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yes, that was my idea, too.
But the problem was the following:

If I put the player scores into the master database then we need a SOAP function that sets the scores. And thats the problem... Everybody could write a script to pimp his scores with a valid gameid and gamekey.

The other way is to let the master read the scores on every server and count it together. I never tried it but i thing if for example 100 Servers are connected you would wait very long until you see your requested site.... Bad way!

If I think about it now, I have another idea: what is about a mirror of each servers player-table on the master server? This would make it possible to disable servers which are beeing modified by hackers.

Does anyone have another idea????