With version 0.1.7 you can render rectangular or circular boards, have them numbered (alphabetically, numerically, GnuGo-style) and get the option no_render to prevent go.pl from rendering every move.
Note that boards > 9x9 look not that good in CircleGo. Standard-boardshapes up to 19x19 (and beyond?) are ok.
The new alpha of PerlGo offers unlimited 'Undo'
- by entering 'Undo', you can revert the board to its pervious state.
Upcomming versions will include further game management features like Redo and Goto_Move.
0.1.3 (alpha) is ready for download. Functionality has not changed much, but now installation is easier thanks to the integration of configuration files.
New in 0.1.3:
- Config Files - change standard.config to your preferences.
- Documentation for developers included in Modules (POD)
- Internal changes: Pov.pm is now object oriented.
The 0.1.2 release contains among other things the missing Pov.pm file, which has been completely reworked.
A first roadmap has been defined and I have started on the internal documentation of the modules. Board.pm now contains fisrt POD-Code.