From: <mar...@us...> - 2008-07-27 23:16:28
|
Revision: 7255 http://pcgen.svn.sourceforge.net/pcgen/?rev=7255&view=rev Author: maredudd800 Date: 2008-07-27 23:16:36 +0000 (Sun, 27 Jul 2008) Log Message: ----------- Remove Class and Global SA docs Issue#: 1981511 Modified Paths: -------------- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html Trunk/pcgen/docs/listfilepages/globalfilestagpages/globalfilesother.html Trunk/pcgen/docs/navlistindex.html Modified: Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html =================================================================== --- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html 2008-07-27 22:54:32 UTC (rev 7254) +++ Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html 2008-07-27 23:16:36 UTC (rev 7255) @@ -1203,12 +1203,6 @@ <hr> - <p class="new">*** Deprecated - Use <a href="../globalfilestagpages/globalfilesother.html#SA">SA</a></p> - <p class="indent0"><strong><a name="SASPECIALS">Tag Name:</a></strong> SA:name(SPECIALS)</p> - <p></p> - -<hr> - <p class="indent0"><strong><a name="SKILLLIST">Tag Name:</a></strong> SKILLLIST:x|y|y</p> <p class="indent1"><strong>Variables Used (x):</strong> Number (Number of choices)</p> <p class="indent1"><strong>Variables Used (y):</strong> Text (Class Name)</p> Modified: Trunk/pcgen/docs/listfilepages/globalfilestagpages/globalfilesother.html =================================================================== --- Trunk/pcgen/docs/listfilepages/globalfilestagpages/globalfilesother.html 2008-07-27 22:54:32 UTC (rev 7254) +++ Trunk/pcgen/docs/listfilepages/globalfilestagpages/globalfilesother.html 2008-07-27 23:16:36 UTC (rev 7255) @@ -732,51 +732,6 @@ <hr> - <p class="new">*** Deprecated 5.x.x - Remove 5.16.0 - Use <a href="#SAB">SAB</a></p> - <p class="indent0"><strong><a name="SA">Tag Name:</a></strong> SA:x</p> - <p><strong> Variables Used (x):</strong>Text (Special Ability Name)</p> - <p><strong> Variables Used (x):</strong>.CLEAR.Text (Clear Special Ability Totals)</p> - <p class="indent1"><strong>What it does:</strong></p> - <ul class="indent2"> - <li>This grants the character a Special Ability that will get listed together with all other special - abilities the character has.</li> - <li>The "%" tag will fill in a number from a variable listed after a "|" (pipe).</li> - <li>This can be done numerous times, with each successive "%" relating to the - next variable listed after another "|" (pipe).</li> - <li>This can be specified via number of %#, with each successive numbered "%" relating to - the next variable listed after another "|" (pipe). The count starts at 0 and counts up.</li> - <li>Each variable needs to be defined (via the global DEFINE tag.)</li> - <li>The SA will NOT be displayed if the last variable or formula equals 0.</li> - <li><code>SA:.CLEAR</code> will only clear a previous SA in the same object (class, template, - etc.). It will not clear them across objects.</li> - <li><code>SA:.CLEAR.Text to be removed</code> must include the exact text of the SA to be removed but - only the exact text up to the first "(". The CLEAR and Replace tags should be at the end - of the line, so the new and old tags are not</li> - <li>SA tags can be qualified with <a href="globalfilesprexxx.html">PRExxx</a> tags. - SA tags qualified with PRExxx tags will not display unless the character meets the - prerequisites.</li> - <li>SA tags can be used with %CHOICE tags to display the result of a CHOOSE tag result.</li> - </ul> - <p class="indent1"><strong>Examples:</strong></p> - <p class="indent2"><code>SA:Fire in the Hole</code></p> - <p class="indent3">Grants the special ability "Fire in the Hole".</p> - <p class="indent2"><code>SA:Sneak Attack +%d%|Sneak Attack|Sneak Attack Die</code></p> - <p class="indent3">If the PCs <Sneak Attack> was 5 and <Sneak Attack - Die> was 6, this would grant the special ability "Sneak Attack" at +5d6.</p> - <p class="indent2"><code>SA:.CLEAR.+1d6 to natural weapons SA:+1d8 to natural weapons </code></p> - <p class="indent3">Clears the "Natural Weapons" value and makes it +1d8 instead.</p> - <p class="indent2"><code>SA:Banana toss|PRERACE:monkey</code></p> - <p class="indent3">Grants the special ability "Banana toss" if the characters race is "monkey".</p> - <p class="indent2"><code>SA:Banana toss via (%CHOICE) <tab> STACK:NO <tab> MULT:YES <tab> - CHOOSE:Air|Earth|Fire|Water</code></p> - <p class="indent3">Offers a Choice between Air/Earth/Fire/Water for banana tossing, may be used multiple - times, but selected only once.</p> - <p class="indent2"><code> 4 <tab> SA:.CLEAR.Shield Brother (full round action) <tab> SA:Shield Brother (standard action)</code></p> - <p class="indent3">Clears the 4th level value and makes it "Shield Brother (standard action)"instead.</p> - <p></p> - -<hr> - <p class="new">*** Updated 5.13.6</p> <p class="indent0"><strong><a name="SAB">Tag Name:</a></strong> SAB:x</p> <p><strong> Variables Used (x):</strong>Text (Special Ability Name)</p> Modified: Trunk/pcgen/docs/navlistindex.html =================================================================== --- Trunk/pcgen/docs/navlistindex.html 2008-07-27 22:54:32 UTC (rev 7254) +++ Trunk/pcgen/docs/navlistindex.html 2008-07-27 23:16:36 UTC (rev 7255) @@ -121,9 +121,7 @@ <li><a href="listfilepages/datafilestagpages/datafilesclasses.html#PROHIBITED">PROHIBITED</a> <span class="note">(Class)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesclasses.html#PROHIBITSPELL">PROHIBITSPELL</a> <span class="note">(Class)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesclasses.html#REPEATLEVEL">REPEATLEVEL</a> <span class="note">(Class)</span></li> - <li><a href="listfilepages/datafilestagpages/datafilesclasses.html#SASPECIALS">SA:name(SPECIALS)</a> <span class="deprecated">(Deprecated)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesclasses.html#SKILLLIST">SKILLLIST</a> <span class="note">(Class)</span></li> - <li><a href="listfilepages/datafilestagpages/datafilesclasses.html#SPECIALS">SPECIALS</a> <span class="deprecated">(Deprecated)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesclasses.html#SPECIALTYKNOWN">SPECIALTYKNOWN</a> <span class="note">(Class)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesclasses.html#SPELLBOOK">SPELLBOOK</a> <span class="note">(Class)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesclasses.html#SPELLLIST">SPELLLIST</a> <span class="note">(Class)</span></li> @@ -782,7 +780,6 @@ <li><a href="listfilepages/globalfilestagpages/globalfilesother.html#QUALIFY">QUALIFY</a> <span class="note">(Global Other)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesother.html#REGION">REGION</a> <span class="note">(Global Other)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesother.html#REMOVE">REMOVE:FEAT</a> <span class="note">(Global Other)</span></li> - <li><a href="listfilepages/globalfilestagpages/globalfilesother.html#SA">SA</a> <span class="deprecated">(Deprecated)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesother.html#SAB">SAB</a> <span class="note">(Global Other)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesother.html#SELECT">SELECT</a> <span class="note">(Global Other)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesother.html#SERVESAS">SERVESAS</a> <span class="note">(Global Other)</span></li> @@ -2364,9 +2361,7 @@ <li class="gap"><a id="S" name="S"> </a></li> - <li><a href="listfilepages/globalfilestagpages/globalfilesother.html#SA">SA</a> <span class="deprecated">(Deprecated)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesother.html#SAB">SAB</a> <span class="note">(Global Other)</span></li> - <li><a href="listfilepages/datafilestagpages/datafilesclasses.html#SASPECIALS">SA:name(SPECIALS)</a> <span class="deprecated">(Deprecated)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesspells.html#SAVEINFO">SAVEINFO</a> <span class="note">(Spell)</span></li> <li> <a href="listfilepages/listindex.html#TAGINFO">SCHOOL</a> @@ -2468,7 +2463,6 @@ </li> </ul> </li> - <li><a href="listfilepages/datafilestagpages/datafilesclasses.html#SPECIALS">SPECIALS</a> <span class="deprecated">(Deprecated)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesclasses.html#SPECIALTYKNOWN">SPECIALTYKNOWN</a> <span class="note">(Class)</span></li> <li><a href="listfilepages/datafilestagpages/datafilespcc.html#SPELL">SPELL</a> <span class="note">(PCC)</span></li> </li> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <mar...@us...> - 2008-07-27 23:29:52
|
Revision: 7256 http://pcgen.svn.sourceforge.net/pcgen/?rev=7256&view=rev Author: maredudd800 Date: 2008-07-27 23:30:00 +0000 (Sun, 27 Jul 2008) Log Message: ----------- Remove Races MFEAT tag docs Issue#: 1979888 Modified Paths: -------------- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesraces.html Trunk/pcgen/docs/listfilepages/globalfilestagpages/globalfilesadd.html Trunk/pcgen/docs/listfilepages/globalfilestagpages/globalfileschoose.html Trunk/pcgen/docs/listfilepages/globalfilestagpages/globalfilesother.html Trunk/pcgen/docs/navlistindex.html Modified: Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesraces.html =================================================================== --- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesraces.html 2008-07-27 23:16:36 UTC (rev 7255) +++ Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesraces.html 2008-07-27 23:30:00 UTC (rev 7256) @@ -305,12 +305,6 @@ <hr> - <p class="new">*** Deprecated 5.11.4 - Remove 5.16.0 -</p> - <p class="indent0"><strong><a name="MFEAT">Tag Name:</a></strong> MFEAT:x|x</p> - <p></p> - -<hr> - <p class="new">*** New 5.4</p> <p class="indent0"><strong><a name="MONCCSKILL">Tag Name:</a></strong> MONCCSKILL:x|x</p> <p class="indent1"><strong>Variables Used (x):</strong> Text (Skill Name)</p> Modified: Trunk/pcgen/docs/listfilepages/globalfilestagpages/globalfilesadd.html =================================================================== --- Trunk/pcgen/docs/listfilepages/globalfilestagpages/globalfilesadd.html 2008-07-27 23:16:36 UTC (rev 7255) +++ Trunk/pcgen/docs/listfilepages/globalfilestagpages/globalfilesadd.html 2008-07-27 23:30:00 UTC (rev 7256) @@ -137,8 +137,7 @@ <li>If the count (x) is not used, "1" is assumed.</li> <li>Valid feat types are REGION, SUBREGION, ALLREGION, and the feat-type as defined in the <em>feat.lst</em> file.</li> - <li>If the feat being added has a chooser, ADD:FEAT will activate it. VFEAT, MFEAT and - FEATAUTO will not.</li> + <li>If the feat being added has a chooser, ADD:FEAT will activate it. (VFEAT will not.)</li> </ul> <p class="indent1"><strong>Example:</strong></p> <p class="indent2"><code>ADD:FEAT|2|Alertness,TYPE=Fighter,Electric Boogalo</code></p> @@ -320,7 +319,7 @@ <li>Feats listed are a comma-delimited "," list.</li> <li>Valid TYPE's are "REGION", "SUBREGION", "ALLREGION", and the feat-type as defined in the <em>feat.lst</em> file.</li> - <li>If the feat being added has a chooser, ADD:VFEAT will activate it. VFEAT, MFEAT and FEATAUTO will not.</li> + <li>If the feat being added has a chooser, ADD:VFEAT will activate it. (VFEAT will not.)</li> <li>Once added, virtual feats cannot be removed.</li> </ul> <p class="indent1"><strong>Example:</strong></p> Modified: Trunk/pcgen/docs/listfilepages/globalfilestagpages/globalfileschoose.html =================================================================== --- Trunk/pcgen/docs/listfilepages/globalfilestagpages/globalfileschoose.html 2008-07-27 23:16:36 UTC (rev 7255) +++ Trunk/pcgen/docs/listfilepages/globalfilestagpages/globalfileschoose.html 2008-07-27 23:30:00 UTC (rev 7256) @@ -42,7 +42,7 @@ <p class="indent0">When using CHOOSE within an ability you must:</p> <ul class="indent2"> <li>Use <a href="globalfilesadd.html#ABILITY">ADD:ABILITY</a> or <a href="globalfilesadd.html#FEAT">ADD:FEAT</a> - to activate the selection window. Using ABILITY, VFEAT, MFEAT or FEATAUTO will bypass the CHOOSE tag.</li> + to activate the selection window. Using ABILITY or VFEAT will bypass the CHOOSE tag.</li> <li>Use it in conjunction with a <a href="../datafilestagpages/datafilesfeats.html#MULT">MULT:YES</a> tag for it to work properly.</li> </ul> Modified: Trunk/pcgen/docs/listfilepages/globalfilestagpages/globalfilesother.html =================================================================== --- Trunk/pcgen/docs/listfilepages/globalfilestagpages/globalfilesother.html 2008-07-27 23:16:36 UTC (rev 7255) +++ Trunk/pcgen/docs/listfilepages/globalfilestagpages/globalfilesother.html 2008-07-27 23:30:00 UTC (rev 7256) @@ -712,7 +712,7 @@ <p class="indent1"><strong>What it does:</strong></p> <ul class="indent2"> <li>Provides options for removing hidden and standard feats, but not those applied - with the VFEAT or MFEAT tags.</li> + with the VFEAT tag.</li> <li>The (y) variable is optional. If not present the tag simply removes whatever feats are specified in variable (x).</li> </ul> Modified: Trunk/pcgen/docs/navlistindex.html =================================================================== --- Trunk/pcgen/docs/navlistindex.html 2008-07-27 23:16:36 UTC (rev 7255) +++ Trunk/pcgen/docs/navlistindex.html 2008-07-27 23:30:00 UTC (rev 7256) @@ -1004,7 +1004,6 @@ <li><a href="listfilepages/datafilestagpages/datafilesraces.html#LEGS">LEGS</a> <span class="note">(Race)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesraces.html#LEVELADJUSTMENT">LEVELADJUSTMENT</a> <span class="note">(Race)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfileskey.html#RaceKeys">KEY</a> <span class="note">(Race)</span></li> - <li><a href="listfilepages/datafilestagpages/datafilesraces.html#MFEAT">MFEAT</a> <span class="deprecated">(Deprecated)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesraces.html#MONCCSKILL">MONCCSKILL</a> <span class="note">(Race)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesraces.html#MONCSKILL">MONCSKILL</a> <span class="note">(Race)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesraces.html#MONSTERCLASS">MONSTERCLASS</a> <span class="note">(Race)</span></li> @@ -2090,7 +2089,6 @@ <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#MENUENTRY">MENUENTRY</a> <span class="note">(Misc Info)</span></li> <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#MENUTOOLTIP">MENUTOOLTIP</a> <span class="note">(Misc Info)</span></li> <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#METHOD">METHOD</a> <span class="note">(Misc Info)</span></li> - <li><a href="listfilepages/datafilestagpages/datafilesraces.html#MFEAT">MFEAT</a> <span class="deprecated">(Deprecated)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesformulas.html#MinMax">Minimums and maximums</a> <span class="note">(Math Oper)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesinstall.html#MINVER">MINVER</a> <span class="note">(OCC Install)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesinstall.html#MINDEVVER">MINDEVVER</a> <span class="note">(OCC Install)</span></li> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <mar...@us...> - 2008-07-27 23:58:22
|
Revision: 7258 http://pcgen.svn.sourceforge.net/pcgen/?rev=7258&view=rev Author: maredudd800 Date: 2008-07-27 23:58:31 +0000 (Sun, 27 Jul 2008) Log Message: ----------- Remove PREDEFAULTMONSTER tag docs Issue#: 1986794 Modified Paths: -------------- Trunk/pcgen/docs/listfilepages/globalfilestagpages/globalfilesbonus.html Trunk/pcgen/docs/listfilepages/globalfilestagpages/globalfilesprexxx.html Trunk/pcgen/docs/navlistindex.html Modified: Trunk/pcgen/docs/listfilepages/globalfilestagpages/globalfilesbonus.html =================================================================== --- Trunk/pcgen/docs/listfilepages/globalfilestagpages/globalfilesbonus.html 2008-07-27 23:40:20 UTC (rev 7257) +++ Trunk/pcgen/docs/listfilepages/globalfilestagpages/globalfilesbonus.html 2008-07-27 23:58:31 UTC (rev 7258) @@ -1363,8 +1363,6 @@ <p class="indent3">Adds one to size. A "Medium" character would become "Large".</p> <p class="indent2"><code>BONUS:SIZEMOD|NUMBER|-2</code></p> <p class="indent3">Reduces size by two. A "Medium" character would become "Tiny".</p> - <p class="indent2"><code>BONUS:SIZEMOD|NUMBER|1|PREDEFAULTMONSTER:Y</code></p> - <p class="indent3">If PREDEFAULTMONSTER in Preferences is set to on, adds 1 to SIZEMOD. To be Deprecated</p> <p class="indent2"><code>BONUS:SIZEMOD|NUMBER|1|PRESIZEGT:T</code></p> <p class="indent3">If size is greater than Tiny (T) add 1 to SIZEMOD.</p> <p class="indent2"><code>BONUS:SIZEMOD|NUMBER|1|PREAPPLY:PC</code></p> Modified: Trunk/pcgen/docs/listfilepages/globalfilestagpages/globalfilesprexxx.html =================================================================== --- Trunk/pcgen/docs/listfilepages/globalfilestagpages/globalfilesprexxx.html 2008-07-27 23:40:20 UTC (rev 7257) +++ Trunk/pcgen/docs/listfilepages/globalfilestagpages/globalfilesprexxx.html 2008-07-27 23:58:31 UTC (rev 7258) @@ -397,30 +397,6 @@ <hr> - <p class="new">*** Deprecated 5.12 RC2 - Remove 5.16 - Use <a href="../globalfilestagpages/globalfilesother.html#KIT">KIT:</a> tag instead.</p> - <p class="indent0"><strong><a name="PREDEFAULTMONSTER">Tag Name:</a></strong> PREDEFAULTMONSTER:x</p> - <p class="indent1"><strong>Variables Used (x):</strong> Y (Applies to default monster).</p> - <p class="indent1"><strong>Variables Used (x):</strong> N (Does not apply to default monster).</p> - <p class="indent1"><strong>What it does:</strong></p> - <p class="indent2">Used to qualify bonuses which apply only to default monsters. - In order to qualify the <a href="../../menupages/settings/character/charactermonstersoption.html"> - <strong>Use Default Monsters</strong></a> checkbox in the Character/Monsters preference window must be checked. - The bonuses are used most often in a race line and are applied at the time the monster is first created. - If you create a monster and then check the <strong>Use Default Monsters</strong> checkbox the bonuses are not applied retroactively. - The purpose of this feature is to allow users to create monsters with stats identical to those in the source's. - Often a sources monster stats will be a typical example with feats, skills, weapons, etc already selected. - The data files can be coded with these stats so that when the <strong>Use Default Monsters</strong> checkbox - is checked those stats will match the entry. When the <strong>Use Default Monsters</strong> checkbox is not checked - the process of creating the monster will be the same as that of creating any other character.</p> - <p class="indent1"><strong>Examples:</strong></p> - <p class="indent2"><code>BONUS:SKILLRANK|Listen,Spot|4|PREDEFAULTMONSTER:Y</code></p> - <p class="indent3">This bonus is applied when the <strong>Use Default Monsters</strong> checkbox is checked.</p> - <p class="indent2"><code>BONUS:COMBAT|BAB|6|PREDEFAULTMONSTER:Y</code></p> - <p class="indent3">This bonus is applied when the <strong>Use Default Monsters</strong> checkbox is checked.</p> - <p></p> - -<hr> - <p class="indent0"><strong><a name="PREDEITY">Tag Name:</a></strong> PREDEITY:x,y</p> <p class="indent1"><strong>Variables Used (x):</strong> Number (The number of the deity's name or pantheons that must match).</p> <p class="indent1"><strong>Variables Used (y):</strong> Y (The character must have chosen a deity).</p> Modified: Trunk/pcgen/docs/navlistindex.html =================================================================== --- Trunk/pcgen/docs/navlistindex.html 2008-07-27 23:40:20 UTC (rev 7257) +++ Trunk/pcgen/docs/navlistindex.html 2008-07-27 23:58:31 UTC (rev 7258) @@ -825,7 +825,6 @@ <li><a href="listfilepages/globalfilestagpages/globalfilesprexxx.html#PRECLASS">PRECLASS</a> <span class="note">(Global PRExxx)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesprexxx.html#PRECLASSLEVELMAX">PRECLASSLEVELMAX</a> <span class="note">(Global PRExxx)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesprexxx.html#PRECSKILL">PRECSKILL</a> <span class="note">(Global PRExxx)</span></li> - <li><a href="listfilepages/globalfilestagpages/globalfilesprexxx.html#PREDEFAULTMONSTER">PREDEFAULTMONSTER</a> <span class="deprecated">(Deprecated)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesprexxx.html#PREDEITY">PREDEITY</a> <span class="note">(Global PRExxx)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesprexxx.html#PREDEITYALIGN">PREDEITYALIGN</a> <span class="note">(Global PRExxx)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesprexxx.html#PREDEITYDOMAIN">PREDEITYDOMAIN</a> <span class="note">(Global PRExxx)</span></li> @@ -2188,7 +2187,6 @@ <li><a href="listfilepages/globalfilestagpages/globalfilesprexxx.html#PRECLASS">PRECLASS</a> <span class="note">(Global PRExxx)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesprexxx.html#PRECLASSLEVELMAX">PRECLASSLEVELMAX</a> <span class="note">(Global PRExxx)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesprexxx.html#PRECSKILL">PRECSKILL</a> <span class="note">(Global PRExxx)</span></li> - <li><a href="listfilepages/globalfilestagpages/globalfilesprexxx.html#PREDEFAULTMONSTER">PREDEFAULTMONSTER</a> <span class="deprecated">(Deprecated)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesprexxx.html#PREDEITY">PREDEITY</a> <span class="note">(Global PRExxx)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesprexxx.html#PREDEITYALIGN">PREDEITYALIGN</a> <span class="note">(Global PRExxx)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesprexxx.html#PREDEITYDOMAIN">PREDEITYDOMAIN</a> <span class="note">(Global PRExxx)</span></li> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <mar...@us...> - 2008-07-28 02:46:56
|
Revision: 7262 http://pcgen.svn.sourceforge.net/pcgen/?rev=7262&view=rev Author: maredudd800 Date: 2008-07-28 02:47:02 +0000 (Mon, 28 Jul 2008) Log Message: ----------- Remove Races HITDICE tag docs Issue#: 1995091 Modified Paths: -------------- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesraces.html Trunk/pcgen/docs/navlistindex.html Modified: Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesraces.html =================================================================== --- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesraces.html 2008-07-28 01:23:23 UTC (rev 7261) +++ Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesraces.html 2008-07-28 02:47:02 UTC (rev 7262) @@ -159,12 +159,6 @@ <hr> - <p class="new">*** Deprecated 5.11.4 - Remove 5.16.0 - use <a href="#HITDIE">HITDIE</a></p> - <p class="indent0"><strong><a name="HITDICE">Tag Name:</a></strong> HITDICE:x,y</p> - <p></p> - -<hr> - <p class="indent0"><strong><a name="HITDICEADVANCEMENT">Tag Name:</a></strong> HITDICEADVANCEMENT:x,x</p> <p class="indent1"><strong>Variables Used (x):</strong> Number (Hit Dice)</p> <p class="indent1"><strong>What it does:</strong></p> Modified: Trunk/pcgen/docs/navlistindex.html =================================================================== --- Trunk/pcgen/docs/navlistindex.html 2008-07-28 01:23:23 UTC (rev 7261) +++ Trunk/pcgen/docs/navlistindex.html 2008-07-28 02:47:02 UTC (rev 7262) @@ -996,7 +996,6 @@ <li><a href="listfilepages/datafilestagpages/datafilesraces.html#FAVCLASSCHOOSE">FAVCLASS:CHOOSE</a> <span class="note">(Race)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesraces.html#FEAT">FEAT</a> <span class="note">(Race)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesraces.html#HANDS">HANDS</a> <span class="note">(Race)</span></li> - <li><a href="listfilepages/datafilestagpages/datafilesraces.html#HITDICE">HITDICE</a> <span class="deprecated">(Deprecated)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesraces.html#HITDICEADVANCEMENT">HITDICEADVANCEMENT</a> <span class="note">(Race)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesraces.html#HITDIE">HITDIE</a> <span class="note">(Race)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesraces.html#LANGBONUS">LANGBONUS</a> <span class="note">(Race)</span></li> @@ -1955,7 +1954,6 @@ <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#HIDDENFEATTYPES">HIDDENFEATTYPES</a> <span class="note">(Misc Info)</span></li> <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#HIDDENSKILLTYPES">HIDDENSKILLTYPES</a> <span class="note">(Misc Info)</span></li> <li><a href="listfilepages/datafilestagpages/datafilespcc.html#HIDETYPE">HIDETYPE</a> <span class="note">(PCC)</span></li> - <li><a href="listfilepages/datafilestagpages/datafilesraces.html#HITDICE">HITDICE</a> <span class="deprecated">(Deprecated)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesraces.html#HITDICEADVANCEMENT">HITDICEADVANCEMENT</a> <span class="note">(Race)</span></li> <li> <a href="listfilepages/listindex.html#TAGINFO">HITDIE</a> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <mar...@us...> - 2008-08-19 08:12:00
|
Revision: 7516 http://pcgen.svn.sourceforge.net/pcgen/?rev=7516&view=rev Author: maredudd800 Date: 2008-08-19 08:12:09 +0000 (Tue, 19 Aug 2008) Log Message: ----------- Document Kit TYPE tag Issue#: 2012988 Modified Paths: -------------- Trunk/pcgen/docs/listfilepages/globalfilestagpages/globalfilestype.html Trunk/pcgen/docs/navlistindex.html Modified: Trunk/pcgen/docs/listfilepages/globalfilestagpages/globalfilestype.html =================================================================== --- Trunk/pcgen/docs/listfilepages/globalfilestagpages/globalfilestype.html 2008-08-18 22:23:20 UTC (rev 7515) +++ Trunk/pcgen/docs/listfilepages/globalfilestagpages/globalfilestype.html 2008-08-19 08:12:09 UTC (rev 7516) @@ -40,19 +40,20 @@ <p class="indent1">The following Objects utilize TYPE tags:</p> <ul class="indent1"> - <li><a href="#Class">Classes</a><br> - <li><a href="#CompanionMod">Companion Modifiers</a><br> - <li><a href="#Deity">Deities</a><br> - <li><a href="#Equipment">Equipment</a><br> - <li><a href="#Equipmod">Equipment Modifiers</a><br> - <li><a href="#Feat">Feats and Abilities</a><br> - <li><a href="#Language">Languages</a><br> - <li><a href="#PCC">PCC Files</a><br> - <li><a href="#Race">Races</a><br> - <li><a href="#Skill">Skills</a><br> - <li><a href="#Spell">Spells</a><br> - <li><a href="#Template">Templates</a><br> - <li><a href="#WeaponProf">Weapon Proficiencies</a><br> + <li><a href="#Class">Classes</a></li> + <li><a href="#CompanionMod">Companion Modifiers</a></li> + <li><a href="#Deity">Deities</a></li> + <li><a href="#Equipment">Equipment</a></li> + <li><a href="#Equipmod">Equipment Modifiers</a></li> + <li><a href="#Feat">Feats and Abilities</a></li> + <li><a href="#Language">Languages</a></li> + <li><a href="#PCC">PCC Files</a></li> + <li><a href="#Race">Races</a></li> + <li><a href="#Skill">Skills</a></li> + <li><a href="#Spell">Spells</a></li> + <li><a href="#StartKit">Starting Kits</a></li> + <li><a href="#Template">Templates</a></li> + <li><a href="#WeaponProf">Weapon Proficiencies</a></li> </ul> <p></p> @@ -445,6 +446,27 @@ <hr> + <h2><a name="StartKit"></a>Starting Kit TYPE</h2> + <p class="indent0"><strong>Tag Name:</strong> TYPE:x.x</p> + <p class="indent1"><strong>Variables Used (x):</strong> Text (Start Kit type)</p> + <p class="indent1"><strong>What it does:</strong></p> + <ul class="indent2"> + <li>Indicates what "types" are associated with the starting kit.</li> + <li>You can also specify multiple types using the period-delimiter.</li> + </ul> + <p class="indent1"><strong>Example:</strong></p> + <p class="indent2"><code>TYPE:DefaultMonster</code></p> + <p class="indent3">Kit is a "DefaultMonster" kit.</p> + <p class="indent1"><strong>Commonly Used Types:</strong></p> + <p class="indent2"><code>DefaultMonster</code></p> + <p class="indent2"><code>Treasure</code></p> + <p class="indent2"><code>NPC</code></p> + <p class="indent2"><code>PC</code></p> + <p class="indent2"><code>StartingKit</code></p> + <p></p> + +<hr> + <h2><a name="Template"></a>Template TYPE</h2> <p class="indent0"><strong>Tag Name:</strong> TYPE:x.x</p> <p class="indent1"><strong>Variables Used (x):</strong> Text (Template type)</p> Modified: Trunk/pcgen/docs/navlistindex.html =================================================================== --- Trunk/pcgen/docs/navlistindex.html 2008-08-18 22:23:20 UTC (rev 7515) +++ Trunk/pcgen/docs/navlistindex.html 2008-08-19 08:12:09 UTC (rev 7516) @@ -894,6 +894,7 @@ <li><a href="listfilepages/globalfilestagpages/globalfilestype.html#Race">Race TYPE</a> <span class="note">(Global Type)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilestype.html#Skill">Skill TYPE</a> <span class="note">(Global Type)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilestype.html#Spell">Spell TYPE</a> <span class="note">(Global Type)</span></li> + <li><a href="listfilepages/globalfilestagpages/globalfilestype.html#StartKit">Starting Kit TYPE</a> <span class="note">(Global Type)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilestype.html#Template">Template TYPE</a> <span class="note">(Global Type)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilestype.html#WeaponProf">Weapon Proficiency TYPE</a> <span class="note">(Global Type)</span></li> </ul> @@ -2631,6 +2632,7 @@ <li><a href="listfilepages/globalfilestagpages/globalfilestype.html#Race">Race TYPE</a> <span class="note">(Global Type)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilestype.html#Skill">Skill TYPE</a> <span class="note">(Global Type)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilestype.html#Spell">Spell TYPE</a> <span class="note">(Global Type)</span></li> + <li><a href="listfilepages/globalfilestagpages/globalfilestype.html#StartKit">Starting Kit TYPE</a> <span class="note">(Global Type)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilestype.html#Template">Template TYPE</a> <span class="note">(Global Type)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilestype.html#WeaponProf">Weapon Proficiency TYPE</a> <span class="note">(Global Type)</span></li> </ul> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <mar...@us...> - 2008-08-19 08:28:25
|
Revision: 7517 http://pcgen.svn.sourceforge.net/pcgen/?rev=7517&view=rev Author: maredudd800 Date: 2008-08-19 08:28:34 +0000 (Tue, 19 Aug 2008) Log Message: ----------- Document DEFAULTDATASET miscinfo.lst tag Issue#: 2016819 Modified Paths: -------------- Trunk/pcgen/docs/listfilepages/systemfilestagpages/gamemodemiscinfolist.html Trunk/pcgen/docs/navlistindex.html Modified: Trunk/pcgen/docs/listfilepages/systemfilestagpages/gamemodemiscinfolist.html =================================================================== --- Trunk/pcgen/docs/listfilepages/systemfilestagpages/gamemodemiscinfolist.html 2008-08-19 08:12:09 UTC (rev 7516) +++ Trunk/pcgen/docs/listfilepages/systemfilestagpages/gamemodemiscinfolist.html 2008-08-19 08:28:34 UTC (rev 7517) @@ -430,6 +430,17 @@ <p class="indent2">After a WIELDCATEGORY tag.</p> <p></p><hr> + <p class="new">*** New 5.15.1</p> + <p class="indent0"><strong><a name="DEFAULTDATASET">Tag Name:</a></strong> DEFAULTDATASET:x,x</p> + <p class="indent1"><strong>Variables Used (x):</strong> Text (Default Data Set Name)</p> + <p class="indent1"><strong>What it does:</strong></p> + <p class="indent2">Sets the Default data Set used by the game mode.</p> + <p class="indent1"><strong>Example:</strong></p> + <p class="indent2"><code>DEFAULTDATASET:3.5 RSRD</code></p> + <p class="indent3">The "3.5 RSRD" data set will appear in the right panel on the sources + tab when this gamemode is loaded.</p> + + <p></p><hr> <p class="new">*** New 5.9.1</p> <p class="indent0"><strong><a name="DEFAULTUNITSET">Tag Name:</a></strong> DEFAULTUNITSET:x</p> <p class="indent1"><strong>Variables Used (x):</strong> Text (Name of the Default unit Set)</p> Modified: Trunk/pcgen/docs/navlistindex.html =================================================================== --- Trunk/pcgen/docs/navlistindex.html 2008-08-19 08:12:09 UTC (rev 7516) +++ Trunk/pcgen/docs/navlistindex.html 2008-08-19 08:28:34 UTC (rev 7517) @@ -373,6 +373,7 @@ <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#CURRENCYUNIT">CURRENCYUNIT</a> <span class="note">(Misc Info)</span></li> <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#CURRENCYUNITABBREV">CURRENCYUNITABBREV</a> <span class="note">(Misc Info)</span></li> <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#DAMAGEMULT">DAMAGEMULT</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#DEFAULTDATASET">DEFAULTDATASET</a> <span class="note">(Misc Info)</span></li> <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#DEFAULTUNITSET">DEFAULTUNITSET</a> <span class="note">(Misc Info)</span></li> <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#DIESIZES">DIESIZES</a> <span class="note">(Misc Info)</span></li> <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#DISPLAYLOCATION">DISPLAYLOCATION</a> <span class="note">(Misc Info)</span></li> @@ -1754,6 +1755,7 @@ <li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#EQMWEAPONDAMAGESIZE">DAMAGESIZE</a> <span class="note">(Weapon Bonus)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#DC">DC</a> <span class="note">(Bonus)</span></li> <li><a href="listfilepages/systemfilestagpages/gamemoderules.html#DEFAULT">DEFAULT</a> <span class="note">(Rules)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#DEFAULTDATASET">DEFAULTDATASET</a> <span class="note">(Misc Info)</span></li> <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#DEFAULTUNITSET">DEFAULTUNITSET</a> <span class="note">(Misc Info)</span></li> <li> <a href="listfilepages/listindex.html#TAGINFO">DEFINE</a> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <mar...@us...> - 2008-08-19 18:47:27
|
Revision: 7518 http://pcgen.svn.sourceforge.net/pcgen/?rev=7518&view=rev Author: maredudd800 Date: 2008-08-19 18:47:37 +0000 (Tue, 19 Aug 2008) Log Message: ----------- Document game mode tag SKILLRANKTEXT Issue#: 2028692 Modified Paths: -------------- Trunk/pcgen/docs/listfilepages/systemfilestagpages/gamemodemiscinfolist.html Trunk/pcgen/docs/navlistindex.html Modified: Trunk/pcgen/docs/listfilepages/systemfilestagpages/gamemodemiscinfolist.html =================================================================== --- Trunk/pcgen/docs/listfilepages/systemfilestagpages/gamemodemiscinfolist.html 2008-08-19 08:28:34 UTC (rev 7517) +++ Trunk/pcgen/docs/listfilepages/systemfilestagpages/gamemodemiscinfolist.html 2008-08-19 18:47:37 UTC (rev 7518) @@ -1083,6 +1083,24 @@ <p class="indent3">Character get 10x the normal amount of skills at 1st level and 4x the normal amount of skills at 2nd level.</p> + <p></p><hr> + <p class="indent0"><strong><a name="SKILLRANKTEXT">Tag Name:</a></strong> SKILLRANKTEXT:x <tab> y</p> + <p class="indent1"><strong>Variables Used (x):</strong> Number (Skill rank)</p> + <p class="indent1"><strong>Variables Used (y):</strong> Text (Alternate skill rank text)</p> + <p class="indent1"><strong>What it does:</strong></p> + <p class="indent2">Provides a text-based identifier for skill rank numbers.</p> + <p class="indent1"><strong>Examples:</strong></p> + <p class="indent2"><code>SKILLRANKTEXT:1 <tab> Incompetant</code></p> + <p class="indent2"><code>SKILLRANKTEXT:2 <tab> Novice</code></p> + <p class="indent2"><code>SKILLRANKTEXT:3 <tab> Competant</code></p> + <p class="indent2"><code>SKILLRANKTEXT:4 <tab> Expert</code></p> + <p class="indent2"><code>SKILLRANKTEXT:5 <tab> Professional</code></p> + <p class="indent2"><code>SKILLRANKTEXT:6 <tab> Master</code></p> + <p class="indent2"><code>SKILLRANKTEXT:7 <tab> Supreme</code></p> + <p class="indent3">Character skills with ranks of 1 through 7 will be labeled as + "Incompetent", "Novice", "Competent", "Expert", + "Professional", "Master" or "Supreme" as appropriate.</p> + <p></p><hr> <p class="indent0"><strong><a name="SPELLBASEDC">Tag Name:</a></strong> SPELLBASEDC:x</p> <p class="indent1"><strong>Variables Used (x):</strong> Formula (used to determine a spells base DC)</p> Modified: Trunk/pcgen/docs/navlistindex.html =================================================================== --- Trunk/pcgen/docs/navlistindex.html 2008-08-19 08:28:34 UTC (rev 7517) +++ Trunk/pcgen/docs/navlistindex.html 2008-08-19 18:47:37 UTC (rev 7518) @@ -420,6 +420,7 @@ <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#SKILLCOST_CROSSCLASS">SKILLCOST_CROSSCLASS</a> <span class="note">(Misc Info)</span></li> <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#SKILLCOST_EXCLUSIVE">SKILLCOST_EXCLUSIVE</a> <span class="note">(Misc Info)</span></li> <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#SKILLMULTIPLIER">SKILLMULTIPLIER</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#SKILLRANKTEXT">SKILLRANKTEXT</a> <span class="note">(Misc Info)</span></li> <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#SPELLBASEDC">SPELLBASEDC</a> <span class="note">(Misc Info)</span></li> <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#SPELLRANGE">SPELLRANGE</a> <span class="note">(Misc Info)</span></li> <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#SQUARESIZE">SQUARESIZE</a> <span class="note">(Misc Info)</span></li> @@ -2423,8 +2424,9 @@ <li><a href="listfilepages/globalfilestagpages/globalfilesdefine.html#SKILLRANK">SKILLRANK</a> <span class="note">(Global Variables)</span></li> </ul> </li> - <li><a href="listfilepages/globalfilestagpages/globalfilesdefine.html#SKILLTOTAL">SKILLTOTAL</a> <span class="note">(Global Variables)</span></li> - <li><a href="listfilepages/systemfilestagpages/systemfilesbiosettingslist.html#SKINTONE">SKINTONE</a> <span class="note">(Bio Settings)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#SKILLRANKTEXT">SKILLRANKTEXT</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/globalfilestagpages/globalfilesdefine.html#SKILLTOTAL">SKILLTOTAL</a> <span class="note">(Global Variables)</span></li> + <li><a href="listfilepages/systemfilestagpages/systemfilesbiosettingslist.html#SKINTONE">SKINTONE</a> <span class="note">(Bio Settings)</span></li> <li> <a href="listfilepages/listindex.html#TAGINFO">SLOTS</a> <ul> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <mar...@us...> - 2008-08-19 19:13:36
|
Revision: 7519 http://pcgen.svn.sourceforge.net/pcgen/?rev=7519&view=rev Author: maredudd800 Date: 2008-08-19 19:13:45 +0000 (Tue, 19 Aug 2008) Log Message: ----------- Document STATROLLTEXT Issue#: 2030802 Modified Paths: -------------- Trunk/pcgen/docs/listfilepages/systemfilestagpages/gamemodemiscinfolist.html Trunk/pcgen/docs/navlistindex.html Modified: Trunk/pcgen/docs/listfilepages/systemfilestagpages/gamemodemiscinfolist.html =================================================================== --- Trunk/pcgen/docs/listfilepages/systemfilestagpages/gamemodemiscinfolist.html 2008-08-19 18:47:37 UTC (rev 7518) +++ Trunk/pcgen/docs/listfilepages/systemfilestagpages/gamemodemiscinfolist.html 2008-08-19 19:13:45 UTC (rev 7519) @@ -1111,8 +1111,9 @@ <p class="indent3">Takes the number 10 as the starting point, then it adds the spells level and finally the primary stat bonus of the caster to come to the total.</p> <p></p><hr> - <p class="indent0"><strong><a name="SPELLRANGE">Tag Name:</a></strong> SPELLRANGE:x</p> - <p class="indent1"><strong>Variables Used (x)|(y):</strong> Text Name|Formula</p> + <p class="indent0"><strong><a name="SPELLRANGE">Tag Name:</a></strong> SPELLRANGE:x|y</p> + <p class="indent1"><strong>Variables Used (x):</strong> Text (Range name)</p> + <p class="indent1"><strong>Variables Used (y):</strong> Formula</p> <p class="indent1"><strong>What it does:</strong></p> <p class="indent2">Takes the defined name and uses the formula to replace the name in the Spells.lst under the range. </p> <p class="indent2">Each value is a seperate TAG </p> @@ -1136,6 +1137,23 @@ <p class="indent3">Sets the size of a battlemap square to 5 feet.</p> <p></p><hr> + <p class="indent0"><strong><a name="STATROLLTEXT">Tag Name:</a></strong> STATROLLTEXT:x <tab> y</p> + <p class="indent1"><strong>Variables Used (x):</strong> Number (Stat number)</p> + <p class="indent1"><strong>Variables Used (y):</strong> Text (Alternate stat number descriptive text)</p> + <p class="indent1"><strong>What it does:</strong></p> + <p class="indent2">Provides a text-based descripter for stat roll numbers.</p> + <p class="indent1"><strong>Examples:</strong></p> + <p class="indent2"><code>STATROLLTEXT:1 <tab> Poor</code></p> + <p class="indent2"><code>STATROLLTEXT:2 <tab> Low</code></p> + <p class="indent2"><code>STATROLLTEXT:3 <tab> Average</code></p> + <p class="indent2"><code>STATROLLTEXT:4 <tab> High</code></p> + <p class="indent2"><code>STATROLLTEXT:5 <tab> Exceptional</code></p> + <p class="indent2"><code>STATROLLTEXT:6 <tab> Awesome</code></p> + <p class="indent3">Character skills with ranks of 1 through 7 will be labeled as + "Poor", "Low", "Average", "High", + "Exceptional" or "Awesome" as appropriate.</p> + + <p></p><hr> <p class="new">*** New 5.5.2</p> <p class="indent0"><strong><a name="SWITCH">Tag Name:</a></strong> SWITCH:x</p> <p class="indent1"><strong>Variables Used (x):</strong> Text (new name)</p> Modified: Trunk/pcgen/docs/navlistindex.html =================================================================== --- Trunk/pcgen/docs/navlistindex.html 2008-08-19 18:47:37 UTC (rev 7518) +++ Trunk/pcgen/docs/navlistindex.html 2008-08-19 19:13:45 UTC (rev 7519) @@ -424,6 +424,7 @@ <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#SPELLBASEDC">SPELLBASEDC</a> <span class="note">(Misc Info)</span></li> <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#SPELLRANGE">SPELLRANGE</a> <span class="note">(Misc Info)</span></li> <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#SQUARESIZE">SQUARESIZE</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#STATROLLTEXT">STATROLLTEXT</a> <span class="note">(Misc Info)</span></li> <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#SWITCH">SWITCH</a> <span class="note">(Misc Info)</span></li> <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#TAB">TAB</a> <span class="note">(Misc Info)</span></li> <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#TYPE">TYPE</a> <span class="note">(Misc Info)</span></li> @@ -2536,14 +2537,15 @@ <li><a href="listfilepages/datafilestagpages/datafilesstartingkits.html#STAT">STAT</a> <span class="note">(Starting Kit)</span></li> </ul> </li> - <li><a href="listfilepages/globalfilestagpages/globalfilesother.html#STATNOTEMP">STAT.x.NOTEMP</a> <span class="note">(Global Other)</span></li> - <li><a href="listfilepages/globalfilestagpages/globalfilesother.html#STATNOTEMPMOD">STAT.x.NOTEMPMOD</a> <span class="note">(Global Other)</span></li> - <li><a href="listfilepages/systemfilestagpages/gamemodestatsandcheckslist.html#STATNAME">STATNAME</a> <span class="note">(Stats & Checks)</span></li> - <li><a href="listfilepages/systemfilestagpages/gamemodestatsandcheckslist.html#STATMOD">STATMOD</a> <span class="note">(Stats & Checks)</span></li> - <li><a href="listfilepages/systemfilestagpages/gamemodestatsandcheckslist.html#STATRANGE2">STATRANGE</a> <span class="note">(Stats & Checks)</span></li> - <li><a href="listfilepages/systemfilestagpages/gamemodestatsandcheckslist.html#STATRANGE">STATRANGE</a> <span class="note">(Stats & Checks)</span></li> - <li><a href="listfilepages/globalfilestagpages/globalfilesdefine.html#STR">STR</a> <span class="note">(Global Variables)</span></li> - <li><a href="listfilepages/globalfilestagpages/globalfilesdefine.html#STRSCORE">STRSCORE</a> <span class="note">(Global Variables)</span></li> + <li><a href="listfilepages/globalfilestagpages/globalfilesother.html#STATNOTEMP">STAT.x.NOTEMP</a> <span class="note">(Global Other)</span></li> + <li><a href="listfilepages/globalfilestagpages/globalfilesother.html#STATNOTEMPMOD">STAT.x.NOTEMPMOD</a> <span class="note">(Global Other)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodestatsandcheckslist.html#STATNAME">STATNAME</a> <span class="note">(Stats & Checks)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodestatsandcheckslist.html#STATMOD">STATMOD</a> <span class="note">(Stats & Checks)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodestatsandcheckslist.html#STATRANGE2">STATRANGE</a> <span class="note">(Stats & Checks)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodestatsandcheckslist.html#STATRANGE">STATRANGE</a> <span class="note">(Stats & Checks)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#STATROLLTEXT">STATROLLTEXT</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/globalfilestagpages/globalfilesdefine.html#STR">STR</a> <span class="note">(Global Variables)</span></li> + <li><a href="listfilepages/globalfilestagpages/globalfilesdefine.html#STRSCORE">STRSCORE</a> <span class="note">(Global Variables)</span></li> <li> <a href="listfilepages/listindex.html#TAGINFO">SUBCLASS</a> <ul> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <mar...@us...> - 2008-08-19 19:34:48
|
Revision: 7520 http://pcgen.svn.sourceforge.net/pcgen/?rev=7520&view=rev Author: maredudd800 Date: 2008-08-19 19:34:56 +0000 (Tue, 19 Aug 2008) Log Message: ----------- Add STATTABLEHIDDENCOLUMNS docs Issue#: 2030804 Modified Paths: -------------- Trunk/pcgen/docs/listfilepages/systemfilestagpages/gamemodemiscinfolist.html Trunk/pcgen/docs/navlistindex.html Modified: Trunk/pcgen/docs/listfilepages/systemfilestagpages/gamemodemiscinfolist.html =================================================================== --- Trunk/pcgen/docs/listfilepages/systemfilestagpages/gamemodemiscinfolist.html 2008-08-19 19:13:45 UTC (rev 7519) +++ Trunk/pcgen/docs/listfilepages/systemfilestagpages/gamemodemiscinfolist.html 2008-08-19 19:34:56 UTC (rev 7520) @@ -1154,6 +1154,15 @@ "Exceptional" or "Awesome" as appropriate.</p> <p></p><hr> + <p class="indent0"><strong><a name="STATTABLEHIDDEN">Tag Name:</a></strong> STATTABLEHIDDENCOLUMNS:x,x</p> + <p class="indent1"><strong>Variables Used (x):</strong> Number (Column number)</p> + <p class="indent1"><strong>What it does:</strong></p> + <p class="indent2">Allows the identified columns in the stat table to be hidden from view.</p> + <p class="indent1"><strong>Examples:</strong></p> + <p class="indent2"><code>STATTABLEHIDDENCOLUMNS:1,2,3,5</code></p> + <p class="indent3">Columns 1, 2, 3 and 5 of the stat table are hidden from view.</p> + + <p></p><hr> <p class="new">*** New 5.5.2</p> <p class="indent0"><strong><a name="SWITCH">Tag Name:</a></strong> SWITCH:x</p> <p class="indent1"><strong>Variables Used (x):</strong> Text (new name)</p> Modified: Trunk/pcgen/docs/navlistindex.html =================================================================== --- Trunk/pcgen/docs/navlistindex.html 2008-08-19 19:13:45 UTC (rev 7519) +++ Trunk/pcgen/docs/navlistindex.html 2008-08-19 19:34:56 UTC (rev 7520) @@ -425,6 +425,7 @@ <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#SPELLRANGE">SPELLRANGE</a> <span class="note">(Misc Info)</span></li> <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#SQUARESIZE">SQUARESIZE</a> <span class="note">(Misc Info)</span></li> <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#STATROLLTEXT">STATROLLTEXT</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#STATTABLEHIDDEN">STATTABLEHIDDENCOLUMNS</a> <span class="note">(Misc Info)</span></li> <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#SWITCH">SWITCH</a> <span class="note">(Misc Info)</span></li> <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#TAB">TAB</a> <span class="note">(Misc Info)</span></li> <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#TYPE">TYPE</a> <span class="note">(Misc Info)</span></li> @@ -2544,6 +2545,7 @@ <li><a href="listfilepages/systemfilestagpages/gamemodestatsandcheckslist.html#STATRANGE2">STATRANGE</a> <span class="note">(Stats & Checks)</span></li> <li><a href="listfilepages/systemfilestagpages/gamemodestatsandcheckslist.html#STATRANGE">STATRANGE</a> <span class="note">(Stats & Checks)</span></li> <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#STATROLLTEXT">STATROLLTEXT</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#STATTABLEHIDDEN">STATTABLEHIDDENCOLUMNS</a> <span class="note">(Misc Info)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesdefine.html#STR">STR</a> <span class="note">(Global Variables)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesdefine.html#STRSCORE">STRSCORE</a> <span class="note">(Global Variables)</span></li> <li> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <mar...@us...> - 2008-08-19 21:21:40
|
Revision: 7521 http://pcgen.svn.sourceforge.net/pcgen/?rev=7521&view=rev Author: maredudd800 Date: 2008-08-19 21:21:46 +0000 (Tue, 19 Aug 2008) Log Message: ----------- Document Ability token ASPECT Issue#: 2055531 Modified Paths: -------------- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesability.html Trunk/pcgen/docs/navlistindex.html Modified: Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesability.html =================================================================== --- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesability.html 2008-08-19 19:34:56 UTC (rev 7520) +++ Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesability.html 2008-08-19 21:21:46 UTC (rev 7521) @@ -35,6 +35,7 @@ <p class="indent0">The Ability files are used to identify and implement the individual class/racial abilities that make up each character.</p> +<!-- <p class="indent1">The following tags are discussed in the <a href="#abilitytagdictionary">Ability Tag Dictionary</a> section below:</p> <p></p> <blockquote> @@ -48,6 +49,7 @@ <a href="#VISIBLE">VISIBLE</a></p> </blockquote> <p></p> +--> <hr> @@ -84,6 +86,52 @@ <hr> + <p class="new">*** New 5.15.2</p> + <p class="indent0"><strong><a name="ASPECT">Tag Name:</a></strong> ASPECT:x|y|z|z</p> + <p class="indent1"><strong>Variables Used (x):</strong> Text (Name of Aspect)</p> + <p class="indent1"><strong>Variables Used (y):</strong> Text (Value of Aspect)</p> + <p class="indent1"><strong>Variables Used (z):</strong> Number or Formula (Optional. Used for substitutions in y)</p> + <p class="indent1"><strong>What it does:</strong></p> + <ul class="indent2"> + <li>Identifies an "aspect" (see examples below) that a feat or ability has and sets it's value.</li> + <li>This tag can be used multiple times within an ability but each time it must identify a new aspect.</li> + <li>The text in the y variable can use %z for replacing numerical values set by the z variable, %1 + is replaced by the first z, %2 is replaced by the second z, etc..</li> + <li>The y text can also use other special variables, also usable in the <code>DESC</code> tag: + <ul> + <li><code>%CHOICE</code> - Will replace the first associated choice in the object.</li> + <li><code>%LIST</code> - Will substitute all choices comma separated into that parameter.</li> + <li><code>%NAME</code> - The <code>OUTPUTNAME</code> or name of the object this <code>DESC</code> + tag is in.</li> + </ul> + </li> + <li><code>ASPECT</code> tags can be modified by .MODing the feat or ability and inserting a new <code>ASPECT</code> + tag. Since each aspect name can hold only one value per ability .MODing a new <code>ASPECT</code> tag will + overwrite the only value of the aspect by that name in the feat</li> + </ul> + <p class="indent1"><strong>Example:</strong></p> + <p class="indent2"><code>ASPECT:Action Type|Standard Action</code></p> + <p class="indent3">Identifies the "Action Type" of an action performed as part of the associated feat + or ability as a "Standard Action".</p> + <p class="indent2"><code>ASPECT:Attack Type|Melee weapon</code></p> + <p class="indent3">Identifies the "Attack Type" of an attack performed as part of the associated feat + or ability as a "Melee weapon" attack.</p> + <p class="indent2"><code>ASPECT:Target|One creature</code></p> + <p class="indent3">Identifies the "Target" of an action performed as part of the associated feat + or ability as "One creature".</p> + <p class="indent2"><code>ASPECT:Attack|Strength vs. AC</code></p> + <p class="indent3">Identifies an "Attack" performed as part of the associated feat + or ability as "Strength vs. AC".</p> + <p class="indent2"><code>ASPECT:Attack Type|Ranged %1|PowerRange</code></p> + <p class="indent3">Identifies the "Attack Type" of an attack performed as part of the associated feat + or ability as a "Ranged" attack with a range equivalent to the "PowerRange" variable.</p> + <p class="indent2"><code>ASPECT:Effect|Double damage to %CHOICE creatures</code></p> + <p class="indent3">Identifies the "Effect" of an action performed as part of the associated feat + or ability as "Double damage" to the creature chosen by the associated chooser.</p> + <p></p> + +<hr> + <p class="new">*** New 5.11.x</p> <p class="indent0"><strong><a name="BENEFIT">Tag Name:</a></strong> BENEFIT:x</p> <p class="indent1"><strong>Variables Used (x):</strong> Text (benefit text)</p> Modified: Trunk/pcgen/docs/navlistindex.html =================================================================== --- Trunk/pcgen/docs/navlistindex.html 2008-08-19 19:34:56 UTC (rev 7520) +++ Trunk/pcgen/docs/navlistindex.html 2008-08-19 21:21:46 UTC (rev 7521) @@ -48,6 +48,7 @@ <a href="listfilepages/datafilestagpages/datafilesability.html"><strong>Ability File Tags</strong></a> <ul> <li><a href="listfilepages/datafilestagpages/datafilesability.html#ADDSPELLLEVEL">ADDSPELLLEVEL</a> <span class="note">(Ability)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesability.html#ASPECT">ASPECT</a> <span class="note">(Ability)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesability.html#BENEFIT">BENEFIT</a> <span class="note">(Ability)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesability.html#CATEGORY2">CATEGORY</a> <span class="note">(Ability)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesability.html#COST">COST</a> <span class="note">(Ability)</span></li> @@ -1296,6 +1297,7 @@ <li><a href="listfilepages/globalfilestagpages/globalfilesdefine.html#ARMORACCHECK">ARMORACCHECK</a> <span class="note">(Global Variables)</span></li> <li><a href="listfilepages/datafilestagpages/datafilespcc.html#ARMORPROF">ARMORPROF</a> <span class="note">(PCC)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesequipmentmodifiers.html#ARMORTYPE">ARMORTYPE</a> <span class="note">(Equipment Modifier)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesability.html#ASPECT">ASPECT</a> <span class="note">(Ability)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesequipmentmodifiers.html#ASSIGNTOALL">ASSIGNTOALL</a> <span class="note">(Equipment Modifier)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#COMBATATTACKS">ATTACKS</a> <span class="note">(Bonus)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#COMBATATTACKS-SECONDARY">ATTACKS-SECONDARY</a> <span class="note">(Bonus)</span></li> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <mar...@us...> - 2008-08-20 20:07:18
|
Revision: 7526 http://pcgen.svn.sourceforge.net/pcgen/?rev=7526&view=rev Author: maredudd800 Date: 2008-08-20 20:07:26 +0000 (Wed, 20 Aug 2008) Log Message: ----------- Document Ability token ASPECT Issue#: 2055531 Modified Paths: -------------- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesability.html Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesfeats.html Trunk/pcgen/docs/navlistindex.html Modified: Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesability.html =================================================================== --- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesability.html 2008-08-20 16:58:30 UTC (rev 7525) +++ Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesability.html 2008-08-20 20:07:26 UTC (rev 7526) @@ -93,7 +93,7 @@ <p class="indent1"><strong>Variables Used (z):</strong> Number or Formula (Optional. Used for substitutions in y)</p> <p class="indent1"><strong>What it does:</strong></p> <ul class="indent2"> - <li>Identifies an "aspect" (see examples below) that a feat or ability has and sets it's value.</li> + <li>Identifies an "aspect" (see examples below) that an ability has and sets it's value.</li> <li>This tag can be used multiple times within an ability but each time it must identify a new aspect.</li> <li>The text in the y variable can use %z for replacing numerical values set by the z variable, %1 is replaced by the first z, %2 is replaced by the second z, etc..</li> @@ -105,29 +105,29 @@ tag is in.</li> </ul> </li> - <li><code>ASPECT</code> tags can be modified by .MODing the feat or ability and inserting a new <code>ASPECT</code> - tag. Since each aspect name can hold only one value per ability .MODing a new <code>ASPECT</code> tag will - overwrite the only value of the aspect by that name in the feat</li> + <li><code>ASPECT</code> tags can be modified by .MODing the ability and inserting a new <code>ASPECT</code> + tag. Since each aspect name can hold only one value per ability, .MODing a new <code>ASPECT</code> tag will + overwrite the only value of the aspect by that name in the ability.</li> </ul> <p class="indent1"><strong>Example:</strong></p> <p class="indent2"><code>ASPECT:Action Type|Standard Action</code></p> - <p class="indent3">Identifies the "Action Type" of an action performed as part of the associated feat - or ability as a "Standard Action".</p> + <p class="indent3">Identifies the "Action Type" of an action performed as part of the associated ability + as a "Standard Action".</p> <p class="indent2"><code>ASPECT:Attack Type|Melee weapon</code></p> - <p class="indent3">Identifies the "Attack Type" of an attack performed as part of the associated feat - or ability as a "Melee weapon" attack.</p> + <p class="indent3">Identifies the "Attack Type" of an attack performed as part of the associated ability + as a "Melee weapon" attack.</p> <p class="indent2"><code>ASPECT:Target|One creature</code></p> - <p class="indent3">Identifies the "Target" of an action performed as part of the associated feat - or ability as "One creature".</p> + <p class="indent3">Identifies the "Target" of an action performed as part of the associated ability + as "One creature".</p> <p class="indent2"><code>ASPECT:Attack|Strength vs. AC</code></p> - <p class="indent3">Identifies an "Attack" performed as part of the associated feat - or ability as "Strength vs. AC".</p> + <p class="indent3">Identifies an "Attack" performed as part of the associated ability as + "Strength vs. AC".</p> <p class="indent2"><code>ASPECT:Attack Type|Ranged %1|PowerRange</code></p> - <p class="indent3">Identifies the "Attack Type" of an attack performed as part of the associated feat - or ability as a "Ranged" attack with a range equivalent to the "PowerRange" variable.</p> + <p class="indent3">Identifies the "Attack Type" of an attack performed as part of the associated ability + as a "Ranged" attack with a range equivalent to the "PowerRange" variable.</p> <p class="indent2"><code>ASPECT:Effect|Double damage to %CHOICE creatures</code></p> - <p class="indent3">Identifies the "Effect" of an action performed as part of the associated feat - or ability as "Double damage" to the creature chosen by the associated chooser.</p> + <p class="indent3">Identifies the "Effect" of an action performed as part of the associated ability + as "Double damage" to the creature chosen by the associated chooser.</p> <p></p> <hr> Modified: Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesfeats.html =================================================================== --- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesfeats.html 2008-08-20 16:58:30 UTC (rev 7525) +++ Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesfeats.html 2008-08-20 20:07:26 UTC (rev 7526) @@ -71,6 +71,52 @@ <hr> + <p class="new">*** New 5.15.2</p> + <p class="indent0"><strong><a name="ASPECT">Tag Name:</a></strong> ASPECT:x|y|z|z</p> + <p class="indent1"><strong>Variables Used (x):</strong> Text (Name of Aspect)</p> + <p class="indent1"><strong>Variables Used (y):</strong> Text (Value of Aspect)</p> + <p class="indent1"><strong>Variables Used (z):</strong> Number or Formula (Optional. Used for substitutions in y)</p> + <p class="indent1"><strong>What it does:</strong></p> + <ul class="indent2"> + <li>Identifies an "aspect" (see examples below) that a feat has and sets it's value.</li> + <li>This tag can be used multiple times within a feat but each time it must identify a new aspect.</li> + <li>The text in the y variable can use %z for replacing numerical values set by the z variable, %1 + is replaced by the first z, %2 is replaced by the second z, etc..</li> + <li>The y text can also use other special variables, also usable in the <code>DESC</code> tag: + <ul> + <li><code>%CHOICE</code> - Will replace the first associated choice in the object.</li> + <li><code>%LIST</code> - Will substitute all choices comma separated into that parameter.</li> + <li><code>%NAME</code> - The <code>OUTPUTNAME</code> or name of the object this <code>DESC</code> + tag is in.</li> + </ul> + </li> + <li><code>ASPECT</code> tags can be modified by .MODing the feat and inserting a new <code>ASPECT</code> + tag. Since each aspect name can hold only one value per featm .MODing a new <code>ASPECT</code> tag will + overwrite the only value of the aspect by that name in the feat</li> + </ul> + <p class="indent1"><strong>Example:</strong></p> + <p class="indent2"><code>ASPECT:Action Type|Standard Action</code></p> + <p class="indent3">Identifies the "Action Type" of an action performed as part of the associated feat + as a "Standard Action".</p> + <p class="indent2"><code>ASPECT:Attack Type|Melee weapon</code></p> + <p class="indent3">Identifies the "Attack Type" of an attack performed as part of the associated feat + as a "Melee weapon" attack.</p> + <p class="indent2"><code>ASPECT:Target|One creature</code></p> + <p class="indent3">Identifies the "Target" of an action performed as part of the associated feat + as "One creature".</p> + <p class="indent2"><code>ASPECT:Attack|Strength vs. AC</code></p> + <p class="indent3">Identifies an "Attack" performed as part of the associated feat + as "Strength vs. AC".</p> + <p class="indent2"><code>ASPECT:Attack Type|Ranged %1|PowerRange</code></p> + <p class="indent3">Identifies the "Attack Type" of an attack performed as part of the associated feat + as a "Ranged" attack with a range equivalent to the "PowerRange" variable.</p> + <p class="indent2"><code>ASPECT:Effect|Double damage to %CHOICE creatures</code></p> + <p class="indent3">Identifies the "Effect" of an action performed as part of the associated feat + as "Double damage" to the creature chosen by the associated chooser.</p> + <p></p> + +<hr> + <p class="indent0"><strong><a name="BENEFIT">Tag Name:</a></strong> BENEFIT:x</p> <p class="indent1"><strong>Variables Used (x):</strong> Text (feat benefit text)</p> <p class="indent1"><strong>What it does:</strong></p> Modified: Trunk/pcgen/docs/navlistindex.html =================================================================== --- Trunk/pcgen/docs/navlistindex.html 2008-08-20 16:58:30 UTC (rev 7525) +++ Trunk/pcgen/docs/navlistindex.html 2008-08-20 20:07:26 UTC (rev 7526) @@ -272,6 +272,7 @@ <a href="listfilepages/datafilestagpages/datafilesfeats.html"><strong>Feat File Tags</strong></a> <ul> <li><a href="listfilepages/datafilestagpages/datafilesfeats.html#ADDSPELLLEVEL">ADDSPELLLEVEL</a> <span class="note">(Feat)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesfeats.html#ASPECT">ASPECT</a> <span class="note">(Feat)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesfeats.html#BENEFIT">BENEFIT</a> <span class="note">(Feat)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesfeats.html#FEATADD">CHOOSE:FEATADD</a ><span class="note">(Feat)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesfeats.html#COST">COST</a> <span class="note">(Feat)</span></li> @@ -1297,7 +1298,13 @@ <li><a href="listfilepages/globalfilestagpages/globalfilesdefine.html#ARMORACCHECK">ARMORACCHECK</a> <span class="note">(Global Variables)</span></li> <li><a href="listfilepages/datafilestagpages/datafilespcc.html#ARMORPROF">ARMORPROF</a> <span class="note">(PCC)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesequipmentmodifiers.html#ARMORTYPE">ARMORTYPE</a> <span class="note">(Equipment Modifier)</span></li> - <li><a href="listfilepages/datafilestagpages/datafilesability.html#ASPECT">ASPECT</a> <span class="note">(Ability)</span></li> + <li> + <a href="listfilepages/listindex.html#TAGINFO">ASPECT</a> + <ul> + <li><a href="listfilepages/datafilestagpages/datafilesability.html#ASPECT">ASPECT</a> <span class="note">(Ability)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesfeats.html#ASPECT">ASPECT</a> <span class="note">(Feat)</span></li> + </ul> + </li> <li><a href="listfilepages/datafilestagpages/datafilesequipmentmodifiers.html#ASSIGNTOALL">ASSIGNTOALL</a> <span class="note">(Equipment Modifier)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#COMBATATTACKS">ATTACKS</a> <span class="note">(Bonus)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#COMBATATTACKS-SECONDARY">ATTACKS-SECONDARY</a> <span class="note">(Bonus)</span></li> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <mar...@us...> - 2008-08-21 06:21:30
|
Revision: 7534 http://pcgen.svn.sourceforge.net/pcgen/?rev=7534&view=rev Author: maredudd800 Date: 2008-08-21 06:21:39 +0000 (Thu, 21 Aug 2008) Log Message: ----------- Document PCC File PRECAMPAIGN tag. Issue#: 2016671 Modified Paths: -------------- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilespcc.html Trunk/pcgen/docs/listfilepages/globalfilestagpages/globalfilesprexxx.html Trunk/pcgen/docs/navlistindex.html Modified: Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilespcc.html =================================================================== --- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilespcc.html 2008-08-21 03:27:05 UTC (rev 7533) +++ Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilespcc.html 2008-08-21 06:21:39 UTC (rev 7534) @@ -222,6 +222,44 @@ <hr> + <p class="new">*** New 5.15.2</p> + <p class="indent0"><strong><a name="PRECAMPAIGN">Tag Name:</a></strong> PRECAMPAIGN:x,y,y</p> + <p class="indent1"><strong>Variables Used (x):</strong> Number (Number of items required to pass)</p> + <p class="indent1"><strong>Variables Used (y):</strong> Text (Data set name as set by the CAMPAIGN tag).</p> + <p class="indent1"><strong>Variables Used (y):</strong> BOOKTYPE=Text (Data set name as set by the CAMPAIGN tag).</p> + <p class="indent1"><strong>What it does:</strong></p> + <ul class="indent2"> + <li>This tag is used as a stand alone tag in .pcc files.</li> + <li><code>PRECAMPAIGN</code> sets specific data sets as required or prohibited for the associated + data set to be loaded. In the Source tab a data set which requires another data set will appear + in red until that set is added to the right load pane.</li> + <li>When the tag is used inversely (i.e. !PRECAMPAIGN) a data set which prohibits itself from being + used with another data set will appear in red when that data set is added to the right load pane. + If this same data set is in the right pane when the set it prohibits is added it will be removed + from the right load pane.</li> + <li>Enclosing the data set name or <code>BOOKTYPE</code> sub-tag and text in square-brackets ([]) will exclude + the relevant data sets from the prerequisite evaluation.</li> + <li>This tag is a global tag and so may be used in any LST file to set prerequisites for specific data sets. + If the set is loaded it passes, if not it doesn't.</li> + </ul> + <p class="indent1"><strong>Example:</strong></p> + <p class="indent2"><code>PRECAMPAIGN:1,3.5 RSRD,3.5 RSRD Basics</code></p> + <p class="indent3">Will cause a data set to be loaded only if the "3.5 RSRD" or the "3.5 RSRD + Basics" data set is loaded.</p> + <p class="indent2"><code>!PRECAMPAIGN:1,3.5 RSRD</code></p> + <p class="indent3">Will prohibit the loading of the associated data set if the "3.5 RSRD" data set is loaded.</p> + <p class="indent2"><code>PRECAMPAIGN:1,3.5 RSRD Basics</code></p> + <p class="indent3">Will cause the associated data set to be loaded only if the "3.5 RSRD Basics" data set is loaded.</p> + <p class="indent2"><code>PRECAMPAIGN:1,BOOKTYPE=Core,3.5 RSRD Basics</code></p> + <p class="indent3">Will cause the associated data set to be loaded only if the "3.5 RSRD Basics" data set is loaded.</p> + <p class="indent2"><code>!PRECAMPAIGN:1,BOOKTYPE=Core,3.5 RSRD Basics</code></p> + <p class="indent3">Will cause the associated data set to be loaded only if the "3.5 RSRD Basics" data set is loaded.</p> + <p class="indent2"><code>!PRECAMPAIGN:1,BOOKTYPE=Core,[BOOKTYPE=CoreSupplement]</code></p> + <p class="indent3">Will cause the associated data set to be loaded only if the "3.5 RSRD Basics" data set is loaded.</p> + <p></p> + +<hr> + <p class="new">*** New 4.3.10</p> <p class="indent0"><strong><a name="PUBNAMELONG">Tag Name:</a></strong> PUBNAMELONG:x</p> <p class="indent1"><strong>Variables Used (x):</strong>Text (Long name of publisher)</p> Modified: Trunk/pcgen/docs/listfilepages/globalfilestagpages/globalfilesprexxx.html =================================================================== --- Trunk/pcgen/docs/listfilepages/globalfilestagpages/globalfilesprexxx.html 2008-08-21 03:27:05 UTC (rev 7533) +++ Trunk/pcgen/docs/listfilepages/globalfilestagpages/globalfilesprexxx.html 2008-08-21 06:21:39 UTC (rev 7534) @@ -257,6 +257,21 @@ <hr> + <p class="new">*** New 5.15.2</p> + <p class="indent0"><strong><a name="PRECAMPAIGN">Tag Name:</a></strong> PRECAMPAIGN:x,y,y</p> + <p class="indent1"><strong>Variables Used (x):</strong> Number (Number of items required to pass)</p> + <p class="indent1"><strong>Variables Used (y):</strong> Text (Data set name as set by the CAMPAIGN tag).</p> + <p class="indent1"><strong>What it does:</strong></p> + <ul class="indent2"> + <li>Sets prerequisites for LST objects based upon the data sets loaded into PCGen. If the set is loaded + it passes, if not it doesn't.</li> + <li>See PCC <a href="../datafilestagpages/datafilespcc.html#PRECAMPAIGN">PRECAMPAIGN</a> docs for more + information on this tag.</li> + </ul> + <p></p> + +<hr> + <p class="indent0"><strong><a name="PRECHECK">Tag Name:</a></strong> PRECHECK:x,y=z</p> <p class="indent1"><strong>Variables Used (x):</strong> Number (The number of checks that must be equal to or greater than the numbers specified for the check to succeed).</p> Modified: Trunk/pcgen/docs/navlistindex.html =================================================================== --- Trunk/pcgen/docs/navlistindex.html 2008-08-21 03:27:05 UTC (rev 7533) +++ Trunk/pcgen/docs/navlistindex.html 2008-08-21 06:21:39 UTC (rev 7534) @@ -825,6 +825,7 @@ <li><a href="listfilepages/globalfilestagpages/globalfilesprexxx.html#PREATT">PREATT</a> <span class="note">(Global PRExxx)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesprexxx.html#PREBASESIZE">PREBASESIZE</a> <span class="note">(Global PRExxx)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesprexxx.html#PREBIRTHPLACE">PREBIRTHPLACE</a> <span class="note">(Global PRExxx)</span></li> + <li><a href="listfilepages/globalfilestagpages/globalfilesprexxx.html#PRECAMPAIGN">PRECAMPAIGN</a> <span class="note">(Global PRExxx)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesprexxx.html#PRECHECK">PRECHECK</a> <span class="note">(Global PRExxx)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesprexxx.html#PRECHECKBASE">PRECHECKBASE</a> <span class="note">(Global PRExxx)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesprexxx.html#PRECITY">PRECITY</a> <span class="note">(Global PRExxx)</span></li> @@ -971,6 +972,7 @@ <li><a href="listfilepages/datafilestagpages/datafilespcc.html#LSTEXCLUDE">LSTEXCLUDE</a> <span class="note">(PCC)</span></li> <li><a href="listfilepages/datafilestagpages/datafilespcc.html#OPTION">OPTION</a> <span class="note">(PCC)</span></li> <li><a href="listfilepages/datafilestagpages/datafilespcc.html#PCC">PCC</a> <span class="note">(PCC)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilespcc.html#PRECAMPAIGN">PRECAMPAIGN</a> <span class="note">(PCC)</span></li> <li><a href="listfilepages/datafilestagpages/datafilespcc.html#PUBNAMELONG">PUBNAMELONG</a> <span class="note">(PCC)</span></li> <li><a href="listfilepages/datafilestagpages/datafilespcc.html#PUBNAMESHORT">PUBNAMESHORT</a> <span class="note">(PCC)</span></li> <li><a href="listfilepages/datafilestagpages/datafilespcc.html#PUBNAMEWEB">PUBNAMEWEB</a> <span class="note">(PCC)</span></li> @@ -2194,6 +2196,13 @@ <li><a href="listfilepages/globalfilestagpages/globalfilesprexxx.html#PREATT">PREATT</a> <span class="note">(Global PRExxx)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesprexxx.html#PREBASESIZE">PREBASESIZE</a> <span class="note">(Global PRExxx)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesprexxx.html#PREBIRTHPLACE">PREBIRTHPLACE</a> <span class="note">(Global PRExxx)</span></li> + <li> + <a href="listfilepages/globalfilestagpages/globalfilesprexxx.html">PRECAMPAIGN</a> + <ul> + <li><a href="listfilepages/globalfilestagpages/globalfilesprexxx.html#PRECAMPAIGN">PRECAMPAIGN</a> <span class="note">(Global PRExxx)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilespcc.html#PRECAMPAIGN">PRECAMPAIGN</a> <span class="note">(PCC)</span></li> + </ul> + </li> <li><a href="listfilepages/globalfilestagpages/globalfilesprexxx.html#PRECHECK">PRECHECK</a> <span class="note">(Global PRExxx)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesprexxx.html#PRECHECKBASE">PRECHECKBASE</a> <span class="note">(Global PRExxx)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesprexxx.html#PRECITY">PRECITY</a> <span class="note">(Global PRExxx)</span></li> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <kar...@us...> - 2008-09-20 09:35:45
|
Revision: 7760 http://pcgen.svn.sourceforge.net/pcgen/?rev=7760&view=rev Author: karianna Date: 2008-09-20 09:35:24 +0000 (Sat, 20 Sep 2008) Log Message: ----------- Changed OGL to Data License Team Modified Paths: -------------- Trunk/pcgen/docs/acknowledgments/bod.html Trunk/pcgen/docs/faqpages/faqmonkeyteamsexplained.html Trunk/pcgen/docs/faqpages/faqyahooandhelping.html Trunk/pcgen/docs/listfilepages/listfiledatadevelopment.html Trunk/pcgen/docs/listfilepages/lstfileclass/lfc_lesson14_deities.html Modified: Trunk/pcgen/docs/acknowledgments/bod.html =================================================================== --- Trunk/pcgen/docs/acknowledgments/bod.html 2008-09-20 09:14:02 UTC (rev 7759) +++ Trunk/pcgen/docs/acknowledgments/bod.html 2008-09-20 09:35:24 UTC (rev 7760) @@ -113,7 +113,7 @@ <p><strong><a href="http://sourceforge.net/users/kingpaul/"> Paul King</a> (kinpaul).</strong> PL - Public Relations Second.</p> <p><strong><a href="http://sourceforge.net/users/nylanfs/"> - Paul Grosse</a> (Nylanfs).</strong> OGL - Public Relations Second.</p> + Paul Grosse</a> (Nylanfs).</strong> Data License - Public Relations Second.</p> <p><strong><a href="http://sourceforge.net/users/maredudd800/"> Eric C Smith </a> (Maredudd).</strong> Advertising - Public Relations Second.</p> </blockquote> Modified: Trunk/pcgen/docs/faqpages/faqmonkeyteamsexplained.html =================================================================== --- Trunk/pcgen/docs/faqpages/faqmonkeyteamsexplained.html 2008-09-20 09:14:02 UTC (rev 7759) +++ Trunk/pcgen/docs/faqpages/faqmonkeyteamsexplained.html 2008-09-20 09:35:24 UTC (rev 7760) @@ -60,15 +60,14 @@ at pcgendocs.sf.net.</p> <p class="indent1"><strong>Public Relations Monkeys</strong><br> - This team encompasses all public relations work with PCGen. This includes Publisher Liaison, OGL and Advertising.</p> + This team encompasses all public relations work with PCGen. This includes Publisher Liaison, Data License and Advertising.</p> <p class="indent1"><strong>Publisher Liaison Monkeys</strong><br> This team servers as the contact for all the publishers. This way all contact with publishers can be more easily managed and consistent.</p> - <p class="indent1"><strong>OGL Monkeys</strong><br> - This team is named after the OpenGamingLicense that made the popularity of 3e - possible. This team makes sure that all material included in PCGen meets any + <p class="indent1"><strong>Data License Monkeys</strong><br> + This team makes sure that all material included in PCGen meets any license requirements (not just the OGL).</p> <p class="indent1"><strong>Advertising Monkeys</strong><br> @@ -103,7 +102,7 @@ LST (after the adopted extensions of all the data files) and most of it is pretty easy to pick up. There are some bits of it that are more difficult to master, and data gurus are highly prized. :) As data is worked on, it's uploaded to - pcgen_experimental so the OGL and Publisher teams can check them. Once a source + pcgen_experimental so the Data License and Publisher teams can check them. Once a source is completed and checked, it's added to the PCGen releases.</p> <p class="indent1"><strong>Doc Monkeys </strong><br> @@ -124,7 +123,7 @@ <em>Requirements:</em> Desire to communicate to publishers and ability to communicate clearly <br> Since this group is our contact point with all publishers, it's a small group.</p> - <p class="indent1"><strong>OGL Monkeys </strong><br> + <p class="indent1"><strong>Data License Monkeys </strong><br> <em>Requirements:</em> Ability to understand and explain licenses like the OGL, LGPL and other licenses with which PCGen must comply. <br> This team checks all data to make sure that it complies with the <a href="../acknowledgments/ogllicense.html"> Modified: Trunk/pcgen/docs/faqpages/faqyahooandhelping.html =================================================================== --- Trunk/pcgen/docs/faqpages/faqyahooandhelping.html 2008-09-20 09:14:02 UTC (rev 7759) +++ Trunk/pcgen/docs/faqpages/faqyahooandhelping.html 2008-09-20 09:35:24 UTC (rev 7760) @@ -117,7 +117,7 @@ <li>Admin Monkeys</li> <li>Documenters (Doc Monkeys)</li> <li>Public Relations (PR Monkeys)</li> - <li>Checking Licensing (OGL Monkeys)</li> + <li>Checking Licensing (Data License Monkeys)</li> <li><strong>Anybody who wants to, no matter your level of experience!</strong></li> </ul> <p>We could go into vast detail here on how you could help in any particular Modified: Trunk/pcgen/docs/listfilepages/listfiledatadevelopment.html =================================================================== --- Trunk/pcgen/docs/listfilepages/listfiledatadevelopment.html 2008-09-20 09:14:02 UTC (rev 7759) +++ Trunk/pcgen/docs/listfilepages/listfiledatadevelopment.html 2008-09-20 09:35:24 UTC (rev 7760) @@ -28,7 +28,7 @@ unchanged with the exception that the the point at which a review of the source for OGL compliance and Publisher permission needed before the source can be entered into the SVN repository is now handled on an internal tracker by the - Publisher Liaison, OGL and Content Silverbacks.</p> + Publisher Liaison, Data License and Content Silverbacks.</p> <h2>Initial Development</h2> Modified: Trunk/pcgen/docs/listfilepages/lstfileclass/lfc_lesson14_deities.html =================================================================== --- Trunk/pcgen/docs/listfilepages/lstfileclass/lfc_lesson14_deities.html 2008-09-20 09:14:02 UTC (rev 7759) +++ Trunk/pcgen/docs/listfilepages/lstfileclass/lfc_lesson14_deities.html 2008-09-20 09:35:24 UTC (rev 7760) @@ -504,7 +504,7 @@ also called 'Closed Content', that material needs to be identified as such within the lst file. If you have any questions concerning the material you are lsting, feel free to consult with any member of - PCGen's OGL Team. They can help to clarify any confusion.</p> + PCGen's Data License Team. They can help to clarify any confusion.</p> <p class="indent0">As for this tag itself, it is fairly simple to implement as the argument for the tag is a simple boolean and will take only <code>YES</code> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <mar...@us...> - 2008-09-25 02:49:18
|
Revision: 7783 http://pcgen.svn.sourceforge.net/pcgen/?rev=7783&view=rev Author: maredudd800 Date: 2008-09-25 02:49:07 +0000 (Thu, 25 Sep 2008) Log Message: ----------- Clarify TEMPLATE:CHOOSE docs wrt TEMPLATE:ADDCHOICE Issue#: 2101286 Modified Paths: -------------- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesraces.html Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilestemplates.html Trunk/pcgen/docs/listfilepages/globalfilestagpages/globalfilesother.html Trunk/pcgen/docs/navlistindex.html Modified: Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesraces.html =================================================================== --- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesraces.html 2008-09-24 09:34:22 UTC (rev 7782) +++ Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesraces.html 2008-09-25 02:49:07 UTC (rev 7783) @@ -483,8 +483,12 @@ <p class="indent0"><strong><a name="TEMPLATECHOOSE">Tag Name:</a></strong> TEMPLATE:CHOOSE:x|x</p> <p class="indent1"><strong>Variables Used (x):</strong> Text (Template Name)</p> <p class="indent1"><strong>What it does:</strong></p> - <p class="indent2">CHOOSE will supply a popup window of the choices presented in the tag - that are | (pipe) delimited. Allowing the user to pick ONE from the list.</p> + <ul class="indent2"> + <li>CHOOSE will supply a popup window of the choices presented in the tag + that are pipe-delimited (|), allowing the user to pick ONE from the list.</li> + <li>Multiple <code>TEMPLATE:CHOOSE</code> tags can be used in the same LST object + but doing so can cause unintended results.</li> + </ul> <p class="indent1"><strong>Example:</strong></p> <p class="indent2"><code>TEMPLATE:CHOOSE:Celestial|Outsider</code></p> <p class="indent3">The race can choose either the "Celestial" or "Outsider" @@ -492,11 +496,11 @@ <p></p> <hr> - +<!-- <p class="indent0"><strong><a name="TEMPLATEADDCHOICE">Tag Name:</a></strong> TEMPLATE:ADDCHOICE:x|x</p> <p class="indent1"><strong>Variables Used (x):</strong> Text (Template Name)</p> <p class="indent1"><strong>What it does:</strong></p> - <p class="indent2">This is a | (pipe) delimited list of template choices that are added + <p class="indent2">This is a pipe-delimited (|) list of template choices that are added to the list presented by the original TEMPLATE:CHOOSE tag found here or in other lst files.</p> <p class="indent1"><strong>Example:</strong></p> <p class="indent2"><code>TEMPLATE:ADDCHOICE:Demihuman|Beast</code></p> @@ -505,6 +509,7 @@ <p></p> <hr> +--> <p class="new">*** Updated 5.7.12</p> <p class="indent0"><strong><a name="WEAPONBONUS">Tag Name:</a></strong> WEAPONBONUS:x|x</p> Modified: Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilestemplates.html =================================================================== --- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilestemplates.html 2008-09-24 09:34:22 UTC (rev 7782) +++ Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilestemplates.html 2008-09-25 02:49:07 UTC (rev 7783) @@ -586,15 +586,19 @@ <p class="indent0"><strong><a name="TEMPLATECHOOSE">Tag Name:</a></strong> TEMPLATE:CHOOSE:x|x</p> <p class="indent1"><strong>Variables Used (x):</strong> Text (Template Name)</p> <p class="indent1"><strong>What it does:</strong></p> - <p class="indent2">CHOOSE will supply a popup window of the choices presented in the tag that - are | (pipe) delimited (The user is allowed only ONE choice from the list.</p> + <ul class="indent2"> + <li>CHOOSE will supply a popup window of the choices presented in the tag + that are pipe-delimited (|), allowing the user to pick ONE from the list.</li> + <li>Multiple <code>TEMPLATE:CHOOSE</code> tags can be used in the same LST object + but doing so can cause unintended results.</li> + </ul> <p class="indent1"><strong>Example:</strong></p> <p class="indent2"><code>TEMPLATE:CHOOSE:Celestial|Outsider</code></p> <p class="indent3">The character is given the choice between "Celestial" or "Outsider".</p> <p></p> <hr> - +<!-- <p class="indent0"><strong><a name="TEMPLATEADDCHOICE">Tag Name:</a></strong> TEMPLATE:ADDCHOICE:x|x</p> <p class="indent1"><strong>Variables Used (x):</strong> Text (Template Name)</p> <p class="indent1"><strong>What it does:</strong></p> @@ -606,6 +610,7 @@ <p></p> <hr> +--> <p class="indent0"><strong><a name="VISIBLE">Tag Name:</a></strong> VISIBLE:x</p> <p class="indent1"><strong>Variables Used (x):</strong> YES (Default)</p> Modified: Trunk/pcgen/docs/listfilepages/globalfilestagpages/globalfilesother.html =================================================================== --- Trunk/pcgen/docs/listfilepages/globalfilestagpages/globalfilesother.html 2008-09-24 09:34:22 UTC (rev 7782) +++ Trunk/pcgen/docs/listfilepages/globalfilestagpages/globalfilesother.html 2008-09-25 02:49:07 UTC (rev 7783) @@ -1038,8 +1038,13 @@ <p class="indent0"><strong><a name="TEMPLATEADDCHOICE">Tag Name:</a></strong> TEMPLATE:ADDCHOICE:x|x</p> <p class="indent1"><strong>Variables Used (x):</strong> Text (template name)</p> <p class="indent1"><strong>What it does:</strong></p> - <p class="indent2">This is a pipe-delimited list of template choices that are added to the list - presented by the original TEMPLATE:CHOOSE tag found in a race.lst or template.lst file.</p> + <ul class="indent2"> + <li>This is a pipe-delimited list of template choices that are added to the list + presented by the original TEMPLATE:CHOOSE tag found in a race.lst or template.lst file.</li> + <li>When using the <code>TEMPLATE:ADDCOICE</code> tag as part of a <code>.MOD</code> of a + LST object that containes multiple <code>TEMPLATE:CHOOSE</code> tags, all instances of the + <code>TEMPLATE:CHOOSE</code> tag will be modified.</li> + </ul> <p class="indent1"><strong>Example:</strong></p> <p class="indent2"><code><template> <tab> TEMPLATE:CHOOSE:Celestial|Outsider</code></p> <p class="indent2"><code><template>.MOD <tab> TEMPLATE:ADDCHOICE:Fiendish</code></p> Modified: Trunk/pcgen/docs/navlistindex.html =================================================================== --- Trunk/pcgen/docs/navlistindex.html 2008-09-24 09:34:22 UTC (rev 7782) +++ Trunk/pcgen/docs/navlistindex.html 2008-09-25 02:49:07 UTC (rev 7783) @@ -1023,7 +1023,9 @@ <li><a href="listfilepages/datafilestagpages/datafilesraces.html#STARTFEATS">STARTFEATS</a> <span class="note">(Race)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesraces.html#TEMPLATE">TEMPLATE</a> <span class="note">(Race)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesraces.html#TEMPLATECHOOSE">TEMPLATE:CHOOSE</a> <span class="note">(Race)</span></li> +<!-- <li><a href="listfilepages/datafilestagpages/datafilesraces.html#TEMPLATEADDCHOICE">TEMPLATE:ADDCHOICE</a> <span class="note">(Race)</span></li> +--> <li><a href="listfilepages/globalfilestagpages/globalfilestype.html#Race">TYPE</a> <span class="note">(Global Type)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesraces.html#WEAPONBONUS">WEAPONBONUS</a> <span class="note">(Race)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesraces.html#XTRASKILLPTSPERLVL">XTRASKILLPTSPERLVL</a> <span class="note">(Race)</span></li> @@ -1171,7 +1173,9 @@ <li><a href="listfilepages/datafilestagpages/datafilestemplates.html#SUBRACE">SUBRACE</a> <span class="note">(Template)</span></li> <li><a href="listfilepages/datafilestagpages/datafilestemplates.html#SUBREGION">SUBREGION</a> <span class="note">(Template)</span></li> <li><a href="listfilepages/datafilestagpages/datafilestemplates.html#TEMPLATE">TEMPLATE</a> <span class="note">(Template)</span></li> +<!-- <li><a href="listfilepages/datafilestagpages/datafilestemplates.html#TEMPLATEADDCHOICE">TEMPLATE:ADDCHOICE</a> <span class="note">(Template)</span></li> +--> <li><a href="listfilepages/datafilestagpages/datafilestemplates.html#TEMPLATECHOOSE">TEMPLATE:CHOOSE</a> <span class="note">(Template)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilestype.html#Template">TYPE</a> <span class="note">(Global Type)</span></li> <li><a href="listfilepages/datafilestagpages/datafilestemplates.html#VISIBLE">VISIBLE</a> <span class="note">(Template)</span></li> @@ -2619,6 +2623,8 @@ <li><a href="listfilepages/datafilestagpages/datafilestemplates.html#TEMPLATE">TEMPLATE</a> <span class="note">(Template)</span></li> </ul> </li> + <li><a href="listfilepages/globalfilestagpages/globalfilesother.html#TEMPLATEADDCHOICE">TEMPLATE:ADDCHOICE</a> <span class="note">(Global Other)</span></li> +<!-- <li> <a href="listfilepages/listindex.html#TAGINFO">TEMPLATE:ADDCHOICE</a> <ul> @@ -2627,6 +2633,7 @@ <li><a href="listfilepages/datafilestagpages/datafilestemplates.html#TEMPLATEADDCHOICE">TEMPLATE:ADDCHOICE</a> <span class="note">(Template)</span></li> </ul> </li> +--> <li> <a href="listfilepages/listindex.html#TAGINFO">TEMPLATE:CHOOSE</a> <ul> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <mar...@us...> - 2008-09-26 04:29:52
|
Revision: 7796 http://pcgen.svn.sourceforge.net/pcgen/?rev=7796&view=rev Author: maredudd800 Date: 2008-09-26 04:29:38 +0000 (Fri, 26 Sep 2008) Log Message: ----------- Clarify TEMPLATE:CHOOSE docs wrt TEMPLATE:ADDCHOICE. Also added the TEMPLATE tag docs where appropriate. Issue#: 2101286 Modified Paths: -------------- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesability.html Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesfeats.html Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesraces.html Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilestemplates.html Trunk/pcgen/docs/navlistindex.html Modified: Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesability.html =================================================================== --- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesability.html 2008-09-26 01:52:33 UTC (rev 7795) +++ Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesability.html 2008-09-26 04:29:38 UTC (rev 7796) @@ -275,19 +275,16 @@ <p class="indent3">This Ability may be stack on it's self.</p> <p></p> -<!-- <hr> <p class="indent0"><strong><a name="TEMPLATE">Tag Name:</a></strong> TEMPLATE:x|x</p> <p class="indent1"><strong>Variables Used (x):</strong> Text (Template Name)</p> <p class="indent1"><strong>What it does:</strong></p> - <p class="indent2">This is a | (pipe) delimited list of templates that are granted to the race.</p> + <p class="indent2">This is a pipe-delimited (|) list of templates that are granted by the ability.</p> <p class="indent1"><strong>Example:</strong></p> <p class="indent2"><code>TEMPLATE:Incorporeal|Undead|Celestial</code></p> - <p class="indent3">The race uses the "Incorporeal", "Undead" and "Celestial" + <p class="indent3">The ability applies the "Incorporeal", "Undead" and "Celestial" templates.</p> - <p class="indent2"><code>Bugbear (Shadowkind).MOD <tab> OUTPUTNAME:Bugbear <tab> RACETYPE:Humanoid <tab> RACESUBTYPE:Shadowkind <tab> TEMPLATE:Shadowkind <tab> LEVELADJUSTMENT:2</code></p> - <p class="indent3">This modification of the race Bugbear, changes all of the indicated tags.</p> <p></p> <hr> @@ -297,14 +294,14 @@ <p class="indent1"><strong>What it does:</strong></p> <ul class="indent2"> <li>This is a pipe-delimited list of template choices that are added to the list - presented by the original TEMPLATE:CHOOSE tag.</li> + presented by the original <code>TEMPLATE:CHOOSE</code> tag.</li> <li>When using the <code>TEMPLATE:ADDCOICE</code> tag as part of a <code>.MOD</code> of a Race object that containes multiple <code>TEMPLATE:CHOOSE</code> tags, all instances of the <code>TEMPLATE:CHOOSE</code> tag will be modified.</li> </ul> <p class="indent1"><strong>Example:</strong></p> <p class="indent2"><code>TEMPLATE:ADDCHOICE:Demihuman|Beast</code></p> - <p class="indent3">The race can choose previously defined templates plus the + <p class="indent3">The ability can choose previously defined templates plus the "Demihuman" or "Beast" templates.</p> <p></p> @@ -314,17 +311,16 @@ <p class="indent1"><strong>Variables Used (x):</strong> Text (Template Name)</p> <p class="indent1"><strong>What it does:</strong></p> <ul class="indent2"> - <li>CHOOSE will supply a popup window of the choices presented in the tag - that are pipe-delimited (|), allowing the user to pick ONE from the list.</li> + <li>Will present a popup window of the choices provided in the pipe-delimited (|) list, allowing + the user to pick ONE from the list.</li> <li>Multiple <code>TEMPLATE:CHOOSE</code> tags can be used in the same LST object - but doing so can cause unintended results.</li> + but PCGen's current Data Standard os to include no more that one in each LST object.</li> </ul> <p class="indent1"><strong>Example:</strong></p> <p class="indent2"><code>TEMPLATE:CHOOSE:Celestial|Outsider</code></p> - <p class="indent3">The race can choose either the "Celestial" or "Outsider" + <p class="indent3">The ability allows the selection of either the "Celestial" or "Outsider" template.</p> <p></p> ---> <hr> Modified: Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html =================================================================== --- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html 2008-09-26 01:52:33 UTC (rev 7795) +++ Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html 2008-09-26 04:29:38 UTC (rev 7796) @@ -1222,41 +1222,59 @@ <hr> - <p class="new">*** Deprecated - Use <a href="../globalfilestagpages/globalfilesother.html#SA">SA</a></p> - <p class="indent0"><strong><a name="SPECIALS">Tag Name:</a></strong> SPECIALS</p> + <p class="indent0"><strong><a name="TEMPLATE">Tag Name:</a></strong> TEMPLATE:x|x</p> + <p class="indent1"><strong>Variables Used (x):</strong> Text (Template Name)</p> + <p class="indent1"><strong>What it does:</strong></p> + <p class="indent2">This is a pipe-delimited (|) list of templates that are granted to the class.</p> + <p class="indent1"><strong>Example:</strong></p> + <p class="indent2"><code>TEMPLATE:Incorporeal|Undead|Celestial</code></p> + <p class="indent3">The class uses the "Incorporeal", "Undead" and "Celestial" + templates.</p> + <p class="indent1"><strong>Where it is used:</strong></p> + <p class="indent2">Class Level Line</p> <p></p> <hr> - <p class="indent0"><strong><a name="TEMPLATE">Tag Name:</a></strong> TEMPLATE:x</p> - <p class="indent1"><strong>Variables Used (x):</strong> Text (Template name)</p> - <p class="indent1"><strong>Variables Used (x):</strong> CHOOSE:Text (Template name)</p> - <p class="indent1"><strong>Variables Used (x):</strong> ADDCHOICE:Text (Template name)</p> + <p class="indent0"><strong><a name="TEMPLATEADDCHOICE">Tag Name:</a></strong> TEMPLATE:ADDCHOICE:x|x</p> + <p class="indent1"><strong>Variables Used (x):</strong> Text (Template Name)</p> <p class="indent1"><strong>What it does:</strong></p> <ul class="indent2"> - <li>This is a pipe-delimited (|) list of templates that are granted to the class.</li> - <li>Including <code>CHOOSE:</code> will present a popup window of the pipe-delimited - template choices and allow the user to pick one (1) from the list.</li> - <li>Including <code>ADDCHOICE:</code> presents a pipe-delimited (|) list of template - choices that are added to the list presented by the original <code>TEMPLATE:CHOOSE</code> - tag found here or in other lst files.</li> + <li>This is a pipe-delimited list of template choices that are added to the list + presented by the original TEMPLATE:CHOOSE tag.</li> + <li>When using the <code>TEMPLATE:ADDCOICE</code> tag as part of a <code>.MOD</code> of a + class that containes multiple <code>TEMPLATE:CHOOSE</code> tags, all instances + of the <code>TEMPLATE:CHOOSE</code> tag will be modified.</li> </ul> <p class="indent1"><strong>Example:</strong></p> - <p class="indent2"><code>TEMPLATE:Incorporeal|Undead|Celestial</code></p> - <p class="indent3">The class uses the "Incorporeal", "Undead" and "Celestial" - templates.</p> - <p class="indent2"><code>TEMPLATE:CHOOSE:Celestial|Outsider</code></p> - <p class="indent3">The class can choose either the "Celestial" or "Outsider" templates.</p> <p class="indent2"><code>TEMPLATE:ADDCHOICE:Demihuman|Beast</code></p> - <p class="indent3">The class can choose from the "Demihuman" or "Beast" templates - in addition to others already entitled.</p> - <p class="indent1"></p> + <p class="indent3">The class can choose previously defined templates plus the + "Demihuman" or "Beast" templates.</p> <p class="indent1"><strong>Where it is used:</strong></p> - <p class="indent2">Class Level Line or Class Line.</p> + <p class="indent2">Class Level Line</p> <p></p> <hr> + <p class="indent0"><strong><a name="TEMPLATECHOOSE">Tag Name:</a></strong> TEMPLATE:CHOOSE:x|x</p> + <p class="indent1"><strong>Variables Used (x):</strong> Text (Template Name)</p> + <p class="indent1"><strong>What it does:</strong></p> + <ul class="indent2"> + <li>Will present a popup window of the choices provided in the pipe-delimited (|) list, allowing + the user to pick ONE from the list.</li> + <li>Multiple <code>TEMPLATE:CHOOSE</code> tags can be used in the same LST object + but PCGen's current Data Standard os to include no more that one in each LST object.</li> + </ul> + <p class="indent1"><strong>Example:</strong></p> + <p class="indent2"><code>TEMPLATE:CHOOSE:Celestial|Outsider</code></p> + <p class="indent3">The class can choose either the "Celestial" or "Outsider" + template.</p> + <p class="indent1"><strong>Where it is used:</strong></p> + <p class="indent2">Class Level Line</p> + <p></p> + +<hr> + <p class="new">*** New 4.3.9</p> <p class="indent0"><strong><a name="VISIBLE">Tag Name:</a></strong> VISIBLE:x</p> <p class="indent1"><strong>Variables Used (x):</strong> Boolean (YES/NO)</p> Modified: Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesfeats.html =================================================================== --- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesfeats.html 2008-09-26 01:52:33 UTC (rev 7795) +++ Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesfeats.html 2008-09-26 04:29:38 UTC (rev 7796) @@ -213,7 +213,7 @@ <p class="indent0"><strong><a name="TEMPLATE">Tag Name:</a></strong> TEMPLATE:x|x</p> <p class="indent1"><strong>Variables Used (x):</strong> Text (Name of template)</p> <p class="indent1"><strong>What it does:</strong></p> - <p class="indent2">This is a | (pipe) delimited list of templates that are granted by the feat.</p> + <p class="indent2">This is a pipe-delimited (|) list of templates that are granted by the feat.</p> <p class="indent1"><strong>Example:</strong></p> <p class="indent2"><code>TEMPLATE:Celestial</code></p> <p class="indent3">Adds the "Celestial" template to the character.</p> @@ -223,6 +223,41 @@ <hr> + <p class="indent0"><strong><a name="TEMPLATEADDCHOICE">Tag Name:</a></strong> TEMPLATE:ADDCHOICE:x|x</p> + <p class="indent1"><strong>Variables Used (x):</strong> Text (Template Name)</p> + <p class="indent1"><strong>What it does:</strong></p> + <ul class="indent2"> + <li>This is a pipe-delimited list of template choices that are added to the list + presented by the original <code>TEMPLATE:CHOOSE</code> tag.</li> + <li>When using the <code>TEMPLATE:ADDCOICE</code> tag as part of a <code>.MOD</code> of a + Feat that containes multiple <code>TEMPLATE:CHOOSE</code> tags, all instances + of the <code>TEMPLATE:CHOOSE</code> tag will be modified.</li> + </ul> + <p class="indent1"><strong>Example:</strong></p> + <p class="indent2"><code>TEMPLATE:ADDCHOICE:Demihuman|Beast</code></p> + <p class="indent3">The feat allows the selection of previously defined templates plus the + "Demihuman" or "Beast" templates.</p> + <p></p> + +<hr> + + <p class="indent0"><strong><a name="TEMPLATECHOOSE">Tag Name:</a></strong> TEMPLATE:CHOOSE:x|x</p> + <p class="indent1"><strong>Variables Used (x):</strong> Text (Template Name)</p> + <p class="indent1"><strong>What it does:</strong></p> + <ul class="indent2"> + <li>Will present a popup window of the choices provided in the pipe-delimited (|) list, allowing + the user to pick ONE from the list.</li> + <li>Multiple <code>TEMPLATE:CHOOSE</code> tags can be used in the same LST object + but doing so can cause unintended results.</li> + </ul> + <p class="indent1"><strong>Example:</strong></p> + <p class="indent2"><code>TEMPLATE:CHOOSE:Celestial|Outsider</code></p> + <p class="indent3">The feat allows the selections of either the "Celestial" or "Outsider" + template.</p> + <p></p> + +<hr> + <p class="indent0"><strong><a name="VISIBLE">Tag Name:</a></strong> VISIBLE:x</p> <p class="indent1"><strong>Variables Used (x):</strong> YES (Default)</p> <p class="indent1"><strong>Variables Used (x):</strong> NO</p> Modified: Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesraces.html =================================================================== --- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesraces.html 2008-09-26 01:52:33 UTC (rev 7795) +++ Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesraces.html 2008-09-26 04:29:38 UTC (rev 7796) @@ -469,7 +469,7 @@ <p class="indent0"><strong><a name="TEMPLATE">Tag Name:</a></strong> TEMPLATE:x|x</p> <p class="indent1"><strong>Variables Used (x):</strong> Text (Template Name)</p> <p class="indent1"><strong>What it does:</strong></p> - <p class="indent2">This is a | (pipe) delimited list of templates that are granted to the race.</p> + <p class="indent2">This is a pipe-delimited (|) list of templates that are granted to the race.</p> <p class="indent1"><strong>Example:</strong></p> <p class="indent2"><code>TEMPLATE:Incorporeal|Undead|Celestial</code></p> <p class="indent3">The race uses the "Incorporeal", "Undead" and "Celestial" @@ -502,10 +502,10 @@ <p class="indent1"><strong>Variables Used (x):</strong> Text (Template Name)</p> <p class="indent1"><strong>What it does:</strong></p> <ul class="indent2"> - <li>CHOOSE will supply a popup window of the choices presented in the tag - that are pipe-delimited (|), allowing the user to pick ONE from the list.</li> + <li>Will present a popup window of the choices provided in the pipe-delimited (|) list, allowing + the user to pick ONE from the list.</li> <li>Multiple <code>TEMPLATE:CHOOSE</code> tags can be used in the same LST object - but doing so can cause unintended results.</li> + but PCGen's current Data Standard os to include no more that one in each LST object.</li> </ul> <p class="indent1"><strong>Example:</strong></p> <p class="indent2"><code>TEMPLATE:CHOOSE:Celestial|Outsider</code></p> Modified: Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilestemplates.html =================================================================== --- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilestemplates.html 2008-09-26 01:52:33 UTC (rev 7795) +++ Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilestemplates.html 2008-09-26 04:29:38 UTC (rev 7796) @@ -575,7 +575,7 @@ <p class="indent0"><strong><a name="TEMPLATE">Tag Name:</a></strong> TEMPLATE:x|x</p> <p class="indent1"><strong>Variables Used (x):</strong> Text (Template Name)</p> <p class="indent1"><strong>What it does:</strong></p> - <p class="indent2">This is a | (pipe) delimited list of templates that are granted to the character.</p> + <p class="indent2">This is a pipe-delimited (|) list of templates that are granted to the character.</p> <p class="indent1"><strong>Example:</strong></p> <p class="indent2"><code>TEMPLATE:Incorporeal|Undead|Celestial</code></p> <p class="indent3">The character is given the "Incorporeal", "Undead" & "Celestial" templates.</p> @@ -588,7 +588,7 @@ <p class="indent1"><strong>What it does:</strong></p> <ul class="indent2"> <li>This is a pipe-delimited list of template choices that are added to the list - presented by the original TEMPLATE:CHOOSE tag.</li> + presented by the original <code>TEMPLATE:CHOOSE</code> tag.</li> <li>When using the <code>TEMPLATE:ADDCOICE</code> tag as part of a <code>.MOD</code> of a Template object that containes multiple <code>TEMPLATE:CHOOSE</code> tags, all instances of the <code>TEMPLATE:CHOOSE</code> tag will be modified.</li> @@ -604,10 +604,10 @@ <p class="indent1"><strong>Variables Used (x):</strong> Text (Template Name)</p> <p class="indent1"><strong>What it does:</strong></p> <ul class="indent2"> - <li>CHOOSE will supply a popup window of the choices presented in the tag - that are pipe-delimited (|), allowing the user to pick ONE from the list.</li> + <li>Will present a popup window of the choices provided in the pipe-delimited (|) list, allowing + the user to pick ONE from the list.</li> <li>Multiple <code>TEMPLATE:CHOOSE</code> tags can be used in the same LST object - but doing so can cause unintended results.</li> + but PCGen's current Data Standard os to include no more that one in each LST object.</li> </ul> <p class="indent1"><strong>Example:</strong></p> <p class="indent2"><code>TEMPLATE:CHOOSE:Celestial|Outsider</code></p> Modified: Trunk/pcgen/docs/navlistindex.html =================================================================== --- Trunk/pcgen/docs/navlistindex.html 2008-09-26 01:52:33 UTC (rev 7795) +++ Trunk/pcgen/docs/navlistindex.html 2008-09-26 04:29:38 UTC (rev 7796) @@ -55,6 +55,9 @@ <li><a href="listfilepages/datafilestagpages/datafilesability.html#MODIFYABILITYCHOICE">MODIFYABILITYCHOICE</a> <span class="note">(Ability)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesability.html#MULT">MULT</a> <span class="note">(Ability)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesability.html#STACK">STACK</a> <span class="note">(Ability)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesability.html#TEMPLATE">TEMPLATE</a> <span class="note">(Ability)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesability.html#TEMPLATEADDCHOICE">TEMPLATE:ADDCHOICE</a> <span class="note">(Ability)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesability.html#TEMPLATECHOOSE">TEMPLATE:CHOOSE</a> <span class="note">(Ability)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesability.html#VISIBLE">VISIBLE</a> <span class="note">(Ability)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesother.html#COPY"><ability>.COPY</a> <span class="note">(Global)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesother.html#FORGET"><ability>.FORGET</a> <span class="note">(Global)</span></li> @@ -134,6 +137,8 @@ <li><a href="listfilepages/datafilestagpages/datafilesclasses.html#SUBSTITUTIONCLASS">SUBSTITUTIONCLASS</a> <span class="note">(Class)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesclasses.html#SUBSTITUTIONLEVEL">SUBSTITUTIONLEVEL</a> <span class="note">(Class)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesclasses.html#TEMPLATE">TEMPLATE</a> <span class="note">(Class)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesclasses.html#TEMPLATEADDCHOICE">TEMPLATE:ADDCHOICE</a> <span class="note">(Class)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesclasses.html#TEMPLATECHOOSE">TEMPLATE:CHOOSE</a> <span class="note">(Class)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilestype.html#Class">TYPE</a> <span class="note">(Global Type)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesother.html#VFEAT">VFEAT</a> <span class="note">(Global)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesclasses.html#VISIBLE">VISIBLE</a> <span class="note">(Class)</span></li> @@ -281,6 +286,8 @@ <li><a href="listfilepages/datafilestagpages/datafilesfeats.html#MULT">MULT</a> <span class="note">(Feat)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesfeats.html#STACK">STACK</a> <span class="note">(Feat)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesfeats.html#TEMPLATE">TEMPLATE</a> <span class="note">(Feat)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesfeats.html#TEMPLATEADDCHOICE">TEMPLATE:ADDCHOICE</a> <span class="note">(Feat)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesfeats.html#TEMPLATECHOOSE">TEMPLATE:CHOOSE</a> <span class="note">(Feat)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilestype.html#Feat">TYPE</a> <span class="note">(Global Type)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesfeats.html#VISIBLE">VISIBLE</a> <span class="note">(Feat)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesother.html#COPY"><feat>.COPY</a> <span class="note">(Global)</span></li> @@ -1022,10 +1029,8 @@ <li><a href="listfilepages/datafilestagpages/datafilesraces.html#SOURCEPAGE">SOURCEPAGE</a> <span class="note">(Race)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesraces.html#STARTFEATS">STARTFEATS</a> <span class="note">(Race)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesraces.html#TEMPLATE">TEMPLATE</a> <span class="note">(Race)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesraces.html#TEMPLATEADDCHOICE">TEMPLATE:ADDCHOICE</a> <span class="note">(Race)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesraces.html#TEMPLATECHOOSE">TEMPLATE:CHOOSE</a> <span class="note">(Race)</span></li> -<!-- - <li><a href="listfilepages/datafilestagpages/datafilesraces.html#TEMPLATEADDCHOICE">TEMPLATE:ADDCHOICE</a> <span class="note">(Race)</span></li> ---> <li><a href="listfilepages/globalfilestagpages/globalfilestype.html#Race">TYPE</a> <span class="note">(Global Type)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesraces.html#WEAPONBONUS">WEAPONBONUS</a> <span class="note">(Race)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesraces.html#XTRASKILLPTSPERLVL">XTRASKILLPTSPERLVL</a> <span class="note">(Race)</span></li> @@ -1173,9 +1178,7 @@ <li><a href="listfilepages/datafilestagpages/datafilestemplates.html#SUBRACE">SUBRACE</a> <span class="note">(Template)</span></li> <li><a href="listfilepages/datafilestagpages/datafilestemplates.html#SUBREGION">SUBREGION</a> <span class="note">(Template)</span></li> <li><a href="listfilepages/datafilestagpages/datafilestemplates.html#TEMPLATE">TEMPLATE</a> <span class="note">(Template)</span></li> -<!-- <li><a href="listfilepages/datafilestagpages/datafilestemplates.html#TEMPLATEADDCHOICE">TEMPLATE:ADDCHOICE</a> <span class="note">(Template)</span></li> ---> <li><a href="listfilepages/datafilestagpages/datafilestemplates.html#TEMPLATECHOOSE">TEMPLATE:CHOOSE</a> <span class="note">(Template)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilestype.html#Template">TYPE</a> <span class="note">(Global Type)</span></li> <li><a href="listfilepages/datafilestagpages/datafilestemplates.html#VISIBLE">VISIBLE</a> <span class="note">(Template)</span></li> @@ -2615,6 +2618,7 @@ <li> <a href="listfilepages/listindex.html#TAGINFO">TEMPLATE</a> <ul> + <li><a href="listfilepages/datafilestagpages/datafilesability.html#TEMPLATE">TEMPLATE</a> <span class="note">(Ability)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesclasses.html#TEMPLATE">TEMPLATE</a> <span class="note">(Class)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesfeats.html#TEMPLATE">TEMPLATE</a> <span class="note">(Feat)</span></li> <li><a href="listfilepages/datafilestagpages/datafilespcc.html#TEMPLATE">TEMPLATE</a> <span class="note">(PCC)</span></li> @@ -2623,20 +2627,22 @@ <li><a href="listfilepages/datafilestagpages/datafilestemplates.html#TEMPLATE">TEMPLATE</a> <span class="note">(Template)</span></li> </ul> </li> - <li><a href="listfilepages/globalfilestagpages/globalfilesother.html#TEMPLATEADDCHOICE">TEMPLATE:ADDCHOICE</a> <span class="note">(Global Other)</span></li> -<!-- - <li> + <li> <a href="listfilepages/listindex.html#TAGINFO">TEMPLATE:ADDCHOICE</a> <ul> - <li><a href="listfilepages/globalfilestagpages/globalfilesother.html#TEMPLATEADDCHOICE">TEMPLATE:ADDCHOICE</a> <span class="note">(Global Other)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesability.html#TEMPLATEADDCHOICE">TEMPLATE:ADDCHOICE</a> <span class="note">(Ability)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesclasses.html#TEMPLATEADDCHOICE">TEMPLATE:ADDCHOICE</a> <span class="note">(Class)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesfeats.html#TEMPLATEADDCHOICE">TEMPLATE:ADDCHOICE</a> <span class="note">(Feat)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesraces.html#TEMPLATEADDCHOICE">TEMPLATE:ADDCHOICE</a> <span class="note">(Race)</span></li> <li><a href="listfilepages/datafilestagpages/datafilestemplates.html#TEMPLATEADDCHOICE">TEMPLATE:ADDCHOICE</a> <span class="note">(Template)</span></li> </ul> </li> ---> <li> <a href="listfilepages/listindex.html#TAGINFO">TEMPLATE:CHOOSE</a> <ul> + <li><a href="listfilepages/datafilestagpages/datafilesability.html#TEMPLATECHOOSE">TEMPLATE:CHOOSE</a> <span class="note">(Ability)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesclasses.html#TEMPLATECHOOSE">TEMPLATE:CHOOSE</a> <span class="note">(Class)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesfeats.html#TEMPLATECHOOSE">TEMPLATE:CHOOSE</a> <span class="note">(Feat)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesraces.html#TEMPLATECHOOSE">TEMPLATE:CHOOSE</a> <span class="note">(Race)</span></li> <li><a href="listfilepages/datafilestagpages/datafilestemplates.html#TEMPLATECHOOSE">TEMPLATE:CHOOSE</a> <span class="note">(Template)</span></li> </ul> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <mar...@us...> - 2008-10-03 15:56:37
|
Revision: 7885 http://pcgen.svn.sourceforge.net/pcgen/?rev=7885&view=rev Author: maredudd800 Date: 2008-10-03 15:56:27 +0000 (Fri, 03 Oct 2008) Log Message: ----------- New JEP function - isgamemode() Issue#: 2100044 Modified Paths: -------------- Trunk/pcgen/docs/listfilepages/globalfilestagpages/globalfilesformulas.html Trunk/pcgen/docs/navlistindex.html Modified: Trunk/pcgen/docs/listfilepages/globalfilestagpages/globalfilesformulas.html =================================================================== --- Trunk/pcgen/docs/listfilepages/globalfilestagpages/globalfilesformulas.html 2008-10-03 15:37:29 UTC (rev 7884) +++ Trunk/pcgen/docs/listfilepages/globalfilestagpages/globalfilesformulas.html 2008-10-03 15:56:27 UTC (rev 7885) @@ -523,6 +523,23 @@ <hr> + <p class="new">*** New 5.15.x</p> + <a name="isGameMode"></a> + <p class="indent0"><strong>isGameMode (JEP Expression)</strong></p> + <p class="indent1"><strong>Formula:</strong> <code>isgamemode("x")</code></p> + <blockquote> + <p class="indent1"><strong>Variables Used (x):</strong> Text (GameMode name)</p> + <p class="indent1"><strong>What it Does:</strong></p> + <p class="indent2">This function tests to see if the designated "gameMode" is running. It returns a + "1" if the designated gameMode is running and a "0" if it is not.</p> + <p class="indent1"><strong>Examples:</strong></p> + <p class="indent2"><code>isgamemode("35e")</code></p> + <p class="indent3">Returns a "1" if the designated gameMode is running and a "0" if it is not.</p> + </blockquote> + <p></p> + +<hr> + <a name="DeprecatedOper"></a> <h2>Deprecated Functions</h2> Modified: Trunk/pcgen/docs/navlistindex.html =================================================================== --- Trunk/pcgen/docs/navlistindex.html 2008-10-03 15:37:29 UTC (rev 7884) +++ Trunk/pcgen/docs/navlistindex.html 2008-10-03 15:56:27 UTC (rev 7885) @@ -760,6 +760,7 @@ <li><a href="listfilepages/globalfilestagpages/globalfilesformulas.html#SkillInfo">skillinfo()</a> <span class="note">(Math Oper)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesformulas.html#charbonusto">Character Bonus Information</a> <span class="note">(Math Oper)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesformulas.html#count">count()</a> <span class="note">(Math Oper)</span></li> + <li><a href="listfilepages/globalfilestagpages/globalfilesformulas.html#isGameMode">isgamemode()</a> <span class="note">(Math Oper)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesformulas.html#SYMBOLOPERATORS">Symbols Operators</a> <span class="note">(Math Oper)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesformulas.html#DeprecatedOper">Deprecated operators</a> <span class="note">(Math Oper)</span></li> </ul> @@ -2009,6 +2010,7 @@ <li><a href="listfilepages/globalfilestagpages/globalfilesdefine.html#INITIATIVEMOD">INITIATIVEMOD</a> <span class="note">(Global Variables)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesdefine.html#INT">INT</a> <span class="note">(Global Variables)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesdefine.html#INTSCORE">INTSCORE</a> <span class="note">(Global Variables)</span></li> + <li><a href="listfilepages/globalfilestagpages/globalfilesformulas.html#isGameMode">isgamemode()</a> <span class="note">(Math Oper)</span></li> <li><a href="listfilepages/datafilestagpages/datafilespcc.html#ISD20">ISD20</a> <span class="deprecated">(Deprecated)</span></li> <li><a href="listfilepages/datafilestagpages/datafilespcc.html#ISOGL">ISOGL</a> <span class="note">(PCC)</span></li> <li><a href="listfilepages/datafilestagpages/datafilespcc.html#ISLICENSED">ISLICENSED</a> <span class="note">(PCC)</span></li> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <mar...@us...> - 2008-10-03 16:22:24
|
Revision: 7886 http://pcgen.svn.sourceforge.net/pcgen/?rev=7886&view=rev Author: maredudd800 Date: 2008-10-03 16:22:18 +0000 (Fri, 03 Oct 2008) Log Message: ----------- HASSPELLFORMULA is deprecated Issue#: 1973500 Modified Paths: -------------- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html Trunk/pcgen/docs/navlistindex.html Modified: Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html =================================================================== --- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html 2008-10-03 15:56:27 UTC (rev 7885) +++ Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html 2008-10-03 16:22:18 UTC (rev 7886) @@ -508,7 +508,7 @@ <hr> - <p class="new">*** New 5.8</p> + <p class="new">*** Deprecated 5.14.0 - Remove 6.0</p> <p class="indent0"><strong><a name="HASSPELLFORMULA">Tag Name:</a></strong> HASSPELLFORMULA:x</p> <p class="indent1"><strong>Variables Used (x):</strong> Yes (Ignored)</p> <p class="indent1"><strong>What it does:</strong></p> Modified: Trunk/pcgen/docs/navlistindex.html =================================================================== --- Trunk/pcgen/docs/navlistindex.html 2008-10-03 15:56:27 UTC (rev 7885) +++ Trunk/pcgen/docs/navlistindex.html 2008-10-03 16:22:18 UTC (rev 7886) @@ -104,7 +104,7 @@ <li><a href="listfilepages/datafilestagpages/datafilesclasses.html#DOMAIN">DOMAIN</a> <span class="note">(Class)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesclasses.html#EXCHANGELEVEL">EXCHANGELEVEL</a> <span class="note">(Class)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesclasses.html#EXCLASS">EXCLASS</a> <span class="note">(Class)</span></li> - <li><a href="listfilepages/datafilestagpages/datafilesclasses.html#HASSPELLFORMULA">HASSPELLFORMULA</a> <span class="note">(Class)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesclasses.html#HASSPELLFORMULA">HASSPELLFORMULA</a> <span class="deprecated">(Deprecated)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesclasses.html#HASSUBCLASS">HASSUBCLASS</a> <span class="note">(Class)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesclasses.html#HASSUBSTITUTIONLEVEL">HASSUBSTITUTIONLEVEL</a> <span class="note">(Class)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesclasses.html#HD">HD</a> <span class="note">(Class)</span></li> @@ -1958,7 +1958,7 @@ </li> <li><a href="listfilepages/globalfilestagpages/globalfilesdefine.html#HASDEITY">HASDEITY</a> <span class="note">(Global Variables)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesdefine.html#HASFEAT">HASFEAT</a> <span class="note">(Global Variables)</span></li> - <li><a href="listfilepages/datafilestagpages/datafilesclasses.html#HASSPELLFORMULA">HASSPELLFORMULA</a> <span class="note">(Class)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesclasses.html#HASSPELLFORMULA">HASSPELLFORMULA</a> <span class="deprecated">(Deprecated)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesclasses.html#HASSUBCLASS">HASSUBCLASS</a> <span class="note">(Class)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesclasses.html#HASSUBSTITUTIONLEVEL">HASSUBSTITUTIONLEVEL</a> <span class="note">(Class)</span></li> <li> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <mar...@us...> - 2008-10-03 18:42:26
|
Revision: 7888 http://pcgen.svn.sourceforge.net/pcgen/?rev=7888&view=rev Author: maredudd800 Date: 2008-10-03 18:42:24 +0000 (Fri, 03 Oct 2008) Log Message: ----------- Lesson 11: Default Monster Kits - Update Issue#: 1845577 Modified Paths: -------------- Trunk/pcgen/docs/listfilepages/lstfileclass/lstfileclass_heading.html Trunk/pcgen/docs/navtree.html Added Paths: ----------- Trunk/pcgen/docs/listfilepages/lstfileclass/lfc_lesson11_kits_default_monster.html Removed Paths: ------------- Trunk/pcgen/docs/listfilepages/lstfileclass/lfc_lesson11_race5.html Copied: Trunk/pcgen/docs/listfilepages/lstfileclass/lfc_lesson11_kits_default_monster.html (from rev 7887, Trunk/pcgen/docs/listfilepages/lstfileclass/lfc_lesson11_race5.html) =================================================================== --- Trunk/pcgen/docs/listfilepages/lstfileclass/lfc_lesson11_kits_default_monster.html (rev 0) +++ Trunk/pcgen/docs/listfilepages/lstfileclass/lfc_lesson11_kits_default_monster.html 2008-10-03 18:42:24 UTC (rev 7888) @@ -0,0 +1,334 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> + +<html> + <!-- + PCGen Documentation Project + + $Author$ + $Date$ + $Revision$ + + Contributors: + Aaron Divinsky - boomer70ATyahooDOTcom + + Description: + Provides information on List files. + --> + <head> + <title>LST File Class</title> + <link rel="stylesheet" type="text/css" href="../../pcgen.css" > + <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> + </head> + + <body> + <h1>Lesson #11: .lst - Default Monster Kits</h1> + + <p>By Aaron Divinsky (boomer70).</p> + + <p class="indent0"><strong>File(s) Covered:</strong> *kit_races.lst</p> + <p class="indent0"><strong>Tags used:</strong></p> + + <p class="indent1"><code> + <a href="../datafilestagpages/datafilesraces.html#MONCSKILL">MONCSKILL</a>, + <a href="../globalfilestagpages/globalfilesbonus.html#SKILLRANK">BONUS:SKILLRANK</a>, + <a href="../globalfilestagpages/globalfilesbonus.html#SKILL">BONUS:SKILL</a>, + <a href="../datafilestagpages/datafilesraces.html#MFEAT">MFEAT</a>, + <a href="../datafilestagpages/datafilesraces.html#CR">CR</a>, + <a href="../globalfilestagpages/globalfilesprexxx.html#PREALIGN">PREALIGN</a>, + <a href="../datafilestagpages/datafilesraces.html#HITDICEADVANCEMENT">HITDICEADVANCEMENT</a>, + <a href="../datafilestagpages/datafilesraces.html#LEVELADJUSTMENT">LEVELADJUSTMENT</a>, + <a href="../datafilestagpages/datafilesraces.html#FAVCLASS">FAVCLASS</a>, + <a href="../globalfilestagpages/globalfilesother.html#LANGAUTO">LANGAUTO</a>, + <a href="../globalfilestagpages/globalfilesother.html#LANGBONUS">LANGBONUS</a>, + <a href="../datafilestagpages/datafilesraces.html#LEGS">LEGS</a>, + <a href="../datafilestagpages/datafilesraces.html#HANDS">HANDS</a>, + <a href="../globalfilestagpages/globalfilesother.html#SPELLS">SPELLS</a>, + <a href="../globalfilestagpages/globalfilesother .html#SOURCEPAGE">SOURCEPAGE</a> + </code></p> + + <p>This lesson is intended to cover creating your own "Default Monster Kits". + Default Monster Kits are used to encode the information about the default version of + a monster as provided in the source material.</p> + <p>The first thing to note is that a different file set is used when creating Default Monster + Kits than when creating the monster. The files in question are called "Starting Kits" + or just Kits for short. Kit files have a slightly different syntax than other LST files + you may already be familiar with.</p> + <p>The format for a Kit file is each Kit starts with a <code>STARTPACK</code> tag and ends when + the code sees another <code>STARTPACK</code> tag or the end of file. Most tags in + a Kit file appear one to a line as opposed to tab separated as in other list files. + However, there are some tags which require multiple tags per line and these tags <strong>do</strong> + need to be tab separated.</p> + <p>This lesson is not intended as a treatise on Kit files in general. As always, see the + documentation for more information on Kit file tags.</p> + <p>We will revisit our friends the Solar and the Ninja Monkey that we created in the + previous lessons on races and use them as examples in this lesson as well.</p> + +<hr> +<p><strong><code>STARTPACK</code></strong></p> +<p>This tag defines the name of the Kit and also demarcates the beginning of a new Kit. By convention +we use "Default <Monster name>" as the name for a default monster kit. +<p>The Solar's entry would be: </p> +<blockquote> + <p><code>STARTPACK:Default Celestial (Solar)</code></p> +</blockquote> +<p>The entry for the Ninja Monkey will be:</p> +<blockquote> + <p><code>STARTPACK:Default Ninja Monkey</code></p> +</blockquote> +<p class="sidebar"><strong>Update to RSRD</strong><br/> +The Solar is an Angel in the RSRD so our tag would be:The tag in 3.5 would look like:<br> + STARTPACK:Default Angel (Solar)</p> +<hr> +<p><strong><code>PRExxx</code></strong></p> +<p>Several items can appear on a <code>STARTPACK</code> line. One of those things is a prereq +for anyone to be able to take that kit. All global prereqs are allowable on this line.</p> +<p>For default monsters we want to make sure that only a character with a matching race or no race +selected can take the kit. We don't want those pesky Ninja Monkeys selecting our Default Celestial (Solar) kit.</p> +<p>To do this we will add a <code>PRERACE</code> tag to the <code>STARTPACK</code> line we started above. +So we enter a few tabs and type:</p> +<blockquote> + <p><code>PRERACE:Celestial (Solar)</code></p> +</blockquote> +<p>However, we also want to allow new characters without a race to select this Kit. To do this we need +to add a new tag to the prereq. To have multiple prereqs we need to use the <code>PREMULT</code>. +To specify that only a character without a race can select the Kit we use the syntax "<code>!PRERACE:%</code>". + So the final tag for the Solar would be:</p> +<blockquote> + <p><code>PREMULT:1,[PRERACE:Celestial (Solar)],[!PRERACE:%]</code></p> +</blockquote> +<p>The tag will be very similar for the Ninja Monkey.</p> +<blockquote> + <p><code>PREMULT:1,[PRERACE:Ninja Monkey],[!PRERACE:%]</code></p> +</blockquote> +<hr> +<p><strong><code>EQUIPBUY</code></strong></p> +<p>This tag is used to set the percentage of list price that creatures applying +this kit must pay for equipment added through the kit. Monsters are +generally granted the equipment listed in the race write up for free so we generally want +to set this to "0" meaning the equipment is granted for free.</p> +<p>The code to do this would be (also on the <code>STARTPACK</code> line):</p> +<blockquote> + <p><code>EQUIPBUY:0</code></p> +</blockquote> +<hr> +<p><strong><code>VISIBLE</code></strong></p> +<p>This tag allows us to control the visibility of the Kit in the user interface. +This tag is also specified on the <code>STARTPACK</code> line. We want anyone who is +qualified (met the prerequisites we specified earlier) to take the kit to see it so we +will enter "QUALIFY" as the visibility. We could also specify "YES" +or "NO" to control the visibility of the kit.</p> +<blockquote> + <p><code>VISIBLE:QUALIFY</code></p> +</blockquote> +<hr> +<p><strong><code>RACE</code></strong></p> +<p>The next tag we will cover is the <code>RACE</code> tag. As you may have +guessed this allows us to set the race of the character applying the kit. Now +because setting a character's race to a race it already is can cause problems in PCGen +we want to only set the race if the character doesn't' already have one (all other scenarios +were excluded by the prereqs we entered earlier for the Kit).</p> +<p>This brings up an important point to note, any kit line can be qualified with a <code>PREXXX</code> +tag. In our case we will use part of the prereq we entered for race above.</p> +<blockquote> + <p><code>RACE:Celestial (Solar)<tab>!PRERACE:%</code></p> +</blockquote> +<p>This tells the program execute this line to set the character's race to Celestial (Solar) only +if the character doesn't already have a race selected. For the Ninja Monkey just +replace Celestial (Solar) with Ninja Monkey in the above line.</p> +<hr> +<p><strong><code>NAME</code></strong></p> +<p>Generally, we set the name of the monster character to the name of the monster +exactly as it appears in the source. We use the <code>NAME</code> to accomplish +that.</p> +<blockquote> + <p><code>NAME:Solar</code></p> +</blockquote> +<hr> +<p><strong><code>GENDER</code></strong></p> +<p>Sometimes a particular monster always has a certain gender, or no gender at all. +Neither the Solar nor the Ninja Monkey specify a particular gender so we will skip this tag for them</p> +<p>Just to illustrate if you wanted to create a special female version of the +Solar you could specify "GENDER:Female" on either the <code>NAME</code> line or its +own line.</p> +<hr> +<p><strong><code>ALIGN</code></strong></p> +<p>Next up is alignment. Obviously if the creatures specifies that it is "Always" +a particular alignment you can simply specify that in the Kit and any characters created +using the kit will have the appropriate alignment.</p> +<p>The Solar specified that they are "Always Good (Any)". We can +code that in a Kit as follows:</p> +<blockquote> + <p><code>ALIGN:LG|NG|CG</code></p> +</blockquote> +<p>This will present a chooser to the user when the kit is applied allowing them to select +one of the three specified alignments.</p> +<p>If you remember back to our earlier lesson, we did not all a PREALIGN for the Ninja +Monkey because they were listed as "Usually Chaotic Good". Since we +are creating a kit for the "usual" case (default) we will specify Chaotic Good +as the alignment for our Default Ninja Monkey.</p> +<blockquote> + <p><code>ALIGN:CG</code></p> +</blockquote> +<hr> +<p><strong><code>STAT</code></strong></p> +<p>With this tag we can set a character's base stats. For default monsters the +logic is the base stat is 10 unless the value listed in the write up is odd in which case +the base stat is 11. Occasionally, a creature write up will specify that the monster +uses a different set of stats, usually the non-elite array.</p> +<p>It is a good idea to explicitly set each stat a default monster possesses (is not a +nonability) because otherwise a users preference will be used.</p> +<p>Returning to our examples the <code>STAT</code> line for the Solar would look like:</p> +<blockquote> + <p><code>STAT:STR=10|DEX=10|CON=10|INT=11|WIS=11|CHA=11</code></p> +</blockquote> +<p>Our Ninja Monkey has stats of Str 17, Dex 18, Con 14, Int 11, Wis 15, Cha 10 so our +stat line looks like:</p> +<blockquote> + <p><code>STAT:STR=11|DEX=10|CON=10|INT=11|WIS=11|CHA=10</code></p> +</blockquote> +<hr> +<p><strong><code>SKILL/RANK</code></strong></p> +<p>This set of tags, which must appear on the same line, allows you to buy skill ranks +in a skill for the character applying the kit. All of the comments under the section +for <code>BONUS:SKILLRANK</code> apply here as well, except that the workaround for skills +which require a choice is not required. To handle a choice of skills in a default +kit we enter all the choices separated by a pipe character "|". We then use +the special tag <code>COUNT</code> to specify how many choice from the list the character +should get. You can specify specific skills or types of skills like <code>TYPE.Knowledge</code>.</p> +<p>The skills are granted exactly as if you had picked them from the user interface. The +character must have sufficient skill points to buy the listed skills. Occasionally a +source will grant more ranks than the monster can actually pay for. In these cases you +have two options. You can either not grant the ranks and note that the source appears +to be in error or you can use the <code>FREE:YES</code> tag on the <code>SKILL</code> line to +grant the extra ranks for "free" (no skill points will be spent).</p> +<p>The kit will also enforce the user preference for Max Ranks for a skill. Sometimes in +order to get the listed total bonus to a skill it would be necessary to grant more ranks than +the max ranks for a skill. Usually this happens with cross-class skills. To allow +the skill to go above the maximum you can set the "Bypass Max Skill Rank" setting in +the PCGen preferences.</p> +<p>With all that being said our we would add the following lines to our Solar kit +(each SKILL/RANK pair should be on a new line, replace <code> TAB </code> with a real tab character): +<blockquote> + <p><code> + SKILL:Concentration TAB RANK:11<br/> + SKILL:Escape Artist TAB RANK:25<br/> + SKILL:Hide TAB RANK:25<br/> + SKILL:Listen TAB RANK:25<br/> + SKILL:Move Silently TAB RANK:25<br/> + SKILL:Sense Motive TAB RANK:25<br/> + SKILL:Spot TAB RANK:25<br/> + SKILL:Search TAB RANK:25<br/> + SKILL:Spellcraft TAB RANK:13<br/> + SKILL:TYPE.Knowledge|TYPE.Craft TAB COUNT:5 TAB RANK:25<br/> + </code></p> +</blockquote> +<p>Our Ninja Monkey will be very similar:</p> +<blockquote> + <p><code> + SKILL:Balance TAB RANK:5<br/> + SKILL:Hide TAB RANK:5<br/> + SKILL:Jump TAB RANK:5<br/> + SKILL:Listen TAB RANK:5<br/> + SKILL:Move Silently TAB RANK:5<br/> + SKILL:Spot TAB RANK:5<br/> + </code></p> +</blockquote> +<p class="sidebar"><strong>Update to RSRD</strong><br/> +The skill ranks for the RSRD versions of the monsters are as follows:<br/> + <code> + SKILL:Diplomacy TAB RANK:23<br/> + SKILL:Concentration TAB RANK:25<br/> + SKILL:Escape Artist TAB RANK:25<br/> + SKILL:Hide TAB RANK:25<br/> + SKILL:Listen TAB RANK:25<br/> + SKILL:Move Silently TAB RANK:25<br/> + SKILL:Search TAB RANK:25<br/> + SKILL:Sense Motive TAB RANK:25<br/> + SKILL:Spellcraft TAB RANK:21<br/> + SKILL:Spot TAB RANK:25<br/> + SKILL:TYPE=Knowledge|TYPE=Craft TAB RANK:25 TAB COUNT:5<br/> + </code> + <br/> +Our Ninja Monkey will be very similar:<br/> + <code> + SKILL:Hide TAB RANK:4<br/> + SKILL:Listen TAB RANK:3<br/> + SKILL:Move Silently TAB RANK:4<br/> + SKILL:Spot TAB RANK:3<br/> + </code> +</p> +<hr> +<p><strong><code>FEAT</code></strong></p> +<p>The <code>FEAT</code> tag is a very simple one. It simply lists each +feat a creature gets one to a line. The <code>FREE:YES</code> tag can be +added to the line to grant the feat without charging the feat pool. This would +primarily useful if a creature has more feats than it should for its HD.</p> +<p>Our Solar is fairly straightforward. The code appears below.</p> +<blockquote> +<p> + <code> + FEAT:Cleave<br/> + FEAT:Dodge<br/> + FEAT:Great Cleave<br/> + FEAT:Improved Initiative<br/> + FEAT:Mobility<br/> + FEAT:Power Attack<br/> + </code> +</p> +</blockquote> +<hr> +<p><strong><code>GEAR</code></strong></p> +<p>The last set of tags we need to cover to complete our Solar and Ninja Monkey +examples are the <code>GEAR</code> tags. The Solar gets two pieces of +equipment by default, a +5 dancing vorpal greatsword and a +2 mighty (+5 Str) composite +longbow. To enter this into the kit we first grant the base item with the +<code>GEAR</code> tag like so "<code>GEAR:Greatsword</code>".</p> +<p>Then we need to add the special abilities to the base item. We do this by adding +EQMODs just like using the equipment customizer. For the greatsword we need to +add the following EQMODs, MWORKW, PLUS5W, DANCE, and VORPAL. So we will add the +following code to the <code>GEAR</code> line we created earlier: <code>EQMOD:MWORKW.PLUS5W.DANCE.VORPAL</code>.</p> +<p>Now we need to make sure that the item is the correct size for the creature we are +creating. By default, PCGen creates all items at Medium size. Our Solar however +is a Large size creature so we want his greatsword to be Large as well. We can do +this with the <code>SIZE</code> tag. The <code>SIZE</code> tag takes the single +character abbreviation for size or a special tag <code>PC</code> to size the item +to whatever size the character is. We will add the <code>SIZE:PC</code> tag to our +<code>GEAR</code> line to make sure that the Solar's greatsword grows if it does (by +adding HD).</p> +<p>The last thing we need to do is equip the item. If we do not equip the item +the gear will be added to the character as a possession but will not be used. This +could be useful for items left in the monster's lair but in our case we actually want the +Solar to use its greatsword. To do this we use the <code>LOCATION</code> tag. +This tag uses the same locations as you would see in the user interface when equipping an item. +A greatsword is a two-handed weapon so it can only be equipped to one place "Both Hands". +We add the tag <code>LOCATION:Both Hands</code>. For items that are not weapons that +can only be equipped to one place on the body (like a ring) you can simply specify +"Equipped" in the <code>LOCATION</code> tag and PCGen will equip it to the +correct location.</p> +<p>Now if we put it all together, our kit lines for the Solar's equipment will look +like this:</p> +<blockquote> +<p> + <code> + GEAR:Greatsword TAB EQMOD:MWORKW.PLUS5W.DANCE.VORPAL TAB SIZE:PC TAB LOCATION:Both Hands<br/> + GEAR:Longbow (Composite) TAB EQMOD:MWORKW.BOWSTR|5.PLUS2W TAB SIZE:PC TAB LOCATION:Carried + </code> +</p> +</blockquote> +<hr> +<p>Well, this brings to a close the lessons on creating monster kits for use + in PCGen. There is much more you can do with kits. I encourage you to check + out the documentation for more in depth information on everything kits can do.</p> +<p>Aaron<br> + Docs 2nd</p> + + <p></p> + + <p> + <a href="http://validator.w3.org/check?uri=referer"><img + src="../../images/system/valid-html401.png" + alt="Valid HTML 4.01 Strict" height="31" width="88"></a> + </p> +</body> + +</html> \ No newline at end of file Deleted: Trunk/pcgen/docs/listfilepages/lstfileclass/lfc_lesson11_race5.html =================================================================== --- Trunk/pcgen/docs/listfilepages/lstfileclass/lfc_lesson11_race5.html 2008-10-03 18:24:21 UTC (rev 7887) +++ Trunk/pcgen/docs/listfilepages/lstfileclass/lfc_lesson11_race5.html 2008-10-03 18:42:24 UTC (rev 7888) @@ -1,334 +0,0 @@ -<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> - -<html> - <!-- - PCGen Documentation Project - - $Author$ - $Date$ - $Revision$ - - Contributors: - Aaron Divinsky - boomer70ATyahooDOTcom - - Description: - Provides information on List files. - --> - <head> - <title>LST File Class</title> - <link rel="stylesheet" type="text/css" href="../../pcgen.css" > - <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> - </head> - - <body> - <h1>Lesson #11: .lst - Races (part 5) Default Monster Kits</h1> - - <p>By Aaron Divinsky (boomer70).</p> - - <p class="indent0"><strong>File(s) Covered:</strong> *kit_races.lst</p> - <p class="indent0"><strong>Tags used:</strong></p> - - <p class="indent1"><code> - <a href="../datafilestagpages/datafilesraces.html#MONCSKILL">MONCSKILL</a>, - <a href="../globalfilestagpages/globalfilesbonus.html#SKILLRANK">BONUS:SKILLRANK</a>, - <a href="../globalfilestagpages/globalfilesbonus.html#SKILL">BONUS:SKILL</a>, - <a href="../datafilestagpages/datafilesraces.html#MFEAT">MFEAT</a>, - <a href="../datafilestagpages/datafilesraces.html#CR">CR</a>, - <a href="../globalfilestagpages/globalfilesprexxx.html#PREALIGN">PREALIGN</a>, - <a href="../datafilestagpages/datafilesraces.html#HITDICEADVANCEMENT">HITDICEADVANCEMENT</a>, - <a href="../datafilestagpages/datafilesraces.html#LEVELADJUSTMENT">LEVELADJUSTMENT</a>, - <a href="../datafilestagpages/datafilesraces.html#FAVCLASS">FAVCLASS</a>, - <a href="../globalfilestagpages/globalfilesother.html#LANGAUTO">LANGAUTO</a>, - <a href="../globalfilestagpages/globalfilesother.html#LANGBONUS">LANGBONUS</a>, - <a href="../datafilestagpages/datafilesraces.html#LEGS">LEGS</a>, - <a href="../datafilestagpages/datafilesraces.html#HANDS">HANDS</a>, - <a href="../globalfilestagpages/globalfilesother.html#SPELLS">SPELLS</a>, - <a href="../globalfilestagpages/globalfilesother .html#SOURCEPAGE">SOURCEPAGE</a> - </code></p> - - <p>This lesson is intended to cover creating your own "Default Monster Kits". - Default Monster Kits are used to encode the information about the default version of - a monster as provided in the source material.</p> - <p>The first thing to note is that a different file set is used when creating Default Monster - Kits than when creating the monster. The files in question are called "Starting Kits" - or just Kits for short. Kit files have a slightly different syntax than other LST files - you may already be familiar with.</p> - <p>The format for a Kit file is each Kit starts with a <code>STARTPACK</code> tag and ends when - the code sees another <code>STARTPACK</code> tag or the end of file. Most tags in - a Kit file appear one to a line as opposed to tab separated as in other list files. - However, there are some tags which require multiple tags per line and these tags <strong>do</strong> - need to be tab separated.</p> - <p>This lesson is not intended as a treatise on Kit files in general. As always, see the - documentation for more information on Kit file tags.</p> - <p>We will revisit our friends the Solar and the Ninja Monkey that we created in the - previous lessons on races and use them as examples in this lesson as well.</p> - -<hr> -<p><strong><code>STARTPACK</code></strong></p> -<p>This tag defines the name of the Kit and also demarcates the beginning of a new Kit. By convention -we use "Default <Monster name>" as the name for a default monster kit. -<p>The Solar's entry would be: </p> -<blockquote> - <p><code>STARTPACK:Default Celestial (Solar)</code></p> -</blockquote> -<p>The entry for the Ninja Monkey will be:</p> -<blockquote> - <p><code>STARTPACK:Default Ninja Monkey</code></p> -</blockquote> -<p class="sidebar"><strong>Update to RSRD</strong><br/> -The Solar is an Angel in the RSRD so our tag would be:The tag in 3.5 would look like:<br> - STARTPACK:Default Angel (Solar)</p> -<hr> -<p><strong><code>PRExxx</code></strong></p> -<p>Several items can appear on a <code>STARTPACK</code> line. One of those things is a prereq -for anyone to be able to take that kit. All global prereqs are allowable on this line.</p> -<p>For default monsters we want to make sure that only a character with a matching race or no race -selected can take the kit. We don't want those pesky Ninja Monkeys selecting our Default Celestial (Solar) kit.</p> -<p>To do this we will add a <code>PRERACE</code> tag to the <code>STARTPACK</code> line we started above. -So we enter a few tabs and type:</p> -<blockquote> - <p><code>PRERACE:Celestial (Solar)</code></p> -</blockquote> -<p>However, we also want to allow new characters without a race to select this Kit. To do this we need -to add a new tag to the prereq. To have multiple prereqs we need to use the <code>PREMULT</code>. -To specify that only a character without a race can select the Kit we use the syntax "<code>!PRERACE:%</code>". - So the final tag for the Solar would be:</p> -<blockquote> - <p><code>PREMULT:1,[PRERACE:Celestial (Solar)],[!PRERACE:%]</code></p> -</blockquote> -<p>The tag will be very similar for the Ninja Monkey.</p> -<blockquote> - <p><code>PREMULT:1,[PRERACE:Ninja Monkey],[!PRERACE:%]</code></p> -</blockquote> -<hr> -<p><strong><code>EQUIPBUY</code></strong></p> -<p>This tag is used to set the percentage of list price that creatures applying -this kit must pay for equipment added through the kit. Monsters are -generally granted the equipment listed in the race write up for free so we generally want -to set this to "0" meaning the equipment is granted for free.</p> -<p>The code to do this would be (also on the <code>STARTPACK</code> line):</p> -<blockquote> - <p><code>EQUIPBUY:0</code></p> -</blockquote> -<hr> -<p><strong><code>VISIBLE</code></strong></p> -<p>This tag allows us to control the visibility of the Kit in the user interface. -This tag is also specified on the <code>STARTPACK</code> line. We want anyone who is -qualified (met the prerequisites we specified earlier) to take the kit to see it so we -will enter "QUALIFY" as the visibility. We could also specify "YES" -or "NO" to control the visibility of the kit.</p> -<blockquote> - <p><code>VISIBLE:QUALIFY</code></p> -</blockquote> -<hr> -<p><strong><code>RACE</code></strong></p> -<p>The next tag we will cover is the <code>RACE</code> tag. As you may have -guessed this allows us to set the race of the character applying the kit. Now -because setting a character's race to a race it already is can cause problems in PCGen -we want to only set the race if the character doesn't' already have one (all other scenarios -were excluded by the prereqs we entered earlier for the Kit).</p> -<p>This brings up an important point to note, any kit line can be qualified with a <code>PREXXX</code> -tag. In our case we will use part of the prereq we entered for race above.</p> -<blockquote> - <p><code>RACE:Celestial (Solar)<tab>!PRERACE:%</code></p> -</blockquote> -<p>This tells the program execute this line to set the character's race to Celestial (Solar) only -if the character doesn't already have a race selected. For the Ninja Monkey just -replace Celestial (Solar) with Ninja Monkey in the above line.</p> -<hr> -<p><strong><code>NAME</code></strong></p> -<p>Generally, we set the name of the monster character to the name of the monster -exactly as it appears in the source. We use the <code>NAME</code> to accomplish -that.</p> -<blockquote> - <p><code>NAME:Solar</code></p> -</blockquote> -<hr> -<p><strong><code>GENDER</code></strong></p> -<p>Sometimes a particular monster always has a certain gender, or no gender at all. -Neither the Solar nor the Ninja Monkey specify a particular gender so we will skip this tag for them</p> -<p>Just to illustrate if you wanted to create a special female version of the -Solar you could specify "GENDER:Female" on either the <code>NAME</code> line or its -own line.</p> -<hr> -<p><strong><code>ALIGN</code></strong></p> -<p>Next up is alignment. Obviously if the creatures specifies that it is "Always" -a particular alignment you can simply specify that in the Kit and any characters created -using the kit will have the appropriate alignment.</p> -<p>The Solar specified that they are "Always Good (Any)". We can -code that in a Kit as follows:</p> -<blockquote> - <p><code>ALIGN:LG|NG|CG</code></p> -</blockquote> -<p>This will present a chooser to the user when the kit is applied allowing them to select -one of the three specified alignments.</p> -<p>If you remember back to our earlier lesson, we did not all a PREALIGN for the Ninja -Monkey because they were listed as "Usually Chaotic Good". Since we -are creating a kit for the "usual" case (default) we will specify Chaotic Good -as the alignment for our Default Ninja Monkey.</p> -<blockquote> - <p><code>ALIGN:CG</code></p> -</blockquote> -<hr> -<p><strong><code>STAT</code></strong></p> -<p>With this tag we can set a character's base stats. For default monsters the -logic is the base stat is 10 unless the value listed in the write up is odd in which case -the base stat is 11. Occasionally, a creature write up will specify that the monster -uses a different set of stats, usually the non-elite array.</p> -<p>It is a good idea to explicitly set each stat a default monster possesses (is not a -nonability) because otherwise a users preference will be used.</p> -<p>Returning to our examples the <code>STAT</code> line for the Solar would look like:</p> -<blockquote> - <p><code>STAT:STR=10|DEX=10|CON=10|INT=11|WIS=11|CHA=11</code></p> -</blockquote> -<p>Our Ninja Monkey has stats of Str 17, Dex 18, Con 14, Int 11, Wis 15, Cha 10 so our -stat line looks like:</p> -<blockquote> - <p><code>STAT:STR=11|DEX=10|CON=10|INT=11|WIS=11|CHA=10</code></p> -</blockquote> -<hr> -<p><strong><code>SKILL/RANK</code></strong></p> -<p>This set of tags, which must appear on the same line, allows you to buy skill ranks -in a skill for the character applying the kit. All of the comments under the section -for <code>BONUS:SKILLRANK</code> apply here as well, except that the workaround for skills -which require a choice is not required. To handle a choice of skills in a default -kit we enter all the choices separated by a pipe character "|". We then use -the special tag <code>COUNT</code> to specify how many choice from the list the character -should get. You can specify specific skills or types of skills like <code>TYPE.Knowledge</code>.</p> -<p>The skills are granted exactly as if you had picked them from the user interface. The -character must have sufficient skill points to buy the listed skills. Occasionally a -source will grant more ranks than the monster can actually pay for. In these cases you -have two options. You can either not grant the ranks and note that the source appears -to be in error or you can use the <code>FREE:YES</code> tag on the <code>SKILL</code> line to -grant the extra ranks for "free" (no skill points will be spent).</p> -<p>The kit will also enforce the user preference for Max Ranks for a skill. Sometimes in -order to get the listed total bonus to a skill it would be necessary to grant more ranks than -the max ranks for a skill. Usually this happens with cross-class skills. To allow -the skill to go above the maximum you can set the "Bypass Max Skill Rank" setting in -the PCGen preferences.</p> -<p>With all that being said our we would add the following lines to our Solar kit -(each SKILL/RANK pair should be on a new line, replace <code> TAB </code> with a real tab character): -<blockquote> - <p><code> - SKILL:Concentration TAB RANK:11<br/> - SKILL:Escape Artist TAB RANK:25<br/> - SKILL:Hide TAB RANK:25<br/> - SKILL:Listen TAB RANK:25<br/> - SKILL:Move Silently TAB RANK:25<br/> - SKILL:Sense Motive TAB RANK:25<br/> - SKILL:Spot TAB RANK:25<br/> - SKILL:Search TAB RANK:25<br/> - SKILL:Spellcraft TAB RANK:13<br/> - SKILL:TYPE.Knowledge|TYPE.Craft TAB COUNT:5 TAB RANK:25<br/> - </code></p> -</blockquote> -<p>Our Ninja Monkey will be very similar:</p> -<blockquote> - <p><code> - SKILL:Balance TAB RANK:5<br/> - SKILL:Hide TAB RANK:5<br/> - SKILL:Jump TAB RANK:5<br/> - SKILL:Listen TAB RANK:5<br/> - SKILL:Move Silently TAB RANK:5<br/> - SKILL:Spot TAB RANK:5<br/> - </code></p> -</blockquote> -<p class="sidebar"><strong>Update to RSRD</strong><br/> -The skill ranks for the RSRD versions of the monsters are as follows:<br/> - <code> - SKILL:Diplomacy TAB RANK:23<br/> - SKILL:Concentration TAB RANK:25<br/> - SKILL:Escape Artist TAB RANK:25<br/> - SKILL:Hide TAB RANK:25<br/> - SKILL:Listen TAB RANK:25<br/> - SKILL:Move Silently TAB RANK:25<br/> - SKILL:Search TAB RANK:25<br/> - SKILL:Sense Motive TAB RANK:25<br/> - SKILL:Spellcraft TAB RANK:21<br/> - SKILL:Spot TAB RANK:25<br/> - SKILL:TYPE=Knowledge|TYPE=Craft TAB RANK:25 TAB COUNT:5<br/> - </code> - <br/> -Our Ninja Monkey will be very similar:<br/> - <code> - SKILL:Hide TAB RANK:4<br/> - SKILL:Listen TAB RANK:3<br/> - SKILL:Move Silently TAB RANK:4<br/> - SKILL:Spot TAB RANK:3<br/> - </code> -</p> -<hr> -<p><strong><code>FEAT</code></strong></p> -<p>The <code>FEAT</code> tag is a very simple one. It simply lists each -feat a creature gets one to a line. The <code>FREE:YES</code> tag can be -added to the line to grant the feat without charging the feat pool. This would -primarily useful if a creature has more feats than it should for its HD.</p> -<p>Our Solar is fairly straightforward. The code appears below.</p> -<blockquote> -<p> - <code> - FEAT:Cleave<br/> - FEAT:Dodge<br/> - FEAT:Great Cleave<br/> - FEAT:Improved Initiative<br/> - FEAT:Mobility<br/> - FEAT:Power Attack<br/> - </code> -</p> -</blockquote> -<hr> -<p><strong><code>GEAR</code></strong></p> -<p>The last set of tags we need to cover to complete our Solar and Ninja Monkey -examples are the <code>GEAR</code> tags. The Solar gets two pieces of -equipment by default, a +5 dancing vorpal greatsword and a +2 mighty (+5 Str) composite -longbow. To enter this into the kit we first grant the base item with the -<code>GEAR</code> tag like so "<code>GEAR:Greatsword</code>".</p> -<p>Then we need to add the special abilities to the base item. We do this by adding -EQMODs just like using the equipment customizer. For the greatsword we need to -add the following EQMODs, MWORKW, PLUS5W, DANCE, and VORPAL. So we will add the -following code to the <code>GEAR</code> line we created earlier: <code>EQMOD:MWORKW.PLUS5W.DANCE.VORPAL</code>.</p> -<p>Now we need to make sure that the item is the correct size for the creature we are -creating. By default, PCGen creates all items at Medium size. Our Solar however -is a Large size creature so we want his greatsword to be Large as well. We can do -this with the <code>SIZE</code> tag. The <code>SIZE</code> tag takes the single -character abbreviation for size or a special tag <code>PC</code> to size the item -to whatever size the character is. We will add the <code>SIZE:PC</code> tag to our -<code>GEAR</code> line to make sure that the Solar's greatsword grows if it does (by -adding HD).</p> -<p>The last thing we need to do is equip the item. If we do not equip the item -the gear will be added to the character as a possession but will not be used. This -could be useful for items left in the monster's lair but in our case we actually want the -Solar to use its greatsword. To do this we use the <code>LOCATION</code> tag. -This tag uses the same locations as you would see in the user interface when equipping an item. -A greatsword is a two-handed weapon so it can only be equipped to one place "Both Hands". -We add the tag <code>LOCATION:Both Hands</code>. For items that are not weapons that -can only be equipped to one place on the body (like a ring) you can simply specify -"Equipped" in the <code>LOCATION</code> tag and PCGen will equip it to the -correct location.</p> -<p>Now if we put it all together, our kit lines for the Solar's equipment will look -like this:</p> -<blockquote> -<p> - <code> - GEAR:Greatsword TAB EQMOD:MWORKW.PLUS5W.DANCE.VORPAL TAB SIZE:PC TAB LOCATION:Both Hands<br/> - GEAR:Longbow (Composite) TAB EQMOD:MWORKW.BOWSTR|5.PLUS2W TAB SIZE:PC TAB LOCATION:Carried - </code> -</p> -</blockquote> -<hr> -<p>Well, this brings to a close the lessons on creating monster kits for use - in PCGen. There is much more you can do with kits. I encourage you to check - out the documentation for more in depth information on everything kits can do.</p> -<p>Aaron<br> - Docs 2nd</p> - - <p></p> - - <p> - <a href="http://validator.w3.org/check?uri=referer"><img - src="../../images/system/valid-html401.png" - alt="Valid HTML 4.01 Strict" height="31" width="88"></a> - </p> -</body> - -</html> \ No newline at end of file Modified: Trunk/pcgen/docs/listfilepages/lstfileclass/lstfileclass_heading.html =================================================================== --- Trunk/pcgen/docs/listfilepages/lstfileclass/lstfileclass_heading.html 2008-10-03 18:24:21 UTC (rev 7887) +++ Trunk/pcgen/docs/listfilepages/lstfileclass/lstfileclass_heading.html 2008-10-03 18:42:24 UTC (rev 7888) @@ -78,7 +78,7 @@ <dd>Discusses the tags used to define the "Weapon Proficiencies" for your campaign.</dd> <dt><a href="lfc_lesson10_languages.html">Lesson #10: The LST File - Creating Languages</a></dt> <dd>Discusses the tags used to create a "Language" for your campaign.</dd> - <dt><a href="lfc_lesson11_race5.html">Lesson #11: The LST File - Races and the Default Monster Kit</a></dt> + <dt><a href="lfc_lesson11_kits_default_monster.html">Lesson #11: The LST File - Default Monster Kits</a></dt> <dd>Discusses the tags used to create a "Default Monster Kit".</dd> <dt><a href="lfc_lesson12_feat1.html">Lesson #12: The LST File - Basic Feat Setup</a></dt> <dd>Discusses the tags used to create the basic "Feat" to your campaign.</dd> Modified: Trunk/pcgen/docs/navtree.html =================================================================== --- Trunk/pcgen/docs/navtree.html 2008-10-03 18:24:21 UTC (rev 7887) +++ Trunk/pcgen/docs/navtree.html 2008-10-03 18:42:24 UTC (rev 7888) @@ -390,7 +390,7 @@ <li><a href="listfilepages/lstfileclass/lfc_lesson08_biosettings.html">Lesson 8: Biosettings</a></li> <li><a href="listfilepages/lstfileclass/lfc_lesson09_weaponprofs.html">Lesson 9: Weaponprofs</a></li> <li><a href="listfilepages/lstfileclass/lfc_lesson10_languages.html">Lesson 10: Languages</a></li> - <li><a href="listfilepages/lstfileclass/lfc_lesson11_race5.html">Lesson 11: Default Monster Kits</a></li> + <li><a href="listfilepages/lstfileclass/lfc_lesson11_kits_default_monster.html">Lesson 11: Default Monster Kits</a></li> <li><a href="listfilepages/lstfileclass/lfc_lesson12_feat1.html">Lesson 12: Feat Basics</a></li> <li><a href="listfilepages/lstfileclass/lfc_lesson13_feat2.html">Lesson 13: Feat Prereqs</a></li> <li><a href="listfilepages/lstfileclass/lfc_lesson14_deities.html">Lesson 14: Deities</a></li> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2008-10-05 18:18:46
|
Revision: 7949 http://pcgen.svn.sourceforge.net/pcgen/?rev=7949&view=rev Author: amaitland Date: 2008-10-05 18:17:52 +0000 (Sun, 05 Oct 2008) Log Message: ----------- Document new Language Assignment tags for Kits Issue#: 2147007 Modified Paths: -------------- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesstartingkits.html Trunk/pcgen/docs/navlistindex.html Modified: Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesstartingkits.html =================================================================== --- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesstartingkits.html 2008-10-05 17:35:18 UTC (rev 7948) +++ Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesstartingkits.html 2008-10-05 18:17:52 UTC (rev 7949) @@ -13,6 +13,7 @@ Eddy Anthony - eddybaATmindspringDOTcom Terry FitzSimons - fitzsimonsATmintelDOTnet Eric C Smith - mareduddATblackrootDOTorg + Andrew A. Maitland - drew0500ATyahhoDOTcom Description: Provides information on the content of PCGen Starting Kit Files. @@ -313,7 +314,23 @@ <p class="indent3">The character/creature's gender is "Male".</p> <p></p> + <hr> +<!--- +Eric Double check When this Feature began +---> + <p class="new">*** New 5.15.x</p> + <p class="indent0"><strong><a name="LANGBONUS">Tag Name:</a></strong> LANGBONUS:x|x</p> + <p class="indent1"><strong>Variables Used (x):</strong> Text (Language)</p> + <p class="indent1"><strong>What it does:</strong> </p> + <p class="indent2">LANGBONUS chooses the Bonus Language Selections if there is enough language bonuses to be spent.</p> + <p class="indent1"><strong>Where it is used:</strong></p> + <p class="indent2">LANGBONUS is used in kit lines.</p> + <p class="indent1"><strong>Example:</strong></p> + <p class="indent2"><code>LANGBONUS:Dwarven|Elvish</code></p> + <p class="indent3">Selects Dwarven and Elvish langauges.</p> + <p></p> +<hr> <p class="new">*** New 5.9.7</p> <p class="indent0"><strong><a name="LEVELABILITY">Tag Name:</a></strong> LEVELABILITY:x=y</p> @@ -372,6 +389,7 @@ <p class="indent3">Sets the characters race to Sets the characters race.</p> <p></p> + <hr> <p class="new">*** New 5.9.5</p> @@ -395,7 +413,27 @@ <p></p> <hr> +<!--- +Eric verify When tag was implemented +---> + <p class="new">*** New 5.15.3</p> + <p class="indent0"><strong><a name="SELECTION">Tag Name:</a></strong> SELECTION:x,x</p> + <p class="indent1"><strong>Variables Used (x):</strong> Text (Language)</p> + <p class="indent1"><strong>What it does:</strong></p> + <ul class="indent2"> + <li>Makes selection of languages for ranks of the Speak Language Skill + <li>This tag is used, in conjunction with the <code>SKILL,</code> and <code>RANK</code> tag, to + select languages</li> + + </ul> + <p class="indent1"><strong>Example:</strong></p> + <p class="indent2"><code>SKILL:Speak Language <tab> RANK:2 <tab> SELECTION:Dwarven,Elven</code></p> + <p class="indent3">Selects Dwarven and Elven languages with the ranks bought.</p> + <p></p> + +<hr> + <p class="indent0"><strong><a name="SKILL">Tag Name:</a></strong> SKILL:x</p> <p class="indent1"><strong>Variables Used (x):</strong> Text (Skill name)</p> <p class="indent1"><strong>Variables Used (x):</strong> TYPE=Text (Skill type)</p> Modified: Trunk/pcgen/docs/navlistindex.html =================================================================== --- Trunk/pcgen/docs/navlistindex.html 2008-10-05 17:35:18 UTC (rev 7948) +++ Trunk/pcgen/docs/navlistindex.html 2008-10-05 18:17:52 UTC (rev 7949) @@ -16,6 +16,7 @@ Martijn Verburg - kariannaATclearDOTnetDOTnz Terry FitzSimons - fitzsimonsATmintelDOTnet Eric C. Smith - mareduddATblackrootDOTorg + Andrew A. Maitland - drew0500ATyahooDOTcom Description: The LST Tag contents tree of the PCGen Documentation. @@ -1116,6 +1117,7 @@ <li><a href="listfilepages/datafilestagpages/datafilesstartingkits.html#FUNDS">FUNDS</a> <span class="note">(Starting Kit)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesstartingkits.html#GEAR">GEAR</a> <span class="note">(Starting Kit)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesstartingkits.html#GENDER">GENDER</a> <span class="note">(Starting Kit)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesstartingkits.html#LANGBONUS">LANGBONUS</a> <span class="note">(Starting Kit)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesstartingkits.html#LEVEL">LEVEL</a> <span class="note">(Starting Kit)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesstartingkits.html#LEVELABILITY">LEVELABILITY</a> <span class="note">(Starting Kit)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesstartingkits.html#LOCATION">LOCATION</a> <span class="note">(Starting Kit)</span></li> @@ -1130,6 +1132,7 @@ <li><a href="listfilepages/datafilestagpages/datafilesstartingkits.html#RANK">RANK</a> <span class="note">(Starting Kit)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesstartingkits.html#REGION">REGION</a> <span class="note">(Starting Kit)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesstartingkits.html#SELECT">SELECT</a> <span class="note">(Starting Kit)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesstartingkits.html#SELECTION">SELECTION</a> <span class="note">(Starting Kit)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesstartingkits.html#SIZE">SIZE</a> <span class="note">(Starting Kit)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesstartingkits.html#SKILL">SKILL</a> <span class="note">(Starting Kit)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesstartingkits.html#SOURCELONG">SOURCELONG</a> <span class="note">(Starting Kit)</span></li> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <mar...@us...> - 2008-10-10 15:13:00
|
Revision: 8010 http://pcgen.svn.sourceforge.net/pcgen/?rev=8010&view=rev Author: maredudd800 Date: 2008-10-10 15:12:53 +0000 (Fri, 10 Oct 2008) Log Message: ----------- 1986797 & 1986798 - Remove deprecated PRESPELLSCHOOL and PRESPELLSCHOOLSUB tag docs Modified Paths: -------------- Trunk/pcgen/docs/listfilepages/globalfilestagpages/globalfilesprexxx.html Trunk/pcgen/docs/navlistindex.html Modified: Trunk/pcgen/docs/listfilepages/globalfilestagpages/globalfilesprexxx.html =================================================================== --- Trunk/pcgen/docs/listfilepages/globalfilestagpages/globalfilesprexxx.html 2008-10-10 10:26:21 UTC (rev 8009) +++ Trunk/pcgen/docs/listfilepages/globalfilestagpages/globalfilesprexxx.html 2008-10-10 15:12:53 UTC (rev 8010) @@ -1228,7 +1228,7 @@ <hr> <p class="new">*** NEW 5.12</p> - <p class="indent0"><strong><a name="PRESPELLSCHOOL2">Tag Name:</a></strong> PRESPELLSCHOOL:x,y=z,y=z</p> + <p class="indent0"><strong><a name="PRESPELLSCHOOL">Tag Name:</a></strong> PRESPELLSCHOOL:x,y=z,y=z</p> <p class="indent1"><strong>Variables Used (x):</strong> Number (Number of spells known)</p> <p class="indent1"><strong>Variables Used (y):</strong> Text (Name of a school of magic).</p> <p class="indent1"><strong>Variables Used (z):</strong> Number (Minimum spell level)</p> @@ -1241,25 +1241,12 @@ <p class="indent2"><code>PRESPELLSCHOOL:3,Necromancy=2</code></p> <p class="indent3">Character must have at least three 2nd level or higher Necromancy spells to meet the requirement.</p> - <p class="indent1"><strong>Deprecated Syntax:</strong> <span class="new">*** Deprecated 5.11.6-5.12.0 - Remove 5.16</span></p> - <p class="indent2"><code>PRESPELLSCHOOL:x,y,z</code></p> - <p class="indent2">Variables Used (x): Text (The name of a school of magic).</p> - <p class="indent2">Variables Used (y): Number (The quantity of spells of the proper - school and level the character must know).</p> - <p class="indent2">Variables Used (z): Number (The minimum spell level of the school - of spells a character must know).</p> - <p class="indent2">What it does:</p> - <p class="indent3">Sets spell school requirements. Loremaster is a good example of this pre-requisite</p> - <p class="indent2">Example:</p> - <p class="indent3"><code>PRESPELLSCHOOL:Necromancy,3,2</code></p> - <p class="indent4">Character must have at least three 2nd level or higher "Necromancy spells to meet - the requirement.</p> <p></p> <hr> <p class="new">*** Updated 5.12</p> - <p class="indent0"><strong><a name="PRESPELLSCHOOLSUB2">Tag Name:</a></strong> PRESPELLSCHOOLSUB:x,y=z,y=z</p> + <p class="indent0"><strong><a name="PRESPELLSCHOOLSUB">Tag Name:</a></strong> PRESPELLSCHOOLSUB:x,y=z,y=z</p> <p class="indent1"><strong>Variables Used (x):</strong> Number (Number of spells known)</p> <p class="indent1"><strong>Variables Used (y):</strong> Text (Name of sub-school of magic.)</p> <p class="indent1"><strong>Variables Used (z):</strong> Number (Minimum spell level)</p> @@ -1272,19 +1259,6 @@ <p class="indent2"><code>PRESPELLSCHOOLSUB:3,Creation=2</code></p> <p class="indent3">Character must have at least three 2nd level "Creation" spells to meet the requirement.</p> - <p class="indent1"><strong>Deprecated Syntax:</strong> <span class="new">*** Deprecated 5.11.6-5.12.0 - Remove 5.16</span></p> - <p class="indent2"><code>PRESPELLSCHOOLSUB:x,y,z</code></p> - <p class="indent2">Variables Used (x): Number (The quantity of spells of the proper - sub-school and level the character must know).</p> - <p class="indent2">Variables Used (y): Text (The name of a sub-school of magic).</p> - <p class="indent2">Variables Used (z): Number (Minimum spell level of the sub-school of - spells a character must know).</p> - <p class="indent2">What it does:</p> - <p class="indent3">Sets spell sub-school requirements.</p> - <p class="indent2">Example:</p> - <p class="indent3"><code>PRESPELLSCHOOLSUB:Creation,3,2</code></p> - <p class="indent4">Character must have at least three 2nd level "Creation" spells to meet - the requirement.</p> <p></p> <hr> Modified: Trunk/pcgen/docs/navlistindex.html =================================================================== --- Trunk/pcgen/docs/navlistindex.html 2008-10-10 10:26:21 UTC (rev 8009) +++ Trunk/pcgen/docs/navlistindex.html 2008-10-10 15:12:53 UTC (rev 8010) @@ -879,8 +879,8 @@ <li><a href="listfilepages/globalfilestagpages/globalfilesprexxx.html#PRESPELLBOOK">PRESPELLBOOK</a> <span class="note">(Global PRExxx)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesprexxx.html#PRESPELLCAST">PRESPELLCAST</a> <span class="note">(Global PRExxx)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesprexxx.html#PRESPELLDESCRIPTOR">PRESPELLDESCRIPTOR</a> <span class="note">(Global PRExxx)</span></li> - <li><a href="listfilepages/globalfilestagpages/globalfilesprexxx.html#PRESPELLSCHOOL2">PRESPELLSCHOOL</a> <span class="note">(Global PRExxx)</span></li> - <li><a href="listfilepages/globalfilestagpages/globalfilesprexxx.html#PRESPELLSCHOOLSUB2">PRESPELLSCHOOLSUB</a> <span class="note">(Global PRExxx)</span></li> + <li><a href="listfilepages/globalfilestagpages/globalfilesprexxx.html#PRESPELLSCHOOL">PRESPELLSCHOOL</a> <span class="note">(Global PRExxx)</span></li> + <li><a href="listfilepages/globalfilestagpages/globalfilesprexxx.html#PRESPELLSCHOOLSUB">PRESPELLSCHOOLSUB</a> <span class="note">(Global PRExxx)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesprexxx.html#PRESPELLTYPE">PRESPELLTYPE</a> <span class="note">(Global PRExxx)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesprexxx.html#PRESR">PRESR</a> <span class="note">(Global PRExxx)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesprexxx.html#PRESTAT">PRESTAT</a> <span class="note">(Global PRExxx)</span></li> @@ -2260,8 +2260,8 @@ <li><a href="listfilepages/globalfilestagpages/globalfilesprexxx.html#PRESPELLBOOK">PRESPELLBOOK</a> <span class="note">(Global PRExxx)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesprexxx.html#PRESPELLCAST">PRESPELLCAST</a> <span class="note">(Global PRExxx)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesprexxx.html#PRESPELLDESCRIPTOR">PRESPELLDESCRIPTOR</a> <span class="note">(Global PRExxx)</span></li> - <li><a href="listfilepages/globalfilestagpages/globalfilesprexxx.html#PRESPELLSCHOOL2">PRESPELLSCHOOL:x,y=z</a> <span class="note">(Global PRExxx)</span></li> - <li><a href="listfilepages/globalfilestagpages/globalfilesprexxx.html#PRESPELLSCHOOLSUB2">PRESPELLSCHOOLSUB:x,y=z</a> <span class="note">(Global PRExxx)</span></li> + <li><a href="listfilepages/globalfilestagpages/globalfilesprexxx.html#PRESPELLSCHOOL">PRESPELLSCHOOL</a> <span class="note">(Global PRExxx)</span></li> + <li><a href="listfilepages/globalfilestagpages/globalfilesprexxx.html#PRESPELLSCHOOLSUB">PRESPELLSCHOOLSUB</a> <span class="note">(Global PRExxx)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesprexxx.html#PRESPELLTYPE">PRESPELLTYPE</a> <span class="note">(Global PRExxx)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesprexxx.html#PRESR">PRESR</a> <span class="note">(Global PRExxx)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesprexxx.html#PRESTAT">PRESTAT</a> <span class="note">(Global PRExxx)</span></li> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <mar...@us...> - 2008-10-11 01:05:35
|
Revision: 8033 http://pcgen.svn.sourceforge.net/pcgen/?rev=8033&view=rev Author: maredudd800 Date: 2008-10-11 01:05:26 +0000 (Sat, 11 Oct 2008) Log Message: ----------- Removing references to Default Monster Mode Issue#: 2158270 Modified Paths: -------------- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesraces.html Trunk/pcgen/docs/menupages/settings/character/charactermonstersoption.html Modified: Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html =================================================================== --- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html 2008-10-11 00:58:45 UTC (rev 8032) +++ Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesclasses.html 2008-10-11 01:05:26 UTC (rev 8033) @@ -1359,8 +1359,7 @@ <p class="indent1"><strong>What it does:</strong></p> <p class="indent2">Defines the number of hit dice the monster does not get skill points for. This is normally defined by size, so the tag is normally seen with - a PRESIZE requirement. It is only used with default monster mode off and - will override other skill settings.</p> + a PRESIZE requirement.</p> <p class="indent1"><strong>Example:</strong></p> <p class="indent2"><code>MONNONSKILLHD:32|PRESIZEEQ:C</code></p> <p class="indent3">A colossal monster would not get skill points for the first 32 levels/hit dice of this class.</p> @@ -1375,9 +1374,7 @@ <p class="indent1"><strong>Variables Used (x):</strong> Number or Formula (Skill points per level/hit die)</p> <p class="indent1"><strong>What it does:</strong></p> <p class="indent2">Defines the number of skill points a monster gets per level/hit die of - this class. It can be either a formula or a number. If it is a formula, - stat abbreviations will be translated to the bonus for that stat. Note - this is only used with default monster mode off.</p> + this class. It can be either a formula or a number.</p> <p class="indent1"><strong>Example:</strong></p> <p class="indent2"><code>MONSKILL:6+INT</code></p> <p class="indent3">Each level the monster will receive 6 + int bonus skill points.</p> Modified: Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesraces.html =================================================================== --- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesraces.html 2008-10-11 00:58:45 UTC (rev 8032) +++ Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesraces.html 2008-10-11 01:05:26 UTC (rev 8033) @@ -350,7 +350,6 @@ <ul class="indent2"> <li>Determines the number of Monster Levels the race gets on start.</li> <li>Class must be TYPE:Monster and have a PRERACETYPE that matches the race.</li> - <li>This is only used with the setting "Default Monsters" as "OFF".</li> </ul> <p class="indent1"><strong>Example:</strong></p> <p class="indent2"><code>MONSTERCLASS:Outsider:2</code></p> Modified: Trunk/pcgen/docs/menupages/settings/character/charactermonstersoption.html =================================================================== --- Trunk/pcgen/docs/menupages/settings/character/charactermonstersoption.html 2008-10-11 00:58:45 UTC (rev 8032) +++ Trunk/pcgen/docs/menupages/settings/character/charactermonstersoption.html 2008-10-11 01:05:26 UTC (rev 8033) @@ -28,8 +28,6 @@ <p>The <strong>Monsters</strong> option allows certain monster rules to be applied. The checkmark by each option signifies that it is selected to be used for PC creation.</p> - <p>The <strong>Use Default Monsters</strong> uses the default monster skills, feats etc from the LST data files.</p> - <p>The <strong>Use HD +/- instead of monster classes</strong> means that you add Hit Dice to monsters as opposed to Monster classes.</p> <p>The <strong>Ignore Monster HD Cap</strong> will allow the user to exceed the maximum HD as defined in the data monster files.</p> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <mar...@us...> - 2008-10-18 23:17:50
|
Revision: 8114 http://pcgen.svn.sourceforge.net/pcgen/?rev=8114&view=rev Author: maredudd800 Date: 2008-10-18 23:17:46 +0000 (Sat, 18 Oct 2008) Log Message: ----------- New Tag Docs added. Issue#: 2178085 Modified Paths: -------------- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesequipmentmodifiers.html Trunk/pcgen/docs/listfilepages/globalfilestagpages/globalfileschoose.html Trunk/pcgen/docs/navlistindex.html Modified: Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesequipmentmodifiers.html =================================================================== --- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesequipmentmodifiers.html 2008-10-18 22:05:00 UTC (rev 8113) +++ Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesequipmentmodifiers.html 2008-10-18 23:17:46 UTC (rev 8114) @@ -78,8 +78,8 @@ <p class="indent1"><strong>Variables Used (y):</strong> TYPE=Text (Ability type)</p> <p class="indent1"><strong>What it does:</strong></p> <ul class="indent2"> - <li>Will present a list of abilities, by name and/or type, or the specified category.</li> - <li>At least one (1) ability or ability type must be designated for this tag to function properly.</li> + <li>Will present a list of abilities, by name and/or type, of the specified category.</li> + <li>At least one ability or ability type must be designated for this tag to function properly.</li> </ul> <p class="indent1"><strong>Example:</strong></p> <p class="indent2"><code>CHOOSE:ABILITY|FEAT|TYPE=Rogue Abilities</code></p> Modified: Trunk/pcgen/docs/listfilepages/globalfilestagpages/globalfileschoose.html =================================================================== --- Trunk/pcgen/docs/listfilepages/globalfilestagpages/globalfileschoose.html 2008-10-18 22:05:00 UTC (rev 8113) +++ Trunk/pcgen/docs/listfilepages/globalfilestagpages/globalfileschoose.html 2008-10-18 23:17:46 UTC (rev 8114) @@ -60,6 +60,26 @@ <hr> + <p class="new">*** New 5.15.6</p> + <p class="indent0"><strong><a name="ABILITY">Tag Name:</a></strong> CHOOSE:ABILITY|x|y,y</p> + <p class="indent1"><strong>Variables Used (x):</strong> Text (Ability category)</p> + <p class="indent1"><strong>Variables Used (y):</strong> Text (Ability name)</p> + <p class="indent1"><strong>Variables Used (y):</strong> TYPE=Text (Ability type)</p> + <p class="indent1"><strong>What it does:</strong></p> + <ul class="indent2"> + <li>Will present a list of abilities, by name and/or type, of the specified category.</li> + <li>At least one ability or ability type must be designated for this tag to function properly.</li> + </ul> + <p class="indent1"><strong>Example:</strong></p> + <p class="indent2"><code>CHOOSE:ABILITY|FEAT|TYPE=Rogue Abilities</code></p> + <p class="indent3">A list of all "Rogue Abilities" type feats will be presented.</p> + <p class="indent1"><strong>Where it is Used:</strong></p> + <p class="indent2">Global except for Equipmod Files. For the eqmod version see + <a href="../datafilestagpages/datafilesequipmentmodifiers.html#ABILITY">CHOOSE:ABILITY (Equipment Modifiers)</a></p> +<p></p> + +<hr> + <p class="indent0"><strong><a name="ARMORPROF">Tag Name:</a></strong> CHOOSE:ARMORPROF|x|y|y</p> <p class="indent1"><strong>Variables Used (x):</strong> Number (The maximum number of choices that can be selected)</p> <p class="indent1"><strong>Variables Used (y):</strong> Text (Armor name)</p> Modified: Trunk/pcgen/docs/navlistindex.html =================================================================== --- Trunk/pcgen/docs/navlistindex.html 2008-10-18 22:05:00 UTC (rev 8113) +++ Trunk/pcgen/docs/navlistindex.html 2008-10-18 23:17:46 UTC (rev 8114) @@ -626,6 +626,7 @@ <li> <a href="listfilepages/globalfilestagpages/globalfileschoose.html"><strong>Global CHOOSE File Tags</strong></a> <ul> + <li><a href="listfilepages/globalfilestagpages/globalfileschoose.html#ABILITY">CHOOSE:ABILITY</a> <span class="note">(Global CHOOSE)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfileschoose.html#ARMORPROF">CHOOSE:ARMORPROF</a> <span class="note">(Global CHOOSE)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfileschoose.html#ARMORTYPE">CHOOSE:ARMORTYPE</a> <span class="note">(Global CHOOSE)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfileschoose.html#CCSKILLLIST">CHOOSE:CCSKILLLIST</a> <span class="note">(Global CHOOSE)</span></li> @@ -1600,7 +1601,13 @@ <li> <a href="listfilepages/globalfilestagpages/globalfileschoose.html">CHOOSE Tags</a> <ul> - <li><a href="listfilepages/datafilestagpages/datafilesequipmentmodifiers.html#ABILITY">CHOOSE:ABILITY</a> <span class="note">(Equipment Modifier)</span></li> + <li> + <a href="listfilepages/globalfilestagpages/globalfileschoose.html">CHOOSE:ABILITY</a> + <ul> + <li><a href="listfilepages/globalfilestagpages/globalfileschoose.html#ABILITY">CHOOSE:ABILITY</a> <span class="note">(Global CHOOSE)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesequipmentmodifiers.html#ABILITY">CHOOSE:ABILITY</a> <span class="note">(Equipment Modifier)</span></li> + </ul + </li> <li><a href="listfilepages/globalfilestagpages/globalfileschoose.html#ARMORPROF">CHOOSE:ARMORPROF</a> <span class="note">(Global CHOOSE)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfileschoose.html#ARMORTYPE">CHOOSE:ARMORTYPE</a> <span class="note">(Global CHOOSE)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfileschoose.html#CCSKILLLIST">CHOOSE:CCSKILLLIST</a> <span class="note">(Global CHOOSE)</span></li> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <mar...@us...> - 2008-10-24 18:57:33
|
Revision: 8196 http://pcgen.svn.sourceforge.net/pcgen/?rev=8196&view=rev Author: maredudd800 Date: 2008-10-24 18:57:26 +0000 (Fri, 24 Oct 2008) Log Message: ----------- Removed deprecated tag docs. Issue#: 2192516 Modified Paths: -------------- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilestemplates.html Trunk/pcgen/docs/navlistindex.html Modified: Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilestemplates.html =================================================================== --- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilestemplates.html 2008-10-24 17:29:22 UTC (rev 8195) +++ Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilestemplates.html 2008-10-24 18:57:26 UTC (rev 8196) @@ -51,18 +51,6 @@ <hr> - <p class="new">*** Deprecated 5.14.1 - Remove 5.16 - Use <a href="../globalfilestagpages/globalfilesbonus.html#FEATPOOL">BONUS:FEAT|POOL</a> instead.</p> - <p class="indent0"><strong><a name="BONUSFEATS">Tag Name:</a></strong> BONUSFEATS:x</p> - <p class="indent1"><strong>Variables Used (x):</strong> Number (Number of bonus feats >0)</p> - <p class="indent1"><strong>What it does:</strong></p> - <p class="indent2">This is for granting additional feats.</p> - <p class="indent1"><strong>Example:</strong></p> - <p class="indent2"><code>BONUSFEATS:1</code></p> - <p class="indent3">One bonus feat is given.</p> - <p></p> - -<hr> - <p class="indent0"><strong><a name="BONUSSKILLPOINTS">Tag Name:</a></strong> BONUSSKILLPOINTS:x</p> <p class="indent1"><strong>Variables Used (x):</strong> Number (Number of bonus skill point >0)</p> <p class="indent1"><strong>What it does:</strong></p> Modified: Trunk/pcgen/docs/navlistindex.html =================================================================== --- Trunk/pcgen/docs/navlistindex.html 2008-10-24 17:29:22 UTC (rev 8195) +++ Trunk/pcgen/docs/navlistindex.html 2008-10-24 18:57:26 UTC (rev 8196) @@ -1155,7 +1155,6 @@ <a href="listfilepages/datafilestagpages/datafilestemplates.html"><strong>Template File Tags</strong></a> <ul> <li><a href="listfilepages/datafilestagpages/datafilestemplates.html#ADDLEVEL">ADDLEVEL</a> <span class="note">(Template)</span></li> - <li><a href="listfilepages/datafilestagpages/datafilestemplates.html#BONUSFEATS">BONUSFEATS</a> <span class="deprecated">(Deprecated)</span></li> <li><a href="listfilepages/datafilestagpages/datafilestemplates.html#BONUSSKILLPOINTS">BONUSSKILLPOINTS</a> <span class="note">(Template)</span></li> <li><a href="listfilepages/datafilestagpages/datafilestemplates.html#BONUSMONSKILLPTS">BONUS:MONSKILLPTS|LOCKNUMBER</a> <span class="note">(Template)</span></li> <li><a href="listfilepages/datafilestagpages/datafilestemplates.html#CHOOSELANGAUTO">CHOOSE:LANGAUTO</a> <span class="note">(Template)</span></li> @@ -1557,7 +1556,6 @@ <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#BONUS_ACTOUCH">BONUS_ACTOUCH</a> <span class="deprecated">(Deprecated)</span></li> <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#BONUSFEATLEVELSTARTINTERVAL">BONUSFEATLEVELSTARTINTERVAL</a> <span class="note">(Misc Info)</span></li> <li><a href="listfilepages/datafilestagpages/datafilestemplates.html#BONUSMONSKILLPTS">BONUS:MONSKILLPTS|LOCKNUMBER</a> <span class="note">(Template)</span></li> - <li><a href="listfilepages/datafilestagpages/datafilestemplates.html#BONUSFEATS">BONUSFEATS</a> <span class="deprecated">(Deprecated)</span></li> <li><a href="listfilepages/datafilestagpages/datafilestemplates.html#BONUSSKILLPOINTS">BONUSSKILLPOINTS</a> <span class="note">(Template)</span></li> <li><a href="listfilepages/systemfilestagpages/gamemodestatsandcheckslist.html#BONUSSPELLLEVEL">BONUSSPELLLEVEL</a> <span class="note">(Stats & Checks)</span> <span class="note">(In BONUSSPELLLEVEL Line)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesclasses.html#BONUSSPELLSTAT">BONUSSPELLSTAT</a> <span class="note">(Class)</span></li> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <mar...@us...> - 2008-10-25 03:15:50
|
Revision: 8201 http://pcgen.svn.sourceforge.net/pcgen/?rev=8201&view=rev Author: maredudd800 Date: 2008-10-25 03:15:47 +0000 (Sat, 25 Oct 2008) Log Message: ----------- Deprecation notice added to the docs. Issue#: 2193267 Modified Paths: -------------- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesability.html Trunk/pcgen/docs/navlistindex.html Modified: Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesability.html =================================================================== --- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesability.html 2008-10-25 01:20:28 UTC (rev 8200) +++ Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesability.html 2008-10-25 03:15:47 UTC (rev 8201) @@ -235,7 +235,7 @@ <hr> - <p class="new">*** New 5.11.x</p> + <p class="new">Deprectated 5.15.6 - Remove 6.0</p> <p class="indent0"><strong><a name="MODIFYABILITYCHOICE">Tag Name:</a></strong> MODIFYABILITYCHOICE:x</p> <p class="indent1"><strong>Variables Used (x):</strong>Text (ability name)</p> <p class="indent1"><strong>Variables Used (x):</strong>TYPE=Text (ability type)</p> Modified: Trunk/pcgen/docs/navlistindex.html =================================================================== --- Trunk/pcgen/docs/navlistindex.html 2008-10-25 01:20:28 UTC (rev 8200) +++ Trunk/pcgen/docs/navlistindex.html 2008-10-25 03:15:47 UTC (rev 8201) @@ -53,7 +53,7 @@ <li><a href="listfilepages/datafilestagpages/datafilesability.html#BENEFIT">BENEFIT</a> <span class="note">(Ability)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesability.html#CATEGORY2">CATEGORY</a> <span class="note">(Ability)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesability.html#COST">COST</a> <span class="note">(Ability)</span></li> - <li><a href="listfilepages/datafilestagpages/datafilesability.html#MODIFYABILITYCHOICE">MODIFYABILITYCHOICE</a> <span class="note">(Ability)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesability.html#MODIFYABILITYCHOICE">MODIFYABILITYCHOICE</a> <span class="deprecated">(Deprecated)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesability.html#MULT">MULT</a> <span class="note">(Ability)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesability.html#STACK">STACK</a> <span class="note">(Ability)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesability.html#TEMPLATE">TEMPLATE</a> <span class="note">(Ability)</span></li> @@ -2126,7 +2126,7 @@ <li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#MISCACCHECK">MISC</a> <span class="note">(Bonus)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesother.html#MOD">.MOD</a> <span class="note">(Global Other)</span></li> <li><a href="listfilepages/systemfilestagpages/gamemodeloadlist.html#MODIFIER">MODIFIER</a> <span class="note">(Load)</span></li> - <li><a href="listfilepages/datafilestagpages/datafilesability.html#MODIFYABILITYCHOICE">MODIFYABILITYCHOICE</a> <span class="note">(Ability)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesability.html#MODIFYABILITYCHOICE">MODIFYABILITYCHOICE</a> <span class="deprecated">(Deprecated)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesfeats.html#MODIFYFEATCHOICE">MODIFYFEATCHOICE</a> <span class="note">(Feat)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#MODS">MODS</a> <span class="note">(Equipment)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesclasses.html#MODTOSKILLS">MODTOSKILLS</a> <span class="note">(Class)</span></li> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <mar...@us...> - 2008-11-22 22:44:07
|
Revision: 8466 http://pcgen.svn.sourceforge.net/pcgen/?rev=8466&view=rev Author: maredudd800 Date: 2008-11-22 22:43:59 +0000 (Sat, 22 Nov 2008) Log Message: ----------- BONUS:EQMxxx tag docs moved to the EQMod file docs. Plus some clean-up. Issue#: 2328998 Modified Paths: -------------- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesequipmentmodifiers.html Trunk/pcgen/docs/listfilepages/globalfilestagpages/globalfilesbonus.html Trunk/pcgen/docs/navlistindex.html Modified: Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesequipmentmodifiers.html =================================================================== --- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesequipmentmodifiers.html 2008-11-22 14:27:12 UTC (rev 8465) +++ Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesequipmentmodifiers.html 2008-11-22 22:43:59 UTC (rev 8466) @@ -59,6 +59,233 @@ <hr> + <p class="indent0"><strong><a name="EQMHANDS">Tag Name:</a></strong> BONUS:EQM|HANDS|x|y</p> + <p class="indent1"><strong>Variables Used (x):</strong> Number, variable or formula (Number of hands)</p> + <p class="indent1"><strong>Variables Used (y):</strong> TYPE=Text (Bonus type. Optional.)</p> + <p class="indent1"><strong>What it Does:</strong></p> + <ul class="indent2"> + <li>Modifies the number of hands required for the item.</li> + <li> See <a href="../globalfilestagpages/globalfilesbonus.html">Global Bonus</a> for more information on + bonus types.</li> + </ul> + <p class="indent1"><strong>Examples:</strong></p> + <p class="indent2"><code>BONUS:EQM|HANDS|1</code></p> + <p class="indent3">Sets the number of hands required by the item to one.</p> + <p class="indent2"><code>BONUS:EQM|HANDS|-EQHANDS</code></p> + <p class="indent3">Sets the number of hands required by the item to zero.</p> + <p></p> + +<hr> + + <p class="indent0"><strong><a name="EQMWEIGHTADD">Tag Name:</a></strong> BONUS:EQM|WEIGHTADD|x|y</p> + <p class="indent1"><strong>Variables Used (x):</strong> Number, variable or formula (Weight added)</p> + <p class="indent1"><strong>Variables Used (y):</strong> TYPE=Text (Bonus type. Optional.)</p> + <p class="indent1"><strong>What it Does:</strong></p> + <ul class="indent2"> + <li>Modifies the weight of the item.</li> + <li> See <a href="../globalfilestagpages/globalfilesbonus.html">Global Bonus</a> for more information on + bonus types.</li> + </ul> + <p class="indent1"><strong>Example:</strong></p> + <p class="indent2"><code>BONUS:EQM|WEIGHTADD|0.5</code></p> + <p class="indent3">Adds half a weight unit to the item's weight.</p> + <p class="indent2"><code>BONUS:EQM|WEIGHTADD|-10|TYPE=Enhancement</code></p> + <p class="indent3">Subtracts 10 from the item's weight due to enhancement.</p> + <p></p> + +<hr> + + <p class="indent0"><strong><a name="EQMWEIGHTDIV">Tag Name:</a></strong> BONUS:EQM|WEIGHTDIV|x|y</p> + <p class="indent1"><strong>Variables Used (x):</strong> Number, variable or formula (Weight divisor)</p> + <p class="indent1"><strong>Variables Used (y):</strong> TYPE=Text (Bonus type. Optional.)</p> + <p class="indent1"><strong>What it Does:</strong></li> + <ul class="indent2"> + <li>Modifies the weight of the item.</li> + <li> See <a href="../globalfilestagpages/globalfilesbonus.html">Global Bonus</a> for more information on + bonus types.</li> + </ul> + <p class="indent1"><strong>Example:</strong></p> + <p class="indent2"><code>BONUS:EQM|WEIGHTDIV|2</code></p> + <p class="indent3">Divides the weight of the item in half.</p> + <p class="indent2"><code>BONUS:EQM|WEIGHTDIV|2|TYPE=Enhancement.REPLACE</code></p> + <p class="indent3">Divides the weight of the item in half, replaces the original amount by enhancement.</p> + <p></p> + +<hr> + + <p class="indent0"><strong><a name="EQMWEIGHTMULT">Tag Name:</a></strong> BONUS:EQM|WEIGHTMULT|x|y</p> + <p class="indent1"><strong>Variables Used (x):</strong> Number, variable or formula (Weight multiplier)</p> + <p class="indent1"><strong>Variables Used (y):</strong> TYPE=Text (Bonus type. Optional.)</p> + <p class="indent1"><strong>What it Does:</strong></p> + <ul class="indent2"> + <li>Modifies the weight of the item.</li> + <li> See <a href="../globalfilestagpages/globalfilesbonus.html">Global Bonus</a> for more information on + bonus types.</li> + </ul> + <p class="indent1"><strong>Example:</strong></p> + <p class="indent2"><code>BONUS:EQM|WEIGHTMULT|2</code></p> + <p class="indent3">Doubles the weight of the item.</p> + <p class="indent2"><code>BONUS:EQM|WEIGHTMULT|1.2|TYPE=Enhancement</code></p> + <p class="indent3">Multiples the weight of the item by 1.2 by enhancement.</p> + <p></p> + +<hr> + + <p class="indent0"><strong><a name="EQMARMORACCHECK">Tag Name:</a></strong> BONUS:EQMARMOR|ACCHECK|x|y</p> + <p class="indent1"><strong>Variables Used (x):</strong> Number, variable or formula (Armor check penalty)</p> + <p class="indent1"><strong>Variables Used (y):</strong> TYPE=Text (Bonus type. Optional.)</p> + <p class="indent1"><strong>What it Does:</strong></p> + <ul class="indent2"> + <li>Modifies the armor check penalty of the item.</li> + <li> See <a href="../globalfilestagpages/globalfilesbonus.html">Global Bonus</a> for more information on + bonus types.</li> + </ul> + <p class="indent1"><strong>Example:</strong></p> + <p class="indent2"><code>BONUS:EQMARMOR|ACCHECK|3</code></p> + <p class="indent3">Decreases the armor check penalty by 3.</p> + <p class="indent2"><code>BONUS:EQMARMOR|ACCHECK|2|TYPE=Enhancement</code></p> + <p class="indent3">Decreases the armor check penalty by 2 by enhancement.</p> + <p></p> + + +<hr> + + <p class="indent0"><strong><a name="EQMARMOREDR">Tag Name:</a></strong> BONUS:EQMARMOR|EDR|x|y</p> + <p class="indent1"><strong>Variables Used (x):</strong> Number, variable or formula (Damage resistance modifier)</p> + <p class="indent1"><strong>Variables Used (y):</strong> TYPE=Text (Bonus type. Optional.)</p> + <p class="indent1"><strong>What it Does:</strong></p> + <ul class="indent2"> + <li>Modifies the EDR (Effective damage resistance) of the item.</li> + <li> See <a href="../globalfilestagpages/globalfilesbonus.html">Global Bonus</a> for more information on + bonus types.</li> + </ul> + <p class="indent1"><strong>Example:</strong></p> + <p class="indent2"><code>BONUS:EQMARMOR|EDR|1</code></p> + <p class="indent3">Makes the damage resistance for the armor 1 higher.</p> + <p></p> + +<hr> + + <p class="indent0"><strong><a name="EQMARMORMAXDEX">Tag Name:</a></strong> BONUS:EQMARMOR|MAXDEX|x|x</p> + <p class="indent1"><strong>Variables Used (x):</strong> Number, variable or formula (Max dex modifier)</p> + <p class="indent1"><strong>Variables Used (y):</strong> TYPE=Text (Bonus type. Optional.)</p> + <p class="indent1"><strong>What it Does:</strong></p> + <ul class="indent2"> + <li>Modifies the maximum dexterity applicable to users of the item.</li> + <li> See <a href="../globalfilestagpages/globalfilesbonus.html">Global Bonus</a> for more information on + bonus types.</li> + </ul> + <p class="indent1"><strong>Example:</strong></p> + <p class="indent2"><code>BONUS:EQMARMOR|MAXDEX|2</code></p> + <p class="indent3">Increases maximum dexterity bonus of the armor by 2.</p> + <p class="indent2"><code>BONUS:EQMARMOR|MAXDEX|2|TYPE=Enhancement</code></p> + <p class="indent3">Increases maximum dexterity bonus of the armor by 2, by enhancement.</p> + <p></p> + +<hr> + + <p class="indent0"><strong><a name="EQMARMORSPELLFAILURE">Tag Name:</a></strong> BONUS:EQMARMOR|SPELLFAILURE|x|y</p> + <p class="indent1"><strong>Variables Used (x):</strong> Number, variable or formula (Spell failure modifier)</p> + <p class="indent1"><strong>Variables Used (y):</strong> TYPE=Text (Bonus type. Optional.)</p> + <p class="indent1"><strong>What it Does:</strong></p> + <ul class="indent2"> + <li>Modifies the spell failure percentage applicable to users of the item.</li> + <li> See <a href="../globalfilestagpages/globalfilesbonus.html">Global Bonus</a> for more information on + bonus types.</li> + </ul> + <p class="indent1"><strong>Example:</strong></p> + <p class="indent2"><code>BONUS:EQMARMOR|SPELLFAILURE|-10</code></p> + <p class="indent3">Decreases the spell failure chance of the armor by 10%.</p> + <p class="indent2"><code>BONUS:EQMARMOR|SPELLFAILURE|-10|TYPE=Enhancement</code></p> + <p class="indent3">Decreases the spell failure chance of the armor by 10% by enhancement.</p> + <p></p> + +<hr> + + <p class="indent0"><strong><a name="EQMWEAPONCRITRANGEADD">Tag Name:</a></strong> BONUS:EQMWEAPON|CRITRANGEADD|x|y</p> + <p class="indent1"><strong>Variables Used (x):</strong> Number, variable or formula (Critical range modifier)</p> + <p class="indent1"><strong>Variables Used (y):</strong> TYPE=Text (Bonus type. Optional.)</p> + <p class="indent1"><strong>What it Does:</strong></p> + <ul class="indent2"> + <li>Modifies the critical range of the item.</li> + <li> See <a href="../globalfilestagpages/globalfilesbonus.html">Global Bonus</a> for more information on + bonus types.</li> + </ul> + <p class="indent1"><strong>Example:</strong></p> + <p class="indent2"><code>BONUS:EQMWEAPON|CRITRANGEADD|1</code></p> + <p class="indent3">Increases the critical threat range of the weapon by 1.</p> + <p></p> + +<hr> + + <p class="indent0"><strong><a name="EQMWEAPONCRITRANGEDOUBLE">Tag Name:</a></strong> BONUS:EQMWEAPON|CRITRANGEDOUBLE|x|y</p> + <p class="indent1"><strong>Variables Used (x):</strong> Number, variable or formula (Critical range modifier)</p> + <p class="indent1"><strong>Variables Used (y):</strong> TYPE=Text (Bonus type. Optional.)</p> + <p class="indent1"><strong>What it Does:</strong></p> + <ul class="indent2"> + <li>Modifies the critical range of the item.</li> + <li> See <a href="../globalfilestagpages/globalfilesbonus.html">Global Bonus</a> for more information on + bonus types.</li> + </ul> + <p class="indent1"><strong>Example:</strong></p> + <p class="indent2"><code>BONUS:EQMWEAPON|CRITRANGEDOUBLE|1</code></p> + <p class="indent3">Doubles the critical threat range of the weapon.</p> + <p class="indent2"><code>BONUS:EQMWEAPON|CRITRANGEDOUBLE|1|TYPE=NonStackingCrit</code></p> + <p class="indent3">Adds one to the non-stacking-critical threat range of the weapon.</p> + <p></p> + +<hr> + + <p class="indent0"><strong><a name="EQMWEAPONDAMAGESIZE">Tag Name:</a></strong> BONUS:EQMWEAPON|DAMAGESIZE|x|y</p> + <p class="indent1"><strong>Variables Used (x):</strong> Number, variable or formula (Damage size modifier)</p> + <p class="indent1"><strong>Variables Used (y):</strong> TYPE=Text (Bonus type. Optional.)</p> + <p class="indent1"><strong>What it Does:</strong></p> + <ul class="indent2"> + <li>Modifies the damage size of the item.</li> + <li> See <a href="../globalfilestagpages/globalfilesbonus.html">Global Bonus</a> for more information on + bonus types.</li> + </ul> + <p class="indent1"><strong>Example:</strong></p> + <p class="indent2"><code>BONUS:EQMWEAPON|DAMAGESIZE|1</code></p> + <p class="indent3">Modifies the weapon's damage as if it were 1 size larger.</p> + <p></p> + +<hr> + + <p class="indent0"><strong><a name="EQMWEAPONRANGEADD">Tag Name:</a></strong> BONUS:EQMWEAPON|RANGEADD|x|y</p> + <p class="indent1"><strong>Variables Used (x):</strong> Number, variable or formula (Range modifier)</p> + <p class="indent1"><strong>Variables Used (y):</strong> TYPE=Text (Bonus type. Optional.)</p> + <p class="indent1"><strong>What it Does:</strong></p> + <ul class="indent2"> + <li>Modifies the range of the item.</li> + <li> See <a href="../globalfilestagpages/globalfilesbonus.html">Global Bonus</a> for more information on + bonus types.</li> + </ul> + <p class="indent1"><strong>Example:</strong></p> + <p class="indent2"><code>BONUS:EQMWEAPON|RANGEADD|10</code></p> + <p class="indent3">Adds 10 distance units to the weapon's range.</p> + <p class="indent2"><code>BONUS:EQMWEAPON|RANGEADD|5|TYPE=CONVERSION</code></p> + <p class="indent3">Adds 5 distance units to the weapon's range by conversion.</p> + <p></p> + +<hr> + + <p class="indent0"><strong><a name="EQMWEAPONRANGEMULT">Tag Name:</a></strong> BONUS:EQMWEAPON|RANGEMULT|x|y</p> + <p class="indent1"><strong>Variables Used (x):</strong> Number, variable or formula (Range multiplier)</p> + <p class="indent1"><strong>Variables Used (y):</strong> TYPE=Text (Bonus type. Optional.)</p> + <p class="indent1"><strong>What it Does:</strong></p> + <ul class="indent2"> + <li>Modifies the range of the item.</li> + <li> See <a href="../globalfilestagpages/globalfilesbonus.html">Global Bonus</a> for more information on + bonus types.</li> + </ul> + <p class="indent1"><strong>Example:</strong></p> + <p class="indent2"><code>BONUS:EQMWEAPON|RANGEMULT|2</code></p> + <p class="indent3">Doubles the range of the weapon.</p> + <p></p> + +<hr> + <p class="indent0"><strong><a name="CHARGES">Tag Name:</a></strong> CHARGES:x|y</p> <p class="indent1"><strong>Variables Used (x):</strong> Number (Minimum number of charges)</p> <p class="indent1"><strong>Variables Used (y):</strong> Number (Maximum number of charges)</p> Modified: Trunk/pcgen/docs/listfilepages/globalfilestagpages/globalfilesbonus.html =================================================================== --- Trunk/pcgen/docs/listfilepages/globalfilestagpages/globalfilesbonus.html 2008-11-22 14:27:12 UTC (rev 8465) +++ Trunk/pcgen/docs/listfilepages/globalfilestagpages/globalfilesbonus.html 2008-11-22 22:43:59 UTC (rev 8466) @@ -839,182 +839,6 @@ <hr> - <p class="indent0"><strong><a name="EQMHANDS">Tag Name:</a></strong> BONUS:EQM|HANDS|x</p> - <p class="indent1"><strong>Variables Used (x):</strong> Number, variable or formula (Hands required by item)</p> - <p class="indent1"><strong>What it Does:</strong></p> - <p class="indent2">Modifies the number of hands required for the item (Valid only on equipment modifiers).</p> - <p class="indent1"><strong>Examples:</strong></p> - <p class="indent2"><code>BONUS:EQM|HANDS|1</code></p> - <p class="indent3">Sets the number of hands required by the item to one.</p> - <p class="indent2"><code>BONUS:EQM|HANDS|-EQHANDS</code></p> - <p class="indent3">Sets the number of hands required by the item to zero.</p> - <p></p> - -<hr> - - <p class="indent0"><strong><a name="EQMWEIGHTADD">Tag Name:</a></strong> BONUS:EQM|WEIGHTADD|x</p> - <p class="indent1"><strong>Variables Used (x):</strong> Number, variable or formula (Number to add to weight)</p> - <p class="indent1"><strong>What it Does:</strong></p> - <p class="indent2">Modifies the weight of the item (Valid only on equipment modifiers).</p> - <p class="indent2">TYPE.xxx for reference, TYPE=xxx for assignment.</p> - <p class="indent1"><strong>Example:</strong></p> - <p class="indent2"><code>BONUS:EQM|WEIGHTADD|0.5</code></p> - <p class="indent3">Adds half a weight unit to the item's weight.</p> - <p class="indent2"><code>BONUS:EQM|WEIGHTADD|-10|TYPE=Enhancement</code></p> - <p class="indent3">Subtracts 10 from the item's weight due to enhancement.</p> - <p></p> - -<hr> - - <p class="indent0"><strong><a name="EQMWEIGHTDIV">Tag Name:</a></strong> BONUS:EQM|WEIGHTDIV|x</p> - <p class="indent1"><strong>Variables Used (x):</strong> Number, variable or formula (Number divide weight by)</p> - <p class="indent1"><strong>What it Does:</strong></p> - <p class="indent2">Modifies the weight of the item (Valid only on equipment modifiers).</p> - <p class="indent2">TYPE.xxx for reference, TYPE=xxx for assignment.</p> - <p class="indent1"><strong>Example:</strong></p> - <p class="indent2"><code>BONUS:EQM|WEIGHTDIV|2</code></p> - <p class="indent3">Divides the weight of the item in half.</p> - <p class="indent2"><code>BONUS:EQM|WEIGHTDIV|2|TYPE=Enhancement.REPLACE</code></p> - <p class="indent3">Divides the weight of the item in half, replaces the original amount by enhancement.</p> - <p></p> - -<hr> - - <p class="indent0"><strong><a name="EQMWEIGHTMULT">Tag Name:</a></strong> BONUS:EQM|WEIGHTMULT|x</p> - <p class="indent1"><strong>Variables Used (x):</strong> Number, variable or formula (Number multiply - weight by)</p> - <p class="indent1"><strong>What it Does:</strong></p> - <p class="indent2">Modifies the weight of the item (Valid only on equipment modifiers).</p> - <p class="indent2">TYPE.xxx for reference, TYPE=xxx for assignment.</p> - <p class="indent1"><strong>Example:</strong></p> - <p class="indent2"><code>BONUS:EQM|WEIGHTMULT|2</code></p> - <p class="indent3">Doubles the weight of the item.</p> - <p class="indent2"><code>BONUS:EQM|WEIGHTMULT|1.2|TYPE=Enhancement</code></p> - <p class="indent3">Multiples the weight of the item by 1.2 by enhancement.</p> - <p></p> - -<hr> - - <p class="indent0"><strong><a name="EQMARMORACCHECK">Tag Name:</a></strong> BONUS:EQMARMOR|ACCHECK|x</p> - <p class="indent1"><strong>Variables Used (x):</strong> Number, variable or formula (Number to add to - armor check penalty)</p> - <p class="indent1"><strong>What it Does:</strong></p> - <p class="indent2">Modifies the armor check penalty of the item (Valid only on equipment modifiers).</p> - <p class="indent2">TYPE.xxx for reference, TYPE=xxx for assignment.</p> - <p class="indent1"><strong>Example:</strong></p> - <p class="indent2"><code>BONUS:EQMARMOR|ACCHECK|3</code></p> - <p class="indent3">Decreases the armor check penalty by 3.</p> - <p class="indent2"><code>BONUS:EQMARMOR|ACCHECK|2|TYPE=Enhancement</code></p> - <p class="indent3">Decreases the armor check penalty by 2 by enhancement.</p> - <p></p> - - -<hr> - - <p class="indent0"><strong><a name="EQMARMOREDR">Tag Name:</a></strong> BONUS:EQMARMOR|EDR|x</p> - <p class="indent1"><strong>Variables Used (x):</strong> Number, variable or formula (Number to add to damage resistance)</p> - <p class="indent1"><strong>What it Does:</strong></p> - <p class="indent2">Modifies the EDR (Effective damage resistance) of the item (Valid only on equipment and equipment modifiers).</p> - <p class="indent1"><strong>Example:</strong></p> - <p class="indent2"><code>BONUS:EQMARMOR|EDR|1</code></p> - <p class="indent3">Makes the damage resistance for the armor 1 higher.</p> - <p></p> - -<hr> - - <p class="indent0"><strong><a name="EQMARMORMAXDEX">Tag Name:</a></strong> BONUS:EQMARMOR|MAXDEX|x</p> - <p class="indent1"><strong>Variables Used (x):</strong> Number, variable or formula (Number to add to - maximum dexterity)</p> - <p class="indent1"><strong>What it Does:</strong></p> - <p class="indent2">Modifies the maximum dexterity applicable to users of the item (Valid only on - equipment modifiers).</p> - <p class="indent2">TYPE.xxx for reference, TYPE=xxx for assignment.</p> - <p class="indent1"><strong>Example:</strong></p> - <p class="indent2"><code>BONUS:EQMARMOR|MAXDEX|2</code></p> - <p class="indent3">Increases maximum dexterity bonus of the armor by 2.</p> - <p class="indent2"><code>BONUS:EQMARMOR|MAXDEX|2|TYPE=Enhancement</code></p> - <p class="indent3">Increases maximum dexterity bonus of the armor by 2, by enhancement.</p> - <p></p> - -<hr> - - <p class="indent0"><strong><a name="EQMARMORSPELLFAILURE">Tag Name:</a></strong> BONUS:EQMARMOR|SPELLFAILURE|x</p> - <p class="indent1"><strong>Variables Used (x):</strong> Number, variable or formula (Number to add to - Spell Failure %)</p> - <p class="indent1"><strong>What it Does:</strong></p> - <p class="indent2">Modifies the spell failure percentage applicable to users of the item (Valid only on - equipment modifiers).</p> - <p class="indent2">TYPE.xxx for reference, TYPE=xxx for assignment.</p> - <p class="indent1"><strong>Example:</strong></p> - <p class="indent2"><code>BONUS:EQMARMOR|SPELLFAILURE|-10</code></p> - <p class="indent3">Decreases the spell failure chance of the armor by 10%.</p> - <p class="indent2"><code>BONUS:EQMARMOR|SPELLFAILURE|-10|TYPE=Enhancement</code></p> - <p class="indent3">Decreases the spell failure chance of the armor by 10% by enhancement.</p> - <p></p> - -<hr> - - <p class="indent0"><strong><a name="EQMWEAPONCRITRANGEADD">Tag Name:</a></strong> BONUS:EQMWEAPON|CRITRANGEADD|x</p> - <p class="indent1"><strong>Variables Used (x):</strong> Number, variable or formula (Number to add to the critical range)</p> - <p class="indent1"><strong>What it Does:</strong></p> - <p class="indent2">Modifies the critical range of the item (Valid only on equipment modifiers).</p> - <p class="indent1"><strong>Example:</strong></p> - <p class="indent2"><code>BONUS:EQMWEAPON|CRITRANGEADD|1</code></p> - <p class="indent3">Increases the critical threat range of the weapon by 1.</p> - <p></p> - -<hr> - - <p class="indent0"><strong><a name="EQMWEAPONCRITRANGEDOUBLE">Tag Name:</a></strong> BONUS:EQMWEAPON|CRITRANGEDOUBLE|x</p> - <p class="indent1"><strong>Variables Used (x):</strong> Number, variable or formula (Number to add to the critical range)</p> - <p class="indent1"><strong>What it Does:</strong></p> - <p class="indent2">Modifies the critical range of the item (Valid only on equipment modifiers).</p> - <p class="indent2">TYPE.xxx for reference, TYPE=xxx for assignment.</p> - <p class="indent1"><strong>Example:</strong></p> - <p class="indent2"><code>BONUS:EQMWEAPON|CRITRANGEDOUBLE|1</code></p> - <p class="indent3">Doubles the critical threat range of the weapon.</p> - <p class="indent2"><code>BONUS:EQMWEAPON|CRITRANGEDOUBLE|1|TYPE=NonStackingCrit</code></p> - <p class="indent3">Adds one to the non-stacking-critical threat range of the weapon.</p> - <p></p> - -<hr> - - <p class="indent0"><strong><a name="EQMWEAPONDAMAGESIZE">Tag Name:</a></strong> BONUS:EQMWEAPON|DAMAGESIZE|x</p> - <p class="indent1"><strong>Variables Used (x):</strong> Number, variable or formula (Number to add to damage size)</p> - <p class="indent1"><strong>What it Does:</strong></p> - <p class="indent2">Modifies the damage size of the item (Valid only on equipment modifiers).</p> - <p class="indent1"><strong>Example:</strong></p> - <p class="indent2"><code>BONUS:EQMWEAPON|DAMAGESIZE|1</code></p> - <p class="indent3">Modifies the weapon's damage as if it were 1 size larger.</p> - <p></p> - -<hr> - - <p class="indent0"><strong><a name="EQMWEAPONRANGEADD">Tag Name:</a></strong> BONUS:EQMWEAPON|RANGEADD|x</p> - <p class="indent1"><strong>Variables Used (x):</strong> Number, variable or formula (Number to add to distance range)</p> - <p class="indent1"><strong>What it Does:</strong></p> - <p class="indent2">Modifies the range of the item (Valid only on equipment modifiers).</p> - <p class="indent2">TYPE.xxx for reference, TYPE=xxx for assignment.</p> - <p class="indent1"><strong>Example:</strong></p> - <p class="indent2"><code>BONUS:EQMWEAPON|RANGEADD|10</code></p> - <p class="indent3">Adds 10 distance units to the weapon's range.</p> - <p class="indent2"><code>BONUS:EQMWEAPON|RANGEADD|5|TYPE=CONVERSION</code></p> - <p class="indent3">Adds 5 distance units to the weapon's range by conversion.</p> - <p></p> - -<hr> - - <p class="indent0"><strong><a name="EQMWEAPONRANGEMULT">Tag Name:</a></strong> BONUS:EQMWEAPON|RANGEMULT|x</p> - <p class="indent1"><strong>Variables Used (x):</strong> Number, variable or formula (Number to multiply the distance range by)</p> - <p class="indent1"><strong>What it Does:</strong></p> - <p class="indent2">Modifies the range of the item (Valid only on equipment modifiers).</p> - <p class="indent1"><strong>Example:</strong></p> - <p class="indent2"><code>BONUS:EQMWEAPON|RANGEMULT|2</code></p> - <p class="indent3">Doubles the range of the weapon.</p> - <p></p> - -<hr> - <p class="new">*** New 5.7.6</p> <p class="indent0"><strong><a name="FEATPOOL">Tag Name:</a></strong> BONUS:FEAT|POOL|x</p> <p class="indent1"><strong>Variables Used (x):</strong> Number, variable or formula (Number to add or subtract from the feat pool)</p> Modified: Trunk/pcgen/docs/navlistindex.html =================================================================== --- Trunk/pcgen/docs/navlistindex.html 2008-11-22 14:27:12 UTC (rev 8465) +++ Trunk/pcgen/docs/navlistindex.html 2008-11-22 22:43:59 UTC (rev 8466) @@ -239,6 +239,24 @@ <ul> <li><a href="listfilepages/datafilestagpages/datafilesequipmentmodifiers.html#ARMORTYPE">ARMORTYPE</a> <span class="note">(Equipment Modifier)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesequipmentmodifiers.html#ASSIGNTOALL">ASSIGNTOALL</a> <span class="note">(Equipment Modifier)</span></li> + <li> + <a href="listfilepages/datafilestagpages/datafilesequipmentmodifiers.html"><strong>BONUS</strong></a> + <ul> + <li><a href="listfilepages/datafilestagpages/datafilesequipmentmodifiers.html#EQMHANDS">BONUS:EQM|HANDS</a> <span class="note">(Equipment Modifier)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesequipmentmodifiers.html#EQMWEIGHTADD">BONUS:EQM|WEIGHTADD</a> <span class="note">(Equipment Modifier)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesequipmentmodifiers.html#EQMWEIGHTDIV">BONUS:EQM|WEIGHTDIV</a> <span class="note">(Equipment Modifier)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesequipmentmodifiers.html#EQMWEIGHTMULT">BONUS:EQM|WEIGHTMULT</a> <span class="note">(Equipment Modifier)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesequipmentmodifiers.html#EQMARMORACCHECK">BONUS:EQMARMOR|ACCHECK</a> <span class="note">(Equipment Modifier)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesequipmentmodifiers.html#EQMARMOREDR">BONUS:EQMARMOR|EDR</a> <span class="note">(Equipment Modifier)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesequipmentmodifiers.html#EQMARMORMAXDEX">BONUS:EQMARMOR|MAXDEX</a> <span class="note">(Equipment Modifier)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesequipmentmodifiers.html#EQMARMORSPELLFAILURE">BONUS:EQMARMOR|SPELLFAILURE</a> <span class="note">(Equipment Modifier)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesequipmentmodifiers.html#EQMWEAPONCRITRANGEADD">BONUS:EQMWEAPON|CRITRANGEADD</a> <span class="note">(Equipment Modifier)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesequipmentmodifiers.html#EQMWEAPONCRITRANGEDOUBLE">BONUS:EQMWEAPON|CRITRANGEDOUBLE</a> <span class="note">(Equipment Modifier)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesequipmentmodifiers.html#EQMWEAPONDAMAGESIZE">BONUS:EQMWEAPON|DAMAGESIZE</a> <span class="note">(Equipment Modifier)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesequipmentmodifiers.html#EQMWEAPONRANGEADD">BONUS:EQMWEAPON|RANGEADD</a> <span class="note">(Equipment Modifier)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesequipmentmodifiers.html#EQMWEAPONRANGEMULT">BONUS:EQMWEAPON|RANGEMULT</a> <span class="note">(Equipment Modifier)</span></li> + </ul> + </li> <li><a href="listfilepages/datafilestagpages/datafilesequipmentmodifiers.html#CHARGES">CHARGES</a> <span class="note">(Equipment Modifier)</span></li> <li> <a href="listfilepages/datafilestagpages/datafilesequipmentmodifiers.html"><strong>CHOOSE</strong></a> @@ -559,19 +577,6 @@ <li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#DCTYPE">BONUS:DC|TYPE</a> <span class="note">(Global BONUS)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#DR">BONUS:DR</a> <span class="note">(Global BONUS)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#DOMAIN">BONUS:DOMAIN|NUMBER</a> <span class="note">(Global BONUS)</span></li> - <li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#EQMHANDS">BONUS:EQM|HANDS</a> <span class="note">(Global BONUS)</span></li> - <li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#EQMWEIGHTADD">BONUS:EQM|WEIGHTADD</a> <span class="note">(Global BONUS)</span></li> - <li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#EQMWEIGHTDIV">BONUS:EQM|WEIGHTDIV</a> <span class="note">(Global BONUS)</span></li> - <li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#EQMWEIGHTMULT">BONUS:EQM|WEIGHTMULT</a> <span class="note">(Global BONUS)</span></li> - <li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#EQMARMORACCHECK">BONUS:EQMARMOR|ACCHECK</a> <span class="note">(Global BONUS)</span></li> - <li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#EQMARMOREDR">BONUS:EQMARMOR|EDR</a> <span class="note">(Global BONUS)</span></li> - <li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#EQMARMORMAXDEX">BONUS:EQMARMOR|MAXDEX</a> <span class="note">(Global BONUS)</span></li> - <li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#EQMARMORSPELLFAILURE">BONUS:EQMARMOR|SPELLFAILURE</a> <span class="note">(Global BONUS)</span></li> - <li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#EQMWEAPONCRITRANGEADD">BONUS:EQMWEAPON|CRITRANGEADD</a> <span class="note">(Global BONUS)</span></li> - <li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#EQMWEAPONCRITRANGEDOUBLE">BONUS:EQMWEAPON|CRITRANGEDOUBLE</a> <span class="note">(Global BONUS)</span></li> - <li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#EQMWEAPONDAMAGESIZE">BONUS:EQMWEAPON|DAMAGESIZE</a> <span class="note">(Global BONUS)</span></li> - <li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#EQMWEAPONRANGEADD">BONUS:EQMWEAPON|RANGEADD</a> <span class="note">(Global BONUS)</span></li> - <li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#EQMWEAPONRANGEMULT">BONUS:EQMWEAPON|RANGEMULT</a> <span class="note">(Global BONUS)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#FEATPOOL">BONUS:FEAT|POOL</a> <span class="note">(Global BONUS)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#FOLLOWERS">BONUS:FOLLOWERS</a> <span class="note">(Global BONUS)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#HD">BONUS:HD</a> <span class="note">(Global BONUS)</span></li> @@ -1442,29 +1447,29 @@ <li> <a href="listfilepages/listindex.html#TAGINFO">EQM</a> <ul> - <li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#EQMHANDS">BONUS:EQM|HANDS</a> <span class="note">(Global BONUS)</span></li> - <li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#EQMWEIGHTADD">BONUS:EQM|WEIGHTADD</a> <span class="note">(Global BONUS)</span></li> - <li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#EQMWEIGHTDIV">BONUS:EQM|WEIGHTDIV</a> <span class="note">(Global BONUS)</span></li> - <li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#EQMWEIGHTMULT">BONUS:EQM|WEIGHTMULT</a> <span class="note">(Global BONUS)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesequipmentmodifiers.html#EQMHANDS">BONUS:EQM|HANDS</a> <span class="note">(Equipment Modifier)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesequipmentmodifiers.html#EQMWEIGHTADD">BONUS:EQM|WEIGHTADD</a> <span class="note">(Equipment Modifier)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesequipmentmodifiers.html#EQMWEIGHTDIV">BONUS:EQM|WEIGHTDIV</a> <span class="note">(Equipment Modifier)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesequipmentmodifiers.html#EQMWEIGHTMULT">BONUS:EQM|WEIGHTMULT</a> <span class="note">(Equipment Modifier)</span></li> </ul> </li> <li> <a href="listfilepages/listindex.html#TAGINFO">EQMARMOR</a> <ul> - <li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#EQMARMORACCHECK">BONUS:EQMARMOR|ACCHECK</a> <span class="note">(Global BONUS)</span></li> - <li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#EQMARMOREDR">BONUS:EQMARMOR|EDR</a> <span class="note">(Global BONUS)</span></li> - <li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#EQMARMORMAXDEX">BONUS:EQMARMOR|MAXDEX</a> <span class="note">(Global BONUS)</span></li> - <li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#EQMARMORSPELLFAILURE">BONUS:EQMARMOR|SPELLFAILURE</a> <span class="note">(Global BONUS)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesequipmentmodifiers.html#EQMARMORACCHECK">BONUS:EQMARMOR|ACCHECK</a> <span class="note">(Equipment Modifier)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesequipmentmodifiers.html#EQMARMOREDR">BONUS:EQMARMOR|EDR</a> <span class="note">(Equipment Modifier)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesequipmentmodifiers.html#EQMARMORMAXDEX">BONUS:EQMARMOR|MAXDEX</a> <span class="note">(Equipment Modifier)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesequipmentmodifiers.html#EQMARMORSPELLFAILURE">BONUS:EQMARMOR|SPELLFAILURE</a> <span class="note">(Equipment Modifier)</span></li> </ul> </li> <li> <a href="listfilepages/listindex.html#TAGINFO">EQMWEAPON</a> <ul> - <li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#EQMWEAPONCRITRANGEADD">BONUS:EQMWEAPON|CRITRANGEADD</a> <span class="note">(Global BONUS)</span></li> - <li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#EQMWEAPONCRITRANGEDOUBLE">BONUS:EQMWEAPON|CRITRANGEDOUBLE</a> <span class="note">(Global BONUS)</span></li> - <li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#EQMWEAPONDAMAGESIZE">BONUS:EQMWEAPON|DAMAGESIZE</a> <span class="note">(Global BONUS)</span></li> - <li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#EQMWEAPONRANGEADD">BONUS:EQMWEAPON|RANGEADD</a> <span class="note">(Global BONUS)</span></li> - <li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#EQMWEAPONRANGEMULT">BONUS:EQMWEAPON|RANGEMULT</a> <span class="note">(Global BONUS)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesequipmentmodifiers.html#EQMWEAPONCRITRANGEADD">BONUS:EQMWEAPON|CRITRANGEADD</a> <span class="note">(Equipment Modifier)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesequipmentmodifiers.html#EQMWEAPONCRITRANGEDOUBLE">BONUS:EQMWEAPON|CRITRANGEDOUBLE</a> <span class="note">(Equipment Modifier)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesequipmentmodifiers.html#EQMWEAPONDAMAGESIZE">BONUS:EQMWEAPON|DAMAGESIZE</a> <span class="note">(Equipment Modifier)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesequipmentmodifiers.html#EQMWEAPONRANGEADD">BONUS:EQMWEAPON|RANGEADD</a> <span class="note">(Equipment Modifier)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesequipmentmodifiers.html#EQMWEAPONRANGEMULT">BONUS:EQMWEAPON|RANGEMULT</a> <span class="note">(Equipment Modifier)</span></li> </ul> </li> <li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#FEATPOOL">BONUS:FEAT|POOL</a> <span class="note">(Global BONUS)</span></li> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |