In your next release, could you consider making the
snapshot utility save the psx buffer in its native 24
bit mode when the gpu is running in 24bit gpx mode. Im
trying to screen capture from a game and the graphics
comes out messy because I think you are converting the
5 bit colour fields to 8 bit for the BMP. By the way
how are you doing this I have examined the data and it
is not consistent with a simple 8x multiply to get the
scaled 8 bit result.
Log in to post a comment.