From: Rob F. <ro...@fa...> - 2002-12-24 17:45:03
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I'm taking one of my laptops with me on my christmas break. I should be able to lock myself up in the fortress of solitude and get some work done. R. On Tue, 2002-12-24 at 12:39, Ethan Blanton wrote: > Robert Love spake unto us the following wisdom: > > On Tue, 2002-12-24 at 11:55, Ethan Blanton wrote: > > > I'm not sure I like the tactic of "you guys suck, your UI sucks, here > > > apply this and you'll suck less" for getting patches put in. > > > > I do not think that is my approach at all. I am sorry if I came off > > that way. > > That wasn't directed specifically at you (sorry, the Cc: and quotation > kind of implied that), but more at this thread in general. For some > reason (I think the emphasis of the 'me too's chiming in) this thread > rubbed me the wrong way. > > > Gaim is a wonderful program, but it is not infallible either. To > > improve - to evolve - Gaim's weaknesses need to be discovered and > > fixed. > > Oh, no doubt. We all recognize this ... but right now some other > things (completing the conversion to Gtk2, etc.) are taking a higher > priority than random UI improvements. The fact that a patch > languishes for a little while doesn't mean that it will never be > considered, or that the core developers aren't going to put it in > without a huge outpouring of grassroots support. > > > I think Chris's patch is an excellent step in the right direction, > > as it fixes something that is a real issue. Gaim's UI does not > > suck - its great, modulo this dialog box. > > If only that dialog box were the only problem. ;-) > > Ethan > > -- > And if I claim to be a wise man / it surely means that I don't know. > -- Kansas, "Carry on Wayward Son" |