Menu

Media Subdirectories

Help
2004-05-18
2004-05-18
  • Jeff Taylor

    Jeff Taylor - 2004-05-18

    Not sure if this has been discussed yet, but I attempted to create a subdirectory to place pictures into, and it just didn't work.  Instead of looking in media/family/ most of the screens continued to look in media/ for the file.  The other thing I noticed was that the one place that the full path was correctly used (the media file selection window), it looked for the thumbnails under media/thumbs/family/ although I think it would make more sense to look under media/family/thumbs/ (so that grouped pictures remain in their own subdirectories). 

    As I am expecting to add a lot of pictures to my database, it would make things a lot more organized if I were able to group pictures under subdirectories in media/ .  Has anyone else noticed this, or tried to make this work?

     
    • KosherJava

      KosherJava - 2004-05-18

      have a look in the gedcom config page for "Multi-Media Directory Levels to Keep". This might be what you want.

      From the help file:
      "A value of 0 will ignore all directories in the file path for the media object. A value of 1 will use also use the first directory containing this image. Increasing the numbers increases number of parent directories to include in the path.
      For example: If you link an image in your gedcom with a path like this C:\Documents and Settings\User\My Documents\My Pictures\Genealogy\Surname Line\grandpa.jpg then a value of 0 will translate this path to ./media/grandpa.jpg. A value of 1 will translate this to ./media/Surname Line/grandpa.jpg, etc. Most people will only need to use a 0. But it is possible that some media objects will have the same name and would overwrite each other. This allows you to keep some organization in your media and prevents name clashing."

       
    • Jeff Taylor

      Jeff Taylor - 2004-05-18

      Ah cool...  Took a bit to find that setting, but the change was exactly what I was looking for.  Thanks!

       

Log in to post a comment.