From: <za...@us...> - 2011-04-22 10:43:39
|
Revision: 14823 http://pcgen.svn.sourceforge.net/pcgen/?rev=14823&view=rev Author: zaister Date: 2011-04-22 10:43:32 +0000 (Fri, 22 Apr 2011) Log Message: ----------- Add missing weapon/armor proficiencies and eqmods. Loads without error now, but still not complete. Modified Paths: -------------- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide.pcc Added Paths: ----------- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide_equipmods_base.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide_profs_armor.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide_profs_weapons.lst Modified: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide.pcc =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide.pcc 2011-04-22 10:40:00 UTC (rev 14822) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide.pcc 2011-04-22 10:43:32 UTC (rev 14823) @@ -60,16 +60,22 @@ ABILITY:inner_sea_world_guide_abilities_background.lst ABILITY:inner_sea_world_guide_abilities_class.lst ABILITYCATEGORY:inner_sea_world_guide_abilitycategories.lst +ARMORPROF:inner_sea_world_guide_profs_armor.lst DEITY:inner_sea_world_guide_deities.lst DOMAIN:inner_sea_world_guide_domains.lst EQUIPMENT:inner_sea_world_guide_equipment.lst +EQUIPMOD:inner_sea_world_guide_equipmods_base.lst FEAT:inner_sea_world_guide_feats.lst LANGUAGE:inner_sea_world_guide_languages.lst RACE:inner_sea_world_guide_races.lst SPELL:inner_sea_world_guide_spells.lst SPELL:inner_sea_world_guide_spells_domain.lst TEMPLATE:inner_sea_world_guide_templates_background.lst +WEAPONPROF:inner_sea_world_guide_profs_weapons.lst +# Forward References +FORWARDREF:CLASSSPELLLIST|Alchemist,Inquisitor,Magus,Summoner,Witch + # # End # Added: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide_equipmods_base.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide_equipmods_base.lst (rev 0) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide_equipmods_base.lst 2011-04-22 10:43:32 UTC (rev 14823) @@ -0,0 +1,12 @@ +# CVS $Revision: 14380 $ $Author: amaitland $ -- Fri Apr 22 12:22:44 2011 -- reformated by prettylst.pl v1.39 (build 11455) +SOURCELONG:Inner Sea World Guide SOURCESHORT:ISWG SOURCEWEB:http://paizo.com/store/games/roleplayingGames/p/pathfinderRPG/paizo/pathfinderChronicles/v5748btpy8ief SOURCEDATE:2011-03 +# Pathfinder RPG Entry by: Stefan Radermacher + +###Block: Base Materials +# Modifier Name Unique Key Naming Option Type Cost Visible Prohibited Type +Leaf KEY:LEAF NAMEOPT:NORMAL TYPE:BaseMaterial.Mundane.Ammunition.Armor.Shield.Weapon.Instruments.Tools.Goods COST:0 VISIBLE:QUALIFY !PRETYPE:1,EQMODTYPE=Mundane !PRETYPE:1,Metal,Wooden +Stone KEY:STONE NAMEOPT:NORMAL TYPE:BaseMaterial.Mundane.Ammunition.Armor.Shield.Weapon.Instruments.Tools.Goods COST:0 VISIBLE:QUALIFY !PRETYPE:1,EQMODTYPE=Mundane !PRETYPE:1,Metal,Wooden + +# +# End +# Added: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide_profs_armor.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide_profs_armor.lst (rev 0) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide_profs_armor.lst 2011-04-22 10:43:32 UTC (rev 14823) @@ -0,0 +1,11 @@ +# CVS $Revision: 14380 $ $Author: amaitland $ -- Fri Apr 22 12:22:44 2011 -- reformated by prettylst.pl v1.39 (build 11455) +SOURCELONG:Inner Sea World Guide SOURCESHORT:ISWG SOURCEWEB:http://paizo.com/store/games/roleplayingGames/p/pathfinderRPG/paizo/pathfinderChronicles/v5748btpy8ief SOURCEDATE:2011-03 +# Pathfinder RPG Entry by: Stefan Radermacher + +#Light +# Armor Name +Leaf Armor + +# +# End +# Added: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide_profs_weapons.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide_profs_weapons.lst (rev 0) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide_profs_weapons.lst 2011-04-22 10:43:32 UTC (rev 14823) @@ -0,0 +1,33 @@ +# CVS $Revision: 12254 $ $Author: eddyanthony $ -- Fri Apr 22 12:15:01 2011 -- reformated by prettylst.pl v1.39 (build 11455) +SOURCELONG:Inner Sea World Guide SOURCESHORT:ISWG SOURCEWEB:http://paizo.com/store/games/roleplayingGames/p/pathfinderRPG/paizo/pathfinderChronicles/v5748btpy8ief SOURCEDATE:2011-03 +# Original Entry by: Stefan Radermacher + +###Block: Martial Weapons +#------light--------- +# Equipment Name Required Weapon Proficiency Type Cost Weight Critical Hit Multiplier Critical Hit Range Damage Modifier Wield Category Reach Multiplier Size Source Page +# Weapon Name Type +Dogslicer TYPE:Martial.Melee.Light.Slashing.MeleeSlashing +War Razor TYPE:Martial.Melee.Light.Slashing.MeleeSlashing +#-----one handed ------- +Klar TYPE:Martial.Melee.OneHanded.Slashing.MeleeSlashing +#-----two handed ------- +Earth Breaker TYPE:Martial.Melee.TwoHanded.Bludgeoning.MeleeBludgeoning +Horsechopper TYPE:Martial.Melee.TwoHanded.Piercing.Slashing.MeleePiercing.MeleeSlashing +Ogre Hook TYPE:Martial.Melee.TwoHanded.Piercing.MeleePiercing + +###Block: Exotic Weapons +#-----one handed ------- +# Equipment Name Required Weapon Proficiency Type Cost Weight Critical Hit Multiplier Critical Hit Range Damage Modifier Wield Category Range Size Source Page +# Weapon Name Type +Aldori Dueling Sword TYPE:Exotic.Melee.OneHanded.Slashing.MeleeSlashing +Sawtooth Sabre TYPE:Exotic.Melee.OneHanded.Slashing.MeleeSlashing +Urumi TYPE:Exotic.Melee.OneHanded.Slashing.MeleeSlashing +#-----two handed ------- +Bladed Scarf TYPE:Exotic.Melee.TwoHanded.Slashing.MeleeSlashing + +###Bloc: Firearms +Firearms TYPE:Exotic.Ranged.Piercing.RangedPiercing + +# +# End +# This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2011-04-23 03:12:20
|
Revision: 14850 http://pcgen.svn.sourceforge.net/pcgen/?rev=14850&view=rev Author: amaitland Date: 2011-04-23 03:12:11 +0000 (Sat, 23 Apr 2011) Log Message: ----------- Fix typos, add missing OUTPUTNAME tags. Issue#: NEWSOURCE-67 Modified Paths: -------------- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide_equipment.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide_feats.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide_spells.lst Modified: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide_equipment.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide_equipment.lst 2011-04-23 02:26:45 UTC (rev 14849) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide_equipment.lst 2011-04-23 03:12:11 UTC (rev 14850) @@ -23,7 +23,7 @@ #-----two handed ------- Bladed Scarf PROFICIENCY:WEAPON|Bladed Scarf TYPE:Weapon.Melee.TwoHanded.Exotic.Finesseable.Standard.Slashing COST:12 WT:2 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 EQMOD:CLOTH.DISARM.TRIP WIELD:TwoHanded SIZE:M SOURCEPAGE:p.290 #-----ranged------------ -Bolas (Shoanti) PROFICIENCY:WEAPON|Bolas TYPE:Weapon.Ranged.Thrown.Exotic.Standard.Bludgeoning.Piercing COST:15 WT:2 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d4 EQMOD:LEATHER.TRIP RANGE:10 SOURCEPAGE:p.290 +Bolas (Shoanti) OUTPUTNAME:Bolas ,[NAME] PROFICIENCY:WEAPON|Bolas TYPE:Weapon.Ranged.Thrown.Exotic.Standard.Bludgeoning.Piercing COST:15 WT:2 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d4 EQMOD:LEATHER.TRIP RANGE:10 SOURCEPAGE:p.290 ###Block: Armor #------light--------- @@ -50,8 +50,8 @@ ###Block: Ammunition # Equipment Name Output Name Type Cost Weight Base Quantity Modifier Requires Modification? Source Page -Black Powder (Dose) TYPE:Ammunition.Standard.BlackPowder COST:10 WT:0 BASEQTY:1 SOURCEPAGE:p.292 -Black Powder (Keg) TYPE:Ammunition.Standard.BlackPowder COST:1000 WT:5 BASEQTY:100 SOURCEPAGE:p.292 +Black Powder (Dose) OUTPUTNAME:Black Powder, [NAME] TYPE:Ammunition.Standard.BlackPowder COST:10 WT:0 BASEQTY:1 SOURCEPAGE:p.292 +Black Powder (Keg) OUTPUTNAME:Black Powder, [NAME] TYPE:Ammunition.Standard.BlackPowder COST:1000 WT:5 BASEQTY:100 SOURCEPAGE:p.292 Cannon Ball TYPE:Ammunition.Standard.Bullet COST:1 WT:25 BASEQTY:1 EQMOD:STEEL MODS:YES SOURCEPAGE:p.8 Firearm Bullet TYPE:Ammunition.Standard.Bullet COST:1 WT:0 BASEQTY:1 EQMOD:STEEL MODS:YES SOURCEPAGE:p.8 @@ -65,5 +65,5 @@ ###Block: Drugs # Equipment Name Output Name Type Cost Weight Source Page Special Property -Drug (Tears of Razmir) OUTPUTNAME:[NAME] TYPE:Goods.Poison.Consumable COST:25 WT:0 SOURCEPAGE:p.293 SPROP:Ingested; Addiction major, Fort DC 18; Effect 1hour, +2 alchemical bonus to Constitution, -2 penalty on Wisdom-based skill checks; Damage 1d2 Con damage +Drug (Tears of Razmir) OUTPUTNAME:[NAME] TYPE:Goods.Poison.Consumable COST:25 WT:0 SOURCEPAGE:p.293 SPROP:Ingested; Addiction major, Fort DC 18; Effect 1 hour, +2 alchemical bonus to Constitution, -2 penalty on Wisdom-based skill checks; Damage 1d2 Con damage Modified: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide_feats.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide_feats.lst 2011-04-23 02:26:45 UTC (rev 14849) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide_feats.lst 2011-04-23 03:12:11 UTC (rev 14850) @@ -8,7 +8,7 @@ Aldori Dueling Mastery TYPE:Combat PREFEAT:4,Exotic Weapon Proficiency (Aldori Dueling Sword),Quick Draw,Weapon Finesse,Weapon Focus (Aldori Dueling Sword) DESC:You have mastered the grueling fighting style perfected by the Aldori Swordlords. SOURCEPAGE:p.284 Altitude Affinity TYPE:General PREFEAT:1,Endurance DESC:You have hardened your body against the grueling rigors of surviving at high altitudes. SOURCEPAGE:p.284 Andoren Falconry TYPE:General PREFEAT:1,Animal Affinity PRESTAT:1,CHA=13 PREVARGT:CompLevel,0 DESC:You know the secret Andoren arts of falconry developed by the Novotnian family of Darkmoon Vale. SOURCEPAGE:p.284 -Arcane Vandetta TYPE:General PRESKILL:1,Spellcraft=1 DESC:The mistreatment of your people by an arcane society (such as Numeria's Technic League or the White Witches of Irrisen) has made you particularly eager to inf lict harm on those who use arcane magic. SOURCEPAGE:p.284 +Arcane Vandetta TYPE:General PRESKILL:1,Spellcraft=1 DESC:The mistreatment of your people by an arcane society (such as Numeria's Technic League or the White Witches of Irrisen) has made you particularly eager to inflict harm on those who use arcane magic. SOURCEPAGE:p.284 Careful Speaker TYPE:General PRESTAT:1,WIS=13 DESC:The paranoid terror that comes from living in a region with a dangerous government (such as Cheliax or Galt) has made you unusually aware of what you say. SOURCEPAGE:p.284 Cypher Magic TYPE:General PREFEAT:1,Scribe Scroll PRESTAT:1,INT=15 DESC:Your intimacy with runes and the mysteries of ancient arcana has taught you secret ways to draw greater power from magical writings. These unusual methods were initially devised by the Cyphermages of Riddleport, but they have since spread far and wide through the Inner Sea region. SOURCEPAGE:p.284 Cypher Script TYPE:General PRESKILL:3,Knowledge (Arcana)=1,Linguistics=1,Spellcraft=1 DESC:Through researching lengthy, ancient, arcane scripts, you have discovered a more efficient method of recording spells. As with the Cypher Magic feat, Cypher Script was originally developed by the Cyphermages of Riddleport, but has been spreading through the Inner Sea region recently. SOURCEPAGE:p.284 @@ -21,7 +21,7 @@ Flagbearer TYPE:Combat PRESTAT:1,CHA=15 DESC:When brandishing a f lag adorned with the standard of an organization you owe allegiance to, you inspire nearby members of the same allegiance. SOURCEPAGE:p.286 Focused Discipline TYPE:Combat DESC:Familiarity with the military traditions of your homeland inspires uncommon valor in you. SOURCEPAGE:p.286 Fortune Teller TYPE:General PRESPELLSCHOOL:1,Divination=1 DESC:As a result of being raised in a land steeped in tradition and superstition (such as Varisia or Ustalav), you are skilled at communicating with the spirit world. SOURCEPAGE:p.286 -Free Spirit TYPE:General PREALIGN:1,CG,CN,CE PRESTAT:1,CHA=13 DESC:Your strong belief in the value of freedom protects you from mental and physical shackles. SOURCEPAGE:p.287 +Free Spirit TYPE:General PREALIGN:CG,CN,CE PRESTAT:1,CHA=13 DESC:Your strong belief in the value of freedom protects you from mental and physical shackles. SOURCEPAGE:p.287 Godless Healing TYPE:General PREDEITY:1,N DESC:You have mastered a specialized and complex technique to ignore pain by focusing your belief on the self rather than relying on faith. SOURCEPAGE:p.287 Green Faith Acolyte TYPE:General PREDEITY:1,Green Faith DESC:You have trained to channel your magical energies in ways that do not harm the natural world around you. SOURCEPAGE:p.287 Hamatulatsu TYPE:Combat PREFEAT:2,Improved Unarmed Strike,Weapon Focus (Unarmed Strike) DESC:You have mastered a deadly fighting form inspired by the hideous attacks of the barbed devil. SOURCEPAGE:p.287 @@ -34,7 +34,7 @@ Rugged Northerner TYPE:General PRESKILL:1,Survival=1 PRESTAT:1,CON=13 DESC:You live a hard life in a cold climate and gain some benefit from it. SOURCEPAGE:p.288 Scholar TYPE:General DESC:You have graduated from one of the many colleges, universities, and specialty schools of higher learning scattered throughout the Inner Sea region. SOURCEPAGE:p.288 Secret Signs TYPE:General PRESTAT:1,INT=13 DESC:You are particularly adept at communicating with others via innuendo, gestures, and secret hand signs. SOURCEPAGE:p.288 -Shade of the Uskwood TYPE:General PREALIGN:1,NE PREDEITY:1,Zon-Kuthon DESC:Ordained as one of the sinister albino druids who dwell within the heart of the Uskwood, you carry with you into the wider world a powerful effigy of hair, twigs, and blood that crawls with the deepening cold of the Midnight Lord's hallowed hunting grounds. SOURCEPAGE:p.288 +Shade of the Uskwood TYPE:General PREALIGN:NE PREDEITY:1,Zon-Kuthon DESC:Ordained as one of the sinister albino druids who dwell within the heart of the Uskwood, you carry with you into the wider world a powerful effigy of hair, twigs, and blood that crawls with the deepening cold of the Midnight Lord's hallowed hunting grounds. SOURCEPAGE:p.288 Shrewed Tactician TYPE:Combat PREFEAT:2,Alertness,Combat Reflexes DESC:Your dealings with pirates, thieves, and assassins have taught you to be exceedingly careful. SOURCEPAGE:p.289 Stoic TYPE:General PREFEAT:1,Iron Will DESC:You know from firsthand experience that life is a series of unforgiving trials, and that fear itself is something that can be conquered. SOURCEPAGE:p.289 Storm-Lashed TYPE:General DESC:A life spent enduring gales and storms has hardened your body to the elements. SOURCEPAGE:p.289 Modified: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide_spells.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide_spells.lst 2011-04-23 02:26:45 UTC (rev 14849) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide_spells.lst 2011-04-23 03:12:11 UTC (rev 14850) @@ -10,7 +10,7 @@ Gorum's Armor CLASSES:Cleric,Inquisitor,Magus=1 SCHOOL:Transmutation TYPE:Arcane.Divine COMPS:V, S, M CASTTIME:1 standard action RANGE:Touch TARGETAREA:One suit of metal armor or one metal shield DURATION:(CASTERLEVEL*10) minutes SAVEINFO:Fortitude negates (harmless) SPELLRES:Yes (harmless) SOURCEPAGE:p.294 Harrowing CLASSES:Bard,Sorcerer,Wizard,Witch=3 SCHOOL:Divination TYPE:Arcane COMPS:V, S, F CASTTIME:10 minutes RANGE:Touch TARGETAREA:One creature DURATION:(CASTERLEVEL) days or until fulfilled SAVEINFO:None SPELLRES:No SOURCEPAGE:p.295 Infernal Healing CLASSES:Cleric,Magus,Sorcerer,Wizard,Summoner,Witch=1 SCHOOL:Conjuration SUBSCHOOL:Healing DESCRIPTOR:Evil TYPE:Arcane.Divine COMPS:V, S. M CASTTIME:1 round RANGE:Touch TARGETAREA:Creature touched DURATION:1 minute SAVEINFO:Will negates (harmless) SPELLRES:Yes (harmless) SOURCEPAGE:p.295 -Infernal Healing (Greater) CLASSES:Cleric,Magus,Sorcerer,Wizard,Summoner,Witch=4 SCHOOL:Conjuration SUBSCHOOL:Healing DESCRIPTOR:Evil TYPE:Arcane.Divine COMPS:V, S, M CASTTIME:1 round RANGE:Touch TARGETAREA:Creature touched DURATION:1 minute SAVEINFO:Will negates (harmless) SPELLRES:Yes (harmless) SOURCEPAGE:p.295 +Infernal Healing (Greater) OUTPUTNAME:Infernal Healing, Greater CLASSES:Cleric,Magus,Sorcerer,Wizard,Summoner,Witch=4 SCHOOL:Conjuration SUBSCHOOL:Healing DESCRIPTOR:Evil TYPE:Arcane.Divine COMPS:V, S, M CASTTIME:1 round RANGE:Touch TARGETAREA:Creature touched DURATION:1 minute SAVEINFO:Will negates (harmless) SPELLRES:Yes (harmless) SOURCEPAGE:p.295 Interplanetary Teleport CLASSES:Cleric,Sorcerer,Wizard,Witch=9 DOMAINS:Void=9 SCHOOL:Conjuration SUBSCHOOL:Teleportation TYPE:Arcane.Divine COMPS:V CASTTIME:1 standard action RANGE:Personal and Touch TARGETAREA:You and touched objects or other touched willing creatures DURATION:Instantaneous SAVEINFO:None and Will negates (object) SPELLRES:No and Yes (object) SOURCEPAGE:p.295 Lover's Vengeance CLASSES:Bard,Cleric,Sorcerer,Wizard,Witch=3 SCHOOL:Enchantment SUBSCHOOL:Compulsion DESCRIPTOR:Mind-Affecting TYPE:Arcane.Divine COMPS:V, M CASTTIME:1 minute RANGE:Touch TARGETAREA:Creature touched DURATION:Up to (CASTERLEVEL) days [D] or until fulfilled SAVEINFO:Will negates (harmless) SPELLRES:Yes (harmless) SOURCEPAGE:p.296 Shield of the Dawnflower CLASSES:Bard,Cleric,Magus,Paladin,Ranger=4 SCHOOL:Evocation DESCRIPTOR:Fire|Good|Light TYPE:Arcane.Divine COMPS:V, S, DF CASTTIME:1 standard action RANGE:Personal TARGETAREA:You DURATION:(CASTERLEVEL) rounds SOURCEPAGE:p.296 @@ -19,7 +19,7 @@ Vermin Shape I CLASSES:Druid,Witch=3|Sorcerer,Wizard=4 SCHOOL:Transmutation SUBSCHOOL:Polymorph TYPE:Arcane.Divine COMPS:V, S, M CASTTIME:1 standard action RANGE:Personal TARGETAREA:You DURATION:(CASTERLEVEL) minutes SOURCEPAGE:p.297 Vermin Shape II CLASSES:Druid,Witch=4|Sorcerer,Wizard=5 SCHOOL:Transmutation SUBSCHOOL:Polymorph TYPE:Arcane.Divine COMPS:V, S, M CASTTIME:1 standard action RANGE:Personal TARGETAREA:You DURATION:(CASTERLEVEL) minutes SOURCEPAGE:p.297 Vision of Lamashtu CLASSES:Cleric,Witch=7|Inquisitor=6 SCHOOL:Illusion SUBSCHOOL:Phantasm TYPE:Arcane.Divine COMPS:V, S CASTTIME:10 minutes RANGE:Unlimited TARGETAREA:One living creature DURATION:Instantaneous SAVEINFO:Will negates (see test) SPELLRES:Yes SOURCEPAGE:p.297 -Waters of Lamashtu CLASSES:Alchemist=2|Cleric,Druid,Witch=3 SCHOOL:Conjuration SUBSCHOOL:Creation TYPE:Arcane.Divine COMPS:V, S, M CASTTIME:1 standard action RANGE:Close TARGETAREA:Up to (CASTERLEVEL/2) drafts of the waters of Lamashtu DURATION:Instantaneous SAVEINFO:Fortutude partial SPELLRES:No SOURCEPAGE:p.297 +Waters of Lamashtu CLASSES:Alchemist=2|Cleric,Druid,Witch=3 SCHOOL:Conjuration SUBSCHOOL:Creation TYPE:Arcane.Divine COMPS:V, S, M CASTTIME:1 standard action RANGE:Close TARGETAREA:Up to (CASTERLEVEL/2) drafts of the waters of Lamashtu DURATION:Instantaneous SAVEINFO:Fortitude partial SPELLRES:No SOURCEPAGE:p.297 # # End This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2011-04-23 03:19:15
|
Revision: 14851 http://pcgen.svn.sourceforge.net/pcgen/?rev=14851&view=rev Author: amaitland Date: 2011-04-23 03:19:04 +0000 (Sat, 23 Apr 2011) Log Message: ----------- Rename Files to Standard Format [pf_iswg] Issue#: NEWSOURCE-67 Modified Paths: -------------- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide.pcc Added Paths: ----------- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/pf_iswg_abilities_background.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/pf_iswg_abilities_class.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/pf_iswg_abilitycategories.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/pf_iswg_deities.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/pf_iswg_domains.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/pf_iswg_equipment.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/pf_iswg_equipmods_base.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/pf_iswg_feats.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/pf_iswg_languages.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/pf_iswg_profs_armor.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/pf_iswg_profs_weapons.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/pf_iswg_races.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/pf_iswg_spells.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/pf_iswg_spells_domain.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/pf_iswg_templates_background.lst Removed Paths: ------------- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide_abilities_background.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide_abilities_class.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide_abilitycategories.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide_deities.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide_domains.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide_equipment.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide_equipmods_base.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide_feats.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide_languages.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide_profs_armor.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide_profs_weapons.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide_races.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide_spells.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide_spells_domain.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide_templates_background.lst Modified: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide.pcc =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide.pcc 2011-04-23 03:12:11 UTC (rev 14850) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide.pcc 2011-04-23 03:19:04 UTC (rev 14851) @@ -57,21 +57,21 @@ #EXTRAFILE:OGL.txt # Data files -ABILITY:inner_sea_world_guide_abilities_background.lst -ABILITY:inner_sea_world_guide_abilities_class.lst -ABILITYCATEGORY:inner_sea_world_guide_abilitycategories.lst -ARMORPROF:inner_sea_world_guide_profs_armor.lst -DEITY:inner_sea_world_guide_deities.lst -DOMAIN:inner_sea_world_guide_domains.lst -EQUIPMENT:inner_sea_world_guide_equipment.lst -EQUIPMOD:inner_sea_world_guide_equipmods_base.lst -FEAT:inner_sea_world_guide_feats.lst -LANGUAGE:inner_sea_world_guide_languages.lst -RACE:inner_sea_world_guide_races.lst -SPELL:inner_sea_world_guide_spells.lst -SPELL:inner_sea_world_guide_spells_domain.lst -TEMPLATE:inner_sea_world_guide_templates_background.lst -WEAPONPROF:inner_sea_world_guide_profs_weapons.lst +ABILITY:pf_iswg_abilities_background.lst +ABILITY:pf_iswg_abilities_class.lst +ABILITYCATEGORY:pf_iswg_abilitycategories.lst +ARMORPROF:pf_iswg_profs_armor.lst +DEITY:pf_iswg_deities.lst +DOMAIN:pf_iswg_domains.lst +EQUIPMENT:pf_iswg_equipment.lst +EQUIPMOD:pf_iswg_equipmods_base.lst +FEAT:pf_iswg_feats.lst +LANGUAGE:pf_iswg_languages.lst +RACE:pf_iswg_races.lst +SPELL:pf_iswg_spells.lst +SPELL:pf_iswg_spells_domain.lst +TEMPLATE:pf_iswg_templates_background.lst +WEAPONPROF:pf_iswg_profs_weapons.lst # Forward References FORWARDREF:CLASSSPELLLIST|Alchemist,Inquisitor,Magus,Summoner,Witch Deleted: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide_abilities_background.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide_abilities_background.lst 2011-04-23 03:12:11 UTC (rev 14850) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide_abilities_background.lst 2011-04-23 03:19:04 UTC (rev 14851) @@ -1,81 +0,0 @@ -# CVS $Revision: 12254 $ $Author: eddyanthony $ -- Mon Apr 11 12:46:10 2011 -- reformated by prettylst.pl v1.39 (build 11455) -SOURCELONG:Inner Sea World Guide SOURCESHORT:ISWG SOURCEWEB:http://paizo.com/store/games/roleplayingGames/p/pathfinderRPG/paizo/pathfinderChronicles/v5748btpy8ief SOURCEDATE:2011-03 -# Original Entry by:Stefan Radermacher - -###Block: Human Ethnicities -# Ability Name Product Identity? Category of Ability Type Visible Template Bonus to Ability Pool Source Page -Azlanti NAMEISPI:YES CATEGORY:Background TYPE:HumanEthnicity VISIBLE:DISPLAY TEMPLATE:Human Ethnicity (Azlanti) SOURCEPAGE:p.12 -Chelaxian NAMEISPI:YES CATEGORY:Background TYPE:HumanEthnicity VISIBLE:DISPLAY TEMPLATE:Human Ethnicity (Chelaxian) SOURCEPAGE:p.13 -Garundi NAMEISPI:YES CATEGORY:Background TYPE:HumanEthnicity VISIBLE:DISPLAY TEMPLATE:Human Ethnicity (Garundi) SOURCEPAGE:p.14 -Keleshite NAMEISPI:YES CATEGORY:Background TYPE:HumanEthnicity VISIBLE:DISPLAY TEMPLATE:Human Ethnicity (Keleshite) SOURCEPAGE:p.15 -Kellid NAMEISPI:YES CATEGORY:Background TYPE:HumanEthnicity VISIBLE:DISPLAY TEMPLATE:Human Ethnicity (Kellid) SOURCEPAGE:p.16 -Mwangi NAMEISPI:YES CATEGORY:Background TYPE:HumanEthnicity VISIBLE:DISPLAY TEMPLATE:Human Ethnicity (Mwangi) SOURCEPAGE:p.17 -Shoanti NAMEISPI:YES CATEGORY:Background TYPE:HumanEthnicity VISIBLE:DISPLAY TEMPLATE:Human Ethnicity (Shoanti) BONUS:ABILITYPOOL|Shoanti Clan|1 SOURCEPAGE:p.18 -Taldan NAMEISPI:YES CATEGORY:Background TYPE:HumanEthnicity VISIBLE:DISPLAY TEMPLATE:Human Ethnicity (Taldan) SOURCEPAGE:p.19 -Tian NAMEISPI:YES CATEGORY:Background TYPE:HumanEthnicity VISIBLE:DISPLAY TEMPLATE:Human Ethnicity (Tian) SOURCEPAGE:p.20 -Ulfen NAMEISPI:YES CATEGORY:Background TYPE:HumanEthnicity VISIBLE:DISPLAY TEMPLATE:Human Ethnicity (Ulfen) SOURCEPAGE:p.21 -Varisian NAMEISPI:YES CATEGORY:Background TYPE:HumanEthnicity VISIBLE:DISPLAY TEMPLATE:Human Ethnicity (Varisian) SOURCEPAGE:p.22 -Vudrani NAMEISPI:YES CATEGORY:Background TYPE:HumanEthnicity VISIBLE:DISPLAY TEMPLATE:Human Ethnicity (Vudrani) SOURCEPAGE:p.23 - -###Block: Regional Affinities -# Ability Name Product Identity? Category of Ability Type Visible Description Template Source Page -Absalom NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:City at the Center of the World TEMPLATE:Regional Affinity (Absalom) SOURCEPAGE:p.38 -Andoran NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Birthplace of Freedom TEMPLATE:Regional Affinity (Andoran) SOURCEPAGE:p.42 -Belkzen NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Savage Orc Homeland TEMPLATE:Regional Affinity (Belkzen) SOURCEPAGE:p.46 -Brevoy NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Stuggle Between Noble Houses TEMPLATE:Regional Affinity (Brevoy) SOURCEPAGE:p.50 -Cheliax NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Diabolical Empire in Decline TEMPLATE:Regional Affinity (Cheliax) SOURCEPAGE:p.54 -Darklands NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:... TEMPLATE:Regional Affinity (Darklands) SOURCEPAGE:p.58 -Druma NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Merchant's Religious Paradise TEMPLATE:Regional Affinity (Druma) SOURCEPAGE:p.62 -Five Kings Mountains NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Fractured Dwarven Nation TEMPLATE:Regional Affinity (Five Kings Mountains) SOURCEPAGE:p.66 -Galt NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Eternal Revolution TEMPLATE:Regional Affinity (Galt) SOURCEPAGE:p.70 -Geb NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Domain of the Dead TEMPLATE:Regional Affinity (Geb) SOURCEPAGE:p.74 -Irrisen NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Land of Eternal Winter TEMPLATE:Regional Affinity (Irrisen) SOURCEPAGE:p.78 -Isger NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Thrall of Cheliax TEMPLATE:Regional Affinity (Isger) SOURCEPAGE:p.82 -Jalmeray NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Kingdom of the Impossible TEMPLATE:Regional Affinity (Jalmeray) SOURCEPAGE:p.86 -Katapesh NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Bazaar of the Bizarre TEMPLATE:Regional Affinity (Katapesh) SOURCEPAGE:p.90 -Kyonin NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Kingdom of the Elves TEMPLATE:Regional Affinity (Kyonin) SOURCEPAGE:p.94 -Lastwall NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Watchful Border Kingdom TEMPLATE:Regional Affinity (Lastwall) SOURCEPAGE:p.98 -Linnorm Kings NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Frigid Viking Homeland TEMPLATE:Regional Affinity (Linnorm Kings) SOURCEPAGE:p.102 -Mammoth Lords NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Lost Land of the Distant North TEMPLATE:Regional Affinity (Mammoth Lords) SOURCEPAGE:p.106 -Mana Wastes NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Magic-Dead Wasteland TEMPLATE:Regional Affinity (Mana Wastes) SOURCEPAGE:p.110 -Mediogalti Island NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:... TEMPLATE:Regional Affinity (Mediogalti Island) SOURCEPAGE:p.114 -Mendev NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Crusader Theocracy TEMPLATE:Regional Affinity (Mendev) SOURCEPAGE:p.118 -Molthune NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Territorial Expansionists TEMPLATE:Regional Affinity (Molthune) SOURCEPAGE:p.122 -Mwangi Expanse NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Unexplored Jungle Wilderness TEMPLATE:Regional Affinity (Mwangi Expanse) SOURCEPAGE:p.126 -Nex NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Monument to a Lost Wizard-King TEMPLATE:Regional Affinity (Nex) SOURCEPAGE:p.130 -Nidal NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Shadowy Servitor State TEMPLATE:Regional Affinity (Nidal) SOURCEPAGE:p.134 -Nirmathas NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:War-Torn Wilderness TEMPLATE:Regional Affinity (Nirmathas) SOURCEPAGE:p.138 -Numeria NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Savage Land of Super-Science TEMPLATE:Regional Affinity (Numeria) SOURCEPAGE:p.142 -Osirion NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Land of the Pharaohs TEMPLATE:Regional Affinity (Osirion) SOURCEPAGE:p.146 -Qadira NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Gateway to the East TEMPLATE:Regional Affinity (Qadira) SOURCEPAGE:p.150 -Rahadoum NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:The Kingdom of Man TEMPLATE:Regional Affinity (Rahadoum) SOURCEPAGE:p.154 -Razmiran NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Theocracy of the Living God TEMPLATE:Regional Affinity (Razmiran) SOURCEPAGE:p.158 -River Kingdoms NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Independent Realms of Low Character TEMPLATE:Regional Affinity (River Kingdoms) SOURCEPAGE:p.162 -Sargava NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:The Lost Colony TEMPLATE:Regional Affinity (Sargava) SOURCEPAGE:p.166 -Shackles NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Treacherous Pirate Isles TEMPLATE:Regional Affinity (Shackles) SOURCEPAGE:p.170 -Sodden Lands NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Hurricane-Ravaged Wasteland TEMPLATE:Regional Affinity (Sodden Lands) SOURCEPAGE:p.174 -Steaming Sea NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Remote Northern Islands TEMPLATE:Regional Affinity (Steaming Sea) SOURCEPAGE:p.178 -Taldor NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Decadent Failing Empire TEMPLATE:Regional Affinity (Taldor) SOURCEPAGE:p.182 -Thuvia NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Desert Land of Eternal Youth TEMPLATE:Regional Affinity (Thuvia) SOURCEPAGE:p.186 -Ustalav NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Fog-Shrouded Land of Gothic Horror TEMPLATE:Regional Affinity (Ustalav) SOURCEPAGE:p.190 -Varisia NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Wild Frontier Region TEMPLATE:Regional Affinity (Varisia) SOURCEPAGE:p.194 -Worldwound NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:... TEMPLATE:Regional Affinity (Worldwound) SOURCEPAGE:p.198 - -###Block: Shoanti Clans -# Ability Name Unique Key Product Identity? Category of Ability Type Visible Description Source Page -Lyrune-Quah (Moon Clan) KEY:Lyrune-Quah NAMEISPI:YES CATEGORY:Background TYPE:ShoantiClan VISIBLE:DISPLAY DESC:You are a member of the Shoanti Moon Clan SOURCEPAGE:p.18 -Shadde-Quah (Axe Clan) KEY:Shadde-Quah NAMEISPI:YES CATEGORY:Background TYPE:ShoantiClan VISIBLE:DISPLAY DESC:You are a member of the Shoanti Axe Clan SOURCEPAGE:p.18 -Shriikirri-Quah (Hawk Clan) KEY:Shriikirri-Quah NAMEISPI:YES CATEGORY:Background TYPE:ShoantiClan VISIBLE:DISPLAY DESC:You are a member of the Shoanti Hawk Clan SOURCEPAGE:p.18 -Shundar-Quah (Spire Clan) KEY:Shundar-Quah NAMEISPI:YES CATEGORY:Background TYPE:ShoantiClan VISIBLE:DISPLAY DESC:You are a member of the Shoanti Spire Clan SOURCEPAGE:p.18 -Sklar-Quah (Sun Clan) KEY:Sklar-Quah NAMEISPI:YES CATEGORY:Background TYPE:ShoantiClan VISIBLE:DISPLAY DESC:You are a member of the Shoanti Sun Clan SOURCEPAGE:p.18 -Skoan-Quah (Skull Clan) KEY:Skoan-Quah NAMEISPI:YES CATEGORY:Background TYPE:ShoantiClan VISIBLE:DISPLAY DESC:You are a member of the Shoanti Skull Clan SOURCEPAGE:p.18 -Tamiir-Quah (Wind Clan) KEY:Tamiir-Quah NAMEISPI:YES CATEGORY:Background TYPE:ShoantiClan VISIBLE:DISPLAY DESC:You are a member of the Shoanti Wind Clan SOURCEPAGE:p.18 - -###Block: Placeholder objects for no Human Ethnicities or Regional Affinities -# Ability Name Category of Ability Type -None CATEGORY:Background TYPE:HumanEthnicity.Region -Unknown CATEGORY:Background TYPE:HumanEthnicity.Region - -# -# End -# Deleted: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide_abilities_class.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide_abilities_class.lst 2011-04-23 03:12:11 UTC (rev 14850) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide_abilities_class.lst 2011-04-23 03:19:04 UTC (rev 14851) @@ -1,17 +0,0 @@ -# CVS $Revision: 12254 $ $Author: eddyanthony $ -- Thu Apr 7 16:58:07 2011 -- reformated by prettylst.pl v1.39 (build 11455) -SOURCELONG:Inner Sea World Guide SOURCESHORT:ISWG SOURCEWEB:http://paizo.com/store/games/roleplayingGames/p/pathfinderRPG/paizo/pathfinderChronicles/v5748btpy8ief SOURCEDATE:2011-03 -# Original Entry by:Stefan Radermacher - -###Block: Cleric Domain Powers -# Scalykind Domain -# Ability Name Unique Key Category of Ability Type Define Description Allow Follower Allowed Companions Source Page Aspects Description of the Benefits -Venomous Stare KEY:Venomous Stare ~ Scalykind Domain CATEGORY:Special Ability TYPE:SpecialAttack.SpellLike.DomainPower.CheckList DESC:As a standard action, you can activate a gaze attack with a 30-foot range. This is an active gaze attack that can target a single creature within range. SOURCEPAGE:p.217 ASPECT:Ability Benefit|(%1/day)|DomainScalykindTimes ASPECT:CheckCount|%1|DomainScalykindTimes ASPECT:CheckType|Uses per Day BENEFIT:As a standard action, you can activate a gaze attack with a 30-foot range. This is an active gaze attack that can target a single creature within range. The target must make a Will save (DC %1). Those that fail take 1d6+ points of nonlethal damage and are fascinated until the beginning of your next turn. You can use this ability %2 times per day. This is a mind-affecting effect.|DomainScalykindDC|DomainScalykindTimes|PREVARLT:DomainScalykindLVL,2 BENEFIT:As a standard action, you can activate a gaze attack with a 30-foot range. This is an active gaze attack that can target a single creature within range. The target must make a Will save (DC %1). Those that fail take 1d6+%2 points of nonlethal damage and are fascinated until the beginning of your next turn. You can use this ability %3 times per day. This is a mind-affecting effect.DomainScalykindDC|DomainScalykindLVL/2|DomainScalykindTimes|PREVARGTEQ:DomainScalykindLVL,2 -Serpent Companion KEY:Serpent Companion ~ Scalykind Domain CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DomainPower DEFINE:CompLevel|DomainScalykindLVL-2 DESC:You gain the service of an animal companion. FOLLOWERS:Animal Companion|1 COMPANIONLIST:Animal Companion|Companion (Snake (Constrictor)),Companion (Snake (Viper)) SOURCEPAGE:p.217 -# -Guarded Mind KEY:Guarded Mind ~ Void Domain CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DomainPower.SaveBonus DESC:You gain a +2 insight bonus on saving throws against all mind-affecting effects. SOURCEPAGE:p.217 ASPECT:SaveBonus|+2 insight vs. mind-affecting effects -Part the Veil KEY:Part the Veil ~ Void Domain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower.CheckList DESC:You can lace spells you cast with the raw madness that waits in the outer darkness. SOURCEPAGE:p.217 ASPECT:Ability Benefit|(%1/day)|DomainVoidTimes ASPECT:CheckCount|%1|DomainVoidTimes ASPECT:CheckType|Uses per Day BENEFIT:You can lace spells you cast with the raw madness that waits in the outer darkness. Activating this ability is a swift action that you must use as you cast a spell that targets a single creature and that allows a Will saving throw to negate or reduce the spell's primary effect. If the target fails to resist the spell, the target is also confused for a number of rounds equal to the spell's level as visions of the void cause temporary insanity. The victim can attempt a new saving throw each round to end the effect - these additional saving throws apply only to the additional confusion effect and not to the original spell effect. This is a mind-affecting effect. You can use this ability %1 times per day.|DomainVoidTimes - -# -# End -# - Deleted: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide_abilitycategories.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide_abilitycategories.lst 2011-04-23 03:12:11 UTC (rev 14850) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide_abilitycategories.lst 2011-04-23 03:19:04 UTC (rev 14851) @@ -1,17 +0,0 @@ -# CVS $Revision: 12254 $ $Author: eddyanthony $ -- Fri Feb 19 12:28:33 2010 -- reformated by prettylst.pl v1.39 (build 11455) -#SOURCELONG:Inner Sea World Guide SOURCESHORT:ISWG SOURCEWEB:http://paizo.com/store/games/roleplayingGames/p/pathfinderRPG/paizo/pathfinderChronicles/v5748btpy8ief SOURCEDATE:2011-03 -# Original Entry by:Stefan Radermacher - -###Block: Master Category -# Ability Category Visible Editable or Static? Change Pool? Fractional values? Category of Object -ABILITYCATEGORY:Background VISIBLE:NO EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Background - -###Block: Background Ability Categories -# Ability Category Visible Editable or Static? Change Pool? Fractional values? Base Pool number Category of Object Type of Object Plural description for UI Display Location -ABILITYCATEGORY:Human Ethnicity VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO FRACTIONALPOOL:NO CATEGORY:Background TYPE:HumanEthnicity PLURAL:Human Ethnicities DISPLAYLOCATION:Background -ABILITYCATEGORY:Region of Origin VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO FRACTIONALPOOL:NO POOL:1 CATEGORY:Background TYPE:Region PLURAL:Regions of Origin DISPLAYLOCATION:Background -ABILITYCATEGORY:Shoanti Clan VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO FRACTIONALPOOL:NO CATEGORY:Background TYPE:ShoantiClan PLURAL:Shoanti Clans DISPLAYLOCATION:Background - -# -# End -# Deleted: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide_deities.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide_deities.lst 2011-04-23 03:12:11 UTC (rev 14850) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide_deities.lst 2011-04-23 03:19:04 UTC (rev 14851) @@ -1,117 +0,0 @@ -# CVS $Revision: 14380 $ $Author: amaitland $ -- Thu Apr 7 17:44:03 2011 -- reformated by prettylst.pl v1.39 (build 11455) -SOURCELONG:Inner Sea World Guide SOURCESHORT:ISWG SOURCEWEB:http://paizo.com/store/games/roleplayingGames/p/pathfinderRPG/paizo/pathfinderChronicles/v5748btpy8ief SOURCEDATE:2011-03 -# Original Entry by: Stefan Radermacher - -###Block: Core Deities -# Deity Name Product Identity? Domains Desciption of Deity/Title Deity Weapon Alignment Pantheon Source Page -Abadar NAMEISPI:YES DOMAINS:Earth,Law,Nobility,Protection,Travel|PREALIGN:LG,LN,NG,TN DESC:God of cities, wealth, merchants, law DEITYWEAP:Crossbow (Light) ALIGN:LN PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.218 -Asmodeus NAMEISPI:YES DOMAINS:Evil,Fire,Law,Magic,Trickery|PREALIGN:LN,LE,NE DESC:God of tyranny, slavery, pride, contracts DEITYWEAP:Mace (Heavy)|Mace (Light) ALIGN:LE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.218 -Calistria NAMEISPI:YES DOMAINS:Chaos,Charm,Knowledge,Luck,Trickery|PREALIGN:CG,TN,CN,CE DESC:Goddess of trickery, lust, revenge DEITYWEAP:Whip ALIGN:CN PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.219 -Cayden Cailean NAMEISPI:YES DOMAINS:Chaos,Charm,Good,Strength,Travel|PREALIGN:NG,CG,CN DESC:God of freedom, wine, bravery DEITYWEAP:Rapier ALIGN:CG PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.219 -Desna NAMEISPI:YES DOMAINS:Chaos,Good,Liberation,Luck,Travel|PREALIGN:NG,CG,CN DESC:Goddess of dreams, stars, travelers, luck DEITYWEAP:Starknife ALIGN:CG PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.220 -Erastil NAMEISPI:YES DOMAINS:Animal,Community,Good,Law,Plant|PREALIGN:LG,LN,NG DESC:God of farming, hunting, trade, family DEITYWEAP:Longbow ALIGN:LG PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.220 -Gorum NAMEISPI:YES DOMAINS:Chaos,Destruction,Glory,Strength,War|PREALIGN:CG,TN,CN,CE DESC:God of strength, battle, weapons DEITYWEAP:Greatsword ALIGN:CN PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.221 -Gozreh NAMEISPI:YES DOMAINS:Air,Animal,Plant,Water,Weather|PREALIGN:LN,NG,TN,NE,CN DESC:God of nature, weather, the sea DEITYWEAP:Trident ALIGN:TN PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.221 -Iomedae NAMEISPI:YES DOMAINS:Glory,Good,Law,Sun,War|PREALIGN:LG,LN,NG DESC:Goddess of valor, rulership, justice, honor DEITYWEAP:Longsword ALIGN:LG PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.222 -Irori NAMEISPI:YES DOMAINS:Healing,Knowledge,Law,Rune,Strength|PREALIGN:LG,LN,TN,NG DESC:God of history, knowledge, self-perfection DEITYWEAP:Unarmed Strike ALIGN:LN PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.222 -Lamashtu NAMEISPI:YES DOMAINS:Chaos,Evil,Madness,Strength,Trickery|PREALIGN:NE,CN,CE DESC:Goddess of madness, monsters, nightmares DEITYWEAP:Falchion ALIGN:CE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.223 -Nethys NAMEISPI:YES DOMAINS:Destruction,Knowledge,Magic,Protection,Rune|PREALIGN:LN,NG,TN,NE,CN DESC:God of magic DEITYWEAP:Quarterstaff ALIGN:TN PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.223 -Norgorber NAMEISPI:YES DOMAINS:Charm,Death,Evil,Knowledge,Trickery|PREALIGN:TN,LE,NE,CE DESC:God of greed, secrets, poison, murder DEITYWEAP:Sword (Short) ALIGN:NE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.224 -Pharasma NAMEISPI:YES DOMAINS:Death,Healing,Knowledge,Repose,Water|PREALIGN:LN,NG,TN,NE,CN DESC:Goddess of fate, death, prophecy, birth DEITYWEAP:Dagger ALIGN:TN PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.224 -Rovagug NAMEISPI:YES DOMAINS:Chaos,Destruction,Evil,War,Weather|PREALIGN:NE,CN,CE DESC:God of wrath, disaster, destruction DEITYWEAP:Greataxe ALIGN:CE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.225 -Sarenrae NAMEISPI:YES DOMAINS:Fire,Glory,Good,Healing,Sun|PREALIGN:LG,NG,CG,TN DESC:Goddess of the sun, redemption, honesty, healing DEITYWEAP:Scimitar ALIGN:NG PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.225 -Shelyn NAMEISPI:YES DOMAINS:Air,Charm,Good,Luck,Protection|PREALIGN:LG,NG,CG,TN DESC:Goddess of beauty, art, love, music DEITYWEAP:Glaive ALIGN:NG PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.226 -Torag NAMEISPI:YES DOMAINS:Artifice,Earth,Good,Law,Protection|PREALIGN:LG,LN,NG DESC:God of the forge, protection, strategy DEITYWEAP:Warhammer ALIGN:LG PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.226 -Urgathoa NAMEISPI:YES DOMAINS:Death,Evil,Magic,Strength,War|PREALIGN:TN,LE,NE,CE DESC:Goddess of gluttony, disease, undeath DEITYWEAP:Scythe ALIGN:NE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.227 -Zon-Kuthon NAMEISPI:YES DOMAINS:Darkness,Death,Destruction,Evil,Law|PREALIGN:LN,LE,NE DESC:God of envy, pain, darkness, loss DEITYWEAP:Chain (Spiked) ALIGN:LE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.227 - -###Block: Other Deities -# Deity Name Product Identity? Domains Desciption of Deity/Title Deity Weapon Alignment Pantheon Source Page -Achaekek NAMEISPI:YES DOMAINS:Death,Evil,Law,Trickery,War|PREALIGN:LN,LE,NE DESC:God of The Red Mantis, assassination DEITYWEAP:Sawtooth Sabre ALIGN:LE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.228 -Apsu NAMEISPI:YES DOMAINS:Artifice,Good,Law,Scalykind,Travel|PREALIGN:LG,LN,NG DESC:God of glory, good dragons, leadership, peace DEITYWEAP:Bite|Quarterstaff ALIGN:LG PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.228 -Besmara NAMEISPI:YES DOMAINS:Chaos,Trickery,Water,War,Weather|PREALIGN:CG,TN,CN,CE DESC:Goddess of piracy, strife, sea monsters DEITYWEAP:Rapier ALIGN:CN PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.228 -Dahak NAMEISPI:YES DOMAINS:Chaos,Destruction,Evil,Scalykind,Trickery|PREALIGN:NE,CN,CE DESC:God of destruction, evil dragons, greed, treachery DEITYWEAP:Bite|Whip ALIGN:CE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.228 -Ghlaunder NAMEISPI:YES DOMAINS:Air,Animal,Chaos,Destruction,Evil|PREALIGN:NE,CN,CE DESC:God of parasites, infection, stagnation DEITYWEAP:Spear ALIGN:CE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.228 -Groetus NAMEISPI:YES DOMAINS:Chaos,Darkness,Destruction,Madness,Void|PREALIGN:CG,TN,CN,CE DESC:God of empty places, ruins, oblivion DEITYWEAP:Flail (Heavy) ALIGN:CN PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.229 -Gyronna NAMEISPI:YES DOMAINS:Chaos,Destruction,Evil,Madness|PREALIGN:NE,CN,CE DESC:Gyronna is a far different deity than Hanspur, with no friendly face at all--only drooling rage and madness. Her permanent sneer is the look of a woman scorned and half-mad, bent on vengeance, destruction, and spite. DEITYWEAP:Dagger ALIGN:CE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.229 -Hanspur NAMEISPI:YES DOMAINS:Chaos,Death,Travel,Water|PREALIGN:CG,TN,CN,CE DESC:Hanspur is a creature of place; he rules the waters, the currents, the rats, and the ships that travel on the many marshy roads that unite the territories of the Sellen River watershed. DEITYWEAP:Trident ALIGN:CN PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.229 -Kurgess NAMEISPI:YES DOMAINS:Community,Good,Luck,Strength,Travel|PREALIGN:LG,NG,CG,TN DESC:God of competition, sport, self-sacrifice DEITYWEAP:Javelin ALIGN:NG PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.229 -Milani NAMEISPI:YES DOMAINS:Chaos,Good,Healing,Liberation,Protection|PREALIGN:NG,CG,CN DESC:Goddess of hope, devotion, uprisings DEITYWEAP:Morningstar ALIGN:CG PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.229 -Sivhana NAMEISPI:YES DOMAINS:Knowledge,Madness,Magic,Rune,Trickery|PREALIGN:LN,NG,TN,NE,CN DESC:Goddess of illusions, reflections, mystery DEITYWEAP:Bladed Scarf ALIGN:TN PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.230 -Zyphus NAMEISPI:YES DOMAINS:Death,Destruction,Evil,Plant,War|PREALIGN:TN,LE,NE,CE DESC:God of accidental death, graveyards, tragedy DEITYWEAP:Pick (Heavy) ALIGN:NE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.230 - -###Block: Archdevils -# Deity Name Product Identity? Domains Desciption of Deity/Title Deity Weapon Alignment Pantheon Source Page -Baalzebul NAMEISPI:YES DOMAINS:Air,Death,Evil,Law|PREALIGN:LN,LE,NE DESC:Devil lord arrogance, flies, lies DEITYWEAP:Spear ALIGN:LE PANTHEON:Archdevils SOURCEPAGE:p.231 -Barbatos NAMEISPI:YES DOMAINS:Evil,Law,Magic,Travel|PREALIGN:LN,LE,NE DESC:Devil lord of animals, corruption, gateways DEITYWEAP:Quarterstaff ALIGN:LE PANTHEON:Archdevils SOURCEPAGE:p.231 -Belial NAMEISPI:YES DOMAINS:Charm,Destruction,Evil,Law|PREALIGN:LN,LE,NE DESC:Devil lord of adultery, deception, desire DEITYWEAP:Ranseur ALIGN:LE PANTHEON:Archdevils SOURCEPAGE:p.231 -Dispater NAMEISPI:YES DOMAINS:Evil,Law,Nobility,Trickery|PREALIGN:LN,LE,NE DESC:Devil lord of cities, prisons, rulership DEITYWEAP:Mace (Heavy) ALIGN:LE PANTHEON:Archdevils SOURCEPAGE:p.231 -Geryon NAMEISPI:YES DOMAINS:Evil,Law,Strength,Water|PREALIGN:LN,LE,NE DESC:Devil lord of forbidden lore, heresy, snakes DEITYWEAP:Flail (Heavy) ALIGN:LE PANTHEON:Archdevils SOURCEPAGE:p.231 -Mammon NAMEISPI:YES DOMAINS:Artifice,Earth,Evil,Law|PREALIGN:LN,LE,NE DESC:Devil lord of avarice, watchfulness, wealth DEITYWEAP:Shortspear ALIGN:LE PANTHEON:Archdevils SOURCEPAGE:p.231 -Mephistopheles NAMEISPI:YES DOMAINS:Evil,Knowledge,Law,Rune|PREALIGN:LN,LE,NE DESC:Devil lord of contracts, devils, secrets DEITYWEAP:Trident ALIGN:LE PANTHEON:Archdevils SOURCEPAGE:p.231 -Moloch NAMEISPI:YES DOMAINS:Evil,Fire,Law,War|PREALIGN:LN,LE,NE DESC:Devil lord of fire, obedience, war DEITYWEAP:Whip ALIGN:LE PANTHEON:Archdevils SOURCEPAGE:p.231 - -###Block: Demon Lords -# Deity Name Product Identity? Domains Desciption of Deity/Title Deity Weapon Alignment Pantheon Source Page -Abraxas NAMEISPI:YES DOMAINS:Chaos,Evil,Knowledge,Magic|PREALIGN:NE,CN,CE DESC:Demon lord of forbidden lore, magic, snakes DEITYWEAP:Whip ALIGN:CE PANTHEON:Demon Lords SOURCEPAGE:p.231 -Angazhan NAMEISPI:YES DOMAINS:Animal,Chaos,Evil,Plant|PREALIGN:NE,CN,CE DESC:Demon lord of apes, jungles, tyrants DEITYWEAP:Spear ALIGN:CE PANTHEON:Demon Lords SOURCEPAGE:p.231 -Baphomet NAMEISPI:YES DOMAINS:Animal,Chaos,Evil,Strength|PREALIGN:NE,CN,CE DESC:Demon lord of beasts, labyrinths, minotaurs DEITYWEAP:Glaive ALIGN:CE PANTHEON:Demon Lords SOURCEPAGE:p.231 -Cyth-V'sug NAMEISPI:YES DOMAINS:Chaos,Earth,Evil,Plant|PREALIGN:NE,CN,CE DESC:Demon lord of disease, fungus, parasites DEITYWEAP:Scimitar ALIGN:CE PANTHEON:Demon Lords SOURCEPAGE:p.232 -Dagon NAMEISPI:YES DOMAINS:Chaos,Destruction,Evil,Water|PREALIGN:NE,CN,CE DESC:Demon lord of deformities, sea monsters, the sea DEITYWEAP:Trident ALIGN:CE PANTHEON:Demon Lords SOURCEPAGE:p.232 -Deskari NAMEISPI:YES DOMAINS:Chaos,Destruction,Evil,War|PREALIGN:NE,CN,CE DESC:Demon lord of chasms, infestation, locusts DEITYWEAP:Scythe ALIGN:CE PANTHEON:Demon Lords SOURCEPAGE:p.232 -Gogunta NAMEISPI:YES DOMAINS:Chaos,Death,Evil,Water|PREALIGN:NE,CN,CE DESC:Demon lord of amphibians, boggards, swamps DEITYWEAP:Whip ALIGN:CE PANTHEON:Demon Lords SOURCEPAGE:p.232 -Kostchtchie NAMEISPI:YES DOMAINS:Chaos,Evil,Strength,War|PREALIGN:NE,CN,CE DESC:Demon lord of cold, giants, revenge DEITYWEAP:Warhammer ALIGN:CE PANTHEON:Demon Lords SOURCEPAGE:p.232 -Nocticula NAMEISPI:YES DOMAINS:Chaos,Charm,Evil,Darkness|PREALIGN:NE,CN,CE DESC:Demon lord of assassins, darkness, lust DEITYWEAP:Crossbow (Hand) ALIGN:CE PANTHEON:Demon Lords SOURCEPAGE:p.232 -Orcus NAMEISPI:YES DOMAINS:Chaos,Death,Evil,Magic|PREALIGN:NE,CN,CE DESC:Demon lord of necromancy, undead, wrath DEITYWEAP:Mace (Heavy) ALIGN:CE PANTHEON:Demon Lords SOURCEPAGE:p.232 -Pazuzu NAMEISPI:YES DOMAINS:Air,Chaos,Evil,Trickery|PREALIGN:NE,CN,CE DESC:Demon lord of sky, temptation, winged creatures DEITYWEAP:Longsword ALIGN:CE PANTHEON:Demon Lords SOURCEPAGE:p.232 -Shax NAMEISPI:YES DOMAINS:Chaos,Destruction,Evil,Trickery|PREALIGN:NE,CN,CE DESC:Demon lord of envy, lies, murder DEITYWEAP:Dagger ALIGN:CE PANTHEON:Demon Lords SOURCEPAGE:p.232 -Socothbenoth NAMEISPI:YES DOMAINS:Charm,Chaos,Evil,Travel|PREALIGN:NE,CN,CE DESC:Demon lord of perversion, pride, taboos DEITYWEAP:Quarterstaff ALIGN:CE PANTHEON:Demon Lords SOURCEPAGE:p.232 -Zura NAMEISPI:YES DOMAINS:Chaos,Death,Evil,Madness|PREALIGN:NE,CN,CE DESC:Demon lord of blood, cannibalism, vampires DEITYWEAP:Rapier ALIGN:CE PANTHEON:Demon Lords SOURCEPAGE:p.232 - -###Block: Eldest -# Deity Name Product Identity? Domains Desciption of Deity/Title Deity Weapon Alignment Pantheon Source Page -Count Ranalc NAMEISPI:YES DOMAINS:Chaos,Darkness,Nobility,Travel|PREALIGN:CG,TN,CN,CE DESC:Eldest lord of betrayal, exiles, shadows DEITYWEAP:Rapier ALIGN:CN PANTHEON:Eldest SOURCEPAGE:p.233 -The Green Mother NAMEISPI:YES DOMAINS:Charm,Evil,Earth,Plant|PREALIGN:TN,LE,NE,CE DESC:Eldest lord of carnivorous plants, intrigue, seduction DEITYWEAP:Sickle ALIGN:NE PANTHEON:Eldest SOURCEPAGE:p.233 -Imbrex NAMEISPI:YES DOMAINS:Community,Earth,Law,Strength|PREALIGN:LG,LN,NG,TN DESC:Eldest lord of endings, statues, twins DEITYWEAP:Flail (Dire) ALIGN:LN PANTHEON:Eldest SOURCEPAGE:p.233 -The Lantern King NAMEISPI:YES DOMAINS:Charm,Chaos,Madness,Trickery|PREALIGN:CG,TN,CN,CE DESC:Eldest lord of laughter, mischief, transformation DEITYWEAP:Dagger ALIGN:CN PANTHEON:Eldest SOURCEPAGE:p.233 -The Lost Prince NAMEISPI:YES DOMAINS:Knowledge,Madness,Nobility,Repose|PREALIGN:LN,NG,TN,NE,CN DESC:Eldest lord of forgotten things, sadness, solitude DEITYWEAP:Quarterstaff ALIGN:TN PANTHEON:Eldest SOURCEPAGE:p.233 -Maghd NAMEISPI:YES DOMAINS:Knowledge,Law,Luck,Rune|PREALIGN:LG,LN,NG,TN DESC:Eldest lord of complexity, fate, triplets DEITYWEAP:Scythe ALIGN:LN PANTHEON:Eldest SOURCEPAGE:p.233 -Ng NAMEISPI:YES DOMAINS:Knowledge,Magic,Travel,Weather|PREALIGN:LN,NG,TN,NE,CN DESC:Eldest lord of the season, secrets, wanderers DEITYWEAP:Gauntlet ALIGN:TN PANTHEON:Eldest SOURCEPAGE:p.233 -Ragadahn NAMEISPI:YES DOMAINS:Chaos,Evil,Scalykind,Water|PREALIGN:NE,CN,CE DESC:Eldest lord of linnorms, oceans, spirals DEITYWEAP:Whip ALIGN:CE PANTHEON:Eldest SOURCEPAGE:p.233 -Shyka NAMEISPI:YES DOMAINS:Death,Destruction,Madness,Magic|PREALIGN:LN,NG,TN,NE,CN DESC:Eldest lord of entropy, reincarnation, time DEITYWEAP:Mace (Light) ALIGN:TN PANTHEON:Eldest SOURCEPAGE:p.233 - -###Block: Elemental Lords -# Deity Name Product Identity? Domains Desciption of Deity/Title Deity Weapon Alignment Pantheon Source Page -Ayrzul NAMEISPI:YES DOMAINS:Destruction,Earth,Strength|PREALIGN:TN,LE,NE,CE DESC:Elemental lord of earth DEITYWEAP:Morningstar ALIGN:NE PANTHEON:Elemental Lords SOURCEPAGE:p.233 -Hshurha NAMEISPI:YES DOMAINS:Air,Destruction,Weather|PREALIGN:TN,LE,NE,CE DESC:Elemental lord of air DEITYWEAP:Longbow ALIGN:NE PANTHEON:Elemental Lords SOURCEPAGE:p.233 -Kelizandri NAMEISPI:YES DOMAINS:Destruction,Travel,Water|PREALIGN:TN,LE,NE,CE DESC:Elemental lord of water DEITYWEAP:Trident ALIGN:NE PANTHEON:Elemental Lords SOURCEPAGE:p.233 -Ymeri NAMEISPI:YES DOMAINS:Destruction,Fire,War|PREALIGN:TN,LE,NE,CE DESC:Elemental lord of fire DEITYWEAP:Longsword ALIGN:NE PANTHEON:Elemental Lords SOURCEPAGE:p.233 - -###Block: Empyreal Lords -# Deity Name Product Identity? Domains Desciption of Deity/Title Deity Weapon Alignment Pantheon Source Page -Andoletta NAMEISPI:YES DOMAINS:Good,Knowledge,Law,Protection|PREALIGN:LG,LN,NG DESC:Empyreal lord of consolation, respect, security DEITYWEAP:Quarterstaff ALIGN:LG PANTHEON:Empyreal Lords SOURCEPAGE:p.233 -Arshea NAMEISPI:YES DOMAINS:Charm,Good,Liberation,Strength|PREALIGN:LG,NG,CG,TN DESC:Empyreal lord of freedom, physical beauty, sexuality DEITYWEAP:Flail ALIGN:NG PANTHEON:Empyreal Lords SOURCEPAGE:p.234 -Korada NAMEISPI:YES DOMAINS:Good,Magic,Healing,Protection|PREALIGN:LG,NG,CG,TN DESC:Empyreal lord of foresight, forgiveness, peace DEITYWEAP:Unarmed Strike ALIGN:NG PANTHEON:Empyreal Lords SOURCEPAGE:p.234 -Ragathiel NAMEISPI:YES DOMAINS:Destruction,Good,Law,Nobility|PREALIGN:LG,LN,NG DESC:Empyreal lord of chivalry, duty, vengeance DEITYWEAP:Sword (Bastard) ALIGN:LG PANTHEON:Empyreal Lords SOURCEPAGE:p.234 -Sinashakti NAMEISPI:YES DOMAINS:Chaos,Good,Luck,Travel|PREALIGN:NG,CG,CN DESC:Empyreal lord of journeys, joy, messengers DEITYWEAP:Shortbow ALIGN:CG PANTHEON:Empyreal Lords SOURCEPAGE:p.234 -Valani NAMEISPI:YES DOMAINS:Chaos,Earth,Good,Weather|PREALIGN:NG,CG,CN DESC:Empyreal lord of change, growth, primality DEITYWEAP:Club ALIGN:CG PANTHEON:Empyreal Lords SOURCEPAGE:p.234 - -###Block: Horsemen -# Deity Name Product Identity? Domains Desciption of Deity/Title Deity Weapon Alignment Pantheon Source Page -Apollyon NAMEISPI:YES DOMAINS:Air,Darkness,Destruction,Evil|PREALIGN:TN,LE,NE,CE DESC:Horsemen of Pestilence DEITYWEAP:Scythe ALIGN:NE PANTHEON:Horsemen SOURCEPAGE:p.234 -Charon NAMEISPI:YES DOMAINS:Death,Evil,Knowledge,Water|PREALIGN:TN,LE,NE,CE DESC:Horsemen of Death DEITYWEAP:Quarterstaff ALIGN:NE PANTHEON:Horsemen SOURCEPAGE:p.234 -Szuriel NAMEISPI:YES DOMAINS:Evil,Fire,Strength,War|PREALIGN:TN,LE,NE,CE DESC:Horsemen of War DEITYWEAP:Greatsword ALIGN:NE PANTHEON:Horsemen SOURCEPAGE:p.234 -Trelmarixian NAMEISPI:YES DOMAINS:Earth,Evil,Madness,Weather|PREALIGN:TN,LE,NE,CE DESC:Horsemen of Famine DEITYWEAP:Gauntlet (Spiked) ALIGN:NE PANTHEON:Horsemen SOURCEPAGE:p.234 - -###Block: Fallen, False, and Forgotten Gods -# Deity Name Product Identity? Domains Deity Weapon Alignment Pantheon Source Page -Aroden NAMEISPI:YES PANTHEON:Dead Gods SOURCEPAGE:p.235 -Great Old Ones NAMEISPI:YES DOMAINS:Chaos,Knowledge,Madness,Rune,Void|PREALIGN:CG,TN,CN,CE DEITYWEAP:Dagger ALIGN:CN PANTHEON:Forgotten Gods SOURCEPAGE:p.235 -Lissala NAMEISPI:YES DOMAINS:Evil,Knowledge,Law,Nobility,Rune|PREALIGN:LN,LE,NE DEITYWEAP:Whip ALIGN:LE PANTHEON:Forgotten Gods SOURCEPAGE:p.235 -The Peacock Spirit NAMEISPI:YES PANTHEON:Dead Gods SOURCEPAGE:p.235 -Razmir NAMEISPI:YES PANTHEON:False Gods SOURCEPAGE:p.235 -Ydersius NAMEISPI:YES DOMAINS:Chaos,Evil,Nobility,Scalykind,War|PREALIGN:NE,CN,CE DEITYWEAP:Dagger ALIGN:CE PANTHEON:Forgotten Gods SOURCEPAGE:p.235 - -# -# End -# Deleted: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide_domains.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide_domains.lst 2011-04-23 03:12:11 UTC (rev 14850) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide_domains.lst 2011-04-23 03:19:04 UTC (rev 14851) @@ -1,11 +0,0 @@ -# CVS $Revision: 14380 $ $Author: amaitland $ -- Thu Apr 7 16:03:52 2011 -- reformated by prettylst.pl v1.39 (build 11455) -SOURCELONG:Inner Sea World Guide SOURCESHORT:ISWG SOURCEWEB:http://paizo.com/store/games/roleplayingGames/p/pathfinderRPG/paizo/pathfinderChronicles/v5748btpy8ief SOURCEDATE:2011-03 -# Original Entry by: Stefan Radermacher - -# Domain Name Ability Define Modify VAR Source Page List of Domain Spells by Level -Scalykind ABILITY:Special Ability|AUTOMATIC|Venomous Stare ~ Scalykind Domain ABILITY:Special Ability|AUTOMATIC|Serpent Companion ~ Scalykind Domain|PREVARGTEQ:DomainScalykindLVL,4 DEFINE:DomainScalykindLVL|0 DEFINE:DomainScalykindDC|0 DEFINE:DomainScalykindTimes|0 BONUS:VAR|DomainScalykindLVL|DomainLVL BONUS:VAR|DomainScalykindDC|10+(DomainScalykindLVL/2)+CHA BONUS:VAR|DomainScalykindTimes|DomainPowerTimes SOURCEPAGE:p.216 SPELLLEVEL:DOMAIN|Scalykind=1|Magic Fang|Scalykind=2|Animal Trance|Scalykind=3|Magic Fang (Greater)|Scalykind=4|Poison|Scalykind=5|Animal Growth (Reptiles Only)|Scalykind=6|Eyebite|Scalykind=7|Creeping Doom|Scalykind=8|Animal Shapes (Reptiles Only)|Scalykind=9|Shapechange -Void ABILITY:Special Ability|AUTOMATIC|Guarded Mind ~ Void Domain ABILITY:Special Ability|AUTOMATIC|Part the Veil ~ Void Domain|PREVARGTEQ:DomainVoidLVL,8 DEFINE:DomainVoidLVL|0 DEFINE:DomainVoidDC|0 DEFINE:DomainVoidTimes|0 BONUS:VAR|DomainVoidLVL|DomainLVL BONUS:VAR|DomainVoidDC|10+(DomainVoidLVL/2)+CHA BONUS:VAR|DomainVoidTimes|DomainPowerTimes SOURCEPAGE:p.217 SPELLLEVEL:DOMAIN|Void=1|Feather Fall|Void=2|Levitate|Void=3|Fly|Void=4|Planar Binding (Lesser)|Void=5|Overland Flight|Void=6|Planar Binding|Void=7|Reverse Gravity|Void=8|Planar Binding (Greater)|Void=9|Interplanetary Teleport - -# -# End -# Deleted: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide_equipment.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide_equipment.lst 2011-04-23 03:12:11 UTC (rev 14850) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide_equipment.lst 2011-04-23 03:19:04 UTC (rev 14851) @@ -1,69 +0,0 @@ -# CVS $Revision: 14380 $ $Author: amaitland $ -- Mon Apr 11 14:28:44 2011 -- reformated by prettylst.pl v1.39 (build 11455) -SOURCELONG:Inner Sea World Guide SOURCESHORT:ISWG SOURCEWEB:http://paizo.com/store/games/roleplayingGames/p/pathfinderRPG/paizo/pathfinderChronicles/v5748btpy8ief SOURCEDATE:2011-03 -# Original Entry by: Stefan Radermacher - -###Block: Martial Weapons -#------light--------- -# Equipment Name Required Weapon Proficiency Type Cost Weight Critical Hit Multiplier Critical Hit Range Damage Modifier Wield Category Reach Multiplier Size Source Page -Dogslicer PROFICIENCY:WEAPON|Dogslicer TYPE:Weapon.Melee.Light.Finesseable.Martial.Standard.Slashing COST:8 WT:1 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d6 EQMOD:STEEL WIELD:Light SIZE:M SOURCEPAGE:p.290 -War Razor PROFICIENCY:WEAPON|War Razor TYPE:Weapon.Melee.Light.Finesseable.Martial.Standard.Slashing COST:8 WT:1 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d4 EQMOD:STEEL WIELD:Light SIZE:M SOURCEPAGE:p.290 -#-----one handed ------- -Klar (as weapon) PROFICIENCY:WEAPON|Klar TYPE:Weapon.Melee.OneHanded.Martial.Standard.Slashing COST:12 WT:6 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 EQMOD:STEEL WIELD:OneHanded SIZE:M SOURCEPAGE:p.290 -#-----two handed ------- -Earth Breaker PROFICIENCY:WEAPON|Earth Breaker TYPE:Weapon.Melee.TwoHanded.Martial.Standard.Bludgeoning COST:40 WT:14 CRITMULT:x3 CRITRANGE:1 DAMAGE:2d6 EQMOD:STEEL WIELD:TwoHanded SIZE:M SOURCEPAGE:p.290 -Horsechopper PROFICIENCY:WEAPON|Horsechopper TYPE:Weapon.Melee.TwoHanded.Martial.Piercing.Slashing COST:10 WT:12 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d10 EQMOD:STEEL.TRIP WIELD:TwoHanded REACHMULT:2 SIZE:M SOURCEPAGE:p.290 -Ogre Hook PROFICIENCY:WEAPON|Ogre Hook TYPE:Weapon.Melee.TwoHanded.Martial.Standard.Piercing COST:24 WT:10 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d10 EQMOD:STEEL.TRIP WIELD:TwoHanded SIZE:M SOURCEPAGE:p.290 - -###Block: Exotic Weapons -#-----one handed ------- -# Equipment Name Required Weapon Proficiency Type Cost Weight Critical Hit Multiplier Critical Hit Range Damage Modifier Wield Category Range Size Source Page -Aldori Dueling Sword PROFICIENCY:WEAPON|Aldori Dueling Sword TYPE:Weapon.Melee.OneHanded.Exotic.Standard.Slashing COST:20 WT:3 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d8 EQMOD:STEEL WIELD:OneHanded SIZE:M SOURCEPAGE:p.290 -Sawtooth Sabre PROFICIENCY:WEAPON|Sawtooth Sabre TYPE:Weapon.Melee.OneHanded.Exotic.Standard.Slashing COST:35 WT:2 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d8 EQMOD:STEEL WIELD:OneHanded SIZE:M -Urumi PROFICIENCY:WEAPON|Urumi TYPE:Weapon.Melee.OneHanded.Exotic.Standard.Slashing COST:30 WT:6 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d8 EQMOD:STEEL WIELD:OneHanded SIZE:M SOURCEPAGE:p.290 -#-----two handed ------- -Bladed Scarf PROFICIENCY:WEAPON|Bladed Scarf TYPE:Weapon.Melee.TwoHanded.Exotic.Finesseable.Standard.Slashing COST:12 WT:2 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 EQMOD:CLOTH.DISARM.TRIP WIELD:TwoHanded SIZE:M SOURCEPAGE:p.290 -#-----ranged------------ -Bolas (Shoanti) OUTPUTNAME:Bolas ,[NAME] PROFICIENCY:WEAPON|Bolas TYPE:Weapon.Ranged.Thrown.Exotic.Standard.Bludgeoning.Piercing COST:15 WT:2 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d4 EQMOD:LEATHER.TRIP RANGE:10 SOURCEPAGE:p.290 - -###Block: Armor -#------light--------- -# Equipment Name Required Armor Proficiency Type Cost Weight AC Penalty Check Modifier Maximum DEX Bonus Source Page % of Spell Failure Combat bonus -Leaf Armor PROFICIENCY:ARMOR|Leaf Armor TYPE:Armor.Light.Suit.Standard.Nonmetal COST:500 WT:20 ACCHECK:0 EQMOD:LEAF EQMOD:MWORKA MAXDEX:5 SOURCEPAGE:p.291 SPELLFAILURE:15 BONUS:COMBAT|AC|3|TYPE=Armor -#------heavy--------- -Field Plate PROFICIENCY:ARMOR|Full Plate TYPE:Armor.Heavy.Suit.Standard COST:1200 WT:50 ACCHECK:-5 EQMOD:STEEL MAXDEX:1 SOURCEPAGE:p.291 SPELLFAILURE:35 BONUS:COMBAT|AC|7|TYPE=Armor -Hellknight Plate PROFICIENCY:ARMOR|Full Plate TYPE:Armor.Heavy.Suit.Standard COST:2000 WT:50 ACCHECK:-5 EQMOD:STEEL EQMOD:MWORKA MAXDEX:1 SOURCEPAGE:p.291 SPELLFAILURE:35 BONUS:COMBAT|AC|9|TYPE=Armor -Stoneplate PROFICIENCY:ARMOR|Full Plate TYPE:Armor.Heavy.Suit.Standard COST:1800 WT:75 ACCHECK:-6 EQMOD:STONE MAXDEX:1 SOURCEPAGE:p.291 SPELLFAILURE:35 BONUS:COMBAT|AC|9|TYPE=Armor - -###Block: Shields -# Equipment Name Required Shield Proficiency Type Cost Weight AC Penalty Check Source Page % of Spell Failure Combat bonus -Klar (as Shield) PROFICIENCY:SHIELD|Shield (Light) TYPE:Shield.Light.Standard COST:12 WT:6 ACCHECK:-1 SOURCEPAGE:p.290 SPELLFAILURE:5 BONUS:COMBAT|AC|1|TYPE=Shield - -###Block: Firearms -#-----one handed ------- -# Equipment Name Required Weapon Proficiency Type Contains Cost Weight Slot Needed Critical Hit Multiplier Critical Hit Range Fumble Range Damage Modifier Wield Category Range Source Page -Pepperbox PROFICIENCY:WEAPON|Firearms TYPE:Weapon.Ranged.OneHanded.Exotic.Standard.Bludgeoning.Piercing.Container.Projectile.Firearm CONTAINS:1|Firearm Bullet=1 COST:3000 WT:5 CRITMULT:x4 CRITRANGE:1 FUMBLERANGE:1-2 DAMAGE:1d8 EQMOD:STEEL RANGE:20 SOURCEPAGE:p.292 -Pistol PROFICIENCY:WEAPON|Firearms TYPE:Weapon.Ranged.OneHanded.Exotic.Standard.Bludgeoning.Piercing.Container.Projectile.Firearm CONTAINS:1|Firearm Bullet=1 COST:1000 WT:4 CRITMULT:x4 CRITRANGE:1 FUMBLERANGE:1 DAMAGE:1d8 EQMOD:STEEL RANGE:20 SOURCEPAGE:p.292 -#-----two handed ------- -Musket PROFICIENCY:WEAPON|Firearms TYPE:Weapon.Ranged.TwoHanded.Exotic.Standard.Bludgeoning.Piercing.Container.Projectile.Firearm CONTAINS:1|Firearm Bullet=1 COST:1500 WT:9 SLOTS:2 CRITMULT:x4 CRITRANGE:1 FUMBLERANGE:1-2 DAMAGE:1d12 EQMOD:STEEL WIELD:TwoHanded RANGE:40 SOURCEPAGE:p.292 -#-----siege------------- -Cannon PROFICIENCY:WEAPON|Firearms TYPE:Weapon.Ranged.Siege.Exotic.Standard.Bludgeoning.Piercing.Container.Projectile.Firearm CONTAINS:1|Cannon Ball=1 COST:6000 WT:3000 CRITMULT:x4 CRITRANGE:1 FUMBLERANGE:1 DAMAGE:6d6 EQMOD:STEEL RANGE:100 SOURCEPAGE:p.292 - -###Block: Ammunition -# Equipment Name Output Name Type Cost Weight Base Quantity Modifier Requires Modification? Source Page -Black Powder (Dose) OUTPUTNAME:Black Powder, [NAME] TYPE:Ammunition.Standard.BlackPowder COST:10 WT:0 BASEQTY:1 SOURCEPAGE:p.292 -Black Powder (Keg) OUTPUTNAME:Black Powder, [NAME] TYPE:Ammunition.Standard.BlackPowder COST:1000 WT:5 BASEQTY:100 SOURCEPAGE:p.292 -Cannon Ball TYPE:Ammunition.Standard.Bullet COST:1 WT:25 BASEQTY:1 EQMOD:STEEL MODS:YES SOURCEPAGE:p.8 -Firearm Bullet TYPE:Ammunition.Standard.Bullet COST:1 WT:0 BASEQTY:1 EQMOD:STEEL MODS:YES SOURCEPAGE:p.8 - -####Block: Gear -Flag TYPE:Goods COST:10 WT:3 SOURCEPAGE:p.293 -Harrow Deck TYPE:Goods COST:100 WT:0 SOURCEPAGE:p.293 -Heatstone TYPE:Goods.Alchemical.Consumable COST:20 WT:1 SOURCEPAGE:p.293 -Pathfinder Chronicle TYPE:Goods.Book COST:50 WT:1 SOURCEPAGE:p.293 -Perfume (Common) OUTPUTNAME:Perfume, [NAME] TYPE:Goods.Consumable COST:1 WT:0 SOURCEPAGE:p.293 -Perfume (Exotic) OUTPUTNAME:Perfume, [NAME] TYPE:Goods.Consumable COST:100 WT:0 SOURCEPAGE:p.293 - -###Block: Drugs -# Equipment Name Output Name Type Cost Weight Source Page Special Property -Drug (Tears of Razmir) OUTPUTNAME:[NAME] TYPE:Goods.Poison.Consumable COST:25 WT:0 SOURCEPAGE:p.293 SPROP:Ingested; Addiction major, Fort DC 18; Effect 1 hour, +2 alchemical bonus to Constitution, -2 penalty on Wisdom-based skill checks; Damage 1d2 Con damage - Deleted: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide_equipmods_base.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide_equipmods_base.lst 2011-04-23 03:12:11 UTC (rev 14850) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide_equipmods_base.lst 2011-04-23 03:19:04 UTC (rev 14851) @@ -1,12 +0,0 @@ -# CVS $Revision: 14380 $ $Author: amaitland $ -- Fri Apr 22 12:22:44 2011 -- reformated by prettylst.pl v1.39 (build 11455) -SOURCELONG:Inner Sea World Guide SOURCESHORT:ISWG SOURCEWEB:http://paizo.com/store/games/roleplayingGames/p/pathfinderRPG/paizo/pathfinderChronicles/v5748btpy8ief SOURCEDATE:2011-03 -# Pathfinder RPG Entry by: Stefan Radermacher - -###Block: Base Materials -# Modifier Name Unique Key Naming Option Type Cost Visible Prohibited Type -Leaf KEY:LEAF NAMEOPT:NORMAL TYPE:BaseMaterial.Mundane.Ammunition.Armor.Shield.Weapon.Instruments.Tools.Goods COST:0 VISIBLE:QUALIFY !PRETYPE:1,EQMODTYPE=Mundane !PRETYPE:1,Metal,Wooden -Stone KEY:STONE NAMEOPT:NORMAL TYPE:BaseMaterial.Mundane.Ammunition.Armor.Shield.Weapon.Instruments.Tools.Goods COST:0 VISIBLE:QUALIFY !PRETYPE:1,EQMODTYPE=Mundane !PRETYPE:1,Metal,Wooden - -# -# End -# Deleted: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide_feats.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide_feats.lst 2011-04-23 03:12:11 UTC (rev 14850) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide_feats.lst 2011-04-23 03:19:04 UTC (rev 14851) @@ -1,49 +0,0 @@ -# CVS $Revision: 14380 $ $Author: amaitland $ -- Mon Apr 11 13:07:22 2011 -- reformated by prettylst.pl v1.39 (build 11455) -SOURCELONG:Inner Sea World Guide SOURCESHORT:ISWG SOURCEWEB:http://paizo.com/store/games/roleplayingGames/p/pathfinderRPG/paizo/pathfinderChronicles/v5748btpy8ief SOURCEDATE:2011-03 -# Original Entry by: Stefan Radermacher - -# TODO: Add benefits and implement bonuses - -# Feat Name Type Required Ability Required AL Required Deity Required Feat Multiple Requirements Required Skill Required Casting Type Required Spell School Required Stat Var. Must Be Grater Req. Weapond Prof. Innate Spells Description Stackable? Multiple? Choose Caster level Save checks bonus Combat bonus Add to base move Bonus to skill Modify VAR Source Page Description of the Benefits -Aldori Dueling Mastery TYPE:Combat PREFEAT:4,Exotic Weapon Proficiency (Aldori Dueling Sword),Quick Draw,Weapon Finesse,Weapon Focus (Aldori Dueling Sword) DESC:You have mastered the grueling fighting style perfected by the Aldori Swordlords. SOURCEPAGE:p.284 -Altitude Affinity TYPE:General PREFEAT:1,Endurance DESC:You have hardened your body against the grueling rigors of surviving at high altitudes. SOURCEPAGE:p.284 -Andoren Falconry TYPE:General PREFEAT:1,Animal Affinity PRESTAT:1,CHA=13 PREVARGT:CompLevel,0 DESC:You know the secret Andoren arts of falconry developed by the Novotnian family of Darkmoon Vale. SOURCEPAGE:p.284 -Arcane Vandetta TYPE:General PRESKILL:1,Spellcraft=1 DESC:The mistreatment of your people by an arcane society (such as Numeria's Technic League or the White Witches of Irrisen) has made you particularly eager to inflict harm on those who use arcane magic. SOURCEPAGE:p.284 -Careful Speaker TYPE:General PRESTAT:1,WIS=13 DESC:The paranoid terror that comes from living in a region with a dangerous government (such as Cheliax or Galt) has made you unusually aware of what you say. SOURCEPAGE:p.284 -Cypher Magic TYPE:General PREFEAT:1,Scribe Scroll PRESTAT:1,INT=15 DESC:Your intimacy with runes and the mysteries of ancient arcana has taught you secret ways to draw greater power from magical writings. These unusual methods were initially devised by the Cyphermages of Riddleport, but they have since spread far and wide through the Inner Sea region. SOURCEPAGE:p.284 -Cypher Script TYPE:General PRESKILL:3,Knowledge (Arcana)=1,Linguistics=1,Spellcraft=1 DESC:Through researching lengthy, ancient, arcane scripts, you have discovered a more efficient method of recording spells. As with the Cypher Magic feat, Cypher Script was originally developed by the Cyphermages of Riddleport, but has been spreading through the Inner Sea region recently. SOURCEPAGE:p.284 -Demon Hunter TYPE:Combat PRESKILL:1,Knowledge (Planes)=6 ... [truncated message content] |
From: <za...@us...> - 2011-04-25 13:18:56
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Revision: 14864 http://pcgen.svn.sourceforge.net/pcgen/?rev=14864&view=rev Author: zaister Date: 2011-04-25 13:18:45 +0000 (Mon, 25 Apr 2011) Log Message: ----------- Adapt to correct naming standards Added Paths: ----------- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilities_background.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilities_class.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilitycategories.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_deities.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_domains.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_equipment.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_equipmods_base.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_feats.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_profs_armor.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_profs_weapons.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_races.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_spells.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_spells_domain.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_templates_background.lst Removed Paths: ------------- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/pf_iswg_abilities_background.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/pf_iswg_abilities_class.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/pf_iswg_abilitycategories.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/pf_iswg_deities.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/pf_iswg_domains.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/pf_iswg_equipment.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/pf_iswg_equipmods_base.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/pf_iswg_feats.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/pf_iswg_languages.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/pf_iswg_profs_armor.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/pf_iswg_profs_weapons.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/pf_iswg_races.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/pf_iswg_spells.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/pf_iswg_spells_domain.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/pf_iswg_templates_background.lst Copied: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilities_background.lst (from rev 14863, Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/pf_iswg_abilities_background.lst) =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilities_background.lst (rev 0) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilities_background.lst 2011-04-25 13:18:45 UTC (rev 14864) @@ -0,0 +1,81 @@ +# CVS $Revision: 12254 $ $Author: eddyanthony $ -- Mon Apr 11 12:46:10 2011 -- reformated by prettylst.pl v1.39 (build 11455) +SOURCELONG:Inner Sea World Guide SOURCESHORT:ISWG SOURCEWEB:http://paizo.com/store/games/roleplayingGames/p/pathfinderRPG/paizo/pathfinderChronicles/v5748btpy8ief SOURCEDATE:2011-03 +# Original Entry by:Stefan Radermacher + +###Block: Human Ethnicities +# Ability Name Product Identity? Category of Ability Type Visible Template Bonus to Ability Pool Source Page +Azlanti NAMEISPI:YES CATEGORY:Background TYPE:HumanEthnicity VISIBLE:DISPLAY TEMPLATE:Human Ethnicity (Azlanti) SOURCEPAGE:p.12 +Chelaxian NAMEISPI:YES CATEGORY:Background TYPE:HumanEthnicity VISIBLE:DISPLAY TEMPLATE:Human Ethnicity (Chelaxian) SOURCEPAGE:p.13 +Garundi NAMEISPI:YES CATEGORY:Background TYPE:HumanEthnicity VISIBLE:DISPLAY TEMPLATE:Human Ethnicity (Garundi) SOURCEPAGE:p.14 +Keleshite NAMEISPI:YES CATEGORY:Background TYPE:HumanEthnicity VISIBLE:DISPLAY TEMPLATE:Human Ethnicity (Keleshite) SOURCEPAGE:p.15 +Kellid NAMEISPI:YES CATEGORY:Background TYPE:HumanEthnicity VISIBLE:DISPLAY TEMPLATE:Human Ethnicity (Kellid) SOURCEPAGE:p.16 +Mwangi NAMEISPI:YES CATEGORY:Background TYPE:HumanEthnicity VISIBLE:DISPLAY TEMPLATE:Human Ethnicity (Mwangi) SOURCEPAGE:p.17 +Shoanti NAMEISPI:YES CATEGORY:Background TYPE:HumanEthnicity VISIBLE:DISPLAY TEMPLATE:Human Ethnicity (Shoanti) BONUS:ABILITYPOOL|Shoanti Clan|1 SOURCEPAGE:p.18 +Taldan NAMEISPI:YES CATEGORY:Background TYPE:HumanEthnicity VISIBLE:DISPLAY TEMPLATE:Human Ethnicity (Taldan) SOURCEPAGE:p.19 +Tian NAMEISPI:YES CATEGORY:Background TYPE:HumanEthnicity VISIBLE:DISPLAY TEMPLATE:Human Ethnicity (Tian) SOURCEPAGE:p.20 +Ulfen NAMEISPI:YES CATEGORY:Background TYPE:HumanEthnicity VISIBLE:DISPLAY TEMPLATE:Human Ethnicity (Ulfen) SOURCEPAGE:p.21 +Varisian NAMEISPI:YES CATEGORY:Background TYPE:HumanEthnicity VISIBLE:DISPLAY TEMPLATE:Human Ethnicity (Varisian) SOURCEPAGE:p.22 +Vudrani NAMEISPI:YES CATEGORY:Background TYPE:HumanEthnicity VISIBLE:DISPLAY TEMPLATE:Human Ethnicity (Vudrani) SOURCEPAGE:p.23 + +###Block: Regional Affinities +# Ability Name Product Identity? Category of Ability Type Visible Description Template Source Page +Absalom NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:City at the Center of the World TEMPLATE:Regional Affinity (Absalom) SOURCEPAGE:p.38 +Andoran NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Birthplace of Freedom TEMPLATE:Regional Affinity (Andoran) SOURCEPAGE:p.42 +Belkzen NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Savage Orc Homeland TEMPLATE:Regional Affinity (Belkzen) SOURCEPAGE:p.46 +Brevoy NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Stuggle Between Noble Houses TEMPLATE:Regional Affinity (Brevoy) SOURCEPAGE:p.50 +Cheliax NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Diabolical Empire in Decline TEMPLATE:Regional Affinity (Cheliax) SOURCEPAGE:p.54 +Darklands NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:... TEMPLATE:Regional Affinity (Darklands) SOURCEPAGE:p.58 +Druma NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Merchant's Religious Paradise TEMPLATE:Regional Affinity (Druma) SOURCEPAGE:p.62 +Five Kings Mountains NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Fractured Dwarven Nation TEMPLATE:Regional Affinity (Five Kings Mountains) SOURCEPAGE:p.66 +Galt NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Eternal Revolution TEMPLATE:Regional Affinity (Galt) SOURCEPAGE:p.70 +Geb NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Domain of the Dead TEMPLATE:Regional Affinity (Geb) SOURCEPAGE:p.74 +Irrisen NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Land of Eternal Winter TEMPLATE:Regional Affinity (Irrisen) SOURCEPAGE:p.78 +Isger NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Thrall of Cheliax TEMPLATE:Regional Affinity (Isger) SOURCEPAGE:p.82 +Jalmeray NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Kingdom of the Impossible TEMPLATE:Regional Affinity (Jalmeray) SOURCEPAGE:p.86 +Katapesh NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Bazaar of the Bizarre TEMPLATE:Regional Affinity (Katapesh) SOURCEPAGE:p.90 +Kyonin NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Kingdom of the Elves TEMPLATE:Regional Affinity (Kyonin) SOURCEPAGE:p.94 +Lastwall NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Watchful Border Kingdom TEMPLATE:Regional Affinity (Lastwall) SOURCEPAGE:p.98 +Linnorm Kings NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Frigid Viking Homeland TEMPLATE:Regional Affinity (Linnorm Kings) SOURCEPAGE:p.102 +Mammoth Lords NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Lost Land of the Distant North TEMPLATE:Regional Affinity (Mammoth Lords) SOURCEPAGE:p.106 +Mana Wastes NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Magic-Dead Wasteland TEMPLATE:Regional Affinity (Mana Wastes) SOURCEPAGE:p.110 +Mediogalti Island NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:... TEMPLATE:Regional Affinity (Mediogalti Island) SOURCEPAGE:p.114 +Mendev NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Crusader Theocracy TEMPLATE:Regional Affinity (Mendev) SOURCEPAGE:p.118 +Molthune NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Territorial Expansionists TEMPLATE:Regional Affinity (Molthune) SOURCEPAGE:p.122 +Mwangi Expanse NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Unexplored Jungle Wilderness TEMPLATE:Regional Affinity (Mwangi Expanse) SOURCEPAGE:p.126 +Nex NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Monument to a Lost Wizard-King TEMPLATE:Regional Affinity (Nex) SOURCEPAGE:p.130 +Nidal NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Shadowy Servitor State TEMPLATE:Regional Affinity (Nidal) SOURCEPAGE:p.134 +Nirmathas NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:War-Torn Wilderness TEMPLATE:Regional Affinity (Nirmathas) SOURCEPAGE:p.138 +Numeria NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Savage Land of Super-Science TEMPLATE:Regional Affinity (Numeria) SOURCEPAGE:p.142 +Osirion NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Land of the Pharaohs TEMPLATE:Regional Affinity (Osirion) SOURCEPAGE:p.146 +Qadira NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Gateway to the East TEMPLATE:Regional Affinity (Qadira) SOURCEPAGE:p.150 +Rahadoum NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:The Kingdom of Man TEMPLATE:Regional Affinity (Rahadoum) SOURCEPAGE:p.154 +Razmiran NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Theocracy of the Living God TEMPLATE:Regional Affinity (Razmiran) SOURCEPAGE:p.158 +River Kingdoms NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Independent Realms of Low Character TEMPLATE:Regional Affinity (River Kingdoms) SOURCEPAGE:p.162 +Sargava NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:The Lost Colony TEMPLATE:Regional Affinity (Sargava) SOURCEPAGE:p.166 +Shackles NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Treacherous Pirate Isles TEMPLATE:Regional Affinity (Shackles) SOURCEPAGE:p.170 +Sodden Lands NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Hurricane-Ravaged Wasteland TEMPLATE:Regional Affinity (Sodden Lands) SOURCEPAGE:p.174 +Steaming Sea NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Remote Northern Islands TEMPLATE:Regional Affinity (Steaming Sea) SOURCEPAGE:p.178 +Taldor NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Decadent Failing Empire TEMPLATE:Regional Affinity (Taldor) SOURCEPAGE:p.182 +Thuvia NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Desert Land of Eternal Youth TEMPLATE:Regional Affinity (Thuvia) SOURCEPAGE:p.186 +Ustalav NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Fog-Shrouded Land of Gothic Horror TEMPLATE:Regional Affinity (Ustalav) SOURCEPAGE:p.190 +Varisia NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:Wild Frontier Region TEMPLATE:Regional Affinity (Varisia) SOURCEPAGE:p.194 +Worldwound NAMEISPI:YES CATEGORY:Background TYPE:Region VISIBLE:DISPLAY DESC:... TEMPLATE:Regional Affinity (Worldwound) SOURCEPAGE:p.198 + +###Block: Shoanti Clans +# Ability Name Unique Key Product Identity? Category of Ability Type Visible Description Source Page +Lyrune-Quah (Moon Clan) KEY:Lyrune-Quah NAMEISPI:YES CATEGORY:Background TYPE:ShoantiClan VISIBLE:DISPLAY DESC:You are a member of the Shoanti Moon Clan SOURCEPAGE:p.18 +Shadde-Quah (Axe Clan) KEY:Shadde-Quah NAMEISPI:YES CATEGORY:Background TYPE:ShoantiClan VISIBLE:DISPLAY DESC:You are a member of the Shoanti Axe Clan SOURCEPAGE:p.18 +Shriikirri-Quah (Hawk Clan) KEY:Shriikirri-Quah NAMEISPI:YES CATEGORY:Background TYPE:ShoantiClan VISIBLE:DISPLAY DESC:You are a member of the Shoanti Hawk Clan SOURCEPAGE:p.18 +Shundar-Quah (Spire Clan) KEY:Shundar-Quah NAMEISPI:YES CATEGORY:Background TYPE:ShoantiClan VISIBLE:DISPLAY DESC:You are a member of the Shoanti Spire Clan SOURCEPAGE:p.18 +Sklar-Quah (Sun Clan) KEY:Sklar-Quah NAMEISPI:YES CATEGORY:Background TYPE:ShoantiClan VISIBLE:DISPLAY DESC:You are a member of the Shoanti Sun Clan SOURCEPAGE:p.18 +Skoan-Quah (Skull Clan) KEY:Skoan-Quah NAMEISPI:YES CATEGORY:Background TYPE:ShoantiClan VISIBLE:DISPLAY DESC:You are a member of the Shoanti Skull Clan SOURCEPAGE:p.18 +Tamiir-Quah (Wind Clan) KEY:Tamiir-Quah NAMEISPI:YES CATEGORY:Background TYPE:ShoantiClan VISIBLE:DISPLAY DESC:You are a member of the Shoanti Wind Clan SOURCEPAGE:p.18 + +###Block: Placeholder objects for no Human Ethnicities or Regional Affinities +# Ability Name Category of Ability Type +None CATEGORY:Background TYPE:HumanEthnicity.Region +Unknown CATEGORY:Background TYPE:HumanEthnicity.Region + +# +# End +# Copied: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilities_class.lst (from rev 14863, Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/pf_iswg_abilities_class.lst) =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilities_class.lst (rev 0) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilities_class.lst 2011-04-25 13:18:45 UTC (rev 14864) @@ -0,0 +1,17 @@ +# CVS $Revision: 12254 $ $Author: eddyanthony $ -- Thu Apr 7 16:58:07 2011 -- reformated by prettylst.pl v1.39 (build 11455) +SOURCELONG:Inner Sea World Guide SOURCESHORT:ISWG SOURCEWEB:http://paizo.com/store/games/roleplayingGames/p/pathfinderRPG/paizo/pathfinderChronicles/v5748btpy8ief SOURCEDATE:2011-03 +# Original Entry by:Stefan Radermacher + +###Block: Cleric Domain Powers +# Scalykind Domain +# Ability Name Unique Key Category of Ability Type Define Description Allow Follower Allowed Companions Source Page Aspects Description of the Benefits +Venomous Stare KEY:Venomous Stare ~ Scalykind Domain CATEGORY:Special Ability TYPE:SpecialAttack.SpellLike.DomainPower.CheckList DESC:As a standard action, you can activate a gaze attack with a 30-foot range. This is an active gaze attack that can target a single creature within range. SOURCEPAGE:p.217 ASPECT:Ability Benefit|(%1/day)|DomainScalykindTimes ASPECT:CheckCount|%1|DomainScalykindTimes ASPECT:CheckType|Uses per Day BENEFIT:As a standard action, you can activate a gaze attack with a 30-foot range. This is an active gaze attack that can target a single creature within range. The target must make a Will save (DC %1). Those that fail take 1d6+ points of nonlethal damage and are fascinated until the beginning of your next turn. You can use this ability %2 times per day. This is a mind-affecting effect.|DomainScalykindDC|DomainScalykindTimes|PREVARLT:DomainScalykindLVL,2 BENEFIT:As a standard action, you can activate a gaze attack with a 30-foot range. This is an active gaze attack that can target a single creature within range. The target must make a Will save (DC %1). Those that fail take 1d6+%2 points of nonlethal damage and are fascinated until the beginning of your next turn. You can use this ability %3 times per day. This is a mind-affecting effect.DomainScalykindDC|DomainScalykindLVL/2|DomainScalykindTimes|PREVARGTEQ:DomainScalykindLVL,2 +Serpent Companion KEY:Serpent Companion ~ Scalykind Domain CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DomainPower DEFINE:CompLevel|DomainScalykindLVL-2 DESC:You gain the service of an animal companion. FOLLOWERS:Animal Companion|1 COMPANIONLIST:Animal Companion|Companion (Snake (Constrictor)),Companion (Snake (Viper)) SOURCEPAGE:p.217 +# +Guarded Mind KEY:Guarded Mind ~ Void Domain CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DomainPower.SaveBonus DESC:You gain a +2 insight bonus on saving throws against all mind-affecting effects. SOURCEPAGE:p.217 ASPECT:SaveBonus|+2 insight vs. mind-affecting effects +Part the Veil KEY:Part the Veil ~ Void Domain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower.CheckList DESC:You can lace spells you cast with the raw madness that waits in the outer darkness. SOURCEPAGE:p.217 ASPECT:Ability Benefit|(%1/day)|DomainVoidTimes ASPECT:CheckCount|%1|DomainVoidTimes ASPECT:CheckType|Uses per Day BENEFIT:You can lace spells you cast with the raw madness that waits in the outer darkness. Activating this ability is a swift action that you must use as you cast a spell that targets a single creature and that allows a Will saving throw to negate or reduce the spell's primary effect. If the target fails to resist the spell, the target is also confused for a number of rounds equal to the spell's level as visions of the void cause temporary insanity. The victim can attempt a new saving throw each round to end the effect - these additional saving throws apply only to the additional confusion effect and not to the original spell effect. This is a mind-affecting effect. You can use this ability %1 times per day.|DomainVoidTimes + +# +# End +# + Copied: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilitycategories.lst (from rev 14863, Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/pf_iswg_abilitycategories.lst) =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilitycategories.lst (rev 0) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilitycategories.lst 2011-04-25 13:18:45 UTC (rev 14864) @@ -0,0 +1,17 @@ +# CVS $Revision: 12254 $ $Author: eddyanthony $ -- Fri Feb 19 12:28:33 2010 -- reformated by prettylst.pl v1.39 (build 11455) +#SOURCELONG:Inner Sea World Guide SOURCESHORT:ISWG SOURCEWEB:http://paizo.com/store/games/roleplayingGames/p/pathfinderRPG/paizo/pathfinderChronicles/v5748btpy8ief SOURCEDATE:2011-03 +# Original Entry by:Stefan Radermacher + +###Block: Master Category +# Ability Category Visible Editable or Static? Change Pool? Fractional values? Category of Object +ABILITYCATEGORY:Background VISIBLE:NO EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Background + +###Block: Background Ability Categories +# Ability Category Visible Editable or Static? Change Pool? Fractional values? Base Pool number Category of Object Type of Object Plural description for UI Display Location +ABILITYCATEGORY:Human Ethnicity VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO FRACTIONALPOOL:NO CATEGORY:Background TYPE:HumanEthnicity PLURAL:Human Ethnicities DISPLAYLOCATION:Background +ABILITYCATEGORY:Region of Origin VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO FRACTIONALPOOL:NO POOL:1 CATEGORY:Background TYPE:Region PLURAL:Regions of Origin DISPLAYLOCATION:Background +ABILITYCATEGORY:Shoanti Clan VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO FRACTIONALPOOL:NO CATEGORY:Background TYPE:ShoantiClan PLURAL:Shoanti Clans DISPLAYLOCATION:Background + +# +# End +# Copied: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_deities.lst (from rev 14863, Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/pf_iswg_deities.lst) =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_deities.lst (rev 0) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_deities.lst 2011-04-25 13:18:45 UTC (rev 14864) @@ -0,0 +1,117 @@ +# CVS $Revision: 14380 $ $Author: amaitland $ -- Thu Apr 7 17:44:03 2011 -- reformated by prettylst.pl v1.39 (build 11455) +SOURCELONG:Inner Sea World Guide SOURCESHORT:ISWG SOURCEWEB:http://paizo.com/store/games/roleplayingGames/p/pathfinderRPG/paizo/pathfinderChronicles/v5748btpy8ief SOURCEDATE:2011-03 +# Original Entry by: Stefan Radermacher + +###Block: Core Deities +# Deity Name Product Identity? Domains Desciption of Deity/Title Deity Weapon Alignment Pantheon Source Page +Abadar NAMEISPI:YES DOMAINS:Earth,Law,Nobility,Protection,Travel|PREALIGN:LG,LN,NG,TN DESC:God of cities, wealth, merchants, law DEITYWEAP:Crossbow (Light) ALIGN:LN PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.218 +Asmodeus NAMEISPI:YES DOMAINS:Evil,Fire,Law,Magic,Trickery|PREALIGN:LN,LE,NE DESC:God of tyranny, slavery, pride, contracts DEITYWEAP:Mace (Heavy)|Mace (Light) ALIGN:LE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.218 +Calistria NAMEISPI:YES DOMAINS:Chaos,Charm,Knowledge,Luck,Trickery|PREALIGN:CG,TN,CN,CE DESC:Goddess of trickery, lust, revenge DEITYWEAP:Whip ALIGN:CN PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.219 +Cayden Cailean NAMEISPI:YES DOMAINS:Chaos,Charm,Good,Strength,Travel|PREALIGN:NG,CG,CN DESC:God of freedom, wine, bravery DEITYWEAP:Rapier ALIGN:CG PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.219 +Desna NAMEISPI:YES DOMAINS:Chaos,Good,Liberation,Luck,Travel|PREALIGN:NG,CG,CN DESC:Goddess of dreams, stars, travelers, luck DEITYWEAP:Starknife ALIGN:CG PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.220 +Erastil NAMEISPI:YES DOMAINS:Animal,Community,Good,Law,Plant|PREALIGN:LG,LN,NG DESC:God of farming, hunting, trade, family DEITYWEAP:Longbow ALIGN:LG PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.220 +Gorum NAMEISPI:YES DOMAINS:Chaos,Destruction,Glory,Strength,War|PREALIGN:CG,TN,CN,CE DESC:God of strength, battle, weapons DEITYWEAP:Greatsword ALIGN:CN PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.221 +Gozreh NAMEISPI:YES DOMAINS:Air,Animal,Plant,Water,Weather|PREALIGN:LN,NG,TN,NE,CN DESC:God of nature, weather, the sea DEITYWEAP:Trident ALIGN:TN PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.221 +Iomedae NAMEISPI:YES DOMAINS:Glory,Good,Law,Sun,War|PREALIGN:LG,LN,NG DESC:Goddess of valor, rulership, justice, honor DEITYWEAP:Longsword ALIGN:LG PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.222 +Irori NAMEISPI:YES DOMAINS:Healing,Knowledge,Law,Rune,Strength|PREALIGN:LG,LN,TN,NG DESC:God of history, knowledge, self-perfection DEITYWEAP:Unarmed Strike ALIGN:LN PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.222 +Lamashtu NAMEISPI:YES DOMAINS:Chaos,Evil,Madness,Strength,Trickery|PREALIGN:NE,CN,CE DESC:Goddess of madness, monsters, nightmares DEITYWEAP:Falchion ALIGN:CE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.223 +Nethys NAMEISPI:YES DOMAINS:Destruction,Knowledge,Magic,Protection,Rune|PREALIGN:LN,NG,TN,NE,CN DESC:God of magic DEITYWEAP:Quarterstaff ALIGN:TN PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.223 +Norgorber NAMEISPI:YES DOMAINS:Charm,Death,Evil,Knowledge,Trickery|PREALIGN:TN,LE,NE,CE DESC:God of greed, secrets, poison, murder DEITYWEAP:Sword (Short) ALIGN:NE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.224 +Pharasma NAMEISPI:YES DOMAINS:Death,Healing,Knowledge,Repose,Water|PREALIGN:LN,NG,TN,NE,CN DESC:Goddess of fate, death, prophecy, birth DEITYWEAP:Dagger ALIGN:TN PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.224 +Rovagug NAMEISPI:YES DOMAINS:Chaos,Destruction,Evil,War,Weather|PREALIGN:NE,CN,CE DESC:God of wrath, disaster, destruction DEITYWEAP:Greataxe ALIGN:CE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.225 +Sarenrae NAMEISPI:YES DOMAINS:Fire,Glory,Good,Healing,Sun|PREALIGN:LG,NG,CG,TN DESC:Goddess of the sun, redemption, honesty, healing DEITYWEAP:Scimitar ALIGN:NG PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.225 +Shelyn NAMEISPI:YES DOMAINS:Air,Charm,Good,Luck,Protection|PREALIGN:LG,NG,CG,TN DESC:Goddess of beauty, art, love, music DEITYWEAP:Glaive ALIGN:NG PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.226 +Torag NAMEISPI:YES DOMAINS:Artifice,Earth,Good,Law,Protection|PREALIGN:LG,LN,NG DESC:God of the forge, protection, strategy DEITYWEAP:Warhammer ALIGN:LG PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.226 +Urgathoa NAMEISPI:YES DOMAINS:Death,Evil,Magic,Strength,War|PREALIGN:TN,LE,NE,CE DESC:Goddess of gluttony, disease, undeath DEITYWEAP:Scythe ALIGN:NE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.227 +Zon-Kuthon NAMEISPI:YES DOMAINS:Darkness,Death,Destruction,Evil,Law|PREALIGN:LN,LE,NE DESC:God of envy, pain, darkness, loss DEITYWEAP:Chain (Spiked) ALIGN:LE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.227 + +###Block: Other Deities +# Deity Name Product Identity? Domains Desciption of Deity/Title Deity Weapon Alignment Pantheon Source Page +Achaekek NAMEISPI:YES DOMAINS:Death,Evil,Law,Trickery,War|PREALIGN:LN,LE,NE DESC:God of The Red Mantis, assassination DEITYWEAP:Sawtooth Sabre ALIGN:LE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.228 +Apsu NAMEISPI:YES DOMAINS:Artifice,Good,Law,Scalykind,Travel|PREALIGN:LG,LN,NG DESC:God of glory, good dragons, leadership, peace DEITYWEAP:Bite|Quarterstaff ALIGN:LG PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.228 +Besmara NAMEISPI:YES DOMAINS:Chaos,Trickery,Water,War,Weather|PREALIGN:CG,TN,CN,CE DESC:Goddess of piracy, strife, sea monsters DEITYWEAP:Rapier ALIGN:CN PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.228 +Dahak NAMEISPI:YES DOMAINS:Chaos,Destruction,Evil,Scalykind,Trickery|PREALIGN:NE,CN,CE DESC:God of destruction, evil dragons, greed, treachery DEITYWEAP:Bite|Whip ALIGN:CE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.228 +Ghlaunder NAMEISPI:YES DOMAINS:Air,Animal,Chaos,Destruction,Evil|PREALIGN:NE,CN,CE DESC:God of parasites, infection, stagnation DEITYWEAP:Spear ALIGN:CE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.228 +Groetus NAMEISPI:YES DOMAINS:Chaos,Darkness,Destruction,Madness,Void|PREALIGN:CG,TN,CN,CE DESC:God of empty places, ruins, oblivion DEITYWEAP:Flail (Heavy) ALIGN:CN PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.229 +Gyronna NAMEISPI:YES DOMAINS:Chaos,Destruction,Evil,Madness|PREALIGN:NE,CN,CE DESC:Gyronna is a far different deity than Hanspur, with no friendly face at all--only drooling rage and madness. Her permanent sneer is the look of a woman scorned and half-mad, bent on vengeance, destruction, and spite. DEITYWEAP:Dagger ALIGN:CE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.229 +Hanspur NAMEISPI:YES DOMAINS:Chaos,Death,Travel,Water|PREALIGN:CG,TN,CN,CE DESC:Hanspur is a creature of place; he rules the waters, the currents, the rats, and the ships that travel on the many marshy roads that unite the territories of the Sellen River watershed. DEITYWEAP:Trident ALIGN:CN PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.229 +Kurgess NAMEISPI:YES DOMAINS:Community,Good,Luck,Strength,Travel|PREALIGN:LG,NG,CG,TN DESC:God of competition, sport, self-sacrifice DEITYWEAP:Javelin ALIGN:NG PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.229 +Milani NAMEISPI:YES DOMAINS:Chaos,Good,Healing,Liberation,Protection|PREALIGN:NG,CG,CN DESC:Goddess of hope, devotion, uprisings DEITYWEAP:Morningstar ALIGN:CG PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.229 +Sivhana NAMEISPI:YES DOMAINS:Knowledge,Madness,Magic,Rune,Trickery|PREALIGN:LN,NG,TN,NE,CN DESC:Goddess of illusions, reflections, mystery DEITYWEAP:Bladed Scarf ALIGN:TN PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.230 +Zyphus NAMEISPI:YES DOMAINS:Death,Destruction,Evil,Plant,War|PREALIGN:TN,LE,NE,CE DESC:God of accidental death, graveyards, tragedy DEITYWEAP:Pick (Heavy) ALIGN:NE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.230 + +###Block: Archdevils +# Deity Name Product Identity? Domains Desciption of Deity/Title Deity Weapon Alignment Pantheon Source Page +Baalzebul NAMEISPI:YES DOMAINS:Air,Death,Evil,Law|PREALIGN:LN,LE,NE DESC:Devil lord arrogance, flies, lies DEITYWEAP:Spear ALIGN:LE PANTHEON:Archdevils SOURCEPAGE:p.231 +Barbatos NAMEISPI:YES DOMAINS:Evil,Law,Magic,Travel|PREALIGN:LN,LE,NE DESC:Devil lord of animals, corruption, gateways DEITYWEAP:Quarterstaff ALIGN:LE PANTHEON:Archdevils SOURCEPAGE:p.231 +Belial NAMEISPI:YES DOMAINS:Charm,Destruction,Evil,Law|PREALIGN:LN,LE,NE DESC:Devil lord of adultery, deception, desire DEITYWEAP:Ranseur ALIGN:LE PANTHEON:Archdevils SOURCEPAGE:p.231 +Dispater NAMEISPI:YES DOMAINS:Evil,Law,Nobility,Trickery|PREALIGN:LN,LE,NE DESC:Devil lord of cities, prisons, rulership DEITYWEAP:Mace (Heavy) ALIGN:LE PANTHEON:Archdevils SOURCEPAGE:p.231 +Geryon NAMEISPI:YES DOMAINS:Evil,Law,Strength,Water|PREALIGN:LN,LE,NE DESC:Devil lord of forbidden lore, heresy, snakes DEITYWEAP:Flail (Heavy) ALIGN:LE PANTHEON:Archdevils SOURCEPAGE:p.231 +Mammon NAMEISPI:YES DOMAINS:Artifice,Earth,Evil,Law|PREALIGN:LN,LE,NE DESC:Devil lord of avarice, watchfulness, wealth DEITYWEAP:Shortspear ALIGN:LE PANTHEON:Archdevils SOURCEPAGE:p.231 +Mephistopheles NAMEISPI:YES DOMAINS:Evil,Knowledge,Law,Rune|PREALIGN:LN,LE,NE DESC:Devil lord of contracts, devils, secrets DEITYWEAP:Trident ALIGN:LE PANTHEON:Archdevils SOURCEPAGE:p.231 +Moloch NAMEISPI:YES DOMAINS:Evil,Fire,Law,War|PREALIGN:LN,LE,NE DESC:Devil lord of fire, obedience, war DEITYWEAP:Whip ALIGN:LE PANTHEON:Archdevils SOURCEPAGE:p.231 + +###Block: Demon Lords +# Deity Name Product Identity? Domains Desciption of Deity/Title Deity Weapon Alignment Pantheon Source Page +Abraxas NAMEISPI:YES DOMAINS:Chaos,Evil,Knowledge,Magic|PREALIGN:NE,CN,CE DESC:Demon lord of forbidden lore, magic, snakes DEITYWEAP:Whip ALIGN:CE PANTHEON:Demon Lords SOURCEPAGE:p.231 +Angazhan NAMEISPI:YES DOMAINS:Animal,Chaos,Evil,Plant|PREALIGN:NE,CN,CE DESC:Demon lord of apes, jungles, tyrants DEITYWEAP:Spear ALIGN:CE PANTHEON:Demon Lords SOURCEPAGE:p.231 +Baphomet NAMEISPI:YES DOMAINS:Animal,Chaos,Evil,Strength|PREALIGN:NE,CN,CE DESC:Demon lord of beasts, labyrinths, minotaurs DEITYWEAP:Glaive ALIGN:CE PANTHEON:Demon Lords SOURCEPAGE:p.231 +Cyth-V'sug NAMEISPI:YES DOMAINS:Chaos,Earth,Evil,Plant|PREALIGN:NE,CN,CE DESC:Demon lord of disease, fungus, parasites DEITYWEAP:Scimitar ALIGN:CE PANTHEON:Demon Lords SOURCEPAGE:p.232 +Dagon NAMEISPI:YES DOMAINS:Chaos,Destruction,Evil,Water|PREALIGN:NE,CN,CE DESC:Demon lord of deformities, sea monsters, the sea DEITYWEAP:Trident ALIGN:CE PANTHEON:Demon Lords SOURCEPAGE:p.232 +Deskari NAMEISPI:YES DOMAINS:Chaos,Destruction,Evil,War|PREALIGN:NE,CN,CE DESC:Demon lord of chasms, infestation, locusts DEITYWEAP:Scythe ALIGN:CE PANTHEON:Demon Lords SOURCEPAGE:p.232 +Gogunta NAMEISPI:YES DOMAINS:Chaos,Death,Evil,Water|PREALIGN:NE,CN,CE DESC:Demon lord of amphibians, boggards, swamps DEITYWEAP:Whip ALIGN:CE PANTHEON:Demon Lords SOURCEPAGE:p.232 +Kostchtchie NAMEISPI:YES DOMAINS:Chaos,Evil,Strength,War|PREALIGN:NE,CN,CE DESC:Demon lord of cold, giants, revenge DEITYWEAP:Warhammer ALIGN:CE PANTHEON:Demon Lords SOURCEPAGE:p.232 +Nocticula NAMEISPI:YES DOMAINS:Chaos,Charm,Evil,Darkness|PREALIGN:NE,CN,CE DESC:Demon lord of assassins, darkness, lust DEITYWEAP:Crossbow (Hand) ALIGN:CE PANTHEON:Demon Lords SOURCEPAGE:p.232 +Orcus NAMEISPI:YES DOMAINS:Chaos,Death,Evil,Magic|PREALIGN:NE,CN,CE DESC:Demon lord of necromancy, undead, wrath DEITYWEAP:Mace (Heavy) ALIGN:CE PANTHEON:Demon Lords SOURCEPAGE:p.232 +Pazuzu NAMEISPI:YES DOMAINS:Air,Chaos,Evil,Trickery|PREALIGN:NE,CN,CE DESC:Demon lord of sky, temptation, winged creatures DEITYWEAP:Longsword ALIGN:CE PANTHEON:Demon Lords SOURCEPAGE:p.232 +Shax NAMEISPI:YES DOMAINS:Chaos,Destruction,Evil,Trickery|PREALIGN:NE,CN,CE DESC:Demon lord of envy, lies, murder DEITYWEAP:Dagger ALIGN:CE PANTHEON:Demon Lords SOURCEPAGE:p.232 +Socothbenoth NAMEISPI:YES DOMAINS:Charm,Chaos,Evil,Travel|PREALIGN:NE,CN,CE DESC:Demon lord of perversion, pride, taboos DEITYWEAP:Quarterstaff ALIGN:CE PANTHEON:Demon Lords SOURCEPAGE:p.232 +Zura NAMEISPI:YES DOMAINS:Chaos,Death,Evil,Madness|PREALIGN:NE,CN,CE DESC:Demon lord of blood, cannibalism, vampires DEITYWEAP:Rapier ALIGN:CE PANTHEON:Demon Lords SOURCEPAGE:p.232 + +###Block: Eldest +# Deity Name Product Identity? Domains Desciption of Deity/Title Deity Weapon Alignment Pantheon Source Page +Count Ranalc NAMEISPI:YES DOMAINS:Chaos,Darkness,Nobility,Travel|PREALIGN:CG,TN,CN,CE DESC:Eldest lord of betrayal, exiles, shadows DEITYWEAP:Rapier ALIGN:CN PANTHEON:Eldest SOURCEPAGE:p.233 +The Green Mother NAMEISPI:YES DOMAINS:Charm,Evil,Earth,Plant|PREALIGN:TN,LE,NE,CE DESC:Eldest lord of carnivorous plants, intrigue, seduction DEITYWEAP:Sickle ALIGN:NE PANTHEON:Eldest SOURCEPAGE:p.233 +Imbrex NAMEISPI:YES DOMAINS:Community,Earth,Law,Strength|PREALIGN:LG,LN,NG,TN DESC:Eldest lord of endings, statues, twins DEITYWEAP:Flail (Dire) ALIGN:LN PANTHEON:Eldest SOURCEPAGE:p.233 +The Lantern King NAMEISPI:YES DOMAINS:Charm,Chaos,Madness,Trickery|PREALIGN:CG,TN,CN,CE DESC:Eldest lord of laughter, mischief, transformation DEITYWEAP:Dagger ALIGN:CN PANTHEON:Eldest SOURCEPAGE:p.233 +The Lost Prince NAMEISPI:YES DOMAINS:Knowledge,Madness,Nobility,Repose|PREALIGN:LN,NG,TN,NE,CN DESC:Eldest lord of forgotten things, sadness, solitude DEITYWEAP:Quarterstaff ALIGN:TN PANTHEON:Eldest SOURCEPAGE:p.233 +Maghd NAMEISPI:YES DOMAINS:Knowledge,Law,Luck,Rune|PREALIGN:LG,LN,NG,TN DESC:Eldest lord of complexity, fate, triplets DEITYWEAP:Scythe ALIGN:LN PANTHEON:Eldest SOURCEPAGE:p.233 +Ng NAMEISPI:YES DOMAINS:Knowledge,Magic,Travel,Weather|PREALIGN:LN,NG,TN,NE,CN DESC:Eldest lord of the season, secrets, wanderers DEITYWEAP:Gauntlet ALIGN:TN PANTHEON:Eldest SOURCEPAGE:p.233 +Ragadahn NAMEISPI:YES DOMAINS:Chaos,Evil,Scalykind,Water|PREALIGN:NE,CN,CE DESC:Eldest lord of linnorms, oceans, spirals DEITYWEAP:Whip ALIGN:CE PANTHEON:Eldest SOURCEPAGE:p.233 +Shyka NAMEISPI:YES DOMAINS:Death,Destruction,Madness,Magic|PREALIGN:LN,NG,TN,NE,CN DESC:Eldest lord of entropy, reincarnation, time DEITYWEAP:Mace (Light) ALIGN:TN PANTHEON:Eldest SOURCEPAGE:p.233 + +###Block: Elemental Lords +# Deity Name Product Identity? Domains Desciption of Deity/Title Deity Weapon Alignment Pantheon Source Page +Ayrzul NAMEISPI:YES DOMAINS:Destruction,Earth,Strength|PREALIGN:TN,LE,NE,CE DESC:Elemental lord of earth DEITYWEAP:Morningstar ALIGN:NE PANTHEON:Elemental Lords SOURCEPAGE:p.233 +Hshurha NAMEISPI:YES DOMAINS:Air,Destruction,Weather|PREALIGN:TN,LE,NE,CE DESC:Elemental lord of air DEITYWEAP:Longbow ALIGN:NE PANTHEON:Elemental Lords SOURCEPAGE:p.233 +Kelizandri NAMEISPI:YES DOMAINS:Destruction,Travel,Water|PREALIGN:TN,LE,NE,CE DESC:Elemental lord of water DEITYWEAP:Trident ALIGN:NE PANTHEON:Elemental Lords SOURCEPAGE:p.233 +Ymeri NAMEISPI:YES DOMAINS:Destruction,Fire,War|PREALIGN:TN,LE,NE,CE DESC:Elemental lord of fire DEITYWEAP:Longsword ALIGN:NE PANTHEON:Elemental Lords SOURCEPAGE:p.233 + +###Block: Empyreal Lords +# Deity Name Product Identity? Domains Desciption of Deity/Title Deity Weapon Alignment Pantheon Source Page +Andoletta NAMEISPI:YES DOMAINS:Good,Knowledge,Law,Protection|PREALIGN:LG,LN,NG DESC:Empyreal lord of consolation, respect, security DEITYWEAP:Quarterstaff ALIGN:LG PANTHEON:Empyreal Lords SOURCEPAGE:p.233 +Arshea NAMEISPI:YES DOMAINS:Charm,Good,Liberation,Strength|PREALIGN:LG,NG,CG,TN DESC:Empyreal lord of freedom, physical beauty, sexuality DEITYWEAP:Flail ALIGN:NG PANTHEON:Empyreal Lords SOURCEPAGE:p.234 +Korada NAMEISPI:YES DOMAINS:Good,Magic,Healing,Protection|PREALIGN:LG,NG,CG,TN DESC:Empyreal lord of foresight, forgiveness, peace DEITYWEAP:Unarmed Strike ALIGN:NG PANTHEON:Empyreal Lords SOURCEPAGE:p.234 +Ragathiel NAMEISPI:YES DOMAINS:Destruction,Good,Law,Nobility|PREALIGN:LG,LN,NG DESC:Empyreal lord of chivalry, duty, vengeance DEITYWEAP:Sword (Bastard) ALIGN:LG PANTHEON:Empyreal Lords SOURCEPAGE:p.234 +Sinashakti NAMEISPI:YES DOMAINS:Chaos,Good,Luck,Travel|PREALIGN:NG,CG,CN DESC:Empyreal lord of journeys, joy, messengers DEITYWEAP:Shortbow ALIGN:CG PANTHEON:Empyreal Lords SOURCEPAGE:p.234 +Valani NAMEISPI:YES DOMAINS:Chaos,Earth,Good,Weather|PREALIGN:NG,CG,CN DESC:Empyreal lord of change, growth, primality DEITYWEAP:Club ALIGN:CG PANTHEON:Empyreal Lords SOURCEPAGE:p.234 + +###Block: Horsemen +# Deity Name Product Identity? Domains Desciption of Deity/Title Deity Weapon Alignment Pantheon Source Page +Apollyon NAMEISPI:YES DOMAINS:Air,Darkness,Destruction,Evil|PREALIGN:TN,LE,NE,CE DESC:Horsemen of Pestilence DEITYWEAP:Scythe ALIGN:NE PANTHEON:Horsemen SOURCEPAGE:p.234 +Charon NAMEISPI:YES DOMAINS:Death,Evil,Knowledge,Water|PREALIGN:TN,LE,NE,CE DESC:Horsemen of Death DEITYWEAP:Quarterstaff ALIGN:NE PANTHEON:Horsemen SOURCEPAGE:p.234 +Szuriel NAMEISPI:YES DOMAINS:Evil,Fire,Strength,War|PREALIGN:TN,LE,NE,CE DESC:Horsemen of War DEITYWEAP:Greatsword ALIGN:NE PANTHEON:Horsemen SOURCEPAGE:p.234 +Trelmarixian NAMEISPI:YES DOMAINS:Earth,Evil,Madness,Weather|PREALIGN:TN,LE,NE,CE DESC:Horsemen of Famine DEITYWEAP:Gauntlet (Spiked) ALIGN:NE PANTHEON:Horsemen SOURCEPAGE:p.234 + +###Block: Fallen, False, and Forgotten Gods +# Deity Name Product Identity? Domains Deity Weapon Alignment Pantheon Source Page +Aroden NAMEISPI:YES PANTHEON:Dead Gods SOURCEPAGE:p.235 +Great Old Ones NAMEISPI:YES DOMAINS:Chaos,Knowledge,Madness,Rune,Void|PREALIGN:CG,TN,CN,CE DEITYWEAP:Dagger ALIGN:CN PANTHEON:Forgotten Gods SOURCEPAGE:p.235 +Lissala NAMEISPI:YES DOMAINS:Evil,Knowledge,Law,Nobility,Rune|PREALIGN:LN,LE,NE DEITYWEAP:Whip ALIGN:LE PANTHEON:Forgotten Gods SOURCEPAGE:p.235 +The Peacock Spirit NAMEISPI:YES PANTHEON:Dead Gods SOURCEPAGE:p.235 +Razmir NAMEISPI:YES PANTHEON:False Gods SOURCEPAGE:p.235 +Ydersius NAMEISPI:YES DOMAINS:Chaos,Evil,Nobility,Scalykind,War|PREALIGN:NE,CN,CE DEITYWEAP:Dagger ALIGN:CE PANTHEON:Forgotten Gods SOURCEPAGE:p.235 + +# +# End +# Copied: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_domains.lst (from rev 14863, Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/pf_iswg_domains.lst) =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_domains.lst (rev 0) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_domains.lst 2011-04-25 13:18:45 UTC (rev 14864) @@ -0,0 +1,11 @@ +# CVS $Revision: 14380 $ $Author: amaitland $ -- Thu Apr 7 16:03:52 2011 -- reformated by prettylst.pl v1.39 (build 11455) +SOURCELONG:Inner Sea World Guide SOURCESHORT:ISWG SOURCEWEB:http://paizo.com/store/games/roleplayingGames/p/pathfinderRPG/paizo/pathfinderChronicles/v5748btpy8ief SOURCEDATE:2011-03 +# Original Entry by: Stefan Radermacher + +# Domain Name Ability Define Modify VAR Source Page List of Domain Spells by Level +Scalykind ABILITY:Special Ability|AUTOMATIC|Venomous Stare ~ Scalykind Domain ABILITY:Special Ability|AUTOMATIC|Serpent Companion ~ Scalykind Domain|PREVARGTEQ:DomainScalykindLVL,4 DEFINE:DomainScalykindLVL|0 DEFINE:DomainScalykindDC|0 DEFINE:DomainScalykindTimes|0 BONUS:VAR|DomainScalykindLVL|DomainLVL BONUS:VAR|DomainScalykindDC|10+(DomainScalykindLVL/2)+CHA BONUS:VAR|DomainScalykindTimes|DomainPowerTimes SOURCEPAGE:p.216 SPELLLEVEL:DOMAIN|Scalykind=1|Magic Fang|Scalykind=2|Animal Trance|Scalykind=3|Magic Fang (Greater)|Scalykind=4|Poison|Scalykind=5|Animal Growth (Reptiles Only)|Scalykind=6|Eyebite|Scalykind=7|Creeping Doom|Scalykind=8|Animal Shapes (Reptiles Only)|Scalykind=9|Shapechange +Void ABILITY:Special Ability|AUTOMATIC|Guarded Mind ~ Void Domain ABILITY:Special Ability|AUTOMATIC|Part the Veil ~ Void Domain|PREVARGTEQ:DomainVoidLVL,8 DEFINE:DomainVoidLVL|0 DEFINE:DomainVoidDC|0 DEFINE:DomainVoidTimes|0 BONUS:VAR|DomainVoidLVL|DomainLVL BONUS:VAR|DomainVoidDC|10+(DomainVoidLVL/2)+CHA BONUS:VAR|DomainVoidTimes|DomainPowerTimes SOURCEPAGE:p.217 SPELLLEVEL:DOMAIN|Void=1|Feather Fall|Void=2|Levitate|Void=3|Fly|Void=4|Planar Binding (Lesser)|Void=5|Overland Flight|Void=6|Planar Binding|Void=7|Reverse Gravity|Void=8|Planar Binding (Greater)|Void=9|Interplanetary Teleport + +# +# End +# Copied: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_equipment.lst (from rev 14863, Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/pf_iswg_equipment.lst) =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_equipment.lst (rev 0) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_equipment.lst 2011-04-25 13:18:45 UTC (rev 14864) @@ -0,0 +1,69 @@ +# CVS $Revision: 14380 $ $Author: amaitland $ -- Mon Apr 11 14:28:44 2011 -- reformated by prettylst.pl v1.39 (build 11455) +SOURCELONG:Inner Sea World Guide SOURCESHORT:ISWG SOURCEWEB:http://paizo.com/store/games/roleplayingGames/p/pathfinderRPG/paizo/pathfinderChronicles/v5748btpy8ief SOURCEDATE:2011-03 +# Original Entry by: Stefan Radermacher + +###Block: Martial Weapons +#------light--------- +# Equipment Name Required Weapon Proficiency Type Cost Weight Critical Hit Multiplier Critical Hit Range Damage Modifier Wield Category Reach Multiplier Size Source Page +Dogslicer PROFICIENCY:WEAPON|Dogslicer TYPE:Weapon.Melee.Light.Finesseable.Martial.Standard.Slashing COST:8 WT:1 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d6 EQMOD:STEEL WIELD:Light SIZE:M SOURCEPAGE:p.290 +War Razor PROFICIENCY:WEAPON|War Razor TYPE:Weapon.Melee.Light.Finesseable.Martial.Standard.Slashing COST:8 WT:1 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d4 EQMOD:STEEL WIELD:Light SIZE:M SOURCEPAGE:p.290 +#-----one handed ------- +Klar (as weapon) PROFICIENCY:WEAPON|Klar TYPE:Weapon.Melee.OneHanded.Martial.Standard.Slashing COST:12 WT:6 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 EQMOD:STEEL WIELD:OneHanded SIZE:M SOURCEPAGE:p.290 +#-----two handed ------- +Earth Breaker PROFICIENCY:WEAPON|Earth Breaker TYPE:Weapon.Melee.TwoHanded.Martial.Standard.Bludgeoning COST:40 WT:14 CRITMULT:x3 CRITRANGE:1 DAMAGE:2d6 EQMOD:STEEL WIELD:TwoHanded SIZE:M SOURCEPAGE:p.290 +Horsechopper PROFICIENCY:WEAPON|Horsechopper TYPE:Weapon.Melee.TwoHanded.Martial.Piercing.Slashing COST:10 WT:12 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d10 EQMOD:STEEL.TRIP WIELD:TwoHanded REACHMULT:2 SIZE:M SOURCEPAGE:p.290 +Ogre Hook PROFICIENCY:WEAPON|Ogre Hook TYPE:Weapon.Melee.TwoHanded.Martial.Standard.Piercing COST:24 WT:10 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d10 EQMOD:STEEL.TRIP WIELD:TwoHanded SIZE:M SOURCEPAGE:p.290 + +###Block: Exotic Weapons +#-----one handed ------- +# Equipment Name Required Weapon Proficiency Type Cost Weight Critical Hit Multiplier Critical Hit Range Damage Modifier Wield Category Range Size Source Page +Aldori Dueling Sword PROFICIENCY:WEAPON|Aldori Dueling Sword TYPE:Weapon.Melee.OneHanded.Exotic.Standard.Slashing COST:20 WT:3 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d8 EQMOD:STEEL WIELD:OneHanded SIZE:M SOURCEPAGE:p.290 +Sawtooth Sabre PROFICIENCY:WEAPON|Sawtooth Sabre TYPE:Weapon.Melee.OneHanded.Exotic.Standard.Slashing COST:35 WT:2 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d8 EQMOD:STEEL WIELD:OneHanded SIZE:M +Urumi PROFICIENCY:WEAPON|Urumi TYPE:Weapon.Melee.OneHanded.Exotic.Standard.Slashing COST:30 WT:6 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d8 EQMOD:STEEL WIELD:OneHanded SIZE:M SOURCEPAGE:p.290 +#-----two handed ------- +Bladed Scarf PROFICIENCY:WEAPON|Bladed Scarf TYPE:Weapon.Melee.TwoHanded.Exotic.Finesseable.Standard.Slashing COST:12 WT:2 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 EQMOD:CLOTH.DISARM.TRIP WIELD:TwoHanded SIZE:M SOURCEPAGE:p.290 +#-----ranged------------ +Bolas (Shoanti) OUTPUTNAME:Bolas ,[NAME] PROFICIENCY:WEAPON|Bolas TYPE:Weapon.Ranged.Thrown.Exotic.Standard.Bludgeoning.Piercing COST:15 WT:2 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d4 EQMOD:LEATHER.TRIP RANGE:10 SOURCEPAGE:p.290 + +###Block: Armor +#------light--------- +# Equipment Name Required Armor Proficiency Type Cost Weight AC Penalty Check Modifier Maximum DEX Bonus Source Page % of Spell Failure Combat bonus +Leaf Armor PROFICIENCY:ARMOR|Leaf Armor TYPE:Armor.Light.Suit.Standard.Nonmetal COST:500 WT:20 ACCHECK:0 EQMOD:LEAF EQMOD:MWORKA MAXDEX:5 SOURCEPAGE:p.291 SPELLFAILURE:15 BONUS:COMBAT|AC|3|TYPE=Armor +#------heavy--------- +Field Plate PROFICIENCY:ARMOR|Full Plate TYPE:Armor.Heavy.Suit.Standard COST:1200 WT:50 ACCHECK:-5 EQMOD:STEEL MAXDEX:1 SOURCEPAGE:p.291 SPELLFAILURE:35 BONUS:COMBAT|AC|7|TYPE=Armor +Hellknight Plate PROFICIENCY:ARMOR|Full Plate TYPE:Armor.Heavy.Suit.Standard COST:2000 WT:50 ACCHECK:-5 EQMOD:STEEL EQMOD:MWORKA MAXDEX:1 SOURCEPAGE:p.291 SPELLFAILURE:35 BONUS:COMBAT|AC|9|TYPE=Armor +Stoneplate PROFICIENCY:ARMOR|Full Plate TYPE:Armor.Heavy.Suit.Standard COST:1800 WT:75 ACCHECK:-6 EQMOD:STONE MAXDEX:1 SOURCEPAGE:p.291 SPELLFAILURE:35 BONUS:COMBAT|AC|9|TYPE=Armor + +###Block: Shields +# Equipment Name Required Shield Proficiency Type Cost Weight AC Penalty Check Source Page % of Spell Failure Combat bonus +Klar (as Shield) PROFICIENCY:SHIELD|Shield (Light) TYPE:Shield.Light.Standard COST:12 WT:6 ACCHECK:-1 SOURCEPAGE:p.290 SPELLFAILURE:5 BONUS:COMBAT|AC|1|TYPE=Shield + +###Block: Firearms +#-----one handed ------- +# Equipment Name Required Weapon Proficiency Type Contains Cost Weight Slot Needed Critical Hit Multiplier Critical Hit Range Fumble Range Damage Modifier Wield Category Range Source Page +Pepperbox PROFICIENCY:WEAPON|Firearms TYPE:Weapon.Ranged.OneHanded.Exotic.Standard.Bludgeoning.Piercing.Container.Projectile.Firearm CONTAINS:1|Firearm Bullet=1 COST:3000 WT:5 CRITMULT:x4 CRITRANGE:1 FUMBLERANGE:1-2 DAMAGE:1d8 EQMOD:STEEL RANGE:20 SOURCEPAGE:p.292 +Pistol PROFICIENCY:WEAPON|Firearms TYPE:Weapon.Ranged.OneHanded.Exotic.Standard.Bludgeoning.Piercing.Container.Projectile.Firearm CONTAINS:1|Firearm Bullet=1 COST:1000 WT:4 CRITMULT:x4 CRITRANGE:1 FUMBLERANGE:1 DAMAGE:1d8 EQMOD:STEEL RANGE:20 SOURCEPAGE:p.292 +#-----two handed ------- +Musket PROFICIENCY:WEAPON|Firearms TYPE:Weapon.Ranged.TwoHanded.Exotic.Standard.Bludgeoning.Piercing.Container.Projectile.Firearm CONTAINS:1|Firearm Bullet=1 COST:1500 WT:9 SLOTS:2 CRITMULT:x4 CRITRANGE:1 FUMBLERANGE:1-2 DAMAGE:1d12 EQMOD:STEEL WIELD:TwoHanded RANGE:40 SOURCEPAGE:p.292 +#-----siege------------- +Cannon PROFICIENCY:WEAPON|Firearms TYPE:Weapon.Ranged.Siege.Exotic.Standard.Bludgeoning.Piercing.Container.Projectile.Firearm CONTAINS:1|Cannon Ball=1 COST:6000 WT:3000 CRITMULT:x4 CRITRANGE:1 FUMBLERANGE:1 DAMAGE:6d6 EQMOD:STEEL RANGE:100 SOURCEPAGE:p.292 + +###Block: Ammunition +# Equipment Name Output Name Type Cost Weight Base Quantity Modifier Requires Modification? Source Page +Black Powder (Dose) OUTPUTNAME:Black Powder, [NAME] TYPE:Ammunition.Standard.BlackPowder COST:10 WT:0 BASEQTY:1 SOURCEPAGE:p.292 +Black Powder (Keg) OUTPUTNAME:Black Powder, [NAME] TYPE:Ammunition.Standard.BlackPowder COST:1000 WT:5 BASEQTY:100 SOURCEPAGE:p.292 +Cannon Ball TYPE:Ammunition.Standard.Bullet COST:1 WT:25 BASEQTY:1 EQMOD:STEEL MODS:YES SOURCEPAGE:p.8 +Firearm Bullet TYPE:Ammunition.Standard.Bullet COST:1 WT:0 BASEQTY:1 EQMOD:STEEL MODS:YES SOURCEPAGE:p.8 + +####Block: Gear +Flag TYPE:Goods COST:10 WT:3 SOURCEPAGE:p.293 +Harrow Deck TYPE:Goods COST:100 WT:0 SOURCEPAGE:p.293 +Heatstone TYPE:Goods.Alchemical.Consumable COST:20 WT:1 SOURCEPAGE:p.293 +Pathfinder Chronicle TYPE:Goods.Book COST:50 WT:1 SOURCEPAGE:p.293 +Perfume (Common) OUTPUTNAME:Perfume, [NAME] TYPE:Goods.Consumable COST:1 WT:0 SOURCEPAGE:p.293 +Perfume (Exotic) OUTPUTNAME:Perfume, [NAME] TYPE:Goods.Consumable COST:100 WT:0 SOURCEPAGE:p.293 + +###Block: Drugs +# Equipment Name Output Name Type Cost Weight Source Page Special Property +Drug (Tears of Razmir) OUTPUTNAME:[NAME] TYPE:Goods.Poison.Consumable COST:25 WT:0 SOURCEPAGE:p.293 SPROP:Ingested; Addiction major, Fort DC 18; Effect 1 hour, +2 alchemical bonus to Constitution, -2 penalty on Wisdom-based skill checks; Damage 1d2 Con damage + Copied: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_equipmods_base.lst (from rev 14863, Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/pf_iswg_equipmods_base.lst) =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_equipmods_base.lst (rev 0) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_equipmods_base.lst 2011-04-25 13:18:45 UTC (rev 14864) @@ -0,0 +1,12 @@ +# CVS $Revision: 14380 $ $Author: amaitland $ -- Fri Apr 22 12:22:44 2011 -- reformated by prettylst.pl v1.39 (build 11455) +SOURCELONG:Inner Sea World Guide SOURCESHORT:ISWG SOURCEWEB:http://paizo.com/store/games/roleplayingGames/p/pathfinderRPG/paizo/pathfinderChronicles/v5748btpy8ief SOURCEDATE:2011-03 +# Pathfinder RPG Entry by: Stefan Radermacher + +###Block: Base Materials +# Modifier Name Unique Key Naming Option Type Cost Visible Prohibited Type +Leaf KEY:LEAF NAMEOPT:NORMAL TYPE:BaseMaterial.Mundane.Ammunition.Armor.Shield.Weapon.Instruments.Tools.Goods COST:0 VISIBLE:QUALIFY !PRETYPE:1,EQMODTYPE=Mundane !PRETYPE:1,Metal,Wooden +Stone KEY:STONE NAMEOPT:NORMAL TYPE:BaseMaterial.Mundane.Ammunition.Armor.Shield.Weapon.Instruments.Tools.Goods COST:0 VISIBLE:QUALIFY !PRETYPE:1,EQMODTYPE=Mundane !PRETYPE:1,Metal,Wooden + +# +# End +# Copied: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_feats.lst (from rev 14863, Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/pf_iswg_feats.lst) =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_feats.lst (rev 0) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_feats.lst 2011-04-25 13:18:45 UTC (rev 14864) @@ -0,0 +1,49 @@ +# CVS $Revision: 14380 $ $Author: amaitland $ -- Mon Apr 11 13:07:22 2011 -- reformated by prettylst.pl v1.39 (build 11455) +SOURCELONG:Inner Sea World Guide SOURCESHORT:ISWG SOURCEWEB:http://paizo.com/store/games/roleplayingGames/p/pathfinderRPG/paizo/pathfinderChronicles/v5748btpy8ief SOURCEDATE:2011-03 +# Original Entry by: Stefan Radermacher + +# TODO: Add benefits and implement bonuses + +# Feat Name Type Required Ability Required AL Required Deity Required Feat Multiple Requirements Required Skill Required Casting Type Required Spell School Required Stat Var. Must Be Grater Req. Weapond Prof. Innate Spells Description Stackable? Multiple? Choose Caster level Save checks bonus Combat bonus Add to base move Bonus to skill Modify VAR Source Page Description of the Benefits +Aldori Dueling Mastery TYPE:Combat PREFEAT:4,Exotic Weapon Proficiency (Aldori Dueling Sword),Quick Draw,Weapon Finesse,Weapon Focus (Aldori Dueling Sword) DESC:You have mastered the grueling fighting style perfected by the Aldori Swordlords. SOURCEPAGE:p.284 +Altitude Affinity TYPE:General PREFEAT:1,Endurance DESC:You have hardened your body against the grueling rigors of surviving at high altitudes. SOURCEPAGE:p.284 +Andoren Falconry TYPE:General PREFEAT:1,Animal Affinity PRESTAT:1,CHA=13 PREVARGT:CompLevel,0 DESC:You know the secret Andoren arts of falconry developed by the Novotnian family of Darkmoon Vale. SOURCEPAGE:p.284 +Arcane Vandetta TYPE:General PRESKILL:1,Spellcraft=1 DESC:The mistreatment of your people by an arcane society (such as Numeria's Technic League or the White Witches of Irrisen) has made you particularly eager to inflict harm on those who use arcane magic. SOURCEPAGE:p.284 +Careful Speaker TYPE:General PRESTAT:1,WIS=13 DESC:The paranoid terror that comes from living in a region with a dangerous government (such as Cheliax or Galt) has made you unusually aware of what you say. SOURCEPAGE:p.284 +Cypher Magic TYPE:General PREFEAT:1,Scribe Scroll PRESTAT:1,INT=15 DESC:Your intimacy with runes and the mysteries of ancient arcana has taught you secret ways to draw greater power from magical writings. These unusual methods were initially devised by the Cyphermages of Riddleport, but they have since spread far and wide through the Inner Sea region. SOURCEPAGE:p.284 +Cypher Script TYPE:General PRESKILL:3,Knowledge (Arcana)=1,Linguistics=1,Spellcraft=1 DESC:Through researching lengthy, ancient, arcane scripts, you have discovered a more efficient method of recording spells. As with the Cypher Magic feat, Cypher Script was originally developed by the Cyphermages of Riddleport, but has been spreading through the Inner Sea region recently. SOURCEPAGE:p.284 +Demon Hunter TYPE:Combat PRESKILL:1,Knowledge (Planes)=6 DESC:You are well-versed in demonic lore. SOURCEPAGE:p.286 +Dervish Dance TYPE:Combat PREFEAT:1,Weapon Finesse PRESKILL:1,Perform (Dance)=2 PRESTAT:1,DEX=13 PREWEAPONPROF:1,Scimitar DESC:You have learned to turn your speed into power, even with a heavier blade. SOURCEPAGE:p.286 +Desert Dweller TYPE:General PRESKILL:1,Survival=1 PRESTAT:1,CON=13 DESC:Your time spent living in merciless deserts has granted you resistance to extreme heat, starvation, and thirst. SOURCEPAGE:p.286 +Desperate Battler TYPE:Combat DESC:Your experiences fighting against numerous foes that have already overwhelmed your all... [truncated message content] |
From: <elr...@us...> - 2011-06-01 19:33:52
|
Revision: 15075 http://pcgen.svn.sourceforge.net/pcgen/?rev=15075&view=rev Author: elrotheonk Date: 2011-06-01 19:33:44 +0000 (Wed, 01 Jun 2011) Log Message: ----------- Commented out content in ISWG that duplicates (dependent) PFCR data Issue#: DATA-299 Modified Paths: -------------- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_deities.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_feats.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_languages.lst Modified: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_deities.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_deities.lst 2011-06-01 00:38:20 UTC (rev 15074) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_deities.lst 2011-06-01 19:33:44 UTC (rev 15075) @@ -4,26 +4,27 @@ ###Block: Core Deities # Deity Name Product Identity? Domains Desciption of Deity/Title Deity Weapon Alignment Pantheon Source Page -Abadar NAMEISPI:YES DOMAINS:Earth,Law,Nobility,Protection,Travel|PREALIGN:LG,LN,NG,TN DESC:God of cities, wealth, merchants, law DEITYWEAP:Crossbow (Light) ALIGN:LN PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.218 -Asmodeus NAMEISPI:YES DOMAINS:Evil,Fire,Law,Magic,Trickery|PREALIGN:LN,LE,NE DESC:God of tyranny, slavery, pride, contracts DEITYWEAP:Mace (Heavy)|Mace (Light) ALIGN:LE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.218 -Calistria NAMEISPI:YES DOMAINS:Chaos,Charm,Knowledge,Luck,Trickery|PREALIGN:CG,TN,CN,CE DESC:Goddess of trickery, lust, revenge DEITYWEAP:Whip ALIGN:CN PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.219 -Cayden Cailean NAMEISPI:YES DOMAINS:Chaos,Charm,Good,Strength,Travel|PREALIGN:NG,CG,CN DESC:God of freedom, wine, bravery DEITYWEAP:Rapier ALIGN:CG PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.219 -Desna NAMEISPI:YES DOMAINS:Chaos,Good,Liberation,Luck,Travel|PREALIGN:NG,CG,CN DESC:Goddess of dreams, stars, travelers, luck DEITYWEAP:Starknife ALIGN:CG PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.220 -Erastil NAMEISPI:YES DOMAINS:Animal,Community,Good,Law,Plant|PREALIGN:LG,LN,NG DESC:God of farming, hunting, trade, family DEITYWEAP:Longbow ALIGN:LG PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.220 -Gorum NAMEISPI:YES DOMAINS:Chaos,Destruction,Glory,Strength,War|PREALIGN:CG,TN,CN,CE DESC:God of strength, battle, weapons DEITYWEAP:Greatsword ALIGN:CN PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.221 -Gozreh NAMEISPI:YES DOMAINS:Air,Animal,Plant,Water,Weather|PREALIGN:LN,NG,TN,NE,CN DESC:God of nature, weather, the sea DEITYWEAP:Trident ALIGN:TN PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.221 -Iomedae NAMEISPI:YES DOMAINS:Glory,Good,Law,Sun,War|PREALIGN:LG,LN,NG DESC:Goddess of valor, rulership, justice, honor DEITYWEAP:Longsword ALIGN:LG PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.222 -Irori NAMEISPI:YES DOMAINS:Healing,Knowledge,Law,Rune,Strength|PREALIGN:LG,LN,TN,NG DESC:God of history, knowledge, self-perfection DEITYWEAP:Unarmed Strike ALIGN:LN PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.222 -Lamashtu NAMEISPI:YES DOMAINS:Chaos,Evil,Madness,Strength,Trickery|PREALIGN:NE,CN,CE DESC:Goddess of madness, monsters, nightmares DEITYWEAP:Falchion ALIGN:CE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.223 -Nethys NAMEISPI:YES DOMAINS:Destruction,Knowledge,Magic,Protection,Rune|PREALIGN:LN,NG,TN,NE,CN DESC:God of magic DEITYWEAP:Quarterstaff ALIGN:TN PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.223 -Norgorber NAMEISPI:YES DOMAINS:Charm,Death,Evil,Knowledge,Trickery|PREALIGN:TN,LE,NE,CE DESC:God of greed, secrets, poison, murder DEITYWEAP:Sword (Short) ALIGN:NE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.224 -Pharasma NAMEISPI:YES DOMAINS:Death,Healing,Knowledge,Repose,Water|PREALIGN:LN,NG,TN,NE,CN DESC:Goddess of fate, death, prophecy, birth DEITYWEAP:Dagger ALIGN:TN PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.224 -Rovagug NAMEISPI:YES DOMAINS:Chaos,Destruction,Evil,War,Weather|PREALIGN:NE,CN,CE DESC:God of wrath, disaster, destruction DEITYWEAP:Greataxe ALIGN:CE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.225 -Sarenrae NAMEISPI:YES DOMAINS:Fire,Glory,Good,Healing,Sun|PREALIGN:LG,NG,CG,TN DESC:Goddess of the sun, redemption, honesty, healing DEITYWEAP:Scimitar ALIGN:NG PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.225 -Shelyn NAMEISPI:YES DOMAINS:Air,Charm,Good,Luck,Protection|PREALIGN:LG,NG,CG,TN DESC:Goddess of beauty, art, love, music DEITYWEAP:Glaive ALIGN:NG PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.226 -Torag NAMEISPI:YES DOMAINS:Artifice,Earth,Good,Law,Protection|PREALIGN:LG,LN,NG DESC:God of the forge, protection, strategy DEITYWEAP:Warhammer ALIGN:LG PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.226 -Urgathoa NAMEISPI:YES DOMAINS:Death,Evil,Magic,Strength,War|PREALIGN:TN,LE,NE,CE DESC:Goddess of gluttony, disease, undeath DEITYWEAP:Scythe ALIGN:NE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.227 -Zon-Kuthon NAMEISPI:YES DOMAINS:Darkness,Death,Destruction,Evil,Law|PREALIGN:LN,LE,NE DESC:God of envy, pain, darkness, loss DEITYWEAP:Chain (Spiked) ALIGN:LE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.227 +# elro - Commenting out as these duplicate with content in PFCR (which this set depends on) +#Abadar NAMEISPI:YES DOMAINS:Earth,Law,Nobility,Protection,Travel|PREALIGN:LG,LN,NG,TN DESC:God of cities, wealth, merchants, law DEITYWEAP:Crossbow (Light) ALIGN:LN PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.218 +#Asmodeus NAMEISPI:YES DOMAINS:Evil,Fire,Law,Magic,Trickery|PREALIGN:LN,LE,NE DESC:God of tyranny, slavery, pride, contracts DEITYWEAP:Mace (Heavy)|Mace (Light) ALIGN:LE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.218 +#Calistria NAMEISPI:YES DOMAINS:Chaos,Charm,Knowledge,Luck,Trickery|PREALIGN:CG,TN,CN,CE DESC:Goddess of trickery, lust, revenge DEITYWEAP:Whip ALIGN:CN PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.219 +#Cayden Cailean NAMEISPI:YES DOMAINS:Chaos,Charm,Good,Strength,Travel|PREALIGN:NG,CG,CN DESC:God of freedom, wine, bravery DEITYWEAP:Rapier ALIGN:CG PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.219 +#Desna NAMEISPI:YES DOMAINS:Chaos,Good,Liberation,Luck,Travel|PREALIGN:NG,CG,CN DESC:Goddess of dreams, stars, travelers, luck DEITYWEAP:Starknife ALIGN:CG PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.220 +#Erastil NAMEISPI:YES DOMAINS:Animal,Community,Good,Law,Plant|PREALIGN:LG,LN,NG DESC:God of farming, hunting, trade, family DEITYWEAP:Longbow ALIGN:LG PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.220 +#Gorum NAMEISPI:YES DOMAINS:Chaos,Destruction,Glory,Strength,War|PREALIGN:CG,TN,CN,CE DESC:God of strength, battle, weapons DEITYWEAP:Greatsword ALIGN:CN PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.221 +#Gozreh NAMEISPI:YES DOMAINS:Air,Animal,Plant,Water,Weather|PREALIGN:LN,NG,TN,NE,CN DESC:God of nature, weather, the sea DEITYWEAP:Trident ALIGN:TN PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.221 +#Iomedae NAMEISPI:YES DOMAINS:Glory,Good,Law,Sun,War|PREALIGN:LG,LN,NG DESC:Goddess of valor, rulership, justice, honor DEITYWEAP:Longsword ALIGN:LG PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.222 +#Irori NAMEISPI:YES DOMAINS:Healing,Knowledge,Law,Rune,Strength|PREALIGN:LG,LN,TN,NG DESC:God of history, knowledge, self-perfection DEITYWEAP:Unarmed Strike ALIGN:LN PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.222 +#Lamashtu NAMEISPI:YES DOMAINS:Chaos,Evil,Madness,Strength,Trickery|PREALIGN:NE,CN,CE DESC:Goddess of madness, monsters, nightmares DEITYWEAP:Falchion ALIGN:CE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.223 +#Nethys NAMEISPI:YES DOMAINS:Destruction,Knowledge,Magic,Protection,Rune|PREALIGN:LN,NG,TN,NE,CN DESC:God of magic DEITYWEAP:Quarterstaff ALIGN:TN PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.223 +#Norgorber NAMEISPI:YES DOMAINS:Charm,Death,Evil,Knowledge,Trickery|PREALIGN:TN,LE,NE,CE DESC:God of greed, secrets, poison, murder DEITYWEAP:Sword (Short) ALIGN:NE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.224 +#Pharasma NAMEISPI:YES DOMAINS:Death,Healing,Knowledge,Repose,Water|PREALIGN:LN,NG,TN,NE,CN DESC:Goddess of fate, death, prophecy, birth DEITYWEAP:Dagger ALIGN:TN PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.224 +#Rovagug NAMEISPI:YES DOMAINS:Chaos,Destruction,Evil,War,Weather|PREALIGN:NE,CN,CE DESC:God of wrath, disaster, destruction DEITYWEAP:Greataxe ALIGN:CE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.225 +#Sarenrae NAMEISPI:YES DOMAINS:Fire,Glory,Good,Healing,Sun|PREALIGN:LG,NG,CG,TN DESC:Goddess of the sun, redemption, honesty, healing DEITYWEAP:Scimitar ALIGN:NG PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.225 +#Shelyn NAMEISPI:YES DOMAINS:Air,Charm,Good,Luck,Protection|PREALIGN:LG,NG,CG,TN DESC:Goddess of beauty, art, love, music DEITYWEAP:Glaive ALIGN:NG PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.226 +#Torag NAMEISPI:YES DOMAINS:Artifice,Earth,Good,Law,Protection|PREALIGN:LG,LN,NG DESC:God of the forge, protection, strategy DEITYWEAP:Warhammer ALIGN:LG PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.226 +#Urgathoa NAMEISPI:YES DOMAINS:Death,Evil,Magic,Strength,War|PREALIGN:TN,LE,NE,CE DESC:Goddess of gluttony, disease, undeath DEITYWEAP:Scythe ALIGN:NE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.227 +#Zon-Kuthon NAMEISPI:YES DOMAINS:Darkness,Death,Destruction,Evil,Law|PREALIGN:LN,LE,NE DESC:God of envy, pain, darkness, loss DEITYWEAP:Chain (Spiked) ALIGN:LE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.227 ###Block: Other Deities # Deity Name Product Identity? Domains Desciption of Deity/Title Deity Weapon Alignment Pantheon Source Page Modified: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_feats.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_feats.lst 2011-06-01 00:38:20 UTC (rev 15074) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_feats.lst 2011-06-01 19:33:44 UTC (rev 15075) @@ -30,7 +30,8 @@ Hermean Blood TYPE:General PREMULT:1,[PREFEAT:1,Hermean Blood],[PRELEVELMAX:1] DESC:You are the descendant of someone recruited to Hermea or the bastard result of a Hermean's illicit pairing with someone foreign to that land. SOURCEPAGE:p.287 Necromantic Affinity TYPE:General PRESTAT:1,CON=15 DESC:Long exposure to necromantic energies has granted you a small measure of resistance against them. SOURCEPAGE:p.287 Noble Scion TYPE:General PREMULT:1,[PREFEAT:1,Noble Scion],[PRELEVELMAX:1] PRESTAT:1,CHA=13 DESC:You are a member of a proud noble family, whether or not you remain in good standing with your family. SOURCEPAGE:p.288 -Rapid Reload TYPE:Combat PREWEAPONPROF:1,TYPE.Crossbow,TYPE.Firearm DESC:You can reload your chosen type of weapon quickly. MULT:YES CHOOSE:WEAPONPROFS|TYPE.Crossbow|TYPE.Firearm SOURCEPAGE:p.288 BENEFIT:The time required for you to reload your chosen type of crossbow is reduced to a free action (for a hand or light crossbow), a move action (for a heavy crossbow or one-handed firearm), or a standard action (for a two-handed firearm). Reloading a crossbow or firearm still provokes an attack of opportunity. If you have selected this feat for hand crossbow or light crossbow, you may fire that weapon as many times in a full-attack action as you could attack if you were using a bow. +# elro - Commenting out as this duplicates with content in PFCR (which this set depends on) +#Rapid Reload TYPE:Combat PREWEAPONPROF:1,TYPE.Crossbow,TYPE.Firearm DESC:You can reload your chosen type of weapon quickly. MULT:YES CHOOSE:WEAPONPROFS|TYPE.Crossbow|TYPE.Firearm SOURCEPAGE:p.288 BENEFIT:The time required for you to reload your chosen type of crossbow is reduced to a free action (for a hand or light crossbow), a move action (for a heavy crossbow or one-handed firearm), or a standard action (for a two-handed firearm). Reloading a crossbow or firearm still provokes an attack of opportunity. If you have selected this feat for hand crossbow or light crossbow, you may fire that weapon as many times in a full-attack action as you could attack if you were using a bow. Rugged Northerner TYPE:General PRESKILL:1,Survival=1 PRESTAT:1,CON=13 DESC:You live a hard life in a cold climate and gain some benefit from it. SOURCEPAGE:p.288 Scholar TYPE:General DESC:You have graduated from one of the many colleges, universities, and specialty schools of higher learning scattered throughout the Inner Sea region. SOURCEPAGE:p.288 Secret Signs TYPE:General PRESTAT:1,INT=13 DESC:You are particularly adept at communicating with others via innuendo, gestures, and secret hand signs. SOURCEPAGE:p.288 Modified: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_languages.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_languages.lst 2011-06-01 00:38:20 UTC (rev 15074) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_languages.lst 2011-06-01 19:33:44 UTC (rev 15075) @@ -18,7 +18,8 @@ # Language Type Source Page Ancient Osiriani TYPE:Read.Written SOURCEPAGE:p.251 Azlanti TYPE:Read.Written SOURCEPAGE:p.251 -Cyclops TYPE:Read.Written SOURCEPAGE:p.251 +# elro - Commenting out as this duplicates with content in PFCR (which this set depends on) +# Cyclops TYPE:Read.Written SOURCEPAGE:p.251 Jistka TYPE:Read.Written SOURCEPAGE:p.251 Tekritanin TYPE:Read.Written SOURCEPAGE:p.251 Thassionian TYPE:Read.Written SOURCEPAGE:p.251 This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <gjo...@us...> - 2011-08-26 19:38:43
|
Revision: 15337 http://pcgen.svn.sourceforge.net/pcgen/?rev=15337&view=rev Author: gjorbjond Date: 2011-08-26 19:38:36 +0000 (Fri, 26 Aug 2011) Log Message: ----------- Harrower prc added. Modified Paths: -------------- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide.pcc Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilities_class.lst Added Paths: ----------- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_classes.lst Modified: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide.pcc =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide.pcc 2011-08-26 13:33:53 UTC (rev 15336) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide.pcc 2011-08-26 19:38:36 UTC (rev 15337) @@ -61,6 +61,7 @@ ABILITY:iswg_abilities_class.lst ABILITYCATEGORY:iswg_abilitycategories.lst ARMORPROF:iswg_profs_armor.lst +CLASS:iswg_classes.lst DEITY:iswg_deities.lst DOMAIN:iswg_domains.lst EQUIPMENT:iswg_equipment.lst Modified: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilities_class.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilities_class.lst 2011-08-26 13:33:53 UTC (rev 15336) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilities_class.lst 2011-08-26 19:38:36 UTC (rev 15337) @@ -11,6 +11,20 @@ Guarded Mind KEY:Guarded Mind ~ Void Domain CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DomainPower.SaveBonus DESC:You gain a +2 insight bonus on saving throws against all mind-affecting effects. SOURCEPAGE:p.217 ASPECT:SaveBonus|+2 insight vs. mind-affecting effects Part the Veil KEY:Part the Veil ~ Void Domain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower.CheckList DESC:You can lace spells you cast with the raw madness that waits in the outer darkness. SOURCEPAGE:p.217 ASPECT:Ability Benefit|(%1/day)|DomainVoidTimes ASPECT:CheckCount|%1|DomainVoidTimes ASPECT:CheckType|Uses per Day BENEFIT:You can lace spells you cast with the raw madness that waits in the outer darkness. Activating this ability is a swift action that you must use as you cast a spell that targets a single creature and that allows a Will saving throw to negate or reduce the spell's primary effect. If the target fails to resist the spell, the target is also confused for a number of rounds equal to the spell's level as visions of the void cause temporary insanity. The victim can attempt a new saving throw each round to end the effect - these additional saving throws apply only to the additional confusion effect and not to the original spell effect. This is a mind-affecting effect. You can use this ability %1 times per day.|DomainVoidTimes +###Block: Harrower Abilities +# Ability Name Category of Ability Type Visible Define Innate Spells Description Source Page Aspects Description of the Benefits +Blessing of the Harrow CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:The harrower may, once per day, perform a harrowing for herself and all allies within 20 feet of her. SOURCEPAGE:p.224 BENEFIT:The harrower may, once per day, perform a harrowing for herself and all allies within 20 feet of her. This harrowing takes 10 minutes, and allies to be affected by it must remain within 20 feet for the entire time. The harrower interprets the harrowing as normal. At the conclusion of the harrowing, count up suits of cards used in the reading. This harrowing provides a bonus based upon the suit with the most cards showing. In case of a tie, choose one suit. The bonus lasts for 24 hours. The suits grant morale bonuses as follows. Strength: +1 on attack rolls; Dexterity: +1 to AC; Constitution: +1 on weapon damage rolls; Intelligence: +1 on all skills; Wisdom: +1 on all saving throws; Charisma: +1 on caster level checks. All of these bonuses are insight bonuses. +Harrow Casting CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DEFINE:HarrowCastingTimes|classlevel("Harrower") DESC:The harrower may, as she casts a spell, draw three cards from her Harrow deck. Depending on the harrower's level, the cards she draws might change the parameters of her spell or grant her some other benefit, as described in each tower ability. SOURCEPAGE:p.225 ASPECT:Ability Benefit|(%1/day)|HarrowCastingTimes BENEFIT:The harrower may, as she casts a spell, draw three cards from her Harrow deck. This adds both a somatic component (if the spell does not already have one) and a focus component to the spell, but does not add to the spell's casting time. Depending on the harrower's level, the cards she draws might change the parameters of her spell or grant her some other benefit, as described in each tower ability. The harrower gains all of the different tower abilities available to her. If she draws cards for which she has not yet gained use, those cards provide no benefit. Each card the harrower draws that are exact matches to her alignment count as two cards of the proper suit. A spell may not be affected by both Harrow casting and a metamagic feat. The harrower may use this ability %1 times per day.|HarrowCastingTimes +Tower of Intelligence CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:Whenever the harrower uses her Harrow casting ability, for each card she draws from the suit of Intelligence she gains a +1 insight bonus on caster level checks made to penetrate Spell Resistance. SOURCEPAGE:p.225 +Tower of Strength CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:Whenever the harrower uses her Harrow casting ability to augment a spell that inf licts damage to hit points, the spell deals +1 point of damage per die for each card from the suit of Strength she draws. SOURCEPAGE:p.225 +Tower of Charisma CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:Whenever the harrower uses her Harrow casting ability, for each card she draws from the suit of Charisma the save DC of the spell increases by +1. SOURCEPAGE:p.225 +Spirit Deck CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:SpiritDeckTimes|max(1,1+CHA) DESC:A harrower may, as a standard action, summon a shimmering, translucent Harrow deck that flies through the air and engulfs a target within 30 feet in a whirling cloud of knife-edged cards. SOURCEPAGE:p.225 ASPECT:Ability Benefit|(%1/day)|SpiritDeckTimes BENEFIT:A harrower may, as a standard action, summon a shimmering, translucent Harrow deck that f lies through the air and engulfs a target within 30 feet in a whirling cloud of knife-edged cards. The harrower then draws a number of Harrow cards equal to her harrower level, and the spirit deck deals damage based on the number of matches she draws. Each exact match (based on her alignment, as shown on the chart to the right) deals 5 points of damage, each partial match deals 3 points, and each non-matched card deals 1 point, and each opposite match deals 0 points. The harrower may use this ability %1 times per day.|SpiritDeckTimes +Harrower Divination CATEGORY:Special Ability VISIBLE:NO SPELLS:Innate|TIMES=1|CASTERLEVEL=(max(TL,1))|Divination,14+CHA SOURCEPAGE:p.225 +Tower of Constitution CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:Whenever the harrower uses her Harrow casting ability, for each card from the suit of Constitution, she heals 3 points of damage. SOURCEPAGE:p.225 +Tower of Dexterity CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:Whenever the harrower uses her Harrow casting ability, for each card she draws from the suit of Dexterity, she gains a +1 insight bonus on Ref lex saves and to AC until the beginning of her next turn. SOURCEPAGE:p.225 +Tower of Wisdom CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:Whenever the harrower uses her Harrow casting ability, for each card she draws from the suit of Wisdom, she increases the spell's effective caster level by +1. SOURCEPAGE:p.225 +Reading the Signs CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:Whenever a 10th-level harrower draws cards from any deck of cards, she may draw an extra card and choose one to discard. SOURCEPAGE:p.225 BENEFIT:Whenever a 10th-level harrower draws cards from any deck of cards, she may draw an extra card and choose one to discard. The harrower may not use this ability when performing a harrowing. She may use this ability at will, but she must wait 1d4 rounds between each use. + # # End # Added: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_classes.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_classes.lst (rev 0) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_classes.lst 2011-08-26 19:38:36 UTC (rev 15337) @@ -0,0 +1,18 @@ +# Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus +CLASS:Harrower HD:6 TYPE:PC.Prestige ABB:Haro MAXLEVEL:10 SOURCEPAGE:p.224 BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE +# Class Name Restricted AL Required Spell School Req. Spell Type Required Text +CLASS:Harrower !PREALIGN:TN PRESPELLSCHOOL:3,Divination=0 PRESPELLTYPE:1,Arcane=3,Divine=3 PRETEXT:Must own a Harrow deck PRESKILL:1,Knowledge (Arcana)=5,Knowledge (Religion)=5 PRESKILL:1,TYPE.Perform=5 +# Class Name Skill Pts/Lvl +CLASS:Harrower STARTSKILLPTS:2 CSKILL:Bluff|TYPE=Craft|Diplomacy|Knowledge (Arcana)|Knowledge (Local)|Knowledge (The Planes)|Knowledge (Religion)|TYPE=Perform|TYPE=Profession|Spellcraft|Use Magic Device +###Block: Ability Progression +1 ADD:SPELLCASTER|ANY ABILITY:Special Ability|AUTOMATIC|Blessing of the Harrow +2 ADD:SPELLCASTER|ANY ABILITY:Special Ability|AUTOMATIC|Harrow Casting|Tower of Intelligence +3 ADD:SPELLCASTER|ANY ABILITY:Special Ability|AUTOMATIC|Tower of Strength +4 ADD:SPELLCASTER|ANY ABILITY:Special Ability|AUTOMATIC|Tower of Charisma +5 ADD:SPELLCASTER|ANY ABILITY:Special Ability|AUTOMATIC|Spirit Deck +6 ADD:SPELLCASTER|ANY ABILITY:Special Ability|AUTOMATIC|Harrower Divination +7 ADD:SPELLCASTER|ANY ABILITY:Special Ability|AUTOMATIC|Tower of Constitution +8 ADD:SPELLCASTER|ANY ABILITY:Special Ability|AUTOMATIC|Tower of Dexterity +9 ADD:SPELLCASTER|ANY ABILITY:Special Ability|AUTOMATIC|Tower of Wisdom +10 ADD:SPELLCASTER|ANY ABILITY:Special Ability|AUTOMATIC|Reading the Signs + This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <elr...@us...> - 2013-01-08 15:18:32
|
Revision: 19065 http://sourceforge.net/p/pcgen/code/19065 Author: elrotheonk Date: 2013-01-08 15:18:29 +0000 (Tue, 08 Jan 2013) Log Message: ----------- - Added Red Mantis Prestige Class - Cleaned up a couple of deprecation bits with PCGen 6.0 - A couple of bug fixes/typos - Added TODO! Issue#: NEWSOURCE-76 Modified Paths: -------------- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide.pcc Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilities_class.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_classes.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_feats.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_profs_weapons.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_spells.lst Added Paths: ----------- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/TODO.txt Added: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/TODO.txt =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/TODO.txt (rev 0) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/TODO.txt 2013-01-08 15:18:29 UTC (rev 19065) @@ -0,0 +1,6 @@ +This list is not exhaustive - stuff I noted when implementing the Red Mantis Assassin +elro the onk 08/01/2013 + +Hellknight PRC p278 +Low Templar PRC p280 + Modified: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide.pcc =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide.pcc 2013-01-08 12:00:42 UTC (rev 19064) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide.pcc 2013-01-08 15:18:29 UTC (rev 19065) @@ -50,7 +50,7 @@ COPYRIGHT:Vegepygmy from the Tome of Horrors Revised. Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Gary Gygax. COPYRIGHT:Zombie, Juju from the Tome of Horrors Revised. Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Gary Gygax. COPYRIGHT:Pathfinder Campaign Setting: The Inner Sea World Guide. Copyright 2011, Paizo Publishing, LLC; Authors: Keith Baker, Wolfgang Baur, Clinton J. Boomer, Jason Bulmahn, Joshua J. Frost, Ed Greenwood, Stephen S. Greer, Jeff Grubb, James Jacobs, Michael Kortes, Tito Leati, Mike McArtor, Rob McCreary, Erik Mona, Jason Eric Nelson, Jeff Quick, Sean K Reynolds, F. Wesley Schneider, Leandra Christine Schneider, David Schwartz, Amber E. Scott, Stan!, Owen K.C. Stephens, Todd Stewart, James L. Sutter, Greg A. Vaughan, Jeremy Walker, and JD Wiker. -COPYRIGHT:PCGen dataset conversion for "Pathfinder Campaign Setting: The Inner Sea World Guide" Copyright 2010, PCGen Data Team (including, but not limited to Stefan Radermacher) +COPYRIGHT:PCGen dataset conversion for "Pathfinder Campaign Setting: The Inner Sea World Guide" Copyright 2010, PCGen Data Team (including, but not limited to Stefan Radermacher & Paul Shipley) # Do not remove the EXTRAFILE comment. Modified: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilities_class.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilities_class.lst 2013-01-08 12:00:42 UTC (rev 19064) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilities_class.lst 2013-01-08 15:18:29 UTC (rev 19065) @@ -25,6 +25,22 @@ Tower of Wisdom CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:Whenever the harrower uses her Harrow casting ability, for each card she draws from the suit of Wisdom, she increases the spell's effective caster level by +1. SOURCEPAGE:p.225 Reading the Signs CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:Whenever a 10th-level harrower draws cards from any deck of cards, she may draw an extra card and choose one to discard. SOURCEPAGE:p.225 BENEFIT:Whenever a 10th-level harrower draws cards from any deck of cards, she may draw an extra card and choose one to discard. The harrower may not use this ability when performing a harrowing. She may use this ability at will, but she must wait 1d4 rounds between each use. +### BLOCK: Red Mantis Assassin +Armored Casting KEY:Armored Casting ~ RMA CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:You can cast Red Mantis Assassin spells while wearing light armor without incurring the normal arcane spell failure chance. SOURCEPAGE:Errata +Sabre Fighting CATEGORY:Special Ability TYPE:Extraordinary.SpecialQuality DESC:You gain Weapon Specialization (Sawtooth Sabre) as a bonus feat.|PREVARLT:SabreFightingLvl,5 DEFINE:SabreFightingLvl|0 VFEAT:Weapon Specialization (Sawtooth Sabre) +CATEGORY=Special Ability|Sabre Fighting.MOD DESC:You gain Weapon Specialization & Greater Weapon Focus (Sawtooth Sabre) as bonus feats.|PREVARGT:SabreFightingLvl,4|PREVARLT:SabreFightingLvl,7 VFEAT:Greater Weapon Focus (Sawtooth Sabre)|PREVARGT:SabreFightingLvl,4 +CATEGORY=Special Ability|Sabre Fighting.MOD DESC:You gain Weapon Specialization, Greater Weapon Focus and Greater Weapon Specialization (Sawtooth Sabre) as bonus feats.|PREVARGT:SabreFightingLvl,6 VFEAT:Greater Weapon Specialization (Sawtooth Sabre)|PREVARGT:SabreFightingLvl,6 +Prayer Attack CATEGORY:Special Ability TYPE:Supernatural.SpecialAttack DESC:As a standard action, you can cause a victim within 30 ft. who can see you to be fascinated (Will save DC%1, +2 if wielding two sawtooth sabres). After 3 rounds of concentrating, you can make a coup de grace attack against your victim.|10+RedMantisLvl+CHA +Red Shroud CATEGORY:Special Ability TYPE:Supernatural.SpecialQuality DESC:You can create a veil of red mist %1 times/day as a move action. This persists for %2 rounds, and grants a +1 dodge bonus to AC and fast healing %1.|max(1,CON)|RedMantisLvl BONUS:COMBAT|AC|1|TYPE=Dodge|PREAPPLY:AnyPC +Summon Mantis CATEGORY:Special Ability TYPE:Spelllike.SpecialQuality DESC:Once per day, you may summon an advanced fiendish giant mantis, 1d3 fiendish giant mantises, or 1d4+1 giant mantises, as if using Summon Monster V. You can mentally direct these blood-red summoned vermin as a free action. SPELLS:Innate|TIMES=1|CASTERLEVEL=RedMantisLvl|Summon Mantis +Resurrection Sense CATEGORY:Special Ability TYPE:Supernatural.SpecialQuality DESC:You sense if a creature you have slain within the last year has been restored to life, as long as you are both on the same plane. +Mantis Form CATEGORY:Special Ability TYPE:Supernatural.SpecialQuality DESC:You may transform into a blood-red giant praying mantis once per day as a standard action, as if using vermin shape II (CL%1). In addition to the normal adjustments to Strength, Dexterity, and natural armor, you gain its darkvision 60 ft., grab, lunge, mandibles, and sudden strike abilities. You apply the magical enhancements from any sawtooth sabre that you are wielding to the corresponding claw attack.|RedMantisLvl +Blood Mantis Form CATEGORY:Special Ability TYPE:Supernatural.SpecialQuality DESC:You may transform into a blood-red giant praying mantis once per day as a standard action, as if using vermin shape II (CL%1). In addition to the normal adjustments to Strength, Dexterity, and natural armor, you gain its darkvision 60 ft., grab, lunge, mandibles, and sudden strike abilities, and damage reduction 5/good. You apply the magical enhancements from any sawtooth sabre that you are wielding to the corresponding claw attack and your claw attacks also inflict 1d6 bleed on a hit.|RedMantisLvl +Death Mantis Form CATEGORY:Special Ability TYPE:Supernatural.SpecialQuality DESC:You may transform into a blood-red giant praying mantis once per day as a standard action, as if using vermin shape II (CL%1). In addition to the normal adjustments to Strength, Dexterity, and natural armor, you gain its darkvision 60 ft., grab, lunge, mandibles, and sudden strike abilities, and damage reduction 10/good. Your mandibles inflict 1 negative level if they hit; each negative level inflicted grants you 5 temp hps that last for 1 hour. The DC to remove these negative levels is %2. You apply the magical enhancements from any sawtooth sabre that you are wielding to the corresponding claw attack and your claw attacks also inflict 1d6 bleed on a hit.|RedMantisLvl|20+CON +Fading CATEGORY:Special Ability TYPE:Supernatural.SpecialQuality DESC:%1 times/day, you can become ethereal as a free action for an instant as you are attacked by a weapon or forced to make a Reflex saving throw (before adjudication), granting a 50%% chance to avoid taking damage from the attack or effects.|max(1,CON) +Mantis Doom CATEGORY:Special Ability TYPE:Supernatural.SpecialAttack DESC:You may use Creeping Doom as a spell-like ability 3/day to summon swarms of venomous praying mantises. SPELLS:Innate|TIMES=3|CASTERLEVEL=RedMantisLvl|Creeping Doom,17+CHA +RMA Bonus Spells CATEGORY:Special Ability TYPE:Internal VISIBLE:NO SPELLKNOWN:CLASS|Red Mantis Assassin=1|Obscuring Mist,True Strike|PREVARGTEQ:RedMantisLvl,2 SPELLKNOWN:CLASS|Red Mantis Assassin=2|Darkness,Summon Swarm|PREVARGTEQ:RedMantisLvl,4 SPELLKNOWN:CLASS|Red Mantis Assassin=2|Fog Cloud,See Invisibility|PREVARGTEQ:RedMantisLvl,6 SPELLKNOWN:CLASS|Red Mantis Assassin=3|Clairaudience/Clairvoyance,Hold Person|PREVARGTEQ:RedMantisLvl,8 SPELLKNOWN:CLASS|Red Mantis Assassin=4|Dimension Door,Modify Memory|PREVARGTEQ:RedMantisLvl,10 + # # End # Modified: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_classes.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_classes.lst 2013-01-08 12:00:42 UTC (rev 19064) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_classes.lst 2013-01-08 15:18:29 UTC (rev 19065) @@ -1,7 +1,7 @@ -# Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus -CLASS:Harrower HD:6 TYPE:PC.Prestige ABB:Haro MAXLEVEL:10 SOURCEPAGE:p.224 BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE -# Class Name Restricted AL Required Spell School Req. Spell Type Required Text -CLASS:Harrower !PREALIGN:TN PRESPELLSCHOOL:3,Divination=0 PRESPELLTYPE:1,Arcane=3,Divine=3 PRETEXT:Must own a Harrow deck PRESKILL:1,Knowledge (Arcana)=5,Knowledge (Religion)=5 PRESKILL:1,TYPE.Perform=5 +# Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus +CLASS:Harrower HD:6 TYPE:PC.Prestige ABB:Haro MAXLEVEL:10 SOURCEPAGE:p.224 BONUS:CHECKS|BASE.Will|(CL+1)/2 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|(CL+1)/3 BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE +# Class Name Restricted AL Required Feats Required Spell School Req. Spell Type Required Text Required Skills +CLASS:Harrower !PREALIGN:TN PREFEAT:1,Harrowed PRESPELLSCHOOL:3,Divination=0 PRESPELLTYPE:1,Arcane=3,Divine=3 PRETEXT:Must own a Harrow deck PRESKILL:1,Knowledge (Arcana)=5,Knowledge (Religion)=5 PRESKILL:1,TYPE.Perform=5 # Class Name Skill Pts/Lvl CLASS:Harrower STARTSKILLPTS:2 CSKILL:Bluff|TYPE=Craft|Diplomacy|Knowledge (Arcana)|Knowledge (Local)|Knowledge (Planes)|Knowledge (Religion)|TYPE=Perform|TYPE=Profession|Spellcraft|Use Magic Device ###Block: Ability Progression @@ -16,3 +16,36 @@ 9 ADD:SPELLCASTER|ANY ABILITY:Special Ability|AUTOMATIC|Tower of Wisdom 10 ADD:SPELLCASTER|ANY ABILITY:Special Ability|AUTOMATIC|Reading the Signs +# Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus +CLASS:Red Mantis Assassin HD:8 TYPE:PC.Prestige ABB:RMA MAXLEVEL:10 SOURCEPAGE:pg.282 BONUS:CHECKS|BASE.Reflex,BASE.Will|(CL+1)/2 BONUS:CHECKS|BASE.Fortitude|(CL+1)/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE +# Class Name Restricted AL Required Feats Required Skills +CLASS:Red Mantis Assassin PREALIGN:LE PREFEAT:4,Alertness,Exotic Weapon Proficiency (Sawtooth Sabre),Two-Weapon Fighting,Weapon Focus (Sawtooth Sabre) PRESKILL:3,Intimidate=5,Perception=5,Stealth=5 +# Class Name Skill Pts/Lvl Class Skills +CLASS:Red Mantis Assassin STARTSKILLPTS:6 CSKILL:Acrobatics|Appraise|Bluff|Climb|Disguise|Escape Artist|Heal|Intimidate|Knowledge (Local)|Knowledge (Nature)|Knowledge (Nobility)|Knowledge (Religion)|Perception|Sense Motive|Stealth +# Class Name Spell Stat Spell Type Memorize Spellist Prohibit Bonus +CLASS:Red Mantis Assassin SPELLSTAT:CHA SPELLTYPE:Arcane MEMORIZE:NO SPELLLIST:2|Sorcerer|Wizard PROHIBITED:Abjuration,Conjuration,Divination,Enchantment,Evocation,Necromancy BONUS:CASTERLEVEL|Red Mantis Assassin|CL +# Class Name Define Vars +CLASS:Red Mantis Assassin DEFINE:RedMantisLvl|CL +###Block: Level Progression +1 ABILITY:Special Ability|AUTOMATIC|Sabre Fighting|Sneak Attack|Armored Casting ~ RMA BONUS:VAR|SneakAttack|1 BONUS:VAR|SabreFightingLvl|CL +2 ABILITY:Special Ability|AUTOMATIC|Prayer Attack|RMA Bonus Spells +3 ABILITY:Special Ability|AUTOMATIC|Red Shroud +4 ABILITY:Special Ability|AUTOMATIC|Summon Mantis BONUS:VAR|SneakAttack|1 +5 ABILITY:Special Ability|AUTOMATIC|Resurrection Sense BONUS:VAR|SabreFighting|1 +6 ABILITY:Special Ability|AUTOMATIC|Mantis Form|PREVARLT:RedMantisLvl,8 +7 BONUS:VAR|SneakAttack|1 +8 ABILITY:Special Ability|AUTOMATIC|Fading ABILITY:Special Ability|AUTOMATIC|Blood Mantis Form|PREVARLT:RedMantisLvl,10 +9 ABILITY:Special Ability|AUTOMATIC|Mantis Doom +10 ABILITY:Special Ability|AUTOMATIC|Death Mantis Form BONUS:VAR|SneakAttack|1 +###Block: Spells +1 CAST:0,1 KNOWN:0,2 +2 CAST:0,2 KNOWN:0,3 +3 CAST:0,3 KNOWN:0,4 +4 CAST:0,3,1 KNOWN:0,4,2 +5 CAST:0,4,2 KNOWN:0,4,3 +6 CAST:0,4,3 KNOWN:0,4,4 +7 CAST:0,4,3,1 KNOWN:0,5,4,2 +8 CAST:0,4,4,2 KNOWN:0,5,4,3 +9 CAST:0,5,4,3 KNOWN:0,5,4,4 +10 CAST:0,5,4,3,1 KNOWN:0,5,5,4,2 + Modified: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_feats.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_feats.lst 2013-01-08 12:00:42 UTC (rev 19064) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_feats.lst 2013-01-08 15:18:29 UTC (rev 19065) @@ -36,7 +36,7 @@ Scholar TYPE:General DESC:You have graduated from one of the many colleges, universities, and specialty schools of higher learning scattered throughout the Inner Sea region. SOURCEPAGE:p.288 Secret Signs TYPE:General PRESTAT:1,INT=13 DESC:You are particularly adept at communicating with others via innuendo, gestures, and secret hand signs. SOURCEPAGE:p.288 Shade of the Uskwood TYPE:General PREALIGN:NE PREDEITY:1,Zon-Kuthon DESC:Ordained as one of the sinister albino druids who dwell within the heart of the Uskwood, you carry with you into the wider world a powerful effigy of hair, twigs, and blood that crawls with the deepening cold of the Midnight Lord's hallowed hunting grounds. SOURCEPAGE:p.288 -Shrewed Tactician TYPE:Combat PREFEAT:2,Alertness,Combat Reflexes DESC:Your dealings with pirates, thieves, and assassins have taught you to be exceedingly careful. SOURCEPAGE:p.289 +Shrewd Tactician TYPE:Combat PREFEAT:2,Alertness,Combat Reflexes DESC:Your dealings with pirates, thieves, and assassins have taught you to be exceedingly careful. SOURCEPAGE:p.289 Stoic TYPE:General PREFEAT:1,Iron Will DESC:You know from firsthand experience that life is a series of unforgiving trials, and that fear itself is something that can be conquered. SOURCEPAGE:p.289 Storm-Lashed TYPE:General DESC:A life spent enduring gales and storms has hardened your body to the elements. SOURCEPAGE:p.289 Survivor TYPE:General PREFEAT:2,Diehard,Endurance PRESTAT:1,CON=13 DESC:Only the strong thrive in your homeland, and you are no weakling, even among your kin. SOURCEPAGE:p.289 Modified: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_profs_weapons.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_profs_weapons.lst 2013-01-08 12:00:42 UTC (rev 19064) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_profs_weapons.lst 2013-01-08 15:18:29 UTC (rev 19065) @@ -28,6 +28,11 @@ ###Bloc: Firearms Firearms TYPE:Exotic.Ranged.Piercing.RangedPiercing +Pepperbox TYPE:Exotic.Ranged.OneHanded.Bludgeoning.Piercing.Firearm +Pistol TYPE:Exotic.Ranged.OneHanded.Bludgeoning.Piercing.Firearm +Musket TYPE:Exotic.Ranged.TwoHanded.Bludgeoning.Piercing.Firearm +Cannon TYPE:Exotic.Ranged.Siege.Bludgeoning.Piercing.Firearm + # # End # Modified: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_spells.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_spells.lst 2013-01-08 12:00:42 UTC (rev 19064) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_spells.lst 2013-01-08 15:18:29 UTC (rev 19065) @@ -21,6 +21,9 @@ Vision of Lamashtu CLASSES:Cleric,Witch=7|Inquisitor=6 SCHOOL:Illusion SUBSCHOOL:Phantasm TYPE:Arcane.Divine COMPS:V, S CASTTIME:10 minutes RANGE:Unlimited TARGETAREA:One living creature DURATION:Instantaneous SAVEINFO:Will negates (see text) SPELLRES:Yes PREDEITY:1,Lamashtu SOURCEPAGE:p.297 DESC:Send a hideous and unsettling vision to a specific sleeping creature that you name. This prevents restful sleep and causes 1d10 damage, leaving the subject fatigued and unable to regain arcane spells for 24 hours. In addition, a second spell of 6th level or lower [cast immediately afterwards] affects the creature on waking. This spell must affect one creature and cannot cause hit point damage. Waters of Lamashtu CLASSES:Alchemist=2|Cleric,Druid,Witch=3 SCHOOL:Conjuration SUBSCHOOL:Creation TYPE:Arcane.Divine COMPS:V, S, M CASTTIME:1 standard action RANGE:Close TARGETAREA:Up to (CASTERLEVEL/2) drafts of the waters of Lamashtu DURATION:Instantaneous SAVEINFO:Fortitude partial SPELLRES:No PREDEITY:1,Lamashtu SOURCEPAGE:p.297 DESC:Generate one dose of apparent clear, pure water that is foul secretion that functions as unholy water. In addition, affected creatures are sickened for 1d4 rounds and [on failed save] take 1d6 Intelligence and 1d6 Dexterity damage. +# Red Mantis SLA +Summon Mantis SCHOOL:Conjuration SUBSCHOOL:Summoning TYPE:Arcane.Divine COMPS:V, S, F CASTTIME:1 round RANGE:Close TARGETAREA:One or more summoned giant mantises DURATION:(CASTERLEVEL) rounds [D] SAVEINFO:None SPELLRES:No SOURCEPAGE:p.283 DESC:This spell summons your choice of one extraplanar advanced fiendish giant mantis, 1d3 fiendish giant mantises, or 1d4+1 giant mantises. They appear where you designate and act immediately, on your turn. You can mentally direct the actions of these summoned vermin as a free action. All mantises summoned by this spell-like ability are blood red, and gain no racial bonus on Stealth checks in forests. Creatures cannot be summoned into an environment that cannot support them. If you use this spell to summon fiendish mantises, it is an evil spell. + # # End # This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <elr...@us...> - 2013-01-12 23:44:51
|
Revision: 19143 http://sourceforge.net/p/pcgen/code/19143 Author: elrotheonk Date: 2013-01-12 23:44:48 +0000 (Sat, 12 Jan 2013) Log Message: ----------- - Added framework for Hellknight, abilities present but entirely unimplemented Issue#: NEWSOURCE-76 Modified Paths: -------------- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilities_class.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_classes.lst Modified: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilities_class.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilities_class.lst 2013-01-12 22:20:43 UTC (rev 19142) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilities_class.lst 2013-01-12 23:44:48 UTC (rev 19143) @@ -11,8 +11,7 @@ Guarded Mind KEY:Guarded Mind ~ Void Domain CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DomainPower.SaveBonus DESC:You gain a +2 insight bonus on saving throws against all mind-affecting effects. SOURCEPAGE:p.217 ASPECT:SaveBonus|+2 insight vs. mind-affecting effects Part the Veil KEY:Part the Veil ~ Void Domain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower.CheckList DESC:You can lace spells you cast with the raw madness that waits in the outer darkness. SOURCEPAGE:p.217 ASPECT:Ability Benefit|(%1/day)|DomainVoidTimes ASPECT:CheckCount|%1|DomainVoidTimes ASPECT:CheckType|Uses per Day BENEFIT:You can lace spells you cast with the raw madness that waits in the outer darkness. Activating this ability is a swift action that you must use as you cast a spell that targets a single creature and that allows a Will saving throw to negate or reduce the spell's primary effect. If the target fails to resist the spell, the target is also confused for a number of rounds equal to the spell's level as visions of the void cause temporary insanity. The victim can attempt a new saving throw each round to end the effect - these additional saving throws apply only to the additional confusion effect and not to the original spell effect. This is a mind-affecting effect. You can use this ability %1 times per day.|DomainVoidTimes -###Block: Harrower Abilities -# Ability Name Category of Ability Type Visible Define Innate Spells Description Source Page Aspects Description of the Benefits +###BLOCK: Harrower Abilities Blessing of the Harrow CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:The harrower may, once per day, perform a harrowing for herself and all allies within 20 feet of her. SOURCEPAGE:p.224 BENEFIT:The harrower may, once per day, perform a harrowing for herself and all allies within 20 feet of her. This harrowing takes 10 minutes, and allies to be affected by it must remain within 20 feet for the entire time. The harrower interprets the harrowing as normal. At the conclusion of the harrowing, count up suits of cards used in the reading. This harrowing provides a bonus based upon the suit with the most cards showing. In case of a tie, choose one suit. The bonus lasts for 24 hours. The suits grant morale bonuses as follows. Strength: +1 on attack rolls; Dexterity: +1 to AC; Constitution: +1 on weapon damage rolls; Intelligence: +1 on all skills; Wisdom: +1 on all saving throws; Charisma: +1 on caster level checks. All of these bonuses are insight bonuses. Harrow Casting CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DEFINE:HarrowCastingTimes|classlevel("Harrower") DESC:The harrower may, as she casts a spell, draw three cards from her Harrow deck. Depending on the harrower's level, the cards she draws might change the parameters of her spell or grant her some other benefit, as described in each tower ability. SOURCEPAGE:p.225 ASPECT:Ability Benefit|(%1/day)|HarrowCastingTimes BENEFIT:The harrower may, as she casts a spell, draw three cards from her Harrow deck. This adds both a somatic component (if the spell does not already have one) and a focus component to the spell, but does not add to the spell's casting time. Depending on the harrower's level, the cards she draws might change the parameters of her spell or grant her some other benefit, as described in each tower ability. The harrower gains all of the different tower abilities available to her. If she draws cards for which she has not yet gained use, those cards provide no benefit. Each card the harrower draws that are exact matches to her alignment count as two cards of the proper suit. A spell may not be affected by both Harrow casting and a metamagic feat. The harrower may use this ability %1 times per day.|HarrowCastingTimes Tower of Intelligence CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:Whenever the harrower uses her Harrow casting ability, for each card she draws from the suit of Intelligence she gains a +1 insight bonus on caster level checks made to penetrate Spell Resistance. SOURCEPAGE:p.225 @@ -25,20 +24,33 @@ Tower of Wisdom CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:Whenever the harrower uses her Harrow casting ability, for each card she draws from the suit of Wisdom, she increases the spell's effective caster level by +1. SOURCEPAGE:p.225 Reading the Signs CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:Whenever a 10th-level harrower draws cards from any deck of cards, she may draw an extra card and choose one to discard. SOURCEPAGE:p.225 BENEFIT:Whenever a 10th-level harrower draws cards from any deck of cards, she may draw an extra card and choose one to discard. The harrower may not use this ability when performing a harrowing. She may use this ability at will, but she must wait 1d4 rounds between each use. +###BLOCK: Hellknight Abilities (WiP) +Aura of Law KEY:Aura of Law ~ HK CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.278 DESC:Aura of Law +Detect Chaos KEY:Detect Chaos ~ HK CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike SOURCEPAGE:p.278 DESC:Detect Chaos +Order KEY:Order ~ HK CATEGORY:Special Ability TYPE:SpecialQuality SOURCEPAGE:p.278 DESC:Order +Smite Chaos KEY:Smite Chaos ~ HK CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DEFINE:HKSmiteTimes|0 SOURCEPAGE:p.278 DESC:Smite Chaos +Discern Lies KEY:Discern Lies ~ HK CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike SOURCEPAGE:p.278 DESC:Discern Lies +Hellknight Armor KEY:Hellknight Armor ~ HK CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DEFINE:HKArmor|0 SOURCEPAGE:p.278 DESC:Hellknight Armor +Discipline KEY:Discipline ~ HK CATEGORY:Special Ability TYPE:Internal DEFINE:HKDiscipline|0 +Force of Will KEY:Force of Will ~ HK CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DEFINE:HKForceOfWill|0 SOURCEPAGE:p.279 DESC:Force of Will +Lawbringer KEY:Lawbringer ~ HK CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.279 DESC:Lawbringer +Infernal Armor KEY:Infernal Armor ~ HK CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.279 DESC:Infernal Armor +Hell's Knight KEY:Hell's Knight ~ HK CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.279 DESC:Hell's Knight + ### BLOCK: Red Mantis Assassin -Armored Casting KEY:Armored Casting ~ RMA CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:You can cast Red Mantis Assassin spells while wearing light armor without incurring the normal arcane spell failure chance. SOURCEPAGE:Errata -Sabre Fighting CATEGORY:Special Ability TYPE:Extraordinary.SpecialQuality DESC:You gain Weapon Specialization (Sawtooth Sabre) as a bonus feat.|PREVARLT:SabreFightingLvl,5 DEFINE:SabreFightingLvl|0 VFEAT:Weapon Specialization (Sawtooth Sabre) +Armored Casting KEY:Armored Casting ~ RMA CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.282 DESC:You can cast Red Mantis Assassin spells while wearing light armor without incurring the normal arcane spell failure chance. SOURCEPAGE:Errata +Sabre Fighting CATEGORY:Special Ability TYPE:Extraordinary.SpecialQuality SOURCEPAGE:p.282 DESC:You gain Weapon Specialization (Sawtooth Sabre) as a bonus feat.|PREVARLT:SabreFightingLvl,5 DEFINE:SabreFightingLvl|0 VFEAT:Weapon Specialization (Sawtooth Sabre) CATEGORY=Special Ability|Sabre Fighting.MOD DESC:You gain Weapon Specialization & Greater Weapon Focus (Sawtooth Sabre) as bonus feats.|PREVARGT:SabreFightingLvl,4|PREVARLT:SabreFightingLvl,7 VFEAT:Greater Weapon Focus (Sawtooth Sabre)|PREVARGT:SabreFightingLvl,4 CATEGORY=Special Ability|Sabre Fighting.MOD DESC:You gain Weapon Specialization, Greater Weapon Focus and Greater Weapon Specialization (Sawtooth Sabre) as bonus feats.|PREVARGT:SabreFightingLvl,6 VFEAT:Greater Weapon Specialization (Sawtooth Sabre)|PREVARGT:SabreFightingLvl,6 -Prayer Attack CATEGORY:Special Ability TYPE:Supernatural.SpecialAttack DESC:As a standard action, you can cause a victim within 30 ft. who can see you to be fascinated (Will save DC%1, +2 if wielding two sawtooth sabres). After 3 rounds of concentrating, you can make a coup de grace attack against your victim.|10+RedMantisLvl+CHA -Red Shroud CATEGORY:Special Ability TYPE:Supernatural.SpecialQuality DESC:You can create a veil of red mist %1 times/day as a move action. This persists for %2 rounds, and grants a +1 dodge bonus to AC and fast healing %1.|max(1,CON)|RedMantisLvl BONUS:COMBAT|AC|1|TYPE=Dodge|PREAPPLY:AnyPC -Summon Mantis CATEGORY:Special Ability TYPE:Spelllike.SpecialQuality DESC:Once per day, you may summon an advanced fiendish giant mantis, 1d3 fiendish giant mantises, or 1d4+1 giant mantises, as if using Summon Monster V. You can mentally direct these blood-red summoned vermin as a free action. SPELLS:Innate|TIMES=1|CASTERLEVEL=RedMantisLvl|Summon Mantis -Resurrection Sense CATEGORY:Special Ability TYPE:Supernatural.SpecialQuality DESC:You sense if a creature you have slain within the last year has been restored to life, as long as you are both on the same plane. -Mantis Form CATEGORY:Special Ability TYPE:Supernatural.SpecialQuality DESC:You may transform into a blood-red giant praying mantis once per day as a standard action, as if using vermin shape II (CL%1). In addition to the normal adjustments to Strength, Dexterity, and natural armor, you gain its darkvision 60 ft., grab, lunge, mandibles, and sudden strike abilities. You apply the magical enhancements from any sawtooth sabre that you are wielding to the corresponding claw attack.|RedMantisLvl -Blood Mantis Form CATEGORY:Special Ability TYPE:Supernatural.SpecialQuality DESC:You may transform into a blood-red giant praying mantis once per day as a standard action, as if using vermin shape II (CL%1). In addition to the normal adjustments to Strength, Dexterity, and natural armor, you gain its darkvision 60 ft., grab, lunge, mandibles, and sudden strike abilities, and damage reduction 5/good. You apply the magical enhancements from any sawtooth sabre that you are wielding to the corresponding claw attack and your claw attacks also inflict 1d6 bleed on a hit.|RedMantisLvl -Death Mantis Form CATEGORY:Special Ability TYPE:Supernatural.SpecialQuality DESC:You may transform into a blood-red giant praying mantis once per day as a standard action, as if using vermin shape II (CL%1). In addition to the normal adjustments to Strength, Dexterity, and natural armor, you gain its darkvision 60 ft., grab, lunge, mandibles, and sudden strike abilities, and damage reduction 10/good. Your mandibles inflict 1 negative level if they hit; each negative level inflicted grants you 5 temp hps that last for 1 hour. The DC to remove these negative levels is %2. You apply the magical enhancements from any sawtooth sabre that you are wielding to the corresponding claw attack and your claw attacks also inflict 1d6 bleed on a hit.|RedMantisLvl|20+CON -Fading CATEGORY:Special Ability TYPE:Supernatural.SpecialQuality DESC:%1 times/day, you can become ethereal as a free action for an instant as you are attacked by a weapon or forced to make a Reflex saving throw (before adjudication), granting a 50%% chance to avoid taking damage from the attack or effects.|max(1,CON) -Mantis Doom CATEGORY:Special Ability TYPE:Supernatural.SpecialAttack DESC:You may use Creeping Doom as a spell-like ability 3/day to summon swarms of venomous praying mantises. SPELLS:Innate|TIMES=3|CASTERLEVEL=RedMantisLvl|Creeping Doom,17+CHA +Prayer Attack CATEGORY:Special Ability TYPE:Supernatural.SpecialAttack SOURCEPAGE:p.282 DESC:As a standard action, you can cause a victim within 30 ft. who can see you to be fascinated (Will save DC%1, +2 if wielding two sawtooth sabres). After 3 rounds of concentrating, you can make a coup de grace attack against your victim.|10+RedMantisLvl+CHA +Red Shroud CATEGORY:Special Ability TYPE:Supernatural.SpecialQuality SOURCEPAGE:p.283 DESC:You can create a veil of red mist %1 times/day as a move action. This persists for %2 rounds, and grants a +1 dodge bonus to AC and fast healing %1.|max(1,CON)|RedMantisLvl BONUS:COMBAT|AC|1|TYPE=Dodge|PREAPPLY:AnyPC +Summon Mantis CATEGORY:Special Ability TYPE:Spelllike.SpecialQuality SOURCEPAGE:p.283 DESC:Once per day, you may summon an advanced fiendish giant mantis, 1d3 fiendish giant mantises, or 1d4+1 giant mantises, as if using Summon Monster V. You can mentally direct these blood-red summoned vermin as a free action. SPELLS:Innate|TIMES=1|CASTERLEVEL=RedMantisLvl|Summon Mantis +Resurrection Sense CATEGORY:Special Ability TYPE:Supernatural.SpecialQuality SOURCEPAGE:p.283 DESC:You sense if a creature you have slain within the last year has been restored to life, as long as you are both on the same plane. +Mantis Form CATEGORY:Special Ability TYPE:Supernatural.SpecialQuality SOURCEPAGE:p.283 DESC:You may transform into a blood-red giant praying mantis once per day as a standard action, as if using vermin shape II (CL%1). In addition to the normal adjustments to Strength, Dexterity, and natural armor, you gain its darkvision 60 ft., grab, lunge, mandibles, and sudden strike abilities. You apply the magical enhancements from any sawtooth sabre that you are wielding to the corresponding claw attack.|RedMantisLvl +Blood Mantis Form CATEGORY:Special Ability TYPE:Supernatural.SpecialQuality SOURCEPAGE:p.283 DESC:You may transform into a blood-red giant praying mantis once per day as a standard action, as if using vermin shape II (CL%1). In addition to the normal adjustments to Strength, Dexterity, and natural armor, you gain its darkvision 60 ft., grab, lunge, mandibles, and sudden strike abilities, and damage reduction 5/good. You apply the magical enhancements from any sawtooth sabre that you are wielding to the corresponding claw attack and your claw attacks also inflict 1d6 bleed on a hit.|RedMantisLvl +Death Mantis Form CATEGORY:Special Ability TYPE:Supernatural.SpecialQuality SOURCEPAGE:p.283 DESC:You may transform into a blood-red giant praying mantis once per day as a standard action, as if using vermin shape II (CL%1). In addition to the normal adjustments to Strength, Dexterity, and natural armor, you gain its darkvision 60 ft., grab, lunge, mandibles, and sudden strike abilities, and damage reduction 10/good. Your mandibles inflict 1 negative level if they hit; each negative level inflicted grants you 5 temp hps that last for 1 hour. The DC to remove these negative levels is %2. You apply the magical enhancements from any sawtooth sabre that you are wielding to the corresponding claw attack and your claw attacks also inflict 1d6 bleed on a hit.|RedMantisLvl|20+CON +Fading CATEGORY:Special Ability TYPE:Supernatural.SpecialQuality SOURCEPAGE:p.283 DESC:%1 times/day, you can become ethereal as a free action for an instant as you are attacked by a weapon or forced to make a Reflex saving throw (before adjudication), granting a 50%% chance to avoid taking damage from the attack or effects.|max(1,CON) +Mantis Doom CATEGORY:Special Ability TYPE:Supernatural.SpecialAttack SOURCEPAGE:p.283 DESC:You may use Creeping Doom as a spell-like ability 3/day to summon swarms of venomous praying mantises. SPELLS:Innate|TIMES=3|CASTERLEVEL=RedMantisLvl|Creeping Doom,17+CHA RMA Bonus Spells CATEGORY:Special Ability TYPE:Internal VISIBLE:NO SPELLKNOWN:CLASS|Red Mantis Assassin=1|Obscuring Mist,True Strike|PREVARGTEQ:RedMantisLvl,2 SPELLKNOWN:CLASS|Red Mantis Assassin=2|Darkness,Summon Swarm|PREVARGTEQ:RedMantisLvl,4 SPELLKNOWN:CLASS|Red Mantis Assassin=2|Fog Cloud,See Invisibility|PREVARGTEQ:RedMantisLvl,6 SPELLKNOWN:CLASS|Red Mantis Assassin=3|Clairaudience/Clairvoyance,Hold Person|PREVARGTEQ:RedMantisLvl,8 SPELLKNOWN:CLASS|Red Mantis Assassin=4|Dimension Door,Modify Memory|PREVARGTEQ:RedMantisLvl,10 # Modified: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_classes.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_classes.lst 2013-01-12 22:20:43 UTC (rev 19142) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_classes.lst 2013-01-12 23:44:48 UTC (rev 19143) @@ -1,5 +1,5 @@ # Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus -CLASS:Harrower HD:6 TYPE:PC.Prestige ABB:Haro MAXLEVEL:10 SOURCEPAGE:p.224 BONUS:CHECKS|BASE.Will|(CL+1)/2 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|(CL+1)/3 BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE +CLASS:Harrower HD:6 TYPE:PC.Prestige ABB:Har MAXLEVEL:10 SOURCEPAGE:p.224 BONUS:CHECKS|BASE.Will|(CL+1)/2 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|(CL+1)/3 BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE # Class Name Restricted AL Required Feats Required Spell School Req. Spell Type Required Text Required Skills CLASS:Harrower !PREALIGN:TN PREFEAT:1,Harrowed PRESPELLSCHOOL:3,Divination=0 PRESPELLTYPE:1,Arcane=3,Divine=3 PRETEXT:Must own a Harrow deck PRESKILL:1,Knowledge (Arcana)=5,Knowledge (Religion)=5 PRESKILL:1,TYPE.Perform=5 # Class Name Skill Pts/Lvl @@ -16,8 +16,24 @@ 9 ADD:SPELLCASTER|ANY ABILITY:Special Ability|AUTOMATIC|Tower of Wisdom 10 ADD:SPELLCASTER|ANY ABILITY:Special Ability|AUTOMATIC|Reading the Signs +# Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus +CLASS:Hellknight HD:10 TYPE:PC.Prestige ABB:HKn MAXLEVEL:10 SOURCEPAGE:p.278 BONUS:CHECKS|BASE.Fortitude|(CL+1)/2 BONUS:CHECKS|BASE.Reflex,BASE.Will|(CL+1)/3 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE +# Class Name Restricted AL Rqd BAB Required Feats Required Skills Other requirement +CLASS:Hellknight PREALIGN:LG,LN,LE PREATT:5 PREFEAT:1,Armor Proficiency (Heavy) PRESKILL:2,Intimidate=5,Knowledge (Planes)=5 PRETEXT:Must slay a devil with HD greater than your own. This must be witnessed by a Hellknight +# Class Name Skill Pts/Lvl Class Skills +CLASS:Hellknight STARTSKILLPTS:2 CSKILL:Intimidate|Knowledge (Local)|Perception|Ride|Sense Motive +# Class Name Define Vars +CLASS:Hellknight DEFINE:HellknightLvl|CL +###Block: Level Progression +1 ABILITY:Special Ability|AUTOMATIC|Aura of Law ~ HK|Detect Chaos ~ HK|Order ~ HK|Smite Chaos ~ HK BONUS:VAR|HKSmiteTimes|(CL+2)/3 +2 ABILITY:Special Ability|AUTOMATIC|Discern Lies ~ HK|Hellknight Armor ~ HK BONUS:VAR|HKArmor|(CL+1)/3 +3 ABILITY:Special Ability|AUTOMATIC|Discipline ~ HK|Force of Will ~ HK BONUS:VAR|HKDiscipline|CL/3 BONUS:VAR|HKForceOfWill|CL/3 +7 ABILITY:Special Ability|AUTOMATIC|Lawbringer ~ HK +9 ABILITY:Special Ability|AUTOMATIC|Infernal Armor ~ HK +10 ABILITY:Special Ability|AUTOMATIC|Hell's Knight ~ HK + # Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus -CLASS:Red Mantis Assassin HD:8 TYPE:PC.Prestige ABB:RMA MAXLEVEL:10 SOURCEPAGE:pg.282 BONUS:CHECKS|BASE.Reflex,BASE.Will|(CL+1)/2 BONUS:CHECKS|BASE.Fortitude|(CL+1)/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE +CLASS:Red Mantis Assassin HD:8 TYPE:PC.Prestige ABB:RMA MAXLEVEL:10 SOURCEPAGE:p.282 BONUS:CHECKS|BASE.Reflex,BASE.Will|(CL+1)/2 BONUS:CHECKS|BASE.Fortitude|(CL+1)/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE # Class Name Restricted AL Required Feats Required Skills CLASS:Red Mantis Assassin PREALIGN:LE PREFEAT:4,Alertness,Exotic Weapon Proficiency (Sawtooth Sabre),Two-Weapon Fighting,Weapon Focus (Sawtooth Sabre) PRESKILL:3,Intimidate=5,Perception=5,Stealth=5 # Class Name Skill Pts/Lvl Class Skills This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <elr...@us...> - 2013-01-13 20:43:41
|
Revision: 19147 http://sourceforge.net/p/pcgen/code/19147 Author: elrotheonk Date: 2013-01-13 20:43:38 +0000 (Sun, 13 Jan 2013) Log Message: ----------- - Added Hellknight PrC (phew!) Issue#: NEWSOURCE-76 Modified Paths: -------------- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilities_class.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilitycategories.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_classes.lst Modified: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilities_class.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilities_class.lst 2013-01-13 16:50:21 UTC (rev 19146) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilities_class.lst 2013-01-13 20:43:38 UTC (rev 19147) @@ -24,19 +24,82 @@ Tower of Wisdom CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:Whenever the harrower uses her Harrow casting ability, for each card she draws from the suit of Wisdom, she increases the spell's effective caster level by +1. SOURCEPAGE:p.225 Reading the Signs CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:Whenever a 10th-level harrower draws cards from any deck of cards, she may draw an extra card and choose one to discard. SOURCEPAGE:p.225 BENEFIT:Whenever a 10th-level harrower draws cards from any deck of cards, she may draw an extra card and choose one to discard. The harrower may not use this ability when performing a harrowing. She may use this ability at will, but she must wait 1d4 rounds between each use. -###BLOCK: Hellknight Abilities (WiP) -Aura of Law KEY:Aura of Law ~ HK CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.278 DESC:Aura of Law -Detect Chaos KEY:Detect Chaos ~ HK CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike SOURCEPAGE:p.278 DESC:Detect Chaos -Order KEY:Order ~ HK CATEGORY:Special Ability TYPE:SpecialQuality SOURCEPAGE:p.278 DESC:Order -Smite Chaos KEY:Smite Chaos ~ HK CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DEFINE:HKSmiteTimes|0 SOURCEPAGE:p.278 DESC:Smite Chaos -Discern Lies KEY:Discern Lies ~ HK CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike SOURCEPAGE:p.278 DESC:Discern Lies -Hellknight Armor KEY:Hellknight Armor ~ HK CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DEFINE:HKArmor|0 SOURCEPAGE:p.278 DESC:Hellknight Armor -Discipline KEY:Discipline ~ HK CATEGORY:Special Ability TYPE:Internal DEFINE:HKDiscipline|0 -Force of Will KEY:Force of Will ~ HK CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DEFINE:HKForceOfWill|0 SOURCEPAGE:p.279 DESC:Force of Will -Lawbringer KEY:Lawbringer ~ HK CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.279 DESC:Lawbringer -Infernal Armor KEY:Infernal Armor ~ HK CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.279 DESC:Infernal Armor -Hell's Knight KEY:Hell's Knight ~ HK CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.279 DESC:Hell's Knight +###BLOCK: Hellknight Abilities +Detect Chaos KEY:Detect Chaos ~ HK CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike SOURCEPAGE:p.278 DESC:At will, you can use detect chaos, as the spell. You can, as a move action, concentrate on a single individual or item within 60 ft. and determine if it is chaotic, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, you do not detect chaos in any other object or individual within range. SPELLS:Hellknight|TIMES=ATWILL|CASTERLEVEL=TL|Detect Chaos,11+CHA +Smite Chaos KEY:Smite Chaos ~ HK CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.CheckList DEFINE:HKSmiteTimes|0 SOURCEPAGE:p.278 DESC:You can call out to the powers of law to aid you in your struggle against chaos %1/day. As a swift action, you choose one target within sight to smite. If this target is chaotic, you add +%2 to your attack rolls and +%3 to all damage rolls made against it, and automatically bypass any DR the creature might possess. This ability is twice as effective against outsiders with the chaotic subtype, chaotic-aligned aberrations, and fey. In addition, you gain a +%4 deflection bonus to your AC against attacks made by the target. If you target a creature that is not chaotic, the smite is wasted with no effect. The smite effect remains until the target is dead or the next time you rest and regain your uses of this ability.|HKSmiteTimes|max(CHA,0)|HellknightLvl|max(CHA,0) ASPECT:CheckCount|%1|HKSmiteTimes ASPECT:CheckType|Uses per day +Discern Lies KEY:Discern Lies ~ HK CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike SOURCEPAGE:p.278 DESC:You can use discern lies as a spell-like ability %1/day (caster level %2).|3+CHA|TL SPELLS:Hellknight|TIMES=3+CHA|CASTERLEVEL=TL|Discern Lies,13+CHA +Hellknight Armor KEY:Hellknight Armor ~ HK CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DEFINE:HKArmor|0 SOURCEPAGE:p.278 DESC:You earn the right to wear Hellknight armor. While wearing this armor, you reduce the armor check penalty by %1, increase the maximum Dexterity bonus by %1, and move at full speed.|HKArmor ABILITY:Special Ability|AUTOMATIC|HK Armor Benefits|PREEQUIP:1,Hellknight Plate +HK Armor Benefits CATEGORY:Special Ability TYPE:Internal BONUS:MISC|MAXDEX|HKArmor BONUS:MISC|ACCHECK|HKArmor UNENCUMBEREDMOVE:HeavyArmor +Force of Will KEY:Force of Will ~ HK CATEGORY:Special Ability TYPE:Internal DEFINE:HKForceOfWill|0 +Lawbringer KEY:Lawbringer ~ HK CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.279 DESC:Your attacks are treated as lawful for overcoming damage reduction. +Infernal Armor KEY:Infernal Armor ~ HK CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.279 DESC:As long as you wear Hellknight armor, you gain a +2 bonus on all Charisma-related checks made while interacting with nongood lawful creatures. In addition, you gain the ability to see perfectly in darkness of any kind, resistance to fire 30, and resistance to acid 10 and cold 10. VISION:Perfect Darkvision|PREEQUIP:1,Hellknight Plate BONUS:VAR|FireResistanceBonus|30|PREEQUIP:1,Hellknight Plate BONUS:VAR|AcidResistanceBonus,ColdResistanceBonus|10|PREEQUIP:1,Hellknight Plate ABILITY:Special Ability|AUTOMATIC|Resistance to Fire|Resistance to Acid|Resistance to Cold|PREEQUIP:1,Hellknight Plate +Hell's Knight KEY:Hell's Knight ~ HK CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.279 DESC:You can grant a weapon you wield or touch the axiomatic, flaming burst, or unholy weapon quality. This weapon maintains this new quality as long as you remain within 100 ft. of the weapon - you may maintain only a single weapon's granted quality at a time. You also become immune to fire while wearing Hellknight armor. ABILITY:Special Ability|AUTOMATIC|Immunity to Fire|PREEQUIP:1,Hellknight Plate +# Hellknight Orders +Order of the Chain CATEGORY:Special Ability TYPE:SpecialQuality.HKOrder SOURCEPAGE:p.266 DESC:You are a member of the Order of the Chain, which pursues fugitive slaves, escaped convicts, and runaway indentured servants; as well as freedom fighters, revolutionaries, and slave owners who keep their servants past a prearranged term. ABILITY:Special Ability|AUTOMATIC|Shackle ~ HK|PREVARGTEQ:HKDiscipline,1 +Order of the Gate CATEGORY:Special Ability TYPE:SpecialQuality.HKOrder SOURCEPAGE:p.266 DESC:You are a member of the Order of the Gate, which deals and bargains with fiends, gleaning knowledge from the plans and guarding some vague charge. ABILITY:Special Ability|AUTOMATIC|Summon Devil ~ HK|PREVARGTEQ:HKDiscipline,1 +Order of the God Claw CATEGORY:Special Ability TYPE:SpecialQuality.HKOrder SOURCEPAGE:p.266 DESC:You are a member of the Order of the God Claw, which extols variations and virtues of five lawful deities, distilling select tenets into a dogma of righteousness to which the world must forcibly be set. ABILITY:Special Ability|AUTOMATIC|Pentamic Faith ~ HK|PREVARGTEQ:HKDiscipline,1 +Order of the Nail CATEGORY:Special Ability TYPE:SpecialQuality.HKOrder SOURCEPAGE:p.266 DESC:You are a member of the Order of the Nail, which tenaciously hunts brigands and crusades against savagery. ABILITY:Special Ability|AUTOMATIC|Onslaught ~ HK|PREVARGTEQ:HKDiscipline,1 +Order of the Pyre CATEGORY:Special Ability TYPE:SpecialQuality.HKOrder SOURCEPAGE:p.266 DESC:You are a member of the Order of the Pyre, which hunts cults of imaginary gods, crude shamans, and backwater witches, seeking to remove heathenish belief as an impediment to civilisation and an excuse for lawlessness. ABILITY:Special Ability|AUTOMATIC|Brand ~ HK|PREVARGTEQ:HKDiscipline,1 +Order of the Rack CATEGORY:Special Ability TYPE:SpecialQuality.HKOrder SOURCEPAGE:p.266 DESC:You are a member of the Order of the Rack, which looks to seek out and cleanse dangerous or unlawful knowledge wherever it can be found. ABILITY:Special Ability|AUTOMATIC|Censor ~ HK|PREVARGTEQ:HKDiscipline,1 +Order of the Scourge CATEGORY:Special Ability TYPE:SpecialQuality.HKOrder SOURCEPAGE:p.266 DESC:You are a member of the Order of the Scourge, which combats lawless tendencies through ever-present watchfulness and brutal reminders that no crime goes unpunished. ABILITY:Special Ability|AUTOMATIC|Vigilance ~ HK|PREVARGTEQ:HKDiscipline,1 + +# Hellknight Disciplines +Discipline KEY:Discipline ~ HK CATEGORY:Special Ability TYPE:Internal DEFINE:HKDiscipline|0 DEFINE:HKDisciplineDC|0 BONUS:VAR|HKDisciplineDC|10+HellknightLvl+CHA BONUS:ABILITYPOOL|Hellknight Discipline 2|1|PREVARGTEQ:HKDiscipline,2 BONUS:ABILITYPOOL|Hellknight Discipline 3|1|PREVARGTEQ:HKDiscipline,3 + +Brand KEY:Brand ~ HK CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.HKAbility.HKOPyre SOURCEPAGE:p.278 DESC:You can use mark of justice as a spell-like ability %1/day.|HKDiscipline SPELLS:Hellknight|TIMES=HKDiscipline|CASTERLEVEL=TL|Mark of Justice,HKDisciplineDC +Censor KEY:Censor ~ HK CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.CheckList.HKAbility.HKORack SOURCEPAGE:p.278 DESC:When you use smite chaos on a creature, %1/day you can strike the creature mute for 1d4 rounds unless it makes a successful Will save (DC %2). A mute creature cannot speak, nor can it cast spells that have verbal components or use language-dependant effects.|HKDiscipline|HKDisciplineDC ASPECT:CheckCount|%1|HKDiscipline ASPECT:CheckType|Uses per day +Fearsomeness KEY:Fearsomeness ~ HK CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.CheckList.HKAbility.HKOAny SOURCEPAGE:p.279 DESC:When you use the Intimidate skill to cause a creature within 10 ft. to become shaken, %1/day you can instead cause it to become frightened.|HKDiscipline ASPECT:CheckCount|%1|HKDiscipline ASPECT:CheckType|Uses per day +Onslaught KEY:Onslaught ~ HK CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.CheckList.HKAbility.HKONail SOURCEPAGE:p.279 DESC:%1/day as a free action, you increase your base speed by +10 ft. and gain a +4 bonus to your Strength for 1 round. If you are mounted, these bonuses also apply to your mount.|HKDiscipline ASPECT:CheckCount|%1|HKDiscipline ASPECT:CheckType|Uses per day +Pentamic Faith KEY:Pentamic Faith ~ HK CATEGORY:Special Ability TYPE:SpecialQuality.HKOGodClaw SOURCEPAGE:p.279 DESC:You gain all the granted powers (but not domain spells) of a selected domain, treating your Hellknight levels as cleric levels to determine what domain abilities you have access to. BONUS:ABILITYPOOL|Hellknight Domain|1 +Shackle KEY:Shackle ~ HK CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.CheckList.HKAbility.HKOChain SOURCEPAGE:p.279 DESC:When you use smite chaos on a creature, %1/day you can impede its mobility. The creature can negate this effect with a Will save (DC %2); otherwise, it is affected as if by a slow spell for 1d4 rounds.|HKDiscipline|HKDisciplineDC ASPECT:CheckCount|%1|HKDiscipline ASPECT:CheckType|Uses per day +Summon Devil KEY:Summon Devil ~ HK CATEGORY:Special Ability TYPE:Internal.HKAbility.HKOGate SOURCEPAGE:p.279 DESC:You may use summon mosnter spell-like abilities to summon various devils. ABILITY:Special Ability|AUTOMATIC|Summon Devil V ~ HK|PREVARLT:HellknightLvl,5 ABILITY:Special Ability|AUTOMATIC|Summon Devil VI ~ HK|PREVARGTEQ:HellknightLvl,5|PREVARLT:HellknightLvl,9 ABILITY:Special Ability|AUTOMATIC|Summon Devil VII ~ HK|PREVARGTEQ:HellknightLvl,9 +Summon Devil KEY:Summon Devil V ~ HK CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike SOURCEPAGE:p.279 DESC:You may use summon monster V as a spell-like ability %1/day to summon 1 bearded devil.|HKDiscipline SPELLS:Hellknight|TIMES=HKDiscipline|CASTERLEVEL=TL|Summon Monster V,HKDisciplineDC +Summon Devil KEY:Summon Devil VI ~ HK CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike SOURCEPAGE:p.279 DESC:You may use summon monster VI as a spell-like ability %1/day to summon 1d3 bearded devils, or 1 erinyes.|HKDiscipline SPELLS:Hellknight|TIMES=HKDiscipline|CASTERLEVEL=TL|Summon Monster VI,HKDisciplineDC +Summon Devil KEY:Summon Devil VII ~ HK CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike SOURCEPAGE:p.279 DESC:You may use summon monster VII as a spell-like ability %1/day to summon 1d4+1 bearded devils, 1d3 erinyes, or 1 bone devil.|HKDiscipline SPELLS:Hellknight|TIMES=HKDiscipline|CASTERLEVEL=TL|Summon Monster VII,HKDisciplineDC +Tracker KEY:Tracker ~ HK CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.CheckList.HKAbility.HKOAny SOURCEPAGE:p.279 DESC:You can summon a creature to aid you %1/day, either in battle or to track an enemy, as if using a summon monster spell, save that the summoned creature lingers for 1 hour before vanishing. You can summon either an eagle, a riding dog, a wolf, or a leopard.|HKDiscipline|PREVARLT:HellknightLvl,9 ASPECT:CheckCount|%1|HKDiscipline ASPECT:CheckType|Uses per day +CATEGORY=Special Ability|Tracker ~ HK.MOD DESC:You can summon a creature to aid you %1/day, either in battle or to track an enemy, as if using a summon monster spell, save that the summoned creature lingers for 1 hour before vanishing. You can summon either a dire wolf, a hell hound, an eagle, a riding dog, a wolf, or a leopard.|HKDiscipline|PREVARGTEQ:HellknightLvl,9 +Vigilance KEY:Vigilance ~ HK CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.CheckList.HKAbility.HKOScourge SOURCEPAGE:p.279 DESC:You gain low-light vision. In addition, as a full-round action %1/day, you can see through up to 5 ft. of stone, wood, or similar barriers as if they didn't exist. Metal or denser barriers block this effect. Each use of this ability lasts as long as you concentrate, up to %2 rounds.|HKDiscipline|HellknightLvl ABILITY:Special Ability|AUTOMATIC|Low-Light Vision ASPECT:CheckCount|%1|HKDiscipline ASPECT:CheckType|Uses per day +Wrack KEY:Wrack ~ HK CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.CheckList.HKAbility.HKOAny SOURCEPAGE:p.279 DESC:You may make a touch attack %1/day as a standard action to cause a creature to suffer incredible pain. The creature touched takes 1d6+%2 points of damage, and must make a Will save (DC %3) to avoid being staggered for 1d4 rounds.|HKDiscipline|CHA|HKDisciplineDC ASPECT:CheckCount|%1|HKDiscipline ASPECT:CheckType|Uses per day + +#Pentamic Faith domains +Artifice KEY:Artifice ~ HK CATEGORY:Special Ability TYPE:Domain.HKDomain SOURCELONG:Core Rulebook SOURCESHORT:PFCR SOURCEPAGE:p.41 DESC:You can repair damage to objects, animate objects with life, and create objects from nothing. ABILITY:Special Ability|AUTOMATIC|Artificer's Touch ~ Artifice Domain|PREVARGTEQ:HellknightLvl,1 ABILITY:Special Ability|AUTOMATIC|Dancing Weapons ~ Artifice Domain|PREVARGTEQ:HellknightLvl,8 DEFINE:DomainArtificeLVL|0 BONUS:VAR|DomainArtificeLVL|HellknightLvl DEFINE:DomainArtificeDC|0 BONUS:VAR|DomainArtificeDC|HKDisciplineDC DEFINE:DomainArtificeTimes|0 BONUS:VAR|DomainArtificeTimes|HKDiscipline +Glory KEY:Glory ~ HK CATEGORY:Special Ability TYPE:Domain.HKDomain SOURCELONG:Core Rulebook SOURCESHORT:PFCR SOURCEPAGE:p.44 DESC:You are infused with the glory of the divine, and are a true foe of the undead. In addition, when you channel positive energy to harm undead creatures, the save DC to halve the damage is increased by 2. ABILITY:Special Ability|AUTOMATIC|Touch of Glory ~ Glory Domain|PREVARGTEQ:HellknightLvl,1 ABILITY:Special Ability|AUTOMATIC|Divine Presence ~ Glory Domain|PREVARGTEQ:HellknightLvl,8 BONUS:VAR|ChannelPositiveEnergyDC|2 DEFINE:DomainGloryLVL|0 BONUS:VAR|DomainGloryLVL|HellknightLvl DEFINE:DomainGloryDC|0 BONUS:VAR|DomainGloryDC|HKDisciplineDC DEFINE:DomainGloryTimes|0 BONUS:VAR|DomainGloryTimes|HKDiscipline +Knowledge KEY:Knowledge ~ HK CATEGORY:Special Ability TYPE:Domain.HKDomain SOURCELONG:Core Rulebook SOURCESHORT:PFCR SOURCEPAGE:p.45 DESC:You are a scholar and a sage of legends. In addition, you treat all Knowledge skills as class skills. ABILITY:Special Ability|AUTOMATIC|Lore Keeper ~ Knowledge Domain|PREVARGTEQ:HellknightLvl,1 ABILITY:Special Ability|AUTOMATIC|Remote Viewing ~ Knowledge Domain|PREVARGTEQ:HellknightLvl,8 CSKILL:TYPE.Knowledge DEFINE:DomainKnowledgeLVL|0 BONUS:VAR|DomainKnowledgeLVL|HellknightLvl DEFINE:DomainKnowledgeDC|0 BONUS:VAR|DomainKnowledgeDC|HKDisciplineDC DEFINE:DomainKnowledgeTimes|0 BONUS:VAR|DomainKnowledgeTimes|HKDiscipline +Law KEY:Law ~ HK CATEGORY:Special Ability TYPE:Domain.HKDomain SOURCELONG:Core Rulebook SOURCESHORT:PFCR SOURCEPAGE:p.45 DESC:You follow a strict and ordered code of laws, and in so doing, achieve enlightenment. ABILITY:Special Ability|AUTOMATIC|Touch of Law ~ Law Domain|PREVARGTEQ:HellknightLvl,1 ABILITY:Special Ability|AUTOMATIC|Staff of Order ~ Law Domain|PREVARGTEQ:HellknightLvl,8 DEFINE:DomainLawLVL|0 BONUS:VAR|DomainLawLVL|HellknightLvl DEFINE:DomainLawDC|0 BONUS:VAR|DomainLawDC|HKDisciplineDC DEFINE:DomainLawTimes|0 BONUS:VAR|DomainLawTimes|HKDiscipline +Magic KEY:Magic ~ HK CATEGORY:Special Ability TYPE:Domain.HKDomain SOURCELONG:Core Rulebook SOURCESHORT:PFCR SOURCEPAGE:p.46 DESC:You are a true student of all things mystical, and see divinity in the purity of magic. ABILITY:Special Ability|AUTOMATIC|Hand of the Acolyte ~ Magic Domain|PREVARGTEQ:HellknightLvl,1 ABILITY:Special Ability|AUTOMATIC|Dispelling Touch ~ Magic Domain|PREVARGTEQ:HellknightLvl,8 DEFINE:DomainMagicLVL|0 BONUS:VAR|DomainMagicLVL|HellknightLvl DEFINE:DomainMagicDC|0 BONUS:VAR|DomainMagicDC|HKDisciplineDC DEFINE:DomainMagicTimes|0 BONUS:VAR|DomainMagicTimes|HKDiscipline +Nobility KEY:Nobility ~ HK CATEGORY:Special Ability TYPE:Domain.HKDomain SOURCELONG:Core Rulebook SOURCESHORT:PFCR SOURCEPAGE:p.46 DESC:You are a great leader, an inspiration to all who follow the teachings of your faith. ABILITY:Special Ability|AUTOMATIC|Inspiring Word ~ Nobility Domain|PREVARGTEQ:HellknightLvl,1 ABILITY:Special Ability|AUTOMATIC|Leadership ~ Nobility Domain|PREVARGTEQ:HellknightLvl,8 DEFINE:DomainNobilityLVL|0 BONUS:VAR|DomainNobilityLVL|HellknightLvl DEFINE:DomainNobilityDC|0 BONUS:VAR|DomainNobilityDC|HKDisciplineDC DEFINE:DomainNobilityTimes|0 BONUS:VAR|DomainNobilityTimes|HKDiscipline +Protection KEY:Protection ~ HK CATEGORY:Special Ability TYPE:Domain.HKDomain SOURCELONG:Core Rulebook SOURCESHORT:PFCR SOURCEPAGE:p.47 DESC:Your faith is your greatest source of protection, and you can use that faith to defend others. In addition, you receive a +1 resistance bonus on saving throws. This bonus increases by 1 for every 5 levels you possess. ABILITY:Special Ability|AUTOMATIC|Resistant Touch ~ Protection Domain|PREVARGTEQ:HellknightLvl,1 ABILITY:Special Ability|AUTOMATIC|Aura of Protection ~ Protection Domain|PREVARGTEQ:HellknightLvl,8 BONUS:CHECKS|ALL|(DomainProtectionLVL/5)+1|TYPE=Resistance DEFINE:DomainProtectionLVL|0 BONUS:VAR|DomainProtectionLVL|HellknightLvl DEFINE:DomainProtectionDC|0 BONUS:VAR|DomainProtectionDC|HKDisciplineDC DEFINE:DomainProtectionTimes|0 BONUS:VAR|DomainProtectionTimes|HKDiscipline +Rune KEY:Rune ~ HK CATEGORY:Special Ability TYPE:Domain.HKDomain SOURCELONG:Core Rulebook SOURCESHORT:PFCR SOURCEPAGE:p.47 DESC:In strange and eldritch runes you find potent magic. You gain Scribe Scroll as a bonus feat. ABILITY:Special Ability|AUTOMATIC|Blast Rune ~ Rune Domain|PREVARGTEQ:HellknightLvl,1 ABILITY:Special Ability|AUTOMATIC|Spell Rune ~ Rune Domain|PREVARGTEQ:HellknightLvl,8 ABILITY:FEAT|AUTOMATIC|Scribe Scroll DEFINE:DomainRuneLVL|0 BONUS:VAR|DomainRuneLVL|HellknightLvl DEFINE:DomainRuneDC|0 BONUS:VAR|DomainRuneDC|HKDisciplineDC DEFINE:DomainRuneTimes|0 BONUS:VAR|DomainRuneTimes|HKDiscipline +Strength KEY:Strength ~ HK CATEGORY:Special Ability TYPE:Domain.HKDomain SOURCELONG:Core Rulebook SOURCESHORT:PFCR SOURCEPAGE:p.47 DESC:In strength and brawn there is truth - your faith gives you incredible might and power. ABILITY:Special Ability|AUTOMATIC|Strength Surge ~ Strength Domain|PREVARGTEQ:HellknightLvl,1 ABILITY:Special Ability|AUTOMATIC|Might of the Gods ~ Strength Domain|PREVARGTEQ:HellknightLvl,8 DEFINE:DomainStrengthLVL|0 BONUS:VAR|DomainStrengthLVL|HellknightLvl DEFINE:DomainStrengthDC|0 BONUS:VAR|DomainStrengthDC|HKDisciplineDC DEFINE:DomainStrengthTimes|0 BONUS:VAR|DomainStrengthTimes|HKDiscipline +Travel KEY:Travel ~ HK CATEGORY:Special Ability TYPE:Domain.HKDomain SOURCELONG:Core Rulebook SOURCESHORT:PFCR SOURCEPAGE:p.47 DESC:You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet. ABILITY:Special Ability|AUTOMATIC|Agile Feet ~ Travel Domain|PREVARGTEQ:HellknightLvl,1 ABILITY:Special Ability|AUTOMATIC|Dimensional Hop ~ Travel Domain|PREVARGTEQ:HellknightLvl,8 BONUS:MOVEADD|TYPE=Walk|10 DEFINE:DomainTravelLVL|0 BONUS:VAR|DomainTravelLVL|DomainLVL DEFINE:DomainTravelDC|0 BONUS:VAR|DomainTravelDC|HKDisciplineDC DEFINE:DomainTravelTimes|0 BONUS:VAR|DomainTravelTimes|HKDiscipline +War KEY:War ~ HK CATEGORY:Special Ability TYPE:Domain.HKDomain SOURCELONG:Core Rulebook SOURCESHORT:PFCR SOURCEPAGE:p.48 DESC:You are a crusader for your god, always ready and willing to fight to defend your faith. ABILITY:Special Ability|AUTOMATIC|Battle Rage ~ War Domain|PREVARGTEQ:HellknightLvl,1 ABILITY:Special Ability|AUTOMATIC|Weapon Master ~ War Domain|PREVARGTEQ:HellknightLvl,8 DEFINE:DomainWarLVL|0 BONUS:VAR|DomainWarLVL|HellknightLvl DEFINE:DomainWarDC|0 BONUS:VAR|DomainWarDC|HKDisciplineDC DEFINE:DomainWarTimes|0 BONUS:VAR|DomainWarTimes|HKDiscipline + +# Hellknight Force of Will +Force of Will 1 (Charm) KEY:Charm ~ HKFow1 CATEGORY:Special Ability TYPE:SpecialQuality.HKFoW1.SaveBonus SOURCEPAGE:p.279 DESC:You gain a +%1 bonus on Will saves against spells with the charm descriptor.|HKForceOfWill*2 ASPECT:SaveBonus|+%1 Will vs. charm spells|HKForceOfWill*2 +Force of Will 1 (Compulsion) KEY:Compulsion ~ HKFow1 CATEGORY:Special Ability TYPE:SpecialQuality.HKFoW1.SaveBonus SOURCEPAGE:p.279 DESC:You gain a +%1 bonus on Will saves against spells with the compulsion descriptor.|HKForceOfWill*2 ASPECT:SaveBonus|+%1 Will vs. compulsion spells|HKForceOfWill*2 +Force of Will 1 (Glamer) KEY:Glamer ~ HKFow1 CATEGORY:Special Ability TYPE:SpecialQuality.HKFoW1.SaveBonus SOURCEPAGE:p.279 DESC:You gain a +%1 bonus on Will saves against spells with the glamer descriptor.|HKForceOfWill*2 ASPECT:SaveBonus|+%1 Will vs. glamer spells|HKForceOfWill*2 +Force of Will 1 (Fear) KEY:Fear ~ HKFow1 CATEGORY:Special Ability TYPE:SpecialQuality.HKFoW1.SaveBonus SOURCEPAGE:p.279 DESC:You gain a +%1 bonus on Will saves against spells with the fear descriptor.|HKForceOfWill*2 ASPECT:SaveBonus|+%1 Will vs. fear spells|HKForceOfWill*2 +Force of Will 1 (Figment) KEY:Figment ~ HKFow1 CATEGORY:Special Ability TYPE:SpecialQuality.HKFoW1.SaveBonus SOURCEPAGE:p.279 DESC:You gain a +%1 bonus on Will saves against spells with the figment descriptor.|HKForceOfWill*2 ASPECT:SaveBonus|+%1 Will vs. figment spells|HKForceOfWill*2 +Force of Will 1 (Pattern) KEY:Pattern ~ HKFow1 CATEGORY:Special Ability TYPE:SpecialQuality.HKFoW1.SaveBonus SOURCEPAGE:p.279 DESC:You gain a +%1 bonus on Will saves against spells with the pattern descriptor.|HKForceOfWill*2 ASPECT:SaveBonus|+%1 Will vs. pattern spells|HKForceOfWill*2 +Force of Will 1 (Phantasm) KEY:Phantasm ~ HKFow1 CATEGORY:Special Ability TYPE:SpecialQuality.HKFoW1.SaveBonus SOURCEPAGE:p.279 DESC:You gain a +%1 bonus on Will saves against spells with the phantasm descriptor.|HKForceOfWill*2 ASPECT:SaveBonus|+%1 Will vs. phantasm spells|HKForceOfWill*2 + +Force of Will 2 (Charm) KEY:Charm ~ HKFow2 CATEGORY:Special Ability TYPE:SpecialQuality.HKFoW2.SaveBonus SOURCEPAGE:p.279 DESC:You gain a +%1 bonus on Will saves against spells with the charm descriptor.|(HKForceOfWill-1)*2 ASPECT:SaveBonus|+%1 Will vs. charm spells|(HKForceOfWill-1)*2 !PREABILITY:1,CATEGORY=Special Ability|Charm ~ HKFow1 +Force of Will 2 (Compulsion) KEY:Compulsion ~ HKFow2 CATEGORY:Special Ability TYPE:SpecialQuality.HKFoW2.SaveBonus SOURCEPAGE:p.279 DESC:You gain a +%1 bonus on Will saves against spells with the compulsion descriptor.|(HKForceOfWill-1)*2 ASPECT:SaveBonus|+%1 Will vs. compulsion spells|(HKForceOfWill-1)*2 !PREABILITY:1,CATEGORY=Special Ability|Compulsion ~ HKFow1 +Force of Will 2 (Glamer) KEY:Glamer ~ HKFow2 CATEGORY:Special Ability TYPE:SpecialQuality.HKFoW2.SaveBonus SOURCEPAGE:p.279 DESC:You gain a +%1 bonus on Will saves against spells with the glamer descriptor.|(HKForceOfWill-1)*2 ASPECT:SaveBonus|+%1 Will vs. glamer spells|(HKForceOfWill-1)*2 !PREABILITY:1,CATEGORY=Special Ability|Glamer ~ HKFow1 +Force of Will 2 (Fear) KEY:Fear ~ HKFow2 CATEGORY:Special Ability TYPE:SpecialQuality.HKFoW2.SaveBonus SOURCEPAGE:p.279 DESC:You gain a +%1 bonus on Will saves against spells with the fear descriptor.|(HKForceOfWill-1)*2 ASPECT:SaveBonus|+%1 Will vs. fear spells|(HKForceOfWill-1)*2 !PREABILITY:1,CATEGORY=Special Ability|Fear ~ HKFow1 +Force of Will 2 (Figment) KEY:Figment ~ HKFow2 CATEGORY:Special Ability TYPE:SpecialQuality.HKFoW2.SaveBonus SOURCEPAGE:p.279 DESC:You gain a +%1 bonus on Will saves against spells with the figment descriptor.|(HKForceOfWill-1)*2 ASPECT:SaveBonus|+%1 Will vs. figment spells|(HKForceOfWill-1)*2 !PREABILITY:1,CATEGORY=Special Ability|Figment ~ HKFow1 +Force of Will 2 (Pattern) KEY:Pattern ~ HKFow2 CATEGORY:Special Ability TYPE:SpecialQuality.HKFoW2.SaveBonus SOURCEPAGE:p.279 DESC:You gain a +%1 bonus on Will saves against spells with the pattern descriptor.|(HKForceOfWill-1)*2 ASPECT:SaveBonus|+%1 Will vs. pattern spells|(HKForceOfWill-1)*2 !PREABILITY:1,CATEGORY=Special Ability|Pattern ~ HKFow1 +Force of Will 2 (Phantasm) KEY:Phantasm ~ HKFow2 CATEGORY:Special Ability TYPE:SpecialQuality.HKFoW2.SaveBonus SOURCEPAGE:p.279 DESC:You gain a +%1 bonus on Will saves against spells with the phantasm descriptor.|(HKForceOfWill-1)*2 ASPECT:SaveBonus|+%1 Will vs. phantasm spells|(HKForceOfWill-1)*2 !PREABILITY:1,CATEGORY=Special Ability|Phantasm ~ HKFow1 + +Force of Will 3 (Charm) KEY:Charm ~ HKFow3 CATEGORY:Special Ability TYPE:SpecialQuality.HKFoW3.SaveBonus SOURCEPAGE:p.279 DESC:You gain a +2 bonus on Will saves against spells with the charm descriptor. ASPECT:SaveBonus|+2 Will vs. charm spells !PREABILITY:1,CATEGORY=Special Ability|Charm ~ HKFow1,Charm ~ HKFoW2 +Force of Will 3 (Compulsion) KEY:Compulsion ~ HKFow3 CATEGORY:Special Ability TYPE:SpecialQuality.HKFoW3.SaveBonus SOURCEPAGE:p.279 DESC:You gain a +2 bonus on Will saves against spells with the compulsion descriptor. ASPECT:SaveBonus|+2 Will vs. compulsion spells !PREABILITY:1,CATEGORY=Special Ability|Compulsion ~ HKFow1,Compulsion ~ HKFoW2 +Force of Will 3 (Glamer) KEY:Glamer ~ HKFow3 CATEGORY:Special Ability TYPE:SpecialQuality.HKFoW3.SaveBonus SOURCEPAGE:p.279 DESC:You gain a +2 bonus on Will saves against spells with the glamer descriptor. ASPECT:SaveBonus|+2 Will vs. glamer spells !PREABILITY:1,CATEGORY=Special Ability|Glamer ~ HKFow1,Glamer ~ HKFoW2 +Force of Will 3 (Fear) KEY:Fear ~ HKFow3 CATEGORY:Special Ability TYPE:SpecialQuality.HKFoW3.SaveBonus SOURCEPAGE:p.279 DESC:You gain a +2 bonus on Will saves against spells with the fear descriptor. ASPECT:SaveBonus|+2 Will vs. fear spells !PREABILITY:1,CATEGORY=Special Ability|Fear ~ HKFow1,Fear ~ HKFoW2 +Force of Will 3 (Figment) KEY:Figment ~ HKFow3 CATEGORY:Special Ability TYPE:SpecialQuality.HKFoW3.SaveBonus SOURCEPAGE:p.279 DESC:You gain a +2 bonus on Will saves against spells with the figment descriptor. ASPECT:SaveBonus|+2 Will vs. figment spells !PREABILITY:1,CATEGORY=Special Ability|Figment ~ HKFow1,Figment ~ HKFoW2 +Force of Will 3 (Pattern) KEY:Pattern ~ HKFow3 CATEGORY:Special Ability TYPE:SpecialQuality.HKFoW3.SaveBonus SOURCEPAGE:p.279 DESC:You gain a +2 bonus on Will saves against spells with the pattern descriptor. ASPECT:SaveBonus|+2 Will vs. pattern spells !PREABILITY:1,CATEGORY=Special Ability|Pattern ~ HKFow1,Pattern ~ HKFoW2 +Force of Will 3 (Phantasm) KEY:Phantasm ~ HKFow3 CATEGORY:Special Ability TYPE:SpecialQuality.HKFoW3.SaveBonus SOURCEPAGE:p.279 DESC:You gain a +2 bonus on Will saves against spells with the phantasm descriptor. ASPECT:SaveBonus|+2 Will vs. phantasm spells !PREABILITY:1,CATEGORY=Special Ability|Phantasm ~ HKFow1,Phantasm ~ HKFoW2 + ### BLOCK: Red Mantis Assassin Armored Casting KEY:Armored Casting ~ RMA CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.282 DESC:You can cast Red Mantis Assassin spells while wearing light armor without incurring the normal arcane spell failure chance. SOURCEPAGE:Errata Sabre Fighting CATEGORY:Special Ability TYPE:Extraordinary.SpecialQuality SOURCEPAGE:p.282 DESC:You gain Weapon Specialization (Sawtooth Sabre) as a bonus feat.|PREVARLT:SabreFightingLvl,5 DEFINE:SabreFightingLvl|0 VFEAT:Weapon Specialization (Sawtooth Sabre) Modified: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilitycategories.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilitycategories.lst 2013-01-13 16:50:21 UTC (rev 19146) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilitycategories.lst 2013-01-13 20:43:38 UTC (rev 19147) @@ -12,6 +12,18 @@ ABILITYCATEGORY:Region of Origin VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO FRACTIONALPOOL:NO POOL:1 CATEGORY:Background TYPE:Region PLURAL:Regions of Origin DISPLAYLOCATION:Background ABILITYCATEGORY:Shoanti Clan VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO FRACTIONALPOOL:NO CATEGORY:Background TYPE:ShoantiClan PLURAL:Shoanti Clans DISPLAYLOCATION:Background +###Block: Hellknight Abilities +ABILITYCATEGORY:Hellknight Order VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:NO FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:HKOrder DISPLAYLOCATION:Class Abilities +# Note there is no choice for Hellknight Discipline 1! +ABILITYCATEGORY:Hellknight Discipline 2 VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:NO FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:HKOAny DISPLAYLOCATION:Class Abilities +ABILITYCATEGORY:Hellknight Discipline 3 VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:NO FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:HKAbility DISPLAYLOCATION:Class Abilities + +ABILITYCATEGORY:Hellknight Domain VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:NO FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:HKDomain DISPLAYLOCATION:Class Abilities + +ABILITYCATEGORY:Hellknight Force of Will 1 VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:NO FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:HKFoW1 DISPLAYLOCATION:Class Abilities +ABILITYCATEGORY:Hellknight Force of Will 2 VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:NO FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:HKFoW2 DISPLAYLOCATION:Class Abilities +ABILITYCATEGORY:Hellknight Force of Will 3 VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:NO FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:HKFoW3 DISPLAYLOCATION:Class Abilities + # # End # Modified: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_classes.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_classes.lst 2013-01-13 16:50:21 UTC (rev 19146) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_classes.lst 2013-01-13 20:43:38 UTC (rev 19147) @@ -19,17 +19,20 @@ # Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus CLASS:Hellknight HD:10 TYPE:PC.Prestige ABB:HKn MAXLEVEL:10 SOURCEPAGE:p.278 BONUS:CHECKS|BASE.Fortitude|(CL+1)/2 BONUS:CHECKS|BASE.Reflex,BASE.Will|(CL+1)/3 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE # Class Name Restricted AL Rqd BAB Required Feats Required Skills Other requirement -CLASS:Hellknight PREALIGN:LG,LN,LE PREATT:5 PREFEAT:1,Armor Proficiency (Heavy) PRESKILL:2,Intimidate=5,Knowledge (Planes)=5 PRETEXT:Must slay a devil with HD greater than your own. This must be witnessed by a Hellknight +CLASS:Hellknight PREALIGN:LG,LN,LE PREATT:5 PREFEAT:1,Armor Proficiency (Heavy) PRESKILL:2,Intimidate=5,Knowledge (Planes)=2 PRETEXT:Must slay a devil with HD greater than your own. This must be witnessed by a Hellknight # Class Name Skill Pts/Lvl Class Skills CLASS:Hellknight STARTSKILLPTS:2 CSKILL:Intimidate|Knowledge (Local)|Perception|Ride|Sense Motive # Class Name Define Vars CLASS:Hellknight DEFINE:HellknightLvl|CL ###Block: Level Progression -1 ABILITY:Special Ability|AUTOMATIC|Aura of Law ~ HK|Detect Chaos ~ HK|Order ~ HK|Smite Chaos ~ HK BONUS:VAR|HKSmiteTimes|(CL+2)/3 -2 ABILITY:Special Ability|AUTOMATIC|Discern Lies ~ HK|Hellknight Armor ~ HK BONUS:VAR|HKArmor|(CL+1)/3 -3 ABILITY:Special Ability|AUTOMATIC|Discipline ~ HK|Force of Will ~ HK BONUS:VAR|HKDiscipline|CL/3 BONUS:VAR|HKForceOfWill|CL/3 +1 ABILITY:Special Ability|AUTOMATIC|Aura of Law BONUS:VAR|AuraLawLVL|TL-AlignmentAuraLVL +1 ABILITY:Special Ability|AUTOMATIC|Detect Chaos ~ HK|Smite Chaos ~ HK BONUS:VAR|HKSmiteTimes|(CL+2)/3 BONUS:ABILITYPOOL|Hellknight Order|1 +2 ABILITY:Special Ability|AUTOMATIC|Discern Lies ~ HK|PREVARGT:3+CHA,0 +2 ABILITY:Special Ability|AUTOMATIC|Hellknight Armor ~ HK BONUS:VAR|HKArmor|(CL+1)/3 +3 ABILITY:Special Ability|AUTOMATIC|Discipline ~ HK|Force of Will ~ HK BONUS:VAR|HKDiscipline|CL/3 BONUS:VAR|HKForceOfWill|CL/3 BONUS:ABILITYPOOL|Hellknight Force of Will 1|1 +6 BONUS:ABILITYPOOL|Hellknight Force of Will 2|1 7 ABILITY:Special Ability|AUTOMATIC|Lawbringer ~ HK -9 ABILITY:Special Ability|AUTOMATIC|Infernal Armor ~ HK +9 ABILITY:Special Ability|AUTOMATIC|Infernal Armor ~ HK BONUS:ABILITYPOOL|Hellknight Force of Will 3|1 10 ABILITY:Special Ability|AUTOMATIC|Hell's Knight ~ HK # Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <elr...@us...> - 2013-01-13 22:57:55
|
Revision: 19149 http://sourceforge.net/p/pcgen/code/19149 Author: elrotheonk Date: 2013-01-13 22:57:52 +0000 (Sun, 13 Jan 2013) Log Message: ----------- - Framework for Low Templar PrC Issue#: NEWSOURCE-76 Modified Paths: -------------- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/TODO.txt Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide.pcc Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilities_class.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilitycategories.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_classes.lst Added Paths: ----------- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_skills_conditional.lst Modified: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/TODO.txt =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/TODO.txt 2013-01-13 20:54:41 UTC (rev 19148) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/TODO.txt 2013-01-13 22:57:52 UTC (rev 19149) @@ -1,6 +1,5 @@ -This list is not exhaustive - stuff I noted when implementing the Red Mantis Assassin -elro the onk 08/01/2013 +This list is not exhaustive - stuff I noted when implementing the Red Mantis Assassin & Hellknight +elro the onk 13/01/2013 -Hellknight PRC p278 Low Templar PRC p280 Modified: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide.pcc =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide.pcc 2013-01-13 20:54:41 UTC (rev 19148) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide.pcc 2013-01-13 22:57:52 UTC (rev 19149) @@ -50,9 +50,8 @@ COPYRIGHT:Vegepygmy from the Tome of Horrors Revised. Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Gary Gygax. COPYRIGHT:Zombie, Juju from the Tome of Horrors Revised. Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Gary Gygax. COPYRIGHT:Pathfinder Campaign Setting: The Inner Sea World Guide. Copyright 2011, Paizo Publishing, LLC; Authors: Keith Baker, Wolfgang Baur, Clinton J. Boomer, Jason Bulmahn, Joshua J. Frost, Ed Greenwood, Stephen S. Greer, Jeff Grubb, James Jacobs, Michael Kortes, Tito Leati, Mike McArtor, Rob McCreary, Erik Mona, Jason Eric Nelson, Jeff Quick, Sean K Reynolds, F. Wesley Schneider, Leandra Christine Schneider, David Schwartz, Amber E. Scott, Stan!, Owen K.C. Stephens, Todd Stewart, James L. Sutter, Greg A. Vaughan, Jeremy Walker, and JD Wiker. -COPYRIGHT:PCGen dataset conversion for "Pathfinder Campaign Setting: The Inner Sea World Guide" Copyright 2010, PCGen Data Team (including, but not limited to Stefan Radermacher & Paul Shipley) +COPYRIGHT:PCGen dataset conversion for "Pathfinder Campaign Setting: The Inner Sea World Guide" Copyright 2010-2013, PCGen Data Team (including, but not limited to Stefan Radermacher & Paul Shipley) - # Do not remove the EXTRAFILE comment. #EXTRAFILE:OGL.txt @@ -69,6 +68,7 @@ FEAT:iswg_feats.lst LANGUAGE:iswg_languages.lst RACE:iswg_races.lst +SKILL:iswg_skills_conditional.lst SPELL:iswg_spells.lst SPELL:iswg_spells_domain.lst TEMPLATE:iswg_templates_background.lst Modified: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilities_class.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilities_class.lst 2013-01-13 20:54:41 UTC (rev 19148) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilities_class.lst 2013-01-13 22:57:52 UTC (rev 19149) @@ -1,6 +1,6 @@ # CVS $Revision: 12254 $ $Author: eddyanthony $ -- Thu Apr 7 16:58:07 2011 -- reformated by prettylst.pl v1.39 (build 11455) SOURCELONG:Inner Sea World Guide SOURCESHORT:ISWG SOURCEWEB:http://paizo.com/store/games/roleplayingGames/p/pathfinderRPG/paizo/pathfinderChronicles/v5748btpy8ief SOURCEDATE:2011-03 -# Original Entry by:Stefan Radermacher +# Original Entry by: Paul Shipley & Stefan Radermacher ###Block: Cleric Domain Powers # Scalykind Domain @@ -100,7 +100,22 @@ Force of Will 3 (Pattern) KEY:Pattern ~ HKFow3 CATEGORY:Special Ability TYPE:SpecialQuality.HKFoW3.SaveBonus SOURCEPAGE:p.279 DESC:You gain a +2 bonus on Will saves against spells with the pattern descriptor. ASPECT:SaveBonus|+2 Will vs. pattern spells !PREABILITY:1,CATEGORY=Special Ability|Pattern ~ HKFow1,Pattern ~ HKFoW2 Force of Will 3 (Phantasm) KEY:Phantasm ~ HKFow3 CATEGORY:Special Ability TYPE:SpecialQuality.HKFoW3.SaveBonus SOURCEPAGE:p.279 DESC:You gain a +2 bonus on Will saves against spells with the phantasm descriptor. ASPECT:SaveBonus|+2 Will vs. phantasm spells !PREABILITY:1,CATEGORY=Special Ability|Phantasm ~ HKFow1,Phantasm ~ HKFoW2 +### BLOCK: Low Templar ~ WiP +Crusader KEY:Crusader ~ Low CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.SaveBonus DEFINE:LowCrusader|0 SOURCEPAGE:p.280 DESC:Whatever your faults, you are a skilled warrior against the demon hordes of the Worldwound. You gain a +%1 bonus on all weapon attack and damage rolls against chaotic evil outsiders. You also gain an equal bonus on all Will saving throws against the abilities of chaotic evil outsiders.|LowCrusader ASPECT:SaveBonus|+%1 Will vs. chaotic evil outsider abilities|LowCrusader +Flag of Convenience KEY:Flag of Convenience ~ Low CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.280 DESC:You are adept at aligning yourself with the winning side, disappearing when convenient, and evading blame without besmirching your reputation. You gain a +2 bonus on all Bluff and Disguise checks, and on Linguistics checks made to create forgeries. You never suffer a penalty to your Leadership score for moving around frequently, aloofness, cruelty, or the loss of prior cohorts or followers, and can replace lost followers in half the normal time. BONUS:SKILL|Bluff,Disguise,Linguistics (Create forgeries)|2 +Dirty Fighting KEY:Dirty Fighting ~ Low CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.281 DESC:You meld the stately forms of combat with a down-and-dirty style; no trick is beneath you. You never take a non-proficiency penalty on attack rolls with improvised weapons and you gain a +2 bonus on all combat maneuver checks. In addition, whenever you land a critical hit, you may choose to apply a random effect rather than dealing extra damage [Table]. BONUS:VAR|CMB|2 +Live to Fight Another Day KEY:Live to Fight Another Day ~ Low CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.281 DESC:You can use the withdraw action as a standard action, although if you do so, you can only move at your speed (not double your speed). +Ruthless KEY:Ruthless ~ Low CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.281 DESC:Whenever you kill a foe or reduce it to a dying state with a melee attack, you can immediately make another attack with the same weapon on any legal target at the same attack bonus as a swift action. You gain a +%1 bonus on damage rolls with this attack.|LowTemplarLvl +Parting Shot KEY:Parting Shot ~ Low CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.281 DESC:You can use the withdraw action as a move action, although if you do so, you can only move at your speed (not double your speed). +Damnation/Redemption KEY:Damnation/Redemption ~ Low CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.281 DESC:Damnation/Redemption` + +Path of Darkness ~ Chaotic KEY:Path of DarknessC ~ Low CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.LowPath SOURCEPAGE:p.281 DESC:You have decided to stray further from to your oaths to Iomedae and her ethos of law and goodness. You may ignore the chaotic aspect of your alignment for determining alignment-based magical effects. You also gain a +2 circumstance bonus on Diplomacy checks with creatures with the chaotic or evil subtypes. +Path of Darkness ~ Evil KEY:Path of DarknessE ~ Low CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.LowPath SOURCEPAGE:p.281 DESC:You have decided to stray further from to your oaths to Iomedae and her ethos of law and goodness. You may ignore the evil aspect of your alignment for determining alignment-based magical effects. You also gain a +2 circumstance bonus on Diplomacy checks with creatures with the chaotic or evil subtypes. +Path of Light ~ Good KEY:Path of LightG ~ Low CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.LowPath SOURCEPAGE:p.281 DESC:You have decided to hew more closely to your oaths to Iomedae and her ethos of law and goodness. You may ignore the good aspect of your alignment for determining alignment-based magical effects. You also gain a +2 circumstance bonus on Diplomacy checks with creatures with the lawful or good subtypes. +Path of Light ~ Lawful KEY:Path of LightL ~ Low CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.LowPath SOURCEPAGE:p.281 DESC:You have decided to hew more closely to your oaths to Iomedae and her ethos of law and goodness. You may ignore the lawful aspect of your alignment for determining alignment-based magical effects. You also gain a +2 circumstance bonus on Diplomacy checks with creatures with the lawful or good subtypes. + ### BLOCK: Red Mantis Assassin +RMA Weapon Proficiencies CATEGORY:Special Ability TYPE:Special.ClassAbility VISIBLE:NO AUTO:WEAPONPROF|TYPE=Martial.Light Armored Casting KEY:Armored Casting ~ RMA CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.282 DESC:You can cast Red Mantis Assassin spells while wearing light armor without incurring the normal arcane spell failure chance. SOURCEPAGE:Errata Sabre Fighting CATEGORY:Special Ability TYPE:Extraordinary.SpecialQuality SOURCEPAGE:p.282 DESC:You gain Weapon Specialization (Sawtooth Sabre) as a bonus feat.|PREVARLT:SabreFightingLvl,5 DEFINE:SabreFightingLvl|0 VFEAT:Weapon Specialization (Sawtooth Sabre) CATEGORY=Special Ability|Sabre Fighting.MOD DESC:You gain Weapon Specialization & Greater Weapon Focus (Sawtooth Sabre) as bonus feats.|PREVARGT:SabreFightingLvl,4|PREVARLT:SabreFightingLvl,7 VFEAT:Greater Weapon Focus (Sawtooth Sabre)|PREVARGT:SabreFightingLvl,4 Modified: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilitycategories.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilitycategories.lst 2013-01-13 20:54:41 UTC (rev 19148) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilitycategories.lst 2013-01-13 22:57:52 UTC (rev 19149) @@ -1,6 +1,6 @@ # CVS $Revision: 12254 $ $Author: eddyanthony $ -- Fri Feb 19 12:28:33 2010 -- reformated by prettylst.pl v1.39 (build 11455) #SOURCELONG:Inner Sea World Guide SOURCESHORT:ISWG SOURCEWEB:http://paizo.com/store/games/roleplayingGames/p/pathfinderRPG/paizo/pathfinderChronicles/v5748btpy8ief SOURCEDATE:2011-03 -# Original Entry by:Stefan Radermacher +# Original Entry by:Stefan Radermacher & Paul Shipley ###Block: Master Category # Ability Category Visible Editable or Static? Change Pool? Fractional values? Category of Object @@ -24,6 +24,9 @@ ABILITYCATEGORY:Hellknight Force of Will 2 VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:NO FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:HKFoW2 DISPLAYLOCATION:Class Abilities ABILITYCATEGORY:Hellknight Force of Will 3 VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:NO FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:HKFoW3 DISPLAYLOCATION:Class Abilities +###Block: Low Templar Abilities +ABILITYCATEGORY:Low Templar Path VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:NO FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:LowPath DISPLAYLOCATION:Class Abilities + # # End # Modified: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_classes.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_classes.lst 2013-01-13 20:54:41 UTC (rev 19148) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_classes.lst 2013-01-13 22:57:52 UTC (rev 19149) @@ -35,6 +35,28 @@ 9 ABILITY:Special Ability|AUTOMATIC|Infernal Armor ~ HK BONUS:ABILITYPOOL|Hellknight Force of Will 3|1 10 ABILITY:Special Ability|AUTOMATIC|Hell's Knight ~ HK +# Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus +CLASS:Low Templar HD:10 TYPE:PC.Prestige ABB:Low MAXLEVEL:10 SOURCEPAGE:p.280 BONUS:CHECKS|BASE.Fortitude|(CL+1)/2 BONUS:CHECKS|BASE.Reflex,BASE.Will|(CL+1)/3 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE +# Class Name Required Feats Required Skills +CLASS:Low Templar PREFEAT:2,Mounted Combat,Weapon Focus(TYPE=Martial) PRESKILL:2,Bluff=5,Ride=5 PRESKILL:1,Knowledge (Nobility)=2,Knowledge (Planes)=2 +# Class Name Skill Pts/Lvl Class Skills +CLASS:Low Templar STARTSKILLPTS:2 CSKILL:Appraise|Bluff|TYPE=Craft|Diplomacy|Disguise|Escape Artist|Handle Animal|Intimidate|Knowledge (Local)|Knowledge (Nobility)|Knowledge (Planes)|Linguistics|Ride|Sense Motive|Stealth|Survival +# Class Name Define Vars +CLASS:Low Templar DEFINE:LowTemplarLvl|CL +###Block: Weapon & Armor Proficiencies +1 ABILITY:Class Ability|AUTOMATIC|All Martial Weapon Proficiencies +1 AUTO:FEAT|Martial Weapon Proficiency Output|Simple Weapon Proficiency +1 AUTO:FEAT|Armor Proficiency (Heavy)|Armor Proficiency (Light)|Armor Proficiency (Medium) +1 AUTO:FEAT|Shield Proficiency|Tower Shield Proficiency +###Block: Level Progression +1 ABILITY:Special Ability|AUTOMATIC|Crusader ~ Low|Flag of Convenience ~ Low BONUS:VAR|LowCrusader|(CL+2)/3 +2 ABILITY:Special Ability|AUTOMATIC|Dirty Fighting ~ Low +3 ABILITY:Special Ability|AUTOMATIC|Sneak Attack BONUS:VAR|SneakAttack|(CL+2)/5 +5 ABILITY:Special Ability|AUTOMATIC|Live to Fight Another Day ~ Low BONUS:ABILITYPOOL|Low Templar Path|1 +6 ABILITY:Special Ability|AUTOMATIC|Ruthless ~ Low +9 ABILITY:Special Ability|AUTOMATIC|Parting Shot ~ Low +10 ABILITY:Special Ability|AUTOMATIC|Damnation/Redemption ~ Low + # Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus CLASS:Red Mantis Assassin HD:8 TYPE:PC.Prestige ABB:RMA MAXLEVEL:10 SOURCEPAGE:p.282 BONUS:CHECKS|BASE.Reflex,BASE.Will|(CL+1)/2 BONUS:CHECKS|BASE.Fortitude|(CL+1)/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE # Class Name Restricted AL Required Feats Required Skills @@ -45,6 +67,10 @@ CLASS:Red Mantis Assassin SPELLSTAT:CHA SPELLTYPE:Arcane MEMORIZE:NO SPELLLIST:2|Sorcerer|Wizard PROHIBITED:Abjuration,Conjuration,Divination,Enchantment,Evocation,Necromancy BONUS:CASTERLEVEL|Red Mantis Assassin|CL # Class Name Define Vars CLASS:Red Mantis Assassin DEFINE:RedMantisLvl|CL +###Block: Weapon & Armor Proficiencies +1 ABILITY:Class Ability|AUTOMATIC|RMA Weapon Proficiencies +1 AUTO:FEAT|Martial Weapon Proficiency Output|Simple Weapon Proficiency +1 AUTO:FEAT|Armor Proficiency (Light) ###Block: Level Progression 1 ABILITY:Special Ability|AUTOMATIC|Sabre Fighting|Sneak Attack|Armored Casting ~ RMA BONUS:VAR|SneakAttack|1 BONUS:VAR|SabreFightingLvl|CL 2 ABILITY:Special Ability|AUTOMATIC|Prayer Attack|RMA Bonus Spells Added: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_skills_conditional.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_skills_conditional.lst (rev 0) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_skills_conditional.lst 2013-01-13 22:57:52 UTC (rev 19149) @@ -0,0 +1,14 @@ +SOURCELONG:Inner Sea World Guide SOURCESHORT:ISWG SOURCEWEB:http://paizo.com/store/games/roleplayingGames/p/pathfinderRPG/paizo/pathfinderChronicles/v5748btpy8ief SOURCEDATE:2011-03 +# Original Entry by: Paul Shipley + +###Block: Conditional skills (for output only) +# Skill Name Key Stat Untrained? Classes Type Visible Req. Rule (in options) Prohibited Var. Value +Linguistics (Create forgeries) KEYSTAT:INT USEUNTRAINED:NO CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Linguistics (Create forgeries).MISC"),var("SKILL.Linguistics.MISC") + +###Block: Skill .MODs +# Skill Name Bonus to skill Bonus to skill rank +Linguistics.MOD BONUS:SKILL|Linguistics (Create forgeries)|var("SKILL.Linguistics.MISC") BONUS:SKILLRANK|Linguistics (Create forgeries)|skillinfo("TOTALRANK", Linguistics)|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Linguistics (Create forgeries).MISC"),var("SKILL.Linguistics.MISC") + +# +# End +# This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <elr...@us...> - 2013-01-15 00:08:10
|
Revision: 19155 http://sourceforge.net/p/pcgen/code/19155 Author: elrotheonk Date: 2013-01-15 00:08:02 +0000 (Tue, 15 Jan 2013) Log Message: ----------- - Added Low Templar PrC - Bugfixes to Harrower PrC - Added magic items & artifacts - Implemented several feats & structured the remainder for implementation - Added "fauna" monsters - Added framework for bestiary monsters/kits etc. Issue#: NEWSOURCE-76 Modified Paths: -------------- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/TODO.txt Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide.pcc Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilities_background.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilitycategories.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_classes.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_equipment.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_feats.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_skills_conditional.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_spells.lst Added Paths: ----------- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide_bestiary.pcc Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilities.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilities_bestiary.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_equipment_magic.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_equipmods.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_kits_bestiary.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_races_bestiary.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_templates.lst Removed Paths: ------------- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilities_class.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_equipmods_base.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_templates_background.lst Modified: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/TODO.txt =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/TODO.txt 2013-01-14 23:17:55 UTC (rev 19154) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/TODO.txt 2013-01-15 00:08:02 UTC (rev 19155) @@ -1,5 +1,8 @@ -This list is not exhaustive - stuff I noted when implementing the Red Mantis Assassin & Hellknight -elro the onk 13/01/2013 +Things left to implement: -Low Templar PRC p280 +1) Feat implementation & full benefits text (p285-289) +2) Magic items (p298-301) - done, needs testing +3) Monsters (p306-315) - races done, kits & abilities framework only +- Paul Shipley (elro the onk) 14/01/2013 + Modified: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide.pcc =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide.pcc 2013-01-14 23:17:55 UTC (rev 19154) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide.pcc 2013-01-15 00:08:02 UTC (rev 19155) @@ -1,5 +1,5 @@ # CVS $Revision: 9628 $ $Author: eddyanthony $ -- Sat Dec 8 13:05:34 2007 -- reformated by prettylst.pl v1.38 (build 4387) -CAMPAIGN:Paizo - Inner Sea World Guide +CAMPAIGN:Paizo - Inner Sea World Guide (without bestiary) GAMEMODE:Pathfinder TYPE:Paizo Publishing.Pathfinder Campaign Setting RANK:3 @@ -8,6 +8,7 @@ BOOKTYPE:Campaign Setting SETTING:Pathfinder Campaign Setting PRECAMPAIGN:1,BOOKTYPE=Core Rules +!PRECAMPAIGN:1,Paizo - Inner Sea World Guide (with bestiary) PUBNAMELONG:Paizo Publishing PUBNAMESHORT:Paizo PUBNAMEWEB:http://paizo.com/ @@ -57,21 +58,22 @@ # Data files ABILITY:iswg_abilities_background.lst -ABILITY:iswg_abilities_class.lst +ABILITY:iswg_abilities.lst ABILITYCATEGORY:iswg_abilitycategories.lst ARMORPROF:iswg_profs_armor.lst CLASS:iswg_classes.lst DEITY:iswg_deities.lst DOMAIN:iswg_domains.lst EQUIPMENT:iswg_equipment.lst -EQUIPMOD:iswg_equipmods_base.lst +EQUIPMENT:iswg_equipment_magic.lst +EQUIPMOD:iswg_equipmods.lst FEAT:iswg_feats.lst LANGUAGE:iswg_languages.lst RACE:iswg_races.lst SKILL:iswg_skills_conditional.lst SPELL:iswg_spells.lst SPELL:iswg_spells_domain.lst -TEMPLATE:iswg_templates_background.lst +TEMPLATE:iswg_templates.lst WEAPONPROF:iswg_profs_weapons.lst # Forward References Added: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide_bestiary.pcc =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide_bestiary.pcc (rev 0) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide_bestiary.pcc 2013-01-15 00:08:02 UTC (rev 19155) @@ -0,0 +1,87 @@ +# CVS $Revision: 9628 $ $Author: eddyanthony $ -- Sat Dec 8 13:05:34 2007 -- reformated by prettylst.pl v1.38 (build 4387) +CAMPAIGN:Paizo - Inner Sea World Guide (with bestiary) +GAMEMODE:Pathfinder +TYPE:Paizo Publishing.Pathfinder Campaign Setting +RANK:3 +STATUS:ALPHA +GENRE:Fantasy +BOOKTYPE:Campaign Setting +SETTING:Pathfinder Campaign Setting +PRECAMPAIGN:2,BOOKTYPE=Core Rules,Paizo - Pathfinder Roleplaying Game Bestiary +!PRECAMPAIGN:1,Paizo - Inner Sea World Guide (without bestiary) +PUBNAMELONG:Paizo Publishing +PUBNAMESHORT:Paizo +PUBNAMEWEB:http://paizo.com/ +SOURCELONG:Inner Sea World Guide +SOURCESHORT:ISWG +SOURCEWEB:http://paizo.com/store/games/roleplayingGames/p/pathfinderRPG/paizo/pathfinderChronicles/v5748btpy8ief +SOURCEDATE:2011-03 +ISOGL:YES + +COVER:inner_sea_world_guide.jpg +LOGO:@/publisher_logos/Paizo_Publishing.png +URL:WEBSITE|http://www.paizo.com/|Visit Paizo Publishing! +URL:WEBSITE|http://www.paizo.com/communityuse|Paizo's Community Use Policy. +URL:Paizo Publishing|http://paizo.com/store/games/roleplayingGames/p/pathfinderRPG/paizo/pathfinderChronicles/v5748btpy8ief|Buy this publication from Paizo Publishing! +DESC:Discover the world of Golarion, the official campaign setting for the smash-hit Pathfinder Roleplaying Game! A time of lost prophecies grips the world, bringing with it an unending maelstrom, a tear in the fabric of reality, a surge of diabolism, and the endless threat of war. Yet all is not lost, for these dark times provide ample opportunity for adventure and heroism. + +INFOTEXT:This dataset uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. +COPYRIGHT:Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. +COPYRIGHT:System Reference Document. Copyright 2000. Wizards of the Coast, Inc; Authors: Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson. +COPYRIGHT:The Book of Fiends. Copyright 2003, Green Ronin Publishing; Authors: Aaron Loeb, Erik Mona, Chris Pramas, and Robert J. Schwalb. +COPYRIGHT:Pathfinder Roleplaying Game Core Rulebook. Copyright 2010, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. +COPYRIGHT:Pathfinder Roleplaying Game Bestiary. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. +COPYRIGHT:Pathfinder Roleplaying Game Bestiary 2. Copyright 2010, Paizo Publishing, LLC; Authors: Wolfgang Baur, Jason Bulmahn, Adam Daigle, Graeme Davis, Crystal Frasier, Joshua J. Frost, Tim Hitchcock, Brandon Hodge, James Jacobs, Steve Kenson, Hal MacLean, Martin Mason, Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, Sean K Reynolds, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, Russ Taylor, and Greg A. Vaughan, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. +COPYRIGHT:Baphomet from the Tome of Horrors Revised. Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Gary Gygax. +COPYRIGHT:Bunyip from the Tome of Horrors Revised. Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Dermot Jackson. +COPYRIGHT:Cave Fisher from the Tome of Horrors Revised. Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Lawrence Schick. +COPYRIGHT:Daemon, Ceustodaemon (Guardian Daemon) from the Tome of Horrors Revised. Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Ian McDowall. +COPYRIGHT:Froghemoth from the Tome of Horrors Revised. Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Gary Gygax. +COPYRIGHT:Jubilex from the Tome of Horrors Revised. Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Gary Gygax. +COPYRIGHT:Kostchtchie from the Tome of Horrors Revised. Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Gary Gygax. +COPYRIGHT:Marid from the Tome of Horrors III. Copyright 2005, Necromancer Games, Inc.; Author: Scott Greene. +COPYRIGHT:Mihstu from the Tome of Horrors Revised. Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Gary Gygax. +COPYRIGHT:Mite from the Tome of Horrors Revised. Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Ian Livingstone and Mark Barnes. +COPYRIGHT:Mongrelman from the Tome of Horrors Revised. Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Gary Gygax. +COPYRIGHT:Orcus from the Tome of Horrors Revised. Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Gary Gygax. +COPYRIGHT:Pazuzu from the Tome of Horrors Revised. Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Gary Gygax. +COPYRIGHT:Pech from the Tome of Horrors Revised. Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Gary Gygax. +COPYRIGHT:Scarecrow from the Tome of Horrors Revised. Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Roger Musson. +COPYRIGHT:Troll, Rock from the Tome of Horrors Revised. Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene. +COPYRIGHT:Vegepygmy from the Tome of Horrors Revised. Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Gary Gygax. +COPYRIGHT:Zombie, Juju from the Tome of Horrors Revised. Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Gary Gygax. +COPYRIGHT:Pathfinder Campaign Setting: The Inner Sea World Guide. Copyright 2011, Paizo Publishing, LLC; Authors: Keith Baker, Wolfgang Baur, Clinton J. Boomer, Jason Bulmahn, Joshua J. Frost, Ed Greenwood, Stephen S. Greer, Jeff Grubb, James Jacobs, Michael Kortes, Tito Leati, Mike McArtor, Rob McCreary, Erik Mona, Jason Eric Nelson, Jeff Quick, Sean K Reynolds, F. Wesley Schneider, Leandra Christine Schneider, David Schwartz, Amber E. Scott, Stan!, Owen K.C. Stephens, Todd Stewart, James L. Sutter, Greg A. Vaughan, Jeremy Walker, and JD Wiker. +COPYRIGHT:PCGen dataset conversion for "Pathfinder Campaign Setting: The Inner Sea World Guide" Copyright 2010-2013, PCGen Data Team (including, but not limited to Stefan Radermacher & Paul Shipley) + +# Do not remove the EXTRAFILE comment. +#EXTRAFILE:OGL.txt + +# Data files +ABILITY:iswg_abilities_background.lst +ABILITY:iswg_abilities.lst +ABILITY:iswg_abilities_bestiary.lst +ABILITYCATEGORY:iswg_abilitycategories.lst +ARMORPROF:iswg_profs_armor.lst +CLASS:iswg_classes.lst +DEITY:iswg_deities.lst +DOMAIN:iswg_domains.lst +EQUIPMENT:iswg_equipment.lst +EQUIPMENT:iswg_equipment_magic.lst +EQUIPMOD:iswg_equipmods.lst +FEAT:iswg_feats.lst +KIT:iswg_kits_bestiary.lst +LANGUAGE:iswg_languages.lst +RACE:iswg_races.lst +RACE:iswg_races_bestiary.lst +SKILL:iswg_skills_conditional.lst +SPELL:iswg_spells.lst +SPELL:iswg_spells_domain.lst +TEMPLATE:iswg_templates.lst +WEAPONPROF:iswg_profs_weapons.lst + +# Forward References +FORWARDREF:CLASSSPELLLIST|Alchemist,Inquisitor,Magus,Summoner,Witch + +# +# End +# Copied: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilities.lst (from rev 19152, Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilities_class.lst) =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilities.lst (rev 0) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilities.lst 2013-01-15 00:08:02 UTC (rev 19155) @@ -0,0 +1,148 @@ +# CVS $Revision: 12254 $ $Author: eddyanthony $ -- Thu Apr 7 16:58:07 2011 -- reformated by prettylst.pl v1.39 (build 11455) +SOURCELONG:Inner Sea World Guide SOURCESHORT:ISWG SOURCEWEB:http://paizo.com/store/games/roleplayingGames/p/pathfinderRPG/paizo/pathfinderChronicles/v5748btpy8ief SOURCEDATE:2011-03 +# Original Entry by: Paul Shipley & Stefan Radermacher + +###Block: Cleric Domain Powers +# Scalykind Domain +# Ability Name Unique Key Category of Ability Type Define Description Allow Follower Allowed Companions Source Page Aspects Description of the Benefits +Venomous Stare KEY:Venomous Stare ~ Scalykind Domain CATEGORY:Special Ability TYPE:SpecialAttack.SpellLike.DomainPower.CheckList DESC:As a standard action, you can activate a gaze attack with a 30-foot range. This is an active gaze attack that can target a single creature within range. SOURCEPAGE:p.217 ASPECT:Ability Benefit|(%1/day)|DomainScalykindTimes ASPECT:CheckCount|%1|DomainScalykindTimes ASPECT:CheckType|Uses per Day BENEFIT:As a standard action, you can activate a gaze attack with a 30-foot range. This is an active gaze attack that can target a single creature within range. The target must make a Will save (DC %1). Those that fail take 1d6+ points of nonlethal damage and are fascinated until the beginning of your next turn. You can use this ability %2 times per day. This is a mind-affecting effect.|DomainScalykindDC|DomainScalykindTimes|PREVARLT:DomainScalykindLVL,2 BENEFIT:As a standard action, you can activate a gaze attack with a 30-foot range. This is an active gaze attack that can target a single creature within range. The target must make a Will save (DC %1). Those that fail take 1d6+%2 points of nonlethal damage and are fascinated until the beginning of your next turn. You can use this ability %3 times per day. This is a mind-affecting effect.DomainScalykindDC|DomainScalykindLVL/2|DomainScalykindTimes|PREVARGTEQ:DomainScalykindLVL,2 +Serpent Companion KEY:Serpent Companion ~ Scalykind Domain CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DomainPower DEFINE:AnimalCompanionLVL|DomainScalykindLVL-2 DESC:You gain the service of an animal companion. FOLLOWERS:Animal Companion|1 COMPANIONLIST:Animal Companion|Companion (Snake (Constrictor)),Companion (Snake (Viper)) SOURCEPAGE:p.217 +# +Guarded Mind KEY:Guarded Mind ~ Void Domain CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DomainPower.SaveBonus DESC:You gain a +2 insight bonus on saving throws against all mind-affecting effects. SOURCEPAGE:p.217 ASPECT:SaveBonus|+2 insight vs. mind-affecting effects +Part the Veil KEY:Part the Veil ~ Void Domain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower.CheckList DESC:You can lace spells you cast with the raw madness that waits in the outer darkness. SOURCEPAGE:p.217 ASPECT:Ability Benefit|(%1/day)|DomainVoidTimes ASPECT:CheckCount|%1|DomainVoidTimes ASPECT:CheckType|Uses per Day BENEFIT:You can lace spells you cast with the raw madness that waits in the outer darkness. Activating this ability is a swift action that you must use as you cast a spell that targets a single creature and that allows a Will saving throw to negate or reduce the spell's primary effect. If the target fails to resist the spell, the target is also confused for a number of rounds equal to the spell's level as visions of the void cause temporary insanity. The victim can attempt a new saving throw each round to end the effect - these additional saving throws apply only to the additional confusion effect and not to the original spell effect. This is a mind-affecting effect. You can use this ability %1 times per day.|DomainVoidTimes + +###Block: Clockwork template abilities +Winding KEY:Winding ~ Clockwork CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:The construct must be wound with a special key in order to function. As a general rule, a fully wound clockwork can remain active for 1 day/HD, but shorter or longer durations are possible. +Swift Reactions KEY:Swift Reactions ~ Clockwork CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Clockwork constructs generally react much more swiftly than other constructs. They gain Improved Initiative and Lightning Reflexes as bonus feats, and gain a +2 dodge bonus to AC. VFEAT:Improved Initiative|Lightning Reflexes BONUS:COMBAT|AC|2|TYPE=Dodge +Difficult to Create KEY:Difficult to Create ~ Clockwork CATEGORY:Special Ability TYPE:SpecialQuality DESC:Increase the time and gp cost required to create a clockwork by 50%% over normal. + +###BLOCK: Harrower Abilities +Blessing of the Harrow CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.276 DESC:You may 1/day perform a harrowing for yourself and all allies within 20 ft. This harrowing takes 10 minutes and provides an insight bonus for 24 hrs based upon the suit with the most cards showing: Strength: +1 on attacks; Dexterity: +1 to AC; Constitution: +1 on weapon damage; Intelligence: +1 on skill checks; Wisdom: +1 on saving throws; Charisma: +1 on caster level and concentration checks. BENEFIT:1/day, you may perform a harrowing for yourself and all allies within 20 ft. This harrowing takes 10 minutes, and allies to be affected by it must remain within 20 ft. for the entire time. This harrowing provides an insight bonus for 24 hrs based upon the suit with the most cards showing (in case of a tie, choose one). The suit bonuses are as follows. Strength: +1 on attack rolls; Dexterity: +1 to AC; Constitution: +1 on weapon damage rolls; Intelligence: +1 on all skill checks; Wisdom: +1 on all saving throws; Charisma: +1 on caster level and concentration checks. +Harrow Casting CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.CheckList SOURCEPAGE:p.276 DESC:You may %1/day, as you cast a spell, draw three cards from your Harrow deck. You gain all the benefits of the tower abilities available to you associated with the cards drawn. Each card you draw that exactly matches your alignment counts as two cards of that suit. You may use this ability %1/day.|HarrowerLvl ASPECT:Ability Benefit|(%1/day)|HarrowerLvl BENEFIT:You may, as you cast a spell, draw three cards from your Harrow deck. This adds both a somatic component (if the spell does not already have one) and a focus component (the Harrow deck) to the spell, but does not increase the spell's casting time. The cards you draw might change the parameters of your spell or grant some other benefit, as described in each tower ability. You gain all of the different tower abilities available to you. If you draw cards for that you have not yet gained the use of, those cards provide no benefit. Each card you draw that exactly matches your alignment count as two cards of that suit. A spell may not be affected by both Harrow casting and a metamagic feat. You may use this ability %1/day.|HarrowerLvl +Tower of Intelligence CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.277 DESC:Whenever you use your Harrow casting ability, for each card you draw from the suit of Intelligence, you gain a +1 bonus on caster level checks made to penetrate Spell Resistance. +Tower of Strength CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.277 DESC:Whenever you use your Harrow casting ability to augment a spell that deals damage to hit points, the spell deals +1 point of damage per die for each card from the suit of Strength you draw. +Tower of Charisma CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.277 DESC:Whenever you use your Harrow casting ability, for each card you draw from the suit of Charisma the save DC of the spell increases by +1. +Spirit Deck CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.CheckList DEFINE:SpiritDeckTimes|0 SOURCEPAGE:p.277 DESC:As a standard action %1/day, you may summon a translucent Harrow deck that engulfs a target within 30 ft. in a cloud of knife-edged cards. You draw %1 Harrow cards, and the spirit deck deals damage based on the number of drawn alignment-matched cards: exact match = 5 points, partial match = 3 points, non-match = 1 point, opposite match = 0 points.|SpiritDeckTimes|HarrowerLvl ASPECT:Ability Benefit|(%1/day)|SpiritDeckTimes BENEFIT:You may, as a standard action, summon a shimmering, translucent Harrow deck that flies through the air and engulfs a target within 30 ft. in a whirling cloud of knife-edged cards. You then draw %1 Harrow cards, and the spirit deck deals damage based on the number of drawn cards that match your alignment. Each exact match deals 5 points of damage, each partial match (identical on one alignment axis) deals 3 points, each non-matched card deals 1 point, and each opposite match deals 0 points. You may use this ability %2/day.|HarrowerLvl|SpiritDeckTimes +Divination KEY:Divination ~ Harrower CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike SOURCEPAGE:p.277 DESC:You gain the ability to cast divination 1/day as a spell-like ability (CL %1).|HarrowerLvl SPELLS:Innate|TIMES=1|CASTERLEVEL=(max(TL,1))|Divination,14+CHA +Tower of Constitution CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.277 DESC:Whenever you use your Harrow casting ability, for each card you draw from the suit of Constitution, you heal 1d6 points of damage. +Tower of Dexterity CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.277 DESC:Whenever you use your Harrow casting ability, for each card you draw from the suit of Dexterity, you gain a +1 bonus on Reflex saves and to AC until the beginning of your next turn. +Tower of Wisdom CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.277 DESC:Whenever you use your Harrow casting ability, for each card you draw from the suit of Wisdom, you increase the spell's effective caster level by +1. +Reading the Signs CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.277 DESC:When you draw cards from any deck to perform your Harrow casting or spirit deck abilities, or when drawing from magical decks, you may draw an extra card and choose one to ignore and shuffle back into the deck. You may not use this ability when performing a harrowing. You may use this ability at will, but must wait 1d4 rounds between each use. BENEFIT:Whenever you draw cards from any deck of cards to activate a class ability or to activate a magic item function, you may draw an extra card and choose one to ignore and shuffle back into the deck. You may not use this ability when performing a harrowing, but may use it when performing you your Harrow casting or spirit deck abilities. You can also use this ability when drawing cards from magical decks. You may use this ability at will, but must wait 1d4 rounds between each use. + +###BLOCK: Hellknight Abilities +Detect Chaos KEY:Detect Chaos ~ HK CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike SOURCEPAGE:p.278 DESC:At will, you can use detect chaos, as the spell. You can, as a move action, concentrate on a single individual or item within 60 ft. and determine if it is chaotic, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, you do not detect chaos in any other object or individual within range. SPELLS:Hellknight|TIMES=ATWILL|CASTERLEVEL=TL|Detect Chaos,11+CHA +Smite Chaos KEY:Smite Chaos ~ HK CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.CheckList DEFINE:HKSmiteTimes|0 SOURCEPAGE:p.278 DESC:You can call out to the powers of law to aid you in your struggle against chaos %1/day. As a swift action, you choose one target within sight to smite. If this target is chaotic, you add +%2 to your attack rolls and +%3 to all damage rolls made against it, and automatically bypass any DR the creature might possess. This ability is twice as effective against outsiders with the chaotic subtype, chaotic-aligned aberrations, and fey. In addition, you gain a +%4 deflection bonus to your AC against attacks made by the target. If you target a creature that is not chaotic, the smite is wasted with no effect. The smite effect remains until the target is dead or the next time you rest and regain your uses of this ability.|HKSmiteTimes|max(CHA,0)|HellknightLvl|max(CHA,0) ASPECT:CheckCount|%1|HKSmiteTimes ASPECT:CheckType|Uses per day +Discern Lies KEY:Discern Lies ~ HK CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike SOURCEPAGE:p.278 DESC:You can use discern lies as a spell-like ability %1/day (caster level %2).|3+CHA|TL SPELLS:Hellknight|TIMES=3+CHA|CASTERLEVEL=TL|Discern Lies,13+CHA +Hellknight Armor KEY:Hellknight Armor ~ HK CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DEFINE:HKArmor|0 SOURCEPAGE:p.278 DESC:You earn the right to wear Hellknight armor. While wearing this armor, you reduce the armor check penalty by %1, increase the maximum Dexterity bonus by %1, and move at full speed.|HKArmor ABILITY:Special Ability|AUTOMATIC|HK Armor Benefits|PREEQUIP:1,Hellknight Plate +HK Armor Benefits CATEGORY:Special Ability TYPE:Internal BONUS:MISC|MAXDEX|HKArmor BONUS:MISC|ACCHECK|HKArmor UNENCUMBEREDMOVE:HeavyArmor +Force of Will KEY:Force of Will ~ HK CATEGORY:Special Ability TYPE:Internal DEFINE:HKForceOfWill|0 +Lawbringer KEY:Lawbringer ~ HK CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.279 DESC:Your attacks are treated as lawful for overcoming damage reduction. +Infernal Armor KEY:Infernal Armor ~ HK CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.279 DESC:As long as you wear Hellknight armor, you gain a +2 bonus on all Charisma-related checks made while interacting with nongood lawful creatures. In addition, you gain the ability to see perfectly in darkness of any kind, resistance to fire 30, and resistance to acid 10 and cold 10. VISION:Perfect Darkvision|PREEQUIP:1,Hellknight Plate BONUS:VAR|FireResistanceBonus|30|PREEQUIP:1,Hellknight Plate BONUS:VAR|AcidResistanceBonus,ColdResistanceBonus|10|PREEQUIP:1,Hellknight Plate ABILITY:Special Ability|AUTOMATIC|Resistance to Fire|Resistance to Acid|Resistance to Cold|PREEQUIP:1,Hellknight Plate +Hell's Knight KEY:Hell's Knight ~ HK CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.279 DESC:You can grant a weapon you wield or touch the axiomatic, flaming burst, or unholy weapon quality. This weapon maintains this new quality as long as you remain within 100 ft. of the weapon - you may maintain only a single weapon's granted quality at a time. You also become immune to fire while wearing Hellknight armor. ABILITY:Special Ability|AUTOMATIC|Immunity to Fire|PREEQUIP:1,Hellknight Plate + +# Hellknight Orders +Order of the Chain CATEGORY:Special Ability TYPE:SpecialQuality.HKOrder SOURCEPAGE:p.266 DESC:You are a member of the Order of the Chain, which pursues fugitive slaves, escaped convicts, and runaway indentured servants; as well as freedom fighters, revolutionaries, and slave owners who keep their servants past a prearranged term. ABILITY:Special Ability|AUTOMATIC|Shackle ~ HK|PREVARGTEQ:HKDiscipline,1 +Order of the Gate CATEGORY:Special Ability TYPE:SpecialQuality.HKOrder SOURCEPAGE:p.266 DESC:You are a member of the Order of the Gate, which deals and bargains with fiends, gleaning knowledge from the plans and guarding some vague charge. ABILITY:Special Ability|AUTOMATIC|Summon Devil ~ HK|PREVARGTEQ:HKDiscipline,1 +Order of the God Claw CATEGORY:Special Ability TYPE:SpecialQuality.HKOrder SOURCEPAGE:p.266 DESC:You are a member of the Order of the God Claw, which extols variations and virtues of five lawful deities, distilling select tenets into a dogma of righteousness to which the world must forcibly be set. ABILITY:Special Ability|AUTOMATIC|Pentamic Faith ~ HK|PREVARGTEQ:HKDiscipline,1 +Order of the Nail CATEGORY:Special Ability TYPE:SpecialQuality.HKOrder SOURCEPAGE:p.266 DESC:You are a member of the Order of the Nail, which tenaciously hunts brigands and crusades against savagery. ABILITY:Special Ability|AUTOMATIC|Onslaught ~ HK|PREVARGTEQ:HKDiscipline,1 +Order of the Pyre CATEGORY:Special Ability TYPE:SpecialQuality.HKOrder SOURCEPAGE:p.266 DESC:You are a member of the Order of the Pyre, which hunts cults of imaginary gods, crude shamans, and backwater witches, seeking to remove heathenish belief as an impediment to civilisation and an excuse for lawlessness. ABILITY:Special Ability|AUTOMATIC|Brand ~ HK|PREVARGTEQ:HKDiscipline,1 +Order of the Rack CATEGORY:Special Ability TYPE:SpecialQuality.HKOrder SOURCEPAGE:p.266 DESC:You are a member of the Order of the Rack, which looks to seek out and cleanse dangerous or unlawful knowledge wherever it can be found. ABILITY:Special Ability|AUTOMATIC|Censor ~ HK|PREVARGTEQ:HKDiscipline,1 +Order of the Scourge CATEGORY:Special Ability TYPE:SpecialQuality.HKOrder SOURCEPAGE:p.266 DESC:You are a member of the Order of the Scourge, which combats lawless tendencies through ever-present watchfulness and brutal reminders that no crime goes unpunished. ABILITY:Special Ability|AUTOMATIC|Vigilance ~ HK|PREVARGTEQ:HKDiscipline,1 + +# Hellknight Disciplines +Discipline KEY:Discipline ~ HK CATEGORY:Special Ability TYPE:Internal DEFINE:HKDiscipline|0 DEFINE:HKDisciplineDC|0 BONUS:VAR|HKDisciplineDC|10+HellknightLvl+CHA BONUS:ABILITYPOOL|Hellknight Discipline 2|1|PREVARGTEQ:HKDiscipline,2 BONUS:ABILITYPOOL|Hellknight Discipline 3|1|PREVARGTEQ:HKDiscipline,3 + +Brand KEY:Brand ~ HK CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.HKAbility.HKOPyre SOURCEPAGE:p.278 DESC:You can use mark of justice as a spell-like ability %1/day.|HKDiscipline SPELLS:Hellknight|TIMES=HKDiscipline|CASTERLEVEL=TL|Mark of Justice,HKDisciplineDC +Censor KEY:Censor ~ HK CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.CheckList.HKAbility.HKORack SOURCEPAGE:p.278 DESC:When you use smite chaos on a creature, %1/day you can strike the creature mute for 1d4 rounds unless it makes a successful Will save (DC %2). A mute creature cannot speak, nor can it cast spells that have verbal components or use language-dependant effects.|HKDiscipline|HKDisciplineDC ASPECT:CheckCount|%1|HKDiscipline ASPECT:CheckType|Uses per day +Fearsomeness KEY:Fearsomeness ~ HK CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.CheckList.HKAbility.HKOAny SOURCEPAGE:p.279 DESC:When you use the Intimidate skill to cause a creature within 10 ft. to become shaken, %1/day you can instead cause it to become frightened.|HKDiscipline ASPECT:CheckCount|%1|HKDiscipline ASPECT:CheckType|Uses per day +Onslaught KEY:Onslaught ~ HK CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.CheckList.HKAbility.HKONail SOURCEPAGE:p.279 DESC:%1/day as a free action, you increase your base speed by +10 ft. and gain a +4 bonus to your Strength for 1 round. If you are mounted, these bonuses also apply to your mount.|HKDiscipline ASPECT:CheckCount|%1|HKDiscipline ASPECT:CheckType|Uses per day +Pentamic Faith KEY:Pentamic Faith ~ HK CATEGORY:Special Ability TYPE:SpecialQuality.HKOGodClaw SOURCEPAGE:p.279 DESC:You gain all the granted powers (but not domain spells) of a selected domain, treating your Hellknight levels as cleric levels to determine what domain abilities you have access to. BONUS:ABILITYPOOL|Hellknight Domain|1 +Shackle KEY:Shackle ~ HK CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.CheckList.HKAbility.HKOChain SOURCEPAGE:p.279 DESC:When you use smite chaos on a creature, %1/day you can impede its mobility. The creature can negate this effect with a Will save (DC %2); otherwise, it is affected as if by a slow spell for 1d4 rounds.|HKDiscipline|HKDisciplineDC ASPECT:CheckCount|%1|HKDiscipline ASPECT:CheckType|Uses per day +Summon Devil KEY:Summon Devil ~ HK CATEGORY:Special Ability TYPE:Internal.HKAbility.HKOGate SOURCEPAGE:p.279 DESC:You may use summon mosnter spell-like abilities to summon various devils. ABILITY:Special Ability|AUTOMATIC|Summon Devil V ~ HK|PREVARLT:HellknightLvl,5 ABILITY:Special Ability|AUTOMATIC|Summon Devil VI ~ HK|PREVARGTEQ:HellknightLvl,5|PREVARLT:HellknightLvl,9 ABILITY:Special Ability|AUTOMATIC|Summon Devil VII ~ HK|PREVARGTEQ:HellknightLvl,9 +Summon Devil KEY:Summon Devil V ~ HK CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike SOURCEPAGE:p.279 DESC:You may use summon monster V as a spell-like ability %1/day to summon 1 bearded devil.|HKDiscipline SPELLS:Hellknight|TIMES=HKDiscipline|CASTERLEVEL=TL|Summon Monster V,HKDisciplineDC +Summon Devil KEY:Summon Devil VI ~ HK CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike SOURCEPAGE:p.279 DESC:You may use summon monster VI as a spell-like ability %1/day to summon 1d3 bearded devils, or 1 erinyes.|HKDiscipline SPELLS:Hellknight|TIMES=HKDiscipline|CASTERLEVEL=TL|Summon Monster VI,HKDisciplineDC +Summon Devil KEY:Summon Devil VII ~ HK CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike SOURCEPAGE:p.279 DESC:You may use summon monster VII as a spell-like ability %1/day to summon 1d4+1 bearded devils, 1d3 erinyes, or 1 bone devil.|HKDiscipline SPELLS:Hellknight|TIMES=HKDiscipline|CASTERLEVEL=TL|Summon Monster VII,HKDisciplineDC +Tracker KEY:Tracker ~ HK CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.CheckList.HKAbility.HKOAny SOURCEPAGE:p.279 DESC:You can summon a creature to aid you %1/day, either in battle or to track an enemy, as if using a summon monster spell, save that the summoned creature lingers for 1 hour before vanishing. You can summon either an eagle, a riding dog, a wolf, or a leopard.|HKDiscipline|PREVARLT:HellknightLvl,9 ASPECT:CheckCount|%1|HKDiscipline ASPECT:CheckType|Uses per day +CATEGORY=Special Ability|Tracker ~ HK.MOD DESC:You can summon a creature to aid you %1/day, either in battle or to track an enemy, as if using a summon monster spell, save that the summoned creature lingers for 1 hour before vanishing. You can summon either a dire wolf, a hell hound, an eagle, a riding dog, a wolf, or a leopard.|HKDiscipline|PREVARGTEQ:HellknightLvl,9 +Vigilance KEY:Vigilance ~ HK CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.CheckList.HKAbility.HKOScourge SOURCEPAGE:p.279 DESC:You gain low-light vision. In addition, as a full-round action %1/day, you can see through up to 5 ft. of stone, wood, or similar barriers as if they didn't exist. Metal or denser barriers block this effect. Each use of this ability lasts as long as you concentrate, up to %2 rounds.|HKDiscipline|HellknightLvl ABILITY:Special Ability|AUTOMATIC|Low-Light Vision ASPECT:CheckCount|%1|HKDiscipline ASPECT:CheckType|Uses per day +Wrack KEY:Wrack ~ HK CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.CheckList.HKAbility.HKOAny SOURCEPAGE:p.279 DESC:You may make a touch attack %1/day as a standard action to cause a creature to suffer incredible pain. The creature touched takes 1d6+%2 points of damage, and must make a Will save (DC %3) to avoid being staggered for 1d4 rounds.|HKDiscipline|CHA|HKDisciplineDC ASPECT:CheckCount|%1|HKDiscipline ASPECT:CheckType|Uses per day + +#Pentamic Faith domains +Artifice KEY:Artifice ~ HK CATEGORY:Special Ability TYPE:Domain.HKDomain SOURCELONG:Core Rulebook SOURCESHORT:PFCR SOURCEPAGE:p.41 DESC:You can repair damage to objects, animate objects with life, and create objects from nothing. ABILITY:Special Ability|AUTOMATIC|Artificer's Touch ~ Artifice Domain|PREVARGTEQ:HellknightLvl,1 ABILITY:Special Ability|AUTOMATIC|Dancing Weapons ~ Artifice Domain|PREVARGTEQ:HellknightLvl,8 DEFINE:DomainArtificeLVL|0 BONUS:VAR|DomainArtificeLVL|HellknightLvl DEFINE:DomainArtificeDC|0 BONUS:VAR|DomainArtificeDC|HKDisciplineDC DEFINE:DomainArtificeTimes|0 BONUS:VAR|DomainArtificeTimes|HKDiscipline +Glory KEY:Glory ~ HK CATEGORY:Special Ability TYPE:Domain.HKDomain SOURCELONG:Core Rulebook SOURCESHORT:PFCR SOURCEPAGE:p.44 DESC:You are infused with the glory of the divine, and are a true foe of the undead. In addition, when you channel positive energy to harm undead creatures, the save DC to halve the damage is increased by 2. ABILITY:Special Ability|AUTOMATIC|Touch of Glory ~ Glory Domain|PREVARGTEQ:HellknightLvl,1 ABILITY:Special Ability|AUTOMATIC|Divine Presence ~ Glory Domain|PREVARGTEQ:HellknightLvl,8 BONUS:VAR|ChannelPositiveEnergyDC|2 DEFINE:DomainGloryLVL|0 BONUS:VAR|DomainGloryLVL|HellknightLvl DEFINE:DomainGloryDC|0 BONUS:VAR|DomainGloryDC|HKDisciplineDC DEFINE:DomainGloryTimes|0 BONUS:VAR|DomainGloryTimes|HKDiscipline +Knowledge KEY:Knowledge ~ HK CATEGORY:Special Ability TYPE:Domain.HKDomain SOURCELONG:Core Rulebook SOURCESHORT:PFCR SOURCEPAGE:p.45 DESC:You are a scholar and a sage of legends. In addition, you treat all Knowledge skills as class skills. ABILITY:Special Ability|AUTOMATIC|Lore Keeper ~ Knowledge Domain|PREVARGTEQ:HellknightLvl,1 ABILITY:Special Ability|AUTOMATIC|Remote Viewing ~ Knowledge Domain|PREVARGTEQ:HellknightLvl,8 CSKILL:TYPE.Knowledge DEFINE:DomainKnowledgeLVL|0 BONUS:VAR|DomainKnowledgeLVL|HellknightLvl DEFINE:DomainKnowledgeDC|0 BONUS:VAR|DomainKnowledgeDC|HKDisciplineDC DEFINE:DomainKnowledgeTimes|0 BONUS:VAR|DomainKnowledgeTimes|HKDiscipline +Law KEY:Law ~ HK CATEGORY:Special Ability TYPE:Domain.HKDomain SOURCELONG:Core Rulebook SOURCESHORT:PFCR SOURCEPAGE:p.45 DESC:You follow a strict and ordered code of laws, and in so doing, achieve enlightenment. ABILITY:Special Ability|AUTOMATIC|Touch of Law ~ Law Domain|PREVARGTEQ:HellknightLvl,1 ABILITY:Special Ability|AUTOMATIC|Staff of Order ~ Law Domain|PREVARGTEQ:HellknightLvl,8 DEFINE:DomainLawLVL|0 BONUS:VAR|DomainLawLVL|HellknightLvl DEFINE:DomainLawDC|0 BONUS:VAR|DomainLawDC|HKDisciplineDC DEFINE:DomainLawTimes|0 BONUS:VAR|DomainLawTimes|HKDiscipline +Magic KEY:Magic ~ HK CATEGORY:Special Ability TYPE:Domain.HKDomain SOURCELONG:Core Rulebook SOURCESHORT:PFCR SOURCEPAGE:p.46 DESC:You are a true student of all things mystical, and see divinity in the purity of magic. ABILITY:Special Ability|AUTOMATIC|Hand of the Acolyte ~ Magic Domain|PREVARGTEQ:HellknightLvl,1 ABILITY:Special Ability|AUTOMATIC|Dispelling Touch ~ Magic Domain|PREVARGTEQ:HellknightLvl,8 DEFINE:DomainMagicLVL|0 BONUS:VAR|DomainMagicLVL|HellknightLvl DEFINE:DomainMagicDC|0 BONUS:VAR|DomainMagicDC|HKDisciplineDC DEFINE:DomainMagicTimes|0 BONUS:VAR|DomainMagicTimes|HKDiscipline +Nobility KEY:Nobility ~ HK CATEGORY:Special Ability TYPE:Domain.HKDomain SOURCELONG:Core Rulebook SOURCESHORT:PFCR SOURCEPAGE:p.46 DESC:You are a great leader, an inspiration to all who follow the teachings of your faith. ABILITY:Special Ability|AUTOMATIC|Inspiring Word ~ Nobility Domain|PREVARGTEQ:HellknightLvl,1 ABILITY:Special Ability|AUTOMATIC|Leadership ~ Nobility Domain|PREVARGTEQ:HellknightLvl,8 DEFINE:DomainNobilityLVL|0 BONUS:VAR|DomainNobilityLVL|HellknightLvl DEFINE:DomainNobilityDC|0 BONUS:VAR|DomainNobilityDC|HKDisciplineDC DEFINE:DomainNobilityTimes|0 BONUS:VAR|DomainNobilityTimes|HKDiscipline +Protection KEY:Protection ~ HK CATEGORY:Special Ability TYPE:Domain.HKDomain SOURCELONG:Core Rulebook SOURCESHORT:PFCR SOURCEPAGE:p.47 DESC:Your faith is your greatest source of protection, and you can use that faith to defend others. In addition, you receive a +1 resistance bonus on saving throws. This bonus increases by 1 for every 5 levels you possess. ABILITY:Special Ability|AUTOMATIC|Resistant Touch ~ Protection Domain|PREVARGTEQ:HellknightLvl,1 ABILITY:Special Ability|AUTOMATIC|Aura of Protection ~ Protection Domain|PREVARGTEQ:HellknightLvl,8 BONUS:CHECKS|ALL|(DomainProtectionLVL/5)+1|TYPE=Resistance DEFINE:DomainProtectionLVL|0 BONUS:VAR|DomainProtectionLVL|HellknightLvl DEFINE:DomainProtectionDC|0 BONUS:VAR|DomainProtectionDC|HKDisciplineDC DEFINE:DomainProtectionTimes|0 BONUS:VAR|DomainProtectionTimes|HKDiscipline +Rune KEY:Rune ~ HK CATEGORY:Special Ability TYPE:Domain.HKDomain SOURCELONG:Core Rulebook SOURCESHORT:PFCR SOURCEPAGE:p.47 DESC:In strange and eldritch runes you find potent magic. You gain Scribe Scroll as a bonus feat. ABILITY:Special Ability|AUTOMATIC|Blast Rune ~ Rune Domain|PREVARGTEQ:HellknightLvl,1 ABILITY:Special Ability|AUTOMATIC|Spell Rune ~ Rune Domain|PREVARGTEQ:HellknightLvl,8 ABILITY:FEAT|AUTOMATIC|Scribe Scroll DEFINE:DomainRuneLVL|0 BONUS:VAR|DomainRuneLVL|HellknightLvl DEFINE:DomainRuneDC|0 BONUS:VAR|DomainRuneDC|HKDisciplineDC DEFINE:DomainRuneTimes|0 BONUS:VAR|DomainRuneTimes|HKDiscipline +Strength KEY:Strength ~ HK CATEGORY:Special Ability TYPE:Domain.HKDomain SOURCELONG:Core Rulebook SOURCESHORT:PFCR SOURCEPAGE:p.47 DESC:In strength and brawn there is truth - your faith gives you incredible might and power. ABILITY:Special Ability|AUTOMATIC|Strength Surge ~ Strength Domain|PREVARGTEQ:HellknightLvl,1 ABILITY:Special Ability|AUTOMATIC|Might of the Gods ~ Strength Domain|PREVARGTEQ:HellknightLvl,8 DEFINE:DomainStrengthLVL|0 BONUS:VAR|DomainStrengthLVL|HellknightLvl DEFINE:DomainStrengthDC|0 BONUS:VAR|DomainStrengthDC|HKDisciplineDC DEFINE:DomainStrengthTimes|0 BONUS:VAR|DomainStrengthTimes|HKDiscipline +Travel KEY:Travel ~ HK CATEGORY:Special Ability TYPE:Domain.HKDomain SOURCELONG:Core Rulebook SOURCESHORT:PFCR SOURCEPAGE:p.47 DESC:You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet. ABILITY:Special Ability|AUTOMATIC|Agile Feet ~ Travel Domain|PREVARGTEQ:HellknightLvl,1 ABILITY:Special Ability|AUTOMATIC|Dimensional Hop ~ Travel Domain|PREVARGTEQ:HellknightLvl,8 BONUS:MOVEADD|TYPE=Walk|10 DEFINE:DomainTravelLVL|0 BONUS:VAR|DomainTravelLVL|DomainLVL DEFINE:DomainTravelDC|0 BONUS:VAR|DomainTravelDC|HKDisciplineDC DEFINE:DomainTravelTimes|0 BONUS:VAR|DomainTravelTimes|HKDiscipline +War KEY:War ~ HK CATEGORY:Special Ability TYPE:Domain.HKDomain SOURCELONG:Core Rulebook SOURCESHORT:PFCR SOURCEPAGE:p.48 DESC:You are a crusader for your god, always ready and willing to fight to defend your faith. ABILITY:Special Ability|AUTOMATIC|Battle Rage ~ War Domain|PREVARGTEQ:HellknightLvl,1 ABILITY:Special Ability|AUTOMATIC|Weapon Master ~ War Domain|PREVARGTEQ:HellknightLvl,8 DEFINE:DomainWarLVL|0 BONUS:VAR|DomainWarLVL|HellknightLvl DEFINE:DomainWarDC|0 BONUS:VAR|DomainWarDC|HKDisciplineDC DEFINE:DomainWarTimes|0 BONUS:VAR|DomainWarTimes|HKDiscipline + +# Hellknight Force of Will +Force of Will 1 (Charm) KEY:Charm ~ HKFow1 CATEGORY:Special Ability TYPE:SpecialQuality.HKFoW1.SaveBonus SOURCEPAGE:p.279 DESC:You gain a +%1 bonus on Will saves against spells with the charm descriptor.|HKForceOfWill*2 ASPECT:SaveBonus|+%1 Will vs. charm spells|HKForceOfWill*2 +Force of Will 1 (Compulsion) KEY:Compulsion ~ HKFow1 CATEGORY:Special Ability TYPE:SpecialQuality.HKFoW1.SaveBonus SOURCEPAGE:p.279 DESC:You gain a +%1 bonus on Will saves against spells with the compulsion descriptor.|HKForceOfWill*2 ASPECT:SaveBonus|+%1 Will vs. compulsion spells|HKForceOfWill*2 +Force of Will 1 (Glamer) KEY:Glamer ~ HKFow1 CATEGORY:Special Ability TYPE:SpecialQuality.HKFoW1.SaveBonus SOURCEPAGE:p.279 DESC:You gain a +%1 bonus on Will saves against spells with the glamer descriptor.|HKForceOfWill*2 ASPECT:SaveBonus|+%1 Will vs. glamer spells|HKForceOfWill*2 +Force of Will 1 (Fear) KEY:Fear ~ HKFow1 CATEGORY:Special Ability TYPE:SpecialQuality.HKFoW1.SaveBonus SOURCEPAGE:p.279 DESC:You gain a +%1 bonus on Will saves against spells with the fear descriptor.|HKForceOfWill*2 ASPECT:SaveBonus|+%1 Will vs. fear spells|HKForceOfWill*2 +Force of Will 1 (Figment) KEY:Figment ~ HKFow1 CATEGORY:Special Ability TYPE:SpecialQuality.HKFoW1.SaveBonus SOURCEPAGE:p.279 DESC:You gain a +%1 bonus on Will saves against spells with the figment descriptor.|HKForceOfWill*2 ASPECT:SaveBonus|+%1 Will vs. figment spells|HKForceOfWill*2 +Force of Will 1 (Pattern) KEY:Pattern ~ HKFow1 CATEGORY:Special Ability TYPE:SpecialQuality.HKFoW1.SaveBonus SOURCEPAGE:p.279 DESC:You gain a +%1 bonus on Will saves against spells with the pattern descriptor.|HKForceOfWill*2 ASPECT:SaveBonus|+%1 Will vs. pattern spells|HKForceOfWill*2 +Force of Will 1 (Phantasm) KEY:Phantasm ~ HKFow1 CATEGORY:Special Ability TYPE:SpecialQuality.HKFoW1.SaveBonus SOURCEPAGE:p.279 DESC:You gain a +%1 bonus on Will saves against spells with the phantasm descriptor.|HKForceOfWill*2 ASPECT:SaveBonus|+%1 Will vs. phantasm spells|HKForceOfWill*2 + +Force of Will 2 (Charm) KEY:Charm ~ HKFow2 CATEGORY:Special Ability TYPE:SpecialQuality.HKFoW2.SaveBonus SOURCEPAGE:p.279 DESC:You gain a +%1 bonus on Will saves against spells with the charm descriptor.|(HKForceOfWill-1)*2 ASPECT:SaveBonus|+%1 Will vs. charm spells|(HKForceOfWill-1)*2 !PREABILITY:1,CATEGORY=Special Ability|Charm ~ HKFow1 +Force of Will 2 (Compulsion) KEY:Compulsion ~ HKFow2 CATEGORY:Special Ability TYPE:SpecialQuality.HKFoW2.SaveBonus SOURCEPAGE:p.279 DESC:You gain a +%1 bonus on Will saves against spells with the compulsion descriptor.|(HKForceOfWill-1)*2 ASPECT:SaveBonus|+%1 Will vs. compulsion spells|(HKForceOfWill-1)*2 !PREABILITY:1,CATEGORY=Special Ability|Compulsion ~ HKFow1 +Force of Will 2 (Glamer) KEY:Glamer ~ HKFow2 CATEGORY:Special Ability TYPE:SpecialQuality.HKFoW2.SaveBonus SOURCEPAGE:p.279 DESC:You gain a +%1 bonus on Will saves against spells with the glamer descriptor.|(HKForceOfWill-1)*2 ASPECT:SaveBonus|+%1 Will vs. glamer spells|(HKForceOfWill-1)*2 !PREABILITY:1,CATEGORY=Special Ability|Glamer ~ HKFow1 +Force of Will 2 (Fear) KEY:Fear ~ HKFow2 CATEGORY:Special Ability TYPE:SpecialQuality.HKFoW2.SaveBonus SOURCEPAGE:p.279 DESC:You gain a +%1 bonus on Will saves against spells with the fear descriptor.|(HKForceOfWill-1)*2 ASPECT:SaveBonus|+%1 Will vs. fear spells|(HKForceOfWill-1)*2 !PREABILITY:1,CATEGORY=Special Ability|Fear ~ HKFow1 +Force of Will 2 (Figment) KEY:Figment ~ HKFow2 CATEGORY:Special Ability TYPE:SpecialQuality.HKFoW2.SaveBonus SOURCEPAGE:p.279 DESC:You gain a +%1 bonus on Will saves against spells with the figment descriptor.|(HKForceOfWill-1)*2 ASPECT:SaveBonus|+%1 Will vs. figment spells|(HKForceOfWill-1)*2 !PREABILITY:1,CATEGORY=Special Ability|Figment ~ HKFow1 +Force of Will 2 (Pattern) KEY:Pattern ~ HKFow2 CATEGORY:Special Ability TYPE:SpecialQuality.HKFoW2.SaveBonus SOURCEPAGE:p.279 DESC:You gain a +%1 bonus on Will saves against spells with the pattern descriptor.|(HKForceOfWill-1)*2 ASPECT:SaveBonus|+%1 Will vs. pattern spells|(HKForceOfWill-1)*2 !PREABILITY:1,CATEGORY=Special Ability|Pattern ~ HKFow1 +Force of Will 2 (Phantasm) KEY:Phantasm ~ HKFow2 CATEGORY:Special Ability TYPE:SpecialQuality.HKFoW2.SaveBonus SOURCEPAGE:p.279 DESC:You gain a +%1 bonus on Will saves against spells with the phantasm descriptor.|(HKForceOfWill-1)*2 ASPECT:SaveBonus|+%1 Will vs. phantasm spells|(HKForceOfWill-1)*2 !PREABILITY:1,CATEGORY=Special Ability|Phantasm ~ HKFow1 + +Force of Will 3 (Charm) KEY:Charm ~ HKFow3 CATEGORY:Special Ability TYPE:SpecialQuality.HKFoW3.SaveBonus SOURCEPAGE:p.279 DESC:You gain a +2 bonus on Will saves against spells with the charm descriptor. ASPECT:SaveBonus|+2 Will vs. charm spells !PREABILITY:1,CATEGORY=Special Ability|Charm ~ HKFow1,Charm ~ HKFoW2 +Force of Will 3 (Compulsion) KEY:Compulsion ~ HKFow3 CATEGORY:Special Ability TYPE:SpecialQuality.HKFoW3.SaveBonus SOURCEPAGE:p.279 DESC:You gain a +2 bonus on Will saves against spells with the compulsion descriptor. ASPECT:SaveBonus|+2 Will vs. compulsion spells !PREABILITY:1,CATEGORY=Special Ability|Compulsion ~ HKFow1,Compulsion ~ HKFoW2 +Force of Will 3 (Glamer) KEY:Glamer ~ HKFow3 CATEGORY:Special Ability TYPE:SpecialQuality.HKFoW3.SaveBonus SOURCEPAGE:p.279 DESC:You gain a +2 bonus on Will saves against spells with the glamer descriptor. ASPECT:SaveBonus|+2 Will vs. glamer spells !PREABILITY:1,CATEGORY=Special Ability|Glamer ~ HKFow1,Glamer ~ HKFoW2 +Force of Will 3 (Fear) KEY:Fear ~ HKFow3 CATEGORY:Special Ability TYPE:SpecialQuality.HKFoW3.SaveBonus SOURCEPAGE:p.279 DESC:You gain a +2 bonus on Will saves against spells with the fear descriptor. ASPECT:SaveBonus|+2 Will vs. fear spells !PREABILITY:1,CATEGORY=Special Ability|Fear ~ HKFow1,Fear ~ HKFoW2 +Force of Will 3 (Figment) KEY:Figment ~ HKFow3 CATEGORY:Special Ability TYPE:SpecialQuality.HKFoW3.SaveBonus SOURCEPAGE:p.279 DESC:You gain a +2 bonus on Will saves against spells with the figment descriptor. ASPECT:SaveBonus|+2 Will vs. figment spells !PREABILITY:1,CATEGORY=Special Ability|Figment ~ HKFow1,Figment ~ HKFoW2 +Force of Will 3 (Pattern) KEY:Pattern ~ HKFow3 CATEGORY:Special Ability TYPE:SpecialQuality.HKFoW3.SaveBonus SOURCEPAGE:p.279 DESC:You gain a +2 bonus on Will saves against spells with the pattern descriptor. ASPECT:SaveBonus|+2 Will vs. pattern spells !PREABILITY:1,CATEGORY=Special Ability|Pattern ~ HKFow1,Pattern ~ HKFoW2 +Force of Will 3 (Phantasm) KEY:Phantasm ~ HKFow3 CATEGORY:Special Ability TYPE:SpecialQuality.HKFoW3.SaveBonus SOURCEPAGE:p.279 DESC:You gain a +2 bonus on Will saves against spells with the phantasm descriptor. ASPECT:SaveBonus|+2 Will vs. phantasm spells !PREABILITY:1,CATEGORY=Special Ability|Phantasm ~ HKFow1,Phantasm ~ HKFoW2 + +### BLOCK: Low Templar +Crusader KEY:Crusader ~ Low CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.SaveBonus DEFINE:LowCrusader|0 SOURCEPAGE:p.280 DESC:Whatever your faults, you are a skilled warrior against the demon hordes of the Worldwound. You gain a +%1 bonus on all weapon attack and damage rolls against chaotic evil outsiders. You also gain an equal bonus on all Will saving throws against the abilities of chaotic evil outsiders.|LowCrusader ASPECT:SaveBonus|+%1 Will vs. chaotic evil outsider abilities|LowCrusader +Flag of Convenience KEY:Flag of Convenience ~ Low CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.280 DESC:You are adept at aligning yourself with the winning side, disappearing when convenient, and evading blame without besmirching your reputation. You gain a +2 bonus on all Bluff and Disguise checks, and on Linguistics checks made to create forgeries. You never suffer a penalty to your Leadership score for moving around frequently, aloofness, cruelty, or the loss of prior cohorts or followers, and can replace lost followers in half the normal time. BONUS:SKILL|Bluff,Disguise,Linguistics (Create forgeries)|2 +Dirty Fighting KEY:Dirty Fighting ~ Low CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.281 DESC:You meld the stately forms of combat with a down-and-dirty style; no trick is beneath you. You never take a non-proficiency penalty on attack rolls with improvised weapons and you gain a +2 bonus on all combat maneuver checks. In addition, whenever you land a critical hit, you may choose to apply a random effect rather than dealing extra damage [Table]. BONUS:VAR|CMB|2 BENEFIT:You meld the stately forms of combat with a down-and-dirty style; no trick is beneath you. You never take a non-proficiency penalty on attack rolls with improvised weapons and you gain a +2 bonus on all combat maneuver checks. In addition, whenever you land a critical hit, you may choose to apply a random effect rather than dealing extra damage [d6: 1 - staggered 1 rnd; 2 - nauseated 1 rnd; 3 - deafened 1 rnd; 4 - blinded 1 rnd; 5 - sickened 1 min; 6 - fatigued]; these durations are doubled if the crit multiplier is x3, and tripled if it is x4. +Live to Fight Another Day KEY:Live to Fight Another Day ~ Low CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.281 DESC:You can use the withdraw action as a standard action, although if you do so, you can only move at your speed (not double your speed). +Ruthless KEY:Ruthless ~ Low CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.281 DESC:Whenever you kill a foe or reduce it to a dying state with a melee attack, you can immediately make another attack with the same weapon on any legal target at the same attack bonus as a swift action. You gain a +%1 bonus on damage rolls with this attack.|LowTemplarLvl +Parting Shot KEY:Parting Shot ~ Low CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.281 DESC:You can use the withdraw action as a move action, although if you do so, you can only move at your speed (not double your speed). +Planar Cohort KEY:Planar Cohort ~ Low CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.281 DESC:You gain a planar cohort appropriate to your actual alignment, gained as if you had taken the Leadership feat. This planar cohort appears to you and pledges loyalty to you immediately. If the cohort perishes, you must wait a week before calling upon a replacement.|!PREFEAT:1,Leadership +CATEGORY=Special Ability|Planar Cohort ~ Low.MOD DESC:You gain a planar cohort appropriate to your actual alignment, gained as if you had taken the Leadership feat. This planar cohort appears to you and pledges loyalty to you immediately. If the cohort perishes, you must wait a week before calling upon a replacement. You gain a +1 bonus to your Leadership score. If you replace your cohort gained from your Leadership feat with the planar cohort, the maximum level equivalent for your planar cohort is one higher.|PREFEAT:1,Leadership BONUS:VAR|LeadershipScore|1|PREFEAT:1,Leadership + +# Low Templar path choices +Path of Darkness ~ Chaotic KEY:Path of DarknessC ~ Low CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.LowPath SOURCEPAGE:p.281 DESC:You have decided to stray further from to your oaths to Iomedae and her ethos of law and goodness. You may ignore the chaotic aspect of your alignment for determining alignment-based magical effects. You also gain a +2 circumstance bonus on Diplomacy checks with creatures with the chaotic or evil subtypes. +Path of Darkness ~ Evil KEY:Path of DarknessE ~ Low CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.LowPath SOURCEPAGE:p.281 DESC:You have decided to stray further from to your oaths to Iomedae and her ethos of law and goodness. You may ignore the evil aspect of your alignment for determining alignment-based magical effects. You also gain a +2 circumstance bonus on Diplomacy checks with creatures with the chaotic or evil subtypes. +Path of Light ~ Good KEY:Path of LightG ~ Low CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.LowPath SOURCEPAGE:p.281 DESC:You have decided to hew more closely to your oaths to Iomedae and her ethos of law and goodness. You may ignore the good aspect of your alignment for determining alignment-based magical effects. You also gain a +2 circumstance bonus on Diplomacy checks with creatures with the lawful or good subtypes. +Path of Light ~ Lawful KEY:Path of LightL ~ Low CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.LowPath SOURCEPAGE:p.281 DESC:You have decided to hew more closely to your oaths to Iomedae and her ethos of law and goodness. You may ignore the lawful aspect of your alignment for determining alignment-based magical effects. You also gain a +2 circumstance bonus on Diplomacy checks with creatures with the lawful or good subtypes. +Damnation ~ Chaotic KEY:DamnationC ~ Low CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.LowFinal SOURCEPAGE:p.281 DESC:You have chosen to follow a chaotic path. You may ignore the chaotic aspect of your alignment, similarly and in addition to that ignored by your path choice. You also gain a planar cohort. +Damnation ~ Evil KEY:DamnationE ~ Low CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.LowFinal SOURCEPAGE:p.281 DESC:You have chosen to follow an evil path. You may ignore the evil aspect of your alignment, similarly and in addition to that ignored by your path choice. You also gain a planar cohort. +Redemption ~ Good KEY:RedemptionG ~ Low CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.LowFinal SOURCEPAGE:p.281 DESC:You have chosen to follow a good path. You may ignore the good aspect of your alignment, similarly and in addition to that ignored by your path choice. You also gain a planar cohort. +Redemption ~ Lawful KEY:RedemptionL ~ Low CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.LowFinal SOURCEPAGE:p.281 DESC:You have chosen to follow a lawful path. You may ignore the lawful aspect of your alignment, similarly and in addition to that ignored by your path choice. You also gain a planar cohort. + +### BLOCK: Red Mantis Assassin +RMA Weapon Proficiencies CATEGORY:Special Ability TYPE:Special.ClassAbility VISIBLE:NO AUTO:WEAPONPROF|TYPE=Martial.Light +Armored Casting KEY:Armored Casting ~ RMA CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.282 DESC:You can cast Red Mantis Assassin spells while wearing light armor without incurring the normal arcane spell failure chance. SOURCEPAGE:Errata +Sabre Fighting CATEGORY:Special Ability TYPE:Extraordinary.SpecialQuality SOURCEPAGE:p.282 DESC:You gain Weapon Specialization (Sawtooth Sabre) as a bonus feat.|PREVARLT:SabreFightingLvl,5 DEFINE:SabreFightingLvl|0 VFEAT:Weapon Specialization (Sawtoot... [truncated message content] |
From: <elr...@us...> - 2013-01-15 16:01:59
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Revision: 19158 http://sourceforge.net/p/pcgen/code/19158 Author: elrotheonk Date: 2013-01-15 16:01:56 +0000 (Tue, 15 Jan 2013) Log Message: ----------- - Added most of the bestiary, and completed abilities/testing for Aluum & Calikang Issue#: NEWSOURCE-76 Modified Paths: -------------- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilities_bestiary.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_equipment_magic.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_kits_bestiary.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_languages.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_races_bestiary.lst Modified: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilities_bestiary.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilities_bestiary.lst 2013-01-15 01:13:34 UTC (rev 19157) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilities_bestiary.lst 2013-01-15 16:01:56 UTC (rev 19158) @@ -2,28 +2,30 @@ # Original Entry by: Paul Shipley #Aluum -Immunity to Magic KEY:Immunity to Magic ~ Aluum CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.307 DESC:Immunity to Magic -Paralysis KEY:Paralysis ~ Aluum CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural SOURCEPAGE:p.307 DESC:Paralysis -Soul Shriek KEY:Soul Shriek ~ Aluum CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural SOURCEPAGE:p.307 DESC:Soul Shriek +Immunity to Magic KEY:Immunity to Magic ~ Aluum CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Immunity SOURCEPAGE:p.307 DESC:An aluum is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature. A magical attack that uses negative energy deals no damage, but speeds up the aluum's attacks and movment as if it were under the effects of a haste spell for 1d6 rounds. A magical attack that uses positive energy slows the aluum as if by a slow spell for 1d6 rounds and dispels any haste effects currently affecting it. Magic jar confuses the creature for 1d6 rounds. ASPECT:Immunity|Magic +Paralysis KEY:Paralysis ~ Aluum CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural SOURCEPAGE:p.307 DESC:The touch of an aluum paralyzes living creatures that fail a DC %1 Fortitude save for 1d4 minutes.|10+TL/2+CON +Soul Shriek KEY:Soul Shriek ~ Aluum CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural SOURCEPAGE:p.307 DESC:As a free action every 1d4 rounds, the aluum's enslaved souls may emit a keening wail in a 15-ft. cone. Creatures in the cone take 10d6 points of sonic damage and are stunned for 1 round. A DC %1 Will save halves the damage and negates the stun effect. This is a sonic mind-affecting effect.|8+TL/2+CON #Calikang -Defensive Slam KEY:Defensive Slam ~ Calikang CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.308 DESC:Defensive Slam -Energy Absorption KEY:Energy Absorption ~ Calikang CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.308 DESC:Energy Absorption -Breath Weapon KEY:Breath Weapon ~ Calikang CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural SOURCEPAGE:p.308 DESC:Breath Weapon -Suspend Animation KEY:Suspend Animation ~ Calikang CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.308 DESC:Suspend Animation +Fast Healing KEY:Fast Healing ~ Calikang CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ModifyHp SOURCEPAGE:p.308 DESC:A calikang regains hit points at %1 per round. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, nor does it allow a creature to regrow lost body parts or allow lost body parts to be reattached. Fast healing continues to function (even at negative hit points) until a creature dies, at which point the effects of fast healing end immediately.|FastHealingRate DEFINE:FastHealingRate|0 BONUS:VAR|FastHealingRate|5 ASPECT:Ability Benefit|%1|FastHealingRate +Defensive Slam KEY:Defensive Slam ~ Calikang CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.308 DESC:A calikang gains a cumulative +1 shield bonus to its AC for each of its arms that does not wield a manufactured weapon, to a maximum of +4 for four hands. A calikang can make slam attacks with these arms without losing this AC bonus. BONUS:COMBAT|AC|FreeHandsCount|TYPE=Shield DEFINE:FreeHandsCount|0 BONUS:VAR|FreeHandsCount|4|PREEQUIP:1,TYPE=DefHands4 BONUS:VAR|FreeHandsCount|3|PREEQUIP:1,TYPE=DefHands3 BONUS:VAR|FreeHandsCount|2|PREEQUIP:1,TYPE=DefHands2 BONUS:VAR|FreeHandsCount|1|PREEQUIP:1,TYPE=DefHands1 +Energy Absorption KEY:Energy Absorption ~ Calikang CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.308 DESC:A spell that inflicts energy damage that is defeated by the calikang's SR or immunity to electricity is absorbed into its body, healing it for an amount of damage equal to the absorbed spell's caster level and granting an additional daily use of its breath weapon. +Breath Weapon KEY:Breath Weapon ~ Calikang CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural SOURCEPAGE:p.308 DESC:%1-ft. line, %2d6 energy damage, Reflex DC %3 half, usable %4/day. A calikang can choose what kind of energy damage its breath weapon inflicts when it uses this ability. Calikangs are particularly adept at using electricity in this manner, and inflict %5 additional points of damage when they elect to inflict electricity damage with their breath weapon.|BreathWeaponLine|BreathWeaponDice|BreathWeaponDC|BreathWeaponTimes|HD DEFINE:BreathWeaponDC|10+(HD/2)+CON DEFINE:BreathWeaponDice|14 DEFINE:BreathWeaponLine|60 DEFINE:BreathWeaponTimes|1 BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus (Breath Weapon) ASPECT:Ability Benefit|(%1-ft. line, %3d6 energy damage, Reflex DC %4 half, usable %4/day)|BreathWeaponLine|BreathWeaponDice|BreathWeaponDC|BreathWeaponTimes +Suspend Animation KEY:Suspend Animation ~ Calikang CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.308 DESC:As a full-round action, a calikang can enter a state of suspended animation, freezing in place and becoming motionless. It remains aware of its surroundings. In this state, the calikang is immune to disease, inhaled toxins, poison, starvation, and thirst, and receives a +4 bonus on all Fortitude saves. The calikang can exit this state as an immediate action - if it does so to attack a foe or initiate combat, it gains a +4 insight bonus on its Initiative check. #Charau-ka Shrieking Frenzy KEY:Shrieking Frenzy ~ Charau-ka CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural SOURCEPAGE:p.309 DESC:Shrieking Frenzy Thrown-Weapon Mastery KEY:Thrown-Weapon Mastery ~ Charau-ka CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary SOURCEPAGE:p.309 DESC:Thrown-Weapon Mastery #Daughter of Urgathoa -Desecrate KEY:Desecrate ~ Daughter of Urgathoa CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike SOURCEPAGE:p.310 DESC:Desecrate -Disease KEY:Disease ~ Daughter of Urgathoa CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.310 DESC:Disease +Desecrate KEY:Desecrate ~ Daughter of Urgathoa CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.Aura SOURCEPAGE:p.310 DESC:Desecrate +Disease KEY:Disease ~ Daughter of Urgathoa CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural SOURCEPAGE:p.310 DESC:Disease Great Claw KEY:Great Claw ~ Daughter of Urgathoa CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.310 DESC:Great Claw Spells KEY:Spells ~ Daughter of Urgathoa CATEGORY:Special Ability TYPE:SpecialQuality SOURCEPAGE:p.310 DESC:Spells #Gillman Enchantment Resistance KEY:Enchantment Resistance ~ Gillman CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.311 DESC:Enchantment Resistance +Servitor KEY:Servitor ~ Gillman CATEGORY:Special Ability TYPE:SpecialQuality SOURCEPAGE:p.311 DESC:Servitor Water Dependent KEY:Water Dependent ~ Gillman CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.311 DESC:Water Dependent #Sandpoint Devil @@ -39,12 +41,19 @@ #Strix Hatred KEY:Hatred ~ Strix CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary SOURCEPAGE:p.313 DESC:Hatred Nocturnal KEY:Nocturnal ~ Strix CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.313 DESC:Nocturnal +Suspicious KEY:Suspicious ~ Strix CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.313 DESC:Suspicious #Treerazer +Regeneration KEY:Regeneration ~ Treerazer CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.314 DESC:Regeneration Aura of Corruption KEY:Aura of Corruption ~ Treerazer CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.Aura SOURCEPAGE:p.314 DESC:Aura of Corruption Defoliation KEY:Defoliation ~ Treerazer CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural SOURCEPAGE:p.314 DESC:Defoliation Nascent Demon Lord Traits KEY:Nascent Demon Lord Traits ~ Treerazer CATEGORY:Special Ability TYPE:SpecialQuality SOURCEPAGE:p.314 DESC:Nascent Demon Lord Traits +#Constant Spell-like Abilities +Desecrate KEY:Desecrate ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.Aura SOURCELONG:Core Rulebook SOURCESHORT:PFCR SOURCEPAGE:p.265 DESC:You can use desecrate, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivated a as a swift action. DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Desecrate,12+CHA +Magic Weapon KEY:Magic Weapon ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike SOURCELONG:Core Rulebook SOURCESHORT:PFCR SOURCEPAGE:p.310 DESC:You can use magic weapon, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivated a as a swift action. DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Magic Weapon,11+CHA +Water Breathing KEY:Water Breathing ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike SOURCELONG:Core Rulebook SOURCESHORT:PFCR SOURCEPAGE:p.368 DESC:You can use water breathing, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivated a as a swift action. DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Water Breathing,13+CHA + # # End # Modified: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_equipment_magic.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_equipment_magic.lst 2013-01-15 01:13:34 UTC (rev 19157) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_equipment_magic.lst 2013-01-15 16:01:56 UTC (rev 19158) @@ -3,20 +3,20 @@ ###Block: Wondrous Items # Equipment Name Type Contains Cost Wt Source Page Ability -Charm of Aluum Control TYPE:Magic.Wondrous.Amulet COST:20000 SOURCEPAGE:p.298 SPROP:Control an attuned aluum; attune vs. DC 16 Will save -Goz Mask TYPE:Magic.Wondrous.Headgear COST:8000 WT:1 SOURCEPAGE:p.298 SPROP:See through obscuring vapor or silt; Resist wind; Breath water 1 hr/day -Mask of the Mantis TYPE:Magic.Wondrous.Headgear COST:6000 WT:1 SOURCEPAGE:p.298 SPROP:3 charges/day (darkvision 60 ft.; see invisibility; deathwatch; or +5 competence to perception) for 30 mins -Unguent of Revivification TYPE:Magic.Wondrous.Consumable COST:300 WT:1 SOURCEPAGE:p.299 SPROP:Preserve corpse, or provide living appearance to undead -Wayfinder TYPE:Magic.Wondrous CONTAINS:UNLIM|Ioun=1 COST:500 WT:1 SOURCEPAGE:p.299 SPELLS:Wayfinder|TIMES=ATWILL|CASTERLEVEL=5|Light SPROP:Light at will; +2 competence to Survival (avoid becoming lost); can contain an ioun stone -Zoic Fetish (Mammal) OUTPUTNAME:[NAME] Zoic Fetish TYPE:Magic.Wondrous COST:7500 SOURCEPAGE:p.299 BONUS:VAR|WildEmpathy|4|TYPE=insight SPELLS:Mammal Zoic Fetish|TIMES=1|CASTERLEVEL=5|Dominate Animal,14 SPROP:+1 insight bonus to AC vs. animals; +4 insight bonus to wild empathy; dominate animal (mammal) 1/day -Zoic Fetish (Bird) OUTPUTNAME:[NAME] Zoic Fetish TYPE:Magic.Wondrous COST:7500 SOURCEPAGE:p.299 BONUS:VAR|WildEmpathy|4|TYPE=insight SPELLS:Bird Zoic Fetish|TIMES=1|CASTERLEVEL=5|Dominate Animal,14 SPROP:+1 insight bonus to AC vs. animals; +4 insight bonus to wild empathy; dominate animal (bird) 1/day -Zoic Fetish (Reptile) OUTPUTNAME:[NAME] Zoic Fetish TYPE:Magic.Wondrous COST:7500 SOURCEPAGE:p.299 BONUS:VAR|WildEmpathy|4|TYPE=insight SPELLS:Reptile Zoic Fetish|TIMES=1|CASTERLEVEL=5|Dominate Animal,14 SPROP:+1 insight bonus to AC vs. animals; +4 insight bonus to wild empathy; dominate animal (reptile) 1/day -Zoic Fetish (Amphibian) OUTPUTNAME:[NAME] Zoic Fetish TYPE:Magic.Wondrous COST:7500 SOURCEPAGE:p.299 BONUS:VAR|WildEmpathy|4|TYPE=insight SPELLS:Amphibian Zoic Fetish|TIMES=1|CASTERLEVEL=5|Dominate Animal,14 SPROP:+1 insight bonus to AC vs. animals; +4 insight bonus to wild empathy; dominate animal (amphibian) 1/day -Zoic Fetish (Fish) OUTPUTNAME:[NAME] Zoic Fetish TYPE:Magic.Wondrous COST:7500 SOURCEPAGE:p.299 BONUS:VAR|WildEmpathy|4|TYPE=insight SPELLS:Fish Zoic Fetish|TIMES=1|CASTERLEVEL=5|Dominate Animal,14 SPROP:+1 insight bonus to AC vs. animals; +4 insight bonus to wild empathy; dominate animal (fish) 1/day +Charm of Aluum Control TYPE:Magic.Wondrous.Amulet COST:20000 SOURCEPAGE:p.298 SPROP:control an attuned aluum, attune vs. DC 16 Will save +Goz Mask TYPE:Magic.Wondrous.Headgear COST:8000 WT:1 SOURCEPAGE:p.298 SPROP:see through obscuring vapor or silt, resist wind, breath water 1 hr/day +Mask of the Mantis TYPE:Magic.Wondrous.Headgear COST:6000 WT:1 SOURCEPAGE:p.298 SPROP:3 charges/day (darkvision 60 ft., see invisibility, deathwatch, or +5 competence to perception) for 30 mins +Unguent of Revivification TYPE:Magic.Wondrous.Consumable COST:300 WT:1 SOURCEPAGE:p.299 SPROP:preserve corpse or provide living appearance to undead +Wayfinder TYPE:Magic.Wondrous CONTAINS:UNLIM|Ioun=1 COST:500 WT:1 SOURCEPAGE:p.299 SPELLS:Wayfinder|TIMES=ATWILL|CASTERLEVEL=5|Light SPROP:light at will, +2 competence to Survival (avoid becoming lost), can contain an ioun stone +Zoic Fetish (Mammal) OUTPUTNAME:[NAME] Zoic Fetish TYPE:Magic.Wondrous COST:7500 SOURCEPAGE:p.299 BONUS:VAR|WildEmpathy|4|TYPE=insight SPELLS:Mammal Zoic Fetish|TIMES=1|CASTERLEVEL=5|Dominate Animal,14 SPROP:+1 insight bonus to AC vs. animals, +4 insight bonus to wild empathy, dominate animal (mammal) 1/day +Zoic Fetish (Bird) OUTPUTNAME:[NAME] Zoic Fetish TYPE:Magic.Wondrous COST:7500 SOURCEPAGE:p.299 BONUS:VAR|WildEmpathy|4|TYPE=insight SPELLS:Bird Zoic Fetish|TIMES=1|CASTERLEVEL=5|Dominate Animal,14 SPROP:+1 insight bonus to AC vs. animals, +4 insight bonus to wild empathy, dominate animal (bird) 1/day +Zoic Fetish (Reptile) OUTPUTNAME:[NAME] Zoic Fetish TYPE:Magic.Wondrous COST:7500 SOURCEPAGE:p.299 BONUS:VAR|WildEmpathy|4|TYPE=insight SPELLS:Reptile Zoic Fetish|TIMES=1|CASTERLEVEL=5|Dominate Animal,14 SPROP:+1 insight bonus to AC vs. animals, +4 insight bonus to wild empathy, dominate animal (reptile) 1/day +Zoic Fetish (Amphibian) OUTPUTNAME:[NAME] Zoic Fetish TYPE:Magic.Wondrous COST:7500 SOURCEPAGE:p.299 BONUS:VAR|WildEmpathy|4|TYPE=insight SPELLS:Amphibian Zoic Fetish|TIMES=1|CASTERLEVEL=5|Dominate Animal,14 SPROP:+1 insight bonus to AC vs. animals, +4 insight bonus to wild empathy, dominate animal (amphibian) 1/day +Zoic Fetish (Fish) OUTPUTNAME:[NAME] Zoic Fetish TYPE:Magic.Wondrous COST:7500 SOURCEPAGE:p.299 BONUS:VAR|WildEmpathy|4|TYPE=insight SPELLS:Fish Zoic Fetish|TIMES=1|CASTERLEVEL=5|Dominate Animal,14 SPROP:+1 insight bonus to AC vs. animals, +4 insight bonus to wild empathy, dominate animal (fish) 1/day ###Block: Artifacts -Blackaxe TYPE:Weapon.Melee.TwoHanded.Martial.Standard.Slashing.Axe.Artifact.Major.Epic PROFICIENCY:WEAPON|Greataxe COST:0 WT:50 SOURCEPAGE:p.299 EQMOD:PLUS5W.BANE|Plant.ADAMANT_WEAP CRITMULT:x3 CRITRANGE:1 DAMAGE:4d6 WIELD:TwoHanded SIZE:H SPROP:Epic weapon; +1d6 acid (additional +2d10 on crit);Heal 1/min by striking living tree SPELLS:Blackaxe|TIMES=1|TIMEUNIT=min|CASTERLEVEL=20|Heal,19 -Final Blade TYPE:Artifact.Minor COST:0 WT:1000 SOURCEPAGE:p.300 SPROP:6d6+12 coup de grace vs. helpless victim; soul bind victim -Shield of Aroden TYPE:Shield.Heavy.Nonmetal.Artifact.Major PROFICIENCY:SHIELD|Shield (Heavy) COST:0 WT:10 SOURCEPAGE:p.300 EQMOD:PLUS5S.FRT_LGHT.SPELL_RES_17.WOOD BONUS:COMBAT|AC|2|TYPE=Shield SPROP:Fire shield (warm) 1/day; redirect ranged/melee attack on adj ally 1/rnd as immed;benefits to allies within 100 ft. SPELLS:Shield of Aroden|TIMES=1|CASTERLEVEL=20|Fire Shield,16 ABILITY:Special Ability|AUTOMATIC|Negative Levels BONUS:VAR|NegLevels|2|PREALIGN:CG,CN,CE -Sun Orchid Elixir TYPE:Artifact.Minor.Consumable COST:0 SOURCEPAGE:p.301 SPROP:Restore drinker to starting age as young adult, removing all physical age-related penalties -Wardstone TYPE:Artifact.Minor COST:0 WT:2500 SOURCEPAGE:p.301 SPROP:Forbiddance path 300-ft.-wide: 12d6 damage/rnd to demons (Will DC 18 for half); no teleportation \ No newline at end of file +Blackaxe TYPE:Weapon.Melee.TwoHanded.Martial.Standard.Slashing.Axe.Artifact.Major.Epic PROFICIENCY:WEAPON|Greataxe COST:0 WT:50 SOURCEPAGE:p.299 EQMOD:PLUS5W.BANE|Plant.ADAMANT_WEAP CRITMULT:x3 CRITRANGE:1 DAMAGE:4d6 WIELD:TwoHanded SIZE:H SPROP:epic weapon, +1d6 acid (additional +2d10 on crit), Heal 1/min by striking living tree SPELLS:Blackaxe|TIMES=1|TIMEUNIT=min|CASTERLEVEL=20|Heal,19 +Final Blade TYPE:Artifact.Minor COST:0 WT:1000 SOURCEPAGE:p.300 SPROP:6d6+12 coup de grace vs. helpless victim, soul bind victim +Shield of Aroden TYPE:Shield.Heavy.Nonmetal.Artifact.Major PROFICIENCY:SHIELD|Shield (Heavy) COST:0 WT:10 SOURCEPAGE:p.300 EQMOD:PLUS5S.FRT_LGHT.SPELL_RES_17.WOOD BONUS:COMBAT|AC|2|TYPE=Shield SPROP:fire shield (warm) 1/day, redirect ranged/melee attack on adj ally 1/rnd as immed, benefits to allies within 100 ft. SPELLS:Shield of Aroden|TIMES=1|CASTERLEVEL=20|Fire Shield (warm),16 ABILITY:Special Ability|AUTOMATIC|Negative Levels BONUS:VAR|NegLevels|2|PREALIGN:CG,CN,CE +Sun Orchid Elixir TYPE:Artifact.Minor.Consumable COST:0 SOURCEPAGE:p.301 SPROP:restore drinker to starting age as young adult, removing all physical age-related penalties +Wardstone TYPE:Artifact.Minor COST:0 WT:2500 SOURCEPAGE:p.301 SPROP:forbiddance path 300-ft.-wide: 12d6 damage/rnd to demons (Will DC 18 for half), no teleportation \ No newline at end of file Modified: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_kits_bestiary.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_kits_bestiary.lst 2013-01-15 01:13:34 UTC (rev 19157) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_kits_bestiary.lst 2013-01-15 16:01:56 UTC (rev 19158) @@ -85,6 +85,16 @@ SKILL:Intimidate RANK:15 SKILL:Perception RANK:15 SKILL:Use Magic Device RANK:15 +FEAT:Critical Focus +FEAT:Double Slice +FEAT:Great Fortitude +FEAT:Improved Critical (Longsword) +FEAT:Improved Initiative +FEAT:Staggering Critical +FEAT:Two-Weapon Fighting +FEAT:Vital Strike +GEAR:Longsword SIZE:L LOCATION:Primary Hand EQMOD:PLUS1W +GEAR:Longsword SIZE:L LOCATION:Secondary Hand EQMOD:PLUS1W STARTPACK:Charau-ka Default TYPE:DefaultMonster.Humanoid VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:1,%],[PRERACE:1,Charau-ka] SOURCEPAGE:p.308 RACE:Charau-ka !PRERACE:1,% @@ -92,21 +102,56 @@ ALIGN:CE STAT:STR=11|DEX=11|CON=10|INT=10|WIS=10|CHA=11 ABILITY:CATEGORY=Region of Origin|Mwangi Expanse +SKILL:Climb RANK:1 +SKILL:Perception RANK:1 +SKILL:Stealth RANK:1 +FEAT:Point-blank Shot +FEAT:Precise Shot +GEAR:Club SIZE:S LOCATION:Both Hands +GEAR:Rock (Small) SIZE:S LOCATION:Carried STARTPACK:Daughter of Urgathoa Default TYPE:DefaultMonster.Undead VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:1,%],[PRERACE:1,Daughter of Urgathoa] SOURCEPAGE:p.309 RACE:Daughter of Urgathoa !PRERACE:1,% NAME:Daughter of Urgathoa GENDER:Female +DEITY:Urgathoa ALIGN:NE STAT:STR=11|DEX=11|CON=10|INT=10|WIS=10|CHA=11 ABILITY:CATEGORY=Region of Origin|Unknown +LANGBONUS:Abyssal|Common|Infernal|Necril +FEAT:Ability Focus (Disease ~ Daughter of Urgathoa) +FEAT:Combat Casting +FEAT:Combat Reflexes +FEAT:Improved Initiative +FEAT:Power Attack +FEAT:Vital Strike +SKILL:Acrobatics RANK:11 +SKILL:Bluff RANK:11 +SKILL:Fly RANK:11 +SKILL:Intimidate RANK:11 +SKILL:Knowledge (Religion) RANK:11 +SKILL:Perception RANK:11 +SKILL:Sense Motive RANK:11 +SKILL:Spellcraft RANK:11 +SPELLS:SPELLBOOK=Prepared Spells|CLASS=Cleric|Bestow Curse|Contagion|Dispel Magic|Inflict Serious Wounds +SPELLS:SPELLBOOK=Prepared Spells|CLASS=Cleric|Death Knell|Hold Person|Inflict Moderate Wounds|Resist Energy|Spiritual Weapon +SPELLS:SPELLBOOK=Prepared Spells|CLASS=Cleric|Cause Fear|Command|Divine Favor|Obscuring Mist|Shield of Faith +SPELLS:SPELLBOOK=Prepared Spells|CLASS=Cleric|Bleed|Detect Magic|Guidance|Resistance STARTPACK:Gillman Default TYPE:DefaultMonster.Humanoid VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:1,%],[PRERACE:1,Gillman] SOURCEPAGE:p.310 RACE:Gillman !PRERACE:1,% NAME:Gillman ALIGN:TN -STAT:STR=10|DEX=11|CON=11|INT=11|WIS=10|CHA=10 +STAT:STR=12|DEX=13|CON=11|INT=9|WIS=10|CHA=8 ABILITY:CATEGORY=Region of Origin|Absalom +CLASS:Warrior LEVEL:1 +ABILITY:CATEGORY=Favored Class|Warrior +ABILITY:CATEGORY=Favored Class Bonus|Bonus Hit Point +FEAT:Skill Focus (Perception) +SKILL:Swim RANK:1 +GEAR:Trident SIZE:M LOCATION:Both Hands +GEAR:Crossbow (Light) SIZE:M LOCATION:Carried +GEAR:Bolts (Crossbow/10) SIZE:M LOCATION:Carried STARTPACK:Sandpoint Devil Default TYPE:DefaultMonster.Outsider VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:1,%],[PRERACE:1,Sandpoint Devil] SOURCEPAGE:p.311 RACE:Sandpoint Devil !PRERACE:1,% @@ -114,20 +159,54 @@ ALIGN:NE STAT:STR=10|DEX=11|CON=11|INT=10|WIS=11|CHA=10 ABILITY:CATEGORY=Region of Origin|Varisia - +FEAT:Dodge +FEAT:Hover +FEAT:Improved Vital Strike +FEAT:Mobility +FEAT:Spring Attack +FEAT:Vital Strike +SKILL:Fly RANK:12 +SKILL:Intimidate RANK:6 +SKILL:Knowledge (Geography) RANK:6 +SKILL:Perception RANK:12 +SKILL:Stealth RANK:12 +SKILL:Survival RANK:12 STARTPACK:Dragon (Spine) Default TYPE:DefaultMonster.Dragon VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:1,%],[PRERACE:1,Dragon (Spine)] SOURCEPAGE:p.312 RACE:Dragon (Spine) !PRERACE:1,% NAME:Spine Dragon ALIGN:CN STAT:STR=10|DEX=11|CON=11|INT=10|WIS=10|CHA=11 ABILITY:CATEGORY=Region of Origin|Numeria +FEAT:Awesome Blow +FEAT:Combat Reflexes +FEAT:Dodge +FEAT:Improved Bull Rush +FEAT:Point-blank Shot +FEAT:Power Attack +FEAT:Precise Shot +FEAT:Vital Strike +SKILL:Appraise RANK:16 +SKILL:Bluff RANK:16 +SKILL:Fly RANK:16 +SKILL:Intimidate RANK:16 +SKILL:Knowledge (Engineering) RANK:16 +SKILL:Knowledge (Nature) RANK:16 +SKILL:Perception RANK:16 +SKILL:Sense Motive RANK:16 +SKILL:Stealth RANK:16 STARTPACK:Strix Default TYPE:DefaultMonster.Humanoid VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:1,%],[PRERACE:1,Strix] SOURCEPAGE:p.313 RACE:Strix !PRERACE:1,% NAME:Strix ALIGN:TN -STAT:STR=10|DEX=11|CON=10|INT=10|WIS=11|CHA=11 +STAT:STR=12|DEX=13|CON=10|INT=8|WIS=11|CHA=9 ABILITY:CATEGORY=Region of Origin|Cheliax +CLASS:Warrior LEVEL:1 +ABILITY:CATEGORY=Favored Class|Warrior +ABILITY:CATEGORY=Favored Class Bonus|Bonus Skill Point (Fly) +FEAT:Improved Initiative +SKILL:Linguistics RANK:1 SELECTION:Common +GEAR:Spear SIZE:M LOCATION:Both Hands STARTPACK:Treerazer Default TYPE:DefaultMonster.Outsider VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:1,%],[PRERACE:1,Treerazer] SOURCEPAGE:p.314 RACE:Treerazer !PRERACE:1,% @@ -135,6 +214,32 @@ ALIGN:CE STAT:STR=10|DEX=10|CON=10|INT=11|WIS=10|CHA=11 ABILITY:CATEGORY=Region of Origin|Kyonin +FEAT:Awesome Blow +FEAT:Combat Reflexes +FEAT:Critical Focus +FEAT:Flyby Attack +FEAT:Greater Vital Strike +FEAT:Improved Bull Rush +FEAT:Improved Critical (Greataxe) +FEAT:Improved Initiative +FEAT:Improved Vital Strike +FEAT:Multiattack +FEAT:Power Attack +FEAT:Quicken Spell-Like Ability ~ Spell (Dispel Magic (Greater)) +FEAT:Staggering Critical +FEAT:Vital Strike +SKILL:Acrobatics RANK:28 +SKILL:Fly RANK:28 +SKILL:Intimidate RANK:28 +SKILL:Knowledge (Arcana) RANK:28 +SKILL:Knowledge (Nature) RANK:28 +SKILL:Knowledge (Planes) RANK:28 +SKILL:Perception RANK:28 +SKILL:Sense Motive RANK:28 +SKILL:Spellcraft RANK:28 +SKILL:Stealth RANK:28 +SKILL:Swim RANK:28 +GEAR:Blackaxe SIZE:H LOCATION:Both Hands # # End Modified: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_languages.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_languages.lst 2013-01-15 01:13:34 UTC (rev 19157) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_languages.lst 2013-01-15 16:01:56 UTC (rev 19158) @@ -15,20 +15,23 @@ Vudrani TYPE:Spoken.Written.Read SOURCEPAGE:p.251 ###Block: Ancient Languages -# Language Type Source Page -Ancient Osiriani TYPE:Read.Written SOURCEPAGE:p.251 -Azlanti TYPE:Read.Written SOURCEPAGE:p.251 +# Language Type Source Page +Ancient Osiriani TYPE:Read.Written SOURCEPAGE:p.251 +Azlanti TYPE:Read.Written SOURCEPAGE:p.251 # elro - Commenting out as this duplicates with content in PFCR (which this set depends on) # Cyclops TYPE:Read.Written SOURCEPAGE:p.251 -Jistka TYPE:Read.Written SOURCEPAGE:p.251 -Tekritanin TYPE:Read.Written SOURCEPAGE:p.251 -Thassionian TYPE:Read.Written SOURCEPAGE:p.251 +Jistka TYPE:Read.Written SOURCEPAGE:p.251 +Tekritanin TYPE:Read.Written SOURCEPAGE:p.251 +Thassionian TYPE:Read.Written SOURCEPAGE:p.251 ###Block: Other Languages # Language Type Source Page -Necril TYPE:Spoken.Written.Read SOURCEPAGE:p.251 -Orvian TYPE:Spoken.Written.Read SOURCEPAGE:p.251 +Necril TYPE:Spoken.Written.Read SOURCEPAGE:p.251 +Orvian TYPE:Spoken.Written.Read SOURCEPAGE:p.251 +###Block: Bestiary Language +Strix TYPE:Spoken.Written.Read SOURCEPAGE:p.313 + # # End # Modified: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_races_bestiary.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_races_bestiary.lst 2013-01-15 01:13:34 UTC (rev 19157) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_races_bestiary.lst 2013-01-15 16:01:56 UTC (rev 19158) @@ -12,16 +12,16 @@ Herd Animal (Storval Aurochs) OUTPUTNAME:[NAME] STARTFEATS:1 SIZE:L MOVE:Walk,40 FACE:10 REACH:5 BONUS:COMBAT|AC|4|TYPE=NaturalArmor BONUS:STAT|STR|12 BONUS:STAT|CON|6 BONUS:STAT|INT|-8 BONUS:STAT|CHA|-6 BONUS:VAR|TrampleDamageDice|1 BONUS:VAR|TrampleDamageDieSize|6 BONUS:WEAPONPROF=Gore|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Scent|Stampede|Trample LEGS:4 HANDS:2 NATURALATTACKS:Gore,Weapon.Natural.Melee.Finesseable.Piercing.Bludgeoning,*1,1d8 MONSTERCLASS:Animal:3 RACETYPE:Animal CR:2 SOURCEPAGE:p.255 KIT:1|TN TEMPLATE:Advanced Creature|Giant Creature # Monsters -# Race Name Output Name Starting Feats Size Move Facee Reach Bonus to natural armor Bonus to skill Stat bonus Ability Weapon proficiencies Vision Nb Legs Nb Hands Natural Attacks SR DR Class and Level Main Race Type Race Subtype CR Source Page Apply Kit Template -Aluum SIZE:L MOVE:Walk,30 FACE:10 REACH:10 BONUS:COMBAT|AC|15|TYPE=NaturalArmor BONUS:STAT|STR|16 BONUS:STAT|DEX|2 BONUS:STAT|CHA|-10 ABILITY:Special Ability|AUTOMATIC|Immunity to Magic ~ Aluum|Paralysis ~ Aluum|Soul Shriek ~ Aluum VISION:Darkvision (60')|Low-light LEGS:2 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning.Paralysis,*2,2d10 DR:10/Adamantine MONSTERCLASS:Construct (Mindless):14 RACETYPE:Construct CR:10 SOURCEPAGE:p.306 KIT:1|TN -Calikang SIZE:L MOVE:Walk,30 FACE:10 REACH:10 BONUS:COMBAT|AC|12|TYPE=NaturalArmor BONUS:STAT|STR|14 BONUS:STAT|DEX,WIS|4 BONUS:STAT|CON|10 BONUS:STAT|INT|-2 BONUS:STAT|CHA|6 ABILITY:Special Ability|AUTOMATIC|Defensive Slam ~ Calikang|Energy Absorption ~ Calikang|Breath Weapon ~ Calikang|Suspend Animation ~ Calikang AUTO:WEAPONPROF|Longsword AUTO:FEAT|Improved Initiative AUTO:LANG|Common|Giant VISION:Darkvision (60')|True Seeing LEGS:2 HANDS:6 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*4,1d6 SR:23 MONSTERCLASS:Monstrous Humanoid:15 RACETYPE:Monstrous Humanoid CR:12 SOURCEPAGE:p.307 KIT:1|LN SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Air Walk|Magic Weapon|True Seeing|Water Walk SPELLS:Innate|TIMES=3|CASTERLEVEL=(max(TL,1))|Lightning Bolt,13+CHA SPELLS:Innate|TIMES=1|CASTERLEVEL=(max(TL,1))|Chain Lightning,16+CHA -Charau-ka SIZE:S MOVE:Walk,30,Climb,30 FACE:5 REACH:5 BONUS:COMBAT|AC|2|TYPE=NaturalArmor BONUS:SKILL|Stealth|4 BONUS:STAT|STR,CON|4 BONUS:STAT|DEX,WIS|2 BONUS:STAT|INT|-2 ABILITY:Special Ability|AUTOMATIC|Shrieking Frenzy ~ Charau-ka|Thrown-Weapon Mastery ~ Charau-ka AUTO:LANG|Abyssal|Polyglot VISION:Darkvision (60')|Low-light LEGS:2 HANDS:2 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Slashing.Piercing,*1,1d3 MONSTERCLASS:Humanoid (Reflex):3 RACETYPE:Humanoid RACESUBTYPE:Charau-ka CR:2 SOURCEPAGE:p.308 KIT:1|CE -Daughter of Urgathoa SIZE:L MOVE:Fly,40 FACE:10 REACH:10 BONUS:COMBAT|AC|9|TYPE=NaturalArmor BONUS:STAT|STR|16 BONUS:STAT|DEX,WIS|6 BONUS:STAT|INT|8 BONUS:STAT|CHA|10 ABILITY:Special Ability|AUTOMATIC|Desecrate ~ Daughter of Urgathoa|Disease ~ Daughter of Urgathoa|Great Claw ~ Daughter of Urgathoa|Spells ~ Daughter of Urgathoa AUTO:LANG|Abyssal|Common|Infernal|Necril VISION:Darkvision (60') LEGS:2 HANDS:2 NATURALATTACKS:Great Claw,Weapon.Natural.Melee.Finesseable.Bludgeoning.Slashing.Disease,*1,2d6 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Bludgeoning.Slashing,*1,1d8 MONSTERCLASS:Undead:11 RACETYPE:Undead CR:8 SOURCEPAGE:p.309 KIT:1|NE SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Desecrate BONUS:PCLEVEL|Cleric|HD-5 ADD:SPELLCASTER|Cleric -Gillman SIZE:M MOVE:Walk,30,Swim,30 FACE:5 REACH:5 BONUS:STAT|STR,DEX,CON|2 BONUS:STAT|INT,WIS|-2 ABILITY:Special Ability|AUTOMATIC|Enchantment Resistance ~ Gillman|Water Dependent ~ Gillman AUTO:LANG|Aboleth|Common LEGS:2 HANDS:2 RACETYPE:Humanoid RACESUBTYPE:Aquatic CR:1/3 SOURCEPAGE:p.310 KIT:1|TN -Sandpoint Devil SIZE:L MOVE:Walk,40,Fly,60 FACE:10 REACH:5 BONUS:COMBAT|AC|9|TYPE=NaturalArmor BONUS:STAT|STR|12 BONUS:STAT|DEX,WIS,CHA|6 BONUS:STAT|CON|8 BONUS:STAT|INT|-2 ABILITY:Special Ability|AUTOMATIC|Bay ~ Sandpoint Devil|Hellfire Breath ~ Sandpoint Devil|Kick ~ Sandpoint Devil AUTO:LANG|Abyssal|Varisian VISION:Darkvision (60')|Low-light LEGS:4 HANDS:0 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Slashing.Piercing,*1,2d6 NATURALATTACKS:Hoof,Weapon.Natural.Melee.Finesseable.Bludgeoning,*2,1d8 SR:19 DR:5/Cold Iron MONSTERCLASS:Outsider (Fort/Will):12 RACETYPE:Outsider RACESUBTYPE:Native CR:8 SOURCEPAGE:p.311 KIT:1|NE SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Fog Cloud|Gust of Wind|Pyrotechnics,12+CHA SPELLS:Innate|TIMES=3|CASTERLEVEL=(max(TL,1))|Dimension Door|Phantasmal Killer,14+CHA -Dragon (Spine) OUTPUTNAME:[NAME] Dragon SIZE:G MOVE:Walk,30 FACE:20 REACH:15 BONUS:COMBAT|AC|22|TYPE=NaturalArmor BONUS:STAT|STR|22 BONUS:STAT|DEX|4 BONUS:STAT|CON|18 BONUS:STAT|INT|6 BONUS:STAT|WIS|12 BONUS:STAT|CHA|8 BONUS:WEAPONPROF=Tail|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Breath Weapon ~ Spine Dragon|Ray Deflection ~ Spine Dragon|Spines ~ Spine Dragon AUTO:LANG|Common|Draconic VISION:Blindsight (30')|Darkvision (120')|Low-light LEGS:4 HANDS:0 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Slashing.Piercing,*1,2d8 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Bludgeoning.Slashing,*2,2d6|Tail,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,2d8 SR:27 DR:10/Adamantine MONSTERCLASS:Dragon:16 RACETYPE:Dragon RACESUBTYPE:Earth CR:16 SOURCEPAGE:p.312 KIT:1|CN SPELLS:Innate|TIMES=3|CASTERLEVEL=(max(TL,1))|Spike Growth,13+CHA|Spike Stones,14+CHA|Telekinesis,15+CHA SPELLS:Innate|TIMES=1|CASTERLEVEL=(max(TL,1))|Telekinetic Sphere,18+CHA|Wall of Force -Strix SIZE:M MOVE:Walk,30,Fly,60 FACE:5 REACH:5 BONUS:STAT|STR|2 BONUS:STAT|DEX|4 BONUS:STAT|INT|-2 BONUS:STAT|CHA|-4 ABILITY:Special Ability|AUTOMATIC|Hatred ~ Strix|Nocturnal ~ Strix AUTO:LANG|Common|Strix VISION:Darkvision (60')|Low-light LEGS:2 HANDS:2 RACETYPE:Humanoid RACESUBTYPE:Strix CR:1/3 SOURCEPAGE:p.313 KIT:1|TN -Treerazer SIZE:H MOVE:Walk,60,Fly,60,Swim,40 FACE:20 REACH:20 BONUS:COMBAT|AC|20|TYPE=NaturalArmor BONUS:STAT|STR|26 BONUS:STAT|DEX|20 BONUS:STAT|CON|30 BONUS:STAT|INT|10 BONUS:STAT|WIS,CHA|14 ABILITY:Special Ability|AUTOMATIC|Aura of Corruption ~ Treerazer|Defoliation ~ Treerazer|Nascent Demon Lord Traits ~ Treerazer AUTO:LANG|Abyssal|Common|Elven|Sylvan VISION:Darkvision (60')|Detect Good/Law|True Seeing LEGS:2 HANDS:2 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Slashing.Piercing,*1,2d6 NATURALATTACKS:Wing,Weapon.Natural.Melee.Finesseable.Bludgeoning,*2,1d8 SR:36 DR:15/Cold Iron and Good MONSTERCLASS:Outsider (Fort/Will):28 RACETYPE:Outsider RACESUBTYPE:Demon|Native CR:25 SOURCEPAGE:p.314 KIT:1|CE SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Detect Good|Detect Law|Freedom of Movement|True Seeing|Unholy Aura|Water Breathing SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Antiplant Shell|Contagion,14+CHA|Desecrate|Dispel Magic (Greater)|Teleport (Greater/within Tanglebriar only)|Telekinesis,15+CHA|Unholy Blight,14+CHA SPELLS:Innate|TIMES=3|CASTERLEVEL=(max(TL,1))|Control Plants,18+CHA|Quickened Dispel Magic (Greater)|Wall of Thorns SPELLS:Innate|TIMES=1|CASTERLEVEL=(max(TL,1))|Horrid Wilting,18+CHA|Summon Demons (Treerazer)|Symbol of Death,18+CHA|Time Stop +# Race Name Output Name Starting Feats Size Move Maneuverability Face Reach Bonus to natural armor Bonus to skill Class skill Stat bonus Bonus to attacks Ability Weapon proficiencies Feats Known Languages Bonus Languages Vision Nb Legs Nb Hands Natural Attacks SR DR Class and Level Main Race Type Race Subtype CR Source Page Apply Kit Template +Aluum SIZE:L MOVE:Walk,30 FACE:10 REACH:10 BONUS:COMBAT|AC|15|TYPE=NaturalArmor BONUS:STAT|STR|16 BONUS:STAT|DEX|2 BONUS:STAT|CHA|-10 ABILITY:Special Ability|AUTOMATIC|Immunity to Magic ~ Aluum|Paralysis ~ Aluum|Soul Shriek ~ Aluum VISION:Darkvision (60')|Low-light LEGS:2 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning.Paralysis,*2,2d10 DR:10/Adamantine MONSTERCLASS:Construct (Mindless):14 RACETYPE:Construct CR:10 SOURCEPAGE:p.306 KIT:1|TN +Calikang STARTFEATS:1 SIZE:L MOVE:Walk,30 FACE:10 REACH:10 BONUS:COMBAT|AC|12|TYPE=NaturalArmor BONUS:STAT|STR|14 BONUS:STAT|DEX,WIS|4 BONUS:STAT|CON|10 BONUS:STAT|INT|-2 BONUS:STAT|CHA|6 ABILITY:Special Ability|AUTOMATIC|Fast Healing ~ Calikang|Defensive Slam ~ Calikang|Energy Absorption ~ Calikang|Breath Weapon ~ Calikang|Suspend Animation ~ Calikang|Air Walk ~ Constant|Magic Weapon ~ Constant|True Seeing ~ Constant|Water Walk ~ Constant AUTO:WEAPONPROF|Longsword AUTO:LANG|Common|Giant VISION:Darkvision (60')|True seeing LEGS:2 HANDS:6 NATURALATTACKS:Slam (Primary),Weapon.Natural.Melee.Finesseable.DefHands4.Bludgeoning,*6,1d6|Slam (1H wpn),Weapon.Natural.Melee.Finesseable.DefHands4.Bludgeoning,*5,1d6|Slam (2H wpns),Weapon.Natural.Melee.Finesseable.DefHands4.Bludgeoning,*4,1d6|Slam (3H wpns),Weapon.Natural.Melee.Finesseable.DefHands3.Bludgeoning,*3,1d6|Slam (4H wpns),Weapon.Natural.Melee.Finesseable.DefHands2.Bludgeoning,*2,1d6|Slam (5H wpns),Weapon.Natural.Melee.Finesseable.DefHands1.Bludgeoning,*1,1d6 SR:23 MONSTERCLASS:Monstrous Humanoid:15 RACETYPE:Monstrous Humanoid CR:12 SOURCEPAGE:p.307 KIT:1|LN BONUS:VAR|SLA_CL|(max(TL,1)) SPELLS:Innate|TIMES=3|CASTERLEVEL=(max(TL,1))|Lightning Bolt,13+CHA SPELLS:Innate|TIMES=1|CASTERLEVEL=(max(TL,1))|Chain Lightning,16+CHA BONUS:WEAPONPROF=Slam (1H wpn)|TOHIT|-6|PREFEAT:1,Two-Weapon Fighting BONUS:WEAPONPROF=Slam (2H wpns)|TOHIT|-6|PREFEAT:1,Two-Weapon Fighting BONUS:WEAPONPROF=Slam (3H wpns)|TOHIT|-6|PREFEAT:1,Two-Weapon Fighting BONUS:WEAPONPROF=Slam (4H wpns)|TOHIT|-6|PREFEAT:1,Two-Weapon Fighting BONUS:WEAPONPROF=Slam (5H wpns)|TOHIT|-6|PREFEAT:1,Two-Weapon Fighting +Charau-ka STARTFEATS:1 SIZE:S MOVE:Walk,30,Climb,30 FACE:5 REACH:5 BONUS:COMBAT|AC|2|TYPE=NaturalArmor BONUS:SKILL|Stealth|4 BONUS:STAT|STR,CON|4 BONUS:STAT|DEX,WIS|2 BONUS:STAT|INT|-2 ABILITY:Special Ability|AUTOMATIC|Scent|Shrieking Frenzy ~ Charau-ka|Thrown-Weapon Mastery ~ Charau-ka AUTO:FEAT|Throw Anything AUTO:LANG|Abyssal|Polyglot VISION:Darkvision (60')|Low-light LEGS:2 HANDS:2 NATURALATTACKS:Bite (Primary),Weapon.Natural.Melee.Finesseable.Bludgeoning.Slashing.Piercing,*1,1d3|Bite (Weapon equipped),Weapon.Natural.Melee.Finesseable.Bludgeoning.Slashing.Piercing,*1,1d3 MONSTERCLASS:Humanoid (Reflex):3 RACETYPE:Humanoid RACESUBTYPE:Charau-ka CR:2 SOURCEPAGE:p.308 KIT:1|CE +Daughter of Urgathoa STARTFEATS:1 SIZE:L MOVE:Fly,40 DEFINE:Maneuverability|5 FACE:10 REACH:10 BONUS:COMBAT|AC|9|TYPE=NaturalArmor BONUS:STAT|STR|16 BONUS:STAT|DEX,WIS|6 BONUS:STAT|INT|8 BONUS:STAT|CHA|10 ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Disease ~ Daughter of Urgathoa|Great Claw ~ Daughter of Urgathoa|Spells ~ Daughter of Urgathoa|Desecrate ~ Constant LANGBONUS:Abyssal,Common,Infernal,Necril VISION:Darkvision (60') LEGS:2 HANDS:2 NATURALATTACKS:Great Claw,Weapon.Natural.Melee.Finesseable.Bludgeoning.Slashing.Disease,*1,2d6 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Bludgeoning.Slashing,*1,1d8 MONSTERCLASS:Undead:11 RACETYPE:Undead CR:8 SOURCEPAGE:p.309 KIT:1|NE BONUS:VAR|SLA_CL|(max(TL,1)) BONUS:PCLEVEL|Cleric|HD-6 ADD:SPELLCASTER|Cleric +Gillman STARTFEATS:1 SIZE:M MOVE:Walk,30,Swim,30 FACE:5 REACH:5 BONUS:STAT|CON,CHA|2 BONUS:STAT|WIS|-2 ABILITY:Special Ability|AUTOMATIC|Amphibious|Enchantment Resistance ~ Gillman|Servitor ~ Gillman|Water Dependent ~ Gillman AUTO:LANG|Aboleth|Common LANGBONUS:Aklo,Aquan,Azlanti,Draconic,Elven,Sahuagin LEGS:2 HANDS:2 RACETYPE:Humanoid RACESUBTYPE:Aquatic CR:1/3 SOURCEPAGE:p.310 KIT:1|TN +Sandpoint Devil STARTFEATS:1 SIZE:L MOVE:Walk,40,Fly,60 DEFINE:Maneuverability|2 FACE:10 REACH:5 BONUS:COMBAT|AC|9|TYPE=NaturalArmor MONCSKILL:Intimidate|Survival BONUS:STAT|STR|12 BONUS:STAT|DEX,WIS,CHA|6 BONUS:STAT|CON|8 BONUS:STAT|INT|-2 BONUS:WEAPONPROF=Bite|CRITRANGEADD|1 ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Scent|Immunity to Fear|Immunity to Fire|Bay ~ Sandpoint Devil|Hellfire Breath ~ Sandpoint Devil|Kick ~ Sandpoint Devil AUTO:LANG|Abyssal|Varisian VISION:Darkvision (60')|Low-light LEGS:4 HANDS:0 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Slashing.Piercing,*1,2d6 NATURALATTACKS:Hoof,Weapon.Natural.Melee.Finesseable.Bludgeoning.Slashing,*2,1d8 SR:19 DR:5/Cold Iron MONSTERCLASS:Outsider (Fort/Will):12 RACETYPE:Outsider RACESUBTYPE:Native CR:8 SOURCEPAGE:p.311 KIT:1|NE SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=TL-2|Fog Cloud|Gust of Wind|Pyrotechnics,12+CHA SPELLS:Innate|TIMES=3|CASTERLEVEL=TL-2|Dimension Door|Phantasmal Killer,14+CHA +Dragon (Spine) OUTPUTNAME:[NAME] Dragon STARTFEATS:1 SIZE:G MOVE:Walk,30 FACE:20 REACH:15 BONUS:COMBAT|AC|22|TYPE=NaturalArmor BONUS:STAT|STR|22 BONUS:STAT|DEX|4 BONUS:STAT|CON|18 BONUS:STAT|INT|6 BONUS:STAT|WIS|12 BONUS:STAT|CHA|8 BONUS:WEAPONPROF=Tail|DAMAGE|max(0,STR) ABILITY:Special Ability|AUTOMATIC|Immunity to Sonic|Resistance to Cold|Resistance to Electricity|Resistance to Fire|Breath Weapon ~ Spine Dragon|Ray Deflection ~ Spine Dragon|Spines ~ Spine Dragon BONUS:VAR|ColdResistanceBonus,ElectricityResistanceBonus,FireResistanceBonus|20 AUTO:LANG|Common|Draconic VISION:Blindsight (30')|Darkvision (120')|Low-light LEGS:4 HANDS:0 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Slashing.Piercing,*1,2d8 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Bludgeoning.Slashing,*2,2d6|Tail,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,2d8 NATURALATTACKS:Spine,Weapon.Natural.Ranged.Thrown.Piercing,*4,2d8 SR:27 DR:10/Adamantine MONSTERCLASS:Dragon:16 RACETYPE:Dragon RACESUBTYPE:Earth CR:16 SOURCEPAGE:p.312 KIT:1|CN SPELLS:Innate|TIMES=3|CASTERLEVEL=(max(TL,1))|Spike Growth,13+CHA|Spike Stones,14+CHA|Telekinesis,15+CHA SPELLS:Innate|TIMES=1|CASTERLEVEL=(max(TL,1))|Telekinetic Sphere,18+CHA|Wall of Force +Strix STARTFEATS:1 SIZE:M MOVE:Walk,30,Fly,60 DEFINE:Maneuverability|3 FACE:5 REACH:5 MONCSKILL:Fly BONUS:STAT|DEX|2 BONUS:STAT|CHA|-2 ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Hatred ~ Strix|Nocturnal ~ Strix|Suspicious ~ Strix AUTO:LANG|Strix LANGBONUS:Auran,Azlanti,Common,Draconic,Giant,Gnome,Goblin,Infernal VISION:Darkvision (60')|Low-light LEGS:2 HANDS:2 RACETYPE:Humanoid RACESUBTYPE:Strix CR:1/3 SOURCEPAGE:p.313 KIT:1|TN +Treerazer STARTFEATS:1 SIZE:H MOVE:Walk,60,Fly,60,Swim,40 DEFINE:Maneuverability|4 FACE:20 REACH:20 BONUS:COMBAT|AC|20|TYPE=NaturalArmor BONUS:SKILL|Fly|4 MONCSKILL:Acrobatics|Intimidate|Knowledge (Arcana)|Knowledge (Nature) BONUS:STAT|STR|26 BONUS:STAT|DEX|20 BONUS:STAT|CON|30 BONUS:STAT|INT|10 BONUS:STAT|WIS,CHA|14 ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Regeneration ~ Treerazer|Aura of Corruption ~ Treerazer|Defoliation ~ Treerazer|Nascent Demon Lord Traits ~ Treerazer|Detect Good ~ Constant|Detect Law ~ Constant|Freedom of Movement ~ Constant|True Seeing ~ Constant|Unholy Aura ~ Constant|Water Breathing ~ Constant AUTO:LANG|Abyssal|Common|Elven|Sylvan VISION:Darkvision (60')|Detect good/law|True seeing LEGS:2 HANDS:2 NATURALATTACKS:Bite (Primary),Weapon.Natural.Melee.Finesseable.Bludgeoning.Slashing.Piercing,*1,2d6|Bite (Weapon equipped),Weapon.Natural.Melee.Finesseable.Bludgeoning.Slashing.Piercing,*1,2d6 NATURALATTACKS:Claw (Primary),Weapon.Natural.Melee.Finesseable.Bludgeoning.Slashing,*2,1d8 NATURALATTACKS:Wing (Primary),Weapon.Natural.Melee.Finesseable.Bludgeoning,*2,1d8|Wing (Weapon equipped),Weapon.Natural.Melee.Finesseable.Bludgeoning,*2,1d8 SR:36 DR:15/Cold Iron and Good MONSTERCLASS:Outsider (Fort/Will):28 RACETYPE:Outsider RACESUBTYPE:Demon|Native CR:25 SOURCEPAGE:p.314 KIT:1|CE BONUS:VAR|SLA_CL|20 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=20|Antiplant Shell|Contagion,14+CHA|Desecrate|Dispel Magic (Greater)|Teleport (Greater/within Tanglebriar only)|Telekinesis,15+CHA|Unholy Blight,14+CHA SPELLS:Innate|TIMES=3|CASTERLEVEL=20|Control Plants,18+CHA|Quickened Dispel Magic (Greater)|Wall of Thorns SPELLS:Innate|TIMES=1|CASTERLEVEL=20|Horrid Wilting,18+CHA|Summon Demons (Treerazer)|Symbol of Death,18+CHA|Time Stop # # End This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <elr...@us...> - 2013-01-15 20:10:08
|
Revision: 19159 http://sourceforge.net/p/pcgen/code/19159 Author: elrotheonk Date: 2013-01-15 20:10:05 +0000 (Tue, 15 Jan 2013) Log Message: ----------- - Finished charau-ka Issue#: NEWSOURCE-76 Modified Paths: -------------- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilities_bestiary.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_races_bestiary.lst Modified: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilities_bestiary.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilities_bestiary.lst 2013-01-15 16:01:56 UTC (rev 19158) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilities_bestiary.lst 2013-01-15 20:10:05 UTC (rev 19159) @@ -14,8 +14,8 @@ Suspend Animation KEY:Suspend Animation ~ Calikang CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.308 DESC:As a full-round action, a calikang can enter a state of suspended animation, freezing in place and becoming motionless. It remains aware of its surroundings. In this state, the calikang is immune to disease, inhaled toxins, poison, starvation, and thirst, and receives a +4 bonus on all Fortitude saves. The calikang can exit this state as an immediate action - if it does so to attack a foe or initiate combat, it gains a +4 insight bonus on its Initiative check. #Charau-ka -Shrieking Frenzy KEY:Shrieking Frenzy ~ Charau-ka CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural SOURCEPAGE:p.309 DESC:Shrieking Frenzy -Thrown-Weapon Mastery KEY:Thrown-Weapon Mastery ~ Charau-ka CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary SOURCEPAGE:p.309 DESC:Thrown-Weapon Mastery +Shrieking Frenzy KEY:Shrieking Frenzy ~ Charau-ka CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural SOURCEPAGE:p.309 DESC:1/day, a charau-ka can enter a state of shrieking frenzy as a free action. While in this state, the charau-ka automatically fails Stealth checks and cannot speak or cast spells that use verbal components (or use items that require command words to activate), but functions as if under the effects of a haste spell. The charau-ka can continue shrieking for up to 3 rounds, after which it is staggered for 1 round. +Thrown-Weapon Mastery KEY:Thrown-Weapon Mastery ~ Charau-ka CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary SOURCEPAGE:p.309 DESC:Charau-ka are masters of thrown weapons. All charau-ka gain Throw Anything as a bonus feat. In addition, a charau-ka gains a +1 racial bonus on all thrown weapons, and their threat range for thrown weapons is doubled, as if the charau-ka possessed the Improve Critical feat for all thrown weapons. This effect doesn't stack with any other effect that expands the threat range of a weapon. VFEAT:Throw Anything BONUS:COMBAT|TOHIT.Thrown|1|TYPE=Racial BONUS:WEAPONPROF=TYPE.Thrown|CRITRANGEDOUBLE|1|TYPE=NonStackingCrit #Daughter of Urgathoa Desecrate KEY:Desecrate ~ Daughter of Urgathoa CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.Aura SOURCEPAGE:p.310 DESC:Desecrate Modified: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_races_bestiary.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_races_bestiary.lst 2013-01-15 16:01:56 UTC (rev 19158) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_races_bestiary.lst 2013-01-15 20:10:05 UTC (rev 19159) @@ -12,16 +12,16 @@ Herd Animal (Storval Aurochs) OUTPUTNAME:[NAME] STARTFEATS:1 SIZE:L MOVE:Walk,40 FACE:10 REACH:5 BONUS:COMBAT|AC|4|TYPE=NaturalArmor BONUS:STAT|STR|12 BONUS:STAT|CON|6 BONUS:STAT|INT|-8 BONUS:STAT|CHA|-6 BONUS:VAR|TrampleDamageDice|1 BONUS:VAR|TrampleDamageDieSize|6 BONUS:WEAPONPROF=Gore|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Scent|Stampede|Trample LEGS:4 HANDS:2 NATURALATTACKS:Gore,Weapon.Natural.Melee.Finesseable.Piercing.Bludgeoning,*1,1d8 MONSTERCLASS:Animal:3 RACETYPE:Animal CR:2 SOURCEPAGE:p.255 KIT:1|TN TEMPLATE:Advanced Creature|Giant Creature # Monsters -# Race Name Output Name Starting Feats Size Move Maneuverability Face Reach Bonus to natural armor Bonus to skill Class skill Stat bonus Bonus to attacks Ability Weapon proficiencies Feats Known Languages Bonus Languages Vision Nb Legs Nb Hands Natural Attacks SR DR Class and Level Main Race Type Race Subtype CR Source Page Apply Kit Template -Aluum SIZE:L MOVE:Walk,30 FACE:10 REACH:10 BONUS:COMBAT|AC|15|TYPE=NaturalArmor BONUS:STAT|STR|16 BONUS:STAT|DEX|2 BONUS:STAT|CHA|-10 ABILITY:Special Ability|AUTOMATIC|Immunity to Magic ~ Aluum|Paralysis ~ Aluum|Soul Shriek ~ Aluum VISION:Darkvision (60')|Low-light LEGS:2 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning.Paralysis,*2,2d10 DR:10/Adamantine MONSTERCLASS:Construct (Mindless):14 RACETYPE:Construct CR:10 SOURCEPAGE:p.306 KIT:1|TN -Calikang STARTFEATS:1 SIZE:L MOVE:Walk,30 FACE:10 REACH:10 BONUS:COMBAT|AC|12|TYPE=NaturalArmor BONUS:STAT|STR|14 BONUS:STAT|DEX,WIS|4 BONUS:STAT|CON|10 BONUS:STAT|INT|-2 BONUS:STAT|CHA|6 ABILITY:Special Ability|AUTOMATIC|Fast Healing ~ Calikang|Defensive Slam ~ Calikang|Energy Absorption ~ Calikang|Breath Weapon ~ Calikang|Suspend Animation ~ Calikang|Air Walk ~ Constant|Magic Weapon ~ Constant|True Seeing ~ Constant|Water Walk ~ Constant AUTO:WEAPONPROF|Longsword AUTO:LANG|Common|Giant VISION:Darkvision (60')|True seeing LEGS:2 HANDS:6 NATURALATTACKS:Slam (Primary),Weapon.Natural.Melee.Finesseable.DefHands4.Bludgeoning,*6,1d6|Slam (1H wpn),Weapon.Natural.Melee.Finesseable.DefHands4.Bludgeoning,*5,1d6|Slam (2H wpns),Weapon.Natural.Melee.Finesseable.DefHands4.Bludgeoning,*4,1d6|Slam (3H wpns),Weapon.Natural.Melee.Finesseable.DefHands3.Bludgeoning,*3,1d6|Slam (4H wpns),Weapon.Natural.Melee.Finesseable.DefHands2.Bludgeoning,*2,1d6|Slam (5H wpns),Weapon.Natural.Melee.Finesseable.DefHands1.Bludgeoning,*1,1d6 SR:23 MONSTERCLASS:Monstrous Humanoid:15 RACETYPE:Monstrous Humanoid CR:12 SOURCEPAGE:p.307 KIT:1|LN BONUS:VAR|SLA_CL|(max(TL,1)) SPELLS:Innate|TIMES=3|CASTERLEVEL=(max(TL,1))|Lightning Bolt,13+CHA SPELLS:Innate|TIMES=1|CASTERLEVEL=(max(TL,1))|Chain Lightning,16+CHA BONUS:WEAPONPROF=Slam (1H wpn)|TOHIT|-6|PREFEAT:1,Two-Weapon Fighting BONUS:WEAPONPROF=Slam (2H wpns)|TOHIT|-6|PREFEAT:1,Two-Weapon Fighting BONUS:WEAPONPROF=Slam (3H wpns)|TOHIT|-6|PREFEAT:1,Two-Weapon Fighting BONUS:WEAPONPROF=Slam (4H wpns)|TOHIT|-6|PREFEAT:1,Two-Weapon Fighting BONUS:WEAPONPROF=Slam (5H wpns)|TOHIT|-6|PREFEAT:1,Two-Weapon Fighting -Charau-ka STARTFEATS:1 SIZE:S MOVE:Walk,30,Climb,30 FACE:5 REACH:5 BONUS:COMBAT|AC|2|TYPE=NaturalArmor BONUS:SKILL|Stealth|4 BONUS:STAT|STR,CON|4 BONUS:STAT|DEX,WIS|2 BONUS:STAT|INT|-2 ABILITY:Special Ability|AUTOMATIC|Scent|Shrieking Frenzy ~ Charau-ka|Thrown-Weapon Mastery ~ Charau-ka AUTO:FEAT|Throw Anything AUTO:LANG|Abyssal|Polyglot VISION:Darkvision (60')|Low-light LEGS:2 HANDS:2 NATURALATTACKS:Bite (Primary),Weapon.Natural.Melee.Finesseable.Bludgeoning.Slashing.Piercing,*1,1d3|Bite (Weapon equipped),Weapon.Natural.Melee.Finesseable.Bludgeoning.Slashing.Piercing,*1,1d3 MONSTERCLASS:Humanoid (Reflex):3 RACETYPE:Humanoid RACESUBTYPE:Charau-ka CR:2 SOURCEPAGE:p.308 KIT:1|CE -Daughter of Urgathoa STARTFEATS:1 SIZE:L MOVE:Fly,40 DEFINE:Maneuverability|5 FACE:10 REACH:10 BONUS:COMBAT|AC|9|TYPE=NaturalArmor BONUS:STAT|STR|16 BONUS:STAT|DEX,WIS|6 BONUS:STAT|INT|8 BONUS:STAT|CHA|10 ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Disease ~ Daughter of Urgathoa|Great Claw ~ Daughter of Urgathoa|Spells ~ Daughter of Urgathoa|Desecrate ~ Constant LANGBONUS:Abyssal,Common,Infernal,Necril VISION:Darkvision (60') LEGS:2 HANDS:2 NATURALATTACKS:Great Claw,Weapon.Natural.Melee.Finesseable.Bludgeoning.Slashing.Disease,*1,2d6 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Bludgeoning.Slashing,*1,1d8 MONSTERCLASS:Undead:11 RACETYPE:Undead CR:8 SOURCEPAGE:p.309 KIT:1|NE BONUS:VAR|SLA_CL|(max(TL,1)) BONUS:PCLEVEL|Cleric|HD-6 ADD:SPELLCASTER|Cleric -Gillman STARTFEATS:1 SIZE:M MOVE:Walk,30,Swim,30 FACE:5 REACH:5 BONUS:STAT|CON,CHA|2 BONUS:STAT|WIS|-2 ABILITY:Special Ability|AUTOMATIC|Amphibious|Enchantment Resistance ~ Gillman|Servitor ~ Gillman|Water Dependent ~ Gillman AUTO:LANG|Aboleth|Common LANGBONUS:Aklo,Aquan,Azlanti,Draconic,Elven,Sahuagin LEGS:2 HANDS:2 RACETYPE:Humanoid RACESUBTYPE:Aquatic CR:1/3 SOURCEPAGE:p.310 KIT:1|TN -Sandpoint Devil STARTFEATS:1 SIZE:L MOVE:Walk,40,Fly,60 DEFINE:Maneuverability|2 FACE:10 REACH:5 BONUS:COMBAT|AC|9|TYPE=NaturalArmor MONCSKILL:Intimidate|Survival BONUS:STAT|STR|12 BONUS:STAT|DEX,WIS,CHA|6 BONUS:STAT|CON|8 BONUS:STAT|INT|-2 BONUS:WEAPONPROF=Bite|CRITRANGEADD|1 ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Scent|Immunity to Fear|Immunity to Fire|Bay ~ Sandpoint Devil|Hellfire Breath ~ Sandpoint Devil|Kick ~ Sandpoint Devil AUTO:LANG|Abyssal|Varisian VISION:Darkvision (60')|Low-light LEGS:4 HANDS:0 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Slashing.Piercing,*1,2d6 NATURALATTACKS:Hoof,Weapon.Natural.Melee.Finesseable.Bludgeoning.Slashing,*2,1d8 SR:19 DR:5/Cold Iron MONSTERCLASS:Outsider (Fort/Will):12 RACETYPE:Outsider RACESUBTYPE:Native CR:8 SOURCEPAGE:p.311 KIT:1|NE SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=TL-2|Fog Cloud|Gust of Wind|Pyrotechnics,12+CHA SPELLS:Innate|TIMES=3|CASTERLEVEL=TL-2|Dimension Door|Phantasmal Killer,14+CHA -Dragon (Spine) OUTPUTNAME:[NAME] Dragon STARTFEATS:1 SIZE:G MOVE:Walk,30 FACE:20 REACH:15 BONUS:COMBAT|AC|22|TYPE=NaturalArmor BONUS:STAT|STR|22 BONUS:STAT|DEX|4 BONUS:STAT|CON|18 BONUS:STAT|INT|6 BONUS:STAT|WIS|12 BONUS:STAT|CHA|8 BONUS:WEAPONPROF=Tail|DAMAGE|max(0,STR) ABILITY:Special Ability|AUTOMATIC|Immunity to Sonic|Resistance to Cold|Resistance to Electricity|Resistance to Fire|Breath Weapon ~ Spine Dragon|Ray Deflection ~ Spine Dragon|Spines ~ Spine Dragon BONUS:VAR|ColdResistanceBonus,ElectricityResistanceBonus,FireResistanceBonus|20 AUTO:LANG|Common|Draconic VISION:Blindsight (30')|Darkvision (120')|Low-light LEGS:4 HANDS:0 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Slashing.Piercing,*1,2d8 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Bludgeoning.Slashing,*2,2d6|Tail,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,2d8 NATURALATTACKS:Spine,Weapon.Natural.Ranged.Thrown.Piercing,*4,2d8 SR:27 DR:10/Adamantine MONSTERCLASS:Dragon:16 RACETYPE:Dragon RACESUBTYPE:Earth CR:16 SOURCEPAGE:p.312 KIT:1|CN SPELLS:Innate|TIMES=3|CASTERLEVEL=(max(TL,1))|Spike Growth,13+CHA|Spike Stones,14+CHA|Telekinesis,15+CHA SPELLS:Innate|TIMES=1|CASTERLEVEL=(max(TL,1))|Telekinetic Sphere,18+CHA|Wall of Force -Strix STARTFEATS:1 SIZE:M MOVE:Walk,30,Fly,60 DEFINE:Maneuverability|3 FACE:5 REACH:5 MONCSKILL:Fly BONUS:STAT|DEX|2 BONUS:STAT|CHA|-2 ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Hatred ~ Strix|Nocturnal ~ Strix|Suspicious ~ Strix AUTO:LANG|Strix LANGBONUS:Auran,Azlanti,Common,Draconic,Giant,Gnome,Goblin,Infernal VISION:Darkvision (60')|Low-light LEGS:2 HANDS:2 RACETYPE:Humanoid RACESUBTYPE:Strix CR:1/3 SOURCEPAGE:p.313 KIT:1|TN -Treerazer STARTFEATS:1 SIZE:H MOVE:Walk,60,Fly,60,Swim,40 DEFINE:Maneuverability|4 FACE:20 REACH:20 BONUS:COMBAT|AC|20|TYPE=NaturalArmor BONUS:SKILL|Fly|4 MONCSKILL:Acrobatics|Intimidate|Knowledge (Arcana)|Knowledge (Nature) BONUS:STAT|STR|26 BONUS:STAT|DEX|20 BONUS:STAT|CON|30 BONUS:STAT|INT|10 BONUS:STAT|WIS,CHA|14 ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Regeneration ~ Treerazer|Aura of Corruption ~ Treerazer|Defoliation ~ Treerazer|Nascent Demon Lord Traits ~ Treerazer|Detect Good ~ Constant|Detect Law ~ Constant|Freedom of Movement ~ Constant|True Seeing ~ Constant|Unholy Aura ~ Constant|Water Breathing ~ Constant AUTO:LANG|Abyssal|Common|Elven|Sylvan VISION:Darkvision (60')|Detect good/law|True seeing LEGS:2 HANDS:2 NATURALATTACKS:Bite (Primary),Weapon.Natural.Melee.Finesseable.Bludgeoning.Slashing.Piercing,*1,2d6|Bite (Weapon equipped),Weapon.Natural.Melee.Finesseable.Bludgeoning.Slashing.Piercing,*1,2d6 NATURALATTACKS:Claw (Primary),Weapon.Natural.Melee.Finesseable.Bludgeoning.Slashing,*2,1d8 NATURALATTACKS:Wing (Primary),Weapon.Natural.Melee.Finesseable.Bludgeoning,*2,1d8|Wing (Weapon equipped),Weapon.Natural.Melee.Finesseable.Bludgeoning,*2,1d8 SR:36 DR:15/Cold Iron and Good MONSTERCLASS:Outsider (Fort/Will):28 RACETYPE:Outsider RACESUBTYPE:Demon|Native CR:25 SOURCEPAGE:p.314 KIT:1|CE BONUS:VAR|SLA_CL|20 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=20|Antiplant Shell|Contagion,14+CHA|Desecrate|Dispel Magic (Greater)|Teleport (Greater/within Tanglebriar only)|Telekinesis,15+CHA|Unholy Blight,14+CHA SPELLS:Innate|TIMES=3|CASTERLEVEL=20|Control Plants,18+CHA|Quickened Dispel Magic (Greater)|Wall of Thorns SPELLS:Innate|TIMES=1|CASTERLEVEL=20|Horrid Wilting,18+CHA|Summon Demons (Treerazer)|Symbol of Death,18+CHA|Time Stop +# Race Name Output Name Starting Feats Size Move Maneuverability Face Reach Bonus to natural armor Bonus to skill Class skill Stat bonus Bonus to attacks Ability Weapon proficiencies Bonus Languages Known Languages Vision Nb Legs Nb Hands Natural Attacks SR DR Class and Level Main Race Type Race Subtype CR Source Page Apply Kit Template +Aluum SIZE:L MOVE:Walk,30 FACE:10 REACH:10 BONUS:COMBAT|AC|15|TYPE=NaturalArmor BONUS:STAT|STR|16 BONUS:STAT|DEX|2 BONUS:STAT|CHA|-10 ABILITY:Special Ability|AUTOMATIC|Immunity to Magic ~ Aluum|Paralysis ~ Aluum|Soul Shriek ~ Aluum VISION:Darkvision (60')|Low-light LEGS:2 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning.Paralysis,*2,2d10 DR:10/Adamantine MONSTERCLASS:Construct (Mindless):14 RACETYPE:Construct CR:10 SOURCEPAGE:p.306 KIT:1|TN +Calikang STARTFEATS:1 SIZE:L MOVE:Walk,30 FACE:10 REACH:10 BONUS:COMBAT|AC|12|TYPE=NaturalArmor BONUS:STAT|STR|14 BONUS:STAT|DEX,WIS|4 BONUS:STAT|CON|10 BONUS:STAT|INT|-2 BONUS:STAT|CHA|6 ABILITY:Special Ability|AUTOMATIC|Fast Healing ~ Calikang|Defensive Slam ~ Calikang|Energy Absorption ~ Calikang|Breath Weapon ~ Calikang|Suspend Animation ~ Calikang|Air Walk ~ Constant|Magic Weapon ~ Constant|True Seeing ~ Constant|Water Walk ~ Constant AUTO:WEAPONPROF|Longsword AUTO:LANG|Common|Giant VISION:Darkvision (60')|True seeing LEGS:2 HANDS:6 NATURALATTACKS:Slam (Primary),Weapon.Natural.Melee.Finesseable.DefHands4.Bludgeoning,*6,1d6|Slam (1H wpn),Weapon.Natural.Melee.Finesseable.DefHands4.Bludgeoning,*5,1d6|Slam (2H wpns),Weapon.Natural.Melee.Finesseable.DefHands4.Bludgeoning,*4,1d6|Slam (3H wpns),Weapon.Natural.Melee.Finesseable.DefHands3.Bludgeoning,*3,1d6|Slam (4H wpns),Weapon.Natural.Melee.Finesseable.DefHands2.Bludgeoning,*2,1d6|Slam (5H wpns),Weapon.Natural.Melee.Finesseable.DefHands1.Bludgeoning,*1,1d6 SR:23 MONSTERCLASS:Monstrous Humanoid:15 RACETYPE:Monstrous Humanoid CR:12 SOURCEPAGE:p.307 KIT:1|LN BONUS:VAR|SLA_CL|(max(TL,1)) SPELLS:Innate|TIMES=3|CASTERLEVEL=(max(TL,1))|Lightning Bolt,13+CHA SPELLS:Innate|TIMES=1|CASTERLEVEL=(max(TL,1))|Chain Lightning,16+CHA BONUS:WEAPONPROF=Slam (1H wpn)|TOHIT|-6|PREFEAT:1,Two-Weapon Fighting BONUS:WEAPONPROF=Slam (2H wpns)|TOHIT|-6|PREFEAT:1,Two-Weapon Fighting BONUS:WEAPONPROF=Slam (3H wpns)|TOHIT|-6|PREFEAT:1,Two-Weapon Fighting BONUS:WEAPONPROF=Slam (4H wpns)|TOHIT|-6|PREFEAT:1,Two-Weapon Fighting BONUS:WEAPONPROF=Slam (5H wpns)|TOHIT|-6|PREFEAT:1,Two-Weapon Fighting +Charau-ka STARTFEATS:1 SIZE:S MOVE:Walk,30,Climb,30 FACE:5 REACH:5 BONUS:COMBAT|AC|2|TYPE=NaturalArmor BONUS:SKILL|Stealth|4 BONUS:STAT|STR,CON|4 BONUS:STAT|DEX,WIS|2 BONUS:STAT|INT|-2 ABILITY:Special Ability|AUTOMATIC|Scent|Shrieking Frenzy ~ Charau-ka|Thrown-Weapon Mastery ~ Charau-ka AUTO:LANG|Abyssal|Polyglot VISION:Darkvision (60')|Low-light LEGS:2 HANDS:2 NATURALATTACKS:Bite (Primary),Weapon.Natural.Melee.Finesseable.Bludgeoning.Slashing.Piercing,*1,1d3|Bite (Weapon equipped),Weapon.Natural.Melee.Finesseable.Bludgeoning.Slashing.Piercing,*1,1d3 MONSTERCLASS:Humanoid (Reflex):3 RACETYPE:Humanoid RACESUBTYPE:Charau-ka CR:2 SOURCEPAGE:p.308 KIT:1|CE +Daughter of Urgathoa STARTFEATS:1 SIZE:L MOVE:Fly,40 DEFINE:Maneuverability|5 FACE:10 REACH:10 BONUS:COMBAT|AC|9|TYPE=NaturalArmor BONUS:STAT|STR|16 BONUS:STAT|DEX,WIS|6 BONUS:STAT|INT|8 BONUS:STAT|CHA|10 ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Disease ~ Daughter of Urgathoa|Great Claw ~ Daughter of Urgathoa|Spells ~ Daughter of Urgathoa|Desecrate ~ Constant LANGBONUS:Abyssal,Common,Infernal,Necril VISION:Darkvision (60') LEGS:2 HANDS:2 NATURALATTACKS:Great Claw,Weapon.Natural.Melee.Finesseable.Bludgeoning.Slashing.Disease,*1,2d6 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Bludgeoning.Slashing,*1,1d8 MONSTERCLASS:Undead:11 RACETYPE:Undead CR:8 SOURCEPAGE:p.309 KIT:1|NE BONUS:VAR|SLA_CL|(max(TL,1)) BONUS:PCLEVEL|Cleric|HD-6 ADD:SPELLCASTER|Cleric +Gillman STARTFEATS:1 SIZE:M MOVE:Walk,30,Swim,30 FACE:5 REACH:5 BONUS:STAT|CON,CHA|2 BONUS:STAT|WIS|-2 ABILITY:Special Ability|AUTOMATIC|Amphibious|Enchantment Resistance ~ Gillman|Servitor ~ Gillman|Water Dependent ~ Gillman LANGBONUS:Aklo,Aquan,Azlanti,Draconic,Elven,Sahuagin AUTO:LANG|Aboleth|Common LEGS:2 HANDS:2 RACETYPE:Humanoid RACESUBTYPE:Aquatic CR:1/3 SOURCEPAGE:p.310 KIT:1|TN +Sandpoint Devil STARTFEATS:1 SIZE:L MOVE:Walk,40,Fly,60 DEFINE:Maneuverability|2 FACE:10 REACH:5 BONUS:COMBAT|AC|9|TYPE=NaturalArmor MONCSKILL:Intimidate|Survival BONUS:STAT|STR|12 BONUS:STAT|DEX,WIS,CHA|6 BONUS:STAT|CON|8 BONUS:STAT|INT|-2 BONUS:WEAPONPROF=Bite|CRITRANGEADD|1 ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Scent|Immunity to Fear|Immunity to Fire|Bay ~ Sandpoint Devil|Hellfire Breath ~ Sandpoint Devil|Kick ~ Sandpoint Devil AUTO:LANG|Abyssal|Varisian VISION:Darkvision (60')|Low-light LEGS:4 HANDS:0 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Slashing.Piercing,*1,2d6 NATURALATTACKS:Hoof,Weapon.Natural.Melee.Finesseable.Bludgeoning.Slashing,*2,1d8 SR:19 DR:5/Cold Iron MONSTERCLASS:Outsider (Fort/Will):12 RACETYPE:Outsider RACESUBTYPE:Native CR:8 SOURCEPAGE:p.311 KIT:1|NE SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=TL-2|Fog Cloud|Gust of Wind|Pyrotechnics,12+CHA SPELLS:Innate|TIMES=3|CASTERLEVEL=TL-2|Dimension Door|Phantasmal Killer,14+CHA +Dragon (Spine) OUTPUTNAME:[NAME] Dragon STARTFEATS:1 SIZE:G MOVE:Walk,30 FACE:20 REACH:15 BONUS:COMBAT|AC|22|TYPE=NaturalArmor BONUS:STAT|STR|22 BONUS:STAT|DEX|4 BONUS:STAT|CON|18 BONUS:STAT|INT|6 BONUS:STAT|WIS|12 BONUS:STAT|CHA|8 BONUS:WEAPONPROF=Tail|DAMAGE|max(0,STR) ABILITY:Special Ability|AUTOMATIC|Immunity to Sonic|Resistance to Cold|Resistance to Electricity|Resistance to Fire|Breath Weapon ~ Spine Dragon|Ray Deflection ~ Spine Dragon|Spines ~ Spine Dragon BONUS:VAR|ColdResistanceBonus,ElectricityResistanceBonus,FireResistanceBonus|20 AUTO:LANG|Common|Draconic VISION:Blindsight (30')|Darkvision (120')|Low-light LEGS:4 HANDS:0 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Slashing.Piercing,*1,2d8 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Bludgeoning.Slashing,*2,2d6|Tail,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,2d8 NATURALATTACKS:Spine,Weapon.Natural.Ranged.Thrown.Piercing,*4,2d8 SR:27 DR:10/Adamantine MONSTERCLASS:Dragon:16 RACETYPE:Dragon RACESUBTYPE:Earth CR:16 SOURCEPAGE:p.312 KIT:1|CN SPELLS:Innate|TIMES=3|CASTERLEVEL=(max(TL,1))|Spike Growth,13+CHA|Spike Stones,14+CHA|Telekinesis,15+CHA SPELLS:Innate|TIMES=1|CASTERLEVEL=(max(TL,1))|Telekinetic Sphere,18+CHA|Wall of Force +Strix STARTFEATS:1 SIZE:M MOVE:Walk,30,Fly,60 DEFINE:Maneuverability|3 FACE:5 REACH:5 MONCSKILL:Fly BONUS:STAT|DEX|2 BONUS:STAT|CHA|-2 ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Hatred ~ Strix|Nocturnal ~ Strix|Suspicious ~ Strix LANGBONUS:Auran,Azlanti,Common,Draconic,Giant,Gnome,Goblin,Infernal AUTO:LANG|Strix VISION:Darkvision (60')|Low-light LEGS:2 HANDS:2 RACETYPE:Humanoid RACESUBTYPE:Strix CR:1/3 SOURCEPAGE:p.313 KIT:1|TN +Treerazer STARTFEATS:1 SIZE:H MOVE:Walk,60,Fly,60,Swim,40 DEFINE:Maneuverability|4 FACE:20 REACH:20 BONUS:COMBAT|AC|20|TYPE=NaturalArmor BONUS:SKILL|Fly|4 MONCSKILL:Acrobatics|Intimidate|Knowledge (Arcana)|Knowledge (Nature) BONUS:STAT|STR|26 BONUS:STAT|DEX|20 BONUS:STAT|CON|30 BONUS:STAT|INT|10 BONUS:STAT|WIS,CHA|14 ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Regeneration ~ Treerazer|Aura of Corruption ~ Treerazer|Defoliation ~ Treerazer|Nascent Demon Lord Traits ~ Treerazer|Detect Good ~ Constant|Detect Law ~ Constant|Freedom of Movement ~ Constant|True Seeing ~ Constant|Unholy Aura ~ Constant|Water Breathing ~ Constant AUTO:LANG|Abyssal|Common|Elven|Sylvan VISION:Darkvision (60')|Detect good/law|True seeing LEGS:2 HANDS:2 NATURALATTACKS:Bite (Primary),Weapon.Natural.Melee.Finesseable.Bludgeoning.Slashing.Piercing,*1,2d6|Bite (Weapon equipped),Weapon.Natural.Melee.Finesseable.Bludgeoning.Slashing.Piercing,*1,2d6 NATURALATTACKS:Claw (Primary),Weapon.Natural.Melee.Finesseable.Bludgeoning.Slashing,*2,1d8 NATURALATTACKS:Wing (Primary),Weapon.Natural.Melee.Finesseable.Bludgeoning,*2,1d8|Wing (Weapon equipped),Weapon.Natural.Melee.Finesseable.Bludgeoning,*2,1d8 SR:36 DR:15/Cold Iron and Good MONSTERCLASS:Outsider (Fort/Will):28 RACETYPE:Outsider RACESUBTYPE:Demon|Native CR:25 SOURCEPAGE:p.314 KIT:1|CE BONUS:VAR|SLA_CL|20 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=20|Antiplant Shell|Contagion,14+CHA|Desecrate|Dispel Magic (Greater)|Teleport (Greater/within Tanglebriar only)|Telekinesis,15+CHA|Unholy Blight,14+CHA SPELLS:Innate|TIMES=3|CASTERLEVEL=20|Control Plants,18+CHA|Quickened Dispel Magic (Greater)|Wall of Thorns SPELLS:Innate|TIMES=1|CASTERLEVEL=20|Horrid Wilting,18+CHA|Summon Demons (Treerazer)|Symbol of Death,18+CHA|Time Stop # # End This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <elr...@us...> - 2013-01-16 15:05:23
|
Revision: 19172 http://sourceforge.net/p/pcgen/code/19172 Author: elrotheonk Date: 2013-01-16 15:05:16 +0000 (Wed, 16 Jan 2013) Log Message: ----------- - Added all remaining monsters from the ISWG bestiary Issue#: NEWSOURCE-76 Modified Paths: -------------- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/TODO.txt Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide_bestiary.pcc Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilities_bestiary.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_kits_bestiary.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_races_bestiary.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_spells.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_templates.lst Added Paths: ----------- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_classes_bestiary.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_templates_bestiary.lst Modified: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/TODO.txt =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/TODO.txt 2013-01-16 10:36:58 UTC (rev 19171) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/TODO.txt 2013-01-16 15:05:16 UTC (rev 19172) @@ -1,8 +1,6 @@ Things left to implement: 1) Feat implementation & full benefits text (p285-289) -2) Magic items (p298-301) - done, needs testing -3) Monsters (p306-315) - races done, kits & abilities framework only -- Paul Shipley (elro the onk) 14/01/2013 +- Paul Shipley (elro the onk) 16/01/2013 Modified: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide_bestiary.pcc =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide_bestiary.pcc 2013-01-16 10:36:58 UTC (rev 19171) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide_bestiary.pcc 2013-01-16 15:05:16 UTC (rev 19172) @@ -63,6 +63,7 @@ ABILITYCATEGORY:iswg_abilitycategories.lst ARMORPROF:iswg_profs_armor.lst CLASS:iswg_classes.lst +CLASS:iswg_classes_bestiary.lst DEITY:iswg_deities.lst DOMAIN:iswg_domains.lst EQUIPMENT:iswg_equipment.lst @@ -77,6 +78,7 @@ SPELL:iswg_spells.lst SPELL:iswg_spells_domain.lst TEMPLATE:iswg_templates.lst +TEMPLATE:iswg_templates_bestiary.lst WEAPONPROF:iswg_profs_weapons.lst # Forward References Modified: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilities_bestiary.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilities_bestiary.lst 2013-01-16 10:36:58 UTC (rev 19171) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilities_bestiary.lst 2013-01-16 15:05:16 UTC (rev 19172) @@ -18,41 +18,45 @@ Thrown-Weapon Mastery KEY:Thrown-Weapon Mastery ~ Charau-ka CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary SOURCEPAGE:p.309 DESC:Charau-ka are masters of thrown weapons. All charau-ka gain Throw Anything as a bonus feat. In addition, a charau-ka gains a +1 racial bonus on all thrown weapons, and their threat range for thrown weapons is doubled, as if the charau-ka possessed the Improve Critical feat for all thrown weapons. This effect doesn't stack with any other effect that expands the threat range of a weapon. VFEAT:Throw Anything BONUS:COMBAT|TOHIT.Thrown|1|TYPE=Racial BONUS:WEAPONPROF=TYPE.Thrown|CRITRANGEDOUBLE|1|TYPE=NonStackingCrit #Daughter of Urgathoa -Desecrate KEY:Desecrate ~ Daughter of Urgathoa CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.Aura SOURCEPAGE:p.310 DESC:Desecrate -Disease KEY:Disease ~ Daughter of Urgathoa CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural SOURCEPAGE:p.310 DESC:Disease -Great Claw KEY:Great Claw ~ Daughter of Urgathoa CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.310 DESC:Great Claw -Spells KEY:Spells ~ Daughter of Urgathoa CATEGORY:Special Ability TYPE:SpecialQuality SOURCEPAGE:p.310 DESC:Spells +CATEGORY=Special Ability|Desecrate ~ Constant.MOD DESC:.CLEAR DESC:A daughter of Urgathoa can use desecrate, as per the spell but always centered on herself, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivated a as a swift action.|PRERACE:1,Daughter of Urgathoa BONUS:VAR|ChannelResistance|3|TYPE=Profane|PRERACE:1,Daughter of Urgathoa BONUS:COMBAT|TOHIT|1|TYPE=Profane|PRERACE:1,Daughter of Urgathoa BONUS:COMBAT|DAMAGE.Melee,DAMAGE.Ranged|1|TYPE=Profane|PRERACE:1,Daughter of Urgathoa BONUS:CHECKS|ALL|1|TYPE=Profane|PRERACE:1,Daughter of Urgathoa BONUS:HP|CURRENTMAX|TL|PRERACE:1,Daughter of Urgathoa +Disease KEY:Disease ~ Daughter of Urgathoa CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural SOURCEPAGE:p.310 DESC:Bubonic Plague: Great claw--injury; save Fort DC %1; onset immediate; frequency 1/day; effect 1d4 damage and target is fatigued; cure 2 consecutive saves.|DoUDiseaseDC DEFINE:DoUDiseaseDC|10+(HD/2)+CHA BONUS:VAR|DoUDiseaseDC|2|PREFEAT:1,Ability Focus (Disease) +Great Claw KEY:Great Claw ~ Daughter of Urgathoa CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.310 DESC:One of the daughter's hands is a tremendous scythe-shaped claw. This attack inflicts x4 damage on a critical hit, and is treated as an evil weapon for the purposes of penetrating damage reduction. BONUS:WEAPONPROF=Great Claw|CRITMULTADD|2 +#Note DOMAINS added through Daughter of Urgathoa Monster Class +Spells KEY:Spells ~ Daughter of Urgathoa CATEGORY:Special Ability TYPE:SpecialQuality SOURCEPAGE:p.310 DESC:A daughter of Urgathoa casts spells as a 6th-level cleric of Urgathoa--but although she selects two domains to detemine bonus spells, she does not gain any domain powers. #Gillman -Enchantment Resistance KEY:Enchantment Resistance ~ Gillman CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.311 DESC:Enchantment Resistance -Servitor KEY:Servitor ~ Gillman CATEGORY:Special Ability TYPE:SpecialQuality SOURCEPAGE:p.311 DESC:Servitor -Water Dependent KEY:Water Dependent ~ Gillman CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.311 DESC:Water Dependent +Enchantment Resistance KEY:Enchantment Resistance ~ Gillman CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.SaveBonus SOURCEPAGE:p.311 DESC:Gillmen gain a +2 racial saving throw bonus against non-aboleth enchantment spells and effects, but take a -2 penalty on such saving throws against aboleth sources. ASPECT:SaveBonus|+2 vs. non-aboleth enchantments, -2 vs. aboleth enchantments +Servitor KEY:Servitor ~ Gillman CATEGORY:Special Ability TYPE:SpecialQuality SOURCEPAGE:p.311 DESC:Gillmen serve the dark, unfathomable schemes of the reclusive aboleths, but unless the gillmen go against the orders of their aboleth masters (which are often unknown to them, masked in the form of hidden memories triggered by key events), they are free to act as they wish. +Water Dependent KEY:Water Dependent ~ Gillman CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.311 DESC:A gillman's body requires constant submersion in fresh or salt water. Gillmen who spend more than 1 day without fully submerging themselves in water risk internal organ failure, pain cracking of the skin, and death within 4d6 hours. #Sandpoint Devil -Bay KEY:Bay ~ Sandpoint Devil CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural SOURCEPAGE:p.312 DESC:Bay -Hellfire Breath KEY:Hellfire Breath ~ Sandpoint Devil CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural SOURCEPAGE:p.312 DESC:Hellfire Breath -Kick KEY:Kick ~ Sandpoint Devil CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary SOURCEPAGE:p.312 DESC:Kick +Bay KEY:Bay ~ Sandpoint Devil CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural SOURCEPAGE:p.312 DESC:When the Sandpoint Devil screams as a standard action, all creatures within a 300-ft.-radius spread must succeed at a DC %1 Will save or become panicked for 2d5 rounds. This is a sonic, mind-affecting fear effect. Whether or not the save is successful, creatures within the effect are immune to the Sandpoint Devil's bay for 24 hours thereafter.|10+(HD/2)+CHA +Hellfire Breath KEY:Hellfire Breath ~ Sandpoint Devil CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural SOURCEPAGE:p.312 DESC:Once every 1d4 rounds, the Sandpoint Devil can unleash a blast of infernal flame from its mouth as a standard action. This hellfire fills a 30-ft. cone and causes 10d6 points of fire damage (Reflex DC %1 half). Anyone who takes damage from this breath weapon must also make a DC %1 Wo;; save to avoid becoming cursed by the infernal flames--those who become cursed take a -4 penalty on all attack rolls, saving throws, and skill checks for a number of days equal to the damage taken--during this time, the victim's skin appears to be horribly burned in places regardless of any healing applied. This curse effect functions at caster level %2.|10+(HD/2)+CON|HD +Kick KEY:Kick ~ Sandpoint Devil CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary SOURCEPAGE:p.312 DESC:The Sandpoint Devil's hoof attacks are primary attacks that deal bludgeoning and slashing damage. #Spine Dragon -Breath Weapon KEY:Breath Weapon ~ Spine Dragon CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary SOURCEPAGE:p.313 DESC:Breath Weapon -Ray Deflection KEY:Ray Deflection ~ Spine Dragon CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.313 DESC:Ray Deflection -Spines KEY:Spines ~ Spine Dragon CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary SOURCEPAGE:p.313 DESC:Spines +Breath Weapon KEY:Breath Weapon ~ Spine Dragon CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary SOURCEPAGE:p.313 DESC:Once every 1d4 rounds as a standard action, a spine dragon can emit a devastating shriek of powerful sonic energy in a %1-ft. cone. Creatures caught in this cone take %2d6 sonic damage and are permanently deafened. A DC %3 Reflex save halves the damage and negates the deafness. This sonic damage is particularly devastating to constructs--they take a -4 penalty to save against its effects, and if they fail the save, they are staggered for 1d4 rounds as well.|BreathWeaponCone|BreathWeaponDice|BreathWeaponDC DEFINE:BreathWeaponDC|10+(HD/2)+CON DEFINE:BreathWeaponDice|20 DEFINE:BreathWeaponCone|60 BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus (Breath Weapon) ASPECT:Ability Benefit|(%1-ft. cone, %3d6 sonic damage & deafened, Reflex DC %4 half)|BreathWeaponCone|BreathWeaponDice|BreathWeaponDC +Ray Deflection KEY:Ray Deflection ~ Spine Dragon CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.313 DESC:A spine dragon's scales deflect rays and magic missile spells, rendering the spine dragon immune to such effects. There's a 30%% chance a deflected effect reflects back in full force at the caster; otherwise it is simply negated. +Spines KEY:Spines ~ Spine Dragon CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary SOURCEPAGE:p.313 DESC:A spine dragon's body is covered with long, crystalling spines. It can fire up to four of these spines/round as a full-attack action (or one as a standard action). A creature that attacks a spine dragon with a melee weapon, unarmed strike, or natural weapon must make a DC %1 Reflex save or take 2d8+%2 points of piercing damage from the spines.|10+(HD/2)+DEX|STR #Strix -Hatred KEY:Hatred ~ Strix CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary SOURCEPAGE:p.313 DESC:Hatred -Nocturnal KEY:Nocturnal ~ Strix CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.313 DESC:Nocturnal -Suspicious KEY:Suspicious ~ Strix CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.313 DESC:Suspicious +Hatred KEY:Hatred ~ Strix CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary SOURCEPAGE:p.313 DESC:Strix receive a +1 bonus on attack rolls against humanoid creatures of the human subtype due to special training against these hated foes. +Nocturnal KEY:Nocturnal ~ Strix CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.313 DESC:Strix gain a +2 racial bonus on Perception and Stealth checks at night. +Suspicious KEY:Suspicious ~ Strix CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.SaveBonus SOURCEPAGE:p.313 DESC:Strix receive a +2 racial bonus on saving throws against illusion spells or effects. ASPECT:SaveBonus|+2 vs. illusions #Treerazer -Regeneration KEY:Regeneration ~ Treerazer CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.314 DESC:Regeneration -Aura of Corruption KEY:Aura of Corruption ~ Treerazer CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.Aura SOURCEPAGE:p.314 DESC:Aura of Corruption -Defoliation KEY:Defoliation ~ Treerazer CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural SOURCEPAGE:p.314 DESC:Defoliation -Nascent Demon Lord Traits KEY:Nascent Demon Lord Traits ~ Treerazer CATEGORY:Special Ability TYPE:SpecialQuality SOURCEPAGE:p.314 DESC:Nascent Demon Lord Traits +Regeneration KEY:Regeneration ~ Treerazer CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ModifyHP SOURCEPAGE:p.315 DESC:You are difficult to kill. You heal damage at %1 points per round, and you cannot die as long as your regeneration is still functioning (although you still fall unconscious when your hit points are below 0). Good aligned damage causes your regeneration to stop functioning on the round following the attack: you cannot heal any damage and can die normally. Attack forms that don't deal hit point damage are not healed by regeneration. Regeneration also does not restore hit points lost from starvation, thirst, or suffocation. You can regrow lost portions of you body and can reattach severed limbs or body parts if they are brought together within 1 hour of severing. Severed parts that are not reattached wither and die normally.|RegenerationRate DEFINE:RegenerationRate|15 ASPECT:Ability Benefit|%1|RegenerationRate +Aura of Corruption KEY:Aura of Corruption ~ Treerazer CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.Aura SOURCEPAGE:p.315 DESC:Treerazer exudes an aura of corruption to a radius of 120 ft. This aura causes plants to grow hideous, sprouting thorns, twisting, and becoming fungoid in nature. Creatures with woodland stride or freedom of movement can move through this fungal bloom with ease. Living creatures within Treerazer's aura of corruption must make a DC %1 Fortitude save each round or their flesh grows pasty and clammy as tendrils of diseased plant matter and fungal growth sprout from it. This condition persists as long as the creature remains within Treerazer's aura of corruption and for 1 minute thereafter. While suffering the effects of this aura, the living creature is treated as a plant for the purposes of spells and effects that harm or otherwise inconvenience plant creatures more than other creatures. The corruption does not otherwise impart plant traits to creatures.|10+(HD/2)+CON +Defoliation KEY:Defoliation ~ Treerazer CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural SOURCEPAGE:p.315 DESC:As a standard action once every 1d4 rounds, Treerazer can exude a pulse of defoliating energy in a 30-ft.-radius spread. This pulse appears as a wave of sickly green energy, and causes all plants and plant creatures in the area to blacken and wither. Such creatures take 20d10 points of damage and 1d8 points of Strength drain, or half with a successful DC %1 Fort save. A plant that isn't a creature (such as a tree or a shrub) doesn't receive a save and immediately withers and dies. Treerazer can choose to exclude any number of plants in the area from this effect, and generally does so to preserve twisted and corrupted plants and fungus.|10+(HD/2)+CON +#Nascent Demon Lord abilities +Aligned Strike KEY:Aligned Strike ~ NDL CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural SOURCEPAGE:p.315 DESC:A nascent demon lord's natural weapons, as well as any weapon it wields, are treated as chaotic, epic, and evil for the purpose of resolving damage reduction. +Grant Spells KEY:Grant Spells ~ NDL CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.315 DESC:Nascent demon lords can grant spells to their worshipers. Granting spells does not require any specific action on the nascent demon lord's behalf. All nascent demon lords grant access to the domains of Chaos and Evil--in addition, they grant access to two other domains and a favored weapon that vary according to the nascent demon lord's themes and interests. + #Constant Spell-like Abilities -Desecrate KEY:Desecrate ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.Aura SOURCELONG:Core Rulebook SOURCESHORT:PFCR SOURCEPAGE:p.265 DESC:You can use desecrate, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivated a as a swift action. DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Desecrate,12+CHA -Magic Weapon KEY:Magic Weapon ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike SOURCELONG:Core Rulebook SOURCESHORT:PFCR SOURCEPAGE:p.310 DESC:You can use magic weapon, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivated a as a swift action. DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Magic Weapon,11+CHA -Water Breathing KEY:Water Breathing ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike SOURCELONG:Core Rulebook SOURCESHORT:PFCR SOURCEPAGE:p.368 DESC:You can use water breathing, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivated a as a swift action. DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Water Breathing,13+CHA +Desecrate KEY:Desecrate ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.Aura SOURCELONG:Core Rulebook SOURCESHORT:PFCR SOURCEPAGE:p.265 DESC:You can use desecrate, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivated a as a swift action. DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Desecrate,12+CHA +Magic Weapon KEY:Magic Weapon ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike SOURCELONG:Core Rulebook SOURCESHORT:PFCR SOURCEPAGE:p.310 DESC:You can use magic weapon, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivated a as a swift action. DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Magic Weapon,11+CHA +Water Breathing KEY:Water Breathing ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike SOURCELONG:Core Rulebook SOURCESHORT:PFCR SOURCEPAGE:p.368 DESC:You can use water breathing, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivated a as a swift action. DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Water Breathing,13+CHA # # End Added: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_classes_bestiary.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_classes_bestiary.lst (rev 0) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_classes_bestiary.lst 2013-01-16 15:05:16 UTC (rev 19172) @@ -0,0 +1,32 @@ +SOURCELONG:Inner Sea World Guide SOURCESHORT:ISWG SOURCEWEB:http://paizo.com/store/games/roleplayingGames/p/pathfinderRPG/paizo/pathfinderChronicles/v5748btpy8ief SOURCEDATE:2011-03 +# Original Entry by: Paul Shipley + +# Class Name Hit Dice Type Max Level Source Page Ability Save checks bonus Combat bonus Template +CLASS:Daughter of Urgathoa HD:8 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:p.309 ABILITY:Special Ability|AUTOMATIC|Undead Traits|PREVAREQ:NoTypeTraits,0 ABILITY:FEAT|AUTOMATIC|CMB Output BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE TEMPLATE:Undead +# Class Name Reg. Race Type +CLASS:Daughter of Urgathoa PRERACETYPE:Undead +# Class Name Skill Pts/Lvl Add INT to Skill Points? Class Skill +CLASS:Daughter of Urgathoa STARTSKILLPTS:4 MODTOSKILLS:YES CSKILL:Climb|Disguise|Fly|Intimidate|Knowledge (Arcana)|Knowledge (Religion)|Perception|Sense Motive|Spellcraft|Stealth +# Class Name +CLASS:Daughter of Urgathoa SPELLSTAT:WIS SPELLTYPE:Divine SPELLLIST:1|Cleric KNOWNSPELLS:LEVEL=0|LEVEL=1|LEVEL=2|LEVEL=3|LEVEL=4|LEVEL=5|LEVEL=6|LEVEL=7|LEVEL=8|LEVEL=9 BONUS:CASTERLEVEL|Daughter of Urgathoa|CL-5 +1 BONUS:DOMAIN|NUMBER|2 ABILITY:Class Ability|AUTOMATIC|Domains +###Block: Level progression (as Cleric - 5) +6 CAST:3,1 +7 CAST:4,2 +8 CAST:4,2,1 +9 CAST:4,3,2 +10 CAST:4,3,2,1 +11 CAST:4,3,3,2 +12 CAST:4,4,3,2,1 +13 CAST:4,4,3,3,2 +14 CAST:4,4,4,3,2,1 +15 CAST:4,4,4,3,3,2 +16 CAST:4,4,4,4,3,2,1 +17 CAST:4,4,4,4,3,3,2 +18 CAST:4,4,4,4,4,3,2,1 +19 CAST:4,4,4,4,4,3,3,2 +20 CAST:4,4,4,4,4,4,3,2,1 + +# +# End +# Modified: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_kits_bestiary.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_kits_bestiary.lst 2013-01-16 10:36:58 UTC (rev 19171) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_kits_bestiary.lst 2013-01-16 15:05:16 UTC (rev 19172) @@ -114,7 +114,8 @@ RACE:Daughter of Urgathoa !PRERACE:1,% NAME:Daughter of Urgathoa GENDER:Female -DEITY:Urgathoa +DEITY:Urgathoa DOMAIN:Death|Magic +#DEITY:Urgathoa ALIGN:NE STAT:STR=11|DEX=11|CON=10|INT=10|WIS=10|CHA=11 ABILITY:CATEGORY=Region of Origin|Unknown @@ -133,10 +134,10 @@ SKILL:Perception RANK:11 SKILL:Sense Motive RANK:11 SKILL:Spellcraft RANK:11 -SPELLS:SPELLBOOK=Prepared Spells|CLASS=Cleric|Bestow Curse|Contagion|Dispel Magic|Inflict Serious Wounds -SPELLS:SPELLBOOK=Prepared Spells|CLASS=Cleric|Death Knell|Hold Person|Inflict Moderate Wounds|Resist Energy|Spiritual Weapon -SPELLS:SPELLBOOK=Prepared Spells|CLASS=Cleric|Cause Fear|Command|Divine Favor|Obscuring Mist|Shield of Faith -SPELLS:SPELLBOOK=Prepared Spells|CLASS=Cleric|Bleed|Detect Magic|Guidance|Resistance +SPELLS:SPELLBOOK=Prepared Spells|CLASS=Daughter of Urgathoa|Bestow Curse|Contagion|Dispel Magic|Inflict Serious Wounds +SPELLS:SPELLBOOK=Prepared Spells|CLASS=Daughter of Urgathoa|Death Knell|Hold Person|Inflict Moderate Wounds|Resist Energy|Spiritual Weapon +SPELLS:SPELLBOOK=Prepared Spells|CLASS=Daughter of Urgathoa|Cause Fear|Command|Divine Favor|Obscuring Mist|Shield of Faith +SPELLS:SPELLBOOK=Prepared Spells|CLASS=Daughter of Urgathoa|Bleed|Detect Magic|Guidance|Resistance STARTPACK:Gillman Default TYPE:DefaultMonster.Humanoid VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:1,%],[PRERACE:1,Gillman] SOURCEPAGE:p.310 RACE:Gillman !PRERACE:1,% Modified: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_races_bestiary.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_races_bestiary.lst 2013-01-16 10:36:58 UTC (rev 19171) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_races_bestiary.lst 2013-01-16 15:05:16 UTC (rev 19172) @@ -12,16 +12,16 @@ Herd Animal (Storval Aurochs) OUTPUTNAME:[NAME] STARTFEATS:1 SIZE:L MOVE:Walk,40 FACE:10 REACH:5 BONUS:COMBAT|AC|4|TYPE=NaturalArmor BONUS:STAT|STR|12 BONUS:STAT|CON|6 BONUS:STAT|INT|-8 BONUS:STAT|CHA|-6 BONUS:VAR|TrampleDamageDice|1 BONUS:VAR|TrampleDamageDieSize|6 BONUS:WEAPONPROF=Gore|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Scent|Stampede|Trample LEGS:4 HANDS:2 NATURALATTACKS:Gore,Weapon.Natural.Melee.Finesseable.Piercing.Bludgeoning,*1,1d8 MONSTERCLASS:Animal:3 RACETYPE:Animal CR:2 SOURCEPAGE:p.255 KIT:1|TN TEMPLATE:Advanced Creature|Giant Creature # Monsters -# Race Name Output Name Starting Feats Size Move Maneuverability Face Reach Bonus to natural armor Bonus to skill Class skill Stat bonus Bonus to attacks Ability Weapon proficiencies Bonus Languages Known Languages Vision Nb Legs Nb Hands Natural Attacks SR DR Class and Level Main Race Type Race Subtype CR Source Page Apply Kit Template +# Race Name Output Name Starting Feats Size Move Maneuverability Face Reach Bonus to natural armor Bonus to skill Class skill Stat bonus Bonus to attacks Ability Weapon proficiencies Bonus Languages Known Languages Vision Nb Legs Nb Hands Natural Attacks SR DR Class and Level Main Race Type Race Subtype CR Source Page Apply Kit Template SLA CL Spells Aluum SIZE:L MOVE:Walk,30 FACE:10 REACH:10 BONUS:COMBAT|AC|15|TYPE=NaturalArmor BONUS:STAT|STR|16 BONUS:STAT|DEX|2 BONUS:STAT|CHA|-10 ABILITY:Special Ability|AUTOMATIC|Immunity to Magic ~ Aluum|Paralysis ~ Aluum|Soul Shriek ~ Aluum VISION:Darkvision (60')|Low-light LEGS:2 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning.Paralysis,*2,2d10 DR:10/Adamantine MONSTERCLASS:Construct (Mindless):14 RACETYPE:Construct CR:10 SOURCEPAGE:p.306 KIT:1|TN -Calikang STARTFEATS:1 SIZE:L MOVE:Walk,30 FACE:10 REACH:10 BONUS:COMBAT|AC|12|TYPE=NaturalArmor BONUS:STAT|STR|14 BONUS:STAT|DEX,WIS|4 BONUS:STAT|CON|10 BONUS:STAT|INT|-2 BONUS:STAT|CHA|6 ABILITY:Special Ability|AUTOMATIC|Fast Healing ~ Calikang|Defensive Slam ~ Calikang|Energy Absorption ~ Calikang|Breath Weapon ~ Calikang|Suspend Animation ~ Calikang|Air Walk ~ Constant|Magic Weapon ~ Constant|True Seeing ~ Constant|Water Walk ~ Constant AUTO:WEAPONPROF|Longsword AUTO:LANG|Common|Giant VISION:Darkvision (60')|True seeing LEGS:2 HANDS:6 NATURALATTACKS:Slam (Primary),Weapon.Natural.Melee.Finesseable.DefHands4.Bludgeoning,*6,1d6|Slam (1H wpn),Weapon.Natural.Melee.Finesseable.DefHands4.Bludgeoning,*5,1d6|Slam (2H wpns),Weapon.Natural.Melee.Finesseable.DefHands4.Bludgeoning,*4,1d6|Slam (3H wpns),Weapon.Natural.Melee.Finesseable.DefHands3.Bludgeoning,*3,1d6|Slam (4H wpns),Weapon.Natural.Melee.Finesseable.DefHands2.Bludgeoning,*2,1d6|Slam (5H wpns),Weapon.Natural.Melee.Finesseable.DefHands1.Bludgeoning,*1,1d6 SR:23 MONSTERCLASS:Monstrous Humanoid:15 RACETYPE:Monstrous Humanoid CR:12 SOURCEPAGE:p.307 KIT:1|LN BONUS:VAR|SLA_CL|(max(TL,1)) SPELLS:Innate|TIMES=3|CASTERLEVEL=(max(TL,1))|Lightning Bolt,13+CHA SPELLS:Innate|TIMES=1|CASTERLEVEL=(max(TL,1))|Chain Lightning,16+CHA BONUS:WEAPONPROF=Slam (1H wpn)|TOHIT|-6|PREFEAT:1,Two-Weapon Fighting BONUS:WEAPONPROF=Slam (2H wpns)|TOHIT|-6|PREFEAT:1,Two-Weapon Fighting BONUS:WEAPONPROF=Slam (3H wpns)|TOHIT|-6|PREFEAT:1,Two-Weapon Fighting BONUS:WEAPONPROF=Slam (4H wpns)|TOHIT|-6|PREFEAT:1,Two-Weapon Fighting BONUS:WEAPONPROF=Slam (5H wpns)|TOHIT|-6|PREFEAT:1,Two-Weapon Fighting +Calikang STARTFEATS:1 SIZE:L MOVE:Walk,30 FACE:10 REACH:10 BONUS:COMBAT|AC|12|TYPE=NaturalArmor BONUS:STAT|STR|14 BONUS:STAT|DEX,WIS|4 BONUS:STAT|CON|10 BONUS:STAT|INT|-2 BONUS:STAT|CHA|6 ABILITY:Special Ability|AUTOMATIC|Fast Healing ~ Calikang|Defensive Slam ~ Calikang|Energy Absorption ~ Calikang|Breath Weapon ~ Calikang|Suspend Animation ~ Calikang|Air Walk ~ Constant|Magic Weapon ~ Constant|True Seeing ~ Constant|Water Walk ~ Constant AUTO:WEAPONPROF|Longsword AUTO:LANG|Common|Giant VISION:Darkvision (60')|True seeing LEGS:2 HANDS:6 NATURALATTACKS:Slam (Primary),Weapon.Natural.Melee.Finesseable.DefHands4.Bludgeoning,*6,1d6|Slam (1H wpn),Weapon.Natural.Melee.Finesseable.DefHands4.Bludgeoning,*5,1d6|Slam (2H wpns),Weapon.Natural.Melee.Finesseable.DefHands4.Bludgeoning,*4,1d6|Slam (3H wpns),Weapon.Natural.Melee.Finesseable.DefHands3.Bludgeoning,*3,1d6|Slam (4H wpns),Weapon.Natural.Melee.Finesseable.DefHands2.Bludgeoning,*2,1d6|Slam (5H wpns),Weapon.Natural.Melee.Finesseable.DefHands1.Bludgeoning,*1,1d6 SR:23 MONSTERCLASS:Monstrous Humanoid:15 RACETYPE:Monstrous Humanoid CR:12 SOURCEPAGE:p.307 KIT:1|LN BONUS:VAR|SLA_CL|(max(TL,1)) SPELLS:Innate|TIMES=3|CASTERLEVEL=(max(TL,1))|Lightning Bolt,13+CHA SPELLS:Innate|TIMES=1|CASTERLEVEL=(max(TL,1))|Chain Lightning,16+CHA BONUS:WEAPONPROF=Slam (1H wpn)|TOHIT|-6|PREFEAT:1,Two-Weapon Fighting BONUS:WEAPONPROF=Slam (2H wpns)|TOHIT|-6|PREFEAT:1,Two-Weapon Fighting BONUS:WEAPONPROF=Slam (3H wpns)|TOHIT|-6|PREFEAT:1,Two-Weapon Fighting BONUS:WEAPONPROF=Slam (4H wpns)|TOHIT|-6|PREFEAT:1,Two-Weapon Fighting BONUS:WEAPONPROF=Slam (5H wpns)|TOHIT|-6|PREFEAT:1,Two-Weapon Fighting Charau-ka STARTFEATS:1 SIZE:S MOVE:Walk,30,Climb,30 FACE:5 REACH:5 BONUS:COMBAT|AC|2|TYPE=NaturalArmor BONUS:SKILL|Stealth|4 BONUS:STAT|STR,CON|4 BONUS:STAT|DEX,WIS|2 BONUS:STAT|INT|-2 ABILITY:Special Ability|AUTOMATIC|Scent|Shrieking Frenzy ~ Charau-ka|Thrown-Weapon Mastery ~ Charau-ka AUTO:LANG|Abyssal|Polyglot VISION:Darkvision (60')|Low-light LEGS:2 HANDS:2 NATURALATTACKS:Bite (Primary),Weapon.Natural.Melee.Finesseable.Bludgeoning.Slashing.Piercing,*1,1d3|Bite (Weapon equipped),Weapon.Natural.Melee.Finesseable.Bludgeoning.Slashing.Piercing,*1,1d3 MONSTERCLASS:Humanoid (Reflex):3 RACETYPE:Humanoid RACESUBTYPE:Charau-ka CR:2 SOURCEPAGE:p.308 KIT:1|CE -Daughter of Urgathoa STARTFEATS:1 SIZE:L MOVE:Fly,40 DEFINE:Maneuverability|5 FACE:10 REACH:10 BONUS:COMBAT|AC|9|TYPE=NaturalArmor BONUS:STAT|STR|16 BONUS:STAT|DEX,WIS|6 BONUS:STAT|INT|8 BONUS:STAT|CHA|10 ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Disease ~ Daughter of Urgathoa|Great Claw ~ Daughter of Urgathoa|Spells ~ Daughter of Urgathoa|Desecrate ~ Constant LANGBONUS:Abyssal,Common,Infernal,Necril VISION:Darkvision (60') LEGS:2 HANDS:2 NATURALATTACKS:Great Claw,Weapon.Natural.Melee.Finesseable.Bludgeoning.Slashing.Disease,*1,2d6 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Bludgeoning.Slashing,*1,1d8 MONSTERCLASS:Undead:11 RACETYPE:Undead CR:8 SOURCEPAGE:p.309 KIT:1|NE BONUS:VAR|SLA_CL|(max(TL,1)) BONUS:PCLEVEL|Cleric|HD-6 ADD:SPELLCASTER|Cleric +Daughter of Urgathoa STARTFEATS:1 SIZE:L MOVE:Fly,40 DEFINE:Maneuverability|5 FACE:10 REACH:10 BONUS:COMBAT|AC|9|TYPE=NaturalArmor BONUS:STAT|STR|16 BONUS:STAT|DEX,WIS|6 BONUS:STAT|INT|8 BONUS:STAT|CHA|10 ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Disease ~ Daughter of Urgathoa|Great Claw ~ Daughter of Urgathoa|Spells ~ Daughter of Urgathoa|Desecrate ~ Constant|Channel Resistance BONUS:VAR|ChannelResistance|1 LANGBONUS:Abyssal,Common,Infernal,Necril VISION:Darkvision (60') LEGS:2 HANDS:2 NATURALATTACKS:Great Claw,Weapon.Natural.Melee.Finesseable.Bludgeoning.Slashing.Disease,*1,2d6 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Bludgeoning.Slashing,*1,1d8 MONSTERCLASS:Daughter of Urgathoa:11 RACETYPE:Undead CR:8 SOURCEPAGE:p.309 KIT:1|NE BONUS:VAR|SLA_CL|(max(TL,1)) Gillman STARTFEATS:1 SIZE:M MOVE:Walk,30,Swim,30 FACE:5 REACH:5 BONUS:STAT|CON,CHA|2 BONUS:STAT|WIS|-2 ABILITY:Special Ability|AUTOMATIC|Amphibious|Enchantment Resistance ~ Gillman|Servitor ~ Gillman|Water Dependent ~ Gillman LANGBONUS:Aklo,Aquan,Azlanti,Draconic,Elven,Sahuagin AUTO:LANG|Aboleth|Common LEGS:2 HANDS:2 RACETYPE:Humanoid RACESUBTYPE:Aquatic CR:1/3 SOURCEPAGE:p.310 KIT:1|TN -Sandpoint Devil STARTFEATS:1 SIZE:L MOVE:Walk,40,Fly,60 DEFINE:Maneuverability|2 FACE:10 REACH:5 BONUS:COMBAT|AC|9|TYPE=NaturalArmor MONCSKILL:Intimidate|Survival BONUS:STAT|STR|12 BONUS:STAT|DEX,WIS,CHA|6 BONUS:STAT|CON|8 BONUS:STAT|INT|-2 BONUS:WEAPONPROF=Bite|CRITRANGEADD|1 ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Scent|Immunity to Fear|Immunity to Fire|Bay ~ Sandpoint Devil|Hellfire Breath ~ Sandpoint Devil|Kick ~ Sandpoint Devil AUTO:LANG|Abyssal|Varisian VISION:Darkvision (60')|Low-light LEGS:4 HANDS:0 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Slashing.Piercing,*1,2d6 NATURALATTACKS:Hoof,Weapon.Natural.Melee.Finesseable.Bludgeoning.Slashing,*2,1d8 SR:19 DR:5/Cold Iron MONSTERCLASS:Outsider (Fort/Will):12 RACETYPE:Outsider RACESUBTYPE:Native CR:8 SOURCEPAGE:p.311 KIT:1|NE SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=TL-2|Fog Cloud|Gust of Wind|Pyrotechnics,12+CHA SPELLS:Innate|TIMES=3|CASTERLEVEL=TL-2|Dimension Door|Phantasmal Killer,14+CHA -Dragon (Spine) OUTPUTNAME:[NAME] Dragon STARTFEATS:1 SIZE:G MOVE:Walk,30 FACE:20 REACH:15 BONUS:COMBAT|AC|22|TYPE=NaturalArmor BONUS:STAT|STR|22 BONUS:STAT|DEX|4 BONUS:STAT|CON|18 BONUS:STAT|INT|6 BONUS:STAT|WIS|12 BONUS:STAT|CHA|8 BONUS:WEAPONPROF=Tail|DAMAGE|max(0,STR) ABILITY:Special Ability|AUTOMATIC|Immunity to Sonic|Resistance to Cold|Resistance to Electricity|Resistance to Fire|Breath Weapon ~ Spine Dragon|Ray Deflection ~ Spine Dragon|Spines ~ Spine Dragon BONUS:VAR|ColdResistanceBonus,ElectricityResistanceBonus,FireResistanceBonus|20 AUTO:LANG|Common|Draconic VISION:Blindsight (30')|Darkvision (120')|Low-light LEGS:4 HANDS:0 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Slashing.Piercing,*1,2d8 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Bludgeoning.Slashing,*2,2d6|Tail,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,2d8 NATURALATTACKS:Spine,Weapon.Natural.Ranged.Thrown.Piercing,*4,2d8 SR:27 DR:10/Adamantine MONSTERCLASS:Dragon:16 RACETYPE:Dragon RACESUBTYPE:Earth CR:16 SOURCEPAGE:p.312 KIT:1|CN SPELLS:Innate|TIMES=3|CASTERLEVEL=(max(TL,1))|Spike Growth,13+CHA|Spike Stones,14+CHA|Telekinesis,15+CHA SPELLS:Innate|TIMES=1|CASTERLEVEL=(max(TL,1))|Telekinetic Sphere,18+CHA|Wall of Force +Sandpoint Devil STARTFEATS:1 SIZE:L MOVE:Walk,40,Fly,60 DEFINE:Maneuverability|2 FACE:10 REACH:5 BONUS:COMBAT|AC|9|TYPE=NaturalArmor MONCSKILL:Intimidate|Survival BONUS:STAT|STR|12 BONUS:STAT|DEX,WIS,CHA|6 BONUS:STAT|CON|8 BONUS:STAT|INT|-2 BONUS:WEAPONPROF=Bite|CRITRANGEADD|1 ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Scent|Immunity to Fear|Immunity to Fire|Bay ~ Sandpoint Devil|Hellfire Breath ~ Sandpoint Devil|Kick ~ Sandpoint Devil AUTO:LANG|Abyssal|Varisian VISION:Darkvision (60')|Low-light LEGS:4 HANDS:0 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Slashing.Piercing,*1,2d6 NATURALATTACKS:Hoof,Weapon.Natural.Melee.Finesseable.Bludgeoning.Slashing,*2,1d8 SR:19 DR:5/Cold Iron MONSTERCLASS:Outsider (Fort/Will):12 RACETYPE:Outsider RACESUBTYPE:Native CR:8 SOURCEPAGE:p.311 KIT:1|NE SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=TL-2|Fog Cloud|Gust of Wind|Pyrotechnics,12+CHA SPELLS:Innate|TIMES=3|CASTERLEVEL=TL-2|Dimension Door|Phantasmal Killer,14+CHA +Dragon (Spine) OUTPUTNAME:[NAME] Dragon STARTFEATS:1 SIZE:G MOVE:Walk,30 FACE:20 REACH:15 BONUS:COMBAT|AC|22|TYPE=NaturalArmor BONUS:STAT|STR|22 BONUS:STAT|DEX|4 BONUS:STAT|CON|18 BONUS:STAT|INT|6 BONUS:STAT|WIS|12 BONUS:STAT|CHA|8 BONUS:WEAPONPROF=Tail|DAMAGE|max(0,STR) ABILITY:Special Ability|AUTOMATIC|Immunity to Sonic|Resistance to Cold|Resistance to Electricity|Resistance to Fire|Breath Weapon ~ Spine Dragon|Ray Deflection ~ Spine Dragon|Spines ~ Spine Dragon BONUS:VAR|ColdResistanceBonus,ElectricityResistanceBonus,FireResistanceBonus|20 AUTO:LANG|Common|Draconic VISION:Blindsight (30')|Darkvision (120')|Low-light LEGS:4 HANDS:0 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Slashing.Piercing,*1,2d8 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Bludgeoning.Slashing,*2,2d6|Tail,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,2d8 NATURALATTACKS:Spine,Weapon.Natural.Ranged.Thrown.Piercing,*4,2d8 SR:27 DR:10/Adamantine MONSTERCLASS:Dragon:16 RACETYPE:Dragon RACESUBTYPE:Earth CR:16 SOURCEPAGE:p.312 KIT:1|CN SPELLS:Innate|TIMES=3|CASTERLEVEL=(max(TL,1))|Spike Growth,13+CHA|Spike Stones,14+CHA|Telekinesis,15+CHA SPELLS:Innate|TIMES=1|CASTERLEVEL=(max(TL,1))|Telekinetic Sphere,18+CHA|Wall of Force Strix STARTFEATS:1 SIZE:M MOVE:Walk,30,Fly,60 DEFINE:Maneuverability|3 FACE:5 REACH:5 MONCSKILL:Fly BONUS:STAT|DEX|2 BONUS:STAT|CHA|-2 ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Hatred ~ Strix|Nocturnal ~ Strix|Suspicious ~ Strix LANGBONUS:Auran,Azlanti,Common,Draconic,Giant,Gnome,Goblin,Infernal AUTO:LANG|Strix VISION:Darkvision (60')|Low-light LEGS:2 HANDS:2 RACETYPE:Humanoid RACESUBTYPE:Strix CR:1/3 SOURCEPAGE:p.313 KIT:1|TN -Treerazer STARTFEATS:1 SIZE:H MOVE:Walk,60,Fly,60,Swim,40 DEFINE:Maneuverability|4 FACE:20 REACH:20 BONUS:COMBAT|AC|20|TYPE=NaturalArmor BONUS:SKILL|Fly|4 MONCSKILL:Acrobatics|Intimidate|Knowledge (Arcana)|Knowledge (Nature) BONUS:STAT|STR|26 BONUS:STAT|DEX|20 BONUS:STAT|CON|30 BONUS:STAT|INT|10 BONUS:STAT|WIS,CHA|14 ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Regeneration ~ Treerazer|Aura of Corruption ~ Treerazer|Defoliation ~ Treerazer|Nascent Demon Lord Traits ~ Treerazer|Detect Good ~ Constant|Detect Law ~ Constant|Freedom of Movement ~ Constant|True Seeing ~ Constant|Unholy Aura ~ Constant|Water Breathing ~ Constant AUTO:LANG|Abyssal|Common|Elven|Sylvan VISION:Darkvision (60')|Detect good/law|True seeing LEGS:2 HANDS:2 NATURALATTACKS:Bite (Primary),Weapon.Natural.Melee.Finesseable.Bludgeoning.Slashing.Piercing,*1,2d6|Bite (Weapon equipped),Weapon.Natural.Melee.Finesseable.Bludgeoning.Slashing.Piercing,*1,2d6 NATURALATTACKS:Claw (Primary),Weapon.Natural.Melee.Finesseable.Bludgeoning.Slashing,*2,1d8 NATURALATTACKS:Wing (Primary),Weapon.Natural.Melee.Finesseable.Bludgeoning,*2,1d8|Wing (Weapon equipped),Weapon.Natural.Melee.Finesseable.Bludgeoning,*2,1d8 SR:36 DR:15/Cold Iron and Good MONSTERCLASS:Outsider (Fort/Will):28 RACETYPE:Outsider RACESUBTYPE:Demon|Native CR:25 SOURCEPAGE:p.314 KIT:1|CE BONUS:VAR|SLA_CL|20 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=20|Antiplant Shell|Contagion,14+CHA|Desecrate|Dispel Magic (Greater)|Teleport (Greater/within Tanglebriar only)|Telekinesis,15+CHA|Unholy Blight,14+CHA SPELLS:Innate|TIMES=3|CASTERLEVEL=20|Control Plants,18+CHA|Quickened Dispel Magic (Greater)|Wall of Thorns SPELLS:Innate|TIMES=1|CASTERLEVEL=20|Horrid Wilting,18+CHA|Summon Demons (Treerazer)|Symbol of Death,18+CHA|Time Stop +Treerazer STARTFEATS:1 SIZE:H MOVE:Walk,60,Fly,60,Swim,40 DEFINE:Maneuverability|4 FACE:20 REACH:20 BONUS:COMBAT|AC|20|TYPE=NaturalArmor BONUS:SKILL|Fly|4 MONCSKILL:Acrobatics|Intimidate|Knowledge (Arcana)|Knowledge (Nature) BONUS:STAT|STR|26 BONUS:STAT|DEX|20 BONUS:STAT|CON|30 BONUS:STAT|INT|10 BONUS:STAT|WIS,CHA|14 ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Regeneration ~ Treerazer|Aura of Corruption ~ Treerazer|Defoliation ~ Treerazer|Detect Good ~ Constant|Detect Law ~ Constant|Freedom of Movement ~ Constant|True Seeing ~ Constant|Unholy Aura ~ Constant|Water Breathing ~ Constant AUTO:LANG|Abyssal|Common|Elven|Sylvan VISION:Darkvision (60')|Detect good/law|True seeing LEGS:2 HANDS:2 NATURALATTACKS:Bite (Primary),Weapon.Natural.Melee.Finesseable.Bludgeoning.Slashing.Piercing,*1,2d6|Bite (Weapon equipped),Weapon.Natural.Melee.Finesseable.Bludgeoning.Slashing.Piercing,*1,2d6 NATURALATTACKS:Claw (Primary),Weapon.Natural.Melee.Finesseable.Bludgeoning.Slashing,*2,1d8 NATURALATTACKS:Wing (Primary),Weapon.Natural.Melee.Finesseable.Bludgeoning,*2,1d8|Wing (Weapon equipped),Weapon.Natural.Melee.Finesseable.Bludgeoning,*2,1d8 SR:36 DR:15/Cold Iron and Good MONSTERCLASS:Outsider (Fort/Will):28 RACETYPE:Outsider RACESUBTYPE:Demon|Native CR:25 SOURCEPAGE:p.314 KIT:1|CE TEMPLATE:Nascent Demon Lord Traits BONUS:VAR|SLA_CL|20 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=20|Antiplant Shell|Contagion,14+CHA|Desecrate|Dispel Magic (Greater)|Teleport (Greater/within Tanglebriar only)|Telekinesis,15+CHA|Unholy Blight,14+CHA SPELLS:Innate|TIMES=3|CASTERLEVEL=20|Control Plants,18+CHA|Quickened Dispel Magic (Greater)|Wall of Thorns SPELLS:Innate|TIMES=1|CASTERLEVEL=20|Horrid Wilting,18+CHA|Symbol of Death,18+CHA|Time Stop,19+CHA # # End Modified: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_spells.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_spells.lst 2013-01-16 10:36:58 UTC (rev 19171) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_spells.lst 2013-01-16 15:05:16 UTC (rev 19172) @@ -26,7 +26,7 @@ # Bestiary SLA Quickened Dispel Magic (Greater) SCHOOL:Abjuration TYPE:Arcane.Divine COMPS:V, S CASTTIME:1 swift action RANGE:Medium TARGETAREA:One spellcaster, creature, or object; or a 20-ft.- radius burst DURATION:Instantaneous SAVEINFO:None SPELLRES:No DESC:This spell functions like dispel magic, except that it can end more than one spell on a target and it can be used to target multiple creatures. SOURCELONG:Core Rulebook SOURCESHORT:PFCR SOURCEPAGE:p.272 -Summon Demons (Treerazer) OUTPUTNAME:Summon Demons SCHOOL:Conjuration SUBSCHOOL:Summoning DESCRIPTOR:Evil TYPE:Divine COMPS:V, S, DF CASTTIME:1 round RANGE:Close TARGETAREA:One or more summoned demons, no two of which can be more than 30 ft. apart DURATION:(CASTERLEVEL) rounds [D] SAVEINFO:None SPELLRES:No DESC:Calls any demon or combination of demons whose total combined CR is 20 or lower. This ability always works, and is equivalent to a 9th-level spell. SOURCEPAGE:p.315 +Summon Demons (Nascent Demon Lord) OUTPUTNAME:Summon Demons SCHOOL:Conjuration SUBSCHOOL:Summoning DESCRIPTOR:Evil TYPE:Divine COMPS:V, S, DF CASTTIME:1 round RANGE:Close TARGETAREA:One or more summoned demons, no two of which can be more than 30 ft. apart DURATION:(CASTERLEVEL) rounds [D] SAVEINFO:None SPELLRES:No DESC:Calls any demon or combination of demons whose total combined CR is 20 or lower. This ability always works, and is equivalent to a 9th-level spell. SOURCEPAGE:p.315 Teleport (Greater/within Tanglebriar only) OUTPUTNAME:Greater Teleport (within Tanglebriar only) SCHOOL:Conjuration SUBSCHOOL:Teleportation TYPE:Arcane.Divine COMPS:V CASTTIME:1 standard action RANGE:Personal and touch TARGETAREA:You and touched objects or other touched willing creatures DURATION:Instantaneous SAVEINFO:None and Will negates (object) SPELLRES:No and yes (object) DESC:This spell functions like teleport, except that there is no range limit and there is no chance you arrive off target. SOURCELONG:Core Rulebook SOURCESHORT:PFCR SOURCEPAGE:p.359 # Modified: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_templates.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_templates.lst 2013-01-16 10:36:58 UTC (rev 19171) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_templates.lst 2013-01-16 15:05:16 UTC (rev 19172) @@ -1,6 +1,6 @@ # CVS $Revision: 12254 $ $Author: eddyanthony $ -- Thu Feb 3 10:53:53 2011 -- reformated by prettylst.pl v1.39 (build 11455) SOURCELONG:Inner Sea World Guide SOURCESHORT:ISWG SOURCEWEB:http://paizo.com/store/games/roleplayingGames/p/pathfinderRPG/paizo/pathfinderChronicles/v5748btpy8ief SOURCEDATE:2011-03 -# Original Entry by:Stefan Radermacher & Paul Shipley +# Original Entry by:Stefan Radermacher ###Block: Human Ethnicities # Template Name Visible Source Page Bonus to Ability Pool Subrace @@ -62,9 +62,6 @@ Regional Affinity (Varisia) VISIBLE:NO SOURCEPAGE:p.194 LANGBONUS:Shoanti,Varisian REGION:Varisia Regional Affinity (Worldwound) VISIBLE:NO SOURCEPAGE:p.198 LANGBONUS:Abyssal,Hallit REGION:The Worldwound -#BLOCK: New Type -Clockwork PRERACE:1,RACETYPE=Construct SOURCEPAGE:p.256 ABILITY:Special Ability|AUTOMATIC|Winding ~ Clockwork|Vulnerability to Electricity|Swift Reactions ~ Clockwork|Difficult to Create ~ Clockwork RACESUBTYPE:Clockwork - # # End # Added: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_templates_bestiary.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_templates_bestiary.lst (rev 0) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_templates_bestiary.lst 2013-01-16 15:05:16 UTC (rev 19172) @@ -0,0 +1,12 @@ +SOURCELONG:Inner Sea World Guide SOURCESHORT:ISWG SOURCEWEB:http://paizo.com/store/games/roleplayingGames/p/pathfinderRPG/paizo/pathfinderChronicles/v5748btpy8ief SOURCEDATE:2011-03 +# Original Entry by: Paul Shipley + +#BLOCK: New Type +Clockwork PRERACE:1,RACETYPE=Construct SOURCEPAGE:p.256 ABILITY:Special Ability|AUTOMATIC|Winding ~ Clockwork|Vulnerability to Electricity|Swift Reactions ~ Clockwork|Difficult to Create ~ Clockwork RACESUBTYPE:Clockwork + +#BLOCK: Traits +Nascent Demon Lord Traits PRERACE:1,RACESUBTYPE=Demon SOURCEPAGE:p.314 ABILITY:Special Ability|AUTOMATIC|Immunity to Death Effects|Immunity to Electricity|Immunity to Charm|Immunity to Compulsion|Immunity to Poison|Resistance to Acid|Resistance to Cold|Resistance to Fire|Telepathy|Aligned Strike ~ NDL|Grant Spells ~ NDL BONUS:VAR|AcidResistanceBonus,ColdResistanceBonus,FireResistanceBonus|30 BONUS:VAR|TelepathyRange|200 SPELLS:Innate|TIMES=1|CASTERLEVEL=20|Summon Demons (Nascent Demon Lord) + +# +# End +# This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <elr...@us...> - 2013-01-18 13:26:21
|
Revision: 19188 http://sourceforge.net/p/pcgen/code/19188 Author: elrotheonk Date: 2013-01-18 13:26:16 +0000 (Fri, 18 Jan 2013) Log Message: ----------- - Started feat implementation Issue#: NEWSOURCE-76 Modified Paths: -------------- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide.pcc Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide_bestiary.pcc Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilities.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilitycategories.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_equipment.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_feats.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_skills_conditional.lst Added Paths: ----------- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_companion_mods.lst Modified: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide.pcc =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide.pcc 2013-01-18 09:11:45 UTC (rev 19187) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide.pcc 2013-01-18 13:26:16 UTC (rev 19188) @@ -62,6 +62,7 @@ ABILITYCATEGORY:iswg_abilitycategories.lst ARMORPROF:iswg_profs_armor.lst CLASS:iswg_classes.lst +COMPANIONMOD:iswg_companion_mods.lst DEITY:iswg_deities.lst DOMAIN:iswg_domains.lst EQUIPMENT:iswg_equipment.lst Modified: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide_bestiary.pcc =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide_bestiary.pcc 2013-01-18 09:11:45 UTC (rev 19187) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide_bestiary.pcc 2013-01-18 13:26:16 UTC (rev 19188) @@ -64,6 +64,7 @@ ARMORPROF:iswg_profs_armor.lst CLASS:iswg_classes.lst CLASS:iswg_classes_bestiary.lst +COMPANIONMOD:iswg_companion_mods.lst DEITY:iswg_deities.lst DOMAIN:iswg_domains.lst EQUIPMENT:iswg_equipment.lst Modified: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilities.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilities.lst 2013-01-18 09:11:45 UTC (rev 19187) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilities.lst 2013-01-18 13:26:16 UTC (rev 19188) @@ -142,6 +142,12 @@ Mantis Doom CATEGORY:Special Ability TYPE:Supernatural.SpecialAttack SOURCEPAGE:p.283 DESC:You may use Creeping Doom as a spell-like ability 3/day to summon swarms of venomous praying mantises. SPELLS:Innate|TIMES=3|CASTERLEVEL=RedMantisLvl|Creeping Doom,17+CHA RMA Bonus Spells CATEGORY:Special Ability TYPE:Internal VISIBLE:NO SPELLKNOWN:CLASS|Red Mantis Assassin=1|Obscuring Mist,True Strike|PREVARGTEQ:RedMantisLvl,2 SPELLKNOWN:CLASS|Red Mantis Assassin=2|Darkness,Summon Swarm|PREVARGTEQ:RedMantisLvl,4 SPELLKNOWN:CLASS|Red Mantis Assassin=2|Fog Cloud,See Invisibility|PREVARGTEQ:RedMantisLvl,6 SPELLKNOWN:CLASS|Red Mantis Assassin=3|Clairaudience/Clairvoyance,Hold Person|PREVARGTEQ:RedMantisLvl,8 SPELLKNOWN:CLASS|Red Mantis Assassin=4|Dimension Door,Modify Memory|PREVARGTEQ:RedMantisLvl,10 +###BLOCK: Companion Ablities +Companion Andoren Falconry CATEGORY:Special Ability TYPE:Internal BONUS:ABILITYPOOL|Andoren Falconry Bonus|1|PRERACE:1,TYPE=BirdOfPrey +Bonus to AC KEY:Bonus to AC ~ AF CATEGORY:Special Ability TYPE:SpecialQuality.AndorenFalconry SOURCEPAGE:p.284 DESC:Your master's expertise in Andoren Falconry grants you a +1 dodge bonus to AC. BONUS:COMBAT|AC|1|TYPE=Dodge +Bonus to Attack KEY:Bonus to Attack ~ AF CATEGORY:Special Ability TYPE:SpecialQuality.AndorenFalconry SOURCEPAGE:p.284 DESC:Your master's expertise in Andoren Falconry grants you a +1 morale bonus on all attack rolls. BONUS:COMBAT|TOHIT|1|TYPE=Morale +Bonus to Will Saves KEY:Bonus to Will Saves ~ AF CATEGORY:Special Ability TYPE:SpecialQuality.AndorenFalconry.SaveBonus SOURCEPAGE:p.284 DESC:Your master's expertise in Andoren Falconry grants you a +1 morale bonus on all Will saves. BONUS:CHECKS|Will|1|TYPE=Morale ASPECT:SaveBonus|+1 morale bonus to Will + # # End # Modified: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilitycategories.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilitycategories.lst 2013-01-18 09:11:45 UTC (rev 19187) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilitycategories.lst 2013-01-18 13:26:16 UTC (rev 19188) @@ -7,26 +7,30 @@ ABILITYCATEGORY:Background VISIBLE:NO EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Background ###Block: Background Ability Categories -# Ability Category Visible Editable or Static? Change Pool? Fractional values? Base Pool number Category of Object Type of Object Plural description for UI Display Location -ABILITYCATEGORY:Human Ethnicity VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO FRACTIONALPOOL:NO CATEGORY:Background TYPE:HumanEthnicity PLURAL:Human Ethnicities DISPLAYLOCATION:Background -ABILITYCATEGORY:Region of Origin VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO FRACTIONALPOOL:NO POOL:1 CATEGORY:Background TYPE:Region PLURAL:Regions of Origin DISPLAYLOCATION:Background -ABILITYCATEGORY:Shoanti Clan VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO FRACTIONALPOOL:NO CATEGORY:Background TYPE:ShoantiClan PLURAL:Shoanti Clans DISPLAYLOCATION:Background +# Ability Category Base Pool Visible Editable? Edit Pool? Fractional? Category of Object Type of Object Plural description for UI Display Location +ABILITYCATEGORY:Human Ethnicity VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO FRACTIONALPOOL:NO CATEGORY:Background TYPE:HumanEthnicity PLURAL:Human Ethnicities DISPLAYLOCATION:Background +ABILITYCATEGORY:Region of Origin POOL:1 VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO FRACTIONALPOOL:NO CATEGORY:Background TYPE:Region PLURAL:Regions of Origin DISPLAYLOCATION:Background +ABILITYCATEGORY:Shoanti Clan VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO FRACTIONALPOOL:NO CATEGORY:Background TYPE:ShoantiClan PLURAL:Shoanti Clans DISPLAYLOCATION:Background ###Block: Hellknight Abilities -ABILITYCATEGORY:Hellknight Order VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:NO FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:HKOrder PLURAL:Orders DISPLAYLOCATION:Class Abilities +ABILITYCATEGORY:Hellknight Order VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:NO FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:HKOrder PLURAL:Orders DISPLAYLOCATION:Class Abilities # Note there is no choice for Hellknight Discipline 1! -ABILITYCATEGORY:Hellknight Discipline 2 VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:NO FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:HKOAny PLURAL:Disciplines DISPLAYLOCATION:Class Abilities -ABILITYCATEGORY:Hellknight Discipline 3 VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:NO FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:HKAbility PLURAL:Disciplines DISPLAYLOCATION:Class Abilities +ABILITYCATEGORY:Hellknight Discipline 2 VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:NO FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:HKOAny PLURAL:Disciplines DISPLAYLOCATION:Class Abilities +ABILITYCATEGORY:Hellknight Discipline 3 VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:NO FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:HKAbility PLURAL:Disciplines DISPLAYLOCATION:Class Abilities -ABILITYCATEGORY:Hellknight Domain VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:NO FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:HKDomain PLURAL:Domains DISPLAYLOCATION:Class Abilities +ABILITYCATEGORY:Hellknight Domain VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:NO FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:HKDomain PLURAL:Domains DISPLAYLOCATION:Class Abilities -ABILITYCATEGORY:Hellknight Force of Will 1 VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:NO FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:HKFoW1 PLURAL:Force of Will Choices DISPLAYLOCATION:Class Abilities -ABILITYCATEGORY:Hellknight Force of Will 2 VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:NO FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:HKFoW2 PLURAL:Force of Will Choices DISPLAYLOCATION:Class Abilities -ABILITYCATEGORY:Hellknight Force of Will 3 VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:NO FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:HKFoW3 PLURAL:Force of Will Choices DISPLAYLOCATION:Class Abilities +ABILITYCATEGORY:Hellknight Force of Will 1 VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:NO FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:HKFoW1 PLURAL:Force of Will Choices DISPLAYLOCATION:Class Abilities +ABILITYCATEGORY:Hellknight Force of Will 2 VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:NO FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:HKFoW2 PLURAL:Force of Will Choices DISPLAYLOCATION:Class Abilities +ABILITYCATEGORY:Hellknight Force of Will 3 VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:NO FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:HKFoW3 PLURAL:Force of Will Choices DISPLAYLOCATION:Class Abilities ###Block: Low Templar Abilities -ABILITYCATEGORY:Low Templar Path VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:NO FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:LowPath PLURAL:Path Choices DISPLAYLOCATION:Class Abilities -ABILITYCATEGORY:Low Templar Final Choice VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:NO FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:LowFinal PLURAL:Final Choices DISPLAYLOCATION:Class Abilities +ABILITYCATEGORY:Low Templar Path VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:NO FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:LowPath PLURAL:Path Choices DISPLAYLOCATION:Class Abilities +ABILITYCATEGORY:Low Templar Final Choice VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:NO FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:LowFinal PLURAL:Final Choices DISPLAYLOCATION:Class Abilities + +###Block: Animal Companion Abilities +ABILITYCATEGORY:Andoren Falconry Bonus VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:NO FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:AndorenFalconry PLURAL:Andoren Falconry Bonuses DISPLAYLOCATION:Companion Abilities + # # End # Added: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_companion_mods.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_companion_mods.lst (rev 0) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_companion_mods.lst 2013-01-18 13:26:16 UTC (rev 19188) @@ -0,0 +1,9 @@ +SOURCELONG:Inner Sea World Guide SOURCESHORT:ISWG SOURCEWEB:http://paizo.com/store/games/roleplayingGames/p/pathfinderRPG/paizo/pathfinderChronicles/v5748btpy8ief SOURCEDATE:2011-03 +# Original Entry by: Paul Shipley + +# Animal Companion support for ISWG feats +FOLLOWER:AnimalCompanionLVL,AndorenFalconry=1 TYPE:Animal Companion ABILITY:Special Ability|AUTOMATIC|Companion Andoren Falconry + +# +## End +# \ No newline at end of file Modified: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_equipment.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_equipment.lst 2013-01-18 09:11:45 UTC (rev 19187) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_equipment.lst 2013-01-18 13:26:16 UTC (rev 19188) @@ -17,7 +17,7 @@ ###Block: Exotic Weapons #-----one handed ------- # Equipment Name Required Weapon Proficiency Type Cost Weight Critical Hit Multiplier Critical Hit Range Damage Modifier Wield Category Range Size Source Page -Aldori Dueling Sword PROFICIENCY:WEAPON|Aldori Dueling Sword TYPE:Weapon.Melee.OneHanded.Exotic.Standard.Slashing COST:20 WT:3 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d8 EQMOD:STEEL WIELD:OneHanded SIZE:M SOURCEPAGE:p.290 +Aldori Dueling Sword PROFICIENCY:WEAPON|Aldori Dueling Sword TYPE:Weapon.Melee.OneHanded.Exotic.Standard.Slashing.Aldori COST:20 WT:3 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d8 EQMOD:STEEL WIELD:OneHanded SIZE:M SOURCEPAGE:p.290 Sawtooth Sabre PROFICIENCY:WEAPON|Sawtooth Sabre TYPE:Weapon.Melee.OneHanded.Exotic.Standard.Slashing COST:35 WT:2 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d8 EQMOD:STEEL WIELD:OneHanded SIZE:M Urumi PROFICIENCY:WEAPON|Urumi TYPE:Weapon.Melee.OneHanded.Exotic.Standard.Slashing COST:30 WT:6 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d8 EQMOD:STEEL WIELD:OneHanded SIZE:M SOURCEPAGE:p.290 #-----two handed ------- Modified: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_feats.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_feats.lst 2013-01-18 09:11:45 UTC (rev 19187) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_feats.lst 2013-01-18 13:26:16 UTC (rev 19188) @@ -3,16 +3,25 @@ # Original Entry by: Stefan Radermacher & Paul Shipley # Finished feats -# elro - Commenting out as this duplicates with content in PFCR (which this set depends on). .MOD to implement updated text to include firearms below +Aldori Dueling Mastery TYPE:Combat PREFEAT:4,Exotic Weapon Proficiency (Aldori Dueling Sword),Quick Draw,Weapon Finesse,Weapon Focus (Aldori Dueling Sword) DESC:You have mastered the grueling fighting style perfected by the Aldori Swordlords. Gain combat benefits when using Aldori dueling swords. SOURCEPAGE:p.284 BONUS:COMBAT|INITIATIVE|2|PREEQUIP:1,Aldori Dueling Sword VFEAT:Aldori Dueling Mastery (One-Handed)|Aldori Dueling Mastery (Two-Handed)|PREEQUIP:1,Aldori Dueling Sword BENEFIT:You have mastered the grueling fighting style perfected by the Aldori Swordlords. You gain a +2 bonus on Initiative checks as long as you start combat with an Aldori dueling sword in your hand. As long as you wield only a single Aldori dueling sword in one hand, you gain a +2 shield bonus to your AC--if you wield the sword in two hands, this bonus drops to a +1 shield bonus to AC. Although the dueling sword inflicts slashing damage, you treat it as if it were also a piercing weapon when determining the effects of weapons used by a duelist. +Altitude Affinity TYPE:General PREFEAT:1,Endurance DESC:You have hardened your body against the grueling rigors of surviving at high altitudes. Automatically acclimated to high altitude. SOURCEPAGE:p.284 BENEFIT:You have hardened your body against the grueling rigors of surviving at high altitudes. You are automatically acclimated at high altitudes. In addition, you gain a +2 competence bonus on all Survival checks made at altitudes of 5,000 ft. or higher. +Andoren Falconry TYPE:General PREVARGT:AnimalCompanionLVL,0 PREFEAT:1,Animal Affinity PRESTAT:1,CHA=13 DESC:You know the secret Andoren arts of falconry developed by the Novotnian family of Darkmoon Vale. Bonuses when dealing with birds of prey. SOURCEPAGE:p.284 BONUS:SKILL|Handle Animal (Birds of prey)|2 DEFINE:AndorenFalconry|1 BENEFIT:You know the secret Andoren arts of falconry developed by the Novotnian family of Darkmoon Vale. You improve your affinity with birds of prey, such as eagles, falcons, hawks, and owls. You gain a +2 bonus on Animal Handling checks made to train or control birds of prey. In addition, if you have a bird of prey as an animal companion, your animal companion gains one of the following bonuses chosen at the time this animal companion is gained: a +1 dodge bonus to AC, a +1 morale bonus on all attack rolls, or a +2 morale bonus on all Will saves. +Arcane Vendetta TYPE:General PRESKILL:1,Spellcraft=1 DESC:The mistreatment of your people by an arcane society has made you particularly eager to inflict harm on those who use arcane magic. +2 bonus on damage vs. arcane spellcaster. SOURCEPAGE:p.284 BENEFIT:The mistreatment of your people by an arcane society has made you particularly eager to inflict harm on those who use arcane magic. You deal +2 damage with weapon attacks made against any target you hsve witnessed casting an arcane spell (not using a spell-like ability) in the last 5 rounds. You must have successfully identified the spell with a Spellcraft check to know without a doubt that the spell is arcane. +Careful Speaker TYPE:General.SaveBonus PRESTAT:1,WIS=13 DESC:The paranoid terror that comes from living in a region with a dangerous government has made you unusually aware of what you say. +2 bonus on some Bluff checks and some Will saves. SOURCEPAGE:p.284 BONUS:SKILL|Bluff (Fool someone/Pass messages)|2 ASPECT:SaveBonus|+2 Will vs. scrying and mind-reading BENEFIT:The paranoid terror that comes from living in a region with a dangerous government has made you unusually aware of what you say. You gain a +2 bonus on all Bluff checks made to fool someone or pass secret messages (but not to feint in combat), and a +2 bonus on all Will saves against attempts to scry upon you or read your mind. +Cypher Magic TYPE:General PREFEAT:1,Scribe Scroll PRESTAT:1,INT=15 DESC:Your intimacy with runes and the mysteries of ancient arcana has taught you secret ways to draw greater power from magical writings. Gain bonuses to caster level when using scrolls. SOURCEPAGE:p.284 BENEFIT:Your intimacy with runes and the mysteries of ancient arcana has taught you secret ways to draw greater power from magical writings. These unusual methods were initially devised by the Cyphermages of Riddleport, but they have since spread far and wide through the Inner Sea region. You cast spells from scrolls at +1 caster level higher than the scroll's caster level. This benefit extends to scrolls that you have created. In addition, you gain a +2 bonus on caster level checks made to activate a scroll with a higher caster level than your own. +Cypher Script TYPE:General PRESKILL:3,Knowledge (Arcana)=1,Linguistics=1,Spellcraft=1 DESC:Through researching lengthy, ancient, arcane scripts, you have discovered a more efficient method of recording spells. You are more efficient at using your spellbook. SOURCEPAGE:p.284 BENEFIT:Through researching lengthy, ancient, arcane scripts, you have discovered a more efficient method of recording spells. This method was originally developed by the Cyphermages of Riddleport, but has been spreading through the Inner Sea region recently. Any spell you scribe in your spellbook costs half as much as normal and takes up only half the room it normally would (round all fractions up). It only takes you 10 minutes/spell level to scribe a spell into your spellbook (5 minutes for cantrips). +# Commenting out as this duplicates with content in PFCR (which this set depends on). .MOD to implement updated text to include firearms below #Rapid Reload TYPE:Combat PREWEAPONPROF:1,TYPE.Crossbow,TYPE.Firearm DESC:You can reload your chosen type of weapon quickly. SOURCEPAGE:p.288 STACK:NO MULT:YES CHOOSE:WEAPONPROFICIENCY|TYPE.Crossbow|TYPE.Firearm BENEFIT:The time required for you to reload your chosen type of crossbow is reduced to a free action (for a hand or light crossbow), a move action (for a heavy crossbow or one-handed firearm), or a standard action (for a two-handed firearm). Reloading a crossbow or firearm still provokes an attack of opportunity. If you have selected this feat for hand crossbow or light crossbow, you may fire that weapon as many times in a full-attack action as you could attack if you were using a bow. -# elro - .MOD to incorporate firearms +# PREAPPLYs +Aldori Dueling Mastery (One-Handed) VISIBLE:NO BONUS:COMBAT|AC|2|TYPE=Shield|PREAPPLY:PC TEMPDESC:As long as you wield only a single Aldori dueling sword in one hand, you gain a +2 shield bonus to your AC +Aldori Dueling Mastery (Two-Handed) VISIBLE:NO BONUS:COMBAT|AC|1|TYPE=Shield|PREAPPLY:PC TEMPDESC:If you wield an Aldori dueling sword in two hands, you gain a +1 shield bonus to your AC. + +# .MOD to incorporate firearms Rapid Reload.MOD PREWEAPONPROF:1,TYPE.Crossbow,TYPE.Firearm DESC:.CLEAR DESC:You can reload your chosen type of weapon quickly. MULT:YES CHOOSE:WEAPONPROFICIENCY|TYPE.Crossbow|TYPE.Firearm SOURCEPAGE:ISWG p.288 BENEFIT:.CLEAR BENEFIT:The time required for you to reload your chosen type of weapon is reduced to a free action (for a hand or light crossbow), a move action (for a heavy crossbow or one-handed firearm), or a standard action (for a two-handed firearm). Reloading a crossbow or firearm still provokes an attack of opportunity. If you have selected this feat for hand crossbow or light crossbow, you may fire that weapon as many times in a full-attack action as you could attack if you were using a bow. # Implemented feats - still need full BENEFITS text # Feat Name Type Required Class Ability Required AL Required Deity Required Feat Required Skill Required Stat Description Source Page Benefits -Arcane Vendetta TYPE:General PRESKILL:1,Spellcraft=1 DESC:The mistreatment of your people by an arcane society has made you particularly eager to inflict harm on those who use arcane magic. +2 bonus on damage vs. arcane spellcaster. SOURCEPAGE:p.284 -Cypher Magic TYPE:General PREFEAT:1,Scribe Scroll PRESTAT:1,INT=15 DESC:Your intimacy with runes and the mysteries of ancient arcana has taught you secret ways to draw greater power from magical writings. Gain bonuses to caster level when using scrolls. SOURCEPAGE:p.284 Desert Dweller TYPE:General PRESKILL:1,Survival=1 PRESTAT:1,CON=13 DESC:Your time spent living in merciless deserts has granted you resistance to extreme heat, starvation, and thirst. Starvation, thirst, and extreme heat effects lessened. SOURCEPAGE:p.286 Desperate Battler TYPE:Combat DESC:Your experiences fighting against numerous foes that have already overwhelmed your allies, friends, and family have forced you to excel at fighting on your own. Gain +1 morale bonus on melee attack and damage when alone. SOURCEPAGE:p.286 Eye of the Arclord TYPE:General PRESPELLCAST:TYPE=Arcane PRESKILL:1,Knowledge (Arcana)=4 DESC:Your understanding of the esoteric teachings of the Arclords of Nex allows you to open an eldritch eye that grants you superior perception of the magical world. Gain a third eye with magic powers. SOURCEPAGE:p.286 @@ -31,11 +40,6 @@ Wand Dancer TYPE:General PREFEAT:2,Dodge,Mobility PRESKILL:1,Perform (Dance)=5 PRESTAT:1,DEX=13 DESC:You are trained in a tradition of Garundi courtesans and court mages that melds dance with the use of magic wands. Move before and after using a spell trigger item. SOURCEPAGE:p.289 # Feats with benefits & BENEFITS TODO -Aldori Dueling Mastery TYPE:Combat PREFEAT:4,Exotic Weapon Proficiency (Aldori Dueling Sword),Quick Draw,Weapon Finesse,Weapon Focus (Aldori Dueling Sword) DESC:You have mastered the grueling fighting style perfected by the Aldori Swordlords. Gain combat benefits when using Aldori dueling swords. SOURCEPAGE:p.284 -Altitude Affinity TYPE:General PREFEAT:1,Endurance DESC:You have hardened your body against the grueling rigors of surviving at high altitudes. Automatically acclimated to high altitude. SOURCEPAGE:p.284 -Andoren Falconry TYPE:General PREVARGT:AnimalCompanionLVL,0 PREFEAT:1,Animal Affinity PRESTAT:1,CHA=13 DESC:You know the secret Andoren arts of falconry developed by the Novotnian family of Darkmoon Vale. Bonuses when dealing with birds of prey. SOURCEPAGE:p.284 -Careful Speaker TYPE:General.SaveBonus PRESTAT:1,WIS=13 DESC:The paranoid terror that comes from living in a region with a dangerous government has made you unusually aware of what you say. +2 bonus on some Bluff checks and some Will saves. SOURCEPAGE:p.284 ASPECT:SaveBonus|+2 Will vs. scrying and mind-reading -Cypher Script TYPE:General PRESKILL:3,Knowledge (Arcana)=1,Linguistics=1,Spellcraft=1 DESC:Through researching lengthy, ancient, arcane scripts, you have discovered a more efficient method of recording spells. You are more efficient at using your spellbook. SOURCEPAGE:p.284 Demon Hunter TYPE:Combat PRESKILL:1,Knowledge (Planes)=6 DESC:You are well-versed in demonic lore. Gain Knowledge and combat bonuses vs. demons. SOURCEPAGE:p.286 #TODO: Bonuses should be PRExxx Dervish Dance TYPE:Combat PREFEAT:1,Weapon Finesse PREWEAPONPROF:1,Scimitar PRESKILL:1,Perform (Dance)=2 PRESTAT:1,DEX=13 DESC:You have learned to turn your speed into power, even with a heavier blade. Use Dex modifier instead of Str modifier with scimitar. SOURCEPAGE:p.286 BONUS:WEAPONPROF=Scimitar|TOHIT|(max(STR,DEX)-STR) BONUS:WEAPONPROF=Scimitar|DAMAGE|(max(STR,DEX)-STR) Modified: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_skills_conditional.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_skills_conditional.lst 2013-01-18 09:11:45 UTC (rev 19187) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_skills_conditional.lst 2013-01-18 13:26:16 UTC (rev 19188) @@ -3,10 +3,14 @@ ###Block: Conditional skills (for output only) # Skill Name Key Stat Untrained? Classes Type Visible Req. Rule (in options) Prohibited Var. Value +Bluff (Fool someone/Pass messages) KEYSTAT:CHA USEUNTRAINED:YES CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Bluff (Fool someone/Pass messages).MISC"),var("SKILL.Bluff.MISC") +Handle Animal (Birds of prey) KEYSTAT:CHA USEUNTRAINED:NO CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Handle Animal (Birds of prey).MISC"),var("SKILL.Handle Animal.MISC") Linguistics (Create forgeries) KEYSTAT:INT USEUNTRAINED:NO CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Linguistics (Create forgeries).MISC"),var("SKILL.Linguistics.MISC") ###Block: Skill .MODs # Skill Name Bonus to skill Bonus to skill rank +Bluff.MOD BONUS:SKILL|Bluff (Fool someone/Pass messages)|var("SKILL.Bluff.MISC") BONUS:SKILLRANK|Bluff (Fool someone/Pass messages)|var("SKILL.Bluff.RANK")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Bluff (Fool someone/Pass messages).MISC"),var("SKILL.Bluff.MISC") +Handle Animal.MOD BONUS:SKILL|Handle Animal (Birds of prey)|var("SKILL.Handle Animal.MISC") BONUS:SKILLRANK|Handle Animal (Birds of prey)|var("SKILL.Handle Animal.RANK")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Handle Animal (Birds of prey).MISC"),var("SKILL.Handle Animal.MISC") Linguistics.MOD BONUS:SKILL|Linguistics (Create forgeries)|var("SKILL.Linguistics.MISC") BONUS:SKILLRANK|Linguistics (Create forgeries)|var("SKILL.Linguistics.RANK")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Linguistics (Create forgeries).MISC"),var("SKILL.Linguistics.MISC") # This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <elr...@us...> - 2013-01-18 17:10:52
|
Revision: 19190 http://sourceforge.net/p/pcgen/code/19190 Author: elrotheonk Date: 2013-01-18 17:10:48 +0000 (Fri, 18 Jan 2013) Log Message: ----------- - Next batch of feats implemented Issue#: NEWSOURCE-76 Modified Paths: -------------- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilities.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilitycategories.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_equipment.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_feats.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_skills_conditional.lst Modified: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilities.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilities.lst 2013-01-18 17:09:06 UTC (rev 19189) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilities.lst 2013-01-18 17:10:48 UTC (rev 19190) @@ -143,11 +143,20 @@ RMA Bonus Spells CATEGORY:Special Ability TYPE:Internal VISIBLE:NO SPELLKNOWN:CLASS|Red Mantis Assassin=1|Obscuring Mist,True Strike|PREVARGTEQ:RedMantisLvl,2 SPELLKNOWN:CLASS|Red Mantis Assassin=2|Darkness,Summon Swarm|PREVARGTEQ:RedMantisLvl,4 SPELLKNOWN:CLASS|Red Mantis Assassin=2|Fog Cloud,See Invisibility|PREVARGTEQ:RedMantisLvl,6 SPELLKNOWN:CLASS|Red Mantis Assassin=3|Clairaudience/Clairvoyance,Hold Person|PREVARGTEQ:RedMantisLvl,8 SPELLKNOWN:CLASS|Red Mantis Assassin=4|Dimension Door,Modify Memory|PREVARGTEQ:RedMantisLvl,10 ###BLOCK: Companion Ablities -Companion Andoren Falconry CATEGORY:Special Ability TYPE:Internal BONUS:ABILITYPOOL|Andoren Falconry Bonus|1|PRERACE:1,TYPE=BirdOfPrey +Companion Andoren Falconry CATEGORY:Special Ability TYPE:Internal BONUS:ABILITYPOOL|Andoren Falconry Bonus|1|PRERACE:1,TYPE=Raptor Bonus to AC KEY:Bonus to AC ~ AF CATEGORY:Special Ability TYPE:SpecialQuality.AndorenFalconry SOURCEPAGE:p.284 DESC:Your master's expertise in Andoren Falconry grants you a +1 dodge bonus to AC. BONUS:COMBAT|AC|1|TYPE=Dodge Bonus to Attack KEY:Bonus to Attack ~ AF CATEGORY:Special Ability TYPE:SpecialQuality.AndorenFalconry SOURCEPAGE:p.284 DESC:Your master's expertise in Andoren Falconry grants you a +1 morale bonus on all attack rolls. BONUS:COMBAT|TOHIT|1|TYPE=Morale Bonus to Will Saves KEY:Bonus to Will Saves ~ AF CATEGORY:Special Ability TYPE:SpecialQuality.AndorenFalconry.SaveBonus SOURCEPAGE:p.284 DESC:Your master's expertise in Andoren Falconry grants you a +1 morale bonus on all Will saves. BONUS:CHECKS|Will|1|TYPE=Morale ASPECT:SaveBonus|+1 morale bonus to Will +###BLOCK: Hermean Blood Abilities +Hermean Blood ~ Strength CATEGORY:Special Ability TYPE:SpecialQuality.HermeanBlood SOURCEPAGE:p.287 DESC:The chosen Strength-based skills are always considered class skills for you. MULT:YES SELECT:2 CHOOSE:SKILL|TYPE=Strength CSKILL:LIST +Hermean Blood ~ Dexterity CATEGORY:Special Ability TYPE:SpecialQuality.HermeanBlood SOURCEPAGE:p.287 DESC:The chosen Dexterity-based skills are always considered class skills for you. MULT:YES SELECT:2 CHOOSE:SKILL|TYPE=Dexterity CSKILL:LIST +# No constitution skills +#Hermean Blood ~ Constitution CATEGORY:Special Ability TYPE:SpecialQuality.HermeanBlood SOURCEPAGE:p.287 DESC:The chosen Constitution-based skills are always considered class skills for you. MULT:YES SELECT:2 CHOOSE:SKILL|TYPE=Constitution CSKILL:LIST +Hermean Blood ~ Intelligence CATEGORY:Special Ability TYPE:SpecialQuality.HermeanBlood SOURCEPAGE:p.287 DESC:The chosen Intelligence-based skills are always considered class skills for you. MULT:YES SELECT:2 CHOOSE:SKILL|TYPE=Intelligence CSKILL:LIST +Hermean Blood ~ Wisdom CATEGORY:Special Ability TYPE:SpecialQuality.HermeanBlood SOURCEPAGE:p.287 DESC:The chosen Wisdom-based skills are always considered class skills for you. MULT:YES SELECT:2 CHOOSE:SKILL|TYPE=Wisdom CSKILL:LIST +Hermean Blood ~ Charisma CATEGORY:Special Ability TYPE:SpecialQuality.HermeanBlood SOURCEPAGE:p.287 DESC:The chosen Charisma-based skills are always considered class skills for you. MULT:YES SELECT:2 CHOOSE:SKILL|TYPE=Charisma CSKILL:LIST + # # End # Modified: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilitycategories.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilitycategories.lst 2013-01-18 17:09:06 UTC (rev 19189) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilitycategories.lst 2013-01-18 17:10:48 UTC (rev 19190) @@ -28,8 +28,9 @@ ABILITYCATEGORY:Low Templar Path VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:NO FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:LowPath PLURAL:Path Choices DISPLAYLOCATION:Class Abilities ABILITYCATEGORY:Low Templar Final Choice VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:NO FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:LowFinal PLURAL:Final Choices DISPLAYLOCATION:Class Abilities -###Block: Animal Companion Abilities +###Block: Feat Support Abilities ABILITYCATEGORY:Andoren Falconry Bonus VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:NO FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:AndorenFalconry PLURAL:Andoren Falconry Bonuses DISPLAYLOCATION:Companion Abilities +ABILITYCATEGORY:Hermean Blood VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:NO FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:HermeanBlood PLURAL:Hermean Blood DISPLAYLOCATION:Feats # # End Modified: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_equipment.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_equipment.lst 2013-01-18 17:09:06 UTC (rev 19189) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_equipment.lst 2013-01-18 17:10:48 UTC (rev 19190) @@ -56,7 +56,7 @@ Firearm Bullet TYPE:Ammunition.Standard.Bullet COST:1 WT:0 BASEQTY:1 SOURCEPAGE:p.293 ####Block: Gear -Flag TYPE:Goods.General COST:10 WT:3 SOURCEPAGE:p.293 +Flag TYPE:Goods.General.Flag COST:10 WT:3 SOURCEPAGE:p.293 Harrow Deck TYPE:Goods.Tools.Entertainment.CardDeck COST:100 WT:0 SOURCEPAGE:p.293 Heatstone TYPE:Goods.Alchemical.Consumable COST:20 WT:1 SOURCEPAGE:p.293 Pathfinder Chronicle TYPE:Goods.Book COST:50 WT:1 SOURCEPAGE:p.293 Modified: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_feats.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_feats.lst 2013-01-18 17:09:06 UTC (rev 19189) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_feats.lst 2013-01-18 17:10:48 UTC (rev 19190) @@ -4,15 +4,34 @@ # Finished feats Aldori Dueling Mastery TYPE:Combat PREFEAT:4,Exotic Weapon Proficiency (Aldori Dueling Sword),Quick Draw,Weapon Finesse,Weapon Focus (Aldori Dueling Sword) DESC:You have mastered the grueling fighting style perfected by the Aldori Swordlords. Gain combat benefits when using Aldori dueling swords. SOURCEPAGE:p.284 BONUS:COMBAT|INITIATIVE|2|PREEQUIP:1,Aldori Dueling Sword VFEAT:Aldori Dueling Mastery (One-Handed)|Aldori Dueling Mastery (Two-Handed)|PREEQUIP:1,Aldori Dueling Sword BENEFIT:You have mastered the grueling fighting style perfected by the Aldori Swordlords. You gain a +2 bonus on Initiative checks as long as you start combat with an Aldori dueling sword in your hand. As long as you wield only a single Aldori dueling sword in one hand, you gain a +2 shield bonus to your AC--if you wield the sword in two hands, this bonus drops to a +1 shield bonus to AC. Although the dueling sword inflicts slashing damage, you treat it as if it were also a piercing weapon when determining the effects of weapons used by a duelist. -Altitude Affinity TYPE:General PREFEAT:1,Endurance DESC:You have hardened your body against the grueling rigors of surviving at high altitudes. Automatically acclimated to high altitude. SOURCEPAGE:p.284 BENEFIT:You have hardened your body against the grueling rigors of surviving at high altitudes. You are automatically acclimated at high altitudes. In addition, you gain a +2 competence bonus on all Survival checks made at altitudes of 5,000 ft. or higher. -Andoren Falconry TYPE:General PREVARGT:AnimalCompanionLVL,0 PREFEAT:1,Animal Affinity PRESTAT:1,CHA=13 DESC:You know the secret Andoren arts of falconry developed by the Novotnian family of Darkmoon Vale. Bonuses when dealing with birds of prey. SOURCEPAGE:p.284 BONUS:SKILL|Handle Animal (Birds of prey)|2 DEFINE:AndorenFalconry|1 BENEFIT:You know the secret Andoren arts of falconry developed by the Novotnian family of Darkmoon Vale. You improve your affinity with birds of prey, such as eagles, falcons, hawks, and owls. You gain a +2 bonus on Animal Handling checks made to train or control birds of prey. In addition, if you have a bird of prey as an animal companion, your animal companion gains one of the following bonuses chosen at the time this animal companion is gained: a +1 dodge bonus to AC, a +1 morale bonus on all attack rolls, or a +2 morale bonus on all Will saves. -Arcane Vendetta TYPE:General PRESKILL:1,Spellcraft=1 DESC:The mistreatment of your people by an arcane society has made you particularly eager to inflict harm on those who use arcane magic. +2 bonus on damage vs. arcane spellcaster. SOURCEPAGE:p.284 BENEFIT:The mistreatment of your people by an arcane society has made you particularly eager to inflict harm on those who use arcane magic. You deal +2 damage with weapon attacks made against any target you hsve witnessed casting an arcane spell (not using a spell-like ability) in the last 5 rounds. You must have successfully identified the spell with a Spellcraft check to know without a doubt that the spell is arcane. -Careful Speaker TYPE:General.SaveBonus PRESTAT:1,WIS=13 DESC:The paranoid terror that comes from living in a region with a dangerous government has made you unusually aware of what you say. +2 bonus on some Bluff checks and some Will saves. SOURCEPAGE:p.284 BONUS:SKILL|Bluff (Fool someone/Pass messages)|2 ASPECT:SaveBonus|+2 Will vs. scrying and mind-reading BENEFIT:The paranoid terror that comes from living in a region with a dangerous government has made you unusually aware of what you say. You gain a +2 bonus on all Bluff checks made to fool someone or pass secret messages (but not to feint in combat), and a +2 bonus on all Will saves against attempts to scry upon you or read your mind. -Cypher Magic TYPE:General PREFEAT:1,Scribe Scroll PRESTAT:1,INT=15 DESC:Your intimacy with runes and the mysteries of ancient arcana has taught you secret ways to draw greater power from magical writings. Gain bonuses to caster level when using scrolls. SOURCEPAGE:p.284 BENEFIT:Your intimacy with runes and the mysteries of ancient arcana has taught you secret ways to draw greater power from magical writings. These unusual methods were initially devised by the Cyphermages of Riddleport, but they have since spread far and wide through the Inner Sea region. You cast spells from scrolls at +1 caster level higher than the scroll's caster level. This benefit extends to scrolls that you have created. In addition, you gain a +2 bonus on caster level checks made to activate a scroll with a higher caster level than your own. -Cypher Script TYPE:General PRESKILL:3,Knowledge (Arcana)=1,Linguistics=1,Spellcraft=1 DESC:Through researching lengthy, ancient, arcane scripts, you have discovered a more efficient method of recording spells. You are more efficient at using your spellbook. SOURCEPAGE:p.284 BENEFIT:Through researching lengthy, ancient, arcane scripts, you have discovered a more efficient method of recording spells. This method was originally developed by the Cyphermages of Riddleport, but has been spreading through the Inner Sea region recently. Any spell you scribe in your spellbook costs half as much as normal and takes up only half the room it normally would (round all fractions up). It only takes you 10 minutes/spell level to scribe a spell into your spellbook (5 minutes for cantrips). +Altitude Affinity TYPE:General PREFEAT:1,Endurance DESC:You have hardened your body against the grueling rigors of surviving at high altitudes. Automatically acclimated to high altitude. SOURCEPAGE:p.284 BENEFIT:You have hardened your body against the grueling rigors of surviving at high altitudes. You are automatically acclimated at high altitudes. In addition, you gain a +2 competence bonus on all Survival checks made at altitudes of 5,000 ft. or higher. +Andoren Falconry TYPE:General PREVARGT:AnimalCompanionLVL,0 PREFEAT:1,Animal Affinity PRESTAT:1,CHA=13 DESC:You know the secret Andoren arts of falconry developed by the Novotnian family of Darkmoon Vale. Bonuses when dealing with birds of prey. SOURCEPAGE:p.284 BONUS:SKILL|Handle Animal (Birds of prey)|2 DEFINE:AndorenFalconry|1 BENEFIT:You know the secret Andoren arts of falconry developed by the Novotnian family of Darkmoon Vale. You improve your affinity with birds of prey, such as eagles, falcons, hawks, and owls. You gain a +2 bonus on Animal Handling checks made to train or control birds of prey. In addition, if you have a bird of prey as an animal companion, your animal companion gains one of the following bonuses chosen at the time this animal companion is gained: a +1 dodge bonus to AC, a +1 morale bonus on all attack rolls, or a +2 morale bonus on all Will saves. +Arcane Vendetta TYPE:General PRESKILL:1,Spellcraft=1 DESC:The mistreatment of your people by an arcane society has made you particularly eager to inflict harm on those who use arcane magic. +2 bonus on damage vs. arcane spellcaster. SOURCEPAGE:p.284 BENEFIT:The mistreatment of your people by an arcane society has made you particularly eager to inflict harm on those who use arcane magic. You deal +2 damage with weapon attacks made against any target you hsve witnessed casting an arcane spell (not using a spell-like ability) in the last 5 rounds. You must have successfully identified the spell with a Spellcraft check to know without a doubt that the spell is arcane. +Careful Speaker TYPE:General.SaveBonus PRESTAT:1,WIS=13 DESC:The paranoid terror that comes from living in a region with a dangerous government has made you unusually aware of what you say. +2 bonus on some Bluff checks and some Will saves. SOURCEPAGE:p.284 BONUS:SKILL|Bluff (Fool someone/Pass messages)|2 ASPECT:SaveBonus|+2 Will vs. scrying and mind-reading BENEFIT:The paranoid terror that comes from living in a region with a dangerous government has made you unusually aware of what you say. You gain a +2 bonus on all Bluff checks made to fool someone or pass secret messages (but not to feint in combat), and a +2 bonus on all Will saves against attempts to scry upon you or read your mind. +Cypher Magic TYPE:General PREFEAT:1,Scribe Scroll PRESTAT:1,INT=15 DESC:Your intimacy with runes and the mysteries of ancient arcana has taught you secret ways to draw greater power from magical writings. Gain bonuses to caster level when using scrolls. SOURCEPAGE:p.284 BENEFIT:Your intimacy with runes and the mysteries of ancient arcana has taught you secret ways to draw greater power from magical writings. These unusual methods were initially devised by the Cyphermages of Riddleport, but they have since spread far and wide through the Inner Sea region. You cast spells from scrolls at +1 caster level higher than the scroll's caster level. This benefit extends to scrolls that you have created. In addition, you gain a +2 bonus on caster level checks made to activate a scroll with a higher caster level than your own. +Cypher Script TYPE:General PRESKILL:3,Knowledge (Arcana)=1,Linguistics=1,Spellcraft=1 DESC:Through researching lengthy, ancient, arcane scripts, you have discovered a more efficient method of recording spells. You are more efficient at using your spellbook. SOURCEPAGE:p.284 BENEFIT:Through researching lengthy, ancient, arcane scripts, you have discovered a more efficient method of recording spells. This method was originally developed by the Cyphermages of Riddleport, but has been spreading through the Inner Sea region recently. Any spell you scribe in your spellbook costs half as much as normal and takes up only half the room it normally would (round all fractions up). It only takes you 10 minutes/spell level to scribe a spell into your spellbook (5 minutes for cantrips). # Commenting out as this duplicates with content in PFCR (which this set depends on). .MOD to implement updated text to include firearms below -#Rapid Reload TYPE:Combat PREWEAPONPROF:1,TYPE.Crossbow,TYPE.Firearm DESC:You can reload your chosen type of weapon quickly. SOURCEPAGE:p.288 STACK:NO MULT:YES CHOOSE:WEAPONPROFICIENCY|TYPE.Crossbow|TYPE.Firearm BENEFIT:The time required for you to reload your chosen type of crossbow is reduced to a free action (for a hand or light crossbow), a move action (for a heavy crossbow or one-handed firearm), or a standard action (for a two-handed firearm). Reloading a crossbow or firearm still provokes an attack of opportunity. If you have selected this feat for hand crossbow or light crossbow, you may fire that weapon as many times in a full-attack action as you could attack if you were using a bow. +#Rapid Reload TYPE:Combat PREWEAPONPROF:1,TYPE.Crossbow,TYPE.Firearm DESC:You can reload your chosen type of weapon quickly. SOURCEPAGE:p.288 STACK:NO MULT:YES CHOOSE:WEAPONPROFICIENCY|TYPE.Crossbow|TYPE.Firearm BENEFIT:The time required for you to reload your chosen type of crossbow is reduced to a free action (for a hand or light crossbow), a move action (for a heavy crossbow or one-handed firearm), or a standard action (for a two-handed firearm). Reloading a crossbow or firearm still provokes an attack of opportunity. If you have selected this feat for hand crossbow or light crossbow, you may fire that weapon as many times in a full-attack action as you could attack if you were using a bow. +# Next batch +Demon Hunter TYPE:Combat PRESKILL:1,Knowledge (Planes)=6 DESC:You are well-versed in demonic lore. Gain Knowledge and combat bonuses vs. demons. SOURCEPAGE:p.286 BONUS:SKILL|Knowledge (Planes/ID demon)|2 BENEFIT:You are well-versed in demonic lore. You gain a +2 bonus on Knowledge (planes) checks to know the powers and abilities of demons. You gain a +2 morale bonus on all attack rolls and a +2 morale bonus on caster level checks to penetrate spell resistance made against creatures with the demon subtype you recognize as demons. +Dervish Dance TYPE:Combat PREFEAT:1,Weapon Finesse PREWEAPONPROF:1,Scimitar PRESKILL:1,Perform (Dance)=2 PRESTAT:1,DEX=13 DESC:You have learned to turn your speed into power, even with a heavier blade. Use Dex modifier instead of Str modifier with scimitar. SOURCEPAGE:p.286 BONUS:WEAPONPROF=Scimitar|TOHIT|(max(STR,DEX)-STR)|PREMULT:2,[!PREEQUIP:1,TYPE=Shield],[!PREEQUIPSECONDARY:1,TYPE=Weapon] BONUS:WEAPONPROF=Scimitar|DAMAGE|(max(STR,DEX)-STR)|PREMULT:2,[!PREEQUIP:1,TYPE=Shield],[!PREEQUIPSECONDARY:1,TYPE=Weapon] BENEFIT:You have learned to turn your speed into power, even with a heavier blade. When wielding a scimitar with one hand, you can use your Dexterity modifier intead of your Strength modifier on melee attack and damage rolls. You treat the scimitar as a one-handed piercing weapon for all feats and class abilities that require such a weapon. The scimitar must be for a creature of your size. You cannot use this feat if you are carrying a weapon or shield in your off hand. +Desert Dweller TYPE:General PRESKILL:1,Survival=1 PRESTAT:1,CON=13 DESC:Your time spent living in merciless deserts has granted you resistance to extreme heat, starvation, and thirst. Starvation, thirst, and extreme heat effects lessened. SOURCEPAGE:p.286 BENEFIT:Your time spent living in merciless deserts has granted you resistance to extreme heat, starvation, and thirst. You treat extreme heat conditions as severe heat, and severe heat as very hot conditions. You are not impacted at all by very hot conditions. In addition, you gain a +4 bonus on all Constritution checks made to resist the effects of starvation or thirst. +Desperate Battler TYPE:Combat DESC:Your experiences fighting against numerous foes that have already overwhelmed your allies, friends, and family have forced you to excel at fighting on your own. Gain +1 morale bonus on melee attack and damage when alone. SOURCEPAGE:p.286 BENEFIT:Your experiences fighting against numerous foes that have already overwhelmed your allies, friends, and family have forced you to excel at fighting on your own. When no ally is within 10 ft. of you and you are not receving benefits from the aid another action, you gain a +1 morale bonus on melee attack and damage rolls. +Eye of the Arclord TYPE:General PRESPELLCAST:TYPE=Arcane PRESKILL:1,Knowledge (Arcana)=4 DESC:Your understanding of the esoteric teachings of the Arclords of Nex allows you to open an eldritch eye that grants you superior perception of the magical world. Gain a third eye with magic powers. SOURCEPAGE:p.286 BENEFIT:Your understanding of the esoteric teachings of the Arclords of Nex allows you to open an eldritch eye that grants you superior perception of the magical world. 1/day as a standard action, you can open an incandescent third eye upon your forehead. The eye can remain open for 1 minute, during which time you cast all divination spells at +1 caster level (as long as you begin casting the spell before the eye closes), gain darkvision 60 ft., and can use detect magic as the spell. You gain a +8 bonus on Perception checks to notice invisible creatures while the eye is open as well. +Fey Foundling TYPE:General.SaveBonus PREMULT:1,[PREFEAT:1,Fey Foundling],[PRELEVELMAX:1] DESC:You were found in the wilds as a child, bearing a mark of the First World. Magical healing works better on you. SOURCEPAGE:p.286 ASPECT:SaveBonus|+2 vs. death BENEFIT:You were found in the wilds as a child, bearing a mark of the First World. Your strange connection to the First World and the fey infuses you with life, and whenever you receive magical healing, you heal an additional 2 points/die rolled. You gain a +2 bonus on all saving throws against death effects. Unfortunately, you also suffer +1 point of damage from cold iron weapons (although you can wield cold iron weapons without significant discomfort). +Flagbearer TYPE:Combat.SaveBonus PRESTAT:1,CHA=15 DESC:When brandishing a flag adorned with the standard of an organization you owe allegiance to, you inspire nearby members of the same allegiance. Grant bonuses to allies who see your flag. SOURCEPAGE:p.286 BONUS:COMBAT|TO HIT|1|TYPE=Morale|PREEQUIP:1,TYPE=Flag BONUS:COMBAT|DAMAGE.Weapon|1|TYPE=Morale|PREEQUIP:1,TYPE=Flag ASPECT:SaveBonus|+1 morale bonus vs. fear and charm|PREEQUIP:1,TYPE=Flag BENEFIT:When brandishing a flag adorned with the standard of an organization you owe allegiance to, you inspire nearby members of the same allegiance. As long as you hold your clan, house, or party's flag, members of that allegiance within 30 ft. who can see the flag (including yourself) gain a +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects. You must hold the flag in one hand in order to grant this bonus. If the standard is taken by the enemy or destroyed, this bonus becomes a penalty, affecting all creatures that the bonus previously affected for 1 hour (or until you reclaim the lost flag). +Focused Discipline TYPE:Combat.SaveBonus DESC:Familiarity with the military traditions of your homeland inspires uncommon valor in you. Gain temporary combat bonuses after resisting fear effects. SOURCEPAGE:p.286 ASPECT:SaveBonus|+2 vs. fear BENEFIT:Familiarity with the military traditions of your homeland inspires uncommon valor in you. You gain a +2 bonus on all saving throws against fear effect. Whenever a fear effect targets you and fails to affect you (either because of a successful saving throw or because of immunity to fear), you gain a +2 morale bonus on attack rolls, weapon damage rolls, and CMB checks against the creature that attempted to use the fear affect on you for 1 round. +Fortune Teller TYPE:General PRESPELLSCHOOL:1,Divination=0 DESC:As a result of being raised in a land steeped in tradition and superstition, you are skilled at communicating with the spirit world. Cast some divination spells at +1 caster level. SOURCEPAGE:p.286 MULT:YES CHOOSE:USERINPUT|TITLE=Divination Focus Item BENEFIT:As a result of being raised in a land steeped in tradition and superstition, you are skilled at communicating with the spirit world. Whenever you cast a spell from the divination school, you may use your %1 instead of the spell's material component, as long as the cost of the material component is no more than 1,000 gp. If you choose to perform the spell using your %1 and the spell's normal material component (regardless of that component's cost), you cast the spell at +1 caster level.|%LIST +Free Spirit TYPE:General.SaveBonus PREALIGN:CG,CN,CE PRESTAT:1,CHA=13 DESC:Your strong belief in the value of freedom protects you from mental and physical shackles. +2 bonus on saves vs. mind-affecting and on escape attempts. SOURCEPAGE:p.287 BONUS:SKILL|Escape Artist (Escape bonds/grapple)|2|TYPE=Morale ASPECT:SaveBonus|+2 morale bonus vs. mind-affecting BENEFIT:Your strong belief in the value of freedom protects you from mental and physical shackles. You gain a +2 bonus on saving throws made against mind-affecting effects and on all Escape Artist or grapple checks made to escape a grapple or to escape from bonds. +Godless Healing TYPE:General PREDEITY:1,N DESC:You have mastered a specialized and complex technique to ignore pain by focusing your belief on the self rather than relying on faith. Heal yourself 1d8+(TL) hp %1/day.|GodlessHealingTimes SOURCEPAGE:p.287 STACK:YES MULT:YES CHOOSE:NOCHOICE DEFINE:GodlessHealingTimes|0 BONUS:VAR|GodlessHealingTimes|1 BENEFIT:You have mastered a specialized and complex technique to ignore pain by focusing your belief on the self rather than relying on faith. %1/day when you have half your total hit points or fewer, you may heal yourself of an amount of damage equal to 1d8 plus your total Hit Dice as a move action. This is a supernatural ability.|GodlessHealingTimes +Green Faith Acolyte TYPE:General PREDEITY:1,Green Faith DESC:You have trained to channel your magical energies in ways that do not harm the natural world around you. Your spells work more efficiently on plants. SOURCEPAGE:p.287 BENEFIT:You have trained to channel your magical energies in ways that do not harm the natural world around you. Spells you cast that deal damage, channel negative energy, or otherwise harm life do not hurt normal or magical plants. In addition, whenever you cast a spell that utilizes, heals, or enhances normal or magical plants, you cast the spell at +1 caster level. +Hamatulatsu TYPE:Combat PREFEAT:2,Improved Unarmed Strike,Weapon Focus (Unarmed Strike) DESC:You have mastered a deadly fighting form inspired by the hideous attacks of the barbed devil. Unarmed attacks can inflict piercing damage and sicken foes. SOURCEPAGE:p.287 BENEFIT:You have mastered a deadly fighting form inspired by the hideous attacks of the barbed devil. Your unarmed attacks can deal either bludgeoning or piercing damage. You decide which type of damage you deal whenever you attack a foe, but you may only choose one type at a time. If you critically hit a foe with your unarmed strike while doing piercing damage, the additional pain caused by the strike causes the foe to become sickened for 1 round (or staggered for 1 round if the target is already sickened). Multiple critical hits in a round against a single foe do not increases the duration of the sickened or staggered condition. +Harmonic Spell TYPE:General PREABILITY:1,CATEGORY=Special Ability,Bardic Performance DESC:You can weave bardic music effects into your spellcasting in such a way that your spellcasting and bardic performance become indistinguishable. Casting spells extends duration of bardic performance. SOURCEPAGE:p.287 BENEFIT:You can weave bardic music effects into your spellcasting in such a way that your spellcasting and bardic performance become indistinguishable. Whenever you cast a spell while you are maintaining a bardic performance, you can maintain the bardic performance for that round without expending one of your rounds of performance for the day. In addition, you can switch from one bardic performance to another as a swift action when you cast a spell while maintaining a bardic performance. +Harrowed TYPE:General.SaveBonus DESC:Numerous Harrow readings early in your life seem to have hit the mark precisely, increasing your belief that you are destined for a specific purpose in life. +1 on saves vs. enchantment; can draw Harrow cards for bonuses. SOURCEPAGE:p.287 ASPECT:SaveBonus|+1 Will vs. enchantment BENEFIT:Numerous Harrow readings early in your life seem to have hit the mark precisely, increasing your belief that you are destined for a specific purpose in life. You get a +1 bonus on all Will saves made to resist enchantment effects. 1/day, you may draw a card from a Harrow deck you own. At any one time for the rest of that day, you may apply a +2 bonus on any d20 roll modified by the card's suit. You may assign this +2 bonus after you make the roll, but you must do so before you know whether the roll was a success or not. +Hermean Blood TYPE:General PREMULT:1,[PREFEAT:1,Hermean Blood],[PRELEVELMAX:1] DESC:You are the descendant of someone recruited to Hermea or the bastard result of a Hermean's illicit pairing with someone foreign to that land. 2 skills of your choice are class skills. SOURCEPAGE:p.287 BONUS:ABILITYPOOL|Hermean Blood|1 BENEFIT:You are the descendant of someone recruited to Hermea or the bastard result of a Hermean's illicit pairing with someone foreign to that land. Though you may not know it, the blood of greatness flows in your veins. Two skills that share the same associated ability score are always considered class skills for you. It's possible that Hermean agents may come looking for you, either to evaluate you for an invitation or to cover up an embarrassing dalliance. +Necromantic Affinity TYPE:General.SaveBonus PRESTAT:1,CON=15 DESC:Long exposure to necromantic energies has granted you a small measure of resistance against them. You resist necromantic effects and heal as if undead. SOURCEPAGE:p.287 ASPECT:SaveBonus|+2 vs. negative energy, negative levels, ability damage or ability drain BENEFIT:Long exposure to necromantic energies has granted you a small measure of resistance against them. You gain a +2 bonus on saving throws made to resist spells and effects that utilize negative energy, cause negative levels, or cause ability damage, ability drain, or ability penalties. In addition, damage caused by inflict spells heals you as if you were an undead creature, but you also take damage from cure spells. + # PREAPPLYs Aldori Dueling Mastery (One-Handed) VISIBLE:NO BONUS:COMBAT|AC|2|TYPE=Shield|PREAPPLY:PC TEMPDESC:As long as you wield only a single Aldori dueling sword in one hand, you gain a +2 shield bonus to your AC Aldori Dueling Mastery (Two-Handed) VISIBLE:NO BONUS:COMBAT|AC|1|TYPE=Shield|PREAPPLY:PC TEMPDESC:If you wield an Aldori dueling sword in two hands, you gain a +1 shield bonus to your AC. @@ -22,17 +41,6 @@ # Implemented feats - still need full BENEFITS text # Feat Name Type Required Class Ability Required AL Required Deity Required Feat Required Skill Required Stat Description Source Page Benefits -Desert Dweller TYPE:General PRESKILL:1,Survival=1 PRESTAT:1,CON=13 DESC:Your time spent living in merciless deserts has granted you resistance to extreme heat, starvation, and thirst. Starvation, thirst, and extreme heat effects lessened. SOURCEPAGE:p.286 -Desperate Battler TYPE:Combat DESC:Your experiences fighting against numerous foes that have already overwhelmed your allies, friends, and family have forced you to excel at fighting on your own. Gain +1 morale bonus on melee attack and damage when alone. SOURCEPAGE:p.286 -Eye of the Arclord TYPE:General PRESPELLCAST:TYPE=Arcane PRESKILL:1,Knowledge (Arcana)=4 DESC:Your understanding of the esoteric teachings of the Arclords of Nex allows you to open an eldritch eye that grants you superior perception of the magical world. Gain a third eye with magic powers. SOURCEPAGE:p.286 -Fey Foundling TYPE:General.SaveBonus PREMULT:1,[PREFEAT:1,Fey Foundling],[PRELEVELMAX:1] DESC:You were found in the wilds as a child, bearing a mark of the First World. Magical healing works better on you. SOURCEPAGE:p.286 ASPECT:SaveBonus|+2 vs. death -Focused Discipline TYPE:Combat.SaveBonus DESC:Familiarity with the military traditions of your homeland inspires uncommon valor in you. Gain temporary combat bonuses after resisting fear effects. SOURCEPAGE:p.286 ASPECT:SaveBonus|+2 vs. fear -Godless Healing TYPE:General PREDEITY:1,N DESC:You have mastered a specialized and complex technique to ignore pain by focusing your belief on the self rather than relying on faith. Heal yourself 1d8+(TL) hp %1/day.|GodlessHealingTimes SOURCEPAGE:p.287 MULT:YES STACK:YES CHOOSE:NOCHOICE DEFINE:GodlessHealingTimes|0 BONUS:VAR|GodlessHealingTimes|1 -Green Faith Acolyte TYPE:General PREDEITY:1,Green Faith DESC:You have trained to channel your magical energies in ways that do not harm the natural world around you. Your spells work more efficiently on plants. SOURCEPAGE:p.287 -Hamatulatsu TYPE:Combat PREFEAT:2,Improved Unarmed Strike,Weapon Focus (Unarmed Strike) DESC:You have mastered a deadly fighting form inspired by the hideous attacks of the barbed devil. Unarmed attacks can inflict piercing damage and sicken foes. SOURCEPAGE:p.287 -Harmonic Spell TYPE:General PREABILITY:1,CATEGORY=Special Ability,Bardic Performance DESC:You can weave bardic music effects into your spellcasting in such a way that your spellcasting and bardic performance become indistinguishable. Casting spells extends duration of bardic performance. SOURCEPAGE:p.287 -Harrowed TYPE:General.SaveBonus DESC:Numerous Harrow readings early in your life seem to have hit the mark precisely, increasing your belief that you are destined for a specific purpose in life. +1 on saves vs. enchantment; can draw Harrow cards for bonuses. SOURCEPAGE:p.287 ASPECT:SaveBonus|+1 Will vs. enchantment -Necromantic Affinity TYPE:General.SaveBonus PRESTAT:1,CON=15 DESC:Long exposure to necromantic energies has granted you a small measure of resistance against them. You resist necromantic effects and heal as if undead. SOURCEPAGE:p.287 ASPECT:SaveBonus|+2 vs. negative energy, negative levels, ability damage or ability drain Rugged Northerner TYPE:General PRESKILL:1,Survival=1 PRESTAT:1,CON=13 DESC:You live a hard life in a cold climate and gain some benefit from it. Frostbite, hypothermia, and extreme cold effects lessened. SOURCEPAGE:p.288 Stoic TYPE:General.SaveBonus PREFEAT:1,Iron Will DESC:You know from firsthand experience that life is a series of unforgiving trials, and that fear itself is something that can be conquered. +1 save vs. fear, limited fear immunity. SOURCEPAGE:p.289 ASPECT:SaveBonus|+1 vs. fear Storm-Lashed TYPE:General.SaveBonus DESC:A life spent enduring gales and storms has hardened your body to the elements. Ignore many of the effects of bad weather. SOURCEPAGE:p.289 ASPECT:SaveBonus|+2 vs. electrical @@ -40,13 +48,6 @@ Wand Dancer TYPE:General PREFEAT:2,Dodge,Mobility PRESKILL:1,Perform (Dance)=5 PRESTAT:1,DEX=13 DESC:You are trained in a tradition of Garundi courtesans and court mages that melds dance with the use of magic wands. Move before and after using a spell trigger item. SOURCEPAGE:p.289 # Feats with benefits & BENEFITS TODO -Demon Hunter TYPE:Combat PRESKILL:1,Knowledge (Planes)=6 DESC:You are well-versed in demonic lore. Gain Knowledge and combat bonuses vs. demons. SOURCEPAGE:p.286 -#TODO: Bonuses should be PRExxx -Dervish Dance TYPE:Combat PREFEAT:1,Weapon Finesse PREWEAPONPROF:1,Scimitar PRESKILL:1,Perform (Dance)=2 PRESTAT:1,DEX=13 DESC:You have learned to turn your speed into power, even with a heavier blade. Use Dex modifier instead of Str modifier with scimitar. SOURCEPAGE:p.286 BONUS:WEAPONPROF=Scimitar|TOHIT|(max(STR,DEX)-STR) BONUS:WEAPONPROF=Scimitar|DAMAGE|(max(STR,DEX)-STR) -Flagbearer TYPE:Combat PRESTAT:1,CHA=15 DESC:When brandishing a flag adorned with the standard of an organization you owe allegiance to, you inspire nearby members of the same allegiance. Grant bonuses to allies who see your flag. SOURCEPAGE:p.286 -Fortune Teller TYPE:General PRESPELLSCHOOL:1,Divination=0 DESC:As a result of being raised in a land steeped in tradition and superstition, you are skilled at communicating with the spirit world. Cast some divination spells at +1 caster level. SOURCEPAGE:p.286 -Free Spirit TYPE:General.SaveBonus PREALIGN:CG,CN,CE PRESTAT:1,CHA=13 DESC:Your strong belief in the value of freedom protects you from mental and physical shackles. +2 bonus on saves vs. mind-affecting and on escape attempts. SOURCEPAGE:p.287 ASPECT:SaveBonus|+2 vs. mind-affecting -Hermean Blood TYPE:General PREMULT:1,[PREFEAT:1,Hermean Blood],[PRELEVELMAX:1] DESC:You are the descendant of someone recruited to Hermea or the bastard result of a Hermean's illicit pairing with someone foreign to that land. 2 skills of your choice are class skills. SOURCEPAGE:p.287 Noble Scion TYPE:General PREMULT:1,[PREFEAT:1,Noble Scion],[PRELEVELMAX:1] PRESTAT:1,CHA=13 DESC:You are a member of a proud noble family, whether or not you remain in good standing with your family. +2 on Knowledge (nobility) plus gain a nobility-related boon. SOURCEPAGE:p.288 CSKILL:Knowledge (Nobility) BONUS:SKILL|Knowledge (Nobility)|2 Scholar TYPE:General DESC:You have graduated from one of the many colleges, universities, and specialty schools of higher learning scattered throughout the Inner Sea region. +2 bonus on two Knowledge skills. SOURCEPAGE:p.288 Secret Signs TYPE:General PRESTAT:1,INT=13 DESC:You are particularly adept at communicating with others via innuendo, gestures, and secret hand signs. You can hide somatic components of spellcasting. SOURCEPAGE:p.288 Modified: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_skills_conditional.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_skills_conditional.lst 2013-01-18 17:09:06 UTC (rev 19189) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_skills_conditional.lst 2013-01-18 17:10:48 UTC (rev 19190) @@ -2,16 +2,20 @@ # Original Entry by: Paul Shipley ###Block: Conditional skills (for output only) -# Skill Name Key Stat Untrained? Classes Type Visible Req. Rule (in options) Prohibited Var. Value -Bluff (Fool someone/Pass messages) KEYSTAT:CHA USEUNTRAINED:YES CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Bluff (Fool someone/Pass messages).MISC"),var("SKILL.Bluff.MISC") -Handle Animal (Birds of prey) KEYSTAT:CHA USEUNTRAINED:NO CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Handle Animal (Birds of prey).MISC"),var("SKILL.Handle Animal.MISC") -Linguistics (Create forgeries) KEYSTAT:INT USEUNTRAINED:NO CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Linguistics (Create forgeries).MISC"),var("SKILL.Linguistics.MISC") +# Skill Name Key Stat Armor? Untrained? Classes Type Visible Req. Rule (in options) Prohibited Var. Value +Bluff (Fool someone/pass messages) KEYSTAT:CHA USEUNTRAINED:YES CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Bluff (Fool someone/pass messages).MISC"),var("SKILL.Bluff.MISC") +Escape Artist (Escape bonds/grapple) KEYSTAT:DEX ACHECK:YES CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Escape Artist (Escape bonds/grapple).MISC"),var("SKILL.Escape Artist.MISC") +Handle Animal (Birds of prey) KEYSTAT:CHA USEUNTRAINED:NO CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Handle Animal (Birds of prey).MISC"),var("SKILL.Handle Animal.MISC") +Knowledge (Planes/ID demon) KEYSTAT:INT USEUNTRAINED:NO CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Knowledge (Planes/ID demon).MISC"),var("SKILL.Knowledge (Planes).MISC") +Linguistics (Create forgeries) KEYSTAT:INT USEUNTRAINED:NO CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Linguistics (Create forgeries).MISC"),var("SKILL.Linguistics.MISC") ###Block: Skill .MODs -# Skill Name Bonus to skill Bonus to skill rank -Bluff.MOD BONUS:SKILL|Bluff (Fool someone/Pass messages)|var("SKILL.Bluff.MISC") BONUS:SKILLRANK|Bluff (Fool someone/Pass messages)|var("SKILL.Bluff.RANK")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Bluff (Fool someone/Pass messages).MISC"),var("SKILL.Bluff.MISC") -Handle Animal.MOD BONUS:SKILL|Handle Animal (Birds of prey)|var("SKILL.Handle Animal.MISC") BONUS:SKILLRANK|Handle Animal (Birds of prey)|var("SKILL.Handle Animal.RANK")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Handle Animal (Birds of prey).MISC"),var("SKILL.Handle Animal.MISC") -Linguistics.MOD BONUS:SKILL|Linguistics (Create forgeries)|var("SKILL.Linguistics.MISC") BONUS:SKILLRANK|Linguistics (Create forgeries)|var("SKILL.Linguistics.RANK")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Linguistics (Create forgeries).MISC"),var("SKILL.Linguistics.MISC") +# Skill Name Bonus to skill Bonus to skill rank +Bluff.MOD BONUS:SKILL|Bluff (Fool someone/pass messages)|var("SKILL.Bluff.MISC") BONUS:SKILLRANK|Bluff (Fool someone/pass messages)|var("SKILL.Bluff.RANK")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Bluff (Fool someone/pass messages).MISC"),var("SKILL.Bluff.MISC") +Escape Artist.MOD BONUS:SKILL|Escape Artist (Escape bonds/grapple)|var("SKILL.Escape Artist.MISC") BONUS:SKILLRANK|Escape Artist (Escape bonds/grapple)|var("SKILL.Escape Artist.RANK")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Escape Artist (Escape bonds/grapple).MISC"),var("SKILL.Escape Artist.MISC") +Handle Animal.MOD BONUS:SKILL|Handle Animal (Birds of prey)|var("SKILL.Handle Animal.MISC") BONUS:SKILLRANK|Handle Animal (Birds of prey)|var("SKILL.Handle Animal.RANK")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Handle Animal (Birds of prey).MISC"),var("SKILL.Handle Animal.MISC") +Knowledge (Planes).MOD BONUS:SKILL|Knowledge (Planes/ID demon)|var("SKILL.Knowledge (Planes).MISC") BONUS:SKILLRANK|Knowledge (Planes/ID demon)|skillinfo("TOTALRANK", "Knowledge (Planes)")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Knowledge (Planes/ID demon).MISC"),var("SKILL.Knowledge (Planes).MISC") +Linguistics.MOD BONUS:SKILL|Linguistics (Create forgeries)|var("SKILL.Linguistics.MISC") BONUS:SKILLRANK|Linguistics (Create forgeries)|var("SKILL.Linguistics.RANK")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Linguistics (Create forgeries).MISC"),var("SKILL.Linguistics.MISC") # # End This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <elr...@us...> - 2013-01-26 21:50:47
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Revision: 19228 http://sourceforge.net/p/pcgen/code/19228 Author: elrotheonk Date: 2013-01-26 21:50:42 +0000 (Sat, 26 Jan 2013) Log Message: ----------- - Completed feats - Added NAMEISPI and DESCISPI liberally Issue#: NEWSOURCE-76 Modified Paths: -------------- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilities.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilitycategories.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_classes.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_classes_bestiary.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_equipment.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_equipment_magic.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_feats.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_languages.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_profs_weapons.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_races_bestiary.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_skills_conditional.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_spells.lst Removed Paths: ------------- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/TODO.txt Deleted: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/TODO.txt =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/TODO.txt 2013-01-26 19:29:37 UTC (rev 19227) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/TODO.txt 2013-01-26 21:50:42 UTC (rev 19228) @@ -1,6 +0,0 @@ -Things left to implement: - -1) Feat implementation & full benefits text (p285-289) - -- Paul Shipley (elro the onk) 16/01/2013 - Modified: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilities.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilities.lst 2013-01-26 19:29:37 UTC (rev 19227) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilities.lst 2013-01-26 21:50:42 UTC (rev 19228) @@ -4,12 +4,12 @@ ###Block: Cleric Domain Powers # Scalykind Domain -# Ability Name Unique Key Category of Ability Type Define Description Allow Follower Allowed Companions Source Page Aspects Description of the Benefits -Venomous Stare KEY:Venomous Stare ~ Scalykind Domain CATEGORY:Special Ability TYPE:SpecialAttack.SpellLike.DomainPower.CheckList DESC:As a standard action, you can activate a gaze attack with a 30-foot range. This is an active gaze attack that can target a single creature within range. SOURCEPAGE:p.217 ASPECT:Ability Benefit|(%1/day)|DomainScalykindTimes ASPECT:CheckCount|%1|DomainScalykindTimes ASPECT:CheckType|Uses per Day BENEFIT:As a standard action, you can activate a gaze attack with a 30-foot range. This is an active gaze attack that can target a single creature within range. The target must make a Will save (DC %1). Those that fail take 1d6+ points of nonlethal damage and are fascinated until the beginning of your next turn. You can use this ability %2 times per day. This is a mind-affecting effect.|DomainScalykindDC|DomainScalykindTimes|PREVARLT:DomainScalykindLVL,2 BENEFIT:As a standard action, you can activate a gaze attack with a 30-foot range. This is an active gaze attack that can target a single creature within range. The target must make a Will save (DC %1). Those that fail take 1d6+%2 points of nonlethal damage and are fascinated until the beginning of your next turn. You can use this ability %3 times per day. This is a mind-affecting effect.DomainScalykindDC|DomainScalykindLVL/2|DomainScalykindTimes|PREVARGTEQ:DomainScalykindLVL,2 +# Ability Name Unique Key Category of Ability Type Define Description Allow Follower Allowed Companions Source Page Aspects Description of the Benefits +Venomous Stare KEY:Venomous Stare ~ Scalykind Domain CATEGORY:Special Ability TYPE:SpecialAttack.SpellLike.DomainPower.CheckList DESC:As a standard action, you can activate a gaze attack with a 30-foot range. This is an active gaze attack that can target a single creature within range. SOURCEPAGE:p.217 ASPECT:Ability Benefit|(%1/day)|DomainScalykindTimes ASPECT:CheckCount|%1|DomainScalykindTimes ASPECT:CheckType|Uses per Day BENEFIT:As a standard action, you can activate a gaze attack with a 30-foot range. This is an active gaze attack that can target a single creature within range. The target must make a Will save (DC %1). Those that fail take 1d6+ points of nonlethal damage and are fascinated until the beginning of your next turn. You can use this ability %2 times per day. This is a mind-affecting effect.|DomainScalykindDC|DomainScalykindTimes|PREVARLT:DomainScalykindLVL,2 BENEFIT:As a standard action, you can activate a gaze attack with a 30-foot range. This is an active gaze attack that can target a single creature within range. The target must make a Will save (DC %1). Those that fail take 1d6+%2 points of nonlethal damage and are fascinated until the beginning of your next turn. You can use this ability %3 times per day. This is a mind-affecting effect.DomainScalykindDC|DomainScalykindLVL/2|DomainScalykindTimes|PREVARGTEQ:DomainScalykindLVL,2 Serpent Companion KEY:Serpent Companion ~ Scalykind Domain CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DomainPower DEFINE:AnimalCompanionLVL|DomainScalykindLVL-2 DESC:You gain the service of an animal companion. FOLLOWERS:Animal Companion|1 COMPANIONLIST:Animal Companion|Companion (Snake (Constrictor)),Companion (Snake (Viper)) SOURCEPAGE:p.217 # -Guarded Mind KEY:Guarded Mind ~ Void Domain CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DomainPower.SaveBonus DESC:You gain a +2 insight bonus on saving throws against all mind-affecting effects. SOURCEPAGE:p.217 ASPECT:SaveBonus|+2 insight vs. mind-affecting effects -Part the Veil KEY:Part the Veil ~ Void Domain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower.CheckList DESC:You can lace spells you cast with the raw madness that waits in the outer darkness. SOURCEPAGE:p.217 ASPECT:Ability Benefit|(%1/day)|DomainVoidTimes ASPECT:CheckCount|%1|DomainVoidTimes ASPECT:CheckType|Uses per Day BENEFIT:You can lace spells you cast with the raw madness that waits in the outer darkness. Activating this ability is a swift action that you must use as you cast a spell that targets a single creature and that allows a Will saving throw to negate or reduce the spell's primary effect. If the target fails to resist the spell, the target is also confused for a number of rounds equal to the spell's level as visions of the void cause temporary insanity. The victim can attempt a new saving throw each round to end the effect - these additional saving throws apply only to the additional confusion effect and not to the original spell effect. This is a mind-affecting effect. You can use this ability %1 times per day.|DomainVoidTimes +Guarded Mind KEY:Guarded Mind ~ Void Domain CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DomainPower.SaveBonus DESC:You gain a +2 insight bonus on saving throws against all mind-affecting effects. SOURCEPAGE:p.217 ASPECT:SaveBonus|+2 insight vs. mind-affecting effects +Part the Veil KEY:Part the Veil ~ Void Domain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower.CheckList DESC:You can lace spells you cast with the raw madness that waits in the outer darkness. SOURCEPAGE:p.217 ASPECT:Ability Benefit|(%1/day)|DomainVoidTimes ASPECT:CheckCount|%1|DomainVoidTimes ASPECT:CheckType|Uses per Day BENEFIT:You can lace spells you cast with the raw madness that waits in the outer darkness. Activating this ability is a swift action that you must use as you cast a spell that targets a single creature and that allows a Will saving throw to negate or reduce the spell's primary effect. If the target fails to resist the spell, the target is also confused for a number of rounds equal to the spell's level as visions of the void cause temporary insanity. The victim can attempt a new saving throw each round to end the effect - these additional saving throws apply only to the additional confusion effect and not to the original spell effect. This is a mind-affecting effect. You can use this ability %1 times per day.|DomainVoidTimes ###Block: Clockwork template abilities Winding KEY:Winding ~ Clockwork CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:The construct must be wound with a special key in order to function. As a general rule, a fully wound clockwork can remain active for 1 day/HD, but shorter or longer durations are possible. @@ -17,37 +17,37 @@ Difficult to Create KEY:Difficult to Create ~ Clockwork CATEGORY:Special Ability TYPE:SpecialQuality DESC:Increase the time and gp cost required to create a clockwork by 50%% over normal. ###BLOCK: Harrower Abilities -Blessing of the Harrow CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.276 DESC:You may 1/day perform a harrowing for yourself and all allies within 20 ft. This harrowing takes 10 minutes and provides an insight bonus for 24 hrs based upon the suit with the most cards showing: Strength: +1 on attacks; Dexterity: +1 to AC; Constitution: +1 on weapon damage; Intelligence: +1 on skill checks; Wisdom: +1 on saving throws; Charisma: +1 on caster level and concentration checks. BENEFIT:1/day, you may perform a harrowing for yourself and all allies within 20 ft. This harrowing takes 10 minutes, and allies to be affected by it must remain within 20 ft. for the entire time. This harrowing provides an insight bonus for 24 hrs based upon the suit with the most cards showing (in case of a tie, choose one). The suit bonuses are as follows. Strength: +1 on attack rolls; Dexterity: +1 to AC; Constitution: +1 on weapon damage rolls; Intelligence: +1 on all skill checks; Wisdom: +1 on all saving throws; Charisma: +1 on caster level and concentration checks. -Harrow Casting CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.CheckList SOURCEPAGE:p.276 DESC:You may %1/day, as you cast a spell, draw three cards from your Harrow deck. You gain all the benefits of the tower abilities available to you associated with the cards drawn. Each card you draw that exactly matches your alignment counts as two cards of that suit. You may use this ability %1/day.|HarrowerLvl ASPECT:Ability Benefit|(%1/day)|HarrowerLvl BENEFIT:You may, as you cast a spell, draw three cards from your Harrow deck. This adds both a somatic component (if the spell does not already have one) and a focus component (the Harrow deck) to the spell, but does not increase the spell's casting time. The cards you draw might change the parameters of your spell or grant some other benefit, as described in each tower ability. You gain all of the different tower abilities available to you. If you draw cards for that you have not yet gained the use of, those cards provide no benefit. Each card you draw that exactly matches your alignment count as two cards of that suit. A spell may not be affected by both Harrow casting and a metamagic feat. You may use this ability %1/day.|HarrowerLvl -Tower of Intelligence CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.277 DESC:Whenever you use your Harrow casting ability, for each card you draw from the suit of Intelligence, you gain a +1 bonus on caster level checks made to penetrate Spell Resistance. -Tower of Strength CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.277 DESC:Whenever you use your Harrow casting ability to augment a spell that deals damage to hit points, the spell deals +1 point of damage per die for each card from the suit of Strength you draw. -Tower of Charisma CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.277 DESC:Whenever you use your Harrow casting ability, for each card you draw from the suit of Charisma the save DC of the spell increases by +1. -Spirit Deck CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.CheckList DEFINE:SpiritDeckTimes|0 SOURCEPAGE:p.277 DESC:As a standard action %1/day, you may summon a translucent Harrow deck that engulfs a target within 30 ft. in a cloud of knife-edged cards. You draw %1 Harrow cards, and the spirit deck deals damage based on the number of drawn alignment-matched cards: exact match = 5 points, partial match = 3 points, non-match = 1 point, opposite match = 0 points.|SpiritDeckTimes|HarrowerLvl ASPECT:Ability Benefit|(%1/day)|SpiritDeckTimes BENEFIT:You may, as a standard action, summon a shimmering, translucent Harrow deck that flies through the air and engulfs a target within 30 ft. in a whirling cloud of knife-edged cards. You then draw %1 Harrow cards, and the spirit deck deals damage based on the number of drawn cards that match your alignment. Each exact match deals 5 points of damage, each partial match (identical on one alignment axis) deals 3 points, each non-matched card deals 1 point, and each opposite match deals 0 points. You may use this ability %2/day.|HarrowerLvl|SpiritDeckTimes +Blessing of the Harrow NAMEISPI:YES CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.276 DESC:You may 1/day perform a harrowing for yourself and all allies within 20 ft. This harrowing takes 10 minutes and provides an insight bonus for 24 hrs based upon the suit with the most cards showing: Strength: +1 on attacks; Dexterity: +1 to AC; Constitution: +1 on weapon damage; Intelligence: +1 on skill checks; Wisdom: +1 on saving throws; Charisma: +1 on caster level and concentration checks. BENEFIT:1/day, you may perform a harrowing for yourself and all allies within 20 ft. This harrowing takes 10 minutes, and allies to be affected by it must remain within 20 ft. for the entire time. This harrowing provides an insight bonus for 24 hrs based upon the suit with the most cards showing (in case of a tie, choose one). The suit bonuses are as follows. Strength: +1 on attack rolls; Dexterity: +1 to AC; Constitution: +1 on weapon damage rolls; Intelligence: +1 on all skill checks; Wisdom: +1 on all saving throws; Charisma: +1 on caster level and concentration checks. +Harrow Casting NAMEISPI:YES CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.CheckList SOURCEPAGE:p.276 DESCISPI:YES DESC:You may %1/day, as you cast a spell, draw three cards from your Harrow deck. You gain all the benefits of the tower abilities available to you associated with the cards drawn. Each card you draw that exactly matches your alignment counts as two cards of that suit. You may use this ability %1/day.|HarrowerLvl ASPECT:Ability Benefit|(%1/day)|HarrowerLvl BENEFIT:You may, as you cast a spell, draw three cards from your Harrow deck. This adds both a somatic component (if the spell does not already have one) and a focus component (the Harrow deck) to the spell, but does not increase the spell's casting time. The cards you draw might change the parameters of your spell or grant some other benefit, as described in each tower ability. You gain all of the different tower abilities available to you. If you draw cards for that you have not yet gained the use of, those cards provide no benefit. Each card you draw that exactly matches your alignment count as two cards of that suit. A spell may not be affected by both Harrow casting and a metamagic feat. You may use this ability %1/day.|HarrowerLvl +Tower of Intelligence CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.277 DESCISPI:YES DESC:Whenever you use your Harrow casting ability, for each card you draw from the suit of Intelligence, you gain a +1 bonus on caster level checks made to penetrate Spell Resistance. +Tower of Strength CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.277 DESCISPI:YES DESC:Whenever you use your Harrow casting ability to augment a spell that deals damage to hit points, the spell deals +1 point of damage per die for each card from the suit of Strength you draw. +Tower of Charisma CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.277 DESCISPI:YES DESC:Whenever you use your Harrow casting ability, for each card you draw from the suit of Charisma the save DC of the spell increases by +1. +Spirit Deck CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.CheckList DEFINE:SpiritDeckTimes|0 SOURCEPAGE:p.277 DESCISPI:YES DESC:As a standard action %1/day, you may summon a translucent Harrow deck that engulfs a target within 30 ft. in a cloud of knife-edged cards. You draw %1 Harrow cards, and the spirit deck deals damage based on the number of drawn alignment-matched cards: exact match = 5 points, partial match = 3 points, non-match = 1 point, opposite match = 0 points.|SpiritDeckTimes|HarrowerLvl ASPECT:Ability Benefit|(%1/day)|SpiritDeckTimes BENEFIT:You may, as a standard action, summon a shimmering, translucent Harrow deck that flies through the air and engulfs a target within 30 ft. in a whirling cloud of knife-edged cards. You then draw %1 Harrow cards, and the spirit deck deals damage based on the number of drawn cards that match your alignment. Each exact match deals 5 points of damage, each partial match (identical on one alignment axis) deals 3 points, each non-matched card deals 1 point, and each opposite match deals 0 points. You may use this ability %2/day.|HarrowerLvl|SpiritDeckTimes Divination KEY:Divination ~ Harrower CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike SOURCEPAGE:p.277 DESC:You gain the ability to cast divination 1/day as a spell-like ability (CL %1).|HarrowerLvl SPELLS:Innate|TIMES=1|CASTERLEVEL=(max(TL,1))|Divination,14+CHA -Tower of Constitution CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.277 DESC:Whenever you use your Harrow casting ability, for each card you draw from the suit of Constitution, you heal 1d6 points of damage. -Tower of Dexterity CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.277 DESC:Whenever you use your Harrow casting ability, for each card you draw from the suit of Dexterity, you gain a +1 bonus on Reflex saves and to AC until the beginning of your next turn. -Tower of Wisdom CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.277 DESC:Whenever you use your Harrow casting ability, for each card you draw from the suit of Wisdom, you increase the spell's effective caster level by +1. -Reading the Signs CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.277 DESC:When you draw cards from any deck to perform your Harrow casting or spirit deck abilities, or when drawing from magical decks, you may draw an extra card and choose one to ignore and shuffle back into the deck. You may not use this ability when performing a harrowing. You may use this ability at will, but must wait 1d4 rounds between each use. BENEFIT:Whenever you draw cards from any deck of cards to activate a class ability or to activate a magic item function, you may draw an extra card and choose one to ignore and shuffle back into the deck. You may not use this ability when performing a harrowing, but may use it when performing you your Harrow casting or spirit deck abilities. You can also use this ability when drawing cards from magical decks. You may use this ability at will, but must wait 1d4 rounds between each use. +Tower of Constitution CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.277 DESCISPI:YES DESC:Whenever you use your Harrow casting ability, for each card you draw from the suit of Constitution, you heal 1d6 points of damage. +Tower of Dexterity CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.277 DESCISPI:YES DESC:Whenever you use your Harrow casting ability, for each card you draw from the suit of Dexterity, you gain a +1 bonus on Reflex saves and to AC until the beginning of your next turn. +Tower of Wisdom CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.277 DESCISPI:YES DESC:Whenever you use your Harrow casting ability, for each card you draw from the suit of Wisdom, you increase the spell's effective caster level by +1. +Reading the Signs CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.277 DESCISPI:YES DESC:When you draw cards from any deck to perform your Harrow casting or spirit deck abilities, or when drawing from magical decks, you may draw an extra card and choose one to ignore and shuffle back into the deck. You may not use this ability when performing a harrowing. You may use this ability at will, but must wait 1d4 rounds between each use. BENEFIT:Whenever you draw cards from any deck of cards to activate a class ability or to activate a magic item function, you may draw an extra card and choose one to ignore and shuffle back into the deck. You may not use this ability when performing a harrowing, but may use it when performing you your Harrow casting or spirit deck abilities. You can also use this ability when drawing cards from magical decks. You may use this ability at will, but must wait 1d4 rounds between each use. ###BLOCK: Hellknight Abilities -Detect Chaos KEY:Detect Chaos ~ HK CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike SOURCEPAGE:p.278 DESC:At will, you can use detect chaos, as the spell. You can, as a move action, concentrate on a single individual or item within 60 ft. and determine if it is chaotic, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, you do not detect chaos in any other object or individual within range. SPELLS:Hellknight|TIMES=ATWILL|CASTERLEVEL=TL|Detect Chaos,11+CHA -Smite Chaos KEY:Smite Chaos ~ HK CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.CheckList DEFINE:HKSmiteTimes|0 SOURCEPAGE:p.278 DESC:You can call out to the powers of law to aid you in your struggle against chaos %1/day. As a swift action, you choose one target within sight to smite. If this target is chaotic, you add +%2 to your attack rolls and +%3 to all damage rolls made against it, and automatically bypass any DR the creature might possess. This ability is twice as effective against outsiders with the chaotic subtype, chaotic-aligned aberrations, and fey. In addition, you gain a +%4 deflection bonus to your AC against attacks made by the target. If you target a creature that is not chaotic, the smite is wasted with no effect. The smite effect remains until the target is dead or the next time you rest and regain your uses of this ability.|HKSmiteTimes|max(CHA,0)|HellknightLvl|max(CHA,0) ASPECT:CheckCount|%1|HKSmiteTimes ASPECT:CheckType|Uses per day -Discern Lies KEY:Discern Lies ~ HK CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike SOURCEPAGE:p.278 DESC:You can use discern lies as a spell-like ability %1/day (caster level %2).|3+CHA|TL SPELLS:Hellknight|TIMES=3+CHA|CASTERLEVEL=TL|Discern Lies,13+CHA -Hellknight Armor KEY:Hellknight Armor ~ HK CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DEFINE:HKArmor|0 SOURCEPAGE:p.278 DESC:You earn the right to wear Hellknight armor. While wearing this armor, you reduce the armor check penalty by %1, increase the maximum Dexterity bonus by %1, and move at full speed.|HKArmor ABILITY:Special Ability|AUTOMATIC|HK Armor Benefits|PREEQUIP:1,Hellknight Plate -HK Armor Benefits CATEGORY:Special Ability TYPE:Internal BONUS:MISC|MAXDEX|HKArmor BONUS:MISC|ACCHECK|HKArmor UNENCUMBEREDMOVE:HeavyArmor -Force of Will KEY:Force of Will ~ HK CATEGORY:Special Ability TYPE:Internal DEFINE:HKForceOfWill|0 -Lawbringer KEY:Lawbringer ~ HK CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.279 DESC:Your attacks are treated as lawful for overcoming damage reduction. -Infernal Armor KEY:Infernal Armor ~ HK CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.279 DESC:As long as you wear Hellknight armor, you gain a +2 bonus on all Charisma-related checks made while interacting with nongood lawful creatures. In addition, you gain the ability to see perfectly in darkness of any kind, resistance to fire 30, and resistance to acid 10 and cold 10. VISION:Perfect Darkvision|PREEQUIP:1,Hellknight Plate BONUS:VAR|FireResistanceBonus|30|PREEQUIP:1,Hellknight Plate BONUS:VAR|AcidResistanceBonus,ColdResistanceBonus|10|PREEQUIP:1,Hellknight Plate ABILITY:Special Ability|AUTOMATIC|Resistance to Fire|Resistance to Acid|Resistance to Cold|PREEQUIP:1,Hellknight Plate -Hell's Knight KEY:Hell's Knight ~ HK CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.279 DESC:You can grant a weapon you wield or touch the axiomatic, flaming burst, or unholy weapon quality. This weapon maintains this new quality as long as you remain within 100 ft. of the weapon - you may maintain only a single weapon's granted quality at a time. You also become immune to fire while wearing Hellknight armor. ABILITY:Special Ability|AUTOMATIC|Immunity to Fire|PREEQUIP:1,Hellknight Plate +Detect Chaos KEY:Detect Chaos ~ HK CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike SOURCEPAGE:p.278 DESC:At will, you can use detect chaos, as the spell. You can, as a move action, concentrate on a single individual or item within 60 ft. and determine if it is chaotic, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, you do not detect chaos in any other object or individual within range. SPELLS:Hellknight|TIMES=ATWILL|CASTERLEVEL=TL|Detect Chaos,11+CHA +Smite Chaos KEY:Smite Chaos ~ HK CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.CheckList DEFINE:HKSmiteTimes|0 SOURCEPAGE:p.278 DESC:You can call out to the powers of law to aid you in your struggle against chaos %1/day. As a swift action, you choose one target within sight to smite. If this target is chaotic, you add +%2 to your attack rolls and +%3 to all damage rolls made against it, and automatically bypass any DR the creature might possess. This ability is twice as effective against outsiders with the chaotic subtype, chaotic-aligned aberrations, and fey. In addition, you gain a +%4 deflection bonus to your AC against attacks made by the target. If you target a creature that is not chaotic, the smite is wasted with no effect. The smite effect remains until the target is dead or the next time you rest and regain your uses of this ability.|HKSmiteTimes|max(CHA,0)|HellknightLvl|max(CHA,0) ASPECT:CheckCount|%1|HKSmiteTimes ASPECT:CheckType|Uses per day +Discern Lies KEY:Discern Lies ~ HK CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike SOURCEPAGE:p.278 DESC:You can use discern lies as a spell-like ability %1/day (caster level %2).|3+CHA|TL SPELLS:Hellknight|TIMES=3+CHA|CASTERLEVEL=TL|Discern Lies,13+CHA +Hellknight Armor KEY:Hellknight Armor ~ HK NAMEISPI:YES CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DEFINE:HKArmor|0 SOURCEPAGE:p.278 DESCISPI:YES DESC:You earn the right to wear Hellknight armor. While wearing this armor, you reduce the armor check penalty by %1, increase the maximum Dexterity bonus by %1, and move at full speed.|HKArmor ABILITY:Special Ability|AUTOMATIC|HK Armor Benefits|PREEQUIP:1,Hellknight Plate +HK Armor Benefits CATEGORY:Special Ability TYPE:Internal BONUS:MISC|MAXDEX|HKArmor BONUS:MISC|ACCHECK|HKArmor UNENCUMBEREDMOVE:HeavyArmor +Force of Will KEY:Force of Will ~ HK CATEGORY:Special Ability TYPE:Internal DEFINE:HKForceOfWill|0 +Lawbringer KEY:Lawbringer ~ HK CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.279 DESC:Your attacks are treated as lawful for overcoming damage reduction. +Infernal Armor KEY:Infernal Armor ~ HK CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.279 DESCISPI:YES DESC:As long as you wear Hellknight armor, you gain a +2 bonus on all Charisma-related checks made while interacting with nongood lawful creatures. In addition, you gain the ability to see perfectly in darkness of any kind, resistance to fire 30, and resistance to acid 10 and cold 10. VISION:Perfect Darkvision|PREEQUIP:1,Hellknight Plate BONUS:VAR|FireResistanceBonus|30|PREEQUIP:1,Hellknight Plate BONUS:VAR|AcidResistanceBonus,ColdResistanceBonus|10|PREEQUIP:1,Hellknight Plate ABILITY:Special Ability|AUTOMATIC|Resistance to Fire|Resistance to Acid|Resistance to Cold|PREEQUIP:1,Hellknight Plate +Hell's Knight KEY:Hell's Knight ~ HK CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.279 DESCISPI:YES DESC:You can grant a weapon you wield or touch the axiomatic, flaming burst, or unholy weapon quality. This weapon maintains this new quality as long as you remain within 100 ft. of the weapon - you may maintain only a single weapon's granted quality at a time. You also become immune to fire while wearing Hellknight armor. ABILITY:Special Ability|AUTOMATIC|Immunity to Fire|PREEQUIP:1,Hellknight Plate # Hellknight Orders -Order of the Chain CATEGORY:Special Ability TYPE:SpecialQuality.HKOrder SOURCEPAGE:p.266 DESC:You are a member of the Order of the Chain, which pursues fugitive slaves, escaped convicts, and runaway indentured servants; as well as freedom fighters, revolutionaries, and slave owners who keep their servants past a prearranged term. ABILITY:Special Ability|AUTOMATIC|Shackle ~ HK|PREVARGTEQ:HKDiscipline,1 -Order of the Gate CATEGORY:Special Ability TYPE:SpecialQuality.HKOrder SOURCEPAGE:p.266 DESC:You are a member of the Order of the Gate, which deals and bargains with fiends, gleaning knowledge from the plans and guarding some vague charge. ABILITY:Special Ability|AUTOMATIC|Summon Devil ~ HK|PREVARGTEQ:HKDiscipline,1 -Order of the God Claw CATEGORY:Special Ability TYPE:SpecialQuality.HKOrder SOURCEPAGE:p.266 DESC:You are a member of the Order of the God Claw, which extols variations and virtues of five lawful deities, distilling select tenets into a dogma of righteousness to which the world must forcibly be set. ABILITY:Special Ability|AUTOMATIC|Pentamic Faith ~ HK|PREVARGTEQ:HKDiscipline,1 -Order of the Nail CATEGORY:Special Ability TYPE:SpecialQuality.HKOrder SOURCEPAGE:p.266 DESC:You are a member of the Order of the Nail, which tenaciously hunts brigands and crusades against savagery. ABILITY:Special Ability|AUTOMATIC|Onslaught ~ HK|PREVARGTEQ:HKDiscipline,1 -Order of the Pyre CATEGORY:Special Ability TYPE:SpecialQuality.HKOrder SOURCEPAGE:p.266 DESC:You are a member of the Order of the Pyre, which hunts cults of imaginary gods, crude shamans, and backwater witches, seeking to remove heathenish belief as an impediment to civilisation and an excuse for lawlessness. ABILITY:Special Ability|AUTOMATIC|Brand ~ HK|PREVARGTEQ:HKDiscipline,1 -Order of the Rack CATEGORY:Special Ability TYPE:SpecialQuality.HKOrder SOURCEPAGE:p.266 DESC:You are a member of the Order of the Rack, which looks to seek out and cleanse dangerous or unlawful knowledge wherever it can be found. ABILITY:Special Ability|AUTOMATIC|Censor ~ HK|PREVARGTEQ:HKDiscipline,1 -Order of the Scourge CATEGORY:Special Ability TYPE:SpecialQuality.HKOrder SOURCEPAGE:p.266 DESC:You are a member of the Order of the Scourge, which combats lawless tendencies through ever-present watchfulness and brutal reminders that no crime goes unpunished. ABILITY:Special Ability|AUTOMATIC|Vigilance ~ HK|PREVARGTEQ:HKDiscipline,1 +Order of the Chain NAMEISPI:YES CATEGORY:Special Ability TYPE:SpecialQuality.HKOrder SOURCEPAGE:p.266 DESCISPI:YES DESC:You are a member of the Order of the Chain, which pursues fugitive slaves, escaped convicts, and runaway indentured servants; as well as freedom fighters, revolutionaries, and slave owners who keep their servants past a prearranged term. ABILITY:Special Ability|AUTOMATIC|Shackle ~ HK|PREVARGTEQ:HKDiscipline,1 +Order of the Gate NAMEISPI:YES CATEGORY:Special Ability TYPE:SpecialQuality.HKOrder SOURCEPAGE:p.266 DESCISPI:YES DESC:You are a member of the Order of the Gate, which deals and bargains with fiends, gleaning knowledge from the plans and guarding some vague charge. ABILITY:Special Ability|AUTOMATIC|Summon Devil ~ HK|PREVARGTEQ:HKDiscipline,1 +Order of the God Claw NAMEISPI:YES CATEGORY:Special Ability TYPE:SpecialQuality.HKOrder SOURCEPAGE:p.266 DESCISPI:YES DESC:You are a member of the Order of the God Claw, which extols variations and virtues of five lawful deities, distilling select tenets into a dogma of righteousness to which the world must forcibly be set. ABILITY:Special Ability|AUTOMATIC|Pentamic Faith ~ HK|PREVARGTEQ:HKDiscipline,1 +Order of the Nail NAMEISPI:YES CATEGORY:Special Ability TYPE:SpecialQuality.HKOrder SOURCEPAGE:p.266 DESCISPI:YES DESC:You are a member of the Order of the Nail, which tenaciously hunts brigands and crusades against savagery. ABILITY:Special Ability|AUTOMATIC|Onslaught ~ HK|PREVARGTEQ:HKDiscipline,1 +Order of the Pyre NAMEISPI:YES CATEGORY:Special Ability TYPE:SpecialQuality.HKOrder SOURCEPAGE:p.266 DESCISPI:YES DESC:You are a member of the Order of the Pyre, which hunts cults of imaginary gods, crude shamans, and backwater witches, seeking to remove heathenish belief as an impediment to civilisation and an excuse for lawlessness. ABILITY:Special Ability|AUTOMATIC|Brand ~ HK|PREVARGTEQ:HKDiscipline,1 +Order of the Rack NAMEISPI:YES CATEGORY:Special Ability TYPE:SpecialQuality.HKOrder SOURCEPAGE:p.266 DESCISPI:YES DESC:You are a member of the Order of the Rack, which looks to seek out and cleanse dangerous or unlawful knowledge wherever it can be found. ABILITY:Special Ability|AUTOMATIC|Censor ~ HK|PREVARGTEQ:HKDiscipline,1 +Order of the Scourge NAMEISPI:YES CATEGORY:Special Ability TYPE:SpecialQuality.HKOrder SOURCEPAGE:p.266 DESCISPI:YES DESC:You are a member of the Order of the Scourge, which combats lawless tendencies through ever-present watchfulness and brutal reminders that no crime goes unpunished. ABILITY:Special Ability|AUTOMATIC|Vigilance ~ HK|PREVARGTEQ:HKDiscipline,1 # Hellknight Disciplines Discipline KEY:Discipline ~ HK CATEGORY:Special Ability TYPE:Internal DEFINE:HKDiscipline|0 DEFINE:HKDisciplineDC|0 BONUS:VAR|HKDisciplineDC|10+HellknightLvl+CHA BONUS:ABILITYPOOL|Hellknight Discipline 2|1|PREVARGTEQ:HKDiscipline,2 BONUS:ABILITYPOOL|Hellknight Discipline 3|1|PREVARGTEQ:HKDiscipline,3 @@ -56,7 +56,7 @@ Censor KEY:Censor ~ HK CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.CheckList.HKAbility.HKORack SOURCEPAGE:p.278 DESC:When you use smite chaos on a creature, %1/day you can strike the creature mute for 1d4 rounds unless it makes a successful Will save (DC %2). A mute creature cannot speak, nor can it cast spells that have verbal components or use language-dependant effects.|HKDiscipline|HKDisciplineDC ASPECT:CheckCount|%1|HKDiscipline ASPECT:CheckType|Uses per day Fearsomeness KEY:Fearsomeness ~ HK CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.CheckList.HKAbility.HKOAny SOURCEPAGE:p.279 DESC:When you use the Intimidate skill to cause a creature within 10 ft. to become shaken, %1/day you can instead cause it to become frightened.|HKDiscipline ASPECT:CheckCount|%1|HKDiscipline ASPECT:CheckType|Uses per day Onslaught KEY:Onslaught ~ HK CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.CheckList.HKAbility.HKONail SOURCEPAGE:p.279 DESC:%1/day as a free action, you increase your base speed by +10 ft. and gain a +4 bonus to your Strength for 1 round. If you are mounted, these bonuses also apply to your mount.|HKDiscipline ASPECT:CheckCount|%1|HKDiscipline ASPECT:CheckType|Uses per day -Pentamic Faith KEY:Pentamic Faith ~ HK CATEGORY:Special Ability TYPE:SpecialQuality.HKOGodClaw SOURCEPAGE:p.279 DESC:You gain all the granted powers (but not domain spells) of a selected domain, treating your Hellknight levels as cleric levels to determine what domain abilities you have access to. BONUS:ABILITYPOOL|Hellknight Domain|1 +Pentamic Faith KEY:Pentamic Faith ~ HK CATEGORY:Special Ability TYPE:SpecialQuality.HKOGodClaw SOURCEPAGE:p.279 DESCISPI:YES DESC:You gain all the granted powers (but not domain spells) of a selected domain, treating your Hellknight levels as cleric levels to determine what domain abilities you have access to. BONUS:ABILITYPOOL|Hellknight Domain|1 Shackle KEY:Shackle ~ HK CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.CheckList.HKAbility.HKOChain SOURCEPAGE:p.279 DESC:When you use smite chaos on a creature, %1/day you can impede its mobility. The creature can negate this effect with a Will save (DC %2); otherwise, it is affected as if by a slow spell for 1d4 rounds.|HKDiscipline|HKDisciplineDC ASPECT:CheckCount|%1|HKDiscipline ASPECT:CheckType|Uses per day Summon Devil KEY:Summon Devil ~ HK CATEGORY:Special Ability TYPE:Internal.HKAbility.HKOGate SOURCEPAGE:p.279 DESC:You may use summon mosnter spell-like abilities to summon various devils. ABILITY:Special Ability|AUTOMATIC|Summon Devil V ~ HK|PREVARLT:HellknightLvl,5 ABILITY:Special Ability|AUTOMATIC|Summon Devil VI ~ HK|PREVARGTEQ:HellknightLvl,5|PREVARLT:HellknightLvl,9 ABILITY:Special Ability|AUTOMATIC|Summon Devil VII ~ HK|PREVARGTEQ:HellknightLvl,9 Summon Devil KEY:Summon Devil V ~ HK CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike SOURCEPAGE:p.279 DESC:You may use summon monster V as a spell-like ability %1/day to summon 1 bearded devil.|HKDiscipline SPELLS:Hellknight|TIMES=HKDiscipline|CASTERLEVEL=TL|Summon Monster V,HKDisciplineDC @@ -106,7 +106,7 @@ Force of Will 3 (Phantasm) KEY:Phantasm ~ HKFow3 CATEGORY:Special Ability TYPE:SpecialQuality.HKFoW3.SaveBonus SOURCEPAGE:p.279 DESC:You gain a +2 bonus on Will saves against spells with the phantasm descriptor. ASPECT:SaveBonus|+2 Will vs. phantasm spells !PREABILITY:1,CATEGORY=Special Ability|Phantasm ~ HKFow1,Phantasm ~ HKFoW2 ### BLOCK: Low Templar -Crusader KEY:Crusader ~ Low CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.SaveBonus DEFINE:LowCrusader|0 SOURCEPAGE:p.280 DESC:Whatever your faults, you are a skilled warrior against the demon hordes of the Worldwound. You gain a +%1 bonus on all weapon attack and damage rolls against chaotic evil outsiders. You also gain an equal bonus on all Will saving throws against the abilities of chaotic evil outsiders.|LowCrusader ASPECT:SaveBonus|+%1 Will vs. chaotic evil outsider abilities|LowCrusader +Crusader KEY:Crusader ~ Low CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.SaveBonus DEFINE:LowCrusader|0 SOURCEPAGE:p.280 DESCISPI:YES DESC:Whatever your faults, you are a skilled warrior against the demon hordes of the Worldwound. You gain a +%1 bonus on all weapon attack and damage rolls against chaotic evil outsiders. You also gain an equal bonus on all Will saving throws against the abilities of chaotic evil outsiders.|LowCrusader ASPECT:SaveBonus|+%1 Will vs. chaotic evil outsider abilities|LowCrusader Flag of Convenience KEY:Flag of Convenience ~ Low CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.280 DESC:You are adept at aligning yourself with the winning side, disappearing when convenient, and evading blame without besmirching your reputation. You gain a +2 bonus on all Bluff and Disguise checks, and on Linguistics checks made to create forgeries. You never suffer a penalty to your Leadership score for moving around frequently, aloofness, cruelty, or the loss of prior cohorts or followers, and can replace lost followers in half the normal time. BONUS:SKILL|Bluff,Disguise,Linguistics (Create forgeries)|2 Dirty Fighting KEY:Dirty Fighting ~ Low CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.281 DESC:You meld the stately forms of combat with a down-and-dirty style; no trick is beneath you. You never take a non-proficiency penalty on attack rolls with improvised weapons and you gain a +2 bonus on all combat maneuver checks. In addition, whenever you land a critical hit, you may choose to apply a random effect rather than dealing extra damage [Table]. BONUS:VAR|CMB|2 BENEFIT:You meld the stately forms of combat with a down-and-dirty style; no trick is beneath you. You never take a non-proficiency penalty on attack rolls with improvised weapons and you gain a +2 bonus on all combat maneuver checks. In addition, whenever you land a critical hit, you may choose to apply a random effect rather than dealing extra damage [d6: 1 - staggered 1 rnd; 2 - nauseated 1 rnd; 3 - deafened 1 rnd; 4 - blinded 1 rnd; 5 - sickened 1 min; 6 - fatigued]; these durations are doubled if the crit multiplier is x3, and tripled if it is x4. Live to Fight Another Day KEY:Live to Fight Another Day ~ Low CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.281 DESC:You can use the withdraw action as a standard action, although if you do so, you can only move at your speed (not double your speed). @@ -116,10 +116,10 @@ CATEGORY=Special Ability|Planar Cohort ~ Low.MOD DESC:You gain a planar cohort appropriate to your actual alignment, gained as if you had taken the Leadership feat. This planar cohort appears to you and pledges loyalty to you immediately. If the cohort perishes, you must wait a week before calling upon a replacement. You gain a +1 bonus to your Leadership score. If you replace your cohort gained from your Leadership feat with the planar cohort, the maximum level equivalent for your planar cohort is one higher.|PREFEAT:1,Leadership BONUS:VAR|LeadershipScore|1|PREFEAT:1,Leadership # Low Templar path choices -Path of Darkness ~ Chaotic KEY:Path of DarknessC ~ Low CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.LowPath SOURCEPAGE:p.281 DESC:You have decided to stray further from to your oaths to Iomedae and her ethos of law and goodness. You may ignore the chaotic aspect of your alignment for determining alignment-based magical effects. You also gain a +2 circumstance bonus on Diplomacy checks with creatures with the chaotic or evil subtypes. -Path of Darkness ~ Evil KEY:Path of DarknessE ~ Low CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.LowPath SOURCEPAGE:p.281 DESC:You have decided to stray further from to your oaths to Iomedae and her ethos of law and goodness. You may ignore the evil aspect of your alignment for determining alignment-based magical effects. You also gain a +2 circumstance bonus on Diplomacy checks with creatures with the chaotic or evil subtypes. -Path of Light ~ Good KEY:Path of LightG ~ Low CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.LowPath SOURCEPAGE:p.281 DESC:You have decided to hew more closely to your oaths to Iomedae and her ethos of law and goodness. You may ignore the good aspect of your alignment for determining alignment-based magical effects. You also gain a +2 circumstance bonus on Diplomacy checks with creatures with the lawful or good subtypes. -Path of Light ~ Lawful KEY:Path of LightL ~ Low CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.LowPath SOURCEPAGE:p.281 DESC:You have decided to hew more closely to your oaths to Iomedae and her ethos of law and goodness. You may ignore the lawful aspect of your alignment for determining alignment-based magical effects. You also gain a +2 circumstance bonus on Diplomacy checks with creatures with the lawful or good subtypes. +Path of Darkness ~ Chaotic KEY:Path of DarknessC ~ Low CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.LowPath SOURCEPAGE:p.281 DESCISPI:YES DESC:You have decided to stray further from to your oaths to Iomedae and her ethos of law and goodness. You may ignore the chaotic aspect of your alignment for determining alignment-based magical effects. You also gain a +2 circumstance bonus on Diplomacy checks with creatures with the chaotic or evil subtypes. +Path of Darkness ~ Evil KEY:Path of DarknessE ~ Low CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.LowPath SOURCEPAGE:p.281 DESCISPI:YES DESC:You have decided to stray further from to your oaths to Iomedae and her ethos of law and goodness. You may ignore the evil aspect of your alignment for determining alignment-based magical effects. You also gain a +2 circumstance bonus on Diplomacy checks with creatures with the chaotic or evil subtypes. +Path of Light ~ Good KEY:Path of LightG ~ Low CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.LowPath SOURCEPAGE:p.281 DESCISPI:YES DESC:You have decided to hew more closely to your oaths to Iomedae and her ethos of law and goodness. You may ignore the good aspect of your alignment for determining alignment-based magical effects. You also gain a +2 circumstance bonus on Diplomacy checks with creatures with the lawful or good subtypes. +Path of Light ~ Lawful KEY:Path of LightL ~ Low CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.LowPath SOURCEPAGE:p.281 DESCISPI:YES DESC:You have decided to hew more closely to your oaths to Iomedae and her ethos of law and goodness. You may ignore the lawful aspect of your alignment for determining alignment-based magical effects. You also gain a +2 circumstance bonus on Diplomacy checks with creatures with the lawful or good subtypes. Damnation ~ Chaotic KEY:DamnationC ~ Low CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.LowFinal SOURCEPAGE:p.281 DESC:You have chosen to follow a chaotic path. You may ignore the chaotic aspect of your alignment, similarly and in addition to that ignored by your path choice. You also gain a planar cohort. Damnation ~ Evil KEY:DamnationE ~ Low CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.LowFinal SOURCEPAGE:p.281 DESC:You have chosen to follow an evil path. You may ignore the evil aspect of your alignment, similarly and in addition to that ignored by your path choice. You also gain a planar cohort. Redemption ~ Good KEY:RedemptionG ~ Low CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.LowFinal SOURCEPAGE:p.281 DESC:You have chosen to follow a good path. You may ignore the good aspect of your alignment, similarly and in addition to that ignored by your path choice. You also gain a planar cohort. @@ -127,7 +127,7 @@ ### BLOCK: Red Mantis Assassin RMA Weapon Proficiencies CATEGORY:Special Ability TYPE:Special.ClassAbility VISIBLE:NO AUTO:WEAPONPROF|TYPE=Martial.Light -Armored Casting KEY:Armored Casting ~ RMA CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.282 DESC:You can cast Red Mantis Assassin spells while wearing light armor without incurring the normal arcane spell failure chance. SOURCEPAGE:Errata +Armored Casting KEY:Armored Casting ~ RMA CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.282 DESCISPI:YES DESC:You can cast Red Mantis Assassin spells while wearing light armor without incurring the normal arcane spell failure chance. SOURCEPAGE:Errata Sabre Fighting CATEGORY:Special Ability TYPE:Extraordinary.SpecialQuality SOURCEPAGE:p.282 DESC:You gain Weapon Specialization (Sawtooth Sabre) as a bonus feat.|PREVARLT:SabreFightingLvl,5 DEFINE:SabreFightingLvl|0 VFEAT:Weapon Specialization (Sawtooth Sabre) CATEGORY=Special Ability|Sabre Fighting.MOD DESC:You gain Weapon Specialization & Greater Weapon Focus (Sawtooth Sabre) as bonus feats.|PREVARGT:SabreFightingLvl,4|PREVARLT:SabreFightingLvl,7 VFEAT:Greater Weapon Focus (Sawtooth Sabre)|PREVARGT:SabreFightingLvl,4 CATEGORY=Special Ability|Sabre Fighting.MOD DESC:You gain Weapon Specialization, Greater Weapon Focus and Greater Weapon Specialization (Sawtooth Sabre) as bonus feats.|PREVARGT:SabreFightingLvl,6 VFEAT:Greater Weapon Specialization (Sawtooth Sabre)|PREVARGT:SabreFightingLvl,6 @@ -144,19 +144,66 @@ ###BLOCK: Companion Ablities Companion Andoren Falconry CATEGORY:Special Ability TYPE:Internal BONUS:ABILITYPOOL|Andoren Falconry Bonus|1|PRERACE:1,TYPE=Raptor -Bonus to AC KEY:Bonus to AC ~ AF CATEGORY:Special Ability TYPE:SpecialQuality.AndorenFalconry SOURCEPAGE:p.284 DESC:Your master's expertise in Andoren Falconry grants you a +1 dodge bonus to AC. BONUS:COMBAT|AC|1|TYPE=Dodge -Bonus to Attack KEY:Bonus to Attack ~ AF CATEGORY:Special Ability TYPE:SpecialQuality.AndorenFalconry SOURCEPAGE:p.284 DESC:Your master's expertise in Andoren Falconry grants you a +1 morale bonus on all attack rolls. BONUS:COMBAT|TOHIT|1|TYPE=Morale -Bonus to Will Saves KEY:Bonus to Will Saves ~ AF CATEGORY:Special Ability TYPE:SpecialQuality.AndorenFalconry.SaveBonus SOURCEPAGE:p.284 DESC:Your master's expertise in Andoren Falconry grants you a +1 morale bonus on all Will saves. BONUS:CHECKS|Will|1|TYPE=Morale ASPECT:SaveBonus|+1 morale bonus to Will +Bonus to AC KEY:Bonus to AC ~ AF CATEGORY:Special Ability TYPE:SpecialQuality.AndorenFalconry SOURCEPAGE:p.284 DESCISPI:YES DESC:Your master's expertise in Andoren Falconry grants you a +1 dodge bonus to AC. BONUS:COMBAT|AC|1|TYPE=Dodge +Bonus to Attack KEY:Bonus to Attack ~ AF CATEGORY:Special Ability TYPE:SpecialQuality.AndorenFalconry SOURCEPAGE:p.284 DESCISPI:YES DESC:Your master's expertise in Andoren Falconry grants you a +1 morale bonus on all attack rolls. BONUS:COMBAT|TOHIT|1|TYPE=Morale +Bonus to Will Saves KEY:Bonus to Will Saves ~ AF CATEGORY:Special Ability TYPE:SpecialQuality.AndorenFalconry.SaveBonus SOURCEPAGE:p.284 DESCISPI:YES DESC:Your master's expertise in Andoren Falconry grants you a +1 morale bonus on all Will saves. BONUS:CHECKS|Will|1|TYPE=Morale ASPECT:SaveBonus|+1 morale bonus to Will ###BLOCK: Hermean Blood Abilities -Hermean Blood ~ Strength CATEGORY:Special Ability TYPE:SpecialQuality.HermeanBlood SOURCEPAGE:p.287 DESC:The chosen Strength-based skills are always considered class skills for you. MULT:YES SELECT:2 CHOOSE:SKILL|TYPE=Strength CSKILL:LIST -Hermean Blood ~ Dexterity CATEGORY:Special Ability TYPE:SpecialQuality.HermeanBlood SOURCEPAGE:p.287 DESC:The chosen Dexterity-based skills are always considered class skills for you. MULT:YES SELECT:2 CHOOSE:SKILL|TYPE=Dexterity CSKILL:LIST +Hermean Blood ~ Strength NAMEISPI:YES CATEGORY:Special Ability TYPE:SpecialQuality.HermeanBlood SOURCEPAGE:p.287 DESC:The chosen Strength-based skills are always considered class skills for you. MULT:YES SELECT:2 CHOOSE:SKILL|TYPE=Strength CSKILL:LIST +Hermean Blood ~ Dexterity NAMEISPI:YES CATEGORY:Special Ability TYPE:SpecialQuality.HermeanBlood SOURCEPAGE:p.287 DESC:The chosen Dexterity-based skills are always considered class skills for you. MULT:YES SELECT:2 CHOOSE:SKILL|TYPE=Dexterity CSKILL:LIST # No constitution skills -#Hermean Blood ~ Constitution CATEGORY:Special Ability TYPE:SpecialQuality.HermeanBlood SOURCEPAGE:p.287 DESC:The chosen Constitution-based skills are always considered class skills for you. MULT:YES SELECT:2 CHOOSE:SKILL|TYPE=Constitution CSKILL:LIST -Hermean Blood ~ Intelligence CATEGORY:Special Ability TYPE:SpecialQuality.HermeanBlood SOURCEPAGE:p.287 DESC:The chosen Intelligence-based skills are always considered class skills for you. MULT:YES SELECT:2 CHOOSE:SKILL|TYPE=Intelligence CSKILL:LIST -Hermean Blood ~ Wisdom CATEGORY:Special Ability TYPE:SpecialQuality.HermeanBlood SOURCEPAGE:p.287 DESC:The chosen Wisdom-based skills are always considered class skills for you. MULT:YES SELECT:2 CHOOSE:SKILL|TYPE=Wisdom CSKILL:LIST -Hermean Blood ~ Charisma CATEGORY:Special Ability TYPE:SpecialQuality.HermeanBlood SOURCEPAGE:p.287 DESC:The chosen Charisma-based skills are always considered class skills for you. MULT:YES SELECT:2 CHOOSE:SKILL|TYPE=Charisma CSKILL:LIST +#Hermean Blood ~ Constitution NAMEISPI:YES CATEGORY:Special Ability TYPE:SpecialQuality.HermeanBlood SOURCEPAGE:p.287 DESC:The chosen Constitution-based skills are always considered class skills for you. MULT:YES SELECT:2 CHOOSE:SKILL|TYPE=Constitution CSKILL:LIST +Hermean Blood ~ Intelligence NAMEISPI:YES CATEGORY:Special Ability TYPE:SpecialQuality.HermeanBlood SOURCEPAGE:p.287 DESC:The chosen Intelligence-based skills are always considered class skills for you. MULT:YES SELECT:2 CHOOSE:SKILL|TYPE=Intelligence CSKILL:LIST +Hermean Blood ~ Wisdom NAMEISPI:YES CATEGORY:Special Ability TYPE:SpecialQuality.HermeanBlood SOURCEPAGE:p.287 DESC:The chosen Wisdom-based skills are always considered class skills for you. MULT:YES SELECT:2 CHOOSE:SKILL|TYPE=Wisdom CSKILL:LIST +Hermean Blood ~ Charisma NAMEISPI:YES CATEGORY:Special Ability TYPE:SpecialQuality.HermeanBlood SOURCEPAGE:p.287 DESC:The chosen Charisma-based skills are always considered class skills for you. MULT:YES SELECT:2 CHOOSE:SKILL|TYPE=Charisma CSKILL:LIST +###BLOCK: Noble Scion Abilities +Scion of the Arts CATEGORY:Special Ability TYPE:SpecialQuality.NobleScion SOURCEPAGE:p.288 DESC:You gain a +1 bonus on all Perform checks, and Perform is always a class skill for you.|!PREABILITY:1,CATEGORY=Special Ability,Bardic Performance DESC:You gain a +1 bonus on all Perform checks, and Perform is always a class skill for you. You can use your bardic performance ability for an additional 3 rounds/day.|PREABILITY:1,CATEGORY=Special Ability,Bardic Performance BONUS:SKILL|TYPE=Perform|1 CSKILL:TYPE.Perform BONUS:VAR|BardicPerformanceDuration|3|PREABILITY:1,CATEGORY=Special Ability,Bardic Performance +Scion of Lore CATEGORY:Special Ability TYPE:SpecialQuality.NobleScion SOURCEPAGE:p.288 DESC:You gain a +1 bonus on all Knowledge skills in which you have at least 1 rank. ABILITY:Special Ability|AUTOMATIC|Scion of Lore ~ Arcana|Scion of Lore ~ Dungeoneering|Scion of Lore ~ Engineering|Scion of Lore ~ Geography|Scion of Lore ~ History|Scion of Lore ~ Local|Scion of Lore ~ Nature|Scion of Lore ~ Nobility|Scion of Lore ~ Planes|Scion of Lore ~ Religion +Scion of Lore ~ Arcana CATEGORY:Special Ability TYPE:Internal BONUS:SKILL|Knowledge (Arcana)|1|PRESKILL:1,Knowledge (Arcana)=1 +Scion of Lore ~ Dungeoneering CATEGORY:Special Ability TYPE:Internal BONUS:SKILL|Knowledge (Dungeoneering)|1|PRESKILL:1,Knowledge (Dungeoneering)=1 +Scion of Lore ~ Engineering CATEGORY:Special Ability TYPE:Internal BONUS:SKILL|Knowledge (Engineering)|1|PRESKILL:1,Knowledge (Engineering)=1 +Scion of Lore ~ Geography CATEGORY:Special Ability TYPE:Internal BONUS:SKILL|Knowledge (Geography)|1|PRESKILL:1,Knowledge (Geography)=1 +Scion of Lore ~ History CATEGORY:Special Ability TYPE:Internal BONUS:SKILL|Knowledge (History)|1|PRESKILL:1,Knowledge (History)=1 +Scion of Lore ~ Local CATEGORY:Special Ability TYPE:Internal BONUS:SKILL|Knowledge (Local)|1|PRESKILL:1,Knowledge (Local)=1 +Scion of Lore ~ Nature CATEGORY:Special Ability TYPE:Internal BONUS:SKILL|Knowledge (Nature)|1|PRESKILL:1,Knowledge (Nature)=1 +Scion of Lore ~ Nobility CATEGORY:Special Ability TYPE:Internal BONUS:SKILL|Knowledge (Nobility)|1|PRESKILL:1,Knowledge (Nobility)=1 +Scion of Lore ~ Planes CATEGORY:Special Ability TYPE:Internal BONUS:SKILL|Knowledge (Planes)|1|PRESKILL:1,Knowledge (Planes)=1 +Scion of Lore ~ Religion CATEGORY:Special Ability TYPE:Internal BONUS:SKILL|Knowledge (Religion)|1|PRESKILL:1,Knowledge (Religion)=1 +Scion of Magic CATEGORY:Special Ability TYPE:SpecialQuality.NobleScion SOURCEPAGE:p.288 DESC:You gain %1 as a bonus language. 1/day, as a free action, you can gain a +2 bonus on any Spellcraft check you make. You must spend the free action to gain this bonus before you make the check.|%LIST MULT:YES CHOOSE:LANG|Abyssal|Aklo|Celestial|Draconic|Infernal|Sylvan AUTO:LANG|%LIST +Scion of Peace CATEGORY:Special Ability TYPE:SpecialQuality.NobleScion SOURCEPAGE:p.288 DESC:Whenever you take 10 on a Wisdom-based skill, treat the result as if you had rolled a 13 instead of a 10. +Scion of War CATEGORY:Special Ability TYPE:SpecialQuality.NobleScion SOURCEPAGE:p.288 DESC:You use your Charisma modifier to adjust Initiative checks instead of your Dexterity modifier. BONUS:COMBAT|INITIATIVE|CHA-DEX + +###BLOCK: Scholar Abilities +Scholar ~ Arcana CATEGORY:Special Ability TYPE:SpecialQuality.Scholar DEFINE:ScholarArBonus|0 SOURCEPAGE:p.288 DESC:You gain a +%1 bonus on Knowledge (Arcana).|ScholarArBonus BONUS:VAR|ScholarArBonus|if(skillinfo("RANK","Knowledge (Arcana)")>=10,4,2) BONUS:SKILL|Knowledge (Arcana)|ScholarArBonus +Scholar ~ Dungeoneering CATEGORY:Special Ability TYPE:SpecialQuality.Scholar DEFINE:ScholarDuBonus|0 SOURCEPAGE:p.288 DESC:You gain a +%1 bonus on Knowledge (Dungeoneering).|ScholarDuBonus BONUS:VAR|ScholarDuBonus|if(skillinfo("RANK","Knowledge (Dungeoneering)")>=10,4,2) BONUS:SKILL|Knowledge (Dungeoneering)|ScholarDuBonus +Scholar ~ Engineering CATEGORY:Special Ability TYPE:SpecialQuality.Scholar DEFINE:ScholarEnBonus|0 SOURCEPAGE:p.288 DESC:You gain a +%1 bonus on Knowledge (Engineering).|ScholarEnBonus BONUS:VAR|ScholarEnBonus|if(skillinfo("RANK","Knowledge (Engineering)")>=10,4,2) BONUS:SKILL|Knowledge (Engineering)|ScholarEnBonus +Scholar ~ Geography CATEGORY:Special Ability TYPE:SpecialQuality.Scholar DEFINE:ScholarGeBonus|0 SOURCEPAGE:p.288 DESC:You gain a +%1 bonus on Knowledge (Geography).|ScholarGeBonus BONUS:VAR|ScholarGeBonus|if(skillinfo("RANK","Knowledge (Geography)")>=10,4,2) BONUS:SKILL|Knowledge (Geography)|ScholarGeBonus +Scholar ~ History CATEGORY:Special Ability TYPE:SpecialQuality.Scholar DEFINE:ScholarHiBonus|0 SOURCEPAGE:p.288 DESC:You gain a +%1 bonus on Knowledge (History).|ScholarHiBonus BONUS:VAR|ScholarHiBonus|if(skillinfo("RANK","Knowledge (History)")>=10,4,2) BONUS:SKILL|Knowledge (History)|ScholarHiBonus +Scholar ~ Local CATEGORY:Special Ability TYPE:SpecialQuality.Scholar DEFINE:ScholarLoBonus|0 SOURCEPAGE:p.288 DESC:You gain a +%1 bonus on Knowledge (Local).|ScholarLoBonus BONUS:VAR|ScholarLoBonus|if(skillinfo("RANK","Knowledge (Local)")>=10,4,2) BONUS:SKILL|Knowledge (Local)|ScholarLoBonus +Scholar ~ Nature CATEGORY:Special Ability TYPE:SpecialQuality.Scholar DEFINE:ScholarNaBonus|0 SOURCEPAGE:p.288 DESC:You gain a +%1 bonus on Knowledge (Nature).|ScholarNaBonus BONUS:VAR|ScholarNaBonus|if(skillinfo("RANK","Knowledge (Nature)")>=10,4,2) BONUS:SKILL|Knowledge (Nature)|ScholarNaBonus +Scholar ~ Nobility CATEGORY:Special Ability TYPE:SpecialQuality.Scholar DEFINE:ScholarNoBonus|0 SOURCEPAGE:p.288 DESC:You gain a +%1 bonus on Knowledge (Nobility).|ScholarNoBonus BONUS:VAR|ScholarNoBonus|if(skillinfo("RANK","Knowledge (Nobility)")>=10,4,2) BONUS:SKILL|Knowledge (Nobility)|ScholarNo... 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From: <ny...@us...> - 2013-02-04 00:03:14
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Revision: 18516 http://pcgen.svn.sourceforge.net/pcgen/?rev=18516&view=rev Author: nylanfs Date: 2013-02-04 00:03:03 +0000 (Mon, 04 Feb 2013) Log Message: ----------- Corrected a few NAMEISPI tags Modified Paths: -------------- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide.pcc Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilities_class.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_deities.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_equipment.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_feats.lst Modified: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide.pcc =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide.pcc 2013-02-03 23:06:51 UTC (rev 18515) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide.pcc 2013-02-04 00:03:03 UTC (rev 18516) @@ -1,82 +1,82 @@ -# CVS $Revision: 9628 $ $Author: eddyanthony $ -- Sat Dec 8 13:05:34 2007 -- reformated by prettylst.pl v1.38 (build 4387) -CAMPAIGN:Paizo - Inner Sea World Guide -GAMEMODE:Pathfinder -TYPE:Paizo Publishing.Pathfinder Campaign Setting -RANK:3 -STATUS:ALPHA -GENRE:Fantasy -BOOKTYPE:Campaign Setting -SETTING:Pathfinder Campaign Setting -PRECAMPAIGN:1,BOOKTYPE=Core Rules -PUBNAMELONG:Paizo Publishing -PUBNAMESHORT:Paizo -PUBNAMEWEB:http://paizo.com/ -SOURCELONG:Inner Sea World Guide -SOURCESHORT:ISWG -SOURCEWEB:http://paizo.com/store/games/roleplayingGames/p/pathfinderRPG/paizo/pathfinderChronicles/v5748btpy8ief -SOURCEDATE:2011-03 -ISOGL:YES - -COVER:inner_sea_world_guide.jpg -LOGO:@/publisher_logos/Paizo_Publishing.png -URL:WEBSITE|http://www.paizo.com/|Visit Paizo Publishing! -URL:WEBSITE|http://www.paizo.com/communityuse|Paizo's Community Use Policy. -URL:Paizo Publishing|http://paizo.com/store/games/roleplayingGames/p/pathfinderRPG/paizo/pathfinderChronicles/v5748btpy8ief|Buy this publication from Paizo Publishing! -DESC:Discover the world of Golarion, the official campaign setting for the smash-hit Pathfinder Roleplaying Game! A time of lost prophecies grips the world, bringing with it an unending maelstrom, a tear in the fabric of reality, a surge of diabolism, and the endless threat of war. Yet all is not lost, for these dark times provide ample opportunity for adventure and heroism. - -INFOTEXT:This dataset uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. -COPYRIGHT:Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. -COPYRIGHT:System Reference Document. Copyright 2000. Wizards of the Coast, Inc; Authors: Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson. -COPYRIGHT:The Book of Fiends. Copyright 2003, Green Ronin Publishing; Authors: Aaron Loeb, Erik Mona, Chris Pramas, and Robert J. Schwalb. -COPYRIGHT:Pathfinder Roleplaying Game Core Rulebook. Copyright 2010, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. -COPYRIGHT:Pathfinder Roleplaying Game Bestiary. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. -COPYRIGHT:Pathfinder Roleplaying Game Bestiary 2. Copyright 2010, Paizo Publishing, LLC; Authors: Wolfgang Baur, Jason Bulmahn, Adam Daigle, Graeme Davis, Crystal Frasier, Joshua J. Frost, Tim Hitchcock, Brandon Hodge, James Jacobs, Steve Kenson, Hal MacLean, Martin Mason, Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, Sean K Reynolds, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, Russ Taylor, and Greg A. Vaughan, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. -COPYRIGHT:Baphomet from the Tome of Horrors Revised. Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Gary Gygax. -COPYRIGHT:Bunyip from the Tome of Horrors Revised. Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Dermot Jackson. -COPYRIGHT:Cave Fisher from the Tome of Horrors Revised. Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Lawrence Schick. -COPYRIGHT:Daemon, Ceustodaemon (Guardian Daemon) from the Tome of Horrors Revised. Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Ian McDowall. -COPYRIGHT:Froghemoth from the Tome of Horrors Revised. Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Gary Gygax. -COPYRIGHT:Jubilex from the Tome of Horrors Revised. Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Gary Gygax. -COPYRIGHT:Kostchtchie from the Tome of Horrors Revised. Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Gary Gygax. -COPYRIGHT:Marid from the Tome of Horrors III. Copyright 2005, Necromancer Games, Inc.; Author: Scott Greene. -COPYRIGHT:Mihstu from the Tome of Horrors Revised. Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Gary Gygax. -COPYRIGHT:Mite from the Tome of Horrors Revised. Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Ian Livingstone and Mark Barnes. -COPYRIGHT:Mongrelman from the Tome of Horrors Revised. Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Gary Gygax. -COPYRIGHT:Orcus from the Tome of Horrors Revised. Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Gary Gygax. -COPYRIGHT:Pazuzu from the Tome of Horrors Revised. Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Gary Gygax. -COPYRIGHT:Pech from the Tome of Horrors Revised. Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Gary Gygax. -COPYRIGHT:Scarecrow from the Tome of Horrors Revised. Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Roger Musson. -COPYRIGHT:Troll, Rock from the Tome of Horrors Revised. Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene. -COPYRIGHT:Vegepygmy from the Tome of Horrors Revised. Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Gary Gygax. -COPYRIGHT:Zombie, Juju from the Tome of Horrors Revised. Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Gary Gygax. -COPYRIGHT:Pathfinder Campaign Setting: The Inner Sea World Guide. Copyright 2011, Paizo Publishing, LLC; Authors: Keith Baker, Wolfgang Baur, Clinton J. Boomer, Jason Bulmahn, Joshua J. Frost, Ed Greenwood, Stephen S. Greer, Jeff Grubb, James Jacobs, Michael Kortes, Tito Leati, Mike McArtor, Rob McCreary, Erik Mona, Jason Eric Nelson, Jeff Quick, Sean K Reynolds, F. Wesley Schneider, Leandra Christine Schneider, David Schwartz, Amber E. Scott, Stan!, Owen K.C. Stephens, Todd Stewart, James L. Sutter, Greg A. Vaughan, Jeremy Walker, and JD Wiker. -COPYRIGHT:PCGen dataset conversion for "Pathfinder Campaign Setting: The Inner Sea World Guide" Copyright 2010, PCGen Data Team (including, but not limited to Stefan Radermacher) - - -# Do not remove the EXTRAFILE comment. -#EXTRAFILE:OGL.txt - -# Data files -ABILITY:iswg_abilities_background.lst -ABILITY:iswg_abilities_class.lst -ABILITYCATEGORY:iswg_abilitycategories.lst -ARMORPROF:iswg_profs_armor.lst -CLASS:iswg_classes.lst -DEITY:iswg_deities.lst -DOMAIN:iswg_domains.lst -EQUIPMENT:iswg_equipment.lst -EQUIPMOD:iswg_equipmods_base.lst -FEAT:iswg_feats.lst -LANGUAGE:iswg_languages.lst -RACE:iswg_races.lst -SPELL:iswg_spells.lst -SPELL:iswg_spells_domain.lst -TEMPLATE:iswg_templates_background.lst -WEAPONPROF:iswg_profs_weapons.lst - -# Forward References -FORWARDREF:CLASSSPELLLIST|Alchemist,Inquisitor,Magus,Summoner,Witch - -# -# End -# +# CVS $Revision: 9628 $ $Author: eddyanthony $ -- Sat Dec 8 13:05:34 2007 -- reformated by prettylst.pl v1.38 (build 4387) +CAMPAIGN:Paizo - Inner Sea World Guide +GAMEMODE:Pathfinder +TYPE:Paizo Publishing.Pathfinder Campaign Setting +RANK:3 +STATUS:ALPHA +GENRE:Fantasy +BOOKTYPE:Campaign Setting +SETTING:Pathfinder Campaign Setting +PRECAMPAIGN:1,BOOKTYPE=Core Rules +PUBNAMELONG:Paizo Publishing +PUBNAMESHORT:Paizo +PUBNAMEWEB:http://paizo.com/ +SOURCELONG:Inner Sea World Guide +SOURCESHORT:ISWG +SOURCEWEB:http://paizo.com/store/games/roleplayingGames/p/pathfinderRPG/paizo/pathfinderChronicles/v5748btpy8ief +SOURCEDATE:2011-03 +ISOGL:YES + +COVER:inner_sea_world_guide.jpg +LOGO:@/publisher_logos/Paizo_Publishing.png +URL:WEBSITE|http://www.paizo.com/|Visit Paizo Publishing! +URL:WEBSITE|http://www.paizo.com/communityuse|Paizo's Community Use Policy. +URL:Paizo Publishing|http://paizo.com/store/games/roleplayingGames/p/pathfinderRPG/paizo/pathfinderChronicles/v5748btpy8ief|Buy this publication from Paizo Publishing! +DESC:Discover the world of Golarion, the official campaign setting for the smash-hit Pathfinder Roleplaying Game! A time of lost prophecies grips the world, bringing with it an unending maelstrom, a tear in the fabric of reality, a surge of diabolism, and the endless threat of war. Yet all is not lost, for these dark times provide ample opportunity for adventure and heroism. + +INFOTEXT:This dataset uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. +COPYRIGHT:Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. +COPYRIGHT:System Reference Document. Copyright 2000. Wizards of the Coast, Inc; Authors: Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson. +COPYRIGHT:The Book of Fiends. Copyright 2003, Green Ronin Publishing; Authors: Aaron Loeb, Erik Mona, Chris Pramas, and Robert J. Schwalb. +COPYRIGHT:Pathfinder Roleplaying Game Core Rulebook. Copyright 2010, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. +COPYRIGHT:Pathfinder Roleplaying Game Bestiary. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. +COPYRIGHT:Pathfinder Roleplaying Game Bestiary 2. Copyright 2010, Paizo Publishing, LLC; Authors: Wolfgang Baur, Jason Bulmahn, Adam Daigle, Graeme Davis, Crystal Frasier, Joshua J. Frost, Tim Hitchcock, Brandon Hodge, James Jacobs, Steve Kenson, Hal MacLean, Martin Mason, Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, Sean K Reynolds, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, Russ Taylor, and Greg A. Vaughan, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. +COPYRIGHT:Baphomet from the Tome of Horrors Revised. Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Gary Gygax. +COPYRIGHT:Bunyip from the Tome of Horrors Revised. Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Dermot Jackson. +COPYRIGHT:Cave Fisher from the Tome of Horrors Revised. Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Lawrence Schick. +COPYRIGHT:Daemon, Ceustodaemon (Guardian Daemon) from the Tome of Horrors Revised. Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Ian McDowall. +COPYRIGHT:Froghemoth from the Tome of Horrors Revised. Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Gary Gygax. +COPYRIGHT:Jubilex from the Tome of Horrors Revised. Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Gary Gygax. +COPYRIGHT:Kostchtchie from the Tome of Horrors Revised. Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Gary Gygax. +COPYRIGHT:Marid from the Tome of Horrors III. Copyright 2005, Necromancer Games, Inc.; Author: Scott Greene. +COPYRIGHT:Mihstu from the Tome of Horrors Revised. Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Gary Gygax. +COPYRIGHT:Mite from the Tome of Horrors Revised. Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Ian Livingstone and Mark Barnes. +COPYRIGHT:Mongrelman from the Tome of Horrors Revised. Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Gary Gygax. +COPYRIGHT:Orcus from the Tome of Horrors Revised. Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Gary Gygax. +COPYRIGHT:Pazuzu from the Tome of Horrors Revised. Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Gary Gygax. +COPYRIGHT:Pech from the Tome of Horrors Revised. Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Gary Gygax. +COPYRIGHT:Scarecrow from the Tome of Horrors Revised. Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Roger Musson. +COPYRIGHT:Troll, Rock from the Tome of Horrors Revised. Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene. +COPYRIGHT:Vegepygmy from the Tome of Horrors Revised. Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Gary Gygax. +COPYRIGHT:Zombie, Juju from the Tome of Horrors Revised. Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Gary Gygax. +COPYRIGHT:Pathfinder Campaign Setting: The Inner Sea World Guide. Copyright 2011, Paizo Publishing, LLC; Authors: Keith Baker, Wolfgang Baur, Clinton J. Boomer, Jason Bulmahn, Joshua J. Frost, Ed Greenwood, Stephen S. Greer, Jeff Grubb, James Jacobs, Michael Kortes, Tito Leati, Mike McArtor, Rob McCreary, Erik Mona, Jason Eric Nelson, Jeff Quick, Sean K Reynolds, F. Wesley Schneider, Leandra Christine Schneider, David Schwartz, Amber E. Scott, Stan!, Owen K.C. Stephens, Todd Stewart, James L. Sutter, Greg A. Vaughan, Jeremy Walker, and JD Wiker. +COPYRIGHT:PCGen dataset conversion for "Pathfinder Campaign Setting: The Inner Sea World Guide" Copyright 2010, PCGen Data Team (including, but not limited to Stefan Radermacher) + + +# Do not remove the EXTRAFILE comment. +#EXTRAFILE:OGL.txt + +# Data files +ABILITY:iswg_abilities_background.lst +ABILITY:iswg_abilities_class.lst +ABILITYCATEGORY:iswg_abilitycategories.lst +ARMORPROF:iswg_profs_armor.lst +CLASS:iswg_classes.lst +DEITY:iswg_deities.lst +DOMAIN:iswg_domains.lst +EQUIPMENT:iswg_equipment.lst +EQUIPMOD:iswg_equipmods_base.lst +FEAT:iswg_feats.lst +LANGUAGE:iswg_languages.lst +RACE:iswg_races.lst +SPELL:iswg_spells.lst +SPELL:iswg_spells_domain.lst +TEMPLATE:iswg_templates_background.lst +WEAPONPROF:iswg_profs_weapons.lst + +# Forward References +FORWARDREF:CLASSSPELLLIST|Alchemist,Inquisitor,Magus,Summoner,Witch + +# +# End +# Modified: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilities_class.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilities_class.lst 2013-02-03 23:06:51 UTC (rev 18515) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilities_class.lst 2013-02-04 00:03:03 UTC (rev 18516) @@ -1,31 +1,31 @@ -# CVS $Revision: 12254 $ $Author: eddyanthony $ -- Thu Apr 7 16:58:07 2011 -- reformated by prettylst.pl v1.39 (build 11455) -SOURCELONG:Inner Sea World Guide SOURCESHORT:ISWG SOURCEWEB:http://paizo.com/store/games/roleplayingGames/p/pathfinderRPG/paizo/pathfinderChronicles/v5748btpy8ief SOURCEDATE:2011-03 -# Original Entry by:Stefan Radermacher - -###Block: Cleric Domain Powers -# Scalykind Domain -# Ability Name Unique Key Category of Ability Type Define Description Allow Follower Allowed Companions Source Page Aspects Description of the Benefits -Venomous Stare KEY:Venomous Stare ~ Scalykind Domain CATEGORY:Special Ability TYPE:SpecialAttack.SpellLike.DomainPower.CheckList DESC:As a standard action, you can activate a gaze attack with a 30-foot range. This is an active gaze attack that can target a single creature within range. SOURCEPAGE:p.217 ASPECT:Ability Benefit|(%1/day)|DomainScalykindTimes ASPECT:CheckCount|%1|DomainScalykindTimes ASPECT:CheckType|Uses per Day BENEFIT:As a standard action, you can activate a gaze attack with a 30-foot range. This is an active gaze attack that can target a single creature within range. The target must make a Will save (DC %1). Those that fail take 1d6+ points of nonlethal damage and are fascinated until the beginning of your next turn. You can use this ability %2 times per day. This is a mind-affecting effect.|DomainScalykindDC|DomainScalykindTimes|PREVARLT:DomainScalykindLVL,2 BENEFIT:As a standard action, you can activate a gaze attack with a 30-foot range. This is an active gaze attack that can target a single creature within range. The target must make a Will save (DC %1). Those that fail take 1d6+%2 points of nonlethal damage and are fascinated until the beginning of your next turn. You can use this ability %3 times per day. This is a mind-affecting effect.DomainScalykindDC|DomainScalykindLVL/2|DomainScalykindTimes|PREVARGTEQ:DomainScalykindLVL,2 -Serpent Companion KEY:Serpent Companion ~ Scalykind Domain CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DomainPower DEFINE:AnimalCompanionLVL|DomainScalykindLVL-2 DESC:You gain the service of an animal companion. FOLLOWERS:Animal Companion|1 COMPANIONLIST:Animal Companion|Companion (Snake (Constrictor)),Companion (Snake (Viper)) SOURCEPAGE:p.217 -# -Guarded Mind KEY:Guarded Mind ~ Void Domain CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DomainPower.SaveBonus DESC:You gain a +2 insight bonus on saving throws against all mind-affecting effects. SOURCEPAGE:p.217 ASPECT:SaveBonus|+2 insight vs. mind-affecting effects -Part the Veil KEY:Part the Veil ~ Void Domain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower.CheckList DESC:You can lace spells you cast with the raw madness that waits in the outer darkness. SOURCEPAGE:p.217 ASPECT:Ability Benefit|(%1/day)|DomainVoidTimes ASPECT:CheckCount|%1|DomainVoidTimes ASPECT:CheckType|Uses per Day BENEFIT:You can lace spells you cast with the raw madness that waits in the outer darkness. Activating this ability is a swift action that you must use as you cast a spell that targets a single creature and that allows a Will saving throw to negate or reduce the spell's primary effect. If the target fails to resist the spell, the target is also confused for a number of rounds equal to the spell's level as visions of the void cause temporary insanity. The victim can attempt a new saving throw each round to end the effect - these additional saving throws apply only to the additional confusion effect and not to the original spell effect. This is a mind-affecting effect. You can use this ability %1 times per day.|DomainVoidTimes - -###Block: Harrower Abilities -# Ability Name Category of Ability Type Visible Define Innate Spells Description Source Page Aspects Description of the Benefits -Blessing of the Harrow CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:The harrower may, once per day, perform a harrowing for herself and all allies within 20 feet of her. SOURCEPAGE:p.224 BENEFIT:The harrower may, once per day, perform a harrowing for herself and all allies within 20 feet of her. This harrowing takes 10 minutes, and allies to be affected by it must remain within 20 feet for the entire time. The harrower interprets the harrowing as normal. At the conclusion of the harrowing, count up suits of cards used in the reading. This harrowing provides a bonus based upon the suit with the most cards showing. In case of a tie, choose one suit. The bonus lasts for 24 hours. The suits grant morale bonuses as follows. Strength: +1 on attack rolls; Dexterity: +1 to AC; Constitution: +1 on weapon damage rolls; Intelligence: +1 on all skills; Wisdom: +1 on all saving throws; Charisma: +1 on caster level checks. All of these bonuses are insight bonuses. -Harrow Casting CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DEFINE:HarrowCastingTimes|classlevel("Harrower") DESC:The harrower may, as she casts a spell, draw three cards from her Harrow deck. Depending on the harrower's level, the cards she draws might change the parameters of her spell or grant her some other benefit, as described in each tower ability. SOURCEPAGE:p.225 ASPECT:Ability Benefit|(%1/day)|HarrowCastingTimes BENEFIT:The harrower may, as she casts a spell, draw three cards from her Harrow deck. This adds both a somatic component (if the spell does not already have one) and a focus component to the spell, but does not add to the spell's casting time. Depending on the harrower's level, the cards she draws might change the parameters of her spell or grant her some other benefit, as described in each tower ability. The harrower gains all of the different tower abilities available to her. If she draws cards for which she has not yet gained use, those cards provide no benefit. Each card the harrower draws that are exact matches to her alignment count as two cards of the proper suit. A spell may not be affected by both Harrow casting and a metamagic feat. The harrower may use this ability %1 times per day.|HarrowCastingTimes -Tower of Intelligence CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:Whenever the harrower uses her Harrow casting ability, for each card she draws from the suit of Intelligence she gains a +1 insight bonus on caster level checks made to penetrate Spell Resistance. SOURCEPAGE:p.225 -Tower of Strength CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:Whenever the harrower uses her Harrow casting ability to augment a spell that inf licts damage to hit points, the spell deals +1 point of damage per die for each card from the suit of Strength she draws. SOURCEPAGE:p.225 -Tower of Charisma CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:Whenever the harrower uses her Harrow casting ability, for each card she draws from the suit of Charisma the save DC of the spell increases by +1. SOURCEPAGE:p.225 -Spirit Deck CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:SpiritDeckTimes|max(1,1+CHA) DESC:A harrower may, as a standard action, summon a shimmering, translucent Harrow deck that flies through the air and engulfs a target within 30 feet in a whirling cloud of knife-edged cards. SOURCEPAGE:p.225 ASPECT:Ability Benefit|(%1/day)|SpiritDeckTimes BENEFIT:A harrower may, as a standard action, summon a shimmering, translucent Harrow deck that f lies through the air and engulfs a target within 30 feet in a whirling cloud of knife-edged cards. The harrower then draws a number of Harrow cards equal to her harrower level, and the spirit deck deals damage based on the number of matches she draws. Each exact match (based on her alignment, as shown on the chart to the right) deals 5 points of damage, each partial match deals 3 points, and each non-matched card deals 1 point, and each opposite match deals 0 points. The harrower may use this ability %1 times per day.|SpiritDeckTimes -Harrower Divination CATEGORY:Special Ability VISIBLE:NO SPELLS:Innate|TIMES=1|CASTERLEVEL=(max(TL,1))|Divination,14+CHA SOURCEPAGE:p.225 -Tower of Constitution CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:Whenever the harrower uses her Harrow casting ability, for each card from the suit of Constitution, she heals 3 points of damage. SOURCEPAGE:p.225 -Tower of Dexterity CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:Whenever the harrower uses her Harrow casting ability, for each card she draws from the suit of Dexterity, she gains a +1 insight bonus on Ref lex saves and to AC until the beginning of her next turn. SOURCEPAGE:p.225 -Tower of Wisdom CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:Whenever the harrower uses her Harrow casting ability, for each card she draws from the suit of Wisdom, she increases the spell's effective caster level by +1. SOURCEPAGE:p.225 -Reading the Signs CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:Whenever a 10th-level harrower draws cards from any deck of cards, she may draw an extra card and choose one to discard. SOURCEPAGE:p.225 BENEFIT:Whenever a 10th-level harrower draws cards from any deck of cards, she may draw an extra card and choose one to discard. The harrower may not use this ability when performing a harrowing. She may use this ability at will, but she must wait 1d4 rounds between each use. - -# -# End -# - +# CVS $Revision: 12254 $ $Author: eddyanthony $ -- Thu Apr 7 16:58:07 2011 -- reformated by prettylst.pl v1.39 (build 11455) +SOURCELONG:Inner Sea World Guide SOURCESHORT:ISWG SOURCEWEB:http://paizo.com/store/games/roleplayingGames/p/pathfinderRPG/paizo/pathfinderChronicles/v5748btpy8ief SOURCEDATE:2011-03 +# Original Entry by:Stefan Radermacher + +###Block: Cleric Domain Powers +# Scalykind Domain +# Ability Name Unique Key Category of Ability Type Define Description Allow Follower Allowed Companions Source Page Aspects Description of the Benefits +Venomous Stare KEY:Venomous Stare ~ Scalykind Domain CATEGORY:Special Ability TYPE:SpecialAttack.SpellLike.DomainPower.CheckList DESC:As a standard action, you can activate a gaze attack with a 30-foot range. This is an active gaze attack that can target a single creature within range. SOURCEPAGE:p.217 ASPECT:Ability Benefit|(%1/day)|DomainScalykindTimes ASPECT:CheckCount|%1|DomainScalykindTimes ASPECT:CheckType|Uses per Day BENEFIT:As a standard action, you can activate a gaze attack with a 30-foot range. This is an active gaze attack that can target a single creature within range. The target must make a Will save (DC %1). Those that fail take 1d6+ points of nonlethal damage and are fascinated until the beginning of your next turn. You can use this ability %2 times per day. This is a mind-affecting effect.|DomainScalykindDC|DomainScalykindTimes|PREVARLT:DomainScalykindLVL,2 BENEFIT:As a standard action, you can activate a gaze attack with a 30-foot range. This is an active gaze attack that can target a single creature within range. The target must make a Will save (DC %1). Those that fail take 1d6+%2 points of nonlethal damage and are fascinated until the beginning of your next turn. You can use this ability %3 times per day. This is a mind-affecting effect.DomainScalykindDC|DomainScalykindLVL/2|DomainScalykindTimes|PREVARGTEQ:DomainScalykindLVL,2 +Serpent Companion KEY:Serpent Companion ~ Scalykind Domain CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DomainPower DEFINE:AnimalCompanionLVL|DomainScalykindLVL-2 DESC:You gain the service of an animal companion. FOLLOWERS:Animal Companion|1 COMPANIONLIST:Animal Companion|Companion (Snake (Constrictor)),Companion (Snake (Viper)) SOURCEPAGE:p.217 +# +Guarded Mind KEY:Guarded Mind ~ Void Domain CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DomainPower.SaveBonus DESC:You gain a +2 insight bonus on saving throws against all mind-affecting effects. SOURCEPAGE:p.217 ASPECT:SaveBonus|+2 insight vs. mind-affecting effects +Part the Veil KEY:Part the Veil ~ Void Domain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower.CheckList DESC:You can lace spells you cast with the raw madness that waits in the outer darkness. SOURCEPAGE:p.217 ASPECT:Ability Benefit|(%1/day)|DomainVoidTimes ASPECT:CheckCount|%1|DomainVoidTimes ASPECT:CheckType|Uses per Day BENEFIT:You can lace spells you cast with the raw madness that waits in the outer darkness. Activating this ability is a swift action that you must use as you cast a spell that targets a single creature and that allows a Will saving throw to negate or reduce the spell's primary effect. If the target fails to resist the spell, the target is also confused for a number of rounds equal to the spell's level as visions of the void cause temporary insanity. The victim can attempt a new saving throw each round to end the effect - these additional saving throws apply only to the additional confusion effect and not to the original spell effect. This is a mind-affecting effect. You can use this ability %1 times per day.|DomainVoidTimes + +###Block: Harrower Abilities +# Ability Name Category of Ability Type Visible Define Innate Spells Description Source Page Aspects Description of the Benefits +Blessing of the Harrow CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:The harrower may, once per day, perform a harrowing for herself and all allies within 20 feet of her. SOURCEPAGE:p.224 BENEFIT:The harrower may, once per day, perform a harrowing for herself and all allies within 20 feet of her. This harrowing takes 10 minutes, and allies to be affected by it must remain within 20 feet for the entire time. The harrower interprets the harrowing as normal. At the conclusion of the harrowing, count up suits of cards used in the reading. This harrowing provides a bonus based upon the suit with the most cards showing. In case of a tie, choose one suit. The bonus lasts for 24 hours. The suits grant morale bonuses as follows. Strength: +1 on attack rolls; Dexterity: +1 to AC; Constitution: +1 on weapon damage rolls; Intelligence: +1 on all skills; Wisdom: +1 on all saving throws; Charisma: +1 on caster level checks. All of these bonuses are insight bonuses. +Harrow Casting CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DEFINE:HarrowCastingTimes|classlevel("Harrower") DESC:The harrower may, as she casts a spell, draw three cards from her Harrow deck. Depending on the harrower's level, the cards she draws might change the parameters of her spell or grant her some other benefit, as described in each tower ability. SOURCEPAGE:p.225 ASPECT:Ability Benefit|(%1/day)|HarrowCastingTimes BENEFIT:The harrower may, as she casts a spell, draw three cards from her Harrow deck. This adds both a somatic component (if the spell does not already have one) and a focus component to the spell, but does not add to the spell's casting time. Depending on the harrower's level, the cards she draws might change the parameters of her spell or grant her some other benefit, as described in each tower ability. The harrower gains all of the different tower abilities available to her. If she draws cards for which she has not yet gained use, those cards provide no benefit. Each card the harrower draws that are exact matches to her alignment count as two cards of the proper suit. A spell may not be affected by both Harrow casting and a metamagic feat. The harrower may use this ability %1 times per day.|HarrowCastingTimes +Tower of Intelligence CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:Whenever the harrower uses her Harrow casting ability, for each card she draws from the suit of Intelligence she gains a +1 insight bonus on caster level checks made to penetrate Spell Resistance. SOURCEPAGE:p.225 +Tower of Strength CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:Whenever the harrower uses her Harrow casting ability to augment a spell that inf licts damage to hit points, the spell deals +1 point of damage per die for each card from the suit of Strength she draws. SOURCEPAGE:p.225 +Tower of Charisma CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:Whenever the harrower uses her Harrow casting ability, for each card she draws from the suit of Charisma the save DC of the spell increases by +1. SOURCEPAGE:p.225 +Spirit Deck CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:SpiritDeckTimes|max(1,1+CHA) DESC:A harrower may, as a standard action, summon a shimmering, translucent Harrow deck that flies through the air and engulfs a target within 30 feet in a whirling cloud of knife-edged cards. SOURCEPAGE:p.225 ASPECT:Ability Benefit|(%1/day)|SpiritDeckTimes BENEFIT:A harrower may, as a standard action, summon a shimmering, translucent Harrow deck that f lies through the air and engulfs a target within 30 feet in a whirling cloud of knife-edged cards. The harrower then draws a number of Harrow cards equal to her harrower level, and the spirit deck deals damage based on the number of matches she draws. Each exact match (based on her alignment, as shown on the chart to the right) deals 5 points of damage, each partial match deals 3 points, and each non-matched card deals 1 point, and each opposite match deals 0 points. The harrower may use this ability %1 times per day.|SpiritDeckTimes +Harrower Divination CATEGORY:Special Ability VISIBLE:NO SPELLS:Innate|TIMES=1|CASTERLEVEL=(max(TL,1))|Divination,14+CHA SOURCEPAGE:p.225 +Tower of Constitution CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:Whenever the harrower uses her Harrow casting ability, for each card from the suit of Constitution, she heals 3 points of damage. SOURCEPAGE:p.225 +Tower of Dexterity CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:Whenever the harrower uses her Harrow casting ability, for each card she draws from the suit of Dexterity, she gains a +1 insight bonus on Ref lex saves and to AC until the beginning of her next turn. SOURCEPAGE:p.225 +Tower of Wisdom CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:Whenever the harrower uses her Harrow casting ability, for each card she draws from the suit of Wisdom, she increases the spell's effective caster level by +1. SOURCEPAGE:p.225 +Reading the Signs CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:Whenever a 10th-level harrower draws cards from any deck of cards, she may draw an extra card and choose one to discard. SOURCEPAGE:p.225 BENEFIT:Whenever a 10th-level harrower draws cards from any deck of cards, she may draw an extra card and choose one to discard. The harrower may not use this ability when performing a harrowing. She may use this ability at will, but she must wait 1d4 rounds between each use. + +# +# End +# + Modified: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_deities.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_deities.lst 2013-02-03 23:06:51 UTC (rev 18515) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_deities.lst 2013-02-04 00:03:03 UTC (rev 18516) @@ -1,118 +1,118 @@ -# CVS $Revision: 14380 $ $Author: amaitland $ -- Thu Apr 7 17:44:03 2011 -- reformated by prettylst.pl v1.39 (build 11455) -SOURCELONG:Inner Sea World Guide SOURCESHORT:ISWG SOURCEWEB:http://paizo.com/store/games/roleplayingGames/p/pathfinderRPG/paizo/pathfinderChronicles/v5748btpy8ief SOURCEDATE:2011-03 -# Original Entry by: Stefan Radermacher - -###Block: Core Deities -# Deity Name Product Identity? Domains Desciption of Deity/Title Deity Weapon Alignment Pantheon Source Page -# elro - Commenting out as these duplicate with content in PFCR (which this set depends on) -#Abadar NAMEISPI:YES DOMAINS:Earth,Law,Nobility,Protection,Travel|PREALIGN:LG,LN,NG,TN DESC:God of cities, wealth, merchants, law DEITYWEAP:Crossbow (Light) ALIGN:LN PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.218 -#Asmodeus NAMEISPI:YES DOMAINS:Evil,Fire,Law,Magic,Trickery|PREALIGN:LN,LE,NE DESC:God of tyranny, slavery, pride, contracts DEITYWEAP:Mace (Heavy)|Mace (Light) ALIGN:LE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.218 -#Calistria NAMEISPI:YES DOMAINS:Chaos,Charm,Knowledge,Luck,Trickery|PREALIGN:CG,TN,CN,CE DESC:Goddess of trickery, lust, revenge DEITYWEAP:Whip ALIGN:CN PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.219 -#Cayden Cailean NAMEISPI:YES DOMAINS:Chaos,Charm,Good,Strength,Travel|PREALIGN:NG,CG,CN DESC:God of freedom, wine, bravery DEITYWEAP:Rapier ALIGN:CG PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.219 -#Desna NAMEISPI:YES DOMAINS:Chaos,Good,Liberation,Luck,Travel|PREALIGN:NG,CG,CN DESC:Goddess of dreams, stars, travelers, luck DEITYWEAP:Starknife ALIGN:CG PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.220 -#Erastil NAMEISPI:YES DOMAINS:Animal,Community,Good,Law,Plant|PREALIGN:LG,LN,NG DESC:God of farming, hunting, trade, family DEITYWEAP:Longbow ALIGN:LG PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.220 -#Gorum NAMEISPI:YES DOMAINS:Chaos,Destruction,Glory,Strength,War|PREALIGN:CG,TN,CN,CE DESC:God of strength, battle, weapons DEITYWEAP:Greatsword ALIGN:CN PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.221 -#Gozreh NAMEISPI:YES DOMAINS:Air,Animal,Plant,Water,Weather|PREALIGN:LN,NG,TN,NE,CN DESC:God of nature, weather, the sea DEITYWEAP:Trident ALIGN:TN PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.221 -#Iomedae NAMEISPI:YES DOMAINS:Glory,Good,Law,Sun,War|PREALIGN:LG,LN,NG DESC:Goddess of valor, rulership, justice, honor DEITYWEAP:Longsword ALIGN:LG PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.222 -#Irori NAMEISPI:YES DOMAINS:Healing,Knowledge,Law,Rune,Strength|PREALIGN:LG,LN,TN,NG DESC:God of history, knowledge, self-perfection DEITYWEAP:Unarmed Strike ALIGN:LN PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.222 -#Lamashtu NAMEISPI:YES DOMAINS:Chaos,Evil,Madness,Strength,Trickery|PREALIGN:NE,CN,CE DESC:Goddess of madness, monsters, nightmares DEITYWEAP:Falchion ALIGN:CE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.223 -#Nethys NAMEISPI:YES DOMAINS:Destruction,Knowledge,Magic,Protection,Rune|PREALIGN:LN,NG,TN,NE,CN DESC:God of magic DEITYWEAP:Quarterstaff ALIGN:TN PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.223 -#Norgorber NAMEISPI:YES DOMAINS:Charm,Death,Evil,Knowledge,Trickery|PREALIGN:TN,LE,NE,CE DESC:God of greed, secrets, poison, murder DEITYWEAP:Sword (Short) ALIGN:NE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.224 -#Pharasma NAMEISPI:YES DOMAINS:Death,Healing,Knowledge,Repose,Water|PREALIGN:LN,NG,TN,NE,CN DESC:Goddess of fate, death, prophecy, birth DEITYWEAP:Dagger ALIGN:TN PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.224 -#Rovagug NAMEISPI:YES DOMAINS:Chaos,Destruction,Evil,War,Weather|PREALIGN:NE,CN,CE DESC:God of wrath, disaster, destruction DEITYWEAP:Greataxe ALIGN:CE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.225 -#Sarenrae NAMEISPI:YES DOMAINS:Fire,Glory,Good,Healing,Sun|PREALIGN:LG,NG,CG,TN DESC:Goddess of the sun, redemption, honesty, healing DEITYWEAP:Scimitar ALIGN:NG PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.225 -#Shelyn NAMEISPI:YES DOMAINS:Air,Charm,Good,Luck,Protection|PREALIGN:LG,NG,CG,TN DESC:Goddess of beauty, art, love, music DEITYWEAP:Glaive ALIGN:NG PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.226 -#Torag NAMEISPI:YES DOMAINS:Artifice,Earth,Good,Law,Protection|PREALIGN:LG,LN,NG DESC:God of the forge, protection, strategy DEITYWEAP:Warhammer ALIGN:LG PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.226 -#Urgathoa NAMEISPI:YES DOMAINS:Death,Evil,Magic,Strength,War|PREALIGN:TN,LE,NE,CE DESC:Goddess of gluttony, disease, undeath DEITYWEAP:Scythe ALIGN:NE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.227 -#Zon-Kuthon NAMEISPI:YES DOMAINS:Darkness,Death,Destruction,Evil,Law|PREALIGN:LN,LE,NE DESC:God of envy, pain, darkness, loss DEITYWEAP:Chain (Spiked) ALIGN:LE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.227 - -###Block: Other Deities -# Deity Name Product Identity? Domains Desciption of Deity/Title Deity Weapon Alignment Pantheon Source Page -Achaekek NAMEISPI:YES DOMAINS:Death,Evil,Law,Trickery,War|PREALIGN:LN,LE,NE DESC:God of The Red Mantis, assassination DEITYWEAP:Sawtooth Sabre ALIGN:LE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.228 -Apsu NAMEISPI:YES DOMAINS:Artifice,Good,Law,Scalykind,Travel|PREALIGN:LG,LN,NG DESC:God of glory, good dragons, leadership, peace DEITYWEAP:Bite|Quarterstaff ALIGN:LG PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.228 -Besmara NAMEISPI:YES DOMAINS:Chaos,Trickery,Water,War,Weather|PREALIGN:CG,TN,CN,CE DESC:Goddess of piracy, strife, sea monsters DEITYWEAP:Rapier ALIGN:CN PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.228 -Dahak NAMEISPI:YES DOMAINS:Chaos,Destruction,Evil,Scalykind,Trickery|PREALIGN:NE,CN,CE DESC:God of destruction, evil dragons, greed, treachery DEITYWEAP:Bite|Whip ALIGN:CE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.228 -Ghlaunder NAMEISPI:YES DOMAINS:Air,Animal,Chaos,Destruction,Evil|PREALIGN:NE,CN,CE DESC:God of parasites, infection, stagnation DEITYWEAP:Spear ALIGN:CE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.228 -Groetus NAMEISPI:YES DOMAINS:Chaos,Darkness,Destruction,Madness,Void|PREALIGN:CG,TN,CN,CE DESC:God of empty places, ruins, oblivion DEITYWEAP:Flail (Heavy) ALIGN:CN PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.229 -Gyronna NAMEISPI:YES DOMAINS:Chaos,Destruction,Evil,Madness|PREALIGN:NE,CN,CE DESC:Gyronna is a far different deity than Hanspur, with no friendly face at all--only drooling rage and madness. Her permanent sneer is the look of a woman scorned and half-mad, bent on vengeance, destruction, and spite. DEITYWEAP:Dagger ALIGN:CE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.229 -Hanspur NAMEISPI:YES DOMAINS:Chaos,Death,Travel,Water|PREALIGN:CG,TN,CN,CE DESC:Hanspur is a creature of place; he rules the waters, the currents, the rats, and the ships that travel on the many marshy roads that unite the territories of the Sellen River watershed. DEITYWEAP:Trident ALIGN:CN PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.229 -Kurgess NAMEISPI:YES DOMAINS:Community,Good,Luck,Strength,Travel|PREALIGN:LG,NG,CG,TN DESC:God of competition, sport, self-sacrifice DEITYWEAP:Javelin ALIGN:NG PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.229 -Milani NAMEISPI:YES DOMAINS:Chaos,Good,Healing,Liberation,Protection|PREALIGN:NG,CG,CN DESC:Goddess of hope, devotion, uprisings DEITYWEAP:Morningstar ALIGN:CG PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.229 -Sivhana NAMEISPI:YES DOMAINS:Knowledge,Madness,Magic,Rune,Trickery|PREALIGN:LN,NG,TN,NE,CN DESC:Goddess of illusions, reflections, mystery DEITYWEAP:Bladed Scarf ALIGN:TN PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.230 -Zyphus NAMEISPI:YES DOMAINS:Death,Destruction,Evil,Plant,War|PREALIGN:TN,LE,NE,CE DESC:God of accidental death, graveyards, tragedy DEITYWEAP:Pick (Heavy) ALIGN:NE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.230 - -###Block: Archdevils -# Deity Name Product Identity? Domains Desciption of Deity/Title Deity Weapon Alignment Pantheon Source Page -Baalzebul NAMEISPI:YES DOMAINS:Air,Death,Evil,Law|PREALIGN:LN,LE,NE DESC:Devil lord arrogance, flies, lies DEITYWEAP:Spear ALIGN:LE PANTHEON:Archdevils SOURCEPAGE:p.231 -Barbatos NAMEISPI:YES DOMAINS:Evil,Law,Magic,Travel|PREALIGN:LN,LE,NE DESC:Devil lord of animals, corruption, gateways DEITYWEAP:Quarterstaff ALIGN:LE PANTHEON:Archdevils SOURCEPAGE:p.231 -Belial NAMEISPI:YES DOMAINS:Charm,Destruction,Evil,Law|PREALIGN:LN,LE,NE DESC:Devil lord of adultery, deception, desire DEITYWEAP:Ranseur ALIGN:LE PANTHEON:Archdevils SOURCEPAGE:p.231 -Dispater NAMEISPI:YES DOMAINS:Evil,Law,Nobility,Trickery|PREALIGN:LN,LE,NE DESC:Devil lord of cities, prisons, rulership DEITYWEAP:Mace (Heavy) ALIGN:LE PANTHEON:Archdevils SOURCEPAGE:p.231 -Geryon NAMEISPI:YES DOMAINS:Evil,Law,Strength,Water|PREALIGN:LN,LE,NE DESC:Devil lord of forbidden lore, heresy, snakes DEITYWEAP:Flail (Heavy) ALIGN:LE PANTHEON:Archdevils SOURCEPAGE:p.231 -Mammon NAMEISPI:YES DOMAINS:Artifice,Earth,Evil,Law|PREALIGN:LN,LE,NE DESC:Devil lord of avarice, watchfulness, wealth DEITYWEAP:Shortspear ALIGN:LE PANTHEON:Archdevils SOURCEPAGE:p.231 -Mephistopheles NAMEISPI:YES DOMAINS:Evil,Knowledge,Law,Rune|PREALIGN:LN,LE,NE DESC:Devil lord of contracts, devils, secrets DEITYWEAP:Trident ALIGN:LE PANTHEON:Archdevils SOURCEPAGE:p.231 -Moloch NAMEISPI:YES DOMAINS:Evil,Fire,Law,War|PREALIGN:LN,LE,NE DESC:Devil lord of fire, obedience, war DEITYWEAP:Whip ALIGN:LE PANTHEON:Archdevils SOURCEPAGE:p.231 - -###Block: Demon Lords -# Deity Name Product Identity? Domains Desciption of Deity/Title Deity Weapon Alignment Pantheon Source Page -Abraxas NAMEISPI:YES DOMAINS:Chaos,Evil,Knowledge,Magic|PREALIGN:NE,CN,CE DESC:Demon lord of forbidden lore, magic, snakes DEITYWEAP:Whip ALIGN:CE PANTHEON:Demon Lords SOURCEPAGE:p.231 -Angazhan NAMEISPI:YES DOMAINS:Animal,Chaos,Evil,Plant|PREALIGN:NE,CN,CE DESC:Demon lord of apes, jungles, tyrants DEITYWEAP:Spear ALIGN:CE PANTHEON:Demon Lords SOURCEPAGE:p.231 -Baphomet NAMEISPI:YES DOMAINS:Animal,Chaos,Evil,Strength|PREALIGN:NE,CN,CE DESC:Demon lord of beasts, labyrinths, minotaurs DEITYWEAP:Glaive ALIGN:CE PANTHEON:Demon Lords SOURCEPAGE:p.231 -Cyth-V'sug NAMEISPI:YES DOMAINS:Chaos,Earth,Evil,Plant|PREALIGN:NE,CN,CE DESC:Demon lord of disease, fungus, parasites DEITYWEAP:Scimitar ALIGN:CE PANTHEON:Demon Lords SOURCEPAGE:p.232 -Dagon NAMEISPI:YES DOMAINS:Chaos,Destruction,Evil,Water|PREALIGN:NE,CN,CE DESC:Demon lord of deformities, sea monsters, the sea DEITYWEAP:Trident ALIGN:CE PANTHEON:Demon Lords SOURCEPAGE:p.232 -Deskari NAMEISPI:YES DOMAINS:Chaos,Destruction,Evil,War|PREALIGN:NE,CN,CE DESC:Demon lord of chasms, infestation, locusts DEITYWEAP:Scythe ALIGN:CE PANTHEON:Demon Lords SOURCEPAGE:p.232 -Gogunta NAMEISPI:YES DOMAINS:Chaos,Death,Evil,Water|PREALIGN:NE,CN,CE DESC:Demon lord of amphibians, boggards, swamps DEITYWEAP:Whip ALIGN:CE PANTHEON:Demon Lords SOURCEPAGE:p.232 -Kostchtchie NAMEISPI:YES DOMAINS:Chaos,Evil,Strength,War|PREALIGN:NE,CN,CE DESC:Demon lord of cold, giants, revenge DEITYWEAP:Warhammer ALIGN:CE PANTHEON:Demon Lords SOURCEPAGE:p.232 -Nocticula NAMEISPI:YES DOMAINS:Chaos,Charm,Evil,Darkness|PREALIGN:NE,CN,CE DESC:Demon lord of assassins, darkness, lust DEITYWEAP:Crossbow (Hand) ALIGN:CE PANTHEON:Demon Lords SOURCEPAGE:p.232 -Orcus NAMEISPI:YES DOMAINS:Chaos,Death,Evil,Magic|PREALIGN:NE,CN,CE DESC:Demon lord of necromancy, undead, wrath DEITYWEAP:Mace (Heavy) ALIGN:CE PANTHEON:Demon Lords SOURCEPAGE:p.232 -Pazuzu NAMEISPI:YES DOMAINS:Air,Chaos,Evil,Trickery|PREALIGN:NE,CN,CE DESC:Demon lord of sky, temptation, winged creatures DEITYWEAP:Longsword ALIGN:CE PANTHEON:Demon Lords SOURCEPAGE:p.232 -Shax NAMEISPI:YES DOMAINS:Chaos,Destruction,Evil,Trickery|PREALIGN:NE,CN,CE DESC:Demon lord of envy, lies, murder DEITYWEAP:Dagger ALIGN:CE PANTHEON:Demon Lords SOURCEPAGE:p.232 -Socothbenoth NAMEISPI:YES DOMAINS:Charm,Chaos,Evil,Travel|PREALIGN:NE,CN,CE DESC:Demon lord of perversion, pride, taboos DEITYWEAP:Quarterstaff ALIGN:CE PANTHEON:Demon Lords SOURCEPAGE:p.232 -Zura NAMEISPI:YES DOMAINS:Chaos,Death,Evil,Madness|PREALIGN:NE,CN,CE DESC:Demon lord of blood, cannibalism, vampires DEITYWEAP:Rapier ALIGN:CE PANTHEON:Demon Lords SOURCEPAGE:p.232 - -###Block: Eldest -# Deity Name Product Identity? Domains Desciption of Deity/Title Deity Weapon Alignment Pantheon Source Page -Count Ranalc NAMEISPI:YES DOMAINS:Chaos,Darkness,Nobility,Travel|PREALIGN:CG,TN,CN,CE DESC:Eldest lord of betrayal, exiles, shadows DEITYWEAP:Rapier ALIGN:CN PANTHEON:Eldest SOURCEPAGE:p.233 -The Green Mother NAMEISPI:YES DOMAINS:Charm,Evil,Earth,Plant|PREALIGN:TN,LE,NE,CE DESC:Eldest lord of carnivorous plants, intrigue, seduction DEITYWEAP:Sickle ALIGN:NE PANTHEON:Eldest SOURCEPAGE:p.233 -Imbrex NAMEISPI:YES DOMAINS:Community,Earth,Law,Strength|PREALIGN:LG,LN,NG,TN DESC:Eldest lord of endings, statues, twins DEITYWEAP:Flail (Dire) ALIGN:LN PANTHEON:Eldest SOURCEPAGE:p.233 -The Lantern King NAMEISPI:YES DOMAINS:Charm,Chaos,Madness,Trickery|PREALIGN:CG,TN,CN,CE DESC:Eldest lord of laughter, mischief, transformation DEITYWEAP:Dagger ALIGN:CN PANTHEON:Eldest SOURCEPAGE:p.233 -The Lost Prince NAMEISPI:YES DOMAINS:Knowledge,Madness,Nobility,Repose|PREALIGN:LN,NG,TN,NE,CN DESC:Eldest lord of forgotten things, sadness, solitude DEITYWEAP:Quarterstaff ALIGN:TN PANTHEON:Eldest SOURCEPAGE:p.233 -Maghd NAMEISPI:YES DOMAINS:Knowledge,Law,Luck,Rune|PREALIGN:LG,LN,NG,TN DESC:Eldest lord of complexity, fate, triplets DEITYWEAP:Scythe ALIGN:LN PANTHEON:Eldest SOURCEPAGE:p.233 -Ng NAMEISPI:YES DOMAINS:Knowledge,Magic,Travel,Weather|PREALIGN:LN,NG,TN,NE,CN DESC:Eldest lord of the season, secrets, wanderers DEITYWEAP:Gauntlet ALIGN:TN PANTHEON:Eldest SOURCEPAGE:p.233 -Ragadahn NAMEISPI:YES DOMAINS:Chaos,Evil,Scalykind,Water|PREALIGN:NE,CN,CE DESC:Eldest lord of linnorms, oceans, spirals DEITYWEAP:Whip ALIGN:CE PANTHEON:Eldest SOURCEPAGE:p.233 -Shyka NAMEISPI:YES DOMAINS:Death,Destruction,Madness,Magic|PREALIGN:LN,NG,TN,NE,CN DESC:Eldest lord of entropy, reincarnation, time DEITYWEAP:Mace (Light) ALIGN:TN PANTHEON:Eldest SOURCEPAGE:p.233 - -###Block: Elemental Lords -# Deity Name Product Identity? Domains Desciption of Deity/Title Deity Weapon Alignment Pantheon Source Page -Ayrzul NAMEISPI:YES DOMAINS:Destruction,Earth,Strength|PREALIGN:TN,LE,NE,CE DESC:Elemental lord of earth DEITYWEAP:Morningstar ALIGN:NE PANTHEON:Elemental Lords SOURCEPAGE:p.233 -Hshurha NAMEISPI:YES DOMAINS:Air,Destruction,Weather|PREALIGN:TN,LE,NE,CE DESC:Elemental lord of air DEITYWEAP:Longbow ALIGN:NE PANTHEON:Elemental Lords SOURCEPAGE:p.233 -Kelizandri NAMEISPI:YES DOMAINS:Destruction,Travel,Water|PREALIGN:TN,LE,NE,CE DESC:Elemental lord of water DEITYWEAP:Trident ALIGN:NE PANTHEON:Elemental Lords SOURCEPAGE:p.233 -Ymeri NAMEISPI:YES DOMAINS:Destruction,Fire,War|PREALIGN:TN,LE,NE,CE DESC:Elemental lord of fire DEITYWEAP:Longsword ALIGN:NE PANTHEON:Elemental Lords SOURCEPAGE:p.233 - -###Block: Empyreal Lords -# Deity Name Product Identity? Domains Desciption of Deity/Title Deity Weapon Alignment Pantheon Source Page -Andoletta NAMEISPI:YES DOMAINS:Good,Knowledge,Law,Protection|PREALIGN:LG,LN,NG DESC:Empyreal lord of consolation, respect, security DEITYWEAP:Quarterstaff ALIGN:LG PANTHEON:Empyreal Lords SOURCEPAGE:p.233 -Arshea NAMEISPI:YES DOMAINS:Charm,Good,Liberation,Strength|PREALIGN:LG,NG,CG,TN DESC:Empyreal lord of freedom, physical beauty, sexuality DEITYWEAP:Flail ALIGN:NG PANTHEON:Empyreal Lords SOURCEPAGE:p.234 -Korada NAMEISPI:YES DOMAINS:Good,Magic,Healing,Protection|PREALIGN:LG,NG,CG,TN DESC:Empyreal lord of foresight, forgiveness, peace DEITYWEAP:Unarmed Strike ALIGN:NG PANTHEON:Empyreal Lords SOURCEPAGE:p.234 -Ragathiel NAMEISPI:YES DOMAINS:Destruction,Good,Law,Nobility|PREALIGN:LG,LN,NG DESC:Empyreal lord of chivalry, duty, vengeance DEITYWEAP:Sword (Bastard) ALIGN:LG PANTHEON:Empyreal Lords SOURCEPAGE:p.234 -Sinashakti NAMEISPI:YES DOMAINS:Chaos,Good,Luck,Travel|PREALIGN:NG,CG,CN DESC:Empyreal lord of journeys, joy, messengers DEITYWEAP:Shortbow ALIGN:CG PANTHEON:Empyreal Lords SOURCEPAGE:p.234 -Valani NAMEISPI:YES DOMAINS:Chaos,Earth,Good,Weather|PREALIGN:NG,CG,CN DESC:Empyreal lord of change, growth, primality DEITYWEAP:Club ALIGN:CG PANTHEON:Empyreal Lords SOURCEPAGE:p.234 - -###Block: Horsemen -# Deity Name Product Identity? Domains Desciption of Deity/Title Deity Weapon Alignment Pantheon Source Page -Apollyon NAMEISPI:YES DOMAINS:Air,Darkness,Destruction,Evil|PREALIGN:TN,LE,NE,CE DESC:Horsemen of Pestilence DEITYWEAP:Scythe ALIGN:NE PANTHEON:Horsemen SOURCEPAGE:p.234 -Charon NAMEISPI:YES DOMAINS:Death,Evil,Knowledge,Water|PREALIGN:TN,LE,NE,CE DESC:Horsemen of Death DEITYWEAP:Quarterstaff ALIGN:NE PANTHEON:Horsemen SOURCEPAGE:p.234 -Szuriel NAMEISPI:YES DOMAINS:Evil,Fire,Strength,War|PREALIGN:TN,LE,NE,CE DESC:Horsemen of War DEITYWEAP:Greatsword ALIGN:NE PANTHEON:Horsemen SOURCEPAGE:p.234 -Trelmarixian NAMEISPI:YES DOMAINS:Earth,Evil,Madness,Weather|PREALIGN:TN,LE,NE,CE DESC:Horsemen of Famine DEITYWEAP:Gauntlet (Spiked) ALIGN:NE PANTHEON:Horsemen SOURCEPAGE:p.234 - -###Block: Fallen, False, and Forgotten Gods -# Deity Name Product Identity? Domains Deity Weapon Alignment Pantheon Source Page -Aroden NAMEISPI:YES PANTHEON:Dead Gods SOURCEPAGE:p.235 -Great Old Ones NAMEISPI:YES DOMAINS:Chaos,Knowledge,Madness,Rune,Void|PREALIGN:CG,TN,CN,CE DEITYWEAP:Dagger ALIGN:CN PANTHEON:Forgotten Gods SOURCEPAGE:p.235 -Lissala NAMEISPI:YES DOMAINS:Evil,Knowledge,Law,Nobility,Rune|PREALIGN:LN,LE,NE DEITYWEAP:Whip ALIGN:LE PANTHEON:Forgotten Gods SOURCEPAGE:p.235 -The Peacock Spirit NAMEISPI:YES PANTHEON:Dead Gods SOURCEPAGE:p.235 -Razmir NAMEISPI:YES PANTHEON:False Gods SOURCEPAGE:p.235 -Ydersius NAMEISPI:YES DOMAINS:Chaos,Evil,Nobility,Scalykind,War|PREALIGN:NE,CN,CE DEITYWEAP:Dagger ALIGN:CE PANTHEON:Forgotten Gods SOURCEPAGE:p.235 - -# -# End -# +# CVS $Revision: 14380 $ $Author: amaitland $ -- Thu Apr 7 17:44:03 2011 -- reformated by prettylst.pl v1.39 (build 11455) +SOURCELONG:Inner Sea World Guide SOURCESHORT:ISWG SOURCEWEB:http://paizo.com/store/games/roleplayingGames/p/pathfinderRPG/paizo/pathfinderChronicles/v5748btpy8ief SOURCEDATE:2011-03 +# Original Entry by: Stefan Radermacher + +###Block: Core Deities +# Deity Name Product Identity? Domains Desciption of Deity/Title Deity Weapon Alignment Pantheon Source Page +# elro - Commenting out as these duplicate with content in PFCR (which this set depends on) +#Abadar NAMEISPI:YES DOMAINS:Earth,Law,Nobility,Protection,Travel|PREALIGN:LG,LN,NG,TN DESC:God of cities, wealth, merchants, law DEITYWEAP:Crossbow (Light) ALIGN:LN PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.218 +#Asmodeus NAMEISPI:YES DOMAINS:Evil,Fire,Law,Magic,Trickery|PREALIGN:LN,LE,NE DESC:God of tyranny, slavery, pride, contracts DEITYWEAP:Mace (Heavy)|Mace (Light) ALIGN:LE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.218 +#Calistria NAMEISPI:YES DOMAINS:Chaos,Charm,Knowledge,Luck,Trickery|PREALIGN:CG,TN,CN,CE DESC:Goddess of trickery, lust, revenge DEITYWEAP:Whip ALIGN:CN PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.219 +#Cayden Cailean NAMEISPI:YES DOMAINS:Chaos,Charm,Good,Strength,Travel|PREALIGN:NG,CG,CN DESC:God of freedom, wine, bravery DEITYWEAP:Rapier ALIGN:CG PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.219 +#Desna NAMEISPI:YES DOMAINS:Chaos,Good,Liberation,Luck,Travel|PREALIGN:NG,CG,CN DESC:Goddess of dreams, stars, travelers, luck DEITYWEAP:Starknife ALIGN:CG PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.220 +#Erastil NAMEISPI:YES DOMAINS:Animal,Community,Good,Law,Plant|PREALIGN:LG,LN,NG DESC:God of farming, hunting, trade, family DEITYWEAP:Longbow ALIGN:LG PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.220 +#Gorum NAMEISPI:YES DOMAINS:Chaos,Destruction,Glory,Strength,War|PREALIGN:CG,TN,CN,CE DESC:God of strength, battle, weapons DEITYWEAP:Greatsword ALIGN:CN PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.221 +#Gozreh NAMEISPI:YES DOMAINS:Air,Animal,Plant,Water,Weather|PREALIGN:LN,NG,TN,NE,CN DESC:God of nature, weather, the sea DEITYWEAP:Trident ALIGN:TN PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.221 +#Iomedae NAMEISPI:YES DOMAINS:Glory,Good,Law,Sun,War|PREALIGN:LG,LN,NG DESC:Goddess of valor, rulership, justice, honor DEITYWEAP:Longsword ALIGN:LG PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.222 +#Irori NAMEISPI:YES DOMAINS:Healing,Knowledge,Law,Rune,Strength|PREALIGN:LG,LN,TN,NG DESC:God of history, knowledge, self-perfection DEITYWEAP:Unarmed Strike ALIGN:LN PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.222 +#Lamashtu NAMEISPI:YES DOMAINS:Chaos,Evil,Madness,Strength,Trickery|PREALIGN:NE,CN,CE DESC:Goddess of madness, monsters, nightmares DEITYWEAP:Falchion ALIGN:CE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.223 +#Nethys NAMEISPI:YES DOMAINS:Destruction,Knowledge,Magic,Protection,Rune|PREALIGN:LN,NG,TN,NE,CN DESC:God of magic DEITYWEAP:Quarterstaff ALIGN:TN PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.223 +#Norgorber NAMEISPI:YES DOMAINS:Charm,Death,Evil,Knowledge,Trickery|PREALIGN:TN,LE,NE,CE DESC:God of greed, secrets, poison, murder DEITYWEAP:Sword (Short) ALIGN:NE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.224 +#Pharasma NAMEISPI:YES DOMAINS:Death,Healing,Knowledge,Repose,Water|PREALIGN:LN,NG,TN,NE,CN DESC:Goddess of fate, death, prophecy, birth DEITYWEAP:Dagger ALIGN:TN PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.224 +#Rovagug NAMEISPI:YES DOMAINS:Chaos,Destruction,Evil,War,Weather|PREALIGN:NE,CN,CE DESC:God of wrath, disaster, destruction DEITYWEAP:Greataxe ALIGN:CE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.225 +#Sarenrae NAMEISPI:YES DOMAINS:Fire,Glory,Good,Healing,Sun|PREALIGN:LG,NG,CG,TN DESC:Goddess of the sun, redemption, honesty, healing DEITYWEAP:Scimitar ALIGN:NG PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.225 +#Shelyn NAMEISPI:YES DOMAINS:Air,Charm,Good,Luck,Protection|PREALIGN:LG,NG,CG,TN DESC:Goddess of beauty, art, love, music DEITYWEAP:Glaive ALIGN:NG PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.226 +#Torag NAMEISPI:YES DOMAINS:Artifice,Earth,Good,Law,Protection|PREALIGN:LG,LN,NG DESC:God of the forge, protection, strategy DEITYWEAP:Warhammer ALIGN:LG PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.226 +#Urgathoa NAMEISPI:YES DOMAINS:Death,Evil,Magic,Strength,War|PREALIGN:TN,LE,NE,CE DESC:Goddess of gluttony, disease, undeath DEITYWEAP:Scythe ALIGN:NE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.227 +#Zon-Kuthon NAMEISPI:YES DOMAINS:Darkness,Death,Destruction,Evil,Law|PREALIGN:LN,LE,NE DESC:God of envy, pain, darkness, loss DEITYWEAP:Chain (Spiked) ALIGN:LE PANTHEON:Pathfinder Chronicles SOURCEPAGE:p.227 + +###Block: Other Deities +# Deity Name Product Identity? Domains ... [truncated message content] |
From: <ama...@us...> - 2013-02-04 04:38:25
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Revision: 19319 http://sourceforge.net/p/pcgen/code/19319 Author: amaitland Date: 2013-02-04 04:38:22 +0000 (Mon, 04 Feb 2013) Log Message: ----------- [Paizo] Pathfinder Campaign Setting: Inner Sea World Guide Issue#: NEWSOURCE-76 Modified Paths: -------------- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilities.lst Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_equipment_magic.lst Modified: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilities.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilities.lst 2013-02-04 04:23:54 UTC (rev 19318) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilities.lst 2013-02-04 04:38:22 UTC (rev 19319) @@ -63,7 +63,7 @@ Summon Devil KEY:Summon Devil VI ~ HK CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike SOURCEPAGE:p.279 DESC:You may use summon monster VI as a spell-like ability %1/day to summon 1d3 bearded devils, or 1 erinyes.|HKDiscipline SPELLS:Hellknight|TIMES=HKDiscipline|CASTERLEVEL=TL|Summon Monster VI,HKDisciplineDC Summon Devil KEY:Summon Devil VII ~ HK CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike SOURCEPAGE:p.279 DESC:You may use summon monster VII as a spell-like ability %1/day to summon 1d4+1 bearded devils, 1d3 erinyes, or 1 bone devil.|HKDiscipline SPELLS:Hellknight|TIMES=HKDiscipline|CASTERLEVEL=TL|Summon Monster VII,HKDisciplineDC Tracker KEY:Tracker ~ HK CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.CheckList.HKAbility.HKOAny SOURCEPAGE:p.279 DESC:You can summon a creature to aid you %1/day, either in battle or to track an enemy, as if using a summon monster spell, save that the summoned creature lingers for 1 hour before vanishing. You can summon either an eagle, a riding dog, a wolf, or a leopard.|HKDiscipline|PREVARLT:HellknightLvl,9 ASPECT:CheckCount|%1|HKDiscipline ASPECT:CheckType|Uses per day -CATEGORY=Special Ability|Tracker ~ HK.MOD DESC:You can summon a creature to aid you %1/day, either in battle or to track an enemy, as if using a summon monster spell, save that the summoned creature lingers for 1 hour before vanishing. You can summon either a dire wolf, a hell hound, an eagle, a riding dog, a wolf, or a leopard.|HKDiscipline|PREVARGTEQ:HellknightLvl,9 +CATEGORY=Special Ability|Tracker ~ HK.MOD DESC:You can summon a creature to aid you %1/day, either in battle or to track an enemy, as if using a summon monster spell, save that the summoned creature lingers for 1 hour before vanishing. You can summon either a dire wolf, a hell hound, an eagle, a riding dog, a wolf, or a leopard.|HKDiscipline|PREVARGTEQ:HellknightLvl,9 Vigilance KEY:Vigilance ~ HK CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.CheckList.HKAbility.HKOScourge SOURCEPAGE:p.279 DESC:You gain low-light vision. In addition, as a full-round action %1/day, you can see through up to 5 ft. of stone, wood, or similar barriers as if they didn't exist. Metal or denser barriers block this effect. Each use of this ability lasts as long as you concentrate, up to %2 rounds.|HKDiscipline|HellknightLvl ABILITY:Special Ability|AUTOMATIC|Low-Light Vision ASPECT:CheckCount|%1|HKDiscipline ASPECT:CheckType|Uses per day Wrack KEY:Wrack ~ HK CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.CheckList.HKAbility.HKOAny SOURCEPAGE:p.279 DESC:You may make a touch attack %1/day as a standard action to cause a creature to suffer incredible pain. The creature touched takes 1d6+%2 points of damage, and must make a Will save (DC %3) to avoid being staggered for 1d4 rounds.|HKDiscipline|CHA|HKDisciplineDC ASPECT:CheckCount|%1|HKDiscipline ASPECT:CheckType|Uses per day @@ -112,8 +112,7 @@ Live to Fight Another Day KEY:Live to Fight Another Day ~ Low CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.281 DESC:You can use the withdraw action as a standard action, although if you do so, you can only move at your speed (not double your speed). Ruthless KEY:Ruthless ~ Low CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.281 DESC:Whenever you kill a foe or reduce it to a dying state with a melee attack, you can immediately make another attack with the same weapon on any legal target at the same attack bonus as a swift action. You gain a +%1 bonus on damage rolls with this attack.|LowTemplarLvl Parting Shot KEY:Parting Shot ~ Low CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.281 DESC:You can use the withdraw action as a move action, although if you do so, you can only move at your speed (not double your speed). -Planar Cohort KEY:Planar Cohort ~ Low CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.281 DESC:You gain a planar cohort appropriate to your actual alignment, gained as if you had taken the Leadership feat. This planar cohort appears to you and pledges loyalty to you immediately. If the cohort perishes, you must wait a week before calling upon a replacement.|!PREFEAT:1,Leadership -CATEGORY=Special Ability|Planar Cohort ~ Low.MOD DESC:You gain a planar cohort appropriate to your actual alignment, gained as if you had taken the Leadership feat. This planar cohort appears to you and pledges loyalty to you immediately. If the cohort perishes, you must wait a week before calling upon a replacement. You gain a +1 bonus to your Leadership score. If you replace your cohort gained from your Leadership feat with the planar cohort, the maximum level equivalent for your planar cohort is one higher.|PREFEAT:1,Leadership BONUS:VAR|LeadershipScore|1|PREFEAT:1,Leadership +Planar Cohort KEY:Planar Cohort ~ Low CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural SOURCEPAGE:p.281 DESC:You gain a planar cohort appropriate to your actual alignment, gained as if you had taken the Leadership feat. This planar cohort appears to you and pledges loyalty to you immediately. If the cohort perishes, you must wait a week before calling upon a replacement.|!PREFEAT:1,Leadership DESC:You gain a planar cohort appropriate to your actual alignment, gained as if you had taken the Leadership feat. This planar cohort appears to you and pledges loyalty to you immediately. If the cohort perishes, you must wait a week before calling upon a replacement. You gain a +1 bonus to your Leadership score. If you replace your cohort gained from your Leadership feat with the planar cohort, the maximum level equivalent for your planar cohort is one higher.|PREFEAT:1,Leadership BONUS:VAR|LeadershipScore|1|PREFEAT:1,Leadership # Low Templar path choices Path of Darkness ~ Chaotic KEY:Path of DarknessC ~ Low CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.LowPath SOURCEPAGE:p.281 DESCISPI:YES DESC:You have decided to stray further from to your oaths to Iomedae and her ethos of law and goodness. You may ignore the chaotic aspect of your alignment for determining alignment-based magical effects. You also gain a +2 circumstance bonus on Diplomacy checks with creatures with the chaotic or evil subtypes. @@ -192,8 +191,8 @@ Totem Spirit ~ Shriikirri-Quah NAMEISPI:YES CATEGORY:Special Ability TYPE:SpecialQuality.TotemSpirit SOURCEPAGE:p.289 DESC:You gain a +2 bonus on Initiative checks and a +2 bonus on Ride checks. BONUS:SKILL|Ride|2 BONUS:COMBAT|INITIATIVE|2 Totem Spirit ~ Shundar-Quah NAMEISPI:YES CATEGORY:Special Ability TYPE:SpecialQuality.TotemSpirit SOURCEPAGE:p.289 DESC:You gain a +1 bonus on Fortitude saves and a +2 bonus on Perception checks. BONUS:SKILL|Perception|2 BONUS:CHECKS|Fortitude|1 Totem Spirit ~ Sklar-Quah NAMEISPI:YES CATEGORY:Special Ability TYPE:SpecialQuality.TotemSpirit SOURCEPAGE:p.289 DESC:You gain a +1 bonus on Reflex saves and a +2 bonus on Acrobatics checks. BONUS:SKILL|Acrobatics|2 BONUS:CHECKS|Reflex|1 -Totem Spirit ~ Skoan-Quah NAMEISPI:YES NAMEISPI:YES CATEGORY:Special Ability TYPE:SpecialQuality.TotemSpirit SOURCEPAGE:p.289 DESC:You gain a +2 bonus on weapon damage against undead and a +2 bonus on Heal checks. BONUS:SKILL|Heal|2 -Totem Spirit ~ Tamiir-Quah CATEGORY:Special Ability TYPE:SpecialQuality.TotemSpirit SOURCEPAGE:p.289 DESC:Your base land speed increases by 5 feet. You also gain a +2 bonus on Acrobatics checks. BONUS:SKILL|Acrobatics|2 BONUS:MOVEADD|TYPE.Walk|5 +Totem Spirit ~ Skoan-Quah NAMEISPI:YES CATEGORY:Special Ability TYPE:SpecialQuality.TotemSpirit SOURCEPAGE:p.289 DESC:You gain a +2 bonus on weapon damage against undead and a +2 bonus on Heal checks. BONUS:SKILL|Heal|2 +Totem Spirit ~ Tamiir-Quah NAMEISPI:YES CATEGORY:Special Ability TYPE:SpecialQuality.TotemSpirit SOURCEPAGE:p.289 DESC:Your base land speed increases by 5 feet. You also gain a +2 bonus on Acrobatics checks. BONUS:SKILL|Acrobatics|2 BONUS:MOVEADD|TYPE.Walk|5 ###BLOCK: Varisian Tattoo Abilities Varisian Tattoo ~ Avidais NAMEISPI:YES CATEGORY:Special Ability TYPE:SpecialQuality.VarisianTattoo PREFEAT:1,Spell Focus (Abjuration) SOURCEPAGE:p.289 DESC:You cast spells from the abjuration school at +1 caster level. Additionally, you gain resistance as a spell-like ability usable 3/day. BONUS:CASTERLEVEL|SCHOOL.Abjuration|1 SPELLS:Innate|TIMES=3|CASTERLEVEL=TL|Resistance,10+CHA Modified: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_equipment_magic.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_equipment_magic.lst 2013-02-04 04:23:54 UTC (rev 19318) +++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_equipment_magic.lst 2013-02-04 04:38:22 UTC (rev 19319) @@ -16,7 +16,7 @@ ###Block: Artifacts Blackaxe TYPE:Weapon.Melee.TwoHanded.Martial.Standard.Slashing.Axe.Artifact.Major.Epic PROFICIENCY:WEAPON|Greataxe COST:0 WT:50 SOURCEPAGE:p.299 EQMOD:PLUS5W.BANE|Plant.ADAMANT_WEAP CRITMULT:x3 CRITRANGE:1 DAMAGE:4d6 WIELD:TwoHanded SIZE:H SPROP:epic weapon, +1d6 acid (additional +2d10 on crit), Heal 1/min by striking living tree SPELLS:Blackaxe|TIMES=1|TIMEUNIT=min|CASTERLEVEL=20|Heal,19 -Final Blade TYPE:Artifact.Minor COST:0 WT:1000 SOURCEPAGE:p.300 SPROP:6d6+12 coup de grace vs. helpless victim, soul bind victim -Shield of Aroden NAMEISPI:YES TYPE:Shield.Heavy.Nonmetal.Artifact.Major PROFICIENCY:SHIELD|Shield (Heavy) COST:0 WT:10 SOURCEPAGE:p.300 EQMOD:PLUS5S.FRT_LGHT.SPELL_RES_17.WOOD BONUS:COMBAT|AC|2|TYPE=Shield SPROP:fire shield (warm) 1/day, redirect ranged/melee attack on adj ally 1/rnd as immed, benefits to allies within 100 ft. SPELLS:Shield of Aroden|TIMES=1|CASTERLEVEL=20|Fire Shield (warm),16 ABILITY:Special Ability|AUTOMATIC|Negative Levels BONUS:VAR|NegLevels|2|PREALIGN:CG,CN,CE -Sun Orchid Elixir TYPE:Artifact.Minor.Consumable COST:0 SOURCEPAGE:p.301 SPROP:restore drinker to starting age as young adult, removing all physical age-related penalties -Wardstone TYPE:Artifact.Minor COST:0 WT:2500 SOURCEPAGE:p.301 SPROP:forbiddance path 300-ft.-wide: 12d6 damage/rnd to demons (Will DC 18 for half), no teleportation \ No newline at end of file +Final Blade TYPE:Magic.Artifact.Minor COST:0 WT:1000 SOURCEPAGE:p.300 SPROP:6d6+12 coup de grace vs. helpless victim, soul bind victim +Shield of Aroden NAMEISPI:YES TYPE:Magic.Shield.Heavy.Nonmetal.Artifact.Major PROFICIENCY:SHIELD|Shield (Heavy) COST:0 WT:10 SOURCEPAGE:p.300 EQMOD:PLUS5S.FRT_LGHT.SPELL_RES_17.WOOD BONUS:COMBAT|AC|2|TYPE=Shield SPROP:fire shield (warm) 1/day, redirect ranged/melee attack on adj ally 1/rnd as immed, benefits to allies within 100 ft. SPELLS:Shield of Aroden|TIMES=1|CASTERLEVEL=20|Fire Shield (warm),16 ABILITY:Special Ability|AUTOMATIC|Negative Levels BONUS:VAR|NegLevels|2|PREALIGN:CG,CN,CE +Sun Orchid Elixir TYPE:Magic.Artifact.Minor.Consumable COST:0 SOURCEPAGE:p.301 SPROP:restore drinker to starting age as young adult, removing all physical age-related penalties +Wardstone TYPE:Magic.Artifact.Minor COST:0 WT:2500 SOURCEPAGE:p.301 SPROP:forbiddance path 300-ft.-wide: 12d6 damage/rnd to demons (Will DC 18 for half), no teleportation \ No newline at end of file This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |