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#76 add support for "matrix-like" input for 3D data

unassigned
open
None
5
2019-08-12
2018-01-20
No

Discussion

  • Stefan Pinnow

    Stefan Pinnow - 2019-08-06

    Faekynn provided some solutions of the problems e.g. https://tex.stackexchange.com/a/502680/95441 using Lua code. Maybe this can be generalized and implemented?

     
  • faekynn

    faekynn - 2019-08-07

    The solution on stackexchange is more suited for the particular problem there.
    Things to consider in a more general case (please add your suggestions):
    - there may (or may not) be a first row with y values
    - there may be zero, one or several columns with x values
    - without x or y values, there is just a plain z matrix
    - not only a z matrix, but a second one for point-meta values
    - custom comment chars
    - custom table delimiters
    - extracting mesh cols and mesh rows from the matrix

    I will try to implement it in the next couple of days. Afterwards, I might look into the pgfplots code and see if I am able to understand it well enough.

     
  • faekynn

    faekynn - 2019-08-11

    A short update is there. Arbitrary numbers of different x/y data are now possible. At least one row of x values have to be present at the moment. Table delimiters are customizable (but I am not really sure about the lua pattern-matching syntax. Somehow, it is different for semicolons and whitespaces).

    I am not sure how to handle a separate matrix for point-meta values correctly since I have no idea of a suitable format. Maybe this point is not that important.

    Can you give me a hint where to look in the pgfplots code?

     
  • Stefan Pinnow

    Stefan Pinnow - 2019-08-12

    Sounds great. Unfortunately I don't have a clue about (PGFPlots) code. But I already contacted Christian who hopefully will have a look in the near future ...

     
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