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#10 Implement render-to-texture for in-game screens

open
nobody
Engine (2)
5
2008-03-02
2008-03-02
No

Implement render-to-texture so that we can use subclasses of gsgl::platform::display for in-game screens.

This involves creating a new node type (gsgl::scenegraph::screen, perhaps) that contains a gsgl::platform::display object that renders to a texture.

Before the main view is drawn, render all screens.

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