File | Date | Author | Commit |
---|---|---|---|
.zig-cache | 2024-08-25 | wolf | [2af83c] ADD - Basic test and README |
assets | 2024-08-25 | wolf | [2af83c] ADD - Basic test and README |
src | 2024-08-25 | wolf | [2af83c] ADD - Basic test and README |
test | 2024-08-30 | wolf | [d05364] UPDATE - Gitignore, WIP - updating code to mach |
.gitignore | 2024-08-30 | wolf | [d296af] UPDATE - gitignore |
README.md | 2024-08-25 | wolf | [2af83c] ADD - Basic test and README |
build.zig | 2024-08-30 | wolf | [d05364] UPDATE - Gitignore, WIP - updating code to mach |
build.zig.zon | 2024-08-30 | wolf | [d05364] UPDATE - Gitignore, WIP - updating code to mach |
imgui.ini | 2024-08-25 | wolf | [2af83c] ADD - Basic test and README |
run | 2024-08-25 | wolf | [2af83c] ADD - Basic test and README |
A textadventure prototype for conceptualising UI and story for the dungeon/tower rogquelike I'm planning.
The current task system, should be transferred to git issues or something like that
1. implement test for
- check if window opens
- if textbox appears
- if textbox displays correct text
- if image can be displayed
- move image around
- wait for key-input
- wait for click on a pre-defined area
- sprite animation (check if element is visible and if every frame is shown)
2. create title screen
- small, centered banner with colored "start" in the middle, maybe use custom font (how to make the banner?)
- subtext displays "Press any key to continue"
- key-press should play animation where the banner splits in half and moves every half out of the screen while the "start" flies off towards the top of the window and fades out
- menu is displayed, leftbound, top to bottom: [play, options, end]