From: <sea...@us...> - 2007-03-16 19:37:07
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Revision: 18208 http://svn.sourceforge.net/gaim/?rev=18208&view=rev Author: seanegan Date: 2007-03-16 12:36:37 -0700 (Fri, 16 Mar 2007) Log Message: ----------- unnamed group chat Modified Paths: -------------- web/htdocs/summerofcode/index.php Modified: web/htdocs/summerofcode/index.php =================================================================== --- web/htdocs/summerofcode/index.php 2007-03-16 14:07:34 UTC (rev 18207) +++ web/htdocs/summerofcode/index.php 2007-03-16 19:36:37 UTC (rev 18208) @@ -48,6 +48,12 @@ <tr><td class='highlight'>GObjectification</td></tr> <tr><td><p>Gaim currently uses its own system for connecting to and emitting signals. For this project you'll convert all major Gaim components to GObjects.</p></td></tr> + +<tr><td class='highlight'>Improved group chat support</td></tr> +<tr><td><p>Some protocols, notably MSN and Yahoo! support un-named chats, or conferences. To date, Gaim has had fairly poor support for this feature. Gaim treats this multi-user chats as normal named chats with the name "MSN Chat" for instance. Logs for these chats are not separated by users, and there's no way to easily add a user to a one-on-one IM to turn it into a group chat.</p> + +<p>Your goal this summer will be to design and implement an unnamed chat API in libgaim, figure out the details of properly logging them, and support the API in at least one client with support for easily turning a one-on-one chat into a group chat.</p> +</td></tr> </table> <h2>gaim</h2> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |