From: Nathan W. <fac...@fa...> - 2002-07-02 22:27:09
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On Tue, Jul 02, 2002 at 04:33:00PM -0400, John Palmieri wrote: > The problem with going with a partial port (#ifdef GTK2) is that the > build scripts are still searching for 1.0 macros. I don't see Gnome 2.0 > as bugg apart from some of the behaviors of individual apps. I do see > it as a lot faster(and nicer looking) than 1.0 expecialy Nautilus. And > Gaim would be mostly Gtk+ which has been 2.0 longer than the Gnome > libs. Also the Gtk+2.0 API and build scripts are just more sain. Many > people have refused to switch to 2.0 until their favorite apps and > applets appear on the platform. A chicken and the egg problem at best.= =20 > To this end someone even mentioned Gaim on Slashdot as a deciding factor > for switching.=20 >=20 > How about this. I temporarily fork Gaim, rewrite the build scripts and > proceed to get it to compile on my pure 2.0 machine. At some point it > becomes usable I show you guys, you sign off on it if you like it and it > is released as a intermediate 2.0 build. At some point in the future > when Gtk/Gnome 2.0 is blessed as usable the codebases can merge. I know > forking can be bad for a project but that is usualy when done after a > big flame fest :-). Tell me what you think.=20 =2E/configure --enable-gtk2 It works, for the most part, last time I checked. I think any work you want to do in this area can be contained in the existing framework. Remember, however, that the developers are currently re-writing large sections of code, including the UI, getting it ready for Gtk-2.0, among other things.=20 I would suggest joining us in #gaim on irc.openprojects.net, and discussing things there. --=20 Nathan Walp || fac...@fa... GPG Fingerprint: || http://faceprint.com/ 5509 6EF3 928B 2363 9B2B DA17 3E46 2CDC 492D DB7E |