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From: SourceForge.net <noreply@so...> - 2008-04-05 21:56:06
|
Data Bugs item #1934432, was opened at 2008-04-04 08:38 Message generated for change (Comment added) made by tir-gwaith You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=750091&aid=1934432&group_id=25576 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: For 5.14 Status: Closed Resolution: Fixed Priority: 5 Private: No Submitted By: Eddy Anthony (eddyanthony) Assigned to: Eddy Anthony (eddyanthony) >Summary: COUNT[FEATNAME=x] can no longer be self referencing Initial Comment: Uncanny Dodge and Hierophant Spell Power are now abilities but have COUNT[FEATNAME tags which refernce them as feats. ---------------------------------------------------------------------- >Comment By: Andrew McDougall (tir-gwaith) Date: 2008-04-05 16:56 Message: Logged In: YES user_id=208239 Originator: NO They were originally coded up with COUNT because BONUS tags were only processed _once_. Since the change a while back to undo that accidentally by a coder, these old ones have been left. Converting them now makes it that much harder to go back to a more flexible BONUS capability in a single object. Now some of the fancier stuff has to be done in a second object to make it work. ---------------------------------------------------------------------- Comment By: Eddy Anthony (eddyanthony) Date: 2008-04-04 21:50 Message: Logged In: YES user_id=886893 Originator: YES Sweep complete. http://pcgen.svn.sourceforge.net/viewvc/pcgen?view=rev&revision=5814 http://pcgen.svn.sourceforge.net/viewvc/pcgen?view=rev&revision=5815 http://pcgen.svn.sourceforge.net/viewvc/pcgen?view=rev&revision=5816 ---------------------------------------------------------------------- Comment By: Eddy Anthony (eddyanthony) Date: 2008-04-04 16:51 Message: Logged In: YES user_id=886893 Originator: YES It also can't be used as a self reference since in many cases this will the resulting bonus to be squared. This tag is used 80+ times in the repository and a brief look shows that many of them are incorrect or unneccessary. I'm opening this back to have a review of all of them. ---------------------------------------------------------------------- Comment By: Eddy Anthony (eddyanthony) Date: 2008-04-04 08:40 Message: Logged In: YES user_id=886893 Originator: YES http://pcgen.svn.sourceforge.net/viewvc/pcgen?view=rev&revision=5807 ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=750091&aid=1934432&group_id=25576 |
From: SourceForge.net <noreply@so...> - 2008-04-05 18:29:52
|
Data Bugs item #1935349, was opened at 2008-04-05 08:35 Message generated for change (Comment added) made by eddyanthony You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=750091&aid=1935349&group_id=25576 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: For 5.14 >Status: Closed >Resolution: Fixed Priority: 5 Private: No Submitted By: Eddy Anthony (eddyanthony) Assigned to: Eddy Anthony (eddyanthony) >Summary: [RSRD] Outsiders need All Martial Weapon Proficiencies Initial Comment: Eldritch Knight specifically requires PREFEAT:1,All Martial Weapon Proficiencies The problem is that giants and outsiders, while they have proficiency with all martial weapons, do not have that specific feat -- instead they have the feat Outsider Proficiencies , defined in rsrd_feats_hidden.lst as AUTO:WEAPONPROF|TYPE=Simple|TYPE=Martial ---------------------------------------------------------------------- >Comment By: Eddy Anthony (eddyanthony) Date: 2008-04-05 14:29 Message: Logged In: YES user_id=886893 Originator: YES Works great, implemented in the RSRD. The Creature type proficiencies and traits hidden feats are not implemented in the SRD data and so that is a non-trivial eddition and not one I'd want to do in beta. ---------------------------------------------------------------------- Comment By: Eddy Anthony (eddyanthony) Date: 2008-04-05 13:48 Message: Logged In: YES user_id=886893 Originator: YES Yeah that's a good solution as long as PCGen doesn't balk at such a long chain of objects, i'll test it out. ---------------------------------------------------------------------- Comment By: Andrew McDougall (tir-gwaith) Date: 2008-04-05 09:47 Message: Logged In: YES user_id=208239 Originator: NO Eddy, why didn't you change rsrd_feats_hidden.lst, lines 285-292? Just change the AUTO:WEAPONPROF entries to hidden feat calls like VFEAT:Simple Weapon Proficiency|All Martial Weapon Proficiencies ? ---------------------------------------------------------------------- Comment By: Andrew McDougall (tir-gwaith) Date: 2008-04-05 09:44 Message: Logged In: YES user_id=208239 Originator: NO Add All Martial Weapon Proficiencies to the various Monster Proficiency objects? So Instead of Auto:WEAPONPROF, reference the other hidden feats. Should be very painless to do. ---------------------------------------------------------------------- Comment By: Eddy Anthony (eddyanthony) Date: 2008-04-05 09:42 Message: Logged In: YES user_id=886893 Originator: YES http://pcgen.svn.sourceforge.net/viewvc/pcgen?view=rev&revision=5822 ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=750091&aid=1935349&group_id=25576 |
From: SourceForge.net <noreply@so...> - 2008-04-05 17:48:38
|
Data Bugs item #1935349, was opened at 2008-04-05 08:35 Message generated for change (Comment added) made by eddyanthony You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=750091&aid=1935349&group_id=25576 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: For 5.14 Status: Open Resolution: None Priority: 5 Private: No Submitted By: Eddy Anthony (eddyanthony) Assigned to: Eddy Anthony (eddyanthony) Summary: [SRD/RSRD] Outsiders need All Martial Weapon Proficiencies Initial Comment: Eldritch Knight specifically requires PREFEAT:1,All Martial Weapon Proficiencies The problem is that giants and outsiders, while they have proficiency with all martial weapons, do not have that specific feat -- instead they have the feat Outsider Proficiencies , defined in rsrd_feats_hidden.lst as AUTO:WEAPONPROF|TYPE=Simple|TYPE=Martial ---------------------------------------------------------------------- >Comment By: Eddy Anthony (eddyanthony) Date: 2008-04-05 13:48 Message: Logged In: YES user_id=886893 Originator: YES Yeah that's a good solution as long as PCGen doesn't balk at such a long chain of objects, i'll test it out. ---------------------------------------------------------------------- Comment By: Andrew McDougall (tir-gwaith) Date: 2008-04-05 09:47 Message: Logged In: YES user_id=208239 Originator: NO Eddy, why didn't you change rsrd_feats_hidden.lst, lines 285-292? Just change the AUTO:WEAPONPROF entries to hidden feat calls like VFEAT:Simple Weapon Proficiency|All Martial Weapon Proficiencies ? ---------------------------------------------------------------------- Comment By: Andrew McDougall (tir-gwaith) Date: 2008-04-05 09:44 Message: Logged In: YES user_id=208239 Originator: NO Add All Martial Weapon Proficiencies to the various Monster Proficiency objects? So Instead of Auto:WEAPONPROF, reference the other hidden feats. Should be very painless to do. ---------------------------------------------------------------------- Comment By: Eddy Anthony (eddyanthony) Date: 2008-04-05 09:42 Message: Logged In: YES user_id=886893 Originator: YES http://pcgen.svn.sourceforge.net/viewvc/pcgen?view=rev&revision=5822 ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=750091&aid=1935349&group_id=25576 |
From: SourceForge.net <noreply@so...> - 2008-04-05 13:46:59
|
Data Bugs item #1935349, was opened at 2008-04-05 07:35 Message generated for change (Comment added) made by tir-gwaith You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=750091&aid=1935349&group_id=25576 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: For 5.14 Status: Open Resolution: None Priority: 5 Private: No Submitted By: Eddy Anthony (eddyanthony) Assigned to: Eddy Anthony (eddyanthony) Summary: [SRD/RSRD] Outsiders need All Martial Weapon Proficiencies Initial Comment: Eldritch Knight specifically requires PREFEAT:1,All Martial Weapon Proficiencies The problem is that giants and outsiders, while they have proficiency with all martial weapons, do not have that specific feat -- instead they have the feat Outsider Proficiencies , defined in rsrd_feats_hidden.lst as AUTO:WEAPONPROF|TYPE=Simple|TYPE=Martial ---------------------------------------------------------------------- >Comment By: Andrew McDougall (tir-gwaith) Date: 2008-04-05 08:47 Message: Logged In: YES user_id=208239 Originator: NO Eddy, why didn't you change rsrd_feats_hidden.lst, lines 285-292? Just change the AUTO:WEAPONPROF entries to hidden feat calls like VFEAT:Simple Weapon Proficiency|All Martial Weapon Proficiencies ? ---------------------------------------------------------------------- Comment By: Andrew McDougall (tir-gwaith) Date: 2008-04-05 08:44 Message: Logged In: YES user_id=208239 Originator: NO Add All Martial Weapon Proficiencies to the various Monster Proficiency objects? So Instead of Auto:WEAPONPROF, reference the other hidden feats. Should be very painless to do. ---------------------------------------------------------------------- Comment By: Eddy Anthony (eddyanthony) Date: 2008-04-05 08:42 Message: Logged In: YES user_id=886893 Originator: YES http://pcgen.svn.sourceforge.net/viewvc/pcgen?view=rev&revision=5822 ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=750091&aid=1935349&group_id=25576 |
From: SourceForge.net <noreply@so...> - 2008-04-05 13:44:04
|
Data Bugs item #1935349, was opened at 2008-04-05 07:35 Message generated for change (Comment added) made by tir-gwaith You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=750091&aid=1935349&group_id=25576 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: For 5.14 >Status: Open >Resolution: None Priority: 5 Private: No Submitted By: Eddy Anthony (eddyanthony) Assigned to: Eddy Anthony (eddyanthony) >Summary: [SRD/RSRD] Outsiders need All Martial Weapon Proficiencies Initial Comment: Eldritch Knight specifically requires PREFEAT:1,All Martial Weapon Proficiencies The problem is that giants and outsiders, while they have proficiency with all martial weapons, do not have that specific feat -- instead they have the feat Outsider Proficiencies , defined in rsrd_feats_hidden.lst as AUTO:WEAPONPROF|TYPE=Simple|TYPE=Martial ---------------------------------------------------------------------- >Comment By: Andrew McDougall (tir-gwaith) Date: 2008-04-05 08:44 Message: Logged In: YES user_id=208239 Originator: NO Add All Martial Weapon Proficiencies to the various Monster Proficiency objects? So Instead of Auto:WEAPONPROF, reference the other hidden feats. Should be very painless to do. ---------------------------------------------------------------------- Comment By: Eddy Anthony (eddyanthony) Date: 2008-04-05 08:42 Message: Logged In: YES user_id=886893 Originator: YES http://pcgen.svn.sourceforge.net/viewvc/pcgen?view=rev&revision=5822 ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=750091&aid=1935349&group_id=25576 |
From: SourceForge.net <noreply@so...> - 2008-04-05 13:42:49
|
Data Bugs item #1935349, was opened at 2008-04-05 08:35 Message generated for change (Comment added) made by eddyanthony You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=750091&aid=1935349&group_id=25576 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: For 5.14 >Status: Closed >Resolution: Fixed Priority: 5 Private: No Submitted By: Eddy Anthony (eddyanthony) Assigned to: Eddy Anthony (eddyanthony) >Summary: [RSRD] Outsiders need All Martial Weapon Proficiencies Initial Comment: Eldritch Knight specifically requires PREFEAT:1,All Martial Weapon Proficiencies The problem is that giants and outsiders, while they have proficiency with all martial weapons, do not have that specific feat -- instead they have the feat Outsider Proficiencies , defined in rsrd_feats_hidden.lst as AUTO:WEAPONPROF|TYPE=Simple|TYPE=Martial ---------------------------------------------------------------------- >Comment By: Eddy Anthony (eddyanthony) Date: 2008-04-05 09:42 Message: Logged In: YES user_id=886893 Originator: YES http://pcgen.svn.sourceforge.net/viewvc/pcgen?view=rev&revision=5822 ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=750091&aid=1935349&group_id=25576 |
From: SourceForge.net <noreply@so...> - 2008-04-05 12:39:24
|
Data Bugs item #1935349, was opened at 2008-04-05 08:35 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=750091&aid=1935349&group_id=25576 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: For 5.14 Status: Open Resolution: None Priority: 5 Private: No Submitted By: Eddy Anthony (eddyanthony) Assigned to: Eddy Anthony (eddyanthony) Summary: [SRD/RSRD] Outsiders need All Martial Weapon Proficiencies Initial Comment: Eldritch Knight specifically requires PREFEAT:1,All Martial Weapon Proficiencies The problem is that giants and outsiders, while they have proficiency with all martial weapons, do not have that specific feat -- instead they have the feat Outsider Proficiencies , defined in rsrd_feats_hidden.lst as AUTO:WEAPONPROF|TYPE=Simple|TYPE=Martial ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=750091&aid=1935349&group_id=25576 |
From: SourceForge.net <noreply@so...> - 2008-04-05 03:14:39
|
Data Feature Requests item #1934614, was opened at 2008-04-04 12:09 Message generated for change (Comment added) made by eddyanthony You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=750092&aid=1934614&group_id=25576 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Implement New Feature Group: For 5.14 >Status: Closed >Resolution: Fixed Priority: 5 Private: No Submitted By: Maredudd (maredudd800) Assigned to: Eddy Anthony (eddyanthony) Summary: [BFG]Add cover, logo, and hyperlinks Initial Comment: Big Finger Games (BFG) has granted PCGen permission to include cover art, logos, and hyperlinks with datasets based upon their products. This uses the following tags: COVER LOGO URL DESC No artwork or urls have been provided at this time but BFG indicated their willingness to do so. ---------------------------------------------------------------------- >Comment By: Eddy Anthony (eddyanthony) Date: 2008-04-04 23:14 Message: Logged In: YES user_id=886893 Originator: NO http://pcgen.svn.sourceforge.net/viewvc/pcgen?view=rev&revision=5817 ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=750092&aid=1934614&group_id=25576 |
From: SourceForge.net <noreply@so...> - 2008-04-05 02:50:51
|
Data Bugs item #1934432, was opened at 2008-04-04 09:38 Message generated for change (Comment added) made by eddyanthony You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=750091&aid=1934432&group_id=25576 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: For 5.14 >Status: Closed >Resolution: Fixed Priority: 5 Private: No Submitted By: Eddy Anthony (eddyanthony) Assigned to: Eddy Anthony (eddyanthony) Summary: COUNT[FEATNAME=x] can't be self referencing Initial Comment: Uncanny Dodge and Hierophant Spell Power are now abilities but have COUNT[FEATNAME tags which refernce them as feats. ---------------------------------------------------------------------- >Comment By: Eddy Anthony (eddyanthony) Date: 2008-04-04 22:50 Message: Logged In: YES user_id=886893 Originator: YES Sweep complete. http://pcgen.svn.sourceforge.net/viewvc/pcgen?view=rev&revision=5814 http://pcgen.svn.sourceforge.net/viewvc/pcgen?view=rev&revision=5815 http://pcgen.svn.sourceforge.net/viewvc/pcgen?view=rev&revision=5816 ---------------------------------------------------------------------- Comment By: Eddy Anthony (eddyanthony) Date: 2008-04-04 17:51 Message: Logged In: YES user_id=886893 Originator: YES It also can't be used as a self reference since in many cases this will the resulting bonus to be squared. This tag is used 80+ times in the repository and a brief look shows that many of them are incorrect or unneccessary. I'm opening this back to have a review of all of them. ---------------------------------------------------------------------- Comment By: Eddy Anthony (eddyanthony) Date: 2008-04-04 09:40 Message: Logged In: YES user_id=886893 Originator: YES http://pcgen.svn.sourceforge.net/viewvc/pcgen?view=rev&revision=5807 ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=750091&aid=1934432&group_id=25576 |
From: SourceForge.net <noreply@so...> - 2008-04-05 02:46:50
|
Data Bugs item #1934952, was opened at 2008-04-04 21:20 Message generated for change (Comment added) made by eddyanthony You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=750091&aid=1934952&group_id=25576 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Feats List File Incorrect Information Group: For 5.14 >Status: Closed >Resolution: Fixed Priority: 5 Private: No Submitted By: Eddy Anthony (eddyanthony) Assigned to: Eddy Anthony (eddyanthony) Summary: [Pulp Fantasy] Bald Faced Liar hidden feat bonus may be off Initial Comment: The BaldFacedLiarNum var is likely to be off since it is added for each instance of the feat, need to find out what the source says the number should be. Bald Faced Liar TYPE:SpyAbility VISIBLE:NO SAB:Bald Faced Liar (%/day)|BaldFacedLiarNum DEFINE:BaldFacedLiarNum|0 STACK:NO MULT:YES CHOOSE:NOCHOICE BONUS:VAR|BaldFacedLiarNum|WIS+1 BONUS:VAR|BaldFacedLiarNum|2|PREVARGTEQ:var("COUNT[FEATNAME=Bald Faced Liar]"),2 SOURCEPAGE:p.122 ---------------------------------------------------------------------- >Comment By: Eddy Anthony (eddyanthony) Date: 2008-04-04 22:46 Message: Logged In: YES user_id=886893 Originator: YES http://pcgen.svn.sourceforge.net/viewvc/pcgen?view=rev&revision=5815 ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=750091&aid=1934952&group_id=25576 |
From: SourceForge.net <noreply@so...> - 2008-04-05 02:46:39
|
Data Bugs item #1934950, was opened at 2008-04-04 21:15 Message generated for change (Comment added) made by eddyanthony You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=750091&aid=1934950&group_id=25576 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Feats List File Incorrect Information Group: For 5.14 >Status: Closed >Resolution: Fixed Priority: 5 Private: No Submitted By: Eddy Anthony (eddyanthony) Assigned to: Eddy Anthony (eddyanthony) Summary: [Pulp Fantasy] Extend Cover hidden feat makes no sense Initial Comment: The use of the var ExtendCoverNum does not appear to be needed Extend Cover TYPE:SpyAbility VISIBLE:NO SAB:Extend Cover|ExtendCoverNum DEFINE:ExtendCoverNum|0 STACK:NO MULT:YES CHOOSE:NOCHOICE BONUS:VAR|ExtendCoverNum|var("CL=Spy")/2-1|PREVARGTEQ:var("COUNT[FEATNAME=Extend Cover]"),2 BONUS:VAR|ExtendCoverNum|1 SOURCEPAGE:p.122 ---------------------------------------------------------------------- >Comment By: Eddy Anthony (eddyanthony) Date: 2008-04-04 22:46 Message: Logged In: YES user_id=886893 Originator: YES http://pcgen.svn.sourceforge.net/viewvc/pcgen?view=rev&revision=5815 ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=750091&aid=1934950&group_id=25576 |
From: SourceForge.net <noreply@so...> - 2008-04-05 02:20:15
|
Data Bugs item #1934950, was opened at 2008-04-04 21:15 Message generated for change (Settings changed) made by eddyanthony You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=750091&aid=1934950&group_id=25576 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Feats List File Incorrect Information Group: For 5.14 Status: Open Resolution: None Priority: 5 Private: No Submitted By: Eddy Anthony (eddyanthony) >Assigned to: Eddy Anthony (eddyanthony) Summary: [Pulp Fantasy] Extend Cover hidden feat makes no sense Initial Comment: The use of the var ExtendCoverNum does not appear to be needed Extend Cover TYPE:SpyAbility VISIBLE:NO SAB:Extend Cover|ExtendCoverNum DEFINE:ExtendCoverNum|0 STACK:NO MULT:YES CHOOSE:NOCHOICE BONUS:VAR|ExtendCoverNum|var("CL=Spy")/2-1|PREVARGTEQ:var("COUNT[FEATNAME=Extend Cover]"),2 BONUS:VAR|ExtendCoverNum|1 SOURCEPAGE:p.122 ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=750091&aid=1934950&group_id=25576 |
From: SourceForge.net <noreply@so...> - 2008-04-05 02:20:15
|
Data Bugs item #1934952, was opened at 2008-04-04 21:20 Message generated for change (Settings changed) made by eddyanthony You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=750091&aid=1934952&group_id=25576 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Feats List File Incorrect Information Group: For 5.14 Status: Open Resolution: None Priority: 5 Private: No Submitted By: Eddy Anthony (eddyanthony) >Assigned to: Eddy Anthony (eddyanthony) Summary: [Pulp Fantasy] Bald Faced Liar hidden feat bonus may be off Initial Comment: The BaldFacedLiarNum var is likely to be off since it is added for each instance of the feat, need to find out what the source says the number should be. Bald Faced Liar TYPE:SpyAbility VISIBLE:NO SAB:Bald Faced Liar (%/day)|BaldFacedLiarNum DEFINE:BaldFacedLiarNum|0 STACK:NO MULT:YES CHOOSE:NOCHOICE BONUS:VAR|BaldFacedLiarNum|WIS+1 BONUS:VAR|BaldFacedLiarNum|2|PREVARGTEQ:var("COUNT[FEATNAME=Bald Faced Liar]"),2 SOURCEPAGE:p.122 ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=750091&aid=1934952&group_id=25576 |
From: SourceForge.net <noreply@so...> - 2008-04-05 01:20:05
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Data Bugs item #1934952, was opened at 2008-04-04 21:20 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=750091&aid=1934952&group_id=25576 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Feats List File Incorrect Information Group: For 5.14 Status: Open Resolution: None Priority: 5 Private: No Submitted By: Eddy Anthony (eddyanthony) Assigned to: Nobody/Anonymous (nobody) Summary: [Pulp Fantasy] Bald Faced Liar hidden feat bonus may be off Initial Comment: The BaldFacedLiarNum var is likely to be off since it is added for each instance of the feat, need to find out what the source says the number should be. Bald Faced Liar TYPE:SpyAbility VISIBLE:NO SAB:Bald Faced Liar (%/day)|BaldFacedLiarNum DEFINE:BaldFacedLiarNum|0 STACK:NO MULT:YES CHOOSE:NOCHOICE BONUS:VAR|BaldFacedLiarNum|WIS+1 BONUS:VAR|BaldFacedLiarNum|2|PREVARGTEQ:var("COUNT[FEATNAME=Bald Faced Liar]"),2 SOURCEPAGE:p.122 ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=750091&aid=1934952&group_id=25576 |
From: SourceForge.net <noreply@so...> - 2008-04-05 01:15:19
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Data Bugs item #1934950, was opened at 2008-04-04 21:15 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=750091&aid=1934950&group_id=25576 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Feats List File Incorrect Information Group: For 5.14 Status: Open Resolution: None Priority: 5 Private: No Submitted By: Eddy Anthony (eddyanthony) Assigned to: Nobody/Anonymous (nobody) Summary: [Pulp Fantasy] Extend Cover hidden feat makes no sense Initial Comment: The use of the var ExtendCoverNum does not appear to be needed Extend Cover TYPE:SpyAbility VISIBLE:NO SAB:Extend Cover|ExtendCoverNum DEFINE:ExtendCoverNum|0 STACK:NO MULT:YES CHOOSE:NOCHOICE BONUS:VAR|ExtendCoverNum|var("CL=Spy")/2-1|PREVARGTEQ:var("COUNT[FEATNAME=Extend Cover]"),2 BONUS:VAR|ExtendCoverNum|1 SOURCEPAGE:p.122 ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=750091&aid=1934950&group_id=25576 |