From: <ama...@us...> - 2012-10-06 05:44:13
|
Revision: 17642 http://pcgen.svn.sourceforge.net/pcgen/?rev=17642&view=rev Author: amaitland Date: 2012-10-06 05:44:06 +0000 (Sat, 06 Oct 2012) Log Message: ----------- Fix Bug: Ultimate Combat Monk Archetype issues - Allows Monk to be any Align when proper Archetype Selected Issue#: DATA-630 Modified Paths: -------------- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst 2012-10-06 05:43:34 UTC (rev 17641) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst 2012-10-06 05:44:06 UTC (rev 17642) @@ -629,7 +629,7 @@ # Ability Name Unique Key Category of Ability Type Required Class Multiple Requirements Description Ability Cost Source Page Flowing Monk KEY:Monk Archetype ~ FLOWING MONK CATEGORY:Archetype TYPE:Archetype.MonkArchetype.MonkBonusFeat2.MonkStunningFist.MonkPurityOfBody.MonkDiamondBody.MonkFastMovement.MonkQuiveringPalm PRECLASS:1,Monk=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Monk Archetype ~ FLOWING MONK],[!PREABILITY:1,CATEGORY=Archetype,TYPE.MonkBonusFeat2,TYPE.MonkStunningFist,TYPE.MonkPurityOfBody,TYPE.MonkDiamondBody,TYPE.MonkFastMovement,TYPE.MonkQuiveringPalm] DESC:The flowing monk is the wind and the river. He knows how the world flows, and forces his enemies to flow with it. Even the most powerful stone breaks under the graceful and persistent pressure of wind and water. ABILITY:Special Ability|AUTOMATIC|Bonus Feat ~ FLOWING MONK|PRECLASS:1,Monk=1 ABILITY:Special Ability|AUTOMATIC|Redirection ~ FLOWING MONK|PRECLASS:1,Monk=1 ABILITY:Special Ability|AUTOMATIC|Unbalancing Counter ~ FLOWING MONK|PRECLASS:1,Monk=2 ABILITY:Special Ability|AUTOMATIC|Flowing Dodge ~ FLOWING MONK|PRECLASS:1,Monk=3 ABILITY:Special Ability|AUTOMATIC|Elusive Target ~ FLOWING MONK|PRECLASS:1,Monk=5 ABILITY:Special Ability|AUTOMATIC|Volley Spell ~ FLOWING MONK|PRECLASS:1,Monk=15 COST:0 SOURCEPAGE:p.58 Maneuver Master KEY:Monk Archetype ~ MANEUVER MASTER CATEGORY:Archetype TYPE:Archetype.MonkArchetype.MonkStillMind.MonkFlurryOfBlows.MonkSlowFall.MonkPurityOfBody.MonkQuiveringPalm.MonkDiamondBody PRECLASS:1,Monk=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Monk Archetype ~ MANEUVER MASTER],[!PREABILITY:1,CATEGORY=Archetype,TYPE.MonkStillMind,TYPE.MonkFlurryOfBlows,TYPE.MonkSlowFall,TYPE.MonkPurityOfBody,TYPE.MonkQuiveringPalm,TYPE.MonkDiamondBody] DESC:The maneuver master specializes in more complicated moves than simple damage-dealing strikes. ABILITY:Special Ability|AUTOMATIC|Bonus Feat ~ MANEUVER MASTER|PRECLASS:1,Monk=1 ABILITY:Special Ability|AUTOMATIC|Flurry of Maneuvers ~ MANEUVER MASTER|PRECLASS:1,Monk=1 ABILITY:Special Ability|AUTOMATIC|Maneuver Defense ~ MANEUVER MASTER|PRECLASS:1,Monk=3 ABILITY:Special Ability|AUTOMATIC|Reliable Maneuver ~ MANEUVER MASTER|PRECLASS:1,Monk=4 ABILITY:Special Ability|AUTOMATIC|Meditative Maneuver ~ MANEUVER MASTER|PRECLASS:1,Monk=5 ABILITY:Special Ability|AUTOMATIC|Sweeping Maneuver ~ MANEUVER MASTER|PRECLASS:1,Monk=11 ABILITY:Special Ability|AUTOMATIC|Whirlwind Maneuver ~ MANEUVER MASTER|PRECLASS:1,Monk=15 COST:0 SOURCEPAGE:p.58 -Martial Artist KEY:Monk Archetype ~ MARTIAL ARTIST CATEGORY:Archetype TYPE:Archetype.MonkArchetype.MonkStillMind.MonkEmptyBody.MonkSlowFall.MonkDiamondSoul.MonkPurityOfBody.MonkDiamondBody.MonkPerfectSelf.MonkWholenessOfBody.MonkTimelessBody.MonkTongueOfSunAndMoon.MonkKiPool PRECLASS:1,Monk=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Monk Archetype ~ MARTIAL ARTIST],[!PREABILITY:1,CATEGORY=Archetype,TYPE.MonkStillMind,TYPE.MonkEmptyBody,TYPE.MonkSlowFall,TYPE.MonkDiamondSoul,TYPE.MonkPurityOfBody,TYPE.MonkDiamondBody,TYPE.MonkPerfectSelf,TYPE.MonkWholenessOfBody,TYPE.MonkTimelessBody,TYPE.MonkTongueOfSunAndMoon,TYPE.MonkKiPool] DESC:The martial artist pursues a mastery of pure martial arts without the monastic traditions. He is a master of form, but lacks the ability to harness his ki. ABILITY:Special Ability|AUTOMATIC|Alignment ~ MARTIAL ARTIST|PRECLASS:1,Monk=1 ABILITY:Special Ability|AUTOMATIC|Pain Points ~ MARTIAL ARTIST|PRECLASS:1,Monk=3 ABILITY:Special Ability|AUTOMATIC|Martial Arts Master ~ MARTIAL ARTIST|PRECLASS:1,Monk=4 ABILITY:Special Ability|AUTOMATIC|Exploit Weakness ~ MARTIAL ARTIST|PRECLASS:1,Monk=4 ABILITY:Special Ability|AUTOMATIC|Extreme Endurance ~ MARTIAL ARTIST|PRECLASS:1,Monk=5 ABILITY:Special Ability|AUTOMATIC|Physical Resistance ~ MARTIAL ARTIST|PRECLASS:1,Monk=7 ABILITY:Special Ability|AUTOMATIC|Defensive Roll ~ MARTIAL ARTIST|PRECLASS:1,Monk=13 ABILITY:Special Ability|AUTOMATIC|Quivering Palm ~ MARTIAL ARTIST|PRECLASS:1,Monk=15 ABILITY:Special Ability|AUTOMATIC|Greater Defensive Roll ~ MARTIAL ARTIST|PRECLASS:1,Monk=19 COST:0 SOURCEPAGE:p.59 +Martial Artist KEY:Monk Archetype ~ MARTIAL ARTIST CATEGORY:Archetype TYPE:Archetype.MonkArchetype.MonkAlignment.MonkStillMind.MonkEmptyBody.MonkSlowFall.MonkDiamondSoul.MonkPurityOfBody.MonkDiamondBody.MonkPerfectSelf.MonkWholenessOfBody.MonkTimelessBody.MonkTongueOfSunAndMoon.MonkKiPool PRECLASS:1,Monk=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Monk Archetype ~ MARTIAL ARTIST],[!PREABILITY:1,CATEGORY=Archetype,TYPE.MonkStillMind,TYPE.MonkEmptyBody,TYPE.MonkSlowFall,TYPE.MonkDiamondSoul,TYPE.MonkPurityOfBody,TYPE.MonkDiamondBody,TYPE.MonkPerfectSelf,TYPE.MonkWholenessOfBody,TYPE.MonkTimelessBody,TYPE.MonkTongueOfSunAndMoon,TYPE.MonkKiPool] DESC:The martial artist pursues a mastery of pure martial arts without the monastic traditions. He is a master of form, but lacks the ability to harness his ki. ABILITY:Special Ability|AUTOMATIC|Alignment ~ MARTIAL ARTIST|PRECLASS:1,Monk=1 ABILITY:Special Ability|AUTOMATIC|Pain Points ~ MARTIAL ARTIST|PRECLASS:1,Monk=3 ABILITY:Special Ability|AUTOMATIC|Martial Arts Master ~ MARTIAL ARTIST|PRECLASS:1,Monk=4 ABILITY:Special Ability|AUTOMATIC|Exploit Weakness ~ MARTIAL ARTIST|PRECLASS:1,Monk=4 ABILITY:Special Ability|AUTOMATIC|Extreme Endurance ~ MARTIAL ARTIST|PRECLASS:1,Monk=5 ABILITY:Special Ability|AUTOMATIC|Physical Resistance ~ MARTIAL ARTIST|PRECLASS:1,Monk=7 ABILITY:Special Ability|AUTOMATIC|Defensive Roll ~ MARTIAL ARTIST|PRECLASS:1,Monk=13 ABILITY:Special Ability|AUTOMATIC|Quivering Palm ~ MARTIAL ARTIST|PRECLASS:1,Monk=15 ABILITY:Special Ability|AUTOMATIC|Greater Defensive Roll ~ MARTIAL ARTIST|PRECLASS:1,Monk=19 COST:0 SOURCEPAGE:p.59 Master Of Many Styles KEY:Monk Archetype ~ MASTER OF MANY STYLES CATEGORY:Archetype TYPE:Archetype.MonkArchetype.MonkBonusFeats.MonkFlurryOfBlows.MonkPerfectSelf PRECLASS:1,Monk=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Monk Archetype ~ MASTER OF MANY STYLES],[!PREABILITY:1,CATEGORY=Archetype,TYPE.MonkBonusFeats,TYPE.MonkFlurryOfBlows,TYPE.MonkPerfectSelf] DESC:The master of many styles is a collector. For every move, he seeks a counter. For every style, he has a riposte. Ultimately, he seeks perfection through the fusion of styles. ABILITY:Special Ability|AUTOMATIC|Bonus Feat ~ MASTER OF MANY STYLES|PRECLASS:1,Monk=1 ABILITY:Special Ability|AUTOMATIC|Fuse Style ~ MASTER OF MANY STYLES|PRECLASS:1,Monk=1 ABILITY:Special Ability|AUTOMATIC|Perfect Style ~ MASTER OF MANY STYLES|PRECLASS:1,Monk=20 COST:0 SOURCEPAGE:p.59 Sensei KEY:Monk Archetype ~ SENSEI CATEGORY:Archetype TYPE:Archetype.MonkArchetype.MonkBonusFeats.MonkFlurryOfBlows.MonkFastMovement.MonkImprovedEvasion.MonkEvasion.MonkFlurryOfBlows.MonkFastMovement.MonkImprovedEvasion.MonkEvasion PRECLASS:1,Monk=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Monk Archetype ~ SENSEI],[!PREABILITY:1,CATEGORY=Archetype,TYPE.MonkBonusFeats,TYPE.MonkFlurryOfBlows,TYPE.MonkFastMovement,TYPE.MonkImprovedEvasion,TYPE.MonkEvasion,TYPE.MonkFlurryOfBlows,TYPE.MonkFastMovement,TYPE.MonkImprovedEvasion,TYPE.MonkEvasion] DESC:The sensei is a revered teacher who imparts lessons on the oneness of mind, body, and spirit, along with occasional correction that is subtle and swift. Rather than using wisdom for his own benefit alone, he uses it to better those around him. ABILITY:Special Ability|AUTOMATIC|Skills ~ SENSEI|PRECLASS:1,Monk=1 ABILITY:Special Ability|AUTOMATIC|Advice ~ SENSEI|PRECLASS:1,Monk=1 ABILITY:Special Ability|AUTOMATIC|Insightful Strike ~ SENSEI|PRECLASS:1,Monk=2 ABILITY:Special Ability|AUTOMATIC|Mystic Wisdom ~ SENSEI|PRECLASS:1,Monk=6 COST:0 SOURCEPAGE:p.60 # COMMENT: Disabling All Bonus Feat - Sent Clarify Note to PL - Replace The Bonus Feat Gained At 2nd Level.Bonus Feats At 6th, 12th, And 18th Level. This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2012-10-09 07:59:18
|
Revision: 17711 http://pcgen.svn.sourceforge.net/pcgen/?rev=17711&view=rev Author: amaitland Date: 2012-10-09 07:59:07 +0000 (Tue, 09 Oct 2012) Log Message: ----------- Ultimate Combat Monk Archetype issues - Updated Bonus Feats based upon User Research Issue#: DATA-630 Modified Paths: -------------- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst 2012-10-09 07:58:20 UTC (rev 17710) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst 2012-10-09 07:59:07 UTC (rev 17711) @@ -680,59 +680,35 @@ ###Block: Bonus Feat ~ MANEUVER MASTER #ManeuverMasterBonusFeat DESC:In addition to normal monk bonus feats, a maneuver master may select any Improved combat maneuver feat (such as Improved Overrun) as a bonus feat. - +# As for the maneuver master's selectable bonus feats, here's the list I've compiled: +# Improved feats: Improved Bull Rush, Improved Dirty Trick, Improved Disarm, Improved Drag, +# Improved Grapple, Improved Overrun, Improved Reposition, Improved Steal, Improved Sunder, Improved Trip Improved Bull Rush KEY:Improved Bull Rush ~ Maneuver Master !PREFEAT:1,Improved Bull Rush VFEAT:Improved Bull Rush CATEGORY:Special Ability TYPE:ManeuverMasterBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 -Improved Charging Hurler KEY:Improved Charging Hurler ~ Maneuver Master !PREFEAT:1,Improved Charging Hurler VFEAT:Improved Charging Hurler CATEGORY:Special Ability TYPE:ManeuverMasterBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 -Improved Cleaving Finish KEY:Improved Cleaving Finish ~ Maneuver Master !PREFEAT:1,Improved Cleaving Finish VFEAT:Improved Cleaving Finish CATEGORY:Special Ability TYPE:ManeuverMasterBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 -Improved Critical KEY:Improved Critical ~ Maneuver Master !PREFEAT:1,Improved Critical VFEAT:Improved Critical (%LIST) CATEGORY:Special Ability TYPE:ManeuverMasterBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 CHOOSE:WEAPONPROFICIENCY|PC MULT:YES -Improved Devastating Strike KEY:Improved Devastating Strike ~ Maneuver Master !PREFEAT:1,Improved Devastating Strike VFEAT:Improved Devastating Strike CATEGORY:Special Ability TYPE:ManeuverMasterBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 +Improved Dirty Trick KEY:Improved Dirty Trick ~ Maneuver Master !PREFEAT:1,Improved Dirty Trick VFEAT:Improved Dirty Trick CATEGORY:Special Ability TYPE:ManeuverMasterBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 Improved Disarm KEY:Improved Disarm ~ Maneuver Master !PREFEAT:1,Improved Disarm VFEAT:Improved Disarm CATEGORY:Special Ability TYPE:ManeuverMasterBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 -Improved Feint KEY:Improved Feint ~ Maneuver Master !PREFEAT:1,Improved Feint VFEAT:Improved Feint CATEGORY:Special Ability TYPE:ManeuverMasterBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 -Improved Feint Partner KEY:Improved Feint Partner ~ Maneuver Master !PREFEAT:1,Improved Feint Partner VFEAT:Improved Feint Partner CATEGORY:Special Ability TYPE:ManeuverMasterBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 Improved Grapple KEY:Improved Grapple ~ Maneuver Master !PREFEAT:1,Improved Grapple VFEAT:Improved Grapple CATEGORY:Special Ability TYPE:ManeuverMasterBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 -Improved Impaling Critical KEY:Improved Impaling Critical ~ Maneuver Master !PREFEAT:1,Improved Impaling Critical VFEAT:Improved Impaling Critical CATEGORY:Special Ability TYPE:ManeuverMasterBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 -Improved Initiative KEY:Improved Initiative ~ Maneuver Master !PREFEAT:1,Improved Initiative VFEAT:Improved Initiative CATEGORY:Special Ability TYPE:ManeuverMasterBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 Improved Overrun KEY:Improved Overrun ~ Maneuver Master !PREFEAT:1,Improved Overrun VFEAT:Improved Overrun CATEGORY:Special Ability TYPE:ManeuverMasterBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 -Improved Precise Shot KEY:Improved Precise Shot ~ Maneuver Master !PREFEAT:1,Improved Precise Shot VFEAT:Improved Precise Shot CATEGORY:Special Ability TYPE:ManeuverMasterBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 -Improved Rending Fury KEY:Improved Rending Fury ~ Maneuver Master !PREFEAT:1,Improved Rending Fury VFEAT:Improved Rending Fury CATEGORY:Special Ability TYPE:ManeuverMasterBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 -Improved Shield Bash KEY:Improved Shield Bash ~ Maneuver Master !PREFEAT:1,Improved Shield Bash VFEAT:Improved Shield Bash CATEGORY:Special Ability TYPE:ManeuverMasterBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 -Improved Snap Shot KEY:Improved Snap Shot ~ Maneuver Master !PREFEAT:1,Improved Snap Shot VFEAT:Improved Snap Shot CATEGORY:Special Ability TYPE:ManeuverMasterBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 Improved Sunder KEY:Improved Sunder ~ Maneuver Master !PREFEAT:1,Improved Sunder VFEAT:Improved Sunder CATEGORY:Special Ability TYPE:ManeuverMasterBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 Improved Trip KEY:Improved Trip ~ Maneuver Master !PREFEAT:1,Improved Trip VFEAT:Improved Trip CATEGORY:Special Ability TYPE:ManeuverMasterBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 -Improved Two-Weapon Feint KEY:Improved Two-Weapon Feint ~ Maneuver Master !PREFEAT:1,Improved Two-Weapon Feint VFEAT:Improved Two-Weapon Feint CATEGORY:Special Ability TYPE:ManeuverMasterBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 -Improved Two-Weapon Fighting KEY:Improved Two-Weapon Fighting ~ Maneuver Master !PREFEAT:1,Improved Two-Weapon Fighting VFEAT:Improved Two-Weapon Fighting CATEGORY:Special Ability TYPE:ManeuverMasterBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 -Improved Unarmed Strike KEY:Improved Unarmed Strike ~ Maneuver Master !PREFEAT:1,Improved Unarmed Strike VFEAT:Improved Unarmed Strike CATEGORY:Special Ability TYPE:ManeuverMasterBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 -Improved Vital Strike KEY:Improved Vital Strike ~ Maneuver Master !PREFEAT:1,Improved Vital Strike VFEAT:Improved Vital Strike CATEGORY:Special Ability TYPE:ManeuverMasterBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 # At 6th level and above, he may select any Greater combat maneuver feat (such as Greater Grapple) as a bonus feat. +# Greater Feats: Greater Bull Rush, Greater Dirty Trick, Greater Disarm, Greater Drag, Greater Grapple, +# Greater Overrun, Greater Reposition, Greater Steal, Greater Sunder, Greater Trip Greater Bull Rush KEY:Greater Bull Rush ~ Maneuver Master !PREFEAT:1,Greater Bull Rush VFEAT:Greater Bull Rush CATEGORY:Special Ability TYPE:ManeuverMasterBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,6 +Greater Dirty Trick KEY:Greater Dirty Trick ~ Maneuver Master !PREFEAT:1,Greater Dirty Trick VFEAT:Greater Dirty Trick CATEGORY:Special Ability TYPE:ManeuverMasterBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,6 Greater Disarm KEY:Greater Disarm ~ Maneuver Master !PREFEAT:1,Greater Disarm VFEAT:Greater Disarm CATEGORY:Special Ability TYPE:ManeuverMasterBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,6 -Greater Feint KEY:Greater Feint ~ Maneuver Master !PREFEAT:1,Greater Feint VFEAT:Greater Feint CATEGORY:Special Ability TYPE:ManeuverMasterBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,6 +Greater Drag KEY:Greater Drag ~ Maneuver Master !PREFEAT:1,Greater Drag VFEAT:Greater Drag CATEGORY:Special Ability TYPE:ManeuverMasterBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,6 Greater Grapple KEY:Greater Grapple ~ Maneuver Master !PREFEAT:1,Greater Grapple VFEAT:Greater Grapple CATEGORY:Special Ability TYPE:ManeuverMasterBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,6 Greater Overrun KEY:Greater Overrun ~ Maneuver Master !PREFEAT:1,Greater Overrun VFEAT:Greater Overrun CATEGORY:Special Ability TYPE:ManeuverMasterBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,6 -Greater Penetrating Strike KEY:Greater Penetrating Strike ~ Maneuver Master !PREFEAT:1,Greater Penetrating Strike VFEAT:Greater Penetrating Strike CATEGORY:Special Ability TYPE:ManeuverMasterBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,6 -Greater Shield Focus KEY:Greater Shield Focus ~ Maneuver Master !PREFEAT:1,Greater Shield Focus VFEAT:Greater Shield Focus CATEGORY:Special Ability TYPE:ManeuverMasterBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,6 Greater Sunder KEY:Greater Sunder ~ Maneuver Master !PREFEAT:1,Greater Sunder VFEAT:Greater Sunder CATEGORY:Special Ability TYPE:ManeuverMasterBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,6 Greater Trip KEY:Greater Trip ~ Maneuver Master !PREFEAT:1,Greater Trip VFEAT:Greater Trip CATEGORY:Special Ability TYPE:ManeuverMasterBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,6 -Greater Two-Weapon Fighting KEY:Greater Two-Weapon Fighting ~ Maneuver Master !PREFEAT:1,Greater Two-Weapon Fighting VFEAT:Greater Two-Weapon Fighting CATEGORY:Special Ability TYPE:ManeuverMasterBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,6 -Greater Vital Strike KEY:Greater Vital Strike ~ Maneuver Master !PREFEAT:1,Greater Vital Strike VFEAT:Greater Vital Strike CATEGORY:Special Ability TYPE:ManeuverMasterBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,6 -Greater Weapon Focus KEY:Greater Weapon Focus ~ Maneuver Master !PREFEAT:1,Greater Weapon Focus VFEAT:Greater Weapon Focus (%LIST) CATEGORY:Special Ability TYPE:ManeuverMasterBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,6 CHOOSE:WEAPONPROFICIENCY|PC MULT:YES -Greater Weapon Specialization KEY:Greater Weapon Specialization ~ Maneuver Master !PREFEAT:1,Greater Weapon Specialization VFEAT:Greater Weapon Specialization (%LIST) CATEGORY:Special Ability TYPE:ManeuverMasterBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,6 CHOOSE:WEAPONPROFICIENCY|PC MULT:YES -Greater Rending Fury KEY:Greater Rending Fury ~ Maneuver Master !PREFEAT:1,Greater Rending Fury VFEAT:Greater Rending Fury CATEGORY:Special Ability TYPE:ManeuverMasterBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,6 -Greater Snap Shot KEY:Greater Snap Shot ~ Maneuver Master !PREFEAT:1,Greater Snap Shot VFEAT:Greater Snap Shot CATEGORY:Special Ability TYPE:ManeuverMasterBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,6 # At 10th level and above, he may select any maneuver Strike feat (such as Tripping Strike) as a bonus feat -Adder Strike KEY:Adder Strike ~ Maneuver Master !PREFEAT:1,Adder Strike VFEAT:Adder Strike CATEGORY:Special Ability TYPE:ManeuverMasterBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,10 -Arcane Strike KEY:Arcane Strike ~ Maneuver Master !PREFEAT:1,Arcane Strike VFEAT:Arcane Strike CATEGORY:Special Ability TYPE:ManeuverMasterBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,10 -Devastating Strike KEY:Devastating Strike ~ Maneuver Master !PREFEAT:1,Devastating Strike VFEAT:Devastating Strike CATEGORY:Special Ability TYPE:ManeuverMasterBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,10 -#Improved Devastating Strike KEY:Improved Devastating Strike ~ Maneuver Master !PREFEAT:1,Improved Devastating Strike VFEAT:Improved Devastating Strike CATEGORY:Special Ability TYPE:ManeuverMasterBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,10 -#Improved Unarmed Strike KEY: ~ Maneuver Master !PREFEAT:1,Mobility VFEAT:Mobility CATEGORY:Special Ability TYPE:ManeuverMasterBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,10 -#Improved Vital Strike KEY: ~ Maneuver Master !PREFEAT:1,Mobility VFEAT:Mobility CATEGORY:Special Ability TYPE:ManeuverMasterBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,10 -Kirin Strike KEY:Kirin Strike ~ Maneuver Master !PREFEAT:1,Kirin Strike VFEAT:Kirin Strike CATEGORY:Special Ability TYPE:ManeuverMasterBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,10 -Penetrating Strike KEY:Penetrating Strike ~ Maneuver Master !PREFEAT:1,Penetrating Strike VFEAT:Penetrating Strike CATEGORY:Special Ability TYPE:ManeuverMasterBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,10 -Vital Strike KEY:Vital Strike ~ Maneuver Master !PREFEAT:1,Vital Strike VFEAT:Vital Strike CATEGORY:Special Ability TYPE:ManeuverMasterBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,10 -Wave Strike KEY:Wave Strike ~ Maneuver Master !PREFEAT:1,Wave Strike VFEAT:Wave Strike CATEGORY:Special Ability TYPE:ManeuverMasterBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,10 +# Strike feats: Bull Rush Strike, Disarming Strike, Repositioning Strike, Sundering Strike, Tripping Strike +Bull Rush Strike KEY:Bull Rush Strike ~ Maneuver Master !PREFEAT:1,Bull Rush Strike VFEAT:Bull Rush Strike CATEGORY:Special Ability TYPE:ManeuverMasterBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,10 +Disarming Strike KEY:Disarming Strike ~ Maneuver Master !PREFEAT:1,Disarming Strike VFEAT:Disarming Strike CATEGORY:Special Ability TYPE:ManeuverMasterBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,10 +Repositioning Strike KEY:Repositioning Strike ~ Maneuver Master !PREFEAT:1,Repositioning Strike VFEAT:Repositioning Strike CATEGORY:Special Ability TYPE:ManeuverMasterBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,10 +Sundering Strike KEY:Sundering Strike ~ Maneuver Master !PREFEAT:1,Sundering Strike VFEAT:Sundering Strike CATEGORY:Special Ability TYPE:ManeuverMasterBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,10 +Tripping Strike KEY:Tripping Strike ~ Maneuver Master !PREFEAT:1,Tripping Strike VFEAT:Tripping Strike CATEGORY:Special Ability TYPE:ManeuverMasterBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,10 - - ###Block: MARTIAL ARTIST Alignment KEY:Alignment ~ MARTIAL ARTIST CATEGORY:Special Ability TYPE:ArchetypeAbility.SpecialQuality DESC:A martial artist may be of any alignment. SOURCEPAGE:p.59 Pain Points KEY:Pain Points ~ MARTIAL ARTIST CATEGORY:Special Ability TYPE:Extraordinary.ArchetypeAbility.SpecialQuality DESC:At 3rd level, a martial artist's advanced knowledge of humanoid anatomy grants a +1 bonus on critical hit confirmation rolls and increases the DC of his stunning fist and quivering palm by 1. This ability replaces still mind. SOURCEPAGE:p.59 This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2012-10-11 00:38:47
|
Revision: 17732 http://pcgen.svn.sourceforge.net/pcgen/?rev=17732&view=rev Author: amaitland Date: 2012-10-11 00:38:40 +0000 (Thu, 11 Oct 2012) Log Message: ----------- Ultimate Combat Monk Archetype issues - Improvement to work better with feats qualified in other pools. Issue#: DATA-630 Modified Paths: -------------- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst 2012-10-10 20:52:18 UTC (rev 17731) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst 2012-10-11 00:38:40 UTC (rev 17732) @@ -731,68 +731,68 @@ Elemental Fist KEY:Elemental Fist ~ Master of Many Styles PREATT:8 PREFEAT:1,Improved Unarmed Strike PRESTAT:2,CON=13,WIS=13 !PREFEAT:1,Elemental Fist VFEAT:Elemental Fist CATEGORY:Special Ability TYPE:MasterOfManyStylesBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 Boar Style KEY:Boar Style ~ Master of Many Styles !PREFEAT:1,Boar Style VFEAT:Boar Style CATEGORY:Special Ability TYPE:MasterOfManyStylesBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 -Boar Ferocity KEY:Boar Ferocity ~ Master of Many Styles PREABILITY:1,CATEGORY=Special Ability,Boar Style ~ Master of Many Styles !PREFEAT:1,Boar Ferocity VFEAT:Boar Ferocity CATEGORY:Special Ability TYPE:MasterOfManyStylesBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 -Boar Shred KEY:Boar Shred ~ Master of Many Styles PREABILITY:1,CATEGORY=Special Ability,Boar Style ~ Master of Many Styles !PREFEAT:1,Boar Shred VFEAT:Boar Shred CATEGORY:Special Ability TYPE:MasterOfManyStylesBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 +Boar Ferocity KEY:Boar Ferocity ~ Master of Many Styles PREMULT:1,[PREFEAT:1,Boar Style],[PREABILITY:1,CATEGORY=Special Ability,Boar Style ~ Master of Many Styles] !PREFEAT:1,Boar Ferocity VFEAT:Boar Ferocity CATEGORY:Special Ability TYPE:MasterOfManyStylesBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 +Boar Shred KEY:Boar Shred ~ Master of Many Styles PREMULT:1,[PREFEAT:1,Boar Style],[PREABILITY:1,CATEGORY=Special Ability,Boar Style ~ Master of Many Styles] !PREFEAT:1,Boar Shred VFEAT:Boar Shred CATEGORY:Special Ability TYPE:MasterOfManyStylesBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 Crane Style KEY:Crane Style ~ Master of Many Styles !PREFEAT:1,Crane Style VFEAT:Crane Style CATEGORY:Special Ability TYPE:MasterOfManyStylesBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 -Crane Riposte KEY:Crane Riposte ~ Master of Many Styles PREABILITY:1,CATEGORY=Special Ability,Crane Style ~ Master of Many Styles !PREFEAT:1,Crane Riposte VFEAT:Crane Riposte CATEGORY:Special Ability TYPE:MasterOfManyStylesBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 -Crane Wing KEY:Crane Wing ~ Master of Many Styles PREABILITY:1,CATEGORY=Special Ability,Crane Style ~ Master of Many Styles !PREFEAT:1,Crane Wing VFEAT:Crane Wing CATEGORY:Special Ability TYPE:MasterOfManyStylesBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 +Crane Riposte KEY:Crane Riposte ~ Master of Many Styles PREMULT:1,[PREFEAT:1,Crane Style],[PREABILITY:1,CATEGORY=Special Ability,Crane Style ~ Master of Many Styles] !PREFEAT:1,Crane Riposte VFEAT:Crane Riposte CATEGORY:Special Ability TYPE:MasterOfManyStylesBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 +Crane Wing KEY:Crane Wing ~ Master of Many Styles PREMULT:1,[PREFEAT:1,Crane Style],[PREABILITY:1,CATEGORY=Special Ability,Crane Style ~ Master of Many Styles] !PREFEAT:1,Crane Wing VFEAT:Crane Wing CATEGORY:Special Ability TYPE:MasterOfManyStylesBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 Djinni Style KEY:Djinni Style ~ Master of Many Styles !PREFEAT:1,Djinni Style VFEAT:Djinni Style CATEGORY:Special Ability TYPE:MasterOfManyStylesBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 -Djinni Spirit KEY:Djinni Spirit ~ Master of Many Styles PREABILITY:1,CATEGORY=Special Ability,Djinni Style ~ Master of Many Styles !PREFEAT:1,Djinni Spirit VFEAT:Djinni Spirit CATEGORY:Special Ability TYPE:MasterOfManyStylesBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 -Djinni Spin KEY:Djinni Spin ~ Master of Many Styles PREABILITY:1,CATEGORY=Special Ability,Djinni Style ~ Master of Many Styles !PREFEAT:1,Djinni Spin VFEAT:Djinni Spin CATEGORY:Special Ability TYPE:MasterOfManyStylesBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 +Djinni Spirit KEY:Djinni Spirit ~ Master of Many Styles PREMULT:1,[PREFEAT:1,Djinni Style],[PREABILITY:1,CATEGORY=Special Ability,Djinni Style ~ Master of Many Styles] !PREFEAT:1,Djinni Spirit VFEAT:Djinni Spirit CATEGORY:Special Ability TYPE:MasterOfManyStylesBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 +Djinni Spin KEY:Djinni Spin ~ Master of Many Styles PREMULT:1,[PREFEAT:1,Djinni Style],[PREABILITY:1,CATEGORY=Special Ability,Djinni Style ~ Master of Many Styles] !PREFEAT:1,Djinni Spin VFEAT:Djinni Spin CATEGORY:Special Ability TYPE:MasterOfManyStylesBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 -Dragon Style KEY:Dragon Style ~ Master of Many Styles !PREFEAT:1,Dragon Style VFEAT:Dragon Style CATEGORY:Special Ability TYPE:MasterOfManyStylesBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 -Dragon Ferocity KEY:Dragon Ferocity ~ Master of Many Styles PREABILITY:1,CATEGORY=Special Ability,Dragon Style ~ Master of Many Styles !PREFEAT:1,Dragon Ferocity VFEAT:Dragon Ferocity CATEGORY:Special Ability TYPE:MasterOfManyStylesBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 -Dragon Roar KEY:Dragon Roar ~ Master of Many Styles PREABILITY:1,CATEGORY=Special Ability,Dragon Style ~ Master of Many Styles !PREFEAT:1,Dragon Roar VFEAT:Dragon Roar CATEGORY:Special Ability TYPE:MasterOfManyStylesBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 +Dragon Style KEY:Dragon Style ~ Master of Many Styles !PREFEAT:1,Dragon Style VFEAT:Dragon Style CATEGORY:Special Ability TYPE:MasterOfManyStylesBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 +Dragon Ferocity KEY:Dragon Ferocity ~ Master of Many Styles PREMULT:1,[PREFEAT:1,Dragon Style],[PREABILITY:1,CATEGORY=Special Ability,Dragon Style ~ Master of Many Styles] !PREFEAT:1,Dragon Ferocity VFEAT:Dragon Ferocity CATEGORY:Special Ability TYPE:MasterOfManyStylesBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 +Dragon Roar KEY:Dragon Roar ~ Master of Many Styles PREMULT:1,[PREFEAT:1,Dragon Style],[PREABILITY:1,CATEGORY=Special Ability,Dragon Style ~ Master of Many Styles] !PREFEAT:1,Dragon Roar VFEAT:Dragon Roar CATEGORY:Special Ability TYPE:MasterOfManyStylesBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 Earth Child Style KEY:Earth Child Style ~ Master of Many Styles !PREFEAT:1,Earth Child Style VFEAT:Earth Child Style CATEGORY:Special Ability TYPE:MasterOfManyStylesBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 -Earth Child Topple KEY:Earth Child Topple ~ Master of Many Styles PREABILITY:1,CATEGORY=Special Ability,Earth Child Style ~ Master of Many Styles !PREFEAT:1,Earth Child Topple VFEAT:Earth Child Topple CATEGORY:Special Ability TYPE:MasterOfManyStylesBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 -Earth Child Binder KEY:Earth Child Binder ~ Master of Many Styles PREABILITY:1,CATEGORY=Special Ability,Earth Child Style ~ Master of Many Styles !PREFEAT:1,Earth Child Binder VFEAT:Earth Child Binder CATEGORY:Special Ability TYPE:MasterOfManyStylesBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 +Earth Child Topple KEY:Earth Child Topple ~ Master of Many Styles PREMULT:1,[PREFEAT:1,Earth Child Style],[PREABILITY:1,CATEGORY=Special Ability,Earth Child Style ~ Master of Many Styles] !PREFEAT:1,Earth Child Topple VFEAT:Earth Child Topple CATEGORY:Special Ability TYPE:MasterOfManyStylesBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 +Earth Child Binder KEY:Earth Child Binder ~ Master of Many Styles PREMULT:1,[PREFEAT:1,Earth Child Style],[PREABILITY:1,CATEGORY=Special Ability,Earth Child Style ~ Master of Many Styles] !PREFEAT:1,Earth Child Binder VFEAT:Earth Child Binder CATEGORY:Special Ability TYPE:MasterOfManyStylesBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 Efreeti Style KEY:Efreeti Style ~ Master of Many Styles !PREFEAT:1,Efreeti Style VFEAT:Efreeti Style CATEGORY:Special Ability TYPE:MasterOfManyStylesBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 -Efreeti Stance KEY:Efreeti Stance ~ Master of Many Styles PREABILITY:1,CATEGORY=Special Ability,Efreeti Style ~ Master of Many Styles !PREFEAT:1,Efreeti Stance VFEAT:Efreeti Stance CATEGORY:Special Ability TYPE:MasterOfManyStylesBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 -Efreeti Touch KEY:Efreeti Touch ~ Master of Many Styles PREABILITY:1,CATEGORY=Special Ability,Efreeti Style ~ Master of Many Styles !PREFEAT:1,Efreeti Touch VFEAT:Efreeti Touch CATEGORY:Special Ability TYPE:MasterOfManyStylesBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 +Efreeti Stance KEY:Efreeti Stance ~ Master of Many Styles PREMULT:1,[PREFEAT:1,Efreeti Style],[PREABILITY:1,CATEGORY=Special Ability,Efreeti Style ~ Master of Many Styles] !PREFEAT:1,Efreeti Stance VFEAT:Efreeti Stance CATEGORY:Special Ability TYPE:MasterOfManyStylesBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 +Efreeti Touch KEY:Efreeti Touch ~ Master of Many Styles PREMULT:1,[PREFEAT:1,Efreeti Style],[PREABILITY:1,CATEGORY=Special Ability,Efreeti Style ~ Master of Many Styles] !PREFEAT:1,Efreeti Touch VFEAT:Efreeti Touch CATEGORY:Special Ability TYPE:MasterOfManyStylesBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 Janni Style KEY:Janni Style ~ Master of Many Styles !PREFEAT:1,Janni Style VFEAT:Janni Style CATEGORY:Special Ability TYPE:MasterOfManyStylesBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 -Janni Tempest KEY:Janni Tempest ~ Master of Many Styles PREABILITY:1,CATEGORY=Special Ability,Janni Style ~ Master of Many Styles !PREFEAT:1,Janni Tempest VFEAT:Janni Tempest CATEGORY:Special Ability TYPE:MasterOfManyStylesBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 -Janni Rush KEY:Janni Rush ~ Master of Many Styles PREABILITY:1,CATEGORY=Special Ability,Janni Style ~ Master of Many Styles !PREFEAT:1,Janni Rush VFEAT:Janni Rush CATEGORY:Special Ability TYPE:MasterOfManyStylesBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 +Janni Tempest KEY:Janni Tempest ~ Master of Many Styles PREMULT:1,[PREFEAT:1,Janni Style],[PREABILITY:1,CATEGORY=Special Ability,Janni Style ~ Master of Many Styles] !PREFEAT:1,Janni Tempest VFEAT:Janni Tempest CATEGORY:Special Ability TYPE:MasterOfManyStylesBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 +Janni Rush KEY:Janni Rush ~ Master of Many Styles PREMULT:1,[PREFEAT:1,Janni Style],[PREABILITY:1,CATEGORY=Special Ability,Janni Style ~ Master of Many Styles] !PREFEAT:1,Janni Rush VFEAT:Janni Rush CATEGORY:Special Ability TYPE:MasterOfManyStylesBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 Kirin Style KEY:Kirin Style ~ Master of Many Styles !PREFEAT:1,Kirin Style VFEAT:Kirin Style CATEGORY:Special Ability TYPE:MasterOfManyStylesBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 -Kirin Strike KEY:Kirin Strike ~ Master of Many Styles PREABILITY:1,CATEGORY=Special Ability,Kirin Style ~ Master of Many Styles !PREFEAT:1,Kirin Strike VFEAT:Kirin Strike CATEGORY:Special Ability TYPE:MasterOfManyStylesBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 -Kirin Path KEY:Kirin Path ~ Master of Many Styles PREABILITY:1,CATEGORY=Special Ability,Kirin Style ~ Master of Many Styles !PREFEAT:1,Kirin Path VFEAT:Kirin Path CATEGORY:Special Ability TYPE:MasterOfManyStylesBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 +Kirin Strike KEY:Kirin Strike ~ Master of Many Styles PREMULT:1,[PREFEAT:1,Kirin Style],[PREABILITY:1,CATEGORY=Special Ability,Kirin Style ~ Master of Many Styles] !PREFEAT:1,Kirin Strike VFEAT:Kirin Strike CATEGORY:Special Ability TYPE:MasterOfManyStylesBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 +Kirin Path KEY:Kirin Path ~ Master of Many Styles PREMULT:1,[PREFEAT:1,Kirin Style],[PREABILITY:1,CATEGORY=Special Ability,Kirin Style ~ Master of Many Styles] !PREFEAT:1,Kirin Path VFEAT:Kirin Path CATEGORY:Special Ability TYPE:MasterOfManyStylesBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 Mantis Style KEY:Mantis Style ~ Master of Many Styles !PREFEAT:1,Mantis Style VFEAT:Mantis Style CATEGORY:Special Ability TYPE:MasterOfManyStylesBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 -Mantis Wisdom KEY:Mantis Wisdom ~ Master of Many Styles PREABILITY:1,CATEGORY=Special Ability,Mantis Style ~ Master of Many Styles !PREFEAT:1,Mantis Wisdom VFEAT:Mantis Wisdom CATEGORY:Special Ability TYPE:MasterOfManyStylesBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 -Mantis Torment KEY:Mantis Torment ~ Master of Many Styles PREABILITY:1,CATEGORY=Special Ability,Mantis Style ~ Master of Many Styles !PREFEAT:1,Mantis Torment VFEAT:Mantis Torment CATEGORY:Special Ability TYPE:MasterOfManyStylesBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 +Mantis Wisdom KEY:Mantis Wisdom ~ Master of Many Styles PREMULT:1,[PREFEAT:1,,Mantis Style],[PREABILITY:1,CATEGORY=Special Ability,Mantis Style ~ Master of Many Styles] !PREFEAT:1,Mantis Wisdom VFEAT:Mantis Wisdom CATEGORY:Special Ability TYPE:MasterOfManyStylesBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 +Mantis Torment KEY:Mantis Torment ~ Master of Many Styles PREMULT:1,[PREFEAT:1,,Mantis Style],[PREABILITY:1,CATEGORY=Special Ability,Mantis Style ~ Master of Many Styles] !PREFEAT:1,Mantis Torment VFEAT:Mantis Torment CATEGORY:Special Ability TYPE:MasterOfManyStylesBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 Marid Style KEY:Marid Style ~ Master of Many Styles !PREFEAT:1,Marid Style VFEAT:Marid Style CATEGORY:Special Ability TYPE:MasterOfManyStylesBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 -Marid Spirit KEY:Marid Spirit ~ Master of Many Styles PREABILITY:1,CATEGORY=Special Ability,Marid Style ~ Master of Many Styles !PREFEAT:1,Marid Spirit VFEAT:Marid Spirit CATEGORY:Special Ability TYPE:MasterOfManyStylesBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 -Marid Coldsnap KEY:Marid Coldsnap ~ Master of Many Styles PREABILITY:1,CATEGORY=Special Ability,Marid Style ~ Master of Many Styles !PREFEAT:1,Marid Coldsnap VFEAT:Marid Coldsnap CATEGORY:Special Ability TYPE:MasterOfManyStylesBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 +Marid Spirit KEY:Marid Spirit ~ Master of Many Styles PREMULT:1,[PREFEAT:1,]Marid Style,[PREABILITY:1,CATEGORY=Special Ability,Marid Style ~ Master of Many Styles] !PREFEAT:1,Marid Spirit VFEAT:Marid Spirit CATEGORY:Special Ability TYPE:MasterOfManyStylesBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 +Marid Coldsnap KEY:Marid Coldsnap ~ Master of Many Styles PREMULT:1,[PREFEAT:1,Marid Style],[PREABILITY:1,CATEGORY=Special Ability,Marid Style ~ Master of Many Styles] !PREFEAT:1,Marid Coldsnap VFEAT:Marid Coldsnap CATEGORY:Special Ability TYPE:MasterOfManyStylesBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 Monkey Style KEY:Monkey Style ~ Master of Many Styles !PREFEAT:1,Monkey Style VFEAT:Monkey Style CATEGORY:Special Ability TYPE:MasterOfManyStylesBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 -Monkey Moves KEY:Monkey Moves ~ Master of Many Styles PREABILITY:1,CATEGORY=Special Ability,Monkey Style ~ Master of Many Styles !PREFEAT:1,Monkey Moves VFEAT:Monkey Moves CATEGORY:Special Ability TYPE:MasterOfManyStylesBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 -Monkey Shine KEY:Monkey Shine ~ Master of Many Styles PREABILITY:1,CATEGORY=Special Ability,Monkey Style ~ Master of Many Styles !PREFEAT:1,Monkey Shine VFEAT:Monkey Shine CATEGORY:Special Ability TYPE:MasterOfManyStylesBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 +Monkey Moves KEY:Monkey Moves ~ Master of Many Styles PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Monkey Style ~ Master of Many Styles],[PREFEAT:1,Monkey Style] !PREFEAT:1,Monkey Moves VFEAT:Monkey Moves CATEGORY:Special Ability TYPE:MasterOfManyStylesBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 +Monkey Shine KEY:Monkey Shine ~ Master of Many Styles PREMULT:1,[PREFEAT:1,Monkey Style],[PREABILITY:1,CATEGORY=Special Ability,Monkey Style ~ Master of Many Styles] !PREFEAT:1,Monkey Shine VFEAT:Monkey Shine CATEGORY:Special Ability TYPE:MasterOfManyStylesBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 Panther Style KEY:Panther Style ~ Master of Many Styles !PREFEAT:1,Panther Style VFEAT:Panther Style CATEGORY:Special Ability TYPE:MasterOfManyStylesBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 -Panther Claw KEY:Panther Claw ~ Master of Many Styles PREABILITY:1,CATEGORY=Special Ability,Panther Style ~ Master of Many Styles !PREFEAT:1,Panther Claw VFEAT:Panther Claw CATEGORY:Special Ability TYPE:MasterOfManyStylesBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 -Panther Parry KEY:Panther Parry ~ Master of Many Styles PREABILITY:1,CATEGORY=Special Ability,Panther Style ~ Master of Many Styles !PREFEAT:1,Panther Parry VFEAT:Panther Parry CATEGORY:Special Ability TYPE:MasterOfManyStylesBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 +Panther Claw KEY:Panther Claw ~ Master of Many Styles PREMULT:1,[PREFEAT:1,Panther Style],[PREABILITY:1,CATEGORY=Special Ability,Panther Style ~ Master of Many Styles] !PREFEAT:1,Panther Claw VFEAT:Panther Claw CATEGORY:Special Ability TYPE:MasterOfManyStylesBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 +Panther Parry KEY:Panther Parry ~ Master of Many Styles PREMULT:1,[PREFEAT:1,Panther Style],[PREABILITY:1,CATEGORY=Special Ability,Panther Style ~ Master of Many Styles] !PREFEAT:1,Panther Parry VFEAT:Panther Parry CATEGORY:Special Ability TYPE:MasterOfManyStylesBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 Shaitan Style KEY:Shaitan Style ~ Master of Many Styles !PREFEAT:1,Shaitan Style VFEAT:Shaitan Style CATEGORY:Special Ability TYPE:MasterOfManyStylesBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 -Shaitan Skin KEY:Shaitan Skin ~ Master of Many Styles PREABILITY:1,CATEGORY=Special Ability,Shaitan Style ~ Master of Many Styles !PREFEAT:1,Shaitan Skin VFEAT:Shaitan Skin CATEGORY:Special Ability TYPE:MasterOfManyStylesBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 -Shaitan Earthblast KEY:Shaitan Earthblast ~ Master of Many Styles PREABILITY:1,CATEGORY=Special Ability,Shaitan Style ~ Master of Many Styles !PREFEAT:1,Shaitan Earthblast VFEAT:Shaitan Earthblast CATEGORY:Special Ability TYPE:MasterOfManyStylesBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 +Shaitan Skin KEY:Shaitan Skin ~ Master of Many Styles PREMULT:1,[PREFEAT:1,Shaitan Style],[PREABILITY:1,CATEGORY=Special Ability,Shaitan Style ~ Master of Many Styles] !PREFEAT:1,Shaitan Skin VFEAT:Shaitan Skin CATEGORY:Special Ability TYPE:MasterOfManyStylesBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 +Shaitan Earthblast KEY:Shaitan Earthblast ~ Master of Many Styles PREMULT:1,[PREFEAT:1,Shaitan Style],[PREABILITY:1,CATEGORY=Special Ability,Shaitan Style ~ Master of Many Styles] !PREFEAT:1,Shaitan Earthblast VFEAT:Shaitan Earthblast CATEGORY:Special Ability TYPE:MasterOfManyStylesBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 Snake Style KEY:Snake Style ~ Master of Many Styles !PREFEAT:1,Snake Style VFEAT:Snake Style CATEGORY:Special Ability TYPE:MasterOfManyStylesBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 -Snake Sidewind KEY:Snake Sidewind ~ Master of Many Styles PREABILITY:1,CATEGORY=Special Ability,Snake Style ~ Master of Many Styles !PREFEAT:1,Snake Sidewind VFEAT:Snake Sidewind CATEGORY:Special Ability TYPE:MasterOfManyStylesBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 -Snake Fang KEY:Snake Fang ~ Master of Many Styles PREABILITY:1,CATEGORY=Special Ability,Snake Style ~ Master of Many Styles !PREFEAT:1,Snake Fang VFEAT:Snake Fang CATEGORY:Special Ability TYPE:MasterOfManyStylesBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 +Snake Sidewind KEY:Snake Sidewind ~ Master of Many Styles PREMULT:1,[PREFEAT:1,Snake Style],[PREABILITY:1,CATEGORY=Special Ability,Snake Style ~ Master of Many Styles] !PREFEAT:1,Snake Sidewind VFEAT:Snake Sidewind CATEGORY:Special Ability TYPE:MasterOfManyStylesBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 +Snake Fang KEY:Snake Fang ~ Master of Many Styles PREMULT:1,[PREFEAT:1,Snake Style],[PREABILITY:1,CATEGORY=Special Ability,Snake Style ~ Master of Many Styles] !PREFEAT:1,Snake Fang VFEAT:Snake Fang CATEGORY:Special Ability TYPE:MasterOfManyStylesBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 Snapping Turtle Style KEY:Snapping Turtle Style ~ Master of Many Styles !PREFEAT:1,Snapping Turtle Style VFEAT:Snapping Turtle Style CATEGORY:Special Ability TYPE:MasterOfManyStylesBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 -Snapping Turtle Clutch KEY:Snapping Turtle Clutch ~ Master of Many Styles PREABILITY:1,CATEGORY=Special Ability,Snapping Turtle Style ~ Master of Many Styles !PREFEAT:1,Snapping Turtle Clutch VFEAT:Snapping Turtle Clutch CATEGORY:Special Ability TYPE:MasterOfManyStylesBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 -Snapping Turtle Shell KEY:Snapping Turtle Shell ~ Master of Many Styles PREABILITY:1,CATEGORY=Special Ability,Snapping Turtle Style ~ Master of Many Styles !PREFEAT:1,Snapping Turtle Shell VFEAT:Snapping Turtle Shell CATEGORY:Special Ability TYPE:MasterOfManyStylesBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 +Snapping Turtle Clutch KEY:Snapping Turtle Clutch ~ Master of Many Styles PREMULT:1,[PREFEAT:1,Snapping Turtle Style],[PREABILITY:1,CATEGORY=Special Ability,Snapping Turtle Style ~ Master of Many Styles] !PREFEAT:1,Snapping Turtle Clutch VFEAT:Snapping Turtle Clutch CATEGORY:Special Ability TYPE:MasterOfManyStylesBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 +Snapping Turtle Shell KEY:Snapping Turtle Shell ~ Master of Many Styles PREMULT:1,[PREFEAT:1,Snapping Turtle Style],[PREABILITY:1,CATEGORY=Special Ability,Snapping Turtle Style ~ Master of Many Styles] !PREFEAT:1,Snapping Turtle Shell VFEAT:Snapping Turtle Shell CATEGORY:Special Ability TYPE:MasterOfManyStylesBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 Tiger Style KEY:Tiger Style ~ Master of Many Styles !PREFEAT:1,Tiger Style VFEAT:Tiger Style CATEGORY:Special Ability TYPE:MasterOfManyStylesBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 -Tiger Claws KEY:Tiger Claws ~ Master of Many Styles PREABILITY:1,CATEGORY=Special Ability,Tiger Style ~ Master of Many Styles !PREFEAT:1,Tiger Claws VFEAT:Tiger Claws CATEGORY:Special Ability TYPE:MasterOfManyStylesBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 -Tiger Pounce KEY:Tiger Pounce ~ Master of Many Styles PREABILITY:1,CATEGORY=Special Ability,Tiger Style ~ Master of Many Styles !PREFEAT:1,Tiger Pounce VFEAT:Tiger Pounce CATEGORY:Special Ability TYPE:MasterOfManyStylesBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 +Tiger Claws KEY:Tiger Claws ~ Master of Many Styles PREMULT:1,[PREFEAT:1,Tiger Style],[PREABILITY:1,CATEGORY=Special Ability,Tiger Style ~ Master of Many Styles] !PREFEAT:1,Tiger Claws VFEAT:Tiger Claws CATEGORY:Special Ability TYPE:MasterOfManyStylesBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 +Tiger Pounce KEY:Tiger Pounce ~ Master of Many Styles PREMULT:1,[PREFEAT:1,Tiger Style],[PREABILITY:1,CATEGORY=Special Ability,Tiger Style ~ Master of Many Styles] !PREFEAT:1,Tiger Pounce VFEAT:Tiger Pounce CATEGORY:Special Ability TYPE:MasterOfManyStylesBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 ###Block: SENSEI This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2012-10-11 04:28:19
|
Revision: 17734 http://pcgen.svn.sourceforge.net/pcgen/?rev=17734&view=rev Author: amaitland Date: 2012-10-11 04:28:13 +0000 (Thu, 11 Oct 2012) Log Message: ----------- Update Feat Grant of Elemental Fist to use proper chooser. Modified Paths: -------------- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst 2012-10-11 04:21:52 UTC (rev 17733) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst 2012-10-11 04:28:13 UTC (rev 17734) @@ -728,7 +728,7 @@ ###Block: Bonus Feat ~ MASTER OF MANY STYLES #MasterOfManyStylesBonusFeat DESC:At 1st level, 2nd level, and every four levels thereafter, a master of many styles may select a bonus style feat or the Elemental Fist feat (Advanced Player's Guide 158). He does not have to meet the prerequisites of that feat, except the Elemental Fist feat. Alternatively, a master of many styles may choose a feat in that style's feat path (such as Earth Child Topple) as one of these bonus feats if he already has the appropriate style feat (such as Earth Child Style). The master of many styles does not need to meet any other prerequisite of the feat in the style's feat path. This ability replaces a monk's standard bonus feats. SOURCEPAGE:p.59 -Elemental Fist KEY:Elemental Fist ~ Master of Many Styles PREATT:8 PREFEAT:1,Improved Unarmed Strike PRESTAT:2,CON=13,WIS=13 !PREFEAT:1,Elemental Fist VFEAT:Elemental Fist CATEGORY:Special Ability TYPE:MasterOfManyStylesBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 +Elemental Fist KEY:Elemental Fist ~ Master of Many Styles PREATT:8 PREFEAT:1,Improved Unarmed Strike PRESTAT:2,CON=13,WIS=13 !PREFEAT:1,Elemental Fist VFEAT:Elemental Fist (%LIST) CATEGORY:Special Ability TYPE:MasterOfManyStylesBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 CHOOSE:NUMCHOICES=1|STRING|Acid|Cold|Electricity|Fire MULT:YES Boar Style KEY:Boar Style ~ Master of Many Styles !PREFEAT:1,Boar Style VFEAT:Boar Style CATEGORY:Special Ability TYPE:MasterOfManyStylesBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 Boar Ferocity KEY:Boar Ferocity ~ Master of Many Styles PREMULT:1,[PREFEAT:1,Boar Style],[PREABILITY:1,CATEGORY=Special Ability,Boar Style ~ Master of Many Styles] !PREFEAT:1,Boar Ferocity VFEAT:Boar Ferocity CATEGORY:Special Ability TYPE:MasterOfManyStylesBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,1 This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2012-10-11 06:02:05
|
Revision: 17738 http://pcgen.svn.sourceforge.net/pcgen/?rev=17738&view=rev Author: amaitland Date: 2012-10-11 06:01:55 +0000 (Thu, 11 Oct 2012) Log Message: ----------- [Ultimate Combat] Unarmed fighter doesn't receive subsequent fighter bonus feats Issue#: DATA-653 Modified Paths: -------------- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst 2012-10-11 05:59:03 UTC (rev 17737) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst 2012-10-11 06:01:55 UTC (rev 17738) @@ -344,7 +344,7 @@ Tactician KEY:Fighter Archetype ~ TACTICIAN CATEGORY:Archetype TYPE:Archetype.FighterArchetype.FighterArmorProficiency.FighterBonusFeat1.FighterBravery.FighterWeaponTraining1.FighterArmorTraining3 PRECLASS:1,Fighter=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Fighter Archetype ~ TACTICIAN],[!PREABILITY:1,CATEGORY=Archetype,TYPE.FighterArmorProficiency,TYPE.FighterBonusFeat1,TYPE.FighterBravery,TYPE.FighterWeaponTraining1,TYPE.FighterArmorTraining3] DESC:While many fighters focus on the fundamentals of melee and ranged combat, there are those who are trained to view the bigger picture on the battlefield. These fighters use their training and tactical acumen to overcome challenges that would overwhelm mere brute strength and skill at arms. ABILITY:Special Ability|AUTOMATIC|Weapon and Armor Proficiency ~ TACTICIAN|PRECLASS:1,Fighter=1 ABILITY:Special Ability|AUTOMATIC|Strategic Training ~ TACTICIAN|PRECLASS:1,Fighter=1 ABILITY:Special Ability|AUTOMATIC|Bonus Feats ~ TACTICIAN|PRECLASS:1,Fighter=1 ABILITY:Special Ability|AUTOMATIC|Tactical Awareness ~ TACTICIAN|PRECLASS:1,Fighter=2 ABILITY:Special Ability|AUTOMATIC|Tactician ~ TACTICIAN|PRECLASS:1,Fighter=5 ABILITY:Special Ability|AUTOMATIC|Cooperative Combatant ~ TACTICIAN|PRECLASS:1,Fighter=11 ABILITY:Special Ability|AUTOMATIC|Battle Insight ~ TACTICIAN|PRECLASS:1,Fighter=15 COST:0 SOURCEPAGE:p.47 Thunderstriker KEY:Fighter Archetype ~ THUNDERSTRIKER CATEGORY:Archetype TYPE:Archetype.FighterArchetype.FighterArmorTraining1.FighterArmorTraining2.FighterArmorTraining3.FighterArmorTraining4.FighterArmorMastery.FighterWeaponTraining3.FighterWeaponTraining4 PRECLASS:1,Fighter=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Fighter Archetype ~ THUNDERSTRIKER],[!PREABILITY:1,CATEGORY=Archetype,TYPE.FighterArmorTraining1,TYPE.FighterArmorTraining2,TYPE.FighterArmorTraining3,TYPE.FighterArmorTraining4,TYPE.FighterArmorMastery,TYPE.FighterWeaponTraining3,TYPE.FighterWeaponTraining4] DESC:The thunderstriker adopts an unusual fighting style, gripping a heavy weapon with both hands and switching to a defensive posture with weapon and buckler, lashing out with the shield with surprising speed and power. ABILITY:Special Ability|AUTOMATIC|Strapped Shield ~ THUNDERSTRIKER|PRECLASS:1,Fighter=3 ABILITY:Special Ability|AUTOMATIC|Hardbuckler ~ THUNDERSTRIKER|PRECLASS:1,Fighter=7 ABILITY:Special Ability|AUTOMATIC|Knockback Smash ~ THUNDERSTRIKER|PRECLASS:1,Fighter=11 ABILITY:Special Ability|AUTOMATIC|Hammer and Anvil ~ THUNDERSTRIKER|PRECLASS:1,Fighter=13 ABILITY:Special Ability|AUTOMATIC|Buckler Defense ~ THUNDERSTRIKER|PRECLASS:1,Fighter=15 ABILITY:Special Ability|AUTOMATIC|Balanced Bashing ~ THUNDERSTRIKER|PRECLASS:1,Fighter=17 ABILITY:Special Ability|AUTOMATIC|Improved Buckler Defense ~ THUNDERSTRIKER|PRECLASS:1,Fighter=19 COST:0 SOURCEPAGE:p.48 Tower Shield Specialist KEY:Fighter Archetype ~ TOWER SHIELD SPECIALIST CATEGORY:Archetype TYPE:Archetype.FighterArchetype.FighterBravery.FighterWeaponTraining1.FighterWeaponTraining2.FighterWeaponTraining3.FighterWeaponTraining4.WeaponMastery PRECLASS:1,Fighter=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Fighter Archetype ~ TOWER SHIELD SPECIALIST],[!PREABILITY:1,CATEGORY=Archetype,TYPE.FighterBravery,TYPE.FighterWeaponTraining1,TYPE.FighterWeaponTraining2,TYPE.FighterWeaponTraining3,TYPE.FighterWeaponTraining4,TYPE.WeaponMastery] DESC:Many fighters believe the tower shield is a tool suitable only for troops on the battlefield, claiming it is too large and bulky to use in skirmishes or within dungeon corridors. Tower shield specialists defy those notions, using their massive shields with startling skill and incredible effect. They use these seemingly clumsy shields to perform deft maneuvers that confound their enemies. ABILITY:Special Ability|AUTOMATIC|Burst Barrier ~ TOWER SHIELD SPECIALIST|PRECLASS:1,Fighter=2 ABILITY:Special Ability|AUTOMATIC|Tower Shield Training ~ TOWER SHIELD SPECIALIST|PRECLASS:1,Fighter=3 ABILITY:Special Ability|AUTOMATIC|Tower Shield Specialist ~ TOWER SHIELD SPECIALIST|PRECLASS:1,Fighter=5 ABILITY:Special Ability|AUTOMATIC|Tower Shield Defense ~ TOWER SHIELD SPECIALIST|PRECLASS:1,Fighter=9 ABILITY:Special Ability|AUTOMATIC|Immediate Repositioning ~ TOWER SHIELD SPECIALIST|PRECLASS:1,Fighter=13 ABILITY:Special Ability|AUTOMATIC|Tower Shield Evasion ~ TOWER SHIELD SPECIALIST|PRECLASS:1,Fighter=16 COST:0 SOURCEPAGE:p.48 -Unarmed Fighter KEY:Fighter Archetype ~ Unarmed Fighter CATEGORY:Archetype TYPE:Archetype.FighterArchetype.FighterWeaponProficiencies.FighterArmorProficiencies.FighterBonusFeats.FighterBravery.FighterWeaponTraining_ALL.FighterArmorTraining_ALL.FighterArmorMastery.FighterWeaponMastery PRECLASS:1,Fighter=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Fighter Archetype ~ Unarmed Fighter],[!PREABILITY:1,CATEGORY=Archetype,TYPE.FighterWeaponProficiencies,TYPE.FighterArmorProficiencies,TYPE.FighterBonusFeats,TYPE.FighterBravery,TYPE.FighterWeaponTraining_ALL,TYPE.FighterArmorTraining_ALL,TYPE.FighterArmorMastery,TYPE.FighterWeaponMastery] DESC:Not all fighters need weapons to make their mark on the world. The unarmed fighter picks up a weapon only rarely, and when he does, he prefers the weapons of the monk. There are even those who mistake them for monks, but these fighters enter the fight without ki, and instead have a tough perseverance that few can rival. AUTO:FEAT|Armor Proficiency (Light)|PRECLASS:1,Fighter=1 ABILITY:Special Ability|AUTOMATIC|Monk Weapon Proficiencies|PRECLASS:1,Fighter=1 ABILITY:FEAT|AUTOMATIC|Improved Unarmed Strike|PRECLASS:1,Fighter=1 ABILITY:Special Ability|AUTOMATIC|Harsh Training ~ Unarmed Fighter|PRECLASS:1,Fighter=2 ABILITY:Special Ability|AUTOMATIC|Tough Guy ~ Unarmed Fighter|PRECLASS:1,Fighter=3 ABILITY:Special Ability|AUTOMATIC|Weapon Training ~ Unarmed Fighter|PRECLASS:1,Fighter=5 ABILITY:Special Ability|AUTOMATIC|Clever Wrestler ~ Unarmed Fighter|PRECLASS:1,Fighter=7 ABILITY:Special Ability|AUTOMATIC|Trick Throw ~ Unarmed Fighter|PRECLASS:1,Fighter=9 ABILITY:Special Ability|AUTOMATIC|Takedown ~ Unarmed Fighter|PRECLASS:1,Fighter=11 ABILITY:Special Ability|AUTOMATIC|Eye Gouge ~ Unarmed Fighter|PRECLASS:1,Fighter=13 ABILITY:Special Ability|AUTOMATIC|Sucker Punch ~ Unarmed Fighter|PRECLASS:1,Fighter=17 ABILITY:Special Ability|AUTOMATIC|Sheer Toughness ~ Unarmed Fighter|PRECLASS:1,Fighter=19 ABILITY:Special Ability|AUTOMATIC|Weapon Mastery ~ Unarmed Fighter|PRECLASS:1,Fighter=20 BONUS:ABILITYPOOL|Fighter Bonus Feat|CL/2|PRECLASS:1,Fighter=1 BONUS:ABILITYPOOL|Unarmed Fighter Bonus Style Feat|1|PRECLASS:1,Fighter=1 COST:0 COST:0 SOURCEPAGE:p.48 SOURCEPAGE:p.48 +Unarmed Fighter KEY:Fighter Archetype ~ Unarmed Fighter CATEGORY:Archetype TYPE:Archetype.FighterArchetype.FighterWeaponProficiencies.FighterArmorProficiencies.FighterBonusFeat1.FighterBravery.FighterWeaponTraining_ALL.FighterArmorTraining_ALL.FighterArmorMastery.FighterWeaponMastery PRECLASS:1,Fighter=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Fighter Archetype ~ Unarmed Fighter],[!PREABILITY:1,CATEGORY=Archetype,TYPE.FighterWeaponProficiencies,TYPE.FighterArmorProficiencies,TYPE.FighterBonusFeat1,TYPE.FighterBravery,TYPE.FighterWeaponTraining_ALL,TYPE.FighterArmorTraining_ALL,TYPE.FighterArmorMastery,TYPE.FighterWeaponMastery] DESC:Not all fighters need weapons to make their mark on the world. The unarmed fighter picks up a weapon only rarely, and when he does, he prefers the weapons of the monk. There are even those who mistake them for monks, but these fighters enter the fight without ki, and instead have a tough perseverance that few can rival. AUTO:FEAT|Armor Proficiency (Light)|PRECLASS:1,Fighter=1 ABILITY:Special Ability|AUTOMATIC|Monk Weapon Proficiencies|PRECLASS:1,Fighter=1 ABILITY:FEAT|AUTOMATIC|Improved Unarmed Strike|PRECLASS:1,Fighter=1 ABILITY:Special Ability|AUTOMATIC|Harsh Training ~ Unarmed Fighter|PRECLASS:1,Fighter=2 ABILITY:Special Ability|AUTOMATIC|Tough Guy ~ Unarmed Fighter|PRECLASS:1,Fighter=3 ABILITY:Special Ability|AUTOMATIC|Weapon Training ~ Unarmed Fighter|PRECLASS:1,Fighter=5 ABILITY:Special Ability|AUTOMATIC|Clever Wrestler ~ Unarmed Fighter|PRECLASS:1,Fighter=7 ABILITY:Special Ability|AUTOMATIC|Trick Throw ~ Unarmed Fighter|PRECLASS:1,Fighter=9 ABILITY:Special Ability|AUTOMATIC|Takedown ~ Unarmed Fighter|PRECLASS:1,Fighter=11 ABILITY:Special Ability|AUTOMATIC|Eye Gouge ~ Unarmed Fighter|PRECLASS:1,Fighter=13 ABILITY:Special Ability|AUTOMATIC|Sucker Punch ~ Unarmed Fighter|PRECLASS:1,Fighter=17 ABILITY:Special Ability|AUTOMATIC|Sheer Toughness ~ Unarmed Fighter|PRECLASS:1,Fighter=19 ABILITY:Special Ability|AUTOMATIC|Weapon Mastery ~ Unarmed Fighter|PRECLASS:1,Fighter=20 BONUS:ABILITYPOOL|Fighter Bonus Feat|CL/2|PRECLASS:1,Fighter=1 BONUS:ABILITYPOOL|Unarmed Fighter Bonus Style Feat|1|PRECLASS:1,Fighter=1 COST:0 COST:0 SOURCEPAGE:p.48 SOURCEPAGE:p.48 Unbreakable KEY:Fighter Archetype ~ UNBREAKABLE CATEGORY:Archetype TYPE:Archetype.FighterArchetype.FighterArmorProficiency.FighterBonusFeat1.FighterBravery.FighterWeaponTraining1.FighterWeaponTraining2.FighterWeaponTraining3.FighterWeaponTraining4.FighterArmorTraining3.FighterArmorTraining4 PRECLASS:1,Fighter=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Fighter Archetype ~ UNBREAKABLE],[!PREABILITY:1,CATEGORY=Archetype,TYPE.FighterArmorProficiency,TYPE.FighterBonusFeat1,TYPE.FighterBravery,TYPE.FighterWeaponTraining1,TYPE.FighterWeaponTraining2,TYPE.FighterWeaponTraining3,TYPE.FighterWeaponTraining4,TYPE.FighterArmorTraining3,TYPE.FighterArmorTraining4] DESC:The unbreakable is a warrior of indomitable will, unstoppable and implacable once he has set his mind upon a course of action. The unbreakable endures any trial to do what must be done, and when his mind is set toward a goal, nothing can stop him from achieving it, though many may try. He is a juggernaut and a zealot, supremely confident in his own abilities. ABILITY:Special Ability|AUTOMATIC|Weapon and Armor Proficiency ~ UNBREAKABLE|PRECLASS:1,Fighter=1 ABILITY:Special Ability|AUTOMATIC|Tough as Nails ~ UNBREAKABLE|PRECLASS:1,Fighter=1 ABILITY:Special Ability|AUTOMATIC|Unflinching ~ UNBREAKABLE|PRECLASS:1,Fighter=2 ABILITY:Special Ability|AUTOMATIC|Heroic Recovery ~ UNBREAKABLE|PRECLASS:1,Fighter=5 ABILITY:Special Ability|AUTOMATIC|Heroic Defiance ~ UNBREAKABLE|PRECLASS:1,Fighter=9 ABILITY:Special Ability|AUTOMATIC|Quick Recovery ~ UNBREAKABLE|PRECLASS:1,Fighter=11 ABILITY:Special Ability|AUTOMATIC|Stalwart ~ UNBREAKABLE|PRECLASS:1,Fighter=13 ABILITY:Special Ability|AUTOMATIC|Unlimited Endurance ~ UNBREAKABLE|PRECLASS:1,Fighter=15 ABILITY:Special Ability|AUTOMATIC|Miraculous Recovery ~ UNBREAKABLE|PRECLASS:1,Fighter=17 ABILITY:Special Ability|AUTOMATIC|Unbreakable Mind ~ UNBREAKABLE|PRECLASS:1,Fighter=20 COST:0 SOURCEPAGE:p.49 #Block: Fighter Archetype Abilities -------------------------------------- This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2012-10-11 06:18:17
|
Revision: 17739 http://pcgen.svn.sourceforge.net/pcgen/?rev=17739&view=rev Author: amaitland Date: 2012-10-11 06:18:10 +0000 (Thu, 11 Oct 2012) Log Message: ----------- Ultimate Combat-Arcane bomber and Siege Mage should lose cantrips Issue#: DATA-652 Modified Paths: -------------- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst 2012-10-11 06:01:55 UTC (rev 17738) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst 2012-10-11 06:18:10 UTC (rev 17739) @@ -1073,20 +1073,20 @@ ###Block: Wizard Archetypes ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ # Ability Name Unique Key Category of Ability Type Required Class Multiple Requirements Description Stackable? Multiple? Choose Automatically Gained Feat Ability Bonus to Ability Pool Cost Source Page List of Known Class Spells by Level -Arcane Bomber KEY:Wizard Archetype ~ ARCANE BOMBER CATEGORY:Archetype TYPE:Archetype.WizardArchetype.WizardArcaneBond.WizardArcaneSchool PRECLASS:1,Wizard=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Wizard Archetype ~ ARCANE BOMBER],[!PREABILITY:1,CATEGORY=Archetype,TYPE.WizardArcaneBond,TYPE.WizardArcaneSchool] DESC:To many wizards, the experimentation of the alchemist seems quaint, if not dangerous or frightening. A few wizards take up the secrets of the bomb, however, fusing alchemy with their already considerable magical power. ABILITY:Special Ability|AUTOMATIC|Bomb ~ ARCANE BOMBER|PRECLASS:1,Wizard=1 ABILITY:Special Ability|AUTOMATIC|Spellblast Bombs ~ ARCANE BOMBER|PRECLASS:1,Wizard=1 ABILITY:Special Ability|AUTOMATIC|School of the Bomb ~ ARCANE BOMBER|PRECLASS:1,Wizard=1 COST:0 SOURCEPAGE:p.74 -Siege Mage KEY:Wizard Archetype ~ SIEGE MAGE CATEGORY:Archetype TYPE:Archetype.WizardArchetype.WizardScribeScroll.WizardArcaneSchool PRECLASS:1,Wizard=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Wizard Archetype ~ SIEGE MAGE],[!PREABILITY:1,CATEGORY=Archetype,TYPE.WizardScribeScroll,TYPE.WizardArcaneSchool] DESC:The siege mage combines his arcane mastery with a supernatural link to siege engines. ABILITY:Special Ability|AUTOMATIC|Siege Engineer ~ SIEGE MAGE|PRECLASS:1,Wizard=1 ABILITY:Special Ability|AUTOMATIC|Siege Engine Bond ~ SIEGE MAGE|PRECLASS:1,Wizard=1 ABILITY:Special Ability|AUTOMATIC|Empower Siege Engine ~ SIEGE MAGE|PRECLASS:1,Wizard=1 ABILITY:Special Ability|AUTOMATIC|Siege School ~ SIEGE MAGE|PRECLASS:1,Wizard=1 COST:0 SOURCEPAGE:p.74 +Arcane Bomber KEY:Wizard Archetype ~ ARCANE BOMBER CATEGORY:Archetype TYPE:Archetype.WizardArchetype.WizardCantrips.WizardArcaneBond.WizardArcaneSchool PRECLASS:1,Wizard=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Wizard Archetype ~ ARCANE BOMBER],[!PREABILITY:1,CATEGORY=Archetype,TYPE.WizardCantrips,TYPE.WizardArcaneBond,TYPE.WizardArcaneSchool] DESC:To many wizards, the experimentation of the alchemist seems quaint, if not dangerous or frightening. A few wizards take up the secrets of the bomb, however, fusing alchemy with their already considerable magical power. ABILITY:Special Ability|AUTOMATIC|Bomb ~ ARCANE BOMBER|PRECLASS:1,Wizard=1 ABILITY:Special Ability|AUTOMATIC|Spellblast Bombs ~ ARCANE BOMBER|PRECLASS:1,Wizard=1 ABILITY:Special Ability|AUTOMATIC|School of the Bomb ~ ARCANE BOMBER|PRECLASS:1,Wizard=1 COST:0 SOURCEPAGE:p.74 +Siege Mage KEY:Wizard Archetype ~ SIEGE MAGE CATEGORY:Archetype TYPE:Archetype.WizardArchetype.WizardCantrips.WizardScribeScroll.WizardArcaneSchool PRECLASS:1,Wizard=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Wizard Archetype ~ SIEGE MAGE],[!PREABILITY:1,CATEGORY=Archetype,TYPE.WizardCantrips,TYPE.WizardScribeScroll,TYPE.WizardArcaneSchool] DESC:The siege mage combines his arcane mastery with a supernatural link to siege engines. ABILITY:Special Ability|AUTOMATIC|Siege Engineer ~ SIEGE MAGE|PRECLASS:1,Wizard=1 ABILITY:Special Ability|AUTOMATIC|Siege Engine Bond ~ SIEGE MAGE|PRECLASS:1,Wizard=1 ABILITY:Special Ability|AUTOMATIC|Empower Siege Engine ~ SIEGE MAGE|PRECLASS:1,Wizard=1 ABILITY:Special Ability|AUTOMATIC|Siege School ~ SIEGE MAGE|PRECLASS:1,Wizard=1 COST:0 SOURCEPAGE:p.74 Spellslinger KEY:Wizard Archetype ~ Spellslinger CATEGORY:Archetype TYPE:Archetype.WizardArchetype.WizardArcaneBond.WizardScribeScroll.WizardCantrips.WizardArcaneSchool PRECLASS:1,Wizard=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Wizard Archetype ~ Spellslinger],[!PREABILITY:1,CATEGORY=Archetype,TYPE.WizardArcaneBond,TYPE.WizardScribeScroll,TYPE.WizardCantrips,TYPE.WizardArcaneSchool] DESC:While few contest the seductive allure of commanding arcane and occult powers, there are those wizards who become obsessed with the natural mysteries of black powder. Combining this emerging technology with their considerable arcane skills, they transform firearms into a powerful focus. ABILITY:Special Ability|AUTOMATIC|Arcane Gun ~ Spellslinger|Gunsmith ~ Spellslinger|Mage Bullets ~ Spellslinger|School of the Gun ~ Spellslinger|PRECLASS:1,Wizard=1 COST:0 COST:0 SOURCEPAGE:p.74 #Block: Wizard Archetype Abilities ------------------------------------------------------------------------------------------- # ARCANE BOMBER Bomb KEY:Bomb ~ ARCANE BOMBER CATEGORY:Special Ability TYPE:Supernatural.ArchetypeAbility.SpecialQuality DESC:At 1st level, the arcane bomber gains an ability nearly identical to the alchemist's bomb ability (Advanced Player's Guide 28). Unlike the alchemist, at 1st level, the arcane bomber chooses one type of energy from the following list: acid, cold, fire, and electricity. He can throw bombs of that type, but cannot modify them with discoveries. This ability stacks with the alchemist bomb ability to determine the level of bomb damage, but an arcane bomber that becomes an alchemist does not gain that class's bomb ability, nor does an alchemist that becomes an arcane bomber gain this bomb ability. This ability replaces arcane bond. SOURCEPAGE:p.74 -Spellblast Bombs KEY:Spellblast Bombs ~ ARCANE BOMBER CATEGORY:Special Ability TYPE:Supernatural.ArchetypeAbility.SpecialQuality DESC:At 1st level, as a swift action, an arcane bomber can sacrifice one of his spells to empower the next bomb he throws during his turn. When he does, he gains a bonus to hit with the next bomb he throws before the end of his turn equal to the level of the spell he sacrificed, and a bonus to damage equal to twice the level of the spell. This ability replaces cantrips, but the arcana bomber gains the detect magic and read magic cantrips and places them in his spellbook. He can cast either of these as 1st-level spells. SOURCEPAGE:p.74 +Spellblast Bombs KEY:Spellblast Bombs ~ ARCANE BOMBER CATEGORY:Special Ability TYPE:Supernatural.ArchetypeAbility.SpecialQuality DESC:At 1st level, as a swift action, an arcane bomber can sacrifice one of his spells to empower the next bomb he throws during his turn. When he does, he gains a bonus to hit with the next bomb he throws before the end of his turn equal to the level of the spell he sacrificed, and a bonus to damage equal to twice the level of the spell. This ability replaces cantrips, but the arcana bomber gains the detect magic and read magic cantrips and places them in his spellbook. He can cast either of these as 1st-level spells. SOURCEPAGE:p.74 SPELLKNOWN:CLASS|Wizard=1|Detect Magic,Read Magic School of the Bomb KEY:School of the Bomb ~ ARCANE BOMBER CATEGORY:Special Ability TYPE:ArchetypeAbility.SpecialQuality DESC:The creation and use of bombs is often so engrossing or intellectually taxing that an arcane bomber forsakes four schools of magic. These opposition schools are chosen at 1st level and cannot be changed later. An arcane bomber who prepares spells from his opposition school must use two spell slots of that level to prepare the spell. In addition, the arcane bomber takes a -4 penalty on any skill checks made when crafting a magic item that has a spell from one of his opposition schools. This ability replaces arcane school. SOURCEPAGE:p.74 # SIEGE MAGE Siege Engineer KEY:Siege Engineer ~ SIEGE MAGE CATEGORY:Special Ability TYPE:ArchetypeAbility.SpecialQuality DESC:At 1st level, the siege mage gains Siege Engineer (see page 118) as a bonus feat, even though he does not meet the prerequisites for that feat. This ability replaces scribe scroll. SOURCEPAGE:p.74 Siege Engine Bond KEY:Siege Engine Bond ~ SIEGE MAGE CATEGORY:Special Ability TYPE:Supernatural.ArchetypeAbility.SpecialQuality DESC:At 1st level, a siege mage can bond with a single siege engine within 30 feet and line of sight as a standard action. He can utilize the power of this link to aim and fire the siege engine remotely (as long as he's within 30 feet), though it still requires a crew to reload the siege engine. At 10th level, he can reload, aim, and fire the siege engine purely by the power of this link, and no longer needs a crew to control the siege engine. It still takes the normal required amount of time and actions to control a siege engine in this manner. This ability replaces arcane bond. The siege mage can end this bond with a free action. A siege mage can bond with a siege engine in this manner a number of times per day equal to his Intelligence modifier (minimum 1) but can only be bonded with one siege engine at a time. SOURCEPAGE:p.74 -Empower Siege Engine KEY:Empower Siege Engine ~ SIEGE MAGE CATEGORY:Special Ability TYPE:Supernatural.ArchetypeAbility.SpecialQuality DESC:As a swift action, a siege mage can sacrifice one of his spells to empower the next attack he makes before the end of his turn with a siege engine he is bonded with. When he does, the siege engine attack gains a bonus on its attack roll or targeting roll equal to the level of the spell he sacrificed, and a bonus to damage equal to 3 ? the level of the spell. This ability replaces cantrips, but the siege mage gains the detect magic and read magic cantrips and places them in his spellbook. He can cast either of these as 1st-level spells. SOURCEPAGE:p.74 +Empower Siege Engine KEY:Empower Siege Engine ~ SIEGE MAGE CATEGORY:Special Ability TYPE:Supernatural.ArchetypeAbility.SpecialQuality DESC:As a swift action, a siege mage can sacrifice one of his spells to empower the next attack he makes before the end of his turn with a siege engine he is bonded with. When he does, the siege engine attack gains a bonus on its attack roll or targeting roll equal to the level of the spell he sacrificed, and a bonus to damage equal to 3 ? the level of the spell. This ability replaces cantrips, but the siege mage gains the detect magic and read magic cantrips and places them in his spellbook. He can cast either of these as 1st-level spells. SOURCEPAGE:p.74 SPELLKNOWN:CLASS|Wizard=1|Detect Magic,Read Magic Siege School KEY:Siege School ~ SIEGE MAGE CATEGORY:Special Ability TYPE:ArchetypeAbility.SpecialQuality DESC:The strange rituals needed to empower all forms of siege engines takes a level of dedication and perseverance that limits a wizard's time to unlock other arcane mysteries. At 1st level, the siege mage forsakes three schools of magic. Once chosen, these opposition schools cannot be changed. A siege mage who prepares spells from his opposition school must use two spell slots of that level to prepare the spell. In addition, the siege mage takes a -4 penalty on any skill checks made when crafting a magic item that has a spell from one of his opposition schools. This ability replaces arcane school. SOURCEPAGE:p.74 # Spellslinger Abilities This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2012-10-12 14:23:00
|
Revision: 17761 http://pcgen.svn.sourceforge.net/pcgen/?rev=17761&view=rev Author: amaitland Date: 2012-10-12 14:22:54 +0000 (Fri, 12 Oct 2012) Log Message: ----------- Ultimate Combat- Wizard archetypes shouldn't give arcane school abilities Issue#: DATA-650 Modified Paths: -------------- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst 2012-10-12 14:15:52 UTC (rev 17760) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst 2012-10-12 14:22:54 UTC (rev 17761) @@ -1072,10 +1072,10 @@ ###Block: Wizard Archetypes ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -# Ability Name Unique Key Category of Ability Type Required Class Multiple Requirements Description Stackable? Multiple? Choose Automatically Gained Feat Ability Bonus to Ability Pool Cost Source Page List of Known Class Spells by Level -Arcane Bomber KEY:Wizard Archetype ~ ARCANE BOMBER CATEGORY:Archetype TYPE:Archetype.WizardArchetype.WizardCantrips.WizardArcaneBond.WizardArcaneSchool PRECLASS:1,Wizard=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Wizard Archetype ~ ARCANE BOMBER],[!PREABILITY:1,CATEGORY=Archetype,TYPE.WizardCantrips,TYPE.WizardArcaneBond,TYPE.WizardArcaneSchool] DESC:To many wizards, the experimentation of the alchemist seems quaint, if not dangerous or frightening. A few wizards take up the secrets of the bomb, however, fusing alchemy with their already considerable magical power. ABILITY:Special Ability|AUTOMATIC|Bomb ~ ARCANE BOMBER|PRECLASS:1,Wizard=1 ABILITY:Special Ability|AUTOMATIC|Spellblast Bombs ~ ARCANE BOMBER|PRECLASS:1,Wizard=1 ABILITY:Special Ability|AUTOMATIC|School of the Bomb ~ ARCANE BOMBER|PRECLASS:1,Wizard=1 COST:0 SOURCEPAGE:p.74 -Siege Mage KEY:Wizard Archetype ~ SIEGE MAGE CATEGORY:Archetype TYPE:Archetype.WizardArchetype.WizardCantrips.WizardScribeScroll.WizardArcaneSchool PRECLASS:1,Wizard=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Wizard Archetype ~ SIEGE MAGE],[!PREABILITY:1,CATEGORY=Archetype,TYPE.WizardCantrips,TYPE.WizardScribeScroll,TYPE.WizardArcaneSchool] DESC:The siege mage combines his arcane mastery with a supernatural link to siege engines. ABILITY:Special Ability|AUTOMATIC|Siege Engineer ~ SIEGE MAGE|PRECLASS:1,Wizard=1 ABILITY:Special Ability|AUTOMATIC|Siege Engine Bond ~ SIEGE MAGE|PRECLASS:1,Wizard=1 ABILITY:Special Ability|AUTOMATIC|Empower Siege Engine ~ SIEGE MAGE|PRECLASS:1,Wizard=1 ABILITY:Special Ability|AUTOMATIC|Siege School ~ SIEGE MAGE|PRECLASS:1,Wizard=1 COST:0 SOURCEPAGE:p.74 -Spellslinger KEY:Wizard Archetype ~ Spellslinger CATEGORY:Archetype TYPE:Archetype.WizardArchetype.WizardArcaneBond.WizardScribeScroll.WizardCantrips.WizardArcaneSchool PRECLASS:1,Wizard=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Wizard Archetype ~ Spellslinger],[!PREABILITY:1,CATEGORY=Archetype,TYPE.WizardArcaneBond,TYPE.WizardScribeScroll,TYPE.WizardCantrips,TYPE.WizardArcaneSchool] DESC:While few contest the seductive allure of commanding arcane and occult powers, there are those wizards who become obsessed with the natural mysteries of black powder. Combining this emerging technology with their considerable arcane skills, they transform firearms into a powerful focus. ABILITY:Special Ability|AUTOMATIC|Arcane Gun ~ Spellslinger|Gunsmith ~ Spellslinger|Mage Bullets ~ Spellslinger|School of the Gun ~ Spellslinger|PRECLASS:1,Wizard=1 COST:0 COST:0 SOURCEPAGE:p.74 +# Ability Name Unique Key Category of Ability Type Required Class Multiple Requirements Description Stackable? Multiple? Choose Automatically Gained Feat Ability Bonus to Ability Pool Cost Source Page List of Known Class Spells by Level +Arcane Bomber KEY:Wizard Archetype ~ ARCANE BOMBER CATEGORY:Archetype TYPE:Archetype.WizardArchetype.WizardCantrips.WizardArcaneBond.WizardArcaneSchool PREVAREQ:DisallowWizardArcaneSchoolArchetype,0 PRECLASS:1,Wizard=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Wizard Archetype ~ ARCANE BOMBER],[!PREABILITY:1,CATEGORY=Archetype,TYPE.WizardCantrips,TYPE.WizardArcaneBond,TYPE.WizardArcaneSchool] DESC:To many wizards, the experimentation of the alchemist seems quaint, if not dangerous or frightening. A few wizards take up the secrets of the bomb, however, fusing alchemy with their already considerable magical power. ABILITY:Special Ability|AUTOMATIC|Bomb ~ ARCANE BOMBER|PRECLASS:1,Wizard=1 ABILITY:Special Ability|AUTOMATIC|Spellblast Bombs ~ ARCANE BOMBER|PRECLASS:1,Wizard=1 ABILITY:Special Ability|AUTOMATIC|School of the Bomb ~ ARCANE BOMBER|PRECLASS:1,Wizard=1 COST:0 SOURCEPAGE:p.74 +Siege Mage KEY:Wizard Archetype ~ SIEGE MAGE CATEGORY:Archetype TYPE:Archetype.WizardArchetype.WizardCantrips.WizardScribeScroll.WizardArcaneSchool PREVAREQ:DisallowWizardArcaneSchoolArchetype,0 PRECLASS:1,Wizard=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Wizard Archetype ~ SIEGE MAGE],[!PREABILITY:1,CATEGORY=Archetype,TYPE.WizardCantrips,TYPE.WizardScribeScroll,TYPE.WizardArcaneSchool] DESC:The siege mage combines his arcane mastery with a supernatural link to siege engines. ABILITY:Special Ability|AUTOMATIC|Siege Engineer ~ SIEGE MAGE|PRECLASS:1,Wizard=1 ABILITY:Special Ability|AUTOMATIC|Siege Engine Bond ~ SIEGE MAGE|PRECLASS:1,Wizard=1 ABILITY:Special Ability|AUTOMATIC|Empower Siege Engine ~ SIEGE MAGE|PRECLASS:1,Wizard=1 ABILITY:Special Ability|AUTOMATIC|Siege School ~ SIEGE MAGE|PRECLASS:1,Wizard=1 COST:0 SOURCEPAGE:p.74 +Spellslinger KEY:Wizard Archetype ~ Spellslinger CATEGORY:Archetype TYPE:Archetype.WizardArchetype.WizardArcaneBond.WizardScribeScroll.WizardCantrips.WizardArcaneSchool PREVAREQ:DisallowWizardArcaneSchoolArchetype,0 PRECLASS:1,Wizard=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Wizard Archetype ~ Spellslinger],[!PREABILITY:1,CATEGORY=Archetype,TYPE.WizardArcaneBond,TYPE.WizardScribeScroll,TYPE.WizardCantrips,TYPE.WizardArcaneSchool] DESC:While few contest the seductive allure of commanding arcane and occult powers, there are those wizards who become obsessed with the natural mysteries of black powder. Combining this emerging technology with their considerable arcane skills, they transform firearms into a powerful focus. ABILITY:Special Ability|AUTOMATIC|Arcane Gun ~ Spellslinger|Gunsmith ~ Spellslinger|Mage Bullets ~ Spellslinger|School of the Gun ~ Spellslinger|PRECLASS:1,Wizard=1 COST:0 COST:0 SOURCEPAGE:p.74 #Block: Wizard Archetype Abilities ------------------------------------------------------------------------------------------- # ARCANE BOMBER @@ -1089,7 +1089,7 @@ Siege Engineer KEY:Siege Engineer ~ SIEGE MAGE CATEGORY:Special Ability TYPE:ArchetypeAbility.SpecialQuality DESC:At 1st level, the siege mage gains Siege Engineer (see page 118) as a bonus feat, even though he does not meet the prerequisites for that feat. This ability replaces scribe scroll. SOURCEPAGE:p.74 Siege Engine Bond KEY:Siege Engine Bond ~ SIEGE MAGE CATEGORY:Special Ability TYPE:Supernatural.ArchetypeAbility.SpecialQuality DESC:At 1st level, a siege mage can bond with a single siege engine within 30 feet and line of sight as a standard action. He can utilize the power of this link to aim and fire the siege engine remotely (as long as he's within 30 feet), though it still requires a crew to reload the siege engine. At 10th level, he can reload, aim, and fire the siege engine purely by the power of this link, and no longer needs a crew to control the siege engine. It still takes the normal required amount of time and actions to control a siege engine in this manner. This ability replaces arcane bond. The siege mage can end this bond with a free action. A siege mage can bond with a siege engine in this manner a number of times per day equal to his Intelligence modifier (minimum 1) but can only be bonded with one siege engine at a time. SOURCEPAGE:p.74 Empower Siege Engine KEY:Empower Siege Engine ~ SIEGE MAGE CATEGORY:Special Ability TYPE:Supernatural.ArchetypeAbility.SpecialQuality DESC:As a swift action, a siege mage can sacrifice one of his spells to empower the next attack he makes before the end of his turn with a siege engine he is bonded with. When he does, the siege engine attack gains a bonus on its attack roll or targeting roll equal to the level of the spell he sacrificed, and a bonus to damage equal to 3 ? the level of the spell. This ability replaces cantrips, but the siege mage gains the detect magic and read magic cantrips and places them in his spellbook. He can cast either of these as 1st-level spells. SOURCEPAGE:p.74 SPELLKNOWN:CLASS|Wizard=1|Detect Magic,Read Magic -Siege School KEY:Siege School ~ SIEGE MAGE CATEGORY:Special Ability BONUS:ABILITYPOOL|Siege Mage Opposition School Choice|3 +Siege School KEY:Siege School ~ SIEGE MAGE CATEGORY:Special Ability BONUS:ABILITYPOOL|Siege Mage Opposition School Choice|3 Siege School KEY:Siege School ~ Display CATEGORY:Special Ability TYPE:ArchetypeAbility.SpecialQuality STACK:NO MULT:YES CHOOSE:SCHOOLS|ALL DESC:The strange rituals needed to empower all forms of siege engines takes a level of dedication and perseverance that limits a wizard's time to unlock other arcane mysteries. At 1st level, the siege mage forsakes three schools of magic. Once chosen, these opposition schools cannot be changed. A siege mage who prepares spells from his opposition school must use two spell slots of that level to prepare the spell. In addition, the siege mage takes a -4 penalty on any skill checks made when crafting a magic item that has a spell from one of his opposition schools. This ability replaces arcane school. Chosen Opposition Schools, %1.|%LIST SOURCEPAGE:p.74 This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2012-10-12 23:28:05
|
Revision: 17767 http://pcgen.svn.sourceforge.net/pcgen/?rev=17767&view=rev Author: amaitland Date: 2012-10-12 23:27:58 +0000 (Fri, 12 Oct 2012) Log Message: ----------- Ultimate Combat-Cleric archetype- Merciful Healer domains and channeling Issue#: DATA-665 Modified Paths: -------------- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst 2012-10-12 23:27:39 UTC (rev 17766) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst 2012-10-12 23:27:58 UTC (rev 17767) @@ -271,7 +271,7 @@ Crusader KEY:Cleric Archetype ~ CRUSADER CATEGORY:Archetype TYPE:Archetype.ClericArchetype.ClericDomains PRECLASS:1,Cleric=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Cleric Archetype ~ CRUSADER],[!PREABILITY:1,CATEGORY=Archetype,TYPE.ClericDomains] DESC:Crusaders serve the militant arm of a church, ready to stand guard over the religion's holy places and to be its swift, avenging arm against those who resist its truth. ABILITY:Special Ability|AUTOMATIC|Diminished Spellcasting ~ CRUSADER|PRECLASS:1,Cleric=1 ABILITY:Special Ability|AUTOMATIC|Bonus Feat ~ CRUSADER|PRECLASS:1,Cleric=1 ABILITY:Special Ability|AUTOMATIC|Legion's Blessing ~ CRUSADER|PRECLASS:1,Cleric=8 COST:0 SOURCEPAGE:p.40 Divine Strategist KEY:Cleric Archetype ~ Divine Strategist CATEGORY:Archetype TYPE:Archetype.ClericArchetype.ClericDomains PRECLASS:1,Cleric=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Cleric Archetype ~ Divine Strategist],[!PREABILITY:1,CATEGORY=Archetype,TYPE.ClericDomains] DESC:The divine strategist leads the armies of the faithful, not from the front lines but through her clever strategy and tactical acumen. ABILITY:Special Ability|AUTOMATIC|Domains ~ Divine Strategist|PRECLASS:1,Cleric=1 ABILITY:Special Ability|AUTOMATIC|Master Tactician ~ Divine Strategist|PRECLASS:1,Cleric=1 ABILITY:Special Ability|AUTOMATIC|Tactical Expertise ~ Divine Strategist|PRECLASS:1,Cleric=8 COST:0 COST:0 SOURCEPAGE:p.40 SOURCEPAGE:p.32 Evangelist KEY:Cleric Archetype ~ Evangelist CATEGORY:Archetype TYPE:Archetype.ClericArchetype.ClericDomains.ClericArmorProficiency.ClericSpontaneousCasting.ClericChannelEnergy PRECLASS:1,Cleric=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Cleric Archetype ~ Evangelist],[!PREABILITY:1,CATEGORY=Archetype,TYPE.ClericDomains,TYPE.ClericArmorProficiency,TYPE.ClericSpontaneousCasting,TYPE.ClericChannelEnergy] DESC:The evangelist is the voice of her religion in the world. Where others nurture the faith among believers, an evangelist proclaims the coming glory of her deific patron and issues the clarion call to all around to heed the truth, or obey the call to war and crusade against the enemies of the church. ABILITY:Special Ability|AUTOMATIC|Single-Minded ~ Evangelist|PRECLASS:1,Cleric=1 ABILITY:Special Ability|AUTOMATIC|Public Speaker ~ Evangelist|PRECLASS:1,Cleric=1 ABILITY:Special Ability|AUTOMATIC|Sermonic Performance ~ Evangelist|PRECLASS:1,Cleric=1 ABILITY:Special Ability|AUTOMATIC|Spontaneous Casting ~ Evangelist|PRECLASS:1,Cleric=1 COST:0 COST:0 SOURCEPAGE:p.40 SOURCEPAGE:p.32 -Merciful Healer KEY:Cleric Archetype ~ MERCIFUL HEALER CATEGORY:Archetype TYPE:Archetype.ClericArchetype.ClericDomains PRECLASS:1,Cleric=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Cleric Archetype ~ ],[!PREABILITY:1,CATEGORY=Archetype,TYPE.ClericDomains] DESC:The merciful healer is a master of battlefield revivification, sustaining and restoring allies to keep them in the fight. ABILITY:Special Ability|AUTOMATIC|Willing Healer ~ MERCIFUL HEALER|PRECLASS:1,Cleric=1 ABILITY:Special Ability|AUTOMATIC|Channel Energy ~ MERCIFUL HEALER|PRECLASS:1,Cleric=1 ABILITY:Special Ability|AUTOMATIC|Combat Medic ~ MERCIFUL HEALER|PRECLASS:1,Cleric=1 ABILITY:Special Ability|AUTOMATIC|Merciful Healing ~ MERCIFUL HEALER|PRECLASS:1,Cleric=2 ABILITY:Special Ability|AUTOMATIC|True Healer ~ MERCIFUL HEALER|PRECLASS:1,Cleric=8 COST:0 SOURCEPAGE:p.41 +Merciful Healer KEY:Cleric Archetype ~ MERCIFUL HEALER CATEGORY:Archetype TYPE:Archetype.ClericArchetype.ClericDomains.ClericChannelEnergy PRECLASS:1,Cleric=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Cleric Archetype ~ ],[!PREABILITY:1,CATEGORY=Archetype,TYPE.ClericDomains,TYPE.ClericChannelEnergy] DESC:The merciful healer is a master of battlefield revivification, sustaining and restoring allies to keep them in the fight. ABILITY:Special Ability|AUTOMATIC|Willing Healer ~ MERCIFUL HEALER|PRECLASS:1,Cleric=1 ABILITY:Special Ability|AUTOMATIC|Channel Energy ~ MERCIFUL HEALER|PRECLASS:1,Cleric=1 ABILITY:Special Ability|AUTOMATIC|Combat Medic ~ MERCIFUL HEALER|PRECLASS:1,Cleric=1 ABILITY:Special Ability|AUTOMATIC|Merciful Healing ~ MERCIFUL HEALER|PRECLASS:1,Cleric=2 ABILITY:Special Ability|AUTOMATIC|True Healer ~ MERCIFUL HEALER|PRECLASS:1,Cleric=8 COST:0 SOURCEPAGE:p.41 # Crusader Diminished Spellcasting KEY:Diminished Spellcasting ~ CRUSADER CATEGORY:Special Ability TYPE:ArchetypeAbility.SpecialQuality DESC:A crusader chooses only one domain and gains one fewer spell of each level than normal. If this reduces the number to 0, she may cast spells of that level only if they are domain spells or if her Wisdom allows bonus spells of that level. SOURCEPAGE:p.40 @@ -292,11 +292,13 @@ Spontaneous Casting KEY:Spontaneous Casting ~ Evangelist CATEGORY:Special Ability TYPE:SpecialQuality DESC:An evangelist does not gain the ability to spontaneously cast cure or inflict spells by sacrificing prepared spells. However, an evangelist can spontaneously cast command (1st), enthrall (2nd), tongues (3rd), suggestion (4th), greater command (5th), geas/quest (6th), mass suggestion (7th), sympathy (8th) and demand (9th) as a spell of listed level by sacrificing a prepared spell of the same level or higher. SOURCEPAGE:p.40 SPELLLEVEL:CLASS|Cleric=1|Command|Cleric=2|Enthrall|Cleric=3|Tongues|Cleric=4|Suggestion|Cleric=5|Command (Greater)|Cleric=6|Geas/Quest|Cleric=7|Suggestion (Mass)|Cleric=8|Sympathy|Cleric=9|Demand # MERCIFUL HEALER -Willing Healer KEY:Willing Healer ~ MERCIFUL HEALER CATEGORY:Special Ability TYPE:ArchetypeAbility.SpecialQuality DESC:A merciful healer must choose the Healing domain. She does not gain a second domain. If the cleric worships a deity, that deity must be one that grants the Healing domain. A merciful healer must channel positive energy. SOURCEPAGE:p.41 -Channel Energy KEY:Channel Energy ~ MERCIFUL HEALER CATEGORY:Special Ability TYPE:Supernatural.ArchetypeAbility.SpecialQuality DESC:As the cleric ability, save that a merciful healer must channel positive energy, and when she does, she cannot choose to target undead. This ability is otherwise identical to the cleric ability of the same name. SOURCEPAGE:p.41 +Willing Healer KEY:Willing Healer ~ MERCIFUL HEALER CATEGORY:Special Ability TYPE:ArchetypeAbility.SpecialQuality DESC:A merciful healer must choose the Healing domain. She does not gain a second domain. If the cleric worships a deity, that deity must be one that grants the Healing domain. A merciful healer must channel positive energy. SOURCEPAGE:p.41 ABILITY:Special Ability|AUTOMATIC|Healing Domain BONUS:DOMAIN|NUMBER|-2 +Channel Energy KEY:Channel Energy ~ MERCIFUL HEALER CATEGORY:Special Ability TYPE:Supernatural.ArchetypeAbility.SpecialQuality DESC:As the cleric ability, save that a merciful healer must channel positive energy, and when she does, she cannot choose to target undead. This ability is otherwise identical to the cleric ability of the same name. SOURCEPAGE:p.41 ABILITY:Special Ability|AUTOMATIC|Channel Energy|Channel Positive Energy ~ Healing BONUS:ABILITYPOOL|Channel Energy|-1 Combat Medic KEY:Combat Medic ~ MERCIFUL HEALER CATEGORY:Special Ability TYPE:Extraordinary.ArchetypeAbility.SpecialQuality DESC:A merciful healer does not provoke attacks of opportunity when using the Heal skill to stabilize another creature or casting healing spells. SOURCEPAGE:p.41 Merciful Healing KEY:Merciful Healing ~ MERCIFUL HEALER CATEGORY:Special Ability TYPE:Supernatural.ArchetypeAbility.SpecialQuality DESC:At 3rd level, a merciful healer can channel positive energy to relieve one or more harmful conditions. The merciful healer chooses one of the following harmful conditions at 3rd level - fatigued, shaken, or sickened. When the merciful healer channels energy she can remove the chosen condition from one living creature that she heals within her channel energy burst. At 6th level, she can choose another condition. It can be one of those she didn't choose at 3rd level, or one of the following conditions - dazed, diseased, or staggered. She can remove the selected condition or the one she chose at 3rd level from up to two creatures within her channel energy burst. She gains another condition at 9th level, and can choose an above condition or one of the following conditions - cursed, exhausted, frightened, nauseated, or poisoned. She can remove that condition, or a condition she previously chose, from one or two creatures within the burst. Finally, at 12th level, she can choose a lowerlevel condition or one of the following conditions - blinded, deafened, paralyzed, or stunned. She can remove that condition or one she previously chose from one, two, or three creatures within her channel energy burst. Feats and effects that affect a paladin's mercy also affect this ability. SOURCEPAGE:p.41 True Healer KEY:True Healer ~ MERCIFUL HEALER CATEGORY:Special Ability TYPE:Supernatural.ArchetypeAbility.SpecialQuality DESC:At 8th level, when a merciful healer channels holy energy, she can choose to apply the benefits of merciful healing or to reroll any 1s when determining how much damage she heals with the holy energy. She must choose which benefit to take before she rolls to see how much damage she heals. SOURCEPAGE:p.41 +# +Channel Positive Energy (Healing) KEY:Channel Positive Energy ~ Healing CATEGORY:Special Ability TYPE:Supernatural.SpecialQuality.ChannelEnergy.CheckList SERVESAS:ABILITY=Special Ability|Channel Positive Energy DEFINE:ClericChannelPositiveEnergyDC|0 DEFINE:ClericChannelPositiveEnergyDice|0 DEFINE:ClericChannelPositiveEnergyDieSize|6 DEFINE:ClericChannelPositiveEnergyLVL|0 DESC:You can unleash a wave of positive energy dealing %1d%2 (DC %3 for half) %4/day.|ClericChannelPositiveEnergyDice|ClericChannelPositiveEnergyDieSize|ClericChannelPositiveEnergyDC|ClericChannelEnergyTimes BONUS:VAR|ClericChannelPositiveEnergyDice|(ClericChannelPositiveEnergyLVL+1)/2 BONUS:VAR|ClericChannelPositiveEnergyDC|10+(ClericChannelPositiveEnergyLVL/2)+CHA BONUS:VAR|ClericChannelPositiveEnergyLVL|ClericChannelEnergyLVL SOURCEPAGE:p.40 ASPECT:Ability Benefit|(%1d%2, DC %3, %4/day)|ClericChannelPositiveEnergyDice|ClericChannelPositiveEnergyDieSize|ClericChannelPositiveEnergyDC|ClericChannelEnergyTimes ASPECT:CheckCount|%1|ClericChannelEnergyTimes ASPECT:CheckType|Uses per day BENEFIT:You can unleash a wave of positive energy. You must choose to deal %1d%2 points of positive energy damage to undead creatures or to heal living creatures of %1d%2 points of damage. Creatures that take damage from channeled energy receive a DC %3 Will save to halve the damage. You can use this abilty %4 times per day.|ClericChannelPositiveEnergyDice|ClericChannelPositiveEnergyDieSize|ClericChannelPositiveEnergyDC|ClericChannelEnergyTimes ###Block:Druid Archetype --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- # Ability Name Unique Key Category of Ability Type Required Class Multiple Requirements Description Ability Cost Source Page This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2012-10-13 23:15:03
|
Revision: 17786 http://pcgen.svn.sourceforge.net/pcgen/?rev=17786&view=rev Author: amaitland Date: 2012-10-13 23:14:56 +0000 (Sat, 13 Oct 2012) Log Message: ----------- [Ultimate Combat] Bard Archetype- Archaeologist missing rogue talent selection Issue#: DATA-672 Modified Paths: -------------- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst 2012-10-13 23:01:36 UTC (rev 17785) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst 2012-10-13 23:14:56 UTC (rev 17786) @@ -136,7 +136,7 @@ Clever Explorer KEY:Clever Explorer ~ ARCHAEOLOGIST CATEGORY:Special Ability TYPE:Extraordinary.ArchetypeAbility.SpecialQuality DESC:At 2nd level, an archaeologist gains a bonus equal to half his class level on Disable Device and Perception checks. He can disable intricate and complex devices in half the normal amount of time (minimum 1 round) and open a lock as a standard action. At 6th level, an archaeologist can take 10 on Disable Device checks, even if distracted or endangered, and can disarm magical traps. This ability replaces the versatile performance ability. SOURCEPAGE:p.32 Uncanny Dodge KEY:Uncanny Dodge ~ ARCHAEOLOGIST CATEGORY:Special Ability TYPE:Extraordinary.ArchetypeAbility.SpecialQuality DESC:At 2nd level, an archaeologist gains uncanny dodge, as the rogue class feature of the same name. This ability replaces well-versed. SOURCEPAGE:p.32 Trap Sense KEY:Trap Sense ~ ARCHAEOLOGIST CATEGORY:Special Ability TYPE:Extraordinary.ArchetypeAbility.SpecialQuality DESC:At 3rd level, an archaeologist gains trap sense +1, as the rogue class feature of the same name. This bonus improves by +1 for every three levels gained after 3rd, to a maximum of +6 at 18th level. SOURCEPAGE:p.32 -Rogue Talents KEY:Rogue Talents ~ ARCHAEOLOGIST CATEGORY:Special Ability TYPE:ArchetypeAbility.SpecialQuality DESC:At 4th level, an archaeologist gains a rogue talent. He gains an additional rogue talent for every four levels of archaeologist gained after 4th level. Otherwise, this works as the rogue's rogue talent ability. SOURCEPAGE:p.32 +Rogue Talents KEY:Rogue Talents ~ ARCHAEOLOGIST CATEGORY:Special Ability TYPE:ArchetypeAbility.SpecialQuality DESC:At 4th level, an archaeologist gains a rogue talent. He gains an additional rogue talent for every four levels of archaeologist gained after 4th level. Otherwise, this works as the rogue's rogue talent ability. BONUS:ABILITYPOOL|Rogue Talent|RogueTalentsArchaeologistLvl DEFINE:RogueTalentsArchaeologistLvl|0 BONUS:VAR|RogueTalentsArchaeologistLvl|classlevel("Bard")/4 SOURCEPAGE:p.32 Evasion KEY:Evasion ~ ARCHAEOLOGIST CATEGORY:Special Ability TYPE:Extraordinary.ArchetypeAbility.SpecialQuality DESC:At 6th level, an archaeologist gains evasion, as the rogue ability of the same name. SOURCEPAGE:p.32 Advanced Talent KEY:Advanced Talent ~ ARCHAEOLOGIST CATEGORY:Special Ability TYPE:ArchetypeAbility.SpecialQuality DESC:At 12th level, and every four levels thereafter, an archaeologist can choose an advanced rogue talent in place of a rogue talent. SOURCEPAGE:p.32 This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2012-10-14 23:02:41
|
Revision: 17799 http://pcgen.svn.sourceforge.net/pcgen/?rev=17799&view=rev Author: amaitland Date: 2012-10-14 23:02:31 +0000 (Sun, 14 Oct 2012) Log Message: ----------- DATA-665 - Ultimate Combat-Cleric archetype- Merciful Healer domains and channeling - FIX: Vars not applied DATA-663 - Ultimate Combat-Crusader cleric archetype issues - FIX: Level 0 decreased to 3 - FIX: Deity Weapon Selection on Feats with * - Domain Selection is going to be trickier - will likely require a gutting of the cleric cast system to implement. Due to complexity of such a change, I'm going to push that till post 6.0. Issue#: DATA-665,DATA-663 Modified Paths: -------------- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst 2012-10-14 23:01:11 UTC (rev 17798) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst 2012-10-14 23:02:31 UTC (rev 17799) @@ -276,38 +276,40 @@ # Crusader Diminished Spellcasting KEY:Diminished Spellcasting ~ CRUSADER CATEGORY:Special Ability TYPE:ArchetypeAbility.SpecialQuality DESC:A crusader chooses only one domain and gains one fewer spell of each level than normal. If this reduces the number to 0, she may cast spells of that level only if they are domain spells or if her Wisdom allows bonus spells of that level. BONUS:DOMAIN|NUMBER|-1 ABILITY:Internal|AUTOMATIC|Crusader SpellCasting Reduction SOURCEPAGE:p.40 Bonus Feat KEY:Bonus Feat ~ CRUSADER CATEGORY:Special Ability TYPE:ArchetypeAbility.SpecialQuality DESC:A crusader gains a bonus feat at 1st level, then again at 5th level and every five levels thereafter (to a maximum of six at 20th level). These bonus feats must be chosen from the following list - Heavy Armor Proficiency, Improved Shield Bash, Martial Weapon Proficiency, Saving Shield, Shield Focus, Tower Shield Proficiency, and Weapon Focus*. At 10th level, a crusader may also choose from the following feats - Exotic Weapon Proficiency, Greater Shield Focus, Greater Weapon Focus*, Improved Critical*, Shield Slam, Shield Specialization, and Weapon Specialization*. At 20th level, a crusader may also choose from the following feats - Greater Shield Specialization and Greater Weapon Specialization*. Bonus feats marked with an asterisk (*) must be applied to the favored weapon of the crusader's deity. A crusader need not meet the normal class- or level-based prerequisites for these bonus feats. SOURCEPAGE:p.40 BONUS:ABILITYPOOL|Crusader Feat|CrusaderBonusFeatCount DEFINE:CrusaderBonusFeatCount|0 BONUS:VAR|CrusaderBonusFeatCount|1 BONUS:VAR|CrusaderBonusFeatCount|1|PRECLASS:1,Cleric=5 BONUS:VAR|CrusaderBonusFeatCount|1|PRECLASS:1,Cleric=10 BONUS:VAR|CrusaderBonusFeatCount|1|PRECLASS:1,Cleric=15 BONUS:VAR|CrusaderBonusFeatCount|1|PRECLASS:1,Cleric=20 +###Block: Heavy Armor Proficiency KEY:Crusader Bonus Feat ~ Heavy Armor Proficiency AUTO:FEAT|Armor Proficiency (Heavy) CATEGORY:Special Ability TYPE:CrusaderBonusFeat Improved Shield Bash KEY:Crusader Bonus Feat ~ Improved Shield Bash AUTO:FEAT|Improved Shield Bash CATEGORY:Special Ability TYPE:CrusaderBonusFeat Martial Weapon Proficiency KEY:Crusader Bonus Feat ~ Martial Weapon Proficiency AUTO:FEAT|Martial Weapon Proficiency (%LIST) CATEGORY:Special Ability TYPE:CrusaderBonusFeat MULT:YES CHOOSE:WEAPONPROFICIENCY|!PC|TYPE=Martial Saving Shield KEY:Crusader Bonus Feat ~ Saving Shield AUTO:FEAT|Saving Shield CATEGORY:Special Ability TYPE:CrusaderBonusFeat Shield Focus KEY:Crusader Bonus Feat ~ Shield Focus AUTO:FEAT|Shield Focus CATEGORY:Special Ability TYPE:CrusaderBonusFeat Tower Shield Proficiency KEY:Crusader Bonus Feat ~ Tower Shield Proficiency AUTO:FEAT|Tower Shield Proficiency CATEGORY:Special Ability TYPE:CrusaderBonusFeat -Weapon Focus KEY:Crusader Bonus Feat ~ Weapon Focus AUTO:FEAT|Weapon Focus (%LIST) CATEGORY:Special Ability TYPE:CrusaderBonusFeat MULT:YES CHOOSE:WEAPONPROFICIENCY|PC -# -Exotic Weapon Proficiency KEY:Crusader Bonus Feat ~ Exotic Weapon Proficiency AUTO:FEAT|Exotic Weapon Proficiency (%LIST) CATEGORY:Special Ability TYPE:CrusaderBonusFeat MULT:YES CHOOSE:WEAPONPROFICIENCY|!PC|TYPE=Exotic -Greater Shield Focus KEY:Crusader Bonus Feat ~ Greater Shield Focus AUTO:FEAT|Greater Shield Focus CATEGORY:Special Ability TYPE:CrusaderBonusFeat -Greater Greater Weapon Focus* KEY:Crusader Bonus Feat ~ Greater Weapon Focus AUTO:FEAT|Greater Weapon Focus (%LIST) CATEGORY:Special Ability TYPE:CrusaderBonusFeat MULT:YES CHOOSE:WEAPONPROFICIENCY|PC -Improved Critical* KEY:Crusader Bonus Feat ~ Improved Critical AUTO:FEAT|Improved Critical (%LIST) CATEGORY:Special Ability TYPE:CrusaderBonusFeat MULT:YES CHOOSE:WEAPONPROFICIENCY|PC -Shield Slam KEY:Crusader Bonus Feat ~ Shield Slam AUTO:FEAT|Shield Slam CATEGORY:Special Ability TYPE:CrusaderBonusFeat -Shield Specialization KEY:Crusader Bonus Feat ~ Shield Specialization AUTO:FEAT|Shield Specialization (%LIST) CATEGORY:Special Ability TYPE:CrusaderBonusFeat MULT:YES CHOOSE:SHIELDPROFICIENCY|PC -Weapon Specialization* KEY:Crusader Bonus Feat ~ Weapon Specialization AUTO:FEAT|Weapon Specialization (%LIST) CATEGORY:Special Ability TYPE:CrusaderBonusFeat MULT:YES CHOOSE:WEAPONPROFICIENCY|PC -# +Weapon Focus KEY:Crusader Bonus Feat ~ Weapon Focus AUTO:FEAT|Weapon Focus (%LIST) CATEGORY:Special Ability TYPE:CrusaderBonusFeat MULT:YES CHOOSE:WEAPONPROFICIENCY|DEITYWEAPON +# Level 10 +Exotic Weapon Proficiency KEY:Crusader Bonus Feat ~ Exotic Weapon Proficiency AUTO:FEAT|Exotic Weapon Proficiency (%LIST) CATEGORY:Special Ability TYPE:CrusaderBonusFeat MULT:YES CHOOSE:WEAPONPROFICIENCY|!PC|TYPE=Exotic PREVARGTEQ:CrusaderLvl,10 +Greater Shield Focus KEY:Crusader Bonus Feat ~ Greater Shield Focus AUTO:FEAT|Greater Shield Focus CATEGORY:Special Ability TYPE:CrusaderBonusFeat PREVARGTEQ:CrusaderLvl,10 +Greater Greater Weapon Focus* KEY:Crusader Bonus Feat ~ Greater Weapon Focus AUTO:FEAT|Greater Weapon Focus (%LIST) CATEGORY:Special Ability TYPE:CrusaderBonusFeat MULT:YES CHOOSE:WEAPONPROFICIENCY|DEITYWEAPON PREVARGTEQ:CrusaderLvl,10 +Improved Critical* KEY:Crusader Bonus Feat ~ Improved Critical AUTO:FEAT|Improved Critical (%LIST) CATEGORY:Special Ability TYPE:CrusaderBonusFeat MULT:YES CHOOSE:WEAPONPROFICIENCY|DEITYWEAPON PREVARGTEQ:CrusaderLvl,10 +Shield Slam KEY:Crusader Bonus Feat ~ Shield Slam AUTO:FEAT|Shield Slam CATEGORY:Special Ability TYPE:CrusaderBonusFeat PREVARGTEQ:CrusaderLvl,10 +Shield Specialization KEY:Crusader Bonus Feat ~ Shield Specialization AUTO:FEAT|Shield Specialization (%LIST) CATEGORY:Special Ability TYPE:CrusaderBonusFeat MULT:YES CHOOSE:SHIELDPROFICIENCY|PC PREVARGTEQ:CrusaderLvl,10 +Weapon Specialization* KEY:Crusader Bonus Feat ~ Weapon Specialization AUTO:FEAT|Weapon Specialization (%LIST) CATEGORY:Special Ability TYPE:CrusaderBonusFeat MULT:YES CHOOSE:WEAPONPROFICIENCY|DEITYWEAPON PREVARGTEQ:CrusaderLvl,10 +# Level 20 Greater Shield Specialization KEY:Crusader Bonus Feat ~ Greater Shield Specialization AUTO:FEAT|Greater Shield Specialization (%LIST) CATEGORY:Special Ability TYPE:CrusaderBonusFeat MULT:YES CHOOSE:SHIELDPROFICIENCY|PC PREVARGTEQ:CrusaderLvl,20 -Greater Weapon Specialization KEY:Crusader Bonus Feat ~ Greater Weapon Specialization AUTO:FEAT|Greater Weapon Specialization (%LIST) CATEGORY:Special Ability TYPE:CrusaderBonusFeat MULT:YES CHOOSE:WEAPONPROFICIENCY|PC PREVARGTEQ:CrusaderLvl,20 +Greater Weapon Specialization* KEY:Crusader Bonus Feat ~ Greater Weapon Specialization AUTO:FEAT|Greater Weapon Specialization (%LIST) CATEGORY:Special Ability TYPE:CrusaderBonusFeat MULT:YES CHOOSE:WEAPONPROFICIENCY|DEITYWEAPON PREVARGTEQ:CrusaderLvl,20 # Legion's Blessing KEY:Legion's Blessing ~ CRUSADER CATEGORY:Special Ability TYPE:Supernatural.ArchetypeAbility.SpecialQuality DESC:At 8th level, a crusader gains the ability to confer beneficial spells quickly to a large group of allies. As a full-round action, the crusader may confer the effects of a single harmless spell with a range of touch to a number of creatures equal to half her cleric level. The spell's range remains touch, so all intended recipients must be within the crusader's reach when the spell is cast. Using the legion's blessing expends the prepared spell, but it also requires the crusader to sacrifice another prepared spell three levels higher, as when spontaneously using a cure or inflict spell. The higher-level spell is not cast but is simply lost, its magical energy used to power the legion's blessing. SOURCEPAGE:p.40 # Crusader SpellCasting Reduction CATEGORY:Internal -CATEGORY=Internal|Crusader SpellCasting Reduction.MOD BONUS:SPELLCAST|CLASS=Cleric;LEVEL=1|-1 -CATEGORY=Internal|Crusader SpellCasting Reduction.MOD BONUS:SPELLCAST|CLASS=Cleric;LEVEL=2|-1 -CATEGORY=Internal|Crusader SpellCasting Reduction.MOD BONUS:SPELLCAST|CLASS=Cleric;LEVEL=3|-1 -CATEGORY=Internal|Crusader SpellCasting Reduction.MOD BONUS:SPELLCAST|CLASS=Cleric;LEVEL=4|-1 -CATEGORY=Internal|Crusader SpellCasting Reduction.MOD BONUS:SPELLCAST|CLASS=Cleric;LEVEL=5|-1 -CATEGORY=Internal|Crusader SpellCasting Reduction.MOD BONUS:SPELLCAST|CLASS=Cleric;LEVEL=6|-1 -CATEGORY=Internal|Crusader SpellCasting Reduction.MOD BONUS:SPELLCAST|CLASS=Cleric;LEVEL=7|-1 -CATEGORY=Internal|Crusader SpellCasting Reduction.MOD BONUS:SPELLCAST|CLASS=Cleric;LEVEL=8|-1 -CATEGORY=Internal|Crusader SpellCasting Reduction.MOD BONUS:SPELLCAST|CLASS=Cleric;LEVEL=9|-1 +CATEGORY=Internal|Crusader SpellCasting Reduction.MOD BONUS:SPELLCAST|CLASS=Cleric;LEVEL=0|-1|PREVARGTEQ:ClericLvl,1 +CATEGORY=Internal|Crusader SpellCasting Reduction.MOD BONUS:SPELLCAST|CLASS=Cleric;LEVEL=1|-1|PREVARGTEQ:ClericLvl,1 +CATEGORY=Internal|Crusader SpellCasting Reduction.MOD BONUS:SPELLCAST|CLASS=Cleric;LEVEL=2|-1|PREVARGTEQ:ClericLvl,3 +CATEGORY=Internal|Crusader SpellCasting Reduction.MOD BONUS:SPELLCAST|CLASS=Cleric;LEVEL=3|-1|PREVARGTEQ:ClericLvl,5 +CATEGORY=Internal|Crusader SpellCasting Reduction.MOD BONUS:SPELLCAST|CLASS=Cleric;LEVEL=4|-1|PREVARGTEQ:ClericLvl,7 +CATEGORY=Internal|Crusader SpellCasting Reduction.MOD BONUS:SPELLCAST|CLASS=Cleric;LEVEL=5|-1|PREVARGTEQ:ClericLvl,9 +CATEGORY=Internal|Crusader SpellCasting Reduction.MOD BONUS:SPELLCAST|CLASS=Cleric;LEVEL=6|-1|PREVARGTEQ:ClericLvl,11 +CATEGORY=Internal|Crusader SpellCasting Reduction.MOD BONUS:SPELLCAST|CLASS=Cleric;LEVEL=7|-1|PREVARGTEQ:ClericLvl,13 +CATEGORY=Internal|Crusader SpellCasting Reduction.MOD BONUS:SPELLCAST|CLASS=Cleric;LEVEL=8|-1|PREVARGTEQ:ClericLvl,15 +CATEGORY=Internal|Crusader SpellCasting Reduction.MOD BONUS:SPELLCAST|CLASS=Cleric;LEVEL=9|-1|PREVARGTEQ:ClericLvl,17 @@ -331,7 +333,7 @@ Merciful Healing KEY:Merciful Healing ~ MERCIFUL HEALER CATEGORY:Special Ability TYPE:Supernatural.ArchetypeAbility.SpecialQuality DESC:At 3rd level, a merciful healer can channel positive energy to relieve one or more harmful conditions. The merciful healer chooses one of the following harmful conditions at 3rd level - fatigued, shaken, or sickened. When the merciful healer channels energy she can remove the chosen condition from one living creature that she heals within her channel energy burst. At 6th level, she can choose another condition. It can be one of those she didn't choose at 3rd level, or one of the following conditions - dazed, diseased, or staggered. She can remove the selected condition or the one she chose at 3rd level from up to two creatures within her channel energy burst. She gains another condition at 9th level, and can choose an above condition or one of the following conditions - cursed, exhausted, frightened, nauseated, or poisoned. She can remove that condition, or a condition she previously chose, from one or two creatures within the burst. Finally, at 12th level, she can choose a lowerlevel condition or one of the following conditions - blinded, deafened, paralyzed, or stunned. She can remove that condition or one she previously chose from one, two, or three creatures within her channel energy burst. Feats and effects that affect a paladin's mercy also affect this ability. SOURCEPAGE:p.41 True Healer KEY:True Healer ~ MERCIFUL HEALER CATEGORY:Special Ability TYPE:Supernatural.ArchetypeAbility.SpecialQuality DESC:At 8th level, when a merciful healer channels holy energy, she can choose to apply the benefits of merciful healing or to reroll any 1s when determining how much damage she heals with the holy energy. She must choose which benefit to take before she rolls to see how much damage she heals. SOURCEPAGE:p.41 # -Channel Positive Energy (Healing) KEY:Channel Positive Energy ~ Healing CATEGORY:Special Ability TYPE:Supernatural.SpecialQuality.ChannelEnergy.CheckList SERVESAS:ABILITY=Special Ability|Channel Positive Energy DEFINE:ClericChannelPositiveEnergyDC|0 DEFINE:ClericChannelPositiveEnergyDice|0 DEFINE:ClericChannelPositiveEnergyDieSize|6 DEFINE:ClericChannelPositiveEnergyLVL|0 DESC:You can unleash a wave of positive energy dealing %1d%2 (DC %3 for half) %4/day.|ClericChannelPositiveEnergyDice|ClericChannelPositiveEnergyDieSize|ClericChannelPositiveEnergyDC|ClericChannelEnergyTimes BONUS:VAR|ClericChannelPositiveEnergyDice|(ClericChannelPositiveEnergyLVL+1)/2 BONUS:VAR|ClericChannelPositiveEnergyDC|10+(ClericChannelPositiveEnergyLVL/2)+CHA BONUS:VAR|ClericChannelPositiveEnergyLVL|ClericChannelEnergyLVL SOURCEPAGE:p.40 ASPECT:Ability Benefit|(%1d%2, DC %3, %4/day)|ClericChannelPositiveEnergyDice|ClericChannelPositiveEnergyDieSize|ClericChannelPositiveEnergyDC|ClericChannelEnergyTimes ASPECT:CheckCount|%1|ClericChannelEnergyTimes ASPECT:CheckType|Uses per day BENEFIT:You can unleash a wave of positive energy. You must choose to deal %1d%2 points of positive energy damage to undead creatures or to heal living creatures of %1d%2 points of damage. Creatures that take damage from channeled energy receive a DC %3 Will save to halve the damage. You can use this abilty %4 times per day.|ClericChannelPositiveEnergyDice|ClericChannelPositiveEnergyDieSize|ClericChannelPositiveEnergyDC|ClericChannelEnergyTimes +Channel Positive Energy (Healing) KEY:Channel Positive Energy ~ Healing CATEGORY:Special Ability TYPE:Supernatural.SpecialQuality.ChannelEnergy.CheckList SERVESAS:ABILITY=Special Ability|Channel Positive Energy DEFINE:ClericChannelPositiveEnergyDC|0 DEFINE:ClericChannelPositiveEnergyDice|0 DEFINE:ClericChannelPositiveEnergyDieSize|6 DEFINE:ClericChannelPositiveEnergyLVL|0 DEFINE:ClericChannelEnergyLVL|0 DEFINE:ClericChannelEnergyTimes|0 DESC:You can unleash a wave of positive energy dealing %1d%2 (DC %3 for half) %4/day.|ClericChannelPositiveEnergyDice|ClericChannelPositiveEnergyDieSize|ClericChannelPositiveEnergyDC|ClericChannelEnergyTimes BONUS:VAR|ClericChannelPositiveEnergyDice|(ClericChannelPositiveEnergyLVL+1)/2 BONUS:VAR|ClericChannelPositiveEnergyDC|10+(ClericChannelPositiveEnergyLVL/2)+CHA BONUS:VAR|ClericChannelPositiveEnergyLVL|ClericChannelEnergyLVL SOURCEPAGE:p.40 ASPECT:Ability Benefit|(%1d%2, DC %3, %4/day)|ClericChannelPositiveEnergyDice|ClericChannelPositiveEnergyDieSize|ClericChannelPositiveEnergyDC|ClericChannelEnergyTimes ASPECT:CheckCount|%1|ClericChannelEnergyTimes ASPECT:CheckType|Uses per day BENEFIT:You can unleash a wave of positive energy. You must choose to deal %1d%2 points of positive energy damage to undead creatures or to heal living creatures of %1d%2 points of damage. Creatures that take damage from channeled energy receive a DC %3 Will save to halve the damage. You can use this abilty %4 times per day.|ClericChannelPositiveEnergyDice|ClericChannelPositiveEnergyDieSize|ClericChannelPositiveEnergyDC|ClericChannelEnergyTimes BONUS:VAR|ClericChannelEnergyTimes|3+CHA DEFINE:ClericChannelEnergyTimes|0 ###Block:Druid Archetype --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- # Ability Name Unique Key Category of Ability Type Required Class Multiple Requirements Description Ability Cost Source Page This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2012-10-14 23:20:24
|
Revision: 17801 http://pcgen.svn.sourceforge.net/pcgen/?rev=17801&view=rev Author: amaitland Date: 2012-10-14 23:20:18 +0000 (Sun, 14 Oct 2012) Log Message: ----------- [Ultimate Combat] Bard archetype-Dervish Dancer-incorrect weapon proficiencies, missing Perform (dance) bonus Issue#: DATA-673 Modified Paths: -------------- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst 2012-10-14 23:08:28 UTC (rev 17800) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst 2012-10-14 23:20:18 UTC (rev 17801) @@ -125,9 +125,7 @@ # Ability Name Unique Key Category of Ability Type Required Class Multiple Requirements Description Ability Cost Source Page Archaeologist KEY:Bard Archetype ~ ARCHAEOLOGIST CATEGORY:Archetype TYPE:Archetype.BardArchetype.BardBardicPerformance.BardVersatilePerformance.BardWellVersed PRECLASS:1,Bard=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Bard Archetype ~ ARCHAEOLOGIST],[!PREABILITY:1,CATEGORY=Archetype,TYPE.BardBardicPerformance,TYPE.BardVersatilePerformance,TYPE.BardWellVersed] DESC:No stodgy researcher, this archaeologist meets his research head-on in the field. Archaeologists sacrifice the bard's inspirational performance for a smattering of rogue talents. This archetype also fits roguelike characters that focus more on learning than on stabbing foes in the back. ABILITY:Special Ability|AUTOMATIC|Bardic Performance ~ ARCHAEOLOGIST|PRECLASS:1,Bard=1 ABILITY:Special Ability|AUTOMATIC|Archaeologist's Luck ~ ARCHAEOLOGIST|PRECLASS:1,Bard=1 ABILITY:Special Ability|AUTOMATIC|Clever Explorer ~ ARCHAEOLOGIST|PRECLASS:1,Bard=2 ABILITY:Special Ability|AUTOMATIC|Uncanny Dodge ~ ARCHAEOLOGIST|PRECLASS:1,Bard=2 ABILITY:Special Ability|AUTOMATIC|Trap Sense ~ ARCHAEOLOGIST|PRECLASS:1,Bard=3 ABILITY:Special Ability|AUTOMATIC|Rogue Talents ~ ARCHAEOLOGIST|PRECLASS:1,Bard=4 ABILITY:Special Ability|AUTOMATIC|Evasion ~ ARCHAEOLOGIST|PRECLASS:1,Bard=6 ABILITY:Special Ability|AUTOMATIC|Advanced Talent ~ ARCHAEOLOGIST|PRECLASS:1,Bard=12 COST:0 SOURCEPAGE:p.32 Daredevil KEY:Bard Archetype ~ DAREDEVIL CATEGORY:Archetype TYPE:Archetype.BardArchetype.BardBardicKnowledge.BardInspireCourage.BardVersatilePerformance.BardWellVersed.BardLoreMaster PRECLASS:1,Bard=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Bard Archetype ~ DAREDEVIL],[!PREABILITY:1,CATEGORY=Archetype,TYPE.BardBardicKnowledge,TYPE.BardInspireCourage,TYPE.BardWellVersed,TYPE.BardLoreMaster] DESC:As quick at wordplay as at swordplay, daredevils are dashing heroes, inspiring their allies to match their clever repartee and acrobatic feats. Daredevils often lean toward comedy, dance, oratory, and singing. ABILITY:Special Ability|AUTOMATIC|Agile ~ DAREDEVIL|PRECLASS:1,Bard=1 ABILITY:Special Ability|AUTOMATIC|Bardic Performance ~ DAREDEVIL|PRECLASS:1,Bard=1 ABILITY:Special Ability|AUTOMATIC|Derring-do ~ DAREDEVIL|PRECLASS:1,Bard=1 ABILITY:Special Ability|AUTOMATIC|Canny Foe ~ DAREDEVIL|PRECLASS:1,Bard=2 ABILITY:Special Ability|AUTOMATIC|Dauntless ~ DAREDEVIL|PRECLASS:1,Bard=2 ABILITY:Special Ability|AUTOMATIC|Scoundrel's Fortune ~ DAREDEVIL|PRECLASS:1,Bard=5 COST:0 SOURCEPAGE:p.32 -Dervish Dancer KEY:Bard Archetype ~ DERVISH DANCER CATEGORY:Archetype TYPE:Archetype.BardArchetype.BardSuggestion.BardMassSuggestion.BardDirgeOfDoom.BardFrighteningPerformance.BardBardicKnowledge.BardLoreMaster.BardVersatilePerformance.BardSoothingPerformance.BardDeadlyPerformance PRECLASS:1,Bard=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Bard Archetype ~ DERVISH DANCER],[!PREABILITY:1,CATEGORY=Archetype,TYPE.BardSuggestion,TYPE.BardMassSuggestion,TYPE.BardDirgeOfDoom,TYPE.BardFrighteningPerformance,TYPE.BardBardicKnowledge,TYPE.BardLoreMaster,TYPE.BardVersatilePerformance,TYPE.BardSoothingPerformance,TYPE.BardDeadlyPerformance] DESC:Not all bards inspire others with their performances. Dervish dancers enter a near-mystical trance that allows them to push their bodies beyond normal limits. ABILITY:Special Ability|AUTOMATIC|Weapon and Armor Proficiency ~ DERVISH DANCER|PRECLASS:1,Bard=1 ABILITY:Special Ability|AUTOMATIC|Battle Dance ~ DERVISH DANCER|PRECLASS:1,Bard=1 ABILITY:Special Ability|AUTOMATIC|Rain of Blows ~ DERVISH DANCER|PRECLASS:1,Bard=6 ABILITY:Special Ability|AUTOMATIC|Razor's Kiss ~ DERVISH DANCER|PRECLASS:1,Bard=8 ABILITY:Special Ability|AUTOMATIC|Leaf on the Wind ~ DERVISH DANCER|PRECLASS:1,Bard=14 ABILITY:Special Ability|AUTOMATIC|Fleet ~ DERVISH DANCER|PRECLASS:1,Bard=1 ABILITY:Special Ability|AUTOMATIC|Versatile Dance ~ DERVISH DANCER|PRECLASS:1,Bard=2 ABILITY:Special Ability|AUTOMATIC|Dance of Fury ~ DERVISH DANCER|PRECLASS:1,Bard=12 ABILITY:Special Ability|AUTOMATIC|Battle Fury ~ DERVISH DANCER|PRECLASS:1,Bard=20 COST:0 SOURCEPAGE:p.32 -# Source - http://paizo.com/pathfinderRPG/prd/ultimateCombat/classArchetypes/bard.html -#Daredevil KEY:Bard Archetype ~ Archetype CATEGORY:Archetype COST:0 TYPE:Archetype.BardArchetype.BardBardicKnowledge.BardInspireCourage.BardVersatilePerformance.BardWellVersed.BardLoreMaster PRECLASS:1,Bard=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Bard Archetype ~ Daredevil],[!PREABILITY:1,CATEGORY=Archetype,TYPE.BardBardicKnowledge,TYPE.BardInspireCourage,TYPE.BardVersatilePerformance,TYPE.BardWellVersed,TYPE.BardLoreMaster] DESC:As quick at wordplay as at swordplay, daredevils are dashing heroes, inspiring their allies to match their clever repartee and acrobatic feats. Daredevils often lean toward comedy, dance, oratory, and singing. ABILITY:Special Ability|AUTOMATIC|Agile ~ Daredevil|PRECLASS:1,Bard=1 ABILITY:Special Ability|AUTOMATIC|Bardic Performance ~ Daredevil|PRECLASS:1,Bard=1 ABILITY:Special Ability|AUTOMATIC|Derring-do ~ Daredevil|PRECLASS:1,Bard=1 ABILITY:Special Ability|AUTOMATIC|Canny Foe ~ Daredevil|PRECLASS:1,Bard=2 ABILITY:Special Ability|AUTOMATIC|Dauntless ~ Daredevil|PRECLASS:1,Bard=2 ABILITY:Special Ability|AUTOMATIC|Scoundrel's Fortune ~ Daredevil|PRECLASS:1,Bard=5 COST:0 +Dervish Dancer KEY:Bard Archetype ~ DERVISH DANCER CATEGORY:Archetype TYPE:Archetype.BardArchetype.BardSuggestion.BardMassSuggestion.BardDirgeOfDoom.BardFrighteningPerformance.BardBardicKnowledge.BardLoreMaster.BardVersatilePerformance.BardSoothingPerformance.BardDeadlyPerformance.BardWeaponProficiencies PRECLASS:1,Bard=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Bard Archetype ~ DERVISH DANCER],[!PREABILITY:1,CATEGORY=Archetype,TYPE.BardWeaponProficiencies,TYPE.BardSuggestion,TYPE.BardMassSuggestion,TYPE.BardDirgeOfDoom,TYPE.BardFrighteningPerformance,TYPE.BardBardicKnowledge,TYPE.BardLoreMaster,TYPE.BardVersatilePerformance,TYPE.BardSoothingPerformance,TYPE.BardDeadlyPerformance] DESC:Not all bards inspire others with their performances. Dervish dancers enter a near-mystical trance that allows them to push their bodies beyond normal limits. ABILITY:Special Ability|AUTOMATIC|Weapon and Armor Proficiency ~ DERVISH DANCER|PRECLASS:1,Bard=1 ABILITY:Special Ability|AUTOMATIC|Battle Dance ~ DERVISH DANCER|PRECLASS:1,Bard=1 ABILITY:Special Ability|AUTOMATIC|Rain of Blows ~ DERVISH DANCER|PRECLASS:1,Bard=6 ABILITY:Special Ability|AUTOMATIC|Razor's Kiss ~ DERVISH DANCER|PRECLASS:1,Bard=8 ABILITY:Special Ability|AUTOMATIC|Leaf on the Wind ~ DERVISH DANCER|PRECLASS:1,Bard=14 ABILITY:Special Ability|AUTOMATIC|Fleet ~ DERVISH DANCER|PRECLASS:1,Bard=1 ABILITY:Special Ability|AUTOMATIC|Versatile Dance ~ DERVISH DANCER|PRECLASS:1,Bard=2 ABILITY:Special Ability|AUTOMATIC|Dance of Fury ~ DERVISH DANCER|PRECLASS:1,Bard=12 ABILITY:Special Ability|AUTOMATIC|Battle Fury ~ DERVISH DANCER|PRECLASS:1,Bard=20 COST:0 SOURCEPAGE:p.32 #Block: Bard Archetype Abilities # ARCHAEOLOGIST @@ -158,13 +156,13 @@ # DERVISH DANCER -Weapon and Armor Proficiency KEY:Weapon and Armor Proficiency ~ DERVISH DANCER CATEGORY:Special Ability TYPE:ArchetypeAbility.SpecialQuality DESC:Dervish dancers gain weapon proficiency with the scimitar and kukri. This ability replaces their proficiency with the rapier and whip. SOURCEPAGE:p.33 +Weapon and Armor Proficiency KEY:Weapon and Armor Proficiency ~ DERVISH DANCER CATEGORY:Special Ability TYPE:ArchetypeAbility.SpecialQuality DESC:Dervish dancers gain weapon proficiency with the scimitar and kukri. This ability replaces their proficiency with the rapier and whip. AUTO:WEAPONPROF|Scimitar|Kukri|TYPE=Simple SOURCEPAGE:p.33 Battle Dance KEY:Battle Dance ~ DERVISH DANCER CATEGORY:Special Ability TYPE:ArchetypeAbility.SpecialQuality DESC:A dervish dancer is trained in the use of the Perform skill, especially dance, to create magical effects on himself. This works like bardic performance, except the dervish dancer only affects himself, and does not need to be able to see or hear his own performance. Battle dancing is treated as bardic performance for the purposes of feats, abilities, effects, and the like that affect bardic performance, except that battle dancing does not benefit from the Lingering Performance feat or any other ability that allows a bardic performance to grant bonuses after it has ended. Battle dancing benefits apply only when the bard is wearing light or no armor. Like bardic performance, it cannot be maintained at the same time as other performance abilities. Starting a battle dance is a move action, but it can be maintained each round as a free action. Changing a battle dance from one effect to another requires the dervish dancer to stop the previous performance and start the new one as a move action. Like a bard, a dervish dancer's performance ends immediately if he is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action each round. A dervish dancer cannot perform more than one battle dance at a time. At 10th level, a dervish dancer can start a battle dance as a swift action instead of a move action. Dervish dancers gain the inspire courage, inspire greatness, and inspire heroics bardic performance types as battle dances, but these only provide benefit to the dervish dancer himself. SOURCEPAGE:p.33 Rain of Blows KEY:Rain of Blows ~ DERVISH DANCER CATEGORY:Special Ability TYPE:Supernatural.ArchetypeAbility.SpecialQuality DESC:At 6th level, a dervish dancer can use his battle dance to speed up his attacks. When making a full attack action, he may make one extra attack with any weapon he is holding, as though under the effects of a haste spell. He also gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and on Reflex saves. At 9th level, and every three bard levels thereafter, these bonuses increase by +1, to a maximum of +5 at 18th level. These bonuses do not stack with the haste spell. This ability replaces suggestion and mass suggestion. SOURCEPAGE:p.33 Razor's Kiss KEY:Razor's Kiss ~ DERVISH DANCER CATEGORY:Special Ability TYPE:Supernatural.ArchetypeAbility.SpecialQuality DESC:At 8th level, a dervish dancer can use his battle dance to improve his weapons' critical range. All attacks he makes with manufactured weapons are treated as though he had the Improved Critical feat. Natural weapons and spells are not affected. This ability replaces dirge of doom. SOURCEPAGE:p.33 Leaf on the Wind KEY:Leaf on the Wind ~ DERVISH DANCER CATEGORY:Special Ability TYPE:Supernatural.ArchetypeAbility.SpecialQuality DESC:At 14th level, a dervish dancer can use his battle dance to evade attacks with unearthly grace and to shake off the effects of his wounds. Unlike other battle dances, leaf on the wind requires a standard action each round to start or maintain the performance. Each round it is maintained, including the first, the dervish dancer gains a +6 dodge bonus to Armor Class and on Reflex saves. If wounded, he heals 1 hit point of damage per bard level. This ability replaces frightening performance. SOURCEPAGE:p.33 Fleet KEY:Fleet ~ DERVISH DANCER CATEGORY:Special Ability TYPE:Supernatural.ArchetypeAbility.SpecialQuality DESC:While performing a battle dance, a dervish dancer gains a +10 enhancement bonus to his land speed. This bonus increases by 5 feet for every four bard levels gained after 1st level, to a maximum of +30 feet at 19th level. This ability replaces bardic knowledge and lore master. SOURCEPAGE:p.33 -Versatile Dance KEY:Versatile Dance ~ DERVISH DANCER CATEGORY:Special Ability TYPE:Extraordinary.ArchetypeAbility.SpecialQuality DESC:At 2nd level, a dervish dancer gains a bonus equal to half his level on Perform (dance) checks. He can use his bonus for his Perform (dance) skill in place of his bonus for Acrobatics. This ability replaces versatile performance. SOURCEPAGE:p.33 +Versatile Dance KEY:Versatile Dance ~ DERVISH DANCER CATEGORY:Special Ability TYPE:Extraordinary.ArchetypeAbility.SpecialQuality DESC:At 2nd level, a dervish dancer gains a bonus equal to half his level on Perform (dance) checks. He can use his bonus for his Perform (dance) skill in place of his bonus for Acrobatics. This ability replaces versatile performance. BONUS:SKILL|Perform (Dance)|BardLvl/2 SOURCEPAGE:p.33 Dance of Fury KEY:Dance of Fury ~ DERVISH DANCER CATEGORY:Special Ability TYPE:Supernatural.ArchetypeAbility.SpecialQuality DESC:At 12th level, a dervish dancer can attack more than once as he moves while performing a battle dance. He can combine a full attack action with a single move, taking the attacks at any point during his movement, but must move at least 5 feet between each attack. This movement provokes attacks of opportunity as normal. This ability replaces soothing performance. SOURCEPAGE:p.33 Battle Fury KEY:Battle Fury ~ DERVISH DANCER CATEGORY:Special Ability TYPE:Supernatural.ArchetypeAbility.SpecialQuality DESC:At 20th level, the dervish dancer can unleash a whirlwind of blows while performing a battle dance. As a full-round action, he can take a single move action and unleash a single attack at his highest bonus against each target within his reach during any point of his move, up to a maximum number of attacks equal to the dervish dancer's character level. This movement provokes attacks of opportunity as normal, and replaces deadly performance. SOURCEPAGE:p.33 This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2012-10-14 23:32:59
|
Revision: 17804 http://pcgen.svn.sourceforge.net/pcgen/?rev=17804&view=rev Author: amaitland Date: 2012-10-14 23:32:53 +0000 (Sun, 14 Oct 2012) Log Message: ----------- [Ultimate Combat] IMPLEMENT: Barbarian Archetype armor and weapon proficiencies Issue#: DATA-666 Modified Paths: -------------- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst 2012-10-14 23:32:26 UTC (rev 17803) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst 2012-10-14 23:32:53 UTC (rev 17804) @@ -66,12 +66,12 @@ Sea Reaver KEY:Barbarian Archetype ~ SEA REAVER CATEGORY:Archetype TYPE:Archetype.BarbarianArchetype.BarbarianFastMovement.BarbarianUncannyDodge.BarbarianTrapSense.BarbarianImprovedUncannyDodge PRECLASS:1,Barbarian=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Barbarian Archetype ~ SEA REAVER],[!PREABILITY:1,CATEGORY=Archetype,TYPE.BarbarianFastMovement,TYPE.BarbarianUncannyDodge,TYPE.BarbarianTrapSense,TYPE.BarbarianImprovedUncannyDodge] DESC:Not all barbarians hunt forests, plains, and mountains. Some are raiding terrors on the sea and coasts, pillaging those who hoard treasure and pursuing monsters of the deep. Some sea reavers are no more than hunters of the open sea, while others are raiders striking fear into coastal settlements within reach of the sea reavers' longships. ABILITY:Special Ability|AUTOMATIC|Weapon and Armor Proficiency ~ SEA REAVER|PRECLASS:1,Barbarian=1 ABILITY:Special Ability|AUTOMATIC|Marine Terror ~ SEA REAVER|PRECLASS:1,Barbarian=1 ABILITY:Special Ability|AUTOMATIC|Eyes of the Storm ~ SEA REAVER|PRECLASS:1,Barbarian=2 ABILITY:Special Ability|AUTOMATIC|Savage Sailor ~ SEA REAVER|PRECLASS:1,Barbarian=3 ABILITY:Special Ability|AUTOMATIC|Sure-Footed ~ SEA REAVER|PRECLASS:1,Barbarian=5 ABILITY:Special Ability|AUTOMATIC|Rage Powers ~ SEA REAVER|PRECLASS:1,Barbarian=1 COST:0 SOURCEPAGE:p.29 Titan Mauler KEY:Barbarian Archetype ~ TITAN MAULER CATEGORY:Archetype TYPE:Archetype.BarbarianArchetype.BarbarianFastMovement.BarbarianUncannyDodge.BarbarianTrapSense.BarbarianImprovedUncannyDodge.BarbarianIndomitableWill PRECLASS:1,Barbarian=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Barbarian Archetype ~ TITAN MAULER],[!PREABILITY:1,CATEGORY=Archetype,TYPE.BarbarianFastMovement,TYPE.BarbarianUncannyDodge,TYPE.BarbarianTrapSense,TYPE.BarbarianImprovedUncannyDodge,TYPE.BarbarianIndomitableWill] DESC:In lands overrun by giants, dragons, and other hulking beasts, entire fellowships of barbarians hone tactics and traditions with one purpose-to bring low these massive foes. While her enemies' size makes the creatures strong, the titan mauler is even stronger, taking up weapons from her fallen foes that no lesser warrior can lift, and using them when she beseeches the spirits to grant her increased size and greater ferocity against her titanic foes. ABILITY:Special Ability|AUTOMATIC|Big Game Hunter ~ TITAN MAULER|PRECLASS:1,Barbarian=1 ABILITY:Special Ability|AUTOMATIC|Jotungrip ~ TITAN MAULER|PRECLASS:1,Barbarian=2 ABILITY:Special Ability|AUTOMATIC|Massive Weapons ~ TITAN MAULER|PRECLASS:1,Barbarian=3 ABILITY:Special Ability|AUTOMATIC|Evade Reach ~ TITAN MAULER|PRECLASS:1,Barbarian=5 ABILITY:Special Ability|AUTOMATIC|Titanic Rage ~ TITAN MAULER|PRECLASS:1,Barbarian=14 ABILITY:Special Ability|AUTOMATIC|Rage Powers ~ TITAN MAULER|PRECLASS:1,Barbarian=1 COST:0 SOURCEPAGE:p.30 True Primitive KEY:Barbarian Archetype ~ TRUE PRIMITIVE CATEGORY:Archetype TYPE:Archetype.BarbarianArchetype.BarbarianFastMovement.BarbarianTrapSense PRECLASS:1,Barbarian=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Barbarian Archetype ~ TRUE PRIMITIVE],[!PREABILITY:1,CATEGORY=Archetype,TYPE.BarbarianFastMovement,TYPE.BarbarianTrapSense] DESC:Isolated and xenophobic tribes that dwell in areas untouched by civilization often see anything from cities and organized settlements as strange, dangerous, and decadent. They gain power from their truly primitive nature; their bodies and spirits are hardened by the wild and untainted existence far from the pathetic softness of so-called civilization. Even when forced to mingle with civilization, the true primitive stays apart in both traditions and trappings. ABILITY:Special Ability|AUTOMATIC|Weapon and Armor Proficiency ~ TRUE PRIMITIVE|PRECLASS:1,Barbarian=1 ABILITY:Special Ability|AUTOMATIC|Illiteracy ~ TRUE PRIMITIVE|PRECLASS:1,Barbarian=1 ABILITY:Special Ability|AUTOMATIC|Favored Terrain ~ TRUE PRIMITIVE|PRECLASS:1,Barbarian=1 ABILITY:Special Ability|AUTOMATIC|Trophy Fetish ~ TRUE PRIMITIVE|PRECLASS:1,Barbarian=3 ABILITY:Special Ability|AUTOMATIC|Rage Powers ~ TRUE PRIMITIVE|PRECLASS:1,Barbarian=1 COST:0 SOURCEPAGE:p.30 -Urban Barbarian KEY:Barbarian Archetype ~ URBAN BARBARIAN CATEGORY:Archetype TYPE:Archetype.BarbarianArchetype.BarbarianFastMovement PRECLASS:1,Barbarian=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Barbarian Archetype ~ URBAN BARBARIAN],[!PREABILITY:1,CATEGORY=Archetype,TYPE.BarbarianFastMovement] DESC:Every barbarian knows that city life can soften the spirit and the body, but some barbarians take on the trappings and ways of their adoptive homes and bend their savage powers to its challenges. While these urban barbarians' rough edges are smoothed into civility, they can use their primal nature and upbringing to move with the ebb and flow of civilization's natural rhythms. ABILITY:Special Ability|AUTOMATIC|Weapon and Armor Proficiency ~ URBAN BARBARIAN|PRECLASS:1,Barbarian=1 ABILITY:Special Ability|AUTOMATIC|Skills ~ URBAN BARBARIAN|PRECLASS:1,Barbarian=1 ABILITY:Special Ability|AUTOMATIC|Crowd Control ~ URBAN BARBARIAN|PRECLASS:1,Barbarian=1 ABILITY:Special Ability|AUTOMATIC|Controlled Rage ~ URBAN BARBARIAN|PRECLASS:1,Barbarian=1 ABILITY:Special Ability|AUTOMATIC|Rage Powers ~ URBAN BARBARIAN|PRECLASS:1,Barbarian=1 COST:0 SOURCEPAGE:p.31 +Urban Barbarian KEY:Barbarian Archetype ~ URBAN BARBARIAN CATEGORY:Archetype TYPE:Archetype.BarbarianArchetype.BarbarianFastMovement.BarbarianArmorProficiencies PRECLASS:1,Barbarian=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Barbarian Archetype ~ URBAN BARBARIAN],[!PREABILITY:1,CATEGORY=Archetype,TYPE.BarbarianFastMovement,TYPE.BarbarianArmorProficiencies] DESC:Every barbarian knows that city life can soften the spirit and the body, but some barbarians take on the trappings and ways of their adoptive homes and bend their savage powers to its challenges. While these urban barbarians' rough edges are smoothed into civility, they can use their primal nature and upbringing to move with the ebb and flow of civilization's natural rhythms. ABILITY:Special Ability|AUTOMATIC|Weapon and Armor Proficiency ~ URBAN BARBARIAN|PRECLASS:1,Barbarian=1 ABILITY:Special Ability|AUTOMATIC|Skills ~ URBAN BARBARIAN|PRECLASS:1,Barbarian=1 ABILITY:Special Ability|AUTOMATIC|Crowd Control ~ URBAN BARBARIAN|PRECLASS:1,Barbarian=1 ABILITY:Special Ability|AUTOMATIC|Controlled Rage ~ URBAN BARBARIAN|PRECLASS:1,Barbarian=1 ABILITY:Special Ability|AUTOMATIC|Rage Powers ~ URBAN BARBARIAN|PRECLASS:1,Barbarian=1 COST:0 SOURCEPAGE:p.31 Wild Rager KEY:Barbarian Archetype ~ WILD RAGER CATEGORY:Archetype TYPE:Archetype.BarbarianArchetype.BarbarianUncannyDodge.BarbarianImprovedUncannyDodge PRECLASS:1,Barbarian=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Barbarian Archetype ~ WILD RAGER],[!PREABILITY:1,CATEGORY=Archetype,TYPE.BarbarianUncannyDodge,TYPE.BarbarianImprovedUncannyDodge] DESC:Rages are barely controlled, but there are those who wholly give in to their more savage side, letting their rages take them to a confusing and uncontrolled place of terrible savagery. These barbarians become beasts, consumed with absolute bloodlust to the point where they cannot tell friend from foe. ABILITY:Special Ability|AUTOMATIC|Uncontrolled Rage ~ WILD RAGER|PRECLASS:1,Barbarian=1 ABILITY:Special Ability|AUTOMATIC|Wild Fighting ~ WILD RAGER|PRECLASS:1,Barbarian=2 ABILITY:Special Ability|AUTOMATIC|Rage Conversion ~ WILD RAGER|PRECLASS:1,Barbarian=5 ABILITY:Special Ability|AUTOMATIC|Rage Powers ~ WILD RAGER|PRECLASS:1,Barbarian=1 COST:0 SOURCEPAGE:p.31 #Block: Barbarian Archetype Abilities ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ # ARMORED HULK -Weapon and Armor Proficiency KEY:Weapon and Armor Proficiency ~ ARMORED HULK CATEGORY:Special Ability TYPE:ArchetypeAbility.SpecialQuality DESC:An armored hulk gains proficiency in heavy armor. SOURCEPAGE:p.28 +Weapon and Armor Proficiency KEY:Weapon and Armor Proficiency ~ ARMORED HULK CATEGORY:Special Ability TYPE:ArchetypeAbility.SpecialQuality DESC:An armored hulk gains proficiency in heavy armor. AUTO:ARMORPROF|ARMORTYPE=Heavy SOURCEPAGE:p.28 Indomitable Stance KEY:Indomitable Stance ~ ARMORED HULK CATEGORY:Special Ability TYPE:Extraordinary.ArchetypeAbility.SpecialQuality DESC:An armored hulk gains a +1 bonus on combat maneuver checks and to CMD for overrun combat maneuvers, and on Reflex saves against trample attacks. She also gains a +1 bonus to her AC against charge attacks and on attack and damage rolls against charging creatures. This ability replaces fast movement. SOURCEPAGE:p.28 Armored Swiftness KEY:Armored Swiftness ~ ARMORED HULK CATEGORY:Special Ability TYPE:Extraordinary.ArchetypeAbility.SpecialQuality DESC:At 2nd level, an armored hulk moves faster in medium and heavy armor. When wearing medium or heavy armor, an armored hulk can move 5 feet faster than normal, to a maximum of her speed. This ability replaces uncanny dodge. SOURCEPAGE:p.28 Resilience of Steel KEY:Resilience of Steel ~ ARMORED HULK CATEGORY:Special Ability TYPE:Extraordinary.ArchetypeAbility.SpecialQuality DESC:At 3rd level, an armored hulk is able to use her armor to help avoid deadly hits. While wearing heavy armor, she gains a +1 bonus to AC that applies only on critical hit confirmation rolls. This bonus increases by +1 every 3 levels beyond 3rd (maximum +6 at 18th level). This ability replaces trap sense. SOURCEPAGE:p.28 @@ -102,14 +102,14 @@ Rage Powers KEY:Rage Powers ~ TITAN MAULER CATEGORY:Special Ability TYPE:ArchetypeAbility.SpecialQuality DESC:The following rage powers complement the titan mauler archetype - body bludgeon*, greater ground breaker*, ground breaker**, knockback, mighty swing, powerful blow, smasher**, and strength surge. SOURCEPAGE:p.30 # TRUE PRIMITIVE -Weapon and Armor Proficiency KEY:Weapon and Armor Proficiency ~ TRUE PRIMITIVE CATEGORY:Special Ability TYPE:ArchetypeAbility.SpecialQuality DESC:A true primitive is proficient with hide armor and armors made from bone (see page 146). A true primitive is also proficient with bone shields and the following weapons - battleaxe, blowgun, club, greatclub, handaxe, longspear, shortspear, sling, and spear. SOURCEPAGE:p.30 +Weapon and Armor Proficiency KEY:Weapon and Armor Proficiency ~ TRUE PRIMITIVE CATEGORY:Special Ability TYPE:ArchetypeAbility.SpecialQuality DESC:A true primitive is proficient with hide armor and armors made from bone (see page 146). A true primitive is also proficient with bone shields and the following weapons - battleaxe, blowgun, club, greatclub, handaxe, longspear, shortspear, sling, and spear. SOURCEPAGE:p.30 AUTO:WEAPONPROF|Battleaxe|Blowgun|Club|Greatclub|Handaxe|Longspear|Shortspear|Sling|Spear AUTO:ARMORPROF|Hide|ARMORTYPE=Bone AUTO:SHIELDPROF|SHIELDTYPE=Bone Illiteracy KEY:Illiteracy ~ TRUE PRIMITIVE CATEGORY:Special Ability TYPE:ArchetypeAbility.SpecialQuality DESC:A true primitive cannot read or write, and her superstition about such things leads her to refuse to ever learn to read or write, even if she multiclasses into other classes. SOURCEPAGE:p.30 Favored Terrain KEY:Favored Terrain ~ TRUE PRIMITIVE CATEGORY:Special Ability TYPE:Extraordinary.ArchetypeAbility.SpecialQuality DESC:A true primitive has a favored terrain representing her native homeland. This ability functions as the ranger class feature, and the true primitive's bonuses in that terrain improve by +2 at 5th level and every five levels thereafter. However, she does not gain any additional favored terrains. This ability replaces fast movement. SOURCEPAGE:p.30 Trophy Fetish KEY:Trophy Fetish ~ TRUE PRIMITIVE CATEGORY:Special Ability TYPE:Extraordinary.ArchetypeAbility.SpecialQuality DESC:A true primitive collects teeth, bones, hair, and other trophies from vanquished enemies, representing their power and strength. At 3rd level, a true primitive can attach a trophy fetish to one of the traditional true primitive weapons listed above. When wielding that weapon, the true primitive gains a +1 morale bonus on damage rolls. Furthermore, if that weapon has the fragile property, once per day, the true primitive can ignore the effects of a single natural 1 roll. A trophy fetish can also be attached to a suit of hide armor, granting the true primitive a +1 morale bonus on saving throws. Furthermore, if that armor has the fragile property, once per day, the true primitive can chose not to have the armor break on the confirmation of a critical hit made against her. Every five levels beyond 3rd, a true primitive can use an additional trophy fetish. Multiple trophy fetishes can be attached to the same armor or weapon; their effects stack. A trophy fetish can be sundered (hardness 5, 1 hit point) but is not damaged by area attacks or attacks that do not specifically target it. It has no effect if attached to other types of weapons or armor. This ability replaces trap sense. SOURCEPAGE:p.31 Rage Powers KEY:Rage Powers ~ TRUE PRIMITIVE CATEGORY:Special Ability TYPE:ArchetypeAbility.SpecialQuality DESC:The following rage powers complement the true primitive archetype - animal fury, eater of magic*, ghost hunter*, greater primal scent*, low-light vision, night vision, primal scent*, scent, spell sunder*, sunder enchantment*, superstition, and witch hunter**. SOURCEPAGE:p.31 # URBAN BARBARIAN -Weapon and Armor Proficiency KEY:Weapon and Armor Proficiency ~ URBAN BARBARIAN CATEGORY:Special Ability TYPE:ArchetypeAbility.SpecialQuality DESC:An urban barbarian is not proficient with medium armor. SOURCEPAGE:p.31 +Weapon and Armor Proficiency KEY:Weapon and Armor Proficiency ~ URBAN BARBARIAN CATEGORY:Special Ability TYPE:ArchetypeAbility.SpecialQuality DESC:An urban barbarian is not proficient with medium armor. SOURCEPAGE:p.31 AUTO:FEAT|Armor Proficiency (Light)|Shield Proficiency Skills KEY:Skills ~ URBAN BARBARIAN CATEGORY:Special Ability TYPE:ArchetypeAbility.SpecialQuality DESC:An urban barbarian does not gain Handle Animal (Cha), Knowledge (nature) (Int), or Survival (Wis) as class skills; instead, she gains Diplomacy (Cha), Knowledge (local) (Int), Knowledge (nobility) (Int), Linguistics (Int), and Profession (Wis) as class skills. SOURCEPAGE:p.31 Crowd Control KEY:Crowd Control ~ URBAN BARBARIAN CATEGORY:Special Ability TYPE:Extraordinary.ArchetypeAbility.SpecialQuality DESC:At 1st level, an urban barbarian gains a +1 bonus on attack rolls and a +1 dodge bonus to AC when adjacent to two or more enemies. In addition, her movement is not impeded by crowds, and she gains a bonus equal to 1/2 her barbarian level on Intimidate checks to influence crowds (Core Rulebook 436). This ability replaces fast movement. SOURCEPAGE:p.31 Controlled Rage KEY:Controlled Rage ~ URBAN BARBARIAN CATEGORY:Special Ability TYPE:Extraordinary.ArchetypeAbility.SpecialQuality DESC:When an urban barbarian rages, instead of making a normal rage she may apply a +4 morale bonus to her Strength, Dexterity, or Constitution. This bonus increases to +6 when she gains greater rage and +8 when she gains mighty rage. She may apply the full bonus to one ability score or may split the bonus between several scores in increments of +2. When using a controlled rage, an urban barbarian gains no bonus on Will saves, takes no penalties to AC, and can still use Intelligence-, Dexterity-, and Charisma-based skills. This ability otherwise follows the normal rules for rage. SOURCEPAGE:p.31 This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2012-10-15 01:01:34
|
Revision: 17805 http://pcgen.svn.sourceforge.net/pcgen/?rev=17805&view=rev Author: amaitland Date: 2012-10-15 01:01:26 +0000 (Mon, 15 Oct 2012) Log Message: ----------- [Ultimate Combat] Implement The Cad Class Skills; Fix Armor and Weapon Training Issue#: DATA-668 Modified Paths: -------------- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst 2012-10-14 23:32:53 UTC (rev 17804) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst 2012-10-15 01:01:26 UTC (rev 17805) @@ -373,14 +373,14 @@ # Ability Name Unique Key Category of Ability Type Visible Required Class Prohibited Feat Multiple Requirements Define Description Automatically Gained Feat Virtual Feat Ability Bonus to Ability Pool Combat bonus Modify VAR Weapon prof. bonus Cost Source Page Armor Master KEY:Fighter Archetype ~ ARMOR MASTER CATEGORY:Archetype TYPE:Archetype.FighterArchetype.FighterBravery.FighterWeaponTraining1.FighterWeaponTraining3.FighterArmorMastery.FighterWeaponTraining2.FighterWeaponTraining4.FighterWeaponMastery PRECLASS:1,Fighter=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Fighter Archetype ~ ARMOR MASTER],[!PREABILITY:1,CATEGORY=Archetype,TYPE.FighterBravery,TYPE.FighterWeaponTraining1,TYPE.FighterWeaponTraining3,TYPE.FighterArmorMastery,TYPE.FighterWeaponTraining2,TYPE.FighterWeaponTraining4,TYPE.FighterWeaponMastery] DESC:All fighters have two main tools of their trade-weapons and armor. While many fighters hone their weapon skills to a point of inescapable grace and lethality, there are those who live under the maxim that a good offense can be accomplished though an impenetrable defense. To these fighters, proper use of armor and shields ensures that they can fight another day, and that the frustration of enemies who can't seem to crack an armor master's superior defenses is just the first symptom of his foes' eventual defeat. ABILITY:Special Ability|AUTOMATIC|Deflective Shield ~ ARMOR MASTER|PRECLASS:1,Fighter=2 ABILITY:Special Ability|AUTOMATIC|Armored Defense ~ ARMOR MASTER|PRECLASS:1,Fighter=5 ABILITY:Special Ability|AUTOMATIC|Fortification ~ ARMOR MASTER|PRECLASS:1,Fighter=9 ABILITY:Special Ability|AUTOMATIC|Indestructible ~ ARMOR MASTER|PRECLASS:1,Fighter=20 COST:0 SOURCEPAGE:p.44 Brawler KEY:Fighter Archetype ~ BRAWLER CATEGORY:Archetype TYPE:Archetype.FighterArchetype.FighterArmorTraining1.FighterArmorTraining2.FighterArmorTraining3.FighterArmorTraining4.FighterWeaponTraining1.FighterWeaponTraining2.FighterWeaponTraining3.FighterWeaponTraining4.FighterArmorMastery PRECLASS:1,Fighter=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Fighter Archetype ~ BRAWLER],[!PREABILITY:1,CATEGORY=Archetype,TYPE.FighterArmorTraining1,TYPE.FighterArmorTraining2,TYPE.FighterArmorTraining3,TYPE.FighterArmorTraining4,TYPE.FighterWeaponTraining1,TYPE.FighterWeaponTraining2,TYPE.FighterWeaponTraining3,TYPE.FighterWeaponTraining4,TYPE.FighterArmorMastery] DESC:All melee is up close and personal, but some warriors bring it as close as they can get. Brawlers can be found anywhere, among all races and societies. A brawler could be hired muscle in a tavern, a local crime syndicate enforcer, or a hotheaded recruit among the ranks of a baron's guard. Often brawlers' in-your-face attitudes are as powerful as their tactics. ABILITY:Special Ability|AUTOMATIC|Close Control ~ BRAWLER|PRECLASS:1,Fighter=2 ABILITY:Special Ability|AUTOMATIC|Close Combatant ~ BRAWLER|PRECLASS:1,Fighter=3 ABILITY:Special Ability|AUTOMATIC|Menacing Stance ~ BRAWLER|PRECLASS:1,Fighter=7 ABILITY:Special Ability|AUTOMATIC|No Escape ~ BRAWLER|PRECLASS:1,Fighter=9 ABILITY:Special Ability|AUTOMATIC|Stand Still ~ BRAWLER|PRECLASS:1,Fighter=13 ABILITY:Special Ability|AUTOMATIC|Weapon Mastery ~ BRAWLER|PRECLASS:1,Fighter=1 COST:0 SOURCEPAGE:p.44 -Cad KEY:Fighter Archetype ~ CAD CATEGORY:Archetype TYPE:Archetype.FighterArchetype.FighterWeaponProficiency.FighterArmorProficiency.FighterBravery.FighterArmorTraining1.FighterArmorTraining3.FighterArmorTraining4.FighterWeaponTraining1.FighterWeaponTraining2.FighterWeaponTraining3.FighterWeaponTraining4.FighterWeaponMastery PRECLASS:1,Fighter=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Fighter Archetype ~ CAD],[!PREABILITY:1,CATEGORY=Archetype,TYPE.FighterWeaponProficiency,TYPE.FighterArmorProficiency,TYPE.FighterBravery,TYPE.FighterArmorTraining1,TYPE.FighterArmorTraining3,TYPE.FighterArmorTraining4,TYPE.FighterWeaponTraining1,TYPE.FighterWeaponTraining2,TYPE.FighterWeaponTraining3,TYPE.FighterWeaponTraining4,TYPE.FighterWeaponMastery] DESC:In combat, most fighters have some sort of code of honor. Some believe that one should not kick enemies when they are down, or should limit use of other such dirty tricks to the most dire of circumstances. The cad places no such limitations on himself. Battles are for winning, and anything that gives the cad the upper hand against his enemies is a legitimate tactic. No trick is too treacherous if it leads to victory. ABILITY:Special Ability|AUTOMATIC|Weapon and Armor Proficiency ~ CAD|PRECLASS:1,Fighter=1 ABILITY:Special Ability|AUTOMATIC|Skills ~ CAD|PRECLASS:1,Fighter=1 ABILITY:Special Ability|AUTOMATIC|Dirty Maneuvers ~ CAD|PRECLASS:1,Fighter=2 ABILITY:Special Ability|AUTOMATIC|Catch Off-Guard ~ CAD|PRECLASS:1,Fighter=3 ABILITY:Special Ability|AUTOMATIC|Payback ~ CAD|PRECLASS:1,Fighter=5 ABILITY:Special Ability|AUTOMATIC|Deadly Surprise ~ CAD|PRECLASS:1,Fighter=7 ABILITY:Special Ability|AUTOMATIC|Razor-Sharp Chair Leg ~ CAD|PRECLASS:1,Fighter=9 ABILITY:Special Ability|AUTOMATIC|Craven Combatant ~ CAD|PRECLASS:1,Fighter=11 ABILITY:Special Ability|AUTOMATIC|Sweeping Prank ~ CAD|PRECLASS:1,Fighter=13 ABILITY:Special Ability|AUTOMATIC|Treacherous Blow ~ CAD|PRECLASS:1,Fighter=15 ABILITY:Special Ability|AUTOMATIC|Ultimate Payback ~ CAD|PRECLASS:1,Fighter=20 COST:0 SOURCEPAGE:p.45 -Dragoon KEY:Fighter Archetype ~ DRAGOON CATEGORY:Archetype TYPE:Archetype.FighterArchetype.FighterArmorProficiency.FighterBonusFeat1.FighterArmorTraining3.FighterArmorTraining2.FighterWeaponTraining2.FighterWeaponTraining3.FighterWeaponTraining4.FighterArmorTraining4 PRECLASS:1,Fighter=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Fighter Archetype ~ DRAGOON],[!PREABILITY:1,CATEGORY=Archetype,TYPE.FighterArmorProficiency,TYPE.FighterBonusFeat1,TYPE.FighterArmorTraining3,TYPE.FighterArmorTraining2,TYPE.FighterWeaponTraining2,TYPE.FighterWeaponTraining3,TYPE.FighterWeaponTraining4,TYPE.FighterArmorTraining4] DESC:These gallant lancers serve in the vanguard of many armies or as knights-errant. They are born leaders and masters of the mounted charge. ABILITY:Special Ability|AUTOMATIC|Weapon and Armor Proficiency ~ DRAGOON|PRECLASS:1,Fighter=1 ABILITY:Special Ability|AUTOMATIC|Skilled Rider ~ DRAGOON|PRECLASS:1,Fighter=1 ABILITY:Special Ability|AUTOMATIC|Spear Training ~ DRAGOON|PRECLASS:1,Fighter=5 ABILITY:Special Ability|AUTOMATIC|Spinning Lance ~ DRAGOON|PRECLASS:1,Fighter=7 ABILITY:Special Ability|AUTOMATIC|Banner ~ DRAGOON|PRECLASS:1,Fighter=9 ABILITY:Special Ability|AUTOMATIC|Piercing Lance ~ DRAGOON|PRECLASS:1,Fighter=11 ABILITY:Special Ability|AUTOMATIC|Leaping Lance ~ DRAGOON|PRECLASS:1,Fighter=15 ABILITY:Special Ability|AUTOMATIC|Weapon Mastery ~ DRAGOON|PRECLASS:1,Fighter=1 COST:0 SOURCEPAGE:p.46 -Gladiator KEY:Fighter Archetype ~ GLADIATOR CATEGORY:Archetype TYPE:Archetype.FighterArchetype.FighterArmorProficiency.FighterBravery PRECLASS:1,Fighter=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Fighter Archetype ~ GLADIATOR],[!PREABILITY:1,CATEGORY=Archetype,TYPE.FighterArmorProficiency,TYPE.FighterBravery] DESC:Most fighters battle out of necessity, with each battle a contest of life and death. Some, however, fight for glory and for the adulation of the crowd. The gladiator is both a cunning warrior and a consummate performer, knowing life and death are balanced not only on a sword's edge, but also on the cheers or jeers of the crowd. ABILITY:Special Ability|AUTOMATIC|Skills ~ GLADIATOR|PRECLASS:1,Fighter=1 ABILITY:Special Ability|AUTOMATIC|Weapon and Armor Proficiency ~ GLADIATOR|PRECLASS:1,Fighter=1 ABILITY:Special Ability|AUTOMATIC|Bonus Feats ~ GLADIATOR|PRECLASS:1,Fighter=1 ABILITY:Special Ability|AUTOMATIC|Fame ~ GLADIATOR|PRECLASS:1,Fighter=2 COST:0 SOURCEPAGE:p.47 -Tactician KEY:Fighter Archetype ~ TACTICIAN CATEGORY:Archetype TYPE:Archetype.FighterArchetype.FighterArmorProficiency.FighterBonusFeat1.FighterBravery.FighterWeaponTraining1.FighterArmorTraining3 PRECLASS:1,Fighter=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Fighter Archetype ~ TACTICIAN],[!PREABILITY:1,CATEGORY=Archetype,TYPE.FighterArmorProficiency,TYPE.FighterBonusFeat1,TYPE.FighterBravery,TYPE.FighterWeaponTraining1,TYPE.FighterArmorTraining3] DESC:While many fighters focus on the fundamentals of melee and ranged combat, there are those who are trained to view the bigger picture on the battlefield. These fighters use their training and tactical acumen to overcome challenges that would overwhelm mere brute strength and skill at arms. ABILITY:Special Ability|AUTOMATIC|Weapon and Armor Proficiency ~ TACTICIAN|PRECLASS:1,Fighter=1 ABILITY:Special Ability|AUTOMATIC|Strategic Training ~ TACTICIAN|PRECLASS:1,Fighter=1 ABILITY:Special Ability|AUTOMATIC|Bonus Feats ~ TACTICIAN|PRECLASS:1,Fighter=1 ABILITY:Special Ability|AUTOMATIC|Tactical Awareness ~ TACTICIAN|PRECLASS:1,Fighter=2 ABILITY:Special Ability|AUTOMATIC|Tactician ~ TACTICIAN|PRECLASS:1,Fighter=5 ABILITY:Special Ability|AUTOMATIC|Cooperative Combatant ~ TACTICIAN|PRECLASS:1,Fighter=11 ABILITY:Special Ability|AUTOMATIC|Battle Insight ~ TACTICIAN|PRECLASS:1,Fighter=15 COST:0 SOURCEPAGE:p.47 +Cad KEY:Fighter Archetype ~ CAD CATEGORY:Archetype TYPE:Archetype.FighterArchetype.FighterWeaponProficiencies.FighterArmorProficiency.FighterBravery.FighterArmorTraining1.FighterArmorTraining3.FighterArmorTraining4.FighterWeaponTraining1.FighterWeaponTraining2.FighterWeaponTraining3.FighterWeaponTraining4.FighterWeaponMastery PRECLASS:1,Fighter=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Fighter Archetype ~ CAD],[!PREABILITY:1,CATEGORY=Archetype,TYPE.FighterWeaponProficiencies,TYPE.FighterArmorProficiency,TYPE.FighterBravery,TYPE.FighterArmorTraining1,TYPE.FighterArmorTraining3,TYPE.FighterArmorTraining4,TYPE.FighterWeaponTraining1,TYPE.FighterWeaponTraining2,TYPE.FighterWeaponTraining3,TYPE.FighterWeaponTraining4,TYPE.FighterWeaponMastery] DESC:In combat, most fighters have some sort of code of honor. Some believe that one should not kick enemies when they are down, or should limit use of other such dirty tricks to the most dire of circumstances. The cad places no such limitations on himself. Battles are for winning, and anything that gives the cad the upper hand against his enemies is a legitimate tactic. No trick is too treacherous if it leads to victory. ABILITY:Special Ability|AUTOMATIC|Weapon and Armor Proficiency ~ CAD|PRECLASS:1,Fighter=1 ABILITY:Special Ability|AUTOMATIC|Skills ~ CAD|PRECLASS:1,Fighter=1 ABILITY:Special Ability|AUTOMATIC|Dirty Maneuvers ~ CAD|PRECLASS:1,Fighter=2 ABILITY:Special Ability|AUTOMATIC|Catch Off-Guard ~ CAD|PRECLASS:1,Fighter=3 ABILITY:Special Ability|AUTOMATIC|Payback ~ CAD|PRECLASS:1,Fighter=5 ABILITY:Special Ability|AUTOMATIC|Deadly Surprise ~ CAD|PRECLASS:1,Fighter=7 ABILITY:Special Ability|AUTOMATIC|Razor-Sharp Chair Leg ~ CAD|PRECLASS:1,Fighter=9 ABILITY:Special Ability|AUTOMATIC|Craven Combatant ~ CAD|PRECLASS:1,Fighter=11 ABILITY:Special Ability|AUTOMATIC|Sweeping Prank ~ CAD|PRECLASS:1,Fighter=13 ABILITY:Special Ability|AUTOMATIC|Treacherous Blow ~ CAD|PRECLASS:1,Fighter=15 ABILITY:Special Ability|AUTOMATIC|Ultimate Payback ~ CAD|PRECLASS:1,Fighter=20 COST:0 SOURCEPAGE:p.45 +Dragoon KEY:Fighter Archetype ~ DRAGOON CATEGORY:Archetype TYPE:Archetype.FighterArchetype.FighterArmorProficiencies.FighterBonusFeat1.FighterArmorTraining3.FighterArmorTraining2.FighterWeaponTraining2.FighterWeaponTraining3.FighterWeaponTraining4.FighterArmorTraining4 PRECLASS:1,Fighter=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Fighter Archetype ~ DRAGOON],[!PREABILITY:1,CATEGORY=Archetype,TYPE.FighterArmorProficiencies,TYPE.FighterBonusFeat1,TYPE.FighterArmorTraining3,TYPE.FighterArmorTraining2,TYPE.FighterWeaponTraining2,TYPE.FighterWeaponTraining3,TYPE.FighterWeaponTraining4,TYPE.FighterArmorTraining4] DESC:These gallant lancers serve in the vanguard of many armies or as knights-errant. They are born leaders and masters of the mounted charge. ABILITY:Special Ability|AUTOMATIC|Weapon and Armor Proficiency ~ DRAGOON|PRECLASS:1,Fighter=1 ABILITY:Special Ability|AUTOMATIC|Skilled Rider ~ DRAGOON|PRECLASS:1,Fighter=1 ABILITY:Special Ability|AUTOMATIC|Spear Training ~ DRAGOON|PRECLASS:1,Fighter=5 ABILITY:Special Ability|AUTOMATIC|Spinning Lance ~ DRAGOON|PRECLASS:1,Fighter=7 ABILITY:Special Ability|AUTOMATIC|Banner ~ DRAGOON|PRECLASS:1,Fighter=9 ABILITY:Special Ability|AUTOMATIC|Piercing Lance ~ DRAGOON|PRECLASS:1,Fighter=11 ABILITY:Special Ability|AUTOMATIC|Leaping Lance ~ DRAGOON|PRECLASS:1,Fighter=15 ABILITY:Special Ability|AUTOMATIC|Weapon Mastery ~ DRAGOON|PRECLASS:1,Fighter=1 COST:0 SOURCEPAGE:p.46 +Gladiator KEY:Fighter Archetype ~ GLADIATOR CATEGORY:Archetype TYPE:Archetype.FighterArchetype.FighterArmorProficiencies.FighterBravery PRECLASS:1,Fighter=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Fighter Archetype ~ GLADIATOR],[!PREABILITY:1,CATEGORY=Archetype,TYPE.FighterArmorProficiencies,TYPE.FighterBravery] DESC:Most fighters battle out of necessity, with each battle a contest of life and death. Some, however, fight for glory and for the adulation of the crowd. The gladiator is both a cunning warrior and a consummate performer, knowing life and death are balanced not only on a sword's edge, but also on the cheers or jeers of the crowd. ABILITY:Special Ability|AUTOMATIC|Skills ~ GLADIATOR|PRECLASS:1,Fighter=1 ABILITY:Special Ability|AUTOMATIC|Weapon and Armor Proficiency ~ GLADIATOR|PRECLASS:1,Fighter=1 ABILITY:Special Ability|AUTOMATIC|Bonus Feats ~ GLADIATOR|PRECLASS:1,Fighter=1 ABILITY:Special Ability|AUTOMATIC|Fame ~ GLADIATOR|PRECLASS:1,Fighter=2 COST:0 SOURCEPAGE:p.47 +Tactician KEY:Fighter Archetype ~ TACTICIAN CATEGORY:Archetype TYPE:Archetype.FighterArchetype.FighterArmorProficiencies.FighterBonusFeat1.FighterBravery.FighterWeaponTraining1.FighterArmorTraining3 PRECLASS:1,Fighter=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Fighter Archetype ~ TACTICIAN],[!PREABILITY:1,CATEGORY=Archetype,TYPE.FighterArmorProficiencies,TYPE.FighterBonusFeat1,TYPE.FighterBravery,TYPE.FighterWeaponTraining1,TYPE.FighterArmorTraining3] DESC:While many fighters focus on the fundamentals of melee and ranged combat, there are those who are trained to view the bigger picture on the battlefield. These fighters use their training and tactical acumen to overcome challenges that would overwhelm mere brute strength and skill at arms. ABILITY:Special Ability|AUTOMATIC|Weapon and Armor Proficiency ~ TACTICIAN|PRECLASS:1,Fighter=1 ABILITY:Special Ability|AUTOMATIC|Strategic Training ~ TACTICIAN|PRECLASS:1,Fighter=1 ABILITY:Special Ability|AUTOMATIC|Bonus Feats ~ TACTICIAN|PRECLASS:1,Fighter=1 ABILITY:Special Ability|AUTOMATIC|Tactical Awareness ~ TACTICIAN|PRECLASS:1,Fighter=2 ABILITY:Special Ability|AUTOMATIC|Tactician ~ TACTICIAN|PRECLASS:1,Fighter=5 ABILITY:Special Ability|AUTOMATIC|Cooperative Combatant ~ TACTICIAN|PRECLASS:1,Fighter=11 ABILITY:Special Ability|AUTOMATIC|Battle Insight ~ TACTICIAN|PRECLASS:1,Fighter=15 COST:0 SOURCEPAGE:p.47 Thunderstriker KEY:Fighter Archetype ~ THUNDERSTRIKER CATEGORY:Archetype TYPE:Archetype.FighterArchetype.FighterArmorTraining1.FighterArmorTraining2.FighterArmorTraining3.FighterArmorTraining4.FighterArmorMastery.FighterWeaponTraining3.FighterWeaponTraining4 PRECLASS:1,Fighter=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Fighter Archetype ~ THUNDERSTRIKER],[!PREABILITY:1,CATEGORY=Archetype,TYPE.FighterArmorTraining1,TYPE.FighterArmorTraining2,TYPE.FighterArmorTraining3,TYPE.FighterArmorTraining4,TYPE.FighterArmorMastery,TYPE.FighterWeaponTraining3,TYPE.FighterWeaponTraining4] DESC:The thunderstriker adopts an unusual fighting style, gripping a heavy weapon with both hands and switching to a defensive posture with weapon and buckler, lashing out with the shield with surprising speed and power. ABILITY:Special Ability|AUTOMATIC|Strapped Shield ~ THUNDERSTRIKER|PRECLASS:1,Fighter=3 ABILITY:Special Ability|AUTOMATIC|Hardbuckler ~ THUNDERSTRIKER|PRECLASS:1,Fighter=7 ABILITY:Special Ability|AUTOMATIC|Knockback Smash ~ THUNDERSTRIKER|PRECLASS:1,Fighter=11 ABILITY:Special Ability|AUTOMATIC|Hammer and Anvil ~ THUNDERSTRIKER|PRECLASS:1,Fighter=13 ABILITY:Special Ability|AUTOMATIC|Buckler Defense ~ THUNDERSTRIKER|PRECLASS:1,Fighter=15 ABILITY:Special Ability|AUTOMATIC|Balanced Bashing ~ THUNDERSTRIKER|PRECLASS:1,Fighter=17 ABILITY:Special Ability|AUTOMATIC|Improved Buckler Defense ~ THUNDERSTRIKER|PRECLASS:1,Fighter=19 COST:0 SOURCEPAGE:p.48 Tower Shield Specialist KEY:Fighter Archetype ~ TOWER SHIELD SPECIALIST CATEGORY:Archetype TYPE:Archetype.FighterArchetype.FighterBravery.FighterWeaponTraining1.FighterWeaponTraining2.FighterWeaponTraining3.FighterWeaponTraining4.WeaponMastery PRECLASS:1,Fighter=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Fighter Archetype ~ TOWER SHIELD SPECIALIST],[!PREABILITY:1,CATEGORY=Archetype,TYPE.FighterBravery,TYPE.FighterWeaponTraining1,TYPE.FighterWeaponTraining2,TYPE.FighterWeaponTraining3,TYPE.FighterWeaponTraining4,TYPE.WeaponMastery] DESC:Many fighters believe the tower shield is a tool suitable only for troops on the battlefield, claiming it is too large and bulky to use in skirmishes or within dungeon corridors. Tower shield specialists defy those notions, using their massive shields with startling skill and incredible effect. They use these seemingly clumsy shields to perform deft maneuvers that confound their enemies. ABILITY:Special Ability|AUTOMATIC|Burst Barrier ~ TOWER SHIELD SPECIALIST|PRECLASS:1,Fighter=2 ABILITY:Special Ability|AUTOMATIC|Tower Shield Training ~ TOWER SHIELD SPECIALIST|PRECLASS:1,Fighter=3 ABILITY:Special Ability|AUTOMATIC|Tower Shield Specialist ~ TOWER SHIELD SPECIALIST|PRECLASS:1,Fighter=5 ABILITY:Special Ability|AUTOMATIC|Tower Shield Defense ~ TOWER SHIELD SPECIALIST|PRECLASS:1,Fighter=9 ABILITY:Special Ability|AUTOMATIC|Immediate Repositioning ~ TOWER SHIELD SPECIALIST|PRECLASS:1,Fighter=13 ABILITY:Special Ability|AUTOMATIC|Tower Shield Evasion ~ TOWER SHIELD SPECIALIST|PRECLASS:1,Fighter=16 COST:0 SOURCEPAGE:p.48 Unarmed Fighter KEY:Fighter Archetype ~ Unarmed Fighter CATEGORY:Archetype TYPE:Archetype.FighterArchetype.FighterWeaponProficiencies.FighterArmorProficiencies.FighterBonusFeat1.FighterBravery.FighterWeaponTraining_ALL.FighterArmorTraining_ALL.FighterArmorMastery.FighterWeaponMastery PRECLASS:1,Fighter=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Fighter Archetype ~ Unarmed Fighter],[!PREABILITY:1,CATEGORY=Archetype,TYPE.FighterWeaponProficiencies,TYPE.FighterArmorProficiencies,TYPE.FighterBonusFeat1,TYPE.FighterBravery,TYPE.FighterWeaponTraining_ALL,TYPE.FighterArmorTraining_ALL,TYPE.FighterArmorMastery,TYPE.FighterWeaponMastery] DESC:Not all fighters need weapons to make their mark on the world. The unarmed fighter picks up a weapon only rarely, and when he does, he prefers the weapons of the monk. There are even those who mistake them for monks, but these fighters enter the fight without ki, and instead have a tough perseverance that few can rival. AUTO:FEAT|Armor Proficiency (Light)|PRECLASS:1,Fighter=1 ABILITY:Special Ability|AUTOMATIC|Monk Weapon Proficiencies|PRECLASS:1,Fighter=1 ABILITY:FEAT|AUTOMATIC|Improved Unarmed Strike|PRECLASS:1,Fighter=1 ABILITY:Special Ability|AUTOMATIC|Harsh Training ~ Unarmed Fighter|PRECLASS:1,Fighter=2 ABILITY:Special Ability|AUTOMATIC|Tough Guy ~ Unarmed Fighter|PRECLASS:1,Fighter=3 ABILITY:Special Ability|AUTOMATIC|Weapon Training ~ Unarmed Fighter|PRECLASS:1,Fighter=5 ABILITY:Special Ability|AUTOMATIC|Clever Wrestler ~ Unarmed Fighter|PRECLASS:1,Fighter=7 ABILITY:Special Ability|AUTOMATIC|Trick Throw ~ Unarmed Fighter|PRECLASS:1,Fighter=9 ABILITY:Special Ability|AUTOMATIC|Takedown ~ Unarmed Fighter|PRECLASS:1,Fighter=11 ABILITY:Special Ability|AUTOMATIC|Eye Gouge ~ Unarmed Fighter|PRECLASS:1,Fighter=13 ABILITY:Special Ability|AUTOMATIC|Sucker Punch ~ Unarmed Fighter|PRECLASS:1,Fighter=17 ABILITY:Special Ability|AUTOMATIC|Sheer Toughness ~ Unarmed Fighter|PRECLASS:1,Fighter=19 ABILITY:Special Ability|AUTOMATIC|Weapon Mastery ~ Unarmed Fighter|PRECLASS:1,Fighter=20 BONUS:ABILITYPOOL|Fighter Bonus Feat|CL/2|PRECLASS:1,Fighter=1 BONUS:ABILITYPOOL|Unarmed Fighter Bonus Style Feat|1|PRECLASS:1,Fighter=1 COST:0 COST:0 SOURCEPAGE:p.48 SOURCEPAGE:p.48 -Unbreakable KEY:Fighter Archetype ~ UNBREAKABLE CATEGORY:Archetype TYPE:Archetype.FighterArchetype.FighterArmorProficiency.FighterBonusFeat1.FighterBravery.FighterWeaponTraining1.FighterWeaponTraining2.FighterWeaponTraining3.FighterWeaponTraining4.FighterArmorTraining3.FighterArmorTraining4 PRECLASS:1,Fighter=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Fighter Archetype ~ UNBREAKABLE],[!PREABILITY:1,CATEGORY=Archetype,TYPE.FighterArmorProficiency,TYPE.FighterBonusFeat1,TYPE.FighterBravery,TYPE.FighterWeaponTraining1,TYPE.FighterWeaponTraining2,TYPE.FighterWeaponTraining3,TYPE.FighterWeaponTraining4,TYPE.FighterArmorTraining3,TYPE.FighterArmorTraining4] DESC:The unbreakable is a warrior of indomitable will, unstoppable and implacable once he has set his mind upon a course of action. The unbreakable endures any trial to do what must be done, and when his mind is set toward a goal, nothing can stop him from achieving it, though many may try. He is a juggernaut and a zealot, supremely confident in his own abilities. ABILITY:Special Ability|AUTOMATIC|Weapon and Armor Proficiency ~ UNBREAKABLE|PRECLASS:1,Fighter=1 ABILITY:Special Ability|AUTOMATIC|Tough as Nails ~ UNBREAKABLE|PRECLASS:1,Fighter=1 ABILITY:Special Ability|AUTOMATIC|Unflinching ~ UNBREAKABLE|PRECLASS:1,Fighter=2 ABILITY:Special Ability|AUTOMATIC|Heroic Recovery ~ UNBREAKABLE|PRECLASS:1,Fighter=5 ABILITY:Special Ability|AUTOMATIC|Heroic Defiance ~ UNBREAKABLE|PRECLASS:1,Fighter=9 ABILITY:Special Ability|AUTOMATIC|Quick Recovery ~ UNBREAKABLE|PRECLASS:1,Fighter=11 ABILITY:Special Ability|AUTOMATIC|Stalwart ~ UNBREAKABLE|PRECLASS:1,Fighter=13 ABILITY:Special Ability|AUTOMATIC|Unlimited Endurance ~ UNBREAKABLE|PRECLASS:1,Fighter=15 ABILITY:Special Ability|AUTOMATIC|Miraculous Recovery ~ UNBREAKABLE|PRECLASS:1,Fighter=17 ABILITY:Special Ability|AUTOMATIC|Unbreakable Mind ~ UNBREAKABLE|PRECLASS:1,Fighter=20 COST:0 SOURCEPAGE:p.49 +Unbreakable KEY:Fighter Archetype ~ UNBREAKABLE CATEGORY:Archetype TYPE:Archetype.FighterArchetype.FighterArmorProficiencies.FighterBonusFeat1.FighterBravery.FighterWeaponTraining1.FighterWeaponTraining2.FighterWeaponTraining3.FighterWeaponTraining4.FighterArmorTraining3.FighterArmorTraining4 PRECLASS:1,Fighter=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Fighter Archetype ~ UNBREAKABLE],[!PREABILITY:1,CATEGORY=Archetype,TYPE.FighterArmorProficiencies,TYPE.FighterBonusFeat1,TYPE.FighterBravery,TYPE.FighterWeaponTraining1,TYPE.FighterWeaponTraining2,TYPE.FighterWeaponTraining3,TYPE.FighterWeaponTraining4,TYPE.FighterArmorTraining3,TYPE.FighterArmorTraining4] DESC:The unbreakable is a warrior of indomitable will, unstoppable and implacable once he has set his mind upon a course of action. The unbreakable endures any trial to do what must be done, and when his mind is set toward a goal, nothing can stop him from achieving it, though many may try. He is a juggernaut and a zealot, supremely confident in his own abilities. ABILITY:Special Ability|AUTOMATIC|Weapon and Armor Proficiency ~ UNBREAKABLE|PRECLASS:1,Fighter=1 ABILITY:Special Ability|AUTOMATIC|Tough as Nails ~ UNBREAKABLE|PRECLASS:1,Fighter=1 ABILITY:Special Ability|AUTOMATIC|Unflinching ~ UNBREAKABLE|PRECLASS:1,Fighter=2 ABILITY:Special Ability|AUTOMATIC|Heroic Recovery ~ UNBREAKABLE|PRECLASS:1,Fighter=5 ABILITY:Special Ability|AUTOMATIC|Heroic Defiance ~ UNBREAKABLE|PRECLASS:1,Fighter=9 ABILITY:Special Ability|AUTOMATIC|Quick Recovery ~ UNBREAKABLE|PRECLASS:1,Fighter=11 ABILITY:Special Ability|AUTOMATIC|Stalwart ~ UNBREAKABLE|PRECLASS:1,Fighter=13 ABILITY:Special Ability|AUTOMATIC|Unlimited Endurance ~ UNBREAKABLE|PRECLASS:1,Fighter=15 ABILITY:Special Ability|AUTOMATIC|Miraculous Recovery ~ UNBREAKABLE|PRECLASS:1,Fighter=17 ABILITY:Special Ability|AUTOMATIC|Unbreakable Mind ~ UNBREAKABLE|PRECLASS:1,Fighter=20 COST:0 SOURCEPAGE:p.49 #Block: Fighter Archetype Abilities -------------------------------------- # Armor Master @@ -398,13 +398,13 @@ Weapon Mastery KEY:Weapon Mastery ~ BRAWLER CATEGORY:Special Ability TYPE:Extraordinary.ArchetypeAbility.SpecialQuality DESC:A brawler must select a close weapon for this ability. SOURCEPAGE:p.44 # CAD -Weapon and Armor Proficiency KEY:Weapon and Armor Proficiency ~ CAD CATEGORY:Special Ability TYPE:ArchetypeAbility.SpecialQuality DESC:A cad is not proficient with medium armor, heavy armor, or tower shields. SOURCEPAGE:p.45 -Skills KEY:Skills ~ CAD CATEGORY:Special Ability TYPE:ArchetypeAbility.SpecialQuality DESC:Acrobatics (Dex), Bluff (Cha), Escape Artist (Dex), Sleight of Hand (Dex), and Stealth (Dex) are class skills for a cad. SOURCEPAGE:p.45 +Weapon and Armor Proficiency KEY:Weapon and Armor Proficiency ~ CAD CATEGORY:Special Ability TYPE:ArchetypeAbility.SpecialQuality DESC:A cad is not proficient with medium armor, heavy armor, or tower shields. AUTO:ARMORPROF|ARMORTYPE=Light AUTO:FEAT|Shield Proficiency SOURCEPAGE:p.45 +Skills KEY:Skills ~ CAD CATEGORY:Special Ability TYPE:ArchetypeAbility.SpecialQuality DESC:Acrobatics (Dex), Bluff (Cha), Escape Artist (Dex), Sleight of Hand (Dex), and Stealth (Dex) are class skills for a cad. SOURCEPAGE:p.45 CSKILL:Acrobatics|Bluff|Escape Artist|Sleight of Hand|Stealth Dirty Maneuvers KEY:Dirty Maneuvers ~ CAD CATEGORY:Special Ability TYPE:Extraordinary.ArchetypeAbility.SpecialQuality DESC:At 2nd level, a cad becomes skilled at deceiving and discomfiting his opponents. The cad gains a +1 bonus on disarm, dirty trick, and steal combat maneuver checks. The cad also gains a +1 bonus to CMD when attacked with the disarm, dirty trick, and steal combat maneuvers. These bonuses increase by 1 for every four levels after 2nd (to a maximum of +5 at 18th level). This ability replaces bravery. SOURCEPAGE:p.45 -Catch Off-Guard KEY:Catch Off-Guard ~ CAD CATEGORY:Special Ability TYPE:ArchetypeAbility.SpecialQuality DESC:At 3rd level, the cad gains the Catch Off-Guard feat. This ability replaces armor training 1. SOURCEPAGE:p.46 +Catch Off-Guard KEY:Catch Off-Guard ~ CAD CATEGORY:Special Ability TYPE:ArchetypeAbility.SpecialQuality DESC:At 3rd level, the cad gains the Catch Off-Guard feat. This ability replaces armor training 1. SOURCEPAGE:p.46 AUTO:FEAT|Catch Off-Guard Payback KEY:Payback ~ CAD CATEGORY:Special Ability TYPE:Extraordinary.ArchetypeAbility.SpecialQuality DESC:At 5th level, a cad gains a +1 bonus on attack and damage rolls against any creature that has attacked the cad since the beginning of his last turn. This bonus increases by +1 for every four levels beyond 5th (to a maximum of +4 at 17th level). This ability replaces weapon training 1, 3, and 4. SOURCEPAGE:p.46 Deadly Surprise KEY:Deadly Surprise ~ CAD CATEGORY:Special Ability TYPE:Extraordinary.ArchetypeAbility.SpecialQuality DESC:At 7th level, when a cad hits an opponent that is denied its Dexterity bonus to AC against him with a weapon or unarmed attack, he may attempt a dirty trick combat maneuver as an immediate action as part of the attack. This ability replaces armor training 2. SOURCEPAGE:p.46 -Razor-Sharp Chair Leg KEY:Razor-Sharp Chair Leg ~ CAD CATEGORY:Special Ability TYPE:Extraordinary.ArchetypeAbility.SpecialQuality DESC:At 9th level, as a swift action, a cad may alter the type of damage dealt by an improvised weapon to bludgeoning, piercing, or slashing damage. In addition, the cad has a critical threat range of 19-20/?2 with any improvised melee weapon. This ability replaces weapon training 2. SOURCEPAGE:p.46 +Razor-Sharp Chair Leg KEY:Razor-Sharp Chair Leg ~ CAD CATEGORY:Special Ability TYPE:Extraordinary.ArchetypeAbility.SpecialQuality DESC:At 9th level, as a swift action, a cad may alter the type of damage dealt by an improvised weapon to bludgeoning, piercing, or slashing damage. In addition, the cad has a critical threat range of 19-20/x2 with any improvised melee weapon. This ability replaces weapon training 2. SOURCEPAGE:p.46 Craven Combatant KEY:Craven Combatant ~ CAD CATEGORY:Special Ability TYPE:Extraordinary.ArchetypeAbility.SpecialQuality DESC:At 11th level, when fighting defensively or using Combat Expertise or total defense, a cad cannot be flanked except by a rogue or ninja whose level is four or more higher than the cad's fighter level. This ability replaces armor training 3. SOURCEPAGE:p.46 Sweeping Prank KEY:Sweeping Prank ~ CAD CATEGORY:Special Ability TYPE:Extraordinary.ArchetypeAbility.SpecialQuality DESC:At 13th level, as a standard action, a cad can use a dirty trick maneuver against any two adjacent opponents that he can reach, making a separate combat maneuver check against each opponent. He must use the same dirty trick maneuver against each opponent. At 17th level, the cad can use this ability as a full-round action to attempt a dirty trick maneuver against a number of enemies equal to 2 + his Dexterity bonus (if any). This ability replaces weapon training 3 and 4. SOURCEPAGE:p.46 Treacherous Blow KEY:Treacherous Blow ~ CAD CATEGORY:Special Ability TYPE:Extraordinary.ArchetypeAbility.SpecialQuality DESC:At 15th level, when a cad confirms a critical hit, he can attempt a dirty trick combat maneuver as part of that attack as an immediate action. This ability replaces armor training 4. SOURCEPAGE:p.46 This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2012-10-15 04:32:08
|
Revision: 17808 http://pcgen.svn.sourceforge.net/pcgen/?rev=17808&view=rev Author: amaitland Date: 2012-10-15 04:32:01 +0000 (Mon, 15 Oct 2012) Log Message: ----------- Ultimate Combat-Crusader cleric archetype issues - Fix Level to Cleric for Bonus Feats Issue#: DATA-663 Modified Paths: -------------- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst 2012-10-15 01:29:10 UTC (rev 17807) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst 2012-10-15 04:32:01 UTC (rev 17808) @@ -283,16 +283,16 @@ Tower Shield Proficiency KEY:Crusader Bonus Feat ~ Tower Shield Proficiency AUTO:FEAT|Tower Shield Proficiency CATEGORY:Special Ability TYPE:CrusaderBonusFeat Weapon Focus KEY:Crusader Bonus Feat ~ Weapon Focus AUTO:FEAT|Weapon Focus (%LIST) CATEGORY:Special Ability TYPE:CrusaderBonusFeat MULT:YES CHOOSE:WEAPONPROFICIENCY|DEITYWEAPON # Level 10 -Exotic Weapon Proficiency KEY:Crusader Bonus Feat ~ Exotic Weapon Proficiency AUTO:FEAT|Exotic Weapon Proficiency (%LIST) CATEGORY:Special Ability TYPE:CrusaderBonusFeat MULT:YES CHOOSE:WEAPONPROFICIENCY|!PC|TYPE=Exotic PREVARGTEQ:CrusaderLvl,10 -Greater Shield Focus KEY:Crusader Bonus Feat ~ Greater Shield Focus AUTO:FEAT|Greater Shield Focus CATEGORY:Special Ability TYPE:CrusaderBonusFeat PREVARGTEQ:CrusaderLvl,10 -Greater Greater Weapon Focus* KEY:Crusader Bonus Feat ~ Greater Weapon Focus AUTO:FEAT|Greater Weapon Focus (%LIST) CATEGORY:Special Ability TYPE:CrusaderBonusFeat MULT:YES CHOOSE:WEAPONPROFICIENCY|DEITYWEAPON PREVARGTEQ:CrusaderLvl,10 -Improved Critical* KEY:Crusader Bonus Feat ~ Improved Critical AUTO:FEAT|Improved Critical (%LIST) CATEGORY:Special Ability TYPE:CrusaderBonusFeat MULT:YES CHOOSE:WEAPONPROFICIENCY|DEITYWEAPON PREVARGTEQ:CrusaderLvl,10 -Shield Slam KEY:Crusader Bonus Feat ~ Shield Slam AUTO:FEAT|Shield Slam CATEGORY:Special Ability TYPE:CrusaderBonusFeat PREVARGTEQ:CrusaderLvl,10 -Shield Specialization KEY:Crusader Bonus Feat ~ Shield Specialization AUTO:FEAT|Shield Specialization (%LIST) CATEGORY:Special Ability TYPE:CrusaderBonusFeat MULT:YES CHOOSE:SHIELDPROFICIENCY|PC PREVARGTEQ:CrusaderLvl,10 -Weapon Specialization* KEY:Crusader Bonus Feat ~ Weapon Specialization AUTO:FEAT|Weapon Specialization (%LIST) CATEGORY:Special Ability TYPE:CrusaderBonusFeat MULT:YES CHOOSE:WEAPONPROFICIENCY|DEITYWEAPON PREVARGTEQ:CrusaderLvl,10 +Exotic Weapon Proficiency KEY:Crusader Bonus Feat ~ Exotic Weapon Proficiency AUTO:FEAT|Exotic Weapon Proficiency (%LIST) CATEGORY:Special Ability TYPE:CrusaderBonusFeat MULT:YES CHOOSE:WEAPONPROFICIENCY|!PC|TYPE=Exotic PREVARGTEQ:ClericLvl,10 +Greater Shield Focus KEY:Crusader Bonus Feat ~ Greater Shield Focus AUTO:FEAT|Greater Shield Focus CATEGORY:Special Ability TYPE:CrusaderBonusFeat PREVARGTEQ:ClericLvl,10 +Greater Greater Weapon Focus* KEY:Crusader Bonus Feat ~ Greater Weapon Focus AUTO:FEAT|Greater Weapon Focus (%LIST) CATEGORY:Special Ability TYPE:CrusaderBonusFeat MULT:YES CHOOSE:WEAPONPROFICIENCY|DEITYWEAPON PREVARGTEQ:ClericLvl,10 +Improved Critical* KEY:Crusader Bonus Feat ~ Improved Critical AUTO:FEAT|Improved Critical (%LIST) CATEGORY:Special Ability TYPE:CrusaderBonusFeat MULT:YES CHOOSE:WEAPONPROFICIENCY|DEITYWEAPON PREVARGTEQ:ClericLvl,10 +Shield Slam KEY:Crusader Bonus Feat ~ Shield Slam AUTO:FEAT|Shield Slam CATEGORY:Special Ability TYPE:CrusaderBonusFeat PREVARGTEQ:ClericLvl,10 +Shield Specialization KEY:Crusader Bonus Feat ~ Shield Specialization AUTO:FEAT|Shield Specialization (%LIST) CATEGORY:Special Ability TYPE:CrusaderBonusFeat MULT:YES CHOOSE:SHIELDPROFICIENCY|PC PREVARGTEQ:ClericLvl,10 +Weapon Specialization* KEY:Crusader Bonus Feat ~ Weapon Specialization AUTO:FEAT|Weapon Specialization (%LIST) CATEGORY:Special Ability TYPE:CrusaderBonusFeat MULT:YES CHOOSE:WEAPONPROFICIENCY|DEITYWEAPON PREVARGTEQ:ClericLvl,10 # Level 20 -Greater Shield Specialization KEY:Crusader Bonus Feat ~ Greater Shield Specialization AUTO:FEAT|Greater Shield Specialization (%LIST) CATEGORY:Special Ability TYPE:CrusaderBonusFeat MULT:YES CHOOSE:SHIELDPROFICIENCY|PC PREVARGTEQ:CrusaderLvl,20 -Greater Weapon Specialization* KEY:Crusader Bonus Feat ~ Greater Weapon Specialization AUTO:FEAT|Greater Weapon Specialization (%LIST) CATEGORY:Special Ability TYPE:CrusaderBonusFeat MULT:YES CHOOSE:WEAPONPROFICIENCY|DEITYWEAPON PREVARGTEQ:CrusaderLvl,20 +Greater Shield Specialization KEY:Crusader Bonus Feat ~ Greater Shield Specialization AUTO:FEAT|Greater Shield Specialization (%LIST) CATEGORY:Special Ability TYPE:CrusaderBonusFeat MULT:YES CHOOSE:SHIELDPROFICIENCY|PC PREVARGTEQ:ClericLvl,20 +Greater Weapon Specialization* KEY:Crusader Bonus Feat ~ Greater Weapon Specialization AUTO:FEAT|Greater Weapon Specialization (%LIST) CATEGORY:Special Ability TYPE:CrusaderBonusFeat MULT:YES CHOOSE:WEAPONPROFICIENCY|DEITYWEAPON PREVARGTEQ:ClericLvl,20 # Legion's Blessing KEY:Legion's Blessing ~ CRUSADER CATEGORY:Special Ability TYPE:Supernatural.ArchetypeAbility.SpecialQuality DESC:At 8th level, a crusader gains the ability to confer beneficial spells quickly to a large group of allies. As a full-round action, the crusader may confer the effects of a single harmless spell with a range of touch to a number of creatures equal to half her cleric level. The spell's range remains touch, so all intended recipients must be within the crusader's reach when the spell is cast. Using the legion's blessing expends the prepared spell, but it also requires the crusader to sacrifice another prepared spell three levels higher, as when spontaneously using a cure or inflict spell. The higher-level spell is not cast but is simply lost, its magical energy used to power the legion's blessing. SOURCEPAGE:p.40 This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2012-10-15 05:40:54
|
Revision: 17810 http://pcgen.svn.sourceforge.net/pcgen/?rev=17810&view=rev Author: amaitland Date: 2012-10-15 05:40:47 +0000 (Mon, 15 Oct 2012) Log Message: ----------- [Ultimate Combat] Implement The Cad Class Skills; Fix Armor and Weapon Training Issue#: DATA-668 Modified Paths: -------------- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst 2012-10-15 04:47:01 UTC (rev 17809) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst 2012-10-15 05:40:47 UTC (rev 17810) @@ -373,7 +373,7 @@ # Ability Name Unique Key Category of Ability Type Visible Required Class Prohibited Feat Multiple Requirements Define Description Automatically Gained Feat Virtual Feat Ability Bonus to Ability Pool Combat bonus Modify VAR Weapon prof. bonus Cost Source Page Armor Master KEY:Fighter Archetype ~ ARMOR MASTER CATEGORY:Archetype TYPE:Archetype.FighterArchetype.FighterBravery.FighterWeaponTraining1.FighterWeaponTraining3.FighterArmorMastery.FighterWeaponTraining2.FighterWeaponTraining4.FighterWeaponMastery PRECLASS:1,Fighter=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Fighter Archetype ~ ARMOR MASTER],[!PREABILITY:1,CATEGORY=Archetype,TYPE.FighterBravery,TYPE.FighterWeaponTraining1,TYPE.FighterWeaponTraining3,TYPE.FighterArmorMastery,TYPE.FighterWeaponTraining2,TYPE.FighterWeaponTraining4,TYPE.FighterWeaponMastery] DESC:All fighters have two main tools of their trade-weapons and armor. While many fighters hone their weapon skills to a point of inescapable grace and lethality, there are those who live under the maxim that a good offense can be accomplished though an impenetrable defense. To these fighters, proper use of armor and shields ensures that they can fight another day, and that the frustration of enemies who can't seem to crack an armor master's superior defenses is just the first symptom of his foes' eventual defeat. ABILITY:Special Ability|AUTOMATIC|Deflective Shield ~ ARMOR MASTER|PRECLASS:1,Fighter=2 ABILITY:Special Ability|AUTOMATIC|Armored Defense ~ ARMOR MASTER|PRECLASS:1,Fighter=5 ABILITY:Special Ability|AUTOMATIC|Fortification ~ ARMOR MASTER|PRECLASS:1,Fighter=9 ABILITY:Special Ability|AUTOMATIC|Indestructible ~ ARMOR MASTER|PRECLASS:1,Fighter=20 COST:0 SOURCEPAGE:p.44 Brawler KEY:Fighter Archetype ~ BRAWLER CATEGORY:Archetype TYPE:Archetype.FighterArchetype.FighterArmorTraining1.FighterArmorTraining2.FighterArmorTraining3.FighterArmorTraining4.FighterWeaponTraining1.FighterWeaponTraining2.FighterWeaponTraining3.FighterWeaponTraining4.FighterArmorMastery PRECLASS:1,Fighter=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Fighter Archetype ~ BRAWLER],[!PREABILITY:1,CATEGORY=Archetype,TYPE.FighterArmorTraining1,TYPE.FighterArmorTraining2,TYPE.FighterArmorTraining3,TYPE.FighterArmorTraining4,TYPE.FighterWeaponTraining1,TYPE.FighterWeaponTraining2,TYPE.FighterWeaponTraining3,TYPE.FighterWeaponTraining4,TYPE.FighterArmorMastery] DESC:All melee is up close and personal, but some warriors bring it as close as they can get. Brawlers can be found anywhere, among all races and societies. A brawler could be hired muscle in a tavern, a local crime syndicate enforcer, or a hotheaded recruit among the ranks of a baron's guard. Often brawlers' in-your-face attitudes are as powerful as their tactics. ABILITY:Special Ability|AUTOMATIC|Close Control ~ BRAWLER|PRECLASS:1,Fighter=2 ABILITY:Special Ability|AUTOMATIC|Close Combatant ~ BRAWLER|PRECLASS:1,Fighter=3 ABILITY:Special Ability|AUTOMATIC|Menacing Stance ~ BRAWLER|PRECLASS:1,Fighter=7 ABILITY:Special Ability|AUTOMATIC|No Escape ~ BRAWLER|PRECLASS:1,Fighter=9 ABILITY:Special Ability|AUTOMATIC|Stand Still ~ BRAWLER|PRECLASS:1,Fighter=13 ABILITY:Special Ability|AUTOMATIC|Weapon Mastery ~ BRAWLER|PRECLASS:1,Fighter=1 COST:0 SOURCEPAGE:p.44 -Cad KEY:Fighter Archetype ~ CAD CATEGORY:Archetype TYPE:Archetype.FighterArchetype.FighterWeaponProficiencies.FighterArmorProficiency.FighterBravery.FighterArmorTraining1.FighterArmorTraining3.FighterArmorTraining4.FighterWeaponTraining1.FighterWeaponTraining2.FighterWeaponTraining3.FighterWeaponTraining4.FighterWeaponMastery PRECLASS:1,Fighter=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Fighter Archetype ~ CAD],[!PREABILITY:1,CATEGORY=Archetype,TYPE.FighterWeaponProficiencies,TYPE.FighterArmorProficiency,TYPE.FighterBravery,TYPE.FighterArmorTraining1,TYPE.FighterArmorTraining3,TYPE.FighterArmorTraining4,TYPE.FighterWeaponTraining1,TYPE.FighterWeaponTraining2,TYPE.FighterWeaponTraining3,TYPE.FighterWeaponTraining4,TYPE.FighterWeaponMastery] DESC:In combat, most fighters have some sort of code of honor. Some believe that one should not kick enemies when they are down, or should limit use of other such dirty tricks to the most dire of circumstances. The cad places no such limitations on himself. Battles are for winning, and anything that gives the cad the upper hand against his enemies is a legitimate tactic. No trick is too treacherous if it leads to victory. ABILITY:Special Ability|AUTOMATIC|Weapon and Armor Proficiency ~ CAD|PRECLASS:1,Fighter=1 ABILITY:Special Ability|AUTOMATIC|Skills ~ CAD|PRECLASS:1,Fighter=1 ABILITY:Special Ability|AUTOMATIC|Dirty Maneuvers ~ CAD|PRECLASS:1,Fighter=2 ABILITY:Special Ability|AUTOMATIC|Catch Off-Guard ~ CAD|PRECLASS:1,Fighter=3 ABILITY:Special Ability|AUTOMATIC|Payback ~ CAD|PRECLASS:1,Fighter=5 ABILITY:Special Ability|AUTOMATIC|Deadly Surprise ~ CAD|PRECLASS:1,Fighter=7 ABILITY:Special Ability|AUTOMATIC|Razor-Sharp Chair Leg ~ CAD|PRECLASS:1,Fighter=9 ABILITY:Special Ability|AUTOMATIC|Craven Combatant ~ CAD|PRECLASS:1,Fighter=11 ABILITY:Special Ability|AUTOMATIC|Sweeping Prank ~ CAD|PRECLASS:1,Fighter=13 ABILITY:Special Ability|AUTOMATIC|Treacherous Blow ~ CAD|PRECLASS:1,Fighter=15 ABILITY:Special Ability|AUTOMATIC|Ultimate Payback ~ CAD|PRECLASS:1,Fighter=20 COST:0 SOURCEPAGE:p.45 +Cad KEY:Fighter Archetype ~ CAD CATEGORY:Archetype TYPE:Archetype.FighterArchetype.FighterArmorProficiencies.FighterBravery.FighterArmorTraining1.FighterArmorTraining3.FighterArmorTraining4.FighterWeaponTraining1.FighterWeaponTraining2.FighterWeaponTraining3.FighterWeaponTraining4.FighterWeaponMastery PRECLASS:1,Fighter=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Fighter Archetype ~ CAD],[!PREABILITY:1,CATEGORY=Archetype,TYPE.FighterWeaponProficiencies,TYPE.FighterArmorProficiency,TYPE.FighterBravery,TYPE.FighterArmorTraining1,TYPE.FighterArmorTraining3,TYPE.FighterArmorTraining4,TYPE.FighterWeaponTraining1,TYPE.FighterWeaponTraining2,TYPE.FighterWeaponTraining3,TYPE.FighterWeaponTraining4,TYPE.FighterWeaponMastery] DESC:In combat, most fighters have some sort of code of honor. Some believe that one should not kick enemies when they are down, or should limit use of other such dirty tricks to the most dire of circumstances. The cad places no such limitations on himself. Battles are for winning, and anything that gives the cad the upper hand against his enemies is a legitimate tactic. No trick is too treacherous if it leads to victory. ABILITY:Special Ability|AUTOMATIC|Weapon and Armor Proficiency ~ CAD|PRECLASS:1,Fighter=1 ABILITY:Special Ability|AUTOMATIC|Skills ~ CAD|PRECLASS:1,Fighter=1 ABILITY:Special Ability|AUTOMATIC|Dirty Maneuvers ~ CAD|PRECLASS:1,Fighter=2 ABILITY:Special Ability|AUTOMATIC|Catch Off-Guard ~ CAD|PRECLASS:1,Fighter=3 ABILITY:Special Ability|AUTOMATIC|Payback ~ CAD|PRECLASS:1,Fighter=5 ABILITY:Special Ability|AUTOMATIC|Deadly Surprise ~ CAD|PRECLASS:1,Fighter=7 ABILITY:Special Ability|AUTOMATIC|Razor-Sharp Chair Leg ~ CAD|PRECLASS:1,Fighter=9 ABILITY:Special Ability|AUTOMATIC|Craven Combatant ~ CAD|PRECLASS:1,Fighter=11 ABILITY:Special Ability|AUTOMATIC|Sweeping Prank ~ CAD|PRECLASS:1,Fighter=13 ABILITY:Special Ability|AUTOMATIC|Treacherous Blow ~ CAD|PRECLASS:1,Fighter=15 ABILITY:Special Ability|AUTOMATIC|Ultimate Payback ~ CAD|PRECLASS:1,Fighter=20 COST:0 SOURCEPAGE:p.45 Dragoon KEY:Fighter Archetype ~ DRAGOON CATEGORY:Archetype TYPE:Archetype.FighterArchetype.FighterArmorProficiencies.FighterBonusFeat1.FighterArmorTraining3.FighterArmorTraining2.FighterWeaponTraining2.FighterWeaponTraining3.FighterWeaponTraining4.FighterArmorTraining4 PRECLASS:1,Fighter=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Fighter Archetype ~ DRAGOON],[!PREABILITY:1,CATEGORY=Archetype,TYPE.FighterArmorProficiencies,TYPE.FighterBonusFeat1,TYPE.FighterArmorTraining3,TYPE.FighterArmorTraining2,TYPE.FighterWeaponTraining2,TYPE.FighterWeaponTraining3,TYPE.FighterWeaponTraining4,TYPE.FighterArmorTraining4] DESC:These gallant lancers serve in the vanguard of many armies or as knights-errant. They are born leaders and masters of the mounted charge. ABILITY:Special Ability|AUTOMATIC|Weapon and Armor Proficiency ~ DRAGOON|PRECLASS:1,Fighter=1 ABILITY:Special Ability|AUTOMATIC|Skilled Rider ~ DRAGOON|PRECLASS:1,Fighter=1 ABILITY:Special Ability|AUTOMATIC|Spear Training ~ DRAGOON|PRECLASS:1,Fighter=5 ABILITY:Special Ability|AUTOMATIC|Spinning Lance ~ DRAGOON|PRECLASS:1,Fighter=7 ABILITY:Special Ability|AUTOMATIC|Banner ~ DRAGOON|PRECLASS:1,Fighter=9 ABILITY:Special Ability|AUTOMATIC|Piercing Lance ~ DRAGOON|PRECLASS:1,Fighter=11 ABILITY:Special Ability|AUTOMATIC|Leaping Lance ~ DRAGOON|PRECLASS:1,Fighter=15 ABILITY:Special Ability|AUTOMATIC|Weapon Mastery ~ DRAGOON|PRECLASS:1,Fighter=1 COST:0 SOURCEPAGE:p.46 Gladiator KEY:Fighter Archetype ~ GLADIATOR CATEGORY:Archetype TYPE:Archetype.FighterArchetype.FighterArmorProficiencies.FighterBravery PRECLASS:1,Fighter=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Fighter Archetype ~ GLADIATOR],[!PREABILITY:1,CATEGORY=Archetype,TYPE.FighterArmorProficiencies,TYPE.FighterBravery] DESC:Most fighters battle out of necessity, with each battle a contest of life and death. Some, however, fight for glory and for the adulation of the crowd. The gladiator is both a cunning warrior and a consummate performer, knowing life and death are balanced not only on a sword's edge, but also on the cheers or jeers of the crowd. ABILITY:Special Ability|AUTOMATIC|Skills ~ GLADIATOR|PRECLASS:1,Fighter=1 ABILITY:Special Ability|AUTOMATIC|Weapon and Armor Proficiency ~ GLADIATOR|PRECLASS:1,Fighter=1 ABILITY:Special Ability|AUTOMATIC|Bonus Feats ~ GLADIATOR|PRECLASS:1,Fighter=1 ABILITY:Special Ability|AUTOMATIC|Fame ~ GLADIATOR|PRECLASS:1,Fighter=2 COST:0 SOURCEPAGE:p.47 Tactician KEY:Fighter Archetype ~ TACTICIAN CATEGORY:Archetype TYPE:Archetype.FighterArchetype.FighterArmorProficiencies.FighterBonusFeat1.FighterBravery.FighterWeaponTraining1.FighterArmorTraining3 PRECLASS:1,Fighter=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Fighter Archetype ~ TACTICIAN],[!PREABILITY:1,CATEGORY=Archetype,TYPE.FighterArmorProficiencies,TYPE.FighterBonusFeat1,TYPE.FighterBravery,TYPE.FighterWeaponTraining1,TYPE.FighterArmorTraining3] DESC:While many fighters focus on the fundamentals of melee and ranged combat, there are those who are trained to view the bigger picture on the battlefield. These fighters use their training and tactical acumen to overcome challenges that would overwhelm mere brute strength and skill at arms. ABILITY:Special Ability|AUTOMATIC|Weapon and Armor Proficiency ~ TACTICIAN|PRECLASS:1,Fighter=1 ABILITY:Special Ability|AUTOMATIC|Strategic Training ~ TACTICIAN|PRECLASS:1,Fighter=1 ABILITY:Special Ability|AUTOMATIC|Bonus Feats ~ TACTICIAN|PRECLASS:1,Fighter=1 ABILITY:Special Ability|AUTOMATIC|Tactical Awareness ~ TACTICIAN|PRECLASS:1,Fighter=2 ABILITY:Special Ability|AUTOMATIC|Tactician ~ TACTICIAN|PRECLASS:1,Fighter=5 ABILITY:Special Ability|AUTOMATIC|Cooperative Combatant ~ TACTICIAN|PRECLASS:1,Fighter=11 ABILITY:Special Ability|AUTOMATIC|Battle Insight ~ TACTICIAN|PRECLASS:1,Fighter=15 COST:0 SOURCEPAGE:p.47 @@ -427,7 +427,7 @@ Fame KEY:Fame ~ GLADIATOR CATEGORY:Special Ability TYPE:Extraordinary.ArchetypeAbility.SpecialQuality DESC:At 2nd level, when a gladiator begins a performance combat (see page 153), he always starts with at least 1 victory point. If he already has victory points, he gains 1 extra victory point. At 10th level, the gladiator starts out with at least 2 victory points. If he already has victory points, he gains 2 extra victory points. This ability replaces bravery. SOURCEPAGE:p.47 # TACTICIAN -Weapon and Armor Proficiency KEY:Weapon and Armor Proficiency ~ TACTICIAN CATEGORY:Special Ability TYPE:ArchetypeAbility.SpecialQuality DESC:A tactician is not proficient with heavy armor or tower shields. SOURCEPAGE:p.47 +Weapon and Armor Proficiency KEY:Weapon and Armor Proficiency ~ TACTICIAN CATEGORY:Special Ability TYPE:ArchetypeAbility.SpecialQuality DESC:A tactician is not proficient with heavy armor or tower shields. AUTO:ARMORPROF|ARMORTYPE=Light|ARMORTYPE=Medium AUTO:SHIELDPROF|SHIELDTYPE=Buckler|SHIELDTYPE=Shield (Light)|SHIELDTYPE=Shield (Heavy) SOURCEPAGE:p.47 Strategic Training KEY:Strategic Training ~ TACTICIAN CATEGORY:Special Ability TYPE:Extraordinary.ArchetypeAbility.SpecialQuality DESC:A tactician gains 4 skill points + a number of skill points equal to his Intelligence modifier at each level, instead of the normal 2 skill points + Intelligence modifier at each level. Furthermore, Diplomacy (Cha), Knowledge (geography) (Int), Knowledge (nobility) (Int), Linguistics (Int), and Sense Motive (Wis) are all class skills for the tactician. This ability replaces the bonus fighter combat feat gained at 1st level. SOURCEPAGE:p.47 Bonus Feats KEY:Bonus Feats ~ TACTICIAN CATEGORY:Special Ability TYPE:ArchetypeAbility.SpecialQuality DESC:A tactician may choose Skill Focus or any teamwork feat, in addition to combat feats, as bonus feats. SOURCEPAGE:p.47 Tactical Awareness KEY:Tactical Awareness ~ TACTICIAN CATEGORY:Special Ability TYPE:Extraordinary.ArchetypeAbility.SpecialQuality DESC:At 2nd level, a tactician gains a +1 bonus on initiative checks. This bonus increases by +1 for every four levels after 2nd level (to a maximum of +5 at 18th level). This ability replaces bravery. SOURCEPAGE:p.47 This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2012-10-15 05:43:28
|
Revision: 17811 http://pcgen.svn.sourceforge.net/pcgen/?rev=17811&view=rev Author: amaitland Date: 2012-10-15 05:43:22 +0000 (Mon, 15 Oct 2012) Log Message: ----------- DATA-663 - Ultimate Combat-Crusader cleric archetype issues - Channeling Times Corrected Issue#: DATA-663 Modified Paths: -------------- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst 2012-10-15 05:40:47 UTC (rev 17810) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst 2012-10-15 05:43:22 UTC (rev 17811) @@ -331,7 +331,7 @@ Merciful Healing KEY:Merciful Healing ~ MERCIFUL HEALER CATEGORY:Special Ability TYPE:Supernatural.ArchetypeAbility.SpecialQuality DESC:At 3rd level, a merciful healer can channel positive energy to relieve one or more harmful conditions. The merciful healer chooses one of the following harmful conditions at 3rd level - fatigued, shaken, or sickened. When the merciful healer channels energy she can remove the chosen condition from one living creature that she heals within her channel energy burst. At 6th level, she can choose another condition. It can be one of those she didn't choose at 3rd level, or one of the following conditions - dazed, diseased, or staggered. She can remove the selected condition or the one she chose at 3rd level from up to two creatures within her channel energy burst. She gains another condition at 9th level, and can choose an above condition or one of the following conditions - cursed, exhausted, frightened, nauseated, or poisoned. She can remove that condition, or a condition she previously chose, from one or two creatures within the burst. Finally, at 12th level, she can choose a lowerlevel condition or one of the following conditions - blinded, deafened, paralyzed, or stunned. She can remove that condition or one she previously chose from one, two, or three creatures within her channel energy burst. Feats and effects that affect a paladin's mercy also affect this ability. SOURCEPAGE:p.41 True Healer KEY:True Healer ~ MERCIFUL HEALER CATEGORY:Special Ability TYPE:Supernatural.ArchetypeAbility.SpecialQuality DESC:At 8th level, when a merciful healer channels holy energy, she can choose to apply the benefits of merciful healing or to reroll any 1s when determining how much damage she heals with the holy energy. She must choose which benefit to take before she rolls to see how much damage she heals. SOURCEPAGE:p.41 # -Channel Positive Energy (Healing) KEY:Channel Positive Energy ~ Healing CATEGORY:Special Ability TYPE:Supernatural.SpecialQuality.ChannelEnergy.CheckList SERVESAS:ABILITY=Special Ability|Channel Positive Energy DEFINE:ClericChannelPositiveEnergyDC|0 DEFINE:ClericChannelPositiveEnergyDice|0 DEFINE:ClericChannelPositiveEnergyDieSize|6 DEFINE:ClericChannelPositiveEnergyLVL|0 DEFINE:ClericChannelEnergyLVL|0 DEFINE:ClericChannelEnergyTimes|0 DESC:You can unleash a wave of positive energy dealing %1d%2 (DC %3 for half) %4/day.|ClericChannelPositiveEnergyDice|ClericChannelPositiveEnergyDieSize|ClericChannelPositiveEnergyDC|ClericChannelEnergyTimes BONUS:VAR|ClericChannelPositiveEnergyDice|(ClericChannelPositiveEnergyLVL+1)/2 BONUS:VAR|ClericChannelPositiveEnergyDC|10+(ClericChannelPositiveEnergyLVL/2)+CHA BONUS:VAR|ClericChannelPositiveEnergyLVL|ClericChannelEnergyLVL SOURCEPAGE:p.40 ASPECT:Ability Benefit|(%1d%2, DC %3, %4/day)|ClericChannelPositiveEnergyDice|ClericChannelPositiveEnergyDieSize|ClericChannelPositiveEnergyDC|ClericChannelEnergyTimes ASPECT:CheckCount|%1|ClericChannelEnergyTimes ASPECT:CheckType|Uses per day BENEFIT:You can unleash a wave of positive energy. You must choose to deal %1d%2 points of positive energy damage to undead creatures or to heal living creatures of %1d%2 points of damage. Creatures that take damage from channeled energy receive a DC %3 Will save to halve the damage. You can use this abilty %4 times per day.|ClericChannelPositiveEnergyDice|ClericChannelPositiveEnergyDieSize|ClericChannelPositiveEnergyDC|ClericChannelEnergyTimes BONUS:VAR|ClericChannelEnergyTimes|3+CHA DEFINE:ClericChannelEnergyTimes|0 +Channel Positive Energy (Healing) KEY:Channel Positive Energy ~ Healing CATEGORY:Special Ability TYPE:Supernatural.SpecialQuality.ChannelEnergy.CheckList SERVESAS:ABILITY=Special Ability|Channel Positive Energy DEFINE:ClericChannelPositiveEnergyDC|0 DEFINE:ClericChannelPositiveEnergyDice|0 DEFINE:ClericChannelPositiveEnergyDieSize|6 DEFINE:ClericChannelPositiveEnergyLVL|0 DEFINE:ClericChannelEnergyLVL|0 DEFINE:ClericChannelEnergyTimes|0 DESC:You can unleash a wave of positive energy dealing %1d%2 (DC %3 for half) %4/day.|ClericChannelPositiveEnergyDice|ClericChannelPositiveEnergyDieSize|ClericChannelPositiveEnergyDC|ClericChannelEnergyTimes BONUS:VAR|ClericChannelPositiveEnergyDice|(ClericChannelPositiveEnergyLVL+1)/2 BONUS:VAR|ClericChannelPositiveEnergyDC|10+(ClericChannelPositiveEnergyLVL/2)+CHA BONUS:VAR|ClericChannelPositiveEnergyLVL|ClericChannelEnergyLVL SOURCEPAGE:p.40 ASPECT:Ability Benefit|(%1d%2, DC %3, %4/day)|ClericChannelPositiveEnergyDice|ClericChannelPositiveEnergyDieSize|ClericChannelPositiveEnergyDC|ClericChannelEnergyTimes ASPECT:CheckCount|%1|ClericChannelEnergyTimes ASPECT:CheckType|Uses per day BENEFIT:You can unleash a wave of positive energy. You must choose to deal %1d%2 points of positive energy damage to undead creatures or to heal living creatures of %1d%2 points of damage. Creatures that take damage from channeled energy receive a DC %3 Will save to halve the damage. You can use this abilty %4 times per day.|ClericChannelPositiveEnergyDice|ClericChannelPositiveEnergyDieSize|ClericChannelPositiveEnergyDC|ClericChannelEnergyTimes DEFINE:ClericChannelEnergyTimes|0 ###Block:Druid Archetype --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- # Ability Name Unique Key Category of Ability Type Required Class Multiple Requirements Description Ability Cost Source Page This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2012-10-15 06:07:22
|
Revision: 17812 http://pcgen.svn.sourceforge.net/pcgen/?rev=17812&view=rev Author: amaitland Date: 2012-10-15 06:07:15 +0000 (Mon, 15 Oct 2012) Log Message: ----------- [Ultimate Combat] Fighter archetype-Dragoon implementation Issue#: DATA-669 Modified Paths: -------------- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst 2012-10-15 05:43:22 UTC (rev 17811) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst 2012-10-15 06:07:15 UTC (rev 17812) @@ -374,7 +374,7 @@ Armor Master KEY:Fighter Archetype ~ ARMOR MASTER CATEGORY:Archetype TYPE:Archetype.FighterArchetype.FighterBravery.FighterWeaponTraining1.FighterWeaponTraining3.FighterArmorMastery.FighterWeaponTraining2.FighterWeaponTraining4.FighterWeaponMastery PRECLASS:1,Fighter=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Fighter Archetype ~ ARMOR MASTER],[!PREABILITY:1,CATEGORY=Archetype,TYPE.FighterBravery,TYPE.FighterWeaponTraining1,TYPE.FighterWeaponTraining3,TYPE.FighterArmorMastery,TYPE.FighterWeaponTraining2,TYPE.FighterWeaponTraining4,TYPE.FighterWeaponMastery] DESC:All fighters have two main tools of their trade-weapons and armor. While many fighters hone their weapon skills to a point of inescapable grace and lethality, there are those who live under the maxim that a good offense can be accomplished though an impenetrable defense. To these fighters, proper use of armor and shields ensures that they can fight another day, and that the frustration of enemies who can't seem to crack an armor master's superior defenses is just the first symptom of his foes' eventual defeat. ABILITY:Special Ability|AUTOMATIC|Deflective Shield ~ ARMOR MASTER|PRECLASS:1,Fighter=2 ABILITY:Special Ability|AUTOMATIC|Armored Defense ~ ARMOR MASTER|PRECLASS:1,Fighter=5 ABILITY:Special Ability|AUTOMATIC|Fortification ~ ARMOR MASTER|PRECLASS:1,Fighter=9 ABILITY:Special Ability|AUTOMATIC|Indestructible ~ ARMOR MASTER|PRECLASS:1,Fighter=20 COST:0 SOURCEPAGE:p.44 Brawler KEY:Fighter Archetype ~ BRAWLER CATEGORY:Archetype TYPE:Archetype.FighterArchetype.FighterArmorTraining1.FighterArmorTraining2.FighterArmorTraining3.FighterArmorTraining4.FighterWeaponTraining1.FighterWeaponTraining2.FighterWeaponTraining3.FighterWeaponTraining4.FighterArmorMastery PRECLASS:1,Fighter=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Fighter Archetype ~ BRAWLER],[!PREABILITY:1,CATEGORY=Archetype,TYPE.FighterArmorTraining1,TYPE.FighterArmorTraining2,TYPE.FighterArmorTraining3,TYPE.FighterArmorTraining4,TYPE.FighterWeaponTraining1,TYPE.FighterWeaponTraining2,TYPE.FighterWeaponTraining3,TYPE.FighterWeaponTraining4,TYPE.FighterArmorMastery] DESC:All melee is up close and personal, but some warriors bring it as close as they can get. Brawlers can be found anywhere, among all races and societies. A brawler could be hired muscle in a tavern, a local crime syndicate enforcer, or a hotheaded recruit among the ranks of a baron's guard. Often brawlers' in-your-face attitudes are as powerful as their tactics. ABILITY:Special Ability|AUTOMATIC|Close Control ~ BRAWLER|PRECLASS:1,Fighter=2 ABILITY:Special Ability|AUTOMATIC|Close Combatant ~ BRAWLER|PRECLASS:1,Fighter=3 ABILITY:Special Ability|AUTOMATIC|Menacing Stance ~ BRAWLER|PRECLASS:1,Fighter=7 ABILITY:Special Ability|AUTOMATIC|No Escape ~ BRAWLER|PRECLASS:1,Fighter=9 ABILITY:Special Ability|AUTOMATIC|Stand Still ~ BRAWLER|PRECLASS:1,Fighter=13 ABILITY:Special Ability|AUTOMATIC|Weapon Mastery ~ BRAWLER|PRECLASS:1,Fighter=1 COST:0 SOURCEPAGE:p.44 Cad KEY:Fighter Archetype ~ CAD CATEGORY:Archetype TYPE:Archetype.FighterArchetype.FighterArmorProficiencies.FighterBravery.FighterArmorTraining1.FighterArmorTraining3.FighterArmorTraining4.FighterWeaponTraining1.FighterWeaponTraining2.FighterWeaponTraining3.FighterWeaponTraining4.FighterWeaponMastery PRECLASS:1,Fighter=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Fighter Archetype ~ CAD],[!PREABILITY:1,CATEGORY=Archetype,TYPE.FighterWeaponProficiencies,TYPE.FighterArmorProficiency,TYPE.FighterBravery,TYPE.FighterArmorTraining1,TYPE.FighterArmorTraining3,TYPE.FighterArmorTraining4,TYPE.FighterWeaponTraining1,TYPE.FighterWeaponTraining2,TYPE.FighterWeaponTraining3,TYPE.FighterWeaponTraining4,TYPE.FighterWeaponMastery] DESC:In combat, most fighters have some sort of code of honor. Some believe that one should not kick enemies when they are down, or should limit use of other such dirty tricks to the most dire of circumstances. The cad places no such limitations on himself. Battles are for winning, and anything that gives the cad the upper hand against his enemies is a legitimate tactic. No trick is too treacherous if it leads to victory. ABILITY:Special Ability|AUTOMATIC|Weapon and Armor Proficiency ~ CAD|PRECLASS:1,Fighter=1 ABILITY:Special Ability|AUTOMATIC|Skills ~ CAD|PRECLASS:1,Fighter=1 ABILITY:Special Ability|AUTOMATIC|Dirty Maneuvers ~ CAD|PRECLASS:1,Fighter=2 ABILITY:Special Ability|AUTOMATIC|Catch Off-Guard ~ CAD|PRECLASS:1,Fighter=3 ABILITY:Special Ability|AUTOMATIC|Payback ~ CAD|PRECLASS:1,Fighter=5 ABILITY:Special Ability|AUTOMATIC|Deadly Surprise ~ CAD|PRECLASS:1,Fighter=7 ABILITY:Special Ability|AUTOMATIC|Razor-Sharp Chair Leg ~ CAD|PRECLASS:1,Fighter=9 ABILITY:Special Ability|AUTOMATIC|Craven Combatant ~ CAD|PRECLASS:1,Fighter=11 ABILITY:Special Ability|AUTOMATIC|Sweeping Prank ~ CAD|PRECLASS:1,Fighter=13 ABILITY:Special Ability|AUTOMATIC|Treacherous Blow ~ CAD|PRECLASS:1,Fighter=15 ABILITY:Special Ability|AUTOMATIC|Ultimate Payback ~ CAD|PRECLASS:1,Fighter=20 COST:0 SOURCEPAGE:p.45 -Dragoon KEY:Fighter Archetype ~ DRAGOON CATEGORY:Archetype TYPE:Archetype.FighterArchetype.FighterArmorProficiencies.FighterBonusFeat1.FighterArmorTraining3.FighterArmorTraining2.FighterWeaponTraining2.FighterWeaponTraining3.FighterWeaponTraining4.FighterArmorTraining4 PRECLASS:1,Fighter=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Fighter Archetype ~ DRAGOON],[!PREABILITY:1,CATEGORY=Archetype,TYPE.FighterArmorProficiencies,TYPE.FighterBonusFeat1,TYPE.FighterArmorTraining3,TYPE.FighterArmorTraining2,TYPE.FighterWeaponTraining2,TYPE.FighterWeaponTraining3,TYPE.FighterWeaponTraining4,TYPE.FighterArmorTraining4] DESC:These gallant lancers serve in the vanguard of many armies or as knights-errant. They are born leaders and masters of the mounted charge. ABILITY:Special Ability|AUTOMATIC|Weapon and Armor Proficiency ~ DRAGOON|PRECLASS:1,Fighter=1 ABILITY:Special Ability|AUTOMATIC|Skilled Rider ~ DRAGOON|PRECLASS:1,Fighter=1 ABILITY:Special Ability|AUTOMATIC|Spear Training ~ DRAGOON|PRECLASS:1,Fighter=5 ABILITY:Special Ability|AUTOMATIC|Spinning Lance ~ DRAGOON|PRECLASS:1,Fighter=7 ABILITY:Special Ability|AUTOMATIC|Banner ~ DRAGOON|PRECLASS:1,Fighter=9 ABILITY:Special Ability|AUTOMATIC|Piercing Lance ~ DRAGOON|PRECLASS:1,Fighter=11 ABILITY:Special Ability|AUTOMATIC|Leaping Lance ~ DRAGOON|PRECLASS:1,Fighter=15 ABILITY:Special Ability|AUTOMATIC|Weapon Mastery ~ DRAGOON|PRECLASS:1,Fighter=1 COST:0 SOURCEPAGE:p.46 +Dragoon KEY:Fighter Archetype ~ DRAGOON CATEGORY:Archetype TYPE:Archetype.FighterArchetype.FighterTowerShieldProficiency.FighterBonusFeat1.FighterArmorTraining3.FighterArmorTraining2.FighterWeaponTraining_ALL.FighterArmorTraining4 PRECLASS:1,Fighter=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Fighter Archetype ~ DRAGOON],[!PREABILITY:1,CATEGORY=Archetype,TYPE.FighterTowerShieldProficiency,TYPE.FighterBonusFeat1,TYPE.FighterArmorTraining3,TYPE.FighterArmorTraining2,TYPE.FighterWeaponTraining_ALL,TYPE.FighterArmorTraining4] DESC:These gallant lancers serve in the vanguard of many armies or as knights-errant. They are born leaders and masters of the mounted charge. ABILITY:Special Ability|AUTOMATIC|Weapon and Armor Proficiency ~ DRAGOON|PRECLASS:1,Fighter=1 ABILITY:Special Ability|AUTOMATIC|Skilled Rider ~ DRAGOON|PRECLASS:1,Fighter=1 ABILITY:Special Ability|AUTOMATIC|Spear Training ~ DRAGOON|PRECLASS:1,Fighter=5 ABILITY:Special Ability|AUTOMATIC|Spinning Lance ~ DRAGOON|PRECLASS:1,Fighter=7 ABILITY:Special Ability|AUTOMATIC|Banner ~ DRAGOON|PRECLASS:1,Fighter=9 ABILITY:Special Ability|AUTOMATIC|Piercing Lance ~ DRAGOON|PRECLASS:1,Fighter=11 ABILITY:Special Ability|AUTOMATIC|Leaping Lance ~ DRAGOON|PRECLASS:1,Fighter=15 ABILITY:Special Ability|AUTOMATIC|Weapon Mastery ~ DRAGOON|PRECLASS:1,Fighter=1 COST:0 SOURCEPAGE:p.46 Gladiator KEY:Fighter Archetype ~ GLADIATOR CATEGORY:Archetype TYPE:Archetype.FighterArchetype.FighterArmorProficiencies.FighterBravery PRECLASS:1,Fighter=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Fighter Archetype ~ GLADIATOR],[!PREABILITY:1,CATEGORY=Archetype,TYPE.FighterArmorProficiencies,TYPE.FighterBravery] DESC:Most fighters battle out of necessity, with each battle a contest of life and death. Some, however, fight for glory and for the adulation of the crowd. The gladiator is both a cunning warrior and a consummate performer, knowing life and death are balanced not only on a sword's edge, but also on the cheers or jeers of the crowd. ABILITY:Special Ability|AUTOMATIC|Skills ~ GLADIATOR|PRECLASS:1,Fighter=1 ABILITY:Special Ability|AUTOMATIC|Weapon and Armor Proficiency ~ GLADIATOR|PRECLASS:1,Fighter=1 ABILITY:Special Ability|AUTOMATIC|Bonus Feats ~ GLADIATOR|PRECLASS:1,Fighter=1 ABILITY:Special Ability|AUTOMATIC|Fame ~ GLADIATOR|PRECLASS:1,Fighter=2 COST:0 SOURCEPAGE:p.47 Tactician KEY:Fighter Archetype ~ TACTICIAN CATEGORY:Archetype TYPE:Archetype.FighterArchetype.FighterArmorProficiencies.FighterBonusFeat1.FighterBravery.FighterWeaponTraining1.FighterArmorTraining3 PRECLASS:1,Fighter=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Fighter Archetype ~ TACTICIAN],[!PREABILITY:1,CATEGORY=Archetype,TYPE.FighterArmorProficiencies,TYPE.FighterBonusFeat1,TYPE.FighterBravery,TYPE.FighterWeaponTraining1,TYPE.FighterArmorTraining3] DESC:While many fighters focus on the fundamentals of melee and ranged combat, there are those who are trained to view the bigger picture on the battlefield. These fighters use their training and tactical acumen to overcome challenges that would overwhelm mere brute strength and skill at arms. ABILITY:Special Ability|AUTOMATIC|Weapon and Armor Proficiency ~ TACTICIAN|PRECLASS:1,Fighter=1 ABILITY:Special Ability|AUTOMATIC|Strategic Training ~ TACTICIAN|PRECLASS:1,Fighter=1 ABILITY:Special Ability|AUTOMATIC|Bonus Feats ~ TACTICIAN|PRECLASS:1,Fighter=1 ABILITY:Special Ability|AUTOMATIC|Tactical Awareness ~ TACTICIAN|PRECLASS:1,Fighter=2 ABILITY:Special Ability|AUTOMATIC|Tactician ~ TACTICIAN|PRECLASS:1,Fighter=5 ABILITY:Special Ability|AUTOMATIC|Cooperative Combatant ~ TACTICIAN|PRECLASS:1,Fighter=11 ABILITY:Special Ability|AUTOMATIC|Battle Insight ~ TACTICIAN|PRECLASS:1,Fighter=15 COST:0 SOURCEPAGE:p.47 Thunderstriker KEY:Fighter Archetype ~ THUNDERSTRIKER CATEGORY:Archetype TYPE:Archetype.FighterArchetype.FighterArmorTraining1.FighterArmorTraining2.FighterArmorTraining3.FighterArmorTraining4.FighterArmorMastery.FighterWeaponTraining3.FighterWeaponTraining4 PRECLASS:1,Fighter=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Fighter Archetype ~ THUNDERSTRIKER],[!PREABILITY:1,CATEGORY=Archetype,TYPE.FighterArmorTraining1,TYPE.FighterArmorTraining2,TYPE.FighterArmorTraining3,TYPE.FighterArmorTraining4,TYPE.FighterArmorMastery,TYPE.FighterWeaponTraining3,TYPE.FighterWeaponTraining4] DESC:The thunderstriker adopts an unusual fighting style, gripping a heavy weapon with both hands and switching to a defensive posture with weapon and buckler, lashing out with the shield with surprising speed and power. ABILITY:Special Ability|AUTOMATIC|Strapped Shield ~ THUNDERSTRIKER|PRECLASS:1,Fighter=3 ABILITY:Special Ability|AUTOMATIC|Hardbuckler ~ THUNDERSTRIKER|PRECLASS:1,Fighter=7 ABILITY:Special Ability|AUTOMATIC|Knockback Smash ~ THUNDERSTRIKER|PRECLASS:1,Fighter=11 ABILITY:Special Ability|AUTOMATIC|Hammer and Anvil ~ THUNDERSTRIKER|PRECLASS:1,Fighter=13 ABILITY:Special Ability|AUTOMATIC|Buckler Defense ~ THUNDERSTRIKER|PRECLASS:1,Fighter=15 ABILITY:Special Ability|AUTOMATIC|Balanced Bashing ~ THUNDERSTRIKER|PRECLASS:1,Fighter=17 ABILITY:Special Ability|AUTOMATIC|Improved Buckler Defense ~ THUNDERSTRIKER|PRECLASS:1,Fighter=19 COST:0 SOURCEPAGE:p.48 @@ -412,13 +412,15 @@ # DRAGOON Weapon and Armor Proficiency KEY:Weapon and Armor Proficiency ~ DRAGOON CATEGORY:Special Ability TYPE:ArchetypeAbility.SpecialQuality DESC:A dragoon is not proficient with tower shields. SOURCEPAGE:p.46 -Skilled Rider KEY:Skilled Rider ~ DRAGOON CATEGORY:Special Ability TYPE:Extraordinary.ArchetypeAbility.SpecialQuality DESC:At 1st level, a dragoon gains both the Mounted Combat and Skill Focus (Ride) feats as bonus feats. This ability replaces the 1st-level fighter bonus combat feat. SOURCEPAGE:p.46 -Spear Training KEY:Spear Training ~ DRAGOON CATEGORY:Special Ability TYPE:Extraordinary.ArchetypeAbility.SpecialQuality DESC:At 5th level, a dragoon must select weapon training with the spear group. The dragoon's weapon training bonus with spears improves by +1 on attack rolls and +2 on damage rolls for every four levels beyond 5th (to a maximum of +4 on attack rolls and +8 on damage rolls at 17th level). The dragoon does not gain weapon training in any other groups as he increases in level. SOURCEPAGE:p.46 +Skilled Rider KEY:Skilled Rider ~ DRAGOON CATEGORY:Special Ability TYPE:Extraordinary.ArchetypeAbility.SpecialQuality DESC:At 1st level, a dragoon gains both the Mounted Combat and Skill Focus (Ride) feats as bonus feats. This ability replaces the 1st-level fighter bonus combat feat. AUTO:FEAT|Mounted Combat|Skill Focus (Ride) SOURCEPAGE:p.46 +Spear Training KEY:Spear Training ~ DRAGOON CATEGORY:Special Ability TYPE:Extraordinary.ArchetypeAbility.SpecialQuality DESC:At 5th level, a dragoon must select weapon training with the spear group. The dragoon's weapon training bonus with spears improves by +1 on attack rolls and +2 on damage rolls for every four levels beyond 5th (to a maximum of +4 on attack rolls and +8 on damage rolls at 17th level). The dragoon does not gain weapon training in any other groups as he increases in level. SOURCEPAGE:p.46 BONUS:VAR|WeaponTrainingSpears|FighterLvl/5 DEFINE:WeaponTrainingSpears|0 ABILITY:Special Ability|AUTOMATIC|Weapon Training 1 Spears (Dragoon) Spinning Lance KEY:Spinning Lance ~ DRAGOON CATEGORY:Special Ability TYPE:Extraordinary.ArchetypeAbility.SpecialQuality DESC:At 7th level, a dragoon may alternate attacks with the piercing head of his lance with reach, or with the butt end (treat as a club) against adjacent targets. Unlike a double weapon, the masterwork quality and magical special abilities apply to both ends of the lance, except for those weapon special abilities that apply only to edged weapons. This ability replaces armor training 2. SOURCEPAGE:p.46 Banner KEY:Banner ~ DRAGOON CATEGORY:Special Ability TYPE:Extraordinary.ArchetypeAbility.SpecialQuality DESC:At 9th level, a dragoon may attach a banner to his lance. This is identical to the cavalier class feature (Advanced Player's Guide 34). The bonuses provided by the dragoon's banner increase by +1 for every five levels beyond 9th (to a maximum of +3 at 19th level). Cavalier levels stack with his dragoon level for determining the effect of his banner, and he can take the better banner progression. This ability replaces weapon training 2, 3, and 4. SOURCEPAGE:p.47 Piercing Lance KEY:Piercing Lance ~ DRAGOON CATEGORY:Special Ability TYPE:Extraordinary.ArchetypeAbility.SpecialQuality DESC:At 11th level, as a standard action or as part of a charge, a dragoon attacking a mounted opponent can make two attacks, one against the mount and the other against the rider, using his highest base attack bonus. Furthermore, if the mount is hit and its rider attempts to negate the hit with the Mounted Combat feat, the dragoon's attack roll is considered 4 higher when calculating the DC of the Ride check to negate the hit. This ability replaces armor training 3. SOURCEPAGE:p.47 Leaping Lance KEY:Leaping Lance ~ DRAGOON CATEGORY:Special Ability TYPE:Extraordinary.ArchetypeAbility.SpecialQuality DESC:At 15th level, a dragoon and his mount suffer no armor check penalty on Acrobatics checks while mounted. When charging, a dragoon may jump from his mount toward his target. If he jumps 10 feet, his charge modifiers on attack rolls and to AC are doubled and he is still considered mounted for lance damage, mounted combat feats, and so on. This ability replaces armor training 4. SOURCEPAGE:p.47 Weapon Mastery KEY:Weapon Mastery ~ DRAGOON CATEGORY:Special Ability TYPE:ArchetypeAbility.SpecialQuality DESC:The dragoon must select the lance for this ability. SOURCEPAGE:p.47 +# +Weapon Training KEY:Weapon Training 1 Spears (Dragoon) CATEGORY:Special Ability TYPE:SpecialAttack DESC:Spears to hit +%1, Damage +%2|WeaponTrainingSpears|WeaponTrainingSpears*2|PREVARGT:WeaponTrainingSpears,0 DEFINE:WeaponTrainingSpears|WeaponTrainingBase BONUS:COMBAT|TOHIT.Spear|WeaponTrainingSpears|TYPE=WeaponTraining BONUS:COMBAT|DAMAGE.Spear|WeaponTrainingSpears*2|TYPE=WeaponTraining SOURCEPAGE:p.56 # GLADIATOR Skills KEY:Skills ~ GLADIATOR CATEGORY:Special Ability TYPE:ArchetypeAbility.SpecialQuality DESC:A gladiator gains Perform (act, comedy, and dance) (Cha) as class skills. SOURCEPAGE:p.47 This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2012-10-15 06:19:17
|
Revision: 17814 http://pcgen.svn.sourceforge.net/pcgen/?rev=17814&view=rev Author: amaitland Date: 2012-10-15 06:19:11 +0000 (Mon, 15 Oct 2012) Log Message: ----------- [Ultimate Combat] Cavalier archetypes- variant feats - Missing Gendarme Feat selection. Issue#: DATA-671 Modified Paths: -------------- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst 2012-10-15 06:07:50 UTC (rev 17813) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst 2012-10-15 06:19:11 UTC (rev 17814) @@ -231,7 +231,7 @@ Erratic Charge KEY:Erratic Charge ~ EMISSARY CATEGORY:Special Ability TYPE:Extraordinary.ArchetypeAbility.SpecialQuality DESC:At 17th level, an emissary learns to ride through the thick of combat, striking and then moving away with blinding speed. Whenever the emissary is mounted and takes the charge action, he can f irst move 10 feet and make a melee attack. This first attack is not a charge, but a regular melee attack, and the movement counts toward the total allowed movement for the round. After making this attack, the emissary must still move in a straight line to reach the target of his charge, and he takes a -5 penalty on the attack roll for the attack at the end of his charge. This ability replaces supreme charge. SOURCEPAGE:p.37 # GENDARME -Bonus Feats KEY:Bonus Feats ~ GENDARME CATEGORY:Special Ability TYPE:ArchetypeAbility.SpecialQuality DESC:A gendarme trains to be a mounted terror, almost to the exclusion of all other abilities. He gains bonus feats at 1st level, 5th level, and then every three levels thereafter, but must select these bonus feats from the following list - Improved Bull Rush, Mounted Combat, Power Attack, Ride-By Attack, Spirited Charge, Spring Attack, and Unseat. If the gendarme has already selected all of the listed feats, then he may select his bonus feats from those feats listed as combat feats. This ability replaces tactician, greater tactician, master tactician, and the standard cavalier's selection of bonus feats. SOURCEPAGE:p.37 +Bonus Feats KEY:Bonus Feats ~ GENDARME CATEGORY:Special Ability TYPE:ArchetypeAbility.SpecialQuality DESC:A gendarme trains to be a mounted terror, almost to the exclusion of all other abilities. He gains bonus feats at 1st level, 5th level, and then every three levels thereafter, but must select these bonus feats from the following list - Improved Bull Rush, Mounted Combat, Power Attack, Ride-By Attack, Spirited Charge, Spring Attack, and Unseat. If the gendarme has already selected all of the listed feats, then he may select his bonus feats from those feats listed as combat feats. This ability replaces tactician, greater tactician, master tactician, and the standard cavalier's selection of bonus feats. SOURCEPAGE:p.37 BONUS:ABILITYPOOL|Gendarme Bonus Feat|CavalierLvl/6 Transfixing Charge KEY:Transfixing Charge ~ GENDARME CATEGORY:Special Ability TYPE:Extraordinary.ArchetypeAbility.SpecialQuality DESC:At 20th level, a gendarme represents the epitome of mounted combat. Whenever he makes a charge attack while mounted, he deals triple the normal damage (quadruple if using a lance); this damage includes all increases from the Spirited Charge feat and from the use of a lance. In addition, if the gendarme confirms a critical hit on a charge attack while mounted, the attack deals maximum damage for the weapon wielded. Additional damage from weapon properties, magic effects, precision-based bonuses, or other increases are rolled normally. This ability replaces supreme charge. SOURCEPAGE:p.37 # Honor Guard This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2012-10-15 06:28:35
|
Revision: 17816 http://pcgen.svn.sourceforge.net/pcgen/?rev=17816&view=rev Author: amaitland Date: 2012-10-15 06:28:29 +0000 (Mon, 15 Oct 2012) Log Message: ----------- [Ultimate Combat] Implement Stand Still Feat for Fighter archetype-brawler Issue#: DATA-667 Modified Paths: -------------- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst 2012-10-15 06:25:46 UTC (rev 17815) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst 2012-10-15 06:28:29 UTC (rev 17816) @@ -394,7 +394,7 @@ Close Combatant KEY:Close Combatant ~ BRAWLER CATEGORY:Special Ability TYPE:Extraordinary.ArchetypeAbility.SpecialQuality DESC:At 3rd level, a brawler gains a +1 bonus on attack rolls and a +3 bonus on damage rolls with weapons in the close weapon group. Both of these bonuses increase by +1 for every four levels beyond 3rd (to a maximum of +5 on attack rolls and +7 on damage rolls at 19th level). This ability replaces weapon training 1 and 2. SOURCEPAGE:p.44 Menacing Stance KEY:Menacing Stance ~ BRAWLER CATEGORY:Special Ability TYPE:Extraordinary.ArchetypeAbility.SpecialQuality DESC:At 7th level, a brawler constantly harries and distracts his enemies. While adjacent to the brawler, enemies take a -1 penalty on attack rolls and a -4 penalty on concentration checks. These penalties increase by 1 for every four levels after 7th level (to a maximum of -4 on attack rolls and -7 on concentration checks at 19th level). Creatures do not take these penalties if the brawler is dazed, helpless, staggered, stunned, or unconscious. This ability replaces armor training 2, 3, and 4 and armor mastery. SOURCEPAGE:p.44 No Escape KEY:No Escape ~ BRAWLER CATEGORY:Special Ability TYPE:Extraordinary.ArchetypeAbility.SpecialQuality DESC:At 9th level, taking a 5-foot step out of the area of a brawler's menacing stance or moving out of the area of a brawler's menacing stance with a withdraw action provokes an attack of opportunity from the brawler. This ability replaces weapon training 3 and 4. SOURCEPAGE:p.44 -Stand Still KEY:Stand Still ~ BRAWLER CATEGORY:Special Ability TYPE:ArchetypeAbility.SpecialQuality DESC:At 13th level, a brawler gains Stand Still as a bonus feat, even if he does not have the Combat Reflexes feat. If the brawler already has the Stand Still feat, he can take any other combat feat instead. Furthermore, he gains a bonus equal to 1/2 his fighter level on combat maneuver checks when using the Stand Still feat. SOURCEPAGE:p.44 +Stand Still KEY:Stand Still ~ BRAWLER CATEGORY:Special Ability TYPE:ArchetypeAbility.SpecialQuality DESC:At 13th level, a brawler gains Stand Still as a bonus feat, even if he does not have the Combat Reflexes feat. If the brawler already has the Stand Still feat, he can take any other combat feat instead. Furthermore, he gains a bonus equal to 1/2 his fighter level on combat maneuver checks when using the Stand Still feat. SOURCEPAGE:p.44 AUTO:FEAT|Stand Still Weapon Mastery KEY:Weapon Mastery ~ BRAWLER CATEGORY:Special Ability TYPE:Extraordinary.ArchetypeAbility.SpecialQuality DESC:A brawler must select a close weapon for this ability. SOURCEPAGE:p.44 # CAD This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2012-10-15 06:51:56
|
Revision: 17818 http://pcgen.svn.sourceforge.net/pcgen/?rev=17818&view=rev Author: amaitland Date: 2012-10-15 06:51:49 +0000 (Mon, 15 Oct 2012) Log Message: ----------- Evangelist issues- Bardic music progression, perform not a class skill (ultimate combat) Issue#: DATA-664 Modified Paths: -------------- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst 2012-10-15 06:39:54 UTC (rev 17817) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst 2012-10-15 06:51:49 UTC (rev 17818) @@ -320,9 +320,10 @@ # TODO: Sermonic Performance should not stack with Bardic Performance, but this is the easiest way to get this in and get it to work with feats, et al. The rules only mention the number of dice stalling. It says nothing about the Channel DC. # TODO: Tongues should become a 3rd level spell. It now only shows up as a 4th level spell. Single-Minded KEY:Single-Minded ~ Evangelist CATEGORY:Special Ability TYPE:SpecialQuality DESC:An evangelist focuses her skills and learning on proclamation rather than the fine details of the church’s deeper mysteries or martial training. Thus, she may select only one domain and does not gain medium armor proficiency or shield proficiency. AUTO:FEAT|Armor Proficiency (Light) BONUS:DOMAIN|NUMBER|-1 SOURCEPAGE:p.40 -Public Speaker KEY:Public Speaker ~ Evangelist CATEGORY:Special Ability TYPE:SpecialQuality DESC:An evangelist gains Perform as a class skill. In addition, she is trained to project her voice with great skill and effect; the DC to hear her speak in difficult conditions is reduced by %1.|MAX(classlevel("Cleric") + CHA,0) CSKILL:TYPE.Perform SOURCEPAGE:p.40 -Sermonic Performance KEY:Sermonic Performance ~ Evangelist CATEGORY:Special Ability TYPE:SpecialQuality DESC:An evangelist gains the ability to deliver a select number of supernatural and spell-like performances through the force and power of her divinely inspired preaching and exhortation. This ability is similar in all respects to bardic performance as used by a bard of the same level (including interactions with feats, spells, and prestige classes), using Perform (oratory) as the evangelist’s performance skill. However, an evangelist gains only the following types of bardic performance: countersong, fascinate, and inspire courage at 1st level; inspire greatness at 9th level; and inspire heroics at 15th level. Sermonic performance replaces the 1st-, 9th-, and 15th-level channel energy abilities. This caps the cleric’s channel energy damage at 7d6 points. ABILITY:Special Ability|AUTOMATIC|Bardic Performance ABILITY:Special Ability|AUTOMATIC|Channel Energy|PRECLASS:1,Cleric=3 BONUS:VAR|ClericChannelPositiveEnergyDice|-1|PREABILITY:1,CATEGORY=Special Ability,Channel Positive Energy ~ Cleric|PRECLASS:1,Cleric=1 BONUS:VAR|ClericChannelNegativeEnergyDice|-1|PREABILITY:1,CATEGORY=Special Ability,Channel Negative Energy ~ Cleric|PRECLASS:1,Cleric=1 BONUS:VAR|ClericChannelPositiveEnergyDice|-1|PREABILITY:1,CATEGORY=Special Ability,Channel Positive Energy ~ Cleric|PRECLASS:1,Cleric=9 BONUS:VAR|ClericChannelNegativeEnergyDice|-1|PREABILITY:1,CATEGORY=Special Ability,Channel Negative Energy ~ Cleric|PRECLASS:1,Cleric=9 BONUS:VAR|ClericChannelPositiveEnergyDice|-1|PREABILITY:1,CATEGORY=Special Ability,Channel Positive Energy ~ Cleric|PRECLASS:1,Cleric=15 BONUS:VAR|ClericChannelNegativeEnergyDice|-1|PREABILITY:1,CATEGORY=Special Ability,Channel Negative Energy ~ Cleric|PRECLASS:1,Cleric=15 BONUS:VAR|BardicPerformanceLVL|classlevel("Cleric") SOURCEPAGE:p.40 +Public Speaker KEY:Public Speaker ~ Evangelist CATEGORY:Special Ability TYPE:SpecialQuality DESC:An evangelist gains Perform as a class skill. In addition, she is trained to project her voice with great skill and effect; the DC to hear her speak in difficult conditions is reduced by %1.|MAX(classlevel("Cleric") + CHA,0) CSKILL:TYPE=Perform SOURCEPAGE:p.40 +Sermonic Performance KEY:Sermonic Performance ~ Evangelist CATEGORY:Special Ability TYPE:SpecialQuality DESC:An evangelist gains the ability to deliver a select number of supernatural and spell-like performances through the force and power of her divinely inspired preaching and exhortation. This ability is similar in all respects to bardic performance as used by a bard of the same level (including interactions with feats, spells, and prestige classes), using Perform (oratory) as the evangelist’s performance skill. However, an evangelist gains only the following types of bardic performance: countersong, fascinate, and inspire courage at 1st level; inspire greatness at 9th level; and inspire heroics at 15th level. Sermonic performance replaces the 1st-, 9th-, and 15th-level channel energy abilities. This caps the cleric’s channel energy damage at 7d6 points. ABILITY:Special Ability|AUTOMATIC|Bardic Performance ~ Evangelist|Bardic Countersong ABILITY:Special Ability|AUTOMATIC|Channel Energy|PRECLASS:1,Cleric=3 BONUS:VAR|ClericChannelPositiveEnergyDice|-1|PREABILITY:1,CATEGORY=Special Ability,Channel Positive Energy ~ Cleric|PRECLASS:1,Cleric=1 BONUS:VAR|ClericChannelNegativeEnergyDice|-1|PREABILITY:1,CATEGORY=Special Ability,Channel Negative Energy ~ Cleric|PRECLASS:1,Cleric=1 BONUS:VAR|ClericChannelPositiveEnergyDice|-1|PREABILITY:1,CATEGORY=Special Ability,Channel Positive Energy ~ Cleric|PRECLASS:1,Cleric=9 BONUS:VAR|ClericChannelNegativeEnergyDice|-1|PREABILITY:1,CATEGORY=Special Ability,Channel Negative Energy ~ Cleric|PRECLASS:1,Cleric=9 BONUS:VAR|ClericChannelPositiveEnergyDice|-1|PREABILITY:1,CATEGORY=Special Ability,Channel Positive Energy ~ Cleric|PRECLASS:1,Cleric=15 BONUS:VAR|ClericChannelNegativeEnergyDice|-1|PREABILITY:1,CATEGORY=Special Ability,Channel Negative Energy ~ Cleric|PRECLASS:1,Cleric=15 BONUS:VAR|BardicPerformanceLVL|classlevel("Cleric") SOURCEPAGE:p.40 Spontaneous Casting KEY:Spontaneous Casting ~ Evangelist CATEGORY:Special Ability TYPE:SpecialQuality DESC:An evangelist does not gain the ability to spontaneously cast cure or inflict spells by sacrificing prepared spells. However, an evangelist can spontaneously cast command (1st), enthrall (2nd), tongues (3rd), suggestion (4th), greater command (5th), geas/quest (6th), mass suggestion (7th), sympathy (8th) and demand (9th) as a spell of listed level by sacrificing a prepared spell of the same level or higher. SOURCEPAGE:p.40 SPELLLEVEL:CLASS|Cleric=1|Command|Cleric=2|Enthrall|Cleric=3|Tongues|Cleric=4|Suggestion|Cleric=5|Command (Greater)|Cleric=6|Geas/Quest|Cleric=7|Suggestion (Mass)|Cleric=8|Sympathy|Cleric=9|Demand +Bardic Performance KEY:Bardic Performance ~ Evangelist CATEGORY:Special Ability TYPE:SpecialQuality.BardicPerformance DEFINE:BardicPerformanceDuration|0 DEFINE:BardicPerformanceLVL|0 DESC:You are trained to use the Perform skill to create magical effects on those around you, including yourself if desired. ABILITY:Special Ability|AUTOMATIC|Distraction|PREVARGTEQ:BardicPerformanceLVL,1 ABILITY:Special Ability|AUTOMATIC|Fascinate|PREVARGTEQ:BardicPerformanceLVL,1 ABILITY:Special Ability|AUTOMATIC|Inspire Courage|PREVARGTEQ:BardicPerformanceLVL,1 ABILITY:Special Ability|AUTOMATIC|Inspire Greatness|PREVARGTEQ:BardicPerformanceLVL,9 ABILITY:Special Ability|AUTOMATIC|Inspire Heroics|PREVARGTEQ:BardicPerformanceLVL,15 BONUS:VAR|BardicPerformanceDuration|2+CHA+(2*BardicPerformanceLVL) SOURCEPAGE:p.35 # MERCIFUL HEALER Willing Healer KEY:Willing Healer ~ MERCIFUL HEALER CATEGORY:Special Ability TYPE:ArchetypeAbility.SpecialQuality DESC:A merciful healer must choose the Healing domain. She does not gain a second domain. If the cleric worships a deity, that deity must be one that grants the Healing domain. A merciful healer must channel positive energy. SOURCEPAGE:p.41 ABILITY:Special Ability|AUTOMATIC|Healing Domain BONUS:DOMAIN|NUMBER|-2 This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2012-10-15 22:22:26
|
Revision: 17842 http://pcgen.svn.sourceforge.net/pcgen/?rev=17842&view=rev Author: amaitland Date: 2012-10-15 22:22:20 +0000 (Mon, 15 Oct 2012) Log Message: ----------- Evangelist issues- Bardic music progression, perform not a class skill (ultimate combat) - Remove Distraction from Allowed List [Ultimate Combat] Cavalier archetypes- variant feats - Fix Gendarme's Bonus Feat Progression Ultimate Combat-Cleric archetype- Merciful Healer domains and channeling - Disallow Channel Healing as a selection for Clerics. Issue#: DATA-664,DATA-671,DATA-665 Modified Paths: -------------- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst 2012-10-15 21:38:47 UTC (rev 17841) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst 2012-10-15 22:22:20 UTC (rev 17842) @@ -231,7 +231,7 @@ Erratic Charge KEY:Erratic Charge ~ EMISSARY CATEGORY:Special Ability TYPE:Extraordinary.ArchetypeAbility.SpecialQuality DESC:At 17th level, an emissary learns to ride through the thick of combat, striking and then moving away with blinding speed. Whenever the emissary is mounted and takes the charge action, he can f irst move 10 feet and make a melee attack. This first attack is not a charge, but a regular melee attack, and the movement counts toward the total allowed movement for the round. After making this attack, the emissary must still move in a straight line to reach the target of his charge, and he takes a -5 penalty on the attack roll for the attack at the end of his charge. This ability replaces supreme charge. SOURCEPAGE:p.37 # GENDARME -Bonus Feats KEY:Bonus Feats ~ GENDARME CATEGORY:Special Ability TYPE:ArchetypeAbility.SpecialQuality DESC:A gendarme trains to be a mounted terror, almost to the exclusion of all other abilities. He gains bonus feats at 1st level, 5th level, and then every three levels thereafter, but must select these bonus feats from the following list - Improved Bull Rush, Mounted Combat, Power Attack, Ride-By Attack, Spirited Charge, Spring Attack, and Unseat. If the gendarme has already selected all of the listed feats, then he may select his bonus feats from those feats listed as combat feats. This ability replaces tactician, greater tactician, master tactician, and the standard cavalier's selection of bonus feats. SOURCEPAGE:p.37 BONUS:ABILITYPOOL|Gendarme Bonus Feat|CavalierLvl/6 +Bonus Feats KEY:Bonus Feats ~ GENDARME CATEGORY:Special Ability TYPE:ArchetypeAbility.SpecialQuality DESC:A gendarme trains to be a mounted terror, almost to the exclusion of all other abilities. He gains bonus feats at 1st level, 5th level, and then every three levels thereafter, but must select these bonus feats from the following list - Improved Bull Rush, Mounted Combat, Power Attack, Ride-By Attack, Spirited Charge, Spring Attack, and Unseat. If the gendarme has already selected all of the listed feats, then he may select his bonus feats from those feats listed as combat feats. This ability replaces tactician, greater tactician, master tactician, and the standard cavalier's selection of bonus feats. SOURCEPAGE:p.37 BONUS:ABILITYPOOL|Gendarme Bonus Feat|1+((CavalierLvl-2)/3) Transfixing Charge KEY:Transfixing Charge ~ GENDARME CATEGORY:Special Ability TYPE:Extraordinary.ArchetypeAbility.SpecialQuality DESC:At 20th level, a gendarme represents the epitome of mounted combat. Whenever he makes a charge attack while mounted, he deals triple the normal damage (quadruple if using a lance); this damage includes all increases from the Spirited Charge feat and from the use of a lance. In addition, if the gendarme confirms a critical hit on a charge attack while mounted, the attack deals maximum damage for the weapon wielded. Additional damage from weapon properties, magic effects, precision-based bonuses, or other increases are rolled normally. This ability replaces supreme charge. SOURCEPAGE:p.37 # Honor Guard @@ -323,7 +323,7 @@ Public Speaker KEY:Public Speaker ~ Evangelist CATEGORY:Special Ability TYPE:SpecialQuality DESC:An evangelist gains Perform as a class skill. In addition, she is trained to project her voice with great skill and effect; the DC to hear her speak in difficult conditions is reduced by %1.|MAX(classlevel("Cleric") + CHA,0) CSKILL:TYPE=Perform SOURCEPAGE:p.40 Sermonic Performance KEY:Sermonic Performance ~ Evangelist CATEGORY:Special Ability TYPE:SpecialQuality DESC:An evangelist gains the ability to deliver a select number of supernatural and spell-like performances through the force and power of her divinely inspired preaching and exhortation. This ability is similar in all respects to bardic performance as used by a bard of the same level (including interactions with feats, spells, and prestige classes), using Perform (oratory) as the evangelist’s performance skill. However, an evangelist gains only the following types of bardic performance: countersong, fascinate, and inspire courage at 1st level; inspire greatness at 9th level; and inspire heroics at 15th level. Sermonic performance replaces the 1st-, 9th-, and 15th-level channel energy abilities. This caps the cleric’s channel energy damage at 7d6 points. ABILITY:Special Ability|AUTOMATIC|Bardic Performance ~ Evangelist|Bardic Countersong ABILITY:Special Ability|AUTOMATIC|Channel Energy|PRECLASS:1,Cleric=3 BONUS:VAR|ClericChannelPositiveEnergyDice|-1|PREABILITY:1,CATEGORY=Special Ability,Channel Positive Energy ~ Cleric|PRECLASS:1,Cleric=1 BONUS:VAR|ClericChannelNegativeEnergyDice|-1|PREABILITY:1,CATEGORY=Special Ability,Channel Negative Energy ~ Cleric|PRECLASS:1,Cleric=1 BONUS:VAR|ClericChannelPositiveEnergyDice|-1|PREABILITY:1,CATEGORY=Special Ability,Channel Positive Energy ~ Cleric|PRECLASS:1,Cleric=9 BONUS:VAR|ClericChannelNegativeEnergyDice|-1|PREABILITY:1,CATEGORY=Special Ability,Channel Negative Energy ~ Cleric|PRECLASS:1,Cleric=9 BONUS:VAR|ClericChannelPositiveEnergyDice|-1|PREABILITY:1,CATEGORY=Special Ability,Channel Positive Energy ~ Cleric|PRECLASS:1,Cleric=15 BONUS:VAR|ClericChannelNegativeEnergyDice|-1|PREABILITY:1,CATEGORY=Special Ability,Channel Negative Energy ~ Cleric|PRECLASS:1,Cleric=15 BONUS:VAR|BardicPerformanceLVL|classlevel("Cleric") SOURCEPAGE:p.40 Spontaneous Casting KEY:Spontaneous Casting ~ Evangelist CATEGORY:Special Ability TYPE:SpecialQuality DESC:An evangelist does not gain the ability to spontaneously cast cure or inflict spells by sacrificing prepared spells. However, an evangelist can spontaneously cast command (1st), enthrall (2nd), tongues (3rd), suggestion (4th), greater command (5th), geas/quest (6th), mass suggestion (7th), sympathy (8th) and demand (9th) as a spell of listed level by sacrificing a prepared spell of the same level or higher. SOURCEPAGE:p.40 SPELLLEVEL:CLASS|Cleric=1|Command|Cleric=2|Enthrall|Cleric=3|Tongues|Cleric=4|Suggestion|Cleric=5|Command (Greater)|Cleric=6|Geas/Quest|Cleric=7|Suggestion (Mass)|Cleric=8|Sympathy|Cleric=9|Demand -Bardic Performance KEY:Bardic Performance ~ Evangelist CATEGORY:Special Ability TYPE:SpecialQuality.BardicPerformance DEFINE:BardicPerformanceDuration|0 DEFINE:BardicPerformanceLVL|0 DESC:You are trained to use the Perform skill to create magical effects on those around you, including yourself if desired. ABILITY:Special Ability|AUTOMATIC|Distraction|PREVARGTEQ:BardicPerformanceLVL,1 ABILITY:Special Ability|AUTOMATIC|Fascinate|PREVARGTEQ:BardicPerformanceLVL,1 ABILITY:Special Ability|AUTOMATIC|Inspire Courage|PREVARGTEQ:BardicPerformanceLVL,1 ABILITY:Special Ability|AUTOMATIC|Inspire Greatness|PREVARGTEQ:BardicPerformanceLVL,9 ABILITY:Special Ability|AUTOMATIC|Inspire Heroics|PREVARGTEQ:BardicPerformanceLVL,15 BONUS:VAR|BardicPerformanceDuration|2+CHA+(2*BardicPerformanceLVL) SOURCEPAGE:p.35 +Bardic Performance KEY:Bardic Performance ~ Evangelist CATEGORY:Special Ability TYPE:SpecialQuality.BardicPerformance DEFINE:BardicPerformanceDuration|0 DEFINE:BardicPerformanceLVL|0 DESC:You are trained to use the Perform skill to create magical effects on those around you, including yourself if desired. ABILITY:Special Ability|AUTOMATIC|Fascinate|PREVARGTEQ:BardicPerformanceLVL,1 ABILITY:Special Ability|AUTOMATIC|Inspire Courage|PREVARGTEQ:BardicPerformanceLVL,1 ABILITY:Special Ability|AUTOMATIC|Inspire Greatness|PREVARGTEQ:BardicPerformanceLVL,9 ABILITY:Special Ability|AUTOMATIC|Inspire Heroics|PREVARGTEQ:BardicPerformanceLVL,15 BONUS:VAR|BardicPerformanceDuration|2+CHA+(2*BardicPerformanceLVL) SOURCEPAGE:p.35 # MERCIFUL HEALER Willing Healer KEY:Willing Healer ~ MERCIFUL HEALER CATEGORY:Special Ability TYPE:ArchetypeAbility.SpecialQuality DESC:A merciful healer must choose the Healing domain. She does not gain a second domain. If the cleric worships a deity, that deity must be one that grants the Healing domain. A merciful healer must channel positive energy. SOURCEPAGE:p.41 ABILITY:Special Ability|AUTOMATIC|Healing Domain BONUS:DOMAIN|NUMBER|-2 @@ -332,7 +332,7 @@ Merciful Healing KEY:Merciful Healing ~ MERCIFUL HEALER CATEGORY:Special Ability TYPE:Supernatural.ArchetypeAbility.SpecialQuality DESC:At 3rd level, a merciful healer can channel positive energy to relieve one or more harmful conditions. The merciful healer chooses one of the following harmful conditions at 3rd level - fatigued, shaken, or sickened. When the merciful healer channels energy she can remove the chosen condition from one living creature that she heals within her channel energy burst. At 6th level, she can choose another condition. It can be one of those she didn't choose at 3rd level, or one of the following conditions - dazed, diseased, or staggered. She can remove the selected condition or the one she chose at 3rd level from up to two creatures within her channel energy burst. She gains another condition at 9th level, and can choose an above condition or one of the following conditions - cursed, exhausted, frightened, nauseated, or poisoned. She can remove that condition, or a condition she previously chose, from one or two creatures within the burst. Finally, at 12th level, she can choose a lowerlevel condition or one of the following conditions - blinded, deafened, paralyzed, or stunned. She can remove that condition or one she previously chose from one, two, or three creatures within her channel energy burst. Feats and effects that affect a paladin's mercy also affect this ability. SOURCEPAGE:p.41 True Healer KEY:True Healer ~ MERCIFUL HEALER CATEGORY:Special Ability TYPE:Supernatural.ArchetypeAbility.SpecialQuality DESC:At 8th level, when a merciful healer channels holy energy, she can choose to apply the benefits of merciful healing or to reroll any 1s when determining how much damage she heals with the holy energy. She must choose which benefit to take before she rolls to see how much damage she heals. SOURCEPAGE:p.41 # -Channel Positive Energy (Healing) KEY:Channel Positive Energy ~ Healing CATEGORY:Special Ability TYPE:Supernatural.SpecialQuality.ChannelEnergy.CheckList SERVESAS:ABILITY=Special Ability|Channel Positive Energy DEFINE:ClericChannelPositiveEnergyDC|0 DEFINE:ClericChannelPositiveEnergyDice|0 DEFINE:ClericChannelPositiveEnergyDieSize|6 DEFINE:ClericChannelPositiveEnergyLVL|0 DEFINE:ClericChannelEnergyLVL|0 DEFINE:ClericChannelEnergyTimes|0 DESC:You can unleash a wave of positive energy dealing %1d%2 (DC %3 for half) %4/day.|ClericChannelPositiveEnergyDice|ClericChannelPositiveEnergyDieSize|ClericChannelPositiveEnergyDC|ClericChannelEnergyTimes BONUS:VAR|ClericChannelPositiveEnergyDice|(ClericChannelPositiveEnergyLVL+1)/2 BONUS:VAR|ClericChannelPositiveEnergyDC|10+(ClericChannelPositiveEnergyLVL/2)+CHA BONUS:VAR|ClericChannelPositiveEnergyLVL|ClericChannelEnergyLVL SOURCEPAGE:p.40 ASPECT:Ability Benefit|(%1d%2, DC %3, %4/day)|ClericChannelPositiveEnergyDice|ClericChannelPositiveEnergyDieSize|ClericChannelPositiveEnergyDC|ClericChannelEnergyTimes ASPECT:CheckCount|%1|ClericChannelEnergyTimes ASPECT:CheckType|Uses per day BENEFIT:You can unleash a wave of positive energy. You must choose to deal %1d%2 points of positive energy damage to undead creatures or to heal living creatures of %1d%2 points of damage. Creatures that take damage from channeled energy receive a DC %3 Will save to halve the damage. You can use this abilty %4 times per day.|ClericChannelPositiveEnergyDice|ClericChannelPositiveEnergyDieSize|ClericChannelPositiveEnergyDC|ClericChannelEnergyTimes DEFINE:ClericChannelEnergyTimes|0 +Channel Positive Energy (Healing) KEY:Channel Positive Energy ~ Healing CATEGORY:Special Ability TYPE:Supernatural.SpecialQuality.CheckList SERVESAS:ABILITY=Special Ability|Channel Positive Energy DEFINE:ClericChannelPositiveEnergyDC|0 DEFINE:ClericChannelPositiveEnergyDice|0 DEFINE:ClericChannelPositiveEnergyDieSize|6 DEFINE:ClericChannelPositiveEnergyLVL|0 DEFINE:ClericChannelEnergyLVL|0 DEFINE:ClericChannelEnergyTimes|0 DESC:You can unleash a wave of positive energy dealing %1d%2 (DC %3 for half) %4/day.|ClericChannelPositiveEnergyDice|ClericChannelPositiveEnergyDieSize|ClericChannelPositiveEnergyDC|ClericChannelEnergyTimes BONUS:VAR|ClericChannelPositiveEnergyDice|(ClericChannelPositiveEnergyLVL+1)/2 BONUS:VAR|ClericChannelPositiveEnergyDC|10+(ClericChannelPositiveEnergyLVL/2)+CHA BONUS:VAR|ClericChannelPositiveEnergyLVL|ClericChannelEnergyLVL SOURCEPAGE:p.40 ASPECT:Ability Benefit|(%1d%2, DC %3, %4/day)|ClericChannelPositiveEnergyDice|ClericChannelPositiveEnergyDieSize|ClericChannelPositiveEnergyDC|ClericChannelEnergyTimes ASPECT:CheckCount|%1|ClericChannelEnergyTimes ASPECT:CheckType|Uses per day BENEFIT:You can unleash a wave of positive energy. You must choose to deal %1d%2 points of positive energy damage to undead creatures or to heal living creatures of %1d%2 points of damage. Creatures that take damage from channeled energy receive a DC %3 Will save to halve the damage. You can use this abilty %4 times per day.|ClericChannelPositiveEnergyDice|ClericChannelPositiveEnergyDieSize|ClericChannelPositiveEnergyDC|ClericChannelEnergyTimes DEFINE:ClericChannelEnergyTimes|0 ###Block:Druid Archetype --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- # Ability Name Unique Key Category of Ability Type Required Class Multiple Requirements Description Ability Cost Source Page This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2012-10-15 22:33:00
|
Revision: 17843 http://pcgen.svn.sourceforge.net/pcgen/?rev=17843&view=rev Author: amaitland Date: 2012-10-15 22:32:52 +0000 (Mon, 15 Oct 2012) Log Message: ----------- [Ultimate Combat] Fighter archetype-Dragoon implementation - Fix Spear Training Progression is lv 5 and every 4 levels afterward. Issue#: DATA-669 Modified Paths: -------------- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst 2012-10-15 22:22:20 UTC (rev 17842) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst 2012-10-15 22:32:52 UTC (rev 17843) @@ -414,7 +414,7 @@ # DRAGOON Weapon and Armor Proficiency KEY:Weapon and Armor Proficiency ~ DRAGOON CATEGORY:Special Ability TYPE:ArchetypeAbility.SpecialQuality DESC:A dragoon is not proficient with tower shields. SOURCEPAGE:p.46 Skilled Rider KEY:Skilled Rider ~ DRAGOON CATEGORY:Special Ability TYPE:Extraordinary.ArchetypeAbility.SpecialQuality DESC:At 1st level, a dragoon gains both the Mounted Combat and Skill Focus (Ride) feats as bonus feats. This ability replaces the 1st-level fighter bonus combat feat. AUTO:FEAT|Mounted Combat|Skill Focus (Ride) SOURCEPAGE:p.46 -Spear Training KEY:Spear Training ~ DRAGOON CATEGORY:Special Ability TYPE:Extraordinary.ArchetypeAbility.SpecialQuality DESC:At 5th level, a dragoon must select weapon training with the spear group. The dragoon's weapon training bonus with spears improves by +1 on attack rolls and +2 on damage rolls for every four levels beyond 5th (to a maximum of +4 on attack rolls and +8 on damage rolls at 17th level). The dragoon does not gain weapon training in any other groups as he increases in level. SOURCEPAGE:p.46 BONUS:VAR|WeaponTrainingSpears|FighterLvl/5 DEFINE:WeaponTrainingSpears|0 ABILITY:Special Ability|AUTOMATIC|Weapon Training 1 Spears (Dragoon) +Spear Training KEY:Spear Training ~ DRAGOON CATEGORY:Special Ability TYPE:Extraordinary.ArchetypeAbility.SpecialQuality DESC:At 5th level, a dragoon must select weapon training with the spear group. The dragoon's weapon training bonus with spears improves by +1 on attack rolls and +2 on damage rolls for every four levels beyond 5th (to a maximum of +4 on attack rolls and +8 on damage rolls at 17th level). The dragoon does not gain weapon training in any other groups as he increases in level. SOURCEPAGE:p.46 BONUS:VAR|WeaponTrainingSpears|(FighterLvl-1)/4 DEFINE:WeaponTrainingSpears|0 ABILITY:Special Ability|AUTOMATIC|Weapon Training 1 Spears (Dragoon) Spinning Lance KEY:Spinning Lance ~ DRAGOON CATEGORY:Special Ability TYPE:Extraordinary.ArchetypeAbility.SpecialQuality DESC:At 7th level, a dragoon may alternate attacks with the piercing head of his lance with reach, or with the butt end (treat as a club) against adjacent targets. Unlike a double weapon, the masterwork quality and magical special abilities apply to both ends of the lance, except for those weapon special abilities that apply only to edged weapons. This ability replaces armor training 2. SOURCEPAGE:p.46 Banner KEY:Banner ~ DRAGOON CATEGORY:Special Ability TYPE:Extraordinary.ArchetypeAbility.SpecialQuality DESC:At 9th level, a dragoon may attach a banner to his lance. This is identical to the cavalier class feature (Advanced Player's Guide 34). The bonuses provided by the dragoon's banner increase by +1 for every five levels beyond 9th (to a maximum of +3 at 19th level). Cavalier levels stack with his dragoon level for determining the effect of his banner, and he can take the better banner progression. This ability replaces weapon training 2, 3, and 4. SOURCEPAGE:p.47 Piercing Lance KEY:Piercing Lance ~ DRAGOON CATEGORY:Special Ability TYPE:Extraordinary.ArchetypeAbility.SpecialQuality DESC:At 11th level, as a standard action or as part of a charge, a dragoon attacking a mounted opponent can make two attacks, one against the mount and the other against the rider, using his highest base attack bonus. Furthermore, if the mount is hit and its rider attempts to negate the hit with the Mounted Combat feat, the dragoon's attack roll is considered 4 higher when calculating the DC of the Ride check to negate the hit. This ability replaces armor training 3. SOURCEPAGE:p.47 This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2012-10-15 23:49:56
|
Revision: 17844 http://pcgen.svn.sourceforge.net/pcgen/?rev=17844&view=rev Author: amaitland Date: 2012-10-15 23:49:50 +0000 (Mon, 15 Oct 2012) Log Message: ----------- [Ultimate Combat] Implement The Cad Class Skills; Fix Armor and Weapon Training - CAD should not get Weapon Training or Armor Training Issue#: DATA-668 Modified Paths: -------------- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst 2012-10-15 22:32:52 UTC (rev 17843) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst 2012-10-15 23:49:50 UTC (rev 17844) @@ -374,7 +374,7 @@ # Ability Name Unique Key Category of Ability Type Visible Required Class Prohibited Feat Multiple Requirements Define Description Automatically Gained Feat Virtual Feat Ability Bonus to Ability Pool Combat bonus Modify VAR Weapon prof. bonus Cost Source Page Armor Master KEY:Fighter Archetype ~ ARMOR MASTER CATEGORY:Archetype TYPE:Archetype.FighterArchetype.FighterBravery.FighterWeaponTraining1.FighterWeaponTraining3.FighterArmorMastery.FighterWeaponTraining2.FighterWeaponTraining4.FighterWeaponMastery PRECLASS:1,Fighter=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Fighter Archetype ~ ARMOR MASTER],[!PREABILITY:1,CATEGORY=Archetype,TYPE.FighterBravery,TYPE.FighterWeaponTraining1,TYPE.FighterWeaponTraining3,TYPE.FighterArmorMastery,TYPE.FighterWeaponTraining2,TYPE.FighterWeaponTraining4,TYPE.FighterWeaponMastery] DESC:All fighters have two main tools of their trade-weapons and armor. While many fighters hone their weapon skills to a point of inescapable grace and lethality, there are those who live under the maxim that a good offense can be accomplished though an impenetrable defense. To these fighters, proper use of armor and shields ensures that they can fight another day, and that the frustration of enemies who can't seem to crack an armor master's superior defenses is just the first symptom of his foes' eventual defeat. ABILITY:Special Ability|AUTOMATIC|Deflective Shield ~ ARMOR MASTER|PRECLASS:1,Fighter=2 ABILITY:Special Ability|AUTOMATIC|Armored Defense ~ ARMOR MASTER|PRECLASS:1,Fighter=5 ABILITY:Special Ability|AUTOMATIC|Fortification ~ ARMOR MASTER|PRECLASS:1,Fighter=9 ABILITY:Special Ability|AUTOMATIC|Indestructible ~ ARMOR MASTER|PRECLASS:1,Fighter=20 COST:0 SOURCEPAGE:p.44 Brawler KEY:Fighter Archetype ~ BRAWLER CATEGORY:Archetype TYPE:Archetype.FighterArchetype.FighterArmorTraining1.FighterArmorTraining2.FighterArmorTraining3.FighterArmorTraining4.FighterWeaponTraining1.FighterWeaponTraining2.FighterWeaponTraining3.FighterWeaponTraining4.FighterArmorMastery PRECLASS:1,Fighter=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Fighter Archetype ~ BRAWLER],[!PREABILITY:1,CATEGORY=Archetype,TYPE.FighterArmorTraining1,TYPE.FighterArmorTraining2,TYPE.FighterArmorTraining3,TYPE.FighterArmorTraining4,TYPE.FighterWeaponTraining1,TYPE.FighterWeaponTraining2,TYPE.FighterWeaponTraining3,TYPE.FighterWeaponTraining4,TYPE.FighterArmorMastery] DESC:All melee is up close and personal, but some warriors bring it as close as they can get. Brawlers can be found anywhere, among all races and societies. A brawler could be hired muscle in a tavern, a local crime syndicate enforcer, or a hotheaded recruit among the ranks of a baron's guard. Often brawlers' in-your-face attitudes are as powerful as their tactics. ABILITY:Special Ability|AUTOMATIC|Close Control ~ BRAWLER|PRECLASS:1,Fighter=2 ABILITY:Special Ability|AUTOMATIC|Close Combatant ~ BRAWLER|PRECLASS:1,Fighter=3 ABILITY:Special Ability|AUTOMATIC|Menacing Stance ~ BRAWLER|PRECLASS:1,Fighter=7 ABILITY:Special Ability|AUTOMATIC|No Escape ~ BRAWLER|PRECLASS:1,Fighter=9 ABILITY:Special Ability|AUTOMATIC|Stand Still ~ BRAWLER|PRECLASS:1,Fighter=13 ABILITY:Special Ability|AUTOMATIC|Weapon Mastery ~ BRAWLER|PRECLASS:1,Fighter=1 COST:0 SOURCEPAGE:p.44 -Cad KEY:Fighter Archetype ~ CAD CATEGORY:Archetype TYPE:Archetype.FighterArchetype.FighterArmorProficiencies.FighterBravery.FighterArmorTraining1.FighterArmorTraining3.FighterArmorTraining4.FighterWeaponTraining1.FighterWeaponTraining2.FighterWeaponTraining3.FighterWeaponTraining4.FighterWeaponMastery PRECLASS:1,Fighter=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Fighter Archetype ~ CAD],[!PREABILITY:1,CATEGORY=Archetype,TYPE.FighterWeaponProficiencies,TYPE.FighterArmorProficiency,TYPE.FighterBravery,TYPE.FighterArmorTraining1,TYPE.FighterArmorTraining3,TYPE.FighterArmorTraining4,TYPE.FighterWeaponTraining1,TYPE.FighterWeaponTraining2,TYPE.FighterWeaponTraining3,TYPE.FighterWeaponTraining4,TYPE.FighterWeaponMastery] DESC:In combat, most fighters have some sort of code of honor. Some believe that one should not kick enemies when they are down, or should limit use of other such dirty tricks to the most dire of circumstances. The cad places no such limitations on himself. Battles are for winning, and anything that gives the cad the upper hand against his enemies is a legitimate tactic. No trick is too treacherous if it leads to victory. ABILITY:Special Ability|AUTOMATIC|Weapon and Armor Proficiency ~ CAD|PRECLASS:1,Fighter=1 ABILITY:Special Ability|AUTOMATIC|Skills ~ CAD|PRECLASS:1,Fighter=1 ABILITY:Special Ability|AUTOMATIC|Dirty Maneuvers ~ CAD|PRECLASS:1,Fighter=2 ABILITY:Special Ability|AUTOMATIC|Catch Off-Guard ~ CAD|PRECLASS:1,Fighter=3 ABILITY:Special Ability|AUTOMATIC|Payback ~ CAD|PRECLASS:1,Fighter=5 ABILITY:Special Ability|AUTOMATIC|Deadly Surprise ~ CAD|PRECLASS:1,Fighter=7 ABILITY:Special Ability|AUTOMATIC|Razor-Sharp Chair Leg ~ CAD|PRECLASS:1,Fighter=9 ABILITY:Special Ability|AUTOMATIC|Craven Combatant ~ CAD|PRECLASS:1,Fighter=11 ABILITY:Special Ability|AUTOMATIC|Sweeping Prank ~ CAD|PRECLASS:1,Fighter=13 ABILITY:Special Ability|AUTOMATIC|Treacherous Blow ~ CAD|PRECLASS:1,Fighter=15 ABILITY:Special Ability|AUTOMATIC|Ultimate Payback ~ CAD|PRECLASS:1,Fighter=20 COST:0 SOURCEPAGE:p.45 +Cad KEY:Fighter Archetype ~ CAD CATEGORY:Archetype TYPE:Archetype.FighterArchetype.FighterArmorProficiencies.FighterBravery.FighterArmorTraining1.FighterArmorTraining2.FighterArmorTraining3.FighterArmorTraining4.FighterWeaponTraining1.FighterWeaponTraining2.FighterWeaponTraining3.FighterWeaponTraining4.FighterWeaponTraining_ALL.FighterArmorTraining_ALL.FighterWeaponMastery PRECLASS:1,Fighter=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Fighter Archetype ~ CAD],[!PREABILITY:1,CATEGORY=Archetype,TYPE.FighterWeaponTraining_ALL,TYPE.FighterArmorTraining_ALL,TYPE.FighterWeaponProficiencies,TYPE.FighterArmorProficiency,TYPE.FighterBravery,TYPE.FighterArmorTraining1,TYPE.FighterArmorTraining3,TYPE.FighterArmorTraining4,TYPE.FighterWeaponTraining1,TYPE.FighterWeaponTraining2,TYPE.FighterWeaponTraining3,TYPE.FighterWeaponTraining4,TYPE.FighterWeaponMastery] DESC:In combat, most fighters have some sort of code of honor. Some believe that one should not kick enemies when they are down, or should limit use of other such dirty tricks to the most dire of circumstances. The cad places no such limitations on himself. Battles are for winning, and anything that gives the cad the upper hand against his enemies is a legitimate tactic. No trick is too treacherous if it leads to victory. ABILITY:Special Ability|AUTOMATIC|Weapon and Armor Proficiency ~ CAD|PRECLASS:1,Fighter=1 ABILITY:Special Ability|AUTOMATIC|Skills ~ CAD|PRECLASS:1,Fighter=1 ABILITY:Special Ability|AUTOMATIC|Dirty Maneuvers ~ CAD|PRECLASS:1,Fighter=2 ABILITY:Special Ability|AUTOMATIC|Catch Off-Guard ~ CAD|PRECLASS:1,Fighter=3 ABILITY:Special Ability|AUTOMATIC|Payback ~ CAD|PRECLASS:1,Fighter=5 ABILITY:Special Ability|AUTOMATIC|Deadly Surprise ~ CAD|PRECLASS:1,Fighter=7 ABILITY:Special Ability|AUTOMATIC|Razor-Sharp Chair Leg ~ CAD|PRECLASS:1,Fighter=9 ABILITY:Special Ability|AUTOMATIC|Craven Combatant ~ CAD|PRECLASS:1,Fighter=11 ABILITY:Special Ability|AUTOMATIC|Sweeping Prank ~ CAD|PRECLASS:1,Fighter=13 ABILITY:Special Ability|AUTOMATIC|Treacherous Blow ~ CAD|PRECLASS:1,Fighter=15 ABILITY:Special Ability|AUTOMATIC|Ultimate Payback ~ CAD|PRECLASS:1,Fighter=20 COST:0 SOURCEPAGE:p.45 Dragoon KEY:Fighter Archetype ~ DRAGOON CATEGORY:Archetype TYPE:Archetype.FighterArchetype.FighterTowerShieldProficiency.FighterBonusFeat1.FighterArmorTraining3.FighterArmorTraining2.FighterWeaponTraining_ALL.FighterArmorTraining4 PRECLASS:1,Fighter=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Fighter Archetype ~ DRAGOON],[!PREABILITY:1,CATEGORY=Archetype,TYPE.FighterTowerShieldProficiency,TYPE.FighterBonusFeat1,TYPE.FighterArmorTraining3,TYPE.FighterArmorTraining2,TYPE.FighterWeaponTraining_ALL,TYPE.FighterArmorTraining4] DESC:These gallant lancers serve in the vanguard of many armies or as knights-errant. They are born leaders and masters of the mounted charge. ABILITY:Special Ability|AUTOMATIC|Weapon and Armor Proficiency ~ DRAGOON|PRECLASS:1,Fighter=1 ABILITY:Special Ability|AUTOMATIC|Skilled Rider ~ DRAGOON|PRECLASS:1,Fighter=1 ABILITY:Special Ability|AUTOMATIC|Spear Training ~ DRAGOON|PRECLASS:1,Fighter=5 ABILITY:Special Ability|AUTOMATIC|Spinning Lance ~ DRAGOON|PRECLASS:1,Fighter=7 ABILITY:Special Ability|AUTOMATIC|Banner ~ DRAGOON|PRECLASS:1,Fighter=9 ABILITY:Special Ability|AUTOMATIC|Piercing Lance ~ DRAGOON|PRECLASS:1,Fighter=11 ABILITY:Special Ability|AUTOMATIC|Leaping Lance ~ DRAGOON|PRECLASS:1,Fighter=15 ABILITY:Special Ability|AUTOMATIC|Weapon Mastery ~ DRAGOON|PRECLASS:1,Fighter=1 COST:0 SOURCEPAGE:p.46 Gladiator KEY:Fighter Archetype ~ GLADIATOR CATEGORY:Archetype TYPE:Archetype.FighterArchetype.FighterArmorProficiencies.FighterBravery PRECLASS:1,Fighter=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Fighter Archetype ~ GLADIATOR],[!PREABILITY:1,CATEGORY=Archetype,TYPE.FighterArmorProficiencies,TYPE.FighterBravery] DESC:Most fighters battle out of necessity, with each battle a contest of life and death. Some, however, fight for glory and for the adulation of the crowd. The gladiator is both a cunning warrior and a consummate performer, knowing life and death are balanced not only on a sword's edge, but also on the cheers or jeers of the crowd. ABILITY:Special Ability|AUTOMATIC|Skills ~ GLADIATOR|PRECLASS:1,Fighter=1 ABILITY:Special Ability|AUTOMATIC|Weapon and Armor Proficiency ~ GLADIATOR|PRECLASS:1,Fighter=1 ABILITY:Special Ability|AUTOMATIC|Bonus Feats ~ GLADIATOR|PRECLASS:1,Fighter=1 ABILITY:Special Ability|AUTOMATIC|Fame ~ GLADIATOR|PRECLASS:1,Fighter=2 COST:0 SOURCEPAGE:p.47 Tactician KEY:Fighter Archetype ~ TACTICIAN CATEGORY:Archetype TYPE:Archetype.FighterArchetype.FighterArmorProficiencies.FighterBonusFeat1.FighterBravery.FighterWeaponTraining1.FighterArmorTraining3 PRECLASS:1,Fighter=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Fighter Archetype ~ TACTICIAN],[!PREABILITY:1,CATEGORY=Archetype,TYPE.FighterArmorProficiencies,TYPE.FighterBonusFeat1,TYPE.FighterBravery,TYPE.FighterWeaponTraining1,TYPE.FighterArmorTraining3] DESC:While many fighters focus on the fundamentals of melee and ranged combat, there are those who are trained to view the bigger picture on the battlefield. These fighters use their training and tactical acumen to overcome challenges that would overwhelm mere brute strength and skill at arms. ABILITY:Special Ability|AUTOMATIC|Weapon and Armor Proficiency ~ TACTICIAN|PRECLASS:1,Fighter=1 ABILITY:Special Ability|AUTOMATIC|Strategic Training ~ TACTICIAN|PRECLASS:1,Fighter=1 ABILITY:Special Ability|AUTOMATIC|Bonus Feats ~ TACTICIAN|PRECLASS:1,Fighter=1 ABILITY:Special Ability|AUTOMATIC|Tactical Awareness ~ TACTICIAN|PRECLASS:1,Fighter=2 ABILITY:Special Ability|AUTOMATIC|Tactician ~ TACTICIAN|PRECLASS:1,Fighter=5 ABILITY:Special Ability|AUTOMATIC|Cooperative Combatant ~ TACTICIAN|PRECLASS:1,Fighter=11 ABILITY:Special Ability|AUTOMATIC|Battle Insight ~ TACTICIAN|PRECLASS:1,Fighter=15 COST:0 SOURCEPAGE:p.47 This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2012-10-16 00:33:38
|
Revision: 17845 http://pcgen.svn.sourceforge.net/pcgen/?rev=17845&view=rev Author: amaitland Date: 2012-10-16 00:33:32 +0000 (Tue, 16 Oct 2012) Log Message: ----------- Fix Bonus Feat Pool typos Modified Paths: -------------- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst 2012-10-15 23:49:50 UTC (rev 17844) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst 2012-10-16 00:33:32 UTC (rev 17845) @@ -223,7 +223,7 @@ # EMISSARY Armor Proficiency KEY:Armor Proficiency ~ EMISSARY CATEGORY:Special Ability TYPE:ArchetypeAbility.SpecialQuality DESC:An emissary does not gain proficiency with heavy armor. SOURCEPAGE:p.37 -Bonus Feats KEY:Bonus Feats ~ EMISSARY CATEGORY:Special Ability TYPE:ArchetypeAbility.SpecialQuality DESC:An emissary can select Endurance, Fleet, or Run in addition to the list of combat feats whenever he gains a bonus feat. SOURCEPAGE:p.37 BONUS:ABILITYPOOL|Emissary Bonus Feats|CavalierLvl/6 +Bonus Feats KEY:Bonus Feats ~ EMISSARY CATEGORY:Special Ability TYPE:ArchetypeAbility.SpecialQuality DESC:An emissary can select Endurance, Fleet, or Run in addition to the list of combat feats whenever he gains a bonus feat. SOURCEPAGE:p.37 BONUS:ABILITYPOOL|Emissary Bonus Feat|CavalierLvl/6 In or Out of the Saddle KEY:In or Out of the Saddle ~ EMISSARY CATEGORY:Special Ability TYPE:Extraordinary.ArchetypeAbility.SpecialQuality DESC:At 1st level, an emissary gains Mounted Combat as a bonus feat. In addition, he can move at normal speed when wearing medium armor. This ability replaces tactician. AUTO:FEAT|Mounted Combat SOURCEPAGE:p.37 Battlefield Agility KEY:Battlefield Agility ~ EMISSARY CATEGORY:Special Ability TYPE:Extraordinary.ArchetypeAbility.SpecialQuality DESC:At 5th level, an emissary learns to be more aware of the threats that surround him in combat, and shares this awareness with his loyal steed. Both the emissary and his mount gain Mobility as a bonus feat. This ability replaces banner. AUTO:FEAT|Mobility SOURCEPAGE:p.37 Mounted Acrobatics KEY:Mounted Acrobatics ~ EMISSARY CATEGORY:Special Ability TYPE:Extraordinary.ArchetypeAbility.SpecialQuality DESC:At 9th level, an emissary is even more adept at hopping on and off his steed, and even dropping alongside its flanks mid-gallop. He gains Trick Riding as a bonus feat, even if he does not meet the prerequisites. The emissary can employ this feat even when wearing medium armor. This ability replaces greater tactician. SOURCEPAGE:p.37 @@ -432,7 +432,7 @@ # TACTICIAN Weapon and Armor Proficiency KEY:Weapon and Armor Proficiency ~ TACTICIAN CATEGORY:Special Ability TYPE:ArchetypeAbility.SpecialQuality DESC:A tactician is not proficient with heavy armor or tower shields. AUTO:ARMORPROF|ARMORTYPE=Light|ARMORTYPE=Medium AUTO:SHIELDPROF|SHIELDTYPE=Buckler|SHIELDTYPE=Shield (Light)|SHIELDTYPE=Shield (Heavy) SOURCEPAGE:p.47 Strategic Training KEY:Strategic Training ~ TACTICIAN CATEGORY:Special Ability TYPE:Extraordinary.ArchetypeAbility.SpecialQuality DESC:A tactician gains 4 skill points + a number of skill points equal to his Intelligence modifier at each level, instead of the normal 2 skill points + Intelligence modifier at each level. Furthermore, Diplomacy (Cha), Knowledge (geography) (Int), Knowledge (nobility) (Int), Linguistics (Int), and Sense Motive (Wis) are all class skills for the tactician. This ability replaces the bonus fighter combat feat gained at 1st level. SOURCEPAGE:p.47 CSKILL:Diplomacy|Knowledge (geography)|Knowledge (nobility)|Linguistics|Sense Motive BONUS:SKILLPOOL|CLASS=Fighter;LEVEL=1|2 BONUS:SKILLPOOL|CLASS=Fighter;LEVEL=2|2 BONUS:SKILLPOOL|CLASS=Fighter;LEVEL=3|2 BONUS:SKILLPOOL|CLASS=Fighter;LEVEL=4|2 BONUS:SKILLPOOL|CLASS=Fighter;LEVEL=5|2 BONUS:SKILLPOOL|CLASS=Fighter;LEVEL=6|2 BONUS:SKILLPOOL|CLASS=Fighter;LEVEL=7|2 BONUS:SKILLPOOL|CLASS=Fighter;LEVEL=8|2 BONUS:SKILLPOOL|CLASS=Fighter;LEVEL=9|2 BONUS:SKILLPOOL|CLASS=Fighter;LEVEL=10|2 BONUS:SKILLPOOL|CLASS=Fighter;LEVEL=11|2 BONUS:SKILLPOOL|CLASS=Fighter;LEVEL=12|2 BONUS:SKILLPOOL|CLASS=Fighter;LEVEL=13|2 BONUS:SKILLPOOL|CLASS=Fighter;LEVEL=14|2 BONUS:SKILLPOOL|CLASS=Fighter;LEVEL=15|2 BONUS:SKILLPOOL|CLASS=Fighter;LEVEL=16|2 BONUS:SKILLPOOL|CLASS=Fighter;LEVEL=17|2 BONUS:SKILLPOOL|CLASS=Fighter;LEVEL=18|2 BONUS:SKILLPOOL|CLASS=Fighter;LEVEL=19|2 BONUS:SKILLPOOL|CLASS=Fighter;LEVEL=20|2 -Bonus Feats KEY:Bonus Feats ~ TACTICIAN CATEGORY:Special Ability TYPE:ArchetypeAbility.SpecialQuality DESC:A tactician may choose Skill Focus or any teamwork feat, in addition to combat feats, as bonus feats. SOURCEPAGE:p.47 BONUS:ABILITYPOOL|Tactician Bonus Feats|1+(FighterLvl/2) +Bonus Feats KEY:Bonus Feats ~ TACTICIAN CATEGORY:Special Ability TYPE:ArchetypeAbility.SpecialQuality DESC:A tactician may choose Skill Focus or any teamwork feat, in addition to combat feats, as bonus feats. SOURCEPAGE:p.47 BONUS:ABILITYPOOL|Tactician Bonus Feat|1+(FighterLvl/2) Tactical Awareness KEY:Tactical Awareness ~ TACTICIAN CATEGORY:Special Ability TYPE:Extraordinary.ArchetypeAbility.SpecialQuality DESC:At 2nd level, a tactician gains a +1 bonus on initiative checks. This bonus increases by +1 for every four levels after 2nd level (to a maximum of +5 at 18th level). This ability replaces bravery. SOURCEPAGE:p.47 BONUS:COMBAT|INITIATIVE|TacticianInitiativeBonus DEFINE:TacticianInitiativeBonus|0 BONUS:VAR|TacticianInitiativeBonus|(FighterLvl+2)/4 Tactician KEY:Tactician ~ TACTICIAN CATEGORY:Special Ability TYPE:Extraordinary.ArchetypeAbility.SpecialQuality DESC:At 5th level, a tactician gains this ability as the cavalier class feature (Advanced Player's Guide 33). He may use this ability once per day at 5th level, plus one additional time for every five levels after 5th (to a maximum of four times at 20th level). If the tactician also has cavalier levels, these levels stack for determining the number of uses per day, and he can take the better progression. This ability replaces weapon training 1. SOURCEPAGE:p.47 Cooperative Combatant KEY:Cooperative Combatant ~ TACTICIAN CATEGORY:Special Ability TYPE:Extraordinary.ArchetypeAbility.SpecialQuality DESC:At 11th level, when a tactician uses the aid another special attack (Core Rulebook 197), he may affect one additional ally per point of Intelligence bonus. For each ally that a tactician aids, he can pick whether to grant that ally the +2 bonus on its next attack against the opponent or the +2 bonus to AC against the opponent's next attack on that ally, and can grant different allies different bonuses. This ability replaces armor training 3. SOURCEPAGE:p.47 This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2012-10-16 05:47:02
|
Revision: 17852 http://pcgen.svn.sourceforge.net/pcgen/?rev=17852&view=rev Author: amaitland Date: 2012-10-16 05:46:56 +0000 (Tue, 16 Oct 2012) Log Message: ----------- Fix Load Errors Modified Paths: -------------- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst 2012-10-16 03:15:32 UTC (rev 17851) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ultimate_combat/pfuc_abilities_archetypes.lst 2012-10-16 05:46:56 UTC (rev 17852) @@ -102,7 +102,8 @@ Rage Powers KEY:Rage Powers ~ TITAN MAULER CATEGORY:Special Ability TYPE:ArchetypeAbility.SpecialQuality DESC:The following rage powers complement the titan mauler archetype - body bludgeon*, greater ground breaker*, ground breaker**, knockback, mighty swing, powerful blow, smasher**, and strength surge. SOURCEPAGE:p.30 # TRUE PRIMITIVE -Weapon and Armor Proficiency KEY:Weapon and Armor Proficiency ~ TRUE PRIMITIVE CATEGORY:Special Ability TYPE:ArchetypeAbility.SpecialQuality DESC:A true primitive is proficient with hide armor and armors made from bone (see page 146). A true primitive is also proficient with bone shields and the following weapons - battleaxe, blowgun, club, greatclub, handaxe, longspear, shortspear, sling, and spear. SOURCEPAGE:p.30 AUTO:WEAPONPROF|Battleaxe|Blowgun|Club|Greatclub|Handaxe|Longspear|Shortspear|Sling|Spear AUTO:ARMORPROF|Hide|ARMORTYPE=Bone AUTO:SHIELDPROF|SHIELDTYPE=Bone +Weapon and Armor Proficiency KEY:Weapon and Armor Proficiency ~ TRUE PRIMITIVE CATEGORY:Special Ability TYPE:ArchetypeAbility.SpecialQuality DESC:A true primitive is proficient with hide armor and armors made from bone (see page 146). A true primitive is also proficient with bone shields and the following weapons - battleaxe, blowgun, club, greatclub, handaxe, longspear, shortspear, sling, and spear. SOURCEPAGE:p.30 AUTO:WEAPONPROF|Battleaxe|Blowgun|Club|Greatclub|Handaxe|Longspear|Shortspear|Sling|Spear AUTO:ARMORPROF|Hide +# COMMENT: Causes Load Issues - Should make it user self policing. |ARMORTYPE=Bone AUTO:SHIELDPROF|SHIELDTYPE=Bone Illiteracy KEY:Illiteracy ~ TRUE PRIMITIVE CATEGORY:Special Ability TYPE:ArchetypeAbility.SpecialQuality DESC:A true primitive cannot read or write, and her superstition about such things leads her to refuse to ever learn to read or write, even if she multiclasses into other classes. SOURCEPAGE:p.30 Favored Terrain KEY:Favored Terrain ~ TRUE PRIMITIVE CATEGORY:Special Ability TYPE:Extraordinary.ArchetypeAbility.SpecialQuality DESC:A true primitive has a favored terrain representing her native homeland. This ability functions as the ranger class feature, and the true primitive's bonuses in that terrain improve by +2 at 5th level and every five levels thereafter. However, she does not gain any additional favored terrains. This ability replaces fast movement. SOURCEPAGE:p.30 Trophy Fetish KEY:Trophy Fetish ~ TRUE PRIMITIVE CATEGORY:Special Ability TYPE:Extraordinary.ArchetypeAbility.SpecialQuality DESC:A true primitive collects teeth, bones, hair, and other trophies from vanquished enemies, representing their power and strength. At 3rd level, a true primitive can attach a trophy fetish to one of the traditional true primitive weapons listed above. When wielding that weapon, the true primitive gains a +1 morale bonus on damage rolls. Furthermore, if that weapon has the fragile property, once per day, the true primitive can ignore the effects of a single natural 1 roll. A trophy fetish can also be attached to a suit of hide armor, granting the true primitive a +1 morale bonus on saving throws. Furthermore, if that armor has the fragile property, once per day, the true primitive can chose not to have the armor break on the confirmation of a critical hit made against her. Every five levels beyond 3rd, a true primitive can use an additional trophy fetish. Multiple trophy fetishes can be attached to the same armor or weapon; their effects stack. A trophy fetish can be sundered (hardness 5, 1 hit point) but is not damaged by area attacks or attacks that do not specifically target it. It has no effect if attached to other types of weapons or armor. This ability replaces trap sense. SOURCEPAGE:p.31 @@ -430,7 +431,7 @@ Fame KEY:Fame ~ GLADIATOR CATEGORY:Special Ability TYPE:Extraordinary.ArchetypeAbility.SpecialQuality DESC:At 2nd level, when a gladiator begins a performance combat (see page 153), he always starts with at least 1 victory point. If he already has victory points, he gains 1 extra victory point. At 10th level, the gladiator starts out with at least 2 victory points. If he already has victory points, he gains 2 extra victory points. This ability replaces bravery. SOURCEPAGE:p.47 # TACTICIAN -Weapon and Armor Proficiency KEY:Weapon and Armor Proficiency ~ TACTICIAN CATEGORY:Special Ability TYPE:ArchetypeAbility.SpecialQuality DESC:A tactician is not proficient with heavy armor or tower shields. AUTO:ARMORPROF|ARMORTYPE=Light|ARMORTYPE=Medium AUTO:SHIELDPROF|SHIELDTYPE=Buckler|SHIELDTYPE=Shield (Light)|SHIELDTYPE=Shield (Heavy) SOURCEPAGE:p.47 +Weapon and Armor Proficiency KEY:Weapon and Armor Proficiency ~ TACTICIAN CATEGORY:Special Ability TYPE:ArchetypeAbility.SpecialQuality DESC:A tactician is not proficient with heavy armor or tower shields. AUTO:ARMORPROF|ARMORTYPE=Light|ARMORTYPE=Medium AUTO:SHIELDPROF|Buckler|Shield (Light)|Shield (Heavy) SOURCEPAGE:p.47 Strategic Training KEY:Strategic Training ~ TACTICIAN CATEGORY:Special Ability TYPE:Extraordinary.ArchetypeAbility.SpecialQuality DESC:A tactician gains 4 skill points + a number of skill points equal to his Intelligence modifier at each level, instead of the normal 2 skill points + Intelligence modifier at each level. Furthermore, Diplomacy (Cha), Knowledge (geography) (Int), Knowledge (nobility) (Int), Linguistics (Int), and Sense Motive (Wis) are all class skills for the tactician. This ability replaces the bonus fighter combat feat gained at 1st level. SOURCEPAGE:p.47 CSKILL:Diplomacy|Knowledge (geography)|Knowledge (nobility)|Linguistics|Sense Motive BONUS:SKILLPOOL|CLASS=Fighter;LEVEL=1|2 BONUS:SKILLPOOL|CLASS=Fighter;LEVEL=2|2 BONUS:SKILLPOOL|CLASS=Fighter;LEVEL=3|2 BONUS:SKILLPOOL|CLASS=Fighter;LEVEL=4|2 BONUS:SKILLPOOL|CLASS=Fighter;LEVEL=5|2 BONUS:SKILLPOOL|CLASS=Fighter;LEVEL=6|2 BONUS:SKILLPOOL|CLASS=Fighter;LEVEL=7|2 BONUS:SKILLPOOL|CLASS=Fighter;LEVEL=8|2 BONUS:SKILLPOOL|CLASS=Fighter;LEVEL=9|2 BONUS:SKILLPOOL|CLASS=Fighter;LEVEL=10|2 BONUS:SKILLPOOL|CLASS=Fighter;LEVEL=11|2 BONUS:SKILLPOOL|CLASS=Fighter;LEVEL=12|2 BONUS:SKILLPOOL|CLASS=Fighter;LEVEL=13|2 BONUS:SKILLPOOL|CLASS=Fighter;LEVEL=14|2 BONUS:SKILLPOOL|CLASS=Fighter;LEVEL=15|2 BONUS:SKILLPOOL|CLASS=Fighter;LEVEL=16|2 BONUS:SKILLPOOL|CLASS=Fighter;LEVEL=17|2 BONUS:SKILLPOOL|CLASS=Fighter;LEVEL=18|2 BONUS:SKILLPOOL|CLASS=Fighter;LEVEL=19|2 BONUS:SKILLPOOL|CLASS=Fighter;LEVEL=20|2 Bonus Feats KEY:Bonus Feats ~ TACTICIAN CATEGORY:Special Ability TYPE:ArchetypeAbility.SpecialQuality DESC:A tactician may choose Skill Focus or any teamwork feat, in addition to combat feats, as bonus feats. SOURCEPAGE:p.47 BONUS:ABILITYPOOL|Tactician Bonus Feat|1+(FighterLvl/2) Tactical Awareness KEY:Tactical Awareness ~ TACTICIAN CATEGORY:Special Ability TYPE:Extraordinary.ArchetypeAbility.SpecialQuality DESC:At 2nd level, a tactician gains a +1 bonus on initiative checks. This bonus increases by +1 for every four levels after 2nd level (to a maximum of +5 at 18th level). This ability replaces bravery. SOURCEPAGE:p.47 BONUS:COMBAT|INITIATIVE|TacticianInitiativeBonus DEFINE:TacticianInitiativeBonus|0 BONUS:VAR|TacticianInitiativeBonus|(FighterLvl+2)/4 This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |