Phase 10 has been converted to wxWidgets. Version 0.1 is playable on all platforms supported by wxWidgets. Binaries are provided for Windows.
Phase 10 has three parts.
1) The user interface allows players to interact and play the game.
2) Computer players model remote players when not playing against other human players.
3) A server ties all the players together and allows players on both local and remote machines.
The UI and computer players in Phase 10 have been ported to wxWidgets and have been tested on both Windows and Linux. I've released the source files with build instructions to build the interface on any platform supported by wxWidgets.... read more
Phase 10 was originally written for a school project. At the time, Borland C++ Builder was required. Now, development will focus away from the Win32 API and toward a cross platform product based on wxWidgets (http://wxwidgets.org).
Currently, the Phase 10 client has been updated to use wxWidgets. The client has been tested on both Windows and Linux. The AI players and server still must be ported to wxWidgets. In the mean time, a new released client/server package will be available for windows. There will also be a client only release for Linux. The source has been updated to use a Bakefile (http://bakefile.sourceforge.net). The client can now be built on any platform that is supported by wxWidgets and with any compiler supported by Bakefile.... read more
I tagged the repository at ITERATION_2 after updating all my code.
I believe we've fixed all the major bugs with drawing cards, updating the display, discarding, skipping, and basically, taking a turn.
The latest tag in CVS is PROTOTYPE
updating to this tag will compile to a prototype version
of the game to show it's design.