From: <ama...@us...> - 2012-09-10 13:33:32
|
Revision: 17213 http://pcgen.svn.sourceforge.net/pcgen/?rev=17213&view=rev Author: amaitland Date: 2012-09-10 13:33:21 +0000 (Mon, 10 Sep 2012) Log Message: ----------- [Pathfinder] [Race] [Vision] needs reworking to support archetype swapping and use for prerequisites Fix Half-Orc Vision (TYPO) Issue#: DATA-598 Modified Paths: -------------- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_racial.lst Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_racial.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_racial.lst 2012-09-10 12:37:35 UTC (rev 17212) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_racial.lst 2012-09-10 13:33:21 UTC (rev 17213) @@ -146,7 +146,7 @@ CATEGORY=Internal|Half Orc Racial Trait Default.MOD ABILITY:Half Orc Racial Trait|AUTOMATIC|Intimidating ~ Half-Orc|!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfOrcIntimidating CATEGORY=Internal|Half Orc Racial Trait Default.MOD ABILITY:Half Orc Racial Trait|AUTOMATIC|Orc Ferocity ~ Half-Orc|!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfOrcFerocity CATEGORY=Internal|Half Orc Racial Trait Default.MOD ABILITY:Half Orc Racial Trait|AUTOMATIC|Weapon Familiarity ~ Orc|!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfOrcWeaponFamiliarity -CATEGORY=Internal|Half Orc Racial Trait Default.MOD ABILITY:Half Orc Racial Trait|AUTOMATIC|Darkvision ~ Orc|!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfOrcRacialVision +CATEGORY=Internal|Half Orc Racial Trait Default.MOD ABILITY:Half Orc Racial Trait|AUTOMATIC|Darkvision ~ Half-Orc|!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfOrcRacialVision Halfling Racial Trait Default CATEGORY:Internal BONUS:ABILITYPOOL|Halfling Racial Trait|-5 # This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2012-10-05 14:37:58
|
Revision: 17632 http://pcgen.svn.sourceforge.net/pcgen/?rev=17632&view=rev Author: amaitland Date: 2012-10-05 14:37:51 +0000 (Fri, 05 Oct 2012) Log Message: ----------- Fix Bug: Pathfinder- Half Orc Racial Trait point can't be spent Issue#: DATA-629 Modified Paths: -------------- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_racial.lst Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_racial.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_racial.lst 2012-10-05 14:35:07 UTC (rev 17631) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_racial.lst 2012-10-05 14:37:51 UTC (rev 17632) @@ -48,7 +48,7 @@ Elf Blood KEY:Elf Blood ~ Half-Elf CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Half-elves count as both elves and humans for any effect related to race. SOURCEPAGE:p.24 Low-Light Vision KEY:Low-Light Vision ~ Half-Elf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.HalfElfRacialTrait.HalfElfRacialDefault.RacialVision PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Low-Light Vision ~ Half-Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfElfRacialVision] BONUS:VAR|RacialVision|1 -###Block: Half-Orc Abilities (POOL=3) +###Block: Half-Orc Abilities (POOL=4) # Ability Name Unique Key Category of Ability Type Multiple Requirements Description Automatically Gained Weapon Prof. Bonus to skill Change Weapon Prof. Category Source Page Intimidating KEY:Intimidating ~ Half-Orc CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.HalfOrcRacialTrait.HalfOrcRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Intimidating ~ Half-Orc],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfOrcIntimidating] DESC:Half-orc receive a +2 racial bonus on Intimidate skill checks due to their fearsome nature. BONUS:SKILL|Intimidate|2|TYPE=Racial SOURCEPAGE:p.25 Orc Ferocity KEY:Orc Ferocity ~ Half-Orc CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.HalfOrcRacialTrait.HalfOrcRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Orc Ferocity ~ Half-Orc],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfOrcFerocity] DESC:Once per day, when a half-orc is brought below 0 hit points, but not killed, he can fight on for one more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying. SOURCEPAGE:p.25 @@ -141,7 +141,7 @@ CATEGORY=Internal|Half Elf Racial Trait Default.MOD ABILITY:Half Elf Racial Trait|AUTOMATIC|Keen Senses ~ Half-Elf|!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfElfSenses CATEGORY=Internal|Half Elf Racial Trait Default.MOD ABILITY:Half Elf Racial Trait|AUTOMATIC|Low-Light Vision ~ Half-Elf|!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfElfRacialVision -Half Orc Racial Trait Default CATEGORY:Internal BONUS:ABILITYPOOL|Half Orc Racial Trait|-3 +Half Orc Racial Trait Default CATEGORY:Internal BONUS:ABILITYPOOL|Half Orc Racial Trait|-4 # CATEGORY=Internal|Half Orc Racial Trait Default.MOD ABILITY:Half Orc Racial Trait|AUTOMATIC|Intimidating ~ Half-Orc|!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfOrcIntimidating CATEGORY=Internal|Half Orc Racial Trait Default.MOD ABILITY:Half Orc Racial Trait|AUTOMATIC|Orc Ferocity ~ Half-Orc|!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfOrcFerocity This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2012-10-09 20:38:44
|
Revision: 17719 http://pcgen.svn.sourceforge.net/pcgen/?rev=17719&view=rev Author: amaitland Date: 2012-10-09 20:38:38 +0000 (Tue, 09 Oct 2012) Log Message: ----------- FREQ: Implement Defensive Training Bonus as a Variable Issue#: DATA-644 Modified Paths: -------------- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_racial.lst Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_racial.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_racial.lst 2012-10-09 19:21:52 UTC (rev 17718) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_racial.lst 2012-10-09 20:38:38 UTC (rev 17719) @@ -4,7 +4,7 @@ ###Block: Dwarf Abilities (POOL=6 used of 8 possible) # Ability Name Unique Key Category of Ability Type Multiple Requirements Define Description Automatically Gained Weapon Prof. Bonus to skill Modify VAR Weapon prof. bonus Change Weapon Prof. Category Source Page Aspects Ignore Encumberance -Defensive Training KEY:Defensive Training ~ Dwarf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.DwarfRacialTrait.DwarfRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Defensive Training ~ Dwarf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfDefensiveTraining] DESC:Dwarves get a +4 dodge bonus to AC against humanoid creatures of the giant subtype. SOURCEPAGE:p.21 +Defensive Training KEY:Defensive Training ~ Dwarf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.DwarfRacialTrait.DwarfRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Defensive Training ~ Dwarf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfDefensiveTraining] DESC:Dwarves get a +%1 dodge bonus to AC against humanoid creatures of the giant subtype.|RacialDefensiveTrainingBonus BONUS:RacialDefensiveTrainingBonus|4 DEFINE:RacialDefensiveTrainingBonus|0 SOURCEPAGE:p.21 Greed KEY:Greed ~ Dwarf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.DwarfRacialTrait.DwarfRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Greed ~ Dwarf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfGreed] DESC:Dwarves receive a +2 racial bonus on Appraise skill checks made to determine the price of nonmagical goods that contain precious metals and gemstones. BONUS:SKILL|Appraise (Precious metals and gemstones)|2|TYPE=Racial SOURCEPAGE:p.21 Hatred KEY:Hatred ~ Dwarf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.DwarfRacialTrait.DwarfRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Hatred ~ Dwarf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfHatred] DESC:Dwarves receive a +1 bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes due to special training against these hated foes. SOURCEPAGE:p.21 Hardy KEY:Hardy ~ Dwarf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.DwarfRacialTrait.DwarfRacialDefault.SaveBonus PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Hardy ~ Dwarf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfHardy] DESC:Dwarves receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities. SOURCEPAGE:p.21 ASPECT:SaveBonus|+2 vs. poison, spells, and spell-like abilities @@ -24,7 +24,7 @@ ###Block: Gnome Abilities (POOL=5 of possible 7) # Ability Name Unique Key Category of Ability Type Visible Multiple Requirements Innate Spells Description Stackable? Multiple? Choose Bonus to Ability Pool Bonus to DC Bonus to skill Change Weapon Prof. Category Source Page Aspects -Defensive Training KEY:Defensive Training ~ Gnome CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.GnomeRacialTrait.GnomeRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Defensive Training ~ Gnome],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.GnomeDefensiveTraining] DESC:Gnomes get a +4 dodge bonus to AC against monsters of the giant type. SOURCEPAGE:p.23 +Defensive Training KEY:Defensive Training ~ Gnome CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.GnomeRacialTrait.GnomeRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Defensive Training ~ Gnome],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.GnomeDefensiveTraining] DESC:Gnomes get a +%1 dodge bonus to AC against monsters of the giant type.|RacialDefensiveTrainingBonus BONUS:RacialDefensiveTrainingBonus|4 DEFINE:RacialDefensiveTrainingBonus|0 SOURCEPAGE:p.23 Gnome Magic KEY:Gnome Magic ~ Gnome CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.SpellLike.GnomeRacialTrait.GnomeRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Gnome Magic ~ Gnome],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.GnomeMagic] SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Dancing Lights,10+CHA|Ghost Sound,10+CHA|Prestidigitation,10+CHA|Speak with Animals,11+CHA|PRESTAT:1,CHA=11 DESC:Gnomes add +1 to the DC of any saving throws against illusion spells that they cast. Gnomes with a Charisma of 11 or higher also gain spell-like abilities. BONUS:DC|SCHOOL.Illusion|1 SOURCEPAGE:p.23 Hatred KEY:Hatred ~ Gnome CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.GnomeRacialTrait.GnomeRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Hatred ~ Gnome],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.GnomeHatred] DESC:Gnomes receive a +1 bonus on attack rolls against humanoid creatures of the reptilian and goblinoid subtypes due to special training against these hated foes. SOURCEPAGE:p.23 Illusion Resistance KEY:Illusion Resistance ~ Gnome CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.GnomeRacialTrait.GnomeRacialDefault.SaveBonus PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Illusion Resistance ~ Gnome],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.GnomeIllusionResistance] DESC:Gnomes get a +2 racial saving throw bonus against illusion spells or effects. SOURCEPAGE:p.23 ASPECT:SaveBonus|+2 vs. illusion spells or effects This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2012-10-10 16:27:55
|
Revision: 17726 http://pcgen.svn.sourceforge.net/pcgen/?rev=17726&view=rev Author: amaitland Date: 2012-10-10 16:27:49 +0000 (Wed, 10 Oct 2012) Log Message: ----------- FREQ: Implement Defensive Training Bonus as a Variable - fix typo Issue#: DATA-644 Modified Paths: -------------- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_racial.lst Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_racial.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_racial.lst 2012-10-10 11:34:58 UTC (rev 17725) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_racial.lst 2012-10-10 16:27:49 UTC (rev 17726) @@ -4,7 +4,7 @@ ###Block: Dwarf Abilities (POOL=6 used of 8 possible) # Ability Name Unique Key Category of Ability Type Multiple Requirements Define Description Automatically Gained Weapon Prof. Bonus to skill Modify VAR Weapon prof. bonus Change Weapon Prof. Category Source Page Aspects Ignore Encumberance -Defensive Training KEY:Defensive Training ~ Dwarf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.DwarfRacialTrait.DwarfRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Defensive Training ~ Dwarf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfDefensiveTraining] DESC:Dwarves get a +%1 dodge bonus to AC against humanoid creatures of the giant subtype.|RacialDefensiveTrainingBonus BONUS:RacialDefensiveTrainingBonus|4 DEFINE:RacialDefensiveTrainingBonus|0 SOURCEPAGE:p.21 +Defensive Training KEY:Defensive Training ~ Dwarf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.DwarfRacialTrait.DwarfRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Defensive Training ~ Dwarf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfDefensiveTraining] DESC:Dwarves get a +%1 dodge bonus to AC against humanoid creatures of the giant subtype.|RacialDefensiveTrainingBonus BONUS:VAR|RacialDefensiveTrainingBonus|4 DEFINE:RacialDefensiveTrainingBonus|0 SOURCEPAGE:p.21 Greed KEY:Greed ~ Dwarf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.DwarfRacialTrait.DwarfRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Greed ~ Dwarf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfGreed] DESC:Dwarves receive a +2 racial bonus on Appraise skill checks made to determine the price of nonmagical goods that contain precious metals and gemstones. BONUS:SKILL|Appraise (Precious metals and gemstones)|2|TYPE=Racial SOURCEPAGE:p.21 Hatred KEY:Hatred ~ Dwarf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.DwarfRacialTrait.DwarfRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Hatred ~ Dwarf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfHatred] DESC:Dwarves receive a +1 bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes due to special training against these hated foes. SOURCEPAGE:p.21 Hardy KEY:Hardy ~ Dwarf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.DwarfRacialTrait.DwarfRacialDefault.SaveBonus PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Hardy ~ Dwarf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfHardy] DESC:Dwarves receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities. SOURCEPAGE:p.21 ASPECT:SaveBonus|+2 vs. poison, spells, and spell-like abilities @@ -24,7 +24,7 @@ ###Block: Gnome Abilities (POOL=5 of possible 7) # Ability Name Unique Key Category of Ability Type Visible Multiple Requirements Innate Spells Description Stackable? Multiple? Choose Bonus to Ability Pool Bonus to DC Bonus to skill Change Weapon Prof. Category Source Page Aspects -Defensive Training KEY:Defensive Training ~ Gnome CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.GnomeRacialTrait.GnomeRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Defensive Training ~ Gnome],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.GnomeDefensiveTraining] DESC:Gnomes get a +%1 dodge bonus to AC against monsters of the giant type.|RacialDefensiveTrainingBonus BONUS:RacialDefensiveTrainingBonus|4 DEFINE:RacialDefensiveTrainingBonus|0 SOURCEPAGE:p.23 +Defensive Training KEY:Defensive Training ~ Gnome CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.GnomeRacialTrait.GnomeRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Defensive Training ~ Gnome],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.GnomeDefensiveTraining] DESC:Gnomes get a +%1 dodge bonus to AC against monsters of the giant type.|RacialDefensiveTrainingBonus BONUS:VAR|RacialDefensiveTrainingBonus|4 DEFINE:RacialDefensiveTrainingBonus|0 SOURCEPAGE:p.23 Gnome Magic KEY:Gnome Magic ~ Gnome CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.SpellLike.GnomeRacialTrait.GnomeRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Gnome Magic ~ Gnome],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.GnomeMagic] SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Dancing Lights,10+CHA|Ghost Sound,10+CHA|Prestidigitation,10+CHA|Speak with Animals,11+CHA|PRESTAT:1,CHA=11 DESC:Gnomes add +1 to the DC of any saving throws against illusion spells that they cast. Gnomes with a Charisma of 11 or higher also gain spell-like abilities. BONUS:DC|SCHOOL.Illusion|1 SOURCEPAGE:p.23 Hatred KEY:Hatred ~ Gnome CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.GnomeRacialTrait.GnomeRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Hatred ~ Gnome],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.GnomeHatred] DESC:Gnomes receive a +1 bonus on attack rolls against humanoid creatures of the reptilian and goblinoid subtypes due to special training against these hated foes. SOURCEPAGE:p.23 Illusion Resistance KEY:Illusion Resistance ~ Gnome CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.GnomeRacialTrait.GnomeRacialDefault.SaveBonus PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Illusion Resistance ~ Gnome],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.GnomeIllusionResistance] DESC:Gnomes get a +2 racial saving throw bonus against illusion spells or effects. SOURCEPAGE:p.23 ASPECT:SaveBonus|+2 vs. illusion spells or effects This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2012-10-10 19:02:00
|
Revision: 17728 http://pcgen.svn.sourceforge.net/pcgen/?rev=17728&view=rev Author: amaitland Date: 2012-10-10 19:01:53 +0000 (Wed, 10 Oct 2012) Log Message: ----------- [pathfinder] [innate spell uses] Need a variable? for the number of times a spell can be cast Issue#: DATA-646 Modified Paths: -------------- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_racial.lst Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_racial.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_racial.lst 2012-10-10 18:48:40 UTC (rev 17727) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_racial.lst 2012-10-10 19:01:53 UTC (rev 17728) @@ -25,7 +25,7 @@ ###Block: Gnome Abilities (POOL=5 of possible 7) # Ability Name Unique Key Category of Ability Type Visible Multiple Requirements Innate Spells Description Stackable? Multiple? Choose Bonus to Ability Pool Bonus to DC Bonus to skill Change Weapon Prof. Category Source Page Aspects Defensive Training KEY:Defensive Training ~ Gnome CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.GnomeRacialTrait.GnomeRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Defensive Training ~ Gnome],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.GnomeDefensiveTraining] DESC:Gnomes get a +%1 dodge bonus to AC against monsters of the giant type.|RacialDefensiveTrainingBonus BONUS:VAR|RacialDefensiveTrainingBonus|4 DEFINE:RacialDefensiveTrainingBonus|0 SOURCEPAGE:p.23 -Gnome Magic KEY:Gnome Magic ~ Gnome CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.SpellLike.GnomeRacialTrait.GnomeRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Gnome Magic ~ Gnome],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.GnomeMagic] SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Dancing Lights,10+CHA|Ghost Sound,10+CHA|Prestidigitation,10+CHA|Speak with Animals,11+CHA|PRESTAT:1,CHA=11 DESC:Gnomes add +1 to the DC of any saving throws against illusion spells that they cast. Gnomes with a Charisma of 11 or higher also gain spell-like abilities. BONUS:DC|SCHOOL.Illusion|1 SOURCEPAGE:p.23 +Gnome Magic KEY:Gnome Magic ~ Gnome CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.SpellLike.GnomeRacialTrait.GnomeRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Gnome Magic ~ Gnome],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.GnomeMagic] DESC:Gnomes add +1 to the DC of any saving throws against illusion spells that they cast. Gnomes with a Charisma of 11 or higher also gain spell-like abilities. BONUS:DC|SCHOOL.Illusion|1 SOURCEPAGE:p.23 Hatred KEY:Hatred ~ Gnome CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.GnomeRacialTrait.GnomeRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Hatred ~ Gnome],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.GnomeHatred] DESC:Gnomes receive a +1 bonus on attack rolls against humanoid creatures of the reptilian and goblinoid subtypes due to special training against these hated foes. SOURCEPAGE:p.23 Illusion Resistance KEY:Illusion Resistance ~ Gnome CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.GnomeRacialTrait.GnomeRacialDefault.SaveBonus PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Illusion Resistance ~ Gnome],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.GnomeIllusionResistance] DESC:Gnomes get a +2 racial saving throw bonus against illusion spells or effects. SOURCEPAGE:p.23 ASPECT:SaveBonus|+2 vs. illusion spells or effects Obsessive KEY:Obsessive ~ Gnome CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.GnomeRacialTrait.GnomeRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Obsessive ~ Gnome],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.GnomeObsessive] DESC:Gnomes receive a +2 racial bonus on a Craft or Profession skill of their choice. BONUS:ABILITYPOOL|Obsessive Bonus|1 SOURCEPAGE:p.23 @@ -33,6 +33,11 @@ Weapon Familiarity KEY:Weapon Familiarity ~ Gnome CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.GnomeRacialTrait.GnomeRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Weapon Familiarity ~ Gnome],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.GnomeWeaponFamiliarity] DESC:Gnomes treat any weapon with the word "gnome" in its name as a martial weapon. CHANGEPROF:TYPE.Gnome=Martial SOURCEPAGE:p.23 Low-Light Vision KEY:Low-Light Vision ~ Gnome CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.GnomeRacialTrait.GnomeRacialDefault.RacialVision PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Low-Light Vision ~ Gnome],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.GnomeRacialVision] BONUS:VAR|RacialVision|1 +###Block: Gnome Magic Improvements: +CATEGORY=Special Ability|Gnome Magic ~ Gnome.MOD SPELLS:Innate|TIMES=GnomeDancingLightsTimes|CASTERLEVEL=TL|Dancing Lights,10+CHA|PRESTAT:1,CHA=11 DEFINE:GnomeDancingLightsTimes|0 BONUS:VAR|GnomeDancingLightsTimes|1 +CATEGORY=Special Ability|Gnome Magic ~ Gnome.MOD SPELLS:Innate|TIMES=GnomeGhostSoundTimes|CASTERLEVEL=TL|Ghost Sound,10+CHA|PRESTAT:1,CHA=11 DEFINE:GnomeGhostSoundTimes|0 BONUS:VAR|GnomeGhostSoundTimes|1 +CATEGORY=Special Ability|Gnome Magic ~ Gnome.MOD SPELLS:Innate|TIMES=GnomeSpeakWithAnimalsTimes|CASTERLEVEL=TL|Speak with Animals,11+CHA|PRESTAT:1,CHA=11 DEFINE:GnomeSpeakWithAnimalsTimes|0 BONUS:VAR|GnomeSpeakWithAnimalsTimes|1 +CATEGORY=Special Ability|Gnome Magic ~ Gnome.MOD SPELLS:Innate|TIMES=GnomePrestidigitationTimes|CASTERLEVEL=TL|Prestidigitation,10+CHA|PRESTAT:1,CHA=11 DEFINE:GnomePrestidigitationTimes|0 BONUS:VAR|GnomePrestidigitationTimes|1 # Obsessive Craft Bonus CATEGORY:Special Ability TYPE:Internal.ObsessiveBonus VISIBLE:DISPLAY STACK:NO MULT:YES CHOOSE:SKILL|TYPE=Craft BONUS:SKILL|LIST|2|TYPE=Racial Obsessive Profession Bonus CATEGORY:Special Ability TYPE:Internal.ObsessiveBonus VISIBLE:DISPLAY STACK:NO MULT:YES CHOOSE:SKILL|TYPE=Profession BONUS:SKILL|LIST|2|TYPE=Racial This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2012-11-18 09:42:40
|
Revision: 18351 http://pcgen.svn.sourceforge.net/pcgen/?rev=18351&view=rev Author: amaitland Date: 2012-11-18 09:42:31 +0000 (Sun, 18 Nov 2012) Log Message: ----------- Bring 3.x Core Sets to newer Standards Keen Scent will be ported from Bestiary II by Stefan. Commenting out for now. Issue#: DATA-739 Modified Paths: -------------- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_racial.lst Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_racial.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_racial.lst 2012-11-18 09:32:27 UTC (rev 18350) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_racial.lst 2012-11-18 09:42:31 UTC (rev 18351) @@ -15,7 +15,9 @@ Blindsense KEY:Blindsense CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Vision DEFINE:BlindsenseRange|0 DESC:Range %1; Other creatures have blindsense, a lesser ability that lets the creature notice things it cannot see, but without the precision of blindsight. The creature with blindsense usually does not need to make Spot or Listen checks to notice and locate creatures within range of its blindsense ability, provided that it has line of effect to that creature. Any opponent the creature cannot see has total concealment (50%% miss chance) against the creature with blindsense, and the blindsensing creature still has the normal miss chance when attacking foes that have concealment. Visibility still affects the movement of a creature with blindsense. A creature with blindsense is still denied its Dexterity bonus to Armor Class against attacks from creatures it cannot see.|BlindsenseRange VISION:Blindsense (BlindsenseRange) ASPECT:Vision|Blindsense %1'|BlindsenseRange Blindsight KEY:Blindsight CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Vision DEFINE:BlindsightRange|0 DESC:Range %1; Some creatures have blindsight, the extraordinary ability to use a nonvisual sense (or a combination of such senses) to operate effectively without vision. Such sense may include sensitivity to vibrations, acute scent, keen hearing, or echolocation. This ability makes invisibility and concealment (even magical darkness) irrelevant to the creature (though it still can't see ethereal creatures and must have line of effect to a creature or object to discern that creature or object). This ability operates out to a range specified in the creature description. The creature usually does not need to make Spot or Listen checks to notice creatures within range of its blindsight ability. Unless noted otherwise, blindsight is continuous, and the creature need do nothing to use it. Some forms of blindsight, however, must be triggered as a free action. If so, this is noted in the creature's description. If a creature must trigger its blindsight ability, the creature gains the benefits of blindsight only during its turn.&nl;Blindsight never allows a creature to distinguish color or visual contrast. A creature cannot read with blindsight.&nl;Blindsight does not subject a creature to gaze attacks (even though darkvision does).&nl;Blinding attacks do not penalize creatures using blindsight.&nl;Deafening attacks thwart blindsight if it relies on hearing.&nl;Blindsight works underwater but not in a vacuum.&nl;Blindsight negates displacement and blur effects.|BlindsightRange VISION:Blindsight (BlindsightRange) ASPECT:Vision|Blindsight %1'|BlindsightRange Tremorsense KEY:Tremorsense CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Vision DEFINE:TremorsenseRange|0 DESC:Range %1; A creature with tremorsense automatically senses the location of anything that is in contact with the ground and within range. Aquatic creatures with tremorsense can also sense the location of creatures moving through water. If no straight path exists through the ground from the creature to those that it's sensing, then the range defines the maximum distance of the shortest indirect path. It must itself be in contact with the ground, and the creatures must be moving. As long as the other creatures are taking physical actions, including casting spells with somatic components, they're considered moving; they don't have to move from place to place for a creature with tremorsense to detect them.|TremorsenseRange VISION:Tremorsense (TremorsenseRange) ASPECT:Vision|Tremorsense %1'|TremorsenseRange -Keen Scent KEY:Keen Scent CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Vision DEFINE:KeenScentRange|0 DESC:Range %1|KeenScentRange VISION:Keen Scent (KeenScentRange) ASPECT:Vision|Keen Scent %1'|KeenScentRange + +# COMMENT: Ability exists and will be ported to the core by Stefan. +#Keen Scent KEY:Keen Scent CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Vision DEFINE:KeenScentRange|0 DESC:Range %1|KeenScentRange VISION:Keen Scent (KeenScentRange) ASPECT:Vision|Keen Scent %1'|KeenScentRange See Etheral KEY:See Etheral CATEGORY:Special Ability TYPE:SpecialQuality.Vision DEFINE:SeeEtheralRange|0 DESC:Range %1|SeeEtheralRange VISION:See Etheral (SeeEtheralRange) ASPECT:Vision|See Etheral %1'|SeeEtheralRange See Invisibility KEY:See Invisibility CATEGORY:Special Ability TYPE:SpecialQuality.Vision DEFINE:SeeInvisibilityRange|0 DESC:Range %1|SeeInvisibilityRange VISION:See Invisibility (SeeInvisibilityRange) ASPECT:Vision|See Invisibility %1'|SeeInvisibilityRange This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2013-01-02 18:08:03
|
Revision: 18968 http://sourceforge.net/p/pcgen/code/18968 Author: amaitland Date: 2013-01-02 18:07:59 +0000 (Wed, 02 Jan 2013) Log Message: ----------- Clean up display of Racial Vision Modified Paths: -------------- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_racial.lst Modified: Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_racial.lst =================================================================== --- Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_racial.lst 2013-01-02 12:53:38 UTC (rev 18967) +++ Trunk/pcgen/data/d20ogl/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_racial.lst 2013-01-02 18:07:59 UTC (rev 18968) @@ -4,8 +4,8 @@ # Vision Modes # Ability Name Unique Key Category of Ability Visible Ability -Darkvision KEY:Vision ~ Darkvision CATEGORY:Special Ability ABILITY:Special Ability|AUTOMATIC|Darkvision -Low-Light KEY:Vision ~ Low-Light CATEGORY:Special Ability ABILITY:Special Ability|AUTOMATIC|Low-Light Vision +Darkvision KEY:Vision ~ Darkvision CATEGORY:Special Ability VISIBLE:NO ABILITY:Special Ability|AUTOMATIC|Darkvision +Low-Light KEY:Vision ~ Low-Light CATEGORY:Special Ability VISIBLE:NO ABILITY:Special Ability|AUTOMATIC|Low-Light Vision Low light Vision CATEGORY:Special Ability VISIBLE:NO ABILITY:Special Ability|AUTOMATIC|Low-Light Vision ###Block: Vision Modes @@ -131,7 +131,7 @@ Stonecunning KEY:Stonecunning ~ Dwarf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.DwarfRacialTrait.DwarfRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Stonecunning ~ Dwarf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfStonecunning] DEFINE:DwarfStoneCunningBonus|0 DESC:Dwarves receive a +%1 bonus on Perception skill checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, regardless of whether or not they are actively looking.|DwarfStoneCunningBonus BONUS:SKILL|Perception (Notice unusual stonework)|DwarfStoneCunningBonus|TYPE=Racial BONUS:VAR|DwarfStoneCunningBonus|2 SOURCEPAGE:p.21 ASPECT:SkillBonus|Dwarves receive a +%1 bonus on Perception skill checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors.|DwarfStoneCunningBonus Steady KEY:Steady ~ Dwarf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.DwarfRacialTrait.DwarfRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Steady ~ Dwarf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfSteady] DESC:Dwarves never have their speed reduced by armor or encumbrance. SOURCEPAGE:p.21 UNENCUMBEREDMOVE:HeavyLoad|HeavyArmor Weapon Familiarity KEY:Weapon Familiarity ~ Dwarf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.DwarfRacialTrait.DwarfRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Weapon Familiarity ~ Dwarf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfWeaponFamiliarity] DESC:Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word "dwarven" in its name as a martial weapon. AUTO:WEAPONPROF|Battleaxe|Pick (Heavy)|Warhammer BONUS:WEAPONPROF=Waraxe (Dwarven)|WIELDCATEGORY|-1 CHANGEPROF:TYPE.Dwarven=Martial SOURCEPAGE:p.21 -Darkvision KEY:Darkvision ~ Dwarf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.DwarfRacialTrait.DwarfRacialDefault.RacialVision PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Darkvision ~ Dwarf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfRacialVision] BONUS:VAR|RacialVision|1 +Darkvision KEY:Darkvision ~ Dwarf CATEGORY:Special Ability VISIBLE:DISPLAY TYPE:RacialTraits.SpecialQuality.Extraordinary.DwarfRacialTrait.DwarfRacialDefault.RacialVision PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Darkvision ~ Dwarf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfRacialVision] BONUS:VAR|RacialVision|1 ###Block: Elf Abilities # Ability Name Unique Key Category of Ability Type Multiple Requirements Description Automatically Gained Weapon Prof. Bonus to skill Modify VAR Change Weapon Prof. Category Source Page Aspects @@ -139,7 +139,7 @@ Elven Magic KEY:Elven Magic ~ Elf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.ElfRacialTrait.ElfRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Elven Magic ~ Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ElfMagic] DESC:Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items. BONUS:SKILL|Spellcraft (Identify magic item)|2|TYPE=Racial SOURCEPAGE:p.22 Weapon Familiarity KEY:Weapon Familiarity ~ Elf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.ElfRacialTrait.ElfRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Weapon Familiarity ~ Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ElfWeaponFamiliarity] DESC:Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word "elven" in its name as a martial weapon. AUTO:WEAPONPROF|Longsword|Rapier|Longbow|Shortbow CHANGEPROF:TYPE.Elven=Martial SOURCEPAGE:p.22 Keen Senses KEY:Keen Senses ~ Elf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.ElfRacialTrait.ElfRacialDefault.KeenSenses PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Keen Senses ~ Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ElfSenses] DESC:Elves receive a +2 bonus on Perception skill checks. BONUS:SKILL|Perception|2|TYPE=Racial SOURCEPAGE:p.22 -Low-Light Vision KEY:Low-Light Vision ~ Elf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.ElfRacialTrait.ElfRacialDefault.RacialVision PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Low-Light Vision ~ Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ElfRacialVision] BONUS:VAR|RacialVision|1 +Low-Light Vision KEY:Low-Light Vision ~ Elf CATEGORY:Special Ability VISIBLE:DISPLAY TYPE:RacialTraits.SpecialQuality.Extraordinary.ElfRacialTrait.ElfRacialDefault.RacialVision PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Low-Light Vision ~ Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ElfRacialVision] BONUS:VAR|RacialVision|1 ###Block: Gnome Abilities # Ability Name Unique Key Category of Ability Type Multiple Requirements Define Description Bonus to Ability Pool Bonus to DC Bonus to skill Modify VAR Change Weapon Prof. Category Source Page Aspects @@ -150,7 +150,7 @@ Obsessive KEY:Obsessive ~ Gnome CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.GnomeRacialTrait.GnomeRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Obsessive ~ Gnome],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.GnomeObsessive] DESC:Gnomes receive a +2 racial bonus on a Craft or Profession skill of their choice. BONUS:ABILITYPOOL|Obsessive Bonus|1 SOURCEPAGE:p.23 Keen Senses KEY:Keen Senses ~ Gnome CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.GnomeRacialTrait.GnomeRacialDefault.KeenSenses PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Keen Senses ~ Gnome],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.GnomeKeenSenses] DESC:Gnomes receive a +2 bonus on Perception skill checks. BONUS:SKILL|Perception|2|TYPE=Racial SOURCEPAGE:p.23 Weapon Familiarity KEY:Weapon Familiarity ~ Gnome CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.GnomeRacialTrait.GnomeRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Weapon Familiarity ~ Gnome],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.GnomeWeaponFamiliarity] DESC:Gnomes treat any weapon with the word "gnome" in its name as a martial weapon. CHANGEPROF:TYPE.Gnome=Martial SOURCEPAGE:p.23 -Low-Light Vision KEY:Low-Light Vision ~ Gnome CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.GnomeRacialTrait.GnomeRacialDefault.RacialVision PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Low-Light Vision ~ Gnome],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.GnomeRacialVision] BONUS:VAR|RacialVision|1 +Low-Light Vision KEY:Low-Light Vision ~ Gnome CATEGORY:Special Ability VISIBLE:DISPLAY TYPE:RacialTraits.SpecialQuality.Extraordinary.GnomeRacialTrait.GnomeRacialDefault.RacialVision PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Low-Light Vision ~ Gnome],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.GnomeRacialVision] BONUS:VAR|RacialVision|1 ###Block: Gnome Magic Improvements: # Ability Name Category of Ability Type Visible Define Innate Spells Stackable? Multiple? Choose Bonus to skill Modify VAR @@ -171,7 +171,7 @@ Keen Senses KEY:Keen Senses ~ Half-Elf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.HalfElfRacialTrait.HalfElfRacialDefault.KeenSenses PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Keen Senses ~ Half-Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfElfSenses] DESC:Half-elves receive a +2 bonus on Perception skill checks. BONUS:SKILL|Perception|2|TYPE=Racial SOURCEPAGE:p.24 # Elf Blood KEY:Elf Blood ~ Half-Elf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.HalfElfRacialTrait.HalfElfRacialDefault DESC:Half-elves count as both elves and humans for any effect related to race. SOURCEPAGE:p.24 -Low-Light Vision KEY:Low-Light Vision ~ Half-Elf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.HalfElfRacialTrait.HalfElfRacialDefault.RacialVision PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Low-Light Vision ~ Half-Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfElfRacialVision] BONUS:VAR|RacialVision|1 +Low-Light Vision KEY:Low-Light Vision ~ Half-Elf CATEGORY:Special Ability VISIBLE:DISPLAY TYPE:RacialTraits.SpecialQuality.Extraordinary.HalfElfRacialTrait.HalfElfRacialDefault.RacialVision PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Low-Light Vision ~ Half-Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfElfRacialVision] BONUS:VAR|RacialVision|1 ###Block: Half-Orc Abilities # Ability Name Unique Key Category of Ability Type Multiple Requirements Description Automatically Gained Weapon Prof. Bonus to skill Modify VAR Change Weapon Prof. Category Source Page @@ -180,7 +180,7 @@ Weapon Familiarity KEY:Weapon Familiarity ~ Orc CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.HalfOrcRacialTrait.HalfOrcRacialDefault PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Weapon Familiarity ~ Orc],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfOrcHalfOrcWeaponFamiliarity] DESC:Half-orcs are proficient with greataxes and falchions, and treat any weapon with the word "orc" in its name as a martial weapon. AUTO:WEAPONPROF|Greataxe|Falchion CHANGEPROF:TYPE.Orc=Martial SOURCEPAGE:p.25 # Orc Blood CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.HalfOrcRacialTrait.HalfOrcRacialDefault DESC:Half-orc count as both humans and orcs for any effect related to race. SOURCEPAGE:p.25 -Darkvision KEY:Darkvision ~ Half-Orc CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.HalfOrcRacialTrait.HalfOrcRacialDefault.RacialVision PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Darkvision ~ Half-Orc],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfOrcRacialVision] BONUS:VAR|RacialVision|1 +Darkvision KEY:Darkvision ~ Half-Orc CATEGORY:Special Ability VISIBLE:DISPLAY TYPE:RacialTraits.SpecialQuality.Extraordinary.HalfOrcRacialTrait.HalfOrcRacialDefault.RacialVision PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Darkvision ~ Half-Orc],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfOrcRacialVision] BONUS:VAR|RacialVision|1 ###Block: Halfling Abilities # Ability Name Unique Key Category of Ability Type Multiple Requirements Description Automatically Gained Weapon Prof. Save checks bonus Bonus to skill Change Weapon Prof. Category Source Page Aspects This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |