DAMAGE tag conditional logic
Issue Type: New Feature
Affects Versions: 5.16.4
Environment: PCGen 5.16.4
The DAMAGE tag seems to take whatever is fed to it as a straight string. I would like to request that the DAMAGE tag be upgraded to be able to handle conditional logic, so that things like the following worked:
so that if the character has more than 10 levels of Wizard class the damage is 4d6, and otherwise is 2d6.
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