I'm workin on reverse engineering the smiley faces (most of them are obvious) and workin up some smiley graphics. I haven't looked at the code for the chat screen, so I haven't cooked up a way of actually implementing it yet, but have no fear, I shall endevor to have it done by 1.0
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Pixmaps would be really cool. But, umm... reverse engineer what? All of the smilies get translated to text before they get sent, and then it's up to the client to translate them back (and if you get the newest windows client, it'll tell you what all the text translations are). You can prove this by using gaim to someone who has the windows client.
There is an (unused) function for drawing pixmaps to the chat screen (gtk_html_add_pixmap), but I didn't write it and haven't looked at it much so I really couldn't tell you if it even does what I think it does. (But it looks promising, doesn't it? :) )
But I've heard from at least one person that he doesn't want smilies, so when it does get implemented, it should probably be an option. I'd like to work with you on this one; let me know what you come up with.
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Another GAIM developer, Syd Logan, is also going to be doing some smiley stuff for GAIM.. I'll check with him and see if he's still considering it. It'll definately need to be an open whenever it does get implemented. Smiley's also need to be able to scale correctly with font sizes :)
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Will Buddy icons, the AOL smiley faces, or file transfers considerations for future releases?
Thanks,
Mike Nelson
P.S. You guys are doing a great job.
I'm workin on reverse engineering the smiley faces (most of them are obvious) and workin up some smiley graphics. I haven't looked at the code for the chat screen, so I haven't cooked up a way of actually implementing it yet, but have no fear, I shall endevor to have it done by 1.0
Pixmaps would be really cool. But, umm... reverse engineer what? All of the smilies get translated to text before they get sent, and then it's up to the client to translate them back (and if you get the newest windows client, it'll tell you what all the text translations are). You can prove this by using gaim to someone who has the windows client.
There is an (unused) function for drawing pixmaps to the chat screen (gtk_html_add_pixmap), but I didn't write it and haven't looked at it much so I really couldn't tell you if it even does what I think it does. (But it looks promising, doesn't it? :) )
But I've heard from at least one person that he doesn't want smilies, so when it does get implemented, it should probably be an option. I'd like to work with you on this one; let me know what you come up with.
Another GAIM developer, Syd Logan, is also going to be doing some smiley stuff for GAIM.. I'll check with him and see if he's still considering it. It'll definately need to be an open whenever it does get implemented. Smiley's also need to be able to scale correctly with font sizes :)