PEngine News
Status: Alpha
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- supports BMP, JPG, TGA (24/32 bpp), DDS (24/32 bpp, uncompressed and compressed DXT1, DXT3, DXT5).
1D, 2D and 3D textures.
- supports many light sources to multipass rendering,
- operates open data formats of geometrical objects and materials.
There is the converter from format ASE (3D Studio Max) in own format (.MOD),
- supports vertex and fragment programs (GLSL shaders).
- supports bump-mapping, parallax-mapping,
- supports skin animation on GPU for best productivity.
- supports removal of invisible objects.
- supports soft VSM Shadows (cubic shadow maps for omni-lights),
- uses VBO for best performance
- supports Newton library for physics and OpenAL for a sound.