From: <ama...@us...> - 2012-11-22 09:13:49
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Revision: 18412 http://pcgen.svn.sourceforge.net/pcgen/?rev=18412&view=rev Author: amaitland Date: 2012-11-22 09:13:40 +0000 (Thu, 22 Nov 2012) Log Message: ----------- [Distant Horizons Games] Eclipse: The Codex Persona - The Ultimate D20 Point Buy Issue#: NEWSOURCE-3 Added Paths: ----------- Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/51254.jpg Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/OGL.txt Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/eclipse.pcc Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/eclipse_abilities.lst Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/eclipse_abilities_combat_enhancements.lst Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/eclipse_abilities_companion.lst Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/eclipse_abilities_disadvantages.lst Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/eclipse_abilities_enchantments.lst Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/eclipse_abilities_homebrew.lst Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/eclipse_abilities_martial_arts.lst Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/eclipse_abilities_metamagic.lst Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/eclipse_abilities_misc.lst Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/eclipse_abilities_mods.lst Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/eclipse_abilities_paths.lst Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/eclipse_abilities_proficiencies.lst Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/eclipse_abilities_racial.lst Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/eclipse_ability_categories.lst Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/eclipse_class.lst Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/eclipse_companionmods.lst Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/eclipse_equip.lst Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/eclipse_feats.lst Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/eclipse_incomplete.lst Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/eclipse_kits.lst Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/eclipse_languages.lst Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/eclipse_profs_armor.lst Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/eclipse_profs_shields.lst Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/eclipse_profs_weapons.lst Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/eclipse_races_companions.lst Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/eclipse_races_samples.lst Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/eclipse_skills.lst Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/eclipse_spells.lst Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/eclipse_templates.lst Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/msrd_support/ Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/msrd_support/51254.jpg Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/msrd_support/eclipse_msrd.pcc Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/msrd_support/eclipse_msrd_abilities.lst Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/msrd_support/eclipse_msrd_skills.lst Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/pathfinder_support/ Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/pathfinder_support/51254.jpg Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/pathfinder_support/eclipse_pf.pcc Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/pathfinder_support/eclipse_pf_abilities.lst Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/pathfinder_support/eclipse_pf_ability_categories.lst Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/pathfinder_support/eclipse_pf_skills.lst Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/removed stuff.lst Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/rsrd_support/ Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/rsrd_support/51254.jpg Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/rsrd_support/eclipse_rsrd.pcc Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/rsrd_support/eclipse_rsrd_abilities.lst Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/rsrd_support/eclipse_rsrd_abilities_skills.lst Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/rsrd_support/eclipse_rsrd_ability_categories.lst Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/rsrd_support/eclipse_rsrd_class_mods.lst Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/rsrd_support/eclipse_rsrd_profs_weapons.lst Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/rsrd_support/eclipse_rsrd_races_companions.lst Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/rsrd_support/eclipse_rsrd_skills_mods.lst Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/srd_support/ Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/srd_support/51254.jpg Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/srd_support/eclipse_srd.pcc Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/srd_support/eclipse_srd_abilities.lst Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/srd_support/eclipse_srd_abilities_skills.lst Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/srd_support/eclipse_srd_ability_categories.lst Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/srd_support/eclipse_srd_profs_weapons.lst Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/srd_support/eclipse_srd_skills.lst Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/~ eclipse_master issues and work around file.lst Added: Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/51254.jpg =================================================================== (Binary files differ) Property changes on: Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/51254.jpg ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/OGL.txt =================================================================== --- Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/OGL.txt (rev 0) +++ Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/OGL.txt 2012-11-22 09:13:40 UTC (rev 18412) @@ -0,0 +1,39 @@ +OPEN GAME LICENSE Version 1.0a + +The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved. + +1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement. + +2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License. + +3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License. + +4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content. + +5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License. + +6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute. + +7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity. + +8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content. + +9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License. + +10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute. + +11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so. + +12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected. + +13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License. + +14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. + +15 COPYRIGHT NOTICE +Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc. +System Reference Document, Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson. +Character Portraits: Fantasy Heroes copyright 2003, Mongoose Publishing +Eclipse: The Codex Persona copyright 2005 by Paul Melroy and Patrick Bryant. Distributed by Distant Horizons Games, WWW.DistantHorizonsGames.Com +PCGen dataset conversion for "Eclipse: The Codex Persona" Copyright 2010, PCGen Data Team (Including, but not limited to Andrew Maitland (LegacyKing)) + Added: Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/eclipse.pcc =================================================================== --- Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/eclipse.pcc (rev 0) +++ Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/eclipse.pcc 2012-11-22 09:13:40 UTC (rev 18412) @@ -0,0 +1,112 @@ +# CVS $Revision$ $Author$ -- Sat Nov 20 04:10:09 2004 -- reformated by prettylst.pl v1.34 (build 422) +CAMPAIGN:Eclipse - The Codex Persona (Base) +RANK:4 +#GAMEMODE:35e|Modern|3e|Pathfinder +#COMMENT: Sub Section PCCs made for gamemode support. Only BASE Files that aren't setting specific should go here. +PRECAMPAIGN:1,BOOKTYPE=Conversion +GENRE:Any +BOOKTYPE:Supplement +SETTING:Any +STATUS:RELEASE +TYPE:Distant Horizons Games.Eclipse +PUBNAMELONG:Distant Horizons Games +PUBNAMESHORT:DHG +PUBNAMEWEB:http://ruscumag.wordpress.com/atheria-d20/ +SOURCELONG:Eclipse - The Codex Persona +SOURCESHORT:Eclipse +SOURCEWEB:http://www.lulu.com/content/435647 +SOURCEDATE:2005-01 +# COMMENT: Unknown Month - Set as 01 +ISOGL:YES + +COPYRIGHT:Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc. +COPYRIGHT:System Reference Document, Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson. +COPYRIGHT:Character Portraits: Fantasy Heroes copyright 2003, Mongoose Publishing +COPYRIGHT:Eclipse: The Codex Persona copyright 2005 by Paul Melroy and Patrick Bryant. Distributed by Distant Horizons Games, WWW.DistantHorizonsGames.Com +COPYRIGHT:PCGen dataset conversion for "Eclipse: The Codex Persona" Copyright 2010, PCGen Data Team (Including, but not limited to Andrew Maitland (LegacyKing)) + +URL:WEBSITE|http://ruscumag.wordpress.com/atheria-d20/|Visit Distant Horizon Weblog. +URL:Lulu|http://www.lulu.com/content/435647|But a print copy from Lulu! +URL:RPG Now|http://www.rpgnow.com/product_info.php?products_id=51254&filters=0_0_0&manufacturers_id=617&affiliate_id=200170|Buy this pdf from RPGNow.com! +URL:RPG Now! Shareware|http://www.rpgnow.com/product_info.php?products_id=51255&filters=0_0_0&manufacturers_id=617&affiliate_id=200170|Download this book from RPGNow.com for free! + +# Do not remove the EXTRAFILE comment. +#EXTRAFILE:OGL.txt + +COVER:51254.jpg +#Block: Universal Functions ------------------------------------------- +BONUS:ABILITYPOOL|Disadvantages|3|PREVARGTEQ:EclipseClass,1 + + +#Block: Files --------------------------------------------------------- + +ABILITY:eclipse_abilities.lst +ABILITY:eclipse_abilities_combat_enhancements.lst +ABILITY:eclipse_abilities_companion.lst +ABILITY:eclipse_abilities_disadvantages.lst +ABILITY:eclipse_abilities_enchantments.lst +ABILITY:eclipse_abilities_martial_arts.lst +ABILITY:eclipse_abilities_metamagic.lst +ABILITY:eclipse_abilities_misc.lst +ABILITY:eclipse_abilities_mods.lst +ABILITY:eclipse_abilities_paths.lst +ABILITY:eclipse_abilities_proficiencies.lst +ABILITY:eclipse_abilities_racial.lst + +ABILITYCATEGORY:eclipse_ability_categories.lst + +CLASS:eclipse_class.lst + + +COMPANIONMOD:eclipse_companionmods.lst + + +EQUIPMENT:eclipse_equip.lst + + +FEAT:eclipse_feats.lst + +KIT:eclipse_kits.lst + +#LANGUAGE:eclipse_languages.lst + +RACE:eclipse_races_companions.lst +RACE:eclipse_races_samples.lst + + +ARMORPROF:eclipse_profs_armor.lst +SHIELDPROF:eclipse_profs_shields.lst +WEAPONPROF:eclipse_profs_weapons.lst + +SPELL:eclipse_spells.lst +SKILL:eclipse_skills.lst + +TEMPLATE:eclipse_templates.lst + +#DEITY:eclipse_deities.lst +#DOMAIN:eclipse_domains.lst +#EQUIPMOD:eclipse_equipmods_base.lst + + + +###Block: Declutter TYPES - not needed to be seen. +HIDETYPE:FEAT|SpecialQuality|SpecialAttack|Extraordinary|SpellLike|Supernatural|AttackOption|Aura|Immunity|ModifyAC|Resistance|Weakness +HIDETYPE:FEAT|DisadvantageCounter|Corruptable|Awareness|Base Attack Bonus|HD|SkillBuy|WayofDragonsCraft|WayofDragonsSpeech +HIDETYPE:FEAT|WayofWingsofFire|WayofHostingtheEssence|WayofInnerFire|WayoftheArtificer +HIDETYPE:FEAT|ArtoftheOccult|PathofDissonance|CelebratedWay|ChordsOfFate|PathOfWhispers|PathOfArtisticMastery|Synergy|Manipulation|Inspiration +HIDETYPE:FEAT|MartialArtsSkill|OccultMartialTech|MasterMartialTech|AdvancedMartialTech|BasicTechnique +HIDETYPE:FEAT|Channeling|PathOfInfusions|PlanarBonds|HandOfDarkness|HatredsWeal|GloriousTouch|ChannelingBasicUpgrade|ChannelingBaseUpgrade +HIDETYPE:FEAT|Focusing|MultipleMedia +HIDETYPE:FEAT|CharCreation|DivineWrath|Hexcrafting|PathOfThePharaoh|SpellCasterOutput|SpiritWeapon|SpiritWeaponCap|SpiritWeaponDamage|TheBoundlessRealms|TidesOfLightAndDark +HIDETYPE:FEAT|WayOfOmnipresence|WayOfTheLands|WayOfValor|WitchcraftOutput|Special Ability|ChannelingBase|EclipseAbilityOutput +HIDETYPE:FEAT|Extra|Template_Ancient_One|Template_Ancient_Onex + +# Universal tags +#COMPANIONLIST:Mount|ANY +#COMPANIONLIST:Follower|ANY + +# +# DONE +# + + Property changes on: Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/eclipse.pcc ___________________________________________________________________ Added: svn:keywords + Author Revision Date Id Added: svn:eol-style + native Added: Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/eclipse_abilities.lst =================================================================== --- Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/eclipse_abilities.lst (rev 0) +++ Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/eclipse_abilities.lst 2012-11-22 09:13:40 UTC (rev 18412) @@ -0,0 +1,839 @@ +# CVS $Revision$ $Author$ -- Tue Oct 30 01:48:28 2012 -- reformated by prettylst.pl v1.39 (build 15052) +SOURCELONG:Eclipse - The Codex Persona SOURCESHORT:Eclipse SOURCEWEB:http://www.lulu.com/content/435647 SOURCEDATE:2005-01 +# ORIGINAL ENTRY: Andrew Maitland (LegacyKing) +# ORIGINAL ENTRY DATE: 2011-01-01 + + + +###Block: BAB, Base Attack Bonus = Warcraft +#Using 'Warcraft' as the Base Ability, and using the other two to increase it incrementally +# Ability Name Unique Key Output Name Category of Ability Type Visible Var. Max. Value Define Description Stackable? Multiple? Choose Ability Combat bonus Modify VAR Weapon prof. bonus Cost Source Page +Warcraft KEY:Warcraft Output CATEGORY:Special Ability TYPE:SpecialAttack DEFINE:WarcraftBonus|0 DESC:+%1 BAB|WarcraftBonus BONUS:COMBAT|BAB|var("WarcraftBonus")|TYPE=Base.REPLACE BONUS:VAR|WarcraftBonus|count("ABILITIES","CATEGORY=Special Ability","KEY=Warcraft ~ Normal Progression") SOURCEPAGE:p.10 +# +Warcraft / +1 to All KEY:Warcraft ~ Normal Progression OUTPUTNAME:Warcraft CATEGORY:Special Ability TYPE:Combat.Base Attack Bonus.SpecialAttack VISIBLE:DISPLAY PREVARLTEQ:WarcraftBonus,WarcraftMax DEFINE:WarcraftMax|0 STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Special Ability|AUTOMATIC|Warcraft Output BONUS:VAR|WarcraftMax|var("EclipseClassLvl")+2 COST:6 SOURCEPAGE:p.10 +Warcraft / +1 to Weapon, no bab KEY:Warcraft ~ Specialized half corrupted ~ Choose Weapon CATEGORY:Special Ability TYPE:Combat.Base Attack Bonus.SpecialAttack STACK:YES MULT:YES CHOOSE:WEAPONPROFICIENCY|PC BONUS:WEAPONPROF=%LIST|TOHIT|1 COST:2 SOURCEPAGE:p.10 +Warcraft / +1 to Weapon, with bab KEY:Warcraft ~ Specialized ~ Choose Weapon CATEGORY:Special Ability TYPE:Combat.Base Attack Bonus.SpecialAttack STACK:YES MULT:YES CHOOSE:WEAPONPROFICIENCY|PC BONUS:COMBAT|TOHIT|-1 BONUS:COMBAT|BAB|1 BONUS:WEAPONPROF=%LIST|TOHIT|1 COST:2 SOURCEPAGE:p.10 + +Warcraft / Spec for Melee KEY:Warcraft ~ Specialized Melee CATEGORY:Special Ability TYPE:Combat.Base Attack Bonus.SpecialAttack STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:COMBAT|TOHIT.Ranged|-1 BONUS:COMBAT|BAB|1 BONUS:VAR|SpiritWeaponRangedToHit|-1 COST:3 +Warcraft / Spec for Ranged KEY:Warcraft ~ Specialized Ranged CATEGORY:Special Ability TYPE:Combat.Base Attack Bonus.SpecialAttack STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:COMBAT|TOHIT.Melee|-1 BONUS:COMBAT|BAB|1 BONUS:VAR|SpiritWeaponMeleeToHit|-1 COST:3 + +###Block: SKILL Points +#Another tough implementation, skill pool increased on a 1 for 1 basis... Need further thoughts on this. +# Ability Name Category of Ability Type Description Stackable? Multiple? Choose Bonus to Ability Pool Modify VAR Cost Source Page +Buy Skill Point CATEGORY:Special Ability TYPE:General.Character Creation.Conversion Stuff STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|CharacterSkillPts|1 COST:1 SOURCEPAGE:p.9 +Buy Skill Point ~ 2 CATEGORY:Special Ability TYPE:General.Character Creation.Conversion Stuff STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|CharacterSkillPts|2 COST:2 SOURCEPAGE:p.9 +Buy Skill Point ~ 4 CATEGORY:Special Ability TYPE:General.Character Creation.Conversion Stuff STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|CharacterSkillPts|4 COST:4 SOURCEPAGE:p.9 +Buy Skill Point ~ 6 CATEGORY:Special Ability TYPE:General.Character Creation.Conversion Stuff STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|CharacterSkillPts|6 COST:6 SOURCEPAGE:p.9 +Buy Skill Point ~ 8 CATEGORY:Special Ability TYPE:General.Character Creation.Conversion Stuff STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|CharacterSkillPts|8 COST:8 SOURCEPAGE:p.9 +Buy Skill Point ~ 10 CATEGORY:Special Ability TYPE:General.Character Creation.Conversion Stuff STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|CharacterSkillPts|10 COST:10 SOURCEPAGE:p.9 +Buy Skill Point ~ 12 CATEGORY:Special Ability TYPE:General.Character Creation.Conversion Stuff STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|CharacterSkillPts|12 COST:12 SOURCEPAGE:p.9 + + +Buy Spell CATEGORY:Special Ability TYPE:General.Character Creation.Conversion Stuff STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:ABILITYPOOL|Class Spell Selection|1 COST:1 SOURCEPAGE:p.11 +Buy Feat CATEGORY:Special Ability TYPE:General.Character Creation.Conversion Stuff STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:ABILITYPOOL|FEAT|1 COST:6 SOURCEPAGE:p.9 +Skill Specialty CATEGORY:Special Ability TYPE:General.Character Creation.Conversion Stuff DESC:Characters may buy a "specialty" in a given skill for 1 CP, these add +3 to the roll, but only for a chosen limited application. Only one specialty ever applies at a single time, even if they overlap. For example, many riders specialize in "Horses." MULT:YES CHOOSE:USERINPUT|TITLE=Name the Skill and Specialty COST:1 SOURCEPAGE:p.9 + +#BONUS:SKILLPOINTS|NUMBER|count("ABILITIES","CATEGORY=Special Ability","NAME=Buy Skill Point") +# Adept Skills - You are only allowed to use CP based Skills, not Intelligence Skills. Requires two Skill Pools. Intelligence / CP + +###Block: Affect Character Points Pool +# Ability Name Unique Key Output Name Category of Ability Type Description Multiple? Choose Modify VAR Cost Source Page Description of the Benefits +Character Creation Dabbler KEY:Dabbler (-2) OUTPUTNAME:Dabbler CATEGORY:Special Ability TYPE:Character Creation.CharCreation.General DESC:(-2) A character with Dabbler either has no class description or insists on taking abilities outside of that theme. This penalty applies to each level until said character takes out time (several months) to retrain. GMO as to whether this or the 10%% XP penalty applies. BONUS:VAR|CharacterPoints,CharacterPointsTotal|-2*var("EclipseClassLvl") COST:0 SOURCEPAGE:p.17 BENEFIT:You only dabble. -2 CP per level. [+%1 total CP].|-EclipseClassLvl*2 +Character Creation Duties KEY:Duties (+2) OUTPUTNAME:Duties CATEGORY:Special Ability TYPE:Character Creation.CharCreation.General DESC:(+2) A character with Duties has extensive obligations. These restrict his or her time and freedom of action, as well as draining his or her resources, but also mean getting a lot of practice or extra training. This typically includes Druids, Clerics, and Paladins. Ignoring your duties brings on various penalties. Strangely, this continues until the GM feels you have enough penalties to equal the points you got from Duties. MULT:YES CHOOSE:USERINPUT|TITLE=Duties BONUS:VAR|CharacterPoints,CharacterPointsTotal|2*var("EclipseClassLvl") COST:0 SOURCEPAGE:p.17 BENEFIT:You have duties. Grants 2 CP per level. [+%1 total CP].|EclipseClassLvl*2 +Character Creation Fast Learner KEY:Fast Learner (+1) OUTPUTNAME:Fast Learner CATEGORY:Special Ability TYPE:Character Creation.CharCreation.General DESC:(+1) Actually purchased as a feat for 6 CP, this ability grants extra CP as the character rises in level. Specialized versions are available and encouraged. No one may take Fast Learner more than once unless it's been built into a template, race, or class by the Game Master. BONUS:VAR|CharacterPoints,CharacterPointsTotal|var("EclipseClassLvl") COST:6 SOURCEPAGE:p.17 BENEFIT:You have a generic Fast Learner for an item. 1 CP per level. [+%1 total CP].|EclipseClassLvl +Character Creation Restrictions KEY:Eclipse Restrictions OUTPUTNAME:Restrictions CATEGORY:Special Ability TYPE:Character Creation.CharCreation.General DESC:A character with restrictions has major limitations on the use of some ability or type of equipment. He or she may never (ever!) acquire or use such talents without major penalties. For example, Witch- Hunters never cast spells except to fix the problems caused by other magic on pain of losing most of their abilities. The point bonus is per category which applies. A character only gains the bonus points for restrictions on things that would obviously useful to him or her. Common restrictions include wearing no armor, using no weapons, using no magic or psionics, or skill-related feats. A good explanation is in order. Why is the character restricted in this way? MULT:YES CHOOSE:USERINPUT|TITLE=Restrictions BONUS:VAR|CharacterPoints,CharacterPointsTotal|var("EclipseClassLvl") COST:0 SOURCEPAGE:p.17 BENEFIT:You have specified restrictions. Gain 1 CP per level per restriction. [+%1 total CP].|EclipseClassLvl +Character Creation Untrained KEY:Untrained (-6) OUTPUTNAME:Untrained CATEGORY:Special Ability TYPE:Character Creation.CharCreation.General DESC:(-6) This character has not been trained as an "adventurer," is hopelessly untalented, or simply isn't interested. This modifier goes away - and the character gets to spend those CP - when he or she gets trained, starts to take an interest, or finds a talent (if any). BONUS:VAR|CharacterPoints,CharacterPointsTotal|-6*var("EclipseClassLvl") COST:0 SOURCEPAGE:p.17 BENEFIT:You lack training for whatever reason. -6 CP per level. [+%1 total CP].|-EclipseClassLvl*6 +Character Creation Very Limited Spell List KEY:Very Limited Spell List (+1/2 CP) OUTPUTNAME:Very Limited Spell List CATEGORY:Special Ability TYPE:Character Creation.CharCreation.General DESC:(+.5) The character's spell lists are unusually specialized, or otherwise restricted, for his or her magic style and class. The Paladin doesn't receive this, because his or her spell list covers nearly anything he or she might want to do and even offers some unique and powerful spells. Rangers, on the other hand, don't have nearly the versatility they arguably should get, so they receive this small bonus. MULT:YES CHOOSE:USERINPUT|TITLE=Restrictions BONUS:VAR|CharacterPoints,CharacterPointsTotal|var("EclipseClassLvl")/2 COST:0 SOURCEPAGE:p.17 BENEFIT:You have a restricted spell list. Gain 1/2 CP per level. [+%1 total CP].|EclipseClassLvl/2 + +###Block: Saves +# Ability Name Unique Key Category of Ability Type Description Stackable? Multiple? Choose Save checks bonus Cost Source Page Description of the Benefits +Save / Fortitude KEY:Save ~ Fortitude CATEGORY:Special Ability TYPE:SavingThrow.Character Creation DESC:Increases the Fortitude Save by +1 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:CHECKS|BASE.Fortitude|1 COST:3 SOURCEPAGE:p.10 BENEFIT:Increases the Fortitude Save by +1. [+%1 Total].|count("ABILITIES","CATEGORY=Special Ability","NAME=Save / Fortitude") +Save / Reflex KEY:Save ~ Reflex CATEGORY:Special Ability TYPE:SavingThrow.Character Creation DESC:Increases the Reflex Save by +1 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:CHECKS|BASE.Reflex|1 COST:3 SOURCEPAGE:p.10 BENEFIT:Increases the Reflex Save by +1. [+%1 Total].|count("ABILITIES","CATEGORY=Special Ability","NAME=Save / Reflex") +Save / Will KEY:Save ~ Will CATEGORY:Special Ability TYPE:SavingThrow.Character Creation DESC:Increases the Will Save by +1 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:CHECKS|BASE.Will|1 COST:3 SOURCEPAGE:p.10 BENEFIT:Increases the Will Save by +1. [+%1 Total].|count("ABILITIES","CATEGORY=Special Ability","NAME=Save / Will") + + +########################### +### General Abilities ### +########################### + +###Block: Abilities List / Feats +# Ability Name Unique Key SORTKEY Output Name Category of Ability Type Visible Required Ability Restricted Ability Required Movement Rate Prohibited Movement Rate Required Non-Monster Lvl Define Description Stackable? Multiple? Choose Selections Move Automatically Gained Feat Ability Bonus to Ability Pool Add to base move Bonus to skill Bonus to skill rank Stat bonus Modify VAR Class Skill Vision Spell Res. Damage Reduction Cost Source Page Description of the Benefits +Ability Focus / Specific Ability KEY:Ability Focus ~ Specific Ability CATEGORY:Special Ability TYPE:General.EclipseAbilityOutput.Abilities.Corruptable DESC:You add +2 to the DC of resisting one of your specific abilities, such as a breath weapon, special ability, particular spell, or specific poison. MULT:YES CHOOSE:USERINPUT|TITLE=Ability Choice COST:3 SOURCEPAGE:p.23 BENEFIT:Ability Focus for selected abilities. +Ability Focus / Group of Abilities KEY:Ability Focus ~ Group of Abilities CATEGORY:Special Ability TYPE:General.EclipseAbilityOutput.Abilities.Corruptable DESC:You add +2 to the DC of resisting to a particular school, technique, descriptor, domain, or path of magic, a small group of innate magical abilities, or another modest group of abilities. MULT:YES CHOOSE:USERINPUT|TITLE=Ability Group Choice COST:6 SOURCEPAGE:p.23 BENEFIT:Ability Focus for selected group of abilities. + +Ability Focus / Specific Ability / Doubled KEY:Ability Focus ~ Specific Ability / Doubled CATEGORY:Special Ability TYPE:General.EclipseAbilityOutput.Abilities.Corruptable DESC:You add +2 to the DC of resisting one of your specific abilities, such as a breath weapon, special ability, particular spell, or specific poison. MULT:YES CHOOSE:USERINPUT|TITLE=Ability Choice COST:6 SOURCEPAGE:p.23 +Ability Focus / Group of Abilities / Doubled KEY:Ability Focus ~ Group of Abilities / Doubled CATEGORY:Special Ability TYPE:General.EclipseAbilityOutput.Abilities.Corruptable DESC:You add +2 to the DC of resisting to a particular school, technique, descriptor, domain, or path of magic, a small group of innate magical abilities, or another modest group of abilities. MULT:YES CHOOSE:USERINPUT|TITLE=Ability Group Choice COST:12 SOURCEPAGE:p.23 + +# Need a Method to Increase the DC of Abilities, Method exists in SRD35, need to work it here as well. +# BONUS:VAR|Blah|2|PREABILITY:1,CATEGORY=Special Ability,Ability Focus ~ Specific Ability(Ability Name),additional will be needed in each ability. +# / Need CHOOSE:ABILITY - Must have Code Team Realize that existing implementation of CHOOSE:ABILITY doesn't work like CHOOSE:FEAT which breaks existing functionality + +Acrobatics KEY:Acrobatics ~ Base SORTKEY:Acrobatics_1a CATEGORY:Special Ability TYPE:General.EclipseAbilityOutput.Abilities.Corruptable DESC:Acrobatics allows you to combine several physical stunts into one roll. An example might be, "I flip over the railing, grab the chandelier, swing across the room, tumble out the window, and land on my horse!" This would require one roll, at the highest DC incurred by any single action. You may thus evade some checks; in the example above the character wouldn't need to make any Jump checks because the Tumble check has the highest DC involved. COST:6 SOURCEPAGE:p.23 BENEFIT:Combine several physical stunts into one roll at the highest DC by any one of the actions. +Acrobatics / Light Foot KEY:Acrobatics ~ Light Foot SORTKEY:Acrobatics_1b CATEGORY:Special Ability TYPE:General.EclipseAbilityOutput.Abilities.Corruptable PREABILITY:1,CATEGORY=Special Ability,Acrobatics ~ Base DESC:allows combining an impractical maneuver with normal movement, such as running on walls or turning in midair while jumping. COST:6 SOURCEPAGE:p.23 BENEFIT:Allows impractical maneuver with normal movement. + +Action Hero SORTKEY:Action Hero_1a CATEGORY:Special Ability TYPE:General.EclipseAbilityOutput.Abilities.Corruptable STACK:YES MULT:YES CHOOSE:NUMCHOICES=5|NOCHOICE BONUS:ABILITYPOOL|Action Hero Choice|1 COST:6 SOURCEPAGE:p.23 +# Action Hero Choices +Action Hero / Heroism KEY:Action Hero ~ Heroism SORTKEY:Action Hero_1b CATEGORY:Special Ability TYPE:EclipseAbilityOutput.ActionHeroChoice DESC:allows you to spend one Action Point per round to improve a single character-action roll (NOT a hit point or other character development check) by 1d6. At level 8+ roll 2d6 and apply the best one, at 15+ roll 3d6 and apply the best one, and at 22+ roll 4d6 and apply the best one. Totaled multipledie rolls, such as the damage from a Fireball or a highlevel rogue's Sneak Attack, may add the total instead of keeping only the best die. An Action Point may be spent on Heroism after the roll is made, but must be spent before the Game Master announces the result. Action Points cannot be used if you're "Taking 10" or "Taking 20." +Action Hero / Stunt KEY:Action Hero ~ Stunt SORTKEY:Action Hero_1c CATEGORY:Special Ability TYPE:EclipseAbilityOutput.ActionHeroChoice DESC:temporarily enhances your current abilities by a total of +6 CP. Constant-effect abilities purchased in this fashion work for one minute. Other abilities last for one round. In any case, the extra CP can only be used to enhance abilities related to your current talents and must be approved by the Game Master. They may, however, exceed the normal purchase limits. "Stunts" may be Corrupted or Specialized under the usual rules. Popular uses of this ability include taking an extra Standard Action (Reflex Training), gaining an extra use of any "uses-per-time period" ability (Bonus Uses), or automatically stabilizing your condition (Grant of Aid). "Taking 20" when this is not normally allowed (Luck), making a mighty effort (Hysteria), instantly refreshing a spell slot (Invocation), or "throwing off" mental influences (Immunity; the influence is gone for good if the power in question has a specified duration, but comes back after a minute if it's permanent) are also popular. BENEFIT:Temporarily enhances your current abilities by a total of +6 CP. Constant-effect abilities work for one minute. Other abilities last one round. +Action Hero / Crafting KEY:Action Hero ~ Crafting SORTKEY:Action Hero_1d CATEGORY:Special Ability TYPE:EclipseAbilityOutput.ActionHeroChoice DESC:lets a character with the appropriate skills and abilities expend Action Points in lieu of the time and XP that would normally be required to complete a project; the user is simply presumed to "have been working on it." In general, it costs 1 AP to complete a minor project, such as forging a masterwork dagger, scribing a couple of ordinary scrolls, or brewing a couple of potions. Notable projects, such as a wand, cost 3. Impressive projects, such as building a small boat or a minor permanent enchantment, cost 6. Major projects, such as building a private tower in the woods, enchanting midrange permanent items, or making a lesser magical staff, cost 10. Huge projects, such as enchanting a ship, creating a powerful permanent item, or making a major magical staff, cost 15. Finally, Grandiose projects, such as creating an epic item or building a fortification, cost 21. Crafting is useful in games which don't allow a lot of downtime for would-be crafters and enchanters to work in. Without it they may never get to use the abilities they've purchased. The Game Master is entitled to some advance notice of any project worth 10 AP or more. +Action Hero / Invention KEY:Action Hero ~ Invention SORTKEY:Action Hero_1e CATEGORY:Special Ability TYPE:EclipseAbilityOutput.ActionHeroChoice DESC:lets a character expend Action Points to develop new technologies, jury-rig equipment, create new spells, or simply to have brilliant ideas (i.e., getting a suggestion from the Game Master). A simple idea costs a mere 1 AP and a temporary jury-rig costs 1d3. Inventions are quite expensive, however. A minor improvement to an existing design costs 2 AP, an original design 4 AP, a minor innovation 7, a notable development 10, a dramatic discovery 15, and brand new fields of technology 25. Paying the base costs results in a prototype that only the inventor can effectively use or maintain. Twice that allows the inventor to make and sell the item, but others cannot - although they may begin investing AP in the invention as well. When the total reaches three times the base cost, the device can be duplicated by the creator's students. At four times the base AP cost specialists throughout the campaign will be able to make devices using the principles of the item, and at five times the base AP cost, it becomes generally available. +Action Hero / Influence KEY:Action Hero ~ Influence SORTKEY:Action Hero_1f CATEGORY:Special Ability TYPE:EclipseAbilityOutput.ActionHeroChoice DESC:allows you to spend AP to manipulate largescale events. For example, a minor change, such as getting the taxes on a village reduced or forgiven for a year, would cost 1 AP. Getting backing for an expedition or getting someone pardoned for a fairly serious offence might cost 3. Impressive requests, such as a raid or rescue expedition across a border, cost 6. Major changes, such as settling an inheritance dispute or getting a grant of lands might cost 10. Huge changes, such as getting a modest war started or settled, cost 15. Grandiose changes, such as changing a state religion or starting a crusade, cost 21. Influence is particularly useful when some of the players want to meddle in politics while the others simply want to fight things. +# Action Hero Optionals - need to clean this up +Action Hero / Increase AP KEY:Action Hero ~ Increase AP SORTKEY:Action Hero_1g OUTPUTNAME:Increase AP CATEGORY:Special Ability TYPE:General.EclipseAbilityOutput.Abilities.Corruptable PREABILITY:1,CATEGORY=Special Ability,Action Hero COST:2 SOURCEPAGE:p.23 +Action Hero / Heroism / d8 KEY:Action Hero ~ Heroism ~ Increase to d8 SORTKEY:Action Hero_1h OUTPUTNAME:Heroism, increase to d8 CATEGORY:Special Ability TYPE:General.EclipseAbilityOutput.Abilities.Corruptable PREABILITY:2,CATEGORY=Special Ability,Action Hero,Action Hero ~ Heroism,Action Hero ~ Heroism ~ Increase to d8 PREABILITY:1,CATEGORY=Special Ability,Action Hero DESC:For +3 CP you may roll d8's instead of d6's. COST:3 SOURCEPAGE:p.23 +Action Hero / Heroism / d10 KEY:Action Hero ~ Heroism ~ Increase to d10 SORTKEY:Action Hero_1i OUTPUTNAME:Heroism, increase to d10 CATEGORY:Special Ability TYPE:General.EclipseAbilityOutput.Abilities.Corruptable PREABILITY:3,CATEGORY=Special Ability,Action Hero,Action Hero ~ Heroism,Action Hero ~ Heroism ~ Increase to d8 PREABILITY:1,CATEGORY=Special Ability,Action Hero DESC:For a further +3 CP you may roll d10's instead of d8's. COST:3 SOURCEPAGE:p.23 +Action Hero / Heroism / 2 AP KEY:Action Hero ~ Heroism ~ Spend two points a round SORTKEY:Action Hero_1j OUTPUTNAME:Heroism, spend two Action Points CATEGORY:Special Ability TYPE:General.EclipseAbilityOutput.Abilities.Corruptable PREABILITY:4,CATEGORY=Special Ability,Action Hero,Action Hero ~ Heroism,Action Hero ~ Heroism ~ Increase to d8,Action Hero ~ Heroism ~ Increase to d10 PREABILITY:1,CATEGORY=Special Ability,Action Hero DESC:For another +6 CP, you may spend two action points per round if you want to. COST:6 SOURCEPAGE:p.23 +Action Hero / Heroism / No Reserve KEY:Action Hero ~ Heroism ~ Spend one AP without spending reserve SORTKEY:Action Hero_1k OUTPUTNAME:Heroism, Spend AP without spending reserve CATEGORY:Special Ability TYPE:General.EclipseAbilityOutput.Abilities.Corruptable PREABILITY:5,CATEGORY=Special Ability,Action Hero,Action Hero ~ Heroism,Action Hero ~ Heroism ~ Increase to d8,Action Hero ~ Heroism ~ Increase to d10,Action Hero ~ Heroism ~ Spend two points a round PREABILITY:1,CATEGORY=Special Ability,Action Hero DESC:Finally, for +6 CP more, you may spend one AP per day without having to reduce your reserve. This last option is NOT usable with any of the other expenditure options. COST:6 SOURCEPAGE:p.23 +# +Adaptation CATEGORY:Special Ability TYPE:General.EclipseAbilityOutput.Abilities.Corruptable DESC:(6 CP). Adaptation allows you to become accustomed to a stressful environment, position, or situation, avoiding it's penalties. For example, you can become used to fighting while prone, while on the pitching deck of a ship, while climbing, or while in zeroor high-gravity environments. Adaption to the desert or to an arctic environment would negate the effects of environmental stress, movement penalties, and similar annoyances in that environment. A social specialist could even become used to working with a hostile audience, and no longer suffer penalties to his or her skills in such situations. Unless combined with some form of Damage Reduction, or other appropriate defense, Adaption does not suffice for survival in environments which inflict damage on a per-round basis. ! You may take this ability multiple times. Each time, it affects another combat situation or environment. COST:6 SOURCEPAGE:p.23 +Adept KEY:Adept ~ Eclipse CATEGORY:Special Ability TYPE:General.EclipseAbilityOutput.Abilities.Corruptable.Adept DESC:(6 CP). Select four related (i.e., get your GM's permission) skills, which you learn for half price. Each rank of a relevant skill now costs only 1/2 CP. Each rank of an irrelevant one now costs only 1 CP. ! You may take this ability twice, affecting two groups of skills, if your Game Master gives you permission. Adept is actually one of the most powerful abilities in the system. It provides a huge skill bonus in exchange for simply deciding on what you're good at. The Game Master should keep a careful eye this. It's most common in Prestige Class conversion. MULT:YES CHOOSE:SKILL|TYPE=AdeptChoice SELECT:4 AUTO:FEAT|Adept(%LIST) COST:6 SOURCEPAGE:p.24 BENEFIT:Choose four related skills that only cost 1/2 a Character Point for each skill rank. +#CATEGORY=Special Ability|Adept.MOD +Assistance CATEGORY:Special Ability TYPE:General.EclipseAbilityOutput.Abilities.Corruptable DESC:(6 CP). Your "Aid Another" actions provides a +4 bonus, instead of the usual +2. COST:6 SOURCEPAGE:p.24 +Assistance / Aid KEY:Assistance ~ Aide CATEGORY:Special Ability TYPE:General.EclipseAbilityOutput.Abilities.Corruptable PREABILITY:1,CATEGORY=Special Ability,Assistance DESC:(+6 CP) You may add your +2 bonus to mystical and psionic actions by taking a similar action. For example, you could assist a more powerful spellcaster in casting a Lightning Bolt, adding either +2 Caster Levels, +2 to the save DC, +2 to the spell level, or +2 per die of damage, by casting Shocking Grasp as Aid Another. ... [truncated message content] |
From: <ama...@us...> - 2012-12-13 05:35:55
|
Revision: 18662 http://sourceforge.net/p/pcgen/code/18662 Author: amaitland Date: 2012-12-13 05:35:52 +0000 (Thu, 13 Dec 2012) Log Message: ----------- Update Logo Usage Modified Paths: -------------- Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/msrd_support/eclipse_msrd.pcc Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/pathfinder_support/eclipse_pf.pcc Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/rsrd_support/eclipse_rsrd.pcc Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/srd_support/eclipse_srd.pcc Modified: Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/msrd_support/eclipse_msrd.pcc =================================================================== --- Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/msrd_support/eclipse_msrd.pcc 2012-12-13 05:12:48 UTC (rev 18661) +++ Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/msrd_support/eclipse_msrd.pcc 2012-12-13 05:35:52 UTC (rev 18662) @@ -25,6 +25,8 @@ # Do not remove the EXTRAFILE comment. #EXTRAFILE:OGL.txt +#LOGO:@/publisher_logos/DHG_Logo_Border.bmp +LOGO:@/publisher_logos/DHG_OGL_Logo.jpg COVER:51254.jpg #Block: Universal Functions ------------------------------------------- Modified: Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/pathfinder_support/eclipse_pf.pcc =================================================================== --- Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/pathfinder_support/eclipse_pf.pcc 2012-12-13 05:12:48 UTC (rev 18661) +++ Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/pathfinder_support/eclipse_pf.pcc 2012-12-13 05:35:52 UTC (rev 18662) @@ -25,6 +25,8 @@ # Do not remove the EXTRAFILE comment. #EXTRAFILE:OGL.txt +#LOGO:@/publisher_logos/DHG_Logo_Border.bmp +LOGO:@/publisher_logos/DHG_OGL_Logo.jpg COVER:51254.jpg Modified: Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/rsrd_support/eclipse_rsrd.pcc =================================================================== --- Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/rsrd_support/eclipse_rsrd.pcc 2012-12-13 05:12:48 UTC (rev 18661) +++ Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/rsrd_support/eclipse_rsrd.pcc 2012-12-13 05:35:52 UTC (rev 18662) @@ -25,6 +25,8 @@ # Do not remove the EXTRAFILE comment. #EXTRAFILE:OGL.txt +#LOGO:@/publisher_logos/DHG_Logo_Border.bmp +LOGO:@/publisher_logos/DHG_OGL_Logo.jpg COVER:51254.jpg Modified: Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/srd_support/eclipse_srd.pcc =================================================================== --- Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/srd_support/eclipse_srd.pcc 2012-12-13 05:12:48 UTC (rev 18661) +++ Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/srd_support/eclipse_srd.pcc 2012-12-13 05:35:52 UTC (rev 18662) @@ -25,7 +25,10 @@ # Do not remove the EXTRAFILE comment. #EXTRAFILE:OGL.txt +#LOGO:@/publisher_logos/DHG_Logo_Border.bmp +LOGO:@/publisher_logos/DHG_OGL_Logo.jpg + COVER:51254.jpg ABILITY:eclipse_srd_abilities.lst This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2012-12-17 07:54:12
|
Revision: 18703 http://sourceforge.net/p/pcgen/code/18703 Author: amaitland Date: 2012-12-17 07:54:07 +0000 (Mon, 17 Dec 2012) Log Message: ----------- Several updates based upon pathfinder differences Modified Paths: -------------- Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/eclipse_abilities_combat_enhancements.lst Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/eclipse_abilities_enchantments.lst Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/eclipse_abilities_homebrew.lst Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/eclipse_abilities_misc.lst Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/eclipse_abilities_mods.lst Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/eclipse_abilities_paths.lst Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/eclipse_ability_categories.lst Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/eclipse_class.lst Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/eclipse_skills.lst Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/msrd_support/eclipse_msrd_abilities.lst Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/pathfinder_support/eclipse_pf_abilities.lst Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/pathfinder_support/eclipse_pf_skills.lst Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/rsrd_support/eclipse_rsrd_abilities.lst Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/srd_support/eclipse_srd_abilities.lst Modified: Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/eclipse_abilities_combat_enhancements.lst =================================================================== --- Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/eclipse_abilities_combat_enhancements.lst 2012-12-17 07:49:59 UTC (rev 18702) +++ Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/eclipse_abilities_combat_enhancements.lst 2012-12-17 07:54:07 UTC (rev 18703) @@ -62,21 +62,42 @@ Bonus Attack / Off-Hand Attack KEY:Bonus Attack ~ Off Hand Attack SORTKEY:Bonus Attack / Off-Hand CATEGORY:Special Ability TYPE:EclipseAbilityOutput.CombatEnhancements.Corruptable DESC:Grants an Additional Attack for an Off-Hand BONUS:COMBAT|TOHIT-PRIMARY|2 BONUS:COMBAT|TOHIT-SECONDARY|6 COST:6 SOURCEPAGE:p.51 Chain of Ki CATEGORY:Special Ability TYPE:EclipseAbilityOutput.CombatEnhancements.Corruptable DESC:A martial arts technique with broad applications, this allows the use of a length of rope, cloth, or chain as a whip-like weapon without penalty. Such weapons inflict 1d4 (ribbons, string), 1d6 (rope, cloak, light chain, barbed whip), or 1d8 (spiked or heavy chain) points of damage and have reach. COST:6 SOURCEPAGE:p.51 -Defender KEY:Defender ~ Base SORTKEY:Defender_1a CATEGORY:Special Ability TYPE:EclipseAbilityOutput.CombatEnhancements.Corruptable DESC:Grants +%1 to AC in the form of the choice|TL/5 MULT:YES CHOOSE:STRING|Armor|Deflection|NaturalArmor|Sacred BONUS:COMBAT|AC|TL/5 COST:6 SOURCEPAGE:p.51 -Defender / Improved KEY:Defender ~ Improved SORTKEY:Defender_1b / Improved CATEGORY:Special Ability TYPE:CombatEnhancements VISIBLE:DISPLAY DESC:(+6 CP) adds +1 AC and may be taken multiple times. Characters don't actually have to take Defender first, although it is recommended. Many characters take a Corrupted version: not cumulative with armor and shield bonuses STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:ABILITYPOOL|Defender Choice|6 COST:6 SOURCEPAGE:p.51 +Defender KEY:Defender ~ Base SORTKEY:Defender_1a CATEGORY:Special Ability TYPE:EclipseAbilityOutput.CombatEnhancements.Corruptable DESC:Grants +%1 to AC in the form of the choice|TL/5 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:ABILITYPOOL|Defender Choice|6 BONUS:ABILITYPOOL|Defender Choice|1 COST:6 SOURCEPAGE:p.51 +Defender / Improved KEY:Defender ~ Improved SORTKEY:Defender_1b / Improved CATEGORY:Special Ability TYPE:CombatEnhancements VISIBLE:DISPLAY DESC:(+6 CP) adds +1 AC and may be taken multiple times. Characters don't actually have to take Defender first, although it is recommended. Many characters take a Corrupted version: not cumulative with armor and shield bonuses STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:ABILITYPOOL|Improved Defender Choice|6 COST:6 SOURCEPAGE:p.51 Defender Tracker CATEGORY:Internal DEFINE:DefenderNaturalACBonus|0 DEFINE:DefenderInsightACBonus|0 DEFINE:DefenderDeflectionACBonus|0 DEFINE:DefenderSacredACBonus|0 DEFINE:DefenderOtherACBonus|0 DEFINE:DefenderDodgeACBonus|0 DEFINE:DefenderArmorACBonus|0 DEFINE:DefenderProfaneACBonus|0 BONUS:COMBAT|AC|DefenderNaturalACBonus|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|DefenderDeflectionACBonus|TYPE=Deflection.STACK BONUS:COMBAT|AC|DefenderInsightACBonus|TYPE=Insight.STACK BONUS:COMBAT|AC|DefenderSacredACBonus|TYPE=Sacred.STACK BONUS:COMBAT|AC|DefenderProfanceACBonus|TYPE=Profane.STACK BONUS:COMBAT|AC|DefenderArmorACBonus|TYPE=Armor.STACK BONUS:COMBAT|AC|DefenderDodgeACBonus|TYPE=Dodge.STACK BONUS:COMBAT|AC|DefenderOtherACBonus|TYPE=DefenderOther # -Defender / Natural Armor KEY:Defender ~ Improved_Natural SORTKEY:Defender_1b / Improved_Natural CATEGORY:Special Ability TYPE:EclipseAbilityOutput.DefenderChoice.Corruptable DESC:(+6 CP) adds +1 Natural Armor to AC and may be taken multiple times. Many characters take a Corrupted version; not cumulative with armor and shield bonuses. STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|DefenderNaturalACBonus|1 COST:6 SOURCEPAGE:p.51 BENEFIT:+1 to Natural AC Bonus [Total +%1].|DefenderNaturalACBonus -Defender / Insight KEY:Defender ~ Improved_Insight SORTKEY:Defender_1b / Improved_Insight CATEGORY:Special Ability TYPE:EclipseAbilityOutput.DefenderChoice.Corruptable DESC:(+6 CP) adds +1 Insight Bonus to AC and may be taken multiple times. Many characters take a Corrupted version; not cumulative with armor and shield bonuses. STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|DefenderInsightACBonus|1 COST:6 SOURCEPAGE:p.51 BENEFIT:+1 to Insight AC Bonus [Total +%1].|DefenderInsightACBonus -Defender / Deflection KEY:Defender ~ Improved_Deflection SORTKEY:Defender_1b / Improved_Deflection CATEGORY:Special Ability TYPE:EclipseAbilityOutput.DefenderChoice.Corruptable DESC:(+6 CP) adds +1 Deflection Bonus to AC and may be taken multiple times. Many characters take a Corrupted version; not cumulative with armor and shield bonuses. STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|DefenderDeflectionACBonus|1 COST:6 SOURCEPAGE:p.51 BENEFIT:+1 to Deflection AC Bonus [Total +%1].|DefenderDeflectionACBonus -Defender / Sacred KEY:Defender ~ Improved_Sacred SORTKEY:Defender_1b / Improved_Sacred CATEGORY:Special Ability TYPE:EclipseAbilityOutput.DefenderChoice.Corruptable DESC:(+6 CP) adds +1 Sacred Bonus to AC and may be taken multiple times. Many characters take a Corrupted version; not cumulative with armor and shield bonuses. STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|DefenderSacredACBonus|1 COST:6 SOURCEPAGE:p.51 BENEFIT:+1 to Sacred AC Bonus [Total +%1].|DefenderSacredACBonus -Defender / Profane KEY:Defender ~ Improved_Profane SORTKEY:Defender_1b / Improved_Profane CATEGORY:Special Ability TYPE:EclipseAbilityOutput.DefenderChoice.Corruptable DESC:(+6 CP) adds +1 Profane Bonus to AC and may be taken multiple times. Many characters take a Corrupted version; not cumulative with armor and shield bonuses. STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|DefenderProfaneACBonus|1 COST:6 SOURCEPAGE:p.51 BENEFIT:+1 to Profane AC Bonus [Total +%1].|DefenderProfaneACBonus -Defender / Armor KEY:Defender ~ Improved_Armor SORTKEY:Defender_1b / Improved_Armor CATEGORY:Special Ability TYPE:EclipseAbilityOutput.DefenderChoice.Corruptable DESC:(+6 CP) adds +1 Armor Bonus to AC and may be taken multiple times. Many characters take a Corrupted version; not cumulative with armor and shield bonuses. STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|DefenderArmorACBonus|1 COST:6 SOURCEPAGE:p.51 BENEFIT:+1 to Armor AC Bonus [Total +%1].|DefenderArmorACBonus -Defender / Dodge KEY:Defender ~ Improved_Dodge SORTKEY:Defender_1b / Improved_Dodge CATEGORY:Special Ability TYPE:EclipseAbilityOutput.DefenderChoice.Corruptable DESC:(+6 CP) adds +1 Dodge Bonus to AC and may be taken multiple times. Many characters take a Corrupted version: not cumulative with armor and shield bonuses STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|DefenderDodgeACBonus|1 COST:6 SOURCEPAGE:p.51 BENEFIT:+1 to Dodge AC Bonus [Total +%1].|DefenderDodgeACBonus -Defender / Other KEY:Defender ~ Improved_Other SORTKEY:Defender_1b / Improved_Other CATEGORY:Special Ability TYPE:EclipseAbilityOutput.DefenderChoice.Corruptable DESC:(+6 CP) adds +1 AC and may be taken multiple times. Characters don't actually have to take Defender first, although it is recommended. Many characters take a Corrupted version: not cumulative with armor and shield bonuses STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|DefenderOtherACBonus|1 COST:6 SOURCEPAGE:p.51 BENEFIT:+1 to AC Bonus Type[Total +%1].|DefenderOtherACBonus -Defender / Improved / Specialized vs Melee KEY:Defender ~ Improved ~ Specialized vs Melee SORTKEY:Defender_1c CATEGORY:Special Ability TYPE:EclipseAbilityOutput.CombatEnhancements.Corruptable DEFINE:DefenderACvMelee|0 DESC:(+6 CP) adds +1 AC and may be taken multiple times. Characters don't actually have to take Defender first, although it is recommended. Many characters take a Corrupted version: not cumulative with armor and shield bonuses DESC:AC Bonus vs. Melee Attack +%1|DefenderACvMelee STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|DefenderACvMelee|count("ABILITIES","CATEGORY=Special Ability","NAME=Defender ~ Improved ~ Specialized vs Melee")|TYPE=NoStack COST:3 SOURCEPAGE:p.51 +Defender / Natural Armor KEY:Defender ~ Improved_Natural SORTKEY:Defender_1b / Improved_Natural CATEGORY:Special Ability TYPE:EclipseAbilityOutput.ImprovedDefenderChoice.Corruptable DESC:(+6 CP) adds +1 Natural Armor to AC and may be taken multiple times. Many characters take a Corrupted version; not cumulative with armor and shield bonuses. STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|DefenderNaturalACBonus|1 COST:6 SOURCEPAGE:p.51 BENEFIT:+1 to Natural AC Bonus [Total +%1].|DefenderNaturalACBonus +Defender / Insight KEY:Defender ~ Improved_Insight SORTKEY:Defender_1b / Improved_Insight CATEGORY:Special Ability TYPE:EclipseAbilityOutput.ImprovedDefenderChoice.Corruptable DESC:(+6 CP) adds +1 Insight Bonus to AC and may be taken multiple times. Many characters take a Corrupted version; not cumulative with armor and shield bonuses. STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|DefenderInsightACBonus|1 COST:6 SOURCEPAGE:p.51 BENEFIT:+1 to Insight AC Bonus [Total +%1].|DefenderInsightACBonus +Defender / Deflection KEY:Defender ~ Improved_Deflection SORTKEY:Defender_1b / Improved_Deflection CATEGORY:Special Ability TYPE:EclipseAbilityOutput.ImprovedDefenderChoice.Corruptable DESC:(+6 CP) adds +1 Deflection Bonus to AC and may be taken multiple times. Many characters take a Corrupted version; not cumulative with armor and shield bonuses. STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|DefenderDeflectionACBonus|1 COST:6 SOURCEPAGE:p.51 BENEFIT:+1 to Deflection AC Bonus [Total +%1].|DefenderDeflectionACBonus +Defender / Sacred KEY:Defender ~ Improved_Sacred SORTKEY:Defender_1b / Improved_Sacred CATEGORY:Special Ability TYPE:EclipseAbilityOutput.ImprovedDefenderChoice.Corruptable DESC:(+6 CP) adds +1 Sacred Bonus to AC and may be taken multiple times. Many characters take a Corrupted version; not cumulative with armor and shield bonuses. STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|DefenderSacredACBonus|1 COST:6 SOURCEPAGE:p.51 BENEFIT:+1 to Sacred AC Bonus [Total +%1].|DefenderSacredACBonus +Defender / Profane KEY:Defender ~ Improved_Profane SORTKEY:Defender_1b / Improved_Profane CATEGORY:Special Ability TYPE:EclipseAbilityOutput.ImprovedDefenderChoice.Corruptable DESC:(+6 CP) adds +1 Profane Bonus to AC and may be taken multiple times. Many characters take a Corrupted version; not cumulative with armor and shield bonuses. STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|DefenderProfaneACBonus|1 COST:6 SOURCEPAGE:p.51 BENEFIT:+1 to Profane AC Bonus [Total +%1].|DefenderProfaneACBonus +Defender / Armor KEY:Defender ~ Improved_Armor SORTKEY:Defender_1b / Improved_Armor CATEGORY:Special Ability TYPE:EclipseAbilityOutput.ImprovedDefenderChoice.Corruptable DESC:(+6 CP) adds +1 Armor Bonus to AC and may be taken multiple times. Many characters take a Corrupted version; not cumulative with armor and shield bonuses. STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|DefenderArmorACBonus|1 COST:6 SOURCEPAGE:p.51 BENEFIT:+1 to Armor AC Bonus [Total +%1].|DefenderArmorACBonus +Defender / Dodge KEY:Defender ~ Improved_Dodge SORTKEY:Defender_1b / Improved_Dodge CATEGORY:Special Ability TYPE:EclipseAbilityOutput.ImprovedDefenderChoice.Corruptable DESC:(+6 CP) adds +1 Dodge Bonus to AC and may be taken multiple times. Many characters take a Corrupted version: not cumulative with armor and shield bonuses STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|DefenderDodgeACBonus|1 COST:6 SOURCEPAGE:p.51 BENEFIT:+1 to Dodge AC Bonus [Total +%1].|DefenderDodgeACBonus +Defender / Other KEY:Defender ~ Improved_Other SORTKEY:Defender_1b / Improved_Other CATEGORY:Special Ability TYPE:EclipseAbilityOutput.ImprovedDefenderChoice.Corruptable DESC:(+6 CP) adds +1 AC and may be taken multiple times. Characters don't actually have to take Defender first, although it is recommended. Many characters take a Corrupted version: not cumulative with armor and shield bonuses STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|DefenderOtherACBonus|1 COST:6 SOURCEPAGE:p.51 BENEFIT:+1 to AC Bonus Type[Total +%1].|DefenderOtherACBonus +Defender / Improved / Specialized vs Melee KEY:Defender ~ Improved ~ Specialized vs Melee SORTKEY:Defender_1c CATEGORY:Special Ability TYPE:EclipseAbilityOutput.ImprovedDefenderChoice.Corruptable DEFINE:DefenderACvMelee|0 DESC:(+6 CP) adds +1 AC and may be taken multiple times. Characters don't actually have to take Defender first, although it is recommended. Many characters take a Corrupted version: not cumulative with armor and shield bonuses DESC:AC Bonus vs. Melee Attack +%1|DefenderACvMelee STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|DefenderACvMelee|count("ABILITIES","CATEGORY=Special Ability","NAME=Defender ~ Improved ~ Specialized vs Melee")|TYPE=NoStack COST:3 SOURCEPAGE:p.51 +Defender / Natural Armor KEY:Defender ~ Natural SORTKEY:Defender_1b / Natural CATEGORY:Special Ability TYPE:EclipseAbilityOutput.DefenderChoice.Corruptable DESC:Grants +%1 to Natural Armor AC|floor((TL/5)+(0.50001))+1 BONUS:VAR|DefenderNaturalACBonus|floor((TL/5)+(0.50001))+1 COST:6 SOURCEPAGE:p.51 BENEFIT:+%1 to Natural AC Bonus [Total +%1].|DefenderNaturalACBonus +Defender / Insight KEY:Defender ~ Insight SORTKEY:Defender_1b / Insight CATEGORY:Special Ability TYPE:EclipseAbilityOutput.DefenderChoice.Corruptable DESC:Grants +%1 to Insight Bonus AC|floor((TL/5)+(0.50001))+1 BONUS:VAR|DefenderInsightACBonus|floor((TL/5)+(0.50001))+1 COST:6 SOURCEPAGE:p.51 BENEFIT:+%1 to Insight AC Bonus [Total +%1].|DefenderInsightACBonus +Defender / Deflection KEY:Defender ~ Deflection SORTKEY:Defender_1b / Deflection CATEGORY:Special Ability TYPE:EclipseAbilityOutput.DefenderChoice.Corruptable DESC:Grants +%1 to Deflection Bonus AC|floor((TL/5)+(0.50001))+1 BONUS:VAR|DefenderDeflectionACBonus|floor((TL/5)+(0.50001))+1 COST:6 SOURCEPAGE:p.51 BENEFIT:+%1 to Deflection AC Bonus [Total +%1].|DefenderDeflectionACBonus +Defender / Sacred KEY:Defender ~ Sacred SORTKEY:Defender_1b / Sacred CATEGORY:Special Ability TYPE:EclipseAbilityOutput.DefenderChoice.Corruptable DESC:Grants +%1 to Sacred Bonus AC|floor((TL/5)+(0.50001))+1 BONUS:VAR|DefenderSacredACBonus|floor((TL/5)+(0.50001))+1 COST:6 SOURCEPAGE:p.51 BENEFIT:+%1 to Sacred AC Bonus [Total +%1].|DefenderSacredACBonus +Defender / Profane KEY:Defender ~ Profane SORTKEY:Defender_1b / Profane CATEGORY:Special Ability TYPE:EclipseAbilityOutput.DefenderChoice.Corruptable DESC:Grants +%1 to Profane Bonus AC|floor((TL/5)+(0.50001))+1 BONUS:VAR|DefenderProfaneACBonus|floor((TL/5)+(0.50001))+1 COST:6 SOURCEPAGE:p.51 BENEFIT:+%1 to Profane AC Bonus [Total +%1].|DefenderProfaneACBonus +Defender / Armor KEY:Defender ~ Armor SORTKEY:Defender_1b / Armor CATEGORY:Special Ability TYPE:EclipseAbilityOutput.DefenderChoice.Corruptable DESC:Grants +%1 to Armor Bonus AC|floor((TL/5)+(0.50001))+1 BONUS:VAR|DefenderArmorACBonus|floor((TL/5)+(0.50001))+1 COST:6 SOURCEPAGE:p.51 BENEFIT:+%1 to Armor AC Bonus [Total +%1].|DefenderArmorACBonus +Defender / Dodge KEY:Defender ~ Dodge SORTKEY:Defender_1b / Dodge CATEGORY:Special Ability TYPE:EclipseAbilityOutput.DefenderChoice.Corruptable DESC:Grants +%1 to Dodge Bonus AC|floor((TL/5)+(0.50001))+1 BONUS:VAR|DefenderDodgeACBonus|floor((TL/5)+(0.50001))+1 COST:6 SOURCEPAGE:p.51 BENEFIT:+%1 to Dodge AC Bonus [Total +%1].|DefenderDodgeACBonus +Defender / Other KEY:Defender ~ Other SORTKEY:Defender_1b / Other CATEGORY:Special Ability TYPE:EclipseAbilityOutput.DefenderChoice.Corruptable DESC:Grants +%1 to AC|floor((TL/5)+(0.50001))+1 BONUS:VAR|DefenderOtherACBonus|floor((TL/5)+(0.50001))+1 COST:6 SOURCEPAGE:p.51 BENEFIT:+%1 to AC Bonus Type[Total +%1].|DefenderOtherACBonus + +Defender / Natural Armor (Double Effect) KEY:Defender ~ Natural Double SORTKEY:Defender_1b / Natural CATEGORY:Special Ability TYPE:EclipseAbilityOutput.DefenderChoice.Corruptable DESC:Grants +%1 to Natural Armor AC|floor((TL/2.5)+(0.50001))+2 BONUS:VAR|DefenderNaturalACBonus|floor((TL/2.5)+(0.50001))+2 COST:6 SOURCEPAGE:p.51 BENEFIT:+%1 to Natural AC Bonus [Total +%1].|DefenderNaturalACBonus +Defender / Insight (Double Effect) KEY:Defender ~ Insight Double SORTKEY:Defender_1b / Insight CATEGORY:Special Ability TYPE:EclipseAbilityOutput.DefenderChoice.Corruptable DESC:Grants +%1 to Insight Bonus AC|floor((TL/2.5)+(0.50001))+2 BONUS:VAR|DefenderInsightACBonus|floor((TL/2.5)+(0.50001))+2 COST:6 SOURCEPAGE:p.51 BENEFIT:+%1 to Insight AC Bonus [Total +%1].|DefenderInsightACBonus +Defender / Deflection (Double Effect) KEY:Defender ~ Deflection Double SORTKEY:Defender_1b / Deflection CATEGORY:Special Ability TYPE:EclipseAbilityOutput.DefenderChoice.Corruptable DESC:Grants +%1 to Deflection Bonus AC|floor((TL/2.5)+(0.50001))+2 BONUS:VAR|DefenderDeflectionACBonus|floor((TL/2.5)+(0.50001))+2 COST:6 SOURCEPAGE:p.51 BENEFIT:+%1 to Deflection AC Bonus [Total +%1].|DefenderDeflectionACBonus +Defender / Sacred (Double Effect) KEY:Defender ~ Sacred Double SORTKEY:Defender_1b / Sacred CATEGORY:Special Ability TYPE:EclipseAbilityOutput.DefenderChoice.Corruptable DESC:Grants +%1 to Sacred Bonus AC|floor((TL/2.5)+(0.50001))+2 BONUS:VAR|DefenderSacredACBonus|floor((TL/2.5)+(0.50001))+2 COST:6 SOURCEPAGE:p.51 BENEFIT:+%1 to Sacred AC Bonus [Total +%1].|DefenderSacredACBonus +Defender / Profane (Double Effect) KEY:Defender ~ Profane Double SORTKEY:Defender_1b / Profane CATEGORY:Special Ability TYPE:EclipseAbilityOutput.DefenderChoice.Corruptable DESC:Grants +%1 to Profane Bonus AC|floor((TL/2.5)+(0.50001))+2 BONUS:VAR|DefenderProfaneACBonus|floor((TL/2.5)+(0.50001))+2 COST:6 SOURCEPAGE:p.51 BENEFIT:+%1 to Profane AC Bonus [Total +%1].|DefenderProfaneACBonus +Defender / Armor (Double Effect) KEY:Defender ~ Armor Double SORTKEY:Defender_1b / Armor CATEGORY:Special Ability TYPE:EclipseAbilityOutput.DefenderChoice.Corruptable DESC:Grants +%1 to Armor Bonus AC|floor((TL/2.5)+(0.50001))+2 BONUS:VAR|DefenderArmorACBonus|floor((TL/2.5)+(0.50001))+2 COST:6 SOURCEPAGE:p.51 BENEFIT:+%1 to Armor AC Bonus [Total +%1].|DefenderArmorACBonus +Defender / Dodge (Double Effect) KEY:Defender ~ Dodge Double SORTKEY:Defender_1b / Dodge CATEGORY:Special Ability TYPE:EclipseAbilityOutput.DefenderChoice.Corruptable DESC:Grants +%1 to Dodge Bonus AC|floor((TL/2.5)+(0.50001))+2 BONUS:VAR|DefenderDodgeACBonus|floor((TL/2.5)+(0.50001))+2 COST:6 SOURCEPAGE:p.51 BENEFIT:+%1 to Dodge AC Bonus [Total +%1].|DefenderDodgeACBonus +Defender / Other (Double Effect) KEY:Defender ~ Other Double SORTKEY:Defender_1b / Other CATEGORY:Special Ability TYPE:EclipseAbilityOutput.DefenderChoice.Corruptable DESC:Grants +%1 to AC|floor((TL/2.5)+(0.50001))+2 BONUS:VAR|DefenderOtherACBonus|floor((TL/2.5)+(0.50001))+2 COST:6 SOURCEPAGE:p.51 BENEFIT:+%1 to AC Bonus Type[Total +%1].|DefenderOtherACBonus + +#STRING|Armor|Deflection|NaturalArmor|Sacred + + Doubled Damage CATEGORY:Special Ability TYPE:EclipseAbilityOutput.CombatEnhancements.Corruptable DESC:(6 CP) The character must choose a very specific situation (this is difficult to Specialize further), in which he or she deals double damage from physical attacks. This situation must be so specific as to make the ability rare and difficult to use. MULT:YES CHOOSE:USERINPUT|TITLE=Specific Situation for Doubled Damage COST:6 SOURCEPAGE:p.51 Enhanced Strike / Crushing KEY:Enhanced Strike ~ Crushing SORTKEY:Enhanced Strike_1a, Crushing CATEGORY:Special Ability TYPE:SpecialAttack.CombatEnhancements.Corruptable DESC:applies all damage from an entire attack sequence as a single attack. COST:6 SOURCEPAGE:p.51 Enhanced Strike / Focused KEY:Enhanced Strike ~ Focused SORTKEY:Enhanced Strike_1b, Focused CATEGORY:Special Ability TYPE:SpecialAttack.CombatEnhancements.Corruptable DESC:changes the attack to a touch attack. COST:6 SOURCEPAGE:p.51 @@ -109,14 +130,33 @@ Imbuement / Versatile KEY:Imbuement ~ Versatile SORTKEY:Imbuement_1f_Versatile CATEGORY:Special Ability TYPE:SpecialAttack.CombatEnhancements.Corruptable DESC:(+6 CP) requires the Focused upgrade and allows characters to reclaim and reallocate "plusses" given 8 hours to rest. COST:6 SOURCEPAGE:p.53 # Imbuement Bonus KEY:Imbuement ~ DISPLAY CATEGORY:Special Ability TYPE:SpecialAttack -CATEGORY=Special Ability|Imbuement ~ DISPLAY.MOD DESC:+%1 Attack and Damage Bonus|BaseImbuementUnarmedBonus -CATEGORY=Special Ability|Imbuement ~ DISPLAY.MOD DESC:+1d6 Fire Damage|PREVAREQ:UnarmedFireDamage,1 DESC:+1d6 Fire Damage, xd10|PREVARGTEQ:UnarmedFireDamage,2 -CATEGORY=Special Ability|Imbuement ~ DISPLAY.MOD DESC:+1d6 Electricity Damage|PREVAREQ:UnarmedElectrictyDamage,1 DESC:+1d6 Electricity Damage, xd10|PREVARGTEQ:UnarmedElectrictyDamage,2 -CATEGORY=Special Ability|Imbuement ~ DISPLAY.MOD DESC:+1d6 Cold Damage|PREVAREQ:UnarmedColdDamage,1 -CATEGORY=Special Ability|Imbuement ~ DISPLAY.MOD DESC:+1d6 Sonic Damage|PREVAREQ:UnarmedSonicDamage,1 -CATEGORY=Special Ability|Imbuement ~ DISPLAY.MOD DESC:+1d6 Acid Damage|PREVAREQ:UnarmedAcidDamage,1 +CATEGORY=Special Ability|Imbuement ~ DISPLAY.MOD DESC:+%1 Attack and Damage Bonus|WeaponImbuementBonus +CATEGORY=Special Ability|Imbuement ~ DISPLAY.MOD DESC:+1d6 Fire Damage|PREVAREQ:WeaponFireDamage,1 DESC:+1d6 Fire Damage, xd10|PREVARGTEQ:WeaponFireDamage,2 +CATEGORY=Special Ability|Imbuement ~ DISPLAY.MOD DESC:+1d6 Electricity Damage|PREVAREQ:WeaponElectrictyDamage,1 DESC:+1d6 Electricity Damage, xd10|PREVARGTEQ:WeaponElectrictyDamage,2 +CATEGORY=Special Ability|Imbuement ~ DISPLAY.MOD DESC:+1d6 Cold Damage|PREVAREQ:WeaponColdDamage,1 +CATEGORY=Special Ability|Imbuement ~ DISPLAY.MOD DESC:+1d6 Sonic Damage|PREVAREQ:WeaponSonicDamage,1 +CATEGORY=Special Ability|Imbuement ~ DISPLAY.MOD DESC:+1d6 Acid Damage|PREVAREQ:WeaponAcidDamage,1 +Base Enhancement Bonus ~ Auto Gain KEY:Weapon Imbuement ~ Enhancement SORTKEY:Weapon_1a CATEGORY:Special Ability TYPE:ImbuementWeaponEnhancement.BaseImbuementWeaponEnhancement BONUS:VAR|BaseImbuementWeaponBonus|1 COST:1 ++1 Enhancement Bonus KEY:Weapon Imbuement ~ Enhancement 1 SORTKEY:Weapon_1a CATEGORY:Special Ability TYPE:ImbuementWeaponEnhancement.BaseImbuementWeaponEnhancement BONUS:VAR|BaseImbuementWeaponBonus|1 COST:1 ++2 Enhancement Bonus KEY:Weapon Imbuement ~ Enhancement 2 SORTKEY:Weapon_1a CATEGORY:Special Ability TYPE:ImbuementWeaponEnhancement.BaseImbuementWeaponEnhancement BONUS:VAR|BaseImbuementWeaponBonus|1 COST:1 ++3 Enhancement Bonus KEY:Weapon Imbuement ~ Enhancement 3 SORTKEY:Weapon_1a CATEGORY:Special Ability TYPE:ImbuementWeaponEnhancement.BaseImbuementWeaponEnhancement BONUS:VAR|BaseImbuementWeaponBonus|1 COST:1 ++4 Enhancement Bonus KEY:Weapon Imbuement ~ Enhancement 4 SORTKEY:Weapon_1a CATEGORY:Special Ability TYPE:ImbuementWeaponEnhancement.BaseImbuementWeaponEnhancement BONUS:VAR|BaseImbuementWeaponBonus|1 COST:1 ++5 Enhancement Bonus KEY:Weapon Imbuement ~ Enhancement 5 SORTKEY:Weapon_1a CATEGORY:Special Ability TYPE:ImbuementWeaponEnhancement.BaseImbuementWeaponEnhancement BONUS:VAR|BaseImbuementWeaponBonus|1 COST:1 + ++1 Fire Damage KEY:Weapon Imbuement ~ Fire CATEGORY:Special Ability TYPE:ImbuementWeaponEnhancement.BaseImbuementWeaponEnhancement PREABILITY:1,CATEGORY=Special Ability,Imbuement ~ Weapon Focused DEFINE:WeaponFireDamage|1 ++1 Cold Damage KEY:Weapon Imbuement ~ Cold CATEGORY:Special Ability TYPE:ImbuementWeaponEnhancement.BaseImbuementWeaponEnhancement PREABILITY:1,CATEGORY=Special Ability,Imbuement ~ Weapon Focused DEFINE:WeaponColdDamage|1 ++1 Electricity Damage KEY:Weapon Imbuement ~ Electricity CATEGORY:Special Ability TYPE:ImbuementWeaponEnhancement.BaseImbuementWeaponEnhancement PREABILITY:1,CATEGORY=Special Ability,Imbuement ~ Weapon Focused DEFINE:WeaponElectrictyDamage|1 ++1 Acid Damage KEY:Weapon Imbuement ~ Acid CATEGORY:Special Ability TYPE:ImbuementWeaponEnhancement.BaseImbuementWeaponEnhancement PREABILITY:1,CATEGORY=Special Ability,Imbuement ~ Weapon Focused DEFINE:WeaponAcidDamage|1 ++1 Sonic Damage KEY:Weapon Imbuement ~ Sonic CATEGORY:Special Ability TYPE:ImbuementWeaponEnhancement.BaseImbuementWeaponEnhancement PREABILITY:1,CATEGORY=Special Ability,Imbuement ~ Weapon Focused DEFINE:WeaponSonicDamage|1 + + ++1 Special Ability KEY:Weapon Imbuement ~ Special Ability_One SORTKEY:Weapon_1b CATEGORY:Special Ability TYPE:ImbuementWeaponEnhancement COST:1 ++2 Special Ability KEY:Weapon Imbuement ~ Special Ability_Two SORTKEY:Weapon_1c CATEGORY:Special Ability TYPE:ImbuementWeaponEnhancement COST:2 ++3 Special Ability KEY:Weapon Imbuement ~ Special Ability_Three SORTKEY:Weapon_1d CATEGORY:Special Ability TYPE:ImbuementWeaponEnhancement COST:3 + + Imbuement / Unarmed KEY:Imbuement ~ Unarmed SORTKEY:Imbuement_1b_Unarmed CATEGORY:Special Ability TYPE:SpecialAttack.CombatEnhancements.Corruptable DEFINE:ImbuementUnarmedPool|0 DEFINE:UnarmedImbuementLvl|0 DESC:Once taken, the user defines this for a specific weapon type or for unarmed attacks. Weapons gain a +(level/4) enhancement bonus to hit and damage. This does not stack with a magic weapon's bonuses. ABILITY:Special Ability|AUTOMATIC|Unarmed Imbuement ~ DISPLAY BONUS:VAR|ImbuementUnarmedPool|floor((TL/7)+(0.500001))|PREVAREQ:UnarmedImbuementLvl,1 BONUS:VAR|UnarmedImbuementLvl|1 COST:6 SOURCEPAGE:p.53 Imbuement / Unarmed Improved KEY:Imbuement ~ Unarmed Improved SORTKEY:Imbuement_2a_Unarmed Improved CATEGORY:Special Ability TYPE:SpecialAttack.CombatEnhancements.Corruptable DESC:(+6 CP) reduces the divisor for the weapon formula to 3 and to the unarmed formula to 5. The weapon formula becomes +(level/3) and the unarmedformula +(level/5). BONUS:VAR|ImbuementUnarmedPool|floor((TL/6)+(0.500001))|PREVAREQ:UnarmedImbuementLvl,2 BONUS:VAR|UnarmedImbuementLvl|1 COST:6 SOURCEPAGE:p.53 Imbuement / Unarmed Superior KEY:Imbuement ~ Unarmed Superior SORTKEY:Imbuement_2b_Unarmed Superior CATEGORY:Special Ability TYPE:SpecialAttack.CombatEnhancements.Corruptable DESC:(+6 CP requires Improved) reduces the divisor for the weapon formula to 2 and to the unarmed formula to 3. The weapon formula becomes +(level/2) and the unarmed formula +(level/3). BONUS:VAR|ImbuementUnarmedPool|floor((TL/3)+(0.500001))|PREVAREQ:UnarmedImbuementLvl,3 BONUS:VAR|UnarmedImbuementLvl|1 COST:6 SOURCEPAGE:p.53 @@ -132,19 +172,19 @@ CATEGORY=Special Ability|Unarmed Imbuement ~ DISPLAY.MOD DESC:+1d6 Acid Damage|PREVAREQ:UnarmedAcidDamage,1 -Base Enhancement Bonus ~ Auto Gain KEY:Unarmed Imbuement ~ Enhancement SORTKEY:Unarmed_1a CATEGORY:Special Ability TYPE:ImbuementUnarmedEnhancement.BaseImbuementUarmedEnhancement BONUS:VAR|BaseImbuementUnarmedBonus|1 COST:1 +Base Enhancement Bonus ~ Auto Gain KEY:Unarmed Imbuement ~ Enhancement SORTKEY:Unarmed_1a CATEGORY:Special Ability TYPE:ImbuementUnarmedEnhancement.BaseImbuementUnarmedEnhancement BONUS:VAR|BaseImbuementUnarmedBonus|1 COST:1 -+1 Enhancement Bonus KEY:Unarmed Imbuement ~ Enhancement 1 SORTKEY:Unarmed_1a CATEGORY:Special Ability TYPE:ImbuementUnarmedEnhancement.BaseImbuementUarmedEnhancement BONUS:VAR|BaseImbuementUnarmedBonus|1 COST:1 -+2 Enhancement Bonus KEY:Unarmed Imbuement ~ Enhancement 2 SORTKEY:Unarmed_1a CATEGORY:Special Ability TYPE:ImbuementUnarmedEnhancement.BaseImbuementUarmedEnhancement BONUS:VAR|BaseImbuementUnarmedBonus|1 COST:1 -+3 Enhancement Bonus KEY:Unarmed Imbuement ~ Enhancement 3 SORTKEY:Unarmed_1a CATEGORY:Special Ability TYPE:ImbuementUnarmedEnhancement.BaseImbuementUarmedEnhancement BONUS:VAR|BaseImbuementUnarmedBonus|1 COST:1 -+4 Enhancement Bonus KEY:Unarmed Imbuement ~ Enhancement 4 SORTKEY:Unarmed_1a CATEGORY:Special Ability TYPE:ImbuementUnarmedEnhancement.BaseImbuementUarmedEnhancement BONUS:VAR|BaseImbuementUnarmedBonus|1 COST:1 -+5 Enhancement Bonus KEY:Unarmed Imbuement ~ Enhancement 5 SORTKEY:Unarmed_1a CATEGORY:Special Ability TYPE:ImbuementUnarmedEnhancement.BaseImbuementUarmedEnhancement BONUS:VAR|BaseImbuementUnarmedBonus|1 COST:1 ++1 Enhancement Bonus KEY:Unarmed Imbuement ~ Enhancement 1 SORTKEY:Unarmed_1a CATEGORY:Special Ability TYPE:ImbuementUnarmedEnhancement.BaseImbuementUnarmedEnhancement BONUS:VAR|BaseImbuementUnarmedBonus|1 COST:1 ++2 Enhancement Bonus KEY:Unarmed Imbuement ~ Enhancement 2 SORTKEY:Unarmed_1a CATEGORY:Special Ability TYPE:ImbuementUnarmedEnhancement.BaseImbuementUnarmedEnhancement BONUS:VAR|BaseImbuementUnarmedBonus|1 COST:1 ++3 Enhancement Bonus KEY:Unarmed Imbuement ~ Enhancement 3 SORTKEY:Unarmed_1a CATEGORY:Special Ability TYPE:ImbuementUnarmedEnhancement.BaseImbuementUnarmedEnhancement BONUS:VAR|BaseImbuementUnarmedBonus|1 COST:1 ++4 Enhancement Bonus KEY:Unarmed Imbuement ~ Enhancement 4 SORTKEY:Unarmed_1a CATEGORY:Special Ability TYPE:ImbuementUnarmedEnhancement.BaseImbuementUnarmedEnhancement BONUS:VAR|BaseImbuementUnarmedBonus|1 COST:1 ++5 Enhancement Bonus KEY:Unarmed Imbuement ~ Enhancement 5 SORTKEY:Unarmed_1a CATEGORY:Special Ability TYPE:ImbuementUnarmedEnhancement.BaseImbuementUnarmedEnhancement BONUS:VAR|BaseImbuementUnarmedBonus|1 COST:1 -+1 Fire Damage KEY:Unarmed Imbuement ~ Fire CATEGORY:Special Ability TYPE:I... 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From: <ama...@us...> - 2013-02-02 08:09:18
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Revision: 19286 http://sourceforge.net/p/pcgen/code/19286 Author: amaitland Date: 2013-02-02 08:09:11 +0000 (Sat, 02 Feb 2013) Log Message: ----------- Update Modified Paths: -------------- Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/eclipse_abilities.lst Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/eclipse_abilities_enchantments.lst Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/eclipse_abilities_martial_arts.lst Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/eclipse_abilities_misc.lst Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/eclipse_abilities_mods.lst Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/eclipse_ability_categories.lst Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/eclipse_class.lst Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/eclipse_incomplete.lst Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/rsrd_support/eclipse_rsrd_abilities.lst Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/rsrd_support/eclipse_rsrd_abilities_skills.lst Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/rsrd_support/eclipse_rsrd_class_mods.lst Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/rsrd_support/eclipse_rsrd_skills_mods.lst Modified: Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/eclipse_abilities.lst =================================================================== --- Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/eclipse_abilities.lst 2013-02-02 07:54:54 UTC (rev 19285) +++ Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/eclipse_abilities.lst 2013-02-02 08:09:11 UTC (rev 19286) @@ -13,6 +13,7 @@ Warcraft / +1 to All KEY:Warcraft ~ Normal Progression OUTPUTNAME:Warcraft CATEGORY:Special Ability TYPE:Combat.Base Attack Bonus.SpecialAttack VISIBLE:DISPLAY PREVARLTEQ:WarcraftBonus,WarcraftMax DEFINE:WarcraftMax|0 STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Special Ability|AUTOMATIC|Warcraft Output BONUS:VAR|WarcraftMax|var("EclipseClassLvl")+2 COST:6 SOURCEPAGE:p.10 Warcraft / +1 to Weapon, no bab KEY:Warcraft ~ Specialized half corrupted ~ Choose Weapon CATEGORY:Special Ability TYPE:Combat.Base Attack Bonus.SpecialAttack STACK:YES MULT:YES CHOOSE:WEAPONPROFICIENCY|PC BONUS:WEAPONPROF=%LIST|TOHIT|1 COST:2 SOURCEPAGE:p.10 Warcraft / +1 to Weapon, with bab KEY:Warcraft ~ Specialized ~ Choose Weapon CATEGORY:Special Ability TYPE:Combat.Base Attack Bonus.SpecialAttack STACK:YES MULT:YES CHOOSE:WEAPONPROFICIENCY|PC BONUS:COMBAT|TOHIT|-1 BONUS:COMBAT|BAB|1 BONUS:WEAPONPROF=%LIST|TOHIT|1 COST:2 SOURCEPAGE:p.10 +Warcraft / +1 to All / No Iterative KEY:Warcraft ~ No Iterative Progression CATEGORY:Special Ability TYPE:Combat.Base Attack Bonus.SpecialAttack VISIBLE:DISPLAY PREVARLTEQ:WarcraftBonus,WarcraftMax DEFINE:WarcraftMax|0 STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Special Ability|AUTOMATIC|Warcraft Output BONUS:COMBAT|TOHIT|1 BONUS:VAR|WarcraftMax|var("EclipseClassLvl")+2 COST:6 SOURCEPAGE:p.10 Warcraft / Spec for Melee KEY:Warcraft ~ Specialized Melee CATEGORY:Special Ability TYPE:Combat.Base Attack Bonus.SpecialAttack STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:COMBAT|TOHIT.Ranged|-1 BONUS:COMBAT|BAB|1 BONUS:VAR|SpiritWeaponRangedToHit|-1 COST:3 Warcraft / Spec for Ranged KEY:Warcraft ~ Specialized Ranged CATEGORY:Special Ability TYPE:Combat.Base Attack Bonus.SpecialAttack STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:COMBAT|TOHIT.Melee|-1 BONUS:COMBAT|BAB|1 BONUS:VAR|SpiritWeaponMeleeToHit|-1 COST:3 @@ -31,7 +32,7 @@ Buy Spell CATEGORY:Special Ability TYPE:General.Character Creation.Conversion Stuff STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:ABILITYPOOL|Class Spell Selection|1 COST:1 SOURCEPAGE:p.11 Buy Feat CATEGORY:Special Ability TYPE:General.Character Creation.Conversion Stuff STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:ABILITYPOOL|FEAT|1 COST:6 SOURCEPAGE:p.9 -Skill Specialty CATEGORY:Special Ability TYPE:General.Character Creation.Conversion Stuff DESC:Characters may buy a "specialty" in a given skill for 1 CP, these add +3 to the roll, but only for a chosen limited application. Only one specialty ever applies at a single time, even if they overlap. For example, many riders specialize in "Horses." MULT:YES CHOOSE:USERINPUT|TITLE=Name the Skill and Specialty COST:1 SOURCEPAGE:p.9 +Skill Specialty CATEGORY:Special Ability TYPE:General.Character Creation.Conversion Stuff.SkillInfo.SkillBonus DESC:Characters may buy a "specialty" in a given skill for 1 CP, these add +3 to the roll, but only for a chosen limited application. Only one specialty ever applies at a single time, even if they overlap. For example, many riders specialize in "Horses." MULT:YES CHOOSE:USERINPUT|TITLE=Name the Skill and Specialty COST:1 SOURCEPAGE:p.9 ASPECT:SkillBonus|+3 Specialty to %1|%LIST #BONUS:SKILLPOINTS|NUMBER|count("ABILITIES","CATEGORY=Special Ability","NAME=Buy Skill Point") # Adept Skills - You are only allowed to use CP based Skills, not Intelligence Skills. Requires two Skill Pools. Intelligence / CP @@ -40,7 +41,7 @@ # Ability Name Unique Key Output Name Category of Ability Type Description Multiple? Choose Modify VAR Cost Source Page Description of the Benefits Character Creation Dabbler KEY:Dabbler (-2) OUTPUTNAME:Dabbler CATEGORY:Special Ability TYPE:Character Creation.CharCreation.General DESC:(-2) A character with Dabbler either has no class description or insists on taking abilities outside of that theme. This penalty applies to each level until said character takes out time (several months) to retrain. GMO as to whether this or the 10%% XP penalty applies. BONUS:VAR|CharacterPoints,CharacterPointsTotal|-2*var("EclipseClassLvl") COST:0 SOURCEPAGE:p.17 BENEFIT:You only dabble. -2 CP per level. [+%1 total CP].|-EclipseClassLvl*2 Character Creation Duties KEY:Duties (+2) OUTPUTNAME:Duties CATEGORY:Special Ability TYPE:Character Creation.CharCreation.General DESC:(+2) A character with Duties has extensive obligations. These restrict his or her time and freedom of action, as well as draining his or her resources, but also mean getting a lot of practice or extra training. This typically includes Druids, Clerics, and Paladins. Ignoring your duties brings on various penalties. Strangely, this continues until the GM feels you have enough penalties to equal the points you got from Duties. MULT:YES CHOOSE:USERINPUT|TITLE=Duties BONUS:VAR|CharacterPoints,CharacterPointsTotal|2*var("EclipseClassLvl") COST:0 SOURCEPAGE:p.17 BENEFIT:You have duties. Grants 2 CP per level. [+%1 total CP].|EclipseClassLvl*2 -Character Creation Fast Learner KEY:Fast Learner (+1) OUTPUTNAME:Fast Learner CATEGORY:Special Ability TYPE:Character Creation.CharCreation.General DESC:(+1) Actually purchased as a feat for 6 CP, this ability grants extra CP as the character rises in level. Specialized versions are available and encouraged. No one may take Fast Learner more than once unless it's been built into a template, race, or class by the Game Master. BONUS:VAR|CharacterPoints,CharacterPointsTotal|var("EclipseClassLvl") COST:6 SOURCEPAGE:p.17 BENEFIT:You have a generic Fast Learner for an item. 1 CP per level. [+%1 total CP].|EclipseClassLvl +Character Creation Fast Learner KEY:Fast Learner (+1) OUTPUTNAME:Fast Learner CATEGORY:Special Ability TYPE:Character Creation.CharCreation.General.FastLearner DESC:(+1) Actually purchased as a feat for 6 CP, this ability grants extra CP as the character rises in level. Specialized versions are available and encouraged. No one may take Fast Learner more than once unless it's been built into a template, race, or class by the Game Master. BONUS:VAR|CharacterPoints,CharacterPointsTotal|var("EclipseClassLvl") COST:6 SOURCEPAGE:p.17 BENEFIT:You have a generic Fast Learner for an item. 1 CP per level. [+%1 total CP].|EclipseClassLvl Character Creation Restrictions KEY:Eclipse Restrictions OUTPUTNAME:Restrictions CATEGORY:Special Ability TYPE:Character Creation.CharCreation.General DESC:A character with restrictions has major limitations on the use of some ability or type of equipment. He or she may never (ever!) acquire or use such talents without major penalties. For example, Witch- Hunters never cast spells except to fix the problems caused by other magic on pain of losing most of their abilities. The point bonus is per category which applies. A character only gains the bonus points for restrictions on things that would obviously useful to him or her. Common restrictions include wearing no armor, using no weapons, using no magic or psionics, or skill-related feats. A good explanation is in order. Why is the character restricted in this way? MULT:YES CHOOSE:USERINPUT|TITLE=Restrictions BONUS:VAR|CharacterPoints,CharacterPointsTotal|var("EclipseClassLvl") COST:0 SOURCEPAGE:p.17 BENEFIT:You have specified restrictions. Gain 1 CP per level per restriction. [+%1 total CP].|EclipseClassLvl Character Creation Untrained KEY:Untrained (-6) OUTPUTNAME:Untrained CATEGORY:Special Ability TYPE:Character Creation.CharCreation.General DESC:(-6) This character has not been trained as an "adventurer," is hopelessly untalented, or simply isn't interested. This modifier goes away - and the character gets to spend those CP - when he or she gets trained, starts to take an interest, or finds a talent (if any). BONUS:VAR|CharacterPoints,CharacterPointsTotal|-6*var("EclipseClassLvl") COST:0 SOURCEPAGE:p.17 BENEFIT:You lack training for whatever reason. -6 CP per level. [+%1 total CP].|-EclipseClassLvl*6 Character Creation Very Limited Spell List KEY:Very Limited Spell List (+1/2 CP) OUTPUTNAME:Very Limited Spell List CATEGORY:Special Ability TYPE:Character Creation.CharCreation.General DESC:(+.5) The character's spell lists are unusually specialized, or otherwise restricted, for his or her magic style and class. The Paladin doesn't receive this, because his or her spell list covers nearly anything he or she might want to do and even offers some unique and powerful spells. Rangers, on the other hand, don't have nearly the versatility they arguably should get, so they receive this small bonus. MULT:YES CHOOSE:USERINPUT|TITLE=Restrictions BONUS:VAR|CharacterPoints,CharacterPointsTotal|var("EclipseClassLvl")/2 COST:0 SOURCEPAGE:p.17 BENEFIT:You have a restricted spell list. Gain 1/2 CP per level. [+%1 total CP].|EclipseClassLvl/2 @@ -449,7 +450,7 @@ Opportunist KEY:Opportunist ~ Eclipse CATEGORY:Special Ability TYPE:General.EclipseAbilityOutput.Abilities.Corruptable DESC:(6 CP). A character with Opportunist selects a particular type of action (most often a single attack) and particular situation when you normally could not take that action. You may use your action under that specific circumstance from now on. For example, the basic Rogue can attack opponents who were just injured by another character. You may take this ability multiple times. Each time it applies to a new action and/or situation. MULT:YES CHOOSE:USERINPUT|TITLE=Oppportunist COST:6 SOURCEPAGE:p.39 Poison Use KEY:Poison Use ~ Eclipse CATEGORY:Special Ability TYPE:General.EclipseAbilityOutput.Abilities.Corruptable DESC:(6 CP). Characters with Poison Use no longer risk self-poisoning when using poison and may make various toxins using Alchemy, assuming that is not considered a normal part of the skill. COST:6 SOURCEPAGE:p.39 -Power Words SORTKEY:Power Words_1a OUTPUTNAME:Power Words CATEGORY:Special Ability TYPE:General.EclipseAbilityOutput.Abilities.Corruptable DEFINE:PowerWordsSpellLevels|0 DEFINE:PowerWordRounds|0 DEFINE:PowerWordTier|0 DESC:(6 CP). Power Words enable the character to store up to (Con score/3) total spell levels and release them as Move-Equivalent Actions. A character may release one spell per round in this fashion. BONUS:VAR|PowerWordsSpellLevels|CONSCORE/3|PREVAREQ:PowerWordTier,0 COST:6 SOURCEPAGE:p.39 BENEFIT:Store up to %1 total spell levels; 1/round [Move-Equivalent] release a spell.|PowerWordsSpellLevels|PowerWordRounds +Power Words SORTKEY:Power Words_1a OUTPUTNAME:Power Words CATEGORY:Special Ability TYPE:General.EclipseAbilityOutput.Abilities.Corruptable DEFINE:PowerWordsSpellLevels|0 DEFINE:PowerWordRounds|0 DEFINE:PowerWordTier|0 DESC:(6 CP). Power Words enable the character to store up to (Con score/3) total spell levels and release them as Move-Equivalent Actions. A character may release one spell per round in this fashion. BONUS:VAR|PowerWordsSpellLevels|CONSCORE/3|PREVAREQ:PowerWordTier,0 COST:6 SOURCEPAGE:p.39 BENEFIT:Store up to %1 total spell levels; %1/round [Move-Equivalent] release a spell.|PowerWordsSpellLevels|PowerWordRounds Power Words / Improved KEY:Power Words ~ Improved SORTKEY:Power Words_1b OUTPUTNAME:Power Words / Improved CATEGORY:Special Ability TYPE:General.EclipseAbilityOutput.Abilities.Corruptable PREABILITY:1,CATEGORY=Special Ability,Power Words DESC:(+6 CP) increases the total spell levels which can be stored to (Con score/2). BONUS:VAR|PowerWordsSpellLevels|CONSCORE/2|PREVAREQ:PowerWordTier,1 BONUS:VAR|PowerWordTier|1 COST:6 SOURCEPAGE:p.39 Power Words / Superior KEY:Power Words ~ Superior SORTKEY:Power Words_1c OUTPUTNAME:Power Words / Superior CATEGORY:Special Ability TYPE:General.EclipseAbilityOutput.Abilities.Corruptable PREABILITY:2,CATEGORY=Special Ability,Power Words,Power Words ~ Improved DESC:(+3 CP) requires Improved and increases the total spell levels which can be stored to (2*Con score/3). BONUS:VAR|PowerWordsSpellLevels|(2*CONSCORE)/3|PREVAREQ:PowerWordTier,2 BONUS:VAR|PowerWordTier|1 COST:6 SOURCEPAGE:p.39 Power Words / Harbingers KEY:Power Words ~ Harbingers SORTKEY:Power Words_1d OUTPUTNAME:Power Words / Harbingers CATEGORY:Special Ability TYPE:General.EclipseAbilityOutput.Abilities.Corruptable PREABILITY:1,CATEGORY=Special Ability,Power Words DESC:(+6 CP) allows a character to release up to two Power Words per round. BONUS:VAR|PowerWordRounds|1 COST:6 SOURCEPAGE:p.39 Modified: Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/eclipse_abilities_enchantments.lst =================================================================== --- Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/eclipse_abilities_enchantments.lst 2013-02-02 07:54:54 UTC (rev 19285) +++ Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/eclipse_abilities_enchantments.lst 2013-02-02 08:09:11 UTC (rev 19286) @@ -142,6 +142,14 @@ Innate Enchantment / Skill Mastery I [Group] KEY:Innate Enchantment ~ L1 ~ Skill Mastery ~ Group SORTKEY:Innate Enchantment_Level_01_Skill Mastery CATEGORY:Special Ability TYPE:InnateEnchantmentChoice.EclipseAbilityOutput DESC:+2 Competence to all skills BONUS:SKILL|TYPE=AdeptChoice|2|TYPE=Competence COST:1400 BENEFIT:+2 Competence Bonus to all skills Innate Enchantment / Skill Mastery I [Limited] KEY:Innate Enchantment ~ L1 ~ Skill Mastery ~ Limited SORTKEY:Innate Enchantment_Level_01_Skill Mastery CATEGORY:Special Ability TYPE:InnateEnchantmentChoice.EclipseAbilityOutput DESC:+3 Competence to selected skills STACK:NO MULT:YES CHOOSE:STRING|TYPE=Arcane|TYPE=Craft|TYPE=Knowledge SELECT:1 BONUS:SKILL|%LIST|3|TYPE=Competence COST:1400 BENEFIT:+3 Competence Bonus to selected skills Innate Enchantment / Skill Mastery I [Single] KEY:Innate Enchantment ~ L1 ~ Skill Mastery SORTKEY:Innate Enchantment_Level_01_Skill Mastery CATEGORY:Special Ability TYPE:InnateEnchantmentChoice.EclipseAbilityOutput DESC:+5 Competence to selected skills STACK:NO MULT:YES CHOOSE:SKILL|PC SELECT:1 BONUS:SKILL|%LIST|5|TYPE=Competence COST:1400 BENEFIT:+5 Competence Bonus to selected skills + +Innate Enchantment / Skill Mastery/+3 to all Charisma-Linked Skills KEY:Innate Enchantment ~ L1 ~ Skill Mastery_Cha SORTKEY:Innate Enchantment_Level_01_Skill Mastery_6_Cha_2 CATEGORY:Special Ability TYPE:InnateEnchantmentChoice.EclipseAbilityOutput DESC:+3 Competence bonus to Charisma Skills. BONUS:SKILL|TYPE.Charisma|3|TYPE=Competence BONUS:SKILL|TYPE.RuneCasting|2|PREABILITY:1,CATEGORY=Special Ability,Rune Casting Stat_CHA COST:1400 +Innate Enchantment / Skill Mastery/+3 to all Dexterity-Linked Skills KEY:Innate Enchantment ~ L1 ~ Skill Mastery_Dex SORTKEY:Innate Enchantment_Level_01_Skill Mastery_2_Dex_2 CATEGORY:Special Ability TYPE:InnateEnchantmentChoice.EclipseAbilityOutput DESC:+3 Competence bonus to Dexterity Skills. BONUS:SKILL|TYPE.Dexterity|3|TYPE=Competence COST:1400 +Innate Enchantment / Skill Mastery/+3 to all Intelligence-Linked Skills KEY:Innate Enchantment ~ L1 ~ Skill Mastery_Int SORTKEY:Innate Enchantment_Level_01_Skill Mastery_4_Int_2 CATEGORY:Special Ability TYPE:InnateEnchantmentChoice.EclipseAbilityOutput DESC:+3 Competence bonus to Intelligence Skills. BONUS:SKILL|TYPE.Intelligence|3|TYPE=Competence BONUS:SKILL|TYPE.RuneCasting|2|PREABILITY:1,CATEGORY=Special Ability,Rune Casting Stat_INT COST:1400 +Innate Enchantment / Skill Mastery/+3 to all Strength-Linked Skills KEY:Innate Enchantment ~ L1 ~ Skill Mastery_Str SORTKEY:Innate Enchantment_Level_01_Skill Mastery_1_Str_2 CATEGORY:Special Ability TYPE:InnateEnchantmentChoice.EclipseAbilityOutput DESC:+3 Competence bonus to Strength Skills. BONUS:SKILL|TYPE.Strength|3|TYPE=Competence COST:1400 +Innate Enchantment / Skill Mastery/+3 to all Wisdom-Linked Skills KEY:Innate Enchantment ~ L1 ~ Skill Mastery_Wis SORTKEY:Innate Enchantment_Level_01_Skill Mastery_5_Wis_2 CATEGORY:Special Ability TYPE:InnateEnchantmentChoice.EclipseAbilityOutput DESC:+3 Competence bonus to Wisdom Skills. BONUS:SKILL|TYPE.Wisdom|3|TYPE=Competence BONUS:SKILL|TYPE.RuneCasting|2|PREABILITY:1,CATEGORY=Special Ability,Rune Casting Stat_WIS COST:1400 + + Innate Enchantment / Sure Step KEY:Innate Enchantment ~ L1 ~ Sure Step SORTKEY:Innate Enchantment_Level_01_Sure Step CATEGORY:Special Ability TYPE:InnateEnchantmentChoice.EclipseAbilityOutput DESC:The user gains a +10 enhancement bonus on Balance, Climb, Jump, and Tumble and retains his or her Dexterity bonus to AC when balancing or climbing for one minute per level of the caster. BONUS:SKILL|Balance,Climb,Jump,Tumble|10|TYPE=Competence COST:1400 Innate Enchantment / Sustenance KEY:Innate Enchantment ~ L1 ~ Sustenance SORTKEY:Innate Enchantment_Level_01_Sustenance CATEGORY:Special Ability TYPE:InnateEnchantmentChoice.EclipseAbilityOutput DESC:(has only one-quarter the usual need to eat, sleep, drink, and breathe, 1400 GP) COST:1400 Innate Enchantment / Tiger Claws KEY:Innate Enchantment ~ L1 ~ Tiger Claws SORTKEY:Innate Enchantment_Level_01_Tiger Claws CATEGORY:Special Ability TYPE:InnateEnchantmentChoice.EclipseAbilityOutput DESC:(may claw and bite for 2d6 damage, 1400 GP) COST:1400 Modified: Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/eclipse_abilities_martial_arts.lst =================================================================== --- Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/eclipse_abilities_martial_arts.lst 2013-02-02 07:54:54 UTC (rev 19285) +++ Trunk/pcgen/data/d20ogl/distanthorizonsgames/eclipse_d20_classless/eclipse_abilities_martial_arts.lst 2013-02-02 08:09:11 UTC (rev 19286) @@ -5,93 +5,241 @@ #Block: Choosers for Specific Martial Art Styles +# COMMENT: Set up is: +# Style Display On OS +# Chooser for Basic +# Chooser for Advanced/Master +# Chooser for Occult + + # Default for Non-Specific Abilities -#Martial Arts Basic Chooser CATEGORY:Special Ability TYPE:MADefaultStyle STACK:NO MULT:YES CHOOSE:ABILITY|Special Ability|TYPE=MABasicDisplay -#Martial Arts Advanced Chooser CATEGORY:Special Ability TYPE:MADefaultStyle PREVARGTEQ:MartialArtsSkillTotal,7 STACK:NO MULT:YES CHOOSE:ABILITY|Special Ability|TYPE=MAAdvancedDisplay -#Martial Arts Occult Chooser CATEGORY:Special Ability TYPE:MADefaultStyle PREVARGTEQ:MartialArtsSkillTotal,11 STACK:NO MULT:YES CHOOSE:ABILITY|Special Ability|TYPE=MAOccultDisplay +#Martial Arts Basic Chooser CATEGORY:Special Ability TYPE:MADefaultStyle STACK:NO MULT:YES CHOOSE:ABILITY|Martial Arts|TYPE=MABasicDisplay +#Martial Arts Advanced Chooser CATEGORY:Special Ability TYPE:MADefaultStyle PREVARGTEQ:MartialArtsSkillTotal,7 STACK:NO MULT:YES CHOOSE:ABILITY|Martial Arts|TYPE=MAAdvancedDisplay +#Martial Arts Occult Chooser CATEGORY:Special Ability TYPE:MADefaultStyle PREVARGTEQ:MartialArtsSkillTotal,11 STACK:NO MULT:YES CHOOSE:ABILITY|Martial Arts|TYPE=MAOccultDisplay # Martial Arts Display OUTPUTS + Adamantine Fist (Str) SORTKEY:A1 CATEGORY:Special Ability TYPE:MartialArtsOutput DESC:This brutal unarmed path does one thing only; hit hard. It's not very subtle, but masters can shatter city gates into splinters. Attacks against flesh are equally vicious. If they're available, bonus techniques are based on Strength. While mildly fantastic, it works well in most settings. &nl; [Requires] Improved Unarmed Strike or equivalent point buy &nl; [Basic Techniques] Strike, Power 4 (1d12 unarmed damage), and Toughness 1 &nl; [Advanced Techniques] Breaking, Mighty Blow, and Master Technique Sunder &nl; [Occult Techniques] Inner Strength, Ki Focus (Str), Focused Blow, and Overburden SOURCEPAGE:p.83 +Adamantine Fist Basic Chooser KEY:MA ~ Adamantine Fist ~ BC CATEGORY:Special Ability TYPE:MA ~ Adamantine Fist MULT:YES CHOOSE:ABILITY|Martial Arts|Power 1|Power 2|Power 3|Power 4|Strike|Toughness 1 ABILITY:Special Ability|AUTOMATIC|MartialArtsDisplay(%LIST) +CATEGORY=Special Ability|Adamantine Fist (Str).MOD DESC:&nl;Known Basic Techniques|PREABILITY:1,CATEGORY=Special Ability,MA ~ Adamantine Fist ~ BC DESC:Strike|PREABILITY:1,CATEGORY=Special Ability,MA ~ Adamantine Fist ~ BC (Strike) DESC:Power 1|PREABILITY:1,CATEGORY=Special Ability,MA ~ Adamantine Fist ~ BC (Power 1) DESC:Power 2|PREABILITY:1,CATEGORY=Special Ability,MA ~ Adamantine Fist ~ BC (Power 2) DESC:Power 3|PREABILITY:1,CATEGORY=Special Ability,MA ~ Adamantine Fist ~ BC (Power 3) DESC:Power 4|PREABILITY:1,CATEGORY=Special Ability,MA ~ Adamantine Fist ~ BC (Power 4) DESC:Toughness 1|PREABILITY:1,CATEGORY=Special Ability,MA ~ Adamantine Fist ~ BC (Toughness 1) +Adamantine Fist Advanced Chooser KEY:MA ~ Adamantine Fist ~ AC CATEGORY:Special Ability TYPE:MA ~ Adamantine Fist PREABILITY:3,CATEGORY=Special Ability,MA ~ Adamantine Fist ~ BC !PREABILITY:4,CATEGORY=Special Ability,MA ~ Adamantine Fist ~ AC MULT:YES CHOOSE:ABILITY|Martial Arts|Breaking|Mighty Blow|Sunder ABILITY:Special Ability|AUTOMATIC|MartialArtsDisplay(%LIST) +CATEGORY=Special Ability|Adamantine Fist (Str).MOD DESC:&nl;Known Advanced Techniques|PREABILITY:1,CATEGORY=Special Ability,MA ~ Adamantine Fist ~ AC DESC:Breaking|PREABILITY:1,CATEGORY=Special Ability,MA ~ Adamantine Fist ~ AC (Breaking) DESC:Mighty Blow|PREABILITY:1,CATEGORY=Special Ability,MA ~ Adamantine Fist ~ AC (Mighty Blow) DESC:Sunder|PREABILITY:1,CATEGORY=Special Ability,MA ~ Adamantine Fist ~ AC (Sunder) +Adamantine Fist Occult Chooser KEY:MA ~ Adamantine Fist ~ OC CATEGORY:Special Ability TYPE:MA ~ Adamantine Fist PREABILITY:5,CATEGORY=Special Ability,MA ~ Adamantine Fist ~ AC,MA ~ Adamantine Fist ~ BC MULT:YES CHOOSE:ABILITY|Martial Arts|Focused Blow|Inner Strength|Ki Focus (STR)|Overburden ABILITY:Special Ability|AUTOMATIC|MartialArtsDisplay(%LIST) +CATEGORY=Special Ability|Adamantine Fist (Str).MOD DESC:&nl;Known Occult Techniques|PREABILITY:1,CATEGORY=Special Ability,MA ~ Adamantine Fist ~ OC DESC:Inner Strength|PREABILITY:1,CATEGORY=Special Ability,MA ~ Adamantine Fist ~ OC (Inner Strength) DESC:Ki Focus (Str)|PREABILITY:1,CATEGORY=Special Ability,MA ~ Adamantine Fist ~ OC (Ki Focus (Str)) DESC:Focused Blow|PREABILITY:1,CATEGORY=Special Ability,MA ~ Adamantine Fist ~ OC (Focused Blow) DESC:Overburden|PREABILITY:1,CATEGORY=Special Ability,MA ~ Adamantine Fist ~ OC (Overburden) + +# Artic Fire Kung Fu Arctic Fire Kung Fu (Dex) SORTKEY:A1 CATEGORY:Special Ability TYPE:MartialArtsOutput DESC:This fantastic form allows its users to summon up an aura of flame or to suck the heat away from an opponent, freezing them into a block of ice. While power-intensive, it can be very useful against foes resistant to normal attacks. &nl; [Requires] Improved Unarmed Strike or equivalent point buy. Variants built around using a sword, with an "unarmed kata" available later, may also be permitted. &nl; [Basic Techniques] Strike, Power 4 (1d12 unarmed, 1d12+2 with longsword weapon kata) and Defenses 3 &nl; [Advanced Techniques] Instant Stand, Mighty Blow, Weapon Kata (Longsword) and Reach &nl; [Occult Techniques] Inner Strength, Wrath (fire damage) and Paralyze (freezing cold entraps opponents in ice) SOURCEPAGE:p.83 -Crane Style Kung Fu (Str) SORTKEY:A1 CATEGORY:Special Ability TYPE:MartialArtsOutput DESC:A classical martial art, focusing on evasion and on fast powerful strikes. Sadly, since this is a realistic style, even advanced users may not employ the "running on water" trick normally available through the Light Foot technique. They can fight on poles and other unstable surfaces without penalty however. &nl; [Requires] Improved Unarmed Strike or equivalent point buy &nl; [Basic Techniques] Strike, Power 3 (1d10 unarmed damage), Defenses 3, Synergy (Balance), and Toughness 1 &nl; [Advanced Techniques] Blinding Strike, Breaking, Crippling (Dexterity) and Master Technique; Improved Trip &nl; [Occult Techniques] Focused Strike and Light Foot SOURCEPAGE:p.83 -Wind Dance (Dex) SORTKEY:A1 CATEGORY:Special Ability TYPE:MartialArtsOutput DESC:Balanced and graceful, practitioners of the mystical Wind Dance gain a balanced style with strong reflexive techniques. Masters can even summon the power of the gales of the northern wastes to strike at their enemies. &nl; [Requires] Improved Unarmed Strike or equivalent point buy &nl; [Basic Techniques] Defenses 4, Strike 1, Power 1, and Synergy (Tumble) &nl; [Advanced Techniques] Mind Like Moon, Instant Stand, Master Technique Whirlwind Strike, and Master Technique Deflect Arrows &nl; [Occult Techniques] Inner Strength, Healing Hand, Vanishing, and Light Foot &nl; The Plague Winds school teaches Serpent Strike (Con) and Touch Strike instead of Healing Hand and Lightfoot. SOURCEPAGE:p.83 -Cloak Mastery (Wis) SORTKEY:A1 CATEGORY:Special Ability TYPE:MartialArtsOutput DESC:Swiftly moving silken cloth can be as rigid as steel and has edges just as sharp. The swirling cloak of a master of this art is as dangerous as any sword. It's favored by elegant assassins, courtiers, and martial arts masters who like to show off. &nl; [Requires] Weapon Finesse (Cloak) or equivalent point buy &nl; [Basic Techniques] Strike, Power 2 (1d8 damage with cloak), and Defenses 4 &nl; [Advanced Techniques] Sneak Attack 2, Deflect Arrows, and Reach &nl; [Occult Techniques] Vanishing, Focused Blow, and Iron Skin &nl; OK. This is silly. But don't you now want to play a lethally (but fashionably) dressed martial arts master? +3 Vorpal cloak, anyone? SOURCEPAGE:p.83 -Oaken Storm (Dex) SORTKEY:A1 CATEGORY:Special Ability TYPE:MartialArtsOutput DESC:This realistic staff art focuses on smacking anyone and everyone hostile within reach as quickly as possible while blocking their attacks. A master, whirling his or her staff at near-invisible speeds, can often deal with a considerable number of lesser opponents. &nl; [Requires] Weapon Focus (Staff) or equivalent point buy &nl; [Basic Techniques] Attack 4, Defenses 4, Power 1, and Toughness 2 &nl; [Advanced Techniques] Mighty Blow, Reach, Master Technique; Deflect Arrows, and Master Technique; Whirlwind Strike &nl; [Occult Techniques] Ki Block SOURCEPAGE:p.83 -Phantom Blade (Dex) SORTKEY:A1 CATEGORY:Special Ability TYPE:MartialArtsOutput DESC:While the common techniques of the Phantom Blade style are conventional enough, its secret techniques use the sword as a mere focus to channel ki energy. &nl; [Requires] Weapon Focus: Sword (any single type) or equivalent point buy &nl; [Basic Techniques] Attack 2, Power 2, Strike, and Toughness 2 &nl; [Advanced Techniques] Breaking, Reach, Master Technique; Combat Reflexes, and Master Technique; Sunder &nl; [Occult Techniques] Focused Blow, One Finger, Touch Strike, and Inner Strength SOURCEPAGE:p.84 -Gungnir's Flight Kung Fu (Con) SORTKEY:A1 CATEGORY:Special Ability TYPE:MartialArtsOutput DESC:This straightforward art revolves around charging into battle and spearing things. Barbarians (and other people without patience) favor it. &nl; [Requires] Weapon Focus (Spear) or equivalent point buy &nl; [Basic Techniques] Attack 4, Toughness 4, Synergy: Survival &nl; [Advanced Techniques] Battlecry, Mighty Blow, Master Technique; Mobility, and Master Technique; Rapid Shot &nl; [Occult Techniques] Ki Focus and Resist Pain SOURCEPAGE:p.84 -Blood Blade Technique (Dex) SORTKEY:A1 CATEGORY:Special Ability TYPE:MartialArtsOutput DESC:This outlawed assassin's art allows an assailant to strike in an instant, inflict potentially-lethal injuries, and vanish as swiftly as he or she appeared. &nl; [Requires] Weapon Finesse (Dagger) or equivalent point buy &nl; [Basic Techniques] Attack 3, Synergy 3 (Disguise, Move Silently, and Hide) &nl; [Advanced Techniques] Sneak Attack 3 (+3d6), and Master Technique; Quick Draw &nl; [Occult Techniques] Serpent Strike (Con), Light Foot, Vanishing, and Ki Focus SOURCEPAGE:p.84 -Ghost Busting Technique (Chr) SORTKEY:A1 CATEGORY:Special Ability TYPE:MartialArtsOutput DESC:This mystical path is designed for hands-on exorcism via grabbing evil spirits and punching them out. This is usually considered either very brave or very stupid. &nl; [Requires] Improved Unarmed Strike or equivalent point buy &nl; [Basic Techniques] Attack 2, Strike, Power 3, and Synergy 2 (Knowledge (Religion), Knowledge (The Planes)) &nl; [Advanced Techniques] Breaking, Instant Stand, Reach, and Whirlwind Attack &nl; [Occult Techniques] Inner Strength, Iron Skin, Ki Focus, and Wrath (Positive Energy; The "resistance" translates into reducing attribute drains and damage from negative energy by 4, reducing level drains by 2, and a +6 on saves versus undead powers) SOURCEPAGE:p.84 +Artic Fire Kung Fu Basic Chooser KEY:MA ~ Artic Fire Kung Fu ~ BC CATEGORY:Special Ability TYPE:MA ~ Artic Fire Kung Fu MULT:YES CHOOSE:ABILITY|Martial Arts|Defenses 1|Defenses 2|Defenses 3|Power 1|Power 2|Power 3|Power 4|Strike ABILITY:Special Ability|AUTOMATIC|MartialArtsDisplay(%LIST) +CATEGORY=Special Ability|Arctic Fire Kung Fu (Dex).MOD DESC:&nl;Known Basic Techniques|PREABILITY:1,CATEGORY=Special Ability,MA ~ Artic Fire Kung Fu ~ BC DESC:Strike|PREABILITY:1,CATEGORY=Special Ability,MA ~ Artic Fire Kung Fu ~ BC (Strike) DESC:Power 1|PREABILITY:1,CATEGORY=Special Ability,MA ~ Artic Fire Kung Fu ~ BC (Power 1) DESC:Power 2|PREABILITY:1,CATEGORY=Special Ability,MA ~ Artic Fire Kung Fu ~ BC (Power 2) DESC:Power 3|PREABILITY:1,CATEGORY=Special Ability,MA ~ Artic Fire Kung Fu ~ BC (Power 3) DESC:Power 4|PREABILITY:1,CATEGORY=Special Ability,MA ~ Artic Fire Kung Fu ~ BC (Power 4) DESC:Defenses 1|PREABILITY:1,CATEGORY=Special Ability,MA ~ Artic Fire Kung Fu ~ BC (Defenses 1) DESC:Defenses 2|PREABILITY:1,CATEGORY=Special Ability,MA ~ Artic Fire Kung Fu ~ BC (Defenses 2) DESC:Defenses 3|PREABILITY:1,CATEGORY=Special Ability,MA ~ Artic Fire Kung Fu ~ BC (Defenses 3) +Artic Fire Kung Fu Advanced Chooser KEY:MA ~ Artic Fire Kung Fu ~ AC CATEGORY:Special Ability TYPE:MA ~ Artic Fire Kung Fu PREABILITY:3,CATEGORY=Special Ability,MA ~ Artic Fire Kung Fu ~ BC !PREABILITY:4,CATEGORY=Special Ability,MA ~ Artic Fire Kung Fu ~ AC MULT:YES CHOOSE:ABILITY|Martial Arts|Instant Stand|Mighty Blow|Reach|Weapon Kata (Longsword) ABILITY:Special Ability|AUTOMATIC|MartialArtsDisplay(%LIST) +CATEGORY=Special Ability|Arctic Fire Kung Fu (Dex).MOD DESC:&nl;Known Advanced Techniques|PREABILITY:1,CATEGORY=Special Ability,MA ~ Artic Fire Kung Fu ~ AC DESC:Instant Stand|PREABILITY:1,CATEGORY=Special Ability,MA ~ Artic Fire Kung Fu ~ AC (Instant Stand) DESC:Mighty Blow|PREABILITY:1,CATEGORY=Special Ability,MA ~ Artic Fire Kung Fu ~ AC (Mighty Blow) DESC:Weapon Kata (Longsword)|PREABILITY:1,CATEGORY=Special Ability,MA ~ Artic Fire Kung Fu ~ AC (Weapon Kata (Longsword)) DESC:Reach|PREABILITY:1,CATEGORY=Special Ability,MA ~ Artic Fire Kung Fu ~ AC (Reach) +Artic Fire Kung Fu Occult Chooser KEY:MA ~ Artic Fire Kung Fu ~ OC CATEGORY:Special Ability TYPE:MA ~ Artic Fire Kung Fu PREABILITY:5,CATEGORY=Special Ability,MA ~ Artic Fire Kung Fu ~ AC,MA ~ Artic Fire Kung Fu ~ BC MULT:YES CHOOSE:ABILITY|Martial Arts|Inner Strength|Paralyze|Wrath ABILITY:Special Ability|AUTOMATIC|MartialArtsDisplay(%LIST) +CATEGORY=Special Ability|Arctic Fire Kung Fu (Dex).MOD DESC:&nl;Known Occult Techniques|PREABILITY:1,CATEGORY=Special Ability,MA ~ Artic Fire Kung Fu ~ OC DESC:Inner Strength|PREABILITY:1,CATEGORY=Special Ability,MA ~ Artic Fire Kung Fu ~ OC (Inner Strength) DESC:Wrath|PREABILITY:1,CATEGORY=Special Ability,MA ~ Artic Fire Kung Fu ~ OC (Wrath) DESC:Paralyze|PREABILITY:1,CATEGORY=Special Ability,MA ~ Artic Fire Kung Fu ~ OC (Paralyze) -# Martial Arts - Ability Selectors For Display -Adamantine Fist Basic Chooser KEY:MA ~ Adamantine Fist ~ BC CATEGORY:Special Ability TYPE:MA ~ Adamantine Fist MULT:YES CHOOSE:STRING|Power 1|Power 2|Power 3|Power 4|Strike|Toughness 1 -Artic Fire Kung Fu Basic Chooser KEY:MA ~ Artic Fire Kung Fu ~ BC CATEGORY:Special Ability TYPE:MA ~ Artic Fire Kung Fu MULT:YES CHOOSE:STRING|Defenses 1|Defenses 2|Defenses 3|Power 1|Power 2|Power 3|Power 4|Strike -Crane Style Kung Fu Basic Chooser KEY:MA ~ Crane Style Kung Fu ~ BC CATEGORY:Special Ability TYPE:MA ~ Crane Style Kung Fu MULT:YES CHOOSE:STRING|Defenses 1|Defenses 2|Defenses 3|Power 1|Power 2|Power 3|Strike|Synergy (Balance)|Toughness 1 -Wind Dance Basic Chooser KEY:MA ~ Wind Dance ~ BC CATEGORY:Special Ability TYPE:MA ~ Wind Dance MULT:YES CHOOSE:STRING|Defenses 1|Defenses 2|Defenses 3|Defenses 4|Power 1|Strike 1|Synergy (Tumble) -Cloak Mastery Basic Chooser KEY:MA ~ Cloak Mastery ~ BC CATEGORY:Special Ability TYPE:MA ~ Cloak Mastery MULT:YES CHOOSE:STRING|Defenses 1|Defenses 2|Defenses 3|Defenses 4|Power 1|Power 2|Strike -Oaken Storm Basic Chooser KEY:MA ~ Oaken Storm ~ BC CATEGORY:Special Ability TYPE:MA ~ Oaken Storm MULT:YES CHOOSE:STRING|Attack 1|Attack 2|Attack 3|Attack 4|Defenses 1|Defenses 2|Defenses 3|Defenses 4|Power 1|Toughness 1|Toughness 2 -Phantom Blade Basic Chooser KEY:MA ~ Phantom Blade ~ BC CATEGORY:Special Ability TYPE:MA ~ Phantom Blade MULT:YES CHOOSE:STRING|Attack 1|Attack 2|Power 1|Power 2|Strike|Toughness 1|Toughness 2 -Gungnir's Flight Kung Fu Basic Chooser KEY:MA ~ Gungnir's Flight Kung Fu ~ BC CATEGORY:Special Ability TYPE:MA ~ Gungnir's Flight Kung Fu MULT:YES CHOOSE:STRING|Attack 1|Attack 2|Attack 3|Attack 4|Synergy (Survival)|Toughness 1|Toughness 2|Toughness 3|Toughness 4 -Blood Blade Basic Chooser KEY:MA ~ Blood Blade ~ BC CATEGORY:Special Ability TYPE:MA ~ Blood Blade MULT:YES CHOOSE:STRING|Attack 1|Attack 2|Attack 3|Synergy (Disguise)|Synergy (Hide)|Synergy (Move Silently) -Ghost Busting Basic Chooser KEY:MA ~ Ghost Busting ~ BC CATEGORY:Special Ability TYPE:MA ~ Ghost Busting MULT:YES CHOOSE:STRING|Attack 1|Attack 2|Power 1|Power 2|Power 3|Strike|Synergy (Knowledge (Religion))|Synergy (Knowledge (The Planes)) -# -CATEGORY=Special Ability|Adamantine Fist (Str).MOD DESC:&nl;Known Basic Techniques|PREABILITY:1,CATEGORY=Special Ability,MA ~ Adamantine Fist ~ BC DESC:Strike|PREABILITY:1,CATEGORY=Special Ability,MA ~ Adamantine Fist ~ BC (Strike) DESC:Power 1|PREABILITY:1,CATEGORY=Special Ability,MA ~ Adamantine Fist ~ BC (Power 1) DESC:Power 2|PREABILITY:1,CATEGORY=Special Ability,MA ~ Adamantine Fist ~ BC (Power 2) DESC:Power 3|PREABILITY:1,CATEGORY=Special Ability,MA ~ Adamantine Fist ~ BC (Power 3) DESC:Power 4|PREABILITY:1,CATEGORY=Special Ability,MA ~ Adamantine Fist ~ BC (Power 4) DESC:Toughness 1|PREABILITY:1,CATEGORY=Special Ability,MA ~ Adamantine Fist ~ BC (Toughness 1) -CATEGORY=Special Ability|Arctic Fire Kung Fu (Dex).MOD DESC:&nl;Known Basic Techniques|PREABILITY:1,CATEGORY=Special Ability,MA ~ Artic Fire Kung Fu ~ BC DESC:Strike|PREABILITY:1,CATEGORY=Special Ability,MA ~ Artic Fire Kung Fu ~ BC (Strike) DESC:Power 1|PREABILITY:1,CATEGORY=Special Ability,MA ~ Artic Fire Kung Fu ~ BC (Power 1) DESC:Power 2|PREABILITY:1,CATEGORY=Special Ability,MA ~ Artic Fire Kung Fu ~ BC (Power 2) DESC:Power 3|PREABILITY:1,CATEGORY=Special Ability,MA ~ Artic Fire Kung Fu ~ BC (Power 3) DESC:Power 4|PREABILITY:1,CATEGORY=Special Ability,MA ~ Artic Fire Kung Fu ~ BC (Power 4) DESC:Defenses 1|PREABILITY:1,CATEGORY=Special Ability,MA ~ Artic Fire Kung Fu ~ BC (Defenses 1) DESC:Defenses 2|PREABILITY:1,CATEGORY=Special Ability,MA ~ Artic Fire Kung Fu ~ BC (Defenses 2) DESC:Defenses 3|PREABILITY:1,CATEGORY=Special Ability,MA ~ Artic Fire Kung Fu ~ BC (Defenses 3) +# Crane Style Kung Fu +Crane Style Kung Fu (Str) SORTKEY:A1 CATEGORY:Special Ability TYPE:MartialArtsOutput DESC:A classical martial art, focusing on evasion and on fast powerful strikes. Sadly, since this is a realistic style, even advanced users may not employ the "running on water" trick normally available through the Light Foot technique. They can fight on poles and other unstable surfaces without penalty however. &nl; [Requires] Improved Unarmed Strike or equivalent point buy &nl; [Basic Techniques] Strike, Power 3 (1d10 unarmed damage), Defenses 3, Synergy (Balance), and Toughness 1 &nl; [Advanced Techniques] Blinding Strike, Breaking, Crippling (Dexterity) and Master Technique; Improved Trip &nl; [Occult Techniques] Focused Blow and Light Foot SOURCEPAGE:p.83 +Crane Style Kung Fu Basic Chooser KEY:MA ~ Crane Style Kung Fu ~ BC CATEGORY:Special Ability TYPE:MA ~ Crane Style Kung Fu MULT:YES CHOOSE:ABILITY|Martial Arts|Defenses 1|Defenses 2|Defenses 3|Power 1|Power 2|Power 3|Strike|Synergy (Balance)|Toughness 1 ABILITY:Special Ability|AUTOMATIC|MartialArtsDisplay(%LIST) CATEGORY=Special Ability|Crane Style Kung Fu (Str).MOD DESC:&nl;Known Basic Techniques|PREABILITY:1,CATEGORY=Special Ability,MA ~ Crane Style Kung Fu ~ BC DESC:Strike|PREABILITY:1,CATEGORY=Special Ability,MA ~ Crane Style Kung Fu ~ BC (Strike) DESC:Power 1|PREABILITY:1,CATEGORY=Special Ability,MA ~ Crane Style Kung Fu ~ BC (Power 1) DESC:Power 2|PREABILITY:1,CATEGORY=Special Ability,MA ~ Crane Style Kung Fu ~ BC (Power 2) DESC:Power 3|PREABILITY:1,CATEGORY=Special Ability,MA ~ Crane Style Kung Fu ~ BC (Power 3) DESC:Defenses 1|PREABILITY:1,CATEGORY=Special Ability,MA ~ Crane Style Kung Fu ~ BC (Defenses 1) DESC:Defenses 2|PREABILITY:1,CATEGORY=Special Ability,MA ~ Crane Style Kung Fu ~ BC (Defenses 2) DESC:Defenses 3|PREABILITY:1,CATEGORY=Special Ability,MA ~ Crane Style Kung Fu ~ BC (Defenses 3) DESC:Synergy (Balance)|PREABILITY:1,CATEGORY=Special Ability,MA ~ Crane Style Kung Fu ~ BC (Synergy (Balance)) DESC:Toughness 1|PREABILITY:1,CATEGORY=Special Ability,MA ~ Crane Style Kung Fu ~ BC (Toughness 1) -CATEGORY=Special Ability|Wind Dance (Dex).MOD DESC:&nl;Known Basic Techniques|PREABILITY:1,CATEGORY=Special Ability,MA ~ Wind Dance ~ BC DESC:Defenses 1|PREABILITY:1,CATEGORY=Special Ability,MA ~ Wind Dance ~ BC (Defenses 1) DESC:Defenses 2|PREABILITY:1,CATEGORY=Special Ability,MA ~ Wind Dance ~ BC (Defenses 2) DESC:Defenses 3|PREABILITY:1,CATEGORY=Special Ability,MA ~ Wind Dance ~ BC (Defenses 3) DESC:Defenses 4|PREABILITY:1,CATEGORY=Special Ability,MA ~ Wind Dance ~ BC (Defenses 4) DESC:Strike 1|PREABILITY:1,CATEGORY=Special Ability,MA ~ Wind Dance ~ BC (Strike 1) DESC:Power 1|PREABILITY:1,CATEGORY=Special Ability,MA ~ Wind Dance ~ BC (Power 1) DESC:Synergy (Tumble)|PREABILITY:1,CATEGORY=Special Ability,MA ~ Wind Dance ~ BC (Synergy (Tumble)) +Crane Style Kung Fu Advanced Chooser KEY:MA ~ Crane Style Kung Fu ~ AC CATEGORY:Special Ability TYPE:MA ~ Crane Style Kung Fu PREABILITY:3,CATEGORY=Special Ability,MA ~ Crane Style Kung Fu ~ BC !PREABILITY:4,CATEGORY=Special Ability,MA ~ Crane Style Kung Fu ~ AC MULT:YES CHOOSE:ABILITY|Martial Arts|Blinding Strike|Breaking|Crippling (DEX)|Improved Trip ABILITY:Special Ability|AUTOMATIC|MartialArtsDisplay(%LIST) +CATEGORY=Special Ability|Crane Style Kung Fu (Str).MOD DESC:&nl;Known Advanced Techniques|PREABILITY:1,CATEGORY=Special Ability,MA ~ Crane Style Kung Fu ~ AC DESC:Blinding Strike|PREABILITY:1,CATEGORY=Special Ability,MA ~ Crane Style Kung Fu ~ AC (Blinding Strike) DESC:Breaking|PREABILITY:1,CATEGORY=Special Ability,MA ~ Crane Style Kung Fu ~ AC (Breaking) DESC:Crippling (Dexterity)|PREABILITY:1,CATEGORY=Special Ability,MA ~ Crane Style Kung Fu ~ AC (Crippling (Dexterity)) DESC:Improved Trip|PREABILITY:1,CATEGORY=Special Ability,MA ~ Crane Style Kung Fu ~ AC (Improved Trip) +Crane Style Kung Fu Occult Chooser KEY:MA ~ Crane Style Kung Fu ~ OC CATEGORY:Special Ability TYPE:MA ~ Crane Style Kung Fu PREABILITY:5,CATEGORY=Special Ability,MA ~ Crane Style Kung Fu ~ AC,MA ~ Crane Style Kung Fu ~ BC MULT:YES CHOOSE:ABILITY|Martial Arts|Focused Blow|Light Foot ABILITY:Special Ability|AUTOMATIC|MartialArtsDisplay(%LIST) +CATEGORY=Special Ability|Crane Style Kung Fu (Str).MOD DESC:&nl;Known Occult Techniques|PREABILITY:1,CATEGORY=Special Ability,MA ~ Crane Style Kung Fu ~ OC DESC:Focused Blow|PREABILITY:1,CATEGORY=Special Ability,MA ~ Crane Style Kung Fu ~ OC (Focused Blow) DESC:Light Foot|PREABILITY:1,CATEGORY=Special Ability,MA ~ Crane Style Kung Fu ~ OC (Light Foot) + +# Wind Dance +Wind Dance (Dex) SORTKEY:A1 CATEGORY:Special Ability TYPE:MartialArtsOutput DESC:Balanced and graceful, practitioners of the mystical Wind Dance gain a balanced style with strong reflexive techniques. Masters can even summon the power of the gales of the northern wastes to strike at their enemies. &nl; [Requires] Improved Unarmed Strike or equivalent point buy &nl; [Basic Techniques] Defenses 4, Strike, Power 1, and Synergy (Tumble) &nl; [Advanced Techniques] Mind Like Moon, Instant Stand, Master Technique Whirlwind Attack, and Master Technique Deflect Arrows &nl; [Occult Techniques] Inner Strength, Healing Hand, Vanishing, and Light Foot &nl; The Plague Winds school teaches Serpent Strike (Con) and Touch Strike instead of Healing Hand and Lightfoot. SOURCEPAGE:p.83 +Wind Dance Basic Chooser KEY:MA ~ Wind Dance ~ BC CATEGORY:Spe... [truncated message content] |