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From: SourceForge.net <noreply@so...> - 2007-09-08 18:06:53
|
Data Bugs item #1790746, was opened at 2007-09-08 11:30 Message generated for change (Comment added) made by tir-gwaith You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=750091&aid=1790746&group_id=25576 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Feats List File Typo Group: SRD Source Material Status: Open Resolution: None Priority: 5 Private: No Submitted By: tilton (tilton) >Assigned to: LegacyKing (amaitland) Summary: Rogue Weapon Proficiencies Incorrect in 5.12 (SRD) Initial Comment: When I generate a Level 1 Rogue using the SRD Campaign Set I only get the following waepon proficiencies: Club, Crossbow (Heavy), Gauntlet, Mace (Heavy) Morningstar, Quarterstaff, Rapier, Unarmed Strike. There should be more. I think this is due to the "Rogue Weapon Proficiencies" line in srd_feats_hidden.lst having TWO AUTOPROF:WEAPON declarations on the same line and the software disregarding the first one in favour of the second. ---------------------------------------------------------------------- >Comment By: Andrew McDougall (tir-gwaith) Date: 2007-09-08 13:06 Message: Logged In: YES user_id=208239 Originator: NO There won't be any more releases on the 5.12 line. Andrew, would you test in Trunk, and see if this is happening there? If so, there is a Code Bug. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=750091&aid=1790746&group_id=25576 |
From: SourceForge.net <noreply@so...> - 2007-09-08 18:00:35
|
Data Bugs item #1790750, was opened at 2007-09-08 11:41 Message generated for change (Comment added) made by tir-gwaith You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=750091&aid=1790750&group_id=25576 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: SRD Source Material Status: Open Resolution: None Priority: 5 Private: No Submitted By: tilton (tilton) >Assigned to: LegacyKing (amaitland) Summary: Mace (light) not finessable in 5.12 (SRD) Initial Comment: Using PCGEN 5.12.1. Genrated a level 2 cleric, and attempted to choose the Weapon Finesse Feat for Mace (light). The weapon is not listed in the Chooser box. This seems to be because the proficiency name (Mace) is different from the weapon name (Mace light)). Creating a weapon called Mace (a copy of light mace) and adding to the lists of equipment seems to fix the problem - not sure this is the solution though! ---------------------------------------------------------------------- >Comment By: Andrew McDougall (tir-gwaith) Date: 2007-09-08 13:00 Message: Logged In: YES user_id=208239 Originator: NO This is a known issue with the 5.12 series. Should have been fixed in the 5.13. Andrew, would you check to make sure the Prof name change you did in Trunk addresses this? ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=750091&aid=1790750&group_id=25576 |
From: SourceForge.net <noreply@so...> - 2007-09-08 16:43:06
|
Data Bugs item #1790746, was opened at 2007-09-08 16:30 Message generated for change (Settings changed) made by tilton You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=750091&aid=1790746&group_id=25576 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Feats List File Typo Group: SRD Source Material Status: Open Resolution: None Priority: 5 Private: No Submitted By: tilton (tilton) Assigned to: Nobody/Anonymous (nobody) >Summary: Rogue Weapon Proficiencies Incorrect in 5.12 (SRD) Initial Comment: When I generate a Level 1 Rogue using the SRD Campaign Set I only get the following waepon proficiencies: Club, Crossbow (Heavy), Gauntlet, Mace (Heavy) Morningstar, Quarterstaff, Rapier, Unarmed Strike. There should be more. I think this is due to the "Rogue Weapon Proficiencies" line in srd_feats_hidden.lst having TWO AUTOPROF:WEAPON declarations on the same line and the software disregarding the first one in favour of the second. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=750091&aid=1790746&group_id=25576 |
From: SourceForge.net <noreply@so...> - 2007-09-08 16:42:10
|
Data Bugs item #1790746, was opened at 2007-09-08 16:30 Message generated for change (Settings changed) made by tilton You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=750091&aid=1790746&group_id=25576 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Feats List File Typo Group: SRD Source Material Status: Open Resolution: None Priority: 5 Private: No Submitted By: tilton (tilton) Assigned to: Nobody/Anonymous (nobody) >Summary: Rogue Weapon Proficenicies Incorrect in 5.12 (SRD) Initial Comment: When I generate a Level 1 Rogue using the SRD Campaign Set I only get the following waepon proficiencies: Club, Crossbow (Heavy), Gauntlet, Mace (Heavy) Morningstar, Quarterstaff, Rapier, Unarmed Strike. There should be more. I think this is due to the "Rogue Weapon Proficiencies" line in srd_feats_hidden.lst having TWO AUTOPROF:WEAPON declarations on the same line and the software disregarding the first one in favour of the second. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=750091&aid=1790746&group_id=25576 |
From: SourceForge.net <noreply@so...> - 2007-09-08 16:41:05
|
Data Bugs item #1790750, was opened at 2007-09-08 16:41 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=750091&aid=1790750&group_id=25576 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: SRD Source Material Status: Open Resolution: None Priority: 5 Private: No Submitted By: tilton (tilton) Assigned to: Nobody/Anonymous (nobody) Summary: Mace (light) not finessable in 5.12 (SRD) Initial Comment: Using PCGEN 5.12.1. Genrated a level 2 cleric, and attempted to choose the Weapon Finesse Feat for Mace (light). The weapon is not listed in the Chooser box. This seems to be because the proficiency name (Mace) is different from the weapon name (Mace light)). Creating a weapon called Mace (a copy of light mace) and adding to the lists of equipment seems to fix the problem - not sure this is the solution though! ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=750091&aid=1790750&group_id=25576 |
From: SourceForge.net <noreply@so...> - 2007-09-08 16:30:24
|
Data Bugs item #1790746, was opened at 2007-09-08 16:30 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=750091&aid=1790746&group_id=25576 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Feats List File Typo Group: SRD Source Material Status: Open Resolution: None Priority: 5 Private: No Submitted By: tilton (tilton) Assigned to: Nobody/Anonymous (nobody) Summary: Rogue Weapon Proficenicies Incorrect Initial Comment: When I generate a Level 1 Rogue using the SRD Campaign Set I only get the following waepon proficiencies: Club, Crossbow (Heavy), Gauntlet, Mace (Heavy) Morningstar, Quarterstaff, Rapier, Unarmed Strike. There should be more. I think this is due to the "Rogue Weapon Proficiencies" line in srd_feats_hidden.lst having TWO AUTOPROF:WEAPON declarations on the same line and the software disregarding the first one in favour of the second. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=750091&aid=1790746&group_id=25576 |
From: SourceForge.net <noreply@so...> - 2007-09-08 00:24:28
|
Development Specs item #1790493, was opened at 2007-09-07 17:24 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=837763&aid=1790493&group_id=25576 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: For 5.14 Status: Open Resolution: None Priority: 5 Private: No Submitted By: LegacyKing (amaitland) Assigned to: Nobody/Anonymous (nobody) Summary: Choose tag Syntax revision EqMod and Non-EqMod Initial Comment: Hey All, So I have finally figured out more about CHOOSE, and have learned that there is a format for CHOOSE unique to Equipment Modifiers. So there are a few pieces to this: 1) I'm going to make the non-EqMod CHOOSE tokens (most of what is documented today) illegal in EqMods 2) Tracker "[ 1789119 ] [5.13.1] CHOOSE: tag broken" should be closed as invalid, and a Doc Bug needs to be opened to identify that CHOOSE (MIN=|MAX=|TITLE=) as an EqMod CHOOSE (see formats I want to allow below) 3) Limit the Valid format for CHOOSE in EqMod, proposed for 5.14: Syntax going forward must be: CHOOSE:subtoken|args Legal Subtokens: STATBONUS SKILLBONUS NUMBER STATBONUS, legal args: TITLE=w <stat> (a STAT primitive, creates a limitation - only those listed are displayed) MIN=x MAX=y INCREMENT=z SKILLBONUS, legal args: TITLE=w <skill> (a SKILL primitive) TYPE=t (a SKILL Type) MIN=x MAX=y INCREMENT=z NUMBER, legal args: <n> (a number) MIN=x MAX=y INCREMENT=z MULTIPLE NOSIGN Thoughts? -- Similar to CHOOSE:STRING| discussion but leaving both open for now. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=837763&aid=1790493&group_id=25576 |