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From: Lee R. <phr...@gm...> - 2007-02-04 15:32:00
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Sean Egan wrote:
> From my playing around, it looks like a user has to be online to get
> his or her mobile number, and that we need the mobile number to send
> a message to it. So if Gaim were to behave the way I described, it
> would only be able to do so for people who were online at the same
> time as I was, but then signed off. If you're offline for a month,
> there's no way you're getting a message. Does this sound right?
>
> If so, I'm favoring removing the "wireless" emblem from MSN at all,
> as it certainly seems not to be any sort of actual 'status'
I'm not really a MSN user by any stretch of the imagination, but my cell
phone (Windows Mobile 5.0 PocketPC) is just about always signed on,
whether via GPRS, wifi, or USB+Activesync, so I figured I'd chip in my
notes.
Microsoft has not (and likely will not) contract with my cellular
provider to provide SMS-based MSN messaging. The official Windows Live
Messenger (v 8.0.0812.00) always shows that user as mobile regardless of
sign on order. And for reference, the official client shows does the
following for mobile users: nothing different on the buddy list, banner
message at top of IM window ("Messages you type here are delivered to a
mobile phone or pager. The recipient may be charged for each message by
his or her wireless service provider"), and hides the tab displaying
buddy icons. Yet Gaim (revision 18175) shows no mobile emblem for this
user, and I can't "Send to mobile" within Gaim (or any other client)
because of the lack of SMS transport agreement.
I disagree with removing the mobile emblem for MSN on the basis that
someday (after MSNp13 is merged?) Gaim will show said emblem for my
non-MSN-over-SMS cell phone. Of course, if you're talking about removing
a different component that wouldn't effect my scenario at all, you can
ignore my ramblings.
--Lee
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