Aren't there a number of Non Standard Game Overs in U8? Thinking of the example of killing Arcadion. You become 'stuck' in that case too.
Do we
1) Don't do anything provided they aren't Pentagram bugs
2) Stop the player doing to game breaking action in the first place though some of them are obviously not bugs
3) Detect when the player has screwed up and tell them politely they should probably reload
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Difficult question to answer. I've always firmly believed that there should be no way to achieve a non-standard game over, buy they've always been possible in Ultima VII - IX and Ultima Underworld. Anyone can throw a quest item in a pool of lava or behind a wall where it can no longer be reached. Also, butchering an essential NPC is never wise. I think there is no need to protect against those, but I would try to protect the player from wedging the game by doing what seems a perfectly reasonable but incorrect action.
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Aren't there a number of Non Standard Game Overs in U8? Thinking of the example of killing Arcadion. You become 'stuck' in that case too.
Do we
1) Don't do anything provided they aren't Pentagram bugs
2) Stop the player doing to game breaking action in the first place though some of them are obviously not bugs
3) Detect when the player has screwed up and tell them politely they should probably reload
Difficult question to answer. I've always firmly believed that there should be no way to achieve a non-standard game over, buy they've always been possible in Ultima VII - IX and Ultima Underworld. Anyone can throw a quest item in a pool of lava or behind a wall where it can no longer be reached. Also, butchering an essential NPC is never wise. I think there is no need to protect against those, but I would try to protect the player from wedging the game by doing what seems a perfectly reasonable but incorrect action.