#200 Avatar Freezes (pathfinding?)

open
nobody
None
5
2015-02-20
2008-09-11
No

It isn't the stasis mode causing this problem. Pressing that key will not unfreeze him when this bug triggers. It seems like a pathfinding error with the Avatar based on the output.

UCSTRINGS: ok
UCGLOBALS: ok
UCLISTS: ok
KERNEL: ok
APP: ok
WORLD: ok
CURRENTMAP: ok
OBJECTS: ok
MAPS: ok
PathfinderProcess: actor 70 failed to find path

Pentagram version 0.1cvs
Built: Sep 4 2008 12:37:50
Optional features: FMOPL nodata

Initialising SDL...
-- Initializing Pentagram --
Creating FileSystem...
Creating ConfigFileManager...
Creating SettingManager...
Default home path: .
Loading configuration files:
@home/pentagram.ini
Creating Kernel...
Creating ObjectManager...
Setting Video Mode 640x480x32 fullscreen...
Loading Default Mouse Cursor...
Loading default console font...
Loading console font config: @data/fixedfont.ini... Ok
Using Scaler: Fast Simple Point Scaler. Copyright (C) 2005 The Pentagram Team
Creating Font Manager...
Creating PaletteManager...
Creating HIDManager...
Initialized joystick 1.
Buttons: 12
Axes: 4
Balls: 0
Hats: 1
Creating AudioMixer...
Audio opened using format: 22050 Hz 2 Channels
-- Pentagram Initialized --

Scanning config file for games:
pentagram: Pentagram Menu, English
u8: Ultima VIII: Pagan, English, version 2.13, md5 09e6916fdd404ce910eb19b6acf96383
Default game: u8
Selected game: u8
Ultima VIII: Pagan, English, version 2.13, md5 09e6916fdd404ce910eb19b6acf96383
Game Path: C:\Program Files\pentagram\U8
Savegame directory: C:\Program Files\Pentagram\u8-save

-- Initializing Game: u8 --
Creating GameData...
@data/u8bindings.ini... Ok
Loading HIDBindings...
Loading default HIDBindings...
Backspace = GUIApp::closeItemGumps
Tab = GameMapGump::toggleHighlightItems
<Release> Tab = GameMapGump::toggleHighlightItems
Space = Kernel::advanceFrame
B = MainActor::useBedroll
C = MainActor::toggleCombat
E = GUIApp::togglePaintEditorItems
H = GUIApp::toggleShowTouchingItems
I = MainActor::useBackpack
K = MainActor::useKeyring
R = MainActor::useRecall
S = GUIApp::toggleAvatarInStasis
T = GUIApp::engineStats
Z = MainActor::useInventory
Left-Bracket = GameMapGump::decrementSortOrder
Right-Bracket = GameMapGump::incrementSortOrder
<Preempt> Backquote = ConsoleGump::toggle
<Preempt> Tilde = ConsoleGump::toggle
Insert = QuickAvatarMoverProcess::toggleClipping
End = QuickAvatarMoverProcess::startDescend
<Release> End = QuickAvatarMoverProcess::stopDescend
Home = QuickAvatarMoverProcess::startAscend
<Release> Home = QuickAvatarMoverProcess::stopAscend
Up = QuickAvatarMoverProcess::startMoveUp
<Release> Up = QuickAvatarMoverProcess::stopMoveUp
Down = QuickAvatarMoverProcess::startMoveDown
<Release> Down = QuickAvatarMoverProcess::stopMoveDown
Left = QuickAvatarMoverProcess::startMoveLeft
<Release> Left = QuickAvatarMoverProcess::stopMoveLeft
Right = QuickAvatarMoverProcess::startMoveRight
<Release> Right = QuickAvatarMoverProcess::stopMoveRight
<Preempt> F5 = ConsoleGump::toggle
F7 = GUIApp::saveGame quicksave
F8 = GUIApp::loadGame quicksave
F11 = ShapeViewerGump::U8ShapeViewer
F12 = Kernel::toggleFrameByFrame
Escape = MenuGump::showMenu
Right-Shift = QuickAvatarMoverProcess::toggleQuarterSpeed
<Release> Right-Shift = QuickAvatarMoverProcess::toggleQuarterSpeed
Creating UCMachine...
Creating World...
Load Palette
Load GameData
Load Shapes
Detected Shape Format: Ultima8
Initializing MidiDriver...
Trying config specified Midi driver: `Windows'
2 Midi Devices Detected
Listing midi devices:
-1: Microsoft MIDI Mapper
0: Microsoft GS Wavetable SW Synth
1: SoundMAX Wavetable Synth
Using device -1: Microsoft MIDI Mapper
Success!
Midi Output: Enabled
Starting New Game...
-- Resetting Engine --
Resetting AudioMixer...
Resetting World...
Resetting UCMachine
Resetting ObjectManager...
Resetting Kernel...
Resetting Palette Transforms...
-- Engine Reset --
Setting up core game gumps...
Creating Desktop...
Creating ScalerGump...
Using Scaler: Fast Simple Point Scaler. Copyright (C) 2005 The Pentagram Team
Creating Graphics Console...
Creating Inverter...
Creating GameMapGump...
Create display_list ItemSorter object
Starting new Ultima 8 game.
Loading NonFixed items
Loading NPCs
Loading Fixed items in map 3
Create Camera...
Create persistent Processes...
-- Game Initialized --

Loading...
-- Resetting Engine --
Resetting AudioMixer...
Resetting World...
Resetting UCMachine
Resetting ObjectManager...
Resetting Kernel...
Resetting Palette Transforms...
-- Engine Reset --
Setting up core game gumps...
Creating Desktop...
Creating ScalerGump...
Using Scaler: Fast Simple Point Scaler. Copyright (C) 2005 The Pentagram Team
Creating Graphics Console...
Creating Inverter...
Creating GameMapGump...
Create display_list ItemSorter object
Done
~Pathfinder: 26 nodes, 3 expanded nodes in 1ms.
~Pathfinder: 27 nodes, 3 expanded nodes in 1ms.
~Pathfinder: 16 nodes, 2 expanded nodes in 2ms.
~Pathfinder: 540 nodes, 200 expanded nodes in 55ms.
~Pathfinder: 88 nodes, 12 expanded nodes in 3ms.
~Pathfinder: 43 nodes, 5 expanded nodes in 6ms.
[COMBAT 68] target found: 1
~Pathfinder: 130 nodes, 17 expanded nodes in 40ms.
[COMBAT 71] target found: 1
~Pathfinder: 154 nodes, 21 expanded nodes in 65ms.
~Pathfinder: 128 nodes, 17 expanded nodes in 38ms.
[COMBAT 70] target found: 1
~Pathfinder: 172 nodes, 26 expanded nodes in 62ms.
Detected Shape Format: Ultima8
-- Shutting down Game --
Destroying MidiDriver...
Resetting AudioMixer...
Destroying World...
Resetting ObjectManager...
Destroying UCMachine...
Resetting Kernel...
Resetting PaletteManager...
Destroying GameData...
Saving settings
-- Game Shutdown --
Resetting Kernel...
Destroying Kernel...
Resetting ObjectManager...
Destroying ObjectManager...
Destroying HIDManager...
Destroying AudioMixer...
Resetting PaletteManager...
Destroying PaletteManager...
Destroying Font Manager...
Destroying FileSystem...
Destroying SettingManager...
Destroying ConfigFileManager...

UCSTRINGS: ok
UCGLOBALS: ok
UCLISTS: ok
KERNEL: ok
APP: ok
WORLD: ok
CURRENTMAP: ok
OBJECTS: ok
MAPS: ok
Trying to access stack of non-existent process (pid: 1)
Process 1 caused an error. Killing process.
PathfinderProcess: actor 71 failed to find path
ActorAnimProcess [114]: ANIMLOCK set on actor 2
ActorAnimProcess [220]: ANIMLOCK set on actor 2
ActorAnimProcess [374]: ANIMLOCK set on actor 2
ActorAnimProcess [379]: ANIMLOCK set on actor 2
PathfinderProcess: actor 2 failed to find path
PathfinderProcess: actor 76 failed to find path
PathfinderProcess: actor 77 failed to find path
PathfinderProcess: actor 75 failed to find path
PathfinderProcess: actor 80 failed to find path
Trying to access stack of non-existent process (pid: 1)
Process 1 caused an error. Killing process.
PathfinderProcess: actor 80 failed to find path
PathfinderProcess: actor 80 failed to find path
PathfinderProcess: actor 80 failed to find path
UCSTRINGS: ok
UCGLOBALS: ok
UCLISTS: ok
KERNEL: ok
APP: ok
WORLD: ok
CURRENTMAP: ok
OBJECTS: ok
MAPS: ok
PathfinderProcess: actor 75 failed to find path
Trying to access stack of non-existent process (pid: 1)
Process 1 caused an error. Killing process.
PathfinderProcess: actor 74 failed to find path
Trying to access stack of non-existent process (pid: 1)
Process 1 caused an error. Killing process.
PathfinderProcess: actor 78 failed to find path
PathfinderProcess: actor 78 failed to find path
PathfinderProcess: actor 80 failed to find path
PathfinderProcess: actor 81 failed to find path
Trying to access stack of non-existent process (pid: 1)
Process 1 caused an error. Killing process.
Trying to access stack of non-existent process (pid: 1)
Process 1 caused an error. Killing process.
PathfinderProcess: actor 87 failed to find path
PathfinderProcess: actor 87 failed to find path
PathfinderProcess: ANIMLOCK, waiting
PathfinderProcess: ANIMLOCK, waiting
PathfinderProcess: ANIMLOCK, waiting
PathfinderProcess: ANIMLOCK, waiting
PathfinderProcess: ANIMLOCK, waiting
PathfinderProcess: ANIMLOCK, waiting
PathfinderProcess: ANIMLOCK, waiting
PathfinderProcess: ANIMLOCK, waiting
PathfinderProcess: ANIMLOCK, waiting
PathfinderProcess: ANIMLOCK, waiting
PathfinderProcess: ANIMLOCK, waiting
PathfinderProcess: ANIMLOCK, waiting
PathfinderProcess: ANIMLOCK, waiting
PathfinderProcess: ANIMLOCK, waiting
PathfinderProcess: ANIMLOCK, waiting
PathfinderProcess: ANIMLOCK, waiting
PathfinderProcess: ANIMLOCK, waiting
PathfinderProcess: ANIMLOCK, waiting
PathfinderProcess: actor 87 failed to find path
PathfinderProcess: actor 87 failed to find path
PathfinderProcess: actor 87 failed to find path
PathfinderProcess: actor 87 failed to find path
PathfinderProcess: actor 87 failed to find path
PathfinderProcess: actor 87 failed to find path
PathfinderProcess: actor 87 failed to find path
PathfinderProcess: actor 87 failed to find path
PathfinderProcess: actor 87 failed to find path
PathfinderProcess: actor 87 failed to find path
PathfinderProcess: actor 87 failed to find path
PathfinderProcess: actor 87 failed to find path
PathfinderProcess: actor 87 failed to find path
PathfinderProcess: actor 87 failed to find path
PathfinderProcess: actor 87 failed to find path
PathfinderProcess: actor 87 failed to find path
PathfinderProcess: actor 93 failed to find path
PathfinderProcess: actor 87 failed to find path
PathfinderProcess: actor 87 failed to find path
PathfinderProcess: actor 97 failed to find path
PathfinderProcess: actor 97 failed to find path
PathfinderProcess: actor 99 failed to find path
PathfinderProcess: actor 99 failed to find path
Trying to access stack of non-existent process (pid: 1)
Process 1 caused an error. Killing process.

Pentagram version 0.1cvs
Built: Sep 4 2008 12:37:50
Optional features: FMOPL nodata

Initialising SDL...
-- Initializing Pentagram --
Creating FileSystem...
Creating ConfigFileManager...
Creating SettingManager...
Default home path: .
Loading configuration files:
@home/pentagram.ini
Creating Kernel...
Creating ObjectManager...
Setting Video Mode 640x480x32 fullscreen...
Loading Default Mouse Cursor...
Loading default console font...
Loading console font config: @data/fixedfont.ini... Ok
Using Scaler: Fast Simple Point Scaler. Copyright (C) 2005 The Pentagram Team
Creating Font Manager...
Creating PaletteManager...
Creating HIDManager...
Initialized joystick 1.
Buttons: 12
Axes: 4
Balls: 0
Hats: 1
Creating AudioMixer...
Audio opened using format: 22050 Hz 2 Channels
-- Pentagram Initialized --

Scanning config file for games:
pentagram: Pentagram Menu, English
u8: Ultima VIII: Pagan, English, version 2.13, md5 09e6916fdd404ce910eb19b6acf96383
Default game: u8
Selected game: u8
Ultima VIII: Pagan, English, version 2.13, md5 09e6916fdd404ce910eb19b6acf96383
Game Path: C:\Program Files\pentagram\U8
Savegame directory: C:\Program Files\Pentagram\u8-save

-- Initializing Game: u8 --
Creating GameData...
@data/u8bindings.ini... Ok
Loading HIDBindings...
Loading default HIDBindings...
Backspace = GUIApp::closeItemGumps
Tab = GameMapGump::toggleHighlightItems
<Release> Tab = GameMapGump::toggleHighlightItems
Space = Kernel::advanceFrame
B = MainActor::useBedroll
C = MainActor::toggleCombat
E = GUIApp::togglePaintEditorItems
H = GUIApp::toggleShowTouchingItems
I = MainActor::useBackpack
K = MainActor::useKeyring
R = MainActor::useRecall
S = GUIApp::toggleAvatarInStasis
T = GUIApp::engineStats
Z = MainActor::useInventory
Left-Bracket = GameMapGump::decrementSortOrder
Right-Bracket = GameMapGump::incrementSortOrder
<Preempt> Backquote = ConsoleGump::toggle
<Preempt> Tilde = ConsoleGump::toggle
Insert = QuickAvatarMoverProcess::toggleClipping
End = QuickAvatarMoverProcess::startDescend
<Release> End = QuickAvatarMoverProcess::stopDescend
Home = QuickAvatarMoverProcess::startAscend
<Release> Home = QuickAvatarMoverProcess::stopAscend
Up = QuickAvatarMoverProcess::startMoveUp
<Release> Up = QuickAvatarMoverProcess::stopMoveUp
Down = QuickAvatarMoverProcess::startMoveDown
<Release> Down = QuickAvatarMoverProcess::stopMoveDown
Left = QuickAvatarMoverProcess::startMoveLeft
<Release> Left = QuickAvatarMoverProcess::stopMoveLeft
Right = QuickAvatarMoverProcess::startMoveRight
<Release> Right = QuickAvatarMoverProcess::stopMoveRight
<Preempt> F5 = ConsoleGump::toggle
F7 = GUIApp::saveGame quicksave
F8 = GUIApp::loadGame quicksave
F11 = ShapeViewerGump::U8ShapeViewer
F12 = Kernel::toggleFrameByFrame
Escape = MenuGump::showMenu
Right-Shift = QuickAvatarMoverProcess::toggleQuarterSpeed
<Release> Right-Shift = QuickAvatarMoverProcess::toggleQuarterSpeed
Creating UCMachine...
Creating World...
Load Palette
Load GameData
Load Shapes
Detected Shape Format: Ultima8
Initializing MidiDriver...
Trying config specified Midi driver: `Windows'
2 Midi Devices Detected
Listing midi devices:
-1: Microsoft MIDI Mapper
0: Microsoft GS Wavetable SW Synth
1: SoundMAX Wavetable Synth
Using device -1: Microsoft MIDI Mapper
Success!
Midi Output: Enabled
Starting New Game...
-- Resetting Engine --
Resetting AudioMixer...
Resetting World...
Resetting UCMachine
Resetting ObjectManager...
Resetting Kernel...
Resetting Palette Transforms...
-- Engine Reset --
Setting up core game gumps...
Creating Desktop...
Creating ScalerGump...
Using Scaler: Fast Simple Point Scaler. Copyright (C) 2005 The Pentagram Team
Creating Graphics Console...
Creating Inverter...
Creating GameMapGump...
Create display_list ItemSorter object
Starting new Ultima 8 game.
Loading NonFixed items
Loading NPCs
Loading Fixed items in map 3
Create Camera...
Create persistent Processes...
-- Game Initialized --

Loading...
-- Resetting Engine --
Resetting AudioMixer...
Resetting World...
Resetting UCMachine
Resetting ObjectManager...
Resetting Kernel...
Resetting Palette Transforms...
-- Engine Reset --
Setting up core game gumps...
Creating Desktop...
Creating ScalerGump...
Using Scaler: Fast Simple Point Scaler. Copyright (C) 2005 The Pentagram Team
Creating Graphics Console...
Creating Inverter...
Creating GameMapGump...
Create display_list ItemSorter object
Done
~Pathfinder: 41 nodes, 5 expanded nodes in 2ms.
~Pathfinder: 58 nodes, 7 expanded nodes in 3ms.
[COMBAT 69] target found: 1
~Pathfinder: 111 nodes, 15 expanded nodes in 28ms.
~Pathfinder: 105 nodes, 13 expanded nodes in 26ms.
~Pathfinder: 100 nodes, 13 expanded nodes in 28ms.
~Pathfinder: 70 nodes, 9 expanded nodes in 17ms.
~Pathfinder: 17 nodes, 2 expanded nodes in 4ms.
~Pathfinder: 10 nodes, 1 expanded nodes in 2ms.
~Pathfinder: 1 nodes, 0 expanded nodes in 0ms.
[COMBAT 69] target (1) in range
[COMBAT 68] target found: 1
~Pathfinder: 141 nodes, 20 expanded nodes in 41ms.
~Pathfinder: 173 nodes, 24 expanded nodes in 45ms.
~Pathfinder: 221 nodes, 30 expanded nodes in 60ms.
~Pathfinder: 257 nodes, 34 expanded nodes in 69ms.
~Pathfinder: 49 nodes, 10 expanded nodes in 3ms.
~Pathfinder: 268 nodes, 36 expanded nodes in 74ms.
~Pathfinder: 296 nodes, 40 expanded nodes in 82ms.
~Pathfinder: 309 nodes, 41 expanded nodes in 74ms.
~Pathfinder: 333 nodes, 44 expanded nodes in 89ms.
~Pathfinder: 354 nodes, 47 expanded nodes in 98ms.
~Pathfinder: 24 nodes, 4 expanded nodes in 3ms.
~Pathfinder: 393 nodes, 200 expanded nodes in 57ms.
~Pathfinder: 19 nodes, 2 expanded nodes in 1ms.
[COMBAT 73] target found: 1
[COMBAT 72] target found: 1
~Pathfinder: 258 nodes, 36 expanded nodes in 95ms.
~Pathfinder: 233 nodes, 33 expanded nodes in 86ms.
~Pathfinder: 159 nodes, 20 expanded nodes in 49ms.
~Pathfinder: 128 nodes, 16 expanded nodes in 42ms.
~Pathfinder: 93 nodes, 12 expanded nodes in 29ms.
~Pathfinder: 65 nodes, 8 expanded nodes in 22ms.
~Pathfinder: 115 nodes, 14 expanded nodes in 45ms.
~Pathfinder: 80 nodes, 9 expanded nodes in 31ms.
~Pathfinder: 133 nodes, 17 expanded nodes in 54ms.
~Pathfinder: 133 nodes, 16 expanded nodes in 53ms.
~Pathfinder: 186 nodes, 24 expanded nodes in 84ms.
~Pathfinder: 158 nodes, 21 expanded nodes in 70ms.
~Pathfinder: 250 nodes, 33 expanded nodes in 116ms.
~Pathfinder: 232 nodes, 28 expanded nodes in 94ms.
~Pathfinder: 11 nodes, 1 expanded nodes in 2ms.
~Pathfinder: 304 nodes, 43 expanded nodes in 138ms.
~Pathfinder: 268 nodes, 34 expanded nodes in 112ms.
~Pathfinder: 360 nodes, 50 expanded nodes in 167ms.
~Pathfinder: 323 nodes, 40 expanded nodes in 126ms.
~Pathfinder: 369 nodes, 45 expanded nodes in 145ms.
~Pathfinder: 60 nodes, 8 expanded nodes in 6ms.
Actor 2 received hit from 1890 (dmg=4,type=8). Damage: 4
~Pathfinder: 633 nodes, 195 expanded nodes in 352ms.
~Pathfinder: 22 nodes, 2 expanded nodes in 1ms.
Actor 2 received hit from 1890 (dmg=2,type=8). Damage: 2
~Pathfinder: 1 nodes, 1 expanded nodes in 0ms.
~Pathfinder: 1 nodes, 0 expanded nodes in 0ms.
Actor 2 received hit from 1890 (dmg=2,type=8). Damage: 2
Actor 2 received hit from 1890 (dmg=1,type=8). Damage: 1
~Pathfinder: 1 nodes, 1 expanded nodes in 1ms.
~Pathfinder: 61 nodes, 11 expanded nodes in 7ms.
Actor 2 received hit from 1890 (dmg=1,type=8). Damage: 1
~Pathfinder: 43 nodes, 6 expanded nodes in 4ms.
~Pathfinder: 84 nodes, 15 expanded nodes in 20ms.
Actor 2 received hit from 1890 (dmg=1,type=8). Damage: 1
~Pathfinder: 389 nodes, 200 expanded nodes in 155ms.
Actor 2 received hit from 1890 (dmg=2,type=8). Damage: 2
~Pathfinder: 1 nodes, 1 expanded nodes in 1ms.
Actor 2 received hit from 1890 (dmg=1,type=8). Damage: 1
Actor 2 received hit from 1890 (dmg=1,type=8). Damage: 1
~Pathfinder: 1 nodes, 1 expanded nodes in 0ms.
~Pathfinder: 38 nodes, 4 expanded nodes in 2ms.
~Pathfinder: 39 nodes, 4 expanded nodes in 4ms.
Actor 2 received hit from 1890 (dmg=1,type=8). Damage: 1
Actor 2 received hit from 1890 (dmg=2,type=8). Damage: 2
~Pathfinder: 1 nodes, 1 expanded nodes in 0ms.
Actor 2 received hit from 1890 (dmg=1,type=8). Damage: 1
~Pathfinder: 25 nodes, 3 expanded nodes in 1ms.
Actor 2 received hit from 1890 (dmg=2,type=8). Damage: 2
Actor 2 received hit from 1890 (dmg=2,type=8). Damage: 2
Actor 2 received hit from 1890 (dmg=1,type=8). Damage: 1
~Pathfinder: 1 nodes, 1 expanded nodes in 0ms.
Actor 2 received hit from 1890 (dmg=2,type=8). Damage: 2
Actor 1 received hit from 0 (dmg=30,type=a8). Damage: 30
Detected Shape Format: Ultima8
Load 2
Loading...
-- Resetting Engine --
Resetting AudioMixer...
Resetting World...
Resetting UCMachine
Resetting ObjectManager...
Resetting Kernel...
Resetting Palette Transforms...
-- Engine Reset --
Setting up core game gumps...
Creating Desktop...
Creating ScalerGump...
Using Scaler: Fast Simple Point Scaler. Copyright (C) 2005 The Pentagram Team
Creating Graphics Console...
Creating Inverter...
Creating GameMapGump...
Create display_list ItemSorter object
Done
~Pathfinder: 30 nodes, 4 expanded nodes in 5ms.
~Pathfinder: 43 nodes, 5 expanded nodes in 9ms.
~Pathfinder: 11 nodes, 1 expanded nodes in 2ms.
~Pathfinder: 27 nodes, 3 expanded nodes in 1ms.
~Pathfinder: 57 nodes, 7 expanded nodes in 5ms.
~Pathfinder: 33 nodes, 4 expanded nodes in 2ms.
~Pathfinder: 50 nodes, 6 expanded nodes in 3ms.
[COMBAT 71] target found: 1
~Pathfinder: 106 nodes, 14 expanded nodes in 102ms.
[COMBAT 68] target found: 1
~Pathfinder: 140 nodes, 18 expanded nodes in 146ms.
~Pathfinder: 203 nodes, 25 expanded nodes in 118ms.
~Pathfinder: 28 nodes, 3 expanded nodes in 2ms.
~Pathfinder: 175 nodes, 23 expanded nodes in 135ms.
~Pathfinder: 391 nodes, 81 expanded nodes in 232ms.
~Pathfinder: 215 nodes, 28 expanded nodes in 193ms.
~Pathfinder: 501 nodes, 117 expanded nodes in 333ms.
~Pathfinder: 246 nodes, 29 expanded nodes in 158ms.
~Pathfinder: 315 nodes, 49 expanded nodes in 128ms.
~Pathfinder: 42 nodes, 5 expanded nodes in 2ms.
~Pathfinder: 241 nodes, 34 expanded nodes in 117ms.
~Pathfinder: 32 nodes, 5 expanded nodes in 2ms.
~Pathfinder: 289 nodes, 40 expanded nodes in 169ms.
~Pathfinder: 53 nodes, 9 expanded nodes in 4ms.
~Pathfinder: 495 nodes, 200 expanded nodes in 82ms.
~Pathfinder: 125 nodes, 19 expanded nodes in 12ms.
~Pathfinder: 40 nodes, 5 expanded nodes in 3ms.
~Pathfinder: 40 nodes, 5 expanded nodes in 13ms.
~Pathfinder: 384 nodes, 200 expanded nodes in 64ms.
~Pathfinder: 1 nodes, 0 expanded nodes in 0ms.
~Pathfinder: 37 nodes, 4 expanded nodes in 5ms.
~Pathfinder: 1 nodes, 1 expanded nodes in 0ms.
~Pathfinder: 37 nodes, 7 expanded nodes in 7ms.
~Pathfinder: 1 nodes, 1 expanded nodes in 0ms.
~Pathfinder: 61 nodes, 11 expanded nodes in 12ms.
~Pathfinder: 1 nodes, 1 expanded nodes in 0ms.
~Pathfinder: 343 nodes, 200 expanded nodes in 54ms.
~Pathfinder: 41 nodes, 5 expanded nodes in 5ms.
~Pathfinder: 74 nodes, 11 expanded nodes in 38ms.
Item 8167 (class Item, shape 56, 4, (18719,4063,48) q:0, m:0, n:0, f:2082, ef:2)
~Pathfinder: 63 nodes, 8 expanded nodes in 8ms.
~Pathfinder: 47 nodes, 7 expanded nodes in 17ms.
~Pathfinder: 248 nodes, 67 expanded nodes in 42ms.
~Pathfinder: 42 nodes, 7 expanded nodes in 2ms.
~Pathfinder: 1 nodes, 1 expanded nodes in 0ms.
~Pathfinder: 18 nodes, 2 expanded nodes in 4ms.
~Pathfinder: 1 nodes, 1 expanded nodes in 0ms.
~Pathfinder: 1 nodes, 0 expanded nodes in 0ms.
~Pathfinder: 17 nodes, 2 expanded nodes in 13ms.
~Pathfinder: 1 nodes, 1 expanded nodes in 0ms.
~Pathfinder: 1 nodes, 1 expanded nodes in 0ms.
~Pathfinder: 1 nodes, 1 expanded nodes in 0ms.
~Pathfinder: 1 nodes, 1 expanded nodes in 0ms.
~Pathfinder: 18 nodes, 2 expanded nodes in 13ms.
Can't: avatarInStasis
~Pathfinder: 28 nodes, 3 expanded nodes in 3ms.
~Pathfinder: 97 nodes, 11 expanded nodes in 11ms.
~Pathfinder: 1 nodes, 1 expanded nodes in 0ms.
~Pathfinder: 1 nodes, 1 expanded nodes in 0ms.
~Pathfinder: 41 nodes, 5 expanded nodes in 4ms.
~Pathfinder: 43 nodes, 6 expanded nodes in 5ms.
~Pathfinder: 1 nodes, 1 expanded nodes in 0ms.
~Pathfinder: 1 nodes, 1 expanded nodes in 0ms.
~Pathfinder: 1 nodes, 1 expanded nodes in 1ms.
~Pathfinder: 1 nodes, 1 expanded nodes in 0ms.
~Pathfinder: 31 nodes, 4 expanded nodes in 1ms.
~Pathfinder: 1 nodes, 1 expanded nodes in 0ms.
~Pathfinder: 10 nodes, 1 expanded nodes in 0ms.
~Pathfinder: 90 nodes, 11 expanded nodes in 8ms.
[COMBAT 93] target found: 1
~Pathfinder: 197 nodes, 28 expanded nodes in 73ms.
~Pathfinder: 246 nodes, 36 expanded nodes in 90ms.
~Pathfinder: 157 nodes, 21 expanded nodes in 63ms.
~Pathfinder: 168 nodes, 22 expanded nodes in 61ms.
~Pathfinder: 166 nodes, 26 expanded nodes in 68ms.
~Pathfinder: 1 nodes, 1 expanded nodes in 0ms.
~Pathfinder: 1 nodes, 1 expanded nodes in 0ms.
~Pathfinder: 1 nodes, 1 expanded nodes in 0ms.
~Pathfinder: 1 nodes, 1 expanded nodes in 0ms.
~Pathfinder: 1 nodes, 1 expanded nodes in 0ms.
~Pathfinder: 134 nodes, 16 expanded nodes in 47ms.
[COMBAT 92] target found: 1
~Pathfinder: 78 nodes, 10 expanded nodes in 34ms.
Actor 93 received hit from 1 (dmg=150,type=4). No damage.
~Pathfinder: 412 nodes, 200 expanded nodes in 272ms.
~Pathfinder: 66 nodes, 8 expanded nodes in 26ms.
~Pathfinder: 44 nodes, 6 expanded nodes in 5ms.
~Pathfinder: 134 nodes, 16 expanded nodes in 62ms.
~Pathfinder: 1 nodes, 0 expanded nodes in 0ms.
~Pathfinder: 189 nodes, 28 expanded nodes in 86ms.
~Pathfinder: 282 nodes, 41 expanded nodes in 128ms.
~Pathfinder: 328 nodes, 46 expanded nodes in 159ms.
~Pathfinder: 1 nodes, 1 expanded nodes in 0ms.
~Pathfinder: 1 nodes, 1 expanded nodes in 0ms.
~Pathfinder: 1 nodes, 0 expanded nodes in 0ms.
~Pathfinder: 1 nodes, 1 expanded nodes in 0ms.
~Pathfinder: 1 nodes, 1 expanded nodes in 0ms.
~Pathfinder: 45 nodes, 6 expanded nodes in 14ms.
~Pathfinder: 31 nodes, 5 expanded nodes in 5ms.
~Pathfinder: 10 nodes, 1 expanded nodes in 2ms.
~Pathfinder: 1 nodes, 1 expanded nodes in 0ms.
~Pathfinder: 1 nodes, 1 expanded nodes in 0ms.
~Pathfinder: 30 nodes, 4 expanded nodes in 4ms.
~Pathfinder: 28 nodes, 4 expanded nodes in 7ms.
~Pathfinder: 50 nodes, 8 expanded nodes in 6ms.
~Pathfinder: 17 nodes, 2 expanded nodes in 3ms.
~Pathfinder: 211 nodes, 72 expanded nodes in 41ms.
~Pathfinder: 53 nodes, 6 expanded nodes in 7ms.
~Pathfinder: 196 nodes, 80 expanded nodes in 44ms.
AvatarMover: running jump
~Pathfinder: 43 nodes, 5 expanded nodes in 7ms.
AvatarMover: running jump
avatarInStasis = 1
avatarInStasis = 0
-- Shutting down Game --
Destroying MidiDriver...
Resetting AudioMixer...
Destroying World...
Resetting ObjectManager...
Destroying UCMachine...
Resetting Kernel...
Resetting PaletteManager...
Destroying GameData...
Saving settings
-- Game Shutdown --
Resetting Kernel...
Destroying Kernel...
Resetting ObjectManager...
Destroying ObjectManager...
Destroying HIDManager...
Destroying AudioMixer...
Resetting PaletteManager...
Destroying PaletteManager...
Destroying Font Manager...
Destroying FileSystem...
Destroying SettingManager...
Destroying ConfigFileManager...

Discussion

  • Malignant Manor

    Malignant Manor - 2008-09-11

    Saving the game and reloading is a workaround.

     
  • Malignant Manor

    Malignant Manor - 2008-09-11

    Saving the game and reloading is a workaround.

     
  • Willem Jan Palenstijn

    This error is very strange:

    "
    Trying to access stack of non-existent process (pid: 1)
    Process 1 caused an error. Killing process.
    "

    I wonder what would cause it to think process 1 doesn't exist while it's seemingly executing process 1 at that point.

     
  • Willem Jan Palenstijn

    The process 1 stack/error combination was most likely caused by a JoystickCursorProcess stealing pid 1.

    See SVN rev 2523.

    This could cause a duplicate process with PID 1 and therefore confusion in Process::waitFor.
    If AvatarMoverProcess spawned an AnimationProcess that got PID 1 while the JoystickCursorProcess with PID 1 was around, then AvatarMoverProcess could end up waiting for the JoystickCursorProcess which never terminates, causing it to freeze.

    Saving and re-loading automatically cause this JoystickCursorProcess to be terminated, awakening AvatarMoverProcess.

     

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