fix line/point rendering of [disk] and [cylinder] (esp with textures)
fix line/point rendering for [sphere] and [sphere3d]
Add meta information to help-patches
moved text/objects into positive coordinate space
[ci] notarize darwin-fat-64 as well
[ci] print info if split-debug has not matches
[ci] fix configure flag for floatsize
[ci] on Windows, build plugins per floatsize
[ci] on Windows, make sure that the Gem-plugins have per-job extensions
[ci] centralize "set DESTDIR"
[ci] manually set pd_download_url for windows-amd64-64 build
[ci] disable all plugins when building Pd64 variants
[ci] enable Pd64-jobs
[ci] fix typos
[ci] jobs ending with "-64" build for Pd64
[ci] calculate "gnutriplet" from jobname
[ci] puts localdeps into subdir
[ci] Use job-name (without floatsize) to separate Gem plugins
[ci] Inject gnutriplet into Gem plugin filenames
[ci] helper-script to inject an arch-specifier into a filename
[ci] use improved localdeps scripts
[ci] Add iem-ci as submodule (for improved localdeps)
[ci] do not delete .gitignore from submodules
[ci] all /.git* stuff is not-distributed
[ci] use a helpervar for the download URL and calculcate the filename from it
[ci] trick syntax highlighter in emacs
[ci] terse version prints of tools
[ci] set pd_extension for jobs
[ci] lowercase jobnames
On Windows, link against Gem with custom extension
drop GEM_RTE_CPPFLAGS and GEM_RTE_CXXFLAGS
subst (and print) RTE executable
take floatsize into account when searching for pd binaries
m4/gem: moved floatsize checks at the beginning of RTE checks
[ci] notarize darwin-fat-64 as well
[ci] fix path for splitting debug info
[ci] print info if split-debug has not matches
[ci] Source -> source
[ci] fix configure flag for floatsize
[ci] fix typo
[ci] on Windows, build plugins per floatsize
[ci] terse version prints of tools
[ci] on Windows, make sure that the Gem-plugins have per-job extensions
[ci] centralize "set DESTDIR"
On Windows, link against Gem with custom extension
drop GEM_RTE_CPPFLAGS and GEM_RTE_CXXFLAGS
subst (and print) RTE executable
take floatsize into account when searching for pd binaries
m4/gem: moved floatsize checks at the beginning of RTE checks
[ci] do not attempt windows-i386-64 build
[ci] manually set pd_download_url for windows-amd64-64 build
[ci] use a helpervar for the download URL and calculcate the filename from it
[ci] set pd_extension for jobs
[ci] disable all plugins when building Pd64 variants
[ci] fix typos
[ci] use lowercase jobnames in dependencies
enable Pd64-jobs
[ci] just lowercase jobnames
[ci] jobs ending with "-64" build for Pd64
[ci] calculate "gnutriplet" from jobname
lowercase depdir
[ci] trick syntax highlighter in emacs
[ci] Fix another missing endquote
[ci] fix missing end-quote
[ci] do not delete .gitignore from submodules
[ci] puts localdeps into subdir
[ci] Use job-name (without floatsize) to separate Gem plugins
[ci] Update iem-ci helpers
[ci] all /.git* stuff is not-distributed
[ci] clone submodules
[ci] use improved localdeps scripts
[ci] Add iem-ci as submodule (for improved localdeps)
[ci] Inject gnutriplet into Gem plugin filenames
[ci] helper-script to inject an arch-specifier into a filename
[ci] uninstall {image,graphics}magick on macOS
[ci] build macOS on sonoma
[ci] also print the paths
[ci] print more build information
[ci] switch windows runners to sardinecake
[ci] Use template jobs to select Windows/macOS runners
"--disable-plugins" to not build (or configure) any plugins
Add "--floatsize" configureflag
[ci] on WIndows, only install packages that actually exist
[ci] only a single image is a allowed for a job
[ci] use new libvirt based runners for Windows builds
gemglxwindow: output transparency
[gemglxwindow] cleanup
gemglxwindow: drop manual enumeration of fbconfigs
[gemglxwindow] honour FSAA message
[gemglxwindow] pick *best* framebuffer, rather first matching
remove trailing whitespace
add an example that show how to use modelfiler to load a geometry
remove trailing whitespace
Use modern-style initialization
remove trailing whitespace
replace until loop with the dedicated abstraction "gemrepeat"
update makefile to include newest examples
1 more example (about lighting)
simple texture example
adapt to the example directory restructuration