#9 break Gem into a number of objects

open
misc (6)
5
2007-02-13
2007-02-13
No

it would be nice to break the entire Gem-library into single externals (which would only load after the infrastructure library has been loaded)

one huge pro of this would be, that dynamic dependencies of single objects (e.g. openGL-2.0 for glsl; or the codec-libraries for movie/video decoding) would not affect Gem in its entirety.
e.g. if the card does not support openGL-2.0 all objects BUT some special ones would load, moving from compile-time checks towards run-time checks.

probably this is also a solution to having MMX/SSE2/AltiVec versions of an object in parallel.

this would need more ressources though.

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