Hi all,


Am I susceptible to a crash if I create a Win32::GUI object (such as a label) in one thread, then call methods on that object in another thread?


Following is an example of what I mean. Notice that I'm passing the label object as an argument to the entry point function of the new thread. This seems to work, but I don't know if I should be doing it just because it works:


use strict;

use Win32::GUI();

use threads;


my $main = Win32::GUI::Window->new


    -name => 'Main',

    -text => 'Template Window',

    -size => [300,300],



my $label = $main->AddLabel


    -text => 'I like the number 10',

    -pos  => [10,10],



threads->create('countDown', $label);






sub countDown


    my $labelObject = shift;


    for (my $i=9; $i>0; $i--)


        $labelObject->Text("I like the number $i");