From: <th...@us...> - 2013-01-08 03:50:58
|
Revision: 19059 http://sourceforge.net/p/pcgen/code/19059 Author: thpr Date: 2013-01-08 03:50:54 +0000 (Tue, 08 Jan 2013) Log Message: ----------- Revert 3 characters from SVN 19054 that seem inconsistent. Other changes are sensible and XML changes have been reviewed Issue#: DATA-847 Modified Paths: -------------- Trunk/pcgen/code/testsuite/csheets/BarJack.xml Trunk/pcgen/code/testsuite/csheets/Bob.xml Trunk/pcgen/code/testsuite/csheets/CleElf.xml Modified: Trunk/pcgen/code/testsuite/csheets/BarJack.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/BarJack.xml 2013-01-08 02:56:27 UTC (rev 19058) +++ Trunk/pcgen/code/testsuite/csheets/BarJack.xml 2013-01-08 03:50:54 UTC (rev 19059) @@ -1254,9 +1254,9 @@ <ability_objects> <!-- Visible Automatic "Special Ability" Ability Objects --> <ability_object> - <name>+1 racial bonus to attack rolls against kobolds and goblinoids (goblins, hobgoblins, and bugbears): Gnomes battle these creatures frequently and practice special techniques for fighting them.</name> - <description>+1 racial bonus on attack rolls against kobolds and goblinoids</description> - <type>GNOMERACIALTRAIT.SPECIALQUALITY</type> + <name>Fast Movement</name> + <description></description> + <type>SPECIALQUALITY.EXTRAORDINARY</type> <associated></associated> <count>0</count> <auto>T</auto> @@ -1265,7 +1265,7 @@ <category>Special Ability</category> </ability_object> <ability_object> - <name>+2 racial bonus on Alchemy checks.</name> + <name>Gnome Alchemy Skill</name> <description>+2 racial bonus on Craft (alchemy) checks.</description> <type>GNOMERACIALTRAIT.RACIALTRAIT</type> <associated></associated> @@ -1276,9 +1276,9 @@ <category>Special Ability</category> </ability_object> <ability_object> - <name>+2 racial bonus on Listen checks.</name> - <description>+2 racial bonus on Listen checks.</description> - <type>GNOMERACIALTRAIT.RACIALTRAIT</type> + <name>+1 racial bonus on attack rolls against kobolds and goblinoids</name> + <description></description> + <type>GNOMERACIALTRAIT.SPECIALQUALITY</type> <associated></associated> <count>0</count> <auto>T</auto> @@ -1287,9 +1287,9 @@ <category>Special Ability</category> </ability_object> <ability_object> - <name>+2 racial bonus on saving throws against illusions</name> - <description>+2 racial bonus on saving throws against illusions</description> - <type>GNOMERACIALTRAIT.SPECIALQUALITY.SAVEBONUS</type> + <name>Gnome Dodge</name> + <description>+4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it's caught flat-footed, it loses its dodge bonus, too.</description> + <type>GNOMERACIALTRAIT.RACIALTRAIT</type> <associated></associated> <count>0</count> <auto>T</auto> @@ -1298,8 +1298,8 @@ <category>Special Ability</category> </ability_object> <ability_object> - <name>+4 dodge bonus against giants.</name> - <description>+4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it's caught flat-footed, it loses its dodge bonus, too.</description> + <name>Gnome Illusion DC</name> + <description>Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes. This adjustment stacks with those from similar effects.</description> <type>GNOMERACIALTRAIT.RACIALTRAIT</type> <associated></associated> <count>0</count> @@ -1309,9 +1309,9 @@ <category>Special Ability</category> </ability_object> <ability_object> - <name>Fast Movement</name> - <description></description> - <type>SPECIALQUALITY.EXTRAORDINARY</type> + <name>Gnome Listen Skill</name> + <description>+2 racial bonus on Listen checks.</description> + <type>GNOMERACIALTRAIT.RACIALTRAIT</type> <associated></associated> <count>0</count> <auto>T</auto> @@ -1320,9 +1320,9 @@ <category>Special Ability</category> </ability_object> <ability_object> - <name>Gnome Racial Traits</name> - <description><para>+2 racial bonus on saving throws against illusions </para><para> +1 racial bonus on attack rolls against kobolds and goblinoids </para><para> +4 dodge bonus against giants. </para><para> +2 racial bonus on Listen checks. </para><para> +2 racial bonus on Alchemy checks. </para><para> Once per day a gnome can use "Speak with Animals" [per the spell] as a spell-like ability to speak with a burrowing mammal (a badger, fox, rabbit, etc.). This ability is innate to gnomes. It has a duration of 1 minute (the gnome is considered a 1st-level caster when he uses this ability, regardless of his actual level). </para><para> Gnomes with Intelligence scores of 10 or higher may cast the 0-level spells (cantrips) dancing lights, ghost sound, and prestidigitation, each once per day. These are arcane spells. Treat the gnome as a 1st-level caster for all spell effects dependent on level (range for all three spells and duration for ghost sound).</para></description> - <type>SPECIALQUALITY.GNOMERACIALTRAIT.RACIALTRAIT</type> + <name>Gnome Low-Light Vision</name> + <description></description> + <type>GNOMERACIALTRAIT.RACIALTRAIT</type> <associated></associated> <count>0</count> <auto>T</auto> @@ -1331,9 +1331,9 @@ <category>Special Ability</category> </ability_object> <ability_object> - <name>Gnomes with Intelligence scores of 10 or higher may cast the 0-level spells (cantrips) dancing lights, ghost sound, and prestidigitation, each once per day. These are arcane spells. Treat the gnome as a 1st-level caster for all spell effects dependent on level (range for all three spells and duration for ghost sound).</name> - <description>Gnomes with Intelligence scores of 10 or higher may cast the 0-level spells (cantrips) dancing lights, ghost sound, and prestidigitation, each once per day. These are arcane spells. Treat the gnome as a 1st-level caster for all spell effects dependent on level (range for all three spells and duration for ghost sound).</description> - <type>GNOMERACIALTRAIT.RACIALTRAIT.SPECIALQUALITY</type> + <name>+2 racial bonus on saving throws against illusions</name> + <description></description> + <type>GNOMERACIALTRAIT.SPECIALQUALITY</type> <associated></associated> <count>0</count> <auto>T</auto> @@ -1342,9 +1342,9 @@ <category>Special Ability</category> </ability_object> <ability_object> - <name>Low-Light</name> + <name>Speak with Animals (burrowing mammal only, duration 1 minute)</name> <description></description> - <type></type> + <type>GNOMERACIALTRAIT.SPECIALQUALITY</type> <associated></associated> <count>0</count> <auto>T</auto> @@ -1353,9 +1353,9 @@ <category>Special Ability</category> </ability_object> <ability_object> - <name>Low-Light Vision</name> - <description>A gnome can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.</description> - <type>GNOMERACIALTRAIT.RACIALTRAIT</type> + <name>Low-Light</name> + <description></description> + <type></type> <associated></associated> <count>0</count> <auto>T</auto> @@ -1375,9 +1375,9 @@ <category>Special Ability</category> </ability_object> <ability_object> - <name>Once per day a gnome can use "Speak with Animals" [per the spell] as a spell-like ability to speak with a burrowing mammal (a badger, fox, rabbit, etc.). This ability is innate to gnomes. It has a duration of 1 minute (the gnome is considered a 1st-level caster when he uses this ability, regardless of his actual level).</name> - <description>Once per day a gnome can use "Speak with Animals" [per the spell] as a spell-like ability to speak with a burrowing mammal (a badger, fox, rabbit, etc.). This ability is innate to gnomes. It has a duration of 1 minute (the gnome is considered a 1st-level caster when he uses this ability, regardless of his actual level).</description> - <type>GNOMERACIALTRAIT.SPECIALQUALITY</type> + <name>Racial Traits</name> + <description><para>+2 racial bonus on saving throws against illusions </para><para>+1 racial bonus on attack rolls against kobolds and goblinoids </para><para>Speak with Animals (burrowing mammal only, duration 1 minute) </para><para>Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes. This adjustment stacks with those from similar effects. </para><para>+4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it's caught flat-footed, it loses its dodge bonus, too. </para><para>+2 racial bonus on Listen checks. </para><para>+2 racial bonus on Craft (alchemy) checks.</para></description> + <type>SPECIALQUALITY.GNOMERACIALTRAIT.RACIALTRAIT</type> <associated></associated> <count>0</count> <auto>T</auto> @@ -1397,6 +1397,17 @@ <category>Special Ability</category> </ability_object> <ability_object> + <name>Spell-Like Abilities</name> + <description>Spell-Like Abilities: 1/day-speak with animals (burrowing mammal only, duration 1 minute). A gnome with a Charisma score of at least 10 also has the following spell-like abilities: 1/day-dancing lights, ghost sound, prestidigitation. Caster level 1st; save DC 10 + gnome's Cha modifier + spell level.</description> + <type>GNOMERACIALTRAIT.RACIALTRAIT.SPECIALQUALITY</type> + <associated></associated> + <count>0</count> + <auto>T</auto> + <hidden>F</hidden> + <virtual>F</virtual> + <category>Special Ability</category> + </ability_object> + <ability_object> <name>Uncanny Dodge</name> <description>Dex bonus to AC</description> <type>SPECIALQUALITY</type> Modified: Trunk/pcgen/code/testsuite/csheets/Bob.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/Bob.xml 2013-01-08 02:56:27 UTC (rev 19058) +++ Trunk/pcgen/code/testsuite/csheets/Bob.xml 2013-01-08 03:50:54 UTC (rev 19059) @@ -2002,18 +2002,18 @@ <virtual>F</virtual> <category>Special Ability</category> </ability_object> - <!-- Visible Automatic "Internal" Ability Objects --> - <ability_object> - <name>Default</name> - <description></description> - <type>INTERNAL</type> - <associated></associated> - <count>0</count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - <category>Internal</category> - </ability_object> + <!-- Visible Automatic "Internal" Ability Objects --> + <ability_object> + <name>Default</name> + <description></description> + <type>INTERNAL</type> + <associated></associated> + <count>0</count> + <auto>T</auto> + <hidden>F</hidden> + <virtual>F</virtual> + <category>Internal</category> + </ability_object> </ability_objects> <!-- ==================================== @@ -2182,7 +2182,37 @@ <class number="0" spelllistclass="MonKee" spellcastertype="Arcane"> <level number="0" known="0" cast="0"/> - <level number="1" known="0" cast="0"/> + <level number="1" known="0" cast="8"> + <spell> + <name>Fireball</name> + <outputname>Fireball</outputname> + <times_memorized>1</times_memorized> + <range></range> + <components></components> + <castingtime></castingtime> + <casterlevel>12</casterlevel> + <dc>11</dc> + <duration>As long as you want up to 120 days [Should be CL x 10]</duration> + <effect>What ever you want here, 12 [casterlevel], 120 [casterlevel x 10], 10 [min casterlevel ,10]</effect> + <target>Anywhere but here</target> + <saveinfo>Fort Saves</saveinfo> + <school> + <school>Evocation</school> + <subschool>BlowThingsUp</subschool> + <descriptor>DangerousFubarStuff, I wouldn't touch it if I were you</descriptor> + <fullschool>Evocation (BlowThingsUp) [DangerousFubarStuff, I wouldn't touch it if I were you]</fullschool> + </school> + <source> + <sourcelevel>Bar Ball1, Brd1, Mon1, Sor1</sourcelevel> + <source>PCGen Team - PCGen Testing Set, test</source> + <sourcepage>test</sourcepage> + <sourceshort>PTS</sourceshort> + </source> + <spell_resistance></spell_resistance> + <description>What ever you want here, (CASTERLEVEL) [casterlevel], (CASTERLEVEL*10) [casterlevel x 10], (min(CASTERLEVEL,10)) [min casterlevel ,10]</description> + <bonusspell>*</bonusspell> + </spell> + </level> <level number="2" known="0" cast="0"/> <level number="3" known="0" cast="0"/> <level number="4" known="0" cast="0"/> Modified: Trunk/pcgen/code/testsuite/csheets/CleElf.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/CleElf.xml 2013-01-08 02:56:27 UTC (rev 19058) +++ Trunk/pcgen/code/testsuite/csheets/CleElf.xml 2013-01-08 03:50:54 UTC (rev 19059) @@ -1457,9 +1457,9 @@ </ability_object> <!-- Visible Automatic "Special Ability" Ability Objects --> <ability_object> - <name>+2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for the door.</name> - <description>+2 racial bonus on Listen, Search, and Spot checks.</description> - <type>ELFRACIALTRAIT.SPECIALQUALITY</type> + <name>Immunity to magic sleep spells and effects.</name> + <description></description> + <type>ELFRACIALTRAIT.SPECIALQUALITY.IMMUNITY</type> <associated></associated> <count>0</count> <auto>T</auto> @@ -1468,9 +1468,9 @@ <category>Special Ability</category> </ability_object> <ability_object> - <name>+2 racial saving throw bonus against Enchantment spells or effects.</name> - <description>+2 racial saving throw bonus against Enchantment spells or effects.</description> - <type>ELFRACIALTRAIT.SPECIALQUALITY.SAVEBONUS</type> + <name>Elf Low-Light Vision</name> + <description></description> + <type>ELFRACIALTRAIT</type> <associated></associated> <count>0</count> <auto>T</auto> @@ -1479,8 +1479,8 @@ <category>Special Ability</category> </ability_object> <ability_object> - <name>Elf Racial Traits</name> - <description><para></para><para> Immunity to magic sleep effects </para><para> +2 racial saving throw bonus against enchantment spells or effects. </para><para> Proficient with either longsword or rapier; proficient with shortbow, longbow, composite longbow, and composite shortbow. </para><para> +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for the door.</para></description> + <name>Elf Perception</name> + <description>+2 racial bonus on Listen, Search, and Spot checks.</description> <type>ELFRACIALTRAIT.SPECIALQUALITY</type> <associated></associated> <count>0</count> @@ -1490,9 +1490,9 @@ <category>Special Ability</category> </ability_object> <ability_object> - <name>Immunity to magic sleep spells and effects.</name> - <description>Immunity to magic sleep spells and effects.</description> - <type>ELFRACIALTRAIT.SPECIALQUALITY.IMMUNITY</type> + <name>+2 racial saving throw bonus against enchantment spells or effects</name> + <description></description> + <type>ELFRACIALTRAIT.SPECIALQUALITY.SAVEBONUS</type> <associated></associated> <count>0</count> <auto>T</auto> @@ -1501,6 +1501,17 @@ <category>Special Ability</category> </ability_object> <ability_object> + <name>Elf Weapon Proficiency</name> + <description>Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.</description> + <type>ELFRACIALTRAIT.SPECIALQUALITY</type> + <associated></associated> + <count>0</count> + <auto>T</auto> + <hidden>F</hidden> + <virtual>F</virtual> + <category>Special Ability</category> + </ability_object> + <ability_object> <name>Low-Light</name> <description></description> <type></type> @@ -1513,8 +1524,8 @@ </ability_object> <ability_object> <name>Low-Light Vision</name> - <description>An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.</description> - <type>ELFRACIALTRAIT</type> + <description>You can see 2x as far as humans in low illumination. Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in dim light. Low-light vision is color vision. A spellcaster with low-light vision can read a scroll as long as even the tiniest candle flame is next to her as a source of light. Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day.</description> + <type>SPECIALQUALITY.EXTRAORDINARY.VISION</type> <associated></associated> <count>0</count> <auto>T</auto> @@ -1523,9 +1534,9 @@ <category>Special Ability</category> </ability_object> <ability_object> - <name>Low-Light Vision</name> - <description>You can see 2x as far as humans in low illumination. Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in dim light. Low-light vision is color vision. A spellcaster with low-light vision can read a scroll as long as even the tiniest candle flame is next to her as a source of light. Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day.</description> - <type>SPECIALQUALITY.EXTRAORDINARY.VISION</type> + <name>Merely passing within 5 feet of a secret or concealed door entitles you to a Search check to notice it as if you were actively looking for it</name> + <description></description> + <type>ELFRACIALTRAIT.SPECIALQUALITY</type> <associated></associated> <count>0</count> <auto>T</auto> @@ -1534,8 +1545,8 @@ <category>Special Ability</category> </ability_object> <ability_object> - <name>Proficient with either longsword or rapier; proficient with shortbow, longbow, composite longbow, and composite shortbow.</name> - <description>Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.</description> + <name>Racial Traits</name> + <description><para>Immunity to magic sleep spells and effects. </para><para>Merely passing within 5 feet of a secret or concealed door entitles you to a Search check to notice it as if you were actively looking for it </para><para>+2 racial saving throw bonus against enchantment spells or effects </para><para>+2 racial bonus on Listen, Search, and Spot checks.</para></description> <type>ELFRACIALTRAIT.SPECIALQUALITY</type> <associated></associated> <count>0</count> @@ -1632,7 +1643,7 @@ </domain> </domains> <!-- Domains --> - <weapon_proficiencies>Blowgun, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Gauntlet, Gauntlet (Spiked), Grapple, Halfspear, Javelin, Longbow, Longsword, Mace, Mace (Heavy), Mace (Light), Morningstar, Quarterstaff, Rapier, Shieldbash, Shortbow, Shortspear, Sickle, Sling, Spells(Ray), Unarmed Strike</weapon_proficiencies> + <weapon_proficiencies>Blowgun, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Gauntlet, Gauntlet (Spiked), Grapple, Halfspear, Javelin, Longbow, Longbow (Composite), Longsword, Mace, Mace (Heavy), Mace (Light), Morningstar, Quarterstaff, Shieldbash, Shortbow, Shortbow (Composite), Shortspear, Sickle, Sling, Spells(Ray), Unarmed Strike</weapon_proficiencies> <languages>Common, Elven, Orc</languages> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2013-03-04 22:34:41
|
Revision: 19573 http://sourceforge.net/p/pcgen/code/19573 Author: amaitland Date: 2013-03-04 22:34:38 +0000 (Mon, 04 Mar 2013) Log Message: ----------- Fix Broken tests Modified Paths: -------------- Trunk/pcgen/code/testsuite/csheets/BarJack.xml Trunk/pcgen/code/testsuite/csheets/Quasvin.xml Modified: Trunk/pcgen/code/testsuite/csheets/BarJack.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/BarJack.xml 2013-03-04 06:07:49 UTC (rev 19572) +++ Trunk/pcgen/code/testsuite/csheets/BarJack.xml 2013-03-04 22:34:38 UTC (rev 19573) @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8"?> <character> -<!--======================================================================== -BIO +<!--======================================================================== +BIO ========================================================================--> <basics> <bonuses></bonuses> Modified: Trunk/pcgen/code/testsuite/csheets/Quasvin.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/Quasvin.xml 2013-03-04 06:07:49 UTC (rev 19572) +++ Trunk/pcgen/code/testsuite/csheets/Quasvin.xml 2013-03-04 22:34:38 UTC (rev 19573) @@ -1410,7 +1410,7 @@ <ability_object> <name>Psionic</name> <description>Total Power Points 37; Base Power Points 25; Bonus Power Points 12</description> - <type>SPECIALQUALITY</type> + <type>CLASSABILITY.CLASSABILITY.SPECIALQUALITY</type> <associated></associated> <count>0</count> <auto>T</auto> @@ -1466,7 +1466,7 @@ <ability_object> <name>Psion Weapon Proficiencies</name> <description></description> - <type>INTERNAL</type> + <type>CLASSABILITY.CLASSABILITY.INTERNAL</type> <associated></associated> <count>0</count> <auto>T</auto> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2013-03-05 00:09:51
|
Revision: 19575 http://sourceforge.net/p/pcgen/code/19575 Author: amaitland Date: 2013-03-05 00:09:47 +0000 (Tue, 05 Mar 2013) Log Message: ----------- Fix the double entries Modified Paths: -------------- Trunk/pcgen/code/testsuite/csheets/BarJack.xml Trunk/pcgen/code/testsuite/csheets/Quasvin.xml Modified: Trunk/pcgen/code/testsuite/csheets/BarJack.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/BarJack.xml 2013-03-05 00:08:54 UTC (rev 19574) +++ Trunk/pcgen/code/testsuite/csheets/BarJack.xml 2013-03-05 00:09:47 UTC (rev 19575) @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8"?> <character> -<!--======================================================================== -BIO +<!--======================================================================== +BIO ========================================================================--> <basics> <bonuses></bonuses> Modified: Trunk/pcgen/code/testsuite/csheets/Quasvin.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/Quasvin.xml 2013-03-05 00:08:54 UTC (rev 19574) +++ Trunk/pcgen/code/testsuite/csheets/Quasvin.xml 2013-03-05 00:09:47 UTC (rev 19575) @@ -1410,7 +1410,7 @@ <ability_object> <name>Psionic</name> <description>Total Power Points 37; Base Power Points 25; Bonus Power Points 12</description> - <type>CLASSABILITY.CLASSABILITY.SPECIALQUALITY</type> + <type>CLASSABILITY.SPECIALQUALITY</type> <associated></associated> <count>0</count> <auto>T</auto> @@ -1466,7 +1466,7 @@ <ability_object> <name>Psion Weapon Proficiencies</name> <description></description> - <type>CLASSABILITY.CLASSABILITY.INTERNAL</type> + <type>CLASSABILITY.INTERNAL</type> <associated></associated> <count>0</count> <auto>T</auto> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <jde...@us...> - 2013-03-26 08:12:03
|
Revision: 19720 http://sourceforge.net/p/pcgen/code/19720 Author: jdempsey Date: 2013-03-26 08:11:58 +0000 (Tue, 26 Mar 2013) Log Message: ----------- Update expected results for data changes Modified Paths: -------------- Trunk/pcgen/code/testsuite/csheets/BrdJoe.xml Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml Modified: Trunk/pcgen/code/testsuite/csheets/BrdJoe.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/BrdJoe.xml 2013-03-26 00:16:57 UTC (rev 19719) +++ Trunk/pcgen/code/testsuite/csheets/BrdJoe.xml 2013-03-26 08:11:58 UTC (rev 19720) @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8"?> <character> -<!--======================================================================== -BIO +<!--======================================================================== +BIO ========================================================================--> <basics> <bonuses></bonuses> @@ -1208,7 +1208,7 @@ <category>Special Ability</category> </ability_object> <ability_object> - <name>Immunity to sleep spells and similar magical effects. </name> + <name>Immunity to sleep spells and similar magical effects.</name> <description>Immunity to magic sleep effects</description> <type>HALFELFRACIALTRAIT.SPECIALQUALITY.IMMUNITY</type> <associated></associated> Modified: Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml 2013-03-26 00:16:57 UTC (rev 19719) +++ Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml 2013-03-26 08:11:58 UTC (rev 19720) @@ -2444,7 +2444,7 @@ </domain> </domains> <!-- Domains --> - <weapon_proficiencies>Blowgun, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Gauntlet, Gauntlet (Spiked), Grapple, Javelin, Longspear, Mace (Heavy), Mace (Light), Morningstar, Quarterstaff, Rock, Scimitar, Shieldbash (Heavy), Shieldbash (Light), Shortspear, Sickle, Sling, Spear, Spells (Ray), Spells (Touch), Unarmed Strike</weapon_proficiencies> + <weapon_proficiencies>Blowgun, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Gauntlet, Gauntlet (Spiked), Grapple, Javelin, Longspear, Mace (Heavy), Mace (Light), Morningstar, Quarterstaff, Rock, Scimitar, Shieldbash, Shortspear, Sickle, Sling, Spear, Spells (Ray), Spells (Touch), Unarmed Strike</weapon_proficiencies> <languages>Celestial, Common</languages> <templates> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <za...@us...> - 2013-06-18 14:55:47
|
Revision: 20468 http://sourceforge.net/p/pcgen/code/20468 Author: zaister Date: 2013-06-18 14:55:44 +0000 (Tue, 18 Jun 2013) Log Message: ----------- COUNT[TEMPLATES] counts invisible templates Issue #: CODE-2175 * Remove empty templates blocks from test csheets Modified Paths: -------------- Trunk/pcgen/code/testsuite/csheets/35eBard.xml Trunk/pcgen/code/testsuite/csheets/CloudGiantHalfDragon.xml Trunk/pcgen/code/testsuite/csheets/Elwood.xml Trunk/pcgen/code/testsuite/csheets/JimDop.xml Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml Trunk/pcgen/code/testsuite/csheets/PFRPGPaladin.xml Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml Trunk/pcgen/code/testsuite/csheets/Q-PsiCrystal.xml Trunk/pcgen/code/testsuite/csheets/msrd_Ilyana.xml Modified: Trunk/pcgen/code/testsuite/csheets/35eBard.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/35eBard.xml 2013-06-18 14:33:52 UTC (rev 20467) +++ Trunk/pcgen/code/testsuite/csheets/35eBard.xml 2013-06-18 14:55:44 UTC (rev 20468) @@ -1301,36 +1301,6 @@ <templates> <list></list> - <template> - <name></name> - <strmod></strmod> - <dexmod></dexmod> - <conmod></conmod> - <intmod></intmod> - <wismod></wismod> - <chamod></chamod> - <cr></cr> - <dr></dr> - <feat></feat> - <sa></sa> - <sr></sr> - <bonuslist></bonuslist> - </template> - <template> - <name></name> - <strmod></strmod> - <dexmod></dexmod> - <conmod></conmod> - <intmod></intmod> - <wismod></wismod> - <chamod></chamod> - <cr></cr> - <dr></dr> - <feat></feat> - <sa></sa> - <sr></sr> - <bonuslist></bonuslist> - </template> </templates> Modified: Trunk/pcgen/code/testsuite/csheets/CloudGiantHalfDragon.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/CloudGiantHalfDragon.xml 2013-06-18 14:33:52 UTC (rev 20467) +++ Trunk/pcgen/code/testsuite/csheets/CloudGiantHalfDragon.xml 2013-06-18 14:55:44 UTC (rev 20468) @@ -1743,51 +1743,6 @@ <sr>0</sr> <bonuslist></bonuslist> </template> - <template> - <name></name> - <strmod></strmod> - <dexmod></dexmod> - <conmod></conmod> - <intmod></intmod> - <wismod></wismod> - <chamod></chamod> - <cr></cr> - <dr></dr> - <feat></feat> - <sa></sa> - <sr></sr> - <bonuslist></bonuslist> - </template> - <template> - <name></name> - <strmod></strmod> - <dexmod></dexmod> - <conmod></conmod> - <intmod></intmod> - <wismod></wismod> - <chamod></chamod> - <cr></cr> - <dr></dr> - <feat></feat> - <sa></sa> - <sr></sr> - <bonuslist></bonuslist> - </template> - <template> - <name></name> - <strmod></strmod> - <dexmod></dexmod> - <conmod></conmod> - <intmod></intmod> - <wismod></wismod> - <chamod></chamod> - <cr></cr> - <dr></dr> - <feat></feat> - <sa></sa> - <sr></sr> - <bonuslist></bonuslist> - </template> </templates> Modified: Trunk/pcgen/code/testsuite/csheets/Elwood.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/Elwood.xml 2013-06-18 14:33:52 UTC (rev 20467) +++ Trunk/pcgen/code/testsuite/csheets/Elwood.xml 2013-06-18 14:55:44 UTC (rev 20468) @@ -2002,36 +2002,6 @@ <sr>0</sr> <bonuslist></bonuslist> </template> - <template> - <name></name> - <strmod></strmod> - <dexmod></dexmod> - <conmod></conmod> - <intmod></intmod> - <wismod></wismod> - <chamod></chamod> - <cr></cr> - <dr></dr> - <feat></feat> - <sa></sa> - <sr></sr> - <bonuslist></bonuslist> - </template> - <template> - <name></name> - <strmod></strmod> - <dexmod></dexmod> - <conmod></conmod> - <intmod></intmod> - <wismod></wismod> - <chamod></chamod> - <cr></cr> - <dr></dr> - <feat></feat> - <sa></sa> - <sr></sr> - <bonuslist></bonuslist> - </template> </templates> Modified: Trunk/pcgen/code/testsuite/csheets/JimDop.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/JimDop.xml 2013-06-18 14:33:52 UTC (rev 20467) +++ Trunk/pcgen/code/testsuite/csheets/JimDop.xml 2013-06-18 14:55:44 UTC (rev 20468) @@ -1839,36 +1839,6 @@ <sr>0</sr> <bonuslist></bonuslist> </template> - <template> - <name></name> - <strmod></strmod> - <dexmod></dexmod> - <conmod></conmod> - <intmod></intmod> - <wismod></wismod> - <chamod></chamod> - <cr></cr> - <dr></dr> - <feat></feat> - <sa></sa> - <sr></sr> - <bonuslist></bonuslist> - </template> - <template> - <name></name> - <strmod></strmod> - <dexmod></dexmod> - <conmod></conmod> - <intmod></intmod> - <wismod></wismod> - <chamod></chamod> - <cr></cr> - <dr></dr> - <feat></feat> - <sa></sa> - <sr></sr> - <bonuslist></bonuslist> - </template> </templates> Modified: Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml 2013-06-18 14:33:52 UTC (rev 20467) +++ Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml 2013-06-18 14:55:44 UTC (rev 20468) @@ -2464,36 +2464,6 @@ <templates> <list></list> - <template> - <name></name> - <strmod></strmod> - <dexmod></dexmod> - <conmod></conmod> - <intmod></intmod> - <wismod></wismod> - <chamod></chamod> - <cr></cr> - <dr></dr> - <feat></feat> - <sa></sa> - <sr></sr> - <bonuslist></bonuslist> - </template> - <template> - <name></name> - <strmod></strmod> - <dexmod></dexmod> - <conmod></conmod> - <intmod></intmod> - <wismod></wismod> - <chamod></chamod> - <cr></cr> - <dr></dr> - <feat></feat> - <sa></sa> - <sr></sr> - <bonuslist></bonuslist> - </template> </templates> Modified: Trunk/pcgen/code/testsuite/csheets/PFRPGPaladin.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/PFRPGPaladin.xml 2013-06-18 14:33:52 UTC (rev 20467) +++ Trunk/pcgen/code/testsuite/csheets/PFRPGPaladin.xml 2013-06-18 14:55:44 UTC (rev 20468) @@ -3460,81 +3460,6 @@ <templates> <list></list> - <template> - <name></name> - <strmod></strmod> - <dexmod></dexmod> - <conmod></conmod> - <intmod></intmod> - <wismod></wismod> - <chamod></chamod> - <cr></cr> - <dr></dr> - <feat></feat> - <sa></sa> - <sr></sr> - <bonuslist></bonuslist> - </template> - <template> - <name></name> - <strmod></strmod> - <dexmod></dexmod> - <conmod></conmod> - <intmod></intmod> - <wismod></wismod> - <chamod></chamod> - <cr></cr> - <dr></dr> - <feat></feat> - <sa></sa> - <sr></sr> - <bonuslist></bonuslist> - </template> - <template> - <name></name> - <strmod></strmod> - <dexmod></dexmod> - <conmod></conmod> - <intmod></intmod> - <wismod></wismod> - <chamod></chamod> - <cr></cr> - <dr></dr> - <feat></feat> - <sa></sa> - <sr></sr> - <bonuslist></bonuslist> - </template> - <template> - <name></name> - <strmod></strmod> - <dexmod></dexmod> - <conmod></conmod> - <intmod></intmod> - <wismod></wismod> - <chamod></chamod> - <cr></cr> - <dr></dr> - <feat></feat> - <sa></sa> - <sr></sr> - <bonuslist></bonuslist> - </template> - <template> - <name></name> - <strmod></strmod> - <dexmod></dexmod> - <conmod></conmod> - <intmod></intmod> - <wismod></wismod> - <chamod></chamod> - <cr></cr> - <dr></dr> - <feat></feat> - <sa></sa> - <sr></sr> - <bonuslist></bonuslist> - </template> </templates> Modified: Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml 2013-06-18 14:33:52 UTC (rev 20467) +++ Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml 2013-06-18 14:55:44 UTC (rev 20468) @@ -4347,51 +4347,6 @@ <templates> <list></list> - <template> - <name></name> - <strmod></strmod> - <dexmod></dexmod> - <conmod></conmod> - <intmod></intmod> - <wismod></wismod> - <chamod></chamod> - <cr></cr> - <dr></dr> - <feat></feat> - <sa></sa> - <sr></sr> - <bonuslist></bonuslist> - </template> - <template> - <name></name> - <strmod></strmod> - <dexmod></dexmod> - <conmod></conmod> - <intmod></intmod> - <wismod></wismod> - <chamod></chamod> - <cr></cr> - <dr></dr> - <feat></feat> - <sa></sa> - <sr></sr> - <bonuslist></bonuslist> - </template> - <template> - <name></name> - <strmod></strmod> - <dexmod></dexmod> - <conmod></conmod> - <intmod></intmod> - <wismod></wismod> - <chamod></chamod> - <cr></cr> - <dr></dr> - <feat></feat> - <sa></sa> - <sr></sr> - <bonuslist></bonuslist> - </template> </templates> Modified: Trunk/pcgen/code/testsuite/csheets/Q-PsiCrystal.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/Q-PsiCrystal.xml 2013-06-18 14:33:52 UTC (rev 20467) +++ Trunk/pcgen/code/testsuite/csheets/Q-PsiCrystal.xml 2013-06-18 14:55:44 UTC (rev 20468) @@ -1079,21 +1079,6 @@ <templates> <list></list> - <template> - <name></name> - <strmod></strmod> - <dexmod></dexmod> - <conmod></conmod> - <intmod></intmod> - <wismod></wismod> - <chamod></chamod> - <cr></cr> - <dr></dr> - <feat></feat> - <sa></sa> - <sr></sr> - <bonuslist></bonuslist> - </template> </templates> Modified: Trunk/pcgen/code/testsuite/csheets/msrd_Ilyana.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/msrd_Ilyana.xml 2013-06-18 14:33:52 UTC (rev 20467) +++ Trunk/pcgen/code/testsuite/csheets/msrd_Ilyana.xml 2013-06-18 14:55:44 UTC (rev 20468) @@ -1990,36 +1990,6 @@ <templates> <list></list> - <template> - <name></name> - <strmod></strmod> - <dexmod></dexmod> - <conmod></conmod> - <intmod></intmod> - <wismod></wismod> - <chamod></chamod> - <cr></cr> - <dr></dr> - <feat></feat> - <sa></sa> - <sr></sr> - <bonuslist></bonuslist> - </template> - <template> - <name></name> - <strmod></strmod> - <dexmod></dexmod> - <conmod></conmod> - <intmod></intmod> - <wismod></wismod> - <chamod></chamod> - <cr></cr> - <dr></dr> - <feat></feat> - <sa></sa> - <sr></sr> - <bonuslist></bonuslist> - </template> </templates> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <za...@us...> - 2013-06-22 10:07:56
|
Revision: 20539 http://sourceforge.net/p/pcgen/code/20539 Author: zaister Date: 2013-06-22 10:07:52 +0000 (Sat, 22 Jun 2013) Log Message: ----------- count("ABILITIES") broken with multiples of the same ability * remove empty ability blocks from expected test results. Issue#: CODE-2170 Modified Paths: -------------- Trunk/pcgen/code/testsuite/csheets/35e_test_Jango.xml Trunk/pcgen/code/testsuite/csheets/35e_test_Mallory.xml Trunk/pcgen/code/testsuite/csheets/Alice.xml Trunk/pcgen/code/testsuite/csheets/Bob.xml Trunk/pcgen/code/testsuite/csheets/Dave.xml Trunk/pcgen/code/testsuite/csheets/Eve.xml Trunk/pcgen/code/testsuite/csheets/Fran.xml Trunk/pcgen/code/testsuite/csheets/Ivan.xml Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml Trunk/pcgen/code/testsuite/csheets/PFRPGPaladin.xml Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml Modified: Trunk/pcgen/code/testsuite/csheets/35e_test_Jango.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/35e_test_Jango.xml 2013-06-22 09:54:41 UTC (rev 20538) +++ Trunk/pcgen/code/testsuite/csheets/35e_test_Jango.xml 2013-06-22 10:07:52 UTC (rev 20539) @@ -1012,16 +1012,6 @@ <hidden>F</hidden> <virtual>F</virtual> </feat> - <feat> - <name></name> - <description></description> - <type></type> - <associated></associated> - <count></count> - <auto>F</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> <!-- Auto feats --> <feat> <name>Simple Weapon Proficiency</name> Modified: Trunk/pcgen/code/testsuite/csheets/35e_test_Mallory.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/35e_test_Mallory.xml 2013-06-22 09:54:41 UTC (rev 20538) +++ Trunk/pcgen/code/testsuite/csheets/35e_test_Mallory.xml 2013-06-22 10:07:52 UTC (rev 20539) @@ -1069,26 +1069,6 @@ <hidden>F</hidden> <virtual>F</virtual> </feat> - <feat> - <name></name> - <description></description> - <type></type> - <associated></associated> - <count></count> - <auto>F</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> - <feat> - <name></name> - <description></description> - <type></type> - <associated></associated> - <count></count> - <auto>F</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> <!-- Auto feats --> <!-- Virtual Feats --> <feat> Modified: Trunk/pcgen/code/testsuite/csheets/Alice.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/Alice.xml 2013-06-22 09:54:41 UTC (rev 20538) +++ Trunk/pcgen/code/testsuite/csheets/Alice.xml 2013-06-22 10:07:52 UTC (rev 20539) @@ -1484,56 +1484,6 @@ <hidden>F</hidden> <virtual>F</virtual> </feat> - <feat> - <name></name> - <description></description> - <type></type> - <associated></associated> - <count></count> - <auto>F</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> - <feat> - <name></name> - <description></description> - <type></type> - <associated></associated> - <count></count> - <auto>F</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> - <feat> - <name></name> - <description></description> - <type></type> - <associated></associated> - <count></count> - <auto>F</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> - <feat> - <name></name> - <description></description> - <type></type> - <associated></associated> - <count></count> - <auto>F</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> - <feat> - <name></name> - <description></description> - <type></type> - <associated></associated> - <count></count> - <auto>F</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> <!-- Auto feats --> <feat> <name>Simple Weapon Proficiency</name> Modified: Trunk/pcgen/code/testsuite/csheets/Bob.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/Bob.xml 2013-06-22 09:54:41 UTC (rev 20538) +++ Trunk/pcgen/code/testsuite/csheets/Bob.xml 2013-06-22 10:07:52 UTC (rev 20539) @@ -1139,16 +1139,6 @@ <hidden>F</hidden> <virtual>F</virtual> </feat> - <feat> - <name></name> - <description></description> - <type></type> - <associated></associated> - <count></count> - <auto>F</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> <!-- Auto feats --> <feat> <name>Ability B</name> @@ -1230,16 +1220,6 @@ <hidden>F</hidden> <virtual>F</virtual> </feat> - <feat> - <name></name> - <description></description> - <type></type> - <associated></associated> - <count></count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> <!-- Virtual Feats --> <feat> <name>Feat G</name> @@ -1286,28 +1266,6 @@ <virtual>F</virtual> <category>Special Ability</category> </ability_object> - <ability_object> - <name></name> - <description></description> - <type></type> - <associated></associated> - <count></count> - <auto>F</auto> - <hidden>F</hidden> - <virtual>F</virtual> - <category>Special Ability</category> - </ability_object> - <ability_object> - <name></name> - <description></description> - <type></type> - <associated></associated> - <count></count> - <auto>F</auto> - <hidden>F</hidden> - <virtual>F</virtual> - <category>Special Ability</category> - </ability_object> <!-- Visible Automatic "Special Ability" Ability Objects --> <ability_object> <name>Bob's Ability with PreFeat Weapon Focus Longsword is working</name> @@ -1980,17 +1938,6 @@ <virtual>F</virtual> <category>Special Ability</category> </ability_object> - <ability_object> - <name></name> - <description></description> - <type></type> - <associated></associated> - <count></count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - <category>Special Ability</category> - </ability_object> <!-- Visible Automatic "Internal" Ability Objects --> <ability_object> <name>Default</name> Modified: Trunk/pcgen/code/testsuite/csheets/Dave.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/Dave.xml 2013-06-22 09:54:41 UTC (rev 20538) +++ Trunk/pcgen/code/testsuite/csheets/Dave.xml 2013-06-22 10:07:52 UTC (rev 20539) @@ -1014,36 +1014,6 @@ <hidden>F</hidden> <virtual>F</virtual> </feat> - <feat> - <name></name> - <description></description> - <type></type> - <associated></associated> - <count></count> - <auto>F</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> - <feat> - <name></name> - <description></description> - <type></type> - <associated></associated> - <count></count> - <auto>F</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> - <feat> - <name></name> - <description></description> - <type></type> - <associated></associated> - <count></count> - <auto>F</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> <!-- Auto feats --> <feat> <name>AutoFeat_GivingThingy (AutoFeat_NoStackNoChoiceFeat, AutoFeat_NoStackChoiceFeat(Ride), AutoFeat_Naturally Something (comment), AutoFeat_NoChooseFeat)</name> @@ -1255,66 +1225,6 @@ <hidden>F</hidden> <virtual>F</virtual> </feat> - <feat> - <name></name> - <description></description> - <type></type> - <associated></associated> - <count></count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> - <feat> - <name></name> - <description></description> - <type></type> - <associated></associated> - <count></count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> - <feat> - <name></name> - <description></description> - <type></type> - <associated></associated> - <count></count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> - <feat> - <name></name> - <description></description> - <type></type> - <associated></associated> - <count></count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> - <feat> - <name></name> - <description></description> - <type></type> - <associated></associated> - <count></count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> - <feat> - <name></name> - <description></description> - <type></type> - <associated></associated> - <count></count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> <!-- Virtual Feats --> <feat> <name>GivingThingy (NoStackNoChoiceFeat, NoChooseFeat, NoStackChoiceFeat(Ride), Naturally Something (comment))</name> Modified: Trunk/pcgen/code/testsuite/csheets/Eve.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/Eve.xml 2013-06-22 09:54:41 UTC (rev 20538) +++ Trunk/pcgen/code/testsuite/csheets/Eve.xml 2013-06-22 10:07:52 UTC (rev 20539) @@ -994,26 +994,6 @@ <hidden>F</hidden> <virtual>F</virtual> </feat> - <feat> - <name></name> - <description></description> - <type></type> - <associated></associated> - <count></count> - <auto>F</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> - <feat> - <name></name> - <description></description> - <type></type> - <associated></associated> - <count></count> - <auto>F</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> <!-- Auto feats --> <feat> <name>AutoFeat_GivingThingy (AutoFeat_StackNoChoiceFeat, AutoFeat_StackChoiceFeat(Ride), AutoFeat_StackChoiceFeat(Tumble))</name> @@ -1175,136 +1155,6 @@ <hidden>F</hidden> <virtual>F</virtual> </feat> - <feat> - <name></name> - <description></description> - <type></type> - <associated></associated> - <count></count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> - <feat> - <name></name> - <description></description> - <type></type> - <associated></associated> - <count></count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> - <feat> - <name></name> - <description></description> - <type></type> - <associated></associated> - <count></count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> - <feat> - <name></name> - <description></description> - <type></type> - <associated></associated> - <count></count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> - <feat> - <name></name> - <description></description> - <type></type> - <associated></associated> - <count></count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> - <feat> - <name></name> - <description></description> - <type></type> - <associated></associated> - <count></count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> - <feat> - <name></name> - <description></description> - <type></type> - <associated></associated> - <count></count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> - <feat> - <name></name> - <description></description> - <type></type> - <associated></associated> - <count></count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> - <feat> - <name></name> - <description></description> - <type></type> - <associated></associated> - <count></count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> - <feat> - <name></name> - <description></description> - <type></type> - <associated></associated> - <count></count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> - <feat> - <name></name> - <description></description> - <type></type> - <associated></associated> - <count></count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> - <feat> - <name></name> - <description></description> - <type></type> - <associated></associated> - <count></count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> - <feat> - <name></name> - <description></description> - <type></type> - <associated></associated> - <count></count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> <!-- Virtual Feats --> <feat> <name>GivingThingy (StackChoiceFeatAuto(Tumble), StackNoChoiceFeat, StackChoiceFeat(Ride), StackChoiceFeat(Tumble))</name> Modified: Trunk/pcgen/code/testsuite/csheets/Fran.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/Fran.xml 2013-06-22 09:54:41 UTC (rev 20538) +++ Trunk/pcgen/code/testsuite/csheets/Fran.xml 2013-06-22 10:07:52 UTC (rev 20539) @@ -1119,46 +1119,6 @@ <hidden>F</hidden> <virtual>F</virtual> </feat> - <feat> - <name></name> - <description></description> - <type></type> - <associated></associated> - <count></count> - <auto>F</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> - <feat> - <name></name> - <description></description> - <type></type> - <associated></associated> - <count></count> - <auto>F</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> - <feat> - <name></name> - <description></description> - <type></type> - <associated></associated> - <count></count> - <auto>F</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> - <feat> - <name></name> - <description></description> - <type></type> - <associated></associated> - <count></count> - <auto>F</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> <!-- Auto feats --> <feat> <name>AutoFeat_GivingThingy (AutoFeat_StackChoiceFeat(Ride), AutoFeat_StackChoiceFeat(Ride), AutoFeat_StackChoiceFeat(Tumble), AutoFeat_StackNoChoiceFeat, AutoFeat_StackNoChoiceFeat)</name> @@ -1280,266 +1240,6 @@ <hidden>F</hidden> <virtual>F</virtual> </feat> - <feat> - <name></name> - <description></description> - <type></type> - <associated></associated> - <count></count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> - <feat> - <name></name> - <description></description> - <type></type> - <associated></associated> - <count></count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> - <feat> - <name></name> - <description></description> - <type></type> - <associated></associated> - <count></count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> - <feat> - <name></name> - <description></description> - <type></type> - <associated></associated> - <count></count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> - <feat> - <name></name> - <description></description> - <type></type> - <associated></associated> - <count></count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> - <feat> - <name></name> - <description></description> - <type></type> - <associated></associated> - <count></count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> - <feat> - <name></name> - <description></description> - <type></type> - <associated></associated> - <count></count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> - <feat> - <name></name> - <description></description> - <type></type> - <associated></associated> - <count></count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> - <feat> - <name></name> - <description></description> - <type></type> - <associated></associated> - <count></count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> - <feat> - <name></name> - <description></description> - <type></type> - <associated></associated> - <count></count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> - <feat> - <name></name> - <description></description> - <type></type> - <associated></associated> - <count></count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> - <feat> - <name></name> - <description></description> - <type></type> - <associated></associated> - <count></count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> - <feat> - <name></name> - <description></description> - <type></type> - <associated></associated> - <count></count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> - <feat> - <name></name> - <description></description> - <type></type> - <associated></associated> - <count></count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> - <feat> - <name></name> - <description></description> - <type></type> - <associated></associated> - <count></count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> - <feat> - <name></name> - <description></description> - <type></type> - <associated></associated> - <count></count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> - <feat> - <name></name> - <description></description> - <type></type> - <associated></associated> - <count></count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> - <feat> - <name></name> - <description></description> - <type></type> - <associated></associated> - <count></count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> - <feat> - <name></name> - <description></description> - <type></type> - <associated></associated> - <count></count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> - <feat> - <name></name> - <description></description> - <type></type> - <associated></associated> - <count></count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> - <feat> - <name></name> - <description></description> - <type></type> - <associated></associated> - <count></count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> - <feat> - <name></name> - <description></description> - <type></type> - <associated></associated> - <count></count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> - <feat> - <name></name> - <description></description> - <type></type> - <associated></associated> - <count></count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> - <feat> - <name></name> - <description></description> - <type></type> - <associated></associated> - <count></count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> - <feat> - <name></name> - <description></description> - <type></type> - <associated></associated> - <count></count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> - <feat> - <name></name> - <description></description> - <type></type> - <associated></associated> - <count></count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> <!-- Virtual Feats --> <feat> <name>GivingThingy (StackNoChoiceFeatAuto, StackNoChoiceFeat, StackNoChoiceFeat, StackChoiceFeat(Ride), StackChoiceFeat(Ride), StackChoiceFeat(Tumble))</name> Modified: Trunk/pcgen/code/testsuite/csheets/Ivan.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/Ivan.xml 2013-06-22 09:54:41 UTC (rev 20538) +++ Trunk/pcgen/code/testsuite/csheets/Ivan.xml 2013-06-22 10:07:52 UTC (rev 20539) @@ -968,16 +968,6 @@ <hidden>F</hidden> <virtual>F</virtual> </feat> - <feat> - <name></name> - <description></description> - <type></type> - <associated></associated> - <count></count> - <auto>F</auto> - <hidden>F</hidden> - <virtual>F</virtual> - </feat> <!-- Auto feats --> <!-- Virtual Feats --> <feat> Modified: Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml 2013-06-22 09:54:41 UTC (rev 20538) +++ Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml 2013-06-22 10:07:52 UTC (rev 20539) @@ -2261,17 +2261,6 @@ <virtual>F</virtual> <category>Special Ability</category> </ability_object> - <ability_object> - <name></name> - <description></description> - <type></type> - <associated></associated> - <count></count> - <auto>F</auto> - <hidden>T</hidden> - <virtual>F</virtual> - <category>Special Ability</category> - </ability_object> <!-- Hidden Automatic "Special Ability" Ability Objects --> <ability_object> <name>Channel Energy</name> Modified: Trunk/pcgen/code/testsuite/csheets/PFRPGPaladin.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/PFRPGPaladin.xml 2013-06-22 09:54:41 UTC (rev 20538) +++ Trunk/pcgen/code/testsuite/csheets/PFRPGPaladin.xml 2013-06-22 10:07:52 UTC (rev 20539) @@ -3067,17 +3067,6 @@ <virtual>F</virtual> <category>Special Ability</category> </ability_object> - <ability_object> - <name></name> - <description></description> - <type></type> - <associated></associated> - <count></count> - <auto>F</auto> - <hidden>F</hidden> - <virtual>F</virtual> - <category>Special Ability</category> - </ability_object> <!-- Visible Automatic "Special Ability" Ability Objects --> <ability_object> <name>Aura of Courage</name> @@ -3224,39 +3213,6 @@ <virtual>F</virtual> <category>Special Ability</category> </ability_object> - <ability_object> - <name></name> - <description></description> - <type></type> - <associated></associated> - <count></count> - <auto>F</auto> - <hidden>T</hidden> - <virtual>F</virtual> - <category>Special Ability</category> - </ability_object> - <ability_object> - <name></name> - <description></description> - <type></type> - <associated></associated> - <count></count> - <auto>F</auto> - <hidden>T</hidden> - <virtual>F</virtual> - <category>Special Ability</category> - </ability_object> - <ability_object> - <name></name> - <description></description> - <type></type> - <associated></associated> - <count></count> - <auto>F</auto> - <hidden>T</hidden> - <virtual>F</virtual> - <category>Special Ability</category> - </ability_object> <!-- Hidden Automatic "Special Ability" Ability Objects --> <ability_object> <name>Divine Bond</name> Modified: Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml 2013-06-22 09:54:41 UTC (rev 20538) +++ Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml 2013-06-22 10:07:52 UTC (rev 20539) @@ -3812,39 +3812,6 @@ <virtual>F</virtual> <category>Special Ability</category> </ability_object> - <ability_object> - <name></name> - <description></description> - <type></type> - <associated></associated> - <count></count> - <auto>F</auto> - <hidden>F</hidden> - <virtual>F</virtual> - <category>Special Ability</category> - </ability_object> - <ability_object> - <name></name> - <description></description> - <type></type> - <associated></associated> - <count></count> - <auto>F</auto> - <hidden>F</hidden> - <virtual>F</virtual> - <category>Special Ability</category> - </ability_object> - <ability_object> - <name></name> - <description></description> - <type></type> - <associated></associated> - <count></count> - <auto>F</auto> - <hidden>F</hidden> - <virtual>F</virtual> - <category>Special Ability</category> - </ability_object> <!-- Visible Automatic "Special Ability" Ability Objects --> <ability_object> <name>Fearless</name> @@ -4034,116 +4001,6 @@ <virtual>F</virtual> <category>Special Ability</category> </ability_object> - <ability_object> - <name></name> - <description></description> - <type></type> - <associated></associated> - <count></count> - <auto>F</auto> - <hidden>T</hidden> - <virtual>F</virtual> - <category>Special Ability</category> - </ability_object> - <ability_object> - <name></name> - <description></description> - <type></type> - <associated></associated> - <count></count> - <auto>F</auto> - <hidden>T</hidden> - <virtual>F</virtual> - <category>Special Ability</category> - </ability_object> - <ability_object> - <name></name> - <description></description> - <type></type> - <associated></associated> - <count></count> - <auto>F</auto> - <hidden>T</hidden> - <virtual>F</virtual> - <category>Special Ability</category> - </ability_object> - <ability_object> - <name></name> - <description></description> - <type></type> - <associated></associated> - <count></count> - <auto>F</auto> - <hidden>T</hidden> - <virtual>F</virtual> - <category>Special Ability</category> - </ability_object> - <ability_object> - <name></name> - <description></description> - <type></type> - <associated></associated> - <count></count> - <auto>F</auto> - <hidden>T</hidden> - <virtual>F</virtual> - <category>Special Ability</category> - </ability_object> - <ability_object> - <name></name> - <description></description> - <type></type> - <associated></associated> - <count></count> - <auto>F</auto> - <hidden>T</hidden> - <virtual>F</virtual> - <category>Special Ability</category> - </ability_object> - <ability_object> - <name></name> - <description></description> - <type></type> - <associated></associated> - <count></count> - <auto>F</auto> - <hidden>T</hidden> - <virtual>F</virtual> - <category>Special Ability</category> - </ability_object> - <ability_object> - <name></name> - <description></description> - <type></type> - <associated></associated> - <count></count> - <auto>F</auto> - <hidden>T</hidden> - <virtual>F</virtual> - <category>Special Ability</category> - </ability_object> - <ability_object> - <name></name> - <description></description> - <type></type> - <associated></associated> - <count></count> - <auto>F</auto> - <hidden>T</hidden> - <virtual>F</virtual> - <category>Special Ability</category> - </ability_object> - <ability_object> - <name></name> - <description></description> - <type></type> - <associated></associated> - <count></count> - <auto>F</auto> - <hidden>T</hidden> - <virtual>F</virtual> - <category>Special Ability</category> - </ability_object> <!-- Hidden Automatic "Special Ability" Ability Objects --> <ability_object> <name>Evasion</name> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <za...@us...> - 2013-06-22 13:24:35
|
Revision: 20543 http://sourceforge.net/p/pcgen/code/20543 Author: zaister Date: 2013-06-22 13:24:30 +0000 (Sat, 22 Jun 2013) Log Message: ----------- count("ABILITIES") to take ASPECT * adapt expected test results to changed TYPE lists Issue#: NEWTAG-365 Modified Paths: -------------- Trunk/pcgen/code/testsuite/csheets/BarJack.xml Trunk/pcgen/code/testsuite/csheets/BrdJoe.xml Trunk/pcgen/code/testsuite/csheets/CleElf.xml Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml Trunk/pcgen/code/testsuite/csheets/PFRPGPaladin.xml Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml Trunk/pcgen/code/testsuite/csheets/SWizSam.xml Modified: Trunk/pcgen/code/testsuite/csheets/BarJack.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/BarJack.xml 2013-06-22 12:41:50 UTC (rev 20542) +++ Trunk/pcgen/code/testsuite/csheets/BarJack.xml 2013-06-22 13:24:30 UTC (rev 20543) @@ -1289,7 +1289,7 @@ <ability_object> <name>+2 racial bonus on saving throws against illusions</name> <description>+2 racial bonus on saving throws against illusions</description> - <type>GNOMERACIALTRAIT.SAVEBONUS</type> + <type>GNOMERACIALTRAIT</type> <associated></associated> <count>0</count> <auto>T</auto> Modified: Trunk/pcgen/code/testsuite/csheets/BrdJoe.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/BrdJoe.xml 2013-06-22 12:41:50 UTC (rev 20542) +++ Trunk/pcgen/code/testsuite/csheets/BrdJoe.xml 2013-06-22 13:24:30 UTC (rev 20543) @@ -1177,7 +1177,7 @@ <ability_object> <name>+2 racial saving throw bonus against enchantment spells or effects</name> <description>+2 racial saving throw bonus against enchantment spells or effects</description> - <type>HALFELFRACIALTRAIT.SPECIALQUALITY.SAVEBONUS</type> + <type>HALFELFRACIALTRAIT.SPECIALQUALITY</type> <associated></associated> <count>0</count> <auto>T</auto> Modified: Trunk/pcgen/code/testsuite/csheets/CleElf.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/CleElf.xml 2013-06-22 12:41:50 UTC (rev 20542) +++ Trunk/pcgen/code/testsuite/csheets/CleElf.xml 2013-06-22 13:24:30 UTC (rev 20543) @@ -1481,7 +1481,7 @@ <ability_object> <name>+2 racial saving throw bonus against Enchantment spells or effects.</name> <description>+2 racial saving throw bonus against Enchantment spells or effects.</description> - <type>ELFRACIALTRAIT.SPECIALQUALITY.SAVEBONUS</type> + <type>ELFRACIALTRAIT.SPECIALQUALITY</type> <associated></associated> <count>0</count> <auto>T</auto> Modified: Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml 2013-06-22 12:41:50 UTC (rev 20542) +++ Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml 2013-06-22 13:24:30 UTC (rev 20543) @@ -2096,7 +2096,7 @@ <ability_object> <name>Channel Positive Energy</name> <description>You can unleash a wave of positive energy. You must choose to deal 2d6 points of positive energy damage to undead creatures or to heal living creatures of 2d6 points of damage. Creatures that take damage from channeled energy receive a DC 14 Will save to halve the damage. You can use this abilty 6 times per day.</description> - <type>CLERICCLASSABILITY.SUPERNATURAL.SPECIALATTACK.CHANNELENERGY.CHECKLIST</type> + <type>CLERICCLASSABILITY.SUPERNATURAL.SPECIALATTACK.CHANNELENERGY</type> <associated></associated> <count>0</count> <auto>F</auto> @@ -2174,7 +2174,7 @@ <ability_object> <name>Touch of Glory</name> <description>You can cause you hand to shimmer with divine radiance, allowing you to touch a creature as a standard action and give it a +3 bonus to a single Charisma-based skill check or Charisma ability check. This ability lasts for one hour or until the creature touched elects to apply the bonus to a roll. You can use this ability to grant the bonus 7 times per day.</description> - <type>CLERICCLASSABILITY.SPECIALQUALITY.SPELLLIKE.DOMAINPOWER.CHECKLIST</type> + <type>CLERICCLASSABILITY.SPECIALQUALITY.SPELLLIKE.DOMAINPOWER</type> <associated></associated> <count>0</count> <auto>T</auto> Modified: Trunk/pcgen/code/testsuite/csheets/PFRPGPaladin.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/PFRPGPaladin.xml 2013-06-22 12:41:50 UTC (rev 20542) +++ Trunk/pcgen/code/testsuite/csheets/PFRPGPaladin.xml 2013-06-22 13:24:30 UTC (rev 20543) @@ -3148,7 +3148,7 @@ <ability_object> <name>Smite Evil</name> <description>You can call out to the powers of good to aid you in your struggle against evil 2 times per day. As a swift action, you choose one target within sight to smite. If this target is evil, you add +2 to your attack rolls and +6 to all damage rolls made against the target of your smite. If the target of Smite Evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to +12. Regardless of the target, Smite Evil attacks automatically bypass any DR the creature might possess. In addition, while smite evil is in effect, you gain a +2 deflection bonus to your AC against attacks made by the target of the smite. If you target a creature that is not evil, the smite is wasted with no effect. The Smite Evil effect remains until the target of the smite is dead or the next time you rest and regain your uses of this ability.</description> - <type>PALADINCLASSABILITY.SPECIALATTACK.SUPERNATURAL.CHECKLIST</type> + <type>PALADINCLASSABILITY.SPECIALATTACK.SUPERNATURAL</type> <associated></associated> <count>0</count> <auto>T</auto> Modified: Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml 2013-06-22 12:41:50 UTC (rev 20542) +++ Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml 2013-06-22 13:24:30 UTC (rev 20543) @@ -3816,7 +3816,7 @@ <ability_object> <name>Fearless</name> <description>Halflings receive a +2 racial bonus on saving throws against fear. This bonus stacks with the bonus granted by Halfling Luck.</description> - <type>RACIALTRAITS.SPECIALQUALITY.EXTRAORDINARY.HALFLINGRACIALTRAIT.HALFLINGRACIALDEFAULT.SAVEBONUS</type> + <type>RACIALTRAITS.SPECIALQUALITY.EXTRAORDINARY.HALFLINGRACIALTRAIT.HALFLINGRACIALDEFAULT</type> <associated></associated> <count>0</count> <auto>T</auto> @@ -3904,7 +3904,7 @@ <ability_object> <name>Trap Sense</name> <description>You gain a +4 bonus on Reflex saves made to avoid traps, and a +4 dodge bonus to AC against attacks made by traps.</description> - <type>SPECIALQUALITY.EXTRAORDINARY.DEFENSIVE.SAVEBONUS.BARBARIANCLASSABILITY</type> + <type>SPECIALQUALITY.EXTRAORDINARY.DEFENSIVE.BARBARIANCLASSABILITY</type> <associated></associated> <count>0</count> <auto>T</auto> Modified: Trunk/pcgen/code/testsuite/csheets/SWizSam.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/SWizSam.xml 2013-06-22 12:41:50 UTC (rev 20542) +++ Trunk/pcgen/code/testsuite/csheets/SWizSam.xml 2013-06-22 13:24:30 UTC (rev 20543) @@ -1034,7 +1034,7 @@ <ability_object> <name>+2 morale bonus on saving throws against fear</name> <description>+2 morale bonus on saving throws against fear</description> - <type>HALFLINGRACIALTRAIT.SAVEBONUS</type> + <type>HALFLINGRACIALTRAIT</type> <associated></associated> <count>0</count> <auto>T</auto> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2013-08-09 12:28:49
|
Revision: 21062 http://sourceforge.net/p/pcgen/code/21062 Author: amaitland Date: 2013-08-09 12:28:45 +0000 (Fri, 09 Aug 2013) Log Message: ----------- Apply Expected Changes to Unit Tests Modified Paths: -------------- Trunk/pcgen/code/testsuite/csheets/CloudGiantHalfDragon.xml Trunk/pcgen/code/testsuite/csheets/JimDop.xml Trunk/pcgen/code/testsuite/csheets/Q-PsiCrystal.xml Trunk/pcgen/code/testsuite/csheets/Quasvin.xml Modified: Trunk/pcgen/code/testsuite/csheets/CloudGiantHalfDragon.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/CloudGiantHalfDragon.xml 2013-08-09 12:25:26 UTC (rev 21061) +++ Trunk/pcgen/code/testsuite/csheets/CloudGiantHalfDragon.xml 2013-08-09 12:28:45 UTC (rev 21062) @@ -728,12 +728,29 @@ </misc_mod> <ability>CHA</ability> <synergy>Perform (String Instruments)</synergy> - <untrained>NO</untrained> + <untrained>Y</untrained> <exclusive>N</exclusive> <trained_total>2</trained_total> <exclusive_total>2</exclusive_total> </skill> <skill> + <name>Perform (Untrained)</name> + <ranks>0.0</ranks> + <mod>1<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>1</skill_mod> + <ability_mod>1<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability>CHA</ability> + <synergy>Perform (Untrained)</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>1</trained_total> + <exclusive_total>1</exclusive_total> + </skill> + <skill> <name>Ride</name> <ranks>0.0</ranks> <mod>4<!-- Mods from abilities, equipment, etc --> @@ -1727,8 +1744,23 @@ <languages>Giant</languages> <templates> - <list>Half Dragon (Brass)</list> + <list>Base Race Type, Half Dragon (Brass)</list> <template> + <name>Base Race Type</name> + <strmod>0</strmod> + <dexmod>0</dexmod> + <conmod>0</conmod> + <intmod>0</intmod> + <wismod>0</wismod> + <chamod>0</chamod> + <cr>0</cr> + <dr></dr> + <feat></feat> + <sa></sa> + <sr>0</sr> + <bonuslist></bonuslist> + </template> + <template> <name>Half Dragon (Brass)</name> <strmod>0</strmod> <dexmod>0</dexmod> Modified: Trunk/pcgen/code/testsuite/csheets/JimDop.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/JimDop.xml 2013-08-09 12:25:26 UTC (rev 21061) +++ Trunk/pcgen/code/testsuite/csheets/JimDop.xml 2013-08-09 12:28:45 UTC (rev 21062) @@ -694,6 +694,23 @@ <exclusive_total>4</exclusive_total> </skill> <skill> + <name>Perform (Untrained)</name> + <ranks>0.0</ranks> + <mod>1<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>1</skill_mod> + <ability_mod>1<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability>CHA</ability> + <synergy>Perform (Untrained)</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>1</trained_total> + <exclusive_total>1</exclusive_total> + </skill> + <skill> <name>Ride</name> <ranks>0.0</ranks> <mod>4<!-- Mods from abilities, equipment, etc --> @@ -1823,8 +1840,23 @@ <languages>Common</languages> <templates> - <list>Half Dragon (Brass)</list> + <list>Base Race Type, Half Dragon (Brass)</list> <template> + <name>Base Race Type</name> + <strmod>0</strmod> + <dexmod>0</dexmod> + <conmod>0</conmod> + <intmod>0</intmod> + <wismod>0</wismod> + <chamod>0</chamod> + <cr>0</cr> + <dr></dr> + <feat></feat> + <sa></sa> + <sr>0</sr> + <bonuslist></bonuslist> + </template> + <template> <name>Half Dragon (Brass)</name> <strmod>0</strmod> <dexmod>0</dexmod> Modified: Trunk/pcgen/code/testsuite/csheets/Q-PsiCrystal.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/Q-PsiCrystal.xml 2013-08-09 12:25:26 UTC (rev 21061) +++ Trunk/pcgen/code/testsuite/csheets/Q-PsiCrystal.xml 2013-08-09 12:28:45 UTC (rev 21062) @@ -607,6 +607,23 @@ <exclusive_total>2</exclusive_total> </skill> <skill> + <name>Perform (Untrained)</name> + <ranks>0.0</ranks> + <mod>0<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>0</skill_mod> + <ability_mod>0<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability>CHA</ability> + <synergy>Perform (Untrained)</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>0</trained_total> + <exclusive_total>0</exclusive_total> + </skill> + <skill> <name>Psicraft</name> <ranks>8.0</ranks> <mod>-2<!-- Mods from abilities, equipment, etc --> @@ -1078,7 +1095,22 @@ <languages></languages> <templates> - <list></list> + <list>Base Race Type</list> + <template> + <name>Base Race Type</name> + <strmod>0</strmod> + <dexmod>0</dexmod> + <conmod>0</conmod> + <intmod>0</intmod> + <wismod>0</wismod> + <chamod>0</chamod> + <cr>0</cr> + <dr></dr> + <feat></feat> + <sa></sa> + <sr>0</sr> + <bonuslist></bonuslist> + </template> </templates> Modified: Trunk/pcgen/code/testsuite/csheets/Quasvin.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/Quasvin.xml 2013-08-09 12:25:26 UTC (rev 21061) +++ Trunk/pcgen/code/testsuite/csheets/Quasvin.xml 2013-08-09 12:28:45 UTC (rev 21062) @@ -642,6 +642,23 @@ <exclusive_total>1</exclusive_total> </skill> <skill> + <name>Perform (Untrained)</name> + <ranks>0.0</ranks> + <mod>0<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>0</skill_mod> + <ability_mod>0<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability>CHA</ability> + <synergy>Perform (Untrained)</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>0</trained_total> + <exclusive_total>0</exclusive_total> + </skill> + <skill> <name>Psicraft</name> <ranks>8.0</ranks> <mod>4<!-- Mods from abilities, equipment, etc --> @@ -1543,8 +1560,23 @@ <languages>Common, Draconic, Elven, Halfling, Orc</languages> <templates> - <list>Psionic</list> + <list>Base Race Type, Psionic</list> <template> + <name>Base Race Type</name> + <strmod>0</strmod> + <dexmod>0</dexmod> + <conmod>0</conmod> + <intmod>0</intmod> + <wismod>0</wismod> + <chamod>0</chamod> + <cr>0</cr> + <dr></dr> + <feat></feat> + <sa></sa> + <sr>0</sr> + <bonuslist></bonuslist> + </template> + <template> <name>Psionic</name> <strmod>0</strmod> <dexmod>0</dexmod> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <jde...@us...> - 2013-09-07 10:10:59
|
Revision: 21318 http://sourceforge.net/p/pcgen/code/21318 Author: jdempsey Date: 2013-09-07 10:10:51 +0000 (Sat, 07 Sep 2013) Log Message: ----------- Fix unit test broken by data changes Modified Paths: -------------- Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml Trunk/pcgen/code/testsuite/csheets/PFRPGPaladin.xml Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml Modified: Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml 2013-09-07 10:03:23 UTC (rev 21317) +++ Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml 2013-09-07 10:10:51 UTC (rev 21318) @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8"?> <character> -<!--======================================================================== -BIO +<!--======================================================================== +BIO ========================================================================--> <basics> <bonuses></bonuses> @@ -44,7 +44,7 @@ <!--> <followeralignment></followeralignment> This is no longer valid and keeps throwing out errors--> <holyitem></holyitem> <pantheonlist>Pathfinder Chronicles</pantheonlist> - <source>Paizo Publishing - Core Rulebook, p.45</source> + <source>Paizo Publishing, LLC - Core Rulebook, p.45</source> <special_abilities></special_abilities> <appearance></appearance> <title></title> @@ -2531,7 +2531,7 @@ </school> <source> <sourcelevel>Clr0, Sor0, Wiz0</sourcelevel> - <source>Paizo Publishing - Core Rulebook, p.249</source> + <source>Paizo Publishing, LLC - Core Rulebook, p.249</source> <sourcepage>p.249</sourcepage> <sourceshort>CRB</sourceshort> </source> @@ -2560,7 +2560,7 @@ </school> <source> <sourcelevel>Adp1, Clr0, Drd0, Pld1</sourcelevel> - <source>Paizo Publishing - Core Rulebook, p.262</source> + <source>Paizo Publishing, LLC - Core Rulebook, p.262</source> <sourcepage>p.262</sourcepage> <sourceshort>CRB</sourceshort> </source> @@ -2589,7 +2589,7 @@ </school> <source> <sourcelevel>Brd0, Clr0, Drd0, Sor0, Wiz0</sourcelevel> - <source>Paizo Publishing - Core Rulebook, p.267</source> + <source>Paizo Publishing, LLC - Core Rulebook, p.267</source> <sourcepage>p.267</sourcepage> <sourceshort>CRB</sourceshort> </source> @@ -2618,7 +2618,7 @@ </school> <source> <sourcelevel>Clr0, Drd0, Pld1, Rgr1, Sor0, Wiz0</sourcelevel> - <source>Paizo Publishing - Core Rulebook, p.268</source> + <source>Paizo Publishing, LLC - Core Rulebook, p.268</source> <sourcepage>p.268</sourcepage> <sourceshort>CRB</sourceshort> </source> @@ -2647,7 +2647,7 @@ </school> <source> <sourcelevel>Clr0, Drd0</sourcelevel> - <source>Paizo Publishing - Core Rulebook, p.292</source> + <source>Paizo Publishing, LLC - Core Rulebook, p.292</source> <sourcepage>p.292</sourcepage> <sourceshort>CRB</sourceshort> </source> @@ -2676,7 +2676,7 @@ </school> <source> <sourcelevel>Brd0, Clr0, Drd0, Sor0, Wiz0</sourcelevel> - <source>Paizo Publishing - Core Rulebook, p.304</source> + <source>Paizo Publishing, LLC - Core Rulebook, p.304</source> <sourcepage>p.304</sourcepage> <sourceshort>CRB</sourceshort> </source> @@ -2705,7 +2705,7 @@ </school> <source> <sourcelevel>Brd0, Clr0, Drd0, Sor0, Wiz0</sourcelevel> - <source>Paizo Publishing - Core Rulebook, p.312</source> + <source>Paizo Publishing, LLC - Core Rulebook, p.312</source> <sourcepage>p.312</sourcepage> <sourceshort>CRB</sourceshort> </source> @@ -2734,7 +2734,7 @@ </school> <source> <sourcelevel>Clr0, Drd0</sourcelevel> - <source>Paizo Publishing - Core Rulebook, p.328</source> + <source>Paizo Publishing, LLC - Core Rulebook, p.328</source> <sourcepage>p.328</sourcepage> <sourceshort>CRB</sourceshort> </source> @@ -2763,7 +2763,7 @@ </school> <source> <sourcelevel>Brd0, Clr0, Drd0, Pld1, Rgr1, Sor0, Wiz0</sourcelevel> - <source>Paizo Publishing - Core Rulebook, p.330</source> + <source>Paizo Publishing, LLC - Core Rulebook, p.330</source> <sourcepage>p.330</sourcepage> <sourceshort>CRB</sourceshort> </source> @@ -2792,7 +2792,7 @@ </school> <source> <sourcelevel>Brd0, Clr0, Drd0, Pld1, Sor0, Wiz0</sourcelevel> - <source>Paizo Publishing - Core Rulebook, p.334</source> + <source>Paizo Publishing, LLC - Core Rulebook, p.334</source> <sourcepage>p.334</sourcepage> <sourceshort>CRB</sourceshort> </source> @@ -2821,7 +2821,7 @@ </school> <source> <sourcelevel>Clr0, Drd0</sourcelevel> - <source>Paizo Publishing - Core Rulebook, p.348</source> + <source>Paizo Publishing, LLC - Core Rulebook, p.348</source> <sourcepage>p.348</sourcepage> <sourceshort>CRB</sourceshort> </source> @@ -2850,7 +2850,7 @@ </school> <source> <sourcelevel>Clr0, Drd0, Pld1</sourcelevel> - <source>Paizo Publishing - Core Rulebook, p.365</source> + <source>Paizo Publishing, LLC - Core Rulebook, p.365</source> <sourcepage>p.365</sourcepage> <sourceshort>CRB</sourceshort> </source> @@ -2881,7 +2881,7 @@ </school> <source> <sourcelevel>Clr1</sourcelevel> - <source>Paizo Publishing - Core Rulebook, p.246</source> + <source>Paizo Publishing, LLC - Core Rulebook, p.246</source> <sourcepage>p.246</sourcepage> <sourceshort>CRB</sourceshort> </source> @@ -2910,7 +2910,7 @@ </school> <source> <sourcelevel>Clr1, Community1, Pld1</sourcelevel> - <source>Paizo Publishing - Core Rulebook, p.249</source> + <source>Paizo Publishing, LLC - Core Rulebook, p.249</source> <sourcepage>p.249</sourcepage> <sourceshort>CRB</sourceshort> </source> @@ -2939,7 +2939,7 @@ </school> <source> <sourcelevel>Clr1, Pld1</sourcelevel> - <source>Paizo Publishing - Core Rulebook, p.249</source> + <source>Paizo Publishing, LLC - Core Rulebook, p.249</source> <sourcepage>p.249</sourcepage> <sourceshort>CRB</sourceshort> </source> @@ -2968,7 +2968,7 @@ </school> <source> <sourcelevel>Brd1, Clr1, Death1, Sor1, Wiz1</sourcelevel> - <source>Paizo Publishing - Core Rulebook, p.252</source> + <source>Paizo Publishing, LLC - Core Rulebook, p.252</source> <sourcepage>p.252</sourcepage> <sourceshort>CRB</sourceshort> </source> @@ -2997,7 +2997,7 @@ </school> <source> <sourcelevel>Clr1</sourcelevel> - <source>Paizo Publishing - Core Rulebook, p.256</source> + <source>Paizo Publishing, LLC - Core Rulebook, p.256</source> <sourcepage>p.256</sourcepage> <sourceshort>CRB</sourceshort> </source> @@ -3026,7 +3026,7 @@ </school> <source> <sourcelevel>Brd1, Clr1, Knowledge1, Sor1, Wiz1</sourcelevel> - <source>Paizo Publishing - Core Rulebook, p.258</source> + <source>Paizo Publishing, LLC - Core Rulebook, p.258</source> <sourcepage>p.258</sourcepage> <sourceshort>CRB</sourceshort> </source> @@ -3055,7 +3055,7 @@ </school> <source> <sourcelevel>Brd1, Clr1, Drd1, Healing1, Pld1, Rgr2</sourcelevel> - <source>Paizo Publishing - Core Rulebook, p.263</source> + <source>Paizo Publishing, LLC - Core Rulebook, p.263</source> <sourcepage>p.263</sourcepage> <sourceshort>CRB</sourceshort> </source> @@ -3084,7 +3084,7 @@ </school> <source> <sourcelevel>Clr1, Repose1</sourcelevel> - <source>Paizo Publishing - Core Rulebook, p.265</source> + <source>Paizo Publishing, LLC - Core Rulebook, p.265</source> <sourcepage>p.265</sourcepage> <sourceshort>CRB</sourceshort> </source> @@ -3113,7 +3113,7 @@ </school> <source> <sourcelevel>Clr1</sourcelevel> - <source>Paizo Publishing - Core Rulebook, p.266</source> + <source>Paizo Publishing, LLC - Core Rulebook, p.266</source> <sourcepage>p.266</sourcepage> <sourceshort>CRB</sourceshort> </source> @@ -3142,7 +3142,7 @@ </school> <source> <sourcelevel>Clr1</sourcelevel> - <source>Paizo Publishing - Core Rulebook, p.266</source> + <source>Paizo Publishing, LLC - Core Rulebook, p.266</source> <sourcepage>p.266</sourcepage> <sourceshort>CRB</sourceshort> </source> @@ -3171,7 +3171,7 @@ </school> <source> <sourcelevel>Clr1</sourcelevel> - <source>Paizo Publishing - Core Rulebook, p.267</source> + <source>Paizo Publishing, LLC - Core Rulebook, p.267</source> <sourcepage>p.267</sourcepage> <sourceshort>CRB</sourceshort> </source> @@ -3200,7 +3200,7 @@ </school> <source> <sourcelevel>Clr1</sourcelevel> - <source>Paizo Publishing - Core Rulebook, p.267</source> + <source>Paizo Publishing, LLC - Core Rulebook, p.267</source> <sourcepage>p.267</sourcepage> <sourceshort>CRB</sourceshort> </source> @@ -3229,7 +3229,7 @@ </school> <source> <sourcelevel>Clr1, Pld1, Sor1, Wiz1</sourcelevel> - <source>Paizo Publishing - Core Rulebook, p.269</source> + <source>Paizo Publishing, LLC - Core Rulebook, p.269</source> <sourcepage>p.269</sourcepage> <sourceshort>CRB</sourceshort> </source> @@ -3258,7 +3258,7 @@ </school> <source> <sourcelevel>Clr1, Nobility1, Pld1</sourcelevel> - <source>Paizo Publishing - Core Rulebook, p.273</source> + <source>Paizo Publishing, LLC - Core Rulebook, p.273</source> <sourcepage>p.273</sourcepage> <sourceshort>CRB</sourceshort> </source> @@ -3287,7 +3287,7 @@ </school> <source> <sourcelevel>Clr1</sourcelevel> - <source>Paizo Publishing - Core Rulebook, p.274</source> + <source>Paizo Publishing, LLC - Core Rulebook, p.274</source> <sourcepage>p.274</sourcepage> <sourceshort>CRB</sourceshort> </source> @@ -3316,7 +3316,7 @@ </school> <source> <sourcelevel>Clr1, Drd1, Pld1, Rgr1, Sor1, Sun1, Wiz1</sourcelevel> - <source>Paizo Publishing - Core Rulebook, p.277</source> + <source>Paizo Publishing, LLC - Core Rulebook, p.277</source> <sourcepage>p.277</sourcepage> <sourceshort>CRB</sourceshort> </source> @@ -3345,7 +3345,7 @@ </school> <source> <sourcelevel>Clr1, Drd1, Pld1, Rgr1, Sor1, Sun1, Wiz1</sourcelevel> - <source>Paizo Publishing - Core Rulebook, p.277</source> + <source>Paizo Publishing, LLC - Core Rulebook, p.277</source> <sourcepage>p.277</sourcepage> <sourceshort>CRB</sourceshort> </source> @@ -3374,7 +3374,7 @@ </school> <source> <sourcelevel>Clr1</sourcelevel> - <source>Paizo Publishing - Core Rulebook, p.278</source> + <source>Paizo Publishing, LLC - Core Rulebook, p.278</source> <sourcepage>p.278</sourcepage> <sourceshort>CRB</sourceshort> </source> @@ -3403,7 +3403,7 @@ </school> <source> <sourcelevel>Clr1</sourcelevel> - <source>Paizo Publishing - Core Rulebook, p.296</source> + <source>Paizo Publishing, LLC - Core Rulebook, p.296</source> <sourcepage>p.296</sourcepage> <sourceshort>CRB</sourceshort> </source> @@ -3432,7 +3432,7 @@ </school> <source> <sourcelevel>Clr1</sourcelevel> - <source>Paizo Publishing - Core Rulebook, p.300</source> + <source>Paizo Publishing, LLC - Core Rulebook, p.300</source> <sourcepage>p.300</sourcepage> <sourceshort>CRB</sourceshort> </source> @@ -3461,7 +3461,7 @@ </school> <source> <sourcelevel>Clr1, Drd1, Earth1</sourcelevel> - <source>Paizo Publishing - Core Rulebook, p.310</source> + <source>Paizo Publishing, LLC - Core Rulebook, p.310</source> <sourcepage>p.310</sourcepage> <sourceshort>CRB</sourceshort> </source> @@ -3490,7 +3490,7 @@ </school> <source> <sourcelevel>Clr1, Pld1, Sor1, War1, Wiz1</sourcelevel> - <source>Paizo Publishing - Core Rulebook, p.310</source> + <source>Paizo Publishing, LLC - Core Rulebook, p.310</source> <sourcepage>p.310</sourcepage> <sourceshort>CRB</sourceshort> </source> @@ -3519,7 +3519,7 @@ </school> <source> <sourcelevel>Air1, Clr1, Darkness1, Drd1, Sor1, Water1, Weather1, Wiz1</sourcelevel> - <source>Paizo Publishing - Core Rulebook, p.317</source> + <source>Paizo Publishing, LLC - Core Rulebook, p.317</source> <sourcepage>p.317</sourcepage> <sourceshort>CRB</sourceshort> </source> @@ -3548,7 +3548,7 @@ </school> <source> <sourcelevel>Clr1, Law1, Pld1, Sor1, Wiz1</sourcelevel> - <source>Paizo Publishing - Core Rulebook, p.327</source> + <source>Paizo Publishing, LLC - Core Rulebook, p.327</source> <sourcepage>p.327</sourcepage> <sourceshort>CRB</sourceshort> </source> @@ -3577,7 +3577,7 @@ </school> <source> <sourcelevel>Clr1, Good1, Pld1, Sor1, Wiz1</sourcelevel> - <source>Paizo Publishing - Core Rulebook, p.327</source> + <source>Paizo Publishing, LLC - Core Rulebook, p.327</source> <sourcepage>p.327</sourcepage> <sourceshort>CRB</sourceshort> </source> @@ -3606,7 +3606,7 @@ </school> <source> <sourcelevel>Chaos1, Clr1, Sor1, Wiz1</sourcelevel> - <source>Paizo Publishing - Core Rulebook, p.328</source> + <source>Paizo Publishing, LLC - Core Rulebook, p.328</source> <sourcepage>p.328</sourcepage> <sourceshort>CRB</sourceshort> </source> @@ -3635,7 +3635,7 @@ </school> <source> <sourcelevel>Brd1, Clr1, Liberation1</sourcelevel> - <source>Paizo Publishing - Core Rulebook, p.332</source> + <source>Paizo Publishing, LLC - Core Rulebook, p.332</source> <sourcepage>p.332</sourcepage> <sourceshort>CRB</sourceshort> </source> @@ -3664,7 +3664,7 @@ </school> <source> <sourcelevel>Clr1, Protection1</sourcelevel> - <source>Paizo Publishing - Core Rulebook, p.336</source> + <source>Paizo Publishing, LLC - Core Rulebook, p.336</source> <sourcepage>p.336</sourcepage> <sourceshort>CRB</sourceshort> </source> @@ -3693,7 +3693,7 @@ </school> <source> <sourcelevel>Clr1, Glory1</sourcelevel> - <source>Paizo Publishing - Core Rulebook, p.342</source> + <source>Paizo Publishing, LLC - Core Rulebook, p.342</source> <sourcepage>p.342</sourcepage> <sourceshort>CRB</sourceshort> </source> @@ -3722,7 +3722,7 @@ </school> <source> <sourcelevel>Clr1, Glory1</sourcelevel> - <source>Paizo Publishing - Core Rulebook, p.342</source> + <source>Paizo Publishing, LLC - Core Rulebook, p.342</source> <sourcepage>p.342</sourcepage> <sourceshort>CRB</sourceshort> </source> @@ -3751,7 +3751,7 @@ </school> <source> <sourcelevel>Brd1, Clr1, Sor1, Wiz1</sourcelevel> - <source>Paizo Publishing - Core Rulebook, p.350</source> + <source>Paizo Publishing, LLC - Core Rulebook, p.350</source> <sourcepage>p.350</sourcepage> <sourceshort>CRB</sourceshort> </source> @@ -3782,7 +3782,7 @@ </school> <source> <sourcelevel>Clr2, Luck2</sourcelevel> - <source>Paizo Publishing - Core Rulebook, p.239</source> + <source>Paizo Publishing, LLC - Core Rulebook, p.239</source> <sourcepage>p.239</sourcepage> <sourceshort>CRB</sourceshort> </source> @@ -3811,7 +3811,7 @@ </school> <source> <sourcelevel>Clr2</sourcelevel> - <source>Paizo Publishing - Core Rulebook, p.240</source> + <source>Paizo Publishing, LLC - Core Rulebook, p.240</source> <sourcepage>p.240</sourcepage> <sourceshort>CRB</sourceshort> </source> @@ -3840,7 +3840,7 @@ </school> <source> <sourcelevel>Clr2</sourcelevel> - <source>Paizo Publishing - Core Rulebook, p.245</source> + <source>Paizo Publishing, LLC - Core Rulebook, p.245</source> <sourcepage>p.245</sourcepage> <sourceshort>CRB</sourceshort> </source> @@ -3869,7 +3869,7 @@ </school> <source> <sourcelevel>Clr2, Drd2, Rgr2, Sor2, Wiz2</sourcelevel> - <source>Paizo Publishing - Core Rulebook, p.246</source> + <source>Paizo Publishing, LLC - Core Rulebook, p.246</source> <sourcepage>p.246</sourcepage> <sourceshort>CRB</sourceshort> </source> @@ -3898,7 +3898,7 @@ </school> <source> <sourcelevel>Glory2, Pld1</sourcelevel> - <source>Paizo Publishing - Core Rulebook, p.250</source> + <source>Paizo Publishing, LLC - Core Rulebook, p.250</source> <sourcepage>p.250</sourcepage> <sourceshort>CRB</sourceshort> </source> @@ -3927,7 +3927,7 @@ </school> <source> <sourcelevel>Clr2, Drd2, Pld2, Sor2, Strength2, Wiz2</sourcelevel> - <source>Paizo Publishing - Core Rulebook, p.251</source> + <source>Paizo Publishing, LLC - Core Rulebook, p.251</source> <sourcepage>p.251</sourcepage> <sourceshort>CRB</sourceshort> </source> @@ -3956,7 +3956,7 @@ </school> <source> <sourcelevel>Brd2, Charm2, Clr2</sourcelevel> - <source>Paizo Publishing - Core Rulebook, p.252</source> + <source>Paizo Publishing, LLC - Core Rulebook, p.252</source> <sourcepage>p.252</sourcepage> <sourceshort>CRB</sourceshort> </source> @@ -3985,7 +3985,7 @@ </school> <source> <sourcelevel>Clr2</sourcelevel> - <source>Paizo Publishing - Core Rulebook, p.258</source> + <source>Paizo Publishing, LLC - Core Rulebook, p.258</source> <sourcepage>p.258</sourcepage> <sourceshort>CRB</sourceshort> </source> @@ -4014,7 +4014,7 @@ </school> <source> <sourcelevel>Brd2, Clr2, Drd3, Healing2, Pld3, Rgr3</sourcelevel> - <source>Paizo Publishing - Core Rulebook, p.263</source> + <source>Paizo Publishing, LLC - Core Rulebook, p.263</source> <sourcepage>p.263</sourcepage> <sourceshort>CRB</sourceshort> </source> @@ -4043,7 +4043,7 @@ </school> <source> <sourcelevel>Brd2, Clr2, Sor2, Wiz2</sourcelevel> - <source>Paizo Publishing - Core Rulebook, p.263</source> + <source>Paizo Publishing, LLC - Core Rulebook, p.263</source> <sourcepage>p.263</sourcepage> <sourceshort>CRB</sourceshort> </source> @@ -4072,7 +4072,7 @@ </school> <source> <sourcelevel>Brd2, Clr2, Drd2, Pld2, Rgr1</sourcelevel> - <source>Paizo Publishing - Core Rulebook, p.265</source> + <source>Paizo Publishing, LLC - Core Rulebook, p.265</source> <sourcepage>p.265</sourcepage> <sourceshort>CRB</sourceshort> </source> @@ -4101,7 +4101,7 @@ </school> <source> <sourcelevel>Brd2, Clr2, Pld2, Sor2, Wiz2</sourcelevel> - <source>Paizo Publishing - Core Rulebook, p.275</source> + <source>Paizo Publishing, LLC - Core Rulebook, p.275</source> <sourcepage>p.275</sourcepage> <sourceshort>CRB</sourceshort> </source> @@ -4130,7 +4130,7 @@ </school> <source> <sourcelevel>Brd2, Clr2, Nobility2</sourcelevel> - <source>Paizo Publishing - Core Rulebook, p.278</source> + <source>Paizo Publishing, LLC - Core Rulebook, p.278</source> <sourcepage>p.278</sourcepage> <sourceshort>CRB</sourceshort> </source> @@ -4159,7 +4159,7 @@ </school> <source> <sourcelevel>Clr2</sourcelevel> - <source>Paizo Publishing - Core Rulebook, p.281</source> + <source>Paizo Publishing, LLC - Core Rulebook, p.281</source> <sourcepage>p.281</sourcepage> <sourceshort>CRB</sourceshort> </source> @@ -4188,7 +4188,7 @@ </school> <source> <sourcelevel>Clr2, Repose2, Sor3, Wiz3</sourcelevel> - <source>Paizo Publishing - Core Rulebook, p.289</source> + <source>Paizo Publishing, LLC - Core Rulebook, p.289</source> <sourcepage>p.289</sourcepage> <sourceshort>CRB</sourceshort> </source> @@ -4217,7 +4217,7 @@ </school> <source> <sourcelevel>Drd2, Sun2</sourcelevel> - <source>Paizo Publishing - Core Rulebook, p.294</source> + <source>Paizo Publishing, LLC - Core Rulebook, p.294</source> <sourcepage>p.294</sourcepage> <sourceshort>CRB</sourceshort> </source> @@ -4246,7 +4246,7 @@ </school> <source> <sourcelevel>Brd2, Clr2, Sor3, Wiz3</sourcelevel> - <source>Paizo Publishing - Core Rulebook, p.296</source> + <source>Paizo Publishing, LLC - Core Rulebook, p.296</source> <sourcepage>p.296</sourcepage> <sourceshort>CRB</sourceshort> </source> @@ -4275,7 +4275,7 @@ </school> <source> <sourcelevel>Clr2</sourcelevel> - <source>Paizo Publishing - Core Rulebook, p.300</source> + <source>Paizo Publishing, LLC - Core Rulebook, p.300</source> <sourcepage>p.300</sourcepage> <sourceshort>CRB</sourceshort> </source> @@ -4304,7 +4304,7 @@ </school> <source> <sourcelevel>Clr2, Sor2, Wiz2</sourcelevel> - <source>Paizo Publishing - Core Rulebook, p.311</source> + <source>Paizo Publishing, LLC - Core Rulebook, p.311</source> <sourcepage>p.311</sourcepage> <sourceshort>CRB</sourceshort> </source> @@ -4333,7 +4333,7 @@ </school> <source> <sourcelevel>Clr2, Drd2, Pld2, Rgr2, Sor2, Wiz2</sourcelevel> - <source>Paizo Publishing - Core Rulebook, p.318</source> + <source>Paizo Publishing, LLC - Core Rulebook, p.318</source> <sourcepage>p.318</sourcepage> <sourceshort>CRB</sourceshort> </source> @@ -4362,7 +4362,7 @@ </school> <source> <sourcelevel>Clr2, Liberation2, Pld2</sourcelevel> - <source>Paizo Publishing - Core Rulebook, p.332</source> + <source>Paizo Publishing, LLC - Core Rulebook, p.332</source> <sourcepage>p.332</sourcepage> <sourceshort>CRB</sourceshort> </source> @@ -4391,7 +4391,7 @@ </school> <source> <sourcelevel>Clr2, Drd2, Pld2, Rgr1, Sor2, Wiz2</sourcelevel> - <source>Paizo Publishing - Core Rulebook, p.334</source> + <source>Paizo Publishing, LLC - Core Rulebook, p.334</source> <sourcepage>p.334</sourcepage> <sourceshort>CRB</sourceshort> </source> @@ -4420,7 +4420,7 @@ </school> <source> <sourcelevel>Clr2, Drd2, Pld1</sourcelevel> - <source>Paizo Publishing - Core Rulebook, p.334</source> + <source>Paizo Publishing, LLC - Core Rulebook, p.334</source> <sourcepage>p.334</sourcepage> <sourceshort>CRB</sourceshort> </source> @@ -4449,7 +4449,7 @@ </school> <source> <sourcelevel>Brd2, Clr2, Sor2, Wiz2</sourcelevel> - <source>Paizo Publishing - Core Rulebook, p.341</source> + <source>Paizo Publishing, LLC - Core Rulebook, p.341</source> <sourcepage>p.341</sourcepage> <sourceshort>CRB</sourceshort> </source> @@ -4478,7 +4478,7 @@ </school> <source> <sourcelevel>Clr2, Community2, Pld2, Protection2</sourcelevel> - <source>Paizo Publishing - Core Rulebook, p.342</source> + <source>Paizo Publishing, LLC - Core Rulebook, p.342</source> <sourcepage>p.342</sourcepage> <sourceshort>CRB</sourceshort> </source> @@ -4507,7 +4507,7 @@ </school> <source> <sourcelevel>Brd2, Clr2</sourcelevel> - <source>Paizo Publishing - Core Rulebook, p.343</source> + <source>Paizo Publishing, LLC - Core Rulebook, p.343</source> <sourcepage>p.343</sourcepage> <sourceshort>CRB</sourceshort> </source> @@ -4536,7 +4536,7 @@ </school> <source> <sourcelevel>Brd2, Clr2</sourcelevel> - <source>Paizo Publishing - Core Rulebook, p.346</source> + <source>Paizo Publishing, LLC - Core Rulebook, p.346</source> <sourcepage>p.346</sourcepage> <sourceshort>CRB</sourceshort> </source> @@ -4565,7 +4565,7 @@ </school> <source> <sourcelevel>Clr2, War2</sourcelevel> - <source>Paizo Publishing - Core Rulebook, p.348</source> + <source>Paizo Publishing, LLC - Core Rulebook, p.348</source> <sourcepage>p.348</sourcepage> <sourceshort>CRB</sourceshort> </source> @@ -4594,7 +4594,7 @@ </school> <source> <sourcelevel>Clr2</sourcelevel> - <source>Paizo Publishing - Core Rulebook, p.349</source> + <source>Paizo Publishing, LLC - Core Rulebook, p.349</source> <sourcepage>p.349</sourcepage> <sourceshort>CRB</sourceshort> </source> @@ -4623,7 +4623,7 @@ </school> <source> <sourcelevel>Brd2, Clr2, Sor2, Wiz2</sourcelevel> - <source>Paizo Publishing - Core Rulebook, p.352</source> + <source>Paizo Publishing, LLC - Core Rulebook, p.352</source> <sourcepage>p.352</sourcepage> <sourceshort>CRB</sourceshort> </source> @@ -4652,7 +4652,7 @@ </school> <source> <sourcelevel>Brd1, Clr2, Pld2</sourcelevel> - <source>Paizo Publishing - Core Rulebook, p.363</source> + <source>Paizo Publishing, LLC - Core Rulebook, p.363</source> <sourcepage>p.363</sourcepage> <sourceshort>CRB</sourceshort> </source> @@ -4681,7 +4681,7 @@ </school> <source> <sourcelevel>Clr2, Pld2</sourcelevel> - <source>Paizo Publishing - Core Rulebook, p.371</source> + <source>Paizo Publishing, LLC - Core Rulebook, p.371</source> <sourcepage>p.371</sourcepage> <sourceshort>CRB</sourceshort> </source> Modified: Trunk/pcgen/code/testsuite/csheets/PFRPGPaladin.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/PFRPGPaladin.xml 2013-09-07 10:03:23 UTC (rev 21317) +++ Trunk/pcgen/code/testsuite/csheets/PFRPGPaladin.xml 2013-09-07 10:10:51 UTC (rev 21318) @@ -44,7 +44,7 @@ <!--> <followeralignment></followeralignment> This is no longer valid and keeps throwing out errors--> <holyitem></holyitem> <pantheonlist>Pathfinder Chronicles</pantheonlist> - <source>Paizo Publishing - Core Rulebook, p.91</source> + <source>Paizo Publishing, LLC - Core Rulebook, p.91</source> <special_abilities></special_abilities> <appearance></appearance> <title></title> @@ -3470,7 +3470,7 @@ </school> <source> <sourcelevel>Clr1, Inq1</sourcelevel> - <source>Paizo Publishing - Core Rulebook, p.266</source> + <source>Paizo Publishing, LLC - Core Rulebook, p.266</source> <sourcepage>p.266</sourcepage> <sourceshort>CRB</sourceshort> </source> @@ -3511,7 +3511,7 @@ </school> <source> <sourcelevel>Clr1, Community1, Family Subdomain1, Inq1, Leadership Subdomain1, Pld1, Resolve Subdomain1</sourcelevel> - <source>Paizo Publishing - Core Rulebook, p.249</source> + <source>Paizo Publishing, LLC - Core Rulebook, p.249</source> <sourcepage>p.249</sourcepage> <sourceshort>CRB</sourceshort> </source> @@ -3540,7 +3540,7 @@ </school> <source> <sourcelevel>Clr1, Divine Subdomain2, Inq1, Pld1</sourcelevel> - <source>Paizo Publishing - Core Rulebook, p.249</source> + <source>Paizo Publishing, LLC - Core Rulebook, p.249</source> <sourcepage>p.249</sourcepage> <sourceshort>CRB</sourceshort> </source> @@ -3569,7 +3569,7 @@ </school> <source> <sourcelevel>Glory2, Heroism Subdomain2, Pld1</sourcelevel> - <source>Paizo Publishing - Core Rulebook, p.250</source> + <source>Paizo Publishing, LLC - Core Rulebook, p.250</source> <sourcepage>p.250</sourcepage> <sourceshort>CRB</sourceshort> </source> @@ -3598,7 +3598,7 @@ </school> <source> <sourcelevel>Inq1, Pld1, Rgr1</sourcelevel> - <source>Paizo Publishing LLC - Ultimate Combat, p.224</source> + <source>Paizo Publishing, LLC - Ultimate Combat, p.224</source> <sourcepage>p.224</sourcepage> <sourceshort>UC</sourceshort> </source> @@ -3627,7 +3627,7 @@ </school> <source> <sourcelevel>Pld1</sourcelevel> - <source>Paizo Publishing LLC - Advanced Player's Guide, p.210</source> + <source>Paizo Publishing, LLC - Advanced Player's Guide, p.210</source> <sourcepage>p.210</sourcepage> <sourceshort>APG</sourceshort> </source> @@ -3656,7 +3656,7 @@ </school> <source> <sourcelevel>Brd1, Clr1, Inq1, Pld1, Rgr1, Sum1, Wit1</sourcelevel> - <source>Paizo Publishing LLC - Ultimate Combat</source> + <source>Paizo Publishing, LLC - Ultimate Combat</source> <sourcepage>null</sourcepage> <sourceshort>UC</sourceshort> </source> @@ -3685,7 +3685,7 @@ </school> <source> <sourcelevel>Adp1, Clr0, Drd0, Inq0, Pld1</sourcelevel> - <source>Paizo Publishing - Core Rulebook, p.262</source> + <source>Paizo Publishing, LLC - Core Rulebook, p.262</source> <sourcepage>p.262</sourcepage> <sourceshort>CRB</sourceshort> </source> @@ -3714,7 +3714,7 @@ </school> <source> <sourcelevel>Alc1, Brd1, Clr1, Drd1, Healing1, Inq1, Pld1, Restoration Subdomain1, Resurrection Subdomain1, Rgr2, Wit1</sourcelevel> - <source>Paizo Publishing - Core Rulebook, p.263</source> + <source>Paizo Publishing, LLC - Core Rulebook, p.263</source> <sourcepage>p.263</sourcepage> <sourceshort>CRB</sourceshort> </source> @@ -3743,7 +3743,7 @@ </school> <source> <sourcelevel>Apl1, Clr0, Drd0, Inq0, Pld1, Rgr1, Sor0, Wit0, Wiz0</sourcelevel> - <source>Paizo Publishing - Core Rulebook, p.268</source> + <source>Paizo Publishing, LLC - Core Rulebook, p.268</source> <sourcepage>p.268</sourcepage> <sourceshort>CRB</sourceshort> </source> @@ -3772,7 +3772,7 @@ </school> <source> <sourcelevel>Alc1, Clr1, Inq1, Pld1, Sor1, Wiz1</sourcelevel> - <source>Paizo Publishing - Core Rulebook, p.269</source> + <source>Paizo Publishing, LLC - Core Rulebook, p.269</source> <sourcepage>p.269</sourcepage> <sourceshort>CRB</sourceshort> </source> @@ -3801,7 +3801,7 @@ </school> <source> <sourcelevel>Clr1, Drd1, Pld1, Rgr1, Wit1</sourcelevel> - <source>Paizo Publishing LLC - Ultimate Magic, p.216</source> + <source>Paizo Publishing, LLC - Ultimate Magic, p.216</source> <sourcepage>p.216</sourcepage> <sourceshort>UM</sourceshort> </source> @@ -3830,7 +3830,7 @@ </school> <source> <sourcelevel>Archon Subdomain (Good)1, Archon Subdomain (Law)1, Clr1, Inq1, Martyr Subdomain1, Nobility1, Pld1</sourcelevel> - <source>Paizo Publishing - Core Rulebook, p.273</source> + <source>Paizo Publishing, LLC - Core Rulebook, p.273</source> <sourcepage>p.273</sourcepage> <sourceshort>CRB</sourceshort> </source> @@ -3859,7 +3859,7 @@ </school> <source> <sourcelevel>Alc1, Clr1, Day Subdomain1, Drd1, Pld1, Rgr1, Sor1, Sum1, Sun1, Wiz1</sourcelevel> - <source>Paizo Publishing - Core Rulebook, p.277</source> + <source>Paizo Publishing, LLC - Core Rulebook, p.277</source> <sourcepage>p.277</sourcepage> <sourceshort>CRB</sourceshort> </source> @@ -3888,7 +3888,7 @@ </school> <source> <sourcelevel>Brd2, Clr2, Inq2, Pld1</sourcelevel> - <source>Paizo Publishing LLC - Advanced Player's Guide, p.225</source> + <source>Paizo Publishing, LLC - Advanced Player's Guide, p.225</source> <sourcepage>p.225</sourcepage> <sourceshort>APG</sourceshort> </source> @@ -3917,7 +3917,7 @@ </school> <source> <sourcelevel>Clr2, Pld1</sourcelevel> - <source>Paizo Publishing LLC - Advanced Player's Guide, p.226</source> + <source>Paizo Publishing, LLC - Advanced Player's Guide, p.226</source> <sourcepage>p.226</sourcepage> <sourceshort>APG</sourceshort> </source> @@ -3946,7 +3946,7 @@ </school> <source> <sourcelevel>Pld1</sourcelevel> - <source>Paizo Publishing LLC - Advanced Player's Guide, p.226</source> + <source>Paizo Publishing, LLC - Advanced Player's Guide, p.226</source> <sourcepage>p.226</sourcepage> <sourceshort>APG</sourceshort> </source> @@ -3975,7 +3975,7 @@ </school> <source> <sourcelevel>Brd2, Inq2, Pld1</sourcelevel> - <source>Paizo Publishing LLC - Advanced Player's Guide, p.228</source> + <source>Paizo Publishing, LLC - Advanced Player's Guide, p.228</source> <sourcepage>p.228</sourcepage> <sourceshort>APG</sourceshort> </source> @@ -4004,7 +4004,7 @@ </school> <source> <sourcelevel>Brd1, Inq1, Pld1, Rgr1</sourcelevel> - <source>Paizo Publishing LLC - Ultimate Magic, p.223</source> + <source>Paizo Publishing, LLC - Ultimate Magic, p.223</source> <sourcepage>p.223</sourcepage> <sourceshort>UM</sourceshort> </source> @@ -4033,7 +4033,7 @@ </school> <source> <sourcelevel>Pld1</sourcelevel> - <source>Paizo Publishing LLC - Advanced Player's Guide, p.230</source> + <source>Paizo Publishing, LLC - Advanced Player's Guide, p.230</source> <sourcepage>p.230</sourcepage> <sourceshort>APG</sourceshort> </source> @@ -4062,7 +4062,7 @@ </school> <source> <sourcelevel>Clr1, Inq1, Pld1, Rgr1</sourcelevel> - <source>Paizo Publishing LLC - Ultimate Magic, p.226</source> + <source>Paizo Publishing, LLC - Ultimate Magic, p.226</source> <sourcepage>p.226</sourcepage> <sourceshort>UM</sourceshort> </source> @@ -4091,7 +4091,7 @@ </school> <source> <sourcelevel>Brd1, Clr1, Drd1, Pld1, Rgr1, Sor1, Wiz1</sourcelevel> - <source>Paizo Publishing LLC - Ultimate Combat, p.233</source> + <source>Paizo Publishing, LLC - Ultimate Combat, p.233</source> <sourcepage>p.233</sourcepage> <sourceshort>UC</sourceshort> </source> @@ -4120,7 +4120,7 @@ </school> <source> <sourcelevel>Apl1, Inq1, Pld1</sourcelevel> - <source>Paizo Publishing LLC - Ultimate Combat, p.235</source> + <source>Paizo Publishing, LLC - Ultimate Combat, p.235</source> <sourcepage>p.235</sourcepage> <sourceshort>UC</sourceshort> </source> @@ -4149,7 +4149,7 @@ </school> <source> <sourcelevel>Alc1, Apl1, Inq1, Mag1, Pld1, Rgr1, Sor1, Wiz1</sourcelevel> - <source>Paizo Publishing LLC - Ultimate Combat, p.236</source> + <source>Paizo Publishing, LLC - Ultimate Combat, p.236</source> <sourcepage>p.236</sourcepage> <sourceshort>UC</sourceshort> </source> @@ -4178,7 +4178,7 @@ </school> <source> <sourcelevel>Apl1, Blood Subdomain1, Clr1, Inq1, Mag1, Pld1, Sor1, Tactics Subdomain1, War1, Wiz1</sourcelevel> - <source>Paizo Publishing - Core Rulebook, p.310</source> + <source>Paizo Publishing, LLC - Core Rulebook, p.310</source> <sourcepage>p.310</sourcepage> <sourceshort>CRB</sourceshort> </source> @@ -4207,7 +4207,7 @@ </school> <source> <sourcelevel>Clr1, Inevitable Subdomain1, Inq1, Law1, Pld1, Purity Subdomain1, Sor1, Sum1, Wiz1</sourcelevel> - <source>Paizo Publishing - Core Rulebook, p.327</source> + <source>Paizo Publishing, LLC - Core Rulebook, p.327</source> <sourcepage>p.327</sourcepage> <sourceshort>CRB</sourceshort> </source> @@ -4236,7 +4236,7 @@ </school> <source> <sourcelevel>Azata Subdomain (Good)1, Clr1, Good1, Inq1, Pld1, Purity Subdomain1, Sor1, Sum1, Wiz1</sourcelevel> - <source>Paizo Publishing - Core Rulebook, p.327</source> + <source>Paizo Publishing, LLC - Core Rulebook, p.327</source> <sourcepage>p.327</sourcepage> <sourceshort>CRB</sourceshort> </source> @@ -4265,7 +4265,7 @@ </school> <source> <sourcelevel>Pld1</sourcelevel> - <source>Paizo Publishing LLC - Advanced Player's Guide, p.237</source> + <source>Paizo Publishing, LLC - Advanced Player's Guide, p.237</source> <sourcepage>p.237</sourcepage> <sourceshort>APG</sourceshort> </source> @@ -4294,7 +4294,7 @@ </school> <source> <sourcelevel>Apl1, Brd0, Clr0, Drd0, Inq0, Mag0, Pld1, Rgr1, Sor0, Sum0, Wit0, Wiz0</sourcelevel> - <source>Paizo Publishing - Core Rulebook, p.330</source> + <source>Paizo Publishing, LLC - Core Rulebook, p.330</source> <sourcepage>p.330</sourcepage> <sourceshort>CRB</sourceshort> </source> @@ -4323,7 +4323,7 @@ </school> <source> <sourcelevel>Brd0, Clr0, Drd0, Inq0, Pld1, Sor0, Sum0, Wit0, Wiz0</sourcelevel> - <source>Paizo Publishing - Core Rulebook, p.334</source> + <source>Paizo Publishing, LLC - Core Rulebook, p.334</source> <sourcepage>p.334</sourcepage> <sourceshort>CRB</sourceshort> </source> @@ -4352,7 +4352,7 @@ </school> <source> <sourcelevel>Alc2, Clr2, Drd2, Inq2, Pld1</sourcelevel> - <source>Paizo Publishing - Core Rulebook, p.334</source> + <source>Paizo Publishing, LLC - Core Rulebook, p.334</source> <sourcepage>p.334</sourcepage> <sourceshort>CRB</sourceshort> </source> @@ -4381,7 +4381,7 @@ </school> <source> <sourcelevel>Clr1, Inq1, Pld1, Wit1</sourcelevel> - <source>Paizo Publishing LLC - Ultimate Magic, p.236</source> + <source>Paizo Publishing, LLC - Ultimate Magic, p.236</source> <sourcepage>p.236</sourcepage> <sourceshort>UM</sourceshort> </source> @@ -4410,7 +4410,7 @@ </school> <source> <sourcelevel>Clr1, Pld1, Rgr1</sourcelevel> - <source>Paizo Publishing LLC - Ultimate Combat, p.245</source> + <source>Paizo Publishing, LLC - Ultimate Combat, p.245</source> <sourcepage>p.245</sourcepage> <sourceshort>UC</sourceshort> </source> @@ -4439,7 +4439,7 @@ </school> <source> <sourcelevel>Brd2, Inq2, Mag2, Pld1, Sor2, Wiz2</sourcelevel> - <source>Paizo Publishing LLC - Ultimate Combat, p.246</source> + <source>Paizo Publishing, LLC - Ultimate Combat, p.246</source> <sourcepage>p.246</sourcepage> <sourceshort>UC</sourceshort> </source> @@ -4468,7 +4468,7 @@ </school> <source> <sourcelevel>Pld1</sourcelevel> - <source>Paizo Publishing LLC - Advanced Player's Guide, p.254</source> + <source>Paizo Publishing, LLC - Advanced Player's Guide, p.254</source> <sourcepage>p.254</sourcepage> <sourceshort>APG</sourceshort> </source> @@ -4497,7 +4497,7 @@ </school> <source> <sourcelevel>Clr0, Drd0, Inq0, Pld1</sourcelevel> - <source>Paizo Publishing - Core Rulebook, p.365</source> + <source>Paizo Publishing, LLC - Core Rulebook, p.365</source> <sourcepage>p.365</sourcepage> <sourceshort>CRB</sourceshort> </source> @@ -4526,7 +4526,7 @@ </school> <source> <sourcelevel>Apl1, Brd2, Drd2, Inq1, Pld1, Rgr1</sourcelevel> - <source>Paizo Publishing LLC - Ultimate Magic, p.248</source> + <source>Paizo Publishing, LLC - Ultimate Magic, p.248</source> <sourcepage>p.248</sourcepage> <sourceshort>UM</sourceshort> </source> @@ -4555,7 +4555,7 @@ </school> <source> <sourcelevel>Pld1</sourcelevel> - <source>Paizo Publishing LLC - Ultimate Magic, p.249</source> + <source>Paizo Publishing, LLC - Ultimate Magic, p.249</source> <sourcepage>p.249</sourcepage> <sourceshort>UM</sourceshort> </source> @@ -4607,7 +4607,7 @@ </school> <source> <sourcelevel>Clr1, Inq1</sourcelevel> - <source>Paizo Publishing - Core Rulebook, p.266</source> + <source>Paizo Publishing, LLC - Core Rulebook, p.266</source> <sourcepage>p.266</sourcepage> <sourceshort>CRB</sourceshort> </source> @@ -4672,7 +4672,7 @@ </school> <source> <sourcelevel>Brd1, Clr1, Inq1, Pld1, Rgr1, Sum1, Wit1</sourcelevel> - <source>Paizo Publishing LLC - Ultimate Combat</source> + <source>Paizo Publishing, LLC - Ultimate Combat</source> <sourcepage>null</sourcepage> <sourceshort>UC</sourceshort> </source> @@ -4701,7 +4701,7 @@ </school> <source> <sourcelevel>Alc2, Clr2, Drd2, Inq2, Pld1</sourcelevel> - <source>Paizo Publishing - Core Rulebook, p.334</source> + <source>Paizo Publishing, LLC - Core Rulebook, p.334</source> <sourcepage>p.334</sourcepage> <sourceshort>CRB</sourceshort> </source> Modified: Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml 2013-09-07 10:03:23 UTC (rev 21317) +++ Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml 2013-09-07 10:10:51 UTC (rev 21318) @@ -44,7 +44,7 @@ <!--> <followeralignment></followeralignment> This is no longer valid and keeps throwing out errors--> <holyitem></holyitem> <pantheonlist>Pathfinder Chronicles</pantheonlist> - <source>Paizo Publishing - Core Rulebook, p.91</source> + <source>Paizo Publishing, LLC - Core Rulebook, p.91</source> <special_abilities></special_abilities> <appearance></appearance> <title></title> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <jde...@us...> - 2013-09-15 03:37:35
|
Revision: 21385 http://sourceforge.net/p/pcgen/code/21385 Author: jdempsey Date: 2013-09-15 03:37:30 +0000 (Sun, 15 Sep 2013) Log Message: ----------- Update expected results for data changes Modified Paths: -------------- Trunk/pcgen/code/testsuite/csheets/35eBard.xml Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml Modified: Trunk/pcgen/code/testsuite/csheets/35eBard.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/35eBard.xml 2013-09-14 23:00:28 UTC (rev 21384) +++ Trunk/pcgen/code/testsuite/csheets/35eBard.xml 2013-09-15 03:37:30 UTC (rev 21385) @@ -1049,9 +1049,9 @@ <category>Special Ability</category> </ability_object> <ability_object> - <name>Bardic Knowledge</name> - <description>+4</description> - <type>CLASSABILITY.SPECIALQUALITY</type> + <name>Bardic Countersong</name> + <description>for up to 10 rounds</description> + <type>CLASSABILITY.SPECIALATTACK.SUPERNATURAL</type> <associated></associated> <count>0</count> <auto>T</auto> @@ -1060,9 +1060,9 @@ <category>Special Ability</category> </ability_object> <ability_object> - <name>Bardic Music</name> - <description>4/day</description> - <type>CLASSABILITY.SPECIALQUALITY</type> + <name>Bardic Fascinate</name> + <description>can effect 2 creatures as the bard continues to play and concentrate for up to 4 rounds</description> + <type>CLASSABILITY.SPECIALATTACK.SPELLLIKE</type> <associated></associated> <count>0</count> <auto>T</auto> @@ -1071,9 +1071,9 @@ <category>Special Ability</category> </ability_object> <ability_object> - <name>Humanoid Traits</name> - <description></description> - <type>TRAITABILITY</type> + <name>Bardic Inspire Competence</name> + <description>+2 to skill checks for up to 2 minutes</description> + <type>CLASSABILITY.SPECIALQUALITY.SUPERNATURAL</type> <associated></associated> <count>0</count> <auto>T</auto> @@ -1082,9 +1082,9 @@ <category>Special Ability</category> </ability_object> <ability_object> - <name>Humanoid Traits</name> - <description>Humanoids eat/sleep/breathe</description> - <type>SPECIALQUALITY</type> + <name>Bardic Inspire Courage</name> + <description>+1 to saves against charm or fear effects and +1 morale bonus on attack and +1 morale damage rolls (as long as the ally hears the bard sing and for 5 rounds thereafter).</description> + <type>CLASSABILITY.SPECIALQUALITY.SUPERNATURAL</type> <associated></associated> <count>0</count> <auto>T</auto> @@ -1093,9 +1093,9 @@ <category>Special Ability</category> </ability_object> <ability_object> - <name>Sneak Attack</name> - <description>If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage. The rogue's attack deals extra damage any time her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and it increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet. With a sap (blackjack) or an unarmed strike, a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual -4 penalty. A rogue can sneak attack only living creatures with discernible anatomies-undead, constructs, oozes, plants, and incorporeal creatures lack vital areas to attack. Any creature that is immune to critical hits is not vulnerable to sneak attacks. The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment or striking the limbs of a creature whose vitals are beyond reach.</description> - <type>CLASSABILITY.SPECIALATTACK</type> + <name>Bardic Knowledge</name> + <description>+4</description> + <type>CLASSABILITY.SPECIALQUALITY</type> <associated></associated> <count>0</count> <auto>T</auto> @@ -1104,8 +1104,8 @@ <category>Special Ability</category> </ability_object> <ability_object> - <name>Trapfinding</name> - <description>Rogues (and only rogues) can use the Search skill to locate traps when the task has a Difficulty Class higher than 20. Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it. Rogues (and only rogues) can use the Disable Device skill to disarm magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it. A rogue who beats a trap's DC by 10 or more with a Disable Device check can study a trap, figure out how it works, and bypass it (with her party) without disarming it.</description> + <name>Bardic Music</name> + <description>4/day</description> <type>CLASSABILITY.SPECIALQUALITY</type> <associated></associated> <count>0</count> @@ -1115,9 +1115,9 @@ <category>Special Ability</category> </ability_object> <ability_object> - <name>Weapon and Armor Proficiency</name> - <description>A bard is proficient with all simple weapons, plus the longsword, rapier, sap, short sword, shortbow, and whip. Bards are proficient with light armor and shields (except tower shields). A bard can cast bard spells while wearing light armor without incurring the normal arcane spell failure chance. However, like any other arcane spellcaster, a bard wearing medium or heavy armor or using a shield incurs a chance of arcane spell failure if the spell in question has a somatic component (most do). A multiclass bard still incurs the normal arcane spell failure chance for arcane spells received from other classes.</description> - <type>CLASSABILITY.SPECIALQUALITY</type> + <name>Humanoid Traits</name> + <description></description> + <type>TRAITABILITY</type> <associated></associated> <count>0</count> <auto>T</auto> @@ -1126,9 +1126,9 @@ <category>Special Ability</category> </ability_object> <ability_object> - <name>Weapon and Armor Proficiency</name> - <description>Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. Rogues are proficient with light armor, but not with shields.</description> - <type>CLASSABILITY.SPECIALQUALITY</type> + <name>Humanoid Traits</name> + <description>Humanoids eat/sleep/breathe</description> + <type>SPECIALQUALITY</type> <associated></associated> <count>0</count> <auto>T</auto> @@ -1136,49 +1136,48 @@ <virtual>F</virtual> <category>Special Ability</category> </ability_object> - <!-- Visible Virtual "Special Ability" Ability Objects --> <ability_object> - <name>Bardic Countersong</name> - <description>for up to 10 rounds</description> - <type>CLASSABILITY.SPECIALATTACK.SUPERNATURAL</type> + <name>Sneak Attack</name> + <description>If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage. The rogue's attack deals extra damage any time her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and it increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet. With a sap (blackjack) or an unarmed strike, a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual -4 penalty. A rogue can sneak attack only living creatures with discernible anatomies-undead, constructs, oozes, plants, and incorporeal creatures lack vital areas to attack. Any creature that is immune to critical hits is not vulnerable to sneak attacks. The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment or striking the limbs of a creature whose vitals are beyond reach.</description> + <type>CLASSABILITY.SPECIALATTACK</type> <associated></associated> <count>0</count> - <auto>F</auto> + <auto>T</auto> <hidden>F</hidden> - <virtual>T</virtual> + <virtual>F</virtual> <category>Special Ability</category> </ability_object> <ability_object> - <name>Bardic Fascinate</name> - <description>can effect 2 creatures as the bard continues to play and concentrate for up to 4 rounds</description> - <type>CLASSABILITY.SPECIALATTACK.SPELLLIKE</type> + <name>Trapfinding</name> + <description>Rogues (and only rogues) can use the Search skill to locate traps when the task has a Difficulty Class higher than 20. Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it. Rogues (and only rogues) can use the Disable Device skill to disarm magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it. A rogue who beats a trap's DC by 10 or more with a Disable Device check can study a trap, figure out how it works, and bypass it (with her party) without disarming it.</description> + <type>CLASSABILITY.SPECIALQUALITY</type> <associated></associated> <count>0</count> - <auto>F</auto> + <auto>T</auto> <hidden>F</hidden> - <virtual>T</virtual> + <virtual>F</virtual> <category>Special Ability</category> </ability_object> <ability_object> - <name>Bardic Inspire Competence</name> - <description>+2 to skill checks for up to 2 minutes</description> - <type>CLASSABILITY.SPECIALQUALITY.SUPERNATURAL</type> + <name>Weapon and Armor Proficiency</name> + <description>A bard is proficient with all simple weapons, plus the longsword, rapier, sap, short sword, shortbow, and whip. Bards are proficient with light armor and shields (except tower shields). A bard can cast bard spells while wearing light armor without incurring the normal arcane spell failure chance. However, like any other arcane spellcaster, a bard wearing medium or heavy armor or using a shield incurs a chance of arcane spell failure if the spell in question has a somatic component (most do). A multiclass bard still incurs the normal arcane spell failure chance for arcane spells received from other classes.</description> + <type>CLASSABILITY.SPECIALQUALITY</type> <associated></associated> <count>0</count> - <auto>F</auto> + <auto>T</auto> <hidden>F</hidden> - <virtual>T</virtual> + <virtual>F</virtual> <category>Special Ability</category> </ability_object> <ability_object> - <name>Bardic Inspire Courage</name> - <description>+1 to saves against charm or fear effects and +1 morale bonus on attack and +1 morale damage rolls (as long as the ally hears the bard sing and for 5 rounds thereafter).</description> - <type>CLASSABILITY.SPECIALQUALITY.SUPERNATURAL</type> + <name>Weapon and Armor Proficiency</name> + <description>Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. Rogues are proficient with light armor, but not with shields.</description> + <type>CLASSABILITY.SPECIALQUALITY</type> <associated></associated> <count>0</count> - <auto>F</auto> + <auto>T</auto> <hidden>F</hidden> - <virtual>T</virtual> + <virtual>F</virtual> <category>Special Ability</category> </ability_object> <!-- Hidden Automatic "Special Ability" Ability Objects --> Modified: Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml 2013-09-14 23:00:28 UTC (rev 21384) +++ Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml 2013-09-15 03:37:30 UTC (rev 21385) @@ -3781,7 +3781,7 @@ </ability_object> <ability_object> <name>Guileful Polyglot (Aklo, Hallit, Giant, Varisian)</name> - <description><para>A rogue with this talent who has at least one rank in Linguistics gains four additional languages. A rogue with this talent who does not have any ranks in Linguistics gains two additional languages. If the rogue later gains ranks in Linguistics, she gains two additional languages, to a total of four additional languages above those granted by the Linguistics skill itself. </para><para>Languages selected - Aklo, Hallit, Giant, Varisian</para></description> + <description>A rogue with this talent who has at least one rank in Linguistics gains four additional languages. A rogue with this talent who does not have any ranks in Linguistics gains two additional languages. If the rogue later gains ranks in Linguistics, she gains two additional languages, to a total of four additional languages above those granted by the Linguistics skill itself.</description> <type>GUILEFULPOLYGOTLANG.SPECIALQUALITY.EXTRAORDINARY</type> <associated>Aklo,Hallit,Giant,Varisian</associated> <count>4</count> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2013-09-30 05:02:25
|
Revision: 21560 http://sourceforge.net/p/pcgen/code/21560 Author: amaitland Date: 2013-09-30 05:02:22 +0000 (Mon, 30 Sep 2013) Log Message: ----------- Fix unit tests for Low-Light Vision change Modified Paths: -------------- Trunk/pcgen/code/testsuite/csheets/BarJack.xml Trunk/pcgen/code/testsuite/csheets/BrdJoe.xml Trunk/pcgen/code/testsuite/csheets/CleElf.xml Modified: Trunk/pcgen/code/testsuite/csheets/BarJack.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/BarJack.xml 2013-09-30 04:50:03 UTC (rev 21559) +++ Trunk/pcgen/code/testsuite/csheets/BarJack.xml 2013-09-30 05:02:22 UTC (rev 21560) @@ -123,8 +123,8 @@ <speechtendency></speechtendency> <type>Humanoid</type> <vision> - <vision>Low-light</vision> - <all>Low-light</all> + <vision>Low-Light Vision</vision> + <all>Low-Light Vision</all> </vision> <wealth>0</wealth> <weight> Modified: Trunk/pcgen/code/testsuite/csheets/BrdJoe.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/BrdJoe.xml 2013-09-30 04:50:03 UTC (rev 21559) +++ Trunk/pcgen/code/testsuite/csheets/BrdJoe.xml 2013-09-30 05:02:22 UTC (rev 21560) @@ -123,8 +123,8 @@ <speechtendency></speechtendency> <type>Humanoid</type> <vision> - <vision>Low-light</vision> - <all>Low-light</all> + <vision>Low-Light Vision</vision> + <all>Low-Light Vision</all> </vision> <wealth>0</wealth> <weight> Modified: Trunk/pcgen/code/testsuite/csheets/CleElf.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/CleElf.xml 2013-09-30 04:50:03 UTC (rev 21559) +++ Trunk/pcgen/code/testsuite/csheets/CleElf.xml 2013-09-30 05:02:22 UTC (rev 21560) @@ -123,8 +123,8 @@ <speechtendency></speechtendency> <type>Humanoid</type> <vision> - <vision>Low-light</vision> - <all>Low-light</all> + <vision>Low-Light Vision</vision> + <all>Low-Light Vision</all> </vision> <wealth>0</wealth> <weight> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <jde...@us...> - 2013-10-12 22:26:55
|
Revision: 21682 http://sourceforge.net/p/pcgen/code/21682 Author: jdempsey Date: 2013-10-12 22:26:48 +0000 (Sat, 12 Oct 2013) Log Message: ----------- Update unit tests to reflect Mere Club added as a proficiency in data Modified Paths: -------------- Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml Modified: Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml 2013-10-12 21:50:47 UTC (rev 21681) +++ Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml 2013-10-12 22:26:48 UTC (rev 21682) @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8"?> <character> -<!--======================================================================== -BIO +<!--======================================================================== +BIO ========================================================================--> <basics> <bonuses></bonuses> @@ -2481,7 +2481,7 @@ </domain> </domains> <!-- Domains --> - <weapon_proficiencies>Blowgun, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Gauntlet, Gauntlet (Spiked), Grapple, Javelin, Longspear, Mace (Heavy), Mace (Light), Morningstar, Quarterstaff, Rock, Scimitar, Shortspear, Sickle, Sling, Spear, Spells (Ray), Spells (Touch), Unarmed Strike</weapon_proficiencies> + <weapon_proficiencies>Blowgun, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Gauntlet, Gauntlet (Spiked), Grapple, Javelin, Longspear, Mace (Heavy), Mace (Light), Mere Club, Morningstar, Quarterstaff, Rock, Scimitar, Shortspear, Sickle, Sling, Spear, Spells (Ray), Spells (Touch), Unarmed Strike</weapon_proficiencies> <languages>Celestial, Common</languages> <templates> Modified: Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml 2013-10-12 21:50:47 UTC (rev 21681) +++ Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml 2013-10-12 22:26:48 UTC (rev 21682) @@ -4210,7 +4210,7 @@ ==================================== ====================================--> <!-- Domains --> - <weapon_proficiencies>Bayonet, Blowgun, Cestus, Club, Crossbow (Hand), Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Gauntlet, Gauntlet (Spiked), Grapple, Javelin, Longspear, Mace (Heavy), Mace (Light), Morningstar, Quarterstaff, Rapier, Rock, Sap, Shortbow, Shortspear, Sickle, Sling, Spear, Spear (Boar), Spells (Ray), Spells (Touch), Stake, Sword (Short), Unarmed Strike</weapon_proficiencies> + <weapon_proficiencies>Bayonet, Blowgun, Cestus, Club, Crossbow (Hand), Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Gauntlet, Gauntlet (Spiked), Grapple, Javelin, Longspear, Mace (Heavy), Mace (Light), Mere Club, Morningstar, Quarterstaff, Rapier, Rock, Sap, Shortbow, Shortspear, Sickle, Sling, Spear, Spear (Boar), Spells (Ray), Spells (Touch), Stake, Sword (Short), Unarmed Strike</weapon_proficiencies> <languages>Aklo, Common, Elven, Giant, Halfling, Hallit, Skald, Sylvan, Varisian</languages> <templates> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <jde...@us...> - 2013-10-26 10:35:57
|
Revision: 21956 http://sourceforge.net/p/pcgen/code/21956 Author: jdempsey Date: 2013-10-26 10:35:54 +0000 (Sat, 26 Oct 2013) Log Message: ----------- Update expected results to reflect change of SOURCESHORT of core rulebook from CRB to CR Modified Paths: -------------- Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml Trunk/pcgen/code/testsuite/csheets/PFRPGPaladin.xml Modified: Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml 2013-10-26 09:07:23 UTC (rev 21955) +++ Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml 2013-10-26 10:35:54 UTC (rev 21956) @@ -2544,7 +2544,7 @@ <sourcelevel>Clr0, Inq0, Sor0, Wit0, Wiz0</sourcelevel> <source>Paizo Publishing, LLC - Core Rulebook, p.249</source> <sourcepage>p.249</sourcepage> - <sourceshort>CRB</sourceshort> + <sourceshort>CR</sourceshort> </source> <spell_resistance>Yes</spell_resistance> <description>You cause a living creature that is below 0 hit points but stabilized to resume dying.</description> @@ -2573,7 +2573,7 @@ <sourcelevel>Adp1, Clr0, Drd0, Inq0, Pld1</sourcelevel> <source>Paizo Publishing, LLC - Core Rulebook, p.262</source> <sourcepage>p.262</sourcepage> - <sourceshort>CRB</sourceshort> + <sourceshort>CR</sourceshort> </source> <spell_resistance>No</spell_resistance> <description>This spell generates wholesome, drinkable water, just like clean rain water.</description> @@ -2602,7 +2602,7 @@ <sourcelevel>Brd0, Clr0, Drd0, Inq0, Sor0, Sum0, Wit0, Wiz0</sourcelevel> <source>Paizo Publishing, LLC - Core Rulebook, p.267</source> <sourcepage>p.267</sourcepage> - <sourceshort>CRB</sourceshort> + <sourceshort>CR</sourceshort> </source> <spell_resistance>No</spell_resistance> <description>You detect magical auras.</description> @@ -2631,7 +2631,7 @@ <sourcelevel>Apl1, Clr0, Drd0, Inq0, Pld1, Rgr1, Sor0, Wit0, Wiz0</sourcelevel> <source>Paizo Publishing, LLC - Core Rulebook, p.268</source> <sourcepage>p.268</sourcepage> - <sourceshort>CRB</sourceshort> + <sourceshort>CR</sourceshort> </source> <spell_resistance>No</spell_resistance> <description>You determine whether a creature, object, or area has been poisoned or is poisonous.</description> @@ -2660,7 +2660,7 @@ <sourcelevel>Clr0, Drd0, Inq0, Sum0, Wit0</sourcelevel> <source>Paizo Publishing, LLC - Core Rulebook, p.292</source> <sourcepage>p.292</sourcepage> - <sourceshort>CRB</sourceshort> + <sourceshort>CR</sourceshort> </source> <spell_resistance>Yes</spell_resistance> <description>This spell imbues the subject with a touch of divine guidance.</description> @@ -2689,7 +2689,7 @@ <sourcelevel>Brd0, Clr0, Drd0, Inq0, Sor0, Sum0, Wit0, Wiz0</sourcelevel> <source>Paizo Publishing, LLC - Core Rulebook, p.304</source> <sourcepage>p.304</sourcepage> - <sourceshort>CRB</sourceshort> + <sourceshort>CR</sourceshort> </source> <spell_resistance>No</spell_resistance> <description>This spell causes a touched object to glow like a torch.</description> @@ -2718,7 +2718,7 @@ <sourcelevel>Brd0, Clr0, Drd0, Sor0, Sum0, Wit0, Wiz0</sourcelevel> <source>Paizo Publishing, LLC - Core Rulebook, p.312</source> <sourcepage>p.312</sourcepage> - <sourceshort>CRB</sourceshort> + <sourceshort>CR</sourceshort> </source> <spell_resistance>Yes (harmless, object)</spell_resistance> <description>This spell repairs damaged objects, restoring 1d4 hit points to the object.</description> @@ -2747,7 +2747,7 @@ <sourcelevel>Clr0, Drd0</sourcelevel> <source>Paizo Publishing, LLC - Core Rulebook, p.328</source> <sourcepage>p.328</sourcepage> - <sourceshort>CRB</sourceshort> + <sourceshort>CR</sourceshort> </source> <spell_resistance>Yes (object)</spell_resistance> <description>This spell makes spoiled, rotten, diseased, poisonous, or otherwise contaminated food and water pure and suitable for eating and drinking.</description> @@ -2776,7 +2776,7 @@ <sourcelevel>Apl1, Brd0, Clr0, Drd0, Inq0, Pld1, Rgr1, Sor0, Sum0, Wit0, Wiz0</sourcelevel> <source>Paizo Publishing, LLC - Core Rulebook, p.330</source> <sourcepage>p.330</sourcepage> - <sourceshort>CRB</sourceshort> + <sourceshort>CR</sourceshort> </source> <spell_resistance></spell_resistance> <description>You can decipher magical inscriptions on objects--books, scrolls, weapons, and the like--that would otherwise be unintelligible.</description> @@ -2805,7 +2805,7 @@ <sourcelevel>Brd0, Clr0, Drd0, Inq0, Pld1, Sor0, Sum0, Wit0, Wiz0</sourcelevel> <source>Paizo Publishing, LLC - Core Rulebook, p.334</source> <sourcepage>p.334</sourcepage> - <sourceshort>CRB</sourceshort> + <sourceshort>CR</sourceshort> </source> <spell_resistance>Yes (harmless)</spell_resistance> <description>You imbue the subject with magical energy that protects it from harm, granting it a +1 resistance bonus on saves.</description> @@ -2863,7 +2863,7 @@ <sourcelevel>Clr0, Drd0, Inq0, Wit0</sourcelevel> <source>Paizo Publishing, LLC - Core Rulebook, p.348</source> <sourcepage>p.348</sourcepage> - <sourceshort>CRB</sourceshort> + <sourceshort>CR</sourceshort> </source> <spell_resistance>Yes (harmless)</spell_resistance> <description>Upon casting this spell, you target a living creature that has -1 or fewer hit points.</description> @@ -2892,7 +2892,7 @@ <sourcelevel>Clr0, Drd0, Inq0, Pld1</sourcelevel> <source>Paizo Publishing, LLC - Core Rulebook, p.365</source> <sourcepage>p.365</sourcepage> - <sourceshort>CRB</sourceshort> + <sourceshort>CR</sourceshort> </source> <spell_resistance>Yes (harmless)</spell_resistance> <description>With a touch, you infuse a creature with a tiny surge of life, granting the subject 1 temporary hit point.</description> @@ -2952,7 +2952,7 @@ <sourcelevel>Apl1, Clr1, Curse Subdomain1, Inq1</sourcelevel> <source>Paizo Publishing, LLC - Core Rulebook, p.246</source> <sourcepage>p.246</sourcepage> - <sourceshort>CRB</sourceshort> + <sourceshort>CR</sourceshort> </source> <spell_resistance>Yes</spell_resistance> <description>Bane fills your enemies with fear and doubt.</description> @@ -2981,7 +2981,7 @@ <sourcelevel>Clr1, Community1, Family Subdomain1, Inq1, Leadership Subdomain1, Pld1, Resolve Subdomain1</sourcelevel> <source>Paizo Publishing, LLC - Core Rulebook, p.249</source> <sourcepage>p.249</sourcepage> - <sourceshort>CRB</sourceshort> + <sourceshort>CR</sourceshort> </source> <spell_resistance>Yes (harmless)</spell_resistance> <description>Bless fills your allies with courage.</description> @@ -3010,7 +3010,7 @@ <sourcelevel>Clr1, Divine Subdomain2, Inq1, Pld1</sourcelevel> <source>Paizo Publishing, LLC - Core Rulebook, p.249</source> <sourcepage>p.249</sourcepage> - <sourceshort>CRB</sourceshort> + <sourceshort>CR</sourceshort> </source> <spell_resistance>Yes (object)</spell_resistance> <description>This transmutation imbues a flask of water with positive energy, turning it into holy water.</description> @@ -3039,7 +3039,7 @@ <sourcelevel>Apl1, Brd1, Clr1, Daemon Subdomain1, Death1, Inq1, Murder Subdomain1, Sor1, Undead Subdomain1, Wit1, Wiz1</sourcelevel> <source>Paizo Publishing, LLC - Core Rulebook, p.252</source> <sourcepage>p.252</sourcepage> - <sourceshort>CRB</sourceshort> + <sourceshort>CR</sourceshort> </source> <spell_resistance>Yes</spell_resistance> <description>The affected creature becomes frightened.</description> @@ -3068,7 +3068,7 @@ <sourcelevel>Apl1, Clr1, Devil Subdomain (Evil)1, Devil Subdomain (Law)1, Inq1, Inq5, Toil Subdomain1, Wit1</sourcelevel> <source>Paizo Publishing, LLC - Core Rulebook, p.256</source> <sourcepage>p.256</sourcepage> - <sourceshort>CRB</sourceshort> + <sourceshort>CR</sourceshort> </source> <spell_resistance>Yes</spell_resistance> <description>You give the subject a single command, which it obeys to the best of its ability at its earliest opportunity.</description> @@ -3097,7 +3097,7 @@ <sourcelevel>Alc1, Brd1, Clr1, Inq1, Knowledge1, Language Subdomain1, Memory Subdomain1, Sor1, Thought Subdomain1, Wit1, Wiz1</sourcelevel> <source>Paizo Publishing, LLC - Core Rulebook, p.258</source> <sourcepage>p.258</sourcepage> - <sourceshort>CRB</sourceshort> + <sourceshort>CR</sourceshort> </source> <spell_resistance></spell_resistance> <description>You can understand the spoken words of creatures or read otherwise incomprehensible written messages.</description> @@ -3126,7 +3126,7 @@ <sourcelevel>Alc1, Brd1, Clr1, Drd1, Healing1, Inq1, Pld1, Restoration Subdomain1, Resurrection Subdomain1, Rgr2, Wit1</sourcelevel> <source>Paizo Publishing, LLC - Core Rulebook, p.263</source> <sourcepage>p.263</sourcepage> - <sourceshort>CRB</sourceshort> + <sourceshort>CR</sourceshort> </source> <spell_resistance>Yes (harmless); see text</spell_resistance> <description>When laying your hand upon a living creature, you channel positive energy that cures 1d8+(min(5,CASTERLEVEL)) points of damage.</description> @@ -3184,7 +3184,7 @@ <sourcelevel>Ancestors Subdomain1, Clr1, Repose1, Souls Subdomain1</sourcelevel> <source>Paizo Publishing, LLC - Core Rulebook, p.265</source> <sourcepage>p.265</sourcepage> - <sourceshort>CRB</sourceshort> + <sourceshort>CR</sourceshort> </source> <spell_resistance>No</spell_resistance> <description>Using the powers of necromancy, you can determine the condition of creatures near death within the spell's range.</description> @@ -3213,7 +3213,7 @@ <sourcelevel>Clr1, Inq1</sourcelevel> <source>Paizo Publishing, LLC - Core Rulebook, p.266</source> <sourcepage>p.266</sourcepage> - <sourceshort>CRB</sourceshort> + <sourceshort>CR</sourceshort> </source> <spell_resistance>No</spell_resistance> <description>You can sense the auras of chaotic creatures.</description> @@ -3242,7 +3242,7 @@ <sourcelevel>Clr1, Inq1</sourcelevel> <source>Paizo Publishing, LLC - Core Rulebook, p.266</source> <sourcepage>p.266</sourcepage> - <sourceshort>CRB</sourceshort> + <sourceshort>CR</sourceshort> </source> <spell_resistance>No</spell_resistance> <description>You can sense the presence of evil.</description> @@ -3271,7 +3271,7 @@ <sourcelevel>Clr1, Inq1</sourcelevel> <source>Paizo Publishing, LLC - Core Rulebook, p.267</source> <sourcepage>p.267</sourcepage> - <sourceshort>CRB</sourceshort> + <sourceshort>CR</sourceshort> </source> <spell_resistance>No</spell_resistance> <description>You can sense the presence of good.</description> @@ -3300,7 +3300,7 @@ <sourcelevel>Clr1, Inq1</sourcelevel> <source>Paizo Publishing, LLC - Core Rulebook, p.267</source> <sourcepage>p.267</sourcepage> - <sourceshort>CRB</sourceshort> + <sourceshort>CR</sourceshort> </source> <spell_resistance>No</spell_resistance> <description>You can sense the auras of lawful creatures.</description> @@ -3329,7 +3329,7 @@ <sourcelevel>Alc1, Clr1, Inq1, Pld1, Sor1, Wiz1</sourcelevel> <source>Paizo Publishing, LLC - Core Rulebook, p.269</source> <sourcepage>p.269</sourcepage> - <sourceshort>CRB</sourceshort> + <sourceshort>CR</sourceshort> </source> <spell_resistance>No</spell_resistance> <description>You can detect the aura that surrounds undead creatures.</description> @@ -3358,7 +3358,7 @@ <sourcelevel>Archon Subdomain (Good)1, Archon Subdomain (Law)1, Clr1, Inq1, Martyr Subdomain1, Nobility1, Pld1</sourcelevel> <source>Paizo Publishing, LLC - Core Rulebook, p.273</source> <sourcepage>p.273</sourcepage> - <sourceshort>CRB</sourceshort> + <sourceshort>CR</sourceshort> </source> <spell_resistance></spell_resistance> <description>Calling upon the strength and wisdom of a deity, you gain a +(max(1,min(3,floor(CASTERLEVEL/3)))) luck bonus on attack and weapon damage rolls.</description> @@ -3387,7 +3387,7 @@ <sourcelevel>Apl1, Clr1, Demon Subdomain (Chaos)1, Demon Subdomain (Evil)1, Inq1</sourcelevel> <source>Paizo Publishing, LLC - Core Rulebook, p.274</source> <sourcepage>p.274</sourcepage> - <sourceshort>CRB</sourceshort> + <sourceshort>CR</sourceshort> </source> <spell_resistance>Yes</spell_resistance> <description>This spell fills a single subject with a feeling of horrible dread that causes it to become shaken.</description> @@ -3416,7 +3416,7 @@ <sourcelevel>Alc1, Clr1, Day Subdomain1, Drd1, Pld1, Rgr1, Sor1, Sum1, Sun1, Wiz1</sourcelevel> <source>Paizo Publishing, LLC - Core Rulebook, p.277</source> <sourcepage>p.277</sourcepage> - <sourceshort>CRB</sourceshort> + <sourceshort>CR</sourceshort> </source> <spell_resistance>Yes (harmless)</spell_resistance> <description>A creature protected by endure elements suffers no harm from being in a hot or cold environment.</description> @@ -3445,7 +3445,7 @@ <sourcelevel>Alc1, Clr1, Day Subdomain1, Drd1, Pld1, Rgr1, Sor1, Sum1, Sun1, Wiz1</sourcelevel> <source>Paizo Publishing, LLC - Core Rulebook, p.277</source> <sourcepage>p.277</sourcepage> - <sourceshort>CRB</sourceshort> + <sourceshort>CR</sourceshort> </source> <spell_resistance>Yes (harmless)</spell_resistance> <description>A creature protected by endure elements suffers no harm from being in a hot or cold environment.</description> @@ -3474,7 +3474,7 @@ <sourcelevel>Clr1</sourcelevel> <source>Paizo Publishing, LLC - Core Rulebook, p.278</source> <sourcepage>p.278</sourcepage> - <sourceshort>CRB</sourceshort> + <sourceshort>CR</sourceshort> </source> <spell_resistance></spell_resistance> <description>A magical field appears around you, glowing with a chaotic blast of multicolored hues deflecting incoming arrows, rays, and other ranged attacks.</description> @@ -3503,7 +3503,7 @@ <sourcelevel>Clr1, Inq1</sourcelevel> <source>Paizo Publishing, LLC - Core Rulebook, p.296</source> <sourcepage>p.296</sourcepage> - <sourceshort>CRB</sourceshort> + <sourceshort>CR</sourceshort> </source> <spell_resistance>Yes</spell_resistance> <description>Undead cannot see, hear, or smell creatures warded by this spell.</description> @@ -3532,7 +3532,7 @@ <sourcelevel>Apl1, Clr1, Inq1, Wit1</sourcelevel> <source>Paizo Publishing, LLC - Core Rulebook, p.300</source> <sourcepage>p.300</sourcepage> - <sourceshort>CRB</sourceshort> + <sourceshort>CR</sourceshort> </source> <spell_resistance>Yes</spell_resistance> <description>When laying your hand upon a creature, you channel negative energy that deals 1d8+(min(5,CASTERLEVEL)) points of damage.</description> @@ -3561,7 +3561,7 @@ <sourcelevel>Caves Subdomain1, Clr1, Drd1, Earth1, Metal Subdomain1</sourcelevel> <source>Paizo Publishing, LLC - Core Rulebook, p.310</source> <sourcepage>p.310</sourcepage> - <sourceshort>CRB</sourceshort> + <sourceshort>CR</sourceshort> </source> <spell_resistance>Yes (harmless, object)</spell_resistance> <description>You transmute as many as three pebbles, which can be no larger than sling bullets, so that they strike with great force when thrown or slung.</description> @@ -3590,7 +3590,7 @@ <sourcelevel>Apl1, Blood Subdomain1, Clr1, Inq1, Pld1, Sor1, Tactics Subdomain1, War1, Wiz1</sourcelevel> <source>Paizo Publishing, LLC - Core Rulebook, p.310</source> <sourcepage>p.310</sourcepage> - <sourceshort>CRB</sourceshort> + <sourceshort>CR</sourceshort> </source> <spell_resistance>Yes (harmless, object)</spell_resistance> <description>Magic weapon gives a weapon a +1 enhancement bonus on attack and damage rolls.</description> @@ -3619,7 +3619,7 @@ <sourcelevel>Air1, Cloud Subdomain1, Clr1, Darkness1, Drd1, Ice Subdomain1, Loss Subdomain1, Oceans Subdomain1, Sor1, Storms Subdomain1, Water1, Weather1, Wit1, Wiz1</sourcelevel> <source>Paizo Publishing, LLC - Core Rulebook, p.317</source> <sourcepage>p.317</sourcepage> - <sourceshort>CRB</sourceshort> + <sourceshort>CR</sourceshort> </source> <spell_resistance>No</spell_resistance> <description>A misty, stationary vapor arises around you obscuring all sight, including darkvision, beyond 5 feet.</description> @@ -3648,7 +3648,7 @@ <sourcelevel>Clr1, Inevitable Subdomain1, Inq1, Law1, Pld1, Purity Subdomain1, Sor1, Sum1, Wiz1</sourcelevel> <source>Paizo Publishing, LLC - Core Rulebook, p.327</source> <sourcepage>p.327</sourcepage> - <sourceshort>CRB</sourceshort> + <sourceshort>CR</sourceshort> </source> <spell_resistance>No; see text</spell_resistance> <description>This spell wards a creature from attacks by chaotic creatures, from mental control, and from summoned creatures.</description> @@ -3677,7 +3677,7 @@ <sourcelevel>Azata Subdomain (Good)1, Clr1, Good1, Inq1, Pld1, Purity Subdomain1, Sor1, Sum1, Wiz1</sourcelevel> <source>Paizo Publishing, LLC - Core Rulebook, p.327</source> <sourcepage>p.327</sourcepage> - <sourceshort>CRB</sourceshort> + <sourceshort>CR</sourceshort> </source> <spell_resistance>No; see text</spell_resistance> <description>This spell wards a creature from attacks by evil creatures, from mental control, and from summoned creatures.</description> @@ -3706,7 +3706,7 @@ <sourcelevel>Apl1, Chaos1, Clr1, Inq1, Purity Subdomain1, Sor1, Sum1, Wiz1</sourcelevel> <source>Paizo Publishing, LLC - Core Rulebook, p.328</source> <sourcepage>p.328</sourcepage> - <sourceshort>CRB</sourceshort> + <sourceshort>CR</sourceshort> </source> <spell_resistance>No; see text</spell_resistance> <description>This spell wards a creature from attacks by lawful creatures, from mental control, and from summoned creatures.</description> @@ -3735,7 +3735,7 @@ <sourcelevel>Brd1, Clr1, Inq1, Liberation1</sourcelevel> <source>Paizo Publishing, LLC - Core Rulebook, p.332</source> <sourcepage>p.332</sourcepage> - <sourceshort>CRB</sourceshort> + <sourceshort>CR</sourceshort> </source> <spell_resistance>Yes (harmless)</spell_resistance> <description>You instill courage in the subject, granting it a +4 morale bonus against fear effects for 10 minutes.</description> @@ -3764,7 +3764,7 @@ <sourcelevel>Clr1, Freedom Subdomain1, Inq1, Protection1</sourcelevel> <source>Paizo Publishing, LLC - Core Rulebook, p.336</source> <sourcepage>p.336</sourcepage> - <sourceshort>CRB</sourceshort> + <sourceshort>CR</sourceshort> </source> <spell_resistance>No</spell_resistance> <description>Any opponent attempting to directly attack the warded creature, even with a targeted spell, must attempt a Will save.</description> @@ -3793,7 +3793,7 @@ <sourcelevel>Agathion Subdomain1, Clr1, Glory1, Heroism Subdomain1, Honor Subdomain1, Inq1</sourcelevel> <source>Paizo Publishing, LLC - Core Rulebook, p.342</source> <sourcepage>p.342</sourcepage> - <sourceshort>CRB</sourceshort> + <sourceshort>CR</sourceshort> </source> <spell_resistance>Yes (harmless)</spell_resistance> <description>This spell creates a shimmering, magical field around the target that averts and deflects attacks.</description> @@ -3822,7 +3822,7 @@ <sourcelevel>Agathion Subdomain1, Clr1, Glory1, Heroism Subdomain1, Honor Subdomain1, Inq1</sourcelevel> <source>Paizo Publishing, LLC - Core Rulebook, p.342</source> <sourcepage>p.342</sourcepage> - <sourceshort>CRB</sourceshort> + <sourceshort>CR</sourceshort> </source> <spell_resistance>Yes (harmless)</spell_resistance> <description>This spell creates a shimmering, magical field around the target that averts and deflects attacks.</description> @@ -3851,7 +3851,7 @@ <sourcelevel>Apl1, Brd1, Clr1, Sor1, Sum1, Wit1, Wiz1</sourcelevel> <source>Paizo Publishing, LLC - Core Rulebook, p.350</source> <sourcepage>p.350</sourcepage> - <sourceshort>CRB</sourceshort> + <sourceshort>CR</sourceshort> </source> <spell_resistance>No</spell_resistance> <description>This spell summons an extraplanar creature.</description> @@ -3882,7 +3882,7 @@ <sourcelevel>Alc2, Clr2, Curse Subdomain2, Inq2, Luck2, Tactics Subdomain2</sourcelevel> <source>Paizo Publishing, LLC - Core Rulebook, p.239</source> <sourcepage>p.239</sourcepage> - <sourceshort>CRB</sourceshort> + <sourceshort>CR</sourceshort> </source> <spell_resistance>Yes (harmless)</spell_resistance> <description>Aid grants +1 morale bonus on attack rolls and saves vs fear effects, plus 1d8 + (min(CASTERLEVEL,10)) temporary hit points.</description> @@ -3911,7 +3911,7 @@ <sourcelevel>Clr2, Inq2</sourcelevel> <source>Paizo Publishing, LLC - Core Rulebook, p.240</source> <sourcepage>p.240</sourcepage> - <sourceshort>CRB</sourceshort> + <sourceshort>CR</sourceshort> </source> <spell_resistance>Yes (harmless, object)</spell_resistance> <description>Align weapon makes a weapon chaotic, evil, good, or lawful, as you choose.</description> @@ -3940,7 +3940,7 @@ <sourcelevel>Clr2, Fate Subdomain2, Wit2</sourcelevel> <source>Paizo Publishing, LLC - Core Rulebook, p.245</source> <sourcepage>p.245</sourcepage> - <sourceshort>CRB</sourceshort> + <sourceshort>CR</sourceshort> </source> <spell_resistance></spell_resistance> <description>An augury can tell you whether a particular action will bring good or bad results for you in the immediate future.</description> @@ -3969,7 +3969,7 @@ <sourcelevel>Alc2, Clr2, Drd2, Rgr2, Sor2, Sum2, Wiz2</sourcelevel> <source>Paizo Publishing, LLC - Core Rulebook, p.246</source> <sourcepage>p.246</sourcepage> - <sourceshort>CRB</sourceshort> + <sourceshort>CR</sourceshort> </source> <spell_resistance>Yes</spell_resistance> <description>The affected creature gains greater vitality and stamina granting the subject a +4 enhancement bonus to Constitution.</description> @@ -3998,7 +3998,7 @@ <sourcelevel>Glory2, Heroism Subdomain2, Pld1</sourcelevel> <source>Paizo Publishing, LLC - Core Rulebook, p.250</source> <sourcepage>p.250</sourcepage> - <sourceshort>CRB</sourceshort> + <sourceshort>CR</sourceshort> </source> <spell_resistance>No</spell_resistance> <description>This transmutation makes a weapon strike true against evil foes.</description> @@ -4056,7 +4056,7 @@ <sourcelevel>Alc2, Apl2, Clr2, Drd2, Ferocity Subdomain2, Pld2, Rage Subdomain2, Resolve Subdomain2, Sor2, Strength2, Sum2, Wiz2</sourcelevel> <source>Paizo Publishing, LLC - Core Rulebook, p.251</source> <sourcepage>p.251</sourcepage> - <sourceshort>CRB</sourceshort> + <sourceshort>CR</sourceshort> </source> <spell_resistance>Yes (harmless)</spell_resistance> <description>The subject becomes stronger granting a +4 enhancement bonus to Strength.</description> @@ -4085,7 +4085,7 @@ <sourcelevel>Brd2, Charm2, Clr2, Family Subdomain2, Inq2</sourcelevel> <source>Paizo Publishing, LLC - Core Rulebook, p.252</source> <sourcepage>p.252</sourcepage> - <sourceshort>CRB</sourceshort> + <sourceshort>CR</sourceshort> </source> <spell_resistance>Yes</spell_resistance> <description>This spell calms agitated creatures.</description> @@ -4114,7 +4114,7 @@ <sourcelevel>Clr2, Inq2</sourcelevel> <source>Paizo Publishing, LLC - Core Rulebook, p.258</source> <sourcepage>p.258</sourcepage> - <sourceshort>CRB</sourceshort> + <sourceshort>CR</sourceshort> </source> <spell_resistance>No</spell_resistance> <description>This spell blesses an area with positive energy.</description> @@ -4143,7 +4143,7 @@ <sourcelevel>Alc2, Brd2, Clr2, Drd3, Healing2, Inq2, Pld3, Resurrection Subdomain2, Rgr3, Wit2</sourcelevel> <source>Paizo Publishing, LLC - Core Rulebook, p.263</source> <sourcepage>p.263</sourcepage> - <sourceshort>CRB</sourceshort> + <sourceshort>CR</sourceshort> </source> <spell_resistance>Yes (harmless) or yes; see text</spell_resistance> <description>When laying your hand upon a living creature, you channel positive energy that cures 2d8+(min(10,CASTERLEVEL)) points of damage.</description> @@ -4172,7 +4172,7 @@ <sourcelevel>Apl2, Brd2, Clr2, Inq2, Sor2, Wiz2</sourcelevel> <source>Paizo Publishing, LLC - Core Rulebook, p.263</source> <sourcepage>p.263</sourcepage> - <sourceshort>CRB</sourceshort> + <sourceshort>CR</sourceshort> </source> <spell_resistance>No</spell_resistance> <description>This spell causes an object to radiate darkness out to a 20-foot radius.</description> @@ -4201,7 +4201,7 @@ <sourcelevel>Alc2, Brd2, Clr2, Drd2, Inq2, Pld2, Rgr1, Wit2</sourcelevel> <source>Paizo Publishing, LLC - Core Rulebook, p.265</source> <sourcepage>p.265</sourcepage> - <sourceshort>CRB</sourceshort> + <sourceshort>CR</sourceshort> </source> <spell_resistance>Yes (harmless)</spell_resistance> <description>The subject becomes temporarily immune to poison.</description> @@ -4230,7 +4230,7 @@ <sourcelevel>Alc2, Apl2, Brd2, Clr2, Pld2, Sor2, Sum2, Wiz2</sourcelevel> <source>Paizo Publishing, LLC - Core Rulebook, p.275</source> <sourcepage>p.275</sourcepage> - <sourceshort>CRB</sourceshort> + <sourceshort>CR</sourceshort> </source> <spell_resistance>Yes</spell_resistance> <description>The transmuted creature becomes more poised, articulate, and personally forceful gaining a +4 enhancement bonus to Charisma.</description> @@ -4259,7 +4259,7 @@ <sourcelevel>Brd2, Clr2, Inq2, Leadership Subdomain2, Love Subdomain2, Nobility2, Revolution Subdomain1, Wit2</sourcelevel> <source>Paizo Publishing, LLC - Core Rulebook, p.278</source> <sourcepage>p.278</sourcepage> - <sourceshort>CRB</sourceshort> + <sourceshort>CR</sourceshort> </source> <spell_resistance>Yes</spell_resistance> <description>If you have the attention of a group of creatures, you can use this spell to hold them enthralled.</description> @@ -4288,7 +4288,7 @@ <sourcelevel>Clr2, Inq2, Wit2</sourcelevel> <source>Paizo Publishing, LLC - Core Rulebook, p.281</source> <sourcepage>p.281</sourcepage> - <sourceshort>CRB</sourceshort> + <sourceshort>CR</sourceshort> </source> <spell_resistance></spell_resistance> <description>You gain intuitive insight into the workings of traps.</description> @@ -4317,7 +4317,7 @@ <sourcelevel>Ancestors Subdomain2, Clr2, Repose2, Sor3, Souls Subdomain2, Wit2, Wiz3</sourcelevel> <source>Paizo Publishing, LLC - Core Rulebook, p.289</source> <sourcepage>p.289</sourcepage> - <sourceshort>CRB</sourceshort> + <sourceshort>CR</sourceshort> </source> <spell_resistance>Yes (object)</spell_resistance> <description>You preserve the remains of a dead creature so that they do not decay.</description> @@ -4404,7 +4404,7 @@ <sourcelevel>Drd2, Light Subdomain2, Metal Subdomain2, Sun2</sourcelevel> <source>Paizo Publishing, LLC - Core Rulebook, p.294</source> <sourcepage>p.294</sourcepage> - <sourceshort>CRB</sourceshort> + <sourceshort>CR</sourceshort> </source> <spell_resistance>Yes (object)</spell_resistance> <description>Heat metal causes metal objects to become red-hot.</description> @@ -4433,7 +4433,7 @@ <sourcelevel>Apl2, Brd2, Clr2, Inq2, Sor3, Wit2, Wiz3</sourcelevel> <source>Paizo Publishing, LLC - Core Rulebook, p.296</source> <sourcepage>p.296</sourcepage> - <sourceshort>CRB</sourceshort> + <sourceshort>CR</sourceshort> </source> <spell_resistance>Yes</spell_resistance> <description>The subject becomes paralyzed and freezes in place.</description> @@ -4462,7 +4462,7 @@ <sourcelevel>Apl3, Clr2, Inq2, Wit2</sourcelevel> <source>Paizo Publishing, LLC - Core Rulebook, p.300</source> <sourcepage>p.300</sourcepage> - <sourceshort>CRB</sourceshort> + <sourceshort>CR</sourceshort> </source> <spell_resistance>Yes</spell_resistance> <description>When laying your hand upon a creature, you channel negative energy that deals 2d8+(min(10,CASTERLEVEL)) points of damage.</description> @@ -4520,7 +4520,7 @@ <sourcelevel>Clr2, Sor2, Wiz2</sourcelevel> <source>Paizo Publishing, LLC - Core Rulebook, p.311</source> <sourcepage>p.311</sourcepage> - <sourceshort>CRB</sourceshort> + <sourceshort>CR</sourceshort> </source> <spell_resistance>Yes (harmless, object)</spell_resistance> <description>This spell functions as mending, except that it repairs (min(5,CASTERLEVEL))d6 points of damage when cast on a construct creature.</description> @@ -4549,7 +4549,7 @@ <sourcelevel>Alc2, Clr2, Drd2, Pld2, Rgr2, Sor2, Sum2, Wiz2</sourcelevel> <source>Paizo Publishing, LLC - Core Rulebook, p.318</source> <sourcepage>p.318</sourcepage> - <sourceshort>CRB</sourceshort> + <sourceshort>CR</sourceshort> </source> <spell_resistance>Yes</spell_resistance> <description>The transmuted creature becomes wiser gaining a +4 enhancement bonus to Wisdom.</description> @@ -4578,7 +4578,7 @@ <sourcelevel>Clr2, Freedom Subdomain2, Inq2, Liberation2, Pld2, Revolution Subdomain2</sourcelevel> <source>Paizo Publishing, LLC - Core Rulebook, p.332</source> <sourcepage>p.332</sourcepage> - <sourceshort>CRB</sourceshort> + <sourceshort>CR</sourceshort> </source> <spell_resistance>Yes (harmless)</spell_resistance> <description>You can free one or more creatures from the effects of temporary paralysis or related magic.</description> @@ -4607,7 +4607,7 @@ <sourcelevel>Alc2, Clr2, Drd2, Inq2, Pld2, Rgr1, Sor2, Sum2, Wiz2</sourcelevel> <source>Paizo Publishing, LLC - Core Rulebook, p.334</source> <sourcepage>p.334</sourcepage> - <sourceshort>CRB</sourceshort> + <sourceshort>CR</sourceshort> </source> <spell_resistance>Yes (harmless)</spell_resistance> <description>This abjuration grants a creature limited protection from damage of whichever one of five energy types you select.</description> @@ -4636,7 +4636,7 @@ <sourcelevel>Alc2, Clr2, Drd2, Inq2, Pld1</sourcelevel> <source>Paizo Publishing, LLC - Core Rulebook, p.334</source> <sourcepage>p.334</sourcepage> - <sourceshort>CRB</sourceshort> + <sourceshort>CR</sourceshort> </source> <spell_resistance>Yes (harmless)</spell_resistance> <description>Lesser restoration dispels any magical effects reducing one of the subject's ability scores or cures 1d4 points of temporary ability damage to one of the subject's ability scores.</description> @@ -4694,7 +4694,7 @@ <sourcelevel>Brd2, Clr2, Sor2, Wiz2</sourcelevel> <source>Paizo Publishing, LLC - Core Rulebook, p.341</source> <sourcepage>p.341</sourcepage> - <sourceshort>CRB</sourceshort> + <sourceshort>CR</sourceshort> </source> <spell_resistance>Yes</spell_resistance> <description>Shatter creates a loud, ringing noise that breaks brittle, nonmagical objects; sunders a single solid, nonmagical object; or damages a crystalline creature.</description> @@ -4723,7 +4723,7 @@ <sourcelevel>Clr2, Community2, Home Subdomain2, Inq2, Martyr Subdomain2, Pld2, Protection2, Purity Subdomain2</sourcelevel> <source>Paizo Publishing, LLC - Core Rulebook, p.342</source> <sourcepage>p.342</sourcepage> - <sourceshort>CRB</sourceshort> + <sourceshort>CR</sourceshort> </source> <spell_resistance>Yes (harmless)</spell_resistance> <description>This spell wards the subject and creates a mystic connection between you and the subject so that some of its wounds are transferred to you.</description> @@ -4752,7 +4752,7 @@ <sourcelevel>Apl2, Brd2, Clr2, Inq2</sourcelevel> <source>Paizo Publishing, LLC - Core Rulebook, p.343</source> <sourcepage>p.343</sourcepage> - <sourceshort>CRB</sourceshort> + <sourceshort>CR</sourceshort> </source> <spell_resistance>Yes; see text or no (object)</spell_resistance> <description>Upon the casting of this spell, complete silence prevails in the affected area.</description> @@ -4781,7 +4781,7 @@ <sourcelevel>Brd2, Clr2</sourcelevel> <source>Paizo Publishing, LLC - Core Rulebook, p.346</source> <sourcepage>p.346</sourcepage> - <sourceshort>CRB</sourceshort> + <sourceshort>CR</sourceshort> </source> <spell_resistance>Yes</spell_resistance> <description>You blast an area with a tremendous cacophony.</description> @@ -4810,7 +4810,7 @@ <sourcelevel>Blood Subdomain2, Clr2, Inq2, War2</sourcelevel> <source>Paizo Publishing, LLC - Core Rulebook, p.348</source> <sourcepage>p.348</sourcepage> - <sourceshort>CRB</sourceshort> + <sourceshort>CR</sourceshort> </source> <spell_resistance>Yes</spell_resistance> <description>A weapon made of force appears and attacks foes at a distance, as you direct it, dealing 1d8+(min(5,floor(CASTERLEVEL/3))) force damage per hit.</description> @@ -4839,7 +4839,7 @@ <sourcelevel>Clr2, Wit2</sourcelevel> <source>Paizo Publishing, LLC - Core Rulebook, p.349</source> <sourcepage>p.349</sourcepage> - <sourceshort>CRB</sourceshort> + <sourceshort>CR</sourceshort> </source> <spell_resistance>Yes (harmless)</spell_resistance> <description>When you need to keep track of comrades who may get separated, status allows you to mentally monitor their relative positions and general condition.</description> @@ -4868,7 +4868,7 @@ <sourcelevel>Apl2, Brd2, Clr2, Sor2, Sum2, Wit2, Wiz2</sourcelevel> <source>Paizo Publishing, LLC - Core Rulebook, p.352</source> <sourcepage>p.352</sourcepage> - <sourceshort>CRB</sourceshort> + <sourceshort>CR</sourceshort> </source> <spell_resistance>No</spell_resistance> <description>This spell functions like summon monster I, except that you can summon one creature from the 2nd-level list or 1d3 creatures of the same kind from the 1st-level list.</description> @@ -4897,7 +4897,7 @@ <sourcelevel>Alc2, Apl2, Brd1, Clr2, Inq2, Pld2</sourcelevel> <source>Paizo Publishing, LLC - Core Rulebook, p.363</source> <sourcepage>p.363</sourcepage> - <sourceshort>CRB</sourceshort> + <sourceshort>CR</sourceshort> </source> <spell_resistance>Yes (object)</spell_resistance> <description>An undetectable alignment spell conceals the alignment of an object or a creature from all forms of divination.</description> @@ -4955,7 +4955,7 @@ <sourcelevel>Clr2, Honor Subdomain2, Inq2, Pld2, Wit2</sourcelevel> <source>Paizo Publishing, LLC - Core Rulebook, p.371</source> <sourcepage>p.371</sourcepage> - <sourceshort>CRB</sourceshort> + <sourceshort>CR</sourceshort> </source> <spell_resistance>Yes</spell_resistance> <description>Creatures within the emanation area (or those who enter it) can't speak any deliberate and intentional lies.</description> Modified: Trunk/pcgen/code/testsuite/csheets/PFRPGPaladin.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/PFRPGPaladin.xml 2013-10-26 09:07:23 UTC (rev 21955) +++ Trunk/pcgen/code/testsuite/csheets/PFRPGPaladin.xml 2013-10-26 10:35:54 UTC (rev 21956) @@ -3472,7 +3472,7 @@ <sourcelevel>Clr1, Inq1</sourcelevel> <source>Paizo Publishing, LLC - Core Rulebook, p.266</source> <sourcepage>p.266</sourcepage> - <sourceshort>CRB</sourceshort> + <sourceshort>CR</sourceshort> </source> <spell_resistance>No</spell_resistance> <description>You can sense the presence of evil.</description> @@ -3513,7 +3513,7 @@ <sourcelevel>Clr1, Community1, Family Subdomain1, Inq1, Leadership Subdomain1, Pld1, Resolve Subdomain1</sourcelevel> <source>Paizo Publishing, LLC - Core Rulebook, p.249</source> <sourcepage>p.249</sourcepage> - <sourceshort>CRB</sourceshort> + <sourceshort>CR</sourceshort> </source> <spell_resistance>Yes (harmless)</spell_resistance> <description>Bless fills your allies with courage.</description> @@ -3542,7 +3542,7 @@ <sourcelevel>Clr1, Divine Subdomain2, Inq1, Pld1</sourcelevel> <source>Paizo Publishing, LLC - Core Rulebook, p.249</source> <sourcepage>p.249</sourcepage> - <sourceshort>CRB</sourceshort> + <sourceshort>CR</sourceshort> </source> <spell_resistance>Yes (object)</spell_resistance> <description>This transmutation imbues a flask of water with positive energy, turning it into holy water.</description> @@ -3571,7 +3571,7 @@ <sourcelevel>Glory2, Heroism Subdomain2, Pld1</sourcelevel> <source>Paizo Publishing, LLC - Core Rulebook, p.250</source> <sourcepage>p.250</sourcepage> - <sourceshort>CRB</sourceshort> + <sourceshort>CR</sourceshort> </source> <spell_resistance>No</spell_resistance> <description>This transmutation makes a weapon strike true against evil foes.</description> @@ -3687,7 +3687,7 @@ <sourcelevel>Adp1, Clr0, Drd0, Inq0, Pld1</sourcelevel> <source>Paizo Publishing, LLC - Core Rulebook, p.262</source> <sourcepage>p.262</sourcepage> - <sourceshort>CRB</sourceshort> + <sourceshort>CR</sourceshort> </source> <spell_resistance>No</spell_resistance> <description>This spell generates wholesome, drinkable water, just like clean rain water.</description> @@ -3716,7 +3716,7 @@ <sourcelevel>Alc1, Brd1, Clr1, Drd1, Healing1, Inq1, Pld1, Restoration Subdomain1, Resurrection Subdomain1, Rgr2, Wit1</sourcelevel> <source>Paizo Publishing, LLC - Core Rulebook, p.263</source> <sourcepage>p.263</sourcepage> - <sourceshort>CRB</sourceshort> + <sourceshort>CR</sourceshort> </source> <spell_resistance>Yes (harmless); see text</spell_resistance> <description>When laying your hand upon a living creature, you channel positive energy that cures 1d8+(min(5,CASTERLEVEL)) points of damage.</description> @@ -3745,7 +3745,7 @@ <sourcelevel>Apl1, Clr0, Drd0, Inq0, Pld1, Rgr1, Sor0, Wit0, Wiz0</sourcelevel> <source>Paizo Publishing, LLC - Core Rulebook, p.268</source> <sourcepage>p.268</sourcepage> - <sourceshort>CRB</sourceshort> + <sourceshort>CR</sourceshort> </source> <spell_resistance>No</spell_resistance> <description>You determine whether a creature, object, or area has been poisoned or is poisonous.</description> @@ -3774,7 +3774,7 @@ <sourcelevel>Alc1, Clr1, Inq1, Pld1, Sor1, Wiz1</sourcelevel> <source>Paizo Publishing, LLC - Core Rulebook, p.269</source> <sourcepage>p.269</sourcepage> - <sourceshort>CRB</sourceshort> + <sourceshort>CR</sourceshort> </source> <spell_resistance>No</spell_resistance> <description>You can detect the aura that surrounds undead creatures.</description> @@ -3832,7 +3832,7 @@ <sourcelevel>Archon Subdomain (Good)1, Archon Subdomain (Law)1, Clr1, Inq1, Martyr Subdomain1, Nobility1, Pld1</sourcelevel> <source>Paizo Publishing, LLC - Core Rulebook, p.273</source> <sourcepage>p.273</sourcepage> - <sourceshort>CRB</sourceshort> + <sourceshort>CR</sourceshort> </source> <spell_resistance></spell_resistance> <description>Calling upon the strength and wisdom of a deity, you gain a +(max(1,min(3,floor(CASTERLEVEL/3)))) luck bonus on attack and weapon damage rolls.</description> @@ -3861,7 +3861,7 @@ <sourcelevel>Alc1, Clr1, Day Subdomain1, Drd1, Pld1, Rgr1, Sor1, Sum1, Sun1, Wiz1</sourcelevel> <source>Paizo Publishing, LLC - Core Rulebook, p.277</source> <sourcepage>p.277</sourcepage> - <sourceshort>CRB</sourceshort> + <sourceshort>CR</sourceshort> </source> <spell_resistance>Yes (harmless)</spell_resistance> <description>A creature protected by endure elements suffers no harm from being in a hot or cold environment.</description> @@ -4180,7 +4180,7 @@ <sourcelevel>Apl1, Blood Subdomain1, Clr1, Inq1, Mag1, Pld1, Sor1, Tactics Subdomain1, War1, Wiz1</sourcelevel> <source>Paizo Publishing, LLC - Core Rulebook, p.310</source> <sourcepage>p.310</sourcepage> - <sourceshort>CRB</sourceshort> + <sourceshort>CR</sourceshort> </source> <spell_resistance>Yes (harmless, object)</spell_resistance> <description>Magic weapon gives a weapon a +1 enhancement bonus on attack and damage rolls.</description> @@ -4209,7 +4209,7 @@ <sourcelevel>Clr1, Inevitable Subdomain1, Inq1, Law1, Pld1, Purity Subdomain1, Sor1, Sum1, Wiz1</sourcelevel> <source>Paizo Publishing, LLC - Core Rulebook, p.327</source> <sourcepage>p.327</sourcepage> - <sourceshort>CRB</sourceshort> + <sourceshort>CR</sourceshort> </source> <spell_resistance>No; see text</spell_resistance> <description>This spell wards a creature from attacks by chaotic creatures, from mental control, and from summoned creatures.</description> @@ -4238,7 +4238,7 @@ <sourcelevel>Azata Subdomain (Good)1, Clr1, Good1, Inq1, Pld1, Purity Subdomain1, Sor1, Sum1, Wiz1</sourcelevel> <source>Paizo Publishing, LLC - Core Rulebook, p.327</source> <sourcepage>p.327</sourcepage> - <sourceshort>CRB</sourceshort> + <sourceshort>CR</sourceshort> </source> <spell_resistance>No; see text</spell_resistance> <description>This spell wards a creature from attacks by evil creatures, from mental control, and from summoned creatures.</description> @@ -4296,7 +4296,7 @@ <sourcelevel>Apl1, Brd0, Clr0, Drd0, Inq0, Mag0, Pld1, Rgr1, Sor0, Sum0, Wit0, Wiz0</sourcelevel> <source>Paizo Publishing, LLC - Core Rulebook, p.330</source> <sourcepage>p.330</sourcepage> - <sourceshort>CRB</sourceshort> + <sourceshort>CR</sourceshort> </source> <spell_resistance></spell_resistance> <description>You can decipher magical inscriptions on objects--books, scrolls, weapons, and the like--that would otherwise be unintelligible.</description> @@ -4325,7 +4325,7 @@ <sourcelevel>Brd0, Clr0, Drd0, Inq0, Pld1, Sor0, Sum0, Wit0, Wiz0</sourcelevel> <source>Paizo Publishing, LLC - Core Rulebook, p.334</source> <sourcepage>p.334</sourcepage> - <sourceshort>CRB</sourceshort> + <sourceshort>CR</sourceshort> </source> <spell_resistance>Yes (harmless)</spell_resistance> <description>You imbue the subject with magical energy that protects it from harm, granting it a +1 resistance bonus on saves.</description> @@ -4354,7 +4354,7 @@ <sourcelevel>Alc2, Clr2, Drd2, Inq2, Pld1</sourcelevel> <source>Paizo Publishing, LLC - Core Rulebook, p.334</source> <sourcepage>p.334</sourcepage> - <sourceshort>CRB</sourceshort> + <sourceshort>CR</sourceshort> </source> <spell_resistance>Yes (harmless)</spell_resistance> <description>Lesser restoration dispels any magical effects reducing one of the subject's ability scores or cures 1d4 points of temporary ability damage to one of the subject's ability scores.</description> @@ -4499,7 +4499,7 @@ <sourcelevel>Clr0, Drd0, Inq0, Pld1</sourcelevel> <source>Paizo Publishing, LLC - Core Rulebook, p.365</source> <sourcepage>p.365</sourcepage> - <sourceshort>CRB</sourceshort> + <sourceshort>CR</sourceshort> </source> <spell_resistance>Yes (harmless)</spell_resistance> <description>With a touch, you infuse a creature with a tiny surge of life, granting the subject 1 temporary hit point.</description> @@ -4609,7 +4609,7 @@ <sourcelevel>Clr1, Inq1</sourcelevel> <source>Paizo Publishing, LLC - Core Rulebook, p.266</source> <sourcepage>p.266</sourcepage> - <sourceshort>CRB</sourceshort> + <sourceshort>CR</sourceshort> </source> <spell_resistance>No</spell_resistance> <description>You can sense the presence of evil.</description> @@ -4703,7 +4703,7 @@ <sourcelevel>Alc2, Clr2, Drd2, Inq2, Pld1</sourcelevel> <source>Paizo Publishing, LLC - Core Rulebook, p.334</source> <sourcepage>p.334</sourcepage> - <sourceshort>CRB</sourceshort> + <sourceshort>CR</sourceshort> </source> <spell_resistance>Yes (harmless)</spell_resistance> <description>Lesser restoration dispels any magical effects reducing one of the subject's ability scores or cures 1d4 points of temporary ability damage to one of the subject's ability scores.</description> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <jde...@us...> - 2013-11-10 11:29:35
|
Revision: 22158 http://sourceforge.net/p/pcgen/code/22158 Author: jdempsey Date: 2013-11-10 11:29:31 +0000 (Sun, 10 Nov 2013) Log Message: ----------- Update weapon types in expected results to reflect data change Modified Paths: -------------- Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml Trunk/pcgen/code/testsuite/csheets/PFRPGPaladin.xml Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml Modified: Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml 2013-11-10 10:10:29 UTC (rev 22157) +++ Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml 2013-11-10 11:29:31 UTC (rev 22158) @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8"?> <character> -<!--======================================================================== -BIO +<!--======================================================================== +BIO ========================================================================--> <basics> <bonuses></bonuses> @@ -1052,7 +1052,7 @@ <short>M</short> </size> <special_properties></special_properties> - <type>WEAPON.MELEE.ONEHANDED.SIMPLE.STANDARD.BLUDGEONING.PIERCING.MACE.FLAIL.CUSTOM.METAL.MASTERWORK</type> + <type>WEAPON.MELEE.ONEHANDED.SIMPLE.STANDARD.BLUDGEONING.PIERCING.MACE.FLAIL.WEAPON GROUP FLAILS.CUSTOM.METAL.MASTERWORK</type> <weight>6</weight> <bonuslist></bonuslist> </item> @@ -1390,7 +1390,7 @@ <short>M</short> </size> <special_properties></special_properties> - <type>WEAPON.SIMPLE.RANGED.STANDARD.PIERCING.CONTAINER.PROJECTILE.CROSSBOW.WOODEN</type> + <type>WEAPON.SIMPLE.RANGED.STANDARD.PIERCING.CONTAINER.PROJECTILE.CROSSBOW.WEAPON GROUP CROSSBOWS.WOODEN</type> <weight>4</weight> <bonuslist></bonuslist> </item> @@ -1602,7 +1602,7 @@ <short>M</short> </size> <special_properties></special_properties> - <type>WEAPON.MELEE.ONEHANDED.SIMPLE.STANDARD.BLUDGEONING.PIERCING.MACE.FLAIL.CUSTOM.METAL.MASTERWORK</type> + <type>WEAPON.MELEE.ONEHANDED.SIMPLE.STANDARD.BLUDGEONING.PIERCING.MACE.FLAIL.WEAPON GROUP FLAILS.CUSTOM.METAL.MASTERWORK</type> <weight>6</weight> <bonuslist></bonuslist> </item> @@ -1875,7 +1875,7 @@ <short>M</short> </size> <special_properties></special_properties> - <type>WEAPON.SIMPLE.RANGED.STANDARD.PIERCING.CONTAINER.PROJECTILE.CROSSBOW.WOODEN</type> + <type>WEAPON.SIMPLE.RANGED.STANDARD.PIERCING.CONTAINER.PROJECTILE.CROSSBOW.WEAPON GROUP CROSSBOWS.WOODEN</type> <weight>4</weight> <bonuslist></bonuslist> </item> Modified: Trunk/pcgen/code/testsuite/csheets/PFRPGPaladin.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/PFRPGPaladin.xml 2013-11-10 10:10:29 UTC (rev 22157) +++ Trunk/pcgen/code/testsuite/csheets/PFRPGPaladin.xml 2013-11-10 11:29:31 UTC (rev 22158) @@ -1512,7 +1512,7 @@ <short>M</short> </size> <special_properties>Bonus to disarm an enemy (pg. 144), May be used to make trip attacks (pg.145)</special_properties> - <type>MAGIC.WEAPON.MELEE.TWOHANDED.MARTIAL.STANDARD.BLUDGEONING.FLAIL.CUSTOM.DISARM.METAL.TRIP.MASTERWORK.ENHANCEMENT.PLUS1</type> + <type>MAGIC.WEAPON.MELEE.TWOHANDED.MARTIAL.STANDARD.BLUDGEONING.FLAIL.WEAPON GROUP FLAILS.CUSTOM.DISARM.METAL.TRIP.MASTERWORK.ENHANCEMENT.PLUS1</type> <weight>10</weight> <bonuslist></bonuslist> </item> @@ -1538,7 +1538,7 @@ <short>M</short> </size> <special_properties>Bonus to disarm an enemy (pg. 144), May be used to make trip attacks (pg.145)</special_properties> - <type>MAGIC.WEAPON.MELEE.TWOHANDED.MARTIAL.STANDARD.BLUDGEONING.FLAIL.CUSTOM.TEMPORARY.DISARM.METAL.TRIP.MASTERWORK.ENHANCEMENT.PLUS1</type> + <type>MAGIC.WEAPON.MELEE.TWOHANDED.MARTIAL.STANDARD.BLUDGEONING.FLAIL.WEAPON GROUP FLAILS.CUSTOM.TEMPORARY.DISARM.METAL.TRIP.MASTERWORK.ENHANCEMENT.PLUS1</type> <weight>0</weight> <bonuslist></bonuslist> </item> @@ -1850,7 +1850,7 @@ <short>M</short> </size> <special_properties></special_properties> - <type>WEAPON.MELEE.LIGHT.FINESSEABLE.RANGED.THROWN.SIMPLE.STANDARD.PIERCING.SLASHING.DAGGER.BLADELIGHT.METAL</type> + <type>WEAPON.MELEE.LIGHT.FINESSEABLE.RANGED.THROWN.SIMPLE.STANDARD.PIERCING.SLASHING.DAGGER.BLADELIGHT.WEAPON GROUP BLADES LIGHT.WEAPON GROUP THROWN.METAL</type> <weight>1</weight> <bonuslist></bonuslist> </item> @@ -1876,7 +1876,7 @@ <short>M</short> </size> <special_properties></special_properties> - <type>WEAPON.SIMPLE.RANGED.STANDARD.PIERCING.THROWN.JAVELIN.SPEAR.WOODEN</type> + <type>WEAPON.SIMPLE.RANGED.STANDARD.PIERCING.THROWN.JAVELIN.SPEAR.WEAPON GROUP SPEARS.WEAPON GROUP THROWN.WOODEN</type> <weight>2</weight> <bonuslist></bonuslist> </item> @@ -1902,7 +1902,7 @@ <short>M</short> </size> <special_properties></special_properties> - <type>WEAPON.SIMPLE.RANGED.STANDARD.PIERCING.THROWN.JAVELIN.SPEAR.WOODEN</type> + <type>WEAPON.SIMPLE.RANGED.STANDARD.PIERCING.THROWN.JAVELIN.SPEAR.WEAPON GROUP SPEARS.WEAPON GROUP THROWN.WOODEN</type> <weight>2</weight> <bonuslist></bonuslist> </item> @@ -1928,7 +1928,7 @@ <short>M</short> </size> <special_properties>10 hp/inch, hardness 8</special_properties> - <type>WEAPON.MELEE.ONEHANDED.MARTIAL.STANDARD.SLASHING.SWORD.BLADEHEAVY.CUSTOM.METAL.SILVER</type> + <type>WEAPON.MELEE.ONEHANDED.MARTIAL.STANDARD.SLASHING.SWORD.BLADEHEAVY.WEAPON GROUP BLADES HEAVY.CUSTOM.METAL.SILVER</type> <weight>4</weight> <bonuslist></bonuslist> </item> @@ -2162,7 +2162,7 @@ <short>M</short> </size> <special_properties></special_properties> - <type>WEAPON.MELEE.LIGHT.FINESSEABLE.SIMPLE.STANDARD.PIERCING.UNARMED.GAUNTLET.CLOSE.METAL</type> + <type>WEAPON.MELEE.LIGHT.FINESSEABLE.SIMPLE.STANDARD.PIERCING.UNARMED.GAUNTLET.CLOSE.WEAPON GROUP NATURAL.WEAPON GROUP CLOSE.METAL</type> <weight>0</weight> <bonuslist></bonuslist> </item> @@ -2270,7 +2270,7 @@ <short>M</short> </size> <special_properties>Bonus to disarm an enemy (pg. 144), May be used to make trip attacks (pg.145)</special_properties> - <type>MAGIC.WEAPON.MELEE.TWOHANDED.MARTIAL.STANDARD.BLUDGEONING.FLAIL.CUSTOM.DISARM.METAL.TRIP.MASTERWORK.ENHANCEMENT.PLUS1</type> + <type>MAGIC.WEAPON.MELEE.TWOHANDED.MARTIAL.STANDARD.BLUDGEONING.FLAIL.WEAPON GROUP FLAILS.CUSTOM.DISARM.METAL.TRIP.MASTERWORK.ENHANCEMENT.PLUS1</type> <weight>10</weight> <bonuslist></bonuslist> </item> @@ -2291,7 +2291,7 @@ <short>M</short> </size> <special_properties>Bonus to disarm an enemy (pg. 144), May be used to make trip attacks (pg.145)</special_properties> - <type>MAGIC.WEAPON.MELEE.TWOHANDED.MARTIAL.STANDARD.BLUDGEONING.FLAIL.CUSTOM.TEMPORARY.DISARM.METAL.TRIP.MASTERWORK.ENHANCEMENT.PLUS1</type> + <type>MAGIC.WEAPON.MELEE.TWOHANDED.MARTIAL.STANDARD.BLUDGEONING.FLAIL.WEAPON GROUP FLAILS.CUSTOM.TEMPORARY.DISARM.METAL.TRIP.MASTERWORK.ENHANCEMENT.PLUS1</type> <weight>0</weight> <bonuslist></bonuslist> </item> @@ -2543,7 +2543,7 @@ <short>M</short> </size> <special_properties></special_properties> - <type>WEAPON.MELEE.LIGHT.FINESSEABLE.RANGED.THROWN.SIMPLE.STANDARD.PIERCING.SLASHING.DAGGER.BLADELIGHT.METAL</type> + <type>WEAPON.MELEE.LIGHT.FINESSEABLE.RANGED.THROWN.SIMPLE.STANDARD.PIERCING.SLASHING.DAGGER.BLADELIGHT.WEAPON GROUP BLADES LIGHT.WEAPON GROUP THROWN.METAL</type> <weight>1</weight> <bonuslist></bonuslist> </item> @@ -2564,7 +2564,7 @@ <short>M</short> </size> <special_properties></special_properties> - <type>WEAPON.SIMPLE.RANGED.STANDARD.PIERCING.THROWN.JAVELIN.SPEAR.WOODEN</type> + <type>WEAPON.SIMPLE.RANGED.STANDARD.PIERCING.THROWN.JAVELIN.SPEAR.WEAPON GROUP SPEARS.WEAPON GROUP THROWN.WOODEN</type> <weight>2</weight> <bonuslist></bonuslist> </item> @@ -2585,7 +2585,7 @@ <short>M</short> </size> <special_properties></special_properties> - <type>WEAPON.SIMPLE.RANGED.STANDARD.PIERCING.THROWN.JAVELIN.SPEAR.WOODEN</type> + <type>WEAPON.SIMPLE.RANGED.STANDARD.PIERCING.THROWN.JAVELIN.SPEAR.WEAPON GROUP SPEARS.WEAPON GROUP THROWN.WOODEN</type> <weight>2</weight> <bonuslist></bonuslist> </item> @@ -2606,7 +2606,7 @@ <short>M</short> </size> <special_properties>10 hp/inch, hardness 8</special_properties> - <type>WEAPON.MELEE.ONEHANDED.MARTIAL.STANDARD.SLASHING.SWORD.BLADEHEAVY.CUSTOM.METAL.SILVER</type> + <type>WEAPON.MELEE.ONEHANDED.MARTIAL.STANDARD.SLASHING.SWORD.BLADEHEAVY.WEAPON GROUP BLADES HEAVY.CUSTOM.METAL.SILVER</type> <weight>4</weight> <bonuslist></bonuslist> </item> @@ -2795,7 +2795,7 @@ <short>M</short> </size> <special_properties></special_properties> - <type>WEAPON.MELEE.LIGHT.FINESSEABLE.SIMPLE.STANDARD.PIERCING.UNARMED.GAUNTLET.CLOSE.METAL</type> + <type>WEAPON.MELEE.LIGHT.FINESSEABLE.SIMPLE.STANDARD.PIERCING.UNARMED.GAUNTLET.CLOSE.WEAPON GROUP NATURAL.WEAPON GROUP CLOSE.METAL</type> <weight>0</weight> <bonuslist></bonuslist> </item> Modified: Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml 2013-11-10 10:10:29 UTC (rev 22157) +++ Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml 2013-11-10 11:29:31 UTC (rev 22158) @@ -1640,7 +1640,7 @@ <short>S</short> </size> <special_properties></special_properties> - <type>MAGIC.WEAPON.MELEE.LIGHT.FINESSEABLE.RANGED.THROWN.SIMPLE.STANDARD.PIERCING.SLASHING.DAGGER.BLADELIGHT.CUSTOM.METAL.MASTERWORK.ENHANCEMENT.PLUS1</type> + <type>MAGIC.WEAPON.MELEE.LIGHT.FINESSEABLE.RANGED.THROWN.SIMPLE.STANDARD.PIERCING.SLASHING.DAGGER.BLADELIGHT.WEAPON GROUP BLADES LIGHT.WEAPON GROUP THROWN.CUSTOM.METAL.MASTERWORK.ENHANCEMENT.PLUS1</type> <weight>0.5</weight> <bonuslist></bonuslist> </item> @@ -1666,7 +1666,7 @@ <short>S</short> </size> <special_properties></special_properties> - <type>MAGIC.WEAPON.MELEE.ONEHANDED.MARTIAL.FINESSEABLE.STANDARD.PIERCING.SWORD.BLADELIGHT.MELEEPIERCING.CUSTOM.METAL.MASTERWORK.ENHANCEMENT.PLUS1</type> + <type>MAGIC.WEAPON.MELEE.ONEHANDED.MARTIAL.FINESSEABLE.STANDARD.PIERCING.SWORD.BLADELIGHT.MELEEPIERCING.WEAPON GROUP BLADES LIGHT.CUSTOM.METAL.MASTERWORK.ENHANCEMENT.PLUS1</type> <weight>1</weight> <bonuslist></bonuslist> </item> @@ -2342,7 +2342,7 @@ <short>S</short> </size> <special_properties></special_properties> - <type>WEAPON.SIMPLE.RANGED.STANDARD.BLUDGEONING.CONTAINER.PROJECTILE.SLING.CUSTOM</type> + <type>WEAPON.SIMPLE.RANGED.STANDARD.BLUDGEONING.CONTAINER.PROJECTILE.SLING.WEAPON GROUP THROWN.CUSTOM</type> <weight>0</weight> <bonuslist></bonuslist> </item> @@ -2368,7 +2368,7 @@ <short>S</short> </size> <special_properties>Deals nonlethal damage (pg. 145)</special_properties> - <type>WEAPON.MELEE.LIGHT.FINESSEABLE.MARTIAL.STANDARD.BLUDGEONING.SAP.CLOSE.CUSTOM.NONLETHAL.MASTERWORK</type> + <type>WEAPON.MELEE.LIGHT.FINESSEABLE.MARTIAL.STANDARD.BLUDGEONING.SAP.CLOSE.WEAPON GROUP CLOSE.CUSTOM.NONLETHAL.MASTERWORK</type> <weight>1</weight> <bonuslist></bonuslist> </item> @@ -2420,7 +2420,7 @@ <short>S</short> </size> <special_properties></special_properties> - <type>WEAPON.MELEE.LIGHT.FINESSEABLE.RANGED.THROWN.SIMPLE.STANDARD.PIERCING.SLASHING.DAGGER.BLADELIGHT.CUSTOM.METAL</type> + <type>WEAPON.MELEE.LIGHT.FINESSEABLE.RANGED.THROWN.SIMPLE.STANDARD.PIERCING.SLASHING.DAGGER.BLADELIGHT.WEAPON GROUP BLADES LIGHT.WEAPON GROUP THROWN.CUSTOM.METAL</type> <weight>0.5</weight> <bonuslist></bonuslist> </item> @@ -2472,7 +2472,7 @@ <short>S</short> </size> <special_properties>10 hp/inch, hardness 8</special_properties> - <type>WEAPON.MELEE.ONEHANDED.SIMPLE.STANDARD.BLUDGEONING.PIERCING.MACE.FLAIL.CUSTOM.METAL.SILVER.MASTERWORK</type> + <type>WEAPON.MELEE.ONEHANDED.SIMPLE.STANDARD.BLUDGEONING.PIERCING.MACE.FLAIL.WEAPON GROUP FLAILS.CUSTOM.METAL.SILVER.MASTERWORK</type> <weight>3</weight> <bonuslist></bonuslist> </item> @@ -2498,7 +2498,7 @@ <short>S</short> </size> <special_properties>30 hp/inch, hardness 10</special_properties> - <type>WEAPON.MELEE.ONEHANDED.MARTIAL.FINESSEABLE.STANDARD.PIERCING.SWORD.BLADELIGHT.MELEEPIERCING.CUSTOM.METAL.MASTERWORK.COLDIRON</type> + <type>WEAPON.MELEE.ONEHANDED.MARTIAL.FINESSEABLE.STANDARD.PIERCING.SWORD.BLADELIGHT.MELEEPIERCING.WEAPON GROUP BLADES LIGHT.CUSTOM.METAL.MASTERWORK.COLDIRON</type> <weight>1</weight> <bonuslist></bonuslist> </item> @@ -2752,7 +2752,7 @@ <short>S</short> </size> <special_properties></special_properties> - <type>MAGIC.WEAPON.MELEE.LIGHT.FINESSEABLE.RANGED.THROWN.SIMPLE.STANDARD.PIERCING.SLASHING.DAGGER.BLADELIGHT.CUSTOM.METAL.MASTERWORK.ENHANCEMENT.PLUS1</type> + <type>MAGIC.WEAPON.MELEE.LIGHT.FINESSEABLE.RANGED.THROWN.SIMPLE.STANDARD.PIERCING.SLASHING.DAGGER.BLADELIGHT.WEAPON GROUP BLADES LIGHT.WEAPON GROUP THROWN.CUSTOM.METAL.MASTERWORK.ENHANCEMENT.PLUS1</type> <weight>0.5</weight> <bonuslist></bonuslist> </item> @@ -2773,7 +2773,7 @@ <short>S</short> </size> <special_properties></special_properties> - <type>MAGIC.WEAPON.MELEE.ONEHANDED.MARTIAL.FINESSEABLE.STANDARD.PIERCING.SWORD.BLADELIGHT.MELEEPIERCING.CUSTOM.METAL.MASTERWORK.ENHANCEMENT.PLUS1</type> + <type>MAGIC.WEAPON.MELEE.ONEHANDED.MARTIAL.FINESSEABLE.STANDARD.PIERCING.SWORD.BLADELIGHT.MELEEPIERCING.WEAPON GROUP BLADES LIGHT.CUSTOM.METAL.MASTERWORK.ENHANCEMENT.PLUS1</type> <weight>1</weight> <bonuslist></bonuslist> </item> @@ -3319,7 +3319,7 @@ <short>S</short> </size> <special_properties></special_properties> - <type>WEAPON.SIMPLE.RANGED.STANDARD.BLUDGEONING.CONTAINER.PROJECTILE.SLING.CUSTOM</type> + <type>WEAPON.SIMPLE.RANGED.STANDARD.BLUDGEONING.CONTAINER.PROJECTILE.SLING.WEAPON GROUP THROWN.CUSTOM</type> <weight>0</weight> <bonuslist></bonuslist> </item> @@ -3340,7 +3340,7 @@ <short>S</short> </size> <special_properties>Deals nonlethal damage (pg. 145)</special_properties> - <type>WEAPON.MELEE.LIGHT.FINESSEABLE.MARTIAL.STANDARD.BLUDGEONING.SAP.CLOSE.CUSTOM.NONLETHAL.MASTERWORK</type> + <type>WEAPON.MELEE.LIGHT.FINESSEABLE.MARTIAL.STANDARD.BLUDGEONING.SAP.CLOSE.WEAPON GROUP CLOSE.CUSTOM.NONLETHAL.MASTERWORK</type> <weight>1</weight> <bonuslist></bonuslist> </item> @@ -3382,7 +3382,7 @@ <short>S</short> </size> <special_properties></special_properties> - <type>WEAPON.MELEE.LIGHT.FINESSEABLE.RANGED.THROWN.SIMPLE.STANDARD.PIERCING.SLASHING.DAGGER.BLADELIGHT.CUSTOM.METAL</type> + <type>WEAPON.MELEE.LIGHT.FINESSEABLE.RANGED.THROWN.SIMPLE.STANDARD.PIERCING.SLASHING.DAGGER.BLADELIGHT.WEAPON GROUP BLADES LIGHT.WEAPON GROUP THROWN.CUSTOM.METAL</type> <weight>0.5</weight> <bonuslist></bonuslist> </item> @@ -3424,7 +3424,7 @@ <short>S</short> </size> <special_properties>10 hp/inch, hardness 8</special_properties> - <type>WEAPON.MELEE.ONEHANDED.SIMPLE.STANDARD.BLUDGEONING.PIERCING.MACE.FLAIL.CUSTOM.METAL.SILVER.MASTERWORK</type> + <type>WEAPON.MELEE.ONEHANDED.SIMPLE.STANDARD.BLUDGEONING.PIERCING.MACE.FLAIL.WEAPON GROUP FLAILS.CUSTOM.METAL.SILVER.MASTERWORK</type> <weight>3</weight> <bonuslist></bonuslist> </item> @@ -3445,7 +3445,7 @@ <short>S</short> </size> <special_properties>30 hp/inch, hardness 10</special_properties> - <type>WEAPON.MELEE.ONEHANDED.MARTIAL.FINESSEABLE.STANDARD.PIERCING.SWORD.BLADELIGHT.MELEEPIERCING.CUSTOM.METAL.MASTERWORK.COLDIRON</type> + <type>WEAPON.MELEE.ONEHANDED.MARTIAL.FINESSEABLE.STANDARD.PIERCING.SWORD.BLADELIGHT.MELEEPIERCING.WEAPON GROUP BLADES LIGHT.CUSTOM.METAL.MASTERWORK.COLDIRON</type> <weight>1</weight> <bonuslist></bonuslist> </item> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2013-11-14 22:25:29
|
Revision: 22225 http://sourceforge.net/p/pcgen/code/22225 Author: amaitland Date: 2013-11-14 22:25:26 +0000 (Thu, 14 Nov 2013) Log Message: ----------- Updated Unit Tests - GUI not updating apparently. Modified Paths: -------------- Trunk/pcgen/code/testsuite/csheets/BrdJoe.xml Trunk/pcgen/code/testsuite/csheets/CleElf.xml Trunk/pcgen/code/testsuite/csheets/FigFae.xml Trunk/pcgen/code/testsuite/csheets/MonKee.xml Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml Trunk/pcgen/code/testsuite/csheets/PFRPGPaladin.xml Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml Trunk/pcgen/code/testsuite/csheets/SWizSam.xml Trunk/pcgen/code/testsuite/csheets/WizShar.xml Modified: Trunk/pcgen/code/testsuite/csheets/BrdJoe.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/BrdJoe.xml 2013-11-14 20:17:06 UTC (rev 22224) +++ Trunk/pcgen/code/testsuite/csheets/BrdJoe.xml 2013-11-14 22:25:26 UTC (rev 22225) @@ -428,9 +428,9 @@ <ability>INT</ability> <synergy>Craft (Untrained)</synergy> <untrained>Y</untrained> - <exclusive>Y</exclusive> + <exclusive>N</exclusive> <trained_total>1</trained_total> - <exclusive_total>0</exclusive_total> + <exclusive_total>1</exclusive_total> </skill> <skill> <name>Diplomacy</name> Modified: Trunk/pcgen/code/testsuite/csheets/CleElf.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/CleElf.xml 2013-11-14 20:17:06 UTC (rev 22224) +++ Trunk/pcgen/code/testsuite/csheets/CleElf.xml 2013-11-14 22:25:26 UTC (rev 22225) @@ -430,9 +430,9 @@ <ability>INT</ability> <synergy>Craft (Untrained)</synergy> <untrained>Y</untrained> - <exclusive>Y</exclusive> + <exclusive>N</exclusive> <trained_total>1</trained_total> - <exclusive_total>0</exclusive_total> + <exclusive_total>1</exclusive_total> </skill> <skill> <name>Craft (Weaponsmithing)</name> Modified: Trunk/pcgen/code/testsuite/csheets/FigFae.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/FigFae.xml 2013-11-14 20:17:06 UTC (rev 22224) +++ Trunk/pcgen/code/testsuite/csheets/FigFae.xml 2013-11-14 22:25:26 UTC (rev 22225) @@ -424,9 +424,9 @@ <ability>INT</ability> <synergy>Craft (Untrained)</synergy> <untrained>Y</untrained> - <exclusive>Y</exclusive> + <exclusive>N</exclusive> <trained_total>1</trained_total> - <exclusive_total>0</exclusive_total> + <exclusive_total>1</exclusive_total> </skill> <skill> <name>Diplomacy</name> Modified: Trunk/pcgen/code/testsuite/csheets/MonKee.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/MonKee.xml 2013-11-14 20:17:06 UTC (rev 22224) +++ Trunk/pcgen/code/testsuite/csheets/MonKee.xml 2013-11-14 22:25:26 UTC (rev 22225) @@ -463,7 +463,7 @@ <ability>INT</ability> <synergy>Craft (Untrained)</synergy> <untrained>Y</untrained> - <exclusive>Y</exclusive> + <exclusive>N</exclusive> <trained_total>0</trained_total> <exclusive_total>0</exclusive_total> </skill> Modified: Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml 2013-11-14 20:17:06 UTC (rev 22224) +++ Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml 2013-11-14 22:25:26 UTC (rev 22225) @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8"?> <character> -<!--======================================================================== -BIO +<!--======================================================================== +BIO ========================================================================--> <basics> <bonuses></bonuses> @@ -2396,17 +2396,6 @@ <category>Internal</category> </ability_object> <ability_object> - <name>Select Racial Traits</name> - <description></description> - <type></type> - <associated></associated> - <count>0</count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - <category>Internal</category> - </ability_object> - <ability_object> <name>Shield Prof</name> <description></description> <type>SHIELDPROFTOWER.SHIELDPROF</type> Modified: Trunk/pcgen/code/testsuite/csheets/PFRPGPaladin.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/PFRPGPaladin.xml 2013-11-14 20:17:06 UTC (rev 22224) +++ Trunk/pcgen/code/testsuite/csheets/PFRPGPaladin.xml 2013-11-14 22:25:26 UTC (rev 22225) @@ -3337,17 +3337,6 @@ <category>Internal</category> </ability_object> <ability_object> - <name>Select Racial Traits</name> - <description></description> - <type></type> - <associated></associated> - <count>0</count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - <category>Internal</category> - </ability_object> - <ability_object> <name>Shield Prof</name> <description></description> <type>SHIELDPROFTOWER.SHIELDPROF</type> Modified: Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml 2013-11-14 20:17:06 UTC (rev 22224) +++ Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml 2013-11-14 22:25:26 UTC (rev 22225) @@ -4147,17 +4147,6 @@ <category>Internal</category> </ability_object> <ability_object> - <name>Select Racial Traits</name> - <description></description> - <type></type> - <associated></associated> - <count>0</count> - <auto>T</auto> - <hidden>F</hidden> - <virtual>F</virtual> - <category>Internal</category> - </ability_object> - <ability_object> <name>Weapon Prof ~ Auto</name> <description></description> <type>WEAPONPROFAUTO</type> Modified: Trunk/pcgen/code/testsuite/csheets/SWizSam.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/SWizSam.xml 2013-11-14 20:17:06 UTC (rev 22224) +++ Trunk/pcgen/code/testsuite/csheets/SWizSam.xml 2013-11-14 22:25:26 UTC (rev 22225) @@ -439,9 +439,9 @@ <ability>INT</ability> <synergy>Craft (Untrained)</synergy> <untrained>Y</untrained> - <exclusive>Y</exclusive> + <exclusive>N</exclusive> <trained_total>1</trained_total> - <exclusive_total>0</exclusive_total> + <exclusive_total>1</exclusive_total> </skill> <skill> <name>Diplomacy</name> Modified: Trunk/pcgen/code/testsuite/csheets/WizShar.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/WizShar.xml 2013-11-14 20:17:06 UTC (rev 22224) +++ Trunk/pcgen/code/testsuite/csheets/WizShar.xml 2013-11-14 22:25:26 UTC (rev 22225) @@ -439,9 +439,9 @@ <ability>INT</ability> <synergy>Craft (Untrained)</synergy> <untrained>Y</untrained> - <exclusive>Y</exclusive> + <exclusive>N</exclusive> <trained_total>1</trained_total> - <exclusive_total>0</exclusive_total> + <exclusive_total>1</exclusive_total> </skill> <skill> <name>Diplomacy</name> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <jde...@us...> - 2014-01-20 20:22:07
|
Revision: 22992 http://sourceforge.net/p/pcgen/code/22992 Author: jdempsey Date: 2014-01-20 20:22:03 +0000 (Mon, 20 Jan 2014) Log Message: ----------- Update expected results to reflect data change. Issue#: DATA-1597 Modified Paths: -------------- Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml Trunk/pcgen/code/testsuite/csheets/PFRPGPaladin.xml Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml Modified: Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml 2014-01-20 18:40:08 UTC (rev 22991) +++ Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml 2014-01-20 20:22:03 UTC (rev 22992) @@ -2496,7 +2496,7 @@ <power>You see truth in the pure and burning light of the sun, and can call upon its blessing or wrath to work great deeds.</power> </domain> </domains> - <weapon_proficiencies>Bayonet, Blowgun, Cestus, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Gauntlet, Gauntlet (Spiked), Grapple, Javelin, Longspear, Mace (Heavy), Mace (Light), Mere Club, Morningstar, Quarterstaff, Rock, Scimitar, Shortspear, Sickle, Sling, Spear, Spear (Boar), Spells (Ray), Spells (Touch), Stake, Unarmed Strike</weapon_proficiencies> + <weapon_proficiencies>Bayonet, Blowgun, Cestus, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Gauntlet, Gauntlet (Spiked), Grapple, Javelin, Longspear, Mace (Heavy), Mace (Light), Mere Club, Morningstar, Quarterstaff, Rock, Scimitar, Shortspear, Sickle, Sling, Spear, Spear (Boar), Spells (Ray), Spells (Touch), Splash Weapon, Stake, Unarmed Strike</weapon_proficiencies> <languages>Celestial, Common</languages> Modified: Trunk/pcgen/code/testsuite/csheets/PFRPGPaladin.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/PFRPGPaladin.xml 2014-01-20 18:40:08 UTC (rev 22991) +++ Trunk/pcgen/code/testsuite/csheets/PFRPGPaladin.xml 2014-01-20 20:22:03 UTC (rev 22992) @@ -3405,7 +3405,7 @@ ==================================== ====================================--> - <weapon_proficiencies>Amentum (Javelin), Atlatl, Axe (Throwing), Bardiche, Battleaxe, Bayonet, Bec de Corbin, Bill, Blowgun, Broadsword (Nine Ring), Butterfly Sword, Cestus, Chakram, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Double Chicken Saber, Falchion, Flail, Flail (Heavy), Gauntlet, Gauntlet (Spiked), Glaive, Glaive-Guisarme, Grapple, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Hammer (Light), Handaxe, Hooked Lance, Iron Brush, Javelin, Jutte, Katana, Kerambit, Kukri, Lance, Longbow, Longspear, Longsword, Lucern Hammer, Lungchuan Tamo, Mace (Heavy), Mace (Light), Mattock, Mere Club, Monk's Spade, Morningstar, Naginata, Nodachi, Pick (Heavy), Pick (Light), Pilum, Poisoned Sand Tube, Quarterstaff, Ranseur, Rapier, Rhomphaia, Rock, Sansetsukon, Sap, Scimitar, Scizore, Scythe, Shang Gou, Shieldbash, Shortbow, Shortspear, Sibat, Sickle, Sling, Spear, Spear (Boar), Spells (Ray), Spells (Touch), Spiked Armor, Stake, Starknife, Sword (Bastard), Sword (Short), Sword (Tri-Point Double-Edged), Sword Cane, Tepoztopilli, Terbutje, Tiger Fork, Tonfa, Trident, Tube Arrow Shooter, Unarmed Strike, Waraxe (Dwarven), Warhammer, Wushu Dart</weapon_proficiencies> + <weapon_proficiencies>Amentum (Javelin), Atlatl, Axe (Throwing), Bardiche, Battleaxe, Bayonet, Bec de Corbin, Bill, Blowgun, Broadsword (Nine Ring), Butterfly Sword, Cestus, Chakram, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Double Chicken Saber, Falchion, Flail, Flail (Heavy), Gauntlet, Gauntlet (Spiked), Glaive, Glaive-Guisarme, Grapple, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Hammer (Light), Handaxe, Hooked Lance, Iron Brush, Javelin, Jutte, Katana, Kerambit, Kukri, Lance, Longbow, Longspear, Longsword, Lucern Hammer, Lungchuan Tamo, Mace (Heavy), Mace (Light), Mattock, Mere Club, Monk's Spade, Morningstar, Naginata, Nodachi, Pick (Heavy), Pick (Light), Pilum, Poisoned Sand Tube, Quarterstaff, Ranseur, Rapier, Rhomphaia, Rock, Sansetsukon, Sap, Scimitar, Scizore, Scythe, Shang Gou, Shieldbash, Shortbow, Shortspear, Sibat, Sickle, Sling, Spear, Spear (Boar), Spells (Ray), Spells (Touch), Spiked Armor, Splash Weapon, Stake, Starknife, Sword (Bastard), Sword (Short), Sword (Tri-Point Double-Edged), Sword Cane, Tepoztopilli, Terbutje, Tiger Fork, Tonfa, Trident, Tube Arrow Shooter, Unarmed Strike, Waraxe (Dwarven), Warhammer, Wushu Dart</weapon_proficiencies> <languages>Common, Varisian</languages> Modified: Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml 2014-01-20 18:40:08 UTC (rev 22991) +++ Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml 2014-01-20 20:22:03 UTC (rev 22992) @@ -4204,7 +4204,7 @@ ==================================== ====================================--> - <weapon_proficiencies>Bayonet, Blowgun, Cestus, Club, Crossbow (Hand), Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Gauntlet, Gauntlet (Spiked), Grapple, Javelin, Longspear, Mace (Heavy), Mace (Light), Mere Club, Morningstar, Quarterstaff, Rapier, Rock, Sap, Shortbow, Shortspear, Sickle, Sling, Spear, Spear (Boar), Spells (Ray), Spells (Touch), Stake, Sword (Short), Unarmed Strike</weapon_proficiencies> + <weapon_proficiencies>Bayonet, Blowgun, Cestus, Club, Crossbow (Hand), Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Gauntlet, Gauntlet (Spiked), Grapple, Javelin, Longspear, Mace (Heavy), Mace (Light), Mere Club, Morningstar, Quarterstaff, Rapier, Rock, Sap, Shortbow, Shortspear, Sickle, Sling, Spear, Spear (Boar), Spells (Ray), Spells (Touch), Splash Weapon, Stake, Sword (Short), Unarmed Strike</weapon_proficiencies> <languages>Aklo, Common, Elven, Giant, Halfling, Hallit, Skald, Sylvan, Varisian</languages> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2014-02-03 23:32:06
|
Revision: 23123 http://sourceforge.net/p/pcgen/code/23123 Author: amaitland Date: 2014-02-03 23:32:02 +0000 (Mon, 03 Feb 2014) Log Message: ----------- TEST-96 Skill Permutations Modified Paths: -------------- Trunk/pcgen/code/testsuite/csheets/35e_test_Jango.xml Trunk/pcgen/code/testsuite/csheets/35e_test_Lauren.xml Trunk/pcgen/code/testsuite/csheets/35e_test_Mallory.xml Trunk/pcgen/code/testsuite/csheets/Alice.xml Trunk/pcgen/code/testsuite/csheets/Bob.xml Trunk/pcgen/code/testsuite/csheets/Charlie.xml Trunk/pcgen/code/testsuite/csheets/Dave.xml Trunk/pcgen/code/testsuite/csheets/Eve.xml Trunk/pcgen/code/testsuite/csheets/Fran.xml Trunk/pcgen/code/testsuite/csheets/Gordon.xml Trunk/pcgen/code/testsuite/csheets/Harold.xml Trunk/pcgen/code/testsuite/csheets/Ivan.xml Modified: Trunk/pcgen/code/testsuite/csheets/35e_test_Jango.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/35e_test_Jango.xml 2014-02-03 23:31:35 UTC (rev 23122) +++ Trunk/pcgen/code/testsuite/csheets/35e_test_Jango.xml 2014-02-03 23:32:02 UTC (rev 23123) @@ -349,7 +349,7 @@ <used>0</used> <unused>20</unused> </skillpoints> - <list_mods></list_mods> + <list_mods>Test96f +5</list_mods> <max_class_skill_level>10</max_class_skill_level> <max_cross_class_skill_level>5</max_cross_class_skill_level> <skill> @@ -727,6 +727,74 @@ <exclusive_total>0</exclusive_total> </skill> <skill> + <name>Test96d</name> + <ranks>0.0</ranks> + <mod>0<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>0</skill_mod> + <ability_mod>0<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability></ability> + <synergy>Test96d</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>0</trained_total> + <exclusive_total>0</exclusive_total> + </skill> + <skill> + <name>Test96f</name> + <ranks>5.0</ranks> + <mod>0<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>5</skill_mod> + <ability_mod>0<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability></ability> + <synergy>Test96f</synergy> + <untrained>NO</untrained> + <exclusive>N</exclusive> + <trained_total>5</trained_total> + <exclusive_total>5</exclusive_total> + </skill> + <skill> + <name>Test96g</name> + <ranks>0.0</ranks> + <mod>0<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>0</skill_mod> + <ability_mod>0<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability>STR</ability> + <synergy>Test96g</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>0</trained_total> + <exclusive_total>0</exclusive_total> + </skill> + <skill> + <name>Test96h</name> + <ranks>0.0</ranks> + <mod>20<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>20</skill_mod> + <ability_mod>0<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>20<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability></ability> + <synergy>Test96h</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>20</trained_total> + <exclusive_total>20</exclusive_total> + </skill> + <skill> <name>Uber Scripting from five ranks in Test Coding Script</name> <ranks>0.0</ranks> <mod>0<!-- Mods from abilities, equipment, etc --> @@ -1072,7 +1140,7 @@ <languages>Common</languages> <templates> - <list>TEST-64, TEST-66A, Test-63a1, Test-63a2, Test-63b1, Test-63b2, Test-63c1, Test-63c2, Test58, Test58b</list> + <list>TEST-64, TEST-66A, Test-63a1, Test-63a2, Test-63b1, Test-63b2, Test-63c1, Test-63c2, Test-96, Test-96a, Test-96f, Test-96h, Test58, Test58b</list> <template> <name>TEST-64</name> <strmod>0</strmod> @@ -1194,6 +1262,66 @@ <bonuslist></bonuslist> </template> <template> + <name>Test-96</name> + <strmod>0</strmod> + <dexmod>0</dexmod> + <conmod>0</conmod> + <intmod>0</intmod> + <wismod>0</wismod> + <chamod>0</chamod> + <cr>0</cr> + <dr></dr> + <feat></feat> + <sa></sa> + <sr>0</sr> + <bonuslist></bonuslist> + </template> + <template> + <name>Test-96a</name> + <strmod>0</strmod> + <dexmod>0</dexmod> + <conmod>0</conmod> + <intmod>0</intmod> + <wismod>0</wismod> + <chamod>0</chamod> + <cr>0</cr> + <dr></dr> + <feat></feat> + <sa></sa> + <sr>0</sr> + <bonuslist></bonuslist> + </template> + <template> + <name>Test-96f</name> + <strmod>0</strmod> + <dexmod>0</dexmod> + <conmod>0</conmod> + <intmod>0</intmod> + <wismod>0</wismod> + <chamod>0</chamod> + <cr>0</cr> + <dr></dr> + <feat></feat> + <sa></sa> + <sr>0</sr> + <bonuslist></bonuslist> + </template> + <template> + <name>Test-96h</name> + <strmod>0</strmod> + <dexmod>0</dexmod> + <conmod>0</conmod> + <intmod>0</intmod> + <wismod>0</wismod> + <chamod>0</chamod> + <cr>0</cr> + <dr></dr> + <feat></feat> + <sa></sa> + <sr>0</sr> + <bonuslist></bonuslist> + </template> + <template> <name>Test58</name> <strmod>0</strmod> <dexmod>0</dexmod> Modified: Trunk/pcgen/code/testsuite/csheets/35e_test_Lauren.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/35e_test_Lauren.xml 2014-02-03 23:31:35 UTC (rev 23122) +++ Trunk/pcgen/code/testsuite/csheets/35e_test_Lauren.xml 2014-02-03 23:32:02 UTC (rev 23123) @@ -685,6 +685,57 @@ <exclusive_total>0</exclusive_total> </skill> <skill> + <name>Test96d</name> + <ranks>0.0</ranks> + <mod>0<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>0</skill_mod> + <ability_mod>0<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability></ability> + <synergy>Test96d</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>0</trained_total> + <exclusive_total>0</exclusive_total> + </skill> + <skill> + <name>Test96g</name> + <ranks>0.0</ranks> + <mod>0<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>0</skill_mod> + <ability_mod>0<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability>STR</ability> + <synergy>Test96g</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>0</trained_total> + <exclusive_total>0</exclusive_total> + </skill> + <skill> + <name>Test96h</name> + <ranks>0.0</ranks> + <mod>0<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>0</skill_mod> + <ability_mod>0<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability></ability> + <synergy>Test96h</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>0</trained_total> + <exclusive_total>0</exclusive_total> + </skill> + <skill> <name>Uber Scripting from five ranks in Test Coding Script</name> <ranks>0.0</ranks> <mod>0<!-- Mods from abilities, equipment, etc --> Modified: Trunk/pcgen/code/testsuite/csheets/35e_test_Mallory.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/35e_test_Mallory.xml 2014-02-03 23:31:35 UTC (rev 23122) +++ Trunk/pcgen/code/testsuite/csheets/35e_test_Mallory.xml 2014-02-03 23:32:02 UTC (rev 23123) @@ -738,6 +738,57 @@ <exclusive_total>0</exclusive_total> </skill> <skill> + <name>Test96d</name> + <ranks>0.0</ranks> + <mod>0<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>0</skill_mod> + <ability_mod>0<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability></ability> + <synergy>Test96d</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>0</trained_total> + <exclusive_total>0</exclusive_total> + </skill> + <skill> + <name>Test96g</name> + <ranks>0.0</ranks> + <mod>0<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>0</skill_mod> + <ability_mod>0<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability>STR</ability> + <synergy>Test96g</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>0</trained_total> + <exclusive_total>0</exclusive_total> + </skill> + <skill> + <name>Test96h</name> + <ranks>0.0</ranks> + <mod>0<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>0</skill_mod> + <ability_mod>0<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability></ability> + <synergy>Test96h</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>0</trained_total> + <exclusive_total>0</exclusive_total> + </skill> + <skill> <name>Uber Scripting from five ranks in Test Coding Script</name> <ranks>0.0</ranks> <mod>7<!-- Mods from abilities, equipment, etc --> Modified: Trunk/pcgen/code/testsuite/csheets/Alice.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/Alice.xml 2014-02-03 23:31:35 UTC (rev 23122) +++ Trunk/pcgen/code/testsuite/csheets/Alice.xml 2014-02-03 23:32:02 UTC (rev 23123) @@ -797,6 +797,57 @@ <exclusive_total>0</exclusive_total> </skill> <skill> + <name>Test96d</name> + <ranks>0.0</ranks> + <mod>0<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>0</skill_mod> + <ability_mod>0<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability></ability> + <synergy>Test96d</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>0</trained_total> + <exclusive_total>0</exclusive_total> + </skill> + <skill> + <name>Test96g</name> + <ranks>0.0</ranks> + <mod>0<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>0</skill_mod> + <ability_mod>0<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability>STR</ability> + <synergy>Test96g</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>0</trained_total> + <exclusive_total>0</exclusive_total> + </skill> + <skill> + <name>Test96h</name> + <ranks>0.0</ranks> + <mod>0<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>0</skill_mod> + <ability_mod>0<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability></ability> + <synergy>Test96h</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>0</trained_total> + <exclusive_total>0</exclusive_total> + </skill> + <skill> <name>Uber Scripting from five ranks in Test Coding Script</name> <ranks>0.0</ranks> <mod>0<!-- Mods from abilities, equipment, etc --> Modified: Trunk/pcgen/code/testsuite/csheets/Bob.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/Bob.xml 2014-02-03 23:31:35 UTC (rev 23122) +++ Trunk/pcgen/code/testsuite/csheets/Bob.xml 2014-02-03 23:32:02 UTC (rev 23123) @@ -754,6 +754,57 @@ <exclusive_total>1</exclusive_total> </skill> <skill> + <name>Test96d</name> + <ranks>0.0</ranks> + <mod>0<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>0</skill_mod> + <ability_mod>0<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability></ability> + <synergy>Test96d</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>0</trained_total> + <exclusive_total>0</exclusive_total> + </skill> + <skill> + <name>Test96g</name> + <ranks>0.0</ranks> + <mod>3<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>3</skill_mod> + <ability_mod>3<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability>STR</ability> + <synergy>Test96g</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>3</trained_total> + <exclusive_total>3</exclusive_total> + </skill> + <skill> + <name>Test96h</name> + <ranks>0.0</ranks> + <mod>0<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>0</skill_mod> + <ability_mod>0<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability></ability> + <synergy>Test96h</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>0</trained_total> + <exclusive_total>0</exclusive_total> + </skill> + <skill> <name>Uber Scripting from five ranks in Test Coding Script</name> <ranks>1.0</ranks> <mod>2<!-- Mods from abilities, equipment, etc --> Modified: Trunk/pcgen/code/testsuite/csheets/Charlie.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/Charlie.xml 2014-02-03 23:31:35 UTC (rev 23122) +++ Trunk/pcgen/code/testsuite/csheets/Charlie.xml 2014-02-03 23:32:02 UTC (rev 23123) @@ -733,6 +733,57 @@ <exclusive_total>0</exclusive_total> </skill> <skill> + <name>Test96d</name> + <ranks>0.0</ranks> + <mod>0<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>0</skill_mod> + <ability_mod>0<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability></ability> + <synergy>Test96d</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>0</trained_total> + <exclusive_total>0</exclusive_total> + </skill> + <skill> + <name>Test96g</name> + <ranks>0.0</ranks> + <mod>0<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>0</skill_mod> + <ability_mod>0<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability>STR</ability> + <synergy>Test96g</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>0</trained_total> + <exclusive_total>0</exclusive_total> + </skill> + <skill> + <name>Test96h</name> + <ranks>0.0</ranks> + <mod>0<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>0</skill_mod> + <ability_mod>0<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability></ability> + <synergy>Test96h</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>0</trained_total> + <exclusive_total>0</exclusive_total> + </skill> + <skill> <name>Uber Scripting from five ranks in Test Coding Script</name> <ranks>0.0</ranks> <mod>5<!-- Mods from abilities, equipment, etc --> Modified: Trunk/pcgen/code/testsuite/csheets/Dave.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/Dave.xml 2014-02-03 23:31:35 UTC (rev 23122) +++ Trunk/pcgen/code/testsuite/csheets/Dave.xml 2014-02-03 23:32:02 UTC (rev 23123) @@ -709,6 +709,57 @@ <exclusive_total>10</exclusive_total> </skill> <skill> + <name>Test96d</name> + <ranks>0.0</ranks> + <mod>0<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>0</skill_mod> + <ability_mod>0<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability></ability> + <synergy>Test96d</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>0</trained_total> + <exclusive_total>0</exclusive_total> + </skill> + <skill> + <name>Test96g</name> + <ranks>0.0</ranks> + <mod>-1<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>-1</skill_mod> + <ability_mod>-1<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability>STR</ability> + <synergy>Test96g</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>-1</trained_total> + <exclusive_total>-1</exclusive_total> + </skill> + <skill> + <name>Test96h</name> + <ranks>0.0</ranks> + <mod>0<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>0</skill_mod> + <ability_mod>0<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability></ability> + <synergy>Test96h</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>0</trained_total> + <exclusive_total>0</exclusive_total> + </skill> + <skill> <name>Uber Scripting from five ranks in Test Coding Script</name> <ranks>0.0</ranks> <mod>-1<!-- Mods from abilities, equipment, etc --> Modified: Trunk/pcgen/code/testsuite/csheets/Eve.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/Eve.xml 2014-02-03 23:31:35 UTC (rev 23122) +++ Trunk/pcgen/code/testsuite/csheets/Eve.xml 2014-02-03 23:32:02 UTC (rev 23123) @@ -709,6 +709,57 @@ <exclusive_total>0</exclusive_total> </skill> <skill> + <name>Test96d</name> + <ranks>0.0</ranks> + <mod>0<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>0</skill_mod> + <ability_mod>0<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability></ability> + <synergy>Test96d</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>0</trained_total> + <exclusive_total>0</exclusive_total> + </skill> + <skill> + <name>Test96g</name> + <ranks>0.0</ranks> + <mod>0<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>0</skill_mod> + <ability_mod>0<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability>STR</ability> + <synergy>Test96g</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>0</trained_total> + <exclusive_total>0</exclusive_total> + </skill> + <skill> + <name>Test96h</name> + <ranks>0.0</ranks> + <mod>0<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>0</skill_mod> + <ability_mod>0<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability></ability> + <synergy>Test96h</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>0</trained_total> + <exclusive_total>0</exclusive_total> + </skill> + <skill> <name>Uber Scripting from five ranks in Test Coding Script</name> <ranks>0.0</ranks> <mod>0<!-- Mods from abilities, equipment, etc --> Modified: Trunk/pcgen/code/testsuite/csheets/Fran.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/Fran.xml 2014-02-03 23:31:35 UTC (rev 23122) +++ Trunk/pcgen/code/testsuite/csheets/Fran.xml 2014-02-03 23:32:02 UTC (rev 23123) @@ -716,6 +716,57 @@ <exclusive_total>0</exclusive_total> </skill> <skill> + <name>Test96d</name> + <ranks>0.0</ranks> + <mod>0<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>0</skill_mod> + <ability_mod>0<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability></ability> + <synergy>Test96d</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>0</trained_total> + <exclusive_total>0</exclusive_total> + </skill> + <skill> + <name>Test96g</name> + <ranks>0.0</ranks> + <mod>-4<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>-4</skill_mod> + <ability_mod>-4<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability>STR</ability> + <synergy>Test96g</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>-4</trained_total> + <exclusive_total>-4</exclusive_total> + </skill> + <skill> + <name>Test96h</name> + <ranks>0.0</ranks> + <mod>0<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>0</skill_mod> + <ability_mod>0<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability></ability> + <synergy>Test96h</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>0</trained_total> + <exclusive_total>0</exclusive_total> + </skill> + <skill> <name>Uber Scripting from five ranks in Test Coding Script</name> <ranks>0.0</ranks> <mod>17<!-- Mods from abilities, equipment, etc --> Modified: Trunk/pcgen/code/testsuite/csheets/Gordon.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/Gordon.xml 2014-02-03 23:31:35 UTC (rev 23122) +++ Trunk/pcgen/code/testsuite/csheets/Gordon.xml 2014-02-03 23:32:02 UTC (rev 23123) @@ -683,6 +683,57 @@ <exclusive_total>0</exclusive_total> </skill> <skill> + <name>Test96d</name> + <ranks>0.0</ranks> + <mod>0<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>0</skill_mod> + <ability_mod>0<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability></ability> + <synergy>Test96d</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>0</trained_total> + <exclusive_total>0</exclusive_total> + </skill> + <skill> + <name>Test96g</name> + <ranks>0.0</ranks> + <mod>0<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>0</skill_mod> + <ability_mod>0<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability>STR</ability> + <synergy>Test96g</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>0</trained_total> + <exclusive_total>0</exclusive_total> + </skill> + <skill> + <name>Test96h</name> + <ranks>0.0</ranks> + <mod>0<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>0</skill_mod> + <ability_mod>0<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability></ability> + <synergy>Test96h</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>0</trained_total> + <exclusive_total>0</exclusive_total> + </skill> + <skill> <name>Uber Scripting from five ranks in Test Coding Script</name> <ranks>0.0</ranks> <mod>0<!-- Mods from abilities, equipment, etc --> Modified: Trunk/pcgen/code/testsuite/csheets/Harold.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/Harold.xml 2014-02-03 23:31:35 UTC (rev 23122) +++ Trunk/pcgen/code/testsuite/csheets/Harold.xml 2014-02-03 23:32:02 UTC (rev 23123) @@ -706,6 +706,57 @@ <exclusive_total>0</exclusive_total> </skill> <skill> + <name>Test96d</name> + <ranks>0.0</ranks> + <mod>0<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>0</skill_mod> + <ability_mod>0<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability></ability> + <synergy>Test96d</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>0</trained_total> + <exclusive_total>0</exclusive_total> + </skill> + <skill> + <name>Test96g</name> + <ranks>0.0</ranks> + <mod>0<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>0</skill_mod> + <ability_mod>0<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability>STR</ability> + <synergy>Test96g</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>0</trained_total> + <exclusive_total>0</exclusive_total> + </skill> + <skill> + <name>Test96h</name> + <ranks>0.0</ranks> + <mod>0<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>0</skill_mod> + <ability_mod>0<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability></ability> + <synergy>Test96h</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>0</trained_total> + <exclusive_total>0</exclusive_total> + </skill> + <skill> <name>Uber Scripting from five ranks in Test Coding Script</name> <ranks>0.0</ranks> <mod>0<!-- Mods from abilities, equipment, etc --> Modified: Trunk/pcgen/code/testsuite/csheets/Ivan.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/Ivan.xml 2014-02-03 23:31:35 UTC (rev 23122) +++ Trunk/pcgen/code/testsuite/csheets/Ivan.xml 2014-02-03 23:32:02 UTC (rev 23123) @@ -697,6 +697,57 @@ <exclusive_total>0</exclusive_total> </skill> <skill> + <name>Test96d</name> + <ranks>0.0</ranks> + <mod>0<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>0</skill_mod> + <ability_mod>0<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability></ability> + <synergy>Test96d</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>0</trained_total> + <exclusive_total>0</exclusive_total> + </skill> + <skill> + <name>Test96g</name> + <ranks>0.0</ranks> + <mod>0<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>0</skill_mod> + <ability_mod>0<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability>STR</ability> + <synergy>Test96g</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>0</trained_total> + <exclusive_total>0</exclusive_total> + </skill> + <skill> + <name>Test96h</name> + <ranks>0.0</ranks> + <mod>0<!-- Mods from abilities, equipment, etc --> + </mod> + <skill_mod>0</skill_mod> + <ability_mod>0<!-- Mod from the key ability --> + </ability_mod> + <misc_mod>0<!-- This is a calc value of TOTAL-RANK-ABMOD --> + </misc_mod> + <ability></ability> + <synergy>Test96h</synergy> + <untrained>Y</untrained> + <exclusive>N</exclusive> + <trained_total>0</trained_total> + <exclusive_total>0</exclusive_total> + </skill> + <skill> <name>Uber Scripting from five ranks in Test Coding Script</name> <ranks>0.0</ranks> <mod>1<!-- Mods from abilities, equipment, etc --> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <th...@us...> - 2014-04-05 17:17:51
|
Revision: 23593 http://sourceforge.net/p/pcgen/code/23593 Author: thpr Date: 2014-04-05 17:17:47 +0000 (Sat, 05 Apr 2014) Log Message: ----------- Update tests to reflect TYPE changes in data Modified Paths: -------------- Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml Trunk/pcgen/code/testsuite/csheets/PFRPGPaladin.xml Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml Modified: Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml 2014-04-05 17:14:59 UTC (rev 23592) +++ Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml 2014-04-05 17:17:47 UTC (rev 23593) @@ -2134,7 +2134,7 @@ <ability_object> <name>Channel Positive Energy</name> <description>You can unleash a wave of positive energy. You must choose to deal 2d6 points of positive energy damage to undead creatures or to heal living creatures of 2d6 points of damage. Creatures that take damage from channeled energy receive a DC 16 Will save to halve the damage. You can use this abilty 6 times per day.</description> - <type>CLERICCLASSABILITY.SUPERNATURAL.SPECIALATTACK.CHANNELENERGY</type> + <type>CLERICCLASSFEATURES.SUPERNATURAL.SPECIALATTACK.CHANNELENERGY</type> <associated></associated> <count>0</count> <auto>F</auto> @@ -2168,7 +2168,7 @@ <ability_object> <name>Orisons</name> <description>You can prepare a number of orisons, or 0-level spells. These spells are cast like any other spells, but they are not expended when used and may be used again.</description> - <type>CLERICCLASSABILITY.SPECIALQUALITY</type> + <type>CLERICCLASSFEATURES.SPECIALQUALITY</type> <associated></associated> <count>0</count> <auto>T</auto> @@ -2190,7 +2190,7 @@ <ability_object> <name>Spontaneous Casting</name> <description>You can channel stored spell energy into healing spells that you did not prepare ahead of time. You can "lose" any prepared spell that is not an orison or domain spell in order to cast any cure spell of the same spell level or lower (a cure spell is any spell with "Cure" in its name).</description> - <type>CLERICCLASSABILITY.SPECIALQUALITY</type> + <type>CLERICCLASSFEATURES.SPECIALQUALITY</type> <associated></associated> <count>0</count> <auto>T</auto> @@ -2201,7 +2201,7 @@ <ability_object> <name>Sun's Blessing</name> <description>Whenever you channel positive energy to harm undead creatures, add a +3 bonus to the damage dealt. Undead do not add their channel resistance to their saves when you channel positive energy.</description> - <type>CLERICCLASSABILITY.SPECIALATTACK.SUPERNATURAL.DOMAINPOWER</type> + <type>CLERICCLASSFEATURES.SPECIALATTACK.SUPERNATURAL.DOMAINPOWER</type> <associated></associated> <count>0</count> <auto>T</auto> @@ -2212,7 +2212,7 @@ <ability_object> <name>Touch of Glory</name> <description>You can cause you hand to shimmer with divine radiance, allowing you to touch a creature as a standard action and give it a +3 bonus to a single Charisma-based skill check or Charisma ability check. This ability lasts for one hour or until the creature touched elects to apply the bonus to a roll. You can use this ability to grant the bonus 7 times per day.</description> - <type>CLERICCLASSABILITY.SPECIALQUALITY.SPELLLIKE.DOMAINPOWER</type> + <type>CLERICCLASSFEATURES.SPECIALQUALITY.SPELLLIKE.DOMAINPOWER</type> <associated></associated> <count>0</count> <auto>T</auto> @@ -2223,7 +2223,7 @@ <ability_object> <name>Weapon and Armor Proficiency</name> <description>Clerics are proficient with all simple weapons, light armor, medium armor, and shields (except tower shields). Clerics are also proficient with the favored weapon of their deity</description> - <type>CLERICCLASSABILITY.SPECIALQUALITY</type> + <type>CLERICCLASSFEATURES.SPECIALQUALITY</type> <associated></associated> <count>0</count> <auto>T</auto> @@ -2235,7 +2235,7 @@ <ability_object> <name>Aura of Good</name> <description>You project a moderate good aura.</description> - <type>SPECIALQUALITY.EXTRAORDINARY.AURA.CLERICCLASSABILITY.PALADINCLASSABILITY</type> + <type>SPECIALQUALITY.EXTRAORDINARY.AURA.CLERICCLASSFEATURES.PALADINCLASSFEATURES</type> <associated></associated> <count>0</count> <auto>F</auto> @@ -2303,7 +2303,7 @@ <ability_object> <name>Channel Energy</name> <description></description> - <type>CLERICCLASSABILITY.INTERNAL.CLASSABILITY</type> + <type>CLERICCLASSFEATURES.INTERNAL.CLASSFEATURES</type> <associated></associated> <count>0</count> <auto>T</auto> @@ -2314,7 +2314,7 @@ <ability_object> <name>Domains</name> <description></description> - <type>CLERICCLASSABILITY.INTERNAL.CLASSABILITY.INQUISITORCLASSABILITY</type> + <type>CLERICCLASSFEATURES.INTERNAL.CLASSFEATURES.INQUISITORCLASSFEATURES</type> <associated></associated> <count>0</count> <auto>T</auto> Modified: Trunk/pcgen/code/testsuite/csheets/PFRPGPaladin.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/PFRPGPaladin.xml 2014-04-05 17:14:59 UTC (rev 23592) +++ Trunk/pcgen/code/testsuite/csheets/PFRPGPaladin.xml 2014-04-05 17:17:47 UTC (rev 23593) @@ -3020,7 +3020,7 @@ <ability_object> <name>Celestial Spirit</name> <description>Your divine bond allows you to enhance your weapon as a standard action by calling upon the aid of a celestial spirit for 6 minutes. When called, the spirit causes the weapon to shed light as a torch. This spirit grants the weapon a +1 enhancement bonus. This bonus can be added to the weapon, stacking with existing weapon bonuses to a maximum of +5, or it can be used to add any of the following weapon properties: defending, flaming, keen, merciful (+1), axiomatic, disruption, flaming burst, holy (+2), speed (+3), and brilliant energy (+4). Adding these properties consumes an amount of bonus equal to the property's cost. These bonuses are added to any properties the weapon already has, but duplicate abilities do not stack. If the weapon is not magical, at least a +1 enhancement bonus must be added before any other properties can be added. The bonus and properties granted by the spirit are determined when the spirit is called and cannot be changed until the spirit is called again. The celestial spirit imparts no bonuses if the weapon is held by anyone other than you but resumes giving bonuses if returned to you. These bonuses apply to only one end of a double weapon. You can use this ability 1 times per day. If a weapon bonded with a celestial spirit is destroyed, you lose the use of this ability for 30 days, or until you gain a level, whichever comes first. During this 30-day period, you take a -1 penalty on attack and weapon damage rolls.</description> - <type>PALADINCLASSABILITY.SPECIALQUALITY.SPELLLIKE.DIVINEBOND</type> + <type>PALADINCLASSFEATURES.SPECIALQUALITY.SPELLLIKE.DIVINEBOND</type> <associated></associated> <count>0</count> <auto>F</auto> @@ -3053,7 +3053,7 @@ <ability_object> <name>Mercy (Sickened)</name> <description>Whenever you use Lay on Hands to heal damage to one target, the target is no longer sickened.</description> - <type>PALADINCLASSABILITY.SPECIALQUALITY.SUPERNATURAL.MERCY.LAYONHANDS</type> + <type>PALADINCLASSFEATURES.SPECIALQUALITY.SUPERNATURAL.MERCY.LAYONHANDS</type> <associated></associated> <count>0</count> <auto>F</auto> @@ -3064,7 +3064,7 @@ <ability_object> <name>Mercy (Staggered)</name> <description>Whenever you use Lay on Hands to heal damage to one target, the target is no longer staggered, unless it is at exactly 0 hit points.</description> - <type>PALADINCLASSABILITY.SPECIALQUALITY.SUPERNATURAL.MERCY.LAYONHANDS</type> + <type>PALADINCLASSFEATURES.SPECIALQUALITY.SUPERNATURAL.MERCY.LAYONHANDS</type> <associated></associated> <count>0</count> <auto>F</auto> @@ -3076,7 +3076,7 @@ <ability_object> <name>Aura of Courage</name> <description>You are immune to fear (magical or otherwise). Each ally within 10 feet of you gains a +4 morale bonus on saving throws against fear effects. This ability functions only while you are conscious, not if you are unconscious or dead.</description> - <type>PALADINCLASSABILITY.SPECIALQUALITY.SUPERNATURAL.AURA</type> + <type>PALADINCLASSFEATURES.SPECIALQUALITY.SUPERNATURAL.AURA</type> <associated></associated> <count>0</count> <auto>T</auto> @@ -3098,7 +3098,7 @@ <ability_object> <name>Channel Positive Energy</name> <description>You can unleash a wave of positive energy. You must choose to deal 3d6 points of positive energy damage to undead creatures or to heal living creatures of 3d6 points of damage. Creatures that take damage from channeled energy receive a DC 15 Will save to halve the damage. Using this ability consumes two uses of her lay on hands ability.</description> - <type>PALADINCLASSABILITY.SPECIALATTACK.SUPERNATURAL</type> + <type>PALADINCLASSFEATURES.SPECIALATTACK.SUPERNATURAL</type> <associated></associated> <count>0</count> <auto>T</auto> @@ -3109,7 +3109,7 @@ <ability_object> <name>Detect Evil</name> <description>At will, you can use Detect Evil, as the Spell. You can, as a move action, concentrate on a single individual or item within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, you do not detect evil in any other object or individual within range.</description> - <type>PALADINCLASSABILITY.SPECIALQUALITY.SPELLLIKE</type> + <type>PALADINCLASSFEATURES.SPECIALQUALITY.SPELLLIKE</type> <associated></associated> <count>0</count> <auto>T</auto> @@ -3120,7 +3120,7 @@ <ability_object> <name>Divine Health</name> <description>You are immune to all diseases, including supernatural and magical diseases, including mummy rot.</description> - <type>PALADINCLASSABILITY.SPECIALQUALITY.EXTRAORDINARY</type> + <type>PALADINCLASSFEATURES.SPECIALQUALITY.EXTRAORDINARY</type> <associated></associated> <count>0</count> <auto>T</auto> @@ -3131,7 +3131,7 @@ <ability_object> <name>Lay on Hands</name> <description>You can heal wounds (your own or those of others) by touch. Each day you can use this ability 5 times per day. With one use of this ability, you can heal 3d6 hit points of damage. Using this ability is a standard action, unless you target yourself, in which case it is a swift action. Despite the name of this ability, you only need one free hand to use this ability. Alternatively, you can use this healing power to deal damage to undead creatures, dealing 3d6 points of damage. Using Lay in Hands in this way requires a melee touch attack and doesn't provide an attack of opportunity. Undead to not receive a saving throw against this damage.</description> - <type>PALADINCLASSABILITY.SPECIALQUALITY.SUPERNATURAL.LAYONHANDS</type> + <type>PALADINCLASSFEATURES.SPECIALQUALITY.SUPERNATURAL.LAYONHANDS</type> <associated></associated> <count>0</count> <auto>T</auto> @@ -3153,7 +3153,7 @@ <ability_object> <name>Smite Evil</name> <description>You can call out to the powers of good to aid you in your struggle against evil 2 times per day. As a swift action, you choose one target within sight to smite. If this target is evil, you add +2 to your attack rolls and +6 to all damage rolls made against the target of your smite. If the target of Smite Evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to +12. Regardless of the target, Smite Evil attacks automatically bypass any DR the creature might possess. In addition, while smite evil is in effect, you gain a +2 deflection bonus to your AC against attacks made by the target of the smite. If you target a creature that is not evil, the smite is wasted with no effect. The Smite Evil effect remains until the target of the smite is dead or the next time you rest and regain your uses of this ability.</description> - <type>PALADINCLASSABILITY.SPECIALATTACK.SUPERNATURAL</type> + <type>PALADINCLASSFEATURES.SPECIALATTACK.SUPERNATURAL</type> <associated></associated> <count>0</count> <auto>T</auto> @@ -3164,7 +3164,7 @@ <ability_object> <name>Weapon and Armor Proficiency</name> <description>Paladins are proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields (except tower shields).</description> - <type>PALADINCLASSABILITY.SPECIALQUALITY</type> + <type>PALADINCLASSFEATURES.SPECIALQUALITY</type> <associated></associated> <count>0</count> <auto>T</auto> @@ -3176,7 +3176,7 @@ <ability_object> <name>Aura of Good</name> <description>You project a strong good aura.</description> - <type>SPECIALQUALITY.EXTRAORDINARY.AURA.CLERICCLASSABILITY.PALADINCLASSABILITY</type> + <type>SPECIALQUALITY.EXTRAORDINARY.AURA.CLERICCLASSFEATURES.PALADINCLASSFEATURES</type> <associated></associated> <count>0</count> <auto>F</auto> @@ -3222,7 +3222,7 @@ <ability_object> <name>Divine Bond</name> <description></description> - <type>PALADINCLASSABILITY.INTERNAL.CLASSABILITY</type> + <type>PALADINCLASSFEATURES.INTERNAL.CLASSFEATURES</type> <associated></associated> <count>0</count> <auto>T</auto> @@ -3233,7 +3233,7 @@ <ability_object> <name>Divine Grace</name> <description></description> - <type>PALADINCLASSABILITY.SPECIALQUALITY.SUPERNATURAL</type> + <type>PALADINCLASSFEATURES.SPECIALQUALITY.SUPERNATURAL</type> <associated></associated> <count>0</count> <auto>T</auto> @@ -3266,7 +3266,7 @@ <ability_object> <name>Mercy</name> <description></description> - <type>PALADINCLASSABILITY.INTERNAL.CLASSABILITY</type> + <type>PALADINCLASSFEATURES.INTERNAL.CLASSFEATURES</type> <associated></associated> <count>0</count> <auto>T</auto> Modified: Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml 2014-04-05 17:14:59 UTC (rev 23592) +++ Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml 2014-04-05 17:17:47 UTC (rev 23593) @@ -3765,7 +3765,7 @@ <ability_object> <name>Crippling Strike</name> <description>You can sneak attack opponents with such precision that your blows weaken and hamper them. An opponent damaged by one of your sneak attacks also takes 2 points of Strength damage.</description> - <type>ROGUECLASSABILITY.SPECIALATTACK.EXTRAORDINARY.ROGUETALENT.ROGUEADVANCEDTALENT.ATTACKOPTION</type> + <type>ROGUECLASSFEATURES.SPECIALATTACK.EXTRAORDINARY.ROGUETALENT.ROGUEADVANCEDTALENT.ATTACKOPTION</type> <associated></associated> <count>0</count> <auto>F</auto> @@ -3809,7 +3809,7 @@ <ability_object> <name>Trap Spotter</name> <description>Whenever you come within 10 feet of a trap, you receive an immediate Perception skill check to notice the trap. This check should be made in secret by the GM.</description> - <type>ROGUECLASSABILITY.SPECIALQUALITY.EXTRAORDINARY.ROGUETALENT</type> + <type>ROGUECLASSFEATURES.SPECIALQUALITY.EXTRAORDINARY.ROGUETALENT</type> <associated></associated> <count>0</count> <auto>F</auto> @@ -3843,7 +3843,7 @@ <ability_object> <name>Improved Evasion</name> <description>You can avoid damage from many area-effect attacks. If you make a successful Reflex save against an attack that normally deals half damage on a successful save, you instead take no damage, and even on a failed saving throw you take only half damage. If you are helpless, you do not gain the benefit of improved evasion.</description> - <type>SPECIALQUALITY.EXTRAORDINARY.DEFENSIVE.ADVANCEDROGUETALENT.ROGUECLASSABILITY.RANGERCLASSABILITY.MONKCLASSABILITY</type> + <type>SPECIALQUALITY.EXTRAORDINARY.DEFENSIVE.ADVANCEDROGUETALENT.ROGUECLASSFEATURES.RANGERCLASSFEATURES.MONKCLASSFEATURES</type> <associated></associated> <count>0</count> <auto>T</auto> @@ -3876,7 +3876,7 @@ <ability_object> <name>Sneak Attack</name> <description>If you can catch an opponent when he is unable to defend himself effectively from your attack, you can strike a vital spot for extra damage. Your attack deals 6d6 points of extra damage anytime your target would be denied a Dexterity bonus to AC, or when you flank your target. Should you score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet. With a weapon that deals nonlethal damage, you can make a sneak attack that deals nonlethal damage instead of lethal damage. You cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual -4 penalty. You must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. You cannot sneak attack while striking a creature with concealment.</description> - <type>ROGUECLASSABILITY.SPECIALATTACK.EXTRAORDINARY.ATTACKOPTION</type> + <type>ROGUECLASSFEATURES.SPECIALATTACK.EXTRAORDINARY.ATTACKOPTION</type> <associated></associated> <count>0</count> <auto>T</auto> @@ -3898,7 +3898,7 @@ <ability_object> <name>Trapfinding</name> <description>You add +6 to Perception skill checks made to locate traps and to Disable Device skill checks. You can use the Disable Device skill to disarm magical traps.</description> - <type>ROGUECLASSABILITY.SPECIALQUALITY.EXTRAORDINARY</type> + <type>ROGUECLASSFEATURES.SPECIALQUALITY.EXTRAORDINARY</type> <associated></associated> <count>0</count> <auto>T</auto> @@ -3909,7 +3909,7 @@ <ability_object> <name>Trap Sense</name> <description>You gain a +4 bonus on Reflex saves made to avoid traps, and a +4 dodge bonus to AC against attacks made by traps.</description> - <type>SPECIALQUALITY.EXTRAORDINARY.DEFENSIVE.BARBARIANCLASSABILITY</type> + <type>SPECIALQUALITY.EXTRAORDINARY.DEFENSIVE.BARBARIANCLASSFEATURES.CLASSFEATURES</type> <associated></associated> <count>0</count> <auto>T</auto> @@ -3931,7 +3931,7 @@ <ability_object> <name>Weapon and Armor Proficiency</name> <description>Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. Rogues are proficient with light armor, but not with shields.</description> - <type>ROGUECLASSABILITY.SPECIALQUALITY</type> + <type>ROGUECLASSFEATURES.SPECIALQUALITY</type> <associated></associated> <count>0</count> <auto>T</auto> @@ -3976,7 +3976,7 @@ <ability_object> <name>Combat Trick</name> <description>You gain a bonus combat feat.</description> - <type>ROGUECLASSABILITY.SPECIALQUALITY.EXTRAORDINARY.ROGUETALENT</type> + <type>ROGUECLASSFEATURES.SPECIALQUALITY.EXTRAORDINARY.ROGUETALENT</type> <associated></associated> <count>0</count> <auto>F</auto> @@ -3987,7 +3987,7 @@ <ability_object> <name>Improved Evasion</name> <description>This works like Evasion, except that while you still take no damage on a successful Reflex saving throw against attacks, you henceforth take only half damage on a failed save. If you are helpless, you do not gain the benefit of Improved Evasion.</description> - <type>ROGUECLASSABILITY.SPECIALQUALITY.EXTRAORDINARY.ROGUETALENT.ROGUEADVANCEDTALENT</type> + <type>ROGUECLASSFEATURES.SPECIALQUALITY.EXTRAORDINARY.ROGUETALENT.ROGUEADVANCEDTALENT</type> <associated></associated> <count>0</count> <auto>F</auto> @@ -4010,7 +4010,7 @@ <ability_object> <name>Evasion</name> <description></description> - <type>INTERNAL.CLASSABILITY.RANGERCLASSABILITY.ROGUECLASSABILITY.MONKCLASSABILITY</type> + <type>INTERNAL.CLASSFEATURES.RANGERCLASSFEATURES.ROGUECLASSFEATURES.MONKCLASSFEATURES</type> <associated></associated> <count>0</count> <auto>T</auto> @@ -4043,7 +4043,7 @@ <ability_object> <name>Retain Dex To AC ~ Flat-footed</name> <description>You retain your Dexterity bonus to AC even when flat-footed</description> - <type>INTERNAL.CLASSABILITY</type> + <type>INTERNAL.CLASSFEATURES</type> <associated></associated> <count>0</count> <auto>T</auto> @@ -4054,7 +4054,7 @@ <ability_object> <name>Rogue Talents</name> <description></description> - <type>INTERNAL.ROGUECLASSABILITY</type> + <type>INTERNAL.ROGUECLASSFEATURES</type> <associated></associated> <count>0</count> <auto>T</auto> @@ -4065,7 +4065,7 @@ <ability_object> <name>Sneak Attack ~ Rogue</name> <description></description> - <type>INTERNAL.ROGUECLASSABILITY</type> + <type>INTERNAL.ROGUECLASSFEATURES</type> <associated></associated> <count>0</count> <auto>T</auto> @@ -4076,7 +4076,7 @@ <ability_object> <name>Trap Sense ~ Rogue</name> <description></description> - <type>INTERNAL.ROGUECLASSABILITY</type> + <type>INTERNAL.ROGUECLASSFEATURES</type> <associated></associated> <count>0</count> <auto>T</auto> @@ -4087,7 +4087,7 @@ <ability_object> <name>Uncanny Dodge ~ Base</name> <description></description> - <type>INTERNAL.CLASSABILITY</type> + <type>INTERNAL.CLASSFEATURES</type> <associated></associated> <count>0</count> <auto>T</auto> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2014-04-09 23:09:59
|
Revision: 23632 http://sourceforge.net/p/pcgen/code/23632 Author: amaitland Date: 2014-04-09 23:09:54 +0000 (Wed, 09 Apr 2014) Log Message: ----------- update unit tests due to implementation of SITUATION skills. Modified Paths: -------------- Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml Trunk/pcgen/code/testsuite/csheets/PFRPGPaladin.xml Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml Trunk/pcgen/code/testsuite/csheets/pf_goldielocks.xml Modified: Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml 2014-04-09 21:49:00 UTC (rev 23631) +++ Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml 2014-04-09 23:09:54 UTC (rev 23632) @@ -332,23 +332,6 @@ <exclusive_total>-5</exclusive_total> </skill> <skill> - <name>Acrobatics (Jump)</name> - <ranks>0.0</ranks> - <mod>-9<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>-9</skill_mod> - <ability_mod>0<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>-9<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>DEX</ability> - <synergy>Acrobatics (Jump)</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>-9</trained_total> - <exclusive_total>-9</exclusive_total> - </skill> - <skill> <name>Appraise</name> <ranks>0.0</ranks> <mod>0<!-- Mods from abilities, equipment, etc --> Modified: Trunk/pcgen/code/testsuite/csheets/PFRPGPaladin.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/PFRPGPaladin.xml 2014-04-09 21:49:00 UTC (rev 23631) +++ Trunk/pcgen/code/testsuite/csheets/PFRPGPaladin.xml 2014-04-09 23:09:54 UTC (rev 23632) @@ -350,23 +350,6 @@ <exclusive_total>-4</exclusive_total> </skill> <skill> - <name>Acrobatics (Jump)</name> - <ranks>0.0</ranks> - <mod>-8<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>-8</skill_mod> - <ability_mod>1<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>-9<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>DEX</ability> - <synergy>Acrobatics (Jump)</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>-8</trained_total> - <exclusive_total>-8</exclusive_total> - </skill> - <skill> <name>Appraise</name> <ranks>0.0</ranks> <mod>-1<!-- Mods from abilities, equipment, etc --> Modified: Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml 2014-04-09 21:49:00 UTC (rev 23631) +++ Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml 2014-04-09 23:09:54 UTC (rev 23632) @@ -376,7 +376,7 @@ <used>108</used> <unused>0</unused> </skillpoints> - <list_mods>Acrobatics +28, Acrobatics (Jump) +24, Appraise +6, Bluff +14, Climb +9, Craft (Traps) +6, Diplomacy +7, Disable Device +29, Disguise +16, Escape Artist +21, Fly +8, Handle Animal +4, Intimidate +6, Knowledge (Dungeoneering) +6, Knowledge (Engineering) +3, Knowledge (Geography) +14, Knowledge (Local) +9, Linguistics +6, Perception +18, Perception (Trapfinding) +28, Profession (Cook) +5, Sense Motive +7, Sleight of Hand +11, Stealth +25, Swim +11, Use Magic Device +13</list_mods> + <list_mods>Acrobatics +28, Appraise +6, Bluff +14, Climb +9, Craft (Traps) +6, Diplomacy +7, Disable Device +29, Disguise +16, Escape Artist +21, Fly +8, Handle Animal +4, Intimidate +6, Knowledge (Dungeoneering) +6, Knowledge (Engineering) +3, Knowledge (Geography) +14, Knowledge (Local) +9, Linguistics +6, Perception +18, Profession (Cook) +5, Sense Motive +7, Sleight of Hand +11, Stealth +25, Swim +11, Use Magic Device +13</list_mods> <max_class_skill_level>12</max_class_skill_level> <max_cross_class_skill_level>12</max_cross_class_skill_level> <skill> @@ -397,23 +397,6 @@ <exclusive_total>28</exclusive_total> </skill> <skill> - <name>Acrobatics (Jump)</name> - <ranks>12.0</ranks> - <mod>12<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>24</skill_mod> - <ability_mod>6<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>6<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>DEX</ability> - <synergy>Acrobatics (Jump)</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>24</trained_total> - <exclusive_total>24</exclusive_total> - </skill> - <skill> <name>Appraise</name> <ranks>1.0</ranks> <mod>5<!-- Mods from abilities, equipment, etc --> @@ -737,23 +720,6 @@ <exclusive_total>18</exclusive_total> </skill> <skill> - <name>Perception (Trapfinding)</name> - <ranks>12.0</ranks> - <mod>16<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>28</skill_mod> - <ability_mod>1<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>15<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>WIS</ability> - <synergy>Perception (Trapfinding)</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>28</trained_total> - <exclusive_total>28</exclusive_total> - </skill> - <skill> <name>Perform (Untrained)</name> <ranks>0.0</ranks> <mod>2<!-- Mods from abilities, equipment, etc --> @@ -3876,7 +3842,7 @@ <ability_object> <name>Sneak Attack</name> <description>If you can catch an opponent when he is unable to defend himself effectively from your attack, you can strike a vital spot for extra damage. Your attack deals 6d6 points of extra damage anytime your target would be denied a Dexterity bonus to AC, or when you flank your target. Should you score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet. With a weapon that deals nonlethal damage, you can make a sneak attack that deals nonlethal damage instead of lethal damage. You cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual -4 penalty. You must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. You cannot sneak attack while striking a creature with concealment.</description> - <type>ROGUECLASSFEATURES.SPECIALATTACK.EXTRAORDINARY.ATTACKOPTION</type> + <type>ROGUECLASSFEATURES.ALCHEMISTCLASSFEATURES.SPECIALATTACK.EXTRAORDINARY.ATTACKOPTION</type> <associated></associated> <count>0</count> <auto>T</auto> @@ -3898,7 +3864,7 @@ <ability_object> <name>Trapfinding</name> <description>You add +6 to Perception skill checks made to locate traps and to Disable Device skill checks. You can use the Disable Device skill to disarm magical traps.</description> - <type>ROGUECLASSFEATURES.SPECIALQUALITY.EXTRAORDINARY</type> + <type>ROGUECLASSFEATURES.RANGERCLASSFEATURES.SPECIALQUALITY.EXTRAORDINARY</type> <associated></associated> <count>0</count> <auto>T</auto> @@ -4065,7 +4031,7 @@ <ability_object> <name>Sneak Attack ~ Rogue</name> <description></description> - <type>INTERNAL.ROGUECLASSFEATURES</type> + <type>INTERNAL.ROGUECLASSFEATURES.ALCHEMISTCLASSFEATURES</type> <associated></associated> <count>0</count> <auto>T</auto> Modified: Trunk/pcgen/code/testsuite/csheets/pf_goldielocks.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/pf_goldielocks.xml 2014-04-09 21:49:00 UTC (rev 23631) +++ Trunk/pcgen/code/testsuite/csheets/pf_goldielocks.xml 2014-04-09 23:09:54 UTC (rev 23632) @@ -493,7 +493,7 @@ <used>74</used> <unused>346</unused> </skillpoints> - <list_mods>Acrobatics +0, Acrobatics (Jump) +12, Appraise +14, Bluff +13, Climb +22, Diplomacy +15, Fly +19, Heal +18, Intimidate +15, Knowledge (Arcana) +13, Sense Motive +13, Survival +28, Swim +24</list_mods> + <list_mods>Acrobatics +0, Appraise +14, Bluff +13, Climb +22, Diplomacy +15, Fly +19, Heal +18, Intimidate +15, Knowledge (Arcana) +13, Sense Motive +13, Survival +28, Swim +24</list_mods> <max_class_skill_level>30</max_class_skill_level> <max_cross_class_skill_level>30</max_cross_class_skill_level> <skill> @@ -514,23 +514,6 @@ <exclusive_total>0</exclusive_total> </skill> <skill> - <name>Acrobatics (Jump)</name> - <ranks>0.0</ranks> - <mod>12<!-- Mods from abilities, equipment, etc --> - </mod> - <skill_mod>12</skill_mod> - <ability_mod>-2<!-- Mod from the key ability --> - </ability_mod> - <misc_mod>14<!-- This is a calc value of TOTAL-RANK-ABMOD --> - </misc_mod> - <ability>DEX</ability> - <synergy>Acrobatics (Jump)</synergy> - <untrained>Y</untrained> - <exclusive>N</exclusive> - <trained_total>12</trained_total> - <exclusive_total>12</exclusive_total> - </skill> - <skill> <name>Appraise</name> <ranks>3.0</ranks> <mod>11<!-- Mods from abilities, equipment, etc --> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2014-04-19 04:43:46
|
Revision: 23713 http://sourceforge.net/p/pcgen/code/23713 Author: amaitland Date: 2014-04-19 04:43:42 +0000 (Sat, 19 Apr 2014) Log Message: ----------- Fix unit tests Modified Paths: -------------- Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml Trunk/pcgen/code/testsuite/csheets/PFRPGPaladin.xml Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml Modified: Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml 2014-04-18 05:43:34 UTC (rev 23712) +++ Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml 2014-04-19 04:43:42 UTC (rev 23713) @@ -2117,7 +2117,7 @@ <ability_object> <name>Channel Positive Energy</name> <description>You can unleash a wave of positive energy. You must choose to deal 2d6 points of positive energy damage to undead creatures or to heal living creatures of 2d6 points of damage. Creatures that take damage from channeled energy receive a DC 16 Will save to halve the damage. You can use this ability 6 times per day.</description> - <type>CLERICCLASSFEATURES.SUPERNATURAL.SPECIALATTACK.CHANNELENERGY</type> + <type>CLERICCLASSFEATURES.SUPERNATURAL.SPECIALATTACK.CHANNELENERGY.CHANNEL ENERGY.CHANNEL ENERGY POSITIVE</type> <associated></associated> <count>0</count> <auto>F</auto> @@ -2138,6 +2138,17 @@ </ability_object> <!-- Visible Automatic "Special Ability" Ability Objects --> <ability_object> + <name>Aura</name> + <description>A cleric of a chaotic, evil, good, or lawful deity has a particularly powerful aura corresponding to the deity's alignment (see the detect evil spell for details).</description> + <type>EXTRAORDINARY.CLASSFEATURES.CLERICCLASSFEATURES.SPECIALQUALITY</type> + <associated></associated> + <count>0</count> + <auto>T</auto> + <hidden>F</hidden> + <virtual>F</virtual> + <category>Special Ability</category> + </ability_object> + <ability_object> <name>Bonus Feat</name> <description>Humans select one extra feat at 1st level.</description> <type>RACIALTRAITS.SPECIALQUALITY.HUMANRACIALTRAIT.HUMANRACIALDEFAULT</type> @@ -2149,6 +2160,17 @@ <category>Special Ability</category> </ability_object> <ability_object> + <name>Domains</name> + <description></description> + <type>INTERNAL</type> + <associated></associated> + <count>0</count> + <auto>T</auto> + <hidden>F</hidden> + <virtual>F</virtual> + <category>Special Ability</category> + </ability_object> + <ability_object> <name>Orisons</name> <description>You can prepare a number of orisons, or 0-level spells. These spells are cast like any other spells, but they are not expended when used and may be used again.</description> <type>CLERICCLASSFEATURES.SPECIALQUALITY</type> @@ -2286,7 +2308,7 @@ <ability_object> <name>Channel Energy</name> <description></description> - <type>CLERICCLASSFEATURES.INTERNAL.CLASSFEATURES</type> + <type>CLERICCLASSFEATURES.INTERNAL.CLASSFEATURES.CHANNEL ENERGY</type> <associated></associated> <count>0</count> <auto>T</auto> @@ -2297,7 +2319,7 @@ <ability_object> <name>Domains</name> <description></description> - <type>CLERICCLASSFEATURES.INTERNAL.CLASSFEATURES.INQUISITORCLASSFEATURES</type> + <type>CLERICCLASSFEATURES.INTERNAL.CLASSFEATURES.DOMAINS.INQUISITORCLASSFEATURES</type> <associated></associated> <count>0</count> <auto>T</auto> Modified: Trunk/pcgen/code/testsuite/csheets/PFRPGPaladin.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/PFRPGPaladin.xml 2014-04-18 05:43:34 UTC (rev 23712) +++ Trunk/pcgen/code/testsuite/csheets/PFRPGPaladin.xml 2014-04-19 04:43:42 UTC (rev 23713) @@ -3003,7 +3003,7 @@ <ability_object> <name>Celestial Spirit</name> <description>Your divine bond allows you to enhance your weapon as a standard action by calling upon the aid of a celestial spirit for 6 minutes. When called, the spirit causes the weapon to shed light as a torch. This spirit grants the weapon a +1 enhancement bonus. This bonus can be added to the weapon, stacking with existing weapon bonuses to a maximum of +5, or it can be used to add any of the following weapon properties: defending, flaming, keen, merciful (+1), axiomatic, disruption, flaming burst, holy (+2), speed (+3), and brilliant energy (+4). Adding these properties consumes an amount of bonus equal to the property's cost. These bonuses are added to any properties the weapon already has, but duplicate abilities do not stack. If the weapon is not magical, at least a +1 enhancement bonus must be added before any other properties can be added. The bonus and properties granted by the spirit are determined when the spirit is called and cannot be changed until the spirit is called again. The celestial spirit imparts no bonuses if the weapon is held by anyone other than you but resumes giving bonuses if returned to you. These bonuses apply to only one end of a double weapon. You can use this ability 1 times per day. If a weapon bonded with a celestial spirit is destroyed, you lose the use of this ability for 30 days, or until you gain a level, whichever comes first. During this 30-day period, you take a -1 penalty on attack and weapon damage rolls.</description> - <type>PALADINCLASSFEATURES.SPECIALQUALITY.SPELLLIKE.DIVINEBOND</type> + <type>PALADINCLASSFEATURES.SPECIALQUALITY.SPELLLIKE.DIVINEBOND.DIVINE BOND</type> <associated></associated> <count>0</count> <auto>F</auto> @@ -3081,7 +3081,7 @@ <ability_object> <name>Channel Positive Energy</name> <description>You can unleash a wave of positive energy. You must choose to deal 3d6 points of positive energy damage to undead creatures or to heal living creatures of 3d6 points of damage. Creatures that take damage from channeled energy receive a DC 15 Will save to halve the damage. Using this ability consumes two uses of her lay on hands ability.</description> - <type>PALADINCLASSFEATURES.SPECIALATTACK.SUPERNATURAL</type> + <type>PALADINCLASSFEATURES.SPECIALATTACK.SUPERNATURAL.CHANNEL ENERGY.CHANNEL ENERGY POSITIVE</type> <associated></associated> <count>0</count> <auto>T</auto> @@ -3092,7 +3092,7 @@ <ability_object> <name>Detect Evil</name> <description>At will, you can use Detect Evil, as the Spell. You can, as a move action, concentrate on a single individual or item within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, you do not detect evil in any other object or individual within range.</description> - <type>PALADINCLASSFEATURES.SPECIALQUALITY.SPELLLIKE</type> + <type>PALADINCLASSFEATURES.SPECIALQUALITY.SPELLLIKE.DETECT EVIL</type> <associated></associated> <count>0</count> <auto>T</auto> @@ -3114,7 +3114,7 @@ <ability_object> <name>Lay on Hands</name> <description>You can heal wounds (your own or those of others) by touch. Each day you can use this ability 5 times per day. With one use of this ability, you can heal 3d6 hit points of damage. Using this ability is a standard action, unless you target yourself, in which case it is a swift action. Despite the name of this ability, you only need one free hand to use this ability. Alternatively, you can use this healing power to deal damage to undead creatures, dealing 3d6 points of damage. Using Lay in Hands in this way requires a melee touch attack and doesn't provide an attack of opportunity. Undead to not receive a saving throw against this damage.</description> - <type>PALADINCLASSFEATURES.SPECIALQUALITY.SUPERNATURAL.LAYONHANDS</type> + <type>PALADINCLASSFEATURES.SPECIALQUALITY.SUPERNATURAL.LAYONHANDS.LAY ON HANDS</type> <associated></associated> <count>0</count> <auto>T</auto> @@ -3136,7 +3136,7 @@ <ability_object> <name>Smite Evil</name> <description>You can call out to the powers of good to aid you in your struggle against evil 2 times per day. As a swift action, you choose one target within sight to smite. If this target is evil, you add +2 to your attack rolls and +6 to all damage rolls made against the target of your smite. If the target of Smite Evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to +12. Regardless of the target, Smite Evil attacks automatically bypass any DR the creature might possess. In addition, while smite evil is in effect, you gain a +2 deflection bonus to your AC against attacks made by the target of the smite. If you target a creature that is not evil, the smite is wasted with no effect. The Smite Evil effect remains until the target of the smite is dead or the next time you rest and regain your uses of this ability.</description> - <type>PALADINCLASSFEATURES.SPECIALATTACK.SUPERNATURAL</type> + <type>PALADINCLASSFEATURES.SPECIALATTACK.SUPERNATURAL.SMITE EVIL</type> <associated></associated> <count>0</count> <auto>T</auto> @@ -3205,7 +3205,7 @@ <ability_object> <name>Divine Bond</name> <description></description> - <type>PALADINCLASSFEATURES.INTERNAL.CLASSFEATURES</type> + <type>PALADINCLASSFEATURES.INTERNAL.CLASSFEATURES.DIVINE BOND</type> <associated></associated> <count>0</count> <auto>T</auto> @@ -3249,7 +3249,7 @@ <ability_object> <name>Mercy</name> <description></description> - <type>PALADINCLASSFEATURES.INTERNAL.CLASSFEATURES</type> + <type>PALADINCLASSFEATURES.INTERNAL.CLASSFEATURES.MERCY</type> <associated></associated> <count>0</count> <auto>T</auto> Modified: Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml 2014-04-18 05:43:34 UTC (rev 23712) +++ Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml 2014-04-19 04:43:42 UTC (rev 23713) @@ -3785,6 +3785,17 @@ </ability_object> <!-- Visible Automatic "Special Ability" Ability Objects --> <ability_object> + <name>Evasion</name> + <description></description> + <type>ROGUECLASSFEATURES</type> + <associated></associated> + <count>0</count> + <auto>T</auto> + <hidden>F</hidden> + <virtual>F</virtual> + <category>Special Ability</category> + </ability_object> + <ability_object> <name>Fearless</name> <description>Halflings receive a +2 racial bonus on saving throws against fear. This bonus stacks with the bonus granted by Halfling Luck.</description> <type>RACIALTRAITS.SPECIALQUALITY.EXTRAORDINARY.HALFLINGRACIALTRAIT.HALFLINGRACIALDEFAULT</type> @@ -4029,7 +4040,7 @@ <category>Special Ability</category> </ability_object> <ability_object> - <name>Sneak Attack ~ Rogue</name> + <name>Sneak Attack</name> <description></description> <type>INTERNAL.ROGUECLASSFEATURES.ALCHEMISTCLASSFEATURES</type> <associated></associated> @@ -4040,7 +4051,7 @@ <category>Special Ability</category> </ability_object> <ability_object> - <name>Trap Sense ~ Rogue</name> + <name>Trap Sense</name> <description></description> <type>INTERNAL.ROGUECLASSFEATURES</type> <associated></associated> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2014-05-07 23:20:11
|
Revision: 23828 http://sourceforge.net/p/pcgen/code/23828 Author: amaitland Date: 2014-05-07 23:20:07 +0000 (Wed, 07 May 2014) Log Message: ----------- Update expected results. Modified Paths: -------------- Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml Trunk/pcgen/code/testsuite/csheets/PFRPGPaladin.xml Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml Modified: Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml 2014-05-07 09:08:05 UTC (rev 23827) +++ Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml 2014-05-07 23:20:07 UTC (rev 23828) @@ -2441,7 +2441,7 @@ <ability_object> <name>Weapon Prof ~ Auto</name> <description></description> - <type>WEAPONPROFAUTO</type> + <type>WEAPONPROFAUTO.WEAPONPROFSIMPLE.WEAPONPROFMARTIAL</type> <associated></associated> <count>0</count> <auto>T</auto> Modified: Trunk/pcgen/code/testsuite/csheets/PFRPGPaladin.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/PFRPGPaladin.xml 2014-05-07 09:08:05 UTC (rev 23827) +++ Trunk/pcgen/code/testsuite/csheets/PFRPGPaladin.xml 2014-05-07 23:20:07 UTC (rev 23828) @@ -3338,7 +3338,7 @@ <ability_object> <name>Weapon Prof ~ Auto</name> <description></description> - <type>WEAPONPROFAUTO</type> + <type>WEAPONPROFAUTO.WEAPONPROFSIMPLE.WEAPONPROFMARTIAL</type> <associated></associated> <count>0</count> <auto>T</auto> Modified: Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml 2014-05-07 09:08:05 UTC (rev 23827) +++ Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml 2014-05-07 23:20:07 UTC (rev 23828) @@ -4131,7 +4131,7 @@ <ability_object> <name>Weapon Prof ~ Auto</name> <description></description> - <type>WEAPONPROFAUTO</type> + <type>WEAPONPROFAUTO.WEAPONPROFSIMPLE.WEAPONPROFMARTIAL</type> <associated></associated> <count>0</count> <auto>T</auto> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2014-05-26 07:33:57
|
Revision: 23945 http://sourceforge.net/p/pcgen/code/23945 Author: amaitland Date: 2014-05-26 07:33:52 +0000 (Mon, 26 May 2014) Log Message: ----------- Update to expected results Modified Paths: -------------- Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml Trunk/pcgen/code/testsuite/csheets/PFRPGPaladin.xml Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml Trunk/pcgen/code/testsuite/csheets/pf_goldielocks.xml Modified: Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml 2014-05-25 22:39:21 UTC (rev 23944) +++ Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml 2014-05-26 07:33:52 UTC (rev 23945) @@ -2384,6 +2384,17 @@ <category>Internal</category> </ability_object> <ability_object> + <name>CMB</name> + <description></description> + <type></type> + <associated></associated> + <count>0</count> + <auto>T</auto> + <hidden>F</hidden> + <virtual>F</virtual> + <category>Internal</category> + </ability_object> + <ability_object> <name>Default</name> <description></description> <type></type> Modified: Trunk/pcgen/code/testsuite/csheets/PFRPGPaladin.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/PFRPGPaladin.xml 2014-05-25 22:39:21 UTC (rev 23944) +++ Trunk/pcgen/code/testsuite/csheets/PFRPGPaladin.xml 2014-05-26 07:33:52 UTC (rev 23945) @@ -3291,6 +3291,17 @@ <category>Internal</category> </ability_object> <ability_object> + <name>CMB</name> + <description></description> + <type></type> + <associated></associated> + <count>0</count> + <auto>T</auto> + <hidden>F</hidden> + <virtual>F</virtual> + <category>Internal</category> + </ability_object> + <ability_object> <name>Default</name> <description></description> <type></type> Modified: Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml 2014-05-25 22:39:21 UTC (rev 23944) +++ Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml 2014-05-26 07:33:52 UTC (rev 23945) @@ -4085,6 +4085,17 @@ <category>Internal</category> </ability_object> <ability_object> + <name>CMB</name> + <description></description> + <type></type> + <associated></associated> + <count>0</count> + <auto>T</auto> + <hidden>F</hidden> + <virtual>F</virtual> + <category>Internal</category> + </ability_object> + <ability_object> <name>Default</name> <description></description> <type></type> Modified: Trunk/pcgen/code/testsuite/csheets/pf_goldielocks.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/pf_goldielocks.xml 2014-05-25 22:39:21 UTC (rev 23944) +++ Trunk/pcgen/code/testsuite/csheets/pf_goldielocks.xml 2014-05-26 07:33:52 UTC (rev 23945) @@ -1866,6 +1866,17 @@ </ability_object> <!-- Visible Automatic "Internal" Ability Objects --> <ability_object> + <name>CMB</name> + <description></description> + <type></type> + <associated></associated> + <count>0</count> + <auto>T</auto> + <hidden>F</hidden> + <virtual>F</virtual> + <category>Internal</category> + </ability_object> + <ability_object> <name>Damage Reduction / Magic</name> <description></description> <type></type> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2014-07-17 02:12:26
|
Revision: 24575 http://sourceforge.net/p/pcgen/code/24575 Author: amaitland Date: 2014-07-17 02:12:22 +0000 (Thu, 17 Jul 2014) Log Message: ----------- Update correct Unit Tests Modified Paths: -------------- Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml Trunk/pcgen/code/testsuite/csheets/PFRPGPaladin.xml Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml Modified: Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml 2014-07-16 20:20:42 UTC (rev 24574) +++ Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml 2014-07-17 02:12:22 UTC (rev 24575) @@ -68,9 +68,9 @@ </skin> <cr>2</cr> <face> - <face>5 ft.</face> - <short>5 ft.</short> - <squares>1</squares> + <face>5 ft. by 5 ft.</face> + <short>5 ft. x 5 ft.</short> + <squares>1 x 1</squares> </face> <favoredlist></favoredlist> <followerlist></followerlist> @@ -2472,6 +2472,28 @@ <virtual>F</virtual> <category>Internal</category> </ability_object> + <ability_object> + <name>FACE_5</name> + <description></description> + <type></type> + <associated></associated> + <count>0</count> + <auto>T</auto> + <hidden>T</hidden> + <virtual>F</virtual> + <category>Internal</category> + </ability_object> + <ability_object> + <name>REACH_5</name> + <description></description> + <type></type> + <associated></associated> + <count>0</count> + <auto>T</auto> + <hidden>T</hidden> + <virtual>F</virtual> + <category>Internal</category> + </ability_object> </ability_objects> <!-- ==================================== Modified: Trunk/pcgen/code/testsuite/csheets/PFRPGPaladin.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/PFRPGPaladin.xml 2014-07-16 20:20:42 UTC (rev 24574) +++ Trunk/pcgen/code/testsuite/csheets/PFRPGPaladin.xml 2014-07-17 02:12:22 UTC (rev 24575) @@ -68,9 +68,9 @@ </skin> <cr>5</cr> <face> - <face>5 ft.</face> - <short>5 ft.</short> - <squares>1</squares> + <face>5 ft. by 5 ft.</face> + <short>5 ft. x 5 ft.</short> + <squares>1 x 1</squares> </face> <favoredlist></favoredlist> <followerlist></followerlist> @@ -3390,6 +3390,28 @@ <virtual>F</virtual> <category>Internal</category> </ability_object> + <ability_object> + <name>FACE_5</name> + <description></description> + <type></type> + <associated></associated> + <count>0</count> + <auto>T</auto> + <hidden>T</hidden> + <virtual>F</virtual> + <category>Internal</category> + </ability_object> + <ability_object> + <name>REACH_5</name> + <description></description> + <type></type> + <associated></associated> + <count>0</count> + <auto>T</auto> + <hidden>T</hidden> + <virtual>F</virtual> + <category>Internal</category> + </ability_object> </ability_objects> <!-- ==================================== Modified: Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml 2014-07-16 20:20:42 UTC (rev 24574) +++ Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml 2014-07-17 02:12:22 UTC (rev 24575) @@ -68,9 +68,9 @@ </skin> <cr>11</cr> <face> - <face>5 ft.</face> - <short>5 ft.</short> - <squares>1</squares> + <face>5 ft. by 5 ft.</face> + <short>5 ft. x 5 ft.</short> + <squares>1 x 1</squares> </face> <favoredlist></favoredlist> <followerlist></followerlist> @@ -4184,6 +4184,28 @@ <virtual>F</virtual> <category>Internal</category> </ability_object> + <ability_object> + <name>FACE_5</name> + <description></description> + <type></type> + <associated></associated> + <count>0</count> + <auto>T</auto> + <hidden>T</hidden> + <virtual>F</virtual> + <category>Internal</category> + </ability_object> + <ability_object> + <name>REACH_5</name> + <description></description> + <type></type> + <associated></associated> + <count>0</count> + <auto>T</auto> + <hidden>T</hidden> + <virtual>F</virtual> + <category>Internal</category> + </ability_object> </ability_objects> <!-- ==================================== This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2014-08-09 15:30:11
|
Revision: 24839 http://sourceforge.net/p/pcgen/code/24839 Author: amaitland Date: 2014-08-09 15:30:04 +0000 (Sat, 09 Aug 2014) Log Message: ----------- Update Unit Tests to expected results Modified Paths: -------------- Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml Trunk/pcgen/code/testsuite/csheets/PFRPGPaladin.xml Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml Modified: Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml 2014-08-09 15:24:47 UTC (rev 24838) +++ Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml 2014-08-09 15:30:04 UTC (rev 24839) @@ -1091,7 +1091,7 @@ <short>M</short> </size> <special_properties></special_properties> - <type>ARMOR.MEDIUM.SUIT.STANDARD.METAL</type> + <type>ARMOR.MEDIUM.ARMORPROFMEDIUM.SUIT.STANDARD.METAL</type> <weight>30</weight> <bonuslist></bonuslist> </item> @@ -1630,7 +1630,7 @@ <short>M</short> </size> <special_properties></special_properties> - <type>ARMOR.MEDIUM.SUIT.STANDARD.METAL</type> + <type>ARMOR.MEDIUM.ARMORPROFMEDIUM.SUIT.STANDARD.METAL</type> <weight>30</weight> <bonuslist></bonuslist> </item> Modified: Trunk/pcgen/code/testsuite/csheets/PFRPGPaladin.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/PFRPGPaladin.xml 2014-08-09 15:24:47 UTC (rev 24838) +++ Trunk/pcgen/code/testsuite/csheets/PFRPGPaladin.xml 2014-08-09 15:30:04 UTC (rev 24839) @@ -1577,7 +1577,7 @@ <short>M</short> </size> <special_properties></special_properties> - <type>MAGIC.ARMOR.HEAVY.SUIT.STANDARD.CUSTOM.METAL.MASTERWORK.ENHANCEMENT.PLUS1</type> + <type>MAGIC.ARMOR.HEAVY.ARMORPROFHEAVY.SUIT.STANDARD.CUSTOM.METAL.MASTERWORK.ENHANCEMENT.PLUS1</type> <weight>50</weight> <bonuslist></bonuslist> </item> @@ -2319,7 +2319,7 @@ <short>M</short> </size> <special_properties></special_properties> - <type>MAGIC.ARMOR.HEAVY.SUIT.STANDARD.CUSTOM.METAL.MASTERWORK.ENHANCEMENT.PLUS1</type> + <type>MAGIC.ARMOR.HEAVY.ARMORPROFHEAVY.SUIT.STANDARD.CUSTOM.METAL.MASTERWORK.ENHANCEMENT.PLUS1</type> <weight>50</weight> <bonuslist></bonuslist> </item> Modified: Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml 2014-08-09 15:24:47 UTC (rev 24838) +++ Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml 2014-08-09 15:30:04 UTC (rev 24839) @@ -1740,7 +1740,7 @@ <short>S</short> </size> <special_properties>30 hp/inch, hardness 15</special_properties> - <type>MAGIC.ARMOR.LIGHT.SUIT.STANDARD.CUSTOM.METAL.MITHRAL.MASTERWORK.ENHANCEMENT.PLUS1</type> + <type>MAGIC.ARMOR.LIGHT.ARMORPROFLIGHT.SUIT.STANDARD.CUSTOM.METAL.MITHRAL.MASTERWORK.ENHANCEMENT.PLUS1</type> <weight>6.25</weight> <bonuslist></bonuslist> </item> @@ -2826,7 +2826,7 @@ <short>S</short> </size> <special_properties>30 hp/inch, hardness 15</special_properties> - <type>MAGIC.ARMOR.LIGHT.SUIT.STANDARD.CUSTOM.METAL.MITHRAL.MASTERWORK.ENHANCEMENT.PLUS1</type> + <type>MAGIC.ARMOR.LIGHT.ARMORPROFLIGHT.SUIT.STANDARD.CUSTOM.METAL.MITHRAL.MASTERWORK.ENHANCEMENT.PLUS1</type> <weight>6.25</weight> <bonuslist></bonuslist> </item> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <jde...@us...> - 2014-09-16 21:34:38
|
Revision: 25142 http://sourceforge.net/p/pcgen/code/25142 Author: jdempsey Date: 2014-09-16 21:34:33 +0000 (Tue, 16 Sep 2014) Log Message: ----------- Update expected results for: * Change from benefit to desc in the description field for feats * Update of sourcepages in 3e and 35e. Issue#: CODE-2721,DATA-2047 Modified Paths: -------------- Trunk/pcgen/code/testsuite/csheets/35e_test_Jango.xml Trunk/pcgen/code/testsuite/csheets/35e_test_Lauren.xml Trunk/pcgen/code/testsuite/csheets/BarJack.xml Trunk/pcgen/code/testsuite/csheets/BrdJoe.xml Trunk/pcgen/code/testsuite/csheets/CleElf.xml Trunk/pcgen/code/testsuite/csheets/CloudGiantHalfDragon.xml Trunk/pcgen/code/testsuite/csheets/Ivan.xml Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml Trunk/pcgen/code/testsuite/csheets/PFRPGPaladin.xml Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml Trunk/pcgen/code/testsuite/csheets/Quasvin.xml Trunk/pcgen/code/testsuite/csheets/SWizSam.xml Trunk/pcgen/code/testsuite/csheets/WizShar.xml Trunk/pcgen/code/testsuite/csheets/pf_goldielocks.xml Modified: Trunk/pcgen/code/testsuite/csheets/35e_test_Jango.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/35e_test_Jango.xml 2014-09-16 12:06:27 UTC (rev 25141) +++ Trunk/pcgen/code/testsuite/csheets/35e_test_Jango.xml 2014-09-16 21:34:33 UTC (rev 25142) @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8"?> <character> -<!--======================================================================== -BIO +<!--======================================================================== +BIO ========================================================================--> <basics> <bonuses></bonuses> @@ -1413,8 +1413,8 @@ </school> <source> <sourcelevel></sourcelevel> - <source>PCGen Team - PCGen Testing Set, SpellsD-E.rtf</source> - <sourcepage>SpellsD-E.rtf</sourcepage> + <source>PCGen Team - PCGen Testing Set, SpellsD-E</source> + <sourcepage>SpellsD-E</sourcepage> <sourceshort>PTS</sourceshort> </source> <spell_resistance>No</spell_resistance> @@ -1442,8 +1442,8 @@ </school> <source> <sourcelevel></sourcelevel> - <source>PCGen Team - PCGen Testing Set, SpellsH-L.rtf</source> - <sourcepage>SpellsH-L.rtf</sourcepage> + <source>PCGen Team - PCGen Testing Set, SpellsH-L</source> + <sourcepage>SpellsH-L</sourcepage> <sourceshort>PTS</sourceshort> </source> <spell_resistance>No</spell_resistance> @@ -1471,8 +1471,8 @@ </school> <source> <sourcelevel></sourcelevel> - <source>PCGen Team - PCGen Testing Set, SpellsM-O.rtf</source> - <sourcepage>SpellsM-O.rtf</sourcepage> + <source>PCGen Team - PCGen Testing Set, SpellsM-O</source> + <sourcepage>SpellsM-O</sourcepage> <sourceshort>PTS</sourceshort> </source> <spell_resistance>Yes</spell_resistance> @@ -1500,8 +1500,8 @@ </school> <source> <sourcelevel></sourcelevel> - <source>PCGen Team - PCGen Testing Set, SpellsM-O.rtf</source> - <sourcepage>SpellsM-O.rtf</sourcepage> + <source>PCGen Team - PCGen Testing Set, SpellsM-O</source> + <sourcepage>SpellsM-O</sourcepage> <sourceshort>PTS</sourceshort> </source> <spell_resistance>Yes</spell_resistance> @@ -1668,8 +1668,8 @@ </school> <source> <sourcelevel></sourcelevel> - <source>PCGen Team - PCGen Testing Set, SpellsD-E.rtf</source> - <sourcepage>SpellsD-E.rtf</sourcepage> + <source>PCGen Team - PCGen Testing Set, SpellsD-E</source> + <sourcepage>SpellsD-E</sourcepage> <sourceshort>PTS</sourceshort> </source> <spell_resistance>No</spell_resistance> @@ -1697,8 +1697,8 @@ </school> <source> <sourcelevel></sourcelevel> - <source>PCGen Team - PCGen Testing Set, SpellsH-L.rtf</source> - <sourcepage>SpellsH-L.rtf</sourcepage> + <source>PCGen Team - PCGen Testing Set, SpellsH-L</source> + <sourcepage>SpellsH-L</sourcepage> <sourceshort>PTS</sourceshort> </source> <spell_resistance>No</spell_resistance> @@ -1726,8 +1726,8 @@ </school> <source> <sourcelevel></sourcelevel> - <source>PCGen Team - PCGen Testing Set, SpellsM-O.rtf</source> - <sourcepage>SpellsM-O.rtf</sourcepage> + <source>PCGen Team - PCGen Testing Set, SpellsM-O</source> + <sourcepage>SpellsM-O</sourcepage> <sourceshort>PTS</sourceshort> </source> <spell_resistance>Yes</spell_resistance> @@ -1755,8 +1755,8 @@ </school> <source> <sourcelevel></sourcelevel> - <source>PCGen Team - PCGen Testing Set, SpellsM-O.rtf</source> - <sourcepage>SpellsM-O.rtf</sourcepage> + <source>PCGen Team - PCGen Testing Set, SpellsM-O</source> + <sourcepage>SpellsM-O</sourcepage> <sourceshort>PTS</sourceshort> </source> <spell_resistance>Yes</spell_resistance> Modified: Trunk/pcgen/code/testsuite/csheets/35e_test_Lauren.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/35e_test_Lauren.xml 2014-09-16 12:06:27 UTC (rev 25141) +++ Trunk/pcgen/code/testsuite/csheets/35e_test_Lauren.xml 2014-09-16 21:34:33 UTC (rev 25142) @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8"?> <character> -<!--======================================================================== -BIO +<!--======================================================================== +BIO ========================================================================--> <basics> <bonuses></bonuses> @@ -1140,7 +1140,7 @@ </ability_object> <ability_object> <name>Ability That Grants Two</name> - <description>[Benefit] This ability Greants Two More Abilities</description> + <description>[Desc]This Ability Grants Two More Abilities</description> <type>RACIAL.SPECIALQUALITY</type> <associated></associated> <count>0</count> Modified: Trunk/pcgen/code/testsuite/csheets/BarJack.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/BarJack.xml 2014-09-16 12:06:27 UTC (rev 25141) +++ Trunk/pcgen/code/testsuite/csheets/BarJack.xml 2014-09-16 21:34:33 UTC (rev 25142) @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8"?> <character> -<!--======================================================================== -BIO +<!--======================================================================== +BIO ========================================================================--> <basics> <bonuses></bonuses> @@ -44,7 +44,7 @@ <!--> <followeralignment></followeralignment> This is no longer valid and keeps throwing out errors--> <holyitem>None</holyitem> <pantheonlist></pantheonlist> - <source>Wizards of the Coast - System Reference Document, srdbasiccharacterclassesi.rtf</source> + <source>Wizards of the Coast - System Reference Document, srdbasiccharacterclassesi</source> <special_abilities></special_abilities> <appearance></appearance> <title></title> @@ -1548,8 +1548,8 @@ </school> <source> <sourcelevel></sourcelevel> - <source>Wizards of the Coast - System Reference Document, srdspellsd.rtf</source> - <sourcepage>srdspellsd.rtf</sourcepage> + <source>Wizards of the Coast - System Reference Document, srdspellsd</source> + <sourcepage>srdspellsd</sourcepage> <sourceshort>SRD</sourceshort> </source> <spell_resistance>No</spell_resistance> @@ -1577,8 +1577,8 @@ </school> <source> <sourcelevel></sourcelevel> - <source>Wizards of the Coast - System Reference Document, srdspellsg.rtf</source> - <sourcepage>srdspellsg.rtf</sourcepage> + <source>Wizards of the Coast - System Reference Document, srdspellsg</source> + <sourcepage>srdspellsg</sourcepage> <sourceshort>SRD</sourceshort> </source> <spell_resistance>No</spell_resistance> @@ -1606,8 +1606,8 @@ </school> <source> <sourcelevel></sourcelevel> - <source>Wizards of the Coast - System Reference Document, srdspellsp.rtf</source> - <sourcepage>srdspellsp.rtf</sourcepage> + <source>Wizards of the Coast - System Reference Document, srdspellsp</source> + <sourcepage>srdspellsp</sourcepage> <sourceshort>SRD</sourceshort> </source> <spell_resistance>No</spell_resistance> @@ -1635,8 +1635,8 @@ </school> <source> <sourcelevel></sourcelevel> - <source>Wizards of the Coast - System Reference Document, SpellsS.rtf</source> - <sourcepage>SpellsS.rtf</sourcepage> + <source>Wizards of the Coast - System Reference Document, SpellsS</source> + <sourcepage>SpellsS</sourcepage> <sourceshort>SRD</sourceshort> </source> <spell_resistance>No</spell_resistance> @@ -1681,8 +1681,8 @@ </school> <source> <sourcelevel></sourcelevel> - <source>Wizards of the Coast - System Reference Document, srdspellsd.rtf</source> - <sourcepage>srdspellsd.rtf</sourcepage> + <source>Wizards of the Coast - System Reference Document, srdspellsd</source> + <sourcepage>srdspellsd</sourcepage> <sourceshort>SRD</sourceshort> </source> <spell_resistance>No</spell_resistance> @@ -1710,8 +1710,8 @@ </school> <source> <sourcelevel></sourcelevel> - <source>Wizards of the Coast - System Reference Document, srdspellsg.rtf</source> - <sourcepage>srdspellsg.rtf</sourcepage> + <source>Wizards of the Coast - System Reference Document, srdspellsg</source> + <sourcepage>srdspellsg</sourcepage> <sourceshort>SRD</sourceshort> </source> <spell_resistance>No</spell_resistance> @@ -1739,8 +1739,8 @@ </school> <source> <sourcelevel></sourcelevel> - <source>Wizards of the Coast - System Reference Document, srdspellsp.rtf</source> - <sourcepage>srdspellsp.rtf</sourcepage> + <source>Wizards of the Coast - System Reference Document, srdspellsp</source> + <sourcepage>srdspellsp</sourcepage> <sourceshort>SRD</sourceshort> </source> <spell_resistance>No</spell_resistance> @@ -1768,8 +1768,8 @@ </school> <source> <sourcelevel></sourcelevel> - <source>Wizards of the Coast - System Reference Document, SpellsS.rtf</source> - <sourcepage>SpellsS.rtf</sourcepage> + <source>Wizards of the Coast - System Reference Document, SpellsS</source> + <sourcepage>SpellsS</sourcepage> <sourceshort>SRD</sourceshort> </source> <spell_resistance>No</spell_resistance> Modified: Trunk/pcgen/code/testsuite/csheets/BrdJoe.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/BrdJoe.xml 2014-09-16 12:06:27 UTC (rev 25141) +++ Trunk/pcgen/code/testsuite/csheets/BrdJoe.xml 2014-09-16 21:34:33 UTC (rev 25142) @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8"?> <character> -<!--======================================================================== -BIO +<!--======================================================================== +BIO ========================================================================--> <basics> <bonuses></bonuses> @@ -1317,8 +1317,8 @@ </school> <source> <sourcelevel>Brd0</sourcelevel> - <source>Wizards of the Coast - System Reference Document, srdspellsf.rtf</source> - <sourcepage>srdspellsf.rtf</sourcepage> + <source>Wizards of the Coast - System Reference Document, srdspellsf</source> + <sourcepage>srdspellsf</sourcepage> <sourceshort>SRD</sourceshort> </source> <spell_resistance>Yes</spell_resistance> @@ -1346,8 +1346,8 @@ </school> <source> <sourcelevel>Brd0</sourcelevel> - <source>Wizards of the Coast - System Reference Document, srdspellsg.rtf</source> - <sourcepage>srdspellsg.rtf</sourcepage> + <source>Wizards of the Coast - System Reference Document, srdspellsg</source> + <sourcepage>srdspellsg</sourcepage> <sourceshort>SRD</sourceshort> </source> <spell_resistance>No</spell_resistance> @@ -1375,8 +1375,8 @@ </school> <source> <sourcelevel>Brd0</sourcelevel> - <source>Wizards of the Coast - System Reference Document, srdspellsjkl.rtf</source> - <sourcepage>srdspellsjkl.rtf</sourcepage> + <source>Wizards of the Coast - System Reference Document, srdspellsjkl</source> + <sourcepage>srdspellsjkl</sourcepage> <sourceshort>SRD</sourceshort> </source> <spell_resistance>No</spell_resistance> @@ -1404,8 +1404,8 @@ </school> <source> <sourcelevel>Brd0</sourcelevel> - <source>Wizards of the Coast - System Reference Document, srdspellsm.rtf</source> - <sourcepage>srdspellsm.rtf</sourcepage> + <source>Wizards of the Coast - System Reference Document, srdspellsm</source> + <sourcepage>srdspellsm</sourcepage> <sourceshort>SRD</sourceshort> </source> <spell_resistance>No</spell_resistance> Modified: Trunk/pcgen/code/testsuite/csheets/CleElf.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/CleElf.xml 2014-09-16 12:06:27 UTC (rev 25141) +++ Trunk/pcgen/code/testsuite/csheets/CleElf.xml 2014-09-16 21:34:33 UTC (rev 25142) @@ -43,7 +43,7 @@ <favoredweapon>ANY</favoredweapon> <holyitem>None</holyitem> <pantheonlist></pantheonlist> - <source>Wizards of the Coast - System Reference Document, srdbasiccharacterclassesi.rtf</source> + <source>Wizards of the Coast - System Reference Document, srdbasiccharacterclassesi</source> <special_abilities></special_abilities> <appearance></appearance> <title></title> @@ -1697,8 +1697,8 @@ </school> <source> <sourcelevel>Clr0</sourcelevel> - <source>Wizards of the Coast - System Reference Document, srdspellsc.rtf</source> - <sourcepage>srdspellsc.rtf</sourcepage> + <source>Wizards of the Coast - System Reference Document, srdspellsc</source> + <sourcepage>srdspellsc</sourcepage> <sourceshort>SRD</sourceshort> </source> <spell_resistance>No</spell_resistance> @@ -1726,8 +1726,8 @@ </school> <source> <sourcelevel>Clr0</sourcelevel> - <source>Wizards of the Coast - System Reference Document, srdspellsc.rtf</source> - <sourcepage>srdspellsc.rtf</sourcepage> + <source>Wizards of the Coast - System Reference Document, srdspellsc</source> + <sourcepage>srdspellsc</sourcepage> <sourceshort>SRD</sourceshort> </source> <spell_resistance>Yes (Harmless)</spell_resistance> @@ -1755,8 +1755,8 @@ </school> <source> <sourcelevel>Clr0</sourcelevel> - <source>Wizards of the Coast - System Reference Document, srdspellsd.rtf</source> - <sourcepage>srdspellsd.rtf</sourcepage> + <source>Wizards of the Coast - System Reference Document, srdspellsd</source> + <sourcepage>srdspellsd</sourcepage> <sourceshort>SRD</sourceshort> </source> <spell_resistance>No</spell_resistance> @@ -1784,8 +1784,8 @@ </school> <source> <sourcelevel>Clr0</sourcelevel> - <source>Wizards of the Coast - System Reference Document, srdspellsd.rtf</source> - <sourcepage>srdspellsd.rtf</sourcepage> + <source>Wizards of the Coast - System Reference Document, srdspellsd</source> + <sourcepage>srdspellsd</sourcepage> <sourceshort>SRD</sourceshort> </source> <spell_resistance>No</spell_resistance> @@ -1813,8 +1813,8 @@ </school> <source> <sourcelevel>Clr0</sourcelevel> - <source>Wizards of the Coast - System Reference Document, srdspellsg.rtf</source> - <sourcepage>srdspellsg.rtf</sourcepage> + <source>Wizards of the Coast - System Reference Document, srdspellsg</source> + <sourcepage>srdspellsg</sourcepage> <sourceshort>SRD</sourceshort> </source> <spell_resistance>Yes</spell_resistance> @@ -1842,8 +1842,8 @@ </school> <source> <sourcelevel>Clr0</sourcelevel> - <source>Wizards of the Coast - System Reference Document, srdspellsi.rtf</source> - <sourcepage>srdspellsi.rtf</sourcepage> + <source>Wizards of the Coast - System Reference Document, srdspellsi</source> + <sourcepage>srdspellsi</sourcepage> <sourceshort>SRD</sourceshort> </source> <spell_resistance>Yes</spell_resistance> @@ -1871,8 +1871,8 @@ </school> <source> <sourcelevel>Clr0</sourcelevel> - <source>Wizards of the Coast - System Reference Document, srdspellsjkl.rtf</source> - <sourcepage>srdspellsjkl.rtf</sourcepage> + <source>Wizards of the Coast - System Reference Document, srdspellsjkl</source> + <sourcepage>srdspellsjkl</sourcepage> <sourceshort>SRD</sourceshort> </source> <spell_resistance>No</spell_resistance> @@ -1900,8 +1900,8 @@ </school> <source> <sourcelevel>Clr0</sourcelevel> - <source>Wizards of the Coast - System Reference Document, srdspellsm.rtf</source> - <sourcepage>srdspellsm.rtf</sourcepage> + <source>Wizards of the Coast - System Reference Document, srdspellsm</source> + <sourcepage>srdspellsm</sourcepage> <sourceshort>SRD</sourceshort> </source> <spell_resistance>Yes (Harmless object)</spell_resistance> @@ -1929,8 +1929,8 @@ </school> <source> <sourcelevel>Clr0</sourcelevel> - <source>Wizards of the Coast - System Reference Document, srdspellsp.rtf</source> - <sourcepage>srdspellsp.rtf</sourcepage> + <source>Wizards of the Coast - System Reference Document, srdspellsp</source> + <sourcepage>srdspellsp</sourcepage> <sourceshort>SRD</sourceshort> </source> <spell_resistance>Yes (object)</spell_resistance> @@ -1958,8 +1958,8 @@ </school> <source> <sourcelevel>Clr0</sourcelevel> - <source>Wizards of the Coast - System Reference Document, srdspellsqr.rtf</source> - <sourcepage>srdspellsqr.rtf</sourcepage> + <source>Wizards of the Coast - System Reference Document, srdspellsqr</source> + <sourcepage>srdspellsqr</sourcepage> <sourceshort>SRD</sourceshort> </source> <spell_resistance>No</spell_resistance> @@ -1987,8 +1987,8 @@ </school> <source> <sourcelevel>Clr0</sourcelevel> - <source>Wizards of the Coast - System Reference Document, srdspellsqr.rtf</source> - <sourcepage>srdspellsqr.rtf</sourcepage> + <source>Wizards of the Coast - System Reference Document, srdspellsqr</source> + <sourcepage>srdspellsqr</sourcepage> <sourceshort>SRD</sourceshort> </source> <spell_resistance>Yes (Harmless)</spell_resistance> @@ -2016,8 +2016,8 @@ </school> <source> <sourcelevel>Clr0</sourcelevel> - <source>Wizards of the Coast - System Reference Document, srdspellsuvwxyz.rtf</source> - <sourcepage>srdspellsuvwxyz.rtf</sourcepage> + <source>Wizards of the Coast - System Reference Document, srdspellsuvwxyz</source> + <sourcepage>srdspellsuvwxyz</sourcepage> <sourceshort>SRD</sourceshort> </source> <spell_resistance>Yes (Harmless)</spell_resistance> @@ -2047,8 +2047,8 @@ </school> <source> <sourcelevel>Clr1</sourcelevel> - <source>Wizards of the Coast - System Reference Document, srdspellsb.rtf</source> - <sourcepage>srdspellsb.rtf</sourcepage> + <source>Wizards of the Coast - System Reference Document, srdspellsb</source> + <sourcepage>srdspellsb</sourcepage> <sourceshort>SRD</sourceshort> </source> <spell_resistance>Yes</spell_resistance> @@ -2076,8 +2076,8 @@ </school> <source> <sourcelevel>Clr1</sourcelevel> - <source>Wizards of the Coast - System Reference Document, srdspellsb.rtf</source> - <sourcepage>srdspellsb.rtf</sourcepage> + <source>Wizards of the Coast - System Reference Document, srdspellsb</source> + <sourcepage>srdspellsb</sourcepage> <sourceshort>SRD</sourceshort> </source> <spell_resistance>Yes (Harmless)</spell_resistance> @@ -2105,8 +2105,8 @@ </school> <source> <sourcelevel>Clr1</sourcelevel> - <source>Wizards of the Coast - System Reference Document, srdspellsb.rtf</source> - <sourcepage>srdspellsb.rtf</sourcepage> + <source>Wizards of the Coast - System Reference Document, srdspellsb</source> + <sourcepage>srdspellsb</sourcepage> <sourceshort>SRD</sourceshort> </source> <spell_resistance>Yes (object)</spell_resistance> @@ -2134,8 +2134,8 @@ </school> <source> <sourcelevel>Clr1</sourcelevel> - <source>Wizards of the Coast - System Reference Document, srdspellsc.rtf</source> - <sourcepage>srdspellsc.rtf</sourcepage> + <source>Wizards of the Coast - System Reference Document, srdspellsc</source> + <sourcepage>srdspellsc</sourcepage> <sourceshort>SRD</sourceshort> </source> <spell_resistance>Yes</spell_resistance> @@ -2163,8 +2163,8 @@ </school> <source> <sourcelevel>Clr1</sourcelevel> - <source>Wizards of the Coast - System Reference Document, srdspellsc.rtf</source> - <sourcepage>srdspellsc.rtf</sourcepage> + <source>Wizards of the Coast - System Reference Document, srdspellsc</source> + <sourcepage>srdspellsc</sourcepage> <sourceshort>SRD</sourceshort> </source> <spell_resistance>Yes</spell_resistance> @@ -2192,8 +2192,8 @@ </school> <source> <sourcelevel>Clr1</sourcelevel> - <source>Wizards of the Coast - System Reference Document, srdspellsc.rtf</source> - <sourcepage>srdspellsc.rtf</sourcepage> + <source>Wizards of the Coast - System Reference Document, srdspellsc</source> + <sourcepage>srdspellsc</sourcepage> <sourceshort>SRD</sourceshort> </source> <spell_resistance>No</spell_resistance> @@ -2221,8 +2221,8 @@ </school> <source> <sourcelevel>Clr1</sourcelevel> - <source>Wizards of the Coast - System Reference Document, srdspellsc.rtf</source> - <sourcepage>srdspellsc.rtf</sourcepage> + <source>Wizards of the Coast - System Reference Document, srdspellsc</source> + <sourcepage>srdspellsc</sourcepage> <sourceshort>SRD</sourceshort> </source> <spell_resistance>Yes (Harmless)</spell_resistance> @@ -2250,8 +2250,8 @@ </school> <source> <sourcelevel>Clr1</sourcelevel> - <source>Wizards of the Coast - System Reference Document, srdspellsd.rtf</source> - <sourcepage>srdspellsd.rtf</sourcepage> + <source>Wizards of the Coast - System Reference Document, srdspellsd</source> + <sourcepage>srdspellsd</sourcepage> <sourceshort>SRD</sourceshort> </source> <spell_resistance>No</spell_resistance> @@ -2279,8 +2279,8 @@ </school> <source> <sourcelevel>Clr1</sourcelevel> - <source>Wizards of the Coast - System Reference Document, srdspellsd.rtf</source> - <sourcepage>srdspellsd.rtf</sourcepage> + <source>Wizards of the Coast - System Reference Document, srdspellsd</source> + <sourcepage>srdspellsd</sourcepage> <sourceshort>SRD</sourceshort> </source> <spell_resistance>No</spell_resistance> @@ -2308,8 +2308,8 @@ </school> <source> <sourcelevel>Clr1</sourcelevel> - <source>Wizards of the Coast - System Reference Document, srdspellsd.rtf</source> - <sourcepage>srdspellsd.rtf</sourcepage> + <source>Wizards of the Coast - System Reference Document, srdspellsd</source> + <sourcepage>srdspellsd</sourcepage> <sourceshort>SRD</sourceshort> </source> <spell_resistance>No</spell_resistance> @@ -2337,8 +2337,8 @@ </school> <source> <sourcelevel>Clr1</sourcelevel> - <source>Wizards of the Coast - System Reference Document, srdspellsd.rtf</source> - <sourcepage>srdspellsd.rtf</sourcepage> + <source>Wizards of the Coast - System Reference Document, srdspellsd</source> + <sourcepage>srdspellsd</sourcepage> <sourceshort>SRD</sourceshort> </source> <spell_resistance>No</spell_resistance> @@ -2366,8 +2366,8 @@ </school> <source> <sourcelevel>Clr1</sourcelevel> - <source>Wizards of the Coast - System Reference Document, srdspellsd.rtf</source> - <sourcepage>srdspellsd.rtf</sourcepage> + <source>Wizards of the Coast - System Reference Document, srdspellsd</source> + <sourcepage>srdspellsd</sourcepage> <sourceshort>SRD</sourceshort> </source> <spell_resistance>No</spell_resistance> @@ -2395,8 +2395,8 @@ </school> <source> <sourcelevel>Clr1</sourcelevel> - <source>Wizards of the Coast - System Reference Document, srdspellsd.rtf</source> - <sourcepage>srdspellsd.rtf</sourcepage> + <source>Wizards of the Coast - System Reference Document, srdspellsd</source> + <sourcepage>srdspellsd</sourcepage> <sourceshort>SRD</sourceshort> </source> <spell_resistance>No</spell_resistance> @@ -2424,8 +2424,8 @@ </school> <source> <sourcelevel>Clr1</sourcelevel> - <source>Wizards of the Coast - System Reference Document, srdspellsd.rtf</source> - <sourcepage>srdspellsd.rtf</sourcepage> + <source>Wizards of the Coast - System Reference Document, srdspellsd</source> + <sourcepage>srdspellsd</sourcepage> <sourceshort>SRD</sourceshort> </source> <spell_resistance>No</spell_resistance> @@ -2453,8 +2453,8 @@ </school> <source> <sourcelevel>Clr1</sourcelevel> - <source>Wizards of the Coast - System Reference Document, srdspellsd.rtf</source> - <sourcepage>srdspellsd.rtf</sourcepage> + <source>Wizards of the Coast - System Reference Document, srdspellsd</source> + <sourcepage>srdspellsd</sourcepage> <sourceshort>SRD</sourceshort> </source> <spell_resistance>Yes</spell_resistance> @@ -2482,8 +2482,8 @@ </school> <source> <sourcelevel>Clr1</sourcelevel> - <source>Wizards of the Coast - System Reference Document, srdspellse.rtf</source> - <sourcepage>srdspellse.rtf</sourcepage> + <source>Wizards of the Coast - System Reference Document, srdspellse</source> + <sourcepage>srdspellse</sourcepage> <sourceshort>SRD</sourceshort> </source> <spell_resistance>Yes</spell_resistance> @@ -2511,8 +2511,8 @@ </school> <source> <sourcelevel>Clr1</sourcelevel> - <source>Wizards of the Coast - System Reference Document, srdspellse.rtf</source> - <sourcepage>srdspellse.rtf</sourcepage> + <source>Wizards of the Coast - System Reference Document, srdspellse</source> + <sourcepage>srdspellse</sourcepage> <sourceshort>SRD</sourceshort> </source> <spell_resistance>No</spell_resistance> @@ -2540,8 +2540,8 @@ </school> <source> <sourcelevel>Clr1</sourcelevel> - <source>Wizards of the Coast - System Reference Document, srdspellsi.rtf</source> - <sourcepage>srdspellsi.rtf</sourcepage> + <source>Wizards of the Coast - System Reference Document, srdspellsi</source> + <sourcepage>srdspellsi</sourcepage> <sourceshort>SRD</sourceshort> </source> <spell_resistance>Yes</spell_resistance> @@ -2569,8 +2569,8 @@ </school> <source> <sourcelevel>Clr1</sourcelevel> - <source>Wizards of the Coast - System Reference Document, srdspellsi.rtf</source> - <sourcepage>srdspellsi.rtf</sourcepage> + <source>Wizards of the Coast - System Reference Document, srdspellsi</source> + <sourcepage>srdspellsi</sourcepage> <sourceshort>SRD</sourceshort> </source> <spell_resistance>Yes</spell_resistance> @@ -2598,8 +2598,8 @@ </school> <source> <sourcelevel>Clr1</sourcelevel> - <source>Wizards of the Coast - System Reference Document, srdspellsm.rtf</source> - <sourcepage>srdspellsm.rtf</sourcepage> + <source>Wizards of the Coast - System Reference Document, srdspellsm</source> + <sourcepage>srdspellsm</sourcepage> <sourceshort>SRD</sourceshort> </source> <spell_resistance>Yes (Harmless)</spell_resistance> @@ -2627,8 +2627,8 @@ </school> <source> <sourcelevel>Clr1</sourcelevel> - <source>Wizards of the Coast - System Reference Document, srdspellsm.rtf</source> - <sourcepage>srdspellsm.rtf</sourcepage> + <source>Wizards of the Coast - System Reference Document, srdspellsm</source> + <sourcepage>srdspellsm</sourcepage> <sourceshort>SRD</sourceshort> </source> <spell_resistance>Yes (Harmless)</spell_resistance> @@ -2656,8 +2656,8 @@ </school> <source> <sourcelevel>Clr1</sourcelevel> - <source>Wizards of the Coast - System Reference Document, srdspellsno.rtf</source> - <sourcepage>srdspellsno.rtf</sourcepage> + <source>Wizards of the Coast - System Reference Document, srdspellsno</source> + <sourcepage>srdspellsno</sourcepage> <sourceshort>SRD</sourceshort> </source> <spell_resistance>No</spell_resistance> @@ -2685,8 +2685,8 @@ </school> <source> <sourcelevel>Clr1, Law1</sourcelevel> - <source>Wizards of the Coast - System Reference Document, srdspellsp.rtf</source> - <sourcepage>srdspellsp.rtf</sourcepage> + <source>Wizards of the Coast - System Reference Document, srdspellsp</source> + <sourcepage>srdspellsp</sourcepage> <sourceshort>SRD</sourceshort> </source> <spell_resistance>Yes (Harmless)</spell_resistance> @@ -2714,8 +2714,8 @@ </school> <source> <sourcelevel>Clr1, Law1</sourcelevel> - <source>Wizards of the Coast - System Reference Document, srdspellsp.rtf</source> - <sourcepage>srdspellsp.rtf</sourcepage> + <source>Wizards of the Coast - System Reference Document, srdspellsp</source> + <sourcepage>srdspellsp</sourcepage> <sourceshort>SRD</sourceshort> </source> <spell_resistance>Yes (Harmless)</spell_resistance> @@ -2743,8 +2743,8 @@ </school> <source> <sourcelevel>Clr1</sourcelevel> - <source>Wizards of the Coast - System Reference Document, srdspellsp.rtf</source> - <sourcepage>srdspellsp.rtf</sourcepage> + <source>Wizards of the Coast - System Reference Document, srdspellsp</source> + <sourcepage>srdspellsp</sourcepage> <sourceshort>SRD</sourceshort> </source> <spell_resistance>Yes (Harmless)</spell_resistance> @@ -2772,8 +2772,8 @@ </school> <source> <sourcelevel>Clr1</sourcelevel> - <source>Wizards of the Coast - System Reference Document, srdspellsqr.rtf</source> - <sourcepage>srdspellsqr.rtf</sourcepage> + <source>Wizards of the Coast - System Reference Document, srdspellsqr</source> + <sourcepage>srdspellsqr</sourcepage> <sourceshort>SRD</sourceshort> </source> <spell_resistance>Yes</spell_resistance> @@ -2801,8 +2801,8 @@ </school> <source> <sourcelevel>Clr1</sourcelevel> - <source>Wizards of the Coast - System Reference Document, srdspellsqr.rtf</source> - <sourcepage>srdspellsqr.rtf</sourcepage> + <source>Wizards of the Coast - System Reference Document, srdspellsqr</source> + <sourcepage>srdspellsqr</sourcepage> <sourceshort>SRD</sourceshort> </source> <spell_resistance>Yes (Harmless)</spell_resistance> @@ -2830,8 +2830,8 @@ </school> <source> <sourcelevel>Clr1, Protection1</sourcelevel> - <source>Wizards of the Coast - System Reference Document, srdspellss.rtf</source> - <sourcepage>srdspellss.rtf</sourcepage> + <source>Wizards of the Coast - System Reference Document, srdspellss</source> + <sourcepage>srdspellss</sourcepage> <sourceshort>SRD</sourceshort> </source> <spell_resistance>No</spell_resistance> @@ -2859,8 +2859,8 @@ </school> <source> <sourcelevel>Clr1, Protection1</sourcelevel> - <source>Wizards of the Coast - System Reference Document, srdspellss.rtf</source> - <sourcepage>srdspellss.rtf</sourcepage> + <source>Wizards of the Coast - System Reference Document, srdspellss</source> + <sourcepage>srdspellss</sourcepage> <sourceshort>SRD</sourceshort> </source> <spell_resistance>No</spell_resistance> @@ -2888,8 +2888,8 @@ </school> <source> <sourcelevel>Clr1</sourcelevel> - <source>Wizards of the Coast - System Reference Document, srdspellss.rtf</source> - <sourcepage>srdspellss.rtf</sourcepage> + <source>Wizards of the Coast - System Reference Document, srdspellss</source> + <sourcepage>srdspellss</sourcepage> <sourceshort>SRD</sourceshort> </source> <spell_resistance>Yes (Harmless)</spell_resistance> @@ -2917,8 +2917,8 @@ </school> <source> <sourcelevel>Clr1</sourcelevel> - <source>Wizards of the Coast - System Reference Document, srdspellss.rtf</source> - <sourcepage>srdspellss.rtf</sourcepage> + <source>Wizards of the Coast - System Reference Document, srdspellss</source> + <sourcepage>srdspellss</sourcepage> <sourceshort>SRD</sourceshort> </source> <spell_resistance>No</spell_resistance> Modified: Trunk/pcgen/code/testsuite/csheets/CloudGiantHalfDragon.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/CloudGiantHalfDragon.xml 2014-09-16 12:06:27 UTC (rev 25141) +++ Trunk/pcgen/code/testsuite/csheets/CloudGiantHalfDragon.xml 2014-09-16 21:34:33 UTC (rev 25142) @@ -1817,8 +1817,8 @@ </school> <source> <sourcelevel></sourcelevel> - <source>Wizards of the Coast - Revised (v.3.5) System Reference Document, SpellsF-G.rtf</source> - <sourcepage>SpellsF-G.rtf</sourcepage> + <source>Wizards of the Coast - Revised (v.3.5) System Reference Document, SpellsF-G</source> + <sourcepage>SpellsF-G</sourcepage> <sourceshort>RSRD</sourceshort> </source> <spell_resistance>No</spell_resistance> @@ -1846,8 +1846,8 @@ </school> <source> <sourcelevel></sourcelevel> - <source>Wizards of the Coast - Revised (v.3.5) System Reference Document, SpellsH-L.rtf</source> - <sourcepage>SpellsH-L.rtf</sourcepage> + <source>Wizards of the Coast - Revised (v.3.5) System Reference Document, SpellsH-L</source> + <sourcepage>SpellsH-L</sourcepage> <sourceshort>RSRD</sourceshort> </source> <spell_resistance></spell_resistance> @@ -1875,8 +1875,8 @@ </school> <source> <sourcelevel></sourcelevel> - <source>Wizards of the Coast - Revised (v.3.5) System Reference Document, SpellsM-O.rtf</source> - <sourcepage>SpellsM-O.rtf</sourcepage> + <source>Wizards of the Coast - Revised (v.3.5) System Reference Document, SpellsM-O</source> + <sourcepage>SpellsM-O</sourcepage> <sourceshort>RSRD</sourceshort> </source> <spell_resistance>No</spell_resistance> @@ -1921,8 +1921,8 @@ </school> <source> <sourcelevel></sourcelevel> - <source>Wizards of the Coast - Revised (v.3.5) System Reference Document, SpellsF-G.rtf</source> - <sourcepage>SpellsF-G.rtf</sourcepage> + <source>Wizards of the Coast - Revised (v.3.5) System Reference Document, SpellsF-G</source> + <sourcepage>SpellsF-G</sourcepage> <sourceshort>RSRD</sourceshort> </source> <spell_resistance>No</spell_resistance> @@ -1950,8 +1950,8 @@ </school> <source> <sourcelevel></sourcelevel> - <source>Wizards of the Coast - Revised (v.3.5) System Reference Document, SpellsH-L.rtf</source> - <sourcepage>SpellsH-L.rtf</sourcepage> + <source>Wizards of the Coast - Revised (v.3.5) System Reference Document, SpellsH-L</source> + <sourcepage>SpellsH-L</sourcepage> <sourceshort>RSRD</sourceshort> </source> <spell_resistance></spell_resistance> @@ -1979,8 +1979,8 @@ </school> <source> <sourcelevel></sourcelevel> - <source>Wizards of the Coast - Revised (v.3.5) System Reference Document, SpellsM-O.rtf</source> - <sourcepage>SpellsM-O.rtf</sourcepage> + <source>Wizards of the Coast - Revised (v.3.5) System Reference Document, SpellsM-O</source> + <sourcepage>SpellsM-O</sourcepage> <sourceshort>RSRD</sourceshort> </source> <spell_resistance>No</spell_resistance> Modified: Trunk/pcgen/code/testsuite/csheets/Ivan.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/Ivan.xml 2014-09-16 12:06:27 UTC (rev 25141) +++ Trunk/pcgen/code/testsuite/csheets/Ivan.xml 2014-09-16 21:34:33 UTC (rev 25142) @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8"?> <character> -<!--======================================================================== -BIO +<!--======================================================================== +BIO ========================================================================--> <basics> <bonuses></bonuses> @@ -1196,8 +1196,8 @@ </school> <source> <sourcelevel>Sor1</sourcelevel> - <source>PCGen Team - PCGen Testing Set, SpellsM-O.rtf</source> - <sourcepage>SpellsM-O.rtf</sourcepage> + <source>PCGen Team - PCGen Testing Set, SpellsM-O</source> + <sourcepage>SpellsM-O</sourcepage> <sourceshort>PTS</sourceshort> </source> <spell_resistance>Yes</spell_resistance> Modified: Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml 2014-09-16 12:06:27 UTC (rev 25141) +++ Trunk/pcgen/code/testsuite/csheets/PFRPGCleric.xml 2014-09-16 21:34:33 UTC (rev 25142) @@ -2047,7 +2047,7 @@ <!-- Visible standard feats (not including the auto feats) --> <feat> <name>Persuasive</name> - <description>You get a +2 bonus on Diplomacy and Intimidate skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.</description> + <description>You are skilled at swaying attitudes and intimidating others into your way of thinking.</description> <type>GENERAL.DREAMSPUNBLOODLINE.SERPENTINEBLOODLINE</type> <associated></associated> <count>0</count> @@ -2057,7 +2057,7 @@ </feat> <feat> <name>Selective Channeling</name> - <description>When you channel energy, you can choose 3 targets in the area. These targets are not affected by your channeled energy.</description> + <description>You can choose whom to affect when you channel energy.</description> <type>GENERAL</type> <associated></associated> <count>0</count> @@ -2067,7 +2067,7 @@ </feat> <feat> <name>Spell Focus (Enchantment)</name> - <description>Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select.</description> + <description>Any spells you cast of your chosen school of magic are more difficult to resist.</description> <type>GENERAL.ARCANEBLOODLINE.UNDEADBLOODLINE.PROTEANBLOODLINE</type> <associated>Enchantment</associated> <count>1</count> @@ -2105,7 +2105,7 @@ <!-- Visible Normal "Special Ability" Ability Objects --> <ability_object> <name>Channel Positive Energy</name> - <description>You can unleash a wave of positive energy. You must choose to deal 2d6 points of positive energy damage to undead creatures or to heal living creatures of 2d6 points of damage. Creatures that take damage from channeled energy receive a DC 16 Will save to halve the damage. You can use this ability 6 times per day.</description> + <description>You can unleash a wave of positive energy dealing 2d6 (DC 16 for half) 6/day.</description> <type>CLERICCLASSFEATURES.SUPERNATURAL.SPECIALATTACK.CHANNELENERGY.CHANNEL ENERGY.CHANNEL ENERGY POSITIVE</type> <associated></associated> <count>0</count> @@ -2172,7 +2172,7 @@ </ability_object> <ability_object> <name>Spontaneous Casting</name> - <description>You can channel stored spell energy into healing spells that you did not prepare ahead of time. You can "lose" any prepared spell that is not an orison or domain spell in order to cast any cure spell of the same spell level or lower (a cure spell is any spell with "Cure" in its name).</description> + <description>You can channel stored spell energy into healing spells that you did not prepare ahead of time.</description> <type>CLERICCLASSFEATURES.SPECIALQUALITY</type> <associated></associated> <count>0</count> @@ -2183,7 +2183,7 @@ </ability_object> <ability_object> <name>Sun's Blessing</name> - <description>Whenever you channel positive energy to harm undead creatures, add a +3 bonus to the damage dealt. Undead do not add their channel resistance to their saves when you channel positive energy.</description> + <description>You add bonus damage whenever you channel positive energy to harm undead creatures.</description> <type>CLERICCLASSFEATURES.SPECIALATTACK.SUPERNATURAL.DOMAINPOWER</type> <associated></associated> <count>0</count> @@ -2194,7 +2194,7 @@ </ability_object> <ability_object> <name>Touch of Glory</name> - <description>You can cause you hand to shimmer with divine radiance, allowing you to touch a creature as a standard action and give it a +3 bonus to a single Charisma-based skill check or Charisma ability check. This ability lasts for one hour or until the creature touched elects to apply the bonus to a roll. You can use this ability to grant the bonus 7 times per day.</description> + <description>You can cause you hand to shimmer with divine radiance, allowing you to touch a creature as a standard action and give it a bonus to a single Charisma-based skill check or Charisma ability check.</description> <type>CLERICCLASSFEATURES.SPECIALQUALITY.SPELLLIKE.DOMAINPOWER</type> <associated></associated> <count>0</count> Modified: Trunk/pcgen/code/testsuite/csheets/PFRPGPaladin.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/PFRPGPaladin.xml 2014-09-16 12:06:27 UTC (rev 25141) +++ Trunk/pcgen/code/testsuite/csheets/PFRPGPaladin.xml 2014-09-16 21:34:33 UTC (rev 25142) @@ -2883,7 +2883,7 @@ <!-- Visible standard feats (not including the auto feats) --> <feat> <name>Power Attack</name> - <description>You can choose to take a -2 penalty on all melee attack rolls and combat maneuver checks to gain a +4 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (-50%) if you are making an attack with an off-hand weapon or secondary natural weapon. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.</description> + <description>You can make exceptionally deadly melee attacks by sacrificing accuracy for strength.</description> <type>COMBAT.ATTACKOPTION.ABYSSALBLOODLINE.DRACONICBLOODLINE.ELEMENTALBLOODLINE.BOREALBLOODLINE.SAURIANSHAMANBONUS.DJINNIBLOODLINE.EFREETIBLOODLINE.MARIDBLOODLINE.SHAITANBLOODLINE</type> <associated></associated> <count>0</count> @@ -2893,7 +2893,7 @@ </feat> <feat> <name>Reward of Grace</name> - <description>Each time you use your lay on hands ability, you gain a +1 sacred bonus on all attack rolls for 1 round.</description> + <description>When you lay on hands, divine energy ripples through you, granting you grace.</description> <type>GENERAL</type> <associated></associated> <count>0</count> @@ -2903,7 +2903,7 @@ </feat> <feat> <name>Skill Focus (Diplomacy)</name> - <description>You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.</description> + <description>You are particularly adept at your chosen skill.</description> <type>GENERAL.SKILLFOCUS</type> <associated>Diplomacy</associated> <count>1</count> @@ -2913,7 +2913,7 @@ </feat> <feat> <name>Weapon Focus (Flail (Heavy))</name> - <description>You gain a +1 bonus on all attack rolls you make using the selected weapon.</description> + <description>You are especially good at using your chosen weapon.</description> <type>COMBAT.WEAPONFOCUS.DESTINEDBLOODLINE.ORACLEWEAPONMASTERY</type> <associated>Flail (Heavy)</associated> <count>1</count> @@ -3002,7 +3002,7 @@ </ability_object> <ability_object> <name>Celestial Spirit</name> - <description>Your divine bond allows you to enhance your weapon as a standard action by calling upon the aid of a celestial spirit for 6 minutes. When called, the spirit causes the weapon to shed light as a torch. This spirit grants the weapon a +1 enhancement bonus. This bonus can be added to the weapon, stacking with existing weapon bonuses to a maximum of +5, or it can be used to add any of the following weapon properties: defending, flaming, keen, merciful (+1), axiomatic, disruption, flaming burst, holy (+2), speed (+3), and brilliant energy (+4). Adding these properties consumes an amount of bonus equal to the property's cost. These bonuses are added to any properties the weapon already has, but duplicate abilities do not stack. If the weapon is not magical, at least a +1 enhancement bonus must be added before any other properties can be added. The bonus and properties granted by the spirit are determined when the spirit is called and cannot be changed until the spirit is called again. The celestial spirit imparts no bonuses if the weapon is held by anyone other than you but resumes giving bonuses if returned to you. These bonuses apply to only one end of a double weapon. You can use this ability 1 times per day. If a weapon bonded with a celestial spirit is destroyed, you lose the use of this ability for 30 days, or until you gain a level, whichever comes first. During this 30-day period, you take a -1 penalty on attack and weapon damage rolls.</description> + <description>Your divine bond allows you to enhance your weapon as a standard action by calling upon the aid of a celestial spirit.</description> <type>PALADINCLASSFEATURES.SPECIALQUALITY.SPELLLIKE.DIVINEBOND.DIVINE BOND</type> <associated></associated> <count>0</count> @@ -3024,7 +3024,7 @@ </ability_object> <ability_object> <name>Rich Parents</name> - <description>You were born into a rich family, perhaps even the nobility. Your starting cash increases to 900 gp.</description> + <description>You were born into a rich family, perhaps even the nobility.</description> <type>TRAIT.BASICTRAIT.SOCIALTRAIT</type> <associated></associated> <count>0</count> @@ -3091,7 +3091,7 @@ </ability_object> <ability_object> <name>Channel Positive Energy</name> - <description>You can unleash a wave of positive energy. You must choose to deal 3d6 points of positive energy damage to undead creatures or to heal living creatures of 3d6 points of damage. Creatures that take damage from channeled energy receive a DC 15 Will save to halve the damage. Using this ability consumes two uses of her lay on hands ability.</description> + <description>You can unleash a wave of positive energy dealing 3d6 (DC 15 for half) /day.</description> <type>PALADINCLASSFEATURES.SPECIALATTACK.SUPERNATURAL.CHANNEL ENERGY.CHANNEL ENERGY POSITIVE</type> <associated></associated> <count>0</count> @@ -3102,7 +3102,7 @@ </ability_object> <ability_object> <name>Detect Evil</name> - <description>At will, you can use Detect Evil, as the Spell. You can, as a move action, concentrate on a single individual or item within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, you do not detect evil in any other object or individual within range.</description> + <description>At will, you can use Detect Evil, as the Spell.</description> <type>PALADINCLASSFEATURES.SPECIALQUALITY.SPELLLIKE.DETECT EVIL</type> <associated></associated> <count>0</count> @@ -3124,7 +3124,7 @@ </ability_object> <ability_object> <name>Lay on Hands</name> - <description>You can heal wounds (your own or those of others) by touch. Each day you can use this ability 5 times per day. With one use of this ability, you can heal 3d6 hit points of damage. Using this ability is a standard action, unless you target yourself, in which case it is a swift action. Despite the name of this ability, you only need one free hand to use this ability. Alternatively, you can use this healing power to deal damage to undead creatures, dealing 3d6 points of damage. Using Lay in Hands in this way requires a melee touch attack and doesn't provide an attack of opportunity. Undead to not receive a saving throw against this damage.</description> + <description>You can heal wounds (your own or those of others) by touch.</description> <type>PALADINCLASSFEATURES.SPECIALQUALITY.SUPERNATURAL.LAYONHANDS.LAY ON HANDS</type> <associated></associated> <count>0</count> @@ -3146,7 +3146,7 @@ </ability_object> <ability_object> <name>Smite Evil</name> - <description>You can call out to the powers of good to aid you in your struggle against evil 2 times per day. As a swift action, you choose one target within sight to smite. If this target is evil, you add +2 to your attack rolls and +6 to all damage rolls made against the target of your smite. If the target of Smite Evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to +12. Regardless of the target, Smite Evil attacks automatically bypass any DR the creature might possess. In addition, while smite evil is in effect, you gain a +2 deflection bonus to your AC against attacks made by the target of the smite. If you target a creature that is not evil, the smite is wasted with no effect. The Smite Evil effect remains until the target of the smite is dead or the next time you rest and regain your uses of this ability.</description> + <description>You can call out to the powers of good to aid you in your struggle against evil.</description> <type>PALADINCLASSFEATURES.SPECIALATTACK.SUPERNATURAL.SMITE EVIL</type> <associated></associated> <count>0</count> Modified: Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml =================================================================== --- Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml 2014-09-16 12:06:27 UTC (rev 25141) +++ Trunk/pcgen/code/testsuite/csheets/PFRPGRogue.xml 2014-09-16 21:34:33 UTC (rev 25142) @@ -3600,7 +3600,7 @@ <!-- Visible standard feats (not including the auto feats) --> <feat> <name>Combat Expertise</name> - <description>You can choose to take a -3 penalty on melee attack rolls and combat maneuver checks to gain a +3 dodge bonus to your Armor Class. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a melee weapon. The effects of this feat last until your next turn.</description> + <description>You can increase your defense at the expense of your accuracy.</description> <type>COMBAT.ATTACKOPTION.MODIFYAC.INFERNALBLOODLINE.DREAMSPUNBLOODLINE.DRUIDSHAMANSERPENT</type> <associated></associated> <count>0</count> @@ -3610,7 +3610,7 @@ </feat> <feat> <name>Dodge</name> - <description>You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.</description> + <description>Your training and reflexes allow you to react swiftly to avoid an opponent's attack.</description> <type>COMBAT.CELESTIALBLOODLINE.ELEMENTALBLOODLINE.FEYBLOODLINE.AQUATICBLOODLINE.SHADOWBLOODLINE.STARSOULBLOODLINE.STORMBORNBLOODLINE.DRUIDSHAMANLION</type> <associated></associated> <count>0</count> @@ -3620,7 +3620,7 @@ </feat> <feat> <name>Fleet</name> - <description>While you are wearing light or no armor, your base speed increases by 5 feet. You lose the benefits of this feat if you carry a medium or heavy load.</description> + <description>You are faster than most.</description> <type>GENERAL.VERDANTBLOODLINE</type> <associated></associated> <count>1</count> @@ -3630,7 +3630,7 @@ </feat> <feat> <name>Improved Two-Weapon Fighting</name> - <description>In addition to the standard single extra attack you get with an off-hand weapon, you get a second attack with it, albeit at a -5 penalty.</description> + <description>You are skilled at fighting with two weapons.</description> <type>COMBAT</type> <associated></associated> <count>0</count> @@ -3640,7 +3640,7 @@ </feat> <feat> <name>Quick Draw</name> - <description>You can draw a weapon as a free action instead of as a move action. You can draw a hidden weapon (see the Sleight of Hand skill) as a move action. A character who has selected this feat may throw weapons at his full normal rate of attacks (much like a character with a bow). Alchemical items, potions, scrolls, and wands cannot be drawn quickly using this feat.</description> + <description>You can draw weapons faster than most.</description> <type>COMBAT.SHADOWBLOODLINE</type> <associated></associated> <count>0</count> @@ -3650,7 +3650,7 @@ </feat> <feat> <name>Two-Weapon Fighting</name> - <description>Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6. See Two-Weapon Fighting in Chapter 8.</description> + <description>You can fight with a weapon in each of your hands. You can make one extra attack each round with the secondary weapon.</description> <type>COMBAT</type> <associated></associated> <count>0</count> @@ -3660,7 +3660,7 @@ </feat> <feat> <name>Weapon Finesse</name> - <description>With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.</description> + <description>You are trained in using your agility in melee combat, as opposed to brute strength.</description> <type>COMBAT.CELESTIALBLOODLINE.ELEMENTALBLOODLINE.SHADOWBLOODLINE</type> <associated></associated> <count>0</count> @@ -3720,7 +3720,7 @@ </ability_object> <ability_object> <name>Crippling Strike</name> - <description>You can sneak attack opponents with such precision that your blows weaken and hamper them. An opponent damaged by one of your sneak attacks also takes 2 points of Strength damage.</description> + <description>You can sneak attack opponents with such precision that your blows weaken and hamper them.</description> <type>ROGUECLASSFEATURES.SPECIALATTACK.EXTRAORDINARY.ROGUETALENT.ROGUEADVANCEDTALENT.ATTACKOPTION</type> <associated></associated> <count>0</count> @@ -3753,7 +3753,7 @@ </ability_object> <ability_object> <name>Natural-Born Leader</name> - <description>You've always found yourself in positions where others look up to you as a leader, and you can distinctly remember an event from your early childhood where you led several other children to accomplish a goal that each of you individually could not. All cohorts, followers, or summoned creatures under your leadership gain a +1 morale bonus on Will saves to avoid mind-affecting effects. If you ever take the Leadership feat, you gain a +1 trait bonus to your Leadership score.</description> + <description>You've always found yourself in positions where others look up to you as a leader, and you can distinctly remember an event from your early childhood where you led several other children to accomplish a goal that each of you individually could not.</description> <type>TRAIT.BASICTRAIT.SOCIALTRAIT</type> <associated></associated> <count>0</count> @@ -3809,7 +3809,7 @@ </ability_object> <ability_object> <name>Improved Evasion</name> - <description>You can avoid damage from many area-effect attacks. If you make a successful Reflex save against an attack that normally deals half damage on a successful save, you instead take no damage, and even on a failed saving throw you take only half damage. If you are helpless, you do not gain the benefit of improved evasion.</description> + <description>You can avoid damage from many area-effect attacks.</description> <type>SPECIALQUALITY.EXTRAORDINARY.DEFENSIVE.ADVANCEDROGUETALENT.ROGUECLASSFEATURES.RANGERCLASSFEATURES.MONKCLASSFEATURES</type> <associated></associated> <count>0</count> @@ -3842,7 +3842,7 @@ </ability_object> <ability_object> <name>Sneak Attack</name> - <description>If you can catch an opponent when he is unable to defend himself effectively from your attack, you can strike a vital spot for extra damage. Your attack deals 6d6 points of extra damage anytime your target would be denied a Dexterity bonus to AC, or when you flank your target. Should you score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet. With a weapon that deals nonlethal damage, you can make a sneak attack that deals nonlethal damage instead of lethal damage. You cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual -4 penalty. You must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. You cannot sneak attack while striking a creature with concealment.</description> + <description>If you can catch an opponent when he is unable to defend himself effectively from your attack, you can strike a vital spot for extra damage. [6d6]</description> <type>ROGUECLASSFEATURES.ALCHEMISTCLASSFEATURES.SPECIALATTACK.EXTRAORDINARY.ATTACKOPTION</type> <associated></associated> <count>0</count> @@ -3886,7 +3886,7 @@ </ability_object> <ability_object> <name>Uncanny Dodge</name> - <description>You can react to danger before your senses would normally allow you to do so. You cannot be caught flat-footed, nor do you lose your Dexterity bonus to AC if the attacker is invisible. You still lose your Dexterity bonus to AC if immobilized. You can still lose your Dexterity bonus to AC if an opponent successfully uses the feint action against you.</description> + <description>You can react to danger before your senses would normally allow you to do so.</description> <type>SPECIALQUALITY.EXTRAORDINARY.DEFENSIVE</type> <associated></associated> <count>0</count> @@ -3953,7 +3953,7 @@ </ability_object> <ability_object> <name>Improved Evasion</name> - <description>This works like Evasion, except that while you still take no damage on a successful Reflex saving throw against attacks, you henceforth take only half... [truncated message content] |