Implement render-to-texture for in-game screens
Status: Inactive
Brought to you by:
kulibali
Implement render-to-texture so that we can use subclasses of gsgl::platform::display for in-game screens.
This involves creating a new node type (gsgl::scenegraph::screen, perhaps) that contains a gsgl::platform::display object that renders to a texture.
Before the main view is drawn, render all screens.