I finally imported source code into the svn repo. You'll notice immediately that this source is nowhere near ready for widespread distribution, nor is the plugin configurable for a player. The source is at a halfway point in that respect, I've just gotten done verifying that the mixed C/C++ compiles and links with libtool, and that the amarok player can be successfully probed with the DCOP library. The next step for me is to break up the code further so that the player is selectable, and each player has its own configuration widgets. After that, we'll break away from the compile time linking and start dynamically loading modules. You should have little trouble running the autotools to generate a configure script, at which point you can use gmake to build and install the plugin.