From: <the...@us...> - 2006-09-08 06:18:00
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Revision: 17190 http://svn.sourceforge.net/gaim/?rev=17190&view=rev Author: thekingant Date: 2006-09-07 23:17:59 -0700 (Thu, 07 Sep 2006) Log Message: ----------- Comment change Modified Paths: -------------- trunk/libgaim/proxy.c Modified: trunk/libgaim/proxy.c =================================================================== --- trunk/libgaim/proxy.c 2006-09-08 06:07:19 UTC (rev 17189) +++ trunk/libgaim/proxy.c 2006-09-08 06:17:59 UTC (rev 17190) @@ -888,11 +888,12 @@ else { /* - * TODO: Uh, is this a good idea? For something like - * oscar, for example, we end up sending binary - * oscar protocol data to the proxy server, which - * has no idea what we're talking about, since - * the proxy server is expecting an HTTP request. + * If we're trying to connect to something running on + * port 80 then we assume the traffic using this + * connection is going to be HTTP traffic. If it's + * not then this will fail (uglily). But it's good + * to avoid using the CONNECT method because it's + * not always allowed. */ gaim_debug_info("proxy", "HTTP proxy connection established\n"); gaim_proxy_connect_data_connected(connect_data); This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |