From: Sean E. <sea...@gm...> - 2007-03-16 06:56:56
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At first I was all "why is Mark responding with basically exacttly what I said?" Then I realized I was cursed by the "forgot to hit reply all" gobliin. -s. On 3/15/07, Sean Egan <sea...@gm...> wrote: > On 3/15/07, Salvatore Benedetto <em...@gm...> wrote: > > The most wanted feature! :) > > By you :) > > > What's the status of the project? > > I've been working on it on and off in my spare time (more off than > on). I have a branch on my own machine that will become a larger > priority for me once 2.0.0 is done with. > > > Why did the vv project died? Was it only due to a lack of time of devs? > > Was there any other reason? > > I would list "lack of interest" as a reason before "lack of time." For > the most part, we've found very little overlap between "people who > want to use voice and video" and "people capable of writing code to do > voice and video" > > I started working on it, but decided it should be put off until after 2.0.0 > > > Someone in the channels said that the lack of a media framework > > was a problem too. > > When I was actively working on it, that was a huge issue. There were > no good open-souce, cross-platform, streaming media libraries. Since > then, the state of streaming media and cross-platformitude in > Gstreamer has increased greatly, and we should be able to use it. > > > What about a libgaim-v4l library that handles all of V4L (and V4L2 ) stuff? > > Compression included by using libjpeg (or libj2k). > > Gstreamer is better for this. > > All this said, I'm not sure how likely we are to accept "write > gaim-vv" as a SoC project. Perhaps some small subset of it, might > work, but the project as a whole has proven to be a whole lot of > trouble and headaches I wouldn't wish upon anyone, much less a poor > innocent student. > > -s. > |