I just wanted to do a truecolor to 8bpp/4bbp dithering for the plugin output for my personal pleisure (so it's not important and it's not a new feature). I searched trought the code and I became lost trying to find where could I do it and where in memory is the image stored before passed to DirectDraw.
You'd be fine if you help me telling me where should I put my code (before DoSwapBuffers I guess) and where in memory is stored the image just before passed to DirectDraw (psxVuw maybe?)
(sorry for bad english)
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