From: <edd...@us...> - 2008-09-17 04:02:18
|
Revision: 7748 http://pcgen.svn.sourceforge.net/pcgen/?rev=7748&view=rev Author: eddyanthony Date: 2008-09-17 04:02:27 +0000 (Wed, 17 Sep 2008) Log Message: ----------- Update test characters output to expected results Modified Paths: -------------- Trunk/pcgen/code/testsuite/csheets/CloudGiantHalfDragon.xml Trunk/pcgen/code/testsuite/csheets/JimDop.xml Modified: Trunk/pcgen/code/testsuite/csheets/CloudGiantHalfDragon.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/CloudGiantHalfDragon.xml 2008-09-17 01:16:27 UTC (rev 7747) +++ Trunk/pcgen/code/testsuite/csheets/CloudGiantHalfDragon.xml 2008-09-17 04:02:27 UTC (rev 7748) @@ -136,10 +136,14 @@ <weight_nounit>0</weight_nounit> </weight> <poolpoints> - <cost>0</cost> + <cost>-1</cost> <current>0</current> </poolpoints> <notes> + <note> + <name>Character Sheet Notes</name> + <value></value> + </note> </notes> </basics> <!-- @@ -416,9 +420,9 @@ ====================================--> <skills> <skillpoints> - <total>60</total> + <total>180</total> <used>50</used> - <unused>10</unused> + <unused>130</unused> </skillpoints> <list_mods>Climb +27, Diplomacy +5, Intimidate +11, Jump +28, Listen +15, Perform (String Instruments) +2, Sense Motive +9, Spot +15</list_mods> <max_class_skill_level>20</max_class_skill_level> @@ -967,8 +971,8 @@ <weapon> <common> <name> - <short>*Bite</short> - <long>*Bite (Natural/Primary)</long> + <short>*Claw</short> + <long>*Claw (Natural/Primary)</long> </name> <category>Natural-Natural,Melee</category> <critical> @@ -976,24 +980,24 @@ <multiplier>2</multiplier> </critical> <to_hit> - <hit>+30</hit> + <hit>+30/+30</hit> <magic_hit>+0</magic_hit> - <total_hit>+30</total_hit> + <total_hit>+30/+30</total_hit> </to_hit> <feat></feat> <hand>Primary</hand> - <num_attacks>3</num_attacks> + <num_attacks>4</num_attacks> <reach>15</reach> <size>M</size> <special_properties></special_properties> <template></template> - <type>BPS</type> + <type>PS</type> <weight>0</weight> <sequence>0</sequence> </common> <simple> - <to_hit>+30</to_hit> - <damage>2d6+20</damage> + <to_hit>+30/+30</to_hit> + <damage>1d8+20</damage> <range>0 ft.</range> </simple> </weapon> @@ -1043,6 +1047,44 @@ <weapon> <common> <name> + <short>*Bite</short> + <long>*Bite (Natural/Secondary)</long> + </name> + <category>Natural-Natural,Melee</category> + <critical> + <range>20</range> + <multiplier>2</multiplier> + </critical> + <to_hit> + <hit>+25</hit> + <magic_hit>+0</magic_hit> + <total_hit>+25</total_hit> + </to_hit> + <feat></feat> + <hand>Off-hand</hand> + <num_attacks>3</num_attacks> + <reach>15</reach> + <size>M</size> + <special_properties></special_properties> + <template></template> + <type>BPS</type> + <weight>0</weight> + <sequence>2</sequence> + </common> + <simple> + <to_hit>+25</to_hit> + <damage>2d6+10</damage> + <range>0 ft.</range> + </simple> + </weapon> + + + + + + <weapon> + <common> + <name> <short>*Claw</short> <long>*Claw (Natural/Secondary)</long> </name> @@ -1052,23 +1094,23 @@ <multiplier>2</multiplier> </critical> <to_hit> - <hit>+25/+25</hit> + <hit>+25</hit> <magic_hit>+0</magic_hit> - <total_hit>+25/+25</total_hit> + <total_hit>+25</total_hit> </to_hit> <feat></feat> <hand>Off-hand</hand> - <num_attacks>4</num_attacks> + <num_attacks>3</num_attacks> <reach>15</reach> <size>M</size> <special_properties></special_properties> <template></template> <type>PS</type> <weight>0</weight> - <sequence>2</sequence> + <sequence>3</sequence> </common> <simple> - <to_hit>+25/+25</to_hit> + <to_hit>+25</to_hit> <damage>1d8+10</damage> <range>0 ft.</range> </simple> @@ -1127,9 +1169,9 @@ ====================================--> <equipment> <item> - <longname>Bite (Natural/Primary)</longname> + <longname>Claw (Natural/Primary)</longname> <id></id> - <name>Bite</name> + <name>Claw</name> <carried>1.0</carried> <charges></charges> <charges_used></charges_used> @@ -1148,7 +1190,7 @@ <short>M</short> </size> <special_properties></special_properties> - <type>WEAPON.NATURAL.MELEE.FINESSEABLE.BLUDGEONING.PIERCING.SLASHING</type> + <type>WEAPON.NATURAL.MELEE.FINESSEABLE.PIERCING.SLASHING</type> <weight>0</weight> <bonuslist></bonuslist> </item> @@ -1179,6 +1221,32 @@ <bonuslist></bonuslist> </item> <item> + <longname>Bite (Natural/Secondary)</longname> + <id></id> + <name>Bite</name> + <carried>1.0</carried> + <charges></charges> + <charges_used></charges_used> + <contents></contents> + <contents_num>0</contents_num> + <content_weight>0</content_weight> + <cost>0</cost> + <equipped>Y</equipped> + <location>Equipped</location> + <maxcharges>0</maxcharges> + <note></note> + <quantity>1</quantity> + <checkbox>1</checkbox> + <size> + <long>Medium</long> + <short>M</short> + </size> + <special_properties></special_properties> + <type>WEAPON.NATURAL.MELEE.FINESSEABLE.BLUDGEONING.PIERCING.SLASHING</type> + <weight>0</weight> + <bonuslist></bonuslist> + </item> + <item> <longname>Claw (Natural/Secondary)</longname> <id></id> <name>Claw</name> @@ -1214,7 +1282,7 @@ <equipmentset name=""> <item> - <name>Bite</name> + <name>Claw</name> <carried>1.0</carried> <charges></charges> <charges_used></charges_used> @@ -1230,7 +1298,7 @@ <short>M</short> </size> <special_properties></special_properties> - <type>WEAPON.NATURAL.MELEE.FINESSEABLE.BLUDGEONING.PIERCING.SLASHING</type> + <type>WEAPON.NATURAL.MELEE.FINESSEABLE.PIERCING.SLASHING</type> <weight>0</weight> <bonuslist></bonuslist> </item> @@ -1256,6 +1324,27 @@ <bonuslist></bonuslist> </item> <item> + <name>Bite</name> + <carried>1.0</carried> + <charges></charges> + <charges_used></charges_used> + <contents></contents> + <cost>0</cost> + <equipped>Y</equipped> + <location>Equipped</location> + <maxcharges>0</maxcharges> + <note></note> + <quantity>1</quantity> + <size> + <long>Medium</long> + <short>M</short> + </size> + <special_properties></special_properties> + <type>WEAPON.NATURAL.MELEE.FINESSEABLE.BLUDGEONING.PIERCING.SLASHING</type> + <weight>0</weight> + <bonuslist></bonuslist> + </item> + <item> <name>Claw</name> <carried>1.0</carried> <charges></charges> @@ -1305,6 +1394,10 @@ <description></description> </ability> <ability> + <name>Half-Dragon Wings</name> + <description></description> + </ability> + <ability> <name>Immunity to Fire (Ex)</name> <description></description> </ability> @@ -1324,11 +1417,7 @@ <name>Scent (Ex)</name> <description></description> </ability> - <ability> - <name>Wings (Ex)</name> - <description></description> - </ability> - <race>Rock Throwing (Ex), Rock Catching (Ex), Scent (Ex)</race> + <race></race> <class> <class>Giant</class> <ability></ability> @@ -1418,62 +1507,99 @@ </feat> <!-- End Virtual Feats --> <!-- Hidden feats (all feats less the virtual, automatic and visible ones) --> - <feat> - <name>Half Dragon Wings</name> +<!-- Hidden VFEATS --> +<!-- END Hidden VFEATS --> + </feats> + <!-- + ==================================== + ==================================== + ABILITY OBJECTS + ==================================== + ====================================--> + + <ability_objects> + <!-- Hidden Automatic "Special Ability" Ability Objects --> + <ability_object> + <name>All Martial Weapon Proficiencies</name> <description></description> - <type>HALFDRAGONWINGS</type> + <type>SPECIAL</type> <associated></associated> <count>0</count> - <auto>F</auto> + <auto>T</auto> <hidden>T</hidden> <virtual>F</virtual> - </feat> - <feat> - <name>Natural Weapons (Huge)</name> + <category>Special Ability</category> + </ability_object> + <ability_object> + <name>Giant Proficiencies</name> <description></description> - <type>TEMPLATENATURALWEAPONS</type> + <type>SPECIAL</type> <associated></associated> <count>0</count> - <auto>F</auto> + <auto>T</auto> <hidden>T</hidden> <virtual>F</virtual> - </feat> -<!-- Hidden VFEATS --> - <feat> + <category>Special Ability</category> + </ability_object> + <ability_object> <name>Giant Traits</name> <description></description> <type>SPECIAL</type> <associated></associated> <count>0</count> - <auto>F</auto> + <auto>T</auto> <hidden>T</hidden> - <virtual>T</virtual> - </feat> -<!-- END Hidden VFEATS --> - <feat> - <name>Oversized Weapon (Ex) (Morningstar)</name> + <virtual>F</virtual> + <category>Special Ability</category> + </ability_object> + <ability_object> + <name>Breath Weapon</name> <description></description> - <type>SPECIAL.EXTRAORDINARY</type> + <type>SPECIALQUALITY.EXTRAORDINARY</type> + <associated></associated> + <count>0</count> + <auto>T</auto> + <hidden>T</hidden> + <virtual>F</virtual> + <category>Special Ability</category> + </ability_object> + <ability_object> + <name>Half-Dragon Wings</name> + <description></description> + <type>SPECIALQUALITY</type> + <associated></associated> + <count>0</count> + <auto>T</auto> + <hidden>T</hidden> + <virtual>F</virtual> + <category>Special Ability</category> + </ability_object> + <ability_object> + <name>Immunity To Fire</name> + <description>You never take Fire damage</description> + <type>SPECIALQUALITY.EXTRAORDINARY.IMMUNITY</type> + <associated></associated> + <count>0</count> + <auto>T</auto> + <hidden>T</hidden> + <virtual>F</virtual> + <category>Special Ability</category> + </ability_object> + <ability_object> + <name>Oversized Weapon (Morningstar)</name> + <description></description> + <type>SPECIALQUALITY.EXTRAORDINARY</type> <associated>Morningstar</associated> <count>1</count> <auto>T</auto> <hidden>T</hidden> <virtual>F</virtual> - </feat> - </feats> - <!-- - ==================================== - ==================================== - ABILITY OBJECTS - ==================================== - ====================================--> - - <ability_objects> - <!-- Hidden Automatic "Special Ability" Ability Objects --> + <category>Special Ability</category> + </ability_object> <ability_object> - <name>All Martial Weapon Proficiencies</name> + <name>Rock Catching</name> <description></description> - <type>SPECIAL</type> + <type>SPECIALQUALITY.EXTRAORDINARY</type> <associated></associated> <count>0</count> <auto>T</auto> @@ -1482,9 +1608,9 @@ <category>Special Ability</category> </ability_object> <ability_object> - <name>Giant Proficiencies</name> + <name>Rock Throwing</name> <description></description> - <type>SPECIAL</type> + <type>SPECIALQUALITY.EXTRAORDINARY</type> <associated></associated> <count>0</count> <auto>T</auto> @@ -1492,6 +1618,17 @@ <virtual>F</virtual> <category>Special Ability</category> </ability_object> + <ability_object> + <name>Scent</name> + <description></description> + <type>SPECIALQUALITY.EXTRAORDINARY</type> + <associated></associated> + <count>0</count> + <auto>T</auto> + <hidden>T</hidden> + <virtual>F</virtual> + <category>Special Ability</category> + </ability_object> </ability_objects> @@ -1520,7 +1657,7 @@ <cr>0</cr> <dr></dr> <feat></feat> - <sa>Immunity to Fire (Ex), Breath Weapon (Ex) 60' Line of Fire 1/day 6d8 (DC27)</sa> + <sa></sa> <sr>0</sr> <bonuslist></bonuslist> </template> @@ -1539,6 +1676,36 @@ <sr></sr> <bonuslist></bonuslist> </template> + <template> + <name></name> + <strmod></strmod> + <dexmod></dexmod> + <conmod></conmod> + <intmod></intmod> + <wismod></wismod> + <chamod></chamod> + <cr></cr> + <dr></dr> + <feat></feat> + <sa></sa> + <sr></sr> + <bonuslist></bonuslist> + </template> + <template> + <name></name> + <strmod></strmod> + <dexmod></dexmod> + <conmod></conmod> + <intmod></intmod> + <wismod></wismod> + <chamod></chamod> + <cr></cr> + <dr></dr> + <feat></feat> + <sa></sa> + <sr></sr> + <bonuslist></bonuslist> + </template> </templates> Modified: Trunk/pcgen/code/testsuite/csheets/JimDop.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/JimDop.xml 2008-09-17 01:16:27 UTC (rev 7747) +++ Trunk/pcgen/code/testsuite/csheets/JimDop.xml 2008-09-17 04:02:27 UTC (rev 7748) @@ -138,10 +138,14 @@ <weight_nounit>0</weight_nounit> </weight> <poolpoints> - <cost>0</cost> + <cost>-3</cost> <current>2</current> </poolpoints> <notes> + <note> + <name>Character Sheet Notes</name> + <value></value> + </note> </notes> </basics> <!-- @@ -376,9 +380,9 @@ ====================================--> <skills> <skillpoints> - <total>27</total> + <total>69</total> <used>0</used> - <unused>27</unused> + <unused>69</unused> </skillpoints> <list_mods>Bluff +5, Disguise +5</list_mods> <max_class_skill_level>9</max_class_skill_level> @@ -910,8 +914,8 @@ <weapon> <common> <name> - <short>Bite</short> - <long>Bite (Natural/Primary)</long> + <short>Claw</short> + <long>Claw (Natural/Primary)</long> </name> <category>Natural-Natural,Melee</category> <critical> @@ -919,24 +923,24 @@ <multiplier>2</multiplier> </critical> <to_hit> - <hit>+15</hit> + <hit>+15/+15</hit> <magic_hit>+0</magic_hit> - <total_hit>+15</total_hit> + <total_hit>+15/+15</total_hit> </to_hit> <feat></feat> <hand>Carried</hand> - <num_attacks>2</num_attacks> + <num_attacks>3</num_attacks> <reach>5</reach> <size>M</size> <special_properties></special_properties> <template></template> - <type>BPS</type> + <type>PS</type> <weight>0</weight> <sequence>0</sequence> </common> <simple> - <to_hit>+15</to_hit> - <damage>1d6+9</damage> + <to_hit>+15/+15</to_hit> + <damage>1d4+9</damage> <range>0 ft.</range> </simple> </weapon> @@ -986,6 +990,44 @@ <weapon> <common> <name> + <short>*Bite</short> + <long>*Bite (Natural/Secondary)</long> + </name> + <category>Natural-Natural,Melee</category> + <critical> + <range>20</range> + <multiplier>2</multiplier> + </critical> + <to_hit> + <hit>+10</hit> + <magic_hit>+0</magic_hit> + <total_hit>+10</total_hit> + </to_hit> + <feat></feat> + <hand>Off-hand</hand> + <num_attacks>2</num_attacks> + <reach>5</reach> + <size>M</size> + <special_properties></special_properties> + <template></template> + <type>BPS</type> + <weight>0</weight> + <sequence>2</sequence> + </common> + <simple> + <to_hit>+10</to_hit> + <damage>1d6+4</damage> + <range>0 ft.</range> + </simple> + </weapon> + + + + + + <weapon> + <common> + <name> <short>*Claw</short> <long>*Claw (Natural/Secondary)</long> </name> @@ -995,23 +1037,23 @@ <multiplier>2</multiplier> </critical> <to_hit> - <hit>+10/+10</hit> + <hit>+10</hit> <magic_hit>+0</magic_hit> - <total_hit>+10/+10</total_hit> + <total_hit>+10</total_hit> </to_hit> <feat></feat> <hand>Off-hand</hand> - <num_attacks>3</num_attacks> + <num_attacks>2</num_attacks> <reach>5</reach> <size>M</size> <special_properties></special_properties> <template></template> <type>PS</type> <weight>0</weight> - <sequence>2</sequence> + <sequence>3</sequence> </common> <simple> - <to_hit>+10/+10</to_hit> + <to_hit>+10</to_hit> <damage>1d4+4</damage> <range>0 ft.</range> </simple> @@ -1096,9 +1138,9 @@ <bonuslist></bonuslist> </item> <item> - <longname>Bite (Natural/Primary)</longname> + <longname>Claw (Natural/Primary)</longname> <id></id> - <name>Bite</name> + <name>Claw</name> <carried>1.0</carried> <charges></charges> <charges_used></charges_used> @@ -1117,7 +1159,7 @@ <short>M</short> </size> <special_properties></special_properties> - <type>WEAPON.NATURAL.MELEE.FINESSEABLE.BLUDGEONING.PIERCING.SLASHING</type> + <type>WEAPON.NATURAL.MELEE.FINESSEABLE.PIERCING.SLASHING</type> <weight>0</weight> <bonuslist></bonuslist> </item> @@ -1148,6 +1190,32 @@ <bonuslist></bonuslist> </item> <item> + <longname>Bite (Natural/Secondary)</longname> + <id></id> + <name>Bite</name> + <carried>1.0</carried> + <charges></charges> + <charges_used></charges_used> + <contents></contents> + <contents_num>0</contents_num> + <content_weight>0</content_weight> + <cost>0</cost> + <equipped>Y</equipped> + <location>Equipped</location> + <maxcharges>0</maxcharges> + <note></note> + <quantity>1</quantity> + <checkbox>1</checkbox> + <size> + <long>Medium</long> + <short>M</short> + </size> + <special_properties></special_properties> + <type>WEAPON.NATURAL.MELEE.FINESSEABLE.BLUDGEONING.PIERCING.SLASHING</type> + <weight>0</weight> + <bonuslist></bonuslist> + </item> + <item> <longname>Claw (Natural/Secondary)</longname> <id></id> <name>Claw</name> @@ -1204,7 +1272,7 @@ <bonuslist></bonuslist> </item> <item> - <name>Bite</name> + <name>Claw</name> <carried>1.0</carried> <charges></charges> <charges_used></charges_used> @@ -1220,7 +1288,7 @@ <short>M</short> </size> <special_properties></special_properties> - <type>WEAPON.NATURAL.MELEE.FINESSEABLE.BLUDGEONING.PIERCING.SLASHING</type> + <type>WEAPON.NATURAL.MELEE.FINESSEABLE.PIERCING.SLASHING</type> <weight>0</weight> <bonuslist></bonuslist> </item> @@ -1246,6 +1314,27 @@ <bonuslist></bonuslist> </item> <item> + <name>Bite</name> + <carried>1.0</carried> + <charges></charges> + <charges_used></charges_used> + <contents></contents> + <cost>0</cost> + <equipped>Y</equipped> + <location>Equipped</location> + <maxcharges>0</maxcharges> + <note></note> + <quantity>1</quantity> + <size> + <long>Medium</long> + <short>M</short> + </size> + <special_properties></special_properties> + <type>WEAPON.NATURAL.MELEE.FINESSEABLE.BLUDGEONING.PIERCING.SLASHING</type> + <weight>0</weight> + <bonuslist></bonuslist> + </item> + <item> <name>Claw</name> <carried>1.0</carried> <charges></charges> @@ -1299,18 +1388,22 @@ <description></description> </ability> <ability> + <name>Immunity To Charm Effects (Ex)</name> + <description></description> + </ability> + <ability> <name>Immunity to Fire (Ex)</name> <description></description> </ability> <ability> - <name>Immunity to sleep and charm effects</name> + <name>Immunity to Sleep (Ex)</name> <description></description> </ability> <ability> <name>Monstrous Humanoid Traits</name> <description></description> </ability> - <race>Detect Thoughts (Su), Change Shape (Su), Immunity to sleep and charm effects</race> + <race></race> <class> <class>Monstrous humanoid</class> <ability></ability> @@ -1434,27 +1527,7 @@ </feat> <!-- End Virtual Feats --> <!-- Hidden feats (all feats less the virtual, automatic and visible ones) --> - <feat> - <name>Natural Weapons (Medium)</name> - <description></description> - <type>TEMPLATENATURALWEAPONS</type> - <associated></associated> - <count>0</count> - <auto>F</auto> - <hidden>T</hidden> - <virtual>F</virtual> - </feat> <!-- Hidden VFEATS --> - <feat> - <name>Monstrous Humanoid Traits</name> - <description></description> - <type>SPECIAL</type> - <associated></associated> - <count>0</count> - <auto>F</auto> - <hidden>T</hidden> - <virtual>T</virtual> - </feat> <!-- END Hidden VFEATS --> </feats> <!-- @@ -1489,6 +1562,28 @@ <category>Special Ability</category> </ability_object> <ability_object> + <name>Change Shape</name> + <description>You can assume the appearance of a specific creature or type of creature, but retain most of your own physical qualities.</description> + <type>SPECIALQUALITY.SUPERNATURAL</type> + <associated></associated> + <count>0</count> + <auto>T</auto> + <hidden>T</hidden> + <virtual>F</virtual> + <category>Special Ability</category> + </ability_object> + <ability_object> + <name>Detect Thoughts</name> + <description></description> + <type>SPECIALQUALITY.SUPERNATURAL</type> + <associated></associated> + <count>0</count> + <auto>T</auto> + <hidden>T</hidden> + <virtual>F</virtual> + <category>Special Ability</category> + </ability_object> + <ability_object> <name>Fighter Level Advanced Feat Tracker</name> <description></description> <type>INTERNAL</type> @@ -1522,6 +1617,50 @@ <category>Special Ability</category> </ability_object> <ability_object> + <name>Breath Weapon</name> + <description></description> + <type>SPECIALQUALITY.EXTRAORDINARY</type> + <associated></associated> + <count>0</count> + <auto>T</auto> + <hidden>T</hidden> + <virtual>F</virtual> + <category>Special Ability</category> + </ability_object> + <ability_object> + <name>Immunity To Charm Effects</name> + <description>You are never subject to charm effects</description> + <type>SPECIALQUALITY.EXTRAORDINARY.IMMUNITY</type> + <associated></associated> + <count>0</count> + <auto>T</auto> + <hidden>T</hidden> + <virtual>F</virtual> + <category>Special Ability</category> + </ability_object> + <ability_object> + <name>Immunity To Fire</name> + <description>You never take Fire damage</description> + <type>SPECIALQUALITY.EXTRAORDINARY.IMMUNITY</type> + <associated></associated> + <count>0</count> + <auto>T</auto> + <hidden>T</hidden> + <virtual>F</virtual> + <category>Special Ability</category> + </ability_object> + <ability_object> + <name>Immunity To Sleep</name> + <description>You are never subject to sleep effects</description> + <type>SPECIALQUALITY.EXTRAORDINARY.IMMUNITY</type> + <associated></associated> + <count>0</count> + <auto>T</auto> + <hidden>T</hidden> + <virtual>F</virtual> + <category>Special Ability</category> + </ability_object> + <ability_object> <name>Monstrous Humanoid Proficiencies</name> <description></description> <type>SPECIAL</type> @@ -1533,6 +1672,17 @@ <category>Special Ability</category> </ability_object> <ability_object> + <name>Monstrous Humanoid Traits</name> + <description></description> + <type>SPECIAL</type> + <associated></associated> + <count>0</count> + <auto>T</auto> + <hidden>T</hidden> + <virtual>F</virtual> + <category>Special Ability</category> + </ability_object> + <ability_object> <name>Weapon Specialization Qualify</name> <description></description> <type>INTERNAL</type> @@ -1571,7 +1721,7 @@ <cr>0</cr> <dr></dr> <feat></feat> - <sa>Immunity to Fire (Ex), Breath Weapon (Ex) 60' Line of Fire 1/day 6d8 (DC16)</sa> + <sa></sa> <sr>0</sr> <bonuslist></bonuslist> </template> @@ -1590,6 +1740,21 @@ <sr></sr> <bonuslist></bonuslist> </template> + <template> + <name></name> + <strmod></strmod> + <dexmod></dexmod> + <conmod></conmod> + <intmod></intmod> + <wismod></wismod> + <chamod></chamod> + <cr></cr> + <dr></dr> + <feat></feat> + <sa></sa> + <sr></sr> + <bonuslist></bonuslist> + </template> </templates> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <edd...@us...> - 2008-09-30 04:04:50
|
Revision: 7841 http://pcgen.svn.sourceforge.net/pcgen/?rev=7841&view=rev Author: eddyanthony Date: 2008-09-30 04:04:32 +0000 (Tue, 30 Sep 2008) Log Message: ----------- Update for expected data changes Modified Paths: -------------- Trunk/pcgen/code/testsuite/csheets/BarJack.xml Trunk/pcgen/code/testsuite/csheets/BrdJoe.xml Trunk/pcgen/code/testsuite/csheets/CleElf.xml Trunk/pcgen/code/testsuite/csheets/FigFae.xml Trunk/pcgen/code/testsuite/csheets/SWizSam.xml Modified: Trunk/pcgen/code/testsuite/csheets/BarJack.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/BarJack.xml 2008-09-30 04:01:51 UTC (rev 7840) +++ Trunk/pcgen/code/testsuite/csheets/BarJack.xml 2008-09-30 04:04:32 UTC (rev 7841) @@ -1221,7 +1221,7 @@ <name>Uncanny Dodge (Dex bonus to AC)</name> <description></description> </ability> - <race>+2 racial bonus on saving throws against illusions, +1 racial bonus to attack rolls against kobolds and goblinoids, +4 dodge bonus against giants, Once per day a gnome can use Speak with Animals as a spell-like ability to speak with a burrowing mammal</race> + <race></race> <class> <class>Barbarian</class> <ability></ability> @@ -1347,6 +1347,50 @@ <category>Special Ability</category> </ability_object> <ability_object> + <name>+4 dodge bonus against giants</name> + <description></description> + <type>SPECIALQUALITY.RACIALTRAIT</type> + <associated></associated> + <count>0</count> + <auto>T</auto> + <hidden>T</hidden> + <virtual>F</virtual> + <category>Special Ability</category> + </ability_object> + <ability_object> + <name>+1 racial bonus to attack rolls against kobolds and goblinoids</name> + <description></description> + <type>SPECIALQUALITY.RACIALTRAIT</type> + <associated></associated> + <count>0</count> + <auto>T</auto> + <hidden>T</hidden> + <virtual>F</virtual> + <category>Special Ability</category> + </ability_object> + <ability_object> + <name>+2 racial bonus on saving throws against illusions</name> + <description></description> + <type>SPECIALQUALITY.RACIALTRAIT</type> + <associated></associated> + <count>0</count> + <auto>T</auto> + <hidden>T</hidden> + <virtual>F</virtual> + <category>Special Ability</category> + </ability_object> + <ability_object> + <name>Once per day a gnome can use Speak with Animals as a spell-like ability to speak with a burrowing mammal</name> + <description></description> + <type>SPECIALQUALITY.RACIALTRAIT</type> + <associated></associated> + <count>0</count> + <auto>T</auto> + <hidden>T</hidden> + <virtual>F</virtual> + <category>Special Ability</category> + </ability_object> + <ability_object> <name>Rage</name> <description></description> <type>SPECIAL</type> Modified: Trunk/pcgen/code/testsuite/csheets/BrdJoe.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/BrdJoe.xml 2008-09-30 04:01:51 UTC (rev 7840) +++ Trunk/pcgen/code/testsuite/csheets/BrdJoe.xml 2008-09-30 04:04:32 UTC (rev 7841) @@ -1012,10 +1012,10 @@ <description></description> </ability> <ability> - <name>Immunity to sleep spells and similar magical effects</name> + <name>Immunity to magic sleep spells and effects</name> <description></description> </ability> - <race>Elven Blood, Immunity to sleep spells and similar magical effects, +2 racial saving throw bonus against Enchantment spells or effects</race> + <race></race> <class> <class>Bard</class> <ability></ability> @@ -1140,6 +1140,39 @@ <virtual>F</virtual> <category>Special Ability</category> </ability_object> + <ability_object> + <name>Immunity to magic sleep spells and effects</name> + <description></description> + <type>SPECIALQUALITY.RACIALTRAIT</type> + <associated></associated> + <count>0</count> + <auto>T</auto> + <hidden>T</hidden> + <virtual>F</virtual> + <category>Special Ability</category> + </ability_object> + <ability_object> + <name>+2 racial saving throw bonus against Enchantment spells or effects</name> + <description></description> + <type>SPECIALQUALITY.RACIALTRAIT</type> + <associated></associated> + <count>0</count> + <auto>T</auto> + <hidden>T</hidden> + <virtual>F</virtual> + <category>Special Ability</category> + </ability_object> + <ability_object> + <name>Elven Blood</name> + <description></description> + <type>SPECIALQUALITY</type> + <associated></associated> + <count>0</count> + <auto>T</auto> + <hidden>T</hidden> + <virtual>F</virtual> + <category>Special Ability</category> + </ability_object> <!-- Hidden Virtual "Special Ability" Ability Objects --> <ability_object> <name>Bardic Countersong</name> Modified: Trunk/pcgen/code/testsuite/csheets/CleElf.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/CleElf.xml 2008-09-30 04:01:51 UTC (rev 7840) +++ Trunk/pcgen/code/testsuite/csheets/CleElf.xml 2008-09-30 04:04:32 UTC (rev 7841) @@ -1408,7 +1408,7 @@ <name>Turn Undead (Su) 6/day (turn level 2) (turn damage 2d6+1)</name> <description></description> </ability> - <race>Immunity to magic sleep spells and effects, +2 racial saving throw bonus against Enchantment spells or effects, An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for the door</race> + <race></race> <class> <class>Cleric</class> <ability></ability> @@ -1544,6 +1544,39 @@ <virtual>F</virtual> <category>Special Ability</category> </ability_object> + <ability_object> + <name>Immunity to magic sleep spells and effects</name> + <description></description> + <type>SPECIALQUALITY.RACIALTRAIT</type> + <associated></associated> + <count>0</count> + <auto>T</auto> + <hidden>T</hidden> + <virtual>F</virtual> + <category>Special Ability</category> + </ability_object> + <ability_object> + <name>+2 racial saving throw bonus against Enchantment spells or effects</name> + <description></description> + <type>SPECIALQUALITY.RACIALTRAIT</type> + <associated></associated> + <count>0</count> + <auto>T</auto> + <hidden>T</hidden> + <virtual>F</virtual> + <category>Special Ability</category> + </ability_object> + <ability_object> + <name>An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for the door</name> + <description></description> + <type>SPECIALQUALITY.RACIALTRAIT</type> + <associated></associated> + <count>0</count> + <auto>T</auto> + <hidden>T</hidden> + <virtual>F</virtual> + <category>Special Ability</category> + </ability_object> <!-- Hidden Virtual "Special Ability" Ability Objects --> <ability_object> <name>Spontaneous casting - Cure spells</name> Modified: Trunk/pcgen/code/testsuite/csheets/FigFae.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/FigFae.xml 2008-09-30 04:01:51 UTC (rev 7840) +++ Trunk/pcgen/code/testsuite/csheets/FigFae.xml 2008-09-30 04:04:32 UTC (rev 7841) @@ -1077,7 +1077,7 @@ <name>Orc Blood</name> <description></description> </ability> - <race>Orc Blood</race> + <race></race> <class> <class>Fighter</class> <ability></ability> @@ -1241,6 +1241,17 @@ <virtual>F</virtual> <category>Special Ability</category> </ability_object> + <ability_object> + <name>Orc Blood</name> + <description></description> + <type>SPECIALQUALITY</type> + <associated></associated> + <count>0</count> + <auto>T</auto> + <hidden>T</hidden> + <virtual>F</virtual> + <category>Special Ability</category> + </ability_object> </ability_objects> Modified: Trunk/pcgen/code/testsuite/csheets/SWizSam.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/SWizSam.xml 2008-09-30 04:01:51 UTC (rev 7840) +++ Trunk/pcgen/code/testsuite/csheets/SWizSam.xml 2008-09-30 04:04:32 UTC (rev 7841) @@ -977,14 +977,6 @@ ====================================--> <special_abilities> <ability> - <name>+1 racial attack bonus with a thrown weapon</name> - <description></description> - </ability> - <ability> - <name>+1 racial bonus on all saving throws</name> - <description></description> - </ability> - <ability> <name>+2 morale bonus on saving throws against fear</name> <description></description> </ability> @@ -992,7 +984,7 @@ <name>Summon Familiar</name> <description></description> </ability> - <race>+1 racial bonus on all saving throws, +2 morale bonus on saving throws against fear, +1 racial attack bonus with a thrown weapon</race> + <race></race> <class> <class>Transmuter</class> <ability></ability> @@ -1056,6 +1048,17 @@ <category>Special Ability</category> </ability_object> <ability_object> + <name>+2 morale bonus on saving throws against fear</name> + <description></description> + <type>SPECIALQUALITY.RACIALTRAIT</type> + <associated></associated> + <count>0</count> + <auto>T</auto> + <hidden>T</hidden> + <virtual>F</virtual> + <category>Special Ability</category> + </ability_object> + <ability_object> <name>Summon Familiar</name> <description></description> <type>SPECIAL</type> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <jde...@us...> - 2009-10-17 21:30:01
|
Revision: 10750 http://pcgen.svn.sourceforge.net/pcgen/?rev=10750&view=rev Author: jdempsey Date: 2009-10-17 21:29:46 +0000 (Sat, 17 Oct 2009) Log Message: ----------- Update expected test results to reflect data change #10704 - Display conditional skills even if there is no skill rank. Modified Paths: -------------- Trunk/pcgen/code/testsuite/csheets/Q-PsiCrystal.xml Trunk/pcgen/code/testsuite/csheets/Quasvin.xml Modified: Trunk/pcgen/code/testsuite/csheets/Q-PsiCrystal.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/Q-PsiCrystal.xml 2009-10-17 06:20:15 UTC (rev 10749) +++ Trunk/pcgen/code/testsuite/csheets/Q-PsiCrystal.xml 2009-10-17 21:29:46 UTC (rev 10750) @@ -295,7 +295,7 @@ <used>96</used> <unused>0</unused> </skillpoints> - <list_mods>Bluff +8, Climb +10, Concentration +8, Diplomacy +12, Gather Information +8, Hide +14, Intimidate +2, Listen +2, Psicraft +6, Sense Motive +8, Spot +2</list_mods> + <list_mods>Bluff +8, Climb +10, Concentration +8, Diplomacy +12, Disguise (Act in character) +2, Gather Information +8, Hide +14, Intimidate +2, Listen +2, Psicraft +6, Sense Motive +8, Spot +2</list_mods> <max_class_skill_level>0</max_class_skill_level> <max_cross_class_skill_level>0</max_cross_class_skill_level> <skill> @@ -435,6 +435,23 @@ <exclusive_total>0</exclusive_total> </skill> <skill> + <name>Disguise (Act in character)</name> + <ranks>1.0</ranks> + <mod>1<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>2</skill_mod> + <ability_mod>0<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>1<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability>CHA</ability> + <synergy>Disguise (Act in character)</synergy> + <untrained>NO</untrained> + <exclusive>N</exclusive> + <trained_total>2</trained_total> + <exclusive_total>2</exclusive_total> + </skill> + <skill> <name>Escape Artist</name> <ranks>0.0</ranks> <mod>2<!-- Mods from abilities, equipment, etc --> Modified: Trunk/pcgen/code/testsuite/csheets/Quasvin.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/Quasvin.xml 2009-10-17 06:20:15 UTC (rev 10749) +++ Trunk/pcgen/code/testsuite/csheets/Quasvin.xml 2009-10-17 21:29:46 UTC (rev 10750) @@ -331,7 +331,7 @@ <used>48</used> <unused>0</unused> </skillpoints> - <list_mods>Bluff +8, Concentration +8, Diplomacy +12, Gather Information +8, Hide +4, Intimidate +2, Listen +4, Psicraft +12, Sense Motive +10, Spot +4</list_mods> + <list_mods>Bluff +8, Concentration +8, Diplomacy +12, Disguise (Act in character) +2, Gather Information +8, Hide +4, Intimidate +2, Listen +4, Psicraft +12, Sense Motive +10, Spot +4</list_mods> <max_class_skill_level>8</max_class_skill_level> <max_cross_class_skill_level>4</max_cross_class_skill_level> <skill> @@ -471,6 +471,23 @@ <exclusive_total>0</exclusive_total> </skill> <skill> + <name>Disguise (Act in character)</name> + <ranks>1.0</ranks> + <mod>1<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>2</skill_mod> + <ability_mod>0<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>1<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability>CHA</ability> + <synergy>Disguise (Act in character)</synergy> + <untrained>NO</untrained> + <exclusive>N</exclusive> + <trained_total>2</trained_total> + <exclusive_total>2</exclusive_total> + </skill> + <skill> <name>Escape Artist</name> <ranks>0.0</ranks> <mod>1<!-- Mods from abilities, equipment, etc --> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2010-06-19 23:06:52
|
Revision: 12217 http://pcgen.svn.sourceforge.net/pcgen/?rev=12217&view=rev Author: amaitland Date: 2010-06-19 23:06:45 +0000 (Sat, 19 Jun 2010) Log Message: ----------- latest test updates to Test 22's completion Modified Paths: -------------- Trunk/pcgen/code/testsuite/csheets/Alice.xml Trunk/pcgen/code/testsuite/csheets/Charlie.xml Modified: Trunk/pcgen/code/testsuite/csheets/Alice.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/Alice.xml 2010-06-19 22:51:42 UTC (rev 12216) +++ Trunk/pcgen/code/testsuite/csheets/Alice.xml 2010-06-19 23:06:45 UTC (rev 12217) @@ -10,17 +10,17 @@ <bonuses></bonuses> <name>Alice</name> <followerof></followerof> - <playername></playername> + <playername>LST Monkey</playername> <action_points>0</action_points> - <age>0</age> + <age>20</age> <alignment> <long>Lawful Evil</long> <short>LE</short> </alignment> - <bab>+1</bab> + <bab>+3</bab> <bio></bio> - <birthplace></birthplace> - <catchphrase></catchphrase> + <birthplace>The Grove Cemmetary</birthplace> + <catchphrase>You'd better watch yourself</catchphrase> <classes> <class> <name>Basic Fighter</name> @@ -29,22 +29,29 @@ <bonuslist>Basic Fighter</bonuslist> <sequence>0</sequence> </class> - <levels_total>1</levels_total> - <levels_ecl>1</levels_ecl> + <class> + <name>Alice Class</name> + <abbreviation>Ali</abbreviation> + <level>1</level> + <bonuslist>Alice Class</bonuslist> + <sequence>1</sequence> + </class> + <levels_total>2</levels_total> + <levels_ecl>2</levels_ecl> <!-- shortform below should be removed - it can be derived from class info above --> - <shortform> Bas1 </shortform> + <shortform> Bas1 Ali1 </shortform> <!-- CLASSLIST is not extracted because we can derive it from the information above --> </classes> <deity> - <name></name> - <alignment></alignment> + <name>Elf Deity</name> + <alignment>LG</alignment> <description></description> <domainlist></domainlist> <favoredweapon></favoredweapon> <followeralignment></followeralignment> <holyitem></holyitem> - <pantheonlist></pantheonlist> - <source></source> + <pantheonlist>Elf</pantheonlist> + <source>PCGen Team - PCGen Testing Set</source> <special_abilities></special_abilities> <appearance></appearance> <title></title> @@ -52,22 +59,22 @@ </deity> <description></description> <experience> - <current>0</current> - <next_level>1000</next_level> + <current>1000</current> + <next_level>3000</next_level> <factor>100%</factor> <penalty>0%</penalty> </experience> <eyes> - <color></color> + <color>Hazel</color> </eyes> <hair> - <color></color> - <length></length> + <color>Midnight Black</color> + <length>Bun</length> </hair> <skin> - <color></color> + <color>Green</color> </skin> - <cr>1</cr> + <cr>2</cr> <face> <face>5 ft.</face> <short>5 ft.</short> @@ -76,37 +83,37 @@ <favoredlist>MonKee</favoredlist> <followerlist></followerlist> <gender> - <long>Male</long> - <short>Male</short> + <long>Female</long> + <short>Female</short> </gender> <handed>Right</handed> <height> - <total>0' 0"</total> - <feet>0</feet> - <inches>0</inches> + <total>5' 5"</total> + <feet>5</feet> + <inches>5</inches> </height> - <hitdice>(1d10)</hitdice> - <interests></interests> + <hitdice>(1d10)+(1d10)</hitdice> + <interests>Power, Minions and Wealth</interests> <languages> <language>Common</language> <language>MonKee Language</language> <all>Common, MonKee Language</all> </languages> - <location></location> + <location>USA</location> <move> <move> <name>Walk</name> - <rate>30 ft.</rate> - <squares>6</squares> + <rate>20 ft.</rate> + <squares>4</squares> </move> - <all>Walk 30 ft.</all> + <all>Walk 20 ft.</all> </move> <personality> - <trait></trait> - <trait></trait> + <trait>Flighty</trait> + <trait>Ruthless</trait> </personality> <portrait></portrait> - <phobias></phobias> + <phobias>Melting</phobias> <race>Alice Race</race> <reach> <reach>5 ft.</reach> @@ -114,23 +121,23 @@ </reach> <region>None</region> <reputation>0</reputation> - <residence></residence> + <residence>Peachmond</residence> <size> <long>Medium</long> <short>M</short> </size> - <speechtendency></speechtendency> + <speechtendency>Evil Cackle</speechtendency> <type>Humanoid</type> <vision> <all></all> </vision> <wealth>0</wealth> <weight> - <weight_unit>0 lbs.</weight_unit> - <weight_nounit>0</weight_nounit> + <weight_unit>145 lbs.</weight_unit> + <weight_nounit>145</weight_nounit> </weight> <poolpoints> - <cost>60</cost> + <cost>0</cost> <current>0</current> </poolpoints> <notes> @@ -239,9 +246,9 @@ ==================================== ====================================--> <hit_points> - <points>10</points> + <points>16</points> <alternate>10</alternate> - <die>(1d10)</die> + <die>(1d10)+(1d10)</die> <current/> <subdual/> <damage_reduction></damage_reduction> @@ -253,6 +260,12 @@ <stat>0</stat> <total>10</total> </roll> + <roll> + <level>2</level> + <roll>6</roll> + <stat>0</stat> + <total>6</total> + </roll> </history> </hit_points> <!-- @@ -262,13 +275,13 @@ ==================================== ====================================--> <armor_class> - <total>10</total> - <listing>BASE +10</listing> - <flat>10</flat> + <total>14</total> + <listing>ARMOR +2, BASE +10, SHIELD +2</listing> + <flat>14</flat> <touch>10</touch> <base>10</base> - <armor_bonus>0</armor_bonus> - <shield_bonus>0</shield_bonus> + <armor_bonus>2</armor_bonus> + <shield_bonus>2</shield_bonus> <stat_mod>0</stat_mod> <size_mod>0</size_mod> <natural>0</natural> @@ -300,13 +313,13 @@ ====================================--> <skills> <skillpoints> - <total>12</total> + <total>15</total> <used>12</used> - <unused>0</unused> + <unused>3</unused> </skillpoints> <list_mods>Combat Focus +4, Test Skill Chooser_1 +4, Test Skill Chooser_2 +4</list_mods> - <max_class_skill_level>4</max_class_skill_level> - <max_cross_class_skill_level>2</max_cross_class_skill_level> + <max_class_skill_level>5</max_class_skill_level> + <max_cross_class_skill_level>2.5</max_cross_class_skill_level> <skill> <name>Acrobatics</name> <ranks>0.0</ranks> @@ -393,6 +406,23 @@ <exclusive_total>0</exclusive_total> </skill> <skill> + <name>Exclusing Skill_2</name> + <ranks>0.0</ranks> + <mod>0<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>0</skill_mod> + <ability_mod>0<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability>INT</ability> + <synergy>Exclusing Skill_2</synergy> + <untrained>Y</untrained> + <exclusive>Y</exclusive> + <trained_total>0</trained_total> + <exclusive_total>0</exclusive_total> + </skill> + <skill> <name>Knowledge</name> <ranks>0.0</ranks> <mod>0<!-- Mods from abilities, equipment, etc --> @@ -696,8 +726,8 @@ <short>fort</short> </name> <ability>constitution</ability> - <total>+2</total> - <base>+2</base> + <total>+4</total> + <base>+4</base> <abil_mod>+0</abil_mod> <feats>+0</feats> <magic_mod>+0</magic_mod> @@ -747,9 +777,9 @@ ====================================--> <attack> <melee> - <total>+1</total> - <bab>+1</bab> - <base_attack_bonus>+1</base_attack_bonus> + <total>+3</total> + <bab>+3</bab> + <base_attack_bonus>+3</base_attack_bonus> <stat_mod>+0</stat_mod> <size_mod>+0</size_mod> <misc_mod>+0</misc_mod> @@ -757,9 +787,9 @@ <temp_mod/> </melee> <ranged> - <total>+1</total> - <bab>+1</bab> - <base_attack_bonus>+1</base_attack_bonus> + <total>+3</total> + <bab>+3</bab> + <base_attack_bonus>+3</base_attack_bonus> <stat_mod>+0</stat_mod> <size_mod>+0</size_mod> <misc_mod>+0</misc_mod> @@ -767,9 +797,9 @@ <temp_mod/> </ranged> <grapple> - <total>+1</total> - <bab>+1</bab> - <base_attack_bonus>+1</base_attack_bonus> + <total>+3</total> + <bab>+3</bab> + <base_attack_bonus>+3</base_attack_bonus> <stat_mod>+0</stat_mod> <size_mod>+0</size_mod> <misc_mod>+0</misc_mod> @@ -785,12 +815,99 @@ ====================================--> <weapons> <unarmed> - <total>+1</total> + <total>+3</total> <damage>1d3</damage> <critical>20/x2</critical> <!-- Should be changed to a variable due to improved crit --> </unarmed> + <weapon> + <common> + <name> + <short>*Tentacles of the Fey</short> + <long>*Tentacles of the Fey (Natural/Primary)</long> + </name> + <category>Natural-Natural,Both (Melee)</category> + <critical> + <range>20</range> + <multiplier>2</multiplier> + </critical> + <to_hit> + <hit>+4/+4/+4/+4/+4/+4</hit> + <magic_hit>+0</magic_hit> + <total_hit>+4/+4/+4/+4/+4/+4</total_hit> + </to_hit> + <feat></feat> + <hand>Primary</hand> + <num_attacks>6</num_attacks> + <reach>5</reach> + <size>M</size> + <special_properties></special_properties> + <template></template> + <type>BPS</type> + <weight>0</weight> + <sequence>0</sequence> + </common> + <melee> + <w1_h1_p> + <!-- One weapon, 1 hand, primary hand --> + <to_hit>+4/+4/+4/+4/+4/+4</to_hit> + <damage>1d3</damage> + </w1_h1_p> + <w1_h1_o> + <!-- One weapon, 1 handed, offhand --> + <to_hit>+4/+4/+4/+4/+4/+4</to_hit> + <damage>1d3</damage> + </w1_h1_o> + <w1_h2> + <!-- One weapon, 2 handed --> + <to_hit>+4/+4/+4/+4/+4/+4</to_hit> + <damage>1d3</damage> + </w1_h2> + <w2_p_oh> + <!-- Two weapons, this weapon in primary hand, other hand with heavy weapon --> + <to_hit>+4/+4/+4/+4/+4/+4</to_hit> + <damage>1d3</damage> + </w2_p_oh> + <w2_p_ol> + <!-- Two weapons, this weapon in primary hand, other hand with light weapon --> + <to_hit>+4/+4/+4/+4/+4/+4</to_hit> + <damage>1d3</damage> + </w2_p_ol> + <w2_o> + <!-- Two weapons, this weapon in off-hand --> + <to_hit>+4</to_hit> + <damage>1d3</damage> + </w2_o> + </melee> + <ranges> + <range> + <distance>10 ft.</distance> + <to_hit>+4/+4/+4/+4/+4/+4</to_hit> + <damage>1d3</damage> + </range> + <range> + <distance>20 ft.</distance> + <to_hit>+2/+2/+2/+2/+2/+2</to_hit> + <damage>1d3</damage> + </range> + <range> + <distance>30 ft.</distance> + <to_hit>+0/+0/+0/+0/+0/+0</to_hit> + <damage>1d3</damage> + </range> + <range> + <distance>40 ft.</distance> + <to_hit>-2/-2/-2/-2/-2/-2</to_hit> + <damage>1d3</damage> + </range> + <range> + <distance>50 ft.</distance> + <to_hit>-4/-4/-4/-4/-4/-4</to_hit> + <damage>1d3</damage> + </range> + </ranges> + </weapon> </weapons> <!-- ==================================== @@ -799,6 +916,34 @@ ==================================== ====================================--> <protection> + <armor> + <name>*Heavy Armor</name> + <acbonus>+2</acbonus> + <accheck>+0</accheck> + <baseac>+2</baseac> + <edr>+0</edr> + <maxdex></maxdex> + <move></move> + <spellfail>0</spellfail> + <special_properties></special_properties> + <totalac>+2</totalac> + <type>Heavy</type> + <wt>0</wt> + </armor> + <shield> + <name>*Light Shield</name> + <acbonus>+2</acbonus> + <accheck>+0</accheck> + <baseac>+2</baseac> + <edr>+0</edr> + <maxdex></maxdex> + <move></move> + <spellfail>0</spellfail> + <special_properties></special_properties> + <totalac>+2</totalac> + <type>Light</type> + <wt>0</wt> + </shield> </protection> <!-- ==================================== @@ -829,6 +974,84 @@ ==================================== ====================================--> <equipment> + <item> + <longname>Heavy Armor</longname> + <id></id> + <name>Heavy Armor</name> + <carried>1.0</carried> + <charges></charges> + <charges_used></charges_used> + <contents></contents> + <contents_num>0</contents_num> + <content_weight>0</content_weight> + <cost>0</cost> + <equipped>Y</equipped> + <location>Equipped</location> + <maxcharges>0</maxcharges> + <note></note> + <quantity>1</quantity> + <checkbox>1</checkbox> + <size> + <long>Medium</long> + <short>M</short> + </size> + <special_properties></special_properties> + <type>ARMOR.HEAVY</type> + <weight>0</weight> + <bonuslist></bonuslist> + </item> + <item> + <longname>Light Shield</longname> + <id></id> + <name>Light Shield</name> + <carried>1.0</carried> + <charges></charges> + <charges_used></charges_used> + <contents></contents> + <contents_num>0</contents_num> + <content_weight>0</content_weight> + <cost>0</cost> + <equipped>Y</equipped> + <location>Equipped</location> + <maxcharges>0</maxcharges> + <note></note> + <quantity>1</quantity> + <checkbox>1</checkbox> + <size> + <long>Medium</long> + <short>M</short> + </size> + <special_properties></special_properties> + <type>SHIELD.LIGHT</type> + <weight>0</weight> + <bonuslist></bonuslist> + </item> + <item> + <longname>Tentacles of the Fey (Natural/Primary)</longname> + <id></id> + <name>Tentacles of the Fey</name> + <carried>1.0</carried> + <charges></charges> + <charges_used></charges_used> + <contents></contents> + <contents_num>0</contents_num> + <content_weight>0</content_weight> + <cost>0</cost> + <equipped>Y</equipped> + <location>Equipped</location> + <maxcharges>0</maxcharges> + <note></note> + <quantity>1</quantity> + <checkbox>1</checkbox> + <size> + <long>Medium</long> + <short>M</short> + </size> + <special_properties></special_properties> + <type>WEAPON.MELEE.RANGED.SLASHING.BLUDGEONING.PIERCING.NATURAL</type> + <weight>0</weight> + <bonuslist></bonuslist> + </item> <total> <weight>0 lbs.</weight> <value>0 gp</value> @@ -838,6 +1061,69 @@ <equipmentsets> <equipmentset name=""> + <item> + <name>Heavy Armor</name> + <carried>1.0</carried> + <charges></charges> + <charges_used></charges_used> + <contents></contents> + <cost>0</cost> + <equipped>Y</equipped> + <location>Equipped</location> + <maxcharges>0</maxcharges> + <note></note> + <quantity>1</quantity> + <size> + <long>Medium</long> + <short>M</short> + </size> + <special_properties></special_properties> + <type>ARMOR.HEAVY</type> + <weight>0</weight> + <bonuslist></bonuslist> + </item> + <item> + <name>Light Shield</name> + <carried>1.0</carried> + <charges></charges> + <charges_used></charges_used> + <contents></contents> + <cost>0</cost> + <equipped>Y</equipped> + <location>Equipped</location> + <maxcharges>0</maxcharges> + <note></note> + <quantity>1</quantity> + <size> + <long>Medium</long> + <short>M</short> + </size> + <special_properties></special_properties> + <type>SHIELD.LIGHT</type> + <weight>0</weight> + <bonuslist></bonuslist> + </item> + <item> + <name>Tentacles of the Fey</name> + <carried>1.0</carried> + <charges></charges> + <charges_used></charges_used> + <contents></contents> + <cost>0</cost> + <equipped>Y</equipped> + <location>Equipped</location> + <maxcharges>0</maxcharges> + <note></note> + <quantity>1</quantity> + <size> + <long>Medium</long> + <short>M</short> + </size> + <special_properties></special_properties> + <type>WEAPON.MELEE.RANGED.SLASHING.BLUDGEONING.PIERCING.NATURAL</type> + <weight>0</weight> + <bonuslist></bonuslist> + </item> </equipmentset> </equipmentsets> @@ -863,6 +1149,10 @@ <class>Basic Fighter</class> <ability></ability> </class> + <class> + <class>Alice Class</class> + <ability></ability> + </class> </special_abilities> <!-- ==================================== @@ -893,6 +1183,16 @@ <virtual>F</virtual> </feat> <feat> + <name>ALICE ~ Cross Class Test (Exclusing Skill_2)</name> + <description></description> + <type>ALICETESTS</type> + <associated>Exclusing Skill_2</associated> + <count>1</count> + <auto>F</auto> + <hidden>F</hidden> + <virtual>F</virtual> + </feat> + <feat> <name>ALICE ~ Equipment (Cool Sword)</name> <description></description> <type>ALICETESTS</type> @@ -923,6 +1223,26 @@ <virtual>F</virtual> </feat> <feat> + <name>ALICE ~ SPELLKNOWN Test</name> + <description></description> + <type>ALICETESTS</type> + <associated></associated> + <count>0</count> + <auto>F</auto> + <hidden>F</hidden> + <virtual>F</virtual> + </feat> + <feat> + <name>ALICE ~ SPELLLEVEL Test</name> + <description></description> + <type>ALICETESTS</type> + <associated></associated> + <count>0</count> + <auto>F</auto> + <hidden>F</hidden> + <virtual>F</virtual> + </feat> + <feat> <name>ALICE ~ Weapon Prof (Bob Racial Weapon)</name> <description></description> <type>ALICETESTS</type> @@ -933,6 +1253,56 @@ <virtual>F</virtual> </feat> <feat> + <name>Test Choose ArmorProf (Leather)</name> + <description>Test ArmorProf Leather</description> + <type>TESTTOMCHOOSE</type> + <associated>Leather</associated> + <count>1</count> + <auto>F</auto> + <hidden>F</hidden> + <virtual>F</virtual> + </feat> + <feat> + <name>Test Choose Deity Pantheon Elf (Elf Deity)</name> + <description>Test Deity Pan Elf Deity</description> + <type>TESTTOMCHOOSE</type> + <associated>Elf Deity</associated> + <count>1</count> + <auto>F</auto> + <hidden>F</hidden> + <virtual>F</virtual> + </feat> + <feat> + <name>Test Choose Weapon Focus Ability (Suns Weapon Of Choice, Tentacles of the Fey)</name> + <description></description> + <type>TESTTOMCHOOSE.CHOOSERTEST</type> + <associated>Suns Weapon Of Choice,Tentacles of the Fey</associated> + <count>2</count> + <auto>F</auto> + <hidden>F</hidden> + <virtual>F</virtual> + </feat> + <feat> + <name>Weapon Finesse</name> + <description>See Text</description> + <type>GENERAL.FIGHTER</type> + <associated></associated> + <count>0</count> + <auto>F</auto> + <hidden>F</hidden> + <virtual>F</virtual> + </feat> + <feat> + <name>Weapon Focus (Suns Weapon Of Choice, Tentacles of the Fey)</name> + <description>See Text</description> + <type>GENERAL.FIGHTER</type> + <associated>Suns Weapon Of Choice,Tentacles of the Fey</associated> + <count>2</count> + <auto>F</auto> + <hidden>F</hidden> + <virtual>F</virtual> + </feat> + <feat> <name></name> <description></description> <type></type> @@ -952,6 +1322,26 @@ <hidden>F</hidden> <virtual>F</virtual> </feat> + <feat> + <name></name> + <description></description> + <type></type> + <associated></associated> + <count></count> + <auto>F</auto> + <hidden>F</hidden> + <virtual>F</virtual> + </feat> + <feat> + <name></name> + <description></description> + <type></type> + <associated></associated> + <count></count> + <auto>F</auto> + <hidden>F</hidden> + <virtual>F</virtual> + </feat> <!-- Auto feats --> <feat> <name>Simple Weapon Proficiency</name> @@ -976,6 +1366,18 @@ ==================================== ====================================--> <ability_objects> + <!-- Visible Automatic "Special Ability" Ability Objects --> + <ability_object> + <name>Tentacles of the Fey</name> + <description>Grants Six Attacks 1d3 each [Display should be 1d3]</description> + <type>ALICETESTADDITIONAL.RACIAL.SPECIALATTACK</type> + <associated></associated> + <count>0</count> + <auto>T</auto> + <hidden>F</hidden> + <virtual>F</virtual> + <category>Special Ability</category> + </ability_object> </ability_objects> <!-- ==================================== @@ -984,7 +1386,7 @@ ==================================== ====================================--> <!-- Domains --> - <weapon_proficiencies>Bob Racial Weapon, Extra Blade, Suns Weapon Of Choice, Unarmed Strike</weapon_proficiencies> + <weapon_proficiencies>Bob Racial Weapon, Extra Blade, Suns Weapon Of Choice, Tentacles of the Fey, Unarmed Strike</weapon_proficiencies> <languages>Common, MonKee Language</languages> @@ -1018,6 +1420,79 @@ <!-- ### BEGIN Known spells ### --> <known_spells> + <class number="0" spelllistclass="Alice Class" spellcastertype="Arcane"> + <level number="0" known="0" cast="0"/> + <level number="1" known="0" cast="1"> + <spell> + <name>Alice Class Known Spell</name> + <outputname>Alice Class Known Spell</outputname> + <times_memorized>1</times_memorized> + <range>0'</range> + <components>V</components> + <castingtime></castingtime> + <casterlevel>1</casterlevel> + <dc></dc> + <duration></duration> + <effect>This is a Test of the Known Spells on a Class Called 'Alice Class'</effect> + <target>Self</target> + <saveinfo></saveinfo> + <school> + <school>Evocation, Divination</school> + <subschool>Awesome</subschool> + <descriptor>Dangerous</descriptor> + <fullschool>Evocation, Divination (Awesome) [Dangerous]</fullschool> + </school> + <source> + <sourcelevel>Ali1</sourcelevel> + <source>PCGen Team - PCGen Testing Set</source> + <sourcepage>null</sourcepage> + <sourceshort>PTS</sourceshort> + </source> + <spell_resistance></spell_resistance> + <description>This is a Test of the Known Spells on a Class Called 'Alice Class'</description> + <bonusspell></bonusspell> + </spell> + <spell> + <name>Alice Known Spell</name> + <outputname>Alice Known Spell</outputname> + <times_memorized>1</times_memorized> + <range>0'</range> + <components>V</components> + <castingtime></castingtime> + <casterlevel>1</casterlevel> + <dc></dc> + <duration></duration> + <effect>This is a Test of the Known SPELL on a Class Called 'Alice Class'</effect> + <target>Self</target> + <saveinfo></saveinfo> + <school> + <school>Evocation, Divination</school> + <subschool>Awesome</subschool> + <descriptor>Dangerous</descriptor> + <fullschool>Evocation, Divination (Awesome) [Dangerous]</fullschool> + </school> + <source> + <sourcelevel>Ali1</sourcelevel> + <source>PCGen Team - PCGen Testing Set</source> + <sourcepage>null</sourcepage> + <sourceshort>PTS</sourceshort> + </source> + <spell_resistance></spell_resistance> + <description>This is a Test of the Known SPELL on a Class Called 'Alice Class'</description> + <bonusspell></bonusspell> + </spell> + </level> + <level number="2" known="0" cast="0"/> + <level number="3" known="0" cast="0"/> + <level number="4" known="0" cast="0"/> + <level number="5" known="0" cast="0"/> + <level number="6" known="0" cast="0"/> + <level number="7" known="0" cast="0"/> + <level number="8" known="0" cast="0"/> + <level number="9" known="0" cast="0"/> + </class> + + </known_spells> <!-- ### END Known spells ### --> <!-- ### BEGIN memorized spells ### --> Modified: Trunk/pcgen/code/testsuite/csheets/Charlie.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/Charlie.xml 2010-06-19 22:51:42 UTC (rev 12216) +++ Trunk/pcgen/code/testsuite/csheets/Charlie.xml 2010-06-19 23:06:45 UTC (rev 12217) @@ -17,22 +17,29 @@ <long>Chaotic Neutral</long> <short>CN</short> </alignment> - <bab>+1</bab> + <bab>+4</bab> <bio></bio> <birthplace></birthplace> <catchphrase></catchphrase> <classes> <class> + <name>Charlie Class</name> + <abbreviation>Cha</abbreviation> + <level>2</level> + <bonuslist>Charlie Class</bonuslist> + <sequence>0</sequence> + </class> + <class> <name>Basic Fighter</name> <abbreviation>Bas</abbreviation> - <level>1</level> + <level>2</level> <bonuslist>Basic Fighter</bonuslist> - <sequence>0</sequence> + <sequence>1</sequence> </class> - <levels_total>1</levels_total> - <levels_ecl>1</levels_ecl> + <levels_total>4</levels_total> + <levels_ecl>4</levels_ecl> <!-- shortform below should be removed - it can be derived from class info above --> - <shortform> Bas1 </shortform> + <shortform> Cha2 Bas2 </shortform> <!-- CLASSLIST is not extracted because we can derive it from the information above --> </classes> <deity> @@ -52,8 +59,8 @@ </deity> <description></description> <experience> - <current>0</current> - <next_level>1000</next_level> + <current>6000</current> + <next_level>10000</next_level> <factor>100%</factor> <penalty>0%</penalty> </experience> @@ -67,7 +74,7 @@ <skin> <color></color> </skin> - <cr>1</cr> + <cr>4</cr> <face> <face>5 ft.</face> <short>5 ft.</short> @@ -85,7 +92,7 @@ <feet>0</feet> <inches>0</inches> </height> - <hitdice>(1d10)</hitdice> + <hitdice>(2d10)+(2d10)+22</hitdice> <interests></interests> <languages> <language>Common</language> @@ -129,7 +136,7 @@ <weight_nounit>0</weight_nounit> </weight> <poolpoints> - <cost>60</cost> + <cost>78</cost> <current>0</current> </poolpoints> <notes> @@ -221,14 +228,14 @@ <long>Charisma</long> <short>CHA</short> </name> - <score>10</score> - <modifier>+0</modifier> - <base>10</base> - <basemod>+0</basemod> - <noequip>10</noequip> - <noequip_mod>+0</noequip_mod> - <no_temp_score>10</no_temp_score> - <no_temp_modifier>+0</no_temp_modifier> + <score>20</score> + <modifier>+5</modifier> + <base>20</base> + <basemod>+5</basemod> + <noequip>20</noequip> + <noequip_mod>+5</noequip_mod> + <no_temp_score>20</no_temp_score> + <no_temp_modifier>+5</no_temp_modifier> </ability> </abilities> <!-- @@ -238,9 +245,9 @@ ==================================== ====================================--> <hit_points> - <points>10</points> + <points>50</points> <alternate>10</alternate> - <die>(1d10)</die> + <die>(2d10)+(2d10)+22</die> <current/> <subdual/> <damage_reduction></damage_reduction> @@ -252,6 +259,24 @@ <stat>0</stat> <total>10</total> </roll> + <roll> + <level>2</level> + <roll>6</roll> + <stat>0</stat> + <total>6</total> + </roll> + <roll> + <level>3</level> + <roll>6</roll> + <stat>0</stat> + <total>6</total> + </roll> + <roll> + <level>4</level> + <roll>6</roll> + <stat>0</stat> + <total>6</total> + </roll> </history> </hit_points> <!-- @@ -261,13 +286,13 @@ ==================================== ====================================--> <armor_class> - <total>10</total> - <listing>BASE +10</listing> - <flat>10</flat> - <touch>10</touch> + <total>54</total> + <listing>BASE +10, DEFLECTION +22, SHIELD +22</listing> + <flat>54</flat> + <touch>32</touch> <base>10</base> <armor_bonus>0</armor_bonus> - <shield_bonus>0</shield_bonus> + <shield_bonus>22</shield_bonus> <stat_mod>0</stat_mod> <size_mod>0</size_mod> <natural>0</natural> @@ -299,19 +324,19 @@ ====================================--> <skills> <skillpoints> - <total>12</total> - <used>12</used> - <unused>0</unused> + <total>21</total> + <used>0</used> + <unused>21</unused> </skillpoints> - <list_mods>Acrobatics +1, Athletics +1, Combat Focus +1, Craft (One) +1, Knowledge +1, Linguistics +1, Perception +1, Persuasion +1</list_mods> - <max_class_skill_level>4</max_class_skill_level> - <max_cross_class_skill_level>2</max_cross_class_skill_level> + <list_mods>Uber Scripting from five ranks in Test Coding Script +5</list_mods> + <max_class_skill_level>7</max_class_skill_level> + <max_cross_class_skill_level>3.5</max_cross_class_skill_level> <skill> <name>Acrobatics</name> - <ranks>1.0</ranks> + <ranks>0.0</ranks> <mod>0<!-- Mods from abilities, equipment, etc --> </mod> - <skill_mod>1</skill_mod> + <skill_mod>0</skill_mod> <ability_mod>0<!-- Mod from the key ability --> </ability_mod> <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> @@ -320,15 +345,15 @@ <synergy>Acrobatics</synergy> <untrained>Y</untrained> <exclusive>N</exclusive> - <trained_total>1</trained_total> - <exclusive_total>1</exclusive_total> + <trained_total>0</trained_total> + <exclusive_total>0</exclusive_total> </skill> <skill> <name>Athletics</name> - <ranks>1.0</ranks> + <ranks>0.0</ranks> <mod>0<!-- Mods from abilities, equipment, etc --> </mod> - <skill_mod>1</skill_mod> + <skill_mod>0</skill_mod> <ability_mod>0<!-- Mod from the key ability --> </ability_mod> <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> @@ -337,15 +362,15 @@ <synergy>Athletics</synergy> <untrained>Y</untrained> <exclusive>N</exclusive> - <trained_total>1</trained_total> - <exclusive_total>1</exclusive_total> + <trained_total>0</trained_total> + <exclusive_total>0</exclusive_total> </skill> <skill> <name>Combat Focus</name> - <ranks>1.0</ranks> + <ranks>0.0</ranks> <mod>0<!-- Mods from abilities, equipment, etc --> </mod> - <skill_mod>1</skill_mod> + <skill_mod>0</skill_mod> <ability_mod>0<!-- Mod from the key ability --> </ability_mod> <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> @@ -354,15 +379,15 @@ <synergy>Combat Focus</synergy> <untrained>Y</untrained> <exclusive>N</exclusive> - <trained_total>1</trained_total> - <exclusive_total>1</exclusive_total> + <trained_total>0</trained_total> + <exclusive_total>0</exclusive_total> </skill> <skill> <name>Craft (One)</name> - <ranks>1.5</ranks> + <ranks>0.0</ranks> <mod>0<!-- Mods from abilities, equipment, etc --> </mod> - <skill_mod>1</skill_mod> + <skill_mod>0</skill_mod> <ability_mod>0<!-- Mod from the key ability --> </ability_mod> <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> @@ -371,12 +396,12 @@ <synergy>Craft (One)</synergy> <untrained>Y</untrained> <exclusive>N</exclusive> - <trained_total>1</trained_total> - <exclusive_total>1</exclusive_total> + <trained_total>0</trained_total> + <exclusive_total>0</exclusive_total> </skill> <skill> <name>Craft (Two)</name> - <ranks>0.5</ranks> + <ranks>0.0</ranks> <mod>0<!-- Mods from abilities, equipment, etc --> </mod> <skill_mod>0</skill_mod> @@ -393,10 +418,10 @@ </skill> <skill> <name>Knowledge</name> - <ranks>1.0</ranks> + <ranks>0.0</ranks> <mod>0<!-- Mods from abilities, equipment, etc --> </mod> - <skill_mod>1</skill_mod> + <skill_mod>0</skill_mod> <ability_mod>0<!-- Mod from the key ability --> </ability_mod> <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> @@ -405,15 +430,15 @@ <synergy>Knowledge</synergy> <untrained>Y</untrained> <exclusive>N</exclusive> - <trained_total>1</trained_total> - <exclusive_total>1</exclusive_total> + <trained_total>0</trained_total> + <exclusive_total>0</exclusive_total> </skill> <skill> <name>Linguistics</name> - <ranks>1.0</ranks> + <ranks>0.0</ranks> <mod>0<!-- Mods from abilities, equipment, etc --> </mod> - <skill_mod>1</skill_mod> + <skill_mod>0</skill_mod> <ability_mod>0<!-- Mod from the key ability --> </ability_mod> <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> @@ -422,12 +447,12 @@ <synergy>Linguistics</synergy> <untrained>Y</untrained> <exclusive>N</exclusive> - <trained_total>1</trained_total> - <exclusive_total>1</exclusive_total> + <trained_total>0</trained_total> + <exclusive_total>0</exclusive_total> </skill> <skill> <name>Monkey Building</name> - <ranks>0.5</ranks> + <ranks>0.0</ranks> <mod>0<!-- Mods from abilities, equipment, etc --> </mod> <skill_mod>0</skill_mod> @@ -445,10 +470,10 @@ <skill> <name>Monkey Building Sensation</name> <ranks>0.0</ranks> - <mod>0<!-- Mods from abilities, equipment, etc --> + <mod>5<!-- Mods from abilities, equipment, etc --> </mod> - <skill_mod>0</skill_mod> - <ability_mod>0<!-- Mod from the key ability --> + <skill_mod>5</skill_mod> + <ability_mod>5<!-- Mod from the key ability --> </ability_mod> <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> </misc_mod> @@ -456,15 +481,15 @@ <synergy>Monkey Building Sensation</synergy> <untrained>Y</untrained> <exclusive>N</exclusive> - <trained_total>0</trained_total> - <exclusive_total>0</exclusive_total> + <trained_total>5</trained_total> + <exclusive_total>5</exclusive_total> </skill> <skill> <name>Perception</name> - <ranks>1.0</ranks> + <ranks>0.0</ranks> <mod>0<!-- Mods from abilities, equipment, etc --> </mod> - <skill_mod>1</skill_mod> + <skill_mod>0</skill_mod> <ability_mod>0<!-- Mod from the key ability --> </ability_mod> <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> @@ -473,16 +498,16 @@ <synergy>Perception</synergy> <untrained>Y</untrained> <exclusive>N</exclusive> - <trained_total>1</trained_total> - <exclusive_total>1</exclusive_total> + <trained_total>0</trained_total> + <exclusive_total>0</exclusive_total> </skill> <skill> <name>Persuasion</name> - <ranks>1.0</ranks> - <mod>0<!-- Mods from abilities, equipment, etc --> + <ranks>0.0</ranks> + <mod>5<!-- Mods from abilities, equipment, etc --> </mod> - <skill_mod>1</skill_mod> - <ability_mod>0<!-- Mod from the key ability --> + <skill_mod>5</skill_mod> + <ability_mod>5<!-- Mod from the key ability --> </ability_mod> <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> </misc_mod> @@ -490,16 +515,16 @@ <synergy>Persuasion</synergy> <untrained>Y</untrained> <exclusive>N</exclusive> - <trained_total>1</trained_total> - <exclusive_total>1</exclusive_total> + <trained_total>5</trained_total> + <exclusive_total>5</exclusive_total> </skill> <skill> <name>Poetry</name> <ranks>0.0</ranks> - <mod>0<!-- Mods from abilities, equipment, etc --> + <mod>5<!-- Mods from abilities, equipment, etc --> </mod> - <skill_mod>0</skill_mod> - <ability_mod>0<!-- Mod from the key ability --> + <skill_mod>5</skill_mod> + <ability_mod>5<!-- Mod from the key ability --> </ability_mod> <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> </misc_mod> @@ -507,16 +532,16 @@ <synergy>Poetry</synergy> <untrained>Y</untrained> <exclusive>N</exclusive> - <trained_total>0</trained_total> - <exclusive_total>0</exclusive_total> + <trained_total>5</trained_total> + <exclusive_total>5</exclusive_total> </skill> <skill> <name>Poetry Recitation Specialty</name> <ranks>0.0</ranks> - <mod>0<!-- Mods from abilities, equipment, etc --> + <mod>5<!-- Mods from abilities, equipment, etc --> </mod> - <skill_mod>0</skill_mod> - <ability_mod>0<!-- Mod from the key ability --> + <skill_mod>5</skill_mod> + <ability_mod>5<!-- Mod from the key ability --> </ability_mod> <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> </misc_mod> @@ -524,8 +549,8 @@ <synergy>Poetry Recitation Specialty</synergy> <untrained>Y</untrained> <exclusive>N</exclusive> - <trained_total>0</trained_total> - <exclusive_total>0</exclusive_total> + <trained_total>5</trained_total> + <exclusive_total>5</exclusive_total> </skill> <skill> <name>Test Coding Script</name> @@ -666,19 +691,19 @@ <skill> <name>Uber Scripting from five ranks in Test Coding Script</name> <ranks>0.0</ranks> - <mod>0<!-- Mods from abilities, equipment, etc --> + <mod>5<!-- Mods from abilities, equipment, etc --> </mod> - <skill_mod>0</skill_mod> + <skill_mod>5</skill_mod> <ability_mod>0<!-- Mod from the key ability --> </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + <misc_mod>5<!-- This is a calc value of TOTAL-RANK-ABMOD --> </misc_mod> <ability>INT</ability> <synergy>Uber Scripting from five ranks in Test Coding Script</synergy> <untrained>Y</untrained> <exclusive>N</exclusive> - <trained_total>0</trained_total> - <exclusive_total>0</exclusive_total> + <trained_total>5</trained_total> + <exclusive_total>5</exclusive_total> </skill> </skills> <!-- @@ -695,8 +720,8 @@ <short>fort</short> </name> <ability>constitution</ability> - <total>+2</total> - <base>+2</base> + <total>+3</total> + <base>+3</base> <abil_mod>+0</abil_mod> <feats>+0</feats> <magic_mod>+0</magic_mod> @@ -746,9 +771,9 @@ ====================================--> <attack> <melee> - <total>+1</total> - <bab>+1</bab> - <base_attack_bonus>+1</base_attack_bonus> + <total>+4</total> + <bab>+4</bab> + <base_attack_bonus>+4</base_attack_bonus> <stat_mod>+0</stat_mod> <size_mod>+0</size_mod> <misc_mod>+0</misc_mod> @@ -756,9 +781,9 @@ <temp_mod/> </melee> <ranged> - <total>+1</total> - <bab>+1</bab> - <base_attack_bonus>+1</base_attack_bonus> + <total>+4</total> + <bab>+4</bab> + <base_attack_bonus>+4</base_attack_bonus> <stat_mod>+0</stat_mod> <size_mod>+0</size_mod> <misc_mod>+0</misc_mod> @@ -766,9 +791,9 @@ <temp_mod/> </ranged> <grapple> - <total>+1</total> - <bab>+1</bab> - <base_attack_bonus>+1</base_attack_bonus> + <total>+4</total> + <bab>+4</bab> + <base_attack_bonus>+4</base_attack_bonus> <stat_mod>+0</stat_mod> <size_mod>+0</size_mod> <misc_mod>+0</misc_mod> @@ -784,7 +809,7 @@ ====================================--> <weapons> <unarmed> - <total>+1</total> + <total>+4</total> <damage>1d3</damage> <critical>20/x2</critical> <!-- Should be changed to a variable due to improved crit --> @@ -802,9 +827,9 @@ <multiplier>3</multiplier> </critical> <to_hit> - <hit>+2</hit> + <hit>+5</hit> <magic_hit>+0</magic_hit> - <total_hit>+2</total_hit> + <total_hit>+5</total_hit> </to_hit> <feat></feat> <hand>Primary</hand> @@ -818,7 +843,7 @@ <sequence>0</sequence> </common> <simple> - <to_hit>+2</to_hit> + <to_hit>+5</to_hit> <damage>d6</damage> <range>0 ft.</range> </simple> @@ -939,6 +964,10 @@ <special_abilities> <race></race> <class> + <class>Charlie Class</class> + <ability></ability> + </class> + <class> <class>Basic Fighter</class> <ability></ability> </class> @@ -952,6 +981,26 @@ <feats> <!-- Visible standard feats (not including the auto feats) --> <feat> + <name>CHARLIE ~ Bonus Stat Base Spell Known Stat ~ colon</name> + <description></description> + <type>CHARLIETESTS</type> + <associated></associated> + <count>0</count> + <auto>F</auto> + <hidden>F</hidden> + <virtual>F</virtual> + </feat> + <feat> + <name>CHARLIE ~ Bonus Stat Base Spell Stat ~ colon</name> + <description></description> + <type>CHARLIETESTS</type> + <associated></associated> + <count>0</count> + <auto>F</auto> + <hidden>F</hidden> + <virtual>F</virtual> + </feat> + <feat> <name>Exotic Weapon Proficiency (Bob Two Hand Blade)</name> <description>See Text</description> <type>GENERAL.FIGHTER</type> @@ -995,6 +1044,18 @@ ==================================== ====================================--> <ability_objects> + <!-- Visible Automatic "Special Ability" Ability Objects --> + <ability_object> + <name>Charlie Explanation</name> + <description>This is what should be appearing from the class levels - BONUS.COMBAT.AC.22.TYPE=Shield @ L1; BONUS.HP.CURRENTMAX.22 @ L2; BONUS.STAT.STR.22 @L3; BONUS.COMBAT.AC.22.TYPE=Armor @L5; BONUS.COMBAT.AC.22.TYPE=Deflection on Class Line</description> + <type>SPECIALQUALITY</type> + <associated></associated> + <count>0</count> + <auto>T</auto> + <hidden>F</hidden> + <virtual>F</virtual> + <category>Special Ability</category> + </ability_object> </ability_objects> <!-- ==================================== @@ -1056,6 +1117,20 @@ <!-- ### BEGIN Known spells ### --> <known_spells> + <class number="0" spelllistclass="Charlie Class" spellcastertype="Arcane"> + <level number="0" known="0" cast="0"/> + <level number="1" known="0" cast="0"/> + <level number="2" known="0" cast="0"/> + <level number="3" known="0" cast="0"/> + <level number="4" known="0" cast="0"/> + <level number="5" known="0" cast="0"/> + <level number="6" known="0" cast="0"/> + <level number="7" known="0" cast="0"/> + <level number="8" known="0" cast="0"/> + <level number="9" known="0" cast="0"/> + </class> + + </known_spells> <!-- ### END Known spells ### --> <!-- ### BEGIN memorized spells ### --> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2010-06-27 01:46:27
|
Revision: 12339 http://pcgen.svn.sourceforge.net/pcgen/?rev=12339&view=rev Author: amaitland Date: 2010-06-27 01:46:15 +0000 (Sun, 27 Jun 2010) Log Message: ----------- Update XMLs Issue#: TEST-31,TEST32 Modified Paths: -------------- Trunk/pcgen/code/testsuite/csheets/Bob.xml Trunk/pcgen/code/testsuite/csheets/Charlie.xml Modified: Trunk/pcgen/code/testsuite/csheets/Bob.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/Bob.xml 2010-06-27 01:43:03 UTC (rev 12338) +++ Trunk/pcgen/code/testsuite/csheets/Bob.xml 2010-06-27 01:46:15 UTC (rev 12339) @@ -1,1901 +1,1965 @@ -<?xml version="1.0" encoding="UTF-8"?> -<character> +<?xml version="1.0" encoding="UTF-8"?> +<character> <!--======================================================================== BIO -========================================================================--> - <basics> - <bonuses></bonuses> - <bonuses></bonuses> - <bonuses></bonuses> - <bonuses></bonuses> - <name>Bob</name> - <followerof></followerof> - <playername>Tester</playername> - <action_points>0</action_points> - <age>24</age> - <alignment> - <long>Lawful Good</long> - <short>LG</short> - </alignment> - <bab>+6</bab> - <bio></bio> - <birthplace></birthplace> - <catchphrase></catchphrase> - <classes> - <class> - <name>MonKee Junior</name> - <abbreviation>Mon</abbreviation> - <level>1</level> - <bonuslist>MonKee Junior</bonuslist> - <sequence>0</sequence> - </class> - <class> - <name>Basic Fighter</name> - <abbreviation>Bas</abbreviation> - <level>1</level> - <bonuslist>Basic Fighter</bonuslist> - <sequence>1</sequence> - </class> - <levels_total>2</levels_total> - <levels_ecl>2</levels_ecl> - <!-- shortform below should be removed - it can be derived from class info above --> - <shortform> Mon1 Bas1 </shortform> - <!-- CLASSLIST is not extracted because we can derive it from the information above --> - </classes> - <deity> - <name>Puni Deity</name> - <alignment>LN</alignment> - <description></description> - <domainlist>Bar Ball, Dungeon Crawl, Foo Ball</domainlist> - <favoredweapon>Fine Wine Blade|Deity Weapon Second Puni|Deity Weapon Puni</favoredweapon> - <followeralignment></followeralignment> - <holyitem>Wine with Sword</holyitem> - <pantheonlist>Cool Guys</pantheonlist> - <source>PCGen Team - PCGen Testing Set</source> - <special_abilities></special_abilities> - <appearance></appearance> - <title></title> - <worshippers></worshippers> - </deity> - <description></description> - <experience> - <current>1000</current> - <next_level>3000</next_level> - <factor>100%</factor> - <penalty>0%</penalty> - </experience> - <eyes> - <color>Red</color> - </eyes> - <hair> - <color>Red</color> - <length>Braided</length> - </hair> - <skin> - <color></color> - </skin> - <cr>2</cr> - <face> - <face>5 ft.</face> - <short>5 ft.</short> - <squares>1</squares> - </face> - <favoredlist>Any</favoredlist> - <followerlist></followerlist> - <gender> - <long>Male</long> - <short>Male</short> - </gender> - <handed>Right</handed> - <height> - <total>5' 11"</total> - <feet>5</feet> - <inches>11</inches> - </height> - <hitdice>(1d12)+(1d10)+6</hitdice> - <interests></interests> - <languages> - <language>Common</language> - <language>Evilhaasness</language> - <language>Terestial Alpha</language> - <all>Common, Evilhaasness, Terestial Alpha</all> - </languages> - <location></location> - <move> - <move> - <name>Walk</name> - <rate>85 ft.</rate> - <squares>17</squares> - </move> - <all>Walk 85 ft.</all> - </move> - <personality> - <trait></trait> - <trait></trait> - </personality> - <portrait></portrait> - <phobias></phobias> - <race>Human</race> - <reach> - <reach>5 ft.</reach> - <squares>1</squares> - </reach> - <region>None</region> - <reputation>0</reputation> - <residence></residence> - <size> - <long>Medium</long> - <short>M</short> - </size> - <speechtendency>Scottish</speechtendency> - <type>Humanoid</type> - <vision> - <all></all> - </vision> - <wealth>0</wealth> - <weight> - <weight_unit>159 lbs.</weight_unit> - <weight_nounit>159</weight_nounit> - </weight> - <poolpoints> - <cost>0</cost> - <current>0</current> - </poolpoints> - <notes> - <note> - <name>Character Sheet Notes</name> - <value></value> - </note> - </notes> - </basics> - <!-- - ==================================== - ==================================== - ABILITIES - ==================================== - ====================================--> - <abilities> - <ability> - <name> - <long>Strength</long> - <short>STR</short> - </name> - <score>16</score> - <modifier>+3</modifier> - <base>16</base> - <basemod>+3</basemod> - <noequip>16</noequip> - <noequip_mod>+3</noequip_mod> - <no_temp_score>16</no_temp_score> - <no_temp_modifier>+3</no_temp_modifier> - </ability> - <ability> - <name> - <long>Dexterity</long> - <short>DEX</short> - </name> - <score>14</score> - <modifier>+2</modifier> - <base>14</base> - <basemod>+2</basemod> - <noequip>14</noequip> - <noequip_mod>+2</noequip_mod> - <no_temp_score>14</no_temp_score> - <no_temp_modifier>+2</no_temp_modifier> - </ability> - <ability> - <name> - <long>Constitution</long> - <short>CON</short> - </name> - <score>17</score> - <modifier>+3</modifier> - <base>17</base> - <basemod>+3</basemod> - <noequip>17</noequip> - <noequip_mod>+3</noequip_mod> - <no_temp_score>17</no_temp_score> - <no_temp_modifier>+3</no_temp_modifier> - </ability> - <ability> - <name> - <long>Intelligence</long> - <short>INT</short> - </name> - <score>14</score> - <modifier>+2</modifier> - <base>14</base> - <basemod>+2</basemod> - <noequip>14</noequip> - <noequip_mod>+2</noequip_mod> - <no_temp_score>14</no_temp_score> - <no_temp_modifier>+2</no_temp_modifier> - </ability> - <ability> - <name> - <long>Wisdom</long> - <short>WIS</short> - </name> - <score>12</score> - <modifier>+1</modifier> - <base>12</base> - <basemod>+1</basemod> - <noequip>12</noequip> - <noequip_mod>+1</noequip_mod> - <no_temp_score>12</no_temp_score> - <no_temp_modifier>+1</no_temp_modifier> - </ability> - <ability> - <name> - <long>Charisma</long> - <short>CHA</short> - </name> - <score>11</score> - <modifier>+0</modifier> - <base>11</base> - <basemod>+0</basemod> - <noequip>11</noequip> - <noequip_mod>+0</noequip_mod> - <no_temp_score>11</no_temp_score> - <no_temp_modifier>+0</no_temp_modifier> - </ability> - </abilities> - <!-- - ==================================== - ==================================== - HIT POINTS - ==================================== - ====================================--> - <hit_points> - <points>23</points> - <alternate>17</alternate> - <die>(1d12)+(1d10)+6</die> - <current/> - <subdual/> - <damage_reduction></damage_reduction> - <damage_threshold>0</damage_threshold> - <history> - <roll> - <level>1</level> - <roll>12</roll> - <stat>3</stat> - <total>15</total> - </roll> - <roll> - <level>2</level> - <roll>5</roll> - <stat>3</stat> - <total>8</total> - </roll> - </history> - </hit_points> - <!-- - ==================================== - ==================================== - ARMOR CLASS - ==================================== - ====================================--> - <armor_class> - <total>14</total> - <listing>+2, ABILITY +2, BASE +10</listing> - <flat>12</flat> - <touch>14</touch> - <base>10</base> - <armor_bonus>0</armor_bonus> - <shield_bonus>0</shield_bonus> - <stat_mod>2</stat_mod> - <size_mod>0</size_mod> - <natural>0</natural> - <class_bonus>0</class_bonus> - <dodge_bonus>0</dodge_bonus> - <misc>2</misc> - <miss_chance/> - <max_dex></max_dex> - <spell_failure>0</spell_failure> - <check_penalty>+0</check_penalty> - <spell_resistance>12</spell_resistance> - </armor_class> - <!-- - ==================================== - ==================================== - INITIATIVE - ==================================== - ====================================--> - <initiative> - <total>+2</total> - <dex_mod>+2</dex_mod> - <misc_mod>+0</misc_mod> - </initiative> - <!-- - ==================================== - ==================================== - SKILLS - ==================================== - ====================================--> - <skills> - <skillpoints> - <total>11</total> - <used>11</used> - <unused>0</unused> - </skillpoints> - <list_mods>Acrobatics +5, Combat Focus +4, Linguistics +1, Poetry +1, Uber Scripting from five ranks in Test Coding Script +3</list_mods> - <max_class_skill_level>5</max_class_skill_level> - <max_cross_class_skill_level>2.5</max_cross_class_skill_level> - <skill> - <name>Acrobatics</name> - <ranks>3.0</ranks> - <mod>2<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>5</skill_mod> - <ability_mod>2<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>DEX</ability> - <synergy>Acrobatics</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>5</trained_total> - <exclusive_total>5</exclusive_total> - </skill> - <skill> - <name>Athletics</name> - <ranks>0.0</ranks> - <mod>3<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>3</skill_mod> - <ability_mod>3<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>STR</ability> - <synergy>Athletics</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>3</trained_total> - <exclusive_total>3</exclusive_total> - </skill> - <skill> - <name>Combat Focus</name> - <ranks>1.0</ranks> - <mod>3<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>4</skill_mod> - <ability_mod>3<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>CON</ability> - <synergy>Combat Focus</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>4</trained_total> - <exclusive_total>4</exclusive_total> - </skill> - <skill> - <name>Craft (One)</name> - <ranks>0.0</ranks> - <mod>2<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>2</skill_mod> - <ability_mod>2<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>DEX</ability> - <synergy>Craft (One)</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>2</trained_total> - <exclusive_total>2</exclusive_total> - </skill> - <skill> - <name>Craft (Two)</name> - <ranks>0.0</ranks> - <mod>2<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>2</skill_mod> - <ability_mod>2<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>DEX</ability> - <synergy>Craft (Two)</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>2</trained_total> - <exclusive_total>2</exclusive_total> - </skill> - <skill> - <name>Knowledge</name> - <ranks>0.0</ranks> - <mod>2<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>2</skill_mod> - <ability_mod>2<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>INT</ability> - <synergy>Knowledge</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>2</trained_total> - <exclusive_total>2</exclusive_total> - </skill> - <skill> - <name>Linguistics</name> - <ranks>1.0</ranks> - <mod>0<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>1</skill_mod> - <ability_mod>0<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability></ability> - <synergy>Linguistics</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>1</trained_total> - <exclusive_total>1</exclusive_total> - </skill> - <skill> - <name>Monkey Building</name> - <ranks>0.0</ranks> - <mod>0<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>0</skill_mod> - <ability_mod>0<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability></ability> - <synergy>Monkey Building</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>0</trained_total> - <exclusive_total>0</exclusive_total> - </skill> - <skill> - <name>Monkey Building Sensation</name> - <ranks>0.0</ranks> - <mod>0<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>0</skill_mod> - <ability_mod>0<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>CHA</ability> - <synergy>Monkey Building Sensation</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>0</trained_total> - <exclusive_total>0</exclusive_total> - </skill> - <skill> - <name>Perception</name> - <ranks>0.0</ranks> - <mod>1<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>1</skill_mod> - <ability_mod>1<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>WIS</ability> - <synergy>Perception</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>1</trained_total> - <exclusive_total>1</exclusive_total> - </skill> - <skill> - <name>Persuasion</name> - <ranks>0.0</ranks> - <mod>0<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>0</skill_mod> - <ability_mod>0<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>CHA</ability> - <synergy>Persuasion</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>0</trained_total> - <exclusive_total>0</exclusive_total> - </skill> - <skill> - <name>Poetry</name> - <ranks>1.0</ranks> - <mod>0<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>1</skill_mod> - <ability_mod>0<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>CHA</ability> - <synergy>Poetry</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>1</trained_total> - <exclusive_total>1</exclusive_total> - </skill> - <skill> - <name>Poetry Recitation Specialty</name> - <ranks>0.0</ranks> - <mod>0<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>0</skill_mod> - <ability_mod>0<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>CHA</ability> - <synergy>Poetry Recitation Specialty</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>0</trained_total> - <exclusive_total>0</exclusive_total> - </skill> - <skill> - <name>Test Coding Script</name> - <ranks>0.0</ranks> - <mod>2<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>2</skill_mod> - <ability_mod>2<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>INT</ability> - <synergy>Test Coding Script</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>2</trained_total> - <exclusive_total>2</exclusive_total> - </skill> - <skill> - <name>Test Crafting</name> - <ranks>0.0</ranks> - <mod>2<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>2</skill_mod> - <ability_mod>2<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>DEX</ability> - <synergy>Test Crafting</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>2</trained_total> - <exclusive_total>2</exclusive_total> - </skill> - <skill> - <name>Test Skill (Class Level)</name> - <ranks>0.0</ranks> - <mod>0<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>0</skill_mod> - <ability_mod>0<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability></ability> - <synergy>Test Skill (Class Level)</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>0</trained_total> - <exclusive_total>0</exclusive_total> - </skill> - <skill> - <name>Test Skill Chooser_1</name> - <ranks>0.0</ranks> - <mod>1<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>1</skill_mod> - <ability_mod>1<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>WIS</ability> - <synergy>Test Skill Chooser_1</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>1</trained_total> - <exclusive_total>1</exclusive_total> - </skill> - <skill> - <name>Test Skill Chooser_2</name> - <ranks>0.0</ranks> - <mod>1<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>1</skill_mod> - <ability_mod>1<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>WIS</ability> - <synergy>Test Skill Chooser_2</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>1</trained_total> - <exclusive_total>1</exclusive_total> - </skill> - <skill> - <name>Test Skill Chooser_3</name> - <ranks>0.0</ranks> - <mod>1<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>1</skill_mod> - <ability_mod>1<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>WIS</ability> - <synergy>Test Skill Chooser_3</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>1</trained_total> - <exclusive_total>1</exclusive_total> - </skill> - <skill> - <name>Test Skill Chooser_4</name> - <ranks>0.0</ranks> - <mod>1<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>1</skill_mod> - <ability_mod>1<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>WIS</ability> - <synergy>Test Skill Chooser_4</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>1</trained_total> - <exclusive_total>1</exclusive_total> - </skill> - <skill> - <name>Test Skill Chooser_5</name> - <ranks>0.0</ranks> - <mod>1<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>1</skill_mod> - <ability_mod>1<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>WIS</ability> - <synergy>Test Skill Chooser_5</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>1</trained_total> - <exclusive_total>1</exclusive_total> - </skill> - <skill> - <name>Uber Scripting from five ranks in Test Coding Script</name> - <ranks>1.0</ranks> - <mod>2<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>3</skill_mod> - <ability_mod>2<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>INT</ability> - <synergy>Uber Scripting from five ranks in Test Coding Script</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>3</trained_total> - <exclusive_total>3</exclusive_total> - </skill> - </skills> - <!-- - ==================================== - ==================================== - SAVING THROWS - ==================================== - ====================================--> - <saving_throws> - <conditional_modifiers/> - <saving_throw> - <name> - <long>fortitude</long> - <short>fort</short> - </name> - <ability>constitution</ability> - <total>+10</total> - <base>+7</base> - <abil_mod>+3</abil_mod> - <feats>+0</feats> - <magic_mod>+0</magic_mod> - <misc_mod>+0</misc_mod> - <race>+0</race> - <epic_mod>+0</epic_mod> - <temp_mod/> - </saving_throw> - <saving_throw> - <name> - <long>reflex</long> - <short>ref</short> - </name> - <ability>dexterity</ability> - <total>+2</total> - <base>+0</base> - <feats>+0</feats> - <abil_mod>+2</abil_mod> - <magic_mod>+0</magic_mod> - <misc_mod>+0</misc_mod> - <race>+0</race> - <epic_mod>+0</epic_mod> - <temp_mod/> - </saving_throw> - <saving_throw> - <name> - <long>will</long> - <short>will</short> - </name> - <ability>wisdom</ability> - <total>+1</total> - <base>+0</base> - <abil_mod>+1</abil_mod> - <feats>+0</feats> - <magic_mod>+0</magic_mod> - <misc_mod>+0</misc_mod> - <race>+0</race> - <epic_mod>+0</epic_mod> - <temp_mod/> - </saving_throw> - </saving_throws> - <!-- - ==================================== - ==================================== - ATTACK - ==================================== - ====================================--> - <attack> - <melee> - <total>+9/+4</total> - <bab>+6</bab> - <base_attack_bonus>+6/+1</base_attack_bonus> - <stat_mod>+3</stat_mod> - <size_mod>+0</size_mod> - <misc_mod>+0</misc_mod> - <epic_mod>+0</epic_mod> - <temp_mod/> - </melee> - <ranged> - <total>+8/+3</total> - <bab>+6</bab> - <base_attack_bonus>+6/+1</base_attack_bonus> - <stat_mod>+2</stat_mod> - <size_mod>+0</size_mod> - <misc_mod>+0</misc_mod> - <epic_mod>+0</epic_mod> - <temp_mod/> - </ranged> - <grapple> - <total>+9/+4</total> - <bab>+6</bab> - <base_attack_bonus>+6/+1</base_attack_bonus> - <stat_mod>+3</stat_mod> - <size_mod>+0</size_mod> - <misc_mod>+0</misc_mod> - <epic_mod>+0</epic_mod> - <temp_mod/> - </grapple> - </attack> - <!-- - ==================================== - ==================================== - WEAPONS - ==================================== - ====================================--> - <weapons> - <unarmed> - <total>+9/+4</total> - <damage>1d3+3</damage> - <critical>20/x2</critical> - <!-- Should be changed to a variable due to improved crit --> - </unarmed> - - <weapon> - <common> - <name> - <short>*Uber Sword</short> - <long>*Uber Sword</long> - </name> - <category>Non-Standard-Melee</category> - <critical> - <range>20</range> - <multiplier>3</multiplier> - </critical> - <to_hit> - <hit>+10/+5</hit> - <magic_hit>+0</magic_hit> - <total_hit>+10/+5</total_hit> - </to_hit> - <feat></feat> - <hand>Both</hand> - <num_attacks>2</num_attacks> - <reach>5</reach> - <size>M</size> - <special_properties></special_properties> - <template></template> - <type></type> - <weight>0</weight> - <sequence>0</sequence> - </common> - <simple> - <to_hit>+10/+5</to_hit> - <damage>3d6+4</damage> - <range>0 ft.</range> - </simple> - </weapon> - </weapons> - <!-- - ==================================== - ==================================== - ARMOR - ==================================== - ====================================--> - <protection> - </protection> - <!-- - ==================================== - ==================================== - CLASS-DEPENDANT FEATURES - ==================================== - ====================================--> - <class_features> - - <!-- Bard --> - - <!-- Barbarian of 15th Level --> - <!-- Character Rage --> - <!-- Turning ability --> - <!-- 3.0 stunning fist --> - <!-- 3.5 stunning fist --> - <!-- 3.0 wholeness of body --> - <!-- 3.5 wholeness of body --> - <!-- Psionics --> - - - - </class_features> - <!-- - ==================================== - ==================================== - EQUIPMENT - ==================================== - ====================================--> - <equipment> - <item> - <longname>Uber Sword</longname> - <id></id> - <name>Uber Sword</name> - <carried>1.0</carried> - <charges></charges> - <charges_used></charges_used> - <contents></contents> - <contents_num>0</contents_num> - <content_weight>0</content_weight> - <cost>0</cost> - <equipped>Y</equipped> - <location>Equipped</location> - <maxcharges>0</maxcharges> - <note></note> - <quantity>1</quantity> - <checkbox>1</checkbox> - <size> - <long>Medium</long> - <short>M</short> - </size> - <special_properties></special_properties> - <type>WEAPON.MELEE.SWORD</type> - <weight>0</weight> - <bonuslist></bonuslist> - </item> - <total> - <weight>0 lbs.</weight> - <value>0 gp</value> - <load>Light</load> - <capacity>230</capacity> - </total> - <equipmentsets> - - <equipmentset name=""> - <item> - <name>Uber Sword</name> - <carried>1.0</carried> - <charges></charges> - <charges_used></charges_used> - <contents></contents> - <cost>0</cost> - <equipped>Y</equipped> - <location>Equipped</location> - <maxcharges>0</maxcharges> - <note></note> - <quantity>1</quantity> - <size> - <long>Medium</long> - <short>M</short> - </size> - <special_properties></special_properties> - <type>WEAPON.MELEE.SWORD</type> - <weight>0</weight> - <bonuslist></bonuslist> - </item> - </equipmentset> - - </equipmentsets> - </equipment> - <weight_allowance> - <light>76</light> - <medium>153</medium> - <heavy>230</heavy> - <lift_over_head>230</lift_over_head> - <lift_off_ground>460</lift_off_ground> - <!-- And loses Dex bonus to AC and can only move 5 feet per round as a full-round action --> - <push_drag>1150</push_drag> - </weight_allowance> - <!-- - ==================================== - ==================================== - SPECIAL ABILITIES - ==================================== - ====================================--> - <special_abilities> - <ability> - <name>Sab Test for MonKee Junior</name> - <description></description> - </ability> - <race></race> - <class> - <class>MonKee Junior</class> - <ability>Sab Test for MonKee Junior</ability> - </class> - <class> - <class>Basic Fighter</class> - <ability></ability> - </class> - </special_abilities> - <!-- - ==================================== - ==================================== - FEATS - ==================================== - ====================================--> - <feats> - <!-- Visible standard feats (not including the auto feats) --> - <feat> - <name>Ability A</name> - <description></description> - <type>ATEST</type> - <associated></associated> - <count>0</count> - <auto>F</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> - <feat> - <name>Ability D</name> - <description></description> - <type>ATEST</type> - <associated></associated> - <count>0</count> - <auto>F</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> - <feat> - <name>Ability F</name> - <description></description> - <type>ATEST</type> - <associated></associated> - <count>0</count> - <auto>F</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> - <feat> - <name>Bob Test Feat Choose Spelllevel Arcane (CLASS.MonKee;LEVEL.1)</name> - <description></description> - <type>GENERAL.TESTS.BOBTEST</type> - <associated>CLASS.MonKee;LEVEL.1</associated> - <count>1</count> - <auto>F</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> - <feat> - <name>Bob Test Feat Choose Spells Monkee (Identify)</name> - <description></description> - <type>GENERAL.TESTS.BOBTEST</type> - <associated>Identify</associated> - <count>1</count> - <auto>F</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> - <feat> - <name>Exotic Weapon Proficiency (Uber Sword)</name> - <description>See Text</description> - <type>GENERAL.FIGHTER</type> - <associated>Uber Sword</associated> - <count>1</count> - <auto>F</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> - <feat> - <name>Weapon Focus (Uber Sword, Suns Weapon Of Choice)</name> - <description>See Text</description> - <type>GENERAL.FIGHTER</type> - <associated>Uber Sword,Suns Weapon Of Choice</associated> - <count>2</count> - <auto>F</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> - <feat> - <name></name> - <description></description> - <type></type> - <associated></associated> - <count></count> - <auto>F</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> - <!-- Auto feats --> - <feat> - <name>Ability B</name> - <description></description> - <type>ATEST</type> - <associated></associated> - <count>0</count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> - <feat> - <name>Ability C</name> - <description></description> - <type>ATEST</type> - <associated></associated> - <count>0</count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> - <feat> - <name>Ability E</name> - <description></description> - <type>ATEST</type> - <associated></associated> - <count>0</count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> - <feat> - <name>Bob Testing Type Group A</name> - <description>Freebie to Add B</description> - <type>GROUPA</type> - <associated></associated> - <count>0</count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> - <feat> - <name>Bob Testing Type Group B</name> - <description>B added by A</description> - <type>GROUPB</type> - <associated></associated> - <count>0</count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> - <feat> - <name>Simple Weapon Proficiency</name> - <description>See Text</description> - <type>GENERAL</type> - <associated></associated> - <count>0</count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> - <feat> - <name>Weapon Focus (Longsword, Fine Wine Blade)</name> - <description>See Text</description> - <type>GENERAL.FIGHTER</type> - <associated>Longsword,Fine Wine Blade</associated> - <count>2</count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> - <feat> - <name></name> - <description></description> - <type></type> - <associated></associated> - <count></count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> - <!-- Virtual Feats --> - <feat> - <name>Feat G</name> - <description></description> - <type>ATEST</type> - <associated></associated> - <count>0</count> - <auto>F</auto> - <hidden>F</hidden> - <virtual>T</virtual> - </feat> - <!-- End Virtual Feats --> - <!-- Hidden feats (all feats less the virtual, automatic and visible ones) --> -<!-- Hidden VFEATS --> -<!-- END Hidden VFEATS --> - </feats> - <!-- - ==================================== - ==================================== - ABILITY OBJECTS - ==================================== - ====================================--> - <ability_objects> - <!-- Visible Standard "Special Ability" Ability Objects --> - <ability_object> - <name>Bob Test ~ Bonus Var in a Chooser (3x)</name> - <description>Bonus Var should be outputting 3 (ability taken three times) var number is showing 3</description> - <type>BOBTEST.TEST.CHOOSER.SPECIALQUALITY</type> - <associated>,,</associated> - <count>3</count> - <auto>F</auto> - <hidden>F</hidden> - <virtual>F</virtual> - <category>Special Ability</category> - </ability_object> - <ability_object> - <name></name> - <description></description> - <type></type> - <associated></associated> - <count></count> - <auto>F</auto> - <hidden>F</hidden> - <virtual>F</virtual> - <category>Special Ability</category> - </ability_object> - <ability_object> - <name></name> - <description></description> - <type></type> - <associated></associated> - <count></count> - <auto>F</auto> - <hidden>F</hidden> - <virtual>F</virtual> - <category>Special Ability</category> - </ability_object> - <!-- Visible Automatic "Special Ability" Ability Objects --> - <ability_object> - <name>Bob's Ability triggered by Check</name> - <description>Using Chooser with Check Selected</description> - <type>SPECIALQUALITY</type> - <associated></associated> - <count>0</count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - <category>Special Ability</category> - </ability_object> - <ability_object> - <name>Bob's Ability triggered by PreAlign LG</name> - <description>Using Chooser with Align LG chosen</description> - <type>SPECIALQUALITY</type> - <associated></associated> - <count>0</count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - <category>Special Ability</category> - </ability_object> - <ability_object> - <name>Bob's Ability triggered by Preskill is working</name> - <description>Using new Chooser with SKILL</description> - <type>SPECIALQUALITY</type> - <associated></associated> - <count>0</count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - <category>Special Ability</category> - </ability_object> - <ability_object> - <name>Bob's Ability triggered by Size M</name> - <description>Using Chooser with Size M Selected</description> - <type>SPECIALQUALITY</type> - <associated></associated> - <count>0</count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - <category>Special Ability</category> - </ability_object> - <ability_object> - <name>Bob's Ability triggered by Weapon Focus Sword wildcard</name> - <description>Using PreFeat with Sword Wildcard</description> - <type>SPECIALQUALITY</type> - <associated></associated> - <count>0</count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - <category>Special Ability</category> - </ability_object> - <ability_object> - <name>Bob's Ability with PreFeat Weapon Focus Longsword is working</name> - <description>Using PreFeat with Longsword weapon Focus</description> - <type>SPECIALQUALITY</type> - <associated></associated> - <count>0</count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - <category>Special Ability</category> - </ability_object> - <ability_object> - <name>Bob Ability ~ TEST~7 SR Assigned via Companion Mod</name> - <description>THis grants a single Companion to test the SR being applied from a Companion to the Master.</description> - <type>SPECIALQUALITY.BOBTESTADDITIONAL</type> - <associated></associated> - <count>0</count> - 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- - <misc> - - - - </misc> - <!-- - ==================================== - ==================================== - COMPANIONS - ==================================== - ====================================--> - <companions> - - - - - </companions> - <!-- - ==================================== - ==================================== - SPELLS - ==================================== - ====================================--> - <spells> - <!-- ### BEGIN Innate spells ### --> - <spells_innate number="none"/> -<!-- ### END Innate spells ### --> - <!-- ### BEGIN Known spells ### --> - <known_spells> - - <class number="0" spelllistclass="MonKee" spellcastertype="Arcane"> - <level number="0" known="0" cast="0"/> - <level number="1" known="0" cast="0"/> - <level number="2" known="0" cast="0"/> - <level number="3" known="0" cast="0"/> - <level number="4" known="0" cast="0"/> - <level number="5" known="0" cast="0"/> - <level number="6" known="0" cast="0"/> - <level number="7" known="0" cast="0"/> - <level number="8" known="0" cast="0"/> - <level number="9" known="0" cast="0"/> - </class> - - - </known_spells> - <!-- ### END Known spells ### --> - <!-- ### BEGIN memorized spells ### --> - <memorized_spells/> -<!-- ### END class Spellbook memorized spells ### --> - </spells> -</character> +========================================================================--> + <basics> + <bonuses></bonuses> + <bonuses></bonuses> + <bonuses></bonuses> + <bonuses></bonuses> + <name>Bob</name> + <followerof></followerof> + <playername>Tester</playername> + <action_points>0</action_points> + <age>24</age> + <alignment> + <long>Lawful Good</long> + <short>LG</short> + </alignment> + <bab>+6</bab> + <bio></bio> + <birthplace></birthplace> + <catchphrase></catchphrase> + <classes> + <class> + <name>MonKee Junior</name> + <abbreviation>Mon</abbreviation> + <level>1</level> + <bonuslist>MonKee Junior</bonuslist> + <sequence>0</sequence> + </class> + <class> + <name>Basic Fighter</name> + <abbreviation>Bas</abbreviation> + <level>1</level> + <bonuslist>Basic Fighter</bonuslist> + <sequence>1</sequence> + </class> + <levels_total>2</levels_total> + <levels_ecl>2</levels_ecl> + <!-- shortform below should be removed - it can be derived from class info above --> + <shortform> Mon1 Bas1 </shortform> + <!-- CLASSLIST is not extracted because we can derive it from the information above --> + </classes> + <deity> + <name>Puni Deity</name> + <alignment>LN</alignment> + <description></description> + <domainlist>Bar Ball, Dungeon Crawl, Foo Ball</domainlist> + <favoredweapon>Fine Wine Blade|Deity Weapon Second Puni|Deity Weapon Puni</favoredweapon> + <followeralignment></followeralignment> + <holyitem>Wine with Sword</holyitem> + <pantheonlist>Cool Guys</pantheonlist> + <source>PCGen Team - PCGen Testing Set</source> + <special_abilities></special_abilities> + <appearance></appearance> + <title></title> + <worshippers></worshippers> + </deity> + <description></description> + <experience> + <current>1000</current> + <next_level>3000</next_level> + <factor>100%</factor> + <penalty>0%</penalty> + </experience> + <eyes> + <color>Red</color> + </eyes> + <hair> + <color>Red</color> + <length>Braided</length> + </hair> + <skin> + <color></color> + </skin> + <cr>2</cr> + <face> + <face>5 ft.</face> + <short>5 ft.</short> + <squares>1</squares> + </face> + <favoredlist>Any</favoredlist> + <followerlist></followerlist> + <gender> + <long>Male</long> + <short>Male</short> + </gender> + <handed>Right</handed> + <height> + <total>5' 11"</total> + <feet>5</feet> + <inches>11</inches> + </height> + <hitdice>(1d12)+(1d10)+6</hitdice> + <interests></interests> + <languages> + <language>Common</language> + <language>Evilhaasness</language> + <language>Terestial Alpha</language> + <all>Common, Evilhaasness, Terestial Alpha</all> + </languages> + <location></location> + <move> + <move> + <name>Walk</name> + <rate>445 ft.</rate> + <squares>89</squares> + </move> + <move> + <name>Fly</name> + <rate>445 ft.</rate> + <squares>89</squares> + </move> + <move> + <name>All</name> + <rate>650 ft.</rate> + <squares>130</squares> + </move> + <all>Walk 445 ft., Fly 445 ft., All 650 ft.</all> + </move> + <personality> + <trait></trait> + <trait></trait> + </personality> + <portrait></portrait> + <phobias></phobias> + <race>Human</race> + <reach> + <reach>5 ft.</reach> + <squares>1</squares> + </reach> + <region>None</region> + <reputation>0</reputation> + <residence></residence> + <size> + <long>Medium</long> + <short>M</short> + </size> + <speechtendency>Scottish</speechtendency> + <type>Humanoid</type> + <vision> + <all></all> + </vision> + <wealth>0</wealth> + <weight> + <weight_unit>159 lbs.</weight_unit> + <weight_nounit>159</weight_nounit> + </weight> + <poolpoints> + <cost>0</cost> + <current>0</current> + </poolpoints> + <notes> + <note> + <name>Character Sheet Notes</name> + <value></value> + </note> + </notes> + </basics> + <!-- + ==================================== + ==================================== + ABILITIES + ==================================== + ====================================--> + <abilities> + <ability> + <name> + <long>Strength</long> + <short>STR</short> + </name> + <score>16</score> + <modifier>+3</modifier> + <base>16</base> + <basemod>+3</basemod> + <noequip>16</noequip> + <noequip_mod>+3</noequip_mod> + <no_temp_score>16</no_temp_score> + <no_temp_modifier>+3</no_temp_modifier> + </ability> + <ability> + <name> + <long>Dexterity</long> + <short>DEX</short> + </name> + <score>14</score> + <modifier>+2</modifier> + <base>14</base> + <basemod>+2</basemod> + <noequip>14</noequip> + <noequip_mod>+2</noequip_mod> + <no_temp_score>14</no_temp_score> + <no_temp_modifier>+2</no_temp_modifier> + </ability> + <ability> + <name> + <long>Constitution</long> + <short>CON</short> + </name> + <score>17</score> + <modifier>+3</modifier> + <base>17</base> + <basemod>+3</basemod> + <noequip>17</noequip> + <noequip_mod>+3</noequip_mod> + <no_temp_score>17</no_temp_score> + <no_temp_modifier>+3</no_temp_modifier> + </ability> + <ability> + <name> + <long>Intelligence</long> + <short>INT</short> + </name> + <score>14</score> + <modifier>+2</modifier> + <base>14</base> + <basemod>+2</basemod> + <noequip>14</noequip> + <noequip_mod>+2</noequip_mod> + <no_temp_score>14</no_temp_score> + <no_temp_modifier>+2</no_temp_modifier> + </ability> + <ability> + <name> + <long>Wisdom</long> + <short>WIS</short> + </name> + <score>12</score> + <modifier>+1</modifier> + <base>12</base> + <basemod>+1</basemod> + <noequip>12</noequip> + <noequip_mod>+1</noequip_mod> + <no_temp_score>12</no_temp_score> + <no_temp_modifier>+1</no_temp_modifier> + </ability> + <ability> + <name> + <long>Charisma</long> + <short>CHA</short> + </name> + <score>11</score> + <modifier>+0</modifier> + <base>11</base> + <basemod>+0</basemod> + <noequip>11</noequip> + <noequip_mod>+0</noequip_mod> + <no_temp_score>11</no_temp_score> + <no_temp_modifier>+0</no_temp_modifier> + </ability> + </abilities> + <!-- + ======... [truncated message content] |
From: <ama...@us...> - 2010-07-03 01:18:47
|
Revision: 12438 http://pcgen.svn.sourceforge.net/pcgen/?rev=12438&view=rev Author: amaitland Date: 2010-07-03 01:18:41 +0000 (Sat, 03 Jul 2010) Log Message: ----------- Add Tests - JUnit Tests Issue#: TEST-35 Modified Paths: -------------- Trunk/pcgen/code/testsuite/csheets/Alice.xml Trunk/pcgen/code/testsuite/csheets/Bob.xml Trunk/pcgen/code/testsuite/csheets/Charlie.xml Modified: Trunk/pcgen/code/testsuite/csheets/Alice.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/Alice.xml 2010-07-03 01:18:26 UTC (rev 12437) +++ Trunk/pcgen/code/testsuite/csheets/Alice.xml 2010-07-03 01:18:41 UTC (rev 12438) @@ -17,7 +17,7 @@ <long>Lawful Evil</long> <short>LE</short> </alignment> - <bab>+5</bab> + <bab>+7</bab> <bio></bio> <birthplace>The Grove Cemmetary</birthplace> <catchphrase>You'd better watch yourself</catchphrase> @@ -32,25 +32,25 @@ <class> <name>Alice Class</name> <abbreviation>Ali</abbreviation> - <level>2</level> + <level>3</level> <bonuslist>Alice Class</bonuslist> <sequence>1</sequence> </class> - <levels_total>3</levels_total> - <levels_ecl>3</levels_ecl> + <levels_total>4</levels_total> + <levels_ecl>4</levels_ecl> <!-- shortform below should be removed - it can be derived from class info above --> - <shortform> Bas1 Ali2 </shortform> + <shortform> Bas1 Ali3 </shortform> <!-- CLASSLIST is not extracted because we can derive it from the information above --> </classes> <deity> - <name>Elf Deity</name> - <alignment>LG</alignment> + <name>Test Deity</name> + <alignment></alignment> <description></description> - <domainlist></domainlist> - <favoredweapon></favoredweapon> + <domainlist>Bar Ball, Domain Add Feat, Domain Test Skill, Domain Test Skill List, Dungeon Crawl, Foo Ball, Test Spells Domain</domainlist> + <favoredweapon>Fine Wine Blade|Deity Weapon Second Puni|Deity Weapon Puni</favoredweapon> <followeralignment></followeralignment> <holyitem></holyitem> - <pantheonlist>Elf</pantheonlist> + <pantheonlist></pantheonlist> <source>PCGen Team - PCGen Testing Set</source> <special_abilities></special_abilities> <appearance></appearance> @@ -59,8 +59,8 @@ </deity> <description><para>TEST-23 - </para><para>CSKILL in an Ability = Feat.</para><para>CSKILL in a PCClass (on the CLASS: line) - Check</para><para>CSKILL in a Class Level (on a class level line - please do not use level 1) - Check </para><para>ADD:CLASSSKILLS on a CLASS: line</para><para>ADD:CLASSSKILLS on a class level line (please do not use level 1)</para><para>CSKILL:LIST in an Ability</para><para>CLASSES in the Skill LST file</para><para></para></description> <experience> - <current>3000</current> - <next_level>6000</next_level> + <current>6000</current> + <next_level>10000</next_level> <factor>100%</factor> <penalty>0%</penalty> </experience> @@ -74,13 +74,13 @@ <skin> <color>Green</color> </skin> - <cr>3</cr> + <cr>4</cr> <face> <face>5 ft.</face> <short>5 ft.</short> <squares>1</squares> </face> - <favoredlist>MonKee</favoredlist> + <favoredlist>Alice Class</favoredlist> <followerlist></followerlist> <gender> <long>Male</long> @@ -92,7 +92,7 @@ <feet>5</feet> <inches>5</inches> </height> - <hitdice>(1d10)+(2d10)</hitdice> + <hitdice>(1d10)+(3d10)</hitdice> <interests>Power, Minions and Wealth</interests> <languages> <language>Common</language> @@ -164,13 +164,13 @@ <long>Strength</long> <short>STR</short> </name> - <score>10</score> + <score>11</score> <modifier>+0</modifier> - <base>10</base> + <base>11</base> <basemod>+0</basemod> - <noequip>10</noequip> + <noequip>11</noequip> <noequip_mod>+0</noequip_mod> - <no_temp_score>10</no_temp_score> + <no_temp_score>11</no_temp_score> <no_temp_modifier>+0</no_temp_modifier> </ability> <ability> @@ -251,9 +251,9 @@ ==================================== ====================================--> <hit_points> - <points>23</points> + <points>32</points> <alternate>10</alternate> - <die>(1d10)+(2d10)</die> + <die>(1d10)+(3d10)</die> <current/> <subdual/> <damage_reduction></damage_reduction> @@ -277,6 +277,12 @@ <stat>0</stat> <total>7</total> </roll> + <roll> + <level>4</level> + <roll>9</roll> + <stat>0</stat> + <total>9</total> + </roll> </history> </hit_points> <!-- @@ -324,13 +330,13 @@ ====================================--> <skills> <skillpoints> - <total>18</total> + <total>21</total> <used>18</used> - <unused>0</unused> + <unused>3</unused> </skillpoints> <list_mods>Class Skill 1 +1, Combat Focus +4, Exclusing Skill_4 +1, Knowledge +1, Other Skill 1 +1, Other Skill 2 +1, Test Skill Chooser_1 +4, Test Skill Chooser_2 +4</list_mods> - <max_class_skill_level>6</max_class_skill_level> - <max_cross_class_skill_level>3</max_cross_class_skill_level> + <max_class_skill_level>7</max_class_skill_level> + <max_cross_class_skill_level>3.5</max_cross_class_skill_level> <skill> <name>Acrobatics</name> <ranks>0.0</ranks> @@ -821,8 +827,8 @@ <short>ref</short> </name> <ability>dexterity</ability> - <total>+0</total> - <base>+0</base> + <total>+1</total> + <base>+1</base> <feats>+0</feats> <abil_mod>+0</abil_mod> <magic_mod>+0</magic_mod> @@ -837,8 +843,8 @@ <short>will</short> </name> <ability>wisdom</ability> - <total>+0</total> - <base>+0</base> + <total>+1</total> + <base>+1</base> <abil_mod>+0</abil_mod> <feats>+0</feats> <magic_mod>+0</magic_mod> @@ -856,9 +862,9 @@ ====================================--> <attack> <melee> - <total>+5</total> - <bab>+5</bab> - <base_attack_bonus>+5</base_attack_bonus> + <total>+7/+2</total> + <bab>+7</bab> + <base_attack_bonus>+7/+2</base_attack_bonus> <stat_mod>+0</stat_mod> <size_mod>+0</size_mod> <misc_mod>+0</misc_mod> @@ -866,9 +872,9 @@ <temp_mod/> </melee> <ranged> - <total>+5</total> - <bab>+5</bab> - <base_attack_bonus>+5</base_attack_bonus> + <total>+7/+2</total> + <bab>+7</bab> + <base_attack_bonus>+7/+2</base_attack_bonus> <stat_mod>+0</stat_mod> <size_mod>+0</size_mod> <misc_mod>+0</misc_mod> @@ -876,9 +882,9 @@ <temp_mod/> </ranged> <grapple> - <total>+5</total> - <bab>+5</bab> - <base_attack_bonus>+5</base_attack_bonus> + <total>+7/+2</total> + <bab>+7</bab> + <base_attack_bonus>+7/+2</base_attack_bonus> <stat_mod>+0</stat_mod> <size_mod>+0</size_mod> <misc_mod>+0</misc_mod> @@ -894,7 +900,7 @@ ====================================--> <weapons> <unarmed> - <total>+5</total> + <total>+7/+2</total> <damage>1d3</damage> <critical>20/x2</critical> <!-- Should be changed to a variable due to improved crit --> @@ -912,13 +918,13 @@ <multiplier>2</multiplier> </critical> <to_hit> - <hit>+6/+6/+6/+6/+6/+6</hit> + <hit>+8/+8/+8/+8/+8/+8</hit> <magic_hit>+0</magic_hit> - <total_hit>+6/+6/+6/+6/+6/+6</total_hit> + <total_hit>+8/+8/+8/+8/+8/+8</total_hit> </to_hit> <feat></feat> <hand>Primary</hand> - <num_attacks>6</num_attacks> + <num_attacks>7</num_attacks> <reach>5</reach> <size>M</size> <special_properties></special_properties> @@ -930,59 +936,59 @@ <melee> <w1_h1_p> <!-- One weapon, 1 hand, primary hand --> - <to_hit>+6/+6/+6/+6/+6/+6</to_hit> + <to_hit>+8/+8/+8/+8/+8/+8</to_hit> <damage>1d3</damage> </w1_h1_p> <w1_h1_o> <!-- One weapon, 1 handed, offhand --> - <to_hit>+6/+6/+6/+6/+6/+6</to_hit> + <to_hit>+8/+8/+8/+8/+8/+8</to_hit> <damage>1d3</damage> </w1_h1_o> <w1_h2> <!-- One weapon, 2 handed --> - <to_hit>+6/+6/+6/+6/+6/+6</to_hit> + <to_hit>+8/+8/+8/+8/+8/+8</to_hit> <damage>1d3</damage> </w1_h2> <w2_p_oh> <!-- Two weapons, this weapon in primary hand, other hand with heavy weapon --> - <to_hit>+6/+6/+6/+6/+6/+6</to_hit> + <to_hit>+8/+8/+8/+8/+8/+8</to_hit> <damage>1d3</damage> </w2_p_oh> <w2_p_ol> <!-- Two weapons, this weapon in primary hand, other hand with light weapon --> - <to_hit>+6/+6/+6/+6/+6/+6</to_hit> + <to_hit>+8/+8/+8/+8/+8/+8</to_hit> <damage>1d3</damage> </w2_p_ol> <w2_o> <!-- Two weapons, this weapon in off-hand --> - <to_hit>+6</to_hit> + <to_hit>+8</to_hit> <damage>1d3</damage> </w2_o> </melee> <ranges> <range> <distance>10 ft.</distance> - <to_hit>+6/+6/+6/+6/+6/+6</to_hit> + <to_hit>+8/+8/+8/+8/+8/+8</to_hit> <damage>1d3</damage> </range> <range> <distance>20 ft.</distance> - <to_hit>+4/+4/+4/+4/+4/+4</to_hit> + <to_hit>+6/+6/+6/+6/+6/+6</to_hit> <damage>1d3</damage> </range> <range> <distance>30 ft.</distance> - <to_hit>+2/+2/+2/+2/+2/+2</to_hit> + <to_hit>+4/+4/+4/+4/+4/+4</to_hit> <damage>1d3</damage> </range> <range> <distance>40 ft.</distance> - <to_hit>+0/+0/+0/+0/+0/+0</to_hit> + <to_hit>+2/+2/+2/+2/+2/+2</to_hit> <damage>1d3</damage> </range> <range> <distance>50 ft.</distance> - <to_hit>-2/-2/-2/-2/-2/-2</to_hit> + <to_hit>+0/+0/+0/+0/+0/+0</to_hit> <damage>1d3</damage> </range> </ranges> @@ -1135,7 +1141,7 @@ <weight>0 lbs.</weight> <value>0 gp</value> <load>Light</load> - <capacity>100</capacity> + <capacity>115</capacity> </total> <equipmentsets> @@ -1208,13 +1214,13 @@ </equipmentsets> </equipment> <weight_allowance> - <light>33</light> - <medium>66</medium> - <heavy>100</heavy> - <lift_over_head>100</lift_over_head> - <lift_off_ground>200</lift_off_ground> + <light>38</light> + <medium>76</medium> + <heavy>115</heavy> + <lift_over_head>115</lift_over_head> + <lift_off_ground>230</lift_off_ground> <!-- And loses Dex bonus to AC and can only move 5 feet per round as a full-round action --> - <push_drag>500</push_drag> + <push_drag>575</push_drag> </weight_allowance> <!-- ==================================== @@ -1242,6 +1248,46 @@ <feats> <!-- Visible standard feats (not including the auto feats) --> <feat> + <name>Add Feat Class Level</name> + <description></description> + <type>TEST</type> + <associated></associated> + <count>0</count> + <auto>F</auto> + <hidden>F</hidden> + <virtual>F</virtual> + </feat> + <feat> + <name>Add Feat Class Line</name> + <description></description> + <type>TEST</type> + <associated></associated> + <count>0</count> + <auto>F</auto> + <hidden>F</hidden> + <virtual>F</virtual> + </feat> + <feat> + <name>Add Feat Deity</name> + <description></description> + <type>TEST</type> + <associated></associated> + <count>0</count> + <auto>F</auto> + <hidden>F</hidden> + <virtual>F</virtual> + </feat> + <feat> + <name>Add Feat Domain</name> + <description></description> + <type>TEST</type> + <associated></associated> + <count>0</count> + <auto>F</auto> + <hidden>F</hidden> + <virtual>F</virtual> + </feat> + <feat> <name>ALICE ~ Armor prof (Heavy, Leather)</name> <description></description> <type>ALICETESTS</type> @@ -1538,6 +1584,17 @@ MISCELLANEOUS ==================================== ====================================--> + + <domains> + <domain> + <name>Test Spells Domain</name> + <power>This has a Spells</power> + </domain> + <domain> + <name>Domain Add Feat</name> + <power></power> + </domain> + </domains> <!-- Domains --> <weapon_proficiencies>Bob Racial Weapon, Extra Blade, Suns Weapon Of Choice, Tentacles of the Fey, Unarmed Strike</weapon_proficiencies> <languages>Common, MonKee Language</languages> @@ -1568,12 +1625,81 @@ ====================================--> <spells> <!-- ### BEGIN Innate spells ### --> - <spells_innate number="none"/> + <spells_innate> + + <racial_innate> + <spell> + <name>Spells Test</name> + <outputname>Spells Test</outputname> + <times_memorized>1</times_memorized> + <range></range> + <components></components> + <castingtime></castingtime> + <casterlevel>1</casterlevel> + <dc></dc> + <duration>As long as you want up to 10 days [Should be CL x 10]</duration> + <effect>What ever you want here, 1 [casterlevel], 10 [casterlevel x 10], 1 [min casterlevel ,10]</effect> + <target>Anywhere but here</target> + <saveinfo></saveinfo> + <school> + <school>Evocation</school> + <subschool>BlowThingsUp</subschool> + <descriptor>DangerousFubarStuff, I wouldn't touch it if I were you</descriptor> + <fullschool>Evocation (BlowThingsUp) [DangerousFubarStuff, I wouldn't touch it if I were you]</fullschool> + </school> + <source> + <sourcelevel></sourcelevel> + <source>PCGen Team - PCGen Testing Set, test</source> + <sourcepage>test</sourcepage> + <sourceshort>PTS</sourceshort> + </source> + <spell_resistance></spell_resistance> + <description>What ever you want here, (CASTERLEVEL) [casterlevel], (CASTERLEVEL*10) [casterlevel x 10], (min(CASTERLEVEL,10)) [min casterlevel ,10]</description> + <bonusspell></bonusspell> + </spell> + </racial_innate> + + <class_innate> + + <spellbook number="2" name="YourTest"> + <spell> + <name>Same Spell Test</name> + <outputname>Same Spell Test</outputname> + <times_memorized>3</times_memorized> + <range></range> + <components></components> + <castingtime></castingtime> + <casterlevel>1</casterlevel> + <dc></dc> + <duration>As long as you want up to 10 days [Should be CL x 10]</duration> + <effect>What ever you want here, 1 [casterlevel], 10 [casterlevel x 10], 1 [min casterlevel ,10]</effect> + <target>Anywhere but here</target> + <saveinfo></saveinfo> + <school> + <school>Evocation</school> + <subschool>BlowThingsUp</subschool> + <descriptor>DangerousFubarStuff, I wouldn't touch it if I were you</descriptor> + <fullschool>Evocation (BlowThingsUp) [DangerousFubarStuff, I wouldn't touch it if I were you]</fullschool> + </school> + <source> + <sourcelevel></sourcelevel> + <source>PCGen Team - PCGen Testing Set, test</source> + <sourcepage>test</sourcepage> + <sourceshort>PTS</sourceshort> + </source> + <spell_resistance></spell_resistance> + <description>What ever you want here, (CASTERLEVEL) [casterlevel], (CASTERLEVEL*10) [casterlevel x 10], (min(CASTERLEVEL,10)) [min casterlevel ,10]</description> + <bonusspell></bonusspell> + </spell> + </spellbook> + + </class_innate> + </spells_innate> <!-- ### END Innate spells ### --> <!-- ### BEGIN Known spells ### --> <known_spells> - <class number="0" spelllistclass="Alice Class" spellcastertype="Arcane"> + <class number="1" spelllistclass="Alice Class" spellcastertype="Arcane"> <level number="0" known="0" cast="0"/> <level number="1" known="0" cast="1"> <spell> @@ -1583,7 +1709,7 @@ <range>0'</range> <components>V</components> <castingtime></castingtime> - <casterlevel>2</casterlevel> + <casterlevel>3</casterlevel> <dc></dc> <duration></duration> <effect>This is a Test of the Known Spells on a Class Called 'Alice Class'</effect> @@ -1612,7 +1738,7 @@ <range>0'</range> <components>V</components> <castingtime></castingtime> - <casterlevel>2</casterlevel> + <casterlevel>3</casterlevel> <dc></dc> <duration></duration> <effect>This is a Test of the Known SPELL on a Class Called 'Alice Class'</effect> @@ -1646,7 +1772,7 @@ <range>0'</range> <components>V</components> <castingtime></castingtime> - <casterlevel>2</casterlevel> + <casterlevel>3</casterlevel> <dc></dc> <duration></duration> <effect>This is a Test of the SPELLLEVEL on a Class Called 'Alice Class'</effect> @@ -1679,7 +1805,135 @@ </known_spells> <!-- ### END Known spells ### --> <!-- ### BEGIN memorized spells ### --> - <memorized_spells/> + <memorized_spells> + <!-- ### BEGIN innate memorized spell section --> +<!-- ### BEGIN innate memorized spells ### --> + + <racial_innate_memorized> + <spell> + <name>Spells Test</name> + <outputname>Spells Test</outputname> + <times_memorized>1</times_memorized> + <range></range> + <components></components> + <castingtime></castingtime> + <casterlevel>1</casterlevel> + <dc></dc> + <duration>As long as you want up to 10 days [Should be CL x 10]</duration> + <effect>What ever you want here, 1 [casterlevel], 10 [casterlevel x 10], 1 [min casterlevel ,10]</effect> + <target>Anywhere but here</target> + <saveinfo></saveinfo> + <school> + <school>Evocation</school> + <subschool>BlowThingsUp</subschool> + <descriptor>DangerousFubarStuff, I wouldn't touch it if I were you</descriptor> + <fullschool>Evocation (BlowThingsUp) [DangerousFubarStuff, I wouldn't touch it if I were you]</fullschool> + </school> + <source> + <sourcelevel></sourcelevel> + <source>PCGen Team - PCGen Testing Set, test</source> + <sourcepage>test</sourcepage> + <sourceshort>PTS</sourceshort> + </source> + <spell_resistance></spell_resistance> + <description>What ever you want here, (CASTERLEVEL) [casterlevel], (CASTERLEVEL*10) [casterlevel x 10], (min(CASTERLEVEL,10)) [min casterlevel ,10]</description> + <bonusspell></bonusspell> + </spell> + </racial_innate_memorized> + +<!-- ### END innate memorized spells ### --> + <!-- ### BEGIN class innate memorized spells ### --> + <class_innate_memorized> + + <spellbook number="2" name="YourTest"> + <spell> + <name>Same Spell Test</name> + <outputname>Same Spell Test</outputname> + <times_memorized>3</times_memorized> + <range></range> + <components></components> + <castingtime></castingtime> + <casterlevel>1</casterlevel> + <dc></dc> + <duration>As long as you want up to 10 days [Should be CL x 10]</duration> + <effect>What ever you want here, 1 [casterlevel], 10 [casterlevel x 10], 1 [min casterlevel ,10]</effect> + <target>Anywhere but here</target> + <saveinfo></saveinfo> + <school> + <school>Evocation</school> + <subschool>BlowThingsUp</subschool> + <descriptor>DangerousFubarStuff, I wouldn't touch it if I were you</descriptor> + <fullschool>Evocation (BlowThingsUp) [DangerousFubarStuff, I wouldn't touch it if I were you]</fullschool> + </school> + <source> + <sourcelevel></sourcelevel> + <source>PCGen Team - PCGen Testing Set, test</source> + <sourcepage>test</sourcepage> + <sourceshort>PTS</sourceshort> + </source> + <spell_resistance></spell_resistance> + <description>What ever you want here, (CASTERLEVEL) [casterlevel], (CASTERLEVEL*10) [casterlevel x 10], (min(CASTERLEVEL,10)) [min casterlevel ,10]</description> + <bonusspell></bonusspell> + </spell> + </spellbook> + + </class_innate_memorized> + <!-- ### END class innate memorized spells ### --> +<!-- ### END innate memorized spell section --> + <!-- ### BEGIN class Spellbook memorized spells ### --> +<!-- FOR,1,COUNT[SPELLRACE],COUNT[SPELLRACE],1,1 --> +<!-- FOR,0,COUNT[SPELLSINBOOK0.2.0],COUNT[SPELLSINBOOK0.2.0],1,1 --> +<!-- Either we do not have a innate race, or if we do we do not have any 0 level spell for the innate race --> + <spellbook number="2" name="YourTest"> + + <class number="1" spelllistclass="Alice Class"> + <level number="0" spellcount="0"/> + <level number="1" spellcount="1"> + <spell> + <name>Same Spell Test</name> + <outputname>Same Spell Test</outputname> + <times_memorized>3</times_memorized> + <range></range> + <components></components> + <castingtime></castingtime> + <casterlevel>3</casterlevel> + <dc></dc> + <duration>As long as you want up to 30 days [Should be CL x 10]</duration> + <effect>What ever you want here, 3 [casterlevel], 30 [casterlevel x 10], 3 [min casterlevel ,10]</effect> + <target>Anywhere but here</target> + <saveinfo></saveinfo> + <school> + <school>Evocation</school> + <subschool>BlowThingsUp</subschool> + <descriptor>DangerousFubarStuff, I wouldn't touch it if I were you</descriptor> + <fullschool>Evocation (BlowThingsUp) [DangerousFubarStuff, I wouldn't touch it if I were you]</fullschool> + </school> + <source> + <sourcelevel></sourcelevel> + <source>PCGen Team - PCGen Testing Set, test</source> + <sourcepage>test</sourcepage> + <sourceshort>PTS</sourceshort> + </source> + <spell_resistance></spell_resistance> + <description>What ever you want here, (CASTERLEVEL) [casterlevel], (CASTERLEVEL*10) [casterlevel x 10], (min(CASTERLEVEL,10)) [min casterlevel ,10]</description> + <bonusspell>*</bonusspell> + </spell> + </level> + <level number="2" spellcount="0"/> + <level number="3" spellcount="0"/> + <level number="4" spellcount="0"/> + <level number="5" spellcount="0"/> + <level number="6" spellcount="0"/> + <level number="7" spellcount="0"/> + <level number="8" spellcount="0"/> + <level number="9" spellcount="0"/> + </class> + + + </spellbook> +<!-- END FOR,0,COUNT[SPELLSINBOOK0.2.0],COUNT[SPELLSINBOOK0.2.0],1,1 --> +<!-- END FOR,1,COUNT[SPELLRACE],COUNT[SPELLRACE],1,1 --> + </memorized_spells> <!-- ### END class Spellbook memorized spells ### --> </spells> </character> Modified: Trunk/pcgen/code/testsuite/csheets/Bob.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/Bob.xml 2010-07-03 01:18:26 UTC (rev 12437) +++ Trunk/pcgen/code/testsuite/csheets/Bob.xml 2010-07-03 01:18:41 UTC (rev 12438) @@ -46,7 +46,7 @@ <name>Test Deity</name> <alignment></alignment> <description></description> - <domainlist>Bar Ball, Domain Test Skill, Domain Test Skill List, Dungeon Crawl, Foo Ball, Test Spells Domain</domainlist> + <domainlist>Bar Ball, Domain Add Feat, Domain Test Skill, Domain Test Skill List, Dungeon Crawl, Foo Ball, Test Spells Domain</domainlist> <favoredweapon>Fine Wine Blade|Deity Weapon Second Puni|Deity Weapon Puni</favoredweapon> <followeralignment></followeralignment> <holyitem></holyitem> Modified: Trunk/pcgen/code/testsuite/csheets/Charlie.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/Charlie.xml 2010-07-03 01:18:26 UTC (rev 12437) +++ Trunk/pcgen/code/testsuite/csheets/Charlie.xml 2010-07-03 01:18:41 UTC (rev 12438) @@ -335,10 +335,10 @@ <skills> <skillpoints> <total>21</total> - <used>0</used> - <unused>21</unused> + <used>2</used> + <unused>19</unused> </skillpoints> - <list_mods>Uber Scripting from five ranks in Test Coding Script +5</list_mods> + <list_mods>Add Feat Skill +2, Uber Scripting from five ranks in Test Coding Script +5</list_mods> <max_class_skill_level>7</max_class_skill_level> <max_cross_class_skill_level>3.5</max_cross_class_skill_level> <skill> @@ -359,6 +359,23 @@ <exclusive_total>0</exclusive_total> </skill> <skill> + <name>Add Feat Skill</name> + <ranks>2.0</ranks> + <mod>0<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>2</skill_mod> + <ability_mod>0<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability></ability> + <synergy>Add Feat Skill</synergy> + <untrained>NO</untrained> + <exclusive>N</exclusive> + <trained_total>2</trained_total> + <exclusive_total>2</exclusive_total> + </skill> + <skill> <name>Athletics</name> <ranks>0.0</ranks> <mod>0<!-- Mods from abilities, equipment, etc --> @@ -991,6 +1008,36 @@ <feats> <!-- Visible standard feats (not including the auto feats) --> <feat> + <name>Add Feat Race</name> + <description></description> + <type>TEST</type> + <associated></associated> + <count>0</count> + <auto>F</auto> + <hidden>F</hidden> + <virtual>F</virtual> + </feat> + <feat> + <name>Add Feat Skill</name> + <description></description> + <type>TEST</type> + <associated></associated> + <count>0</count> + <auto>F</auto> + <hidden>F</hidden> + <virtual>F</virtual> + </feat> + <feat> + <name>Add Feat Template</name> + <description></description> + <type>TEST</type> + <associated></associated> + <count>0</count> + <auto>F</auto> + <hidden>F</hidden> + <virtual>F</virtual> + </feat> + <feat> <name>CHARLIE ~ Bonus Stat Base Spell Known Stat ~ colon</name> <description></description> <type>CHARLIETESTS</type> @@ -1142,7 +1189,7 @@ <languages>Common</languages> <templates> - <list>Charlie ~ Template, A Template with TEMPLATE CHOOSE, A Template added with Add Choice, TEST32</list> + <list>Charlie ~ Template, A Template with TEMPLATE CHOOSE, A Template added with Add Choice, TEST32, TEMPLATE ~ TEST~24</list> <template> <name>Charlie ~ Template</name> <strmod>0</strmod> @@ -1203,6 +1250,21 @@ <sr>0</sr> <bonuslist></bonuslist> </template> + <template> + <name>TEMPLATE ~ TEST~24</name> + <strmod>0</strmod> + <dexmod>0</dexmod> + <conmod>0</conmod> + <intmod>0</intmod> + <wismod>0</wismod> + <chamod>0</chamod> + <cr>0</cr> + <dr></dr> + <feat></feat> + <sa></sa> + <sr>0</sr> + <bonuslist></bonuslist> + </template> </templates> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <jde...@us...> - 2010-10-22 23:34:35
|
Revision: 13537 http://pcgen.svn.sourceforge.net/pcgen/?rev=13537&view=rev Author: jdempsey Date: 2010-10-22 23:34:28 +0000 (Fri, 22 Oct 2010) Log Message: ----------- Update expected results to reflect addition of stealth skill (r13404). Charlie also updated to reflect MOVEADD code fix (CODE-214) Modified Paths: -------------- Trunk/pcgen/code/testsuite/csheets/Alice.xml Trunk/pcgen/code/testsuite/csheets/Bob.xml Trunk/pcgen/code/testsuite/csheets/Charlie.xml Modified: Trunk/pcgen/code/testsuite/csheets/Alice.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/Alice.xml 2010-10-22 11:35:09 UTC (rev 13536) +++ Trunk/pcgen/code/testsuite/csheets/Alice.xml 2010-10-22 23:34:28 UTC (rev 13537) @@ -644,6 +644,23 @@ <exclusive_total>0</exclusive_total> </skill> <skill> + <name>Stealth</name> + <ranks>0.0</ranks> + <mod>0<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>0</skill_mod> + <ability_mod>0<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability>DEX</ability> + <synergy>Stealth</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>0</trained_total> + <exclusive_total>0</exclusive_total> + </skill> + <skill> <name>Test Coding Script</name> <ranks>0.0</ranks> <mod>0<!-- Mods from abilities, equipment, etc --> Modified: Trunk/pcgen/code/testsuite/csheets/Bob.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/Bob.xml 2010-10-22 11:35:09 UTC (rev 13536) +++ Trunk/pcgen/code/testsuite/csheets/Bob.xml 2010-10-22 23:34:28 UTC (rev 13537) @@ -606,6 +606,23 @@ <exclusive_total>0</exclusive_total> </skill> <skill> + <name>Stealth</name> + <ranks>0.0</ranks> + <mod>2<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>2</skill_mod> + <ability_mod>2<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability>DEX</ability> + <synergy>Stealth</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>2</trained_total> + <exclusive_total>2</exclusive_total> + </skill> + <skill> <name>Test Coding Script</name> <ranks>0.0</ranks> <mod>2<!-- Mods from abilities, equipment, etc --> Modified: Trunk/pcgen/code/testsuite/csheets/Charlie.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/Charlie.xml 2010-10-22 11:35:09 UTC (rev 13536) +++ Trunk/pcgen/code/testsuite/csheets/Charlie.xml 2010-10-22 23:34:28 UTC (rev 13537) @@ -112,10 +112,10 @@ </move> <move> <name>Crawl</name> - <rate>35 ft.</rate> - <squares>7</squares> + <rate>5 ft.</rate> + <squares>1</squares> </move> - <all>Walk 30 ft., Trot 35 ft., Crawl 35 ft.</all> + <all>Walk 30 ft., Trot 35 ft., Crawl 5 ft.</all> </move> <personality> <trait></trait> @@ -580,6 +580,23 @@ <exclusive_total>5</exclusive_total> </skill> <skill> + <name>Stealth</name> + <ranks>0.0</ranks> + <mod>0<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>0</skill_mod> + <ability_mod>0<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability>DEX</ability> + <synergy>Stealth</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>0</trained_total> + <exclusive_total>0</exclusive_total> + </skill> + <skill> <name>Test Coding Script</name> <ranks>0.0</ranks> <mod>0<!-- Mods from abilities, equipment, etc --> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <jde...@us...> - 2010-12-12 20:52:25
|
Revision: 14116 http://pcgen.svn.sourceforge.net/pcgen/?rev=14116&view=rev Author: jdempsey Date: 2010-12-12 20:52:19 +0000 (Sun, 12 Dec 2010) Log Message: ----------- Update expected results to match data change r14112 Issue#: DATA-178 Modified Paths: -------------- Trunk/pcgen/code/testsuite/csheets/BarJack.xml Trunk/pcgen/code/testsuite/csheets/FigFae.xml Modified: Trunk/pcgen/code/testsuite/csheets/BarJack.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/BarJack.xml 2010-12-12 16:15:30 UTC (rev 14115) +++ Trunk/pcgen/code/testsuite/csheets/BarJack.xml 2010-12-12 20:52:19 UTC (rev 14116) @@ -1211,8 +1211,8 @@ </feat> <feat> <name>Martial Weapon Proficiency</name> - <description>The character makes attack rolls with the weapon normally.</description> - <type>GENERAL</type> + <description>You understand how to use all types of martial weapons in combat.</description> + <type>INTERNAL</type> <associated></associated> <count>0</count> <auto>T</auto> Modified: Trunk/pcgen/code/testsuite/csheets/FigFae.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/FigFae.xml 2010-12-12 16:15:30 UTC (rev 14115) +++ Trunk/pcgen/code/testsuite/csheets/FigFae.xml 2010-12-12 20:52:19 UTC (rev 14116) @@ -1149,8 +1149,8 @@ </feat> <feat> <name>Martial Weapon Proficiency</name> - <description>The character makes attack rolls with the weapon normally.</description> - <type>GENERAL</type> + <description>You understand how to use all types of martial weapons in combat.</description> + <type>INTERNAL</type> <associated></associated> <count>0</count> <auto>T</auto> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2011-12-06 21:50:32
|
Revision: 15626 http://pcgen.svn.sourceforge.net/pcgen/?rev=15626&view=rev Author: amaitland Date: 2011-12-06 21:50:26 +0000 (Tue, 06 Dec 2011) Log Message: ----------- [2 of 2] Race Traits remain after changing RACETYPE Issue#: DATA-486 Modified Paths: -------------- Trunk/pcgen/code/testsuite/csheets/CloudGiantHalfDragon.xml Trunk/pcgen/code/testsuite/csheets/JimDop.xml Modified: Trunk/pcgen/code/testsuite/csheets/CloudGiantHalfDragon.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/CloudGiantHalfDragon.xml 2011-12-06 21:45:32 UTC (rev 15625) +++ Trunk/pcgen/code/testsuite/csheets/CloudGiantHalfDragon.xml 2011-12-06 21:50:26 UTC (rev 15626) @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8"?> <character> -<!--======================================================================== -BIO +<!--======================================================================== +BIO ========================================================================--> <basics> <bonuses></bonuses> @@ -1449,8 +1449,30 @@ <ability_objects> <!-- Visible Automatic "Special Ability" Ability Objects --> <ability_object> - <name>Giant Traits</name> - <description>Giants eat/sleep/breathe</description> + <name>Air Traits</name> + <description></description> + <type>SUBTRAITABILITY</type> + <associated></associated> + <count>0</count> + <auto>T</auto> + <hidden>F</hidden> + <virtual>F</virtual> + <category>Special Ability</category> + </ability_object> + <ability_object> + <name>Air Traits</name> + <description>Air creatures always have fly speeds and usually have perfect maneuverability</description> + <type>SPECIALQUALITY.RACIALTRAIT</type> + <associated></associated> + <count>0</count> + <auto>T</auto> + <hidden>F</hidden> + <virtual>F</virtual> + <category>Special Ability</category> + </ability_object> + <ability_object> + <name>Dragon Traits</name> + <description>Dragons eat/sleep/breathe. Dragons are Immune to magic sleep effects and paralysis effects.</description> <type>SPECIALQUALITY</type> <associated></associated> <count>0</count> @@ -1460,6 +1482,17 @@ <category>Special Ability</category> </ability_object> <ability_object> + <name>Dragon Traits</name> + <description></description> + <type>TRAITABILITY</type> + <associated></associated> + <count>0</count> + <auto>T</auto> + <hidden>F</hidden> + <virtual>F</virtual> + <category>Special Ability</category> + </ability_object> + <ability_object> <name>Breath Weapon</name> <description>60' Line of Fire 1/day 6d8 (DC 27)</description> <type>SPECIALQUALITY.EXTRAORDINARY</type> @@ -1592,6 +1625,18 @@ <virtual>F</virtual> <category>Special Ability</category> </ability_object> + <!-- Hidden Automatic "Internal" Ability Objects --> + <ability_object> + <name>Master Traits</name> + <description></description> + <type>INTERNAL</type> + <associated></associated> + <count>0</count> + <auto>T</auto> + <hidden>T</hidden> + <virtual>F</virtual> + <category>Internal</category> + </ability_object> </ability_objects> <!-- ==================================== Modified: Trunk/pcgen/code/testsuite/csheets/JimDop.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/JimDop.xml 2011-12-06 21:45:32 UTC (rev 15625) +++ Trunk/pcgen/code/testsuite/csheets/JimDop.xml 2011-12-06 21:50:26 UTC (rev 15626) @@ -1512,6 +1512,28 @@ <category>Special Ability</category> </ability_object> <ability_object> + <name>Dragon Traits</name> + <description>Dragons eat/sleep/breathe. Dragons are Immune to magic sleep effects and paralysis effects.</description> + <type>SPECIALQUALITY</type> + <associated></associated> + <count>0</count> + <auto>T</auto> + <hidden>F</hidden> + <virtual>F</virtual> + <category>Special Ability</category> + </ability_object> + <ability_object> + <name>Dragon Traits</name> + <description></description> + <type>TRAITABILITY</type> + <associated></associated> + <count>0</count> + <auto>T</auto> + <hidden>F</hidden> + <virtual>F</virtual> + <category>Special Ability</category> + </ability_object> + <ability_object> <name>Breath Weapon</name> <description>60' Line of Fire 1/day 6d8 (DC 16)</description> <type>SPECIALQUALITY.EXTRAORDINARY</type> @@ -1567,9 +1589,9 @@ <category>Special Ability</category> </ability_object> <ability_object> - <name>Monstrous Humanoid Traits</name> - <description>Monstrous Humanoids eat/sleep/breathe</description> - <type>SPECIALQUALITY</type> + <name>Shapechanger Traits</name> + <description>A shapechanger has the supernatural ability to assume one or more alternate forms. Many magical effects allow some kind of shape shifting, and not every creature that can change shapes has the shapechanger subtype. Traits- A shapechanger possesses the following traits (unless otherwise noted in a creature's entry). Proficient with its natural weapons, with simple weapons, and with any weapons mentioned in the creature's description. Proficient with any armor mentioned in the creature's description, as well as all lighter forms. If no form of armor is mentioned, the shapechanger is not proficient with armor. A shapechanger is proficient with shields if it is proficient with any type of armor.</description> + <type>SPECIALQUALITY.RACIALTRAIT</type> <associated></associated> <count>0</count> <auto>T</auto> @@ -1577,6 +1599,17 @@ <virtual>F</virtual> <category>Special Ability</category> </ability_object> + <ability_object> + <name>Shapechanger Traits</name> + <description></description> + <type>SUBTRAITABILITY</type> + <associated></associated> + <count>0</count> + <auto>T</auto> + <hidden>F</hidden> + <virtual>F</virtual> + <category>Special Ability</category> + </ability_object> <!-- Hidden Automatic "Special Ability" Ability Objects --> <ability_object> <name>All Automatic Proficiencies</name> @@ -1678,6 +1711,18 @@ <virtual>F</virtual> <category>Internal</category> </ability_object> + <!-- Hidden Automatic "Internal" Ability Objects --> + <ability_object> + <name>Master Traits</name> + <description></description> + <type>INTERNAL</type> + <associated></associated> + <count>0</count> + <auto>T</auto> + <hidden>T</hidden> + <virtual>F</virtual> + <category>Internal</category> + </ability_object> </ability_objects> <!-- ==================================== This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <jde...@us...> - 2012-03-19 11:45:46
|
Revision: 16567 http://pcgen.svn.sourceforge.net/pcgen/?rev=16567&view=rev Author: jdempsey Date: 2012-03-19 11:45:35 +0000 (Mon, 19 Mar 2012) Log Message: ----------- Update weapon proficiencies to reflect data change Issue#: DATA-541 Modified Paths: -------------- Trunk/pcgen/code/testsuite/csheets/CloudGiantHalfDragon.xml Trunk/pcgen/code/testsuite/csheets/JimDop.xml Modified: Trunk/pcgen/code/testsuite/csheets/CloudGiantHalfDragon.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/CloudGiantHalfDragon.xml 2012-03-19 11:28:57 UTC (rev 16566) +++ Trunk/pcgen/code/testsuite/csheets/CloudGiantHalfDragon.xml 2012-03-19 11:45:35 UTC (rev 16567) @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8"?> <character> -<!--======================================================================== -BIO +<!--======================================================================== +BIO ========================================================================--> <basics> <bonuses></bonuses> @@ -1645,7 +1645,7 @@ ==================================== ====================================--> <!-- Domains --> - <weapon_proficiencies>Axe (Throwing), Battleaxe, Bite, Claw, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Heavy), Gauntlet, Gauntlet (Spiked), Giant Rock, Glaive, Grapple, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Hammer (Light), Handaxe, Javelin, Kukri, Lance, Longbow, Longspear, Longsword, Mace (Heavy), Mace (Light), Morningstar, Pick (Heavy), Pick (Light), Quarterstaff, Ranseur, Rapier, Sap, Scimitar, Scythe, Shieldbash (Heavy), Shieldbash (Light), Shortbow, Shortspear, Sickle, Slam, Sling, Spear, Spells(Ray), Spiked Armor, Sword (Bastard), Sword (Short), Trident, Unarmed Strike, Waraxe (Dwarven), Warhammer</weapon_proficiencies> + <weapon_proficiencies>Axe (Throwing), Battleaxe, Bite, Boulder, Claw, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Heavy), Gauntlet, Gauntlet (Spiked), Giant Rock, Glaive, Grapple, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Hammer (Light), Handaxe, Javelin, Kukri, Lance, Longbow, Longspear, Longsword, Mace (Heavy), Mace (Light), Morningstar, Pick (Heavy), Pick (Light), Quarterstaff, Ranseur, Rapier, Sap, Scimitar, Scythe, Shieldbash (Heavy), Shieldbash (Light), Shortbow, Shortspear, Sickle, Slam, Sling, Spear, Spells(Ray), Spiked Armor, Sword (Bastard), Sword (Short), Trident, Unarmed Strike, Waraxe (Dwarven), Warhammer</weapon_proficiencies> <languages>Giant</languages> <templates> Modified: Trunk/pcgen/code/testsuite/csheets/JimDop.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/JimDop.xml 2012-03-19 11:28:57 UTC (rev 16566) +++ Trunk/pcgen/code/testsuite/csheets/JimDop.xml 2012-03-19 11:45:35 UTC (rev 16567) @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8"?> <character> -<!--======================================================================== -BIO +<!--======================================================================== +BIO ========================================================================--> <basics> <bonuses></bonuses> @@ -1731,7 +1731,7 @@ ==================================== ====================================--> <!-- Domains --> - <weapon_proficiencies>Axe (Throwing), Battleaxe, Bite, Claw, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Heavy), Gauntlet, Gauntlet (Spiked), Giant Rock, Glaive, Grapple, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Hammer (Light), Handaxe, Javelin, Kukri, Lance, Longbow, Longspear, Longsword, Mace (Heavy), Mace (Light), Morningstar, Pick (Heavy), Pick (Light), Quarterstaff, Ranseur, Rapier, Sap, Scimitar, Scythe, Shieldbash (Heavy), Shieldbash (Light), Shortbow, Shortspear, Sickle, Slam, Sling, Spear, Spells(Ray), Spiked Armor, Sword (Bastard), Sword (Short), Trident, Unarmed Strike, Waraxe (Dwarven), Warhammer</weapon_proficiencies> + <weapon_proficiencies>Axe (Throwing), Battleaxe, Bite, Boulder, Claw, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Heavy), Gauntlet, Gauntlet (Spiked), Giant Rock, Glaive, Grapple, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Hammer (Light), Handaxe, Javelin, Kukri, Lance, Longbow, Longspear, Longsword, Mace (Heavy), Mace (Light), Morningstar, Pick (Heavy), Pick (Light), Quarterstaff, Ranseur, Rapier, Sap, Scimitar, Scythe, Shieldbash (Heavy), Shieldbash (Light), Shortbow, Shortspear, Sickle, Slam, Sling, Spear, Spells(Ray), Spiked Armor, Sword (Bastard), Sword (Short), Trident, Unarmed Strike, Waraxe (Dwarven), Warhammer</weapon_proficiencies> <languages>Common</languages> <templates> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <jde...@us...> - 2012-10-04 12:45:11
|
Revision: 17610 http://pcgen.svn.sourceforge.net/pcgen/?rev=17610&view=rev Author: jdempsey Date: 2012-10-04 12:45:05 +0000 (Thu, 04 Oct 2012) Log Message: ----------- Update expected test results to match processing change. Issue#: CODE-1712 Modified Paths: -------------- Trunk/pcgen/code/testsuite/csheets/Eve.xml Trunk/pcgen/code/testsuite/csheets/Fran.xml Modified: Trunk/pcgen/code/testsuite/csheets/Eve.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/Eve.xml 2012-10-04 10:06:03 UTC (rev 17609) +++ Trunk/pcgen/code/testsuite/csheets/Eve.xml 2012-10-04 12:45:05 UTC (rev 17610) @@ -1096,7 +1096,7 @@ <virtual>F</virtual> </feat> <feat> - <name>DirectApplication_StackNoChoiceFeat</name> + <name>DirectApplication_StackNoChoiceFeat (4x)</name> <description></description> <type>TEST45.DIRECTAPPLICATION_TESTTHING</type> <associated>,,,</associated> Modified: Trunk/pcgen/code/testsuite/csheets/Fran.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/Fran.xml 2012-10-04 10:06:03 UTC (rev 17609) +++ Trunk/pcgen/code/testsuite/csheets/Fran.xml 2012-10-04 12:45:05 UTC (rev 17610) @@ -1181,7 +1181,7 @@ <virtual>F</virtual> </feat> <feat> - <name>AutoFeat_StackNoChoiceFeat</name> + <name>AutoFeat_StackNoChoiceFeat (2x)</name> <description></description> <type>TEST48.AUTOFEAT_TESTTHING</type> <associated>,</associated> @@ -1201,7 +1201,7 @@ <virtual>F</virtual> </feat> <feat> - <name>ChooseSelection_StackNoChoiceFeat</name> + <name>ChooseSelection_StackNoChoiceFeat (2x)</name> <description></description> <type>TEST45.CHOOSESELECTION_TESTTHING</type> <associated>,</associated> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2012-11-12 04:21:43
|
Revision: 18300 http://pcgen.svn.sourceforge.net/pcgen/?rev=18300&view=rev Author: amaitland Date: 2012-11-12 04:21:35 +0000 (Mon, 12 Nov 2012) Log Message: ----------- Update Unit Tests with latest updates. Modified Paths: -------------- Trunk/pcgen/code/testsuite/csheets/Charlie.xml Trunk/pcgen/code/testsuite/csheets/CloudGiantHalfDragon.xml Trunk/pcgen/code/testsuite/csheets/Eve.xml Trunk/pcgen/code/testsuite/csheets/JimDop.xml Trunk/pcgen/code/testsuite/csheets/Q-PsiCrystal.xml Trunk/pcgen/code/testsuite/csheets/Quasvin.xml Modified: Trunk/pcgen/code/testsuite/csheets/Charlie.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/Charlie.xml 2012-11-12 04:18:38 UTC (rev 18299) +++ Trunk/pcgen/code/testsuite/csheets/Charlie.xml 2012-11-12 04:21:35 UTC (rev 18300) @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8"?> <character> -<!--======================================================================== -BIO +<!--======================================================================== +BIO ========================================================================--> <basics> <bonuses></bonuses> Modified: Trunk/pcgen/code/testsuite/csheets/CloudGiantHalfDragon.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/CloudGiantHalfDragon.xml 2012-11-12 04:18:38 UTC (rev 18299) +++ Trunk/pcgen/code/testsuite/csheets/CloudGiantHalfDragon.xml 2012-11-12 04:21:35 UTC (rev 18300) @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8"?> <character> -<!--======================================================================== -BIO +<!--======================================================================== +BIO ========================================================================--> <basics> <bonuses></bonuses> Modified: Trunk/pcgen/code/testsuite/csheets/Eve.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/Eve.xml 2012-11-12 04:18:38 UTC (rev 18299) +++ Trunk/pcgen/code/testsuite/csheets/Eve.xml 2012-11-12 04:21:35 UTC (rev 18300) @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8"?> <character> -<!--======================================================================== -BIO +<!--======================================================================== +BIO ========================================================================--> <basics> <bonuses></bonuses> Modified: Trunk/pcgen/code/testsuite/csheets/JimDop.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/JimDop.xml 2012-11-12 04:18:38 UTC (rev 18299) +++ Trunk/pcgen/code/testsuite/csheets/JimDop.xml 2012-11-12 04:21:35 UTC (rev 18300) @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8"?> <character> -<!--======================================================================== -BIO +<!--======================================================================== +BIO ========================================================================--> <basics> <bonuses></bonuses> @@ -535,7 +535,7 @@ </misc_mod> <ability>CHA</ability> <synergy>Disguise (Act in character)</synergy> - <untrained>NO</untrained> + <untrained>Y</untrained> <exclusive>N</exclusive> <trained_total>12</trained_total> <exclusive_total>12</exclusive_total> @@ -1610,6 +1610,17 @@ <virtual>F</virtual> <category>Special Ability</category> </ability_object> + <ability_object> + <name>Weapon and Armor Proficiency</name> + <description>A fighter is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields).</description> + <type>SPECIALQUALITY</type> + <associated></associated> + <count>0</count> + <auto>T</auto> + <hidden>F</hidden> + <virtual>F</virtual> + <category>Special Ability</category> + </ability_object> <!-- Hidden Automatic "Special Ability" Ability Objects --> <ability_object> <name>All Automatic Proficiencies</name> @@ -1634,6 +1645,17 @@ <category>Special Ability</category> </ability_object> <ability_object> + <name>Fighter Bonus Feat</name> + <description></description> + <type>INTERNAL</type> + <associated></associated> + <count>0</count> + <auto>T</auto> + <hidden>T</hidden> + <virtual>F</virtual> + <category>Special Ability</category> + </ability_object> + <ability_object> <name>Fighter Level Advanced Feat Tracker</name> <description></description> <type>INTERNAL</type> Modified: Trunk/pcgen/code/testsuite/csheets/Q-PsiCrystal.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/Q-PsiCrystal.xml 2012-11-12 04:18:38 UTC (rev 18299) +++ Trunk/pcgen/code/testsuite/csheets/Q-PsiCrystal.xml 2012-11-12 04:21:35 UTC (rev 18300) @@ -1,1125 +1,1125 @@ -<?xml version="1.0" encoding="UTF-8"?> -<character> +<?xml version="1.0" encoding="UTF-8"?> +<character> <!--======================================================================== BIO -========================================================================--> - <basics> - <bonuses></bonuses> - <bonuses></bonuses> - <bonuses></bonuses> - <bonuses></bonuses> - <name>Q-5.10</name> - <followerof></followerof> - <playername></playername> - <action_points>0</action_points> - <age>0</age> - <alignment> - <long>Chaotic Good</long> - <short>CG</short> - </alignment> - <bab>+0</bab> - <bio></bio> - <birthplace></birthplace> - <catchphrase></catchphrase> - <classes> - <levels_total>0</levels_total> - <levels_ecl>0</levels_ecl> - <!-- shortform below should be removed - it can be derived from class info above --> - <shortform> </shortform> - <!-- CLASSLIST is not extracted because we can derive it from the information above --> - </classes> - <deity> - <name></name> - <alignment></alignment> - <description></description> - <domainlist></domainlist> - <favoredweapon></favoredweapon> -<!--> <followeralignment></followeralignment> This is no longer valid and keeps throwing out errors--> - <holyitem></holyitem> - <pantheonlist></pantheonlist> - <source></source> - <special_abilities></special_abilities> - <appearance></appearance> - <title></title> - <worshippers></worshippers> - </deity> - <description></description> - <experience> - <current>0</current> - <next_level>0</next_level> - <factor>100%</factor> - <penalty>0%</penalty> - </experience> - <eyes> - <color></color> - </eyes> - <hair> - <color></color> - <length></length> - </hair> - <skin> - <color></color> - </skin> - <cr>0</cr> - <face> - <face>5 ft.</face> - <short>5 ft.</short> - <squares>1</squares> - </face> - <favoredlist></favoredlist> - <followerlist></followerlist> - <gender> - <long>Male</long> - <short>Male</short> - </gender> - <handed>Right</handed> - <height> - <total>0' 0"</total> - <feet>0</feet> - <inches>0</inches> - </height> - <hitdice></hitdice> - <interests></interests> - <languages> - <all></all> - </languages> - <location></location> - <move> - <move> - <name>Walk</name> - <rate>30 ft.</rate> - <squares>6</squares> - </move> - <move> - <name>Climb</name> - <rate>20 ft.</rate> - <squares>4</squares> - </move> - <all>Walk 30 ft., Climb 20 ft.</all> - </move> - <personality> - <trait></trait> - <trait></trait> - </personality> - <portrait></portrait> - <phobias></phobias> - <race>Psicrystal (Coward)</race> - <reach> - <reach>0 ft.</reach> - <squares>0</squares> - </reach> - <region>None</region> - <reputation>0</reputation> - <residence></residence> - <size> - <long>Diminutive</long> - <short>D</short> - </size> - <speechtendency></speechtendency> - <type>Construct</type> - <vision> - <vision>Darkvision (60 ft.)</vision> - <vision>Low-light</vision> - <vision>Sighted (40 ft.)</vision> - <all>Darkvision (60 ft.), Low-light, Sighted (40 ft.)</all> - </vision> - <wealth>0</wealth> - <weight> - <weight_unit>0 lbs.</weight_unit> - <weight_nounit>0</weight_nounit> - </weight> - <poolpoints> - <cost>0</cost> - <current>0</current> - </poolpoints> - <notes> - <note> - <name>Character Sheet Notes</name> - <value></value> - </note> - </notes> - </basics> - <!-- - ==================================== - ==================================== - ABILITIES - ==================================== - ====================================--> - <abilities> - <ability> - <name> - <long>Strength</long> - <short>STR</short> - </name> - <score>1</score> - <modifier>-5</modifier> - <base>10</base> - <basemod>+0</basemod> - <noequip>1</noequip> - <noequip_mod>-5</noequip_mod> - <no_temp_score>1</no_temp_score> - <no_temp_modifier>-5</no_temp_modifier> - </ability> - <ability> - <name> - <long>Dexterity</long> - <short>DEX</short> - </name> - <score>15</score> - <modifier>+2</modifier> - <base>10</base> - <basemod>+0</basemod> - <noequip>15</noequip> - <noequip_mod>+2</noequip_mod> - <no_temp_score>15</no_temp_score> - <no_temp_modifier>+2</no_temp_modifier> - </ability> - <ability> - <name> - <long>Constitution</long> - <short>CON</short> - </name> - <score>*</score> - <modifier>+0</modifier> - <base>*</base> - <basemod>+0</basemod> - <noequip>*</noequip> - <noequip_mod>+0</noequip_mod> - <no_temp_score>*</no_temp_score> - <no_temp_modifier>+0</no_temp_modifier> - </ability> - <ability> - <name> - <long>Intelligence</long> - <short>INT</short> - </name> - <score>6</score> - <modifier>-2</modifier> - <base>10</base> - <basemod>+0</basemod> - <noequip>6</noequip> - <noequip_mod>-2</noequip_mod> - <no_temp_score>6</no_temp_score> - <no_temp_modifier>-2</no_temp_modifier> - </ability> - <ability> - <name> - <long>Wisdom</long> - <short>WIS</short> - </name> - <score>10</score> - <modifier>+0</modifier> - <base>10</base> - <basemod>+0</basemod> - <noequip>10</noequip> - <noequip_mod>+0</noequip_mod> - <no_temp_score>10</no_temp_score> - <no_temp_modifier>+0</no_temp_modifier> - </ability> - <ability> - <name> - <long>Charisma</long> - <short>CHA</short> - </name> - <score>10</score> - <modifier>+0</modifier> - <base>10</base> - <basemod>+0</basemod> - <noequip>10</noequip> - <noequip_mod>+0</noequip_mod> - <no_temp_score>10</no_temp_score> - <no_temp_modifier>+0</no_temp_modifier> - </ability> - </abilities> - <!-- - ==================================== - ==================================== - HIT POINTS - ==================================== - ====================================--> - <hit_points> - <points>0</points> - <alternate>10</alternate> - <die></die> - <current/> - <subdual/> - <damage_reduction></damage_reduction> - <damage_threshold>0</damage_threshold> - <history> - </history> - </hit_points> - <!-- - ==================================== - ==================================== - ARMOR CLASS - ==================================== - ====================================--> - <armor_class> - <total>16</total> - <listing>ABILITY +2, BASE +10, SIZE +4</listing> - <flat>14</flat> - <touch>16</touch> - <base>10</base> - <armor_bonus>0</armor_bonus> - <shield_bonus>0</shield_bonus> - <stat_mod>2</stat_mod> - <size_mod>4</size_mod> - <natural>0</natural> - <class_bonus>0</class_bonus> - <dodge_bonus>0</dodge_bonus> - <misc>0</misc> - <miss_chance/> - <max_dex></max_dex> - <spell_failure>0</spell_failure> - <check_penalty>+0</check_penalty> - <spell_resistance>0</spell_resistance> - </armor_class> - <!-- - ==================================== - ==================================== - INITIATIVE - ==================================== - ====================================--> - <initiative> - <total>+2</total> - <dex_mod>+2</dex_mod> - <misc_mod>+0</misc_mod> - </initiative> - <!-- - ==================================== - ==================================== - SKILLS - ==================================== - ====================================--> - <skills> - <skillpoints> - <total>96</total> - <used>96</used> - <unused>0</unused> - </skillpoints> - <list_mods>Bluff +8, Climb +10, Concentration +8, Diplomacy +12, Disguise (Act in character) +2, Gather Information +8, Hide +14, Intimidate +2, Listen +2, Psicraft +6, Sense Motive +8, Spot +2</list_mods> - <max_class_skill_level>0</max_class_skill_level> - <max_cross_class_skill_level>0</max_cross_class_skill_level> - <skill> - <name>Appraise</name> - <ranks>0.0</ranks> - <mod>-2<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>-2</skill_mod> - <ability_mod>-2<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>INT</ability> - <synergy>Appraise</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>-2</trained_total> - <exclusive_total>-2</exclusive_total> - </skill> - <skill> - <name>Balance</name> - <ranks>0.0</ranks> - <mod>2<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>2</skill_mod> - <ability_mod>2<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>DEX</ability> - <synergy>Balance</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>2</trained_total> - <exclusive_total>2</exclusive_total> - </skill> - <skill> - <name>Bluff</name> - <ranks>8.0</ranks> - <mod>0<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>8</skill_mod> - <ability_mod>0<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>CHA</ability> - <synergy>Bluff</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>8</trained_total> - <exclusive_total>8</exclusive_total> - </skill> - <skill> - <name>Climb</name> - <ranks>0.0</ranks> - <mod>10<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>10</skill_mod> - <ability_mod>-5<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>15<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>STR</ability> - <synergy>Climb</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>10</trained_total> - <exclusive_total>10</exclusive_total> - </skill> - <skill> - <name>Concentration</name> - <ranks>8.0</ranks> - <mod>0<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>8</skill_mod> - <ability_mod>0<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>CON</ability> - <synergy>Concentration</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>8</trained_total> - <exclusive_total>8</exclusive_total> - </skill> - <skill> - <name>Craft (Untrained)</name> - <ranks>0.0</ranks> - <mod>-2<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>-2</skill_mod> - <ability_mod>-2<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>INT</ability> - <synergy>Craft (Untrained)</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>-2</trained_total> - <exclusive_total>-2</exclusive_total> - </skill> - <skill> - <name>Diplomacy</name> - <ranks>8.0</ranks> - <mod>4<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>12</skill_mod> - <ability_mod>0<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>4<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>CHA</ability> - <synergy>Diplomacy</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>12</trained_total> - <exclusive_total>12</exclusive_total> - </skill> - <skill> - <name>Disguise</name> - <ranks>0.0</ranks> - <mod>0<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>0</skill_mod> - <ability_mod>0<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>CHA</ability> - <synergy>Disguise</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>0</trained_total> - <exclusive_total>0</exclusive_total> - </skill> - <skill> - <name>Disguise (Act in character)</name> - <ranks>1.0</ranks> - <mod>1<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>2</skill_mod> - <ability_mod>0<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>1<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>CHA</ability> - <synergy>Disguise (Act in character)</synergy> - <untrained>NO</untrained> - <exclusive>N</exclusive> - <trained_total>2</trained_total> - <exclusive_total>2</exclusive_total> - </skill> - <skill> - <name>Escape Artist</name> - <ranks>0.0</ranks> - <mod>2<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>2</skill_mod> - <ability_mod>2<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>DEX</ability> - <synergy>Escape Artist</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>2</trained_total> - <exclusive_total>2</exclusive_total> - </skill> - <skill> - <name>Forgery</name> - <ranks>0.0</ranks> - <mod>-2<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>-2</skill_mod> - <ability_mod>-2<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>INT</ability> - <synergy>Forgery</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>-2</trained_total> - <exclusive_total>-2</exclusive_total> - </skill> - <skill> - <name>Gather Information</name> - <ranks>8.0</ranks> - <mod>0<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>8</skill_mod> - <ability_mod>0<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>CHA</ability> - <synergy>Gather Information</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>8</trained_total> - <exclusive_total>8</exclusive_total> - </skill> - <skill> - <name>Heal</name> - <ranks>0.0</ranks> - <mod>0<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>0</skill_mod> - <ability_mod>0<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>WIS</ability> - <synergy>Heal</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>0</trained_total> - <exclusive_total>0</exclusive_total> - </skill> - <skill> - <name>Hide</name> - <ranks>0.0</ranks> - <mod>14<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>14</skill_mod> - <ability_mod>2<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>12<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>DEX</ability> - <synergy>Hide</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>14</trained_total> - <exclusive_total>14</exclusive_total> - </skill> - <skill> - <name>Intimidate</name> - <ranks>0.0</ranks> - <mod>2<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>2</skill_mod> - <ability_mod>0<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>2<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>CHA</ability> - <synergy>Intimidate</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>2</trained_total> - <exclusive_total>2</exclusive_total> - </skill> - <skill> - <name>Jump</name> - <ranks>0.0</ranks> - <mod>-5<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>-5</skill_mod> - <ability_mod>-5<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>STR</ability> - <synergy>Jump</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>-5</trained_total> - <exclusive_total>-5</exclusive_total> - </skill> - <skill> - <name>Listen</name> - <ranks>0.0</ranks> - <mod>2<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>2</skill_mod> - <ability_mod>0<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>2<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>WIS</ability> - <synergy>Listen</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>2</trained_total> - <exclusive_total>2</exclusive_total> - </skill> - <skill> - <name>Move Silently</name> - <ranks>0.0</ranks> - <mod>2<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>2</skill_mod> - <ability_mod>2<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>DEX</ability> - <synergy>Move Silently</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>2</trained_total> - <exclusive_total>2</exclusive_total> - </skill> - <skill> - <name>Psicraft</name> - <ranks>8.0</ranks> - <mod>-2<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>6</skill_mod> - <ability_mod>-2<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>INT</ability> - <synergy>Psicraft</synergy> - <untrained>NO</untrained> - <exclusive>N</exclusive> - <trained_total>6</trained_total> - <exclusive_total>6</exclusive_total> - </skill> - <skill> - <name>Ride</name> - <ranks>0.0</ranks> - <mod>2<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>2</skill_mod> - <ability_mod>2<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>DEX</ability> - <synergy>Ride</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>2</trained_total> - <exclusive_total>2</exclusive_total> - </skill> - <skill> - <name>Search</name> - <ranks>0.0</ranks> - <mod>-2<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>-2</skill_mod> - <ability_mod>-2<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>INT</ability> - <synergy>Search</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>-2</trained_total> - <exclusive_total>-2</exclusive_total> - </skill> - <skill> - <name>Sense Motive</name> - <ranks>8.0</ranks> - <mod>0<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>8</skill_mod> - <ability_mod>0<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>WIS</ability> - <synergy>Sense Motive</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>8</trained_total> - <exclusive_total>8</exclusive_total> - </skill> - <skill> - <name>Spot</name> - <ranks>0.0</ranks> - <mod>2<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>2</skill_mod> - <ability_mod>0<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>2<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>WIS</ability> - <synergy>Spot</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>2</trained_total> - <exclusive_total>2</exclusive_total> - </skill> - <skill> - <name>Survival</name> - <ranks>0.0</ranks> - <mod>0<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>0</skill_mod> - <ability_mod>0<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>WIS</ability> - <synergy>Survival</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>0</trained_total> - <exclusive_total>0</exclusive_total> - </skill> - <skill> - <name>Swim</name> - <ranks>0.0</ranks> - <mod>-5<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>-5</skill_mod> - <ability_mod>-5<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>STR</ability> - <synergy>Swim</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>-5</trained_total> - <exclusive_total>-5</exclusive_total> - </skill> - <skill> - <name>Use Rope</name> - <ranks>0.0</ranks> - <mod>2<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>2</skill_mod> - <ability_mod>2<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>DEX</ability> - <synergy>Use Rope</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>2</trained_total> - <exclusive_total>2</exclusive_total> - </skill> - </skills> - <!-- - ==================================== - ==================================== - SAVING THROWS - ==================================== - ====================================--> - <saving_throws> - <conditional_modifiers/> - <saving_throw> - <name> - <long>fortitude</long> - <short>fort</short> - </name> - <ability>constitution</ability> - <total>+0</total> - <base>+0</base> - <abil_mod>+0</abil_mod> - <feats>+0</feats> - <magic_mod>+0</magic_mod> - <misc_mod>+0</misc_mod> - <race>+0</race> - <epic_mod>+0</epic_mod> - <temp_mod/> - </saving_throw> - <saving_throw> - <name> - <long>reflex</long> - <short>ref</short> - </name> - <ability>dexterity</ability> - <total>+2</total> - <base>+0</base> - <feats>+0</feats> - <abil_mod>+2</abil_mod> - <magic_mod>+0</magic_mod> - <misc_mod>+0</misc_mod> - <race>+0</race> - <epic_mod>+0</epic_mod> - <temp_mod/> - </saving_throw> - <saving_throw> - <name> - <long>will</long> - <short>will</short> - </name> - <ability>wisdom</ability> - <total>+0</total> - <base>+0</base> - <abil_mod>+0</abil_mod> - <feats>+0</feats> - <magic_mod>+0</magic_mod> - <misc_mod>+0</misc_mod> - <race>+0</race> - <epic_mod>+0</epic_mod> - <temp_mod/> - </saving_throw> - </saving_throws> - <!-- - ==================================== - ==================================== - ATTACK - ==================================== - ====================================--> - <attack> - <melee> - <total>-1</total> - <bab>+0</bab> - <base_attack_bonus>+0</base_attack_bonus> - <stat_mod>-5</stat_mod> - <size_mod>+4</size_mod> - <misc_mod>+0</misc_mod> - <epic_mod>+0</epic_mod> - <temp_mod/> - </melee> - <ranged> - <total>+6</total> - <bab>+0</bab> - <base_attack_bonus>+0</base_attack_bonus> - <stat_mod>+2</stat_mod> - <size_mod>+4</size_mod> - <misc_mod>+0</misc_mod> - <epic_mod>+0</epic_mod> - <temp_mod/> - </ranged> - <grapple> - <total>-17</total> - <bab>+0</bab> - <base_attack_bonus>+0</base_attack_bonus> - <stat_mod>-5</stat_mod> - <size_mod>-12</size_mod> - <misc_mod>+0</misc_mod> - <epic_mod>+0</epic_mod> - <temp_mod/> - </grapple> - </attack> - <!-- - ==================================== - ==================================== - WEAPONS - ==================================== - ====================================--> - <weapons> - <unarmed> - <total>-5</total> - <damage>1d2-5</damage> - <critical>20/x2</critical> - <!-- Should be changed to a variable due to improved crit --> - </unarmed> - - </weapons> - <!-- - ==================================== - ==================================== - ARMOR - ==================================== - ====================================--> - <protection> - </protection> - <!-- - ==================================== - ==================================== - CLASS-DEPENDANT FEATURES - ==================================== - ====================================--> - <class_features> - - <!-- Bard --> - - <!-- Barbarian of 15th Level --> - <!-- Character Rage --> - <!-- Turning ability --> - <!-- 3.0 stunning fist --> - <!-- 3.5 stunning fist --> - <!-- 3.0 wholeness of body --> - <!-- 3.5 wholeness of body --> - <!-- Psionics --> - - - - </class_features> - <!-- - ==================================== - ==================================== - EQUIPMENT - ==================================== - ====================================--> - <equipment> - <total> - <weight>0 lbs.</weight> - <value>0 gp</value> - <load>Light</load> - <capacity>2.5</capacity> - </total> - <equipmentsets> - - <equipmentset name=""> - </equipmentset> - - </equipmentsets> - </equipment> - <weight_allowance> - <light>0</light> - <medium>1</medium> - <heavy>2</heavy> - <lift_over_head>2</lift_over_head> - <lift_off_ground>5</lift_off_ground> - <!-- And loses Dex bonus to AC and can only move 5 feet per round as a full-round action --> - <push_drag>12</push_drag> - </weight_allowance> - <!-- - ==================================== - ==================================== - SPECIAL ABILITIES - ==================================== - ====================================--> - <special_abilities> - <race></race> - </special_abilities> - <!-- - ==================================== - ==================================== - FEATS - ==================================== - ====================================--> - <feats> - <!-- Visible standard feats (not including the auto feats) --> - <!-- Auto feats --> - <!-- Virtual Feats --> - <feat> - <name>Alertness</name> - <description>You get a +2 bonus on all Listen checks and Spot checks.</description> - <type>GENERAL</type> - <associated></associated> - <count>0</count> - <auto>F</auto> - <hidden>F</hidden> - <virtual>T</virtual> - </feat> - <!-- End Virtual Feats --> - <!-- Hidden feats (all feats less the virtual, automatic and visible ones) --> -<!-- Hidden VFEATS --> -<!-- END Hidden VFEATS --> - </feats> - <!-- - ==================================== - ==================================== - ABILITY OBJECTS - ==================================== - ====================================--> - <ability_objects> - <!-- Visible Automatic "Special Ability" Ability Objects --> - <ability_object> - <name>Construct Traits</name> - <description>Constructs do not eat/sleep/breathe. Constructs are Immune to poison/ sleep effects/ paralysis/ stunning/ disease/ death effects/ and necromancy effects. Constructs cannot heal damage on own but can be repaired by exposure to certain kind of effect (see description for details) or through use of Craft Construct feat (does benefit from Fast Healing special ability). Not subject to critical hits/ nonlethal damage/ ability damage/ ability drain/ fatigue/ exhaustion/ or energy drain. Immune to effects requiring a Fortitude save (unless it affects objects or is harmless). Not at risk from death from massive damage (but destroyed when reduced to 0 hp). Constructs cannot be raised/resurrected.</description> - <type>SPECIALQUALITY</type> - <associated></associated> - <count>0</count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - <category>Special Ability</category> - </ability_object> - <ability_object> - <name>Construct Traits</name> - <description></description> - <type>TRAITABILITY</type> - <associated></associated> - <count>0</count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - <category>Special Ability</category> - </ability_object> - <ability_object> - <name>Low-Light Vision</name> - <description>You can see 2x as far as humans in low illumination.</description> - <type>SPECIALQUALITY.EXTRAORDINARY.VISION</type> - <associated></associated> - <count>0</count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - <category>Special Ability</category> - </ability_object> - <ability_object> - <name>Sighted</name> - <description>Although it has no physical sensory organs, a psicrystal can telepathically sense its environment as well as a creature with normal vision and hearing. Darkness (even supernatural darkness) is irrelevant, as are areas of supernatural silence, though a psicrystal still can't discern invisible or ethereal beings. A psicrystal's sighted range is 40 feet.</description> - <type>SPECIALQUALITY.EXTRAORDINARY</type> - <associated></associated> - <count>0</count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - <category>Special Ability</category> - </ability_object> - <!-- Hidden Automatic "Special Ability" Ability Objects --> - <ability_object> - <name>Low light Vision</name> - <description></description> - <type></type> - <associated></associated> - <count>0</count> - <auto>T</auto> - <hidden>T</hidden> - <virtual>F</virtual> - <category>Special Ability</category> - </ability_object> - <!-- Visible Automatic "Internal" Ability Objects --> - <ability_object> - <name>Default</name> - <description></description> - <type></type> - <associated></associated> - <count>0</count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - <category>Internal</category> - </ability_object> - <ability_object> - <name>Defines Required</name> - <description></description> - <type></type> - <associated></associated> - <count>0</count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - <category>Internal</category> - </ability_object> - <ability_object> - <name>Select Racial Traits</name> - <description></description> - <type></type> - <associated></associated> - <count>0</count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - <category>Internal</category> - </ability_object> - <!-- Hidden Automatic "Internal" Ability Objects --> - <ability_object> - <name>Master Traits</name> - <description></description> - <type>INTERNAL</type> - <associated></associated> - <count>0</count> - <auto>T</auto> - <hidden>T</hidden> - <virtual>F</virtual> - <category>Internal</category> - </ability_object> - </ability_objects> - <!-- - ==================================== - ==================================== - MISCELLANEOUS - ==================================== - ====================================--> - <!-- Domains --> - <weapon_proficiencies></weapon_proficiencies> - <languages></languages> - - <templates> - <list></list> - <template> - <name></name> - <strmod></strmod> - <dexmod></dexmod> - <conmod></conmod> - <intmod></intmod> - <wismod></wismod> - <chamod></chamod> - <cr></cr> - <dr></dr> - <feat></feat> - <sa></sa> - <sr></sr> - <bonuslist></bonuslist> - </template> - </templates> - - - <misc> - - - - </misc> - <!-- - ==================================== - ==================================== - COMPANIONS - ==================================== - ====================================--> - <companions> - - - - - </companions> - <!-- - ==================================== - ==================================== - SPELLS - ==================================== - ====================================--> - <spells> - <!-- ### BEGIN Innate spells ### --> - <spells_innate number="none"/> -<!-- ### END Innate spells ### --> - <!-- ### BEGIN Known spells ### --> - <known_spells> - </known_spells> - <!-- ### END Known spells ### --> - <!-- ### BEGIN memorized spells ### --> - <memorized_spells/> -<!-- ### END class Spellbook memorized spells ### --> - </spells> -</character> +========================================================================--> + <basics> + <bonuses></bonuses> + <bonuses></bonuses> + <bonuses></bonuses> + <bonuses></bonuses> + <name>Q-5.10</name> + <followerof></followerof> + <playername></playername> + <action_points>0</action_points> + <age>0</age> + <alignment> + <long>Chaotic Good</long> + <short>CG</short> + </alignment> + <bab>+0</bab> + <bio></bio> + <birthplace></birthplace> + <catchphrase></catchphrase> + <classes> + <levels_total>0</levels_total> + <levels_ecl>0</levels_ecl> + <!-- shortform below should be removed - it can be derived from class info above --> + <shortform> </shortform> + <!-- CLASSLIST is not extracted because we can derive it from the information above --> + </classes> + <deity> + <name></name> + <alignment></alignment> + <description></description> + <domainlist></domainlist> + <favoredweapon></favoredweapon> +<!--> <followeralignment></followeralignment> This is no longer valid and keeps throwing out errors--> + <holyitem></holyitem> + <pantheonlist></pantheonlist> + <source></source> + <special_abilities></special_abilities> + <appearance></appearance> + <title></title> + <worshippers></worshippers> + </deity> + <description></description> + <experience> + <current>0</current> + <next_level>0</next_level> + <factor>100%</factor> + <penalty>0%</penalty> + </experience> + <eyes> + <color></color> + </eyes> + <hair> + <color></color> + <length></length> + </hair> + <skin> + <color></color> + </skin> + <cr>0</cr> + <face> + <face>5 ft.</face> + <short>5 ft.</short> + <squares>1</squares> + </face> + <favoredlist></favoredlist> + <followerlist></followerlist> + <gender> + <long>Male</long> + <short>Male</short> + </gender> + <handed>Right</handed> + <height> + <total>0' 0"</total> + <feet>0</feet> + <inches>0</inches> + </height> + <hitdice></hitdice> + <interests></interests> + <languages> + <all></all> + </languages> + <location></location> + <move> + <move> + <name>Walk</name> + <rate>30 ft.</rate> + <squares>6</squares> + </move> + <move> + <name>Climb</name> + <rate>20 ft.</rate> + <squares>4</squares> + </move> + <all>Walk 30 ft., Climb 20 ft.</all> + </move> + <personality> + <trait></trait> + <trait></trait> + </personality> + <portrait></portrait> + <phobias></phobias> + <race>Psicrystal (Coward)</race> + <reach> + <reach>0 ft.</reach> + <squares>0</squares> + </reach> + <region>None</region> + <reputation>0</reputation> + <residence></residence> + <size> + <long>Diminutive</long> + <short>D</short> + </size> + <speechtendency></speechtendency> + <type>Construct</type> + <vision> + <vision>Darkvision (60 ft.)</vision> + <vision>Low-light</vision> + <vision>Sighted (40 ft.)</vision> + <all>Darkvision (60 ft.), Low-light, Sighted (40 ft.)</all> + </vision> + <wealth>0</wealth> + <weight> + <weight_unit>0 lbs.</weight_unit> + <weight_nounit>0</weight_nounit> + </weight> + <poolpoints> + <cost>0</cost> + <current>0</current> + </poolpoints> + <notes> + <note> + <name>Character Sheet Notes</name> + <value></value> + </note> + </notes> + </basics> + <!-- + ==================================== + ==================================== + ABILITIES + ==================================== + ====================================--> + <abilities> + <ability> + <name> + <long>Strength</long> + <short>STR</short> + </name> + <score>1</score> + <modifier>-5</modifier> + <base>10</base> + <basemod>+0</basemod> + <noequip>1</noequip> + <noequip_mod>-5</noequip_mod> + <no_temp_score>1</no_temp_score> + <no_temp_modifier>-5</no_temp_modifier> + </ability> + <ability> + <name> + <long>Dexterity</long> + <short>DEX</short> + </name> + <score>15</score> + <modifier>+2</modifier> + <base>10</base> + <basemod>+0</basemod> + <noequip>15</noequip> + <noequip_mod>+2</noequip_mod> + <no_temp_score>15</no_temp_score> + <no_temp_modifier>+2</no_temp_modifier> + </ability> + <ability> + <name> + <long>Constitution</long> + <short>CON</short> + </name> + <score>*</score> + <modifier>+0</modifier> + <base>*</base> + <basemod>+0</basemod> + <noequip>*</noequip> + <noequip_mod>+0</noequip_mod> + <no_temp_score>*</no_temp_score> + <no_temp_modifier>+0</no_temp_modifier> + </ability> + <ability> + <name> + <long>Intelligence</long> + <short>INT</short> + </name> + <score>6</score> + <modifier>-2</modifier> + <base>10</base> + <basemod>+0</basemod> + <noequip>6</noequip> + <noequip_mod>-2</noequip_mod> + <no_temp_score>6</no_temp_score> + <no_temp_modifier>-2</no_temp_modifier> + </ability> + <ability> + <name> + <long>Wisdom</long> + <short>WIS</short> + </name> + <score>10</score> + <modifier>+0</modifier> + <base>10</base> + <basemod>+0</basemod> + <noequip>10</noequip> + <noequip_mod>+0</noequip_mod> + <no_temp_score>10</no_temp_score> + <no_temp_modifier>+0</no_temp_modifier> + </ability> + <ability> + <name> + <long>Charisma</long> + <short>CHA</short> + </name> + <score>10</score> + <modifier>+0</modifier> + <base>10</base> + <basemod>+0</basemod> + <noequip>10</noequip> + <noequip_mod>+0</noequip_mod> + <no_temp_score>10</no_temp_score> + <no_temp_modifier>+0</no_temp_modifier> + </ability> + </abilities> + <!-- + ==================================== + ==================================== + HIT POINTS + ==================================== + ====================================--> + <hit_points> + <points>0</points> + <alternate>10</alternate> + <die></die> + <current/> + <subdual/> + <damage_reduction></damage_reduction> + <damage_threshold>0</damage_threshold> + <history> + </history> + </hit_points> + <!-- + ==================================== + ==================================== + ARMOR CLASS + ==================================== + ====================================--> + <armor_class> + <total>16</total> + <listing>ABILITY +2, BASE +10, SIZE +4</listing> + <flat>14</flat> + <touch>16</touch> + <base>10</base> + <armor_bonus>0</armor_bonus> + <shield_bonus>0</shield_bonus> + <stat_mod>2</stat_mod> + <size_mod>4</size_mod> + <natural>0</natural> + <class_bonus>0</class_bonus> + <dodge_bonus>0</dodge_bonus> + <misc>0</misc> + <miss_chance/> + <max_dex></max_dex> + <spell_failure>0</spell_failure> + <check_penalty>+0</check_penalty> + <spell_resistance>0</spell_resistance> + </armor_class> + <!-- + ==================================== + ==================================== + INITIATIVE + ==================================== + ====================================--> + <initiative> + <total>+2</total> + <dex_mod>+2</dex_mod> + <misc_mod>+0</misc_mod> + </initiative> + <!-- + ==================================== + ==================================== + SKILLS + ==================================== + ====================================--> + <skills> + <skillpoints> + <total>96</total> + <used>96</used> + <unused>0</unused> + </skillpoints> + <list_mods>Bluff +8, Climb +10, Concentration +8, Diplomacy +12, Disguise (Act in character) +2, Gather Information +8, Hide +14, Intimidate +2, Listen +2, Psicraft +6, Sense Motive +8, Spot +2</list_mods> + <max_class_skill_level>0</max_class_skill_level> + <max_cross_class_skill_level>0</max_cross_class_skill_level> + <skill> + <name>Appraise</name> + <ranks>0.0</ranks> + <mod>-2<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>-2</skill_mod> + <ability_mod>-2<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability>INT</ability> + <synergy>Appraise</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>-2</trained_total> + <exclusive_total>-2</exclusive_total> + </skill> + <skill> + <name>Balance</name> + <ranks>0.0</ranks> + <mod>2<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>2</skill_mod> + <ability_mod>2<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability>DEX</ability> + <synergy>Balance</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>2</trained_total> + <exclusive_total>2</exclusive_total> + </skill> + <skill> + <name>Bluff</name> + <ranks>8.0</ranks> + <mod>0<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>8</skill_mod> + <ability_mod>0<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability>CHA</ability> + <synergy>Bluff</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>8</trained_total> + <exclusive_total>8</exclusive_total> + </skill> + <skill> + <name>Climb</name> + <ranks>0.0</ranks> + <mod>10<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>10</skill_mod> + <ability_mod>-5<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>15<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability>STR</ability> + <synergy>Climb</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>10</trained_total> + <exclusive_total>10</exclusive_total> + </skill> + <skill> + <name>Concentration</name> + <ranks>8.0</ranks> + <mod>0<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>8</skill_mod> + <ability_mod>0<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability>CON</ability> + <synergy>Concentration</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>8</trained_total> + <exclusive_total>8</exclusive_total> + </skill> + <skill> + <name>Craft (Untrained)</name> + <ranks>0.0</ranks> + <mod>-2<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>-2</skill_mod> + <ability_mod>-2<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability>INT</ability> + <synergy>Craft (Untrained)</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>-2</trained_total> + <exclusive_total>-2</exclusive_total> + </skill> + <skill> + <name>Diplomacy</name> + <ranks>8.0</ranks> + <mod>4<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>12</skill_mod> + <ability_mod>0<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>4<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability>CHA</ability> + <synergy>Diplomacy</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>12</trained_total> + <exclusive_total>12</exclusive_total> + </skill> + <skill> + <name>Disguise</name> + <ranks>0.0</ranks> + <mod>0<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>0</skill_mod> + <ability_mod>0<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability>CHA</ability> + <synergy>Disguise</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>0</trained_total> + <exclusive_total>0</exclusive_total> + </skill> + <skill> + <name>Disguise (Act in character)</name> + <ranks>0.0</ranks> + <mod>2<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>2</skill_mod> + <ability_mod>0<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>2<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability>CHA</ability> + <synergy>Disguise (Act in character)</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>2</trained_total> + <exclusive_total>2</exclusive_total> + </skill> + <skill> + <name>Escape Artist</name> + <ranks>0.0</ranks> + <mod>2<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>2</skill_mod> + <ability_mod>2<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability>DEX</ability> + <synergy>Escape Artist</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>2</trained_total> + <exclusive_total>2</exclusive_total> + </skill> + <skill> + <name>Forgery</name> + <ranks>0.0</ranks> + <mod>-2<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>-2</skill_mod> + <ability_mod>-2<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability>INT</ability> + <synergy>Forgery</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>-2</trained_total> + <exclusive_total>-2</exclusive_total> + </skill> + <skill> + <name>Gather Information</name> + <ranks>8.0</ranks> + <mod>0<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>8</skill_mod> + <ability_mod>0<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability>CHA</ability> + <synergy>Gather Information</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>8</trained_total> + <exclusive_total>8</exclusive_total> + </skill> + <skill> + <name>Heal</name> + <ranks>0.0</ranks> + <mod>0<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>0</skill_mod> + <ability_mod>0<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability>WIS</ability> + <synergy>Heal</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>0</trained_total> + <exclusive_total>0</exclusive_total> + </skill> + <skill> + <name>Hide</name> + <ranks>0.0</ranks> + <mod>14<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>14</skill_mod> + <ability_mod>2<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>12<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability>DEX</ability> + <synergy>Hide</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>14</trained_total> + <exclusive_total>14</exclusive_total> + </skill> + <skill> + <name>Intimidate</name> + <ranks>0.0</ranks> + <mod>2<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>2</skill_mod> + <ability_mod>0<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>2<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability>CHA</ability> + <synergy>Intimidate</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>2</trained_total> + <exclusive_total>2</exclusive_total> + </skill> + <skill> + <name>Jump</name> + <ranks>0.0</ranks> + <mod>-5<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>-5</skill_mod> + <ability_mod>-5<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability>STR</ability> + <synergy>Jump</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>-5</trained_total> + <exclusive_total>-5</exclusive_total> + </skill> + <skill> + <name>Listen</name> + <ranks>0.0</ranks> + <mod>2<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>2</skill_mod> + <ability_mod>0<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>2<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability>WIS</ability> + <synergy>Listen</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>2</trained_total> + <exclusive_total>2</exclusive_total> + </skill> + <skill> + <name>Move Silently</name> + <ranks>0.0</ranks> + <mod>2<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>2</skill_mod> + <ability_mod>2<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability>DEX</ability> + <synergy>Move Silently</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>2</trained_total> + <exclusive_total>2</exclusive_total> + </skill> + <skill> + <name>Psicraft</name> + <ranks>8.0</ranks> + <mod>-2<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>6</skill_mod> + <ability_mod>-2<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability>INT</ability> + <synergy>Psicraft</synergy> + <untrained>NO</untrained> + <exclusive>N</exclusive> + <trained_total>6</trained_total> + <exclusive_total>6</exclusive_total> + </skill> + <skill> + <name>Ride</name> + <ranks>0.0</ranks> + <mod>2<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>2</skill_mod> + <ability_mod>2<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability>DEX</ability> + <synergy>Ride</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>2</trained_total> + <exclusive_total>2</exclusive_total> + </skill> + <skill> + <name>Search</name> + <ranks>0.0</ranks> + <mod>-2<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>-2</skill_mod> + <ability_mod>-2<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability>INT</ability> + <synergy>Search</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>-2</trained_total> + <exclusive_total>-2</exclusive_total> + </skill> + <skill> + <name>Sense Motive</name> + <ranks>8.0</ranks> + <mod>0<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>8</skill_mod> + <ability_mod>0<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability>WIS</ability> + <synergy>Sense Motive</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>8</trained_total> + <exclusive_total>8</exclusive_total> + </skill> + <skill> + <name>Spot</name> + <ranks>0.0</ranks> + <mod>2<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>2</skill_mod> + <ability_mod>0<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>2<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability>WIS</ability> + <synergy>Spot</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>2</trained_total> + <exclusive_total>2</exclusive_total> + </skill> + <skill> + <name>Survival</name> + <ranks>0.0</ranks> + <mod>0<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>0</skill_mod> + <ability_mod>0<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability>WIS</ability> + <synergy>Survival</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>0</trained_total> + <exclusive_total>0</exclusive_total> + </skill> + <skill> + <name>Swim</name> + <ranks>0.0</ranks> + <mod>-5<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>-5</skill_mod> + <ability_mod>-5<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability>STR</ability> + <synergy>Swim</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>-5</trained_total> + <exclusive_total>-5</exclusive_total> + </skill> + <skill> + <name>Use Rope</name> + <ranks>0.0</ranks> + <mod>2<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>2</skill_mod> + <ability_mod>2<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability>DEX</ability> + <synergy>Use Rope</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>2</trained_total> + <exclusive_total>2</exclusive_total> + </skill> + </skills> + <!-- + ==================================== + ==================================== + SAVING THROWS + ==================================== + ====================================--> + <saving_throws> + <conditional_modifiers/> + <saving_throw> + <name> + <long>fortitude</long> + <short>fort</short> + </name> + <ability>constitution</ability> + <total>+0</total> + <base>+0</base> + <abil_mod>+0</abil_mod> + <feats>+0</feats> + <magic_mod>+0</magic_mod> + <misc_mod>+0</misc_mod> + <race>+0</race> + <epic_mod>+0</epic_mod> + <temp_mod/> + </saving_throw> + <saving_throw> + <name> + <long>reflex</long> + <short>ref</short> + </name> + <ability>dexterity</ability> + <total>+2</total> + <base>+0</base> + <feats>+0</feats> + <abil_mod>+2</abil_mod> + <magic_mod>+0</magic_mod> + <misc_mod>+0</misc_mod> + <race>+0</race> + <epic_mod>+0</epic_mod> + <temp_mod/> + </saving_throw> + <saving_throw> + <name> + <long>will</long> + <short>will</short> + </name> + <ability>wisdom</ability> + <total>+0</total> + <base>+0</base> + <abil_mod>+0</abil_mod> + <feats>+0</feats> + <magic_mod>+0</magic_mod> + <misc_mod>+0</misc_mod> + <race>+0</race> + <epic_mod>+0</epic_mod> + <temp_mod/> + </saving_throw> + </saving_throws> + <!-- + ==================================== + ==================================== + ATTACK + ==================================== + ====================================--> + <attack> + <melee> + <total>-1</total> + <bab>+0</bab> + <base_attack_bonus>+0</base_attack_bonus> + <stat_mod>-5</stat_mod> + <size_mod>+4</size_mod> + <misc_mod>+0</misc_mod> + <epic_mod>+0</epic_mod> + <temp_mod/> + </melee> + <ranged> + <total>+6</total> + <bab>+0</bab> + <base_attack_bonus>+0</base_attack_bonus> + <stat_mod>+2</stat_mod> + <size_mod>+4</size_mod> + <misc_mod>+0</misc_mod> + <epic_mod>+0</epic_mod> + <temp_mod/> + </ranged> + <grapple> + <total>-17</total> + <bab>+0</bab> + <base_attack_bonus>+0</base_attack_bonus> + <stat_mod>-5</stat_mod> + <size_mod>-12</size_mod> + <misc_mod>+0</misc_mod> + <epic_mod>+0</epic_mod> + <temp_mod/> + </grapple> + </attack> + <!-- + ==================================== + ==================================== + WEAPONS + ==================================== + ====================================--> + <weapons> + <unarmed> + <total>-5</total> + <damage>1d2-5</damage> + <critical>20/x2</critical> + <!--... [truncated message content] |
From: <ama...@us...> - 2013-02-03 20:22:13
|
Revision: 19290 http://sourceforge.net/p/pcgen/code/19290 Author: amaitland Date: 2013-02-03 20:22:09 +0000 (Sun, 03 Feb 2013) Log Message: ----------- Full Descriptions for Monster Abilities Update Unit Tests Issue#: DATA-767 Modified Paths: -------------- Trunk/pcgen/code/testsuite/csheets/CloudGiantHalfDragon.xml Trunk/pcgen/code/testsuite/csheets/JimDop.xml Modified: Trunk/pcgen/code/testsuite/csheets/CloudGiantHalfDragon.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/CloudGiantHalfDragon.xml 2013-02-03 20:21:34 UTC (rev 19289) +++ Trunk/pcgen/code/testsuite/csheets/CloudGiantHalfDragon.xml 2013-02-03 20:22:09 UTC (rev 19290) @@ -1559,11 +1559,11 @@ <category>Special Ability</category> </ability_object> <ability_object> - <name>Oversized Weapon (Morningstar)</name> - <description></description> + <name>Oversized Weapon</name> + <description>A cloud giant wields a great, two-handed morningstar (big enough for Gargantuan creatures) without penalty.</description> <type>SPECIALATTACK.EXTRAORDINARY</type> - <associated>Morningstar</associated> - <count>1</count> + <associated></associated> + <count>0</count> <auto>T</auto> <hidden>F</hidden> <virtual>F</virtual> @@ -1571,7 +1571,7 @@ </ability_object> <ability_object> <name>Rock Catching</name> - <description></description> + <description>A giant of at least Large size can catch Small, Medium, or Large rocks (or projectiles of similar shape). Once per round, a giant that would normally be hit by a rock can make a Reflex save to catch it as a free action. The DC is 15 for a Small rock, 20 for a Medium one, and 25 for a Large one. (If the projectile provides a magical bonus on attack rolls, the DC increases by that amount.) The giant must be ready for and aware of the attack in order to make a rock catching attempt.</description> <type>SPECIALQUALITY.EXTRAORDINARY</type> <associated></associated> <count>0</count> @@ -1582,7 +1582,7 @@ </ability_object> <ability_object> <name>Rock Throwing</name> - <description></description> + <description>Adult giants are accomplished rock throwers and receive a +1 racial bonus on attack rolls when throwing rocks. A giant of at least Large size can hurl rocks weighing 40 to 50 pounds each (Small objects) up to five range increments. The size of the range increment varies with the giant's variety. A Huge giant can hurl rocks of 60 to 80 pounds (Medium objects).</description> <type>SPECIALATTACK.EXTRAORDINARY</type> <associated></associated> <count>0</count> @@ -1592,6 +1592,17 @@ <category>Special Ability</category> </ability_object> <ability_object> + <name>Rock Throwing</name> + <description>The range increment is 140 feet for a cloud giant's thrown rocks.</description> + <type>SPECIALATTACK.EXTRAORDINARY</type> + <associated></associated> + <count>0</count> + <auto>T</auto> + <hidden>F</hidden> + <virtual>F</virtual> + <category>Special Ability</category> + </ability_object> + <ability_object> <name>Scent</name> <description></description> <type>SPECIALQUALITY.EXTRAORDINARY.SENSE</type> @@ -1712,7 +1723,7 @@ ==================================== ====================================--> <!-- Domains --> - <weapon_proficiencies>Axe (Throwing), Battleaxe, Bite, Boulder, Claw, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Heavy), Gauntlet, Gauntlet (Spiked), Giant Rock, Glaive, Grapple, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Hammer (Light), Handaxe, Javelin, Kukri, Lance, Longbow, Longspear, Longsword, Mace (Heavy), Mace (Light), Morningstar, Pick (Heavy), Pick (Light), Quarterstaff, Ranseur, Rapier, Sap, Scimitar, Scythe, Shieldbash (Heavy), Shieldbash (Light), Shortbow, Shortspear, Sickle, Slam, Sling, Spear, Spells (Ray), Spiked Armor, Sword (Bastard), Sword (Short), Trident, Unarmed Strike, Waraxe (Dwarven), Warhammer</weapon_proficiencies> + <weapon_proficiencies>Axe (Throwing), Battleaxe, Bite, Boulder, Claw, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Heavy), Gauntlet, Gauntlet (Spiked), Glaive, Grapple, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Hammer (Light), Handaxe, Javelin, Kukri, Lance, Longbow, Longspear, Longsword, Mace (Heavy), Mace (Light), Morningstar, Pick (Heavy), Pick (Light), Quarterstaff, Ranseur, Rapier, Sap, Scimitar, Scythe, Shieldbash (Heavy), Shieldbash (Light), Shortbow, Shortspear, Sickle, Slam, Sling, Spear, Spells (Ray), Spiked Armor, Sword (Bastard), Sword (Short), Trident, Unarmed Strike, Waraxe (Dwarven), Warhammer</weapon_proficiencies> <languages>Giant</languages> <templates> Modified: Trunk/pcgen/code/testsuite/csheets/JimDop.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/JimDop.xml 2013-02-03 20:21:34 UTC (rev 19289) +++ Trunk/pcgen/code/testsuite/csheets/JimDop.xml 2013-02-03 20:22:09 UTC (rev 19290) @@ -1491,7 +1491,7 @@ <!-- Visible Automatic "Special Ability" Ability Objects --> <ability_object> <name>Change Shape</name> - <description>You can assume the appearance of a specific creature or type of creature, but retain most of your own physical qualities.</description> + <description>A doppelganger can assume the shape of any Small or Medium humanoid. In humanoid form, the doppelganger loses its natural attacks. A doppelganger can remain in its humanoid form until it chooses to assume a new one. A change in form cannot be dispelled, but a doppelganger reverts to its natural form when killed. A true seeing spell or ability reveals its natural form.</description> <type>SPECIALQUALITY.SUPERNATURAL</type> <associated></associated> <count>0</count> @@ -1513,8 +1513,8 @@ </ability_object> <ability_object> <name>Detect Thoughts</name> - <description></description> - <type>SPECIALQUALITY.SUPERNATURAL.SENSE</type> + <description>A doppelganger can continuously use detect thoughts as the spell (caster level 18th; Will DC 13 negates). It can suppress or resume this ability as a free action. The save DC is Charisma-based.</description> + <type>SPECIALQUALITY.SUPERNATURAL</type> <associated></associated> <count>0</count> <auto>T</auto> @@ -1633,6 +1633,17 @@ <category>Special Ability</category> </ability_object> <ability_object> + <name>Skills</name> + <description>A doppelganger has a +4 racial bonus on Bluff and Disguise checks. *When using its change shape ability, a doppelganger gets an additional +10 circumstance bonus on Disguise checks. If it can read an opponent's mind, it gets a further +4 circumstance bonus on Bluff and Disguise checks.</description> + <type>SPECIALQUALITY</type> + <associated></associated> + <count>0</count> + <auto>T</auto> + <hidden>F</hidden> + <virtual>F</virtual> + <category>Special Ability</category> + </ability_object> + <ability_object> <name>Weapon and Armor Proficiency</name> <description>A fighter is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields).</description> <type>SPECIALQUALITY</type> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <za...@us...> - 2013-03-29 20:52:44
|
Revision: 19761 http://sourceforge.net/p/pcgen/code/19761 Author: zaister Date: 2013-03-29 20:52:38 +0000 (Fri, 29 Mar 2013) Log Message: ----------- Update expected results in trunk, too. Issue#: DATA-518 Modified Paths: -------------- Trunk/pcgen/code/testsuite/csheets/BarJack.xml Trunk/pcgen/code/testsuite/csheets/CleElf.xml Trunk/pcgen/code/testsuite/csheets/SWizSam.xml Modified: Trunk/pcgen/code/testsuite/csheets/BarJack.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/BarJack.xml 2013-03-28 21:28:47 UTC (rev 19760) +++ Trunk/pcgen/code/testsuite/csheets/BarJack.xml 2013-03-29 20:52:38 UTC (rev 19761) @@ -38,7 +38,7 @@ <deity> <name>None</name> <alignment></alignment> - <description>Due to closed content PCGEN cannot provide a list of deities, sorry but you need to homebrew your own list; Please see the Documentation for how to do so.</description> + <description>Due to closed content PCGEN cannot provide a list of deities, sorry but you need to homebrew your own list; Please see the Documentation for how to do so - http://www.pcgen-test.org/autobuilds/pcgen-docs/listfilepages/lstfileclass/lfc_lesson14_deities.html</description> <domainlist>Air, Animal, Chaos, Death, Destruction, Earth, Evil, Fire, Good, Healing, Knowledge, Law, Luck, Magic, Plant, Protection, Strength, Sun, Travel, Trickery, War, Water</domainlist> <favoredweapon>ANY</favoredweapon> <!--> <followeralignment></followeralignment> This is no longer valid and keeps throwing out errors--> Modified: Trunk/pcgen/code/testsuite/csheets/CleElf.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/CleElf.xml 2013-03-28 21:28:47 UTC (rev 19760) +++ Trunk/pcgen/code/testsuite/csheets/CleElf.xml 2013-03-29 20:52:38 UTC (rev 19761) @@ -38,7 +38,7 @@ <deity> <name>None</name> <alignment></alignment> - <description>Due to closed content PCGEN cannot provide a list of deities, sorry but you need to homebrew your own list; Please see the Documentation for how to do so.</description> + <description>Due to closed content PCGEN cannot provide a list of deities, sorry but you need to homebrew your own list; Please see the Documentation for how to do so - http://www.pcgen-test.org/autobuilds/pcgen-docs/listfilepages/lstfileclass/lfc_lesson14_deities.html</description> <domainlist>Air, Animal, Chaos, Death, Destruction, Earth, Evil, Fire, Good, Healing, Knowledge, Law, Luck, Magic, Plant, Protection, Strength, Sun, Travel, Trickery, War, Water</domainlist> <favoredweapon>ANY</favoredweapon> <!--> <followeralignment></followeralignment> This is no longer valid and keeps throwing out errors--> Modified: Trunk/pcgen/code/testsuite/csheets/SWizSam.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/SWizSam.xml 2013-03-28 21:28:47 UTC (rev 19760) +++ Trunk/pcgen/code/testsuite/csheets/SWizSam.xml 2013-03-29 20:52:38 UTC (rev 19761) @@ -38,7 +38,7 @@ <deity> <name>None</name> <alignment></alignment> - <description>Due to closed content PCGEN cannot provide a list of deities, sorry but you need to homebrew your own list; Please see the Documentation for how to do so.</description> + <description>Due to closed content PCGEN cannot provide a list of deities, sorry but you need to homebrew your own list; Please see the Documentation for how to do so - http://www.pcgen-test.org/autobuilds/pcgen-docs/listfilepages/lstfileclass/lfc_lesson14_deities.html</description> <domainlist>Air, Animal, Chaos, Death, Destruction, Earth, Evil, Fire, Good, Healing, Knowledge, Law, Luck, Magic, Plant, Protection, Strength, Sun, Travel, Trickery, War, Water</domainlist> <favoredweapon>ANY</favoredweapon> <!--> <followeralignment></followeralignment> This is no longer valid and keeps throwing out errors--> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <jde...@us...> - 2013-06-09 00:09:20
|
Revision: 20350 http://sourceforge.net/p/pcgen/code/20350 Author: jdempsey Date: 2013-06-09 00:09:17 +0000 (Sun, 09 Jun 2013) Log Message: ----------- Update expected results to reflect restore of CMB Output ability Modified Paths: -------------- Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml Trunk/pcgen/code/testsuite/csheets/PFRPGPaladin.xml Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml Modified: Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml 2013-06-08 20:54:56 UTC (rev 20349) +++ Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml 2013-06-09 00:09:17 UTC (rev 20350) @@ -2063,6 +2063,16 @@ <!-- Hidden feats (all feats less the virtual, automatic and visible ones) --> <!-- Hidden VFEATS --> <!-- END Hidden VFEATS --> + <feat> + <name>CMB Output</name> + <description></description> + <type>INTERNAL</type> + <associated></associated> + <count>0</count> + <auto>T</auto> + <hidden>T</hidden> + <virtual>F</virtual> + </feat> </feats> <!-- ==================================== Modified: Trunk/pcgen/code/testsuite/csheets/PFRPGPaladin.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/PFRPGPaladin.xml 2013-06-08 20:54:56 UTC (rev 20349) +++ Trunk/pcgen/code/testsuite/csheets/PFRPGPaladin.xml 2013-06-09 00:09:17 UTC (rev 20350) @@ -2982,6 +2982,16 @@ <virtual>T</virtual> </feat> <!-- END Hidden VFEATS --> + <feat> + <name>CMB Output</name> + <description></description> + <type>INTERNAL</type> + <associated></associated> + <count>0</count> + <auto>T</auto> + <hidden>T</hidden> + <virtual>F</virtual> + </feat> </feats> <!-- ==================================== Modified: Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml 2013-06-08 20:54:56 UTC (rev 20349) +++ Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml 2013-06-09 00:09:17 UTC (rev 20350) @@ -3716,6 +3716,16 @@ <!-- Hidden feats (all feats less the virtual, automatic and visible ones) --> <!-- Hidden VFEATS --> <!-- END Hidden VFEATS --> + <feat> + <name>CMB Output</name> + <description></description> + <type>INTERNAL</type> + <associated></associated> + <count>0</count> + <auto>T</auto> + <hidden>T</hidden> + <virtual>F</virtual> + </feat> </feats> <!-- ==================================== This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2013-06-29 09:25:18
|
Revision: 20629 http://sourceforge.net/p/pcgen/code/20629 Author: amaitland Date: 2013-06-29 09:25:13 +0000 (Sat, 29 Jun 2013) Log Message: ----------- These three just had an order change, nothing that should be tripping the unit test - why is the sort order changing? Modified Paths: -------------- Trunk/pcgen/code/testsuite/csheets/CloudGiantHalfDragon.xml Trunk/pcgen/code/testsuite/csheets/JimDop.xml Trunk/pcgen/code/testsuite/csheets/Q-PsiCrystal.xml Modified: Trunk/pcgen/code/testsuite/csheets/CloudGiantHalfDragon.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/CloudGiantHalfDragon.xml 2013-06-29 09:23:45 UTC (rev 20628) +++ Trunk/pcgen/code/testsuite/csheets/CloudGiantHalfDragon.xml 2013-06-29 09:25:13 UTC (rev 20629) @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8"?> <character> -<!--======================================================================== -BIO +<!--======================================================================== +BIO ========================================================================--> <basics> <bonuses></bonuses> @@ -1483,8 +1483,8 @@ </ability_object> <ability_object> <name>Dragon Traits</name> - <description>Dragons eat/sleep/breathe. Dragons are Immune to magic sleep effects and paralysis effects.</description> - <type>SPECIALQUALITY</type> + <description></description> + <type>TRAITABILITY</type> <associated></associated> <count>0</count> <auto>T</auto> @@ -1494,8 +1494,8 @@ </ability_object> <ability_object> <name>Dragon Traits</name> - <description></description> - <type>TRAITABILITY</type> + <description>Dragons eat/sleep/breathe. Dragons are Immune to magic sleep effects and paralysis effects.</description> + <type>SPECIALQUALITY</type> <associated></associated> <count>0</count> <auto>T</auto> @@ -1582,7 +1582,7 @@ </ability_object> <ability_object> <name>Rock Throwing</name> - <description>Adult giants are accomplished rock throwers and receive a +1 racial bonus on attack rolls when throwing rocks. A giant of at least Large size can hurl rocks weighing 40 to 50 pounds each (Small objects) up to five range increments. The size of the range increment varies with the giant's variety. A Huge giant can hurl rocks of 60 to 80 pounds (Medium objects).</description> + <description>The range increment is 140 feet for a cloud giant's thrown rocks.</description> <type>SPECIALATTACK.EXTRAORDINARY</type> <associated></associated> <count>0</count> @@ -1593,7 +1593,7 @@ </ability_object> <ability_object> <name>Rock Throwing</name> - <description>The range increment is 140 feet for a cloud giant's thrown rocks.</description> + <description>Adult giants are accomplished rock throwers and receive a +1 racial bonus on attack rolls when throwing rocks. A giant of at least Large size can hurl rocks weighing 40 to 50 pounds each (Small objects) up to five range increments. The size of the range increment varies with the giant's variety. A Huge giant can hurl rocks of 60 to 80 pounds (Medium objects).</description> <type>SPECIALATTACK.EXTRAORDINARY</type> <associated></associated> <count>0</count> Modified: Trunk/pcgen/code/testsuite/csheets/JimDop.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/JimDop.xml 2013-06-29 09:23:45 UTC (rev 20628) +++ Trunk/pcgen/code/testsuite/csheets/JimDop.xml 2013-06-29 09:25:13 UTC (rev 20629) @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8"?> <character> -<!--======================================================================== -BIO +<!--======================================================================== +BIO ========================================================================--> <basics> <bonuses></bonuses> @@ -1524,8 +1524,8 @@ </ability_object> <ability_object> <name>Dragon Traits</name> - <description>Dragons eat/sleep/breathe. Dragons are Immune to magic sleep effects and paralysis effects.</description> - <type>SPECIALQUALITY</type> + <description></description> + <type>TRAITABILITY</type> <associated></associated> <count>0</count> <auto>T</auto> @@ -1535,8 +1535,8 @@ </ability_object> <ability_object> <name>Dragon Traits</name> - <description></description> - <type>TRAITABILITY</type> + <description>Dragons eat/sleep/breathe. Dragons are Immune to magic sleep effects and paralysis effects.</description> + <type>SPECIALQUALITY</type> <associated></associated> <count>0</count> <auto>T</auto> @@ -1612,8 +1612,8 @@ </ability_object> <ability_object> <name>Shapechanger Traits</name> - <description>A shapechanger has the supernatural ability to assume one or more alternate forms. Many magical effects allow some kind of shape shifting, and not every creature that can change shapes has the shapechanger subtype. Traits- A shapechanger possesses the following traits (unless otherwise noted in a creature's entry). Proficient with its natural weapons, with simple weapons, and with any weapons mentioned in the creature's description. Proficient with any armor mentioned in the creature's description, as well as all lighter forms. If no form of armor is mentioned, the shapechanger is not proficient with armor. A shapechanger is proficient with shields if it is proficient with any type of armor.</description> - <type>SPECIALQUALITY.RACIALTRAIT</type> + <description></description> + <type>SUBTRAITABILITY</type> <associated></associated> <count>0</count> <auto>T</auto> @@ -1623,8 +1623,8 @@ </ability_object> <ability_object> <name>Shapechanger Traits</name> - <description></description> - <type>SUBTRAITABILITY</type> + <description>A shapechanger has the supernatural ability to assume one or more alternate forms. Many magical effects allow some kind of shape shifting, and not every creature that can change shapes has the shapechanger subtype. Traits- A shapechanger possesses the following traits (unless otherwise noted in a creature's entry). Proficient with its natural weapons, with simple weapons, and with any weapons mentioned in the creature's description. Proficient with any armor mentioned in the creature's description, as well as all lighter forms. If no form of armor is mentioned, the shapechanger is not proficient with armor. A shapechanger is proficient with shields if it is proficient with any type of armor.</description> + <type>SPECIALQUALITY.RACIALTRAIT</type> <associated></associated> <count>0</count> <auto>T</auto> Modified: Trunk/pcgen/code/testsuite/csheets/Q-PsiCrystal.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/Q-PsiCrystal.xml 2013-06-29 09:23:45 UTC (rev 20628) +++ Trunk/pcgen/code/testsuite/csheets/Q-PsiCrystal.xml 2013-06-29 09:25:13 UTC (rev 20629) @@ -956,8 +956,8 @@ <!-- Visible Automatic "Special Ability" Ability Objects --> <ability_object> <name>Construct Traits</name> - <description>Constructs do not eat/sleep/breathe. Constructs are Immune to poison/ sleep effects/ paralysis/ stunning/ disease/ death effects/ and necromancy effects. Constructs cannot heal damage on own but can be repaired by exposure to certain kind of effect (see description for details) or through use of Craft Construct feat (does benefit from Fast Healing special ability). Not subject to critical hits/ nonlethal damage/ ability damage/ ability drain/ fatigue/ exhaustion/ or energy drain. Immune to effects requiring a Fortitude save (unless it affects objects or is harmless). Not at risk from death from massive damage (but destroyed when reduced to 0 hp). Constructs cannot be raised/resurrected.</description> - <type>SPECIALQUALITY</type> + <description></description> + <type>TRAITABILITY</type> <associated></associated> <count>0</count> <auto>T</auto> @@ -967,8 +967,8 @@ </ability_object> <ability_object> <name>Construct Traits</name> - <description></description> - <type>TRAITABILITY</type> + <description>Constructs do not eat/sleep/breathe. Constructs are Immune to poison/ sleep effects/ paralysis/ stunning/ disease/ death effects/ and necromancy effects. Constructs cannot heal damage on own but can be repaired by exposure to certain kind of effect (see description for details) or through use of Craft Construct feat (does benefit from Fast Healing special ability). Not subject to critical hits/ nonlethal damage/ ability damage/ ability drain/ fatigue/ exhaustion/ or energy drain. Immune to effects requiring a Fortitude save (unless it affects objects or is harmless). Not at risk from death from massive damage (but destroyed when reduced to 0 hp). Constructs cannot be raised/resurrected.</description> + <type>SPECIALQUALITY</type> <associated></associated> <count>0</count> <auto>T</auto> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2013-09-30 02:45:35
|
Revision: 21552 http://sourceforge.net/p/pcgen/code/21552 Author: amaitland Date: 2013-09-30 02:45:32 +0000 (Mon, 30 Sep 2013) Log Message: ----------- Update Unit Tests to expected results Modified Paths: -------------- Trunk/pcgen/code/testsuite/csheets/BrdJoe.xml Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml Modified: Trunk/pcgen/code/testsuite/csheets/BrdJoe.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/BrdJoe.xml 2013-09-30 02:26:35 UTC (rev 21551) +++ Trunk/pcgen/code/testsuite/csheets/BrdJoe.xml 2013-09-30 02:45:32 UTC (rev 21552) @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8"?> <character> -<!--======================================================================== -BIO +<!--======================================================================== +BIO ========================================================================--> <basics> <bonuses></bonuses> Modified: Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml 2013-09-30 02:26:35 UTC (rev 21551) +++ Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml 2013-09-30 02:45:32 UTC (rev 21552) @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8"?> <character> -<!--======================================================================== -BIO +<!--======================================================================== +BIO ========================================================================--> <basics> <bonuses></bonuses> @@ -2439,6 +2439,17 @@ <virtual>F</virtual> <category>Internal</category> </ability_object> + <ability_object> + <name>Weapon Proficiencies ~ Cleric</name> + <description></description> + <type></type> + <associated></associated> + <count>0</count> + <auto>T</auto> + <hidden>F</hidden> + <virtual>F</virtual> + <category>Internal</category> + </ability_object> <!-- Hidden Automatic "Internal" Ability Objects --> <ability_object> <name>Archetype Display</name> Modified: Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml 2013-09-30 02:26:35 UTC (rev 21551) +++ Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml 2013-09-30 02:45:32 UTC (rev 21552) @@ -4179,6 +4179,17 @@ <virtual>F</virtual> <category>Internal</category> </ability_object> + <ability_object> + <name>Weapon Proficiencies ~ Rogue</name> + <description></description> + <type></type> + <associated></associated> + <count>0</count> + <auto>T</auto> + <hidden>F</hidden> + <virtual>F</virtual> + <category>Internal</category> + </ability_object> <!-- Hidden Automatic "Internal" Ability Objects --> <ability_object> <name>Archetype Display</name> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <za...@us...> - 2013-11-04 15:19:49
|
Revision: 22048 http://sourceforge.net/p/pcgen/code/22048 Author: zaister Date: 2013-11-04 15:19:45 +0000 (Mon, 04 Nov 2013) Log Message: ----------- MOD does not apply global SOURCExxx tags * Adapt expected test result to new treatment of .MOD lines (Deities are modified by the APG data set) Issue#: CODE-2318 Modified Paths: -------------- Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml Trunk/pcgen/code/testsuite/csheets/PFRPGPaladin.xml Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml Modified: Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml 2013-11-04 15:17:53 UTC (rev 22047) +++ Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml 2013-11-04 15:19:45 UTC (rev 22048) @@ -44,7 +44,7 @@ <!--> <followeralignment></followeralignment> This is no longer valid and keeps throwing out errors--> <holyitem></holyitem> <pantheonlist>Pathfinder Chronicles</pantheonlist> - <source>Paizo Publishing, LLC - Core Rulebook, p.91</source> + <source>Paizo Publishing, LLC - Advanced Player's Guide, p.91</source> <special_abilities></special_abilities> <appearance></appearance> <title></title> Modified: Trunk/pcgen/code/testsuite/csheets/PFRPGPaladin.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/PFRPGPaladin.xml 2013-11-04 15:17:53 UTC (rev 22047) +++ Trunk/pcgen/code/testsuite/csheets/PFRPGPaladin.xml 2013-11-04 15:19:45 UTC (rev 22048) @@ -44,7 +44,7 @@ <!--> <followeralignment></followeralignment> This is no longer valid and keeps throwing out errors--> <holyitem></holyitem> <pantheonlist>Pathfinder Chronicles</pantheonlist> - <source>Paizo Publishing, LLC - Core Rulebook, p.91</source> + <source>Paizo Publishing, LLC - Advanced Player's Guide, p.91</source> <special_abilities></special_abilities> <appearance></appearance> <title></title> Modified: Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml 2013-11-04 15:17:53 UTC (rev 22047) +++ Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml 2013-11-04 15:19:45 UTC (rev 22048) @@ -44,7 +44,7 @@ <!--> <followeralignment></followeralignment> This is no longer valid and keeps throwing out errors--> <holyitem></holyitem> <pantheonlist>Pathfinder Chronicles</pantheonlist> - <source>Paizo Publishing, LLC - Core Rulebook, p.91</source> + <source>Paizo Publishing, LLC - Advanced Player's Guide, p.91</source> <special_abilities></special_abilities> <appearance></appearance> <title></title> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <za...@us...> - 2013-12-08 23:05:50
|
Revision: 22565 http://sourceforge.net/p/pcgen/code/22565 Author: zaister Date: 2013-12-08 23:05:46 +0000 (Sun, 08 Dec 2013) Log Message: ----------- DATA-1466 Reorganize Pathfinder RPG favored class abilities Part 1b - Updates expected test results with changes Modified Paths: -------------- Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml Trunk/pcgen/code/testsuite/csheets/PFRPGPaladin.xml Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml Modified: Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml 2013-12-08 22:17:55 UTC (rev 22564) +++ Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml 2013-12-08 23:05:46 UTC (rev 22565) @@ -2262,7 +2262,7 @@ <category>Special Ability</category> </ability_object> <ability_object> - <name>Bonus Skill Point (Knowledge (Religion), Knowledge (Planes))</name> + <name>Bonus Skill Rank (Knowledge (Religion), Knowledge (Planes))</name> <description></description> <type>FAVOREDCLASSBONUS</type> <associated>Knowledge (Religion),Knowledge (Planes)</associated> Modified: Trunk/pcgen/code/testsuite/csheets/PFRPGPaladin.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/PFRPGPaladin.xml 2013-12-08 22:17:55 UTC (rev 22564) +++ Trunk/pcgen/code/testsuite/csheets/PFRPGPaladin.xml 2013-12-08 23:05:46 UTC (rev 22565) @@ -3192,7 +3192,7 @@ <category>Special Ability</category> </ability_object> <ability_object> - <name>Bonus Skill Point (Diplomacy, Diplomacy, Diplomacy, Diplomacy)</name> + <name>Bonus Skill Rank (Diplomacy, Diplomacy, Diplomacy, Diplomacy)</name> <description></description> <type>FAVOREDCLASSBONUS</type> <associated>Diplomacy,Diplomacy,Diplomacy,Diplomacy</associated> Modified: Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml 2013-12-08 22:17:55 UTC (rev 22564) +++ Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml 2013-12-08 23:05:46 UTC (rev 22565) @@ -3958,7 +3958,7 @@ <category>Special Ability</category> </ability_object> <ability_object> - <name>Bonus Skill Point (Handle Animal, Knowledge (Geography), Sense Motive, Knowledge (Local), Knowledge (Dungeoneering), Knowledge (Engineering))</name> + <name>Bonus Skill Rank (Handle Animal, Knowledge (Geography), Sense Motive, Knowledge (Local), Knowledge (Dungeoneering), Knowledge (Engineering))</name> <description></description> <type>FAVOREDCLASSBONUS</type> <associated>Handle Animal,Knowledge (Geography),Sense Motive,Knowledge (Local),Knowledge (Dungeoneering),Knowledge (Engineering)</associated> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <th...@us...> - 2014-01-05 19:03:08
|
Revision: 22786 http://sourceforge.net/p/pcgen/code/22786 Author: thpr Date: 2014-01-05 19:03:06 +0000 (Sun, 05 Jan 2014) Log Message: ----------- Update unit tests to account for corrected shield-carrying math. Issue#: CODE-2432 Modified Paths: -------------- Trunk/pcgen/code/testsuite/csheets/Alice.xml Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml Trunk/pcgen/code/testsuite/csheets/PFRPGPaladin.xml Modified: Trunk/pcgen/code/testsuite/csheets/Alice.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/Alice.xml 2014-01-05 17:27:48 UTC (rev 22785) +++ Trunk/pcgen/code/testsuite/csheets/Alice.xml 2014-01-05 19:03:06 UTC (rev 22786) @@ -1139,7 +1139,7 @@ <longname>Light Shield</longname> <id></id> <name>Light Shield</name> - <carried>2.0</carried> + <carried>1.0</carried> <charges></charges> <charges_used></charges_used> <contents></contents> @@ -1219,7 +1219,7 @@ </item> <item> <name>Light Shield</name> - <carried>2.0</carried> + <carried>1.0</carried> <charges></charges> <charges_used></charges_used> <contents></contents> Modified: Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml 2014-01-05 17:27:48 UTC (rev 22785) +++ Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml 2014-01-05 19:03:06 UTC (rev 22786) @@ -1532,7 +1532,7 @@ <longname>Shield (Light/Steel)</longname> <id></id> <name>Shield, Light Steel</name> - <carried>2.0</carried> + <carried>1.0</carried> <charges></charges> <charges_used></charges_used> <contents></contents> @@ -1581,7 +1581,7 @@ <bonuslist></bonuslist> </item> <total> - <weight>65.5 lbs.</weight> + <weight>59.5 lbs.</weight> <value>926.6 gp</value> <load>Medium</load> <capacity>100</capacity> @@ -1989,7 +1989,7 @@ </item> <item> <name>Shield, Light Steel</name> - <carried>2.0</carried> + <carried>1.0</carried> <charges></charges> <charges_used></charges_used> <contents></contents> Modified: Trunk/pcgen/code/testsuite/csheets/PFRPGPaladin.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/PFRPGPaladin.xml 2014-01-05 17:27:48 UTC (rev 22785) +++ Trunk/pcgen/code/testsuite/csheets/PFRPGPaladin.xml 2014-01-05 19:03:06 UTC (rev 22786) @@ -2148,7 +2148,7 @@ <longname>Gauntlet (Spiked)</longname> <id></id> <name>Gauntlet, Spiked</name> - <carried>2.0</carried> + <carried>1.0</carried> <charges></charges> <charges_used></charges_used> <contents></contents> @@ -2783,7 +2783,7 @@ </item> <item> <name>Gauntlet, Spiked</name> - <carried>2.0</carried> + <carried>1.0</carried> <charges></charges> <charges_used></charges_used> <contents></contents> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <th...@us...> - 2014-02-01 21:47:03
|
Revision: 23094 http://sourceforge.net/p/pcgen/code/23094 Author: thpr Date: 2014-02-01 21:46:56 +0000 (Sat, 01 Feb 2014) Log Message: ----------- Update tests to reflect data source change Modified Paths: -------------- Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml Trunk/pcgen/code/testsuite/csheets/PFRPGPaladin.xml Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml Trunk/pcgen/code/testsuite/csheets/pf_goldielocks.xml Modified: Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml 2014-02-01 21:40:17 UTC (rev 23093) +++ Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml 2014-02-01 21:46:56 UTC (rev 23094) @@ -43,7 +43,7 @@ <favoredweapon>Scimitar</favoredweapon> <holyitem></holyitem> <pantheonlist>Pathfinder Chronicles</pantheonlist> - <source>Paizo Publishing, LLC - Advanced Player's Guide, p.91</source> + <source>Paizo Inc. - Advanced Player's Guide, p.91</source> <special_abilities></special_abilities> <appearance></appearance> <title></title> @@ -2546,7 +2546,7 @@ </school> <source> <sourcelevel>Clr0, Inq0, Sor0, Wit0, Wiz0</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.249</source> + <source>Paizo Inc. - Core Rulebook, p.249</source> <sourcepage>p.249</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -2575,7 +2575,7 @@ </school> <source> <sourcelevel>Adp1, Clr0, Drd0, Inq0, Pld1</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.262</source> + <source>Paizo Inc. - Core Rulebook, p.262</source> <sourcepage>p.262</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -2604,7 +2604,7 @@ </school> <source> <sourcelevel>Brd0, Clr0, Drd0, Inq0, Sor0, Sum0, Wit0, Wiz0</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.267</source> + <source>Paizo Inc. - Core Rulebook, p.267</source> <sourcepage>p.267</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -2633,7 +2633,7 @@ </school> <source> <sourcelevel>Apl1, Clr0, Drd0, Inq0, Pld1, Rgr1, Sor0, Wit0, Wiz0</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.268</source> + <source>Paizo Inc. - Core Rulebook, p.268</source> <sourcepage>p.268</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -2662,7 +2662,7 @@ </school> <source> <sourcelevel>Clr0, Drd0, Inq0, Sum0, Wit0</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.292</source> + <source>Paizo Inc. - Core Rulebook, p.292</source> <sourcepage>p.292</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -2691,7 +2691,7 @@ </school> <source> <sourcelevel>Brd0, Clr0, Drd0, Inq0, Sor0, Sum0, Wit0, Wiz0</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.304</source> + <source>Paizo Inc. - Core Rulebook, p.304</source> <sourcepage>p.304</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -2720,7 +2720,7 @@ </school> <source> <sourcelevel>Brd0, Clr0, Drd0, Sor0, Sum0, Wit0, Wiz0</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.312</source> + <source>Paizo Inc. - Core Rulebook, p.312</source> <sourcepage>p.312</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -2749,7 +2749,7 @@ </school> <source> <sourcelevel>Clr0, Drd0</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.328</source> + <source>Paizo Inc. - Core Rulebook, p.328</source> <sourcepage>p.328</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -2778,7 +2778,7 @@ </school> <source> <sourcelevel>Apl1, Brd0, Clr0, Drd0, Inq0, Pld1, Rgr1, Sor0, Sum0, Wit0, Wiz0</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.330</source> + <source>Paizo Inc. - Core Rulebook, p.330</source> <sourcepage>p.330</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -2807,7 +2807,7 @@ </school> <source> <sourcelevel>Brd0, Clr0, Drd0, Inq0, Pld1, Sor0, Sum0, Wit0, Wiz0</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.334</source> + <source>Paizo Inc. - Core Rulebook, p.334</source> <sourcepage>p.334</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -2836,7 +2836,7 @@ </school> <source> <sourcelevel>Brd0, Clr0, Drd0, Sor0, Wit0, Wiz0</sourcelevel> - <source>Paizo Publishing, LLC - Advanced Player's Guide, p.246</source> + <source>Paizo Inc. - Advanced Player's Guide, p.246</source> <sourcepage>p.246</sourcepage> <sourceshort>APG</sourceshort> </source> @@ -2865,7 +2865,7 @@ </school> <source> <sourcelevel>Clr0, Drd0, Inq0, Wit0</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.348</source> + <source>Paizo Inc. - Core Rulebook, p.348</source> <sourcepage>p.348</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -2894,7 +2894,7 @@ </school> <source> <sourcelevel>Clr0, Drd0, Inq0, Pld1</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.365</source> + <source>Paizo Inc. - Core Rulebook, p.365</source> <sourcepage>p.365</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -2925,7 +2925,7 @@ </school> <source> <sourcelevel>Alc1, Clr1, Drd1, Rgr1, Sor1, Sum1, Wiz1</sourcelevel> - <source>Paizo Publishing, LLC - Advanced Player's Guide, p.202</source> + <source>Paizo Inc. - Advanced Player's Guide, p.202</source> <sourcepage>p.202</sourcepage> <sourceshort>APG</sourceshort> </source> @@ -2954,7 +2954,7 @@ </school> <source> <sourcelevel>Apl1, Clr1, Curse Subdomain1, Inq1</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.246</source> + <source>Paizo Inc. - Core Rulebook, p.246</source> <sourcepage>p.246</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -2983,7 +2983,7 @@ </school> <source> <sourcelevel>Clr1, Community1, Family Subdomain1, Inq1, Leadership Subdomain1, Pld1, Resolve Subdomain1</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.249</source> + <source>Paizo Inc. - Core Rulebook, p.249</source> <sourcepage>p.249</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -3012,7 +3012,7 @@ </school> <source> <sourcelevel>Clr1, Divine Subdomain2, Inq1, Pld1</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.249</source> + <source>Paizo Inc. - Core Rulebook, p.249</source> <sourcepage>p.249</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -3041,7 +3041,7 @@ </school> <source> <sourcelevel>Apl1, Brd1, Clr1, Daemon Subdomain1, Death1, Inq1, Murder Subdomain1, Sor1, Undead Subdomain1, Wit1, Wiz1</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.252</source> + <source>Paizo Inc. - Core Rulebook, p.252</source> <sourcepage>p.252</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -3070,7 +3070,7 @@ </school> <source> <sourcelevel>Apl1, Clr1, Devil Subdomain (Evil)1, Devil Subdomain (Law)1, Inq1, Toil Subdomain1, Wit1</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.256</source> + <source>Paizo Inc. - Core Rulebook, p.256</source> <sourcepage>p.256</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -3099,7 +3099,7 @@ </school> <source> <sourcelevel>Alc1, Brd1, Clr1, Inq1, Knowledge1, Language Subdomain1, Memory Subdomain1, Sor1, Thought Subdomain1, Wit1, Wiz1</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.258</source> + <source>Paizo Inc. - Core Rulebook, p.258</source> <sourcepage>p.258</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -3128,7 +3128,7 @@ </school> <source> <sourcelevel>Alc1, Brd1, Clr1, Drd1, Healing1, Inq1, Pld1, Restoration Subdomain1, Resurrection Subdomain1, Rgr2, Wit1</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.263</source> + <source>Paizo Inc. - Core Rulebook, p.263</source> <sourcepage>p.263</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -3157,7 +3157,7 @@ </school> <source> <sourcelevel>Brd1, Clr1, Rgr1, Sor1, Wit1, Wiz1</sourcelevel> - <source>Paizo Publishing, LLC - Advanced Player's Guide, p.214</source> + <source>Paizo Inc. - Advanced Player's Guide, p.214</source> <sourcepage>p.214</sourcepage> <sourceshort>APG</sourceshort> </source> @@ -3186,7 +3186,7 @@ </school> <source> <sourcelevel>Ancestors Subdomain1, Clr1, Repose1, Souls Subdomain1</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.265</source> + <source>Paizo Inc. - Core Rulebook, p.265</source> <sourcepage>p.265</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -3215,7 +3215,7 @@ </school> <source> <sourcelevel>Clr1, Inq1</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.266</source> + <source>Paizo Inc. - Core Rulebook, p.266</source> <sourcepage>p.266</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -3244,7 +3244,7 @@ </school> <source> <sourcelevel>Clr1, Inq1</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.266</source> + <source>Paizo Inc. - Core Rulebook, p.266</source> <sourcepage>p.266</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -3273,7 +3273,7 @@ </school> <source> <sourcelevel>Clr1, Inq1</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.267</source> + <source>Paizo Inc. - Core Rulebook, p.267</source> <sourcepage>p.267</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -3302,7 +3302,7 @@ </school> <source> <sourcelevel>Clr1, Inq1</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.267</source> + <source>Paizo Inc. - Core Rulebook, p.267</source> <sourcepage>p.267</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -3331,7 +3331,7 @@ </school> <source> <sourcelevel>Alc1, Clr1, Inq1, Pld1, Sor1, Wiz1</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.269</source> + <source>Paizo Inc. - Core Rulebook, p.269</source> <sourcepage>p.269</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -3360,7 +3360,7 @@ </school> <source> <sourcelevel>Archon Subdomain (Good)1, Archon Subdomain (Law)1, Clr1, Inq1, Martyr Subdomain1, Nobility1, Pld1</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.273</source> + <source>Paizo Inc. - Core Rulebook, p.273</source> <sourcepage>p.273</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -3389,7 +3389,7 @@ </school> <source> <sourcelevel>Apl1, Clr1, Demon Subdomain (Chaos)1, Demon Subdomain (Evil)1, Inq1</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.274</source> + <source>Paizo Inc. - Core Rulebook, p.274</source> <sourcepage>p.274</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -3418,7 +3418,7 @@ </school> <source> <sourcelevel>Alc1, Clr1, Day Subdomain1, Drd1, Pld1, Rgr1, Sor1, Sum1, Sun1, Wiz1</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.277</source> + <source>Paizo Inc. - Core Rulebook, p.277</source> <sourcepage>p.277</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -3447,7 +3447,7 @@ </school> <source> <sourcelevel>Alc1, Clr1, Day Subdomain1, Drd1, Pld1, Rgr1, Sor1, Sum1, Sun1, Wiz1</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.277</source> + <source>Paizo Inc. - Core Rulebook, p.277</source> <sourcepage>p.277</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -3476,7 +3476,7 @@ </school> <source> <sourcelevel>Clr1</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.278</source> + <source>Paizo Inc. - Core Rulebook, p.278</source> <sourcepage>p.278</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -3505,7 +3505,7 @@ </school> <source> <sourcelevel>Clr1, Inq1</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.296</source> + <source>Paizo Inc. - Core Rulebook, p.296</source> <sourcepage>p.296</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -3534,7 +3534,7 @@ </school> <source> <sourcelevel>Apl1, Clr1, Inq1, Wit1</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.300</source> + <source>Paizo Inc. - Core Rulebook, p.300</source> <sourcepage>p.300</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -3563,7 +3563,7 @@ </school> <source> <sourcelevel>Caves Subdomain1, Clr1, Drd1, Earth1, Metal Subdomain1</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.310</source> + <source>Paizo Inc. - Core Rulebook, p.310</source> <sourcepage>p.310</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -3592,7 +3592,7 @@ </school> <source> <sourcelevel>Apl1, Blood Subdomain1, Clr1, Inq1, Pld1, Sor1, Tactics Subdomain1, War1, Wiz1</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.310</source> + <source>Paizo Inc. - Core Rulebook, p.310</source> <sourcepage>p.310</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -3621,7 +3621,7 @@ </school> <source> <sourcelevel>Air1, Cloud Subdomain1, Clr1, Darkness1, Drd1, Ice Subdomain1, Loss Subdomain1, Oceans Subdomain1, Sor1, Storms Subdomain1, Water1, Weather1, Wit1, Wiz1</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.317</source> + <source>Paizo Inc. - Core Rulebook, p.317</source> <sourcepage>p.317</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -3650,7 +3650,7 @@ </school> <source> <sourcelevel>Clr1, Inevitable Subdomain1, Inq1, Law1, Pld1, Purity Subdomain1, Sor1, Sum1, Wiz1</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.327</source> + <source>Paizo Inc. - Core Rulebook, p.327</source> <sourcepage>p.327</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -3679,7 +3679,7 @@ </school> <source> <sourcelevel>Azata Subdomain (Good)1, Clr1, Good1, Inq1, Pld1, Purity Subdomain1, Sor1, Sum1, Wiz1</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.327</source> + <source>Paizo Inc. - Core Rulebook, p.327</source> <sourcepage>p.327</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -3708,7 +3708,7 @@ </school> <source> <sourcelevel>Apl1, Chaos1, Clr1, Inq1, Purity Subdomain1, Sor1, Sum1, Wiz1</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.328</source> + <source>Paizo Inc. - Core Rulebook, p.328</source> <sourcepage>p.328</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -3737,7 +3737,7 @@ </school> <source> <sourcelevel>Brd1, Clr1, Inq1, Liberation1</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.332</source> + <source>Paizo Inc. - Core Rulebook, p.332</source> <sourcepage>p.332</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -3766,7 +3766,7 @@ </school> <source> <sourcelevel>Clr1, Freedom Subdomain1, Inq1, Protection1</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.336</source> + <source>Paizo Inc. - Core Rulebook, p.336</source> <sourcepage>p.336</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -3795,7 +3795,7 @@ </school> <source> <sourcelevel>Agathion Subdomain1, Clr1, Glory1, Heroism Subdomain1, Honor Subdomain1, Inq1</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.342</source> + <source>Paizo Inc. - Core Rulebook, p.342</source> <sourcepage>p.342</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -3824,7 +3824,7 @@ </school> <source> <sourcelevel>Agathion Subdomain1, Clr1, Glory1, Heroism Subdomain1, Honor Subdomain1, Inq1</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.342</source> + <source>Paizo Inc. - Core Rulebook, p.342</source> <sourcepage>p.342</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -3853,7 +3853,7 @@ </school> <source> <sourcelevel>Apl1, Brd1, Clr1, Sor1, Wit1, Wiz1</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.350</source> + <source>Paizo Inc. - Core Rulebook, p.350</source> <sourcepage>p.350</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -3884,7 +3884,7 @@ </school> <source> <sourcelevel>Alc2, Clr2, Curse Subdomain2, Inq2, Luck2, Tactics Subdomain2</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.239</source> + <source>Paizo Inc. - Core Rulebook, p.239</source> <sourcepage>p.239</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -3913,7 +3913,7 @@ </school> <source> <sourcelevel>Clr2, Inq2</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.240</source> + <source>Paizo Inc. - Core Rulebook, p.240</source> <sourcepage>p.240</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -3942,7 +3942,7 @@ </school> <source> <sourcelevel>Clr2, Fate Subdomain2, Wit2</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.245</source> + <source>Paizo Inc. - Core Rulebook, p.245</source> <sourcepage>p.245</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -3971,7 +3971,7 @@ </school> <source> <sourcelevel>Alc2, Clr2, Drd2, Rgr2, Sor2, Sum2, Wiz2</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.246</source> + <source>Paizo Inc. - Core Rulebook, p.246</source> <sourcepage>p.246</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -4000,7 +4000,7 @@ </school> <source> <sourcelevel>Glory2, Heroism Subdomain2, Pld1</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.250</source> + <source>Paizo Inc. - Core Rulebook, p.250</source> <sourcepage>p.250</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -4029,7 +4029,7 @@ </school> <source> <sourcelevel>Clr2, Pld2</sourcelevel> - <source>Paizo Publishing, LLC - Advanced Player's Guide, p.205</source> + <source>Paizo Inc. - Advanced Player's Guide, p.205</source> <sourcepage>p.205</sourcepage> <sourceshort>APG</sourceshort> </source> @@ -4058,7 +4058,7 @@ </school> <source> <sourcelevel>Alc2, Apl2, Clr2, Drd2, Ferocity Subdomain2, Pld2, Rage Subdomain2, Resolve Subdomain2, Sor2, Strength2, Sum2, Wiz2</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.251</source> + <source>Paizo Inc. - Core Rulebook, p.251</source> <sourcepage>p.251</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -4087,7 +4087,7 @@ </school> <source> <sourcelevel>Brd2, Charm2, Clr2, Family Subdomain2, Inq2</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.252</source> + <source>Paizo Inc. - Core Rulebook, p.252</source> <sourcepage>p.252</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -4116,7 +4116,7 @@ </school> <source> <sourcelevel>Clr2, Inq2</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.258</source> + <source>Paizo Inc. - Core Rulebook, p.258</source> <sourcepage>p.258</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -4145,7 +4145,7 @@ </school> <source> <sourcelevel>Alc2, Brd2, Clr2, Drd3, Healing2, Inq2, Pld3, Resurrection Subdomain2, Rgr3, Wit2</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.263</source> + <source>Paizo Inc. - Core Rulebook, p.263</source> <sourcepage>p.263</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -4174,7 +4174,7 @@ </school> <source> <sourcelevel>Apl2, Brd2, Clr2, Inq2, Sor2, Wiz2</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.263</source> + <source>Paizo Inc. - Core Rulebook, p.263</source> <sourcepage>p.263</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -4203,7 +4203,7 @@ </school> <source> <sourcelevel>Alc2, Brd2, Clr2, Drd2, Inq2, Pld2, Rgr1, Wit2</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.265</source> + <source>Paizo Inc. - Core Rulebook, p.265</source> <sourcepage>p.265</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -4232,7 +4232,7 @@ </school> <source> <sourcelevel>Alc2, Apl2, Brd2, Clr2, Pld2, Sor2, Sum2, Wiz2</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.275</source> + <source>Paizo Inc. - Core Rulebook, p.275</source> <sourcepage>p.275</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -4261,7 +4261,7 @@ </school> <source> <sourcelevel>Brd2, Clr2, Inq2, Leadership Subdomain2, Love Subdomain2, Nobility2, Revolution Subdomain1, Wit2</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.278</source> + <source>Paizo Inc. - Core Rulebook, p.278</source> <sourcepage>p.278</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -4290,7 +4290,7 @@ </school> <source> <sourcelevel>Clr2, Inq2, Wit2</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.281</source> + <source>Paizo Inc. - Core Rulebook, p.281</source> <sourcepage>p.281</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -4319,7 +4319,7 @@ </school> <source> <sourcelevel>Ancestors Subdomain2, Clr2, Repose2, Sor3, Souls Subdomain2, Wit2, Wiz3</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.289</source> + <source>Paizo Inc. - Core Rulebook, p.289</source> <sourcepage>p.289</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -4348,7 +4348,7 @@ </school> <source> <sourcelevel>Brd2, Clr2, Inq2, Pld1</sourcelevel> - <source>Paizo Publishing, LLC - Advanced Player's Guide, p.225</source> + <source>Paizo Inc. - Advanced Player's Guide, p.225</source> <sourcepage>p.225</sourcepage> <sourceshort>APG</sourceshort> </source> @@ -4377,7 +4377,7 @@ </school> <source> <sourcelevel>Clr2, Pld1</sourcelevel> - <source>Paizo Publishing, LLC - Advanced Player's Guide, p.226</source> + <source>Paizo Inc. - Advanced Player's Guide, p.226</source> <sourcepage>p.226</sourcepage> <sourceshort>APG</sourceshort> </source> @@ -4406,7 +4406,7 @@ </school> <source> <sourcelevel>Drd2, Light Subdomain2, Metal Subdomain2, Sun2</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.294</source> + <source>Paizo Inc. - Core Rulebook, p.294</source> <sourcepage>p.294</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -4435,7 +4435,7 @@ </school> <source> <sourcelevel>Apl2, Brd2, Clr2, Inq2, Sor3, Wit2, Wiz3</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.296</source> + <source>Paizo Inc. - Core Rulebook, p.296</source> <sourcepage>p.296</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -4464,7 +4464,7 @@ </school> <source> <sourcelevel>Apl3, Clr2, Inq2, Wit2</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.300</source> + <source>Paizo Inc. - Core Rulebook, p.300</source> <sourcepage>p.300</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -4493,7 +4493,7 @@ </school> <source> <sourcelevel>Clr2, Pld2</sourcelevel> - <source>Paizo Publishing, LLC - Advanced Player's Guide, p.229</source> + <source>Paizo Inc. - Advanced Player's Guide, p.229</source> <sourcepage>p.229</sourcepage> <sourceshort>APG</sourceshort> </source> @@ -4522,7 +4522,7 @@ </school> <source> <sourcelevel>Clr2, Sor2, Wiz2</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.311</source> + <source>Paizo Inc. - Core Rulebook, p.311</source> <sourcepage>p.311</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -4551,7 +4551,7 @@ </school> <source> <sourcelevel>Alc2, Clr2, Drd2, Pld2, Rgr2, Sor2, Sum2, Wiz2</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.318</source> + <source>Paizo Inc. - Core Rulebook, p.318</source> <sourcepage>p.318</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -4580,7 +4580,7 @@ </school> <source> <sourcelevel>Clr2, Freedom Subdomain2, Inq2, Liberation2, Pld2, Revolution Subdomain2</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.332</source> + <source>Paizo Inc. - Core Rulebook, p.332</source> <sourcepage>p.332</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -4609,7 +4609,7 @@ </school> <source> <sourcelevel>Alc2, Clr2, Drd2, Inq2, Pld2, Rgr1, Sor2, Sum2, Wiz2</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.334</source> + <source>Paizo Inc. - Core Rulebook, p.334</source> <sourcepage>p.334</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -4638,7 +4638,7 @@ </school> <source> <sourcelevel>Alc2, Clr2, Drd2, Inq2, Pld1</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.334</source> + <source>Paizo Inc. - Core Rulebook, p.334</source> <sourcepage>p.334</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -4667,7 +4667,7 @@ </school> <source> <sourcelevel>Brd1, Clr2, Drd2, Language Subdomain2, Sor2, Wiz2</sourcelevel> - <source>Paizo Publishing, LLC - Advanced Player's Guide, p.243</source> + <source>Paizo Inc. - Advanced Player's Guide, p.243</source> <sourcepage>p.243</sourcepage> <sourceshort>APG</sourceshort> </source> @@ -4696,7 +4696,7 @@ </school> <source> <sourcelevel>Brd2, Clr2, Sor2, Wiz2</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.341</source> + <source>Paizo Inc. - Core Rulebook, p.341</source> <sourcepage>p.341</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -4725,7 +4725,7 @@ </school> <source> <sourcelevel>Clr2, Community2, Home Subdomain2, Inq2, Martyr Subdomain2, Pld2, Protection2, Purity Subdomain2</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.342</source> + <source>Paizo Inc. - Core Rulebook, p.342</source> <sourcepage>p.342</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -4754,7 +4754,7 @@ </school> <source> <sourcelevel>Apl2, Brd2, Clr2, Inq2</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.343</source> + <source>Paizo Inc. - Core Rulebook, p.343</source> <sourcepage>p.343</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -4783,7 +4783,7 @@ </school> <source> <sourcelevel>Brd2, Clr2</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.346</source> + <source>Paizo Inc. - Core Rulebook, p.346</source> <sourcepage>p.346</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -4812,7 +4812,7 @@ </school> <source> <sourcelevel>Blood Subdomain2, Clr2, Inq2, War2</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.348</source> + <source>Paizo Inc. - Core Rulebook, p.348</source> <sourcepage>p.348</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -4841,7 +4841,7 @@ </school> <source> <sourcelevel>Clr2, Wit2</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.349</source> + <source>Paizo Inc. - Core Rulebook, p.349</source> <sourcepage>p.349</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -4870,7 +4870,7 @@ </school> <source> <sourcelevel>Apl2, Brd2, Clr2, Sor2, Wit2, Wiz2</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.352</source> + <source>Paizo Inc. - Core Rulebook, p.352</source> <sourcepage>p.352</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -4899,7 +4899,7 @@ </school> <source> <sourcelevel>Alc2, Apl2, Brd1, Clr2, Inq2, Pld2</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.363</source> + <source>Paizo Inc. - Core Rulebook, p.363</source> <sourcepage>p.363</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -4928,7 +4928,7 @@ </school> <source> <sourcelevel>Clr2, Inq2, Pld2</sourcelevel> - <source>Paizo Publishing, LLC - Advanced Player's Guide, p.256</source> + <source>Paizo Inc. - Advanced Player's Guide, p.256</source> <sourcepage>p.256</sourcepage> <sourceshort>APG</sourceshort> </source> @@ -4957,7 +4957,7 @@ </school> <source> <sourcelevel>Clr2, Honor Subdomain2, Inq2, Pld2, Wit2</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.371</source> + <source>Paizo Inc. - Core Rulebook, p.371</source> <sourcepage>p.371</sourcepage> <sourceshort>CR</sourceshort> </source> Modified: Trunk/pcgen/code/testsuite/csheets/PFRPGPaladin.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/PFRPGPaladin.xml 2014-02-01 21:40:17 UTC (rev 23093) +++ Trunk/pcgen/code/testsuite/csheets/PFRPGPaladin.xml 2014-02-01 21:46:56 UTC (rev 23094) @@ -43,7 +43,7 @@ <favoredweapon>Crossbow (Light)</favoredweapon> <holyitem></holyitem> <pantheonlist>Pathfinder Chronicles</pantheonlist> - <source>Paizo Publishing, LLC - Advanced Player's Guide, p.91</source> + <source>Paizo Inc. - Advanced Player's Guide, p.91</source> <special_abilities></special_abilities> <appearance></appearance> <title></title> @@ -3453,7 +3453,7 @@ </school> <source> <sourcelevel>Clr1, Inq1</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.266</source> + <source>Paizo Inc. - Core Rulebook, p.266</source> <sourcepage>p.266</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -3491,7 +3491,7 @@ </school> <source> <sourcelevel>Clr1, Community1, Family Subdomain1, Inq1, Leadership Subdomain1, Pld1, Resolve Subdomain1</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.249</source> + <source>Paizo Inc. - Core Rulebook, p.249</source> <sourcepage>p.249</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -3520,7 +3520,7 @@ </school> <source> <sourcelevel>Clr1, Divine Subdomain2, Inq1, Pld1</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.249</source> + <source>Paizo Inc. - Core Rulebook, p.249</source> <sourcepage>p.249</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -3549,7 +3549,7 @@ </school> <source> <sourcelevel>Glory2, Heroism Subdomain2, Pld1</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.250</source> + <source>Paizo Inc. - Core Rulebook, p.250</source> <sourcepage>p.250</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -3578,7 +3578,7 @@ </school> <source> <sourcelevel>Inq1, Pld1, Rgr1</sourcelevel> - <source>Paizo Publishing, LLC - Ultimate Combat, p.224</source> + <source>Paizo Inc. - Ultimate Combat, p.224</source> <sourcepage>p.224</sourcepage> <sourceshort>UC</sourceshort> </source> @@ -3607,7 +3607,7 @@ </school> <source> <sourcelevel>Pld1</sourcelevel> - <source>Paizo Publishing, LLC - Advanced Player's Guide, p.210</source> + <source>Paizo Inc. - Advanced Player's Guide, p.210</source> <sourcepage>p.210</sourcepage> <sourceshort>APG</sourceshort> </source> @@ -3636,7 +3636,7 @@ </school> <source> <sourcelevel>Brd1, Clr1, Inq1, Pld1, Rgr1, Sum1, Wit1</sourcelevel> - <source>Paizo Publishing, LLC - Ultimate Combat</source> + <source>Paizo Inc. - Ultimate Combat</source> <sourcepage>null</sourcepage> <sourceshort>UC</sourceshort> </source> @@ -3665,7 +3665,7 @@ </school> <source> <sourcelevel>Adp1, Clr0, Drd0, Inq0, Pld1</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.262</source> + <source>Paizo Inc. - Core Rulebook, p.262</source> <sourcepage>p.262</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -3694,7 +3694,7 @@ </school> <source> <sourcelevel>Alc1, Brd1, Clr1, Drd1, Healing1, Inq1, Pld1, Restoration Subdomain1, Resurrection Subdomain1, Rgr2, Wit1</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.263</source> + <source>Paizo Inc. - Core Rulebook, p.263</source> <sourcepage>p.263</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -3723,7 +3723,7 @@ </school> <source> <sourcelevel>Apl1, Clr0, Drd0, Inq0, Pld1, Rgr1, Sor0, Wit0, Wiz0</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.268</source> + <source>Paizo Inc. - Core Rulebook, p.268</source> <sourcepage>p.268</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -3752,7 +3752,7 @@ </school> <source> <sourcelevel>Alc1, Clr1, Inq1, Pld1, Sor1, Wiz1</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.269</source> + <source>Paizo Inc. - Core Rulebook, p.269</source> <sourcepage>p.269</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -3781,7 +3781,7 @@ </school> <source> <sourcelevel>Clr1, Drd1, Pld1, Rgr1, Wit1</sourcelevel> - <source>Paizo Publishing, LLC - Ultimate Magic, p.216</source> + <source>Paizo Inc. - Ultimate Magic, p.216</source> <sourcepage>p.216</sourcepage> <sourceshort>UM</sourceshort> </source> @@ -3810,7 +3810,7 @@ </school> <source> <sourcelevel>Archon Subdomain (Good)1, Archon Subdomain (Law)1, Clr1, Inq1, Martyr Subdomain1, Nobility1, Pld1</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.273</source> + <source>Paizo Inc. - Core Rulebook, p.273</source> <sourcepage>p.273</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -3839,7 +3839,7 @@ </school> <source> <sourcelevel>Alc1, Clr1, Day Subdomain1, Drd1, Pld1, Rgr1, Sor1, Sum1, Sun1, Wiz1</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.277</source> + <source>Paizo Inc. - Core Rulebook, p.277</source> <sourcepage>p.277</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -3868,7 +3868,7 @@ </school> <source> <sourcelevel>Brd2, Clr2, Inq2, Pld1</sourcelevel> - <source>Paizo Publishing, LLC - Advanced Player's Guide, p.225</source> + <source>Paizo Inc. - Advanced Player's Guide, p.225</source> <sourcepage>p.225</sourcepage> <sourceshort>APG</sourceshort> </source> @@ -3897,7 +3897,7 @@ </school> <source> <sourcelevel>Clr2, Pld1</sourcelevel> - <source>Paizo Publishing, LLC - Advanced Player's Guide, p.226</source> + <source>Paizo Inc. - Advanced Player's Guide, p.226</source> <sourcepage>p.226</sourcepage> <sourceshort>APG</sourceshort> </source> @@ -3926,7 +3926,7 @@ </school> <source> <sourcelevel>Pld1</sourcelevel> - <source>Paizo Publishing, LLC - Advanced Player's Guide, p.226</source> + <source>Paizo Inc. - Advanced Player's Guide, p.226</source> <sourcepage>p.226</sourcepage> <sourceshort>APG</sourceshort> </source> @@ -3955,7 +3955,7 @@ </school> <source> <sourcelevel>Brd2, Inq2, Pld1</sourcelevel> - <source>Paizo Publishing, LLC - Advanced Player's Guide, p.228</source> + <source>Paizo Inc. - Advanced Player's Guide, p.228</source> <sourcepage>p.228</sourcepage> <sourceshort>APG</sourceshort> </source> @@ -3984,7 +3984,7 @@ </school> <source> <sourcelevel>Brd1, Inq1, Pld1, Rgr1</sourcelevel> - <source>Paizo Publishing, LLC - Ultimate Magic, p.223</source> + <source>Paizo Inc. - Ultimate Magic, p.223</source> <sourcepage>p.223</sourcepage> <sourceshort>UM</sourceshort> </source> @@ -4013,7 +4013,7 @@ </school> <source> <sourcelevel>Pld1</sourcelevel> - <source>Paizo Publishing, LLC - Advanced Player's Guide, p.230</source> + <source>Paizo Inc. - Advanced Player's Guide, p.230</source> <sourcepage>p.230</sourcepage> <sourceshort>APG</sourceshort> </source> @@ -4042,7 +4042,7 @@ </school> <source> <sourcelevel>Clr1, Inq1, Pld1, Rgr1</sourcelevel> - <source>Paizo Publishing, LLC - Ultimate Magic, p.226</source> + <source>Paizo Inc. - Ultimate Magic, p.226</source> <sourcepage>p.226</sourcepage> <sourceshort>UM</sourceshort> </source> @@ -4071,7 +4071,7 @@ </school> <source> <sourcelevel>Brd1, Clr1, Drd1, Pld1, Rgr1, Sor1, Wiz1</sourcelevel> - <source>Paizo Publishing, LLC - Ultimate Combat, p.233</source> + <source>Paizo Inc. - Ultimate Combat, p.233</source> <sourcepage>p.233</sourcepage> <sourceshort>UC</sourceshort> </source> @@ -4100,7 +4100,7 @@ </school> <source> <sourcelevel>Apl1, Inq1, Pld1</sourcelevel> - <source>Paizo Publishing, LLC - Ultimate Combat, p.235</source> + <source>Paizo Inc. - Ultimate Combat, p.235</source> <sourcepage>p.235</sourcepage> <sourceshort>UC</sourceshort> </source> @@ -4129,7 +4129,7 @@ </school> <source> <sourcelevel>Alc1, Apl1, Inq1, Mag1, Pld1, Rgr1, Sor1, Wiz1</sourcelevel> - <source>Paizo Publishing, LLC - Ultimate Combat, p.236</source> + <source>Paizo Inc. - Ultimate Combat, p.236</source> <sourcepage>p.236</sourcepage> <sourceshort>UC</sourceshort> </source> @@ -4158,7 +4158,7 @@ </school> <source> <sourcelevel>Apl1, Blood Subdomain1, Clr1, Inq1, Mag1, Pld1, Sor1, Tactics Subdomain1, War1, Wiz1</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.310</source> + <source>Paizo Inc. - Core Rulebook, p.310</source> <sourcepage>p.310</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -4187,7 +4187,7 @@ </school> <source> <sourcelevel>Clr1, Inevitable Subdomain1, Inq1, Law1, Pld1, Purity Subdomain1, Sor1, Sum1, Wiz1</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.327</source> + <source>Paizo Inc. - Core Rulebook, p.327</source> <sourcepage>p.327</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -4216,7 +4216,7 @@ </school> <source> <sourcelevel>Azata Subdomain (Good)1, Clr1, Good1, Inq1, Pld1, Purity Subdomain1, Sor1, Sum1, Wiz1</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.327</source> + <source>Paizo Inc. - Core Rulebook, p.327</source> <sourcepage>p.327</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -4245,7 +4245,7 @@ </school> <source> <sourcelevel>Pld1</sourcelevel> - <source>Paizo Publishing, LLC - Advanced Player's Guide, p.237</source> + <source>Paizo Inc. - Advanced Player's Guide, p.237</source> <sourcepage>p.237</sourcepage> <sourceshort>APG</sourceshort> </source> @@ -4274,7 +4274,7 @@ </school> <source> <sourcelevel>Apl1, Brd0, Clr0, Drd0, Inq0, Mag0, Pld1, Rgr1, Sor0, Sum0, Wit0, Wiz0</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.330</source> + <source>Paizo Inc. - Core Rulebook, p.330</source> <sourcepage>p.330</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -4303,7 +4303,7 @@ </school> <source> <sourcelevel>Brd0, Clr0, Drd0, Inq0, Pld1, Sor0, Sum0, Wit0, Wiz0</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.334</source> + <source>Paizo Inc. - Core Rulebook, p.334</source> <sourcepage>p.334</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -4332,7 +4332,7 @@ </school> <source> <sourcelevel>Alc2, Clr2, Drd2, Inq2, Pld1</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.334</source> + <source>Paizo Inc. - Core Rulebook, p.334</source> <sourcepage>p.334</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -4361,7 +4361,7 @@ </school> <source> <sourcelevel>Clr1, Inq1, Pld1, Wit1</sourcelevel> - <source>Paizo Publishing, LLC - Ultimate Magic, p.236</source> + <source>Paizo Inc. - Ultimate Magic, p.236</source> <sourcepage>p.236</sourcepage> <sourceshort>UM</sourceshort> </source> @@ -4390,7 +4390,7 @@ </school> <source> <sourcelevel>Clr1, Pld1, Rgr1</sourcelevel> - <source>Paizo Publishing, LLC - Ultimate Combat, p.245</source> + <source>Paizo Inc. - Ultimate Combat, p.245</source> <sourcepage>p.245</sourcepage> <sourceshort>UC</sourceshort> </source> @@ -4419,7 +4419,7 @@ </school> <source> <sourcelevel>Brd2, Inq2, Mag2, Pld1, Sor2, Wiz2</sourcelevel> - <source>Paizo Publishing, LLC - Ultimate Combat, p.246</source> + <source>Paizo Inc. - Ultimate Combat, p.246</source> <sourcepage>p.246</sourcepage> <sourceshort>UC</sourceshort> </source> @@ -4448,7 +4448,7 @@ </school> <source> <sourcelevel>Pld1</sourcelevel> - <source>Paizo Publishing, LLC - Advanced Player's Guide, p.254</source> + <source>Paizo Inc. - Advanced Player's Guide, p.254</source> <sourcepage>p.254</sourcepage> <sourceshort>APG</sourceshort> </source> @@ -4477,7 +4477,7 @@ </school> <source> <sourcelevel>Clr0, Drd0, Inq0, Pld1</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.365</source> + <source>Paizo Inc. - Core Rulebook, p.365</source> <sourcepage>p.365</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -4506,7 +4506,7 @@ </school> <source> <sourcelevel>Apl1, Brd2, Drd2, Inq1, Pld1, Rgr1</sourcelevel> - <source>Paizo Publishing, LLC - Ultimate Magic, p.248</source> + <source>Paizo Inc. - Ultimate Magic, p.248</source> <sourcepage>p.248</sourcepage> <sourceshort>UM</sourceshort> </source> @@ -4535,7 +4535,7 @@ </school> <source> <sourcelevel>Pld1</sourcelevel> - <source>Paizo Publishing, LLC - Ultimate Magic, p.249</source> + <source>Paizo Inc. - Ultimate Magic, p.249</source> <sourcepage>p.249</sourcepage> <sourceshort>UM</sourceshort> </source> @@ -4585,7 +4585,7 @@ </school> <source> <sourcelevel>Clr1, Inq1</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.266</source> + <source>Paizo Inc. - Core Rulebook, p.266</source> <sourcepage>p.266</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -4640,7 +4640,7 @@ </school> <source> <sourcelevel>Brd1, Clr1, Inq1, Pld1, Rgr1, Sum1, Wit1</sourcelevel> - <source>Paizo Publishing, LLC - Ultimate Combat</source> + <source>Paizo Inc. - Ultimate Combat</source> <sourcepage>null</sourcepage> <sourceshort>UC</sourceshort> </source> @@ -4669,7 +4669,7 @@ </school> <source> <sourcelevel>Alc2, Clr2, Drd2, Inq2, Pld1</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.334</source> + <source>Paizo Inc. - Core Rulebook, p.334</source> <sourcepage>p.334</sourcepage> <sourceshort>CR</sourceshort> </source> Modified: Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml 2014-02-01 21:40:17 UTC (rev 23093) +++ Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml 2014-02-01 21:46:56 UTC (rev 23094) @@ -43,7 +43,7 @@ <favoredweapon>Rapier</favoredweapon> <holyitem></holyitem> <pantheonlist>Pathfinder Chronicles</pantheonlist> - <source>Paizo Publishing, LLC - Advanced Player's Guide, p.91</source> + <source>Paizo Inc. - Advanced Player's Guide, p.91</source> <special_abilities></special_abilities> <appearance></appearance> <title></title> Modified: Trunk/pcgen/code/testsuite/csheets/pf_goldielocks.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/pf_goldielocks.xml 2014-02-01 21:40:17 UTC (rev 23093) +++ Trunk/pcgen/code/testsuite/csheets/pf_goldielocks.xml 2014-02-01 21:46:56 UTC (rev 23094) @@ -51,7 +51,7 @@ <!--> <followeralignment></followeralignment> This is no longer valid and keeps throwing out errors--> <holyitem></holyitem> <pantheonlist>Pathfinder Chronicles</pantheonlist> - <source>Paizo Publishing, LLC - Core Rulebook, p.45</source> + <source>Paizo Inc. - Core Rulebook, p.45</source> <special_abilities></special_abilities> <appearance></appearance> <title></title> @@ -2222,7 +2222,7 @@ </school> <source> <sourcelevel>Clr1, Community1, Pld1</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.249</source> + <source>Paizo Inc. - Core Rulebook, p.249</source> <sourcepage>p.249</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -2251,7 +2251,7 @@ </school> <source> <sourcelevel>Brd3, Clr3, Drd3, Pld3, Sor3, Wiz3</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.264</source> + <source>Paizo Inc. - Core Rulebook, p.264</source> <sourcepage>p.264</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -2280,7 +2280,7 @@ </school> <source> <sourcelevel>Clr1</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.266</source> + <source>Paizo Inc. - Core Rulebook, p.266</source> <sourcepage>p.266</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -2309,7 +2309,7 @@ </school> <source> <sourcelevel>Drd9, Knowledge9, Sor9, Wiz9</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.285</source> + <source>Paizo Inc. - Core Rulebook, p.285</source> <sourcepage>p.285</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -2338,7 +2338,7 @@ </school> <source> <sourcelevel>Brd6, Charm6, Clr6, Nobility6, Sor6, Wiz6</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.288</source> + <source>Paizo Inc. - Core Rulebook, p.288</source> <sourcepage>p.288</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -2367,7 +2367,7 @@ </school> <source> <sourcelevel>Drd8, Sor8, Sun8, Wiz8</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.355</source> + <source>Paizo Inc. - Core Rulebook, p.355</source> <sourcepage>p.355</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -2407,7 +2407,7 @@ </school> <source> <sourcelevel>Sor0, Wiz0</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.239</source> + <source>Paizo Inc. - Core Rulebook, p.239</source> <sourcepage>p.239</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -2436,7 +2436,7 @@ </school> <source> <sourcelevel>Adp1, Clr0, Drd0, Pld1</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.262</source> + <source>Paizo Inc. - Core Rulebook, p.262</source> <sourcepage>p.262</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -2465,7 +2465,7 @@ </school> <source> <sourcelevel>Brd0, Clr0, Drd0, Sor0, Wiz0</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.267</source> + <source>Paizo Inc. - Core Rulebook, p.267</source> <sourcepage>p.267</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -2494,7 +2494,7 @@ </school> <source> <sourcelevel>Clr0, Drd0, Pld1, Rgr1, Sor0, Wiz0</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.268</source> + <source>Paizo Inc. - Core Rulebook, p.268</source> <sourcepage>p.268</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -2523,7 +2523,7 @@ </school> <source> <sourcelevel>Brd0, Drd0, Sor0, Wiz0</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.284</source> + <source>Paizo Inc. - Core Rulebook, p.284</source> <sourcepage>p.284</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -2552,7 +2552,7 @@ </school> <source> <sourcelevel>Brd0, Sor0, Wiz0</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.289</source> + <source>Paizo Inc. - Core Rulebook, p.289</source> <sourcepage>p.289</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -2581,7 +2581,7 @@ </school> <source> <sourcelevel>Brd0, Sor0, Wiz0</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.306</source> + <source>Paizo Inc. - Core Rulebook, p.306</source> <sourcepage>p.306</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -2610,7 +2610,7 @@ </school> <source> <sourcelevel>Brd0, Clr0, Drd0, Sor0, Wiz0</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.312</source> + <source>Paizo Inc. - Core Rulebook, p.312</source> <sourcepage>p.312</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -2639,7 +2639,7 @@ </school> <source> <sourcelevel>Brd0, Sor0, Wiz0</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.317</source> + <source>Paizo Inc. - Core Rulebook, p.317</source> <sourcepage>p.317</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -2670,7 +2670,7 @@ </school> <source> <sourcelevel>Brd1, Rgr1, Sor1, Wiz1</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.240</source> + <source>Paizo Inc. - Core Rulebook, p.240</source> <sourcepage>p.240</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -2699,7 +2699,7 @@ </school> <source> <sourcelevel>Artifice1, Brd1, Sor1, Wiz1</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.242</source> + <source>Paizo Inc. - Core Rulebook, p.242</source> <sourcepage>p.242</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -2728,7 +2728,7 @@ </school> <source> <sourcelevel>Brd1, Clr1, Knowledge1, Sor1, Wiz1</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.258</source> + <source>Paizo Inc. - Core Rulebook, p.258</source> <sourcepage>p.258</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -2757,7 +2757,7 @@ </school> <source> <sourcelevel>Brd1, Clr1, Drd1, Healing1, Pld1, Rgr2</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.263</source> + <source>Paizo Inc. - Core Rulebook, p.263</source> <sourcepage>p.263</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -2786,7 +2786,7 @@ </school> <source> <sourcelevel>Clr1</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.263</source> + <source>Paizo Inc. - Core Rulebook, p.263</source> <sourcepage>p.263</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -2817,7 +2817,7 @@ </school> <source> <sourcelevel>Sor2, Wiz2</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.239</source> + <source>Paizo Inc. - Core Rulebook, p.239</source> <sourcepage>p.239</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -2846,7 +2846,7 @@ </school> <source> <sourcelevel>Brd2, Sor2, Wiz2</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.240</source> + <source>Paizo Inc. - Core Rulebook, p.240</source> <sourcepage>p.240</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -2875,7 +2875,7 @@ </school> <source> <sourcelevel>Brd2, Drd2, Rgr2, Sor2, Wiz2</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.252</source> + <source>Paizo Inc. - Core Rulebook, p.252</source> <sourcepage>p.252</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -2904,7 +2904,7 @@ </school> <source> <sourcelevel>Brd2, Clr2, Pld2, Sor2, Wiz2</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.275</source> + <source>Paizo Inc. - Core Rulebook, p.275</source> <sourcepage>p.275</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -2933,7 +2933,7 @@ </school> <source> <sourcelevel>Brd2, Sor2, Wiz2</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.286</source> + <source>Paizo Inc. - Core Rulebook, p.286</source> <sourcepage>p.286</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -2964,7 +2964,7 @@ </school> <source> <sourcelevel>Sor3, Wiz3</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.244</source> + <source>Paizo Inc. - Core Rulebook, p.244</source> <sourcepage>p.244</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -2993,7 +2993,7 @@ </school> <source> <sourcelevel>Brd3, Sor3, Wiz3</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.250</source> + <source>Paizo Inc. - Core Rulebook, p.250</source> <sourcepage>p.250</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -3022,7 +3022,7 @@ </school> <source> <sourcelevel>Fire3, Sor3, Wiz3</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.283</source> + <source>Paizo Inc. - Core Rulebook, p.283</source> <sourcepage>p.283</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -3055,7 +3055,7 @@ </school> <source> <sourcelevel>Sor6, Wiz6</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.290</source> + <source>Paizo Inc. - Core Rulebook, p.290</source> <sourcepage>p.290</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -3084,7 +3084,7 @@ </school> <source> <sourcelevel>Sor6, Wiz6</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.292</source> + <source>Paizo Inc. - Core Rulebook, p.292</source> <sourcepage>p.292</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -3113,7 +3113,7 @@ </school> <source> <sourcelevel>Clr6, Drd7, Healing6</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.294</source> + <source>Paizo Inc. - Core Rulebook, p.294</source> <sourcepage>p.294</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -3144,7 +3144,7 @@ </school> <source> <sourcelevel>Sor7, Wiz7</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.244</source> + <source>Paizo Inc. - Core Rulebook, p.244</source> <sourcepage>p.244</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -3173,7 +3173,7 @@ </school> <source> <sourcelevel>Sor7, Travel7, Wiz7</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.359</source> + <source>Paizo Inc. - Core Rulebook, p.359</source> <sourcepage>p.359</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -3202,7 +3202,7 @@ </school> <source> <sourcelevel>Sor7, Wiz7</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.365</source> + <source>Paizo Inc. - Core Rulebook, p.365</source> <sourcepage>p.365</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -3233,7 +3233,7 @@ </school> <source> <sourcelevel>Clr8, Magic6, Protection6, Sor6, Wiz6</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.242</source> + <source>Paizo Inc. - Core Rulebook, p.242</source> <sourcepage>p.242</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -3262,7 +3262,7 @@ </school> <source> <sourcelevel>Clr8, Sor8, Wiz8</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.270</source> + <source>Paizo Inc. - Core Rulebook, p.270</source> <sourcepage>p.270</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -3291,7 +3291,7 @@ </school> <source> <sourcelevel>Brd6, Sor8, Wiz8</sourcelevel> - <source>Paizo Publishing, LLC - Core Rulebook, p.343</source> + <source>Paizo Inc. - Core Rulebook, p.343</source> <sourcepage>p.343</sourcepage> <sourceshort>CR</sourceshort> </source> @@ -3322,7 +3322,7 @@ </school> <source> ... 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From: <ama...@us...> - 2014-04-13 04:44:14
|
Revision: 23672 http://sourceforge.net/p/pcgen/code/23672 Author: amaitland Date: 2014-04-13 04:44:10 +0000 (Sun, 13 Apr 2014) Log Message: ----------- Update Unit tests to expected results Modified Paths: -------------- Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml Trunk/pcgen/code/testsuite/csheets/PFRPGPaladin.xml Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml Modified: Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml 2014-04-13 03:29:42 UTC (rev 23671) +++ Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml 2014-04-13 04:44:10 UTC (rev 23672) @@ -2116,7 +2116,7 @@ </ability_object> <ability_object> <name>Channel Positive Energy</name> - <description>You can unleash a wave of positive energy. You must choose to deal 2d6 points of positive energy damage to undead creatures or to heal living creatures of 2d6 points of damage. Creatures that take damage from channeled energy receive a DC 16 Will save to halve the damage. You can use this abilty 6 times per day.</description> + <description>You can unleash a wave of positive energy. You must choose to deal 2d6 points of positive energy damage to undead creatures or to heal living creatures of 2d6 points of damage. Creatures that take damage from channeled energy receive a DC 16 Will save to halve the damage. You can use this ability 6 times per day.</description> <type>CLERICCLASSFEATURES.SUPERNATURAL.SPECIALATTACK.CHANNELENERGY</type> <associated></associated> <count>0</count> @@ -2384,7 +2384,7 @@ <category>Internal</category> </ability_object> <ability_object> - <name>Human Racial Trait Default</name> + <name>Race Traits ~ Human</name> <description></description> <type></type> <associated></associated> Modified: Trunk/pcgen/code/testsuite/csheets/PFRPGPaladin.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/PFRPGPaladin.xml 2014-04-13 03:29:42 UTC (rev 23671) +++ Trunk/pcgen/code/testsuite/csheets/PFRPGPaladin.xml 2014-04-13 04:44:10 UTC (rev 23672) @@ -3303,7 +3303,7 @@ <category>Internal</category> </ability_object> <ability_object> - <name>Human Racial Trait Default</name> + <name>Paladin Core Class Skills</name> <description></description> <type></type> <associated></associated> @@ -3314,7 +3314,7 @@ <category>Internal</category> </ability_object> <ability_object> - <name>Paladin Core Class Skills</name> + <name>Race Traits ~ Human</name> <description></description> <type></type> <associated></associated> Modified: Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml 2014-04-13 03:29:42 UTC (rev 23671) +++ Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml 2014-04-13 04:44:10 UTC (rev 23672) @@ -3740,22 +3740,22 @@ <category>Special Ability</category> </ability_object> <ability_object> - <name>Guileful Polyglot</name> + <name>Guileful Polyglot (Aklo, Giant, Hallit, Varisian)</name> <description>A rogue with this talent who has at least one rank in Linguistics gains four additional languages. A rogue with this talent who does not have any ranks in Linguistics gains two additional languages. If the rogue later gains ranks in Linguistics, she gains two additional languages, to a total of four additional languages above those granted by the Linguistics skill itself.</description> - <type>ROGUETALENT</type> - <associated></associated> - <count>0</count> + <type>GUILEFULPOLYGOTLANG.SPECIALQUALITY.EXTRAORDINARY</type> + <associated>Aklo,Giant,Hallit,Varisian</associated> + <count>4</count> <auto>F</auto> <hidden>F</hidden> <virtual>F</virtual> <category>Special Ability</category> </ability_object> <ability_object> - <name>Guileful Polyglot (Aklo, Giant, Hallit, Varisian)</name> + <name>Guileful Polyglot</name> <description>A rogue with this talent who has at least one rank in Linguistics gains four additional languages. A rogue with this talent who does not have any ranks in Linguistics gains two additional languages. If the rogue later gains ranks in Linguistics, she gains two additional languages, to a total of four additional languages above those granted by the Linguistics skill itself.</description> - <type>GUILEFULPOLYGOTLANG.SPECIALQUALITY.EXTRAORDINARY</type> - <associated>Aklo,Giant,Hallit,Varisian</associated> - <count>4</count> + <type>ROGUETALENT</type> + <associated></associated> + <count>0</count> <auto>F</auto> <hidden>F</hidden> <virtual>F</virtual> @@ -4085,7 +4085,7 @@ <category>Internal</category> </ability_object> <ability_object> - <name>Halfling Racial Trait Default</name> + <name>Race Traits ~ Halfling</name> <description></description> <type></type> <associated></associated> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2014-07-22 19:40:12
|
Revision: 24683 http://sourceforge.net/p/pcgen/code/24683 Author: amaitland Date: 2014-07-22 19:40:00 +0000 (Tue, 22 Jul 2014) Log Message: ----------- Fix Failing tests to expected results. Modified Paths: -------------- Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml Trunk/pcgen/code/testsuite/csheets/PFRPGPaladin.xml Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml Modified: Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml 2014-07-22 18:02:24 UTC (rev 24682) +++ Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml 2014-07-22 19:40:00 UTC (rev 24683) @@ -1039,7 +1039,7 @@ <short>M</short> </size> <special_properties></special_properties> - <type>WEAPON.MELEE.ONEHANDED.SIMPLE.STANDARD.BLUDGEONING.PIERCING.MACE.FLAIL.WEAPON GROUP FLAILS.CUSTOM.METAL.MASTERWORK</type> + <type>WEAPON.RESIZABLE.MELEE.ONEHANDED.SIMPLE.STANDARD.BLUDGEONING.PIERCING.MACE.FLAIL.WEAPON GROUP FLAILS.CUSTOM.METAL.MASTERWORK</type> <weight>6</weight> <bonuslist></bonuslist> </item> @@ -1221,7 +1221,7 @@ <short>M</short> </size> <special_properties></special_properties> - <type>AMMUNITION.STANDARD.BOLT.METAL.WOODEN</type> + <type>AMMUNITION.RESIZABLE.STANDARD.BOLT.METAL.WOODEN</type> <weight>1</weight> <bonuslist></bonuslist> </item> @@ -1247,7 +1247,7 @@ <short>M</short> </size> <special_properties></special_properties> - <type>AMMUNITION.STANDARD.BOLT.METAL.WOODEN</type> + <type>AMMUNITION.RESIZABLE.STANDARD.BOLT.METAL.WOODEN</type> <weight>1</weight> <bonuslist></bonuslist> </item> @@ -1377,7 +1377,7 @@ <short>M</short> </size> <special_properties></special_properties> - <type>WEAPON.SIMPLE.RANGED.STANDARD.PIERCING.CONTAINER.PROJECTILE.CROSSBOW.WEAPON GROUP CROSSBOWS.WOODEN</type> + <type>WEAPON.RESIZABLE.SIMPLE.RANGED.STANDARD.PIERCING.CONTAINER.PROJECTILE.CROSSBOW.WEAPON GROUP CROSSBOWS.WOODEN</type> <weight>4</weight> <bonuslist></bonuslist> </item> @@ -1533,7 +1533,7 @@ <short>M</short> </size> <special_properties></special_properties> - <type>SHIELD.LIGHT.STANDARD.CLOSE.WEAPON.MELEE.SHIELDBASH.METAL</type> + <type>SHIELD.LIGHT.STANDARD.CLOSE.WEAPON.RESIZABLE.MELEE.SHIELDBASH.METAL</type> <weight>6</weight> <bonuslist></bonuslist> </item> @@ -1588,7 +1588,7 @@ <short>M</short> </size> <special_properties></special_properties> - <type>WEAPON.MELEE.ONEHANDED.SIMPLE.STANDARD.BLUDGEONING.PIERCING.MACE.FLAIL.WEAPON GROUP FLAILS.CUSTOM.METAL.MASTERWORK</type> + <type>WEAPON.RESIZABLE.MELEE.ONEHANDED.SIMPLE.STANDARD.BLUDGEONING.PIERCING.MACE.FLAIL.WEAPON GROUP FLAILS.CUSTOM.METAL.MASTERWORK</type> <weight>6</weight> <bonuslist></bonuslist> </item> @@ -1735,7 +1735,7 @@ <short>M</short> </size> <special_properties></special_properties> - <type>AMMUNITION.STANDARD.BOLT.METAL.WOODEN</type> + <type>AMMUNITION.RESIZABLE.STANDARD.BOLT.METAL.WOODEN</type> <weight>1</weight> <bonuslist></bonuslist> </item> @@ -1756,7 +1756,7 @@ <short>M</short> </size> <special_properties></special_properties> - <type>AMMUNITION.STANDARD.BOLT.METAL.WOODEN</type> + <type>AMMUNITION.RESIZABLE.STANDARD.BOLT.METAL.WOODEN</type> <weight>1</weight> <bonuslist></bonuslist> </item> @@ -1861,7 +1861,7 @@ <short>M</short> </size> <special_properties></special_properties> - <type>WEAPON.SIMPLE.RANGED.STANDARD.PIERCING.CONTAINER.PROJECTILE.CROSSBOW.WEAPON GROUP CROSSBOWS.WOODEN</type> + <type>WEAPON.RESIZABLE.SIMPLE.RANGED.STANDARD.PIERCING.CONTAINER.PROJECTILE.CROSSBOW.WEAPON GROUP CROSSBOWS.WOODEN</type> <weight>4</weight> <bonuslist></bonuslist> </item> @@ -1987,7 +1987,7 @@ <short>M</short> </size> <special_properties></special_properties> - <type>SHIELD.LIGHT.STANDARD.CLOSE.WEAPON.MELEE.SHIELDBASH.METAL</type> + <type>SHIELD.LIGHT.STANDARD.CLOSE.WEAPON.RESIZABLE.MELEE.SHIELDBASH.METAL</type> <weight>6</weight> <bonuslist></bonuslist> </item> Modified: Trunk/pcgen/code/testsuite/csheets/PFRPGPaladin.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/PFRPGPaladin.xml 2014-07-22 18:02:24 UTC (rev 24682) +++ Trunk/pcgen/code/testsuite/csheets/PFRPGPaladin.xml 2014-07-22 19:40:00 UTC (rev 24683) @@ -1499,7 +1499,7 @@ <short>M</short> </size> <special_properties>Bonus to disarm an enemy (pg. 144), May be used to make trip attacks (pg.145)</special_properties> - <type>MAGIC.WEAPON.MELEE.TWOHANDED.MARTIAL.STANDARD.BLUDGEONING.FLAIL.WEAPON GROUP FLAILS.CUSTOM.DISARM.METAL.TRIP.MASTERWORK.ENHANCEMENT.PLUS1</type> + <type>MAGIC.WEAPON.RESIZABLE.MELEE.TWOHANDED.MARTIAL.STANDARD.BLUDGEONING.FLAIL.WEAPON GROUP FLAILS.CUSTOM.DISARM.METAL.TRIP.MASTERWORK.ENHANCEMENT.PLUS1</type> <weight>10</weight> <bonuslist></bonuslist> </item> @@ -1525,7 +1525,7 @@ <short>M</short> </size> <special_properties>Bonus to disarm an enemy (pg. 144), May be used to make trip attacks (pg.145)</special_properties> - <type>MAGIC.WEAPON.MELEE.TWOHANDED.MARTIAL.STANDARD.BLUDGEONING.FLAIL.WEAPON GROUP FLAILS.CUSTOM.TEMPORARY.DISARM.METAL.TRIP.MASTERWORK.ENHANCEMENT.PLUS1</type> + <type>MAGIC.WEAPON.RESIZABLE.MELEE.TWOHANDED.MARTIAL.STANDARD.BLUDGEONING.FLAIL.WEAPON GROUP FLAILS.CUSTOM.TEMPORARY.DISARM.METAL.TRIP.MASTERWORK.ENHANCEMENT.PLUS1</type> <weight>0</weight> <bonuslist></bonuslist> </item> @@ -1837,7 +1837,7 @@ <short>M</short> </size> <special_properties></special_properties> - <type>WEAPON.MELEE.LIGHT.FINESSEABLE.RANGED.THROWN.SIMPLE.STANDARD.PIERCING.SLASHING.DAGGER.BLADELIGHT.WEAPON GROUP BLADES LIGHT.WEAPON GROUP THROWN.METAL</type> + <type>WEAPON.RESIZABLE.MELEE.LIGHT.FINESSEABLE.RANGED.THROWN.SIMPLE.STANDARD.PIERCING.SLASHING.DAGGER.BLADELIGHT.WEAPON GROUP BLADES LIGHT.WEAPON GROUP THROWN.METAL</type> <weight>1</weight> <bonuslist></bonuslist> </item> @@ -1863,7 +1863,7 @@ <short>M</short> </size> <special_properties></special_properties> - <type>WEAPON.SIMPLE.RANGED.STANDARD.PIERCING.THROWN.JAVELIN.SPEAR.WEAPON GROUP SPEARS.WEAPON GROUP THROWN.WOODEN</type> + <type>WEAPON.RESIZABLE.SIMPLE.RANGED.STANDARD.PIERCING.THROWN.JAVELIN.SPEAR.WEAPON GROUP SPEARS.WEAPON GROUP THROWN.WOODEN</type> <weight>2</weight> <bonuslist></bonuslist> </item> @@ -1889,7 +1889,7 @@ <short>M</short> </size> <special_properties></special_properties> - <type>WEAPON.SIMPLE.RANGED.STANDARD.PIERCING.THROWN.JAVELIN.SPEAR.WEAPON GROUP SPEARS.WEAPON GROUP THROWN.WOODEN</type> + <type>WEAPON.RESIZABLE.SIMPLE.RANGED.STANDARD.PIERCING.THROWN.JAVELIN.SPEAR.WEAPON GROUP SPEARS.WEAPON GROUP THROWN.WOODEN</type> <weight>2</weight> <bonuslist></bonuslist> </item> @@ -1915,7 +1915,7 @@ <short>M</short> </size> <special_properties>10 hp/inch, hardness 8</special_properties> - <type>WEAPON.MELEE.ONEHANDED.MARTIAL.STANDARD.SLASHING.SWORD.BLADEHEAVY.WEAPON GROUP BLADES HEAVY.CUSTOM.METAL.SILVER</type> + <type>WEAPON.RESIZABLE.MELEE.ONEHANDED.MARTIAL.STANDARD.SLASHING.SWORD.BLADEHEAVY.WEAPON GROUP BLADES HEAVY.CUSTOM.METAL.SILVER</type> <weight>4</weight> <bonuslist></bonuslist> </item> @@ -1941,7 +1941,7 @@ <short>M</short> </size> <special_properties></special_properties> - <type>WEAPON.MELEE.LIGHT.FINESSEABLE.RANGED.THROWN.SIMPLE.STANDARD.PIERCING.CLOSE.CUSTOM.WOODEN</type> + <type>WEAPON.RESIZABLE.MELEE.LIGHT.FINESSEABLE.RANGED.THROWN.SIMPLE.STANDARD.PIERCING.CLOSE.CUSTOM.WOODEN</type> <weight>1</weight> <bonuslist></bonuslist> </item> @@ -2149,7 +2149,7 @@ <short>M</short> </size> <special_properties></special_properties> - <type>WEAPON.MELEE.LIGHT.FINESSEABLE.SIMPLE.STANDARD.PIERCING.UNARMED.GAUNTLET.CLOSE.WEAPON GROUP NATURAL.WEAPON GROUP CLOSE.METAL</type> + <type>WEAPON.RESIZABLE.MELEE.LIGHT.FINESSEABLE.SIMPLE.STANDARD.PIERCING.UNARMED.GAUNTLET.CLOSE.WEAPON GROUP NATURAL.WEAPON GROUP CLOSE.METAL</type> <weight>0</weight> <bonuslist></bonuslist> </item> @@ -2227,7 +2227,7 @@ <short>M</short> </size> <special_properties></special_properties> - <type>WEAPON.MELEE.LIGHT.FINESSEABLE.RANGED.THROWN.SIMPLE.STANDARD.PIERCING.CLOSE.WOODEN</type> + <type>WEAPON.RESIZABLE.MELEE.LIGHT.FINESSEABLE.RANGED.THROWN.SIMPLE.STANDARD.PIERCING.CLOSE.WOODEN</type> <weight>1</weight> <bonuslist></bonuslist> </item> @@ -2256,7 +2256,7 @@ <short>M</short> </size> <special_properties>Bonus to disarm an enemy (pg. 144), May be used to make trip attacks (pg.145)</special_properties> - <type>MAGIC.WEAPON.MELEE.TWOHANDED.MARTIAL.STANDARD.BLUDGEONING.FLAIL.WEAPON GROUP FLAILS.CUSTOM.DISARM.METAL.TRIP.MASTERWORK.ENHANCEMENT.PLUS1</type> + <type>MAGIC.WEAPON.RESIZABLE.MELEE.TWOHANDED.MARTIAL.STANDARD.BLUDGEONING.FLAIL.WEAPON GROUP FLAILS.CUSTOM.DISARM.METAL.TRIP.MASTERWORK.ENHANCEMENT.PLUS1</type> <weight>10</weight> <bonuslist></bonuslist> </item> @@ -2277,7 +2277,7 @@ <short>M</short> </size> <special_properties>Bonus to disarm an enemy (pg. 144), May be used to make trip attacks (pg.145)</special_properties> - <type>MAGIC.WEAPON.MELEE.TWOHANDED.MARTIAL.STANDARD.BLUDGEONING.FLAIL.WEAPON GROUP FLAILS.CUSTOM.TEMPORARY.DISARM.METAL.TRIP.MASTERWORK.ENHANCEMENT.PLUS1</type> + <type>MAGIC.WEAPON.RESIZABLE.MELEE.TWOHANDED.MARTIAL.STANDARD.BLUDGEONING.FLAIL.WEAPON GROUP FLAILS.CUSTOM.TEMPORARY.DISARM.METAL.TRIP.MASTERWORK.ENHANCEMENT.PLUS1</type> <weight>0</weight> <bonuslist></bonuslist> </item> @@ -2529,7 +2529,7 @@ <short>M</short> </size> <special_properties></special_properties> - <type>WEAPON.MELEE.LIGHT.FINESSEABLE.RANGED.THROWN.SIMPLE.STANDARD.PIERCING.SLASHING.DAGGER.BLADELIGHT.WEAPON GROUP BLADES LIGHT.WEAPON GROUP THROWN.METAL</type> + <type>WEAPON.RESIZABLE.MELEE.LIGHT.FINESSEABLE.RANGED.THROWN.SIMPLE.STANDARD.PIERCING.SLASHING.DAGGER.BLADELIGHT.WEAPON GROUP BLADES LIGHT.WEAPON GROUP THROWN.METAL</type> <weight>1</weight> <bonuslist></bonuslist> </item> @@ -2550,7 +2550,7 @@ <short>M</short> </size> <special_properties></special_properties> - <type>WEAPON.SIMPLE.RANGED.STANDARD.PIERCING.THROWN.JAVELIN.SPEAR.WEAPON GROUP SPEARS.WEAPON GROUP THROWN.WOODEN</type> + <type>WEAPON.RESIZABLE.SIMPLE.RANGED.STANDARD.PIERCING.THROWN.JAVELIN.SPEAR.WEAPON GROUP SPEARS.WEAPON GROUP THROWN.WOODEN</type> <weight>2</weight> <bonuslist></bonuslist> </item> @@ -2571,7 +2571,7 @@ <short>M</short> </size> <special_properties></special_properties> - <type>WEAPON.SIMPLE.RANGED.STANDARD.PIERCING.THROWN.JAVELIN.SPEAR.WEAPON GROUP SPEARS.WEAPON GROUP THROWN.WOODEN</type> + <type>WEAPON.RESIZABLE.SIMPLE.RANGED.STANDARD.PIERCING.THROWN.JAVELIN.SPEAR.WEAPON GROUP SPEARS.WEAPON GROUP THROWN.WOODEN</type> <weight>2</weight> <bonuslist></bonuslist> </item> @@ -2592,7 +2592,7 @@ <short>M</short> </size> <special_properties>10 hp/inch, hardness 8</special_properties> - <type>WEAPON.MELEE.ONEHANDED.MARTIAL.STANDARD.SLASHING.SWORD.BLADEHEAVY.WEAPON GROUP BLADES HEAVY.CUSTOM.METAL.SILVER</type> + <type>WEAPON.RESIZABLE.MELEE.ONEHANDED.MARTIAL.STANDARD.SLASHING.SWORD.BLADEHEAVY.WEAPON GROUP BLADES HEAVY.CUSTOM.METAL.SILVER</type> <weight>4</weight> <bonuslist></bonuslist> </item> @@ -2613,7 +2613,7 @@ <short>M</short> </size> <special_properties></special_properties> - <type>WEAPON.MELEE.LIGHT.FINESSEABLE.RANGED.THROWN.SIMPLE.STANDARD.PIERCING.CLOSE.CUSTOM.WOODEN</type> + <type>WEAPON.RESIZABLE.MELEE.LIGHT.FINESSEABLE.RANGED.THROWN.SIMPLE.STANDARD.PIERCING.CLOSE.CUSTOM.WOODEN</type> <weight>1</weight> <bonuslist></bonuslist> </item> @@ -2781,7 +2781,7 @@ <short>M</short> </size> <special_properties></special_properties> - <type>WEAPON.MELEE.LIGHT.FINESSEABLE.SIMPLE.STANDARD.PIERCING.UNARMED.GAUNTLET.CLOSE.WEAPON GROUP NATURAL.WEAPON GROUP CLOSE.METAL</type> + <type>WEAPON.RESIZABLE.MELEE.LIGHT.FINESSEABLE.SIMPLE.STANDARD.PIERCING.UNARMED.GAUNTLET.CLOSE.WEAPON GROUP NATURAL.WEAPON GROUP CLOSE.METAL</type> <weight>0</weight> <bonuslist></bonuslist> </item> @@ -2844,7 +2844,7 @@ <short>M</short> </size> <special_properties></special_properties> - <type>WEAPON.MELEE.LIGHT.FINESSEABLE.RANGED.THROWN.SIMPLE.STANDARD.PIERCING.CLOSE.WOODEN</type> + <type>WEAPON.RESIZABLE.MELEE.LIGHT.FINESSEABLE.RANGED.THROWN.SIMPLE.STANDARD.PIERCING.CLOSE.WOODEN</type> <weight>1</weight> <bonuslist></bonuslist> </item> Modified: Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml 2014-07-22 18:02:24 UTC (rev 24682) +++ Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml 2014-07-22 19:40:00 UTC (rev 24683) @@ -1610,7 +1610,7 @@ <short>S</short> </size> <special_properties></special_properties> - <type>MAGIC.WEAPON.MELEE.LIGHT.FINESSEABLE.RANGED.THROWN.SIMPLE.STANDARD.PIERCING.SLASHING.DAGGER.BLADELIGHT.WEAPON GROUP BLADES LIGHT.WEAPON GROUP THROWN.CUSTOM.METAL.MASTERWORK.ENHANCEMENT.PLUS1</type> + <type>MAGIC.WEAPON.RESIZABLE.MELEE.LIGHT.FINESSEABLE.RANGED.THROWN.SIMPLE.STANDARD.PIERCING.SLASHING.DAGGER.BLADELIGHT.WEAPON GROUP BLADES LIGHT.WEAPON GROUP THROWN.CUSTOM.METAL.MASTERWORK.ENHANCEMENT.PLUS1</type> <weight>0.5</weight> <bonuslist></bonuslist> </item> @@ -1636,7 +1636,7 @@ <short>S</short> </size> <special_properties></special_properties> - <type>MAGIC.WEAPON.MELEE.ONEHANDED.MARTIAL.FINESSEABLE.STANDARD.PIERCING.SWORD.BLADELIGHT.MELEEPIERCING.WEAPON GROUP BLADES LIGHT.CUSTOM.METAL.MASTERWORK.ENHANCEMENT.PLUS1</type> + <type>MAGIC.WEAPON.RESIZABLE.MELEE.ONEHANDED.MARTIAL.FINESSEABLE.STANDARD.PIERCING.SWORD.BLADELIGHT.MELEEPIERCING.WEAPON GROUP BLADES LIGHT.CUSTOM.METAL.MASTERWORK.ENHANCEMENT.PLUS1</type> <weight>1</weight> <bonuslist></bonuslist> </item> @@ -2312,7 +2312,7 @@ <short>S</short> </size> <special_properties></special_properties> - <type>WEAPON.SIMPLE.RANGED.STANDARD.BLUDGEONING.CONTAINER.PROJECTILE.SLING.WEAPON GROUP THROWN.CUSTOM</type> + <type>WEAPON.RESIZABLE.SIMPLE.RANGED.STANDARD.BLUDGEONING.CONTAINER.PROJECTILE.SLING.WEAPON GROUP THROWN.CUSTOM</type> <weight>0</weight> <bonuslist></bonuslist> </item> @@ -2338,7 +2338,7 @@ <short>S</short> </size> <special_properties>Deals nonlethal damage (pg. 145)</special_properties> - <type>WEAPON.MELEE.LIGHT.FINESSEABLE.MARTIAL.STANDARD.BLUDGEONING.SAP.CLOSE.WEAPON GROUP CLOSE.CUSTOM.NONLETHAL.MASTERWORK</type> + <type>WEAPON.RESIZABLE.MELEE.LIGHT.FINESSEABLE.MARTIAL.STANDARD.BLUDGEONING.SAP.CLOSE.WEAPON GROUP CLOSE.CUSTOM.NONLETHAL.MASTERWORK</type> <weight>1</weight> <bonuslist></bonuslist> </item> @@ -2390,7 +2390,7 @@ <short>S</short> </size> <special_properties></special_properties> - <type>WEAPON.MELEE.LIGHT.FINESSEABLE.RANGED.THROWN.SIMPLE.STANDARD.PIERCING.SLASHING.DAGGER.BLADELIGHT.WEAPON GROUP BLADES LIGHT.WEAPON GROUP THROWN.CUSTOM.METAL</type> + <type>WEAPON.RESIZABLE.MELEE.LIGHT.FINESSEABLE.RANGED.THROWN.SIMPLE.STANDARD.PIERCING.SLASHING.DAGGER.BLADELIGHT.WEAPON GROUP BLADES LIGHT.WEAPON GROUP THROWN.CUSTOM.METAL</type> <weight>0.5</weight> <bonuslist></bonuslist> </item> @@ -2442,7 +2442,7 @@ <short>S</short> </size> <special_properties>10 hp/inch, hardness 8</special_properties> - <type>WEAPON.MELEE.ONEHANDED.SIMPLE.STANDARD.BLUDGEONING.PIERCING.MACE.FLAIL.WEAPON GROUP FLAILS.CUSTOM.METAL.SILVER.MASTERWORK</type> + <type>WEAPON.RESIZABLE.MELEE.ONEHANDED.SIMPLE.STANDARD.BLUDGEONING.PIERCING.MACE.FLAIL.WEAPON GROUP FLAILS.CUSTOM.METAL.SILVER.MASTERWORK</type> <weight>3</weight> <bonuslist></bonuslist> </item> @@ -2468,7 +2468,7 @@ <short>S</short> </size> <special_properties>30 hp/inch, hardness 10</special_properties> - <type>WEAPON.MELEE.ONEHANDED.MARTIAL.FINESSEABLE.STANDARD.PIERCING.SWORD.BLADELIGHT.MELEEPIERCING.WEAPON GROUP BLADES LIGHT.CUSTOM.METAL.MASTERWORK.COLDIRON</type> + <type>WEAPON.RESIZABLE.MELEE.ONEHANDED.MARTIAL.FINESSEABLE.STANDARD.PIERCING.SWORD.BLADELIGHT.MELEEPIERCING.WEAPON GROUP BLADES LIGHT.CUSTOM.METAL.MASTERWORK.COLDIRON</type> <weight>1</weight> <bonuslist></bonuslist> </item> @@ -2650,7 +2650,7 @@ <short>M</short> </size> <special_properties></special_properties> - <type>AMMUNITION.STANDARD.BULLET.METAL</type> + <type>AMMUNITION.RESIZABLE.STANDARD.BULLET.METAL</type> <weight>5</weight> <bonuslist></bonuslist> </item> @@ -2721,7 +2721,7 @@ <short>S</short> </size> <special_properties></special_properties> - <type>MAGIC.WEAPON.MELEE.LIGHT.FINESSEABLE.RANGED.THROWN.SIMPLE.STANDARD.PIERCING.SLASHING.DAGGER.BLADELIGHT.WEAPON GROUP BLADES LIGHT.WEAPON GROUP THROWN.CUSTOM.METAL.MASTERWORK.ENHANCEMENT.PLUS1</type> + <type>MAGIC.WEAPON.RESIZABLE.MELEE.LIGHT.FINESSEABLE.RANGED.THROWN.SIMPLE.STANDARD.PIERCING.SLASHING.DAGGER.BLADELIGHT.WEAPON GROUP BLADES LIGHT.WEAPON GROUP THROWN.CUSTOM.METAL.MASTERWORK.ENHANCEMENT.PLUS1</type> <weight>0.5</weight> <bonuslist></bonuslist> </item> @@ -2742,7 +2742,7 @@ <short>S</short> </size> <special_properties></special_properties> - <type>MAGIC.WEAPON.MELEE.ONEHANDED.MARTIAL.FINESSEABLE.STANDARD.PIERCING.SWORD.BLADELIGHT.MELEEPIERCING.WEAPON GROUP BLADES LIGHT.CUSTOM.METAL.MASTERWORK.ENHANCEMENT.PLUS1</type> + <type>MAGIC.WEAPON.RESIZABLE.MELEE.ONEHANDED.MARTIAL.FINESSEABLE.STANDARD.PIERCING.SWORD.BLADELIGHT.MELEEPIERCING.WEAPON GROUP BLADES LIGHT.CUSTOM.METAL.MASTERWORK.ENHANCEMENT.PLUS1</type> <weight>1</weight> <bonuslist></bonuslist> </item> @@ -3288,7 +3288,7 @@ <short>S</short> </size> <special_properties></special_properties> - <type>WEAPON.SIMPLE.RANGED.STANDARD.BLUDGEONING.CONTAINER.PROJECTILE.SLING.WEAPON GROUP THROWN.CUSTOM</type> + <type>WEAPON.RESIZABLE.SIMPLE.RANGED.STANDARD.BLUDGEONING.CONTAINER.PROJECTILE.SLING.WEAPON GROUP THROWN.CUSTOM</type> <weight>0</weight> <bonuslist></bonuslist> </item> @@ -3309,7 +3309,7 @@ <short>S</short> </size> <special_properties>Deals nonlethal damage (pg. 145)</special_properties> - <type>WEAPON.MELEE.LIGHT.FINESSEABLE.MARTIAL.STANDARD.BLUDGEONING.SAP.CLOSE.WEAPON GROUP CLOSE.CUSTOM.NONLETHAL.MASTERWORK</type> + <type>WEAPON.RESIZABLE.MELEE.LIGHT.FINESSEABLE.MARTIAL.STANDARD.BLUDGEONING.SAP.CLOSE.WEAPON GROUP CLOSE.CUSTOM.NONLETHAL.MASTERWORK</type> <weight>1</weight> <bonuslist></bonuslist> </item> @@ -3351,7 +3351,7 @@ <short>S</short> </size> <special_properties></special_properties> - <type>WEAPON.MELEE.LIGHT.FINESSEABLE.RANGED.THROWN.SIMPLE.STANDARD.PIERCING.SLASHING.DAGGER.BLADELIGHT.WEAPON GROUP BLADES LIGHT.WEAPON GROUP THROWN.CUSTOM.METAL</type> + <type>WEAPON.RESIZABLE.MELEE.LIGHT.FINESSEABLE.RANGED.THROWN.SIMPLE.STANDARD.PIERCING.SLASHING.DAGGER.BLADELIGHT.WEAPON GROUP BLADES LIGHT.WEAPON GROUP THROWN.CUSTOM.METAL</type> <weight>0.5</weight> <bonuslist></bonuslist> </item> @@ -3393,7 +3393,7 @@ <short>S</short> </size> <special_properties>10 hp/inch, hardness 8</special_properties> - <type>WEAPON.MELEE.ONEHANDED.SIMPLE.STANDARD.BLUDGEONING.PIERCING.MACE.FLAIL.WEAPON GROUP FLAILS.CUSTOM.METAL.SILVER.MASTERWORK</type> + <type>WEAPON.RESIZABLE.MELEE.ONEHANDED.SIMPLE.STANDARD.BLUDGEONING.PIERCING.MACE.FLAIL.WEAPON GROUP FLAILS.CUSTOM.METAL.SILVER.MASTERWORK</type> <weight>3</weight> <bonuslist></bonuslist> </item> @@ -3414,7 +3414,7 @@ <short>S</short> </size> <special_properties>30 hp/inch, hardness 10</special_properties> - <type>WEAPON.MELEE.ONEHANDED.MARTIAL.FINESSEABLE.STANDARD.PIERCING.SWORD.BLADELIGHT.MELEEPIERCING.WEAPON GROUP BLADES LIGHT.CUSTOM.METAL.MASTERWORK.COLDIRON</type> + <type>WEAPON.RESIZABLE.MELEE.ONEHANDED.MARTIAL.FINESSEABLE.STANDARD.PIERCING.SWORD.BLADELIGHT.MELEEPIERCING.WEAPON GROUP BLADES LIGHT.CUSTOM.METAL.MASTERWORK.COLDIRON</type> <weight>1</weight> <bonuslist></bonuslist> </item> @@ -3561,7 +3561,7 @@ <short>M</short> </size> <special_properties></special_properties> - <type>AMMUNITION.STANDARD.BULLET.METAL</type> + <type>AMMUNITION.RESIZABLE.STANDARD.BULLET.METAL</type> <weight>5</weight> <bonuslist></bonuslist> </item> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2014-11-28 20:36:46
|
Revision: 25625 http://sourceforge.net/p/pcgen/code/25625 Author: amaitland Date: 2014-11-28 20:36:38 +0000 (Fri, 28 Nov 2014) Log Message: ----------- Update expected results Modified Paths: -------------- Trunk/pcgen/code/testsuite/csheets/35eBard.xml Trunk/pcgen/code/testsuite/csheets/CloudGiantHalfDragon.xml Trunk/pcgen/code/testsuite/csheets/JimDop.xml Trunk/pcgen/code/testsuite/csheets/Q-PsiCrystal.xml Trunk/pcgen/code/testsuite/csheets/Quasvin.xml Modified: Trunk/pcgen/code/testsuite/csheets/35eBard.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/35eBard.xml 2014-11-28 06:19:55 UTC (rev 25624) +++ Trunk/pcgen/code/testsuite/csheets/35eBard.xml 2014-11-28 20:36:38 UTC (rev 25625) @@ -1118,17 +1118,6 @@ <category>Special Ability</category> </ability_object> <ability_object> - <name>Humanoid Traits</name> - <description>Humanoids eat/sleep/breathe</description> - <type>SPECIALQUALITY</type> - <associated></associated> - <count>0</count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - <category>Special Ability</category> - </ability_object> - <ability_object> <name>Human Racial Traits</name> <description>4 extra skill points at 1st level and 1 extra skill point at each additional level. 1 extra feat at 1st level.</description> <type>SPECIALQUALITY.EXTRAORDINARY</type> @@ -1173,6 +1162,17 @@ <virtual>F</virtual> <category>Special Ability</category> </ability_object> + <ability_object> + <name>Humanoid Traits</name> + <description>Humanoids eat/sleep/breathe</description> + <type>SPECIALQUALITY</type> + <associated></associated> + <count>0</count> + <auto>T</auto> + <hidden>T</hidden> + <virtual>F</virtual> + <category>Special Ability</category> + </ability_object> <!-- Visible Automatic "Internal" Ability Objects --> <ability_object> <name>Armor Prof ~ Light</name> Modified: Trunk/pcgen/code/testsuite/csheets/CloudGiantHalfDragon.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/CloudGiantHalfDragon.xml 2014-11-28 06:19:55 UTC (rev 25624) +++ Trunk/pcgen/code/testsuite/csheets/CloudGiantHalfDragon.xml 2014-11-28 20:36:38 UTC (rev 25625) @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8"?> <character> -<!--======================================================================== -BIO +<!--======================================================================== +BIO ========================================================================--> <basics> <bonuses></bonuses> @@ -1467,17 +1467,6 @@ <category>Special Ability</category> </ability_object> <ability_object> - <name>Air Traits</name> - <description>Air creatures always have fly speeds and usually have perfect maneuverability</description> - <type>SPECIALQUALITY.RACIALTRAIT</type> - <associated></associated> - <count>0</count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - <category>Special Ability</category> - </ability_object> - <ability_object> <name>Darkvision</name> <description>Range 60; Darkvision is the extraordinary ability to see with no light source at all, out to a range specified for the creature. Darkvision is black and white only (colors cannot be discerned). It does not allow characters to see anything that they could not see otherwise-invisible objects are still invisible, and illusions are still visible as what they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally. The presence of light does not spoil darkvision.</description> <type>SPECIALQUALITY.EXTRAORDINARY.VISION</type> @@ -1500,17 +1489,6 @@ <category>Special Ability</category> </ability_object> <ability_object> - <name>Dragon Traits</name> - <description>Dragons eat/sleep/breathe. Dragons are Immune to magic sleep effects and paralysis effects.</description> - <type>SPECIALQUALITY</type> - <associated></associated> - <count>0</count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - <category>Special Ability</category> - </ability_object> - <ability_object> <name>Breath Weapon</name> <description>60' Line of Fire 1/day 6d8 (DC 27)</description> <type>SPECIALQUALITY.EXTRAORDINARY</type> @@ -1611,6 +1589,28 @@ </ability_object> <!-- Hidden Automatic "Special Ability" Ability Objects --> <ability_object> + <name>Air Traits</name> + <description>Air creatures always have fly speeds and usually have perfect maneuverability</description> + <type>SPECIALQUALITY.RACIALTRAIT</type> + <associated></associated> + <count>0</count> + <auto>T</auto> + <hidden>T</hidden> + <virtual>F</virtual> + <category>Special Ability</category> + </ability_object> + <ability_object> + <name>Dragon Traits</name> + <description>Dragons eat/sleep/breathe. Dragons are Immune to magic sleep effects and paralysis effects.</description> + <type>SPECIALQUALITY</type> + <associated></associated> + <count>0</count> + <auto>T</auto> + <hidden>T</hidden> + <virtual>F</virtual> + <category>Special Ability</category> + </ability_object> + <ability_object> <name>Flight Maneuverability</name> <description></description> <type></type> Modified: Trunk/pcgen/code/testsuite/csheets/JimDop.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/JimDop.xml 2014-11-28 06:19:55 UTC (rev 25624) +++ Trunk/pcgen/code/testsuite/csheets/JimDop.xml 2014-11-28 20:36:38 UTC (rev 25625) @@ -1476,17 +1476,6 @@ <category>Special Ability</category> </ability_object> <ability_object> - <name>Dragon Traits</name> - <description>Dragons eat/sleep/breathe. Dragons are Immune to magic sleep effects and paralysis effects.</description> - <type>SPECIALQUALITY</type> - <associated></associated> - <count>0</count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - <category>Special Ability</category> - </ability_object> - <ability_object> <name>Breath Weapon</name> <description>60' Line of Fire 1/day 6d8 (DC 16)</description> <type>SPECIALQUALITY.EXTRAORDINARY</type> @@ -1553,9 +1542,9 @@ <category>Special Ability</category> </ability_object> <ability_object> - <name>Shapechanger Traits</name> - <description>A shapechanger has the supernatural ability to assume one or more alternate forms. Many magical effects allow some kind of shape shifting, and not every creature that can change shapes has the shapechanger subtype. Traits- A shapechanger possesses the following traits (unless otherwise noted in a creature's entry). Proficient with its natural weapons, with simple weapons, and with any weapons mentioned in the creature's description. Proficient with any armor mentioned in the creature's description, as well as all lighter forms. If no form of armor is mentioned, the shapechanger is not proficient with armor. A shapechanger is proficient with shields if it is proficient with any type of armor.</description> - <type>SPECIALQUALITY.RACIALTRAIT</type> + <name>Skills</name> + <description>A doppelganger has a +4 racial bonus on Bluff and Disguise checks. *When using its change shape ability, a doppelganger gets an additional +10 circumstance bonus on Disguise checks. If it can read an opponent's mind, it gets a further +4 circumstance bonus on Bluff and Disguise checks.</description> + <type>DOPPELGANGERRACETRAIT.SPECIALQUALITY</type> <associated></associated> <count>0</count> <auto>T</auto> @@ -1563,18 +1552,18 @@ <virtual>F</virtual> <category>Special Ability</category> </ability_object> + <!-- Hidden Automatic "Special Ability" Ability Objects --> <ability_object> - <name>Skills</name> - <description>A doppelganger has a +4 racial bonus on Bluff and Disguise checks. *When using its change shape ability, a doppelganger gets an additional +10 circumstance bonus on Disguise checks. If it can read an opponent's mind, it gets a further +4 circumstance bonus on Bluff and Disguise checks.</description> - <type>DOPPELGANGERRACETRAIT.SPECIALQUALITY</type> + <name>Dragon Traits</name> + <description>Dragons eat/sleep/breathe. Dragons are Immune to magic sleep effects and paralysis effects.</description> + <type>SPECIALQUALITY</type> <associated></associated> <count>0</count> <auto>T</auto> - <hidden>F</hidden> + <hidden>T</hidden> <virtual>F</virtual> <category>Special Ability</category> </ability_object> - <!-- Hidden Automatic "Special Ability" Ability Objects --> <ability_object> <name>Fighter Level Advanced Feat Tracker</name> <description></description> @@ -1620,6 +1609,17 @@ <category>Special Ability</category> </ability_object> <ability_object> + <name>Shapechanger Traits</name> + <description>A shapechanger has the supernatural ability to assume one or more alternate forms. Many magical effects allow some kind of shape shifting, and not every creature that can change shapes has the shapechanger subtype. Traits- A shapechanger possesses the following traits (unless otherwise noted in a creature's entry). Proficient with its natural weapons, with simple weapons, and with any weapons mentioned in the creature's description. Proficient with any armor mentioned in the creature's description, as well as all lighter forms. If no form of armor is mentioned, the shapechanger is not proficient with armor. A shapechanger is proficient with shields if it is proficient with any type of armor.</description> + <type>SPECIALQUALITY.RACIALTRAIT</type> + <associated></associated> + <count>0</count> + <auto>T</auto> + <hidden>T</hidden> + <virtual>F</virtual> + <category>Special Ability</category> + </ability_object> + <ability_object> <name>Weapon Specialization Qualify</name> <description></description> <type>INTERNAL.CLASSABILITY.FIGHTERQUALIFIES</type> Modified: Trunk/pcgen/code/testsuite/csheets/Q-PsiCrystal.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/Q-PsiCrystal.xml 2014-11-28 06:19:55 UTC (rev 25624) +++ Trunk/pcgen/code/testsuite/csheets/Q-PsiCrystal.xml 2014-11-28 20:36:38 UTC (rev 25625) @@ -966,17 +966,6 @@ <category>Special Ability</category> </ability_object> <ability_object> - <name>Construct Traits</name> - <description>Constructs do not eat/sleep/breathe. Constructs are Immune to poison/ sleep effects/ paralysis/ stunning/ disease/ death effects/ and necromancy effects. Constructs cannot heal damage on own but can be repaired by exposure to certain kind of effect (see description for details) or through use of Craft Construct feat (does benefit from Fast Healing special ability). Not subject to critical hits/ nonlethal damage/ ability damage/ ability drain/ fatigue/ exhaustion/ or energy drain. Immune to effects requiring a Fortitude save (unless it affects objects or is harmless). Not at risk from death from massive damage (but destroyed when reduced to 0 hp). Constructs cannot be raised/resurrected.</description> - <type>SPECIALQUALITY</type> - <associated></associated> - <count>0</count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - <category>Special Ability</category> - </ability_object> - <ability_object> <name>Darkvision</name> <description>Range 60; Darkvision is the extraordinary ability to see with no light source at all, out to a range specified for the creature. Darkvision is black and white only (colors cannot be discerned). It does not allow characters to see anything that they could not see otherwise-invisible objects are still invisible, and illusions are still visible as what they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally. The presence of light does not spoil darkvision.</description> <type>SPECIALQUALITY.EXTRAORDINARY.VISION</type> @@ -1009,6 +998,18 @@ <virtual>F</virtual> <category>Special Ability</category> </ability_object> + <!-- Hidden Automatic "Special Ability" Ability Objects --> + <ability_object> + <name>Construct Traits</name> + <description>Constructs do not eat/sleep/breathe. Constructs are Immune to poison/ sleep effects/ paralysis/ stunning/ disease/ death effects/ and necromancy effects. Constructs cannot heal damage on own but can be repaired by exposure to certain kind of effect (see description for details) or through use of Craft Construct feat (does benefit from Fast Healing special ability). Not subject to critical hits/ nonlethal damage/ ability damage/ ability drain/ fatigue/ exhaustion/ or energy drain. Immune to effects requiring a Fortitude save (unless it affects objects or is harmless). Not at risk from death from massive damage (but destroyed when reduced to 0 hp). Constructs cannot be raised/resurrected.</description> + <type>SPECIALQUALITY</type> + <associated></associated> + <count>0</count> + <auto>T</auto> + <hidden>T</hidden> + <virtual>F</virtual> + <category>Special Ability</category> + </ability_object> <!-- Visible Automatic "Internal" Ability Objects --> <ability_object> <name>Default</name> Modified: Trunk/pcgen/code/testsuite/csheets/Quasvin.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/Quasvin.xml 2014-11-28 06:19:55 UTC (rev 25624) +++ Trunk/pcgen/code/testsuite/csheets/Quasvin.xml 2014-11-28 20:36:38 UTC (rev 25625) @@ -1380,17 +1380,6 @@ <category>Special Ability</category> </ability_object> <ability_object> - <name>Aberration Traits</name> - <description>Aberrations eat/sleep/breathe</description> - <type>SPECIALQUALITY</type> - <associated></associated> - <count>0</count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - <category>Special Ability</category> - </ability_object> - <ability_object> <name>Darkvision</name> <description>Range 60; Darkvision is the extraordinary ability to see with no light source at all, out to a range specified for the creature. Darkvision is black and white only (colors cannot be discerned). It does not allow characters to see anything that they could not see otherwise-invisible objects are still invisible, and illusions are still visible as what they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally. The presence of light does not spoil darkvision.</description> <type>SPECIALQUALITY.EXTRAORDINARY.VISION</type> @@ -1467,6 +1456,18 @@ <virtual>F</virtual> <category>Special Ability</category> </ability_object> + <!-- Hidden Automatic "Special Ability" Ability Objects --> + <ability_object> + <name>Aberration Traits</name> + <description>Aberrations eat/sleep/breathe</description> + <type>SPECIALQUALITY</type> + <associated></associated> + <count>0</count> + <auto>T</auto> + <hidden>T</hidden> + <virtual>F</virtual> + <category>Special Ability</category> + </ability_object> <!-- Visible Automatic "Internal" Ability Objects --> <ability_object> <name>Default</name> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <th...@us...> - 2008-10-19 00:01:01
|
Revision: 8118 http://pcgen.svn.sourceforge.net/pcgen/?rev=8118&view=rev Author: thpr Date: 2008-10-19 00:00:52 +0000 (Sun, 19 Oct 2008) Log Message: ----------- fix some unit tests for data changes (8099-present) Modified Paths: -------------- Trunk/pcgen/code/testsuite/csheets/BarJack.xml Trunk/pcgen/code/testsuite/csheets/CleElf.xml Modified: Trunk/pcgen/code/testsuite/csheets/BarJack.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/BarJack.xml 2008-10-18 23:59:16 UTC (rev 8117) +++ Trunk/pcgen/code/testsuite/csheets/BarJack.xml 2008-10-19 00:00:52 UTC (rev 8118) @@ -1316,7 +1316,7 @@ <ability_object> <name>All Automatic Proficiencies</name> <description></description> - <type>SPECIAL</type> + <type>INTERNAL</type> <associated></associated> <count>0</count> <auto>T</auto> @@ -1327,7 +1327,7 @@ <ability_object> <name>All Martial Weapon Proficiencies</name> <description></description> - <type>SPECIAL</type> + <type>INTERNAL</type> <associated></associated> <count>0</count> <auto>T</auto> @@ -1336,9 +1336,9 @@ <category>Special Ability</category> </ability_object> <ability_object> - <name>Barbarian Fast Movement</name> + <name>Fast Movement</name> <description></description> - <type>EXTRAORDINARY</type> + <type>SPECIALQUALITY.EXTRAORDINARY</type> <associated></associated> <count>0</count> <auto>T</auto> @@ -1349,7 +1349,7 @@ <ability_object> <name>+4 dodge bonus against giants</name> <description></description> - <type>SPECIALQUALITY.RACIALTRAIT</type> + <type>SPECIALQUALITY</type> <associated></associated> <count>0</count> <auto>T</auto> @@ -1360,7 +1360,7 @@ <ability_object> <name>+1 racial bonus to attack rolls against kobolds and goblinoids</name> <description></description> - <type>SPECIALQUALITY.RACIALTRAIT</type> + <type>SPECIALQUALITY</type> <associated></associated> <count>0</count> <auto>T</auto> @@ -1371,7 +1371,7 @@ <ability_object> <name>+2 racial bonus on saving throws against illusions</name> <description></description> - <type>SPECIALQUALITY.RACIALTRAIT</type> + <type>SPECIALQUALITY</type> <associated></associated> <count>0</count> <auto>T</auto> @@ -1382,7 +1382,7 @@ <ability_object> <name>Once per day a gnome can use Speak with Animals as a spell-like ability to speak with a burrowing mammal</name> <description></description> - <type>SPECIALQUALITY.RACIALTRAIT</type> + <type>SPECIALQUALITY</type> <associated></associated> <count>0</count> <auto>T</auto> @@ -1392,8 +1392,8 @@ </ability_object> <ability_object> <name>Rage</name> - <description></description> - <type>SPECIAL</type> + <description>2 times/day (5 rounds)</description> + <type>SPECIALQUALITY.ATTACKOPTION.MODIFYAC</type> <associated></associated> <count>0</count> <auto>T</auto> @@ -1403,8 +1403,8 @@ </ability_object> <ability_object> <name>Uncanny Dodge</name> - <description></description> - <type></type> + <description>Dex bonus to AC</description> + <type>SPECIALQUALITY</type> <associated></associated> <count>0</count> <auto>T</auto> Modified: Trunk/pcgen/code/testsuite/csheets/CleElf.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/CleElf.xml 2008-10-18 23:59:16 UTC (rev 8117) +++ Trunk/pcgen/code/testsuite/csheets/CleElf.xml 2008-10-19 00:00:52 UTC (rev 8118) @@ -1513,7 +1513,7 @@ <ability_object> <name>Turn Undead</name> <description></description> - <type>TURNING.TURNUNDEAD</type> + <type>SPECIALATTACK.SUPERNATURAL.TURNING.TURNUNDEAD</type> <associated></associated> <count>0</count> <auto>F</auto> @@ -1525,7 +1525,7 @@ <ability_object> <name>All Automatic Proficiencies</name> <description></description> - <type>SPECIAL</type> + <type>INTERNAL</type> <associated></associated> <count>0</count> <auto>T</auto> @@ -1547,7 +1547,7 @@ <ability_object> <name>Immunity to magic sleep spells and effects</name> <description></description> - <type>SPECIALQUALITY.RACIALTRAIT</type> + <type>SPECIALQUALITY</type> <associated></associated> <count>0</count> <auto>T</auto> @@ -1558,7 +1558,7 @@ <ability_object> <name>+2 racial saving throw bonus against Enchantment spells or effects</name> <description></description> - <type>SPECIALQUALITY.RACIALTRAIT</type> + <type>SPECIALQUALITY</type> <associated></associated> <count>0</count> <auto>T</auto> @@ -1569,7 +1569,7 @@ <ability_object> <name>Merely passing within 5 feet of a secret or concealed door entitles you to a Search check to notice it as if you were actively looking for the door</name> <description></description> - <type>SPECIALQUALITY.RACIALTRAIT</type> + <type>SPECIALQUALITY</type> <associated></associated> <count>0</count> <auto>T</auto> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |