From: <ama...@us...> - 2013-06-29 05:01:00
|
Revision: 20606 http://sourceforge.net/p/pcgen/code/20606 Author: amaitland Date: 2013-06-29 05:00:57 +0000 (Sat, 29 Jun 2013) Log Message: ----------- Fix publisher name Added Paths: ----------- Trunk/pcgen/data/pathfinder/dreamscarred_press/ Removed Paths: ------------- Trunk/pcgen/data/pathfinder/dream_scarred_press/ This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2013-07-31 05:08:21
|
Revision: 20964 http://sourceforge.net/p/pcgen/code/20964 Author: amaitland Date: 2013-07-31 05:08:17 +0000 (Wed, 31 Jul 2013) Log Message: ----------- DATA-1198 Dependency on Primers and AP Path packages not valid for stable source loads DATA-1194 Dragon Empire Gazeeter - Remove incorrect info text. Modified Paths: -------------- Trunk/pcgen/data/pathfinder/paizo/campaign_setting/inner_sea_world_guide/inner_sea_world_guide_bestiary.pcc Trunk/pcgen/data/pathfinder/paizo/campaign_setting/princes_of_darkness/pod.pcc Trunk/pcgen/data/pathfinder/paizo/campaign_setting/seekers_of_secrets/seekers_of_secrets.pcc Trunk/pcgen/data/pathfinder/paizo/pathfinder/ultimate_combat/pfuc_abilities_archetypes.lst Trunk/pcgen/data/pathfinder/paizo/player_companion/dragon_empires_primer/dragon_empires_primer.pcc Trunk/pcgen/data/pathfinder/rite_publishing/101_1st_Lvl_Spells/1011stlevelspells.pcc Trunk/pcgen/data/pathfinder/super_genius_games/air_magic/sggam.pcc Trunk/pcgen/data/pathfinder/super_genius_games/krazy_kragnars_alchemical_surplus_shop/kkass.pcc Modified: Trunk/pcgen/data/pathfinder/paizo/campaign_setting/inner_sea_world_guide/inner_sea_world_guide_bestiary.pcc =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/campaign_setting/inner_sea_world_guide/inner_sea_world_guide_bestiary.pcc 2013-07-31 04:47:42 UTC (rev 20963) +++ Trunk/pcgen/data/pathfinder/paizo/campaign_setting/inner_sea_world_guide/inner_sea_world_guide_bestiary.pcc 2013-07-31 05:08:17 UTC (rev 20964) @@ -7,7 +7,7 @@ GENRE:Fantasy BOOKTYPE:Campaign Setting SETTING:Pathfinder Campaign Setting -PRECAMPAIGN:3,BOOKTYPE=Core Rules,Paizo - Pathfinder Roleplaying Game Bestiary,Paizo - Inner Sea World Guide +PRECAMPAIGN:3,BOOKTYPE=Core Rules,BOOKTYPE=Complete Core,Paizo - Pathfinder Roleplaying Game Bestiary,Paizo - Inner Sea World Guide PUBNAMELONG:Paizo Publishing PUBNAMESHORT:Paizo PUBNAMEWEB:http://paizo.com/ Modified: Trunk/pcgen/data/pathfinder/paizo/campaign_setting/princes_of_darkness/pod.pcc =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/campaign_setting/princes_of_darkness/pod.pcc 2013-07-31 04:47:42 UTC (rev 20963) +++ Trunk/pcgen/data/pathfinder/paizo/campaign_setting/princes_of_darkness/pod.pcc 2013-07-31 05:08:17 UTC (rev 20964) @@ -7,7 +7,7 @@ GENRE:Fantasy BOOKTYPE:Campaign Setting SETTING:Pathfinder Campaign Setting -PRECAMPAIGN:1,BOOKTYPE=Core Rules +PRECAMPAIGN:1,BOOKTYPE=Core Rules,BOOKTYPE=Complete Core PUBNAMELONG:Paizo Publishing PUBNAMESHORT:Paizo PUBNAMEWEB:http://paizo.com Modified: Trunk/pcgen/data/pathfinder/paizo/campaign_setting/seekers_of_secrets/seekers_of_secrets.pcc =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/campaign_setting/seekers_of_secrets/seekers_of_secrets.pcc 2013-07-31 04:47:42 UTC (rev 20963) +++ Trunk/pcgen/data/pathfinder/paizo/campaign_setting/seekers_of_secrets/seekers_of_secrets.pcc 2013-07-31 05:08:17 UTC (rev 20964) @@ -7,7 +7,7 @@ BOOKTYPE:Supplement STATUS:BETA SETTING:Pathfinder Chronicles -PRECAMPAIGN:1,BOOKTYPE=Core Rules +PRECAMPAIGN:1,BOOKTYPE=Core Rules,BOOKTYPE=Complete Core PUBNAMELONG:Paizo Publishing PUBNAMESHORT:Paizo PUBNAMEWEB:http://paizo.com Modified: Trunk/pcgen/data/pathfinder/paizo/pathfinder/ultimate_combat/pfuc_abilities_archetypes.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/pathfinder/ultimate_combat/pfuc_abilities_archetypes.lst 2013-07-31 04:47:42 UTC (rev 20963) +++ Trunk/pcgen/data/pathfinder/paizo/pathfinder/ultimate_combat/pfuc_abilities_archetypes.lst 2013-07-31 05:08:17 UTC (rev 20964) @@ -382,7 +382,7 @@ ###Block:Fighter Archetype ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- # Ability Name Unique Key Category of Ability Type Required Class Multiple Requirements Description Automatically Gained Feat Ability Bonus to Ability Pool Cost Source Page -Armor Master KEY:Fighter Archetype ~ ARMOR MASTER CATEGORY:Archetype TYPE:Archetype.FighterArchetype.FighterBravery.FighterWeaponTraining1.FighterWeaponTraining3.FighterArmorMastery.FighterWeaponTraining2.FighterWeaponTraining4.FighterWeaponMastery PRECLASS:1,Fighter=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Fighter Archetype ~ ARMOR MASTER],[!PREABILITY:1,CATEGORY=Archetype,TYPE.FighterBravery,TYPE.FighterWeaponTraining1,TYPE.FighterWeaponTraining3,TYPE.FighterArmorMastery,TYPE.FighterWeaponTraining2,TYPE.FighterWeaponTraining4,TYPE.FighterWeaponMastery] DESC:All fighters have two main tools of their trade-weapons and armor. While many fighters hone their weapon skills to a point of inescapable grace and lethality, there are those who live under the maxim that a good offense can be accomplished though an impenetrable defense. To these fighters, proper use of armor and shields ensures that they can fight another day, and that the frustration of enemies who can't seem to crack an armor master's superior defenses is just the first symptom of his foes' eventual defeat. ABILITY:Special Ability|AUTOMATIC|Deflective Shield ~ ARMOR MASTER|PRECLASS:1,Fighter=2 ABILITY:Special Ability|AUTOMATIC|Armored Defense ~ ARMOR MASTER|PRECLASS:1,Fighter=5 ABILITY:Special Ability|AUTOMATIC|Fortification ~ ARMOR MASTER|PRECLASS:1,Fighter=9 ABILITY:Special Ability|AUTOMATIC|Indestructible ~ ARMOR MASTER|PRECLASS:1,Fighter=20 COST:0 SOURCEPAGE:p.44 +Armor Master KEY:Fighter Archetype ~ ARMOR MASTER CATEGORY:Archetype TYPE:Archetype.FighterArchetype.FighterBravery.FighterWeaponTraining_ALL.FighterArmorTraining_ALL.FighterWeaponTraining1.FighterWeaponTraining2.FighterWeaponTraining3.FighterWeaponTraining4.FighterArmorMastery.FighterWeaponMastery PRECLASS:1,Fighter=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Fighter Archetype ~ ARMOR MASTER],[!PREABILITY:1,CATEGORY=Archetype,TYPE.FighterBravery,TYPE.FighterWeaponTraining1,TYPE.FighterWeaponTraining3,TYPE.FighterArmorMastery,TYPE.FighterWeaponTraining2,TYPE.FighterWeaponTraining4,TYPE.FighterWeaponMastery] DESC:All fighters have two main tools of their trade-weapons and armor. While many fighters hone their weapon skills to a point of inescapable grace and lethality, there are those who live under the maxim that a good offense can be accomplished though an impenetrable defense. To these fighters, proper use of armor and shields ensures that they can fight another day, and that the frustration of enemies who can't seem to crack an armor master's superior defenses is just the first symptom of his foes' eventual defeat. ABILITY:Special Ability|AUTOMATIC|Deflective Shield ~ ARMOR MASTER|PRECLASS:1,Fighter=2 ABILITY:Special Ability|AUTOMATIC|Armored Defense ~ ARMOR MASTER|PRECLASS:1,Fighter=5 ABILITY:Special Ability|AUTOMATIC|Fortification ~ ARMOR MASTER|PRECLASS:1,Fighter=9 ABILITY:Special Ability|AUTOMATIC|Indestructible ~ ARMOR MASTER|PRECLASS:1,Fighter=20 COST:0 SOURCEPAGE:p.44 Brawler KEY:Fighter Archetype ~ BRAWLER CATEGORY:Archetype TYPE:Archetype.FighterArchetype.FighterArmorTraining1.FighterArmorTraining2.FighterArmorTraining3.FighterArmorTraining4.FighterWeaponTraining1.FighterWeaponTraining2.FighterWeaponTraining3.FighterWeaponTraining4.FighterArmorMastery.FighterArmorTraining_ALL.FighterWeaponTraining_ALL PRECLASS:1,Fighter=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Fighter Archetype ~ BRAWLER],[!PREABILITY:1,CATEGORY=Archetype,TYPE.FighterArmorTraining1,TYPE.FighterArmorTraining2,TYPE.FighterArmorTraining3,TYPE.FighterArmorTraining4,TYPE.FighterWeaponTraining1,TYPE.FighterWeaponTraining2,TYPE.FighterWeaponTraining3,TYPE.FighterWeaponTraining4,TYPE.FighterArmorMastery] DESC:All melee is up close and personal, but some warriors bring it as close as they can get. Brawlers can be found anywhere, among all races and societies. A brawler could be hired muscle in a tavern, a local crime syndicate enforcer, or a hotheaded recruit among the ranks of a baron's guard. Often brawlers' in-your-face attitudes are as powerful as their tactics. ABILITY:Special Ability|AUTOMATIC|Close Control ~ BRAWLER|PRECLASS:1,Fighter=2 ABILITY:Special Ability|AUTOMATIC|Close Combatant ~ BRAWLER|PRECLASS:1,Fighter=3 ABILITY:Special Ability|AUTOMATIC|Menacing Stance ~ BRAWLER|PRECLASS:1,Fighter=7 ABILITY:Special Ability|AUTOMATIC|No Escape ~ BRAWLER|PRECLASS:1,Fighter=9 ABILITY:Special Ability|AUTOMATIC|Stand Still ~ BRAWLER|PRECLASS:1,Fighter=13 ABILITY:Special Ability|AUTOMATIC|Weapon Mastery ~ BRAWLER|PRECLASS:1,Fighter=1 COST:0 SOURCEPAGE:p.44 Cad KEY:Fighter Archetype ~ CAD CATEGORY:Archetype TYPE:Archetype.FighterArchetype.FighterArmorProficiencies.FighterBravery.FighterArmorTraining1.FighterArmorTraining2.FighterArmorTraining3.FighterArmorTraining4.FighterWeaponTraining1.FighterWeaponTraining2.FighterWeaponTraining3.FighterWeaponTraining4.FighterWeaponTraining_ALL.FighterArmorTraining_ALL.FighterWeaponMastery PRECLASS:1,Fighter=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Fighter Archetype ~ CAD],[!PREABILITY:1,CATEGORY=Archetype,TYPE.FighterWeaponTraining_ALL,TYPE.FighterArmorTraining_ALL,TYPE.FighterWeaponProficiencies,TYPE.FighterArmorProficiency,TYPE.FighterBravery,TYPE.FighterArmorTraining1,TYPE.FighterArmorTraining3,TYPE.FighterArmorTraining4,TYPE.FighterWeaponTraining1,TYPE.FighterWeaponTraining2,TYPE.FighterWeaponTraining3,TYPE.FighterWeaponTraining4,TYPE.FighterWeaponMastery] DESC:In combat, most fighters have some sort of code of honor. Some believe that one should not kick enemies when they are down, or should limit use of other such dirty tricks to the most dire of circumstances. The cad places no such limitations on himself. Battles are for winning, and anything that gives the cad the upper hand against his enemies is a legitimate tactic. No trick is too treacherous if it leads to victory. ABILITY:Special Ability|AUTOMATIC|Weapon and Armor Proficiency ~ CAD|PRECLASS:1,Fighter=1 ABILITY:Special Ability|AUTOMATIC|Skills ~ CAD|PRECLASS:1,Fighter=1 ABILITY:Special Ability|AUTOMATIC|Dirty Maneuvers ~ CAD|PRECLASS:1,Fighter=2 ABILITY:Special Ability|AUTOMATIC|Catch Off-Guard ~ CAD|PRECLASS:1,Fighter=3 ABILITY:Special Ability|AUTOMATIC|Payback ~ CAD|PRECLASS:1,Fighter=5 ABILITY:Special Ability|AUTOMATIC|Deadly Surprise ~ CAD|PRECLASS:1,Fighter=7 ABILITY:Special Ability|AUTOMATIC|Razor-Sharp Chair Leg ~ CAD|PRECLASS:1,Fighter=9 ABILITY:Special Ability|AUTOMATIC|Craven Combatant ~ CAD|PRECLASS:1,Fighter=11 ABILITY:Special Ability|AUTOMATIC|Sweeping Prank ~ CAD|PRECLASS:1,Fighter=13 ABILITY:Special Ability|AUTOMATIC|Treacherous Blow ~ CAD|PRECLASS:1,Fighter=15 ABILITY:Special Ability|AUTOMATIC|Ultimate Payback ~ CAD|PRECLASS:1,Fighter=20 COST:0 SOURCEPAGE:p.45 Dragoon KEY:Fighter Archetype ~ DRAGOON CATEGORY:Archetype TYPE:Archetype.FighterArchetype.FighterTowerShieldProficiency.FighterBonusFeat1.FighterArmorTraining3.FighterArmorTraining2.FighterWeaponTraining_ALL.FighterArmorTraining4 PRECLASS:1,Fighter=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Fighter Archetype ~ DRAGOON],[!PREABILITY:1,CATEGORY=Archetype,TYPE.FighterTowerShieldProficiency,TYPE.FighterBonusFeat1,TYPE.FighterArmorTraining3,TYPE.FighterArmorTraining2,TYPE.FighterWeaponTraining_ALL,TYPE.FighterArmorTraining4] DESC:These gallant lancers serve in the vanguard of many armies or as knights-errant. They are born leaders and masters of the mounted charge. ABILITY:Special Ability|AUTOMATIC|Weapon and Armor Proficiency ~ DRAGOON|PRECLASS:1,Fighter=1 ABILITY:Special Ability|AUTOMATIC|Skilled Rider ~ DRAGOON|PRECLASS:1,Fighter=1 ABILITY:Special Ability|AUTOMATIC|Spear Training ~ DRAGOON|PRECLASS:1,Fighter=5 ABILITY:Special Ability|AUTOMATIC|Spinning Lance ~ DRAGOON|PRECLASS:1,Fighter=7 ABILITY:Special Ability|AUTOMATIC|Banner ~ DRAGOON|PRECLASS:1,Fighter=9 ABILITY:Special Ability|AUTOMATIC|Piercing Lance ~ DRAGOON|PRECLASS:1,Fighter=11 ABILITY:Special Ability|AUTOMATIC|Leaping Lance ~ DRAGOON|PRECLASS:1,Fighter=15 ABILITY:Special Ability|AUTOMATIC|Weapon Mastery ~ DRAGOON|PRECLASS:1,Fighter=1 COST:0 SOURCEPAGE:p.46 Modified: Trunk/pcgen/data/pathfinder/paizo/player_companion/dragon_empires_primer/dragon_empires_primer.pcc =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/player_companion/dragon_empires_primer/dragon_empires_primer.pcc 2013-07-31 04:47:42 UTC (rev 20963) +++ Trunk/pcgen/data/pathfinder/paizo/player_companion/dragon_empires_primer/dragon_empires_primer.pcc 2013-07-31 05:08:17 UTC (rev 20964) @@ -8,7 +8,7 @@ BOOKTYPE:Supplement SETTING:Pathfinder Campaign Setting PRECAMPAIGN:1,BOOKTYPE=Core Rules,BOOKTYPE=Complete Core -PRECAMPAIGN:1,Paizo - Pathfinder Roleplaying Game Advanced Player's Guide +#PRECAMPAIGN:1,Paizo - Pathfinder Roleplaying Game Advanced Player's Guide PUBNAMELONG:Paizo Publishing PUBNAMESHORT:Paizo PUBNAMEWEB:http://paizo.com/ Modified: Trunk/pcgen/data/pathfinder/rite_publishing/101_1st_Lvl_Spells/1011stlevelspells.pcc =================================================================== --- Trunk/pcgen/data/pathfinder/rite_publishing/101_1st_Lvl_Spells/1011stlevelspells.pcc 2013-07-31 04:47:42 UTC (rev 20963) +++ Trunk/pcgen/data/pathfinder/rite_publishing/101_1st_Lvl_Spells/1011stlevelspells.pcc 2013-07-31 05:08:17 UTC (rev 20964) @@ -7,7 +7,7 @@ BOOKTYPE:Supplement SETTING:Pathfinder TYPE:Rite Publishing.Supplement -PRECAMPAIGN:1,BOOKTYPE=Core Rules +PRECAMPAIGN:1,BOOKTYPE=Core Rules,BOOKTYPE=Complete Core PUBNAMELONG:Rite Publishing PUBNAMESHORT:Rite PUBNAMEWEB:http://www.ritepublishing.com/ Modified: Trunk/pcgen/data/pathfinder/super_genius_games/air_magic/sggam.pcc =================================================================== --- Trunk/pcgen/data/pathfinder/super_genius_games/air_magic/sggam.pcc 2013-07-31 04:47:42 UTC (rev 20963) +++ Trunk/pcgen/data/pathfinder/super_genius_games/air_magic/sggam.pcc 2013-07-31 05:08:17 UTC (rev 20964) @@ -5,7 +5,7 @@ RANK:3 GENRE:Fantasy BOOKTYPE:Supplement -PRECAMPAIGN:1,BOOKTYPE=Core Rules +PRECAMPAIGN:1,BOOKTYPE=Core Rules,BOOKTYPE=Complete Core PUBNAMELONG:Super Genius Games PUBNAMESHORT:Super Genius Games PUBNAMEWEB:http://www.supergeniusgames.com Modified: Trunk/pcgen/data/pathfinder/super_genius_games/krazy_kragnars_alchemical_surplus_shop/kkass.pcc =================================================================== --- Trunk/pcgen/data/pathfinder/super_genius_games/krazy_kragnars_alchemical_surplus_shop/kkass.pcc 2013-07-31 04:47:42 UTC (rev 20963) +++ Trunk/pcgen/data/pathfinder/super_genius_games/krazy_kragnars_alchemical_surplus_shop/kkass.pcc 2013-07-31 05:08:17 UTC (rev 20964) @@ -6,7 +6,7 @@ RANK:3 GENRE:Fantasy BOOKTYPE:Supplement -PRECAMPAIGN:1,BOOKTYPE=Core Rules +PRECAMPAIGN:1,BOOKTYPE=Core Rules,BOOKTYPE=Complete Core PUBNAMELONG:Super Genius Games PUBNAMESHORT:Super Genius Games PUBNAMEWEB:http://www.supergeniusgames.com This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <evi...@us...> - 2013-10-23 00:52:25
|
Revision: 21825 http://sourceforge.net/p/pcgen/code/21825 Author: evilmynex Date: 2013-10-23 00:52:21 +0000 (Wed, 23 Oct 2013) Log Message: ----------- re-directing path names in pcc files Modified Paths: -------------- Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded.pcc Trunk/pcgen/data/pathfinder/paizo/pathfinder_for_gms.pcc Trunk/pcgen/data/pathfinder/paizo/pathfinder_for_players.pcc Trunk/pcgen/data/pathfinder/paizo/pathfinder_rpg_core.pcc Trunk/pcgen/data/pathfinder/paizo/pathfinder_society.pcc Trunk/pcgen/data/pathfinder/paizo/player_companion/dragon_empires_primer/dragon_empires_primer.pcc Trunk/pcgen/data/pathfinder/paizo/player_companion/goblins_of_golarion/goblins_of_golarion.pcc Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/core_rulebook.pcc Trunk/pcgen/data/pathfinder/rite_publishing/101_1st_Lvl_Spells/1011stlevelspells.pcc Trunk/pcgen/data/pathfinder/super_genius_games/air_magic/sggam.pcc Trunk/pcgen/data/pathfinder/super_genius_games/krazy_kragnars_alchemical_surplus_shop/kkass.pcc Modified: Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded.pcc =================================================================== --- Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded.pcc 2013-10-23 00:46:35 UTC (rev 21824) +++ Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded.pcc 2013-10-23 00:52:21 UTC (rev 21825) @@ -69,12 +69,12 @@ #FORWARDREF:ABILITY=Soulknife Advanced Talent|Confounding Blades ~ Advanced Rogue Talent # COMMENT: Load just parts of APG that I want. -#FEAT:@/pathfinder/paizo/pathfinder/advanced_players_guide/pfapg_feats.lst|(INCLUDE:Crossbow Mastery|Disrupting Shot|Parting Shot|Fight On) -#ABILITY:@/pathfinder/paizo/pathfinder/advanced_players_guide/pfapg_abilities_archetypes.lst|(INCLUDE:CATEGORY=Special Ability,Sniper's Eye ~ Rogue Talent,Befuddling Strike ~ Rogue Talent,Stealthy Sniper ~ Rogue Talent) +#FEAT:@/pathfinder/paizo/roleplaying_game/advanced_players_guide/pfapg_feats.lst|(INCLUDE:Crossbow Mastery|Disrupting Shot|Parting Shot|Fight On) +#ABILITY:@/pathfinder/paizo/roleplaying_game/advanced_players_guide/pfapg_abilities_archetypes.lst|(INCLUDE:CATEGORY=Special Ability,Sniper's Eye ~ Rogue Talent,Befuddling Strike ~ Rogue Talent,Stealthy Sniper ~ Rogue Talent) # COMMENT: The following two lines introduce far more error messages than they eliminate. -#ABILITY:@/pathfinder/paizo/pathfinder/advanced_players_guide/pfapg_abilities_traits.lst|(INCLUDE:CATEGORY=Special Ability,Adopted ~ Trait) -#ABILITY:@/pathfinder/paizo/pathfinder/ultimate_combat/pfuc_abilities_archetypes.lst|(INCLUDE:CATEGORY=Special Ability,Confounding Blades ~ Advanced Rogue Talent) +#ABILITY:@/pathfinder/paizo/roleplaying_game/advanced_players_guide/pfapg_abilities_traits.lst|(INCLUDE:CATEGORY=Special Ability,Adopted ~ Trait) +#ABILITY:@/pathfinder/paizo/roleplaying_game/ultimate_combat/pfuc_abilities_archetypes.lst|(INCLUDE:CATEGORY=Special Ability,Confounding Blades ~ Advanced Rogue Talent) ABILITYCATEGORY:psionics_expanded_ability_categories.lst ABILITY:psionics_expanded_abilities_class_base.lst Modified: Trunk/pcgen/data/pathfinder/paizo/pathfinder_for_gms.pcc =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/pathfinder_for_gms.pcc 2013-10-23 00:46:35 UTC (rev 21824) +++ Trunk/pcgen/data/pathfinder/paizo/pathfinder_for_gms.pcc 2013-10-23 00:52:21 UTC (rev 21825) @@ -35,8 +35,8 @@ #Do Not Remove Comment #EXTRAFILE:OGL.txt -PCC:@/pathfinder/paizo/pathfinder/core_rulebook/core_rulebook.pcc -PCC:@/pathfinder/paizo/pathfinder/bestiary/bestiary.pcc -PCC:@/pathfinder/paizo/pathfinder/bestiary_2/bestiary_2.pcc -PCC:@/pathfinder/paizo/pathfinder/bestiary_3/bestiary_3.pcc -PCC:@/pathfinder/paizo/pathfinder/advanced_players_guide/advanced_players_guide.pcc \ No newline at end of file +PCC:@/pathfinder/paizo/roleplaying_game/core_rulebook/core_rulebook.pcc +PCC:@/pathfinder/paizo/roleplaying_game/bestiary/bestiary.pcc +PCC:@/pathfinder/paizo/roleplaying_game/bestiary_2/bestiary_2.pcc +PCC:@/pathfinder/paizo/roleplaying_game/bestiary_3/bestiary_3.pcc +PCC:@/pathfinder/paizo/roleplaying_game/advanced_players_guide/advanced_players_guide.pcc \ No newline at end of file Modified: Trunk/pcgen/data/pathfinder/paizo/pathfinder_for_players.pcc =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/pathfinder_for_players.pcc 2013-10-23 00:46:35 UTC (rev 21824) +++ Trunk/pcgen/data/pathfinder/paizo/pathfinder_for_players.pcc 2013-10-23 00:52:21 UTC (rev 21825) @@ -30,5 +30,5 @@ URL:WEBSITE|http://www.paizo.com/communityuse|Paizo's Community Use Policy. URL:Paizo Publishing|http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy8255|Buy this publication from Paizo Publishing! -PCC:@/pathfinder/paizo/pathfinder/core_rulebook/core_rulebook.pcc -PCC:@/pathfinder/paizo/pathfinder/advanced_players_guide/advanced_players_guide.pcc +PCC:@/pathfinder/paizo/roleplaying_game/core_rulebook/core_rulebook.pcc +PCC:@/pathfinder/paizo/roleplaying_game/advanced_players_guide/advanced_players_guide.pcc Modified: Trunk/pcgen/data/pathfinder/paizo/pathfinder_rpg_core.pcc =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/pathfinder_rpg_core.pcc 2013-10-23 00:46:35 UTC (rev 21824) +++ Trunk/pcgen/data/pathfinder/paizo/pathfinder_rpg_core.pcc 2013-10-23 00:52:21 UTC (rev 21825) @@ -35,12 +35,12 @@ #Do Not Remove Comment #EXTRAFILE:OGL.txt -PCC:@/pathfinder/paizo/pathfinder/core_rulebook/core_rulebook.pcc -PCC:@/pathfinder/paizo/pathfinder/bestiary/bestiary.pcc -PCC:@/pathfinder/paizo/pathfinder/bestiary_2/bestiary_2.pcc -PCC:@/pathfinder/paizo/pathfinder/bestiary_3/bestiary_3.pcc -PCC:@/pathfinder/paizo/pathfinder/advanced_players_guide/advanced_players_guide.pcc -PCC:@/pathfinder/paizo/pathfinder/advanced_race_guide/advanced_race_guide.pcc -PCC:@/pathfinder/paizo/pathfinder/ultimate_combat/ultimate_combat.pcc -PCC:@/pathfinder/paizo/pathfinder/ultimate_magic/ultimate_magic.pcc -PCC:@/pathfinder/paizo/pathfinder/ultimate_equipment/ultimate_equipment.pcc +PCC:@/pathfinder/paizo/roleplaying_game/core_rulebook/core_rulebook.pcc +PCC:@/pathfinder/paizo/roleplaying_game/bestiary/bestiary.pcc +PCC:@/pathfinder/paizo/roleplaying_game/bestiary_2/bestiary_2.pcc +PCC:@/pathfinder/paizo/roleplaying_game/bestiary_3/bestiary_3.pcc +PCC:@/pathfinder/paizo/roleplaying_game/advanced_players_guide/advanced_players_guide.pcc +PCC:@/pathfinder/paizo/roleplaying_game/advanced_race_guide/advanced_race_guide.pcc +PCC:@/pathfinder/paizo/roleplaying_game/ultimate_combat/ultimate_combat.pcc +PCC:@/pathfinder/paizo/roleplaying_game/ultimate_magic/ultimate_magic.pcc +PCC:@/pathfinder/paizo/roleplaying_game/ultimate_equipment/ultimate_equipment.pcc Modified: Trunk/pcgen/data/pathfinder/paizo/pathfinder_society.pcc =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/pathfinder_society.pcc 2013-10-23 00:46:35 UTC (rev 21824) +++ Trunk/pcgen/data/pathfinder/paizo/pathfinder_society.pcc 2013-10-23 00:52:21 UTC (rev 21825) @@ -36,20 +36,20 @@ #EXTRAFILE:OGL.txt # PFS Core Assumption -PCC:@/pathfinder/paizo/pathfinder/core_rulebook/core_rulebook.pcc -PCC:@/pathfinder/paizo/pathfinder/bestiary/bestiary.pcc +PCC:@/pathfinder/paizo/roleplaying_game/core_rulebook/core_rulebook.pcc +PCC:@/pathfinder/paizo/roleplaying_game/bestiary/bestiary.pcc PCC:@/pathfinder/paizo/organized_play/guide_to_pathfinder_society_organized_play/guide_to_pathfinder_society_organized_play.pcc #PFS field guide # PFS Additional Resources (http://paizo.com/pathfinderSociety/about/additionalResources) -PCC:@/pathfinder/paizo/pathfinder/advanced_players_guide/advanced_players_guide.pcc -PCC:@/pathfinder/paizo/pathfinder/advanced_race_guide/advanced_race_guide.pcc -PCC:@/pathfinder/paizo/pathfinder/bestiary_2/bestiary_2.pcc -PCC:@/pathfinder/paizo/pathfinder/bestiary_3/bestiary_3.pcc -PCC:@/pathfinder/paizo/pathfinder/ultimate_combat/ultimate_combat.pcc -PCC:@/pathfinder/paizo/pathfinder/ultimate_magic/ultimate_magic.pcc -PCC:@/pathfinder/paizo/pathfinder/ultimate_equipment/ultimate_equipment.pcc +PCC:@/pathfinder/paizo/roleplaying_game/advanced_players_guide/advanced_players_guide.pcc +PCC:@/pathfinder/paizo/roleplaying_game/advanced_race_guide/advanced_race_guide.pcc +PCC:@/pathfinder/paizo/roleplaying_game/bestiary_2/bestiary_2.pcc +PCC:@/pathfinder/paizo/roleplaying_game/bestiary_3/bestiary_3.pcc +PCC:@/pathfinder/paizo/roleplaying_game/ultimate_combat/ultimate_combat.pcc +PCC:@/pathfinder/paizo/roleplaying_game/ultimate_magic/ultimate_magic.pcc +PCC:@/pathfinder/paizo/roleplaying_game/ultimate_equipment/ultimate_equipment.pcc #Pathfinder Roleplaying Game: NPC Codex @@ -132,5 +132,5 @@ #Pathfinder Player Companion: Varisia, Birthplace of Legends # Other Pathfinder RPG sources in PCGen which aren't allowed for PFS -#PCC:@/pathfinder/paizo/pathfinder/bonus_bestiary/bonus_bestiary.pcc +#PCC:@/pathfinder/paizo/roleplaying_game/bonus_bestiary/bonus_bestiary.pcc #PCC:@/pathfinder/paizo/campaign_setting/seekers_of_secrets/seekers_of_secrets.pcc Modified: Trunk/pcgen/data/pathfinder/paizo/player_companion/dragon_empires_primer/dragon_empires_primer.pcc =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/player_companion/dragon_empires_primer/dragon_empires_primer.pcc 2013-10-23 00:46:35 UTC (rev 21824) +++ Trunk/pcgen/data/pathfinder/paizo/player_companion/dragon_empires_primer/dragon_empires_primer.pcc 2013-10-23 00:52:21 UTC (rev 21825) @@ -50,9 +50,9 @@ WEAPONPROF:dep_profs_weapon.lst # Out Of Set Equipment -EQUIPMENT:*/pathfinder/paizo/pathfinder/ultimate_combat/uc_equip_arms_armor.lst|(INCLUDE:Butterfly Sword,Fighting Fan,Iron Brush) -WEAPONPROF:*/pathfinder/paizo/pathfinder/ultimate_combat/uc_profs_weapon.lst -SPELL:*/pathfinder/paizo/pathfinder/ultimate_magic/um_spells.lst|(INCLUDE:Haunting Mists,Masterwork Transformation,Share Memory,Tapestry's Embrace,Orb of the Void) +EQUIPMENT:*/pathfinder/paizo/roleplaying_game/ultimate_combat/uc_equip_arms_armor.lst|(INCLUDE:Butterfly Sword,Fighting Fan,Iron Brush) +WEAPONPROF:*/pathfinder/paizo/roleplaying_game/ultimate_combat/uc_profs_weapon.lst +SPELL:*/pathfinder/paizo/roleplaying_game/ultimate_magic/um_spells.lst|(INCLUDE:Haunting Mists,Masterwork Transformation,Share Memory,Tapestry's Embrace,Orb of the Void) # Forward References FORWARDREF:CLASSSPELLLIST|Magus Modified: Trunk/pcgen/data/pathfinder/paizo/player_companion/goblins_of_golarion/goblins_of_golarion.pcc =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/player_companion/goblins_of_golarion/goblins_of_golarion.pcc 2013-10-23 00:46:35 UTC (rev 21824) +++ Trunk/pcgen/data/pathfinder/paizo/player_companion/goblins_of_golarion/goblins_of_golarion.pcc 2013-10-23 00:52:21 UTC (rev 21825) @@ -45,5 +45,5 @@ # Include from Ultimate Combat -EQUIPMOD:@/pathfinder/paizo/pathfinder/ultimate_combat/uc_equipmods.lst|(INCLUDE:FRAGILE) +EQUIPMOD:@/pathfinder/paizo/roleplaying_game/ultimate_combat/uc_equipmods.lst|(INCLUDE:FRAGILE) Modified: Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/core_rulebook.pcc =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/core_rulebook.pcc 2013-10-23 00:46:35 UTC (rev 21824) +++ Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/core_rulebook.pcc 2013-10-23 00:52:21 UTC (rev 21825) @@ -38,7 +38,7 @@ # Data Files PCC:@/homebrew/conversion_support/conversion_support.pcc -PCC:@/pathfinder/paizo/pathfinder/core_essentials/core_essentials.pcc +PCC:@/pathfinder/paizo/roleplaying_game/core_essentials/core_essentials.pcc ABILITYCATEGORY:cr_abilitycategories.lst ABILITY:cr_abilities.lst Modified: Trunk/pcgen/data/pathfinder/rite_publishing/101_1st_Lvl_Spells/1011stlevelspells.pcc =================================================================== --- Trunk/pcgen/data/pathfinder/rite_publishing/101_1st_Lvl_Spells/1011stlevelspells.pcc 2013-10-23 00:46:35 UTC (rev 21824) +++ Trunk/pcgen/data/pathfinder/rite_publishing/101_1st_Lvl_Spells/1011stlevelspells.pcc 2013-10-23 00:52:21 UTC (rev 21825) @@ -7,7 +7,7 @@ BOOKTYPE:Supplement SETTING:Pathfinder TYPE:Rite Publishing.Supplement -PRECAMPAIGN:1,BOOKTYPE=Core Rules,BOOKTYPE=Complete Core +PRECAMPAIGN:1,INCLUDESBOOKTYPE=Core Rules PUBNAMELONG:Rite Publishing PUBNAMESHORT:Rite PUBNAMEWEB:http://www.ritepublishing.com/ Modified: Trunk/pcgen/data/pathfinder/super_genius_games/air_magic/sggam.pcc =================================================================== --- Trunk/pcgen/data/pathfinder/super_genius_games/air_magic/sggam.pcc 2013-10-23 00:46:35 UTC (rev 21824) +++ Trunk/pcgen/data/pathfinder/super_genius_games/air_magic/sggam.pcc 2013-10-23 00:52:21 UTC (rev 21825) @@ -5,7 +5,7 @@ RANK:3 GENRE:Fantasy BOOKTYPE:Supplement -PRECAMPAIGN:1,BOOKTYPE=Core Rules,BOOKTYPE=Complete Core +PRECAMPAIGN:1,INCLUDESBOOKTYPE=Core Rules PUBNAMELONG:Super Genius Games PUBNAMESHORT:Super Genius Games PUBNAMEWEB:http://www.supergeniusgames.com Modified: Trunk/pcgen/data/pathfinder/super_genius_games/krazy_kragnars_alchemical_surplus_shop/kkass.pcc =================================================================== --- Trunk/pcgen/data/pathfinder/super_genius_games/krazy_kragnars_alchemical_surplus_shop/kkass.pcc 2013-10-23 00:46:35 UTC (rev 21824) +++ Trunk/pcgen/data/pathfinder/super_genius_games/krazy_kragnars_alchemical_surplus_shop/kkass.pcc 2013-10-23 00:52:21 UTC (rev 21825) @@ -6,7 +6,7 @@ RANK:3 GENRE:Fantasy BOOKTYPE:Supplement -PRECAMPAIGN:1,BOOKTYPE=Core Rules,BOOKTYPE=Complete Core +PRECAMPAIGN:1,INCLUDESBOOKTYPE=Core Rules PUBNAMELONG:Super Genius Games PUBNAMESHORT:Super Genius Games PUBNAMEWEB:http://www.supergeniusgames.com This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2013-11-19 06:49:01
|
Revision: 22290 http://sourceforge.net/p/pcgen/code/22290 Author: amaitland Date: 2013-11-19 06:48:56 +0000 (Tue, 19 Nov 2013) Log Message: ----------- Fix data errors caught during converter run. Modified Paths: -------------- Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/pawns_and_powers/pe_pawns_and_powers_powers.lst Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_class_archetypes.lst Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_powers.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/bestiary/b1_races.lst Modified: Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/pawns_and_powers/pe_pawns_and_powers_powers.lst =================================================================== --- Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/pawns_and_powers/pe_pawns_and_powers_powers.lst 2013-11-19 04:16:14 UTC (rev 22289) +++ Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/pawns_and_powers/pe_pawns_and_powers_powers.lst 2013-11-19 06:48:56 UTC (rev 22290) @@ -100,7 +100,7 @@ Reposition CLASSES:Nomad,Tactician=6 SCHOOL:Psychoportation SUBSCHOOL:Teleportation DESCRIPTOR:Network TYPE:Psionic COMPS:Au Ma CASTTIME:1 standard action RANGE:Medium TARGETAREA:(CASTERLEVEL/2) willing creatures DURATION:Instantaneous SAVEINFO:Will negates (harmless); see text SPELLRES:Yes (harmless); see text DESC:Teleport targets within range. SOURCEPAGE:p.21 Sense as One CLASSES:Tactician=4 SCHOOL:Telepathy DESCRIPTOR:Mind-Affecting|Network|Shared TYPE:Psionic COMPS:Me CASTTIME:1 standard action RANGE:Close TARGETAREA:You plus one creature DURATION:(CASTERLEVEL) rounds SAVEINFO:None (see text) SPELLRES:Yes DESC:Share one sensory special ability among targets. SOURCEPAGE:p.21 Shift the Tide CLASSES:Tactician=4 SCHOOL:Clairsentience TYPE:Psionic COMPS:Au CASTTIME:1 immediate action RANGE:Medium TARGETAREA:One creature DURATION:Instantaneous [see text] SAVEINFO:Will negates (harmless) or Will partial (see text) SPELLRES:Yes DESC:Force one creature to reroll. SOURCEPAGE:p.21 -Skills as One CLASSES:Tactician=1 CLASSES:TYPE=Psionic=1[PREFEAT:1,Expanded Knowledge (Skills as One)] SCHOOL:Telepathy DESCRIPTOR:Mind-Affecting|Network|Shared TYPE:Psionic COMPS:Me CASTTIME:1 standard action RANGE:Close TARGETAREA:You plus one willing creature DURATION:(CASTERLEVEL) rounds SAVEINFO:None (see text) SPELLRES:Yes DESC:Share ranks in a skill among targets. SOURCEPAGE:p.22 +Skills as One CLASSES:Tactician=1 CLASSES:TYPE.Psionic=1[PREFEAT:1,Expanded Knowledge (Skills as One)] SCHOOL:Telepathy DESCRIPTOR:Mind-Affecting|Network|Shared TYPE:Psionic COMPS:Me CASTTIME:1 standard action RANGE:Close TARGETAREA:You plus one willing creature DURATION:(CASTERLEVEL) rounds SAVEINFO:None (see text) SPELLRES:Yes DESC:Share ranks in a skill among targets. SOURCEPAGE:p.22 Strike as One CLASSES:Tactician=3 SCHOOL:Telepathy DESCRIPTOR:Mind-Affecting|Network|Shared TYPE:Psionic COMPS:Me CASTTIME:1 standard action RANGE:Close TARGETAREA:You and one willing creature DURATION:(CASTERLEVEL) rounds SAVEINFO:None (harmless) SPELLRES:Yes (harmless) DESC:Targets flank from adjacent square; no target is flat-footed or flanked unless all are. SOURCEPAGE:p.22 Technique as One CLASSES:Tactician=7 SCHOOL:Telepathy DESCRIPTOR:Mind-Affecting|Network|Shared TYPE:Psionic COMPS:Me CASTTIME:1 standard action RANGE:Close TARGETAREA:You plus one willing creature DURATION:(CASTERLEVEL) rounds SAVEINFO:Will negates (harmless, see text) SPELLRES:Yes DESC:Share feat among targets. SOURCEPAGE:p.22 Unearthly Terror CLASSES:Psion,Tactician,Wilder=1 SCHOOL:Telepathy DESCRIPTOR:Fear|Mind-Affecting|Network TYPE:Psionic COMPS:Me CASTTIME:1 standard action RANGE:Close TARGETAREA:One creature DURATION:(CASTERLEVEL) rounds SAVEINFO:Will negates or Will partial (see text) SPELLRES:Yes DESC:Targets are shaken. SOURCEPAGE:p.23 Modified: Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_class_archetypes.lst =================================================================== --- Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_class_archetypes.lst 2013-11-19 04:16:14 UTC (rev 22289) +++ Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_class_archetypes.lst 2013-11-19 06:48:56 UTC (rev 22290) @@ -238,7 +238,7 @@ # Ability Name Unique Key Category of Ability Type Required Class Multiple Requirements Description Ability Bonus to Ability Pool Bonus to spell known/L Cost Source Page Amplifier KEY:Tactician Archetype ~ Amplifier CATEGORY:Archetype TYPE:Archetype.TacticianArchetype.TacticianCoordinatedStrike.TacticianImprovedShare.TacticianCoordinate.TacticianTeamworkFeats PRECLASS:1,Tactician=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Tactician Archetype ~ Amplifier],[!PREABILITY:1,CATEGORY=Archetype,TYPE.TacticianCoordinatedStrike,TYPE.TacticianImprovedShare,TYPE.TacticianCoordinate,TYPE.TacticianTeamworkFeats] DESC:You use the collective bond to boost the abilities of your allies. ABILITY:Special Ability|AUTOMATIC|Inevitable Strike ~ Amplifier|PRECLASS:1,Tactician=1 ABILITY:Special Ability|AUTOMATIC|Heightened Movement ~ Amplifier|PRECLASS:1,Tactician=5 ABILITY:Special Ability|AUTOMATIC|Augmented Offense ~ Amplifier|PRECLASS:1,Tactician=6 ABILITY:Special Ability|AUTOMATIC|Empowered Attack ~ Amplifier|PRECLASS:1,Tactician=6 COST:0 SOURCEPAGE:p.93 Battle Medic KEY:Tactician Archetype ~ Battle Medic CATEGORY:Archetype TYPE:Archetype.TacticianArchetype.TacticianLesserStrategies.TacticianCoordinatedStrike.TacticianStrategy4.TacticianCoordinate.TacticianTeamworkFeats PRECLASS:1,Tactician=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Tactician Archetype ~ Battle Medic],[!PREABILITY:1,CATEGORY=Archetype,TYPE.TacticianLesserStrategies,TYPE.TacticianCoordinatedStrike,TYPE.TacticianStrategy4,TYPE.TacticianCoordinate,TYPE.TacticianTeamworkFeats] DESC:Getting wounded allies back into the fight is a part of combat that you embrace, sacrificing some of your strategic options to learn techniques to mend wounds and guard against attacks. ABILITY:Internal|AUTOMATIC|Medic Tricks ~ Battle Medic|PRECLASS:1,Tactician=1 ABILITY:Special Ability|AUTOMATIC|Transfer Wounds ~ Battle Medic|PRECLASS:1,Tactician=1 ABILITY:Special Ability|AUTOMATIC|Healing Bond ~ Battle Medic|PRECLASS:1,Tactician=4 ABILITY:Special Ability|AUTOMATIC|Back Into the Fray ~ Battle Medic|PRECLASS:1,Tactician=6 ABILITY:Internal|AUTOMATIC|Cushion the Blow ~ Battle Medic|PRECLASS:1,Tactician=6 ABILITY:Internal|AUTOMATIC|Battle Medic Powers Known BONUS:ABILITYPOOL|Tactician Strategy|-1|PRECLASS:1,Tactician=4 BONUS:SPELLKNOWN|CLASS=Tactician;LEVEL=0|-3 COST:0 SOURCEPAGE:p.22 -Commander KEY:Tactician Archetype ~ Commander CATEGORY:Archetype TYPE:Archetype.TacticianArchetype.TacticianCoordinatedStrike.TacticianStrategy4.TacticianTeamworkFeat12 PRECLASS:1,Tactician=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Tactician Archetype ~ Commander],[!PREABILITY:1,CATEGORY=Archetype,,TYPE.TacticianCoordinatedStrike,TYPE.TacticianStrategy4,TYPE.TacticianTeamworkFeat12] DESC:You need to ensure that the members of your collective are doing exactly as told. ABILITY:Internal|AUTOMATIC|Forced Participant ~ Commander|PRECLASS:1,Tactician=1 ABILITY:Special Ability|AUTOMATIC|Issue Order ~ Commander|PRECLASS:1,Tactician=4 ABILITY:Special Ability|AUTOMATIC|Thrall ~ Commander|PRECLASS:1,Tactician=12 BONUS:ABILITYPOOL|Tactician Bonus Teamwork Feat|-1|PRECLASS:1,Tactician=12 BONUS:ABILITYPOOL|Tactician Strategy|-1|PRECLASS:1,Tactician=4 COST:0 SOURCEPAGE:p.94 +Commander KEY:Tactician Archetype ~ Commander CATEGORY:Archetype TYPE:Archetype.TacticianArchetype.TacticianCoordinatedStrike.TacticianStrategy4.TacticianTeamworkFeat12 PRECLASS:1,Tactician=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Tactician Archetype ~ Commander],[!PREABILITY:1,CATEGORY=Archetype,TYPE.TacticianCoordinatedStrike,TYPE.TacticianStrategy4,TYPE.TacticianTeamworkFeat12] DESC:You need to ensure that the members of your collective are doing exactly as told. ABILITY:Internal|AUTOMATIC|Forced Participant ~ Commander|PRECLASS:1,Tactician=1 ABILITY:Special Ability|AUTOMATIC|Issue Order ~ Commander|PRECLASS:1,Tactician=4 ABILITY:Special Ability|AUTOMATIC|Thrall ~ Commander|PRECLASS:1,Tactician=12 BONUS:ABILITYPOOL|Tactician Bonus Teamwork Feat|-1|PRECLASS:1,Tactician=12 BONUS:ABILITYPOOL|Tactician Strategy|-1|PRECLASS:1,Tactician=4 COST:0 SOURCEPAGE:p.94 Fear Projector KEY:Tactician Archetype ~ Fear Projector CATEGORY:Archetype TYPE:Archetype.TacticianArchetype.TacticianLesserStrategies.TacticianCoordinate.TacticianTeamworkFeat6.TacticianStrategy10 PRECLASS:1,Tactician=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Tactician Archetype ~ Fear Projector],[!PREABILITY:1,CATEGORY=Archetype,TYPE.TacticianLesserStrategies,TYPE.TacticianCoordinate,TYPE.TacticianTeamworkFeat6,TYPE.TacticianStrategy10] DESC:You tap into ubiquitous phobias and channel them into the minds of your enemies. ABILITY:Special Ability|AUTOMATIC|Project Fear ~ Fear Projector|PRECLASS:1,Tactician=1 ABILITY:Special Ability|AUTOMATIC|Collective Fear ~ Fear Projector|PRECLASS:1,Tactician=6 ABILITY:Special Ability|AUTOMATIC|Power from Fear ~ Fear Projector|PRECLASS:1,Tactician=6 ABILITY:Special Ability|AUTOMATIC|Permeating Fear ~ Fear Projector|PRECLASS:1,Tactician=10 BONUS:ABILITYPOOL|Tactician Bonus Teamwork Feat|-1|PRECLASS:1,Tactician=6 BONUS:ABILITYPOOL|Tactician Strategy|-1|PRECLASS:1,Tactician=10 BONUS:SPELLKNOWN|CLASS=Tactician;LEVEL=0|-3 COST:0 SOURCEPAGE:p.94 ###Block: Amplifier Tactician archetype abilities Modified: Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_powers.lst =================================================================== --- Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_powers.lst 2013-11-19 04:16:14 UTC (rev 22289) +++ Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_powers.lst 2013-11-19 06:48:56 UTC (rev 22290) @@ -136,7 +136,7 @@ Sicken Body KEY:Sicken Body Talent CLASSES:Vitalist=0 SCHOOL:Psychometabolism TYPE:Psionic COMPS:Ol Vi CASTTIME:1 standard action RANGE:30 ft. TARGETAREA:One living creature DURATION:1 round SAVEINFO:Will negates SPELLRES:Yes DESC:Target is sickened. SOURCEPAGE:p.179 Sidestep CLASSES:Dread,Marksman,Psychic Warrior=2 SCHOOL:Clairsentience TYPE:Psionic COMPS:Vi CASTTIME:1 immediate action RANGE:Personal TARGETAREA:You DURATION:Instantaneous SAVEINFO:None SPELLRES:No DESC:Take no damage from melee weapon attack. SOURCEPAGE:p.179 Siphon KEY:Siphon Talent CLASSES:Vitalist=0[PREABILITY:1,CATEGORY=Special Ability,Soulthief] SCHOOL:Psychometabolism TYPE:Psionic COMPS:Ma Ol CASTTIME:1 standard action RANGE:30 ft. TARGETAREA:One living creature DURATION:Instantaneous; see text SAVEINFO:None SPELLRES:Yes DESC:Ranged touch attack deals 1d3 damage, and collective member gets 1 temporary hit point. SOURCEPAGE:p.180 -Skills as One CLASSES:Tactician=1 CLASSES:TYPE=Psionic=1[PREFEAT:1,Expanded Knowledge (Skills as One)] SCHOOL:Telepathy DESCRIPTOR:Mind-Affecting|Network|Shared TYPE:Psionic COMPS:Me CASTTIME:1 standard action RANGE:Close TARGETAREA:You plus one willing creature DURATION:(CASTERLEVEL) rounds SAVEINFO:None (see text) SPELLRES:Yes DESC:Share ranks in a skill among targets. SOURCEPAGE:p.180 +Skills as One CLASSES:Tactician=1 CLASSES:TYPE.Psionic=1[PREFEAT:1,Expanded Knowledge (Skills as One)] SCHOOL:Telepathy DESCRIPTOR:Mind-Affecting|Network|Shared TYPE:Psionic COMPS:Me CASTTIME:1 standard action RANGE:Close TARGETAREA:You plus one willing creature DURATION:(CASTERLEVEL) rounds SAVEINFO:None (see text) SPELLRES:Yes DESC:Share ranks in a skill among targets. SOURCEPAGE:p.180 Slumber CLASSES:Dread,Psion,Wilder=1 SCHOOL:Telepathy SUBSCHOOL:Compulsion DESCRIPTOR:Mind-Affecting TYPE:Psionic COMPS:Me CASTTIME:1 round RANGE:Medium TARGETAREA:One or more living creatures in a 10-foot-radius burst DURATION:(CASTERLEVEL) minutes SAVEINFO:Will negates SPELLRES:Yes DESC:Put targets to sleep. SOURCEPAGE:p.180 Sonic Blast CLASSES:Marksman,Psychic Warrior=2 SCHOOL:Psychokinesis DESCRIPTOR:Sonic|Trigger TYPE:Psionic COMPS:Ol Vi CASTTIME:1 swift action RANGE:Melee TARGETAREA:One creature DURATION:One round; see text SAVEINFO:None SPELLRES:Yes DESC:+1d6 sonic damage with melee attack. Trigger:Trip target if it makes an attack. SOURCEPAGE:p.180 Strike as One CLASSES:Tactician=3 SCHOOL:Telepathy DESCRIPTOR:Mind-Affecting|Network|Shared TYPE:Psionic COMPS:Me CASTTIME:1 standard action RANGE:Close TARGETAREA:You and one willing creature DURATION:(CASTERLEVEL) rounds SAVEINFO:None (harmless) SPELLRES:Yes (harmless) DESC:Targets flank from adjacent square; no target is flat-footed or flanked unless all are. SOURCEPAGE:p.180 Modified: Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/bestiary/b1_races.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/bestiary/b1_races.lst 2013-11-19 04:16:14 UTC (rev 22289) +++ Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/bestiary/b1_races.lst 2013-11-19 06:48:56 UTC (rev 22290) @@ -163,7 +163,7 @@ Dragon (Silver) SORTKEY:Dragon_Metallic ABILITY:Internal|AUTOMATIC|Race Traits ~ Silver Dragon STARTFEATS:1 MOVE:Walk,40 LANGBONUS:ALL BONUS:STAT|STR,CON|2 BONUS:STAT|DEX,CHA,WIS|4 BONUS:STAT|INT|4 BONUS:VAR|BreathWeaponDamageDie|8 BONUS:VAR|BreathWeaponDuration|DragonAge AUTO:LANG|Draconic LEGS:4 MONSTERCLASS:Dragon:7 RACETYPE:Dragon RACESUBTYPE:Cold CR:6 ROLE:Combat.Sorcerer SOURCEPAGE:p.110 ADD:SPELLCASTER|Sorcerer/Cleric (Arcane) Dragon Turtle STARTFEATS:1 SIZE:H MOVE:Walk,20,Swim,30 FACE:15 REACH:10 BONUS:COMBAT|AC|15|TYPE=NaturalArmor BONUS:SKILL|Stealth (In water)|8|TYPE=Racial BONUS:STAT|STR|16 BONUS:STAT|CON|8 BONUS:STAT|INT,WIS,CHA|2 AUTO:LANG|Aquan|Common|Draconic ABILITY:Special Ability|AUTOMATIC|Breath Weapon ~ Dragon Turtle|Capsize ~ Dragon Turtle|Immunity to Fire|Immunity to Paralysis|Immunity to Sleep|Scent LEGS:4 HANDS:0 NATURALATTACKS:Bite,Weapon.Natural.Weapon Group Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,3d6 NATURALATTACKS:Claw,Weapon.Natural.Weapon Group Natural.Melee.Finesseable.Piercing.Slashing,*2,2d6 MONSTERCLASS:Dragon:12 RACETYPE:Dragon RACESUBTYPE:Aquatic CR:9 ROLE:Combat SOURCEPAGE:p.112 Drider STARTFEATS:1 SIZE:L MOVE:Walk,30,Climb,20 FACE:10 REACH:5 BONUS:COMBAT|AC|8|TYPE=NaturalArmor BONUS:SKILL|Stealth|4|TYPE=Racial BONUS:STAT|STR,DEX,INT|4 BONUS:STAT|CON|8 BONUS:STAT|WIS,CHA|6 BONUS:VAR|DarkvisionRange|120|TYPE=Base BONUS:VAR|SLA_CL|max(TL,1) BONUS:WEAPONPROF=Bite|TOHIT|-5 BONUS:WEAPONPROF=Bite|DAMAGE|-ceil(STR/2) AUTO:LANG|Common|Elven|Undercommon AUTO:WEAPONPROF|TYPE=Martial|TYPE=Simple ABILITY:Special Ability|AUTOMATIC|Detect Good ~ Constant|Detect Law ~ Constant|Detect Magic ~ Constant|Immunity to Sleep|Poison ~ Drider|Undersized Weapons ~ Drider LEGS:8 HANDS:2 NATURALATTACKS:Bite,Weapon.Natural.Weapon Group Natural.Melee.Finesseable.Bludgeoning.Piercing.Poison,*1,1d4 SR:18 MONSTERCLASS:Drider:9 RACETYPE:Aberration CR:7 ROLE:Combat.Cleric.Sorcerer.Wizard SOURCEPAGE:p.113 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Dancing Lights|Darkness|Faerie Fire SPELLS:Innate|TIMES=1|CASTERLEVEL=(max(TL,1))|Clairaudience/Clairvoyance|Deeper Darkness|Dispel Magic|Levitate|Suggestion,13+CHA -Drow Noble STARTFEATS:1 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 LANGBONUS:Abyssal,Aklo,Aquan,Common,Draconic,Drow Sign Language,Gnome,Goblin BONUS:STAT|DEX|4 BONUS:STAT|INT,WIS,,CHA|2 BONUS:STAT|CON|-2 BONUS:VAR|DarkvisionRange|120|TYPE=Base AUTO:LANG|Elven|Undercommon ABILITY:Special Ability|AUTOMATIC|Drow Immunities ~ Drow|Keen Senses ~ Drow|Light Blindness|Poison Use ~ Drow|Weapon Familiarity ~ Drow LEGS:2 HANDS:2 SR:11+TL RACETYPE:Humanoid RACESUBTYPE:Elf CRMOD:NPC|0.0 CRMOD:PC|0.0 SOURCEPAGE:p.115 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=TL|Dancing Lights|Darkness|Faerie Fire SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Dispel Magic|Divine Favor|Suggestion,13+CHA +Drow Noble STARTFEATS:1 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 LANGBONUS:Abyssal,Aklo,Aquan,Common,Draconic,Drow Sign Language,Gnome,Goblin BONUS:STAT|DEX|4 BONUS:STAT|INT,WIS,CHA|2 BONUS:STAT|CON|-2 BONUS:VAR|DarkvisionRange|120|TYPE=Base AUTO:LANG|Elven|Undercommon ABILITY:Special Ability|AUTOMATIC|Drow Immunities ~ Drow|Keen Senses ~ Drow|Light Blindness|Poison Use ~ Drow|Weapon Familiarity ~ Drow LEGS:2 HANDS:2 SR:11+TL RACETYPE:Humanoid RACESUBTYPE:Elf CRMOD:NPC|0.0 CRMOD:PC|0.0 SOURCEPAGE:p.115 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=TL|Dancing Lights|Darkness|Faerie Fire SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Dispel Magic|Divine Favor|Suggestion,13+CHA Dryad STARTFEATS:1 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 BONUS:COMBAT|AC|3|TYPE=NaturalArmor BONUS:STAT|DEX,CHA|8 BONUS:STAT|CON|2 BONUS:STAT|INT,WIS|4 BONUS:VAR|WildEmpathy|6|TYPE=Racial BONUS:VAR|SLA_CL|max(TL,1) AUTO:LANG|Common|Elven|Sylvan AUTO:WEAPONPROF|Longbow ABILITY:Special Ability|AUTOMATIC|Speak with Plants ~ Constant|Tree Dependent ~ Dryad|Tree Meld ~ Dryad|Wild Empathy|Woodcraft ~ Dryad LEGS:2 HANDS:2 DR:5/Cold Iron MONSTERCLASS:Fey:6 RACETYPE:Fey CR:3 ROLE:Special SOURCEPAGE:p.116 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Entangle,11+CHA|Tree Shape|Wood Shape (1 lb only) SPELLS:Innate|TIMES=3|CASTERLEVEL=(max(TL,1))|Charm Person,11+CHA|Deep Slumber,13+CHA|Tree Stride SPELLS:Innate|TIMES=1|CASTERLEVEL=(max(TL,1))|Suggestion,13+CHA ###Block: E This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2013-11-26 04:09:03
|
Revision: 22376 http://sourceforge.net/p/pcgen/code/22376 Author: amaitland Date: 2013-11-26 04:08:58 +0000 (Tue, 26 Nov 2013) Log Message: ----------- DATA-1430 Pathfinder Adventure Paths etc canot be loaded with 'Pathfinder Core Supplements' Modified Paths: -------------- Trunk/pcgen/data/pathfinder/paizo/adventure_path/carrion_crown/players_guide/carrion_crown_players_guide.pcc Trunk/pcgen/data/pathfinder/paizo/adventure_path/council_of_thieves/players_guide/council_of_thieves_players_guide.pcc Trunk/pcgen/data/pathfinder/paizo/adventure_path/curse_of_the_crimson_throne/players_guide/curse_of_the_crimson_throne_players_guide.pcc Trunk/pcgen/data/pathfinder/paizo/adventure_path/jade_regent/players_guide/jade_regent_players_guide.pcc Trunk/pcgen/data/pathfinder/paizo/adventure_path/kingmaker/players_guide/kingmaker_players_guide.pcc Trunk/pcgen/data/pathfinder/paizo/adventure_path/legacy_of_fire/players_guide/legacy_of_fire_players_guide.pcc Trunk/pcgen/data/pathfinder/paizo/adventure_path/rise_of_the_runelords/players_guide/rise_of_the_runelords_players_guide.pcc Trunk/pcgen/data/pathfinder/paizo/adventure_path/second_darkness/players_guide/second_darkness_players_guide.pcc Trunk/pcgen/data/pathfinder/paizo/adventure_path/serpents_skull/players_guide/serpents_skull_players_guide.pcc Trunk/pcgen/data/pathfinder/paizo/adventure_path/skull_and_shackles/players_guide/skull_and_shackles_players_guide.pcc Trunk/pcgen/data/pathfinder/paizo/campaign_setting/inner_sea_bestiary/inner_sea_bestiary.pcc Trunk/pcgen/data/pathfinder/paizo/campaign_setting/inner_sea_world_guide/inner_sea_world_guide.pcc Trunk/pcgen/data/pathfinder/paizo/organized_play/guide_to_pathfinder_society_organized_play.pcc Trunk/pcgen/data/pathfinder/paizo/player_companion/blood_of_fiends/blood_of_fiends.pcc Trunk/pcgen/data/pathfinder/paizo/player_companion/cheliax_empire_of_devils/cheliax_empire_of_devils.pcc Trunk/pcgen/data/pathfinder/paizo/player_companion/dragon_empires_primer/dragon_empires_primer.pcc Trunk/pcgen/data/pathfinder/paizo/player_companion/dungeoneers_handbook/dungeoneers_handbook.pcc Trunk/pcgen/data/pathfinder/paizo/player_companion/dwarves_of_golarion/dwarves_of_golarion.pcc Trunk/pcgen/data/pathfinder/paizo/player_companion/faiths_of_balance/faiths_of_balance.pcc Trunk/pcgen/data/pathfinder/paizo/player_companion/faiths_of_corruption/faiths_of_corruption.pcc Trunk/pcgen/data/pathfinder/paizo/player_companion/faiths_of_purity/faiths_of_purity.pcc Trunk/pcgen/data/pathfinder/paizo/player_companion/gnomes_of_golarion/gnomes_of_golarion.pcc Trunk/pcgen/data/pathfinder/paizo/player_companion/goblins_of_golarion/goblins_of_golarion.pcc Trunk/pcgen/data/pathfinder/paizo/player_companion/halflings_of_golarion/halflings_of_golarion.pcc Trunk/pcgen/data/pathfinder/paizo/player_companion/inner_sea_primer/inner_sea_primer.pcc Trunk/pcgen/data/pathfinder/paizo/player_companion/orcs_of_golarion/orcs_of_golarion.pcc Trunk/pcgen/data/pathfinder/paizo/player_companion/pirates_of_the_inner_sea/pirates_of_the_inner_sea.pcc Trunk/pcgen/data/pathfinder/paizo/player_companion/qadira_gateway_to_the_east/qadira_gateway_to_the_east.pcc Trunk/pcgen/data/pathfinder/paizo/player_companion/sargava_the_lost_colony/sargava_the_lost_colony.pcc Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/advanced_players_guide.pcc Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_race_guide/advanced_race_guide.pcc Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/bestiary/bestiary.pcc Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/bestiary_2/bestiary_2.pcc Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/bestiary_3/bestiary_3.pcc Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/bonus_bestiary/bonus_bestiary.pcc Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/core_rulebook.pcc Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_equipment/ultimate_equipment.pcc Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_magic/ultimate_magic.pcc Trunk/pcgen/data/pathfinder/super_genius_games/adventurers_handbook/sggah-apg.pcc Trunk/pcgen/data/pathfinder/super_genius_games/adventurers_handbook/sggah-um.pcc Trunk/pcgen/data/pathfinder/super_genius_games/adventurers_handbook/sggah_abilities_class.lst Modified: Trunk/pcgen/data/pathfinder/paizo/adventure_path/carrion_crown/players_guide/carrion_crown_players_guide.pcc =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/adventure_path/carrion_crown/players_guide/carrion_crown_players_guide.pcc 2013-11-26 03:48:55 UTC (rev 22375) +++ Trunk/pcgen/data/pathfinder/paizo/adventure_path/carrion_crown/players_guide/carrion_crown_players_guide.pcc 2013-11-26 04:08:58 UTC (rev 22376) @@ -7,7 +7,7 @@ GENRE:Fantasy BOOKTYPE:Supplement SETTING:Pathfinder|Golarion -PRECAMPAIGN:1,INCLUDESBOOKTYPE=Core Rules,Advanced Player's Guide +PRECAMPAIGN:2,INCLUDESBOOKTYPE=Core Rules,INCLUDES=Advanced Player's Guide PUBNAMELONG:Paizo Publishing, LLC PUBNAMESHORT:Paizo PUBNAMEWEB:http://paizo.com Modified: Trunk/pcgen/data/pathfinder/paizo/adventure_path/council_of_thieves/players_guide/council_of_thieves_players_guide.pcc =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/adventure_path/council_of_thieves/players_guide/council_of_thieves_players_guide.pcc 2013-11-26 03:48:55 UTC (rev 22375) +++ Trunk/pcgen/data/pathfinder/paizo/adventure_path/council_of_thieves/players_guide/council_of_thieves_players_guide.pcc 2013-11-26 04:08:58 UTC (rev 22376) @@ -7,7 +7,7 @@ GENRE:Fantasy BOOKTYPE:Supplement SETTING:Pathfinder|Golarion -PRECAMPAIGN:2,INCLUDESBOOKTYPE=Core Rules,Advanced Player's Guide +PRECAMPAIGN:2,INCLUDESBOOKTYPE=Core Rules,INCLUDES=Advanced Player's Guide PUBNAMELONG:Paizo Publishing, LLC PUBNAMESHORT:Paizo PUBNAMEWEB:http://paizo.com Modified: Trunk/pcgen/data/pathfinder/paizo/adventure_path/curse_of_the_crimson_throne/players_guide/curse_of_the_crimson_throne_players_guide.pcc =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/adventure_path/curse_of_the_crimson_throne/players_guide/curse_of_the_crimson_throne_players_guide.pcc 2013-11-26 03:48:55 UTC (rev 22375) +++ Trunk/pcgen/data/pathfinder/paizo/adventure_path/curse_of_the_crimson_throne/players_guide/curse_of_the_crimson_throne_players_guide.pcc 2013-11-26 04:08:58 UTC (rev 22376) @@ -7,7 +7,7 @@ GENRE:Fantasy BOOKTYPE:Supplement SETTING:Pathfinder|Golarion -PRECAMPAIGN:3,INCLUDESBOOKTYPE=Core Rules,Advanced Player's Guide,Bestiary +PRECAMPAIGN:3,INCLUDESBOOKTYPE=Core Rules,INCLUDES=Advanced Player's Guide,INCLUDES=Bestiary PUBNAMELONG:Paizo Publishing, LLC PUBNAMESHORT:Paizo PUBNAMEWEB:http://paizo.com Modified: Trunk/pcgen/data/pathfinder/paizo/adventure_path/jade_regent/players_guide/jade_regent_players_guide.pcc =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/adventure_path/jade_regent/players_guide/jade_regent_players_guide.pcc 2013-11-26 03:48:55 UTC (rev 22375) +++ Trunk/pcgen/data/pathfinder/paizo/adventure_path/jade_regent/players_guide/jade_regent_players_guide.pcc 2013-11-26 04:08:58 UTC (rev 22376) @@ -7,7 +7,7 @@ GENRE:Fantasy BOOKTYPE:Supplement SETTING:Pathfinder|Golarion -PRECAMPAIGN:2,INCLUDESBOOKTYPE=Core Rules,Advanced Player's Guide +PRECAMPAIGN:2,INCLUDESBOOKTYPE=Core Rules,INCLUDES=Advanced Player's Guide PUBNAMELONG:Paizo Publishing, LLC PUBNAMESHORT:Paizo PUBNAMEWEB:http://paizo.com Modified: Trunk/pcgen/data/pathfinder/paizo/adventure_path/kingmaker/players_guide/kingmaker_players_guide.pcc =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/adventure_path/kingmaker/players_guide/kingmaker_players_guide.pcc 2013-11-26 03:48:55 UTC (rev 22375) +++ Trunk/pcgen/data/pathfinder/paizo/adventure_path/kingmaker/players_guide/kingmaker_players_guide.pcc 2013-11-26 04:08:58 UTC (rev 22376) @@ -7,7 +7,7 @@ GENRE:Fantasy BOOKTYPE:Supplement SETTING:Pathfinder|Golarion -PRECAMPAIGN:2,INCLUDESBOOKTYPE=Core Rules,Advanced Player's Guide +PRECAMPAIGN:2,INCLUDESBOOKTYPE=Core Rules,INCLUDES=Advanced Player's Guide PUBNAMELONG:Paizo Publishing, LLC PUBNAMESHORT:Paizo PUBNAMEWEB:http://paizo.com Modified: Trunk/pcgen/data/pathfinder/paizo/adventure_path/legacy_of_fire/players_guide/legacy_of_fire_players_guide.pcc =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/adventure_path/legacy_of_fire/players_guide/legacy_of_fire_players_guide.pcc 2013-11-26 03:48:55 UTC (rev 22375) +++ Trunk/pcgen/data/pathfinder/paizo/adventure_path/legacy_of_fire/players_guide/legacy_of_fire_players_guide.pcc 2013-11-26 04:08:58 UTC (rev 22376) @@ -7,7 +7,7 @@ GENRE:Fantasy BOOKTYPE:Supplement SETTING:Pathfinder|Golarion -PRECAMPAIGN:2,INCLUDESBOOKTYPE=Core Rules,Advanced Player's Guide +PRECAMPAIGN:2,INCLUDESBOOKTYPE=Core Rules,INCLUDES=Advanced Player's Guide PUBNAMELONG:Paizo Publishing, LLC PUBNAMESHORT:Paizo PUBNAMEWEB:http://paizo.com Modified: Trunk/pcgen/data/pathfinder/paizo/adventure_path/rise_of_the_runelords/players_guide/rise_of_the_runelords_players_guide.pcc =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/adventure_path/rise_of_the_runelords/players_guide/rise_of_the_runelords_players_guide.pcc 2013-11-26 03:48:55 UTC (rev 22375) +++ Trunk/pcgen/data/pathfinder/paizo/adventure_path/rise_of_the_runelords/players_guide/rise_of_the_runelords_players_guide.pcc 2013-11-26 04:08:58 UTC (rev 22376) @@ -7,7 +7,7 @@ GENRE:Fantasy BOOKTYPE:Supplement SETTING:Pathfinder|Golarion -PRECAMPAIGN:3,INCLUDESBOOKTYPE=Core Rules,Advanced Player's Guide,INCLUDES=Bestiary +PRECAMPAIGN:3,INCLUDESBOOKTYPE=Core Rules,INCLUDES=Advanced Player's Guide,INCLUDES=Bestiary PUBNAMELONG:Paizo Publishing, LLC PUBNAMESHORT:Paizo PUBNAMEWEB:http://paizo.com Modified: Trunk/pcgen/data/pathfinder/paizo/adventure_path/second_darkness/players_guide/second_darkness_players_guide.pcc =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/adventure_path/second_darkness/players_guide/second_darkness_players_guide.pcc 2013-11-26 03:48:55 UTC (rev 22375) +++ Trunk/pcgen/data/pathfinder/paizo/adventure_path/second_darkness/players_guide/second_darkness_players_guide.pcc 2013-11-26 04:08:58 UTC (rev 22376) @@ -7,7 +7,7 @@ GENRE:Fantasy BOOKTYPE:Supplement SETTING:Pathfinder|Golarion -PRECAMPAIGN:2,INCLUDESBOOKTYPE=Core Rules,Advanced Player's Guide +PRECAMPAIGN:2,INCLUDESBOOKTYPE=Core Rules,INCLUDES=Advanced Player's Guide PUBNAMELONG:Paizo Publishing, LLC PUBNAMESHORT:Paizo PUBNAMEWEB:http://paizo.com Modified: Trunk/pcgen/data/pathfinder/paizo/adventure_path/serpents_skull/players_guide/serpents_skull_players_guide.pcc =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/adventure_path/serpents_skull/players_guide/serpents_skull_players_guide.pcc 2013-11-26 03:48:55 UTC (rev 22375) +++ Trunk/pcgen/data/pathfinder/paizo/adventure_path/serpents_skull/players_guide/serpents_skull_players_guide.pcc 2013-11-26 04:08:58 UTC (rev 22376) @@ -7,7 +7,7 @@ GENRE:Fantasy BOOKTYPE:Supplement SETTING:Pathfinder|Golarion -PRECAMPAIGN:2,INCLUDESBOOKTYPE=Core Rules,Advanced Player's Guide +PRECAMPAIGN:2,INCLUDESBOOKTYPE=Core Rules,INCLUDES=Advanced Player's Guide PUBNAMELONG:Paizo Publishing, LLC PUBNAMESHORT:Paizo PUBNAMEWEB:http://paizo.com Modified: Trunk/pcgen/data/pathfinder/paizo/adventure_path/skull_and_shackles/players_guide/skull_and_shackles_players_guide.pcc =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/adventure_path/skull_and_shackles/players_guide/skull_and_shackles_players_guide.pcc 2013-11-26 03:48:55 UTC (rev 22375) +++ Trunk/pcgen/data/pathfinder/paizo/adventure_path/skull_and_shackles/players_guide/skull_and_shackles_players_guide.pcc 2013-11-26 04:08:58 UTC (rev 22376) @@ -7,7 +7,7 @@ GENRE:Fantasy BOOKTYPE:Supplement SETTING:Pathfinder|Golarion -PRECAMPAIGN:2,INCLUDESBOOKTYPE=Core Rules,Advanced Player's Guide +PRECAMPAIGN:2,INCLUDESBOOKTYPE=Core Rules,INCLUDES=Advanced Player's Guide PUBNAMELONG:Paizo Publishing PUBNAMESHORT:Paizo PUBNAMEWEB:http://paizo.com Modified: Trunk/pcgen/data/pathfinder/paizo/campaign_setting/inner_sea_bestiary/inner_sea_bestiary.pcc =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/campaign_setting/inner_sea_bestiary/inner_sea_bestiary.pcc 2013-11-26 03:48:55 UTC (rev 22375) +++ Trunk/pcgen/data/pathfinder/paizo/campaign_setting/inner_sea_bestiary/inner_sea_bestiary.pcc 2013-11-26 04:08:58 UTC (rev 22376) @@ -7,7 +7,7 @@ GENRE:Fantasy BOOKTYPE:Supplement SETTING:Pathfinder|Golarion -PRECAMPAIGN:3,Ultimate Magic,Ultimate Combat,Inner Sea World Guide +PRECAMPAIGN:3,INCLUDES=Ultimate Magic,INCLUDES=Ultimate Combat,INCLUDES=Inner Sea World Guide PUBNAMELONG:Paizo Publishing PUBNAMESHORT:Paizo PUBNAMEWEB:http://paizo.com Modified: Trunk/pcgen/data/pathfinder/paizo/campaign_setting/inner_sea_world_guide/inner_sea_world_guide.pcc =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/campaign_setting/inner_sea_world_guide/inner_sea_world_guide.pcc 2013-11-26 03:48:55 UTC (rev 22375) +++ Trunk/pcgen/data/pathfinder/paizo/campaign_setting/inner_sea_world_guide/inner_sea_world_guide.pcc 2013-11-26 04:08:58 UTC (rev 22376) @@ -7,7 +7,7 @@ GENRE:Fantasy BOOKTYPE:Campaign Setting SETTING:Pathfinder|Golarion -PRECAMPAIGN:3,INCLUDESBOOKTYPE=Core Rules,Bestiary,Advanced Player's Guide +PRECAMPAIGN:3,INCLUDESBOOKTYPE=Core Rules,INCLUDES=Bestiary,INCLUDES=Advanced Player's Guide PUBNAMELONG:Paizo Publishing, LLC PUBNAMESHORT:Paizo PUBNAMEWEB:http://paizo.com/ Modified: Trunk/pcgen/data/pathfinder/paizo/organized_play/guide_to_pathfinder_society_organized_play.pcc =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/organized_play/guide_to_pathfinder_society_organized_play.pcc 2013-11-26 03:48:55 UTC (rev 22375) +++ Trunk/pcgen/data/pathfinder/paizo/organized_play/guide_to_pathfinder_society_organized_play.pcc 2013-11-26 04:08:58 UTC (rev 22376) @@ -7,7 +7,7 @@ GENRE:Fantasy BOOKTYPE:Supplement SETTING:Pathfinder|Golarion -PRECAMPAIGN:1,INCLUDESBOOKTYPE=Core Rules,Advanced Player's Guide +PRECAMPAIGN:2,INCLUDESBOOKTYPE=Core Rules,INCLUDES=Advanced Player's Guide PUBNAMELONG:Paizo Publishing, LLC PUBNAMESHORT:Paizo PUBNAMEWEB:http://paizo.com/ Modified: Trunk/pcgen/data/pathfinder/paizo/player_companion/blood_of_fiends/blood_of_fiends.pcc =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/player_companion/blood_of_fiends/blood_of_fiends.pcc 2013-11-26 03:48:55 UTC (rev 22375) +++ Trunk/pcgen/data/pathfinder/paizo/player_companion/blood_of_fiends/blood_of_fiends.pcc 2013-11-26 04:08:58 UTC (rev 22376) @@ -7,7 +7,7 @@ GENRE:Fantasy BOOKTYPE:Supplement SETTING:Pathfinder|Golarion -PRECAMPAIGN:3,INCLUDESBOOKTYPE=Core Rules,Bestiary,Advanced Player's Guide +PRECAMPAIGN:3,INCLUDESBOOKTYPE=Core Rules,INCLUDES=Bestiary,INCLUDES=Advanced Player's Guide PUBNAMELONG:Paizo Publishing, LLC PUBNAMESHORT:Paizo PUBNAMEWEB:http://www.paizo.com Modified: Trunk/pcgen/data/pathfinder/paizo/player_companion/cheliax_empire_of_devils/cheliax_empire_of_devils.pcc =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/player_companion/cheliax_empire_of_devils/cheliax_empire_of_devils.pcc 2013-11-26 03:48:55 UTC (rev 22375) +++ Trunk/pcgen/data/pathfinder/paizo/player_companion/cheliax_empire_of_devils/cheliax_empire_of_devils.pcc 2013-11-26 04:08:58 UTC (rev 22376) @@ -7,7 +7,7 @@ GENRE:Fantasy BOOKTYPE:Supplement SETTING:Pathfinder|Golarion -PRECAMPAIGN:2,INCLUDESBOOKTYPE=Core Rules,Advanced Player's Guide +PRECAMPAIGN:2,INCLUDESBOOKTYPE=Core Rules,INCLUDES=Advanced Player's Guide PUBNAMELONG:Paizo Publishing, LLC PUBNAMESHORT:Paizo PUBNAMEWEB:http://paizo.com Modified: Trunk/pcgen/data/pathfinder/paizo/player_companion/dragon_empires_primer/dragon_empires_primer.pcc =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/player_companion/dragon_empires_primer/dragon_empires_primer.pcc 2013-11-26 03:48:55 UTC (rev 22375) +++ Trunk/pcgen/data/pathfinder/paizo/player_companion/dragon_empires_primer/dragon_empires_primer.pcc 2013-11-26 04:08:58 UTC (rev 22376) @@ -7,7 +7,7 @@ GENRE:Fantasy BOOKTYPE:Supplement SETTING:Pathfinder|Golarion -PRECAMPAIGN:2,INCLUDESBOOKTYPE=Core Rules,Advanced Player's Guide +PRECAMPAIGN:2,INCLUDESBOOKTYPE=Core Rules,INCLUDES=Advanced Player's Guide PUBNAMELONG:Paizo Publishing, LLC PUBNAMESHORT:Paizo PUBNAMEWEB:http://paizo.com/ Modified: Trunk/pcgen/data/pathfinder/paizo/player_companion/dungeoneers_handbook/dungeoneers_handbook.pcc =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/player_companion/dungeoneers_handbook/dungeoneers_handbook.pcc 2013-11-26 03:48:55 UTC (rev 22375) +++ Trunk/pcgen/data/pathfinder/paizo/player_companion/dungeoneers_handbook/dungeoneers_handbook.pcc 2013-11-26 04:08:58 UTC (rev 22376) @@ -7,7 +7,7 @@ GENRE:Fantasy BOOKTYPE:Supplement SETTING:Pathfinder|Golarion -PRECAMPAIGN:4,INCLUDESBOOKTYPE=Core Rules,Bestiary,Advanced Player's Guide,Ultimate Equipment +PRECAMPAIGN:4,INCLUDESBOOKTYPE=Core Rules,INCLUDES=Bestiary,INCLUDES=Advanced Player's Guide,INCLUDES=Ultimate Equipment PUBNAMELONG:Paizo Publishing PUBNAMESHORT:Paizo PUBNAMEWEB:http://paizo.com Modified: Trunk/pcgen/data/pathfinder/paizo/player_companion/dwarves_of_golarion/dwarves_of_golarion.pcc =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/player_companion/dwarves_of_golarion/dwarves_of_golarion.pcc 2013-11-26 03:48:55 UTC (rev 22375) +++ Trunk/pcgen/data/pathfinder/paizo/player_companion/dwarves_of_golarion/dwarves_of_golarion.pcc 2013-11-26 04:08:58 UTC (rev 22376) @@ -7,7 +7,7 @@ GENRE:Fantasy BOOKTYPE:Supplement SETTING:Pathfinder|Golarion -PRECAMPAIGN:2,INCLUDESBOOKTYPE=Core Rules,Advanced Player's Guide +PRECAMPAIGN:2,INCLUDESBOOKTYPE=Core Rules,INCLUDES=Advanced Player's Guide PUBNAMELONG:Paizo Publishing, LLC PUBNAMESHORT:Paizo PUBNAMEWEB:http://paizo.com Modified: Trunk/pcgen/data/pathfinder/paizo/player_companion/faiths_of_balance/faiths_of_balance.pcc =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/player_companion/faiths_of_balance/faiths_of_balance.pcc 2013-11-26 03:48:55 UTC (rev 22375) +++ Trunk/pcgen/data/pathfinder/paizo/player_companion/faiths_of_balance/faiths_of_balance.pcc 2013-11-26 04:08:58 UTC (rev 22376) @@ -7,7 +7,7 @@ GENRE:Fantasy BOOKTYPE:Supplement SETTING:Pathfinder|Golarion -PRECAMPAIGN:2,INCLUDESBOOKTYPE=Core Rules,Advanced Player's Guide +PRECAMPAIGN:2,INCLUDESBOOKTYPE=Core Rules,INCLUDES=Advanced Player's Guide PUBNAMELONG:Paizo Publishing, LLC PUBNAMESHORT:Paizo PUBNAMEWEB:http://paizo.com/ Modified: Trunk/pcgen/data/pathfinder/paizo/player_companion/faiths_of_corruption/faiths_of_corruption.pcc =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/player_companion/faiths_of_corruption/faiths_of_corruption.pcc 2013-11-26 03:48:55 UTC (rev 22375) +++ Trunk/pcgen/data/pathfinder/paizo/player_companion/faiths_of_corruption/faiths_of_corruption.pcc 2013-11-26 04:08:58 UTC (rev 22376) @@ -7,7 +7,7 @@ GENRE:Fantasy BOOKTYPE:Supplement SETTING:Pathfinder|Golarion -PRECAMPAIGN:2,INCLUDESBOOKTYPE=Core Rules,Advanced Player's Guide +PRECAMPAIGN:2,INCLUDESBOOKTYPE=Core Rules,INCLUDES=Advanced Player's Guide PUBNAMELONG:Paizo Publishing, LLC PUBNAMESHORT:Paizo PUBNAMEWEB:http://paizo.com/ Modified: Trunk/pcgen/data/pathfinder/paizo/player_companion/faiths_of_purity/faiths_of_purity.pcc =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/player_companion/faiths_of_purity/faiths_of_purity.pcc 2013-11-26 03:48:55 UTC (rev 22375) +++ Trunk/pcgen/data/pathfinder/paizo/player_companion/faiths_of_purity/faiths_of_purity.pcc 2013-11-26 04:08:58 UTC (rev 22376) @@ -7,7 +7,7 @@ GENRE:Fantasy BOOKTYPE:Supplement SETTING:Pathfinder|Golarion -PRECAMPAIGN:2,INCLUDESBOOKTYPE=Core Rules,Advanced Player's Guide +PRECAMPAIGN:2,INCLUDESBOOKTYPE=Core Rules,INCLUDES=Advanced Player's Guide PUBNAMELONG:Paizo Publishing, LLC PUBNAMESHORT:Paizo PUBNAMEWEB:http://paizo.com/ Modified: Trunk/pcgen/data/pathfinder/paizo/player_companion/gnomes_of_golarion/gnomes_of_golarion.pcc =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/player_companion/gnomes_of_golarion/gnomes_of_golarion.pcc 2013-11-26 03:48:55 UTC (rev 22375) +++ Trunk/pcgen/data/pathfinder/paizo/player_companion/gnomes_of_golarion/gnomes_of_golarion.pcc 2013-11-26 04:08:58 UTC (rev 22376) @@ -7,7 +7,7 @@ GENRE:Fantasy BOOKTYPE:Supplement SETTING:Pathfinder|Golarion -PRECAMPAIGN:2,INCLUDESBOOKTYPE=Core Rules,Advanced Player's Guide +PRECAMPAIGN:2,INCLUDESBOOKTYPE=Core Rules,INCLUDES=Advanced Player's Guide PUBNAMELONG:Paizo Publishing, LLC PUBNAMESHORT:Paizo PUBNAMEWEB:http://paizo.com Modified: Trunk/pcgen/data/pathfinder/paizo/player_companion/goblins_of_golarion/goblins_of_golarion.pcc =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/player_companion/goblins_of_golarion/goblins_of_golarion.pcc 2013-11-26 03:48:55 UTC (rev 22375) +++ Trunk/pcgen/data/pathfinder/paizo/player_companion/goblins_of_golarion/goblins_of_golarion.pcc 2013-11-26 04:08:58 UTC (rev 22376) @@ -7,7 +7,7 @@ GENRE:Fantasy BOOKTYPE:Supplement SETTING:Pathfinder|Golarion -PRECAMPAIGN:3,INCLUDESBOOKTYPE=Core Rules,Bestiary,Advanced Player's Guide +PRECAMPAIGN:3,INCLUDESBOOKTYPE=Core Rules,INCLUDES=Bestiary,INCLUDES=Advanced Player's Guide PUBNAMELONG:Paizo Publishing PUBNAMESHORT:Paizo PUBNAMEWEB:http://paizo.com Modified: Trunk/pcgen/data/pathfinder/paizo/player_companion/halflings_of_golarion/halflings_of_golarion.pcc =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/player_companion/halflings_of_golarion/halflings_of_golarion.pcc 2013-11-26 03:48:55 UTC (rev 22375) +++ Trunk/pcgen/data/pathfinder/paizo/player_companion/halflings_of_golarion/halflings_of_golarion.pcc 2013-11-26 04:08:58 UTC (rev 22376) @@ -7,7 +7,7 @@ GENRE:Fantasy BOOKTYPE:Supplement SETTING:Pathfinder|Golarion -PRECAMPAIGN:2,INCLUDESBOOKTYPE=Core Rules,Advanced Player's Guide +PRECAMPAIGN:2,INCLUDESBOOKTYPE=Core Rules,INCLUDES=Advanced Player's Guide PUBNAMELONG:Paizo Publishing, LLC PUBNAMESHORT:Paizo PUBNAMEWEB:http://paizo.com Modified: Trunk/pcgen/data/pathfinder/paizo/player_companion/inner_sea_primer/inner_sea_primer.pcc =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/player_companion/inner_sea_primer/inner_sea_primer.pcc 2013-11-26 03:48:55 UTC (rev 22375) +++ Trunk/pcgen/data/pathfinder/paizo/player_companion/inner_sea_primer/inner_sea_primer.pcc 2013-11-26 04:08:58 UTC (rev 22376) @@ -7,7 +7,7 @@ GENRE:Fantasy BOOKTYPE:Supplement SETTING:Pathfinder|Golarion -PRECAMPAIGN:2,INCLUDESBOOKTYPE=Core Rules,Advanced Player's Guide +PRECAMPAIGN:2,INCLUDESBOOKTYPE=Core Rules,INCLUDES=Advanced Player's Guide PUBNAMELONG:Paizo Publishing, LLC PUBNAMESHORT:Paizo PUBNAMEWEB:http://paizo.com/ Modified: Trunk/pcgen/data/pathfinder/paizo/player_companion/orcs_of_golarion/orcs_of_golarion.pcc =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/player_companion/orcs_of_golarion/orcs_of_golarion.pcc 2013-11-26 03:48:55 UTC (rev 22375) +++ Trunk/pcgen/data/pathfinder/paizo/player_companion/orcs_of_golarion/orcs_of_golarion.pcc 2013-11-26 04:08:58 UTC (rev 22376) @@ -7,7 +7,7 @@ GENRE:Fantasy BOOKTYPE:Supplement SETTING:Pathfinder|Golarion -PRECAMPAIGN:1,INCLUDESBOOKTYPE=Core Rules,Advanced Player's Guide +PRECAMPAIGN:2,INCLUDESBOOKTYPE=Core Rules,INCLUDES=Advanced Player's Guide PUBNAMELONG:Paizo Publishing, LLC PUBNAMESHORT:Paizo PUBNAMEWEB:http://paizo.com Modified: Trunk/pcgen/data/pathfinder/paizo/player_companion/pirates_of_the_inner_sea/pirates_of_the_inner_sea.pcc =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/player_companion/pirates_of_the_inner_sea/pirates_of_the_inner_sea.pcc 2013-11-26 03:48:55 UTC (rev 22375) +++ Trunk/pcgen/data/pathfinder/paizo/player_companion/pirates_of_the_inner_sea/pirates_of_the_inner_sea.pcc 2013-11-26 04:08:58 UTC (rev 22376) @@ -7,7 +7,7 @@ GENRE:Fantasy BOOKTYPE:Supplement SETTING:Pathfinder|Golarion -PRECAMPAIGN:2,INCLUDESBOOKTYPE=Core Rules,Advanced Player's Guide +PRECAMPAIGN:2,INCLUDESBOOKTYPE=Core Rules,INCLUDES=Advanced Player's Guide PUBNAMELONG:Paizo Publishing, LLC PUBNAMESHORT:Paizo PUBNAMEWEB:http://paizo.com/ Modified: Trunk/pcgen/data/pathfinder/paizo/player_companion/qadira_gateway_to_the_east/qadira_gateway_to_the_east.pcc =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/player_companion/qadira_gateway_to_the_east/qadira_gateway_to_the_east.pcc 2013-11-26 03:48:55 UTC (rev 22375) +++ Trunk/pcgen/data/pathfinder/paizo/player_companion/qadira_gateway_to_the_east/qadira_gateway_to_the_east.pcc 2013-11-26 04:08:58 UTC (rev 22376) @@ -7,7 +7,7 @@ GENRE:Fantasy BOOKTYPE:Supplement SETTING:Pathfinder|Golarion -PRECAMPAIGN:2,INCLUDESBOOKTYPE=Core Rules,Advanced Player's Guide +PRECAMPAIGN:2,INCLUDESBOOKTYPE=Core Rules,INCLUDES=Advanced Player's Guide PUBNAMELONG:Paizo Publishing, LLC PUBNAMESHORT:Paizo PUBNAMEWEB:http://paizo.com/ Modified: Trunk/pcgen/data/pathfinder/paizo/player_companion/sargava_the_lost_colony/sargava_the_lost_colony.pcc =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/player_companion/sargava_the_lost_colony/sargava_the_lost_colony.pcc 2013-11-26 03:48:55 UTC (rev 22375) +++ Trunk/pcgen/data/pathfinder/paizo/player_companion/sargava_the_lost_colony/sargava_the_lost_colony.pcc 2013-11-26 04:08:58 UTC (rev 22376) @@ -7,7 +7,7 @@ GENRE:Fantasy BOOKTYPE:Supplement SETTING:Pathfinder|Golarion -PRECAMPAIGN:2,INCLUDESBOOKTYPE=Core Rules,Advanced Player's Guide +PRECAMPAIGN:2,INCLUDESBOOKTYPE=Core Rules,INCLUDES=Advanced Player's Guide PUBNAMELONG:Paizo Publishing, LLC PUBNAMESHORT:Paizo PUBNAMEWEB:http://paizo.com Modified: Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/advanced_players_guide.pcc =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/advanced_players_guide.pcc 2013-11-26 03:48:55 UTC (rev 22375) +++ Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/advanced_players_guide.pcc 2013-11-26 04:08:58 UTC (rev 22376) @@ -7,7 +7,7 @@ GENRE:Fantasy BOOKTYPE:Supplement SETTING:Pathfinder -PRECAMPAIGN:1,Core Rulebook +PRECAMPAIGN:1,INCLUDES=Core Rulebook PUBNAMELONG:Paizo Publishing, LLC PUBNAMESHORT:Paizo PUBNAMEWEB:http://paizo.com Modified: Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_race_guide/advanced_race_guide.pcc =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_race_guide/advanced_race_guide.pcc 2013-11-26 03:48:55 UTC (rev 22375) +++ Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_race_guide/advanced_race_guide.pcc 2013-11-26 04:08:58 UTC (rev 22376) @@ -7,7 +7,7 @@ GENRE:Fantasy BOOKTYPE:Supplement SETTING:Pathfinder -PRECAMPAIGN:3,Bestiary,Bestiary 2,Bestiary 3 +PRECAMPAIGN:3,INCLUDES=Bestiary,INCLUDES=Bestiary 2,INCLUDES=Bestiary 3 PUBNAMELONG:Paizo Publishing, LLC PUBNAMESHORT:Paizo PUBNAMEWEB:http://paizo.com Modified: Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/bestiary/bestiary.pcc =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/bestiary/bestiary.pcc 2013-11-26 03:48:55 UTC (rev 22375) +++ Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/bestiary/bestiary.pcc 2013-11-26 04:08:58 UTC (rev 22376) @@ -7,7 +7,7 @@ GENRE:Fantasy BOOKTYPE:Supplement SETTING:Pathfinder -PRECAMPAIGN:1,Core Rulebook +PRECAMPAIGN:1,INCLUDES=Core Rulebook PUBNAMELONG:Paizo Publishing, LLC PUBNAMESHORT:Paizo PUBNAMEWEB:http://paizo.com Modified: Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/bestiary_2/bestiary_2.pcc =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/bestiary_2/bestiary_2.pcc 2013-11-26 03:48:55 UTC (rev 22375) +++ Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/bestiary_2/bestiary_2.pcc 2013-11-26 04:08:58 UTC (rev 22376) @@ -7,7 +7,7 @@ GENRE:Fantasy BOOKTYPE:Supplement SETTING:Pathfinder -PRECAMPAIGN:2,Advanced Player's Guide,Bestiary +PRECAMPAIGN:2,INCLUDES=Advanced Player's Guide,INCLUDES=Bestiary PUBNAMELONG:Paizo Publishing, LLC PUBNAMESHORT:Paizo PUBNAMEWEB:http://paizo.com Modified: Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/bestiary_3/bestiary_3.pcc =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/bestiary_3/bestiary_3.pcc 2013-11-26 03:48:55 UTC (rev 22375) +++ Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/bestiary_3/bestiary_3.pcc 2013-11-26 04:08:58 UTC (rev 22376) @@ -7,8 +7,8 @@ GENRE:Fantasy BOOKTYPE:Supplement SETTING:Pathfinder -PRECAMPAIGN:3,Bestiary,Ultimate Combat,Ultimate Magic -!PRECAMPAIGN:1,Bonus Bestiary +PRECAMPAIGN:3,INCLUDES=Bestiary,INCLUDES=Ultimate Combat,INCLUDES=Ultimate Magic +!PRECAMPAIGN:1,INCLUDES=Bonus Bestiary PUBNAMELONG:Paizo Publishing, LLC PUBNAMESHORT:Paizo PUBNAMEWEB:http://paizo.com Modified: Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/bonus_bestiary/bonus_bestiary.pcc =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/bonus_bestiary/bonus_bestiary.pcc 2013-11-26 03:48:55 UTC (rev 22375) +++ Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/bonus_bestiary/bonus_bestiary.pcc 2013-11-26 04:08:58 UTC (rev 22376) @@ -7,7 +7,7 @@ GENRE:Fantasy BOOKTYPE:Supplement SETTING:Pathfinder -PRECAMPAIGN:1,Core Rulebook +PRECAMPAIGN:1,INCLUDES=Core Rulebook !PRECAMPAIGN:1,INCLUDES=Bestiary 3 PUBNAMELONG:Paizo Publishing, LLC PUBNAMESHORT:Paizo Modified: Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/core_rulebook.pcc =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/core_rulebook.pcc 2013-11-26 03:48:55 UTC (rev 22375) +++ Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/core_rulebook.pcc 2013-11-26 04:08:58 UTC (rev 22376) @@ -7,7 +7,7 @@ GENRE:Fantasy BOOKTYPE:Core Rules SETTING:Pathfinder -!PRECAMPAIGN:1,INCLUDESBOOKTYPE=MultiSet,BOOKTYPE=Core Rules[Core Rulebook] +!PRECAMPAIGN:1,INCLUDESBOOKTYPE=MultiSet,INCLUDESBOOKTYPE=Core Rules[Core Rulebook] PUBNAMELONG:Paizo Publishing, LLC PUBNAMESHORT:Paizo PUBNAMEWEB:http://paizo.com Modified: Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_equipment/ultimate_equipment.pcc =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_equipment/ultimate_equipment.pcc 2013-11-26 03:48:55 UTC (rev 22375) +++ Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_equipment/ultimate_equipment.pcc 2013-11-26 04:08:58 UTC (rev 22376) @@ -7,7 +7,7 @@ GENRE:Fantasy BOOKTYPE:Supplement SETTING:Pathfinder -PRECAMPAIGN:1,Ultimate Magic +PRECAMPAIGN:1,INCLUDES=Ultimate Magic PUBNAMELONG:Paizo Publishing LLC PUBNAMESHORT:Paizo PUBNAMEWEB:http://paizo.com Modified: Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_magic/ultimate_magic.pcc =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_magic/ultimate_magic.pcc 2013-11-26 03:48:55 UTC (rev 22375) +++ Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_magic/ultimate_magic.pcc 2013-11-26 04:08:58 UTC (rev 22376) @@ -7,7 +7,7 @@ GENRE:Fantasy BOOKTYPE:Supplement SETTING:Pathfinder -PRECAMPAIGN:1,Advanced Player's Guide +PRECAMPAIGN:1,INCLUDES=Advanced Player's Guide PUBNAMELONG:Paizo Publishing, LLC PUBNAMESHORT:Paizo PUBNAMEWEB:http://paizo.com Modified: Trunk/pcgen/data/pathfinder/super_genius_games/adventurers_handbook/sggah-apg.pcc =================================================================== --- Trunk/pcgen/data/pathfinder/super_genius_games/adventurers_handbook/sggah-apg.pcc 2013-11-26 03:48:55 UTC (rev 22375) +++ Trunk/pcgen/data/pathfinder/super_genius_games/adventurers_handbook/sggah-apg.pcc 2013-11-26 04:08:58 UTC (rev 22376) @@ -6,7 +6,7 @@ RANK:3 GENRE:Fantasy BOOKTYPE:Supplement -PRECAMPAIGN:2,Super Genius Games - Adventurer's Handbook,Advanced Player's Guide +PRECAMPAIGN:2,Super Genius Games - Adventurer's Handbook,INCLUDES=Advanced Player's Guide PUBNAMELONG:Super Genius Games PUBNAMESHORT:Super Genius Games PUBNAMEWEB:http://www.supergeniusgames.com Modified: Trunk/pcgen/data/pathfinder/super_genius_games/adventurers_handbook/sggah-um.pcc =================================================================== --- Trunk/pcgen/data/pathfinder/super_genius_games/adventurers_handbook/sggah-um.pcc 2013-11-26 03:48:55 UTC (rev 22375) +++ Trunk/pcgen/data/pathfinder/super_genius_games/adventurers_handbook/sggah-um.pcc 2013-11-26 04:08:58 UTC (rev 22376) @@ -6,7 +6,7 @@ RANK:3 GENRE:Fantasy BOOKTYPE:Supplement -PRECAMPAIGN:2,Super Genius Games - Adventurer's Handbook,Ultimate Magic +PRECAMPAIGN:2,Super Genius Games - Adventurer's Handbook,INCLUDES=Ultimate Magic PUBNAMELONG:Super Genius Games PUBNAMESHORT:Super Genius Games PUBNAMEWEB:http://www.supergeniusgames.com Modified: Trunk/pcgen/data/pathfinder/super_genius_games/adventurers_handbook/sggah_abilities_class.lst =================================================================== --- Trunk/pcgen/data/pathfinder/super_genius_games/adventurers_handbook/sggah_abilities_class.lst 2013-11-26 03:48:55 UTC (rev 22375) +++ Trunk/pcgen/data/pathfinder/super_genius_games/adventurers_handbook/sggah_abilities_class.lst 2013-11-26 04:08:58 UTC (rev 22376) @@ -149,7 +149,7 @@ Magister Spell List ~ Sorcerer/Wizard CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellList PREABILITY:1,CATEGORY=Special Ability,Arcane Magister DESC:Your primary spell list is that of a sorcerer/wizard. SOURCEPAGE:p.27 Magister Spell List ~ Cleric/Oracle CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellList PREABILITY:1,CATEGORY=Special Ability,Divine Magister DESC:Your primary spell list is that of a cleric/oracle. SOURCEPAGE:p.27 Magister Spell List ~ Druid CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellList PREABILITY:1,CATEGORY=Special Ability,Divine Magister DESC:Your primary spell list is that of a druid. SOURCEPAGE:p.27 -Magister Spell List ~ Witch CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellList PREABILITY:1,CATEGORY=Special Ability,Arcane Magister PRECAMPAIGN:1,Paizo - Pathfinder Roleplaying Game Advanced Player's Guide DESC:Your primary spell list is that of a witch. SOURCEPAGE:p.27 +Magister Spell List ~ Witch CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellList PREABILITY:1,CATEGORY=Special Ability,Arcane Magister PRECAMPAIGN:1,INCLUDES=Advanced Player's Guide DESC:Your primary spell list is that of a witch. SOURCEPAGE:p.27 Magister Spell List ~ Death Mage CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellList PREABILITY:1,CATEGORY=Special Ability,Arcane Magister DESC:Your primary spell list is that of a death mage. SOURCEPAGE:p.27 # Magister Spells Known @@ -379,16 +379,16 @@ Magister Other 8 Spell ~ Druid CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO8 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Druid DESC:You have selected %1 as 8th-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Druid[KNOWN=NO;LEVELMAX=8-MagisterDivineMod;LEVELMIN=8-MagisterDivineMod] BONUS:VAR|MagisterDruidSpells|1 Magister Other 9 Spell ~ Druid CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO9 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Druid DESC:You have selected %1 as 9th-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Druid[KNOWN=NO;LEVELMAX=9-MagisterDivineMod;LEVELMIN=9-MagisterDivineMod] BONUS:VAR|MagisterDruidSpells|1 #APG -Magister Other 0 Spell ~ Witch CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO0 PREABILITY:1,CATEGORY=Special Ability,Arcane Magister !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Witch PRECAMPAIGN:1,Paizo - Pathfinder Roleplaying Game Advanced Player's Guide DESC:You have selected %1 as 0th-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Witch[KNOWN=NO;LEVELMAX=0;LEVELMIN=0] -Magister Other 1 Spell ~ Witch CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO1 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Witch PRECAMPAIGN:1,Paizo - Pathfinder Roleplaying Game Advanced Player's Guide DESC:You have selected %1 as 1st-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Witch[KNOWN=NO;LEVELMAX=1-MagisterDivineMod;LEVELMIN=1-MagisterDivineMod] -Magister Other 2 Spell ~ Witch CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO2 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Witch PRECAMPAIGN:1,Paizo - Pathfinder Roleplaying Game Advanced Player's Guide DESC:You have selected %1 as 2nd-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Witch[KNOWN=NO;LEVELMAX=2-MagisterDivineMod;LEVELMIN=2-MagisterDivineMod] -Magister Other 3 Spell ~ Witch CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO3 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Witch PRECAMPAIGN:1,Paizo - Pathfinder Roleplaying Game Advanced Player's Guide DESC:You have selected %1 as 3rd-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Witch[KNOWN=NO;LEVELMAX=3-MagisterDivineMod;LEVELMIN=3-MagisterDivineMod] -Magister Other 4 Spell ~ Witch CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO4 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Witch PRECAMPAIGN:1,Paizo - Pathfinder Roleplaying Game Advanced Player's Guide DESC:You have selected %1 as 4th-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Witch[KNOWN=NO;LEVELMAX=4-MagisterDivineMod;LEVELMIN=4-MagisterDivineMod] -Magister Other 5 Spell ~ Witch CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO5 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Witch PRECAMPAIGN:1,Paizo - Pathfinder Roleplaying Game Advanced Player's Guide DESC:You have selected %1 as 5th-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Witch[KNOWN=NO;LEVELMAX=5-MagisterDivineMod;LEVELMIN=5-MagisterDivineMod] -Magister Other 6 Spell ~ Witch CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO6 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Witch PRECAMPAIGN:1,Paizo - Pathfinder Roleplaying Game Advanced Player's Guide DESC:You have selected %1 as 6th-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Witch[KNOWN=NO;LEVELMAX=6-MagisterDivineMod;LEVELMIN=6-MagisterDivineMod] -Magister Other 7 Spell ~ Witch CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO7 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Witch PRECAMPAIGN:1,Paizo - Pathfinder Roleplaying Game Advanced Player's Guide DESC:You have selected %1 as 7th-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Witch[KNOWN=NO;LEVELMAX=7-MagisterDivineMod;LEVELMIN=7-MagisterDivineMod] -Magister Other 8 Spell ~ Witch CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO8 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Witch PRECAMPAIGN:1,Paizo - Pathfinder Roleplaying Game Advanced Player's Guide DESC:You have selected %1 as 8th-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Witch[KNOWN=NO;LEVELMAX=8-MagisterDivineMod;LEVELMIN=8-MagisterDivineMod] -Magister Other 9 Spell ~ Witch CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO9 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Witch PRECAMPAIGN:1,Paizo - Pathfinder Roleplaying Game Advanced Player's Guide DESC:You have selected %1 as 9th-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Witch[KNOWN=NO;LEVELMAX=9-MagisterDivineMod;LEVELMIN=9-MagisterDivineMod] +Magister Other 0 Spell ~ Witch CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO0 PREABILITY:1,CATEGORY=Special Ability,Arcane Magister !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Witch PRECAMPAIGN:1,INCLUDES=Advanced Player's Guide DESC:You have selected %1 as 0th-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Witch[KNOWN=NO;LEVELMAX=0;LEVELMIN=0] +Magister Other 1 Spell ~ Witch CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO1 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Witch PRECAMPAIGN:1,INCLUDES=Advanced Player's Guide DESC:You have selected %1 as 1st-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Witch[KNOWN=NO;LEVELMAX=1-MagisterDivineMod;LEVELMIN=1-MagisterDivineMod] +Magister Other 2 Spell ~ Witch CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO2 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Witch PRECAMPAIGN:1,INCLUDES=Advanced Player's Guide DESC:You have selected %1 as 2nd-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Witch[KNOWN=NO;LEVELMAX=2-MagisterDivineMod;LEVELMIN=2-MagisterDivineMod] +Magister Other 3 Spell ~ Witch CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO3 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Witch PRECAMPAIGN:1,INCLUDES=Advanced Player's Guide DESC:You have selected %1 as 3rd-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Witch[KNOWN=NO;LEVELMAX=3-MagisterDivineMod;LEVELMIN=3-MagisterDivineMod] +Magister Other 4 Spell ~ Witch CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO4 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Witch PRECAMPAIGN:1,INCLUDES=Advanced Player's Guide DESC:You have selected %1 as 4th-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Witch[KNOWN=NO;LEVELMAX=4-MagisterDivineMod;LEVELMIN=4-MagisterDivineMod] +Magister Other 5 Spell ~ Witch CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO5 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Witch PRECAMPAIGN:1,INCLUDES=Advanced Player's Guide DESC:You have selected %1 as 5th-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Witch[KNOWN=NO;LEVELMAX=5-MagisterDivineMod;LEVELMIN=5-MagisterDivineMod] +Magister Other 6 Spell ~ Witch CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO6 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Witch PRECAMPAIGN:1,INCLUDES=Advanced Player's Guide DESC:You have selected %1 as 6th-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Witch[KNOWN=NO;LEVELMAX=6-MagisterDivineMod;LEVELMIN=6-MagisterDivineMod] +Magister Other 7 Spell ~ Witch CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO7 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Witch PRECAMPAIGN:1,INCLUDES=Advanced Player's Guide DESC:You have selected %1 as 7th-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Witch[KNOWN=NO;LEVELMAX=7-MagisterDivineMod;LEVELMIN=7-MagisterDivineMod] +Magister Other 8 Spell ~ Witch CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO8 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Witch PRECAMPAIGN:1,INCLUDES=Advanced Player's Guide DESC:You have selected %1 as 8th-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Witch[KNOWN=NO;LEVELMAX=8-MagisterDivineMod;LEVELMIN=8-MagisterDivineMod] +Magister Other 9 Spell ~ Witch CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO9 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Witch PRECAMPAIGN:1,INCLUDES=Advanced Player's Guide DESC:You have selected %1 as 9th-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Witch[KNOWN=NO;LEVELMAX=9-MagisterDivineMod;LEVELMIN=9-MagisterDivineMod] #SGGAH Magister Other 0 Spell ~ Death Mage CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO0 PREABILITY:1,CATEGORY=Special Ability,Arcane Magister !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Death Mage DESC:You have selected %1 as 0th-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Death Mage[KNOWN=NO;LEVELMAX=0;LEVELMIN=0] Magister Other 1 Spell ~ Death Mage CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO1 !PREABILITY:1,CATEGORY=Special Ability,Magister Spell List ~ Death Mage DESC:You have selected %1 as 1st-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Death Mage[KNOWN=NO;LEVELMAX=1-MagisterArcaneMod;LEVELMIN=1-MagisterArcaneMod] @@ -425,24 +425,24 @@ Magister Other 5 Spell ~ Ranger CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO5 DESC:You have selected %1 as 5th-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Ranger[KNOWN=NO;LEVELMAX=3;LEVELMIN=3] Magister Other 6 Spell ~ Ranger CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO6 DESC:You have selected %1 as 6th-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Ranger[KNOWN=NO;LEVELMAX=4;LEVELMIN=4] #APG -Magister Other 3 Spell ~ Antipaladin CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO3 PRECAMPAIGN:1,Paizo - Pathfinder Roleplaying Game Advanced Player's Guide DESC:You have selected %1 as 3rd-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Antipaladin[KNOWN=NO;LEVELMAX=1;LEVELMIN=1] -Magister Other 4 Spell ~ Antipaladin CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO4 PRECAMPAIGN:1,Paizo - Pathfinder Roleplaying Game Advanced Player's Guide DESC:You have selected %1 as 4th-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Antipaladin[KNOWN=NO;LEVELMAX=2;LEVELMIN=2] -Magister Other 5 Spell ~ Antipaladin CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO5 PRECAMPAIGN:1,Paizo - Pathfinder Roleplaying Game Advanced Player's Guide DESC:You have selected %1 as 5th-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Antipaladin[KNOWN=NO;LEVELMAX=3;LEVELMIN=3] -Magister Other 6 Spell ~ Antipaladin CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO6 PRECAMPAIGN:1,Paizo - Pathfinder Roleplaying Game Advanced Player's Guide DESC:You have selected %1 as 6th-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Antipaladin[KNOWN=NO;LEVELMAX=4;LEVELMIN=4] -Magister Other 2 Spell ~ Inquisitor CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO2 PRECAMPAIGN:1,Paizo - Pathfinder Roleplaying Game Advanced Player's Guide DESC:You have selected %1 as 2nd-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Inquisitor[KNOWN=NO;LEVELMAX=0;LEVELMIN=0] -Magister Other 3 Spell ~ Inquisitor CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO3 PRECAMPAIGN:1,Paizo - Pathfinder Roleplaying Game Advanced Player's Guide DESC:You have selected %1 as 3rd-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Inquisitor[KNOWN=NO;LEVELMAX=1;LEVELMIN=1] -Magister Other 4 Spell ~ Inquisitor CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO4 PRECAMPAIGN:1,Paizo - Pathfinder Roleplaying Game Advanced Player's Guide DESC:You have selected %1 as 4th-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Inquisitor[KNOWN=NO;LEVELMAX=2;LEVELMIN=2] -Magister Other 5 Spell ~ Inquisitor CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO5 PRECAMPAIGN:1,Paizo - Pathfinder Roleplaying Game Advanced Player's Guide DESC:You have selected %1 as 5th-level spells from another list.|%LIST MULT:YES CHOOSE:SPELLS|CLASSLIST=Inquisitor[KNOWN=NO;LEVELMAX=3;LEVELMIN=3] -Magister Other 6 Spell ~ Inquisitor CATEGORY:Special Ability TYPE:SpecialQuality.MagisterSpellO6 PRECAMPAIGN:1,Paizo - Pathfinder Roleplaying Game Advanced Player's Guide ... [truncated message content] |
From: <ama...@us...> - 2013-12-02 15:13:36
|
Revision: 22495 http://sourceforge.net/p/pcgen/code/22495 Author: amaitland Date: 2013-12-02 15:12:43 +0000 (Mon, 02 Dec 2013) Log Message: ----------- Pre-Release Clean up and PrettyLST run. Modified Paths: -------------- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/bestiary/b1_abilities_race.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/bestiary_2/b2_abilities_race.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/bestiary_2/b2_races.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/bestiary_3/b3_abilities_race.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/bestiary_3/b3_races.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_essentials/ce_abilities_race.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_equip_magic_items.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_equipmods.lst Trunk/pcgen/data/pathfinder/super_genius_games/adventurers_handbook/sggah_abilities_class.lst Modified: Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst 2013-12-02 12:05:23 UTC (rev 22494) +++ Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst 2013-12-02 15:12:43 UTC (rev 22495) @@ -1,4 +1,4 @@ -# CVS $Revision: 21723 $ $Author: zaister $ -- Sat Nov 30 12:22:19 2013 -- reformated by prettylst.pl v1.50 (build 22352) +# CVS $Revision: 21723 $ $Author: zaister $ -- Mon Dec 2 07:04:58 2013 -- reformated by prettylst.pl v1.50 (build 22352) SOURCELONG:Advanced Player's Guide SOURCESHORT:APG SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8fo1 SOURCEDATE:2010-08 # Original Entry by: Stefan Radermacher & Andrew Maitland @@ -149,7 +149,7 @@ # Ability Name Unique Key Category of Ability Type Define Description Ability Bonus to Ability Pool Allow Follower Challenge KEY:Challenge ~ Cavalier CATEGORY:Special Ability TYPE:CavalierClassAbility.SpecialAttack.Extraordinary DEFINE:CavalierChallengeLVL|0 DEFINE:CavalierChallengeTimes|0 DESC:%1/day [Swift Action], you can challenge a foe to combat. Choose one target within sight to challenge. Your melee attacks deal extra damage whenever the attacks are made against the target of the challenge. This extra damage is %2. The cavalier can use this ability once per day at 1st level, plus one additional time per day for every three levels beyond 1st, to a maximum of seven times per day at 19th level. Challenging a foe requires much of the cavalier's concentration. The cavalier takes a -2 penalty to his Armor Class, except against attacks made by the target of his challenge. The challenge remains in effect until the target is dead or unconscious or until the combat ends. Each cavalier's challenge also includes another effect which is listed in the section describing the cavalier's order.|CavalierChallengeTimes|CavalierChallengeLVL Mount KEY:Mount ~ Cavalier CATEGORY:Special Ability TYPE:CavalierClassAbility.SpecialQuality.Extraordinary DEFINE:CavalierMountLVL|0 DESC:A cavalier gains the service of a loyal and trusty steed to carry him into battle. This mount functions as a druid's animal companion, using the cavalier's level as his effective druid level. The creature must be one that he is capable of riding and is suitable as a mount. A Medium cavalier can select a camel or a horse. A Small cavalier can select a pony or wolf, but can also select a boar or a dog if he is at least 4th level. The GM might approve other animals as suitable mounts. A cavalier does not take an armor check penalty on Ride checks while riding his mount. The mount is always considered combat trained and begins play with Light Armor Proficiency as a bonus feat. A cavalier's mount does not gain the share spells special ability. A cavalier's bond with his mount is strong, with the pair learning to anticipate each other's moods and moves. Should a cavalier's mount die, the cavalier may find another mount to serve him after 1 week of mourning. This new mount does not gain the link, evasion, devotion, or improved evasion special abilities until the next time the cavalier gains a level. ABILITY:Cavalier Mount Choice|AUTOMATIC|Standard Choices ~ Cavalier Mount|!PREABILITY:1,CATEGORY=Internal,TYPE.CavalierMountAlternate|PREABILITY:1,CATEGORY=Special Ability,Mount ~ Cavalier FOLLOWERS:Cavalier Mount|1 -Order KEY:Order ~ Cavalier CATEGORY:Special Ability TYPE:CavalierClassAbility.SpecialQuality.Extraordinary DEFINE:OrderAbilityLVL|0 DESC:At 1st level, a cavalier must pledge himself to a specific order. The order grants the cavalier a number of bonuses, class skills, and special abilities. In addition, each order includes a number of edicts that the cavalier must follow. If he violates any of these edicts, he loses the benefits from his order's challenge ability for 24 hours. The violation of an edict is subject to GM interpretation. A cavalier cannot change his order without undertaking a lengthy process to dedicate himself to a new cause. When this choice is made, he immediately loses all of the benefits from his old order. He must then follow the edicts of his new order for one entire level without gaining any benefits from that order. Once accomplished, he gains all of the bonuses from his new order. Note that the names of these orders might vary depending upon the campaign setting or GM's preference. BONUS:ABILITYPOOL|Cavalier Order|1 +Order KEY:Order ~ Cavalier CATEGORY:Special Ability TYPE:CavalierClassAbility.SpecialQuality.Extraordinary DEFINE:OrderAbilityLVL|0 DESC:At 1st level, a cavalier must pledge himself to a specific order. The order grants the cavalier a number of bonuses, class skills, and special abilities. In addition, each order includes a number of edicts that the cavalier must follow. If he violates any of these edicts, he loses the benefits from his order's challenge ability for 24 hours. The violation of an edict is subject to GM interpretation. A cavalier cannot change his order without undertaking a lengthy process to dedicate himself to a new cause. When this choice is made, he immediately loses all of the benefits from his old order. He must then follow the edicts of his new order for one entire level without gaining any benefits from that order. Once accomplished, he gains all of the bonuses from his new order. Note that the names of these orders might vary depending upon the campaign setting or GM's preference. BONUS:ABILITYPOOL|Cavalier Order|1 Tactician KEY:Tactician ~ Cavalier CATEGORY:Special Ability TYPE:CavalierClassAbility.SpecialQuality.Extraordinary DESC:At 1st level, a cavalier receives a teamwork feat as a bonus feat. He must meet the prerequisites for this feat. As a standard action, the cavalier can grant this feat to all allies within 30 feet who can see and hear him. Allies retain the use of this bonus feat for 3 rounds plus 1 round for every two levels the cavalier possesses. Allies do not need to meet the prerequisites of these bonus feats. The cavalier can use this ability once per day at 1st level, plus one additional time per day at 5th level and for every 5 levels thereafter. BONUS:ABILITYPOOL|Tactician Feat|1 Cavalier's Charge KEY:Cavalier's Charge ~ Cavalier CATEGORY:Special Ability TYPE:CavalierClassAbility.SpecialAttack.Extraordinary DESC:At 3rd level, a cavalier learns to make more accurate charge attacks while mounted. The cavalier receives a +4 bonus on melee attack rolls on a charge while mounted (instead of the normal +2). In addition, the cavalier does not suffer any penalty to his AC after making a charge attack while mounted. Expert Trainer KEY:Expert Trainer ~ Cavalier CATEGORY:Special Ability TYPE:CavalierClassAbility.SpecialQuality.Extraordinary DESC:At 4th level, a cavalier learns to train mounts with speed and unsurpassed expertise. The cavalier receives a bonus equal to 1/2 his cavalier level whenever he uses Handle Animal on an animal that serves as a mount. In addition, he can reduce the time needed to teach a mount a new trick or train a mount for a general purpose to 1 day per 1 week required by increasing the DC by +5. He can also train more than one mount at once, although each mount after the first adds +2 to the DC. Modified: Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/bestiary/b1_abilities_race.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/bestiary/b1_abilities_race.lst 2013-12-02 12:05:23 UTC (rev 22494) +++ Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/bestiary/b1_abilities_race.lst 2013-12-02 15:12:43 UTC (rev 22495) @@ -1,4 +1,4 @@ -# CVS $Revision: 21544 $ $Author: nuance $ -- Sat Nov 30 12:22:19 2013 -- reformated by prettylst.pl v1.50 (build 22352) +# CVS $Revision: 21544 $ $Author: nuance $ -- Mon Dec 2 07:04:58 2013 -- reformated by prettylst.pl v1.50 (build 22352) ###Block: Set up Aasimar default abilities # Ability Name Category of Ability Ability @@ -622,109 +622,109 @@ Hold Breath KEY:Hold Breath ~ Dolphin CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DEFINE:HoldBreathDuration|0 DESC:You can hold your breath for %1 rounds before it risks drowning.|HoldBreathDuration BONUS:VAR|HoldBreathDuration|CONSCORE*6 SOURCEPAGE:p.88 ###Block: Doppelganger Abilities -# Ability Name Unique Key Category of Ability Type Innate Spells Description Template Automatically Gained Armor Prof. Automatically Gained Shield Prof. Automatically Gained Weapon Prof. Ability Caster level bonus Bonus to skill Modify VAR Source Page Aspects Description of the Benefits -Mimicry KEY:Mimicry ~ Doppelganger CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:A doppelganger is proficient in all weapons, armor, and shields. AUTO:ARMORPROF|ARMORTYPE=Heavy|ARMORTYPE=Light|ARMORTYPE=Medium AUTO:SHIELDPROF|Buckler|Tower Shield|SHIELDTYPE=Heavy|SHIELDTYPE=Light AUTO:WEAPONPROF|TYPE=Martial|TYPE=Simple|TYPE=Exotic SOURCEPAGE:p.89 BENEFIT:A doppelganger is proficient in all weapons, armor, and shields. In addition, a doppelganger can use any spell trigger or spell completion item as if the spells were on its spell list. Its caster level is %1. -Perfect Copy KEY:Perfect Copy ~ Doppelganger CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:When a doppelganger uses change shape, it can assume the appearance of specific individuals. SOURCEPAGE:p.89 -Change Shape KEY:Change Shape ~ Doppelganger CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:You have the ability to assume the appearance of a specific creature or type of creature, but retains most of your own physical qualities. BONUS:SKILL|Bluff (While using change shape ability)|4|TYPE=Racial BONUS:SKILL|Disguise (While using change shape ability)|20|TYPE=Racial SOURCEPAGE:p.89 ASPECT:Ability Benefit|(Alter Self) BENEFIT:You have the ability to assume the appearance of a specific creature or type of creature, but retains most of your own physical qualities. You cannot change shape to a form more than one size category smaller or larger than your original form. This ability functions as a polymorph spell, but you do not adjust your ability scores (although you gain any other abilities of the creature you mimic). +# Ability Name Unique Key Category of Ability Type Innate Spells Description Template Automatically Gained Armor Prof. Automatically Gained Shield Prof. Automatically Gained Weapon Prof. Ability Caster level bonus Bonus to skill Modify VAR Source Page Aspects Description of the Benefits +Mimicry KEY:Mimicry ~ Doppelganger CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:A doppelganger is proficient in all weapons, armor, and shields. AUTO:ARMORPROF|ARMORTYPE=Heavy|ARMORTYPE=Light|ARMORTYPE=Medium AUTO:SHIELDPROF|Buckler|Tower Shield|SHIELDTYPE=Heavy|SHIELDTYPE=Light AUTO:WEAPONPROF|TYPE=Martial|TYPE=Simple|TYPE=Exotic SOURCEPAGE:p.89 BENEFIT:A doppelganger is proficient in all weapons, armor, and shields. In addition, a doppelganger can use any spell trigger or spell completion item as if the spells were on its spell list. Its caster level is %1. +Perfect Copy KEY:Perfect Copy ~ Doppelganger CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:When a doppelganger uses change shape, it can assume the appearance of specific individuals. SOURCEPAGE:p.89 +Change Shape KEY:Change Shape ~ Doppelganger CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:You have the ability to assume the appearance of a specific creature or type of creature, but retains most of your own physical qualities. BONUS:SKILL|Bluff (While using change shape ability)|4|TYPE=Racial BONUS:SKILL|Disguise (While using change shape ability)|20|TYPE=Racial SOURCEPAGE:p.89 ASPECT:Ability Benefit|(Alter Self) BENEFIT:You have the ability to assume the appearance of a specific creature or type of creature, but retains most of your own physical qualities. You cannot change shape to a form more than one size category smaller or larger than your original form. This ability functions as a polymorph spell, but you do not adjust your ability scores (although you gain any other abilities of the creature you mimic). # Black -Race Traits ~ Black Dragon ABILITY:Special Ability|AUTOMATIC|Frightful Presence ~ Dragon|PREVARGTEQ:DragonAgeCategory,5 CATEGORY:Internal SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Darkness,12+CHA|PREVARGTEQ:DragonAgeCategory,4 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Plant Growth,13+CHA|PREVARGTEQ:DragonAgeCategory,8 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Insect Plague,15+CHA|PREVARGTEQ:DragonAgeCategory,10 TEMPLATE:Base Dragon HD (4) ABILITY:Internal|AUTOMATIC|True Dragon Defaults ABILITY:Special Ability|AUTOMATIC|Breath Weapon ~ Line of Acid|Immunity to Acid|Water Breathing ~ Black Dragon ABILITY:Special Ability|AUTOMATIC|Swamp Stride ~ Black Dragon|PREVARGTEQ:DragonAgeCategory,2 ABILITY:Special Ability|AUTOMATIC|Speak with Reptiles ~ Black Dragon|PREVARGTEQ:DragonAgeCategory,3 ABILITY:Special Ability|AUTOMATIC|Corrupt Water ~ Black Dragon|PREVARGTEQ:DragonAgeCategory,6 ABILITY:Special Ability|AUTOMATIC|Acidic Bite ~ Black Dragon|PREVARGTEQ:DragonAgeCategory,8 ABILITY:Special Ability|AUTOMATIC|Acid Pool ~ Black Dragon|PREVARGTEQ:DragonAgeCategory,10 ABILITY:Special Ability|AUTOMATIC|Charm Reptiles ~ Black Dragon|PREVARGTEQ:DragonAgeCategory,12 BONUS:PCLEVEL|Sorcerer|-1|PREVARLT:DragonAgeCategory,5 BONUS:PCLEVEL|Sorcerer|(DragonAgeCategory-5)*2|PREVARGTEQ:DragonAgeCategory,6 BONUS:VAR|DragonAgeCategory|floor((DragonLVL-2)/2) BONUS:VAR|DragonNaturalArmor|3 +Race Traits ~ Black Dragon CATEGORY:Internal SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Darkness,12+CHA|PREVARGTEQ:DragonAgeCategory,4 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Plant Growth,13+CHA|PREVARGTEQ:DragonAgeCategory,8 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Insect Plague,15+CHA|PREVARGTEQ:DragonAgeCategory,10 TEMPLATE:Base Dragon HD (4) ABILITY:Special Ability|AUTOMATIC|Frightful Presence ~ Dragon|PREVARGTEQ:DragonAgeCategory,5 ABILITY:Internal|AUTOMATIC|True Dragon Defaults ABILITY:Special Ability|AUTOMATIC|Breath Weapon ~ Line of Acid|Immunity to Acid|Water Breathing ~ Black Dragon ABILITY:Special Ability|AUTOMATIC|Swamp Stride ~ Black Dragon|PREVARGTEQ:DragonAgeCategory,2 ABILITY:Special Ability|AUTOMATIC|Speak with Reptiles ~ Black Dragon|PREVARGTEQ:DragonAgeCategory,3 ABILITY:Special Ability|AUTOMATIC|Corrupt Water ~ Black Dragon|PREVARGTEQ:DragonAgeCategory,6 ABILITY:Special Ability|AUTOMATIC|Acidic Bite ~ Black Dragon|PREVARGTEQ:DragonAgeCategory,8 ABILITY:Special Ability|AUTOMATIC|Acid Pool ~ Black Dragon|PREVARGTEQ:DragonAgeCategory,10 ABILITY:Special Ability|AUTOMATIC|Charm Reptiles ~ Black Dragon|PREVARGTEQ:DragonAgeCategory,12 BONUS:PCLEVEL|Sorcerer|-1|PREVARLT:DragonAgeCategory,5 BONUS:PCLEVEL|Sorcerer|(DragonAgeCategory-5)*2|PREVARGTEQ:DragonAgeCategory,6 BONUS:VAR|DragonAgeCategory|floor((DragonLVL-2)/2) BONUS:VAR|DragonNaturalArmor|3 ###Block: Black Dragon Abilities -# Ability Name Unique Key Category of Ability Type Define Innate Spells Description Template Ability Caster level bonus Modify VAR Source Page Aspects Description of the Benefits -Acid Pool KEY:Acid Pool ~ Black Dragon CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DESC:An ancient or older black dragon can use its breath weapon to create an acid pool as a standard action. SOURCEPAGE:p.92 BENEFIT:An ancient or older black dragon can use its breath weapon to create an acid pool as a standard action. This acid pool has a radius of %1 feet. When an acid pool is created, anyone inside its area takes an amount of damage equal to the dragon's breath weapon (Reflex half). Any creature that starts its turn touching this pool takes damage, but can make a Reflex save for half. Each round, the total damage dice of the pool is halved until the result would be less than 1d6. The acid pool floats on water, and deals damage to anything on the surface.|DragonAgeCategory*5 -Acidic Bite KEY:Acidic Bite ~ Black Dragon CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:AcidicBiteDice|0 DESC:At old age, a black dragon's bite deals an additional 2d6 points of acid damage. An ancient dragon's damage increases to 4d6, and a great wrym's to 6d6. BONUS:VAR|AcidicBiteDice|2 BONUS:VAR|AcidicBiteDice|2|PREVARGTEQ:DragonAgeCategory,10 BONUS:VAR|AcidicBiteDice|2|PREVARGTEQ:DragonAgeCategory,12 SOURCEPAGE:p.92 ASPECT:Ability Benefit|(%1d6)|AcidicBiteDice -Charm Reptiles KEY:Charm Reptiles ~ Black Dragon CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike DESC:A great wyrm black dragon can use this ability three times per day. It works as a mass charm monster spell that affects only reptilian animals. This ability is the equivalent of an 8th-level spell. SOURCEPAGE:p.92 -Corrupt Water KEY:Corrupt Water ~ Black Dragon CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike DESC:Once per day an adult or older black dragon can stagnate 10 cubic feet of still water, making it foul and unable to support water-breathing life. SOURCEPAGE:p.92 BENEFIT:Once per day an adult or older black dragon can stagnate 10 cubic feet of still water, making it foul and unable to support water-breathing life. The ability spoils liquids containing water. Liquid-based magic items (such as potions) and items in a creature's possession must succeed on a Will save (DC %1) or become ruined. This ability is the equivalent of a 1st-level spell. Its range is %2 ft.|FrightfulPresenceDC|FrightfulPresenceRange -Speak with Reptiles KEY:Speak with Reptiles ~ Black Dragon CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.Communicate DESC:A young or older black dragon gains the constant spell-like ability to speak with reptiles. This functions as speak with animals, but only with reptilian animals. SOURCEPAGE:p.92 -Swamp Stride KEY:Swamp Stride ~ Black Dragon CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ModifyMovement DESC:A very young or older black dragon can move through bogs and quicksand without penalty at its normal speed. SOURCEPAGE:p.92 -Water Breathing KEY:Water Breathing ~ Black Dragon CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:A black dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged. SOURCEPAGE:p.92 +# Ability Name Unique Key Category of Ability Type Define Innate Spells Description Template Ability Caster level bonus Modify VAR Source Page Aspects Description of the Benefits +Acid Pool KEY:Acid Pool ~ Black Dragon CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DESC:An ancient or older black dragon can use its breath weapon to create an acid pool as a standard action. SOURCEPAGE:p.92 BENEFIT:An ancient or older black dragon can use its breath weapon to create an acid pool as a standard action. This acid pool has a radius of %1 feet. When an acid pool is created, anyone inside its area takes an amount of damage equal to the dragon's breath weapon (Reflex half). Any creature that starts its turn touching this pool takes damage, but can make a Reflex save for half. Each round, the total damage dice of the pool is halved until the result would be less than 1d6. The acid pool floats on water, and deals damage to anything on the surface.|DragonAgeCategory*5 +Acidic Bite KEY:Acidic Bite ~ Black Dragon CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:AcidicBiteDice|0 DESC:At old age, a black dragon's bite deals an additional 2d6 points of acid damage. An ancient dragon's damage increases to 4d6, and a great wrym's to 6d6. BONUS:VAR|AcidicBiteDice|2 BONUS:VAR|AcidicBiteDice|2|PREVARGTEQ:DragonAgeCategory,10 BONUS:VAR|AcidicBiteDice|2|PREVARGTEQ:DragonAgeCategory,12 SOURCEPAGE:p.92 ASPECT:Ability Benefit|(%1d6)|AcidicBiteDice +Charm Reptiles KEY:Charm Reptiles ~ Black Dragon CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike DESC:A great wyrm black dragon can use this ability three times per day. It works as a mass charm monster spell that affects only reptilian animals. This ability is the equivalent of an 8th-level spell. SOURCEPAGE:p.92 +Corrupt Water KEY:Corrupt Water ~ Black Dragon CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike DESC:Once per day an adult or older black dragon can stagnate 10 cubic feet of still water, making it foul and unable to support water-breathing life. SOURCEPAGE:p.92 BENEFIT:Once per day an adult or older black dragon can stagnate 10 cubic feet of still water, making it foul and unable to support water-breathing life. The ability spoils liquids containing water. Liquid-based magic items (such as potions) and items in a creature's possession must succeed on a Will save (DC %1) or become ruined. This ability is the equivalent of a 1st-level spell. Its range is %2 ft.|FrightfulPresenceDC|FrightfulPresenceRange +Speak with Reptiles KEY:Speak with Reptiles ~ Black Dragon CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.Communicate DESC:A young or older black dragon gains the constant spell-like ability to speak with reptiles. This functions as speak with animals, but only with reptilian animals. SOURCEPAGE:p.92 +Swamp Stride KEY:Swamp Stride ~ Black Dragon CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ModifyMovement DESC:A very young or older black dragon can move through bogs and quicksand without penalty at its normal speed. SOURCEPAGE:p.92 +Water Breathing KEY:Water Breathing ~ Black Dragon CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:A black dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged. SOURCEPAGE:p.92 -Race Traits ~ Blue Dragon ABILITY:Special Ability|AUTOMATIC|Frightful Presence ~ Dragon|PREVARGTEQ:DragonAgeCategory,5 CATEGORY:Internal SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Ghost Sound,10+CHA|PREVARGTEQ:DragonAgeCategory,3 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Hallucinatory Terrain,14+CHA|PREVARGTEQ:DragonAgeCategory,8 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Minor Image,12+CHA|PREVARGTEQ:DragonAgeCategory,4 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Mirage Arcana,15+CHA|PREVARGTEQ:DragonAgeCategory,12 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Veil,16+CHA|PREVARGTEQ:DragonAgeCategory,10 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Ventriloquism,11+CHA|PREVARGTEQ:DragonAgeCategory,6 TEMPLATE:Base Dragon HD (6) ABILITY:Internal|AUTOMATIC|True Dragon Defaults ABILITY:Special Ability|AUTOMATIC|Breath Weapon ~ Line of Lightning|Desert Thirst ~ Blue Dragon|Immunity to Electricity ABILITY:Special Ability|AUTOMATIC|Sound Imitation ~ Blue Dragon|PREVARGTEQ:DragonAgeCategory,2 ABILITY:Special Ability|AUTOMATIC|Electricity Aura ~ Blue Dragon|PREVARGTEQ:DragonAgeCategory,5 ABILITY:Special Ability|AUTOMATIC|Mirage ~ Blue Dragon|PREVARGTEQ:DragonAgeCategory,8 ABILITY:Special Ability|AUTOMATIC|Storm Breath ~ Blue Dragon|PREVARGTEQ:DragonAgeCategory,10 ABILITY:Special Ability|AUTOMATIC|Sandstorm ~ Blue Dragon|PREVARGTEQ:DragonAgeCategory,12 BONUS:PCLEVEL|Sorcerer|-1|PREVARLT:DragonAgeCategory,4 BONUS:PCLEVEL|Sorcerer|(DragonAgeCategory-4)*2|PREVARGTEQ:DragonAgeCategory,5 BONUS:VAR|DragonAgeCategory|floor((DragonLVL-4)/2) BONUS:VAR|DragonNaturalArmor|5 BONUS:VAR|DragonSizeTracker|1 +Race Traits ~ Blue Dragon CATEGORY:Internal SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Ghost Sound,10+CHA|PREVARGTEQ:DragonAgeCategory,3 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Hallucinatory Terrain,14+CHA|PREVARGTEQ:DragonAgeCategory,8 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Minor Image,12+CHA|PREVARGTEQ:DragonAgeCategory,4 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Mirage Arcana,15+CHA|PREVARGTEQ:DragonAgeCategory,12 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Veil,16+CHA|PREVARGTEQ:DragonAgeCategory,10 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Ventriloquism,11+CHA|PREVARGTEQ:DragonAgeCategory,6 TEMPLATE:Base Dragon HD (6) ABILITY:Special Ability|AUTOMATIC|Frightful Presence ~ Dragon|PREVARGTEQ:DragonAgeCategory,5 ABILITY:Internal|AUTOMATIC|True Dragon Defaults ABILITY:Special Ability|AUTOMATIC|Breath Weapon ~ Line of Lightning|Desert Thirst ~ Blue Dragon|Immunity to Electricity ABILITY:Special Ability|AUTOMATIC|Sound Imitation ~ Blue Dragon|PREVARGTEQ:DragonAgeCategory,2 ABILITY:Special Ability|AUTOMATIC|Electricity Aura ~ Blue Dragon|PREVARGTEQ:DragonAgeCategory,5 ABILITY:Special Ability|AUTOMATIC|Mirage ~ Blue Dragon|PREVARGTEQ:DragonAgeCategory,8 ABILITY:Special Ability|AUTOMATIC|Storm Breath ~ Blue Dragon|PREVARGTEQ:DragonAgeCategory,10 ABILITY:Special Ability|AUTOMATIC|Sandstorm ~ Blue Dragon|PREVARGTEQ:DragonAgeCategory,12 BONUS:PCLEVEL|Sorcerer|-1|PREVARLT:DragonAgeCategory,4 BONUS:PCLEVEL|Sorcerer|(DragonAgeCategory-4)*2|PREVARGTEQ:DragonAgeCategory,5 BONUS:VAR|DragonAgeCategory|floor((DragonLVL-4)/2) BONUS:VAR|DragonNaturalArmor|5 BONUS:VAR|DragonSizeTracker|1 ###Block: Blue Dragon Abilities -# Ability Name Unique Key Category of Ability Type Define Innate Spells Description Template Ability Caster level bonus Modify VAR Source Page Aspects Description of the Benefits -Desert Thirst KEY:Desert Thirst ~ Blue Dragon CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:DesertThirstDC|0 DESC:A blue dragon can cast create water at will (CL %1).|TL BONUS:VAR|DesertThirstDC|10+(HD/2)+CHA SOURCEPAGE:p.94 ASPECT:Ability Benefit|(DC %1)|DesertThirstDC BENEFIT:A blue dragon can cast create water at will (CL %1). Alternatively, it can destroy an equal amount of liquid in a 10-foot burst. Unattended liquids are instantly reduced to sand. Liquid-based magic items (such as potions) and items in a creature's possession must succeed on a Will save (DC %2) or be destroyed.|TL|DesertThirstDC -Electricity Aura KEY:Electricity Aura ~ Blue Dragon CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.Aura DEFINE:ElectricAuraRange|5 DEFINE:ElectricAuraDice|1 DESC:An adult blue dragon is surrounded by an aura of electricity. BONUS:VAR|ElectricAuraRange|5|PREVARGTEQ:DragonAgeCategory,8 BONUS:VAR|ElectricAuraDice|1|PREVARGTEQ:DragonAgeCategory,10 SOURCEPAGE:p.94 ASPECT:Ability Benefit|(%1 ft., %2d6)|ElectricAuraRange|ElectricAuraDice BENEFIT:An adult blue dragon is surrounded by an aura of electricity. Creatures within %1 feet take %2d6 points of electricity damage at the beginning of the dragon's turn.|ElectricAuraRange|ElectricAuraDice -Mirage KEY:Mirage ~ Blue Dragon CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DESC:An old or older blue dragon can make itself appear to be in two places at once as a free action for %1 rounds per day. This ability functions as project image but the dragon can use its breath weapon through the mirage.|TL SOURCEPAGE:p.94 ASPECT:Ability Benefit|(%1 rounds)|TL -Sandstorm KEY:Sandstorm ~ Blue Dragon CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DESC:As a standard action, a great wyrm blue dragon can create a sandstorm centered on itself with a radius of 1,200 feet. SOURCEPAGE:p.94 BENEFIT:As a standard action, a great wyrm blue dragon can create a sandstorm centered on itself with a radius of 1,200 feet. Creatures other than the dragon inside the storm take 2d6 points of damage per round in addition to the normal sandstorm penalties. This sandstorm lasts for up to 1 hour, but can be dismissed by the dragon as a free action. -Sound Imitation KEY:Sound Imitation ~ Blue Dragon CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:A very young or older blue dragon can mimic any voice or sound it has heard by making a successful Bluff check against a listener's Sense Motive check. SOURCEPAGE:p.94 -Storm Breath KEY:Storm Breath ~ Blue Dragon CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DESC:An ancient or older blue dragon can use its breath weapon to create a storm of lightning. SOURCEPAGE:p.94 BENEFIT:An ancient or older blue dragon can use its breath weapon to create a storm of lightning. This functions as call lightning storm, but the damage is equal to the dragon's breath weapon. The dragon can call down 1 bolt per round as a free action for 1d6 rounds. The save DC is %1. Additional uses of this ability extend the duration by an additional 1d6 rounds.|BreathWeaponDC +# Ability Name Unique Key Category of Ability Type Define Innate Spells Description Template Ability Caster level bonus Modify VAR Source Page Aspects Description of the Benefits +Desert Thirst KEY:Desert Thirst ~ Blue Dragon CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:DesertThirstDC|0 DESC:A blue dragon can cast create water at will (CL %1).|TL BONUS:VAR|DesertThirstDC|10+(HD/2)+CHA SOURCEPAGE:p.94 ASPECT:Ability Benefit|(DC %1)|DesertThirstDC BENEFIT:A blue dragon can cast create water at will (CL %1). Alternatively, it can destroy an equal amount of liquid in a 10-foot burst. Unattended liquids are instantly reduced to sand. Liquid-based magic items (such as potions) and items in a creature's possession must succeed on a Will save (DC %2) or be destroyed.|TL|DesertThirstDC +Electricity Aura KEY:Electricity Aura ~ Blue Dragon CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.Aura DEFINE:ElectricAuraRange|5 DEFINE:ElectricAuraDice|1 DESC:An adult blue dragon is surrounded by an aura of electricity. BONUS:VAR|ElectricAuraRange|5|PREVARGTEQ:DragonAgeCategory,8 BONUS:VAR|ElectricAuraDice|1|PREVARGTEQ:DragonAgeCategory,10 SOURCEPAGE:p.94 ASPECT:Ability Benefit|(%1 ft., %2d6)|ElectricAuraRange|ElectricAuraDice BENEFIT:An adult blue dragon is surrounded by an aura of electricity. Creatures within %1 feet take %2d6 points of electricity damage at the beginning of the dragon's turn.|ElectricAuraRange|ElectricAuraDice +Mirage KEY:Mirage ~ Blue Dragon CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DESC:An old or older blue dragon can make itself appear to be in two places at once as a free action for %1 rounds per day. This ability functions as project image but the dragon can use its breath weapon through the mirage.|TL SOURCEPAGE:p.94 ASPECT:Ability Benefit|(%1 rounds)|TL +Sandstorm KEY:Sandstorm ~ Blue Dragon CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DESC:As a standard action, a great wyrm blue dragon can create a sandstorm centered on itself with a radius of 1,200 feet. SOURCEPAGE:p.94 BENEFIT:As a standard action, a great wyrm blue dragon can create a sandstorm centered on itself with a radius of 1,200 feet. Creatures other than the dragon inside the storm take 2d6 points of damage per round in addition to the normal sandstorm penalties. This sandstorm lasts for up to 1 hour, but can be dismissed by the dragon as a free action. +Sound Imitation KEY:Sound Imitation ~ Blue Dragon CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:A very young or older blue dragon can mimic any voice or sound it has heard by making a successful Bluff check against a listener's Sense Motive check. SOURCEPAGE:p.94 +Storm Breath KEY:Storm Breath ~ Blue Dragon CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DESC:An ancient or older blue dragon can use its breath weapon to create a storm of lightning. SOURCEPAGE:p.94 BENEFIT:An ancient or older blue dragon can use its breath weapon to create a storm of lightning. This functions as call lightning storm, but the damage is equal to the dragon's breath weapon. The dragon can call down 1 bolt per round as a free action for 1d6 rounds. The save DC is %1. Additional uses of this ability extend the duration by an additional 1d6 rounds.|BreathWeaponDC -Race Traits ~ Green Dragon ABILITY:Special Ability|AUTOMATIC|Frightful Presence ~ Dragon|PREVARGTEQ:DragonAgeCategory,5 CATEGORY:Internal SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Charm Person,11+CHA|PREVARGTEQ:DragonAgeCategory,4 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Command Plants,13+CHA|PREVARGTEQ:DragonAgeCategory,12 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Dominate Person,15+CHA|PREVARGTEQ:DragonAgeCategory,10 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Entangle,11+CHA|PREVARGTEQ:DragonAgeCategory,3 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Plant Growth,13+CHA|PREVARGTEQ:DragonAgeCategory,8 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Suggestion,13+CHA|PREVARGTEQ:DragonAgeCategory,6 TEMPLATE:Base Dragon HD (5) ABILITY:Internal|AUTOMATIC|True Dragon Defaults ABILITY:Special Ability|AUTOMATIC|Breath Weapon ~ Cone of Corrosive Gas|Immunity to Acid|Water Breathing ~ Green Dragon ABILITY:Special Ability|AUTOMATIC|Woodland Stride ~ Green Dragon|PREVARGTEQ:DragonAgeCategory,2 ABILITY:Special Ability|AUTOMATIC|Trackless Step ~ Green Dragon|PREVARGTEQ:DragonAgeCategory,6 ABILITY:Special Ability|AUTOMATIC|Camouflage ~ Green Dragon|PREVARGTEQ:DragonAgeCategory,8 ABILITY:Special Ability|AUTOMATIC|Miasma ~ Green Dragon|PREVARGTEQ:DragonAgeCategory,10 ABILITY:Special Ability|AUTOMATIC|Awaken Treants ~ Green Dragon|PREVARGTEQ:DragonAgeCategory,12 BONUS:PCLEVEL|Sorcerer|-1|PREVARLT:DragonAgeCategory,4 BONUS:PCLEVEL|Sorcerer|(DragonAgeCategory-4)*2|PREVARGTEQ:DragonAgeCategory,5 BONUS:VAR|DragonAgeCategory|floor((DragonLVL-3)/2) BONUS:VAR|DragonNaturalArmor|4 BONUS:VAR|DragonSizeTracker|1 +Race Traits ~ Green Dragon CATEGORY:Internal SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Charm Person,11+CHA|PREVARGTEQ:DragonAgeCategory,4 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Command Plants,13+CHA|PREVARGTEQ:DragonAgeCategory,12 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Dominate Person,15+CHA|PREVARGTEQ:DragonAgeCategory,10 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Entangle,11+CHA|PREVARGTEQ:DragonAgeCategory,3 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Plant Growth,13+CHA|PREVARGTEQ:DragonAgeCategory,8 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Suggestion,13+CHA|PREVARGTEQ:DragonAgeCategory,6 TEMPLATE:Base Dragon HD (5) ABILITY:Special Ability|AUTOMATIC|Frightful Presence ~ Dragon|PREVARGTEQ:DragonAgeCategory,5 ABILITY:Internal|AUTOMATIC|True Dragon Defaults ABILITY:Special Ability|AUTOMATIC|Breath Weapon ~ Cone of Corrosive Gas|Immunity to Acid|Water Breathing ~ Green Dragon ABILITY:Special Ability|AUTOMATIC|Woodland Stride ~ Green Dragon|PREVARGTEQ:DragonAgeCategory,2 ABILITY:Special Ability|AUTOMATIC|Trackless Step ~ Green Dragon|PREVARGTEQ:DragonAgeCategory,6 ABILITY:Special Ability|AUTOMATIC|Camouflage ~ Green Dragon|PREVARGTEQ:DragonAgeCategory,8 ABILITY:Special Ability|AUTOMATIC|Miasma ~ Green Dragon|PREVARGTEQ:DragonAgeCategory,10 ABILITY:Special Ability|AUTOMATIC|Awaken Treants ~ Green Dragon|PREVARGTEQ:DragonAgeCategory,12 BONUS:PCLEVEL|Sorcerer|-1|PREVARLT:DragonAgeCategory,4 BONUS:PCLEVEL|Sorcerer|(DragonAgeCategory-4)*2|PREVARGTEQ:DragonAgeCategory,5 BONUS:VAR|DragonAgeCategory|floor((DragonLVL-3)/2) BONUS:VAR|DragonNaturalArmor|4 BONUS:VAR|DragonSizeTracker|1 ###Block: Green Dragon Abilities -# Ability Name Unique Key Category of Ability Type Define Innate Spells Description Template Ability Caster level bonus Modify VAR Source Page Aspects Description of the Benefits -Awaken Treants KEY:Awaken Treants ~ Green Dragon CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:A great wyrm dragon can call on the forest itself to aid it, animating a number of trees to serve as treants to protect it. SOURCEPAGE:p.97 BENEFIT:A great wyrm dragon can call on the forest itself to aid it, animating a number of trees to serve as treants to protect it. These treants can be called from any Huge or larger living tree. A green dragon can create a single treant as a standard action, up to a total of 4 treants per day. These treants remain animated for up to 1 hour, at which time they revert to being ordinary trees. -Camouflage KEY:Camouflage ~ Green Dragon CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Defensive DESC:An old or older green dragon can use Stealth to hide in any sort of natural terrain, even if the terrain does not grant cover or concealment. SOURCEPAGE:p.97 -Miasma KEY:Miasma ~ Green Dragon CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DESC:An ancient or older green dragon can use its breath weapon to create a cloud of acid as a standard action that deals damage to any creature inside it. SOURCEPAGE:p.97 BENEFIT:An ancient or older green dragon can use its breath weapon to create a cloud of acid as a standard action that deals damage to any creature inside it. The cloud moves with the dragon and has a radius of 20 feet. When it's created, anyone inside this area takes an amount of damage equal to half the dragon's breath weapon, with a Reflex save for half damage. The number of damage dice rolled is halved each round until the result would be less than 1d6. Any creature that starts its turn inside the cloud takes damage, but can make a Reflex save for half. A strong wind, such as that created by a gust of wind, disperses the cloud in 1 round. -Trackless Step KEY:Trackless Step ~ Green Dragon CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:An adult or older green dragon does not leave a trail in natural surroundings and cannot be tracked. A green dragon can choose to leave a trail, if it so desires. SOURCEPAGE:p.97 -Water Breathing KEY:Water Breathing ~ Green Dragon CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:A green dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged. SOURCEPAGE:p.97 -Woodland Stride KEY:Woodland Stride ~ Green Dragon CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:A very young or older green dragon can move through any sort of foliage at full speed without taking damage or suffering impairment. Areas of foliage that have been magically manipulated affect it normally. SOURCEPAGE:p.97 +# Ability Name Unique Key Category of Ability Type Define Innate Spells Description Template Ability Caster level bonus Modify VAR Source Page Aspects Description of the Benefits +Awaken Treants KEY:Awaken Treants ~ Green Dragon CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:A great wyrm dragon can call on the forest itself to aid it, animating a number of trees to serve as treants to protect it. SOURCEPAGE:p.97 BENEFIT:A great wyrm dragon can call on the forest itself to aid it, animating a number of trees to serve as treants to protect it. These treants can be called from any Huge or larger living tree. A green dragon can create a single treant as a standard action, up to a total of 4 treants per day. These treants remain animated for up to 1 hour, at which time they revert to being ordinary trees. +Camouflage KEY:Camouflage ~ Green Dragon CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Defensive DESC:An old or older green dragon can use Stealth to hide in any sort of natural terrain, even if the terrain does not grant cover or concealment. SOURCEPAGE:p.97 +Miasma KEY:Miasma ~ Green Dragon CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DESC:An ancient or older green dragon can use its breath weapon to create a cloud of acid as a standard action that deals damage to any creature inside it. SOURCEPAGE:p.97 BENEFIT:An ancient or older green dragon can use its breath weapon to create a cloud of acid as a standard action that deals damage to any creature inside it. The cloud moves with the dragon and has a radius of 20 feet. When it's created, anyone inside this area takes an amount of damage equal to half the dragon's breath weapon, with a Reflex save for half damage. The number of damage dice rolled is halved each round until the result would be less than 1d6. Any creature that starts its turn inside the cloud takes damage, but can make a Reflex save for half. A strong wind, such as that created by a gust of wind, disperses the cloud in 1 round. +Trackless Step KEY:Trackless Step ~ Green Dragon CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:An adult or older green dragon does not leave a trail in natural surroundings and cannot be tracked. A green dragon can choose to leave a trail, if it so desires. SOURCEPAGE:p.97 +Water Breathing KEY:Water Breathing ~ Green Dragon CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:A green dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged. SOURCEPAGE:p.97 +Woodland Stride KEY:Woodland Stride ~ Green Dragon CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:A very young or older green dragon can move through any sort of foliage at full speed without taking damage or suffering impairment. Areas of foliage that have been magically manipulated affect it normally. SOURCEPAGE:p.97 -Race Traits ~ Red Dragon ABILITY:Special Ability|AUTOMATIC|Frightful Presence ~ Dragon|PREVARGTEQ:DragonAgeCategory,5 CATEGORY:Internal SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Detect Magic,10+CHA|PREVARGTEQ:DragonAgeCategory,3 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Discern Location,18+CHA|PREVARGTEQ:DragonAgeCategory,12 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Find the Path,16+CHA|PREVARGTEQ:DragonAgeCategory,10 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Pyrotechnics,12+CHA|PREVARGTEQ:DragonAgeCategory,4 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Suggestion,13+CHA|PREVARGTEQ:DragonAgeCategory,6 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Wall of Fire,14+CHA|PREVARGTEQ:DragonAgeCategory,8 TEMPLATE:Base Dragon HD (7) ABILITY:Internal|AUTOMATIC|True Dragon Defaults ABILITY:Special Ability|AUTOMATIC|Breath Weapon ~ Cone of Fire ABILITY:Special Ability|AUTOMATIC|Smoke Vision ~ Red Dragon|PREVARGTEQ:DragonAgeCategory,2 ABILITY:Special Ability|AUTOMATIC|Fire Aura ~ Red Dragon|PREVARGTEQ:DragonAgeCategory,6 ABILITY:Special Ability|AUTOMATIC|Incinerate ~ Red Dragon|PREVARGTEQ:DragonAgeCategory,12 ABILITY:Special Ability|AUTOMATIC|Manipulate Flames ~ Red Dragon|PREVARGTEQ:DragonAgeCategory,8 ABILITY:Special Ability|AUTOMATIC|Melt Stone ~ Red Dragon|PREVARGTEQ:DragonAgeCategory,10 BONUS:PCLEVEL|Sorcerer|-1|PREVARLT:DragonAgeCategory,3 BONUS:PCLEVEL|Sorcerer|(DragonAgeCategory-3)*2|PREVARGTEQ:DragonAgeCategory,4 BONUS:VAR|DragonAgeCategory|floor((DragonLVL-5)/2) BONUS:VAR|DragonNaturalArmor|6 BONUS:VAR|DragonSizeTracker|1 +Race Traits ~ Red Dragon CATEGORY:Internal SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Detect Magic,10+CHA|PREVARGTEQ:DragonAgeCategory,3 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Discern Location,18+CHA|PREVARGTEQ:DragonAgeCategory,12 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Find the Path,16+CHA|PREVARGTEQ:DragonAgeCategory,10 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Pyrotechnics,12+CHA|PREVARGTEQ:DragonAgeCategory,4 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,... 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From: <ama...@us...> - 2013-12-03 22:55:03
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Revision: 22504 http://sourceforge.net/p/pcgen/code/22504 Author: amaitland Date: 2013-12-03 22:54:56 +0000 (Tue, 03 Dec 2013) Log Message: ----------- DATA-1457 (PF:Seeker of Secrets) Boon Companion feat causes endless bonus loop resulting in bad result. Modified Paths: -------------- Trunk/pcgen/data/pathfinder/paizo/campaign_setting/inner_sea_world_guide/iswg_abilities_class.lst Trunk/pcgen/data/pathfinder/paizo/campaign_setting/seekers_of_secrets/sos_feats.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_classes.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_race_guide/arg_abilities_class.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_race_guide/arg_companionmods.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_essentials/ce_abilities_race.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_abilities_class.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_classes.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_combat/uc_abilities_class.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_magic/um_abilities.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_magic/um_abilities_class.lst Trunk/pcgen/data/pathfinder/super_genius_games/adventurers_handbook/sggah_feats.lst Modified: Trunk/pcgen/data/pathfinder/paizo/campaign_setting/inner_sea_world_guide/iswg_abilities_class.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/campaign_setting/inner_sea_world_guide/iswg_abilities_class.lst 2013-12-03 12:23:45 UTC (rev 22503) +++ Trunk/pcgen/data/pathfinder/paizo/campaign_setting/inner_sea_world_guide/iswg_abilities_class.lst 2013-12-03 22:54:56 UTC (rev 22504) @@ -6,7 +6,7 @@ ###Block: Cleric Domain Powers # Ability Name Unique Key Category of Ability Type Define Description Allow Follower Allowed Companions Source Page Aspects Description of the Benefits Venomous Stare KEY:Venomous Stare ~ Scalykind Domain CATEGORY:Special Ability TYPE:SpecialAttack.SpellLike.DomainPower DESC:As a standard action, you can activate a gaze attack with a 30-foot range. This is an active gaze attack that can target a single creature within range. SOURCEPAGE:p.217 ASPECT:Ability Benefit|(%1/day)|DomainScalykindTimes ASPECT:CheckCount|%1|DomainScalykindTimes ASPECT:CheckType|Uses per Day BENEFIT:As a standard action, you can activate a gaze attack with a 30-foot range. This is an active gaze attack that can target a single creature within range. The target must make a Will save (DC %1). Those that fail take 1d6+ points of nonlethal damage and are fascinated until the beginning of your next turn. You can use this ability %2 times per day. This is a mind-affecting effect.|DomainScalykindDC|DomainScalykindTimes|PREVARLT:DomainScalykindLVL,2 BENEFIT:As a standard action, you can activate a gaze attack with a 30-foot range. This is an active gaze attack that can target a single creature within range. The target must make a Will save (DC %1). Those that fail take 1d6+%2 points of nonlethal damage and are fascinated until the beginning of your next turn. You can use this ability %3 times per day. This is a mind-affecting effect.DomainScalykindDC|DomainScalykindLVL/2|DomainScalykindTimes|PREVARGTEQ:DomainScalykindLVL,2 -Serpent Companion KEY:Serpent Companion ~ Scalykind Domain CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DomainPower DEFINE:AnimalCompanionLVL|DomainScalykindLVL-2 DESC:You gain the service of an animal companion. FOLLOWERS:Animal Companion|1 COMPANIONLIST:Animal Companion|Companion (Snake (Constrictor)),Companion (Snake (Viper)) SOURCEPAGE:p.217 +Serpent Companion KEY:Serpent Companion ~ Scalykind Domain CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DomainPower DEFINE:AnimalCompanionMasterLVL|0 BONUS:VAR|AnimalCompanionMasterLVL|DomainScalykindLVL-2 DESC:You gain the service of an animal companion. FOLLOWERS:Animal Companion|1 COMPANIONLIST:Animal Companion|Companion (Snake (Constrictor)),Companion (Snake (Viper)) SOURCEPAGE:p.217 Guarded Mind KEY:Guarded Mind ~ Void Domain CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DomainPower DESC:You gain a +2 insight bonus on saving throws against all mind-affecting effects. SOURCEPAGE:p.217 ASPECT:SaveBonus|+2 insight vs. mind-affecting effects Part the Veil KEY:Part the Veil ~ Void Domain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower DESC:You can lace spells you cast with the raw madness that waits in the outer darkness. SOURCEPAGE:p.217 ASPECT:Ability Benefit|(%1/day)|DomainVoidTimes ASPECT:CheckCount|%1|DomainVoidTimes ASPECT:CheckType|Uses per Day BENEFIT:You can lace spells you cast with the raw madness that waits in the outer darkness. Activating this ability is a swift action that you must use as you cast a spell that targets a single creature and that allows a Will saving throw to negate or reduce the spell's primary effect. If the target fails to resist the spell, the target is also confused for a number of rounds equal to the spell's level as visions of the void cause temporary insanity. The victim can attempt a new saving throw each round to end the effect - these additional saving throws apply only to the additional confusion effect and not to the original spell effect. This is a mind-affecting effect. You can use this ability %1 times per day.|DomainVoidTimes Modified: Trunk/pcgen/data/pathfinder/paizo/campaign_setting/seekers_of_secrets/sos_feats.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/campaign_setting/seekers_of_secrets/sos_feats.lst 2013-12-03 12:23:45 UTC (rev 22503) +++ Trunk/pcgen/data/pathfinder/paizo/campaign_setting/seekers_of_secrets/sos_feats.lst 2013-12-03 22:54:56 UTC (rev 22504) @@ -4,7 +4,7 @@ ###Block: General Feats # Feat Name Type Req. Att. Multiple Requirements Required Skill Description Virtual Feat Modify VAR Source Page -Boon Companion TYPE:General PREMULT:1,[PREVARGT:AnimalCompanionLVL,0],[PREVARGT:FamiliarLVL,0] DESC:The abilities of your animal companion or familiar are calculated as though your class were four levels higher, to a maximum bonus equal to your character level. If you have more than one animal companion or familiar, choose one to receive this benefit. If you lose or dismiss an animal companion or familiar, you may apply this feat to the replacement creature. BONUS:VAR|AnimalCompanionLVL|min(TL-AnimalCompanionLVL,4)|PREVARGT:AnimalCompanionLVL,0 BONUS:VAR|FamiliarLVL|min(TL-FamiliarLVL,4)|PREVARGT:FamiliarLVL,0 SOURCEPAGE:p.16 +Boon Companion TYPE:General PREMULT:1,[PREVARGT:AnimalCompanionLVL,0],[PREVARGT:FamiliarLVL,0] DESC:The abilities of your animal companion or familiar are calculated as though your class were four levels higher, to a maximum bonus equal to your character level. If you have more than one animal companion or familiar, choose one to receive this benefit. If you lose or dismiss an animal companion or familiar, you may apply this feat to the replacement creature. BONUS:VAR|AnimalCompanionLVL|MIN((TL-AnimalCompanionMasterLVL),4)|PREVARGTEQ:AnimalCompanionLVL,1 BONUS:VAR|FamiliarLVL|min(TL-FamiliarMasterLVL,4)|PREVARGT:FamiliarLVL,0 SOURCEPAGE:p.16 Dilettante TYPE:General PRESKILL:5,TYPE.Knowledge=2 DESC:You gain a +2 bonus on Knowledge checks if you have 1 to 5 ranks in that skill. This bonus does not stack with Skill Focus. You can make untrained Knowledge checks with DCs up to 15. VFEAT:Dilettante ~ Arcana|Dilettante ~ Dungeoneering|Dilettante ~ Engineering|Dilettante ~ Geography|Dilettante ~ History|Dilettante ~ Local|Dilettante ~ Nature|Dilettante ~ Nobility|Dilettante ~ Planes|Dilettante ~ Religion SOURCEPAGE:p.17 Friendly Switch TYPE:General PREATT:1 DESC:As part of your movement or as a 5-foot-step, you can move into the space occupied by an ally of your size or smaller, which displaces the ally into the space you just left. Your ally must be willing and able to move and able to occupy the space you were in. This movement does not provoke attacks of opportunity. This does not count toward your ally's movement on his next turn. SOURCEPAGE:p.17 Modified: Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst 2013-12-03 12:23:45 UTC (rev 22503) +++ Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst 2013-12-03 22:54:56 UTC (rev 22504) @@ -663,7 +663,7 @@ ####Witch Cantrips KEY:Cantrips ~ Witch CATEGORY:Special Ability TYPE:WitchClassAbility.SpecialQuality DESC:You can prepare a number of cantrips, or 0-level spells, each day. These spells are cast like any other spell, but they are not expended when cast and may be used again. SOURCEPAGE:p.65 Witch Weapon Proficiencies CATEGORY:Special Ability TYPE:WitchClassAbility.Special.ClassAbility VISIBLE:NO AUTO:WEAPONPROF|TYPE=Simple -Witch's Familiar KEY:Witch ~ Familiar CATEGORY:Special Ability TYPE:WitchClassAbility.SpecialQuality DEFINE:FamiliarLVL|0 DESC:Your familiar aids you by granting skill bonuses, additional spells, and help with some types of magic. These special abilities apply only when you and your familiar are within 1 mile of each other. FOLLOWERS:Familiar|1 COMPANIONLIST:Familiar|Familiar (Bat),Familiar (Cat),Familiar (Centipede (House)),Familiar (Crab (Giant King)),Familiar (Fox),Familiar (Hawk),Familiar (Lizard),Familiar (Monkey),Familiar (Octopus),Familiar (Owl),Familiar (Rat),Familiar (Raven),Familiar (Scorpion (Greensting)),Familiar (Spider (Scarlet)),Familiar (Toad),Familiar (Viper),Familiar (Weasel) SOURCEPAGE:p.67 BENEFIT:You form a close bond with a familiar, a creature that teaches you magic and helps to guide you along your path. Your familiar also aids you by granting you skill bonuses, additional spells, and help with some types of magic. These special abilities apply only when you and your familiar are within 1 mile of each other. The familiar stores all the spells that you know. +Witch's Familiar KEY:Witch ~ Familiar CATEGORY:Special Ability TYPE:WitchClassAbility.SpecialQuality DEFINE:FamiliarMasterLVL|0 DESC:Your familiar aids you by granting skill bonuses, additional spells, and help with some types of magic. These special abilities apply only when you and your familiar are within 1 mile of each other. FOLLOWERS:Familiar|1 COMPANIONLIST:Familiar|Familiar (Bat),Familiar (Cat),Familiar (Centipede (House)),Familiar (Crab (Giant King)),Familiar (Fox),Familiar (Hawk),Familiar (Lizard),Familiar (Monkey),Familiar (Octopus),Familiar (Owl),Familiar (Rat),Familiar (Raven),Familiar (Scorpion (Greensting)),Familiar (Spider (Scarlet)),Familiar (Toad),Familiar (Viper),Familiar (Weasel) SOURCEPAGE:p.67 BENEFIT:You form a close bond with a familiar, a creature that teaches you magic and helps to guide you along your path. Your familiar also aids you by granting you skill bonuses, additional spells, and help with some types of magic. These special abilities apply only when you and your familiar are within 1 mile of each other. The familiar stores all the spells that you know. DEFINE:FamiliarMasterLVL|0 CATEGORY=Special Ability|Witch ~ Familiar.MOD COMPANIONLIST:Familiar|Familiar (Compsognathus) Witch Patron Spells KEY:Witch Patron CATEGORY:Special Ability TYPE:WitchClassAbility.SpecialQuality DEFINE:WitchPatronLVL|0 DESC:At 1st level, when a witch gains her familiar, she must also select a patron. This patron is a vague and mysterious force, granting the witch power for reasons that she might not entirely understand. While these forces need not be named, they typically hold influence over one of the following forces. At 2nd level, and every two levels thereafter, a witch's patron adds new spells to a witch's list of spells known. These spells are also automatically added to the list of spells stored by the familiar. Spells marked with an asterisk (*) appear in Chapter 5 of this book. The spells gained depend upon the patron chosen. Each patron is listed by its theme. Its actual name is up to the GM and the witch to decide. BONUS:ABILITYPOOL|Witch Patron|1 BONUS:SPELLKNOWN|CLASS=Witch;LEVEL=1|-1|PREMULT:2,[PREVARGTEQ:WitchPatronLVL,2],[!PREABILITY:1,CATEGORY=Archetype,TYPE.WitchPatronSpell2] BONUS:SPELLKNOWN|CLASS=Witch;LEVEL=2|-1|PREMULT:2,[PREVARGTEQ:WitchPatronLVL,4],[!PREABILITY:1,CATEGORY=Archetype,TYPE.WitchPatronSpell4] BONUS:SPELLKNOWN|CLASS=Witch;LEVEL=3|-1|PREMULT:2,[PREVARGTEQ:WitchPatronLVL,6],[!PREABILITY:1,CATEGORY=Archetype,TYPE.WitchPatronSpell6] BONUS:SPELLKNOWN|CLASS=Witch;LEVEL=4|-1|PREMULT:2,[PREVARGTEQ:WitchPatronLVL,8],[!PREABILITY:1,CATEGORY=Archetype,TYPE.WitchPatronSpell8] BONUS:SPELLKNOWN|CLASS=Witch;LEVEL=5|-1|PREMULT:2,[PREVARGTEQ:WitchPatronLVL,10],[!PREABILITY:1,CATEGORY=Archetype,TYPE.WitchPatronSpell10] BONUS:SPELLKNOWN|CLASS=Witch;LEVEL=6|-1|PREMULT:2,[PREVARGTEQ:WitchPatronLVL,12],[!PREABILITY:1,CATEGORY=Archetype,TYPE.WitchPatronSpell12] BONUS:SPELLKNOWN|CLASS=Witch;LEVEL=7|-1|PREMULT:2,[PREVARGTEQ:WitchPatronLVL,14],[!PREABILITY:1,CATEGORY=Archetype,TYPE.WitchPatronSpell14] BONUS:SPELLKNOWN|CLASS=Witch;LEVEL=8|-1|PREMULT:2,[PREVARGTEQ:WitchPatronLVL,16],[!PREABILITY:1,CATEGORY=Archetype,TYPE.WitchPatronSpell16] BONUS:SPELLKNOWN|CLASS=Witch;LEVEL=9|-1|PREMULT:2,[PREVARGTEQ:WitchPatronLVL,18],[!PREABILITY:1,CATEGORY=Archetype,TYPE.WitchPatronSpell18] BONUS:VAR|WitchPatronLVL|WitchLVL Hex KEY:Hex ~ Witch CATEGORY:Special Ability TYPE:WitchClassAbility.SpecialQuality DEFINE:WitchHexAbilityLVL|WitchLVL DEFINE:WitchHexDC|10+INT+(WitchHexAbilityLVL/2) DESC:Witches learn a number of magic tricks, called hexes, that grant them powers or weaken foes. At 1st level, a witch gains one hex of her choice. She gains an additional hex at 2nd level and for every 2 levels attained after 2nd level, as noted on Table 2-10. A witch cannot select an individual hex more than once. Unless otherwise noted, using a hex is a standard action that does not provoke an attack of opportunity. The save to resist a hex is equal to 10 + 1/2 the witch’s level + the witch’s Intelligence modif ier. DESC:Witches learn a number of magic tricks, called hexes, that grant them powers or weaken foes. Unless otherwise noted, using a hex is a standard action that does not provoke an attack of opportunity. The save to resist a hex is %1.|WitchHexDC @@ -1305,7 +1305,7 @@ # Mounted Fury Fast Rider KEY:Fast Rider ~ Mounted Fury CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:The speed of any mount the barbarian rides is increased by 10 feet. This ability replaces fast movement. SOURCEPAGE:p.79 TEMPDESC:Apply to the Mount TEMPBONUS:ANYPC|MOVEADD|TYPE.Walk|10 -Bestial Mount KEY:Bestial Mount ~ Mounted Fury CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DEFINE:AnimalCompanionLVL|0 DESC:At 5th level, the mounted fury gains the service of a feral mount. This ability functions as a druid's animal companion, using the barbarian's level -4 as her effective druid level. This companion must be one that she is capable of riding and is suitable as a mount. A Medium barbarian can select a camel or a horse. A Small barbarian can select a pony or a wolf, but can also select a boar or a dog if she is at least 8th level. Whenever a barbarian is raging while mounted on her bestial mount, the mount gains a +2 morale bonus to its Strength. This ability replaces uncanny dodge and improved uncanny dodge. BONUS:VAR|AnimalCompanionLVL|BarbarianLVL-4 FOLLOWERS:Animal Companion|1 COMPANIONLIST:Animal Companion|Companion (Camel),Companion (Horse) COMPANIONLIST:Animal Companion|Companion (Pony),Companion (Wolf)|PRESIZELTEQ:S COMPANIONLIST:Animal Companion|Companion (Boar),Companion (Dog)|PRECLASS:1,Barbarian=8|PRESIZELTEQ:S SOURCEPAGE:p.79 TEMPBONUS:ANYPC|STAT|STR|2|TYPE=Morale +Bestial Mount KEY:Bestial Mount ~ Mounted Fury CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DEFINE:AnimalCompanionMasterLVL|0 DESC:At 5th level, the mounted fury gains the service of a feral mount. This ability functions as a druid's animal companion, using the barbarian's level -4 as her effective druid level. This companion must be one that she is capable of riding and is suitable as a mount. A Medium barbarian can select a camel or a horse. A Small barbarian can select a pony or a wolf, but can also select a boar or a dog if she is at least 8th level. Whenever a barbarian is raging while mounted on her bestial mount, the mount gains a +2 morale bonus to its Strength. This ability replaces uncanny dodge and improved uncanny dodge. DEFINE:AnimalCompanionMasterLVL|0 BONUS:VAR|AnimalCompanionMasterLVL|BarbarianLVL-4 FOLLOWERS:Animal Companion|1 COMPANIONLIST:Animal Companion|Companion (Camel),Companion (Horse) COMPANIONLIST:Animal Companion|Companion (Pony),Companion (Wolf)|PRESIZELTEQ:S COMPANIONLIST:Animal Companion|Companion (Boar),Companion (Dog)|PRECLASS:1,Barbarian=8|PRESIZELTEQ:S SOURCEPAGE:p.79 TEMPBONUS:ANYPC|STAT|STR|2|TYPE=Morale # Savage Barbarian Naked Courage KEY:Naked Courage ~ Savage Barbarian CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DEFINE:NakedCourageDodgeBonus|0 DESC:At 3rd level, the savage barbarian gains a +%1 dodge bonus to AC and a +%1 morale bonus on saving throws against fear when wearing no armor (shields are allowed). This bonus increases by +1 for every six levels after 3rd. This ability replaces trap sense.|NakedCourageDodgeBonus BONUS:COMBAT|AC|NakedCourageDodgeBonus|TYPE=Dodge|!PREEQUIP:1,TYPE=Armor BONUS:VAR|NakedCourageDodgeBonus|((BarbarianLVL+3)/6) SOURCEPAGE:p.79 ASPECT:SaveBonus|+%1 morale bonus on saving throws against fear when wearing no armor|NakedCourageDodgeBonus @@ -1404,7 +1404,7 @@ # TODO: Implement the ability to add ANY Arcane Spell to Known. We need SPELLKNOWN to take a LIST [NEWTAG-220,NEWTAG-221] Expanded Repertoire Spells CATEGORY:Special Ability TYPE:ExpandedRepertoire.SpecialQuality MULT:YES CHOOSE:SPELLS|SPELLTYPE=Arcane[LEVELMAX=MAXCASTABLE] SOURCEPAGE:p.82 # CODE: Requires Code to implement -Arcane Bond KEY:Arcane Bond ~ Magician CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.BardLoreMaster DEFINE:FamiliarLVL|0 DESC:At 5th level, a magician gains the arcane bond ability as a wizard. He may not choose a familiar or a weapon as a bonded item. This ability replaces lore master. BONUS:ABILITYPOOL|Arcane Bond|1 BONUS:VAR|FamiliarLVL|BardLvl|PREABILITY:1,CATEGORY=Special Ability,Arcane Bond ~ Familiar SOURCEPAGE:p.82 +Arcane Bond KEY:Arcane Bond ~ Magician CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.BardLoreMaster DEFINE:FamiliarMasterLVL|0 DESC:At 5th level, a magician gains the arcane bond ability as a wizard. He may not choose a familiar or a weapon as a bonded item. This ability replaces lore master. BONUS:ABILITYPOOL|Arcane Bond|1 BONUS:VAR|FamiliarMasterLVL|BardLvl|PREABILITY:1,CATEGORY=Special Ability,Arcane Bond ~ Familiar SOURCEPAGE:p.82 DEFINE:FamiliarMasterLVL|0 Wand Mastery KEY:Wand Mastery ~ Magician CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.BardJackOfAllTrades DESC:At 10th level, when a magician uses a wand containing a spell on his spell list, he uses his Charisma bonus to set the wand's save DC. At 16th level, when using such a wand, he uses his caster level in place of the wand's caster level. This ability replaces jack of all trades. SOURCEPAGE:p.82 # Sandman @@ -1573,7 +1573,7 @@ CATEGORY=Special Ability|Nature's Bond ~ Animal Companion.MOD ABILITY:Special Ability|AUTOMATIC|Familiar ~ Blight Druid|PREABILITY:1,CATEGORY=Archetype,Druid Archetype ~ Blight Druid CATEGORY=Special Ability|Nature's Bond ~ Druid Domain.MOD ABILITY:Special Ability|AUTOMATIC|Druid Domain ~ Blight Druid|PREABILITY:1,CATEGORY=Archetype,Druid Archetype ~ Blight Druid -Familiar KEY:Familiar ~ Blight Druid CATEGORY:Special Ability TYPE:ArchetypeDruid PREABILITY:1,CATEGORY=Archetype,Druid Archetype ~ Blight Druid DEFINE:FamiliarLVL|DruidLVL DESC:A blight druid may not bond with an animal companion, but may either call a familiar as a wizard of her druid level or select from the Darkness, Death, and Destruction domains in addition to those normally available. BONUS:FOLLOWERS|Animal Companion|-1 FOLLOWERS:Familiar|1 COMPANIONLIST:Familiar|RACESUBTYPE=FamiliarBase SOURCEPAGE:p.98 +Familiar KEY:Familiar ~ Blight Druid CATEGORY:Special Ability TYPE:ArchetypeDruid PREABILITY:1,CATEGORY=Archetype,Druid Archetype ~ Blight Druid DEFINE:FamiliarMasterLVL|0 DESC:A blight druid may not bond with an animal companion, but may either call a familiar as a wizard of her druid level or select from the Darkness, Death, and Destruction domains in addition to those normally available. BONUS:FOLLOWERS|Animal Companion|-1 FOLLOWERS:Familiar|1 COMPANIONLIST:Familiar|RACESUBTYPE=FamiliarBase SOURCEPAGE:p.98 DEFINE:FamiliarMasterLVL|0 BONUS:VAR|FamiliarMasterLVL|DruidLVL Druid Domain KEY:Druid Domain ~ Blight Druid CATEGORY:Special Ability TYPE:ArchetypeDruid DESC:Blight Druid may select from the Darkness, Death, and Destruction domains in addition to those normally available. BONUS:VAR|DruidDarknessAllowed,DruidDeathAllowed,DruidDestructionAllowed,DruidAirAllowed,DruidAnimalAllowed,DruidEarthAllowed,DruidFireAllowed,DruidPlantAllowed,DruidWaterAllowed,DruidWeatherAllowed|1|TYPE=DruidDomain SOURCEPAGE:p.98 # Cave Druid @@ -1664,7 +1664,7 @@ CATEGORY=Special Ability|Nature's Bond ~ Animal Companion.MOD DESC:A bear shaman who chooses an animal companion must select a bear.|PREABILITY:1,CATEGORY=Archetype,Druid Archetype ~ Bear Shaman ABILITY:Special Ability|AUTOMATIC|Animal Companion ~ Bear Shaman|PREABILITY:1,CATEGORY=Archetype,Druid Archetype ~ Bear Shaman CATEGORY=Special Ability|Nature's Bond ~ Druid Domain.MOD DESC:If choosing a domain, the bear shaman must choose from the Animal, Earth, Protection, and Strength domains.|PREABILITY:1,CATEGORY=Archetype,Druid Archetype ~ Bear Shaman ABILITY:Special Ability|AUTOMATIC|Druid Domain ~ Bear Shaman|PREABILITY:1,CATEGORY=Archetype,Druid Archetype ~ Bear Shaman -Animal Companion KEY:Animal Companion ~ Bear Shaman CATEGORY:Special Ability TYPE:ArchetypeDruid PREABILITY:1,CATEGORY=Archetype,Druid Archetype ~ Bear Shaman DEFINE:AnimalCompanionLVL|0 DESC:A bear shaman who chooses an animal companion must select a bear. If choosing a domain, the bear shaman must choose from the Animal, Earth, Protection, and Strength domains. FOLLOWERS:Animal Companion|1 COMPANIONLIST:Animal Companion|Companion (Bear) SOURCEPAGE:p.102 +Animal Companion KEY:Animal Companion ~ Bear Shaman CATEGORY:Special Ability TYPE:ArchetypeDruid PREABILITY:1,CATEGORY=Archetype,Druid Archetype ~ Bear Shaman DEFINE:AnimalCompanionMasterLVL|0 DESC:A bear shaman who chooses an animal companion must select a bear. If choosing a domain, the bear shaman must choose from the Animal, Earth, Protection, and Strength domains. FOLLOWERS:Animal Companion|1 COMPANIONLIST:Animal Companion|Companion (Bear) SOURCEPAGE:p.102 Druid Domain KEY:Druid Domain ~ Bear Shaman CATEGORY:Special Ability TYPE:ArchetypeDruid PREABILITY:1,CATEGORY=Archetype,Druid Archetype ~ Bear Shaman DESC:A bear shaman who chooses an animal companion must select a bear. If choosing a domain, the bear shaman must choose from the Animal, Earth, Protection, and Strength domains. BONUS:VAR|DruidAnimalAllowed,DruidEarthAllowed,DruidProtectionAllowed,DruidStrengthAllowed|1|TYPE=DruidDomain SOURCEPAGE:p.102 # Eagle Shaman @@ -1679,7 +1679,7 @@ CATEGORY=Special Ability|Nature's Bond ~ Animal Companion.MOD DESC:An eagle shaman who chooses an animal companion must select a bird (eagle).|PREABILITY:1,CATEGORY=Archetype,Druid Archetype ~ Eagle Shaman ABILITY:Special Ability|AUTOMATIC|Animal Companion ~ Eagle Shaman|PREABILITY:1,CATEGORY=Archetype,Druid Archetype ~ Eagle Shaman CATEGORY=Special Ability|Nature's Bond ~ Druid Domain.MOD DESC:If choosing a domain, the eagle shaman must choose from the Air, Animal, Nobility, and Weather domains.|PREABILITY:1,CATEGORY=Archetype,Druid Archetype ~ Eagle Shaman ABILITY:Special Ability|AUTOMATIC|Druid Domain ~ Eagle Shaman|PREABILITY:1,CATEGORY=Archetype,Druid Archetype ~ Eagle Shaman -Animal Companion KEY:Animal Companion ~ Eagle Shaman CATEGORY:Special Ability TYPE:ArchetypeDruid PREABILITY:1,CATEGORY=Archetype,Druid Archetype ~ Eagle Shaman DEFINE:AnimalCompanionLVL|0 DESC:An eagle shaman who chooses an animal companion must select a bird (eagle). If choosing a domain, the eagle shaman must choose from the Air, Animal, Nobility, and Weather domains. FOLLOWERS:Animal Companion|1 COMPANIONLIST:Animal Companion|Companion (Bear) SOURCEPAGE:p.102 +Animal Companion KEY:Animal Companion ~ Eagle Shaman CATEGORY:Special Ability TYPE:ArchetypeDruid PREABILITY:1,CATEGORY=Archetype,Druid Archetype ~ Eagle Shaman DEFINE:AnimalCompanionMasterLVL|0 DESC:An eagle shaman who chooses an animal companion must select a bird (eagle). If choosing a domain, the eagle shaman must choose from the Air, Animal, Nobility, and Weather domains. FOLLOWERS:Animal Companion|1 COMPANIONLIST:Animal Companion|Companion (Bear) SOURCEPAGE:p.102 Druid Domain KEY:Druid Domain ~ Eagle Shaman CATEGORY:Special Ability TYPE:ArchetypeDruid PREABILITY:1,CATEGORY=Archetype,Druid Archetype ~ Eagle Shaman DESC:An eagle shaman who chooses an animal companion must select a bird (eagle). If choosing a domain, the eagle shaman must choose from the Air, Animal, Nobility, and Weather domains. BONUS:VAR|DruidAirAllowed,DruidAnimalAllowed,DruidNobilityAllowed,DruidWeatherAllowed|1|TYPE=DruidDomain SOURCEPAGE:p.102 # Lion Shaman @@ -1694,7 +1694,7 @@ CATEGORY=Special Ability|Nature's Bond ~ Animal Companion.MOD DESC:A lion shaman who chooses an animal companion must select a lion.|PREABILITY:1,CATEGORY=Archetype,Druid Archetype ~ Lion Druid ABILITY:Special Ability|AUTOMATIC|Animal Companion ~ Lion Shaman|PREABILITY:1,CATEGORY=Archetype,Druid Archetype ~ Lion Druid CATEGORY=Special Ability|Nature's Bond ~ Druid Domain.MOD DESC:If choosing a domain, the lion shaman must choose from the Animal, Glory, Nobility, and Sun domains.|PREABILITY:1,CATEGORY=Archetype,Druid Archetype ~ Lion Druid ABILITY:Special Ability|AUTOMATIC|Druid Domain ~ Lion Shaman|PREABILITY:1,CATEGORY=Archetype,Druid Archetype ~ Lion Druid -Animal Companion KEY:Animal Companion ~ Lion Shaman CATEGORY:Special Ability TYPE:ArchetypeDruid PREABILITY:1,CATEGORY=Archetype,Druid Archetype ~ Lion Shaman DEFINE:AnimalCompanionLVL|0 DESC:A lion shaman who chooses an animal companion must select a lion. If choosing a domain, the lion shaman must choose from the Animal, Glory, Nobility, and Sun domains. FOLLOWERS:Animal Companion|1 COMPANIONLIST:Animal Companion|Companion (Cat (Big (Lion))) SOURCEPAGE:p.103 +Animal Companion KEY:Animal Companion ~ Lion Shaman CATEGORY:Special Ability TYPE:ArchetypeDruid PREABILITY:1,CATEGORY=Archetype,Druid Archetype ~ Lion Shaman DEFINE:AnimalCompanionMasterLVL|0 DESC:A lion shaman who chooses an animal companion must select a lion. If choosing a domain, the lion shaman must choose from the Animal, Glory, Nobility, and Sun domains. FOLLOWERS:Animal Companion|1 COMPANIONLIST:Animal Companion|Companion (Cat (Big (Lion))) SOURCEPAGE:p.103 Druid Domain KEY:Druid Domain ~ Lion Shaman CATEGORY:Special Ability TYPE:ArchetypeDruid PREABILITY:1,CATEGORY=Archetype,Druid Archetype ~ Lion Shaman DESC:A lion shaman who chooses an animal companion must select a lion. If choosing a domain, the lion shaman must choose from the Animal, Glory, Nobility, and Sun domains. BONUS:VAR|DruidAnimalAllowed,DruidGloryAllowed,DruidNobilityAllowed,DruidSunAllowed|1|TYPE=DruidDomain SOURCEPAGE:p.103 # Serpent Shaman @@ -1708,7 +1708,7 @@ # CATEGORY=Special Ability|Nature's Bond ~ Animal Companion.MOD DESC:A serpent shaman who chooses an animal companion must select a snake.|PREABILITY:1,CATEGORY=Archetype,Druid Archetype ~ Serpent Shaman ABILITY:Special Ability|AUTOMATIC|Animal Companion ~ Serpent Shaman|PREABILITY:1,CATEGORY=Archetype,Druid Archetype ~ Serpent Shaman CATEGORY=Special Ability|Nature's Bond ~ Druid Domain.MOD DESC:If choosing a domain, the serpent shaman must choose from the Animal, Charm, Trickery, and Water domains.|PREABILITY:1,CATEGORY=Archetype,Druid Archetype ~ Serpent Shaman ABILITY:Special Ability|AUTOMATIC|Druid Domain ~ Serpent Shaman|PREABILITY:1,CATEGORY=Archetype,Druid Archetype ~ Serpent Shaman -Animal Companion KEY:Animal Companion ~ Serpent Shaman CATEGORY:Special Ability TYPE:ArchetypeDruid PREABILITY:1,CATEGORY=Archetype,Druid Archetype ~ Serpent Shaman DEFINE:AnimalCompanionLVL|0 DESC:A serpent shaman who chooses an animal companion must select a snake. If choosing a domain, the serpent shaman must choose from the Animal, Charm, Trickery, and Water domains. FOLLOWERS:Animal Companion|1 COMPANIONLIST:Animal Companion|Companion (Snake (Constrictor)),Companion (Snake (Viper)) SOURCEPAGE:p.103 +Animal Companion KEY:Animal Companion ~ Serpent Shaman CATEGORY:Special Ability TYPE:ArchetypeDruid PREABILITY:1,CATEGORY=Archetype,Druid Archetype ~ Serpent Shaman DEFINE:AnimalCompanionMasterLVL|0 DESC:A serpent shaman who chooses an animal companion must select a snake. If choosing a domain, the serpent shaman must choose from the Animal, Charm, Trickery, and Water domains. FOLLOWERS:Animal Companion|1 COMPANIONLIST:Animal Companion|Companion (Snake (Constrictor)),Companion (Snake (Viper)) SOURCEPAGE:p.103 Druid Domain KEY:Druid Domain ~ Serpent Shaman CATEGORY:Special Ability TYPE:ArchetypeDruid PREABILITY:1,CATEGORY=Archetype,Druid Archetype ~ Serpent Shaman DESC:A serpent shaman who chooses an animal companion must select a snake. If choosing a domain, the serpent shaman must choose from the Animal, Charm, Trickery, and Water domains. BONUS:VAR|DruidAnimalAllowed,DruidCharmAllowed,DruidTrickeryAllowed,DruidWaterAllowed|1|TYPE=DruidDomain SOURCEPAGE:p.103 # Wolf Shaman @@ -1722,7 +1722,7 @@ # missing desc CATEGORY=Special Ability|Nature's Bond ~ Animal Companion.MOD DESC:A wolf shaman who chooses an animal companion must select a wolf.|PREABILITY:1,CATEGORY=Archetype,Druid Archetype ~ Wolf Shaman ABILITY:Special Ability|AUTOMATIC|Animal Companion ~ Wolf Shaman|PREABILITY:1,CATEGORY=Archetype,Druid Archetype ~ Wolf Shaman CATEGORY=Special Ability|Nature's Bond ~ Druid Domain.MOD DESC:If choosing a domain, the wolf shaman must choose from the Animal, Community, Liberation, and Travel domains.|PREABILITY:1,CATEGORY=Archetype,Druid Archetype ~ Wolf Shaman ABILITY:Special Ability|AUTOMATIC|Druid Domain ~ Wolf Shaman|PREABILITY:1,CATEGORY=Archetype,Druid Archetype ~ Wolf Shaman -Animal Companion KEY:Animal Companion ~ Wolf Shaman CATEGORY:Special Ability TYPE:ArchetypeDruid PREABILITY:1,CATEGORY=Archetype,Druid Archetype ~ Wolf Shaman DEFINE:AnimalCompanionLVL|0 DESC:A wolf shaman who chooses an animal companion must select a wolf. If choosing a domain, the wolf shaman must choose from the Animal, Community, Liberation, and Travel domains. FOLLOWERS:Animal Companion|1 COMPANIONLIST:Animal Companion|Companion (Wolf) SOURCEPAGE:p.103 +Animal Companion KEY:Animal Companion ~ Wolf Shaman CATEGORY:Special Ability TYPE:ArchetypeDruid PREABILITY:1,CATEGORY=Archetype,Druid Archetype ~ Wolf Shaman DEFINE:AnimalCompanionMasterLVL|0 DESC:A wolf shaman who chooses an animal companion must select a wolf. If choosing a domain, the wolf shaman must choose from the Animal, Community, Liberation, and Travel domains. FOLLOWERS:Animal Companion|1 COMPANIONLIST:Animal Companion|Companion (Wolf) SOURCEPAGE:p.103 Druid Domain KEY:Druid Domain ~ Wolf Shaman CATEGORY:Special Ability TYPE:ArchetypeDruid PREABILITY:1,CATEGORY=Archetype,Druid Archetype ~ Wolf Shaman DESC:A wolf shaman who chooses an animal companion must select a wolf. If choosing a domain, the wolf shaman must choose from the Animal, Community, Liberation, and Travel domains. BONUS:VAR|DruidAnimalAllowed,DruidCommunityAllowed,DruidLiberationAllowed,DruidTravelAllowed|1|TYPE=DruidDomain SOURCEPAGE:p.103 # COMMENT: Druid Allowed Domain Defines Modified: Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_classes.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_classes.lst 2013-12-03 12:23:45 UTC (rev 22503) +++ Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_classes.lst 2013-12-03 22:54:56 UTC (rev 22504) @@ -280,7 +280,7 @@ ###Block:Proficiencies 1 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|Witch Weapon Proficiencies ###Block: Level progression -1 BONUS:VAR|FamiliarLVL|CL DEFINE:SpellMasteryQualify|1 +1 BONUS:VAR|FamiliarMasterLVL|CL DEFINE:SpellMasteryQualify|1 ###Block: Witch Class Abilities 1 ABILITY:Witch Class Ability|AUTOMATIC|Witch ~ Familiar|!PREABILITY:1,CATEGORY=Archetype,TYPE.WitchFamiliar 1 ABILITY:Witch Class Ability|AUTOMATIC|Cantrips ~ Witch|!PREABILITY:1,CATEGORY=Archetype,TYPE.WitchCantrips @@ -643,7 +643,7 @@ # Class Name Skill Pts/Lvl Class Skill CLASS:Nature Warden STARTSKILLPTS:4 CSKILL:Handle Animal|Heal|Knowledge (Geography)|Knowledge (Nature)|Perception|Ride|Sense Motive|Survival|Swim ##Block: Normal Level Progression -1 BONUS:VAR|CompanionBondLVL|CL BONUS:VAR|AnimalCompanionLVL|CL BONUS:VAR|NaturalEmpathyLVL|CL ABILITY:Special Ability|AUTOMATIC|Companion Bond ~ Nature Warden|Natural Empathy ~ Nature Warden +1 BONUS:VAR|CompanionBondLVL|CL BONUS:VAR|AnimalCompanionMasterLVL|CL BONUS:VAR|NaturalEmpathyLVL|CL ABILITY:Special Ability|AUTOMATIC|Companion Bond ~ Nature Warden|Natural Empathy ~ Nature Warden 2 ADD:SPELLCASTER|Divine ABILITY:Special Ability|AUTOMATIC|Mystic Harmony ~ Nature Warden|Wild Stride ~ Nature Warden 3 ADD:SPELLCASTER|Divine ABILITY:Special Ability|AUTOMATIC|Animal Speech ~ Nature Warden 4 ADD:SPELLCASTER|Divine ABILITY:Special Ability|AUTOMATIC|Silverclaw ~ Nature Warden Modified: Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_race_guide/arg_abilities_class.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_race_guide/arg_abilities_class.lst 2013-12-03 12:23:45 UTC (rev 22503) +++ Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_race_guide/arg_abilities_class.lst 2013-12-03 22:54:56 UTC (rev 22504) @@ -490,7 +490,7 @@ Demonic Apostle KEY:Cleric Archetype ~ Demonic Apostle CATEGORY:Archetype TYPE:Archetype.ClericArchetype.ClericChannelEnergy1.ClericChannelEnergy2.ClericChannelEnergy3.ClericChannelEnergy4.ClericChannelEnergy5.ClericChannelEnergy6.ClericChannelEnergy7.ClericChannelEnergy8.ClericChannelEnergy9.ClericChannelEnergy10 PRECLASS:1,Cleric=1 PREDOMAIN:1,Chaos,Evil,Demon PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Cleric Archetype ~ Demonic Apostle],[!PREABILITY:1,CATEGORY=Archetype,TYPE.ClericChannelEnergy1,TYPE.ClericChannelEnergy2,TYPE.ClericChannelEnergy3,TYPE.ClericChannelEnergy4,TYPE.ClericChannelEnergy5,TYPE.ClericChannelEnergy6,TYPE.ClericChannelEnergy7,TYPE.ClericChannelEnergy8,TYPE.ClericChannelEnergy9,TYPE.ClericChannelEnergy10] PRERACE:1,Drow DESC:In order to survive, the drow threw in their lot with demon lords. Thus, demon worship is common among the drow, and so are ranks of demonic apostles, who gain magical insight from their dark lords and crush their chaotic masters' enemies by channeling demonic energy. ABILITY:Special Ability|AUTOMATIC|Demonic Magic ~ Demonic Apostle|PRECLASS:1,Cleric=1 ABILITY:Special Ability|AUTOMATIC|Demonic Familiar ~ Demonic Apostle|PRECLASS:1,Cleric=1 ABILITY:Special Ability|AUTOMATIC|Demonic Channel ~ Demonic Apostle|PRECLASS:1,Cleric=1 COST:0 SOURCEPAGE:p.104 ASPECT:Archetype Base Class|Cleric # Demonic Magic KEY:Demonic Magic ~ Demonic Apostle CATEGORY:Special Ability TYPE:ArchetypeAbility.SpecialQuality DESC:A demonic apostle must choose to channel negative energy, and must select either the Chaos or Evil domain or the Demon subdomain (Advanced Player's Guide 89) as her sole domain. SOURCEPAGE:p.104 -Demonic Familiar KEY:Demonic Familiar ~ Demonic Apostle CATEGORY:Special Ability TYPE:ArchetypeAbility.SpecialQuality DEFINE:DemonicFamiliarLVL|0 DESC:The demonic apostle gains a familiar as a wizard equal to her cleric level, or if she already has a familiar, her cleric levels stack to determine the familiar's abilities. At 3rd level, her familiar gains the fiendish template (Bestiary 294). At 7th level, the demonic apostle exchanges her familiar for a quasit without the need to take the Improved Familiar feat. BONUS:FOLLOWERS|Familiar|-1 BONUS:VAR|DemonicFamiliarLVL|ClericLvl+FamiliarLVL FOLLOWERS:Demonic Familiar|1 COMPANIONLIST:Demonic Familiar|RACESUBTYPE=FamiliarBase|PREVARLT:DemonicFamiliarLVL,7 COMPANIONLIST:Demonic Familiar|Familiar (Quasit)|PREVARGTEQ:DemonicFamiliarLVL,7 SOURCEPAGE:p.104 +Demonic Familiar KEY:Demonic Familiar ~ Demonic Apostle CATEGORY:Special Ability TYPE:ArchetypeAbility.SpecialQuality DEFINE:FamiliarMasterLVL|0 DESC:The demonic apostle gains a familiar as a wizard equal to her cleric level, or if she already has a familiar, her cleric levels stack to determine the familiar's abilities. At 3rd level, her familiar gains the fiendish template (Bestiary 294). At 7th level, the demonic apostle exchanges her familiar for a quasit without the need to take the Improved Familiar feat. BONUS:VAR|FamiliarMasterLVL|ClericLVL FOLLOWERS:Familiar|1 COMPANIONLIST:Familiar|RACESUBTYPE=FamiliarBase|PREVARLT:FamiliarLVL,7 COMPANIONLIST:Familiar|Familiar (Quasit)|PREVARGTEQ:FamiliarLVL,7 SOURCEPAGE:p.104 Demonic Channel KEY:Demonic Channel ~ Demonic Apostle CATEGORY:Special Ability TYPE:ArchetypeAbility.SpecialQuality.Supernatural DEFINE:DemonicApostleChannelEnergyDmg|(ClericLvl-1)/2+1 DEFINE:DemonicApostleChannelEnergySave|ClericLvl/2+CHA+10 DESC:The demonic apostle can channel demonic energy to damage creatures of lawful and good alignment, or, at higher levels, bolster the abilities of chaotic evil allies. Channeling this energy causes a 30-foot-radius burst centered on the cleric. Creatures within the burst that are lawful or good take %1d6 points of damage. Creatures that take damage from the channeled demonic energy receive a Fortitude save to halve the damage. The DC of this save is %2. Lawful good creatures take a -2 penalty on this saving throw. At 5th level, chaotic evil allies within the burst are affected as if targeted by a rage spell with a duration of 1 round. At 9th level, lawful or good enemies are also sickened for 1d6 rounds if they fail their saving throw against the demonic channel. Channeling demonic energy is a standard action that does not provoke attacks of opportunity.|DemonicApostleChannelEnergyDmg|DemonicApostleChannelEnergySave SOURCEPAGE:p.104 #Fetchling @@ -750,7 +750,7 @@ Alignment KEY:Alignment ~ Fiendish Vessel CATEGORY:Special Ability TYPE:ArchetypeAbility.SpecialQuality DESC:Unlike normal clerics, a fiendish vessel's alignment must match her patron's. SOURCEPAGE:p.170 Domains KEY:Domains ~ Fiendish Vessel CATEGORY:Special Ability TYPE:ArchetypeAbility.SpecialQuality ... [truncated message content] |
From: <ama...@us...> - 2014-04-17 05:45:40
|
Revision: 23707 http://sourceforge.net/p/pcgen/code/23707 Author: amaitland Date: 2014-04-17 05:45:04 +0000 (Thu, 17 Apr 2014) Log Message: ----------- DATA-1709 Bring Pathfinder up to speed (Project) Modified Paths: -------------- Trunk/pcgen/data/pathfinder/paizo/adventure_path/curse_of_the_crimson_throne/ap11/ap11_classes_race.lst Trunk/pcgen/data/pathfinder/paizo/adventure_path/curse_of_the_crimson_throne/ap8/ap8_kits.lst Trunk/pcgen/data/pathfinder/paizo/adventure_path/curse_of_the_crimson_throne/ap9/ap9_abilities_race.lst Trunk/pcgen/data/pathfinder/paizo/adventure_path/rise_of_the_runelords/ap1/ap1_kits.lst Trunk/pcgen/data/pathfinder/paizo/adventure_path/rise_of_the_runelords/ap3/ap3_kits_race.lst Trunk/pcgen/data/pathfinder/paizo/adventure_path/second_darkness/ap13/ap13_kits.lst Trunk/pcgen/data/pathfinder/paizo/campaign_setting/dragon_empires_gazetteer/deg_domains.lst Trunk/pcgen/data/pathfinder/paizo/campaign_setting/inner_sea_world_guide/iswg_abilities_class.lst Trunk/pcgen/data/pathfinder/paizo/campaign_setting/inner_sea_world_guide/iswg_classes_race.lst Trunk/pcgen/data/pathfinder/paizo/campaign_setting/seekers_of_secrets/sos_classes.lst Trunk/pcgen/data/pathfinder/paizo/player_companion/blood_of_angels/boa_domains.lst Trunk/pcgen/data/pathfinder/paizo/player_companion/blood_of_fiends/bof_domains.lst Trunk/pcgen/data/pathfinder/paizo/player_companion/dragon_empires_primer/dep_abilities_class.lst Trunk/pcgen/data/pathfinder/paizo/player_companion/dragon_empires_primer/dep_domains.lst Trunk/pcgen/data/pathfinder/paizo/player_companion/goblins_of_golarion/goog_domains.lst Trunk/pcgen/data/pathfinder/paizo/player_companion/halflings_of_golarion/haog_abilities_classes.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_classes.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_domains.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_equip_magic_items.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_feats.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_race_guide/arg_abilities_class.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_race_guide/arg_feats.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/bestiary/b1_kits_race.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/bestiary/b1_races.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/bestiary_2/b2_abilities_race.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/bestiary_2/b2_kits_race.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/bestiary_2/b2_races.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_essentials/ce_abilities_race.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_essentials/ce_templates.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_abilities.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_abilities_class.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_classes.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_equip_magic_items.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_feats.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_combat/uc_abilities_class.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_combat/uc_feats.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_magic/um_abilities.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_magic/um_abilities_class.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_magic/um_classes.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_magic/um_feats.lst Trunk/pcgen/data/pathfinder/super_genius_games/adventurers_handbook/sggah_feats.lst Modified: Trunk/pcgen/data/pathfinder/paizo/adventure_path/curse_of_the_crimson_throne/ap11/ap11_classes_race.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/adventure_path/curse_of_the_crimson_throne/ap11/ap11_classes_race.lst 2014-04-17 01:14:16 UTC (rev 23706) +++ Trunk/pcgen/data/pathfinder/paizo/adventure_path/curse_of_the_crimson_throne/ap11/ap11_classes_race.lst 2014-04-17 05:45:04 UTC (rev 23707) @@ -16,7 +16,7 @@ 13 DEFINE:DragonAge|3 15 BONUS:VAR|FireResistanceBonus,ElectricityResistanceBonus|10 ABILITY:Special Ability|AUTOMATIC|Resistance To Electricity|Resistance To Fire 16 DEFINE:DragonAge|4 -18 DR:5/Magic BONUS:VAR|TurnLevelBase,TurnDamagePlusBase|CL/2 BONUS:VAR|TurnTimesBase|3+CHA|TYPE=Base BONUS:VAR|TurnCheckBase|CHA|TYPE=Base ABILITY:Special Ability|AUTOMATIC|Channel Energy|Channel Negative Energy +18 DR:5/Magic BONUS:VAR|TurnLevelBase,TurnDamagePlusBase|CL/2 BONUS:VAR|TurnTimesBase|3+CHA|TYPE=Base BONUS:VAR|TurnCheckBase|CHA|TYPE=Base ABILITY:Special Ability|AUTOMATIC|Cleric ~ Channel Energy|Channel Negative Energy 19 DEFINE:DragonAge|5 21 22 DEFINE:DragonAge|6 Modified: Trunk/pcgen/data/pathfinder/paizo/adventure_path/curse_of_the_crimson_throne/ap8/ap8_kits.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/adventure_path/curse_of_the_crimson_throne/ap8/ap8_kits.lst 2014-04-17 01:14:16 UTC (rev 23706) +++ Trunk/pcgen/data/pathfinder/paizo/adventure_path/curse_of_the_crimson_throne/ap8/ap8_kits.lst 2014-04-17 05:45:04 UTC (rev 23707) @@ -372,7 +372,7 @@ SKILL:Spellcraft RANK:2 FEAT:Combat Casting FEAT:Great Fortitude -ABILITY:CATEGORY=Channel Energy|Channel Negative Energy ~ Cleric +ABILITY:CATEGORY=Channel Energy|Cleric ~ Channel Negative Energy GEAR:Scythe LOCATION:Both Hands EQMOD:MWORKW GEAR:Potion of Cure Moderate Wounds LOCATION:Equipped GEAR:Breastplate LOCATION:Equipped EQMOD:PLUS1A @@ -411,7 +411,7 @@ FEAT:Spell Focus(Necromancy) FEAT:Martial Weapon Proficiency (Scythe) FEAT:Weapon Focus (Scythe) FREE:YES -ABILITY:CATEGORY=Channel Energy|Channel Negative Energy ~ Cleric +ABILITY:CATEGORY=Channel Energy|Cleric ~ Channel Negative Energy GEAR:Scythe LOCATION:Both Hands EQMOD:PLUS1W.VICIOUS GEAR:Breastplate LOCATION:Equipped EQMOD:PLUS1A GEAR:Cloak of Resistance +2 LOCATION:Equipped Modified: Trunk/pcgen/data/pathfinder/paizo/adventure_path/curse_of_the_crimson_throne/ap9/ap9_abilities_race.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/adventure_path/curse_of_the_crimson_throne/ap9/ap9_abilities_race.lst 2014-04-17 01:14:16 UTC (rev 23706) +++ Trunk/pcgen/data/pathfinder/paizo/adventure_path/curse_of_the_crimson_throne/ap9/ap9_abilities_race.lst 2014-04-17 05:45:04 UTC (rev 23707) @@ -17,11 +17,11 @@ ###:Block: Beatific One Racial Abilities Continuous Barrage CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary VISIBLE:NO SAB:Continuous Barrage (Ex) -Monk Qualities CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:NO SAB:Monk Qualities DEFINE:MonkLVL|0 DEFINE:MonkBonusFeatLVL|0 ABILITY:Special Ability|AUTOMATIC|AC Bonus ~ Monk|Diamond Body|Fast Movement ~ Monk|Flurry of Blows|Still Mind BONUS:VAR|MonkMoveLVL|HD BONUS:VAR|MonkACLVL|HD BONUS:VAR|MonkLVL|HD BONUS:VAR|FlurryLVL,StunningFistMonkLVL|MonkLVL BONUS:VAR|MonkBonusFeatLVL|HD +Monk Qualities CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:NO SAB:Monk Qualities DEFINE:MonkLVL|0 DEFINE:MonkBonusFeatLVL|0 ABILITY:Special Ability|AUTOMATIC|Monk ~ AC Bonus|Monk ~ Diamond Body|Monk ~ Fast Movement|Monk ~ Flurry of Blows|Monk ~ Still Mind BONUS:VAR|MonkMoveLVL|HD BONUS:VAR|MonkACLVL|HD BONUS:VAR|MonkLVL|HD BONUS:VAR|FlurryLVL,StunningFistMonkLVL|MonkLVL BONUS:VAR|MonkBonusFeatLVL|HD Summon Asura CATEGORY:Special Ability TYPE:SpecialAttack.SpellLike VISIBLE:NO SAB:Summon Asura (Sp) #A beatific one emulates many of the strengths of the monk character class. On top of its own racial abilities, the beatific one receives the AC bonus, unarmed damage, bonus feats, speed bonus, and weapon proficiencies of a monk with a level equal to its Hit Dice, along with the diamond body, flurry of blows, improved evasion, and still mind abilities. All of these benefits are included in the statistics above. Beatific One Spells CATEGORY:Special Ability TYPE:SpecialAttack.SpellLike VISIBLE:NO SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=6|Disguise Self|Feather Fall|See Invisibility|Ventriloquism SPELLS:Innate|TIMES=3|CASTERLEVEL=6|Blindness/Deafness,16|Blur|Hypnotic Pattern,16|Levitate|Magic Weapon SPELLS:Innate|TIMES=1|CASTERLEVEL=6|Dimension Door|Hold Person,17 -Monk Qualities KEY:Monk Qualities ~ Pathfinder CATEGORY:Special Ability TYPE:SpecialQuality DEFINE:MonkLVL|0 DEFINE:MonkBonusFeatLVL|0 ABILITY:Special Ability|AUTOMATIC|AC Bonus ~ Monk|Diamond Body|Fast Movement ~ Monk|Still Mind BONUS:VAR|MonkLVL,MonkACLVL,MonkFastMovementLVL,StunningFistMonkLVL|HD BONUS:VAR|FlurryLVL|MonkLVL-HD +Monk Qualities KEY:Monk Qualities ~ Pathfinder CATEGORY:Special Ability TYPE:SpecialQuality DEFINE:MonkLVL|0 DEFINE:MonkBonusFeatLVL|0 ABILITY:Special Ability|AUTOMATIC|Monk ~ AC Bonus|Monk ~ Diamond Body|Monk ~ Fast Movement|Monk ~ Still Mind BONUS:VAR|MonkLVL,MonkACLVL,MonkFastMovementLVL,StunningFistMonkLVL|HD BONUS:VAR|FlurryLVL|MonkLVL-HD ###Block: Rajput Ambari Racial Abilities Modified: Trunk/pcgen/data/pathfinder/paizo/adventure_path/rise_of_the_runelords/ap1/ap1_kits.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/adventure_path/rise_of_the_runelords/ap1/ap1_kits.lst 2014-04-17 01:14:16 UTC (rev 23706) +++ Trunk/pcgen/data/pathfinder/paizo/adventure_path/rise_of_the_runelords/ap1/ap1_kits.lst 2014-04-17 05:45:04 UTC (rev 23707) @@ -331,7 +331,7 @@ FEAT:Dazzling Display ABILITY:CATEGORY=Fighter Bonus Feat|Exotic Weapon Proficiency (Sword (Bastard)) ABILITY:CATEGORY=Fighter Bonus Feat|Power Attack -ABILITY:CATEGORY=Channel Energy|Channel Negative Energy ~ Cleric +ABILITY:CATEGORY=Channel Energy|Cleric ~ Channel Negative Energy TEMPLATE:Lamashtu's Gift GEAR:Breastplate LOCATION:Equipped EQMOD:PLUS1A GEAR:Sword (Bastard) LOCATION:Primary Hand EQMOD:PLUS1W Modified: Trunk/pcgen/data/pathfinder/paizo/adventure_path/rise_of_the_runelords/ap3/ap3_kits_race.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/adventure_path/rise_of_the_runelords/ap3/ap3_kits_race.lst 2014-04-17 01:14:16 UTC (rev 23706) +++ Trunk/pcgen/data/pathfinder/paizo/adventure_path/rise_of_the_runelords/ap3/ap3_kits_race.lst 2014-04-17 05:45:04 UTC (rev 23707) @@ -40,8 +40,8 @@ SKILL:Survival RANK:6 SKILL:Swim RANK:6 SKILL:Linguistics RANK:2 -ABILITY:CATEGORY=Combat Style|Archery -ABILITY:CATEGORY=Favored Enemy|Favored Enemy (Humanoid (Goblinoid)) +ABILITY:CATEGORY=Combat Style|Ranger Combat Style ~ Archery +ABILITY:CATEGORY=Favored Enemy|Favored Enemy ~ Humanoid (Goblinoid) ABILITY:CATEGORY=FEAT|Point-Blank Shot ABILITY:CATEGORY=FEAT|Precise Shot ABILITY:CATEGORY=Fighter Bonus Feat|Weapon Focus(Longbow) @@ -173,10 +173,10 @@ SKILL:Perception RANK:11 SKILL:Ride RANK:11 SKILL:Survival RANK:11 -ABILITY:CATEGORY=Combat Style|Archery -ABILITY:CATEGORY=Favored Enemy|Favored Enemy (Dragon) -ABILITY:CATEGORY=Favored Enemy|Favored Enemy (Humanoid (Giant)) -ABILITY:CATEGORY=Favored Enemy Bonus|Favored Enemy Bonus (Humanoid (Giant)) +ABILITY:CATEGORY=Combat Style|Ranger Combat Style ~ Archery +ABILITY:CATEGORY=Favored Enemy|Favored Enemy ~ Dragon +ABILITY:CATEGORY=Favored Enemy|Favored Enemy ~ Humanoid (Giant) +ABILITY:CATEGORY=Favored Enemy Bonus|Favored Enemy Bonus ~ Humanoid (Giant) ABILITY:CATEGORY=FEAT|Mounted Combat ABILITY:CATEGORY=FEAT|Mounted Archery ABILITY:CATEGORY=FEAT|Point-Blank Shot @@ -199,8 +199,8 @@ SKILL:Perception RANK:5 SKILL:Survival RANK:5 SKILL:Craft (Stonemasonry) RANK:9 -ABILITY:CATEGORY=Combat Style|Two-Weapon Combat -ABILITY:CATEGORY=Favored Enemy|Favored Enemy (Humanoid (Giant)) +ABILITY:CATEGORY=Combat Style|Ranger Combat Style ~ Two-Weapon Combat +ABILITY:CATEGORY=Favored Enemy|Favored Enemy ~ Humanoid (Giant) ABILITY:CATEGORY=FEAT|Cleave ABILITY:CATEGORY=FEAT|Great Fortitude ABILITY:CATEGORY=FEAT|Weapon Focus(Handaxe) @@ -227,8 +227,8 @@ SKILL:Bluff RANK:10 SKILL:Intimidate RANK:2 SKILL:Sleight of Hand RANK:8 -ABILITY:CATEGORY=Combat Style|Two-Weapon Combat -ABILITY:CATEGORY=Favored Enemy|Favored Enemy (Humanoid (Giant)) +ABILITY:CATEGORY=Combat Style|Ranger Combat Style ~ Two-Weapon Combat +ABILITY:CATEGORY=Favored Enemy|Favored Enemy ~ Humanoid (Giant) FEAT:Persuasive FEAT:Two-Weapon Defense FEAT:Two-Weapon Fighting Modified: Trunk/pcgen/data/pathfinder/paizo/adventure_path/second_darkness/ap13/ap13_kits.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/adventure_path/second_darkness/ap13/ap13_kits.lst 2014-04-17 01:14:16 UTC (rev 23706) +++ Trunk/pcgen/data/pathfinder/paizo/adventure_path/second_darkness/ap13/ap13_kits.lst 2014-04-17 05:45:04 UTC (rev 23707) @@ -347,10 +347,10 @@ ABILITY:CATEGORY=Favored Class Bonus|Favored Class Bonus ~ Hit Point ABILITY:CATEGORY=Favored Class Bonus|Favored Class Bonus ~ Hit Point ABILITY:CATEGORY=Favored Class Bonus|Favored Class Bonus ~ Hit Point -ABILITY:CATEGORY=Favored Enemy|Favored Enemy (Humanoid (Human)) -ABILITY:CATEGORY=Combat Style|Archery -ABILITY:CATEGORY=Favored Terrain|Favored Terrain (Forest) -ABILITY:CATEGORY=Hunter's Bond|Companion ~ Hunter's Bond +ABILITY:CATEGORY=Favored Enemy|Favored Enemy ~ Humanoid (Human) +ABILITY:CATEGORY=Combat Style|Ranger Combat Style ~ Archery +ABILITY:CATEGORY=Favored Terrain|Favored Terrain ~ Forest +ABILITY:CATEGORY=Hunter's Bond|Hunter's Bond ~ Animal Companion SKILL:Handle Animal RANK:4 SKILL:Knowledge (Geography) RANK:4 SKILL:Knowledge (Nature) RANK:4 @@ -416,8 +416,8 @@ ABILITY:CATEGORY=Favored Class|Ranger ABILITY:CATEGORY=Favored Class Bonus|Favored Class Bonus ~ Hit Point ABILITY:CATEGORY=Favored Class Bonus|Favored Class Bonus ~ Hit Point -ABILITY:CATEGORY=Favored Enemy|Favored Enemy (Animal) -ABILITY:CATEGORY=Combat Style|Two-Weapon Combat +ABILITY:CATEGORY=Favored Enemy|Favored Enemy ~ Animal +ABILITY:CATEGORY=Combat Style|Ranger Combat Style ~ Two-Weapon Combat SKILL:Handle Animal RANK:2 SKILL:Knowledge (Nature) RANK:2 SKILL:Perception RANK:2 Modified: Trunk/pcgen/data/pathfinder/paizo/campaign_setting/dragon_empires_gazetteer/deg_domains.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/campaign_setting/dragon_empires_gazetteer/deg_domains.lst 2014-04-17 01:14:16 UTC (rev 23706) +++ Trunk/pcgen/data/pathfinder/paizo/campaign_setting/dragon_empires_gazetteer/deg_domains.lst 2014-04-17 05:45:04 UTC (rev 23707) @@ -3,4 +3,4 @@ ###Block: Subdomains # Domain Name Multiple Requirements Ability Define Modify VAR Source Page List of Domain Spells by Level -Moon Subdomain PREMULT:1,[PREDOMAIN:1,Moon Subdomain],[PREVARLT:DarknessDomain,1] ABILITY:FEAT|AUTOMATIC|Blind-Fight ABILITY:Special Ability|AUTOMATIC|Touch of Darkness ~ Darkness Domain|PREVARGTEQ:DomainDarknessAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Moonfire ~ Moon Subdomain|PREVARGTEQ:DomainDarknessAbilityTriggerLVL,8 DEFINE:DarknessDomain|0 DEFINE:DomainDarknessLVL|0 DEFINE:DomainDarknessDC|0 DEFINE:DomainDarknessTimes|0 DEFINE:DomainDarknessAbilityTriggerLVL|0 BONUS:VAR|DarknessDomain|1 BONUS:VAR|DomainDarknessLVL|DomainLVL BONUS:VAR|DomainDarknessDC|10+(DomainDarknessLVL/2)+CHA BONUS:VAR|DomainDarknessTimes|DomainPowerTimes BONUS:VAR|DomainDarknessAbilityTriggerLVL|DomainAbilityTriggerLVL SOURCEPAGE:p.57 SPELLLEVEL:DOMAIN|Moon Subdomain=1|Faerie Fire|Moon Subdomain=2|Blindness/Deafness (Blindness Only)|Moon Subdomain=3|Deeper Darkness|Moon Subdomain=4|Moonstruck|Moon Subdomain=5|Summon Monster V (1d3 Shadows)|Moon Subdomain=6|Dream|Moon Subdomain=7|Power Word Blind|Moon Subdomain=8|Shadow Evocation (Greater)|Moon Subdomain=9|Shades +Moon Subdomain PREMULT:1,[PREDOMAIN:1,Moon Subdomain],[PREVARLT:DarknessDomain,1] ABILITY:FEAT|AUTOMATIC|Blind-Fight ABILITY:Special Ability|AUTOMATIC|Darkness Domain ~ Touch of Darkness|PREVARGTEQ:DomainDarknessAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Moonfire ~ Moon Subdomain|PREVARGTEQ:DomainDarknessAbilityTriggerLVL,8 DEFINE:DarknessDomain|0 DEFINE:DomainDarknessLVL|0 DEFINE:DomainDarknessDC|0 DEFINE:DomainDarknessTimes|0 DEFINE:DomainDarknessAbilityTriggerLVL|0 BONUS:VAR|DarknessDomain|1 BONUS:VAR|DomainDarknessLVL|DomainLVL BONUS:VAR|DomainDarknessDC|10+(DomainDarknessLVL/2)+CHA BONUS:VAR|DomainDarknessTimes|DomainPowerTimes BONUS:VAR|DomainDarknessAbilityTriggerLVL|DomainAbilityTriggerLVL SOURCEPAGE:p.57 SPELLLEVEL:DOMAIN|Moon Subdomain=1|Faerie Fire|Moon Subdomain=2|Blindness/Deafness (Blindness Only)|Moon Subdomain=3|Deeper Darkness|Moon Subdomain=4|Moonstruck|Moon Subdomain=5|Summon Monster V (1d3 Shadows)|Moon Subdomain=6|Dream|Moon Subdomain=7|Power Word Blind|Moon Subdomain=8|Shadow Evocation (Greater)|Moon Subdomain=9|Shades Modified: Trunk/pcgen/data/pathfinder/paizo/campaign_setting/inner_sea_world_guide/iswg_abilities_class.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/campaign_setting/inner_sea_world_guide/iswg_abilities_class.lst 2014-04-17 01:14:16 UTC (rev 23706) +++ Trunk/pcgen/data/pathfinder/paizo/campaign_setting/inner_sea_world_guide/iswg_abilities_class.lst 2014-04-17 05:45:04 UTC (rev 23707) @@ -69,17 +69,17 @@ Wrack KEY:Wrack ~ HK CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.HKAbility.HKOAny DESC:You may make a touch attack %1/day as a standard action to cause a creature to suffer incredible pain. The creature touched takes 1d6+%2 points of damage, and must make a Will save (DC %3) to avoid being staggered for 1d4 rounds.|HKDiscipline|CHA|HKDisciplineDC SOURCEPAGE:p.279 ASPECT:CheckCount|%1|HKDiscipline ASPECT:CheckType|Uses per day #Pentamic Faith domains -Artifice KEY:Artifice ~ HK CATEGORY:Special Ability TYPE:Domain.HKDomain DEFINE:DomainArtificeLVL|0 DEFINE:DomainArtificeDC|0 DEFINE:DomainArtificeTimes|0 DESC:You can repair damage to objects, animate objects with life, and create objects from nothing. ABILITY:Special Ability|AUTOMATIC|Artificer's Touch ~ Artifice Domain|PREVARGTEQ:HellknightLvl,1 ABILITY:Special Ability|AUTOMATIC|Dancing Weapons ~ Artifice Domain|PREVARGTEQ:HellknightLvl,8 BONUS:VAR|DomainArtificeLVL|HellknightLvl BONUS:VAR|DomainArtificeDC|HKDisciplineDC BONUS:VAR|DomainArtificeTimes|HKDiscipline SOURCELONG:Core Rulebook SOURCESHORT:CR SOURCEPAGE:p.41 -Glory KEY:Glory ~ HK CATEGORY:Special Ability TYPE:Domain.HKDomain DEFINE:DomainGloryLVL|0 DEFINE:DomainGloryDC|0 DEFINE:DomainGloryTimes|0 DESC:You are infused with the glory of the divine, and are a true foe of the undead. In addition, when you channel positive energy to harm undead creatures, the save DC to halve the damage is increased by 2. ABILITY:Special Ability|AUTOMATIC|Touch of Glory ~ Glory Domain|PREVARGTEQ:HellknightLvl,1 ABILITY:Special Ability|AUTOMATIC|Divine Presence ~ Glory Domain|PREVARGTEQ:HellknightLvl,8 BONUS:VAR|ChannelPositiveEnergyDC|2 BONUS:VAR|DomainGloryLVL|HellknightLvl BONUS:VAR|DomainGloryDC|HKDisciplineDC BONUS:VAR|DomainGloryTimes|HKDiscipline SOURCELONG:Core Rulebook SOURCESHORT:CR SOURCEPAGE:p.44 -Knowledge KEY:Knowledge ~ HK CATEGORY:Special Ability TYPE:Domain.HKDomain DEFINE:DomainKnowledgeLVL|0 DEFINE:DomainKnowledgeDC|0 DEFINE:DomainKnowledgeTimes|0 DESC:You are a scholar and a sage of legends. In addition, you treat all Knowledge skills as class skills. ABILITY:Special Ability|AUTOMATIC|Lore Keeper ~ Knowledge Domain|PREVARGTEQ:HellknightLvl,1 ABILITY:Special Ability|AUTOMATIC|Remote Viewing ~ Knowledge Domain|PREVARGTEQ:HellknightLvl,8 BONUS:VAR|DomainKnowledgeLVL|HellknightLvl BONUS:VAR|DomainKnowledgeDC|HKDisciplineDC BONUS:VAR|DomainKnowledgeTimes|HKDiscipline CSKILL:TYPE=Knowledge SOURCELONG:Core Rulebook SOURCESHORT:CR SOURCEPAGE:p.45 -Law KEY:Law ~ HK CATEGORY:Special Ability TYPE:Domain.HKDomain DEFINE:DomainLawLVL|0 DEFINE:DomainLawDC|0 DEFINE:DomainLawTimes|0 DESC:You follow a strict and ordered code of laws, and in so doing, achieve enlightenment. ABILITY:Special Ability|AUTOMATIC|Touch of Law ~ Law Domain|PREVARGTEQ:HellknightLvl,1 ABILITY:Special Ability|AUTOMATIC|Staff of Order ~ Law Domain|PREVARGTEQ:HellknightLvl,8 BONUS:VAR|DomainLawLVL|HellknightLvl BONUS:VAR|DomainLawDC|HKDisciplineDC BONUS:VAR|DomainLawTimes|HKDiscipline SOURCELONG:Core Rulebook SOURCESHORT:CR SOURCEPAGE:p.45 -Magic KEY:Magic ~ HK CATEGORY:Special Ability TYPE:Domain.HKDomain DEFINE:DomainMagicLVL|0 DEFINE:DomainMagicDC|0 DEFINE:DomainMagicTimes|0 DESC:You are a true student of all things mystical, and see divinity in the purity of magic. ABILITY:Special Ability|AUTOMATIC|Hand of the Acolyte ~ Magic Domain|PREVARGTEQ:HellknightLvl,1 ABILITY:Special Ability|AUTOMATIC|Dispelling Touch ~ Magic Domain|PREVARGTEQ:HellknightLvl,8 BONUS:VAR|DomainMagicLVL|HellknightLvl BONUS:VAR|DomainMagicDC|HKDisciplineDC BONUS:VAR|DomainMagicTimes|HKDiscipline SOURCELONG:Core Rulebook SOURCESHORT:CR SOURCEPAGE:p.46 -Nobility KEY:Nobility ~ HK CATEGORY:Special Ability TYPE:Domain.HKDomain DEFINE:DomainNobilityLVL|0 DEFINE:DomainNobilityDC|0 DEFINE:DomainNobilityTimes|0 DESC:You are a great leader, an inspiration to all who follow the teachings of your faith. ABILITY:Special Ability|AUTOMATIC|Inspiring Word ~ Nobility Domain|PREVARGTEQ:HellknightLvl,1 ABILITY:Special Ability|AUTOMATIC|Leadership ~ Nobility Domain|PREVARGTEQ:HellknightLvl,8 BONUS:VAR|DomainNobilityLVL|HellknightLvl BONUS:VAR|DomainNobilityDC|HKDisciplineDC BONUS:VAR|DomainNobilityTimes|HKDiscipline SOURCELONG:Core Rulebook SOURCESHORT:CR SOURCEPAGE:p.46 -Protection KEY:Protection ~ HK CATEGORY:Special Ability TYPE:Domain.HKDomain DEFINE:DomainProtectionLVL|0 DEFINE:DomainProtectionDC|0 DEFINE:DomainProtectionTimes|0 DESC:Your faith is your greatest source of protection, and you can use that faith to defend others. In addition, you receive a +1 resistance bonus on saving throws. This bonus increases by 1 for every 5 levels you possess. ABILITY:Special Ability|AUTOMATIC|Resistant Touch ~ Protection Domain|PREVARGTEQ:HellknightLvl,1 ABILITY:Special Ability|AUTOMATIC|Aura of Protection ~ Protection Domain|PREVARGTEQ:HellknightLvl,8 BONUS:CHECKS|ALL|(DomainProtectionLVL/5)+1|TYPE=Resistance BONUS:VAR|DomainProtectionLVL|HellknightLvl BONUS:VAR|DomainProtectionDC|HKDisciplineDC BONUS:VAR|DomainProtectionTimes|HKDiscipline SOURCELONG:Core Rulebook SOURCESHORT:CR SOURCEPAGE:p.47 -Rune KEY:Rune ~ HK CATEGORY:Special Ability TYPE:Domain.HKDomain DEFINE:DomainRuneLVL|0 DEFINE:DomainRuneDC|0 DEFINE:DomainRuneTimes|0 DESC:In strange and eldritch runes you find potent magic. You gain Scribe Scroll as a bonus feat. ABILITY:Special Ability|AUTOMATIC|Blast Rune ~ Rune Domain|PREVARGTEQ:HellknightLvl,1 ABILITY:Special Ability|AUTOMATIC|Spell Rune ~ Rune Domain|PREVARGTEQ:HellknightLvl,8 ABILITY:FEAT|AUTOMATIC|Scribe Scroll BONUS:VAR|DomainRuneLVL|HellknightLvl BONUS:VAR|DomainRuneDC|HKDisciplineDC BONUS:VAR|DomainRuneTimes|HKDiscipline SOURCELONG:Core Rulebook SOURCESHORT:CR SOURCEPAGE:p.47 -Strength KEY:Strength ~ HK CATEGORY:Special Ability TYPE:Domain.HKDomain DEFINE:DomainStrengthLVL|0 DEFINE:DomainStrengthDC|0 DEFINE:DomainStrengthTimes|0 DESC:In strength and brawn there is truth - your faith gives you incredible might and power. ABILITY:Special Ability|AUTOMATIC|Strength Surge ~ Strength Domain|PREVARGTEQ:HellknightLvl,1 ABILITY:Special Ability|AUTOMATIC|Might of the Gods ~ Strength Domain|PREVARGTEQ:HellknightLvl,8 BONUS:VAR|DomainStrengthLVL|HellknightLvl BONUS:VAR|DomainStrengthDC|HKDisciplineDC BONUS:VAR|DomainStrengthTimes|HKDiscipline SOURCELONG:Core Rulebook SOURCESHORT:CR SOURCEPAGE:p.47 -Travel KEY:Travel ~ HK CATEGORY:Special Ability TYPE:Domain.HKDomain DEFINE:DomainTravelLVL|0 DEFINE:DomainTravelDC|0 DEFINE:DomainTravelTimes|0 DESC:You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet. ABILITY:Special Ability|AUTOMATIC|Agile Feet ~ Travel Domain|PREVARGTEQ:HellknightLvl,1 ABILITY:Special Ability|AUTOMATIC|Dimensional Hop ~ Travel Domain|PREVARGTEQ:HellknightLvl,8 BONUS:MOVEADD|TYPE=Walk|10 BONUS:VAR|DomainTravelLVL|DomainLVL BONUS:VAR|DomainTravelDC|HKDisciplineDC BONUS:VAR|DomainTravelTimes|HKDiscipline SOURCELONG:Core Rulebook SOURCESHORT:CR SOURCEPAGE:p.47 -War KEY:War ~ HK CATEGORY:Special Ability TYPE:Domain.HKDomain DEFINE:DomainWarLVL|0 DEFINE:DomainWarDC|0 DEFINE:DomainWarTimes|0 DESC:You are a crusader for your god, always ready and willing to fight to defend your faith. ABILITY:Special Ability|AUTOMATIC|Battle Rage ~ War Domain|PREVARGTEQ:HellknightLvl,1 ABILITY:Special Ability|AUTOMATIC|Weapon Master ~ War Domain|PREVARGTEQ:HellknightLvl,8 BONUS:VAR|DomainWarLVL|HellknightLvl BONUS:VAR|DomainWarDC|HKDisciplineDC BONUS:VAR|DomainWarTimes|HKDiscipline SOURCELONG:Core Rulebook SOURCESHORT:CR SOURCEPAGE:p.48 +Artifice KEY:Artifice ~ HK CATEGORY:Special Ability TYPE:Domain.HKDomain DEFINE:DomainArtificeLVL|0 DEFINE:DomainArtificeDC|0 DEFINE:DomainArtificeTimes|0 DESC:You can repair damage to objects, animate objects with life, and create objects from nothing. ABILITY:Special Ability|AUTOMATIC|Artifice Domain ~ Artificer's Touch|PREVARGTEQ:HellknightLvl,1 ABILITY:Special Ability|AUTOMATIC|Artifice Domain ~ Dancing Weapons|PREVARGTEQ:HellknightLvl,8 BONUS:VAR|DomainArtificeLVL|HellknightLvl BONUS:VAR|DomainArtificeDC|HKDisciplineDC BONUS:VAR|DomainArtificeTimes|HKDiscipline SOURCELONG:Core Rulebook SOURCESHORT:CR SOURCEPAGE:p.41 +Glory KEY:Glory ~ HK CATEGORY:Special Ability TYPE:Domain.HKDomain DEFINE:DomainGloryLVL|0 DEFINE:DomainGloryDC|0 DEFINE:DomainGloryTimes|0 DESC:You are infused with the glory of the divine, and are a true foe of the undead. In addition, when you channel positive energy to harm undead creatures, the save DC to halve the damage is increased by 2. ABILITY:Special Ability|AUTOMATIC|Glory Domain ~ Touch of Glory|PREVARGTEQ:HellknightLvl,1 ABILITY:Special Ability|AUTOMATIC|Glory Domain ~ Divine Presence|PREVARGTEQ:HellknightLvl,8 BONUS:VAR|ChannelPositiveEnergyDC|2 BONUS:VAR|DomainGloryLVL|HellknightLvl BONUS:VAR|DomainGloryDC|HKDisciplineDC BONUS:VAR|DomainGloryTimes|HKDiscipline SOURCELONG:Core Rulebook SOURCESHORT:CR SOURCEPAGE:p.44 +Knowledge KEY:Knowledge ~ HK CATEGORY:Special Ability TYPE:Domain.HKDomain DEFINE:DomainKnowledgeLVL|0 DEFINE:DomainKnowledgeDC|0 DEFINE:DomainKnowledgeTimes|0 DESC:You are a scholar and a sage of legends. In addition, you treat all Knowledge skills as class skills. ABILITY:Special Ability|AUTOMATIC|Knowledge Domain ~ Lore Keeper|PREVARGTEQ:HellknightLvl,1 ABILITY:Special Ability|AUTOMATIC|Knowledge Domain ~ Remote Viewing|PREVARGTEQ:HellknightLvl,8 BONUS:VAR|DomainKnowledgeLVL|HellknightLvl BONUS:VAR|DomainKnowledgeDC|HKDisciplineDC BONUS:VAR|DomainKnowledgeTimes|HKDiscipline CSKILL:TYPE=Knowledge SOURCELONG:Core Rulebook SOURCESHORT:CR SOURCEPAGE:p.45 +Law KEY:Law ~ HK CATEGORY:Special Ability TYPE:Domain.HKDomain DEFINE:DomainLawLVL|0 DEFINE:DomainLawDC|0 DEFINE:DomainLawTimes|0 DESC:You follow a strict and ordered code of laws, and in so doing, achieve enlightenment. ABILITY:Special Ability|AUTOMATIC|Law Domain ~ Touch of Law|PREVARGTEQ:HellknightLvl,1 ABILITY:Special Ability|AUTOMATIC|Law Domain ~ Staff of Order|PREVARGTEQ:HellknightLvl,8 BONUS:VAR|DomainLawLVL|HellknightLvl BONUS:VAR|DomainLawDC|HKDisciplineDC BONUS:VAR|DomainLawTimes|HKDiscipline SOURCELONG:Core Rulebook SOURCESHORT:CR SOURCEPAGE:p.45 +Magic KEY:Magic ~ HK CATEGORY:Special Ability TYPE:Domain.HKDomain DEFINE:DomainMagicLVL|0 DEFINE:DomainMagicDC|0 DEFINE:DomainMagicTimes|0 DESC:You are a true student of all things mystical, and see divinity in the purity of magic. ABILITY:Special Ability|AUTOMATIC|Magic Domain ~ Hand of the Acolyte|PREVARGTEQ:HellknightLvl,1 ABILITY:Special Ability|AUTOMATIC|Magic Domain ~ Dispelling Touch|PREVARGTEQ:HellknightLvl,8 BONUS:VAR|DomainMagicLVL|HellknightLvl BONUS:VAR|DomainMagicDC|HKDisciplineDC BONUS:VAR|DomainMagicTimes|HKDiscipline SOURCELONG:Core Rulebook SOURCESHORT:CR SOURCEPAGE:p.46 +Nobility KEY:Nobility ~ HK CATEGORY:Special Ability TYPE:Domain.HKDomain DEFINE:DomainNobilityLVL|0 DEFINE:DomainNobilityDC|0 DEFINE:DomainNobilityTimes|0 DESC:You are a great leader, an inspiration to all who follow the teachings of your faith. ABILITY:Special Ability|AUTOMATIC|Nobility Domain ~ Inspiring Word|PREVARGTEQ:HellknightLvl,1 ABILITY:Special Ability|AUTOMATIC|Nobility Domain ~ Leadership|PREVARGTEQ:HellknightLvl,8 BONUS:VAR|DomainNobilityLVL|HellknightLvl BONUS:VAR|DomainNobilityDC|HKDisciplineDC BONUS:VAR|DomainNobilityTimes|HKDiscipline SOURCELONG:Core Rulebook SOURCESHORT:CR SOURCEPAGE:p.46 +Protection KEY:Protection ~ HK CATEGORY:Special Ability TYPE:Domain.HKDomain DEFINE:DomainProtectionLVL|0 DEFINE:DomainProtectionDC|0 DEFINE:DomainProtectionTimes|0 DESC:Your faith is your greatest source of protection, and you can use that faith to defend others. In addition, you receive a +1 resistance bonus on saving throws. This bonus increases by 1 for every 5 levels you possess. ABILITY:Special Ability|AUTOMATIC|Protection Domain ~ Resistant Touch|PREVARGTEQ:HellknightLvl,1 ABILITY:Special Ability|AUTOMATIC|Protection Domain ~ Aura of Protection|PREVARGTEQ:HellknightLvl,8 BONUS:CHECKS|ALL|(DomainProtectionLVL/5)+1|TYPE=Resistance BONUS:VAR|DomainProtectionLVL|HellknightLvl BONUS:VAR|DomainProtectionDC|HKDisciplineDC BONUS:VAR|DomainProtectionTimes|HKDiscipline SOURCELONG:Core Rulebook SOURCESHORT:CR SOURCEPAGE:p.47 +Rune KEY:Rune ~ HK CATEGORY:Special Ability TYPE:Domain.HKDomain DEFINE:DomainRuneLVL|0 DEFINE:DomainRuneDC|0 DEFINE:DomainRuneTimes|0 DESC:In strange and eldritch runes you find potent magic. You gain Scribe Scroll as a bonus feat. ABILITY:Special Ability|AUTOMATIC|Rune Domain ~ Blast Rune|PREVARGTEQ:HellknightLvl,1 ABILITY:Special Ability|AUTOMATIC|Rune Domain ~ Spell Rune|PREVARGTEQ:HellknightLvl,8 ABILITY:FEAT|AUTOMATIC|Scribe Scroll BONUS:VAR|DomainRuneLVL|HellknightLvl BONUS:VAR|DomainRuneDC|HKDisciplineDC BONUS:VAR|DomainRuneTimes|HKDiscipline SOURCELONG:Core Rulebook SOURCESHORT:CR SOURCEPAGE:p.47 +Strength KEY:Strength ~ HK CATEGORY:Special Ability TYPE:Domain.HKDomain DEFINE:DomainStrengthLVL|0 DEFINE:DomainStrengthDC|0 DEFINE:DomainStrengthTimes|0 DESC:In strength and brawn there is truth - your faith gives you incredible might and power. ABILITY:Special Ability|AUTOMATIC|Strength Domain ~ Strength Surge|PREVARGTEQ:HellknightLvl,1 ABILITY:Special Ability|AUTOMATIC|Strength Domain ~ Might of the Gods|PREVARGTEQ:HellknightLvl,8 BONUS:VAR|DomainStrengthLVL|HellknightLvl BONUS:VAR|DomainStrengthDC|HKDisciplineDC BONUS:VAR|DomainStrengthTimes|HKDiscipline SOURCELONG:Core Rulebook SOURCESHORT:CR SOURCEPAGE:p.47 +Travel KEY:Travel ~ HK CATEGORY:Special Ability TYPE:Domain.HKDomain DEFINE:DomainTravelLVL|0 DEFINE:DomainTravelDC|0 DEFINE:DomainTravelTimes|0 DESC:You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet. ABILITY:Special Ability|AUTOMATIC|Travel Domain ~ Agile Feet|PREVARGTEQ:HellknightLvl,1 ABILITY:Special Ability|AUTOMATIC|Travel Domain ~ Dimensional Hop|PREVARGTEQ:HellknightLvl,8 BONUS:MOVEADD|TYPE=Walk|10 BONUS:VAR|DomainTravelLVL|DomainLVL BONUS:VAR|DomainTravelDC|HKDisciplineDC BONUS:VAR|DomainTravelTimes|HKDiscipline SOURCELONG:Core Rulebook SOURCESHORT:CR SOURCEPAGE:p.47 +War KEY:War ~ HK CATEGORY:Special Ability TYPE:Domain.HKDomain DEFINE:DomainWarLVL|0 DEFINE:DomainWarDC|0 DEFINE:DomainWarTimes|0 DESC:You are a crusader for your god, always ready and willing to fight to defend your faith. ABILITY:Special Ability|AUTOMATIC|War Domain ~ Battle Rage|PREVARGTEQ:HellknightLvl,1 ABILITY:Special Ability|AUTOMATIC|War Domain ~ Weapon Master|PREVARGTEQ:HellknightLvl,8 BONUS:VAR|DomainWarLVL|HellknightLvl BONUS:VAR|DomainWarDC|HKDisciplineDC BONUS:VAR|DomainWarTimes|HKDiscipline SOURCELONG:Core Rulebook SOURCESHORT:CR SOURCEPAGE:p.48 # Hellknight Force of Will Force of Will 1 (Charm) KEY:Charm ~ HKFow1 CATEGORY:Special Ability TYPE:SpecialQuality.HKFoW1 DESC:You gain a +%1 bonus on Will saves against spells with the charm descriptor.|HKForceOfWill*2 SOURCEPAGE:p.279 ASPECT:SaveBonus|+%1 Will vs. charm spells|HKForceOfWill*2 Modified: Trunk/pcgen/data/pathfinder/paizo/campaign_setting/inner_sea_world_guide/iswg_classes_race.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/campaign_setting/inner_sea_world_guide/iswg_classes_race.lst 2014-04-17 01:14:16 UTC (rev 23706) +++ Trunk/pcgen/data/pathfinder/paizo/campaign_setting/inner_sea_world_guide/iswg_classes_race.lst 2014-04-17 05:45:04 UTC (rev 23707) @@ -10,7 +10,7 @@ CLASS:Daughter of Urgathoa STARTSKILLPTS:4 MODTOSKILLS:YES CSKILL:Climb|Disguise|Fly|Intimidate|Knowledge (Arcana)|Knowledge (Religion)|Perception|Sense Motive|Spellcraft|Stealth # Class Name Spell Stat Spell Type Automatically Known Spell Levels Caster level Use Spell List CLASS:Daughter of Urgathoa SPELLSTAT:WIS SPELLTYPE:Divine KNOWNSPELLS:LEVEL=0|LEVEL=1|LEVEL=2|LEVEL=3|LEVEL=4|LEVEL=5|LEVEL=6|LEVEL=7|LEVEL=8|LEVEL=9 BONUS:CASTERLEVEL|Daughter of Urgathoa|CL-5 SPELLLIST:1|Cleric -1 BONUS:DOMAIN|NUMBER|2 ABILITY:Class Feature|AUTOMATIC|Domains +1 BONUS:DOMAIN|NUMBER|2 ABILITY:Special Ability|AUTOMATIC|Domains 6 CAST:3,1 7 CAST:4,2 8 CAST:4,2,1 Modified: Trunk/pcgen/data/pathfinder/paizo/campaign_setting/seekers_of_secrets/sos_classes.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/campaign_setting/seekers_of_secrets/sos_classes.lst 2014-04-17 01:14:16 UTC (rev 23706) +++ Trunk/pcgen/data/pathfinder/paizo/campaign_setting/seekers_of_secrets/sos_classes.lst 2014-04-17 05:45:04 UTC (rev 23707) @@ -8,8 +8,8 @@ CLASS:Pathfinder Delver PRESKILL:4,Acrobatics=5,Disable Device=4,Knowledge (History)=4,Perception=5 PRETEXT:Must have recovered an object of historical significance from an ancient ruin or similar location # Class Name Skill Pts/Lvl Class Skill CLASS:Pathfinder Delver STARTSKILLPTS:8 CSKILL:Acrobatics|Appraise|Bluff|Climb|Diplomacy|Disable Device|Escape Artist|TYPE=Knowledge|Linguistics|Perception|Sense Motive|Sleight of Hand|Stealth|Survival|Swim|Use Magic Device -1 BONUS:VAR|BardicKnowledgeLVL|CL BONUS:VAR|PaDSkillBonus|max(1,CL/2) ABILITY:Special Ability|AUTOMATIC|Bardic Knowledge|Master Explorer ~ PaD -2 BONUS:VAR|RogueTrapSenseLVL|CL+1 ABILITY:Special Ability|AUTOMATIC|Surefooted ~ PaD|Trap Sense ~ Rogue +1 BONUS:VAR|BardicKnowledgeLVL|CL BONUS:VAR|PaDSkillBonus|max(1,CL/2) ABILITY:Special Ability|AUTOMATIC|Bard ~ Bardic Knowledge|Master Explorer ~ PaD +2 BONUS:VAR|RogueTrapSenseLVL|CL+1 ABILITY:Special Ability|AUTOMATIC|Surefooted ~ PaD|Rogue ~ Trap Sense 3 BONUS:VAR|PaDEscapeTimes|1 ABILITY:Special Ability|AUTOMATIC|Guardbreaker ~ PaD|Thrilling Escape ~ PaD 4 BONUS:VAR|PaDInitiative|CL/2 ABILITY:Special Ability|AUTOMATIC|Resourceful Disabler ~ PaD|Vigilant Combatant ~ PaD 5 ABILITY:Special Ability|AUTOMATIC|Left for Dead ~ PaD Modified: Trunk/pcgen/data/pathfinder/paizo/player_companion/blood_of_angels/boa_domains.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/player_companion/blood_of_angels/boa_domains.lst 2014-04-17 01:14:16 UTC (rev 23706) +++ Trunk/pcgen/data/pathfinder/paizo/player_companion/blood_of_angels/boa_domains.lst 2014-04-17 05:45:04 UTC (rev 23707) @@ -3,6 +3,6 @@ # ORIGINAL ENTRY DATE: 29 January 2014 ### Block -Friendship Subdomain PREALIGN:LG,NG,CG PREMULT:1,[PREDOMAIN:1,Friendship Subdomain],[PREVARLT:GoodDomain,1] ABILITY:Special Ability|AUTOMATIC|Powerful Bond ~ Friendship Subdomain|PREVARGTEQ:DomainGoodAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Holy Lance ~ Good Domain|PREVARGTEQ:DomainGoodAbilityTriggerLVL,8 DEFINE:GoodDomain|0 DEFINE:DomainGoodLVL|0 DEFINE:DomainGoodDC|0 DEFINE:DomainGoodTimes|0 DEFINE:DomainGoodAbilityTriggerLVL|0 BONUS:VAR|GoodDomain|1|TYPE=Domain BONUS:VAR|DomainGoodLVL|DomainLVL|TYPE=Domain BONUS:VAR|DomainGoodDC|10+(DomainGoodLVL/2)+WIS|TYPE=Domain BONUS:VAR|DomainGoodTimes|DomainPowerTimes|TYPE=Domain BONUS:VAR|DomainGoodAbilityTriggerLVL|DomainAbilityTriggerLVL|TYPE=Domain SOURCEPAGE:p.27 SPELLLEVEL:DOMAIN|Friendship Subdomain=1|Protection From Evil|Friendship Subdomain=2|Shield Other|Friendship Subdomain=3|Magic Circle Against Evil|Friendship Subdomain=4|Holy Smite|Friendship Subdomain=5|Telepathic Bond|Friendship Subdomain=6|Blade Barrier|Friendship Subdomain=7|Holy Word|Friendship Subdomain=8|Holy Aura|Friendship Subdomain=9|Summon Monster IX (Good Spell Only) -Loyalty Subdomain PREALIGN:LG,LN,LE PREMULT:1,[PREDOMAIN:1,Loyalty Subdomain],[PREVARLT:LawDomain,1] ABILITY:Special Ability|AUTOMATIC|Touch of Loyalty ~ Loyalty Subdomain|PREVARGTEQ:DomainLawAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Staff of Order ~ Law Domain|PREVARGTEQ:DomainLawAbilityTriggerLVL,8 DEFINE:LawDomain|0 DEFINE:DomainLawLVL|0 DEFINE:DomainLawDC|0 DEFINE:DomainLawTimes|0 DEFINE:DomainLawAbilityTriggerLVL|0 BONUS:VAR|LawDomain|1|TYPE=Domain BONUS:VAR|DomainLawLVL|DomainLVL|TYPE=Domain BONUS:VAR|DomainLawDC|10+(DomainLawLVL/2)+WIS|TYPE=Domain BONUS:VAR|DomainLawTimes|DomainPowerTimes|TYPE=Domain BONUS:VAR|DomainLawAbilityTriggerLVL|DomainAbilityTriggerLVL|TYPE=Domain SOURCEPAGE:p.27 SPELLLEVEL:DOMAIN|Loyalty Subdomain=1|Command|Loyalty Subdomain=2|Align Weapon (Law Only)|Loyalty Subdomain=3|Magic Circle Against Chaos|Loyalty Subdomain=4|Order's Wrath|Loyalty Subdomain=5|Command (Greater)|Loyalty Subdomain=6|Hold Monster|Loyalty Subdomain=7|Dictum|Loyalty Subdomain=8|Shield of Law|Loyalty Subdomain=9|Summon Monster IX (Law Spell Only) -Whimsy Subdomain PREALIGN:CG,CN,CE PREMULT:1,[PREDOMAIN:1,Whimsy Subdomain],[PREVARLT:ChaosDomain,1] ABILITY:Special Ability|AUTOMATIC|Whimsical Channel ~ Whimsy Subdomain|PREVARGTEQ:DomainChaosAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Chaos Blade ~ Chaos Domain|PREVARGTEQ:DomainChaosAbilityTriggerLVL,8 DEFINE:ChaosDomain|0 DEFINE:DomainChaosLVL|0 DEFINE:DomainChaosDC|0 DEFINE:DomainChaosTimes|0 DEFINE:DomainChaosAbilityTriggerLVL|0 BONUS:VAR|ChaosDomain|1|TYPE=Domain BONUS:VAR|DomainChaosLVL|DomainLVL|TYPE=Domain BONUS:VAR|DomainChaosDC|10+(DomainChaosLVL/2)+WIS|TYPE=Domain BONUS:VAR|DomainChaosTimes|DomainPowerTimes|TYPE=Domain BONUS:VAR|DomainChaosAbilityTriggerLVL|DomainAbilityTriggerLVL|TYPE=Domain SOURCEPAGE:p.27 SPELLLEVEL:DOMAIN|Whimsy Subdomain=1|Protection From Law|Whimsy Subdomain=2|Align Weapon (Chaos Only)|Whimsy Subdomain=3|Magic Circle against Law|Whimsy Subdomain=4|Chaos Hammer|Whimsy Subdomain=5|Dispel Law|Whimsy Subdomain=6|Animate Objects|Whimsy Subdomain=7|Word of Chaos|Whimsy Subdomain=8|Cloak of Chaos|Whimsy Subdomain=9|Summon Monster IX (Chaos Spell Only) +Friendship Subdomain PREALIGN:LG,NG,CG PREMULT:1,[PREDOMAIN:1,Friendship Subdomain],[PREVARLT:GoodDomain,1] ABILITY:Special Ability|AUTOMATIC|Powerful Bond ~ Friendship Subdomain|PREVARGTEQ:DomainGoodAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Good Domain ~ Holy Lance|PREVARGTEQ:DomainGoodAbilityTriggerLVL,8 DEFINE:GoodDomain|0 DEFINE:DomainGoodLVL|0 DEFINE:DomainGoodDC|0 DEFINE:DomainGoodTimes|0 DEFINE:DomainGoodAbilityTriggerLVL|0 BONUS:VAR|GoodDomain|1|TYPE=Domain BONUS:VAR|DomainGoodLVL|DomainLVL|TYPE=Domain BONUS:VAR|DomainGoodDC|10+(DomainGoodLVL/2)+WIS|TYPE=Domain BONUS:VAR|DomainGoodTimes|DomainPowerTimes|TYPE=Domain BONUS:VAR|DomainGoodAbilityTriggerLVL|DomainAbilityTriggerLVL|TYPE=Domain SOURCEPAGE:p.27 SPELLLEVEL:DOMAIN|Friendship Subdomain=1|Protection From Evil|Friendship Subdomain=2|Shield Other|Friendship Subdomain=3|Magic Circle Against Evil|Friendship Subdomain=4|Holy Smite|Friendship Subdomain=5|Telepathic Bond|Friendship Subdomain=6|Blade Barrier|Friendship Subdomain=7|Holy Word|Friendship Subdomain=8|Holy Aura|Friendship Subdomain=9|Summon Monster IX (Good Spell Only) +Loyalty Subdomain PREALIGN:LG,LN,LE PREMULT:1,[PREDOMAIN:1,Loyalty Subdomain],[PREVARLT:LawDomain,1] ABILITY:Special Ability|AUTOMATIC|Touch of Loyalty ~ Loyalty Subdomain|PREVARGTEQ:DomainLawAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Law Domain ~ Staff of Order|PREVARGTEQ:DomainLawAbilityTriggerLVL,8 DEFINE:LawDomain|0 DEFINE:DomainLawLVL|0 DEFINE:DomainLawDC|0 DEFINE:DomainLawTimes|0 DEFINE:DomainLawAbilityTriggerLVL|0 BONUS:VAR|LawDomain|1|TYPE=Domain BONUS:VAR|DomainLawLVL|DomainLVL|TYPE=Domain BONUS:VAR|DomainLawDC|10+(DomainLawLVL/2)+WIS|TYPE=Domain BONUS:VAR|DomainLawTimes|DomainPowerTimes|TYPE=Domain BONUS:VAR|DomainLawAbilityTriggerLVL|DomainAbilityTriggerLVL|TYPE=Domain SOURCEPAGE:p.27 SPELLLEVEL:DOMAIN|Loyalty Subdomain=1|Command|Loyalty Subdomain=2|Align Weapon (Law Only)|Loyalty Subdomain=3|Magic Circle Against Chaos|Loyalty Subdomain=4|Order's Wrath|Loyalty Subdomain=5|Command (Greater)|Loyalty Subdomain=6|Hold Monster|Loyalty Subdomain=7|Dictum|Loyalty Subdomain=8|Shield of Law|Loyalty Subdomain=9|Summon Monster IX (Law Spell Only) +Whimsy Subdomain PREALIGN:CG,CN,CE PREMULT:1,[PREDOMAIN:1,Whimsy Subdomain],[PREVARLT:ChaosDomain,1] ABILITY:Special Ability|AUTOMATIC|Whimsical Channel ~ Whimsy Subdomain|PREVARGTEQ:DomainChaosAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Chaos Domain ~ Chaos Blade|PREVARGTEQ:DomainChaosAbilityTriggerLVL,8 DEFINE:ChaosDomain|0 DEFINE:DomainChaosLVL|0 DEFINE:DomainChaosDC|0 DEFINE:DomainChaosTimes|0 DEFINE:DomainChaosAbilityTriggerLVL|0 BONUS:VAR|ChaosDomain|1|TYPE=Domain BONUS:VAR|DomainChaosLVL|DomainLVL|TYPE=Domain BONUS:VAR|DomainChaosDC|10+(DomainChaosLVL/2)+WIS|TYPE=Domain BONUS:VAR|DomainChaosTimes|DomainPowerTimes|TYPE=Domain BONUS:VAR|DomainChaosAbilityTriggerLVL|DomainAbilityTriggerLVL|TYPE=Domain SOURCEPAGE:p.27 SPELLLEVEL:DOMAIN|Whimsy Subdomain=1|Protection From Law|Whimsy Subdomain=2|Align Weapon (Chaos Only)|Whimsy Subdomain=3|Magic Circle against Law|Whimsy Subdomain=4|Chaos Hammer|Whimsy Subdomain=5|Dispel Law|Whimsy Subdomain=6|Animate Objects|Whimsy Subdomain=7|Word of Chaos|Whimsy Subdomain=8|Cloak of Chaos|Whimsy Subdomain=9|Summon Monster IX (Chaos Spell Only) Modified: Trunk/pcgen/data/pathfinder/paizo/player_companion/blood_of_fiends/bof_domains.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/player_companion/blood_of_fiends/bof_domains.lst 2014-04-17 01:14:16 UTC (rev 23706) +++ Trunk/pcgen/data/pathfinder/paizo/player_companion/blood_of_fiends/bof_domains.lst 2014-04-17 05:45:04 UTC (rev 23707) @@ -6,9 +6,9 @@ ###Block: Subdomains # Domain Name Required AL Multiple Requirements Ability Define Modify VAR Source Page List of Domain Spells by Level -Entropy Subdomain PREALIGN:CG,CN,CE PREMULT:1,[PREDOMAIN:1,Entropy Subdomain],[PREVARLT:ChaosDomain,1] ABILITY:Special Ability|AUTOMATIC|Touch of Chaos ~ Chaos Domain|PREVARGTEQ:DomainChaosAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Hasten the End ~ Entropy Subdomain|PREVARGTEQ:DomainChaosAbilityTriggerLVL,8 DEFINE:ChaosDomain|0 DEFINE:DomainChaosLVL|0 DEFINE:DomainChaosDC|0 DEFINE:DomainChaosTimes|0 DEFINE:DomainChaosAbilityTriggerLVL|0 BONUS:VAR|ChaosDomain|1 BONUS:VAR|DomainChaosLVL|DomainLVL BONUS:VAR|DomainChaosDC|10+(DomainChaosLVL/2)+CHA BONUS:VAR|DomainChaosTimes|DomainPowerTimes BONUS:VAR|DomainChaosAbilityTriggerLVL|DomainAbilityTriggerLVL SOURCEPAGE:p.15 SPELLLEVEL:DOMAIN|Entropy Subdomain=1|Entropic Shield|Entropy Subdomain=2|Align Weapon (Chaos Only)|Entropy Subdomain=3|Dispel Magic|Entropy Subdomain=4|Chaos Hammer|Entropy Subdomain=5|Confusion|Entropy Subdomain=6|Animate Objects|Entropy Subdomain=7|Destruction|Entropy Subdomain=8|Cloak of Chaos|Entropy Subdomain=9|Summon Monster IX (Chaos Spell Only) -Fear Subdomain PREALIGN:LE,NE,CE PREMULT:1,[PREDOMAIN:1,Fear Subdomain],[PREVARLT:EvilDomain,1] ABILITY:Special Ability|AUTOMATIC|Touch of Evil ~ Evil Domain|PREVARGTEQ:DomainEvilAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Feed on Fear ~ Fear Subdomain|PREVARGTEQ:DomainEvilAbilityTriggerLVL,8 DEFINE:EvilDomain|0 DEFINE:DomainEvilLVL|0 DEFINE:DomainEvilDC|0 DEFINE:DomainEvilTimes|0 DEFINE:DomainEvilAbilityTriggerLVL|0 BONUS:VAR|EvilDomain|1 BONUS:VAR|DomainEvilLVL|DomainLVL BONUS:VAR|DomainEvilDC|10+(DomainEvilLVL/2)+CHA BONUS:VAR|DomainEvilTimes|DomainPowerTimes BONUS:VAR|DomainEvilAbilityTriggerLVL|DomainAbilityTriggerLVL SOURCEPAGE:p.15 SPELLLEVEL:DOMAIN|Fear Subdomain=1|Cause Fear|Fear Subdomain=2|Align Weapon (Evil Only)|Fear Subdomain=3|Scare|Fear Subdomain=4|Fear|Fear Subdomain=5|Dispel Good|Fear Subdomain=6|Create Undead|Fear Subdomain=7|Blasphemy|Fear Subdomain=8|Unholy Aura|Fear Subdomain=9|Summon Monster IX (Evil Spell Only) -Tyranny Subdomain PREALIGN:LG,LN,LE PREMULT:1,[PREDOMAIN:1,Tyranny Subdomain],[PREVARLT:LawDomain,1] ABILITY:Special Ability|AUTOMATIC|Touch of Law ~ Law Domain|PREVARGTEQ:DomainLawAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Delayed Lash ~ Tyranny Subdomain|PREVARGTEQ:DomainLawAbilityTriggerLVL,8 DEFINE:LawDomain|0 DEFINE:DomainLawLVL|0 DEFINE:DomainLawDC|0 DEFINE:DomainLawTimes|0 DEFINE:DomainLawAbilityTriggerLVL|0 BONUS:VAR|LawDomain|1 BONUS:VAR|DomainLawLVL|DomainLVL BONUS:VAR|DomainLawDC|10+(DomainLawLVL/2)+WIS BONUS:VAR|DomainLawTimes|DomainPowerTimes BONUS:VAR|DomainLawAbilityTriggerLVL|DomainAbilityTriggerLVL SOURCEPAGE:p.15 SPELLLEVEL:DOMAIN|Tyranny Subdomain=1|Command|Tyranny Subdomain=2|Align Weapon (Law Only)|Tyranny Subdomain=3|Bestow Curse|Tyranny Subdomain=4|Order's Wrath|Tyranny Subdomain=5|Dispel Chaos|Tyranny Subdomain=6|Hold Monster|Tyranny Subdomain=7|Symbol of Persuasion|Tyranny Subdomain=8|Shield of Law|Tyranny Subdomain=9|Summon Monster IX (Law Spell Only) +Entropy Subdomain PREALIGN:CG,CN,CE PREMULT:1,[PREDOMAIN:1,Entropy Subdomain],[PREVARLT:ChaosDomain,1] ABILITY:Special Ability|AUTOMATIC|Chaos Domain ~ Touch of Chaos|PREVARGTEQ:DomainChaosAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Hasten the End ~ Entropy Subdomain|PREVARGTEQ:DomainChaosAbilityTriggerLVL,8 DEFINE:ChaosDomain|0 DEFINE:DomainChaosLVL|0 DEFINE:DomainChaosDC|0 DEFINE:DomainChaosTimes|0 DEFINE:DomainChaosAbilityTriggerLVL|0 BONUS:VAR|ChaosDomain|1 BONUS:VAR|DomainChaosLVL|DomainLVL BONUS:VAR|DomainChaosDC|10+(DomainChaosLVL/2)+CHA BONUS:VAR|DomainChaosTimes|DomainPowerTimes BONUS:VAR|DomainChaosAbilityTriggerLVL|DomainAbilityTriggerLVL SOURCEPAGE:p.15 SPELLLEVEL:DOMAIN|Entropy Subdomain=1|Entropic Shield|Entropy Subdomain=2|Align Weapon (Chaos Only)|Entropy Subdomain=3|Dispel Magic|Entropy Subdomain=4|Chaos Hammer|Entropy Subdomain=5|Confusion|Entropy Subdomain=6|Animate Objects|Entropy Subdomain=7|Destruction|Entropy Subdomain=8|Cloak of Chaos|Entropy Subdomain=9|Summon Monster IX (Chaos Spell Only) +Fear Subdomain PREALIGN:LE,NE,CE PREMULT:1,[PREDOMAIN:1,Fear Subdomain],[PREVARLT:EvilDomain,1] ABILITY:Special Ability|AUTOMATIC|Evil Domain ~ Touch of Evil|PREVARGTEQ:DomainEvilAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Feed on Fear ~ Fear Subdomain|PREVARGTEQ:DomainEvilAbilityTriggerLVL,8 DEFINE:EvilDomain|0 DEFINE:DomainEvilLVL|0 DEFINE:DomainEvilDC|0 DEFINE:DomainEvilTimes|0 DEFINE:DomainEvilAbilityTriggerLVL|0 BONUS:VAR|EvilDomain|1 BONUS:VAR|DomainEvilLVL|DomainLVL BONUS:VAR|DomainEvilDC|10+(DomainEvilLVL/2)+CHA BONUS:VAR|DomainEvilTimes|DomainPowerTimes BONUS:VAR|DomainEvilAbilityTriggerLVL|DomainAbilityTriggerLVL SOURCEPAGE:p.15 SPELLLEVEL:DOMAIN|Fear Subdomain=1|Cause Fear|Fear Subdomain=2|Align Weapon (Evil Only)|Fear Subdomain=3|Scare|Fear Subdomain=4|Fear|Fear Subdomain=5|Dispel Good|Fear Subdomain=6|Create Undead|Fear Subdomain=7|Blasphemy|Fear Subdomain=8|Unholy Aura|Fear Subdomain=9|Summon Monster IX (Evil Spell Only) +Tyranny Subdomain PREALIGN:LG,LN,LE PREMULT:1,[PREDOMAIN:1,Tyranny Subdomain],[PREVARLT:LawDomain,1] ABILITY:Special Ability|AUTOMATIC|Law Domain ~ Touch of Law|PREVARGTEQ:DomainLawAbilityTriggerLVL,1 ABILITY:Special Ability|AUTOMATIC|Delayed Lash ~ Tyranny Subdomain|PREVARGTEQ:DomainLawAbilityTriggerLVL,8 DEFINE:LawDomain|0 DEFINE:DomainLawLVL|0 DEFINE:DomainLawDC|0 DEFINE:DomainLawTimes|0 DEFINE:DomainLawAbilityTriggerLVL|0 BONUS:VAR|LawDomain|1 BONUS:VAR|DomainLawLVL|DomainLVL BONUS:VAR|DomainLawDC|10+(DomainLawLVL/2)+WIS BONUS:VAR|DomainLawTimes|DomainPowerTimes BONUS:VAR|DomainLawAbilityTriggerLVL|DomainAbilityTriggerLVL SOURCEPAGE:p.15 SPELLLEVEL:DOMAIN|Tyranny Subdomain=1|Command|Tyranny Subdomain=2|Align Weapon (Law Only)|Tyranny Subdomain=3|Bestow Curse|Tyranny Subdomain=4|Order's Wrath|Tyranny Subdomain=5|Dispel Chaos|Tyranny Subdomain=6|Hold Monster|Tyranny Subdomain=7|Symbol of Persuasion|Tyranny Subdomain=8|Shield of Law|Tyranny Subdomain=9|Summon Monster IX (Law Spell Only) ###Block: Mods to Core Domains: # Domain Name Multiple Requirements Define Modify VAR Modified: Trunk/pcgen/data/pathfinder/paizo/player_companion/dragon_empires_primer/dep_abilities_class.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/player_companion/dragon_empires_primer/dep_abilities_class.lst 2014-04-17 01:14:16 UTC (rev 23706) +++ Trunk/pcgen/data/pathfinder/paizo/player_companion/dragon_empires_primer/dep_abilities_class.lst 2014-04-17 05:45:04 UTC (rev 23707) @@ -42,20 +42,20 @@ ###Block White-Haired Witch Rogue Talents # Ability Name Type Var. Min. Value CATEGORY=Special Ability|Rogue Talent ~ Assault Leader.MOD TYPE:WhiteHairedWitchRogueTalent -CATEGORY=Special Ability|Combat Trick.MOD TYPE:WhiteHairedWitchRogueTalent -CATEGORY=Special Ability|Finesse Rogue.MOD TYPE:WhiteHairedWitchRogueTalent -CATEGORY=Special Ability|Major Magic.MOD TYPE:WhiteHairedWitchRogueTalent -CATEGORY=Special Ability|Minor Magic.MOD TYPE:WhiteHairedWitchRogueTalent +CATEGORY=Special Ability|Rogue Talent ~ Combat Trick.MOD TYPE:WhiteHairedWitchRogueTalent +CATEGORY=Special Ability|Rogue Talent ~ Finesse Rogue.MOD TYPE:WhiteHairedWitchRogueTalent +CATEGORY=Special Ability|Rogue Talent ~ Major Magic.MOD TYPE:WhiteHairedWitchRogueTalent +CATEGORY=Special Ability|Rogue Talent ~ Minor Magic.MOD TYPE:WhiteHairedWitchRogueTalent CATEGORY=Special Ability|Rogue Talent ~ Positioning Attack.MOD TYPE:WhiteHairedWitchRogueTalent -CATEGORY=Special Ability|Resiliency.MOD TYPE:WhiteHairedWitchRogueTalent -CATEGORY=Special Ability|Surprise Attack.MOD TYPE:WhiteHairedWitchRogueTalent -CATEGORY=Special Ability|Weapon Training.MOD TYPE:WhiteHairedWitchRogueTalent +CATEGORY=Special Ability|Rogue Talent ~ Resiliency.MOD TYPE:WhiteHairedWitchRogueTalent +CATEGORY=Special Ability|Rogue Talent ~ Surprise Attack.MOD TYPE:WhiteHairedWitchRogueTalent +CATEGORY=Special Ability|Rogue Talent ~ Weapon Training.MOD TYPE:WhiteHairedWitchRogueTalent CATEGORY=Special Ability|Rogue Talent ~ Another Day.MOD TYPE:WhiteHairedWitchRogueTalent PREVARGTEQ:RogueTalentLVL,18 -CATEGORY=Special Ability|Defensive Roll.MOD TYPE:WhiteHairedWitchRogueTalent PREVARGTEQ:RogueTalentLVL,18 -CATEGORY=Special Ability|Improved Evasion.MOD TYPE:WhiteHairedWitchRogueTalent PREVARGTEQ:RogueTalentLVL,18 -CATEGORY=Special Ability|Opportunist.MOD TYPE:WhiteHairedWitchRogueTalent PREVARGTEQ:RogueTalentLVL,18 +CATEGORY=Special Ability|Rogue Talent ~ Defensive Roll.MOD TYPE:WhiteHairedWitchRogueTalent PREVARGTEQ:RogueTalentLVL,18 +CATEGORY=Special Ability|Rogue Talent ~ Improved Evasion.MOD TYPE:WhiteHairedWitchRogueTalent PREVARGTEQ:RogueTalentLVL,18 +CATEGORY=Special Ability|Rogue Talent ~ Opportunist.MOD TYPE:WhiteHairedWitchRogueTalent PREVARGTEQ:RogueTalentLVL,18 CATEGORY=Special Ability|Rogue Talent ~ Redirect Attack.MOD TYPE:WhiteHairedWitchRogueTalent PREVARGTEQ:RogueTalentLVL,18 -CATEGORY=Special Ability|Slippery Mind.MOD TYPE:WhiteHairedWitchRogueTalent PREVARGTEQ:RogueTalentLVL,18 +CATEGORY=Special Ability|Rogue Talent ~ Slippery Mind.MOD TYPE:WhiteHairedWitchRogueTalent PREVARGTEQ:RogueTalentLVL,18 CATEGORY=Special Ability|Rogue Talent ~ Thoughtful Reexamining.MOD TYPE:WhiteHairedWitchRogueTalent PREVARGTEQ:RogueTalentLVL,18 ###Block: Cleric subdomain abilities Modified: Trunk/pcgen/data/pathfinder/paizo/player_companion/dragon_empires_primer/dep_domains.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/player_companion/dragon_empires_primer/dep_domains.lst 2014-04-17 01:14:16 UTC (... 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From: <ama...@us...> - 2014-04-17 15:45:49
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Revision: 23710 http://sourceforge.net/p/pcgen/code/23710 Author: amaitland Date: 2014-04-17 15:45:43 +0000 (Thu, 17 Apr 2014) Log Message: ----------- DATA-1709 Bring Pathfinder up to speed (Project) UncannyDodgeLevel --> UncannyDodgeLVL and move Favored Class and Bonus under Class Features Modified Paths: -------------- Trunk/pcgen/data/pathfinder/homebrew/my_homebrew/my_classes.lst Trunk/pcgen/data/pathfinder/paizo/adventure_path/second_darkness/ap15/ap15_classes.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_abilities_class.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_abilitycategories.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_classes.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_combat/uc_classes.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_magic/um_abilities_class.lst Trunk/pcgen/data/pathfinder/super_genius_games/adventurers_handbook/sggah_abilities_class.lst Modified: Trunk/pcgen/data/pathfinder/homebrew/my_homebrew/my_classes.lst =================================================================== --- Trunk/pcgen/data/pathfinder/homebrew/my_homebrew/my_classes.lst 2014-04-17 05:52:26 UTC (rev 23709) +++ Trunk/pcgen/data/pathfinder/homebrew/my_homebrew/my_classes.lst 2014-04-17 15:45:43 UTC (rev 23710) @@ -26,7 +26,7 @@ #1 BONUS:VAR|RogueSneakAttackLVL|CL ABILITY:Special Ability|AUTOMATIC|Trapfinding|Sneak Attack|Rogue Sneak Attack #2 ABILITY:Special Ability|AUTOMATIC|Evasion #3 BONUS:VAR|RogueTrapSenseLVL|CL ABILITY:Special Ability|AUTOMATIC|Trap Sense Ability|Rogue Trap Sense -#4 BONUS:VAR|UncannyDodgeFlankingLevel|CL|TYPE=EachClass.REPLACE BONUS:VAR|UncannyDodgeLevel|CL/4 ABILITY:Special Ability|AUTOMATIC|Uncanny Dodge ~ Base +#4 BONUS:VAR|UncannyDodgeFlankingLevel|CL|TYPE=EachClass.REPLACE BONUS:VAR|UncannyDodgeLVL|CL/4 ABILITY:Special Ability|AUTOMATIC|Uncanny Dodge ~ Base #10 BONUS:ABILITYPOOL|Rogue Special Ability|min(4,(CL-7)/3) ##### Modified: Trunk/pcgen/data/pathfinder/paizo/adventure_path/second_darkness/ap15/ap15_classes.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/adventure_path/second_darkness/ap15/ap15_classes.lst 2014-04-17 05:52:26 UTC (rev 23709) +++ Trunk/pcgen/data/pathfinder/paizo/adventure_path/second_darkness/ap15/ap15_classes.lst 2014-04-17 15:45:43 UTC (rev 23710) @@ -11,7 +11,7 @@ CLASS:Pain Taster STARTSKILLPTS:2 CSKILL:Acrobatics|Climb|Escape Artist|Heal|Intimidate|Sense Motive|Survival 1 ABILITY:Special Ability|AUTOMATIC|Disciple of Pain|Masochism AUTO:WEAPONPROF|Whip|TYPE=Martial|TYPE=Simple 2 DR:1/- BONUS:VAR|SneakAttackDice|1 ABILITY:Special Ability|AUTOMATIC|Cruelty -3 BONUS:VAR|BloodControlBonus|CL BONUS:VAR|UncannyDodgeFlankingLevel|CL|TYPE=EachClass.STACK BONUS:VAR|UncannyDodgeLevel|1 ABILITY:Special Ability|AUTOMATIC|Blood Control|Uncanny Dodge ~ Base +3 BONUS:VAR|BloodControlBonus|CL BONUS:VAR|UncannyDodgeFlankingLevel|CL|TYPE=EachClass.STACK BONUS:VAR|UncannyDodgeLVL|1 ABILITY:Special Ability|AUTOMATIC|Blood Control|Uncanny Dodge ~ Base 4 BONUS:DR|-|1 BONUS:VAR|SneakAttackDice|1 5 ABILITY:Special Ability|AUTOMATIC|Pain Mastery Modified: Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_abilities_class.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_abilities_class.lst 2014-04-17 05:52:26 UTC (rev 23709) +++ Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_abilities_class.lst 2014-04-17 15:45:43 UTC (rev 23710) @@ -39,15 +39,19 @@ ###Block: Barbarian Abilities # Ability Name Unique Key Category of Ability Type Visible Define Description Ability Bonus to Ability Pool Add to base move Modify VAR Damage Reduction Source Page Aspects Description of the Benefits Temporary Bonus Weapon and Armor Proficiency KEY:Barbarian ~ Weapon and Armor Proficiency CATEGORY:Special Ability TYPE:BarbarianClassFeatures.ClassFeatures.SpecialQuality DESC:A barbarian is proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields). ABILITY:Internal|AUTOMATIC|Weapon Prof ~ Auto|Weapon Prof ~ Simple ABILITY:Internal|AUTOMATIC|Weapon Prof ~ Martial|!PREABILITY:1,CATEGORY=Archetype,TYPE.BarbarianWeaponProficiencies ABILITY:Internal|AUTOMATIC|Shield Prof|TYPE=ArmorProfMedium|!PREABILITY:1,CATEGORY=Archetype,TYPE.BarbarianArmorProficiencies -Fast Movement KEY:Barbarian ~ Fast Movement CATEGORY:Special Ability TYPE:BarbarianClassFeatures.ClassFeatures.SpecialQuality.Extraordinary.ModifyMovement DESC:Your land speed is faster than the norm for your race by +10 feet. BONUS:MOVEADD|TYPE=Walk|10|PREVARLT:ENCUMBERANCE,2,var("COUNT[EQTYPE.ARMOR.EQUIPPED.IS.HEAVY]"),1 SOURCEPAGE:p.31 BENEFIT:Your land speed is faster than the norm for your race by +10 feet. This benefit applies only when you are wearing no armor, light armor, or medium armor, and not carrying a heavy load. -Rage KEY:Barbarian ~ Rage CATEGORY:Special Ability TYPE:BarbarianClassFeatures.ClassFeatures.SpecialQuality.Extraordinary.Rage.AttackOption DEFINE:RageLVL|0 DEFINE:RageDuration|0 DEFINE:Raging|0 DEFINE:RageStrBonus|0 DEFINE:RageConBonus|0 DEFINE:RageSaveBonus|0 DEFINE:RageACPenalty|0 DESC:You can call upon inner reserves of strength and ferocity, granting you additional combat prowess. BONUS:VAR|RageStrBonus,RageConBonus|4 BONUS:VAR|RageACPenalty|-2 BONUS:VAR|RageSaveBonus|2 BONUS:VAR|RageDuration|2+var("STAT.2.MOD.NOTEMP")+(2*RageLVL) SOURCEPAGE:p.32 ASPECT:CheckType|Rounds per Day ASPECT:CheckCount|%1|RageDuration ASPECT:MasterAbility|Rage BENEFIT:You can call upon inner reserves of strength and ferocity, granting you additional combat prowess. You can rage for %1 rounds per day. You can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive. While in rage, you gain a +%2 morale bonus to your Strength and a +%3 morale bonus to Constitution, as well as a +%4 morale bonus on Will saves. In addition, you take a -2 penalty to Armor Class. The increase to Constitution grants you %5 hit points, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, you cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. You can end your rage as a free action and are fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. You cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If you fall unconscious, your rage immediately ends, placing you in peril of death.|RageDuration|RageStrBonus|RageConBonus|RageSaveBonus|(RageConBonus/2)*TL TEMPBONUS:PC|CHECKS|Will|RageSaveBonus|TYPE=Rage TEMPBONUS:PC|COMBAT|AC|RageACPenalty TEMPBONUS:PC|STAT|STR|RageStrBonus|TYPE=Rage TEMPBONUS:PC|STAT|CON|RageConBonus|TYPE=Rage TEMPBONUS:PC|VAR|Raging|1 TEMPBONUS:PC|VAR|CMD|RageACPenalty -Rage Powers KEY:Barbarian ~ Rage Powers CATEGORY:Special Ability TYPE:BarbarianClassFeatures.ClassFeatures.Internal.ClassFeatures VISIBLE:NO DEFINE:RagePowersLVL|0 DEFINE:RagePowersPrereqLVL|0 BONUS:ABILITYPOOL|Rage Power|RagePowersLVL/2 BONUS:VAR|RagePowersPrereqLVL|RagePowersLVL -Trap Sense ~ Barbarian KEY:Barbarian ~ Trap Sense CATEGORY:Special Ability TYPE:BarbarianClassFeatures.ClassFeatures.Internal.ClassFeatures VISIBLE:NO DEFINE:BarbarianTrapSenseLVL|0 ABILITY:Special Ability|AUTOMATIC|Trap Sense BONUS:VAR|TrapSenseBonus|BarbarianTrapSenseLVL/3 -Damage Reduction KEY:Barbarian ~ Damage Reduction CATEGORY:Special Ability TYPE:BarbarianClassFeatures.ClassFeatures.SpecialQuality.Extraordinary DEFINE:BarbarianDR|0 DEFINE:BarbarianDRLVL|0 DESC:You gain damage reduction. BONUS:VAR|BarbarianDR|(BarbarianDRLVL-4)/3 DR:BarbarianDR/- SOURCEPAGE:p.34 BENEFIT:You gain damage reduction. Subtract %1 from the damage you take each time you are dealt damage from a weapon or natural attack. Damage reduction can reduce damage to 0 but not below 0.|BarbarianDR -Greater Rage KEY:Barbarian ~ Greater Rage CATEGORY:Special Ability TYPE:BarbarianClassFeatures.ClassFeatures.Internal.ClassFeatures VISIBLE:NO BONUS:VAR|RageStrBonus,RageConBonus|2 BONUS:VAR|RageSaveBonus|1 -Tireless Rage KEY:Barbarian ~ Tireless Rage CATEGORY:Special Ability TYPE:BarbarianClassFeatures.ClassFeatures.SpecialQuality.Extraordinary.Rage DESC:You no longer become fatigued at the end of your rage. SOURCEPAGE:p.34 -Mighty Rage KEY:Barbarian ~ Mighty Rage CATEGORY:Special Ability TYPE:BarbarianClassFeatures.ClassFeatures.Internal.ClassFeatures VISIBLE:NO BONUS:VAR|RageStrBonus,RageConBonus|2 BONUS:VAR|RageSaveBonus|1 -Indomitable Will KEY:Barbarian ~ Indomitable Will CATEGORY:Special Ability TYPE:BarbarianClassFeatures.ClassFeatures.SpecialQuality.Extraordinary.Rage DESC:While in rage, you gain a +4 bonus on Will saves to resist enchantment spells. SOURCEPAGE:p.34 ASPECT:SaveBonus|When raging gain +4 bonus to Will saves vs. Enchantment spells. BENEFIT:While in rage, you gain a +4 bonus on Will saves to resist enchantment spells. This bonus stacks with all other modifiers, including the morale bonus on Will saves you also recieve during your rage. +Fast Movement KEY:Barbarian ~ Fast Movement CATEGORY:Special Ability TYPE:BarbarianClassFeatures.ClassFeatures.SpecialQuality.Extraordinary.ModifyMovement.Fast Movement DESC:Your land speed is faster than the norm for your race by +10 feet. BONUS:MOVEADD|TYPE=Walk|10|PREVARLT:ENCUMBERANCE,2,var("COUNT[EQTYPE.ARMOR.EQUIPPED.IS.HEAVY]"),1 SOURCEPAGE:p.31 BENEFIT:Your land speed is faster than the norm for your race by +10 feet. This benefit applies only when you are wearing no armor, light armor, or medium armor, and not carrying a heavy load. +Rage KEY:Barbarian ~ Rage CATEGORY:Special Ability TYPE:BarbarianClassFeatures.ClassFeatures.SpecialQuality.Extraordinary.Rage.AttackOption DESC:You can call upon inner reserves of strength and ferocity, granting you additional combat prowess. SOURCEPAGE:p.32 BENEFIT:You can call upon inner reserves of strength and ferocity, granting you additional combat prowess. You can rage for %1 rounds per day. You can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive. While in rage, you gain a +%2 morale bonus to your Strength and a +%3 morale bonus to Constitution, as well as a +%4 morale bonus on Will saves. In addition, you take a -2 penalty to Armor Class. The increase to Constitution grants you %5 hit points, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, you cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. You can end your rage as a free action and are fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. You cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If you fall unconscious, your rage immediately ends, placing you in peril of death.|RageDuration|RageStrBonus|RageConBonus|RageSaveBonus|(RageConBonus/2)*TL ABILITY:Special Ability|AUTOMATIC|Rage BONUS:VAR|RageLVL|BarbarianLVL +Rage Powers KEY:Barbarian ~ Rage Powers CATEGORY:Special Ability TYPE:BarbarianClassFeatures.ClassFeatures.Internal.ClassFeatures.Rage Powers VISIBLE:NO DEFINE:RagePowersLVL|0 DEFINE:RagePowersPrereqLVL|0 BONUS:ABILITYPOOL|Rage Power|RagePowersLVL/2 BONUS:VAR|RagePowersPrereqLVL|RagePowersLVL BONUS:VAR|RagePowersLVL|BarbarianLVL +Trap Sense KEY:Barbarian ~ Trap Sense CATEGORY:Special Ability TYPE:BarbarianClassFeatures.ClassFeatures.Internal.ClassFeatures.Trap Sense VISIBLE:NO DEFINE:BarbarianTrapSenseLVL|0 ABILITY:Special Ability|AUTOMATIC|Trap Sense BONUS:VAR|TrapSenseBonus|BarbarianTrapSenseLVL/3 BONUS:VAR|BarbarianTrapSenseLVL|BarbarianLVL +Damage Reduction KEY:Barbarian ~ Damage Reduction CATEGORY:Special Ability TYPE:BarbarianClassFeatures.ClassFeatures.SpecialQuality.Extraordinary DEFINE:BarbarianDR|0 DEFINE:BarbarianDRLVL|0 DESC:You gain damage reduction. BONUS:VAR|BarbarianDR|(BarbarianDRLVL-4)/3 DR:BarbarianDR/- SOURCEPAGE:p.34 BENEFIT:You gain damage reduction. Subtract %1 from the damage you take each time you are dealt damage from a weapon or natural attack. Damage reduction can reduce damage to 0 but not below 0.|BarbarianDR BONUS:VAR|BarbarianDRLVL|BarbarianLVL +Greater Rage KEY:Barbarian ~ Greater Rage CATEGORY:Special Ability TYPE:BarbarianClassFeatures.ClassFeatures.Internal.ClassFeatures.Rage.Greater Rage VISIBLE:NO BONUS:VAR|RageStrBonus,RageConBonus|2 BONUS:VAR|RageSaveBonus|1 +Tireless Rage KEY:Barbarian ~ Tireless Rage CATEGORY:Special Ability TYPE:BarbarianClassFeatures.ClassFeatures.SpecialQuality.Extraordinary.Rage.Tireless Rage DESC:You no longer become fatigued at the end of your rage. SOURCEPAGE:p.34 +Mighty Rage KEY:Barbarian ~ Mighty Rage CATEGORY:Special Ability TYPE:BarbarianClassFeatures.ClassFeatures.Internal.ClassFeatures.Rage.Mighty Rage VISIBLE:NO BONUS:VAR|RageStrBonus,RageConBonus|2 BONUS:VAR|RageSaveBonus|1 +Indomitable Will KEY:Barbarian ~ Indomitable Will CATEGORY:Special Ability TYPE:BarbarianClassFeatures.ClassFeatures.SpecialQuality.Extraordinary.Rage.Indomitable Will DESC:While in rage, you gain a +4 bonus on Will saves to resist enchantment spells. SOURCEPAGE:p.34 ASPECT:SaveBonus|When raging gain +4 bonus to Will saves vs. Enchantment spells. BENEFIT:While in rage, you gain a +4 bonus on Will saves to resist enchantment spells. This bonus stacks with all other modifiers, including the morale bonus on Will saves you also recieve during your rage. +Uncanny Dodge KEY:Barbarian ~ Uncanny Dodge CATEGORY:Special Ability TYPE:BarbarianClassFeatures.Uncanny Dodge BONUS:VAR|UncannyDodgeFlankingLevel|BarbarianLVL|TYPE=EachClass.REPLACE +Improved Uncanny Dodge KEY:Barbarian ~ Improved Uncanny Dodge CATEGORY:Special Ability TYPE:BarbarianClassFeatures.Uncanny Dodge.Improved Uncanny Dodge +# +Barbarian ~ Uncanny Dodge Tracker CATEGORY:Special Ability TYPE:BarbarianClassFeatures BONUS:VAR|UncannyDodgeLVL|1|PREVARGTEQ:BarbarianLVL,2|!PREABILITY:1,CATEGORY=Archetype,TYPE.BarbarianUncannyDodge BONUS:VAR|UncannyDodgeLVL|1|PREVARGTEQ:BarbarianLVL,5|!PREABILITY:1,CATEGORY=Archetype,TYPE.BarbarianImprovedUncannyDodge ###Block: Archetype Support # Ability Name Modify VAR @@ -980,7 +984,7 @@ # Ability Name Category of Ability Ability Bonus to Ability Pool Modify VAR CATEGORY=Internal|Default.MOD ABILITY:Internal|AUTOMATIC|Rogue Archetype Support|PREABILITY:1,CATEGORY=Archetype,TYPE.RogueArchetype # COMMENT: This supports the Tiered System to Bring Back Abilities at the next tier if an Archetype replaced them. -Rogue Archetype Support CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|Rogue ~ Sneak Attack|PREABILITY:1,CATEGORY=Archetype,TYPE.RogueSneakAttack|PREVARGTEQ:RogueLvl,3 ABILITY:Special Ability|AUTOMATIC|Uncanny Dodge ~ Base|PREABILITY:1,CATEGORY=Archetype,TYPE.RogueUncannyDodge,TYPE.RogueImprovedUncannyDodge|PREVARGTEQ:RogueLvl,8 BONUS:VAR|RogueSneakAttackLVL|-2|PREVARGTEQ:RogueLvl,3|PREABILITY:1,CATEGORY=Archetype,TYPE.RogueSneakAttack BONUS:VAR|UncannyDodgeLevel|-4|PREVARGTEQ:RogueLvl,8|PREABILITY:1,CATEGORY=Archetype,TYPE.RogueUncannyDodge,TYPE.RogueImprovedUncannyDodge +Rogue Archetype Support CATEGORY:Internal ABILITY:Special Ability|AUTOMATIC|Rogue ~ Sneak Attack|PREABILITY:1,CATEGORY=Archetype,TYPE.RogueSneakAttack|PREVARGTEQ:RogueLvl,3 ABILITY:Special Ability|AUTOMATIC|Uncanny Dodge ~ Base|PREABILITY:1,CATEGORY=Archetype,TYPE.RogueUncannyDodge,TYPE.RogueImprovedUncannyDodge|PREVARGTEQ:RogueLvl,8 BONUS:VAR|RogueSneakAttackLVL|-2|PREVARGTEQ:RogueLvl,3|PREABILITY:1,CATEGORY=Archetype,TYPE.RogueSneakAttack BONUS:VAR|UncannyDodgeLVL|-4|PREVARGTEQ:RogueLvl,8|PREABILITY:1,CATEGORY=Archetype,TYPE.RogueUncannyDodge,TYPE.RogueImprovedUncannyDodge CATEGORY=Special Ability|Rogue ~ Rogue Talents.MOD BONUS:ABILITYPOOL|Rogue Talent|-1|PREVARGTEQ:RogueTalentLVL,1|PREABILITY:1,CATEGORY=Archetype,TYPE.RogueTalent1 CATEGORY=Special Ability|Rogue ~ Rogue Talents.MOD BONUS:ABILITYPOOL|Rogue Talent|-1|PREVARGTEQ:RogueTalentLVL,2|PREABILITY:1,CATEGORY=Archetype,TYPE.RogueTalent2 @@ -1389,7 +1393,7 @@ # COMMENT: Post 6.0 Change # Ability Name Category of Ability Type Visible Define Automatically Added to Inventory Ability Modify VAR Cost -CATEGORY=Internal|Default.MOD ABILITY:Natural Attack|AUTOMATIC|Touch Attack (Ray)|PRECLASS:1,SPELLCASTER=1|PRESPELLTYPE:1,Ray=1 ABILITY:Internal|AUTOMATIC|Weapon Prof ~ Auto|PRECLASS:1,TYPE.PC=1 +CATEGORY=Internal|Default.MOD ABILITY:Natural Attack|AUTOMATIC|Touch Attack (Ray)|PRECLASS:1,SPELLCASTER=1|PRESPELLTYPE:1,Ray=1 ABILITY:Internal|AUTOMATIC|Weapon Prof ~ Auto|PRECLASS:1,TYPE.PC=1 ABILITY:Special Ability|AUTOMATIC|Uncanny Dodge ~ Base|PREVARGTEQ:UncannyDodgeLVL,1 DEFINE:UncannyDodgeLVL|0 #CATEGORY=Internal|Default.MOD ABILITY:Natural Attack|AUTOMATIC|Blank Weapon Block OS ###Block: Natural Attack Replacements @@ -1466,11 +1470,11 @@ ###Block: Uncanny Dodge and Improved Uncanny Dodge -------------------------------------------------------------------------------------- # Use: ABILITY:Special Ability|AUTOMATIC|Uncanny Dodge ~ Base to add the Uncanny Dodge/Improved Uncanny Dodge feature -# Add: BONUS:VAR|UncannyDodgeLevel|1 for each time the class gets either Uncanny Dodge or Improved Uncanny Dodge +# Add: BONUS:VAR|UncannyDodgeLVL|1 for each time the class gets either Uncanny Dodge or Improved Uncanny Dodge # put this on class line one of any class that gets Uncanny Dodge # BONUS:VAR|UncannyDodgeFlankingLevel|CL|TYPE=EachClass.STACK # Ability Name Category of Ability Type Visible Define Description Ability Modify VAR Description of the Benefits -Uncanny Dodge ~ Base CATEGORY:Special Ability TYPE:Internal.ClassFeatures VISIBLE:NO DEFINE:UncannyDodgeFlankingLevel|0 DEFINE:UncannyDodgeLevel|0 ABILITY:Special Ability|AUTOMATIC|Retain Dex To AC ~ Flat-footed ABILITY:Special Ability|AUTOMATIC|Uncanny Dodge|PREVARGTEQ:UncannyDodgeLevel,1 ABILITY:Special Ability|AUTOMATIC|Improved Uncanny Dodge|PREVARGTEQ:UncannyDodgeLevel,2 +Uncanny Dodge ~ Base CATEGORY:Special Ability TYPE:Internal.ClassFeatures VISIBLE:NO DEFINE:UncannyDodgeFlankingLevel|0 DEFINE:UncannyDodgeLVL|0 ABILITY:Special Ability|AUTOMATIC|Retain Dex To AC ~ Flat-footed|PREVARGTEQ:UncannyDodgeLVL,1 ABILITY:Special Ability|AUTOMATIC|Uncanny Dodge|PREVARGTEQ:UncannyDodgeLVL,1 ABILITY:Special Ability|AUTOMATIC|Improved Uncanny Dodge|PREVARGTEQ:UncannyDodgeLVL,2 # Retain Dex To AC ~ Flat-footed CATEGORY:Special Ability TYPE:Internal.ClassFeatures VISIBLE:NO DESC:You retain your Dexterity bonus to AC even when flat-footed @@ -1703,3 +1707,7 @@ #Shadow Power # Improved Evasion can be found in the base class abilities file under Advanced Rogue Talents. #Shadow Master + + +Barbarian Class CATEGORY:Internal TYPE:ClassFeaturesProgression ABILITY:Barbarian Class Feature|AUTOMATIC|Barbarian ~ Weapon and Armor Proficiency|!PREABILITY:1,CATEGORY=Archetype,TYPE.BarbarianArmorProficiencies|!PREABILITY:1,CATEGORY=Archetype,TYPE.BarbarianWeaponProficiencies ABILITY:Internal|AUTOMATIC|Weapon Prof ~ Martial|Weapon Prof ~ Simple|!PREABILITY:1,CATEGORY=Archetype,TYPE.BarbarianWeaponProficiencies ABILITY:Internal|AUTOMATIC|Shield Prof|TYPE=ArmorProfMedium|!PREABILITY:1,CATEGORY=Archetype,TYPE.BarbarianArmorProficiencies ABILITY:Barbarian Class Feature|AUTOMATIC|Barbarian ~ Rage|PREVARGTEQ:BarbarianLVL,1|!PREABILITY:1,CATEGORY=Archetype,TYPE.BarbarianRage ABILITY:Barbarian Class Feature|AUTOMATIC|Barbarian ~ Fast Movement|PREVARGTEQ:BarbarianLVL,1|!PREABILITY:1,CATEGORY=Archetype,TYPE.BarbarianFastMovement ABILITY:Barbarian Class Feature|AUTOMATIC|Barbarian ~ Rage Powers|PREVARGTEQ:BarbarianLVL,2|!PREABILITY:1,CATEGORY=Archetype,TYPE.BarbarianRagePowers ABILITY:Barbarian Class Feature|AUTOMATIC|Barbarian ~ Uncanny Dodge Tracker|PREVARGTEQ:BarbarianLVL,2 ABILITY:Barbarian Class Feature|AUTOMATIC|Barbarian ~ Trap Sense|PREVARGTEQ:BarbarianLVL,3|!PREABILITY:1,CATEGORY=Archetype,TYPE.BarbarianTrapSense ABILITY:Barbarian Class Feature|AUTOMATIC|Barbarian ~ Damage Reduction|PREVARGTEQ:BarbarianLVL,7|!PREABILITY:1,CATEGORY=Archetype,TYPE.BarbarianDamageReduction ABILITY:Barbarian Class Feature|AUTOMATIC|Barbarian ~ Greater Rage|PREVARGTEQ:BarbarianLVL,11|!PREABILITY:1,CATEGORY=Archetype,TYPE.BarbarianGreaterRage ABILITY:Barbarian Class Feature|AUTOMATIC|Barbarian ~ Indomitable Will|PREVARGTEQ:BarbarianLVL,14|!PREABILITY:1,CATEGORY=Archetype,TYPE.BarbarianIndomitableWill ABILITY:Barbarian Class Feature|AUTOMATIC|Barbarian ~ Tireless Rage|PREVARGTEQ:BarbarianLVL,17|!PREABILITY:1,CATEGORY=Archetype,TYPE.BarbarianTirelessRage ABILITY:Barbarian Class Feature|AUTOMATIC|Barbarian ~ Mighty Rage|PREVARGTEQ:BarbarianLVL,20|!PREABILITY:1,CATEGORY=Archetype,TYPE.BarbarianMightyRage + Modified: Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_abilitycategories.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_abilitycategories.lst 2014-04-17 05:52:26 UTC (rev 23709) +++ Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_abilitycategories.lst 2014-04-17 15:45:43 UTC (rev 23710) @@ -9,11 +9,14 @@ ###Block: Racial Ability Categories # Ability Category Visible Editable or Static? Change Pool? Fractional values? Category of Object Type of Object Plural description for UI Display Location ABILITYCATEGORY:Ability Bonus VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:AbilityBonus PLURAL:Ability Bonuses DISPLAYLOCATION:Racial Abilities -ABILITYCATEGORY:Favored Class VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:FavoredClass PLURAL:Favored Classes DISPLAYLOCATION:Racial Abilities -ABILITYCATEGORY:Favored Class Bonus VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:FavoredClassBonus PLURAL:Favored Class Bonuses DISPLAYLOCATION:Racial Abilities ABILITYCATEGORY:Obsessive Bonus VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:ObsessiveBonus PLURAL:Obsessive Bonuses DISPLAYLOCATION:Racial Abilities ABILITYCATEGORY:Adaptability Bonus Feat VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:FEAT TYPE:SkillFocus PLURAL:Adaptability Bonus Feats DISPLAYLOCATION:Feats +###Block: +ABILITYCATEGORY:Favored Class VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:FavoredClass PLURAL:Favored Classes DISPLAYLOCATION:Class Features +ABILITYCATEGORY:Favored Class Bonus VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:FavoredClassBonus PLURAL:Favored Class Bonuses DISPLAYLOCATION:Class Features + + ###Block: NEW (Class Feature) ABILITYCATEGORY:Barbarian Class Feature VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO CATEGORY:Special Ability TYPE:BarbarianClassFeatures PLURAL:Barbarian Class Features DISPLAYLOCATION:Class Features ABILITYCATEGORY:Bard Class Feature VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO CATEGORY:Special Ability TYPE:BardClassFeatures PLURAL:Bard Class Features DISPLAYLOCATION:Class Features @@ -31,17 +34,17 @@ ###Block: OLD Base Class Feature Display # COMMENT: PHASE THIS OUT! # Ability Category Visible Editable or Static? Change Pool? Category of Object Type of Object Plural description for UI Display Location -ABILITYCATEGORY:Barbarian Class Feature VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:NO CATEGORY:Special Ability TYPE:BarbarianClassFeatures PLURAL:Barbarian Class Features DISPLAYLOCATION:Class Features -ABILITYCATEGORY:Bard Class Feature VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:NO CATEGORY:Special Ability TYPE:BardClassFeatures PLURAL:Bard Class Features DISPLAYLOCATION:Class Features -ABILITYCATEGORY:Cleric Class Feature VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:NO CATEGORY:Special Ability TYPE:ClericClassFeatures PLURAL:Cleric Class Features DISPLAYLOCATION:Class Features -ABILITYCATEGORY:Druid Class Feature VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:NO CATEGORY:Special Ability TYPE:DruidClassFeatures PLURAL:Druid Class Features DISPLAYLOCATION:Class Features -ABILITYCATEGORY:Fighter Class Feature VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:NO CATEGORY:Special Ability TYPE:FighterClassFeatures PLURAL:Fighter Class Features DISPLAYLOCATION:Class Features -ABILITYCATEGORY:Monk Class Feature VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:NO CATEGORY:Special Ability TYPE:MonkClassFeatures PLURAL:Monk Class Features DISPLAYLOCATION:Class Features -ABILITYCATEGORY:Paladin Class Feature VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:NO CATEGORY:Special Ability TYPE:PaladinClassFeatures PLURAL:Paladin Class Features DISPLAYLOCATION:Class Features -ABILITYCATEGORY:Ranger Class Feature VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:NO CATEGORY:Special Ability TYPE:RangerClassFeatures PLURAL:Ranger Class Features DISPLAYLOCATION:Class Features -ABILITYCATEGORY:Rogue Class Feature VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:NO CATEGORY:Special Ability TYPE:RogueClassFeatures PLURAL:Rogue Class Features DISPLAYLOCATION:Class Features -ABILITYCATEGORY:Sorcerer Class Feature VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:NO CATEGORY:Special Ability TYPE:SorcererClassFeatures PLURAL:Sorcerer Class Features DISPLAYLOCATION:Class Features -ABILITYCATEGORY:Wizard Class Feature VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:NO CATEGORY:Special Ability TYPE:WizardClassFeatures PLURAL:Wizard Class Features DISPLAYLOCATION:Class Features +ABILITYCATEGORY:Barbarian Class Ability VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:NO CATEGORY:Special Ability TYPE:BarbarianClassAbility PLURAL:Barbarian Class Abilities DISPLAYLOCATION:Class Features +ABILITYCATEGORY:Bard Class Ability VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:NO CATEGORY:Special Ability TYPE:BardClassAbilities PLURAL:Bard Class Abilities DISPLAYLOCATION:Class Features +ABILITYCATEGORY:Cleric Class Ability VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:NO CATEGORY:Special Ability TYPE:ClericClassAbilities PLURAL:Cleric Class Abilities DISPLAYLOCATION:Class Features +ABILITYCATEGORY:Druid Class Ability VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:NO CATEGORY:Special Ability TYPE:DruidClassAbilities PLURAL:Druid Class Abilities DISPLAYLOCATION:Class Features +ABILITYCATEGORY:Fighter Class Ability VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:NO CATEGORY:Special Ability TYPE:FighterClassAbilities PLURAL:Fighter Class Abilities DISPLAYLOCATION:Class Features +ABILITYCATEGORY:Monk Class Ability VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:NO CATEGORY:Special Ability TYPE:MonkClassAbilities PLURAL:Monk Class Abilities DISPLAYLOCATION:Class Features +ABILITYCATEGORY:Paladin Class Ability VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:NO CATEGORY:Special Ability TYPE:PaladinClassAbilities PLURAL:Paladin Class Abilities DISPLAYLOCATION:Class Features +ABILITYCATEGORY:Ranger Class Ability VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:NO CATEGORY:Special Ability TYPE:RangerClassAbilities PLURAL:Ranger Class Abilities DISPLAYLOCATION:Class Features +ABILITYCATEGORY:Rogue Class Ability VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:NO CATEGORY:Special Ability TYPE:RogueClassAbilities PLURAL:Rogue Class Abilities DISPLAYLOCATION:Class Features +ABILITYCATEGORY:Sorcerer Class Ability VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:NO CATEGORY:Special Ability TYPE:SorcererClassAbilities PLURAL:Sorcerer Class Abilities DISPLAYLOCATION:Class Features +ABILITYCATEGORY:Wizard Class Ability VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:NO CATEGORY:Special Ability TYPE:WizardClassAbilities PLURAL:Wizard Class Abilities DISPLAYLOCATION:Class Features # Prestige Classes still need to be done. #ABILITYCATEGORY:Barbarian Class Feature VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:NO CATEGORY:Special Ability TYPE:BarbarianClassFeatures PLURAL:Barbarian Class Features DISPLAYLOCATION:Class Features Modified: Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_classes.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_classes.lst 2014-04-17 05:52:26 UTC (rev 23709) +++ Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_classes.lst 2014-04-17 15:45:43 UTC (rev 23710) @@ -12,25 +12,17 @@ 1 ABILITY:Barbarian Class Feature|AUTOMATIC|Barbarian ~ Weapon and Armor Proficiency|!PREABILITY:1,CATEGORY=Archetype,TYPE.BarbarianArmorProficiencies|!PREABILITY:1,CATEGORY=Archetype,TYPE.BarbarianWeaponProficiencies 1 ABILITY:Internal|AUTOMATIC|Weapon Prof ~ Martial|Weapon Prof ~ Simple|!PREABILITY:1,CATEGORY=Archetype,TYPE.BarbarianWeaponProficiencies 1 ABILITY:Internal|AUTOMATIC|Shield Prof|TYPE=ArmorProfMedium|!PREABILITY:1,CATEGORY=Archetype,TYPE.BarbarianArmorProficiencies -###Block: Variable Progression -1 BONUS:VAR|RageLVL|BarbarianLVL -2 BONUS:VAR|RagePowersLVL|BarbarianLVL -2 BONUS:VAR|UncannyDodgeFlankingLevel|BarbarianLVL|TYPE=EachClass.REPLACE -2 BONUS:VAR|UncannyDodgeLevel|1|!PREABILITY:1,CATEGORY=Archetype,TYPE.BarbarianUncannyDodge -3 BONUS:VAR|BarbarianTrapSenseLVL|BarbarianLVL -5 BONUS:VAR|UncannyDodgeLevel|1|!PREABILITY:1,CATEGORY=Archetype,TYPE.BarbarianImprovedUncannyDodge -7 BONUS:VAR|BarbarianDRLVL|BarbarianLVL ###Block: Level Progression -1 ABILITY:Barbarian Class Feature|AUTOMATIC|Barbarian ~ Rage|!PREABILITY:1,CATEGORY=Archetype,TYPE.BarbarianRage -1 ABILITY:Barbarian Class Feature|AUTOMATIC|Barbarian ~ Fast Movement|!PREABILITY:1,CATEGORY=Archetype,TYPE.BarbarianFastMovement -2 ABILITY:Barbarian Class Feature|AUTOMATIC|Barbarian ~ Rage Powers|!PREABILITY:1,CATEGORY=Archetype,TYPE.BarbarianRagePowers -2 ABILITY:Special Ability|AUTOMATIC|Uncanny Dodge ~ Base -3 ABILITY:Barbarian Class Feature|AUTOMATIC|Barbarian ~ Trap Sense|!PREABILITY:1,CATEGORY=Archetype,TYPE.BarbarianTrapSense -7 ABILITY:Barbarian Class Feature|AUTOMATIC|Barbarian ~ Damage Reduction|!PREABILITY:1,CATEGORY=Archetype,TYPE.BarbarianDamageReduction -11 ABILITY:Barbarian Class Feature|AUTOMATIC|Barbarian ~ Greater Rage|!PREABILITY:1,CATEGORY=Archetype,TYPE.BarbarianGreaterRage -14 ABILITY:Barbarian Class Feature|AUTOMATIC|Barbarian ~ Indomitable Will|!PREABILITY:1,CATEGORY=Archetype,TYPE.BarbarianIndomitableWill -17 ABILITY:Barbarian Class Feature|AUTOMATIC|Barbarian ~ Tireless Rage|!PREABILITY:1,CATEGORY=Archetype,TYPE.BarbarianTirelessRage -20 ABILITY:Barbarian Class Feature|AUTOMATIC|Barbarian ~ Mighty Rage|!PREABILITY:1,CATEGORY=Archetype,TYPE.BarbarianMightyRage +1 ABILITY:Barbarian Class Feature|AUTOMATIC|Barbarian ~ Rage|PREVARGTEQ:BarbarianLVL,1|!PREABILITY:1,CATEGORY=Archetype,TYPE.BarbarianRage +1 ABILITY:Barbarian Class Feature|AUTOMATIC|Barbarian ~ Fast Movement|PREVARGTEQ:BarbarianLVL,1|!PREABILITY:1,CATEGORY=Archetype,TYPE.BarbarianFastMovement +2 ABILITY:Barbarian Class Feature|AUTOMATIC|Barbarian ~ Rage Powers|PREVARGTEQ:BarbarianLVL,2|!PREABILITY:1,CATEGORY=Archetype,TYPE.BarbarianRagePowers +2 ABILITY:Barbarian Class Feature|AUTOMATIC|Barbarian ~ Uncanny Dodge Tracker|PREVARGTEQ:BarbarianLVL,2 +3 ABILITY:Barbarian Class Feature|AUTOMATIC|Barbarian ~ Trap Sense|PREVARGTEQ:BarbarianLVL,3|!PREABILITY:1,CATEGORY=Archetype,TYPE.BarbarianTrapSense +7 ABILITY:Barbarian Class Feature|AUTOMATIC|Barbarian ~ Damage Reduction|PREVARGTEQ:BarbarianLVL,7|!PREABILITY:1,CATEGORY=Archetype,TYPE.BarbarianDamageReduction +11 ABILITY:Barbarian Class Feature|AUTOMATIC|Barbarian ~ Greater Rage|PREVARGTEQ:BarbarianLVL,11|!PREABILITY:1,CATEGORY=Archetype,TYPE.BarbarianGreaterRage +14 ABILITY:Barbarian Class Feature|AUTOMATIC|Barbarian ~ Indomitable Will|PREVARGTEQ:BarbarianLVL,14|!PREABILITY:1,CATEGORY=Archetype,TYPE.BarbarianIndomitableWill +17 ABILITY:Barbarian Class Feature|AUTOMATIC|Barbarian ~ Tireless Rage|PREVARGTEQ:BarbarianLVL,17|!PREABILITY:1,CATEGORY=Archetype,TYPE.BarbarianTirelessRage +20 ABILITY:Barbarian Class Feature|AUTOMATIC|Barbarian ~ Mighty Rage|PREVARGTEQ:BarbarianLVL,20|!PREABILITY:1,CATEGORY=Archetype,TYPE.BarbarianMightyRage # Class Name Hit Dice Type Class Type Abbreviation Max Level Ability Visible Define Save checks bonus Combat bonus Monster Role CLASS:Ex-Barbarian HD:12 TYPE:Base.PC CLASSTYPE:PC ABB:Brb MAXLEVEL:20 ABILITY:Internal|AUTOMATIC|Class Skills ~ Barbarian|!PREABILITY:1,CATEGORY=Archetype,TYPE.BarbarianClassSkills VISIBLE:NO DEFINE:BarbarianLVL|CL BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE ROLE:Combat.Skill DEFINE:BarbarianLVL|CL @@ -41,14 +33,8 @@ 1 ABILITY:Internal|AUTOMATIC|Weapon Prof ~ Martial|Weapon Prof ~ Simple|!PREABILITY:1,CATEGORY=Archetype,TYPE.BarbarianWeaponProficiencies 1 ABILITY:Internal|AUTOMATIC|Shield Prof|TYPE=ArmorProfMedium|!PREABILITY:1,CATEGORY=Archetype,TYPE.BarbarianArmorProficiencies ###Block: Level Progression -2 BONUS:VAR|UncannyDodgeFlankingLevel|CL|TYPE=EachClass.REPLACE -2 BONUS:VAR|UncannyDodgeLevel|1|!PREABILITY:1,CATEGORY=Archetype,TYPE.BarbarianUncannyDodge -3 BONUS:VAR|BarbarianTrapSenseLVL|CL -5 BONUS:VAR|UncannyDodgeLevel|1|!PREABILITY:1,CATEGORY=Archetype,TYPE.BarbarianImprovedUncannyDodge -7 BONUS:VAR|BarbarianDRLVL|CL -###Block: Level Progression 1 ABILITY:Barbarian Class Feature|AUTOMATIC|Barbarian ~ Fast Movement|!PREABILITY:1,CATEGORY=Archetype,TYPE.BarbarianFastMovement -2 ABILITY:Special Ability|AUTOMATIC|Uncanny Dodge ~ Base +2 ABILITY:Barbarian Class Feature|AUTOMATIC|Barbarian ~ Uncanny Dodge Tracker 3 ABILITY:Barbarian Class Feature|AUTOMATIC|Barbarian ~ Trap Sense|!PREABILITY:1,CATEGORY=Archetype,TYPE.BarbarianTrapSense 7 ABILITY:Barbarian Class Feature|AUTOMATIC|Barbarian ~ Damage Reduction|!PREABILITY:1,CATEGORY=Archetype,TYPE.BarbarianDamageReduction 14 ABILITY:Barbarian Class Feature|AUTOMATIC|Barbarian ~ Indomitable Will|!PREABILITY:1,CATEGORY=Archetype,TYPE.BarbarianIndomitableWill @@ -86,15 +72,15 @@ 19 CAST:0,5,5,5,5,5,4 KNOWN:6,6,6,6,5,5,4 20 CAST:0,5,5,5,5,5,5 KNOWN:6,6,6,6,6,5,5 ###Block: -1 ABILITY:Bard Class Feature|AUTOMATIC|Bard ~ Bardic Knowledge|!PREABILITY:1,CATEGORY=Archetype,TYPE.BardBardicKnowledge -1 ABILITY:Bard Class Feature|AUTOMATIC|Bard ~ Bardic Countersong|!PREABILITY:1,CATEGORY=Archetype,TYPE.BardCounterSong -1 ABILITY:Bard Class Feature|AUTOMATIC|Bard ~ Bardic Performance|!PREABILITY:1,CATEGORY=Archetype,TYPE.BardBardicPerformance -1 ABILITY:Bard Class Feature|AUTOMATIC|Bard ~ Armored Casting|!PREABILITY:1,CATEGORY=Archetype,TYPE.BardArmoredCasting -1 ABILITY:Bard Class Feature|AUTOMATIC|Bard ~ Cantrips|!PREABILITY:1,CATEGORY=Archetype,TYPE.BardCantrips -2 ABILITY:Bard Class Feature|AUTOMATIC|Bard ~ Versatile Performance|!PREABILITY:1,CATEGORY=Archetype,TYPE.BardVersatilePerformance -2 ABILITY:Bard Class Feature|AUTOMATIC|Bard ~ Well-Versed|!PREABILITY:1,CATEGORY=Archetype,TYPE.BardWellVersed -5 ABILITY:Bard Class Feature|AUTOMATIC|Bard ~ Lore Master|!PREABILITY:1,CATEGORY=Archetype,TYPE.BardLoreMaster -10 ABILITY:Bard Class Feature|AUTOMATIC|Bard ~ Jack of All Trades|!PREABILITY:1,CATEGORY=Archetype,TYPE.BardJackOfAllTrades +1 ABILITY:Bard Class Feature|AUTOMATIC|Bard ~ Bardic Knowledge|PREVARGTEQ:BardLVL,1|!PREABILITY:1,CATEGORY=Archetype,TYPE.BardBardicKnowledge +1 ABILITY:Bard Class Feature|AUTOMATIC|Bard ~ Bardic Countersong|PREVARGTEQ:BardLVL,1|!PREABILITY:1,CATEGORY=Archetype,TYPE.BardCounterSong +1 ABILITY:Bard Class Feature|AUTOMATIC|Bard ~ Bardic Performance|PREVARGTEQ:BardLVL,1|!PREABILITY:1,CATEGORY=Archetype,TYPE.BardBardicPerformance +1 ABILITY:Bard Class Feature|AUTOMATIC|Bard ~ Armored Casting|PREVARGTEQ:BardLVL,1|!PREABILITY:1,CATEGORY=Archetype,TYPE.BardArmoredCasting +1 ABILITY:Bard Class Feature|AUTOMATIC|Bard ~ Cantrips|PREVARGTEQ:BardLVL,1|!PREABILITY:1,CATEGORY=Archetype,TYPE.BardCantrips +2 ABILITY:Bard Class Feature|AUTOMATIC|Bard ~ Versatile Performance|PREVARGTEQ:BardLVL,2|!PREABILITY:1,CATEGORY=Archetype,TYPE.BardVersatilePerformance +2 ABILITY:Bard Class Feature|AUTOMATIC|Bard ~ Well-Versed|PREVARGTEQ:BardLVL,2|!PREABILITY:1,CATEGORY=Archetype,TYPE.BardWellVersed +5 ABILITY:Bard Class Feature|AUTOMATIC|Bard ~ Lore Master|PREVARGTEQ:BardLVL,5|!PREABILITY:1,CATEGORY=Archetype,TYPE.BardLoreMaster +10 ABILITY:Bard Class Feature|AUTOMATIC|Bard ~ Jack of All Trades|PREVARGTEQ:BardLVL,10|!PREABILITY:1,CATEGORY=Archetype,TYPE.BardJackOfAllTrades # Class Name Hit Dice Type Class Type Abbreviation Max Level Source Page Bonus Languages Ability Define Save checks bonus Combat bonus Monster Role @@ -465,8 +451,8 @@ 2 BONUS:VAR|RogueTalentLVL|CL 3 BONUS:VAR|RogueTrapSenseLVL|CL 4 BONUS:VAR|UncannyDodgeFlankingLevel|CL|TYPE=EachClass.REPLACE -4 BONUS:VAR|UncannyDodgeLevel|1|!PREABILITY:1,CATEGORY=Archetype,TYPE.RogueUncannyDodge -8 BONUS:VAR|UncannyDodgeLevel|1|!PREABILITY:1,CATEGORY=Archetype,TYPE.RogueImprovedUncannyDodge +4 BONUS:VAR|UncannyDodgeLVL|1|!PREABILITY:1,CATEGORY=Archetype,TYPE.RogueUncannyDodge +8 BONUS:VAR|UncannyDodgeLVL|1|!PREABILITY:1,CATEGORY=Archetype,TYPE.RogueImprovedUncannyDodge 20 BONUS:VAR|MasterStrikeLVL|CL ###Block: 1 ABILITY:Rogue Class Feature|AUTOMATIC|Rogue ~ Sneak Attack|!PREABILITY:1,CATEGORY=Archetype,TYPE.RogueSneakAttack @@ -631,10 +617,10 @@ 1 AUTO:FEAT|Armor Proficiency (Light) ###Block: Normal Level Progression 1 BONUS:VAR|DeathAttack|CL BONUS:VAR|UncannyDodgeFlankingLevel|CL|TYPE=EachClass.REPLACE BONUS:VAR|SneakAttackDice|(CL+1)/2 ABILITY:Special Ability|AUTOMATIC|Death Attack|Poison Use|Sneak Attack -2 BONUS:VAR|AssassinPoisonSave|CL/2 BONUS:VAR|UncannyDodgeLevel|1 ABILITY:Special Ability|AUTOMATIC|Save against Poisons|Uncanny Dodge ~ Base +2 BONUS:VAR|AssassinPoisonSave|CL/2 BONUS:VAR|UncannyDodgeLVL|1 ABILITY:Special Ability|AUTOMATIC|Save against Poisons|Uncanny Dodge ~ Base 3 4 ABILITY:Special Ability|AUTOMATIC|Hidden Weapons|True Death -5 BONUS:VAR|UncannyDodgeLevel|1 +5 BONUS:VAR|UncannyDodgeLVL|1 6 ABILITY:Special Ability|AUTOMATIC|Quiet Death 7 8 ABILITY:Special Ability|AUTOMATIC|Hide in Plain Sight ~ Assassin @@ -767,7 +753,7 @@ 1 AUTO:FEAT|Armor Proficiency (Light) ###Block: Normal Level Progression 1 ABILITY:Special Ability|AUTOMATIC|Hide in Plain Sight ~ SD -2 BONUS:VAR|UncannyDodgeFlankingLevel|CL|TYPE=EachClass.REPLACE BONUS:VAR|UncannyDodgeLevel|(CL+1)/3 ABILITY:Special Ability|AUTOMATIC|Darkvision ~ SD|Evasion|Uncanny Dodge ~ Base +2 BONUS:VAR|UncannyDodgeFlankingLevel|CL|TYPE=EachClass.REPLACE BONUS:VAR|UncannyDodgeLVL|(CL+1)/3 ABILITY:Special Ability|AUTOMATIC|Darkvision ~ SD|Evasion|Uncanny Dodge ~ Base 3 BONUS:VAR|ShadowIllusionLVL,ShadowCompanionLVL|CL BONUS:VAR|ShadowDancerTalentLVL|CL BONUS:VAR|ShadowCompanionLVL|CL ABILITY:Special Ability|AUTOMATIC|Rogue Talents ~ SD|Shadow Illusion|Summon Shadow 4 BONUS:VAR|ShadowJump|20 ABILITY:Special Ability|AUTOMATIC|Shadow Call ~ SD|Shadow Jump 5 ABILITY:Special Ability|AUTOMATIC|Rogue Talent ~ Defensive Roll|Defensive Roll ~ SD Modified: Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_combat/uc_classes.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_combat/uc_classes.lst 2014-04-17 05:52:26 UTC (rev 23709) +++ Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_combat/uc_classes.lst 2014-04-17 15:45:43 UTC (rev 23710) @@ -39,7 +39,7 @@ 2 BONUS:VAR|NinjaTrickLVL|CL BONUS:VAR|RogueTalentLVL|CL 3 BONUS:VAR|NinjaNoTraceLVL|CL 4 BONUS:VAR|UncannyDodgeFlankingLevel|CL|TYPE=EachClass.REPLACE -4 BONUS:VAR|UncannyDodgeLevel|CL/4 +4 BONUS:VAR|UncannyDodgeLVL|CL/4 8 BONUS:VAR|ImprovedUncannyDodgeFlankingLevel|CL|TYPE=EachClass.REPLACE ###Block: Level progression 1 ABILITY:Ninja Class Feature|AUTOMATIC|Poison Use ~ Ninja|!PREABILITY:1,CATEGORY=Archetype,TYPE.NinjaPoison Modified: Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_magic/um_abilities_class.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_magic/um_abilities_class.lst 2014-04-17 05:52:26 UTC (rev 23709) +++ Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_magic/um_abilities_class.lst 2014-04-17 15:45:43 UTC (rev 23710) @@ -724,7 +724,7 @@ # Ability Name Unique Key Category of Ability Type Visible Required Ability Define Description Automatically Gained Feat Ability Modify VAR Source Page Aspects Breath Mastery KEY:Breath Mastery ~ Internal Alchemist CATEGORY:Special Ability TYPE:AlchemistClassFeatures.SpecialQuality.Extraordinary DEFINE:BreathMasteryDuration|CONSCORE DESC:You can control your breath and the flow of vital energy within your body. Without preparation, you can hold your breath for %1 minutes (after this, you must begin making Constitution checks or risk suffocation); by spending a full-round action preparing yourself, you can increase this duration to %1 hours. You can survive twice as long as normal without food or water before you start to take penalties. You can put yourself into a state of suspended animation as a move action, and are then unconscious and appear completely dead; you awaken at a preset time or in response to a condition set by you when you enters this state.|BreathMasteryDuration SOURCEPAGE:p.18 Disease Resistance KEY:Disease Resistance ~ Internal Alchemist CATEGORY:Special Ability TYPE:AlchemistClassFeatures.SpecialQuality.Extraordinary DESC:You gain a +%1 bonus on all saving throws against disease.|AlchemistPoisonResistanceBonus|!PREABILITY:1,CATEGORY=Special Ability,Poison Immunity ~ Alchemist DESC:You are immune to disease.|PREABILITY:1,CATEGORY=Special Ability,Poison Immunity ~ Alchemist ABILITY:Special Ability|AUTOMATIC|Immunity to Disease|PREABILITY:1,CATEGORY=Special Ability,Poison Immunity ~ Alchemist SOURCEPAGE:p.19 ASPECT:SaveBonus|+%1 vs. disease|AlchemistPoisonResistanceBonus|!PREABILITY:1,CATEGORY=Special Ability,Poison Immunity ~ Alchemist -Uncanny Dodge KEY:Uncanny Dodge ~ Internal Alchemist CATEGORY:Special Ability TYPE:AlchemistClassFeatures VISIBLE:NO ABILITY:Special Ability|AUTOMATIC|Uncanny Dodge ~ Base BONUS:VAR|UncannyDodgeLevel|1 BONUS:VAR|UncannyDodgeFlankingLevel|classlevel("Alchemist")|TYPE=EachClass.STACK SOURCEPAGE:p.19 +Uncanny Dodge KEY:Uncanny Dodge ~ Internal Alchemist CATEGORY:Special Ability TYPE:AlchemistClassFeatures VISIBLE:NO ABILITY:Special Ability|AUTOMATIC|Uncanny Dodge ~ Base BONUS:VAR|UncannyDodgeLVL|1 BONUS:VAR|UncannyDodgeFlankingLevel|classlevel("Alchemist")|TYPE=EachClass.STACK SOURCEPAGE:p.19 #Block: Internal Alchemist bonus feat discoveries Alertness KEY:Discovery ~ Alertness CATEGORY:Special Ability TYPE:AlchemistClassFeatures.AlchemistDiscovery PREABILITY:1,CATEGORY=Archetype,Alchemist Archetype ~ Internal Alchemist AUTO:FEAT|Alertness SOURCEPAGE:p.18 Modified: Trunk/pcgen/data/pathfinder/super_genius_games/adventurers_handbook/sggah_abilities_class.lst =================================================================== --- Trunk/pcgen/data/pathfinder/super_genius_games/adventurers_handbook/sggah_abilities_class.lst 2014-04-17 05:52:26 UTC (rev 23709) +++ Trunk/pcgen/data/pathfinder/super_genius_games/adventurers_handbook/sggah_abilities_class.lst 2014-04-17 15:45:43 UTC (rev 23710) @@ -508,7 +508,7 @@ # Shadow Assassin Talents Bleeding Attack KEY:Bleeding Attack ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.ShadowTalent.AttackOption DESC:You can cause living targets of your deadly focus to bleed by successfully hitting them with an attack. This attack causes the target to take 1 point of bleed damage each round for each die of damage dealt by your attack (this includes dice rolled for elemental or precision damage, for example). SOURCEPAGE:p.37 Darkvision KEY:Darkvision ~ Shadow Assassin CATEGORY:Special Ability TYPE:Internal.ShadowTalent DESC:You gain darkvision with a range of 60 ft. If you already have darkvision, you instead increases the range of your darkvision by +30 ft. ABILITY:Special Ability|AUTOMATIC|Darkvision BONUS:VAR|DarkvisionRange|30|TYPE=Base BONUS:VAR|DarkvisionRange|30 SOURCEPAGE:p.37 -Improved Uncanny Dodge KEY:Improved Uncanny Dodge ~ Shadow Assassin CATEGORY:Special Ability TYPE:Internal.ShadowTalent PREVARGTEQ:UncannyDodgeLevel,1 DESC:You can no longer be flanked. This defence denies a rogue the ability to sneak attack you by flanking you, unless the attacker has at least four more levels in a class that grants sneak attack than your class level. If you already have uncanny dodge from another class, the levels from the classes that grant uncanny dodge stack to determine the minimum level in a class that grants sneak attack required to flank you. BONUS:VAR|UncannyDodgeLevel|1 SOURCEPAGE:p.38 +Improved Uncanny Dodge KEY:Improved Uncanny Dodge ~ Shadow Assassin CATEGORY:Special Ability TYPE:Internal.ShadowTalent PREVARGTEQ:UncannyDodgeLVL,1 DESC:You can no longer be flanked. This defence denies a rogue the ability to sneak attack you by flanking you, unless the attacker has at least four more levels in a class that grants sneak attack than your class level. If you already have uncanny dodge from another class, the levels from the classes that grant uncanny dodge stack to determine the minimum level in a class that grants sneak attack required to flank you. BONUS:VAR|UncannyDodgeLVL|1 SOURCEPAGE:p.38 Ledge Walker KEY:Ledge Walker ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ShadowTalent DESC:You can move along narrow surfaces at full speed using the Acrobatics skill without penalty. In addition, you are not flat footed when using Acrobatics to move along narrow surfaces. SOURCEPAGE:p.38 Low-Light Vision KEY:Low-Light Vision ~ Shadow Assassin CATEGORY:Special Ability TYPE:Internal.ShadowTalent DESC:You gain low-light vision. ABILITY:Special Ability|AUTOMATIC|Low-Light Vision SOURCEPAGE:p.38 Poison Use KEY:Poison Use ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ShadowTalent DESC:You are trained in the use of poison and cannot accidentally poison yourself when applying poison to a blade. SOURCEPAGE:p.38 @@ -516,7 +516,7 @@ Skill Mastery KEY:Skill Mastery ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.ShadowTalent PREVARGTEQ:ShadowAssassinLvl,10 DESC:You become so confident in the use of certain skills that you can use them reliably even under adverse conditions. When making a skill check with one of these skills, you may take 10 even if stress and distractions would normally prevent you from doing so.|3+INT STACK:NO MULT:YES CHOOSE:SKILL|ALL SELECT:3+INT SOURCEPAGE:p.38 Style Mastery KEY:Style Mastery ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialQuality.ShadowTalent DESC:You can make an additional shadow style selection. You must meet any prerequisites of this style, and this talent may be selected only once. BONUS:ABILITYPOOL|Shadow Style|1 SOURCEPAGE:p.38 Swarm of Blades KEY:Swarm of Blades ~ Shadow Assassin CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.ShadowTalent.AttackOption.CheckList DEFINE:ShadowSwarmDice|0 DESC:You can only use this talent when wielding a reach weapon, spiked chain, repeating crossbow, shurikens, or two light weapons. When you successfully hit the target of your deadly focus with a single attack as a standard action, you may activate the swarm of blades as a swift action. All foes within 20 ft. of the target must make Reflex saves (DC %1) or take %2d6 damage. If you use a repeating crossbow or shuriken for this attack, you must expend ammunition for each target damaged. You can use this ability %3/day.|10+ShadowAssassinLvl/2+DEX|ShadowSwarmDice|max(3+WIS,1) BONUS:VAR|ShadowSwarmDice|1 BONUS:VAR|ShadowSwarmDice|1|PREVARGTEQ:ShadowAssassinLvl,9 BONUS:VAR|ShadowSwarmDice|1|PREVARGTEQ:ShadowAssassinLvl,15 BONUS:VAR|ShadowSwarmDice|1|PREVARGTEQ:ShadowAssassinLvl,20 SOURCEPAGE:p.38 ASPECT:CheckCount|%1|max(3+WIS,1) ASPECT:CheckType|Uses per day -Uncanny Dodge KEY:Uncanny Dodge ~ Shadow Assassin CATEGORY:Special Ability TYPE:Internal.ShadowTalent DESC:You can react to danger before your senses would normally allow him to do so. You cannot be caught flat footed, even if the attacker is invisible. You still loses your dexterity bonus to AC if immobilised. You can still lose your dexterity bonus to AC if an opponent successfully uses the feint action against you. ABILITY:Special Ability|AUTOMATIC|Uncanny Dodge ~ Base BONUS:VAR|UncannyDodgeFlankingLevel|ShadowAssassinLvl|TYPE=EachClass.REPLACE BONUS:VAR|UncannyDodgeLevel|1 SOURCEPAGE:p.38 +Uncanny Dodge KEY:Uncanny Dodge ~ Shadow Assassin CATEGORY:Special Ability TYPE:Internal.ShadowTalent DESC:You can react to danger before your senses would normally allow him to do so. You cannot be caught flat footed, even if the attacker is invisible. You still loses your dexterity bonus to AC if immobilised. You can still lose your dexterity bonus to AC if an opponent successfully uses the feint action against you. ABILITY:Special Ability|AUTOMATIC|Uncanny Dodge ~ Base BONUS:VAR|UncannyDodgeFlankingLevel|ShadowAssassinLvl|TYPE=EachClass.REPLACE BONUS:VAR|UncannyDodgeLVL|1 SOURCEPAGE:p.38 ###Block: War Master This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2014-06-06 04:10:56
|
Revision: 24052 http://sourceforge.net/p/pcgen/code/24052 Author: amaitland Date: 2014-06-06 04:10:37 +0000 (Fri, 06 Jun 2014) Log Message: ----------- DATA-1799 Implement: Resistances should all be "TYPE'd" to prevent inadvertent stacking. Modified Paths: -------------- Trunk/pcgen/data/pathfinder/paizo/adventure_path/curse_of_the_crimson_throne/ap10/ap10_abilities.lst Trunk/pcgen/data/pathfinder/paizo/adventure_path/curse_of_the_crimson_throne/ap10/ap10_races.lst Trunk/pcgen/data/pathfinder/paizo/adventure_path/curse_of_the_crimson_throne/ap11/ap11_classes_race.lst Trunk/pcgen/data/pathfinder/paizo/adventure_path/curse_of_the_crimson_throne/ap12/ap12_equip_arms_armor.lst Trunk/pcgen/data/pathfinder/paizo/adventure_path/curse_of_the_crimson_throne/ap12/ap12_races.lst Trunk/pcgen/data/pathfinder/paizo/adventure_path/curse_of_the_crimson_throne/ap7/ap7_races.lst Trunk/pcgen/data/pathfinder/paizo/adventure_path/curse_of_the_crimson_throne/ap8/ap8_races.lst Trunk/pcgen/data/pathfinder/paizo/adventure_path/curse_of_the_crimson_throne/ap8/ap8_templates.lst Trunk/pcgen/data/pathfinder/paizo/adventure_path/curse_of_the_crimson_throne/ap9/ap9_races.lst Trunk/pcgen/data/pathfinder/paizo/adventure_path/legacy_of_fire/players_guide/lofpg_feats.lst Trunk/pcgen/data/pathfinder/paizo/adventure_path/rise_of_the_runelords/ap3/ap3_races.lst Trunk/pcgen/data/pathfinder/paizo/adventure_path/rise_of_the_runelords/ap4/ap4_races.lst Trunk/pcgen/data/pathfinder/paizo/adventure_path/rise_of_the_runelords/ap5/ap5_races.lst Trunk/pcgen/data/pathfinder/paizo/adventure_path/rise_of_the_runelords/ap6/ap6_races.lst Trunk/pcgen/data/pathfinder/paizo/adventure_path/second_darkness/ap15/ap15_abilities_race.lst Trunk/pcgen/data/pathfinder/paizo/adventure_path/second_darkness/ap16/ap16_races.lst Trunk/pcgen/data/pathfinder/paizo/adventure_path/second_darkness/ap17/ap17_races.lst Trunk/pcgen/data/pathfinder/paizo/campaign_setting/dark_markets/dm_races.lst Trunk/pcgen/data/pathfinder/paizo/campaign_setting/heart_of_the_jungle/hotj_races.lst Trunk/pcgen/data/pathfinder/paizo/campaign_setting/inner_sea_bestiary/isb_abilities_race.lst Trunk/pcgen/data/pathfinder/paizo/campaign_setting/inner_sea_bestiary/isb_races.lst Trunk/pcgen/data/pathfinder/paizo/campaign_setting/inner_sea_bestiary/isb_templates.lst Trunk/pcgen/data/pathfinder/paizo/campaign_setting/inner_sea_world_guide/iswg_abilities_class.lst Trunk/pcgen/data/pathfinder/paizo/campaign_setting/inner_sea_world_guide/iswg_races.lst Trunk/pcgen/data/pathfinder/paizo/campaign_setting/inner_sea_world_guide/iswg_templates.lst Trunk/pcgen/data/pathfinder/paizo/pathfinder_society/pfs_iswg_templates.lst Trunk/pcgen/data/pathfinder/paizo/player_companion/blood_of_angels/boa_abilities_variant.lst Trunk/pcgen/data/pathfinder/paizo/player_companion/cheliax_empire_of_devils/ceod_abilities.lst Trunk/pcgen/data/pathfinder/paizo/player_companion/qadira_gateway_to_the_east/qgtte_abilities_class.lst Trunk/pcgen/data/pathfinder/paizo/player_companion/qadira_gateway_to_the_east/qgtte_races.lst Trunk/pcgen/data/pathfinder/paizo/player_companion/qadira_gateway_to_the_east/qgtte_templates.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_companion.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_race_guide/arg_abilities_race.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_race_guide/arg_feats.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/bestiary/b1_abilities_race.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/bestiary/b1_races.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/bestiary/b1_templates.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/bestiary_2/b2_abilities_race.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/bestiary_2/b2_races.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/bestiary_2/b2_templates.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/bestiary_3/b3_abilities_race.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/bestiary_3/b3_races.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/bestiary_3/b3_templates.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/bonus_bestiary/bb_races.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_essentials/ce_templates.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_abilities_class.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_abilities_race.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_races_companion.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_combat/uc_abilities_class.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_equipment/ue_equip_arms_armor.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_magic/um_abilities_class.lst Trunk/pcgen/data/pathfinder/super_genius_games/adventurers_handbook/sggah_abilities_class.lst Trunk/pcgen/data/pathfinder/super_genius_games/adventurers_handbook/sggah_templates.lst Modified: Trunk/pcgen/data/pathfinder/paizo/adventure_path/curse_of_the_crimson_throne/ap10/ap10_abilities.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/adventure_path/curse_of_the_crimson_throne/ap10/ap10_abilities.lst 2014-06-06 03:41:34 UTC (rev 24051) +++ Trunk/pcgen/data/pathfinder/paizo/adventure_path/curse_of_the_crimson_throne/ap10/ap10_abilities.lst 2014-06-06 04:10:37 UTC (rev 24052) @@ -21,7 +21,7 @@ Appendages CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary VISIBLE:NO SAB:Appendages (Ex) Havero No Breath OUTPUTNAME:No Breath CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:NO SAB:No Breath (Ex) Telepathic Savant CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.Communication VISIBLE:NO SAB:Telepathic Savant (Su) -Havero Immunities and Resistances CATEGORY:Special Ability TYPE:SpecialQuality.Immunity VISIBLE:NO SAB:Immune To Inhaled Effects SAB:Immune to Mind-affecting Effects ABILITY:Special Ability|AUTOMATIC|Fast Healing|Immunity To Cold|Resistance To Acid|Resistance To Electricity|Resistance To Fire BONUS:VAR|AcidResistanceBonus,FireResistanceBonus,ElectricityResistanceBonus|30 +Havero Immunities and Resistances CATEGORY:Special Ability TYPE:SpecialQuality.Immunity VISIBLE:NO SAB:Immune To Inhaled Effects SAB:Immune to Mind-affecting Effects ABILITY:Special Ability|AUTOMATIC|Fast Healing|Immunity To Cold|Resistance To Acid|Resistance To Electricity|Resistance To Fire BONUS:VAR|AcidResistanceBonus,FireResistanceBonus,ElectricityResistanceBonus|30|TYPE=Resistance CATEGORY=Special Ability|Havero Appendage ~ Grasping Tentacle.MOD ABILITY:Special Ability|AUTOMATIC|.CLEAR.Improved Grab ###Block: Havero Appendage Abilities Modified: Trunk/pcgen/data/pathfinder/paizo/adventure_path/curse_of_the_crimson_throne/ap10/ap10_races.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/adventure_path/curse_of_the_crimson_throne/ap10/ap10_races.lst 2014-06-06 03:41:34 UTC (rev 24051) +++ Trunk/pcgen/data/pathfinder/paizo/adventure_path/curse_of_the_crimson_throne/ap10/ap10_races.lst 2014-06-06 04:10:37 UTC (rev 24052) @@ -4,6 +4,6 @@ # Race Name Starting Feats Size Move Face/Space Reach Vision Bonus to Ability Pool Combat bonus Bonus to skill Stat bonus Modify VAR Automatically Gained Language Ability Nb Legs Nb Hands Natural Attacks Define a Stat Spell Res. Damage Reduction Monster Class Name and Starting Level Main Race Type Template Challenge Rating Source Page Apply Kit Bonestorm SIZE:D MOVE:Fly,50 FACE:10 REACH:0 BONUS:COMBAT|AC|3|TYPE=NaturalArmor BONUS:STAT|STR|-8 BONUS:STAT|DEX|12 BONUS:STAT|WIS|2 ABILITY:Special Ability|AUTOMATIC|Bonestorm Distraction|Bonestorm Wrath|Gather Bones|Immunity To Cold|Unholy Winds DEFINESTAT:LOCK|CON|10 DEFINESTAT:LOCK|INT|10 SR:20 MONSTERCLASS:Undead (Mindless):16 RACETYPE:Undead TEMPLATE:Undead|Swarm CR:8 SOURCEPAGE:p.82 KIT:1|CE -Cinder Wolf STARTFEATS:1 SIZE:M MOVE:Walk,50 FACE:5 REACH:5 BONUS:COMBAT|AC|4|TYPE=NaturalArmor BONUS:SKILL|Perception,Survival|2|TYPE=Racial BONUS:STAT|STR|6 BONUS:STAT|DEX|2 BONUS:STAT|CON|4 BONUS:STAT|INT|-8 BONUS:STAT|WIS|2 BONUS:VAR|FireResistanceBonus|10 BONUS:VAR|FastHealing|3 ABILITY:Special Ability|AUTOMATIC|Cinder Wolf Trip|Fast Healing|Fiery Body|Resistance To Fire|Vulnerability To Cold LEGS:4 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d6 MONSTERCLASS:Magical Beast:2 RACETYPE:Magical Beast CR:2 SOURCEPAGE:p.84 KIT:1|TN +Cinder Wolf STARTFEATS:1 SIZE:M MOVE:Walk,50 FACE:5 REACH:5 BONUS:COMBAT|AC|4|TYPE=NaturalArmor BONUS:SKILL|Perception,Survival|2|TYPE=Racial BONUS:STAT|STR|6 BONUS:STAT|DEX|2 BONUS:STAT|CON|4 BONUS:STAT|INT|-8 BONUS:STAT|WIS|2 BONUS:VAR|FireResistanceBonus|10|TYPE=Resistance BONUS:VAR|FastHealing|3 ABILITY:Special Ability|AUTOMATIC|Cinder Wolf Trip|Fast Healing|Fiery Body|Resistance To Fire|Vulnerability To Cold LEGS:4 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d6 MONSTERCLASS:Magical Beast:2 RACETYPE:Magical Beast CR:2 SOURCEPAGE:p.84 KIT:1|TN Havero STARTFEATS:1 SIZE:C MOVE:Walk,20,Fly,60 FACE:60 REACH:120 VISION:Darkvision (100') BONUS:ABILITYPOOL|Havero Appendages|20 BONUS:COMBAT|AC|40|TYPE=NaturalArmor BONUS:STAT|STR|28 BONUS:STAT|DEX|2 BONUS:STAT|CON|18 BONUS:STAT|INT|-6 BONUS:STAT|WIS|18 BONUS:STAT|CHA|20 BONUS:VAR|FastHealing|25 ABILITY:Special Ability|AUTOMATIC|Alien Mind|Appendages|Fast Healing|Havero Immunities and Resistances|Havero No Breath|Light Sensitivity|Telepathic Savant SR:34 DR:20/- MONSTERCLASS:Aberration:34 RACETYPE:Aberration CR:24 SOURCEPAGE:p.86 KIT:1|NE Red Reaver STARTFEATS:1 SIZE:L MOVE:Walk,30,Fly,20 FACE:10 REACH:10 BONUS:COMBAT|AC|22|TYPE=NaturalArmor BONUS:STAT|STR|18 BONUS:STAT|DEX|-4 BONUS:STAT|CON|12 BONUS:STAT|INT|-8 BONUS:STAT|WIS|2 BONUS:STAT|CHA|2 AUTO:LANG|Giant ABILITY:Special Ability|AUTOMATIC|Red Reaver Distracted|Red Reaver Flight|Red Reaver Rend|Red Reaver Roar LEGS:2 HANDS:2 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d8|Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,2d6 MONSTERCLASS:Magical Beast:16 RACETYPE:Magical Beast CR:13 SOURCEPAGE:p.88 Modified: Trunk/pcgen/data/pathfinder/paizo/adventure_path/curse_of_the_crimson_throne/ap11/ap11_classes_race.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/adventure_path/curse_of_the_crimson_throne/ap11/ap11_classes_race.lst 2014-06-06 03:41:34 UTC (rev 24051) +++ Trunk/pcgen/data/pathfinder/paizo/adventure_path/curse_of_the_crimson_throne/ap11/ap11_classes_race.lst 2014-06-06 04:10:37 UTC (rev 24052) @@ -11,10 +11,10 @@ ###Block: Normal Progression 1 DEFINE:DragonAge|1 -9 BONUS:VAR|ColdResistanceBonus|20 ABILITY:Special Ability|AUTOMATIC|Resistance To Cold +9 BONUS:VAR|ColdResistanceBonus|20|TYPE=Resistance ABILITY:Special Ability|AUTOMATIC|Resistance To Cold 10 DEFINE:DragonAge|2 13 DEFINE:DragonAge|3 -15 BONUS:VAR|FireResistanceBonus,ElectricityResistanceBonus|10 ABILITY:Special Ability|AUTOMATIC|Resistance To Electricity|Resistance To Fire +15 BONUS:VAR|FireResistanceBonus,ElectricityResistanceBonus|10|TYPE=Resistance ABILITY:Special Ability|AUTOMATIC|Resistance To Electricity|Resistance To Fire 16 DEFINE:DragonAge|4 18 DR:5/Magic BONUS:VAR|TurnLevelBase,TurnDamagePlusBase|CL/2 BONUS:VAR|TurnTimesBase|3+CHA|TYPE=Base BONUS:VAR|TurnCheckBase|CHA|TYPE=Base ABILITY:Special Ability|AUTOMATIC|Cleric ~ Channel Energy|Channel Negative Energy 19 DEFINE:DragonAge|5 Modified: Trunk/pcgen/data/pathfinder/paizo/adventure_path/curse_of_the_crimson_throne/ap12/ap12_equip_arms_armor.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/adventure_path/curse_of_the_crimson_throne/ap12/ap12_equip_arms_armor.lst 2014-06-06 03:41:34 UTC (rev 24051) +++ Trunk/pcgen/data/pathfinder/paizo/adventure_path/curse_of_the_crimson_throne/ap12/ap12_equip_arms_armor.lst 2014-06-06 04:10:37 UTC (rev 24052) @@ -5,6 +5,6 @@ # Artifacts # Equipment Name Required Weapon Proficiency Required Armor Proficiency Type Alternative Type Cost Weight Critical Hit Multiplier Critical Hit Range Alternative Critical Alternative Critical Range Damage Alternative Damage Wield Category Maximum DEX Bonus Requires Modification? Size Source Page % of Spell Failure Ability Innate Spells Combat bonus Stat bonus Modify VAR Bonus Armor Modifiers Weapon prop. bonus Special Property -Armor of Skulls PROFICIENCY:ARMOR|Breastplate TYPE:Artifact.Armor.Medium.Suit COST:0 WT:35 MAXDEX:3 MODS:NO SIZE:L SOURCEPAGE:p. 63 SPELLFAILURE:25 ABILITY:Special Ability|AUTOMATIC|Resistance To Electricity SPELLS:Magic Item|TIMES=3|CASTERLEVEL=20|Fear|Freedom of Movement|Protection from Energy|Shout BONUS:COMBAT|AC|4|TYPE=Armor BONUS:COMBAT|AC|5|TYPE=Armor BONUS:STAT|STR,CON|4|TYPE=Enhancement BONUS:VAR|ElectricityResistanceBonus|10 BONUS:EQMARMOR|ACCHECK|1|TYPE=Enhancement SPROP:Unleash a 120-foot line of electricity, damage 24d8, Reflex DC 37 for half, or 30 ft. burst of electricity, damage 6d8, Reflex DC 37 for half 1/day. +Armor of Skulls PROFICIENCY:ARMOR|Breastplate TYPE:Artifact.Armor.Medium.Suit COST:0 WT:35 MAXDEX:3 MODS:NO SIZE:L SOURCEPAGE:p. 63 SPELLFAILURE:25 ABILITY:Special Ability|AUTOMATIC|Resistance To Electricity SPELLS:Magic Item|TIMES=3|CASTERLEVEL=20|Fear|Freedom of Movement|Protection from Energy|Shout BONUS:COMBAT|AC|4|TYPE=Armor BONUS:COMBAT|AC|5|TYPE=Armor BONUS:STAT|STR,CON|4|TYPE=Enhancement BONUS:VAR|ElectricityResistanceBonus|10|TYPE=Resistance BONUS:EQMARMOR|ACCHECK|1|TYPE=Enhancement SPROP:Unleash a 120-foot line of electricity, damage 24d8, Reflex DC 37 for half, or 30 ft. burst of electricity, damage 6d8, Reflex DC 37 for half 1/day. Bound Blade PROFICIENCY:WEAPON|Sword (Bastard) TYPE:Artifact.Weapon.Melee.Martial.Exotic.Standard.Slashing.Sword.Masterwork.Enhancement.Magic.Plus3.Adamantine COST:0 WT:6 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d10 WIELD:TwoHanded MODS:NO SOURCEPAGE:p. 64 ABILITY:Special Ability|VIRTUAL|Negative Levels SPELLS:Magic Item|TIMES=ATWILL|CASTERLEVEL=20|Deathwatch SPELLS:Magic Item|TIMES=3|CASTERLEVEL=20|Deeper Darkness|Rage|Slow BONUS:STAT|STR|4|TYPE=Enhancement BONUS:VAR|NegLevels|1|PREALIGN:LG,NG,CG BONUS:WEAPON|WIELDCATEGORY|-1|PREFEAT:1,Exotic Weapon Proficiency (Sword (Bastard)) BONUS:WEAPON|DAMAGE,TOHIT|3|TYPE=Enhancement SPROP:evil-aligned,+2d6 unholy damage vs. good,1 negative level bestowed to good wielder, upon striking a killing blow upon an opponent the Bound Blade can cast soul bind. Ignore 20 hardness Staff of the Slain PROFICIENCY:WEAPON|Quarterstaff TYPE:Artifact.Weapon.Melee.TwoHanded.Simple.Double.Standard.Bludgeoning.Quarterstaff.Masterwork.Enhancement.Magic.Plus5 ALTTYPE:Weapon.Melee.Bludgeoning.Masterwork.Enhancement.Magic.Plus5 COST:0 WT:6 CRITMULT:x2 CRITRANGE:1 ALTCRITMULT:x2 ALTCRITRANGE:1 DAMAGE:1d6 ALTDAMAGE:1d6 WIELD:TwoHanded MODS:NO SOURCEPAGE:p. 66 SPELLS:Magic Item|TIMES=ATWILL|CASTERLEVEL=20|Detect Magic|Ventriloquism SPELLS:Magic Item|TIMES=1|CASTERLEVEL=20|Hallucinatory Terrain|Mirage Arcana SPELLS:Magic Item|TIMES=3|CASTERLEVEL=20|Create Water|Dimension Door|Lightning Bolt|Major Image|Veil BONUS:STAT|INT|4|TYPE=Enhancement BONUS:WEAPON|DAMAGE,TOHIT|5|TYPE=Enhancement SPROP:+1d6 electricity damage, can store a single targeted spell of up to 3rd level with a casting time of 1 action Modified: Trunk/pcgen/data/pathfinder/paizo/adventure_path/curse_of_the_crimson_throne/ap12/ap12_races.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/adventure_path/curse_of_the_crimson_throne/ap12/ap12_races.lst 2014-06-06 03:41:34 UTC (rev 24051) +++ Trunk/pcgen/data/pathfinder/paizo/adventure_path/curse_of_the_crimson_throne/ap12/ap12_races.lst 2014-06-06 04:10:37 UTC (rev 24052) @@ -3,6 +3,6 @@ # Race Name Favored Class Starting Feats Size Move Face/Space Reach Combat bonus Bonus to skill Stat bonus Modify VAR Weapon prof. bonus Racial HD Class Skills Automatically Gained Feat Automatically Gained Language Ability Nb Legs Nb Hands Natural Attacks Define Spell Res. Damage Reduction Monster Class Name and Starting Level Main Race Type Race Subtype Template Challenge Rating Source Page Innate Spells Apply Kit Akaruzug SIZE:L MOVE:Fly,40 FACE:5 REACH:5 BONUS:COMBAT|AC|18|TYPE=NaturalArmor BONUS:STAT|STR|20 BONUS:STAT|DEX|4 BONUS:STAT|WIS|2 BONUS:STAT|CHA|-10 ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Soul Engine|Soul Slave|Soul Steal|Unhallow LEGS:2 HANDS:2 NATURALATTACKS:Claw,Weapon.Natural.Weapon Group Natural.Melee.Finesseable.Piercing.Slashing,*2,1d8|Wing Slam,Weapon.Natural.Weapon Group Natural.Melee.Finesseable.Bludgeoning,*2,1d8|Body Slam,Weapon.Natural.Weapon Group Natural.Melee.Finesseable.Bludgeoning,*1,2d8 DEFINE:Maneuverability|5 DR:15/Good MONSTERCLASS:Construct (Mindless):32 RACETYPE:Construct TEMPLATE:Construct|Mindless CR:14 SOURCEPAGE:p. 82 KIT:1|LE -Devil (Belier (Bdellavritra)) STARTFEATS:1 SIZE:L MOVE:Walk,30 FACE:5 REACH:5 BONUS:COMBAT|AC|20|TYPE=NaturalArmor BONUS:STAT|STR|14 BONUS:STAT|DEX|12 BONUS:STAT|CON|14 BONUS:STAT|INT|14 BONUS:STAT|WIS|16 BONUS:STAT|CHA|14 BONUS:VAR|AcidResistanceBonus,ColdResistanceBonus|10 BONUS:VAR|ConstrictDieSize|6 BONUS:VAR|ConstrictBonusDamage|STR MONCSKILL:Diplomacy|Knowledge (Arcana)|Knowledge (Nobility)|Spellcraft AUTO:LANG|Celestial|Common|Draconic|Infernal ABILITY:Special Ability|AUTOMATIC|Bdellavritra Blood Drain|Bdellavritra Immunity|Bdellavritra Possession|Bdellavritra Summon Devils|Constrict|Grab|Immunity To Fire|Resistance To Acid|Resistance To Cold LEGS:2 HANDS:2 NATURALATTACKS:Tongue,Weapon.Natural.Weapon Group Natural.Melee.Finesseable.Piercing.Slashing.Poison,*3,1d6|Bite,Weapon.Natural.Weapon Group Natural.Melee.Finesseable.Bludgeoning.Piercing,*1,2d6 SR:30 DR:10/Good and Silver MONSTERCLASS:Outsider (Fort/Ref):17 RACETYPE:Outsider TEMPLATE:Devil|Evil|Extraplanar|Lawful CR:16 SOURCEPAGE:p. 84 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=16|Acid Arrow|Dispel Magic (Greater)|Etherealness|Magic Circle against Good|Persistent Image,22|Teleport (Greater) SPELLS:Innate|TIMES=3|CASTERLEVEL=16|Acid Fog,23|Dimensional Anchor|Dominate Person,22|Scrying (Greater),24|Suggestion (Mass),23 SPELLS:Innate|TIMES=1|CASTERLEVEL=16|Blasphemy,24|Demand,25|Plane Shift|Waves of Exhaustion,24 KIT:1|LE -Devil (Contract (Phistophilus)) FAVCLASS:Wizard STARTFEATS:1 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 BONUS:COMBAT|AC|6|TYPE=NaturalArmor BONUS:STAT|STR|6 BONUS:STAT|DEX|10 BONUS:STAT|CON|10 BONUS:STAT|INT|14 BONUS:STAT|WIS|14 BONUS:STAT|CHA|12 BONUS:VAR|AcidResistanceBonus,ColdResistanceBonus|10 MONCSKILL:Appraise|Diplomacy|Linguistics|Sense Motive AUTO:FEAT|Persuasive AUTO:LANG|Abyssal|Celestial|Common|Draconic|Infernal|Sylvan|Undercommon ABILITY:Special Ability|AUTOMATIC|Grab|Immunity To Fire|Infernal Contract|Infernal Investment|Phistophilus Immunity|Phistophilus Impale|Phistophilus See In Darkness|Phistophilus Summon Devil|Phistophilus Telepathy|Phistophilus Tongues|Resistance To Acid|Resistance To Cold LEGS:2 HANDS:2 NATURALATTACKS:Gore,Weapon.Natural.Weapon Group Natural.Melee.Finesseable.Piercing,*1,1d8|Binding Contracts,Weapon.Natural.Weapon Group Natural.Melee.Finesseable.Slashing,*1,1d4 SR:22 DR:10/Good MONSTERCLASS:Outsider (Fort/Ref):11 RACETYPE:Outsider TEMPLATE:Devil|Evil|Extraplanar|Lawful CR:10 SOURCEPAGE:p. 86 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=14|Bestow Curse,19|Detect Thoughts,18|Dimension Door,20|Erase,17|Identify|Major Image,19|Polymorph,20|Produce Flame|Sending SPELLS:Innate|TIMES=3|CASTERLEVEL=14|Arcane Eye|Break Enchantment,21|Hold Person,19|Locate Creature|Mage's Private Sanctum|Scorching Ray|Shield of Faith|Silence,18|Teleport (Greater)|Vision SPELLS:Innate|TIMES=1|CASTERLEVEL=14|Contact Other Plane|Delayed Blast Fireball,23|Dismissal,21|Plane Shift|Symbol of Pain,21 KIT:1|LE +Devil (Belier (Bdellavritra)) STARTFEATS:1 SIZE:L MOVE:Walk,30 FACE:5 REACH:5 BONUS:COMBAT|AC|20|TYPE=NaturalArmor BONUS:STAT|STR|14 BONUS:STAT|DEX|12 BONUS:STAT|CON|14 BONUS:STAT|INT|14 BONUS:STAT|WIS|16 BONUS:STAT|CHA|14 BONUS:VAR|AcidResistanceBonus,ColdResistanceBonus|10|TYPE=Resistance BONUS:VAR|ConstrictDieSize|6 BONUS:VAR|ConstrictBonusDamage|STR MONCSKILL:Diplomacy|Knowledge (Arcana)|Knowledge (Nobility)|Spellcraft AUTO:LANG|Celestial|Common|Draconic|Infernal ABILITY:Special Ability|AUTOMATIC|Bdellavritra Blood Drain|Bdellavritra Immunity|Bdellavritra Possession|Bdellavritra Summon Devils|Constrict|Grab|Immunity To Fire|Resistance To Acid|Resistance To Cold LEGS:2 HANDS:2 NATURALATTACKS:Tongue,Weapon.Natural.Weapon Group Natural.Melee.Finesseable.Piercing.Slashing.Poison,*3,1d6|Bite,Weapon.Natural.Weapon Group Natural.Melee.Finesseable.Bludgeoning.Piercing,*1,2d6 SR:30 DR:10/Good and Silver MONSTERCLASS:Outsider (Fort/Ref):17 RACETYPE:Outsider TEMPLATE:Devil|Evil|Extraplanar|Lawful CR:16 SOURCEPAGE:p. 84 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=16|Acid Arrow|Dispel Magic (Greater)|Etherealness|Magic Circle against Good|Persistent Image,22|Teleport (Greater) SPELLS:Innate|TIMES=3|CASTERLEVEL=16|Acid Fog,23|Dimensional Anchor|Dominate Person,22|Scrying (Greater),24|Suggestion (Mass),23 SPELLS:Innate|TIMES=1|CASTERLEVEL=16|Blasphemy,24|Demand,25|Plane Shift|Waves of Exhaustion,24 KIT:1|LE +Devil (Contract (Phistophilus)) FAVCLASS:Wizard STARTFEATS:1 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 BONUS:COMBAT|AC|6|TYPE=NaturalArmor BONUS:STAT|STR|6 BONUS:STAT|DEX|10 BONUS:STAT|CON|10 BONUS:STAT|INT|14 BONUS:STAT|WIS|14 BONUS:STAT|CHA|12 BONUS:VAR|AcidResistanceBonus,ColdResistanceBonus|10|TYPE=Resistance MONCSKILL:Appraise|Diplomacy|Linguistics|Sense Motive AUTO:FEAT|Persuasive AUTO:LANG|Abyssal|Celestial|Common|Draconic|Infernal|Sylvan|Undercommon ABILITY:Special Ability|AUTOMATIC|Grab|Immunity To Fire|Infernal Contract|Infernal Investment|Phistophilus Immunity|Phistophilus Impale|Phistophilus See In Darkness|Phistophilus Summon Devil|Phistophilus Telepathy|Phistophilus Tongues|Resistance To Acid|Resistance To Cold LEGS:2 HANDS:2 NATURALATTACKS:Gore,Weapon.Natural.Weapon Group Natural.Melee.Finesseable.Piercing,*1,1d8|Binding Contracts,Weapon.Natural.Weapon Group Natural.Melee.Finesseable.Slashing,*1,1d4 SR:22 DR:10/Good MONSTERCLASS:Outsider (Fort/Ref):11 RACETYPE:Outsider TEMPLATE:Devil|Evil|Extraplanar|Lawful CR:10 SOURCEPAGE:p. 86 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=14|Bestow Curse,19|Detect Thoughts,18|Dimension Door,20|Erase,17|Identify|Major Image,19|Polymorph,20|Produce Flame|Sending SPELLS:Innate|TIMES=3|CASTERLEVEL=14|Arcane Eye|Break Enchantment,21|Hold Person,19|Locate Creature|Mage's Private Sanctum|Scorching Ray|Shield of Faith|Silence,18|Teleport (Greater)|Vision SPELLS:Innate|TIMES=1|CASTERLEVEL=14|Contact Other Plane|Delayed Blast Fireball,23|Dismissal,21|Plane Shift|Symbol of Pain,21 KIT:1|LE Mobogo STARTFEATS:1 SIZE:H MOVE:Walk,30,Fly,30,Swim,40 FACE:5 REACH:5 BONUS:COMBAT|AC|14|TYPE=NaturalArmor BONUS:SKILL|Acrobatics,Perception|8|TYPE=Racial BONUS:STAT|STR|18 BONUS:STAT|DEX|4 BONUS:STAT|CON|12 BONUS:STAT|INT|-4 BONUS:STAT|WIS|4 BONUS:STAT|CHA|6 BONUS:WEAPONPROF=Tongue|TOHIT|5 BONUS:WEAPONPROF=Tongue|DAMAGE|STR/2 AUTO:LANG|Boggard ABILITY:Special Ability|AUTOMATIC|Crush ~ Mobogo|Flight Maneuverability|Gogunta's Song|Mobogo Regeneration|Mobogo Tongue|Swamp Stride LEGS:2 HANDS:2 NATURALATTACKS:slam,Weapon.Natural.Weapon Group Natural.Melee.Finesseable,*1,1d8|Bite,Weapon.Natural.Weapon Group Natural.Melee.Finesseable.Bludgeoning.Piercing,*1,2d6|Tongue,Weapon.Natural.Weapon Group Natural.Ranged.Bludgeoning,*1,1d6 DEFINE:Maneuverability|1 MONSTERCLASS:Magical Beast:12 RACETYPE:Magical Beast RACESUBTYPE:Boggard CR:10 SOURCEPAGE:p. 88 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=8|Charm Animal,14|Create Water|Pass without Trace|Speak with Animals|Water Breathing SPELLS:Innate|TIMES=3|CASTERLEVEL=8|Control Water|Fog Cloud|Gust of Wind,15|Plant Growth|Quench,16|Soften Earth and Stone,15|Sound Burst,15 KIT:1|CE Modified: Trunk/pcgen/data/pathfinder/paizo/adventure_path/curse_of_the_crimson_throne/ap7/ap7_races.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/adventure_path/curse_of_the_crimson_throne/ap7/ap7_races.lst 2014-06-06 03:41:34 UTC (rev 24051) +++ Trunk/pcgen/data/pathfinder/paizo/adventure_path/curse_of_the_crimson_throne/ap7/ap7_races.lst 2014-06-06 04:10:37 UTC (rev 24052) @@ -3,11 +3,11 @@ # Race Name Favored Class Starting Feats Size Move Face/Space Reach Vision Combat bonus Bonus to skill Stat bonus Modify VAR Automatically Gained Feat Automatically Gained Language Automatically Gained Weapon Prof. Ability Nb Legs Nb Hands Natural Attacks Damage Reduction Monster Class Name and Starting Level Main Race Type Race Subtype Template Hit Dice Advancement Challenge Rating Source Page Innate Spells Apply Kit Carrion Golem SIZE:M MOVE:Walk,30 FACE:5 REACH:5 VISION:Blindsense (10') BONUS:COMBAT|AC|5|TYPE=NaturalArmor BONUS:STAT|STR|6 BONUS:STAT|DEX|2 BONUS:STAT|CHA|-9 ABILITY:Special Ability|AUTOMATIC|Carrion Golem Disease|Carrion Golem Immunities|Stench of Death LEGS:2 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Weapon Group Natural.Melee.Finesseable.Piercing.Slashing.Poison,*1,2d6 DR:5/Bludgeoning or Slashing MONSTERCLASS:Construct (Mindless):4 RACETYPE:Construct TEMPLATE:Construct|Mindless HITDICEADVANCEMENT:7,15,24,36,* CR:4 SOURCEPAGE:p. 78 KIT:1|TN -Devilfish STARTFEATS:1 SIZE:L MOVE:Walk,10,Swim,40 FACE:10 REACH:15 BONUS:COMBAT|AC|5|TYPE=NaturalArmor BONUS:STAT|STR|6 BONUS:STAT|DEX|6 BONUS:STAT|CON|8 BONUS:STAT|INT|-8 BONUS:STAT|WIS|2 BONUS:STAT|CHA|-2 BONUS:VAR|ColdResistanceBonus|10 AUTO:LANG|Common|Abyssal|Aquan ABILITY:Special Ability|AUTOMATIC|Dagon's Blood|Devilfish Poison|Grab|Jet ~ Devilfish|Resistance To Cold|Savage Bite|See in Darkness|Water Dependent ~ Devilfish NATURALATTACKS:Tentacles,Weapon.Natural.Weapon Group Natural.Melee.Finesseable.Piercing.Slashing.Poison,*1,3d6 MONSTERCLASS:Magical Beast:5 RACETYPE:Magical Beast RACESUBTYPE:Aquatic HITDICEADVANCEMENT:9,15,30 CR:4 SOURCEPAGE:p. 80 KIT:1|NE +Devilfish STARTFEATS:1 SIZE:L MOVE:Walk,10,Swim,40 FACE:10 REACH:15 BONUS:COMBAT|AC|5|TYPE=NaturalArmor BONUS:STAT|STR|6 BONUS:STAT|DEX|6 BONUS:STAT|CON|8 BONUS:STAT|INT|-8 BONUS:STAT|WIS|2 BONUS:STAT|CHA|-2 BONUS:VAR|ColdResistanceBonus|10|TYPE=Resistance AUTO:LANG|Common|Abyssal|Aquan ABILITY:Special Ability|AUTOMATIC|Dagon's Blood|Devilfish Poison|Grab|Jet ~ Devilfish|Resistance To Cold|Savage Bite|See in Darkness|Water Dependent ~ Devilfish NATURALATTACKS:Tentacles,Weapon.Natural.Weapon Group Natural.Melee.Finesseable.Piercing.Slashing.Poison,*1,3d6 MONSTERCLASS:Magical Beast:5 RACETYPE:Magical Beast RACESUBTYPE:Aquatic HITDICEADVANCEMENT:9,15,30 CR:4 SOURCEPAGE:p. 80 KIT:1|NE Doll (Soulbound) FAVCLASS:Rogue STARTFEATS:1 SIZE:T MOVE:Walk,20 FACE:2.5 REACH:0 BONUS:STAT|STR|-4 BONUS:STAT|DEX|4 BONUS:STAT|CHA|-2 AUTO:LANG|Common AUTO:WEAPONPROF|Dagger ABILITY:Special Ability|AUTOMATIC|Alignment Variations|Enchantment Weakness|Soul Focus LEGS:2 HANDS:2 DR:2/Magic MONSTERCLASS:Construct:3 RACETYPE:Construct TEMPLATE:Construct CR:2 SOURCEPAGE:p. 84 SPELLS:Innate|TIMES=3|CASTERLEVEL=(max(TL,1))|Mage Hand,10+CHA|Open/Close,10+CHA|Prestidigitation,10+CHA Dream Spider SIZE:S MOVE:Walk,30,Climb,20 FACE:5 REACH:5 VISION:Tremorsense (60') BONUS:SKILL|Stealth,Perception|4|TYPE=Racial BONUS:SKILL|Climb|max(STR,DEX)-STR BONUS:STAT|DEX|4 BONUS:STAT|CON|2 BONUS:STAT|WIS|2 AUTO:FEAT|Weapon Finesse ABILITY:Special Ability|AUTOMATIC|Dream Spider Poison|Dream Web NATURALATTACKS:Bite,Weapon.Natural.Weapon Group Natural.Melee.Finesseable.Piercing.Slashing.Poison,*1,1d3 MONSTERCLASS:Vermin:1 RACETYPE:Vermin TEMPLATE:Mindless HITDICEADVANCEMENT:4,8 CR:1/2 SOURCEPAGE:p. 82 KIT:1|TN -Raktavarna STARTFEATS:1 SIZE:S MOVE:Walk,20,Climb,10 FACE:5 REACH:5 BONUS:COMBAT|AC|2|TYPE=NaturalArmor BONUS:SKILL|Bluff,Disguise|8|TYPE=Racial BONUS:STAT|STR|2 BONUS:STAT|DEX|6 BONUS:STAT|CON|4 BONUS:STAT|INT|2 BONUS:STAT|WIS|4 BONUS:VAR|FireResistanceBonus|10 BONUS:VAR|TelepathyRange|-40 AUTO:LANG|Common|Infernal ABILITY:Special Ability|AUTOMATIC|Bound to the Master|Memory Poison|Raktavarna Change Shape|Raktavarna Immunities|Resistance To Fire|Telepathy NATURALATTACKS:Bite,Weapon.Natural.Weapon Group Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing.Poison,*1,1d4 MONSTERCLASS:Outsider (Fort/Ref):3 RACETYPE:Outsider RACESUBTYPE:Native HITDICEADVANCEMENT:5,9 CR:3 SOURCEPAGE:p. 86 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=3|Clairaudience/Clairvoyance,16+CHA|Detect Thoughts,16+CHA SPELLS:Innate|TIMES=3|CASTERLEVEL=3|Suggestion,16+CHA KIT:1|LE -Reefclaw STARTFEATS:1 SIZE:S MOVE:Walk,5,Swim,40 FACE:5 REACH:5 BONUS:COMBAT|AC|2|TYPE=NaturalArmor BONUS:STAT|DEX|2 BONUS:STAT|CON|2 BONUS:STAT|INT|-6 BONUS:STAT|WIS|2 BONUS:STAT|CHA|2 BONUS:VAR|ColdResistanceBonus|5 BONUS:VAR|ConstrictDieSize|4 BONUS:VAR|ConstrictDice|1 AUTO:FEAT|Weapon Finesse AUTO:LANG|Common ABILITY:Special Ability|AUTOMATIC|Amphibious (Reefclaw)|Constrict|Death Frenzy|Ferocity|Grab|Numbing Poison|Resistance To Cold LEGS:2 HANDS:2 NATURALATTACKS:Claw,Weapon.Natural.Weapon Group Natural.Melee.Finesseable.Piercing.Slashing.Poison,*2,1d4 MONSTERCLASS:Aberration:2 RACETYPE:Aberration RACESUBTYPE:Aquatic HITDICEADVANCEMENT:8,15,21 CR:1 SOURCEPAGE:p. 88 KIT:1|CN +Raktavarna STARTFEATS:1 SIZE:S MOVE:Walk,20,Climb,10 FACE:5 REACH:5 BONUS:COMBAT|AC|2|TYPE=NaturalArmor BONUS:SKILL|Bluff,Disguise|8|TYPE=Racial BONUS:STAT|STR|2 BONUS:STAT|DEX|6 BONUS:STAT|CON|4 BONUS:STAT|INT|2 BONUS:STAT|WIS|4 BONUS:VAR|FireResistanceBonus|10|TYPE=Resistance BONUS:VAR|TelepathyRange|-40 AUTO:LANG|Common|Infernal ABILITY:Special Ability|AUTOMATIC|Bound to the Master|Memory Poison|Raktavarna Change Shape|Raktavarna Immunities|Resistance To Fire|Telepathy NATURALATTACKS:Bite,Weapon.Natural.Weapon Group Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing.Poison,*1,1d4 MONSTERCLASS:Outsider (Fort/Ref):3 RACETYPE:Outsider RACESUBTYPE:Native HITDICEADVANCEMENT:5,9 CR:3 SOURCEPAGE:p. 86 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=3|Clairaudience/Clairvoyance,16+CHA|Detect Thoughts,16+CHA SPELLS:Innate|TIMES=3|CASTERLEVEL=3|Suggestion,16+CHA KIT:1|LE +Reefclaw STARTFEATS:1 SIZE:S MOVE:Walk,5,Swim,40 FACE:5 REACH:5 BONUS:COMBAT|AC|2|TYPE=NaturalArmor BONUS:STAT|DEX|2 BONUS:STAT|CON|2 BONUS:STAT|INT|-6 BONUS:STAT|WIS|2 BONUS:STAT|CHA|2 BONUS:VAR|ColdResistanceBonus|5|TYPE=Resistance BONUS:VAR|ConstrictDieSize|4 BONUS:VAR|ConstrictDice|1 AUTO:FEAT|Weapon Finesse AUTO:LANG|Common ABILITY:Special Ability|AUTOMATIC|Amphibious (Reefclaw)|Constrict|Death Frenzy|Ferocity|Grab|Numbing Poison|Resistance To Cold LEGS:2 HANDS:2 NATURALATTACKS:Claw,Weapon.Natural.Weapon Group Natural.Melee.Finesseable.Piercing.Slashing.Poison,*2,1d4 MONSTERCLASS:Aberration:2 RACETYPE:Aberration RACESUBTYPE:Aquatic HITDICEADVANCEMENT:8,15,21 CR:1 SOURCEPAGE:p. 88 KIT:1|CN # # End Modified: Trunk/pcgen/data/pathfinder/paizo/adventure_path/curse_of_the_crimson_throne/ap8/ap8_races.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/adventure_path/curse_of_the_crimson_throne/ap8/ap8_races.lst 2014-06-06 03:41:34 UTC (rev 24051) +++ Trunk/pcgen/data/pathfinder/paizo/adventure_path/curse_of_the_crimson_throne/ap8/ap8_races.lst 2014-06-06 04:10:37 UTC (rev 24052) @@ -2,8 +2,8 @@ SOURCELONG:Curse of the Crimson Throne, Chapter 2 - Seven Days to the Grave SOURCESHORT:AP8 SOURCEWEB:http://paizo.com/pathfinder/adventurePath/curseOfTheCrimsonThrone/v5748btpy82qy SOURCEDATE:2008-04 # Race Name Favored Class Starting Feats Size Move Face/Space Reach Vision Required Gender Bonus Languages Combat bonus Bonus to skill Stat bonus Modify VAR Racial HD Class Skills Automatically Gained Language Automatically Gained Weapon Prof. Ability Nb Legs Nb Hands Natural Attacks Define Spell Res. Damage Reduction Monster Class Name and Starting Level Main Race Type Race Subtype Template Hit Dice Advancement Challenge Rating Source Page Apply Kit -Daemon (Leukodaemon) STARTFEATS:1 SIZE:L MOVE:Walk,30,Fly,60 FACE:5 REACH:5 VISION:Telepathy (100') BONUS:COMBAT|AC|9|TYPE=NaturalArmor BONUS:STAT|STR|8 BONUS:STAT|DEX|14 BONUS:STAT|CON|10 BONUS:STAT|INT|6 BONUS:STAT|WIS|10 BONUS:STAT|CHA|6 BONUS:VAR|ColdResistanceBonus,ElectricityResistanceBonus,FireResistanceBonus|10 MONCSKILL:Fly|Heal|Knowledge (Religion)|Survival AUTO:LANG|Abyssal|Draconic|Infernal ABILITY:Special Ability|AUTOMATIC|Breath of Flies|Contagion Shot|Flight Maneuverability|Immunity To Acid|Infectious Aura|Leukodaemon Immunities|Resistance To Cold|Resistance To Electricity|Resistance To Fire|Summon Daemon LEGS:2 HANDS:2 NATURALATTACKS:Claw,Weapon.Natural.Weapon Group Natural.Melee.Finesseable.Piercing.Slashing,*2,1d6|Bite,Weapon.Natural.Weapon Group Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d8 DEFINE:Maneuverability|3 SR:19 DR:10/Good MONSTERCLASS:Outsider (Fort/Ref):10 RACETYPE:Outsider RACESUBTYPE:Daemon TEMPLATE:Evil|Extraplanar HITDICEADVANCEMENT:20,30 CR:9 SOURCEPAGE:p. 80 KIT:1|NE +Daemon (Leukodaemon) STARTFEATS:1 SIZE:L MOVE:Walk,30,Fly,60 FACE:5 REACH:5 VISION:Telepathy (100') BONUS:COMBAT|AC|9|TYPE=NaturalArmor BONUS:STAT|STR|8 BONUS:STAT|DEX|14 BONUS:STAT|CON|10 BONUS:STAT|INT|6 BONUS:STAT|WIS|10 BONUS:STAT|CHA|6 BONUS:VAR|ColdResistanceBonus,ElectricityResistanceBonus,FireResistanceBonus|10|TYPE=Resistance MONCSKILL:Fly|Heal|Knowledge (Religion)|Survival AUTO:LANG|Abyssal|Draconic|Infernal ABILITY:Special Ability|AUTOMATIC|Breath of Flies|Contagion Shot|Flight Maneuverability|Immunity To Acid|Infectious Aura|Leukodaemon Immunities|Resistance To Cold|Resistance To Electricity|Resistance To Fire|Summon Daemon LEGS:2 HANDS:2 NATURALATTACKS:Claw,Weapon.Natural.Weapon Group Natural.Melee.Finesseable.Piercing.Slashing,*2,1d6|Bite,Weapon.Natural.Weapon Group Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d8 DEFINE:Maneuverability|3 SR:19 DR:10/Good MONSTERCLASS:Outsider (Fort/Ref):10 RACETYPE:Outsider RACESUBTYPE:Daemon TEMPLATE:Evil|Extraplanar HITDICEADVANCEMENT:20,30 CR:9 SOURCEPAGE:p. 80 KIT:1|NE Giant Fly SIZE:M MOVE:Walk,20,Climb,20,Fly,60 FACE:5 REACH:5 BONUS:SKILL|Perception|4|TYPE=Racial BONUS:STAT|STR|2 BONUS:STAT|DEX|6 BONUS:STAT|CON|6 BONUS:STAT|WIS|-4 BONUS:STAT|CHA|-8 ABILITY:Special Ability|AUTOMATIC|Disease Carrier|Giant Fly Immunities|Orientation NATURALATTACKS:Bite,Weapon.Natural.Weapon Group Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d6 MONSTERCLASS:Vermin:2 RACETYPE:Vermin TEMPLATE:Mindless HITDICEADVANCEMENT:5,11,20 CR:1 SOURCEPAGE:p. 84 KIT:1|TN Giant Maggot SIZE:M MOVE:Walk,10,Burrow,5 FACE:5 REACH:5 BONUS:STAT|STR|0 BONUS:STAT|DEX|-2 BONUS:STAT|CON|6 BONUS:STAT|WIS|-6 BONUS:STAT|CHA|-10 ABILITY:Special Ability|AUTOMATIC|Giant Fly Immunities|Regurgitate NATURALATTACKS:Bite,Weapon.Natural.Weapon Group Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d6 MONSTERCLASS:Vermin:1 RACETYPE:Vermin HITDICEADVANCEMENT:3,12,20 CR:1/2 SOURCEPAGE:p. 85 KIT:1|TN Daughter of Urgathoa FAVCLASS:Cleric STARTFEATS:1 SIZE:L MOVE:Fly,40 FACE:5 REACH:5 PREGENDER:F LANGBONUS:ALL BONUS:COMBAT|AC|11|TYPE=NaturalArmor BONUS:STAT|STR|16 BONUS:STAT|DEX|6 BONUS:STAT|INT|8 BONUS:STAT|WIS|6 BONUS:STAT|CHA|6 MONCSKILL:Acrobatics|Bluff|Escape Artist|Intimidate|Knowledge (Religion)|Perception|Sense Motive|Spellcraft|Stealth AUTO:LANG|Common ABILITY:Special Ability|AUTOMATIC|Desecrate Aura|Diseased Touch|Great Claw|Unholy Fortitude LEGS:2 HANDS:2 NATURALATTACKS:Great Claw,Weapon.Natural.Weapon Group Natural.Melee.Finesseable.Piercing.Slashing,*1,1d8|Claw,Weapon.Natural.Weapon Group Natural.Melee.Finesseable.Piercing.Slashing,*1,1d6|Tail,Weapon.Natural.Weapon Group Natural.Melee.Finesseable.Bludgeoning.Piercing,*1,1d8 MONSTERCLASS:Daughter of Urgathoa:11 RACETYPE:Undead TEMPLATE:Undead CR:8 SOURCEPAGE:p. 82 KIT:1|NE -Lawgiver STARTFEATS:1 SIZE:G MOVE:Walk,40,Fly,60 FACE:5 REACH:5 BONUS:COMBAT|AC|27|TYPE=NaturalArmor BONUS:STAT|STR|22 BONUS:STAT|DEX|2 BONUS:STAT|INT|4 BONUS:STAT|WIS|14 BONUS:STAT|CHA|10 BONUS:VAR|ColdResistanceBonus|10 MONCSKILL:Appraise|Knowledge (Engineering)|Knowledge (Local)|Knowledge (Religion)|Perception|Sense Motive AUTO:LANG|Celestial|Common|Draconic|Infernal AUTO:WEAPONPROF|TYPE=Martial|TYPE=Simple ABILITY:Special Ability|AUTOMATIC|All-Around Vision|Freeze ~ Lawgiver|Golden Body|Herald of Abadar|Lawgiver See in Darkness|Resistance To Cold|Wings of Abadar LEGS:2 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Weapon Group Natural.Melee.Finesseable.Bludgeoning,*2,1d8 SR:25 DR:15/Chaos MONSTERCLASS:Construct:18 RACETYPE:Construct RACESUBTYPE:Extraplanar TEMPLATE:Construct TEMPLATE:Extraplanar HITDICEADVANCEMENT:26,* CR:15 SOURCEPAGE:p. 86 KIT:1|LN +Lawgiver STARTFEATS:1 SIZE:G MOVE:Walk,40,Fly,60 FACE:5 REACH:5 BONUS:COMBAT|AC|27|TYPE=NaturalArmor BONUS:STAT|STR|22 BONUS:STAT|DEX|2 BONUS:STAT|INT|4 BONUS:STAT|WIS|14 BONUS:STAT|CHA|10 BONUS:VAR|ColdResistanceBonus|10|TYPE=Resistance MONCSKILL:Appraise|Knowledge (Engineering)|Knowledge (Local)|Knowledge (Religion)|Perception|Sense Motive AUTO:LANG|Celestial|Common|Draconic|Infernal AUTO:WEAPONPROF|TYPE=Martial|TYPE=Simple ABILITY:Special Ability|AUTOMATIC|All-Around Vision|Freeze ~ Lawgiver|Golden Body|Herald of Abadar|Lawgiver See in Darkness|Resistance To Cold|Wings of Abadar LEGS:2 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Weapon Group Natural.Melee.Finesseable.Bludgeoning,*2,1d8 SR:25 DR:15/Chaos MONSTERCLASS:Construct:18 RACETYPE:Construct RACESUBTYPE:Extraplanar TEMPLATE:Construct TEMPLATE:Extraplanar HITDICEADVANCEMENT:26,* CR:15 SOURCEPAGE:p. 86 KIT:1|LN Modified: Trunk/pcgen/data/pathfinder/paizo/adventure_path/curse_of_the_crimson_throne/ap8/ap8_templates.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/adventure_path/curse_of_the_crimson_throne/ap8/ap8_templates.lst 2014-06-06 03:41:34 UTC (rev 24051) +++ Trunk/pcgen/data/pathfinder/paizo/adventure_path/curse_of_the_crimson_throne/ap8/ap8_templates.lst 2014-06-06 04:10:37 UTC (rev 24052) @@ -2,7 +2,7 @@ SOURCELONG:Curse of the Crimson Throne, Chapter 2 - Seven Days to the Grave SOURCESHORT:AP8 SOURCEWEB:http://paizo.com/pathfinder/adventurePath/curseOfTheCrimsonThrone/v5748btpy82qy SOURCEDATE:2008-04 # Template Name Hit Dice Size Challenge Rating Damage Reduction Level Adjustment Template Source Page Required AL Required Race Bonus to Ability Pool Combat bonus Bonus to skill Stat bonus Modify VAR Ability Main Race Type Race Subtype Vision -Nosferatu HITDIE:12 CR:2 DR:5/Piercing and Wood LEVELADJUSTMENT:8 TEMPLATE:Undead TEMPLATE:CHOOSE:Nosferatu Claw (Fine)|Nosferatu Claw (Diminutive)|Nosferatu Claw (Tiny)|Nosferatu Claw (Small)|Nosferatu Claw (Medium)|Nosferatu Claw (Large)|Nosferatu Claw (Huge)|Nosferatu Claw (Gargantuan)|Nosferatu Claw (Colossal) SOURCEPAGE:p. 88 PREALIGN:LE,NE,CE PRERACE:1,RACETYPE=Humanoid,RACETYPE=Monstrous humanoid BONUS:ABILITYPOOL|Nosferatu Skill Focus|2 BONUS:COMBAT|AC|8|TYPE=NaturalArmor.STACK BONUS:SKILL|Hide,Listen,Move Silently,Search,Sense Motive,Spot|8|TYPE=Racial BONUS:STAT|STR|2 BONUS:STAT|DEX|4 BONUS:STAT|INT|2 BONUS:STAT|WIS|6 BONUS:STAT|CHA|4 BONUS:VAR|ColdResistanceBonus,ElectricityResistanceBonus,SonicResistanceBonus|10 ABILITY:FEAT|AUTOMATIC|Alertness|Improved Initiative|Lightning Reflexes ABILITY:Special Ability|AUTOMATIC|Nosferatu Beast Senses|Nosferatu Blood Drain|Nosferatu Dominate|Nosferatu Fast Healing|Nosferatu Spider Climb|Nosferatu Swarm Form|Nosferatu Telekinesis|Nosferatu Telepathy|Nosferatu Turn Resistance|Nosferatu Weaknesses|Resistance To Cold|Resistance To Electricity|Resistance To Sonic RACETYPE:Undead RACESUBTYPE:Augmented VISION:Telepathy (60') +Nosferatu HITDIE:12 CR:2 DR:5/Piercing and Wood LEVELADJUSTMENT:8 TEMPLATE:Undead TEMPLATE:CHOOSE:Nosferatu Claw (Fine)|Nosferatu Claw (Diminutive)|Nosferatu Claw (Tiny)|Nosferatu Claw (Small)|Nosferatu Claw (Medium)|Nosferatu Claw (Large)|Nosferatu Claw (Huge)|Nosferatu Claw (Gargantuan)|Nosferatu Claw (Colossal) SOURCEPAGE:p. 88 PREALIGN:LE,NE,CE PRERACE:1,RACETYPE=Humanoid,RACETYPE=Monstrous humanoid BONUS:ABILITYPOOL|Nosferatu Skill Focus|2 BONUS:COMBAT|AC|8|TYPE=NaturalArmor.STACK BONUS:SKILL|Hide,Listen,Move Silently,Search,Sense Motive,Spot|8|TYPE=Racial BONUS:STAT|STR|2 BONUS:STAT|DEX|4 BONUS:STAT|INT|2 BONUS:STAT|WIS|6 BONUS:STAT|CHA|4 BONUS:VAR|ColdResistanceBonus,ElectricityResistanceBonus,SonicResistanceBonus|10|TYPE=Resistance ABILITY:FEAT|AUTOMATIC|Alertness|Improved Initiative|Lightning Reflexes ABILITY:Special Ability|AUTOMATIC|Nosferatu Beast Senses|Nosferatu Blood Drain|Nosferatu Dominate|Nosferatu Fast Healing|Nosferatu Spider Climb|Nosferatu Swarm Form|Nosferatu Telekinesis|Nosferatu Telepathy|Nosferatu Turn Resistance|Nosferatu Weaknesses|Resistance To Cold|Resistance To Electricity|Resistance To Sonic RACETYPE:Undead RACESUBTYPE:Augmented VISION:Telepathy (60') ###Block: Nosferatu Claw # Template Name Visible Required Size Natural Attacks Modified: Trunk/pcgen/data/pathfinder/paizo/adventure_path/curse_of_the_crimson_throne/ap9/ap9_races.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/adventure_path/curse_of_the_crimson_throne/ap9/ap9_races.lst 2014-06-06 03:41:34 UTC (rev 24051) +++ Trunk/pcgen/data/pathfinder/paizo/adventure_path/curse_of_the_crimson_throne/ap9/ap9_races.lst 2014-06-06 04:10:37 UTC (rev 24052) @@ -2,8 +2,8 @@ SOURCELONG:Curse of the Crimson Throne, Chapter 3 - Escape from Old Korvosa SOURCESHORT:AP9 SOURCEWEB:http://paizo.com/pathfinder/adventurePath/curseOfTheCrimsonThrone/v5748btpy82t5 SOURCEDATE:2008-05 # Race Name Product Identity? Favored Class Starting Feats Size Move Face/Space Reach Vision Bonus Languages Bonus to Ability Pool Combat bonus Bonus to HP Caster level bonus Bonus to skill Stat bonus Modify VAR Weapon prof. bonus Racial HD Class Skills Automatically Gained Language Automatically Gained Weapon Prof. Ability Natural Attacks Spell Res. Damage Reduction Monster Class Name and Starting Level Main Race Type Race Subtype Template Challenge Rating Source Page Add Apply Kit -Achaekek (The Mantis God) NAMEISPI:YES STARTFEATS:1 SIZE:C MOVE:Walk,180,Climb,80,Fly,180 FACE:60 REACH:60 VISION:Darkvision (240') BONUS:COMBAT|AC|30|TYPE=NaturalArmor BONUS:STAT|STR|32 BONUS:STAT|DEX|26 BONUS:STAT|CON|36 BONUS:STAT|INT|-4 BONUS:STAT|WIS|14 BONUS:STAT|CHA|10 BONUS:VAR|AcidResistanceBonus,ColdResistanceBonus,ElectricityResistanceBonus|20 BONUS:VAR|RegenerationRate|40 BONUS:VAR|SLA_CL|HD MONCSKILL:Acrobatics|Climb AUTO:LANG|Infernal ABILITY:Special Ability|AUTOMATIC|Achaekekis Regeneration|Achaekekis Rend|Create Gate|Deathwatch|Freedom of Movement ~ Achaekekis|Improved Evasion|Resistance To Acid|Resistance To Cold|Resistance To Electricity|Savage Criticals|Tail Spikes|True Seeing ~ Constant|Unweaving Aura NATURALATTACKS:Claws,Weapon.Melee.Natural,*4,2d8|Bite,Weapon.Natural.Weapon Group Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,4d6|Sting,Weapon.Natural.Weapon Group Natural.Melee.Finesseable.Piercing.Poison,*1,2d8|Spikes,Weapon.Natural.Weapon Group Natural.Ranged.Piercing.Poison,*2,2d8 SR:42 DR:20/epic MONSTERCLASS:Outsider (Fort/Ref):34 RACETYPE:Outsider TEMPLATE:Lawful|Evil|Extraplanar CR:30 SOURCEPAGE:p.80 KIT:1|LE -Beatific One FAVCLASS:Sorcerer STARTFEATS:1 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 VISION:Darkvision (60') BONUS:ABILITYPOOL|Monk Bonus Feat|3 BONUS:COMBAT|AC|6|TYPE=NaturalArmor BONUS:STAT|STR|12 BONUS:STAT|DEX|14 BONUS:STAT|CON|6 BONUS:STAT|INT|6 BONUS:STAT|WIS|14 BONUS:STAT|CHA|8 BONUS:VAR|AcidResistanceBonus,ElectricityResistanceBonus|10 MONCSKILL:Acrobatics|Appraise|Climb|Escape Artist AUTO:LANG|Celestial|Common|Infernal|Vudrani AUTO:WEAPONPROF|Temple Sword ABILITY:Special Ability|AUTOMATIC|Beatific One Spells|Continuous Barrage|Flurry of Blows|Improved Evasion|Monk Qualities ~ Pathfinder|Resistance To Acid|Resistance To Electricity|Summon Asura|Telepathy SR:17 DR:10/good MONSTERCLASS:Outsider (Ref/Will):11 RACETYPE:Outsider RACESUBTYPE:Asura CR:9 SOURCEPAGE:p.82 +Achaekek (The Mantis God) NAMEISPI:YES STARTFEATS:1 SIZE:C MOVE:Walk,180,Climb,80,Fly,180 FACE:60 REACH:60 VISION:Darkvision (240') BONUS:COMBAT|AC|30|TYPE=NaturalArmor BONUS:STAT|STR|32 BONUS:STAT|DEX|26 BONUS:STAT|CON|36 BONUS:STAT|INT|-4 BONUS:STAT|WIS|14 BONUS:STAT|CHA|10 BONUS:VAR|AcidResistanceBonus,ColdResistanceBonus,ElectricityResistanceBonus|20|TYPE=Resistance BONUS:VAR|RegenerationRate|40 BONUS:VAR|SLA_CL|HD MONCSKILL:Acrobatics|Climb AUTO:LANG|Infernal ABILITY:Special Ability|AUTOMATIC|Achaekekis Regeneration|Achaekekis Rend|Create Gate|Deathwatch|Freedom of Movement ~ Achaekekis|Improved Evasion|Resistance To Acid|Resistance To Cold|Resistance To Electricity|Savage Criticals|Tail Spikes|True Seeing ~ Constant|Unweaving Aura NATURALATTACKS:Claws,Weapon.Melee.Natural,*4,2d8|Bite,Weapon.Natural.Weapon Group Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,4d6|Sting,Weapon.Natural.Weapon Group Natural.Melee.Finesseable.Piercing.Poison,*1,2d8|Spikes,Weapon.Natural.Weapon Group Natural.Ranged.Piercing.Poison,*2,2d8 SR:42 DR:20/epic MONSTERCLASS:Outsider (Fort/Ref):34 RACETYPE:Outsider TEMPLATE:Lawful|Evil|Extraplanar CR:30 SOURCEPAGE:p.80 KIT:1|LE +Beatific One FAVCLASS:Sorcerer STARTFEATS:1 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 VISION:Darkvision (60') BONUS:ABILITYPOOL|Monk Bonus Feat|3 BONUS:COMBAT|AC|6|TYPE=NaturalArmor BONUS:STAT|STR|12 BONUS:STAT|DEX|14 BONUS:STAT|CON|6 BONUS:STAT|INT|6 BONUS:STAT|WIS|14 BONUS:STAT|CHA|8 BONUS:VAR|AcidResistanceBonus,ElectricityResistanceBonus|10|TYPE=Resistance MONCSKILL:Acrobatics|Appraise|Climb|Escape Artist AUTO:LANG|Celestial|Common|Infernal|Vudrani AUTO:WEAPONPROF|Temple Sword ABILITY:Special Ability|AUTOMATIC|Beatific One Spells|Continuous Barrage|Flurry of Blows|Improved Evasion|Monk Qualities ~ Pathfinder|Resistance To Acid|Resistance To Electricity|Summon Asura|Telepathy SR:17 DR:10/good MONSTERCLASS:Outsider (Ref/Will):11 RACETYPE:Outsider RACESUBTYPE:Asura CR:9 SOURCEPAGE:p.82 Rajput Ambari NAMEISPI:YES SIZE:H MOVE:Walk,40 FACE:15 REACH:10 VISION:Darkvision (60') BONUS:COMBAT|AC|12|TYPE=NaturalArmor BONUS:HP|CURRENTMAX|112 BONUS:STAT|STR|16 BONUS:STAT|DEX|2 BONUS:STAT|CON|0 BONUS:STAT|INT|0 BONUS:STAT|WIS|0 BONUS:STAT|CHA|-10 ABILITY:Special Ability|AUTOMATIC|Trample|Undead Servitor|War Stomp NATURALATTACKS:Slam,Weapon.Melee.Natural,*2,2d6|Stamp,Weapon.Melee.Natural,*2,2d6 NATURALATTACKS:Gore,Weapon.Melee.Natural,*1,2d8 DR:10/slashing MONSTERCLASS:Undead (Mindless):16 RACETYPE:Undead CR:7 SOURCEPAGE:p.84 Rakshasa Maharajah NAMEISPI:YES FAVCLASS:Sorcerer STARTFEATS:1 SIZE:M MOVE:Walk,40,Fly,30 FACE:5 REACH:5 VISION:All-Around Vision|Darkvision (60') LANGBONUS:ALL BONUS:COMBAT|AC|18|TYPE=NaturalArmor BONUS:PCLEVEL|Sorcerer|14 BONUS:STAT|STR|10 BONUS:STAT|DEX|14 BONUS:STAT|CON|14 BONUS:STAT|INT|14 BONUS:STAT|WIS|12 BONUS:STAT|CHA|18 AUTO:LANG|Common|Vudrani ABILITY:Special Ability|AUTOMATIC|All-Around Vision|Cannot Be Flanked|Change Shape|Detect Thoughts ~ Rakshasa Maharajah|Extra Initiative|Rakshasa Maharajah Spell-Like Abilities SR:30 DR:20/good and piercing MONSTERCLASS:Outsider (Fort/Ref):18 RACETYPE:Outsider TEMPLATE:Native CR:18 SOURCEPAGE:p.86 ADD:SPELLCASTER|Sorcerer Sikari Macaque Swarm STARTFEATS:1 SIZE:T MOVE:Walk,30,Climb,30 FACE:10 REACH:0 VISION:Low-Light Vision BONUS:SKILL|Climb|16 BONUS:SKILL|Acrobatics|8|TYPE=Racial BONUS:STAT|STR|-6 BONUS:STAT|DEX|10 BONUS:STAT|CON|4 BONUS:STAT|INT|-8 BONUS:STAT|WIS|6 BONUS:STAT|CHA|-6 BONUS:WEAPONPROF=Swarm|DAMAGE|-STR ABILITY:Special Ability|AUTOMATIC|Diseased|Distraction|Scent|Sikari Rage NATURALATTACKS:Swarm,Weapon.Natural.Weapon Group Natural.Melee,*1,2d6 MONSTERCLASS:Animal:10 RACETYPE:Animal TEMPLATE:Swarm CR:5 SOURCEPAGE:p.88 Modified: Trunk/pcgen/data/pathfinder/paizo/adventure_path/legacy_of_fire/players_guide/lofpg_feats.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/adventure_path/legacy_of_fire/players_guide/lofpg_feats.lst 2014-06-06 03:41:34 UTC (rev 24051) +++ Trunk/pcgen/data/pathfinder/paizo/adventure_path/legacy_of_fire/players_guide/lofpg_feats.lst 2014-06-06 04:10:37 UTC (rev 24052) @@ -6,7 +6,7 @@ # Achievement Feats All Gnolls Must Die TYPE:Achievement PRETEXT:Deliver the killing blow to 20 gnolls, hyenas, dire hyenas, werehyenas, jackalweres, or minions of Lamashtu DESC:Your name is whispered by black lips throughout the Uwaga Highlands as a bringer of death and pain--few are the gnolls who don't quake when they hear stories of your deeds. SOURCEPAGE:p.29 -Flame-Tested Survivor TYPE:Achievement PRETEXT:Knocked unconscious or killed by fire damage at least 10 times DESC:You have burned in the hottest flames, and your flesh bears the proof--fire holds little fear for you anymore. ABILITY:Special Ability|AUTOMATIC|Resistance To Fire BONUS:VAR|FireResistanceBonus|5 SOURCEPAGE:p.29 +Flame-Tested Survivor TYPE:Achievement PRETEXT:Knocked unconscious or killed by fire damage at least 10 times DESC:You have burned in the hottest flames, and your flesh bears the proof--fire holds little fear for you anymore. ABILITY:Special Ability|AUTOMATIC|Resistance To Fire BONUS:VAR|FireResistanceBonus|5|TYPE=Resistance SOURCEPAGE:p.29 Gifted Mesmerist TYPE:Achievement PRETEXT:Successfully affect 25 different targets with charm or compulsion spells DESC:Your magic knows the pathways of the mind, and you have become so skilled at casting a certain mind-affecting spell that you can cast it as a spell-like ability. MULT:YES CHOOSE:SPELLS|SUBSCHOOL=Charm|SUBSCHOOL=Compulsion SOURCEPAGE:p.29 Graverisen TYPE:Achievement PRETEXT:Die and be brought back at least twice DESC:Death is no stranger to you, for you have risen from the grave to continue your quest many times. SOURCEPAGE:p.29 Healer's Touch TYPE:Achievement PRETEXT:Cure a cumulative total of 1,000 points of damage for other creatures using healing spells DESC:The magic of life flows through your body like a river. SOURCEPAGE:p.29 Modified: Trunk/pcgen/data/pathfinder/paizo/adventure_path/rise_of_the_runelords/ap3/ap3_races.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/adventure_path/rise_of_the_runelords/ap3/ap3_races.lst 2014-06-06 03:41:34 UTC (rev 24051) +++ Trunk/pcgen/data/pathfinder/paizo/adventure_path/rise_of_the_runelords/ap3/ap3_races.lst 2014-06-06 04:10:37 UTC (rev 24052) @@ -3,8 +3,8 @@ # Race Name Starting Feats Size Move Face/Space Reach Vision Bonus to Ability Pool Combat bonus Bonus to skill Stat bonus Modify VAR Weapon prof. bonus Racial HD Class Skills Automatically Gained Language Ability Nb Legs Natural Attacks Special ABility Define Define a Stat Spell Res. Damage Reduction Hit Dice Size Monster Class Name and Starting Level Main Race Type Race Subtype Type Template Hit Dice Advancement Challenge Rating Source Page Innate Spells Apply Kit Smoke Haunt STARTFEATS:1 SIZE:S MOVE:Fly,50 FACE:5 REACH:5 VISION:Darkvision (60') BONUS:COMBAT|AC|4|TYPE=NaturalArmor BONUS:SKILL|Perception|2|TYPE=Racial BONUS:STAT|DEX|10 BONUS:STAT|INT|-2 BONUS:STAT|WIS|5 BONUS:STAT|CHA|9 MONCSKILL:Acrobatics|Stealth ABILITY:Special Ability|AUTOMATIC|Flameseer|Flamewalker|Flight Maneuverability|Immunity To Fire|Lifedrinker|Smoke Pattern|Vulnerability To Cold NATURALATTACKS:Slam,Weapon.Natural.Weapon Group Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d3 DEFINE:Maneuverability|5 DEFINESTAT:LOCK|STR|10 MONSTERCLASS:Undead:6 RACETYPE:Undead TYPE:Undead TEMPLATE:Undead HITDICEADVANCEMENT:18 CR:4 SOURCEPAGE:p.81 SPELLS:Innate|TIMES=3|CASTERLEVEL=5|Ghost Sound,10+CHA|Heat Metal,12+CHA|Scorching Ray,12+CHA KIT:1|CE -Totenmaske STARTFEATS:1 SIZE:M MOVE:Walk,50,Burrow,10 FACE:5 REACH:5 VISION:Darkvision (60') BONUS:COMBAT|AC|5|TYPE=NaturalArmor BONUS:SKILL|Perception|17|TYPE=Racial BONUS:STAT|STR|6 BONUS:STAT|DEX|16 BONUS:STAT|INT|6 BONUS:STAT|WIS|4 BONUS:STAT|CHA|10 BONUS:VAR|ColdResistanceBonus|20 MONCSKILL:Acrobatics|Disguise|Perception|Stealth AUTO:LANG|Abyssal|Celestial|Infernal ABILITY:Special Ability|AUTOMATIC|Death Mask|Devour Memories|Fleshdrinking|Resistance To Cold|Shape Flesh NATURALATTACKS:Claw,Weapon.Natural.Weapon Group Natural.Melee.Finesseable.Piercing.Slashing,*2,1d6|Bite,Weapon.Natural.Weapon Group Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,2d8 HITDIE:8 MONSTERCLASS:Undead:12 RACETYPE:Undead TYPE:Undead TEMPLATE:Undead HITDICEADVANCEMENT:16,24 CR:7 SOURCEPAGE:p.82 KIT:1|NE -Skull Ripper STARTFEATS:1 SIZE:L MOVE:Walk,40,Climb,40 FACE:10 REACH:10 VISION:Darkvision (60') BONUS:COMBAT|AC|8|TYPE=NaturalArmor BONUS:COMBAT|AC|4|TYPE=Armor BONUS:SKILL|Perception|1|TYPE=Racial BONUS:STAT|STR|18 BONUS:STAT|DEX|6 BONUS:STAT|INT|-5 BONUS:STAT|WIS|3 BONUS:STAT|CHA|2 BONUS:VAR|ColdResistanceBonus|10 MONCSKILL:Stealth AUTO:LANG|Thassilonian ABILITY:Special Ability|AUTOMATIC|Behead|Dread Visage|Grab|Poison|Resistance To Cold NATURALATTACKS:Claw,Weapon.Natural.Weapon Group Natural.Melee.Finesseable.Piercing.Slashing,*2,2d6|Sting,Weapon.Natural.Weapon Group Natural.Melee.Finesseable.Piercing.Poison,*1,1d10 SR:20 DR:5/adamantine MONSTERCLASS:Construct:15 RACETYPE:Construct TYPE:Construct TEMPLATE:Construct HITDICEADVANCEMENT:23,31 CR:9 SOURCEPAGE:p.84 -Argorth STARTFEATS:1 SIZE:H MOVE:Walk,40,Burrow,20,Climb,20,Swim,40 FACE:15 REACH:10 VISION:Blindsight (120') BONUS:COMBAT|AC|15|TYPE=NaturalArmor BONUS:SKILL|Climb,Swim|8|TYPE=Racial BONUS:SKILL|Perception|3|TYPE=Racial BONUS:STAT|STR|22 BONUS:STAT|DEX|6 BONUS:STAT|CON|14 BONUS:STAT|INT|-2 BONUS:STAT|WIS|6 BONUS:STAT|CHA|10 BONUS:VAR|AcidResistanceBonus|10 BONUS:VAR|ColdResistanceBonus|20 BONUS:VAR|ConstrictDieSize|6 BONUS:VAR|ConstrictBonusDamage|STR*1.5 BONUS:VAR|ConstrictDi... 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From: <ama...@us...> - 2014-06-21 06:33:54
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Revision: 24239 http://sourceforge.net/p/pcgen/code/24239 Author: amaitland Date: 2014-06-21 06:33:47 +0000 (Sat, 21 Jun 2014) Log Message: ----------- DATA-1822 Alter how Favored Class Bonus is calculated Modified Paths: -------------- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_classes.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_race_guide/arg_abilities_race.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_abilities_class.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_abilitycategories.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_combat/uc_abilities_race.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_combat/uc_classes.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_magic/um_abilities_class.lst Trunk/pcgen/data/pathfinder/super_genius_games/the_talented_rogue/ttr_abilities_class.lst Trunk/pcgen/data/pathfinder/super_genius_games/the_talented_rogue/ttr_classes.lst Modified: Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_classes.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_classes.lst 2014-06-21 05:27:47 UTC (rev 24238) +++ Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_classes.lst 2014-06-21 06:33:47 UTC (rev 24239) @@ -61,7 +61,7 @@ # Class Name Hit Dice Type Class Type Abbreviation Max Level Base class as subclass? Source Page Define Save checks bonus Combat bonus -CLASS:Cavalier HD:10 TYPE:Base.PC CLASSTYPE:PC ABB:Cav MAXLEVEL:20 ALLOWBASECLASS:NO SOURCEPAGE:p.32 DEFINE:CavalierLVL|CL BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Will,BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE +CLASS:Cavalier HD:10 TYPE:Base.PC.Cavalier CLASSTYPE:PC ABB:Cav MAXLEVEL:20 ALLOWBASECLASS:NO SOURCEPAGE:p.32 DEFINE:CavalierLVL|CL BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Will,BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE # Class Name Skill Pts/LVL Class Skill CLASS:Cavalier STARTSKILLPTS:4 CSKILL:Bluff|Climb|TYPE=Craft|Diplomacy|Handle Animal|Intimidate|TYPE=Profession|Ride|Sense Motive|Swim ###Block:Proficiencies Modified: Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_race_guide/arg_abilities_race.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_race_guide/arg_abilities_race.lst 2014-06-21 05:27:47 UTC (rev 24238) +++ Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_race_guide/arg_abilities_race.lst 2014-06-21 06:33:47 UTC (rev 24239) @@ -821,7 +821,7 @@ Bonus Grit KEY:Favored Class Bonus ~ Grit CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassGunslinger VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Gunslinger PRECLASS:1,Gunslinger=1 PRERACE:1,Half-Elf%,Human%,RACESUBTYPE=Human DESC:Gunslinger: Add +1/4 to the number of grit points in the gunslinger's grit pool. STACK:YES MULT:YES CHOOSE:NOCHOICE SOURCEPAGE:p.43 BONUS:VAR|GritPointsFavoredBonus|1 BONUS:VAR|GritMaxFavoredBonus|1 # Gnome Witch -Bonus Hex KEY:Favored Class Bonus ~ Hex CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassWitch VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Witch PRECLASS:1,Witch=1 PRERACE:1,Gnome%,RACESUBTYPE=xxx DESC:Witch: The witch gains 1/6 of a new witch hex. STACK:YES MULT:YES CHOOSE:NOCHOICE SOURCEPAGE:p.34 +Bonus Hex KEY:Favored Class Bonus ~ Hex CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassWitch VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Witch PRECLASS:1,Witch=1 PRERACE:1,Gnome%,RACESUBTYPE=Gnome DESC:Witch: The witch gains 1/6 of a new witch hex. STACK:YES MULT:YES CHOOSE:NOCHOICE SOURCEPAGE:p.34 # Elf Inquisitor, Human Inquisitor Bonus Inquisitor Spell KEY:Favored Class Bonus ~ Inquisitor Spell CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassInquisitor VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Inquisitor PRECLASS:1,Inquisitor=1 PRERACE:1,Elf%,RACESUBTYPE=Elf,Human%,RACESUBTYPE=Human DESC:Add one spell known from the inquisitor spell list. This spell must be at least one level below the highest spell level the inquisitor can cast. STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:ABILITYPOOL|Inquisitor Favored Bonus Spell|1 # Gnome Inquisitor Modified: Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_abilities_class.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_abilities_class.lst 2014-06-21 05:27:47 UTC (rev 24238) +++ Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_abilities_class.lst 2014-06-21 06:33:47 UTC (rev 24239) @@ -10,24 +10,24 @@ ###Block: Favored Classes # Ability Name Category of Ability Type Visible Stackable? Multiple? Bonus to Ability Pool -Barbarian CATEGORY:Special Ability TYPE:FavoredClass VISIBLE:DISPLAY STACK:NO MULT:NO BONUS:ABILITYPOOL|Favored Class Bonus|var("CL=Barbarian") -Bard CATEGORY:Special Ability TYPE:FavoredClass VISIBLE:DISPLAY STACK:NO MULT:NO BONUS:ABILITYPOOL|Favored Class Bonus|var("CL=Bard") -Cleric CATEGORY:Special Ability TYPE:FavoredClass VISIBLE:DISPLAY STACK:NO MULT:NO BONUS:ABILITYPOOL|Favored Class Bonus|var("CL=Cleric") -Druid CATEGORY:Special Ability TYPE:FavoredClass VISIBLE:DISPLAY STACK:NO MULT:NO BONUS:ABILITYPOOL|Favored Class Bonus|var("CL=Druid") -Fighter CATEGORY:Special Ability TYPE:FavoredClass VISIBLE:DISPLAY STACK:NO MULT:NO BONUS:ABILITYPOOL|Favored Class Bonus|var("CL=Fighter") -Monk CATEGORY:Special Ability TYPE:FavoredClass VISIBLE:DISPLAY STACK:NO MULT:NO BONUS:ABILITYPOOL|Favored Class Bonus|var("CL=Monk") -Paladin CATEGORY:Special Ability TYPE:FavoredClass VISIBLE:DISPLAY STACK:NO MULT:NO BONUS:ABILITYPOOL|Favored Class Bonus|var("CL=Paladin") -Ranger CATEGORY:Special Ability TYPE:FavoredClass VISIBLE:DISPLAY STACK:NO MULT:NO BONUS:ABILITYPOOL|Favored Class Bonus|var("CL=Ranger") -Rogue CATEGORY:Special Ability TYPE:FavoredClass VISIBLE:DISPLAY STACK:NO MULT:NO BONUS:ABILITYPOOL|Favored Class Bonus|var("CL=Rogue") -Sorcerer CATEGORY:Special Ability TYPE:FavoredClass VISIBLE:DISPLAY STACK:NO MULT:NO BONUS:ABILITYPOOL|Favored Class Bonus|var("CL=Sorcerer") -Wizard CATEGORY:Special Ability TYPE:FavoredClass VISIBLE:DISPLAY STACK:NO MULT:NO BONUS:ABILITYPOOL|Favored Class Bonus|var("CL=Wizard") +Barbarian CATEGORY:Special Ability TYPE:FavoredClass VISIBLE:DISPLAY STACK:NO MULT:NO BONUS:ABILITYPOOL|Favored Class Bonus|BarbarianLVL +Bard CATEGORY:Special Ability TYPE:FavoredClass VISIBLE:DISPLAY STACK:NO MULT:NO BONUS:ABILITYPOOL|Favored Class Bonus|BardLVL +Cleric CATEGORY:Special Ability TYPE:FavoredClass VISIBLE:DISPLAY STACK:NO MULT:NO BONUS:ABILITYPOOL|Favored Class Bonus|ClericLVL +Druid CATEGORY:Special Ability TYPE:FavoredClass VISIBLE:DISPLAY STACK:NO MULT:NO BONUS:ABILITYPOOL|Favored Class Bonus|DruidLVL +Fighter CATEGORY:Special Ability TYPE:FavoredClass VISIBLE:DISPLAY STACK:NO MULT:NO BONUS:ABILITYPOOL|Favored Class Bonus|FighterLVL +Monk CATEGORY:Special Ability TYPE:FavoredClass VISIBLE:DISPLAY STACK:NO MULT:NO BONUS:ABILITYPOOL|Favored Class Bonus|MonkLVL +Paladin CATEGORY:Special Ability TYPE:FavoredClass VISIBLE:DISPLAY STACK:NO MULT:NO BONUS:ABILITYPOOL|Favored Class Bonus|PaladinLVL +Ranger CATEGORY:Special Ability TYPE:FavoredClass VISIBLE:DISPLAY STACK:NO MULT:NO BONUS:ABILITYPOOL|Favored Class Bonus|RangerLVL +Rogue CATEGORY:Special Ability TYPE:FavoredClass VISIBLE:DISPLAY STACK:NO MULT:NO BONUS:ABILITYPOOL|Favored Class Bonus|RogueLVL +Sorcerer CATEGORY:Special Ability TYPE:FavoredClass VISIBLE:DISPLAY STACK:NO MULT:NO BONUS:ABILITYPOOL|Favored Class Bonus|SorcererLVL +Wizard CATEGORY:Special Ability TYPE:FavoredClass VISIBLE:DISPLAY STACK:NO MULT:NO BONUS:ABILITYPOOL|Favored Class Bonus|WizardLVL # NPC classes -Adept CATEGORY:Special Ability TYPE:FavoredClass VISIBLE:DISPLAY STACK:NO MULT:NO BONUS:ABILITYPOOL|Favored Class Bonus|var("CL=Adept") -Aristocrat CATEGORY:Special Ability TYPE:FavoredClass VISIBLE:DISPLAY STACK:NO MULT:NO BONUS:ABILITYPOOL|Favored Class Bonus|var("CL=Aristocrat") -Commoner CATEGORY:Special Ability TYPE:FavoredClass VISIBLE:DISPLAY STACK:NO MULT:NO BONUS:ABILITYPOOL|Favored Class Bonus|var("CL=Commoner") -Expert CATEGORY:Special Ability TYPE:FavoredClass VISIBLE:DISPLAY STACK:NO MULT:NO BONUS:ABILITYPOOL|Favored Class Bonus|var("CL=Expert") -Warrior CATEGORY:Special Ability TYPE:FavoredClass VISIBLE:DISPLAY STACK:NO MULT:NO BONUS:ABILITYPOOL|Favored Class Bonus|var("CL=Warrior") +Adept CATEGORY:Special Ability TYPE:FavoredClass VISIBLE:DISPLAY STACK:NO MULT:NO BONUS:ABILITYPOOL|Favored Class Bonus|AdeptLVL +Aristocrat CATEGORY:Special Ability TYPE:FavoredClass VISIBLE:DISPLAY STACK:NO MULT:NO BONUS:ABILITYPOOL|Favored Class Bonus|AristocratLVL +Commoner CATEGORY:Special Ability TYPE:FavoredClass VISIBLE:DISPLAY STACK:NO MULT:NO BONUS:ABILITYPOOL|Favored Class Bonus|CommonerLVL +Expert CATEGORY:Special Ability TYPE:FavoredClass VISIBLE:DISPLAY STACK:NO MULT:NO BONUS:ABILITYPOOL|Favored Class Bonus|ExpertLVL +Warrior CATEGORY:Special Ability TYPE:FavoredClass VISIBLE:DISPLAY STACK:NO MULT:NO BONUS:ABILITYPOOL|Favored Class Bonus|WarriorLVL ###Block: Favored Class Bonuses # Ability Name Unique Key Category of Ability Type Visible Stackable? Multiple? Choose Bonus to HP Bonus to skill rank Modified: Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_abilitycategories.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_abilitycategories.lst 2014-06-21 05:27:47 UTC (rev 24238) +++ Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_abilitycategories.lst 2014-06-21 06:33:47 UTC (rev 24239) @@ -223,14 +223,6 @@ -ABILITYCATEGORY:Wizard Class Feature VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO CATEGORY:Special Ability TYPE:WizardClassFeatures PLURAL:Wizard Class Features DISPLAYLOCATION:Class Features -ABILITYCATEGORY:Wizard Class Feature VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO CATEGORY:Special Ability TYPE:WizardClassFeatures PLURAL:Wizard Class Features DISPLAYLOCATION:Class Features -ABILITYCATEGORY:Wizard Class Feature VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO CATEGORY:Special Ability TYPE:WizardClassFeatures PLURAL:Wizard Class Features DISPLAYLOCATION:Class Features -ABILITYCATEGORY:Wizard Class Feature VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO CATEGORY:Special Ability TYPE:WizardClassFeatures PLURAL:Wizard Class Features DISPLAYLOCATION:Class Features -ABILITYCATEGORY:Wizard Class Feature VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO CATEGORY:Special Ability TYPE:WizardClassFeatures PLURAL:Wizard Class Features DISPLAYLOCATION:Class Features -ABILITYCATEGORY:Wizard Class Feature VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO CATEGORY:Special Ability TYPE:WizardClassFeatures PLURAL:Wizard Class Features DISPLAYLOCATION:Class Features -ABILITYCATEGORY:Wizard Class Feature VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO CATEGORY:Special Ability TYPE:WizardClassFeatures PLURAL:Wizard Class Features DISPLAYLOCATION:Class Features -ABILITYCATEGORY:Wizard Class Feature VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO CATEGORY:Special Ability TYPE:WizardClassFeatures PLURAL:Wizard Class Features DISPLAYLOCATION:Class Features ABILITYCATEGORY:Assassin Class Feature VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO CATEGORY:Special Ability TYPE:AssassinClassFeatures PLURAL:Assassin Class Features DISPLAYLOCATION:Class Features ABILITYCATEGORY:Dragon Disciple Class Feature VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO CATEGORY:Special Ability TYPE:Dragon DiscipleClassFeatures PLURAL:Dragon Disciple Class Features DISPLAYLOCATION:Class Features Modified: Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_combat/uc_abilities_race.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_combat/uc_abilities_race.lst 2014-06-21 05:27:47 UTC (rev 24238) +++ Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_combat/uc_abilities_race.lst 2014-06-21 06:33:47 UTC (rev 24239) @@ -3,6 +3,6 @@ # ORIGINAL ENTRY DATE: 2012-08-10 # Ability Name Category of Ability Type Visible Bonus to Ability Pool -Gunslinger CATEGORY:Special Ability TYPE:FavoredClass VISIBLE:DISPLAY BONUS:ABILITYPOOL|Favored Class Bonus|var("CL=Gunslinger") -Ninja CATEGORY:Special Ability TYPE:FavoredClass VISIBLE:DISPLAY BONUS:ABILITYPOOL|Favored Class Bonus|var("CL=Ninja") -Samurai CATEGORY:Special Ability TYPE:FavoredClass VISIBLE:DISPLAY BONUS:ABILITYPOOL|Favored Class Bonus|var("CL=Samurai") +Gunslinger CATEGORY:Special Ability TYPE:FavoredClass VISIBLE:DISPLAY BONUS:ABILITYPOOL|Favored Class Bonus|GunslingerLVL +Ninja CATEGORY:Special Ability TYPE:FavoredClass VISIBLE:DISPLAY BONUS:ABILITYPOOL|Favored Class Bonus|NinjaLVL +Samurai CATEGORY:Special Ability TYPE:FavoredClass VISIBLE:DISPLAY BONUS:ABILITYPOOL|Favored Class Bonus|SamuraiLVL Modified: Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_combat/uc_classes.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_combat/uc_classes.lst 2014-06-21 05:27:47 UTC (rev 24238) +++ Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_combat/uc_classes.lst 2014-06-21 06:33:47 UTC (rev 24239) @@ -25,9 +25,9 @@ ###Block: Ninja # Class Name Hit Dice Type Class Type Abbreviation Max Level Source Page Define Save checks bonus Combat bonus Modify VAR Serves As -CLASS:Ninja HD:8 TYPE:Base.PC CLASSTYPE:PC ABB:Nin MAXLEVEL:20 SOURCEPAGE:p.26 DEFINE:NinjaLvl|CL DEFINE:RogueTalentLVL|0 DEFINE:KiPoolCha|1 BONUS:CHECKS|BASE.Reflex|CL/2+2 BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE BONUS:VAR|KiPool|1 SERVESAS:CLASS|Rogue +CLASS:Ninja HD:8 TYPE:Base.PC.Rogue CLASSTYPE:PC ABB:Nin MAXLEVEL:20 SOURCEPAGE:p.26 DEFINE:NinjaLvl|CL DEFINE:RogueTalentLVL|0 DEFINE:KiPoolCha|1 BONUS:CHECKS|BASE.Reflex|CL/2+2 BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE BONUS:VAR|KiPool|1 SERVESAS:CLASS|Rogue # Class Name Var. Must Be Lower -CLASS:Ninja PREVARLT:RogueLVL,1 +CLASS:Ninja PREMULT:1,[PRECLASS:1,Ninja=1],[!PRECLASS:1,TYPE.Rogue=1] # Class Name Skill Pts/Lvl Class Skill CLASS:Ninja STARTSKILLPTS:8 CSKILL:Acrobatics|Appraise|Bluff|Climb|TYPE=Craft|Diplomacy|Disable Device|Disguise|Escape Artist|Intimidate|Knowledge (Local)|Knowledge (Nobility)|Linguistics|Perception|TYPE=Perform|TYPE=Profession|Sense Motive|Sleight of Hand|Stealth|Swim|Use Magic Device ###Block: Proficiencies @@ -56,9 +56,9 @@ ###Block: Samurai # Class Name Hit Dice Type Class Type Abbreviation Max Level Source Page Define Save checks bonus Combat bonus Serves As -CLASS:Samurai HD:10 TYPE:Base.PC CLASSTYPE:PC ABB:Sam MAXLEVEL:20 SOURCEPAGE:p.9 DEFINE:FighterWeaponQualifyLVL|CL DEFINE:SamuraiLVL|CL BONUS:CHECKS|BASE.Will|CL/3 BONUS:CHECKS|BASE.Reflex,BASE.Fortitude|CL/2+2 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE SERVESAS:CLASS|Cavalier +CLASS:Samurai HD:10 TYPE:Base.PC.Cavalier CLASSTYPE:PC ABB:Sam MAXLEVEL:20 SOURCEPAGE:p.9 DEFINE:FighterWeaponQualifyLVL|CL DEFINE:SamuraiLVL|CL BONUS:CHECKS|BASE.Will|CL/3 BONUS:CHECKS|BASE.Reflex,BASE.Fortitude|CL/2+2 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE SERVESAS:CLASS|Cavalier # Class Name Var. Must Be Lower -CLASS:Samurai PREVARLT:CavalierLVL,1 +CLASS:Samurai PREMULT:1,[PRECLASS:1,Samurai=1],[!PRECLASS:1,TYPE.Cavalier=1] # Class Name Skill Pts/Lvl Class Skill CLASS:Samurai STARTSKILLPTS:4 CSKILL:Bluff|Climb|TYPE=Craft|Diplomacy|Handle Animal|Intimidate|TYPE=Profession|Ride|Sense Motive|Swim ###Block:Proficiencies @@ -131,7 +131,7 @@ # Class Name Var. Must Be Lower -CLASS:Rogue.MOD PREVARLT:NinjaLVL,1 +CLASS:Rogue.MOD PREMULT:1,[PRECLASS:1,Rogue=1],[!PRECLASS:1,TYPE.Rogue=1] # Class Name Var. Must Be Lower -CLASS:Cavalier.MOD PREVARLT:SamuraiLVL,1 +CLASS:Cavalier.MOD PREMULT:1,[PRECLASS:1,Cavalier=1],[!PRECLASS:1,TYPE.Cavalier=1] Modified: Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_magic/um_abilities_class.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_magic/um_abilities_class.lst 2014-06-21 05:27:47 UTC (rev 24238) +++ Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_magic/um_abilities_class.lst 2014-06-21 06:33:47 UTC (rev 24239) @@ -5,7 +5,7 @@ ###Block: Favored Classes # Ability Name Category of Ability Type Visible Stackable? Multiple? Ability Bonus to Ability Pool -Magus CATEGORY:Special Ability TYPE:FavoredClass VISIBLE:DISPLAY STACK:NO MULT:NO BONUS:ABILITYPOOL|Favored Class Bonus|var("CL=Magus") +Magus CATEGORY:Special Ability TYPE:FavoredClass VISIBLE:DISPLAY STACK:NO MULT:NO BONUS:ABILITYPOOL|Favored Class Bonus|MagusLVL CATEGORY=Internal|Archetype Display.MOD ABILITY:Magus Archetype|AUTOMATIC|Archetype Magus|PRECLASS:1,Magus=1 Archetype Magus CATEGORY:Archetype TYPE:MagusArchetype VISIBLE:NO Modified: Trunk/pcgen/data/pathfinder/super_genius_games/the_talented_rogue/ttr_abilities_class.lst =================================================================== --- Trunk/pcgen/data/pathfinder/super_genius_games/the_talented_rogue/ttr_abilities_class.lst 2014-06-21 05:27:47 UTC (rev 24238) +++ Trunk/pcgen/data/pathfinder/super_genius_games/the_talented_rogue/ttr_abilities_class.lst 2014-06-21 06:33:47 UTC (rev 24239) @@ -12,20 +12,20 @@ ###Block: Talented Rogue Edges # Ability Name Unique Key Category of Ability Type Description Source Page -Ambush KEY:Talented Rogue Edge ~ Ambush CATEGORY:Special Ability TYPE:Extraordinary.ClassAbility.Edges.TalentedRogueEdge.SpecialQuality DESC:[Bandit] The rogue is fully practiced in the art of ambushing. When she acts in the surprise round, she can take a move action, standard action, and swift action during the surprise round, not just a move or standard action. A rogue must be 4th level to select this edge. PREVARGTEQ:TalentedRogueLVL,4 SOURCEPAGE:p.3 -Blade Sense KEY:Talented Rogue Edge ~ Blade Sense CATEGORY:Special Ability TYPE:Extraordinary.ClassAbility.Edges.TalentedRogueEdge.SpecialQuality DESC:[Knife Master] The rogue is so skilled in combat involving light blades that she gains a +1 dodge bonus to AC against attacks made against her with light blades. This bonus increases by +1 for every three levels, to a maximum of +6 at 18th level. A rogue must be 3rd level to select this edge. PREVARGTEQ:TalentedRogueLVL,3 SOURCEPAGE:p.3 +Ambush KEY:Talented Rogue Edge ~ Ambush CATEGORY:Special Ability TYPE:Extraordinary.ClassAbility.Edges.TalentedRogueEdge.SpecialQuality DESC:[Bandit] The rogue is fully practiced in the art of ambushing. When she acts in the surprise round, she can take a move action, standard action, and swift action during the surprise round, not just a move or standard action. A rogue must be 4th level to select this edge. PREVARGTEQ:RogueLVL,4 SOURCEPAGE:p.3 +Blade Sense KEY:Talented Rogue Edge ~ Blade Sense CATEGORY:Special Ability TYPE:Extraordinary.ClassAbility.Edges.TalentedRogueEdge.SpecialQuality DESC:[Knife Master] The rogue is so skilled in combat involving light blades that she gains a +1 dodge bonus to AC against attacks made against her with light blades. This bonus increases by +1 for every three levels, to a maximum of +6 at 18th level. A rogue must be 3rd level to select this edge. PREVARGTEQ:RogueLVL,3 SOURCEPAGE:p.3 # Needs Sneak Attack Bravado's Blade KEY:Talented Rogue Edge ~ Bravado's Blade CATEGORY:Special Ability TYPE:Extraordinary.ClassAbility.Edges.TalentedRogueEdge.SpecialQuality DESC:[Rake] When the rogue hits an opponent and deals sneak attack damage, she can forgo 1d6 points of that damage and make a free Intimidate check to demoralize the foe. For every additional 1d6 points of sneak attack damage she forgoes, she receives a +5 circumstance bonus on this check. A rogue must have the sneak attack talent to select this edge. SOURCEPAGE:p.3 -Daring KEY:Talented Rogue Edge ~ Daring CATEGORY:Special Ability TYPE:Extraordinary.ClassAbility.Edges.TalentedRogueEdge.SpecialQuality DESC:[Swashbuckler] The rogue gains a +1 morale bonus on Acrobatics checks and saving throws against fear. This bonus increases by +1 for every 3 levels beyond 3rd. A rogue must be 3rd level to select this edge. PREVARGTEQ:TalentedRogueLVL,3 SOURCEPAGE:p.3 +Daring KEY:Talented Rogue Edge ~ Daring CATEGORY:Special Ability TYPE:Extraordinary.ClassAbility.Edges.TalentedRogueEdge.SpecialQuality DESC:[Swashbuckler] The rogue gains a +1 morale bonus on Acrobatics checks and saving throws against fear. This bonus increases by +1 for every 3 levels beyond 3rd. A rogue must be 3rd level to select this edge. PREVARGTEQ:RogueLVL,3 SOURCEPAGE:p.3 Divine Purpose KEY:Talented Rogue Edge ~ Divine Purpose CATEGORY:Special Ability TYPE:Supernatural.ClassAbility.Edges.TalentedRogueEdge.SpecialQuality DESC:[Sanctified Rogue] The favor of a deity or religious institution grants a special blessing on the rogue, shoring up some of her weaknesses. She gains a +1 sacred bonus on Fortitude and Will saving throws. SOURCEPAGE:p.3 -Effortless Sneak KEY:Talented Rogue Edge ~ Effortless Sneak CATEGORY:Special Ability TYPE:SpellLike.ClassAbility.Edges.TalentedRogueEdge.SpecialQuality DESC:[Chameleon] The rogue chooses a single terrain from the ranger's favored terrain class feature. While she is within that terrain, she can take 10 on any Stealth check she makes. When the rogue reaches 6th level, and every three levels thereafter, she chooses a new type of terrain from the ranger's favored terrain list. She gains this ability with the newly picked terrain. A rogue must be 3rd level to select this edge. PREVARGTEQ:TalentedRogueLVL,3 SOURCEPAGE:p.4 +Effortless Sneak KEY:Talented Rogue Edge ~ Effortless Sneak CATEGORY:Special Ability TYPE:SpellLike.ClassAbility.Edges.TalentedRogueEdge.SpecialQuality DESC:[Chameleon] The rogue chooses a single terrain from the ranger's favored terrain class feature. While she is within that terrain, she can take 10 on any Stealth check she makes. When the rogue reaches 6th level, and every three levels thereafter, she chooses a new type of terrain from the ranger's favored terrain list. She gains this ability with the newly picked terrain. A rogue must be 3rd level to select this edge. PREVARGTEQ:RogueLVL,3 SOURCEPAGE:p.4 Expert Acrobat KEY:Talented Rogue Edge ~ Expert Acrobat CATEGORY:Special Ability TYPE:Extraordinary.ClassAbility.Edges.TalentedRogueEdge.SpecialQuality DESC:[Acrobat] The rogue does not suffer any armor check penalties on Acrobatics, Climb, Fly, Sleight of Hand, or Stealth skill checks while wearing light armor. When she is not wearing armor, she gains a +2 competency bonus on Acrobatics and Fly skill checks. SOURCEPAGE:p.4 -Evasion KEY:Talented Rogue Edge ~ Evasion CATEGORY:Special Ability TYPE:Extraordinary.ClassAbility.Edges.TalentedRogueEdge.SpecialQuality DESC:The rogue can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion. A rogue must be at least 2nd level to select this edge. PREVARGTEQ:TalentedRogueLVL,2 SOURCEPAGE:p.4 +Evasion KEY:Talented Rogue Edge ~ Evasion CATEGORY:Special Ability TYPE:Extraordinary.ClassAbility.Edges.TalentedRogueEdge.SpecialQuality DESC:The rogue can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion. A rogue must be at least 2nd level to select this edge. PREVARGTEQ:RogueLVL,2 SOURCEPAGE:p.4 Follow Up KEY:Talented Rogue Edge ~ Follow Up CATEGORY:Special Ability TYPE:Extraordinary.ClassAbility.Edges.TalentedRogueEdge.SpecialQuality DESC:[Investigator] The rogue can roll twice on any Diplomacy check made to gather information, and receives the information for both results. This takes the same amount of time as one check. If the lesser of the two checks reveals false information, the rogue is aware of it. False information is not revealed in this way if the people she questioned do not know it to be false. SOURCEPAGE:p.4 Frightening KEY:Talented Rogue Edge ~ Frightening CATEGORY:Special Ability TYPE:Extraordinary.ClassAbility.Edges.TalentedRogueEdge.SpecialQuality DESC:[Thug] Whenever the rogue successfully uses Intimidate to demoralize a creature, the duration of the shaken condition is increased by 1 round. In addition, if the target is shaken for 4 or more rounds, the rogue can instead decide to make the target frightened for 1 round. SOURCEPAGE:p.4 Hardy KEY:Talented Rogue Edge ~ Hardy CATEGORY:Special Ability TYPE:Extraordinary.ClassAbility.Edges.TalentedRogueEdge.SpecialQuality DESC:[Survivalist] The rogue is prepared to endure extreme hardships and environmental conditions. She can go twice the normal number of days without water and triple the normal number of days without food before feeling the effects of either thirst or starvation. SOURCEPAGE:p.4 # Needs Uncanny Dodge -Improved Uncanny Dodge KEY:Talented Rogue Edge ~ Improved Uncanny Dodge CATEGORY:Special Ability TYPE:Extraordinary.ClassAbility.Edges.TalentedRogueEdge.SpecialQuality DESC:The rogue can no longer be flanked. This defense denies another rogue the ability to sneak attack the character by flanking her, unless the attacker has at least four more rogue levels than the target does. If a character already has uncanny dodge (see below) from another class, the levels from the classes that grant uncanny dodge stack to determine the minimum rogue level required to flank the character. A rogue must have uncanny dodge and be at least 4th level to select this edge. PREVARGTEQ:TalentedRogueLVL,4 SOURCEPAGE:p.4 +Improved Uncanny Dodge KEY:Talented Rogue Edge ~ Improved Uncanny Dodge CATEGORY:Special Ability TYPE:Extraordinary.ClassAbility.Edges.TalentedRogueEdge.SpecialQuality DESC:The rogue can no longer be flanked. This defense denies another rogue the ability to sneak attack the character by flanking her, unless the attacker has at least four more rogue levels than the target does. If a character already has uncanny dodge (see below) from another class, the levels from the classes that grant uncanny dodge stack to determine the minimum rogue level required to flank the character. A rogue must have uncanny dodge and be at least 4th level to select this edge. PREVARGTEQ:RogueLVL,4 SOURCEPAGE:p.4 Ki Pool KEY:Talented Rogue Edge ~ Ki Pool CATEGORY:Special Ability TYPE:Supernatural.ClassAbility.Edges.TalentedRogueEdge.SpecialQuality DESC:[Ninja] The rogue gains a pool of ki points, supernatural energy she can use to accomplish amazing feats. The number of points in the rogue's ki pool is equal to 1/2 her rogue level + her Int or Cha modifier (selected when this edge is taken). As long as she has at least 1 point in her ki pool, she treats any Acrobatics skill check made to jump as if she had a running start. At 10th level, she also reduces the DC of Acrobatics skill checks made to jump by 1/2 (although she still cannot move farther than her speed allows). By spending 1 point from her ki pool, a rogue can make one additional attack at her highest attack bonus, but she can do so only when making a full attack. In addition, she can spend 1 point to increase her speed by 20 feet for 1 round. Finally, a rogue can spend 1 point from her ki pool to give herself a +4 insight bonus on Stealth checks for 1 round. Each of these powers is activated as a swift action. A rogue can gain additional powers that consume points from her ki pool by selecting some rogue talents with the rogue descriptor. The ki pool is replenished each morning after 8 hours of rest or meditation; these hours do not need to be consecutive. If the rogue possesses levels in another class that grants points to a ki pool, her rogue levels stack with the levels of that class to determine the total number of ki points in the combined pool, but only one ability score modifier is added to the total. The choice of which score to use is made when the second class ability is gained, and once made, the choice is set. The rogue can use ki points from this pool to power the abilities of every class she possesses that grants a ki pool. SOURCEPAGE:p.4 Martial Training KEY:Talented Rogue Edge ~ Martial Training CATEGORY:Special Ability TYPE:Extraordinary.ClassAbility.Edges.TalentedRogueEdge.SpecialQuality DESC:[Swashbuckler] The rogue may select one martial weapon to add to her list of weapon proficiencies. SOURCEPAGE:p.4 Measure the Mark KEY:Talented Rogue Edge ~ Measure the Mark CATEGORY:Special Ability TYPE:Extraordinary.ClassAbility.Edges.TalentedRogueEdge.SpecialQuality DESC:[Cutpurse] When the rogue makes a Sleight of Hand check to take something from a creature, the target makes its Perception check before the rogue makes her Sleight of Hand check, and the rogue knows the Perception check result. She can decide whether or not to make the check based on the results of the target's Perception check. If the rogue elects not to make the check, she can make a Bluff check, opposed by the target's Sense Motive, to prevent the target from noticing the attempt. SOURCEPAGE:p.5 @@ -33,19 +33,19 @@ Natural Born Liar KEY:Talented Rogue Edge ~ Natural Born Liar CATEGORY:Special Ability TYPE:Extraordinary.ClassAbility.Edges.TalentedRogueEdge.SpecialQuality DESC:[Charlatan] When the rogue successfully deceives a creature with a Bluff, that creature takes a -2 penalty on the rogue's Bluff checks for the next 24 hours. This ability does not stack with itself. SOURCEPAGE:p.5 No Trace KEY:Talented Rogue Edge ~ No Trace CATEGORY:Special Ability TYPE:ClassAbility.Edges.TalentedRogueEdge.SpecialQuality DESC:[Ninja] The rogue learns to cover her tracks, remain hidden, and conceal her presence. The DC to track a rogue using the Survival skill increases by +1. In addition, her training gives her a +1 insight bonus on Disguise skill checks and on opposed Stealth checks whenever she is stationary and does not take any action for at least 1 round. These bonuses rise to +2 when the rogue reaches 6th level, to +3 when she reaches 9th level, to +4 when she reaches 12th level, to +5 at 15th, and to +6 at 18th level. SOURCEPAGE:p.5 Poison Use KEY:Talented Rogue Edge ~ Poison Use CATEGORY:Special Ability TYPE:ClassAbility.Edges.TalentedRogueEdge.SpecialQuality DESC:The rogue is trained in the use of poison and cannot accidentally poison herself when applying poison to a weapon. SOURCEPAGE:p.5 -Rake's Smile KEY:Talented Rogue Edge ~ Rake's Smile CATEGORY:Special Ability TYPE:Extraordinary.ClassAbility.Edges.TalentedRogueEdge.SpecialQuality DESC:[Rake] The rogue gains a +1 morale bonus on Bluff and Diplomacy checks. This bonus increases by +1 for every 3 levels beyond 3rd. A rogue must be 3rd level to select this edge. PREVARGTEQ:TalentedRogueLVL,3 SOURCEPAGE:p.5 +Rake's Smile KEY:Talented Rogue Edge ~ Rake's Smile CATEGORY:Special Ability TYPE:Extraordinary.ClassAbility.Edges.TalentedRogueEdge.SpecialQuality DESC:[Rake] The rogue gains a +1 morale bonus on Bluff and Diplomacy checks. This bonus increases by +1 for every 3 levels beyond 3rd. A rogue must be 3rd level to select this edge. PREVARGTEQ:RogueLVL,3 SOURCEPAGE:p.5 Roof Running KEY:Talented Rogue Edge ~ Roof Running CATEGORY:Special Ability TYPE:Extraordinary.ClassAbility.Edges.TalentedRogueEdge.SpecialQuality DESC:[Roof Runner] The rogue is entirely adept at moving across the tops of buildings, spires, and similar locations. Provided she is wearing light armor, the roof runner can move at full speed while traveling across the tops of buildings or similar structures, and takes no penalties on any Dexterity-based Skill checks or Reflex saves that might be incurred from moving about on a roof. SOURCEPAGE:p.5 Scout's Charge KEY:Talented Rogue Edge ~ Scout's Charge CATEGORY:Special Ability TYPE:Extraordinary.ClassAbility.Edges.TalentedRogueEdge.SpecialQuality DESC:[Scout] Whenever the rogue makes a charge, her attack deals sneak attack damage as if the target were flat-footed. Foes with uncanny dodge are immune to this ability. A rogue must be 4th level and have the sneak attack talent to select this edge. SOURCEPAGE:p.5 -Second Chance KEY:Talented Rogue Edge ~ Second Chance CATEGORY:Special Ability TYPE:Extraordinary.ClassAbility.Edges.TalentedRogueEdge.SpecialQuality DESC:[Acrobat] The rogue can reroll any Acrobatics, Climb, or Fly skill check she has just made. This reroll is made at a -5 penalty. She must take the second result, even if it is worse. An acrobat can use this ability only once on any given skill check. She can use this ability once per day at 3rd level, plus one additional time per day for every 3 levels beyond 3rd. A rogue must be third level to select this edge. PREVARGTEQ:TalentedRogueLVL,3 SOURCEPAGE:p.6 +Second Chance KEY:Talented Rogue Edge ~ Second Chance CATEGORY:Special Ability TYPE:Extraordinary.ClassAbility.Edges.TalentedRogueEdge.SpecialQuality DESC:[Acrobat] The rogue can reroll any Acrobatics, Climb, or Fly skill check she has just made. This reroll is made at a -5 penalty. She must take the second result, even if it is worse. An acrobat can use this ability only once on any given skill check. She can use this ability once per day at 3rd level, plus one additional time per day for every 3 levels beyond 3rd. A rogue must be third level to select this edge. PREVARGTEQ:RogueLVL,3 SOURCEPAGE:p.6 Skilled Liar KEY:Talented Rogue Edge ~ Skilled Liar CATEGORY:Special Ability TYPE:Extraordinary.ClassAbility.Edges.TalentedRogueEdge.SpecialQuality DESC:[Spy] Whenever a rogue uses Bluff to attempt to deceive someone, she gains a bonus on the opposed roll equal to 1/2 her rogue level (minimum +1). This bonus does not apply to feint attempts or attempts to pass secret messages. SOURCEPAGE:p.6 Skirmisher KEY:Talented Rogue Edge ~ Skirmisher CATEGORY:Special Ability TYPE:Extraordinary.ClassAbility.Edges.TalentedRogueEdge.SpecialQuality DESC:[Scout] Whenever the rogue moves more than 10 feet in a round and makes an attack action, the attack deals sneak attack damage as if the target was flat-footed. If the rogue makes more than one attack this turn, this ability only applies to the first attack. Foes with uncanny dodge are immune to this ability. The rogue must be 8th level and have the scout's charge edge to select this edge. SOURCEPAGE:p.6 -Stab and Grab KEY:Talented Rogue Edge ~ Stab and Grab CATEGORY:Special Ability TYPE:Extraordinary.ClassAbility.Edges.TalentedRogueEdge.SpecialQuality DESC:[Cutpurse] As a full-round action, the rogue can make an attack and also make a Sleight of Hand check to steal something from the target of the attack. If the attack deals sneak attack damage, the rogue can use Sleight of Hand to take an item from the creature during combat; otherwise this ability can only be used in a surprise round before the target has acted. If the attack is successful, the target takes a -5 penalty on the Perception check to notice the theft. A rogue must be 3rd level to select this edge. PREVARGTEQ:TalentedRogueLVL,3 SOURCEPAGE:p.6 +Stab and Grab KEY:Talented Rogue Edge ~ Stab and Grab CATEGORY:Special Ability TYPE:Extraordinary.ClassAbility.Edges.TalentedRogueEdge.SpecialQuality DESC:[Cutpurse] As a full-round action, the rogue can make an attack and also make a Sleight of Hand check to steal something from the target of the attack. If the attack deals sneak attack damage, the rogue can use Sleight of Hand to take an item from the creature during combat; otherwise this ability can only be used in a surprise round before the target has acted. If the attack is successful, the target takes a -5 penalty on the Perception check to notice the theft. A rogue must be 3rd level to select this edge. PREVARGTEQ:RogueLVL,3 SOURCEPAGE:p.6 Talent KEY:Talented Rogue Edge ~ Talent CATEGORY:Special Ability TYPE:ClassAbility.Edges.TalentedRogueEdge.SpecialQuality DESC:The rogue may select any rogue talent she meets the prerequisites for. SOURCEPAGE:p.6 Trap Sense KEY:Talented Rogue Edge ~ Trap Sense CATEGORY:Special Ability TYPE:Extraordinary.ClassAbility.Edges.TalentedRogueEdge.SpecialQuality DESC:The rogue gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise to +2 when the rogue reaches 6th level, to +3 when she reaches 9th level, to +4 when she reaches 12th level, to +5 at 15th, and to +6 at 18th level. Trap sense bonuses gained from multiple classes stack. SOURCEPAGE:p.6 Trapfinding KEY:Talented Rogue Edge ~ Trapfinding CATEGORY:Special Ability TYPE:Extraordinary.ClassAbility.Edges.TalentedRogueEdge.SpecialQuality DESC:The rogue adds 1/2 her level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). Additionally, the rogue can use Disable Device to disarm magic traps. SOURCEPAGE:p.6 -Unbending KEY:Talented Rogue Edge ~ Unbending CATEGORY:Special Ability TYPE:Extraordinary.ClassAbility.Edges.TalentedRogueEdge.SpecialQuality DESC:[Pirate] The rogue gains a +1 bonus on saving throws against mindaffecting effects. This bonus increases by +1 for every three levels, to a maximum of +6 at 18th level. A rogue must be 3rd level to select this edge. PREVARGTEQ:TalentedRogueLVL,3 SOURCEPAGE:p.6 -Uncanny Dodge KEY:Talented Rogue Edge ~ Uncanny Dodge CATEGORY:Special Ability TYPE:Extraordinary.ClassAbility.Edges.TalentedRogueEdge.SpecialQuality DESC:The rogue can react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dex bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A rogue with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action (see Combat) against her. A rogue must be 2nd level to select this edge. PREVARGTEQ:TalentedRogueLVL,2 SOURCEPAGE:p.6 -Unflinching KEY:Talented Rogue Edge ~ Unflinching CATEGORY:Special Ability TYPE:Extraordinary.ClassAbility.Edges.TalentedRogueEdge.SpecialQuality DESC:[Pirate] The rogue gains a +1 bonus on saving throws against fear effects. This bonus increases by +1 for every three levels, to a maximum of +6 at 18th level. A rogue must be 3rd level to select this edge. PREVARGTEQ:TalentedRogueLVL,3 SOURCEPAGE:p.6 +Unbending KEY:Talented Rogue Edge ~ Unbending CATEGORY:Special Ability TYPE:Extraordinary.ClassAbility.Edges.TalentedRogueEdge.SpecialQuality DESC:[Pirate] The rogue gains a +1 bonus on saving throws against mindaffecting effects. This bonus increases by +1 for every three levels, to a maximum of +6 at 18th level. A rogue must be 3rd level to select this edge. PREVARGTEQ:RogueLVL,3 SOURCEPAGE:p.6 +Uncanny Dodge KEY:Talented Rogue Edge ~ Uncanny Dodge CATEGORY:Special Ability TYPE:Extraordinary.ClassAbility.Edges.TalentedRogueEdge.SpecialQuality DESC:The rogue can react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dex bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A rogue with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action (see Combat) against her. A rogue must be 2nd level to select this edge. PREVARGTEQ:RogueLVL,2 SOURCEPAGE:p.6 +Unflinching KEY:Talented Rogue Edge ~ Unflinching CATEGORY:Special Ability TYPE:Extraordinary.ClassAbility.Edges.TalentedRogueEdge.SpecialQuality DESC:[Pirate] The rogue gains a +1 bonus on saving throws against fear effects. This bonus increases by +1 for every three levels, to a maximum of +6 at 18th level. A rogue must be 3rd level to select this edge. PREVARGTEQ:RogueLVL,3 SOURCEPAGE:p.6 ###Block: Talented Rogue Talents # Ability Name Unique Key Category of Ability Type Description Source Page @@ -72,7 +72,7 @@ Deflect Arrows KEY:Talented Rogue Talent ~ Deflect Arrows CATEGORY:Special Ability TYPE:ClassAbility.TalentedRogueTalent.SpecialQuality DESC:[Ninja] A rogue who selects this talent gains the Deflect Arrows feat as a bonus feat. The rogue must have the Improved Unarmed Strike combat feat before taking this talent. SOURCEPAGE:p.9 Deft Palm KEY:Talented Rogue Talent ~ Deft Palm CATEGORY:Special Ability TYPE:Extraordinary.ClassAbility.TalentedRogueTalent.SpecialQuality DESC:A rogue with this talent can make a Sleight of Hand check to conceal a weapon while holding it in plain sight, even while she is being observed. SOURCEPAGE:p.9 Distracting Attack* KEY:Talented Rogue Talent ~ Distracting Attack CATEGORY:Special Ability TYPE:Extraordinary.ClassAbility.TalentedRogueTalent.SpecialQuality DESC:A rogue with this talent can make sneak attacks with subtle flourishes that disorient and distract her enemy. When she hits a creature with a melee attack that deals sneak attack damage, she can forgo the additional damage to cause the creature to become flat-footed against one target of her choosing until the beginning of her next turn. The rogue cannot designate herself as the creature gaining the benefit of this talent. Creatures with uncanny dodge are immune to distracting attack. A rogue must have selected the sneak attack talent to select this talent. SOURCEPAGE:p.9 -Distraction KEY:Talented Rogue Talent ~ Distraction CATEGORY:Special Ability TYPE:Extraordinary.ClassAbility.TalentedRogueTalent.SpecialQuality DESC:[Burglar] Whenever the rogue is detected while using Stealth, she can immediately attempt a Bluff skill check opposed by the Sense Motive skill of the creature that spotted her. If this check succeeds, the target assumes that the noise was something innocent and disregards the detection. This only functions if the creature cannot see the rogue. This ability can only be used once during a given Stealth attempt. If the same creature detects the rogue's presence again, the ability has no effect. A rogue must be 4th level to select this talent. PREVARGTEQ:TalentedRogueLVL,4 SOURCEPAGE:p.9 +Distraction KEY:Talented Rogue Talent ~ Distraction CATEGORY:Special Ability TYPE:Extraordinary.ClassAbility.TalentedRogueTalent.SpecialQuality DESC:[Burglar] Whenever the rogue is detected while using Stealth, she can immediately attempt a Bluff skill check opposed by the Sense Motive skill of the creature that spotted her. If this check succeeds, the target assumes that the noise was something innocent and disregards the detection. This only functions if the creature cannot see the rogue. This ability can only be used once during a given Stealth attempt. If the same creature detects the rogue's presence again, the ability has no effect. A rogue must be 4th level to select this talent. PREVARGTEQ:RogueLVL,4 SOURCEPAGE:p.9 Divine Epiphany KEY:Talented Rogue Talent ~ Divine Epiphany CATEGORY:Special Ability TYPE:Supernatural.ClassAbility.TalentedRogueTalent.SpecialQuality DESC:[Sanctified Rogue] Once per day, the rogue can peer into the immediate future and predict the results of a specific action as if she had cast an augury spell. The caster level of this spell is equal to her rogue class level. A rogue must be 8th level and have the divine purpose edge or major and minor petition talents before selecting this talent. SOURCEPAGE:p.9 Driver's Fortitude KEY:Talented Rogue Talent ~ Driver's Fortitude CATEGORY:Special Ability TYPE:Extraordinary.ClassAbility.TalentedRogueTalent.SpecialQuality DESC:[Driver] The rogue learns to keep driving and maintain control of her vehicle, even when mortally wounded. If the rogue drops below 0 hit points but is not dead, she can attempt a DC 15 Fortitude save each round to remain conscious and in control of her vehicle (able to make drive checks), though she may take no other actions. (See Ultimate Combat for more information on vehicles and driving checks.) SOURCEPAGE:p.10 Endure Elements KEY:Talented Rogue Talent ~ Endure Elements CATEGORY:Special Ability TYPE:SpellLike.ClassAbility.TalentedRogueTalent.SpecialQuality DESC:[Survivalist] The rogue gains endure elements as a spell-like ability, as the spell of the same name. The rogue's caster level is the same as her rogue level. She may use this ability once per day, plus one additional time for every 4 full rogue levels she possesses. A rogue must have the hardy edge or survivalist talent before selecting this talent. SOURCEPAGE:p.10 @@ -106,7 +106,7 @@ Ki Talent KEY:Talented Rogue Talent ~ Ki Talent CATEGORY:Special Ability TYPE:Extraordinary.ClassAbility.TalentedRogueTalent.SpecialQuality DESC:A rogue with this talent gains a small ki pool. This ki pool is similar to that gained with the ki pool edge, but does not grant any extra attacks. The rogue gains a number of ki points equal to her Wisdom modifier (minimum 1). These ki points replenish at the start of each day. If she already has a ki pool, or gains a ki pool later, she gains half her Wisdom bonus (minimum 1) as bonus ki points to her ki pool. She can spend a ki point to gain a +10- foot bonus to movement until the end of her turn. SOURCEPAGE:p.12 Lasting Poison KEY:Talented Rogue Talent ~ Lasting Poison CATEGORY:Special Ability TYPE:Extraordinary.ClassAbility.TalentedRogueTalent.SpecialQuality DESC:A rogue with this talent can apply poison to a weapon in such a way that it is effective for two successful attacks instead of one. The poison has a reduced effect, however, and saves made against the poison receive a +2 circumstance bonus. Applying poison in this way requires a full-round action, or a standard action if the rogue has the swift poison talent. SOURCEPAGE:p.12 Ledge Walker KEY:Talented Rogue Talent ~ Ledge Walker CATEGORY:Special Ability TYPE:Extraordinary.ClassAbility.TalentedRogueTalent.SpecialQuality DESC:This ability allows a rogue to move along narrow surfaces at full speed using the Acrobatics skill without penalty. In addition, a rogue with this talent is not flat-footed when using Acrobatics to move along narrow surfaces. SOURCEPAGE:p.12 -Light Steps KEY:Talented Rogue Talent ~ Light Steps CATEGORY:Special Ability TYPE:Extraordinary.ClassAbility.TalentedRogueTalent.SpecialQuality DESC:[Ninja] The rogue learns to move while barely touching the surface underneath her. As a full-round action, she can move up to twice her speed, ignoring difficult terrain. While moving in this way, any surface will support her, no matter how much she weighs. This allows her to move across water, lava, or even the thinnest tree branches. She must end her move on a surface that can support her normally. She cannot move across air in this way, nor can she walk up walls or other vertical surfaces. When moving in this way, she does not take damage from surfaces or hazards that react to being touched, such as lava or caltrops, nor does she need to make Acrobatics checks to avoid falling on slippery or rough surfaces. Finally, when using light steps, the rogue ignores any mechanical traps that use a location-based trigger. A rogue must be 4th level and have the no trace edge to select this talent. PREVARGTEQ:TalentedRogueLVL,... [truncated message content] |
From: <ama...@us...> - 2014-07-20 21:32:32
|
Revision: 24643 http://sourceforge.net/p/pcgen/code/24643 Author: amaitland Date: 2014-07-20 21:32:26 +0000 (Sun, 20 Jul 2014) Log Message: ----------- Fix: DATA-1598 PF: Resizing errors (alchemist's fire resizing, arrows/bolts not resizing) Modified Paths: -------------- Trunk/pcgen/data/pathfinder/paizo/adventure_path/second_darkness/ap15/ap15_equip_arms_armor.lst Trunk/pcgen/data/pathfinder/paizo/campaign_setting/inner_sea_world_guide/iswg_equip_arms_armor.lst Trunk/pcgen/data/pathfinder/paizo/player_companion/halflings_of_golarion/haog_equip_arms_armor.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_equip_arms_armor.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_race_guide/arg_equip_arms_armor.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_equip_arms_armor.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_combat/uc_equip_arms_armor.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_equipment/ue_equip_arms_armor.lst Trunk/pcgen/data/pathfinder/super_genius_games/adventurers_handbook/sggah_equip.lst Modified: Trunk/pcgen/data/pathfinder/paizo/adventure_path/second_darkness/ap15/ap15_equip_arms_armor.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/adventure_path/second_darkness/ap15/ap15_equip_arms_armor.lst 2014-07-20 21:19:42 UTC (rev 24642) +++ Trunk/pcgen/data/pathfinder/paizo/adventure_path/second_darkness/ap15/ap15_equip_arms_armor.lst 2014-07-20 21:32:26 UTC (rev 24643) @@ -3,6 +3,6 @@ # Original Entry by Eddy Anthony (MoSaT) # Equipment Name Output Name Type Cost Weight Base Quantity Modifier Requires Modification? Source Page Special Property -Bolt (Acid) OUTPUTNAME:Acid Bolt TYPE:Ammunition.Standard.Bolt.Individual COST:40 WT:0.1 BASEQTY:1 EQMOD:STEEL MODS:YES SOURCEPAGE:p. 18 SPROP:1d4 points of additional acid damage -Bolt (Fire) OUTPUTNAME:Fire Bolt TYPE:Ammunition.Standard.Bolt.Individual COST:50 WT:0.1 BASEQTY:1 EQMOD:STEEL MODS:YES SOURCEPAGE:p. 18 SPROP:1d4 points of additional fire damage -Bolt (Drow/Poison) OUTPUTNAME:Drow Poison Bolt TYPE:Ammunition.Standard.Bolt.Individual COST:100 WT:0.1 BASEQTY:1 EQMOD:STEEL MODS:YES SOURCEPAGE:p. 18 SPROP:DC 13 Fortitude save or fall unconscious for 1 minute +Bolt (Acid) OUTPUTNAME:Acid Bolt TYPE:Ammunition.Resizable.Standard.Bolt.Individual COST:40 WT:0.1 BASEQTY:1 EQMOD:STEEL MODS:YES SOURCEPAGE:p. 18 SPROP:1d4 points of additional acid damage +Bolt (Fire) OUTPUTNAME:Fire Bolt TYPE:Ammunition.Resizable.Standard.Bolt.Individual COST:50 WT:0.1 BASEQTY:1 EQMOD:STEEL MODS:YES SOURCEPAGE:p. 18 SPROP:1d4 points of additional fire damage +Bolt (Drow/Poison) OUTPUTNAME:Drow Poison Bolt TYPE:Ammunition.Resizable.Standard.Bolt.Individual COST:100 WT:0.1 BASEQTY:1 EQMOD:STEEL MODS:YES SOURCEPAGE:p. 18 SPROP:DC 13 Fortitude save or fall unconscious for 1 minute Modified: Trunk/pcgen/data/pathfinder/paizo/campaign_setting/inner_sea_world_guide/iswg_equip_arms_armor.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/campaign_setting/inner_sea_world_guide/iswg_equip_arms_armor.lst 2014-07-20 21:19:42 UTC (rev 24642) +++ Trunk/pcgen/data/pathfinder/paizo/campaign_setting/inner_sea_world_guide/iswg_equip_arms_armor.lst 2014-07-20 21:32:26 UTC (rev 24643) @@ -25,7 +25,7 @@ Pistol PROFICIENCY:WEAPON|Firearms TYPE:Weapon.Resizable.Ranged.OneHanded.Exotic.Standard.Bludgeoning.Piercing.Container.Projectile.Firearm CONTAINS:1|Firearm Bullet=1 COST:1000 WT:4 CRITMULT:x4 CRITRANGE:1 FUMBLERANGE:1 DAMAGE:1d8 EQMOD:STEEL RANGE:20 SOURCEPAGE:p.292 Musket PROFICIENCY:WEAPON|Firearms TYPE:Weapon.Resizable.Ranged.TwoHanded.Exotic.Standard.Bludgeoning.Piercing.Container.Projectile.Firearm CONTAINS:1|Firearm Bullet=1 COST:1500 WT:9 SLOTS:2 CRITMULT:x4 CRITRANGE:1 FUMBLERANGE:1-2 DAMAGE:1d12 EQMOD:STEEL WIELD:TwoHanded RANGE:40 SOURCEPAGE:p.292 Cannon PROFICIENCY:WEAPON|Firearms TYPE:Weapon.Ranged.Siege.Exotic.Standard.Bludgeoning.Piercing.Container.Projectile.Firearm CONTAINS:1|Cannon Ball=1 COST:6000 WT:3000 CRITMULT:x4 CRITRANGE:1 FUMBLERANGE:1 DAMAGE:6d6 EQMOD:STEEL RANGE:100 SOURCEPAGE:p.292 -Black Powder (Dose) OUTPUTNAME:Black Powder, [NAME] TYPE:Ammunition.Standard.BlackPowder COST:10 WT:0 BASEQTY:1 SOURCEPAGE:p.292 -Black Powder (Keg) OUTPUTNAME:Black Powder, [NAME] TYPE:Ammunition.Standard.BlackPowder COST:1000 WT:5 BASEQTY:100 SOURCEPAGE:p.292 -Cannon Ball TYPE:Ammunition.Standard.Bullet COST:30 WT:25 BASEQTY:1 SOURCEPAGE:p.293 -Firearm Bullet TYPE:Ammunition.Standard.Bullet COST:1 WT:0 BASEQTY:1 SOURCEPAGE:p.293 +Black Powder (Dose) OUTPUTNAME:Black Powder, [NAME] TYPE:Ammunition.Resizable.Standard.BlackPowder COST:10 WT:0 BASEQTY:1 SOURCEPAGE:p.292 +Black Powder (Keg) OUTPUTNAME:Black Powder, [NAME] TYPE:Ammunition.Resizable.Standard.BlackPowder COST:1000 WT:5 BASEQTY:100 SOURCEPAGE:p.292 +Cannon Ball TYPE:Ammunition.Resizable.Standard.Bullet COST:30 WT:25 BASEQTY:1 SOURCEPAGE:p.293 +Firearm Bullet TYPE:Ammunition.Resizable.Standard.Bullet COST:1 WT:0 BASEQTY:1 SOURCEPAGE:p.293 Modified: Trunk/pcgen/data/pathfinder/paizo/player_companion/halflings_of_golarion/haog_equip_arms_armor.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/player_companion/halflings_of_golarion/haog_equip_arms_armor.lst 2014-07-20 21:19:42 UTC (rev 24642) +++ Trunk/pcgen/data/pathfinder/paizo/player_companion/halflings_of_golarion/haog_equip_arms_armor.lst 2014-07-20 21:32:26 UTC (rev 24643) @@ -11,11 +11,11 @@ ###Block: Ammunition # Equipment Name Type Cost Weight Base Quantity Damage Modifier Requires Modification? Source Page -Little Starstones TYPE:Ammunition.Standard.Bullet.Individual COST:0.0005 WT:0.2 BASEQTY:10 DAMAGE:1 EQMOD:CLOTH MODS:YES SOURCEPAGE:p.23 -Little Starstones (10) TYPE:Ammunition.Standard.Bullet COST:0.005 WT:2 BASEQTY:1 DAMAGE:1 EQMOD:CLOTH MODS:YES SOURCEPAGE:p.23 -Sharpstones TYPE:Ammunition.Standard.Bullet.Piercing.Slashing.Individual COST:0.1 WT:0.5 BASEQTY:1 DAMAGE:1d4 EQMOD:STEEL MODS:YES SOURCEPAGE:p.23 -Sharpstones (10) TYPE:Ammunition.Standard.Bullet.Piercing.Slashing COST:1 WT:5 BASEQTY:10 DAMAGE:1d4 EQMOD:STEEL MODS:YES SOURCEPAGE:p.23 -Softstones TYPE:Ammunition.Standard.Bullet.Individual COST:0.01 WT:0.4 BASEQTY:1 EQMOD:CLOTH MODS:YES SOURCEPAGE:p.23 -Softstones (10) TYPE:Ammunition.Standard.Bullet COST:0.1 WT:4 BASEQTY:10 EQMOD:CLOTH MODS:YES SOURCEPAGE:p.23 -Spongestones TYPE:Ammunition.Standard.Bullet.Piercing.Individual COST:1 WT:0.2 BASEQTY:1 EQMOD:WOOD MODS:YES SOURCEPAGE:p.23 -Spongestones (10) TYPE:Ammunition.Standard.Bullet.Piercing COST:10 WT:2 BASEQTY:10 EQMOD:WOOD MODS:YES SOURCEPAGE:p.23 +Little Starstones TYPE:Ammunition.Resizable.Standard.Bullet.Individual COST:0.0005 WT:0.2 BASEQTY:10 DAMAGE:1 EQMOD:CLOTH MODS:YES SOURCEPAGE:p.23 +Little Starstones (10) TYPE:Ammunition.Resizable.Standard.Bullet COST:0.005 WT:2 BASEQTY:1 DAMAGE:1 EQMOD:CLOTH MODS:YES SOURCEPAGE:p.23 +Sharpstones TYPE:Ammunition.Resizable.Standard.Bullet.Piercing.Slashing.Individual COST:0.1 WT:0.5 BASEQTY:1 DAMAGE:1d4 EQMOD:STEEL MODS:YES SOURCEPAGE:p.23 +Sharpstones (10) TYPE:Ammunition.Resizable.Standard.Bullet.Piercing.Slashing COST:1 WT:5 BASEQTY:10 DAMAGE:1d4 EQMOD:STEEL MODS:YES SOURCEPAGE:p.23 +Softstones TYPE:Ammunition.Resizable.Standard.Bullet.Individual COST:0.01 WT:0.4 BASEQTY:1 EQMOD:CLOTH MODS:YES SOURCEPAGE:p.23 +Softstones (10) TYPE:Ammunition.Resizable.Standard.Bullet COST:0.1 WT:4 BASEQTY:10 EQMOD:CLOTH MODS:YES SOURCEPAGE:p.23 +Spongestones TYPE:Ammunition.Resizable.Standard.Bullet.Piercing.Individual COST:1 WT:0.2 BASEQTY:1 EQMOD:WOOD MODS:YES SOURCEPAGE:p.23 +Spongestones (10) TYPE:Ammunition.Resizable.Standard.Bullet.Piercing COST:10 WT:2 BASEQTY:10 EQMOD:WOOD MODS:YES SOURCEPAGE:p.23 Modified: Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_equip_arms_armor.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_equip_arms_armor.lst 2014-07-20 21:19:42 UTC (rev 24642) +++ Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_equip_arms_armor.lst 2014-07-20 21:32:26 UTC (rev 24643) @@ -4,16 +4,16 @@ ### BLOCK: Ammunition # Equipment Name Output Name Type Cost Weight Base Quantity Modifier Requires Modification? Source Page Special Property -Arrows (Blunt/20) OUTPUTNAME:Arrow, Blunt (20) TYPE:Ammunition.Standard.Arrow COST:2 WT:3 BASEQTY:20 EQMOD:STEEL.WOOD MODS:YES SOURCEPAGE:p.177 -Arrows (Flight/20) OUTPUTNAME:Arrow, Flight (20) TYPE:Ammunition.Standard.Arrow COST:2 WT:3 BASEQTY:20 EQMOD:STEEL.WOOD MODS:YES SOURCEPAGE:p.177 -Arrows (Smoke/20) OUTPUTNAME:Arrow, Smoke (20) TYPE:Ammunition.Standard.Arrow COST:10 WT:3 BASEQTY:20 EQMOD:STEEL.WOOD MODS:YES SOURCEPAGE:p.177 -Arrow (Blunt) OUTPUTNAME:Arrow, Blunt TYPE:Ammunition.Standard.Arrow.Individual COST:0.1 WT:0.15 BASEQTY:1 EQMOD:STEEL.WOOD MODS:YES SOURCEPAGE:p.177 -Arrow (Flight) OUTPUTNAME:Arrow, Flight TYPE:Ammunition.Standard.Arrow.Individual COST:0.1 WT:0.15 BASEQTY:1 EQMOD:STEEL.WOOD MODS:YES SOURCEPAGE:p.177 -Arrow (Smoke) OUTPUTNAME:Arrow, Smoke TYPE:Ammunition.Standard.Arrow.Individual COST:0.5 WT:0.15 BASEQTY:1 EQMOD:STEEL.WOOD MODS:YES SOURCEPAGE:p.177 -Arrow (Searing) OUTPUTNAME:Arrow, Searing TYPE:Ammunition.Specific.Arrow.Individual COST:1350 WT:0.15 BASEQTY:1 EQMOD:PLUS1M.STEEL.WOOD SOURCEPAGE:p.291 SPROP:A successful attack deals 1d6 fire damage for 3 rounds. -Arrow (Sizzling) OUTPUTNAME:Arrow, Sizzling TYPE:Ammunition.Specific.Arrow.Individual COST:1350 WT:0.15 BASEQTY:1 EQMOD:PLUS1M.STEEL.WOOD SOURCEPAGE:p.291 SPROP:A successful attack deals 1d6 acid damage for 3 rounds. -Bolt (Tangle) OUTPUTNAME:Bolt, Tangle TYPE:Ammunition.Specific.Bolt.Individual COST:60 WT:0.1 BASEQTY:1 EQMOD:PLUS1M.SEEK.STEEL.WOOD SOURCEPAGE:p.291 SPROP:Target is entangled as if it had been hit by a tanglefoot bag. -Bullet (Dustburst) OUTPUTNAME:Bullet, Dustburst TYPE:Ammunition.Specific.Bullet.Individual COST:0.01 WT:0.5 BASEQTY:1 EQMOD:PLUS1M.STEEL SOURCEPAGE:p.290 SPROP:Explodes into a cloud of choking dust when it strikes its target. +Arrows (Blunt/20) OUTPUTNAME:Arrow, Blunt (20) TYPE:Ammunition.Resizable.Standard.Arrow COST:2 WT:3 BASEQTY:20 EQMOD:STEEL.WOOD MODS:YES SOURCEPAGE:p.177 +Arrows (Flight/20) OUTPUTNAME:Arrow, Flight (20) TYPE:Ammunition.Resizable.Standard.Arrow COST:2 WT:3 BASEQTY:20 EQMOD:STEEL.WOOD MODS:YES SOURCEPAGE:p.177 +Arrows (Smoke/20) OUTPUTNAME:Arrow, Smoke (20) TYPE:Ammunition.Resizable.Standard.Arrow COST:10 WT:3 BASEQTY:20 EQMOD:STEEL.WOOD MODS:YES SOURCEPAGE:p.177 +Arrow (Blunt) OUTPUTNAME:Arrow, Blunt TYPE:Ammunition.Resizable.Standard.Arrow.Individual COST:0.1 WT:0.15 BASEQTY:1 EQMOD:STEEL.WOOD MODS:YES SOURCEPAGE:p.177 +Arrow (Flight) OUTPUTNAME:Arrow, Flight TYPE:Ammunition.Resizable.Standard.Arrow.Individual COST:0.1 WT:0.15 BASEQTY:1 EQMOD:STEEL.WOOD MODS:YES SOURCEPAGE:p.177 +Arrow (Smoke) OUTPUTNAME:Arrow, Smoke TYPE:Ammunition.Resizable.Standard.Arrow.Individual COST:0.5 WT:0.15 BASEQTY:1 EQMOD:STEEL.WOOD MODS:YES SOURCEPAGE:p.177 +Arrow (Searing) OUTPUTNAME:Arrow, Searing TYPE:Ammunition.Resizable.Specific.Arrow.Individual COST:1350 WT:0.15 BASEQTY:1 EQMOD:PLUS1M.STEEL.WOOD SOURCEPAGE:p.291 SPROP:A successful attack deals 1d6 fire damage for 3 rounds. +Arrow (Sizzling) OUTPUTNAME:Arrow, Sizzling TYPE:Ammunition.Resizable.Specific.Arrow.Individual COST:1350 WT:0.15 BASEQTY:1 EQMOD:PLUS1M.STEEL.WOOD SOURCEPAGE:p.291 SPROP:A successful attack deals 1d6 acid damage for 3 rounds. +Bolt (Tangle) OUTPUTNAME:Bolt, Tangle TYPE:Ammunition.Resizable.Specific.Bolt.Individual COST:60 WT:0.1 BASEQTY:1 EQMOD:PLUS1M.SEEK.STEEL.WOOD SOURCEPAGE:p.291 SPROP:Target is entangled as if it had been hit by a tanglefoot bag. +Bullet (Dustburst) OUTPUTNAME:Bullet, Dustburst TYPE:Ammunition.Resizable.Specific.Bullet.Individual COST:0.01 WT:0.5 BASEQTY:1 EQMOD:PLUS1M.STEEL SOURCEPAGE:p.290 SPROP:Explodes into a cloud of choking dust when it strikes its target. ###Block: Armor Modified: Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_race_guide/arg_equip_arms_armor.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_race_guide/arg_equip_arms_armor.lst 2014-07-20 21:19:42 UTC (rev 24642) +++ Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_race_guide/arg_equip_arms_armor.lst 2014-07-20 21:32:26 UTC (rev 24643) @@ -6,7 +6,7 @@ ###BLOCK: Ammunition # Equipment Name Type Cost Weight Base Quantity Source Page Weapon prop. bonus Special Property -Heartstake Bolts (5) TYPE:Ammunition.Specific.Bolt.Racial.Dhampir COST:100 WT:3 BASEQTY:5 SOURCEPAGE:p.99 BONUS:WEAPON|TOHIT|-2 SPROP:A vampire struck with a heartstake bolt takes the normal damage but must also succeed at a DC 20 Fortitude saving throw or fall to the ground helpless for 1 round. +Heartstake Bolts (5) TYPE:Ammunition.Resizable.Specific.Bolt.Racial.Dhampir COST:100 WT:3 BASEQTY:5 SOURCEPAGE:p.99 BONUS:WEAPON|TOHIT|-2 SPROP:A vampire struck with a heartstake bolt takes the normal damage but must also succeed at a DC 20 Fortitude saving throw or fall to the ground helpless for 1 round. #Note: Heartstake Bolts - decreases crossbow range by half ###BLOCK: Armor Modified: Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_equip_arms_armor.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_equip_arms_armor.lst 2014-07-20 21:19:42 UTC (rev 24642) +++ Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_equip_arms_armor.lst 2014-07-20 21:32:26 UTC (rev 24643) @@ -7,20 +7,20 @@ ###BLOCK: Ammunition # Equipment Name Output Name Type Cost Weight Base Quantity Modifier Requires Modification? Source Page Weapon prop. bonus Special Property -Arrows (20) TYPE:Ammunition.Standard.Arrow COST:1 WT:3 BASEQTY:20 EQMOD:STEEL.WOOD MODS:YES SOURCEPAGE:p.145 -Bolts (Crossbow/10) OUTPUTNAME:Bolts, Crossbow (10) TYPE:Ammunition.Standard.Bolt COST:1 WT:1 BASEQTY:10 EQMOD:STEEL.WOOD MODS:YES SOURCEPAGE:p.145 -Bolts (Crossbow/Repeating/5) OUTPUTNAME:Bolts, Repeating, Crossbow (5) TYPE:Ammunition.Standard.Bolt COST:1 WT:1 BASEQTY:5 EQMOD:STEEL.WOOD MODS:YES SOURCEPAGE:p.145 -Bullets (Sling/10) OUTPUTNAME:Bullets, Sling (10) TYPE:Ammunition.Standard.Bullet COST:0.1 WT:5 BASEQTY:10 EQMOD:STEEL MODS:YES SOURCEPAGE:p.145 -Darts (Blowgun/10) OUTPUTNAME:Darts, Blowgun (10) TYPE:Ammunition.Standard.Dart COST:0.5 WT:0 BASEQTY:10 EQMOD:STEEL MODS:YES SOURCEPAGE:p.142 -Arrow TYPE:Ammunition.Standard.Arrow.Individual COST:0.05 WT:0.15 BASEQTY:1 EQMOD:STEEL.WOOD MODS:YES SOURCEPAGE:p.145 -Bolt (Crossbow) OUTPUTNAME:Bolt, [NAME] TYPE:Ammunition.Standard.Bolt.Individual COST:0.1 WT:0.1 BASEQTY:1 EQMOD:STEEL.WOOD MODS:YES SOURCEPAGE:p.145 -Bolt (Crossbow/Repeating) OUTPUTNAME:Bolt, [NAME] TYPE:Ammunition.Standard.Bolt.Individual COST:0.2 WT:0.2 BASEQTY:1 EQMOD:STEEL.WOOD MODS:YES SOURCEPAGE:p.145 -Bullet (Sling) OUTPUTNAME:Bullet, [NAME] TYPE:Ammunition.Standard.Bullet.Individual COST:0.01 WT:0.5 BASEQTY:1 EQMOD:STEEL MODS:YES SOURCEPAGE:p.145 -Dart (Blowgun) OUTPUTNAME:Darts, [NAME] TYPE:Ammunition.Standard.Dart COST:0.05 WT:0 BASEQTY:1 EQMOD:STEEL MODS:YES SOURCEPAGE:p.142 -Bolt (Screaming) OUTPUTNAME:Screaming Bolt TYPE:Ammunition.Specific.Bolt.Individual COST:101 WT:0.1 BASEQTY:1 EQMOD:PLUS2M.STEEL MODS:NO SOURCEPAGE:p.475 SPROP:screams when fired, forcing all enemies within 20 feet of the path of the bolt to make a Will save (DC 14) or become shaken. -Arrow (Slaying) OUTPUTNAME:Slaying Arrow TYPE:Ammunition.SpecificArrow.Individual COST:2282 WT:0 EQMOD:MAGIC_COST|2116.PLUS2M.STEEL MODS:NO SOURCEPAGE:p.476 BONUS:WEAPON|DAMAGE,TOHIT|1 SPROP:This +1 arrow is keyed to a particular type or subtype of creature. If it strikes such a creature, the target must make a DC 20 Fortitude save or take 50 points of damage. Note that even creatures normally exempt from Fortitude saves (undead and constructs) are subject to this attack. -Arrow (Slaying/Greater) OUTPUTNAME:Greater Slaying Arrow TYPE:Ammunition.SpecificArrow.Individual COST:4057 WT:0 EQMOD:MAGIC_COST|3891.PLUS2M.STEEL MODS:NO SOURCEPAGE:p.476 BONUS:WEAPON|DAMAGE,TOHIT|1 SPROP:This +1 arrow is keyed to a particular type or subtype of creature. If it strikes such a creature, the target must make a DC 23 Fortitude save or take 100 points of damage. Note that even creatures normally exempt from Fortitude saves (undead and constructs) are subject to this attack. -Arrow (Sleep) OUTPUTNAME:Sleep Arrow TYPE:Ammunition.SpecificArrow.Individual COST:86 WT:0 EQMOD:PLUS1M.STEEL MODS:NO SOURCEPAGE:p.476 SPROP:Opponent must made a fortitude save (DC 11) or fall asleep +Arrows (20) TYPE:Ammunition.Resizable.Standard.Arrow COST:1 WT:3 BASEQTY:20 EQMOD:STEEL.WOOD MODS:YES SOURCEPAGE:p.145 +Bolts (Crossbow/10) OUTPUTNAME:Bolts, Crossbow (10) TYPE:Ammunition.Resizable.Standard.Bolt COST:1 WT:1 BASEQTY:10 EQMOD:STEEL.WOOD MODS:YES SOURCEPAGE:p.145 +Bolts (Crossbow/Repeating/5) OUTPUTNAME:Bolts, Repeating, Crossbow (5) TYPE:Ammunition.Resizable.Standard.Bolt COST:1 WT:1 BASEQTY:5 EQMOD:STEEL.WOOD MODS:YES SOURCEPAGE:p.145 +Bullets (Sling/10) OUTPUTNAME:Bullets, Sling (10) TYPE:Ammunition.Resizable.Standard.Bullet COST:0.1 WT:5 BASEQTY:10 EQMOD:STEEL MODS:YES SOURCEPAGE:p.145 +Darts (Blowgun/10) OUTPUTNAME:Darts, Blowgun (10) TYPE:Ammunition.Resizable.Standard.Dart COST:0.5 WT:0 BASEQTY:10 EQMOD:STEEL MODS:YES SOURCEPAGE:p.142 +Arrow TYPE:Ammunition.Resizable.Standard.Arrow.Individual COST:0.05 WT:0.15 BASEQTY:1 EQMOD:STEEL.WOOD MODS:YES SOURCEPAGE:p.145 +Bolt (Crossbow) OUTPUTNAME:Bolt, [NAME] TYPE:Ammunition.Resizable.Standard.Bolt.Individual COST:0.1 WT:0.1 BASEQTY:1 EQMOD:STEEL.WOOD MODS:YES SOURCEPAGE:p.145 +Bolt (Crossbow/Repeating) OUTPUTNAME:Bolt, [NAME] TYPE:Ammunition.Resizable.Standard.Bolt.Individual COST:0.2 WT:0.2 BASEQTY:1 EQMOD:STEEL.WOOD MODS:YES SOURCEPAGE:p.145 +Bullet (Sling) OUTPUTNAME:Bullet, [NAME] TYPE:Ammunition.Resizable.Standard.Bullet.Individual COST:0.01 WT:0.5 BASEQTY:1 EQMOD:STEEL MODS:YES SOURCEPAGE:p.145 +Dart (Blowgun) OUTPUTNAME:Darts, [NAME] TYPE:Ammunition.Resizable.Standard.Dart COST:0.05 WT:0 BASEQTY:1 EQMOD:STEEL MODS:YES SOURCEPAGE:p.142 +Bolt (Screaming) OUTPUTNAME:Screaming Bolt TYPE:Ammunition.Resizable.Specific.Bolt.Individual COST:101 WT:0.1 BASEQTY:1 EQMOD:PLUS2M.STEEL MODS:NO SOURCEPAGE:p.475 SPROP:screams when fired, forcing all enemies within 20 feet of the path of the bolt to make a Will save (DC 14) or become shaken. +Arrow (Slaying) OUTPUTNAME:Slaying Arrow TYPE:Ammunition.Resizable.SpecificArrow.Individual COST:2282 WT:0 EQMOD:MAGIC_COST|2116.PLUS2M.STEEL MODS:NO SOURCEPAGE:p.476 BONUS:WEAPON|DAMAGE,TOHIT|1 SPROP:This +1 arrow is keyed to a particular type or subtype of creature. If it strikes such a creature, the target must make a DC 20 Fortitude save or take 50 points of damage. Note that even creatures normally exempt from Fortitude saves (undead and constructs) are subject to this attack. +Arrow (Slaying/Greater) OUTPUTNAME:Greater Slaying Arrow TYPE:Ammunition.Resizable.SpecificArrow.Individual COST:4057 WT:0 EQMOD:MAGIC_COST|3891.PLUS2M.STEEL MODS:NO SOURCEPAGE:p.476 BONUS:WEAPON|DAMAGE,TOHIT|1 SPROP:This +1 arrow is keyed to a particular type or subtype of creature. If it strikes such a creature, the target must make a DC 23 Fortitude save or take 100 points of damage. Note that even creatures normally exempt from Fortitude saves (undead and constructs) are subject to this attack. +Arrow (Sleep) OUTPUTNAME:Sleep Arrow TYPE:Ammunition.Resizable.SpecificArrow.Individual COST:86 WT:0 EQMOD:PLUS1M.STEEL MODS:NO SOURCEPAGE:p.476 SPROP:Opponent must made a fortitude save (DC 11) or fall asleep ###Block: Armor Modified: Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_combat/uc_equip_arms_armor.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_combat/uc_equip_arms_armor.lst 2014-07-20 21:19:42 UTC (rev 24642) +++ Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_combat/uc_equip_arms_armor.lst 2014-07-20 21:32:26 UTC (rev 24643) @@ -4,35 +4,35 @@ ###Block: Ammunition # Equipment Name Type Cost Weight Base Quantity Modifier Size Source Page Special Property -Alchemical Cartridge (Dragon's Breath) TYPE:Ammunition.FirearmGear.FirearmCartridge COST:40 -Alchemical Cartridge (Entangling Shot) TYPE:Ammunition.FirearmGear.FirearmCartridge COST:40 -Alchemical Cartridge (Flare) TYPE:Ammunition.FirearmGear.FirearmCartridge COST:10 -Alchemical Cartridge (Paper/Bullet) TYPE:Ammunition.FirearmGear.FirearmCartridge COST:12 -Alchemical Cartridge (Paper/Pellet) TYPE:Ammunition.FirearmGear.FirearmCartridge COST:12 -Alchemical Cartridge (Salt Shot) TYPE:Ammunition.FirearmGear.FirearmCartridge COST:12 -Arrow (Iron-tipped Distance/20) TYPE:Ammunition.Arrow COST:1 WT:4 EQMOD:STEEL.WOOD SPROP:Iron-tipped distance arrows increase their bow's range increment by 10 feet but take a \x961 penalty on damage dealt per range increment. BONUS:EQMWEAPON|RANGEADD|10 BONUS:WEAPON|DAMAGE|-1 -Arrow (Whistling) TYPE:Ammunition.Arrow COST:2 WT:3 EQMOD:STEEL.WOOD -Atlatl Dart TYPE:Ammunition.AtlatlDart COST:1 WT:2 -Bamboo Shaft (10) TYPE:Ammunition.BambooShaft COST:1 WT:0.5 EQMOD:STEEL.WOOD SIZE:M -Bullet (Adamantine) TYPE:Ammunition.FirearmGear.FirearmBullet COST:61 -Bullet (Firearm) TYPE:Ammunition.FirearmGear.FirearmBullet COST:1 -Bullet (Firearm/30) TYPE:Ammunition.FirearmGear.FirearmBullet COST:30 WT:0.5 BASEQTY:30 -Bullet (Firearm/Pitted) TYPE:Ammunition.FirearmGear.FirearmBullet COST:5 -Bullet (Firearm/Silver) TYPE:Ammunition.FirearmGear.FirearmBullet COST:25 -Burrowing Bullet TYPE:Ammunition.FirearmGear.FirearmBullet.Magic COST:1722 SOURCEPAGE:p.142 SPROP:This +1 firearm bullet deals normal damage, but when it hits a living creature, it burrows into the creature's flesh, causing wracking pain until removed or until the bullet burrows its way out of the creature. While these bullets burrow, the creature is staggered. This effect lasts for 1d3 rounds or until the bullet is removed with a DC 15 Heal check made as a standard action. -Burrowing Bullet (Greater) TYPE:Ammunition.FirearmGear.FirearmBullet.Magic COST:3447 SOURCEPAGE:p.142 SPROP:This +1 firearm bullet deals normal damage, but when it hits a living creature, it burrows into the creature's flesh, causing wracking pain until removed or until the bullet burrows its way out of the creature. While these bullets burrow, the creature is staggered. This effect lasts for 1d3+2 rounds or until the bullet is removed with a DC 20 Heal check made as a standard action. -Kestros Dart (10) TYPE:Ammunition.KestrosDart COST:5 WT:5 -Metal Cartridge TYPE:Ammunition.FirearmGear.FirearmCartridge COST:15 -Pellets (Handful) TYPE:Ammunition.FirearmGear.FirearmPellet COST:1 -Pellets (Handful/30) TYPE:Ammunition.FirearmGear.FirearmPellet COST:30 WT:0.5 BASEQTY:30 -Siege Engine Ammunition (Alchemist's Fire) TYPE:Ammunition.SiegeAmmo COST:200 WT:10 -Siege Engine Ammunition (Blast Shot) TYPE:Ammunition.SiegeAmmo COST:30 WT:25 -Siege Engine Ammunition (Bomb) TYPE:Ammunition.SiegeAmmo COST:600 WT:30 -Siege Engine Ammunition (Chain Shot) TYPE:Ammunition.SiegeAmmo COST:50 WT:30 -Siege Engine Ammunition (Liquid Ice) TYPE:Ammunition.SiegeAmmo COST:400 WT:20 -Siege Engine Ammunition (Plague Bundle) TYPE:Ammunition.SiegeAmmo COST:80 WT:20 -Siege Engine Ammunition (Smoke Shot) TYPE:Ammunition.SiegeAmmo COST:250 WT:20 -Tracer Bullet TYPE:Magic.Ammunition.FirearmGear.FirearmBullet COST:100 SOURCEPAGE:p.142 SPROP:These +1 firearm bullets deal no damage, but instead cause a pale glow to outline the target, granting the effect of a faerie fire spell and causing the target to take a -2 penalty to AC against ranged attacks. These effects last for 1d4 rounds. +Alchemical Cartridge (Dragon's Breath) TYPE:Ammunition.Resizable.FirearmGear.FirearmCartridge COST:40 +Alchemical Cartridge (Entangling Shot) TYPE:Ammunition.Resizable.FirearmGear.FirearmCartridge COST:40 +Alchemical Cartridge (Flare) TYPE:Ammunition.Resizable.FirearmGear.FirearmCartridge COST:10 +Alchemical Cartridge (Paper/Bullet) TYPE:Ammunition.Resizable.FirearmGear.FirearmCartridge COST:12 +Alchemical Cartridge (Paper/Pellet) TYPE:Ammunition.Resizable.FirearmGear.FirearmCartridge COST:12 +Alchemical Cartridge (Salt Shot) TYPE:Ammunition.Resizable.FirearmGear.FirearmCartridge COST:12 +Arrow (Iron-tipped Distance/20) TYPE:Ammunition.Resizable.Arrow COST:1 WT:4 EQMOD:STEEL.WOOD SPROP:Iron-tipped distance arrows increase their bow's range increment by 10 feet but take a \x961 penalty on damage dealt per range increment. BONUS:EQMWEAPON|RANGEADD|10 BONUS:WEAPON|DAMAGE|-1 +Arrow (Whistling) TYPE:Ammunition.Resizable.Arrow COST:2 WT:3 EQMOD:STEEL.WOOD +Atlatl Dart TYPE:Ammunition.Resizable.AtlatlDart COST:1 WT:2 +Bamboo Shaft (10) TYPE:Ammunition.Resizable.BambooShaft COST:1 WT:0.5 EQMOD:STEEL.WOOD SIZE:M +Bullet (Adamantine) TYPE:Ammunition.Resizable.FirearmGear.FirearmBullet COST:61 +Bullet (Firearm) TYPE:Ammunition.Resizable.FirearmGear.FirearmBullet COST:1 +Bullet (Firearm/30) TYPE:Ammunition.Resizable.FirearmGear.FirearmBullet COST:30 WT:0.5 BASEQTY:30 +Bullet (Firearm/Pitted) TYPE:Ammunition.Resizable.FirearmGear.FirearmBullet COST:5 +Bullet (Firearm/Silver) TYPE:Ammunition.Resizable.FirearmGear.FirearmBullet COST:25 +Burrowing Bullet TYPE:Ammunition.Resizable.FirearmGear.FirearmBullet.Magic COST:1722 SOURCEPAGE:p.142 SPROP:This +1 firearm bullet deals normal damage, but when it hits a living creature, it burrows into the creature's flesh, causing wracking pain until removed or until the bullet burrows its way out of the creature. While these bullets burrow, the creature is staggered. This effect lasts for 1d3 rounds or until the bullet is removed with a DC 15 Heal check made as a standard action. +Burrowing Bullet (Greater) TYPE:Ammunition.Resizable.FirearmGear.FirearmBullet.Magic COST:3447 SOURCEPAGE:p.142 SPROP:This +1 firearm bullet deals normal damage, but when it hits a living creature, it burrows into the creature's flesh, causing wracking pain until removed or until the bullet burrows its way out of the creature. While these bullets burrow, the creature is staggered. This effect lasts for 1d3+2 rounds or until the bullet is removed with a DC 20 Heal check made as a standard action. +Kestros Dart (10) TYPE:Ammunition.Resizable.KestrosDart COST:5 WT:5 +Metal Cartridge TYPE:Ammunition.Resizable.FirearmGear.FirearmCartridge COST:15 +Pellets (Handful) TYPE:Ammunition.Resizable.FirearmGear.FirearmPellet COST:1 +Pellets (Handful/30) TYPE:Ammunition.Resizable.FirearmGear.FirearmPellet COST:30 WT:0.5 BASEQTY:30 +Siege Engine Ammunition (Alchemist's Fire) TYPE:Ammunition.Resizable.SiegeAmmo COST:200 WT:10 +Siege Engine Ammunition (Blast Shot) TYPE:Ammunition.Resizable.SiegeAmmo COST:30 WT:25 +Siege Engine Ammunition (Bomb) TYPE:Ammunition.Resizable.SiegeAmmo COST:600 WT:30 +Siege Engine Ammunition (Chain Shot) TYPE:Ammunition.Resizable.SiegeAmmo COST:50 WT:30 +Siege Engine Ammunition (Liquid Ice) TYPE:Ammunition.Resizable.SiegeAmmo COST:400 WT:20 +Siege Engine Ammunition (Plague Bundle) TYPE:Ammunition.Resizable.SiegeAmmo COST:80 WT:20 +Siege Engine Ammunition (Smoke Shot) TYPE:Ammunition.Resizable.SiegeAmmo COST:250 WT:20 +Tracer Bullet TYPE:Magic.Ammunition.Resizable.FirearmGear.FirearmBullet COST:100 SOURCEPAGE:p.142 SPROP:These +1 firearm bullets deal no damage, but instead cause a pale glow to outline the target, granting the effect of a faerie fire spell and causing the target to take a -2 penalty to AC against ranged attacks. These effects last for 1d4 rounds. ###Block: Armor Modified: Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_equipment/ue_equip_arms_armor.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_equipment/ue_equip_arms_armor.lst 2014-07-20 21:19:42 UTC (rev 24642) +++ Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_equipment/ue_equip_arms_armor.lst 2014-07-20 21:32:26 UTC (rev 24643) @@ -247,30 +247,30 @@ Bolts (Crossbow/10).MOD OUTPUTNAME:Crossbow Bolts (10) COST:1 WT:1 BASEQTY:10 SOURCEPAGE:p.26 Bolts (Crossbow/Repeating/5).MOD OUTPUTNAME:Repeating Crossbow Bolts (5) COST:1 WT:1 BASEQTY:5 SOURCEPAGE:p.34 Bullets (Sling/10).MOD OUTPUTNAME:Sling Bullets (10) COST:0.1 WT:5 BASEQTY:10 SOURCEPAGE:p.37 -Atlatl Dart TYPE:Ammunition.Standard.AtlatlDart COST:1 WT:2 BASEQTY:1 EQMOD:STEEL.WOOD MODS:YES SOURCEPAGE:p.23 -Bamboo Shaft Arrows (10) TYPE:Ammunition.Standard.Arrow COST:1 WT:0.5 BASEQTY:10 EQMOD:STEEL.WOOD MODS:YES SOURCEPAGE:p.23 -Blunt Arrows (20) TYPE:Ammunition.Standard.Arrow COST:2 WT:3 BASEQTY:20 EQMOD:WOOD MODS:YES SOURCEPAGE:p.24 -Flight Arrows (20) TYPE:Ammunition.Standard.Arrow COST:2 WT:3 BASEQTY:20 EQMOD:STEEL.WOOD MODS:YES SOURCEPAGE:p.27 SPROP:A flight arrow's range increment is 20 feet greater with longbows, 10 feet greater with shortbows. They deal damage as if one size category smaller. BONUS:EQMWEAPON|RANGEADD|10|PRETYPE:1,Shortbow BONUS:EQMWEAPON|RANGEADD|20|PRETYPE:1,Longbow BONUS:WEAPON|DAMAGESIZE|-1 -Kestros Dart (10) TYPE:Ammunition.Standard.KestrosDart COST:5 WT:5 BASEQTY:10 EQMOD:STEEL.WOOD MODS:YES SOURCEPAGE:p.30 -Smoke Arrow TYPE:Ammunition.Standard.Arrow COST:10 WT:0 BASEQTY:1 EQMOD:STEEL.WOOD MODS:YES SOURCEPAGE:p.37 -Whistling Arrows (20) TYPE:Ammunition.Standard.Arrow COST:2 WT:3 BASEQTY:20 EQMOD:STEEL.WOOD MODS:YES SOURCEPAGE:p.40 -Alchemical Cartridge (Dragon's Breath) TYPE:FirearmGear.Ammo.Ammunition.FirearmCartridge COST:40 -Alchemical Cartridge (Entangling Shot) TYPE:FirearmGear.Ammo.Ammunition.FirearmCartridge COST:40 -Alchemical Cartridge (Flare) TYPE:FirearmGear.Ammo.Ammunition.FirearmCartridge COST:10 -Alchemical Cartridge (Paper/Bullet) TYPE:FirearmGear.Ammo.Ammunition.FirearmCartridge COST:12 -Alchemical Cartridge (Paper/Pellet) TYPE:FirearmGear.Ammo.Ammunition.FirearmCartridge COST:12 -Alchemical Cartridge (Salt Shot) TYPE:FirearmGear.Ammo.Ammunition.FirearmCartridge COST:12 +Atlatl Dart TYPE:Ammunition.Resizable.Standard.AtlatlDart COST:1 WT:2 BASEQTY:1 EQMOD:STEEL.WOOD MODS:YES SOURCEPAGE:p.23 +Bamboo Shaft Arrows (10) TYPE:Ammunition.Resizable.Standard.Arrow COST:1 WT:0.5 BASEQTY:10 EQMOD:STEEL.WOOD MODS:YES SOURCEPAGE:p.23 +Blunt Arrows (20) TYPE:Ammunition.Resizable.Standard.Arrow COST:2 WT:3 BASEQTY:20 EQMOD:WOOD MODS:YES SOURCEPAGE:p.24 +Flight Arrows (20) TYPE:Ammunition.Resizable.Standard.Arrow COST:2 WT:3 BASEQTY:20 EQMOD:STEEL.WOOD MODS:YES SOURCEPAGE:p.27 SPROP:A flight arrow's range increment is 20 feet greater with longbows, 10 feet greater with shortbows. They deal damage as if one size category smaller. BONUS:EQMWEAPON|RANGEADD|10|PRETYPE:1,Shortbow BONUS:EQMWEAPON|RANGEADD|20|PRETYPE:1,Longbow BONUS:WEAPON|DAMAGESIZE|-1 +Kestros Dart (10) TYPE:Ammunition.Resizable.Standard.KestrosDart COST:5 WT:5 BASEQTY:10 EQMOD:STEEL.WOOD MODS:YES SOURCEPAGE:p.30 +Smoke Arrow TYPE:Ammunition.Resizable.Standard.Arrow COST:10 WT:0 BASEQTY:1 EQMOD:STEEL.WOOD MODS:YES SOURCEPAGE:p.37 +Whistling Arrows (20) TYPE:Ammunition.Resizable.Standard.Arrow COST:2 WT:3 BASEQTY:20 EQMOD:STEEL.WOOD MODS:YES SOURCEPAGE:p.40 +Alchemical Cartridge (Dragon's Breath) TYPE:FirearmGear.Ammo.Ammunition.Resizable.FirearmCartridge COST:40 +Alchemical Cartridge (Entangling Shot) TYPE:FirearmGear.Ammo.Ammunition.Resizable.FirearmCartridge COST:40 +Alchemical Cartridge (Flare) TYPE:FirearmGear.Ammo.Ammunition.Resizable.FirearmCartridge COST:10 +Alchemical Cartridge (Paper/Bullet) TYPE:FirearmGear.Ammo.Ammunition.Resizable.FirearmCartridge COST:12 +Alchemical Cartridge (Paper/Pellet) TYPE:FirearmGear.Ammo.Ammunition.Resizable.FirearmCartridge COST:12 +Alchemical Cartridge (Salt Shot) TYPE:FirearmGear.Ammo.Ammunition.Resizable.FirearmCartridge COST:12 Black Powder (Dose) TYPE:FirearmGear COST:10 Black Powder (Keg) TYPE:FirearmGear COST:1000 WT:5 -Bullet (Firearm) TYPE:FirearmGear.Ammo.Ammunition.FirearmBullet COST:1 -Bullet (Firearm/30) TYPE:FirearmGear.Ammo.Ammunition.FirearmBullet COST:30 WT:0.5 BASEQTY:30 -Bullet (Firearm/Pitted) TYPE:FirearmGear.Ammo.Ammunition.FirearmBullet COST:5 -Metal Cartridge TYPE:FirearmGear.Ammo.Ammunition.FirearmCartridge COST:15 -Pellets (Handful) TYPE:FirearmGear.Ammo.Ammunition.FirearmPellet COST:1 -Pellets (Handful/30) TYPE:FirearmGear.Ammo.Ammunition.FirearmPellet COST:30 WT:0.5 BASEQTY:30 +Bullet (Firearm) TYPE:FirearmGear.Ammo.Ammunition.Resizable.FirearmBullet COST:1 +Bullet (Firearm/30) TYPE:FirearmGear.Ammo.Ammunition.Resizable.FirearmBullet COST:30 WT:0.5 BASEQTY:30 +Bullet (Firearm/Pitted) TYPE:FirearmGear.Ammo.Ammunition.Resizable.FirearmBullet COST:5 +Metal Cartridge TYPE:FirearmGear.Ammo.Ammunition.Resizable.FirearmCartridge COST:15 +Pellets (Handful) TYPE:FirearmGear.Ammo.Ammunition.Resizable.FirearmPellet COST:1 +Pellets (Handful/30) TYPE:FirearmGear.Ammo.Ammunition.Resizable.FirearmPellet COST:30 WT:0.5 BASEQTY:30 # -Arrow (Hushing) TYPE:Ammunition.Standard.Arrow.Individual.Specific.Masterwork.Enhancement.Magic.Plus1 COST:547 WT:0.05 BASEQTY:1 EQMOD:STEEL.WOOD MODS:NO SOURCEPAGE:p.156 BONUS:WEAPON|DAMAGE,TOHIT|1|TYPE=Enhancement -Arrow (Hushing/Greater) TYPE:Ammunition.Standard.Arrow.Individual.Specific.Masterwork.Enhancement.Magic.Plus1 COST:1047 WT:0.05 BASEQTY:1 EQMOD:STEEL.WOOD MODS:NO SOURCEPAGE:p.156 BONUS:WEAPON|DAMAGE,TOHIT|1|TYPE=Enhancement +Arrow (Hushing) TYPE:Ammunition.Resizable.Standard.Arrow.Individual.Specific.Masterwork.Enhancement.Magic.Plus1 COST:547 WT:0.05 BASEQTY:1 EQMOD:STEEL.WOOD MODS:NO SOURCEPAGE:p.156 BONUS:WEAPON|DAMAGE,TOHIT|1|TYPE=Enhancement +Arrow (Hushing/Greater) TYPE:Ammunition.Resizable.Standard.Arrow.Individual.Specific.Masterwork.Enhancement.Magic.Plus1 COST:1047 WT:0.05 BASEQTY:1 EQMOD:STEEL.WOOD MODS:NO SOURCEPAGE:p.156 BONUS:WEAPON|DAMAGE,TOHIT|1|TYPE=Enhancement # #Arrow.COPY=Arrow (Hushing) #Arrow (Hushing).MOD OUTPUTNAME:Hushing Arrow EQMOD:MAGIC_COST|545.PLUS1M SOURCEPAGE:p.156 SPELLS:Magic Item|TIMES=1|Silence,13 SPROP:Creature struck affected by Silence. Modified: Trunk/pcgen/data/pathfinder/super_genius_games/adventurers_handbook/sggah_equip.lst =================================================================== --- Trunk/pcgen/data/pathfinder/super_genius_games/adventurers_handbook/sggah_equip.lst 2014-07-20 21:19:42 UTC (rev 24642) +++ Trunk/pcgen/data/pathfinder/super_genius_games/adventurers_handbook/sggah_equip.lst 2014-07-20 21:32:26 UTC (rev 24643) @@ -6,7 +6,7 @@ Sling (Stone Bloodline) PROFICIENCY:WEAPON|Sling (Stone Bloodline) TYPE:Weapon.Resizable.Simple.Ranged.Standard.Bludgeoning.Container.Projectile.Sling CONTAINS:UNLIM|SlingStone COST:0 WT:0 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d4 EQMOD:LEATHER RANGE:50 SOURCEPAGE:p.93 BONUS:WEAPON|DAMAGE|STR Sling (Stone Bloodline).MOD EQMOD:DISTNC|PREABILITY:1,CATEGORY=Special Ability,Distance ~ Stone Pitch EQMOD:MERCY|PREABILITY:1,CATEGORY=Special Ability,Merciful ~ Stone Pitch EQMOD:SEEK|PREABILITY:1,CATEGORY=Special Ability,Seeking ~ Stone Pitch EQMOD:SPEED|PREABILITY:1,CATEGORY=Special Ability,Speed ~ Stone Pitch Sling (Stone Bloodline).MOD EQMOD:ANARCH|PREABILITY:1,CATEGORY=Special Ability,Anarchic ~ Stone Pitch EQMOD:AXIOM|PREABILITY:1,CATEGORY=Special Ability,Axiomatic ~ Stone Pitch EQMOD:HOLY|PREABILITY:1,CATEGORY=Special Ability,Holy ~ Stone Pitch EQMOD:UNHOLY|PREABILITY:1,CATEGORY=Special Ability,Unholy ~ Stone Pitch -Bullet (Earth/Clay/Stone Improvised) OUTPUTNAME:Bullet, [NAME] TYPE:Ammunition.Standard.Bullet.Individual COST:0 WT:0 BASEQTY:1 SOURCEPAGE:p.93 BONUS:WEAPON|TOHIT,DAMAGE|-1 +Bullet (Earth/Clay/Stone Improvised) OUTPUTNAME:Bullet, [NAME] TYPE:Ammunition.Resizable.Standard.Bullet.Individual COST:0 WT:0 BASEQTY:1 SOURCEPAGE:p.93 BONUS:WEAPON|TOHIT,DAMAGE|-1 ####Block: Shadow Assassin Specialist Weapons Bolas.MOD TYPE:ShadowAssassin This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2014-07-31 02:52:35
|
Revision: 24757 http://sourceforge.net/p/pcgen/code/24757 Author: amaitland Date: 2014-07-31 02:52:05 +0000 (Thu, 31 Jul 2014) Log Message: ----------- DATA-1899 [6.4] Run Converter on All released sets Phase II (BASEAB & SAVE) Modified Paths: -------------- Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/find_the_mark/pe_find_the_mark_abilities.lst Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/find_the_mark/pe_find_the_mark_classes.lst Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/master_the_battle/pe_master_the_battle_classes.lst Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/mind_over_body/pe_mind_over_body_classes.lst Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/pawns_and_powers/pe_pawns_and_powers_classes.lst Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_class_archetypes.lst Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_class_base.lst Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_racial.lst Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_classes_base.lst Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_classes_companions.lst Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_classes_prc.lst Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/unlimited_possibilities/pe_unlimited_possibilities_abilities_alternate_racial_traits.lst Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/unlimited_possibilities/pe_unlimited_possibilities_classes.lst Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_unleashed/psionics_unleashed_abilities_other.lst Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_unleashed/psionics_unleashed_classes_base.lst Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_unleashed/psionics_unleashed_classes_monsters.lst Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_unleashed/psionics_unleashed_classes_prestige.lst Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_unleashed/psionics_unleashed_companionmods.lst Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_unleashed/psionics_unleashed_equipment.lst Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_unleashed/psionics_unleashed_equipmods.lst Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_unleashed/psionics_unleashed_templates.lst Trunk/pcgen/data/pathfinder/dreamscarred_press/ultimate_psionics/up_abilities_class.lst Trunk/pcgen/data/pathfinder/dreamscarred_press/ultimate_psionics/up_abilities_race.lst Trunk/pcgen/data/pathfinder/dreamscarred_press/ultimate_psionics/up_classes.lst Trunk/pcgen/data/pathfinder/dreamscarred_press/ultimate_psionics/up_classes_apg.lst Trunk/pcgen/data/pathfinder/dreamscarred_press/ultimate_psionics/up_equipment.lst Trunk/pcgen/data/pathfinder/dreamscarred_press/ultimate_psionics/up_equipmods.lst Trunk/pcgen/data/pathfinder/dreamscarred_press/ultimate_psionics/up_feats.lst Trunk/pcgen/data/pathfinder/dreamscarred_press/ultimate_psionics/up_templates.lst Trunk/pcgen/data/pathfinder/homebrew/my_homebrew/my_classes.lst Trunk/pcgen/data/pathfinder/paizo/adventure_path/curse_of_the_crimson_throne/ap11/ap11_abilities.lst Trunk/pcgen/data/pathfinder/paizo/adventure_path/curse_of_the_crimson_throne/ap11/ap11_classes_race.lst Trunk/pcgen/data/pathfinder/paizo/adventure_path/curse_of_the_crimson_throne/ap12/ap12_equip_magic_items.lst Trunk/pcgen/data/pathfinder/paizo/adventure_path/curse_of_the_crimson_throne/ap8/ap8_abilities.lst Trunk/pcgen/data/pathfinder/paizo/adventure_path/curse_of_the_crimson_throne/ap8/ap8_classes.lst Trunk/pcgen/data/pathfinder/paizo/adventure_path/curse_of_the_crimson_throne/ap8/ap8_templates.lst Trunk/pcgen/data/pathfinder/paizo/adventure_path/curse_of_the_crimson_throne/ap9/ap9_classes.lst Trunk/pcgen/data/pathfinder/paizo/adventure_path/curse_of_the_crimson_throne/players_guide/cotctpg_abilities.lst Trunk/pcgen/data/pathfinder/paizo/adventure_path/jade_regent/players_guide/jrpg_abilities.lst Trunk/pcgen/data/pathfinder/paizo/adventure_path/kingmaker/players_guide/kmpg_abilities.lst Trunk/pcgen/data/pathfinder/paizo/adventure_path/legacy_of_fire/players_guide/lofpg_abilities.lst Trunk/pcgen/data/pathfinder/paizo/adventure_path/mummys_mask/mummys_mask_players_guide/mm_abilities.lst Trunk/pcgen/data/pathfinder/paizo/adventure_path/reign_of_winter/players_guide/rowpg_abilities.lst Trunk/pcgen/data/pathfinder/paizo/adventure_path/second_darkness/ap14/ap14_abilities_race.lst Trunk/pcgen/data/pathfinder/paizo/adventure_path/second_darkness/ap14/ap14_classes.lst Trunk/pcgen/data/pathfinder/paizo/adventure_path/second_darkness/ap15/ap15_classes.lst Trunk/pcgen/data/pathfinder/paizo/adventure_path/second_darkness/ap17/ap17_abilities_race.lst Trunk/pcgen/data/pathfinder/paizo/adventure_path/second_darkness/players_guide/sdpg_abilities.lst Trunk/pcgen/data/pathfinder/paizo/adventure_path/second_darkness/players_guide/sdpg_classes.lst Trunk/pcgen/data/pathfinder/paizo/adventure_path/serpents_skull/players_guide/sspg_abilities.lst Trunk/pcgen/data/pathfinder/paizo/adventure_path/skull_and_shackles/ap55/ap55_companionmods.lst Trunk/pcgen/data/pathfinder/paizo/adventure_path/skull_and_shackles/players_guide/saspg_abilities.lst Trunk/pcgen/data/pathfinder/paizo/campaign_setting/book_of_the_damned_volume_1/botd1_classes.lst Trunk/pcgen/data/pathfinder/paizo/campaign_setting/book_of_the_damned_volume_1/botd1_classes_companion.lst Trunk/pcgen/data/pathfinder/paizo/campaign_setting/dark_markets/dm_classes.lst Trunk/pcgen/data/pathfinder/paizo/campaign_setting/inner_sea_bestiary/isb_abilities_race.lst Trunk/pcgen/data/pathfinder/paizo/campaign_setting/inner_sea_bestiary/isb_races.lst Trunk/pcgen/data/pathfinder/paizo/campaign_setting/inner_sea_world_guide/iswg_abilities_class.lst Trunk/pcgen/data/pathfinder/paizo/campaign_setting/inner_sea_world_guide/iswg_abilities_race.lst Trunk/pcgen/data/pathfinder/paizo/campaign_setting/inner_sea_world_guide/iswg_classes.lst Trunk/pcgen/data/pathfinder/paizo/campaign_setting/inner_sea_world_guide/iswg_classes_race.lst Trunk/pcgen/data/pathfinder/paizo/campaign_setting/seekers_of_secrets/sos_classes.lst Trunk/pcgen/data/pathfinder/paizo/campaign_setting/seekers_of_secrets/sos_equip_magic_items.lst Trunk/pcgen/data/pathfinder/paizo/pathfinder_society/organized_play/gtpsop_abilities.lst Trunk/pcgen/data/pathfinder/paizo/player_companion/andoran_spirit_of_liberty/asol_classes.lst Trunk/pcgen/data/pathfinder/paizo/player_companion/blood_of_angels/boa_abilities_variant.lst Trunk/pcgen/data/pathfinder/paizo/player_companion/dragon_empires_primer/dep_abilities.lst Trunk/pcgen/data/pathfinder/paizo/player_companion/dwarves_of_golarion/dog_abilities.lst Trunk/pcgen/data/pathfinder/paizo/player_companion/faiths_of_purity/fop_abilities.lst Trunk/pcgen/data/pathfinder/paizo/player_companion/halflings_of_golarion/haog_abilities_classes.lst Trunk/pcgen/data/pathfinder/paizo/player_companion/halflings_of_golarion/haog_classes.lst Trunk/pcgen/data/pathfinder/paizo/player_companion/inner_sea_primer/isp_abilities.lst Trunk/pcgen/data/pathfinder/paizo/player_companion/pirates_of_the_inner_sea/potis_classes.lst Trunk/pcgen/data/pathfinder/paizo/player_companion/qadira_gateway_to_the_east/qgtte_classes.lst Trunk/pcgen/data/pathfinder/paizo/player_companion/qadira_gateway_to_the_east/qgtte_classes_race.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_race.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_classes.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_companionmods.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_domains.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_race_guide/arg_abilities_builder.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_race_guide/arg_abilities_class.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_race_guide/arg_abilities_race.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_race_guide/arg_classes_companion.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_race_guide/arg_companionmods.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_race_guide/arg_equip_magic_items.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/bestiary/b1_abilities_race.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/bestiary/b1_classes_race.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/bestiary/b1_equip_magic_items.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/bestiary/b1_races.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/bestiary_2/b2_abilities_race.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/bestiary_3/b3_abilities_race.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/bonus_bestiary/bb_classes_race.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_essentials/ce_abilities_race.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_essentials/ce_classes_race.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_abilities.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_abilities_class.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_abilities_companion.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_abilities_race.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_classes.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_classes_companion.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_companionmods.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_domains.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_equip_arms_armor.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_equip_magic_items.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_equipmods.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_feats.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_races.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_combat/uc_abilities_class.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_combat/uc_classes.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_equipment/ue_equip_magic_items.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_magic/um_abilities_class.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_magic/um_abilities_companion.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_magic/um_classes.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_magic/um_classes_companion.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_magic/um_companionmods.lst Trunk/pcgen/data/pathfinder/super_genius_games/adventurers_handbook/sggah_abilities_class.lst Trunk/pcgen/data/pathfinder/super_genius_games/adventurers_handbook/sggah_classes_base.lst Trunk/pcgen/data/pathfinder/super_genius_games/adventurers_handbook/sggah_feats.lst Trunk/pcgen/data/pathfinder/super_genius_games/adventurers_handbook/sggah_templates.lst Trunk/pcgen/data/pathfinder/super_genius_games/air_magic/sggam_classes_companions.lst Trunk/pcgen/data/pathfinder/super_genius_games/the_talented_rogue/ttr_classes.lst Modified: Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/find_the_mark/pe_find_the_mark_abilities.lst =================================================================== --- Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/find_the_mark/pe_find_the_mark_abilities.lst 2014-07-31 02:01:49 UTC (rev 24756) +++ Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/find_the_mark/pe_find_the_mark_abilities.lst 2014-07-31 02:52:05 UTC (rev 24757) @@ -52,7 +52,7 @@ #Volley Style Abilities Volley Technique CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DESC:Expend focus to gain one additional attack on full attack. SOURCEPAGE:p.6 -Volley Mantra CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:+%1 bonus on initiative and Reflex saves.|(MarksmanStyleLVL+1)/4 BONUS:CHECKS|Reflex|(MarksmanStyleLVL+1)/4*PsionicFocusActive|TYPE=Competence BONUS:COMBAT|INITIATIVE|(MarksmanStyleLVL+1)/4*PsionicFocusActive|TYPE=Competence SOURCEPAGE:p.6 +Volley Mantra CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:+%1 bonus on initiative and Reflex saves.|(MarksmanStyleLVL+1)/4 BONUS:SAVE|Reflex|(MarksmanStyleLVL+1)/4*PsionicFocusActive|TYPE=Competence BONUS:COMBAT|INITIATIVE|(MarksmanStyleLVL+1)/4*PsionicFocusActive|TYPE=Competence SOURCEPAGE:p.6 Split Shot CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DESC:Split damage between two targets, %1/day|3+WIS SOURCEPAGE:p.6 Quick Volley CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DESC:When focused, make full attack while moving with -4 to attacks and -2 AC. SOURCEPAGE:p.6 TEMPBONUS:PC|COMBAT|TOHIT|-4 TEMPBONUS:PC|COMBAT|AC|-2 Burst Arrows CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DESC:Expend focus as part of a full attack to cover the target area with caltrops for %1 rounds and deal %1 damage to all within 5 ft .(DC %2), %3/day|WIS|10+MarksmanStyleLVL/2+WIS|(MarksmanStyleLVL-10)/2 SOURCEPAGE:p.6 Modified: Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/find_the_mark/pe_find_the_mark_classes.lst =================================================================== --- Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/find_the_mark/pe_find_the_mark_classes.lst 2014-07-31 02:01:49 UTC (rev 24756) +++ Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/find_the_mark/pe_find_the_mark_classes.lst 2014-07-31 02:52:05 UTC (rev 24757) @@ -2,7 +2,7 @@ #Original Entry: Douglas Limmer # Class Name Hit Dice Type Max Level Source Page Save checks bonus Combat bonus Modify VAR -CLASS:Marksman HD:10 TYPE:Base.Psionic.PC MAXLEVEL:20 SOURCEPAGE:p.2 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Fortitude|CL/3 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE BONUS:VAR|PsiCrystalLVL|CL|PREFEAT:1,Psicrystal Affinity +CLASS:Marksman HD:10 TYPE:Base.Psionic.PC MAXLEVEL:20 SOURCEPAGE:p.2 BONUS:SAVE|BASE.Reflex,BASE.Will|classlevel("APPLIEDAS=NONEPIC")/2+2 BONUS:SAVE|BASE.Fortitude|classlevel("APPLIEDAS=NONEPIC")/3 BONUS:COMBAT|BASEAB|classlevel("APPLIEDAS=NONEPIC")|TYPE=Base.REPLACE BONUS:VAR|PsiCrystalLVL|CL|PREFEAT:1,Psicrystal Affinity # Class Name Skill Pts/Lvl Class Skill CLASS:Marksman STARTSKILLPTS:4 CSKILL:Acrobatics|Autohypnosis|Climb|TYPE=Craft|Escape Artist|Intimidate|Knowledge (Psionics)|Perception|TYPE=Perform|TYPE=Profession|Sense Motive|Stealth|Survival|Use Magic Device # Class Name Spell Stat Stat for Bonus Spells Spell Type Memorize Caster level @@ -58,7 +58,7 @@ # Mystic Archer # Class Name Hit Dice Type Max Level Source Page Save checks bonus Combat bonus Modify VAR -CLASS:Mystic Archer HD:10 TYPE:PC.Prestige.Psionic MAXLEVEL:7 SOURCEPAGE:p.23 BONUS:CHECKS|BASE.Fortitude|(CL+1)/3 BONUS:CHECKS|BASE.Reflex,BASE.Will|(CL+1)/2 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE BONUS:VAR|PsiCrystalLVL|CL|PREFEAT:1,Psicrystal Affinity +CLASS:Mystic Archer HD:10 TYPE:PC.Prestige.Psionic MAXLEVEL:7 SOURCEPAGE:p.23 BONUS:SAVE|BASE.Fortitude|(classlevel("APPLIEDAS=NONEPIC")+1)/3 BONUS:SAVE|BASE.Reflex,BASE.Will|(classlevel("APPLIEDAS=NONEPIC")+1)/2 BONUS:COMBAT|BASEAB|classlevel("APPLIEDAS=NONEPIC")|TYPE=Base.REPLACE BONUS:VAR|PsiCrystalLVL|CL|PREFEAT:1,Psicrystal Affinity # Class Name Req. Att. Required Feat Required Skill Var. Must Be Grater CLASS:Mystic Archer PREATT:6 PREFEAT:3,Intuitive Shot,Point-Blank Shot,Psionic Shot PRESKILL:1,Perception=6 PREVARGT:IsPsionic,0 # Class Name Skill Pts/Lvl Class Skill Modified: Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/master_the_battle/pe_master_the_battle_classes.lst =================================================================== --- Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/master_the_battle/pe_master_the_battle_classes.lst 2014-07-31 02:01:49 UTC (rev 24756) +++ Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/master_the_battle/pe_master_the_battle_classes.lst 2014-07-31 02:52:05 UTC (rev 24757) @@ -6,7 +6,7 @@ ###Block: Dread # Class Name Hit Dice Type Max Level Source Page Save checks bonus Combat bonus Modify VAR -CLASS:Dread HD:8 TYPE:Base.Psionic.PC MAXLEVEL:20 SOURCEPAGE:p.2 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Fortitude|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE BONUS:VAR|PCrystalLevel|CL|PREFEAT:1,Psicrystal Affinity +CLASS:Dread HD:8 TYPE:Base.Psionic.PC MAXLEVEL:20 SOURCEPAGE:p.2 BONUS:SAVE|BASE.Reflex,BASE.Will|classlevel("APPLIEDAS=NONEPIC")/2+2 BONUS:SAVE|BASE.Fortitude|classlevel("APPLIEDAS=NONEPIC")/3 BONUS:COMBAT|BASEAB|classlevel("APPLIEDAS=NONEPIC")*3/4|TYPE=Base.REPLACE BONUS:VAR|PCrystalLevel|CL|PREFEAT:1,Psicrystal Affinity # Class Name Skill Pts/Lvl Class Skill CLASS:Dread STARTSKILLPTS:6 CSKILL:Acrobatics|Autohypnosis|Bluff|Climb|TYPE=Craft|Escape Artist|Intimidate|Knowledge (Psionics)|Perception|TYPE=Profession|Sense Motive|Spellcraft|Stealth|Swim # Class Name Spell Stat Spell Type Memorize Caster level @@ -77,7 +77,7 @@ ###Block: Adaptive Warrior prestige class # Class Name Hit Dice Type Max Level Source Page Save checks bonus Combat bonus Modify VAR -CLASS:Adaptive Warrior HD:10 TYPE:PC.Prestige.Psionic MAXLEVEL:10 SOURCEPAGE:p.37 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|(CL+1)/2 BONUS:CHECKS|BASE.Will|(CL+1)/3 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE BONUS:VAR|PCrystalLevel|CL|PREFEAT:1,Psicrystal Affinity +CLASS:Adaptive Warrior HD:10 TYPE:PC.Prestige.Psionic MAXLEVEL:10 SOURCEPAGE:p.37 BONUS:SAVE|BASE.Fortitude,BASE.Reflex|(classlevel("APPLIEDAS=NONEPIC")+1)/2 BONUS:SAVE|BASE.Will|(classlevel("APPLIEDAS=NONEPIC")+1)/3 BONUS:COMBAT|BASEAB|classlevel("APPLIEDAS=NONEPIC")|TYPE=Base.REPLACE BONUS:VAR|PCrystalLevel|CL|PREFEAT:1,Psicrystal Affinity # Class Name Req. Att. Required Feat Required Skill Var. Must Be Grater CLASS:Adaptive Warrior PREATT:5 PREFEAT:2,Combat Expertise,Improved Feint PRESKILL:2,Autohypnosis=5,Sense Motive=5 PREVARGT:TotalPowerPoints,0 # Class Name Skill Pts/Lvl Class Skill @@ -102,7 +102,7 @@ ###Block: Telekinetic Weaponmaster prestige class # Class Name Hit Dice Type Max Level Source Page Save checks bonus Combat bonus Modify VAR -CLASS:Telekinetic Weaponmaster HD:10 TYPE:PC.Prestige.Psionic MAXLEVEL:5 SOURCEPAGE:p.39 BONUS:CHECKS|BASE.Reflex|(CL+1)/2 BONUS:CHECKS|BASE.Fortitude,BASE.Will|(CL+1)/3 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE BONUS:VAR|PCrystalLevel|CL|PREFEAT:1,Psicrystal Affinity +CLASS:Telekinetic Weaponmaster HD:10 TYPE:PC.Prestige.Psionic MAXLEVEL:5 SOURCEPAGE:p.39 BONUS:SAVE|BASE.Reflex|(classlevel("APPLIEDAS=NONEPIC")+1)/2 BONUS:SAVE|BASE.Fortitude,BASE.Will|(classlevel("APPLIEDAS=NONEPIC")+1)/3 BONUS:COMBAT|BASEAB|classlevel("APPLIEDAS=NONEPIC")|TYPE=Base.REPLACE BONUS:VAR|PCrystalLevel|CL|PREFEAT:1,Psicrystal Affinity # Class Name Req. Att. Required Feat Req. Known Spell CLASS:Telekinetic Weaponmaster PREATT:5 PREFEAT:2,Psionic Meditation,Psionic Weapon PRESPELL:1,Far Hand,Telekinetic Force # Class Name Skill Pts/Lvl Class Skill Modified: Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/mind_over_body/pe_mind_over_body_classes.lst =================================================================== --- Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/mind_over_body/pe_mind_over_body_classes.lst 2014-07-31 02:01:49 UTC (rev 24756) +++ Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/mind_over_body/pe_mind_over_body_classes.lst 2014-07-31 02:52:05 UTC (rev 24757) @@ -3,7 +3,7 @@ #Original Entry: Douglas Limmer # Class Name Hit Dice Type Max Level Source Page Save checks bonus Combat bonus Modify VAR -CLASS:Vitalist HD:6 TYPE:Base.Psionic.PC MAXLEVEL:20 SOURCEPAGE:p.2 BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE BONUS:VAR|PsiCrystalLVL|CL|PREFEAT:1,Psicrystal Affinity +CLASS:Vitalist HD:6 TYPE:Base.Psionic.PC MAXLEVEL:20 SOURCEPAGE:p.2 BONUS:SAVE|BASE.Fortitude,BASE.Will|classlevel("APPLIEDAS=NONEPIC")/2+2 BONUS:SAVE|BASE.Reflex|classlevel("APPLIEDAS=NONEPIC")/3 BONUS:COMBAT|BASEAB|classlevel("APPLIEDAS=NONEPIC")/2|TYPE=Base.REPLACE BONUS:VAR|PsiCrystalLVL|CL|PREFEAT:1,Psicrystal Affinity # Class Name Skill Pts/Lvl Class Skill CLASS:Vitalist STARTSKILLPTS:2 CSKILL:Autohypnosis|Bluff|TYPE=Craft|Diplomacy|Heal|Intimidate|Knowledge (History)|Knowledge (Local)|Knowledge (Psionics)|Linguistics|Perception|TYPE=Perform|TYPE=Profession|Sense Motive|Spellcraft|Survival # Class Name Spell Stat Stat for Bonus Spells Spell Type Memorize Caster level @@ -60,7 +60,7 @@ # Metamorph # Class Name Hit Dice Type Max Level Source Page Save checks bonus Combat bonus Modify VAR -CLASS:Metamorph HD:8 TYPE:PC.Prestige.Psionic MAXLEVEL:10 SOURCEPAGE:p.19 BONUS:CHECKS|BASE.Fortitude|(CL+1)/2 BONUS:CHECKS|BASE.Reflex,BASE.Will|(CL+1)/3 BONUS:COMBAT|BAB|(CL*3)/4|TYPE=Base.REPLACE BONUS:VAR|PsiCrystalLVL|CL|PREFEAT:1,Psicrystal Affinity +CLASS:Metamorph HD:8 TYPE:PC.Prestige.Psionic MAXLEVEL:10 SOURCEPAGE:p.19 BONUS:SAVE|BASE.Fortitude|(classlevel("APPLIEDAS=NONEPIC")+1)/2 BONUS:SAVE|BASE.Reflex,BASE.Will|(classlevel("APPLIEDAS=NONEPIC")+1)/3 BONUS:COMBAT|BASEAB|(classlevel("APPLIEDAS=NONEPIC")*3)/4|TYPE=Base.REPLACE BONUS:VAR|PsiCrystalLVL|CL|PREFEAT:1,Psicrystal Affinity # Class Name Required Feat Required Skill Req. Known Spell CLASS:Metamorph PREFEAT:1,Improved Metamorphosis PRESKILL:2,Autohypnosis=5,Knowledge (Psionics)=5 PRESPELL:1,Metamorphosis # Class Name Skill Pts/Lvl Class Skill Modified: Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/pawns_and_powers/pe_pawns_and_powers_classes.lst =================================================================== --- Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/pawns_and_powers/pe_pawns_and_powers_classes.lst 2014-07-31 02:01:49 UTC (rev 24756) +++ Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/pawns_and_powers/pe_pawns_and_powers_classes.lst 2014-07-31 02:52:05 UTC (rev 24757) @@ -6,11 +6,11 @@ ###Block: Tactician # Class Name Hit Dice Type Max Level Source Page Save checks bonus Combat bonus Modify VAR -CLASS:Tactician HD:8 TYPE:Base.Psionic.PC MAXLEVEL:20 SOURCEPAGE:p.2 BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE BONUS:VAR|PCrystalLevel|CL|PREFEAT:1,Psicrystal Affinity +CLASS:Tactician HD:8 TYPE:Base.Psionic.PC MAXLEVEL:20 SOURCEPAGE:p.2 BONUS:SAVE|BASE.Will|classlevel("APPLIEDAS=NONEPIC")/2+2 BONUS:SAVE|BASE.Fortitude,BASE.Reflex|classlevel("APPLIEDAS=NONEPIC")/3 BONUS:COMBAT|BASEAB|classlevel("APPLIEDAS=NONEPIC")*3/4|TYPE=Base.REPLACE BONUS:VAR|PCrystalLevel|classlevel("APPLIEDAS=NONEPIC")|PREFEAT:1,Psicrystal Affinity # Class Name Skill Pts/Lvl Class Skill CLASS:Tactician STARTSKILLPTS:4 CSKILL:Autohypnosis|Bluff|Climb|TYPE=Craft|Diplomacy|Intimidate|Knowledge (Engineering)|Knowledge (History)|Knowledge (Psionics)|Linguistics|Perception|TYPE=Perform|TYPE=Profession|Ride|Sense Motive|Spellcraft|Swim|Use Magic Device # Class Name Spell Stat Spell Type Memorize Caster level -CLASS:Tactician SPELLSTAT:INT SPELLTYPE:Psionic MEMORIZE:NO BONUS:CASTERLEVEL|Tactician|CL +CLASS:Tactician SPELLSTAT:INT SPELLTYPE:Psionic MEMORIZE:NO BONUS:CASTERLEVEL|Tactician|classlevel("APPLIEDAS=NONEPIC") #Block: Proficiencies 1 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon Proficiencies AUTO:FEAT|Martial Weapon Proficiency Output|Simple Weapon Proficiency AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium) AUTO:FEAT|Shield Proficiency @@ -84,7 +84,7 @@ ###Block: Sighted Seeker prestige class # Class Name Hit Dice Type Max Level Base class as subclass? Source Page Save checks bonus Combat bonus Modify VAR -CLASS:Sighted Seeker HD:8 TYPE:PC.Prestige.Psionic MAXLEVEL:10 ALLOWBASECLASS:NO SOURCEPAGE:p.27 BONUS:CHECKS|BASE.Reflex,BASE.Will|(CL+1)/2 BONUS:CHECKS|BASE.Fortitude|(CL+1)/3 BONUS:COMBAT|BAB|(CL*3)/4|TYPE=Base.REPLACE BONUS:VAR|PCrystalLevel|CL|PREFEAT:1,Psicrystal Affinity +CLASS:Sighted Seeker HD:8 TYPE:PC.Prestige.Psionic MAXLEVEL:10 ALLOWBASECLASS:NO SOURCEPAGE:p.27 BONUS:SAVE|BASE.Reflex,BASE.Will|(classlevel("APPLIEDAS=NONEPIC")+1)/2 BONUS:SAVE|BASE.Fortitude|(classlevel("APPLIEDAS=NONEPIC")+1)/3 BONUS:COMBAT|BASEAB|(classlevel("APPLIEDAS=NONEPIC")*3)/4|TYPE=Base.REPLACE BONUS:VAR|PCrystalLevel|CL|PREFEAT:1,Psicrystal Affinity # Class Name Req. Att. Multiple Requirements Required Skill Var. Must Be Grater CLASS:Sighted Seeker PREATT:4 PREMULT:1,[PREFEAT:1,Skill Focus (Survival)],[PREABILITY:1,CATEGORY=Special Ability,Track] PRESKILL:3,Diplomacy=2,Perception=5,Survival=2 PREVARGT:TotalPowerPoints,0 # Class Name Skill Pts/Lvl Class Skill Modified: Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_class_archetypes.lst =================================================================== --- Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_class_archetypes.lst 2014-07-31 02:01:49 UTC (rev 24756) +++ Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_class_archetypes.lst 2014-07-31 02:52:05 UTC (rev 24757) @@ -545,7 +545,7 @@ Surging Assault KEY:Surging Assault ~ Battle Wilder CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:You can expend your psionic focus as part of a full attack to gain one additional attack at your highest attack bonus. SOURCEPAGE:p.99 Toughness KEY:Toughness ~ Battle Wilder CATEGORY:Special Ability TYPE:Internal AUTO:FEAT|Toughness SOURCEPAGE:p.99 Combat Euphoria KEY:Combat Euphoria ~ Battle Wilder CATEGORY:Special Ability TYPE:SpecialQuality DEFINE:CombatEuphoriaBonus|0 DEFINE:CombatEuphoriaDuration|0 DESC:When you use your combat surge ability, you gain a +%1 morale bonus on attack rolls, damage rolls, and saving throws for %2 rounds. If you are overcome by psychic enervation following your combat surge, you do not gain the morale bonus for this use of your combat surge ability.|CombatEuphoriaBonus|CombatEuphoriaDuration BONUS:VAR|CombatEuphoriaBonus|floor((classlevel("Wilder")+4)/8) BONUS:VAR|CombatEuphoriaDuration|CHA SOURCEPAGE:p.99 TEMPBONUS:PC|CHECKS|ALL|CombatEuphoriaBonus|TYPE=Morale TEMPBONUS:PC|COMBAT|TOHIT|CombatEuphoriaBonus|TYPE=Morale TEMPBONUS:PC|COMBAT|DAMAGE.Melee,DAMAGE.Ranged|CombatEuphoriaBonus|TYPE=Morale -Combat Fortitude KEY:Combat Fortitude ~ Battle Wilder CATEGORY:Special Ability TYPE:SpecialQuality DEFINE:CombatFortitudeBonus|0 DESC:You gain a +%1 bonus to Fortitude saves as long as you are maintaining focus.|CombatFortitudeBonus DESC:Whenever you are subject to an effect that allows a Fortitude save, you receive a second Fortitude save to negate the effect in addition to any save the effect may allow; if the spell or power already allows a Fortitude save to negate, you make a second one, and would need to fail both to be affected.|PRECLASS:1,Wilder=17 BONUS:CHECKS|Fortitude|CombatFortitudeBonus*PsionicFocusActive BONUS:VAR|CombatFortitudeBonus|floor((classlevel("Wilder")-1)/4) SOURCEPAGE:p.99 +Combat Fortitude KEY:Combat Fortitude ~ Battle Wilder CATEGORY:Special Ability TYPE:SpecialQuality DEFINE:CombatFortitudeBonus|0 DESC:You gain a +%1 bonus to Fortitude saves as long as you are maintaining focus.|CombatFortitudeBonus DESC:Whenever you are subject to an effect that allows a Fortitude save, you receive a second Fortitude save to negate the effect in addition to any save the effect may allow; if the spell or power already allows a Fortitude save to negate, you make a second one, and would need to fail both to be affected.|PRECLASS:1,Wilder=17 BONUS:SAVE|Fortitude|CombatFortitudeBonus*PsionicFocusActive BONUS:VAR|CombatFortitudeBonus|floor((classlevel("Wilder")-1)/4) SOURCEPAGE:p.99 Physical Overload KEY:Physical Overload ~ Battle Wilder CATEGORY:Special Ability TYPE:SpecialQuality DEFINE:PhysicalOverloadDuration|0 DESC:You are able to push yourself and greatly increase your combat ability. Once per day, you can invoke a combat surge and gain a +8 enhancement bonus to both Strength and Constitution for %1 rounds. In addition, while under the affects of physical overload, you treat your base attack bonus as equal to your battle wilder level, which may grant additional iterative attacks. Invoking physical overload comes with a guaranteed psychic enervation that does double the normal effect when the physical overload ends and this psychic enervation cannot be modified by feats or other abilities that would mitigate or otherwise alter it.|PhysicalOverloadDuration BONUS:VAR|PhysicalOverloadDuration|max(1,CHA) SOURCEPAGE:p.99 TEMPBONUS:PC|COMBAT|BAB|5 TEMPBONUS:PC|STAT|STR,CON|8|TYPE=Enhancement ###Block: Blasting Wilder archetype abilities Modified: Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_class_base.lst =================================================================== --- Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_class_base.lst 2014-07-31 02:01:49 UTC (rev 24756) +++ Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_class_base.lst 2014-07-31 02:52:05 UTC (rev 24757) @@ -336,7 +336,7 @@ ###Block: Volley Style Abilities # Ability Name Category of Ability Type Description Save checks bonus Combat bonus Source Page Temporary Bonus Volley Technique CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DESC:Expend focus to gain one additional attack on full attack. SOURCEPAGE:p.51 -Volley Mantra CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:+%1 bonus on initiative and Reflex saves.|(MarksmanStyleLVL+1)/4 BONUS:CHECKS|Reflex|(MarksmanStyleLVL+1)/4*PsionicFocusActive|TYPE=Competence BONUS:COMBAT|INITIATIVE|(MarksmanStyleLVL+1)/4*PsionicFocusActive|TYPE=Competence SOURCEPAGE:p.51 +Volley Mantra CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:+%1 bonus on initiative and Reflex saves.|(MarksmanStyleLVL+1)/4 BONUS:SAVE|Reflex|(MarksmanStyleLVL+1)/4*PsionicFocusActive|TYPE=Competence BONUS:COMBAT|INITIATIVE|(MarksmanStyleLVL+1)/4*PsionicFocusActive|TYPE=Competence SOURCEPAGE:p.51 Split Shot CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DESC:Split damage between two targets, %1/day. Use the same attack roll for both targets.|3+WIS SOURCEPAGE:p.51 Quick Volley CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DESC:When focused, make full attack while moving with -4 to attacks and -2 AC. SOURCEPAGE:p.52 TEMPBONUS:PC|COMBAT|TOHIT|-4 TEMPBONUS:PC|COMBAT|AC|-2 Burst Arrows CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DESC:Expend focus as part of a full attack to cover the target area with caltrops for %1 rounds and deal %1 damage to all within 5 ft .(DC %2), %3/day|WIS|10+MarksmanStyleLVL/2+WIS|(MarksmanStyleLVL-10)/2 SOURCEPAGE:p.52 Modified: Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_racial.lst =================================================================== --- Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_racial.lst 2014-07-31 02:01:49 UTC (rev 24756) +++ Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_racial.lst 2014-07-31 02:52:05 UTC (rev 24757) @@ -31,7 +31,7 @@ Ancestral Voice KEY:Ancestral Voice ~ DuergarDSP CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Supernatural.DuergarDSPRacialTrait.DuergarDSPStability PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Ancestral Voice ~ DuergarDSP],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DuergarDSPStability] DEFINE:DuergarAncestralVoiceBonus|2 DESC:+4 to Intimidate and +2 to one Knowledge skill. BONUS:ABILITYPOOL|Duergar Ancestral Voice Bonus|1 BONUS:SKILL|Intimidate|4|TYPE=Racial COST:0 SOURCEPAGE:p.10 Ancestral Voice Bonus KEY:Ancestral Voice Bonus ~ DuergarDSP CATEGORY:Special Ability TYPE:Internal.DuergarAncestralVoice STACK:NO MULT:YES CHOOSE:SKILL|TYPE=Knowledge BONUS:SKILL|%LIST|DuergarAncestralVoiceBonus|TYPE=Racial Echoes of the Abyss KEY:Echoes of the Abyss ~ DuergarDSP CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.DuergarDSPRacialTrait.DuergarDSPHardy PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Echoes of the Abyss ~ DuergarDSP],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DuergarDSPHardy] DESC:You are treated as an aberration rather than a humanoid when it is beneficial. COST:0 SOURCEPAGE:p.10 -Method to the Madness KEY:Method to the Madness ~ DuergarDSP CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.DuergarDSPRacialTrait.DuergarDSPHardy PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Method to the Madness ~ DuergarDSP],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DuergarDSPHardy] SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Call to Mind DESC:Gain a +2 bonus to Will saves and call to mind 1/day. BONUS:CHECKS|Will|2|TYPE=Racial COST:0 SOURCEPAGE:p.10 +Method to the Madness KEY:Method to the Madness ~ DuergarDSP CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.DuergarDSPRacialTrait.DuergarDSPHardy PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Method to the Madness ~ DuergarDSP],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DuergarDSPHardy] SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Call to Mind DESC:Gain a +2 bonus to Will saves and call to mind 1/day. BONUS:SAVE|Will|2|TYPE=Racial COST:0 SOURCEPAGE:p.10 Reborn Ancestor KEY:Reborn Ancestor ~ DuergarDSP CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.DuergarDSPRacialTrait.DuergarDSPHardy PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Reborn Ancestor ~ DuergarDSP],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DuergarDSPHardy] DESC:Reroll a d20 roll once per day. COST:0 SOURCEPAGE:p.10 Waking Dreamer KEY:Waking Dreamer ~ DuergarDSP CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.DuergarDSPRacialTrait.DuergarDSPPsionics PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Waking Dreamer ~ DuergarDSP],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DuergarDSPPsionics] DESC:You need not sleep; but only meditate for 4 hours to gain all benefits of sleep. COST:0 SOURCEPAGE:p.10 Whispers of Insanity KEY:Whispers of Insanity ~ DuergarDSP CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.DuergarDSPRacialTrait.DuergarDSPPsionics PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Whispers of Insanity ~ DuergarDSP],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DuergarDSPPsionics] DESC:+2 bonus to Perception and Stealth; DC to make Perception while sleeping is only +5. BONUS:SKILL|Perception,Stealth|2 COST:0 SOURCEPAGE:p.10 Modified: Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_classes_base.lst =================================================================== --- Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_classes_base.lst 2014-07-31 02:01:49 UTC (rev 24756) +++ Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_classes_base.lst 2014-07-31 02:52:05 UTC (rev 24757) @@ -6,7 +6,7 @@ ###Block: Aegis # Class Name Hit Dice Type Max Level Source Page Ability Save checks bonus Combat bonus -CLASS:Aegis HD:10 TYPE:Base.Psionic.PC MAXLEVEL:20 SOURCEPAGE:p.28 ABILITY:Internal|AUTOMATIC|Use Magic Device Class Skill|!PREABILITY:1,CATEGORY=Archetype,TYPE.AegisUseMagicDevice BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE +CLASS:Aegis HD:10 TYPE:Base.Psionic.PC MAXLEVEL:20 SOURCEPAGE:p.28 ABILITY:Internal|AUTOMATIC|Use Magic Device Class Skill|!PREABILITY:1,CATEGORY=Archetype,TYPE.AegisUseMagicDevice BONUS:SAVE|BASE.Fortitude,BASE.Will|classlevel("APPLIEDAS=NONEPIC")/2+2 BONUS:SAVE|BASE.Reflex|classlevel("APPLIEDAS=NONEPIC")/3 BONUS:COMBAT|BASEAB|classlevel("APPLIEDAS=NONEPIC")|TYPE=Base.REPLACE # Class Name Skill Pts/Lvl Class Skill CLASS:Aegis STARTSKILLPTS:4 CSKILL:Acrobatics|Autohypnosis|Climb|TYPE=Craft|Fly|Intimidate|Knowledge (Engineering)|Knowledge (Psionics)|TYPE=Profession|Spellcraft|Swim @@ -49,11 +49,11 @@ ###Block: Cryptic # Class Name Hit Dice Type Max Level Source Page Ability Save checks bonus Combat bonus Modify VAR -CLASS:Cryptic HD:8 TYPE:Base.Psionic.PC MAXLEVEL:20 SOURCEPAGE:p.36 ABILITY:Internal|AUTOMATIC|Disable Device Class Skill|!PREABILITY:1,CATEGORY=Archetype,TYPE.CrypticDisableDevice BONUS:CHECKS|Base.Reflex,BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Fortitude|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE BONUS:VAR|PCrystalLevel|CL|PREFEAT:1,Psicrystal Affinity +CLASS:Cryptic HD:8 TYPE:Base.Psionic.PC MAXLEVEL:20 SOURCEPAGE:p.36 ABILITY:Internal|AUTOMATIC|Disable Device Class Skill|!PREABILITY:1,CATEGORY=Archetype,TYPE.CrypticDisableDevice BONUS:SAVE|Base.Reflex,BASE.Will|classlevel("APPLIEDAS=NONEPIC")/2+2 BONUS:SAVE|BASE.Fortitude|classlevel("APPLIEDAS=NONEPIC")/3 BONUS:COMBAT|BASEAB|classlevel("APPLIEDAS=NONEPIC")*3/4|TYPE=Base.REPLACE BONUS:VAR|PCrystalLevel|classlevel("APPLIEDAS=NONEPIC")|PREFEAT:1,Psicrystal Affinity # Class Name Skill Pts/Lvl Class Skill CLASS:Cryptic STARTSKILLPTS:4 CSKILL:Acrobatics|Appraise|Autohypnosis|Climb|TYPE=Craft|Disguise|Escape Artist|TYPE=Knowledge|Linguistics|Perception|TYPE=Perform|TYPE=Profession|Sense Motive|Sleight of Hand|Spellcraft|Stealth|Swim|Use Magic Device # Class Name Spell Stat Spell Type Memorize Caster level -CLASS:Cryptic SPELLSTAT:INT SPELLTYPE:Psionic MEMORIZE:NO BONUS:CASTERLEVEL|Cryptic|CL +CLASS:Cryptic SPELLSTAT:INT SPELLTYPE:Psionic MEMORIZE:NO BONUS:CASTERLEVEL|Cryptic|classlevel("APPLIEDAS=NONEPIC") ###Block: Cryptic Proficiencies 1 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies AUTO:FEAT|Simple Weapon Proficiency|!PREABILITY:1,CATEGORY=Archetype,TYPE.CrypticSimpleWeaponProficiency AUTO:FEAT|Armor Proficiency (Light)|!PREABILITY:1,CATEGORY=Archetype,TYPE.CrypticLightArmorProficiency AUTO:WEAPONPROF|Rapier|Shortbow @@ -120,11 +120,11 @@ ###Block: Dread # Class Name Hit Dice Type Max Level Source Page Save checks bonus Combat bonus Modify VAR -CLASS:Dread HD:8 TYPE:Base.Psionic.PC MAXLEVEL:20 SOURCEPAGE:p.43 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Fortitude|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE BONUS:VAR|PCrystalLevel|CL|PREFEAT:1,Psicrystal Affinity +CLASS:Dread HD:8 TYPE:Base.Psionic.PC MAXLEVEL:20 SOURCEPAGE:p.43 BONUS:SAVE|BASE.Reflex,BASE.Will|classlevel("APPLIEDAS=NONEPIC")/2+2 BONUS:SAVE|BASE.Fortitude|classlevel("APPLIEDAS=NONEPIC")/3 BONUS:COMBAT|BASEAB|classlevel("APPLIEDAS=NONEPIC")*3/4|TYPE=Base.REPLACE BONUS:VAR|PCrystalLevel|classlevel("APPLIEDAS=NONEPIC")|PREFEAT:1,Psicrystal Affinity # Class Name Skill Pts/Lvl Class Skill CLASS:Dread STARTSKILLPTS:6 CSKILL:Acrobatics|Autohypnosis|Bluff|Climb|TYPE=Craft|Escape Artist|Intimidate|Knowledge (Psionics)|Perception|TYPE=Profession|Sense Motive|Spellcraft|Stealth|Swim # Class Name Spell Stat Spell Type Memorize Caster level -CLASS:Dread SPELLSTAT:CHA SPELLTYPE:Psionic MEMORIZE:NO BONUS:CASTERLEVEL|Dread|CL +CLASS:Dread SPELLSTAT:CHA SPELLTYPE:Psionic MEMORIZE:NO BONUS:CASTERLEVEL|Dread|classlevel("APPLIEDAS=NONEPIC") ###Block: Dread Proficiencies 1 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies @@ -172,7 +172,7 @@ ###Block: Dread Class Abilities 1 ABILITY:Special Ability|AUTOMATIC|Fearsome Insight ~ Dread|!PREABILITY:1,CATEGORY=Archetype,TYPE.DreadFearsomeInsight 1 ABILITY:Special Ability|AUTOMATIC|Devastating Touch ~ Dread|!PREABILITY:1,CATEGORY=Archetype,TYPE.DreadDevastatingTouch -2 BONUS:ABILITYPOOL|Terror|floor(CL/2)|!PREABILITY:1,CATEGORY=Archetype,TYPE.DreadTerror ABILITY:Special Ability|AUTOMATIC|Terror ~ Dread|!PREABILITY:1,CATEGORY=Archetype,TYPE.DreadTerror +2 BONUS:ABILITYPOOL|Terror|floor(classlevel("APPLIEDAS=NONEPIC")/2)|!PREABILITY:1,CATEGORY=Archetype,TYPE.DreadTerror ABILITY:Special Ability|AUTOMATIC|Terror ~ Dread|!PREABILITY:1,CATEGORY=Archetype,TYPE.DreadTerror 3 ABILITY:Special Ability|AUTOMATIC|Aura of Fear ~ Dread|!PREABILITY:1,CATEGORY=Archetype,TYPE.DreadAuraOfFear 3 ABILITY:Special Ability|AUTOMATIC|Channel Terror ~ Dread|!PREABILITY:1,CATEGORY=Archetype,TYPE.DreadChannelTerror 5 BONUS:ABILITYPOOL|Dread Bonus Feat|1|!PREABILITY:1,CATEGORY=Archetype,TYPE.DreadBonusFeat5 @@ -191,17 +191,17 @@ ###Block: Marksman # Class Name Hit Dice Type Max Level Source Page Save checks bonus Combat bonus Modify VAR -CLASS:Marksman HD:10 TYPE:Base.Psionic.PC MAXLEVEL:20 SOURCEPAGE:p.47 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Fortitude|CL/3 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE BONUS:VAR|PsiCrystalLVL|CL|PREFEAT:1,Psicrystal Affinity +CLASS:Marksman HD:10 TYPE:Base.Psionic.PC MAXLEVEL:20 SOURCEPAGE:p.47 BONUS:SAVE|BASE.Reflex,BASE.Will|classlevel("APPLIEDAS=NONEPIC")/2+2 BONUS:SAVE|BASE.Fortitude|classlevel("APPLIEDAS=NONEPIC")/3 BONUS:COMBAT|BASEAB|classlevel("APPLIEDAS=NONEPIC")|TYPE=Base.REPLACE BONUS:VAR|PsiCrystalLVL|CL|PREFEAT:1,Psicrystal Affinity # Class Name Skill Pts/Lvl Class Skill CLASS:Marksman STARTSKILLPTS:4 CSKILL:Acrobatics|Autohypnosis|Climb|TYPE=Craft|Escape Artist|Intimidate|Knowledge (Psionics)|Perception|TYPE=Perform|TYPE=Profession|Sense Motive|Stealth|Survival|Use Magic Device # Class Name Spell Stat Stat for Bonus Spells Spell Type Memorize Caster level -CLASS:Marksman SPELLSTAT:WIS BONUSSPELLSTAT:NONE SPELLTYPE:Psionic MEMORIZE:NO BONUS:CASTERLEVEL|Marksman|CL +CLASS:Marksman SPELLSTAT:WIS BONUSSPELLSTAT:NONE SPELLTYPE:Psionic MEMORIZE:NO BONUS:CASTERLEVEL|Marksman|classlevel("APPLIEDAS=NONEPIC") ###Block: Marksman Proficiencies 1 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies AUTO:FEAT|Simple Weapon Proficiency|!PREABILITY:1,CATEGORY=Archetype,TYPE.MarksmanSimpleWeaponProficiency AUTO:FEAT|Armor Proficiency (Light)|!PREABILITY:1,CATEGORY=Archetype,TYPE.MarksmanLightArmorProficiency AUTO:SHIELDPROF|SHIELDTYPE=Buckler|!PREABILITY:1,CATEGORY=Archetype,TYPE.MarksmanBucklerProficiency AUTO:WEAPONPROF|TYPE=Light.Martial|!PREABILITY:1,CATEGORY=Archetype,TYPE.MarksmanLightMartialProficiency AUTO:WEAPONPROF|TYPE=Martial.Ranged|TYPE=Martial.Thrown|!PREABILITY:1,CATEGORY=Archetype,TYPE.MarksmanRangedProficiency ###Block: Marksman Psionic Ability -1 BONUS:VAR|MarksmanML|CL BONUS:VAR|MarksmanML|var("BL=Marksman") BONUS:VAR|IsPsionic|1 DEFINE:MarksmanML|0 DEFINE:IsPsionic|0 ABILITY:Special Ability|AUTOMATIC|Psionic +1 BONUS:VAR|MarksmanML|classlevel("APPLIEDAS=NONEPIC") BONUS:VAR|MarksmanML|var("BL=Marksman") BONUS:VAR|IsPsionic|1 DEFINE:MarksmanML|0 DEFINE:IsPsionic|0 ABILITY:Special Ability|AUTOMATIC|Psionic 1 BONUS:VAR|MarksmanPL|MarksmanML DEFINE:MarksmanPL|0 1 BONUS:VAR|BasePowerPoints|1 BONUS:VAR|BasePowerPoints|1|PREVARGTEQ:MarksmanPL,2 BONUS:VAR|BasePowerPoints|1|PREVARGTEQ:MarksmanPL,3 BONUS:VAR|BasePowerPoints|2|PREVARGTEQ:MarksmanPL,4 1 BONUS:VAR|BasePowerPoints|2|PREVARGTEQ:MarksmanPL,5 BONUS:VAR|BasePowerPoints|2|PREVARGTEQ:MarksmanPL,6 BONUS:VAR|BasePowerPoints|2|PREVARGTEQ:MarksmanPL,7 BONUS:VAR|BasePowerPoints|3|PREVARGTEQ:MarksmanPL,8 @@ -235,9 +235,9 @@ 1 BONUS:ABILITYPOOL|Marksman Combat Style|1|!PREABILITY:1,CATEGORY=Archetype,TYPE.MarksmanCombatStyle BONUS:VAR|MarksmanStyleLVL|CL DEFINE:MarksmanStyleLVL|0 1 BONUS:VAR|WindReaderLVL|CL DEFINE:WindReaderLVL|0 ABILITY:Special Ability|AUTOMATIC|Wind Reader ~ Marksman|!PREABILITY:1,CATEGORY=Archetype,TYPE.MarksmanWindReader 1 AUTO:FEAT|Point-Blank Shot|!PREABILITY:1,CATEGORY=Archetype,TYPE.MarksmanPointBlankShot -2 BONUS:ABILITYPOOL|Favored Weapon|1|!PREABILITY:1,CATEGORY=Archetype,TYPE.MarksmanFavoredWeapon BONUS:VAR|FavoredWeaponBase|(CL+2)/4 DEFINE:FavoredWeaponBase|0 ABILITY:Special Ability|AUTOMATIC|Favored Weapon ~ Marksman|!PREABILITY:1,CATEGORY=Archetype,TYPE.MarksmanFavoredWeapon -2 BONUS:VAR|EvadeArrows|(CL+2)/4 DEFINE:EvadeArrows|0 ABILITY:Special Ability|AUTOMATIC|Evade Arrows ~ Marksman|!PREABILITY:1,CATEGORY=Archetype,TYPE.MarksmanEvadeArrows -3 BONUS:VAR|StyleSkill|CL/3 DEFINE:StyleSkill|0 +2 BONUS:ABILITYPOOL|Favored Weapon|1|!PREABILITY:1,CATEGORY=Archetype,TYPE.MarksmanFavoredWeapon BONUS:VAR|FavoredWeaponBase|(classlevel("APPLIEDAS=NONEPIC")+2)/4 DEFINE:FavoredWeaponBase|0 ABILITY:Special Ability|AUTOMATIC|Favored Weapon ~ Marksman|!PREABILITY:1,CATEGORY=Archetype,TYPE.MarksmanFavoredWeapon +2 BONUS:VAR|EvadeArrows|(classlevel("APPLIEDAS=NONEPIC")+2)/4 DEFINE:EvadeArrows|0 ABILITY:Special Ability|AUTOMATIC|Evade Arrows ~ Marksman|!PREABILITY:1,CATEGORY=Archetype,TYPE.MarksmanEvadeArrows +3 BONUS:VAR|StyleSkill|classlevel("APPLIEDAS=NONEPIC")/3 DEFINE:StyleSkill|0 4 BONUS:VAR|CoverFireLVL|CL ABILITY:Special Ability|AUTOMATIC|Cover Fire ~ Marksman|!PREABILITY:1,CATEGORY=Archetype,TYPE.MarksmanCoverFire 7 ABILITY:Special Ability|AUTOMATIC|Disengage ~ Marksman|!PREABILITY:1,CATEGORY=Archetype,TYPE.MarksmanDisengage 13 ABILITY:Special Ability|AUTOMATIC|Defensive Shot ~ Marksman|!PREABILITY:1,CATEGORY=Archetype,TYPE.MarksmanDefensiveShot @@ -247,7 +247,7 @@ ###Block: Tactician # Class Name Hit Dice Type Max Level Source Page Save checks bonus Combat bonus Modify VAR -CLASS:Tactician HD:8 TYPE:Base.Psionic.PC MAXLEVEL:20 SOURCEPAGE:p.52 BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE BONUS:VAR|PCrystalLevel|CL|PREFEAT:1,Psicrystal Affinity +CLASS:Tactician HD:8 TYPE:Base.Psionic.PC MAXLEVEL:20 SOURCEPAGE:p.52 BONUS:SAVE|BASE.Will|classlevel("APPLIEDAS=NONEPIC")/2+2 BONUS:SAVE|BASE.Fortitude,BASE.Reflex|classlevel("APPLIEDAS=NONEPIC")/3 BONUS:COMBAT|BASEAB|classlevel("APPLIEDAS=NONEPIC")*3/4|TYPE=Base.REPLACE BONUS:VAR|PCrystalLevel|CL|PREFEAT:1,Psicrystal Affinity # Class Name Skill Pts/Lvl Class Skill CLASS:Tactician STARTSKILLPTS:4 CSKILL:Autohypnosis|Bluff|Climb|TYPE=Craft|Diplomacy|Intimidate|Knowledge (Engineering)|Knowledge (History)|Knowledge (Psionics)|Linguistics|Perception|TYPE=Perform|TYPE=Profession|Ride|Sense Motive|Spellcraft|Swim|Use Magic Device # Class Name Spell Stat Spell Type Memorize Caster level @@ -313,7 +313,7 @@ ###Block: Vitalist # Class Name Hit Dice Type Max Level Source Page Save checks bonus Combat bonus Modify VAR -CLASS:Vitalist HD:6 TYPE:Base.Psionic.PC MAXLEVEL:20 SOURCEPAGE:p.57 BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE BONUS:VAR|PsiCrystalLVL|CL|PREFEAT:1,Psicrystal Affinity +CLASS:Vitalist HD:6 TYPE:Base.Psionic.PC MAXLEVEL:20 SOURCEPAGE:p.57 BONUS:SAVE|BASE.Fortitude,BASE.Will|classlevel("APPLIEDAS=NONEPIC")/2+2 BONUS:SAVE|BASE.Reflex|classlevel("APPLIEDAS=NONEPIC")/3 BONUS:COMBAT|BASEAB|classlevel("APPLIEDAS=NONEPIC")/2|TYPE=Base.REPLACE BONUS:VAR|PsiCrystalLVL|CL|PREFEAT:1,Psicrystal Affinity # Class Name Skill Pts/Lvl Class Skill CLASS:Vitalist STARTSKILLPTS:2 CSKILL:Autohypnosis|Bluff|TYPE=Craft|Diplomacy|Heal|Intimidate|Knowledge (History)|Knowledge (Local)|Knowledge (Psionics)|Linguistics|Perception|TYPE=Perform|TYPE=Profession|Sense Motive|Spellcraft|Survival # Class Name Spell Stat Stat for Bonus Spells Spell Type Memorize Caster level Modified: Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_classes_companions.lst =================================================================== --- Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_classes_companions.lst 2014-07-31 02:01:49 UTC (rev 24756) +++ Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_classes_companions.lst 2014-07-31 02:52:05 UTC (rev 24757) @@ -6,7 +6,7 @@ ###Block: Astral Warrior class # Class Name Hit Dice Type Class Type Max Level Source Page Levels per Feat Ability Automatically Gained Weapon Prof. Save checks bonus Combat bonus Template -CLASS:Astral Warrior HD:10 TYPE:Monster.Companion CLASSTYPE:Companion MAXLEVEL:NOLIMIT SOURCEPAGE:p.66 LEVELSPERFEAT:0 ABILITY:FEAT|AUTOMATIC|CMB Output ABILITY:Special Ability|AUTOMATIC|Construct Traits|PREVAREQ:NoTypeTraits,0 AUTO:WEAPONPROF|Astral Warrior Weapon BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE TEMPLATE:Construct|Mindless +CLASS:Astral Warrior HD:10 TYPE:Monster.Companion CLASSTYPE:Companion MAXLEVEL:NOLIMIT SOURCEPAGE:p.66 LEVELSPERFEAT:0 ABILITY:FEAT|AUTOMATIC|CMB Output ABILITY:Special Ability|AUTOMATIC|Construct Traits|PREVAREQ:NoTypeTraits,0 AUTO:WEAPONPROF|Astral Warrior Weapon BONUS:SAVE|BASE.Fortitude,BASE.Will|classlevel("APPLIEDAS=NONEPIC")/2+2 BONUS:SAVE|BASE.Reflex|classlevel("APPLIEDAS=NONEPIC")/3 BONUS:COMBAT|BASEAB|classlevel("APPLIEDAS=NONEPIC")|TYPE=Base.REPLACE TEMPLATE:Construct|Mindless # Class Name Reg. Race Type CLASS:Astral Warrior PRERACETYPE:Construct # Class Name Skill Pts/Lvl Add INT to Skill Points? @@ -15,21 +15,21 @@ ###Block: Horror Companion Classes # Class Name Output Name Hit Dice Type Class Type Max Level Source Page Levels per Feat Ability Save checks bonus Combat bonus Template -CLASS:Horror (Fort/Ref) OUTPUTNAME:Horror HD:10 TYPE:Monster.Companion CLASSTYPE:Companion MAXLEVEL:NOLIMIT SOURCEPAGE:p.70 LEVELSPERFEAT:0 ABILITY:FEAT|AUTOMATIC|CMB Output ABILITY:Special Ability|AUTOMATIC|Construct Traits|PREVAREQ:NoTypeTraits,0 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/2+2 BONUS:CHECKS|BASE.Will|CL/3 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE TEMPLATE:Construct|Mindless +CLASS:Horror (Fort/Ref) OUTPUTNAME:Horror HD:10 TYPE:Monster.Companion CLASSTYPE:Companion MAXLEVEL:NOLIMIT SOURCEPAGE:p.70 LEVELSPERFEAT:0 ABILITY:FEAT|AUTOMATIC|CMB Output ABILITY:Special Ability|AUTOMATIC|Construct Traits|PREVAREQ:NoTypeTraits,0 BONUS:SAVE|BASE.Fortitude,BASE.Reflex|classlevel("APPLIEDAS=NONEPIC")/2+2 BONUS:SAVE|BASE.Will|classlevel("APPLIEDAS=NONEPIC")/3 BONUS:COMBAT|BASEAB|classlevel("APPLIEDAS=NONEPIC")|TYPE=Base.REPLACE TEMPLATE:Construct|Mindless # Class Name Reg. Race Type CLASS:Horror (Fort/Ref) PRERACETYPE:Construct # Class Name Skill Pts/Lvl Add INT to Skill Points? CLASS:Horror (Fort/Ref) STARTSKILLPTS:0 MODTOSKILLS:NO # Class Name Output Name Hit Dice Type Class Type Max Level Source Page Levels per Feat Ability Save checks bonus Combat bonus Template -CLASS:Horror (Fort/Will) OUTPUTNAME:Horror HD:10 TYPE:Monster.Companion CLASSTYPE:Companion MAXLEVEL:NOLIMIT SOURCEPAGE:p.70 LEVELSPERFEAT:0 ABILITY:FEAT|AUTOMATIC|CMB Output ABILITY:Special Ability|AUTOMATIC|Construct Traits|PREVAREQ:NoTypeTraits,0 BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE TEMPLATE:Construct|Mindless +CLASS:Horror (Fort/Will) OUTPUTNAME:Horror HD:10 TYPE:Monster.Companion CLASSTYPE:Companion MAXLEVEL:NOLIMIT SOURCEPAGE:p.70 LEVELSPERFEAT:0 ABILITY:FEAT|AUTOMATIC|CMB Output ABILITY:Special Ability|AUTOMATIC|Construct Traits|PREVAREQ:NoTypeTraits,0 BONUS:SAVE|BASE.Fortitude,BASE.Will|classlevel("APPLIEDAS=NONEPIC")/2+2 BONUS:SAVE|BASE.Reflex|classlevel("APPLIEDAS=NONEPIC")/3 BONUS:COMBAT|BASEAB|classlevel("APPLIEDAS=NONEPIC")|TYPE=Base.REPLACE TEMPLATE:Construct|Mindless # Class Name Reg. Race Type CLASS:Horror (Fort/Will) PRERACETYPE:Construct # Class Name Skill Pts/Lvl Add INT to Skill Points? CLASS:Horror (Fort/Will) STARTSKILLPTS:0 MODTOSKILLS:NO # Class Name Output Name Hit Dice Type Class Type Max Level Source Page Levels per Feat Ability Save checks bonus Combat bonus Template -CLASS:Horror (Ref/Will) OUTPUTNAME:Horror HD:10 TYPE:Monster.Companion CLASSTYPE:Companion MAXLEVEL:NOLIMIT SOURCEPAGE:p.70 LEVELSPERFEAT:0 ABILITY:FEAT|AUTOMATIC|CMB Output ABILITY:Special Ability|AUTOMATIC|Construct Traits|PREVAREQ:NoTypeTraits,0 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Fortitude|CL/3 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE TEMPLATE:Construct|Mindless +CLASS:Horror (Ref/Will) OUTPUTNAME:Horror HD:10 TYPE:Monster.Companion CLASSTYPE:Companion MAXLEVEL:NOLIMIT SOURCEPAGE:p.70 LEVELSPERFEAT:0 ABILITY:FEAT|AUTOMATIC|CMB Output ABILITY:Special Ability|AUTOMATIC|Construct Traits|PREVAREQ:NoTypeTraits,0 BONUS:SAVE|BASE.Reflex,BASE.Will|classlevel("APPLIEDAS=NONEPIC")/2+2 BONUS:SAVE|BASE.Fortitude|classlevel("APPLIEDAS=NONEPIC")/3 BONUS:COMBAT|BASEAB|classlevel("APPLIEDAS=NONEPIC")|TYPE=Base.REPLACE TEMPLATE:Construct|Mindless # Class Name Reg. Race Type CLASS:Horror (Ref/Will) PRERACETYPE:Construct # Class Name Skill Pts/Lvl Add INT to Skill Points? Modified: Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_classes_prc.lst =================================================================== --- Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_classes_prc.lst 2014-07-31 02:01:49 UTC (rev 24756) +++ Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_classes_prc.lst 2014-07-31 02:52:05 UTC (rev 24757) @@ -6,7 +6,7 @@ ###Block: Adaptive Warrior prestige class # Class Name Hit Dice Type Max Level Source Page Save checks bonus Combat bonus Modify VAR -CLASS:Adaptive Warrior HD:10 TYPE:PC.Prestige.Psionic MAXLEVEL:10 SOURCEPAGE:p.37 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|(CL+1)/2 BONUS:CHECKS|BASE.Will|(CL+1)/3 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE BONUS:VAR|PCrystalLevel|CL|PREFEAT:1,Psicrystal Affinity +CLASS:Adaptive Warrior HD:10 TYPE:PC.Prestige.Psionic MAXLEVEL:10 SOURCEPAGE:p.37 BONUS:SAVE|BASE.Fortitude,BASE.Reflex|(classlevel("APPLIEDAS=NONEPIC")+1)/2 BONUS:SAVE|BASE.Will|(classlevel("APPLIEDAS=NONEPIC")+1)/3 BONUS:COMBAT|BASEAB|classlevel("APPLIEDAS=NONEPIC")|TYPE=Base.REPLACE BONUS:VAR|PCrystalLevel|CL|PREFEAT:1,Psicrystal Affinity # Class Name Req. Att. Required Feat Required Skill Var. Must Be Grater CLASS:Adaptive Warrior PREATT:5 PREFEAT:2,Combat Expertise,Improved Feint PRESKILL:2,Autohypnosis=5,Sense Motive=5 PREVARGT:TotalPowerPoints,0 # Class Name Skill Pts/Lvl Class Skill @@ -40,7 +40,7 @@ ###Block: Body Snatcher prestige class # Class Name Hit Dice Ty... [truncated message content] |
From: <ama...@us...> - 2014-08-09 08:46:42
|
Revision: 24832 http://sourceforge.net/p/pcgen/code/24832 Author: amaitland Date: 2014-08-09 08:46:25 +0000 (Sat, 09 Aug 2014) Log Message: ----------- Fix: DATA-76 [Pathfinder] Mithral armor negates armor proficiency requirements Modified Paths: -------------- Trunk/pcgen/data/pathfinder/alluria_publishing/remarkable_races/rr_equip.lst Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/master_the_battle/pe_master_the_battle_equipment.lst Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_equipment.lst Trunk/pcgen/data/pathfinder/dreamscarred_press/ultimate_psionics/up_equipment.lst Trunk/pcgen/data/pathfinder/paizo/adventure_path/curse_of_the_crimson_throne/players_guide/cotctpg_equip_arms_armor.lst Trunk/pcgen/data/pathfinder/paizo/adventure_path/second_darkness/players_guide/sdpg_equip_arms_armor.lst Trunk/pcgen/data/pathfinder/paizo/campaign_setting/dark_markets/dm_equip_arms_armor.lst Trunk/pcgen/data/pathfinder/paizo/campaign_setting/inner_sea_world_guide/iswg_equip_arms_armor.lst Trunk/pcgen/data/pathfinder/paizo/player_companion/cheliax_empire_of_devils/ceod_equip_arms_armor.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_equip_arms_armor.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/bestiary/b1_equip_arms_armor.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_abilities_class.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_equip_arms_armor.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_feats.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_combat/uc_equip_arms_armor.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_equipment/ue_equip_arms_armor.lst Modified: Trunk/pcgen/data/pathfinder/alluria_publishing/remarkable_races/rr_equip.lst =================================================================== --- Trunk/pcgen/data/pathfinder/alluria_publishing/remarkable_races/rr_equip.lst 2014-08-09 05:55:49 UTC (rev 24831) +++ Trunk/pcgen/data/pathfinder/alluria_publishing/remarkable_races/rr_equip.lst 2014-08-09 08:46:25 UTC (rev 24832) @@ -16,32 +16,32 @@ # Quartz Armor Gem -Padded Armor Emulation (Quartz) PROFICIENCY:ARMOR|Padded TYPE:Armor.Light.QuartzArmor.RellukRace COST:5 WT:7 ACCHECK:0 MAXDEX:8 SOURCEPAGE:p.55 SPELLFAILURE:5 ABILITY:Special Ability|AUTOMATIC|Armor Gem ~ Padded Armor Emulation (Quartz) BONUS:COMBAT|AC|1|TYPE=Armor -Leather Armor Emulation (Quartz) PROFICIENCY:ARMOR|Leather TYPE:Armor.Light.QuartzArmor.RellukRace COST:10 WT:10 ACCHECK:0 MAXDEX:6 SOURCEPAGE:p.55 SPELLFAILURE:10 ABILITY:Special Ability|AUTOMATIC|Armor Gem ~ Leather Armor Emulation (Quartz) BONUS:COMBAT|AC|2|TYPE=Armor -Studded Leather Armor Emulation (Quartz) PROFICIENCY:ARMOR|Studded Leather TYPE:Armor.Light.QuartzArmor.RellukRace COST:25 WT:15 ACCHECK:-1 MAXDEX:5 SOURCEPAGE:p.55 SPELLFAILURE:15 ABILITY:Special Ability|AUTOMATIC|Armor Gem ~ Studded Leather Armor Emulation (Quartz) BONUS:COMBAT|AC|3|TYPE=Armor -Chainmail Shirt Emulation (Quartz) PROFICIENCY:ARMOR|Chain Shirt TYPE:Armor.Light.QuartzArmor.RellukRace COST:75 WT:20 ACCHECK:-2 MAXDEX:4 SOURCEPAGE:p.55 SPELLFAILURE:20 ABILITY:Special Ability|AUTOMATIC|Armor Gem ~ Chainmail Shirt Emulation (Quartz) BONUS:COMBAT|AC|4|TYPE=Armor -Hide Armor Emulation (Quartz) PROFICIENCY:ARMOR|Hide TYPE:Armor.Medium.QuartzArmor.RellukRace COST:10 WT:20 ACCHECK:-3 MAXDEX:4 SOURCEPAGE:p.55 SPELLFAILURE:20 ABILITY:Special Ability|AUTOMATIC|Armor Gem ~ Hide Armor Emulation (Quartz) BONUS:COMBAT|AC|4|TYPE=Armor -Scale Mail Emulation (Quartz) PROFICIENCY:ARMOR|Scale Mail TYPE:Armor.Medium.QuartzArmor.RellukRace COST:50 WT:25 ACCHECK:-4 MAXDEX:3 SOURCEPAGE:p.55 SPELLFAILURE:25 ABILITY:Special Ability|AUTOMATIC|Armor Gem ~ Scale Mail Emulation (Quartz) BONUS:COMBAT|AC|5|TYPE=Armor -Chainmail Emulation (Quartz) PROFICIENCY:ARMOR|Chainmail TYPE:Armor.Medium.QuartzArmor.RellukRace COST:100 WT:30 ACCHECK:-5 MAXDEX:2 SOURCEPAGE:p.55 SPELLFAILURE:30 ABILITY:Special Ability|AUTOMATIC|Armor Gem ~ Chainmail Emulation (Quartz) BONUS:COMBAT|AC|6|TYPE=Armor -Breastplate Emulation (Quartz) PROFICIENCY:ARMOR|Breastplate TYPE:Armor.Medium.QuartzArmor.RellukRace COST:200 WT:25 ACCHECK:-4 MAXDEX:3 SOURCEPAGE:p.55 SPELLFAILURE:25 ABILITY:Special Ability|AUTOMATIC|Armor Gem ~ Breastplate Emulation (Quartz) BONUS:COMBAT|AC|6|TYPE=Armor -Splint Mail Emulation (Quartz) PROFICIENCY:ARMOR|Splint Mail TYPE:Armor.Heavy.QuartzArmor.RellukRace COST:250 WT:35 ACCHECK:-7 MAXDEX:0 SOURCEPAGE:p.55 SPELLFAILURE:40 ABILITY:Special Ability|AUTOMATIC|Armor Gem ~ Splint Mail Emulation (Quartz) BONUS:COMBAT|AC|7|TYPE=Armor -Banded Mail Emulation (Quartz) PROFICIENCY:ARMOR|Banded Mail TYPE:Armor.Heavy.QuartzArmor.RellukRace COST:300 WT:30 ACCHECK:-6 MAXDEX:1 SOURCEPAGE:p.55 SPELLFAILURE:35 ABILITY:Special Ability|AUTOMATIC|Armor Gem ~ Banded Mail Emulation (Quartz) BONUS:COMBAT|AC|7|TYPE=Armor -Half-Plate Emulation (Quartz) PROFICIENCY:ARMOR|Half-Plate TYPE:Armor.Heavy.QuartzArmor.RellukRace COST:750 WT:40 ACCHECK:-7 MAXDEX:0 SOURCEPAGE:p.55 SPELLFAILURE:40 ABILITY:Special Ability|AUTOMATIC|Armor Gem ~ Half-Plate Emulation (Quartz) BONUS:COMBAT|AC|8|TYPE=Armor -Full Plate Emulation (Quartz) PROFICIENCY:ARMOR|Full Plate TYPE:Armor.Heavy.QuartzArmor.RellukRace COST:2000 WT:40 ACCHECK:-6 MAXDEX:1 SOURCEPAGE:p.55 SPELLFAILURE:35 ABILITY:Special Ability|AUTOMATIC|Armor Gem ~ Full Plate Emulation (Quartz) BONUS:COMBAT|AC|9|TYPE=Armor +Padded Armor Emulation (Quartz) PROFICIENCY:ARMOR|Padded TYPE:Armor.Light.ArmorProfLight.QuartzArmor.RellukRace COST:5 WT:7 ACCHECK:0 MAXDEX:8 SOURCEPAGE:p.55 SPELLFAILURE:5 ABILITY:Special Ability|AUTOMATIC|Armor Gem ~ Padded Armor Emulation (Quartz) BONUS:COMBAT|AC|1|TYPE=Armor +Leather Armor Emulation (Quartz) PROFICIENCY:ARMOR|Leather TYPE:Armor.Light.ArmorProfLight.QuartzArmor.RellukRace COST:10 WT:10 ACCHECK:0 MAXDEX:6 SOURCEPAGE:p.55 SPELLFAILURE:10 ABILITY:Special Ability|AUTOMATIC|Armor Gem ~ Leather Armor Emulation (Quartz) BONUS:COMBAT|AC|2|TYPE=Armor +Studded Leather Armor Emulation (Quartz) PROFICIENCY:ARMOR|Studded Leather TYPE:Armor.Light.ArmorProfLight.QuartzArmor.RellukRace COST:25 WT:15 ACCHECK:-1 MAXDEX:5 SOURCEPAGE:p.55 SPELLFAILURE:15 ABILITY:Special Ability|AUTOMATIC|Armor Gem ~ Studded Leather Armor Emulation (Quartz) BONUS:COMBAT|AC|3|TYPE=Armor +Chainmail Shirt Emulation (Quartz) PROFICIENCY:ARMOR|Chain Shirt TYPE:Armor.Light.ArmorProfLight.QuartzArmor.RellukRace COST:75 WT:20 ACCHECK:-2 MAXDEX:4 SOURCEPAGE:p.55 SPELLFAILURE:20 ABILITY:Special Ability|AUTOMATIC|Armor Gem ~ Chainmail Shirt Emulation (Quartz) BONUS:COMBAT|AC|4|TYPE=Armor +Hide Armor Emulation (Quartz) PROFICIENCY:ARMOR|Hide TYPE:Armor.Medium.ArmorProfMedium.QuartzArmor.RellukRace COST:10 WT:20 ACCHECK:-3 MAXDEX:4 SOURCEPAGE:p.55 SPELLFAILURE:20 ABILITY:Special Ability|AUTOMATIC|Armor Gem ~ Hide Armor Emulation (Quartz) BONUS:COMBAT|AC|4|TYPE=Armor +Scale Mail Emulation (Quartz) PROFICIENCY:ARMOR|Scale Mail TYPE:Armor.Medium.ArmorProfMedium.QuartzArmor.RellukRace COST:50 WT:25 ACCHECK:-4 MAXDEX:3 SOURCEPAGE:p.55 SPELLFAILURE:25 ABILITY:Special Ability|AUTOMATIC|Armor Gem ~ Scale Mail Emulation (Quartz) BONUS:COMBAT|AC|5|TYPE=Armor +Chainmail Emulation (Quartz) PROFICIENCY:ARMOR|Chainmail TYPE:Armor.Medium.ArmorProfMedium.QuartzArmor.RellukRace COST:100 WT:30 ACCHECK:-5 MAXDEX:2 SOURCEPAGE:p.55 SPELLFAILURE:30 ABILITY:Special Ability|AUTOMATIC|Armor Gem ~ Chainmail Emulation (Quartz) BONUS:COMBAT|AC|6|TYPE=Armor +Breastplate Emulation (Quartz) PROFICIENCY:ARMOR|Breastplate TYPE:Armor.Medium.ArmorProfMedium.QuartzArmor.RellukRace COST:200 WT:25 ACCHECK:-4 MAXDEX:3 SOURCEPAGE:p.55 SPELLFAILURE:25 ABILITY:Special Ability|AUTOMATIC|Armor Gem ~ Breastplate Emulation (Quartz) BONUS:COMBAT|AC|6|TYPE=Armor +Splint Mail Emulation (Quartz) PROFICIENCY:ARMOR|Splint Mail TYPE:Armor.Heavy.ArmorProfHeavy.QuartzArmor.RellukRace COST:250 WT:35 ACCHECK:-7 MAXDEX:0 SOURCEPAGE:p.55 SPELLFAILURE:40 ABILITY:Special Ability|AUTOMATIC|Armor Gem ~ Splint Mail Emulation (Quartz) BONUS:COMBAT|AC|7|TYPE=Armor +Banded Mail Emulation (Quartz) PROFICIENCY:ARMOR|Banded Mail TYPE:Armor.Heavy.ArmorProfHeavy.QuartzArmor.RellukRace COST:300 WT:30 ACCHECK:-6 MAXDEX:1 SOURCEPAGE:p.55 SPELLFAILURE:35 ABILITY:Special Ability|AUTOMATIC|Armor Gem ~ Banded Mail Emulation (Quartz) BONUS:COMBAT|AC|7|TYPE=Armor +Half-Plate Emulation (Quartz) PROFICIENCY:ARMOR|Half-Plate TYPE:Armor.Heavy.ArmorProfHeavy.QuartzArmor.RellukRace COST:750 WT:40 ACCHECK:-7 MAXDEX:0 SOURCEPAGE:p.55 SPELLFAILURE:40 ABILITY:Special Ability|AUTOMATIC|Armor Gem ~ Half-Plate Emulation (Quartz) BONUS:COMBAT|AC|8|TYPE=Armor +Full Plate Emulation (Quartz) PROFICIENCY:ARMOR|Full Plate TYPE:Armor.Heavy.ArmorProfHeavy.QuartzArmor.RellukRace COST:2000 WT:40 ACCHECK:-6 MAXDEX:1 SOURCEPAGE:p.55 SPELLFAILURE:35 ABILITY:Special Ability|AUTOMATIC|Armor Gem ~ Full Plate Emulation (Quartz) BONUS:COMBAT|AC|9|TYPE=Armor # Gemstone Armor Gem -Padded Armor Emulation (Gemstone) PROFICIENCY:ARMOR|Padded TYPE:Armor.Light.GemStoneArmor.RellukRace COST:25 WT:7 ACCHECK:0 MAXDEX:8 SOURCEPAGE:p.55 SPELLFAILURE:5 ABILITY:Special Ability|AUTOMATIC|Armor Gem ~ Padded Armor Emulation (Gemstone) BONUS:COMBAT|AC|1|TYPE=Armor -Leather Armor Emulation (Gemstone) PROFICIENCY:ARMOR|Leather TYPE:Armor.Light.GemStoneArmor.RellukRace COST:50 WT:10 ACCHECK:0 MAXDEX:6 SOURCEPAGE:p.55 SPELLFAILURE:10 ABILITY:Special Ability|AUTOMATIC|Armor Gem ~ Leather Armor Emulation (Gemstone) BONUS:COMBAT|AC|2|TYPE=Armor -Studded Leather Armor Emulation (Gemstone) PROFICIENCY:ARMOR|Studded Leather TYPE:Armor.Light.GemStoneArmor.RellukRace COST:125 WT:15 ACCHECK:-1 MAXDEX:5 SOURCEPAGE:p.55 SPELLFAILURE:15 ABILITY:Special Ability|AUTOMATIC|Armor Gem ~ Studded Leather Armor Emulation (Gemstone) BONUS:COMBAT|AC|3|TYPE=Armor -Chainmail Shirt Emulation (Gemstone) PROFICIENCY:ARMOR|Chain Shirt TYPE:Armor.Light.GemStoneArmor.RellukRace COST:375 WT:20 ACCHECK:-2 MAXDEX:4 SOURCEPAGE:p.55 SPELLFAILURE:20 ABILITY:Special Ability|AUTOMATIC|Armor Gem ~ Chainmail Shirt Emulation (Gemstone) BONUS:COMBAT|AC|4|TYPE=Armor -Hide Armor Emulation (Gemstone) PROFICIENCY:ARMOR|Hide TYPE:Armor.Medium.GemStoneArmor.RellukRace COST:50 WT:20 ACCHECK:-3 MAXDEX:4 SOURCEPAGE:p.55 SPELLFAILURE:20 ABILITY:Special Ability|AUTOMATIC|Armor Gem ~ Hide Armor Emulation (Gemstone) BONUS:COMBAT|AC|4|TYPE=Armor -Scale Mail Emulation (Gemstone) PROFICIENCY:ARMOR|Scale Mail TYPE:Armor.Medium.GemStoneArmor.RellukRace COST:250 WT:25 ACCHECK:-4 MAXDEX:3 SOURCEPAGE:p.55 SPELLFAILURE:25 ABILITY:Special Ability|AUTOMATIC|Armor Gem ~ Scale Mail Emulation (Gemstone) BONUS:COMBAT|AC|5|TYPE=Armor -Chainmail Emulation (Gemstone) PROFICIENCY:ARMOR|Chainmail TYPE:Armor.Medium.GemStoneArmor.RellukRace COST:500 WT:30 ACCHECK:-5 MAXDEX:2 SOURCEPAGE:p.55 SPELLFAILURE:30 ABILITY:Special Ability|AUTOMATIC|Armor Gem ~ Chainmail Emulation (Gemstone) BONUS:COMBAT|AC|6|TYPE=Armor -Breastplate Emulation (Gemstone) PROFICIENCY:ARMOR|Breastplate TYPE:Armor.Medium.GemStoneArmor.RellukRace COST:1000 WT:25 ACCHECK:-4 MAXDEX:3 SOURCEPAGE:p.55 SPELLFAILURE:25 ABILITY:Special Ability|AUTOMATIC|Armor Gem ~ Breastplate Emulation (Gemstone) BONUS:COMBAT|AC|6|TYPE=Armor -Splint Mail Emulation (Gemstone) PROFICIENCY:ARMOR|Splint Mail TYPE:Armor.Heavy.GemStoneArmor.RellukRace COST:1250 WT:35 ACCHECK:-7 MAXDEX:0 SOURCEPAGE:p.55 SPELLFAILURE:40 ABILITY:Special Ability|AUTOMATIC|Armor Gem ~ Splint Mail Emulation (Gemstone) BONUS:COMBAT|AC|7|TYPE=Armor -Banded Mail Emulation (Gemstone) PROFICIENCY:ARMOR|Banded Mail TYPE:Armor.Heavy.GemStoneArmor.RellukRace COST:1500 WT:30 ACCHECK:-6 MAXDEX:1 SOURCEPAGE:p.55 SPELLFAILURE:35 ABILITY:Special Ability|AUTOMATIC|Armor Gem ~ Banded Mail Emulation (Gemstone) BONUS:COMBAT|AC|7|TYPE=Armor -Half-Plate Emulation (Gemstone) PROFICIENCY:ARMOR|Half-Plate TYPE:Armor.Heavy.GemStoneArmor.RellukRace COST:3750 WT:40 ACCHECK:-7 MAXDEX:0 SOURCEPAGE:p.55 SPELLFAILURE:40 ABILITY:Special Ability|AUTOMATIC|Armor Gem ~ Half-Plate Emulation (Gemstone) BONUS:COMBAT|AC|8|TYPE=Armor -Full Plate Emulation (Gemstone) PROFICIENCY:ARMOR|Full Plate TYPE:Armor.Heavy.GemStoneArmor.RellukRace COST:10000 WT:40 ACCHECK:-6 MAXDEX:1 SOURCEPAGE:p.55 SPELLFAILURE:35 ABILITY:Special Ability|AUTOMATIC|Armor Gem ~ Full Plate Emulation (Gemstone) BONUS:COMBAT|AC|9|TYPE=Armor +Padded Armor Emulation (Gemstone) PROFICIENCY:ARMOR|Padded TYPE:Armor.Light.ArmorProfLight.GemStoneArmor.RellukRace COST:25 WT:7 ACCHECK:0 MAXDEX:8 SOURCEPAGE:p.55 SPELLFAILURE:5 ABILITY:Special Ability|AUTOMATIC|Armor Gem ~ Padded Armor Emulation (Gemstone) BONUS:COMBAT|AC|1|TYPE=Armor +Leather Armor Emulation (Gemstone) PROFICIENCY:ARMOR|Leather TYPE:Armor.Light.ArmorProfLight.GemStoneArmor.RellukRace COST:50 WT:10 ACCHECK:0 MAXDEX:6 SOURCEPAGE:p.55 SPELLFAILURE:10 ABILITY:Special Ability|AUTOMATIC|Armor Gem ~ Leather Armor Emulation (Gemstone) BONUS:COMBAT|AC|2|TYPE=Armor +Studded Leather Armor Emulation (Gemstone) PROFICIENCY:ARMOR|Studded Leather TYPE:Armor.Light.ArmorProfLight.GemStoneArmor.RellukRace COST:125 WT:15 ACCHECK:-1 MAXDEX:5 SOURCEPAGE:p.55 SPELLFAILURE:15 ABILITY:Special Ability|AUTOMATIC|Armor Gem ~ Studded Leather Armor Emulation (Gemstone) BONUS:COMBAT|AC|3|TYPE=Armor +Chainmail Shirt Emulation (Gemstone) PROFICIENCY:ARMOR|Chain Shirt TYPE:Armor.Light.ArmorProfLight.GemStoneArmor.RellukRace COST:375 WT:20 ACCHECK:-2 MAXDEX:4 SOURCEPAGE:p.55 SPELLFAILURE:20 ABILITY:Special Ability|AUTOMATIC|Armor Gem ~ Chainmail Shirt Emulation (Gemstone) BONUS:COMBAT|AC|4|TYPE=Armor +Hide Armor Emulation (Gemstone) PROFICIENCY:ARMOR|Hide TYPE:Armor.Medium.ArmorProfMedium.GemStoneArmor.RellukRace COST:50 WT:20 ACCHECK:-3 MAXDEX:4 SOURCEPAGE:p.55 SPELLFAILURE:20 ABILITY:Special Ability|AUTOMATIC|Armor Gem ~ Hide Armor Emulation (Gemstone) BONUS:COMBAT|AC|4|TYPE=Armor +Scale Mail Emulation (Gemstone) PROFICIENCY:ARMOR|Scale Mail TYPE:Armor.Medium.ArmorProfMedium.GemStoneArmor.RellukRace COST:250 WT:25 ACCHECK:-4 MAXDEX:3 SOURCEPAGE:p.55 SPELLFAILURE:25 ABILITY:Special Ability|AUTOMATIC|Armor Gem ~ Scale Mail Emulation (Gemstone) BONUS:COMBAT|AC|5|TYPE=Armor +Chainmail Emulation (Gemstone) PROFICIENCY:ARMOR|Chainmail TYPE:Armor.Medium.ArmorProfMedium.GemStoneArmor.RellukRace COST:500 WT:30 ACCHECK:-5 MAXDEX:2 SOURCEPAGE:p.55 SPELLFAILURE:30 ABILITY:Special Ability|AUTOMATIC|Armor Gem ~ Chainmail Emulation (Gemstone) BONUS:COMBAT|AC|6|TYPE=Armor +Breastplate Emulation (Gemstone) PROFICIENCY:ARMOR|Breastplate TYPE:Armor.Medium.ArmorProfMedium.GemStoneArmor.RellukRace COST:1000 WT:25 ACCHECK:-4 MAXDEX:3 SOURCEPAGE:p.55 SPELLFAILURE:25 ABILITY:Special Ability|AUTOMATIC|Armor Gem ~ Breastplate Emulation (Gemstone) BONUS:COMBAT|AC|6|TYPE=Armor +Splint Mail Emulation (Gemstone) PROFICIENCY:ARMOR|Splint Mail TYPE:Armor.Heavy.ArmorProfHeavy.GemStoneArmor.RellukRace COST:1250 WT:35 ACCHECK:-7 MAXDEX:0 SOURCEPAGE:p.55 SPELLFAILURE:40 ABILITY:Special Ability|AUTOMATIC|Armor Gem ~ Splint Mail Emulation (Gemstone) BONUS:COMBAT|AC|7|TYPE=Armor +Banded Mail Emulation (Gemstone) PROFICIENCY:ARMOR|Banded Mail TYPE:Armor.Heavy.ArmorProfHeavy.GemStoneArmor.RellukRace COST:1500 WT:30 ACCHECK:-6 MAXDEX:1 SOURCEPAGE:p.55 SPELLFAILURE:35 ABILITY:Special Ability|AUTOMATIC|Armor Gem ~ Banded Mail Emulation (Gemstone) BONUS:COMBAT|AC|7|TYPE=Armor +Half-Plate Emulation (Gemstone) PROFICIENCY:ARMOR|Half-Plate TYPE:Armor.Heavy.ArmorProfHeavy.GemStoneArmor.RellukRace COST:3750 WT:40 ACCHECK:-7 MAXDEX:0 SOURCEPAGE:p.55 SPELLFAILURE:40 ABILITY:Special Ability|AUTOMATIC|Armor Gem ~ Half-Plate Emulation (Gemstone) BONUS:COMBAT|AC|8|TYPE=Armor +Full Plate Emulation (Gemstone) PROFICIENCY:ARMOR|Full Plate TYPE:Armor.Heavy.ArmorProfHeavy.GemStoneArmor.RellukRace COST:10000 WT:40 ACCHECK:-6 MAXDEX:1 SOURCEPAGE:p.55 SPELLFAILURE:35 ABILITY:Special Ability|AUTOMATIC|Armor Gem ~ Full Plate Emulation (Gemstone) BONUS:COMBAT|AC|9|TYPE=Armor ###Block: MAGIC ITEMS SECTION Modified: Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/master_the_battle/pe_master_the_battle_equipment.lst =================================================================== --- Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/master_the_battle/pe_master_the_battle_equipment.lst 2014-08-09 05:55:49 UTC (rev 24831) +++ Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/master_the_battle/pe_master_the_battle_equipment.lst 2014-08-09 08:46:25 UTC (rev 24832) @@ -6,14 +6,14 @@ ###Block: Soulknife pseudo-weapons and -armor # Equipment Name Required Weapon Proficiency Required Armor Proficiency Required Shield Proficiency Type Cost Weight Slot Needed AC Penalty Check Critical Hit Multiplier Critical Hit Range Damage Wield Category Maximum DEX Bonus Requires Modification? Size Source Page % of Spell Failure Combat bonus Weapon prop. bonus Special Property -Mind Armor (Light) PROFICIENCY:ARMOR|Mind Armor TYPE:Armor.Light.Suit.Standard COST:0 WT:25 SLOTS:1 ACCHECK:-1 MAXDEX:4 SOURCEPAGE:p.7 SPELLFAILURE:20 BONUS:COMBAT|AC|4|TYPE=Armor -Mind Armor (Medium) PROFICIENCY:ARMOR|Mind Armor TYPE:Armor.Medium.Suit.Standard COST:0 WT:40 SLOTS:1 ACCHECK:-4 MAXDEX:2 SOURCEPAGE:p.7 SPELLFAILURE:30 BONUS:COMBAT|AC|6|TYPE=Armor -Mind Armor (Heavy) PROFICIENCY:ARMOR|Mind Armor TYPE:Armor.Heavy.Suit.Standard COST:0 WT:45 SLOTS:1 ACCHECK:-6 MAXDEX:0 SOURCEPAGE:p.7 SPELLFAILURE:40 BONUS:COMBAT|AC|7|TYPE=Armor +Mind Armor (Light) PROFICIENCY:ARMOR|Mind Armor TYPE:Armor.Light.ArmorProfLight.Suit.Standard COST:0 WT:25 SLOTS:1 ACCHECK:-1 MAXDEX:4 SOURCEPAGE:p.7 SPELLFAILURE:20 BONUS:COMBAT|AC|4|TYPE=Armor +Mind Armor (Medium) PROFICIENCY:ARMOR|Mind Armor TYPE:Armor.Medium.ArmorProfMedium.Suit.Standard COST:0 WT:40 SLOTS:1 ACCHECK:-4 MAXDEX:2 SOURCEPAGE:p.7 SPELLFAILURE:30 BONUS:COMBAT|AC|6|TYPE=Armor +Mind Armor (Heavy) PROFICIENCY:ARMOR|Mind Armor TYPE:Armor.Heavy.ArmorProfHeavy.Suit.Standard COST:0 WT:45 SLOTS:1 ACCHECK:-6 MAXDEX:0 SOURCEPAGE:p.7 SPELLFAILURE:40 BONUS:COMBAT|AC|7|TYPE=Armor # NEEDS DATA WORK: How does one use the Armor magic item slot, without being counted as armor? Improved Mind Armor (Light) PROFICIENCY:ARMOR|Improved Mind Armor TYPE:Armor.None.Standard COST:0 WT:0 SLOTS:1 ACCHECK:0 SOURCEPAGE:p.11 BONUS:COMBAT|AC|4|TYPE=Armor -Improved Mind Armor (Medium) PROFICIENCY:ARMOR|Improved Mind Armor TYPE:Armor.Medium.Suit.Standard.Masterwork COST:0 WT:30 SLOTS:1 ACCHECK:-3 MAXDEX:3 SOURCEPAGE:p.11 SPELLFAILURE:25 BONUS:COMBAT|AC|6|TYPE=Armor -Improved Mind Armor (Heavy) PROFICIENCY:ARMOR|Improved Mind Armor TYPE:Armor.Heavy.Suit.Standard.Masterwork COST:0 WT:50 SLOTS:1 ACCHECK:-5 MAXDEX:1 SOURCEPAGE:p.11 SPELLFAILURE:35 BONUS:COMBAT|AC|9|TYPE=Armor +Improved Mind Armor (Medium) PROFICIENCY:ARMOR|Improved Mind Armor TYPE:Armor.Medium.ArmorProfMedium.Suit.Standard.Masterwork COST:0 WT:30 SLOTS:1 ACCHECK:-3 MAXDEX:3 SOURCEPAGE:p.11 SPELLFAILURE:25 BONUS:COMBAT|AC|6|TYPE=Armor +Improved Mind Armor (Heavy) PROFICIENCY:ARMOR|Improved Mind Armor TYPE:Armor.Heavy.ArmorProfHeavy.Suit.Standard.Masterwork COST:0 WT:50 SLOTS:1 ACCHECK:-5 MAXDEX:1 SOURCEPAGE:p.11 SPELLFAILURE:35 BONUS:COMBAT|AC|9|TYPE=Armor Deadly Fist PROFICIENCY:WEAPON|Deadly Fist TYPE:Weapon.Melee.Special.Unarmed.Monk.Bludgeoning.Piercing.Slashing.Finesseable.Close COST:0 WT:0 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 WIELD:Light SIZE:M SOURCEPAGE:p.8 Modified: Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_equipment.lst =================================================================== --- Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_equipment.lst 2014-08-09 05:55:49 UTC (rev 24831) +++ Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_equipment.lst 2014-08-09 08:46:25 UTC (rev 24832) @@ -8,8 +8,8 @@ # WORKAROUND: Right now, they take a slot. # Equipment Name Required Armor Proficiency Type Cost Weight AC Penalty Check Modifier Maximum DEX Bonus Source Page % of Spell Failure Ability Combat bonus Bonus Equipment Modifiers Bonus Armor Modifiers Astral Skin PROFICIENCY:ARMOR|Astral Suit TYPE:Skin.AstralSuit COST:0 WT:0 SOURCEPAGE:p.29 ABILITY:Special Ability|AUTOMATIC|Astral Skin ~ Aegis|PREABILITY:1,CATEGORY=Special Ability,Form Astral Suit ~ Aegis -Astral Armor PROFICIENCY:ARMOR|Astral Suit TYPE:Armor.Medium.Suit.AstralSuit COST:-150 WT:40 ACCHECK:-5 EQMOD:MWORKA MAXDEX:2 SOURCEPAGE:p.30 SPELLFAILURE:30 ABILITY:Special Ability|AUTOMATIC|Astral Armor ~ Aegis|PREABILITY:1,CATEGORY=Special Ability,Form Astral Suit ~ Aegis BONUS:COMBAT|AC|6|TYPE=Armor BONUS:EQM|WEIGHTADD|-10|PREVARGT:AstralSuitLVL,7 BONUS:EQMARMOR|ACCHECK|1|PREVARGT:AstralSuitLVL,7 BONUS:EQMARMOR|ACCHECK|1|PREABILITY:1,CATEGORY=Special Ability,Flexible Suit ~ Aegis BONUS:EQMARMOR|MAXDEX|1|PREVARGT:AstralSuitLVL,7 BONUS:EQMARMOR|SPELLFAILURE|-5|PREVARGT:AstralSuitLVL,7 -Astral Juggernaut PROFICIENCY:ARMOR|Astral Suit TYPE:Armor.Heavy.Suit.AstralSuit COST:-150 WT:50 ACCHECK:-7 EQMOD:MWORKA MAXDEX:0 SOURCEPAGE:p.30 SPELLFAILURE:40 ABILITY:Special Ability|AUTOMATIC|Astral Juggernaut ~ Aegis|PREABILITY:1,CATEGORY=Special Ability,Form Astral Suit ~ Aegis BONUS:COMBAT|AC|8|TYPE=Armor BONUS:COMBAT|AC|1|TYPE=Armor.STACK|PREVARGT:AstralSuitLVL,6 BONUS:EQMARMOR|ACCHECK|1|PREVARGT:AstralSuitLVL,6 BONUS:EQMARMOR|ACCHECK|1|PREABILITY:1,CATEGORY=Special Ability,Flexible Suit ~ Aegis BONUS:EQMARMOR|MAXDEX|1|PREVARGT:AstralSuitLVL,6 BONUS:EQMARMOR|SPELLFAILURE|-5|PREVARGT:AstralSuitLVL,6 +Astral Armor PROFICIENCY:ARMOR|Astral Suit TYPE:Armor.Medium.ArmorProfMedium.Suit.AstralSuit COST:-150 WT:40 ACCHECK:-5 EQMOD:MWORKA MAXDEX:2 SOURCEPAGE:p.30 SPELLFAILURE:30 ABILITY:Special Ability|AUTOMATIC|Astral Armor ~ Aegis|PREABILITY:1,CATEGORY=Special Ability,Form Astral Suit ~ Aegis BONUS:COMBAT|AC|6|TYPE=Armor BONUS:EQM|WEIGHTADD|-10|PREVARGT:AstralSuitLVL,7 BONUS:EQMARMOR|ACCHECK|1|PREVARGT:AstralSuitLVL,7 BONUS:EQMARMOR|ACCHECK|1|PREABILITY:1,CATEGORY=Special Ability,Flexible Suit ~ Aegis BONUS:EQMARMOR|MAXDEX|1|PREVARGT:AstralSuitLVL,7 BONUS:EQMARMOR|SPELLFAILURE|-5|PREVARGT:AstralSuitLVL,7 +Astral Juggernaut PROFICIENCY:ARMOR|Astral Suit TYPE:Armor.Heavy.ArmorProfHeavy.Suit.AstralSuit COST:-150 WT:50 ACCHECK:-7 EQMOD:MWORKA MAXDEX:0 SOURCEPAGE:p.30 SPELLFAILURE:40 ABILITY:Special Ability|AUTOMATIC|Astral Juggernaut ~ Aegis|PREABILITY:1,CATEGORY=Special Ability,Form Astral Suit ~ Aegis BONUS:COMBAT|AC|8|TYPE=Armor BONUS:COMBAT|AC|1|TYPE=Armor.STACK|PREVARGT:AstralSuitLVL,6 BONUS:EQMARMOR|ACCHECK|1|PREVARGT:AstralSuitLVL,6 BONUS:EQMARMOR|ACCHECK|1|PREABILITY:1,CATEGORY=Special Ability,Flexible Suit ~ Aegis BONUS:EQMARMOR|MAXDEX|1|PREVARGT:AstralSuitLVL,6 BONUS:EQMARMOR|SPELLFAILURE|-5|PREVARGT:AstralSuitLVL,6 ###Block: Astral suit weapons # Equipment Name Output Name Required Weapon Proficiency Type Cost Weight Critical Hit Multiplier Critical Hit Range Damage Range Source Page @@ -42,13 +42,13 @@ ###Block: Mind armor # Equipment Name Required Armor Proficiency Type Cost Weight Slot Needed AC Penalty Check Maximum DEX Bonus Source Page % of Spell Failure Combat bonus -Mind Armor (Light) PROFICIENCY:ARMOR|Mind Armor TYPE:Armor.Light.Suit.Standard COST:0 WT:25 SLOTS:1 ACCHECK:-1 MAXDEX:4 SOURCEPAGE:p.7 SPELLFAILURE:20 BONUS:COMBAT|AC|4|TYPE=Armor -Mind Armor (Medium) PROFICIENCY:ARMOR|Mind Armor TYPE:Armor.Medium.Suit.Standard COST:0 WT:40 SLOTS:1 ACCHECK:-4 MAXDEX:2 SOURCEPAGE:p.7 SPELLFAILURE:30 BONUS:COMBAT|AC|6|TYPE=Armor -Mind Armor (Heavy) PROFICIENCY:ARMOR|Mind Armor TYPE:Armor.Heavy.Suit.Standard COST:0 WT:45 SLOTS:1 ACCHECK:-6 MAXDEX:0 SOURCEPAGE:p.7 SPELLFAILURE:40 BONUS:COMBAT|AC|7|TYPE=Armor +Mind Armor (Light) PROFICIENCY:ARMOR|Mind Armor TYPE:Armor.Light.ArmorProfLight.Suit.Standard COST:0 WT:25 SLOTS:1 ACCHECK:-1 MAXDEX:4 SOURCEPAGE:p.7 SPELLFAILURE:20 BONUS:COMBAT|AC|4|TYPE=Armor +Mind Armor (Medium) PROFICIENCY:ARMOR|Mind Armor TYPE:Armor.Medium.ArmorProfMedium.Suit.Standard COST:0 WT:40 SLOTS:1 ACCHECK:-4 MAXDEX:2 SOURCEPAGE:p.7 SPELLFAILURE:30 BONUS:COMBAT|AC|6|TYPE=Armor +Mind Armor (Heavy) PROFICIENCY:ARMOR|Mind Armor TYPE:Armor.Heavy.ArmorProfHeavy.Suit.Standard COST:0 WT:45 SLOTS:1 ACCHECK:-6 MAXDEX:0 SOURCEPAGE:p.7 SPELLFAILURE:40 BONUS:COMBAT|AC|7|TYPE=Armor # NEEDS CODE/DATA WORK: How does one use the Armor magic item slot, without being counted as armor? Improved Mind Armor (Light) PROFICIENCY:ARMOR|Improved Mind Armor TYPE:Armor.None.Standard COST:0 WT:0 SLOTS:1 ACCHECK:0 SOURCEPAGE:p.11 BONUS:COMBAT|AC|4|TYPE=Armor -Improved Mind Armor (Medium) PROFICIENCY:ARMOR|Improved Mind Armor TYPE:Armor.Medium.Suit.Standard.Masterwork COST:0 WT:30 SLOTS:1 ACCHECK:-3 MAXDEX:3 SOURCEPAGE:p.11 SPELLFAILURE:25 BONUS:COMBAT|AC|6|TYPE=Armor -Improved Mind Armor (Heavy) PROFICIENCY:ARMOR|Improved Mind Armor TYPE:Armor.Heavy.Suit.Standard.Masterwork COST:0 WT:50 SLOTS:1 ACCHECK:-5 MAXDEX:1 SOURCEPAGE:p.11 SPELLFAILURE:35 BONUS:COMBAT|AC|9|TYPE=Armor +Improved Mind Armor (Medium) PROFICIENCY:ARMOR|Improved Mind Armor TYPE:Armor.Medium.ArmorProfMedium.Suit.Standard.Masterwork COST:0 WT:30 SLOTS:1 ACCHECK:-3 MAXDEX:3 SOURCEPAGE:p.11 SPELLFAILURE:25 BONUS:COMBAT|AC|6|TYPE=Armor +Improved Mind Armor (Heavy) PROFICIENCY:ARMOR|Improved Mind Armor TYPE:Armor.Heavy.ArmorProfHeavy.Suit.Standard.Masterwork COST:0 WT:50 SLOTS:1 ACCHECK:-5 MAXDEX:1 SOURCEPAGE:p.11 SPELLFAILURE:35 BONUS:COMBAT|AC|9|TYPE=Armor ###Block: Mind shield # Equipment Name Required Shield Proficiency Type Cost Weight Slot Needed AC Penalty Check Critical Hit Multiplier Critical Hit Range Damage Wield Category Maximum DEX Bonus Size Source Page % of Spell Failure Combat bonus Special Property Modified: Trunk/pcgen/data/pathfinder/dreamscarred_press/ultimate_psionics/up_equipment.lst =================================================================== --- Trunk/pcgen/data/pathfinder/dreamscarred_press/ultimate_psionics/up_equipment.lst 2014-08-09 05:55:49 UTC (rev 24831) +++ Trunk/pcgen/data/pathfinder/dreamscarred_press/ultimate_psionics/up_equipment.lst 2014-08-09 08:46:25 UTC (rev 24832) @@ -8,8 +8,8 @@ # WORKAROUND: Right now, they take a slot. # Equipment Name Required Armor Proficiency Type Cost Weight AC Penalty Check Modifier Maximum DEX Bonus Source Page % of Spell Failure Ability Combat bonus Bonus Equipment Modifiers Bonus Armor Modifiers Astral Skin PROFICIENCY:ARMOR|Astral Suit TYPE:Skin.AstralSuit COST:0 WT:0 SOURCEPAGE:p.28 ABILITY:Special Ability|AUTOMATIC|Aegis ~ Astral Skin|PREABILITY:1,CATEGORY=Special Ability,Aegis~ Form Astral Suit -Astral Armor PROFICIENCY:ARMOR|Astral Suit TYPE:Armor.Medium.Suit.AstralSuit COST:-150 WT:40 ACCHECK:-5 EQMOD:MWORKA MAXDEX:2 SOURCEPAGE:p.29 SPELLFAILURE:30 ABILITY:Special Ability|AUTOMATIC|Aegis ~ Astral Armor|PREABILITY:1,CATEGORY=Special Ability,Aegis ~ Form Astral Suit BONUS:COMBAT|AC|6|TYPE=Armor BONUS:EQM|WEIGHTADD|-10|PREVARGT:AstralSuitLVL,7 BONUS:EQMARMOR|ACCHECK|1|PREVARGT:AstralSuitLVL,7 BONUS:EQMARMOR|ACCHECK|1|PREABILITY:1,CATEGORY=Special Ability,Aegis ~ Flexible Suit BONUS:EQMARMOR|MAXDEX|1|PREVARGT:AstralSuitLVL,7 BONUS:EQMARMOR|SPELLFAILURE|-5|PREVARGT:AstralSuitLVL,7 -Astral Juggernaut PROFICIENCY:ARMOR|Astral Suit TYPE:Armor.Heavy.Suit.AstralSuit COST:-150 WT:50 ACCHECK:-7 EQMOD:MWORKA MAXDEX:0 SOURCEPAGE:p.29 SPELLFAILURE:40 ABILITY:Special Ability|AUTOMATIC|Aegis ~ Astral Juggernaut|PREABILITY:1,CATEGORY=Special Ability,Aegis ~ Form Astral Suit BONUS:COMBAT|AC|8|TYPE=Armor BONUS:COMBAT|AC|1|TYPE=Armor.STACK|PREVARGT:AstralSuitLVL,6 BONUS:EQMARMOR|ACCHECK|1|PREVARGT:AstralSuitLVL,6 BONUS:EQMARMOR|ACCHECK|1|PREABILITY:1,CATEGORY=Special Ability,Aegis ~ Flexible Suit BONUS:EQMARMOR|MAXDEX|1|PREVARGT:AstralSuitLVL,6 BONUS:EQMARMOR|SPELLFAILURE|-5|PREVARGT:AstralSuitLVL,6 +Astral Armor PROFICIENCY:ARMOR|Astral Suit TYPE:Armor.Medium.ArmorProfMedium.Suit.AstralSuit COST:-150 WT:40 ACCHECK:-5 EQMOD:MWORKA MAXDEX:2 SOURCEPAGE:p.29 SPELLFAILURE:30 ABILITY:Special Ability|AUTOMATIC|Aegis ~ Astral Armor|PREABILITY:1,CATEGORY=Special Ability,Aegis ~ Form Astral Suit BONUS:COMBAT|AC|6|TYPE=Armor BONUS:EQM|WEIGHTADD|-10|PREVARGT:AstralSuitLVL,7 BONUS:EQMARMOR|ACCHECK|1|PREVARGT:AstralSuitLVL,7 BONUS:EQMARMOR|ACCHECK|1|PREABILITY:1,CATEGORY=Special Ability,Aegis ~ Flexible Suit BONUS:EQMARMOR|MAXDEX|1|PREVARGT:AstralSuitLVL,7 BONUS:EQMARMOR|SPELLFAILURE|-5|PREVARGT:AstralSuitLVL,7 +Astral Juggernaut PROFICIENCY:ARMOR|Astral Suit TYPE:Armor.Heavy.ArmorProfHeavy.Suit.AstralSuit COST:-150 WT:50 ACCHECK:-7 EQMOD:MWORKA MAXDEX:0 SOURCEPAGE:p.29 SPELLFAILURE:40 ABILITY:Special Ability|AUTOMATIC|Aegis ~ Astral Juggernaut|PREABILITY:1,CATEGORY=Special Ability,Aegis ~ Form Astral Suit BONUS:COMBAT|AC|8|TYPE=Armor BONUS:COMBAT|AC|1|TYPE=Armor.STACK|PREVARGT:AstralSuitLVL,6 BONUS:EQMARMOR|ACCHECK|1|PREVARGT:AstralSuitLVL,6 BONUS:EQMARMOR|ACCHECK|1|PREABILITY:1,CATEGORY=Special Ability,Aegis ~ Flexible Suit BONUS:EQMARMOR|MAXDEX|1|PREVARGT:AstralSuitLVL,6 BONUS:EQMARMOR|SPELLFAILURE|-5|PREVARGT:AstralSuitLVL,6 ###Block: Astral suit weapons # Equipment Name Output Name Required Weapon Proficiency Type Cost Weight Critical Hit Multiplier Critical Hit Range Damage Source Page @@ -53,13 +53,13 @@ ###Block: Mind armor # Equipment Name Required Armor Proficiency Type Cost Weight Slot Needed AC Penalty Check Maximum DEX Bonus Source Page % of Spell Failure Combat bonus -Mind Armor (Light) PROFICIENCY:ARMOR|Mind Armor TYPE:Armor.Light.Suit.Standard COST:0 WT:25 SLOTS:1 ACCHECK:-1 MAXDEX:4 SOURCEPAGE:p.279 SPELLFAILURE:20 BONUS:COMBAT|AC|4|TYPE=Armor -Mind Armor (Medium) PROFICIENCY:ARMOR|Mind Armor TYPE:Armor.Medium.Suit.Standard COST:0 WT:40 SLOTS:1 ACCHECK:-4 MAXDEX:2 SOURCEPAGE:p.279 SPELLFAILURE:30 BONUS:COMBAT|AC|6|TYPE=Armor -Mind Armor (Heavy) PROFICIENCY:ARMOR|Mind Armor TYPE:Armor.Heavy.Suit.Standard COST:0 WT:45 SLOTS:1 ACCHECK:-6 MAXDEX:0 SOURCEPAGE:p.279 SPELLFAILURE:40 BONUS:COMBAT|AC|7|TYPE=Armor +Mind Armor (Light) PROFICIENCY:ARMOR|Mind Armor TYPE:Armor.Light.ArmorProfLight.Suit.Standard COST:0 WT:25 SLOTS:1 ACCHECK:-1 MAXDEX:4 SOURCEPAGE:p.279 SPELLFAILURE:20 BONUS:COMBAT|AC|4|TYPE=Armor +Mind Armor (Medium) PROFICIENCY:ARMOR|Mind Armor TYPE:Armor.Medium.ArmorProfMedium.Suit.Standard COST:0 WT:40 SLOTS:1 ACCHECK:-4 MAXDEX:2 SOURCEPAGE:p.279 SPELLFAILURE:30 BONUS:COMBAT|AC|6|TYPE=Armor +Mind Armor (Heavy) PROFICIENCY:ARMOR|Mind Armor TYPE:Armor.Heavy.ArmorProfHeavy.Suit.Standard COST:0 WT:45 SLOTS:1 ACCHECK:-6 MAXDEX:0 SOURCEPAGE:p.279 SPELLFAILURE:40 BONUS:COMBAT|AC|7|TYPE=Armor # NEEDS CODE/DATA WORK: How does one use the Armor magic item slot, without being counted as armor? Improved Mind Armor (Light) PROFICIENCY:ARMOR|Improved Mind Armor TYPE:Armor.None.Standard COST:0 WT:0 SLOTS:1 ACCHECK:0 SOURCEPAGE:p.279 BONUS:COMBAT|AC|4|TYPE=Armor -Improved Mind Armor (Medium) PROFICIENCY:ARMOR|Improved Mind Armor TYPE:Armor.Medium.Suit.Standard.Masterwork COST:0 WT:30 SLOTS:1 ACCHECK:-3 MAXDEX:3 SOURCEPAGE:p.279 SPELLFAILURE:25 BONUS:COMBAT|AC|6|TYPE=Armor -Improved Mind Armor (Heavy) PROFICIENCY:ARMOR|Improved Mind Armor TYPE:Armor.Heavy.Suit.Standard.Masterwork COST:0 WT:50 SLOTS:1 ACCHECK:-5 MAXDEX:1 SOURCEPAGE:p.279 SPELLFAILURE:35 BONUS:COMBAT|AC|9|TYPE=Armor +Improved Mind Armor (Medium) PROFICIENCY:ARMOR|Improved Mind Armor TYPE:Armor.Medium.ArmorProfMedium.Suit.Standard.Masterwork COST:0 WT:30 SLOTS:1 ACCHECK:-3 MAXDEX:3 SOURCEPAGE:p.279 SPELLFAILURE:25 BONUS:COMBAT|AC|6|TYPE=Armor +Improved Mind Armor (Heavy) PROFICIENCY:ARMOR|Improved Mind Armor TYPE:Armor.Heavy.ArmorProfHeavy.Suit.Standard.Masterwork COST:0 WT:50 SLOTS:1 ACCHECK:-5 MAXDEX:1 SOURCEPAGE:p.279 SPELLFAILURE:35 BONUS:COMBAT|AC|9|TYPE=Armor ###Block: Mind shield # Equipment Name Required Shield Proficiency Type Cost Weight Slot Needed AC Penalty Check Critical Hit Multiplier Critical Hit Range Damage Wield Category Maximum DEX Bonus Size Source Page % of Spell Failure Combat bonus Special Property @@ -103,10 +103,10 @@ ###BLOCK: Specific armors # Equipment Name Required Armor Proficiency Type Cost Weight AC Penalty Check Modifier Maximum DEX Bonus Source Page % of Spell Failure Combat bonus Bonus to skill Special Property -Leather of Confined Spaces PROFICIENCY:ARMOR|Leather TYPE:Enhancement.Armor.Light.Suit.Specific.Nonmetal COST:10 WT:15 ACCHECK:0 EQMOD:LEATHER.MAGIC_COST|5000.PLUS3A MAXDEX:6 SOURCEPAGE:p.393 SPELLFAILURE:10 BONUS:COMBAT|AC|2|TYPE=Armor BONUS:SKILL|Escape Artist|5|TYPE=Enhancement SPROP:1/day reduce size by one category, +5 to Escape Artist and Combat Manuever checks to escape from grapples -Shadow Shirt PROFICIENCY:ARMOR|Chain Shirt TYPE:Enhancement.Armor.Light.Suit.Specific COST:100 WT:25 ACCHECK:-2 EQMOD:MAGIC_COST|27850.PLUS2A MAXDEX:4 SOURCEPAGE:p.393 SPELLFAILURE:20 BONUS:COMBAT|AC|4|TYPE=Armor BONUS:SKILL|Stealth|5|TYPE=Competence SPROP:use shadow body for 5 rounds/day; +5 to Stealth checks -Skinwalker's Leather PROFICIENCY:ARMOR|Studded Leather TYPE:Enhancement.Armor.Light.Suit.Specific COST:25 WT:20 ACCHECK:-1 EQMOD:LEATHER|STEEL.MAGIC_COST|15000.PLUS2A MAXDEX:5 SOURCEPAGE:p.393 SPELLFAILURE:15 BONUS:COMBAT|AC|3|TYPE=Armor SPROP:merges with skin; gain 1 customization point as 2nd level aberrant or treat class level as 2 higher for customizations -Plate of the Juggernaut PROFICIENCY:ARMOR|Full Plate TYPE:Enhancement.Armor.Heavy.Suit.Specific COST:1500 WT:50 ACCHECK:-6 EQMOD:MAGIC_COST|14850.PLUS2A.STEEL MAXDEX:1 SOURCEPAGE:p.393 SPELLFAILURE:35 BONUS:COMBAT|AC|9|TYPE=Armor SPROP:gain 1 customization point as 2nd level aegis or treat class level as 2 higher for customizations +Leather of Confined Spaces PROFICIENCY:ARMOR|Leather TYPE:Enhancement.Armor.Light.ArmorProfLight.Suit.Specific.Nonmetal COST:10 WT:15 ACCHECK:0 EQMOD:LEATHER.MAGIC_COST|5000.PLUS3A MAXDEX:6 SOURCEPAGE:p.393 SPELLFAILURE:10 BONUS:COMBAT|AC|2|TYPE=Armor BONUS:SKILL|Escape Artist|5|TYPE=Enhancement SPROP:1/day reduce size by one category, +5 to Escape Artist and Combat Manuever checks to escape from grapples +Shadow Shirt PROFICIENCY:ARMOR|Chain Shirt TYPE:Enhancement.Armor.Light.ArmorProfLight.Suit.Specific COST:100 WT:25 ACCHECK:-2 EQMOD:MAGIC_COST|27850.PLUS2A MAXDEX:4 SOURCEPAGE:p.393 SPELLFAILURE:20 BONUS:COMBAT|AC|4|TYPE=Armor BONUS:SKILL|Stealth|5|TYPE=Competence SPROP:use shadow body for 5 rounds/day; +5 to Stealth checks +Skinwalker's Leather PROFICIENCY:ARMOR|Studded Leather TYPE:Enhancement.Armor.Light.ArmorProfLight.Suit.Specific COST:25 WT:20 ACCHECK:-1 EQMOD:LEATHER|STEEL.MAGIC_COST|15000.PLUS2A MAXDEX:5 SOURCEPAGE:p.393 SPELLFAILURE:15 BONUS:COMBAT|AC|3|TYPE=Armor SPROP:merges with skin; gain 1 customization point as 2nd level aberrant or treat class level as 2 higher for customizations +Plate of the Juggernaut PROFICIENCY:ARMOR|Full Plate TYPE:Enhancement.Armor.Heavy.ArmorProfHeavy.Suit.Specific COST:1500 WT:50 ACCHECK:-6 EQMOD:MAGIC_COST|14850.PLUS2A.STEEL MAXDEX:1 SOURCEPAGE:p.393 SPELLFAILURE:35 BONUS:COMBAT|AC|9|TYPE=Armor SPROP:gain 1 customization point as 2nd level aegis or treat class level as 2 higher for customizations ###BLOCK: Specific weapons @@ -461,7 +461,7 @@ ###Block: Legendary Items # Equipment Name Output Name Required Weapon Proficiency Required Armor Proficiency Type Alternative Type Weight Slot Needed Define AC Penalty Check Critical Hit Multiplier Critical Hit Range Alternative Critical Alternative Critical Range Damage Alternative Damage Modifier Alternative Modifier Wield Category Maximum DEX Bonus Size Source Page % of Spell Failure Ability Combat bonus Add to base move Bonus to Situation Modify VAR Special Property Crown of Chaos TYPE:Psionic.Legendary.Psicrown WT:0 SOURCEPAGE:p.432 ABILITY:Special Ability|AUTOMATIC|Crown of Chaos Attunement|PREMULT:4,[!PREALIGN:LG,LN,LE],[PRESKILL:1,Bluff=5],[PREMULT:1,[PREFEAT:1,Overchannel],[PREABILITY:1,CATEGORY=Special Ability,Wilder ~ Wild Surge]],[PREVARGTEQ:TL,5] SPROP:Power Points - 60; Manifester Level - 11; Powers - Deflect Missiles, Energy Burst, Energy Push, Force Screen; Recharge Cost 11 pp, Gain 6 pp; treat powers as if on power list|PREVARLT:CrownOfChaosLVL,4 SPROP:Power Points - 140; Manifester Level - 14; Powers - Deflect Missiles, Energy Burst, Energy Push, Force Screen; Recharge Cost 14 pp, Gain 14 pp; treat powers as if on power list; 1/day recharge for 14 pp|PREVARGTEQ:CrownOfChaosLVL,4 -Dancing Robes of Sharatwan PROFICIENCY:ARMOR|Padded TYPE:Psionic.Legendary.Armor.Light.Suit.Specific.Nonmetal WT:10 ACCHECK:0 EQMOD:CLOTH.DETERM_DRS.MWORKA.PLUSN_DRS MAXDEX:8 SOURCEPAGE:p.433 SPELLFAILURE:5 ABILITY:Special Ability|AUTOMATIC|Dancing Robes of Sharatwan Attunement|PREMULT:4,[PREFEAT:2,Two-Weapon Fighting,Weapon Finesse],[PRESKILL:2,Diplomacy=4,Intimidate=4],[PREVARGTEQ:TL,4],[PRETEXT:Ability to form two mind blades] BONUS:COMBAT|AC|1|TYPE=Armor +Dancing Robes of Sharatwan PROFICIENCY:ARMOR|Padded TYPE:Psionic.Legendary.Armor.Light.ArmorProfLight.Suit.Specific.Nonmetal WT:10 ACCHECK:0 EQMOD:CLOTH.DETERM_DRS.MWORKA.PLUSN_DRS MAXDEX:8 SOURCEPAGE:p.433 SPELLFAILURE:5 ABILITY:Special Ability|AUTOMATIC|Dancing Robes of Sharatwan Attunement|PREMULT:4,[PREFEAT:2,Two-Weapon Fighting,Weapon Finesse],[PRESKILL:2,Diplomacy=4,Intimidate=4],[PREVARGTEQ:TL,4],[PRETEXT:Ability to form two mind blades] BONUS:COMBAT|AC|1|TYPE=Armor Disruptor TYPE:Psionic.Legendary.CrystallineFocus WT:2 DEFINE:DisruptorShieldBonus|0 SOURCEPAGE:p.434 ABILITY:Special Ability|AUTOMATIC|Disruptor Attunement|PREMULT:4,[PREFEAT:1,Shield Focus],[PRESKILL:1,Knowledge (Psionics)=4],[PREABILITY:1,CATEGORY=Special Ability,Blade Skill ~ Mind Shield],[PREVARGTEQ:TL,4] BONUS:VAR|DisruptorShieldBonus|1 SPROP:enhancement of mind shield is increased by +%, up to +5|DisruptorShieldBonus Dissonance OUTPUTNAME:Dissonance, Wind of the Mind PROFICIENCY:WEAPON|Meteor Hammer TYPE:Weapon.EasternWeapon.Eastern.Melee.Double.TwoHanded.Exotic.Bludgeoning.Reach.Trip.Hammer.Psionic.Legendary ALTTYPE:Weapon.Melee.Bludgeoning WT:10 CRITMULT:x2 CRITRANGE:1 ALTCRITMULT:x2 ALTCRITRANGE:1 DAMAGE:1d8 ALTDAMAGE:1d8 EQMOD:PLUSN_DIS_M.STEEL.WHSTL_DIS_M ALTEQMOD:PLUSN_DIS_A.STEEL.WHSTL_DIS_A WIELD:TwoHanded SIZE:M SOURCEPAGE:p.435 ABILITY:Special Ability|AUTOMATIC|Dissonance Attunement|PREMULT:3,[PREFEAT:2,Weapon Focus (Meteor Hammer),Exotic Weapon Proficiency (Meteor Hammer)],[PRESKILL:1,Perform (Wind Instruments)=4],[PREVARGTEQ:TL,4] Groundscorn Boots OUTPUTNAME:Groundscorn Boots of the Twice-Loved TYPE:Psionic.Legendary.Boot WT:1 SLOTS:2 SOURCEPAGE:p.436 ABILITY:Special Ability|AUTOMATIC|Groundscorn Boots Attunement|PREMULT:3,[PREFEAT:2,Lightning Reflexes,Step Up],[PRESKILL:1,Acrobatics=5],[PREVARGTEQ:TL,5] BONUS:MOVEADD|TYPE=Walk|15|TYPE=Enhancement Modified: Trunk/pcgen/data/pathfinder/paizo/adventure_path/curse_of_the_crimson_throne/players_guide/cotctpg_equip_arms_armor.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/adventure_path/curse_of_the_crimson_throne/players_guide/cotctpg_equip_arms_armor.lst 2014-08-09 05:55:49 UTC (rev 24831) +++ Trunk/pcgen/data/pathfinder/paizo/adventure_path/curse_of_the_crimson_throne/players_guide/cotctpg_equip_arms_armor.lst 2014-08-09 08:46:25 UTC (rev 24832) @@ -3,7 +3,7 @@ ### BLOCK: Armor # Equipment Name Output Name Required Weapon Proficiency Required Armor Proficiency Required Shield Proficiency Type Cost Weight AC Penalty Check Critical Hit Multiplier Critical Hit Range Damage Modifier Wield Category Maximum DEX Bonus Range Reach Source Page % of Spell Failure Combat bonus -Hide Shirt PROFICIENCY:ARMOR|Hide Shirt TYPE:Armor.Light.Suit.Standard.Nonmetal COST:90 WT:25 ACCHECK:-3 MAXDEX:4 SOURCEPAGE:p. 13 SPELLFAILURE:20 BONUS:COMBAT|AC|4|TYPE=Armor +Hide Shirt PROFICIENCY:ARMOR|Hide Shirt TYPE:Armor.Light.ArmorProfLight.Suit.Standard.Nonmetal COST:90 WT:25 ACCHECK:-3 MAXDEX:4 SOURCEPAGE:p. 13 SPELLFAILURE:20 BONUS:COMBAT|AC|4|TYPE=Armor ### BLOCK: Shield Klar PROFICIENCY:SHIELD|Shield (Light) TYPE:Shield.Light.Standard COST:12 WT:6 ACCHECK:-1 SOURCEPAGE:p. 13 SPELLFAILURE:5 BONUS:COMBAT|AC|1|TYPE=Shield Modified: Trunk/pcgen/data/pathfinder/paizo/adventure_path/second_darkness/players_guide/sdpg_equip_arms_armor.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/adventure_path/second_darkness/players_guide/sdpg_equip_arms_armor.lst 2014-08-09 05:55:49 UTC (rev 24831) +++ Trunk/pcgen/data/pathfinder/paizo/adventure_path/second_darkness/players_guide/sdpg_equip_arms_armor.lst 2014-08-09 08:46:25 UTC (rev 24832) @@ -4,4 +4,4 @@ # Equipment Name Required Weapon Proficiency Required Armor Proficiency Type Cost Weight AC Penalty Check Critical Hit Multiplier Critical Hit Range Damage Modifier Wield Category Maximum DEX Bonus Requires Modification? Size Source Page % of Spell Failure Combat bonus Special Property Luthier's Rapier PROFICIENCY:WEAPON|Rapier TYPE:Weapon.Resizable.Melee.Martial.Finesseable.Standard.Piercing.Sword COST:-13280 WT:2 CRITMULT:x2 CRITRANGE:3 DAMAGE:1d6 EQMOD:HOLY.PLUS1W.STEEL WIELD:OneHanded MODS:NO SIZE:M SOURCEPAGE:p. 25 SPROP:+4 sacred bonus to Charisma, +4 morale bonus on saving throws against fear effects, 1/day for 10 minutes Sporeblade PROFICIENCY:WEAPON|Sword (Short) TYPE:Weapon.Resizable.Melee.Finesseable.Martial.Piercing.Sword COST:9515 WT:2 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d6 EQMOD:KEEN.PLUS2W.STEEL WIELD:Light MODS:NO SIZE:M SOURCEPAGE:p. 29 SPROP:On a critical hit victim must make a DC 20 Fortitude save or take 1d4 CON and become fatigued for 1 hour -Spelunker's Mail PROFICIENCY:ARMOR|Chain Shirt TYPE:Armor.Light.Suit COST:5100 WT:25 ACCHECK:-2 EQMOD:PLUS1A.SLK.STEEL MAXDEX:4 SOURCEPAGE:p. 29 SPELLFAILURE:20 BONUS:COMBAT|AC|4|TYPE=Armor SPROP:Reduce your size by size category 10/day for 1 min. +Spelunker's Mail PROFICIENCY:ARMOR|Chain Shirt TYPE:Armor.Light.ArmorProfLight.Suit COST:5100 WT:25 ACCHECK:-2 EQMOD:PLUS1A.SLK.STEEL MAXDEX:4 SOURCEPAGE:p. 29 SPELLFAILURE:20 BONUS:COMBAT|AC|4|TYPE=Armor SPROP:Reduce your size by size category 10/day for 1 min. Modified: Trunk/pcgen/data/pathfinder/paizo/campaign_setting/dark_markets/dm_equip_arms_armor.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/campaign_setting/dark_markets/dm_equip_arms_armor.lst 2014-08-09 05:55:49 UTC (rev 24831) +++ Trunk/pcgen/data/pathfinder/paizo/campaign_setting/dark_markets/dm_equip_arms_armor.lst 2014-08-09 08:46:25 UTC (rev 24832) @@ -4,15 +4,15 @@ ###Block: Armor # Equipment Name Required Armor Proficiency Type Cost Weight AC Penalty Check Modifier Maximum DEX Bonus Source Page % of Spell Failure Combat bonus -Blink Dog Hide PROFICIENCY:ARMOR|Leather TYPE:Armor.Light.Suit.Specific.Nonmetal COST:0 WT:15 ACCHECK:0 EQMOD:MAGIC_COST|-125.MWORKA MAXDEX:6 SOURCEPAGE:p.30 SPELLFAILURE:10 BONUS:COMBAT|AC|2|TYPE=Armor -Bone Mail PROFICIENCY:ARMOR|Scale Mail TYPE:Armor.Medium.Suit.Specific.Nonmetal COST:0 WT:30 ACCHECK:-4 EQMOD:MAGIC_COST|-75.MWORKA MAXDEX:3 SOURCEPAGE:p.30 SPELLFAILURE:25 BONUS:COMBAT|AC|4|TYPE=Armor -Giant Scorpion Shell PROFICIENCY:ARMOR|Breastplate TYPE:Armor.Medium.Suit.Specific.Nonmetal COST:100 WT:30 ACCHECK:-4 EQMOD:MWORKA MAXDEX:3 SOURCEPAGE:p.30 SPELLFAILURE:25 BONUS:COMBAT|AC|5|TYPE=Armor -Gorgon Hide PROFICIENCY:ARMOR|Banded Mail TYPE:Armor.Heavy.Suit.Specific.Nonmetal COST:200 WT:35 ACCHECK:-6 EQMOD:MWORKA MAXDEX:1 SOURCEPAGE:p.30 SPELLFAILURE:35 BONUS:COMBAT|AC|6|TYPE=Armor -Gray Render Hide PROFICIENCY:ARMOR|Hide TYPE:Armor.Medium.Suit.Specific.Nonmetal COST:0 WT:25 ACCHECK:-3 EQMOD:MAGIC_COST|-100.MWORKA MAXDEX:4 SOURCEPAGE:p.30 SPELLFAILURE:20 BONUS:COMBAT|AC|3|TYPE=Armor -Naga Scale PROFICIENCY:ARMOR|Chain Shirt TYPE:Armor.Light.Suit.Specific.Nonmetal COST:50 WT:25 ACCHECK:-2 EQMOD:MWORKA MAXDEX:4 SOURCEPAGE:p.30 SPELLFAILURE:20 BONUS:COMBAT|AC|4|TYPE=Armor -Turtle Shell PROFICIENCY:ARMOR|Half-Plate TYPE:Armor.Heavy.Suit.Specific.Nonmetal COST:1850 WT:50 ACCHECK:-7 EQMOD:MWORKA MAXDEX:0 SOURCEPAGE:p.30 SPELLFAILURE:40 BONUS:COMBAT|AC|7|TYPE=Armor -Wood Lamellar PROFICIENCY:ARMOR|Splint Mail TYPE:Armor.Heavy.Suit.Specific.Nonmetal COST:100 WT:45 ACCHECK:-7 EQMOD:MWORKA MAXDEX:0 SOURCEPAGE:p.30 SPELLFAILURE:40 BONUS:COMBAT|AC|6|TYPE=Armor -Wyvern Hide PROFICIENCY:ARMOR|Chainmail TYPE:Armor.Medium.Suit.Specific.Nonmetal COST:100 WT:40 ACCHECK:-5 EQMOD:MWORKA MAXDEX:2 SOURCEPAGE:p.30 SPELLFAILURE:30 BONUS:COMBAT|AC|5|TYPE=Armor +Blink Dog Hide PROFICIENCY:ARMOR|Leather TYPE:Armor.Light.ArmorProfLight.Suit.Specific.Nonmetal COST:0 WT:15 ACCHECK:0 EQMOD:MAGIC_COST|-125.MWORKA MAXDEX:6 SOURCEPAGE:p.30 SPELLFAILURE:10 BONUS:COMBAT|AC|2|TYPE=Armor +Bone Mail PROFICIENCY:ARMOR|Scale Mail TYPE:Armor.Medium.ArmorProfMedium.Suit.Specific.Nonmetal COST:0 WT:30 ACCHECK:-4 EQMOD:MAGIC_COST|-75.MWORKA MAXDEX:3 SOURCEPAGE:p.30 SPELLFAILURE:25 BONUS:COMBAT|AC|4|TYPE=Armor +Giant Scorpion Shell PROFICIENCY:ARMOR|Breastplate TYPE:Armor.Medium.ArmorProfMedium.Suit.Specific.Nonmetal COST:100 WT:30 ACCHECK:-4 EQMOD:MWORKA MAXDEX:3 SOURCEPAGE:p.30 SPELLFAILURE:25 BONUS:COMBAT|AC|5|TYPE=Armor +Gorgon Hide PROFICIENCY:ARMOR|Banded Mail TYPE:Armor.Heavy.ArmorProfHeavy.Suit.Specific.Nonmetal COST:200 WT:35 ACCHECK:-6 EQMOD:MWORKA MAXDEX:1 SOURCEPAGE:p.30 SPELLFAILURE:35 BONUS:COMBAT|AC|6|TYPE=Armor +Gray Render Hide PROFICIENCY:ARMOR|Hide TYPE:Armor.Medium.ArmorProfMedium.Suit.Specific.Nonmetal COST:0 WT:25 ACCHECK:-3 EQMOD:MAGIC_COST|-100.MWORKA MAXDEX:4 SOURCEPAGE:p.30 SPELLFAILURE:20 BONUS:COMBAT|AC|3|TYPE=Armor +Naga Scale PROFICIENCY:ARMOR|Chain Shirt TYPE:Armor.Light.ArmorProfLight.Suit.Specific.Nonmetal COST:50 WT:25 ACCHECK:-2 EQMOD:MWORKA MAXDEX:4 SOURCEPAGE:p.30 SPELLFAILURE:20 BONUS:COMBAT|AC|4|TYPE=Armor +Turtle Shell PROFICIENCY:ARMOR|Half-Plate TYPE:Armor.Heavy.ArmorProfHeavy.Suit.Specific.Nonmetal COST:1850 WT:50 ACCHECK:-7 EQMOD:MWORKA MAXDEX:0 SOURCEPAGE:p.30 SPELLFAILURE:40 BONUS:COMBAT|AC|7|TYPE=Armor +Wood Lamellar PROFICIENCY:ARMOR|Splint Mail TYPE:Armor.Heavy.ArmorProfHeavy.Suit.Specific.Nonmetal COST:100 WT:45 ACCHECK:-7 EQMOD:MWORKA MAXDEX:0 SOURCEPAGE:p.30 SPELLFAILURE:40 BONUS:COMBAT|AC|6|TYPE=Armor +Wyvern Hide PROFICIENCY:ARMOR|Chainmail TYPE:Armor.Medium.ArmorProfMedium.Suit.Specific.Nonmetal COST:100 WT:40 ACCHECK:-5 EQMOD:MWORKA MAXDEX:2 SOURCEPAGE:p.30 SPELLFAILURE:30 BONUS:COMBAT|AC|5|TYPE=Armor ###Block: Weapons # Equipment Name Required Weapon Proficiency Type Cost Weight Critical Hit Multiplier Critical Hit Range Damage Modifier Wield Category Size Source Page Virtual Feat Special Property Modified: Trunk/pcgen/data/pathfinder/paizo/campaign_setting/inner_sea_world_guide/iswg_equip_arms_armor.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/campaign_setting/inner_sea_world_guide/iswg_equip_arms_armor.lst 2014-08-09 05:55:49 UTC (rev 24831) +++ Trunk/pcgen/data/pathfinder/paizo/campaign_setting/inner_sea_world_guide/iswg_equip_arms_armor.lst 2014-08-09 08:46:25 UTC (rev 24832) @@ -16,10 +16,10 @@ Urumi PROFICIENCY:WEAPON|Urumi TYPE:Weapon.Resizable.Melee.OneHanded.Exotic.Standard.Slashing COST:30 WT:6 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d8 EQMOD:STEEL WIELD:OneHanded SIZE:M SOURCEPAGE:p.290 Bladed Scarf PROFICIENCY:WEAPON|Bladed Scarf TYPE:Weapon.Resizable.Melee.TwoHanded.Exotic.Finesseable.Standard.Slashing COST:12 WT:2 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 EQMOD:CLOTH.DISARM.TRIP WIELD:TwoHanded SIZE:M SOURCEPAGE:p.290 Bolas (Shoanti) NAMEISPI:YES OUTPUTNAME:Bolas ,[NAME] PROFICIENCY:WEAPON|Bolas TYPE:Weapon.Resizable.Ranged.Thrown.Exotic.Standard.Bludgeoning.Piercing COST:15 WT:2 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d4 EQMOD:LEATHER.TRIP RANGE:10 SOURCEPAGE:p.290 -Leaf Armor PROFICIENCY:ARMOR|Leaf Armor TYPE:Armor.Light.Suit.Standard.Nonmetal COST:500 WT:20 ACCHECK:0 EQMOD:LEAF EQMOD:MWORKA MAXDEX:5 SOURCEPAGE:p.291 SPELLFAILURE:15 BONUS:COMBAT|AC|3|TYPE=Armor -Field Plate PROFICIENCY:ARMOR|Full Plate TYPE:Armor.Heavy.Suit.Standard COST:1200 WT:50 ACCHECK:-5 EQMOD:STEEL MAXDEX:1 SOURCEPAGE:p.291 SPELLFAILURE:35 BONUS:COMBAT|AC|7|TYPE=Armor -Hellknight Plate NAMEISPI:YES PROFICIENCY:ARMOR|Full Plate TYPE:Armor.Heavy.Suit.Standard.HellknightPlate COST:2000 WT:50 ACCHECK:-5 EQMOD:STEEL EQMOD:MWORKA MAXDEX:1 SOURCEPAGE:p.291 SPELLFAILURE:35 BONUS:COMBAT|AC|9|TYPE=Armor -Stoneplate PROFICIENCY:ARMOR|Full Plate TYPE:Armor.Heavy.Suit.Standard COST:1800 WT:75 ACCHECK:-6 EQMOD:STONE MAXDEX:1 SOURCEPAGE:p.291 SPELLFAILURE:35 BONUS:COMBAT|AC|9|TYPE=Armor +Leaf Armor PROFICIENCY:ARMOR|Leaf Armor TYPE:Armor.Light.ArmorProfLight.Suit.Standard.Nonmetal COST:500 WT:20 ACCHECK:0 EQMOD:LEAF EQMOD:MWORKA MAXDEX:5 SOURCEPAGE:p.291 SPELLFAILURE:15 BONUS:COMBAT|AC|3|TYPE=Armor +Field Plate PROFICIENCY:ARMOR|Full Plate TYPE:Armor.Heavy.ArmorProfHeavy.Suit.Standard COST:1200 WT:50 ACCHECK:-5 EQMOD:STEEL MAXDEX:1 SOURCEPAGE:p.291 SPELLFAILURE:35 BONUS:COMBAT|AC|7|TYPE=Armor +Hellknight Plate NAMEISPI:YES PROFICIENCY:ARMOR|Full Plate TYPE:Armor.Heavy.ArmorProfHeavy.Suit.Standard.HellknightPlate COST:2000 WT:50 ACCHECK:-5 EQMOD:STEEL EQMOD:MWORKA MAXDEX:1 SOURCEPAGE:p.291 SPELLFAILURE:35 BONUS:COMBAT|AC|9|TYPE=Armor +Stoneplate PROFICIENCY:ARMOR|Full Plate TYPE:Armor.Heavy.ArmorProfHeavy.Suit.Standard COST:1800 WT:75 ACCHECK:-6 EQMOD:STONE MAXDEX:1 SOURCEPAGE:p.291 SPELLFAILURE:35 BONUS:COMBAT|AC|9|TYPE=Armor Klar (as Shield) PROFICIENCY:SHIELD|Shield (Light) TYPE:Shield.Light.Standard COST:12 WT:6 ACCHECK:-1 SOURCEPAGE:p.290 SPELLFAILURE:5 BONUS:COMBAT|AC|1|TYPE=Shield Pepperbox PROFICIENCY:WEAPON|Firearms TYPE:Weapon.Resizable.Ranged.OneHanded.Exotic.Standard.Bludgeoning.Piercing.Container.Projectile.Firearm CONTAINS:1|Firearm Bullet=1 COST:3000 WT:5 CRITMULT:x4 CRITRANGE:1 FUMBLERANGE:1-2 DAMAGE:1d8 EQMOD:STEEL RANGE:20 SOURCEPAGE:p.292 Pistol PROFICIENCY:WEAPON|Firearms TYPE:Weapon.Resizable.Ranged.OneHanded.Exotic.Standard.Bludgeoning.Piercing.Container.Projectile.Firearm CONTAINS:1|Firearm Bullet=1 COST:1000 WT:4 CRITMULT:x4 CRITRANGE:1 FUMBLERANGE:1 DAMAGE:1d8 EQMOD:STEEL RANGE:20 SOURCEPAGE:p.292 Modified: Trunk/pcgen/data/pathfinder/paizo/player_companion/cheliax_empire_of_devils/ceod_equip_arms_armor.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/player_companion/cheliax_empire_of_devils/ceod_equip_arms_armor.lst 2014-08-09 05:55:49 UTC (rev 24831) +++ Trunk/pcgen/data/pathfinder/paizo/player_companion/cheliax_empire_of_devils/ceod_equip_arms_armor.lst 2014-08-09 08:46:25 UTC (rev 24832) @@ -4,7 +4,7 @@ ###Block: Armor # Equipment Name Required Armor Proficiency Type Cost Weight AC Penalty Check Modifier Maximum DEX Bonus Source Page % of Spell Failure Combat bonus Special Property -Abrogailian Corset PROFICIENCY:ARMOR|Studded Leather TYPE:Armor.Light.Suit.Specific.Nonmetal COST:25 WT:10 ACCHECK:-1 EQMOD:MAGIC_COST|8000.PLUS3A MAXDEX:5 SOURCEPAGE:p.20 SPELLFAILURE:15 BONUS:COMBAT|AC|3|TYPE=Armor SPROP:prevent 20 points of damage per day, after that nauseated for 1 round (Fort DC 18 negates) +Abrogailian Corset PROFICIENCY:ARMOR|Studded Leather TYPE:Armor.Light.ArmorProfLight.Suit.Specific.Nonmetal COST:25 WT:10 ACCHECK:-1 EQMOD:MAGIC_COST|8000.PLUS3A MAXDEX:5 SOURCEPAGE:p.20 SPELLFAILURE:15 BONUS:COMBAT|AC|3|TYPE=Armor SPROP:prevent 20 points of damage per day, after that nauseated for 1 round (Fort DC 18 negates) ###Block: Weapons # Equipment Name Required Weapon Proficiency Type Cost Weight Critical Hit Multiplier Critical Hit Range Damage Modifier Wield Category Size Source Page Special Property Modified: Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_equip_arms_armor.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_equip_arms_armor.lst 2014-08-09 05:55:49 UTC (rev 24831) +++ Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_equip_arms_armor.lst 2014-08-09 08:46:25 UTC (rev 24832) @@ -18,30 +18,30 @@ ###Block: Armor # Equipment Name Output Name Required Armor Proficiency Type Cost Weight Req. Equipement AC Penalty Check Modifier Maximum DEX Bonus Source Page % of Spell Failure Ability Damage Reduction Innate Spells Combat bonus Bonus to Situation Bonus to skill Modify VAR Special Property -Quilted Cloth PROFICIENCY:ARMOR|Quilted Cloth TYPE:Armor.Light.Suit.Standard.Nonmetal COST:100 WT:15 ACCHECK:0 EQMOD:CLOTH MAXDEX:8 SOURCEPAGE:p.180 SPELLFAILURE:10 BONUS:COMBAT|AC|1|TYPE=Armor -Wooden PROFICIENCY:ARMOR|Wooden TYPE:Armor.Light.Suit.Standard.Nonmetal COST:20 WT:25 ACCHECK:-1 EQMOD:LEATHER|WOOD MAXDEX:3 SOURCEPAGE:p.180 SPELLFAILURE:15 BONUS:COMBAT|AC|3|TYPE=Armor -Armored Coat PROFICIENCY:ARMOR|Armored Coat TYPE:Armor.Medium.Suit.Standard COST:50 WT:20 ACCHECK:-2 EQMOD:LEATHER|STEEL MAXDEX:3 SOURCEPAGE:p.180 SPELLFAILURE:20 BONUS:COMBAT|AC|4|TYPE=Armor -Agile Breastplate PROFICIENCY:ARMOR|Agile Breastplate TYPE:Armor.Medium.Suit.Standard COST:400 WT:25 ACCHECK:-4 EQMOD:STEEL MAXDEX:3 SOURCEPAGE:p.180 SPELLFAILURE:25 BONUS:COMBAT|AC|6|TYPE=Armor BONUS:SITUATION|Acrobatics=Jump|3 BONUS:SKILL|Climb|3 -Agile Half-Plate PROFICIENCY:ARMOR|Agile Half-Plate TYPE:Armor.Heavy.Suit.Standard COST:850 WT:55 ACCHECK:-7 EQMOD:STEEL MAXDEX:0 SOURCEPAGE:p.180 SPELLFAILURE:40 BONUS:COMBAT|AC|8|TYPE=Armor BONUS:SITUATION|Acrobatics=Jump|3 BONUS:SKILL|Climb|3 -Armor of Insults PROFICIENCY:ARMOR|Studded Leather TYPE:Magic.Armor.Light.Suit.Specific COST:25 WT:20 ACCHECK:-1 EQMOD:LEATHER.PLUS1A.STEEL MAXDEX:5 SOURCEPAGE:p.283 SPELLFAILURE:15 BONUS:COMBAT|AC|3|TYPE=Armor -Boneless Leather PROFICIENCY:ARMOR|Leather TYPE:Magic.Armor.Light.Suit.Specific.Nonmetal COST:11010 WT:15 ACCHECK:0 EQMOD:LEATHER.PLUS1A MAXDEX:6 SOURCEPAGE:p.284 SPELLFAILURE:10 DR:5/Piercing or Slashing BONUS:COMBAT|AC|2|TYPE=Armor BONUS:SITUATION|Acrobatics=Acrobatics (Reduce Damage from Falls)|5 BONUS:SKILL|Escape Artist|5 BONUS:VAR|CMB|5 +Quilted Cloth PROFICIENCY:ARMOR|Quilted Cloth TYPE:Armor.Light.ArmorProfLight.Suit.Standard.Nonmetal COST:100 WT:15 ACCHECK:0 EQMOD:CLOTH MAXDEX:8 SOURCEPAGE:p.180 SPELLFAILURE:10 BONUS:COM... [truncated message content] |
From: <ama...@us...> - 2014-08-19 05:09:02
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Revision: 24915 http://sourceforge.net/p/pcgen/code/24915 Author: amaitland Date: 2014-08-19 05:08:53 +0000 (Tue, 19 Aug 2014) Log Message: ----------- Fix: DATA-1964 Warnings on Load Modified Paths: -------------- Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/find_the_mark/pe_find_the_mark_powers.lst Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/master_the_battle/pe_master_the_battle_powers.lst Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/mind_over_body/pe_mind_over_body_abilities.lst Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/mind_over_body/pe_mind_over_body_powers.lst Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_class_archetypes.lst Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_class_base.lst Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_powers.lst Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/unlimited_possibilities/pe_unlimited_possibilities_powers.lst Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_unleashed/psionics_unleashed_abilities_classes_base.lst Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_unleashed/psionics_unleashed_equipment.lst Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_unleashed/psionics_unleashed_powers_DF.lst Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_unleashed/psionics_unleashed_powers_GP.lst Trunk/pcgen/data/pathfinder/dreamscarred_press/ultimate_psionics/up_abilities_class.lst Trunk/pcgen/data/pathfinder/dreamscarred_press/ultimate_psionics/up_equipment.lst Trunk/pcgen/data/pathfinder/dreamscarred_press/ultimate_psionics/up_powers.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_spells.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/bestiary_2/b2_abilities_race.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_essentials/ce_abilities_race.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_abilities.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_abilities_class.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_spells.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_templates.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_equipment/ue_equip_magic_items.lst Trunk/pcgen/data/pathfinder/super_genius_games/air_magic/sggam_abilities_class.lst Modified: Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/find_the_mark/pe_find_the_mark_powers.lst =================================================================== --- Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/find_the_mark/pe_find_the_mark_powers.lst 2014-08-18 09:44:28 UTC (rev 24914) +++ Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/find_the_mark/pe_find_the_mark_powers.lst 2014-08-19 05:08:53 UTC (rev 24915) @@ -73,7 +73,7 @@ Knockdown CLASSES:Marksman=2 SCHOOL:Psychokinesis TYPE:Psionic COMPS:Me Ol CASTTIME:1 standard action RANGE:See text TARGETAREA:1 creature DURATION:Instantaneous SAVEINFO:Reflex negates; see text SPELLRES:Yes SOURCEPAGE:p.20 DESC:Knock target of ranged attack prone. Localized Windstorm CLASSES:Marksman=2|Kineticist=3 SCHOOL:Psychokinesis DESCRIPTOR:Air TYPE:Psionic COMPS:Au CASTTIME:1 standard action RANGE:Close TARGETAREA:Wall up to (CASTERLEVEL*10) ft. long and (5*CASTERLEVEL) ft. high [S] DURATION:Concentration, up to (CASTERLEVEL) rounds SAVEINFO:None; see text SPELLRES:Yes SOURCEPAGE:p.20 DESC:Create air turbulence. Mirror Shot CLASSES:Marksman=4 SCHOOL:Psychoportation TYPE:Psionic COMPS:Au Vi CASTTIME:1 immediate action RANGE:Medium TARGETAREA:1 projectile in flight DURATION:Instantaneous SAVEINFO:None SPELLRES:No SOURCEPAGE:p.21 DESC:Turn single projectile into many. -Physical Acceleration CLASSES:Egoist,Marksman,Psychic Warrior=3 SCHOOL:Psychometabolism TYPE:Psionic COMPS:Au CASTTIME:1 standard action RANGE:Personal TARGETAREA:You DURATION:(CASTERLEVEL) rounds SAVEINFO:None SPELLRES:No SOURCEPAGE:p.21 DESC:You move faster, gain +1 on attacks, AC, Reflex saves. TEMPDESC:Grants a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves TEMPBONUS:ANYPC|CHECKS|Reflex|1|TYPE=Dodge TEMPBONUS:ANYPC|COMBAT|AC|1|TYPE=Dodge TEMPBONUS:ANYPC|COMBAT|ATTACKS|1|TYPE=Enhancement TEMPBONUS:ANYPC|COMBAT|TOHIT|1|TYPE=Temporary TEMPBONUS:ANYPC|POSTMOVEADD|TYPE.ALL|min(MOVEBASE,30)|TYPE=Enhancement +Physical Acceleration CLASSES:Egoist,Marksman,Psychic Warrior=3 SCHOOL:Psychometabolism TYPE:Psionic COMPS:Au CASTTIME:1 standard action RANGE:Personal TARGETAREA:You DURATION:(CASTERLEVEL) rounds SAVEINFO:None SPELLRES:No SOURCEPAGE:p.21 DESC:You move faster, gain +1 on attacks, AC, Reflex saves. TEMPDESC:Grants a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves TEMPBONUS:ANYPC|SAVE|Reflex|1|TYPE=Dodge TEMPBONUS:ANYPC|COMBAT|AC|1|TYPE=Dodge TEMPBONUS:ANYPC|COMBAT|ATTACKS|1|TYPE=Enhancement TEMPBONUS:ANYPC|COMBAT|TOHIT|1|TYPE=Temporary TEMPBONUS:ANYPC|POSTMOVEADD|TYPE.ALL|min(MOVEBASE,30)|TYPE=Enhancement Psychokinetic Cannon CLASSES:Marksman=1 SCHOOL:Psychokinesis TYPE:Psionic COMPS:Au Vi CASTTIME:1 swift action; see text RANGE:0 ft. TARGETAREA:1 piece of ammunition or one thrown weapon DURATION:Instantaneous SAVEINFO:None SPELLRES:No SOURCEPAGE:p.22 DESC:Fire ammunition without launcher. Sense Minds CLASSES:Marksman=1|Telepath=2 SCHOOL:Telepathy DESCRIPTOR:Mind-Affecting TYPE:Psionic COMPS:Vi CASTTIME:1 standard action RANGE:60 ft. TARGETAREA:Cone-shaped emanation DURATION:Concentration, up to (CASTERLEVEL) minutes [D]; see text SAVEINFO:Will negates SPELLRES:No SOURCEPAGE:p.22 DESC:Locate non-mindless creatures in the area. Wind Strike CLASSES:Marksman=2 SCHOOL:Psychometabolism TYPE:Psionic COMPS:Me Au CASTTIME:1 swift action RANGE:Special; see text TARGETAREA:One or more creatures DURATION:1 round SAVEINFO:None SPELLRES:Yes SOURCEPAGE:p.23 DESC:Daze targets of ranged attacks when using wind reader ability. Modified: Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/master_the_battle/pe_master_the_battle_powers.lst =================================================================== --- Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/master_the_battle/pe_master_the_battle_powers.lst 2014-08-18 09:44:28 UTC (rev 24914) +++ Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/master_the_battle/pe_master_the_battle_powers.lst 2014-08-19 05:08:53 UTC (rev 24915) @@ -50,7 +50,7 @@ Detect Psionics KEY:Detect Psionics Talent CLASSES:Dread,Psion,Psychic Warrior,Wilder=0 SCHOOL:Clairsentience TYPE:Psionic COMPS:Au Vi CASTTIME:1 standard action RANGE:60 ft. TARGETAREA:Cone-shaped emanation centered on you DURATION:Concentration, up to (CASTERLEVEL) minutes [D] SAVEINFO:None SPELLRES:No SOURCEPAGE:p.26 DESC:You detect the presence of psionics. Distract KEY:Distract Talent CLASSES:Dread,Psion,Psychic Warrior,Wilder=0 SCHOOL:Telepathy DESCRIPTOR:Mind-Affecting TYPE:Psionic COMPS:Me CASTTIME:1 standard action RANGE:Close TARGETAREA:One creature DURATION:Concentration, up to (CASTERLEVEL) minutes [D] SAVEINFO:Will negates SPELLRES:Yes SOURCEPAGE:p.26 DESC:Subject gets -4 on Perception and Sense Motive checks. TEMPBONUS:ANYPC|SKILL|Perception,Sense Motive|-4|TYPE=Temporary Empathy KEY:Empathy Talent CLASSES:Dread,Psion,Wilder=0 SCHOOL:Telepathy DESCRIPTOR:Mind-Affecting TYPE:Psionic COMPS:Me CASTTIME:1 standard action RANGE:30 ft. TARGETAREA:30-ft.-radius spread centered on you DURATION:Concentration, up to (CASTERLEVEL) minutes [D] SAVEINFO:None SPELLRES:No SOURCEPAGE:p.28 DESC:You know the subject's surface emotions. -Fortify (Lesser) KEY:Fortify Lesser Talent OUTPUTNAME:Fortify, Lesser CLASSES:Dread,Psion,Psychic Warrior,Tactician,Wilder=0 SCHOOL:Psychometabolism TYPE:Psionic COMPS:Me CASTTIME:1 standard action RANGE:Personal TARGETAREA:You DURATION:One minute SAVEINFO:None SPELLRES:No SOURCEPAGE:p.29 DESC:Gain +1 resistance bonus to saves TEMPBONUS:PC|CHECKS|ALL|1|TYPE=Resistance +Fortify (Lesser) KEY:Fortify Lesser Talent OUTPUTNAME:Fortify, Lesser CLASSES:Dread,Psion,Psychic Warrior,Tactician,Wilder=0 SCHOOL:Psychometabolism TYPE:Psionic COMPS:Me CASTTIME:1 standard action RANGE:Personal TARGETAREA:You DURATION:One minute SAVEINFO:None SPELLRES:No SOURCEPAGE:p.29 DESC:Gain +1 resistance bonus to saves TEMPBONUS:PC|SAVE|ALL|1|TYPE=Resistance Missive KEY:Missive Talent CLASSES:Dread,Psion,Wilder=0 SCHOOL:Telepathy DESCRIPTOR:Mind-Affecting|Language-Dependent TYPE:Psionic COMPS:Me CASTTIME:1 standard action RANGE:Close TARGETAREA:One creature DURATION:Instantaneous SAVEINFO:None SPELLRES:Yes SOURCEPAGE:p.30 DESC:Send a one-way telepathic message to subject. My Light KEY:My Light Talent CLASSES:Dread,Psion,Psychic Warrior,Wilder=0 SCHOOL:Psychokinesis DESCRIPTOR:Light TYPE:Psionic COMPS:Au Vi CASTTIME:1 standard action RANGE:Personal TARGETAREA:40-ft. cone of light emanating from you DURATION:(CASTERLEVEL*10) min. [D] SAVEINFO:None SPELLRES:No SOURCEPAGE:p.xx DESC:Your eyes emit 40-ft. cone of light. Telekinetic Punch KEY:Telekinetic Punch Talent CLASSES:Dread,Psion,Psychic Warrior,Wilder=0 SCHOOL:Psychokinesis DESCRIPTOR:Force TYPE:Psionic COMPS:Vi CASTTIME:1 standard action RANGE:Close TARGETAREA:One creature or unattended object DURATION:Instantaneous SAVEINFO:Will negates (object) SPELLRES:Yes (object) SOURCEPAGE:p.33 DESC:Do 1 point of force damage. Modified: Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/mind_over_body/pe_mind_over_body_abilities.lst =================================================================== --- Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/mind_over_body/pe_mind_over_body_abilities.lst 2014-08-18 09:44:28 UTC (rev 24914) +++ Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/mind_over_body/pe_mind_over_body_abilities.lst 2014-08-19 05:08:53 UTC (rev 24915) @@ -118,7 +118,7 @@ Healing Surge Bond CATEGORY:Special Ability TYPE:SpecialQuality DESC:When manifesting a Healing power, heal any ally within 15 ft. of you a number of hit points equal to wild surge. SPELLKNOWN:CLASS|Wilder=1|Natural Healing Raging Surge Bond Trigger CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:NO ABILITY:Special Ability|AUTOMATIC|Raging Surge Rage|!PRECLASS:1,Barbarian=1 ABILITY:Special Ability|AUTOMATIC|Raging Surge Bonus Rage|PRECLASS:1,Barbarian=1 -Raging Surge Rage OUTPUTNAME:Raging Surge Bond CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Rage.AttackOption DEFINE:RageLVL|0 DEFINE:RageDuration|0 DEFINE:Raging|0 DEFINE:RageStrBonus|0 DEFINE:RageConBonus|0 DEFINE:RageSaveBonus|0 DEFINE:RageACPenalty|0 DEFINE:RagePowersLVL|0 DESC:You can call upon inner reserves of strength and ferocity, granting you additional combat prowess. BONUS:VAR|RageStrBonus,RageConBonus|4 BONUS:VAR|RageACPenalty|-2 BONUS:VAR|RageSaveBonus|2 BONUS:VAR|RageDuration|3+CHA+SurgeLVL BONUS:VAR|RagePowersLVL|SurgeLVL SOURCEPAGE:p.9 BENEFIT:You can call upon inner reserves of strength and ferocity, granting you additional combat prowess. You can rage for %1 rounds per day. You can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive. While in rage, you gain a +%2 morale bonus to your Strength and a +%3 morale bonus to Constitution, as well as a +%4 morale bonus on Will saves. In addition, you take a -2 penalty to Armor Class. The increase to Constitution grants you %5 hit points, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, you cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. You can end your rage as a free action and are fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. You cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If you fall unconscious, your rage immediately ends, placing you in peril of death.|RageDuration|RageStrBonus|RageConBonus|RageSaveBonus|(RageConBonus/2)*TL TEMPBONUS:PC|CHECKS|Will|RageSaveBonus|TYPE=Rage TEMPBONUS:PC|COMBAT|AC|RageACPenalty TEMPBONUS:PC|STAT|STR|RageStrBonus|TYPE=Rage TEMPBONUS:PC|STAT|CON|RageConBonus|TYPE=Rage TEMPBONUS:PC|VAR|Raging|1 +Raging Surge Rage OUTPUTNAME:Raging Surge Bond CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Rage.AttackOption DEFINE:RageLVL|0 DEFINE:RageDuration|0 DEFINE:Raging|0 DEFINE:RageStrBonus|0 DEFINE:RageConBonus|0 DEFINE:RageSaveBonus|0 DEFINE:RageACPenalty|0 DEFINE:RagePowersLVL|0 DESC:You can call upon inner reserves of strength and ferocity, granting you additional combat prowess. BONUS:VAR|RageStrBonus,RageConBonus|4 BONUS:VAR|RageACPenalty|-2 BONUS:VAR|RageSaveBonus|2 BONUS:VAR|RageDuration|3+CHA+SurgeLVL BONUS:VAR|RagePowersLVL|SurgeLVL SOURCEPAGE:p.9 BENEFIT:You can call upon inner reserves of strength and ferocity, granting you additional combat prowess. You can rage for %1 rounds per day. You can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive. While in rage, you gain a +%2 morale bonus to your Strength and a +%3 morale bonus to Constitution, as well as a +%4 morale bonus on Will saves. In addition, you take a -2 penalty to Armor Class. The increase to Constitution grants you %5 hit points, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, you cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. You can end your rage as a free action and are fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. You cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If you fall unconscious, your rage immediately ends, placing you in peril of death.|RageDuration|RageStrBonus|RageConBonus|RageSaveBonus|(RageConBonus/2)*TL TEMPBONUS:PC|SAVE|Will|RageSaveBonus|TYPE=Rage TEMPBONUS:PC|COMBAT|AC|RageACPenalty TEMPBONUS:PC|STAT|STR|RageStrBonus|TYPE=Rage TEMPBONUS:PC|STAT|CON|RageConBonus|TYPE=Rage TEMPBONUS:PC|VAR|Raging|1 Raging Surge Bonus Rage OUTPUTNAME:Raging Surge Bond CATEGORY:Special Ability TYPE:SpecialQuality BONUS:ABILITYPOOL|Rage Power|(-1*SurgeLVL/2) BONUS:ABILITYPOOL|Rage Power|-1|PREVAREQ:(RagePowersLVL%2),0,(SurgeLVL%2),1 BONUS:VAR|RageDuration|CHA+SurgeLVL BONUS:VAR|RagePowersLVL|SurgeLVL Modified: Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/mind_over_body/pe_mind_over_body_powers.lst =================================================================== --- Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/mind_over_body/pe_mind_over_body_powers.lst 2014-08-18 09:44:28 UTC (rev 24914) +++ Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/mind_over_body/pe_mind_over_body_powers.lst 2014-08-19 05:08:53 UTC (rev 24915) @@ -86,13 +86,13 @@ Defer Fatality CLASSES:Psion,Psychic Warrior,Vitalist,Wilder=6 SCHOOL:Psychometabolism TYPE:Psionic COMPS:Au CASTTIME:1 immediate action RANGE:Personal TARGETAREA:You DURATION:Instantaneous SAVEINFO:None SPELLRES:No SOURCEPAGE:p.15 DESC:You avoid death through suspended animation. Detect Compulsion CLASSES:Psion,Vitalist,Wilder=1 SCHOOL:Clairsentience TYPE:Psionic COMPS:None (see text) CASTTIME:1 swift action RANGE:60 feet TARGETAREA:One creature DURATION:Instantaneous SAVEINFO:None SPELLRES:No SOURCEPAGE:p.16 DESC:You know if the target is controlled. Empathic Condition Relief CLASSES:Psion,Vitalist,Wilder=2 SCHOOL:Psychometabolism SUBSCHOOL:Healing TYPE:Psionic COMPS:Ol CASTTIME:1 standard action RANGE:Touch TARGETAREA:Creature touched DURATION:Instantaneous SAVEINFO:Fortitude negates (harmless) SPELLRES:Yes (harmless) SOURCEPAGE:p.16 DESC:You relieve a target's condition. -Endorphin Surge CLASSES:Psychic Warrior=2|Psion,Vitalist,Wilder=3 SCHOOL:Psychometabolism TYPE:Psionic COMPS:Vi CASTTIME:1 standard action RANGE:Personal TARGETAREA:You DURATION:(CASTERLEVEL) rounds [D] SAVEINFO:None SPELLRES:No CHOOSE:NUMBER|MIN=0|MAX=1|TITLE=Number of 6-pt augmentations SOURCEPAGE:p.16 DESC:You incite a rush of endorphins, augmenting your physical form. TEMPBONUS:PC|CHECKS|Will|1+%CHOICE|TYPE=Morale TEMPBONUS:PC|COMBAT|AC|-2 TEMPBONUS:PC|STAT|STR,CON|2*(%CHOICE+1)|TYPE=Morale +Endorphin Surge CLASSES:Psychic Warrior=2|Psion,Vitalist,Wilder=3 SCHOOL:Psychometabolism TYPE:Psionic COMPS:Vi CASTTIME:1 standard action RANGE:Personal TARGETAREA:You DURATION:(CASTERLEVEL) rounds [D] SAVEINFO:None SPELLRES:No CHOOSE:NUMBER|MIN=0|MAX=1|TITLE=Number of 6-pt augmentations SOURCEPAGE:p.16 DESC:You incite a rush of endorphins, augmenting your physical form. TEMPBONUS:PC|SAVE|Will|1+%CHOICE|TYPE=Morale TEMPBONUS:PC|COMBAT|AC|-2 TEMPBONUS:PC|STAT|STR,CON|2*(%CHOICE+1)|TYPE=Morale ### COMMENT:Don't know how to change armor type in a spell. Graft Armor CLASSES:Psychic Warrior=3 SCHOOL:Psychometabolism TYPE:Psionic COMPS:Ol CASTTIME:1 standard action RANGE:Personal TARGETAREA:You DURATION:24 hours [D] SAVEINFO:None SPELLRES:No SOURCEPAGE:p.16 DESC:Your armor becomes an extension of your body. TEMPBONUS:PC|MISC|ACCHECK|1 TEMPBONUS:PC|MISC|MAXDEX|1 TEMPBONUS:PC|MISC|SPELLFAILURE|-10 Heal Injuries CLASSES:Vitalist=6 SCHOOL:Psychometabolism SUBSCHOOL:Healing TYPE:Psionic COMPS:Ma Vi CASTTIME:1 standard action RANGE:Touch TARGETAREA:Living creature touched DURATION:Instantaneous SAVEINFO:Fortitude negates (harmless) SPELLRES:Yes SOURCEPAGE:p.16 DESC:Heal large amount of damage. Incite Passion CLASSES:Psion,Vitalist,Wilder=4 SCHOOL:Telepathy DESCRIPTOR:Mind-Affecting TYPE:Psionic COMPS:Ma Ol CASTTIME:1 standard action RANGE:Close TARGETAREA:One creature DURATION:(CASTERLEVEL) rounds SAVEINFO:Will negates SPELLRES:Yes SOURCEPAGE:p.17 DESC:Suppress the target's ability to understand logic. TEMPBONUS:ANYPC|COMBAT|AC|-2 TEMPBONUS:ANYPC|COMBAT|TOHIT|-2 TEMPBONUS:ANYPC|SKILL|STAT.INT|-2 Mend Body CLASSES:Vitalist=3 SCHOOL:Psychometabolism SUBSCHOOL:Healing TYPE:Psionic COMPS:Au Me CASTTIME:1 standard action RANGE:Personal TARGETAREA:You DURATION:Instantaneous SAVEINFO:None SPELLRES:No SOURCEPAGE:p.17 DESC:Heal yourself for 3d8 points of damage. -Physical Acceleration CLASSES:Egoist,Psychic Warrior=3|Vitalist=4 SCHOOL:Psychometabolism TYPE:Psionic COMPS:Au CASTTIME:1 standard action RANGE:Personal TARGETAREA:You DURATION:(CASTERLEVEL) rounds SAVEINFO:None SPELLRES:No SOURCEPAGE:p.17 DESC:You move faster, gain +1 on attacks, AC, Reflex saves. TEMPDESC:Grants a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves TEMPBONUS:ANYPC|CHECKS|Reflex|1|TYPE=Dodge TEMPBONUS:ANYPC|COMBAT|AC|1|TYPE=Dodge TEMPBONUS:ANYPC|COMBAT|ATTACKS|1|TYPE=Enhancement TEMPBONUS:ANYPC|COMBAT|TOHIT|1|TYPE=Temporary TEMPBONUS:ANYPC|POSTMOVEADD|TYPE.ALL|min(MOVEBASE,30)|TYPE=Enhancement +Physical Acceleration CLASSES:Egoist,Psychic Warrior=3|Vitalist=4 SCHOOL:Psychometabolism TYPE:Psionic COMPS:Au CASTTIME:1 standard action RANGE:Personal TARGETAREA:You DURATION:(CASTERLEVEL) rounds SAVEINFO:None SPELLRES:No SOURCEPAGE:p.17 DESC:You move faster, gain +1 on attacks, AC, Reflex saves. TEMPDESC:Grants a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves TEMPBONUS:ANYPC|SAVE|Reflex|1|TYPE=Dodge TEMPBONUS:ANYPC|COMBAT|AC|1|TYPE=Dodge TEMPBONUS:ANYPC|COMBAT|ATTACKS|1|TYPE=Enhancement TEMPBONUS:ANYPC|COMBAT|TOHIT|1|TYPE=Temporary TEMPBONUS:ANYPC|POSTMOVEADD|TYPE.ALL|min(MOVEBASE,30)|TYPE=Enhancement Psychic Bodyguard CLASSES:Psion,Vitalist,Wilder=2 SCHOOL:Telepathy DESCRIPTOR:Mind-Affecting|Network TYPE:Psionic COMPS:Me Vi CASTTIME:1 round RANGE:Medium TARGETAREA:One willing creature DURATION:(CASTERLEVEL) hours [D] or until discharged; see text SAVEINFO:Yes (harmless) SPELLRES:Yes (harmless) SOURCEPAGE:p.18 DESC:You make a target's Will saving throws for it. Regenerative Aura CLASSES:Egoist,Vitalist=9 SCHOOL:Psychometabolism TYPE:Psionic COMPS:Ma Vi CASTTIME:1 standard action RANGE:30 ft. TARGETAREA:30 ft. radius centered on you DURATION:(CASTERLEVEL) rounds [D] SAVEINFO:Fortitude negates (harmless) SPELLRES:Yes (harmless) SOURCEPAGE:p.18 DESC:Heal all creatures within range for 25 hit points per round (max 250 hit points). Resist Toxin CLASSES:Egoist,Psychic Warrior,Vitalist=2 SCHOOL:Psychometabolism SUBSCHOOL:Healing TYPE:Psionic COMPS:Me Vi CASTTIME:1 standard action RANGE:Personal TARGETAREA:You DURATION:(CASTERLEVEL) hours SAVEINFO:None SPELLRES:Yes SOURCEPAGE:p.18 DESC:Your body becomes temporarily immune to poison. Modified: Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_class_archetypes.lst =================================================================== --- Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_class_archetypes.lst 2014-08-18 09:44:28 UTC (rev 24914) +++ Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_class_archetypes.lst 2014-08-19 05:08:53 UTC (rev 24915) @@ -544,7 +544,7 @@ Combat Surge KEY:Combat Surge ~ Battle Wilder CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DEFINE:CombatSurgeSTRBonus|0 DEFINE:CombatSurgeCONBonus|0 DEFINE:PsychicEnervationDamage|0 DESC:You channel your emotions into a physical boost of energy that strengthens your body. You can invoke a combat surge in two possible manners. You can invoke a combat surge while manifesting a power or by spending 1 power point as a swift action. In either case, you gain a +%1 enhancement bonus to your Strength|CombatSurgeSTRBonus DESC:and a +%1 enhancement bonus to your Constitution|CombatSurgeCONBonus|PREVARGT:CombatSurgeCONBonus,0 DESC:for one round after invoking a combat surge. DESC:Psychic enervation: %1 hit point damage, dazed 1 round.|PsychicEnervationDamage BONUS:VAR|CombatSurgeSTRBonus|2 BONUS:VAR|CombatSurgeSTRBonus|2|PRECLASS:1,Wilder=3 BONUS:VAR|CombatSurgeSTRBonus|2|PRECLASS:1,Wilder=15 BONUS:VAR|CombatSurgeCONBonus|2|PRECLASS:1,Wilder=7 BONUS:VAR|CombatSurgeCONBonus|2|PRECLASS:1,Wilder=11 BONUS:VAR|CombatSurgeCONBonus|2|PRECLASS:1,Wilder=19 BONUS:VAR|PsychicEnervationDamage|2*classlevel("Wilder") SOURCEPAGE:p.99 TEMPBONUS:PC|STAT|STR|CombatSurgeSTRBonus|TYPE=Enhancement TEMPBONUS:PC|STAT|CON|CombatSurgeCONBonus|TYPE=Enhancement Surging Assault KEY:Surging Assault ~ Battle Wilder CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:You can expend your psionic focus as part of a full attack to gain one additional attack at your highest attack bonus. SOURCEPAGE:p.99 Toughness KEY:Toughness ~ Battle Wilder CATEGORY:Special Ability TYPE:Internal AUTO:FEAT|Toughness SOURCEPAGE:p.99 -Combat Euphoria KEY:Combat Euphoria ~ Battle Wilder CATEGORY:Special Ability TYPE:SpecialQuality DEFINE:CombatEuphoriaBonus|0 DEFINE:CombatEuphoriaDuration|0 DESC:When you use your combat surge ability, you gain a +%1 morale bonus on attack rolls, damage rolls, and saving throws for %2 rounds. If you are overcome by psychic enervation following your combat surge, you do not gain the morale bonus for this use of your combat surge ability.|CombatEuphoriaBonus|CombatEuphoriaDuration BONUS:VAR|CombatEuphoriaBonus|floor((classlevel("Wilder")+4)/8) BONUS:VAR|CombatEuphoriaDuration|CHA SOURCEPAGE:p.99 TEMPBONUS:PC|CHECKS|ALL|CombatEuphoriaBonus|TYPE=Morale TEMPBONUS:PC|COMBAT|TOHIT|CombatEuphoriaBonus|TYPE=Morale TEMPBONUS:PC|COMBAT|DAMAGE.Melee,DAMAGE.Ranged|CombatEuphoriaBonus|TYPE=Morale +Combat Euphoria KEY:Combat Euphoria ~ Battle Wilder CATEGORY:Special Ability TYPE:SpecialQuality DEFINE:CombatEuphoriaBonus|0 DEFINE:CombatEuphoriaDuration|0 DESC:When you use your combat surge ability, you gain a +%1 morale bonus on attack rolls, damage rolls, and saving throws for %2 rounds. If you are overcome by psychic enervation following your combat surge, you do not gain the morale bonus for this use of your combat surge ability.|CombatEuphoriaBonus|CombatEuphoriaDuration BONUS:VAR|CombatEuphoriaBonus|floor((classlevel("Wilder")+4)/8) BONUS:VAR|CombatEuphoriaDuration|CHA SOURCEPAGE:p.99 TEMPBONUS:PC|SAVE|ALL|CombatEuphoriaBonus|TYPE=Morale TEMPBONUS:PC|COMBAT|TOHIT|CombatEuphoriaBonus|TYPE=Morale TEMPBONUS:PC|COMBAT|DAMAGE.Melee,DAMAGE.Ranged|CombatEuphoriaBonus|TYPE=Morale Combat Fortitude KEY:Combat Fortitude ~ Battle Wilder CATEGORY:Special Ability TYPE:SpecialQuality DEFINE:CombatFortitudeBonus|0 DESC:You gain a +%1 bonus to Fortitude saves as long as you are maintaining focus.|CombatFortitudeBonus DESC:Whenever you are subject to an effect that allows a Fortitude save, you receive a second Fortitude save to negate the effect in addition to any save the effect may allow; if the spell or power already allows a Fortitude save to negate, you make a second one, and would need to fail both to be affected.|PRECLASS:1,Wilder=17 BONUS:VAR|CombatFortitudeBonus|floor((classlevel("Wilder")-1)/4) SOURCEPAGE:p.99 BONUS:SAVE|Fortitude|CombatFortitudeBonus*PsionicFocusActive Physical Overload KEY:Physical Overload ~ Battle Wilder CATEGORY:Special Ability TYPE:SpecialQuality DEFINE:PhysicalOverloadDuration|0 DESC:You are able to push yourself and greatly increase your combat ability. Once per day, you can invoke a combat surge and gain a +8 enhancement bonus to both Strength and Constitution for %1 rounds. In addition, while under the affects of physical overload, you treat your base attack bonus as equal to your battle wilder level, which may grant additional iterative attacks. Invoking physical overload comes with a guaranteed psychic enervation that does double the normal effect when the physical overload ends and this psychic enervation cannot be modified by feats or other abilities that would mitigate or otherwise alter it.|PhysicalOverloadDuration BONUS:VAR|PhysicalOverloadDuration|max(1,CHA) SOURCEPAGE:p.99 TEMPBONUS:PC|COMBAT|BAB|5 TEMPBONUS:PC|STAT|STR,CON|8|TYPE=Enhancement Modified: Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_class_base.lst =================================================================== --- Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_class_base.lst 2014-08-18 09:44:28 UTC (rev 24914) +++ Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_class_base.lst 2014-08-19 05:08:53 UTC (rev 24915) @@ -689,7 +689,7 @@ ###Block: Raging Surge abilities # Ability Name Output Name Category of Ability Type Define Description Bonus to Ability Pool Modify VAR Source Page Description of the Benefits Temporary Bonus -Raging Surge Rage OUTPUTNAME:Raging Surge Bond CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Rage.AttackOption DEFINE:RageLVL|0 DEFINE:RageDuration|0 DEFINE:Raging|0 DEFINE:RageStrBonus|0 DEFINE:RageConBonus|0 DEFINE:RageSaveBonus|0 DEFINE:RageACPenalty|0 DEFINE:RagePowersLVL|0 DESC:You can call upon inner reserves of strength and ferocity, granting you additional combat prowess. BONUS:VAR|RageStrBonus,RageConBonus|4 BONUS:VAR|RageACPenalty|-2 BONUS:VAR|RageSaveBonus|2 BONUS:VAR|RageDuration|3+CHA+SurgeLVL BONUS:VAR|RagePowersLVL|SurgeLVL SOURCEPAGE:p.98 BENEFIT:You can call upon inner reserves of strength and ferocity, granting you additional combat prowess. You can rage for %1 rounds per day. You can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive. While in rage, you gain a +%2 morale bonus to your Strength and a +%3 morale bonus to Constitution, as well as a +%4 morale bonus on Will saves. In addition, you take a -2 penalty to Armor Class. The increase to Constitution grants you %5 hit points, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, you cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. You can end your rage as a free action and are fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. You cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If you fall unconscious, your rage immediately ends, placing you in peril of death.|RageDuration|RageStrBonus|RageConBonus|RageSaveBonus|(RageConBonus/2)*TL TEMPBONUS:PC|CHECKS|Will|RageSaveBonus|TYPE=Rage TEMPBONUS:PC|COMBAT|AC|RageACPenalty TEMPBONUS:PC|STAT|STR|RageStrBonus|TYPE=Rage TEMPBONUS:PC|STAT|CON|RageConBonus|TYPE=Rage TEMPBONUS:PC|VAR|Raging|1 +Raging Surge Rage OUTPUTNAME:Raging Surge Bond CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Rage.AttackOption DEFINE:RageLVL|0 DEFINE:RageDuration|0 DEFINE:Raging|0 DEFINE:RageStrBonus|0 DEFINE:RageConBonus|0 DEFINE:RageSaveBonus|0 DEFINE:RageACPenalty|0 DEFINE:RagePowersLVL|0 DESC:You can call upon inner reserves of strength and ferocity, granting you additional combat prowess. BONUS:VAR|RageStrBonus,RageConBonus|4 BONUS:VAR|RageACPenalty|-2 BONUS:VAR|RageSaveBonus|2 BONUS:VAR|RageDuration|3+CHA+SurgeLVL BONUS:VAR|RagePowersLVL|SurgeLVL SOURCEPAGE:p.98 BENEFIT:You can call upon inner reserves of strength and ferocity, granting you additional combat prowess. You can rage for %1 rounds per day. You can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive. While in rage, you gain a +%2 morale bonus to your Strength and a +%3 morale bonus to Constitution, as well as a +%4 morale bonus on Will saves. In addition, you take a -2 penalty to Armor Class. The increase to Constitution grants you %5 hit points, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, you cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. You can end your rage as a free action and are fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. You cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If you fall unconscious, your rage immediately ends, placing you in peril of death.|RageDuration|RageStrBonus|RageConBonus|RageSaveBonus|(RageConBonus/2)*TL TEMPBONUS:PC|SAVE|Will|RageSaveBonus|TYPE=Rage TEMPBONUS:PC|COMBAT|AC|RageACPenalty TEMPBONUS:PC|STAT|STR|RageStrBonus|TYPE=Rage TEMPBONUS:PC|STAT|CON|RageConBonus|TYPE=Rage TEMPBONUS:PC|VAR|Raging|1 Raging Surge Bonus Rage CATEGORY:Special Ability TYPE:Internal BONUS:ABILITYPOOL|Rage Power|(-1*SurgeLVL/2) BONUS:ABILITYPOOL|Rage Power|-1|PREVAREQ:(RagePowersLVL%2),0,(SurgeLVL%2),1 BONUS:VAR|RageDuration|CHA+SurgeLVL BONUS:VAR|RagePowersLVL|SurgeLVL ###Block: Warping Surge abilities Modified: Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_powers.lst =================================================================== --- Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_powers.lst 2014-08-18 09:44:28 UTC (rev 24914) +++ Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_powers.lst 2014-08-19 05:08:53 UTC (rev 24915) @@ -51,7 +51,7 @@ Ectoplasmic Trinket KEY:Ectoplasmic Trinket Talent CLASSES:Cryptic,Marksman,Psion,Psychic Warrior,Wilder=0 SCHOOL:Metacreativity SUBSCHOOL:Creation TYPE:Psionic COMPS:Ma CASTTIME:1 standard action RANGE:0 ft. TARGETAREA:Unattended, nonpsionic, nonmagical object of nonliving matter, up to 1 cu. ft. DURATION:(CASTERLEVEL) minutes [D] SAVEINFO:None SPELLRES:No SOURCEPAGE:p.159 DESC:Create a small item. Empathic Condition Relief CLASSES:Psion,Vitalist,Wilder=2 SCHOOL:Psychometabolism SUBSCHOOL:Healing TYPE:Psionic COMPS:Ol CASTTIME:1 standard action RANGE:Touch TARGETAREA:Creature touched DURATION:Instantaneous SAVEINFO:Fortitude negates (harmless) SPELLRES:Yes (harmless) SOURCEPAGE:p.159 DESC:You relieve a target's condition. Empathy KEY:Empathy Talent CLASSES:Cryptic,Dread,Psion,Wilder=0 SCHOOL:Telepathy DESCRIPTOR:Mind-Affecting TYPE:Psionic COMPS:Me CASTTIME:1 standard action RANGE:30 ft. TARGETAREA:30-ft.-radius spread centered on you DURATION:Concentration, up to (CASTERLEVEL) minutes [D] SAVEINFO:None SPELLRES:No SOURCEPAGE:p.159 DESC:You know the subject's surface emotions. -Endorphin Surge CLASSES:Gifted Blade,Psychic Warrior=2|Psion,Vitalist,Wilder=3 SCHOOL:Psychometabolism TYPE:Psionic COMPS:Vi CASTTIME:1 standard action RANGE:Personal TARGETAREA:You DURATION:(CASTERLEVEL) rounds [D] SAVEINFO:None SPELLRES:No CHOOSE:NUMBER|MIN=0|MAX=1|TITLE=Number of 6-pt augmentations SOURCEPAGE:p.159 DESC:You incite a rush of endorphins, augmenting your physical form. TEMPBONUS:PC|CHECKS|Will|1+%CHOICE|TYPE=Morale TEMPBONUS:PC|COMBAT|AC|-2 TEMPBONUS:PC|STAT|STR,CON|2*(%CHOICE+1)|TYPE=Morale +Endorphin Surge CLASSES:Gifted Blade,Psychic Warrior=2|Psion,Vitalist,Wilder=3 SCHOOL:Psychometabolism TYPE:Psionic COMPS:Vi CASTTIME:1 standard action RANGE:Personal TARGETAREA:You DURATION:(CASTERLEVEL) rounds [D] SAVEINFO:None SPELLRES:No CHOOSE:NUMBER|MIN=0|MAX=1|TITLE=Number of 6-pt augmentations SOURCEPAGE:p.159 DESC:You incite a rush of endorphins, augmenting your physical form. TEMPBONUS:PC|SAVE|Will|1+%CHOICE|TYPE=Morale TEMPBONUS:PC|COMBAT|AC|-2 TEMPBONUS:PC|STAT|STR,CON|2*(%CHOICE+1)|TYPE=Morale Energy Splash KEY:Energy Splash Talent CLASSES:Psion,Wilder=0 SCHOOL:Psychokinesis DESCRIPTOR:see text TYPE:Psionic COMPS:Au CASTTIME:1 standard action RANGE:Close TARGETAREA:Ray DURATION:Instantaneous SAVEINFO:None SPELLRES:Yes SOURCEPAGE:p.160 DESC:Shoot a weak energy ray. Entangling Cover CLASSES:Marksman=2 SCHOOL:Metacreativity TYPE:Psionic COMPS:Ma Ol CASTTIME:1 swift action RANGE:Special; see text TARGETAREA:1 creature DURATION:(CASTERLEVEL) rounds SAVEINFO:Reflex negates SPELLRES:Yes SOURCEPAGE:p.160 DESC:Entangle creature staggered by cover fire. Entangling Debris CLASSES:Psion,Tactician,Wilder=1 SCHOOL:Psychokinesis DESCRIPTOR:Force TYPE:Psionic COMPS:Ma Vi CASTTIME:1 standard action RANGE:Long TARGETAREA:Matter in a 40-ft.-radius spread DURATION:Concentration, up to (CASTERLEVEL) minutes [D] SAVEINFO:Reflex partial; see text SPELLRES:No SOURCEPAGE:p.160 DESC:Entangle creatures in area. @@ -66,7 +66,7 @@ Fear Cascade CLASSES:Dread,Telepath=4 SCHOOL:Telepathy DESCRIPTOR:Fear|Mind-Affecting TYPE:Psionic COMPS:Me Vi CASTTIME:1 standard action RANGE:Long TARGETAREA:One creature and any number within 20 ft. DURATION:(CASTERLEVEL) rounds SAVEINFO:Will negates or no; see text SPELLRES:Yes SOURCEPAGE:p.163 DESC:Target is cowering; nearby enemies shaken. Flexible Trajectory CLASSES:Marksman=3|Psychic Warrior=4 SCHOOL:Psychoportation TYPE:Psionic COMPS:Vi CASTTIME:1 standard action RANGE:Personal TARGETAREA:You DURATION:(CASTERLEVEL) rounds SAVEINFO:None SPELLRES:No SOURCEPAGE:p.163 DESC:Ignore cover and range increment penalties. Float KEY:Float Talent CLASSES:Marksman,Psion,Psychic Warrior,Wilder=0 SCHOOL:Psychoportation TYPE:Psionic COMPS:Au CASTTIME:1 standard action RANGE:Personal TARGETAREA:You DURATION:(CASTERLEVEL) rounds [D] SAVEINFO:None SPELLRES:No SOURCEPAGE:p.163 DESC:Float in liquid. -Fortify (Lesser) KEY:Fortify Lesser Talent OUTPUTNAME:Fortify, Lesser CLASSES:Cryptic,Dread,Psion,Psychic Warrior,Tactician,Wilder=0 CLASSES:Vitalist=0[PREABILITY:1,CATEGORY=Special Ability,Guardian] SCHOOL:Psychometabolism DESCRIPTOR:Network TYPE:Psionic COMPS:Me CASTTIME:1 standard action RANGE:Personal TARGETAREA:You DURATION:One minute SAVEINFO:None SPELLRES:No SOURCEPAGE:p.163 DESC:Get a +1 resistance bonus on saves. TEMPBONUS:PC|CHECKS|ALL|1|TYPE=Resistance +Fortify (Lesser) KEY:Fortify Lesser Talent OUTPUTNAME:Fortify, Lesser CLASSES:Cryptic,Dread,Psion,Psychic Warrior,Tactician,Wilder=0 CLASSES:Vitalist=0[PREABILITY:1,CATEGORY=Special Ability,Guardian] SCHOOL:Psychometabolism DESCRIPTOR:Network TYPE:Psionic COMPS:Me CASTTIME:1 standard action RANGE:Personal TARGETAREA:You DURATION:One minute SAVEINFO:None SPELLRES:No SOURCEPAGE:p.163 DESC:Get a +1 resistance bonus on saves. TEMPBONUS:PC|SAVE|ALL|1|TYPE=Resistance Foxhole CLASSES:Marksman,Psion,Psychic Warrior,Wilder=1 SCHOOL:Psychokinesis TYPE:Psionic COMPS:Ma Ol CASTTIME:1 standard action RANGE:20 ft. TARGETAREA:Four 5-ft. squares of loose earth, sand, snow, or similar unworked terrain [S] DURATION:Instantaneous SAVEINFO:None SPELLRES:No SOURCEPAGE:p.163 DESC:Quickly create a hole. Freezing Sting CLASSES:Psychic Warrior=2 SCHOOL:Psychokinesis DESCRIPTOR:Cold|Trigger TYPE:Psionic COMPS:Ma CASTTIME:1 swift action RANGE:Melee TARGETAREA:One creature DURATION:One round; see text SAVEINFO:None SPELLRES:Yes SOURCEPAGE:p.164 DESC:+1d6 cold damage on next melee attack. Trigger:Give target -2 on all attacks if it attacks. @@ -108,7 +108,7 @@ My Light KEY:My Light Talent CLASSES:Cryptic,Dread,Marksman,Psion,Psychic Warrior,Wilder=0 SCHOOL:Psychokinesis DESCRIPTOR:Light TYPE:Psionic COMPS:Au Vi CASTTIME:1 standard action RANGE:Personal TARGETAREA:40-ft. cone of light emanating from you DURATION:(CASTERLEVEL*10) min. [D] SAVEINFO:None SPELLRES:No SOURCEPAGE:p.172 DESC:Your eyes emit 40-ft. cone of light. Parasitic Possession CLASSES:Cryptic=5 SCHOOL:Telepathy DESCRIPTOR:Mind-Affecting TYPE:Psionic COMPS:Ol Vi CASTTIME:1 standard action RANGE:Close TARGETAREA:One living creature DURATION:(CASTERLEVEL) hours [D] SAVEINFO:Fortitude negates SPELLRES:Yes SOURCEPAGE:p.172 DESC:Transform into telepathic energy patterns and infect a living creature. -Physical Acceleration CLASSES:Egoist,Gifted Blade,Marksman,Psychic Warrior=3|Sighted Seeker,Vitalist=4 SCHOOL:Psychometabolism TYPE:Psionic COMPS:Au CASTTIME:1 standard action RANGE:Personal TARGETAREA:You DURATION:(CASTERLEVEL) rounds SAVEINFO:None SPELLRES:No SOURCEPAGE:p.172 DESC:You move faster, gain +1 on attacks, AC, Reflex saves. TEMPDESC:Grants a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves TEMPBONUS:ANYPC|CHECKS|Reflex|1|TYPE=Dodge TEMPBONUS:ANYPC|COMBAT|AC|1|TYPE=Dodge TEMPBONUS:ANYPC|COMBAT|ATTACKS|1|TYPE=Enhancement TEMPBONUS:ANYPC|COMBAT|TOHIT|1|TYPE=Temporary TEMPBONUS:ANYPC|POSTMOVEADD|TYPE.ALL|min(MOVEBASE,30)|TYPE=Enhancement +Physical Acceleration CLASSES:Egoist,Gifted Blade,Marksman,Psychic Warrior=3|Sighted Seeker,Vitalist=4 SCHOOL:Psychometabolism TYPE:Psionic COMPS:Au CASTTIME:1 standard action RANGE:Personal TARGETAREA:You DURATION:(CASTERLEVEL) rounds SAVEINFO:None SPELLRES:No SOURCEPAGE:p.172 DESC:You move faster, gain +1 on attacks, AC, Reflex saves. TEMPDESC:Grants a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves TEMPBONUS:ANYPC|SAVE|Reflex|1|TYPE=Dodge TEMPBONUS:ANYPC|COMBAT|AC|1|TYPE=Dodge TEMPBONUS:ANYPC|COMBAT|ATTACKS|1|TYPE=Enhancement TEMPBONUS:ANYPC|COMBAT|TOHIT|1|TYPE=Temporary TEMPBONUS:ANYPC|POSTMOVEADD|TYPE.ALL|min(MOVEBASE,30)|TYPE=Enhancement Precognition (Tactical) OUTPUTNAME:Precognition, Tactical CLASSES:Cryptic,Psychic Warrior,Tactician=1 SCHOOL:Clairsentience TYPE:Psionic COMPS:Au Ol CASTTIME:1 standard action RANGE:Personal TARGETAREA:You DURATION:(CASTERLEVEL) rounds SAVEINFO:None SPELLRES:No SOURCEPAGE:p.173 DESC:Gain bonus on one or more combat maneuvers. Preserve Psyche CLASSES:Vitalist=2 SCHOOL:Telepathy DESCRIPTOR:Mind-Affecting,Network TYPE:Psionic COMPS:Me CASTTIME:1 immediate action RANGE:Touch TARGETAREA:One slain creature DURATION:(CASTERLEVEL) days SAVEINFO:Will negates SPELLRES:No SOURCEPAGE:p.173 DESC:You preserve the mind of a slain creature. Prowess as One CLASSES:Tactician=5 SCHOOL:Telepathy DESCRIPTOR:Mind-Affecting|Network|Shared TYPE:Psionic COMPS:Me CASTTIME:1 standard action RANGE:Close TARGETAREA:You plus one creature DURATION:(CASTERLEVEL) rounds SAVEINFO:Will negates (harmless, see text) SPELLRES:Yes SOURCEPAGE:p.173 DESC:Share base attack bonus among targets. Modified: Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/unlimited_possibilities/pe_unlimited_possibilities_powers.lst =================================================================== --- Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/unlimited_possibilities/pe_unlimited_possibilities_powers.lst 2014-08-18 09:44:28 UTC (rev 24914) +++ Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/unlimited_possibilities/pe_unlimited_possibilities_powers.lst 2014-08-19 05:08:53 UTC (rev 24915) @@ -98,10 +98,10 @@ # Spell Name Unique Key Classes of caster School Sub-School Type Components Casting Time Range Target Area or Effect Duration Save Info Spell Resistance Choose Source Page Description Temporary effect description Temporary Bonus Crystalline Bonds CLASSES:Shaper=4 SCHOOL:Metacreativity SUBSCHOOL:Cretion TYPE:Psionic COMPS:Me Vi CASTTIME:1 standard action RANGE:Medium TARGETAREA:One Medium or smaller creature DURATION:(CASTERLEVEL) rounds [D] SAVEINFO:Reflex negates SPELLRES:No SOURCEPAGE:p.22 DESC:Damage and immobilize target. Deaden Attack CLASSES:Psychic Warrior=1 SCHOOL:Metacreativity TYPE:Psionic COMPS:Ma CASTTIME:1 swift action RANGE:Close TARGETAREA:One weapon DURATION:(CASTERLEVEL) rounds SAVEINFO:Will negates; see text SPELLRES:Yes; see text SOURCEPAGE:p.22 DESC:Make weapon deal nonlethal damage. -Endorphin Surge CLASSES:Gifted Blade,Psychic Warrior=2|Psion,Wilder=3 SCHOOL:Psychometabolism TYPE:Psionic COMPS:Vi CASTTIME:1 standard action RANGE:Personal TARGETAREA:You DURATION:(CASTERLEVEL) rounds [D] SAVEINFO:None SPELLRES:No CHOOSE:NUMBER|MIN=0|MAX=1|TITLE=Number of 6-pt augmentations SOURCEPAGE:p.23 DESC:You incite a rush of endorphins, augmenting your physical form. TEMPBONUS:PC|CHECKS|Will|1+%CHOICE|TYPE=Morale TEMPBONUS:PC|COMBAT|AC|-2 TEMPBONUS:PC|STAT|STR,CON|2*(%CHOICE+1)|TYPE=Morale +Endorphin Surge CLASSES:Gifted Blade,Psychic Warrior=2|Psion,Wilder=3 SCHOOL:Psychometabolism TYPE:Psionic COMPS:Vi CASTTIME:1 standard action RANGE:Personal TARGETAREA:You DURATION:(CASTERLEVEL) rounds [D] SAVEINFO:None SPELLRES:No CHOOSE:NUMBER|MIN=0|MAX=1|TITLE=Number of 6-pt augmentations SOURCEPAGE:p.23 DESC:You incite a rush of endorphins, augmenting your physical form. TEMPBONUS:PC|SAVE|Will|1+%CHOICE|TYPE=Morale TEMPBONUS:PC|COMBAT|AC|-2 TEMPBONUS:PC|STAT|STR,CON|2*(%CHOICE+1)|TYPE=Morale # NEEDS CODE/DATA WORK: How does one reduce armor type (except for proficiency)? Graft Armor CLASSES:Gifted Blade,Psychic Warrior=3 SCHOOL:Psychometabolism TYPE:Psionic COMPS:Ol CASTTIME:1 standard action RANGE:Personal TARGETAREA:You DURATION:24 hours [D] SAVEINFO:None SPELLRES:No SOURCEPAGE:p.24 DESC:Your armor becomes an extension of your body. TEMPBONUS:PC|MISC|ACCHECK|1 TEMPBONUS:PC|MISC|MAXDEX|1 TEMPBONUS:PC|MISC|SPELLFAILURE|-10 -Physical Acceleration CLASSES:Egoist,Gifted Blade,Psychic Warrior=3 SCHOOL:Psychometabolism TYPE:Psionic COMPS:Au CASTTIME:1 standard action RANGE:Personal TARGETAREA:You DURATION:(CASTERLEVEL) rounds SAVEINFO:None SPELLRES:No SOURCEPAGE:p. 21 DESC:You move faster, gain +1 on attacks, AC, Reflex saves. TEMPDESC:Grants a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves TEMPBONUS:ANYPC|CHECKS|Reflex|1|TYPE=Dodge TEMPBONUS:ANYPC|COMBAT|AC|1|TYPE=Dodge TEMPBONUS:ANYPC|COMBAT|ATTACKS|1|TYPE=Enhancement TEMPBONUS:ANYPC|COMBAT|TOHIT|1|TYPE=Temporary TEMPBONUS:ANYPC|POSTMOVEADD|TYPE.ALL|min(MOVEBASE,30)|TYPE=Enhancement +Physical Acceleration CLASSES:Egoist,Gifted Blade,Psychic Warrior=3 SCHOOL:Psychometabolism TYPE:Psionic COMPS:Au CASTTIME:1 standard action RANGE:Personal TARGETAREA:You DURATION:(CASTERLEVEL) rounds SAVEINFO:None SPELLRES:No SOURCEPAGE:p. 21 DESC:You move faster, gain +1 on attacks, AC, Reflex saves. TEMPDESC:Grants a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves TEMPBONUS:ANYPC|SAVE|Reflex|1|TYPE=Dodge TEMPBONUS:ANYPC|COMBAT|AC|1|TYPE=Dodge TEMPBONUS:ANYPC|COMBAT|ATTACKS|1|TYPE=Enhancement TEMPBONUS:ANYPC|COMBAT|TOHIT|1|TYPE=Temporary TEMPBONUS:ANYPC|POSTMOVEADD|TYPE.ALL|min(MOVEBASE,30)|TYPE=Enhancement Shrapnel Burst CLASSES:Psychic Warrior=4|Psion,Wilder=5 SCHOOL:Metacreativity TYPE:Psionic COMPS:Me Vi CASTTIME:1 standard action RANGE:40 ft. TARGETAREA:40 ft. burst DURATION:Instantaneous SAVEINFO:Reflex half SPELLRES:No SOURCEPAGE:p.26 DESC:Deal 9d6 piercing damage to all within 40 ft. ### Block: Modify powers to add to Vitalist power list Modified: Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_unleashed/psionics_unleashed_abilities_classes_base.lst =================================================================== --- Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_unleashed/psionics_unleashed_abilities_classes_base.lst 2014-08-18 09:44:28 UTC (rev 24914) +++ Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_unleashed/psionics_unleashed_abilities_classes_base.lst 2014-08-19 05:08:53 UTC (rev 24915) @@ -124,7 +124,7 @@ Secondary Path CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Choose a second warrior path. SOURCEPAGE:p.26 Twisting Path CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Change from one trance to another as a swift action. SOURCEPAGE:p.26 Pathweaving CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DEFINE:PathweavingTimes|0 DESC:Can gain the benefits of both trances for 5 minutes; %1/day.|PathweavingTimes BONUS:VAR|PathweavingTimes|(PathweavingLVL-12)/3 SOURCEPAGE:p.26 -Eternal Warrior CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:Gain a wide variety of bonuses for 5 minutes; 1/day. SOURCEPAGE:p.26 TEMPBONUS:PC|CHECKS|ALL|WIS*PsionicFocusActive TEMPBONUS:PC|COMBAT|AC|WIS*PsionicFocusActive TEMPBONUS:PC|COMBAT|DAMAGE.Melee,DAMAGE.Ranged|WIS*PsionicFocusActive TEMPBONUS:PC|COMBAT|INITIATIVE|WIS*PsionicFocusActive TEMPBONUS:PC|COMBAT|TOHIT|WIS*PsionicFocusActive TEMPBONUS:PC|MOVEADD|TYPE.Walk|WIS*5*PsionicFocusActive TEMPBONUS:PC|SKILL|ALL|WIS*PsionicFocusActive +Eternal Warrior CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:Gain a wide variety of bonuses for 5 minutes; 1/day. SOURCEPAGE:p.26 TEMPBONUS:PC|SAVE|ALL|WIS*PsionicFocusActive TEMPBONUS:PC|COMBAT|AC|WIS*PsionicFocusActive TEMPBONUS:PC|COMBAT|DAMAGE.Melee,DAMAGE.Ranged|WIS*PsionicFocusActive TEMPBONUS:PC|COMBAT|INITIATIVE|WIS*PsionicFocusActive TEMPBONUS:PC|COMBAT|TOHIT|WIS*PsionicFocusActive TEMPBONUS:PC|MOVEADD|TYPE.Walk|WIS*5*PsionicFocusActive TEMPBONUS:PC|SKILL|ALL|WIS*PsionicFocusActive ### Psychic Warrior Warrior Paths Ascetic Path KEY:Ascetic Path ~ First CATEGORY:Special Ability TYPE:FirstWarriorPath.SpecialQuality DEFINE:AsceticPathLVL|0 DESC:You have studied with the mystics of the ancient temples. ABILITY:Special Ability|AUTOMATIC|Path Skill ~ Ascetic|Path Skill Acrobatics|Path Skill Autohypnosis|Path Skill Knowledge (Religion) ABILITY:Special Ability|AUTOMATIC|Expanded Path ~ Ascetic|PREVARGTEQ:WarriorPathLVL,3 ABILITY:Special Ability|AUTOMATIC|Path Skill Bonuses|PREVARGTEQ:WarriorPathLVL,4 BONUS:ABILITYPOOL|Path Power|1 BONUS:ABILITYPOOL|Path Power|1|PREVARGTEQ:WarriorPathLVL,3 BONUS:VAR|AsceticPathLVL|WarriorPathLVL SOURCEPAGE:p.27 @@ -190,7 +190,7 @@ Expanded Path KEY:Expanded Path ~ Ascetic CATEGORY:Special Ability VISIBLE:NO ABILITY:Special Ability|AUTOMATIC|Maneuver ~ Ascetic|Trance ~ Ascetic Trance KEY:Trance ~ Ascetic CATEGORY:Special Ability TYPE:SpecialQuality DEFINE:AsceticPathBonus|0 DESC:Gain +%1 insight bonus to AC or saves when in light or no armor.|AsceticPathBonus ABILITY:Internal|AUTOMATIC|Ascetic Path Bonus ~ AC|Ascetic Path Bonus ~ Saves BONUS:VAR|AsceticPathBonus|(AsceticPathLVL+1)/4 SOURCEPAGE:p.27 Ascetic Path Bonus ~ AC CATEGORY:Internal TEMPBONUS:PC|COMBAT|AC|AsceticPathBonus|TYPE=Insight -Ascetic Path Bonus ~ Saves CATEGORY:Internal TEMPBONUS:PC|CHECKS|ALL|AsceticPathBonus|TYPE=Insight +Ascetic Path Bonus ~ Saves CATEGORY:Internal TEMPBONUS:PC|SAVE|ALL|AsceticPathBonus|TYPE=Insight Maneuver KEY:Maneuver ~ Ascetic CATEGORY:Special Ability TYPE:SpecialQuality DESC:Expend focus to gain +%1 AC; take a 5-ft. step if the attack misses.|2+(AsceticPathLVL/5) SOURCEPAGE:p.27 ### Assassin's Warrior's Path Abilities @@ -282,7 +282,7 @@ Surge Blast CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:SurgeBlastRange|0 DESC:Expend focus to make %1-ft. ranged force attack dealing %2d6 damage.|SurgeBlastRange|WildSurge BONUS:VAR|SurgeBlastRange|30 SOURCEPAGE:p.35 Surge Bond CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:Gain ability from surge type. AUTO:FEAT|Psionic Talent|PREABILITY:1,CATEGORY=Special Ability,Free Surge AUTO:FEAT|Surging Aura|PREABILITY:1,CATEGORY=Special Abilit... [truncated message content] |
From: <djb...@us...> - 2014-09-25 20:53:32
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Revision: 25159 http://sourceforge.net/p/pcgen/code/25159 Author: djblayde Date: 2014-09-25 20:53:09 +0000 (Thu, 25 Sep 2014) Log Message: ----------- Added Paths: ----------- Trunk/pcgen/data/pathfinder/rogue_genius_games/ Trunk/pcgen/data/pathfinder/rogue_genius_games/the_talented_monk/ Trunk/pcgen/data/pathfinder/rogue_genius_games/the_talented_monk/RGSOWC5226E.jpg Trunk/pcgen/data/pathfinder/rogue_genius_games/the_talented_monk/advanced talents.txt Trunk/pcgen/data/pathfinder/rogue_genius_games/the_talented_monk/grand talents.txt Trunk/pcgen/data/pathfinder/rogue_genius_games/the_talented_monk/ogl.txt Trunk/pcgen/data/pathfinder/rogue_genius_games/the_talented_monk/talented monk data.xlsx Trunk/pcgen/data/pathfinder/rogue_genius_games/the_talented_monk/the_talented_monk.pcc Trunk/pcgen/data/pathfinder/rogue_genius_games/the_talented_monk/ttm_abilities_class.lst Trunk/pcgen/data/pathfinder/rogue_genius_games/the_talented_monk/ttm_abilitycategories.lst Trunk/pcgen/data/pathfinder/rogue_genius_games/the_talented_monk/ttm_classes.lst Trunk/pcgen/data/pathfinder/rogue_genius_games/the_talented_monk/ttm_feats.lst Trunk/pcgen/data/pathfinder/rogue_genius_games/the_talented_monk/ttm_profs_weapon.lst Trunk/pcgen/data/pathfinder/rogue_genius_games/the_talented_monk/ttm_templates.lst Added: Trunk/pcgen/data/pathfinder/rogue_genius_games/the_talented_monk/RGSOWC5226E.jpg =================================================================== (Binary files differ) Index: Trunk/pcgen/data/pathfinder/rogue_genius_games/the_talented_monk/RGSOWC5226E.jpg =================================================================== --- Trunk/pcgen/data/pathfinder/rogue_genius_games/the_talented_monk/RGSOWC5226E.jpg 2014-09-25 01:04:48 UTC (rev 25158) +++ Trunk/pcgen/data/pathfinder/rogue_genius_games/the_talented_monk/RGSOWC5226E.jpg 2014-09-25 20:53:09 UTC (rev 25159) Property changes on: Trunk/pcgen/data/pathfinder/rogue_genius_games/the_talented_monk/RGSOWC5226E.jpg ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: Trunk/pcgen/data/pathfinder/rogue_genius_games/the_talented_monk/advanced talents.txt =================================================================== --- Trunk/pcgen/data/pathfinder/rogue_genius_games/the_talented_monk/advanced talents.txt (rev 0) +++ Trunk/pcgen/data/pathfinder/rogue_genius_games/the_talented_monk/advanced talents.txt 2014-09-25 20:53:09 UTC (rev 25159) @@ -0,0 +1,165 @@ +Advanced Ki Power (Ex or Sp): [Qinggong Monk] These advanced ki powers follow the rules for ki powers, found in the monk talents section. Ki powers of 20th level are listed with grand talents. A monk must have a ki pool to select this advanced talent. This advanced talent may be taken more than once. Each time it is taken, the monk gains a new ki power of his level or less. + +Aspect Master (Su): [Monk of the Four Winds] The monk chooses an aspect of one of the great spirits of the world. This spirit grants the monk a new appearance and new abilities, as well as changing or augmenting the monk's personality in some way. Once this choice is made, it cannot be changed. The monk must abide by the alignment restrictions of the aspect. If the monk ever changes his alignment to something outside the aspect's alignment restrictions, he loses this ability and cannot regain it unless his alignment later changes again to match that of the aspect. This advanced talent may be taken more than once. Each time it is taken the monk selects a new aspect and adds its abilities and some of its appearance (subject to GM approval). + +Abundant Step (Su): The monk can slip magically between spaces, as if using the spell dimension door. Using this ability is a move action that consumes 2 points from his ki pool. His caster level for this effect is equal to his monk level. He cannot take other creatures with him when he uses this ability. A monk must have a ki pool and be at least 12th level to take this advanced talent. + +Defensive Roll (Ex): [Martial Artist] The monk gains the defensive roll advanced rogue talent and may use it once per day, plus once per three levels beyond 13th (to a maximum of 3 times a day at 19th level). A monk must be at least 13th level to select this advanced talent. +Diamond Body (Su): The monk gains immunity to poisons of all kinds. + +Diamond Soul (Ex): The monk gains spell resistance equal to his current monk level + 10. In order to affect the monk with a spell, a spellcaster must get a result on a caster level check (1d20 + caster level) that equals or exceeds the monk's spell resistance. A monk must be at least 13th level to select this advanced talent. + +Blindsight (Ex): The monk's senses are so acute, he gains blindsight out to a range of 10 feet. A monk must be 15th level and have the blindsense talent and improved blindsense advanced talent to take this advanced talent. + +Constricting Grappler (Ex)*: [Tetori] The monk gains the constrict special attack, inflicting his unarmed strike damage on any successful grapple check. A monk must be 15th level and have the graceful grappler edge to select this advanced talent. + +Drunken Courage (Su): [Drunken Master] The monk is immune to fear as long as he has at least 1 point of drunken ki. A monk must have the drunken ki talent to take this advanced talent. + +Drunken Resilience (Ex): [Drunken Master] The monk gains DR 1/\x97 as long as he has at least 1 point of drunken ki. At 14th level, the DR increases to 2/\x97. At 18th level, it increases to 3/\x97. If the monk also has the adamantine monk, the DR from that talent stacks with DR gained from this advances talent. This is an exception to the normal rules for DR. A monk must have the drunken ki talent to take this advanced talent. + +Empty Body (Su): The monk gains the ability to assume an ethereal state for 1 minute as though using the spell etherealness. Using this ability is a move action that consumes 3 points from his ki pool. This ability only affects the monk and cannot be used to make other creatures ethereal. A monk must have a ki pool and be at least 15th level to take this advanced talent. + +Firewater Breath (Su): [Drunken Master] The monk can take a drink and expel a gout of alcohol-fueled fire in a 30-foot cone. Creatures within the cone take 1d6 points of fire damage per level of the monk. A successful Reflex saving throw (DC 10 + 1/2 the monk's level + the monk's Wis modifier) halves the damage. Using this ability is a standard action that consumes 4 ki points from the monk's ki pool. The monk must have at least 1 drunken ki point to use this ability. A monk must have the drunken ki talent or have taken the aspect of the dragon with the aspect master advanced talent to select this advanced talent. A monk with aspect of the dragon may deal acid, cold, or electricity damage instead of fire damage if that matches the dragon type their appearance is based on. Once this decision is made, it cannot be changed. + +Form Lock (Su): [Tetori] The monk can negate a polymorph effect by touch with a Wisdom check, adding a bonus equal to his monk level, against a DC of 11 + the caster level of the effect (or HD of the creature, for supernatural polymorph effects). This is a standard action requiring 2 points from the monk's ki pool, or an immediate action if a creature the monk is grappling attempts to use a polymorph effect. A monk must have a ki pool and the graceful grappler edge to select this advanced talent. + +Greater Bastion Stance (Ex): [Monk of the Sacred Mountain] The monk becomes like stone, nearly impossible to move when he stands his ground. If the monk starts and ends his turn in the same space, he cannot be knocked prone or forcibly moved until the start of his next turn, even by mind-affecting and teleportation effects. The monk must have the bastion stance talent to select this advanced talent. + +Greater Defensive Roll (Ex): [Martial Artist] The monk suffers no damage on a successful defensive roll, and only half damage if the Reflex saving throw fails. A monk must be at least 14th level and have the defensive roll advanced talent to take this advanced talent. + +Greater Ki Sacrifice (Sp): [Monk of the Healing Hand] When using his ki sacrifice ability, the monk may sacrifice his ki to cast resurrection. The monk must have at least 8 points of ki in his ki pool to use this ability. A monk must be 15th level, have a ki pool, and have taken the ancient healing hand talent and ki sacrifice advanced talent to take this advanced talent. + +Greater Ki Weapons (Su)*: [Monk of the Empty Hand] The monk's ki weapons ability limit increases to 5 ki per round. A monk must be 15th level and have a ki pool and the ki weapons advanced talent to take this advanced talent. + +Improved Blindsense (Ex): The range of the monk's blindsense extends to 60 feet. A monk must be 13th level and have the blindsense talent to take the improved blindsense advanced talent. + +Improved Elusive Target (Ex): [Flowing Monk] When the monk uses his elusive target talent, he suffers no damage on a successful save, or half damage on a failed save. A monk must have the elusive target talent to take this advanced talent. + +Improved Extreme Endurance (Ex): [Martial Artist] The monk gains immunity to exhaustion. If the monk is at least 15th level, he also gains immunity to stunning. A monk must have the extreme endurance talent to take this advanced talent. + +Improved Fuse Style*: [Master of Many Styles] The monk can fuse four styles at once. He can have the stances of four style feats active at the same time. Furthermore, he can enter up to four stances as a free action by spending 1 point from his ki pool. A monk must have taken the fuse style talent twice to take improved fuse style. + +Improved Punishing Kick (Ex)*: [Hungry Ghost] The monk can push the target of his Punishing Kick an additional 5 feet, +5 feet per 5 levels above 10th (10 feet at 10th level, 15 feet at 15th level, and 20 feet at 20th level). A monk of 15th level or higher can instead choose to push the target 5 feet and knock the target prone with the same attack. The target still gets a saving throw to avoid being knocked prone. A monk must have the Punishing Kick feat to take the improved Punishing Kick advanced talent. + +Inescapable Grasp (Su): [Tetori] The monk can spend 1 point from his ki pool to suppress his opponents' freedom of movement and magical bonuses to Escape Artist or on checks to escape a grapple, and to have his grapple be considered to have the ghost touch magic weapon ability. These effects last until the end of the monk's next turn. A monk must have a ki pool and the graceful grappler edge to select this advanced talent. + +Ki Sacrifice (Sp): [Monk of the Healing Hand] The monk can use his entire ki pool to bring a person back to life. It takes 1 hour to perform this ritual. At the end of the ritual, the monk sacrifices all of his ki in order to cast raise dead (as the spell) with a caster level equal to his monk level. The ritual uses all of the ki in the monk's ki pool; the monk must have at least 6 points of ki in his ki pool to use this ability. These rituals do not require material components. When this ability is used, the monk's ki pool is not replenished until 24 hours have passed. A monk must have a ki pool and the ancient healing hand talent to take this advanced talent. + +Ki Weapons (Su)*: [Monk of the Empty Hand, Sohei, Zen Archer] The monk may spend ki to grant an enhancement bonus or magical weapon abilities to a weapon or his natural or unarmed attacks for 1 round, at the rate of 1 point of ki per +1 bonus or its equivalent. The monk may not spend more than 3 points of ki at one time for this purpose. For example, a monk can spend 2 points of ki to give his weapon a +1 enhancement bonus and the ki focus quality, or just the flaming burst quality. The monk may use this ability to add magical weapon qualities to weapons that could not normally have such a quality, such as adding the disruption quality to a slashing weapon, or the vorpal quality to a bludgeoning weapon. A monk must have a ki pool to take this advanced talent. + +Life from a Stone (Su): [Hungry Ghost] The monk can use his life funnel and steal ki talents against creatures of any type, not just living creatures. A monk must have a ki pool and the life funnel and steal ki talents to take this advanced talent. + +Mystic Persistence (Su): [Ki Mystic] The monk can create an aura once per day as a swift action at the cost of at least 2 points of ki. The aura emanates out to a 20-foot radius. The monk and all allies within the aura can roll two dice when making an attack roll or a saving throw and take the better result. The aura lasts for 1 round, plus an additional round for every 2 ki points spent when the monk created the aura. The monk can dismiss the aura at any time as a free action, but the ki points for the full duration of the aura are lost. A monk must be at least 19th level, have the ki mystic and mystic insight talents, as well as the mystic visions advanced talent, to take this advanced talent. + +Mystic Prescience (Su): [Ki Mystic] The monk gains a +2 insight bonus to AC and CMD. At 20th level, the bonus increases to +4. A monk must be at least 13th level, have the ki mystic and mystic insight talents, as well as the mystic visions advanced talent, to take this advanced talent. + +Mystic Visions (Su): [Ki Mystic] The monk can receive mystic visions when he rests. These visions can come as a dream, an epiphany, or even as the voice of an old friend whispering in the monk's mind. The effect is similar to a divination spell with a caster level equal to the monk's level. The divination has no casting time; it is just part of the normal dreams or visions that occur every night. Using this ability costs 2 ki points that are removed from the next day's total. A monk must have a ki pool and the mystic insight talent to take this advanced talent. + +Quivering Palm (Su)*: The monk can set up vibrations within the body of another creature that can thereafter be fatal if the monk so desires. He can use this quivering palm attack once per day, and he just announce his intent before making his attack roll. Creatures immune to critical hits cannot be affected. Otherwise, if the monk makes a successful attack and the target takes damage from the blow, the quivering palm attack succeeds. Thereafter, the monk can try to slay the victim at any later time, as long as the attempt is made within a number of days equal to his monk level. To make such an attempt, the monk merely wills the target to die (a free action), and unless the target makes a Fortitude saving throw (DC 10 + 1/2 the monk's level + the monk's Wis modifier), it dies. If the saving throw is successful, the target is no longer in danger from that particular quivering palm attack, but it may still be affected by another one at a later time. A monk can have no more than 1 quivering palm in effect at one time. If a monk uses quivering palm while another is still in effect, the previous effect is negated. A monk must be at least 15th level to select this advanced talent. This advanced talent may be taken a second time, allowing the monk to use quivering palm twice per day. The monk may still only have one quivering palm effect active at a time \x96 is a second quivering palm is initiative while a previous use of the ability is active, the earlier use ends harmlessly. + +Sipping Demon (Su)*: [Hungry Ghost] The monk gains 1 temporary hit point each time he hits an enemy with a melee attack. The monk gains a number of temporary hit points equal to his Wisdom modifier when he scores a critical hit. The maximum number of temporary hit points the monk can have is equal to his monk level. The temporary hit points disappear 1 hour later. The monk can only use this ability when he has at least 1 ki point in his ki pool. A monk must be at least 13th level, have a ki pool, and have the life funnel and steal ki talents to take this advanced talent. +Slow Time (Su): [Monk of the Four Winds] + +The monk can use his ki to slow time or +quicken his movements, depending on the +observer. As a swift action, the monk can +expend 6 ki points to gain three standard +actions during his turn instead of just one. +The monk can use these actions to do the +following: take a melee attack action, use +a skill, use an extraordinary ability, or take +a move action. The monk cannot use these +actions to cast spells or use spell-like abilities, +and cannot combine them to take full-attack +actions. Any move actions the monk makes this +turn do not provoke attacks of opportunity. +A monk must have a ki pool to take this +advanced talent. +Sweeping Maneuver (Ex)*: [Maneuver Master] +The monk can make two combat maneuvers as +a standard action, as long as neither maneuver +requires the monk to move. He may perform +two identical maneuvers against two adjacent +enemies, or he may perform two different +combat maneuvers against the same target. +Timeless Body (Ex): The monk no longer +takes penalties to his ability scores for aging and +cannot be magically aged. Any such penalties +that he has already taken, however, remain in +place. Age bonuses still accrue, and the monk +still dies of old age when his time is up. +Tongue of the Sun and Moon (Ex): The monk +can speak with any living creature. +Touch of Peace (Su): [Monk of the Lotus] The +monk can set up vibrations within the body of +another creature to win over the creature's mind. +The monk can use touch of peace once per day, +and must announce his intent before making his +attack roll. On a successful hit, the attack deals +no damage, but the target is charmed as if the +monk had cast charm monster with a caster level +equal to the monk's level. The target does not get +a saving throw against this effect. The creature +is charmed for 1 day per level. If the monk or +his allies attack the charmed creature, or if the +monk asks or commands the charmed creature +to take hostile actions, the effect ends. This is a +mind-affecting charm effect. +A monk must be 15th level, have a ki pool, +and have both the touch of serenity talent and +improved touch of serenity talents to take this +advanced talent. +Touch of Surrender (Su): [Monk of the Lotus] +The monk makes a foe into a friend with a single +show of mercy. As an immediate action, when +one of his melee attacks would reduce a creature +to 0 or fewer hit points, the monk can spend 6 ki +points to make the target of that attack surrender. +When the target surrenders, it is reduced to 0 hit +points, becomes disabled, and is charmed, as if the +monk had cast charm monster with a caster level +equal to the monk's level. The target does not +get a saving throw against this effect. This +charm lasts until its duration expires, until +the monk dismisses it or uses it on another +creature, or until the target is again reduced +to 0 or fewer hit points, whichever happens +first. The monk can only have one creature +charmed with touch of surrender at a time. +This is a mind-affecting charm effect. +A monk must have a ki pool, and both the +touch of serenity talent and improved touch +of serenity talents to take this advanced +talent. +Uncanny Initiative (Ex): [Weapon Master] +The monk does not need to roll for initiative. +He always treats his initiative roll as if it +resulted in any number of his choosing (from +1 to 20). +Volley Spell (Su): [Flowing Monk] When +a targeted spell or spell-like ability fails to +overcome a flowing monk's spell resistance, +he may reflect the effect onto its caster as spell +turning (as the spell) by spending a number +of points from his ki pool equal to 1/2 the +spell's level (minimum 1). +A monk must be at least 15th level and +have the diamond soul advanced talent to +take this advanced talent. +Vow of Silence (Su): [Monk of the Sacred +Mountain] The monk becomes as impassive +as stone, making a vow of silence in exchange +for greater abilities. The monk gains a +2 +insight bonus to AC and CMD and a +4 bonus +on Sense Motive, Stealth, and Perception +checks. The monk does not lose the capacity +for speech, but if he ever speaks, he loses this +feature for 24 hours. +Whirlwind Maneuver (Ex)*: [Maneuver +Master] Once per day as a full-round action, +the monk can attempt a single combat +maneuver against every opponent he +threatens, as long as the combat maneuver +does not require movement. He makes +a single combat maneuver check, and it +applies to all targets. \ No newline at end of file Added: Trunk/pcgen/data/pathfinder/rogue_genius_games/the_talented_monk/grand talents.txt =================================================================== --- Trunk/pcgen/data/pathfinder/rogue_genius_games/the_talented_monk/grand talents.txt (rev 0) +++ Trunk/pcgen/data/pathfinder/rogue_genius_games/the_talented_monk/grand talents.txt 2014-09-25 20:53:09 UTC (rev 25159) @@ -0,0 +1,15 @@ +Grand Extreme Endurance (Ex): [Martial Artist] The monk gains immunity to death effects and energy drain. A monk must have the extreme endurance talent and improved extreme endurance advanced talent to take this grand talent. + +Grand Ki Power (Ex ): [Qinggong Monk] These grand ki powers follow the rules for ki powers, found in the monk talents section. A monk must have a ki pool to select this grand talent. + +Immortality (Su): [Monk of the Four Winds] The monk no longer ages. He remains in his current age category forever. Even if the monk comes to a violent end, he spontaneously reincarnates (as the spell) 24 hours later in a place of his choosing within 20 miles of the place he died. The monk must have visited the place in which he returns back to life at least once. + +Master of Dragons (Ex): The monk a magical creature. He is forevermore treated as an outsider rather than as a humanoid (or whatever the monk's creature type was) for the purpose of spells and magical effects. Additionally, he may assume the form of a dragon twice per day. This ability works like form of the dragon II but is an extraordinary ability. His caster level for this effect is equal to his effective sorcerer levels for his draconic bloodline. Whenever he casts form of the dragon, he must assume the form of a dragon that matches his appearance from aspect of the dragon. A monk must have the aspect of the dragon from the aspect master to take this grand talent. + +Perfect Self (Ex): The monk becomes a magical creature. He is forevermore treated as an outsider rather than as a humanoid (or whatever the monk's creature type was) for the purpose of spells and magical effects. Additionally, the monk gains damage reduction 10/chaotic, which allows him to ignore the first 10 points of damage from any attack made by a nonchaotic weapon or by any natural attack made by a creature that doesn't have similar damage reduction. Unlike other outsiders, the monk can still be brought back from the dead as if he were a member of his previous creature type. + +Perfect Style (Ex)*: [Master of Many Styles] The monk can have the stances of five style feats active at once, and can change those stances as a free action. A monk must have taken the fuse style talent twice and the improved fuse style advanced talent to select this grand talent. + +Pure Power: [Weapon Adept] The monk forsakes the ideals of the perfect self to become a bastion of the physical and mental virtues monks hold dear. The monk gains a +2 bonus to Strength, Dexterity, and Wisdom. + +True Sacrifice (Su): [Monk of the Healing Hand] In a final selfless act, the monk can draw in his entire ki, which then explodes outward in a 50-foot-radius emanation. All dead allies within the emanation are brought back to life, as if they were the subject of a true resurrection spell with a caster level equal to the monk's level. When the monk does this, he is truly and utterly destroyed. A monk destroyed in this way can never come back to life, not even by way of a wish or miracle spell or by the power of a deity. Furthermore, the monk's name can never be spoken or written down again. All written mentions of his name become nothing more than a blank space. A monk must have a ki pool, and have taken the ancient healing hand talent and ki sacrifice advanced talent to take this grand talent. \ No newline at end of file Added: Trunk/pcgen/data/pathfinder/rogue_genius_games/the_talented_monk/ogl.txt =================================================================== --- Trunk/pcgen/data/pathfinder/rogue_genius_games/the_talented_monk/ogl.txt (rev 0) +++ Trunk/pcgen/data/pathfinder/rogue_genius_games/the_talented_monk/ogl.txt 2014-09-25 20:53:09 UTC (rev 25159) @@ -0,0 +1,93 @@ +OPEN GAME LICENSE Version 1.0a +The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of +the Coast, Inc ("Wizards"). All Rights Reserved. +1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have +contributed Open Game Content; (b)"Derivative Material" means copyrighted material including +derivative works and translations (including into other computer languages), potation, modification, +correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in +which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, +license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game +Content" means the game mechanic and includes the methods, procedures, processes and routines +to the extent such content does not embody the Product Identity and is an enhancement over the +prior art and any additional content clearly identified as Open Game Content by the Contributor, +and means any work covered by this License, including translations and derivative works under +copyright law, but specifically excludes Product Identity. 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COPYRIGHT NOTICE + +Open Game License v 1.0a C2000, Wizards of the Coast, Inc. + +System Reference Document. C2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson. + +Pathinder RPG Core Rulebook. C2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. + +The Book of Experimental Might. C2008, Monte J. Cook. All rights reserved. + +Tome of Horrors. C2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR. + +Pathfinder Roleplaying Game Ultimate Combat. C2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor. + +Pathfinder Roleplaying Game Ultimate Magic. C2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor. + +Pathfinder Player Companion: Inner Sea Primer. C2010, Paizo Publishing, LLC; Author:Colin McComb. + +Pathfinder Player Companion: Pirates of the Inner Sea C2012, Paizo Publishing, LLC; Author: Amber E. Scott. + +The Genius Guide To: The Talented Rogue. C2013, Super Genius Games. Author: Owen K.C. Stephens + +PCGen dataset conversion for "The Genius Guide To: The Talented Rogue" Copyright 2014, PCgen Data team (Including, but not limited to Nico Lindner, Paul Grosse, Andrew Maitland) \ No newline at end of file Added: Trunk/pcgen/data/pathfinder/rogue_genius_games/the_talented_monk/talented monk data.xlsx =================================================================== (Binary files differ) Index: Trunk/pcgen/data/pathfinder/rogue_genius_games/the_talented_monk/talented monk data.xlsx =================================================================== --- Trunk/pcgen/data/pathfinder/rogue_genius_games/the_talented_monk/talented monk data.xlsx 2014-09-25 01:04:48 UTC (rev 25158) +++ Trunk/pcgen/data/pathfinder/rogue_genius_games/the_talented_monk/talented monk data.xlsx 2014-09-25 20:53:09 UTC (rev 25159) Property changes on: Trunk/pcgen/data/pathfinder/rogue_genius_games/the_talented_monk/talented monk data.xlsx ___________________________________________________________________ Added: svn:mime-type ## -0,0 +1 ## +application/octet-stream \ No newline at end of property Added: Trunk/pcgen/data/pathfinder/rogue_genius_games/the_talented_monk/the_talented_monk.pcc =================================================================== --- Trunk/pcgen/data/pathfinder/rogue_genius_games/the_talented_monk/the_talented_monk.pcc (rev 0) +++ Trunk/pcgen/data/pathfinder/rogue_genius_games/the_talented_monk/the_talented_monk.pcc 2014-09-25 20:53:09 UTC (rev 25159) @@ -0,0 +1,54 @@ +# CVS $Revision: 23166 $ $Author: amaitland $ -- Sat Dec 8 13:05:34 2007 -- reformated by prettylst.pl v1.38 (build 4387) +CAMPAIGN:The Genius Guide to: The Talented Monk +KEY:The Genius Guide to The Talented Monk +GAMEMODE:Pathfinder +TYPE:Rogue Genius Games +RANK:3 +STATUS:BETA +GENRE:Fantasy +BOOKTYPE:Supplement +SETTING:Pathfinder +PRECAMPAIGN:1,BOOKTYPE=Core Rules +PUBNAMELONG:Rogue Genius Games +PUBNAMESHORT:RGG +PUBNAMEWEB:https://www.roguegeniusgames.com/ +SOURCELONG:The Talented Monk +SOURCESHORT:TTM +#2013 is the only date found, defaulting to 01. +SOURCEDATE:2013-01 +ISOGL:YES + +COVER:RGSOWC5226E.jpg +LOGO:@/publisher_logos/rogue_genius_games_logo.png +URL:WEBSITE|https://www.roguegeniusgames.com|Super Genius Games website +URL:DriveThruRPG.com|http://rpg.drivethrustuff.com/product/116034/The-Genius-Guide-to-the-Talented-Monk?manufacturers_id=6101&filters=0_0_0_0_45208|Buy this pdf from DriveThruRPG! +URL:RPG Now.com|http://www.rpgnow.com/product/116034/The-Genius-Guide-to-the-Talented-Monk&affiliate_id=200170|Buy this pdf from RPGNow! +URL:Paizo.com|http://paizo.com/products/btpy9065?The-Genius-Guide-to-the-Talented-Monk|Buy this book from Paizo.com! +DESC:The Genius Guide to the Talented Monk rewrites the classic monk class to use talents, rather than static class abilities and bonus feats. Rather than require all monks to be masters of unarmed attacks and self-perfection, each monk can have custom-fit class abilities to match a player\x92s specific concept. This greater flexibility allows the monk to be the default esoteric-combat-style-oriented character without limiting it to just one or two styles of fighting. Like a rogue, a talented monk character can pick and choose from a range of similarly-powered abilities appropriate for the monk\x92s role, without making the class overpowered. The talented monk can still fill the same roles in a party, but can customize his combat style and abilities to fill a much broader range of concepts. + +COPYRIGHT:Open Game License v 1.0a C2000, Wizards of the Coast, Inc. +COPYRIGHT:System Reference Document. C2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson. +COPYRIGHT:Pathinder RPG Core Rulebook. C2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. +COPYRIGHT:The Book of Experimental Might. C2008, Monte J. Cook. All rights reserved. +COPYRIGHT:Tome of Horrors. C2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR. +COPYRIGHT:Pathfinder Roleplaying Game Ultimate Combat. C2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor. +COPYRIGHT:Pathfinder Roleplaying Game Ultimate Magic. C2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor. +COPYRIGHT:Pathfinder Player Companion: Inner Sea Primer. C2010, Paizo Publishing, LLC; Author:Colin McComb. +COPYRIGHT:Pathfinder Player Companion: Pirates of the Inner Sea C2012, Paizo Publishing, LLC; Author: Amber E. Scott. +COPYRIGHT:The Genius Guide To: The Talented Monk. C2013, Super Genius Games. Author: Owen K.C. Stephens +COPYRIGHT:PCGen dataset conversion for "The Genius Guide To: The Talented Monk" Copyright 2014, PCgen Data team (Including, but not limited to Nico Lindner, Paul Grosse (License), Andrew Maitland) + +# Do not remove the EXTRAFILE comment. +#EXTRAFILE:OGL.txt + +# Data files +ABILITY:ttm_abilities_class.lst +ABILITYCATEGORY:ttm_abilitycategories.lst +CLASS:ttm_classes.lst +WEAPONPROF:ttm_profs_weapon.lst + + + +# +# End +# Added: Trunk/pcgen/data/pathfinder/rogue_genius_games/the_talented_monk/ttm_abilities_class.lst =================================================================== --- Trunk/pcgen/data/pathfinder/rogue_genius_games/the_talented_monk/ttm_abilities_class.lst (rev 0) +++ Trunk/pcgen/data/pathfinder/rogue_genius_games/the_talented_monk/ttm_abilities_class.lst 2014-09-25 20:53:09 UTC (rev 25159) @@ -0,0 +1,413 @@ +# Entry by Jon (DJBlayde) Catron, 7/9/2014 + + + +###Block: Favored Classes +# Ability Name Category of Ability Type Visible Stackable? Multiple? Bonus to Ability Pool +Talented Monk CATEGORY:Special Ability TYPE:FavoredClass VISIBLE:DISPLAY STACK:NO MULT:NO BONUS:ABILITYPOOL|Favored Class Bonus|var("CL=Talented Monk") + +###Block: Talented Monk Class Abilities +# Ability Name Unique Key Category of Ability Type Description Source Page +Proficiencies KEY:Proficiencies ~ Talented Monk CATEGORY:Special Ability TYPE:TalentedMonkClassAbility.ClassAbility.SpecialQuality DESC:Monks are proficient with the club, crossbow (light or heavy), dagger, handaxe, javelin, shortspear, short sword, sling, and spear. The monk uses his base attack bonus when using these weapons, or weapon with which he is not proficient. AUTO:WEAPONPROF|Club|Crossbow (Light)|Crossbow (Heavy)|Dagger|Handaxe|Javelin|Shortspear|Sword (Short)|Sling|Spear SOURCEPAGE:p.2 +Monk Edges KEY:Monk Edges ~ Talented Monk CATEGORY:Special Ability TYPE:TalentedMonkClassAbility.ClassAbility.SpecialQuality DESC:Every monk has a unique outlook on life, which colors what threats she takes seriously, what esoteric skills she studies, and what kinds of tricks and knacks she picks up. These abilities, known as edges, help a monk act as an assassin, scout, expert treasure locator, or some combination or roles that appeal to her in particular. A monk gains an edge at 1st level, and additional edges at 2nd, 3rd, 4th, and 8th level, and a final edge at 20th level. Edges are similar to monk talents, but are more fundamental to her background and worldview, and require constant and regular practice to keep effective. As a result there's a limit to how many edges a monk can have, and most edges must be selected early in the monk's career. While a monk gains multiple edges over her first few levels, those acquisitions represent the culmination of years (possibly a lifetime) of effort and study. A monk may not decide to take the evasion edge until 4th level, but she has been thinking about how to escape explosions and practicing her ideas for long years before her acumen rises to the level of that edge. A monk may not take an edge more than once unless it specifies otherwise. Some edges are taken from various monk archetypes. These edges include the name of their originating archetype as a descriptor, to allow GMs to limit characters to edges from a single archetype (if desired). SOURCEPAGE:p.3 BONUS:ABILITYPOOL|Talented Monk Edge|TalentedMonkEdgeCount DEFINE:TalentedMonkEdgeCount|0 +Monk Talents KEY:Monk Talents ~ Talented Monk CATEGORY:Special Ability TYPE:TalentedMonkClassAbility.ClassAbility.SpecialQuality DESC:As a talented monk gains experience, she learns a number of talents that aid her and confound her foes. Starting at 1st, a talented monk gains one monk talent. She gains an additional monk talent for every level of monk attained after 1st. A monk cannot select an individual talent more than once unless the talent specifies otherwise. Talents marked with an asterisk add effects to a monk's sneak attack. Only one of these talents can be applied to an individual attack and the decision must be made before the attack roll is made, and a monk must have selected the sneak attack talent at least once before selecting any talents that modify it. Some talents are taken from various monk archetypes. These talents include the name of their originating archetype as a descriptor, to all GMs to limit characters to talents from a single archetype, if desired. SOURCEPAGE:p.7 BONUS:ABILITYPOOL|Talented Monk Talent|TalentedMonkTalentCount DEFINE:TalentedMonkTalentCount|0 +Advanced Talents KEY:Advanced Talents ~ Talented Monk CATEGORY:Special Ability TYPE:TalentedMonkClassAbility.ClassAbility.SpecialQuality DESC:At 10th level, and every monk level thereafter, a monk can choose advanced talents in place of a monk talent. Advanced talents otherwise follow the rules for talents. SOURCEPAGE:p.18 +Grand Talent KEY:Grand Talent ~ Talented Monk CATEGORY:Special Ability TYPE:TalentedMonkClassAbility.ClassAbility.SpecialQuality DESC:At 20th level a monk may select one grand talent. A monk may select a talent or advanced talent in place of a grand talent, if that is preferred. Grand talents otherwise follow the rules for talents. SOURCEPAGE:p.23 + +###Block: Talented Monk Edges +# Ability Name Unique Key Category of Ability Type Description Bonuses Source Page +Advice KEY:Talented Monk Edge ~ Advice CATEGORY:Special Ability TYPE:Extraordinary.ClassAbility.Edges.TalentedMonkEdge.SpecialQuality DEFINE:InspireCourageBonus|0 DESC:[Sensei] The monk is an acknowledged sensei, a wise teacher able to give valuable advice. The monk's advice is identical to bardic performance (using oratory), allowing him to inspire courage at 1st level, as a bard of the monk's level, usable a total of %1 rounds per day.|if(MonkLVL/2+WIS<1,1,MonkLVL/2+WIS) BONUS:VAR|InspireCourageBonus|min((MonkLVL+7)/6,4) SOURCEPAGE:p.3 BENEFIT:You can use your performance (oratory) to inspire courage in your allies (including yourself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive your performance. An affected ally receives a +%1 morale bonus on saving throws against charm and fear effects and a +%1 competence bonus on attack and weapon damage rolls. Inspire courage is a mind-affecting ability.|InspireCourageBonus TEMPBONUS:ANYPC|COMBAT|TOHIT|min(floor((MonkLVL+7)/6),4) TEMPBONUS:ANYPC|COMBAT|DAMAGE.Melee,DAMAGE.Ranged|min(floor((MonkLVL+7)/6),4) +Basics KEY:Talented Monk Edge ~ Basics CATEGORY:Special Ability TYPE:ClassAbility.Edges.TalentedMonkEdge.SpecialQuality DESC:The monk's martial arts training has emphasized many of the basics of combat training. The monk may select a combat feat for which he meets the prerequisites, and receive this as a bonus feat. A monk may take this edge more than once. Each time, it grants a new feat as a bonus feat. BONUS:ABILITYPOOL|Talented Monk Basics Feat|1 CHOOSE:NOCHOICE MULT:YES STACK:YES SOURCEPAGE:p.3 +Evasion KEY:Talented Monk Edge ~ Evasion CATEGORY:Special Ability TYPE:Extraordinary.ClassAbility.Edges.TalentedMonkEdge.SpecialQuality DESC:The monk can avoid even magical and unusual attacks with great agility. If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if the monk is wearing light armor or no armor. (Monks with the medium armor kata talent are exceptions to this rule.) A helpless monk does not gain the benefit of evasion. A monk must be at least 2nd level to select this edge. PREVARGTEQ:MonkLVL,2 SOURCEPAGE:p.3 +Exploit Weakness KEY:Talented Monk Edge ~ Exploit Weakness CATEGORY:Special Ability TYPE:Extraordinary.ClassAbility.Edges.TalentedMonkEdge.SpecialQuality DESC:[Martial Artist] As a swift action the monk can observe a creature or object to find its weak point by making a Wisdom check and adding his monk level against a DC of 10 + the object's hardness or the target's CR. If the check succeeds, the martial artist gains a +2 bonus on attack rolls until the end of his turn, and any attacks he makes until the end of his turn ignore the creature or object's DR or hardness. A martial artist may instead use this ability to analyze the movements and expressions of one creature within 30 feet, granting a bonus on Sense Motive checks and Reflex saves and a dodge bonus to AC against that opponent equal to %1 until the start of his next turn.|if(MonkLVL/2<1,1,MonkLVL/2) SOURCEPAGE:p.3 +Fast Movement KEY:Talented Monk Edge ~ Fast Movement CATEGORY:Special Ability TYPE:Extraordinary.ClassAbility.Edges.TalentedMonkEdge.SpecialQuality.ModifyMovement DEFINE:TMFMBonus|0 DESC:The monk's land speed is faster than the norm for his race by +10 feet. This benefit applies only when he is not carrying a heavy load. Apply this bonus before modifying the monk's speed because of any load carried or armor worn (though like all monk talents fast movement cannot be used by a monk in armor without the light armor kata or medium armor kata edges). This bonus stacks with any other bonuses to the monk's land speed. If the monk is 6th level or higher, his land speed is 20 feet faster than the norm for his race. This increases by another 10 feet for every 3 levels above 6th, to a maximum of 60 feet faster than the norm for his race at 18th level. !PREABILITY:1,CATEGORY=Special Ability,Talented Monk Edge ~ Light Armor Kata BONUS:MOVEADD|TYPE.Walk|TMFMBonus|TYPE=Enhancement|PREVAREQ:ENCUMBERANCE,0,var("COUNT[EQTYPE.ARMOR.EQUIPPED]"),0 BONUS:VAR|TMFMBonus|if(floor(MonkLVL/3)<1,10,10*floor(MonkLVL/3)) SOURCEPAGE:p.3 +Fast Movement (light) KEY:Talented Monk Edge ~ Fast Movement (light) CATEGORY:Special Ability TYPE:Extraordinary.ClassAbility.Edges.TalentedMonkEdge.SpecialQuality.ModifyMovement DEFINE:TMFMBonus|0 DESC:The monk's land speed is faster than the norm for his race by +10 feet. This benefit applies only when he is not carrying a heavy load. Apply this bonus before modifying the monk's speed because of any load carried or armor worn (though like all monk talents fast movement cannot be used by a monk in armor without the light armor kata or medium armor kata edges). This bonus stacks with any other bonuses to the monk's land speed. If the monk is 6th level or higher, his land speed is 20 feet faster than the norm for his race. This increases by another 10 feet for every 3 levels above 6th, to a maximum of 60 feet faster than the norm for his race at 18th level. PREABILITY:1,CATEGORY=Special Ability,Talented Monk Edge ~ Light Armor Kata !PREABILITY:1,CATEGORY=Special Ability,Talented Monk Edge ~ Medium Armor Kata BONUS:MOVEADD|TYPE.Walk|TMFMBonus|TYPE=Enhancement|PREVARLT:ENCUMBERANCE,2,var("COUNT[EQTYPE.ARMOR.IS.MEDIUM]"),1 BONUS:VAR|TMFMBonus|if(floor(MonkLVL/3)<1,10,10*floor(MonkLVL/3)) SOURCEPAGE:p.3 +Fast Movement (medium) KEY:Talented Monk Edge ~ Fast Movement (medium) CATEGORY:Special Ability TYPE:Extraordinary.ClassAbility.Edges.TalentedMonkEdge.SpecialQuality.ModifyMovement DEFINE:TMFMBonus|0 DESC:The monk's land speed is faster than the norm for his race by +10 feet. This benefit applies only when he is not carrying a heavy load. Apply this bonus before modifying the monk's speed because of any load carried or armor worn (though like all monk talents fast movement cannot be used by a monk in armor without the light armor kata or medium armor kata edges). This bonus stacks with any other bonuses to the monk's land speed. If the monk is 6th level or higher, his land speed is 20 feet faster than the norm for his race. This increases by another 10 feet for every 3 levels above 6th, to a maximum of 60 feet faster than the norm for his race at 18th level. PREABILITY:1,CATEGORY=Special Ability,Talented Monk Edge ~ Medium Armor Kata BONUS:MOVEADD|TYPE.Walk|TMFMBonus|TYPE=Enhancement|PREVARLT:ENCUMBERANCE,2,var("COUNT[EQTYPE.ARMOR.IS.HEAVY]"),1 BONUS:VAR|TMFMBonus|if(floor(MonkLVL/3)<1,10,10*floor(MonkLVL/3)) SOURCEPAGE:p.3 +Fighting Style KEY:Talented Monk Edge ~ Fighting Style CATEGORY:Special Ability TYPE:Extraordinary.ClassAbility.Edges.TalentedMonkEdge.SpecialQuality DESC:Most monks are trained in one of more fighting styles, a specific way of using a set of similar weapons to perform martial arts maneuvers. Offensive edges and talents marked with an asterisk* can only be performed with weapons in a weapon group the monk has selected with this edge. Select one weapon group below. This list is identical to the weapon group list from The Genius Guide to the Talented Fighter, with the exception of excluding the Siege Weapon Group (no matter how good a monk is, he cannot deliver a stunning fist attack through a catapult) and the addition of the improvised weapon group (which includes anything the GM would allow to be used as an improvised weapon). GMs may add other weapons to any weapon group, or add entirely new groups. The monk is proficient with all weapons in the selected group, and may use his specialty attack bonus (from Table 1: The Talented Monk on page 2) when making an attack or combat maneuver with one of these weapons, and treats them all as if they had the ki focus ability (allowing him to use abilities and attacks that normally work with unarmed attacks, such as Stunning Fist and Punishing Kick, with these weapons). The monk may also deal lethal or nonlethal damage with any weapons in a group he has selected without penalty. This edge may be selected more than once. Each time it is selected, it grants proficiency and the ability to use weapon related monk edges and talents with weapons of another group. BONUS:ABILITYPOOL|Talented Monk Fighting Style|1 CHOOSE:NOCHOICE MULT:YES STACK:YES SOURCEPAGE:p.3 +Flurry of Blows KEY:Talented Monk Edge ~ Flurry of Blows CATEGORY:Special Ability TYPE:Extraordinary.ClassAbility.Edges.TalentedMonkEdge.SpecialQuality DEFINE:FlurryExtraAttacks|0 DEFINE:FlurryBABBonus|0 DEFINE:MonkBAB|0 DESC:When attacking with weapons to which he can apply his special attack bonus, the monk can make a flurry of blows as a full-attack action. When doing so he may make one additional attack using a weapon for which he has taken the fighting style edge or adaptive fighting talent. All the monk's attacks for the round, including the additional attack, suffer a -2 penalty to their attack rolls. All the attacks the monk makes in the round must be with weapons with which he can use his special attack bonus. The monk may make all the attacks with a single weapon, or may make them interchangeably with any qualifying weapons he is wielding. At 8th level, the monk can make two additional attacks when he uses flurry of blows. At 15th level, the monk can make three additional attacks using flurry of blows. A monk applies his full Strength bonus to his damage rolls for all successful attacks made with flurry of blows, whether the attacks are made unarmed, with an off-hand weapon, or with a weapon wielded in both hands. A monk may substitute disarm, sunder, and trip combat maneuvers for unarmed attacks as part of a flurry of blows. A monk may only use one edge or talent with flurry in its name on any given round. AUTO:EQUIP|Flurry of Blows BONUS:VAR|FlurryExtraAttacks|min((MonkLVL+6)/7,3) BONUS:VAR|FlurryBABBonus|if(UnarmedIncrement<1,MonkLVL-BAB,0) SOURCEPAGE:p.5 +Flurry of Maneuvers KEY:Talented Monk Edge ~ Flurry of Maneuvers CATEGORY:Special Ability TYPE:Extraordinary.ClassAbility.Edges.TalentedMonkEdge.SpecialQuality DESC:[Maneuver Master] As part of a full-attack action, the monk can make one additional combat maneuver, regardless of whether the maneuver normally replaces a melee attack or requires a standard action. At 8th level, the monk can make two additional maneuvers when he uses flurry of maneuvers. At 15th level, the monk can make three additional maneuvers using flurry of maneuvers. All attacks and combat maneuver checks the monk makes on this round suffer a -2 penalty when using a flurry. A monk may only use one edge or talent with flurry in its name on any given round. SOURCEPAGE:p.5 +Graceful Grappler KEY:Talented Monk Edge ~ Graceful Grappler CATEGORY:Special Ability TYPE:Extraordinary.ClassAbility.Edges.TalentedMonkEdge.SpecialQuality DESC:[Tetori] The monk suffers no penalties on attack rolls, can make attacks of opportunity while grappling, and retains his Dexterity bonus to AC when pinning an opponent or when grappled. If the monk is 8th level or higher, he gains the grab special attack when using unarmed strikes, and can use this ability against creatures his own size or smaller by spending 1 point from his ki pool, or against larger creatures by spending 2 points from his ki pool. SOURCEPAGE:p.5 +Insightful Maneuvers KEY:Talented Monk Edge ~ Insightful Maneuvers CATEGORY:Special Ability TYPE:Extraordinary.ClassAbility.Edges.TalentedMonkEdge.SpecialQuality DESC:[Sensei] The monk may use his Wisdom bonus in lieu of his Strength or Dexterity on all combat maneuver checks. BONUS:VAR|CMB_STAT|WIS-STR SOURCEPAGE:p.5 +Insightful Strike KEY:Talented Monk Edge ~ Insightful Strike CATEGORY:Special Ability TYPE:Extraordinary.ClassAbility.Edges.TalentedMonkEdge.SpecialQuality DESC:[Sensei] The monk may use his Wisdom bonus in lieu of his Strength or Dexterity on attack rolls and combat maneuver checks with weapon he may use with his special attack bonus. BONUS:ABILITYPOOL|Choose Attack Rolls Stat|1 SOURCEPAGE:p.5 +Iron Monk KEY:Talented Monk Edge ~ Iron Monk CATEGORY:Special Ability TYPE:Extraordinary.ClassAbility.Edges.TalentedMonkEdge.SpecialQuality DESC:[Monk of the Sacred Mountain] The monk gains a +1 natural armor bonus. BONUS:COMBAT|AC|1|TYPE.NaturalArmor.STACK SOURCEPAGE:p.5 +Iron Limb Defense KEY:Talented Monk Edge ~ Iron Limb Defense CATEGORY:Special Ability TYPE:Extraordinary.ClassAbility.Edges.TalentedMonkEdge.SpecialQuality DESC:[Monk of the Sacred Mountain] The monk can deflect blows with an active defense that complements his bastion stance. If the monk starts and ends his turn in the same space, he gains a +2 shield bonus to AC and CMD until the start of his next turn. As a swift action, he can spend 1 ki point to increase this bonus to +4. A monk must have a ki pool and the bastion stance talent to select this edge. PREABILITY:1,CATEGORY=Special Ability,Talented Monk Edge ~ Ki Pool,Talented Monk Talent ~ Drunken Ki PREABILITY:1,Category=Special Ability,Talented Monk Talent ~ Bastion Stance SOURCEPAGE:p.5 BENEFIT:If you start and end your turn in the same space, you gain a +2 shield bonus to AC and CMD until the start of your next turn. As a swift action, you can spend 1 ki point to increase this bonus to +4. +Ki Pool KEY:Talented Monk Edge ~ Ki Pool CATEGORY:Special Ability TYPE:Supernatural.ClassAbility.Edges.TalentedMonkEdge.SpecialQuality DEFINE:KiPool|0 DESC:You have a pool of %1 ki points, supernatural energy you can use to accomplish amazing feats.|KiPool ... [truncated message content] |
From: <ama...@us...> - 2014-11-29 07:53:46
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Revision: 25653 http://sourceforge.net/p/pcgen/code/25653 Author: amaitland Date: 2014-11-29 07:53:40 +0000 (Sat, 29 Nov 2014) Log Message: ----------- Fix: DATA-2190 (PF) Weeding out Ability BENEFITS Modified Paths: -------------- Trunk/pcgen/data/pathfinder/dreamscarred_press/ultimate_psionics/up_abilities_class.lst Trunk/pcgen/data/pathfinder/paizo/campaign_setting/inner_sea_bestiary/isb_abilities_race.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_essentials/ce_abilities_race.lst Trunk/pcgen/data/pathfinder/super_genius_games/adventurers_handbook/sggah_abilities_feats.lst Modified: Trunk/pcgen/data/pathfinder/dreamscarred_press/ultimate_psionics/up_abilities_class.lst =================================================================== --- Trunk/pcgen/data/pathfinder/dreamscarred_press/ultimate_psionics/up_abilities_class.lst 2014-11-29 06:04:37 UTC (rev 25652) +++ Trunk/pcgen/data/pathfinder/dreamscarred_press/ultimate_psionics/up_abilities_class.lst 2014-11-29 07:53:40 UTC (rev 25653) @@ -1062,7 +1062,7 @@ Shared Euphoria KEY:Leader's Surge ~ Shared Euphoria CATEGORY:Special Ability TYPE:WilderClassFeatures.SpecialQuality.Extraordinary DESC:All allies within %1-ft. radius also gain surging aura benefit.|SurgingAuraRadius BONUS:VAR|SurgingAuraRadius|5*ImpSurgeBond SOURCEPAGE:p.79 Precise Harm KEY:Pain Surge ~ Precise Harm CATEGORY:Special Ability TYPE:WilderClassFeatures.SpecialQuality.Extraordinary DESC:You can determine exactly how much damage you wish to inflict on a willing or helpless subject. Whenever you have a minimum to maximum amount of damage to inflict - such as with a weapon - you can choose the amount of damage you deliver within those limits, including foregoing Strength or other bonuses to damage. You gain a +4 competence bonus on any use of the Heal skill that involves surgery, or any use of Intimidate that involves inflicting pain. CSKILL:Heal SOURCEPAGE:p.98 Pain Surge Bond Bonus Feats CATEGORY:Internal ABILITY:FEAT|AUTOMATIC|Diehard|PREMULT:2,[PREABILITY:1,CATEGORY=Special Ability,Pain Surge],[PREVARGTEQ:SurgeLVL,5] ABILITY:FEAT|AUTOMATIC|Body Fuel|PREMULT:2,[PREABILITY:1,CATEGORY=Special Ability,Pain Surge],[PREVARGTEQ:SurgeLVL,9] ABILITY:FEAT|AUTOMATIC|Mind Over Body|PREMULT:2,[PREABILITY:1,CATEGORY=Special Ability,Pain Surge],[PREVARGTEQ:SurgeLVL,17] -Raging Surge Rage OUTPUTNAME:Raging Surge Bond CATEGORY:Special Ability TYPE:WilderClassFeatures.SpecialQuality.Extraordinary.Rage.AttackOption DEFINE:RageLVL|0 DEFINE:RageDuration|0 DEFINE:Raging|0 DEFINE:RageStrBonus|0 DEFINE:RageConBonus|0 DEFINE:RageSaveBonus|0 DEFINE:RageACPenalty|0 DEFINE:RagePowersLVL|0 DESC:You can call upon inner reserves of strength and ferocity, granting you additional combat prowess. BONUS:VAR|RageStrBonus,RageConBonus|4 BONUS:VAR|RageACPenalty|-2 BONUS:VAR|RageSaveBonus|2 BONUS:VAR|RageDuration|3+CHA+SurgeLVL BONUS:VAR|RagePowersLVL|SurgeLVL SOURCEPAGE:p.79 BENEFIT:You can call upon inner reserves of strength and ferocity, granting you additional combat prowess. You can rage for %1 rounds per day. You can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive. While in rage, you gain a +%2 morale bonus to your Strength and a +%3 morale bonus to Constitution, as well as a +%4 morale bonus on Will saves. In addition, you take a -2 penalty to Armor Class. The increase to Constitution grants you %5 hit points, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, you cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. You can end your rage as a free action and are fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. You cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If you fall unconscious, your rage immediately ends, placing you in peril of death.|RageDuration|RageStrBonus|RageConBonus|RageSaveBonus|(RageConBonus/2)*TL TEMPBONUS:PC|SAVE|Will|RageSaveBonus|TYPE=Rage TEMPBONUS:PC|COMBAT|AC|RageACPenalty TEMPBONUS:PC|STAT|STR|RageStrBonus|TYPE=Rage TEMPBONUS:PC|STAT|CON|RageConBonus|TYPE=Rage TEMPBONUS:PC|VAR|Raging|1 +Raging Surge Rage OUTPUTNAME:Raging Surge Bond CATEGORY:Special Ability TYPE:WilderClassFeatures.SpecialQuality.Extraordinary.Rage.AttackOption DEFINE:RageLVL|0 DEFINE:RageDuration|0 DEFINE:Raging|0 DEFINE:RageStrBonus|0 DEFINE:RageConBonus|0 DEFINE:RageSaveBonus|0 DEFINE:RageACPenalty|0 DEFINE:RagePowersLVL|0 BONUS:VAR|RageStrBonus,RageConBonus|4 BONUS:VAR|RageACPenalty|-2 BONUS:VAR|RageSaveBonus|2 BONUS:VAR|RageDuration|3+CHA+SurgeLVL BONUS:VAR|RagePowersLVL|SurgeLVL SOURCEPAGE:p.79 DESC: You can call upon inner reserves of strength and ferocity, granting you additional combat prowess. You can rage for %1 rounds per day. You can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive. While in rage, you gain a +%2 morale bonus to your Strength and a +%3 morale bonus to Constitution, as well as a +%4 morale bonus on Will saves. In addition, you take a -2 penalty to Armor Class. The increase to Constitution grants you %5 hit points, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, you cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. You can end your rage as a free action and are fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. You cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If you fall unconscious, your rage immediately ends, placing you in peril of death.|RageDuration|RageStrBonus|RageConBonus|RageSaveBonus|(RageConBonus/2)*TL TEMPBONUS:PC|SAVE|Will|RageSaveBonus|TYPE=Rage TEMPBONUS:PC|COMBAT|AC|RageACPenalty TEMPBONUS:PC|STAT|STR|RageStrBonus|TYPE=Rage TEMPBONUS:PC|STAT|CON|RageConBonus|TYPE=Rage TEMPBONUS:PC|VAR|Raging|1 Raging Surge Bonus Rage CATEGORY:Special Ability TYPE:WilderClassFeatures.Internal BONUS:ABILITYPOOL|Rage Power|(-1*SurgeLVL/2) BONUS:ABILITYPOOL|Rage Power|-1|PREVAREQ:(RagePowersLVL%2),0,(SurgeLVL%2),1 BONUS:VAR|RageDuration|CHA+SurgeLVL BONUS:VAR|RagePowersLVL|SurgeLVL Raging Surge Bond Trigger CATEGORY:Special Ability TYPE:WilderClassFeatures.SpecialQuality VISIBLE:NO ABILITY:Wilder Class Feature|AUTOMATIC|Raging Surge Rage|!PRECLASS:1,Barbarian=1 ABILITY:Wilder Class Feature|AUTOMATIC|Raging Surge Bonus Rage|PRECLASS:1,Barbarian=1 Warping Surge Bond CATEGORY:Special Ability TYPE:WilderClassFeatures.SpecialQuality DEFINE:WarpingSurgeBondRadius|0 DEFINE:WarpingSurgeBondModifier|0 DESC:After you have invoked a wild surge, all creatures within a %1 ft. radius are affected by a warping effect. Your allies can choose to treat their manifester level as %2 higher for all powers manifested while in the warped area. This does not supply any additional power points to augment the power, but does allow the manifester to spend more power points if he so chooses. Your enemies treat their manifester level as %2 lower for all powers manifested while in the warped area. If this would reduce the manifester level lower than that required to manifest the power, the effect fails and the enemy wastes the action used, but no power points are spent. Spellcasters are affected in a similar fashion. All affected creatures, both allies who choose the manifester level boost and all enemies, suffer a 30%% risk of psychic enervation when manifesting powers or casting spells and suffer the same psychic enervation effects as you would. This warping effect lasts for one round per point of wild surge that invoked the warping effect and does not stack with effects such as Overchannel or wild surge.|WarpingSurgeBondRadius|WarpingSurgeBondModifier BONUS:VAR|WarpingSurgeBondRadius|5*(1+ImpSurgeBond) BONUS:VAR|WarpingSurgeBondModifier|1+ImpSurgeBond SOURCEPAGE:p.80 @@ -1329,37 +1329,37 @@ ###Block: Slayer Favored Enemies # Ability Name Unique Key Category of Ability Type Description Source Page Aspects Benefits -Aberration KEY:Phrenic Slayer Favored Enemy ~ Aberration CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic aberrations.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy BENEFIT:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic aberrations. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility -Animal KEY:Phrenic Slayer Favored Enemy ~ Animal CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic animals.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy BENEFIT:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic animals. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility -Construct KEY:Phrenic Slayer Favored Enemy ~ Construct CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic constructs.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy BENEFIT:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic constructs. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility -Dragon KEY:Phrenic Slayer Favored Enemy ~ Dragon CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic dragons.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy BENEFIT:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic dragons. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility -Fey KEY:Phrenic Slayer Favored Enemy ~ Fey CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic fey.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy BENEFIT:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic fey. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility -Humanoid (Aquatic) KEY:Phrenic Slayer Favored Enemy ~ Humanoid (Aquatic) CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic aquatic humanoids.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy BENEFIT:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic aquatic humanoids. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility -Humanoid (Dwarf) KEY:Phrenic Slayer Favored Enemy ~ Humanoid (Dwarf) CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic dwarves.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy BENEFIT:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic dwarves. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility -Humanoid (Elf) KEY:Phrenic Slayer Favored Enemy ~ Humanoid (Elf) CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic elves.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy BENEFIT:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic elves. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility -Humanoid (Giant) KEY:Phrenic Slayer Favored Enemy ~ Humanoid (Giant) CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic giants.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy BENEFIT:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic giants. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility -Humanoid (Goblinoid) KEY:Phrenic Slayer Favored Enemy ~ Humanoid (Goblinoid) CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic goblinoids.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy BENEFIT:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic goblinoids. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility -Humanoid (Gnoll) KEY:Phrenic Slayer Favored Enemy ~ Humanoid (Gnoll) CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic gnolls.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy BENEFIT:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic gnolls. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility -Humanoid (Gnome) KEY:Phrenic Slayer Favored Enemy ~ Humanoid (Gnome) CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic gnomes.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy BENEFIT:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic gnomes. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility -Humanoid (Halfling) KEY:Phrenic Slayer Favored Enemy ~ Humanoid (Halfling) CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic halflings.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy BENEFIT:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic halflings. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility -Humanoid (Human) KEY:Phrenic Slayer Favored Enemy ~ Humanoid (Human) CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic humans.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy BENEFIT:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic humans. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility -Humanoid (Orc) KEY:Phrenic Slayer Favored Enemy ~ Humanoid (Orc) CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic orcs.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy BENEFIT:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic orcs. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility -Humanoid (Reptilian) KEY:Phrenic Slayer Favored Enemy ~ Humanoid (Reptilian) CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic reptilian humanoids.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy BENEFIT:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic reptilian humanoids. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility -Magical Beast KEY:Phrenic Slayer Favored Enemy ~ Magical Beast CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic magical beasts.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy BENEFIT:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic magical beasts. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility -Monstrous Humanoid KEY:Phrenic Slayer Favored Enemy ~ Monstrous Humanoid CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic monstrous humanoids.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy BENEFIT:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic monstrous humanoids. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility -Ooze KEY:Phrenic Slayer Favored Enemy ~ Ooze CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic oozes.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy BENEFIT:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic oozes. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility -Outsider (Air) KEY:Phrenic Slayer Favored Enemy ~ Outsider (Air) CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic outsiders with the air subtype.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy BENEFIT:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic outsiders with the air subtype. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility -Outsider (Chaotic) KEY:Phrenic Slayer Favored Enemy ~ Outsider (Chaotic) CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic chaotic outsiders.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy BENEFIT:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic chaotic outsiders. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility -Outsider (Earth) KEY:Phrenic Slayer Favored Enemy ~ Outsider (Earth) CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic outsiders with the earth subtype.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy BENEFIT:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic outsiders with the earth subtype. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility -Outsider (Evil) KEY:Phrenic Slayer Favored Enemy ~ Outsider (Evil) CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic evil outsiders.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy BENEFIT:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic evil outsiders. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility -Outsider (Fire) KEY:Phrenic Slayer Favored Enemy ~ Outsider (Fire) CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic outsiders with the fire subtype.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy BENEFIT:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic outsiders with the fire subtype. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility -Outsider (Good) KEY:Phrenic Slayer Favored Enemy ~ Outsider (Good) CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic good outsiders.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy BENEFIT:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic good outsiders. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility -Outsider (Lawful) KEY:Phrenic Slayer Favored Enemy ~ Outsider (Lawful) CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic lawful outsiders.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy BENEFIT:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic lawful outsiders. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility -Outsider (Native) KEY:Phrenic Slayer Favored Enemy ~ Outsider (Native) CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic native outsiders.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy BENEFIT:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic native outsiders. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility -Outsider (Water) KEY:Phrenic Slayer Favored Enemy ~ Outsider (Water) CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic outsiders with the water subtype.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy BENEFIT:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic outsiders with the water subtype. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility -Plant KEY:Phrenic Slayer Favored Enemy ~ Plant CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic plant creatures.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy BENEFIT:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic plant creatures. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility -Undead KEY:Phrenic Slayer Favored Enemy ~ Undead CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic undead.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy BENEFIT:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic undead. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility -Vermin KEY:Phrenic Slayer Favored Enemy ~ Vermin CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic vermin.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy BENEFIT:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic vermin. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility +Aberration KEY:Phrenic Slayer Favored Enemy ~ Aberration CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic aberrations.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy DESC:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic aberrations. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility +Animal KEY:Phrenic Slayer Favored Enemy ~ Animal CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic animals.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy DESC:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic animals. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility +Construct KEY:Phrenic Slayer Favored Enemy ~ Construct CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic constructs.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy DESC:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic constructs. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility +Dragon KEY:Phrenic Slayer Favored Enemy ~ Dragon CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic dragons.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy DESC:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic dragons. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility +Fey KEY:Phrenic Slayer Favored Enemy ~ Fey CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic fey.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy DESC:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic fey. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility +Humanoid (Aquatic) KEY:Phrenic Slayer Favored Enemy ~ Humanoid (Aquatic) CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic aquatic humanoids.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy DESC:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic aquatic humanoids. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility +Humanoid (Dwarf) KEY:Phrenic Slayer Favored Enemy ~ Humanoid (Dwarf) CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic dwarves.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy DESC:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic dwarves. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility +Humanoid (Elf) KEY:Phrenic Slayer Favored Enemy ~ Humanoid (Elf) CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic elves.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy DESC:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic elves. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility +Humanoid (Giant) KEY:Phrenic Slayer Favored Enemy ~ Humanoid (Giant) CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic giants.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy DESC:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic giants. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility +Humanoid (Goblinoid) KEY:Phrenic Slayer Favored Enemy ~ Humanoid (Goblinoid) CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic goblinoids.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy DESC:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic goblinoids. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility +Humanoid (Gnoll) KEY:Phrenic Slayer Favored Enemy ~ Humanoid (Gnoll) CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic gnolls.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy DESC:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic gnolls. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility +Humanoid (Gnome) KEY:Phrenic Slayer Favored Enemy ~ Humanoid (Gnome) CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic gnomes.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy DESC:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic gnomes. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility +Humanoid (Halfling) KEY:Phrenic Slayer Favored Enemy ~ Humanoid (Halfling) CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic halflings.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy DESC:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic halflings. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility +Humanoid (Human) KEY:Phrenic Slayer Favored Enemy ~ Humanoid (Human) CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic humans.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy DESC:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic humans. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility +Humanoid (Orc) KEY:Phrenic Slayer Favored Enemy ~ Humanoid (Orc) CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic orcs.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy DESC:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic orcs. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility +Humanoid (Reptilian) KEY:Phrenic Slayer Favored Enemy ~ Humanoid (Reptilian) CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic reptilian humanoids.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy DESC:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic reptilian humanoids. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility +Magical Beast KEY:Phrenic Slayer Favored Enemy ~ Magical Beast CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic magical beasts.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy DESC:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic magical beasts. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility +Monstrous Humanoid KEY:Phrenic Slayer Favored Enemy ~ Monstrous Humanoid CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic monstrous humanoids.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy DESC:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic monstrous humanoids. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility +Ooze KEY:Phrenic Slayer Favored Enemy ~ Ooze CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic oozes.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy DESC:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic oozes. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility +Outsider (Air) KEY:Phrenic Slayer Favored Enemy ~ Outsider (Air) CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic outsiders with the air subtype.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy DESC:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic outsiders with the air subtype. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility +Outsider (Chaotic) KEY:Phrenic Slayer Favored Enemy ~ Outsider (Chaotic) CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic chaotic outsiders.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy DESC:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic chaotic outsiders. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility +Outsider (Earth) KEY:Phrenic Slayer Favored Enemy ~ Outsider (Earth) CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic outsiders with the earth subtype.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy DESC:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic outsiders with the earth subtype. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility +Outsider (Evil) KEY:Phrenic Slayer Favored Enemy ~ Outsider (Evil) CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic evil outsiders.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy DESC:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic evil outsiders. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility +Outsider (Fire) KEY:Phrenic Slayer Favored Enemy ~ Outsider (Fire) CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic outsiders with the fire subtype.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy DESC:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic outsiders with the fire subtype. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility +Outsider (Good) KEY:Phrenic Slayer Favored Enemy ~ Outsider (Good) CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic good outsiders.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy DESC:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic good outsiders. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility +Outsider (Lawful) KEY:Phrenic Slayer Favored Enemy ~ Outsider (Lawful) CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic lawful outsiders.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy DESC:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic lawful outsiders. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility +Outsider (Native) KEY:Phrenic Slayer Favored Enemy ~ Outsider (Native) CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic native outsiders.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy DESC:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic native outsiders. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility +Outsider (Water) KEY:Phrenic Slayer Favored Enemy ~ Outsider (Water) CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic outsiders with the water subtype.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy DESC:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic outsiders with the water subtype. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility +Plant KEY:Phrenic Slayer Favored Enemy ~ Plant CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic plant creatures.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy DESC:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic plant creatures. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility +Undead KEY:Phrenic Slayer Favored Enemy ~ Undead CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic undead.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy DESC:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic undead. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility +Vermin KEY:Phrenic Slayer Favored Enemy ~ Vermin CATEGORY:Special Ability TYPE:PhrenicSlayerClassFeatures.SlayerFavoredEnemy.SpecialAttack.Extraordinary.AttackOption DESC:You gain a +%1 bonus on Attack rolls, Damage roll and skill checks against psionic vermin.|SlayerFavoredEnemy|!PRERULE:1,DisplayFullAbility SOURCEPAGE:p.366 ASPECT:Ability Benefit|+%1|SlayerFavoredEnemy DESC:You gain a +%1 bonus on Bluff, Perception, Sense Motive, and Survival checks when using these skills against psionic vermin. Likewise, you get a +%1 bonus on weapon attack and damage rolls against such creatures.|SlayerFavoredEnemy|SlayerFavoredEnemy|PRERULE:1,DisplayFullAbility ###Block: Phrenic Slayer enhancement choices # Ability Name Unique Key Category of Ability Type Visible Required Ability Required Template Description Stackable? Multiple? Choose Caster level bonus Modify VAR Modified: Trunk/pcgen/data/pathfinder/paizo/campaign_setting/inner_sea_bestiary/isb_abilities_race.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/campaign_setting/inner_sea_bestiary/isb_abilities_race.lst 2014-11-29 06:04:37 UTC (rev 25652) +++ Trunk/pcgen/data/pathfinder/paizo/campaign_setting/inner_sea_bestiary/isb_abilities_race.lst 2014-11-29 07:53:40 UTC (rev 25653) @@ -173,9 +173,9 @@ Spell-Like Abilities KEY:Moxix ~ Spell-Like Abilities CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=23|Crushing Despair,21|Detect Magic|Dispel Magic|Eyebite,23|Mind Blank|Protection from Good|See Invisibility|Stone Shape SPELLS:Innate|TIMES=3|CASTERLEVEL=23|Create Undead|Feeblemind,22|Insanity,24|Mind Fog,22|Phantasmal Killer,21|Song of Discord,22|Symbol of Pain,22 SPELLS:Innate|TIMES=1|CASTERLEVEL=23|Desecrate|Symbol of Insanity,25|Teleport (Greater)|Weird,26 DESC:1/day: Summon (level 9, any 1 CR 19 or lower demon 100%%). SOURCEPAGE:p.32 Breath Weapon KEY:Moxix ~ Breath Weapon CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DESC:60-ft acid cone, 16d6 damage. Any creature damaged must succeed at a DC 28 Fort save or contract Moxix's Delectation. A humanoid afflicted with this disease must attempt a new Will save each day. If the humanoid fails, it attacks and attempts to eat the weakest humanoid nearby. If the save is successful, it resists this impulse. A humanoid who dies while afflicted rises as a ghast at the next midnight. SOURCEPAGE:p.32 Moxix's Delectation KEY:Moxix ~ Moxix's Delectation CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:Inhaled; save Fortitude DC 28; onset 1 day; frequency 1 day; effect 1d4 Con and 1d4 Wis damage; cure 2 consecutive saves. SOURCEPAGE:p.32 -Gush KEY:Moxix ~ Gush CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Anytime Moxix takes more than 50 points of weapon damage in a round, blood and pus spews forth from the wound. SOURCEPAGE:p.32 BENEFIT:The blood is extremely slippery and sprays out in a 20-foot radius, coating all creatures and surfaces in the area. Any creatures in the area must succeed at a DC 28 Reflex save or drop any items they are holding. A saving throw must be made each round that the creature attempts to use or pick up an item it previously dropped. In addition, the area coated in the gushing blood is difficult to m ove about in, and creatures moving throgh the area must succeed at a DC 15 Acrobatics check or fall prone. -Hopedrinker KEY:Moxix ~ Hopedrinker CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:Moxix emits an aura that drains hope from all within 6o feet. SOURCEPAGE:p.32 BENEFIT:All morale bonuses are suppressed within this aura, regardless of their source. In addition, spells and spell-like abilities granting a morale bonus are affected as dispel magic used to counterspell (caster level 23rd) every round at the beginning of Moxix's turn. -Mindshatter KEY:Moxix ~ Mindshatter CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DESC:If a creature fails its save against Moxix's eyebite spell-like ability, as a standard action before the end of his turn he may unravel the target's mind and spirit. SOURCEPAGE:p.32 BENEFIT:This acts as greater dispel magic (caster level 23rd) against effects that protect against mind-affecting or necromantic effects and automatically affects the target as enervation and touch of idiocy (duration 24 hours). +Gush KEY:Moxix ~ Gush CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Anytime Moxix takes more than 50 points of weapon damage in a round, blood and pus spews forth from the wound. SOURCEPAGE:p.32 DESC: The blood is extremely slippery and sprays out in a 20-foot radius, coating all creatures and surfaces in the area. Any creatures in the area must succeed at a DC 28 Reflex save or drop any items they are holding. A saving throw must be made each round that the creature attempts to use or pick up an item it previously dropped. In addition, the area coated in the gushing blood is difficult to move about in, and creatures moving throgh the area must succeed at a DC 15 Acrobatics check or fall prone. +Hopedrinker KEY:Moxix ~ Hopedrinker CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:Moxix emits an aura that drains hope from all within 6o feet. SOURCEPAGE:p.32 DESC: All morale bonuses are suppressed within this aura, regardless of their source. In addition, spells and spell-like abilities granting a morale bonus are affected as dispel magic used to counterspell (caster level 23rd) every round at the beginning of Moxix's turn. +Mindshatter KEY:Moxix ~ Mindshatter CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DESC:If a creature fails its save against Moxix's eyebite spell-like ability, as a standard action before the end of his turn he may unravel the target's mind and spirit. SOURCEPAGE:p.32 DESC: This acts as greater dispel magic (caster level 23rd) against effects that protect against mind-affecting or necromantic effects and automatically affects the target as enervation and touch of idiocy (duration 24 hours). ###Block: Nightripper Abilities # Ability Name Unique Key Category of Ability Type Innate Spells Description Ability Modify VAR Source Page Benefits @@ -311,7 +311,7 @@ ###Block: Vampire, Vetala Abilities # Ability Name Unique Key Category of Ability Type Description Source Page Benefits -Drain Prana KEY:Vetala ~ Drain Prana CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural q DESC:A Vetala can drain the mental vitality of a grappled opponent. SOURCEPAGE:p.55 BENEFIT:If the vetala establishes or maintains a pin, it drains this energy, dealing 1d4 points of Charisma damage. Additionally, the victim is affected by the spell Modify Memory, as if the Vetala had spent 5 minutes concentrating. The Vetala gains perfect knowledge of any memory it chooses to eliminate using this ability. +Drain Prana KEY:Vetala ~ Drain Prana CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural q DESC:A Vetala can drain the mental vitality of a grappled opponent. SOURCEPAGE:p.55 DESC: If the vetala establishes o... [truncated message content] |
From: <ama...@us...> - 2014-12-10 06:01:31
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Revision: 25746 http://sourceforge.net/p/pcgen/code/25746 Author: amaitland Date: 2014-12-10 06:01:27 +0000 (Wed, 10 Dec 2014) Log Message: ----------- Fix: DATA-2233 Disable Device (Traps) calculated incorrectly Modified Paths: -------------- Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_class_archetypes.lst Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_favored_classes.lst Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_racial.lst Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_skills_conditional.lst Trunk/pcgen/data/pathfinder/paizo/player_companion/dungeoneers_handbook/dh_abilities_class.lst Trunk/pcgen/data/pathfinder/paizo/player_companion/dungeoneers_handbook/dh_skills.lst Trunk/pcgen/data/pathfinder/paizo/player_companion/faiths_of_corruption/foc_abilities.lst Trunk/pcgen/data/pathfinder/paizo/player_companion/faiths_of_corruption/foc_skills.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_essentials/ce_skills.lst Modified: Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_class_archetypes.lst =================================================================== --- Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_class_archetypes.lst 2014-12-10 03:56:34 UTC (rev 25745) +++ Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_class_archetypes.lst 2014-12-10 06:01:27 UTC (rev 25746) @@ -169,7 +169,7 @@ ###Block: Brutal Disruptor Cryptic archetype abilities # Ability Name Unique Key Category of Ability Type Define Description Bonus to skill Modify VAR Source Page -Intmidating Pattern KEY:Intimidating Pattern ~ Brutal Disruptor CATEGORY:Special Ability TYPE:SpecialQuality DEFINE:IntimidatingPatternBonus|0 DESC:You add +%1 on Intimidate checks made to demoralize a target.|IntimidatingPatternBonus BONUS:SKILL|Intimidate (Demoralize)|IntimidatingPatternBonus BONUS:VAR|IntimidatingPatternBonus|max(1,floor(CrypticLVL/2)) SOURCEPAGE:p.68 +Intmidating Pattern KEY:Intimidating Pattern ~ Brutal Disruptor CATEGORY:Special Ability TYPE:SpecialQuality DEFINE:IntimidatingPatternBonus|0 DESC:You add +%1 on Intimidate checks made to demoralize a target.|IntimidatingPatternBonus BONUS:SITUATION|Intimidate=Demoralize|IntimidatingPatternBonus BONUS:VAR|IntimidatingPatternBonus|max(1,floor(CrypticLVL/2)) SOURCEPAGE:p.68 Unnerving Disruption KEY:Unnerving Disruption ~ Brutal Disruptor CATEGORY:Special Ability TYPE:SpecialQuality DESC:Any time you deal damage with your disrupt pattern ability, you can expend your psionic focus to make a free Intimidate check against the affected opponent. SOURCEPAGE:p.68 Channeled Disruption KEY:Channeled Disruption ~ Brutal Disruptor CATEGORY:Special Ability TYPE:SpecialQuality DESC:You have learned to channel your disrupt pattern ability into your melee attacks. You may use your disrupt pattern ability as part of any or all melee attacks you make. This is an exception to the rule that disrupt pattern may only be used once per round. You cannot use your disrupt pattern ability as a ranged attack in the same round that you have used it as part of a melee attack. SOURCEPAGE:p.68 Modified: Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_favored_classes.lst =================================================================== --- Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_favored_classes.lst 2014-12-10 03:56:34 UTC (rev 25745) +++ Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_favored_classes.lst 2014-12-10 06:01:27 UTC (rev 25746) @@ -35,7 +35,7 @@ Bonus Astral Suit AC KEY:Dromite Aegis FC Option CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassAegis VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Aegis PRECLASS:1,Aegis=1 PRERACE:1,Dromite DEFINE:DromiteAegisFCCount|0 DESC:Add +1/4 to the astral suit's armor bonus. STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Internal|AUTOMATIC|Dromite Aegis FC handler BONUS:VAR|DromiteAegisFCCount|1 SOURCEPAGE:p.8 Dromite Aegis FC handler CATEGORY:Internal VISIBLE:NO DEFINE:BonusAstralSuitAC|0 BONUS:COMBAT|AC|BonusAstralSuitAC|TYPE=Armor.STACK|PREEQUIP:1,TYPE=AstralSuit BONUS:VAR|BonusAstralSuitAC|DromiteAegisFCCount/4 Bonus to Disable Device against Traps KEY:Dromite Cryptic FC Option CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassCryptic VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Cryptic PRECLASS:1,Cryptic=1 PRERACE:1,Dromite DEFINE:DromiteCrypticFCCount|0 DESC:Add +1/2 to Disable Device checks you make against traps. STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Internal|AUTOMATIC|Dromite Cryptic FC handler BONUS:VAR|DromiteCrypticFCCount|1 SOURCEPAGE:p.8 -Dromite Cryptic FC handler CATEGORY:Internal VISIBLE:NO BONUS:SKILL|Disable Device (Traps)|DromiteCrypticFCCount/2 +Dromite Cryptic FC handler CATEGORY:Internal VISIBLE:NO BONUS:SITUATION|Disable Device=Traps|DromiteCrypticFCCount/2 Bonus Energy Resistance (Cold) KEY:Dromite Psion FC Option Cold CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassPsion VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Psion PRECLASS:1,Psion=1 PRERACE:1,Dromite DESC:Add +1 to your cold resistance. STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Special Ability|AUTOMATIC|Resistance to Cold BONUS:VAR|ColdResistanceBonus|1 SOURCEPAGE:p.8 Bonus Energy Resistance (Electricity) KEY:Dromite Psion FC Option Electricity CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassPsion VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Psion PRECLASS:1,Psion=1 PRERACE:1,Dromite DESC:Add +1 to your electricity resistance. STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Special Ability|AUTOMATIC|Resistance to Electricity BONUS:VAR|ElectricityResistanceBonus|1 SOURCEPAGE:p.8 Bonus Energy Resistance (Fire) KEY:Dromite Psion FC Option Fire CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassPsion VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Psion PRECLASS:1,Psion=1 PRERACE:1,Dromite DESC:Add +1 to your fire resistance. STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Special Ability|AUTOMATIC|Resistance to Fire BONUS:VAR|FireResistanceBonus|1 SOURCEPAGE:p.8 Modified: Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_racial.lst =================================================================== --- Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_racial.lst 2014-12-10 03:56:34 UTC (rev 25745) +++ Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_racial.lst 2014-12-10 06:01:27 UTC (rev 25746) @@ -21,7 +21,7 @@ Craft Skill Bonus KEY:Craft Skill Bonus ~ Dromite Crafter CATEGORY:Special Ability TYPE:Internal.DromiteCrafter STACK:NO MULT:YES CHOOSE:SKILL|TYPE=Craft BONUS:SKILL|%LIST|DromiteCrafterBonus|TYPE=Racial # COMMENT: Can carrying capacity be bonusified? Excavator KEY:Excavator ~ Dromite CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.DromiteRacialTrait.DromitePsionics PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Excavator ~ Dromite],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DromitePsionics] DESC:Treat Strength as 4 higher for carrying capacity; base move becomes 20 ft, but not slowed by encumbrance. COST:0 SOURCEPAGE:p.8 UNENCUMBEREDMOVE:HeavyLoad|HeavyArmor -Gendered KEY:Gendered ~ Dromite CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.DromiteRacialTrait.DromitePsionics PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Gendered ~ Dromite],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DromitePsionics] DESC:Gain +3 bonus on Diplomacy checks on dromites. BONUS:SKILL|Diplomacy (Dromites)|3 COST:0 SOURCEPAGE:p.8 +Gendered KEY:Gendered ~ Dromite CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.DromiteRacialTrait.DromitePsionics PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Gendered ~ Dromite],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DromitePsionics] DESC:Gain +3 bonus on Diplomacy checks on dromites. BONUS:SITUATION|Diplomacy=Dromites|3 COST:0 SOURCEPAGE:p.8 # COMMENT: Unknown caster level for Hive Mind's mindlink. Assumed to be TL. Hive Mind KEY:Hive Mind ~ Dromite CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.DromiteRacialTrait.DromiteScent.DromitePsionics PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Hive Mind ~ Dromite],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DromiteScent,TYPE.DromitePsionics] SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=TL|Mindlink DESC:Gain mindlink as an at-will psi-like ability. COST:0 SOURCEPAGE:p.8 Hive Soldier KEY:Hive Soldier ~ Dromite CATEGORY:Special Ability TYPE:RacialTraits.SpecialAttack.DromiteRacialTrait.DromiteChitin PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Hive Soldier ~ Dromite],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DromiteChitin] DESC:Gain claw attacks. COST:0 SOURCEPAGE:p.8 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Slashing,*2,1d3 @@ -76,14 +76,14 @@ Flame of Freedom KEY:Flame of Freedom ~ Half-Giant CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Half-GiantRacialTrait.Half-GiantPsionics PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Flame of Freedom ~ Half-Giant],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.Half-GiantFirePsionics] DESC:+1 manifester level on fire powers. BONUS:CASTERLEVEL|DESCRIPTOR.Fire|1 COST:0 SOURCEPAGE:p.14 Juggernaut KEY:Juggernaut ~ Half-Giant CATEGORY:Special Ability TYPE:RacialTraits.SpecialAttack.Half-GiantRacialTrait.Half-GiantPsionics.Half-GiantSurvivor PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Juggernaut ~ Half-Giant],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.Half-GiantPsionics,TYPE.Half-GiantSurvivor] DESC:+1 CMB with bull rush, overrun, and trip. BONUS:VAR|CMB_BullRush,CMB_Overrun,CMB_Trip|1|TYPE=Racial COST:0 SOURCEPAGE:p.14 Liberty or Death KEY:Liberty or Death ~ Half-Giant CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Half-GiantRacialTrait.Half-GiantFireAcclimated.SaveBonus PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Liberty or Death ~ Half-Giant],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.Half-GiantFireAcclimated] DESC:+2 saves vs. mind-affecting effects. COST:0 SOURCEPAGE:p.14 ASPECT:SaveBonus|+2 saves vs. mind-affecting -Psionic Resonance KEY:Psionic Resonance ~ Half-Giant CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Half-GiantRacialTrait.Half-GiantSurvivor PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Psionic Resonance ~ Half-Giant],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.Half-GiantSurvivor] DESC:+2 bonus to Use Magic Device to activate an item or use a power stone. BONUS:SKILL|Use Magic Device (activate item)|2|TYPE=Racial COST:0 SOURCEPAGE:p.14 +Psionic Resonance KEY:Psionic Resonance ~ Half-Giant CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Half-GiantRacialTrait.Half-GiantSurvivor PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Psionic Resonance ~ Half-Giant],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.Half-GiantSurvivor] DESC:+2 bonus to Use Magic Device to activate an item or use a power stone. BONUS:SITUATION|Use Magic Device=activate item|2|TYPE=Racial COST:0 SOURCEPAGE:p.14 ###Block: Maenad # Ability Name Unique Key Category of Ability Type Multiple Requirements Description Auto Weapon Prof Combat bonus Bonus to skill Cost Source Page Temporary Bonus Born to Lead KEY:Born to Lead ~ Maenad CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.MaenadRacialTrait.MaenadNaturalSailor.MaenadSonicAffinity.MaenadWeaponFamiliarity PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Born to Lead ~ Maenad],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MaenadNaturalSailor,TYPE.MaenadSonicAffinity,TYPE.MaenadWeaponFamiliarity] DESC:+2 on Diplomacy and Knowledge (Nobility); proficiency with rapier and whip. AUTO:WEAPONPROF|Rapier|Whip BONUS:SKILL|Diplomacy,Knowledge (Nobility)|2|TYPE=Racial COST:0 SOURCEPAGE:p.16 Crystal Resonance KEY:Crystal Resonance ~ Maenad CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.MaenadRacialTrait.MaenadPsionics PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Crystal Resonance ~ Maenad],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MaenadFirePsionics] DESC:+1 manifester level for psionic tattoo, and can use Sonic Affinity with sonic tattoos. COST:0 SOURCEPAGE:p.16 Crystallized Skin KEY:Crystallized Skin ~ Maenad CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.MaenadRacialTrait.MaenadOutburst PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Crystallized Skin ~ Maenad],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MaenadOutburst] DESC:Gain +1 natural armor. BONUS:COMBAT|AC|1|TYPE=NaturalArmor COST:0 SOURCEPAGE:p.16 -Shore-Bound KEY:Shore-Bound ~ Maenad CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.MaenadRacialTrait.MaenadNaturalSailor PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Shore-Bound ~ Maenad],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MaenadNaturalSailor] DESC:+2 to Acrobatics checks on the ground. BONUS:SKILL|Acrobatics (on the ground)|2 COST:0 SOURCEPAGE:p.16 +Shore-Bound KEY:Shore-Bound ~ Maenad CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.MaenadRacialTrait.MaenadNaturalSailor PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Shore-Bound ~ Maenad],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MaenadNaturalSailor] DESC:+2 to Acrobatics checks on the ground. BONUS:SITUATION|Acrobatics=on the ground|2 COST:0 SOURCEPAGE:p.16 Tempestuous Temper KEY:Tempestuous Temper ~ Maenad CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.MaenadRacialTrait.MaenadOutburst.MaenadInnerRage PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Tempestuous Temper ~ Maenad],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MaenadOutburst,TYPE.MaenadInnerRage] DESC:You are treated as Lawful when focused, Chaotic when not. You may expend focus to gain +2 Strength, -2 Intelligence, -2 Wisdom for a turn. COST:0 SOURCEPAGE:p.16 TEMPBONUS:PC|STAT|STR|2 TEMPBONUS:PC|STAT|INT,WIS|-2 ###Block: Ophiduan Modified: Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_skills_conditional.lst =================================================================== --- Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_skills_conditional.lst 2014-12-10 03:56:34 UTC (rev 25745) +++ Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_skills_conditional.lst 2014-12-10 06:01:27 UTC (rev 25746) @@ -5,26 +5,28 @@ ###Block: New conditional skills # Skill Name Key Stat Untrained? Classes Type Visible Req. Rule (in options) Prohibited Var. Value Source Page Bonus to skill Bonus to skill rank -Intimidate (Demoralize) KEYSTAT:CHA USEUNTRAINED:YES CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Intimidate (Demoralize).MISC"),var("SKILL.Intimidate.MISC") SOURCEPAGE:p.14 -Intimidate.MOD BONUS:SKILL|Intimidate (Demoralize)|var("SKILL.Intimidate.MISC") BONUS:SKILLRANK|Intimidate (Demoralize)|skillinfo("TOTALRANK", "Intimidate")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Intimidate (Demoralize).MISC"),var("SKILL.Intimidate.MISC") +#Intimidate (Demoralize) KEYSTAT:CHA USEUNTRAINED:YES CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Intimidate (Demoralize).MISC"),var("SKILL.Intimidate.MISC") SOURCEPAGE:p.14 +#Intimidate.MOD BONUS:SKILL|Intimidate (Demoralize)|var("SKILL.Intimidate.MISC") BONUS:SKILLRANK|Intimidate (Demoralize)|skillinfo("TOTALRANK", "Intimidate")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Intimidate (Demoralize).MISC"),var("SKILL.Intimidate.MISC") -Disable Device (Traps) KEYSTAT:DEX USEUNTRAINED:YES CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Disable Device (Traps).MISC"),var("SKILL.Disable Device.MISC") SOURCEPAGE:p.42 -Disable Device.MOD BONUS:SKILL|Disable Device (Traps)|var("SKILL.Disable Device.MISC") BONUS:SKILLRANK|Disable Device (Traps)|skillinfo("TOTALRANK", "Disable Device")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Disable Device (Traps).MISC"),var("SKILL.Disable Device.MISC") +#Disable Device (Traps) KEYSTAT:DEX USEUNTRAINED:YES CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Disable Device (Traps).MISC"),var("SKILL.Disable Device.MISC") SOURCEPAGE:p.42 +#Disable Device.MOD BONUS:SKILL|Disable Device (Traps)|var("SKILL.Disable Device.MISC") BONUS:SKILLRANK|Disable Device (Traps)|skillinfo("TOTALRANK", "Disable Device")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Disable Device (Traps).MISC"),var("SKILL.Disable Device.MISC") -Diplomacy (Dromites) KEYSTAT:DEX USEUNTRAINED:YES CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Diplomacy (Dromites).MISC"),var("SKILL.Diplomacy.MISC") SOURCEPAGE:p.42 -Diplomacy.MOD BONUS:SKILL|Diplomacy (Dromites)|var("SKILL.Diplomacy.MISC") BONUS:SKILLRANK|Diplomacy (Dromites)|skillinfo("TOTALRANK", "Diplomacy")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Diplomacy (Dromites).MISC"),var("SKILL.Diplomacy.MISC") +#Diplomacy (Dromites) KEYSTAT:DEX USEUNTRAINED:YES CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Diplomacy (Dromites).MISC"),var("SKILL.Diplomacy.MISC") SOURCEPAGE:p.42 +#Diplomacy.MOD BONUS:SKILL|Diplomacy (Dromites)|var("SKILL.Diplomacy.MISC") BONUS:SKILLRANK|Diplomacy (Dromites)|skillinfo("TOTALRANK", "Diplomacy")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Diplomacy (Dromites).MISC"),var("SKILL.Diplomacy.MISC") -Use Magic Device (activate item) KEYSTAT:CHA USEUNTRAINED:YES CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Use Magic Device (activate item).MISC"),var("SKILL.Use Magic Device.MISC") SOURCEPAGE:p.42 -Use Magic Device.MOD BONUS:SKILL|Use Magic Device (activate item)|var("SKILL.Use Magic Device.MISC") BONUS:SKILLRANK|Use Magic Device (activate item)|skillinfo("TOTALRANK", "Use Magic Device")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Use Magic Device (activate item).MISC"),var("SKILL.Use Magic Device.MISC") +#Use Magic Device (activate item) KEYSTAT:CHA USEUNTRAINED:YES CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Use Magic Device (activate item).MISC"),var("SKILL.Use Magic Device.MISC") SOURCEPAGE:p.42 +#Use Magic Device.MOD BONUS:SKILL|Use Magic Device (activate item)|var("SKILL.Use Magic Device.MISC") BONUS:SKILLRANK|Use Magic Device (activate item)|skillinfo("TOTALRANK", "Use Magic Device")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Use Magic Device (activate item).MISC"),var("SKILL.Use Magic Device.MISC") -Acrobatics (on the ground) KEYSTAT:DEX USEUNTRAINED:YES CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Acrobatics (on the ground).MISC"),var("SKILL.Acrobatics.MISC") SOURCEPAGE:p.42 -Acrobatics.MOD BONUS:SKILL|Acrobatics (on the ground)|var("SKILL.Acrobatics.MISC") BONUS:SKILLRANK|Acrobatics (on the ground)|skillinfo("TOTALRANK", "Acrobatics")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Acrobatics (on the ground).MISC"),var("SKILL.Acrobatics.MISC") +#Acrobatics (on the ground) KEYSTAT:DEX USEUNTRAINED:YES CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Acrobatics (on the ground).MISC"),var("SKILL.Acrobatics.MISC") SOURCEPAGE:p.42 +#Acrobatics.MOD BONUS:SKILL|Acrobatics (on the ground)|var("SKILL.Acrobatics.MISC") BONUS:SKILLRANK|Acrobatics (on the ground)|skillinfo("TOTALRANK", "Acrobatics")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Acrobatics (on the ground).MISC"),var("SKILL.Acrobatics.MISC") ###Block: Skill for losing a skill point # Skill Name Untrained? Exclusive? Visible Lost Skill Point USEUNTRAINED:NO EXCLUSIVE:YES VISIBLE:DISPLAY|READONLY + + # # End # Modified: Trunk/pcgen/data/pathfinder/paizo/player_companion/dungeoneers_handbook/dh_abilities_class.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/player_companion/dungeoneers_handbook/dh_abilities_class.lst 2014-12-10 03:56:34 UTC (rev 25745) +++ Trunk/pcgen/data/pathfinder/paizo/player_companion/dungeoneers_handbook/dh_abilities_class.lst 2014-12-10 06:01:27 UTC (rev 25746) @@ -51,5 +51,5 @@ Sapper KEY:Rogue Archetype ~ Sapper CATEGORY:Archetype TYPE:Archetype.RogueArchetype.RogueTrapfinding.RogueTalent2.RogueTalent4 PRECLASS:1,Rogue=1 PREFEAT:1,Torch Handling PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Rogue Archetype ~ Sapper],[!PREABILITY:1,CATEGORY=Archetype,TYPE.RogueTrapfinding,TYPE.RogueTalent2,TYPE.RogueTalent4] DESC:The Sapper is a trained siege engineer and can deal with traps and other obstacles given plenty of time. ABILITY:Special Ability|AUTOMATIC|Sapper ~ Destructive Dismantle|PRECLASS:1,Rogue=1 ABILITY:Special Ability|AUTOMATIC|Sapper ~ Sapping|PRECLASS:1,Rogue=2 ABILITY:Special Ability|AUTOMATIC|Sapper ~ Fence|PRECLASS:1,Rogue=4 COST:0 SOURCEPAGE:p.21 ASPECT:Archetype Base Class|Rogue Destructive Dismantle KEY:Sapper ~ Destructive Dismantle CATEGORY:Special Ability TYPE:ArchetypeAbility.SpecialQuality.Extraordinary DESC:A Sapper is able to quickly breach obstacles. Using a combination of engineering, explosives, alchemical reagents, and sheer bloodymindedness, she can deal up to %1 points of damage upon an object once per day, ignoring the object's hardness. She might crack open a stone wall with an explosive charge, or collapse a ceiling by tunneling through its supports. This ability requires id4+i hours of preparation, so it can be used only on immobile and unresisting objects.|RogueLvl*10 SOURCEPAGE:p.21 -Sapping KEY:Sapper ~ Sapping CATEGORY:Special Ability TYPE:ArchetypeAbility.SpecialQuality.Extraordinary DESC:A Sapper gains a +4 bonus on Perception or Disable Device checks to find or disable traps. She also grants a +4 bonus when using the aid another action to assist with Strength checks to lift gates, bend bars, or force open doors. However, the Sapper is focused, so it takes her a full-round action to complete any aid another action. BONUS:SITUATION|Perception=Trapfinding|4 BONUS:SITUATION|Disable Device=Disable Device (Traps)|4 SOURCEPAGE:p.21 +Sapping KEY:Sapper ~ Sapping CATEGORY:Special Ability TYPE:ArchetypeAbility.SpecialQuality.Extraordinary DESC:A Sapper gains a +4 bonus on Perception or Disable Device checks to find or disable traps. She also grants a +4 bonus when using the aid another action to assist with Strength checks to lift gates, bend bars, or force open doors. However, the Sapper is focused, so it takes her a full-round action to complete any aid another action. BONUS:SITUATION|Perception=Trapfinding|4 BONUS:SITUATION|Disable Device=Traps|4 SOURCEPAGE:p.21 Fence KEY:Sapper ~ Fence CATEGORY:Special Ability TYPE:ArchetypeAbility.SpecialQuality.Extraordinary DESC:A Sapper loots a dungeon or other adventuring complex of its mundane goods and sells them to her various contacts. These mundane goods include things like brass fittings, stewpots, scrap metal, and so on. The Sapper automatically loots this junk while in the dungeon, and must spend 24 uninterrupted hours selling the objects in town. She shares a portion of the proceeds with the adventurers; the amount typically equals 1d10 gp per Sapper level per dungeon. SOURCEPAGE:p.21 Modified: Trunk/pcgen/data/pathfinder/paizo/player_companion/dungeoneers_handbook/dh_skills.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/player_companion/dungeoneers_handbook/dh_skills.lst 2014-12-10 03:56:34 UTC (rev 25745) +++ Trunk/pcgen/data/pathfinder/paizo/player_companion/dungeoneers_handbook/dh_skills.lst 2014-12-10 06:01:27 UTC (rev 25746) @@ -5,9 +5,9 @@ ###Block: Conditional skills (for output only) # Skill Name Key Stat Untrained? Classes Type Visible Req. Rule (in options) Prohibited Var. Value -Disable Device (Traps) KEYSTAT:DEX USEUNTRAINED:NO CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Disable Device (Traps).MISC"),var("SKILL.Disable Device.MISC") +#Disable Device (Traps) KEYSTAT:DEX USEUNTRAINED:NO CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Disable Device (Traps).MISC"),var("SKILL.Disable Device.MISC") ###Block: Skill .MODs # Skill Name Bonus to skill Bonus to skill rank -Disable Device.MOD BONUS:SKILL|Disable Device (Traps)|var("SKILL.Disable Device.MISC") BONUS:SKILLRANK|Disable Device (Traps)|skillinfo("TOTALRANK","Disable Device")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Disable Device (Traps).MISC"),var("SKILL.Disable Device.MISC") +#Disable Device.MOD BONUS:SKILL|Disable Device (Traps)|var("SKILL.Disable Device.MISC") BONUS:SKILLRANK|Disable Device (Traps)|skillinfo("TOTALRANK","Disable Device")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Disable Device (Traps).MISC"),var("SKILL.Disable Device.MISC") Modified: Trunk/pcgen/data/pathfinder/paizo/player_companion/faiths_of_corruption/foc_abilities.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/player_companion/faiths_of_corruption/foc_abilities.lst 2014-12-10 03:56:34 UTC (rev 25745) +++ Trunk/pcgen/data/pathfinder/paizo/player_companion/faiths_of_corruption/foc_abilities.lst 2014-12-10 06:01:27 UTC (rev 25746) @@ -17,7 +17,7 @@ Destructive Blows KEY:Trait ~ Destructive Blows CATEGORY:Special Ability TYPE:Trait.ReligionTrait PREDEITY:1,Rovagug PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Destructive Blows],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ReligionTrait] DESC:You call on your faith to destroy, and you gain a +2 trait bonus on Strength checks made to break things, as well as on combat maneuver checks to sunder. BONUS:VAR|CMB_Sunder|2|TYPE=Trait SOURCEPAGE:p.11 Hatred of the Gods KEY:Trait ~ Hatred of the Gods CATEGORY:Special Ability TYPE:Trait.ReligionTrait.SaveBonus PREDEITY:1,Rovagug PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Hatred of the Gods],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ReligionTrait] DESC:Your god's own hatred of other deities is reflected in your ability to withstand the attacks of their followers. You gain a +1 trait bonus on all saves against divine spells. SOURCEPAGE:p.11 ASPECT:SaveBonus|+1 trait bonus against divine spells # Urgathoa # Urgathoa -Deathspeaker KEY:Trait ~ Deathspeaker CATEGORY:Special Ability TYPE:Trait.ReligionTrait PREDEITY:1,Urgathoa PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Deathspeaker],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ReligionTrait] DESC:Your experience in dealing with undead gives you a +2 trait bonus on Diplomacy checks when dealing with undead, as well as a +2 trait bonus on Charisma checks made to influence undead (for example, as part of the command undead spell). BONUS:SITUATION|Diplomacy=Diplomacy (Undead)|1|TYPE=Trait SOURCEPAGE:p.13 +Deathspeaker KEY:Trait ~ Deathspeaker CATEGORY:Special Ability TYPE:Trait.ReligionTrait PREDEITY:1,Urgathoa PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Deathspeaker],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ReligionTrait] DESC:Your experience in dealing with undead gives you a +2 trait bonus on Diplomacy checks when dealing with undead, as well as a +2 trait bonus on Charisma checks made to influence undead (for example, as part of the command undead spell). BONUS:SITUATION|Diplomacy=Undead|1|TYPE=Trait SOURCEPAGE:p.13 Inoculated KEY:Trait ~ Inoculated CATEGORY:Special Ability TYPE:Trait.ReligionTrait.SaveBonus PREDEITY:1,Urgathoa PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Inoculated],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ReligionTrait] DESC:Your regular exposure to plagues grants you a +2 trait bonus on saves against disease effects. SOURCEPAGE:p.13 ASPECT:SaveBonus|+2 trait bonus against disease effects # Zon-Kuthon # Zon-Kuthon Battlefield Surgeon KEY:Trait ~ Battlefield Surgeon CATEGORY:Special Ability TYPE:Trait.ReligionTrait PREDEITY:1,Zon-Kuthon PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Battlefield Surgeon],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ReligionTrait] DESC:Heal becomes a class skill for you, and you can use the treat deadly wounds aspect of the skill 1 additional time per creature per day. CSKILL:Heal SOURCEPAGE:p.15 @@ -29,7 +29,7 @@ # Dahak # Dahak Dragonslayer KEY:Trait ~ Dragonslayer CATEGORY:Special Ability TYPE:Trait.ReligionTrait PREDEITY:1,Dahak PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Dragonslayer],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ReligionTrait] DESC:You are greatly skilled in hunting and slaying those who resemble your lord's favored prey. You gain a +1 trait bonus on attack rolls made against creatures of the dragon type. SOURCEPAGE:p.17 # Demon Lords # Demon Lords -Demonic Persuasion KEY:Trait ~ Demonic Persuasion CATEGORY:Special Ability TYPE:Trait.ReligionTrait PREDEITY:1,PANTHEON.Demon Lords PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Demonic Persuasion],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ReligionTrait] DESC:Your lord grants you favor when interacting with demonic creatures. You gain a +2 trait bonus on Diplomacy and Intimidate checks when dealing with creatures of the demon subtype. BONUS:SITUATION|Diplomacy=Diplomacy (Demons)|1|TYPE=Trait BONUS:SITUATION|Intimidate=Intimidate (Demons)|1|TYPE=Trait SOURCEPAGE:p.19 +Demonic Persuasion KEY:Trait ~ Demonic Persuasion CATEGORY:Special Ability TYPE:Trait.ReligionTrait PREDEITY:1,PANTHEON.Demon Lords PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Demonic Persuasion],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ReligionTrait] DESC:Your lord grants you favor when interacting with demonic creatures. You gain a +2 trait bonus on Diplomacy and Intimidate checks when dealing with creatures of the demon subtype. BONUS:SITUATION|Diplomacy=Demons,Intimidate=Demons|1|TYPE=Trait SOURCEPAGE:p.19 # Elemental Lords # Elemental Lords Affinity of the Elements KEY:Trait ~ Affinity of the Elements CATEGORY:Special Ability TYPE:Trait.ReligionTrait PREDEITY:1,PANTHEON.Elemental Lords PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Affinity of the Elements],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ReligionTrait] DESC:Add 1 to the DC of saving throws made to resist the effects of spells cast by you that have either the air, earth, fire, or water descriptor, depending on which elemental lord you worship. Which bonus you receive is chosen when you take the trait and may not be changed. BONUS:DC|DESCRIPTOR.Air|1|TYPE=Trait|PREDEITY:1,Hshurha BONUS:DC|DESCRIPTOR.Earth|1|TYPE=Trait|PREDEITY:1,Ayrzul BONUS:DC|DESCRIPTOR.Fire|1|TYPE=Trait|PREDEITY:1,Ymeri BONUS:DC|DESCRIPTOR.Water|1|TYPE=Trait|PREDEITY:1,Kalizandri SOURCEPAGE:p.20 # Horsemen # Horsemen @@ -37,15 +37,15 @@ # Ghlaunder # Ghlaunder Potent Concoctions KEY:Trait ~ Potent Concoctions CATEGORY:Special Ability TYPE:Trait.ReligionTrait PREDEITY:1,Ghlaunder PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Potent Concoctions],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ReligionTrait] DESC:You have dedicated your life to honoring famine and disease. Choose any two poisons from the list in the Pathfinder RPG Core Rulebook; when you attempt to inflict either of these poisons on an enemy, the DC to resist it is increased by +1. SOURCEPAGE:p.21 # Great Old Ones or Outer Gods# Great Old Ones or Outer Gods -Unspeakable Bond KEY:Trait ~ Unspeakable Bond CATEGORY:Special Ability TYPE:Trait.ReligionTrait PREDEITY:1,PANTHEON.Great Old Ones & Outer Gods PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Unspeakable Bond],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ReligionTrait] DESC:You are an ally of the unclean creatures of the world, and gain a +2 trait bonus on Diplomacy checks when dealing with creatures of the aberration type. BONUS:SITUATION|Diplomacy=Diplomacy (Aberrations)|1|TYPE=Trait SOURCEPAGE:p.22 +Unspeakable Bond KEY:Trait ~ Unspeakable Bond CATEGORY:Special Ability TYPE:Trait.ReligionTrait PREDEITY:1,PANTHEON.Great Old Ones & Outer Gods PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Unspeakable Bond],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ReligionTrait] DESC:You are an ally of the unclean creatures of the world, and gain a +2 trait bonus on Diplomacy checks when dealing with creatures of the aberration type. BONUS:SITUATION|Diplomacy=Aberrations|1|TYPE=Trait SOURCEPAGE:p.22 # Gyronna # Gyronna Vindictive Strike KEY:Trait ~ Vindictive Strike CATEGORY:Special Ability TYPE:Trait.ReligionTrait PREDEITY:1,Gyronna PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Vindictive Strike],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ReligionTrait] DESC:Once per day during a combat encounter, you can choose to gain a +1 trait bonus on a single attack roll against the creature that last hit you. SOURCEPAGE:p.22 # Lissala # Lissala -Loreseeker KEY:Trait ~ Loreseeker CATEGORY:Special Ability TYPE:Trait.ReligionTrait PREDEITY:1,Lissala PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Loreseeker],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ReligionTrait] DESC:You gain a +2 trait bonus on Spellcraft checks made to identify magical items. BONUS:SITUATION|Spellcraft=Spellcraft (Identity magic item)|1|TYPE=Trait SOURCEPAGE:p.22 +Loreseeker KEY:Trait ~ Loreseeker CATEGORY:Special Ability TYPE:Trait.ReligionTrait PREDEITY:1,Lissala PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Loreseeker],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ReligionTrait] DESC:You gain a +2 trait bonus on Spellcraft checks made to identify magical items. BONUS:SITUATION|Spellcraft=Identity magic item|1|TYPE=Trait SOURCEPAGE:p.22 # Ydersius # Ydersius Serpentine Squeeze KEY:Trait ~ Serpentine Squeeze CATEGORY:Special Ability TYPE:Trait.ReligionTrait PREDEITY:1,Ydersius PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Serpentine Squeeze],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ReligionTrait] DESC:You gain a +1 trait bonus on combat maneuver checks to grapple a foe, as well as a +1 trait bonus to your CMD whenever an opponent tries to grapple you. BONUS:VAR|CMB_Grapple|1|TYPE=Trait BONUS:VAR|CMD_Grapple|1|TYPE=Trait SOURCEPAGE:p.22 # Zyphus # Zyphus -Fatal Trapper KEY:Trait ~ Fatal Trapper CATEGORY:Special Ability TYPE:Trait.ReligionTrait PREDEITY:1,Zyphus PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Fatal Trapper],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ReligionTrait] DESC:You gain a +1 trait bonus on Craft (traps) checks and a +1 trait bonus on Disable Device checks made to disable traps. BONUS:SITUATION|Disable Device=Disable Device (Traps)|1|TYPE=Trait BONUS:SKILL|Craft (Traps)|1|TYPE=Trait SOURCEPAGE:p.22 +Fatal Trapper KEY:Trait ~ Fatal Trapper CATEGORY:Special Ability TYPE:Trait.ReligionTrait PREDEITY:1,Zyphus PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Fatal Trapper],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ReligionTrait] DESC:You gain a +1 trait bonus on Craft (traps) checks and a +1 trait bonus on Disable Device checks made to disable traps. BONUS:SITUATION|Disable Device=Traps|1|TYPE=Trait BONUS:SKILL|Craft (Traps)|1|TYPE=Trait SOURCEPAGE:p.22 # # End Modified: Trunk/pcgen/data/pathfinder/paizo/player_companion/faiths_of_corruption/foc_skills.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/player_companion/faiths_of_corruption/foc_skills.lst 2014-12-10 03:56:34 UTC (rev 25745) +++ Trunk/pcgen/data/pathfinder/paizo/player_companion/faiths_of_corruption/foc_skills.lst 2014-12-10 06:01:27 UTC (rev 25746) @@ -4,19 +4,19 @@ ###Block: Conditional skills (for output only) # Skill Name Key Stat Untrained? Classes Type Visible Req. Rule (in options) Prohibited Var. Value -Diplomacy (Aberrations) KEYSTAT:CHA USEUNTRAINED:YES CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Diplomacy (Aberrations).MISC"),var("SKILL.Diplomacy.MISC") -Diplomacy (Demons) KEYSTAT:CHA USEUNTRAINED:YES CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Diplomacy (Demons).MISC"),var("SKILL.Diplomacy.MISC") -Diplomacy (Undead) KEYSTAT:CHA USEUNTRAINED:YES CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Diplomacy (Undead).MISC"),var("SKILL.Diplomacy.MISC") -Disable Device (Traps) KEYSTAT:DEX USEUNTRAINED:NO CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Disable Device (Traps).MISC"),var("SKILL.Disable Device.MISC") -Intimidate (Demons) KEYSTAT:CHA USEUNTRAINED:YES CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Intimidate (Demons).MISC"),var("SKILL.Intimidate.MISC") +#Diplomacy (Aberrations) KEYSTAT:CHA USEUNTRAINED:YES CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Diplomacy (Aberrations).MISC"),var("SKILL.Diplomacy.MISC") +#Diplomacy (Demons) KEYSTAT:CHA USEUNTRAINED:YES CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Diplomacy (Demons).MISC"),var("SKILL.Diplomacy.MISC") +#Diplomacy (Undead) KEYSTAT:CHA USEUNTRAINED:YES CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Diplomacy (Undead).MISC"),var("SKILL.Diplomacy.MISC") +#Disable Device (Traps) KEYSTAT:DEX USEUNTRAINED:NO CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Disable Device (Traps).MISC"),var("SKILL.Disable Device.MISC") +#Intimidate (Demons) KEYSTAT:CHA USEUNTRAINED:YES CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Intimidate (Demons).MISC"),var("SKILL.Intimidate.MISC") ###Block: Skill .MODs # Skill Name Bonus to skill Bonus to skill rank -Diplomacy.MOD BONUS:SKILL|Diplomacy (Aberrations)|var("SKILL.Diplomacy.MISC") BONUS:SKILLRANK|Diplomacy (Aberrations)|skillinfo("TOTALRANK", "Diplomacy")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Diplomacy (Aberrations).MISC"),var("SKILL.Diplomacy.MISC") -Diplomacy.MOD BONUS:SKILL|Diplomacy (Demons)|var("SKILL.Diplomacy.MISC") BONUS:SKILLRANK|Diplomacy (Demons)|skillinfo("TOTALRANK", "Diplomacy")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Diplomacy (Demons).MISC"),var("SKILL.Diplomacy.MISC") -Diplomacy.MOD BONUS:SKILL|Diplomacy (Undead)|var("SKILL.Diplomacy.MISC") BONUS:SKILLRANK|Diplomacy (Undead)|skillinfo("TOTALRANK", "Diplomacy")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Diplomacy (Undead).MISC"),var("SKILL.Diplomacy.MISC") -Disable Device.MOD BONUS:SKILL|Disable Device (Traps)|var("SKILL.Disable Device.MISC") BONUS:SKILLRANK|Disable Device (Traps)|skillinfo("TOTALRANK", "Disable Device")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Disable Device (Traps).MISC"),var("SKILL.Disable Device.MISC") -Intimidate.MOD BONUS:SKILL|Intimidate (Demons)|var("SKILL.Intimidate.MISC") BONUS:SKILLRANK|Intimidate (Demons)|skillinfo("TOTALRANK", "Intimidate")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Intimidate (Demons).MISC"),var("SKILL.Intimidate.MISC") +#Diplomacy.MOD BONUS:SKILL|Diplomacy (Aberrations)|var("SKILL.Diplomacy.MISC") BONUS:SKILLRANK|Diplomacy (Aberrations)|skillinfo("TOTALRANK", "Diplomacy")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Diplomacy (Aberrations).MISC"),var("SKILL.Diplomacy.MISC") +#Diplomacy.MOD BONUS:SKILL|Diplomacy (Demons)|var("SKILL.Diplomacy.MISC") BONUS:SKILLRANK|Diplomacy (Demons)|skillinfo("TOTALRANK", "Diplomacy")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Diplomacy (Demons).MISC"),var("SKILL.Diplomacy.MISC") +#Diplomacy.MOD BONUS:SKILL|Diplomacy (Undead)|var("SKILL.Diplomacy.MISC") BONUS:SKILLRANK|Diplomacy (Undead)|skillinfo("TOTALRANK", "Diplomacy")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Diplomacy (Undead).MISC"),var("SKILL.Diplomacy.MISC") +#Disable Device.MOD BONUS:SKILL|Disable Device (Traps)|var("SKILL.Disable Device.MISC") BONUS:SKILLRANK|Disable Device (Traps)|skillinfo("TOTALRANK", "Disable Device")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Disable Device (Traps).MISC"),var("SKILL.Disable Device.MISC") +#Intimidate.MOD BONUS:SKILL|Intimidate (Demons)|var("SKILL.Intimidate.MISC") BONUS:SKILLRANK|Intimidate (Demons)|skillinfo("TOTALRANK", "Intimidate")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Intimidate (Demons).MISC"),var("SKILL.Intimidate.MISC") # # End Modified: Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_essentials/ce_skills.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_essentials/ce_skills.lst 2014-12-10 03:56:34 UTC (rev 25745) +++ Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_essentials/ce_skills.lst 2014-12-10 06:01:27 UTC (rev 25746) @@ -97,7 +97,7 @@ Diplomacy.MOD SITUATION:Gather Information Diplomacy.MOD SITUATION:Influence Monster Diplomacy.MOD SITUATION:Potentially Sexually Attracted -Disable Device.MOD SITUATION:Magical Traps +Disable Device.MOD SITUATION:Magical Traps|Traps Disguise.MOD SITUATION:Appear Human Disguise.MOD SITUATION:Appear as cloak Disguise.MOD SITUATION:As Medium humanoid @@ -227,6 +227,21 @@ Perception.MOD SITUATION:sight-based +Acrobatics.MOD SITUATION:on the ground +Intimidate.MOD SITUATION:Demoralize +Diplomacy.MOD SITUATION:Dromites +Use Magic Device.MOD SITUATION:activate item +Diplomacy.MOD SITUATION:Aberrations +Diplomacy.MOD SITUATION:Demons +Intimidate.MOD SITUATION:Demons +Spellcraft.MOD SITUATION:Identity magic item +Diplomacy.MOD SITUATION:Undead +Disable Device.MOD SITUATION:Traps + + + + + ###Block: Versatile Performance # Skill Name Situational Skill Use # Bluff.MOD SITUATION:Versatile Performance (Act) BONUS:SITUATION|Bluff=Versatile Performance (Act)|var("SKILL.Perform (Act).MISC") BONUS:SITUATION|Disguise=Versatile Performance (Act)|var("SKILL.Perform (Act).MISC") This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2014-12-10 06:11:06
|
Revision: 25747 http://sourceforge.net/p/pcgen/code/25747 Author: amaitland Date: 2014-12-10 06:10:47 +0000 (Wed, 10 Dec 2014) Log Message: ----------- PrettyLST clean up to make matching Branch easier Modified Paths: -------------- Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_class_archetypes.lst Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_favored_classes.lst Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_racial.lst Trunk/pcgen/data/pathfinder/paizo/campaign_setting/book_of_the_damned_volume_2/botd2_abilities_classes.lst Trunk/pcgen/data/pathfinder/paizo/campaign_setting/pathfinder_society_field_guide/pfsfg_abilities_skillspecialization.lst Trunk/pcgen/data/pathfinder/paizo/campaign_setting/pathfinder_society_field_guide/pfsfg_abilitycategories_skillspecialization.lst Trunk/pcgen/data/pathfinder/paizo/player_companion/dungeoneers_handbook/dh_abilities_class.lst Trunk/pcgen/data/pathfinder/paizo/player_companion/faiths_of_corruption/foc_abilities.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities.lst Modified: Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_class_archetypes.lst =================================================================== --- Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_class_archetypes.lst 2014-12-10 06:01:27 UTC (rev 25746) +++ Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_class_archetypes.lst 2014-12-10 06:10:47 UTC (rev 25747) @@ -1,4 +1,4 @@ -# CVS $Revision: $ $Author: $ -- Wed Dec 3 12:59:23 2014 -- reformated by prettylst.pl v1.51 (build 25490) +# CVS $Revision: $ $Author: $ -- Tue Dec 9 22:07:56 2014 -- reformated by prettylst.pl v1.51 (build 25712) SOURCELONG:Psionics Expanded SOURCESHORT:PsiEx SOURCEWEB:http://dreamscarredpress.com/dragonfly/index.php SOURCEDATE:2012-07 # ORIGINAL ENTRY: Douglas Limmer # ORIGINAL ENTRY DATE: 2013/07/05 @@ -168,7 +168,7 @@ Pattern Breaker KEY:Cryptic Archetype ~ Pattern Breaker CATEGORY:Archetype TYPE:Archetype.CrypticArchetype.CrypticInsight2.CrypticHiddenPattern.CrypticSwiftTrapper.CrypticInsight16 PRECLASS:1,Cryptic=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Cryptic Archetype ~ Pattern Breaker],[!PREABILITY:1,CATEGORY=Archetype,TYPE.CrypticInsight2,TYPE.CrypticHiddenPattern,TYPE.CrypticSwiftTrapper,TYPE.CrypticInsight16] DESC:You excel at disabling patterns or destroying them entirely. ABILITY:Special Ability|AUTOMATIC|Disable Lock ~ Pattern Breaker|PRECLASS:1,Cryptic=2 ABILITY:Special Ability|AUTOMATIC|Sunder Pattern ~ Pattern Breaker|PRECLASS:1,Cryptic=2 ABILITY:Special Ability|AUTOMATIC|Disable Weapon or Armor ~ Pattern Breaker|PRECLASS:1,Cryptic=6 ABILITY:Special Ability|AUTOMATIC|Disabling Aura ~ Pattern Breaker|PRECLASS:1,Cryptic=16 BONUS:ABILITYPOOL|Cryptic Insight|-1|PRECLASS:1,Cryptic=2 BONUS:ABILITYPOOL|Cryptic Insight|-1|PRECLASS:1,Cryptic=16 COST:0 SOURCEPAGE:p.69 ###Block: Brutal Disruptor Cryptic archetype abilities -# Ability Name Unique Key Category of Ability Type Define Description Bonus to skill Modify VAR Source Page +# Ability Name Unique Key Category of Ability Type Define Description Bonus to Situation Modify VAR Source Page Intmidating Pattern KEY:Intimidating Pattern ~ Brutal Disruptor CATEGORY:Special Ability TYPE:SpecialQuality DEFINE:IntimidatingPatternBonus|0 DESC:You add +%1 on Intimidate checks made to demoralize a target.|IntimidatingPatternBonus BONUS:SITUATION|Intimidate=Demoralize|IntimidatingPatternBonus BONUS:VAR|IntimidatingPatternBonus|max(1,floor(CrypticLVL/2)) SOURCEPAGE:p.68 Unnerving Disruption KEY:Unnerving Disruption ~ Brutal Disruptor CATEGORY:Special Ability TYPE:SpecialQuality DESC:Any time you deal damage with your disrupt pattern ability, you can expend your psionic focus to make a free Intimidate check against the affected opponent. SOURCEPAGE:p.68 Channeled Disruption KEY:Channeled Disruption ~ Brutal Disruptor CATEGORY:Special Ability TYPE:SpecialQuality DESC:You have learned to channel your disrupt pattern ability into your melee attacks. You may use your disrupt pattern ability as part of any or all melee attacks you make. This is an exception to the rule that disrupt pattern may only be used once per round. You cannot use your disrupt pattern ability as a ranged attack in the same round that you have used it as part of a melee attack. SOURCEPAGE:p.68 Modified: Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_favored_classes.lst =================================================================== --- Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_favored_classes.lst 2014-12-10 06:01:27 UTC (rev 25746) +++ Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_favored_classes.lst 2014-12-10 06:10:47 UTC (rev 25747) @@ -1,4 +1,4 @@ -# CVS $Revision: $ $Author: $ -- Mon Sep 15 19:12:35 2014 -- reformated by prettylst.pl v1.51 (build 25088) +# CVS $Revision: $ $Author: $ -- Tue Dec 9 22:07:56 2014 -- reformated by prettylst.pl v1.51 (build 25712) SOURCELONG:Psionics Expanded SOURCESHORT:PsiEx SOURCEWEB:http://dreamscarredpress.com/dragonfly/index.php SOURCEDATE:2012-07 # ORIGINAL ENTRY: Douglas Limmer # ORIGINAL ENTRY DATE: 2013/07/05 @@ -31,21 +31,21 @@ Blue Tactician FC handler CATEGORY:Internal TYPE:SaveBonus VISIBLE:NO ASPECT:SaveBonus|+%1 on saves vs. mind-affecting effects|BlueTacticianFCCount/3 ###Block: Dromite -# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Class Required Race Define Description Stackable? Multiple? Choose Ability Combat bonus Bonus to skill Modify VAR Source Page Aspects -Bonus Astral Suit AC KEY:Dromite Aegis FC Option CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassAegis VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Aegis PRECLASS:1,Aegis=1 PRERACE:1,Dromite DEFINE:DromiteAegisFCCount|0 DESC:Add +1/4 to the astral suit's armor bonus. STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Internal|AUTOMATIC|Dromite Aegis FC handler BONUS:VAR|DromiteAegisFCCount|1 SOURCEPAGE:p.8 -Dromite Aegis FC handler CATEGORY:Internal VISIBLE:NO DEFINE:BonusAstralSuitAC|0 BONUS:COMBAT|AC|BonusAstralSuitAC|TYPE=Armor.STACK|PREEQUIP:1,TYPE=AstralSuit BONUS:VAR|BonusAstralSuitAC|DromiteAegisFCCount/4 -Bonus to Disable Device against Traps KEY:Dromite Cryptic FC Option CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassCryptic VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Cryptic PRECLASS:1,Cryptic=1 PRERACE:1,Dromite DEFINE:DromiteCrypticFCCount|0 DESC:Add +1/2 to Disable Device checks you make against traps. STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Internal|AUTOMATIC|Dromite Cryptic FC handler BONUS:VAR|DromiteCrypticFCCount|1 SOURCEPAGE:p.8 +# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Class Required Race Define Description Stackable? Multiple? Choose Ability Combat bonus Bonus to Situation Modify VAR Source Page Aspects +Bonus Astral Suit AC KEY:Dromite Aegis FC Option CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassAegis VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Aegis PRECLASS:1,Aegis=1 PRERACE:1,Dromite DEFINE:DromiteAegisFCCount|0 DESC:Add +1/4 to the astral suit's armor bonus. STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Internal|AUTOMATIC|Dromite Aegis FC handler BONUS:VAR|DromiteAegisFCCount|1 SOURCEPAGE:p.8 +Dromite Aegis FC handler CATEGORY:Internal VISIBLE:NO DEFINE:BonusAstralSuitAC|0 BONUS:COMBAT|AC|BonusAstralSuitAC|TYPE=Armor.STACK|PREEQUIP:1,TYPE=AstralSuit BONUS:VAR|BonusAstralSuitAC|DromiteAegisFCCount/4 +Bonus to Disable Device against Traps KEY:Dromite Cryptic FC Option CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassCryptic VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Cryptic PRECLASS:1,Cryptic=1 PRERACE:1,Dromite DEFINE:DromiteCrypticFCCount|0 DESC:Add +1/2 to Disable Device checks you make against traps. STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Internal|AUTOMATIC|Dromite Cryptic FC handler BONUS:VAR|DromiteCrypticFCCount|1 SOURCEPAGE:p.8 Dromite Cryptic FC handler CATEGORY:Internal VISIBLE:NO BONUS:SITUATION|Disable Device=Traps|DromiteCrypticFCCount/2 -Bonus Energy Resistance (Cold) KEY:Dromite Psion FC Option Cold CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassPsion VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Psion PRECLASS:1,Psion=1 PRERACE:1,Dromite DESC:Add +1 to your cold resistance. STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Special Ability|AUTOMATIC|Resistance to Cold BONUS:VAR|ColdResistanceBonus|1 SOURCEPAGE:p.8 -Bonus Energy Resistance (Electricity) KEY:Dromite Psion FC Option Electricity CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassPsion VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Psion PRECLASS:1,Psion=1 PRERACE:1,Dromite DESC:Add +1 to your electricity resistance. STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Special Ability|AUTOMATIC|Resistance to Electricity BONUS:VAR|ElectricityResistanceBonus|1 SOURCEPAGE:p.8 -Bonus Energy Resistance (Fire) KEY:Dromite Psion FC Option Fire CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassPsion VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Psion PRECLASS:1,Psion=1 PRERACE:1,Dromite DESC:Add +1 to your fire resistance. STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Special Ability|AUTOMATIC|Resistance to Fire BONUS:VAR|FireResistanceBonus|1 SOURCEPAGE:p.8 -Bonus Energy Resistance (Sonic) KEY:Dromite Psion FC Option Sonic CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassPsion VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Psion PRECLASS:1,Psion=1 PRERACE:1,Dromite DESC:Add +1 to your sonic resistance. STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Special Ability|AUTOMATIC|Resistance to Sonic BONUS:VAR|SonicResistanceBonus|1 SOURCEPAGE:p.8 -Bonus to Collective Size KEY:Dromite Tactician FC Option CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassTactician VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Tactician PRECLASS:1,Tactician=1 PRERACE:1,Dromite DEFINE:DromiteTacticianFCCount|0 DESC:Add +1/2 to maximum number of creatures in your collective. STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Internal|AUTOMATIC|Dromite Tactician FC handler BONUS:VAR|DromiteTacticianFCCount|1 SOURCEPAGE:p.8 -Dromite Tactician FC handler CATEGORY:Internal VISIBLE:NO BONUS:VAR|TacticianCollectiveMinds|DromiteTacticianFCCount/2 -Bonus to Collective Size KEY:Dromite Vitalist FC Option CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassVitalist VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Vitalist PRECLASS:1,Vitalist=1 PRERACE:1,Dromite DEFINE:DromiteVitalistFCCount|0 DESC:Add +1/2 to maximum number of creatures in your collective. STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Internal|AUTOMATIC|Dromite Vitalist FC handler BONUS:VAR|DromiteVitalistFCCount|1 SOURCEPAGE:p.8 -Dromite Vitalist FC handler CATEGORY:Internal VISIBLE:NO BONUS:VAR|CollectiveMinds|DromiteVitalistFCount/2 -Bonus to Saves vs. Energy KEY:Dromite Wilder FC Option CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassWilder VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Wilder PRECLASS:1,Wilder=1 PRERACE:1,Dromite DESC:Add +1/3 to your saves vs. effects with a type matching your chitin's energy resistance. STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Internal|AUTOMATIC|Dromite Wilder FC handler BONUS:VAR|DromiteWilderFCCount|0 BONUS:VAR|DromiteWilderFCCount|0 SOURCEPAGE:p.8 -Dromite Wilder FC handler CATEGORY:Internal TYPE:SaveBonus VISIBLE:NO ASPECT:SaveBonus|+%1 vs. effects matching your chitin type|DromiteWilderFCCount/3 +Bonus Energy Resistance (Cold) KEY:Dromite Psion FC Option Cold CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassPsion VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Psion PRECLASS:1,Psion=1 PRERACE:1,Dromite DESC:Add +1 to your cold resistance. STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Special Ability|AUTOMATIC|Resistance to Cold BONUS:VAR|ColdResistanceBonus|1 SOURCEPAGE:p.8 +Bonus Energy Resistance (Electricity) KEY:Dromite Psion FC Option Electricity CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassPsion VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Psion PRECLASS:1,Psion=1 PRERACE:1,Dromite DESC:Add +1 to your electricity resistance. STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Special Ability|AUTOMATIC|Resistance to Electricity BONUS:VAR|ElectricityResistanceBonus|1 SOURCEPAGE:p.8 +Bonus Energy Resistance (Fire) KEY:Dromite Psion FC Option Fire CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassPsion VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Psion PRECLASS:1,Psion=1 PRERACE:1,Dromite DESC:Add +1 to your fire resistance. STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Special Ability|AUTOMATIC|Resistance to Fire BONUS:VAR|FireResistanceBonus|1 SOURCEPAGE:p.8 +Bonus Energy Resistance (Sonic) KEY:Dromite Psion FC Option Sonic CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassPsion VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Psion PRECLASS:1,Psion=1 PRERACE:1,Dromite DESC:Add +1 to your sonic resistance. STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Special Ability|AUTOMATIC|Resistance to Sonic BONUS:VAR|SonicResistanceBonus|1 SOURCEPAGE:p.8 +Bonus to Collective Size KEY:Dromite Tactician FC Option CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassTactician VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Tactician PRECLASS:1,Tactician=1 PRERACE:1,Dromite DEFINE:DromiteTacticianFCCount|0 DESC:Add +1/2 to maximum number of creatures in your collective. STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Internal|AUTOMATIC|Dromite Tactician FC handler BONUS:VAR|DromiteTacticianFCCount|1 SOURCEPAGE:p.8 +Dromite Tactician FC handler CATEGORY:Internal VISIBLE:NO BONUS:VAR|TacticianCollectiveMinds|DromiteTacticianFCCount/2 +Bonus to Collective Size KEY:Dromite Vitalist FC Option CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassVitalist VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Vitalist PRECLASS:1,Vitalist=1 PRERACE:1,Dromite DEFINE:DromiteVitalistFCCount|0 DESC:Add +1/2 to maximum number of creatures in your collective. STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Internal|AUTOMATIC|Dromite Vitalist FC handler BONUS:VAR|DromiteVitalistFCCount|1 SOURCEPAGE:p.8 +Dromite Vitalist FC handler CATEGORY:Internal VISIBLE:NO BONUS:VAR|CollectiveMinds|DromiteVitalistFCount/2 +Bonus to Saves vs. Energy KEY:Dromite Wilder FC Option CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassWilder VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Wilder PRECLASS:1,Wilder=1 PRERACE:1,Dromite DESC:Add +1/3 to your saves vs. effects with a type matching your chitin's energy resistance. STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Internal|AUTOMATIC|Dromite Wilder FC handler BONUS:VAR|DromiteWilderFCCount|0 BONUS:VAR|DromiteWilderFCCount|0 SOURCEPAGE:p.8 +Dromite Wilder FC handler CATEGORY:Internal TYPE:SaveBonus VISIBLE:NO ASPECT:SaveBonus|+%1 vs. effects matching your chitin type|DromiteWilderFCCount/3 ###Block: Duergar # Ability Name Unique Key Category of Ability Type Visible Required Ability Required Class Required Race Define Description Stackable? Multiple? Choose Ability Caster level Bonus to Situation Bonus to skill Modify VAR Source Page Modified: Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_racial.lst =================================================================== --- Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_racial.lst 2014-12-10 06:01:27 UTC (rev 25746) +++ Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_racial.lst 2014-12-10 06:10:47 UTC (rev 25747) @@ -1,4 +1,4 @@ -# CVS $Revision: $ $Author: $ -- Mon Sep 15 21:55:54 2014 -- reformated by prettylst.pl v1.51 (build 25129) +# CVS $Revision: $ $Author: $ -- Tue Dec 9 22:07:56 2014 -- reformated by prettylst.pl v1.51 (build 25712) SOURCELONG:Psionics Expanded SOURCESHORT:PsiEx SOURCEWEB:http://dreamscarredpress.com/dragonfly/index.php SOURCEDATE:2012-07 # ORIGINAL ENTRY: Douglas Limmer # ORIGINAL ENTRY DATE: 2013/07/05 @@ -15,16 +15,16 @@ Self Reliant KEY:Self Reliant ~ Blue CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.BlueRacialTrait.BluePariah PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Self Reliant ~ Blue],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.BluePariah] DESC:Gain +3 on Survival chekcs, -1 on Diplomacy checks. BONUS:SKILL|Survival|3|TYPE=Racial BONUS:SKILL|Diplomacy|-1 COST:0 SOURCEPAGE:p.6 ###Block: Dromite -# Ability Name Unique Key Category of Ability Type Multiple Requirements Define Innate Spells Description Stackable? Multiple? Choose Bonus Ability Pool Bonus to skill Modify VAR Cost Source Page Natural Attacks Ignore Encumberance -Atavistic Link KEY:Atavistic Link ~ Dromite CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Supernatural.DromiteRacialTrait.DromitePsionics PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Atavistic Link ~ Dromite],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DromitePsionics] DESC:Others can contact your mind more easily. COST:0 SOURCEPAGE:p.8 -Crafter KEY:Crafter ~ Dromite CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.DromiteRacialTrait.DromitePsionics PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Crafter ~ Dromite],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DromitePsionics] DEFINE:DromiteCrafterBonus|0 DESC:Gain +%1 on chosen craft skill.|DromiteCrafterBonus BONUS:ABILITYPOOL|Dromite Crafter Skill Bonus|1 BONUS:VAR|DromiteCrafterBonus|2 BONUS:VAR|DromiteCrafterBonus|2|PRESKILL:1,TYPE.Craft=10 COST:0 SOURCEPAGE:p.8 -Craft Skill Bonus KEY:Craft Skill Bonus ~ Dromite Crafter CATEGORY:Special Ability TYPE:Internal.DromiteCrafter STACK:NO MULT:YES CHOOSE:SKILL|TYPE=Craft BONUS:SKILL|%LIST|DromiteCrafterBonus|TYPE=Racial +# Ability Name Unique Key Category of Ability Type Multiple Requirements Define Innate Spells Description Stackable? Multiple? Choose Bonus Ability Pool Bonus to Situation Bonus to skill Modify VAR Cost Source Page Natural Attacks Ignore Encumberance +Atavistic Link KEY:Atavistic Link ~ Dromite CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Supernatural.DromiteRacialTrait.DromitePsionics PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Atavistic Link ~ Dromite],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DromitePsionics] DESC:Others can contact your mind more easily. COST:0 SOURCEPAGE:p.8 +Crafter KEY:Crafter ~ Dromite CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.DromiteRacialTrait.DromitePsionics PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Crafter ~ Dromite],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DromitePsionics] DEFINE:DromiteCrafterBonus|0 DESC:Gain +%1 on chosen craft skill.|DromiteCrafterBonus BONUS:ABILITYPOOL|Dromite Crafter Skill Bonus|1 BONUS:VAR|DromiteCrafterBonus|2 BONUS:VAR|DromiteCrafterBonus|2|PRESKILL:1,TYPE.Craft=10 COST:0 SOURCEPAGE:p.8 +Craft Skill Bonus KEY:Craft Skill Bonus ~ Dromite Crafter CATEGORY:Special Ability TYPE:Internal.DromiteCrafter STACK:NO MULT:YES CHOOSE:SKILL|TYPE=Craft BONUS:SKILL|%LIST|DromiteCrafterBonus|TYPE=Racial # COMMENT: Can carrying capacity be bonusified? -Excavator KEY:Excavator ~ Dromite CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.DromiteRacialTrait.DromitePsionics PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Excavator ~ Dromite],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DromitePsionics] DESC:Treat Strength as 4 higher for carrying capacity; base move becomes 20 ft, but not slowed by encumbrance. COST:0 SOURCEPAGE:p.8 UNENCUMBEREDMOVE:HeavyLoad|HeavyArmor -Gendered KEY:Gendered ~ Dromite CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.DromiteRacialTrait.DromitePsionics PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Gendered ~ Dromite],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DromitePsionics] DESC:Gain +3 bonus on Diplomacy checks on dromites. BONUS:SITUATION|Diplomacy=Dromites|3 COST:0 SOURCEPAGE:p.8 +Excavator KEY:Excavator ~ Dromite CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.DromiteRacialTrait.DromitePsionics PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Excavator ~ Dromite],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DromitePsionics] DESC:Treat Strength as 4 higher for carrying capacity; base move becomes 20 ft, but not slowed by encumbrance. COST:0 SOURCEPAGE:p.8 UNENCUMBEREDMOVE:HeavyLoad|HeavyArmor +Gendered KEY:Gendered ~ Dromite CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.DromiteRacialTrait.DromitePsionics PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Gendered ~ Dromite],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DromitePsionics] DESC:Gain +3 bonus on Diplomacy checks on dromites. BONUS:SITUATION|Diplomacy=Dromites|3 COST:0 SOURCEPAGE:p.8 # COMMENT: Unknown caster level for Hive Mind's mindlink. Assumed to be TL. -Hive Mind KEY:Hive Mind ~ Dromite CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.DromiteRacialTrait.DromiteScent.DromitePsionics PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Hive Mind ~ Dromite],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DromiteScent,TYPE.DromitePsionics] SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=TL|Mindlink DESC:Gain mindlink as an at-will psi-like ability. COST:0 SOURCEPAGE:p.8 -Hive Soldier KEY:Hive Soldier ~ Dromite CATEGORY:Special Ability TYPE:RacialTraits.SpecialAttack.DromiteRacialTrait.DromiteChitin PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Hive Soldier ~ Dromite],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DromiteChitin] DESC:Gain claw attacks. COST:0 SOURCEPAGE:p.8 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Slashing,*2,1d3 +Hive Mind KEY:Hive Mind ~ Dromite CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.DromiteRacialTrait.DromiteScent.DromitePsionics PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Hive Mind ~ Dromite],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DromiteScent,TYPE.DromitePsionics] SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=TL|Mindlink DESC:Gain mindlink as an at-will psi-like ability. COST:0 SOURCEPAGE:p.8 +Hive Soldier KEY:Hive Soldier ~ Dromite CATEGORY:Special Ability TYPE:RacialTraits.SpecialAttack.DromiteRacialTrait.DromiteChitin PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Hive Soldier ~ Dromite],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DromiteChitin] DESC:Gain claw attacks. COST:0 SOURCEPAGE:p.8 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Slashing,*2,1d3 ###Block: Duergar # Ability Name Unique Key Category of Ability Type Multiple Requirements Define Innate Spells Description Stackable? Multiple? Choose Bonus Ability Pool Save bonus Bonus to skill Modify VAR Cost Source Page @@ -71,20 +71,20 @@ Strong Blooded (Xeph) KEY:Strong Blooded Xeph ~ Elan CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.ElanRacialTrait.ElanResilience PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Strong Blooded Xeph ~ Elan],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ElanResilience] DESC:Spend a power point for +10 base speed for a round. COST:0 SOURCEPAGE:p.12 ###Block: Half-Giant -# Ability Name Unique Key Category of Ability Type Multiple Requirements Description Caster level Bonus to skill Modify VAR Cost Source Page Aspects -Cold Acclimated KEY:Cold Acclimated ~ Half-Giant CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Half-GiantRacialTrait.Half-GiantFireAcclimated.SaveBonus PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Cold Acclimated ~ Half-Giant],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.Half-GiantFireAcclimated] DESC:+2 saves vs. cold. COST:0 SOURCEPAGE:p.14 ASPECT:SaveBonus|+2 saves vs. cold -Flame of Freedom KEY:Flame of Freedom ~ Half-Giant CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Half-GiantRacialTrait.Half-GiantPsionics PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Flame of Freedom ~ Half-Giant],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.Half-GiantFirePsionics] DESC:+1 manifester level on fire powers. BONUS:CASTERLEVEL|DESCRIPTOR.Fire|1 COST:0 SOURCEPAGE:p.14 -Juggernaut KEY:Juggernaut ~ Half-Giant CATEGORY:Special Ability TYPE:RacialTraits.SpecialAttack.Half-GiantRacialTrait.Half-GiantPsionics.Half-GiantSurvivor PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Juggernaut ~ Half-Giant],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.Half-GiantPsionics,TYPE.Half-GiantSurvivor] DESC:+1 CMB with bull rush, overrun, and trip. BONUS:VAR|CMB_BullRush,CMB_Overrun,CMB_Trip|1|TYPE=Racial COST:0 SOURCEPAGE:p.14 -Liberty or Death KEY:Liberty or Death ~ Half-Giant CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Half-GiantRacialTrait.Half-GiantFireAcclimated.SaveBonus PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Liberty or Death ~ Half-Giant],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.Half-GiantFireAcclimated] DESC:+2 saves vs. mind-affecting effects. COST:0 SOURCEPAGE:p.14 ASPECT:SaveBonus|+2 saves vs. mind-affecting +# Ability Name Unique Key Category of Ability Type Multiple Requirements Description Caster level Bonus to Situation Modify VAR Cost Source Page Aspects +Cold Acclimated KEY:Cold Acclimated ~ Half-Giant CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Half-GiantRacialTrait.Half-GiantFireAcclimated.SaveBonus PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Cold Acclimated ~ Half-Giant],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.Half-GiantFireAcclimated] DESC:+2 saves vs. cold. COST:0 SOURCEPAGE:p.14 ASPECT:SaveBonus|+2 saves vs. cold +Flame of Freedom KEY:Flame of Freedom ~ Half-Giant CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Half-GiantRacialTrait.Half-GiantPsionics PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Flame of Freedom ~ Half-Giant],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.Half-GiantFirePsionics] DESC:+1 manifester level on fire powers. BONUS:CASTERLEVEL|DESCRIPTOR.Fire|1 COST:0 SOURCEPAGE:p.14 +Juggernaut KEY:Juggernaut ~ Half-Giant CATEGORY:Special Ability TYPE:RacialTraits.SpecialAttack.Half-GiantRacialTrait.Half-GiantPsionics.Half-GiantSurvivor PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Juggernaut ~ Half-Giant],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.Half-GiantPsionics,TYPE.Half-GiantSurvivor] DESC:+1 CMB with bull rush, overrun, and trip. BONUS:VAR|CMB_BullRush,CMB_Overrun,CMB_Trip|1|TYPE=Racial COST:0 SOURCEPAGE:p.14 +Liberty or Death KEY:Liberty or Death ~ Half-Giant CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Half-GiantRacialTrait.Half-GiantFireAcclimated.SaveBonus PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Liberty or Death ~ Half-Giant],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.Half-GiantFireAcclimated] DESC:+2 saves vs. mind-affecting effects. COST:0 SOURCEPAGE:p.14 ASPECT:SaveBonus|+2 saves vs. mind-affecting Psionic Resonance KEY:Psionic Resonance ~ Half-Giant CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Half-GiantRacialTrait.Half-GiantSurvivor PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Psionic Resonance ~ Half-Giant],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.Half-GiantSurvivor] DESC:+2 bonus to Use Magic Device to activate an item or use a power stone. BONUS:SITUATION|Use Magic Device=activate item|2|TYPE=Racial COST:0 SOURCEPAGE:p.14 ###Block: Maenad -# Ability Name Unique Key Category of Ability Type Multiple Requirements Description Auto Weapon Prof Combat bonus Bonus to skill Cost Source Page Temporary Bonus -Born to Lead KEY:Born to Lead ~ Maenad CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.MaenadRacialTrait.MaenadNaturalSailor.MaenadSonicAffinity.MaenadWeaponFamiliarity PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Born to Lead ~ Maenad],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MaenadNaturalSailor,TYPE.MaenadSonicAffinity,TYPE.MaenadWeaponFamiliarity] DESC:+2 on Diplomacy and Knowledge (Nobility); proficiency with rapier and whip. AUTO:WEAPONPROF|Rapier|Whip BONUS:SKILL|Diplomacy,Knowledge (Nobility)|2|TYPE=Racial COST:0 SOURCEPAGE:p.16 -Crystal Resonance KEY:Crystal Resonance ~ Maenad CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.MaenadRacialTrait.MaenadPsionics PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Crystal Resonance ~ Maenad],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MaenadFirePsionics] DESC:+1 manifester level for psionic tattoo, and can use Sonic Affinity with sonic tattoos. COST:0 SOURCEPAGE:p.16 -Crystallized Skin KEY:Crystallized Skin ~ Maenad CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.MaenadRacialTrait.MaenadOutburst PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Crystallized Skin ~ Maenad],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MaenadOutburst] DESC:Gain +1 natural armor. BONUS:COMBAT|AC|1|TYPE=NaturalArmor COST:0 SOURCEPAGE:p.16 -Shore-Bound KEY:Shore-Bound ~ Maenad CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.MaenadRacialTrait.MaenadNaturalSailor PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Shore-Bound ~ Maenad],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MaenadNaturalSailor] DESC:+2 to Acrobatics checks on the ground. BONUS:SITUATION|Acrobatics=on the ground|2 COST:0 SOURCEPAGE:p.16 -Tempestuous Temper KEY:Tempestuous Temper ~ Maenad CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.MaenadRacialTrait.MaenadOutburst.MaenadInnerRage PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Tempestuous Temper ~ Maenad],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MaenadOutburst,TYPE.MaenadInnerRage] DESC:You are treated as Lawful when focused, Chaotic when not. You may expend focus to gain +2 Strength, -2 Intelligence, -2 Wisdom for a turn. COST:0 SOURCEPAGE:p.16 TEMPBONUS:PC|STAT|STR|2 TEMPBONUS:PC|STAT|INT,WIS|-2 +# Ability Name Unique Key Category of Ability Type Multiple Requirements Description Auto Weapon Prof Combat bonus Bonus to Situation Bonus to skill Cost Source Page Temporary Bonus +Born to Lead KEY:Born to Lead ~ Maenad CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.MaenadRacialTrait.MaenadNaturalSailor.MaenadSonicAffinity.MaenadWeaponFamiliarity PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Born to Lead ~ Maenad],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MaenadNaturalSailor,TYPE.MaenadSonicAffinity,TYPE.MaenadWeaponFamiliarity] DESC:+2 on Diplomacy and Knowledge (Nobility); proficiency with rapier and whip. AUTO:WEAPONPROF|Rapier|Whip BONUS:SKILL|Diplomacy,Knowledge (Nobility)|2|TYPE=Racial COST:0 SOURCEPAGE:p.16 +Crystal Resonance KEY:Crystal Resonance ~ Maenad CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.MaenadRacialTrait.MaenadPsionics PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Crystal Resonance ~ Maenad],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MaenadFirePsionics] DESC:+1 manifester level for psionic tattoo, and can use Sonic Affinity with sonic tattoos. COST:0 SOURCEPAGE:p.16 +Crystallized Skin KEY:Crystallized Skin ~ Maenad CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.MaenadRacialTrait.MaenadOutburst PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Crystallized Skin ~ Maenad],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MaenadOutburst] DESC:Gain +1 natural armor. BONUS:COMBAT|AC|1|TYPE=NaturalArmor COST:0 SOURCEPAGE:p.16 +Shore-Bound KEY:Shore-Bound ~ Maenad CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.MaenadRacialTrait.MaenadNaturalSailor PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Shore-Bound ~ Maenad],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MaenadNaturalSailor] DESC:+2 to Acrobatics checks on the ground. BONUS:SITUATION|Acrobatics=on the ground|2 COST:0 SOURCEPAGE:p.16 +Tempestuous Temper KEY:Tempestuous Temper ~ Maenad CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.MaenadRacialTrait.MaenadOutburst.MaenadInnerRage PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Tempestuous Temper ~ Maenad],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MaenadOutburst,TYPE.MaenadInnerRage] DESC:You are treated as Lawful when focused, Chaotic when not. You may expend focus to gain +2 Strength, -2 Intelligence, -2 Wisdom for a turn. COST:0 SOURCEPAGE:p.16 TEMPBONUS:PC|STAT|STR|2 TEMPBONUS:PC|STAT|INT,WIS|-2 ###Block: Ophiduan # Ability Name Unique Key Category of Ability Type Multiple Requirements Define Innate Spells Description Stackable? Multiple? Choose Ability Bonus Ability Pool Combat bonus Add to base move Bonus to skill Modify VAR Class Skill Cost Source Page Modified: Trunk/pcgen/data/pathfinder/paizo/campaign_setting/book_of_the_damned_volume_2/botd2_abilities_classes.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/campaign_setting/book_of_the_damned_volume_2/botd2_abilities_classes.lst 2014-12-10 06:01:27 UTC (rev 25746) +++ Trunk/pcgen/data/pathfinder/paizo/campaign_setting/book_of_the_damned_volume_2/botd2_abilities_classes.lst 2014-12-10 06:10:47 UTC (rev 25747) @@ -1,237 +1,237 @@ -# CVS $Revision: $ $Author: $ -- Wed Dec 3 18:59:40 2014 -- reformated by prettylst.pl v1.51 (build 25490) +# CVS $Revision: $ $Author: $ -- Tue Dec 9 22:07:56 2014 -- reformated by prettylst.pl v1.51 (build 25712) SOURCELONG:Lords of Chaos, Book of the Damned, Volume 2 SOURCESHORT:BOTD2 SOURCEWEB:http://paizo.com/products/btpy8hij?Pathfinder-Campaign-Setting-Book-of-the-Damned-Volume-2-Lords-of-Chaos SOURCEDATE:2010-10 # ORIGINAL ENTRY: elro the onk (Paul Shipley) ##Block: Demoniac class features -# Ability Name Unique Key Product Identity? Category of Ability Type Visible Required Deity Required Movement Rate Required Template Prohibited Template Define Innate Spells Desc is PI? Description Template Clone Movement Auto Weapon Prof Ability Bonus Ability Pool Combat bonus Bonus DC Add to base move Save bonus Bonus to skill Stat bonus Modify VAR Source Page Aspects Temporary effect description Temporary Bonus -Weapon Proficiencies KEY:Demoniac ~ Weapon Proficiencies CATEGORY:Special Ability VISIBLE:NO AUTO:WEAPONPROF|DEITYWEAPONS +# Ability Name Unique Key Product Identity? Category of Ability Type Visible Required Deity Required Movement Rate Required Template Prohibited Template Define Innate Spells Desc is PI? Description Template Clone Movement Auto Weapon Prof Ability Bonus Ability Pool Combat bonus Bonus DC Add to base move Save bonus Bonus to skill Stat bonus Modify VAR Source Page Aspects Temporary effect description Temporary Bonus +Weapon Proficiencies KEY:Demoniac ~ Weapon Proficiencies CATEGORY:Special Ability VISIBLE:NO AUTO:WEAPONPROF|DEITYWEAPONS -# Ability Name Unique Key Product Identity? Category of Ability Type Visible Required Deity Required Movement Rate Required Template Prohibited Template Define Innate Spells Desc is PI? Description Template Clone Movement Auto Weapon Prof Ability Bonus Ability Pool Combat bonus Bonus DC Add to base move Save bonus Bonus to skill Stat bonus Modify VAR Source Page Aspects Temporary effect description Temporary Bonus -Damned KEY:Demoniac ~ Damned CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:When you are killed, your soul is instantly claimed by the Abyss. In time, your soul is transformed into a demon appropriate to the greatest sins you gloried in while you lived. Any character attempting to resurrect a you must succeed at a DC %1 caster level check or the spell fails. That character cannot attempt to resurrect you again until the following day.|10+DemoniacLVL SOURCEPAGE:p.46 -Demonic Mark KEY:Demoniac ~ Demonic Mark CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:You bear the sign of your chosen demon lord as a tattoo-like brand somewhere on your body. 1/day, you can call upon the profane power of the mark to power a spell as you cast it. Doing so causes the spell to gain the chaotic and evil descriptors, and causes the spell not to be expended as it is cast, allowing you to cast the spell again at a later point in the day. SOURCEPAGE:p.46 -Obedience KEY:Demoniac ~ Obedience CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:In order to maintain your demoniac abilities, you must indulge in a daily obedience to your chosen demon lord. This ceremony is incorporated into whatever method you use to regain spellcasting abilities. SOURCEPAGE:p.46 -Energumen KEY:Demoniac ~ Energumen CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DEFINE:DemoniacEnergumen|0 DESC:1/day, you can open your soul to a demonic spirit as a free action. This spirit possesses you for %1 rounds, granting a +%2 bonus to an ability score of your choice. When the energumen ends, you become confused for %1 rounds as the demonic spirit has its way with your mind. At the start of each round of confusion, you can make a DC 25 Will save to end the confusion effect immediately. Energumen is a possession effect and is negated by protection from evil or protection from chaos. Being affected by such a spell prevents both the benefits and the confusion.|DemoniacLVL|DemoniacEnergumen*2|PREVARLT:DemoniacEnergumen,2 ABILITY:Special Ability|AUTOMATIC|Energumen (Str)|Energumen (Dex)|Energumen (Con)|Energumen (Int)|Energumen (Wis)|Energumen (Cha) SOURCEPAGE:p.47 DESC:1/day, you can open your soul to a demonic spirit as a free action. This spirit possesses you for %1 rounds, granting a +%2 bonus to an ability score of your choice, electricity resistance 10, and a +4 bonus on all saving throws against poison. When the energumen ends, you become confused for %1 rounds as the demonic spirit has its way with your mind. At the start of each round of confusion, you can make a DC 25 Will save to end the confusion effect immediately. Energumen is a possession effect and is negated by protection from evil or protection from chaos. Being affected by such a spell prevents both the benefits and the confusion.|DemoniacLVL|DemoniacEnergumen*2|PREVARGTEQ:DemoniacEnergumen,2|PREVARLT:DemoniacEnergumen,3 DESC:1/day, you can open your soul to a demonic spirit as a free action. This spirit possesses you for %1 rounds, granting a +%2 bonus to an ability score of your choice and immunity to electricity and poison. When the energumen ends, you become confused for %1 rounds as the demonic spirit has its way with your mind. At the start of each round of confusion, you can make a DC 25 Will save to end the confusion effect immediately. Energumen is a possession effect and is negated by protection from evil or protection from chaos. Being affected by such a spell prevents both the benefits and the confusion.|DemoniacLVL|DemoniacEnergumen*2|PREVARGTEQ:DemoniacEnergumen,3 -Summon Demon I KEY:Demoniac ~ Summon Demon I CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike SPELLS:Demoniac|TIMES=1|CASTERLEVEL=TL-1|Summon Monster VI (Demoniac) DESC:1/day you can use Summon Monster VI to conjure one succubus, 1d3 babaus, or 1d4+1 brimoraks to serve you. SOURCEPAGE:p.47 -Summon Demon II KEY:Demoniac ~ Summon Demon II CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike SPELLS:Demoniac|TIMES=1|CASTERLEVEL=TL-1|Summon Monster VIII (Demoniac) DESC:1/day you can use Summon Monster VIII to conjure one hezrou, 1d3 vrocks, or 1d4+1 succubi to serve you. SOURCEPAGE:p.47 +# Ability Name Unique Key Product Identity? Category of Ability Type Visible Required Deity Required Movement Rate Required Template Prohibited Template Define Innate Spells Desc is PI? Description Template Clone Movement Auto Weapon Prof Ability Bonus Ability Pool Combat bonus Bonus DC Add to base move Save bonus Bonus to skill Stat bonus Modify VAR Source Page Aspects Temporary effect description Temporary Bonus +Damned KEY:Demoniac ~ Damned CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:When you are killed, your soul is instantly claimed by the Abyss. In time, your soul is transformed into a demon appropriate to the greatest sins you gloried in while you lived. Any character attempting to resurrect a you must succeed at a DC %1 caster level check or the spell fails. That character cannot attempt to resurrect you again until the following day.|10+DemoniacLVL SOURCEPAGE:p.46 +Demonic Mark KEY:Demoniac ~ Demonic Mark CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:You bear the sign of your chosen demon lord as a tattoo-like brand somewhere on your body. 1/day, you can call upon the profane power of the mark to power a spell as you cast it. Doing so causes the spell to gain the chaotic and evil descriptors, and causes the spell not to be expended as it is cast, allowing you to cast the spell again at a later point in the day. SOURCEPAGE:p.46 +Obedience KEY:Demoniac ~ Obedience CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:In order to maintain your demoniac abilities, you must indulge in a daily obedience to your chosen demon lord. This ceremony is incorporated into whatever method you use to regain spellcasting abilities. SOURCEPAGE:p.46 +Energumen KEY:Demoniac ~ Energumen CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DEFINE:DemoniacEnergumen|0 DESC:1/day, you can open your soul to a demonic spirit as a free action. This spirit possesses you for %1 rounds, granting a +%2 bonus to an ability score of your choice. When the energumen ends, you become confused for %1 rounds as the demonic spirit has its way with your mind. At the start of each round of confusion, you can make a DC 25 Will save to end the confusion effect immediately. Energumen is a possession effect and is negated by protection from evil or protection from chaos. Being affected by such a spell prevents both the benefits and the confusion.|DemoniacLVL|DemoniacEnergumen*2|PREVARLT:DemoniacEnergumen,2 DESC:1/day, you can open your soul to a demonic spirit as a free action. This spirit possesses you for %1 rounds, granting a +%2 bonus to an ability score of your choice, electricity resistance 10, and a +4 bonus on all saving throws against poison. When the energumen ends, you become confused for %1 rounds as the demonic spirit has its way with your mind. At the start of each round of confusion, you can make a DC 25 Will save to end the confusion effect immediately. Energumen is a possession effect and is negated by protection from evil or protection from chaos. Being affected by such a spell prevents both the benefits and the confusion.|DemoniacLVL|DemoniacEnergumen*2|PREVARGTEQ:DemoniacEnergumen,2|PREVARLT:DemoniacEnergumen,3 DESC:1/day, you can open your soul to a demonic spirit as a free action. This spirit possesses you for %1 rounds, granting a +%2 bonus to an ability score of your choice and immunity to electricity and poison. When the energumen ends, you become confused for %1 rounds as the demonic spirit has its way with your mind. At the start of each round of confusion, you can make a DC 25 Will save to end the confusion effect immediately. Energumen is a possession effect and is negated by protection from evil or protection from chaos. Being affected by such a spell prevents both the benefits and the confusion.|DemoniacLVL|DemoniacEnergumen*2|PREVARGTEQ:DemoniacEnergumen,3 ABILITY:Special Ability|AUTOMATIC|Energumen (Str)|Energumen (Dex)|Energumen (Con)|Energumen (Int)|Energumen (Wis)|Energumen (Cha) SOURCEPAGE:p.47 +Summon Demon I KEY:Demoniac ~ Summon Demon I CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike SPELLS:Demoniac|TIMES=1|CASTERLEVEL=TL-1|Summon Monster VI (Demoniac) DESC:1/day you can use Summon Monster VI to conjure one succubus, 1d3 babaus, or 1d4+1 brimoraks to serve you. SOURCEPAGE:p.47 +Summon Demon II KEY:Demoniac ~ Summon Demon II CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike SPELLS:Demoniac|TIMES=1|CASTERLEVEL=TL-1|Summon Monster VIII (Demoniac) DESC:1/day you can use Summon Monster VIII to conjure one hezrou, 1d3 vrocks, or 1d4+1 succubi to serve you. SOURCEPAGE:p.47 # Demonic Form choices # TODO: Templates to implement these effects -Demonic Form (Wings) CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DemonicForm DESC:You may undergo a temporary transformation into a unique demon. Your type changes to outsider with the chaotic, demon, evil, and native subtypes. You gain damage reduction 10/good and cold iron, resistance to acid 10, cold 10, and fire 10, and telepathy to a range of 100 ft. You grow wings and gain a fly speed of 40 ft. with good maneuverability. Your natural weapons, as well as any weapon you wield, are treated as chaotic and evil for the purpose of resolving damage reduction. You can remain in this form for %1 minutes/day; this duration does not need to be consecutive. Returing to your normal form is a free action.|TL-1 SOURCEPAGE:p.47 -Demonic Form (Gills) CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DemonicForm DESC:You may undergo a temporary transformation into a unique demon. Your type changes to outsider with the chaotic, demon, evil, and native subtypes. You gain damage reduction 10/good and cold iron, resistance to acid 10, cold 10, and fire 10, and telepathy to a range of 100 ft. You grow gills and gain the ability to breath water and a swim speed of 30 ft. Your natural weapons, as well as any weapon you wield, are treated as chaotic and evil for the purpose of resolving damage reduction. You can remain in this form for %1 minutes/day; this duration does not need to be consecutive. Returing to your normal form is a free action.|TL-1 SOURCEPAGE:p.47 -Demonic Form (Claw) CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DemonicForm DESC:You may undergo a temporary transformation into a unique demon. Your type changes to outsider with the chaotic, demon, evil, and native subtypes. You gain damage reduction 10/good and cold iron, resistance to acid 10, cold 10, and fire 10, and telepathy to a range of 100 ft. You grow a demonic claw and gain a single natural claw attack. Your natural weapons, as well as any weapon you wield, are treated as chaotic and evil for the purpose of resolving damage reduction. You can remain in this form for %1 minutes/day; this duration does not need to be consecutive. Returing to your normal form is a free action.|TL-1 SOURCEPAGE:p.47 -Demonic Form (Bite) CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DemonicForm DESC:You may undergo a temporary transformation into a unique demon. Your type changes to outsider with the chaotic, demon, evil, and native subtypes. You gain damage reduction 10/good and cold iron, resistance to acid 10, cold 10, and fire 10, and telepathy to a range of 100 ft. You grow a powerful maw and gain a single natural bite attack. Your natural weapons, as well as any weapon you wield, are treated as chaotic and evil for the purpose of resolving damage reduction. You can remain in this form for %1 minutes/day; this duration does not need to be consecutive. Returing to your normal form is a free action.|TL-1 SOURCEPAGE:p.47 -Demonic Form (Gore) CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DemonicForm DESC:You may undergo a temporary transformation into a unique demon. Your type changes to outsider with the chaotic, demon, evil, and native subtypes. You gain damage reduction 10/good and cold iron, resistance to acid 10, cold 10, and fire 10, and telepathy to a range of 100 ft. You grow horns and gain a single natural gore atta... 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