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From: <the...@us...> - 2006-09-08 06:18:00
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Revision: 17190
http://svn.sourceforge.net/gaim/?rev=17190&view=rev
Author: thekingant
Date: 2006-09-07 23:17:59 -0700 (Thu, 07 Sep 2006)
Log Message:
-----------
Comment change
Modified Paths:
--------------
trunk/libgaim/proxy.c
Modified: trunk/libgaim/proxy.c
===================================================================
--- trunk/libgaim/proxy.c 2006-09-08 06:07:19 UTC (rev 17189)
+++ trunk/libgaim/proxy.c 2006-09-08 06:17:59 UTC (rev 17190)
@@ -888,11 +888,12 @@
else
{
/*
- * TODO: Uh, is this a good idea? For something like
- * oscar, for example, we end up sending binary
- * oscar protocol data to the proxy server, which
- * has no idea what we're talking about, since
- * the proxy server is expecting an HTTP request.
+ * If we're trying to connect to something running on
+ * port 80 then we assume the traffic using this
+ * connection is going to be HTTP traffic. If it's
+ * not then this will fail (uglily). But it's good
+ * to avoid using the CONNECT method because it's
+ * not always allowed.
*/
gaim_debug_info("proxy", "HTTP proxy connection established\n");
gaim_proxy_connect_data_connected(connect_data);
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