So the problem is "just" the desing of the vv API for gaim right?

Are there any paper about it? Did you write any ideas down?

Sorry if I keep bothering you and the other devs,
but I'm really interesting in helping with this feature.
Basically I need it, and as someone said "lack of interest"
has been one of the reason why vv is not in gaim yet ;-)

On 3/16/07, Sean Egan <> wrote:
On 3/16/07, André Lemos <> wrote:
> I meant how things were done protocol wise.
> if they used v4l and how they compressed.

Protocol-wise (and codec-wise) there's nothing tricky to it. Everyone
knows how's that done, and that's not an issue we're discussing here.


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Salvatore Benedetto (a.k.a. emitrax)
Student of Computer Engineering and Telecommunications
University of Messina (Italy)


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