From: <tir...@us...> - 2008-07-31 20:06:36
|
Revision: 7288 http://pcgen.svn.sourceforge.net/pcgen/?rev=7288&view=rev Author: tir-gwaith Date: 2008-07-31 20:06:44 +0000 (Thu, 31 Jul 2008) Log Message: ----------- set up directory for UA datasets. Added Paths: ----------- Trunk/content/notfordistribution/wizardsofthecoast/ Trunk/content/notfordistribution/wizardsofthecoast/unearthedarcana/ This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2008-09-07 06:36:16
|
Revision: 7668 http://pcgen.svn.sourceforge.net/pcgen/?rev=7668&view=rev Author: amaitland Date: 2008-09-07 06:36:25 +0000 (Sun, 07 Sep 2008) Log Message: ----------- Part of dragonwing but having issues... Added Paths: ----------- Trunk/content/notfordistribution/efaeries/ Trunk/content/notfordistribution/efaeries/OGL.txt Trunk/content/notfordistribution/efaeries/efaeries.pcc Trunk/content/notfordistribution/efaeries/efaeries_abilities_racial.lst Trunk/content/notfordistribution/efaeries/efaeries_equipment.lst Trunk/content/notfordistribution/efaeries/efaeries_kits.lst Trunk/content/notfordistribution/efaeries/efaeries_races.lst Trunk/content/notfordistribution/efaeries/faeries.jpg Added: Trunk/content/notfordistribution/efaeries/OGL.txt =================================================================== --- Trunk/content/notfordistribution/efaeries/OGL.txt (rev 0) +++ Trunk/content/notfordistribution/efaeries/OGL.txt 2008-09-07 06:36:25 UTC (rev 7668) @@ -0,0 +1,37 @@ +OPEN GAME LICENSE Version 1.0a + +The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved. + +1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement. + +2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License. + +3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License. + +4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content. + +5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License. + +6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute. + +7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity. + +8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content. + +9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License. + +10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute. + +11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so. + +12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected. + +13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License. + +14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. + +15 COPYRIGHT NOTICE +Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc. +System Reference Document Copyright 1999, 2000, Wizards of the Coast, Inc. +Faeries Copyright 2003, Bastion Press, Inc. +PCGen dataset conversion for Faeries Copyright 2004-2005, PCGen Data Team including, but not limited to, Andrew Maitland. \ No newline at end of file Added: Trunk/content/notfordistribution/efaeries/efaeries.pcc =================================================================== --- Trunk/content/notfordistribution/efaeries/efaeries.pcc (rev 0) +++ Trunk/content/notfordistribution/efaeries/efaeries.pcc 2008-09-07 06:36:25 UTC (rev 7668) @@ -0,0 +1,38 @@ +# CVS $Revision: 7532 $ $Author: eddyanthony $ -- Fri Sep 24 21:42:17 2004 -- reformated by prettylst.pl v1.34 (build 422) +CAMPAIGN:BP - eFaeries +RANK:7 +GAMEMODE:3e +GENRE:Fantasy +BOOKTYPE:Supplement +SETTING:Generic +# The active Type tag is temporary and will be removed when this source graduates from Alpha +TYPE:Alpha Datasets +#TYPE:Dragon Wing Games.Sourcebook.Faeries +PRECAMPAIGN:1,BOOKTYPE=Core Rules +PUBNAMELONG:Dragon Wing Games +PUBNAMESHORT:DWG +PUBNAMEWEB:http://dragonwing.net +SOURCELONG:eFaeries +SOURCESHORT:eFaeries +SOURCEWEB:http://dragonwing.net/Faeries.htm +ISOGL:YES +COPYRIGHT:Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc. +COPYRIGHT:System Reference Document Copyright 1999, 2000, Wizards of the Coast, Inc. +COPYRIGHT:eFaeries Copyright 2003, Bastion Press, Inc. +COPYRIGHT:PCGen dataset conversion for eFaeries Copyright 2004-2005, PCGen Data Team including, but not limited to, Andrew Maitland. + +COVER:faeries.jpg +LOGO:@/publisher_logos/Dragon_Wing_Games.png +COPYRIGHT:Included artwork is Product Identity and is included by permission. Copyright 2008, Dragon Wing Games +DESC:eFaeries is a free preview of Faeries that contains bonus material not in the book. +URL:WEBSITE|http://dragonwing.net/|Visit Dragon Wing Games. +URL:Amazon.com|http://www.amazon.com/gp/product/1592630014?ie=UTF8&tag=httppcgensfne-20&linkCode=as2&camp=1789&creative=9325&creativeASIN=1592630014|Buy this book from Amazon.com! +URL:Paizo|http://paizo.com/store/downloads/bastionPress/sourcebooks/v5748btpy81uf&source=new|Buy this pdf from Paizo.com! + +# Do not remove the EXTRAFILE comment. +#EXTRAFILE:OGL.txt + +ABILITY:efaeries_abilities_racial.lst +EQUIPMENT:efaeries_equipment.lst +KIT:efaeries_kits.lst +RACE:efaeries_races.lst Added: Trunk/content/notfordistribution/efaeries/efaeries_abilities_racial.lst =================================================================== --- Trunk/content/notfordistribution/efaeries/efaeries_abilities_racial.lst (rev 0) +++ Trunk/content/notfordistribution/efaeries/efaeries_abilities_racial.lst 2008-09-07 06:36:25 UTC (rev 7668) @@ -0,0 +1,12 @@ +# CVS $Revision: $ $Author: $ -- Sat Sep 6 20:15:37 2008 -- reformated by prettylst.pl v1.38 (build 7302) +#Original Entry: Andrew Maitland + +###eFAERIES +# Ability Name Category of Ability Type Special ABility Add Caster level Caster level bonus +Call of the Wild Hunt CATEGORY:Special Ability TYPE:Supernatural SAB:Call of the Wild Hunt +See Invisible CATEGORY:Special Ability TYPE:Supernatural SAB:See Invisible +Master of the Hunt Spells CATEGORY:Special Ability TYPE:SpellLike ADD:SPELLCASTER|1|Ranger BONUS:CASTERLEVEL|Ranger|20 BONUS:PCLEVEL|Ranger|19 +Preferred Enemy CATEGORY:Special Ability SAB:Preferred Enemy +###COMMENT:Remove these below if they're added to the srd +Trip CATEGORY:Special Ability SAB:Trip (Ex) +Scent CATEGORY:Special Ability SAB:Scent (Ex) Added: Trunk/content/notfordistribution/efaeries/efaeries_equipment.lst =================================================================== --- Trunk/content/notfordistribution/efaeries/efaeries_equipment.lst (rev 0) +++ Trunk/content/notfordistribution/efaeries/efaeries_equipment.lst 2008-09-07 06:36:25 UTC (rev 7668) @@ -0,0 +1,17 @@ +# CVS $Revision: $ $Author: $ -- Sat Sep 6 20:15:37 2008 -- reformated by prettylst.pl v1.38 (build 7302) +#Original Entry: Andrew Maitland + +###Block: eFaeries ------------------------------- +# Equipment Name Type Modifier +#Shortspear.COPY=The Master of the Hunt Shortspear +#The Master of the Hunt Shortspear.MOD TYPE:Unique.MasterOfTheHunt EQMOD:PLUS5W.RETRN + +#Leather.COPY=The Master of the Hunt Leather Armor +#The Master of the Hunt Leather Armor.MOD TYPE:Unique.MasterOfTheHunt EQMOD:SHDW.PLUS5A + +The Master of the Hunt Horn TYPE:Horn + + + +The Master of the Hunt Leather Armor PROFICIENCY:ARMOR|Leather EQMOD:LEATHER.SHDW.PLUS5A TYPE:Armor.Light.Suit.Standard.Nonmetal.Unique.MasterOfTheHunt COST:10 WT:15 ACCHECK:0 MAXDEX:6 SOURCEPAGE:pg.x SPELLFAILURE:10 BONUS:COMBAT|AC|2|TYPE=Armor.REPLACE +The Master of the Hunt Shortspear PROFICIENCY:WEAPON|Shortspear TYPE:Weapon.Simple.Melee.Ranged.Standard.Piercing.Thrown.Spear.Unique.MasterOfTheHunt COST:2 WT:5 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d8 EQMOD:WOOD.PLUS5W.RETRN RANGE:20 SIZE:L SOURCEPAGE:SRDEquipmentI.rtf Added: Trunk/content/notfordistribution/efaeries/efaeries_kits.lst =================================================================== --- Trunk/content/notfordistribution/efaeries/efaeries_kits.lst (rev 0) +++ Trunk/content/notfordistribution/efaeries/efaeries_kits.lst 2008-09-07 06:36:25 UTC (rev 7668) @@ -0,0 +1,54 @@ +# CVS $Revision: $ $Author: $ -- Sat Sep 6 20:15:37 2008 -- reformated by prettylst.pl v1.38 (build 7302) +###Block: eFaeries Section +#COMMENT: These kits are automatically applied +#Original Entry: Andrew Maitland + +STARTPACK:The Master of the Hunt VISIBLE:NO EQUIPBUY:0 PREMULT:1,[!PRERACE:1,%],[PRERACE:1,The Master of the Hunt] +ALIGN:TN +RACE:The Master of the Hunt !PRERACE:1,% +STAT:STR=11|DEX=11|CON=10|INT=10|WIS=10|CHA=11 +SKILL:Climb RANK:3 +SKILL:Craft RANK:18 +SKILL:Handle Animal RANK:15 +SKILL:Intimidate RANK:6 +SKILL:Intuit Direction RANK:8 +SKILL:Jump RANK:7 +SKILL:Knowledge (Nature) RANK:18 +SKILL:Profession (Hunter/Tracker) RANK:10 +SKILL:Spot RANK:16 +SKILL:Tumble RANK:1 +SKILL:Use Rope RANK:17 +SKILL:Wilderness Lore RANK:18 +FEAT:Dodge +FEAT:Endurance +FEAT:Improved Initiative +FEAT:Iron Will +FEAT:Lightning Reflexes +FEAT:Mobility +FEAT:Power Attack +FEAT:Skill Focus (Spot) +FEAT:Track +GEAR:The Master of the Hunt Shortspear LOCATION:Primary Hand SIZE:PC +GEAR:The Master of the Hunt Leather Armor LOCATION:Equipped SIZE:PC +GEAR:The Master of the Horn LOCATION:Carried SIZE:PC +CLASS:Fighter LEVEL:15 +#Abilities: Str 23, Dex 21, Con 18, Int 18, Wis 18, Cha 15 +#Skills: Climb +9 (+3 Rank, +6 Str); Craft +23 (+18 Rank,+4 Int); Handle Animal +17 (+15 Rank, +2 Cha); +#Hide +15* (+5 Dex, +10 magic); Intimidate +8 (+6 Rank, +2Cha); Intuit Direction +12 (+8 Rank, +4 Wis); +#Jump +13 (+7 Rank, +6 Str); Knowledge (Nature) +23 (+18 Rank, +4 Int); Listen +4 (+4 Wis); Move Silently +5 (+5 Dex); +#Profession (Hunter/Tracker) +14 (+10 Rank, +4 Wis); Spot +22 (+16 Rank, +4 Wis, +2 Focus); +#Tumble +6.5 (+1.5 Rank, +5 Dex); Use Rope +22 (+17Rank, +5 Dex); Wilderness Lore +22 (+18 Rank, +4 + + +STARTPACK:Hound of the Wild Hunt VISIBLE:NO +#Abilities: Str 20, Dex 17, Con 18, Int 13, Wis 17, Cha 14 +STAT:STR=10|DEX=11|CON=10|INT=11|WIS=11|CHA=10 +ALIGN:TN +FEAT:Alertness +FEAT:Improved Initiative +#Skills: Hide +8, Intuit Direction +5, Listen +7, Spot +11,Wilderness Lore +7* +SKILL:Hide RANK:6 +SKILL:Intuit Direction RANK:1 +SKILL:Listen RANK:3 +SKILL:Spot RANK:6 + Added: Trunk/content/notfordistribution/efaeries/efaeries_races.lst =================================================================== --- Trunk/content/notfordistribution/efaeries/efaeries_races.lst (rev 0) +++ Trunk/content/notfordistribution/efaeries/efaeries_races.lst 2008-09-07 06:36:25 UTC (rev 7668) @@ -0,0 +1,13 @@ +# CVS $Revision: $ $Author: $ -- Sat Sep 6 20:15:37 2008 -- reformated by prettylst.pl v1.38 (build 7302) +#Original Entry: Andrew Maitland + +###Block: E-faeries +# Race Name Size Move Face/Space Reach Combat bonus Bonus to skill Stat bonus Ability Natural Attacks Spell Res. Hit Dice Size Monster Class Name and Starting Level Main Race Type Hit Dice Advancement Challenge Rating Apply Kit +The Master of the Hunt SIZE:M MOVE:Walk,50,Fly,50 FACE:5 REACH:5 BONUS:COMBAT|BAB|5 BONUS:STAT|STR|12 BONUS:STAT|DEX|10 BONUS:STAT|CON|8 BONUS:STAT|INT|8 BONUS:STAT|WIS|8 BONUS:STAT|CHA|4 ABILITY:Special Ability|AUTOMATIC|Call of the Wild Hunt|See Invisible|Master of the Hunt Spells|Preferred Enemy SR:20 HITDIE:10 RACETYPE:Fey CR:20 KIT:1|The Master of the Hunt +Hound of the Wild Hunt SIZE:L MOVE:Walk,50,Fly,50 FACE:5 REACH:5 BONUS:COMBAT|AC|6|TYPE=NaturalArmor BONUS:SKILL|Listen,Spot,Move Silently|1|TYPE=Racial BONUS:STAT|STR|10 BONUS:STAT|DEX|6 BONUS:STAT|CON|8 BONUS:STAT|INT|2 BONUS:STAT|WIS|6 BONUS:STAT|CHA|4 ABILITY:Special Ability|AUTOMATIC|Call of the Wild Hunt|Trip|Scent NATURALATTACKS:Bite,Weapon.Melee.Natural.Slashing.Piercing.Bludgeoning,*1,1d8 SR:16 HITDIE:10 MONSTERCLASS:Fey:8 RACETYPE:Fey HITDICEADVANCEMENT:11,18 CR:7 KIT:1|Hound of the Wild Hunt + + + + + + Property changes on: Trunk/content/notfordistribution/efaeries/faeries.jpg ___________________________________________________________________ Added: svn:mime-type + application/octet-stream This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2009-09-27 20:35:36
|
Revision: 10631 http://pcgen.svn.sourceforge.net/pcgen/?rev=10631&view=rev Author: amaitland Date: 2009-09-27 20:35:23 +0000 (Sun, 27 Sep 2009) Log Message: ----------- make bastionpress a subfolder of dragonwing games; cleanup directory Added Paths: ----------- Trunk/content/notfordistribution/dragonwinggames/bastionpress/armsandarmor/ Trunk/content/notfordistribution/dragonwinggames/bastionpress/armsandarmor/arms.pcc Trunk/content/notfordistribution/dragonwinggames/bastionpress/armsandarmor/arms_equip.lst Trunk/content/notfordistribution/dragonwinggames/bastionpress/armsandarmor/arms_equip_armorshields.lst Trunk/content/notfordistribution/dragonwinggames/bastionpress/armsandarmor/arms_equip_armorshieldsspecific.lst Trunk/content/notfordistribution/dragonwinggames/bastionpress/armsandarmor/arms_equip_rodstaffwand.lst Trunk/content/notfordistribution/dragonwinggames/bastionpress/armsandarmor/arms_equip_weapammo.lst Trunk/content/notfordistribution/dragonwinggames/bastionpress/armsandarmor/arms_equip_weapammospecific.lst Trunk/content/notfordistribution/dragonwinggames/bastionpress/armsandarmor/arms_equip_weapmelee.lst Trunk/content/notfordistribution/dragonwinggames/bastionpress/armsandarmor/arms_equip_weaponmeleespecific.lst Trunk/content/notfordistribution/dragonwinggames/bastionpress/armsandarmor/arms_equip_weapprofs.lst Trunk/content/notfordistribution/dragonwinggames/bastionpress/armsandarmor/arms_equip_weapranged.lst Trunk/content/notfordistribution/dragonwinggames/bastionpress/armsandarmor/arms_equip_weaprangedspecific.lst Trunk/content/notfordistribution/dragonwinggames/bastionpress/armsandarmor/arms_equip_wondrous.lst Trunk/content/notfordistribution/dragonwinggames/bastionpress/armsandarmor/arms_equipmods.lst Trunk/content/notfordistribution/dragonwinggames/bastionpress/intotheblack/ Trunk/content/notfordistribution/dragonwinggames/bastionpress/intotheblack/OGL from Into the Black.pdf Trunk/content/notfordistribution/dragonwinggames/bastionpress/intotheblack/OGL.txt Trunk/content/notfordistribution/dragonwinggames/bastionpress/intotheblack/ToC from Into the Black.pdf Trunk/content/notfordistribution/dragonwinggames/bastionpress/intotheblack/bp_ittb_blank.lst Trunk/content/notfordistribution/dragonwinggames/bastionpress/intotheblack/intotheblack.jpg Trunk/content/notfordistribution/dragonwinggames/bastionpress/intotheblack/intotheblack.pcc Trunk/content/notfordistribution/dragonwinggames/bastionpress/intotheblack/intotheblack_abilities.lst Trunk/content/notfordistribution/dragonwinggames/bastionpress/intotheblack/intotheblack_equipment.lst Trunk/content/notfordistribution/dragonwinggames/bastionpress/intotheblack/intotheblack_kits.lst Trunk/content/notfordistribution/dragonwinggames/bastionpress/intotheblack/intotheblack_prof_weapons.lst Trunk/content/notfordistribution/dragonwinggames/bastionpress/intotheblack/intotheblack_races.lst Trunk/content/notfordistribution/dragonwinggames/bastionpress/intotheblack/intotheblack_spells.lst Trunk/content/notfordistribution/dragonwinggames/bastionpress/intotheblack/intotheblack_templates_diseases.lst Trunk/content/notfordistribution/dragonwinggames/bastionpress/intotheblack/review.txt Removed Paths: ------------- Trunk/content/notfordistribution/bastionpress/ Added: Trunk/content/notfordistribution/dragonwinggames/bastionpress/armsandarmor/arms.pcc =================================================================== --- Trunk/content/notfordistribution/dragonwinggames/bastionpress/armsandarmor/arms.pcc (rev 0) +++ Trunk/content/notfordistribution/dragonwinggames/bastionpress/armsandarmor/arms.pcc 2009-09-27 20:35:23 UTC (rev 10631) @@ -0,0 +1,28 @@ +# CVS $Revision$ $Author$ -- Mon Oct 7 23:10:09 2002 -- reformated by C:\Perl\PCgen\prettylst.pl v1.19 (build 199) +CAMPAIGN:BP - Arms and Armor - Source Book +GAMEMODE:3e +TYPE:Bastion Press.Supplement +RANK:9 +SOURCELONG:Bastion Press - Arms and Armor +SOURCESHORT:ArmsArmor +SOURCEWEB:www.bastionpress.com +ISOGL:YES +ISD20:YES +COPYRIGHT:Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc. +COPYRIGHT:Arms and Armor Copyright 2001, Bastion Press, Inc. +COPYRIGHT:System Reference Document Copyright 1999, 2000, Wizards of the Coast, Inc. + + +EQUIPMENT:arms_equip_armorshields.lst +EQUIPMENT:arms_equip_armorshieldsspecific.lst +EQUIPMENT:arms_equip_weapmelee.lst +EQUIPMENT:arms_equip_weapranged.lst +EQUIPMENT:arms_equip_weapammo.lst +EQUIPMENT:arms_equip.lst +EQUIPMENT:arms_equip_weapammospecific.lst +EQUIPMENT:arms_equip_weaprangedspecific.lst +EQUIPMENT:arms_equip_weaponmeleespecific.lst +EQUIPMENT:arms_equip_rodstaffwand.lst +EQUIPMENT:arms_equip_wondrous.lst +EQUIPMOD:arms_equipmods.lst +WEAPONPROF:arms_equip_weapprofs.lst Added: Trunk/content/notfordistribution/dragonwinggames/bastionpress/armsandarmor/arms_equip.lst =================================================================== --- Trunk/content/notfordistribution/dragonwinggames/bastionpress/armsandarmor/arms_equip.lst (rev 0) +++ Trunk/content/notfordistribution/dragonwinggames/bastionpress/armsandarmor/arms_equip.lst 2009-09-27 20:35:23 UTC (rev 10631) @@ -0,0 +1,8 @@ +# CVS $Revision: $ $Author: $ -- Mon Sep 24 18:54:18 2007 -- reformated by prettylst.pl v1.38 (build 2788) +SOURCELONG:Bastion Press - Arms and Armor SOURCESHORT:ArmsArmor SOURCEWEB:www.bastionpress.com +#Original Entry By; Knightcrawler +# Equipment Name Type Cost Weight Source Page +Portable Poison Well TYPE:Goods.Vial COST:15 WT:1 SOURCEPAGE:p.43 +Acidic Tar TYPE:Goods.Vial COST:50 WT:1 SOURCEPAGE:p.44 +Chortlebomb TYPE:Goods.Vial COST:35 WT:1 SOURCEPAGE:p.44 + Added: Trunk/content/notfordistribution/dragonwinggames/bastionpress/armsandarmor/arms_equip_armorshields.lst =================================================================== --- Trunk/content/notfordistribution/dragonwinggames/bastionpress/armsandarmor/arms_equip_armorshields.lst (rev 0) +++ Trunk/content/notfordistribution/dragonwinggames/bastionpress/armsandarmor/arms_equip_armorshields.lst 2009-09-27 20:35:23 UTC (rev 10631) @@ -0,0 +1,58 @@ +# CVS $Revision: $ $Author: $ -- Mon Sep 24 19:02:21 2007 -- reformated by prettylst.pl v1.38 (build 2788) +SOURCELONG:Bastion Press - Arms and Armor SOURCESHORT:ArmsArmor SOURCEWEB:www.bastionpress.com +#Original Entry By: Lonestar +#Bishops Mantle is not included at this time. Currently cannot get it to function properly. + +# Equipment Name Type Cost Weight Source Page AC Penalty Check Maximum DEX Bonus Move % of Spell Failure Combat bonus Special Property +#Light Weight ------------------------------------------------------------------------------------------------------------- +# Equipment Name Type Cost Weight AC Penalty Check Maximum DEX Bonus Source Page % of Spell Failure Combat bonus Special Property +Armored Robe PROFICIENCY:ARMOR|Armored Robe TYPE:Armor.Light.Suit.Standard.Nonmetal COST:30 WT:15 ACCHECK:-1 MAXDEX:5 SOURCEPAGE:p.56 SPELLFAILURE:0 BONUS:COMBAT|AC|2|TYPE=Armor.REPLACE +Bardic Armor PROFICIENCY:ARMOR|Bardic Armor TYPE:Armor.Light.Suit.Standard.Nonmetal COST:250 WT:15 ACCHECK:0 MAXDEX:6 SOURCEPAGE:p.56 SPELLFAILURE:10 BONUS:COMBAT|AC|3|TYPE=Armor.REPLACE +Bardic Cloak PROFICIENCY:ARMOR|Bardic Cloak TYPE:Armor.Light.Cape,Standard COST:175 WT:15 ACCHECK:-1 MAXDEX:6 SOURCEPAGE:p.56 SPELLFAILURE:5 BONUS:COMBAT|AC|2|TYPE=Armor.REPLACE SPROP:Fire Resistance 2 +Barkskin Armor PROFICIENCY:ARMOR|Barkskin Armor TYPE:Armor.Light.Suit.Standard.Nonmetal COST:280 WT:5 ACCHECK:0 MAXDEX:8 SOURCEPAGE:p.56 SPELLFAILURE:5 BONUS:COMBAT|AC|2|TYPE=Armor.REPLACE +Bishop's Mantle PROFICIENCY:ARMOR|Bishop's Mantle TYPE:Armor.Light.Cape.Standard.Metal COST:50 WT:10 ACCHECK:-1 MAXDEX:6 SOURCEPAGE:p.57 SPELLFAILURE:5 BONUS:COMBAT|AC|1|TYPE=Armor.STACK +Buckskin Armor PROFICIENCY:ARMOR|Buckskin Armor TYPE:Armor.Light.Suit.Standard.Nonmetal COST:30 WT:15 ACCHECK:0 MAXDEX:7 SOURCEPAGE:p.57 SPELLFAILURE:10 BONUS:COMBAT|AC|2|TYPE=Armor.REPLACE +Chainmail Corset PROFICIENCY:ARMOR|Chainmail Corset TYPE:Armor.Light.Suit.Standard.Metal COST:75 WT:15 ACCHECK:-1 MAXDEX:5 SOURCEPAGE:p.57 SPELLFAILURE:10 BONUS:COMBAT|AC|3|TYPE=Armor.REPLACE +Cleric's Vest PROFICIENCY:ARMOR|Cleric's Vest TYPE:Armor.Light.Suit.Standard.Nonmetal COST:10 WT:5 ACCHECK:0 MAXDEX:8 SOURCEPAGE:p.57 SPELLFAILURE:0 BONUS:COMBAT|AC|1|TYPE=Armor.REPLACE +Double Leather Tribesman's Tunic PROFICIENCY:ARMOR|PROFICIENCY:ARMOR|Double Leather Tribesman's Tunic TYPE:Armor.Light.Suit.Standard.Nonmetal COST:32 WT:15 ACCHECK:-1 MAXDEX:5 SOURCEPAGE:p.57 SPELLFAILURE:10 BONUS:COMBAT|AC|3|TYPE=Armor.REPLACE +Gorget PROFICIENCY:ARMOR|Gorget TYPE:Armor.Light.Suit.Standard.Metal COST:10 WT:5 ACCHECK:-1 MAXDEX:8 SOURCEPAGE:p.57 SPELLFAILURE:5 BONUS:COMBAT|AC|1|TYPE=Armor.REPLACE +Holy Robes PROFICIENCY:ARMOR|Holy Robes TYPE:Armor.Light.Suit.Standard.Nonmetal COST:250 WT:15 ACCHECK:-1 MAXDEX:6 SOURCEPAGE:p.57 SPELLFAILURE:10 BONUS:COMBAT|AC|3|TYPE=Armor.REPLACE +Holy Vestments PROFICIENCY:ARMOR|Holy Vestments TYPE:Armor.Light.Suit.Standard.Nonmetal COST:40 WT:15 ACCHECK:0 MAXDEX:6 SOURCEPAGE:p.57 SPELLFAILURE:5 BONUS:COMBAT|AC|2|TYPE=Armor.REPLACE +Quilled Aketon PROFICIENCY:ARMOR|Quilled Aketon TYPE:Armor.Light.Suit.Standard.Nonmetal COST:12 WT:10 ACCHECK:0 MAXDEX:5 SOURCEPAGE:p.57 SPELLFAILURE:15 BONUS:COMBAT|AC|2|TYPE=Armor.REPLACE +Reinforced Cleric's Robes PROFICIENCY:ARMOR|Reinforced Cleric's Robes TYPE:Armor.Light.Suit.Standard.Nonmetal COST:20 WT:15 ACCHECK:-1 MAXDEX:5 SOURCEPAGE:p.58 SPELLFAILURE:20 BONUS:COMBAT|AC|3|TYPE=Armor.REPLACE +Reversible Bardic Doublet PROFICIENCY:ARMOR|Reversible Bardic Doublet TYPE:Armor.Light.Suit.Standard.Nonmetal COST:40 WT:10 ACCHECK:-1 MAXDEX:8 SOURCEPAGE:p.58 SPELLFAILURE:10 BONUS:COMBAT|AC|2|TYPE=Armor.REPLACE +Robe of Yew Leaves PROFICIENCY:ARMOR|Robe of Yew Leaves TYPE:Armor.Light.Suit.Standard.Nonmetal COST:55 WT:5 ACCHECK:0 MAXDEX:8 SOURCEPAGE:p.58 SPELLFAILURE:10 BONUS:COMBAT|AC|2|TYPE=Armor.REPLACE +Silken Web PROFICIENCY:ARMOR|Silken Web TYPE:Armor.Light.Suit.Standard.Nonmetal COST:1250 WT:1 ACCHECK:0 SOURCEPAGE:p.58 SPELLFAILURE:0 BONUS:COMBAT|AC|0|TYPE=Armor.REPLACE +Silver Spiderware PROFICIENCY:ARMOR|Silver Spiderware TYPE:Armor.Light.Suit.Standard.Nonmetal COST:225 WT:15 ACCHECK:-2 MAXDEX:6 SOURCEPAGE:p.58 SPELLFAILURE:20 BONUS:COMBAT|AC|4|TYPE=Armor.REPLACE +Slender Chainmail Shirt PROFICIENCY:ARMOR|Slender Chainmail Shirt TYPE:Armor.Light.Suit.Standard.Metal COST:120 WT:20 ACCHECK:-1 MAXDEX:6 SOURCEPAGE:p.58 SPELLFAILURE:25 BONUS:COMBAT|AC|3|TYPE=Armor.REPLACE +Shadow Doublet PROFICIENCY:ARMOR|Shadow Doublet TYPE:Armor.Light.Suit.Standard.Nonmetal COST:40 WT:15 ACCHECK:-1 MAXDEX:6 SOURCEPAGE:p.58 SPELLFAILURE:10 BONUS:COMBAT|AC|2|TYPE=Armor.REPLACE SPROP:+2 circumstance bonus on Hide in dark areas +Soft Leather Half Armor PROFICIENCY:ARMOR|Soft Leather Half Armor TYPE:Armor.Light.Suit.Standard.Nonmetal COST:20 WT:15 ACCHECK:-1 MAXDEX:8 SOURCEPAGE:p.58 SPELLFAILURE:15 BONUS:COMBAT|AC|2|TYPE=Armor.REPLACE + +#Medium Weight ------------------------------------------------------------------------------------------------------------- #Medium Weight ------------------------------------------------------------------------------------------------------------- +Aeroglass Plate PROFICIENCY:ARMOR|Aeroglass Plate TYPE:Armor.Medium.Suit.Standard.Nonmetal COST:3000 WT:35 ACCHECK:-4 MAXDEX:3 SOURCEPAGE:p.59 SPELLFAILURE:30 BONUS:COMBAT|AC|6|TYPE=Armor.REPLACE SPROP:Floats in water +Bone Mail PROFICIENCY:ARMOR|Bone Mail TYPE:Armor.Medium.Suit.Standard.Nonmetal COST:200 WT:40 ACCHECK:-4 MAXDEX:3 SOURCEPAGE:p.59 SPELLFAILURE:35 BONUS:COMBAT|AC|5|TYPE=Armor.REPLACE +Clay Armor PROFICIENCY:ARMOR|Clay Armor TYPE:Armor.Medium.Suit.Standard.Nonmetal COST:75 WT:30 ACCHECK:-3 MAXDEX:4 SOURCEPAGE:p.59 SPELLFAILURE:25 BONUS:COMBAT|AC|4|TYPE=Armor.REPLACE +Crested Hide Mail PROFICIENCY:ARMOR|Crested Hide Mail TYPE:Armor.Medium.Suit.Standard.Nonmetal COST:75 WT:30 ACCHECK:-3 MAXDEX:4 SOURCEPAGE:p.59 SPELLFAILURE:20 BONUS:COMBAT|AC|4|TYPE=Armor.REPLACE SPROP:Spikes do 1d4 damage on successful grapple check Floats in water +Fur-lined Hide Mail PROFICIENCY:ARMOR|Fur-lined Hide Mail TYPE:Armor.Medium.Suit.Standard.Nonmetal COST:65 WT:20 ACCHECK:-3 MAXDEX:3 SOURCEPAGE:p.59 SPELLFAILURE:20 BONUS:COMBAT|AC|4|TYPE=Armor.REPLACE +Glacier Beast Hide PROFICIENCY:ARMOR|Glacier Beast Hide TYPE:Armor.Medium.Suit.Standard.Nonmetal COST:3000 WT:25 ACCHECK:-3 MAXDEX:4 SOURCEPAGE:p.59 SPELLFAILURE:20 BONUS:COMBAT|AC|5|TYPE=Armor.REPLACE SPROP:+5 damage reduction to cold +Hauberk PROFICIENCY:ARMOR|Hauberk TYPE:Armor.Medium.Suit.Standard.Nonmetal COST:110 WT:30 ACCHECK:-5 MAXDEX:1 SOURCEPAGE:p.59 SPELLFAILURE:30 BONUS:COMBAT|AC|5|TYPE=Armor.REPLACE +Heraldic Coin Armor PROFICIENCY:ARMOR|Heraldic Coin Armor TYPE:Armor.Medium.Suit.Standard.Nonmetal COST:5000 WT:30 ACCHECK:-4 MAXDEX:4 SOURCEPAGE:p.60 SPELLFAILURE:25 BONUS:COMBAT|AC|4|TYPE=Armor.REPLACE +Oaken Tree Bark Armor PROFICIENCY:ARMOR|Oaken Tree Bark Armor TYPE:Armor.Medium.Suit.Standard.Nonmetal COST:10 WT:25 ACCHECK:-4 MAXDEX:4 SOURCEPAGE:p.60 SPELLFAILURE:20 BONUS:COMBAT|AC|3|TYPE=Armor.REPLACE +Scaled Brigandine PROFICIENCY:ARMOR|Scaled Brigandine TYPE:Armor.Medium.Suit.Standard.Nonmetal COST:350 WT:25 ACCHECK:-3 MAXDEX:4 SOURCEPAGE:p.60 SPELLFAILURE:20 BONUS:COMBAT|AC|5|TYPE=Armor.REPLACE +Shock Shell PROFICIENCY:ARMOR|Shock Shell TYPE:Armor.Medium.Suit.Standard.Nonmetal COST:300 WT:28 ACCHECK:-4 MAXDEX:4 SOURCEPAGE:p.60 SPELLFAILURE:25 BONUS:COMBAT|AC|5|TYPE=Armor.REPLACE + +#Heavy Weight ------------------------------------------------------------------------------------------------------------- #Heavy Weight ------------------------------------------------------------------------------------------------------------- +Daggered Plate PROFICIENCY:ARMOR|Daggered Plate TYPE:Armor.Heavy.Suit.Standard.Metal COST:1500 WT:52 ACCHECK:-6 MAXDEX:0 SOURCEPAGE:p.60 SPELLFAILURE:40 BONUS:COMBAT|AC|7|TYPE=Armor.REPLACE +Double Plate PROFICIENCY:ARMOR|Double Plate TYPE:Armor.Heavy.Suit.Standard.Metal COST:2000 WT:70 ACCHECK:-9 MAXDEX:-3 SOURCEPAGE:p.60 SPELLFAILURE:60 BONUS:COMBAT|AC|10|TYPE=Armor.REPLACE +Gnarled Mail PROFICIENCY:ARMOR|Gnarled Mail TYPE:Armor.Heavy.Suit.Standard.Nonmetal COST:1150 WT:35 ACCHECK:-6 MAXDEX:2 SOURCEPAGE:p.60 SPELLFAILURE:40 BONUS:COMBAT|AC|7|TYPE=Armor.REPLACE +Morbius Mail PROFICIENCY:ARMOR|Morbius Mail TYPE:Armor.Heavy.Suit.Standard.Nonmetal COST:2000 WT:40 ACCHECK:-5 MAXDEX:3 SOURCEPAGE:p.60 SPELLFAILURE:35 BONUS:COMBAT|AC|7|TYPE=Armor.REPLACE +Plant Fiber Plate PROFICIENCY:ARMOR|Plant Fiber Plate TYPE:Armor.Heavy.Suit.Standard.Nonmetal COST:700 WT:35 ACCHECK:-6 MAXDEX:2 SOURCEPAGE:p.60 SPELLFAILURE:35 BONUS:COMBAT|AC|6|TYPE=Armor.REPLACE +Steelwood Splint PROFICIENCY:ARMOR|Steelwood Splint TYPE:Armor.Heavy.Suit.Standard.Nonmetal COST:1100 WT:35 ACCHECK:-5 MAXDEX:2 SOURCEPAGE:p.60 SPELLFAILURE:35 BONUS:COMBAT|AC|6|TYPE=Armor.REPLACE +Taskmaster Armor PROFICIENCY:ARMOR|Taskmaster Armor TYPE:Armor.Heavy.Suit.Standard.Metal COST:1000 WT:40 ACCHECK:-5 MAXDEX:2 SOURCEPAGE:p.60 SPELLFAILURE:40 BONUS:COMBAT|AC|6|TYPE=Armor.REPLACE + +#Shields ------------------------------------------------------------------------------------------------------------- #Shields ------------------------------------------------------------------------------------------------------------- +Buckler Blade PROFICIENCY:SHIELD|Buckler Blade TYPE:Shield.Standard.Metal COST:30 WT:4 ACCHECK:-1 SOURCEPAGE:p.xxx SPELLFAILURE:5 BONUS:COMBAT|AC|1|TYPE=Armor.REPLACE +Dust Shield PROFICIENCY:SHIELD|Dust Shield TYPE:Shield.Standard.Metal COST:65 WT:20 ACCHECK:-2 SOURCEPAGE:p.61 SPELLFAILURE:20 BONUS:COMBAT|AC|2|TYPE=Armor.REPLACE SPROP:If attacker misses attack roll by AC bonus of shield, cloud of dust is released. +Ring Blade PROFICIENCY:SHIELD|Ring Blade TYPE:Shield.Standard.Metal COST:25 WT:4 ACCHECK:-1 SOURCEPAGE:p.xxx SPELLFAILURE:5 BONUS:COMBAT|AC|1|TYPE=Armor.REPLACE +Targe PROFICIENCY:SHIELD|Targe TYPE:Shield.Standard.Metal COST:3 WT:7 ACCHECK:-1 SOURCEPAGE:p.61 SPELLFAILURE:5 BONUS:COMBAT|AC|1|TYPE=Armor.REPLACE SPROP:Tower shields grant cover + Added: Trunk/content/notfordistribution/dragonwinggames/bastionpress/armsandarmor/arms_equip_armorshieldsspecific.lst =================================================================== --- Trunk/content/notfordistribution/dragonwinggames/bastionpress/armsandarmor/arms_equip_armorshieldsspecific.lst (rev 0) +++ Trunk/content/notfordistribution/dragonwinggames/bastionpress/armsandarmor/arms_equip_armorshieldsspecific.lst 2009-09-27 20:35:23 UTC (rev 10631) @@ -0,0 +1,48 @@ +# CVS $Revision: $ $Author: $ -- Mon Sep 24 19:02:21 2007 -- reformated by prettylst.pl v1.38 (build 2788) +SOURCELONG:Bastion Press - Arms and Armor SOURCESHORT:ArmsArmor SOURCEWEB:www.bastionpress.com +#Original Entry By; Knightcrawler +# Equipment Name Required Proficiency Type Cost Weight Required Class AC Penalty Check Maximum DEX Bonus Source Page % of Spell Failure Virtual Feat Damage Reduction Innate Spells Save checks bonus Combat bonus Bonus to skill Stat bonus Weapon prop. bonus Special Property +Armor of Faith PROFICIENCY:ARMOR|Full Plate TYPE:Magic.Armor.Heavy.Stanard.Suit.Specific COST:37650 WT:50 ACCHECK:-6 MAXDEX:1 SOURCEPAGE:p.78 SPELLFAILURE:35 BONUS:COMBAT|AC|11|TYPE=Armor.REPLACE +Armor of the Bull (+2) PROFICIENCY:ARMOR|Hide TYPE:Magic.Armor.Medium.Standard.Suit.Specific COST:8485 WT:25 ACCHECK:-3 MAXDEX:4 SOURCEPAGE:p.77 SPELLFAILURE:20 BONUS:COMBAT|AC|5|TYPE=Armor.REPLACE SPROP:Cast Bull's Strength (1/day) +Berserker's Mail PROFICIENCY:ARMOR|Chainmail TYPE:Magic.Armor.Medium.Standard.Suit.Specific COST:19550 WT:40 ACCHECK:-5 MAXDEX:2 SOURCEPAGE:p.77 SPELLFAILURE:30 BONUS:COMBAT|AC|8|TYPE=Armor.REPLACE SPROP:Doubles a barbarians strength, constitution and will saves during rage +Blur Armor PROFICIENCY:ARMOR|Leather TYPE:Magic.Armor.Light.Standard.Suit.Specific COST:11960 WT:15 ACCHECK:0 MAXDEX:6 SOURCEPAGE:p.80 SPELLFAILURE:10 BONUS:COMBAT|AC|3|TYPE=Armor.REPLACE SPROP:blur 3/day +Armor of the Wilderness PROFICIENCY:ARMOR|Studded Leather TYPE:Magic.Armor.Light.Standard.Suit.Specific COST:27175 WT:20 ACCHECK:-1 MAXDEX:5 SOURCEPAGE:p.79 SPELLFAILURE:15 VFEAT:Track BONUS:COMBAT|AC|5|TYPE=Armor.REPLACE SPROP:Grants Track feat or a +4 to Wilderness Lore +Banderskins PROFICIENCY:ARMOR|Hide TYPE:Magic.Armor.Medium.Standard.Suit.Specific COST:33165 WT:20 ACCHECK:-3 MAXDEX:4 SOURCEPAGE:p.79 SPELLFAILURE:20 BONUS:COMBAT|AC|5|TYPE=Armor.REPLACE SPROP:grants burrow of 20 feet, claws for 1d8 and a bonus of +4 vs mazes and riddles +Battle Plate (Full Plate) PROFICIENCY:ARMOR|Full Plate TYPE:Magic.Armor.Heavy.Standard.Suit.Specific COST:92650 WT:50 ACCHECK:-6 MAXDEX:1 SOURCEPAGE:p.80 SPELLFAILURE:35 DR:15/+1 BONUS:COMBAT|AC|11|TYPE=Armor.REPLACE SPROP:Can be changed into a Breastplate +Battle Plate (Breastplate) PROFICIENCY:ARMOR|Breastplate TYPE:Magic.Armor.Medium.Standard.Suit.Specific COST:92650 WT:30 ACCHECK:-4 MAXDEX:3 SOURCEPAGE:p.80 SPELLFAILURE:25 BONUS:COMBAT|AC|5|TYPE=Armor.REPLACE +Blessed Mail PROFICIENCY:ARMOR|Banded Mail TYPE:Magic.Armor.Heavy.Standard.Suit.Secific COST:5400 WT:35 ACCHECK:-6 MAXDEX:1 SOURCEPAGE:p.77 SPELLFAILURE:35 BONUS:COMBAT|AC|7|TYPE=Armor.REPLACE BONUS:WEAPON|DAMAGE,TOHIT|1|TYPE=Morale +Falcon Spaulders TYPE:Magic.Armor.Light.Standard.Specific COST:3375 WT:5 ACCHECK:-1 SOURCEPAGE:p.80 SPELLFAILURE:20 BONUS:COMBAT|AC|2|TYPE=Armor.REPLACE SPROP:can fly once per day for WIS hours with speed 70 and average manuevrability +Furious Vestment TYPE:Magic.Robe COST:18200 WT:2 PRECLASS:Druid=1 ACCHECK:0 SOURCEPAGE:p.78 SPELLFAILURE:0 BONUS:COMBAT|AC|2|TYPE=Armor.REPLACE SPROP:All wild shape forms are the dire version and can use power 1 additional time per day. +Mantle of the Penitent TYPE:Magic.Cape COST:24000 WT:10 ACCHECK:-1 MAXDEX:6 SOURCEPAGE:p.77 SPELLFAILURE:5 SPELLS:Innate|TIMES=1|CASTERLEVEL=3|Clairvoyance/Clairaudience BONUS:COMBAT|AC|4|TYPE=Armor.STACK BONUS:STAT|INT|2|TYPE=Enhancement +Mantle of the Pure TYPE:Magic.Cape COST:24000 WT:10 ACCHECK:-1 MAXDEX:6 SOURCEPAGE:p.77 SPELLFAILURE:5 SPELLS:Innate|TIMES=1|CASTERLEVEL=3|Water Walk BONUS:COMBAT|AC|4|TYPE=Armor.STACK BONUS:STAT|DEX|2|TYPE=Enhancement +Mantle of the Humble TYPE:Magic.Cape COST:24000 WT:10 ACCHECK:-1 MAXDEX:6 SOURCEPAGE:p.77 SPELLFAILURE:5 SPELLS:Innate|TIMES=1|CASTERLEVEL=3|Remove Curse BONUS:COMBAT|AC|4|TYPE=Armor.STACK BONUS:STAT|WIS|2|TYPE=Enhancement +Mantle of the Blessed TYPE:Magic.Cape COST:24000 WT:10 ACCHECK:-1 MAXDEX:6 SOURCEPAGE:p.77 SPELLFAILURE:5 SPELLS:Innate|TIMES=1|CASTERLEVEL=3|Prayer BONUS:COMBAT|AC|4|TYPE=Armor.STACK BONUS:STAT|CHA|2|TYPE=Enhancement +Mantle of the Holy TYPE:Magic.Cape COST:24000 WT:10 ACCHECK:-1 MAXDEX:6 SOURCEPAGE:p.77 SPELLFAILURE:5 SPELLS:Innate|TIMES=1|CASTERLEVEL=3|Cure Serious Wounds BONUS:COMBAT|AC|4|TYPE=Armor.STACK BONUS:STAT|CON|2|TYPE=Enhancement +Mantle of the Righteous TYPE:Magic.Cape COST:24000 WT:10 ACCHECK:-1 MAXDEX:6 SOURCEPAGE:p.77 SPELLFAILURE:5 SPELLS:Innate|TIMES=1|CASTERLEVEL=3|Searing Light,12 BONUS:COMBAT|AC|4|TYPE=Armor.STACK BONUS:STAT|STR|2|TYPE=Enhancement +Owl Gorget TYPE:Magic.Armor.Light.Standard.Suit.Specific COST:13800 WT:5 ACCHECK:-1 MAXDEX:8 SOURCEPAGE:p.81 SPELLFAILURE:5 BONUS:COMBAT|AC|2|TYPE=Armor.REPLACE BONUS:STAT|WIS|2|TYPE=Enhancement` +Scale of the Troubadour PROFICIENCY:ARMOR|Scale Mail TYPE:Magic.Armor.Medium.Standard.Suit.Specific COST:8920 WT:30 ACCHECK:-4 MAXDEX:3 SOURCEPAGE:p.77 SPELLFAILURE:25 BONUS:COMBAT|AC|6|TYPE=Armor.REPLACE BONUS:SKILL|Perform|6|TYPE=Enhancement BONUS:STAT|CHA|2|TYPE=Enhancement + +###COMMENT: Unknown Armor Type, defaulting to Leather +Subdermal Armor +1 PROFICIENCY:ARMOR|Leather TYPE:Magic.Armor.Light.Standard.Suit.Specific COST:9000 WT:5 ACCHECK:0 MAXDEX:8 SOURCEPAGE:p.78 SPELLFAILURE:5 BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|1|TYPE=NaturalArmor.STACK +Subdermal Armor +2 PROFICIENCY:ARMOR|Leather TYPE:Magic.Armor.Light.Standard.Suit.Specific COST:9000 WT:5 ACCHECK:0 MAXDEX:8 SOURCEPAGE:p.78 SPELLFAILURE:5 BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|2|TYPE=NaturalArmor.STACK +Subdermal Armor +3 PROFICIENCY:ARMOR|Leather TYPE:Magic.Armor.Light.Standard.Suit.Specific COST:9000 WT:5 ACCHECK:0 MAXDEX:8 SOURCEPAGE:p.78 SPELLFAILURE:5 BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|3|TYPE=NaturalArmor.STACK +Subdermal Armor +4 PROFICIENCY:ARMOR|Leather TYPE:Magic.Armor.Light.Standard.Suit.Specific COST:9000 WT:5 ACCHECK:0 MAXDEX:8 SOURCEPAGE:p.78 SPELLFAILURE:5 BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|4|TYPE=NaturalArmor.STACK +Subdermal Armor +5 PROFICIENCY:ARMOR|Leather TYPE:Magic.Armor.Light.Standard.Suit.Specific COST:9000 WT:5 ACCHECK:0 MAXDEX:8 SOURCEPAGE:p.78 SPELLFAILURE:5 BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|5|TYPE=NaturalArmor.STACK +Sycophant Armor +1 PROFICIENCY:ARMOR|Leather TYPE:Magic.Armor.Light.Standard.Suit.Specific COST:3500 WT:0 ACCHECK:0 MAXDEX:10 SOURCEPAGE:p.82 SPELLFAILURE:0 BONUS:COMBAT|AC|1|TYPE=Armor.REPLACE +Sycophant Armor +2 PROFICIENCY:ARMOR|Leather TYPE:Magic.Armor.Light.Standard.Suit.Specific COST:7000 WT:0 ACCHECK:0 MAXDEX:10 SOURCEPAGE:p.82 SPELLFAILURE:0 BONUS:COMBAT|AC|2|TYPE=Armor.REPLACE +Sycophant Armor +3 PROFICIENCY:ARMOR|Leather TYPE:Magic.Armor.Light.Standard.Suit.Specific COST:10500 WT:0 ACCHECK:0 MAXDEX:10 SOURCEPAGE:p.82 SPELLFAILURE:0 BONUS:CHECKS|Fortitude,Reflex,Will|1|TYPE=Resistance BONUS:COMBAT|AC|3|TYPE=Armor.REPLACE +Sycophant Armor +4 PROFICIENCY:ARMOR|Leather TYPE:Magic.Armor.Light.Standard.Suit.Specific COST:14000 WT:0 ACCHECK:0 MAXDEX:10 SOURCEPAGE:p.82 SPELLFAILURE:0 BONUS:CHECKS|Fortitude,Reflex,Will|1|TYPE=Resistance BONUS:COMBAT|AC|4|TYPE=Armor.REPLACE +Sycophant Armor +5 PROFICIENCY:ARMOR|Leather TYPE:Magic.Armor.Light.Standard.Suit.Specific COST:17500 WT:0 ACCHECK:0 MAXDEX:10 SOURCEPAGE:p.82 SPELLFAILURE:0 BONUS:CHECKS|Fortitude,Reflex,Will|1|TYPE=Resistance BONUS:COMBAT|AC|5|TYPE=Armor.REPLACE +Sycophant Armor +6 PROFICIENCY:ARMOR|Leather TYPE:Magic.Armor.Light.Standard.Suit.Specific COST:21000 WT:0 ACCHECK:0 MAXDEX:10 SOURCEPAGE:p.82 SPELLFAILURE:0 BONUS:CHECKS|Fortitude,Reflex,Will|2|TYPE=Resistance BONUS:COMBAT|AC|6|TYPE=Armor.REPLACE +Sycophant Armor +7 PROFICIENCY:ARMOR|Leather TYPE:Magic.Armor.Light.Standard.Suit.Specific COST:24500 WT:0 ACCHECK:0 MAXDEX:10 SOURCEPAGE:p.82 SPELLFAILURE:0 BONUS:CHECKS|Fortitude,Reflex,Will|2|TYPE=Resistance BONUS:COMBAT|AC|7|TYPE=Armor.REPLACE +Sycophant Armor +8 PROFICIENCY:ARMOR|Leather TYPE:Magic.Armor.Light.Standard.Suit.Specific COST:28000 WT:0 ACCHECK:0 MAXDEX:10 SOURCEPAGE:p.82 SPELLFAILURE:0 BONUS:CHECKS|Fortitude,Reflex,Will|2|TYPE=Resistance BONUS:COMBAT|AC|8|TYPE=Armor.REPLACE +Sycophant Armor +9 PROFICIENCY:ARMOR|Leather TYPE:Magic.Armor.Light.Standard.Suit.Specific COST:31500 WT:0 ACCHECK:0 MAXDEX:10 SOURCEPAGE:p.82 SPELLFAILURE:0 BONUS:CHECKS|Fortitude,Reflex,Will|3|TYPE=Resistance BONUS:COMBAT|AC|9|TYPE=Armor.REPLACE +Sycophant Armor +10 PROFICIENCY:ARMOR|Leather TYPE:Magic.Armor.Light.Standard.Suit.Specific COST:35000 WT:0 ACCHECK:0 MAXDEX:10 SOURCEPAGE:p.82 SPELLFAILURE:0 BONUS:CHECKS|Fortitude,Reflex,Will|3|TYPE=Resistance BONUS:COMBAT|AC|10|TYPE=Armor.REPLACE +Sycophant Armor +11 PROFICIENCY:ARMOR|Leather TYPE:Magic.Armor.Light.Standard.Suit.Specific COST:38500 WT:0 ACCHECK:0 MAXDEX:10 SOURCEPAGE:p.82 SPELLFAILURE:0 BONUS:CHECKS|Fortitude,Reflex,Will|3|TYPE=Resistance BONUS:COMBAT|AC|11|TYPE=Armor.REPLACE +Sycophant Armor +12 PROFICIENCY:ARMOR|Leather TYPE:Magic.Armor.Light.Standard.Suit.Specific COST:42000 WT:0 ACCHECK:0 MAXDEX:10 SOURCEPAGE:p.82 SPELLFAILURE:0 BONUS:CHECKS|Fortitude,Reflex,Will|4|TYPE=Resistance BONUS:COMBAT|AC|12|TYPE=Armor.REPLACE + +# +Valiant Breastplate PROFICIENCY:ARMOR|Breastplate TYPE:Magic.Armor.Medium.Standard.Suit.Specific COST:24350 WT:30 ACCHECK:-4 MAXDEX:3 SOURCEPAGE:p.78 SPELLFAILURE:25 DR:10/+2 BONUS:COMBAT|AC|7|TYPE=Armor.REPLACE SPROP:Grants a damage reduction of 10/+2 against ranged weapons +Valkyrie Armor PROFICIENCY:ARMOR|Full Plate TYPE:Magic.Armor.Heavy.Standard.Suit.Specific COST:54370 WT:0 ACCHECK:-1 MAXDEX:5 SOURCEPAGE:p.82 SPELLFAILURE:25 SPELLS:Innate|TIMES=1|CASTERLEVEL=5|Lightning Bolt,13|Phantom Steed BONUS:COMBAT|AC|11|TYPE=Armor.REPLACE SPROP:Valkyrie Rage twice per day +Werearmor PROFICIENCY:ARMOR|Chainmail TYPE:Magic.Armor.Medium.Standard.Suit.Specific COST:36300 WT:0 ACCHECK:0 MAXDEX:6 SOURCEPAGE:p.82 SPELLFAILURE:20 BONUS:COMBAT|AC|8|TYPE=Armor.REPLACE SPROP:changes shape with the wearer to fit appearance + Added: Trunk/content/notfordistribution/dragonwinggames/bastionpress/armsandarmor/arms_equip_rodstaffwand.lst =================================================================== --- Trunk/content/notfordistribution/dragonwinggames/bastionpress/armsandarmor/arms_equip_rodstaffwand.lst (rev 0) +++ Trunk/content/notfordistribution/dragonwinggames/bastionpress/armsandarmor/arms_equip_rodstaffwand.lst 2009-09-27 20:35:23 UTC (rev 10631) @@ -0,0 +1,37 @@ +# CVS $Revision: $ $Author: $ -- Mon Sep 24 18:54:18 2007 -- reformated by prettylst.pl v1.38 (build 2788) +SOURCELONG:Bastion Press - Arms and Armor SOURCESHORT:ArmsArmor SOURCEWEB:www.bastionpress.com +#Original Entry By; Knightcrawler +# Equipment Name Type Cost Weight Source Page Required Proficiency Crit Multiplier Crit Range Damage Range Size Bonus Special Property + +# Equipment Name Output Name Required Proficiency Type Cost Weight Critical Hit Multiplier Critical Hit Range Damage Alternative Damage Range Size Source Page Weapon prop. bonus +Staff (Summoner) OUTPUTNAME:Staff, [NAME] PROFICIENCY:WEAPON|Quarterstaff TYPE:Magic.Staff.Weapon.Simple.Melee.Bludgeoning.Specific.Double.Wooden COST:90600 WT:4 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 ALTDAMAGE:1d6 SIZE:L SOURCEPAGE:p.41 BONUS:WEAPON|DAMAGE,TOHIT|2|TYPE=Enhancement +Staff (Loremasters Aide) OUTPUTNAME:Staff, [NAME] PROFICIENCY:WEAPON|Quarterstaff TYPE:Magic.Staff.Weapon.Simple.Melee.Bludgeoning.Specific.Double COST:65640 WT:4 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 ALTDAMAGE:1d6 SIZE:L SOURCEPAGE:p.44 BONUS:WEAPON|DAMAGE,TOHIT|1|TYPE=Enhancement +Staff (Abjurer) OUTPUTNAME:Staff, [NAME] PROFICIENCY:WEAPON|Quarterstaff TYPE:Magic.Staff.Weapon.Simple.Melee.Bludgeoning.Specific.Double COST:153100 WT:4 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 ALTDAMAGE:1d6 SIZE:L SOURCEPAGE:p.44 BONUS:WEAPON|DAMAGE,TOHIT|2|TYPE=Enhancement +Staff (Conjurer) OUTPUTNAME:Staff, [NAME] PROFICIENCY:WEAPON|Quarterstaff TYPE:Magic.Staff.Weapon.Simple.Melee.Bludgeoning.Specific.Double COST:153100 WT:4 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 ALTDAMAGE:1d6 SIZE:L SOURCEPAGE:p.44 BONUS:WEAPON|DAMAGE,TOHIT|2|TYPE=Enhancement +Staff (Enchanter) OUTPUTNAME:Staff, [NAME] PROFICIENCY:WEAPON|Quarterstaff TYPE:Magic.Staff.Weapon.Simple.Melee.Bludgeoning.Specific.Double COST:153100 WT:4 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 ALTDAMAGE:1d6 SIZE:L SOURCEPAGE:p.44 BONUS:WEAPON|DAMAGE,TOHIT|2|TYPE=Enhancement +Staff (Evoker) OUTPUTNAME:Staff, [NAME] PROFICIENCY:WEAPON|Quarterstaff TYPE:Magic.Staff.Weapon.Simple.Melee.Bludgeoning.Specific.Double COST:153100 WT:4 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 ALTDAMAGE:1d6 SIZE:L SOURCEPAGE:p.44 BONUS:WEAPON|DAMAGE,TOHIT|2|TYPE=Enhancement +Staff (Diviner) OUTPUTNAME:Staff, [NAME] PROFICIENCY:WEAPON|Quarterstaff TYPE:Magic.Staff.Weapon.Simple.Melee.Bludgeoning.Specific.Double COST:153100 WT:4 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 ALTDAMAGE:1d6 SIZE:L SOURCEPAGE:p.44 BONUS:WEAPON|DAMAGE,TOHIT|2|TYPE=Enhancement +Staff (Illusionist) OUTPUTNAME:Staff, [NAME] PROFICIENCY:WEAPON|Quarterstaff TYPE:Magic.Staff.Weapon.Simple.Melee.Bludgeoning.Specific.Double COST:153100 WT:4 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 ALTDAMAGE:1d6 SIZE:L SOURCEPAGE:p.44 BONUS:WEAPON|DAMAGE,TOHIT|2|TYPE=Enhancement +Staff (Necromancer) OUTPUTNAME:Staff, [NAME] PROFICIENCY:WEAPON|Quarterstaff TYPE:Magic.Staff.Weapon.Simple.Melee.Bludgeoning.Specific.Double COST:153100 WT:4 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 ALTDAMAGE:1d6 SIZE:L SOURCEPAGE:p.44 BONUS:WEAPON|DAMAGE,TOHIT|2|TYPE=Enhancement +Staff (Transmuter) OUTPUTNAME:Staff, [NAME] PROFICIENCY:WEAPON|Quarterstaff TYPE:Magic.Staff.Weapon.Simple.Melee.Bludgeoning.Specific.Double COST:153100 WT:4 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 ALTDAMAGE:1d6 SIZE:L SOURCEPAGE:p.44 BONUS:WEAPON|DAMAGE,TOHIT|2|TYPE=Enhancement +Rod (Air Domain) OUTPUTNAME:Rod, [NAME] PROFICIENCY:WEAPON|Rapier TYPE:Magic.Rod.Weapon.Martial.Melee.Specific.Piercing.Finesseable.Metal COST:108200 WT:3 CRITMULT:x2 CRITRANGE:3 DAMAGE:1d6 SIZE:M SOURCEPAGE:p.39 BONUS:WEAPON|DAMAGE,TOHIT|3|TYPE=Enhancement +Rod (Animal Domain) OUTPUTNAME:Rod, [NAME] PROFICIENCY:WEAPON|Club TYPE:Magic.Rod.Weapon.Simple.Melee.Ranged.Bludgeoning.Specific.Wooden COST:113580 WT:3 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 RANGE:10 SIZE:M SOURCEPAGE:p.39 BONUS:WEAPON|DAMAGE,TOHIT|3|TYPE=Enhancement +Rod (Chaos Domain) OUTPUTNAME:Rod, [NAME] PROFICIENCY:WEAPON|Warhammer TYPE:Magic.Rod.Weapon.Martial.Melee.Specific.Bludgeoning.Metal COST:113592 WT:8 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d8 SIZE:M SOURCEPAGE:p.39 BONUS:WEAPON|DAMAGE,TOHIT|3|TYPE=Enhancement +Rod (Death Domain) OUTPUTNAME:Rod, [NAME] PROFICIENCY:WEAPON|Mace (Heavy) TYPE:Magic.Rod.Weapon.Simple.Melee.Bludgeoning.Specific.Metal COST:119712 WT:12 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d8 SIZE:M SOURCEPAGE:p.39 BONUS:WEAPON|DAMAGE,TOHIT|3|TYPE=Enhancement +Rod (Destruction Domain) OUTPUTNAME:Rod, [NAME] PROFICIENCY:WEAPON|Mace (Light) TYPE:Magic.Rod.Weapon.Simple.Melee.Bludgeoning.Specific.Metal COST:126645 WT:6 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 SIZE:S SOURCEPAGE:p.39 BONUS:WEAPON|DAMAGE,TOHIT|3|TYPE=Enhancement +Rod (Earth Domain) OUTPUTNAME:Rod, [NAME] PROFICIENCY:WEAPON|Greatclub TYPE:Magic.Rod.Weapon.Martial.Melee.Specific.Bludgeoning.Wooden COST:126645 WT:10 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d10 SIZE:L SOURCEPAGE:p.39 BONUS:WEAPON|DAMAGE,TOHIT|3|TYPE=Enhancement +Rod (Fire Domain) OUTPUTNAME:Rod, [NAME] PROFICIENCY:WEAPON|Morningstar TYPE:Magic.Rod.Weapon.Simple.Melee.Bludgeoning.Specific.Piercing.Metal COST:112312 WT:8 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d8 SIZE:M SOURCEPAGE:p.39 BONUS:WEAPON|DAMAGE,TOHIT|3|TYPE=Enhancement +Rod (Good Domain) OUTPUTNAME:Rod, [NAME] PROFICIENCY:WEAPON|Mace (Heavy) TYPE:Magic.Rod.Weapon.Simple.Melee.Bludgeoning.Specific.Metal COST:112312 WT:12 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d8 SIZE:M SOURCEPAGE:p.39 BONUS:WEAPON|DAMAGE,TOHIT|3|TYPE=Enhancement +Rod (Healing Domain) OUTPUTNAME:Rod, [NAME] TYPE:Magic.Rod COST:95640 WT:5 SOURCEPAGE:p.39 +Rod (Knowledge Domain) OUTPUTNAME:Rod, [NAME] PROFICIENCY:WEAPON|Pick (Heavy) TYPE:Magic.Rod.Weapon.Martial.Melee.Specific.Piercing.Metal COST:162308 WT:6 CRITMULT:x4 CRITRANGE:1 DAMAGE:1d6 SIZE:M SOURCEPAGE:p.39 BONUS:WEAPON|DAMAGE,TOHIT|3|TYPE=Enhancement +Rod (Law Domain) OUTPUTNAME:Rod, [NAME] PROFICIENCY:WEAPON|Warhammer TYPE:Magic.Rod.Weapon.Martial.Melee.Specific.Bludgeoning.Metal COST:112312 WT:8 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d8 SIZE:M SOURCEPAGE:p.39 BONUS:WEAPON|DAMAGE,TOHIT|3|TYPE=Enhancement +Rod (Luck Domain) OUTPUTNAME:Rod, [NAME] PROFICIENCY:WEAPON|Sword (Long) TYPE:Magic.Rod.Weapon.Martial.Melee.Specific.Slashing.Metal COST:100275 WT:4 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d8 SIZE:M SOURCEPAGE:p.39 BONUS:WEAPON|DAMAGE,TOHIT|3|TYPE=Enhancement +Rod (Magic Domain) OUTPUTNAME:Rod, [NAME] PROFICIENCY:WEAPON|Flail (Heavy) TYPE:Magic.Rod.Weapon.Martial.Melee.Specific.Bludgeoning.Metal COST:177315 WT:20 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d10 SIZE:L SOURCEPAGE:p.40 BONUS:WEAPON|DAMAGE,TOHIT|3|TYPE=Enhancement +Rod (Plant Domain) OUTPUTNAME:Rod, [NAME] PROFICIENCY:WEAPON|Club TYPE:Magic.Rod.Weapon.Simple.Melee.Ranged.Bludgeoning.Specific.Wooden COST:162300 WT:3 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 RANGE:10 SIZE:M SOURCEPAGE:p.40 BONUS:WEAPON|DAMAGE,TOHIT|3|TYPE=Enhancement +Rod (Protection Domain) OUTPUTNAME:Rod, [NAME] PROFICIENCY:WEAPON|Morningstar TYPE:Magic.Rod.Weapon.Simple.Melee.Bludgeoning.Specific.Piercing.Metal COST:104308 WT:8 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d8 SIZE:M SOURCEPAGE:p.40 BONUS:WEAPON|DAMAGE,TOHIT|3|TYPE=Enhancement +Rod (Strength Domain) OUTPUTNAME:Rod, [NAME] PROFICIENCY:WEAPON|Greatclub TYPE:Magic.Rod.Weapon.Martial.Melee.Specific.Bludgeoning.Wooden COST:112305 WT:10 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d10 SIZE:L SOURCEPAGE:p.40 BONUS:WEAPON|DAMAGE,TOHIT|3|TYPE=Enhancement +Rod (Sun Domain) OUTPUTNAME:Rod, [NAME] PROFICIENCY:WEAPON|Mace (Heavy) TYPE:Magic.Rod.Weapon.Simple.Melee.Bludgeoning.Specific.Metal COST:136312 WT:12 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d8 SIZE:M SOURCEPAGE:p.40 BONUS:WEAPON|DAMAGE,TOHIT|3|TYPE=Enhancement +Rod (Travel Domain) OUTPUTNAME:Rod, [NAME] PROFICIENCY:WEAPON|Battleaxe TYPE:Magic.Rod.Weapon.Martial.Melee.Specific.Slashing.Metal COST:140310 WT:7 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d8 SIZE:M SOURCEPAGE:p.40 BONUS:WEAPON|DAMAGE,TOHIT|3|TYPE=Enhancement +Rod (Trickery Domain) OUTPUTNAME:Rod, [NAME] PROFICIENCY:WEAPON|Flail (Light) TYPE:Magic.Rod.Weapon.Martial.Melee.Specific.Bludgeoning.Metal COST:110508 WT:5 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d8 SIZE:M SOURCEPAGE:p.41 BONUS:WEAPON|DAMAGE,TOHIT|3|TYPE=Enhancement +Rod (War Domain) OUTPUTNAME:Rod, [NAME] PROFICIENCY:WEAPON|Greataxe TYPE:Magic.Rod.Weapon.Martial.Melee.Specific.Slashing.Metal COST:107120 WT:20 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d12 SIZE:L SOURCEPAGE:p.41 BONUS:WEAPON|DAMAGE,TOHIT|3|TYPE=Enhancement +Rod (Water Domain) OUTPUTNAME:Rod, [NAME] PROFICIENCY:WEAPON|Morningstar TYPE:Magic.Rod.Weapon.Simple.Melee.Bludgeoning.Specific.Piercing.Metal COST:112312 WT:8 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d8 SIZE:M SOURCEPAGE:p.41 BONUS:WEAPON|DAMAGE,TOHIT|3|TYPE=Enhancement Added: Trunk/content/notfordistribution/dragonwinggames/bastionpress/armsandarmor/arms_equip_weapammo.lst =================================================================== --- Trunk/content/notfordistribution/dragonwinggames/bastionpress/armsandarmor/arms_equip_weapammo.lst (rev 0) +++ Trunk/content/notfordistribution/dragonwinggames/bastionpress/armsandarmor/arms_equip_weapammo.lst 2009-09-27 20:35:23 UTC (rev 10631) @@ -0,0 +1,15 @@ +# CVS $Revision: $ $Author: $ -- Mon Sep 24 18:54:18 2007 -- reformated by prettylst.pl v1.38 (build 2788) +SOURCELONG:Bastion Press - Arms and Armor SOURCESHORT:ArmsArmor SOURCEWEB:www.bastionpress.com +#Original Entry By: Knightcrawler + +# Equipment Name Type Cost Weight Base Quantity Source Page +Arrow (Barbed) TYPE:Ammunition.Standard.Wooden COST:2 WT:.15 SOURCEPAGE:p,8 +Arrow (Barbed/20) TYPE:Ammunition.Standard.Wooden COST:40 WT:3 BASEQTY:20 SOURCEPAGE:p.8 +Arrow (Piercing) TYPE:Ammunition.Standard.Wooden COST:.1 WT:.15 SOURCEPAGE:p.8 +Arrow (Piercing/20) TYPE:Ammunition.Standard.Wooden COST:2 WT:3 BASEQTY:20 SOURCEPAGE:P.8 +Bullet (Spiked) TYPE:Ammunition.Standard COST:.05 WT:.5 SOURCEPAGE:p.22 +Bullet (Spiked/10) TYPE:Ammunition.Standard COST:.5 WT:5 BASEQTY:10 SOURCEPAGE:p.22 +Dart (Blowgun) TYPE:Ammunition.Standard.Wooden COST:.1 WT:.1 SOURCEPAGE:p.d +Dart (Blowgun/10) TYPE:Ammunition.Standard.Wooden COST:1 WT:1 BASEQTY:10 SOURCEPAGE:p. +Razor Disk TYPE:Ammunition.Standard.Metal COST:5 WT:1 SOURCEPAGE:p.20 +Razor Disk (10) TYPE:Ammunition.Standard.Metal COST:50 WT:10 BASEQTY:10 SOURCEPAGE:20 Added: Trunk/content/notfordistribution/dragonwinggames/bastionpress/armsandarmor/arms_equip_weapammospecific.lst =================================================================== --- Trunk/content/notfordistribution/dragonwinggames/bastionpress/armsandarmor/arms_equip_weapammospecific.lst (rev 0) +++ Trunk/content/notfordistribution/dragonwinggames/bastionpress/armsandarmor/arms_equip_weapammospecific.lst 2009-09-27 20:35:23 UTC (rev 10631) @@ -0,0 +1,15 @@ +# CVS $Revision: $ $Author: $ -- Mon Sep 24 18:54:18 2007 -- reformated by prettylst.pl v1.38 (build 2788) +SOURCELONG:Bastion Press - Arms and Armor SOURCESHORT:ArmsArmor SOURCEWEB:www.bastionpress.com +#Original Entry By; Knightcrawler +# Equipment Name Type Cost Weight Base Quantity Source Page Weapon prop. bonus +Arrow of Seeing TYPE:Magic.Ammunition.Specific COST:275 WT:.05 SOURCEPAGE:p.47 +Arrows of Seeing (10) TYPE:Magic.Ammunition.Specific COST:2750 WT:.5 BASEQTY:10 SOURCEPAGE:p.47 +Doom Bullet +2 TYPE:Magic.Ammunition.Specific COST:380 WT:.01 SOURCEPAGE:p.47 BONUS:WEAPON|DAMAGE,TOHIT|2|TYPE=Enhancement +Doom Bullets +2 (10) TYPE:Magic.Ammunition.Specific COST:380 WT:.01 BASEQTY:10 SOURCEPAGE:p.47 BONUS:WEAPON|DAMAGE,TOHIT|2|TYPE=Enhancement +Domination Bolts +3 TYPE:Magic.Ammunition.Specific COST:3247 WT:.05 SOURCEPAGE:p.47 BONUS:WEAPON|DAMAGE,TOHIT|3|TYPE=Enhancement +Eagle Arrow TYPE:Magic.Ammunition.Specific COST:407 WT:.05 SOURCEPAGE:p.47 +Eagle Arrows (10) TYPE:Magic.Ammunition.Specific COST:4070 WT:.5 SOURCEPAGE:p.47 +Greaser Arrow +1 TYPE:Magic.Ammunition.Specific COST:207 WT:.05 SOURCEPAGE:p.47 BONUS:WEAPON|DAMAGE,TOHIT|1|TYPE=Enhancement +Greaser Arrows +1 (10) TYPE:Magic.Ammunition.Specific COST:2070 WT:.5 BASEQTY:10 SOURCEPAGE:p.47 BONUS:WEAPON|DAMAGE,TOHIT|1|TYPE=Enhancement +Guided Arrow of Seeing +2 TYPE:Magic.Ammunition.Specific COST:221 WT:.05 SOURCEPAGE:p.47 BONUS:WEAPON|DAMAGE,TOHIT|2|TYPE=Enhancement +Guided Arrow of Seeing +2 (10) TYPE:Magic.Ammunition.Specific COST:2210 WT:.5 BASEQTY:10 SOURCEPAGE:p.48 BONUS:WEAPON|DAMAGE,TOHIT|2|TYPE=Enhancement Added: Trunk/content/notfordistribution/dragonwinggames/bastionpress/armsandarmor/arms_equip_weapmelee.lst =================================================================== --- Trunk/content/notfordistribution/dragonwinggames/bastionpress/armsandarmor/arms_equip_weapmelee.lst (rev 0) +++ Trunk/content/notfordistribution/dragonwinggames/bastionpress/armsandarmor/arms_equip_weapmelee.lst 2009-09-27 20:35:23 UTC (rev 10631) @@ -0,0 +1,145 @@ +# CVS $Revision: $ $Author: $ -- Mon Sep 24 18:54:18 2007 -- reformated by prettylst.pl v1.38 (build 2788) +SOURCELONG:Bastion Press - Arms and Armor SOURCESHORT:ArmsArmor SOURCEWEB:www.bastionpress.com +#Original Entry By: Knightcrawler +#Tiger Hook being built of lighter metal and usuable in off-hand as light weapons not implemented + +# Equipment Name Type Cost Weight Source Page Required Proficiency Alternative Damage Crit Hit Multiplier Critical Hit Range Damage Range Size Special Property + +##Simple Weapons +#UNARMED ------------------------------------------------------------------------------------------------------- +# Equipment Name Output Name Required Proficiency Type Cost Weight AC Penalty Check Critical Hit Multiplier Critical Hit Range Damage Alternative Damage Range Size Source Page % of Spell Failure Combat bonus Special Property +Brass Knuckles PROFICIENCY:WEAPON|Brass Knuckles PROFICIENCY:WEAPON| TYPE:Weapon.Unarmed.Simple.Melee.Bludgeoning.Standard.Finesseable.Metal COST:.5 WT:1 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d4 SIZE:T SOURCEPAGE:p.9 +Knife (Push) PROFICIENCY:WEAPON|Knife (Push) OUTPUTNAME:[NAME] Knife PROFICIENCY:WEAPON| TYPE:Weapon.Unarmed.Simple.Melee.Piercing.Standard.Finesseable.Metal COST:1 WT:.2 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d3 SIZE:T SOURCEPAGE:p.20 +Ladies Chain PROFICIENCY:WEAPON|Ladies Chain PROFICIENCY:WEAPON| TYPE:Weapon.Unarmed.Simple.Melee.Bludgeoning.Standard.Finesseable.Metal COST:.5 WT:.25 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d3 SIZE:T SOURCEPAGE:p.17 +Razor (Fixed) PROFICIENCY:WEAPON|Razor (Fixed) OUTPUTNAME:[NAME] Razor PROFICIENCY:WEAPON| TYPE:Weapon.Unarmed.Simple.Melee.Slashing.Standard.Finesseable.Metal COST:.3 WT:.2 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d3 SIZE:T SOURCEPAGE:p.20 + +#TINY ---------------------------------------------------------------------------------------------------------- #TINY ---------------------------------------------------------------------------------------------------------- +Dagger (Carvet) PROFICIENCY:WEAPON|Dagger (Carvet) OUTPUTNAME:[NAME] Dagger PROFICIENCY:WEAPON|Dagger TYPE:Weapon.Dagger.Simple.Melee.Ranged.Piercing.Standard COST:40 WT:1 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d4+1 RANGE:10 SIZE:T SOURCEPAGE:p.10 +Dagger (Leeching) PROFICIENCY:WEAPON|Dagger (Leeching) OUTPUTNAME:[NAME] Dagger PROFICIENCY:WEAPON|Dagger TYPE:Weapon.Dagger.Simple.Melee.Piercing.Standard.Metal COST:10 WT:1 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d4 SIZE:T SOURCEPAGE:p.11 +Dagger (Ta Mo Hidden) PROFICIENCY:WEAPON|Dagger (Ta Mo Hidden) OUTPUTNAME:[NAME] Dagger PROFICIENCY:WEAPON|Dagger TYPE:Weapon.Dagger.Simple,Melee.Ranged.Piercing.Standard.Metal COST:6 WT:2 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d4 RANGE:10 SIZE:T SOURCEPAGE:p.22 +Dirk PROFICIENCY:WEAPON|Dirk PROFICIENCY:WEAPON|Dagger TYPE:Weapon.Dagger.Simple.Melee.Ranged.Piercing.Standard.Metal COST:2 WT:1 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d4 RANGE:10 SIZE:T SOURCEPAGE:p.12 SPROP:Can be used in same hand as targe shield +Gutblade PROFICIENCY:WEAPON|Gutblade PROFICIENCY:WEAPON| TYPE:Weapon.Simple.Melee.Piercing.Standard.Metal COST:5 WT:1 CRITMULT:x2 CRITRANGE:3 DAMAGE:1d4 SIZE:T SOURCEPAGE:p.15 +Iron Comb PROFICIENCY:WEAPON|Iron Comb PROFICIENCY:WEAPON| TYPE:Weapon.Simple.Melee.Piercing.Standard.Metal COST:2 WT:1 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d3 SIZE:T SOURCEPAGE:p.16 +Knife (Black) PROFICIENCY:WEAPON|Knife (Black) OUTPUTNAME:[NAME] Knife PROFICIENCY:WEAPON|Dagger TYPE:Weapon.Dagger.Simple.Melee.Ranged.Piercing.Standard.Metal COST:2 WT:.5 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d3 RANGE:10 SIZE:T SOURCEPAGE:p.10 SPROP:+2 to Disguise/Conceal knife +Wire (Strangling) PROFICIENCY:WEAPON|Wire (Strangling) OUTPUTNAME:[NAME] Wire PROFICIENCY:WEAPON| TYPE:Weapon.Simple.Melee.Slashing.Standard.Metal COST:.2 WT:.25 DAMAGE:1d2 SIZE:T SOURCEPAGE:p.22 + +#SMALL --------------------------------------------------------------------------------------------------------- #SMALL --------------------------------------------------------------------------------------------------------- +Club (Small) PROFICIENCY:WEAPON|Club (Small) OUTPUTNAME:[NAME] Club PROFICIENCY:WEAPON|Club TYPE:Weapon.Simple.Melee.Ranged.Bludgeoning.Standard.Wooden COST:0 WT:2 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d4 RANGE:10 SIZE:S SOURCEPAGE:p.11 +Claw (Fighting) PROFICIENCY:WEAPON|Claw (Fighting) OUTPUTNAME:[NAME] Claw PROFICIENCY:WEAPON| TYPE:Weapon.Simple.Melee.Piercing.Standard.Metal COST:5 WT:2 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d6 SIZE:S SOURCEPAGE:p.14 +Iron Flute PROFICIENCY:WEAPON|Iron Flute PROFICIENCY:WEAPON| TYPE:Weapon.Simple.Melee.Bludgeoning.Standard.Metal COST:5 WT:1 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d4 SIZE:S SOURCEPAGE:p.16 +Machete PROFICIENCY:WEAPON|Machete PROFICIENCY:WEAPON| TYPE:Weapon.Simple.Melee.Ranged.Slashing.Standard.Metal COST:5 WT:2 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 RANGE:10 SIZE:S SOURCEPAGE:p.17 + +#MEDIUM -------------------------------------------------------------------------------------------------------- #MEDIUM -------------------------------------------------------------------------------------------------------- +Hammer (Golden Melon) PROFICIENCY:WEAPON|Hammer (Golden Melon) OUTPUTNAME:[NAME] Hammer PROFICIENCY:WEAPON| TYPE:Weapon.Simple.Melee.Bludgeoning.Standard.Metal COST:15 WT:14 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d8 SIZE:M SOURCEPAGE:p.15 +Iron Pipe PROFICIENCY:WEAPON|Iron Pipe PROFICIENCY:WEAPON| TYPE:Weapon.Simple.Melee.Bludgeoning.Standard.Metal.Monk COST:5 WT:2 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 SIZE:M SOURCEPAGE:p.16 +Mace (Chained) PROFICIENCY:WEAPON|Mace (Chained) OUTPUTNAME:[NAME] Mace PROFICIENCY:WEAPON|Mace (Heavy) TYPE:Weapon.Simple.Melee.Bludgeoning.Standard.Metal COST:75 WT:12 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d8 SIZE:M SOURCEPAGE:p.17 SPROP:Can be changed into a light flail as a move equivalent action +Shortstaff PROFICIENCY:WEAPON|Shortstaff PROFICIENCY:WEAPON|Quarterstaff TYPE:Weapon.Simple.Melee.Bludgeoning.Standard.Double.Wooden COST:0 WT:2 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d4 ALTDAMAGE:1d4 SIZE:M SOURCEPAGE:p.21 + +#LARGE --------------------------------------------------------------------------------------------------------- #LARGE --------------------------------------------------------------------------------------------------------- +Master's Hand PROFICIENCY:WEAPON|Master's Hand PROFICIENCY:WEAPON| TYPE:Weapon.Simple.Melee.Bludgeoning.Standard.Metal.Monk COST:12 WT:7 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d8 SIZE:L SOURCEPAGE:p.17 +Rake PROFICIENCY:WEAPON|Rake PROFICIENCY:WEAPON| TYPE:Weapon.Simple.Melee.Bludgeoning.Piercing.Standard.Metal.Monk COST:10 WT:7 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d8 SIZE:L SOURCEPAGE:p.20 +Staff (Lashing) PROFICIENCY:WEAPON|Staff (Lashing) OUTPUTNAME:[NAME] Staff PROFICIENCY:WEAPON| TYPE:Weapon.Simple.Melee.Bludgeoning.Standard.Wooden COST:3 WT:5 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d8 SIZE:L SOURCEPAGE:p.17 +Staff (Telescopic) PROFICIENCY:WEAPON|Staff (Telescopic) OUTPUTNAME:[NAME] Staff PROFICIENCY:WEAPON|Quarterstaff TYPE:Weapon.Simple.Melee.Bludgeoning.Standard.Metal.Double COST:85 WT:5 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 ALTDAMAGE:1d6 SIZE:L SOURCEPAGE:p.22 + + +##Martial Weapons ##Martial Weapons +#SMALL --------------------------------------------------------------------------------------------------------- #SMALL --------------------------------------------------------------------------------------------------------- +Bushknife PROFICIENCY:WEAPON|Bushknife PROFICIENCY:WEAPON| TYPE:Weapon.Martial.Melee.Standard.Slashing.Metal COST:10 WT:4 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d6 SIZE:S SOURCEPAGE:p.10 +Cinqueda PROFICIENCY:WEAPON|Cinqueda PROFICIENCY:WEAPON|Sword (Short) TYPE:Weapon.Martial.Melee.Standard.Piercing.Metal COST:15 WT:3 CRITMULT:x3 CRITRANGE:1 DAMAGE:2d3 SIZE:S SOURCEPAGE:p.10 +Duck Spade PROFICIENCY:WEAPON|Duck Spade PROFICIENCY:WEAPON| TYPE:Weapon.Martial.Melee.Standard.Slashing.Metal COST:15 WT:3 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d6 SIZE:S SOURCEPAGE:p.13 +Flail (Small) PROFICIENCY:WEAPON|Flail (Small) OUTPUTNAME:[NAME] Flail PROFICIENCY:WEAPON| TYPE:Weapon.Martial.Melee.Standard.Bludgeoning.Metal COST:8 WT:3 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 SIZE:S SOURCEPAGE:p.14 SPROP:+2 to disarm and can be used to trip +Rapier (Small) PROFICIENCY:WEAPON|Rapier (Small) OUTPUTNAME:[NAME] Rapier PROFICIENCY:WEAPON|Rapier TYPE:Weapon.Martial.Melee.Standard.Piercing.Metal COST:1d2 WT:2 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d4 SIZE:S SOURCEPAGE:p.20 +Saber (Fencing) PROFICIENCY:WEAPON|Saber (Fencing) OUTPUTNAME:[NAME] Saber PROFICIENCY:WEAPON| TYPE:Weapon.Martial.Melee.Standard.Slashing.Finesseable.Metal COST:20 WT:3 CRITMULT:x2 CRITRANGE:3 DAMAGE:1d6 SIZE:S SOURCEPAGE:p.21 +Sword (Small Long) PROFICIENCY:WEAPON|Sword (Small Long) OUTPUTNAME:[NAME] Sword PROFICIENCY:WEAPON|Sword (Long) TYPE:Weapon.Martial.Melee.Standard.Slashing.Metal COST:15 WT:3 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d6 SIZE:S SOURCEPAGE:p.17 + +#MEDIUM -------------------------------------------------------------------------------------------------------- #MEDIUM -------------------------------------------------------------------------------------------------------- +Dadao PROFICIENCY:WEAPON|Dadao PROFICIENCY:WEAPON| TYPE:Weapon.Martial.Melee.Standard.Slashing.Metal COST:25 WT:5 CRITMULT:x3 CRITRANGE:2 DAMAGE:1d6 SIZE:M SOURCEPAGE:p.11 +Dart Mace PROFICIENCY:WEAPON|Dart Mace PROFICIENCY:WEAPON|Mace (Heavy) TYPE:weapon.Martial.Melee.Standard.Bludgeoning.Piercing.Ranged.Metal COST:65 WT:12 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d8 RANGE:20 SIZE:M SOURCEPAGE:p.11 SPROP:Can fire a dart (1d4 damage) by pressing a button on handle. +Fanged Blade PROFICIENCY:WEAPON|Fanged Blade PROFICIENCY:WEAPON| TYPE:Weapon.Martial.Melee.Standard.Slashing.Wooden COST:450 WT:3 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d8+1 SIZE:M SOURCEPAGE:p.14 +Mace (Dart) PROFICIENCY:WEAPON|Mace (Dart) OUTPUTNAME:[NAME] Mace PROFICIENCY:WEAPON|Mace (Heavy) TYPE:weapon.Martial.Melee.Standard.Bludgeoning.Piercing.Ranged.Metal COST:65 WT:12 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d8 RANGE:20 SIZE:M SOURCEPAGE:p.11 SPROP:Can fire a dart (1d4 damage) by pressing a button on handle. +Sword (Basket-hilted Backsword) PROFICIENCY:WEAPON|Sword (Basket-hilted Backsword) OUTPUTNAME:[NAME] PROFICIENCY:WEAPON| TYPE:Weapon.Martial.Melee.Standard.Slashing.Metal COST:20 WT:6 CRITMULT:x2 CRITRANGE:3 DAMAGE:1d6 SIZE:M SOURCEPAGE:p.9 +Sword (Straight) PROFICIENCY:WEAPON|Sword (Straight) OUTPUTNAME:[NAME] Sword PROFICIENCY:WEAPON| TYPE:Weapon.Martial.Melee.Standard.Slashing.Piercing.Metal.Finesseable COST:20 WT:2 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d6 SIZE:M SOURCEPAGE:p.22 + +#LARGE --------------------------------------------------------------------------------------------------------- #LARGE --------------------------------------------------------------------------------------------------------- +Staff (Battle) PROFICIENCY:WEAPON|Staff (Battle) OUTPUTNAME:[NAME] Staff PROFICIENCY:WEAPON|Quarterstaff TYPE:Weapon.Martial.Melee.Standard.Bludgeoning.Double.Wooden COST:10 WT:15 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d8 ALTDAMAGE:1d8 SIZE:L SOURCEPAGE:p.9 +Claymore PROFICIENCY:WEAPON|Claymore PROFICIENCY:WEAPON| TYPE:Weapon.Martial.Melee.Standard.Slashing.Metal COST:60 WT:15 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d12 SIZE:L SOURCEPAGE:p.11 SPROP:A Strength check (DC 15) allows wielder to make another cleave attack +Claw PROFICIENCY:WEAPON|Claw PROFICIENCY:WEAPON| TYPE:Weapon.Martial.Melee.Standard.Slashing.Metal COST:15 WT:7 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d8 SIZE:L SOURCEPAGE:p.10 +Club (Wolf Teeth) PROFICIENCY:WEAPON|Club (Wolf Teeth) OUTPUTNAME:[NAME] Club PROFICIENCY:WEAPON| TYPE:Weapon.Martial.Melee.Standard.Bludgeoning COST:8 WT:5 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d8 SIZE:L SOURCEPAGE:p.24 +Dragon Whisker Fork PROFICIENCY:WEAPON|Dragon Whisker Fork PROFICIENCY:WEAPON| TYPE:Weapon.Martial.Melee.Standard.Piercing.Metal COST:20 WT:7 CRITMULT:x2 CRITRANGE:1 DAMAGE:2d4 RANGE:20 SIZE:L SOURCEPAGE:p.13 SPROP:Can be used to trip +Monk's Cudgel PROFICIENCY:WEAPON|Monk's Cudgel PROFICIENCY:WEAPON| TYPE:Weapon.Martial.Melee.Standard.Bludgeoning.Metal.Monk COST:12 WT:13 CRITMULT:x2 CRITRANGE:1 DAMAGE:2d4 SIZE:L SOURCEPAGE:p.17 +Pike PROFICIENCY:WEAPON|Pike PROFICIENCY:WEAPON| TYPE:Weapon.Martial.Melee.Standard.Piercing.Metal COST:7 WT:13 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d8 SIZE:L SOURCEPAGE:p.19 +Pike (Choke) PROFICIENCY:WEAPON|Pike (Choke) OUTPUTNAME:[NAME] Pike PROFICIENCY:WEAPON| TYPE:Weapon.Martial.Melee.Standard.Piercing.Metal COST:8 WT:14 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d8 SIZE:L SOURCEPAGE:p.19 +Nightling Cleaver PROFICIENCY:WEAPON|Nightling Cleaver PROFICIENCY:WEAPON| TYPE:Weapon.Martial.Melee.Standard.Slashing.Metal COST:35 WT:20 CRITMULT:x2 CRITRANGE:3 DAMAGE:1d10 SIZE:L SOURCEPAGE:p.19 +Spear (Hooked) PROFICIENCY:WEAPON|Spear (Hooked) OUTPUTNAME:[NAME] Spear PROFICIENCY:WEAPON| TYPE:Weapon.Martial.Melee.Standard.Piercing.Metal COST:4 WT:5 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d8 RANGE:20 SIZE:L SOURCEPAGE:p.16 SPROP:Can be used t... 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From: <ama...@us...> - 2009-12-11 07:06:06
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Revision: 11171 http://pcgen.svn.sourceforge.net/pcgen/?rev=11171&view=rev Author: amaitland Date: 2009-12-11 07:05:55 +0000 (Fri, 11 Dec 2009) Log Message: ----------- Initial upload of Shadmar source Added Paths: ----------- Trunk/content/notfordistribution/nitehawkinteractivegames/ Trunk/content/notfordistribution/nitehawkinteractivegames/shadmar/ Trunk/content/notfordistribution/nitehawkinteractivegames/shadmar/ogl.txt Trunk/content/notfordistribution/nitehawkinteractivegames/shadmar/shadmar.pcc Trunk/content/notfordistribution/nitehawkinteractivegames/shadmar/shadmar_equip.lst Trunk/content/notfordistribution/nitehawkinteractivegames/shadmar/shadmar_spells.lst Added: Trunk/content/notfordistribution/nitehawkinteractivegames/shadmar/ogl.txt =================================================================== --- Trunk/content/notfordistribution/nitehawkinteractivegames/shadmar/ogl.txt (rev 0) +++ Trunk/content/notfordistribution/nitehawkinteractivegames/shadmar/ogl.txt 2009-12-11 07:05:55 UTC (rev 11171) @@ -0,0 +1,112 @@ +This printing of From the Laboratory of the Mad Wizard Shadmar +is done under version 1.0a of the of the Open Game License, below, +and version 5.0/6.0 of the d20 System Trademark License and +the d20 System Trademark Logo Guide. Some of the Open Game +Content used herein comes from the System Reference Document +by permission from Wizards of the Coast. +Notice of Open Game Content: This product contains Open Game +Content, as defi ned in the Open Game License, below. Open Game +Content may only be used under and in terms of the Open Game +License. +Designation of Open Game Content: All text containing gamerelated +content within this product is hereby designated as Open +Game Content, subject to the Product Identity designation below. +Any questions regarding the Open Game Content within this +module should be directed to Nitehawk Jarrett at publisher@ +nitehawk-games.biz. +Designation of Product Identity: The following items are hereby +designated as Product identity as provided in section 1(e) of the +Open Game License: +1. The name \x93Nitehawk Interactive Games\x94 as well as all logos +and identifying marks of Nitehawk Interactive Games, including +but not limited to the Creatures & Chaos logo and the phrase \x93Great +RPG games at Great prices\x94 as well as the trade dress of Nitehawk +Interactive Games products; +2. The Nitehawk Interactive Games product names and logos \x93From +the Laboratory of the Mad Wizard Shadmar Revision 2\x94; +3. All artwork, illustration, and graphic design, including any text +contained within such artwork, illustration, maps, or graphic design; +4. The proper names, personality, descriptions and motivations of +all characters, groups, deities or places unique to this supplement or +originating in the Nitehawk Interactive Games product Outcastia, +but not their stat blocks (if any); +5. Any other content previously designated as Product Identity +contained herein, including any content from Nitehawk Interactive +Games products that was previously designated as Product Identity +is hereby designated as Product Identity and is used with permission +and/or pursuant to license. Refer to that product for any Product +Identity designation; said designation in that book is hereby +incorporated by this reference as if fully set forth herein. +OPEN GAME LICENSE Version 1.0a +The following text is the property of Wizards of the Coast, Inc. and +is Copyright 2000 Wizards of the Coast, Inc (\x93Wizards\x94). All Rights +Reserved. +1. 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(e) \x93Product Identity\x94 means product and product +line names, logos and identifying marks including trade dress; +artifacts; creatures characters; stories, storylines, plots, thematic +elements, dialogue, incidents, language, artwork, symbols, designs, +depictions, likenesses, formats, poses, concepts, themes and +graphic, photographic and other visual or audio representations; +names and descriptions of characters, spells, enchantments, +personalities, teams, personas, likenesses and special abilities; +places, locations, environments, creatures, equipment, magical or +supernatural abilities or effects, logos, symbols, or graphic designs; +and any other trademark or registered trademark clearly identified +as Product identity by the owner of the Product Identity, and which +specifically excludes the Open Game Content; (f) \x93Trademark\x94 +means the logos, names, mark, sign, motto, designs that are used +by a Contributor to identify itself or its products or the associated +products contributed to the Open Game License by the Contributor +(g) \x93Use\x94, \x93Used\x94 or \x93Using\x94 means to use, Distribute, copy, edit, +format, modify, translate and otherwise create Derivative Material +of Open Game Content. (h) \x93You\x94 or \x93Your\x94 means the licensee in +terms of this agreement. +2. The License: This License applies to any Open Game Content +that contains a notice indicating that the Open Game Content may +only be Used under and in terms of this License. You must affix +such a notice to any Open Game Content that you Use. No terms +may be added to or subtracted from this License except as described +by the License itself. No other terms or conditions may be applied +to any Open Game Content distributed using this License. +3.Offer and Acceptance: By Using the Open Game Content You +indicate Your acceptance of the terms of this License. +4. Grant and Consideration: In consideration for agreeing to use +this License, the Contributors grant You a perpetual, worldwide, +royaltyfree, non-exclusive license with the exact terms of this +License to Use, the Open Game Content. +5.Representation of Authority to Contribute: If You are contributing +original material as Open Game Content, You represent that Your +Contributions are Your original creation and/or You have sufficient +rights to grant the rights conveyed by this License. +6.Notice of License Copyright: You must update the COPYRIGHT +NOTICE portion of this License to include the exact text of the +COPYRIGHT NOTICE of any Open Game Content You are +copying, modifying or distributing, and You must add the title, the +copyright date, and the copyright holder\x92s name to the COPYRIGHT +NOTICE of any original Open Game Content you Distribute. +7. Use of Product Identity: You agree not to Use any Product +Identity, including as an indication as to compatibility, except as +expressly licensed in another, independent Agreement with the +owner of each element of that Product Identity. You agree not to +indicate compatibility or co-adaptability with any Trademark or +Registered Trademark in conjunction with a work containing Open +Game Content except as expressly licensed in another, independent +Agreement with the owner of such Trademark or Registered +Trademark. The use of any Product Identity in Open Game Content +does not constitute a challenge to the ownership of that Product \ No newline at end of file Added: Trunk/content/notfordistribution/nitehawkinteractivegames/shadmar/shadmar.pcc =================================================================== --- Trunk/content/notfordistribution/nitehawkinteractivegames/shadmar/shadmar.pcc (rev 0) +++ Trunk/content/notfordistribution/nitehawkinteractivegames/shadmar/shadmar.pcc 2009-12-11 07:05:55 UTC (rev 11171) @@ -0,0 +1,28 @@ +#Original Entry: Andrew Maitland +CAMPAIGN:From the laboratory of the Mad Wizard Shadmar +RANK:6 +GAMEMODE:35e +GENRE:Fantasy +BOOKTYPE:Supplement +SETTING:RSRD +TYPE:Alpha.Nitehawk Interactive.Supplement +PRECAMPAIGN:1,BOOKTYPE=Core Rules,[3.5 RSRD Basics] +PUBNAMELONG:Nitehawk Interactive +PUBNAMESHORT:NIG +PUBNAMEWEB:http://www.nitehawk-games.biz/index.html +SOURCELONG:From the laboratory of the Mad Wizard Shadmar +SOURCESHORT:MWS +SOURCEWEB:http://www.nitehawk-games.biz/products/shadmar_rev2.html +SOURCEDATE:09-2009 +ISOGL:YES +COPYRIGHT:Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. +COPYRIGHT:System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson. +COPYRIGHT:PCGen dataset conversion for the From the laboratory of the Mad Wizard Shadmar 2009, PCgen Data team (Including, but not limited to Andrew Maitland) +COPYRIGHT:This printing of From the laboratory of the Mad Wizard Shadmar (MWS) is done under version 1.0a of the Open Game License and the D20 System Trademark License version 6.0, D20 System Trademark Logo Guide 5.0 and the System Reference Document by permission from Wizards of the Coast. As with many Open Game License (OGL) products, the ability of future publishers to make use of the material contained in this book is a bit complex. Our intention is to open up as much of MWS as possible to be used as Open Game Content (OGC), while maintaining Product Identity (PI) to all aspects of the Creatures & Chaos line of products. Anyone desiring to use the OGC materials from this book are encouraged to contact pub...@ni... if they have any questions or concerns about reproducing material from MWS in other OGL works. The producer and publisher would appreciate anyone using OGC material from this product in other OGL works to kindly reference From the Laboratory of the Mad Wizard Shadmar as the source of that material within the text of their work. Open Game Content may only be used under and in accordance with the terms of the OGL as fully set forth in the Legal Appendix. Designation of Product Identity: The following items are hereby designated as Product Identity in accordance with Section 1(e) of the Open Game License, version 1.0a: Any and all Nitehawk Interactive Games Games logos and identifying marks and trade dress, including all Nitehawk Interactive Games Games Product and Product Line names including but not limited to Creatures & Chaos, The Creatures & Choas logo, The Adventurer\x92s Handbook, Outcastia Campaign Setting and the Outcastia CS logo; any elements of the Outcastia setting or other Creatures & Chaos products, including but not limited to capitalized names, names of artifacts, spell names, characters, countries, creatures, geographic locations, gods, historic events, magic items, organizations or titans; and any and all stories, storylines, plots, thematic elements, and dialogue; and all artwork, symbols, designs, depictions, illustrations, maps and cartography, likenesses, poses, logos, symbols, or graphic designs, except such elements that already appear in the d20 System Reference Document (e.g. Nystul or Bigsby) and are already OGC by virtue of appearing there. The above Product Identity is not Open Game Content. Designation of Open Content: Subject to the Product Identity designation above, the following portions of MWS is designated as Open Game Content; All contect is considered OGC except for artifact names and the names of persons referenced in artifact descriptions (ie. Shadmar and Larishae). Limited License for use of spell names and Product Identity (PI) in spell names: Nitehawk Interactive Games hereby grants other OGL publishers a non-exclusive, irrevocable, royalty-free limited license to use the spell names and the PI elements which appear in the spell names contained in this book in OGL publications. Use of PI elements is limited solely to using these PI elements in the spell name itself and for no other use. For example, the spell name \x93Wraith of Alfheim\x94 may be used to refer to the spell of the same name, even though \x93Alfheim-Rigel\x94 is PI of Nitehawk Interactive Games. The name \x93Alfheim-Rigel\x94 or it\x92s shortened form of \x93Alfheim,\x94 however, may not be used in any other way except where it appears as part of the spell name if referring to a person. Any publication making use of such spell names and PI elements in spell names must bear a legal notice that both 1) any such PI used is reserved Product Identity, not Open Game Content, and 2) spell names are copyright 2005, Nitehawk Interactive Games, all rights reserved. Some of the portions of this book which are delineated OGC originate from the System Reference Document and are \xA91999-2005 Wizards of the Coast, Inc. The remainder of the OGC portions of this book are hereby added to Open Game Content and if so used, should bear the COPYRIGHT NOTICE \x93From The Labratory of The Mad Wizard Shadmar Copyright 2005, Nitehawk Interactive Games.\x94 All contents of this book, regardless of designation, are copyrighted December 2005 by Nitehawk Interactive Games Games. All rights reserved. Reproduction or use without the written permission of the publisher is expressly forbidden, except for the purpose of review or use consistent with the limited license above. Outcastia, the Outcastia logo, Creatures & Chaos, the Creatures & Chaos logo, The Adventurer\x92s Handbook, AHB, Divine Aspirations, Campaign Masters Sourcebook, Larrgn Steelehart\x92s Deadly Adventures, and Tome of Terrors are trademarks of Nitehawk Interactive Games Games. All rights reserved. The mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned. \x91d20 System\x92 and the \x91d20 System\x92 logo are Trademarks owned by Wizards of the Coast and are used according to the terms of the d20 System License version 6.0. A copy of this License can he found at www.wizards.com. \x93Dungeons & Dragons\xAE and Wizards of the Coast\xAE are Registered Trademarks of Wizards of the Coast, and are used with Permission.\x94 +INFOTEXT:From the laboratory of the Mad Wizard Shadmar Supplement +#INFOTEXT:ogl.txt + +#--------------------------- +EQUIPMENT:shadmar_equip.lst +SPELL:shadmar_spells.lst + Property changes on: Trunk/content/notfordistribution/nitehawkinteractivegames/shadmar/shadmar.pcc ___________________________________________________________________ Added: svn:keywords + Author Revision Date Id Added: svn:eol-style + native Added: Trunk/content/notfordistribution/nitehawkinteractivegames/shadmar/shadmar_equip.lst =================================================================== --- Trunk/content/notfordistribution/nitehawkinteractivegames/shadmar/shadmar_equip.lst (rev 0) +++ Trunk/content/notfordistribution/nitehawkinteractivegames/shadmar/shadmar_equip.lst 2009-12-11 07:05:55 UTC (rev 11171) @@ -0,0 +1,30 @@ +SOURCELONG:From the laboratory of the Mad Wizard Shadmar SOURCESHORT:MWS +# Original Entry: Andrew Maitland +#COMMENT: No stats for the weapon 'Jumping Blade' in the current source book, requires [Creatures and Chaos Adventurer's Handbook]. + + +Amulet of Creation SOURCEPAGE:p.5 WT:3 COST: TYPE:Amulet.Magic.Artifact.Cursed AUTO:FEAT|TYPE.ItemCreation +Belt of Armor SOURCEPAGE:p.5 WT:3 COST:1000 TYPE:Belt.Magic.Cursed +Cape of the Fish SOURCEPAGE:p.6 WT:2 COST:65000 TYPE:Cape.Cloak.Magic.Cursed MOVE:Swim,30 +Circlet of the Learned SOURCEPAGE:p.7 WT:1 COST:47500 TYPE:Headgear.Circlet.Magic.Cursed BONUS:SKILL|TYPE.Knowledge|15|TYPE=Insight +Cloak of Camouflage SOURCEPAGE:p.8 WT:3 COST:80000 TYPE:Cape.Cloak.Magic.Cursed +Dagger.COPY=Dagger of the Dragon +Dagger of the Dragon.MOD SOURCEPAGE:p.8 WT:2 COST:34552 TYPE:Magic.Cursed BONUS:WEAPON|TOHIT,DAMAGE|2|TYPE=Enhancement +Eli's Shoes SOURCEPAGE:p.9 WT:1 COST:15000 TYPE:Magic.Boot.Footwear.Cursed +Flute of the Farmer SOURCEPAGE:p.10 WT:1 COST:126100 TYPE:Magic.Cursed.MusicalInstrument.Instrument.WindInstrument +Gloves of Climbing SOURCEPAGE:p.10 WT:1 COST:61500 TYPE:Glove.Magic.Cursed BONUS:STAT|DEX|TYPE=Enhancement +#Blood Sword.COPY=Jumping Blade +#Jumping Blade.MOD SOURCEPAGE:p.11 WT:10 COST:50320 TYPE:Magic.Cursed BONUS:WEAPON|TOHIT,DAMAGE|3 +Jumping Blade SOURCEPAGE:p.11 WT:10 COST:50320 TYPE:Magic.Cursed.Sword +#COMMENT: No stats for the weapon in the current source book, requires Creatures and Chaos Adventurer's Handbook +Mask of Disguise SOURCEPAGE:p.12 WT:1 COST:224000 TYPE:Mask.Facewear.Headgear.Cursed +Potion of Mutilate Self SOURCEPAGE:p.13 COST:500 TYPE:Potion.Magic.Cursed +Razor Shield of Travel SOURCEPAGE:p.13 WT:6 COST:182650 TYPE:Magic.Cursed +Ring of Competence SOURCEPAGE:p.14 COST:50000 TYPE:Ring.Magic.Cursed +Ring of The Whole Truth SOURCEPAGE:p.15 COST:120000 TYPE:Ring.Magic.Cursed +Shadmar's Crystal Mask of Languages SOURCEPAGE:p.16 WT:.5 COST:2500 TYPE:Mask.Facewear.Headgear.Magic.Cursed +Spellbook of Research SOURCEPAGE:p.16 WT:2.5 COST:26490 TYPE:Magic.Cursed.Spellbook.Book +Staff of Hateful Healing SOURCEPAGE:p.18 WT:4 COST:30600 TYPE:Magic.Cursed.Staff +Wand of Reciprocal Paralyzation SOURCEPAGE:p.19 COST:57600 TYPE:Magic.Wand.Cursed + + Property changes on: Trunk/content/notfordistribution/nitehawkinteractivegames/shadmar/shadmar_equip.lst ___________________________________________________________________ Added: svn:keywords + Author Revision Date Id Added: svn:eol-style + native Added: Trunk/content/notfordistribution/nitehawkinteractivegames/shadmar/shadmar_spells.lst =================================================================== --- Trunk/content/notfordistribution/nitehawkinteractivegames/shadmar/shadmar_spells.lst (rev 0) +++ Trunk/content/notfordistribution/nitehawkinteractivegames/shadmar/shadmar_spells.lst 2009-12-11 07:05:55 UTC (rev 11171) @@ -0,0 +1,16 @@ +SOURCELONG:From the laboratory of the Mad Wizard Shadmar SOURCESHORT:MWS +# Original Entry: Andrew Maitland + +# Spells with classes not included with set. +#Alter Allegiance.MOD CLASSES:Witch=7 +#Longevity.MOD CLASSES:Witch=9 + +#Block: -------------------------------------------------------------------------------------------------------- +Alter Allegiance SOURCEPAGE:p.19 SCHOOL:Enchantment SUBSCHOOL:Compulsion DESCRIPTOR:Mind-Affecting CLASSES:Bard=6|Sorcerer,Wizard=7 COMPS:V, S CASTTIME:1 standard action RANGE:Medium TARGETAREA:1 summoned creature DURATION:(CASTERLEVEL) rounds SAVEINFO:Special (see text) SPELLRES:Yes DESC:See text. +Arcane Tap SOURCEPAGE:p.19 SCHOOL:Evocation CLASSES:Bard=6|Sorcerer,Wizard=7 COMPS:V, S CASTTIME:1 standard action RANGE:Touch TARGETAREA:1 arcane spellcaster DURATION:2 days (see text) SAVEINFO:Will negates SPELLRES:Yes DESC:See text. +Chaotic Burst SOURCEPAGE:p.19 SCHOOL:Transmutation DESCRIPTOR:Chaotic CLASSES:Sorcerer,Wizard=6 COMPS:V, S CASTTIME:1 standard action RANGE:((CASTERLEVEL/2)*5) ft. TARGETAREA:20 ft. radius DURATION:Instantaneous SAVEINFO:Fortitude negates SPELLRES:Yes DESC:See text. +Form Binding SOURCEPAGE:p.19 SCHOOL:Abjuration CLASSES:Sorcerer,Wizard=4 COMPS:V, S, M CASTTIME:1 standard action RANGE:Medium TARGETAREA:1 living creature, special (see below) DURATION:(CASTERLEVEL) rounds SAVEINFO:Will negates SPELLRES:Yes DESC:See text. +Longevity SOURCEPAGE:p.19 SCHOOL:Necromancy DESCRIPTOR:Evil CLASSES:Sorcerer,Wizard=9 COMPS:V, S, M CASTTIME:1 standard action RANGE:Touch TARGETAREA:Living creature touched DURATION:Instantaneous SAVEINFO:Will negates SPELLRES:Yes DESC:See text. +Spell Restore SOURCEPAGE:p.20 SCHOOL:Transmutation CLASSES:Sorcerer,Wizard=8 COMPS:V CASTTIME:10 minutes RANGE:Personal TARGETAREA:You DURATION:Instantaneous DESC:See text. + + Property changes on: Trunk/content/notfordistribution/nitehawkinteractivegames/shadmar/shadmar_spells.lst ___________________________________________________________________ Added: svn:keywords + Author Revision Date Id Added: svn:eol-style + native This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2010-04-20 02:20:55
|
Revision: 11650 http://pcgen.svn.sourceforge.net/pcgen/?rev=11650&view=rev Author: amaitland Date: 2010-04-20 02:20:47 +0000 (Tue, 20 Apr 2010) Log Message: ----------- New model for Intelligent Items. Working data and Preview, OS will have to wait till I get time. Added Paths: ----------- Trunk/content/notfordistribution/paizo_intelligent_item_model/ Trunk/content/notfordistribution/paizo_intelligent_item_model/data/ Trunk/content/notfordistribution/paizo_intelligent_item_model/data/int_item.pcc Trunk/content/notfordistribution/paizo_intelligent_item_model/data/int_item_abilities.lst Trunk/content/notfordistribution/paizo_intelligent_item_model/data/int_item_abilitycategory.lst Trunk/content/notfordistribution/paizo_intelligent_item_model/data/int_item_eqmods.lst Trunk/content/notfordistribution/paizo_intelligent_item_model/os/ Trunk/content/notfordistribution/paizo_intelligent_item_model/preview/ Trunk/content/notfordistribution/paizo_intelligent_item_model/preview/Standardv2.htm Property changes on: Trunk/content/notfordistribution/paizo_intelligent_item_model ___________________________________________________________________ Added: bugtraq:url + http://jira.pcgen.org/browse/%BUGID% Added: bugtraq:message + Issue#: %BUGID% Added: bugtraq:number + false Property changes on: Trunk/content/notfordistribution/paizo_intelligent_item_model/data ___________________________________________________________________ Added: bugtraq:url + http://jira.pcgen.org/browse/%BUGID% Added: bugtraq:message + Issue#: %BUGID% Added: bugtraq:number + false Added: Trunk/content/notfordistribution/paizo_intelligent_item_model/data/int_item.pcc =================================================================== --- Trunk/content/notfordistribution/paizo_intelligent_item_model/data/int_item.pcc (rev 0) +++ Trunk/content/notfordistribution/paizo_intelligent_item_model/data/int_item.pcc 2010-04-20 02:20:47 UTC (rev 11650) @@ -0,0 +1,20 @@ +CAMPAIGN:Intelligent Item Test +RANK:6 +GAMEMODE:35e|Pathfinder|3e +GENRE:Fantasy +BOOKTYPE:SRD +SETTING:Fantasy +TYPE:Magic Item Test Here I am +PUBNAMELONG:t +PUBNAMESHORT:t +PUBNAMEWEB:http://www.nope.com +SOURCELONG:t +SOURCESHORT:t +SOURCEWEB:http://www.t.com +ISOGL:YES +#Add copyright here + + +ABILITY:int_item_abilities.lst +ABILITYCATEGORY:int_item_abilitycategory.lst +EQUIPMOD:int_item_eqmods.lst \ No newline at end of file Property changes on: Trunk/content/notfordistribution/paizo_intelligent_item_model/data/int_item.pcc ___________________________________________________________________ Added: svn:keywords + Author Revision Date Id Added: svn:eol-style + native Added: Trunk/content/notfordistribution/paizo_intelligent_item_model/data/int_item_abilities.lst =================================================================== --- Trunk/content/notfordistribution/paizo_intelligent_item_model/data/int_item_abilities.lst (rev 0) +++ Trunk/content/notfordistribution/paizo_intelligent_item_model/data/int_item_abilities.lst 2010-04-20 02:20:47 UTC (rev 11650) @@ -0,0 +1,143 @@ +# Abilities for Intelligent Magic Items + +Base Intelligent Item CATEGORY:Intelligent Item ABILITY:Special Ability|AUTOMATIC|Negative Levels ABILITY:Intelligent Item|AUTOMATIC|Intelligent Item ~ Stat|Intelligent Item ~ Empathy|Intelligent Item ~ Senses|Intelligent Item ~ Lang(Common) BONUS:ABILITYPOOL|Intelligent Item Alignment|1 DEFINE:SpeechBonusLang|0 BONUS:ABILITYPOOL|Intelligent Item Languages|SpeechBonusLang +# Automatics +Abilities KEY:Intelligent Item ~ Stat CATEGORY:Intelligent Item TYPE:IntelligentItemOutput DESC:Intelligence %1, Wisdom %2, Charisma %3, Ego Score %1|IntItemStatINT|IntItemStatWIS|IntItemStatCHA|IntelligentItemEgo DEFINE:IntelligentItemEgo|0 BONUS:VAR|NegativeLevel|1|PREVARLTEQ:IntelligentItemEgo,19 BONUS:VAR|NegativeLevel|1|PREVARLTEQ:IntelligentItemEgo,29 BONUS:VAR|NegativeLevel|1|PREVARGTEQ:IntelligentItemEgo,30 DEFINE:IntItemStatINT|0 DEFINE:IntItemStatWIS|0 DEFINE:IntItemStatCHA|0 BONUS:VAR|IntItemStatINT,IntItemStatWIS,IntItemStatCHA|10 + +# Intelligence +INT 10 KEY:Intelligent Item Stat INT ~ 10 CATEGORY:Intelligent Item TYPE:IntelligentItemStat +INT 11 KEY:Intelligent Item Stat INT ~ 11 CATEGORY:Intelligent Item TYPE:IntelligentItemStat BONUS:VAR|IntItemStatINT|1 +INT 12 KEY:Intelligent Item Stat INT ~ 12 CATEGORY:Intelligent Item TYPE:IntelligentItemStat BONUS:VAR|MagicItemEgo|1 BONUS:VAR|SpeechBonusLang|1 BONUS:VAR|IntItemStatINT|2 +INT 13 KEY:Intelligent Item Stat INT ~ 13 CATEGORY:Intelligent Item TYPE:IntelligentItemStat BONUS:VAR|MagicItemEgo|1 BONUS:VAR|IntItemStatINT|3 +INT 14 KEY:Intelligent Item Stat INT ~ 14 CATEGORY:Intelligent Item TYPE:IntelligentItemStat BONUS:VAR|MagicItemEgo|2 BONUS:VAR|SpeechBonusLang|2 BONUS:VAR|IntItemStatINT|4 +INT 15 KEY:Intelligent Item Stat INT ~ 15 CATEGORY:Intelligent Item TYPE:IntelligentItemStat BONUS:VAR|MagicItemEgo|2 BONUS:VAR|IntItemStatINT|5 +INT 16 KEY:Intelligent Item Stat INT ~ 16 CATEGORY:Intelligent Item TYPE:IntelligentItemStat BONUS:VAR|MagicItemEgo|3 BONUS:VAR|SpeechBonusLang|3 BONUS:VAR|IntItemStatINT|6 +INT 17 KEY:Intelligent Item Stat INT ~ 17 CATEGORY:Intelligent Item TYPE:IntelligentItemStat BONUS:VAR|MagicItemEgo|3 BONUS:VAR|IntItemStatINT|7 +INT 18 KEY:Intelligent Item Stat INT ~ 18 CATEGORY:Intelligent Item TYPE:IntelligentItemStat BONUS:VAR|MagicItemEgo|4 BONUS:VAR|SpeechBonusLang|4 BONUS:VAR|IntItemStatINT|8 +INT 19 KEY:Intelligent Item Stat INT ~ 19 CATEGORY:Intelligent Item TYPE:IntelligentItemStat BONUS:VAR|MagicItemEgo|4 BONUS:VAR|IntItemStatINT|9 +INT 20 KEY:Intelligent Item Stat INT ~ 20 CATEGORY:Intelligent Item TYPE:IntelligentItemStat BONUS:VAR|MagicItemEgo|5 BONUS:VAR|SpeechBonusLang|5 BONUS:VAR|IntItemStatINT|10 +#Wisdowm +WIS 10 KEY:Intelligent Item Stat WIS ~ 10 CATEGORY:Intelligent Item TYPE:IntelligentItemStat +WIS 11 KEY:Intelligent Item Stat WIS ~ 11 CATEGORY:Intelligent Item TYPE:IntelligentItemStat BONUS:VAR|IntItemStatWIS|1 +WIS 12 KEY:Intelligent Item Stat WIS ~ 12 CATEGORY:Intelligent Item TYPE:IntelligentItemStat BONUS:VAR|MagicItemEgo|1 BONUS:VAR|IntItemStatWIS|2 +WIS 13 KEY:Intelligent Item Stat WIS ~ 13 CATEGORY:Intelligent Item TYPE:IntelligentItemStat BONUS:VAR|MagicItemEgo|1 BONUS:VAR|IntItemStatWIS|3 +WIS 14 KEY:Intelligent Item Stat WIS ~ 14 CATEGORY:Intelligent Item TYPE:IntelligentItemStat BONUS:VAR|MagicItemEgo|2 BONUS:VAR|IntItemStatWIS|4 +WIS 15 KEY:Intelligent Item Stat WIS ~ 15 CATEGORY:Intelligent Item TYPE:IntelligentItemStat BONUS:VAR|MagicItemEgo|2 BONUS:VAR|IntItemStatWIS|5 +WIS 16 KEY:Intelligent Item Stat WIS ~ 16 CATEGORY:Intelligent Item TYPE:IntelligentItemStat BONUS:VAR|MagicItemEgo|3 BONUS:VAR|IntItemStatWIS|6 +WIS 17 KEY:Intelligent Item Stat WIS ~ 17 CATEGORY:Intelligent Item TYPE:IntelligentItemStat BONUS:VAR|MagicItemEgo|3 BONUS:VAR|IntItemStatWIS|7 +WIS 18 KEY:Intelligent Item Stat WIS ~ 18 CATEGORY:Intelligent Item TYPE:IntelligentItemStat BONUS:VAR|MagicItemEgo|4 BONUS:VAR|IntItemStatWIS|8 +WIS 19 KEY:Intelligent Item Stat WIS ~ 19 CATEGORY:Intelligent Item TYPE:IntelligentItemStat BONUS:VAR|MagicItemEgo|4 BONUS:VAR|IntItemStatWIS|9 +WIS 20 KEY:Intelligent Item Stat WIS ~ 20 CATEGORY:Intelligent Item TYPE:IntelligentItemStat BONUS:VAR|MagicItemEgo|5 BONUS:VAR|IntItemStatWIS|10 +#Charisma +CHA 10 KEY:Intelligent Item Stat CHA ~ 10 CATEGORY:Intelligent Item TYPE:IntelligentItemStat +CHA 11 KEY:Intelligent Item Stat CHA ~ 11 CATEGORY:Intelligent Item TYPE:IntelligentItemStat BONUS:VAR|IntItemStatCHA|1 +CHA 12 KEY:Intelligent Item Stat CHA ~ 12 CATEGORY:Intelligent Item TYPE:IntelligentItemStat BONUS:VAR|MagicItemEgo|1 BONUS:VAR|IntItemStatCHA|2 +CHA 13 KEY:Intelligent Item Stat CHA ~ 13 CATEGORY:Intelligent Item TYPE:IntelligentItemStat BONUS:VAR|MagicItemEgo|1 BONUS:VAR|IntItemStatCHA|3 +CHA 14 KEY:Intelligent Item Stat CHA ~ 14 CATEGORY:Intelligent Item TYPE:IntelligentItemStat BONUS:VAR|MagicItemEgo|2 BONUS:VAR|IntItemStatCHA|4 +CHA 15 KEY:Intelligent Item Stat CHA ~ 15 CATEGORY:Intelligent Item TYPE:IntelligentItemStat BONUS:VAR|MagicItemEgo|2 BONUS:VAR|IntItemStatCHA|5 +CHA 16 KEY:Intelligent Item Stat CHA ~ 16 CATEGORY:Intelligent Item TYPE:IntelligentItemStat BONUS:VAR|MagicItemEgo|3 BONUS:VAR|IntItemStatCHA|6 +CHA 17 KEY:Intelligent Item Stat CHA ~ 17 CATEGORY:Intelligent Item TYPE:IntelligentItemStat BONUS:VAR|MagicItemEgo|3 BONUS:VAR|IntItemStatCHA|7 +CHA 18 KEY:Intelligent Item Stat CHA ~ 18 CATEGORY:Intelligent Item TYPE:IntelligentItemStat BONUS:VAR|MagicItemEgo|4 BONUS:VAR|IntItemStatCHA|8 +CHA 19 KEY:Intelligent Item Stat CHA ~ 19 CATEGORY:Intelligent Item TYPE:IntelligentItemStat BONUS:VAR|MagicItemEgo|4 BONUS:VAR|IntItemStatCHA|9 +CHA 20 KEY:Intelligent Item Stat CHA ~ 20 CATEGORY:Intelligent Item TYPE:IntelligentItemStat BONUS:VAR|MagicItemEgo|5 BONUS:VAR|IntItemStatCHA|10 + + + +# Abilities + +Alignment / Chaotic Good KEY:Align ~ CG CATEGORY:Intelligent Item TYPE:IntelligentAlignment.IntelligentItemOutput !PREABILITY:1,CATEGORY=Intelligent Item,TYPE.IntelligentAlignment +Alignment / Chaotic Neutral KEY:Align ~ CN CATEGORY:Intelligent Item TYPE:IntelligentAlignment.IntelligentItemOutput !PREABILITY:1,CATEGORY=Intelligent Item,TYPE.IntelligentAlignment +Alignment / Chaotic Evil KEY:Align ~ CE CATEGORY:Intelligent Item TYPE:IntelligentAlignment.IntelligentItemOutput !PREABILITY:1,CATEGORY=Intelligent Item,TYPE.IntelligentAlignment +Alignment / Neutral Evil KEY:Align ~ NE CATEGORY:Intelligent Item TYPE:IntelligentAlignment.IntelligentItemOutput !PREABILITY:1,CATEGORY=Intelligent Item,TYPE.IntelligentAlignment +Alignment / Lawful Evil KEY:Align ~ LE CATEGORY:Intelligent Item TYPE:IntelligentAlignment.IntelligentItemOutput !PREABILITY:1,CATEGORY=Intelligent Item,TYPE.IntelligentAlignment +Alignment / Lawful Good KEY:Align ~ LG CATEGORY:Intelligent Item TYPE:IntelligentAlignment.IntelligentItemOutput !PREABILITY:1,CATEGORY=Intelligent Item,TYPE.IntelligentAlignment +Alignment / Lawful Neutral KEY:Align ~ LN CATEGORY:Intelligent Item TYPE:IntelligentAlignment.IntelligentItemOutput !PREABILITY:1,CATEGORY=Intelligent Item,TYPE.IntelligentAlignment +Alignment / Neutral Good KEY:Align ~ NG CATEGORY:Intelligent Item TYPE:IntelligentAlignment.IntelligentItemOutput !PREABILITY:1,CATEGORY=Intelligent Item,TYPE.IntelligentAlignment +Alignment / Neutral KEY:Align ~ N CATEGORY:Intelligent Item TYPE:IntelligentAlignment.IntelligentItemOutput !PREABILITY:1,CATEGORY=Intelligent Item,TYPE.IntelligentAlignment + +# +Communication / Empathy KEY:Intelligent Item ~ Empathy CATEGORY:Intelligent Item TYPE:IntelligentItemOutput.Supernatural DESC:Empathy allows the item to encourage or discourage certain actions by communicating emotions and urges. It does not allow for verbal communication. +Communication / Speech KEY:Intelligent Item ~ Speech CATEGORY:Intelligent Item TYPE:IntelligentItemAbility.IntelligentItemOutput.Supernatural DESC:An intelligent item with the capability for speech can talk using any of the languages it knows. It automatically knows Common. +Communication / Telepathy KEY:Intelligent Item ~ Telepathy CATEGORY:Intelligent Item TYPE:IntelligentItemAbility.IntelligentItemOutput.Supernatural DESC:Telepathy allows an intelligent item to communicate with its wielder telepathically, regardless of its known languages. The wielder must be touching the item to communicate in this way. +Communication / Read Languages KEY:Intelligent Item ~ ReadLang CATEGORY:Intelligent Item TYPE:IntelligentItemAbility.IntelligentItemOutput +Communication / Read Magic KEY:Intelligent Item ~ ReadMagic CATEGORY:Intelligent Item TYPE:IntelligentItemAbility.IntelligentItemOutput + +Language Known By Item KEY:Intelligent Item ~ Lang CATEGORY:Intelligent Item TYPE:IntItemLang.IntelligentItemOutput CHOOSE:USERINPUT|TITLE="Write in Languages Known by the Item" SELECT:1 MULT:YES STACK:NO +# +Senses KEY:Intelligent Item ~ Senses CATEGORY:Intelligent Item TYPE:IntelligentItemOutput.Supernatural DESC:Senses allow an intelligent magic item to see and hear out to the listed distance. Adding darkvision or blindsense allows the item to use those senses out to the same range as the item's base senses. DESC:%1 ft.|IntItemSenseRange DEFINE:IntItemSenseRange|0 BONUS:VAR|IntItemSenseRange|30 +Senses / Darkvision KEY:Intelligent Item ~ Darkvision CATEGORY:Intelligent Item TYPE:IntelligentItemOutput.Supernatural DESC:%1 ft.|IntItemSenseRange +Senses / Blindsense KEY:Intelligent Item ~ Blindsense CATEGORY:Intelligent Item TYPE:IntelligentItemOutput.Supernatural DESC:%1 ft.|IntItemSenseRange + + + + +# Intelligent Item Powers +Item can cast a 0-level spell at will KEY:Item Power ~ Cast 0 Atwill CATEGORY:Intelligent Item TYPE:IntelligentItemx.ItemStandardPower.IntelligentItemOutput BONUS:VAR|MagicItemEgo|1 PREABILITY:1,CATEGORY=Intelligent Item,EQMOD ~ ItemPower_CastZeroAtWill CHOOSE:SPELLS|ANY[LEVELMIN=0;LEVELMAX=0] MULT:YES STACK:NO SELECT:1 +Item can cast a 1st-level spell 3/day KEY:Item Power ~ Cast 1 3 CATEGORY:Intelligent Item TYPE:IntelligentItemx.ItemStandardPower.IntelligentItemOutput BONUS:VAR|MagicItemEgo|1 PREABILITY:1,CATEGORY=Intelligent Item,EQMOD ~ ItemPower_CastOneThree CHOOSE:SPELLS|ANY[LEVELMIN=1;LEVELMAX=1] MULT:YES STACK:NO SELECT:1 +Item can use magic aura on itself at will KEY:Item Power ~ Magic Aura CATEGORY:Intelligent Item TYPE:IntelligentItemx.ItemStandardPower.IntelligentItemOutput BONUS:VAR|MagicItemEgo|1 PREABILITY:1,CATEGORY=Intelligent Item,EQMOD ~ ItemPower_MagicAura +Item can cast a 2nd-level spell 1/day KEY:Item Power ~ Cast 2 1 CATEGORY:Intelligent Item TYPE:IntelligentItemx.ItemStandardPower.IntelligentItemOutput BONUS:VAR|MagicItemEgo|1 PREABILITY:1,CATEGORY=Intelligent Item,EQMOD ~ ItemPower_CastTwoOne CHOOSE:SPELLS|ANY[LEVELMIN=2;LEVELMAX=2] MULT:YES STACK:NO SELECT:1 +Item has 5 ranks in one skill* KEY:Item Power ~ 5 Skill CATEGORY:Intelligent Item TYPE:IntelligentItemx.ItemStandardPower.IntelligentItemOutput BONUS:VAR|MagicItemEgo|1 PREABILITY:1,CATEGORY=Intelligent Item,EQMOD ~ ItemPower_FiveSkill CHOOSE:SKILLSNAMED|ALL MULT:YES STACK:NO SELECT:1 +Item can sprout limbs and move with a speed of 10 feet KEY:Item Power ~ Move CATEGORY:Intelligent Item TYPE:IntelligentItemx.ItemStandardPower.IntelligentItemOutput BONUS:VAR|MagicItemEgo|1 PREABILITY:1,CATEGORY=Intelligent Item,EQMOD ~ ItemPower_Move +Item can cast a 3rd-level spell 1/day KEY:Item Power ~ Cast 3 1 CATEGORY:Intelligent Item TYPE:IntelligentItemx.ItemStandardPower.IntelligentItemOutput BONUS:VAR|MagicItemEgo|1 PREABILITY:1,CATEGORY=Intelligent Item,EQMOD ~ ItemPower_CastThreeOne CHOOSE:SPELLS|ANY[LEVELMIN=3;LEVELMAX=3] MULT:YES STACK:NO SELECT:1 +Item can cast a 2nd-level spell 3/day KEY:Item Power ~ Cast 2 3 CATEGORY:Intelligent Item TYPE:IntelligentItemx.ItemStandardPower.IntelligentItemOutput BONUS:VAR|MagicItemEgo|1 PREABILITY:1,CATEGORY=Intelligent Item,EQMOD ~ ItemPower_CastTwoThree CHOOSE:SPELLS|ANY[LEVELMIN=2;LEVELMAX=2] MULT:YES STACK:NO SELECT:1 +Item has 10 ranks in one skill* KEY:Item Power ~ 10 Skill CATEGORY:Intelligent Item TYPE:IntelligentItemx.ItemStandardPower.IntelligentItemOutput BONUS:VAR|MagicItemEgo|2 PREABILITY:1,CATEGORY=Intelligent Item,EQMOD ~ ItemPower_TenSkill CHOOSE:SKILLSNAMED|ALL MULT:YES STACK:NO SELECT:1 +Item can change shape into one other form of the same size KEY:Item Power ~ Change Shape CATEGORY:Intelligent Item TYPE:IntelligentItemx.ItemStandardPower.IntelligentItemOutput BONUS:VAR|MagicItemEgo|2 PREABILITY:1,CATEGORY=Intelligent Item,EQMOD ~ ItemPower_ChangeShape +Item can fly, as per the spell, at a speed of 30 feet KEY:Item Power ~ Fly CATEGORY:Intelligent Item TYPE:IntelligentItemx.ItemStandardPower.IntelligentItemOutput BONUS:VAR|MagicItemEgo|2 PREABILITY:1,CATEGORY=Intelligent Item,EQMOD ~ ItemPower_Fly +Item can cast a 4th-level spell 1/day KEY:Item Power ~ Cast 4 1 CATEGORY:Intelligent Item TYPE:IntelligentItemx.ItemStandardPower.IntelligentItemOutput BONUS:VAR|MagicItemEgo|2 PREABILITY:1,CATEGORY=Intelligent Item,EQMOD ~ ItemPower_CastFourOne CHOOSE:SPELLS|ANY[LEVELMIN=4;LEVELMAX=4] MULT:YES STACK:NO SELECT:1 +Item can teleport itself 1/day KEY:Item Power ~ Teleport CATEGORY:Intelligent Item TYPE:IntelligentItemx.ItemStandardPower.IntelligentItemOutput BONUS:VAR|MagicItemEgo|2 PREABILITY:1,CATEGORY=Intelligent Item,EQMOD ~ ItemPower_Teleport +Item can cast a 3rd-level spell 3/day KEY:Item Power ~ Cast 3 3 CATEGORY:Intelligent Item TYPE:IntelligentItemx.ItemStandardPower.IntelligentItemOutput BONUS:VAR|MagicItemEgo|2 PREABILITY:1,CATEGORY=Intelligent Item,EQMOD ~ ItemPower_CastThreeThree CHOOSE:SPELLS|ANY[LEVELMIN=3;LEVELMAX=3] MULT:YES STACK:NO SELECT:1 +Item can cast a 4th-level spell 3/day KEY:Item Power ~ Cast 4 3 CATEGORY:Intelligent Item TYPE:IntelligentItemx.ItemStandardPower.IntelligentItemOutput BONUS:VAR|MagicItemEgo|2 PREABILITY:1,CATEGORY=Intelligent Item,EQMOD ~ ItemPower_CastFourThree CHOOSE:SPELLS|ANY[LEVELMIN=4;LEVELMAX=4] MULT:YES STACK:NO SELECT:1 + + +# Purpose +Defeat/slay diametrically opposed alignment KEY:Purpose ~ Slay Align BONUS:VAR|MagicItemEgo|2 CATEGORY:Intelligent Item TYPE:IntelligentPurpose.IntelligentItemOutput !PREABILITY:1,CATEGORY=Intelligent Item,TYPE.IntelligentPurpose +Defeat/slay arcane spellcasters (including spellcasting monsters and those that use spell-like abilities) KEY:Purpose ~ Slay Arcane BONUS:VAR|MagicItemEgo|2 CATEGORY:Intelligent Item TYPE:IntelligentPurpose.IntelligentItemOutput !PREABILITY:1,CATEGORY=Intelligent Item,TYPE.IntelligentPurpose +Defeat/slay divine spellcasters (including divine entities and servitors) KEY:Purpose ~ Slay Divine BONUS:VAR|MagicItemEgo|2 CATEGORY:Intelligent Item TYPE:IntelligentPurpose.IntelligentItemOutput !PREABILITY:1,CATEGORY=Intelligent Item,TYPE.IntelligentPurpose +Defeat/slay non-spellcasters KEY:Purpose ~ Slay NonCasters BONUS:VAR|MagicItemEgo|2 CATEGORY:Intelligent Item TYPE:IntelligentPurpose.IntelligentItemOutput !PREABILITY:1,CATEGORY=Intelligent Item,TYPE.IntelligentPurpose +Defeat/slay a particular creature type (see the bane special ability for choices) KEY:Purpose ~ Slay Creature Type BONUS:VAR|MagicItemEgo|2 CATEGORY:Intelligent Item TYPE:IntelligentPurpose.IntelligentItemOutput !PREABILITY:1,CATEGORY=Intelligent Item,TYPE.IntelligentPurpose +Defeat/slay a particular race or kind of creature KEY:Purpose ~ Slay Race or Kind BONUS:VAR|MagicItemEgo|2 CATEGORY:Intelligent Item TYPE:IntelligentPurpose.IntelligentItemOutput !PREABILITY:1,CATEGORY=Intelligent Item,TYPE.IntelligentPurpose +Defend a particular race or kind of creature KEY:Purpose ~ Defend Race or Kind BONUS:VAR|MagicItemEgo|2 CATEGORY:Intelligent Item TYPE:IntelligentPurpose.IntelligentItemOutput !PREABILITY:1,CATEGORY=Intelligent Item,TYPE.IntelligentPurpose +Defeat/slay the servants of a specific deity KEY:Purpose ~ Slay Deity Servant BONUS:VAR|MagicItemEgo|2 CATEGORY:Intelligent Item TYPE:IntelligentPurpose.IntelligentItemOutput !PREABILITY:1,CATEGORY=Intelligent Item,TYPE.IntelligentPurpose +Defend the servants and interests of a specific deity KEY:Purpose ~ Defend Deity Servant BONUS:VAR|MagicItemEgo|2 CATEGORY:Intelligent Item TYPE:IntelligentPurpose.IntelligentItemOutput !PREABILITY:1,CATEGORY=Intelligent Item,TYPE.IntelligentPurpose +Defeat/slay all (other than the item and the wielder) KEY:Purpose ~ Slay All BONUS:VAR|MagicItemEgo|2 CATEGORY:Intelligent Item TYPE:IntelligentPurpose.IntelligentItemOutput !PREABILITY:1,CATEGORY=Intelligent Item,TYPE.IntelligentPurpose + + +# Special Pupose Dedicate Powers +Item can detect any special purpose foes within 60 feet KEY:Dedicated Power ~ DetectFoe CATEGORY:Intelligent Item TYPE:IntelligentItemx.IntelligentItemOutput BONUS:VAR|MagicItemEgo|1 +Wielder gets +2 luck bonus on attacks, saves, and checks KEY:Dedicated Power ~ Luck Bonus CATEGORY:Intelligent Item TYPE:IntelligentItemx.IntelligentItemOutput BONUS:VAR|MagicItemEgo|2 +Item can use true resurrection on wielder, once per month KEY:Dedicated Power ~ True Resurrection CATEGORY:Intelligent Item TYPE:IntelligentItemx.IntelligentItemOutput BONUS:VAR|MagicItemEgo|2 +# Choosers Required +Item can use a 4th-level spell at will KEY:Dedicated Power ~ Cast 4 AtWill CATEGORY:Intelligent Item TYPE:IntelligentItemx.ItemPurposePower.IntelligentItemOutput COST:1 BONUS:VAR|MagicItemEgo|2 PREABILITY:1,CATEGORY=Intelligent Item,EQMOD ~ PurposePower_CastFourAtWill CHOOSE:SPELLS|ANY[LEVELMIN=7;LEVELMAX=7] MULT:YES STACK:NO SELECT:1 +Item can use a 5th-level spell at will KEY:Dedicated Power ~ Cast 5 AtWill CATEGORY:Intelligent Item TYPE:IntelligentItemx.ItemPurposePower.IntelligentItemOutput COST:1 BONUS:VAR|MagicItemEgo|2 PREABILITY:1,CATEGORY=Intelligent Item,EQMOD ~ PurposePower_CastFiveAtWill CHOOSE:SPELLS|ANY[LEVELMIN=7;LEVELMAX=7] MULT:YES STACK:NO SELECT:1 +Item can use a 6th-level spell at will KEY:Dedicated Power ~ Cast 6 AtWill CATEGORY:Intelligent Item TYPE:IntelligentItemx.ItemPurposePower.IntelligentItemOutput COST:1 BONUS:VAR|MagicItemEgo|2 PREABILITY:1,CATEGORY=Intelligent Item,EQMOD ~ PurposePower_CastSixAtWill CHOOSE:SPELLS|ANY[LEVELMIN=7;LEVELMAX=7] MULT:YES STACK:NO SELECT:1 +Item can use a 7th-level spell at will KEY:Dedicated Power ~ Cast 7 AtWill CATEGORY:Intelligent Item TYPE:IntelligentItemx.ItemPurposePower.IntelligentItemOutput COST:1 BONUS:VAR|MagicItemEgo|2 PREABILITY:1,CATEGORY=Intelligent Item,EQMOD ~ PurposePower_CastSevenAtWill CHOOSE:SPELLS|ANY[LEVELMIN=7;LEVELMAX=7] MULT:YES STACK:NO SELECT:1 +# + + +# Hidden to make Abilities Above Work - Workaround +Intelligent Item ~ Has Special Purpose CATEGORY:Intelligent Item + + +# Magic Item Powers - +EQMOD ~ ItemPower_CastZeroAtWill CATEGORY:Intelligent Item BONUS:ABILITYPOOL|Intelligent Item Power|1 +EQMOD ~ ItemPower_CastOneThree CATEGORY:Intelligent Item BONUS:ABILITYPOOL|Intelligent Item Power|1 +EQMOD ~ ItemPower_CastTwoOne CATEGORY:Intelligent Item BONUS:ABILITYPOOL|Intelligent Item Power|1 +EQMOD ~ ItemPower_FiveSkill CATEGORY:Intelligent Item BONUS:ABILITYPOOL|Intelligent Item Power|1 +EQMOD ~ ItemPower_CastThreeOne CATEGORY:Intelligent Item BONUS:ABILITYPOOL|Intelligent Item Power|1 +EQMOD ~ ItemPower_CastTwoThree CATEGORY:Intelligent Item BONUS:ABILITYPOOL|Intelligent Item Power|1 +EQMOD ~ ItemPower_TenSkill CATEGORY:Intelligent Item BONUS:ABILITYPOOL|Intelligent Item Power|1 +EQMOD ~ ItemPower_CastFourOne CATEGORY:Intelligent Item BONUS:ABILITYPOOL|Intelligent Item Power|1 +EQMOD ~ ItemPower_CastThreeThree CATEGORY:Intelligent Item BONUS:ABILITYPOOL|Intelligent Item Power|1 +EQMOD ~ ItemPower_CastFourThree CATEGORY:Intelligent Item BONUS:ABILITYPOOL|Intelligent Item Power|1 + + + +# Special Pupose Dedicate Powers +EQMOD ~ PurposePower_CastFourAtWill CATEGORY:Intelligent Item BONUS:ABILITYPOOL|Intelligent Item Purpose Power|1 +EQMOD ~ PurposePower_CastFiveAtWill CATEGORY:Intelligent Item BONUS:ABILITYPOOL|Intelligent Item Purpose Power|1 +EQMOD ~ PurposePower_CastSixAtWill CATEGORY:Intelligent Item BONUS:ABILITYPOOL|Intelligent Item Purpose Power|1 +EQMOD ~ PurposePower_CastSevenAtWill CATEGORY:Intelligent Item BONUS:ABILITYPOOL|Intelligent Item Purpose Power|1 + + + + Property changes on: Trunk/content/notfordistribution/paizo_intelligent_item_model/data/int_item_abilities.lst ___________________________________________________________________ Added: svn:keywords + Author Revision Date Id Added: svn:eol-style + native Added: Trunk/content/notfordistribution/paizo_intelligent_item_model/data/int_item_abilitycategory.lst =================================================================== --- Trunk/content/notfordistribution/paizo_intelligent_item_model/data/int_item_abilitycategory.lst (rev 0) +++ Trunk/content/notfordistribution/paizo_intelligent_item_model/data/int_item_abilitycategory.lst 2010-04-20 02:20:47 UTC (rev 11650) @@ -0,0 +1,12 @@ + +# Master Category +ABILITYCATEGORY:Intelligent Item CATEGORY:Intelligent Item VISIBLE:NO + +# Child Categories +ABILITYCATEGORY:Intelligent Item Alignment PLURAL:Intelligent Item Alignment CATEGORY:Intelligent Item TYPE:IntelligentAlignment VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES DISPLAYLOCATION:Intelligent Magic Item +ABILITYCATEGORY:Intelligent Item Languages PLURAL:Intelligent Item Languages CATEGORY:Intelligent Item TYPE:IntItemLang VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES DISPLAYLOCATION:Intelligent Magic Item +ABILITYCATEGORY:Intelligent Item Power PLURAL:Intelligent Item Power CATEGORY:Intelligent Item TYPE:ItemStandardPower VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES DISPLAYLOCATION:Intelligent Magic Item +ABILITYCATEGORY:Intelligent Item Purpose PLURAL:Intelligent Item Purpose CATEGORY:Intelligent Item TYPE:ItemPurpose VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES DISPLAYLOCATION:Intelligent Magic Item +ABILITYCATEGORY:Intelligent Item Purpose Power PLURAL:Intelligent Item Purpose Power CATEGORY:Intelligent Item TYPE:ItemPurposePower VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES DISPLAYLOCATION:Intelligent Magic Item + + Property changes on: Trunk/content/notfordistribution/paizo_intelligent_item_model/data/int_item_abilitycategory.lst ___________________________________________________________________ Added: svn:keywords + Author Revision Date Id Added: svn:eol-style + native Added: Trunk/content/notfordistribution/paizo_intelligent_item_model/data/int_item_eqmods.lst =================================================================== --- Trunk/content/notfordistribution/paizo_intelligent_item_model/data/int_item_eqmods.lst (rev 0) +++ Trunk/content/notfordistribution/paizo_intelligent_item_model/data/int_item_eqmods.lst 2010-04-20 02:20:47 UTC (rev 11650) @@ -0,0 +1,89 @@ +# Intelligent Magic Items - An Illusive Creation +#By Andrew Maitland +# + +Intelligent Magic Item Base COST:500 KEY:IntItemBase TYPE:Weapon.Armor.Goods VISIBLE:YES ABILITY:Intelligent Item|AUTOMATIC|Base Intelligent Item +#EQMOD:IntItemStatINT10.IntItemStatWIS10.IntItemStatCHA10 +Int Item / Dedicated Purpose KEY:IntItemPurpose TYPE:Weapon.Armor.Goods PRETYPE:1,EQMOD=IntItemBase VISIBLE:QUALIFY ABILITY:Intelligent Item|AUTOMATIC|Intelligent Item ~ Has Special Purpose +# Triggers the Special Purpose Ability Pool and Allows selection of the Special Purpose Power + +# +Int Item / Stat INT 10 KEY:IntItemStatINT10 TYPE:Weapon.Armor.Goods PRETYPE:1,EQMOD=IntItemBase VISIBLE:QUALIFY ABILITY:Intelligent Item|AUTOMATIC|Intelligent Item Stat INT ~ 10 REPLACES:IntItemStatINT11,IntItemStatINT12,IntItemStatINT13,IntItemStatINT14,IntItemStatINT15,IntItemStatINT16,IntItemStatINT17,IntItemStatINT18,IntItemStatINT19,IntItemStatINT20 +Int Item / Stat INT 11 COST:200 KEY:IntItemStatINT11 TYPE:Weapon.Armor.Goods PRETYPE:1,EQMOD=IntItemBase VISIBLE:QUALIFY ABILITY:Intelligent Item|AUTOMATIC|Intelligent Item Stat INT ~ 11 REPLACES:IntItemStatINT10,IntItemStatINT12,IntItemStatINT13,IntItemStatINT14,IntItemStatINT15,IntItemStatINT16,IntItemStatINT17,IntItemStatINT18,IntItemStatINT19,IntItemStatINT20 +Int Item / Stat INT 12 COST:500 KEY:IntItemStatINT12 TYPE:Weapon.Armor.Goods PRETYPE:1,EQMOD=IntItemBase VISIBLE:QUALIFY ABILITY:Intelligent Item|AUTOMATIC|Intelligent Item Stat INT ~ 12 REPLACES:IntItemStatINT10,IntItemStatINT11,IntItemStatINT13,IntItemStatINT14,IntItemStatINT15,IntItemStatINT16,IntItemStatINT17,IntItemStatINT18,IntItemStatINT19,IntItemStatINT20 +Int Item / Stat INT 13 COST:700 KEY:IntItemStatINT13 TYPE:Weapon.Armor.Goods PRETYPE:1,EQMOD=IntItemBase VISIBLE:QUALIFY ABILITY:Intelligent Item|AUTOMATIC|Intelligent Item Stat INT ~ 13 REPLACES:IntItemStatINT10,IntItemStatINT11,IntItemStatINT12,IntItemStatINT14,IntItemStatINT15,IntItemStatINT16,IntItemStatINT17,IntItemStatINT18,IntItemStatINT19,IntItemStatINT20 +Int Item / Stat INT 14 COST:1000 KEY:IntItemStatINT14 TYPE:Weapon.Armor.Goods PRETYPE:1,EQMOD=IntItemBase VISIBLE:QUALIFY ABILITY:Intelligent Item|AUTOMATIC|Intelligent Item Stat INT ~ 14 REPLACES:IntItemStatINT10,IntItemStatINT11,IntItemStatINT12,IntItemStatINT13,IntItemStatINT15,IntItemStatINT16,IntItemStatINT17,IntItemStatINT18,IntItemStatINT19,IntItemStatINT20 +Int Item / Stat INT 15 COST:1400 KEY:IntItemStatINT15 TYPE:Weapon.Armor.Goods PRETYPE:1,EQMOD=IntItemBase VISIBLE:QUALIFY ABILITY:Intelligent Item|AUTOMATIC|Intelligent Item Stat INT ~ 15 REPLACES:IntItemStatINT10,IntItemStatINT11,IntItemStatINT12,IntItemStatINT13,IntItemStatINT14,IntItemStatINT16,IntItemStatINT17,IntItemStatINT18,IntItemStatINT19,IntItemStatINT20 +Int Item / Stat INT 16 COST:2000 KEY:IntItemStatINT16 TYPE:Weapon.Armor.Goods PRETYPE:1,EQMOD=IntItemBase VISIBLE:QUALIFY ABILITY:Intelligent Item|AUTOMATIC|Intelligent Item Stat INT ~ 16 REPLACES:IntItemStatINT10,IntItemStatINT11,IntItemStatINT12,IntItemStatINT13,IntItemStatINT14,IntItemStatINT15,IntItemStatINT17,IntItemStatINT18,IntItemStatINT19,IntItemStatINT20 +Int Item / Stat INT 17 COST:2800 KEY:IntItemStatINT17 TYPE:Weapon.Armor.Goods PRETYPE:1,EQMOD=IntItemBase VISIBLE:QUALIFY ABILITY:Intelligent Item|AUTOMATIC|Intelligent Item Stat INT ~ 17 REPLACES:IntItemStatINT10,IntItemStatINT11,IntItemStatINT12,IntItemStatINT13,IntItemStatINT14,IntItemStatINT15,IntItemStatINT16,IntItemStatINT18,IntItemStatINT19,IntItemStatINT20 +Int Item / Stat INT 18 COST:4000 KEY:IntItemStatINT18 TYPE:Weapon.Armor.Goods PRETYPE:1,EQMOD=IntItemBase VISIBLE:QUALIFY ABILITY:Intelligent Item|AUTOMATIC|Intelligent Item Stat INT ~ 18 REPLACES:IntItemStatINT10,IntItemStatINT11,IntItemStatINT12,IntItemStatINT13,IntItemStatINT14,IntItemStatINT15,IntItemStatINT16,IntItemStatINT17,IntItemStatINT19,IntItemStatINT20 +Int Item / Stat INT 19 COST:5200 KEY:IntItemStatINT19 TYPE:Weapon.Armor.Goods PRETYPE:1,EQMOD=IntItemBase VISIBLE:QUALIFY ABILITY:Intelligent Item|AUTOMATIC|Intelligent Item Stat INT ~ 19 REPLACES:IntItemStatINT10,IntItemStatINT11,IntItemStatINT12,IntItemStatINT13,IntItemStatINT14,IntItemStatINT15,IntItemStatINT16,IntItemStatINT17,IntItemStatINT18,IntItemStatINT20 +Int Item / Stat INT 20 COST:8000 KEY:IntItemStatINT20 TYPE:Weapon.Armor.Goods PRETYPE:1,EQMOD=IntItemBase VISIBLE:QUALIFY ABILITY:Intelligent Item|AUTOMATIC|Intelligent Item Stat INT ~ 20 REPLACES:IntItemStatINT10,IntItemStatINT11,IntItemStatINT12,IntItemStatINT13,IntItemStatINT14,IntItemStatINT15,IntItemStatINT16,IntItemStatINT17,IntItemStatINT18,IntItemStatINT19 + +Int Item / Stat Wisdom 10 KEY:IntItemStatWIS10 TYPE:Weapon.Armor.Goods PRETYPE:1,EQMOD=IntItemBase VISIBLE:QUALIFY ABILITY:Intelligent Item|AUTOMATIC|Intelligent Item Stat WIS ~ 10 REPLACES:IntItemStatWIS11,IntItemStatWIS12,IntItemStatWIS13,IntItemStatWIS14,IntItemStatWIS15,IntItemStatWIS16,IntItemStatWIS17,IntItemStatWIS18,IntItemStatWIS19,IntItemStatWIS20 +Int Item / Stat Wisdom 11 COST:200 KEY:IntItemStatWIS11 TYPE:Weapon.Armor.Goods PRETYPE:1,EQMOD=IntItemBase VISIBLE:QUALIFY ABILITY:Intelligent Item|AUTOMATIC|Intelligent Item Stat WIS ~ 11 REPLACES:IntItemStatWIS10,IntItemStatWIS12,IntItemStatWIS13,IntItemStatWIS14,IntItemStatWIS15,IntItemStatWIS16,IntItemStatWIS17,IntItemStatWIS18,IntItemStatWIS19,IntItemStatWIS20 +Int Item / Stat Wisdom 12 COST:500 KEY:IntItemStatWIS12 TYPE:Weapon.Armor.Goods PRETYPE:1,EQMOD=IntItemBase VISIBLE:QUALIFY ABILITY:Intelligent Item|AUTOMATIC|Intelligent Item Stat WIS ~ 12 REPLACES:IntItemStatWIS10,IntItemStatWIS11,IntItemStatWIS13,IntItemStatWIS14,IntItemStatWIS15,IntItemStatWIS16,IntItemStatWIS17,IntItemStatWIS18,IntItemStatWIS19,IntItemStatWIS20 +Int Item / Stat Wisdom 13 COST:700 KEY:IntItemStatWIS13 TYPE:Weapon.Armor.Goods PRETYPE:1,EQMOD=IntItemBase VISIBLE:QUALIFY ABILITY:Intelligent Item|AUTOMATIC|Intelligent Item Stat WIS ~ 13 REPLACES:IntItemStatWIS10,IntItemStatWIS11,IntItemStatWIS12,IntItemStatWIS14,IntItemStatWIS15,IntItemStatWIS16,IntItemStatWIS17,IntItemStatWIS18,IntItemStatWIS19,IntItemStatWIS20 +Int Item / Stat Wisdom 14 COST:1000 KEY:IntItemStatWIS14 TYPE:Weapon.Armor.Goods PRETYPE:1,EQMOD=IntItemBase VISIBLE:QUALIFY ABILITY:Intelligent Item|AUTOMATIC|Intelligent Item Stat WIS ~ 14 REPLACES:IntItemStatWIS10,IntItemStatWIS11,IntItemStatWIS12,IntItemStatWIS13,IntItemStatWIS15,IntItemStatWIS16,IntItemStatWIS17,IntItemStatWIS18,IntItemStatWIS19,IntItemStatWIS20 +Int Item / Stat Wisdom 15 COST:1400 KEY:IntItemStatWIS15 TYPE:Weapon.Armor.Goods PRETYPE:1,EQMOD=IntItemBase VISIBLE:QUALIFY ABILITY:Intelligent Item|AUTOMATIC|Intelligent Item Stat WIS ~ 15 REPLACES:IntItemStatWIS10,IntItemStatWIS11,IntItemStatWIS12,IntItemStatWIS13,IntItemStatWIS14,IntItemStatWIS16,IntItemStatWIS17,IntItemStatWIS18,IntItemStatWIS19,IntItemStatWIS20 +Int Item / Stat Wisdom 16 COST:2000 KEY:IntItemStatWIS16 TYPE:Weapon.Armor.Goods PRETYPE:1,EQMOD=IntItemBase VISIBLE:QUALIFY ABILITY:Intelligent Item|AUTOMATIC|Intelligent Item Stat WIS ~ 16 REPLACES:IntItemStatWIS10,IntItemStatWIS11,IntItemStatWIS12,IntItemStatWIS13,IntItemStatWIS14,IntItemStatWIS15,IntItemStatWIS17,IntItemStatWIS18,IntItemStatWIS19,IntItemStatWIS20 +Int Item / Stat Wisdom 17 COST:2800 KEY:IntItemStatWIS17 TYPE:Weapon.Armor.Goods PRETYPE:1,EQMOD=IntItemBase VISIBLE:QUALIFY ABILITY:Intelligent Item|AUTOMATIC|Intelligent Item Stat WIS ~ 17 REPLACES:IntItemStatWIS10,IntItemStatWIS11,IntItemStatWIS12,IntItemStatWIS13,IntItemStatWIS14,IntItemStatWIS15,IntItemStatWIS16,IntItemStatWIS18,IntItemStatWIS19,IntItemStatWIS20 +Int Item / Stat Wisdom 18 COST:4000 KEY:IntItemStatWIS18 TYPE:Weapon.Armor.Goods PRETYPE:1,EQMOD=IntItemBase VISIBLE:QUALIFY ABILITY:Intelligent Item|AUTOMATIC|Intelligent Item Stat WIS ~ 18 REPLACES:IntItemStatWIS10,IntItemStatWIS11,IntItemStatWIS12,IntItemStatWIS13,IntItemStatWIS14,IntItemStatWIS15,IntItemStatWIS16,IntItemStatWIS17,IntItemStatWIS19,IntItemStatWIS20 +Int Item / Stat Wisdom 19 COST:5200 KEY:IntItemStatWIS19 TYPE:Weapon.Armor.Goods PRETYPE:1,EQMOD=IntItemBase VISIBLE:QUALIFY ABILITY:Intelligent Item|AUTOMATIC|Intelligent Item Stat WIS ~ 19 REPLACES:IntItemStatWIS10,IntItemStatWIS11,IntItemStatWIS12,IntItemStatWIS13,IntItemStatWIS14,IntItemStatWIS15,IntItemStatWIS16,IntItemStatWIS17,IntItemStatWIS18,IntItemStatWIS20 +Int Item / Stat Wisdom 20 COST:8000 KEY:IntItemStatWIS20 TYPE:Weapon.Armor.Goods PRETYPE:1,EQMOD=IntItemBase VISIBLE:QUALIFY ABILITY:Intelligent Item|AUTOMATIC|Intelligent Item Stat WIS ~ 20 REPLACES:IntItemStatWIS10,IntItemStatWIS11,IntItemStatWIS12,IntItemStatWIS13,IntItemStatWIS14,IntItemStatWIS15,IntItemStatWIS16,IntItemStatWIS17,IntItemStatWIS18,IntItemStatWIS19 + +Int Item / Stat Charisma 10 KEY:IntItemStatCHA10 TYPE:Weapon.Armor.Goods PRETYPE:1,EQMOD=IntItemBase VISIBLE:QUALIFY ABILITY:Intelligent Item|AUTOMATIC|Intelligent Item Stat CHA ~ 10 REPLACES:IntItemStatCHA11,IntItemStatCHA12,IntItemStatCHA13,IntItemStatCHA14,IntItemStatCHA15,IntItemStatCHA16,IntItemStatCHA17,IntItemStatCHA18,IntItemStatCHA19,IntItemStatCHA20 +Int Item / Stat Charisma 11 COST:200 KEY:IntItemStatCHA11 TYPE:Weapon.Armor.Goods PRETYPE:1,EQMOD=IntItemBase VISIBLE:QUALIFY ABILITY:Intelligent Item|AUTOMATIC|Intelligent Item Stat CHA ~ 11 REPLACES:IntItemStatCHA10,IntItemStatCHA12,IntItemStatCHA13,IntItemStatCHA14,IntItemStatCHA15,IntItemStatCHA16,IntItemStatCHA17,IntItemStatCHA18,IntItemStatCHA19,IntItemStatCHA20 +Int Item / Stat Charisma 12 COST:500 KEY:IntItemStatCHA12 TYPE:Weapon.Armor.Goods PRETYPE:1,EQMOD=IntItemBase VISIBLE:QUALIFY ABILITY:Intelligent Item|AUTOMATIC|Intelligent Item Stat CHA ~ 12 REPLACES:IntItemStatCHA10,IntItemStatCHA11,IntItemStatCHA13,IntItemStatCHA14,IntItemStatCHA15,IntItemStatCHA16,IntItemStatCHA17,IntItemStatCHA18,IntItemStatCHA19,IntItemStatCHA20 +Int Item / Stat Charisma 13 COST:700 KEY:IntItemStatCHA13 TYPE:Weapon.Armor.Goods PRETYPE:1,EQMOD=IntItemBase VISIBLE:QUALIFY ABILITY:Intelligent Item|AUTOMATIC|Intelligent Item Stat CHA ~ 13 REPLACES:IntItemStatCHA10,IntItemStatCHA11,IntItemStatCHA12,IntItemStatCHA14,IntItemStatCHA15,IntItemStatCHA16,IntItemStatCHA17,IntItemStatCHA18,IntItemStatCHA19,IntItemStatCHA20 +Int Item / Stat Charisma 14 COST:1000 KEY:IntItemStatCHA14 TYPE:Weapon.Armor.Goods PRETYPE:1,EQMOD=IntItemBase VISIBLE:QUALIFY ABILITY:Intelligent Item|AUTOMATIC|Intelligent Item Stat CHA ~ 14 REPLACES:IntItemStatCHA10,IntItemStatCHA11,IntItemStatCHA12,IntItemStatCHA13,IntItemStatCHA15,IntItemStatCHA16,IntItemStatCHA17,IntItemStatCHA18,IntItemStatCHA19,IntItemStatCHA20 +Int Item / Stat Charisma 15 COST:1400 KEY:IntItemStatCHA15 TYPE:Weapon.Armor.Goods PRETYPE:1,EQMOD=IntItemBase VISIBLE:QUALIFY ABILITY:Intelligent Item|AUTOMATIC|Intelligent Item Stat CHA ~ 15 REPLACES:IntItemStatCHA10,IntItemStatCHA11,IntItemStatCHA12,IntItemStatCHA13,IntItemStatCHA14,IntItemStatCHA16,IntItemStatCHA17,IntItemStatCHA18,IntItemStatCHA19,IntItemStatCHA20 +Int Item / Stat Charisma 16 COST:2000 KEY:IntItemStatCHA16 TYPE:Weapon.Armor.Goods PRETYPE:1,EQMOD=IntItemBase VISIBLE:QUALIFY ABILITY:Intelligent Item|AUTOMATIC|Intelligent Item Stat CHA ~ 16 REPLACES:IntItemStatCHA10,IntItemStatCHA11,IntItemStatCHA12,IntItemStatCHA13,IntItemStatCHA14,IntItemStatCHA15,IntItemStatCHA17,IntItemStatCHA18,IntItemStatCHA19,IntItemStatCHA20 +Int Item / Stat Charisma 17 COST:2800 KEY:IntItemStatCHA17 TYPE:Weapon.Armor.Goods PRETYPE:1,EQMOD=IntItemBase VISIBLE:QUALIFY ABILITY:Intelligent Item|AUTOMATIC|Intelligent Item Stat CHA ~ 17 REPLACES:IntItemStatCHA10,IntItemStatCHA11,IntItemStatCHA12,IntItemStatCHA13,IntItemStatCHA14,IntItemStatCHA15,IntItemStatCHA16,IntItemStatCHA18,IntItemStatCHA19,IntItemStatCHA20 +Int Item / Stat Charisma 18 COST:4000 KEY:IntItemStatCHA18 TYPE:Weapon.Armor.Goods PRETYPE:1,EQMOD=IntItemBase VISIBLE:QUALIFY ABILITY:Intelligent Item|AUTOMATIC|Intelligent Item Stat CHA ~ 18 REPLACES:IntItemStatCHA10,IntItemStatCHA11,IntItemStatCHA12,IntItemStatCHA13,IntItemStatCHA14,IntItemStatCHA15,IntItemStatCHA16,IntItemStatCHA17,IntItemStatCHA19,IntItemStatCHA20 +Int Item / Stat Charisma 19 COST:5200 KEY:IntItemStatCHA19 TYPE:Weapon.Armor.Goods PRETYPE:1,EQMOD=IntItemBase VISIBLE:QUALIFY ABILITY:Intelligent Item|AUTOMATIC|Intelligent Item Stat CHA ~ 19 REPLACES:IntItemStatCHA10,IntItemStatCHA11,IntItemStatCHA12,IntItemStatCHA13,IntItemStatCHA14,IntItemStatCHA15,IntItemStatCHA16,IntItemStatCHA17,IntItemStatCHA18,IntItemStatCHA20 +Int Item / Stat Charisma 20 COST:8000 KEY:IntItemStatCHA20 TYPE:Weapon.Armor.Goods PRETYPE:1,EQMOD=IntItemBase VISIBLE:QUALIFY ABILITY:Intelligent Item|AUTOMATIC|Intelligent Item Stat CHA ~ 20 REPLACES:IntItemStatCHA10,IntItemStatCHA11,IntItemStatCHA12,IntItemStatCHA13,IntItemStatCHA14,IntItemStatCHA15,IntItemStatCHA16,IntItemStatCHA17,IntItemStatCHA18,IntItemStatCHA19 + +Int Item / Commication Speech COST:500 KEY:IntSpeech TYPE:Weapon.Armor.Goods PRETYPE:1,EQMOD=IntItemBase VISIBLE:QUALIFY ABILITY:Intelligent Item|AUTOMATIC|Intelligent Item ~ Speech +Int Item / Commication Telepathy COST:1000 KEY:IntTelepathy TYPE:Weapon.Armor.Goods PRETYPE:1,EQMOD=IntItemBase VISIBLE:QUALIFY ABILITY:Intelligent Item|AUTOMATIC|Intelligent Item ~ Telepathy + +Int Item / Senses (60') COST:500 KEY:IntSense60 REPLACES:IntSense120 TYPE:Weapon.Armor.Goods PRETYPE:1,EQMOD=IntItemBase VISIBLE:QUALIFY BONUS:VAR|IntItemSenseRange|30 +Int Item / Senses (120') COST:1000 KEY:IntSense120 REPLACES:IntSense60 TYPE:Weapon.Armor.Goods PRETYPE:1,EQMOD=IntItemBase VISIBLE:QUALIFY BONUS:VAR|IntItemSenseRange|90 + +Int Item / Senses Darkvision COST:500 KEY:IntDarkvision TYPE:Weapon.Armor.Goods PRETYPE:1,EQMOD=IntItemBase VISIBLE:QUALIFY ABILITY:Intelligent Item|AUTOMATIC|Intelligent Item ~ Darkvision +Int Item / Senses Blindsense COST:5000 KEY:IntBlindsense TYPE:Weapon.Armor.Goods PRETYPE:1,EQMOD=IntItemBase VISIBLE:QUALIFY ABILITY:Intelligent Item|AUTOMATIC|Intelligent Item ~ Blindsense + +Int Item / Commication Read Languages COST:1000 KEY:IntReadLang TYPE:Weapon.Armor.Goods PRETYPE:1,EQMOD=IntItemBase VISIBLE:QUALIFY ABILITY:Intelligent Item|AUTOMATIC|Intelligent Item ~ ReadLang +Int Item / Commication Read Magic COST:2000 KEY:IntReadMagic TYPE:Weapon.Armor.Goods PRETYPE:1,EQMOD=IntItemBase VISIBLE:QUALIFY ABILITY:Intelligent Item|AUTOMATIC|Intelligent Item ~ ReadMagic + + +# Magic Item Powers - +Int Item / Power 0-level spell at will KEY:ItemPower_CastZeroAtWill COST:1000 BONUS:VAR|MagicItemEgo|1 TYPE:Weapon.Armor.Goods PRETYPE:1,EQMOD=IntItemBase VISIBLE:QUALIFY ABILITY:Intelligent Item|AUTOMATIC|EQMOD ~ ItemPower_CastZeroAtWill +Int Item / Power 1st-level spell 3/day KEY:ItemPower_CastOneThree COST:1200 BONUS:VAR|MagicItemEgo|1 TYPE:Weapon.Armor.Goods PRETYPE:1,EQMOD=IntItemBase VISIBLE:QUALIFY ABILITY:Intelligent Item|AUTOMATIC|EQMOD ~ ItemPower_CastOneThree +Int Item / Power Magic aura on itself at will KEY:ItemPower_MagicAura COST:2000 BONUS:VAR|MagicItemEgo|1 TYPE:Weapon.Armor.Goods PRETYPE:1,EQMOD=IntItemBase VISIBLE:QUALIFY ABILITY:Intelligent Item|AUTOMATIC|Item Power ~ Magic Aura +Int Item / Power 2nd-level spell 1/day KEY:ItemPower_CastTwoOne COST:2400 BONUS:VAR|MagicItemEgo|1 TYPE:Weapon.Armor.Goods PRETYPE:1,EQMOD=IntItemBase VISIBLE:QUALIFY ABILITY:Intelligent Item|AUTOMATIC|EQMOD ~ ItemPower_CastTwoOne +Int Item / Power 5 ranks in a skill KEY:ItemPower_FiveSkill COST:2500 BONUS:VAR|MagicItemEgo|1 TYPE:Weapon.Armor.Goods PRETYPE:1,EQMOD=IntItemBase VISIBLE:QUALIFY ABILITY:Intelligent Item|AUTOMATIC|EQMOD ~ ItemPower_FiveSkill +Int Item / Power Move 10 feet KEY:ItemPower_Move COST:5000 BONUS:VAR|MagicItemEgo|1 TYPE:Weapon.Armor.Goods PRETYPE:1,EQMOD=IntItemBase VISIBLE:QUALIFY ABILITY:Intelligent Item|AUTOMATIC|Item Power ~ Move +Int Item / Power 3rd-level spell 1/day KEY:ItemPower_CastThreeOne COST:6000 BONUS:VAR|MagicItemEgo|1 TYPE:Weapon.Armor.Goods PRETYPE:1,EQMOD=IntItemBase VISIBLE:QUALIFY ABILITY:Intelligent Item|AUTOMATIC|EQMOD ~ ItemPower_CastThreeOne +Int Item / Power 2nd-level spell 3/day KEY:ItemPower_CastTwoThree COST:7200 BONUS:VAR|MagicItemEgo|1 TYPE:Weapon.Armor.Goods PRETYPE:1,EQMOD=IntItemBase VISIBLE:QUALIFY ABILITY:Intelligent Item|AUTOMATIC|EQMOD ~ ItemPower_CastTwoThree +Int Item / Power 10 ranks in a skill KEY:ItemPower_TenSkill COST:10000 BONUS:VAR|MagicItemEgo|2 TYPE:Weapon.Armor.Goods PRETYPE:1,EQMOD=IntItemBase VISIBLE:QUALIFY ABILITY:Intelligent Item|AUTOMATIC|EQMOD ~ ItemPower_TenSkill +Int Item / Power Change shape KEY:ItemPower_ChangeShape COST:10000 BONUS:VAR|MagicItemEgo|2 TYPE:Weapon.Armor.Goods PRETYPE:1,EQMOD=IntItemBase VISIBLE:QUALIFY ABILITY:Intelligent Item|AUTOMATIC|Item Power ~ Change Shape +Int Item / Power Fly 30 feet KEY:ItemPower_Fly COST:10000 BONUS:VAR|MagicItemEgo|2 TYPE:Weapon.Armor.Goods PRETYPE:1,EQMOD=IntItemBase VISIBLE:QUALIFY ABILITY:Intelligent Item|AUTOMATIC|Item Power ~ Fly +Int Item / Power 4th-level spell 1/day KEY:ItemPower_CastFourOne COST:11200 BONUS:VAR|MagicItemEgo|2 TYPE:Weapon.Armor.Goods PRETYPE:1,EQMOD=IntItemBase VISIBLE:QUALIFY ABILITY:Intelligent Item|AUTOMATIC|EQMOD ~ ItemPower_CastFourOne +Int Item / Power Teleport itself 1/day KEY:ItemPower_Teleport COST:15000 BONUS:VAR|MagicItemEgo|2 TYPE:Weapon.Armor.Goods PRETYPE:1,EQMOD=IntItemBase VISIBLE:QUALIFY ABILITY:Intelligent Item|AUTOMATIC|Item Power ~ Teleport +Int Item / Power 3rd-level spell 3/day KEY:ItemPower_CastThreeThree COST:18000 BONUS:VAR|MagicItemEgo|2 TYPE:Weapon.Armor.Goods PRETYPE:1,EQMOD=IntItemBase VISIBLE:QUALIFY ABILITY:Intelligent Item|AUTOMATIC|EQMOD ~ ItemPower_CastThreeThree +Int Item / Power 4th-level spell 3/day KEY:ItemPower_CastFourThree COST:33600 BONUS:VAR|MagicItemEgo|2 TYPE:Weapon.Armor.Goods PRETYPE:1,EQMOD=IntItemBase VISIBLE:QUALIFY ABILITY:Intelligent Item|AUTOMATIC|EQMOD ~ ItemPower_CastFourThree + +# Special Pupose Dedicate Powers +Int Item / Dedicated Detect special purpose foes KEY:PurposePower_DetectFoe COST:10000 BONUS:VAR|MagicItemEgo|1 PRETYPE:2,EQMOD=IntItemBase,EQMOD=IntItemPurpose VISIBLE:QUALIFY ABILITY:Intelligent Item|AUTOMATIC|Dedicated Power ~ DetectFoe +Int Item / Dedicated 4th-level spell at will KEY:PurposePower_CastFourAtWill COST:56000 BONUS:VAR|MagicItemEgo|2 PRETYPE:2,EQMOD=IntItemBase,EQMOD=IntItemPurpose VISIBLE:QUALIFY ABILITY:Intelligent Item|AUTOMATIC|EQMOD ~ PurposePower_CastFourAtWill +Int Item / Dedicated +2 luck attacks & saves KEY:PurposePower_LuckBonus COST:80000 BONUS:VAR|MagicItemEgo|2 PRETYPE:2,EQMOD=IntItemBase,EQMOD=IntItemPurpose VISIBLE:QUALIFY ABILITY:Intelligent Item|AUTOMATIC|Dedicated Power ~ Luck Bonus +Int Item / Dedicated 5th-level spell at will KEY:PurposePower_CastFiveAtWill COST:90000 BONUS:VAR|MagicItemEgo|2 PRETYPE:2,EQMOD=IntItemBase,EQMOD=IntItemPurpose VISIBLE:QUALIFY ABILITY:Intelligent Item|AUTOMATIC|EQMOD ~ PurposePower_CastFiveAtWill +Int Item / Dedicated 6th-level spell at will KEY:PurposePower_CastSixAtWill COST:132000 BONUS:VAR|MagicItemEgo|2 PRETYPE:2,EQMOD=IntItemBase,EQMOD=IntItemPurpose VISIBLE:QUALIFY ABILITY:Intelligent Item|AUTOMATIC|EQMOD ~ PurposePower_CastSixAtWill +Int Item / Dedicated 7th-level spell at will KEY:PurposePower_CastSevenAtWill COST:182000 BONUS:VAR|MagicItemEgo|2 PRETYPE:2,EQMOD=IntItemBase,EQMOD=IntItemPurpose VISIBLE:QUALIFY ABILITY:Intelligent Item|AUTOMATIC|EQMOD ~ PurposePower_CastSevenAtWill +Int Item / Dedicated True resurrection on wielder KEY:PurposePower_TrueRes COST:200000 BONUS:VAR|MagicItemEgo|2 PRETYPE:2,EQMOD=IntItemBase,EQMOD=IntItemPurpose VISIBLE:QUALIFY ABILITY:Intelligent Item|AUTOMATIC|Dedicated Power ~ True Resurrection +# End EQMODs + + + + Property changes on: Trunk/content/notfordistribution/paizo_intelligent_item_model/data/int_item_eqmods.lst ___________________________________________________________________ Added: svn:keywords + Author Revision Date Id Added: svn:eol-style + native Property changes on: Trunk/content/notfordistribution/paizo_intelligent_item_model/os ___________________________________________________________________ Added: bugtraq:url + http://jira.pcgen.org/browse/%BUGID% Added: bugtraq:message + Issue#: %BUGID% Added: bugtraq:number + false Property changes on: Trunk/content/notfordistribution/paizo_intelligent_item_model/preview ___________________________________________________________________ Added: bugtraq:url + http://jira.pcgen.org/browse/%BUGID% Added: bugtraq:message + Issue#: %BUGID% Added: bugtraq:number + false Added: Trunk/content/notfordistribution/paizo_intelligent_item_model/preview/Standardv2.htm =================================================================== --- Trunk/content/notfordistribution/paizo_intelligent_item_model/preview/Standardv2.htm (rev 0) +++ Trunk/content/notfordistribution/paizo_intelligent_item_model/preview/Standardv2.htm 2010-04-20 02:20:47 UTC (rev 11650) @@ -0,0 +1,3161 @@ +<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> +<html> +<!-- +PCGen Character Sheet Template +============================== +Author: Richard O'Doherty-Gregg +Email: Od...@bi... +Modifications by: arcady +Email: ar...@ya... +Revisions: Barak 10/15/02 +Email: ba...@vo... + +$Revision$ +$Author$ +$Date$ +--> +<head> +<meta http-equiv="content-type" content="text-html; charset=utf-8" /> +<title>|NAME| [|POOL.COST| Points]</title> +<style type="text/css"> + .font4 { + font-family: Arial; + font-size:4pt; + } + .font5 { + font-family: Arial; + font-size:5pt; + } + .font6 { + font-family: Arial; + font-size:6pt; + } + .font7 { + font-family: Arial; + font-size:7pt; + } + .font8 { + font-family: Arial; + font-size:8pt; + } + .font9 { + font-family: Arial; + font-size:9pt; + } + .h { + font-family: Arial; + font-size:12pt; + vertical-align: bottom; + } + .ab { + font-family: Arial; + font-size:12pt; + text-align:center; + color:white; + background:black; + } + .ablable { + font-family: Arial; + font-size:8pt; + text-align:center; + color:white; + background:black; + } + .abb { + font-family: Arial; + font-size:12pt; + text-align:center; + font-weight:bold; + border: 1px solid black; + } + .abt { + font-family: Arial; + font-size:12pt; + text-align:center; + font-weight:bold; + border: 5px solid #CCCCCC; + } + .sign { + font-family: Arial; + font-size:10pt; + } + .item { + font-family: Arial; + font-size:16pt; + text-align:center; + color:white; + background:black; + } + .sptab { + font-family: Arial; + 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/></a><br /></font></td> + </tr> + <tr> + <td colspan="2" class="topline">CHARACTER NAME</td> + <td colspan="2" class="topline">PLAYER</td> + <td colspan="1" class="topline">ALIGNMENT</td> + <td colspan="1" class="topline">DEITY</td> + <td class="topline">POINTS</td> + </tr> + <tr> + <td colspan="1" class="h">|CLASSLIST|</td> + <td colspan="1" class="h">|EXP.CURRENT|</td> + <td colspan="1" class="h">|RACE|</td> + <td class="h">|SIZELONG| / |FACE|</td> + <td class="h">|HEIGHT|</td> + <td class="h">|WEIGHT|</td> + <td colspan="1" class="h">|VISION|</td> + </tr> + <tr> + <td colspan="1" class="topline">CLASS</td> + <td colspan="1" class="topline">EXPERIENCE</td> + <td colspan="1" class="topline">RACE</td> + <td class="topline">SIZE / FACE</td> + <td class="topline">HEIGHT</td> + <td class="topline">WEIGHT</td> + <td colspan="1" class="topline">VISION</td> + </tr> + <tr> + <td class="h">|TOTALLEVELS|</td> + <td class="h">|EXP.NEXT|</td> + <td class="h">|AGE|</td> + <td class="h">|GENDER|</td> + <td class="h">|COLOR.EYE|</td> + <td colspan="2" class="h">|COLOR.HAIR|, |LENGTH.HAIR|</td> + </tr> + <tr> + <td class="topline">LEVEL</td> + <td class="topline">NEXT LEVEL</td> + <td class="topline">AGE</td> + <td class="topline">GENDER</td> + <td class="topline">EYES</td> + <td colspan="2" class="topline">HAIR</td> + </tr> +</table> +<!-- STOP Top Character Data --> + +<table width="100%" border="0" cellspacing="0" cellpadding="0"> + <tr> + <td width="200"> + <!-- START Abilities Table --> + <table width="95%" summary="Stat Block"> + <tr> + <td align="center" width="20%" class="lable">ABILITY<br />NAME</td> + <td align="center" width="20%" class="lable">ABILITY<br />SCORE</td> + <td align="center" width="20%" class="lable">ABILITY<br />MODIFIER</td> + <td align="center" width="20%" class="lable">TEMPORARY<br />SCORE</td> + <td align="center" width="20%" class="lable">TEMPORARY<br />MODIFIER</td> + </tr> +|FOR,%stat,0,COUNT[STATS]-1,1,1| + <tr> + <td class="ab"><b>|STAT.%stat.NAME|</b><br /> + <span class="ablable"> |STAT.%stat.LONGNAME| </span></td> + <td class="abb">|STAT.%stat.NOTEMP.NOEQUIP|</td> + <td class="abb">|STAT.%stat.MOD.NOTEMP.NOEQUIP|</td> + <td class="abt">|STAT.%stat|</td> + <td class="abt">|STAT.%stat.MOD|</td> + </tr> +|ENDFOR| + </table> +<!-- STOP Abilities Table --> + </td> + <td valign="top"> +|IIF(VAR.IF(var("UseAlternateDamage")==0;1;0):1)| +<!-- START Hit Point Table --> + <table summary="Hit Point Table"> + <tr> + <td align="center" width="90"></td> + <td align="center" width="25" valign="bottom"></td> + <td align="center"></td> + <td align="center" width="119" class="lable">WOUNDS/CURRENT HP</td> + <td align="center"></td> + <td align="center" width="119" class="lable">SUBDUAL DAMAGE</td> + <td align="center"></td> + <td align="center" width="119" class="lable"> DAMAGE REDUCTION </td> + <td align="center"></td> + <td align="center" width="119" class="lable">SPEED</td> + </tr> + <tr> + <td class="ab"><b>HP</b> + <br /><span class="ablable"> Hit Points</span></td> + <td align="center" class="abb"><b>|HP|</b></td> + <td align="center"><br /></td> + <td align="center" class="border9"><br /></td> + <td align="center"><br /></td> + <td align="center" class="border9"><br /></td> + <td align="center"><br /></td> + <td align="center" class="abb"><b> |DR| </b></td> + <td align="center"><br /></td> + <td align="center" class="border9"> +|FOR,%movement,0,COUNT[MOVE]-1,1,1| +|MOVE.%movement.NAME| |MOVE.%movement.RATE| +|IIF(MOVE.%movement.NAME:Fly)| +(|ABILITYALL.Special Ability.HIDDEN.0.TYPE=Maneuverability.ASPECT.Maneuverability|) +|ENDIF| +|ENDFOR| + </td> + </tr> + </table> +<!-- STOP Hit Point Table --> +|ELSE| +<!-- START Vitality/Wound Point Table--> + <table summary="Vitality/Wound Point Table"> + <tr> + <td align="center" width="90"></td> + <td align="center" width="25" valign="bottom"></td> + <td align="center"></td> + <td align="center" width="75" class="lable">CURRENT VITALITY</td> + <td align="center"></td> + <td align="center" width="75" class="lable">SUBDUAL DAMAGE</td> + <td align="center"></td> + <td align="center" width="50"></td> + <td align="center" width="25" valign="bottom"></td> + <td align="center"></td> + <td align="center" width="75" class="lable">CURRENT WP</td> + <td align="center"></td> + <td align="center" class="lable">DAMAGE REDUCTION</td> + <td align="center"></td> + <td align="center" class="lable">SPEED</td> + </tr> + <tr> + <td align="center" class="ab"><b>VP</b> + <br /><span class="ablable">Vitality</span></td> + <td align="center" class="abb"><b>|HP|</b></td> + <td align="center"><br /></td> + <td align="center" class="border9"></td> + <td></td> + <td align="center" class="border9"></td> + <td align="center"></td> + <td align="center" class="ab"><b>WP</b> + <br /><span class="ablable">Wound Points</span></td> + <td align="center" class="abb"><b>|ALTHP|</b></td> + <td></td> + <td class="abb"></td> + <td></td> + <td align="center" class="abb"><b> |DR| </b></td> + <td></td> + <td align="center" class="border9"> +|FOR,%movement,0,COUNT[MOVE]-1,1,1| +|MOVE.%movement.NAME| |MOVE.%movement.RATE| +|IIF(MOVE.%movement.NAME:Fly)| +(|ABILITYALL.Special Ability.HIDDEN.0.TYPE=Maneuverability.ASPECT.Maneuverability|) +|ENDIF| +|ENDFOR| + </td> + </tr> + </table> +<!-- STOP Vitality/Wound Point Table --> +|ENDIF| +<br /> +<!-- Armour Class Table --> + <table summary="AC Table"> + <tr> + <td width="90" class="ab"><b>AC</b> + <br /><span class="ablable"> Armour Class </span></td> + <td align="center" class="abb"><b>|AC.Total|</b></td> + <td align="center" class="sign"><b>:</b></td> + <td align="center" class="abb"><b>|AC.Touch|</b></td> + <td align="center" class="sign"><b>:</b></td> + <td align="center" class="abb"><b>|AC.Flatfooted|</b></td> + <td align="center" class="sign"><b>=</b></td> + <td align="center" class="abb"><b>|AC.Base|</b></td> + <td align="center" class="sign"><b>+</b></td> + <td align="center" class="abb"><b>|AC.Armor|</b></td> + + <td align="center" class="sign"><b>+</b></td> + <td align="center" class="abb"><b>|AC.Shield|</b></td> + + <td align="center" class="sign"><b>+</b></td> + <td align="center" class="abb"><b>|AC.Ability|</b></td> + <td align="center" class="sign"><b>+</b></td> + <td align="center" class="abb"><b>|AC.Size|</b></td> + <td align="center" class="sign"><b>+</b></td> + <td align="center" class="abb"><b>|AC.NaturalArmor|</b></td> + <td align="center" class="sign"><b>+</b></td> + <td align="center" class="abb"><b>|AC.Dodge|</b></td> + <td align="center" class="sign"><b>+</b></td> + <td align="center" class="abb"><b>|AC.Deflection|</b></td> + <td align="center" class="sign"><b>+</b></td> + <td align="center" class="abb"><b>|AC.Misc|</b></td> + <td align="center" width="5"></td> + <td align="center" class="abb"><br /></td> + <td align="center"></td> + <td align="center" class="abb"><b>|SPELLFAILURE|</b></td> + <td align="center"></td> + <td align="center" class="abb"><b>|ACCHECK|</b></td> + <td align="center"></td> + <td align="center" class="abb"><b>|MAXDEX|</b></td> + <td align="center"></td> + <td align="center" class="abb"><b>|SR|</b></td> + <td align="center"></td> + <td align="center" class="abb"><b> </b></td> + <... [truncated message content] |
From: <ama...@us...> - 2012-09-09 09:17:21
|
Revision: 17193 http://pcgen.svn.sourceforge.net/pcgen/?rev=17193&view=rev Author: amaitland Date: 2012-09-09 09:17:15 +0000 (Sun, 09 Sep 2012) Log Message: ----------- Clean Up - Remove Empty Directories Removed Paths: ------------- Trunk/content/notfordistribution/battlefieldpress/ Trunk/content/notfordistribution/dragonwinggames/ Trunk/content/notfordistribution/pcgen/ Trunk/content/notfordistribution/ritepublishing/ This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2013-05-04 19:25:05
|
Revision: 20070 http://sourceforge.net/p/pcgen/code/20070 Author: amaitland Date: 2013-05-04 19:25:00 +0000 (Sat, 04 May 2013) Log Message: ----------- Some renaming work Added Paths: ----------- Trunk/content/notfordistribution/alderac_entertainment_group/ Trunk/content/notfordistribution/alderac_entertainment_group/empire/ Trunk/content/notfordistribution/alderac_entertainment_group/mercenaries/ Removed Paths: ------------- Trunk/content/notfordistribution/alderac_entertainment_group/aeg_empire/ Trunk/content/notfordistribution/alderac_entertainment_group/mercs/ This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2013-05-14 03:19:12
|
Revision: 20148 http://sourceforge.net/p/pcgen/code/20148 Author: amaitland Date: 2013-05-14 03:19:09 +0000 (Tue, 14 May 2013) Log Message: ----------- Remarkable Races - Obitu draft pushed up. Added Paths: ----------- Trunk/content/notfordistribution/alluria_publishing/ Trunk/content/notfordistribution/alluria_publishing/remarkable_races/ Trunk/content/notfordistribution/alluria_publishing/remarkable_races/remarkable_races.pcc Trunk/content/notfordistribution/alluria_publishing/remarkable_races/rr_abilities.lst Trunk/content/notfordistribution/alluria_publishing/remarkable_races/rr_race.lst Index: Trunk/content/notfordistribution/alluria_publishing =================================================================== --- Trunk/content/notfordistribution/alluria_publishing 2013-05-13 23:07:15 UTC (rev 20147) +++ Trunk/content/notfordistribution/alluria_publishing 2013-05-14 03:19:09 UTC (rev 20148) Property changes on: Trunk/content/notfordistribution/alluria_publishing ___________________________________________________________________ Added: bugtraq:url ## -0,0 +1 ## +http://jira.pcgen.org/browse/%BUGID% \ No newline at end of property Added: bugtraq:message ## -0,0 +1 ## +Issue#: %BUGID% \ No newline at end of property Added: bugtraq:number ## -0,0 +1 ## +false \ No newline at end of property Index: Trunk/content/notfordistribution/alluria_publishing/remarkable_races =================================================================== --- Trunk/content/notfordistribution/alluria_publishing/remarkable_races 2013-05-13 23:07:15 UTC (rev 20147) +++ Trunk/content/notfordistribution/alluria_publishing/remarkable_races 2013-05-14 03:19:09 UTC (rev 20148) Property changes on: Trunk/content/notfordistribution/alluria_publishing/remarkable_races ___________________________________________________________________ Added: bugtraq:url ## -0,0 +1 ## +http://jira.pcgen.org/browse/%BUGID% \ No newline at end of property Added: bugtraq:message ## -0,0 +1 ## +Issue#: %BUGID% \ No newline at end of property Added: bugtraq:number ## -0,0 +1 ## +false \ No newline at end of property Added: Trunk/content/notfordistribution/alluria_publishing/remarkable_races/remarkable_races.pcc =================================================================== --- Trunk/content/notfordistribution/alluria_publishing/remarkable_races/remarkable_races.pcc (rev 0) +++ Trunk/content/notfordistribution/alluria_publishing/remarkable_races/remarkable_races.pcc 2013-05-14 03:19:09 UTC (rev 20148) @@ -0,0 +1,23 @@ +CAMPAIGN:Alluria Publishing - Remarkable Races - Pathway to Adventure Edition +GAMEMODE:Pathfinder +RANK:6 +GENRE:Fantasy +BOOKTYPE:Supplement +SETTING:Generic +TYPE:Alluria Publishing.Supplement +PUBNAMELONG:Alluria Publishing +PUBNAMESHORT:Alluria +PUBNAMEWEB:http://www.AlluriaPublishing.com +SOURCELONG: Remarkable Races +SOURCESHORT:ARR +SOURCEWEB:http://www.AlluriaPublishing.com +#SOURCEDATE:2009-01 +ISOGL:YES +COPYRIGHT:Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. +COPYRIGHT:System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson. +COPYRIGHT:Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. + + + +ABILITY:abilities.lst +RACE:race.lst Property changes on: Trunk/content/notfordistribution/alluria_publishing/remarkable_races/remarkable_races.pcc ___________________________________________________________________ Added: svn:keywords ## -0,0 +1 ## +Author Revision Date Id \ No newline at end of property Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Added: Trunk/content/notfordistribution/alluria_publishing/remarkable_races/rr_abilities.lst =================================================================== --- Trunk/content/notfordistribution/alluria_publishing/remarkable_races/rr_abilities.lst (rev 0) +++ Trunk/content/notfordistribution/alluria_publishing/remarkable_races/rr_abilities.lst 2013-05-14 03:19:09 UTC (rev 20148) @@ -0,0 +1,7 @@ + +# Obitu +Fossil Fortitude CATEGORY:Special Ability TYPE:ObituRacial.SpecialQuality.SaveBonus DESC:Obitu gain a +4 racial bonus on saving throws against disease and poison. ASPECT:SaveBonus|Obitu gain a +4 racial bonus on saving throws against disease and poison. +Improved Initiative CATEGORY:Special Ability TYPE:ObituRacial.SpecialQuality DESC:Obitu gain the Improved Initiative feat at first level as a racial bonus feat. AUTO:FEAT|Improved Initiative +Nimble Form CATEGORY:Special Ability TYPE:ObituRacial.SpecialQuality DESC:Due to a preternaturally thin and agile body, obitu gain a +2 racial bonus on Acrobatics, Escape Artist, and Sleight of Hand skill checks. BONUS:SKILL|Acrobatics,Escape Artist,Sleight of Hand|2|TYPE=Racial +Negative Energy Resistance CATEGORY:Special Ability TYPE:ObituRacial.SpecialQuality DESC:Obitu have negative energy resistance equal to 5 + 1/2 their character level. This resistance applies to damage from channeled negative energy and spells that harness negative energy to cause damage such as inflict light wounds and harm. +Sleep Immunity CATEGORY:Special Ability TYPE:ObituRacial.SpecialQuality.SaveBonus DESC:Rather than sleep, obitu enter a meditative state known as trance. They are fully aware of their surroundings while in this state. In addition, obitu are immune to magic sleep effects. ASPECT:SaveBonus|Immune to magic sleep effects Property changes on: Trunk/content/notfordistribution/alluria_publishing/remarkable_races/rr_abilities.lst ___________________________________________________________________ Added: svn:keywords ## -0,0 +1 ## +Author Revision Date Id \ No newline at end of property Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Added: Trunk/content/notfordistribution/alluria_publishing/remarkable_races/rr_race.lst =================================================================== --- Trunk/content/notfordistribution/alluria_publishing/remarkable_races/rr_race.lst (rev 0) +++ Trunk/content/notfordistribution/alluria_publishing/remarkable_races/rr_race.lst 2013-05-14 03:19:09 UTC (rev 20148) @@ -0,0 +1,4 @@ + +Obitu BONUS:STAT|STR,DEX|2 BONUS:STAT|CHA|-2 SIZE:M MOVE:Walk,30 VISION:Darkvision (60') ABILITY:Special Ability|AUTOMATIC|TYPE.Obitu AUTO:LANG|Common LANGBONUS:Dwarven,Elven,Halfling,Gnome,Goblin,Orc RACETYPE:Humanoid RACESUBTYPE:Obitu + + Property changes on: Trunk/content/notfordistribution/alluria_publishing/remarkable_races/rr_race.lst ___________________________________________________________________ Added: svn:keywords ## -0,0 +1 ## +Author Revision Date Id \ No newline at end of property Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <za...@us...> - 2013-06-29 10:37:22
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Revision: 20633 http://sourceforge.net/p/pcgen/code/20633 Author: zaister Date: 2013-06-29 10:37:17 +0000 (Sat, 29 Jun 2013) Log Message: ----------- Reorganize notfordistribution folder Issue #: DATA-1151 Added Paths: ----------- Trunk/content/notfordistribution/35e/ Trunk/content/notfordistribution/35e/distant_horizons_games/ Trunk/content/notfordistribution/35e/dreamscarred_press/ Trunk/content/notfordistribution/35e/dreamscarred_press/untappedpotential/ Trunk/content/notfordistribution/35e/necromancer_games/ Trunk/content/notfordistribution/35e/paradigm_concepts/ Trunk/content/notfordistribution/35e/wizards_of_the_coast/ Trunk/content/notfordistribution/3e/ Trunk/content/notfordistribution/3e/alderac_entertainment_group/ Trunk/content/notfordistribution/3e/mongoose_publishing/ Trunk/content/notfordistribution/darwins_world_2/ Trunk/content/notfordistribution/darwins_world_2/rpg_objects/ Trunk/content/notfordistribution/killshot/ Trunk/content/notfordistribution/killshot/broken_ruler_games/ Trunk/content/notfordistribution/osric/ Trunk/content/notfordistribution/osric/knightsnknaves/ Trunk/content/notfordistribution/pathfinder/ Trunk/content/notfordistribution/pathfinder/4_winds_fantasy_gaming/ Trunk/content/notfordistribution/pathfinder/alluria_publishing/ Trunk/content/notfordistribution/pathfinder/dreamscarred_press/ Trunk/content/notfordistribution/pathfinder/dreamscarred_press/master_the_battle/ Trunk/content/notfordistribution/pathfinder/fire_mountain_games/ Trunk/content/notfordistribution/pathfinder/kobold_press/ Trunk/content/notfordistribution/pathfinder/minotaur_games/ Trunk/content/notfordistribution/pathfinder/paizo/ Trunk/content/notfordistribution/pathfinder/paizo/adventure_path/ Trunk/content/notfordistribution/pathfinder/paizo/campaign_setting/ Trunk/content/notfordistribution/pathfinder/paizo/modules/ Trunk/content/notfordistribution/pathfinder/paizo/pathfinder/ Trunk/content/notfordistribution/pathfinder/paizo/player_companion/ Trunk/content/notfordistribution/pathfinder/super_genius_games/ Trunk/content/notfordistribution/pathfinder_beta/ Trunk/content/notfordistribution/pathfinder_beta/paizo/ Trunk/content/notfordistribution/pathfinder_beta/paizo/pathfinder_beta/ Trunk/content/notfordistribution/pathfinder_beta/paizo/pathfinder_beta/magic_item_addendum/ Trunk/content/notfordistribution/pathfinder_beta/paizo/pathfinder_beta/prestige_classes/ Removed Paths: ------------- Trunk/content/notfordistribution/4windsfantasygaming/ Trunk/content/notfordistribution/alderac_entertainment_group/ Trunk/content/notfordistribution/alluria_publishing/ Trunk/content/notfordistribution/broken_ruler_games/ Trunk/content/notfordistribution/distanthorizonsgames/ Trunk/content/notfordistribution/dreamscarredpress/ Trunk/content/notfordistribution/fire_mountain_games/ Trunk/content/notfordistribution/knightsnknaves/ Trunk/content/notfordistribution/koboldpress/ Trunk/content/notfordistribution/minotaur_games/ Trunk/content/notfordistribution/mongoosepublishing/ Trunk/content/notfordistribution/necromancergames/ Trunk/content/notfordistribution/nitehawkinteractivegames/ Trunk/content/notfordistribution/paizo/ Trunk/content/notfordistribution/paradigmconcepts/ Trunk/content/notfordistribution/pathfinder/paizo/gamemastery/ Trunk/content/notfordistribution/pathfinder/paizo/pathfinder_adventure_path/ Trunk/content/notfordistribution/pathfinder/paizo/pathfinder_campaign_setting/ Trunk/content/notfordistribution/pathfinder/paizo/pathfinder_player_companion/ Trunk/content/notfordistribution/pathfinder/paizo/pathfinder_rpg/ Trunk/content/notfordistribution/pathfinder/paizo/pathfinder_rpg_beta/ Trunk/content/notfordistribution/rpgobjects/ Trunk/content/notfordistribution/supergeniusgames/ Trunk/content/notfordistribution/wizardsofthecoast/ This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2013-07-12 14:30:27
|
Revision: 20778 http://sourceforge.net/p/pcgen/code/20778 Author: amaitland Date: 2013-07-12 14:30:22 +0000 (Fri, 12 Jul 2013) Log Message: ----------- Initial Upload help for Immortal Added Paths: ----------- Trunk/content/notfordistribution/immortal/ Trunk/content/notfordistribution/immortal/gameMode/ Trunk/content/notfordistribution/immortal/gameMode/equipmentslots.lst Trunk/content/notfordistribution/immortal/gameMode/level.lst Trunk/content/notfordistribution/immortal/gameMode/load.lst Trunk/content/notfordistribution/immortal/gameMode/miscinfo.lst Trunk/content/notfordistribution/immortal/gameMode/pointbuymethods_system.lst Trunk/content/notfordistribution/immortal/gameMode/rules.lst Trunk/content/notfordistribution/immortal/gameMode/sizeAdjustment.lst Trunk/content/notfordistribution/immortal/gameMode/statsandchecks.lst Trunk/content/notfordistribution/immortal/gameMode/tips.lst Trunk/content/notfordistribution/immortal/jikkarro_enterprises/ Trunk/content/notfordistribution/immortal/jikkarro_enterprises/immortal_invisible_war/ Index: Trunk/content/notfordistribution/immortal =================================================================== --- Trunk/content/notfordistribution/immortal 2013-07-12 13:48:43 UTC (rev 20777) +++ Trunk/content/notfordistribution/immortal 2013-07-12 14:30:22 UTC (rev 20778) Property changes on: Trunk/content/notfordistribution/immortal ___________________________________________________________________ Added: bugtraq:url ## -0,0 +1 ## +http://jira.pcgen.org/browse/%BUGID% \ No newline at end of property Added: bugtraq:message ## -0,0 +1 ## +Issue#: %BUGID% \ No newline at end of property Added: bugtraq:number ## -0,0 +1 ## +false \ No newline at end of property Index: Trunk/content/notfordistribution/immortal/gameMode =================================================================== --- Trunk/content/notfordistribution/immortal/gameMode 2013-07-12 13:48:43 UTC (rev 20777) +++ Trunk/content/notfordistribution/immortal/gameMode 2013-07-12 14:30:22 UTC (rev 20778) Property changes on: Trunk/content/notfordistribution/immortal/gameMode ___________________________________________________________________ Added: bugtraq:url ## -0,0 +1 ## +http://jira.pcgen.org/browse/%BUGID% \ No newline at end of property Added: bugtraq:message ## -0,0 +1 ## +Issue#: %BUGID% \ No newline at end of property Added: bugtraq:number ## -0,0 +1 ## +false \ No newline at end of property Added: Trunk/content/notfordistribution/immortal/gameMode/equipmentslots.lst =================================================================== --- Trunk/content/notfordistribution/immortal/gameMode/equipmentslots.lst (rev 0) +++ Trunk/content/notfordistribution/immortal/gameMode/equipmentslots.lst 2013-07-12 14:30:22 UTC (rev 20778) @@ -0,0 +1,32 @@ +# +# Current Ver: $Revision$ +# Last Editor: $Author$ +# Last Edited: $Date$ +# +# Lists the DEFAULT number of slots for each type +# +NUMSLOTS:DEFAULT HEAD:1 HANDS:2 TORSO:1 LEGS:2 SHIELD:1 +# +# Name of Slot Type of items can contain Where to get # from +# and number in each slot +# +EQSLOT:Eyes CONTAINS:Eyegear=1 NUMBER:HEAD +EQSLOT:Head CONTAINS:Headgear=1 NUMBER:HEAD +EQSLOT:Neck CONTAINS:Amulet=1 NUMBER:HEAD +EQSLOT:Body CONTAINS:Armor,Robe=1 NUMBER:TORSO +EQSLOT:Back CONTAINS:Cape=1 NUMBER:TORSO +EQSLOT:Chest CONTAINS:Shirt=1 NUMBER:TORSO +EQSLOT:Torso CONTAINS:Clothing=1 NUMBER:TORSO +EQSLOT:Waist CONTAINS:Belt=1 NUMBER:TORSO +EQSLOT:Shield CONTAINS:Shield=1 NUMBER:SHIELD +EQSLOT:Arm CONTAINS:Bracer=1 NUMBER:HANDS +EQSLOT:Hand CONTAINS:Glove=1 NUMBER:HANDS +EQSLOT:Weapon CONTAINS:Weapon=1 NUMBER:HANDS +EQSLOT:Fingers CONTAINS:Ring=2 NUMBER:TORSO +EQSLOT:Leg CONTAINS:Legwear=1 NUMBER:LEGS +EQSLOT:Foot CONTAINS:Boot=1 NUMBER:LEGS +EQSLOT:Skin CONTAINS:PsionicTattoo=20 NUMBER:TORSO +# +# If you wanted to increase the number of RINGs a set of Fingers could hold +# You'd change the EQSLOT:Fingers to CONTAINS:RING=2 +# Property changes on: Trunk/content/notfordistribution/immortal/gameMode/equipmentslots.lst ___________________________________________________________________ Added: svn:keywords ## -0,0 +1 ## +Author Revision Date Id \ No newline at end of property Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Added: Trunk/content/notfordistribution/immortal/gameMode/level.lst =================================================================== --- Trunk/content/notfordistribution/immortal/gameMode/level.lst (rev 0) +++ Trunk/content/notfordistribution/immortal/gameMode/level.lst 2013-07-12 14:30:22 UTC (rev 20778) @@ -0,0 +1,13 @@ +# This file determines level based benefits. +# +# Complies with standard RPG progression +# +# Equation used to calculate XP: +# xp = 500 * level * (level - 1) +# +# $Id$ +# +LEVEL:LEVEL MINXP:(LEVEL*LEVEL-LEVEL)*500 CSKILLMAX:LEVEL+ClassSkillMax+3 CCSKILLMAX:(LEVEL+CrossClassSkillMax+3)/2 +# +# end +# Property changes on: Trunk/content/notfordistribution/immortal/gameMode/level.lst ___________________________________________________________________ Added: svn:keywords ## -0,0 +1 ## +Author Revision Date Id \ No newline at end of property Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Added: Trunk/content/notfordistribution/immortal/gameMode/load.lst =================================================================== --- Trunk/content/notfordistribution/immortal/gameMode/load.lst (rev 0) +++ Trunk/content/notfordistribution/immortal/gameMode/load.lst 2013-07-12 14:30:22 UTC (rev 20778) @@ -0,0 +1,45 @@ +SIZEMULT:Fine|0.125 +SIZEMULT:Diminutive|0.25 +SIZEMULT:Tiny|0.5 +SIZEMULT:Small|0.75 +SIZEMULT:Large|2 +SIZEMULT:Huge|4 +SIZEMULT:Gargantuan|8 +SIZEMULT:Colossal|16 +LOAD:0|0 +LOAD:1|10 +LOAD:2|20 +LOAD:3|30 +LOAD:4|40 +LOAD:5|50 +LOAD:6|60 +LOAD:7|70 +LOAD:8|80 +LOAD:9|90 +LOAD:10|100 +LOAD:11|115 +LOAD:12|130 +LOAD:13|150 +LOAD:14|175 +LOAD:15|200 +LOAD:16|230 +LOAD:17|260 +LOAD:18|300 +LOAD:19|350 +LOAD:20|400 +LOAD:21|460 +LOAD:22|520 +LOAD:23|600 +LOAD:24|700 +LOAD:25|800 +LOAD:26|920 +LOAD:27|1040 +LOAD:28|1200 +LOAD:29|1400 +LOADMULT:4 +ENCUMBRANCE:Light|1/3||0 +ENCUMBRANCE:Medium|2/3||-3 +ENCUMBRANCE:Heavy|1||-6 +ENCUMBRANCE:OverHead|1||-6 +ENCUMBRANCE:OffGround|2||-6 +ENCUMBRANCE:PushDrag|5||-6 \ No newline at end of file Property changes on: Trunk/content/notfordistribution/immortal/gameMode/load.lst ___________________________________________________________________ Added: svn:keywords ## -0,0 +1 ## +Author Revision Date Id \ No newline at end of property Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Added: Trunk/content/notfordistribution/immortal/gameMode/miscinfo.lst =================================================================== --- Trunk/content/notfordistribution/immortal/gameMode/miscinfo.lst (rev 0) +++ Trunk/content/notfordistribution/immortal/gameMode/miscinfo.lst 2013-07-12 14:30:22 UTC (rev 20778) @@ -0,0 +1,298 @@ +# +# Current Ver: $Revision$ +# Last Editor: $Author$ +# Last Edited: $Date$ +# +# message displayed when experience added allows character to advance a level +LEVELMSG:Congratulations, you can advance with that much experience! +# +# +ALIGNMENTNAME:Alignment +HPNAME:Hit Points +HPABBREV:HP +#ALTHPNAME: +#ALTHPABBREV: + +# AC tags can be used to display AC info by using appropriate name and abbrev. +# ACNAME: and ACABBREV: are required for proper usage. +ACNAME:Armor Class +ACABBREV:AC + +# Whether to allow AutoResizing of Equipment for nonmedium characters in this gamemode +ALLOWAUTORESIZE:Y + +# Stacking bonuses +BONUSSTACKS:Defense.Dodge.Circumstance.NotRanged.NotFlatFooted + +# +#misc. currency specific items +# +CURRENCYUNIT:Gold +CURRENCYUNITABBREV:gp + +# +#define this game mode's default unit set +#as specified in unitset.lst +# +DEFAULTUNITSET:Imperial + +# The following determine whether some Class-related +# variables are displayed on the Classes tab. +# SHOWCLASSDEFENSE: determines whether BONUS:COMBAT|AC|x|TYPE=ClassDefense +# value is displayed. +# DISPLAYVARIABLExTEXT: determines the Label displayed for the variable +# DISPLAYVARIABLExNAME: determines the variable displayed. +# This must match the DEFINE: variable in order to be displayed +# Up to 3 variables can be displayed in this manner + +SHOWCLASSDEFENSE:No +#DISPLAYVARIABLE1TEXT: +#DISPLAYVARIABLE1NAME: +#DISPLAYVARIABLE2TEXT: +#DISPLAYVARIABLE2NAME: +#DISPLAYVARIABLE3TEXT: +#DISPLAYVARIABLE3NAME: + +# +# Whether or not the game mode displays these tabs +# +TAB:ABILITIES NAME:in_abilities_tabname CONTEXT:tabpages\players\tabability.html +TAB:CAMPAIGNS NAME:Source Materials CONTEXT:tabpages\source\sourcesectionheading.html +TAB:CLASS NAME:in_class CONTEXT:tabpages\players\tabclasses.html +TAB:DESCRIPTION NAME:in_descrip CONTEXT:tabpages\players\tabdescription.html +TAB:DOMAINS NAME:in_domains CONTEXT:tabpages\players\tabdomains.html +TAB:FEATS NAME:in_feats CONTEXT:tabpages\players\tabfeats.html +TAB:INVENTORY NAME:in_inventory CONTEXT:tabpages\players\inventory\inventorygear.html +TAB:RACE NAME:in_race CONTEXT:tabpages\players\tabraces.html +TAB:SKILLS NAME:in_skills CONTEXT:tabpages\players\tabskills.html +TAB:SPELLS NAME:in_spells CONTEXT:tabpages\players\tabspells.html +TAB:SUMMARY NAME:in_summary CONTEXT:tabpages\players\tabsummary.html +# Inventory subpanels +TAB:GEAR NAME:in_InfoGear CONTEXT:tabpages\players\inventory\inventorygear.html +TAB:EQUIPPING NAME:in_InfoEquipping CONTEXT:tabpages\players\inventory\inventoryequipping.html +TAB:RESOURCES NAME:in_InfoResources CONTEXT:tabpages\players\inventory\inventoryresources.html +TAB:TEMPMOD NAME:in_InfoTempMod CONTEXT:tabpages\players\inventory\inventorytempbonus.html +# +# Menu entry (under Settings-->Campaign), and tool tip displayed for said entry +# use & for mnemonic, && for & (MENUENTRY only) +# +MENUENTRY:3.5e +MENUTOOLTIP:Use 3.5e character creation settings +DISPLAYORDER:1 +ALLOWEDMODES:35e|DnD +# +# SHORTRANGE sets the Short Range as referenced by +# TOHIT-SHORTRANGE and DAMAGE-SHORTRANGE +# Integer value, defaults to zero if tag not present to allow GameModes +# without shortrange bonus/limitations +SHORTRANGE:30 +# +# RANGEPENALTY sets the modification of the to-hit value for +# each range increment after the first. +# Integer value, defaults to zero if tag not present to allow GameModes +# without range increment bonus/limitations +RANGEPENALTY:-2 + +# SQUARESIZE defines the size of a battlemap square in feet. +SQUARESIZE:5 + +#SPELLRANGExxx specifies the formula used to compute spell ranges +#The formula is evaluated by the PlayerCharacter.getVariableValue() routine +SPELLRANGE:CLOSE|floor(CASTERLEVEL/2)*5+25 +SPELLRANGE:MEDIUM|(CASTERLEVEL*10)+100 +SPELLRANGE:LONG|(CASTERLEVEL*40)+400 + +#SKILLMULTIPLIER by level (assumes 1 for all levels beyond those in | delimited list) +#e.g. SKILLMULTIPLIER:2|2|2 would give a x2 mult at levels 1 to 3, and x1 beyond that +SKILLMULTIPLIER:4 +SPELLBASEDC:10+SPELLLEVEL+BASESPELLSTAT + +#BONUSFEATLEVELSTARTINTERVAL:level|interval +#level = first level where you gain an additional feat +# (use more than one of these tags for additional feats) +#interval = multiples of levels after the start level that you gain an additional feat (0 = only at start) +#this is handled in the races.lst by the STARTFEATS tag +#BONUSFEATLEVELSTARTINTERVAL:1|0 +BONUSFEATLEVELSTARTINTERVAL:3|3 + +#BONUSSTATLEVELSTARTINTERVAL:level|interval +#level = first level where you gain an additional stat +# (use more than one of these tags for additional stat) +#interval = multiples of levels after the start level that you gain an additional stat (0 = only at start) +BONUSSTATLEVELSTARTINTERVAL:4|4 + +# Calculations for AC. Same as those used on the +# output sheets with the 'BONUS.' stripped off +#BONUS_ACTOUCH:COMBAT.AC.TOTAL.!Armor.!NaturalArmor +#BONUS_ACFLAT:COMBAT.AC.TOTAL.!Ability.PRESTAT:1,DEX=10.!PRESA:1,Uncanny Dodge.MIN=0 +#No longer required. + +# PLUSCOST is now calculated derectly within the EQMODs using new equipement variables PLUSTOTAL and HEADPLUSTOTAL +#PLUSCOST:AMMUNITION|BASEQTY*40*PLUS*PLUS +#PLUSCOST:ARMOR|1000*PLUS*PLUS +#PLUSCOST:SHIELD|1000*PLUS*PLUS +#PLUSCOST:WEAPON|(2000*PLUS*PLUS)+(2000*ALTPLUS*ALTPLUS) + +#Attack/Check Cycle attributes +BABMAXATT:4 +BABATTCYC:5 +BABMINVAL:1 +# Epic stuff +BABMAXLVL:20 +CHECKSMAXLVL:20 + +#Class Types +CLASSTYPE:PC CRFORMULA:CL ISMONSTER:NO XPPENALTY:YES +CLASSTYPE:NPC CRFORMULA:max(CL-1,0) ISMONSTER:NO XPPENALTY:YES +CLASSTYPE:Prestige CRFORMULA:0 ISMONSTER:NO XPPENALTY:NO +CLASSTYPE:Monster CRFORMULA:0 ISMONSTER:YES XPPENALTY:NO + +#AC Types +ACTYPE:Total ADD:TOTAL +ACTYPE:Flatfooted ADD:TOTAL REMOVE:Ability|PRESTAT:1,DEX=10|!PREABILITY:1,CATEGORY=Special Ability,Uncanny Dodge REMOVE:Dodge|!PREABILITY:1,CATEGORY=Special Ability,Uncanny Dodge +ACTYPE:Touch ADD:TOTAL REMOVE:Armor|ArmorEnhancement|NaturalArmor|Shield|ShieldEnhancement|NaturalArmorEnhancement +ACTYPE:Base ADD:Base +ACTYPE:Armor ADD:Armor|ArmorEnhancement +ACTYPE:ArmorEnhancement ADD:ArmorEnhancement +ACTYPE:Shield ADD:Shield|ShieldEnhancement +ACTYPE:ShieldEnhancement ADD:ShieldEnhancement +ACTYPE:Ability ADD:Ability +ACTYPE:Size ADD:Size +ACTYPE:NaturalArmor ADD:NaturalArmor|NaturalArmorEnhancement +ACTYPE:NaturalArmorEnhancement ADD:NaturalArmorEnhancement +ACTYPE:Dodge ADD:Dodge +ACTYPE:Deflection ADD:Deflection +ACTYPE:Misc ADD:TOTAL REMOVE:Base|Armor|Shield|Ability|Size|NaturalArmor|NaturalArmorEnhancement|Dodge|Deflection|ShieldEnhancement|ArmorEnhancement +ACTYPE:Circumstance ADD:Circumstance +ACTYPE:Insight ADD:Insight +ACTYPE:Morale ADD:Morale +ACTYPE:Profane ADD:Profane +ACTYPE:Sacred ADD:Sacred +ACTYPE:ClassDefense ADD:ClassDefense + +# Damage die changes on size +BASEDICE:1d2 UP:1d3,1d4,1d6,1d8,2d6,3d6,4d6,6d6,8d6,12d6 DOWN:1,0 +BASEDICE:1d3 UP:1d4,1d6,1d8,2d6,3d6,4d6,6d6,8d6,12d6 DOWN:1d2,1,0 +BASEDICE:1d4 UP:1d6,1d8,2d6,3d6,4d6,6d6,8d6,12d6 DOWN:1d3,1d2,1,0 +BASEDICE:1d6 UP:1d8,2d6,3d6,4d6,6d6,8d6,12d6 DOWN:1d4,1d3,1d2,1 +BASEDICE:1d8 UP:2d6,3d6,4d6,6d6,8d6,12d6 DOWN:1d6,1d4,1d3,1d2 +BASEDICE:1d10 UP:2d8,3d8,4d8,6d8,8d8,12d8 DOWN:1d8,1d6,1d4,1d3 +BASEDICE:1d12 UP:3d6,4d6,6d6,8d6,12d6 DOWN:1d10,1d8,1d6,1d4 +BASEDICE:2d4 UP:2d6,3d6,4d6,6d6,8d6,12d6 DOWN:1d6,1d4,1d3,1d2 +BASEDICE:2d6 UP:3d6,4d6,6d6,8d6,12d6 DOWN:1d10,1d8,1d6,1d4 +BASEDICE:2d8 UP:3d8,4d8,6d8,8d8,12d8 DOWN:2d6,1d10,1d8,1d6 +BASEDICE:2d10 UP:4d8,6d8,8d8,12d8 DOWN:2d8,2d6,1d10,1d8 +BASEDICE:3d6 UP:4d6,6d6,8d6,12d6 DOWN:2d6,1d10,1d8,1d6,1d4 + +# Penalty to attacks for different sized weapons +EQSIZEPENALTY:35 Size Penalty BONUS:WEAPON|TOHIT|(PC.SIZE.INT-EQUIP.SIZE.INT)*-2|PREVARGT:PC.SIZE.INT,EQUIP.SIZE.INT|!PRETYPE:2,Melee,Natural|TYPE=DifferentEQSizePenalty BONUS:WEAPON|TOHIT|(EQUIP.SIZE.INT-PC.SIZE.INT)*-2|PREVARGT:EQUIP.SIZE.INT,PC.SIZE.INT|!PRETYPE:2,Melee,Natural|TYPE=DifferentEQSizePenalty + +# Long and Short weapon damage types +WEAPONTYPE:Bludgeoning|B +WEAPONTYPE:Piercing|P +WEAPONTYPE:Slashing|S +WEAPONTYPE:Fire|F +WEAPONTYPE:Acid|A +WEAPONTYPE:Electricity|E +WEAPONTYPE:Cold|C +WEAPONTYPE:Poison|Po +WEAPONTYPE:Sonic|So + +# Weapon proficiency categories +WEAPONCATEGORY:Simple +WEAPONCATEGORY:Martial +WEAPONCATEGORY:Exotic +WEAPONCATEGORY:Natural + +# Non-proficient penalty +WEAPONNONPROFPENALTY:-4 + +# Number of hands required to wield weapon categories +# Object Size difference +# Damage multiplier: hands = multiplier +WIELDCATEGORY:Light HANDS:1 FINESSABLE:Yes SIZEDIFF:-1 DAMAGEMULT:1=1,2=1 +WIELDCATEGORY:OneHanded HANDS:1 SIZEDIFF:0 DAMAGEMULT:1=1,2=1.5 +WIELDCATEGORY:TwoHanded HANDS:2 SIZEDIFF:1 DAMAGEMULT:2=1.5 +WIELDCATEGORY:TooSmall HANDS:999 +WIELDCATEGORY:TooLarge HANDS:999 +WIELDCATEGORY:Unusable HANDS:999 +WIELDCATEGORY:None HANDS:0 + +# Light weapon vs PC size changes +WIELDCATEGORY:Light PREVARLTEQ:EQUIP.SIZE.INT,PC.SIZE.INT-1 SWITCH:TooSmall +WIELDCATEGORY:Light PREVAREQ:EQUIP.SIZE.INT,PC.SIZE.INT+1 SWITCH:OneHanded +WIELDCATEGORY:Light PREVAREQ:EQUIP.SIZE.INT,PC.SIZE.INT+2 SWITCH:TwoHanded +WIELDCATEGORY:Light PREVARGTEQ:EQUIP.SIZE.INT,PC.SIZE.INT+3 SWITCH:TooLarge + +# OneHanded weapon vs PC size changes +WIELDCATEGORY:OneHanded PREVARLTEQ:EQUIP.SIZE.INT,PC.SIZE.INT-2 SWITCH:TooSmall +WIELDCATEGORY:OneHanded PREVAREQ:EQUIP.SIZE.INT,PC.SIZE.INT-1 SWITCH:Light +WIELDCATEGORY:OneHanded PREVAREQ:EQUIP.SIZE.INT,PC.SIZE.INT+1 SWITCH:TwoHanded +WIELDCATEGORY:OneHanded PREVARGTEQ:EQUIP.SIZE.INT,PC.SIZE.INT+2 SWITCH:TooLarge + +# TwoHanded weapon vs PC size changes +WIELDCATEGORY:TwoHanded PREVARLTEQ:EQUIP.SIZE.INT,PC.SIZE.INT-3 SWITCH:TooSmall +WIELDCATEGORY:TwoHanded PREVAREQ:EQUIP.SIZE.INT,PC.SIZE.INT-2 SWITCH:Light +WIELDCATEGORY:TwoHanded PREVAREQ:EQUIP.SIZE.INT,PC.SIZE.INT-1 SWITCH:OneHanded +WIELDCATEGORY:TwoHanded PREVARGTEQ:EQUIP.SIZE.INT,PC.SIZE.INT+1 SWITCH:TooLarge + +# +# Wield Category Steps +# This is used when figuring bonuses that allow you to wield Larger or Smaller size weapons +WCSTEPSFORMULA:EQUIP.SIZE.INT-PC.SIZE.INT + +WIELDCATEGORY:TooSmall UP:Light|OneHanded|TwoHanded ZERO:Light +WIELDCATEGORY:Light UP:OneHanded|TwoHanded +WIELDCATEGORY:OneHanded UP:TwoHanded DOWN:Light +WIELDCATEGORY:TwoHanded DOWN:OneHanded|Light +WIELDCATEGORY:TooLarge DOWN:TwoHanded|OneHanded|Light ZERO:TwoHanded + +# +# Dice rolling methods for character creation +# +ROLLMETHOD:3d6 METHOD:3d6 +ROLLMETHOD:4d4 METHOD:4d4 +ROLLMETHOD:4d6 drop lowest METHOD:roll(4,6,top(3)) +ROLLMETHOD:4d6, reroll 1's METHOD:roll(4,6,reroll(1)) +ROLLMETHOD:4d6, reroll 1's, drop the lowest METHOD:roll(4,6,top(3),reroll(1)) +ROLLMETHOD:5d6 drop 2 lowest METHOD:roll(5,6,top(3)) + +# Unit Set +UNITSET:Imperial HEIGHTUNIT:ftin HEIGHTFACTOR:1 HEIGHTPATTERN:# DISTANCEUNIT:ft. DISTANCEFACTOR:1 DISTANCEPATTERN:# WEIGHTUNIT:lbs. WEIGHTFACTOR:1 WEIGHTPATTERN:#.## +UNITSET:Metric HEIGHTUNIT:cm HEIGHTFACTOR:2.54 HEIGHTPATTERN:# DISTANCEUNIT:m DISTANCEFACTOR:0.3 DISTANCEPATTERN:#.## WEIGHTUNIT:kg WEIGHTFACTOR:0.5 WEIGHTPATTERN:#.### + +# +# Reach mode formula to calculate weapon reach for a player +# +# RACEREACH = player's natural reach +# REACH = equipment's reach +# REACHMULT = equipment's reach multiple +# +WEAPONREACH:(RACEREACH+(max(0,REACH-5)))*REACHMULT + +# +# Ability Categories +# + +ABILITYCATEGORY:FEAT VISIBLE:YES EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:FEAT PLURAL:Feats DISPLAYLOCATION:Feats +ABILITYCATEGORY:Internal VISIBLE:NO EDITABLE:NO EDITPOOL:NO FRACTIONALPOOL:NO CATEGORY:Internal +###COMMENT: Internal Category is for all hidden abilities. + + +PREVIEWDIR:d20/fantasy +PREVIEWSHEET:preview.html +INFOSHEET:SUMMARY|preview/summary/35e_info.html +INFOSHEET:SKILLS|preview/skills/35e_skills.html + +# DIESIZES values are used by the HITEDIE tag to bump up/down HD per level. +DIESIZES:1,2,3,MIN=4,6,8,10,MAX=12,20,100,1000 + +# Types which automatic resizing is activated on +RESIZABLEEQUIPTYPE:Shield|Weapon|Armor|Ammunition|Resizable + + +DEFAULTDATASET:3.5 RSRD|SRD 3.5 for Game Masters (includes Monsters) + +# +# DONE +# Property changes on: Trunk/content/notfordistribution/immortal/gameMode/miscinfo.lst ___________________________________________________________________ Added: svn:keywords ## -0,0 +1 ## +Author Revision Date Id \ No newline at end of property Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Added: Trunk/content/notfordistribution/immortal/gameMode/pointbuymethods_system.lst =================================================================== --- Trunk/content/notfordistribution/immortal/gameMode/pointbuymethods_system.lst (rev 0) +++ Trunk/content/notfordistribution/immortal/gameMode/pointbuymethods_system.lst 2013-07-12 14:30:22 UTC (rev 20778) @@ -0,0 +1,26 @@ +# +#This file auto-generated by PCGen. Do not edit manually. +# +# Point-buy ability score costs +# +STAT:3 COST:-6 +STAT:4 COST:-2 +STAT:5 COST:1 +STAT:6 COST:4 +STAT:7 COST:6 +STAT:8 COST:8 +STAT:9 COST:9 +STAT:10 COST:10 +STAT:11 COST:11 +STAT:12 COST:12 +STAT:13 COST:13 +STAT:14 COST:15 +STAT:15 COST:17 +STAT:16 COST:20 +STAT:17 COST:23 +STAT:18 COST:27 +# +# Point-buy methods +# +METHOD:Standard Campaign POINTS:80 + Property changes on: Trunk/content/notfordistribution/immortal/gameMode/pointbuymethods_system.lst ___________________________________________________________________ Added: svn:keywords ## -0,0 +1 ## +Author Revision Date Id \ No newline at end of property Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Added: Trunk/content/notfordistribution/immortal/gameMode/rules.lst =================================================================== --- Trunk/content/notfordistribution/immortal/gameMode/rules.lst (rev 0) +++ Trunk/content/notfordistribution/immortal/gameMode/rules.lst 2013-07-12 14:30:22 UTC (rev 20778) @@ -0,0 +1,56 @@ +# +# Current Ver: $Revision$ +# Last Editor: $Author$ +# Last Edited: $Date$ +# +# +# This file contains Rule Checks that the user can turn on/off in the GUI +# +# Format is: +# Name:aName VAR:/PARM:aKey DEFAULT:YES/NO EXCLUDE:aKey DESC:optional description +# Where +# aName is used to search the Language.properties file for a DESC to display in the GIU +# aKey is the unique key used to store and reference this Rule +# -- VAR:aKey can be referenced in .lst files +# -- PARM:aKey means it's hardcoded into the Java code +# EXCLUDE: prevents two rules from being active at the same time. It also creates a Radio button in the GUI to choose between the two rules +# DESC: is optional and if overidden by the Language.properties file from the java code. +# + +# +# The following are all refereced from the .lst files +# +#NAME:CraftItemPenalty VAR:SYS_CIP DEFAULT:Yes DESC:Improper tools incure a -2 circumstance penalty +NAME:LoadPenaltyToAcAndSkills VAR:SYS_LDPACSK DEFAULT:Yes DESC:Apply Load Penalty to AC and Skills +NAME:WeightPenaltyToSkill VAR:SYS_WTPSK DEFAULT:Yes DESC:Apply Weight Penalty to Skills +NAME:WeaponSizePenalty VAR:SYS_35WP DEFAULT:Yes DESC:Apply 3.5 Size Category Penalty to Attacks +NAME:ClericDomainBonus VAR:SYS_DOMAIN DEFAULT:Yes DESC:Apply Casterlevel Bonuses from Domains to all Spells +NAME:DisplayTypeTraits VAR:DISPLAYTYPETRAITS DEFAULT:No DESC:Display full text of Type Traits on output +NAME:DisplayConditionalSkills VAR:DISPLAYSKILLUSE DEFAULT:Yes DESC:Display conditional skill uses on output + +NAME:HitPointDamage VAR:DAMAGE_HP DEFAULT:Yes EXCLUDE:DAMAGE_VW DESC:Use Hit Points +NAME:VitalityDamage VAR:DAMAGE_VW DEFAULT:No EXCLUDE:DAMAGE_HP DESC:Use Vitality and Wound Points + +# +# The following are all hardcoded in the java code +# +NAME:AnyRangeForAbilities PARM:ABILRANGE DEFAULT:No DESC:Allow any range for ability scores +NAME:BonusSpellsKnown PARM:BONUSSPELLKNOWN DEFAULT:No DESC:Add stat bonus to Spells Known +NAME:bypassClassPreReqs PARM:CLASSPRE DEFAULT:No DESC:Bypass Class Prerequisites +NAME:bypassFeatPreReqs PARM:FEATPRE DEFAULT:No DESC:Bypass Feat Prerequisites +NAME:bypassMaxSkillRanks PARM:SKILLMAX DEFAULT:No DESC:Bypass Max Skill Ranks +NAME:FreeClothesAtFirst PARM:FREECLOTHES DEFAULT:Yes DESC:Ask For Free Clothing at First Level +NAME:IntBonusLang PARM:INTBONUSLANG DEFAULT:No DESC:Allow Selection of Int bonus Languages after 1st level +NAME:IncreaseIntBeforeLevel PARM:INTBEFORE DEFAULT:Yes DESC:Increment STAT before calculating skill points when leveling +NAME:IgnoreLevelCap PARM:LEVELCAP DEFAULT:No DESC:Ignore Level Cap +NAME:InHandEquipped PARM:EQUIPATTACK DEFAULT:No DESC:Treat Weapons In Hand As Equipped For Attacks + +NAME:WeaponSizebyCategory PARM:SIZECAT DEFAULT:Yes EXCLUDE:SIZEOBJ DESC:Use 3.5 Weapon Categories +NAME:WeaponSizebyObject PARM:SIZEOBJ DEFAULT:No EXCLUDE:SIZECAT DESC:Use 3.0 Weapon Size + +NAME:SpellAlignmentRestriction PARM:PROHIBITSPELLS DEFAULT:Yes DESC:Restict Cleric/Druid spells based on alignment + +NAME:AmmoStacksWithWeapon PARM:AMMOSTACKSWITHWEAPON DEFAULT:No DESC:Do ammunition enhancement bonus stack with those of the weapon + +# +# Done Property changes on: Trunk/content/notfordistribution/immortal/gameMode/rules.lst ___________________________________________________________________ Added: svn:keywords ## -0,0 +1 ## +Author Revision Date Id \ No newline at end of property Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Added: Trunk/content/notfordistribution/immortal/gameMode/sizeAdjustment.lst =================================================================== --- Trunk/content/notfordistribution/immortal/gameMode/sizeAdjustment.lst (rev 0) +++ Trunk/content/notfordistribution/immortal/gameMode/sizeAdjustment.lst 2013-07-12 14:30:22 UTC (rev 20778) @@ -0,0 +1,100 @@ +# +# $Id$ +# +SIZENAME:Fine ABB:F BONUS:ITEMCOST|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|0.5 +SIZENAME:Fine BONUS:ITEMWEIGHT|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|0.1 BONUS:ITEMWEIGHT|TYPE=Goods|0.25 +SIZENAME:Fine BONUS:ACVALUE|TYPE.Armor,TYPE.Shield|0.5 BONUS:COMBAT|AC|8|TYPE=Size BONUS:COMBAT|TOHIT|8|TYPE=SIZE BONUS:COMBAT|TOHIT.GRAPPLE|-24|TYPE=Size +SIZENAME:Fine BONUS:ITEMCAPACITY|TYPE=Goods|0.25 +SIZENAME:Fine BONUS:SKILL|Hide|16|TYPE=SIZE +SIZENAME:Fine BONUS:LOADMULT|TYPE=SIZE|0.125|PRELEGSGTEQ:4 +# +SIZENAME:Diminutive ABB:D BONUS:ITEMCOST|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|0.5 +SIZENAME:Diminutive BONUS:ITEMWEIGHT|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|0.1 BONUS:ITEMWEIGHT|TYPE=Goods|0.25 +SIZENAME:Diminutive BONUS:ACVALUE|TYPE.Armor,TYPE.Shield|0.5 BONUS:COMBAT|AC|4|TYPE=Size BONUS:COMBAT|TOHIT|4|TYPE=SIZE BONUS:COMBAT|TOHIT.GRAPPLE|-16|TYPE=Size +SIZENAME:Diminutive BONUS:ITEMCAPACITY|TYPE=Goods|0.25 +SIZENAME:Diminutive BONUS:SKILL|Hide|12|TYPE=SIZE +SIZENAME:Diminutive BONUS:LOADMULT|TYPE=SIZE|0.25|PRELEGSGTEQ:4 +SIZENAME:Diminutive BONUS:STAT|DEX|-2|PREBASESIZEEQ:Fine +# +SIZENAME:Tiny ABB:T BONUS:ITEMCOST|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|0.5 +SIZENAME:Tiny BONUS:ITEMWEIGHT|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|0.1 BONUS:ITEMWEIGHT|TYPE=Goods|0.25 +SIZENAME:Tiny BONUS:ACVALUE|TYPE.Armor,TYPE.Shield|0.5 BONUS:COMBAT|AC|2|TYPE=Size BONUS:COMBAT|TOHIT|2|TYPE=SIZE BONUS:COMBAT|TOHIT.GRAPPLE|-10|TYPE=Size +SIZENAME:Tiny BONUS:ITEMCAPACITY|TYPE=Goods|0.25 +SIZENAME:Tiny BONUS:SKILL|Hide|8|TYPE=SIZE +SIZENAME:Tiny BONUS:LOADMULT|TYPE=SIZE|0.25|PRELEGSGTEQ:4 +SIZENAME:Tiny BONUS:STAT|STR|2|PREBASESIZELT:Tiny +SIZENAME:Tiny BONUS:STAT|DEX|-2|PREBASESIZEEQ:Fine BONUS:STAT|DEX|-2|PREBASESIZELT:Tiny +# +SIZENAME:Small ABB:S BONUS:ITEMCOST|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|1 +SIZENAME:Small BONUS:ITEMWEIGHT|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|0.5 BONUS:ITEMWEIGHT|TYPE=Goods|0.25 +SIZENAME:Small BONUS:ACVALUE|TYPE.Armor,TYPE.Shield|1 BONUS:COMBAT|AC|1|TYPE=Size BONUS:COMBAT|TOHIT|1|TYPE=SIZE BONUS:COMBAT|TOHIT.GRAPPLE|-5|TYPE=Size +SIZENAME:Small BONUS:ITEMCAPACITY|TYPE=Goods|0.25 +SIZENAME:Small BONUS:SKILL|Hide|4|TYPE=SIZE +SIZENAME:Small BONUS:LOADMULT|TYPE=SIZE|0.25|PRELEGSGTEQ:4 +SIZENAME:Small BONUS:STAT|STR|2|PREBASESIZELT:Tiny BONUS:STAT|STR|4|PREBASESIZELT:Small +SIZENAME:Small BONUS:STAT|DEX|-2|PREBASESIZEEQ:Fine BONUS:STAT|DEX|-2|PREBASESIZELT:Tiny BONUS:STAT|DEX|-2|PREBASESIZELT:Small +# +SIZENAME:Medium ABB:M BONUS:ITEMCOST|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|1 +SIZENAME:Medium BONUS:ITEMWEIGHT|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|1 BONUS:ITEMWEIGHT|TYPE=Goods|1 +SIZENAME:Medium BONUS:ACVALUE|TYPE.Armor,TYPE.Shield|1 +SIZENAME:Medium BONUS:ITEMCAPACITY|TYPE=Goods|1 ISDEFAULTSIZE:Y +SIZENAME:Medium BONUS:LOADMULT|TYPE=SIZE|0.5|PRELEGSGTEQ:4 +SIZENAME:Medium BONUS:STAT|STR|2|PREBASESIZELT:Tiny BONUS:STAT|STR|4|PREBASESIZELT:Small BONUS:STAT|STR|4|PREBASESIZELT:Medium +SIZENAME:Medium BONUS:STAT|DEX|-2|PREBASESIZEEQ:Fine BONUS:STAT|DEX|-2|PREBASESIZELT:Tiny BONUS:STAT|DEX|-2|PREBASESIZELT:Small BONUS:STAT|DEX|-2|PREBASESIZELT:Medium +SIZENAME:Medium BONUS:STAT|CON|2|PREBASESIZELT:Medium +# +SIZENAME:Large ABB:L BONUS:ITEMCOST|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|2 +SIZENAME:Large BONUS:ITEMWEIGHT|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|2 BONUS:ITEMWEIGHT|TYPE=Goods|1 +SIZENAME:Large BONUS:ACVALUE|TYPE.Armor,TYPE.Shield|1 BONUS:COMBAT|AC|-1|TYPE=Size BONUS:COMBAT|TOHIT|-1|TYPE=SIZE BONUS:COMBAT|TOHIT.GRAPPLE|5|TYPE=Size +SIZENAME:Large BONUS:ITEMCAPACITY|TYPE=Goods|1 +SIZENAME:Large BONUS:SKILL|Hide|-4|TYPE=SIZE +SIZENAME:Large BONUS:LOADMULT|TYPE=SIZE|1|PRELEGSGTEQ:4 +SIZENAME:Large BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.STACK +SIZENAME:Large BONUS:STAT|STR|2|PREBASESIZELT:Tiny BONUS:STAT|STR|4|PREBASESIZELT:Small BONUS:STAT|STR|4|PREBASESIZELT:Medium BONUS:STAT|STR|8|PREBASESIZELT:Large +SIZENAME:Large BONUS:STAT|DEX|-2|PREBASESIZEEQ:Fine BONUS:STAT|DEX|-2|PREBASESIZELT:Tiny BONUS:STAT|DEX|-2|PREBASESIZELT:Small BONUS:STAT|DEX|-2|PREBASESIZELT:Medium BONUS:STAT|DEX|-2|PREBASESIZELT:Large +SIZENAME:Large BONUS:STAT|CON|2|PREBASESIZELT:Medium BONUS:STAT|CON|4|PREBASESIZELT:Large +# +SIZENAME:Huge ABB:H BONUS:ITEMCOST|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|4 +SIZENAME:Huge BONUS:ITEMWEIGHT|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|5 BONUS:ITEMWEIGHT|TYPE=Goods|1 +SIZENAME:Huge BONUS:ACVALUE|TYPE.Armor,TYPE.Shield|1 BONUS:COMBAT|AC|-2|TYPE=Size BONUS:COMBAT|TOHIT|-2|TYPE=SIZE BONUS:COMBAT|TOHIT.GRAPPLE|10|TYPE=Size +SIZENAME:Huge BONUS:ITEMCAPACITY|TYPE=Goods|1 +SIZENAME:Huge BONUS:SKILL|Hide|-8|TYPE=SIZE +SIZENAME:Huge BONUS:LOADMULT|TYPE=SIZE|2|PRELEGSGTEQ:4 +SIZENAME:Huge BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|3|PREBASESIZELTEQ:Large|TYPE=NaturalArmor.STACK +SIZENAME:Huge BONUS:STAT|STR|2|PREBASESIZELT:Tiny BONUS:STAT|STR|4|PREBASESIZELT:Small BONUS:STAT|STR|4|PREBASESIZELT:Medium BONUS:STAT|STR|8|PREBASESIZELT:Large BONUS:STAT|STR|8|PREBASESIZELT:Huge +SIZENAME:Huge BONUS:STAT|DEX|-2|PREBASESIZEEQ:Fine BONUS:STAT|DEX|-2|PREBASESIZELT:Tiny BONUS:STAT|DEX|-2|PREBASESIZELT:Small BONUS:STAT|DEX|-2|PREBASESIZELT:Medium BONUS:STAT|DEX|-2|PREBASESIZELT:Large BONUS:STAT|DEX|-2|PREBASESIZELT:Huge +SIZENAME:Huge BONUS:STAT|CON|2|PREBASESIZELT:Medium BONUS:STAT|CON|4|PREBASESIZELT:Large BONUS:STAT|CON|4|PREBASESIZELT:Huge +# +SIZENAME:Gargantuan ABB:G BONUS:ITEMCOST|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|8 +SIZENAME:Gargantuan BONUS:ITEMWEIGHT|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|8 BONUS:ITEMWEIGHT|TYPE=Goods|1 +SIZENAME:Gargantuan BONUS:ACVALUE|TYPE.Armor,TYPE.Shield|1 BONUS:COMBAT|AC|-4|TYPE=Size BONUS:COMBAT|TOHIT|-4|TYPE=SIZE BONUS:COMBAT|TOHIT.GRAPPLE|16|TYPE=Size +SIZENAME:Gargantuan BONUS:ITEMCAPACITY|TYPE=Goods|1 +SIZENAME:Gargantuan BONUS:SKILL|Hide|-12|TYPE=SIZE +SIZENAME:Gargantuan BONUS:LOADMULT|TYPE=SIZE|4|PRELEGSGTEQ:4 +SIZENAME:Gargantuan BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|3|PREBASESIZELTEQ:Large|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|4|PREBASESIZELTEQ:Huge|TYPE=NaturalArmor.STACK +SIZENAME:Gargantuan BONUS:STAT|STR|2|PREBASESIZELT:Tiny BONUS:STAT|STR|4|PREBASESIZELT:Small BONUS:STAT|STR|4|PREBASESIZELT:Medium BONUS:STAT|STR|8|PREBASESIZELT:Large BONUS:STAT|STR|8|PREBASESIZELT:Huge BONUS:STAT|STR|8|PREBASESIZELT:Gargantuan +SIZENAME:Gargantuan BONUS:STAT|DEX|-2|PREBASESIZEEQ:Fine BONUS:STAT|DEX|-2|PREBASESIZELT:Tiny BONUS:STAT|DEX|-2|PREBASESIZELT:Small BONUS:STAT|DEX|-2|PREBASESIZELT:Medium BONUS:STAT|DEX|-2|PREBASESIZELT:Large BONUS:STAT|DEX|-2|PREBASESIZELT:Huge +SIZENAME:Gargantuan BONUS:STAT|CON|2|PREBASESIZELT:Medium BONUS:STAT|CON|4|PREBASESIZELT:Large BONUS:STAT|CON|4|PREBASESIZELT:Huge BONUS:STAT|CON|4|PREBASESIZELT:Gargantuan +# +SIZENAME:Colossal ABB:C BONUS:ITEMCOST|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|16 +SIZENAME:Colossal BONUS:ITEMWEIGHT|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|12 BONUS:ITEMWEIGHT|TYPE=Goods|1 +SIZENAME:Colossal BONUS:ACVALUE|TYPE.Armor,TYPE.Shield|1 BONUS:COMBAT|AC|-8|TYPE=Size BONUS:COMBAT|TOHIT|-8|TYPE=SIZE BONUS:COMBAT|TOHIT.GRAPPLE|24|TYPE=Size +SIZENAME:Colossal BONUS:ITEMCAPACITY|TYPE=Goods|1 +SIZENAME:Colossal BONUS:SKILL|Hide|-16|TYPE=SIZE +SIZENAME:Colossal BONUS:LOADMULT|TYPE=SIZE|8|PRELEGSGTEQ:4 +SIZENAME:Colossal BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|3|PREBASESIZELTEQ:Large|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|4|PREBASESIZELTEQ:Huge|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|5|PREBASESIZELTEQ:Gargantuan|TYPE=NaturalArmor.STACK +SIZENAME:Colossal BONUS:STAT|STR|2|PREBASESIZELT:Tiny BONUS:STAT|STR|4|PREBASESIZELT:Small BONUS:STAT|STR|4|PREBASESIZELT:Medium BONUS:STAT|STR|8|PREBASESIZELT:Large BONUS:STAT|STR|8|PREBASESIZELT:Huge BONUS:STAT|STR|8|PREBASESIZELT:Gargantuan BONUS:STAT|STR|8|PREBASESIZELT:Colossal +SIZENAME:Colossal BONUS:STAT|DEX|-2|PREBASESIZEEQ:Fine BONUS:STAT|DEX|-2|PREBASESIZELT:Tiny BONUS:STAT|DEX|-2|PREBASESIZELT:Small BONUS:STAT|DEX|-2|PREBASESIZELT:Medium BONUS:STAT|DEX|-2|PREBASESIZELT:Large BONUS:STAT|DEX|-2|PREBASESIZELT:Huge +SIZENAME:Colossal BONUS:STAT|CON|2|PREBASESIZELT:Medium BONUS:STAT|CON|4|PREBASESIZELT:Large BONUS:STAT|CON|4|PREBASESIZELT:Huge BONUS:STAT|CON|4|PREBASESIZELT:Gargantuan BONUS:STAT|CON|4|PREBASESIZELT:Colossal +# +SIZENAME:Colossal+ ABB:P BONUS:ITEMCOST|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|16 +SIZENAME:Colossal+ BONUS:ITEMWEIGHT|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|12 BONUS:ITEMWEIGHT|TYPE=Goods|1 +SIZENAME:Colossal+ BONUS:ACVALUE|TYPE.Armor,TYPE.Shield|1 BONUS:COMBAT|AC|-8|TYPE=Size BONUS:COMBAT|TOHIT|-8|TYPE=SIZE BONUS:COMBAT|TOHIT.GRAPPLE|24|TYPE=Size +SIZENAME:Colossal+ BONUS:ITEMCAPACITY|TYPE=Goods|1 +SIZENAME:Colossal+ BONUS:SKILL|Hide|-16|TYPE=SIZE +SIZENAME:Colossal+ BONUS:LOADMULT|TYPE=SIZE|8|PRELEGSGTEQ:4 +SIZENAME:Colossal+ BONUS:COMBAT|AC|2|PREBASESIZELTEQ:Medium|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|3|PREBASESIZELTEQ:Large|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|4|PREBASESIZELTEQ:Huge|TYPE=NaturalArmor.STACK BONUS:COMBAT|AC|5|PREBASESIZELTEQ:Gargantuan|TYPE=NaturalArmor.STACK +SIZENAME:Colossal+ BONUS:STAT|STR|2|PREBASESIZELT:Tiny BONUS:STAT|STR|4|PREBASESIZELT:Small BONUS:STAT|STR|4|PREBASESIZELT:Medium BONUS:STAT|STR|8|PREBASESIZELT:Large BONUS:STAT|STR|8|PREBASESIZELT:Huge BONUS:STAT|STR|8|PREBASESIZELT:Gargantuan BONUS:STAT|STR|8|PREBASESIZELT:Colossal +SIZENAME:Colossal+ BONUS:STAT|DEX|-2|PREBASESIZEEQ:Fine BONUS:STAT|DEX|-2|PREBASESIZELT:Tiny BONUS:STAT|DEX|-2|PREBASESIZELT:Small BONUS:STAT|DEX|-2|PREBASESIZELT:Medium BONUS:STAT|DEX|-2|PREBASESIZELT:Large BONUS:STAT|DEX|-2|PREBASESIZELT:Huge +SIZENAME:Colossal+ BONUS:STAT|CON|2|PREBASESIZELT:Medium BONUS:STAT|CON|4|PREBASESIZELT:Large BONUS:STAT|CON|4|PREBASESIZELT:Huge BONUS:STAT|CON|4|PREBASESIZELT:Gargantuan BONUS:STAT|CON|4|PREBASESIZELT:Colossal + Property changes on: Trunk/content/notfordistribution/immortal/gameMode/sizeAdjustment.lst ___________________________________________________________________ Added: svn:keywords ## -0,0 +1 ## +Author Revision Date Id \ No newline at end of property Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Added: Trunk/content/notfordistribution/immortal/gameMode/statsandchecks.lst =================================================================== --- Trunk/content/notfordistribution/immortal/gameMode/statsandchecks.lst (rev 0) +++ Trunk/content/notfordistribution/immortal/gameMode/statsandchecks.lst 2013-07-12 14:30:22 UTC (rev 20778) @@ -0,0 +1,15 @@ +# +# Current Ver: $Revision$ +# Last Editor: $Author$ +# Last Edited: $Date$ +# +# Stat definitions for Immortal mode +# + +STATNAME:Strength ABB:STR +STATNAME:Agility ABB:AGL +STATNAME:Endurance ABB:END +STATNAME:Perception ABB:PER +STATNAME:Willpower ABB:WIL +STATNAME:Presence ABB:PRS +STATNAME:Spirit ABB:SPT Property changes on: Trunk/content/notfordistribution/immortal/gameMode/statsandchecks.lst ___________________________________________________________________ Added: svn:keywords ## -0,0 +1 ## +Author Revision Date Id \ No newline at end of property Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Added: Trunk/content/notfordistribution/immortal/gameMode/tips.lst =================================================================== --- Trunk/content/notfordistribution/immortal/gameMode/tips.lst (rev 0) +++ Trunk/content/notfordistribution/immortal/gameMode/tips.lst 2013-07-12 14:30:22 UTC (rev 20778) @@ -0,0 +1,26 @@ +<b>NEW USERS NOTE:</b> In the <i><b>Settings</i></b> menu the <i><b>Game/Mode Campaign Setting</i></b> determines what sources/books you can load. +Make sure that <b>all</b> of your preferences are set to what you want for your campaign in the preferences dialog box. This is under the Settings-->Preferences menu item. +Trying to find how to output your character? use the File-->Print Preview command +PCGEN doesn't always deal with leveling down perfectly. So before you level up a character, make sure that you back up the pcg file first. That way if you choose the wrong class etc., you can go back and do it properly. +Don't forget, in 3e and 35e mode, bonus skill points from intelligence are only applied at the time, not retroactively, so if you increase your intelligence later on, you will not get bonus skill points from your previous levels. +If you have a positive Intelligence modifier remember to choose your bonus languages at first level, selecting them after first level is not allowed unless you enable the house rule to bypass this restriction. Click the 'Lang, Weap Prof & SA' button on the Summary Tab to select Languages. See the preferences for House Rules options. +The deity editor is in the Tools-->List Editors menu. +Confused about gold in your inventory? Remember to purchase coins, gems etc. with your pooled gold to get them shown on your inventory. Ideally the pooled gold should always be at 0. +Don't forget to choose your alignment straight away in the summary tab! That way all of the classes that you are eligible for will be available. +On the summary tab, the abilities column is actually editable, you can enter your ability scores directly instead of using the +/- buttons. +Using the Miscellaneous-->Qualify option in a filter is often a great way to cut down a list to make it readable. But don't forget to switch the filter back off when you're looking for the prestige class you're trying to get to! +PCGEN is not necessarily a real time tool. So it may be best to note changes on your character sheet and enter them into PCGEN after every session. DM's can have sheets handed to them if they can't trust their players ;p +You will see small >, <, <up> and <down> arrows on the panes of the PCGEN windows. You can click on these to get one of the panes to expand to its full width/length. +The -2 circumstance penalty for not having thieves tools is a temporary bonus you can apply in the Temporary Bonus Tab which is a subtab of the Inventory Tab. Other circumstantial bonuses such as riding without a saddle or having your familiar within 5' are available in this tab as well. +The Barbarian Rage is a temporary bonus as well. +Don't forget to spend <b>all</b> of your skill points when you go up a level (as per the rules). +The Include Skills drop-down allows you to select the Untrained option which then shows all of the skills you are trained in and the skills that you don't need to be trained in but can still use. +When you get to the domains tab you'll need to use the deity editor to create your specific deity first. +On the Spell Tab you'll see SpellBook textbox. You can add new spell books (in reality sets of spells you have memorized) by adding a new name in the text box and clicking on the Add button. +On the Spell Tab to see the number of spells you can cast in a day you need to select your spell casting class in the left-hand pane. +The Gear tab on the Inventory Tab shows all of the gear you own. Use the Equipping tab to set up groups of equipment that you'd use (e.g. City, Party, Combat). You can then print these sets out showing the changed affects on your movement and skills! +Remember the help section (F1) can answer many of your questions!! +<b><span style='font-size:14.0pt'>Introduction</span></b><br><br>This document explains how to find, download and install "skins" for <i>PCGen</i> to provide a different "look and feel" to the interface. These "skins" are provided by third parties not related to the <i>PCGen</i> team or <i><a href="http://www.codemonkeypublishing.com/">Code Monkey Publishing</a></i>.<br><br><b>Enabling skinning capability in <i>PCGen</i></b><br><br>Download the skins.zip file from the following location: <a href="http://sourceforge.net/project/showfiles.php?group_id=25576">http://sourceforge.net/project/showfiles.php?group_id=25576</a>. Unzip the file into the \pcgen\lib directory.<br><br><b>Finding some "skins"</b><br><br>Merton Monk has provided several links on the <i>Yahoo! Groups</i> page: <a href="http://groups.yahoo.com/group/pcgen/links/PCGen_001013180345/">http://groups.yahoo.com/group/pcgen/links/PCGen_001013180345/</a>. I found some of the best ones at: <a href="http://javootoo.l2fprod.com/plaf/skinlf/index.php">http://javootoo.l2fprod.com/plaf/skinlf/index.php</a>, however YMMV.<br><br>Placing the "skins" where <i>PCGen</i> can find them</b><br><br>The easiest is in the \pcgen\lib\ directory however you can use your own directory format as you will. There is no need to unzip the themes/skins as they are applied from the zip files.<br><br><b>Applying "skins" in <i>PCGen</i></b><br><br>1 Open <i>PCGen</i><br>2 Choose Settings...<br>3 Choose Preferences...<br>4 Under Appearance, Choose Look and Feel<br>5 Choose the Skinned option and use the "..." button to browse to the location of the skin zip files<br>6 Choose OK and the Theme/Skin should apply. However on some systems you need to exit and restart <i>PCGen</i> for this to take effect.<br><br>Hope this helps!<br><br>Michael Beaver <a href="mailto:mi...@tr...">mi...@tr...</a><br><a href="http://www.tripleknot.com/">www.tripleknot.com</a><br> +To reduce the options in races and classes on the 'Summary' tab, you can use Filters (click on the magnifying glass icon) - Try TYPE>PC and TYPE>Humanoid with the Match>Any option selected. +Select Templates on the 'Race' tab +If you ever see something that doesn't make sense to you, look on the trouble-shooting preview. To get to that, click on the "Character Sheet" tab. Select the "Troubleshooting.htm" sheet. You will see all the various abilities, skills, hit points, saving throws, and the like all expanded with a tag in [] showing where it came from. Very useful for tracking down that strange -1 that shows up. Property changes on: Trunk/content/notfordistribution/immortal/gameMode/tips.lst ___________________________________________________________________ Added: svn:keywords ## -0,0 +1 ## +Author Revision Date Id \ No newline at end of property Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property Index: Trunk/content/notfordistribution/immortal/jikkarro_enterprises =================================================================== --- Trunk/content/notfordistribution/immortal/jikkarro_enterprises 2013-07-12 13:48:43 UTC (rev 20777) +++ Trunk/content/notfordistribution/immortal/jikkarro_enterprises 2013-07-12 14:30:22 UTC (rev 20778) Property changes on: Trunk/content/notfordistribution/immortal/jikkarro_enterprises ___________________________________________________________________ Added: bugtraq:url ## -0,0 +1 ## +http://jira.pcgen.org/browse/%BUGID% \ No newline at end of property Added: bugtraq:message ## -0,0 +1 ## +Issue#: %BUGID% \ No newline at end of property Added: bugtraq:number ## -0,0 +1 ## +false \ No newline at end of property Index: Trunk/content/notfordistribution/immortal/jikkarro_enterprises/immortal_invisible_war =================================================================== --- Trunk/content/notfordistribution/immortal/jikkarro_enterprises/immortal_invisible_war 2013-07-12 13:48:43 UTC (rev 20777) +++ Trunk/content/notfordistribution/immortal/jikkarro_enterprises/immortal_invisible_war 2013-07-12 14:30:22 UTC (rev 20778) Property changes on: Trunk/content/notfordistribution/immortal/jikkarro_enterprises/immortal_invisible_war ___________________________________________________________________ Added: bugtraq:url ## -0,0 +1 ## +http://jira.pcgen.org/browse/%BUGID% \ No newline at end of property Added: bugtraq:message ## -0,0 +1 ## +Issue#: %BUGID% \ No newline at end of property Added: bugtraq:number ## -0,0 +1 ## +false \ No newline at end of property This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2013-07-29 00:12:47
|
Revision: 20950 http://sourceforge.net/p/pcgen/code/20950 Author: amaitland Date: 2013-07-29 00:12:43 +0000 (Mon, 29 Jul 2013) Log Message: ----------- 'count(' becomes 'countdistinct(' as per these two trackers: CODE-2214 Count is broken CODE-2170 count("ABILITIES") broken with multiples of the same ability Modified Paths: -------------- Trunk/content/notfordistribution/pathfinder/dreamscarred_press/hidden_intentions/pe_hidden_intentions_abilities_classes.lst Trunk/content/notfordistribution/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded_abilities_class_archetypes.lst Trunk/content/notfordistribution/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded_abilities_class_base.lst Trunk/content/notfordistribution/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded_feats.lst Trunk/content/notfordistribution/pathfinder/paizo/pathfinder/advanced_race_guide/pfarg_feats_races_core.lst Trunk/content/notfordistribution/pathfinder/super_genius_games/adventurers_handbook/sggah_abilities_class.lst Trunk/content/notfordistribution/pathfinder/super_genius_games/adventurers_handbook/sggah_abilities_feats.lst Trunk/content/notfordistribution/pcgen_test_data/testing_dataset/pcgen_datatesting_abilities.lst Modified: Trunk/content/notfordistribution/pathfinder/dreamscarred_press/hidden_intentions/pe_hidden_intentions_abilities_classes.lst =================================================================== --- Trunk/content/notfordistribution/pathfinder/dreamscarred_press/hidden_intentions/pe_hidden_intentions_abilities_classes.lst 2013-07-29 00:06:34 UTC (rev 20949) +++ Trunk/content/notfordistribution/pathfinder/dreamscarred_press/hidden_intentions/pe_hidden_intentions_abilities_classes.lst 2013-07-29 00:12:43 UTC (rev 20950) @@ -124,7 +124,7 @@ Transformed Body KEY:Transformed Body ~ Aberrant CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:You learn to modify your own form, rather than covering yourself in an ectoplasmic suit. You gain a +%1 natural armor bonus to your AC. You can modify your form in a fashion similar to the aegis's customization, but your options are more limited. Because you are modifying your own body, you can wear armor as normal. Customization Points:%2|TransformedBodyACBonus|CustomPoints SOURCEPAGE:p.10 DEFINE:TransformedBodyACBonus|0 BONUS:VAR|TransformedBodyACBonus|1+floor(AstralSuitLVL/5) BONUS:COMBAT|AC|TransformedBodyACBonus|TYPE=NaturalArmor ABILITY:Transformed Body Customization|AUTOMATIC|Hardened Strikes ~ Aegis ABILITY:Transformed Body Customization|AUTOMATIC|Brawn ~ Aegis ABILITY:Transformed Body Customization|AUTOMATIC|Darkvision ~ Aegis|PRECLASS:1,Aegis=2 ABILITY:Transformed Body Customization|AUTOMATIC|Improved Damage Reduction ~ Aegis|PRECLASS:1,Aegis=10 DEFINE:CustomPoints|0 DEFINE:AstralSuitLVL|0 BONUS:VAR|AstralSuitLVL|AegisLVL BONUS:ABILITYPOOL|Transformed Body Customization|CustomPoints Vim KEY:Vim ~ Aberrant CATEGORY:Special Ability TYPE:SpecialQuality.Psilike DESC:You gain vim as a psi-like ability usable at will as long as you maintain psionic focus. SOURCEPAGE:p.10 SPELLS:Innate|TIMES=ATWILL|Vim Talent|PREVARGTEQ:PsionicFocusActive,1 Intimidate KEY:Intimidate ~ Aberrant CATEGORY:Special Ability TYPE:SpecialQuality DESC:You gain a +%1 bonus to Intimidate checks.|AberrantIntimidateBonus SOURCEPAGE:p.10 DEFINE:AberrantIntimidateBonus|0 BONUS:VAR|AberrantIntimidateBonus|floor((AegisLVL+2)/4) BONUS:SKILL|Intimidate|AberrantIntimidateBonus -Psionic Form KEY:Psionic Form ~ Aberrant CATEGORY:Special Ability TYPE:SpecialQuality DESC:You gain 1 hit point for each psionic feat you have. SOURCEPAGE:p.10 BONUS:HP|CURRENTMAX|count("ABILITIES","CATEGORY=FEAT","TYPE=Psionic") +Psionic Form KEY:Psionic Form ~ Aberrant CATEGORY:Special Ability TYPE:SpecialQuality DESC:You gain 1 hit point for each psionic feat you have. SOURCEPAGE:p.10 BONUS:HP|CURRENTMAX|countdistinct("ABILITIES","CATEGORY=FEAT","TYPE=Psionic") ###Block: Aberrant Customizations - Existent Customizations CATEGORY=Special Ability|Adhesive Feet ~ Aegis.MOD TYPE:AberrantCustomization Modified: Trunk/content/notfordistribution/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded_abilities_class_archetypes.lst =================================================================== --- Trunk/content/notfordistribution/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded_abilities_class_archetypes.lst 2013-07-29 00:06:34 UTC (rev 20949) +++ Trunk/content/notfordistribution/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded_abilities_class_archetypes.lst 2013-07-29 00:12:43 UTC (rev 20950) @@ -34,7 +34,7 @@ Transformed Body KEY:Transformed Body ~ Aberrant CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DEFINE:TransformedBodyACBonus|0 DEFINE:CustomPoints|0 DEFINE:AstralSuitLVL|0 DESC:You learn to modify your own form as a full-round action, rather than covering yourself in an ectoplasmic suit. This transformation lasts until it is dismissed, and you can dismiss the transformation as a free action. While this ability is active, you gain a +%1 natural armor bonus to your AC. You can modify your form in a fashion similar to the aegis's customization, but your options are more limited. Because you are modifying your own body, you can wear armor as normal. Customization Points:%2|TransformedBodyACBonus|CustomPoints ABILITY:Transformed Body Customization|AUTOMATIC|Hardened Strikes ~ Aegis ABILITY:Transformed Body Customization|AUTOMATIC|Brawn ~ Aegis ABILITY:Transformed Body Customization|AUTOMATIC|Darkvision ~ Aegis|PRECLASS:1,Aegis=2 ABILITY:Transformed Body Customization|AUTOMATIC|Improved Damage Reduction ~ Aegis|PRECLASS:1,Aegis=10 BONUS:ABILITYPOOL|Transformed Body Customization|CustomPoints BONUS:COMBAT|AC|TransformedBodyACBonus|TYPE=NaturalArmor BONUS:VAR|TransformedBodyACBonus|1+floor(AstralSuitLVL/5) BONUS:VAR|AstralSuitLVL|AegisLVL SOURCEPAGE:p.64 Vim KEY:Vim ~ Aberrant CATEGORY:Special Ability TYPE:SpecialQuality.Psilike SPELLS:Innate|TIMES=ATWILL|Vim Talent|PREVARGTEQ:PsionicFocusActive,1 DESC:You gain vim as a psi-like ability usable at will as long as you maintain psionic focus. SOURCEPAGE:p.64 Intimidate KEY:Intimidate ~ Aberrant CATEGORY:Special Ability TYPE:SpecialQuality DEFINE:AberrantIntimidateBonus|0 DESC:You gain a +%1 bonus to Intimidate checks.|AberrantIntimidateBonus BONUS:SKILL|Intimidate|AberrantIntimidateBonus BONUS:VAR|AberrantIntimidateBonus|floor((AegisLVL+2)/4) SOURCEPAGE:p.64 -Psionic Form KEY:Psionic Form ~ Aberrant CATEGORY:Special Ability TYPE:SpecialQuality DESC:You gain 1 hit point for each psionic feat you have. BONUS:HP|CURRENTMAX|count("ABILITIES","CATEGORY=FEAT","TYPE=Psionic") SOURCEPAGE:p.64 +Psionic Form KEY:Psionic Form ~ Aberrant CATEGORY:Special Ability TYPE:SpecialQuality DESC:You gain 1 hit point for each psionic feat you have. BONUS:HP|CURRENTMAX|countdistinct("ABILITIES","CATEGORY=FEAT","TYPE=Psionic") SOURCEPAGE:p.64 ###Block: Aberrant Customizations - Existent Customizations # Ability Name Type Modified: Trunk/content/notfordistribution/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded_abilities_class_base.lst =================================================================== --- Trunk/content/notfordistribution/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded_abilities_class_base.lst 2013-07-29 00:06:34 UTC (rev 20949) +++ Trunk/content/notfordistribution/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded_abilities_class_base.lst 2013-07-29 00:12:43 UTC (rev 20950) @@ -43,7 +43,7 @@ Hardened Strikes KEY:Hardened Strikes ~ Aegis CATEGORY:Special Ability TYPE:AstralSuitCustomization.SpecialAttack DESC:Your unarmed strikes do lethal damage, and can do slashing or piercing damage. COST:1 SOURCEPAGE:p.31 Harness Power Stone KEY:Harness Power Stone ~ Aegis CATEGORY:Special Ability TYPE:AstralSuitCustomization.SpecialQuality PREABILITY:1,CATEGORY=Special Ability,Power Stone Repository ~ Aegis PREVARGT:AstralSuitLVL,2 DEFINE:HarnessPowerStoneML|0 DESC:You can manifest a 1st-level power from a stored power stone multiple times, ML %1.|HarnessPowerStoneML BONUS:VAR|HarnessPowerStoneML|1 COST:1 SOURCEPAGE:p.31 Harness Power Stone 2 KEY:Harness Power Stone 2 ~ Aegis CATEGORY:Special Ability TYPE:AstralSuitCustomization.SpecialQuality PREABILITY:1,CATEGORY=Special Ability,Harness Power Stone ~ Aegis PREVARGT:AstralSuitLVL,4 DESC:You can manifest a 1st-level power from a second stored power stone multiple times. COST:1 SOURCEPAGE:p.31 -Harness Shard KEY:Harness Shard ~ Aegis CATEGORY:Special Ability TYPE:AstralSuitCustomization.SpecialQuality DESC:You can spend a power point to activate a stored shard without destroying it. You can have %1 stored shards.|count("ABILITIES","CATEGORY=Special Ability","NAME=Harness Shard") STACK:YES MULT:YES CHOOSE:NOCHOICE COST:1 SOURCEPAGE:p.31 +Harness Shard KEY:Harness Shard ~ Aegis CATEGORY:Special Ability TYPE:AstralSuitCustomization.SpecialQuality DESC:You can spend a power point to activate a stored shard without destroying it. You can have %1 stored shards.|countdistinct("ABILITIES","CATEGORY=Special Ability","NAME=Harness Shard") STACK:YES MULT:YES CHOOSE:NOCHOICE COST:1 SOURCEPAGE:p.31 Improved Armor KEY:Improved Armor ~ Aegis CATEGORY:Special Ability TYPE:AstralSuitCustomization.SpecialQuality PREVARGTEQ:AstralSuitLVL,5 DEFINE:AegisImprovedArmorBonus|1 DESC:Your armor bonus increases by %1.|AegisImprovedArmorBonus BONUS:COMBAT|AC|AegisImprovedArmorBonus|TYPE=Armor.STACK COST:1 SOURCEPAGE:p.31 Improved Armor 2 KEY:Improved Armor 2 ~ Aegis CATEGORY:Special Ability TYPE:AstralSuitCustomization PREABILITY:1,CATEGORY=Special Ability,Improved Armor ~ Aegis PREVARGTEQ:AstralSuitLVL,10 BONUS:VAR|AegisImprovedArmorBonus|1 Improved Armor 3 KEY:Improved Armor 3 ~ Aegis CATEGORY:Special Ability TYPE:AstralSuitCustomization PREABILITY:1,CATEGORY=Special Ability,Improved Armor 2 ~ Aegis PREVARGTEQ:AstralSuitLVL,15 BONUS:VAR|AegisImprovedArmorBonus|1 @@ -82,7 +82,7 @@ Energy Resistance (Improved) KEY:Energy Resistance Improved ~ Aegis CATEGORY:Special Ability TYPE:AstralSuitCustomization.SpecialQuality PREABILITY:1,CATEGORY=Special Ability,Energy Resistance Cold ~ Aegis,Energy Resistance Electricity ~ Aegis,Energy Resistance Fire ~ Aegis,Energy Resistance Sonic ~ Aegis PREVARGT:AstralSuitLVL,5 DESC:Your energy resistance is doubled. BONUS:VAR|ColdResistanceBonus|AegisColdResistance BONUS:VAR|ElectricityResistanceBonus|AegisElectricityResistance BONUS:VAR|FireResistanceBonus|AegisFireResistance BONUS:VAR|SonicResistanceBonus|AegisSonicResistance COST:2 SOURCEPAGE:p.33 # NEEDS CODE/DATA WORK: How does one add a hand? Extra Arms KEY:Extra Arms ~ Aegis CATEGORY:Special Ability TYPE:AstralSuitCustomization.SpecialQuality PREABILITY:1,CATEGORY=Special Ability,Extra Arms Lesser ~ Aegis PREVARGT:AstralSuitLVL,4 DESC:Your extra arms give you +2 to Climb and +2 against grapple for each free arm. One of the arms can use a one-handed item at a -2 penalty. COST:2 SOURCEPAGE:p.33 -Flight KEY:Flight ~ Aegis CATEGORY:Special Ability TYPE:AstralSuitCustomization.SpecialQuality PREVARGT:AstralSuitLVL,5 DESC:You gain a fly speed equal to your base speed. MOVECLONE:Walk,Fly,*1 ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability BONUS:MOVEADD|TYPE.Fly|AegisSpeed BONUS:MOVEADD|TYPE.Fly|20*count("ABILITIES","CATEGORY=Special Ability","NAME=Flight Increased Speed") BONUS:VAR|Maneuverability|2 BONUS:VAR|Maneuverability|1|PRESIZELT:H BONUS:VAR|Maneuverability|1|PRESIZELT:L COST:2 SOURCEPAGE:p.33 +Flight KEY:Flight ~ Aegis CATEGORY:Special Ability TYPE:AstralSuitCustomization.SpecialQuality PREVARGT:AstralSuitLVL,5 DESC:You gain a fly speed equal to your base speed. MOVECLONE:Walk,Fly,*1 ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability BONUS:MOVEADD|TYPE.Fly|AegisSpeed BONUS:MOVEADD|TYPE.Fly|20*countdistinct("ABILITIES","CATEGORY=Special Ability","NAME=Flight Increased Speed") BONUS:VAR|Maneuverability|2 BONUS:VAR|Maneuverability|1|PRESIZELT:H BONUS:VAR|Maneuverability|1|PRESIZELT:L COST:2 SOURCEPAGE:p.33 Flight (Perfect Maneuverability) KEY:Flight Perfect Maneuverability ~ Aegis CATEGORY:Special Ability TYPE:AstralSuitCustomization PREABILITY:1,CATEGORY=Special Ability,Flight ~ Aegis BONUS:VAR|Maneuverability|5 COST:2 SOURCEPAGE:p.33 Flight (Increased Speed) KEY:Flight Increased Speed ~ Aegis CATEGORY:Special Ability TYPE:AstralSuitCustomization PREABILITY:1,CATEGORY=Special Ability,Flight ~ Aegis STACK:YES MULT:YES CHOOSE:NOCHOICE COST:1 SOURCEPAGE:p.33 Fortification KEY:Fortification ~ Aegis CATEGORY:Special Ability TYPE:AstralSuitCustomization.Defensive.SpecialQuality DEFINE:AegisFortificationPercentage|25 DESC:You gain a %1%% chance to negate critical hits or sneak attacks.|AegisFortificationPercentage COST:2 SOURCEPAGE:p.33 @@ -621,7 +621,7 @@ Lightning Arc KEY:Lightning Arc ~ Blade Skill CATEGORY:Special Ability TYPE:BladeSkill.SpecialAttack PREABILITY:1,CATEGORY=Special Ability,Lightning Blade ~ Blade Skill DEFINE:LightningArcRange|0 DEFINE:LightningArcDamageDice|0 DEFINE:LightningArcDamageDieType|0 DEFINE:LightningArcDC|10+BAB DESC:When you expend your psionic focus to penalize an enemy via the Lightning Blade blade skill, if the penalized target is adjacent to you at the end of its next turn, it is dazzled for one round and another enemy within %1 feet of the target takes %2d%3 electricity damage (Ref %4 halves).|LightningArcRange|LightningArcDamageDice|LightningArcDamageDieType|LightningArcDC BONUS:VAR|LightningArcRange|30 BONUS:VAR|LightningArcDamageDice|3 BONUS:VAR|LightningArcDamageDieType|6 SOURCEPAGE:p.84 Lightning Blade KEY:Lightning Blade ~ Blade Skill CATEGORY:Special Ability TYPE:BladeSkill.SpecialQuality.EnergyBladeSkill PREVARGTEQ:MndBladeLVL,8 DESC:When you make an attack with your mind blade, you can choose to have it deal electricity damage instead of its normal damage. In addition, you can expend your psionic focus when you hit with an attack to give the target a -2 penalty to attack and damage rolls until the end of your next turn. If the target is wearing metal armor, the penalty increases to -3. SOURCEPAGE:p.84 Mark of the Challenger KEY:Mark of the Challenger ~ Blade Skill CATEGORY:Special Ability TYPE:BladeSkill.SpecialQuality DEFINE:MarkOfTheChallengerPenalty|-2 DESC:As a standard action, you make a melee attack against a creature. If the attack is successful, the target takes a %1 penalty to attacks made against targets other than you until the end of its next turn.|MarkOfTheChallengerPenalty SOURCEPAGE:p.84 -Mental Power CATEGORY:Special Ability TYPE:BladeSkill.SpecialQuality PRECLASS:1,Gifted Blade=3 PREVARGT:ManifestingFromSoulknifeLevels,0 DESC:Gain an additional power known and 2 additional power points each time this is chosen. STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:ABILITYPOOL|Bonus Gifted Blade Power|1 BONUS:VAR|BonusPowerPoints|2*count("ABILITIES","CATEGORY=Special Ability","NAME=Mental Power")|TYPE=MentalPowerBonusPP SOURCEPAGE:p.86 +Mental Power CATEGORY:Special Ability TYPE:BladeSkill.SpecialQuality PRECLASS:1,Gifted Blade=3 PREVARGT:ManifestingFromSoulknifeLevels,0 DESC:Gain an additional power known and 2 additional power points each time this is chosen. STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:ABILITYPOOL|Bonus Gifted Blade Power|1 BONUS:VAR|BonusPowerPoints|2*countdistinct("ABILITIES","CATEGORY=Special Ability","NAME=Mental Power")|TYPE=MentalPowerBonusPP SOURCEPAGE:p.86 Mind Blade Finesse KEY:Mind Blade Finesse ~ Blade Skill CATEGORY:Special Ability TYPE:BladeSkill.SpecialQuality DESC:The benefits of the Weapon Finesse feat apply to the mind blade even when it is in forms that cannot normally be the subject of Weapon Finesse (including two-handed forms). BONUS:COMBAT|TOHIT.MindBlade|((max(STR,DEX)-STR)+SHIELDACCHECK)|TYPE=NotRanged SOURCEPAGE:p.86 Ranged Shield Block KEY:Ranged Shield Block ~ Blade Skill CATEGORY:Special Ability TYPE:BladeSkill.SpecialQuality PREABILITY:1,CATEGORY=Special Ability,Shield Block ~ Blade Skill PREABILITY:1,CATEGORY=Special Ability,Form Mind Shield ~ Shielded Blade DESC:When using the Shield Block blade skill, you may block a ranged attack, but not ranged touch attacks. SOURCEPAGE:p.86 Reflective Blade KEY:Reflective Blade ~ Blade Skill CATEGORY:Special Ability TYPE:BladeSkill.SpecialQuality PREABILITY:1,CATEGORY=Special Ability,Absorbing Blade ~ Blade Skill PREVARGTEQ:MndBladeLVL,14 DESC:You may expend your psychic strike as an immediate action to reflect a spell or power that would strike you back at the caster. The spell or power must be a touch attack spell or power, either ranged or melee, and the level of the spell or power reflected cannot exceed the number of dice of damage expended by psychic strike. You make a ranged touch attack to determine if the spell successfully strikes the target. SOURCEPAGE:p.86 Modified: Trunk/content/notfordistribution/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded_feats.lst =================================================================== --- Trunk/content/notfordistribution/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded_feats.lst 2013-07-29 00:06:34 UTC (rev 20949) +++ Trunk/content/notfordistribution/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded_feats.lst 2013-07-29 00:12:43 UTC (rev 20950) @@ -52,7 +52,7 @@ Expanded Strategies TYPE:Psionic PREABILITY:1,CATEGORY=Special Ability,TYPE.Strategy PREVARGT:IsPsionic,0 DESC:Gain an additional strategy. STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:ABILITYPOOL|Tactician Strategy|1 SOURCEPAGE:p.112 Explosive Power TYPE:Metapsionic PRECLASS:1,SPELLCASTER.Psionic=3 PREVARGT:IsPsionic,0 DESC:Direct targeting powers that deal hit point damage deals damage to all creatures adjacent to target (Reflex half). SOURCEPAGE:p.112 Extra Blade Skill TYPE:Psionic PREABILITY:1,CATEGORY=Special Ability,Blade Skill PREMULT:1,[PREATT:2],[PREVARGTEQ:PrereqBAB,2] PREVARGT:IsPsionic,0 DESC:Gain an extra blade skill. STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:ABILITYPOOL|Blade Skill|1 SOURCEPAGE:p.113 -Extra Customization TYPE:Psionic PREABILITY:1,CATEGORY=Special Ability,Form Astral Suit ~ Aegis PREVARGT:floor(AstralSuitLVL/5),count("ABILITIES","CATEGORY=FEAT","NAME=Extra Customization") PREVARGT:IsPsionic,0 DESC:Gain an additional customization. STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|CustomPoints|1 SOURCEPAGE:p.113 +Extra Customization TYPE:Psionic PREABILITY:1,CATEGORY=Special Ability,Form Astral Suit ~ Aegis PREVARGT:floor(AstralSuitLVL/5),countdistinct("ABILITIES","CATEGORY=FEAT","NAME=Extra Customization") PREVARGT:IsPsionic,0 DESC:Gain an additional customization. STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|CustomPoints|1 SOURCEPAGE:p.113 Extra Disruption Type TYPE:Psionic PREABILITY:1,CATEGORY=Special Ability,Disrupt Pattern ~ Cryptic PREVARGT:IsPsionic,0 DESC:When you gain psionic focus, you can select one additional creature type as your active type. SOURCEPAGE:p.113 Extra Insight TYPE:Psionic PREABILITY:1,CATEGORY=Internal,Insights ~ Cryptic PREVARGT:IsPsionic,0 DESC:You gain one additional insight. STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:ABILITYPOOL|Cryptic Insight|1 SOURCEPAGE:p.113 Extra Power Known TYPE:Psionic.StudentSurge PRECLASS:1,SPELLCASTER.Psionic=1 PREVARGT:IsPsionic,0 DESC:Learn an additional power from your class list. STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:ABILITYPOOL|Bonus Power|1 SOURCEPAGE:p.113 Modified: Trunk/content/notfordistribution/pathfinder/paizo/pathfinder/advanced_race_guide/pfarg_feats_races_core.lst =================================================================== --- Trunk/content/notfordistribution/pathfinder/paizo/pathfinder/advanced_race_guide/pfarg_feats_races_core.lst 2013-07-29 00:06:34 UTC (rev 20949) +++ Trunk/content/notfordistribution/pathfinder/paizo/pathfinder/advanced_race_guide/pfarg_feats_races_core.lst 2013-07-29 00:12:43 UTC (rev 20950) @@ -48,7 +48,7 @@ Exile's Path TYPE:General PRERACE:1,Half-elf DESC:A lifetime spent shunned by others and eschewing your heritage makes you resistant to efforts to pry inside of your mind. SOURCEPAGE:p.47 BENEFIT:Once per day, when you fail a Will save against an enchantment spell or effect, you may reroll that saving throw, but must take the reroll result even if it's worse. Half-Drow Paragon TYPE:General PREABILITY:2,CATEGORY=Special Ability,Drow-Blooded,Drow Magic PRERACE:1,Half-elf DESC:Your drow blood is particularly strong. SOURCEPAGE:p.47 BENEFIT:You count as a drow for any effects that relate to race. Furthermore, the spell-like abilities granted to you by your drow magic racial trait count as drow spell-like abilities for the purposes of any feat prerequisites. Human Spirit TYPE:General PREPCLEVEL:MAX=1 PRERACE:1,Half-elf DESC:Your blood burns with the passion and unyielding quest for self-improvement displayed so prominently by your human relatives. BONUS:SKILLPOINTS|NUMBER|1|PRELEVELMAX:4 SOURCEPAGE:p.47 BENEFIT:You receive 1 bonus skill rank. Whenever you gain another Hit Die, you gain an additional skill rank. You cannot gain more than four skill ranks in this way. -Multitalented Mastery TYPE:General PREABILITY:1,CATEGORY=Special Ability,Multitalented ~ Half-Elf PRELEVEL:MIN=5 PRERACE:1,Half-elf DEFINE:FavoredClassLevels|count("ABILITIES","TYPE=FavoredClassBonus") DESC:You are adept at numerous disciplines. BONUS:ABILITYPOOL|Multitalented Mastery Bonus|TL-FavoredClassLevels SOURCEPAGE:p.47 BENEFIT:All of your classes are considered favored classes. You gain either +1 hit point or +1 skill point whenever you take a level in any class. Apply these bonuses retroactively for all class levels that have not yet gained one of these bonuses. +Multitalented Mastery TYPE:General PREABILITY:1,CATEGORY=Special Ability,Multitalented ~ Half-Elf PRELEVEL:MIN=5 PRERACE:1,Half-elf DEFINE:FavoredClassLevels|countdistinct("ABILITIES","TYPE=FavoredClassBonus") DESC:You are adept at numerous disciplines. BONUS:ABILITYPOOL|Multitalented Mastery Bonus|TL-FavoredClassLevels SOURCEPAGE:p.47 BENEFIT:All of your classes are considered favored classes. You gain either +1 hit point or +1 skill point whenever you take a level in any class. Apply these bonuses retroactively for all class levels that have not yet gained one of these bonuses. Neither Elf nor Human TYPE:General PREFEAT:2,Exile's Path,Seen and Unseen PRELEVEL:MIN=11 PRERACE:1,Half-elf DESC:You have removed yourself from your heritage so thoroughly that even magic does not recognize you. SOURCEPAGE:p.47 BENEFIT:You are not considered elven or human for the purpose of harmful spells or effects based on your type, like a bane weapon or a ranger's favored enemy class feature. Seen and Unseen TYPE:General PREFEAT:1,Exile's Path PRELEVEL:MIN=5 PRERACE:1,Half-elf DESC:Your anonymity makes you difficult to find through magical or mundane means, and you have learned how to combat both of your progenitor races. BONUS:SKILL|Stealth|2 SOURCEPAGE:p.47 BENEFIT:You gain a +2 bonus on all saving throws against scrying or divination effects. Additionally, you gain a +2 bonus on all Stealth checks, and elves, half-elves, and humans take a -4 penalty on all efforts to track you through the Survival skill. Shared Manipulation TYPE:General PRERACE:1,Half-elf PRESTAT:1,CHA=13 DESC:You can subtly bolster allies' ability to misdirect and infuriate their enemies. SOURCEPAGE:p.47 BENEFIT:As a move action, you can grant all friendly creatures within 30 feet who can see or hear you a +2 bonus on Bluff or Intimidate checks (choose which skill to affect each time you use this ability) for %1 rounds.|max(1,CHA) Modified: Trunk/content/notfordistribution/pathfinder/super_genius_games/adventurers_handbook/sggah_abilities_class.lst =================================================================== --- Trunk/content/notfordistribution/pathfinder/super_genius_games/adventurers_handbook/sggah_abilities_class.lst 2013-07-29 00:06:34 UTC (rev 20949) +++ Trunk/content/notfordistribution/pathfinder/super_genius_games/adventurers_handbook/sggah_abilities_class.lst 2013-07-29 00:12:43 UTC (rev 20950) @@ -491,14 +491,14 @@ # Magister Mystic Power Extra 0th-level Spell KEY:Power 0 ~ Magister CATEGORY:Special Ability TYPE:Internal.MagisterPower BONUS:ABILITYPOOL|Magister Primary 0 Spells|1 -Extra 1st-level Spell KEY:Power 1 ~ Magister CATEGORY:Special Ability TYPE:Internal.MagisterPower PREVARGT:MagisterLvl,4 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","TYPE=MagisterSpell0"),count("ABILITIES","CATEGORY=Special Ability","TYPE=MagisterSpell1") BONUS:ABILITYPOOL|Magister Primary 1 Spells|1 -Extra 2nd-level Spell KEY:Power 2 ~ Magister CATEGORY:Special Ability TYPE:Internal.MagisterPower PREVARGT:MagisterLvl,6 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","TYPE=MagisterSpell1"),count("ABILITIES","CATEGORY=Special Ability","TYPE=MagisterSpell2") BONUS:ABILITYPOOL|Magister Primary 2 Spells|1 -Extra 3rd-level Spell KEY:Power 3 ~ Magister CATEGORY:Special Ability TYPE:Internal.MagisterPower PREVARGT:MagisterLvl,8 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","TYPE=MagisterSpell2"),count("ABILITIES","CATEGORY=Special Ability","TYPE=MagisterSpell3") BONUS:ABILITYPOOL|Magister Primary 3 Spells|1 -Extra 4th-level Spell KEY:Power 4 ~ Magister CATEGORY:Special Ability TYPE:Internal.MagisterPower PREVARGT:MagisterLvl,10 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","TYPE=MagisterSpell3"),count("ABILITIES","CATEGORY=Special Ability","TYPE=MagisterSpell4") BONUS:ABILITYPOOL|Magister Primary 4 Spells|1 -Extra 5th-level Spell KEY:Power 5 ~ Magister CATEGORY:Special Ability TYPE:Internal.MagisterPower PREVARGT:MagisterLvl,12 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","TYPE=MagisterSpell4"),count("ABILITIES","CATEGORY=Special Ability","TYPE=MagisterSpell5") BONUS:ABILITYPOOL|Magister Primary 5 Spells|1 -Extra 6th-level Spell KEY:Power 6 ~ Magister CATEGORY:Special Ability TYPE:Internal.MagisterPower PREVARGT:MagisterLvl,14 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","TYPE=MagisterSpell5"),count("ABILITIES","CATEGORY=Special Ability","TYPE=MagisterSpell6") BONUS:ABILITYPOOL|Magister Primary 6 Spells|1 -Extra 7th-level Spell KEY:Power 7 ~ Magister CATEGORY:Special Ability TYPE:Internal.MagisterPower PREVARGT:MagisterLvl,16 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","TYPE=MagisterSpell6"),count("ABILITIES","CATEGORY=Special Ability","TYPE=MagisterSpell7") BONUS:ABILITYPOOL|Magister Primary 7 Spells|1 -Extra 8th-level Spell KEY:Power 8 ~ Magister CATEGORY:Special Ability TYPE:Internal.MagisterPower PREVARGT:MagisterLvl,18 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","TYPE=MagisterSpell7"),count("ABILITIES","CATEGORY=Special Ability","TYPE=MagisterSpell8") BONUS:ABILITYPOOL|Magister Primary 8 Spells|1 +Extra 1st-level Spell KEY:Power 1 ~ Magister CATEGORY:Special Ability TYPE:Internal.MagisterPower PREVARGT:MagisterLvl,4 PREVARGT:countdistinct("ABILITIES","CATEGORY=Special Ability","TYPE=MagisterSpell0"),countdistinct("ABILITIES","CATEGORY=Special Ability","TYPE=MagisterSpell1") BONUS:ABILITYPOOL|Magister Primary 1 Spells|1 +Extra 2nd-level Spell KEY:Power 2 ~ Magister CATEGORY:Special Ability TYPE:Internal.MagisterPower PREVARGT:MagisterLvl,6 PREVARGT:countdistinct("ABILITIES","CATEGORY=Special Ability","TYPE=MagisterSpell1"),countdistinct("ABILITIES","CATEGORY=Special Ability","TYPE=MagisterSpell2") BONUS:ABILITYPOOL|Magister Primary 2 Spells|1 +Extra 3rd-level Spell KEY:Power 3 ~ Magister CATEGORY:Special Ability TYPE:Internal.MagisterPower PREVARGT:MagisterLvl,8 PREVARGT:countdistinct("ABILITIES","CATEGORY=Special Ability","TYPE=MagisterSpell2"),countdistinct("ABILITIES","CATEGORY=Special Ability","TYPE=MagisterSpell3") BONUS:ABILITYPOOL|Magister Primary 3 Spells|1 +Extra 4th-level Spell KEY:Power 4 ~ Magister CATEGORY:Special Ability TYPE:Internal.MagisterPower PREVARGT:MagisterLvl,10 PREVARGT:countdistinct("ABILITIES","CATEGORY=Special Ability","TYPE=MagisterSpell3"),countdistinct("ABILITIES","CATEGORY=Special Ability","TYPE=MagisterSpell4") BONUS:ABILITYPOOL|Magister Primary 4 Spells|1 +Extra 5th-level Spell KEY:Power 5 ~ Magister CATEGORY:Special Ability TYPE:Internal.MagisterPower PREVARGT:MagisterLvl,12 PREVARGT:countdistinct("ABILITIES","CATEGORY=Special Ability","TYPE=MagisterSpell4"),countdistinct("ABILITIES","CATEGORY=Special Ability","TYPE=MagisterSpell5") BONUS:ABILITYPOOL|Magister Primary 5 Spells|1 +Extra 6th-level Spell KEY:Power 6 ~ Magister CATEGORY:Special Ability TYPE:Internal.MagisterPower PREVARGT:MagisterLvl,14 PREVARGT:countdistinct("ABILITIES","CATEGORY=Special Ability","TYPE=MagisterSpell5"),countdistinct("ABILITIES","CATEGORY=Special Ability","TYPE=MagisterSpell6") BONUS:ABILITYPOOL|Magister Primary 6 Spells|1 +Extra 7th-level Spell KEY:Power 7 ~ Magister CATEGORY:Special Ability TYPE:Internal.MagisterPower PREVARGT:MagisterLvl,16 PREVARGT:countdistinct("ABILITIES","CATEGORY=Special Ability","TYPE=MagisterSpell6"),countdistinct("ABILITIES","CATEGORY=Special Ability","TYPE=MagisterSpell7") BONUS:ABILITYPOOL|Magister Primary 7 Spells|1 +Extra 8th-level Spell KEY:Power 8 ~ Magister CATEGORY:Special Ability TYPE:Internal.MagisterPower PREVARGT:MagisterLvl,18 PREVARGT:countdistinct("ABILITIES","CATEGORY=Special Ability","TYPE=MagisterSpell7"),countdistinct("ABILITIES","CATEGORY=Special Ability","TYPE=MagisterSpell8") BONUS:ABILITYPOOL|Magister Primary 8 Spells|1 ###Block: Shadow Assassin Modified: Trunk/content/notfordistribution/pathfinder/super_genius_games/adventurers_handbook/sggah_abilities_feats.lst =================================================================== --- Trunk/content/notfordistribution/pathfinder/super_genius_games/adventurers_handbook/sggah_abilities_feats.lst 2013-07-29 00:06:34 UTC (rev 20949) +++ Trunk/content/notfordistribution/pathfinder/super_genius_games/adventurers_handbook/sggah_abilities_feats.lst 2013-07-29 00:12:43 UTC (rev 20950) @@ -10,63 +10,63 @@ ###Block: Battle Mage Battle Mage Level 0 Spell KEY:BaMSpell0 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BattleMage DESC:You may spend a battle mark to cast one of your known selected spells by spending a spell slot of 0th-level or higher. MULT:YES CHOOSE:SPELLS|Guidance|Stabilize|Virtue -Battle Mage Level 1 Spell KEY:BaMSpell1 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BattleMage PRESPELLTYPE:1,ANY=1 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell0"),count("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell1") DESC:You may spend a battle mark to cast one of your known selected spells by spending a spell slot of 1st-level or higher. MULT:YES CHOOSE:SPELLS|Command|Expeditious Retreat|Shield|True Strike -Battle Mage Level 2 Spell KEY:BaMSpell2 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BattleMage PRESPELLTYPE:1,ANY=2 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell1"),count("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell2") DESC:You may spend a battle mark to cast one of your known selected spells by spending a spell slot of 2nd-level or higher. MULT:YES CHOOSE:SPELLS|Align Weapon|Divine Favor|Magic Weapon|Shield Other -Battle Mage Level 3 Spell KEY:BaMSpell3 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BattleMage PRESPELLTYPE:1,ANY=3 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell2"),count("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell3") DESC:You may spend a battle mark to cast one of your known selected spells by spending a spell slot of 3rd-level or higher. MULT:YES CHOOSE:SPELLS|Haste|Heroism|Magic Vestment|Rage|See Invisibility -Battle Mage Level 4 Spell KEY:BaMSpell4 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BattleMage PRESPELLTYPE:1,ANY=4 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell3"),count("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell4") DESC:You may spend a battle mark to cast one of your known selected spells by spending a spell slot of 4th-level or higher. MULT:YES CHOOSE:SPELLS|Bless Weapon|Freedom of Movement|Phantom Steed -Battle Mage Level 5 Spell KEY:BaMSpell5 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BattleMage PRESPELLTYPE:1,ANY=5 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell4"),count("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell5") DESC:You may spend a battle mark to cast one of your known selected spells by spending a spell slot of 5th-level or higher. MULT:YES CHOOSE:SPELLS|Divine Power|Magic Weapon (Greater)|Sending -Battle Mage Level 6 Spell KEY:BaMSpell6 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BattleMage PRESPELLTYPE:1,ANY=6 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell5"),count("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell6") DESC:You may spend a battle mark to cast one of your known selected spells by spending a spell slot of 6th-level or higher. MULT:YES CHOOSE:SPELLS|Command (Greater)|Righteous Might|Wall of Stone -Battle Mage Level 7 Spell KEY:BaMSpell7 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BattleMage PRESPELLTYPE:1,ANY=7 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell6"),count("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell7") DESC:You may spend a battle mark to cast one of your known selected spells by spending a spell slot of 7th-level or higher. MULT:YES CHOOSE:SPELLS|Antilife Shell|Blade Barrier|Giant Form I -Battle Mage Level 8 Spell KEY:BaMSpell8 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BattleMage PRESPELLTYPE:1,ANY=8 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell7"),count("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell8") DESC:You may spend a battle mark to cast one of your known selected spells by spending a spell slot of 8th-level or higher. MULT:YES CHOOSE:SPELLS|Demand|Giant Form II|Moment of Prescience -Battle Mage Level 9 Spell KEY:BaMSpell9 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BattleMage PRESPELLTYPE:1,ANY=9 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell8"),count("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell9") DESC:You may spend a battle mark to cast one of your known selected spells by spending a spell slot of 9th-level or higher. MULT:YES CHOOSE:SPELLS|Iron Body|Foresight +Battle Mage Level 1 Spell KEY:BaMSpell1 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BattleMage PRESPELLTYPE:1,ANY=1 PREVARGT:countdistinct("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell0"),countdistinct("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell1") DESC:You may spend a battle mark to cast one of your known selected spells by spending a spell slot of 1st-level or higher. MULT:YES CHOOSE:SPELLS|Command|Expeditious Retreat|Shield|True Strike +Battle Mage Level 2 Spell KEY:BaMSpell2 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BattleMage PRESPELLTYPE:1,ANY=2 PREVARGT:countdistinct("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell1"),countdistinct("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell2") DESC:You may spend a battle mark to cast one of your known selected spells by spending a spell slot of 2nd-level or higher. MULT:YES CHOOSE:SPELLS|Align Weapon|Divine Favor|Magic Weapon|Shield Other +Battle Mage Level 3 Spell KEY:BaMSpell3 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BattleMage PRESPELLTYPE:1,ANY=3 PREVARGT:countdistinct("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell2"),countdistinct("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell3") DESC:You may spend a battle mark to cast one of your known selected spells by spending a spell slot of 3rd-level or higher. MULT:YES CHOOSE:SPELLS|Haste|Heroism|Magic Vestment|Rage|See Invisibility +Battle Mage Level 4 Spell KEY:BaMSpell4 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BattleMage PRESPELLTYPE:1,ANY=4 PREVARGT:countdistinct("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell3"),countdistinct("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell4") DESC:You may spend a battle mark to cast one of your known selected spells by spending a spell slot of 4th-level or higher. MULT:YES CHOOSE:SPELLS|Bless Weapon|Freedom of Movement|Phantom Steed +Battle Mage Level 5 Spell KEY:BaMSpell5 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BattleMage PRESPELLTYPE:1,ANY=5 PREVARGT:countdistinct("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell4"),countdistinct("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell5") DESC:You may spend a battle mark to cast one of your known selected spells by spending a spell slot of 5th-level or higher. MULT:YES CHOOSE:SPELLS|Divine Power|Magic Weapon (Greater)|Sending +Battle Mage Level 6 Spell KEY:BaMSpell6 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BattleMage PRESPELLTYPE:1,ANY=6 PREVARGT:countdistinct("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell5"),countdistinct("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell6") DESC:You may spend a battle mark to cast one of your known selected spells by spending a spell slot of 6th-level or higher. MULT:YES CHOOSE:SPELLS|Command (Greater)|Righteous Might|Wall of Stone +Battle Mage Level 7 Spell KEY:BaMSpell7 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BattleMage PRESPELLTYPE:1,ANY=7 PREVARGT:countdistinct("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell6"),countdistinct("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell7") DESC:You may spend a battle mark to cast one of your known selected spells by spending a spell slot of 7th-level or higher. MULT:YES CHOOSE:SPELLS|Antilife Shell|Blade Barrier|Giant Form I +Battle Mage Level 8 Spell KEY:BaMSpell8 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BattleMage PRESPELLTYPE:1,ANY=8 PREVARGT:countdistinct("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell7"),countdistinct("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell8") DESC:You may spend a battle mark to cast one of your known selected spells by spending a spell slot of 8th-level or higher. MULT:YES CHOOSE:SPELLS|Demand|Giant Form II|Moment of Prescience +Battle Mage Level 9 Spell KEY:BaMSpell9 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BattleMage PRESPELLTYPE:1,ANY=9 PREVARGT:countdistinct("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell8"),countdistinct("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell9") DESC:You may spend a battle mark to cast one of your known selected spells by spending a spell slot of 9th-level or higher. MULT:YES CHOOSE:SPELLS|Iron Body|Foresight ###Block: Blood Mage Blood Mage Level 0 Spell KEY:BlMSpell0 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BloodMage DESC:You may spend a blood mark to cast one of your known selected spells by spending a spell slot of 0th-level or higher. MULT:YES CHOOSE:SPELLS|Bleed|Daze|Resistance -Blood Mage Level 1 Spell KEY:BlMSpell1 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BloodMage PRESPELLTYPE:1,ANY=1 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell0"),count("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell1") DESC:You may spend a blood mark to cast one of your known selected spells by spending a spell slot of 1st-level or higher. MULT:YES CHOOSE:SPELLS|Enlarge Person|Hideous Laughter|Confusion (Lesser)|True Strike -Blood Mage Level 2 Spell KEY:BlMSpell2 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BloodMage PRESPELLTYPE:1,ANY=2 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell1"),count("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell2") DESC:You may spend a blood mark to cast one of your known selected spells by spending a spell slot of 2nd-level or higher. MULT:YES CHOOSE:SPELLS|Aid|Bull's Strength|Shatter|Touch of Idiocy -Blood Mage Level 3 Spell KEY:BlMSpell3 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BloodMage PRESPELLTYPE:1,ANY=3 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell2"),count("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell3") DESC:You may spend a blood mark to cast one of your known selected spells by spending a spell slot of 3rd-level or higher. MULT:YES CHOOSE:SPELLS|Glyph of Warding|Heroism|Rage|Scare -Blood Mage Level 4 Spell KEY:BlMSpell4 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BloodMage PRESPELLTYPE:1,ANY=4 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell3"),count("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell4") DESC:You may spend a blood mark to cast one of your known selected spells by spending a spell slot of 4th-level or higher. MULT:YES CHOOSE:SPELLS|Crushing Despair|Confusion|Explosive Runes -Blood Mage Level 5 Spell KEY:BlMSpell5 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BloodMage PRESPELLTYPE:1,ANY=5 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell4"),count("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell5") DESC:You may spend a blood mark to cast one of your known selected spells by spending a spell slot of 5th-level or higher. MULT:YES CHOOSE:SPELLS|Planar Binding (Lesser)|Nightmare|Shout -Blood Mage Level 6 Spell KEY:BlMSpell6 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BloodMage PRESPELLTYPE:1,ANY=6 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell5"),count("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell6") DESC:You may spend a blood mark to cast one of your known selected spells by spending a spell slot of 6th-level or higher. MULT:YES CHOOSE:SPELLS|Glyph of Warding (Greater)|Phantasmal Killer|Song of Discord -Blood Mage Level 7 Spell KEY:BlMSpell7 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BloodMage PRESPELLTYPE:1,ANY=7 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell6"),count("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell7") DESC:You may spend a blood mark to cast one of your known selected spells by spending a spell slot of 7th-level or higher. MULT:YES CHOOSE:SPELLS|Blasphemy|Insanity|Instant Summons -Blood Mage Level 8 Spell KEY:BlMSpell8 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BloodMage PRESPELLTYPE:1,ANY=8 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell7"),count("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell8") DESC:You may spend a blood mark to cast one of your known selected spells by spending a spell slot of 8th-level or higher. MULT:YES CHOOSE:SPELLS|Shout (Greater)|Regenerate|Symbol of Insanity -Blood Mage Level 9 Spell KEY:BlMSpell9 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BloodMage PRESPELLTYPE:1,ANY=9 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell8"),count("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell9") DESC:You may spend a blood mark to cast one of your known selected spells by spending a spell slot of 9th-level or higher. MULT:YES CHOOSE:SPELLS|Unholy Aura|Weird +Blood Mage Level 1 Spell KEY:BlMSpell1 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BloodMage PRESPELLTYPE:1,ANY=1 PREVARGT:countdistinct("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell0"),countdistinct("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell1") DESC:You may spend a blood mark to cast one of your known selected spells by spending a spell slot of 1st-level or higher. MULT:YES CHOOSE:SPELLS|Enlarge Person|Hideous Laughter|Confusion (Lesser)|True Strike +Blood Mage Level 2 Spell KEY:BlMSpell2 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BloodMage PRESPELLTYPE:1,ANY=2 PREVARGT:countdistinct("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell1"),countdistinct("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell2") DESC:You may spend a blood mark to cast one of your known selected spells by spending a spell slot of 2nd-level or higher. MULT:YES CHOOSE:SPELLS|Aid|Bull's Strength|Shatter|Touch of Idiocy +Blood Mage Level 3 Spell KEY:BlMSpell3 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BloodMage PRESPELLTYPE:1,ANY=3 PREVARGT:countdistinct("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell2"),countdistinct("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell3") DESC:You may spend a blood mark to cast one of your known selected spells by spending a spell slot of 3rd-level or higher. MULT:YES CHOOSE:SPELLS|Glyph of Warding|Heroism|Rage|Scare +Blood Mage Level 4 Spell KEY:BlMSpell4 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BloodMage PRESPELLTYPE:1,ANY=4 PREVARGT:countdistinct("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell3"),countdistinct("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell4") DESC:You may spend a blood mark to cast one of your known selected spells by spending a spell slot of 4th-level or higher. MULT:YES CHOOSE:SPELLS|Crushing Despair|Confusion|Explosive Runes +Blood Mage Level 5 Spell KEY:BlMSpell5 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BloodMage PRESPELLTYPE:1,ANY=5 PREVARGT:countdistinct("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell4"),countdistinct("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell5") DESC:You may spend a blood mark to cast one of your known selected spells by spending a spell slot of 5th-level or higher. MULT:YES CHOOSE:SPELLS|Planar Binding (Lesser)|Nightmare|Shout +Blood Mage Level 6 Spell KEY:BlMSpell6 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BloodMage PRESPELLTYPE:1,ANY=6 PREVARGT:countdistinct("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell5"),countdistinct("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell6") DESC:You may spend a blood mark to cast one of your known selected spells by spending a spell slot of 6th-level or higher. MULT:YES CHOOSE:SPELLS|Glyph of Warding (Greater)|Phantasmal Killer|Song of Discord +Blood Mage Level 7 Spell KEY:BlMSpell7 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BloodMage PRESPELLTYPE:1,ANY=7 PREVARGT:countdistinct("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell6"),countdistinct("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell7") DESC:You may spend a blood mark to cast one of your known selected spells by spending a spell slot of 7th-level or higher. MULT:YES CHOOSE:SPELLS|Blasphemy|Insanity|Instant Summons +Blood Mage Level 8 Spell KEY:BlMSpell8 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BloodMage PRESPELLTYPE:1,ANY=8 PREVARGT:countdistinct("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell7"),countdistinct("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell8") DESC:You may spend a blood mark to cast one of your known selected spells by spending a spell slot of 8th-level or higher. MULT:YES CHOOSE:SPELLS|Shout (Greater)|Regenerate|Symbol of Insanity +Blood Mage Level 9 Spell KEY:BlMSpell9 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BloodMage PRESPELLTYPE:1,ANY=9 PREVARGT:countdistinct("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell8"),countdistinct("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell9") DESC:You may spend a blood mark to cast one of your known selected spells by spending a spell slot of 9th-level or higher. MULT:YES CHOOSE:SPELLS|Unholy Aura|Weird ###Block: Necrothurge Necrothurge Level 0 Spell KEY:NecroSpell0 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.Necrothurge DESC:You may spend a death mark to cast one of your known selected spells by spending a spell slot of 0th-level or higher. MULT:YES CHOOSE:SPELLS|Bleed|Disrupt Undead|Touch of Fatigue -Necrothurge Level 1 Spell KEY:NecroSpell1 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.Necrothurge PRESPELLTYPE:1,ANY=1 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=NecroSpell0"),count("ABILITIES","CATEGORY=Special Ability","KEY=NecroSpell1") DESC:You may spend a death mark to cast one of your known selected spells by spending a spell slot of 1st-level or higher. MULT:YES CHOOSE:SPELLS|Cause Fear|Deathwatch|Scare|Ray of Enfeeblement -Necrothurge Level 2 Spell KEY:NecroSpell2 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.Necrothurge PRESPELLTYPE:1,ANY=2 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=NecroSpell1"),count("ABILITIES","CATEGORY=Special Ability","KEY=NecroSpell2") DESC:You may spend a death mark to cast one of your known selected spells by spending a spell slot of 2nd-level or higher. MULT:YES CHOOSE:SPELLS|Blindness/Deafness|Command Undead|Death Knell|Gentle Repose -Necrothurge Level 3 Spell KEY:NecroSpell3 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.Necrothurge PRESPELLTYPE:1,ANY=3 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=NecroSpell2"),count("ABILITIES","CATEGORY=Spe... [truncated message content] |
From: <ama...@us...> - 2013-07-29 00:37:05
|
Revision: 20951 http://sourceforge.net/p/pcgen/code/20951 Author: amaitland Date: 2013-07-29 00:37:00 +0000 (Mon, 29 Jul 2013) Log Message: ----------- REVERTING CODE - terminology conflict issue. 'count(' becomes 'countdistinct(' as per these two trackers: CODE-2214 Count is broken CODE-2170 count("ABILITIES") broken with multiples of the same ability Modified Paths: -------------- Trunk/content/notfordistribution/pathfinder/dreamscarred_press/hidden_intentions/pe_hidden_intentions_abilities_classes.lst Trunk/content/notfordistribution/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded_abilities_class_archetypes.lst Trunk/content/notfordistribution/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded_abilities_class_base.lst Trunk/content/notfordistribution/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded_feats.lst Trunk/content/notfordistribution/pathfinder/paizo/pathfinder/advanced_race_guide/pfarg_feats_races_core.lst Trunk/content/notfordistribution/pathfinder/super_genius_games/adventurers_handbook/sggah_abilities_class.lst Trunk/content/notfordistribution/pathfinder/super_genius_games/adventurers_handbook/sggah_abilities_feats.lst Trunk/content/notfordistribution/pcgen_test_data/testing_dataset/pcgen_datatesting_abilities.lst Modified: Trunk/content/notfordistribution/pathfinder/dreamscarred_press/hidden_intentions/pe_hidden_intentions_abilities_classes.lst =================================================================== --- Trunk/content/notfordistribution/pathfinder/dreamscarred_press/hidden_intentions/pe_hidden_intentions_abilities_classes.lst 2013-07-29 00:12:43 UTC (rev 20950) +++ Trunk/content/notfordistribution/pathfinder/dreamscarred_press/hidden_intentions/pe_hidden_intentions_abilities_classes.lst 2013-07-29 00:37:00 UTC (rev 20951) @@ -124,7 +124,7 @@ Transformed Body KEY:Transformed Body ~ Aberrant CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:You learn to modify your own form, rather than covering yourself in an ectoplasmic suit. You gain a +%1 natural armor bonus to your AC. You can modify your form in a fashion similar to the aegis's customization, but your options are more limited. Because you are modifying your own body, you can wear armor as normal. Customization Points:%2|TransformedBodyACBonus|CustomPoints SOURCEPAGE:p.10 DEFINE:TransformedBodyACBonus|0 BONUS:VAR|TransformedBodyACBonus|1+floor(AstralSuitLVL/5) BONUS:COMBAT|AC|TransformedBodyACBonus|TYPE=NaturalArmor ABILITY:Transformed Body Customization|AUTOMATIC|Hardened Strikes ~ Aegis ABILITY:Transformed Body Customization|AUTOMATIC|Brawn ~ Aegis ABILITY:Transformed Body Customization|AUTOMATIC|Darkvision ~ Aegis|PRECLASS:1,Aegis=2 ABILITY:Transformed Body Customization|AUTOMATIC|Improved Damage Reduction ~ Aegis|PRECLASS:1,Aegis=10 DEFINE:CustomPoints|0 DEFINE:AstralSuitLVL|0 BONUS:VAR|AstralSuitLVL|AegisLVL BONUS:ABILITYPOOL|Transformed Body Customization|CustomPoints Vim KEY:Vim ~ Aberrant CATEGORY:Special Ability TYPE:SpecialQuality.Psilike DESC:You gain vim as a psi-like ability usable at will as long as you maintain psionic focus. SOURCEPAGE:p.10 SPELLS:Innate|TIMES=ATWILL|Vim Talent|PREVARGTEQ:PsionicFocusActive,1 Intimidate KEY:Intimidate ~ Aberrant CATEGORY:Special Ability TYPE:SpecialQuality DESC:You gain a +%1 bonus to Intimidate checks.|AberrantIntimidateBonus SOURCEPAGE:p.10 DEFINE:AberrantIntimidateBonus|0 BONUS:VAR|AberrantIntimidateBonus|floor((AegisLVL+2)/4) BONUS:SKILL|Intimidate|AberrantIntimidateBonus -Psionic Form KEY:Psionic Form ~ Aberrant CATEGORY:Special Ability TYPE:SpecialQuality DESC:You gain 1 hit point for each psionic feat you have. SOURCEPAGE:p.10 BONUS:HP|CURRENTMAX|countdistinct("ABILITIES","CATEGORY=FEAT","TYPE=Psionic") +Psionic Form KEY:Psionic Form ~ Aberrant CATEGORY:Special Ability TYPE:SpecialQuality DESC:You gain 1 hit point for each psionic feat you have. SOURCEPAGE:p.10 BONUS:HP|CURRENTMAX|count("ABILITIES","CATEGORY=FEAT","TYPE=Psionic") ###Block: Aberrant Customizations - Existent Customizations CATEGORY=Special Ability|Adhesive Feet ~ Aegis.MOD TYPE:AberrantCustomization Modified: Trunk/content/notfordistribution/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded_abilities_class_archetypes.lst =================================================================== --- Trunk/content/notfordistribution/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded_abilities_class_archetypes.lst 2013-07-29 00:12:43 UTC (rev 20950) +++ Trunk/content/notfordistribution/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded_abilities_class_archetypes.lst 2013-07-29 00:37:00 UTC (rev 20951) @@ -34,7 +34,7 @@ Transformed Body KEY:Transformed Body ~ Aberrant CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DEFINE:TransformedBodyACBonus|0 DEFINE:CustomPoints|0 DEFINE:AstralSuitLVL|0 DESC:You learn to modify your own form as a full-round action, rather than covering yourself in an ectoplasmic suit. This transformation lasts until it is dismissed, and you can dismiss the transformation as a free action. While this ability is active, you gain a +%1 natural armor bonus to your AC. You can modify your form in a fashion similar to the aegis's customization, but your options are more limited. Because you are modifying your own body, you can wear armor as normal. Customization Points:%2|TransformedBodyACBonus|CustomPoints ABILITY:Transformed Body Customization|AUTOMATIC|Hardened Strikes ~ Aegis ABILITY:Transformed Body Customization|AUTOMATIC|Brawn ~ Aegis ABILITY:Transformed Body Customization|AUTOMATIC|Darkvision ~ Aegis|PRECLASS:1,Aegis=2 ABILITY:Transformed Body Customization|AUTOMATIC|Improved Damage Reduction ~ Aegis|PRECLASS:1,Aegis=10 BONUS:ABILITYPOOL|Transformed Body Customization|CustomPoints BONUS:COMBAT|AC|TransformedBodyACBonus|TYPE=NaturalArmor BONUS:VAR|TransformedBodyACBonus|1+floor(AstralSuitLVL/5) BONUS:VAR|AstralSuitLVL|AegisLVL SOURCEPAGE:p.64 Vim KEY:Vim ~ Aberrant CATEGORY:Special Ability TYPE:SpecialQuality.Psilike SPELLS:Innate|TIMES=ATWILL|Vim Talent|PREVARGTEQ:PsionicFocusActive,1 DESC:You gain vim as a psi-like ability usable at will as long as you maintain psionic focus. SOURCEPAGE:p.64 Intimidate KEY:Intimidate ~ Aberrant CATEGORY:Special Ability TYPE:SpecialQuality DEFINE:AberrantIntimidateBonus|0 DESC:You gain a +%1 bonus to Intimidate checks.|AberrantIntimidateBonus BONUS:SKILL|Intimidate|AberrantIntimidateBonus BONUS:VAR|AberrantIntimidateBonus|floor((AegisLVL+2)/4) SOURCEPAGE:p.64 -Psionic Form KEY:Psionic Form ~ Aberrant CATEGORY:Special Ability TYPE:SpecialQuality DESC:You gain 1 hit point for each psionic feat you have. BONUS:HP|CURRENTMAX|countdistinct("ABILITIES","CATEGORY=FEAT","TYPE=Psionic") SOURCEPAGE:p.64 +Psionic Form KEY:Psionic Form ~ Aberrant CATEGORY:Special Ability TYPE:SpecialQuality DESC:You gain 1 hit point for each psionic feat you have. BONUS:HP|CURRENTMAX|count("ABILITIES","CATEGORY=FEAT","TYPE=Psionic") SOURCEPAGE:p.64 ###Block: Aberrant Customizations - Existent Customizations # Ability Name Type Modified: Trunk/content/notfordistribution/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded_abilities_class_base.lst =================================================================== --- Trunk/content/notfordistribution/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded_abilities_class_base.lst 2013-07-29 00:12:43 UTC (rev 20950) +++ Trunk/content/notfordistribution/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded_abilities_class_base.lst 2013-07-29 00:37:00 UTC (rev 20951) @@ -43,7 +43,7 @@ Hardened Strikes KEY:Hardened Strikes ~ Aegis CATEGORY:Special Ability TYPE:AstralSuitCustomization.SpecialAttack DESC:Your unarmed strikes do lethal damage, and can do slashing or piercing damage. COST:1 SOURCEPAGE:p.31 Harness Power Stone KEY:Harness Power Stone ~ Aegis CATEGORY:Special Ability TYPE:AstralSuitCustomization.SpecialQuality PREABILITY:1,CATEGORY=Special Ability,Power Stone Repository ~ Aegis PREVARGT:AstralSuitLVL,2 DEFINE:HarnessPowerStoneML|0 DESC:You can manifest a 1st-level power from a stored power stone multiple times, ML %1.|HarnessPowerStoneML BONUS:VAR|HarnessPowerStoneML|1 COST:1 SOURCEPAGE:p.31 Harness Power Stone 2 KEY:Harness Power Stone 2 ~ Aegis CATEGORY:Special Ability TYPE:AstralSuitCustomization.SpecialQuality PREABILITY:1,CATEGORY=Special Ability,Harness Power Stone ~ Aegis PREVARGT:AstralSuitLVL,4 DESC:You can manifest a 1st-level power from a second stored power stone multiple times. COST:1 SOURCEPAGE:p.31 -Harness Shard KEY:Harness Shard ~ Aegis CATEGORY:Special Ability TYPE:AstralSuitCustomization.SpecialQuality DESC:You can spend a power point to activate a stored shard without destroying it. You can have %1 stored shards.|countdistinct("ABILITIES","CATEGORY=Special Ability","NAME=Harness Shard") STACK:YES MULT:YES CHOOSE:NOCHOICE COST:1 SOURCEPAGE:p.31 +Harness Shard KEY:Harness Shard ~ Aegis CATEGORY:Special Ability TYPE:AstralSuitCustomization.SpecialQuality DESC:You can spend a power point to activate a stored shard without destroying it. You can have %1 stored shards.|count("ABILITIES","CATEGORY=Special Ability","NAME=Harness Shard") STACK:YES MULT:YES CHOOSE:NOCHOICE COST:1 SOURCEPAGE:p.31 Improved Armor KEY:Improved Armor ~ Aegis CATEGORY:Special Ability TYPE:AstralSuitCustomization.SpecialQuality PREVARGTEQ:AstralSuitLVL,5 DEFINE:AegisImprovedArmorBonus|1 DESC:Your armor bonus increases by %1.|AegisImprovedArmorBonus BONUS:COMBAT|AC|AegisImprovedArmorBonus|TYPE=Armor.STACK COST:1 SOURCEPAGE:p.31 Improved Armor 2 KEY:Improved Armor 2 ~ Aegis CATEGORY:Special Ability TYPE:AstralSuitCustomization PREABILITY:1,CATEGORY=Special Ability,Improved Armor ~ Aegis PREVARGTEQ:AstralSuitLVL,10 BONUS:VAR|AegisImprovedArmorBonus|1 Improved Armor 3 KEY:Improved Armor 3 ~ Aegis CATEGORY:Special Ability TYPE:AstralSuitCustomization PREABILITY:1,CATEGORY=Special Ability,Improved Armor 2 ~ Aegis PREVARGTEQ:AstralSuitLVL,15 BONUS:VAR|AegisImprovedArmorBonus|1 @@ -82,7 +82,7 @@ Energy Resistance (Improved) KEY:Energy Resistance Improved ~ Aegis CATEGORY:Special Ability TYPE:AstralSuitCustomization.SpecialQuality PREABILITY:1,CATEGORY=Special Ability,Energy Resistance Cold ~ Aegis,Energy Resistance Electricity ~ Aegis,Energy Resistance Fire ~ Aegis,Energy Resistance Sonic ~ Aegis PREVARGT:AstralSuitLVL,5 DESC:Your energy resistance is doubled. BONUS:VAR|ColdResistanceBonus|AegisColdResistance BONUS:VAR|ElectricityResistanceBonus|AegisElectricityResistance BONUS:VAR|FireResistanceBonus|AegisFireResistance BONUS:VAR|SonicResistanceBonus|AegisSonicResistance COST:2 SOURCEPAGE:p.33 # NEEDS CODE/DATA WORK: How does one add a hand? Extra Arms KEY:Extra Arms ~ Aegis CATEGORY:Special Ability TYPE:AstralSuitCustomization.SpecialQuality PREABILITY:1,CATEGORY=Special Ability,Extra Arms Lesser ~ Aegis PREVARGT:AstralSuitLVL,4 DESC:Your extra arms give you +2 to Climb and +2 against grapple for each free arm. One of the arms can use a one-handed item at a -2 penalty. COST:2 SOURCEPAGE:p.33 -Flight KEY:Flight ~ Aegis CATEGORY:Special Ability TYPE:AstralSuitCustomization.SpecialQuality PREVARGT:AstralSuitLVL,5 DESC:You gain a fly speed equal to your base speed. MOVECLONE:Walk,Fly,*1 ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability BONUS:MOVEADD|TYPE.Fly|AegisSpeed BONUS:MOVEADD|TYPE.Fly|20*countdistinct("ABILITIES","CATEGORY=Special Ability","NAME=Flight Increased Speed") BONUS:VAR|Maneuverability|2 BONUS:VAR|Maneuverability|1|PRESIZELT:H BONUS:VAR|Maneuverability|1|PRESIZELT:L COST:2 SOURCEPAGE:p.33 +Flight KEY:Flight ~ Aegis CATEGORY:Special Ability TYPE:AstralSuitCustomization.SpecialQuality PREVARGT:AstralSuitLVL,5 DESC:You gain a fly speed equal to your base speed. MOVECLONE:Walk,Fly,*1 ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability BONUS:MOVEADD|TYPE.Fly|AegisSpeed BONUS:MOVEADD|TYPE.Fly|20*count("ABILITIES","CATEGORY=Special Ability","NAME=Flight Increased Speed") BONUS:VAR|Maneuverability|2 BONUS:VAR|Maneuverability|1|PRESIZELT:H BONUS:VAR|Maneuverability|1|PRESIZELT:L COST:2 SOURCEPAGE:p.33 Flight (Perfect Maneuverability) KEY:Flight Perfect Maneuverability ~ Aegis CATEGORY:Special Ability TYPE:AstralSuitCustomization PREABILITY:1,CATEGORY=Special Ability,Flight ~ Aegis BONUS:VAR|Maneuverability|5 COST:2 SOURCEPAGE:p.33 Flight (Increased Speed) KEY:Flight Increased Speed ~ Aegis CATEGORY:Special Ability TYPE:AstralSuitCustomization PREABILITY:1,CATEGORY=Special Ability,Flight ~ Aegis STACK:YES MULT:YES CHOOSE:NOCHOICE COST:1 SOURCEPAGE:p.33 Fortification KEY:Fortification ~ Aegis CATEGORY:Special Ability TYPE:AstralSuitCustomization.Defensive.SpecialQuality DEFINE:AegisFortificationPercentage|25 DESC:You gain a %1%% chance to negate critical hits or sneak attacks.|AegisFortificationPercentage COST:2 SOURCEPAGE:p.33 @@ -621,7 +621,7 @@ Lightning Arc KEY:Lightning Arc ~ Blade Skill CATEGORY:Special Ability TYPE:BladeSkill.SpecialAttack PREABILITY:1,CATEGORY=Special Ability,Lightning Blade ~ Blade Skill DEFINE:LightningArcRange|0 DEFINE:LightningArcDamageDice|0 DEFINE:LightningArcDamageDieType|0 DEFINE:LightningArcDC|10+BAB DESC:When you expend your psionic focus to penalize an enemy via the Lightning Blade blade skill, if the penalized target is adjacent to you at the end of its next turn, it is dazzled for one round and another enemy within %1 feet of the target takes %2d%3 electricity damage (Ref %4 halves).|LightningArcRange|LightningArcDamageDice|LightningArcDamageDieType|LightningArcDC BONUS:VAR|LightningArcRange|30 BONUS:VAR|LightningArcDamageDice|3 BONUS:VAR|LightningArcDamageDieType|6 SOURCEPAGE:p.84 Lightning Blade KEY:Lightning Blade ~ Blade Skill CATEGORY:Special Ability TYPE:BladeSkill.SpecialQuality.EnergyBladeSkill PREVARGTEQ:MndBladeLVL,8 DESC:When you make an attack with your mind blade, you can choose to have it deal electricity damage instead of its normal damage. In addition, you can expend your psionic focus when you hit with an attack to give the target a -2 penalty to attack and damage rolls until the end of your next turn. If the target is wearing metal armor, the penalty increases to -3. SOURCEPAGE:p.84 Mark of the Challenger KEY:Mark of the Challenger ~ Blade Skill CATEGORY:Special Ability TYPE:BladeSkill.SpecialQuality DEFINE:MarkOfTheChallengerPenalty|-2 DESC:As a standard action, you make a melee attack against a creature. If the attack is successful, the target takes a %1 penalty to attacks made against targets other than you until the end of its next turn.|MarkOfTheChallengerPenalty SOURCEPAGE:p.84 -Mental Power CATEGORY:Special Ability TYPE:BladeSkill.SpecialQuality PRECLASS:1,Gifted Blade=3 PREVARGT:ManifestingFromSoulknifeLevels,0 DESC:Gain an additional power known and 2 additional power points each time this is chosen. STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:ABILITYPOOL|Bonus Gifted Blade Power|1 BONUS:VAR|BonusPowerPoints|2*countdistinct("ABILITIES","CATEGORY=Special Ability","NAME=Mental Power")|TYPE=MentalPowerBonusPP SOURCEPAGE:p.86 +Mental Power CATEGORY:Special Ability TYPE:BladeSkill.SpecialQuality PRECLASS:1,Gifted Blade=3 PREVARGT:ManifestingFromSoulknifeLevels,0 DESC:Gain an additional power known and 2 additional power points each time this is chosen. STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:ABILITYPOOL|Bonus Gifted Blade Power|1 BONUS:VAR|BonusPowerPoints|2*count("ABILITIES","CATEGORY=Special Ability","NAME=Mental Power")|TYPE=MentalPowerBonusPP SOURCEPAGE:p.86 Mind Blade Finesse KEY:Mind Blade Finesse ~ Blade Skill CATEGORY:Special Ability TYPE:BladeSkill.SpecialQuality DESC:The benefits of the Weapon Finesse feat apply to the mind blade even when it is in forms that cannot normally be the subject of Weapon Finesse (including two-handed forms). BONUS:COMBAT|TOHIT.MindBlade|((max(STR,DEX)-STR)+SHIELDACCHECK)|TYPE=NotRanged SOURCEPAGE:p.86 Ranged Shield Block KEY:Ranged Shield Block ~ Blade Skill CATEGORY:Special Ability TYPE:BladeSkill.SpecialQuality PREABILITY:1,CATEGORY=Special Ability,Shield Block ~ Blade Skill PREABILITY:1,CATEGORY=Special Ability,Form Mind Shield ~ Shielded Blade DESC:When using the Shield Block blade skill, you may block a ranged attack, but not ranged touch attacks. SOURCEPAGE:p.86 Reflective Blade KEY:Reflective Blade ~ Blade Skill CATEGORY:Special Ability TYPE:BladeSkill.SpecialQuality PREABILITY:1,CATEGORY=Special Ability,Absorbing Blade ~ Blade Skill PREVARGTEQ:MndBladeLVL,14 DESC:You may expend your psychic strike as an immediate action to reflect a spell or power that would strike you back at the caster. The spell or power must be a touch attack spell or power, either ranged or melee, and the level of the spell or power reflected cannot exceed the number of dice of damage expended by psychic strike. You make a ranged touch attack to determine if the spell successfully strikes the target. SOURCEPAGE:p.86 Modified: Trunk/content/notfordistribution/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded_feats.lst =================================================================== --- Trunk/content/notfordistribution/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded_feats.lst 2013-07-29 00:12:43 UTC (rev 20950) +++ Trunk/content/notfordistribution/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded_feats.lst 2013-07-29 00:37:00 UTC (rev 20951) @@ -52,7 +52,7 @@ Expanded Strategies TYPE:Psionic PREABILITY:1,CATEGORY=Special Ability,TYPE.Strategy PREVARGT:IsPsionic,0 DESC:Gain an additional strategy. STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:ABILITYPOOL|Tactician Strategy|1 SOURCEPAGE:p.112 Explosive Power TYPE:Metapsionic PRECLASS:1,SPELLCASTER.Psionic=3 PREVARGT:IsPsionic,0 DESC:Direct targeting powers that deal hit point damage deals damage to all creatures adjacent to target (Reflex half). SOURCEPAGE:p.112 Extra Blade Skill TYPE:Psionic PREABILITY:1,CATEGORY=Special Ability,Blade Skill PREMULT:1,[PREATT:2],[PREVARGTEQ:PrereqBAB,2] PREVARGT:IsPsionic,0 DESC:Gain an extra blade skill. STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:ABILITYPOOL|Blade Skill|1 SOURCEPAGE:p.113 -Extra Customization TYPE:Psionic PREABILITY:1,CATEGORY=Special Ability,Form Astral Suit ~ Aegis PREVARGT:floor(AstralSuitLVL/5),countdistinct("ABILITIES","CATEGORY=FEAT","NAME=Extra Customization") PREVARGT:IsPsionic,0 DESC:Gain an additional customization. STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|CustomPoints|1 SOURCEPAGE:p.113 +Extra Customization TYPE:Psionic PREABILITY:1,CATEGORY=Special Ability,Form Astral Suit ~ Aegis PREVARGT:floor(AstralSuitLVL/5),count("ABILITIES","CATEGORY=FEAT","NAME=Extra Customization") PREVARGT:IsPsionic,0 DESC:Gain an additional customization. STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|CustomPoints|1 SOURCEPAGE:p.113 Extra Disruption Type TYPE:Psionic PREABILITY:1,CATEGORY=Special Ability,Disrupt Pattern ~ Cryptic PREVARGT:IsPsionic,0 DESC:When you gain psionic focus, you can select one additional creature type as your active type. SOURCEPAGE:p.113 Extra Insight TYPE:Psionic PREABILITY:1,CATEGORY=Internal,Insights ~ Cryptic PREVARGT:IsPsionic,0 DESC:You gain one additional insight. STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:ABILITYPOOL|Cryptic Insight|1 SOURCEPAGE:p.113 Extra Power Known TYPE:Psionic.StudentSurge PRECLASS:1,SPELLCASTER.Psionic=1 PREVARGT:IsPsionic,0 DESC:Learn an additional power from your class list. STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:ABILITYPOOL|Bonus Power|1 SOURCEPAGE:p.113 Modified: Trunk/content/notfordistribution/pathfinder/paizo/pathfinder/advanced_race_guide/pfarg_feats_races_core.lst =================================================================== --- Trunk/content/notfordistribution/pathfinder/paizo/pathfinder/advanced_race_guide/pfarg_feats_races_core.lst 2013-07-29 00:12:43 UTC (rev 20950) +++ Trunk/content/notfordistribution/pathfinder/paizo/pathfinder/advanced_race_guide/pfarg_feats_races_core.lst 2013-07-29 00:37:00 UTC (rev 20951) @@ -48,7 +48,7 @@ Exile's Path TYPE:General PRERACE:1,Half-elf DESC:A lifetime spent shunned by others and eschewing your heritage makes you resistant to efforts to pry inside of your mind. SOURCEPAGE:p.47 BENEFIT:Once per day, when you fail a Will save against an enchantment spell or effect, you may reroll that saving throw, but must take the reroll result even if it's worse. Half-Drow Paragon TYPE:General PREABILITY:2,CATEGORY=Special Ability,Drow-Blooded,Drow Magic PRERACE:1,Half-elf DESC:Your drow blood is particularly strong. SOURCEPAGE:p.47 BENEFIT:You count as a drow for any effects that relate to race. Furthermore, the spell-like abilities granted to you by your drow magic racial trait count as drow spell-like abilities for the purposes of any feat prerequisites. Human Spirit TYPE:General PREPCLEVEL:MAX=1 PRERACE:1,Half-elf DESC:Your blood burns with the passion and unyielding quest for self-improvement displayed so prominently by your human relatives. BONUS:SKILLPOINTS|NUMBER|1|PRELEVELMAX:4 SOURCEPAGE:p.47 BENEFIT:You receive 1 bonus skill rank. Whenever you gain another Hit Die, you gain an additional skill rank. You cannot gain more than four skill ranks in this way. -Multitalented Mastery TYPE:General PREABILITY:1,CATEGORY=Special Ability,Multitalented ~ Half-Elf PRELEVEL:MIN=5 PRERACE:1,Half-elf DEFINE:FavoredClassLevels|countdistinct("ABILITIES","TYPE=FavoredClassBonus") DESC:You are adept at numerous disciplines. BONUS:ABILITYPOOL|Multitalented Mastery Bonus|TL-FavoredClassLevels SOURCEPAGE:p.47 BENEFIT:All of your classes are considered favored classes. You gain either +1 hit point or +1 skill point whenever you take a level in any class. Apply these bonuses retroactively for all class levels that have not yet gained one of these bonuses. +Multitalented Mastery TYPE:General PREABILITY:1,CATEGORY=Special Ability,Multitalented ~ Half-Elf PRELEVEL:MIN=5 PRERACE:1,Half-elf DEFINE:FavoredClassLevels|count("ABILITIES","TYPE=FavoredClassBonus") DESC:You are adept at numerous disciplines. BONUS:ABILITYPOOL|Multitalented Mastery Bonus|TL-FavoredClassLevels SOURCEPAGE:p.47 BENEFIT:All of your classes are considered favored classes. You gain either +1 hit point or +1 skill point whenever you take a level in any class. Apply these bonuses retroactively for all class levels that have not yet gained one of these bonuses. Neither Elf nor Human TYPE:General PREFEAT:2,Exile's Path,Seen and Unseen PRELEVEL:MIN=11 PRERACE:1,Half-elf DESC:You have removed yourself from your heritage so thoroughly that even magic does not recognize you. SOURCEPAGE:p.47 BENEFIT:You are not considered elven or human for the purpose of harmful spells or effects based on your type, like a bane weapon or a ranger's favored enemy class feature. Seen and Unseen TYPE:General PREFEAT:1,Exile's Path PRELEVEL:MIN=5 PRERACE:1,Half-elf DESC:Your anonymity makes you difficult to find through magical or mundane means, and you have learned how to combat both of your progenitor races. BONUS:SKILL|Stealth|2 SOURCEPAGE:p.47 BENEFIT:You gain a +2 bonus on all saving throws against scrying or divination effects. Additionally, you gain a +2 bonus on all Stealth checks, and elves, half-elves, and humans take a -4 penalty on all efforts to track you through the Survival skill. Shared Manipulation TYPE:General PRERACE:1,Half-elf PRESTAT:1,CHA=13 DESC:You can subtly bolster allies' ability to misdirect and infuriate their enemies. SOURCEPAGE:p.47 BENEFIT:As a move action, you can grant all friendly creatures within 30 feet who can see or hear you a +2 bonus on Bluff or Intimidate checks (choose which skill to affect each time you use this ability) for %1 rounds.|max(1,CHA) Modified: Trunk/content/notfordistribution/pathfinder/super_genius_games/adventurers_handbook/sggah_abilities_class.lst =================================================================== --- Trunk/content/notfordistribution/pathfinder/super_genius_games/adventurers_handbook/sggah_abilities_class.lst 2013-07-29 00:12:43 UTC (rev 20950) +++ Trunk/content/notfordistribution/pathfinder/super_genius_games/adventurers_handbook/sggah_abilities_class.lst 2013-07-29 00:37:00 UTC (rev 20951) @@ -491,14 +491,14 @@ # Magister Mystic Power Extra 0th-level Spell KEY:Power 0 ~ Magister CATEGORY:Special Ability TYPE:Internal.MagisterPower BONUS:ABILITYPOOL|Magister Primary 0 Spells|1 -Extra 1st-level Spell KEY:Power 1 ~ Magister CATEGORY:Special Ability TYPE:Internal.MagisterPower PREVARGT:MagisterLvl,4 PREVARGT:countdistinct("ABILITIES","CATEGORY=Special Ability","TYPE=MagisterSpell0"),countdistinct("ABILITIES","CATEGORY=Special Ability","TYPE=MagisterSpell1") BONUS:ABILITYPOOL|Magister Primary 1 Spells|1 -Extra 2nd-level Spell KEY:Power 2 ~ Magister CATEGORY:Special Ability TYPE:Internal.MagisterPower PREVARGT:MagisterLvl,6 PREVARGT:countdistinct("ABILITIES","CATEGORY=Special Ability","TYPE=MagisterSpell1"),countdistinct("ABILITIES","CATEGORY=Special Ability","TYPE=MagisterSpell2") BONUS:ABILITYPOOL|Magister Primary 2 Spells|1 -Extra 3rd-level Spell KEY:Power 3 ~ Magister CATEGORY:Special Ability TYPE:Internal.MagisterPower PREVARGT:MagisterLvl,8 PREVARGT:countdistinct("ABILITIES","CATEGORY=Special Ability","TYPE=MagisterSpell2"),countdistinct("ABILITIES","CATEGORY=Special Ability","TYPE=MagisterSpell3") BONUS:ABILITYPOOL|Magister Primary 3 Spells|1 -Extra 4th-level Spell KEY:Power 4 ~ Magister CATEGORY:Special Ability TYPE:Internal.MagisterPower PREVARGT:MagisterLvl,10 PREVARGT:countdistinct("ABILITIES","CATEGORY=Special Ability","TYPE=MagisterSpell3"),countdistinct("ABILITIES","CATEGORY=Special Ability","TYPE=MagisterSpell4") BONUS:ABILITYPOOL|Magister Primary 4 Spells|1 -Extra 5th-level Spell KEY:Power 5 ~ Magister CATEGORY:Special Ability TYPE:Internal.MagisterPower PREVARGT:MagisterLvl,12 PREVARGT:countdistinct("ABILITIES","CATEGORY=Special Ability","TYPE=MagisterSpell4"),countdistinct("ABILITIES","CATEGORY=Special Ability","TYPE=MagisterSpell5") BONUS:ABILITYPOOL|Magister Primary 5 Spells|1 -Extra 6th-level Spell KEY:Power 6 ~ Magister CATEGORY:Special Ability TYPE:Internal.MagisterPower PREVARGT:MagisterLvl,14 PREVARGT:countdistinct("ABILITIES","CATEGORY=Special Ability","TYPE=MagisterSpell5"),countdistinct("ABILITIES","CATEGORY=Special Ability","TYPE=MagisterSpell6") BONUS:ABILITYPOOL|Magister Primary 6 Spells|1 -Extra 7th-level Spell KEY:Power 7 ~ Magister CATEGORY:Special Ability TYPE:Internal.MagisterPower PREVARGT:MagisterLvl,16 PREVARGT:countdistinct("ABILITIES","CATEGORY=Special Ability","TYPE=MagisterSpell6"),countdistinct("ABILITIES","CATEGORY=Special Ability","TYPE=MagisterSpell7") BONUS:ABILITYPOOL|Magister Primary 7 Spells|1 -Extra 8th-level Spell KEY:Power 8 ~ Magister CATEGORY:Special Ability TYPE:Internal.MagisterPower PREVARGT:MagisterLvl,18 PREVARGT:countdistinct("ABILITIES","CATEGORY=Special Ability","TYPE=MagisterSpell7"),countdistinct("ABILITIES","CATEGORY=Special Ability","TYPE=MagisterSpell8") BONUS:ABILITYPOOL|Magister Primary 8 Spells|1 +Extra 1st-level Spell KEY:Power 1 ~ Magister CATEGORY:Special Ability TYPE:Internal.MagisterPower PREVARGT:MagisterLvl,4 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","TYPE=MagisterSpell0"),count("ABILITIES","CATEGORY=Special Ability","TYPE=MagisterSpell1") BONUS:ABILITYPOOL|Magister Primary 1 Spells|1 +Extra 2nd-level Spell KEY:Power 2 ~ Magister CATEGORY:Special Ability TYPE:Internal.MagisterPower PREVARGT:MagisterLvl,6 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","TYPE=MagisterSpell1"),count("ABILITIES","CATEGORY=Special Ability","TYPE=MagisterSpell2") BONUS:ABILITYPOOL|Magister Primary 2 Spells|1 +Extra 3rd-level Spell KEY:Power 3 ~ Magister CATEGORY:Special Ability TYPE:Internal.MagisterPower PREVARGT:MagisterLvl,8 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","TYPE=MagisterSpell2"),count("ABILITIES","CATEGORY=Special Ability","TYPE=MagisterSpell3") BONUS:ABILITYPOOL|Magister Primary 3 Spells|1 +Extra 4th-level Spell KEY:Power 4 ~ Magister CATEGORY:Special Ability TYPE:Internal.MagisterPower PREVARGT:MagisterLvl,10 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","TYPE=MagisterSpell3"),count("ABILITIES","CATEGORY=Special Ability","TYPE=MagisterSpell4") BONUS:ABILITYPOOL|Magister Primary 4 Spells|1 +Extra 5th-level Spell KEY:Power 5 ~ Magister CATEGORY:Special Ability TYPE:Internal.MagisterPower PREVARGT:MagisterLvl,12 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","TYPE=MagisterSpell4"),count("ABILITIES","CATEGORY=Special Ability","TYPE=MagisterSpell5") BONUS:ABILITYPOOL|Magister Primary 5 Spells|1 +Extra 6th-level Spell KEY:Power 6 ~ Magister CATEGORY:Special Ability TYPE:Internal.MagisterPower PREVARGT:MagisterLvl,14 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","TYPE=MagisterSpell5"),count("ABILITIES","CATEGORY=Special Ability","TYPE=MagisterSpell6") BONUS:ABILITYPOOL|Magister Primary 6 Spells|1 +Extra 7th-level Spell KEY:Power 7 ~ Magister CATEGORY:Special Ability TYPE:Internal.MagisterPower PREVARGT:MagisterLvl,16 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","TYPE=MagisterSpell6"),count("ABILITIES","CATEGORY=Special Ability","TYPE=MagisterSpell7") BONUS:ABILITYPOOL|Magister Primary 7 Spells|1 +Extra 8th-level Spell KEY:Power 8 ~ Magister CATEGORY:Special Ability TYPE:Internal.MagisterPower PREVARGT:MagisterLvl,18 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","TYPE=MagisterSpell7"),count("ABILITIES","CATEGORY=Special Ability","TYPE=MagisterSpell8") BONUS:ABILITYPOOL|Magister Primary 8 Spells|1 ###Block: Shadow Assassin Modified: Trunk/content/notfordistribution/pathfinder/super_genius_games/adventurers_handbook/sggah_abilities_feats.lst =================================================================== --- Trunk/content/notfordistribution/pathfinder/super_genius_games/adventurers_handbook/sggah_abilities_feats.lst 2013-07-29 00:12:43 UTC (rev 20950) +++ Trunk/content/notfordistribution/pathfinder/super_genius_games/adventurers_handbook/sggah_abilities_feats.lst 2013-07-29 00:37:00 UTC (rev 20951) @@ -10,63 +10,63 @@ ###Block: Battle Mage Battle Mage Level 0 Spell KEY:BaMSpell0 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BattleMage DESC:You may spend a battle mark to cast one of your known selected spells by spending a spell slot of 0th-level or higher. MULT:YES CHOOSE:SPELLS|Guidance|Stabilize|Virtue -Battle Mage Level 1 Spell KEY:BaMSpell1 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BattleMage PRESPELLTYPE:1,ANY=1 PREVARGT:countdistinct("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell0"),countdistinct("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell1") DESC:You may spend a battle mark to cast one of your known selected spells by spending a spell slot of 1st-level or higher. MULT:YES CHOOSE:SPELLS|Command|Expeditious Retreat|Shield|True Strike -Battle Mage Level 2 Spell KEY:BaMSpell2 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BattleMage PRESPELLTYPE:1,ANY=2 PREVARGT:countdistinct("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell1"),countdistinct("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell2") DESC:You may spend a battle mark to cast one of your known selected spells by spending a spell slot of 2nd-level or higher. MULT:YES CHOOSE:SPELLS|Align Weapon|Divine Favor|Magic Weapon|Shield Other -Battle Mage Level 3 Spell KEY:BaMSpell3 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BattleMage PRESPELLTYPE:1,ANY=3 PREVARGT:countdistinct("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell2"),countdistinct("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell3") DESC:You may spend a battle mark to cast one of your known selected spells by spending a spell slot of 3rd-level or higher. MULT:YES CHOOSE:SPELLS|Haste|Heroism|Magic Vestment|Rage|See Invisibility -Battle Mage Level 4 Spell KEY:BaMSpell4 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BattleMage PRESPELLTYPE:1,ANY=4 PREVARGT:countdistinct("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell3"),countdistinct("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell4") DESC:You may spend a battle mark to cast one of your known selected spells by spending a spell slot of 4th-level or higher. MULT:YES CHOOSE:SPELLS|Bless Weapon|Freedom of Movement|Phantom Steed -Battle Mage Level 5 Spell KEY:BaMSpell5 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BattleMage PRESPELLTYPE:1,ANY=5 PREVARGT:countdistinct("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell4"),countdistinct("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell5") DESC:You may spend a battle mark to cast one of your known selected spells by spending a spell slot of 5th-level or higher. MULT:YES CHOOSE:SPELLS|Divine Power|Magic Weapon (Greater)|Sending -Battle Mage Level 6 Spell KEY:BaMSpell6 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BattleMage PRESPELLTYPE:1,ANY=6 PREVARGT:countdistinct("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell5"),countdistinct("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell6") DESC:You may spend a battle mark to cast one of your known selected spells by spending a spell slot of 6th-level or higher. MULT:YES CHOOSE:SPELLS|Command (Greater)|Righteous Might|Wall of Stone -Battle Mage Level 7 Spell KEY:BaMSpell7 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BattleMage PRESPELLTYPE:1,ANY=7 PREVARGT:countdistinct("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell6"),countdistinct("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell7") DESC:You may spend a battle mark to cast one of your known selected spells by spending a spell slot of 7th-level or higher. MULT:YES CHOOSE:SPELLS|Antilife Shell|Blade Barrier|Giant Form I -Battle Mage Level 8 Spell KEY:BaMSpell8 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BattleMage PRESPELLTYPE:1,ANY=8 PREVARGT:countdistinct("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell7"),countdistinct("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell8") DESC:You may spend a battle mark to cast one of your known selected spells by spending a spell slot of 8th-level or higher. MULT:YES CHOOSE:SPELLS|Demand|Giant Form II|Moment of Prescience -Battle Mage Level 9 Spell KEY:BaMSpell9 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BattleMage PRESPELLTYPE:1,ANY=9 PREVARGT:countdistinct("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell8"),countdistinct("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell9") DESC:You may spend a battle mark to cast one of your known selected spells by spending a spell slot of 9th-level or higher. MULT:YES CHOOSE:SPELLS|Iron Body|Foresight +Battle Mage Level 1 Spell KEY:BaMSpell1 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BattleMage PRESPELLTYPE:1,ANY=1 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell0"),count("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell1") DESC:You may spend a battle mark to cast one of your known selected spells by spending a spell slot of 1st-level or higher. MULT:YES CHOOSE:SPELLS|Command|Expeditious Retreat|Shield|True Strike +Battle Mage Level 2 Spell KEY:BaMSpell2 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BattleMage PRESPELLTYPE:1,ANY=2 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell1"),count("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell2") DESC:You may spend a battle mark to cast one of your known selected spells by spending a spell slot of 2nd-level or higher. MULT:YES CHOOSE:SPELLS|Align Weapon|Divine Favor|Magic Weapon|Shield Other +Battle Mage Level 3 Spell KEY:BaMSpell3 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BattleMage PRESPELLTYPE:1,ANY=3 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell2"),count("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell3") DESC:You may spend a battle mark to cast one of your known selected spells by spending a spell slot of 3rd-level or higher. MULT:YES CHOOSE:SPELLS|Haste|Heroism|Magic Vestment|Rage|See Invisibility +Battle Mage Level 4 Spell KEY:BaMSpell4 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BattleMage PRESPELLTYPE:1,ANY=4 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell3"),count("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell4") DESC:You may spend a battle mark to cast one of your known selected spells by spending a spell slot of 4th-level or higher. MULT:YES CHOOSE:SPELLS|Bless Weapon|Freedom of Movement|Phantom Steed +Battle Mage Level 5 Spell KEY:BaMSpell5 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BattleMage PRESPELLTYPE:1,ANY=5 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell4"),count("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell5") DESC:You may spend a battle mark to cast one of your known selected spells by spending a spell slot of 5th-level or higher. MULT:YES CHOOSE:SPELLS|Divine Power|Magic Weapon (Greater)|Sending +Battle Mage Level 6 Spell KEY:BaMSpell6 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BattleMage PRESPELLTYPE:1,ANY=6 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell5"),count("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell6") DESC:You may spend a battle mark to cast one of your known selected spells by spending a spell slot of 6th-level or higher. MULT:YES CHOOSE:SPELLS|Command (Greater)|Righteous Might|Wall of Stone +Battle Mage Level 7 Spell KEY:BaMSpell7 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BattleMage PRESPELLTYPE:1,ANY=7 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell6"),count("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell7") DESC:You may spend a battle mark to cast one of your known selected spells by spending a spell slot of 7th-level or higher. MULT:YES CHOOSE:SPELLS|Antilife Shell|Blade Barrier|Giant Form I +Battle Mage Level 8 Spell KEY:BaMSpell8 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BattleMage PRESPELLTYPE:1,ANY=8 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell7"),count("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell8") DESC:You may spend a battle mark to cast one of your known selected spells by spending a spell slot of 8th-level or higher. MULT:YES CHOOSE:SPELLS|Demand|Giant Form II|Moment of Prescience +Battle Mage Level 9 Spell KEY:BaMSpell9 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BattleMage PRESPELLTYPE:1,ANY=9 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell8"),count("ABILITIES","CATEGORY=Special Ability","KEY=BaMSpell9") DESC:You may spend a battle mark to cast one of your known selected spells by spending a spell slot of 9th-level or higher. MULT:YES CHOOSE:SPELLS|Iron Body|Foresight ###Block: Blood Mage Blood Mage Level 0 Spell KEY:BlMSpell0 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BloodMage DESC:You may spend a blood mark to cast one of your known selected spells by spending a spell slot of 0th-level or higher. MULT:YES CHOOSE:SPELLS|Bleed|Daze|Resistance -Blood Mage Level 1 Spell KEY:BlMSpell1 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BloodMage PRESPELLTYPE:1,ANY=1 PREVARGT:countdistinct("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell0"),countdistinct("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell1") DESC:You may spend a blood mark to cast one of your known selected spells by spending a spell slot of 1st-level or higher. MULT:YES CHOOSE:SPELLS|Enlarge Person|Hideous Laughter|Confusion (Lesser)|True Strike -Blood Mage Level 2 Spell KEY:BlMSpell2 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BloodMage PRESPELLTYPE:1,ANY=2 PREVARGT:countdistinct("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell1"),countdistinct("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell2") DESC:You may spend a blood mark to cast one of your known selected spells by spending a spell slot of 2nd-level or higher. MULT:YES CHOOSE:SPELLS|Aid|Bull's Strength|Shatter|Touch of Idiocy -Blood Mage Level 3 Spell KEY:BlMSpell3 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BloodMage PRESPELLTYPE:1,ANY=3 PREVARGT:countdistinct("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell2"),countdistinct("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell3") DESC:You may spend a blood mark to cast one of your known selected spells by spending a spell slot of 3rd-level or higher. MULT:YES CHOOSE:SPELLS|Glyph of Warding|Heroism|Rage|Scare -Blood Mage Level 4 Spell KEY:BlMSpell4 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BloodMage PRESPELLTYPE:1,ANY=4 PREVARGT:countdistinct("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell3"),countdistinct("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell4") DESC:You may spend a blood mark to cast one of your known selected spells by spending a spell slot of 4th-level or higher. MULT:YES CHOOSE:SPELLS|Crushing Despair|Confusion|Explosive Runes -Blood Mage Level 5 Spell KEY:BlMSpell5 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BloodMage PRESPELLTYPE:1,ANY=5 PREVARGT:countdistinct("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell4"),countdistinct("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell5") DESC:You may spend a blood mark to cast one of your known selected spells by spending a spell slot of 5th-level or higher. MULT:YES CHOOSE:SPELLS|Planar Binding (Lesser)|Nightmare|Shout -Blood Mage Level 6 Spell KEY:BlMSpell6 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BloodMage PRESPELLTYPE:1,ANY=6 PREVARGT:countdistinct("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell5"),countdistinct("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell6") DESC:You may spend a blood mark to cast one of your known selected spells by spending a spell slot of 6th-level or higher. MULT:YES CHOOSE:SPELLS|Glyph of Warding (Greater)|Phantasmal Killer|Song of Discord -Blood Mage Level 7 Spell KEY:BlMSpell7 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BloodMage PRESPELLTYPE:1,ANY=7 PREVARGT:countdistinct("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell6"),countdistinct("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell7") DESC:You may spend a blood mark to cast one of your known selected spells by spending a spell slot of 7th-level or higher. MULT:YES CHOOSE:SPELLS|Blasphemy|Insanity|Instant Summons -Blood Mage Level 8 Spell KEY:BlMSpell8 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BloodMage PRESPELLTYPE:1,ANY=8 PREVARGT:countdistinct("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell7"),countdistinct("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell8") DESC:You may spend a blood mark to cast one of your known selected spells by spending a spell slot of 8th-level or higher. MULT:YES CHOOSE:SPELLS|Shout (Greater)|Regenerate|Symbol of Insanity -Blood Mage Level 9 Spell KEY:BlMSpell9 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BloodMage PRESPELLTYPE:1,ANY=9 PREVARGT:countdistinct("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell8"),countdistinct("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell9") DESC:You may spend a blood mark to cast one of your known selected spells by spending a spell slot of 9th-level or higher. MULT:YES CHOOSE:SPELLS|Unholy Aura|Weird +Blood Mage Level 1 Spell KEY:BlMSpell1 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BloodMage PRESPELLTYPE:1,ANY=1 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell0"),count("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell1") DESC:You may spend a blood mark to cast one of your known selected spells by spending a spell slot of 1st-level or higher. MULT:YES CHOOSE:SPELLS|Enlarge Person|Hideous Laughter|Confusion (Lesser)|True Strike +Blood Mage Level 2 Spell KEY:BlMSpell2 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BloodMage PRESPELLTYPE:1,ANY=2 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell1"),count("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell2") DESC:You may spend a blood mark to cast one of your known selected spells by spending a spell slot of 2nd-level or higher. MULT:YES CHOOSE:SPELLS|Aid|Bull's Strength|Shatter|Touch of Idiocy +Blood Mage Level 3 Spell KEY:BlMSpell3 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BloodMage PRESPELLTYPE:1,ANY=3 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell2"),count("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell3") DESC:You may spend a blood mark to cast one of your known selected spells by spending a spell slot of 3rd-level or higher. MULT:YES CHOOSE:SPELLS|Glyph of Warding|Heroism|Rage|Scare +Blood Mage Level 4 Spell KEY:BlMSpell4 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BloodMage PRESPELLTYPE:1,ANY=4 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell3"),count("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell4") DESC:You may spend a blood mark to cast one of your known selected spells by spending a spell slot of 4th-level or higher. MULT:YES CHOOSE:SPELLS|Crushing Despair|Confusion|Explosive Runes +Blood Mage Level 5 Spell KEY:BlMSpell5 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BloodMage PRESPELLTYPE:1,ANY=5 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell4"),count("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell5") DESC:You may spend a blood mark to cast one of your known selected spells by spending a spell slot of 5th-level or higher. MULT:YES CHOOSE:SPELLS|Planar Binding (Lesser)|Nightmare|Shout +Blood Mage Level 6 Spell KEY:BlMSpell6 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BloodMage PRESPELLTYPE:1,ANY=6 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell5"),count("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell6") DESC:You may spend a blood mark to cast one of your known selected spells by spending a spell slot of 6th-level or higher. MULT:YES CHOOSE:SPELLS|Glyph of Warding (Greater)|Phantasmal Killer|Song of Discord +Blood Mage Level 7 Spell KEY:BlMSpell7 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BloodMage PRESPELLTYPE:1,ANY=7 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell6"),count("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell7") DESC:You may spend a blood mark to cast one of your known selected spells by spending a spell slot of 7th-level or higher. MULT:YES CHOOSE:SPELLS|Blasphemy|Insanity|Instant Summons +Blood Mage Level 8 Spell KEY:BlMSpell8 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BloodMage PRESPELLTYPE:1,ANY=8 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell7"),count("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell8") DESC:You may spend a blood mark to cast one of your known selected spells by spending a spell slot of 8th-level or higher. MULT:YES CHOOSE:SPELLS|Shout (Greater)|Regenerate|Symbol of Insanity +Blood Mage Level 9 Spell KEY:BlMSpell9 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.BloodMage PRESPELLTYPE:1,ANY=9 PREVARGT:count("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell8"),count("ABILITIES","CATEGORY=Special Ability","KEY=BlMSpell9") DESC:You may spend a blood mark to cast one of your known selected spells by spending a spell slot of 9th-level or higher. MULT:YES CHOOSE:SPELLS|Unholy Aura|Weird ###Block: Necrothurge Necrothurge Level 0 Spell KEY:NecroSpell0 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.Necrothurge DESC:You may spend a death mark to cast one of your known selected spells by spending a spell slot of 0th-level or higher. MULT:YES CHOOSE:SPELLS|Bleed|Disrupt Undead|Touch of Fatigue -Necrothurge Level 1 Spell KEY:NecroSpell1 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.Necrothurge PRESPELLTYPE:1,ANY=1 PREVARGT:countdistinct("ABILITIES","CATEGORY=Special Ability","KEY=NecroSpell0"),countdistinct("ABILITIES","CATEGORY=Special Ability","KEY=NecroSpell1") DESC:You may spend a death mark to cast one of your known selected spells by spending a spell slot of 1st-level or higher. MULT:YES CHOOSE:SPELLS|Cause Fear|Deathwatch|Scare|Ray of Enfeeblement -Necrothurge Level 2 Spell KEY:NecroSpell2 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.Necrothurge PRESPELLTYPE:1,ANY=2 PREVARGT:countdistinct("ABILITIES","CATEGORY=Special Ability","KEY=NecroSpell1"),countdistinct("ABILITIES","CATEGORY=Special Ability","KEY=NecroSpell2") DESC:You may spend a death mark to cast one of your known selected spells by spending a spell slot of 2nd-level or higher. MULT:YES CHOOSE:SPELLS|Blindness/Deafness|Command Undead|Death Knell|Gentle Repose -Necrothurge Level 3 Spell KEY:NecroSpell3 CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.Necrothurge PRESPELLTYPE:1,ANY=3 PREVARGT:countdistinct("AB... [truncated message content] |
From: <ama...@us...> - 2014-01-31 17:40:58
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Revision: 23077 http://sourceforge.net/p/pcgen/code/23077 Author: amaitland Date: 2014-01-31 17:40:49 +0000 (Fri, 31 Jan 2014) Log Message: ----------- DATA-1619 Update Paizo name Modified Paths: -------------- Trunk/content/notfordistribution/35e/distant_horizons_games/eclipse_ii/eclipse2_abilities.lst Trunk/content/notfordistribution/35e/distant_horizons_games/eclipse_ii/eclipse2_templates.lst Trunk/content/notfordistribution/osric/knights_n_knaves/osric/osric_classes.lst Trunk/content/notfordistribution/osric/knights_n_knaves/osric/osric_templates.lst Trunk/content/notfordistribution/pathfinder/4_winds_fantasy_gaming/book_of_arcane_magic/boam.pcc Trunk/content/notfordistribution/pathfinder/alluria_publishing/remarkable_races/remarkable_races.pcc Trunk/content/notfordistribution/pathfinder/dreamscarred_press/hidden_intentions/kaigun/pe_hidden_intentions_kaigun.pcc Trunk/content/notfordistribution/pathfinder/dreamscarred_press/hidden_intentions/pe_hidden_intentions.pcc Trunk/content/notfordistribution/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded_apg/psionics_expanded_apg.pcc Trunk/content/notfordistribution/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded_uc/psionics_expanded_uc.pcc Trunk/content/notfordistribution/pathfinder/dreamscarred_press/ultimate_psionics/ultimate_psionics.pcc Trunk/content/notfordistribution/pathfinder/fire_mountain_games/way_of_the_wicked/book_1_knot_of_thorns/knot_of_thorns.pcc Trunk/content/notfordistribution/pathfinder/kobold_press/opendesign/midgard/book_of_drakes/book_of_drakes.pcc Trunk/content/notfordistribution/pathfinder/paizo/adventure_path/kingmaker/ap31/ap31.pcc Trunk/content/notfordistribution/pathfinder/paizo/adventure_path/reign_of_winter/ap67/ap67.pcc Trunk/content/notfordistribution/pathfinder/paizo/adventure_path/reign_of_winter/players_guide/reign_of_winter_players_guide.pcc Trunk/content/notfordistribution/pathfinder/paizo/adventure_path/rise_of_the_runelords_ae/rise_of_the_runelords_ae_players_guide/rise_of_the_runelords_ae_players_guide.pcc Trunk/content/notfordistribution/pathfinder/paizo/adventure_path/shattered_star/shattered_star_players_guide/shattered_star_players_guide.pcc Trunk/content/notfordistribution/pathfinder/paizo/campaign_setting/book_of_the_damned_volume_2/book_of_the_damned_volume_2.pcc Trunk/content/notfordistribution/pathfinder/paizo/campaign_setting/faction_guide/faction_guide.pcc Trunk/content/notfordistribution/pathfinder/paizo/campaign_setting/inner_sea_magic/inner_sea_magic.pcc Trunk/content/notfordistribution/pathfinder/paizo/modules/D0/pathfinder_conversion/gmm_d0_hollows_last_hope_pfrpg.pcc Trunk/content/notfordistribution/pathfinder/paizo/pathfinder/mythic_adventures/mythic_adventures.pcc Trunk/content/notfordistribution/pathfinder/paizo/pathfinder/ultimate_campaign/ultimate_campaign.pcc Trunk/content/notfordistribution/pathfinder/paizo/pathfinder_society/pathfinder_society_field_guide/pathfinder_society_field_guide.pcc Trunk/content/notfordistribution/pathfinder/paizo/player_companion/adventurers_armory/adventurers_armory.pcc Trunk/content/notfordistribution/pathfinder/paizo/player_companion/andoran_spirit_of_liberty/andoran_spirit_of_liberty.pcc Trunk/content/notfordistribution/pathfinder/paizo/player_companion/animal_archive/animal_archive.pcc Trunk/content/notfordistribution/pathfinder/paizo/player_companion/blood_of_angels/blood_of_angels.pcc Trunk/content/notfordistribution/pathfinder/paizo/player_companion/champions_of_purity/champions_of_purity.pcc Trunk/content/notfordistribution/pathfinder/paizo/player_companion/pathfinder_society_primer/pathfinder_society_primer.pcc Trunk/content/notfordistribution/pathfinder/paizo/player_companion/varisia_birthplace_of_legends/varisia_birthplace_of_legends.pcc Trunk/content/notfordistribution/pathfinder/paizo/roleplaying_game/advanced_class_guide_playtest/advanced_class_guide_playtest.pcc Trunk/content/notfordistribution/pathfinder/paizo/roleplaying_game/advanced_class_guide_playtest/warpriest.pcc Trunk/content/notfordistribution/pathfinder/rite_publishing/1001_spells/1001_Spells.pcc Trunk/content/notfordistribution/pathfinder/web/web.pcc Trunk/content/notfordistribution/pathfinder_beta/paizo/pathfinder_beta/magic_item_addendum/pathfinder_rpg_beta_playtest_edition_magic_item_addendum.pcc Trunk/content/notfordistribution/pathfinder_beta/paizo/pathfinder_beta/prestige_classes/pathfinder_rpg_beta_playtest_edition_prestige_classes.pcc Trunk/content/notfordistribution/pcgen_test_data/testing_dataset/pcgen_datatesting_abilities.lst Trunk/content/notfordistribution/pcgen_test_data/testing_dataset/pcgen_datatesting_domains.lst Removed Paths: ------------- Trunk/content/notfordistribution/pathfinder/paizo/cfm_support/ Modified: Trunk/content/notfordistribution/35e/distant_horizons_games/eclipse_ii/eclipse2_abilities.lst =================================================================== --- Trunk/content/notfordistribution/35e/distant_horizons_games/eclipse_ii/eclipse2_abilities.lst 2014-01-31 17:39:53 UTC (rev 23076) +++ Trunk/content/notfordistribution/35e/distant_horizons_games/eclipse_ii/eclipse2_abilities.lst 2014-01-31 17:40:49 UTC (rev 23077) @@ -376,8 +376,8 @@ Force of Will CATEGORY:Special Ability TYPE:EclipseRacialOutput DESC:Berserker, Corrupted/requires the expenditure of a point of Mana to activate (4 CP): Veltine have the standard berserker package. Thick Fur CATEGORY:Special Ability TYPE:EclipseRacialOutput DESC:Immunity/natural weather conditions (Common, Minor, Trivial, Corrupted/only in Hybrid and Wolf forms, 2 CP). At least in their furry forms, the Veltine are resistant to normal extremes of temperature and weather, and can survive them unprotected with ease. # -Hybrid or Dire Wolf Form CATEGORY:Special Ability TYPE:EclipseRacialOutput DEFINE:ShapeshifterBonusVeltine|0 DESC:Gain Str +6, Dex +6, Con +4, Low-Light Vision, Scent, +20 Ground Movement, +3 natural armor, 1d8 natural weapons, +4 bonus when tracking by scent, monstrous appearance. ABILITY:Special Ability|AUTOMATIC|Scent|Low-Light Vision|PREVARGTEQ:ShapeshifterBonusVeltine,1 BONUS:COMBAT|AC|3|TYPE=NaturalArmor|PREAPPLY:PC BONUS:MOVEADD|TYPE.Walk|20 BONUS:SKILL|TYPE.Dexterity|STR|PREAPPLY:PC BONUS:SKILL|TYPE.Strength|DEx|PREAPPLY:PC BONUS:STAT|STR,DEX|6|PREAPPLY:PC BONUS:STAT|CON|4|PREAPPLY:PC BONUS:VAR|ShapeshifterBonusVeltine|1|PREAPPLY:PC VISION:Low-Light NATURALATTACKS:Natural Weapons,Natural.Weapon.Melee.Piercing.Slashing.Bludgeoning,*1,1d8 -#Low-light Vision CATEGORY:Special Ability VISION:Low-light +Hybrid or Dire Wolf Form CATEGORY:Special Ability TYPE:EclipseRacialOutput DEFINE:ShapeshifterBonusVeltine|0 DESC:Gain Str +6, Dex +6, Con +4, Low-Light Vision, Scent, +20 Ground Movement, +3 natural armor, 1d8 natural weapons, +4 bonus when tracking by scent, monstrous appearance. ABILITY:Special Ability|AUTOMATIC|Scent|Low-Light Vision|PREVARGTEQ:ShapeshifterBonusVeltine,1 TEMPBONUS:PC|COMBAT|AC|3|TYPE=NaturalArmor BONUS:MOVEADD|TYPE.Walk|20 TEMPBONUS:PC|SKILL|TYPE.Dexterity|STR TEMPBONUS:PC|SKILL|TYPE.Strength|DEX TEMPBONUS:PC|STAT|STR,DEX|6 TEMPBONUS:PC|STAT|CON|4 TEMPBONUS:PC|VAR|ShapeshifterBonusVeltine|1 VISION:Low-Light Vision NATURALATTACKS:Natural Weapons,Natural.Weapon.Melee.Piercing.Slashing.Bludgeoning,*1,1d8 +#Low-light Vision CATEGORY:Special Ability VISION:Low-Light Vision # Thunder Dwarf Modified: Trunk/content/notfordistribution/35e/distant_horizons_games/eclipse_ii/eclipse2_templates.lst =================================================================== --- Trunk/content/notfordistribution/35e/distant_horizons_games/eclipse_ii/eclipse2_templates.lst 2014-01-31 17:39:53 UTC (rev 23076) +++ Trunk/content/notfordistribution/35e/distant_horizons_games/eclipse_ii/eclipse2_templates.lst 2014-01-31 17:40:49 UTC (rev 23077) @@ -20,7 +20,7 @@ # Eclipse II Stuff - Move to new set when made. -# no useWarbeasts ~ Modified VISIBLE:DISPLAY TEMPLATE:CHOOSE:Warbeast II ~ Walk|Warbeast II ~ Fly|Warbeast II ~ Swim|Warbeast II ~ Climb|Warbeast II ~ Burrow PRETEMPLATE:1,Warbeasts BONUS:HP|CURRENTMAX|LIST|PREAPPLY:PC CHOOSE:NUMBER|MIN=1|MAX=8|TITLE=Roll 1d8 and pick a number for Upgraded Warbeast HD ABILITY:Special Ability|AUTOMATIC|Growth|Upgraded Warbeast +# no useWarbeasts ~ Modified VISIBLE:DISPLAY TEMPLATE:CHOOSE:Warbeast II ~ Walk|Warbeast II ~ Fly|Warbeast II ~ Swim|Warbeast II ~ Climb|Warbeast II ~ Burrow PRETEMPLATE:1,Warbeasts TEMPBONUS:PC|HP|CURRENTMAX|LIST CHOOSE:NUMBER|MIN=1|MAX=8|TITLE=Roll 1d8 and pick a number for Upgraded Warbeast HD ABILITY:Special Ability|AUTOMATIC|Growth|Upgraded Warbeast # Template - Warbeast Modified (+2 ECL / 95 CP) +1 Level of Growth (48) +2d8 HD (24) +10' Move - Celerity(6) +2 Perception (2) ! Mastery (Ride, Spot, Listen), Specialized/only while aiding their rider or owner, (3 CP). ! Opportunist/May take a free "aid another" action each round as long as it is working with it's owner/trainer . Specialized/such actions are restricted to Ride , Spot , Listen, or Attack checks (3 CP). @@ -29,7 +29,7 @@ ### Companion Templates and Associated Stuff # Warbeast Chooses a movement mode - supposed to the prime movement mode, I wonder if there is a way to prioritize movement modes? -Warbeasts VISIBLE:DISPLAY TEMPLATE:CHOOSE:Warbeast ~ Walk|Warbeast ~ Fly|Warbeast ~ Swim|Warbeast ~ Climb|Warbeast ~ Burrow BONUS:HP|CURRENTMAX|LIST|PREAPPLY:PC BONUS:STAT|STR|4|TYPE=Warbeast BONUS:STAT|CON,WIS|2|TYPE=Warbeast CHOOSE:NUMBER|MIN=1|MAX=8|TITLE=Roll 1d8 and pick a number for Warbeast HD ABILITY:Special Ability|AUTOMATIC|Opportunist / Free Aid Another|Immunity (Training Time)|Mastery ~ Ride Spot and Listen|Armor ~ Light|Armor ~ Medium|Armor ~ Heavy +Warbeasts VISIBLE:DISPLAY TEMPLATE:CHOOSE:Warbeast ~ Walk|Warbeast ~ Fly|Warbeast ~ Swim|Warbeast ~ Climb|Warbeast ~ Burrow TEMPBONUS:PC|HP|CURRENTMAX|LIST BONUS:STAT|STR|4|TYPE=Warbeast BONUS:STAT|CON,WIS|2|TYPE=Warbeast CHOOSE:NUMBER|MIN=1|MAX=8|TITLE=Roll 1d8 and pick a number for Warbeast HD ABILITY:Special Ability|AUTOMATIC|Opportunist / Free Aid Another|Immunity (Training Time)|Mastery ~ Ride Spot and Listen|Armor ~ Light|Armor ~ Medium|Armor ~ Heavy # Warbeast ~ Walk VISIBLE:DISPLAY PREMOVE:1,Walk=1 ABILITY:Special Ability|AUTOMATIC|Celerity(Walk) Warbeast ~ Fly VISIBLE:DISPLAY PREMOVE:1,Fly=1 ABILITY:Special Ability|AUTOMATIC|Celerity(Fly) @@ -37,7 +37,7 @@ Warbeast ~ Climb VISIBLE:DISPLAY PREMOVE:1,Climb=1 ABILITY:Special Ability|AUTOMATIC|Celerity(Climb) Warbeast ~ Burrow VISIBLE:DISPLAY PREMOVE:1,Burrow=1 ABILITY:Special Ability|AUTOMATIC|Celerity(Burrow) -Warbeasts ~ Upgraded VISIBLE:DISPLAY TEMPLATE:CHOOSE:Warbeast II ~ Walk|Warbeast II ~ Fly|Warbeast II ~ Swim|Warbeast II ~ Climb|Warbeast II ~ Burrow PRETEMPLATE:1,Warbeasts BONUS:HP|CURRENTMAX|LIST|PREAPPLY:PC CHOOSE:NUMBER|MIN=1|MAX=8|TITLE=Roll 1d8 and pick a number for Upgraded Warbeast HD ABILITY:Special Ability|AUTOMATIC|Growth|Upgraded Warbeast +Warbeasts ~ Upgraded VISIBLE:DISPLAY TEMPLATE:CHOOSE:Warbeast II ~ Walk|Warbeast II ~ Fly|Warbeast II ~ Swim|Warbeast II ~ Climb|Warbeast II ~ Burrow PRETEMPLATE:1,Warbeasts TEMPBONUS:PC|HP|CURRENTMAX|LIST CHOOSE:NUMBER|MIN=1|MAX=8|TITLE=Roll 1d8 and pick a number for Upgraded Warbeast HD ABILITY:Special Ability|AUTOMATIC|Growth|Upgraded Warbeast # Warbeast II ~ Walk VISIBLE:DISPLAY PREMOVE:1,Walk=1 PRETEMPLATE:1,Warbeast ~ Walk ABILITY:Special Ability|AUTOMATIC|Celerity ~ Improved(Walk) Warbeast II ~ Fly VISIBLE:DISPLAY PREMOVE:1,Fly=1 PRETEMPLATE:1,Warbeast ~ Fly ABILITY:Special Ability|AUTOMATIC|Celerity ~ Improved(Fly) Modified: Trunk/content/notfordistribution/osric/knights_n_knaves/osric/osric_classes.lst =================================================================== --- Trunk/content/notfordistribution/osric/knights_n_knaves/osric/osric_classes.lst 2014-01-31 17:39:53 UTC (rev 23076) +++ Trunk/content/notfordistribution/osric/knights_n_knaves/osric/osric_classes.lst 2014-01-31 17:40:49 UTC (rev 23077) @@ -32,8 +32,45 @@ 14 PREVARGTEQ:AssassinMaxLVL,14 15 PREVARGTEQ:AssassinMaxLVL,15 +SUBSTITUTIONCLASS:Assassin Single Class +SUBSTITUTIONLEVEL:1 PREMULT:1,[PREVARLTEQ:TL,1],[PRECLASS:1,Assassin=1] +SUBSTITUTIONLEVEL:2 PREMULT:1,[!PRECLASS:1,TYPE.PC=1],[PRECLASS:1,Assassin=1] +SUBSTITUTIONLEVEL:3 PREMULT:1,[!PRECLASS:1,TYPE.PC=1],[PRECLASS:1,Assassin=1] +SUBSTITUTIONLEVEL:4 PREMULT:1,[!PRECLASS:1,TYPE.PC=1],[PRECLASS:1,Assassin=1] +SUBSTITUTIONLEVEL:5 PREMULT:1,[!PRECLASS:1,TYPE.PC=1],[PRECLASS:1,Assassin=1] +SUBSTITUTIONLEVEL:6 PREMULT:1,[!PRECLASS:1,TYPE.PC=1],[PRECLASS:1,Assassin=1] +SUBSTITUTIONLEVEL:7 PREMULT:1,[!PRECLASS:1,TYPE.PC=1],[PRECLASS:1,Assassin=1] +SUBSTITUTIONLEVEL:8 PREMULT:1,[!PRECLASS:1,TYPE.PC=1],[PRECLASS:1,Assassin=1] +SUBSTITUTIONLEVEL:9 PREMULT:1,[!PRECLASS:1,TYPE.PC=1],[PRECLASS:1,Assassin=1] +SUBSTITUTIONLEVEL:10 PREMULT:1,[!PRECLASS:1,TYPE.PC=1],[PRECLASS:1,Assassin=1] +SUBSTITUTIONLEVEL:11 PREMULT:1,[!PRECLASS:1,TYPE.PC=1],[PRECLASS:1,Assassin=1] +SUBSTITUTIONLEVEL:12 PREMULT:1,[!PRECLASS:1,TYPE.PC=1],[PRECLASS:1,Assassin=1] +SUBSTITUTIONLEVEL:13 PREMULT:1,[!PRECLASS:1,TYPE.PC=1],[PRECLASS:1,Assassin=1] +SUBSTITUTIONLEVEL:14 PREMULT:1,[!PRECLASS:1,TYPE.PC=1],[PRECLASS:1,Assassin=1] +SUBSTITUTIONLEVEL:15 PREMULT:1,[!PRECLASS:1,TYPE.PC=1],[PRECLASS:1,Assassin=1] + +SUBSTITUTIONCLASS:Assassin Dual Class +SUBSTITUTIONLEVEL:1 PRECLASS:1, +SUBSTITUTIONLEVEL:2 +SUBSTITUTIONLEVEL:3 +SUBSTITUTIONLEVEL:4 +SUBSTITUTIONLEVEL:5 +SUBSTITUTIONLEVEL:6 +SUBSTITUTIONLEVEL:7 +SUBSTITUTIONLEVEL:8 +SUBSTITUTIONLEVEL:9 +SUBSTITUTIONLEVEL:10 +SUBSTITUTIONLEVEL:11 +SUBSTITUTIONLEVEL:12 +SUBSTITUTIONLEVEL:13 +SUBSTITUTIONLEVEL:14 +SUBSTITUTIONLEVEL:15 + + + + ###Block: Cleric ------------------------------------------------------------------------------------------------------------ CLASS:Cleric PRESTAT:6,STR=6,DEX=3,CON=6,INT=6,WIS=9,CHA=6 Modified: Trunk/content/notfordistribution/osric/knights_n_knaves/osric/osric_templates.lst =================================================================== --- Trunk/content/notfordistribution/osric/knights_n_knaves/osric/osric_templates.lst 2014-01-31 17:39:53 UTC (rev 23076) +++ Trunk/content/notfordistribution/osric/knights_n_knaves/osric/osric_templates.lst 2014-01-31 17:40:49 UTC (rev 23077) @@ -1,5 +1,6 @@ SOURCELONG:OSRIC - Old School Reference & Index Compilation SOURCESHORT:OSRIC SOURCEWEB:http://www.knights-n-knaves.com/osric/ - - +Multiclass x2 BONUS:HP|CURRENTMAX|/2 TYPE:Multiclass VISIBLE:NO +Multiclass x3 BONUS:HP|CURRENTMAX|/3 TYPE:Multiclass VISIBLE:NO +Dualclass Modified: Trunk/content/notfordistribution/pathfinder/4_winds_fantasy_gaming/book_of_arcane_magic/boam.pcc =================================================================== --- Trunk/content/notfordistribution/pathfinder/4_winds_fantasy_gaming/book_of_arcane_magic/boam.pcc 2014-01-31 17:39:53 UTC (rev 23076) +++ Trunk/content/notfordistribution/pathfinder/4_winds_fantasy_gaming/book_of_arcane_magic/boam.pcc 2014-01-31 17:40:49 UTC (rev 23077) @@ -17,14 +17,14 @@ ISOGL:YES COPYRIGHT:Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. COPYRIGHT:System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson. -COPYRIGHT:Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. +COPYRIGHT:Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Inc.; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. COPYRIGHT:The Book of Experimental Might. Copyright 2008, Monte J. Cook. All rights reserved. COPYRIGHT:Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR. COPYRIGHT:The Book of Erotic Fantasy. Copyright 2006, Arthaus, Inc.; Authors: Gwendolyn F.M. Kestrel and Duncan Scott. COPYRIGHT:The Book of Arcane Magic. Copyright 2009, 4 Winds Fantasy Gaming; Authors: Connie J. Thomson and Robert W. Thomson. ISLICENSED:YES -LICENSE:Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder Roleplaying Game Compatibility License. See http://paizo.com/pathfinderRPG/compatibility for more information on the compatibility license. +LICENSE:Pathfinder is a registered trademark of Paizo Inc., and the Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Inc., and are used under the Pathfinder Roleplaying Game Compatibility License. See http://paizo.com/pathfinderRPG/compatibility for more information on the compatibility license. #INFOTEXT:To display an Information in the Source Info section on the Source Materials tab, replace the text after 'INFOTEXT:' with your text and remove the '#' #I don't know if INFOTEXT is necessary here... Modified: Trunk/content/notfordistribution/pathfinder/alluria_publishing/remarkable_races/remarkable_races.pcc =================================================================== --- Trunk/content/notfordistribution/pathfinder/alluria_publishing/remarkable_races/remarkable_races.pcc 2014-01-31 17:39:53 UTC (rev 23076) +++ Trunk/content/notfordistribution/pathfinder/alluria_publishing/remarkable_races/remarkable_races.pcc 2014-01-31 17:40:49 UTC (rev 23077) @@ -16,7 +16,7 @@ ISOGL:YES COPYRIGHT:Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. COPYRIGHT:System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson. -COPYRIGHT:Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. +COPYRIGHT:Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Inc.; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. Modified: Trunk/content/notfordistribution/pathfinder/dreamscarred_press/hidden_intentions/kaigun/pe_hidden_intentions_kaigun.pcc =================================================================== --- Trunk/content/notfordistribution/pathfinder/dreamscarred_press/hidden_intentions/kaigun/pe_hidden_intentions_kaigun.pcc 2014-01-31 17:39:53 UTC (rev 23076) +++ Trunk/content/notfordistribution/pathfinder/dreamscarred_press/hidden_intentions/kaigun/pe_hidden_intentions_kaigun.pcc 2014-01-31 17:40:49 UTC (rev 23077) @@ -26,10 +26,10 @@ COPYRIGHT:Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. COPYRIGHT:System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson. -COPYRIGHT:Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. -COPYRIGHT:Pathfinder RPG Bestiary. ) 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. -COPYRIGHT:Advanced Players Guide. Copyright 2010, Paizo Publishing, LLC; Author: Jason Bulmahn -COPYRIGHT:Pathfinder RPG GameMastery Guide, ) 2010, Paizo Publishing, LLC; Author: Cam Banks, Wolfgang Buar, Jason Bulmahn, Jim Butler, Eric Cagle, Graeme Davis, Adam Daigle, Joshua J. Frost, James Jacobs, Kenneth Hite, Steven Kenson, Robin Laws, Tito Leati, Rob McCreary, Hal Maclean, Colin McComb, Jason Nelson, David Noonan, Richard Pett, Rich Redman, Sean K reynolds, F. Wesley Schneider, Amber Scorr, Doug Seacat, Mike Selinker, Lisa Stevens, James L. Sutter, Russ Taylor, Penny Williams, Skip Williams, Teeuwynn Woodruff. +COPYRIGHT:Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Inc.; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. +COPYRIGHT:Pathfinder RPG Bestiary. ) 2009, Paizo Inc.; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. +COPYRIGHT:Advanced Players Guide. Copyright 2010, Paizo Inc.; Author: Jason Bulmahn +COPYRIGHT:Pathfinder RPG GameMastery Guide, ) 2010, Paizo Inc.; Author: Cam Banks, Wolfgang Buar, Jason Bulmahn, Jim Butler, Eric Cagle, Graeme Davis, Adam Daigle, Joshua J. Frost, James Jacobs, Kenneth Hite, Steven Kenson, Robin Laws, Tito Leati, Rob McCreary, Hal Maclean, Colin McComb, Jason Nelson, David Noonan, Richard Pett, Rich Redman, Sean K reynolds, F. Wesley Schneider, Amber Scorr, Doug Seacat, Mike Selinker, Lisa Stevens, James L. Sutter, Russ Taylor, Penny Williams, Skip Williams, Teeuwynn Woodruff. COPYRIGHT:The Book of Experimental Might. Copyright 2008, Monte J. Cook. All rights reserved. COPYRIGHT:Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR. COPYRIGHT:Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Authors Andy Collins, Jesse Decker, David Noonan, Rich Redman Modified: Trunk/content/notfordistribution/pathfinder/dreamscarred_press/hidden_intentions/pe_hidden_intentions.pcc =================================================================== --- Trunk/content/notfordistribution/pathfinder/dreamscarred_press/hidden_intentions/pe_hidden_intentions.pcc 2014-01-31 17:39:53 UTC (rev 23076) +++ Trunk/content/notfordistribution/pathfinder/dreamscarred_press/hidden_intentions/pe_hidden_intentions.pcc 2014-01-31 17:40:49 UTC (rev 23077) @@ -26,10 +26,10 @@ COPYRIGHT:Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. COPYRIGHT:System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson. -COPYRIGHT:Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. -COPYRIGHT:Pathfinder RPG Bestiary. ) 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. -COPYRIGHT:Advanced Players Guide. Copyright 2010, Paizo Publishing, LLC; Author: Jason Bulmahn -COPYRIGHT:Pathfinder RPG GameMastery Guide, ) 2010, Paizo Publishing, LLC; Author: Cam Banks, Wolfgang Buar, Jason Bulmahn, Jim Butler, Eric Cagle, Graeme Davis, Adam Daigle, Joshua J. Frost, James Jacobs, Kenneth Hite, Steven Kenson, Robin Laws, Tito Leati, Rob McCreary, Hal Maclean, Colin McComb, Jason Nelson, David Noonan, Richard Pett, Rich Redman, Sean K reynolds, F. Wesley Schneider, Amber Scorr, Doug Seacat, Mike Selinker, Lisa Stevens, James L. Sutter, Russ Taylor, Penny Williams, Skip Williams, Teeuwynn Woodruff. +COPYRIGHT:Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Inc.; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. +COPYRIGHT:Pathfinder RPG Bestiary. ) 2009, Paizo Inc.; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. +COPYRIGHT:Advanced Players Guide. Copyright 2010, Paizo Inc.; Author: Jason Bulmahn +COPYRIGHT:Pathfinder RPG GameMastery Guide, ) 2010, Paizo Inc.; Author: Cam Banks, Wolfgang Buar, Jason Bulmahn, Jim Butler, Eric Cagle, Graeme Davis, Adam Daigle, Joshua J. Frost, James Jacobs, Kenneth Hite, Steven Kenson, Robin Laws, Tito Leati, Rob McCreary, Hal Maclean, Colin McComb, Jason Nelson, David Noonan, Richard Pett, Rich Redman, Sean K reynolds, F. Wesley Schneider, Amber Scorr, Doug Seacat, Mike Selinker, Lisa Stevens, James L. Sutter, Russ Taylor, Penny Williams, Skip Williams, Teeuwynn Woodruff. COPYRIGHT:The Book of Experimental Might. Copyright 2008, Monte J. Cook. All rights reserved. COPYRIGHT:Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR. COPYRIGHT:Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Authors Andy Collins, Jesse Decker, David Noonan, Rich Redman Modified: Trunk/content/notfordistribution/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded_apg/psionics_expanded_apg.pcc =================================================================== --- Trunk/content/notfordistribution/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded_apg/psionics_expanded_apg.pcc 2014-01-31 17:39:53 UTC (rev 23076) +++ Trunk/content/notfordistribution/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded_apg/psionics_expanded_apg.pcc 2014-01-31 17:40:49 UTC (rev 23077) @@ -29,12 +29,12 @@ COPYRIGHT:Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. COPYRIGHT:System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson. -COPYRIGHT:Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. -COPYRIGHT:Pathfinder RPG Bestiary. ) 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. -COPYRIGHT:Advanced Player's Guide. Copyright 2010, Paizo Publishing, LLC; Author: Jason Bulmahn -COPYRIGHT:Pathfinder RPG GameMastery Guide, ) 2010, Paizo Publishing, LLC; Author: Cam Banks, Wolfgang Buar, Jason Bulmahn, Jim Butler, Eric Cagle, Graeme Davis, Adam Daigle, Joshua J. Frost, James Jacobs, Kenneth Hite, Steven Kenson, Robin Laws, Tito Leati, Rob McCreary, Hal Maclean, Colin McComb, Jason Nelson, David Noonan, Richard Pett, Rich Redman, Sean K reynolds, F. Wesley Schneider, Amber Scorr, Doug Seacat, Mike Selinker, Lisa Stevens, James L. Sutter, Russ Taylor, Penny Williams, Skip Williams, Teeuwynn Woodruff. -COPYRIGHT:Pathfinder Roleplaying Game Ultimate Magic. \xA9 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor. -COPYRIGHT:Pathfinder Roleplaying Game Ultimate Combat. \xA9 2011, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Benjamin Bruck, Jason Bulmahn, Brian J. Cortijo, Jim Groves, Tim Hitchcock, Richard A. Hunt, Colin McComb, Jason Nelson, Tom Phillips, Patrick Renie, Sean K Reynolds, and Russ Taylor. +COPYRIGHT:Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Inc.; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. +COPYRIGHT:Pathfinder RPG Bestiary. ) 2009, Paizo Inc.; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. +COPYRIGHT:Advanced Player's Guide. Copyright 2010, Paizo Inc.; Author: Jason Bulmahn +COPYRIGHT:Pathfinder RPG GameMastery Guide, ) 2010, Paizo Inc.; Author: Cam Banks, Wolfgang Buar, Jason Bulmahn, Jim Butler, Eric Cagle, Graeme Davis, Adam Daigle, Joshua J. Frost, James Jacobs, Kenneth Hite, Steven Kenson, Robin Laws, Tito Leati, Rob McCreary, Hal Maclean, Colin McComb, Jason Nelson, David Noonan, Richard Pett, Rich Redman, Sean K reynolds, F. Wesley Schneider, Amber Scorr, Doug Seacat, Mike Selinker, Lisa Stevens, James L. Sutter, Russ Taylor, Penny Williams, Skip Williams, Teeuwynn Woodruff. +COPYRIGHT:Pathfinder Roleplaying Game Ultimate Magic. ) 2011, Paizo Inc.; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor. +COPYRIGHT:Pathfinder Roleplaying Game Ultimate Combat. ) 2011, Paizo Inc.; Authors: Dennis Baker, Jesse Benner, Benjamin Bruck, Jason Bulmahn, Brian J. Cortijo, Jim Groves, Tim Hitchcock, Richard A. Hunt, Colin McComb, Jason Nelson, Tom Phillips, Patrick Renie, Sean K Reynolds, and Russ Taylor. COPYRIGHT:The Book of Experimental Might. Copyright 2008, Monte J. Cook. All rights reserved. COPYRIGHT:Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR. COPYRIGHT:Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Authors Andy Collins, Jesse Decker, David Noonan, Rich Redman @@ -47,7 +47,7 @@ COPYRIGHT:Swords of Our Fathers Copyright 2003, The Game Mechanics. COPYRIGHT:Modern System Reference Document Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker,Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Wiker COPYRIGHT:The Genius Guide To: Feats of Psionic Might. Copyright 2011, Super Genius Games. Author: Owen K.C. Stephens -COPYRIGHT:Pathfinder Companion: Sargava, the Lost Colony. Copyright 2010, Paizo Publishing, LLC; Author: JD Wiker. +COPYRIGHT:Pathfinder Companion: Sargava, the Lost Colony. Copyright 2010, Paizo Inc.; Author: JD Wiker. COPYRIGHT:Psionics Unleashed. Copyright 2010, Dreamscarred Press. COPYRIGHT:Psionics Expanded. Copyright 2011, Dreamscarred Press. COPYRIGHT:PCGen dataset conversion for "Psionics Expanded", Copyright 2013, PCGen Data Team (including, but not limited to, Douglas Limmer) Modified: Trunk/content/notfordistribution/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded_uc/psionics_expanded_uc.pcc =================================================================== --- Trunk/content/notfordistribution/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded_uc/psionics_expanded_uc.pcc 2014-01-31 17:39:53 UTC (rev 23076) +++ Trunk/content/notfordistribution/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded_uc/psionics_expanded_uc.pcc 2014-01-31 17:40:49 UTC (rev 23077) @@ -30,12 +30,12 @@ COPYRIGHT:Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. COPYRIGHT:System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson. -COPYRIGHT:Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. -COPYRIGHT:Pathfinder RPG Bestiary. ) 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. -COPYRIGHT:Advanced Player's Guide. Copyright 2010, Paizo Publishing, LLC; Author: Jason Bulmahn -COPYRIGHT:Pathfinder RPG GameMastery Guide, ) 2010, Paizo Publishing, LLC; Author: Cam Banks, Wolfgang Buar, Jason Bulmahn, Jim Butler, Eric Cagle, Graeme Davis, Adam Daigle, Joshua J. Frost, James Jacobs, Kenneth Hite, Steven Kenson, Robin Laws, Tito Leati, Rob McCreary, Hal Maclean, Colin McComb, Jason Nelson, David Noonan, Richard Pett, Rich Redman, Sean K reynolds, F. Wesley Schneider, Amber Scorr, Doug Seacat, Mike Selinker, Lisa Stevens, James L. Sutter, Russ Taylor, Penny Williams, Skip Williams, Teeuwynn Woodruff. -COPYRIGHT:Pathfinder Roleplaying Game Ultimate Magic. \xA9 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor. -COPYRIGHT:Pathfinder Roleplaying Game Ultimate Combat. \xA9 2011, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Benjamin Bruck, Jason Bulmahn, Brian J. Cortijo, Jim Groves, Tim Hitchcock, Richard A. Hunt, Colin McComb, Jason Nelson, Tom Phillips, Patrick Renie, Sean K Reynolds, and Russ Taylor. +COPYRIGHT:Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Inc.; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. +COPYRIGHT:Pathfinder RPG Bestiary. ) 2009, Paizo Inc.; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. +COPYRIGHT:Advanced Player's Guide. Copyright 2010, Paizo Inc.; Author: Jason Bulmahn +COPYRIGHT:Pathfinder RPG GameMastery Guide, ) 2010, Paizo Inc.; Author: Cam Banks, Wolfgang Buar, Jason Bulmahn, Jim Butler, Eric Cagle, Graeme Davis, Adam Daigle, Joshua J. Frost, James Jacobs, Kenneth Hite, Steven Kenson, Robin Laws, Tito Leati, Rob McCreary, Hal Maclean, Colin McComb, Jason Nelson, David Noonan, Richard Pett, Rich Redman, Sean K reynolds, F. Wesley Schneider, Amber Scorr, Doug Seacat, Mike Selinker, Lisa Stevens, James L. Sutter, Russ Taylor, Penny Williams, Skip Williams, Teeuwynn Woodruff. +COPYRIGHT:Pathfinder Roleplaying Game Ultimate Magic. ) 2011, Paizo Inc.; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor. +COPYRIGHT:Pathfinder Roleplaying Game Ultimate Combat. ) 2011, Paizo Inc.; Authors: Dennis Baker, Jesse Benner, Benjamin Bruck, Jason Bulmahn, Brian J. Cortijo, Jim Groves, Tim Hitchcock, Richard A. Hunt, Colin McComb, Jason Nelson, Tom Phillips, Patrick Renie, Sean K Reynolds, and Russ Taylor. COPYRIGHT:The Book of Experimental Might. Copyright 2008, Monte J. Cook. All rights reserved. COPYRIGHT:Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR. COPYRIGHT:Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Authors Andy Collins, Jesse Decker, David Noonan, Rich Redman @@ -48,7 +48,7 @@ COPYRIGHT:Swords of Our Fathers Copyright 2003, The Game Mechanics. COPYRIGHT:Modern System Reference Document Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker,Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Wiker COPYRIGHT:The Genius Guide To: Feats of Psionic Might. Copyright 2011, Super Genius Games. Author: Owen K.C. Stephens -COPYRIGHT:Pathfinder Companion: Sargava, the Lost Colony. Copyright 2010, Paizo Publishing, LLC; Author: JD Wiker. +COPYRIGHT:Pathfinder Companion: Sargava, the Lost Colony. Copyright 2010, Paizo Inc.; Author: JD Wiker. COPYRIGHT:Psionics Unleashed. Copyright 2010, Dreamscarred Press. COPYRIGHT:Psionics Expanded. Copyright 2011, Dreamscarred Press. COPYRIGHT:PCGen dataset conversion for "Psionics Expanded", Copyright 2013, PCGen Data Team (including, but not limited to, Douglas Limmer) Modified: Trunk/content/notfordistribution/pathfinder/dreamscarred_press/ultimate_psionics/ultimate_psionics.pcc =================================================================== --- Trunk/content/notfordistribution/pathfinder/dreamscarred_press/ultimate_psionics/ultimate_psionics.pcc 2014-01-31 17:39:53 UTC (rev 23076) +++ Trunk/content/notfordistribution/pathfinder/dreamscarred_press/ultimate_psionics/ultimate_psionics.pcc 2014-01-31 17:40:49 UTC (rev 23077) @@ -26,12 +26,12 @@ COPYRIGHT:Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. COPYRIGHT:System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson. -COPYRIGHT:Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. -COPYRIGHT:Pathfinder RPG Bestiary. ) 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. -COPYRIGHT:Advanced Player's Guide. Copyright 2010, Paizo Publishing, LLC; Author: Jason Bulmahn -COPYRIGHT:Pathfinder RPG GameMastery Guide, ) 2010, Paizo Publishing, LLC; Author: Cam Banks, Wolfgang Buar, Jason Bulmahn, Jim Butler, Eric Cagle, Graeme Davis, Adam Daigle, Joshua J. Frost, James Jacobs, Kenneth Hite, Steven Kenson, Robin Laws, Tito Leati, Rob McCreary, Hal Maclean, Colin McComb, Jason Nelson, David Noonan, Richard Pett, Rich Redman, Sean K reynolds, F. Wesley Schneider, Amber Scorr, Doug Seacat, Mike Selinker, Lisa Stevens, James L. Sutter, Russ Taylor, Penny Williams, Skip Williams, Teeuwynn Woodruff. -COPYRIGHT:Pathfinder Roleplaying Game Ultimate Magic. \xA9 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor. -COPYRIGHT:Pathfinder Roleplaying Game Ultimate Combat. \xA9 2011, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Benjamin Bruck, Jason Bulmahn, Brian J. Cortijo, Jim Groves, Tim Hitchcock, Richard A. Hunt, Colin McComb, Jason Nelson, Tom Phillips, Patrick Renie, Sean K Reynolds, and Russ Taylor. +COPYRIGHT:Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Inc.; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. +COPYRIGHT:Pathfinder RPG Bestiary. ) 2009, Paizo Inc.; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. +COPYRIGHT:Advanced Player's Guide. Copyright 2010, Paizo Inc.; Author: Jason Bulmahn +COPYRIGHT:Pathfinder RPG GameMastery Guide, ) 2010, Paizo Inc.; Author: Cam Banks, Wolfgang Buar, Jason Bulmahn, Jim Butler, Eric Cagle, Graeme Davis, Adam Daigle, Joshua J. Frost, James Jacobs, Kenneth Hite, Steven Kenson, Robin Laws, Tito Leati, Rob McCreary, Hal Maclean, Colin McComb, Jason Nelson, David Noonan, Richard Pett, Rich Redman, Sean K reynolds, F. Wesley Schneider, Amber Scorr, Doug Seacat, Mike Selinker, Lisa Stevens, James L. Sutter, Russ Taylor, Penny Williams, Skip Williams, Teeuwynn Woodruff. +COPYRIGHT:Pathfinder Roleplaying Game Ultimate Magic. ) 2011, Paizo Inc.; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor. +COPYRIGHT:Pathfinder Roleplaying Game Ultimate Combat. ) 2011, Paizo Inc.; Authors: Dennis Baker, Jesse Benner, Benjamin Bruck, Jason Bulmahn, Brian J. Cortijo, Jim Groves, Tim Hitchcock, Richard A. Hunt, Colin McComb, Jason Nelson, Tom Phillips, Patrick Renie, Sean K Reynolds, and Russ Taylor. COPYRIGHT:The Book of Experimental Might. Copyright 2008, Monte J. Cook. All rights reserved. COPYRIGHT:Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR. COPYRIGHT:Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Authors Andy Collins, Jesse Decker, David Noonan, Rich Redman @@ -44,7 +44,7 @@ COPYRIGHT:Swords of Our Fathers Copyright 2003, The Game Mechanics. COPYRIGHT:Modern System Reference Document Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker,Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Wiker COPYRIGHT:The Genius Guide To: Feats of Psionic Might. Copyright 2011, Super Genius Games. Author: Owen K.C. Stephens -COPYRIGHT:Pathfinder Companion: Sargava, the Lost Colony. Copyright 2010, Paizo Publishing, LLC; Author: JD Wiker. +COPYRIGHT:Pathfinder Companion: Sargava, the Lost Colony. Copyright 2010, Paizo Inc.; Author: JD Wiker. COPYRIGHT:Psionics Unleashed. Copyright 2010, Dreamscarred Press. COPYRIGHT:Psionics Expanded. Copyright 2011, Dreamscarred Press. COPYRIGHT:PCGen dataset conversion for "Ultimate Psionics", Copyright 2013, PCGen Data Team (including, but not limited to, Douglas Limmer) Modified: Trunk/content/notfordistribution/pathfinder/fire_mountain_games/way_of_the_wicked/book_1_knot_of_thorns/knot_of_thorns.pcc =================================================================== --- Trunk/content/notfordistribution/pathfinder/fire_mountain_games/way_of_the_wicked/book_1_knot_of_thorns/knot_of_thorns.pcc 2014-01-31 17:39:53 UTC (rev 23076) +++ Trunk/content/notfordistribution/pathfinder/fire_mountain_games/way_of_the_wicked/book_1_knot_of_thorns/knot_of_thorns.pcc 2014-01-31 17:40:49 UTC (rev 23077) @@ -26,13 +26,13 @@ COPYRIGHT:Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. COPYRIGHT:System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson. -COPYRIGHT:Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. -COPYRIGHT:Pathfinder RPG Bestiary. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook and Skip Williams. -COPYRIGHT:Pathfinder RPG Bestiary 2. Copyright 2010, Paizo Publishing, LLC; Authors Wolfgang Baur, Jason Bulmahn, Adam Daigle, Graeme Davis, Crystal Frasier, Joshua J. Frost, Tim Hitchcock, Brandon Hodge, James Jacobs, Steve Kenson, Hal MacLean, Martin Mason, Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, Sean K. Reynolds, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, Russ Taylor and Greg A. Vaughan, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. -COPYRIGHT:Advanced Player's Guide. Copyright 2010, Paizo Publishing, LLC; Author: Jason Bulmahn. -COPYRIGHT:Pathfinder RPG Ultimate Magic. Copyright 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K. Reynolds, Owen K.C. Stephens, and Russ Taylor. -COPYRIGHT:Pathfinder RPG Ultimate Combat. Copyright 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K. Reynolds, Owen K.C. Stephens, and Russ Taylor. -COPYRIGHT:Pathfinder RPG GameMastery Guide. Copyright 2010, Paizo Publishing, LLC; Authors: Cam Banks, Wolfgang Baur, Jason Bulmahn, Jim Butler, Eric Cagle, Graeme Davis, Adam Daigle, Joshua J. Frost, James Jacobs, Kenneth Hite, Steve Kenson, Robin Laws, Tito Leati, Rob McCreary, Hal Maclean, Colin McComb, Jason Nelson, David Noonan, Richard Pett, Rich Redman, Sean K. Reynolds, F. Wesley Schneider, Amber Scott, Doug Seacat, Mike Selinker, Lisa Stevens, James L. Sutter, Russ Taylor, Penny Williams, Skip Williams, Teeuwynn Woodruff. +COPYRIGHT:Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Inc.; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. +COPYRIGHT:Pathfinder RPG Bestiary. Copyright 2009, Paizo Inc.; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook and Skip Williams. +COPYRIGHT:Pathfinder RPG Bestiary 2. Copyright 2010, Paizo Inc.; Authors Wolfgang Baur, Jason Bulmahn, Adam Daigle, Graeme Davis, Crystal Frasier, Joshua J. Frost, Tim Hitchcock, Brandon Hodge, James Jacobs, Steve Kenson, Hal MacLean, Martin Mason, Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, Sean K. Reynolds, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, Russ Taylor and Greg A. Vaughan, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. +COPYRIGHT:Advanced Player's Guide. Copyright 2010, Paizo Inc.; Author: Jason Bulmahn. +COPYRIGHT:Pathfinder RPG Ultimate Magic. Copyright 2011, Paizo Inc.; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K. Reynolds, Owen K.C. Stephens, and Russ Taylor. +COPYRIGHT:Pathfinder RPG Ultimate Combat. Copyright 2011, Paizo Inc.; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K. Reynolds, Owen K.C. Stephens, and Russ Taylor. +COPYRIGHT:Pathfinder RPG GameMastery Guide. Copyright 2010, Paizo Inc.; Authors: Cam Banks, Wolfgang Baur, Jason Bulmahn, Jim Butler, Eric Cagle, Graeme Davis, Adam Daigle, Joshua J. Frost, James Jacobs, Kenneth Hite, Steve Kenson, Robin Laws, Tito Leati, Rob McCreary, Hal Maclean, Colin McComb, Jason Nelson, David Noonan, Richard Pett, Rich Redman, Sean K. Reynolds, F. Wesley Schneider, Amber Scott, Doug Seacat, Mike Selinker, Lisa Stevens, James L. Sutter, Russ Taylor, Penny Williams, Skip Williams, Teeuwynn Woodruff. COPYRIGHT:The Book of Experimental Might. Copyright 2008, Monte J. Cook. All rights reserved. COPYRIGHT:Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR. COPYRIGHT:Bunyip from the Tome of Horrors, Revised, Copyright 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Dermot Jackson. Modified: Trunk/content/notfordistribution/pathfinder/kobold_press/opendesign/midgard/book_of_drakes/book_of_drakes.pcc =================================================================== --- Trunk/content/notfordistribution/pathfinder/kobold_press/opendesign/midgard/book_of_drakes/book_of_drakes.pcc 2014-01-31 17:39:53 UTC (rev 23076) +++ Trunk/content/notfordistribution/pathfinder/kobold_press/opendesign/midgard/book_of_drakes/book_of_drakes.pcc 2014-01-31 17:40:49 UTC (rev 23077) @@ -24,12 +24,12 @@ URL:WEBSITE|http://www.koboldquarterly.com/KQStore/index.php?main_page=index&cPath=5&zenid=96077206181e2474046feb166aad1411|Open Design URL:WEBSITE|http://www.koboldquarterly.com/kqstore/index.php?main_page=product_info&cPath=3&products_id=133|Book of Drakes URL:DriveThruRPG|http://rpg.drivethrustuff.com/product_info.php?products_id=91424&affiliate_id=200170|Support PCGen by buying this source now! -INFOTEXT:This dataset uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. +INFOTEXT:This dataset uses trademarks and/or copyrights owned by Paizo Inc., which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. DESC:There are no such things as "lesser" draconic kin, but lurking among the further branches of the dragon's family tree are many strange and wondrous creatures perhaps less powerful than their cousins but no less crafty or formidable. Shaped by their environment and powerful shapers of it, drakes interact with humans and other races a great deal, and from such relationships and rivalries are great adventures born! COPYRIGHT:Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. COPYRIGHT:System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson. -COPYRIGHT:Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. +COPYRIGHT:Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Inc.; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. COPYRIGHT:Book of Drakes. Authors: Adam Daigle and Mike Welham. Copyright 2011, Open Design LLC, www.koboldquarterly.com COPYRIGHT:PCGen Data Set Conversion of Book of Drakes, Copyright 2011, PCgen Data team (Including, but not limited to Eric C Smith (Maredudd) Modified: Trunk/content/notfordistribution/pathfinder/paizo/adventure_path/kingmaker/ap31/ap31.pcc =================================================================== --- Trunk/content/notfordistribution/pathfinder/paizo/adventure_path/kingmaker/ap31/ap31.pcc 2014-01-31 17:39:53 UTC (rev 23076) +++ Trunk/content/notfordistribution/pathfinder/paizo/adventure_path/kingmaker/ap31/ap31.pcc 2014-01-31 17:40:49 UTC (rev 23077) @@ -23,10 +23,10 @@ URL:Paizo Publishing|http://paizo.com/pathfinder/adventurePath/kingmaker/v5748btpy8dhc|Get this publication from Paizo Publishing! DESC:Enter the Stolen Lands, a wilderness claimed by nobles, bandits, and beasts alike. Into this territory the fractious country of Brevoy sends its emissaries, tasking them with subduing the lawless folk and deadly creatures that have made it a realm of savagery and shame. Beyond the last rugged frontier stretches the home of voracious monsters, capricious fey, wily natives, and bandits who bow to the rule of a merciless lord none dare defy. Can the PCs survive the Stolen Lands, bring their dangers to heel, and lay the foundations of a new kingdom? Or will they just be one more fateful band, lost forever to the ravenous wilds? -INFOTEXT:This dataset uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. +INFOTEXT:This dataset uses trademarks and/or copyrights owned by Paizo Inc., which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. COPYRIGHT:Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. COPYRIGHT:System Reference Document. Copyright 2000. Wizards of the Coast, Inc; Authors: Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson. -COPYRIGHT:Pathfinder Adventure Path volume #31: Stolen Land. Copyright 2010, Paizo Publishing, LLC; Author: Tim Hitchcock +COPYRIGHT:Pathfinder Adventure Path volume #31: Stolen Land. Copyright 2010, Paizo Inc.; Author: Tim Hitchcock COPYRIGHT:Advanced Bestiary. Copyright 2004, Green Ronin Publishing, LLC; Author: Matthew Sernett. COPYRIGHT:Faerie Dragon from the Tome of Horrors Revised. Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Brian Jaeger and Gary Gygax. COPYRIGHT:Giant Tick from the Tome of Horrors Revised. Copyright 2002, Necromancer Games, Inc.; Author: Scott Greene, based on original material by Gary Gygax. Modified: Trunk/content/notfordistribution/pathfinder/paizo/adventure_path/reign_of_winter/ap67/ap67.pcc =================================================================== --- Trunk/content/notfordistribution/pathfinder/paizo/adventure_path/reign_of_winter/ap67/ap67.pcc 2014-01-31 17:39:53 UTC (rev 23076) +++ Trunk/content/notfordistribution/pathfinder/paizo/adventure_path/reign_of_winter/ap67/ap67.pcc 2014-01-31 17:40:49 UTC (rev 23077) @@ -23,7 +23,7 @@ URL:Paizo Publishing|http://paizo.com/products/btpy8w7d/discuss?Pathfinder-Adventure-Path-67-The-Snows-of-Summer|Buy this publication from Paizo Publishing! DESC:Every 100 years, the Witch Queen Baba Yaga returns to the nation of Irrisen to place a new daughter on the throne, but this time, something has gone wrong. Far to the south, winter cloaks the forest near the village of Heldren with summer snows. The heroes venture into the wood and discover a magical portal to the frozen land of Irrisen, whose supernatural winter will soon engulf all of Golarion unless they can discover the fate of the otherworldly witch Baba Yaga--a quest that will take them through snowbound Irrisen to even stranger lands beyond. -INFOTEXT:This dataset uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. +INFOTEXT:This dataset uses trademarks and/or copyrights owned by Paizo Inc., which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. COPYRIGHT:Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. COPYRIGHT:System Reference Document Copyright 2000, Wizards of the Coast, Inc; Authors: Jonathan Tweet, Monte Cook, and Skip Williams, based on material by E. Gary Gygax and Dave Arneson. COPYRIGHT:Atomie from the Tome of Horrors Complete Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Gary Gygax. @@ -31,7 +31,7 @@ COPYRIGHT:Spriggan from the Tome of Horrors Complete Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene and Erica Balsley, based on original material by Roger Moore and Gary Gygax. COPYRIGHT:Swarm, Raven from the Tome of Horrors Complete Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene. COPYRIGHT:Troll, Ice from the Tome of Horrors Complete Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author: Scott Greene, based on original material by Russell Cole. -COPYRIGHT:Pathfinder Adventure Path #67: The Snows of Summer Copyright 2013, Paizo Publishing, LLC; Author: Neil Spicer. +COPYRIGHT:Pathfinder Adventure Path #67: The Snows of Summer Copyright 2013, Paizo Inc.; Author: Neil Spicer. COPYRIGHT:PCGen dataset conversion for "Pathfinder Adventure Path: Reign of Winter, Part 1 - The Snows of Summer" Copyright 2013, PCGen Data Team (including, but not limited to Stefan Radermacher). # Do not remove the EXTRAFILE comment. Modified: Trunk/content/notfordistribution/pathfinder/paizo/adventure_path/reign_of_winter/players_guide/reign_of_winter_players_guide.pcc =================================================================== --- Trunk/content/notfordistribution/pathfinder/paizo/adventure_path/reign_of_winter/players_guide/reign_of_winter_players_guide.pcc 2014-01-31 17:39:53 UTC (rev 23076) +++ Trunk/content/notfordistribution/pathfinder/paizo/adventure_path/reign_of_winter/players_guide/reign_of_winter_players_guide.pcc 2014-01-31 17:40:49 UTC (rev 23077) @@ -24,10 +24,10 @@ URL:WEBSITE|http://www.paizo.com/communityuse|Paizo's Community Use Policy. URL:Paizo Publishing|http://paizo.com/products/btpy8x1t?Pathfinder-Adventure-Path-Reign-of-Winter-Players-Guide|Get this publication from Paizo Publishing! DESC:The Reign of Winter Player’s Guide gives players all the spoiler-free information, inspiration, and new rules they’ll need to create characters prepared for delving into the adventure and frigid mysteries of the Reign of Winter Adventure Path. Within, players of this campaign will find everything they need to create character backgrounds tied to personalities and events vital to Pathfinder Adventure Path’s fight to turn back the tide of unseasonable pockets of winter popping up all over Golarion. Inside players find campaign-specific traits to give adventurers the edge they need to take on cruel witches, evil fey, and frigid threats encountered amid the snow and ice. This player’s guide also features a brief survey of Heldren, a small village in southern Taldor where the excitement begins, as well as various class options for heroes ready to take up the call to end the Reign of Winter! -INFOTEXT:This dataset uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, ple... [truncated message content] |
From: <ama...@us...> - 2008-09-07 06:44:35
|
Revision: 7670 http://pcgen.svn.sourceforge.net/pcgen/?rev=7670&view=rev Author: amaitland Date: 2008-09-07 06:44:45 +0000 (Sun, 07 Sep 2008) Log Message: ----------- Okay, everything is where it should be. KITS aren't working properly. BUGs to follow Added Paths: ----------- Trunk/content/notfordistribution/dragonwinggames/ Trunk/content/notfordistribution/dragonwinggames/efaeries_web/ Trunk/content/notfordistribution/dragonwinggames/efaeries_web/OGL.txt Trunk/content/notfordistribution/dragonwinggames/efaeries_web/efaeries.pcc Trunk/content/notfordistribution/dragonwinggames/efaeries_web/efaeries_abilities_racial.lst Trunk/content/notfordistribution/dragonwinggames/efaeries_web/efaeries_equipment.lst Trunk/content/notfordistribution/dragonwinggames/efaeries_web/efaeries_kits.lst Trunk/content/notfordistribution/dragonwinggames/efaeries_web/efaeries_races.lst Trunk/content/notfordistribution/dragonwinggames/efaeries_web/faeries.jpg Added: Trunk/content/notfordistribution/dragonwinggames/efaeries_web/OGL.txt =================================================================== --- Trunk/content/notfordistribution/dragonwinggames/efaeries_web/OGL.txt (rev 0) +++ Trunk/content/notfordistribution/dragonwinggames/efaeries_web/OGL.txt 2008-09-07 06:44:45 UTC (rev 7670) @@ -0,0 +1,37 @@ +OPEN GAME LICENSE Version 1.0a + +The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved. + +1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement. + +2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License. + +3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License. + +4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content. + +5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License. + +6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute. + +7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity. + +8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content. + +9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License. + +10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute. + +11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so. + +12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected. + +13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License. + +14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. + +15 COPYRIGHT NOTICE +Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc. +System Reference Document Copyright 1999, 2000, Wizards of the Coast, Inc. +Faeries Copyright 2003, Bastion Press, Inc. +PCGen dataset conversion for Faeries Copyright 2004-2005, PCGen Data Team including, but not limited to, Andrew Maitland. \ No newline at end of file Added: Trunk/content/notfordistribution/dragonwinggames/efaeries_web/efaeries.pcc =================================================================== --- Trunk/content/notfordistribution/dragonwinggames/efaeries_web/efaeries.pcc (rev 0) +++ Trunk/content/notfordistribution/dragonwinggames/efaeries_web/efaeries.pcc 2008-09-07 06:44:45 UTC (rev 7670) @@ -0,0 +1,38 @@ +# CVS $Revision: 7532 $ $Author: eddyanthony $ -- Fri Sep 24 21:42:17 2004 -- reformated by prettylst.pl v1.34 (build 422) +CAMPAIGN:BP - eFaeries +RANK:7 +GAMEMODE:3e +GENRE:Fantasy +BOOKTYPE:Supplement +SETTING:Generic +# The active Type tag is temporary and will be removed when this source graduates from Alpha +TYPE:Alpha Datasets +#TYPE:Dragon Wing Games.Sourcebook.Faeries +PRECAMPAIGN:1,BOOKTYPE=Core Rules +PUBNAMELONG:Dragon Wing Games +PUBNAMESHORT:DWG +PUBNAMEWEB:http://dragonwing.net +SOURCELONG:eFaeries +SOURCESHORT:eFaeries +SOURCEWEB:http://dragonwing.net/Faeries.htm +ISOGL:YES +COPYRIGHT:Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc. +COPYRIGHT:System Reference Document Copyright 1999, 2000, Wizards of the Coast, Inc. +COPYRIGHT:eFaeries Copyright 2003, Bastion Press, Inc. +COPYRIGHT:PCGen dataset conversion for eFaeries Copyright 2004-2005, PCGen Data Team including, but not limited to, Andrew Maitland. + +COVER:faeries.jpg +LOGO:@/publisher_logos/Dragon_Wing_Games.png +COPYRIGHT:Included artwork is Product Identity and is included by permission. Copyright 2008, Dragon Wing Games +DESC:eFaeries is a free preview of Faeries that contains bonus material not in the book. +URL:WEBSITE|http://dragonwing.net/|Visit Dragon Wing Games. +URL:Amazon.com|http://www.amazon.com/gp/product/1592630014?ie=UTF8&tag=httppcgensfne-20&linkCode=as2&camp=1789&creative=9325&creativeASIN=1592630014|Buy this book from Amazon.com! +URL:Paizo|http://paizo.com/store/downloads/bastionPress/sourcebooks/v5748btpy81uf&source=new|Buy this pdf from Paizo.com! + +# Do not remove the EXTRAFILE comment. +#EXTRAFILE:OGL.txt + +ABILITY:efaeries_abilities_racial.lst +EQUIPMENT:efaeries_equipment.lst +KIT:efaeries_kits.lst +RACE:efaeries_races.lst Added: Trunk/content/notfordistribution/dragonwinggames/efaeries_web/efaeries_abilities_racial.lst =================================================================== --- Trunk/content/notfordistribution/dragonwinggames/efaeries_web/efaeries_abilities_racial.lst (rev 0) +++ Trunk/content/notfordistribution/dragonwinggames/efaeries_web/efaeries_abilities_racial.lst 2008-09-07 06:44:45 UTC (rev 7670) @@ -0,0 +1,12 @@ +# CVS $Revision: $ $Author: $ -- Sat Sep 6 20:15:37 2008 -- reformated by prettylst.pl v1.38 (build 7302) +#Original Entry: Andrew Maitland + +###eFAERIES +# Ability Name Category of Ability Type Special ABility Add Caster level Caster level bonus +Call of the Wild Hunt CATEGORY:Special Ability TYPE:Supernatural SAB:Call of the Wild Hunt +See Invisible CATEGORY:Special Ability TYPE:Supernatural SAB:See Invisible +Master of the Hunt Spells CATEGORY:Special Ability TYPE:SpellLike ADD:SPELLCASTER|1|Ranger BONUS:CASTERLEVEL|Ranger|20 BONUS:PCLEVEL|Ranger|19 +Preferred Enemy CATEGORY:Special Ability SAB:Preferred Enemy +###COMMENT:Remove these below if they're added to the srd +Trip CATEGORY:Special Ability SAB:Trip (Ex) +Scent CATEGORY:Special Ability SAB:Scent (Ex) Added: Trunk/content/notfordistribution/dragonwinggames/efaeries_web/efaeries_equipment.lst =================================================================== --- Trunk/content/notfordistribution/dragonwinggames/efaeries_web/efaeries_equipment.lst (rev 0) +++ Trunk/content/notfordistribution/dragonwinggames/efaeries_web/efaeries_equipment.lst 2008-09-07 06:44:45 UTC (rev 7670) @@ -0,0 +1,17 @@ +# CVS $Revision: $ $Author: $ -- Sat Sep 6 20:15:37 2008 -- reformated by prettylst.pl v1.38 (build 7302) +#Original Entry: Andrew Maitland + +###Block: eFaeries ------------------------------- +# Equipment Name Type Modifier +#Shortspear.COPY=The Master of the Hunt Shortspear +#The Master of the Hunt Shortspear.MOD TYPE:Unique.MasterOfTheHunt EQMOD:PLUS5W.RETRN + +#Leather.COPY=The Master of the Hunt Leather Armor +#The Master of the Hunt Leather Armor.MOD TYPE:Unique.MasterOfTheHunt EQMOD:SHDW.PLUS5A + +The Master of the Hunt Horn TYPE:Horn + + + +The Master of the Hunt Leather Armor PROFICIENCY:ARMOR|Leather EQMOD:LEATHER.SHDW.PLUS5A TYPE:Armor.Light.Suit.Standard.Nonmetal.Unique.MasterOfTheHunt COST:10 WT:15 ACCHECK:0 MAXDEX:6 SOURCEPAGE:pg.x SPELLFAILURE:10 BONUS:COMBAT|AC|2|TYPE=Armor.REPLACE +The Master of the Hunt Shortspear PROFICIENCY:WEAPON|Shortspear TYPE:Weapon.Simple.Melee.Ranged.Standard.Piercing.Thrown.Spear.Unique.MasterOfTheHunt COST:2 WT:5 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d8 EQMOD:WOOD.PLUS5W.RETRN RANGE:20 SIZE:L SOURCEPAGE:SRDEquipmentI.rtf Added: Trunk/content/notfordistribution/dragonwinggames/efaeries_web/efaeries_kits.lst =================================================================== --- Trunk/content/notfordistribution/dragonwinggames/efaeries_web/efaeries_kits.lst (rev 0) +++ Trunk/content/notfordistribution/dragonwinggames/efaeries_web/efaeries_kits.lst 2008-09-07 06:44:45 UTC (rev 7670) @@ -0,0 +1,54 @@ +# CVS $Revision: $ $Author: $ -- Sat Sep 6 20:15:37 2008 -- reformated by prettylst.pl v1.38 (build 7302) +###Block: eFaeries Section +#COMMENT: These kits are automatically applied +#Original Entry: Andrew Maitland + +STARTPACK:The Master of the Hunt VISIBLE:NO EQUIPBUY:0 PREMULT:1,[!PRERACE:1,%],[PRERACE:1,The Master of the Hunt] +ALIGN:TN +RACE:The Master of the Hunt !PRERACE:1,% +STAT:STR=11|DEX=11|CON=10|INT=10|WIS=10|CHA=11 +SKILL:Climb RANK:3 +SKILL:Craft RANK:18 +SKILL:Handle Animal RANK:15 +SKILL:Intimidate RANK:6 +SKILL:Intuit Direction RANK:8 +SKILL:Jump RANK:7 +SKILL:Knowledge (Nature) RANK:18 +SKILL:Profession (Hunter/Tracker) RANK:10 +SKILL:Spot RANK:16 +SKILL:Tumble RANK:1 +SKILL:Use Rope RANK:17 +SKILL:Wilderness Lore RANK:18 +FEAT:Dodge +FEAT:Endurance +FEAT:Improved Initiative +FEAT:Iron Will +FEAT:Lightning Reflexes +FEAT:Mobility +FEAT:Power Attack +FEAT:Skill Focus (Spot) +FEAT:Track +GEAR:The Master of the Hunt Shortspear LOCATION:Primary Hand SIZE:PC +GEAR:The Master of the Hunt Leather Armor LOCATION:Equipped SIZE:PC +GEAR:The Master of the Horn LOCATION:Carried SIZE:PC +CLASS:Fighter LEVEL:15 +#Abilities: Str 23, Dex 21, Con 18, Int 18, Wis 18, Cha 15 +#Skills: Climb +9 (+3 Rank, +6 Str); Craft +23 (+18 Rank,+4 Int); Handle Animal +17 (+15 Rank, +2 Cha); +#Hide +15* (+5 Dex, +10 magic); Intimidate +8 (+6 Rank, +2Cha); Intuit Direction +12 (+8 Rank, +4 Wis); +#Jump +13 (+7 Rank, +6 Str); Knowledge (Nature) +23 (+18 Rank, +4 Int); Listen +4 (+4 Wis); Move Silently +5 (+5 Dex); +#Profession (Hunter/Tracker) +14 (+10 Rank, +4 Wis); Spot +22 (+16 Rank, +4 Wis, +2 Focus); +#Tumble +6.5 (+1.5 Rank, +5 Dex); Use Rope +22 (+17Rank, +5 Dex); Wilderness Lore +22 (+18 Rank, +4 + + +STARTPACK:Hound of the Wild Hunt VISIBLE:NO +#Abilities: Str 20, Dex 17, Con 18, Int 13, Wis 17, Cha 14 +STAT:STR=10|DEX=11|CON=10|INT=11|WIS=11|CHA=10 +ALIGN:TN +FEAT:Alertness +FEAT:Improved Initiative +#Skills: Hide +8, Intuit Direction +5, Listen +7, Spot +11,Wilderness Lore +7* +SKILL:Hide RANK:6 +SKILL:Intuit Direction RANK:1 +SKILL:Listen RANK:3 +SKILL:Spot RANK:6 + Added: Trunk/content/notfordistribution/dragonwinggames/efaeries_web/efaeries_races.lst =================================================================== --- Trunk/content/notfordistribution/dragonwinggames/efaeries_web/efaeries_races.lst (rev 0) +++ Trunk/content/notfordistribution/dragonwinggames/efaeries_web/efaeries_races.lst 2008-09-07 06:44:45 UTC (rev 7670) @@ -0,0 +1,13 @@ +# CVS $Revision: $ $Author: $ -- Sat Sep 6 20:15:37 2008 -- reformated by prettylst.pl v1.38 (build 7302) +#Original Entry: Andrew Maitland + +###Block: E-faeries +# Race Name Size Move Face/Space Reach Combat bonus Bonus to skill Stat bonus Ability Natural Attacks Spell Res. Hit Dice Size Monster Class Name and Starting Level Main Race Type Hit Dice Advancement Challenge Rating Apply Kit +The Master of the Hunt SIZE:M MOVE:Walk,50,Fly,50 FACE:5 REACH:5 BONUS:COMBAT|BAB|5 BONUS:STAT|STR|12 BONUS:STAT|DEX|10 BONUS:STAT|CON|8 BONUS:STAT|INT|8 BONUS:STAT|WIS|8 BONUS:STAT|CHA|4 ABILITY:Special Ability|AUTOMATIC|Call of the Wild Hunt|See Invisible|Master of the Hunt Spells|Preferred Enemy SR:20 HITDIE:10 RACETYPE:Fey CR:20 KIT:1|The Master of the Hunt +Hound of the Wild Hunt SIZE:L MOVE:Walk,50,Fly,50 FACE:5 REACH:5 BONUS:COMBAT|AC|6|TYPE=NaturalArmor BONUS:SKILL|Listen,Spot,Move Silently|1|TYPE=Racial BONUS:STAT|STR|10 BONUS:STAT|DEX|6 BONUS:STAT|CON|8 BONUS:STAT|INT|2 BONUS:STAT|WIS|6 BONUS:STAT|CHA|4 ABILITY:Special Ability|AUTOMATIC|Call of the Wild Hunt|Trip|Scent NATURALATTACKS:Bite,Weapon.Melee.Natural.Slashing.Piercing.Bludgeoning,*1,1d8 SR:16 HITDIE:10 MONSTERCLASS:Fey:8 RACETYPE:Fey HITDICEADVANCEMENT:11,18 CR:7 KIT:1|Hound of the Wild Hunt + + + + + + Property changes on: Trunk/content/notfordistribution/dragonwinggames/efaeries_web/faeries.jpg ___________________________________________________________________ Added: svn:mime-type + application/octet-stream This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <mar...@us...> - 2008-11-02 22:07:47
|
Revision: 8309 http://pcgen.svn.sourceforge.net/pcgen/?rev=8309&view=rev Author: maredudd800 Date: 2008-11-02 22:07:44 +0000 (Sun, 02 Nov 2008) Log Message: ----------- RDP Critical Feats clears OGL. Ready for Data Review. Added Paths: ----------- Trunk/content/notfordistribution/realitydeviant/ Trunk/content/notfordistribution/realitydeviant/critical_feats/ Trunk/content/notfordistribution/realitydeviant/critical_feats/OGL.txt Trunk/content/notfordistribution/realitydeviant/critical_feats/critical_feats.pcc Trunk/content/notfordistribution/realitydeviant/critical_feats/critical_feats_equipment_weapons.lst Trunk/content/notfordistribution/realitydeviant/critical_feats/critical_feats_feats.lst Trunk/content/notfordistribution/realitydeviant/critical_feats/critical_feats_feats_hidden.lst Trunk/content/notfordistribution/realitydeviant/critical_feats/critical_feats_spells.lst Trunk/content/notfordistribution/realitydeviant/critical_feats/critical_feats_weaponprofs.lst Added: Trunk/content/notfordistribution/realitydeviant/critical_feats/OGL.txt =================================================================== --- Trunk/content/notfordistribution/realitydeviant/critical_feats/OGL.txt (rev 0) +++ Trunk/content/notfordistribution/realitydeviant/critical_feats/OGL.txt 2008-11-02 22:07:44 UTC (rev 8309) @@ -0,0 +1,41 @@ +OPEN GAME LICENSE Version 1.0a + +The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved. + +1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement. + +2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License. + +3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License. + +4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content. + +5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License. + +6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute. + +7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity. + +8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content. + +9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License. + +10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute. + +11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so. + +12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected. + +13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License. + +14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. + +15 COPYRIGHT NOTICE +Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. +System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson. +Modern System Reference Document Copyright 2002-2003, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, Eric Cagle, David Noonan, Stan!, based on material by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Wiker. +Beyond Monks - The Art of the Fight Copyright 2003, Chainmail Bikini Games, Ltd.; Authors James Garr, Heather Garr, Bryon Dahlgren. +From Stone to Steel Copyright 2003, MonkeyGod Enterprises LP. +Grim-n-Gritty Hit Point and Combat Rules Copyright 2001-2005, Kenneth S. Hood +Critical Feats Copyright 2006, Reality Deviant Publications David Jarvis and Mark Gedak +PCGen dataset conversion for Critical Feats Copyright 2007, PCgen Data team (Including, but not limited to Paul W. King) Property changes on: Trunk/content/notfordistribution/realitydeviant/critical_feats/OGL.txt ___________________________________________________________________ Added: svn:executable + * Added: Trunk/content/notfordistribution/realitydeviant/critical_feats/critical_feats.pcc =================================================================== --- Trunk/content/notfordistribution/realitydeviant/critical_feats/critical_feats.pcc (rev 0) +++ Trunk/content/notfordistribution/realitydeviant/critical_feats/critical_feats.pcc 2008-11-02 22:07:44 UTC (rev 8309) @@ -0,0 +1,35 @@ +# CVS $Revision$ $Author$ -- Mon Mar 26 16:33:22 2007 -- reformated by prettylst.pl v1.37 (build 2312) +# CVS $Revision$ $Author$ -- Mon Mar 26 16:13:35 2007 -- reformated by prettylst.pl v1.37 (build 2312) +CAMPAIGN:3.5 RSRD +RANK:6 +GAMEMODE:35e +GENRE:Fantasy +TYPE:Reality Deviant Publications.Critical Feats +PUBNAMELONG:Reality Deviant Publications +PUBNAMESHORT:RDP +PUBNAMEWEB:http://www.realitydeviants.net +SOURCELONG:Critical Feats +SOURCESHORT:CritFeat +SOURCEWEB:http://www.realitydeviants.net/content/critfeat.html +ISOGL:YES +COPYRIGHT:Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. +COPYRIGHT:System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson. +COPYRIGHT:Modern System Reference Document Copyright 2002-2003, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, Eric Cagle, David Noonan, Stan!, based on material by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Wiker. +COPYRIGHT:Beyond Monks – The Art of the Fight Copyright 2003, Chainmail Bikini Games, Ltd.; Authors James Garr, Heather Garr, Bryon Dahlgren. +COPYRIGHT:From Stone to Steel Copyright 2003, MonkeyGod Enterprises LP. +COPYRIGHT:Grim-n-Gritty Hit Point and Combat Rules Copyright 2001-2005, Kenneth S. Hood +COPYRIGHT:Critical Feats Copyright 2006, Reality Deviant Publications David Jarvis and Mark Gedak +COPYRIGHT:PCGen dataset conversion for Critical Feats Copyright 2007, PCgen Data team (Including, but not limited to Paul W. King) + +# Do not remove the EXTRAFILE comment. +#EXTRAFILE:OGL.txt + +EQUIPMENT:critical_feats_equipment_weapons.lst +FEAT:critical_feats_feats.lst +FEAT:critical_feats_feats_hidden.lst +SPELL:critical_feats_spells.lst +WEAPONPROF:critical_feats_weaponprofs.lst + +# +# End +# Property changes on: Trunk/content/notfordistribution/realitydeviant/critical_feats/critical_feats.pcc ___________________________________________________________________ Added: svn:executable + * Added: Trunk/content/notfordistribution/realitydeviant/critical_feats/critical_feats_equipment_weapons.lst =================================================================== --- Trunk/content/notfordistribution/realitydeviant/critical_feats/critical_feats_equipment_weapons.lst (rev 0) +++ Trunk/content/notfordistribution/realitydeviant/critical_feats/critical_feats_equipment_weapons.lst 2008-11-02 22:07:44 UTC (rev 8309) @@ -0,0 +1,45 @@ +# CVS $Revision: $ $Author: $ -- Mon Mar 26 16:33:22 2007 -- reformated by prettylst.pl v1.37 (build 2312) +SOURCELONG:Critical Feats SOURCESHORT:CritFeat SOURCEWEB:http://www.realitydeviants.net/content/critfeat.html + +#CREATED BY: Paul W. King, Mar 2007 +#EDITED BY: Paul W. King, Mar 2007 + +###BLOCK: magic +# Equipment Name Required Proficiency Type Cost Weight Critical Hit Multiplier Critical Hit Range Damage Modifier Wield Category Range Size Source Page Modify VAR +Bonesplitter PROFICIENCY:Warhammer TYPE:Weapon.Melee.Martial.Standard.Bludgeoning.Hammer COST:11012 WT:5 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d8 EQMOD:STEEL.MWORKW.PLUS1W WIELD:OneHanded SIZE:M SOURCEPAGE:p.12 BONUS:VAR|ArmBreakerDC|4|PREFEAT:1,Arm Breaker +Choker PROFICIENCY:Bola TYPE:Weapon.Exotic.Ranged.Bludgeoning.Projectile COST:2001 WT:3 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d4 EQMOD:MWORKW.PLUS1W RANGE:15 SIZE:M SOURCEPAGE:p.12 BONUS:VAR|StrangleShotDC|2|PREFEAT:1,Strangle Shot + +###BLOCK: Simple weapons +#---light--- +# Equipment Name Output Name Required Proficiency Type Cost Weight Critical Hit Multiplier Critical Hit Range Damage Modifier Wield Category Size Source Page +Bagh Nakh (Steel) OUTPUTNAME:Steel Bagh Nakh PROFICIENCY:Bagh Nakh TYPE:Weapon.Simple.Melee.Standard.Slashing.Rending.Metal COST:8 WT:5 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 EQMOD:STEEL WIELD:Light SIZE:M SOURCEPAGE:p.13 +Bagh Nakh (Greater Steel) OUTPUTNAME:Greater Steel Bagh Nakh PROFICIENCY:Bagh Nakh TYPE:Weapon.Simple.Melee.Standard.Slashing.Rending.Metal COST:10 WT:7 CRITMULT:x2 CRITRANGE:1 DAMAGE:2d3 EQMOD:STEEL WIELD:Light SIZE:M SOURCEPAGE:p.13 +Fakirs Horns OUTPUTNAME:Fakir's Horns PROFICIENCY:Fakirs Horns TYPE:Weapon.Simple.Melee.Standard.Piercing.Rending COST:.5 WT:1 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d6 WIELD:Light SIZE:M SOURCEPAGE:p.14 +Karambit PROFICIENCY:Karambit TYPE:Weapon.Simple.Melee.Standard.Slashing.Rending COST:.6 WT:.5 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d3 WIELD:Light SIZE:M SOURCEPAGE:p.15 + +###BLOCK: Martial weapons +#---one-handed--- +# Equipment Name Output Name Required Proficiency Type Cost Weight Critical Hit Multiplier Critical Hit Range Damage Wield Category Size Source Page +Sword (Unicorn Horn) OUTPUTNAME:Unicorn Horn Sword PROFICIENCY:Sword (Unicorn Horn) TYPE:Weapon.Martial.Melee.Slashing.Rending COST:8 WT:3 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 WIELD:OneHanded SIZE:M SOURCEPAGE:p.15 + +###BLOCK: Exotic weapons +#---light--- +# Equipment Name Output Name Required Proficiency Type Alternative Type Cost Weight Critical Hit Multiplier Critical Hit Range Alternative Critical Alternative Critical Range Damage Alternative Damage Wield Category Size Source Page Combat bonus +Blade (Sun and Moon Spear) OUTPUTNAME:Sun and Moon Spear Blade PROFICIENCY:Blade (Sun and Moon Spear) TYPE:Weapon.Exotic.Light.Melee.Slashing.Rending COST:4 WT:3 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d6 WIELD:Light SIZE:M SOURCEPAGE:p.13 +Full Moon PROFICIENCY:Full Moon TYPE:Weapon.Exotic.Light.Melee.Slashing.Rending COST:6 WT:2 CRITMULT:x3 CRITRANGE:2 WIELD:Light SIZE:M SOURCEPAGE:p.15 +Knife (Deer Antler) OUTPUTNAME:Deer Antler Knife PROFICIENCY:Knife (Deer Antler) TYPE:Weapon.Melee.Exotic.Light.Slashing.Rending.Finesseable COST:6 WT:2 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d6 WIELD:Light SIZE:M SOURCEPAGE:p.15 +Razor (Yuen Yang) OUTPUTNAME:Yuen Yang Razor PROFICIENCY:Razor (Yuen Yang) TYPE:Weapon.Melee.Exotic.Light.Piercing.Slashing.Rending COST:15 WT:4 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d6 WIELD:Light SIZE:M SOURCEPAGE:p.15 BONUS:COMBAT|AC|1|PREEQUIP:2,Razor (Yuen Yang),Razor (Yuen Yang) +Wheel (Wind and Fire) OUTPUTNAME:Wind and Fire Wheel PROFICIENCY:Wheel (Wind and Fire) TYPE:Weapon.Melee.Exotic.Light.Slashing.Rending.Finesseable COST:4 WT:4 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 WIELD:Light SIZE:M SOURCEPAGE:p.15 + +#---one-handed--- +# Equipment Name Output Name Required Proficiency Type Alternative Type Cost Weight Critical Hit Multiplier Critical Hit Range Alternative Critical Alternative Critical Range Damage Alternative Damage Wield Category Size Source Page Combat bonus +Sword (Tigerhead Hook) OUTPUTNAME:Tigerhead Hook Sword PROFICIENCY:Sword (Tigerhead Hook) TYPE:Weapon.Exotic.Melee.OneHnaded.Slashing.Rending COST:12 WT:4 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d8 WIELD:OneHanded SIZE:M SOURCEPAGE:p.15 + +#---two-handed--- +# Equipment Name Output Name Required Proficiency Type Alternative Type Cost Weight Critical Hit Multiplier Critical Hit Range Alternative Critical Alternative Critical Range Damage Alternative Damage Wield Category Size Source Page Combat bonus +Blade (Heaven and Earth) OUTPUTNAME:Heaven and Earth Blade PROFICIENCY:Blade (Heaven and Earth) TYPE:Weapon.Exotic.Double.TwoHanded.Melee.Slashing.Rending ALTTYPE:Weapon.Melee.Slashing COST:60 WT:13 CRITMULT:x2 CRITRANGE:1 ALTCRITMULT:x2 ALTCRITRANGE:1 DAMAGE:1d8 ALTDAMAGE:1d8 WIELD:TwoHanded SIZE:M SOURCEPAGE:p.13 + +###BLOCK: Ranged weapons +#---exotic--- +# Equipment Name Required Proficiency Type Cost Weight Critical Hit Multiplier Critical Hit Range Damage Range Size Source Page +Bola PROFICIENCY:Bola TYPE:Weapon.Exotic.Ranged.Bludgeoning.Projectile COST:1 WT:3 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d4 RANGE:15 SIZE:M SOURCEPAGE:p.13 Property changes on: Trunk/content/notfordistribution/realitydeviant/critical_feats/critical_feats_equipment_weapons.lst ___________________________________________________________________ Added: svn:executable + * Added: Trunk/content/notfordistribution/realitydeviant/critical_feats/critical_feats_feats.lst =================================================================== --- Trunk/content/notfordistribution/realitydeviant/critical_feats/critical_feats_feats.lst (rev 0) +++ Trunk/content/notfordistribution/realitydeviant/critical_feats/critical_feats_feats.lst 2008-11-02 22:07:44 UTC (rev 8309) @@ -0,0 +1,50 @@ +# CVS $Revision: $ $Author: $ -- Mon Mar 26 09:04:21 2007 -- reformated by prettylst.pl v1.37 (build 2312) +SOURCELONG:Critical Feats SOURCESHORT:CritFeat SOURCEWEB:http://www.realitydeviants.net/content/critfeat.html + +#CREATED BY: Paul W. King, Mar 2007 +#EDITED BY: Paul W. King, Mar 2007 + +###BLOCK:Critical +# Feat Name Type Req. Att. Required Domain Required Feat Required Lvl Required Race Req. Special Ability Required Skill Required Stat Special Ability Define Stackable? Multiple? Choose Choose a Feat Combat bonus Modify VAR Source Page +Arm Breaker TYPE:General.Fighter.Critical.CriticalDC PREFEAT:4,Improved Critical,Improved Sunder,Power Attack,Weapon Focus PRESTAT:1,STR=16 SA:Arm Breaker Fort DC %|ArmBreakerDC DEFINE:ArmBreakerDC|0 DEFINE:BaseCriticalDC|0 BONUS:VAR|ArmBreakerDC|BaseCriticalDC+10+TL/2+STR SOURCEPAGE:p.4 +Arterial Bleeding TYPE:General.Fighter.Critical.CriticalDC PREFEAT:4,Crippling Strike,Combat Expertise,Improved Critical,Weapon Focus PRESTAT:1,INT=13 SA:Arterial Bleeding Fort DC %|ArterialBleedingDC DEFINE:ArterialBleedingDC|0 DEFINE:BaseCriticalDC|0 BONUS:VAR|ArterialBleedingDC|BaseCriticalDC+10+TL/2+STR SOURCEPAGE:p.4 +Back Breaker TYPE:General.Fighter.Critical.CriticalDC PREFEAT:4,Improved Critical,Improved Sunder,Power Attack,Weapon Focus PRESTAT:1,STR=16 SA:Back Breaker Fort DC %|BackBreakerDC DEFINE:BackBreakerDC|0 DEFINE:BaseCriticalDC|0 BONUS:VAR|BackBreakerDC|BaseCriticalDC+10+TL/2+STR SOURCEPAGE:p.4 +Blackout TYPE:General.Fighter.Critical.CriticalDC PREFEAT:1,Power Attack PRESTAT:1,STR=14 SA:Blackout Fort DC %|BlackoutDC DEFINE:BlackoutDC|0 DEFINE:BaseCriticalDC|0 BONUS:VAR|BlackoutDC|BaseCriticalDC+10+TL/2+STR SOURCEPAGE:p.4 +Brutal Uppercut TYPE:General.Fighter.Critical.CriticalDC PREATT:10 PREFEAT:5,Combat Expertise,First Blood,Improved Unarmed Strike,Mighty Strike,Power Attack PRESTAT:1,STR=17 SA:Brutal Uppercut Fort DC %|BrutalUppercutDC DEFINE:BrutalUppercutDC|0 DEFINE:BaseCriticalDC|0 BONUS:VAR|BrutalUppercutDC|BaseCriticalDC+10+TL/2+STR SOURCEPAGE:p.5 +Channelling Strike TYPE:General.Fighter.Divine PREDOMAIN:1,War,Good,Sun PREFEAT:2,Turn Undead,Weapon Focus PRESKILL:1,Knowledge (Religion)=5 PRESTAT:1,CHA=17 SOURCEPAGE:p.5 +Concussing Blow TYPE:General.Fighter.Critical.CriticalDC PREFEAT:1,Weapon Focus PRESTAT:1,STR=16 SA:Concussing Blow Fort DC %|ConcussingBlowDC DEFINE:ConcussingBlowDC|0 DEFINE:BaseCriticalDC|0 BONUS:VAR|ConcussingBlowDC|BaseCriticalDC+10+TL/2+STR SOURCEPAGE:p.5 +Conduit Spellstrike TYPE:General.Fighter.Critical PREFEAT:1,Spell Focus(Evocation),Spell Focus(Conjuration) PREFEAT:2,Heighten Spell,Spell Penetration SOURCEPAGE:p.5 +Critical Focus TYPE:General.Fighter.Critical PREFEAT:1,TYPE.CriticalDC MULT:YES CHOOSE:FEAT=TYPE.CriticalDC|1 ADD:FEAT(TYPE=HiddenCriticalDC) SOURCEPAGE:p.5 +Distracting Blow TYPE:General.Fighter.Critical.CriticalDC PREFEAT:3,Improved Sunder,Power Attack,Weapon Focus PRESTAT:1,STR=14 SA:Distracting Blow Fort DC %|DistractingBlowDC DEFINE:BaseCriticalDC|0 DEFINE:DistractingBlowDC|0 BONUS:VAR|DistractingBlowDC|BaseCriticalDC+10+TL/2+STR SOURCEPAGE:p.6 +Epic Strike TYPE:General.Fighter.Critical.Epic PRELEVEL:21 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|BaseCriticalDC|1 SOURCEPAGE:p.6 +Eye Shot TYPE:General.Fighter.Critical.CriticalDC PREATT:12 PREFEAT:5,Far Shot,Point Blank Shot,Precise Shot,Weapon Focus,Weapon Specialization PRERACE:1,Elf% PRESTAT:1,DEX=19 SA:Eye Shot Ref DC %|EyeShotDC DEFINE:BaseCriticalDC|0 DEFINE:EyeShotDC|0 BONUS:VAR|EyeShotDC|BaseCriticalDC+15+DEX SOURCEPAGE:p.6 +First Blood TYPE:General.Fighter.Critical PREATT:1 SOURCEPAGE:p.6 +Flat-Footed Strike TYPE:General.Fighter.Critical PREFEAT:1,Combat Reflexes PRESKILL:1,Bluff=6 PRESTAT:1,STR=13 SOURCEPAGE:p.6 +Giant Cutter TYPE:General.Fighter.Critical.CriticalDC PREFEAT:4,Favored Enemy (Giant),Improved Sunder,Power Attack,Weapon Focus(Battleaxe) PRERACE:1,Dwarf%,Gnome% PRESTAT:1,STR=16 SA:Giant Cutter Fort DC %|GiantCutterDC DEFINE:BaseCriticalDC|0 DEFINE:GiantCutterDC|0 BONUS:VAR|GiantCutterDC|BaseCriticalDC+10+TL/2+STR SOURCEPAGE:p.7 +Greater Shield Slam TYPE:General.Fighter.Critical.CriticalDC PREFEAT:6,Improved Bull Rush,Improved Shield Bash,Improved Shield Slam,Power Attack,Shield Proficiency,Shield Slam PRESTAT:1,STR=13 SA:Greater Shield Slam Fort DC %|GreaterShieldSlamDC DEFINE:BaseCriticalDC|0 DEFINE:GreaterShieldSlamDC|0 BONUS:VAR|GreaterShieldSlamDC|BaseCriticalDC+10+TL/2+STR SOURCEPAGE:p.7 +Gut Wrench TYPE:General.Fighter.Critical.CriticalDC PREATT:8 PREFEAT:4,Improved Critical,Weapon Finesse,Weapon Specialization,Weapon Focus PRESTAT:1,STR=17 SA:Gut Wrench Fort DC %|GutWrenchDC DEFINE:BaseCriticalDC|0 DEFINE:GutWrenchDC|0 BONUS:VAR|GutWrenchDC|BaseCriticalDC+10+TL/2+STR SOURCEPAGE:p.7 +Hamstring TYPE:General.Fighter.Critical.CriticalDC PREATT:14 PREFEAT:4,Crippling Strike,Combat Expertise,Improved Critical,Weapon Focus PRESTAT:1,INT=13 SA:Hamstring Fort DC %|HamstringDC DEFINE:BaseCriticalDC|0 DEFINE:HamstringDC|0 BONUS:VAR|HamstringDC|BaseCriticalDC+10+TL/2+STR SOURCEPAGE:p.7 +Improved Channelling Strike TYPE:General.Fighter.Divine PREDOMAIN:1,War,Good,Sun PREFEAT:4,Turn Undead,Channelling Strike,Extra Turning,Weapon Focus PRESKILL:1,Knowledge (Religion)=5 PRESTAT:1,CHA=17 SOURCEPAGE:p.7 +Improved Multiple Strikes TYPE:General.Fighter.Critical PREFEAT:5,Cleave,Combat Reflexes,Improved Initiative,Multiple Strikes,Power Attack PRESTAT:1,DEX=16 SOURCEPAGE:p.8 +Improved Riposte TYPE:General.Fighter PREATT:3 PREFEAT:3,Combat Expertise,Dodge,Riposte PRESTAT:2,DEX=13,INT=13 SOURCEPAGE:p.8 +Improved Shield Slam TYPE:General.Fighter.Critical.CriticalDC PREFEAT:5,Improved Bull Rush,Improved Shield Bash,Power Attack,Shield Proficiency,Shield Slam PRESTAT:1,STR=13 SA:Improved Shield Slam Fort DC %|ImprovedShieldSlamDC DEFINE:BaseCriticalDC|0 DEFINE:ImprovedShieldSlamDC|0 BONUS:VAR|ImprovedShieldSlamDC|BaseCriticalDC+10+TL/2+STR SOURCEPAGE:p.8 +Improved Weapon Finesse TYPE:General.Fighter PREATT:6 PREFEAT:1,Weapon Finesse BONUS:COMBAT|DAMAGE.Finesseable|max(STR,DEX)-STR|TYPE=NotRanged SOURCEPAGE:p.8 +Iron Palm TYPE:General.Fighter PREFEAT:1,Improved Unarmed Strike SOURCEPAGE:p.8 +Leg Breaker TYPE:General.Fighter.Critical.CriticalDC PREFEAT:4,Improved Critical,Improved Sunder,Power Attack,Weapon Focus PRESTAT:1,STR=16 SA:Leg Breaker Fort DC %|LegBreakerDC DEFINE:BaseCriticalDC|0 DEFINE:LegBreakerDC|0 BONUS:VAR|LegBreakerDC|BaseCriticalDC+10+TL/2+STR SOURCEPAGE:p.8 +Mighty Strike TYPE:General.Fighter PREATT:6 PREFEAT:2,Improved Unarmed Strike,Power Attack PRESTAT:1,STR=13 SOURCEPAGE:p.9 +Multiple Strikes TYPE:General.Fighter.Critical PREFEAT:4,Cleave,Combat Reflexes,Improved Initiative,Power Attack PRESTAT:1,DEX=16 SOURCEPAGE:p.9 +Multiple Strikes Mastery TYPE:General.Fighter.Critical.CriticalDC PREFEAT:7,Cleave,Combat Reflexes,Improved Critical,Improved Multiple Strikes,Multiple Strikes,Power Attack,Weapon Focus PRESTAT:2,STR=16,DEX=18 SA:Multiple Strikes Master Fort DC % + damage|MultipleStrikesMasteryDC DEFINE:BaseCriticalDC|0 DEFINE:MultipleStrikesMasteryDC|0 BONUS:VAR|MultipleStrikesMasteryDC|BaseCriticalDC+10 SOURCEPAGE:p.9 +Nauseating Blow TYPE:General.Fighter.Critical.CriticalDC PREATT:6 PREFEAT:2,Improved Sunder,Power Attack PRESTAT:1,STR=16 SA:Nauseating Blow Fort DC %|NauseatingBlowDC DEFINE:BaseCriticalDC|0 DEFINE:NauseatingBlowDC|0 BONUS:VAR|NauseatingBlowDC|BaseCriticalDC+10+TL/2|STR SOURCEPAGE:p.9 +Penetrate Defenses TYPE:General.Fighter.Critical PREFEAT:2,Improved Unarmed Strike,Iron Palm PRESA:1,Ki Strike (Su) (Magic) PRESTAT:1,WIS=16 SOURCEPAGE:p.9 +Pinning Charge TYPE:General.Fighter.Critical.CriticalDC PREFEAT:4,Combat Expertise,Mounted Combat,Spirited Charge,Weapon Focus(Lance) PRESKILL:1,Ride=5 PRESTAT:1,INT=13 SA:Pinning Charge Ref DC %|PinningChargeDC DEFINE:BaseCriticalDC|0 DEFINE:PinningChargeDC|0 BONUS:VAR|PinningChargeDC|BaseCriticalDC+10+TL/2+STR SOURCEPAGE:p.9 +Puncture Lung TYPE:General.Fighter.Critical.CriticalDC PREATT:12 PREFEAT:5,Combat Expertise,Improved Critical,Improved Weapon Finesse,Weapon Finesse,Weapon Focus PRESTAT:1,INT=13 SA:Puncture Lung Fort DC %|PunctureLungDC DEFINE:BaseCriticalDC|0 DEFINE:PunctureLungDC|0 BONUS:VAR|PunctureLungDC|BaseCriticalDC+10+TL/2+STR SOURCEPAGE:p.10 +Rend Armor TYPE:General.Fighter.Critical PREFEAT:4,Combat Expertise,Multiple Strikes,Two Weapon Fighting,Weapon Focus PRESTAT:2,DEX=15,INT=13 SOURCEPAGE:p.10 +Ricochet Shot TYPE:General.Fighter.Critical.CriticalDC PREFEAT:2,Point Blank Shot,Precise Shot PRERACE:1,Halfling% PRESTAT:1,DEX=13 SA:Ricochet Shot Fort DC %|RicochetShotDC DEFINE:BaseCriticalDC|0 DEFINE:RicochetShotDC|0 BONUS:VAR|RicochetShotDC|BaseCriticalDC+10+TL/2+DEX SOURCEPAGE:p.10 +Riposte TYPE:General.Fighter PREATT:1 PREFEAT:2,Combat Expertise,Dodge PRESTAT:2,DEX=13,INT=13 SOURCEPAGE:p.10 +Shield Slam TYPE:General.Fighter.Critical PREFEAT:4,Improved Bull Rush,Improved Shield Bash,Power Attack,Shield Proficiency PRESTAT:1,STR=13 SOURCEPAGE:p.11 +Slice Tendon TYPE:General.Fighter.Critical.CriticalDC PREATT:8 PREFEAT:4,Crippling Strike,Combat Expertise,Improved Critical,Weapon Focus PRESTAT:1,INT=13 SA:Slice Tendon Fort DC %|SliceTendonDC DEFINE:BaseCriticalDC|0 DEFINE:SliceTendonDC|0 BONUS:VAR|SliceTendonDC|BaseCriticalDC+10+TL/2+STR SOURCEPAGE:p.11 +Strangle Shot TYPE:General.Fighter.Critical.CriticalDC PREFEAT:3,Exotic Weapon Proficiency(Bola),Point Blank Shot,Precise Shot PRESTAT:1,DEX=15 SA:Strangle Shot Fort DC %|StrangleShotDC DEFINE:BaseCriticalDC|0 DEFINE:StrangleShotDC|0 BONUS:VAR|StrangleShotDC|BaseCriticalDC+10+TL/2+DEX SOURCEPAGE:p.11 +Throat Ripper TYPE:General.Fighter.Critical.CriticalDC PREATT:11 PREFEAT:5,Deadly Precision,Improved Critical,Improved Weapon Finesse,Weapon Finesse,Weapon Focus PRESTAT:1,DEX=19 SA:Throat Ripper Fort DC %|ThroatRipperDC DEFINE:BaseCriticalDC|0 DEFINE:ThroatRipperDC|0 BONUS:VAR|ThroatRipperDC|BaseCriticalDC+10+TL/2+DEX SOURCEPAGE:p.11 +Vicious Riposte TYPE:General.Fighter PREATT:7 PREFEAT:4,Combat Expertise,Dodge,Improved Riposte,Riposte PRESTAT:2,DEX=13,INT=13 SOURCEPAGE:p.11 +Void Strike TYPE:General.Fighter PREFEAT:1,Psionic Hole PRESTAT:1,CON=17 SOURCEPAGE:p.12 +Wounding Shot TYPE:General.Fighter.Critical.CriticalDC PREATT:8 PREFEAT:3,Deadly Precision,Point Blank Shot,Precise Shot PRESTAT:1,DEX=17 SA:Wounding Shot Ref DC %|WoundingShotDC DEFINE:BaseCriticalDC|0 DEFINE:WoundingShotDC|0 BONUS:VAR|WoundingShotDC|BaseCriticalDC+15+DEX SOURCEPAGE:p.12 Property changes on: Trunk/content/notfordistribution/realitydeviant/critical_feats/critical_feats_feats.lst ___________________________________________________________________ Added: svn:executable + * Added: Trunk/content/notfordistribution/realitydeviant/critical_feats/critical_feats_feats_hidden.lst =================================================================== --- Trunk/content/notfordistribution/realitydeviant/critical_feats/critical_feats_feats_hidden.lst (rev 0) +++ Trunk/content/notfordistribution/realitydeviant/critical_feats/critical_feats_feats_hidden.lst 2008-11-02 22:07:44 UTC (rev 8309) @@ -0,0 +1,30 @@ +# CVS $Revision: $ $Author: $ -- Fri Mar 23 16:54:25 2007 -- reformated by prettylst.pl v1.37 (build 2312) +SOURCELONG:Critical Feats SOURCESHORT:CritFeat SOURCEWEB:http://www.realitydeviants.net/content/critfeat.html + +#CREATED BY: Paul W. King, Mar 2007 +#EDITED BY: Paul W. King, Mar 2007 + +# Feat Name Type Visible Required Feat Modify VAR +Arm Breaker DC TYPE:HiddenCriticalDC VISIBLE:NO PREFEAT:1,Arm Breaker BONUS:VAR|ArmBreakerDC|2 +Arterial Bleeding DC TYPE:HiddenCriticalDC VISIBLE:NO PREFEAT:1,Arterial Bleeding BONUS:VAR|ArterialBleedingDC|2 +Back Breaker DC TYPE:HiddenCriticalDC VISIBLE:NO PREFEAT:1,Back Breaker BONUS:VAR|BackBreakerDC|2 +Blackout DC TYPE:HiddenCriticalDC VISIBLE:NO PREFEAT:1,Blackout BONUS:VAR|BlackoutDC|2 +Brutal Uppercut DC TYPE:HiddenCriticalDC VISIBLE:NO PREFEAT:1,Brutal Uppercut BONUS:VAR|BrutalUppercutDC|2 +Concussing Blow DC TYPE:HiddenCriticalDC VISIBLE:NO PREFEAT:1,Concussing Blow BONUS:VAR|ConcussingBlowDC|2 +Distracting Blow DC TYPE:HiddenCriticalDC VISIBLE:NO PREFEAT:1,Distracting Blow BONUS:VAR|DistractingBlowDC|2 +Eye Shot DC TYPE:HiddenCriticalDC VISIBLE:NO PREFEAT:1,Eye Shot BONUS:VAR|EyeShotDC|2 +Giant Cutter DC TYPE:HiddenCriticalDC VISIBLE:NO PREFEAT:1,Giant Cutter BONUS:VAR|GiantCutterDC|2 +Greater Shield Slam DC TYPE:HiddenCriticalDC VISIBLE:NO PREFEAT:1,Greater Shield Slam BONUS:VAR|GreaterShieldSlamDC|2 +Gut Wrench DC TYPE:HiddenCriticalDC VISIBLE:NO PREFEAT:1,Gut Wrench BONUS:VAR|GutWrenchDC|2 +Hamstring DC TYPE:HiddenCriticalDC VISIBLE:NO PREFEAT:1,Hamstring BONUS:VAR|HamstringDC|2 +Improved Shield Slam DC TYPE:HiddenCriticalDC VISIBLE:NO PREFEAT:1,Improved Shield Slam BONUS:VAR|ImprovedShieldSlamDC|2 +Leg Breaker DC TYPE:HiddenCriticalDC VISIBLE:NO PREFEAT:1,Leg Breaker BONUS:VAR|LegBreakerDC|2 +Multiple Strikes Mastery DC TYPE:HiddenCriticalDC VISIBLE:NO PREFEAT:1,Multiple Strikes Mastery BONUS:VAR|MultipleStrikesMasteryDC|2 +Nauseating Blow DC TYPE:HiddenCriticalDC VISIBLE:NO PREFEAT:1,Nauseating Blow BONUS:VAR|NauseatingBlowDC|2 +Pinning Charge DC TYPE:HiddenCriticalDC VISIBLE:NO PREFEAT:1,Pinning Charge BONUS:VAR|PinningChargeDC|2 +Puncture Lung DC TYPE:HiddenCriticalDC VISIBLE:NO PREFEAT:1,Puncture Lung BONUS:VAR|PunctureLungDC|2 +Ricochet Shot DC TYPE:HiddenCriticalDC VISIBLE:NO PREFEAT:1,Ricochet Shot BONUS:VAR|RicochetShotDC|2 +Slice Tendon DC TYPE:HiddenCriticalDC VISIBLE:NO PREFEAT:1,Slice Tendon BONUS:VAR|SliceTendonDC|2 +Strangle Shot DC TYPE:HiddenCriticalDC VISIBLE:NO PREFEAT:1,Strangle Shot BONUS:VAR|StrangleShotDC|2 +Throat Ripper DC TYPE:HiddenCriticalDC VISIBLE:NO PREFEAT:1,Throat Ripper BONUS:VAR|ThroatRipperDC|2 +Wounding Shot DC TYPE:HiddenCriticalDC VISIBLE:NO PREFEAT:1,Wounding Shot BONUS:VAR|WoundingShotDC|2 Property changes on: Trunk/content/notfordistribution/realitydeviant/critical_feats/critical_feats_feats_hidden.lst ___________________________________________________________________ Added: svn:executable + * Added: Trunk/content/notfordistribution/realitydeviant/critical_feats/critical_feats_spells.lst =================================================================== --- Trunk/content/notfordistribution/realitydeviant/critical_feats/critical_feats_spells.lst (rev 0) +++ Trunk/content/notfordistribution/realitydeviant/critical_feats/critical_feats_spells.lst 2008-11-02 22:07:44 UTC (rev 8309) @@ -0,0 +1,8 @@ +# CVS $Revision: $ $Author: $ -- Fri Mar 16 14:23:55 2007 -- reformated by prettylst.pl v1.37 (build 2312) +SOURCELONG:Critical Feats SOURCESHORT:CritFeat SOURCEWEB:http://www.realitydeviants.net/content/critfeat.html + +#CREATED BY: Paul W. King, Mar 2007 +#EDITED BY: Paul W. King, Mar 2007 + +# Spell Name Classes of caster School Sub-School Type Components Casting Time Range Target Area or Effect Duration Save Info Spell Resistance Source Page +Knit Bones CLASSES:Cleric,Druid=5|Paladin=4 SCHOOL:Conjuration SUBSCHOOL:Healing TYPE:Divine COMPS:V, S CASTTIME:1 minute RANGE:Touch TARGETAREA:Creature touched DURATION:Instantaneous SAVEINFO:Will negates (harmless) SPELLRES:Yes (harmless) SOURCEPAGE:p.12 Property changes on: Trunk/content/notfordistribution/realitydeviant/critical_feats/critical_feats_spells.lst ___________________________________________________________________ Added: svn:executable + * Added: Trunk/content/notfordistribution/realitydeviant/critical_feats/critical_feats_weaponprofs.lst =================================================================== --- Trunk/content/notfordistribution/realitydeviant/critical_feats/critical_feats_weaponprofs.lst (rev 0) +++ Trunk/content/notfordistribution/realitydeviant/critical_feats/critical_feats_weaponprofs.lst 2008-11-02 22:07:44 UTC (rev 8309) @@ -0,0 +1,24 @@ +# CVS $Revision: $ $Author: $ -- Mon Mar 26 16:13:35 2007 -- reformated by prettylst.pl v1.37 (build 2312) +SOURCELONG:Critical Feats SOURCESHORT:CritFeat SOURCEWEB:http://www.realitydeviants.net/content/critfeat.html + +#CREATED BY: Paul W. King, Mar 2007 +#EDITED BY: Paul W. King, Mar 2007 + +# Weapon Name Type +Bagh Nakh TYPE:Simple +Fakirs Horns TYPE:Simple +Karambit TYPE:Simple + +Sword (Unicorn Horn) TYPE:Martial + +Blade (Sun and Moon Spear) TYPE:Exotic +Full Moon TYPE:Exotic +Knife (Deer Antler) TYPE:Exotic +Razor (Yuen Yang) TYPE:Exotic +Wheel (Wind and Fire) TYPE:Exotic + +Sword (Tigerhead Hook) TYPE:Exotic + +Blade (Heaven and Earth) TYPE:Exotic + +Bola TYPE:Exotic Property changes on: Trunk/content/notfordistribution/realitydeviant/critical_feats/critical_feats_weaponprofs.lst ___________________________________________________________________ Added: svn:executable + * This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2008-12-22 05:02:06
|
Revision: 8651 http://pcgen.svn.sourceforge.net/pcgen/?rev=8651&view=rev Author: amaitland Date: 2008-12-22 05:01:59 +0000 (Mon, 22 Dec 2008) Log Message: ----------- Collaboration - Joe Frazier's Work and I've updated some of it... still in progress Added Paths: ----------- Trunk/content/notfordistribution/en_publishing/ Trunk/content/notfordistribution/en_publishing/elements_of_magic_revised/ Trunk/content/notfordistribution/en_publishing/elements_of_magic_revised/OGL.txt Trunk/content/notfordistribution/en_publishing/elements_of_magic_revised/elements_of_magic_revised.pcc Trunk/content/notfordistribution/en_publishing/elements_of_magic_revised/elements_of_magic_revised.pcc.bak Trunk/content/notfordistribution/en_publishing/elements_of_magic_revised/eomr_abilities.lst Trunk/content/notfordistribution/en_publishing/elements_of_magic_revised/eomr_abilitycategories.lst Trunk/content/notfordistribution/en_publishing/elements_of_magic_revised/eomr_class_core.lst Trunk/content/notfordistribution/en_publishing/elements_of_magic_revised/eomr_feats.lst Trunk/content/notfordistribution/en_publishing/elements_of_magic_revised/eomr_feats_mod.lst Trunk/content/notfordistribution/en_publishing/elements_of_magic_revised/eomr_skills.lst Trunk/content/notfordistribution/en_publishing/elements_of_magic_revised/eomr_skills_mod.lst Trunk/content/notfordistribution/en_publishing/elements_of_magic_revised/eomr_spells.lst Trunk/content/notfordistribution/en_publishing/elements_of_magic_revised/eomr_templates.lst Added: Trunk/content/notfordistribution/en_publishing/elements_of_magic_revised/OGL.txt =================================================================== --- Trunk/content/notfordistribution/en_publishing/elements_of_magic_revised/OGL.txt (rev 0) +++ Trunk/content/notfordistribution/en_publishing/elements_of_magic_revised/OGL.txt 2008-12-22 05:01:59 UTC (rev 8651) @@ -0,0 +1,90 @@ +OPEN GAME LICENSE Version 1.0a + + + +The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved. + + + +1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement. + + + +2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License. + + + +3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License. + + + +4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content. + + + +5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License. + + + +6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute. + + + +7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity. + + + +8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content. + + + +9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License. + + + +10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute. + + + +11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so. + + + +12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected. + + + +13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License. + + + +14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. + + + +15 COPYRIGHT NOTICE + +Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. + +Path of Faith Copyright 2002, Fantasy Flight Publishing, Inc. + +Arcana: Societies of Magic, Copyright 2001, Kevin Brennan and James Maliszewski + +System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson. + +Modern System Reference Document Copyright 2002, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Wiker. + +Swords of Our Fathers Copyright 2003, The Game Mechanics + +Mutants & Masterminds Copyright 2002, Green Ronin Publishing + +Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker,David Noonan, Rich Redman. + +Character Portraits: Fantasy Heroes copyright 2003, Mongoose Publishing + +Character Portraits: Fantasy Heroines s copyright 2003, Mongoose Publishing + +Secrets of Theurgy Copyright 2004, E.N.Publishing; M Jason Parent + +PCGen dataset conversion for Secrets of Theurgy Copyright 2004-5, PCgen Data team (Including, but not limited to Paul W. King) + Added: Trunk/content/notfordistribution/en_publishing/elements_of_magic_revised/elements_of_magic_revised.pcc =================================================================== --- Trunk/content/notfordistribution/en_publishing/elements_of_magic_revised/elements_of_magic_revised.pcc (rev 0) +++ Trunk/content/notfordistribution/en_publishing/elements_of_magic_revised/elements_of_magic_revised.pcc 2008-12-22 05:01:59 UTC (rev 8651) @@ -0,0 +1,27 @@ +# CVS $Revision$ $Author$ -- Sun Dec 21 20:59:26 2008 -- reformated by prettylst.pl v1.38 (build 7302) +CAMPAIGN:EN Publishing - Elements of Magic (Revised) +RANK:6 +GAMEMODE:35e +GENRE:Fantasy +BOOKTYPE:Supplement +SETTING:Generic +TYPE:Alpha Datasets +PUBNAMELONG:E.N. Publishing +PUBNAMESHORT:ENPub +PUBNAMEWEB:http://www.enworld.org/index.php?page=enpublishing +SOURCELONG:Elements of Magic (Revised) +SOURCESHORT:EOM +SOURCEWEB:http://www.enworld.org/index.php?page=enpublishing +ISOGL:YES +SHOWINMENU:NO +ISLICENSED:NO + +ABILITYCATEGORY:eomr_abilitycategories.lst +ABILITY:eomr_abilities.lst +CLASS:eomr_class_core.lst +FEAT:eomr_feats.lst +FEAT:eomr_feats_mod.lst +TEMPLATE:eomr_templates.lst +SKILL:eomr_skills.lst +SKILL:eomr_skills_mod.lst +SPELL:eomr_spells.lst Added: Trunk/content/notfordistribution/en_publishing/elements_of_magic_revised/elements_of_magic_revised.pcc.bak =================================================================== --- Trunk/content/notfordistribution/en_publishing/elements_of_magic_revised/elements_of_magic_revised.pcc.bak (rev 0) +++ Trunk/content/notfordistribution/en_publishing/elements_of_magic_revised/elements_of_magic_revised.pcc.bak 2008-12-22 05:01:59 UTC (rev 8651) @@ -0,0 +1,27 @@ +CAMPAIGN:EN Publishing - Elements of Magic (Revised) +RANK:6 +GAMEMODE:35e +GENRE:Fantasy +BOOKTYPE:Supplement +SETTING:Generic +TYPE:Alpha Datasets +PUBNAMELONG:E.N. Publishing +PUBNAMESHORT:ENPub +PUBNAMEWEB:http://www.enworld.org/index.php?page=enpublishing +SOURCELONG:Elements of Magic (Revised) +SOURCESHORT:EOM +SOURCEWEB:http://www.enworld.org/index.php?page=enpublishing +ISD20:NO +ISOGL:YES +SHOWINMENU:NO +ISLICENSED:NO + +ABILITYCATEGORY:eomr_abilitycategories.lst +ABILITY:eomr_abilities.lst +CLASS:eomr_class_core.lst +FEAT:eomr_feats.lst +FEAT:eomr_feats_mod.lst +TEMPLATE:eomr_templates.lst +SKILL:eomr_skills.lst +SKILL:eomr_skills_mod.lst +SPELL:eomr_spells.lst \ No newline at end of file Added: Trunk/content/notfordistribution/en_publishing/elements_of_magic_revised/eomr_abilities.lst =================================================================== --- Trunk/content/notfordistribution/en_publishing/elements_of_magic_revised/eomr_abilities.lst (rev 0) +++ Trunk/content/notfordistribution/en_publishing/elements_of_magic_revised/eomr_abilities.lst 2008-12-22 05:01:59 UTC (rev 8651) @@ -0,0 +1,321 @@ +# CVS $Revision: $ $Author: $ -- Sun Dec 21 20:59:26 2008 -- reformated by prettylst.pl v1.38 (build 7302) +SOURCELONG:Elements of Magic (Revised) SOURCESHORT:EOM SOURCEWEB:http://www.enworld.org/index.php?page=enpublishing + + + + +###Block: Boons --------------------------------------------------------------------------- +#Block: Minor Boons +# Ability Name Output Name Category of Ability Type Visible Required Vision Prohibited Vision Special ABility Description Stackable? Multiple? Choose Add Bonus to Ability Pool Save checks bonus Combat bonus Bonus to skill rank Vision Source Page +Bonus Feat CATEGORY:Magical Boon TYPE:Minor Boon VISIBLE:YES DESC:Boo STACK:YES MULT:YES CHOOSE:NOCHOICE ADD:ABILITY|FEAT|NORMAL|TYPE.Metamagic,TYPE.ItemCreation,TYPE.Tradition SOURCEPAGE:1 +Resist Fear CATEGORY:Magical Boon TYPE:Minor Boon VISIBLE:YES SAB:Resist Fear (Su) DESC:Boo MULT:NO SOURCEPAGE:1 +Animal Speak CATEGORY:Magical Boon TYPE:Minor Boon VISIBLE:YES SAB:Animal Speak, %CHOICE DESC:Boo MULT:YES CHOOSE:RACE|RACETYPE=Animal SOURCEPAGE:1 +Magically Empowered CATEGORY:Magical Boon TYPE:Minor Boon VISIBLE:YES DESC:Boo MULT:YES CHOOSE:SKILLSNAMED|TYPE.Strength|TYPE.Dexterity BONUS:SKILLRANK|LIST|3 SOURCEPAGE:1 +Minor Energy Resistance CATEGORY:Magical Boon TYPE:Minor Boon VISIBLE:YES DESC:Boo MULT:YES CHOOSE:NOCHOICE SOURCEPAGE:1 + + + +#Block: Moderate Boons +Uncanny Vision CATEGORY:Magical Boon TYPE:Moderate Boon !PREVISION:1,Darkvision STACK:YES MULT:YES CHOOSE:FEATADD|TYPE.BonusVision SOURCEPAGE:1 + + + +Uncanny Vision 1 OUTPUTNAME:Special Sight CATEGORY:FEAT TYPE:Hidden.BonusVision VISIBLE:NO !PREVISION:2,Low-Light,Darkvision VISION:Low-Light SOURCEPAGE:1 +Uncanny Vision 2 OUTPUTNAME:Special Sight CATEGORY:FEAT TYPE:Hidden.BonusVision VISIBLE:NO PREVISION:1,Low-Light VISION:Darkvision (30') SOURCEPAGE:1 +Uncanny Vision 3 OUTPUTNAME:Special Sight CATEGORY:FEAT TYPE:Hidden.BonusVision VISIBLE:NO PREVISION:1,Darkvision=30 VISION:Darkvision (30') SOURCEPAGE:1 + +Two Minor Boons CATEGORY:Magical Boon TYPE:Moderate Boon VISIBLE:YES SAB:Animagus (Sp) DESC:Foo BONUS:ABILITYPOOL|Minor Boon|2 SOURCEPAGE:1 + + +Trackless Step (Su) CATEGORY:Magical Boon TYPE:Moderate Boon VISIBLE:YES SAB:Trackless Step (Su) DESC:Foo MULT:NO SOURCEPAGE:1 +Magical Protection CATEGORY:Magical Boon TYPE:Moderate Boon VISIBLE:YES DESC:Choose Intelligence, Wisdom, or Charisma. STACK:NO MULT:YES ADD:FEAT|Magical Protection SOURCEPAGE:1 + + + + +#Block: Major Boons +Magical Protection ~ INT CATEGORY:MagicalBoon TYPE:Major Boon VISIBLE:DISPLAY BONUS:CHECKS|ALL|INT|TYPE=Resistance SOURCEPAGE:1 +Magical Protection ~ WIS CATEGORY:MagicalBoon TYPE:Major Boon VISIBLE:DISPLAY BONUS:CHECKS|ALL|WIS|TYPE=Resistance SOURCEPAGE:1 +Magical Protection ~ CHA CATEGORY:MagicalBoon TYPE:Major Boon VISIBLE:DISPLAY BONUS:CHECKS|ALL|CHA|TYPE=Resistance SOURCEPAGE:1 +Magical Defenses ~ INT CATEGORY:MagicalBoon TYPE:Major Boon VISIBLE:DISPLAY BONUS:COMBAT|AC|INT SOURCEPAGE:1 +Magical Defenses ~ WIS CATEGORY:MagicalBoon TYPE:Major Boon VISIBLE:DISPLAY BONUS:COMBAT|AC|WIS SOURCEPAGE:1 +Magical Defenses ~ CHA CATEGORY:MagicalBoon TYPE:Major Boon VISIBLE:DISPLAY BONUS:COMBAT|AC|CHA SOURCEPAGE:1 + + +###Block: Spell Lists +# Ability Name Category of Ability Type Description Source Page +Abjure Water CATEGORY:Spell Lists TYPE:Abjure.Water DESC:Foo SOURCEPAGE:1 +Abjure Fire CATEGORY:Spell Lists TYPE:Abjure.Fire DESC:Foo SOURCEPAGE:1 +Abjure Earth CATEGORY:Spell Lists TYPE:Abjure.Earth DESC:Foo SOURCEPAGE:1 +Abjure Air CATEGORY:Spell Lists TYPE:Abjure.Air DESC:Foo SOURCEPAGE:1 +Abjure Death CATEGORY:Spell Lists TYPE:Abjure.Death DESC:Foo SOURCEPAGE:1 +Abjure Life CATEGORY:Spell Lists TYPE:Abjure.Life DESC:Foo SOURCEPAGE:1 +Abjure Lava CATEGORY:Spell Lists TYPE:Abjure.Lava DESC:Foo SOURCEPAGE:1 +Abjure Lightning CATEGORY:Spell Lists TYPE:Abjure.Lightning DESC:Foo SOURCEPAGE:1 +Abjure Mist CATEGORY:Spell Lists TYPE:Abjure.Mist DESC:Foo SOURCEPAGE:1 +Abjure Ooze CATEGORY:Spell Lists TYPE:Abjure.Ooze DESC:Foo SOURCEPAGE:1 +Abjure Acid CATEGORY:Spell Lists TYPE:Abjure.Acid DESC:Foo SOURCEPAGE:1 +Abjure Metal CATEGORY:Spell Lists TYPE:Abjure.Metal DESC:Foo SOURCEPAGE:1 +Abjure Shadow CATEGORY:Spell Lists TYPE:Abjure.Shadow DESC:Foo SOURCEPAGE:1 +Abjure Void CATEGORY:Spell Lists TYPE:Abjure.Void DESC:Foo SOURCEPAGE:1 +Abjure Crystal CATEGORY:Spell Lists TYPE:Abjure.Crystal DESC:Foo SOURCEPAGE:1 +Abjure Ice CATEGORY:Spell Lists TYPE:Abjure.Ice DESC:Foo SOURCEPAGE:1 +Abjure Light CATEGORY:Spell Lists TYPE:Abjure.Light DESC:Foo SOURCEPAGE:1 +Abjure Sound CATEGORY:Spell Lists TYPE:Abjure.Sound DESC:Foo SOURCEPAGE:1 +Abjure Force CATEGORY:Spell Lists TYPE:Abjure.Force DESC:Foo SOURCEPAGE:1 +Abjure Nature CATEGORY:Spell Lists TYPE:Abjure.Nature DESC:Foo SOURCEPAGE:1 +Abjure Space CATEGORY:Spell Lists TYPE:Abjure.Space DESC:Foo SOURCEPAGE:1 +Abjure Time CATEGORY:Spell Lists TYPE:Abjure.Time DESC:Foo SOURCEPAGE:1 +Abjure Aberration CATEGORY:Spell Lists TYPE:Abjure.Aberration DESC:Foo SOURCEPAGE:1 +Abjure Animal CATEGORY:Spell Lists TYPE:Abjure.Animal DESC:Foo SOURCEPAGE:1 +Abjure Construct CATEGORY:Spell Lists TYPE:Abjure.Construct DESC:Foo SOURCEPAGE:1 +Abjure Dragon CATEGORY:Spell Lists TYPE:Abjure.Dragon DESC:Foo SOURCEPAGE:1 +Abjure Elemental CATEGORY:Spell Lists TYPE:Abjure.Elemental DESC:Foo SOURCEPAGE:1 +Abjure Fey CATEGORY:Spell Lists TYPE:Abjure.Fey DESC:Foo SOURCEPAGE:1 +Abjure Giant CATEGORY:Spell Lists TYPE:Abjure.Giant DESC:Foo SOURCEPAGE:1 +Abjure Humanoid CATEGORY:Spell Lists TYPE:Abjure.Humanoid DESC:Foo SOURCEPAGE:1 +Abjure Magical Beast CATEGORY:Spell Lists TYPE:Abjure.Magical Beast DESC:Foo SOURCEPAGE:1 +Abjure Monstrous Humanoid CATEGORY:Spell Lists TYPE:Abjure.Monstrous Humanoid DESC:Foo SOURCEPAGE:1 +Abjure Outsider CATEGORY:Spell Lists TYPE:Abjure.Outsider DESC:Foo SOURCEPAGE:1 +Abjure Plant CATEGORY:Spell Lists TYPE:Abjure.Plant DESC:Foo SOURCEPAGE:1 +Abjure Undead CATEGORY:Spell Lists TYPE:Abjure.Undead DESC:Foo SOURCEPAGE:1 +Abjure Vermin CATEGORY:Spell Lists TYPE:Abjure.Vermin DESC:Foo SOURCEPAGE:1 +Abjure Good CATEGORY:Spell Lists TYPE:Abjure.Good DESC:Foo SOURCEPAGE:1 +Abjure Law CATEGORY:Spell Lists TYPE:Abjure.Law DESC:Foo SOURCEPAGE:1 +Abjure Balance CATEGORY:Spell Lists TYPE:Abjure.Balance DESC:Foo SOURCEPAGE:1 +Abjure Evil CATEGORY:Spell Lists TYPE:Abjure.Evil DESC:Foo SOURCEPAGE:1 +Abjure Chaos CATEGORY:Spell Lists TYPE:Abjure.Chaos DESC:Foo SOURCEPAGE:1 +Charm Aberration CATEGORY:Spell Lists TYPE:Charm.Aberration DESC:Foo SOURCEPAGE:1 +Charm Animal CATEGORY:Spell Lists TYPE:Charm.Animal DESC:Foo SOURCEPAGE:1 +Charm Construct CATEGORY:Spell Lists TYPE:Charm.Construct DESC:Foo SOURCEPAGE:1 +Charm Dragon CATEGORY:Spell Lists TYPE:Charm.Dragon DESC:Foo SOURCEPAGE:1 +Charm Elemental CATEGORY:Spell Lists TYPE:Charm.Elemental DESC:Foo SOURCEPAGE:1 +Charm Fey CATEGORY:Spell Lists TYPE:Charm.Fey DESC:Foo SOURCEPAGE:1 +Charm Giant CATEGORY:Spell Lists TYPE:Charm.Giant DESC:Foo SOURCEPAGE:1 +Charm Humanoid CATEGORY:Spell Lists TYPE:Charm.Humanoid DESC:Foo SOURCEPAGE:1 +Charm Magical Beast CATEGORY:Spell Lists TYPE:Charm.Magical Beast DESC:Foo SOURCEPAGE:1 +Charm Monstrous Humanoid CATEGORY:Spell Lists TYPE:Charm.Monstrous Humanoid DESC:Foo SOURCEPAGE:1 +Charm Ooze CATEGORY:Spell Lists TYPE:Charm.Ooze DESC:Foo SOURCEPAGE:1 +Charm Outsider CATEGORY:Spell Lists TYPE:Charm.Outsider DESC:Foo SOURCEPAGE:1 +Charm Plant CATEGORY:Spell Lists TYPE:Charm.Plant DESC:Foo SOURCEPAGE:1 +Charm Undead CATEGORY:Spell Lists TYPE:Charm.Undead DESC:Foo SOURCEPAGE:1 +Charm Vermin CATEGORY:Spell Lists TYPE:Charm.Vermin DESC:Foo SOURCEPAGE:1 +Compel Aberration CATEGORY:Spell Lists TYPE:Compel.Aberration DESC:Foo SOURCEPAGE:1 +Compel Animal CATEGORY:Spell Lists TYPE:Compel.Animal DESC:Foo SOURCEPAGE:1 +Compel Construct CATEGORY:Spell Lists TYPE:Compel.Construct DESC:Foo SOURCEPAGE:1 +Compel Dragon CATEGORY:Spell Lists TYPE:Compel.Dragon DESC:Foo SOURCEPAGE:1 +Compel Elemental CATEGORY:Spell Lists TYPE:Compel.Elemental DESC:Foo SOURCEPAGE:1 +Compel Fey CATEGORY:Spell Lists TYPE:Compel.Fey DESC:Foo SOURCEPAGE:1 +Compel Giant CATEGORY:Spell Lists TYPE:Compel.Giant DESC:Foo SOURCEPAGE:1 +Compel Humanoid CATEGORY:Spell Lists TYPE:Compel.Humanoid DESC:Foo SOURCEPAGE:1 +Compel Magical Beast CATEGORY:Spell Lists TYPE:Compel.Magical Beast DESC:Foo SOURCEPAGE:1 +Compel Monstrous Humanoid CATEGORY:Spell Lists TYPE:Compel.Monstrous Humanoid DESC:Foo SOURCEPAGE:1 +Compel Ooze CATEGORY:Spell Lists TYPE:Compel.Ooze DESC:Foo SOURCEPAGE:1 +Compel Outsider CATEGORY:Spell Lists TYPE:Compel.Outsider DESC:Foo SOURCEPAGE:1 +Compel Plant CATEGORY:Spell Lists TYPE:Compel.Plant DESC:Foo SOURCEPAGE:1 +Compel Undead CATEGORY:Spell Lists TYPE:Compel.Undead DESC:Foo SOURCEPAGE:1 +Compel Vermin CATEGORY:Spell Lists TYPE:Compel.Vermin DESC:Foo SOURCEPAGE:1 +Create Water CATEGORY:Spell Lists TYPE:Create.Water DESC:Foo SOURCEPAGE:1 +Create Fire CATEGORY:Spell Lists TYPE:Create.Fire DESC:Foo SOURCEPAGE:1 +Create Earth CATEGORY:Spell Lists TYPE:Create.Earth DESC:Foo SOURCEPAGE:1 +Create Air CATEGORY:Spell Lists TYPE:Create.Air DESC:Foo SOURCEPAGE:1 +Create Death CATEGORY:Spell Lists TYPE:Create.Death DESC:Foo SOURCEPAGE:1 +Create Life CATEGORY:Spell Lists TYPE:Create.Life DESC:Foo SOURCEPAGE:1 +Create Lava CATEGORY:Spell Lists TYPE:Create.Lava DESC:Foo SOURCEPAGE:1 +Create Lightning CATEGORY:Spell Lists TYPE:Create.Lightning DESC:Foo SOURCEPAGE:1 +Create Mist CATEGORY:Spell Lists TYPE:Create.Mist DESC:Foo SOURCEPAGE:1 +Create Ooze CATEGORY:Spell Lists TYPE:Create.Ooze DESC:Foo SOURCEPAGE:1 +Create Acid CATEGORY:Spell Lists TYPE:Create.Acid DESC:Foo SOURCEPAGE:1 +Create Metal CATEGORY:Spell Lists TYPE:Create.Metal DESC:Foo SOURCEPAGE:1 +Create Shadow CATEGORY:Spell Lists TYPE:Create.Shadow DESC:Foo SOURCEPAGE:1 +Create Void CATEGORY:Spell Lists TYPE:Create.Void DESC:Foo SOURCEPAGE:1 +Create Crystal CATEGORY:Spell Lists TYPE:Create.Crystal DESC:Foo SOURCEPAGE:1 +Create Ice CATEGORY:Spell Lists TYPE:Create.Ice DESC:Foo SOURCEPAGE:1 +Create Light CATEGORY:Spell Lists TYPE:Create.Light DESC:Foo SOURCEPAGE:1 +Create Sound CATEGORY:Spell Lists TYPE:Create.Sound DESC:Foo SOURCEPAGE:1 +Create Force CATEGORY:Spell Lists TYPE:Create.Force DESC:Foo SOURCEPAGE:1 +Create Nature CATEGORY:Spell Lists TYPE:Create.Nature DESC:Foo SOURCEPAGE:1 +Create Space CATEGORY:Spell Lists TYPE:Create.Space DESC:Foo SOURCEPAGE:1 +Create Time CATEGORY:Spell Lists TYPE:Create.Time DESC:Foo SOURCEPAGE:1 +Evoke Water CATEGORY:Spell Lists TYPE:Evoke.Water DESC:Foo SOURCEPAGE:1 +Evoke Fire CATEGORY:Spell Lists TYPE:Evoke.Fire DESC:Foo SOURCEPAGE:1 +Evoke Earth CATEGORY:Spell Lists TYPE:Evoke.Earth DESC:Foo SOURCEPAGE:1 +Evoke Air CATEGORY:Spell Lists TYPE:Evoke.Air DESC:Foo SOURCEPAGE:1 +Evoke Death CATEGORY:Spell Lists TYPE:Evoke.Death DESC:Foo SOURCEPAGE:1 +Evoke Life CATEGORY:Spell Lists TYPE:Evoke.Life DESC:Foo SOURCEPAGE:1 +Evoke Lava CATEGORY:Spell Lists TYPE:Evoke.Lava DESC:Foo SOURCEPAGE:1 +Evoke Lightning CATEGORY:Spell Lists TYPE:Evoke.Lightning DESC:Foo SOURCEPAGE:1 +Evoke Mist CATEGORY:Spell Lists TYPE:Evoke.Mist DESC:Foo SOURCEPAGE:1 +Evoke Ooze CATEGORY:Spell Lists TYPE:Evoke.Ooze DESC:Foo SOURCEPAGE:1 +Evoke Acid CATEGORY:Spell Lists TYPE:Evoke.Acid DESC:Foo SOURCEPAGE:1 +Evoke Metal CATEGORY:Spell Lists TYPE:Evoke.Metal DESC:Foo SOURCEPAGE:1 +Evoke Shadow CATEGORY:Spell Lists TYPE:Evoke.Shadow DESC:Foo SOURCEPAGE:1 +Evoke Void CATEGORY:Spell Lists TYPE:Evoke.Void DESC:Foo SOURCEPAGE:1 +Evoke Crystal CATEGORY:Spell Lists TYPE:Evoke.Crystal DESC:Foo SOURCEPAGE:1 +Evoke Ice CATEGORY:Spell Lists TYPE:Evoke.Ice DESC:Foo SOURCEPAGE:1 +Evoke Light CATEGORY:Spell Lists TYPE:Evoke.Light DESC:Foo SOURCEPAGE:1 +Evoke Sound CATEGORY:Spell Lists TYPE:Evoke.Sound DESC:Foo SOURCEPAGE:1 +Evoke Force CATEGORY:Spell Lists TYPE:Evoke.Force DESC:Foo SOURCEPAGE:1 +Evoke Nature CATEGORY:Spell Lists TYPE:Evoke.Nature DESC:Foo SOURCEPAGE:1 +Evoke Space CATEGORY:Spell Lists TYPE:Evoke.Space DESC:Foo SOURCEPAGE:1 +Evoke Time CATEGORY:Spell Lists TYPE:Evoke.Time DESC:Foo SOURCEPAGE:1 +Evoke Good CATEGORY:Spell Lists TYPE:Evoke.Good DESC:Foo SOURCEPAGE:1 +Evoke Law CATEGORY:Spell Lists TYPE:Evoke.Law DESC:Foo SOURCEPAGE:1 +Evoke Balance CATEGORY:Spell Lists TYPE:Evoke.Balance DESC:Foo SOURCEPAGE:1 +Evoke Evil CATEGORY:Spell Lists TYPE:Evoke.Evil DESC:Foo SOURCEPAGE:1 +Evoke Chaos CATEGORY:Spell Lists TYPE:Evoke.Chaos DESC:Foo SOURCEPAGE:1 +Heal Water CATEGORY:Spell Lists TYPE:Heal.Water DESC:Foo SOURCEPAGE:1 +Heal Fire CATEGORY:Spell Lists TYPE:Heal.Fire DESC:Foo SOURCEPAGE:1 +Heal Earth CATEGORY:Spell Lists TYPE:Heal.Earth DESC:Foo SOURCEPAGE:1 +Heal Air CATEGORY:Spell Lists TYPE:Heal.Air DESC:Foo SOURCEPAGE:1 +Heal Death CATEGORY:Spell Lists TYPE:Heal.Death DESC:Foo SOURCEPAGE:1 +Heal Life CATEGORY:Spell Lists TYPE:Heal.Life DESC:Foo SOURCEPAGE:1 +Heal Lava CATEGORY:Spell Lists TYPE:Heal.Lava DESC:Foo SOURCEPAGE:1 +Heal Lightning CATEGORY:Spell Lists TYPE:Heal.Lightning DESC:Foo SOURCEPAGE:1 +Heal Mist CATEGORY:Spell Lists TYPE:Heal.Mist DESC:Foo SOURCEPAGE:1 +Heal Ooze CATEGORY:Spell Lists TYPE:Heal.Ooze DESC:Foo SOURCEPAGE:1 +Heal Acid CATEGORY:Spell Lists TYPE:Heal.Acid DESC:Foo SOURCEPAGE:1 +Heal Metal CATEGORY:Spell Lists TYPE:Heal.Metal DESC:Foo SOURCEPAGE:1 +Heal Shadow CATEGORY:Spell Lists TYPE:Heal.Shadow DESC:Foo SOURCEPAGE:1 +Heal Void CATEGORY:Spell Lists TYPE:Heal.Void DESC:Foo SOURCEPAGE:1 +Heal Crystal CATEGORY:Spell Lists TYPE:Heal.Crystal DESC:Foo SOURCEPAGE:1 +Heal Ice CATEGORY:Spell Lists TYPE:Heal.Ice DESC:Foo SOURCEPAGE:1 +Heal Light CATEGORY:Spell Lists TYPE:Heal.Light DESC:Foo SOURCEPAGE:1 +Heal Sound CATEGORY:Spell Lists TYPE:Heal.Sound DESC:Foo SOURCEPAGE:1 +Heal Force CATEGORY:Spell Lists TYPE:Heal.Force DESC:Foo SOURCEPAGE:1 +Heal Nature CATEGORY:Spell Lists TYPE:Heal.Nature DESC:Foo SOURCEPAGE:1 +Heal Space CATEGORY:Spell Lists TYPE:Heal.Space DESC:Foo SOURCEPAGE:1 +Heal Time CATEGORY:Spell Lists TYPE:Heal.Time DESC:Foo SOURCEPAGE:1 +Heal Good CATEGORY:Spell Lists TYPE:Heal.Good DESC:Foo SOURCEPAGE:1 +Heal Law CATEGORY:Spell Lists TYPE:Heal.Law DESC:Foo SOURCEPAGE:1 +Heal Balance CATEGORY:Spell Lists TYPE:Heal.Balance DESC:Foo SOURCEPAGE:1 +Heal Evil CATEGORY:Spell Lists TYPE:Heal.Evil DESC:Foo SOURCEPAGE:1 +Heal Chaos CATEGORY:Spell Lists TYPE:Heal.Chaos DESC:Foo SOURCEPAGE:1 +Illusion Water CATEGORY:Spell Lists TYPE:Illusion.Water DESC:Foo SOURCEPAGE:1 +Illusion Fire CATEGORY:Spell Lists TYPE:Illusion.Fire DESC:Foo SOURCEPAGE:1 +Illusion Earth CATEGORY:Spell Lists TYPE:Illusion.Earth DESC:Foo SOURCEPAGE:1 +Illusion Air CATEGORY:Spell Lists TYPE:Illusion.Air DESC:Foo SOURCEPAGE:1 +Illusion Death CATEGORY:Spell Lists TYPE:Illusion.Death DESC:Foo SOURCEPAGE:1 +Illusion Life CATEGORY:Spell Lists TYPE:Illusion.Life DESC:Foo SOURCEPAGE:1 +Illusion Lava CATEGORY:Spell Lists TYPE:Illusion.Lava DESC:Foo SOURCEPAGE:1 +Illusion Lightning CATEGORY:Spell Lists TYPE:Illusion.Lightning DESC:Foo SOURCEPAGE:1 +Illusion Mist CATEGORY:Spell Lists TYPE:Illusion.Mist DESC:Foo SOURCEPAGE:1 +Illusion Ooze CATEGORY:Spell Lists TYPE:Illusion.Ooze DESC:Foo SOURCEPAGE:1 +Illusion Acid CATEGORY:Spell Lists TYPE:Illusion.Acid DESC:Foo SOURCEPAGE:1 +Illusion Metal CATEGORY:Spell Lists TYPE:Illusion.Metal DESC:Foo SOURCEPAGE:1 +Illusion Shadow CATEGORY:Spell Lists TYPE:Illusion.Shadow DESC:Foo SOURCEPAGE:1 +Illusion Void CATEGORY:Spell Lists TYPE:Illusion.Void DESC:Foo SOURCEPAGE:1 +Illusion Crystal CATEGORY:Spell Lists TYPE:Illusion.Crystal DESC:Foo SOURCEPAGE:1 +Illusion Ice CATEGORY:Spell Lists TYPE:Illusion.Ice DESC:Foo SOURCEPAGE:1 +Illusion Light CATEGORY:Spell Lists TYPE:Illusion.Light DESC:Foo SOURCEPAGE:1 +Illusion Sound CATEGORY:Spell Lists TYPE:Illusion.Sound DESC:Foo SOURCEPAGE:1 +Illusion Force CATEGORY:Spell Lists TYPE:Illusion.Force DESC:Foo SOURCEPAGE:1 +Illusion Nature CATEGORY:Spell Lists TYPE:Illusion.Nature DESC:Foo SOURCEPAGE:1 +Illusion Space CATEGORY:Spell Lists TYPE:Illusion.Space DESC:Foo SOURCEPAGE:1 +Illusion Time CATEGORY:Spell Lists TYPE:Illusion.Time DESC:Foo SOURCEPAGE:1 +Infuse Water CATEGORY:Spell Lists TYPE:Infuse.Water DESC:Foo SOURCEPAGE:1 +Infuse Fire CATEGORY:Spell Lists TYPE:Infuse.Fire DESC:Foo SOURCEPAGE:1 +Infuse Earth CATEGORY:Spell Lists TYPE:Infuse.Earth DESC:Foo SOURCEPAGE:1 +Infuse Air CATEGORY:Spell Lists TYPE:Infuse.Air DESC:Foo SOURCEPAGE:1 +Infuse Death CATEGORY:Spell Lists TYPE:Infuse.Death DESC:Foo SOURCEPAGE:1 +Infuse Life CATEGORY:Spell Lists TYPE:Infuse.Life DESC:Foo SOURCEPAGE:1 +Infuse Lava CATEGORY:Spell Lists TYPE:Infuse.Lava DESC:Foo SOURCEPAGE:1 +Infuse Lightning CATEGORY:Spell Lists TYPE:Infuse.Lightning DESC:Foo SOURCEPAGE:1 +Infuse Mist CATEGORY:Spell Lists TYPE:Infuse.Mist DESC:Foo SOURCEPAGE:1 +Infuse Ooze CATEGORY:Spell Lists TYPE:Infuse.Ooze DESC:Foo SOURCEPAGE:1 +Infuse Acid CATEGORY:Spell Lists TYPE:Infuse.Acid DESC:Foo SOURCEPAGE:1 +Infuse Metal CATEGORY:Spell Lists TYPE:Infuse.Metal DESC:Foo SOURCEPAGE:1 +Infuse Shadow CATEGORY:Spell Lists TYPE:Infuse.Shadow DESC:Foo SOURCEPAGE:1 +Infuse Void CATEGORY:Spell Lists TYPE:Infuse.Void DESC:Foo SOURCEPAGE:1 +Infuse Crystal CATEGORY:Spell Lists TYPE:Infuse.Crystal DESC:Foo SOURCEPAGE:1 +Infuse Ice CATEGORY:Spell Lists TYPE:Infuse.Ice DESC:Foo SOURCEPAGE:1 +Infuse Light CATEGORY:Spell Lists TYPE:Infuse.Light DESC:Foo SOURCEPAGE:1 +Infuse Sound CATEGORY:Spell Lists TYPE:Infuse.Sound DESC:Foo SOURCEPAGE:1 +Infuse Force CATEGORY:Spell Lists TYPE:Infuse.Force DESC:Foo SOURCEPAGE:1 +Infuse Nature CATEGORY:Spell Lists TYPE:Infuse.Nature DESC:Foo SOURCEPAGE:1 +Infuse Space CATEGORY:Spell Lists TYPE:Infuse.Space DESC:Foo SOURCEPAGE:1 +Infuse Time CATEGORY:Spell Lists TYPE:Infuse.Time DESC:Foo SOURCEPAGE:1 +Infuse Good CATEGORY:Spell Lists TYPE:Infuse.Good DESC:Foo SOURCEPAGE:1 +Infuse Law CATEGORY:Spell Lists TYPE:Infuse.Law DESC:Foo SOURCEPAGE:1 +Infuse Balance CATEGORY:Spell Lists TYPE:Infuse.Balance DESC:Foo SOURCEPAGE:1 +Infuse Evil CATEGORY:Spell Lists TYPE:Infuse.Evil DESC:Foo SOURCEPAGE:1 +Infuse Chaos CATEGORY:Spell Lists TYPE:Infuse.Chaos DESC:Foo SOURCEPAGE:1 +Move Water CATEGORY:Spell Lists TYPE:Move.Water DESC:Foo SOURCEPAGE:1 +Move Fire CATEGORY:Spell Lists TYPE:Move.Fire DESC:Foo SOURCEPAGE:1 +Move Earth CATEGORY:Spell Lists TYPE:Move.Earth DESC:Foo SOURCEPAGE:1 +Move Air CATEGORY:Spell Lists TYPE:Move.Air DESC:Foo SOURCEPAGE:1 +Move Death CATEGORY:Spell Lists TYPE:Move.Death DESC:Foo SOURCEPAGE:1 +Move Life CATEGORY:Spell Lists TYPE:Move.Life DESC:Foo SOURCEPAGE:1 +Move Lava CATEGORY:Spell Lists TYPE:Move.Lava DESC:Foo SOURCEPAGE:1 +Move Lightning CATEGORY:Spell Lists TYPE:Move.Lightning DESC:Foo SOURCEPAGE:1 +Move Mist CATEGORY:Spell Lists TYPE:Move.Mist DESC:Foo SOURCEPAGE:1 +Move Ooze CATEGORY:Spell Lists TYPE:Move.Ooze DESC:Foo SOURCEPAGE:1 +Move Acid CATEGORY:Spell Lists TYPE:Move.Acid DESC:Foo SOURCEPAGE:1 +Move Metal CATEGORY:Spell Lists TYPE:Move.Metal DESC:Foo SOURCEPAGE:1 +Move Shadow CATEGORY:Spell Lists TYPE:Move.Shadow DESC:Foo SOURCEPAGE:1 +Move Void CATEGORY:Spell Lists TYPE:Move.Void DESC:Foo SOURCEPAGE:1 +Move Crystal CATEGORY:Spell Lists TYPE:Move.Crystal DESC:Foo SOURCEPAGE:1 +Move Ice CATEGORY:Spell Lists TYPE:Move.Ice DESC:Foo SOURCEPAGE:1 +Move Light CATEGORY:Spell Lists TYPE:Move.Light DESC:Foo SOURCEPAGE:1 +Move Sound CATEGORY:Spell Lists TYPE:Move.Sound DESC:Foo SOURCEPAGE:1 +Move Force CATEGORY:Spell Lists TYPE:Move.Force DESC:Foo SOURCEPAGE:1 +Move Nature CATEGORY:Spell Lists TYPE:Move.Nature DESC:Foo SOURCEPAGE:1 +Move Space CATEGORY:Spell Lists TYPE:Move.Space DESC:Foo SOURCEPAGE:1 +Move Time CATEGORY:Spell Lists TYPE:Move.Time DESC:Foo SOURCEPAGE:1 +Summon Aberration CATEGORY:Spell Lists TYPE:Summon.Aberration DESC:Foo SOURCEPAGE:1 +Summon Animal CATEGORY:Spell Lists TYPE:Summon.Animal DESC:Foo SOURCEPAGE:1 +Summon Construct CATEGORY:Spell Lists TYPE:Summon.Construct DESC:Foo SOURCEPAGE:1 +Summon Dragon CATEGORY:Spell Lists TYPE:Summon.Dragon DESC:Foo SOURCEPAGE:1 +Summon Elemental CATEGORY:Spell Lists TYPE:Summon.Elemental DESC:Foo SOURCEPAGE:1 +Summon Fey CATEGORY:Spell Lists TYPE:Summon.Fey DESC:Foo SOURCEPAGE:1 +Summon Giant CATEGORY:Spell Lists TYPE:Summon.Giant DESC:Foo SOURCEPAGE:1 +Summon Humanoid CATEGORY:Spell Lists TYPE:Summon.Humanoid DESC:Foo SOURCEPAGE:1 +Summon Magical Beast CATEGORY:Spell Lists TYPE:Summon.Magical Beast DESC:Foo SOURCEPAGE:1 +Summon Monstrous Humanoid CATEGORY:Spell Lists TYPE:Summon.Monstrous Humanoid DESC:Foo SOURCEPAGE:1 +Summon Ooze CATEGORY:Spell Lists TYPE:Summon.Ooze DESC:Foo SOURCEPAGE:1 +Summon Outsider CATEGORY:Spell Lists TYPE:Summon.Outsider DESC:Foo SOURCEPAGE:1 +Summon Plant CATEGORY:Spell Lists TYPE:Summon.Plant DESC:Foo SOURCEPAGE:1 +Summon Undead CATEGORY:Spell Lists TYPE:Summon.Undead DESC:Foo SOURCEPAGE:1 +Summon Vermin CATEGORY:Spell Lists TYPE:Summon.Vermin DESC:Foo SOURCEPAGE:1 +Transform Water CATEGORY:Spell Lists TYPE:Transform.Water DESC:Foo SOURCEPAGE:1 +Transform Fire CATEGORY:Spell Lists TYPE:Transform.Fire DESC:Foo SOURCEPAGE:1 +Transform Earth CATEGORY:Spell Lists TYPE:Transform.Earth DESC:Foo SOURCEPAGE:1 +Transform Air CATEGORY:Spell Lists TYPE:Transform.Air DESC:Foo SOURCEPAGE:1 +Transform Death CATEGORY:Spell Lists TYPE:Transform.Death DESC:Foo SOURCEPAGE:1 +Transform Life CATEGORY:Spell Lists TYPE:Transform.Life DESC:Foo SOURCEPAGE:1 +Transform Lava CATEGORY:Spell Lists TYPE:Transform.Lava DESC:Foo SOURCEPAGE:1 +Transform Lightning CATEGORY:Spell Lists TYPE:Transform.Lightning DESC:Foo SOURCEPAGE:1 +Transform Mist CATEGORY:Spell Lists TYPE:Transform.Mist DESC:Foo SOURCEPAGE:1 +Transform Ooze CATEGORY:Spell Lists TYPE:Transform.Ooze DESC:Foo SOURCEPAGE:1 +Transform Acid CATEGORY:Spell Lists TYPE:Transform.Acid DESC:Foo SOURCEPAGE:1 +Transform Metal CATEGORY:Spell Lists TYPE:Transform.Metal DESC:Foo SOURCEPAGE:1 +Transform Shadow CATEGORY:Spell Lists TYPE:Transform.Shadow DESC:Foo SOURCEPAGE:1 +Transform Void CATEGORY:Spell Lists TYPE:Transform.Void DESC:Foo SOURCEPAGE:1 +Transform Crystal CATEGORY:Spell Lists TYPE:Transform.Crystal DESC:Foo SOURCEPAGE:1 +Transform Ice CATEGORY:Spell Lists TYPE:Transform.Ice DESC:Foo SOURCEPAGE:1 +Transform Light CATEGORY:Spell Lists TYPE:Transform.Light DESC:Foo SOURCEPAGE:1 +Transform Sound CATEGORY:Spell Lists TYPE:Transform.Sound DESC:Foo SOURCEPAGE:1 +Transform Force CATEGORY:Spell Lists TYPE:Transform.Force DESC:Foo SOURCEPAGE:1 +Transform Nature CATEGORY:Spell Lists TYPE:Transform.Nature DESC:Foo SOURCEPAGE:1 +Transform Space CATEGORY:Spell Lists TYPE:Transform.Space DESC:Foo SOURCEPAGE:1 +Transform Time CATEGORY:Spell Lists TYPE:Transform.Time DESC:Foo SOURCEPAGE:1 +Transform Aberration CATEGORY:Spell Lists TYPE:Transform.Aberration DESC:Foo SOURCEPAGE:1 +Transform Animal CATEGORY:Spell Lists TYPE:Transform.Animal DESC:Foo SOURCEPAGE:1 +Transform Construct CATEGORY:Spell Lists TYPE:Transform.Construct DESC:Foo SOURCEPAGE:1 +Transform Dragon CATEGORY:Spell Lists TYPE:Transform.Dragon DESC:Foo SOURCEPAGE:1 +Transform Elemental CATEGORY:Spell Lists TYPE:Transform.Elemental DESC:Foo SOURCEPAGE:1 +Transform Fey CATEGORY:Spell Lists TYPE:Transform.Fey DESC:Foo SOURCEPAGE:1 +Transform Giant CATEGORY:Spell Lists TYPE:Transform.Giant DESC:Foo SOURCEPAGE:1 +Transform Humanoid CATEGORY:Spell Lists TYPE:Transform.Humanoid DESC:Foo SOURCEPAGE:1 +Transform Magical Beast CATEGORY:Spell Lists TYPE:Transform.Magical Beast DESC:Foo SOURCEPAGE:1 +Transform Monstrous Humanoid CATEGORY:Spell Lists TYPE:Transform.Monstrous Humanoid DESC:Foo SOURCEPAGE:1 +Transform Outsider CATEGORY:Spell Lists TYPE:Transform.Outsider DESC:Foo SOURCEPAGE:1 +Transform Plant CATEGORY:Spell Lists TYPE:Transform.Plant DESC:Foo SOURCEPAGE:1 +Transform Undead CATEGORY:Spell Lists TYPE:Transform.Undead DESC:Foo SOURCEPAGE:1 +Transform Vermin CATEGORY:Spell Lists TYPE:Transform.Vermin DESC:Foo SOURCEPAGE:1 + + + + + + Added: Trunk/content/notfordistribution/en_publishing/elements_of_magic_revised/eomr_abilitycategories.lst =================================================================== --- Trunk/content/notfordistribution/en_publishing/elements_of_magic_revised/eomr_abilitycategories.lst (rev 0) +++ Trunk/content/notfordistribution/en_publishing/elements_of_magic_revised/eomr_abilitycategories.lst 2008-12-22 05:01:59 UTC (rev 8651) @@ -0,0 +1,12 @@ +# CVS $Revision: $ $Author: $ -- Sun Dec 21 20:59:26 2008 -- reformated by prettylst.pl v1.38 (build 7302) +#ABILITYCATEGORY:Magical Boon CATEGORY:Magical Boon TYPE:MagicalBoons VISIBLE:NO EDITABLE:NO EDITPOOL:NO FRACTIONALPOOL:NO +# Ability Category Visible Editable or Static? Change Pool? Fractional values? Base Pool number Category of Object Type of Object Plural description for UI Display Location +ABILITYCATEGORY:Magical Boon Minor VISIBLE:YES EDITABLE:YES EDITPOOL:NO FRACTIONALPOOL:NO POOL:MinorBoon CATEGORY:Magical Boon TYPE:Minor Boon PLURAL:Minor Boons DISPLAYLOCATION:Magical Boon +ABILITYCATEGORY:Magical Boon Moderate VISIBLE:YES EDITABLE:YES EDITPOOL:NO FRACTIONALPOOL:NO POOL:ModerateBoon CATEGORY:Magical Boon TYPE:Moderate Boon PLURAL:Moderate Boons DISPLAYLOCATION:Magical Boon +ABILITYCATEGORY:Magical Boon Major VISIBLE:YES EDITABLE:YES EDITPOOL:NO FRACTIONALPOOL:NO POOL:MajorBoon CATEGORY:Magical Boon TYPE:Major Boon PLURAL:Major Boons DISPLAYLOCATION:Magical Boon + + + + + +ABILITYCATEGORY:Spell Lists VISIBLE:YES EDITABLE:YES EDITPOOL:NO FRACTIONALPOOL:NO CATEGORY:Spell Lists DISPLAYLOCATION:Spell Lists Added: Trunk/content/notfordistribution/en_publishing/elements_of_magic_revised/eomr_class_core.lst =================================================================== --- Trunk/content/notfordistribution/en_publishing/elements_of_magic_revised/eomr_class_core.lst (rev 0) +++ Trunk/content/notfordistribution/en_publishing/elements_of_magic_revised/eomr_class_core.lst 2008-12-22 05:01:59 UTC (rev 8651) @@ -0,0 +1,128 @@ +# CVS $Revision: $ $Author: $ -- Sun Dec 21 20:59:26 2008 -- reformated by prettylst.pl v1.38 (build 7302) +SOURCELONG:Elements of Magic (Revised) SOURCESHORT:EOM SOURCEWEB:http://www.enworld.org/index.php?page=enpublishing + + +###Block: The Mage ---------------------------------------------------------------------------------------------------------------------------------- + +# Class Name Hit Dice Type Abbreviation Max Level Source Page Define Save checks bonus Combat bonus Modify VAR CLASS +CLASS:EOM Mage HD:4 TYPE:Base.PC.EOM ABB:Mage MAXLEVEL:20 SOURCEPAGE:pg.5 DEFINE:BaseSpellPoints|0 DEFINE:CantripsPerDay|0 DEFINE:BonusSpellPoints|0 DEFINE:TotalSpellPoints|0 DEFINE:CasterLevelBonus|CL BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE BONUS:VAR|TotalSpellPoints|BaseSpellPoints BONUS:VAR|TotalSpellPoints|BonusSpellPoints CLASS:EOM Mage +# Class Name Skill Pts/Lvl Class Skill +CLASS:EOM Mage STARTSKILLPTS:4 CSKILL:TYPE.Elements of Magic|Concentration|TYPE.Craft|TYPE.Knowledge|TYPE.Profession +# Class Name Spell Stat Spell Type Memorize Automatically Known Spell Levels Spellbook Caster level +CLASS:EOM Mage SPELLSTAT:CHA SPELLTYPE:EOM MEMORIZE:YES KNOWNSPELLS:LEVEL=0|LEVEL=1|LEVEL=2 SPELLBOOK:YES BONUS:CASTERLEVEL|EOM Mage|CL + +###Block: Proficiencies +1 SAB:Base Magic Points (%)|BaseSpellPoints +1 SAB:Bonus Magic Points (%)|BonusSpellPoints +1 SAB:Total Magic Points (%)|TotalSpellPoints +1 AUTO:FEAT|CasterLevel +1 BONUS:VAR|EOMCasterLevel|CL +1 BONUS:VAR|CantripsPerDay|EOMCasterlevel+2 +1 TEMPLATE:Magical Tradition +1 ABILITY:Special Ability|AUTOMATIC|Wizard Weapon Proficiencies|All Automatic Proficiencies + +1 BONUS:SPELLCAST|CLASS=EOM Mage;LEVEL=1|EOMCasterLevel+INT +1 BONUS:VAR|BaseSpellPoints|(5*CL)+(CL-1) + +# Mages get 2 additional Spell lists for each level after 2nd. +# So, I am going to start with CL * 2 formula and adding manually for +# 1st and second level to get the correct values +1 BONUS:ABILITYPOOL|Magical Boon Moderate|1 +4 BONUS:ABILITYPOOL|Magical Boon Moderate|1 +8 BONUS:ABILITYPOOL|Magical Boon Moderate|1 +12 BONUS:ABILITYPOOL|Magical Boon Major|1 +16 BONUS:ABILITYPOOL|Magical Boon Major|1 +20 BONUS:ABILITYPOOL|Magical Boon Major|1 +1 BONUS:ABILITYPOOL|Spell Lists|CL*2 +1 BONUS:ABILITYPOOL|Spell Lists|4 +2 BONUS:ABILITYPOOL|Spell Lists|1 + +1 CAST:0,0 +1 KNOWN:0,100 + + + + + + + + + +###Block: Mageknight ---------------------------------------------------------------------------------------------------------- + +# Class Name Hit Dice Type Abbreviation Max Level Source Page Define Save checks bonus Combat bonus Modify VAR +CLASS:Mageknight HD:8 TYPE:Base.PC ABB:MgeKnt MAXLEVEL:20 SOURCEPAGE:8 DEFINE:CantripsPerDay|0 DEFINE:BaseSpellPoints|0 DEFINE:BonusSpellPoints|0 DEFINE:TotalSpellPoints|0 BONUS:CHECKS|BASE.Reflex|(CL+0.5)*1/3*1 BONUS:CHECKS|BASE.Fortitude,BASE.Will|(CL+3)*2/5*1 BONUS:COMBAT|BAB|(CL+0)*3/4*1|TYPE=Base.REPLACE BONUS:VAR|TotalSpellPoints|BaseSpellPoints BONUS:VAR|TotalSpellPoints|BonusSpellPoints +# Class Name Skill Pts/Lvl Class Skill +CLASS:Mageknight STARTSKILLPTS:2 CSKILL:EOM Spellcraft|Concentration|TYPE.Craft|Knowledge (Arcana)|TYPE.Profession|Ride|Climb|Intimidate|Jump|Swim +# Class Name Spell Stat Spell Type Memorize Spellbook Caster level +CLASS:Mageknight SPELLSTAT:CHA SPELLTYPE:Elements Of Magic MEMORIZE:YES SPELLBOOK:YES BONUS:CASTERLEVEL|0 + +1 TEMPLATE:Magical Tradition +###Block: Proficiencies +1 SAB:Base Magic Points (%)|BaseSpellPoints +1 SAB:Bonus Magic Points (%)|BonusSpellPoints +1 SAB:Total Magic Points (%)|TotalSpellPoints +1 AUTO:FEAT|CasterLevel +1 BONUS:VAR|EOMCasterLevel|CL*1.5 +1 BONUS:VAR|CantripsPerDay|EOMCasterlevel/2+2 + +1 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies + +1 AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium)|Simple Weapon Proficiency|Martial Weapon Proficiency|Shield Proficiency +1 BONUS:ABILITYPOOL|Spell Lists|6 +1 KNOWN:100 +1 CAST:EOMCasterLevel+INT +1 BONUS:VAR|BaseSpellPoints|5 +1 ADD:EQUIP|Spellbook (Wizard's/Blank) + +2 BONUS:VAR|BaseSpellPoints|6 + +3 BONUS:VAR|BaseSpellPoints|6 +3 BONUS:ABILITYPOOL|Minor Boon|1 +10 BONUS:ABILITYPOOL|Moderate Boon|1 +17 BONUS:ABILITYPOOL|Major Boon|1 + + + + +# Class Name Hit Dice Type Abbreviation Max Level Subclass? Source Page Define Save checks bonus Combat bonus Modify VAR +CLASS:EOM Taskmage HD:6 TYPE:Base.PC ABB:TskMge MAXLEVEL:20 HASSUBCLASS:NO SOURCEPAGE:10 DEFINE:CantripsPerDay|0 DEFINE:BaseSpellPoints|0 DEFINE:BonusSpellPoints|0 DEFINE:TotalSpellPoints|0 BONUS:CHECKS|ALL|(CL+3)*2/5*1 BONUS:COMBAT|BAB|(CL+0.5)*1/2*1|TYPE=Base.REPLACE BONUS:VAR|TotalSpellPoints|BaseSpellPoints BONUS:VAR|TotalSpellPoints|BonusSpellPoints +# Class Name Skill Pts/Lvl Class Skill +CLASS:EOM Taskmage STARTSKILLPTS:8 CSKILL:TYPE.Elements of Magic|Concentration|TYPE.Craft|Knowledge (Arcana)|TYPE.Profession +# Class Name Spell Stat Spell Type Memorize Spellbook Caster level +CLASS:EOM Taskmage SPELLSTAT:CHA SPELLTYPE:Elements Of Magic MEMORIZE:YES SPELLBOOK:YES BONUS:CASTERLEVEL|0 + + +###Block: Proficiencies +1 SAB:Base Magic Points (%)|BaseSpellPoints +1 SAB:Bonus Magic Points (%)|BonusSpellPoints +1 SAB:Total Magic Points (%)|TotalSpellPoints +1 AUTO:FEAT|CasterLevel +1 BONUS:VAR|EOMCasterLevel|CL*1.5 +1 BONUS:VAR|CantripsPerDay|EOMCasterlevel/2+2 +1 ADD:CLASSSKILLS|10|CROSSCLASSSKILLS +1 AUTO:FEAT|Simple Weapon Proficiency|All Automatic Proficiencies +1 BONUS:ABILITYPOOL|Moderate Boon|1 +1 BONUS:ABILITYPOOL|Spell Lists|6 +1 KNOWN:999 +1 +1 BONUS:VAR|BaseSpellPoints|5 +1 ADD:ABILITY|FEAT|NORMAL|TYPE.Metamagic,TYPE.ItemCreation,TYPE.Tradition,Acrobatic,Agile,Alertness,Animal Affinity,Athletic,Investigator,Deft Handes, Diligent,Deceitful,Magical Aptitude,Negotiator,Nimble Fingers,Persuasive,Self Sufficient,Skill Focus,Stealthy,Track + +2 BONUS:VAR|BaseSpellPoints|6 + +3 BONUS:VAR|BaseSpellPoints|6 + + +4 BONUS:ABILITYPOOL|Moderate Boon|1 +4 ADD:ABILITY|FEAT|NORMAL|TYPE.Metamagic,TYPE.ItemCreation,TYPE.Tradition,Acrobatic,Agile,Alertness,Animal Affinity,Athletic,Investigator,Deft Handes, Diligent,Deceitful,Magical Aptitude,Negotiator,Nimble Fingers,Persuasive,Self Sufficient,Skill Focus,Stealthy,Track + +8 BONUS:ABILITYPOOL|Moderate Boon|1 +8 ADD:ABILITY|FEAT|NORMAL|TYPE.Metamagic,TYPE.ItemCreation,TYPE.Tradition,Acrobatic,Agile,Alertness,Animal Affinity,Athletic,Investigator,Deft Handes, Diligent,Deceitful,Magical Aptitude,Negotiator,Nimble Fingers,Persuasive,Self Sufficient,Skill Focus,Stealthy,Track + +9 ADD:FEAT|Skill Mastery +12 ADD:ABILITY|FEAT|NORMAL|TYPE.Metamagic,TYPE.ItemCreation,TYPE.Tradition,Acrobatic,Agile,Alertness,Animal Affinity,Athletic,Investigator,Deft Handes, Diligent,Deceitful,Magical Aptitude,Negotiator,Nimble Fingers,Persuasive,Self Sufficient,Skill Focus,Stealthy,Track +16 ADD:ABILITY|FEAT|NORMAL|TYPE.Metamagic,TYPE.ItemCreation,TYPE.Tradition,Acrobatic,Agile,Alertness,Animal Affinity,Athletic,Investigator,Deft Handes, Diligent,Deceitful,Magical Aptitude,Negotiator,Nimble Fingers,Persuasive,Self Sufficient,Skill Focus,Stealthy,Track +18 ADD:FEAT|Skill Mastery +20 ADD:ABILITY|FEAT|NORMAL|TYPE.Metamagic,TYPE.ItemCreation,TYPE.Tradition,Acrobatic,Agile,Alertness,Animal Affinity,Athletic,Investigator,Deft Handes, Diligent,Deceitful,Magical Aptitude,Negotiator,Nimble Fingers,Persuasive,Self Sufficient,Skill Focus,Stealthy,Track + Added: Trunk/content/notfordistribution/en_publishing/elements_of_magic_revised/eomr_feats.lst =================================================================== --- Trunk/content/notfordistribution/en_publishing/elements_of_magic_revised/eomr_feats.lst (rev 0) +++ Trunk/content/notfordistribution/en_publishing/elements_of_magic_revised/eomr_feats.lst 2008-12-22 05:01:59 UTC (rev 8651) @@ -0,0 +1,59 @@ +# CVS $Revision: $ $Author: $ -- Sun Dec 21 20:59:26 2008 -- reformated by prettylst.pl v1.38 (build 7302) +SOURCELONG:Elements of Magic (Revised) SOURCESHORT:EOM SOURCEWEB:http://www.enworld.org/index.php?page=enpublishing + + + +#Item Creation Feats +# Feat Name Unique Key Type Visible Category of Ability Required Ability Multiple Requirements Required Skill Required Template Define Description Stackable? Multiple? Choose Save checks bonus Bonus to spell cast/day Modify VAR +Craft Charged Item TYPE:ItemCreation.Elements of Magic +Craft Permanent Spell TYPE:ItemCreation.Elements of Magic PREMULT:2,[PRECLASS:1,SPELLCASTER.EOM=7],[PREFEAT:2,Craft Charged Item,Craft Wondrous Item] + + + +#EOM feats +Abjure Specialist TYPE:Specialist.Elements of Magic PREABILITY:6,CATEGORY=Spell Lists,TYPE.Abjure DESC:Your abjure spells are particularly flexible. +Arcane Master TYPE:Elements of Magic PREMULT:2,[PREFEAT:1,Arcane Specialist],[PRECLASS:1,SPELLCASTER.EOM=10] DESC:You can prepare spells you normally could not cast. +Arcane Specialist TYPE:Elements of Magic PREMULT:2,[PREFEAT:1,Arcane Student],[PRECLASS:1,SPELLCASTER.EOM=3] DESC:You can cast spells from books quickly. +Arcane Student TYPE:Elements of Magic DESC:You can prepare spells more easily. +Armored Casting TYPE:Elements of Magic PREMULT:1,[PREPROFWITHARMOR:1,TYPE.Light],[PREFEAT:1,Armor Proficiency (Light)] DESC:You have no spell failure chance because of armor. +Dispel Specialist TYPE:Specialist.Elements of Magic PRESKILL:5,EOM Divination DESC:You are very skilled at counterspells and magical defenses. + + + +Divination Specialist TYPE:Specialist.Elements of Magic PRESKILL:5,EOM Dispel Magic DESC:You have mild precognition that comes unconsciously. +Evoke Specialist TYPE:Specialist.Elements of Magic PREABILITY:6,CATEGORY=Spell Lists,TYPE.Evoke DESC:You are very skilled at dealing magical damage. +Extra Magic Points TYPE:Elements of Magic DESC:You have a deeper pool of magical energy to draw from. STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|BonusSpellPoints|CasterLevelBonus/2 + +Extra Signature Spells TYPE:Elements of Magic DESC:You are good at casting certain spells quickly. BONUS:SPELLCAST|TYPE=EOM;LEVEL=0|4 + + +Heal Specialist TYPE:Specialist.Elements of Magic PREABILITY:6,CATEGORY=Spell Lists,TYPE.Heal DESC:Your healing spells can cure multiple weak afflictions cheaply. +Illusion Specialist TYPE:Specialist.Elements of Magic PREABILITY:6,CATEGORY=Spell Lists,TYPE.Illusion DESC:Your illusion spells are always a little more detailed. +Infuse Specialist TYPE:Specialist.Elements of Magic PREABILITY:6,CATEGORY=Spell Lists,TYPE.Infuse DESC:Your ability-influencing spells last longer. + +Natural Spell KEY:EOM_NATURAL_SPELL TYPE:Elements of Magic DESC:You can cast spells while in different creature's forms. + +Scry Specialist TYPE:Specialist.Elements of Magic CATEGORY:Feat PRESKILL:5,EOM Scry DESC:You have an easier time casting spells through scrying. +Summon Specialist TYPE:Specialist.Elements of Magic PREABILITY:6,CATEGORY=Spell Lists,TYPE.Summon DESC:You are very skilled at handling magically created creatures. + +Spell List Familiarity TYPE:Elements of Magic DESC:Choose a spell list, such as Evoke Death. You can cast a certain spell list more cheaply. +Spell List Focus DESC:Choose a spell list, such as Evoke Fire. Your spells of that list are harder to resist. TYPE:Elements of Magic + +Transform Specialist TYPE:Specialist.Elements of Magic PREABILITY:6,CATEGORY=Spell Lists,TYPE.Transform DESC:Your transform spells can themselves transform, allowing multiple shiftings of shape with one spell. + + + + + + +#Tradition feats +LongStep TYPE:Tradition.Elements of Magic PRETEMPLATE:1,LongWalker Tradition +Chemical Distilation TYPE:Tradition.Elements of Magic PRETEMPLATE:1,Alchemist Tradition + + +Magical Protection TYPE:Elements of Magic VISIBLE:YES CHOOSE:STAT|DEX|STR|CON BONUS:CHECKS|Fortitude,Reflex|%LIST|TYPE=Magical Boon + + + +#Hidden Stuff +CasterLevel TYPE:Custom VISIBLE:NO DEFINE:EOMCasterlevel|0 Added: Trunk/content/notfordistribution/en_publishing/elements_of_magic_revised/eomr_feats_mod.lst =================================================================== --- Trunk/content/notfordistribution/en_publishing/elements_of_magic_revised/eomr_feats_mod.lst (rev 0) +++ Trunk/content/notfordistribution/en_publishing/elements_of_magic_revised/eomr_feats_mod.lst 2008-12-22 05:01:59 UTC (rev 8651) @@ -0,0 +1,14 @@ +# CVS $Revision: $ $Author: $ -- Sun Dec 21 20:59:26 2008 -- reformated by prettylst.pl v1.38 (build 7302) +SOURCELONG:Elements of Magic (Revised) SOURCESHORT:EOM SOURCEWEB:http://www.enworld.org/index.php?page=enpublishing + +# Feat Name Type Clear Prereq. Prohibited Class Multiple Requirements +Craft Wondrous Item.MOD TYPE:ItemCreation.Elements of Magic PRE:.CLEAR PREMULT:1,[PRECLASS:1,SPELLCASTER.Arcane=3,SPELLCASTER.Divine=3],[PREMULT:2,[PRECLASS:1,SPELLCASTER.EOM=3],[PREFEAT:1,Craft Charged Item]] + + + +Extend Spell.MOD !PRECLASS:1,SPELLCASTER.EOM=1 +Empower Spell.MOD !PRECLASS:1,SPELLCASTER.EOM=1 +Enlarge Spell.MOD !PRECLASS:1,SPELLCASTER.EOM=1 +Heighten Spell.MOD !PRECLASS:1,SPELLCASTER.EOM=1 +Maximize Spell.MOD !PRECLASS:1,SPELLCASTER.EOM=1 +Widen Spell.MOD !PRECLASS:1,SPELLCASTER.EOM=1 Added: Trunk/content/notfordistribution/en_publishing/elements_of_magic_revised/eomr_skills.lst =================================================================== --- Trunk/content/notfordistribution/en_publishing/elements_of_magic_revised/eomr_skills.lst (rev 0) +++ Trunk/content/notfordistribution/en_publishing/elements_of_magic_revised/eomr_skills.lst 2008-12-22 05:01:59 UTC (rev 8651) @@ -0,0 +1,7 @@ +# CVS $Revision: $ $Author: $ -- Sun Dec 21 20:59:26 2008 -- reformated by prettylst.pl v1.38 (build 7302) + +# Skill Name Key Stat Untrained? Exclusive? Type +EOM Spellcraft KEYSTAT:INT USEUNTRAINED:NO EXCLUSIVE:YES TYPE:Intelligence.Elements of Magic +EOM Divination KEYSTAT:WIS USEUNTRAINED:NO EXCLUSIVE:YES TYPE:Wisdom.Elements of Magic +EOM Dispel Magic KEYSTAT:CHA USEUNTRAINED:NO EXCLUSIVE:YES TYPE:Charisma.Elements of Magic +EOM Scry KEYSTAT:WIS USEUNTRAINED:NO EXCLUSIVE:YES TYPE:Wisdom.Elements of Magic Added: Trunk/content/notfordistribution/en_publishing/elements_of_magic_revised/eomr_skills_mod.lst =================================================================== --- Trunk/content/notfordistribution/en_publishing/elements_of_magic_revised/eomr_skills_mod.lst (rev 0) +++ Trunk/content/notfordistribution/en_publishing/elements_of_magic_revised/eomr_skills_mod.lst 2008-12-22 05:01:59 UTC (rev 8651) @@ -0,0 +1,6 @@ +# CVS $Revision: $ $Author: $ -- Sun Dec 21 20:59:26 2008 -- reformated by prettylst.pl v1.38 (build 7302) +# + + +# Skill Name !PREVARGTEQ +Spellcraft.MOD !PREVARGTEQ:EOMClass,1 Added: Trunk/content/notfordistribution/en_publishing/elements_of_magic_revised/eomr_spells.lst =================================================================== --- Trunk/content/notfordistribution/en_publishing/elements_of_magic_revised/eomr_spells.lst (rev 0) +++ Trunk/content/notfordistribution/en_publishing/elements_of_magic_revised/eomr_spells.lst 2008-12-22 05:01:59 UTC (rev 8651) @@ -0,0 +1,14 @@ +# CVS $Revision: $ $Author: $ -- Sun Dec 21 20:59:26 2008 -- reformated by prettylst.pl v1.38 (build 7302) + + +# Spell Name Classes of caster School Sub-School Spell Descriptors Type Components Casting Time Range Target Area or Effect Duration Save Info Spell Resistance Required Ability Description Source Page SPELLPOINTCOST +FireBlast CLASSES:TYPE.EOM=1 SCHOOL:Evoke SUBSCHOOL:Fire DESCRIPTOR:Fire TYPE:EOM COMPS:V, S CASTTIME:1 standard action RANGE:30 feet TARGETAREA:You and One willing creature within 30' DURATION:(CASTERLEVEL*10) minutes SAVEINFO:None SPELLRES:No PREABILITY:1,CATEGORY=Spell Lists,Evoke Fire DESC:You forge a telepathic bond with another willing creature with an Intelligence score of 6 or higher. SOURCEPAGE:PsionicSpells.rtf SPELLPOINTCOST:Evoke Fire=3|Range=2|Area of Effect=2|Evoke Air=1 +Flaming Strike CLASSES:TYPE.EOM=1 SCHOOL:Evoke SUBSCHOOL:Fire DESCRIPTOR:Fire TYPE:EOM COMPS:V, S CASTTIME:1 standard action RANGE:30 feet TARGETAREA:You and One willing creature within 30' DURATION:(CASTERLEVEL*10) minutes SAVEINFO:None SPELLRES:No PREABILITY:1,CATEGORY=Spell Lists,Evoke Fire DESC:You forge a telepathic bond with another willing creature with an Intelligence score of 6 or higher. SOURCEPAGE:PsionicSpells.rtf SPELLPOINTCOST:Range=2|Evoke Fire=6|Area of Effect=1 + + + +FireSeed CLASSES:TYPE.EOM=1 SCHOOL:Infuse SUBSCHOOL:Fire DESCRIPTOR:Fire TYPE:EOM COMPS:V, S CASTTIME:1 standard action RANGE:30 feet TARGETAREA:You and One willing creature within 30' DURATION:(CASTERLEVEL*10) minutes SAVEINFO:None SPELLRES:No PREABILITY:1,CATEGORY=Spell Lists,Infuse Fire DESC:You forge a telepathic bond with another willing creature with an Intelligence score of 6 or higher. SOURCEPAGE:PsionicSpells.rtf SPELLPOINTCOST:Range=2|Infuse Fire=6|Area of Effect=1 + +#FireBlast SPELLPOINTCOST:6 SCHOOL:Evoke SUBSCHOOL:Fire PREABILITY:1,CATEGORY=Spell Lists,Evoke Fire CLASSES:TYPE.EOM=0 DESCRIPTOR:Fire TYP... [truncated message content] |
From: <ama...@us...> - 2009-03-22 05:00:18
|
Revision: 9746 http://pcgen.svn.sourceforge.net/pcgen/?rev=9746&view=rev Author: amaitland Date: 2009-03-22 05:00:15 +0000 (Sun, 22 Mar 2009) Log Message: ----------- [ 1839224 ] [Bastion Press] Arms & Armor Initial upload. Needs proficiencies filled. Otherwise original from the Step 6 folder. Added Paths: ----------- Trunk/content/notfordistribution/dragonwinggames/ Trunk/content/notfordistribution/dragonwinggames/armsandarmor/ Trunk/content/notfordistribution/dragonwinggames/armsandarmor/arms.pcc Trunk/content/notfordistribution/dragonwinggames/armsandarmor/arms_equip.lst Trunk/content/notfordistribution/dragonwinggames/armsandarmor/arms_equip_armorshields.lst Trunk/content/notfordistribution/dragonwinggames/armsandarmor/arms_equip_armorshieldsspecific.lst Trunk/content/notfordistribution/dragonwinggames/armsandarmor/arms_equip_rodstaffwand.lst Trunk/content/notfordistribution/dragonwinggames/armsandarmor/arms_equip_weapammo.lst Trunk/content/notfordistribution/dragonwinggames/armsandarmor/arms_equip_weapammospecific.lst Trunk/content/notfordistribution/dragonwinggames/armsandarmor/arms_equip_weapmelee.lst Trunk/content/notfordistribution/dragonwinggames/armsandarmor/arms_equip_weaponmeleespecific.lst Trunk/content/notfordistribution/dragonwinggames/armsandarmor/arms_equip_weapprofs.lst Trunk/content/notfordistribution/dragonwinggames/armsandarmor/arms_equip_weapranged.lst Trunk/content/notfordistribution/dragonwinggames/armsandarmor/arms_equip_weaprangedspecific.lst Trunk/content/notfordistribution/dragonwinggames/armsandarmor/arms_equip_wondrous.lst Trunk/content/notfordistribution/dragonwinggames/armsandarmor/arms_equipmods.lst Added: Trunk/content/notfordistribution/dragonwinggames/armsandarmor/arms.pcc =================================================================== --- Trunk/content/notfordistribution/dragonwinggames/armsandarmor/arms.pcc (rev 0) +++ Trunk/content/notfordistribution/dragonwinggames/armsandarmor/arms.pcc 2009-03-22 05:00:15 UTC (rev 9746) @@ -0,0 +1,28 @@ +# CVS $Revision$ $Author$ -- Mon Oct 7 23:10:09 2002 -- reformated by C:\Perl\PCgen\prettylst.pl v1.19 (build 199) +CAMPAIGN:BP - Arms and Armor - Source Book +GAMEMODE:3e +TYPE:Bastion Press.Supplement +RANK:9 +SOURCELONG:Bastion Press - Arms and Armor +SOURCESHORT:ArmsArmor +SOURCEWEB:www.bastionpress.com +ISOGL:YES +ISD20:YES +COPYRIGHT:Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc. +COPYRIGHT:Arms and Armor Copyright 2001, Bastion Press, Inc. +COPYRIGHT:System Reference Document Copyright 1999, 2000, Wizards of the Coast, Inc. + + +EQUIPMENT:arms_equip_armorshields.lst +EQUIPMENT:arms_equip_armorshieldsspecific.lst +EQUIPMENT:arms_equip_weapmelee.lst +EQUIPMENT:arms_equip_weapranged.lst +EQUIPMENT:arms_equip_weapammo.lst +EQUIPMENT:arms_equip.lst +EQUIPMENT:arms_equip_weapammospecific.lst +EQUIPMENT:arms_equip_weaprangedspecific.lst +EQUIPMENT:arms_equip_weaponmeleespecific.lst +EQUIPMENT:arms_equip_rodstaffwand.lst +EQUIPMENT:arms_equip_wondrous.lst +EQUIPMOD:arms_equipmods.lst +WEAPONPROF:arms_equip_weapprofs.lst Added: Trunk/content/notfordistribution/dragonwinggames/armsandarmor/arms_equip.lst =================================================================== --- Trunk/content/notfordistribution/dragonwinggames/armsandarmor/arms_equip.lst (rev 0) +++ Trunk/content/notfordistribution/dragonwinggames/armsandarmor/arms_equip.lst 2009-03-22 05:00:15 UTC (rev 9746) @@ -0,0 +1,8 @@ +# CVS $Revision: $ $Author: $ -- Mon Sep 24 18:54:18 2007 -- reformated by prettylst.pl v1.38 (build 2788) +SOURCELONG:Bastion Press - Arms and Armor SOURCESHORT:ArmsArmor SOURCEWEB:www.bastionpress.com +#Original Entry By; Knightcrawler +# Equipment Name Type Cost Weight Source Page +Portable Poison Well TYPE:Goods.Vial COST:15 WT:1 SOURCEPAGE:p.43 +Acidic Tar TYPE:Goods.Vial COST:50 WT:1 SOURCEPAGE:p.44 +Chortlebomb TYPE:Goods.Vial COST:35 WT:1 SOURCEPAGE:p.44 + Added: Trunk/content/notfordistribution/dragonwinggames/armsandarmor/arms_equip_armorshields.lst =================================================================== --- Trunk/content/notfordistribution/dragonwinggames/armsandarmor/arms_equip_armorshields.lst (rev 0) +++ Trunk/content/notfordistribution/dragonwinggames/armsandarmor/arms_equip_armorshields.lst 2009-03-22 05:00:15 UTC (rev 9746) @@ -0,0 +1,57 @@ +# CVS $Revision: $ $Author: $ -- Mon Sep 24 19:02:21 2007 -- reformated by prettylst.pl v1.38 (build 2788) +SOURCELONG:Bastion Press - Arms and Armor SOURCESHORT:ArmsArmor SOURCEWEB:www.bastionpress.com +#Original Entry By: Lonestar +#Bishops Mantle is not included at this time. Currently cannot get it to function properly. + +# Equipment Name Type Cost Weight Source Page AC Penalty Check Maximum DEX Bonus Move % of Spell Failure Combat bonus Special Property +#Light Weight ------------------------------------------------------------------------------------------------------------- +# Equipment Name Type Cost Weight AC Penalty Check Maximum DEX Bonus Source Page % of Spell Failure Combat bonus Special Property +Armored Robe TYPE:Armor.Light.Suit.Standard.Nonmetal COST:30 WT:15 ACCHECK:-1 MAXDEX:5 SOURCEPAGE:p.56 SPELLFAILURE:0 BONUS:COMBAT|AC|2|TYPE=Armor.REPLACE +Bardic Armor TYPE:Armor.Light.Suit.Standard.Nonmetal COST:250 WT:15 ACCHECK:0 MAXDEX:6 SOURCEPAGE:p.56 SPELLFAILURE:10 BONUS:COMBAT|AC|3|TYPE=Armor.REPLACE +Bardic Cloak TYPE:Armor.Light.Cape,Standard COST:175 WT:15 ACCHECK:-1 MAXDEX:6 SOURCEPAGE:p.56 SPELLFAILURE:5 BONUS:COMBAT|AC|2|TYPE=Armor.REPLACE SPROP:Fire Resistance 2 +Barkskin Armor TYPE:Armor.Light.Suit.Standard.Nonmetal COST:280 WT:5 ACCHECK:0 MAXDEX:8 SOURCEPAGE:p.56 SPELLFAILURE:5 BONUS:COMBAT|AC|2|TYPE=Armor.REPLACE +Bishop's Mantle TYPE:Armor.Light.Cape.Standard.Metal COST:50 WT:10 ACCHECK:-1 MAXDEX:6 SOURCEPAGE:p.57 SPELLFAILURE:5 BONUS:COMBAT|AC|1|TYPE=Armor.STACK +Buckskin Armor TYPE:Armor.Light.Suit.Standard.Nonmetal COST:30 WT:15 ACCHECK:0 MAXDEX:7 SOURCEPAGE:p.57 SPELLFAILURE:10 BONUS:COMBAT|AC|2|TYPE=Armor.REPLACE +Chainmail Corset TYPE:Armor.Light.Suit.Standard.Metal COST:75 WT:15 ACCHECK:-1 MAXDEX:5 SOURCEPAGE:p.57 SPELLFAILURE:10 BONUS:COMBAT|AC|3|TYPE=Armor.REPLACE +Cleric's Vest TYPE:Armor.Light.Suit.Standard.Nonmetal COST:10 WT:5 ACCHECK:0 MAXDEX:8 SOURCEPAGE:p.57 SPELLFAILURE:0 BONUS:COMBAT|AC|1|TYPE=Armor.REPLACE +Double Leather Tribesman's Tunic TYPE:Armor.Light.Suit.Standard.Nonmetal COST:32 WT:15 ACCHECK:-1 MAXDEX:5 SOURCEPAGE:p.57 SPELLFAILURE:10 BONUS:COMBAT|AC|3|TYPE=Armor.REPLACE +Gorget TYPE:Armor.Light.Suit.Standard.Metal COST:10 WT:5 ACCHECK:-1 MAXDEX:8 SOURCEPAGE:p.57 SPELLFAILURE:5 BONUS:COMBAT|AC|1|TYPE=Armor.REPLACE +Holy Robes TYPE:Armor.Light.Suit.Standard.Nonmetal COST:250 WT:15 ACCHECK:-1 MAXDEX:6 SOURCEPAGE:p.57 SPELLFAILURE:10 BONUS:COMBAT|AC|3|TYPE=Armor.REPLACE +Holy Vestments TYPE:Armor.Light.Suit.Standard.Nonmetal COST:40 WT:15 ACCHECK:0 MAXDEX:6 SOURCEPAGE:p.57 SPELLFAILURE:5 BONUS:COMBAT|AC|2|TYPE=Armor.REPLACE +Quilled Aketon TYPE:Armor.Light.Suit.Standard.Nonmetal COST:12 WT:10 ACCHECK:0 MAXDEX:5 SOURCEPAGE:p.57 SPELLFAILURE:15 BONUS:COMBAT|AC|2|TYPE=Armor.REPLACE +Reinforced Cleric's Robes TYPE:Armor.Light.Suit.Standard.Nonmetal COST:20 WT:15 ACCHECK:-1 MAXDEX:5 SOURCEPAGE:p.58 SPELLFAILURE:20 BONUS:COMBAT|AC|3|TYPE=Armor.REPLACE +Reversible Bardic Doublet TYPE:Armor.Light.Suit.Standard.Nonmetal COST:40 WT:10 ACCHECK:-1 MAXDEX:8 SOURCEPAGE:p.58 SPELLFAILURE:10 BONUS:COMBAT|AC|2|TYPE=Armor.REPLACE +Robe of Yew Leaves TYPE:Armor.Light.Suit.Standard.Nonmetal COST:55 WT:5 ACCHECK:0 MAXDEX:8 SOURCEPAGE:p.58 SPELLFAILURE:10 BONUS:COMBAT|AC|2|TYPE=Armor.REPLACE +Silken Web TYPE:Armor.Light.Suit.Standard.Nonmetal COST:1250 WT:1 ACCHECK:0 SOURCEPAGE:p.58 SPELLFAILURE:0 BONUS:COMBAT|AC|0|TYPE=Armor.REPLACE +Silver Spiderware TYPE:Armor.Light.Suit.Standard.Nonmetal COST:225 WT:15 ACCHECK:-2 MAXDEX:6 SOURCEPAGE:p.58 SPELLFAILURE:20 BONUS:COMBAT|AC|4|TYPE=Armor.REPLACE +Slender Chainmail Shirt TYPE:Armor.Light.Suit.Standard.Metal COST:120 WT:20 ACCHECK:-1 MAXDEX:6 SOURCEPAGE:p.58 SPELLFAILURE:25 BONUS:COMBAT|AC|3|TYPE=Armor.REPLACE +Shadow Doublet TYPE:Armor.Light.Suit.Standard.Nonmetal COST:40 WT:15 ACCHECK:-1 MAXDEX:6 SOURCEPAGE:p.58 SPELLFAILURE:10 BONUS:COMBAT|AC|2|TYPE=Armor.REPLACE SPROP:+2 circumstance bonus on Hide in dark areas +Soft Leather Half Armor TYPE:Armor.Light.Suit.Standard.Nonmetal COST:20 WT:15 ACCHECK:-1 MAXDEX:8 SOURCEPAGE:p.58 SPELLFAILURE:15 BONUS:COMBAT|AC|2|TYPE=Armor.REPLACE + +#Medium Weight ------------------------------------------------------------------------------------------------------------- +Aeroglass Plate TYPE:Armor.Medium.Suit.Standard.Nonmetal COST:3000 WT:35 ACCHECK:-4 MAXDEX:3 SOURCEPAGE:p.59 SPELLFAILURE:30 BONUS:COMBAT|AC|6|TYPE=Armor.REPLACE SPROP:Floats in water +Bone Mail TYPE:Armor.Medium.Suit.Standard.Nonmetal COST:200 WT:40 ACCHECK:-4 MAXDEX:3 SOURCEPAGE:p.59 SPELLFAILURE:35 BONUS:COMBAT|AC|5|TYPE=Armor.REPLACE +Clay Armor TYPE:Armor.Medium.Suit.Standard.Nonmetal COST:75 WT:30 ACCHECK:-3 MAXDEX:4 SOURCEPAGE:p.59 SPELLFAILURE:25 BONUS:COMBAT|AC|4|TYPE=Armor.REPLACE +Crested Hide Mail TYPE:Armor.Medium.Suit.Standard.Nonmetal COST:75 WT:30 ACCHECK:-3 MAXDEX:4 SOURCEPAGE:p.59 SPELLFAILURE:20 BONUS:COMBAT|AC|4|TYPE=Armor.REPLACE SPROP:Spikes do 1d4 damage on successful grapple check Floats in water +Fur-lined Hide Mail TYPE:Armor.Medium.Suit.Standard.Nonmetal COST:65 WT:20 ACCHECK:-3 MAXDEX:3 SOURCEPAGE:p.59 SPELLFAILURE:20 BONUS:COMBAT|AC|4|TYPE=Armor.REPLACE +Glacier Beast Hide TYPE:Armor.Medium.Suit.Standard.Nonmetal COST:3000 WT:25 ACCHECK:-3 MAXDEX:4 SOURCEPAGE:p.59 SPELLFAILURE:20 BONUS:COMBAT|AC|5|TYPE=Armor.REPLACE SPROP:+5 damage reduction to cold +Hauberk TYPE:Armor.Medium.Suit.Standard.Nonmetal COST:110 WT:30 ACCHECK:-5 MAXDEX:1 SOURCEPAGE:p.59 SPELLFAILURE:30 BONUS:COMBAT|AC|5|TYPE=Armor.REPLACE +Heraldic Coin Armor TYPE:Armor.Medium.Suit.Standard.Nonmetal COST:5000 WT:30 ACCHECK:-4 MAXDEX:4 SOURCEPAGE:p.60 SPELLFAILURE:25 BONUS:COMBAT|AC|4|TYPE=Armor.REPLACE +Oaken Tree Bark Armor TYPE:Armor.Medium.Suit.Standard.Nonmetal COST:10 WT:25 ACCHECK:-4 MAXDEX:4 SOURCEPAGE:p.60 SPELLFAILURE:20 BONUS:COMBAT|AC|3|TYPE=Armor.REPLACE +Scaled Brigandine TYPE:Armor.Medium.Suit.Standard.Nonmetal COST:350 WT:25 ACCHECK:-3 MAXDEX:4 SOURCEPAGE:p.60 SPELLFAILURE:20 BONUS:COMBAT|AC|5|TYPE=Armor.REPLACE +Shock Shell TYPE:Armor.Medium.Suit.Standard.Nonmetal COST:300 WT:28 ACCHECK:-4 MAXDEX:4 SOURCEPAGE:p.60 SPELLFAILURE:25 BONUS:COMBAT|AC|5|TYPE=Armor.REPLACE + +#Heavy Weight ------------------------------------------------------------------------------------------------------------- +Daggered Plate TYPE:Armor.Heavy.Suit.Standard.Metal COST:1500 WT:52 ACCHECK:-6 MAXDEX:0 SOURCEPAGE:p.60 SPELLFAILURE:40 BONUS:COMBAT|AC|7|TYPE=Armor.REPLACE +Double Plate TYPE:Armor.Heavy.Suit.Standard.Metal COST:2000 WT:70 ACCHECK:-9 MAXDEX:-3 SOURCEPAGE:p.60 SPELLFAILURE:60 BONUS:COMBAT|AC|10|TYPE=Armor.REPLACE +Gnarled Mail TYPE:Armor.Heavy.Suit.Standard.Nonmetal COST:1150 WT:35 ACCHECK:-6 MAXDEX:2 SOURCEPAGE:p.60 SPELLFAILURE:40 BONUS:COMBAT|AC|7|TYPE=Armor.REPLACE +Morbius Mail TYPE:Armor.Heavy.Suit.Standard.Nonmetal COST:2000 WT:40 ACCHECK:-5 MAXDEX:3 SOURCEPAGE:p.60 SPELLFAILURE:35 BONUS:COMBAT|AC|7|TYPE=Armor.REPLACE +Plant Fiber Plate TYPE:Armor.Heavy.Suit.Standard.Nonmetal COST:700 WT:35 ACCHECK:-6 MAXDEX:2 SOURCEPAGE:p.60 SPELLFAILURE:35 BONUS:COMBAT|AC|6|TYPE=Armor.REPLACE +Steelwood Splint TYPE:Armor.Heavy.Suit.Standard.Nonmetal COST:1100 WT:35 ACCHECK:-5 MAXDEX:2 SOURCEPAGE:p.60 SPELLFAILURE:35 BONUS:COMBAT|AC|6|TYPE=Armor.REPLACE +Taskmaster Armor TYPE:Armor.Heavy.Suit.Standard.Metal COST:1000 WT:40 ACCHECK:-5 MAXDEX:2 SOURCEPAGE:p.60 SPELLFAILURE:40 BONUS:COMBAT|AC|6|TYPE=Armor.REPLACE + +#Shields ------------------------------------------------------------------------------------------------------------- +Buckler Blade TYPE:Shield.Standard.Metal COST:30 WT:4 ACCHECK:-1 SOURCEPAGE:p.xxx SPELLFAILURE:5 BONUS:COMBAT|AC|1|TYPE=Armor.REPLACE +Dust Shield TYPE:Shield.Standard.Metal COST:65 WT:20 ACCHECK:-2 SOURCEPAGE:p.61 SPELLFAILURE:20 BONUS:COMBAT|AC|2|TYPE=Armor.REPLACE SPROP:If attacker misses attack roll by AC bonus of shield, cloud of dust is released. +Ring Blade TYPE:Shield.Standard.Metal COST:25 WT:4 ACCHECK:-1 SOURCEPAGE:p.xxx SPELLFAILURE:5 BONUS:COMBAT|AC|1|TYPE=Armor.REPLACE +Targe TYPE:Shield.Standard.Metal COST:3 WT:7 ACCHECK:-1 SOURCEPAGE:p.61 SPELLFAILURE:5 BONUS:COMBAT|AC|1|TYPE=Armor.REPLACE SPROP:Tower shields grant cover Added: Trunk/content/notfordistribution/dragonwinggames/armsandarmor/arms_equip_armorshieldsspecific.lst =================================================================== --- Trunk/content/notfordistribution/dragonwinggames/armsandarmor/arms_equip_armorshieldsspecific.lst (rev 0) +++ Trunk/content/notfordistribution/dragonwinggames/armsandarmor/arms_equip_armorshieldsspecific.lst 2009-03-22 05:00:15 UTC (rev 9746) @@ -0,0 +1,48 @@ +# CVS $Revision: $ $Author: $ -- Mon Sep 24 19:02:21 2007 -- reformated by prettylst.pl v1.38 (build 2788) +SOURCELONG:Bastion Press - Arms and Armor SOURCESHORT:ArmsArmor SOURCEWEB:www.bastionpress.com +#Original Entry By; Knightcrawler +# Equipment Name Required Proficiency Type Cost Weight Required Class AC Penalty Check Maximum DEX Bonus Source Page % of Spell Failure Virtual Feat Damage Reduction Innate Spells Save checks bonus Combat bonus Bonus to skill Stat bonus Weapon prop. bonus Special Property +Armor of Faith PROFICIENCY:ARMOR|Full Plate TYPE:Magic.Armor.Heavy.Stanard.Suit.Specific COST:37650 WT:50 ACCHECK:-6 MAXDEX:1 SOURCEPAGE:p.78 SPELLFAILURE:35 BONUS:COMBAT|AC|11|TYPE=Armor.REPLACE +Armor of the Bull (+2) PROFICIENCY:ARMOR|Hide TYPE:Magic.Armor.Medium.Standard.Suit.Specific COST:8485 WT:25 ACCHECK:-3 MAXDEX:4 SOURCEPAGE:p.77 SPELLFAILURE:20 BONUS:COMBAT|AC|5|TYPE=Armor.REPLACE SPROP:Cast Bull's Strength (1/day) +Berserker's Mail PROFICIENCY:ARMOR|Chainmail TYPE:Magic.Armor.Medium.Standard.Suit.Specific COST:19550 WT:40 ACCHECK:-5 MAXDEX:2 SOURCEPAGE:p.77 SPELLFAILURE:30 BONUS:COMBAT|AC|8|TYPE=Armor.REPLACE SPROP:Doubles a barbarians strength, constitution and will saves during rage +Blur Armor PROFICIENCY:ARMOR|Leather TYPE:Magic.Armor.Light.Standard.Suit.Specific COST:11960 WT:15 ACCHECK:0 MAXDEX:6 SOURCEPAGE:p.80 SPELLFAILURE:10 BONUS:COMBAT|AC|3|TYPE=Armor.REPLACE SPROP:blur 3/day +Armor of the Wilderness PROFICIENCY:ARMOR|Studded Leather TYPE:Magic.Armor.Light.Standard.Suit.Specific COST:27175 WT:20 ACCHECK:-1 MAXDEX:5 SOURCEPAGE:p.79 SPELLFAILURE:15 VFEAT:Track BONUS:COMBAT|AC|5|TYPE=Armor.REPLACE SPROP:Grants Track feat or a +4 to Wilderness Lore +Banderskins PROFICIENCY:ARMOR|Hide TYPE:Magic.Armor.Medium.Standard.Suit.Specific COST:33165 WT:20 ACCHECK:-3 MAXDEX:4 SOURCEPAGE:p.79 SPELLFAILURE:20 BONUS:COMBAT|AC|5|TYPE=Armor.REPLACE SPROP:grants burrow of 20 feet, claws for 1d8 and a bonus of +4 vs mazes and riddles +Battle Plate (Full Plate) PROFICIENCY:ARMOR|Full Plate TYPE:Magic.Armor.Heavy.Standard.Suit.Specific COST:92650 WT:50 ACCHECK:-6 MAXDEX:1 SOURCEPAGE:p.80 SPELLFAILURE:35 DR:15/+1 BONUS:COMBAT|AC|11|TYPE=Armor.REPLACE SPROP:Can be changed into a Breastplate +Battle Plate (Breastplate) PROFICIENCY:ARMOR|Breastplate TYPE:Magic.Armor.Medium.Standard.Suit.Specific COST:92650 WT:30 ACCHECK:-4 MAXDEX:3 SOURCEPAGE:p.80 SPELLFAILURE:25 BONUS:COMBAT|AC|5|TYPE=Armor.REPLACE +Blessed Mail PROFICIENCY:ARMOR|Banded Mail TYPE:Magic.Armor.Heavy.Standard.Suit.Secific COST:5400 WT:35 ACCHECK:-6 MAXDEX:1 SOURCEPAGE:p.77 SPELLFAILURE:35 BONUS:COMBAT|AC|7|TYPE=Armor.REPLACE BONUS:WEAPON|DAMAGE,TOHIT|1|TYPE=Morale +Falcon Spaulders TYPE:Magic.Armor.Light.Standard.Specific COST:3375 WT:5 ACCHECK:-1 SOURCEPAGE:p.80 SPELLFAILURE:20 BONUS:COMBAT|AC|2|TYPE=Armor.REPLACE SPROP:can fly once per day for WIS hours with speed 70 and average manuevrability +Furious Vestment TYPE:Magic.Robe COST:18200 WT:2 PRECLASS:Druid=1 ACCHECK:0 SOURCEPAGE:p.78 SPELLFAILURE:0 BONUS:COMBAT|AC|2|TYPE=Armor.REPLACE SPROP:All wild shape forms are the dire version and can use power 1 additional time per day. +Mantle of the Penitent TYPE:Magic.Cape COST:24000 WT:10 ACCHECK:-1 MAXDEX:6 SOURCEPAGE:p.77 SPELLFAILURE:5 SPELLS:Innate|TIMES=1|CASTERLEVEL=3|Clairvoyance/Clairaudience BONUS:COMBAT|AC|4|TYPE=Armor.STACK BONUS:STAT|INT|2|TYPE=Enhancement +Mantle of the Pure TYPE:Magic.Cape COST:24000 WT:10 ACCHECK:-1 MAXDEX:6 SOURCEPAGE:p.77 SPELLFAILURE:5 SPELLS:Innate|TIMES=1|CASTERLEVEL=3|Water Walk BONUS:COMBAT|AC|4|TYPE=Armor.STACK BONUS:STAT|DEX|2|TYPE=Enhancement +Mantle of the Humble TYPE:Magic.Cape COST:24000 WT:10 ACCHECK:-1 MAXDEX:6 SOURCEPAGE:p.77 SPELLFAILURE:5 SPELLS:Innate|TIMES=1|CASTERLEVEL=3|Remove Curse BONUS:COMBAT|AC|4|TYPE=Armor.STACK BONUS:STAT|WIS|2|TYPE=Enhancement +Mantle of the Blessed TYPE:Magic.Cape COST:24000 WT:10 ACCHECK:-1 MAXDEX:6 SOURCEPAGE:p.77 SPELLFAILURE:5 SPELLS:Innate|TIMES=1|CASTERLEVEL=3|Prayer BONUS:COMBAT|AC|4|TYPE=Armor.STACK BONUS:STAT|CHA|2|TYPE=Enhancement +Mantle of the Holy TYPE:Magic.Cape COST:24000 WT:10 ACCHECK:-1 MAXDEX:6 SOURCEPAGE:p.77 SPELLFAILURE:5 SPELLS:Innate|TIMES=1|CASTERLEVEL=3|Cure Serious Wounds BONUS:COMBAT|AC|4|TYPE=Armor.STACK BONUS:STAT|CON|2|TYPE=Enhancement +Mantle of the Righteous TYPE:Magic.Cape COST:24000 WT:10 ACCHECK:-1 MAXDEX:6 SOURCEPAGE:p.77 SPELLFAILURE:5 SPELLS:Innate|TIMES=1|CASTERLEVEL=3|Searing Light,12 BONUS:COMBAT|AC|4|TYPE=Armor.STACK BONUS:STAT|STR|2|TYPE=Enhancement +Owl Gorget TYPE:Magic.Armor.Light.Standard.Suit.Specific COST:13800 WT:5 ACCHECK:-1 MAXDEX:8 SOURCEPAGE:p.81 SPELLFAILURE:5 BONUS:COMBAT|AC|2|TYPE=Armor.REPLACE BONUS:STAT|WIS|2|TYPE=Enhancement` +Scale of the Troubadour PROFICIENCY:ARMOR|Scale Mail TYPE:Magic.Armor.Medium.Standard.Suit.Specific COST:8920 WT:30 ACCHECK:-4 MAXDEX:3 SOURCEPAGE:p.77 SPELLFAILURE:25 BONUS:COMBAT|AC|6|TYPE=Armor.REPLACE BONUS:SKILL|Perform|6|TYPE=Enhancement BONUS:STAT|CHA|2|TYPE=Enhancement + +###COMMENT: Unknown Armor Type, defaulting to Leather +Subdermal Armor +1 PROFICIENCY:ARMOR|Leather TYPE:Magic.Armor.Light.Standard.Suit.Specific COST:9000 WT:5 ACCHECK:0 MAXDEX:8 SOURCEPAGE:p.78 SPELLFAILURE:5 BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|1|TYPE=NaturalArmor.STACK +Subdermal Armor +2 PROFICIENCY:ARMOR|Leather TYPE:Magic.Armor.Light.Standard.Suit.Specific COST:9000 WT:5 ACCHECK:0 MAXDEX:8 SOURCEPAGE:p.78 SPELLFAILURE:5 BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|2|TYPE=NaturalArmor.STACK +Subdermal Armor +3 PROFICIENCY:ARMOR|Leather TYPE:Magic.Armor.Light.Standard.Suit.Specific COST:9000 WT:5 ACCHECK:0 MAXDEX:8 SOURCEPAGE:p.78 SPELLFAILURE:5 BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|3|TYPE=NaturalArmor.STACK +Subdermal Armor +4 PROFICIENCY:ARMOR|Leather TYPE:Magic.Armor.Light.Standard.Suit.Specific COST:9000 WT:5 ACCHECK:0 MAXDEX:8 SOURCEPAGE:p.78 SPELLFAILURE:5 BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|4|TYPE=NaturalArmor.STACK +Subdermal Armor +5 PROFICIENCY:ARMOR|Leather TYPE:Magic.Armor.Light.Standard.Suit.Specific COST:9000 WT:5 ACCHECK:0 MAXDEX:8 SOURCEPAGE:p.78 SPELLFAILURE:5 BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|5|TYPE=NaturalArmor.STACK +Sycophant Armor +1 PROFICIENCY:ARMOR|Leather TYPE:Magic.Armor.Light.Standard.Suit.Specific COST:3500 WT:0 ACCHECK:0 MAXDEX:10 SOURCEPAGE:p.82 SPELLFAILURE:0 BONUS:COMBAT|AC|1|TYPE=Armor.REPLACE +Sycophant Armor +2 PROFICIENCY:ARMOR|Leather TYPE:Magic.Armor.Light.Standard.Suit.Specific COST:7000 WT:0 ACCHECK:0 MAXDEX:10 SOURCEPAGE:p.82 SPELLFAILURE:0 BONUS:COMBAT|AC|2|TYPE=Armor.REPLACE +Sycophant Armor +3 PROFICIENCY:ARMOR|Leather TYPE:Magic.Armor.Light.Standard.Suit.Specific COST:10500 WT:0 ACCHECK:0 MAXDEX:10 SOURCEPAGE:p.82 SPELLFAILURE:0 BONUS:CHECKS|Fortitude,Reflex,Will|1|TYPE=Resistance BONUS:COMBAT|AC|3|TYPE=Armor.REPLACE +Sycophant Armor +4 PROFICIENCY:ARMOR|Leather TYPE:Magic.Armor.Light.Standard.Suit.Specific COST:14000 WT:0 ACCHECK:0 MAXDEX:10 SOURCEPAGE:p.82 SPELLFAILURE:0 BONUS:CHECKS|Fortitude,Reflex,Will|1|TYPE=Resistance BONUS:COMBAT|AC|4|TYPE=Armor.REPLACE +Sycophant Armor +5 PROFICIENCY:ARMOR|Leather TYPE:Magic.Armor.Light.Standard.Suit.Specific COST:17500 WT:0 ACCHECK:0 MAXDEX:10 SOURCEPAGE:p.82 SPELLFAILURE:0 BONUS:CHECKS|Fortitude,Reflex,Will|1|TYPE=Resistance BONUS:COMBAT|AC|5|TYPE=Armor.REPLACE +Sycophant Armor +6 PROFICIENCY:ARMOR|Leather TYPE:Magic.Armor.Light.Standard.Suit.Specific COST:21000 WT:0 ACCHECK:0 MAXDEX:10 SOURCEPAGE:p.82 SPELLFAILURE:0 BONUS:CHECKS|Fortitude,Reflex,Will|2|TYPE=Resistance BONUS:COMBAT|AC|6|TYPE=Armor.REPLACE +Sycophant Armor +7 PROFICIENCY:ARMOR|Leather TYPE:Magic.Armor.Light.Standard.Suit.Specific COST:24500 WT:0 ACCHECK:0 MAXDEX:10 SOURCEPAGE:p.82 SPELLFAILURE:0 BONUS:CHECKS|Fortitude,Reflex,Will|2|TYPE=Resistance BONUS:COMBAT|AC|7|TYPE=Armor.REPLACE +Sycophant Armor +8 PROFICIENCY:ARMOR|Leather TYPE:Magic.Armor.Light.Standard.Suit.Specific COST:28000 WT:0 ACCHECK:0 MAXDEX:10 SOURCEPAGE:p.82 SPELLFAILURE:0 BONUS:CHECKS|Fortitude,Reflex,Will|2|TYPE=Resistance BONUS:COMBAT|AC|8|TYPE=Armor.REPLACE +Sycophant Armor +9 PROFICIENCY:ARMOR|Leather TYPE:Magic.Armor.Light.Standard.Suit.Specific COST:31500 WT:0 ACCHECK:0 MAXDEX:10 SOURCEPAGE:p.82 SPELLFAILURE:0 BONUS:CHECKS|Fortitude,Reflex,Will|3|TYPE=Resistance BONUS:COMBAT|AC|9|TYPE=Armor.REPLACE +Sycophant Armor +10 PROFICIENCY:ARMOR|Leather TYPE:Magic.Armor.Light.Standard.Suit.Specific COST:35000 WT:0 ACCHECK:0 MAXDEX:10 SOURCEPAGE:p.82 SPELLFAILURE:0 BONUS:CHECKS|Fortitude,Reflex,Will|3|TYPE=Resistance BONUS:COMBAT|AC|10|TYPE=Armor.REPLACE +Sycophant Armor +11 PROFICIENCY:ARMOR|Leather TYPE:Magic.Armor.Light.Standard.Suit.Specific COST:38500 WT:0 ACCHECK:0 MAXDEX:10 SOURCEPAGE:p.82 SPELLFAILURE:0 BONUS:CHECKS|Fortitude,Reflex,Will|3|TYPE=Resistance BONUS:COMBAT|AC|11|TYPE=Armor.REPLACE +Sycophant Armor +12 PROFICIENCY:ARMOR|Leather TYPE:Magic.Armor.Light.Standard.Suit.Specific COST:42000 WT:0 ACCHECK:0 MAXDEX:10 SOURCEPAGE:p.82 SPELLFAILURE:0 BONUS:CHECKS|Fortitude,Reflex,Will|4|TYPE=Resistance BONUS:COMBAT|AC|12|TYPE=Armor.REPLACE + +# +Valiant Breastplate PROFICIENCY:ARMOR|Breastplate TYPE:Magic.Armor.Medium.Standard.Suit.Specific COST:24350 WT:30 ACCHECK:-4 MAXDEX:3 SOURCEPAGE:p.78 SPELLFAILURE:25 DR:10/+2 BONUS:COMBAT|AC|7|TYPE=Armor.REPLACE SPROP:Grants a damage reduction of 10/+2 against ranged weapons +Valkyrie Armor PROFICIENCY:ARMOR|Full Plate TYPE:Magic.Armor.Heavy.Standard.Suit.Specific COST:54370 WT:0 ACCHECK:-1 MAXDEX:5 SOURCEPAGE:p.82 SPELLFAILURE:25 SPELLS:Innate|TIMES=1|CASTERLEVEL=5|Lightning Bolt,13|Phantom Steed BONUS:COMBAT|AC|11|TYPE=Armor.REPLACE SPROP:Valkyrie Rage twice per day +Werearmor PROFICIENCY:ARMOR|Chainmail TYPE:Magic.Armor.Medium.Standard.Suit.Specific COST:36300 WT:0 ACCHECK:0 MAXDEX:6 SOURCEPAGE:p.82 SPELLFAILURE:20 BONUS:COMBAT|AC|8|TYPE=Armor.REPLACE SPROP:changes shape with the wearer to fit appearance + Added: Trunk/content/notfordistribution/dragonwinggames/armsandarmor/arms_equip_rodstaffwand.lst =================================================================== --- Trunk/content/notfordistribution/dragonwinggames/armsandarmor/arms_equip_rodstaffwand.lst (rev 0) +++ Trunk/content/notfordistribution/dragonwinggames/armsandarmor/arms_equip_rodstaffwand.lst 2009-03-22 05:00:15 UTC (rev 9746) @@ -0,0 +1,37 @@ +# CVS $Revision: $ $Author: $ -- Mon Sep 24 18:54:18 2007 -- reformated by prettylst.pl v1.38 (build 2788) +SOURCELONG:Bastion Press - Arms and Armor SOURCESHORT:ArmsArmor SOURCEWEB:www.bastionpress.com +#Original Entry By; Knightcrawler +# Equipment Name Type Cost Weight Source Page Required Proficiency Crit Multiplier Crit Range Damage Range Size Bonus Special Property + +# Equipment Name Output Name Required Proficiency Type Cost Weight Critical Hit Multiplier Critical Hit Range Damage Alternative Damage Range Size Source Page Weapon prop. bonus +Staff (Summoner) OUTPUTNAME:Staff, [NAME] PROFICIENCY:WEAPON|Quarterstaff TYPE:Magic.Staff.Weapon.Simple.Melee.Bludgeoning.Specific.Double.Wooden COST:90600 WT:4 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 ALTDAMAGE:1d6 SIZE:L SOURCEPAGE:p.41 BONUS:WEAPON|DAMAGE,TOHIT|2|TYPE=Enhancement +Staff (Loremasters Aide) OUTPUTNAME:Staff, [NAME] PROFICIENCY:WEAPON|Quarterstaff TYPE:Magic.Staff.Weapon.Simple.Melee.Bludgeoning.Specific.Double COST:65640 WT:4 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 ALTDAMAGE:1d6 SIZE:L SOURCEPAGE:p.44 BONUS:WEAPON|DAMAGE,TOHIT|1|TYPE=Enhancement +Staff (Abjurer) OUTPUTNAME:Staff, [NAME] PROFICIENCY:WEAPON|Quarterstaff TYPE:Magic.Staff.Weapon.Simple.Melee.Bludgeoning.Specific.Double COST:153100 WT:4 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 ALTDAMAGE:1d6 SIZE:L SOURCEPAGE:p.44 BONUS:WEAPON|DAMAGE,TOHIT|2|TYPE=Enhancement +Staff (Conjurer) OUTPUTNAME:Staff, [NAME] PROFICIENCY:WEAPON|Quarterstaff TYPE:Magic.Staff.Weapon.Simple.Melee.Bludgeoning.Specific.Double COST:153100 WT:4 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 ALTDAMAGE:1d6 SIZE:L SOURCEPAGE:p.44 BONUS:WEAPON|DAMAGE,TOHIT|2|TYPE=Enhancement +Staff (Enchanter) OUTPUTNAME:Staff, [NAME] PROFICIENCY:WEAPON|Quarterstaff TYPE:Magic.Staff.Weapon.Simple.Melee.Bludgeoning.Specific.Double COST:153100 WT:4 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 ALTDAMAGE:1d6 SIZE:L SOURCEPAGE:p.44 BONUS:WEAPON|DAMAGE,TOHIT|2|TYPE=Enhancement +Staff (Evoker) OUTPUTNAME:Staff, [NAME] PROFICIENCY:WEAPON|Quarterstaff TYPE:Magic.Staff.Weapon.Simple.Melee.Bludgeoning.Specific.Double COST:153100 WT:4 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 ALTDAMAGE:1d6 SIZE:L SOURCEPAGE:p.44 BONUS:WEAPON|DAMAGE,TOHIT|2|TYPE=Enhancement +Staff (Diviner) OUTPUTNAME:Staff, [NAME] PROFICIENCY:WEAPON|Quarterstaff TYPE:Magic.Staff.Weapon.Simple.Melee.Bludgeoning.Specific.Double COST:153100 WT:4 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 ALTDAMAGE:1d6 SIZE:L SOURCEPAGE:p.44 BONUS:WEAPON|DAMAGE,TOHIT|2|TYPE=Enhancement +Staff (Illusionist) OUTPUTNAME:Staff, [NAME] PROFICIENCY:WEAPON|Quarterstaff TYPE:Magic.Staff.Weapon.Simple.Melee.Bludgeoning.Specific.Double COST:153100 WT:4 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 ALTDAMAGE:1d6 SIZE:L SOURCEPAGE:p.44 BONUS:WEAPON|DAMAGE,TOHIT|2|TYPE=Enhancement +Staff (Necromancer) OUTPUTNAME:Staff, [NAME] PROFICIENCY:WEAPON|Quarterstaff TYPE:Magic.Staff.Weapon.Simple.Melee.Bludgeoning.Specific.Double COST:153100 WT:4 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 ALTDAMAGE:1d6 SIZE:L SOURCEPAGE:p.44 BONUS:WEAPON|DAMAGE,TOHIT|2|TYPE=Enhancement +Staff (Transmuter) OUTPUTNAME:Staff, [NAME] PROFICIENCY:WEAPON|Quarterstaff TYPE:Magic.Staff.Weapon.Simple.Melee.Bludgeoning.Specific.Double COST:153100 WT:4 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 ALTDAMAGE:1d6 SIZE:L SOURCEPAGE:p.44 BONUS:WEAPON|DAMAGE,TOHIT|2|TYPE=Enhancement +Rod (Air Domain) OUTPUTNAME:Rod, [NAME] PROFICIENCY:WEAPON|Rapier TYPE:Magic.Rod.Weapon.Martial.Melee.Specific.Piercing.Finesseable.Metal COST:108200 WT:3 CRITMULT:x2 CRITRANGE:3 DAMAGE:1d6 SIZE:M SOURCEPAGE:p.39 BONUS:WEAPON|DAMAGE,TOHIT|3|TYPE=Enhancement +Rod (Animal Domain) OUTPUTNAME:Rod, [NAME] PROFICIENCY:WEAPON|Club TYPE:Magic.Rod.Weapon.Simple.Melee.Ranged.Bludgeoning.Specific.Wooden COST:113580 WT:3 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 RANGE:10 SIZE:M SOURCEPAGE:p.39 BONUS:WEAPON|DAMAGE,TOHIT|3|TYPE=Enhancement +Rod (Chaos Domain) OUTPUTNAME:Rod, [NAME] PROFICIENCY:WEAPON|Warhammer TYPE:Magic.Rod.Weapon.Martial.Melee.Specific.Bludgeoning.Metal COST:113592 WT:8 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d8 SIZE:M SOURCEPAGE:p.39 BONUS:WEAPON|DAMAGE,TOHIT|3|TYPE=Enhancement +Rod (Death Domain) OUTPUTNAME:Rod, [NAME] PROFICIENCY:WEAPON|Mace (Heavy) TYPE:Magic.Rod.Weapon.Simple.Melee.Bludgeoning.Specific.Metal COST:119712 WT:12 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d8 SIZE:M SOURCEPAGE:p.39 BONUS:WEAPON|DAMAGE,TOHIT|3|TYPE=Enhancement +Rod (Destruction Domain) OUTPUTNAME:Rod, [NAME] PROFICIENCY:WEAPON|Mace (Light) TYPE:Magic.Rod.Weapon.Simple.Melee.Bludgeoning.Specific.Metal COST:126645 WT:6 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 SIZE:S SOURCEPAGE:p.39 BONUS:WEAPON|DAMAGE,TOHIT|3|TYPE=Enhancement +Rod (Earth Domain) OUTPUTNAME:Rod, [NAME] PROFICIENCY:WEAPON|Greatclub TYPE:Magic.Rod.Weapon.Martial.Melee.Specific.Bludgeoning.Wooden COST:126645 WT:10 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d10 SIZE:L SOURCEPAGE:p.39 BONUS:WEAPON|DAMAGE,TOHIT|3|TYPE=Enhancement +Rod (Fire Domain) OUTPUTNAME:Rod, [NAME] PROFICIENCY:WEAPON|Morningstar TYPE:Magic.Rod.Weapon.Simple.Melee.Bludgeoning.Specific.Piercing.Metal COST:112312 WT:8 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d8 SIZE:M SOURCEPAGE:p.39 BONUS:WEAPON|DAMAGE,TOHIT|3|TYPE=Enhancement +Rod (Good Domain) OUTPUTNAME:Rod, [NAME] PROFICIENCY:WEAPON|Mace (Heavy) TYPE:Magic.Rod.Weapon.Simple.Melee.Bludgeoning.Specific.Metal COST:112312 WT:12 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d8 SIZE:M SOURCEPAGE:p.39 BONUS:WEAPON|DAMAGE,TOHIT|3|TYPE=Enhancement +Rod (Healing Domain) OUTPUTNAME:Rod, [NAME] TYPE:Magic.Rod COST:95640 WT:5 SOURCEPAGE:p.39 +Rod (Knowledge Domain) OUTPUTNAME:Rod, [NAME] PROFICIENCY:WEAPON|Pick (Heavy) TYPE:Magic.Rod.Weapon.Martial.Melee.Specific.Piercing.Metal COST:162308 WT:6 CRITMULT:x4 CRITRANGE:1 DAMAGE:1d6 SIZE:M SOURCEPAGE:p.39 BONUS:WEAPON|DAMAGE,TOHIT|3|TYPE=Enhancement +Rod (Law Domain) OUTPUTNAME:Rod, [NAME] PROFICIENCY:WEAPON|Warhammer TYPE:Magic.Rod.Weapon.Martial.Melee.Specific.Bludgeoning.Metal COST:112312 WT:8 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d8 SIZE:M SOURCEPAGE:p.39 BONUS:WEAPON|DAMAGE,TOHIT|3|TYPE=Enhancement +Rod (Luck Domain) OUTPUTNAME:Rod, [NAME] PROFICIENCY:WEAPON|Sword (Long) TYPE:Magic.Rod.Weapon.Martial.Melee.Specific.Slashing.Metal COST:100275 WT:4 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d8 SIZE:M SOURCEPAGE:p.39 BONUS:WEAPON|DAMAGE,TOHIT|3|TYPE=Enhancement +Rod (Magic Domain) OUTPUTNAME:Rod, [NAME] PROFICIENCY:WEAPON|Flail (Heavy) TYPE:Magic.Rod.Weapon.Martial.Melee.Specific.Bludgeoning.Metal COST:177315 WT:20 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d10 SIZE:L SOURCEPAGE:p.40 BONUS:WEAPON|DAMAGE,TOHIT|3|TYPE=Enhancement +Rod (Plant Domain) OUTPUTNAME:Rod, [NAME] PROFICIENCY:WEAPON|Club TYPE:Magic.Rod.Weapon.Simple.Melee.Ranged.Bludgeoning.Specific.Wooden COST:162300 WT:3 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 RANGE:10 SIZE:M SOURCEPAGE:p.40 BONUS:WEAPON|DAMAGE,TOHIT|3|TYPE=Enhancement +Rod (Protection Domain) OUTPUTNAME:Rod, [NAME] PROFICIENCY:WEAPON|Morningstar TYPE:Magic.Rod.Weapon.Simple.Melee.Bludgeoning.Specific.Piercing.Metal COST:104308 WT:8 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d8 SIZE:M SOURCEPAGE:p.40 BONUS:WEAPON|DAMAGE,TOHIT|3|TYPE=Enhancement +Rod (Strength Domain) OUTPUTNAME:Rod, [NAME] PROFICIENCY:WEAPON|Greatclub TYPE:Magic.Rod.Weapon.Martial.Melee.Specific.Bludgeoning.Wooden COST:112305 WT:10 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d10 SIZE:L SOURCEPAGE:p.40 BONUS:WEAPON|DAMAGE,TOHIT|3|TYPE=Enhancement +Rod (Sun Domain) OUTPUTNAME:Rod, [NAME] PROFICIENCY:WEAPON|Mace (Heavy) TYPE:Magic.Rod.Weapon.Simple.Melee.Bludgeoning.Specific.Metal COST:136312 WT:12 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d8 SIZE:M SOURCEPAGE:p.40 BONUS:WEAPON|DAMAGE,TOHIT|3|TYPE=Enhancement +Rod (Travel Domain) OUTPUTNAME:Rod, [NAME] PROFICIENCY:WEAPON|Battleaxe TYPE:Magic.Rod.Weapon.Martial.Melee.Specific.Slashing.Metal COST:140310 WT:7 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d8 SIZE:M SOURCEPAGE:p.40 BONUS:WEAPON|DAMAGE,TOHIT|3|TYPE=Enhancement +Rod (Trickery Domain) OUTPUTNAME:Rod, [NAME] PROFICIENCY:WEAPON|Flail (Light) TYPE:Magic.Rod.Weapon.Martial.Melee.Specific.Bludgeoning.Metal COST:110508 WT:5 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d8 SIZE:M SOURCEPAGE:p.41 BONUS:WEAPON|DAMAGE,TOHIT|3|TYPE=Enhancement +Rod (War Domain) OUTPUTNAME:Rod, [NAME] PROFICIENCY:WEAPON|Greataxe TYPE:Magic.Rod.Weapon.Martial.Melee.Specific.Slashing.Metal COST:107120 WT:20 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d12 SIZE:L SOURCEPAGE:p.41 BONUS:WEAPON|DAMAGE,TOHIT|3|TYPE=Enhancement +Rod (Water Domain) OUTPUTNAME:Rod, [NAME] PROFICIENCY:WEAPON|Morningstar TYPE:Magic.Rod.Weapon.Simple.Melee.Bludgeoning.Specific.Piercing.Metal COST:112312 WT:8 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d8 SIZE:M SOURCEPAGE:p.41 BONUS:WEAPON|DAMAGE,TOHIT|3|TYPE=Enhancement Added: Trunk/content/notfordistribution/dragonwinggames/armsandarmor/arms_equip_weapammo.lst =================================================================== --- Trunk/content/notfordistribution/dragonwinggames/armsandarmor/arms_equip_weapammo.lst (rev 0) +++ Trunk/content/notfordistribution/dragonwinggames/armsandarmor/arms_equip_weapammo.lst 2009-03-22 05:00:15 UTC (rev 9746) @@ -0,0 +1,15 @@ +# CVS $Revision: $ $Author: $ -- Mon Sep 24 18:54:18 2007 -- reformated by prettylst.pl v1.38 (build 2788) +SOURCELONG:Bastion Press - Arms and Armor SOURCESHORT:ArmsArmor SOURCEWEB:www.bastionpress.com +#Original Entry By: Knightcrawler + +# Equipment Name Type Cost Weight Base Quantity Source Page +Arrow (Barbed) TYPE:Ammunition.Standard.Wooden COST:2 WT:.15 SOURCEPAGE:p,8 +Arrow (Barbed/20) TYPE:Ammunition.Standard.Wooden COST:40 WT:3 BASEQTY:20 SOURCEPAGE:p.8 +Arrow (Piercing) TYPE:Ammunition.Standard.Wooden COST:.1 WT:.15 SOURCEPAGE:p.8 +Arrow (Piercing/20) TYPE:Ammunition.Standard.Wooden COST:2 WT:3 BASEQTY:20 SOURCEPAGE:P.8 +Bullet (Spiked) TYPE:Ammunition.Standard COST:.05 WT:.5 SOURCEPAGE:p.22 +Bullet (Spiked/10) TYPE:Ammunition.Standard COST:.5 WT:5 BASEQTY:10 SOURCEPAGE:p.22 +Dart (Blowgun) TYPE:Ammunition.Standard.Wooden COST:.1 WT:.1 SOURCEPAGE:p.d +Dart (Blowgun/10) TYPE:Ammunition.Standard.Wooden COST:1 WT:1 BASEQTY:10 SOURCEPAGE:p. +Razor Disk TYPE:Ammunition.Standard.Metal COST:5 WT:1 SOURCEPAGE:p.20 +Razor Disk (10) TYPE:Ammunition.Standard.Metal COST:50 WT:10 BASEQTY:10 SOURCEPAGE:20 Added: Trunk/content/notfordistribution/dragonwinggames/armsandarmor/arms_equip_weapammospecific.lst =================================================================== --- Trunk/content/notfordistribution/dragonwinggames/armsandarmor/arms_equip_weapammospecific.lst (rev 0) +++ Trunk/content/notfordistribution/dragonwinggames/armsandarmor/arms_equip_weapammospecific.lst 2009-03-22 05:00:15 UTC (rev 9746) @@ -0,0 +1,15 @@ +# CVS $Revision: $ $Author: $ -- Mon Sep 24 18:54:18 2007 -- reformated by prettylst.pl v1.38 (build 2788) +SOURCELONG:Bastion Press - Arms and Armor SOURCESHORT:ArmsArmor SOURCEWEB:www.bastionpress.com +#Original Entry By; Knightcrawler +# Equipment Name Type Cost Weight Base Quantity Source Page Weapon prop. bonus +Arrow of Seeing TYPE:Magic.Ammunition.Specific COST:275 WT:.05 SOURCEPAGE:p.47 +Arrows of Seeing (10) TYPE:Magic.Ammunition.Specific COST:2750 WT:.5 BASEQTY:10 SOURCEPAGE:p.47 +Doom Bullet +2 TYPE:Magic.Ammunition.Specific COST:380 WT:.01 SOURCEPAGE:p.47 BONUS:WEAPON|DAMAGE,TOHIT|2|TYPE=Enhancement +Doom Bullets +2 (10) TYPE:Magic.Ammunition.Specific COST:380 WT:.01 BASEQTY:10 SOURCEPAGE:p.47 BONUS:WEAPON|DAMAGE,TOHIT|2|TYPE=Enhancement +Domination Bolts +3 TYPE:Magic.Ammunition.Specific COST:3247 WT:.05 SOURCEPAGE:p.47 BONUS:WEAPON|DAMAGE,TOHIT|3|TYPE=Enhancement +Eagle Arrow TYPE:Magic.Ammunition.Specific COST:407 WT:.05 SOURCEPAGE:p.47 +Eagle Arrows (10) TYPE:Magic.Ammunition.Specific COST:4070 WT:.5 SOURCEPAGE:p.47 +Greaser Arrow +1 TYPE:Magic.Ammunition.Specific COST:207 WT:.05 SOURCEPAGE:p.47 BONUS:WEAPON|DAMAGE,TOHIT|1|TYPE=Enhancement +Greaser Arrows +1 (10) TYPE:Magic.Ammunition.Specific COST:2070 WT:.5 BASEQTY:10 SOURCEPAGE:p.47 BONUS:WEAPON|DAMAGE,TOHIT|1|TYPE=Enhancement +Guided Arrow of Seeing +2 TYPE:Magic.Ammunition.Specific COST:221 WT:.05 SOURCEPAGE:p.47 BONUS:WEAPON|DAMAGE,TOHIT|2|TYPE=Enhancement +Guided Arrow of Seeing +2 (10) TYPE:Magic.Ammunition.Specific COST:2210 WT:.5 BASEQTY:10 SOURCEPAGE:p.48 BONUS:WEAPON|DAMAGE,TOHIT|2|TYPE=Enhancement Added: Trunk/content/notfordistribution/dragonwinggames/armsandarmor/arms_equip_weapmelee.lst =================================================================== --- Trunk/content/notfordistribution/dragonwinggames/armsandarmor/arms_equip_weapmelee.lst (rev 0) +++ Trunk/content/notfordistribution/dragonwinggames/armsandarmor/arms_equip_weapmelee.lst 2009-03-22 05:00:15 UTC (rev 9746) @@ -0,0 +1,143 @@ +# CVS $Revision: $ $Author: $ -- Mon Sep 24 18:54:18 2007 -- reformated by prettylst.pl v1.38 (build 2788) +SOURCELONG:Bastion Press - Arms and Armor SOURCESHORT:ArmsArmor SOURCEWEB:www.bastionpress.com +#Original Entry By: Knightcrawler +#Tiger Hook being built of lighter metal and usuable in off-hand as light weapons not implemented + +# Equipment Name Type Cost Weight Source Page Required Proficiency Alternative Damage Crit Hit Multiplier Critical Hit Range Damage Range Size Special Property + +##Simple Weapons +#UNARMED ------------------------------------------------------------------------------------------------------- +# Equipment Name Output Name Required Proficiency Type Cost Weight AC Penalty Check Critical Hit Multiplier Critical Hit Range Damage Alternative Damage Range Size Source Page % of Spell Failure Combat bonus Special Property +Brass Knuckles PROFICIENCY:WEAPON| TYPE:Weapon.Unarmed.Simple.Melee.Bludgeoning.Standard.Finesseable.Metal COST:.5 WT:1 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d4 SIZE:T SOURCEPAGE:p.9 +Knife (Push) OUTPUTNAME:[NAME] Knife PROFICIENCY:WEAPON| TYPE:Weapon.Unarmed.Simple.Melee.Piercing.Standard.Finesseable.Metal COST:1 WT:.2 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d3 SIZE:T SOURCEPAGE:p.20 +Ladies Chain PROFICIENCY:WEAPON| TYPE:Weapon.Unarmed.Simple.Melee.Bludgeoning.Standard.Finesseable.Metal COST:.5 WT:.25 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d3 SIZE:T SOURCEPAGE:p.17 +Razor (Fixed) OUTPUTNAME:[NAME] Razor PROFICIENCY:WEAPON| TYPE:Weapon.Unarmed.Simple.Melee.Slashing.Standard.Finesseable.Metal COST:.3 WT:.2 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d3 SIZE:T SOURCEPAGE:p.20 + +#TINY ---------------------------------------------------------------------------------------------------------- +Dagger (Carvet) OUTPUTNAME:[NAME] Dagger PROFICIENCY:WEAPON|Dagger TYPE:Weapon.Dagger.Simple.Melee.Ranged.Piercing.Standard COST:40 WT:1 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d4+1 RANGE:10 SIZE:T SOURCEPAGE:p.10 +Dagger (Leeching) OUTPUTNAME:[NAME] Dagger PROFICIENCY:WEAPON|Dagger TYPE:Weapon.Dagger.Simple.Melee.Piercing.Standard.Metal COST:10 WT:1 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d4 SIZE:T SOURCEPAGE:p.11 +Dagger (Ta Mo Hidden) OUTPUTNAME:[NAME] Dagger PROFICIENCY:WEAPON|Dagger TYPE:Weapon.Dagger.Simple,Melee.Ranged.Piercing.Standard.Metal COST:6 WT:2 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d4 RANGE:10 SIZE:T SOURCEPAGE:p.22 +Dirk PROFICIENCY:WEAPON|Dagger TYPE:Weapon.Dagger.Simple.Melee.Ranged.Piercing.Standard.Metal COST:2 WT:1 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d4 RANGE:10 SIZE:T SOURCEPAGE:p.12 SPROP:Can be used in same hand as targe shield +Gutblade PROFICIENCY:WEAPON| TYPE:Weapon.Simple.Melee.Piercing.Standard.Metal COST:5 WT:1 CRITMULT:x2 CRITRANGE:3 DAMAGE:1d4 SIZE:T SOURCEPAGE:p.15 +Iron Comb PROFICIENCY:WEAPON| TYPE:Weapon.Simple.Melee.Piercing.Standard.Metal COST:2 WT:1 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d3 SIZE:T SOURCEPAGE:p.16 +Knife (Black) OUTPUTNAME:[NAME] Knife PROFICIENCY:WEAPON|Dagger TYPE:Weapon.Dagger.Simple.Melee.Ranged.Piercing.Standard.Metal COST:2 WT:.5 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d3 RANGE:10 SIZE:T SOURCEPAGE:p.10 SPROP:+2 to Disguise/Conceal knife +Wire (Strangling) OUTPUTNAME:[NAME] Wire PROFICIENCY:WEAPON| TYPE:Weapon.Simple.Melee.Slashing.Standard.Metal COST:.2 WT:.25 DAMAGE:1d2 SIZE:T SOURCEPAGE:p.22 + +#SMALL --------------------------------------------------------------------------------------------------------- +Club (Small) OUTPUTNAME:[NAME] Club PROFICIENCY:WEAPON|Club TYPE:Weapon.Simple.Melee.Ranged.Bludgeoning.Standard.Wooden COST:0 WT:2 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d4 RANGE:10 SIZE:S SOURCEPAGE:p.11 +Claw (Fighting) OUTPUTNAME:[NAME] Claw PROFICIENCY:WEAPON| TYPE:Weapon.Simple.Melee.Piercing.Standard.Metal COST:5 WT:2 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d6 SIZE:S SOURCEPAGE:p.14 +Iron Flute PROFICIENCY:WEAPON| TYPE:Weapon.Simple.Melee.Bludgeoning.Standard.Metal COST:5 WT:1 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d4 SIZE:S SOURCEPAGE:p.16 +Machete PROFICIENCY:WEAPON| TYPE:Weapon.Simple.Melee.Ranged.Slashing.Standard.Metal COST:5 WT:2 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 RANGE:10 SIZE:S SOURCEPAGE:p.17 + +#MEDIUM -------------------------------------------------------------------------------------------------------- +Hammer (Golden Melon) OUTPUTNAME:[NAME] Hammer PROFICIENCY:WEAPON| TYPE:Weapon.Simple.Melee.Bludgeoning.Standard.Metal COST:15 WT:14 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d8 SIZE:M SOURCEPAGE:p.15 +Iron Pipe PROFICIENCY:WEAPON| TYPE:Weapon.Simple.Melee.Bludgeoning.Standard.Metal.Monk COST:5 WT:2 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 SIZE:M SOURCEPAGE:p.16 +Mace (Chained) OUTPUTNAME:[NAME] Mace PROFICIENCY:WEAPON|Mace (Heavy) TYPE:Weapon.Simple.Melee.Bludgeoning.Standard.Metal COST:75 WT:12 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d8 SIZE:M SOURCEPAGE:p.17 SPROP:Can be changed into a light flail as a move equivalent action +Shortstaff PROFICIENCY:WEAPON|Quarterstaff TYPE:Weapon.Simple.Melee.Bludgeoning.Standard.Double.Wooden COST:0 WT:2 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d4 ALTDAMAGE:1d4 SIZE:M SOURCEPAGE:p.21 + +#LARGE --------------------------------------------------------------------------------------------------------- +Master's Hand PROFICIENCY:WEAPON| TYPE:Weapon.Simple.Melee.Bludgeoning.Standard.Metal.Monk COST:12 WT:7 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d8 SIZE:L SOURCEPAGE:p.17 +Rake PROFICIENCY:WEAPON| TYPE:Weapon.Simple.Melee.Bludgeoning.Piercing.Standard.Metal.Monk COST:10 WT:7 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d8 SIZE:L SOURCEPAGE:p.20 +Staff (Lashing) OUTPUTNAME:[NAME] Staff PROFICIENCY:WEAPON| TYPE:Weapon.Simple.Melee.Bludgeoning.Standard.Wooden COST:3 WT:5 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d8 SIZE:L SOURCEPAGE:p.17 +Staff (Telescopic) OUTPUTNAME:[NAME] Staff PROFICIENCY:WEAPON|Quarterstaff TYPE:Weapon.Simple.Melee.Bludgeoning.Standard.Metal.Double COST:85 WT:5 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 ALTDAMAGE:1d6 SIZE:L SOURCEPAGE:p.22 + + +##Martial Weapons +#SMALL --------------------------------------------------------------------------------------------------------- +Bushknife PROFICIENCY:WEAPON| TYPE:Weapon.Martial.Melee.Standard.Slashing.Metal COST:10 WT:4 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d6 SIZE:S SOURCEPAGE:p.10 +Cinqueda PROFICIENCY:WEAPON|Sword (Short) TYPE:Weapon.Martial.Melee.Standard.Piercing.Metal COST:15 WT:3 CRITMULT:x3 CRITRANGE:1 DAMAGE:2d3 SIZE:S SOURCEPAGE:p.10 +Duck Spade PROFICIENCY:WEAPON| TYPE:Weapon.Martial.Melee.Standard.Slashing.Metal COST:15 WT:3 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d6 SIZE:S SOURCEPAGE:p.13 +Flail (Small) OUTPUTNAME:[NAME] Flail PROFICIENCY:WEAPON| TYPE:Weapon.Martial.Melee.Standard.Bludgeoning.Metal COST:8 WT:3 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 SIZE:S SOURCEPAGE:p.14 SPROP:+2 to disarm and can be used to trip +Rapier (Small) OUTPUTNAME:[NAME] Rapier PROFICIENCY:WEAPON|Rapier TYPE:Weapon.Martial.Melee.Standard.Piercing.Metal COST:1d2 WT:2 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d4 SIZE:S SOURCEPAGE:p.20 +Saber (Fencing) OUTPUTNAME:[NAME] Saber PROFICIENCY:WEAPON| TYPE:Weapon.Martial.Melee.Standard.Slashing.Finesseable.Metal COST:20 WT:3 CRITMULT:x2 CRITRANGE:3 DAMAGE:1d6 SIZE:S SOURCEPAGE:p.21 +Sword (Small Long) OUTPUTNAME:[NAME] Sword PROFICIENCY:WEAPON|Sword (Long) TYPE:Weapon.Martial.Melee.Standard.Slashing.Metal COST:15 WT:3 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d6 SIZE:S SOURCEPAGE:p.17 + +#MEDIUM -------------------------------------------------------------------------------------------------------- +Dadao PROFICIENCY:WEAPON| TYPE:Weapon.Martial.Melee.Standard.Slashing.Metal COST:25 WT:5 CRITMULT:x3 CRITRANGE:2 DAMAGE:1d6 SIZE:M SOURCEPAGE:p.11 +Dart Mace PROFICIENCY:WEAPON|Mace (Heavy) TYPE:weapon.Martial.Melee.Standard.Bludgeoning.Piercing.Ranged.Metal COST:65 WT:12 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d8 RANGE:20 SIZE:M SOURCEPAGE:p.11 SPROP:Can fire a dart (1d4 damage) by pressing a button on handle. +Fanged Blade PROFICIENCY:WEAPON| TYPE:Weapon.Martial.Melee.Standard.Slashing.Wooden COST:450 WT:3 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d8+1 SIZE:M SOURCEPAGE:p.14 +Mace (Dart) OUTPUTNAME:[NAME] Mace PROFICIENCY:WEAPON|Mace (Heavy) TYPE:weapon.Martial.Melee.Standard.Bludgeoning.Piercing.Ranged.Metal COST:65 WT:12 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d8 RANGE:20 SIZE:M SOURCEPAGE:p.11 SPROP:Can fire a dart (1d4 damage) by pressing a button on handle. +Sword (Basket-hilted Backsword) OUTPUTNAME:[NAME] PROFICIENCY:WEAPON| TYPE:Weapon.Martial.Melee.Standard.Slashing.Metal COST:20 WT:6 CRITMULT:x2 CRITRANGE:3 DAMAGE:1d6 SIZE:M SOURCEPAGE:p.9 +Sword (Straight) OUTPUTNAME:[NAME] Sword PROFICIENCY:WEAPON| TYPE:Weapon.Martial.Melee.Standard.Slashing.Piercing.Metal.Finesseable COST:20 WT:2 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d6 SIZE:M SOURCEPAGE:p.22 + +#LARGE --------------------------------------------------------------------------------------------------------- +Staff (Battle) OUTPUTNAME:[NAME] Staff PROFICIENCY:WEAPON|Quarterstaff TYPE:Weapon.Martial.Melee.Standard.Bludgeoning.Double.Wooden COST:10 WT:15 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d8 ALTDAMAGE:1d8 SIZE:L SOURCEPAGE:p.9 +Claymore PROFICIENCY:WEAPON| TYPE:Weapon.Martial.Melee.Standard.Slashing.Metal COST:60 WT:15 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d12 SIZE:L SOURCEPAGE:p.11 SPROP:A Strength check (DC 15) allows wielder to make another cleave attack +Claw PROFICIENCY:WEAPON| TYPE:Weapon.Martial.Melee.Standard.Slashing.Metal COST:15 WT:7 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d8 SIZE:L SOURCEPAGE:p.10 +Club (Wolf Teeth) OUTPUTNAME:[NAME] Club PROFICIENCY:WEAPON| TYPE:Weapon.Martial.Melee.Standard.Bludgeoning COST:8 WT:5 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d8 SIZE:L SOURCEPAGE:p.24 +Dragon Whisker Fork PROFICIENCY:WEAPON| TYPE:Weapon.Martial.Melee.Standard.Piercing.Metal COST:20 WT:7 CRITMULT:x2 CRITRANGE:1 DAMAGE:2d4 RANGE:20 SIZE:L SOURCEPAGE:p.13 SPROP:Can be used to trip +Monk's Cudgel PROFICIENCY:WEAPON| TYPE:Weapon.Martial.Melee.Standard.Bludgeoning.Metal.Monk COST:12 WT:13 CRITMULT:x2 CRITRANGE:1 DAMAGE:2d4 SIZE:L SOURCEPAGE:p.17 +Pike PROFICIENCY:WEAPON| TYPE:Weapon.Martial.Melee.Standard.Piercing.Metal COST:7 WT:13 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d8 SIZE:L SOURCEPAGE:p.19 +Pike (Choke) OUTPUTNAME:[NAME] Pike PROFICIENCY:WEAPON| TYPE:Weapon.Martial.Melee.Standard.Piercing.Metal COST:8 WT:14 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d8 SIZE:L SOURCEPAGE:p.19 +Nightling Cleaver PROFICIENCY:WEAPON| TYPE:Weapon.Martial.Melee.Standard.Slashing.Metal COST:35 WT:20 CRITMULT:x2 CRITRANGE:3 DAMAGE:1d10 SIZE:L SOURCEPAGE:p.19 +Spear (Hooked) OUTPUTNAME:[NAME] Spear PROFICIENCY:WEAPON| TYPE:Weapon.Martial.Melee.Standard.Piercing.Metal COST:4 WT:5 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d8 RANGE:20 SIZE:L SOURCEPAGE:p.16 SPROP:Can be used to trip +Spear (Wolf) OUTPUTNAME:[NAME] Spear PROFICIENCY:WEAPON| TYPE:Weapon.Martial.Melee.Standard.Piercing.Metal COST:20 WT:20 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d8 SOURCEPAGE:p.24 +Sword (Broad - Ghost Head) OUTPUTNAME:[NAME] Sword PROFICIENCY:WEAPON| TYPE:Weapon.Martial.Melee.Standard.Slashing.Metal COST:80 WT:17 CRITMULT:x2 CRITRANGE:3 DAMAGE:1d10 SIZE:L SOURCEPAGE:p.15 +Sword (Executioner's) OUTPUTNAME:[NAME] Sword PROFICIENCY:WEAPON| TYPE:Weapon.Martial.Melee.Standard.Slashing.Metal COST:75 WT:18 CRITMULT:x4 CRITRANGE:1 DAMAGE:1d12 SIZE:L SOURCEPAGE:p.13 +Sword (3-Point Double Blade) OUTPUTNAME:[NAME] Sword PROFICIENCY:WEAPON| TYPE:Weapon.Martial.Melee.Standard.Slashing.Piercing.Metal COST:15 WT:10 CRITMULT:x3 CRITRANGE:1 DAMAGE:2d4 RANGE:20 SIZE:L SOURCEPAGE:p.22 +Tiger Fork PROFICIENCY:WEAPON| TYPE:Weapon.Martial.Melee.Standard.Piercing.Slashing.Metal COST:15 WT:15 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d10 RANGE:20 SIZE:L SOURCEPAGE:p.22 +Trident (Spiked Wolf Teeth) OUTPUTNAME:[NAME] Trident PROFICIENCY:WEAPON| TYPE:Weapon.Martial.Melee.Standard.Piercing.Metal COST:20 WT:7 CRITMULT:x2 CRITRANGE:1 DAMAGE:2d4 RANGE:20 SIZE:L SOURCEPAGE:p.24 +War Fork PROFICIENCY:WEAPON| TYPE:Weapon.Martial.Melee.Standard.Piercing.Slashing.Metal COST:20 WT:15 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d12 SIZE:L SOURCEPAGE:p.23 +Widowmaker PROFICIENCY:WEAPON| TYPE:Weapon.Martial.Melee.Standard.Slashing.Metal COST:35 WT:25 CRITMULT:x3 CRITRANGE:2 DAMAGE:1d12 SIZE:L SOURCEPAGE:p.23 + +##Exotic Weapons +#TINY ---------------------------------------------------------------------------------------------------------- +Cat Gloves PROFICIENCY:WEAPON| TYPE:Weapon.Exotic.Melee.Standard.Slashing.Finesseable.Metal COST:5 WT:2 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d4 SIZE:T SOURCEPAGE:p.10 +Emei Piercer PROFICIENCY:WEAPON| TYPE:Weapon.Exotic.Melee.Standard.Piercing.Finesseable.Metal COST:2 WT:.5 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d3 SIZE:T SOURCEPAGE:p.13 +Poison Hairpin PROFICIENCY:WEAPON| TYPE:Weapon.Exotic.Melee.Standard.Piercing.Metal COST:15 WT:.1 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d2 SIZE:T SOURCEPAGE:p.15 +Ribbon Dagger PROFICIENCY:WEAPON| TYPE:Weapon.Exotic.Melee.Standard.Ranged.Piercing.Metal COST:1 WT:.2 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d3 RANGE:20 SIZE:T SOURCEPAGE:p.20 +Scholar's Brush PROFICIENCY:WEAPON| TYPE:Weapon.Exotic.Melee.Standard.Piercing.Finesseable.Metal COST:2 WT:.5 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d3 RANGE:10 SIZE:T SOURCEPAGE:p.21 + +#SMALL --------------------------------------------------------------------------------------------------------- +Buckler (Blade) OUTPUTNAME:[NAME] Buckler PROFICIENCY:WEAPON| TYPE:Weapon.Exotic.Melee.Standard.Piercing.Metal COST:30 WT:4 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d6 SIZE:S SOURCEPAGE:p.9 +Duck Blade PROFICIENCY:WEAPON| TYPE:Weapon.Exotic.Melee.Standard.Slashing.Metal COST:12 WT:2 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d6 SIZE:S SOURCEPAGE:p.13 +Gauntlet (Battle) OUTPUTNAME:[NAME] Gauntlet PROFICIENCY:WEAPON| TYPE:Weapon.Exotic.Melee.Standard.Bludgeoning.Metal COST:25 WT:3 ACCHECK:-1 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 SIZE:S SOURCEPAGE:p.9 SPELLFAILURE:5 BONUS:COMBAT|AC|1|TYPE=Armor.REPLACE +Halberd (Horse) OUTPUTNAME:[NAME] Halberd PROFICIENCY:WEAPON| TYPE:Weapon.Exotic.Melee.Standard.Piercing.Metal COST:5 WT:2 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 SIZE:S SOURCEPAGE:p.16 +Hokk PROFICIENCY:WEAPON| TYPE:Weapon.Exotic.Melee.Standard.Slashing.Metal COST:10 WT:3 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d6 SIZE:S SOURCEPAGE:p.17 +Hook (Combat) OUTPUTNAME:[NAME] Hook PROFICIENCY:WEAPON| TYPE:Weapon.Exotic.Melee.Standard.Piercing.Metal COST:10 WT:3 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d6 SIZE:S SOURCEPAGE:p.11 SPROP:Can be used to trip +Rooster Blade PROFICIENCY:WEAPON| TYPE:Weapon.Exotic.Melee.Standard.Piercing.Metal COST:1 WT:2 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d6 SIZE:S SOURCEPAGE:p.21 +Ring Blade PROFICIENCY:WEAPON| TYPE:Weapon.Exotic.Melee.Standard.Slashing.Metal COST:25 WT:4 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d6 SIZE:S SOURCEPAGE:p.21 SPROP:Can alternate betwen use as a weapon and use as a buckler +Snake Ring PROFICIENCY:WEAPON| TYPE:Weapon.Exotic.Melee.Standard.Slashing.Piercing.Metal COST:14 WT:2 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d4 SIZE:S SOURCEPAGE:p.21 +Sword (Gauntlet) OUTPUTNAME:[NAME] Sword PROFICIENCY:WEAPON| TYPE:Weapon.Exotic.Melee.Standard.Piercing.Metal COST:35 WT:3 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d6 SIZE:S SOURCEPAGE:p.15 +Sword (Unicorn Horn) OUTPUTNAME:[NAME] Sword PROFICIENCY:WEAPON| TYPE:Weapon.Exotic.Melee.Standard.Slashing.Metal COST:15 WT:2 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d6 SIZE:S SOURCEPAGE:p.23 +Wind and Fire Wheel PROFICIENCY:WEAPON| TYPE:Weapon.Exotic.Melee.Standard.Slashing.Metal COST:16 WT:2 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d6 SIZE:S SOURCEPAGE:p.23 + +#MEDIUM -------------------------------------------------------------------------------------------------------- +Axe (Chained) OUTPUTNAME:[NAME] Axe PROFICIENCY:WEAPON| TYPE:Weapon.Exotic.Melee.Standard.Slashing.Metal COST:15 WT:15 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d8 SIZE:M SOURCEPAGE:p.8 SPROP:+2 disarm and can be used to trip +Axe (Double-Headed) OUTPUTNAME:[NAME] Axe PROFICIENCY:WEAPON|Axe (Double-Headed/[Hands]) TYPE:Weapon.Exotic.Melee.Standard.Slashing.Metal COST:40 WT:15 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d10 SIZE:M SOURCEPAGE:p.12 +Axe (Double-Chained) OUTPUTNAME:[NAME] Axe PROFICIENCY:WEAPON| TYPE:Weapon.Exotic.Melee.Standard.Slashing.Metal.Double COST:30 WT:20 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d8 ALTDAMAGE:1d8 SIZE:M SOURCEPAGE:p.8 SPROP:+2 disarm and can be used to trip +Axe-Hammer PROFICIENCY:WEAPON| TYPE:Weapon.Exotic.Melee.Standard.Slashing.Bludgeoning.Metal COST:55 WT:8 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d8 SIZE:M SOURCEPAGE:p.8 +Claw (Double Flying) OUTPUTNAME:[NAME] Claw PROFICIENCY:WEAPON| TYPE:Weapon.Exotic.Melee.Standard.Slashing.Double.Metal COST:18 WT:4 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 ALTDAMAGE:1d6 SIZE:M SOURCEPAGE:p.12 SPROP:+2 disarm and can be used to trip +Dragon Head Stick PROFICIENCY:WEAPON| TYPE:Weapon.Exotic.Melee.Standard.Bludgeoning.Piercing.Double.Metal.Finesseable COST:10 WT:3 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d4 ALTDAMAGE:1d4 SIZE:M SOURCEPAGE:p.12 SPROP:+2 disarm and can be used to trip +Flying Weight PROFICIENCY:WEAPON| TYPE:Weapon.Exotic.Melee.Standard.Ranged.Bludgeoning.Metal COST:5 WT:1.5 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d6 RANGE:10 SIZE:M SOURCEPAGE:p.14 SPROP:+1 to trip and disarm +Hammer (Meteor) OUTPUTNAME:[NAME] Hammer PROFICIENCY:WEAPON| TYPE:Weapon.Exotic.Melee.Standard.Bludgeoning.Metal.Double.Finesseable COST:8 WT:3 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d6 ALTDAMAGE:1d6 SIZE:M SOURCEPAGE:p.17 SPROP:+1 to trip and disarm +Hook (Tiger) OUTPUTNAME:[NAME] Hook PROFICIENCY:WEAPON| TYPE:Weapon.Exotic.Melee.Standard.Slashing.Piercing.Metal COST:15 WT:3 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d6 SIZE:M SOURCEPAGE:p.23 SPROP:+2 to disarm and trip +Hook (Nine Teeth) OUTPUTNAME:[NAME] Hook PROFICIENCY:WEAPON| TYPE:Weapon.Exotic.Melee.Standard.Slashing.Piercing.Metal COST:18 WT:3 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d6 SIZE:M SOURCEPAGE:p.19 SPROP:Can be used to trip +Lance (Sky) OUTPUTNAME:[NAME] Lance PROFICIENCY:WEAPON| TYPE:Weapon.Exotic.Melee.Standard.Piercing COST:1060 WT:10 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d12 SIZE:M SOURCEPAGE:p.21 +Scarf Chain PROFICIENCY:WEAPON| TYPE:Weapon.Exotic.Melee.Standard.Slashing.Metal COST:10 WT:1 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d4 SIZE:M SOURCEPAGE:p.21 SPROP:+1 to disarm and trip +Sword (Double-Bladed) OUTPUTNAME:[NAME] Sword PROFICIENCY:WEAPON|Sword (Double-Bladed/[Hands]) TYPE:Weapon.Exotic.Melee.Standard.Slashing.Metal COST:60 WT:8 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d10 SIZE:M SOURCEPAGE:p.12 +Sword (Pole) OUTPUTNAME:[NAME] Sword PROFICIENCY:WEAPON| TYPE:Weapon.Exotic.Melee.Standard.Slashing.Metal COST:10 WT:5 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d8 RANGE:5 SIZE:M SOURCEPAGE:p.19 SPROP:Can be used to trip +Sword (Ribbon) OUTPUTNAME:[NAME] Sword PROFICIENCY:WEAPON| TYPE:Weapon.Exotic.Melee.Standard.Slashing.Metal COST:15 WT:3 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d8 SIZE:M SOURCEPAGE:p.20 SPROP:+1 Circumstance Bonus to AC when in melee +Water Parting Shield PROFICIENCY:WEAPON| TYPE:Weapon.Exotic.Melee.Standard.Slashing.Metal COST:12 WT:3 CRITMULT:x2 CRITRANGE:2 D... [truncated message content] |
From: <edd...@us...> - 2009-07-17 16:51:23
|
Revision: 10119 http://pcgen.svn.sourceforge.net/pcgen/?rev=10119&view=rev Author: eddyanthony Date: 2009-07-17 16:51:20 +0000 (Fri, 17 Jul 2009) Log Message: ----------- Testing dataset for testing new tags and features. Added Paths: ----------- Trunk/content/notfordistribution/pcgen_test_data/ Trunk/content/notfordistribution/pcgen_test_data/testing_dataset/ Trunk/content/notfordistribution/pcgen_test_data/testing_dataset/pcgen_datatesting.pcc Trunk/content/notfordistribution/pcgen_test_data/testing_dataset/pcgen_datatesting_abilities.lst Trunk/content/notfordistribution/pcgen_test_data/testing_dataset/pcgen_datatesting_ability_category.lst Trunk/content/notfordistribution/pcgen_test_data/testing_dataset/pcgen_datatesting_classes.lst Trunk/content/notfordistribution/pcgen_test_data/testing_dataset/pcgen_datatesting_companions_mods.lst Trunk/content/notfordistribution/pcgen_test_data/testing_dataset/pcgen_datatesting_deities.lst Trunk/content/notfordistribution/pcgen_test_data/testing_dataset/pcgen_datatesting_domains.lst Trunk/content/notfordistribution/pcgen_test_data/testing_dataset/pcgen_datatesting_equipment.lst Trunk/content/notfordistribution/pcgen_test_data/testing_dataset/pcgen_datatesting_equipment_mods.lst Trunk/content/notfordistribution/pcgen_test_data/testing_dataset/pcgen_datatesting_feats.lst Trunk/content/notfordistribution/pcgen_test_data/testing_dataset/pcgen_datatesting_kits.lst Trunk/content/notfordistribution/pcgen_test_data/testing_dataset/pcgen_datatesting_languages.lst Trunk/content/notfordistribution/pcgen_test_data/testing_dataset/pcgen_datatesting_profs_weapons.lst Trunk/content/notfordistribution/pcgen_test_data/testing_dataset/pcgen_datatesting_races.lst Trunk/content/notfordistribution/pcgen_test_data/testing_dataset/pcgen_datatesting_skills.lst Trunk/content/notfordistribution/pcgen_test_data/testing_dataset/pcgen_datatesting_spells.lst Trunk/content/notfordistribution/pcgen_test_data/testing_dataset/pcgen_datatesting_templates.lst Added: Trunk/content/notfordistribution/pcgen_test_data/testing_dataset/pcgen_datatesting.pcc =================================================================== --- Trunk/content/notfordistribution/pcgen_test_data/testing_dataset/pcgen_datatesting.pcc (rev 0) +++ Trunk/content/notfordistribution/pcgen_test_data/testing_dataset/pcgen_datatesting.pcc 2009-07-17 16:51:20 UTC (rev 10119) @@ -0,0 +1,35 @@ +# CVS $Revision: 9674 $ $Author: eddyanthony $ -- Sat Nov 20 04:10:09 2004 -- reformated by prettylst.pl v1.34 (build 422) +CAMPAIGN:PCGen Data Testing +GAMEMODE:3e|35e|Pathfinder +TYPE:PCGen +RANK:1 +GENRE:Fantasy +BOOKTYPE:Testing +PUBNAMELONG:PCGen +PUBNAMESHORT:PCGen +PUBNAMEWEB:http://pcgen.sourceforge.net/ +SOURCELONG:PCGen Data Testing +SOURCESHORT:PCGen +SOURCEWEB:http://pcgen.sourceforge.net/ +ISOGL:YES +ISLICENSED:NO +COPYRIGHT:PCGen Data team + +INFOTEXT:This dataset is for testing data tags and new code. + +ABILITY:pcgen_datatesting_abilities.lst +ABILITYCATEGORY:pcgen_datatesting_ability_category.lst +CLASS:pcgen_datatesting_classes.lst +COMPANIONMOD:pcgen_datatesting_companions_mods.lst +DEITY:pcgen_datatesting_deities.lst +DOMAIN:pcgen_datatesting_domains.lst +EQUIPMENT:pcgen_datatesting_equipment.lst +EQUIPMOD:pcgen_datatesting_equipment_mods.lst +FEAT:pcgen_datatesting_feats.lst +KIT:pcgen_datatesting_kits.lst +LANGUAGE:pcgen_datatesting_languages.lst +WEAPONPROF:pcgen_datatesting_profs_weapons.lst +RACE:pcgen_datatesting_races.lst +SKILL:pcgen_datatesting_skills.lst +SPELL:pcgen_datatesting_spells.lst +TEMPLATE:pcgen_datatesting_templates.lst Property changes on: Trunk/content/notfordistribution/pcgen_test_data/testing_dataset/pcgen_datatesting.pcc ___________________________________________________________________ Added: svn:eol-style + native Added: Trunk/content/notfordistribution/pcgen_test_data/testing_dataset/pcgen_datatesting_abilities.lst =================================================================== --- Trunk/content/notfordistribution/pcgen_test_data/testing_dataset/pcgen_datatesting_abilities.lst (rev 0) +++ Trunk/content/notfordistribution/pcgen_test_data/testing_dataset/pcgen_datatesting_abilities.lst 2009-07-17 16:51:20 UTC (rev 10119) @@ -0,0 +1,11 @@ +SOURCELONG:PCGen Data Testing SOURCESHORT:PCGen SOURCEWEB:http://pcgen.sourceforge.net/ + + + + + + + +# +# End +# Property changes on: Trunk/content/notfordistribution/pcgen_test_data/testing_dataset/pcgen_datatesting_abilities.lst ___________________________________________________________________ Added: svn:eol-style + native Added: Trunk/content/notfordistribution/pcgen_test_data/testing_dataset/pcgen_datatesting_ability_category.lst =================================================================== --- Trunk/content/notfordistribution/pcgen_test_data/testing_dataset/pcgen_datatesting_ability_category.lst (rev 0) +++ Trunk/content/notfordistribution/pcgen_test_data/testing_dataset/pcgen_datatesting_ability_category.lst 2009-07-17 16:51:20 UTC (rev 10119) @@ -0,0 +1,4 @@ +#SOURCELONG:PCGen Data Testing SOURCESHORT:PCGen SOURCEWEB:http://pcgen.sourceforge.net/ + + + Property changes on: Trunk/content/notfordistribution/pcgen_test_data/testing_dataset/pcgen_datatesting_ability_category.lst ___________________________________________________________________ Added: svn:eol-style + native Added: Trunk/content/notfordistribution/pcgen_test_data/testing_dataset/pcgen_datatesting_classes.lst =================================================================== --- Trunk/content/notfordistribution/pcgen_test_data/testing_dataset/pcgen_datatesting_classes.lst (rev 0) +++ Trunk/content/notfordistribution/pcgen_test_data/testing_dataset/pcgen_datatesting_classes.lst 2009-07-17 16:51:20 UTC (rev 10119) @@ -0,0 +1,11 @@ +SOURCELONG:PCGen Data Testing SOURCESHORT:PCGen SOURCEWEB:http://pcgen.sourceforge.net/ + + + + + + + +# +# End +# Property changes on: Trunk/content/notfordistribution/pcgen_test_data/testing_dataset/pcgen_datatesting_classes.lst ___________________________________________________________________ Added: svn:eol-style + native Added: Trunk/content/notfordistribution/pcgen_test_data/testing_dataset/pcgen_datatesting_companions_mods.lst =================================================================== --- Trunk/content/notfordistribution/pcgen_test_data/testing_dataset/pcgen_datatesting_companions_mods.lst (rev 0) +++ Trunk/content/notfordistribution/pcgen_test_data/testing_dataset/pcgen_datatesting_companions_mods.lst 2009-07-17 16:51:20 UTC (rev 10119) @@ -0,0 +1,11 @@ +SOURCELONG:PCGen Data Testing SOURCESHORT:PCGen SOURCEWEB:http://pcgen.sourceforge.net/ + + + + + + + +# +# End +# Property changes on: Trunk/content/notfordistribution/pcgen_test_data/testing_dataset/pcgen_datatesting_companions_mods.lst ___________________________________________________________________ Added: svn:eol-style + native Added: Trunk/content/notfordistribution/pcgen_test_data/testing_dataset/pcgen_datatesting_deities.lst =================================================================== --- Trunk/content/notfordistribution/pcgen_test_data/testing_dataset/pcgen_datatesting_deities.lst (rev 0) +++ Trunk/content/notfordistribution/pcgen_test_data/testing_dataset/pcgen_datatesting_deities.lst 2009-07-17 16:51:20 UTC (rev 10119) @@ -0,0 +1,11 @@ +SOURCELONG:PCGen Data Testing SOURCESHORT:PCGen SOURCEWEB:http://pcgen.sourceforge.net/ + + + + + + + +# +# End +# Property changes on: Trunk/content/notfordistribution/pcgen_test_data/testing_dataset/pcgen_datatesting_deities.lst ___________________________________________________________________ Added: svn:eol-style + native Added: Trunk/content/notfordistribution/pcgen_test_data/testing_dataset/pcgen_datatesting_domains.lst =================================================================== --- Trunk/content/notfordistribution/pcgen_test_data/testing_dataset/pcgen_datatesting_domains.lst (rev 0) +++ Trunk/content/notfordistribution/pcgen_test_data/testing_dataset/pcgen_datatesting_domains.lst 2009-07-17 16:51:20 UTC (rev 10119) @@ -0,0 +1,11 @@ +SOURCELONG:PCGen Data Testing SOURCESHORT:PCGen SOURCEWEB:http://pcgen.sourceforge.net/ + + + + + + + +# +# End +# Property changes on: Trunk/content/notfordistribution/pcgen_test_data/testing_dataset/pcgen_datatesting_domains.lst ___________________________________________________________________ Added: svn:eol-style + native Added: Trunk/content/notfordistribution/pcgen_test_data/testing_dataset/pcgen_datatesting_equipment.lst =================================================================== --- Trunk/content/notfordistribution/pcgen_test_data/testing_dataset/pcgen_datatesting_equipment.lst (rev 0) +++ Trunk/content/notfordistribution/pcgen_test_data/testing_dataset/pcgen_datatesting_equipment.lst 2009-07-17 16:51:20 UTC (rev 10119) @@ -0,0 +1,11 @@ +SOURCELONG:PCGen Data Testing SOURCESHORT:PCGen SOURCEWEB:http://pcgen.sourceforge.net/ + + + + + + + +# +# End +# Property changes on: Trunk/content/notfordistribution/pcgen_test_data/testing_dataset/pcgen_datatesting_equipment.lst ___________________________________________________________________ Added: svn:eol-style + native Added: Trunk/content/notfordistribution/pcgen_test_data/testing_dataset/pcgen_datatesting_equipment_mods.lst =================================================================== --- Trunk/content/notfordistribution/pcgen_test_data/testing_dataset/pcgen_datatesting_equipment_mods.lst (rev 0) +++ Trunk/content/notfordistribution/pcgen_test_data/testing_dataset/pcgen_datatesting_equipment_mods.lst 2009-07-17 16:51:20 UTC (rev 10119) @@ -0,0 +1,11 @@ +SOURCELONG:PCGen Data Testing SOURCESHORT:PCGen SOURCEWEB:http://pcgen.sourceforge.net/ + + + + + + + +# +# End +# Property changes on: Trunk/content/notfordistribution/pcgen_test_data/testing_dataset/pcgen_datatesting_equipment_mods.lst ___________________________________________________________________ Added: svn:eol-style + native Added: Trunk/content/notfordistribution/pcgen_test_data/testing_dataset/pcgen_datatesting_feats.lst =================================================================== --- Trunk/content/notfordistribution/pcgen_test_data/testing_dataset/pcgen_datatesting_feats.lst (rev 0) +++ Trunk/content/notfordistribution/pcgen_test_data/testing_dataset/pcgen_datatesting_feats.lst 2009-07-17 16:51:20 UTC (rev 10119) @@ -0,0 +1,20 @@ +SOURCELONG:PCGen Data Testing SOURCESHORT:PCGen SOURCEWEB:http://pcgen.sourceforge.net/ + +# CHOOSE:TEMPLATE testing + + +Outlandish TYPE:Test CHOOSE:TEMPLATE|Celestial|Fiendish|Lycanthrope DESC:%1|%LIST MULT:YES TEMPLATE:%LIST + +Strange Dude TYPE:Test CHOOSE:TEMPLATE|QUALIFIED[ALL] DESC:%1|%LIST MULT:YES TEMPLATE:%LIST + +Wacky TYPE:Test CHOOSE:TEMPLATE|QUALIFIED[Celestial]|QUALIFIED[Fiendish]|QUALIFIED[Lycanthrope] DESC:%1|%LIST MULT:YES TEMPLATE:%LIST + +Blind Mouse TYPE:Test CHOOSE:TEMPLATE|TYPE=Clock DESC:%1|%LIST MULT:YES TEMPLATE:%LIST + +Danger Mouse TYPE:Test CHOOSE:TEMPLATE|TYPE=Clock,PC DESC:%1|%LIST MULT:YES TEMPLATE:%LIST + +Wonder Mouse TYPE:Test CHOOSE:TEMPLATE|!TYPE=Clock DESC:%1|%LIST MULT:YES TEMPLATE:%LIST + +# +# End +# Property changes on: Trunk/content/notfordistribution/pcgen_test_data/testing_dataset/pcgen_datatesting_feats.lst ___________________________________________________________________ Added: svn:eol-style + native Added: Trunk/content/notfordistribution/pcgen_test_data/testing_dataset/pcgen_datatesting_kits.lst =================================================================== --- Trunk/content/notfordistribution/pcgen_test_data/testing_dataset/pcgen_datatesting_kits.lst (rev 0) +++ Trunk/content/notfordistribution/pcgen_test_data/testing_dataset/pcgen_datatesting_kits.lst 2009-07-17 16:51:20 UTC (rev 10119) @@ -0,0 +1,11 @@ +SOURCELONG:PCGen Data Testing SOURCESHORT:PCGen SOURCEWEB:http://pcgen.sourceforge.net/ + + + + + + + +# +# End +# Property changes on: Trunk/content/notfordistribution/pcgen_test_data/testing_dataset/pcgen_datatesting_kits.lst ___________________________________________________________________ Added: svn:eol-style + native Added: Trunk/content/notfordistribution/pcgen_test_data/testing_dataset/pcgen_datatesting_languages.lst =================================================================== --- Trunk/content/notfordistribution/pcgen_test_data/testing_dataset/pcgen_datatesting_languages.lst (rev 0) +++ Trunk/content/notfordistribution/pcgen_test_data/testing_dataset/pcgen_datatesting_languages.lst 2009-07-17 16:51:20 UTC (rev 10119) @@ -0,0 +1,11 @@ +SOURCELONG:PCGen Data Testing SOURCESHORT:PCGen SOURCEWEB:http://pcgen.sourceforge.net/ + + + + + + + +# +# End +# Property changes on: Trunk/content/notfordistribution/pcgen_test_data/testing_dataset/pcgen_datatesting_languages.lst ___________________________________________________________________ Added: svn:eol-style + native Added: Trunk/content/notfordistribution/pcgen_test_data/testing_dataset/pcgen_datatesting_profs_weapons.lst =================================================================== --- Trunk/content/notfordistribution/pcgen_test_data/testing_dataset/pcgen_datatesting_profs_weapons.lst (rev 0) +++ Trunk/content/notfordistribution/pcgen_test_data/testing_dataset/pcgen_datatesting_profs_weapons.lst 2009-07-17 16:51:20 UTC (rev 10119) @@ -0,0 +1,11 @@ +SOURCELONG:PCGen Data Testing SOURCESHORT:PCGen SOURCEWEB:http://pcgen.sourceforge.net/ + + + + + + + +# +# End +# Property changes on: Trunk/content/notfordistribution/pcgen_test_data/testing_dataset/pcgen_datatesting_profs_weapons.lst ___________________________________________________________________ Added: svn:eol-style + native Added: Trunk/content/notfordistribution/pcgen_test_data/testing_dataset/pcgen_datatesting_races.lst =================================================================== --- Trunk/content/notfordistribution/pcgen_test_data/testing_dataset/pcgen_datatesting_races.lst (rev 0) +++ Trunk/content/notfordistribution/pcgen_test_data/testing_dataset/pcgen_datatesting_races.lst 2009-07-17 16:51:20 UTC (rev 10119) @@ -0,0 +1,11 @@ +SOURCELONG:PCGen Data Testing SOURCESHORT:PCGen SOURCEWEB:http://pcgen.sourceforge.net/ + + + + + + + +# +# End +# Property changes on: Trunk/content/notfordistribution/pcgen_test_data/testing_dataset/pcgen_datatesting_races.lst ___________________________________________________________________ Added: svn:eol-style + native Added: Trunk/content/notfordistribution/pcgen_test_data/testing_dataset/pcgen_datatesting_skills.lst =================================================================== --- Trunk/content/notfordistribution/pcgen_test_data/testing_dataset/pcgen_datatesting_skills.lst (rev 0) +++ Trunk/content/notfordistribution/pcgen_test_data/testing_dataset/pcgen_datatesting_skills.lst 2009-07-17 16:51:20 UTC (rev 10119) @@ -0,0 +1,11 @@ +SOURCELONG:PCGen Data Testing SOURCESHORT:PCGen SOURCEWEB:http://pcgen.sourceforge.net/ + + + + + + + +# +# End +# Property changes on: Trunk/content/notfordistribution/pcgen_test_data/testing_dataset/pcgen_datatesting_skills.lst ___________________________________________________________________ Added: svn:eol-style + native Added: Trunk/content/notfordistribution/pcgen_test_data/testing_dataset/pcgen_datatesting_spells.lst =================================================================== --- Trunk/content/notfordistribution/pcgen_test_data/testing_dataset/pcgen_datatesting_spells.lst (rev 0) +++ Trunk/content/notfordistribution/pcgen_test_data/testing_dataset/pcgen_datatesting_spells.lst 2009-07-17 16:51:20 UTC (rev 10119) @@ -0,0 +1,11 @@ +SOURCELONG:PCGen Data Testing SOURCESHORT:PCGen SOURCEWEB:http://pcgen.sourceforge.net/ + + + + + + + +# +# End +# Property changes on: Trunk/content/notfordistribution/pcgen_test_data/testing_dataset/pcgen_datatesting_spells.lst ___________________________________________________________________ Added: svn:eol-style + native Added: Trunk/content/notfordistribution/pcgen_test_data/testing_dataset/pcgen_datatesting_templates.lst =================================================================== --- Trunk/content/notfordistribution/pcgen_test_data/testing_dataset/pcgen_datatesting_templates.lst (rev 0) +++ Trunk/content/notfordistribution/pcgen_test_data/testing_dataset/pcgen_datatesting_templates.lst 2009-07-17 16:51:20 UTC (rev 10119) @@ -0,0 +1,15 @@ +SOURCELONG:PCGen Data Testing SOURCESHORT:PCGen SOURCEWEB:http://pcgen.sourceforge.net/ + +Hickory TYPE:Clock VISIBLE:YES +Dickory TYPE:Clock VISIBLE:YES +Dock TYPE:Clock VISIBLE:YES + + + + + + + +# +# End +# Property changes on: Trunk/content/notfordistribution/pcgen_test_data/testing_dataset/pcgen_datatesting_templates.lst ___________________________________________________________________ Added: svn:eol-style + native This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2009-09-27 06:14:54
|
Revision: 10629 http://pcgen.svn.sourceforge.net/pcgen/?rev=10629&view=rev Author: amaitland Date: 2009-09-27 06:14:36 +0000 (Sun, 27 Sep 2009) Log Message: ----------- change publisher folder to original; clean up and correct BP Into the Black Added Paths: ----------- Trunk/content/notfordistribution/bastionpress/ Trunk/content/notfordistribution/bastionpress/armsandarmor/ Trunk/content/notfordistribution/bastionpress/armsandarmor/arms.pcc Trunk/content/notfordistribution/bastionpress/armsandarmor/arms_equip.lst Trunk/content/notfordistribution/bastionpress/armsandarmor/arms_equip_armorshields.lst Trunk/content/notfordistribution/bastionpress/armsandarmor/arms_equip_armorshieldsspecific.lst Trunk/content/notfordistribution/bastionpress/armsandarmor/arms_equip_rodstaffwand.lst Trunk/content/notfordistribution/bastionpress/armsandarmor/arms_equip_weapammo.lst Trunk/content/notfordistribution/bastionpress/armsandarmor/arms_equip_weapammospecific.lst Trunk/content/notfordistribution/bastionpress/armsandarmor/arms_equip_weapmelee.lst Trunk/content/notfordistribution/bastionpress/armsandarmor/arms_equip_weaponmeleespecific.lst Trunk/content/notfordistribution/bastionpress/armsandarmor/arms_equip_weapprofs.lst Trunk/content/notfordistribution/bastionpress/armsandarmor/arms_equip_weapranged.lst Trunk/content/notfordistribution/bastionpress/armsandarmor/arms_equip_weaprangedspecific.lst Trunk/content/notfordistribution/bastionpress/armsandarmor/arms_equip_wondrous.lst Trunk/content/notfordistribution/bastionpress/armsandarmor/arms_equipmods.lst Trunk/content/notfordistribution/bastionpress/intotheblack/ Trunk/content/notfordistribution/bastionpress/intotheblack/OGL from Into the Black.pdf Trunk/content/notfordistribution/bastionpress/intotheblack/OGL.txt Trunk/content/notfordistribution/bastionpress/intotheblack/ToC from Into the Black.pdf Trunk/content/notfordistribution/bastionpress/intotheblack/bp_ittb_blank.lst Trunk/content/notfordistribution/bastionpress/intotheblack/intotheblack.jpg Trunk/content/notfordistribution/bastionpress/intotheblack/intotheblack.pcc Trunk/content/notfordistribution/bastionpress/intotheblack/intotheblack_abilities.lst Trunk/content/notfordistribution/bastionpress/intotheblack/intotheblack_equipment.lst Trunk/content/notfordistribution/bastionpress/intotheblack/intotheblack_kits.lst Trunk/content/notfordistribution/bastionpress/intotheblack/intotheblack_prof_weapons.lst Trunk/content/notfordistribution/bastionpress/intotheblack/intotheblack_races.lst Trunk/content/notfordistribution/bastionpress/intotheblack/intotheblack_spells.lst Trunk/content/notfordistribution/bastionpress/intotheblack/intotheblack_templates_diseases.lst Trunk/content/notfordistribution/bastionpress/intotheblack/review.txt Removed Paths: ------------- Trunk/content/notfordistribution/dragonwinggames/armsandarmor/ Trunk/content/notfordistribution/dragonwinggames/intotheblack/ Added: Trunk/content/notfordistribution/bastionpress/armsandarmor/arms.pcc =================================================================== --- Trunk/content/notfordistribution/bastionpress/armsandarmor/arms.pcc (rev 0) +++ Trunk/content/notfordistribution/bastionpress/armsandarmor/arms.pcc 2009-09-27 06:14:36 UTC (rev 10629) @@ -0,0 +1,28 @@ +# CVS $Revision$ $Author$ -- Mon Oct 7 23:10:09 2002 -- reformated by C:\Perl\PCgen\prettylst.pl v1.19 (build 199) +CAMPAIGN:BP - Arms and Armor - Source Book +GAMEMODE:3e +TYPE:Bastion Press.Supplement +RANK:9 +SOURCELONG:Bastion Press - Arms and Armor +SOURCESHORT:ArmsArmor +SOURCEWEB:www.bastionpress.com +ISOGL:YES +ISD20:YES +COPYRIGHT:Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc. +COPYRIGHT:Arms and Armor Copyright 2001, Bastion Press, Inc. +COPYRIGHT:System Reference Document Copyright 1999, 2000, Wizards of the Coast, Inc. + + +EQUIPMENT:arms_equip_armorshields.lst +EQUIPMENT:arms_equip_armorshieldsspecific.lst +EQUIPMENT:arms_equip_weapmelee.lst +EQUIPMENT:arms_equip_weapranged.lst +EQUIPMENT:arms_equip_weapammo.lst +EQUIPMENT:arms_equip.lst +EQUIPMENT:arms_equip_weapammospecific.lst +EQUIPMENT:arms_equip_weaprangedspecific.lst +EQUIPMENT:arms_equip_weaponmeleespecific.lst +EQUIPMENT:arms_equip_rodstaffwand.lst +EQUIPMENT:arms_equip_wondrous.lst +EQUIPMOD:arms_equipmods.lst +WEAPONPROF:arms_equip_weapprofs.lst Added: Trunk/content/notfordistribution/bastionpress/armsandarmor/arms_equip.lst =================================================================== --- Trunk/content/notfordistribution/bastionpress/armsandarmor/arms_equip.lst (rev 0) +++ Trunk/content/notfordistribution/bastionpress/armsandarmor/arms_equip.lst 2009-09-27 06:14:36 UTC (rev 10629) @@ -0,0 +1,8 @@ +# CVS $Revision: $ $Author: $ -- Mon Sep 24 18:54:18 2007 -- reformated by prettylst.pl v1.38 (build 2788) +SOURCELONG:Bastion Press - Arms and Armor SOURCESHORT:ArmsArmor SOURCEWEB:www.bastionpress.com +#Original Entry By; Knightcrawler +# Equipment Name Type Cost Weight Source Page +Portable Poison Well TYPE:Goods.Vial COST:15 WT:1 SOURCEPAGE:p.43 +Acidic Tar TYPE:Goods.Vial COST:50 WT:1 SOURCEPAGE:p.44 +Chortlebomb TYPE:Goods.Vial COST:35 WT:1 SOURCEPAGE:p.44 + Added: Trunk/content/notfordistribution/bastionpress/armsandarmor/arms_equip_armorshields.lst =================================================================== --- Trunk/content/notfordistribution/bastionpress/armsandarmor/arms_equip_armorshields.lst (rev 0) +++ Trunk/content/notfordistribution/bastionpress/armsandarmor/arms_equip_armorshields.lst 2009-09-27 06:14:36 UTC (rev 10629) @@ -0,0 +1,58 @@ +# CVS $Revision: $ $Author: $ -- Mon Sep 24 19:02:21 2007 -- reformated by prettylst.pl v1.38 (build 2788) +SOURCELONG:Bastion Press - Arms and Armor SOURCESHORT:ArmsArmor SOURCEWEB:www.bastionpress.com +#Original Entry By: Lonestar +#Bishops Mantle is not included at this time. Currently cannot get it to function properly. + +# Equipment Name Type Cost Weight Source Page AC Penalty Check Maximum DEX Bonus Move % of Spell Failure Combat bonus Special Property +#Light Weight ------------------------------------------------------------------------------------------------------------- +# Equipment Name Type Cost Weight AC Penalty Check Maximum DEX Bonus Source Page % of Spell Failure Combat bonus Special Property +Armored Robe PROFICIENCY:ARMOR|Armored Robe TYPE:Armor.Light.Suit.Standard.Nonmetal COST:30 WT:15 ACCHECK:-1 MAXDEX:5 SOURCEPAGE:p.56 SPELLFAILURE:0 BONUS:COMBAT|AC|2|TYPE=Armor.REPLACE +Bardic Armor PROFICIENCY:ARMOR|Bardic Armor TYPE:Armor.Light.Suit.Standard.Nonmetal COST:250 WT:15 ACCHECK:0 MAXDEX:6 SOURCEPAGE:p.56 SPELLFAILURE:10 BONUS:COMBAT|AC|3|TYPE=Armor.REPLACE +Bardic Cloak PROFICIENCY:ARMOR|Bardic Cloak TYPE:Armor.Light.Cape,Standard COST:175 WT:15 ACCHECK:-1 MAXDEX:6 SOURCEPAGE:p.56 SPELLFAILURE:5 BONUS:COMBAT|AC|2|TYPE=Armor.REPLACE SPROP:Fire Resistance 2 +Barkskin Armor PROFICIENCY:ARMOR|Barkskin Armor TYPE:Armor.Light.Suit.Standard.Nonmetal COST:280 WT:5 ACCHECK:0 MAXDEX:8 SOURCEPAGE:p.56 SPELLFAILURE:5 BONUS:COMBAT|AC|2|TYPE=Armor.REPLACE +Bishop's Mantle PROFICIENCY:ARMOR|Bishop's Mantle TYPE:Armor.Light.Cape.Standard.Metal COST:50 WT:10 ACCHECK:-1 MAXDEX:6 SOURCEPAGE:p.57 SPELLFAILURE:5 BONUS:COMBAT|AC|1|TYPE=Armor.STACK +Buckskin Armor PROFICIENCY:ARMOR|Buckskin Armor TYPE:Armor.Light.Suit.Standard.Nonmetal COST:30 WT:15 ACCHECK:0 MAXDEX:7 SOURCEPAGE:p.57 SPELLFAILURE:10 BONUS:COMBAT|AC|2|TYPE=Armor.REPLACE +Chainmail Corset PROFICIENCY:ARMOR|Chainmail Corset TYPE:Armor.Light.Suit.Standard.Metal COST:75 WT:15 ACCHECK:-1 MAXDEX:5 SOURCEPAGE:p.57 SPELLFAILURE:10 BONUS:COMBAT|AC|3|TYPE=Armor.REPLACE +Cleric's Vest PROFICIENCY:ARMOR|Cleric's Vest TYPE:Armor.Light.Suit.Standard.Nonmetal COST:10 WT:5 ACCHECK:0 MAXDEX:8 SOURCEPAGE:p.57 SPELLFAILURE:0 BONUS:COMBAT|AC|1|TYPE=Armor.REPLACE +Double Leather Tribesman's Tunic PROFICIENCY:ARMOR|PROFICIENCY:ARMOR|Double Leather Tribesman's Tunic TYPE:Armor.Light.Suit.Standard.Nonmetal COST:32 WT:15 ACCHECK:-1 MAXDEX:5 SOURCEPAGE:p.57 SPELLFAILURE:10 BONUS:COMBAT|AC|3|TYPE=Armor.REPLACE +Gorget PROFICIENCY:ARMOR|Gorget TYPE:Armor.Light.Suit.Standard.Metal COST:10 WT:5 ACCHECK:-1 MAXDEX:8 SOURCEPAGE:p.57 SPELLFAILURE:5 BONUS:COMBAT|AC|1|TYPE=Armor.REPLACE +Holy Robes PROFICIENCY:ARMOR|Holy Robes TYPE:Armor.Light.Suit.Standard.Nonmetal COST:250 WT:15 ACCHECK:-1 MAXDEX:6 SOURCEPAGE:p.57 SPELLFAILURE:10 BONUS:COMBAT|AC|3|TYPE=Armor.REPLACE +Holy Vestments PROFICIENCY:ARMOR|Holy Vestments TYPE:Armor.Light.Suit.Standard.Nonmetal COST:40 WT:15 ACCHECK:0 MAXDEX:6 SOURCEPAGE:p.57 SPELLFAILURE:5 BONUS:COMBAT|AC|2|TYPE=Armor.REPLACE +Quilled Aketon PROFICIENCY:ARMOR|Quilled Aketon TYPE:Armor.Light.Suit.Standard.Nonmetal COST:12 WT:10 ACCHECK:0 MAXDEX:5 SOURCEPAGE:p.57 SPELLFAILURE:15 BONUS:COMBAT|AC|2|TYPE=Armor.REPLACE +Reinforced Cleric's Robes PROFICIENCY:ARMOR|Reinforced Cleric's Robes TYPE:Armor.Light.Suit.Standard.Nonmetal COST:20 WT:15 ACCHECK:-1 MAXDEX:5 SOURCEPAGE:p.58 SPELLFAILURE:20 BONUS:COMBAT|AC|3|TYPE=Armor.REPLACE +Reversible Bardic Doublet PROFICIENCY:ARMOR|Reversible Bardic Doublet TYPE:Armor.Light.Suit.Standard.Nonmetal COST:40 WT:10 ACCHECK:-1 MAXDEX:8 SOURCEPAGE:p.58 SPELLFAILURE:10 BONUS:COMBAT|AC|2|TYPE=Armor.REPLACE +Robe of Yew Leaves PROFICIENCY:ARMOR|Robe of Yew Leaves TYPE:Armor.Light.Suit.Standard.Nonmetal COST:55 WT:5 ACCHECK:0 MAXDEX:8 SOURCEPAGE:p.58 SPELLFAILURE:10 BONUS:COMBAT|AC|2|TYPE=Armor.REPLACE +Silken Web PROFICIENCY:ARMOR|Silken Web TYPE:Armor.Light.Suit.Standard.Nonmetal COST:1250 WT:1 ACCHECK:0 SOURCEPAGE:p.58 SPELLFAILURE:0 BONUS:COMBAT|AC|0|TYPE=Armor.REPLACE +Silver Spiderware PROFICIENCY:ARMOR|Silver Spiderware TYPE:Armor.Light.Suit.Standard.Nonmetal COST:225 WT:15 ACCHECK:-2 MAXDEX:6 SOURCEPAGE:p.58 SPELLFAILURE:20 BONUS:COMBAT|AC|4|TYPE=Armor.REPLACE +Slender Chainmail Shirt PROFICIENCY:ARMOR|Slender Chainmail Shirt TYPE:Armor.Light.Suit.Standard.Metal COST:120 WT:20 ACCHECK:-1 MAXDEX:6 SOURCEPAGE:p.58 SPELLFAILURE:25 BONUS:COMBAT|AC|3|TYPE=Armor.REPLACE +Shadow Doublet PROFICIENCY:ARMOR|Shadow Doublet TYPE:Armor.Light.Suit.Standard.Nonmetal COST:40 WT:15 ACCHECK:-1 MAXDEX:6 SOURCEPAGE:p.58 SPELLFAILURE:10 BONUS:COMBAT|AC|2|TYPE=Armor.REPLACE SPROP:+2 circumstance bonus on Hide in dark areas +Soft Leather Half Armor PROFICIENCY:ARMOR|Soft Leather Half Armor TYPE:Armor.Light.Suit.Standard.Nonmetal COST:20 WT:15 ACCHECK:-1 MAXDEX:8 SOURCEPAGE:p.58 SPELLFAILURE:15 BONUS:COMBAT|AC|2|TYPE=Armor.REPLACE + +#Medium Weight ------------------------------------------------------------------------------------------------------------- #Medium Weight ------------------------------------------------------------------------------------------------------------- +Aeroglass Plate PROFICIENCY:ARMOR|Aeroglass Plate TYPE:Armor.Medium.Suit.Standard.Nonmetal COST:3000 WT:35 ACCHECK:-4 MAXDEX:3 SOURCEPAGE:p.59 SPELLFAILURE:30 BONUS:COMBAT|AC|6|TYPE=Armor.REPLACE SPROP:Floats in water +Bone Mail PROFICIENCY:ARMOR|Bone Mail TYPE:Armor.Medium.Suit.Standard.Nonmetal COST:200 WT:40 ACCHECK:-4 MAXDEX:3 SOURCEPAGE:p.59 SPELLFAILURE:35 BONUS:COMBAT|AC|5|TYPE=Armor.REPLACE +Clay Armor PROFICIENCY:ARMOR|Clay Armor TYPE:Armor.Medium.Suit.Standard.Nonmetal COST:75 WT:30 ACCHECK:-3 MAXDEX:4 SOURCEPAGE:p.59 SPELLFAILURE:25 BONUS:COMBAT|AC|4|TYPE=Armor.REPLACE +Crested Hide Mail PROFICIENCY:ARMOR|Crested Hide Mail TYPE:Armor.Medium.Suit.Standard.Nonmetal COST:75 WT:30 ACCHECK:-3 MAXDEX:4 SOURCEPAGE:p.59 SPELLFAILURE:20 BONUS:COMBAT|AC|4|TYPE=Armor.REPLACE SPROP:Spikes do 1d4 damage on successful grapple check Floats in water +Fur-lined Hide Mail PROFICIENCY:ARMOR|Fur-lined Hide Mail TYPE:Armor.Medium.Suit.Standard.Nonmetal COST:65 WT:20 ACCHECK:-3 MAXDEX:3 SOURCEPAGE:p.59 SPELLFAILURE:20 BONUS:COMBAT|AC|4|TYPE=Armor.REPLACE +Glacier Beast Hide PROFICIENCY:ARMOR|Glacier Beast Hide TYPE:Armor.Medium.Suit.Standard.Nonmetal COST:3000 WT:25 ACCHECK:-3 MAXDEX:4 SOURCEPAGE:p.59 SPELLFAILURE:20 BONUS:COMBAT|AC|5|TYPE=Armor.REPLACE SPROP:+5 damage reduction to cold +Hauberk PROFICIENCY:ARMOR|Hauberk TYPE:Armor.Medium.Suit.Standard.Nonmetal COST:110 WT:30 ACCHECK:-5 MAXDEX:1 SOURCEPAGE:p.59 SPELLFAILURE:30 BONUS:COMBAT|AC|5|TYPE=Armor.REPLACE +Heraldic Coin Armor PROFICIENCY:ARMOR|Heraldic Coin Armor TYPE:Armor.Medium.Suit.Standard.Nonmetal COST:5000 WT:30 ACCHECK:-4 MAXDEX:4 SOURCEPAGE:p.60 SPELLFAILURE:25 BONUS:COMBAT|AC|4|TYPE=Armor.REPLACE +Oaken Tree Bark Armor PROFICIENCY:ARMOR|Oaken Tree Bark Armor TYPE:Armor.Medium.Suit.Standard.Nonmetal COST:10 WT:25 ACCHECK:-4 MAXDEX:4 SOURCEPAGE:p.60 SPELLFAILURE:20 BONUS:COMBAT|AC|3|TYPE=Armor.REPLACE +Scaled Brigandine PROFICIENCY:ARMOR|Scaled Brigandine TYPE:Armor.Medium.Suit.Standard.Nonmetal COST:350 WT:25 ACCHECK:-3 MAXDEX:4 SOURCEPAGE:p.60 SPELLFAILURE:20 BONUS:COMBAT|AC|5|TYPE=Armor.REPLACE +Shock Shell PROFICIENCY:ARMOR|Shock Shell TYPE:Armor.Medium.Suit.Standard.Nonmetal COST:300 WT:28 ACCHECK:-4 MAXDEX:4 SOURCEPAGE:p.60 SPELLFAILURE:25 BONUS:COMBAT|AC|5|TYPE=Armor.REPLACE + +#Heavy Weight ------------------------------------------------------------------------------------------------------------- #Heavy Weight ------------------------------------------------------------------------------------------------------------- +Daggered Plate PROFICIENCY:ARMOR|Daggered Plate TYPE:Armor.Heavy.Suit.Standard.Metal COST:1500 WT:52 ACCHECK:-6 MAXDEX:0 SOURCEPAGE:p.60 SPELLFAILURE:40 BONUS:COMBAT|AC|7|TYPE=Armor.REPLACE +Double Plate PROFICIENCY:ARMOR|Double Plate TYPE:Armor.Heavy.Suit.Standard.Metal COST:2000 WT:70 ACCHECK:-9 MAXDEX:-3 SOURCEPAGE:p.60 SPELLFAILURE:60 BONUS:COMBAT|AC|10|TYPE=Armor.REPLACE +Gnarled Mail PROFICIENCY:ARMOR|Gnarled Mail TYPE:Armor.Heavy.Suit.Standard.Nonmetal COST:1150 WT:35 ACCHECK:-6 MAXDEX:2 SOURCEPAGE:p.60 SPELLFAILURE:40 BONUS:COMBAT|AC|7|TYPE=Armor.REPLACE +Morbius Mail PROFICIENCY:ARMOR|Morbius Mail TYPE:Armor.Heavy.Suit.Standard.Nonmetal COST:2000 WT:40 ACCHECK:-5 MAXDEX:3 SOURCEPAGE:p.60 SPELLFAILURE:35 BONUS:COMBAT|AC|7|TYPE=Armor.REPLACE +Plant Fiber Plate PROFICIENCY:ARMOR|Plant Fiber Plate TYPE:Armor.Heavy.Suit.Standard.Nonmetal COST:700 WT:35 ACCHECK:-6 MAXDEX:2 SOURCEPAGE:p.60 SPELLFAILURE:35 BONUS:COMBAT|AC|6|TYPE=Armor.REPLACE +Steelwood Splint PROFICIENCY:ARMOR|Steelwood Splint TYPE:Armor.Heavy.Suit.Standard.Nonmetal COST:1100 WT:35 ACCHECK:-5 MAXDEX:2 SOURCEPAGE:p.60 SPELLFAILURE:35 BONUS:COMBAT|AC|6|TYPE=Armor.REPLACE +Taskmaster Armor PROFICIENCY:ARMOR|Taskmaster Armor TYPE:Armor.Heavy.Suit.Standard.Metal COST:1000 WT:40 ACCHECK:-5 MAXDEX:2 SOURCEPAGE:p.60 SPELLFAILURE:40 BONUS:COMBAT|AC|6|TYPE=Armor.REPLACE + +#Shields ------------------------------------------------------------------------------------------------------------- #Shields ------------------------------------------------------------------------------------------------------------- +Buckler Blade PROFICIENCY:SHIELD|Buckler Blade TYPE:Shield.Standard.Metal COST:30 WT:4 ACCHECK:-1 SOURCEPAGE:p.xxx SPELLFAILURE:5 BONUS:COMBAT|AC|1|TYPE=Armor.REPLACE +Dust Shield PROFICIENCY:SHIELD|Dust Shield TYPE:Shield.Standard.Metal COST:65 WT:20 ACCHECK:-2 SOURCEPAGE:p.61 SPELLFAILURE:20 BONUS:COMBAT|AC|2|TYPE=Armor.REPLACE SPROP:If attacker misses attack roll by AC bonus of shield, cloud of dust is released. +Ring Blade PROFICIENCY:SHIELD|Ring Blade TYPE:Shield.Standard.Metal COST:25 WT:4 ACCHECK:-1 SOURCEPAGE:p.xxx SPELLFAILURE:5 BONUS:COMBAT|AC|1|TYPE=Armor.REPLACE +Targe PROFICIENCY:SHIELD|Targe TYPE:Shield.Standard.Metal COST:3 WT:7 ACCHECK:-1 SOURCEPAGE:p.61 SPELLFAILURE:5 BONUS:COMBAT|AC|1|TYPE=Armor.REPLACE SPROP:Tower shields grant cover + Added: Trunk/content/notfordistribution/bastionpress/armsandarmor/arms_equip_armorshieldsspecific.lst =================================================================== --- Trunk/content/notfordistribution/bastionpress/armsandarmor/arms_equip_armorshieldsspecific.lst (rev 0) +++ Trunk/content/notfordistribution/bastionpress/armsandarmor/arms_equip_armorshieldsspecific.lst 2009-09-27 06:14:36 UTC (rev 10629) @@ -0,0 +1,48 @@ +# CVS $Revision: $ $Author: $ -- Mon Sep 24 19:02:21 2007 -- reformated by prettylst.pl v1.38 (build 2788) +SOURCELONG:Bastion Press - Arms and Armor SOURCESHORT:ArmsArmor SOURCEWEB:www.bastionpress.com +#Original Entry By; Knightcrawler +# Equipment Name Required Proficiency Type Cost Weight Required Class AC Penalty Check Maximum DEX Bonus Source Page % of Spell Failure Virtual Feat Damage Reduction Innate Spells Save checks bonus Combat bonus Bonus to skill Stat bonus Weapon prop. bonus Special Property +Armor of Faith PROFICIENCY:ARMOR|Full Plate TYPE:Magic.Armor.Heavy.Stanard.Suit.Specific COST:37650 WT:50 ACCHECK:-6 MAXDEX:1 SOURCEPAGE:p.78 SPELLFAILURE:35 BONUS:COMBAT|AC|11|TYPE=Armor.REPLACE +Armor of the Bull (+2) PROFICIENCY:ARMOR|Hide TYPE:Magic.Armor.Medium.Standard.Suit.Specific COST:8485 WT:25 ACCHECK:-3 MAXDEX:4 SOURCEPAGE:p.77 SPELLFAILURE:20 BONUS:COMBAT|AC|5|TYPE=Armor.REPLACE SPROP:Cast Bull's Strength (1/day) +Berserker's Mail PROFICIENCY:ARMOR|Chainmail TYPE:Magic.Armor.Medium.Standard.Suit.Specific COST:19550 WT:40 ACCHECK:-5 MAXDEX:2 SOURCEPAGE:p.77 SPELLFAILURE:30 BONUS:COMBAT|AC|8|TYPE=Armor.REPLACE SPROP:Doubles a barbarians strength, constitution and will saves during rage +Blur Armor PROFICIENCY:ARMOR|Leather TYPE:Magic.Armor.Light.Standard.Suit.Specific COST:11960 WT:15 ACCHECK:0 MAXDEX:6 SOURCEPAGE:p.80 SPELLFAILURE:10 BONUS:COMBAT|AC|3|TYPE=Armor.REPLACE SPROP:blur 3/day +Armor of the Wilderness PROFICIENCY:ARMOR|Studded Leather TYPE:Magic.Armor.Light.Standard.Suit.Specific COST:27175 WT:20 ACCHECK:-1 MAXDEX:5 SOURCEPAGE:p.79 SPELLFAILURE:15 VFEAT:Track BONUS:COMBAT|AC|5|TYPE=Armor.REPLACE SPROP:Grants Track feat or a +4 to Wilderness Lore +Banderskins PROFICIENCY:ARMOR|Hide TYPE:Magic.Armor.Medium.Standard.Suit.Specific COST:33165 WT:20 ACCHECK:-3 MAXDEX:4 SOURCEPAGE:p.79 SPELLFAILURE:20 BONUS:COMBAT|AC|5|TYPE=Armor.REPLACE SPROP:grants burrow of 20 feet, claws for 1d8 and a bonus of +4 vs mazes and riddles +Battle Plate (Full Plate) PROFICIENCY:ARMOR|Full Plate TYPE:Magic.Armor.Heavy.Standard.Suit.Specific COST:92650 WT:50 ACCHECK:-6 MAXDEX:1 SOURCEPAGE:p.80 SPELLFAILURE:35 DR:15/+1 BONUS:COMBAT|AC|11|TYPE=Armor.REPLACE SPROP:Can be changed into a Breastplate +Battle Plate (Breastplate) PROFICIENCY:ARMOR|Breastplate TYPE:Magic.Armor.Medium.Standard.Suit.Specific COST:92650 WT:30 ACCHECK:-4 MAXDEX:3 SOURCEPAGE:p.80 SPELLFAILURE:25 BONUS:COMBAT|AC|5|TYPE=Armor.REPLACE +Blessed Mail PROFICIENCY:ARMOR|Banded Mail TYPE:Magic.Armor.Heavy.Standard.Suit.Secific COST:5400 WT:35 ACCHECK:-6 MAXDEX:1 SOURCEPAGE:p.77 SPELLFAILURE:35 BONUS:COMBAT|AC|7|TYPE=Armor.REPLACE BONUS:WEAPON|DAMAGE,TOHIT|1|TYPE=Morale +Falcon Spaulders TYPE:Magic.Armor.Light.Standard.Specific COST:3375 WT:5 ACCHECK:-1 SOURCEPAGE:p.80 SPELLFAILURE:20 BONUS:COMBAT|AC|2|TYPE=Armor.REPLACE SPROP:can fly once per day for WIS hours with speed 70 and average manuevrability +Furious Vestment TYPE:Magic.Robe COST:18200 WT:2 PRECLASS:Druid=1 ACCHECK:0 SOURCEPAGE:p.78 SPELLFAILURE:0 BONUS:COMBAT|AC|2|TYPE=Armor.REPLACE SPROP:All wild shape forms are the dire version and can use power 1 additional time per day. +Mantle of the Penitent TYPE:Magic.Cape COST:24000 WT:10 ACCHECK:-1 MAXDEX:6 SOURCEPAGE:p.77 SPELLFAILURE:5 SPELLS:Innate|TIMES=1|CASTERLEVEL=3|Clairvoyance/Clairaudience BONUS:COMBAT|AC|4|TYPE=Armor.STACK BONUS:STAT|INT|2|TYPE=Enhancement +Mantle of the Pure TYPE:Magic.Cape COST:24000 WT:10 ACCHECK:-1 MAXDEX:6 SOURCEPAGE:p.77 SPELLFAILURE:5 SPELLS:Innate|TIMES=1|CASTERLEVEL=3|Water Walk BONUS:COMBAT|AC|4|TYPE=Armor.STACK BONUS:STAT|DEX|2|TYPE=Enhancement +Mantle of the Humble TYPE:Magic.Cape COST:24000 WT:10 ACCHECK:-1 MAXDEX:6 SOURCEPAGE:p.77 SPELLFAILURE:5 SPELLS:Innate|TIMES=1|CASTERLEVEL=3|Remove Curse BONUS:COMBAT|AC|4|TYPE=Armor.STACK BONUS:STAT|WIS|2|TYPE=Enhancement +Mantle of the Blessed TYPE:Magic.Cape COST:24000 WT:10 ACCHECK:-1 MAXDEX:6 SOURCEPAGE:p.77 SPELLFAILURE:5 SPELLS:Innate|TIMES=1|CASTERLEVEL=3|Prayer BONUS:COMBAT|AC|4|TYPE=Armor.STACK BONUS:STAT|CHA|2|TYPE=Enhancement +Mantle of the Holy TYPE:Magic.Cape COST:24000 WT:10 ACCHECK:-1 MAXDEX:6 SOURCEPAGE:p.77 SPELLFAILURE:5 SPELLS:Innate|TIMES=1|CASTERLEVEL=3|Cure Serious Wounds BONUS:COMBAT|AC|4|TYPE=Armor.STACK BONUS:STAT|CON|2|TYPE=Enhancement +Mantle of the Righteous TYPE:Magic.Cape COST:24000 WT:10 ACCHECK:-1 MAXDEX:6 SOURCEPAGE:p.77 SPELLFAILURE:5 SPELLS:Innate|TIMES=1|CASTERLEVEL=3|Searing Light,12 BONUS:COMBAT|AC|4|TYPE=Armor.STACK BONUS:STAT|STR|2|TYPE=Enhancement +Owl Gorget TYPE:Magic.Armor.Light.Standard.Suit.Specific COST:13800 WT:5 ACCHECK:-1 MAXDEX:8 SOURCEPAGE:p.81 SPELLFAILURE:5 BONUS:COMBAT|AC|2|TYPE=Armor.REPLACE BONUS:STAT|WIS|2|TYPE=Enhancement` +Scale of the Troubadour PROFICIENCY:ARMOR|Scale Mail TYPE:Magic.Armor.Medium.Standard.Suit.Specific COST:8920 WT:30 ACCHECK:-4 MAXDEX:3 SOURCEPAGE:p.77 SPELLFAILURE:25 BONUS:COMBAT|AC|6|TYPE=Armor.REPLACE BONUS:SKILL|Perform|6|TYPE=Enhancement BONUS:STAT|CHA|2|TYPE=Enhancement + +###COMMENT: Unknown Armor Type, defaulting to Leather +Subdermal Armor +1 PROFICIENCY:ARMOR|Leather TYPE:Magic.Armor.Light.Standard.Suit.Specific COST:9000 WT:5 ACCHECK:0 MAXDEX:8 SOURCEPAGE:p.78 SPELLFAILURE:5 BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|1|TYPE=NaturalArmor.STACK +Subdermal Armor +2 PROFICIENCY:ARMOR|Leather TYPE:Magic.Armor.Light.Standard.Suit.Specific COST:9000 WT:5 ACCHECK:0 MAXDEX:8 SOURCEPAGE:p.78 SPELLFAILURE:5 BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|2|TYPE=NaturalArmor.STACK +Subdermal Armor +3 PROFICIENCY:ARMOR|Leather TYPE:Magic.Armor.Light.Standard.Suit.Specific COST:9000 WT:5 ACCHECK:0 MAXDEX:8 SOURCEPAGE:p.78 SPELLFAILURE:5 BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|3|TYPE=NaturalArmor.STACK +Subdermal Armor +4 PROFICIENCY:ARMOR|Leather TYPE:Magic.Armor.Light.Standard.Suit.Specific COST:9000 WT:5 ACCHECK:0 MAXDEX:8 SOURCEPAGE:p.78 SPELLFAILURE:5 BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|4|TYPE=NaturalArmor.STACK +Subdermal Armor +5 PROFICIENCY:ARMOR|Leather TYPE:Magic.Armor.Light.Standard.Suit.Specific COST:9000 WT:5 ACCHECK:0 MAXDEX:8 SOURCEPAGE:p.78 SPELLFAILURE:5 BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|5|TYPE=NaturalArmor.STACK +Sycophant Armor +1 PROFICIENCY:ARMOR|Leather TYPE:Magic.Armor.Light.Standard.Suit.Specific COST:3500 WT:0 ACCHECK:0 MAXDEX:10 SOURCEPAGE:p.82 SPELLFAILURE:0 BONUS:COMBAT|AC|1|TYPE=Armor.REPLACE +Sycophant Armor +2 PROFICIENCY:ARMOR|Leather TYPE:Magic.Armor.Light.Standard.Suit.Specific COST:7000 WT:0 ACCHECK:0 MAXDEX:10 SOURCEPAGE:p.82 SPELLFAILURE:0 BONUS:COMBAT|AC|2|TYPE=Armor.REPLACE +Sycophant Armor +3 PROFICIENCY:ARMOR|Leather TYPE:Magic.Armor.Light.Standard.Suit.Specific COST:10500 WT:0 ACCHECK:0 MAXDEX:10 SOURCEPAGE:p.82 SPELLFAILURE:0 BONUS:CHECKS|Fortitude,Reflex,Will|1|TYPE=Resistance BONUS:COMBAT|AC|3|TYPE=Armor.REPLACE +Sycophant Armor +4 PROFICIENCY:ARMOR|Leather TYPE:Magic.Armor.Light.Standard.Suit.Specific COST:14000 WT:0 ACCHECK:0 MAXDEX:10 SOURCEPAGE:p.82 SPELLFAILURE:0 BONUS:CHECKS|Fortitude,Reflex,Will|1|TYPE=Resistance BONUS:COMBAT|AC|4|TYPE=Armor.REPLACE +Sycophant Armor +5 PROFICIENCY:ARMOR|Leather TYPE:Magic.Armor.Light.Standard.Suit.Specific COST:17500 WT:0 ACCHECK:0 MAXDEX:10 SOURCEPAGE:p.82 SPELLFAILURE:0 BONUS:CHECKS|Fortitude,Reflex,Will|1|TYPE=Resistance BONUS:COMBAT|AC|5|TYPE=Armor.REPLACE +Sycophant Armor +6 PROFICIENCY:ARMOR|Leather TYPE:Magic.Armor.Light.Standard.Suit.Specific COST:21000 WT:0 ACCHECK:0 MAXDEX:10 SOURCEPAGE:p.82 SPELLFAILURE:0 BONUS:CHECKS|Fortitude,Reflex,Will|2|TYPE=Resistance BONUS:COMBAT|AC|6|TYPE=Armor.REPLACE +Sycophant Armor +7 PROFICIENCY:ARMOR|Leather TYPE:Magic.Armor.Light.Standard.Suit.Specific COST:24500 WT:0 ACCHECK:0 MAXDEX:10 SOURCEPAGE:p.82 SPELLFAILURE:0 BONUS:CHECKS|Fortitude,Reflex,Will|2|TYPE=Resistance BONUS:COMBAT|AC|7|TYPE=Armor.REPLACE +Sycophant Armor +8 PROFICIENCY:ARMOR|Leather TYPE:Magic.Armor.Light.Standard.Suit.Specific COST:28000 WT:0 ACCHECK:0 MAXDEX:10 SOURCEPAGE:p.82 SPELLFAILURE:0 BONUS:CHECKS|Fortitude,Reflex,Will|2|TYPE=Resistance BONUS:COMBAT|AC|8|TYPE=Armor.REPLACE +Sycophant Armor +9 PROFICIENCY:ARMOR|Leather TYPE:Magic.Armor.Light.Standard.Suit.Specific COST:31500 WT:0 ACCHECK:0 MAXDEX:10 SOURCEPAGE:p.82 SPELLFAILURE:0 BONUS:CHECKS|Fortitude,Reflex,Will|3|TYPE=Resistance BONUS:COMBAT|AC|9|TYPE=Armor.REPLACE +Sycophant Armor +10 PROFICIENCY:ARMOR|Leather TYPE:Magic.Armor.Light.Standard.Suit.Specific COST:35000 WT:0 ACCHECK:0 MAXDEX:10 SOURCEPAGE:p.82 SPELLFAILURE:0 BONUS:CHECKS|Fortitude,Reflex,Will|3|TYPE=Resistance BONUS:COMBAT|AC|10|TYPE=Armor.REPLACE +Sycophant Armor +11 PROFICIENCY:ARMOR|Leather TYPE:Magic.Armor.Light.Standard.Suit.Specific COST:38500 WT:0 ACCHECK:0 MAXDEX:10 SOURCEPAGE:p.82 SPELLFAILURE:0 BONUS:CHECKS|Fortitude,Reflex,Will|3|TYPE=Resistance BONUS:COMBAT|AC|11|TYPE=Armor.REPLACE +Sycophant Armor +12 PROFICIENCY:ARMOR|Leather TYPE:Magic.Armor.Light.Standard.Suit.Specific COST:42000 WT:0 ACCHECK:0 MAXDEX:10 SOURCEPAGE:p.82 SPELLFAILURE:0 BONUS:CHECKS|Fortitude,Reflex,Will|4|TYPE=Resistance BONUS:COMBAT|AC|12|TYPE=Armor.REPLACE + +# +Valiant Breastplate PROFICIENCY:ARMOR|Breastplate TYPE:Magic.Armor.Medium.Standard.Suit.Specific COST:24350 WT:30 ACCHECK:-4 MAXDEX:3 SOURCEPAGE:p.78 SPELLFAILURE:25 DR:10/+2 BONUS:COMBAT|AC|7|TYPE=Armor.REPLACE SPROP:Grants a damage reduction of 10/+2 against ranged weapons +Valkyrie Armor PROFICIENCY:ARMOR|Full Plate TYPE:Magic.Armor.Heavy.Standard.Suit.Specific COST:54370 WT:0 ACCHECK:-1 MAXDEX:5 SOURCEPAGE:p.82 SPELLFAILURE:25 SPELLS:Innate|TIMES=1|CASTERLEVEL=5|Lightning Bolt,13|Phantom Steed BONUS:COMBAT|AC|11|TYPE=Armor.REPLACE SPROP:Valkyrie Rage twice per day +Werearmor PROFICIENCY:ARMOR|Chainmail TYPE:Magic.Armor.Medium.Standard.Suit.Specific COST:36300 WT:0 ACCHECK:0 MAXDEX:6 SOURCEPAGE:p.82 SPELLFAILURE:20 BONUS:COMBAT|AC|8|TYPE=Armor.REPLACE SPROP:changes shape with the wearer to fit appearance + Added: Trunk/content/notfordistribution/bastionpress/armsandarmor/arms_equip_rodstaffwand.lst =================================================================== --- Trunk/content/notfordistribution/bastionpress/armsandarmor/arms_equip_rodstaffwand.lst (rev 0) +++ Trunk/content/notfordistribution/bastionpress/armsandarmor/arms_equip_rodstaffwand.lst 2009-09-27 06:14:36 UTC (rev 10629) @@ -0,0 +1,37 @@ +# CVS $Revision: $ $Author: $ -- Mon Sep 24 18:54:18 2007 -- reformated by prettylst.pl v1.38 (build 2788) +SOURCELONG:Bastion Press - Arms and Armor SOURCESHORT:ArmsArmor SOURCEWEB:www.bastionpress.com +#Original Entry By; Knightcrawler +# Equipment Name Type Cost Weight Source Page Required Proficiency Crit Multiplier Crit Range Damage Range Size Bonus Special Property + +# Equipment Name Output Name Required Proficiency Type Cost Weight Critical Hit Multiplier Critical Hit Range Damage Alternative Damage Range Size Source Page Weapon prop. bonus +Staff (Summoner) OUTPUTNAME:Staff, [NAME] PROFICIENCY:WEAPON|Quarterstaff TYPE:Magic.Staff.Weapon.Simple.Melee.Bludgeoning.Specific.Double.Wooden COST:90600 WT:4 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 ALTDAMAGE:1d6 SIZE:L SOURCEPAGE:p.41 BONUS:WEAPON|DAMAGE,TOHIT|2|TYPE=Enhancement +Staff (Loremasters Aide) OUTPUTNAME:Staff, [NAME] PROFICIENCY:WEAPON|Quarterstaff TYPE:Magic.Staff.Weapon.Simple.Melee.Bludgeoning.Specific.Double COST:65640 WT:4 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 ALTDAMAGE:1d6 SIZE:L SOURCEPAGE:p.44 BONUS:WEAPON|DAMAGE,TOHIT|1|TYPE=Enhancement +Staff (Abjurer) OUTPUTNAME:Staff, [NAME] PROFICIENCY:WEAPON|Quarterstaff TYPE:Magic.Staff.Weapon.Simple.Melee.Bludgeoning.Specific.Double COST:153100 WT:4 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 ALTDAMAGE:1d6 SIZE:L SOURCEPAGE:p.44 BONUS:WEAPON|DAMAGE,TOHIT|2|TYPE=Enhancement +Staff (Conjurer) OUTPUTNAME:Staff, [NAME] PROFICIENCY:WEAPON|Quarterstaff TYPE:Magic.Staff.Weapon.Simple.Melee.Bludgeoning.Specific.Double COST:153100 WT:4 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 ALTDAMAGE:1d6 SIZE:L SOURCEPAGE:p.44 BONUS:WEAPON|DAMAGE,TOHIT|2|TYPE=Enhancement +Staff (Enchanter) OUTPUTNAME:Staff, [NAME] PROFICIENCY:WEAPON|Quarterstaff TYPE:Magic.Staff.Weapon.Simple.Melee.Bludgeoning.Specific.Double COST:153100 WT:4 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 ALTDAMAGE:1d6 SIZE:L SOURCEPAGE:p.44 BONUS:WEAPON|DAMAGE,TOHIT|2|TYPE=Enhancement +Staff (Evoker) OUTPUTNAME:Staff, [NAME] PROFICIENCY:WEAPON|Quarterstaff TYPE:Magic.Staff.Weapon.Simple.Melee.Bludgeoning.Specific.Double COST:153100 WT:4 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 ALTDAMAGE:1d6 SIZE:L SOURCEPAGE:p.44 BONUS:WEAPON|DAMAGE,TOHIT|2|TYPE=Enhancement +Staff (Diviner) OUTPUTNAME:Staff, [NAME] PROFICIENCY:WEAPON|Quarterstaff TYPE:Magic.Staff.Weapon.Simple.Melee.Bludgeoning.Specific.Double COST:153100 WT:4 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 ALTDAMAGE:1d6 SIZE:L SOURCEPAGE:p.44 BONUS:WEAPON|DAMAGE,TOHIT|2|TYPE=Enhancement +Staff (Illusionist) OUTPUTNAME:Staff, [NAME] PROFICIENCY:WEAPON|Quarterstaff TYPE:Magic.Staff.Weapon.Simple.Melee.Bludgeoning.Specific.Double COST:153100 WT:4 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 ALTDAMAGE:1d6 SIZE:L SOURCEPAGE:p.44 BONUS:WEAPON|DAMAGE,TOHIT|2|TYPE=Enhancement +Staff (Necromancer) OUTPUTNAME:Staff, [NAME] PROFICIENCY:WEAPON|Quarterstaff TYPE:Magic.Staff.Weapon.Simple.Melee.Bludgeoning.Specific.Double COST:153100 WT:4 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 ALTDAMAGE:1d6 SIZE:L SOURCEPAGE:p.44 BONUS:WEAPON|DAMAGE,TOHIT|2|TYPE=Enhancement +Staff (Transmuter) OUTPUTNAME:Staff, [NAME] PROFICIENCY:WEAPON|Quarterstaff TYPE:Magic.Staff.Weapon.Simple.Melee.Bludgeoning.Specific.Double COST:153100 WT:4 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 ALTDAMAGE:1d6 SIZE:L SOURCEPAGE:p.44 BONUS:WEAPON|DAMAGE,TOHIT|2|TYPE=Enhancement +Rod (Air Domain) OUTPUTNAME:Rod, [NAME] PROFICIENCY:WEAPON|Rapier TYPE:Magic.Rod.Weapon.Martial.Melee.Specific.Piercing.Finesseable.Metal COST:108200 WT:3 CRITMULT:x2 CRITRANGE:3 DAMAGE:1d6 SIZE:M SOURCEPAGE:p.39 BONUS:WEAPON|DAMAGE,TOHIT|3|TYPE=Enhancement +Rod (Animal Domain) OUTPUTNAME:Rod, [NAME] PROFICIENCY:WEAPON|Club TYPE:Magic.Rod.Weapon.Simple.Melee.Ranged.Bludgeoning.Specific.Wooden COST:113580 WT:3 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 RANGE:10 SIZE:M SOURCEPAGE:p.39 BONUS:WEAPON|DAMAGE,TOHIT|3|TYPE=Enhancement +Rod (Chaos Domain) OUTPUTNAME:Rod, [NAME] PROFICIENCY:WEAPON|Warhammer TYPE:Magic.Rod.Weapon.Martial.Melee.Specific.Bludgeoning.Metal COST:113592 WT:8 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d8 SIZE:M SOURCEPAGE:p.39 BONUS:WEAPON|DAMAGE,TOHIT|3|TYPE=Enhancement +Rod (Death Domain) OUTPUTNAME:Rod, [NAME] PROFICIENCY:WEAPON|Mace (Heavy) TYPE:Magic.Rod.Weapon.Simple.Melee.Bludgeoning.Specific.Metal COST:119712 WT:12 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d8 SIZE:M SOURCEPAGE:p.39 BONUS:WEAPON|DAMAGE,TOHIT|3|TYPE=Enhancement +Rod (Destruction Domain) OUTPUTNAME:Rod, [NAME] PROFICIENCY:WEAPON|Mace (Light) TYPE:Magic.Rod.Weapon.Simple.Melee.Bludgeoning.Specific.Metal COST:126645 WT:6 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 SIZE:S SOURCEPAGE:p.39 BONUS:WEAPON|DAMAGE,TOHIT|3|TYPE=Enhancement +Rod (Earth Domain) OUTPUTNAME:Rod, [NAME] PROFICIENCY:WEAPON|Greatclub TYPE:Magic.Rod.Weapon.Martial.Melee.Specific.Bludgeoning.Wooden COST:126645 WT:10 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d10 SIZE:L SOURCEPAGE:p.39 BONUS:WEAPON|DAMAGE,TOHIT|3|TYPE=Enhancement +Rod (Fire Domain) OUTPUTNAME:Rod, [NAME] PROFICIENCY:WEAPON|Morningstar TYPE:Magic.Rod.Weapon.Simple.Melee.Bludgeoning.Specific.Piercing.Metal COST:112312 WT:8 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d8 SIZE:M SOURCEPAGE:p.39 BONUS:WEAPON|DAMAGE,TOHIT|3|TYPE=Enhancement +Rod (Good Domain) OUTPUTNAME:Rod, [NAME] PROFICIENCY:WEAPON|Mace (Heavy) TYPE:Magic.Rod.Weapon.Simple.Melee.Bludgeoning.Specific.Metal COST:112312 WT:12 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d8 SIZE:M SOURCEPAGE:p.39 BONUS:WEAPON|DAMAGE,TOHIT|3|TYPE=Enhancement +Rod (Healing Domain) OUTPUTNAME:Rod, [NAME] TYPE:Magic.Rod COST:95640 WT:5 SOURCEPAGE:p.39 +Rod (Knowledge Domain) OUTPUTNAME:Rod, [NAME] PROFICIENCY:WEAPON|Pick (Heavy) TYPE:Magic.Rod.Weapon.Martial.Melee.Specific.Piercing.Metal COST:162308 WT:6 CRITMULT:x4 CRITRANGE:1 DAMAGE:1d6 SIZE:M SOURCEPAGE:p.39 BONUS:WEAPON|DAMAGE,TOHIT|3|TYPE=Enhancement +Rod (Law Domain) OUTPUTNAME:Rod, [NAME] PROFICIENCY:WEAPON|Warhammer TYPE:Magic.Rod.Weapon.Martial.Melee.Specific.Bludgeoning.Metal COST:112312 WT:8 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d8 SIZE:M SOURCEPAGE:p.39 BONUS:WEAPON|DAMAGE,TOHIT|3|TYPE=Enhancement +Rod (Luck Domain) OUTPUTNAME:Rod, [NAME] PROFICIENCY:WEAPON|Sword (Long) TYPE:Magic.Rod.Weapon.Martial.Melee.Specific.Slashing.Metal COST:100275 WT:4 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d8 SIZE:M SOURCEPAGE:p.39 BONUS:WEAPON|DAMAGE,TOHIT|3|TYPE=Enhancement +Rod (Magic Domain) OUTPUTNAME:Rod, [NAME] PROFICIENCY:WEAPON|Flail (Heavy) TYPE:Magic.Rod.Weapon.Martial.Melee.Specific.Bludgeoning.Metal COST:177315 WT:20 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d10 SIZE:L SOURCEPAGE:p.40 BONUS:WEAPON|DAMAGE,TOHIT|3|TYPE=Enhancement +Rod (Plant Domain) OUTPUTNAME:Rod, [NAME] PROFICIENCY:WEAPON|Club TYPE:Magic.Rod.Weapon.Simple.Melee.Ranged.Bludgeoning.Specific.Wooden COST:162300 WT:3 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 RANGE:10 SIZE:M SOURCEPAGE:p.40 BONUS:WEAPON|DAMAGE,TOHIT|3|TYPE=Enhancement +Rod (Protection Domain) OUTPUTNAME:Rod, [NAME] PROFICIENCY:WEAPON|Morningstar TYPE:Magic.Rod.Weapon.Simple.Melee.Bludgeoning.Specific.Piercing.Metal COST:104308 WT:8 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d8 SIZE:M SOURCEPAGE:p.40 BONUS:WEAPON|DAMAGE,TOHIT|3|TYPE=Enhancement +Rod (Strength Domain) OUTPUTNAME:Rod, [NAME] PROFICIENCY:WEAPON|Greatclub TYPE:Magic.Rod.Weapon.Martial.Melee.Specific.Bludgeoning.Wooden COST:112305 WT:10 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d10 SIZE:L SOURCEPAGE:p.40 BONUS:WEAPON|DAMAGE,TOHIT|3|TYPE=Enhancement +Rod (Sun Domain) OUTPUTNAME:Rod, [NAME] PROFICIENCY:WEAPON|Mace (Heavy) TYPE:Magic.Rod.Weapon.Simple.Melee.Bludgeoning.Specific.Metal COST:136312 WT:12 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d8 SIZE:M SOURCEPAGE:p.40 BONUS:WEAPON|DAMAGE,TOHIT|3|TYPE=Enhancement +Rod (Travel Domain) OUTPUTNAME:Rod, [NAME] PROFICIENCY:WEAPON|Battleaxe TYPE:Magic.Rod.Weapon.Martial.Melee.Specific.Slashing.Metal COST:140310 WT:7 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d8 SIZE:M SOURCEPAGE:p.40 BONUS:WEAPON|DAMAGE,TOHIT|3|TYPE=Enhancement +Rod (Trickery Domain) OUTPUTNAME:Rod, [NAME] PROFICIENCY:WEAPON|Flail (Light) TYPE:Magic.Rod.Weapon.Martial.Melee.Specific.Bludgeoning.Metal COST:110508 WT:5 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d8 SIZE:M SOURCEPAGE:p.41 BONUS:WEAPON|DAMAGE,TOHIT|3|TYPE=Enhancement +Rod (War Domain) OUTPUTNAME:Rod, [NAME] PROFICIENCY:WEAPON|Greataxe TYPE:Magic.Rod.Weapon.Martial.Melee.Specific.Slashing.Metal COST:107120 WT:20 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d12 SIZE:L SOURCEPAGE:p.41 BONUS:WEAPON|DAMAGE,TOHIT|3|TYPE=Enhancement +Rod (Water Domain) OUTPUTNAME:Rod, [NAME] PROFICIENCY:WEAPON|Morningstar TYPE:Magic.Rod.Weapon.Simple.Melee.Bludgeoning.Specific.Piercing.Metal COST:112312 WT:8 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d8 SIZE:M SOURCEPAGE:p.41 BONUS:WEAPON|DAMAGE,TOHIT|3|TYPE=Enhancement Added: Trunk/content/notfordistribution/bastionpress/armsandarmor/arms_equip_weapammo.lst =================================================================== --- Trunk/content/notfordistribution/bastionpress/armsandarmor/arms_equip_weapammo.lst (rev 0) +++ Trunk/content/notfordistribution/bastionpress/armsandarmor/arms_equip_weapammo.lst 2009-09-27 06:14:36 UTC (rev 10629) @@ -0,0 +1,15 @@ +# CVS $Revision: $ $Author: $ -- Mon Sep 24 18:54:18 2007 -- reformated by prettylst.pl v1.38 (build 2788) +SOURCELONG:Bastion Press - Arms and Armor SOURCESHORT:ArmsArmor SOURCEWEB:www.bastionpress.com +#Original Entry By: Knightcrawler + +# Equipment Name Type Cost Weight Base Quantity Source Page +Arrow (Barbed) TYPE:Ammunition.Standard.Wooden COST:2 WT:.15 SOURCEPAGE:p,8 +Arrow (Barbed/20) TYPE:Ammunition.Standard.Wooden COST:40 WT:3 BASEQTY:20 SOURCEPAGE:p.8 +Arrow (Piercing) TYPE:Ammunition.Standard.Wooden COST:.1 WT:.15 SOURCEPAGE:p.8 +Arrow (Piercing/20) TYPE:Ammunition.Standard.Wooden COST:2 WT:3 BASEQTY:20 SOURCEPAGE:P.8 +Bullet (Spiked) TYPE:Ammunition.Standard COST:.05 WT:.5 SOURCEPAGE:p.22 +Bullet (Spiked/10) TYPE:Ammunition.Standard COST:.5 WT:5 BASEQTY:10 SOURCEPAGE:p.22 +Dart (Blowgun) TYPE:Ammunition.Standard.Wooden COST:.1 WT:.1 SOURCEPAGE:p.d +Dart (Blowgun/10) TYPE:Ammunition.Standard.Wooden COST:1 WT:1 BASEQTY:10 SOURCEPAGE:p. +Razor Disk TYPE:Ammunition.Standard.Metal COST:5 WT:1 SOURCEPAGE:p.20 +Razor Disk (10) TYPE:Ammunition.Standard.Metal COST:50 WT:10 BASEQTY:10 SOURCEPAGE:20 Added: Trunk/content/notfordistribution/bastionpress/armsandarmor/arms_equip_weapammospecific.lst =================================================================== --- Trunk/content/notfordistribution/bastionpress/armsandarmor/arms_equip_weapammospecific.lst (rev 0) +++ Trunk/content/notfordistribution/bastionpress/armsandarmor/arms_equip_weapammospecific.lst 2009-09-27 06:14:36 UTC (rev 10629) @@ -0,0 +1,15 @@ +# CVS $Revision: $ $Author: $ -- Mon Sep 24 18:54:18 2007 -- reformated by prettylst.pl v1.38 (build 2788) +SOURCELONG:Bastion Press - Arms and Armor SOURCESHORT:ArmsArmor SOURCEWEB:www.bastionpress.com +#Original Entry By; Knightcrawler +# Equipment Name Type Cost Weight Base Quantity Source Page Weapon prop. bonus +Arrow of Seeing TYPE:Magic.Ammunition.Specific COST:275 WT:.05 SOURCEPAGE:p.47 +Arrows of Seeing (10) TYPE:Magic.Ammunition.Specific COST:2750 WT:.5 BASEQTY:10 SOURCEPAGE:p.47 +Doom Bullet +2 TYPE:Magic.Ammunition.Specific COST:380 WT:.01 SOURCEPAGE:p.47 BONUS:WEAPON|DAMAGE,TOHIT|2|TYPE=Enhancement +Doom Bullets +2 (10) TYPE:Magic.Ammunition.Specific COST:380 WT:.01 BASEQTY:10 SOURCEPAGE:p.47 BONUS:WEAPON|DAMAGE,TOHIT|2|TYPE=Enhancement +Domination Bolts +3 TYPE:Magic.Ammunition.Specific COST:3247 WT:.05 SOURCEPAGE:p.47 BONUS:WEAPON|DAMAGE,TOHIT|3|TYPE=Enhancement +Eagle Arrow TYPE:Magic.Ammunition.Specific COST:407 WT:.05 SOURCEPAGE:p.47 +Eagle Arrows (10) TYPE:Magic.Ammunition.Specific COST:4070 WT:.5 SOURCEPAGE:p.47 +Greaser Arrow +1 TYPE:Magic.Ammunition.Specific COST:207 WT:.05 SOURCEPAGE:p.47 BONUS:WEAPON|DAMAGE,TOHIT|1|TYPE=Enhancement +Greaser Arrows +1 (10) TYPE:Magic.Ammunition.Specific COST:2070 WT:.5 BASEQTY:10 SOURCEPAGE:p.47 BONUS:WEAPON|DAMAGE,TOHIT|1|TYPE=Enhancement +Guided Arrow of Seeing +2 TYPE:Magic.Ammunition.Specific COST:221 WT:.05 SOURCEPAGE:p.47 BONUS:WEAPON|DAMAGE,TOHIT|2|TYPE=Enhancement +Guided Arrow of Seeing +2 (10) TYPE:Magic.Ammunition.Specific COST:2210 WT:.5 BASEQTY:10 SOURCEPAGE:p.48 BONUS:WEAPON|DAMAGE,TOHIT|2|TYPE=Enhancement Added: Trunk/content/notfordistribution/bastionpress/armsandarmor/arms_equip_weapmelee.lst =================================================================== --- Trunk/content/notfordistribution/bastionpress/armsandarmor/arms_equip_weapmelee.lst (rev 0) +++ Trunk/content/notfordistribution/bastionpress/armsandarmor/arms_equip_weapmelee.lst 2009-09-27 06:14:36 UTC (rev 10629) @@ -0,0 +1,145 @@ +# CVS $Revision: $ $Author: $ -- Mon Sep 24 18:54:18 2007 -- reformated by prettylst.pl v1.38 (build 2788) +SOURCELONG:Bastion Press - Arms and Armor SOURCESHORT:ArmsArmor SOURCEWEB:www.bastionpress.com +#Original Entry By: Knightcrawler +#Tiger Hook being built of lighter metal and usuable in off-hand as light weapons not implemented + +# Equipment Name Type Cost Weight Source Page Required Proficiency Alternative Damage Crit Hit Multiplier Critical Hit Range Damage Range Size Special Property + +##Simple Weapons +#UNARMED ------------------------------------------------------------------------------------------------------- +# Equipment Name Output Name Required Proficiency Type Cost Weight AC Penalty Check Critical Hit Multiplier Critical Hit Range Damage Alternative Damage Range Size Source Page % of Spell Failure Combat bonus Special Property +Brass Knuckles PROFICIENCY:WEAPON|Brass Knuckles PROFICIENCY:WEAPON| TYPE:Weapon.Unarmed.Simple.Melee.Bludgeoning.Standard.Finesseable.Metal COST:.5 WT:1 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d4 SIZE:T SOURCEPAGE:p.9 +Knife (Push) PROFICIENCY:WEAPON|Knife (Push) OUTPUTNAME:[NAME] Knife PROFICIENCY:WEAPON| TYPE:Weapon.Unarmed.Simple.Melee.Piercing.Standard.Finesseable.Metal COST:1 WT:.2 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d3 SIZE:T SOURCEPAGE:p.20 +Ladies Chain PROFICIENCY:WEAPON|Ladies Chain PROFICIENCY:WEAPON| TYPE:Weapon.Unarmed.Simple.Melee.Bludgeoning.Standard.Finesseable.Metal COST:.5 WT:.25 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d3 SIZE:T SOURCEPAGE:p.17 +Razor (Fixed) PROFICIENCY:WEAPON|Razor (Fixed) OUTPUTNAME:[NAME] Razor PROFICIENCY:WEAPON| TYPE:Weapon.Unarmed.Simple.Melee.Slashing.Standard.Finesseable.Metal COST:.3 WT:.2 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d3 SIZE:T SOURCEPAGE:p.20 + +#TINY ---------------------------------------------------------------------------------------------------------- #TINY ---------------------------------------------------------------------------------------------------------- +Dagger (Carvet) PROFICIENCY:WEAPON|Dagger (Carvet) OUTPUTNAME:[NAME] Dagger PROFICIENCY:WEAPON|Dagger TYPE:Weapon.Dagger.Simple.Melee.Ranged.Piercing.Standard COST:40 WT:1 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d4+1 RANGE:10 SIZE:T SOURCEPAGE:p.10 +Dagger (Leeching) PROFICIENCY:WEAPON|Dagger (Leeching) OUTPUTNAME:[NAME] Dagger PROFICIENCY:WEAPON|Dagger TYPE:Weapon.Dagger.Simple.Melee.Piercing.Standard.Metal COST:10 WT:1 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d4 SIZE:T SOURCEPAGE:p.11 +Dagger (Ta Mo Hidden) PROFICIENCY:WEAPON|Dagger (Ta Mo Hidden) OUTPUTNAME:[NAME] Dagger PROFICIENCY:WEAPON|Dagger TYPE:Weapon.Dagger.Simple,Melee.Ranged.Piercing.Standard.Metal COST:6 WT:2 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d4 RANGE:10 SIZE:T SOURCEPAGE:p.22 +Dirk PROFICIENCY:WEAPON|Dirk PROFICIENCY:WEAPON|Dagger TYPE:Weapon.Dagger.Simple.Melee.Ranged.Piercing.Standard.Metal COST:2 WT:1 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d4 RANGE:10 SIZE:T SOURCEPAGE:p.12 SPROP:Can be used in same hand as targe shield +Gutblade PROFICIENCY:WEAPON|Gutblade PROFICIENCY:WEAPON| TYPE:Weapon.Simple.Melee.Piercing.Standard.Metal COST:5 WT:1 CRITMULT:x2 CRITRANGE:3 DAMAGE:1d4 SIZE:T SOURCEPAGE:p.15 +Iron Comb PROFICIENCY:WEAPON|Iron Comb PROFICIENCY:WEAPON| TYPE:Weapon.Simple.Melee.Piercing.Standard.Metal COST:2 WT:1 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d3 SIZE:T SOURCEPAGE:p.16 +Knife (Black) PROFICIENCY:WEAPON|Knife (Black) OUTPUTNAME:[NAME] Knife PROFICIENCY:WEAPON|Dagger TYPE:Weapon.Dagger.Simple.Melee.Ranged.Piercing.Standard.Metal COST:2 WT:.5 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d3 RANGE:10 SIZE:T SOURCEPAGE:p.10 SPROP:+2 to Disguise/Conceal knife +Wire (Strangling) PROFICIENCY:WEAPON|Wire (Strangling) OUTPUTNAME:[NAME] Wire PROFICIENCY:WEAPON| TYPE:Weapon.Simple.Melee.Slashing.Standard.Metal COST:.2 WT:.25 DAMAGE:1d2 SIZE:T SOURCEPAGE:p.22 + +#SMALL --------------------------------------------------------------------------------------------------------- #SMALL --------------------------------------------------------------------------------------------------------- +Club (Small) PROFICIENCY:WEAPON|Club (Small) OUTPUTNAME:[NAME] Club PROFICIENCY:WEAPON|Club TYPE:Weapon.Simple.Melee.Ranged.Bludgeoning.Standard.Wooden COST:0 WT:2 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d4 RANGE:10 SIZE:S SOURCEPAGE:p.11 +Claw (Fighting) PROFICIENCY:WEAPON|Claw (Fighting) OUTPUTNAME:[NAME] Claw PROFICIENCY:WEAPON| TYPE:Weapon.Simple.Melee.Piercing.Standard.Metal COST:5 WT:2 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d6 SIZE:S SOURCEPAGE:p.14 +Iron Flute PROFICIENCY:WEAPON|Iron Flute PROFICIENCY:WEAPON| TYPE:Weapon.Simple.Melee.Bludgeoning.Standard.Metal COST:5 WT:1 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d4 SIZE:S SOURCEPAGE:p.16 +Machete PROFICIENCY:WEAPON|Machete PROFICIENCY:WEAPON| TYPE:Weapon.Simple.Melee.Ranged.Slashing.Standard.Metal COST:5 WT:2 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 RANGE:10 SIZE:S SOURCEPAGE:p.17 + +#MEDIUM -------------------------------------------------------------------------------------------------------- #MEDIUM -------------------------------------------------------------------------------------------------------- +Hammer (Golden Melon) PROFICIENCY:WEAPON|Hammer (Golden Melon) OUTPUTNAME:[NAME] Hammer PROFICIENCY:WEAPON| TYPE:Weapon.Simple.Melee.Bludgeoning.Standard.Metal COST:15 WT:14 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d8 SIZE:M SOURCEPAGE:p.15 +Iron Pipe PROFICIENCY:WEAPON|Iron Pipe PROFICIENCY:WEAPON| TYPE:Weapon.Simple.Melee.Bludgeoning.Standard.Metal.Monk COST:5 WT:2 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 SIZE:M SOURCEPAGE:p.16 +Mace (Chained) PROFICIENCY:WEAPON|Mace (Chained) OUTPUTNAME:[NAME] Mace PROFICIENCY:WEAPON|Mace (Heavy) TYPE:Weapon.Simple.Melee.Bludgeoning.Standard.Metal COST:75 WT:12 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d8 SIZE:M SOURCEPAGE:p.17 SPROP:Can be changed into a light flail as a move equivalent action +Shortstaff PROFICIENCY:WEAPON|Shortstaff PROFICIENCY:WEAPON|Quarterstaff TYPE:Weapon.Simple.Melee.Bludgeoning.Standard.Double.Wooden COST:0 WT:2 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d4 ALTDAMAGE:1d4 SIZE:M SOURCEPAGE:p.21 + +#LARGE --------------------------------------------------------------------------------------------------------- #LARGE --------------------------------------------------------------------------------------------------------- +Master's Hand PROFICIENCY:WEAPON|Master's Hand PROFICIENCY:WEAPON| TYPE:Weapon.Simple.Melee.Bludgeoning.Standard.Metal.Monk COST:12 WT:7 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d8 SIZE:L SOURCEPAGE:p.17 +Rake PROFICIENCY:WEAPON|Rake PROFICIENCY:WEAPON| TYPE:Weapon.Simple.Melee.Bludgeoning.Piercing.Standard.Metal.Monk COST:10 WT:7 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d8 SIZE:L SOURCEPAGE:p.20 +Staff (Lashing) PROFICIENCY:WEAPON|Staff (Lashing) OUTPUTNAME:[NAME] Staff PROFICIENCY:WEAPON| TYPE:Weapon.Simple.Melee.Bludgeoning.Standard.Wooden COST:3 WT:5 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d8 SIZE:L SOURCEPAGE:p.17 +Staff (Telescopic) PROFICIENCY:WEAPON|Staff (Telescopic) OUTPUTNAME:[NAME] Staff PROFICIENCY:WEAPON|Quarterstaff TYPE:Weapon.Simple.Melee.Bludgeoning.Standard.Metal.Double COST:85 WT:5 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 ALTDAMAGE:1d6 SIZE:L SOURCEPAGE:p.22 + + +##Martial Weapons ##Martial Weapons +#SMALL --------------------------------------------------------------------------------------------------------- #SMALL --------------------------------------------------------------------------------------------------------- +Bushknife PROFICIENCY:WEAPON|Bushknife PROFICIENCY:WEAPON| TYPE:Weapon.Martial.Melee.Standard.Slashing.Metal COST:10 WT:4 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d6 SIZE:S SOURCEPAGE:p.10 +Cinqueda PROFICIENCY:WEAPON|Cinqueda PROFICIENCY:WEAPON|Sword (Short) TYPE:Weapon.Martial.Melee.Standard.Piercing.Metal COST:15 WT:3 CRITMULT:x3 CRITRANGE:1 DAMAGE:2d3 SIZE:S SOURCEPAGE:p.10 +Duck Spade PROFICIENCY:WEAPON|Duck Spade PROFICIENCY:WEAPON| TYPE:Weapon.Martial.Melee.Standard.Slashing.Metal COST:15 WT:3 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d6 SIZE:S SOURCEPAGE:p.13 +Flail (Small) PROFICIENCY:WEAPON|Flail (Small) OUTPUTNAME:[NAME] Flail PROFICIENCY:WEAPON| TYPE:Weapon.Martial.Melee.Standard.Bludgeoning.Metal COST:8 WT:3 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 SIZE:S SOURCEPAGE:p.14 SPROP:+2 to disarm and can be used to trip +Rapier (Small) PROFICIENCY:WEAPON|Rapier (Small) OUTPUTNAME:[NAME] Rapier PROFICIENCY:WEAPON|Rapier TYPE:Weapon.Martial.Melee.Standard.Piercing.Metal COST:1d2 WT:2 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d4 SIZE:S SOURCEPAGE:p.20 +Saber (Fencing) PROFICIENCY:WEAPON|Saber (Fencing) OUTPUTNAME:[NAME] Saber PROFICIENCY:WEAPON| TYPE:Weapon.Martial.Melee.Standard.Slashing.Finesseable.Metal COST:20 WT:3 CRITMULT:x2 CRITRANGE:3 DAMAGE:1d6 SIZE:S SOURCEPAGE:p.21 +Sword (Small Long) PROFICIENCY:WEAPON|Sword (Small Long) OUTPUTNAME:[NAME] Sword PROFICIENCY:WEAPON|Sword (Long) TYPE:Weapon.Martial.Melee.Standard.Slashing.Metal COST:15 WT:3 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d6 SIZE:S SOURCEPAGE:p.17 + +#MEDIUM -------------------------------------------------------------------------------------------------------- #MEDIUM -------------------------------------------------------------------------------------------------------- +Dadao PROFICIENCY:WEAPON|Dadao PROFICIENCY:WEAPON| TYPE:Weapon.Martial.Melee.Standard.Slashing.Metal COST:25 WT:5 CRITMULT:x3 CRITRANGE:2 DAMAGE:1d6 SIZE:M SOURCEPAGE:p.11 +Dart Mace PROFICIENCY:WEAPON|Dart Mace PROFICIENCY:WEAPON|Mace (Heavy) TYPE:weapon.Martial.Melee.Standard.Bludgeoning.Piercing.Ranged.Metal COST:65 WT:12 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d8 RANGE:20 SIZE:M SOURCEPAGE:p.11 SPROP:Can fire a dart (1d4 damage) by pressing a button on handle. +Fanged Blade PROFICIENCY:WEAPON|Fanged Blade PROFICIENCY:WEAPON| TYPE:Weapon.Martial.Melee.Standard.Slashing.Wooden COST:450 WT:3 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d8+1 SIZE:M SOURCEPAGE:p.14 +Mace (Dart) PROFICIENCY:WEAPON|Mace (Dart) OUTPUTNAME:[NAME] Mace PROFICIENCY:WEAPON|Mace (Heavy) TYPE:weapon.Martial.Melee.Standard.Bludgeoning.Piercing.Ranged.Metal COST:65 WT:12 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d8 RANGE:20 SIZE:M SOURCEPAGE:p.11 SPROP:Can fire a dart (1d4 damage) by pressing a button on handle. +Sword (Basket-hilted Backsword) PROFICIENCY:WEAPON|Sword (Basket-hilted Backsword) OUTPUTNAME:[NAME] PROFICIENCY:WEAPON| TYPE:Weapon.Martial.Melee.Standard.Slashing.Metal COST:20 WT:6 CRITMULT:x2 CRITRANGE:3 DAMAGE:1d6 SIZE:M SOURCEPAGE:p.9 +Sword (Straight) PROFICIENCY:WEAPON|Sword (Straight) OUTPUTNAME:[NAME] Sword PROFICIENCY:WEAPON| TYPE:Weapon.Martial.Melee.Standard.Slashing.Piercing.Metal.Finesseable COST:20 WT:2 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d6 SIZE:M SOURCEPAGE:p.22 + +#LARGE --------------------------------------------------------------------------------------------------------- #LARGE --------------------------------------------------------------------------------------------------------- +Staff (Battle) PROFICIENCY:WEAPON|Staff (Battle) OUTPUTNAME:[NAME] Staff PROFICIENCY:WEAPON|Quarterstaff TYPE:Weapon.Martial.Melee.Standard.Bludgeoning.Double.Wooden COST:10 WT:15 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d8 ALTDAMAGE:1d8 SIZE:L SOURCEPAGE:p.9 +Claymore PROFICIENCY:WEAPON|Claymore PROFICIENCY:WEAPON| TYPE:Weapon.Martial.Melee.Standard.Slashing.Metal COST:60 WT:15 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d12 SIZE:L SOURCEPAGE:p.11 SPROP:A Strength check (DC 15) allows wielder to make another cleave attack +Claw PROFICIENCY:WEAPON|Claw PROFICIENCY:WEAPON| TYPE:Weapon.Martial.Melee.Standard.Slashing.Metal COST:15 WT:7 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d8 SIZE:L SOURCEPAGE:p.10 +Club (Wolf Teeth) PROFICIENCY:WEAPON|Club (Wolf Teeth) OUTPUTNAME:[NAME] Club PROFICIENCY:WEAPON| TYPE:Weapon.Martial.Melee.Standard.Bludgeoning COST:8 WT:5 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d8 SIZE:L SOURCEPAGE:p.24 +Dragon Whisker Fork PROFICIENCY:WEAPON|Dragon Whisker Fork PROFICIENCY:WEAPON| TYPE:Weapon.Martial.Melee.Standard.Piercing.Metal COST:20 WT:7 CRITMULT:x2 CRITRANGE:1 DAMAGE:2d4 RANGE:20 SIZE:L SOURCEPAGE:p.13 SPROP:Can be used to trip +Monk's Cudgel PROFICIENCY:WEAPON|Monk's Cudgel PROFICIENCY:WEAPON| TYPE:Weapon.Martial.Melee.Standard.Bludgeoning.Metal.Monk COST:12 WT:13 CRITMULT:x2 CRITRANGE:1 DAMAGE:2d4 SIZE:L SOURCEPAGE:p.17 +Pike PROFICIENCY:WEAPON|Pike PROFICIENCY:WEAPON| TYPE:Weapon.Martial.Melee.Standard.Piercing.Metal COST:7 WT:13 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d8 SIZE:L SOURCEPAGE:p.19 +Pike (Choke) PROFICIENCY:WEAPON|Pike (Choke) OUTPUTNAME:[NAME] Pike PROFICIENCY:WEAPON| TYPE:Weapon.Martial.Melee.Standard.Piercing.Metal COST:8 WT:14 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d8 SIZE:L SOURCEPAGE:p.19 +Nightling Cleaver PROFICIENCY:WEAPON|Nightling Cleaver PROFICIENCY:WEAPON| TYPE:Weapon.Martial.Melee.Standard.Slashing.Metal COST:35 WT:20 CRITMULT:x2 CRITRANGE:3 DAMAGE:1d10 SIZE:L SOURCEPAGE:p.19 +Spear (Hooked) PROFICIENCY:WEAPON|Spear (Hooked) OUTPUTNAME:[NAME] Spear PROFICIENCY:WEAPON| TYPE:Weapon.Martial.Melee.Standard.Piercing.Metal COST:4 WT:5 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d8 RANGE:20 SIZE:L SOURCEPAGE:p.16 SPROP:Can be used to trip +Spear (Wolf) PROFICIENCY:WEAPON|Spear (Wolf) OUTPUTNAME:[NAME] Spear PROFICIENCY:WEAPON| TYPE:Weapon.Martial.Melee.Standard.Piercing.Metal COST:20 WT:20 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d8 SOURCEPAGE:p.24 +Sword (Broad - Ghost Head) PROFICIENCY:WEAPON|Sword (Broad - Ghost Head) OUTPUTNAME:[NAME] Sword PROFICIENCY:WEAPON| TYPE:Weapon.Martial.Melee.Standard.Slashing.Metal COST:80 WT:17 CRITMULT:x2 CRITRANGE:3 DAMAGE:1d10 SIZE:L SOURCEPAGE:p.15 +Sword (Executioner's) PROFICIENCY:WEAPON|Sword (Executioner's) OUTPUTNAME:[NAME] Sword PROFICIENCY:WEAPON| TYPE:Weapon.Martial.Melee.Standard.Slashing.Me... 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From: <ama...@us...> - 2010-01-08 23:16:51
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Revision: 11298 http://pcgen.svn.sourceforge.net/pcgen/?rev=11298&view=rev Author: amaitland Date: 2010-01-08 23:16:40 +0000 (Fri, 08 Jan 2010) Log Message: ----------- Gaslight Draft 0.1 - Requires Review and major help from Eddy Added Paths: ----------- Trunk/content/notfordistribution/battlefieldpress/ Trunk/content/notfordistribution/battlefieldpress/gaslight/ Trunk/content/notfordistribution/battlefieldpress/gaslight/gaslight_players_guide/ Trunk/content/notfordistribution/battlefieldpress/gaslight/gaslight_players_guide/gaslight.pcc Trunk/content/notfordistribution/battlefieldpress/gaslight/gaslight_players_guide/gaslight_abilities_class.lst Trunk/content/notfordistribution/battlefieldpress/gaslight/gaslight_players_guide/gaslight_abilities_occupations.lst Trunk/content/notfordistribution/battlefieldpress/gaslight/gaslight_players_guide/gaslight_abilities_racial.lst Trunk/content/notfordistribution/battlefieldpress/gaslight/gaslight_players_guide/gaslight_abilities_talents.lst Trunk/content/notfordistribution/battlefieldpress/gaslight/gaslight_players_guide/gaslight_ability_categories.lst Trunk/content/notfordistribution/battlefieldpress/gaslight/gaslight_players_guide/gaslight_class.lst Trunk/content/notfordistribution/battlefieldpress/gaslight/gaslight_players_guide/gaslight_companionmods.lst Trunk/content/notfordistribution/battlefieldpress/gaslight/gaslight_players_guide/gaslight_domains.lst Trunk/content/notfordistribution/battlefieldpress/gaslight/gaslight_players_guide/gaslight_equipment.lst Trunk/content/notfordistribution/battlefieldpress/gaslight/gaslight_players_guide/gaslight_equipmods.lst Trunk/content/notfordistribution/battlefieldpress/gaslight/gaslight_players_guide/gaslight_feats.lst Trunk/content/notfordistribution/battlefieldpress/gaslight/gaslight_players_guide/gaslight_feats_mods.lst Trunk/content/notfordistribution/battlefieldpress/gaslight/gaslight_players_guide/gaslight_kits.lst Trunk/content/notfordistribution/battlefieldpress/gaslight/gaslight_players_guide/gaslight_languages.lst Trunk/content/notfordistribution/battlefieldpress/gaslight/gaslight_players_guide/gaslight_profs_armor.lst Trunk/content/notfordistribution/battlefieldpress/gaslight/gaslight_players_guide/gaslight_profs_shields.lst Trunk/content/notfordistribution/battlefieldpress/gaslight/gaslight_players_guide/gaslight_profs_weapons.lst Trunk/content/notfordistribution/battlefieldpress/gaslight/gaslight_players_guide/gaslight_race.lst Trunk/content/notfordistribution/battlefieldpress/gaslight/gaslight_players_guide/gaslight_skills.lst Trunk/content/notfordistribution/battlefieldpress/gaslight/gaslight_players_guide/gaslight_spells.lst Trunk/content/notfordistribution/battlefieldpress/gaslight/gaslight_players_guide/gaslight_templates.lst Added: Trunk/content/notfordistribution/battlefieldpress/gaslight/gaslight_players_guide/gaslight.pcc =================================================================== --- Trunk/content/notfordistribution/battlefieldpress/gaslight/gaslight_players_guide/gaslight.pcc (rev 0) +++ Trunk/content/notfordistribution/battlefieldpress/gaslight/gaslight_players_guide/gaslight.pcc 2010-01-08 23:16:40 UTC (rev 11298) @@ -0,0 +1,83 @@ +# CVS $Revision$ $Author$ -- Sat Sep 22 13:52:50 2007 -- reformated by prettylst.pl v1.38 (build 2788) +CAMPAIGN:v1.1 Battlefield Press - Gaslight - A Victorian Era Fantasy Role Playing Game +GAMEMODE:Gaslight +TYPE:Battlefield Press.Gaslight +RANK:6 +GENRE:Modern +BOOKTYPE:Core Rulebook +SETTING:Modern +PUBNAMELONG:Battlefield Press +PUBNAMESHORT:BP +PUBNAMEWEB:www.battlefieldpress.com +SOURCELONG:Gaslight - Players Guide +SOURCESHORT:Gaslight +SOURCEWEB:www.battlefieldpress.com +SOURCEDATE:2008-05 +ISOGL:YES + +ALLOWDUPES:LANGUAGE + +#_______________________________________________________________________________ + + +ABILITY:gaslight_abilities_class.lst +ABILITY:gaslight_abilities_occupations.lst +ABILITY:gaslight_abilities_racial.lst +ABILITY:gaslight_abilities_talents.lst + +ABILITYCATEGORY:gaslight_ability_categories.lst + +CLASS:gaslight_class.lst +COMPANIONMOD:gaslight_companionmods.lst +DOMAIN:gaslight_domains.lst + +EQUIPMENT:gaslight_equipment.lst +EQUIPMOD:gaslight_equipmods.lst + +FEAT:gaslight_feats.lst +FEAT:gaslight_feats_mods.lst + +KIT:gaslight_kits.lst +LANGUAGE:gaslight_languages.lst + + +ARMORPROF:gaslight_profs_armor.lst +SHIELDPROF:gaslight_profs_shields.lst +WEAPONPROF:gaslight_profs_weapons.lst + +RACE:gaslight_race.lst + +SKILL:gaslight_skills.lst +SPELL:gaslight_spells.lst + +TEMPLATE:gaslight_templates.lst + + +#Hiding Equipment Types that control EQMODS +HIDETYPE:EQUIP|SpecialSuppressor|LightSource +HIDETYPE:SKILL|Science +#Fix till ABILITY is recoginized + +HIDETYPE:FEAT|Leadership|AberrationProficiency|FeyProficiency|GiantProficiency|HumanoidProficiency|MonstrousHumanoidProficiency|OutsiderProficiency|UndeadProficiency +HIDETYPE:FEAT|Strong|Fast|Tough|Smart|Dedicated|Charismatic|Adventurer|Athlete|Criminal|Investigative|Law_Enforcement|Military|Rural +HIDETYPE:FEAT|Battlemind|Bodyguard|Daredevil|Gunslinger|Infiltrator|Investigator|MartialArtist|Negotiator|Occultist|Personality|ShadowSlayer|Soldier|Telepath|Acolyte|FieldScientist|FieldMedic|Mage|Techie +HIDETYPE:FEAT|Mystery_Man|Operator|Explorer|Ambassador|PsychicInvestigator + + +COPYRIGHT:PCGen dataset conversion for Gaslight - Players Guide Copyright 2008, PCGen Data Team (including, but not limited to: Eddy Anthony (MoSaT), Andrew Maitland (LegacyKing)) +#_______________________________________________________________________________ +#COVER: +LOGO:@/publisher_logos/Battlefield_Press.png +COPYRIGHT:Included artwork is Product Identity and is included by permission. Copyright 2008, Battlefield Press, Inc. +#DESC: +URL:WEBSITE|http://www.battlefieldpress.com|Visit Battlefield Press. +#URL:Amazon.com|http://www.amazon.com/gp/product/0972141979?ie=UTF8&tag=httppcgensfne-20&linkCode=as2&camp=1789&creative=9325&creativeASIN=0972141979|Buy this book from Amazon.com! +#URL:RPG Now|http://www.rpgnow.com/product_info.php?products_id=51673?affiliate_id=200170|Buy this pdf from RPGNow.com! + +# Do not remove the EXTRAFILE comment. +#EXTRAFILE:OGL.txt + + +# +# End +# Property changes on: Trunk/content/notfordistribution/battlefieldpress/gaslight/gaslight_players_guide/gaslight.pcc ___________________________________________________________________ Added: svn:keywords + Author Revision Date Id Added: svn:eol-style + native Added: Trunk/content/notfordistribution/battlefieldpress/gaslight/gaslight_players_guide/gaslight_abilities_class.lst =================================================================== --- Trunk/content/notfordistribution/battlefieldpress/gaslight/gaslight_players_guide/gaslight_abilities_class.lst (rev 0) +++ Trunk/content/notfordistribution/battlefieldpress/gaslight/gaslight_players_guide/gaslight_abilities_class.lst 2010-01-08 23:16:40 UTC (rev 11298) @@ -0,0 +1,91 @@ +# CVS $Revision$ $Author$ -- Wed Aug 26 16:19:26 2009 -- reformated by prettylst.pl v1.39 (build 10232) +SOURCELONG:Gaslight - Players Guide SOURCESHORT:Gaslight SOURCEWEB:www.battlefieldpress.com SOURCEDATE:2008-05 +#Original Entry: Andrew Maitland + + +###Block: Turning Stuff +# Ability Name Category of Ability Type Visible Restricted Ability Define Description Source Page +Basic Turning CATEGORY:Special Ability TYPE:Turning VISIBLE:NO DEFINE:TurnTimesBase|0 DEFINE:TurnLevelBase|0 DEFINE:TurnDiceBase|2 DEFINE:TurnDieSizeBase|6 DEFINE:TurnDamagePlusBase|CHA DEFINE:TurnCheckBase|0 SOURCEPAGE:p. +Turn Undead CATEGORY:Special Ability TYPE:Turning.TurnUndead !PREABILITY:1,CATEGORY=Talent,Rebuke Undead DEFINE:TurnTimesUndead|TurnTimesBase DEFINE:TurnLevelUndead|TurnLevelBase DEFINE:TurnDiceUndead|TurnDiceBase DEFINE:TurnDieSizeUndead|TurnDieSizeBase DEFINE:TurnDamagePlusUndead|TurnDamagePlusBase DEFINE:TurnCheckUndead|TurnCheckBase DESC:Turn Undead (Su) %1/day (turn level %2) (turn damage %3d%4+%5)|TurnTimesUndead|TurnLevelUndead|TurnDiceUndead|TurnDieSizeUndead|TurnDamagePlusUndead SOURCEPAGE:p. +Rebuke Undead CATEGORY:Special Ability TYPE:Turning.TurnUndead !PREABILITY:1,CATEGORY=Talent,Turn Undead DEFINE:TurnTimesUndead|TurnTimesBase DEFINE:TurnLevelUndead|TurnLevelBase DEFINE:TurnDiceUndead|TurnDiceBase DEFINE:TurnDieSizeUndead|TurnDieSizeBase DEFINE:TurnDamagePlusUndead|TurnDamagePlusBase DEFINE:TurnCheckUndead|TurnCheckBase DESC:Rebuke Undead (Su) %1/day (turn level %2) (turn damage %3d%4+%5)|TurnTimesUndead|TurnLevelUndead|TurnDiceUndead|TurnDieSizeUndead|TurnDamagePlusUndead SOURCEPAGE:p. + +###Block: Acolyte class abilities +# Ability Name Category of Ability Type Source Page +Combat Casting CATEGORY:Special Ability TYPE:SpecialQuality SOURCEPAGE:p. +Medical Mastery CATEGORY:Special Ability TYPE:SpecialQuality SOURCEPAGE:p. +Minor Medical Miracle CATEGORY:Special Ability TYPE:SpecialQuality SOURCEPAGE:p. +Medical Miracle CATEGORY:Special Ability TYPE:SpecialQuality SOURCEPAGE:p. + +###Block: Mage class abilities +# Ability Name Category of Ability Type Define Stackable? Multiple? Choose Selections Allow Follower Allowed Companions Source Page +Summon Familiar CATEGORY:Talent DEFINE:FMLevel|0 FOLLOWERS:Familiar|1 COMPANIONLIST:Familiar|Bat,Cat,Ferret,Hawk,Owl,Rat,Raven,Snake (Viper/Tiny),Toad SOURCEPAGE:p. +Scribe Scroll CATEGORY:Talent SOURCEPAGE:p. +Spell Mastery CATEGORY:Talent TYPE:SpellMastery MULT:YES CHOOSE:SPELLLIST|Y SOURCEPAGE:p. + + + + +# Ability Name Category of Ability Type Define Stackable? Multiple? Choose Selections Allow Follower Allowed Companions Source Page +Eye for Detail CATEGORY:Special Ability TYPE:SpecialQuality SOURCEPAGE:p. +Discern Lies CATEGORY:Special Ability TYPE:SpecialQuality SOURCEPAGE:p. +Web of Contacts CATEGORY:Special Ability TYPE:SpecialQuality SOURCEPAGE:p. +Skill Mastery CATEGORY:Special Ability TYPE:SpecialQuality.SkillMastery.RogueAbilities STACK:NO MULT:YES CHOOSE:SKILLS SELECT:3+INT SOURCEPAGE:p. + +###Block: Explorer class abilities +# Ability Name Category of Ability Type Stackable? Multiple? Choose Source Page +Pathfinder CATEGORY:Special Ability TYPE:SpecialQuality SOURCEPAGE:p. +Favored Terrain CATEGORY:Special Ability TYPE:FavoredTerrain STACK:NO MULT:YES CHOOSE:STRING|Arctic|Aquatic|Desert|Forest|Hill|Marsh|Mountains SOURCEPAGE:p. +Natural Improvement CATEGORY:Special Ability TYPE:SpecialQuality SOURCEPAGE:p. +Passage CATEGORY:Special Ability TYPE:SpecialQuality SOURCEPAGE:p. +By the Bootstraps CATEGORY:Special Ability TYPE:SpecialQuality +Heroic Surge CATEGORY:Special Ability TYPE:SpecialQuality + + +###Block: Martial Artist class abilities +# Ability Name Category of Ability Type Define Add to base move Weapon prof. bonus Source Page +Evade Fire CATEGORY:Special Ability TYPE:SpecialQuality SOURCEPAGE:p. +Fast Movement CATEGORY:Special Ability TYPE:SpecialQuality DEFINE:FastMovementProgression|0 BONUS:MOVEADD|TYPE.Walk|FastMovementProgression*10|PREVAREQ:ENCUMBERANCE,0 SOURCEPAGE:p. +Flurry of Blows CATEGORY:Special Ability TYPE:SpecialAttack SOURCEPAGE:p. +Iron Fist CATEGORY:Special Ability TYPE:SpecialAttack SOURCEPAGE:p. +Living Weapon CATEGORY:Special Ability TYPE:SpecialAttack DEFINE:LivingWeaponProgression|0 BONUS:WEAPONPROF=Unarmed Strike|DAMAGESIZE|LivingWeaponProgression SOURCEPAGE:p. + +###Block: Officer class abilities +# Ability Name Category of Ability Type Source Page +Way of Command CATEGORY:Special Ability TYPE:SpecialQuality SOURCEPAGE:p. +Rallying Call CATEGORY:Special Ability TYPE:SpecialQuality SOURCEPAGE:p. + + +###Block: Rogue class abilities +# Ability Name Output Name Category of Ability Type Visible Required Ability Restricted Ability Define Description Stackable? Multiple? Choose Bonus to Ability Pool Weapon prof. bonus Allow Follower Allowed Companions Source Page +Trapfinding CATEGORY:Special Ability TYPE:SpecialQuality SOURCEPAGE:p. +Evasion CATEGORY:Special Ability TYPE:SpecialQuality SOURCEPAGE:p. +Trap Sense CATEGORY:Special Ability TYPE:SpecialQuality DEFINE:TrapSenseBonus|0 DESC:+%1|TrapSenseBonus SOURCEPAGE:p. +Uncanny Dodge CATEGORY:Special Ability TYPE:SpecialQuality SOURCEPAGE:p. +Improved Uncanny Dodge CATEGORY:Special Ability TYPE:SpecialQuality SOURCEPAGE:p. + + + +#Gunslinger +Close Combat Shot CATEGORY:Special Ability TYPE:SpecialQuality +Gunslinger Weapon Focus CATEGORY:Special Ability TYPE:SpecialAttack BONUS:ABILITYPOOL|Gunslinger Weapon Focus|1 +Defensive Position CATEGORY:Special Ability TYPE:SpecialQuality +Lightning Shot CATEGORY:Special Ability TYPE:SpecialQuality +Sharp-shooting CATEGORY:Special Ability TYPE:SpecialQuality +Gunslinger Greater Weapon Focus CATEGORY:Special Ability TYPE:SpecialAttack BONUS:ABILITYPOOL|Gunslinger Weapon Focus|1 +Bullseye CATEGORY:Special Ability TYPE:SpecialQuality + +#Gunslinger +Gunslinger Weapon Focus Choice CATEGORY:Talent TYPE:GunslingerWF VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Gunslinger Greater Weapon Focus Choice STACK:NO MULT:YES CHOOSE:WEAPONPROFS|TYPE.PersonalFirearm BONUS:WEAPONPROF=%LIST|TOHIT|1 +Gunslinger Greater Weapon Focus Choice CATEGORY:Talent TYPE:GunslingerWF VISIBLE:DISPLAY PREABILITY:1,CATEGORY=Special Ability,Gunslinger Weapon Focus Choice STACK:NO MULT:YES CHOOSE:FEAT=Gunslinger Weapon Focus Choice BONUS:WEAPONPROF=%LIST|TOHIT|1|TYPE=Competence + +### +Gun Fu OUTPUTNAME:Gun-Fu CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary +Dead Aim CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary +Dodge Fire CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural +Firestorm CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary + + + + + +Summon Familiar CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:YES DEFINE:FMLevel|0 FOLLOWERS:Familiar|1 COMPANIONLIST:Familiar|Bat,Cat,Ferret,Hawk,Owl,Rat,Raven,Snake (Viper/Tiny),Toad SOURCEPAGE:ClassesII.rtf Property changes on: Trunk/content/notfordistribution/battlefieldpress/gaslight/gaslight_players_guide/gaslight_abilities_class.lst ___________________________________________________________________ Added: svn:keywords + Author Revision Date Id Added: svn:eol-style + native Added: Trunk/content/notfordistribution/battlefieldpress/gaslight/gaslight_players_guide/gaslight_abilities_occupations.lst =================================================================== --- Trunk/content/notfordistribution/battlefieldpress/gaslight/gaslight_players_guide/gaslight_abilities_occupations.lst (rev 0) +++ Trunk/content/notfordistribution/battlefieldpress/gaslight/gaslight_players_guide/gaslight_abilities_occupations.lst 2010-01-08 23:16:40 UTC (rev 11298) @@ -0,0 +1,473 @@ +# CVS $Revision$ $Author$ -- Wed Aug 26 16:19:26 2009 -- reformated by prettylst.pl v1.39 (build 10232) +SOURCELONG:Gaslight - Players Guide SOURCESHORT:Gaslight SOURCEWEB:www.battlefieldpress.com SOURCEDATE:2008-05 +#Original Entry: Andrew Maitland + +###Block: Gaslight Occupations +# Ability Name Category of Ability Type Visible Required Feat Required Stat Description Bonus to Ability Pool Modify VAR Source Page +Academic CATEGORY:Starting Occupation TYPE:Occupation VISIBLE:DISPLAY DESC:Academics include librarians, archaeologists, scholars, professors, teachers, and other education professionals. BONUS:ABILITYPOOL|Academic Occupation Skills|3 BONUS:VAR|WealthBonus|3 SOURCEPAGE:Occupations.rtf +Adventurer CATEGORY:Starting Occupation TYPE:Occupation VISIBLE:DISPLAY DESC:Adventurers include professional daredevils, big-game hunters, relic hunters, explorers, extreme sports enthusiasts, field scientists, thrill-seekers, and others called to face danger for a variety of reasons. BONUS:ABILITYPOOL|Adventurer Occupation Skills|2 BONUS:ABILITYPOOL|Adventurer Feat|1 BONUS:VAR|WealthBonus|1 SOURCEPAGE:Occupations.rtf +Athlete CATEGORY:Starting Occupation TYPE:Occupation VISIBLE:DISPLAY DESC:Athletes include amateur athletes of Olympic quality and professional athletes of all types, including gymnasts, weight trainers, wrestlers, boxers, martial artists, swimmers, skaters, and those who engage in any type of competitive sport. BONUS:ABILITYPOOL|Athlete Occupation Skills|3 BONUS:ABILITYPOOL|Athlete Feat|1 BONUS:VAR|WealthBonus|1 SOURCEPAGE:Occupations.rtf +Artist CATEGORY:Starting Occupation TYPE:Occupation VISIBLE:DISPLAY BONUS:ABILITYPOOL|Artist Occupation Skills|4 BONUS:VAR|Reputation|1 SOURCEPAGE:p.26 +Bohemian CATEGORY:Starting Occupation TYPE:Occupation_Skill.Occupation VISIBLE:DISPLAY BONUS:ABILITYPOOL|Bohemian Occupation Skills|4 BONUS:VAR|Reputation|1 SOURCEPAGE:p. +Bureaucrat CATEGORY:Starting Occupation TYPE:Occupation VISIBLE:DISPLAY BONUS:ABILITYPOOL|Bureaucrat Occupation Skills|2 BONUS:ABILITYPOOL|Bureaucrat Feat|1 BONUS:VAR|WealthBonus|2 SOURCEPAGE:p.26 +Circus Performer CATEGORY:Starting Occupation TYPE:Occupation VISIBLE:DISPLAY BONUS:ABILITYPOOL|Circus Performer Occupation Skills|3 BONUS:ABILITYPOOL|Circus Performer Feat|1 BONUS:VAR|WealthBonus|1 SOURCEPAGE:p.26 +Craftsperson CATEGORY:Starting Occupation TYPE:Occupation VISIBLE:DISPLAY PRESTAT:1,DEX=13 BONUS:ABILITYPOOL|Craftsperson Occupation Skills|2 BONUS:ABILITYPOOL|Craftsperson Feat|1 BONUS:VAR|WealthBonus|2 SOURCEPAGE:p.27 +Creative CATEGORY:Starting Occupation TYPE:Occupation VISIBLE:DISPLAY DESC:The creative starting occupation covers artists of all types who fan their creative spark into a career. Illustrators, copywriters, cartoonists, graphic artists, novelists, magazine columnists, actors, sculptors, game designers, musicians, screenwriters, photographers, and web designers all fall under this occupation. BONUS:ABILITYPOOL|Creative Occupation Skills|3 BONUS:VAR|WealthBonus|2 SOURCEPAGE:Occupations.rtf +Criminal CATEGORY:Starting Occupation TYPE:Occupation VISIBLE:DISPLAY DESC:This illicit starting occupation reveals a background from the wrong side of the law. This occupation includes con artists, burglars, thieves, crime family soldiers, gang members, bank robbers, and other types of career criminals. BONUS:ABILITYPOOL|Criminal Occupation Skills|2 BONUS:ABILITYPOOL|Criminal Feat|1 BONUS:VAR|WealthBonus|1 SOURCEPAGE:Occupations.rtf +Dilettante CATEGORY:Starting Occupation TYPE:Occupation VISIBLE:DISPLAY DESC:Dilettantes usually get their wealth from family holdings and trust funds. The typical dilettante has no job, few responsibilities, and at least one driving passion that occupies his or her day. That passion might be a charity or philanthropic foundation, an ideal or cause worth fighting for, or a lust for living a fun and carefree existence. BONUS:ABILITYPOOL|Dilettante Occupation Skills|1 BONUS:VAR|WealthBonus|6 SOURCEPAGE:Occupations.rtf +Doctor CATEGORY:Starting Occupation TYPE:Occupation VISIBLE:DISPLAY DESC:A doctor can be a physician (general practitioner or specialist), a surgeon, or a psychiatrist. BONUS:ABILITYPOOL|Doctor Occupation Skills|2 BONUS:VAR|WealthBonus|4 SOURCEPAGE:Occupations.rtf +Domestic CATEGORY:Starting Occupation TYPE:Occupation VISIBLE:DISPLAY BONUS:ABILITYPOOL|Domestic Occupation Skills|3 BONUS:VAR|WealthBonus|1 SOURCEPAGE:p.27 +Drifter CATEGORY:Starting Occupation TYPE:Occupation_Skill.Occupation VISIBLE:DISPLAY BONUS:ABILITYPOOL|Drifter Occupation Skills|3 BONUS:VAR|WealthBonus|1 SOURCEPAGE:p. +Engineer CATEGORY:Starting Occupation TYPE:Occupation VISIBLE:DISPLAY BONUS:ABILITYPOOL|Engineer Occupation Skills|3 BONUS:VAR|WealthBonus|3 SOURCEPAGE:p.27 +Escape Artist CATEGORY:Starting Occupation TYPE:Occupation VISIBLE:DISPLAY BONUS:ABILITYPOOL|Escape Artist Occupation Skills|2 BONUS:ABILITYPOOL|Escape Artist Feat|1 BONUS:VAR|WealthBonus|1 BONUS:VAR|Reputation|1 SOURCEPAGE:p.27 +Fortuneteller CATEGORY:Starting Occupation TYPE:Occupation VISIBLE:DISPLAY BONUS:ABILITYPOOL|Fortuneteller Occupation Skills|2 BONUS:ABILITYPOOL|Fortuneteller Feat|1 BONUS:VAR|WealthBonus|2 SOURCEPAGE:p.28 + +#Gentry CATEGORY:Starting Occupation TYPE:Occupation VISIBLE:DISPLAY BONUS:ABILITYPOOL|Gentry Occupation Skills|2 BONUS:ABILITYPOOL|Gentry Feat|1 BONUS:VAR|WealthBonus|2 SOURCEPAGE:p. +###Comment: Need to create both AbCat and Feat if feat even exists. + + +Heir CATEGORY:Starting Occupation TYPE:Occupation VISIBLE:DISPLAY PREFEAT:1,Educated BONUS:ABILITYPOOL|Heir Occupation Skills|4 BONUS:ABILITYPOOL|Heir's Wealth|1 BONUS:VAR|WealthBonus|6 BONUS:VAR|Reputation|1 SOURCEPAGE:p.28 +Hunter CATEGORY:Starting Occupation TYPE:Occupation VISIBLE:DISPLAY BONUS:ABILITYPOOL|Hunter Occupation Skills|1 BONUS:ABILITYPOOL|Hunter Feat|1 BONUS:VAR|WealthBonus|1 SOURCEPAGE:p.28 +Investigative CATEGORY:Starting Occupation TYPE:Occupation VISIBLE:DISPLAY DESC:There are a number of jobs that fit within this occupation, including investigative reporters, photojournalists, private investigators, police detectives, criminologists, criminal profilers, espionage agents, and others who use their skills to gather evidence and analyze clues. BONUS:ABILITYPOOL|Investigative Occupation Skills|2 BONUS:ABILITYPOOL|Investigative Feat|1 BONUS:VAR|WealthBonus|2 SOURCEPAGE:Occupations.rtf +Laborer CATEGORY:Starting Occupation TYPE:Occupation VISIBLE:DISPLAY BONUS:ABILITYPOOL|Laborer Occupation Skills|3 BONUS:VAR|WealthBonus|2 SOURCEPAGE:p.28 +Law Enforcement CATEGORY:Starting Occupation TYPE:Occupation VISIBLE:DISPLAY DESC:Law enforcement personnel include uniformed police, state troopers, federal police, federal agents, SWAT team members, and military police. BONUS:ABILITYPOOL|Law Enforcement Occupation Skills|2 BONUS:ABILITYPOOL|Law Enforcement Feat|1 BONUS:VAR|WealthBonus|1 SOURCEPAGE:Occupations.rtf +Magus's Assistant CATEGORY:Starting Occupation TYPE:Occupation_Skill.Occupation VISIBLE:DISPLAY BONUS:ABILITYPOOL|Magus Apprentice Occupation Skills|2 BONUS:VAR|WealthBonus|1 SOURCEPAGE:p. +Military CATEGORY:Starting Occupation TYPE:Occupation VISIBLE:DISPLAY DESC:Military covers any of the branches of the armed forces, including army, navy, air force, and marines, as well as the various elite training units such as Seals, Rangers, and Special Forces. BONUS:ABILITYPOOL|Military Occupation Skills|2 BONUS:ABILITYPOOL|Military Feat|1 BONUS:VAR|WealthBonus|1 SOURCEPAGE:Occupations.rtf +Politician CATEGORY:Starting Occupation TYPE:Occupation VISIBLE:DISPLAY PRESTAT:1,CHA=13 BONUS:ABILITYPOOL|Politician Occupation Skills|2 BONUS:ABILITYPOOL|Politician Feat|1 BONUS:VAR|WealthBonus|3 BONUS:VAR|Reputation|1 SOURCEPAGE:p.29 +Psychic Investigator CATEGORY:Starting Occupation TYPE:Occupation_Skill.Occupation VISIBLE:DISPLAY BONUS:ABILITYPOOL|Psychic Investigator Occupation Skills|2 BONUS:ABILITYPOOL|Psychic Investigator Feat|1 BONUS:VAR|WealthBonus|2 SOURCEPAGE:p. +Religious CATEGORY:Starting Occupation TYPE:Occupation VISIBLE:DISPLAY DESC:Ordained clergy of all persuasions, as well as theological scholars and experts on religious studies fall within the scope of this starting occupation. BONUS:ABILITYPOOL|Religious Occupation Skills|3 BONUS:VAR|WealthBonus|2 SOURCEPAGE:Occupations.rtf +Rural CATEGORY:Starting Occupation TYPE:Occupation VISIBLE:DISPLAY DESC:Farm workers, hunters, and others who make a living in rural communities fall under this category. BONUS:ABILITYPOOL|Rural Occupation Skills|2 BONUS:ABILITYPOOL|Rural Feat|1 BONUS:VAR|WealthBonus|1 SOURCEPAGE:Occupations.rtf +Stage Magician CATEGORY:Starting Occupation TYPE:Occupation VISIBLE:DISPLAY BONUS:ABILITYPOOL|Stage Magician Occupation Skills|3 BONUS:ABILITYPOOL|Stage Magician Feat|1 BONUS:VAR|WealthBonus|1 SOURCEPAGE:p.29 +Student CATEGORY:Starting Occupation TYPE:Occupation VISIBLE:DISPLAY DESC:A student can be in high school, college, or graduate school. He or she could be in a seminary, a military school, or a private institution. A college-age student should also pick a major field of study. BONUS:ABILITYPOOL|Student Occupation Skills|3 BONUS:VAR|WealthBonus|1 SOURCEPAGE:Occupations.rtf +White Collar CATEGORY:Starting Occupation TYPE:Occupation VISIBLE:DISPLAY DESC:Office workers and desk jockeys, lawyers, accountants, insurance agents, bank personnel, financial advisors, tax preparers, clerks, sales personnel, real estate agents, and a variety of mid-level managers fall within the scope of this starting BONUS:ABILITYPOOL|White Collar Occupation Skills|2 BONUS:VAR|WealthBonus|3 SOURCEPAGE:Occupations.rtf +World Traveller CATEGORY:Starting Occupation TYPE:Occupation VISIBLE:DISPLAY BONUS:ABILITYPOOL|World Traveller Occupation Skills|2 BONUS:ABILITYPOOL|World Traveller Feat|1 BONUS:VAR|WealthBonus|4 SOURCEPAGE:p.29 + + +###Block: Gaslight Occupation Descriptions +# Ability Name Description +CATEGORY=Starting Occupation|Bohemian.MOD DESC:Bohemians are people who do not live life by society's rules. They are free spirits who express themselves in unique and quirky manners suited to their own tastes. +CATEGORY=Starting Occupation|Drifter.MOD DESC:Drifters are aimless wanderers and worldwise jacks-of-all-trades who move between cities, working odd jobs until boredom or fate leads them elsewhere. +CATEGORY=Starting Occupation|Magus's Assistant.MOD DESC:This occupation is usually the domain of Mage characters but that is not a prerequisite. +CATEGORY=Starting Occupation|Psychic Investigator.MOD DESC:Psychic investigators are experts at sniffing out the strange and bizarre. + +###Block: Pulp Fantasy Occupations +# Ability Name Description Source Page +CATEGORY=Starting Occupation|Artist.MOD DESC:The artist profession encompasses a myriad of creative endeavors, from writing to sculpting or singing. Artists seek to earn their living by fanning their creative sparks into profitable, or at least sustaining, ways to provide food and shelter for themselves or their family. SOURCEPAGE:p. +CATEGORY=Starting Occupation|Bureaucrat.MOD DESC:Bureaucrats are skilled at navigating the systems, networks, and confusing arrays of rules and regulations inherent in business and political processes. SOURCEPAGE:p. +CATEGORY=Starting Occupation|Circus Performer.MOD DESC:Distantly related to the escape artist, circus performers must compete with other performers for attention. Indeed, the audience is rarely looking at them most of the time, which pisses them off. SOURCEPAGE:p. +CATEGORY=Starting Occupation|Craftsperson.MOD DESC:A craftsperson is anyone trained to create or fix items using basic materials. SOURCEPAGE:p. +CATEGORY=Starting Occupation|Domestic.MOD DESC:Domestics include maids, butlers, nannies, cooks, waiters, valets, gardeners, and anyone else who makes a living by performing routine household tasks for someone else. SOURCEPAGE:p. +CATEGORY=Starting Occupation|Engineer.MOD DESC:The engineering profession attracts people who immerse themselves in building and tinkering with machinery more complicated than a simple tool, or constructing great edifices and public works. SOURCEPAGE:p. +CATEGORY=Starting Occupation|Escape Artist.MOD DESC:Escape artists can break free from deadly traps and horrible contraptions. The twist is that the traps belong to the artist. SOURCEPAGE:p. +CATEGORY=Starting Occupation|Fortuneteller.MOD DESC:Fortunetellers use a variety of divination methods to determine the fate of their subjects. At least, that's what it says on their business cards. SOURCEPAGE:p. +CATEGORY=Starting Occupation|Heir.MOD DESC:Heirs are the elite sons and daughters of powerful magnates, influential nobles, and imperial monarchs. SOURCEPAGE:p. +CATEGORY=Starting Occupation|Hunter.MOD DESC:Hunters specialize in tracking prey and taking it down. They like the thrill of pursuit and the challenge of pitting their wits against both nature and the skills of their quarry. SOURCEPAGE:p. +CATEGORY=Starting Occupation|Laborer.MOD DESC:Every society has those jobs that no one really wants to do, but that someone has to do in order for society to continue. SOURCEPAGE:p. +CATEGORY=Starting Occupation|Politician.MOD DESC:Politicians are born deal-makers. Usually found in thriving towns or municipalities, they may sometimes seize opportunities out on any frontier. SOURCEPAGE:p. +CATEGORY=Starting Occupation|Stage Magician.MOD DESC:Stage magicians use sleight of hand and parlor tricks to create supernatural-like effects. SOURCEPAGE:p. +CATEGORY=Starting Occupation|World Traveller.MOD DESC:This occupation represents people who have toured the world. SOURCEPAGE:p. + +# MSRD Occupations +CATEGORY=Starting Occupation|Academic.MOD SOURCEPAGE:p. +CATEGORY=Starting Occupation|Adventurer.MOD SOURCEPAGE:p. +CATEGORY=Starting Occupation|Athlete.MOD SOURCEPAGE:p. +CATEGORY=Starting Occupation|Creative.MOD SOURCEPAGE:p. +CATEGORY=Starting Occupation|Criminal.MOD SOURCEPAGE:p. +CATEGORY=Starting Occupation|Dilettante.MOD SOURCEPAGE:p. +CATEGORY=Starting Occupation|Doctor.MOD SOURCEPAGE:p. +CATEGORY=Starting Occupation|Investigative.MOD SOURCEPAGE:p. +CATEGORY=Starting Occupation|Law Enforcement.MOD SOURCEPAGE:p. +CATEGORY=Starting Occupation|Military.MOD SOURCEPAGE:p. +CATEGORY=Starting Occupation|Religious.MOD SOURCEPAGE:p. +CATEGORY=Starting Occupation|Rural.MOD SOURCEPAGE:p. +CATEGORY=Starting Occupation|Student.MOD SOURCEPAGE:p. +CATEGORY=Starting Occupation|White Collar.MOD SOURCEPAGE:p. + + +###Block: Occupation Skill Choices +###Block: The Skill choices +# Ability Name Category of Ability Type Visible Required Template Add Bonus to skill Class Skill +Acrobatics(class skill) CATEGORY:Starting Occupation TYPE:Occupation_Skill.Athlete_Skills.Circus_Performer_Skills.Rural_Skills VISIBLE:DISPLAY PRETEMPLATE:1,AcolyteSkills,DetectiveSkills,ExplorerSkills,MageSkills,MartialArtistSkills,OfficerSkills,RogueSkills,ScholarSkills,EverymanSkills CSKILL:Acrobatics +Acrobatics(+1 to skill) CATEGORY:Starting Occupation TYPE:Occupation_Skill.Athlete_Skills.Circus_Performer_Skills.Rural_Skills VISIBLE:DISPLAY PRETEMPLATE:1,AcolyteSkills,DetectiveSkills,ExplorerSkills,MageSkills,MartialArtistSkills,OfficerSkills,RogueSkills,ScholarSkills,EverymanSkills BONUS:SKILL|Acrobatics|1|TYPE=Competance CSKILL:Acrobatics + +Athletics(class skill) CATEGORY:Starting Occupation TYPE:Occupation_Skill.Adventurer_Skills.Athlete_Skills.Bohemian_Skills.Circus_Performer_Skills.Escape_Artist_Skills.Laborer_Skills.Military_Skills.Rural_Skills VISIBLE:DISPLAY PRETEMPLATE:1,AcolyteSkills,DetectiveSkills,ExplorerSkills,MageSkills,MartialArtistSkills,OfficerSkills,RogueSkills,ScholarSkills,EverymanSkills CSKILL:Athletics +Athletics(+1 to skill) CATEGORY:Starting Occupation TYPE:Occupation_Skill.Adventurer_Skills.Athlete_Skills.Bohemian_Skills.Circus_Performer_Skills.Escape_Artist_Skills.Laborer_Skills.Military_Skills.Rural_Skills VISIBLE:DISPLAY PRETEMPLATE:1,AcolyteSkills,DetectiveSkills,ExplorerSkills,MageSkills,MartialArtistSkills,OfficerSkills,RogueSkills,ScholarSkills,EverymanSkills BONUS:SKILL|Athletics|1|TYPE=Competance CSKILL:Athletics + +#Benchthumping +#Benchthumping(class skill) CATEGORY:Starting Occupation TYPE:Occupation_Skill.Engineer_Skills VISIBLE:DISPLAY CSKILL:Benchthumping + +Concentration(class skill) CATEGORY:Starting Occupation TYPE:Occupation_Skill.Domestic_Skills.Drifter_Skills.Magus_Assistant_Skills VISIBLE:DISPLAY PRETEMPLATE:1,AcolyteSkills,DetectiveSkills,ExplorerSkills,MageSkills,MartialArtistSkills,OfficerSkills,RogueSkills,ScholarSkills,EverymanSkills CSKILL:Concentration +Concentration(+1 to skill) CATEGORY:Starting Occupation TYPE:Occupation_Skill.Domestic_Skills.Drifter_Skills.Magus_Assistant_Skills VISIBLE:DISPLAY PRETEMPLATE:1,AcolyteSkills,DetectiveSkills,ExplorerSkills,MageSkills,MartialArtistSkills,OfficerSkills,RogueSkills,ScholarSkills,EverymanSkills BONUS:SKILL|Concentration|1|TYPE=Competance CSKILL:Concentration + +Craft (Chemical - class skill) CATEGORY:Starting Occupation TYPE:Occupation_Skill VISIBLE:DISPLAY PRETEMPLATE:1,AcolyteSkills,DetectiveSkills,ExplorerSkills,MageSkills,MartialArtistSkills,OfficerSkills,RogueSkills,ScholarSkills,EverymanSkills CSKILL:Craft (Chemical) +Craft (Chemical - +1 to skill) CATEGORY:Starting Occupation TYPE:Occupation_Skill VISIBLE:DISPLAY PRETEMPLATE:1,AcolyteSkills,DetectiveSkills,ExplorerSkills,MageSkills,MartialArtistSkills,OfficerSkills,RogueSkills,ScholarSkills,EverymanSkills BONUS:SKILL|Craft (Chemical)|1|TYPE=Competance CSKILL:Craft (Chemical) + +Craft (Expression - class skill) CATEGORY:Starting Occupation TYPE:Occupation_Skill VISIBLE:DISPLAY PRETEMPLATE:1,AcolyteSkills,DetectiveSkills,ExplorerSkills,MageSkills,MartialArtistSkills,OfficerSkills,RogueSkills,ScholarSkills,EverymanSkills CSKILL:Craft (Expression) +Craft (Expression - +1 to skill) CATEGORY:Starting Occupation TYPE:Occupation_Skill VISIBLE:DISPLAY PRETEMPLATE:1,AcolyteSkills,DetectiveSkills,ExplorerSkills,MageSkills,MartialArtistSkills,OfficerSkills,RogueSkills,ScholarSkills,EverymanSkills BONUS:SKILL|Craft (Expression)|1|TYPE=Competance CSKILL:Craft (Expression) + +Craft (Mechanical - class skill) CATEGORY:Starting Occupation TYPE:Occupation_Skill VISIBLE:DISPLAY PRETEMPLATE:1,AcolyteSkills,DetectiveSkills,ExplorerSkills,MageSkills,MartialArtistSkills,OfficerSkills,RogueSkills,ScholarSkills,EverymanSkills CSKILL:Craft (Mechanical) +Craft (Mechanical - +1 to skill) CATEGORY:Starting Occupation TYPE:Occupation_Skill VISIBLE:DISPLAY PRETEMPLATE:1,AcolyteSkills,DetectiveSkills,ExplorerSkills,MageSkills,MartialArtistSkills,OfficerSkills,RogueSkills,ScholarSkills,EverymanSkills BONUS:SKILL|Craft (Mechanical)|1|TYPE=Competance CSKILL:Craft (Mechanical) + +Craft (Structural - class skill) CATEGORY:Starting Occupation TYPE:Occupation_Skill VISIBLE:DISPLAY PRETEMPLATE:1,AcolyteSkills,DetectiveSkills,ExplorerSkills,MageSkills,MartialArtistSkills,OfficerSkills,RogueSkills,ScholarSkills,EverymanSkills CSKILL:Craft (Structural) +Craft (Structural - +1 to skill) CATEGORY:Starting Occupation TYPE:Occupation_Skill VISIBLE:DISPLAY PRETEMPLATE:1,AcolyteSkills,DetectiveSkills,ExplorerSkills,MageSkills,MartialArtistSkills,OfficerSkills,RogueSkills,ScholarSkills,EverymanSkills BONUS:SKILL|Craft (Structural)|1|TYPE=Competance CSKILL:Craft (Structural) + +Deception(class skill) CATEGORY:Starting Occupation TYPE:Occupation_Skill.Investigative_Skills.Religious_Skills.Adventure_Skills.Artist_Skills.Bohemian_Skills.Creative_Skills.Criminal_Skills.Domestic_Skills.Drifter_Skills.Escape_Artist_Skills.Fortuneteller_Skills.Politician_Skills.Stage_Magician_Skills.World_Traveler_Skills VISIBLE:DISPLAY PRETEMPLATE:1,AcolyteSkills,DetectiveSkills,ExplorerSkills,MageSkills,MartialArtistSkills,OfficerSkills,RogueSkills,ScholarSkills,EverymanSkills CSKILL:Deception +Deception(+1 to skill) CATEGORY:Starting Occupation TYPE:Occupation_Skill.Investigative_Skills.Religious_Skills VISIBLE:DISPLAY PRETEMPLATE:1,AcolyteSkills,DetectiveSkills,ExplorerSkills,MageSkills,MartialArtistSkills,OfficerSkills,RogueSkills,ScholarSkills,EverymanSkills BONUS:SKILL|Deception|1|TYPE=Competance CSKILL:Deception + +Decipher Script(class skill) CATEGORY:Starting Occupation TYPE:Occupation_Skill.Investigative_Skills.Religious_Skills VISIBLE:DISPLAY PRETEMPLATE:1,AcolyteSkills,DetectiveSkills,ExplorerSkills,MageSkills,MartialArtistSkills,OfficerSkills,RogueSkills,ScholarSkills,EverymanSkills CSKILL:Decipher Script +Decipher Script(+1 to skill) CATEGORY:Starting Occupation TYPE:Occupation_Skill.Investigative_Skills.Religious_Skills VISIBLE:DISPLAY PRETEMPLATE:1,AcolyteSkills,DetectiveSkills,ExplorerSkills,MageSkills,MartialArtistSkills,OfficerSkills,RogueSkills,ScholarSkills,EverymanSkills BONUS:SKILL|Decipher Script|1|TYPE=Competance CSKILL:Decipher Script + +Demolitions(class skill) CATEGORY:Starting Occupation TYPE:Occupation_Skill.Adventurer_Skills.Military_Skills VISIBLE:DISPLAY PRETEMPLATE:1,AcolyteSkills,DetectiveSkills,ExplorerSkills,MageSkills,MartialArtistSkills,OfficerSkills,RogueSkills,ScholarSkills,EverymanSkills CSKILL:Demolitions +Demolitions(+1 to skill) CATEGORY:Starting Occupation TYPE:Occupation_Skill.Adventurer_Skills.Military_Skills VISIBLE:DISPLAY PRETEMPLATE:1,AcolyteSkills,DetectiveSkills,ExplorerSkills,MageSkills,MartialArtistSkills,OfficerSkills,RogueSkills,ScholarSkills,EverymanSkills BONUS:SKILL|Demolitions|1|TYPE=Competance CSKILL:Demolitions + +Disable Device(class skill) CATEGORY:Starting Occupation TYPE:Occupation_Skill.Adventurer_Skills.Criminal_Skills VISIBLE:DISPLAY PRETEMPLATE:1,AcolyteSkills,DetectiveSkills,ExplorerSkills,MageSkills,MartialArtistSkills,OfficerSkills,RogueSkills,ScholarSkills,EverymanSkills CSKILL:Disable Device +Disable Device(+1 to skill) CATEGORY:Starting Occupation TYPE:Occupation_Skill.Adventurer_Skills.Criminal_Skills VISIBLE:DISPLAY PRETEMPLATE:1,AcolyteSkills,DetectiveSkills,ExplorerSkills,MageSkills,MartialArtistSkills,OfficerSkills,RogueSkills,ScholarSkills,EverymanSkills BONUS:SKILL|Disable Device|1|TYPE=Competance CSKILL:Disable Device + +Escape Artist(class skill) CATEGORY:Starting Occupation TYPE:Occupation_Skill.Adventurer_Skills.Criminal_Skills VISIBLE:DISPLAY PRETEMPLATE:1,AcolyteSkills,DetectiveSkills,ExplorerSkills,MageSkills,MartialArtistSkills,OfficerSkills,RogueSkills,ScholarSkills,EverymanSkills CSKILL:Escape Artist +Escape Artist(+1 to skill) CATEGORY:Starting Occupation TYPE:Occupation_Skill.Adventurer_Skills.Criminal_Skills VISIBLE:DISPLAY PRETEMPLATE:1,AcolyteSkills,DetectiveSkills,ExplorerSkills,MageSkills,MartialArtistSkills,OfficerSkills,RogueSkills,ScholarSkills,EverymanSkills BONUS:SKILL|Escape Artist|1|TYPE=Competance CSKILL:Escape Artist + +Forgery(class skill) CATEGORY:Starting Occupation TYPE:Occupation_Skill.Creative_Skills.Criminal_Skills.Investigative_Skills VISIBLE:DISPLAY PRETEMPLATE:1,AcolyteSkills,DetectiveSkills,ExplorerSkills,MageSkills,MartialArtistSkills,OfficerSkills,RogueSkills,ScholarSkills,EverymanSkills CSKILL:Forgery +Forgery(+1 to skill) CATEGORY:Starting Occupation TYPE:Occupation_Skill.Creative_Skills.Criminal_Skills.Investigative_Skills VISIBLE:DISPLAY PRETEMPLATE:1,AcolyteSkills,DetectiveSkills,ExplorerSkills,MageSkills,MartialArtistSkills,OfficerSkills,RogueSkills,ScholarSkills,EverymanSkills BONUS:SKILL|Forgery|1|TYPE=Competance CSKILL:Forgery + +Gamble(class skill) CATEGORY:Starting Occupation TYPE:Occupation_Skill.Criminal_Skills.Dilettante_Skills VISIBLE:DISPLAY PRETEMPLATE:1,AcolyteSkills,DetectiveSkills,ExplorerSkills,MageSkills,MartialArtistSkills,OfficerSkills,RogueSkills,ScholarSkills,EverymanSkills CSKILL:Gamble +Gamble(+1 to skill) CATEGORY:Starting Occupation TYPE:Occupation_Skill.Criminal_Skills.Dilettante_Skills VISIBLE:DISPLAY PRETEMPLATE:1,AcolyteSkills,DetectiveSkills,ExplorerSkills,MageSkills,MartialArtistSkills,OfficerSkills,RogueSkills,ScholarSkills,EverymanSkills BONUS:SKILL|Gamble|1|TYPE=Competance CSKILL:Gamble + +Gather Information(class skill) CATEGORY:Starting Occupation TYPE:Occupation_Skill.Investigative_Skills.Law_Enforcement_Skills VISIBLE:DISPLAY PRETEMPLATE:1,AcolyteSkills,DetectiveSkills,ExplorerSkills,MageSkills,MartialArtistSkills,OfficerSkills,RogueSkills,ScholarSkills,EverymanSkills CSKILL:Gather Information +Gather Information(+1 to skill) CATEGORY:Starting Occupation TYPE:Occupation_Skill.Investigative_Skills.Law_Enforcement_Skills VISIBLE:DISPLAY PRETEMPLATE:1,AcolyteSkills,DetectiveSkills,ExplorerSkills,MageSkills,MartialArtistSkills,OfficerSkills,RogueSkills,ScholarSkills,EverymanSkills BONUS:SKILL|Gather Information|1|TYPE=Competance CSKILL:Gather Information + +Handle Animal(class skill) CATEGORY:Starting Occupation TYPE:Occupation_Skill.Rural_Skills VISIBLE:DISPLAY PRETEMPLATE:1,AcolyteSkills,DetectiveSkills,ExplorerSkills,MageSkills,MartialArtistSkills,OfficerSkills,RogueSkills,ScholarSkills,EverymanSkills CSKILL:Handle Animal +Handle Animal(+1 to skill) CATEGORY:Starting Occupation TYPE:Occupation_Skill.Rural_Skills VISIBLE:DISPLAY PRETEMPLATE:1,AcolyteSkills,DetectiveSkills,ExplorerSkills,MageSkills,MartialArtistSkills,OfficerSkills,RogueSkills,ScholarSkills,EverymanSkills BONUS:SKILL|Handle Animal|1|TYPE=Competance CSKILL:Handle Animal + +Investigate(class skill) CATEGORY:Starting Occupation TYPE:Occupation_Skill.Investigative_Skills VISIBLE:DISPLAY PRETEMPLATE:1,AcolyteSkills,DetectiveSkills,ExplorerSkills,MageSkills,MartialArtistSkills,OfficerSkills,RogueSkills,ScholarSkills,EverymanSkills CSKILL:Investigate +Investigate(+1 to skill) CATEGORY:Starting Occupation TYPE:Occupation_Skill.Investigative_Skills VISIBLE:DISPLAY PRETEMPLATE:1,AcolyteSkills,DetectiveSkills,ExplorerSkills,MageSkills,MartialArtistSkills,OfficerSkills,RogueSkills,ScholarSkills,EverymanSkills BONUS:SKILL|Investigate|1|TYPE=Competance CSKILL:Investigate + +Knowledge (Art - class skill) CATEGORY:Starting Occupation TYPE:Occupation_Skill.Creative_Skills.Religious_Skills.Student_Skills.White_Collar_Skills VISIBLE:DISPLAY PRETEMPLATE:1,AcolyteSkills,DetectiveSkills,ExplorerSkills,MageSkills,MartialArtistSkills,OfficerSkills,RogueSkills,ScholarSkills,EverymanSkills CSKILL:Knowledge (Art) +Knowledge (Art - +1 to skill) CATEGORY:Starting Occupation TYPE:Occupation_Skill.Creative_Skills.Religious_Skills.Student_Skills.White_Collar_Skills VISIBLE:DISPLAY PRETEMPLATE:1,AcolyteSkills,DetectiveSkills,ExplorerSkills,MageSkills,MartialArtistSkills,OfficerSkills,RogueSkills,ScholarSkills,EverymanSkills BONUS:SKILL|Knowledge (Art)|1|TYPE=Competance CSKILL:Knowledge (Art) + +Knowledge (Behavioral Sciences - class skill) CATEGORY:Starting Occupation TYPE:Occupation_Skill.Doctor_Skills.Investigative_Skills.Religious_Skills.Student_Skills VISIBLE:DISPLAY PRETEMPLATE:1,AcolyteSkills,DetectiveSkills,ExplorerSkills,MageSkills,MartialArtistSkills,OfficerSkills,RogueSkills,ScholarSkills,EverymanSkills CSKILL:Knowledge (Behavioral Sciences) +Knowledge (Behavioral Sciences - +1 to skill) CATEGORY:Starting Occupation TYPE:Occupation_Skill.Doctor_Skills.Investigative_Skills.Religious_Skills.Student_Skills VISIBLE:DISPLAY PRETEMPLATE:1,AcolyteSkills,DetectiveSkills,ExplorerSkills,MageSkills,MartialArtistSkills,OfficerSkills,RogueSkills,ScholarSkills,EverymanSkills BONUS:SKILL|Knowledge (Behavioral Sciences)|1|TYPE=Competance CSKILL:Knowledge (Behavioral Sciences) + +Knowledge (Business - class skill) CATEGORY:Starting Occupation TYPE:Occupation_Skill.Student_Skills.White_Collar_Skills VISIBLE:DISPLAY PRETEMPLATE:1,AcolyteSkills,DetectiveSkills,ExplorerSkills,MageSkills,MartialArtistSkills,OfficerSkills,RogueSkills,ScholarSkills,EverymanSkills CSKILL:Knowledge (Business) +Knowledge (Business - +1 to skill) CATEGORY:Starting Occupation TYPE:Occupation_Skill.Student_Skills.White_Collar_Skills VISIBLE:DISPLAY PRETEMPLATE:1,AcolyteSkills,DetectiveSkills,ExplorerSkills,MageSkills,MartialArtistSkills,OfficerSkills,RogueSkills,ScholarSkills,EverymanSkills BONUS:SKILL|Knowledge (Business)|1|TYPE=Competance CSKILL:Knowledge (Business) + +Knowledge (Civics - class skill) CATEGORY:Starting Occupation TYPE:Occupation_Skill.Investigative_Skills.Law_Enforcement_Skills.Student_Skills.White_Collar_Skills VISIBLE:DISPLAY PRETEMPLATE:1,AcolyteSkills,DetectiveSkills,ExplorerSkills,MageSkills,MartialArtistSkills,OfficerSkills,RogueSkills,ScholarSkills,EverymanSkills CSKILL:Knowledge (Civics) +Knowledge (Civics - +1 to skill) CATEGORY:Starting Occupation TYPE:Occupation_Skill.Investigative_Skills.Law_Enforcement_Skills.Student_Skills.White_Collar_Skills VISIBLE:DISPLAY PRETEMPLATE:1,AcolyteSkills,DetectiveSkills,ExplorerSkills,MageSkills,MartialArtistSkills,OfficerSkills,RogueSkills,ScholarSkills,EverymanSkills BONUS:SKILL|Knowledge (Civics)|1|TYPE=Competance CSKILL:Knowledge (Civics) + +Knowledge (Current Events - class skill) CATEGORY:Starting Occupation TYPE:Occupation_Skill.Dilettante_Skills VISIBLE:DISPLAY PRETEMPLATE:1,AcolyteSkills,DetectiveSkills,ExplorerSkills,MageSkills,MartialArtistSkills,OfficerSkills,RogueSkills,ScholarSkills,EverymanSkillsAcolyteSkills,ExplorerSkills,MageSkills,ScholarSkills CSKILL:Knowledge (Current Events) +Knowledge (Current Events - +1 to skill) CATEGORY:Starting Occupation TYPE:Occupation_Skill.Dilettante_Skills.Student_Skills VISIBLE:DISPLAY BONUS:SKILL|Knowledge (Current Events)|1|TYPE=Competance CSKILL:Knowledge (Current Events) + +Knowledge (Dungeoneering - class skill) CATEGORY:Starting Occupation TYPE:Occupation_Skill VISIBLE:DISPLAY PRETEMPLATE:1,AcolyteSkills,DetectiveSkills,ExplorerSkills,MageSkills,MartialArtistSkills,OfficerSkills,RogueSkills,ScholarSkills,EverymanSkillsAcolyteSkills,DetectiveSkills,MageSkills,MartialArtistSkills,OfficerSkills,RogueSkills,ScholarSkills CSKILL:Knowledge (Dungeoneering) +Knowledge (Dungeoneering - +1 to skill) CATEGORY:Starting Occupation TYPE:Occupation_Skill VISIBLE:DISPLAY PRETEMPLATE:1,AcolyteSkills,DetectiveSkills,ExplorerSkills,MageSkills,MartialArtistSkills,OfficerSkills,RogueSkills,ScholarSkills,EverymanSkillsExplorerSkills BONUS:SKILL|Knowledge (Dungeoneering)|1|TYPE=Competance CSKILL:Knowledge (Dungeoneering) + +Knowledge (Earth and Life Sciences - class skill) CATEGORY:Starting Occupation TYPE:Occupation_Skill.Doctor_Skills.Investigative_Skills.Law_Enforcement_Skills.Student_Skills.White_Collar_Skills VISIBLE:DISPLAY PRETEMPLATE:1,AcolyteSkills,DetectiveSkills,ExplorerSkills,MageSkills,MartialArtistSkills,OfficerSkills,RogueSkills,ScholarSkills,EverymanSkills CSKILL:Knowledge (Earth and Life Sciences) +Knowledge (Earth and Life Sciences - +1 to skill) CATEGORY:Starting Occupation TYPE:Occupation_Skill.Doctor_Skills.Investigative_Skills.Law_Enforcement_Skills.Student_Skills.White_Collar_Skills VISIBLE:DISPLAY PRETEMPLATE:1,AcolyteSkills,DetectiveSkills,ExplorerSkills,MageSkills,MartialArtistSkills,OfficerSkills,RogueSkills,ScholarSkills,EverymanSkills BONUS:SKILL|Knowledge (Earth and Life Sciences)|1|TYPE=Competance CSKILL:Knowledge (Earth and Life Sciences) + +Knowledge (History - class skill) CATEGORY:Starting Occupation TYPE:Occupation_Skill.Religious_Skills.Student_Skills.White_Collar_Skills VISIBLE:DISPLAY PRETEMPLATE:1,AcolyteSkills,DetectiveSkills,ExplorerSkills,MageSkills,MartialArtistSkills,OfficerSkills,RogueSkills,ScholarSkills,EverymanSkills CSKILL:Knowledge (History) +Knowledge (History - +1 to skill) CATEGORY:Starting Occupation TYPE:Occupation_Skill.Religious_Skills.Student_Skills.White_Collar_Skills VISIBLE:DISPLAY PRETEMPLATE:1,AcolyteSkills,DetectiveSkills,ExplorerSkills,MageSkills,MartialArtistSkills,OfficerSkills,RogueSkills,ScholarSkills,EverymanSkills BONUS:SKILL|Knowledge (History)|1|TYPE=Competance CSKILL:Knowledge (History) + +Knowledge (Military Science - class skill) CATEGORY:Starting Occupation TYPE:Occupation_Skill.Adventurer_Skills.Law_Enforcement_Skills.Military_Skills VISIBLE:DISPLAY PRETEMPLATE:1,AcolyteSkills,DetectiveSkills,ExplorerSkills,MageSkills,MartialArtistSkills,OfficerSkills,RogueSkills,ScholarSkills,EverymanSkillsAcolyteSkills,DetectiveSkills,ExplorerSkills,MageSkills,MartialArtistSkills,RogueSkills,ScholarSkills CSKILL:Knowledge (Military Science) +Knowledge (Military Science - +1 to skill) CATEGORY:Starting Occupation TYPE:Occupation_Skill.Adventurer_Skills.Law_Enforcement_Skills.Military_Skills VISIBLE:DISPLAY PRETEMPLATE:1,AcolyteSkills,DetectiveSkills,ExplorerSkills,MageSkills,MartialArtistSkills,OfficerSkills,RogueSkills,ScholarSkills,EverymanSkillsOfficerSkills BONUS:SKILL|Knowledge (Military Science)|1|TYPE=Competance CSKILL:Knowledge (Military Science) + +Knowledge (Occult Science - class skill) CATEGORY:Starting Occupation TYPE:Occupation_Skill.Adventurer_Skills.Law_Enforcement_Skills.Military_Skills VISIBLE:DISPLAY PRETEMPLATE:1,AcolyteSkills,DetectiveSkills,ExplorerSkills,MageSkills,MartialArtistSkills,OfficerSkills,RogueSkills,ScholarSkills,EverymanSkillsAcolyteSkills,DetectiveSkills,ExplorerSkills,MageSkills,MartialArtistSkills,RogueSkills,ScholarSkills CSKILL:Knowledge (Occult Science) +Knowledge (Occult Science - +1 to skill) CATEGORY:Starting Occupation TYPE:Occupation_Skill.Adventurer_Skills.Law_Enforcement_Skills.Military_Skills VISIBLE:DISPLAY PRETEMPLATE:1,AcolyteSkills,DetectiveSkills,ExplorerSkills,MageSkills,MartialArtistSkills,OfficerSkills,RogueSkills,ScholarSkills,EverymanSkillsOfficerSkills BONUS:SKILL|Knowledge (Occult Science)|1|TYPE=Competance CSKILL:Knowledge (Occult Science) + +Knowledge (Pharmaceutical - class skill) CATEGORY:Starting Occupation TYPE:Occupation_Skill.Adventurer_Skills.Law_Enforcement_Skills.Military_Skills VISIBLE:DISPLAY PRETEMPLATE:1,AcolyteSkills,DetectiveSkills,ExplorerSkills,MageSkills,MartialArtistSkills,OfficerSkills,RogueSkills,ScholarSkills,EverymanSkillsAcolyteSkills,DetectiveSkills,ExplorerSkills,MageSkills,MartialArtistSkills,RogueSkills,ScholarSkills CSKILL:Knowledge (Pharmaceutical) +Knowledge (Pharmaceutical - +1 to skill) CATEGORY:Starting Occupation TYPE:Occupation_Skill.Adventurer_Skills.Law_Enforcement_Skills.Military_Skills VISIBLE:DISPLAY PRETEMPLATE:1,AcolyteSkills,DetectiveSkills,ExplorerSkills,MageSkills,MartialArtistSkills,OfficerSkills,RogueSkills,ScholarSkills,EverymanSkillsOfficerSkills BONUS:SKILL|Knowledge (Pharmaceutical)|1|TYPE=Competance CSKILL:Knowledge (Pharmaceutical) + +Knowledge (Physical Sciences - class skill) CATEGORY:Starting Occupation TYPE:Occupation_Skill.Student_Skills.White_Collar_Skills VISIBLE:DISPLAY PRETEMPLATE:1,AcolyteSkills,DetectiveSkills,ExplorerSkills,MageSkills,MartialArtistSkills,OfficerSkills,RogueSkills,ScholarSkills,EverymanSkills CSKILL:Knowledge (Physical Sciences) +Knowledge (Physical Sciences - +1 to skill) CATEGORY:Starting Occupation TYPE:Occupation_Skill.Student_Skills.White_Collar_Skills VISIBLE:DISPLAY PRETEMPLATE:1,AcolyteSkills,DetectiveSkills,ExplorerSkills,MageSkills,MartialArtistSkills,OfficerSkills,RogueSkills,ScholarSkills,EverymanSkills BONUS:SKILL|Knowledge (Physical Sciences)|1|TYPE=Competance CSKILL:Knowledge (Physical Sciences) + +Knowledge (Popular Culture - +1 to skill) CATEGORY:Starting Occupation TYPE:Occupation_Skill.Dilettante_Skills.Student_Skills VISIBLE:DISPLAY BONUS:SKILL|Knowledge (Popular Culture)|1|TYPE=Competance CSKILL:Knowledge (Popular Culture) + +Knowledge (Streetwise - +1 to skill) CATEGORY:Starting Occupation TYPE:Occupation_Skill.Adventurer_Skills.Criminal_Skills.Investigative_Skills.Law_Enforcement_Skills.Religious_Skills VISIBLE:DISPLAY BONUS:SKILL|Knowledge (Streetwise)|1|TYPE=Competance CSKILL:Knowledge (Streetwise) + +Knowledge (Tactics - class skill) CATEGORY:Starting Occupation TYPE:Occupation_Skill.Adventurer_Skills.Law_Enforcement_Skills.Military_Skills VISIBLE:DISPLAY PRETEMPLATE:1,AcolyteSkills,DetectiveSkills,ExplorerSkills,MageSkills,MartialArtistSkills,OfficerSkills,RogueSkills,ScholarSkills,EverymanSkills CSKILL:Knowledge (Tactics) +Knowledge (Tactics - +1 to skill) CATEGORY:Starting Occupation TYPE:Occupation_Skill.Adventurer_Skills.Law_Enforcement_Skills.Military_Skills VISIBLE:DISPLAY PRETEMPLATE:1,AcolyteSkills,DetectiveSkills,ExplorerSkills,MageSkills,MartialArtistSkills,OfficerSkills,RogueSkills,ScholarSkills,EverymanSkills BONUS:SKILL|Knowledge (Tactics)|1|TYPE=Competance CSKILL:Knowledge (Tactics) + +Knowledge (Technology - class skill) CATEGORY:Starting Occupation TYPE:Occupation_Skill.Adventurer_Skills.Doctor_Skills.Student_Skills.White_Collar_Skills VISIBLE:DISPLAY PRETEMPLATE:1,AcolyteSkills,DetectiveSkills,ExplorerSkills,MageSkills,MartialArtistSkills,OfficerSkills,RogueSkills,ScholarSkills,EverymanSkills CSKILL:Knowledge (Technology) +Knowledge (Technology - +1 to skill) CATEGORY:Starting Occupation TYPE:Occupation_Skill.Adventurer_Skills.Doctor_Skills.Student_Skills.White_Collar_Skills VISIBLE:DISPLAY PRETEMPLATE:1,AcolyteSkills,DetectiveSkills,ExplorerSkills,MageSkills,Martia... 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From: <ama...@us...> - 2010-01-08 23:21:51
|
Revision: 11299 http://pcgen.svn.sourceforge.net/pcgen/?rev=11299&view=rev Author: amaitland Date: 2010-01-08 23:21:42 +0000 (Fri, 08 Jan 2010) Log Message: ----------- DHG - Eclipse The Codex Persona - DRAFT version. Added Paths: ----------- Trunk/content/notfordistribution/distanthorizonsgames/ Trunk/content/notfordistribution/distanthorizonsgames/eclipse_the_codex_persona/ Trunk/content/notfordistribution/distanthorizonsgames/eclipse_the_codex_persona/eclipse.pcc Trunk/content/notfordistribution/distanthorizonsgames/eclipse_the_codex_persona/eclipse_abilities.lst Trunk/content/notfordistribution/distanthorizonsgames/eclipse_the_codex_persona/eclipse_abilities_disadvantages.lst Trunk/content/notfordistribution/distanthorizonsgames/eclipse_the_codex_persona/eclipse_abilities_martial_arts.lst Trunk/content/notfordistribution/distanthorizonsgames/eclipse_the_codex_persona/eclipse_abilities_misc.lst Trunk/content/notfordistribution/distanthorizonsgames/eclipse_the_codex_persona/eclipse_abilities_mods.lst Trunk/content/notfordistribution/distanthorizonsgames/eclipse_the_codex_persona/eclipse_abilities_paths.lst Trunk/content/notfordistribution/distanthorizonsgames/eclipse_the_codex_persona/eclipse_abilities_proficiencies.lst Trunk/content/notfordistribution/distanthorizonsgames/eclipse_the_codex_persona/eclipse_abilities_racial.lst Trunk/content/notfordistribution/distanthorizonsgames/eclipse_the_codex_persona/eclipse_ability_categories.lst Trunk/content/notfordistribution/distanthorizonsgames/eclipse_the_codex_persona/eclipse_blank.lst Trunk/content/notfordistribution/distanthorizonsgames/eclipse_the_codex_persona/eclipse_class.lst Trunk/content/notfordistribution/distanthorizonsgames/eclipse_the_codex_persona/eclipse_class_mods.lst Trunk/content/notfordistribution/distanthorizonsgames/eclipse_the_codex_persona/eclipse_companionmods.lst Trunk/content/notfordistribution/distanthorizonsgames/eclipse_the_codex_persona/eclipse_equip.lst Trunk/content/notfordistribution/distanthorizonsgames/eclipse_the_codex_persona/eclipse_feats.lst Trunk/content/notfordistribution/distanthorizonsgames/eclipse_the_codex_persona/eclipse_incomplete.lst Trunk/content/notfordistribution/distanthorizonsgames/eclipse_the_codex_persona/eclipse_kits.lst Trunk/content/notfordistribution/distanthorizonsgames/eclipse_the_codex_persona/eclipse_languages.lst Trunk/content/notfordistribution/distanthorizonsgames/eclipse_the_codex_persona/eclipse_profs_armor.lst Trunk/content/notfordistribution/distanthorizonsgames/eclipse_the_codex_persona/eclipse_profs_shields.lst Trunk/content/notfordistribution/distanthorizonsgames/eclipse_the_codex_persona/eclipse_profs_weapons.lst Trunk/content/notfordistribution/distanthorizonsgames/eclipse_the_codex_persona/eclipse_races_companions.lst Trunk/content/notfordistribution/distanthorizonsgames/eclipse_the_codex_persona/eclipse_races_samples.lst Trunk/content/notfordistribution/distanthorizonsgames/eclipse_the_codex_persona/eclipse_skills.lst Trunk/content/notfordistribution/distanthorizonsgames/eclipse_the_codex_persona/eclipse_spells.lst Trunk/content/notfordistribution/distanthorizonsgames/eclipse_the_codex_persona/eclipse_templates.lst Added: Trunk/content/notfordistribution/distanthorizonsgames/eclipse_the_codex_persona/eclipse.pcc =================================================================== --- Trunk/content/notfordistribution/distanthorizonsgames/eclipse_the_codex_persona/eclipse.pcc (rev 0) +++ Trunk/content/notfordistribution/distanthorizonsgames/eclipse_the_codex_persona/eclipse.pcc 2010-01-08 23:21:42 UTC (rev 11299) @@ -0,0 +1,84 @@ +# CVS $Revision$ $Author$ -- Sat Nov 20 04:10:09 2004 -- reformated by prettylst.pl v1.34 (build 422) +CAMPAIGN:Eclipse - The Codex Persona +RANK:4 +GAMEMODE:35e|Modern|3e +#COMMENT: Will need to break it out into each gamemode eventually + +GENRE:Any +BOOKTYPE:Supplement +SETTING:Any +TYPE:Distant Horizons Games.Eclipse +PUBNAMELONG:Distant Horizons Games +PUBNAMESHORT:DHG +PUBNAMEWEB:http://ruscumag.wordpress.com/atheria-d20/ +SOURCELONG:Eclipse - The Codex Persona +SOURCESHORT:Eclipse +SOURCEWEB:http://www.lulu.com/content/435647 +ISOGL:YES + + +ABILITY:eclipse_abilities.lst +ABILITY:eclipse_abilities_disadvantages.lst +ABILITY:eclipse_abilities_misc.lst +ABILITY:eclipse_abilities_mods.lst +ABILITY:eclipse_abilities_paths.lst +ABILITY:eclipse_abilities_proficiencies.lst +ABILITY:eclipse_abilities_racial.lst + +ABILITYCATEGORY:eclipse_ability_categories.lst + +CLASS:eclipse_class.lst +CLASS:eclipse_class_mods.lst + +COMPANIONMOD:eclipse_companionmods.lst +#DEITY:eclipse_deities.lst + +#DOMAIN:eclipse_domains.lst + +EQUIPMENT:eclipse_equip.lst + +#EQUIPMOD:eclipse_equipmods_base.lst + +FEAT:eclipse_feats.lst + +KIT:eclipse_kits.lst + +LANGUAGE:eclipse_languages.lst + +RACE:eclipse_races_companions.lst +RACE:eclipse_races_samples.lst + + +WEAPONPROF:eclipse_profs_armor.lst +ARMORPROF:eclipse_profs_shields.lst +SHIELDPROF:eclipse_profs_weapons.lst + +SPELL:eclipse_spells.lst + +SKILL:eclipse_skills.lst + +TEMPLATE:eclipse_templates.lst + +###Block: Declutter TYPES - not needed to be seen. +HIDETYPE:FEAT|SpecialQuality|SpecialAttack|Extraordinary|SpellLike|Supernatural|AttackOption|Aura|Immunity|ModifyAC|Resistance|Weakness +HIDETYPE:FEAT|DisadvantageCounter|Corruptable|General|NaturalMagicChoice|ManaChoice|Awareness|Base Attack Bonus|HD|SkillBuy|WayofDragonsCraft|WayofDragonsSpeech +HIDETYPE:FEAT|WayofWingsofFire|WayofHostingtheEssence|WayofInnerFire|WayoftheArtificer +HIDETYPE:FEAT|ArtoftheOccult|PathofDissonance|CelebratedWay|ChordsOfFate|PathOfWhispers|PathOfArtisticMastery|Synergy|Manipulation|Inspiration +HIDETYPE:FEAT|MartialArtsSkill|OccultMartialTech|MasterMartialTech|AdvancedMartialTech|BasicTechnique +HIDETYPE:FEAT|Channeling|PathOfInfusions|PlanarBonds|HandOfDarkness|HatredsWeal|GloriousTouch|ChannelingBasicUpgrade|ChannelingBaseUpgrade +HIDETYPE:FEAT|Focusing|MultipleMedia +HIDETYPE:FEAT|CharCreation|DivineWrath|Hexcrafting|PathOfThePharaoh|SpellCasterOutput|SpiritWeapon|SpiritWeaponCap|SpiritWeaponDamage|TheBoundlessRealms|TidesOfLightAndDark +HIDETYPE:FEAT|WayOfOmnipresence|WayOfTheLands|WayOfValor|WitchcraftOutput|Special Ability|ChannelingBase|EclipseAbilityOutput + + +# Universal tags +#COMPANIONLIST:Mount|ANY +#COMPANIONLIST:Follower|ANY + +# +# DONE +# + +BONUS:ABILITYPOOL|Disadvantages|-1|PREMULT:1,[PREABILITY:3,CATEGORY=Special Ability,TYPE.Disadvantage],[PREVAREQ:EclipseClass,0] + +###COMMENT: Should set up a different PCC for each Gamemode so as to block the Feats and Classes. \ No newline at end of file Property changes on: Trunk/content/notfordistribution/distanthorizonsgames/eclipse_the_codex_persona/eclipse.pcc ___________________________________________________________________ Added: svn:keywords + Author Revision Date Id Added: svn:eol-style + native Added: Trunk/content/notfordistribution/distanthorizonsgames/eclipse_the_codex_persona/eclipse_abilities.lst =================================================================== --- Trunk/content/notfordistribution/distanthorizonsgames/eclipse_the_codex_persona/eclipse_abilities.lst (rev 0) +++ Trunk/content/notfordistribution/distanthorizonsgames/eclipse_the_codex_persona/eclipse_abilities.lst 2010-01-08 23:21:42 UTC (rev 11299) @@ -0,0 +1,981 @@ +# CVS $Revision$ $Author$ -- Sat Nov 7 21:09:55 2009 -- reformated by prettylst.pl v1.39 (build 10232) +SOURCELONG:Eclipse - The Codex Persona SOURCESHORT:Eclipse SOURCEWEB:http://www.lulu.com/content/435647 +#Original Entry: Andrew Maitland + + +###COMMENT: Use Cost to Determine 'CP used'; For Corrupted or Specialized it will require some thought in application. +###COMMENT: First Ability name is used in the GUI to sort, KEY is used to Identify the actual ability, OUTPUTNAME is used to display the name as it was intended; Example: +### Acrobatics 1 & Acrobatics 2 KEY is Acrobatics ~ Base and Acrobatics ~ Light Foot, OUTPUTNAME is Acrobatics and Lightfoot. The Acrobatics and Lightfoot will display in proper order, Lightfoot will appear under. +### I find this keeps closer to the intended desire of the publisher. And cleans up the overall look for the end user. + + + +###Comment: Use this for all abilities granted to every character of the point buy system +# Ability Name Category of Ability Define Ability Bonus to Ability Pool Modify VAR +All Automatic Abilities CATEGORY:Special Ability DEFINE:CasterLevelAll|0 ABILITY:Internal Abilities|AUTOMATIC|Disadvantage Counter|Pact Tracker|Class Skills ABILITY:Special Ability|AUTOMATIC|Warcraft Output BONUS:ABILITYPOOL|Character Points|count("ABILITIES","CATEGORY=Special Ability","NAME=A Character Creation 5")*TL +# +Pact Tracker CATEGORY:Internal Abilities DEFINE:PactLevel|0 BONUS:VAR|PactLevel|2 BONUS:VAR|PactLevel|1|PREPCLEVEL:MIN=3 BONUS:VAR|PactLevel|1|PREPCLEVEL:MIN=7 BONUS:VAR|PactLevel|1|PREPCLEVEL:MIN=12 +Class Skills CATEGORY:Internal Abilities BONUS:ABILITYPOOL|Character Class Skill Choice|15 + +###Block: Extras +# Ability Name Unique Key Output Name Category of Ability Type Stackable? Multiple? Choose Selections Cost Source Page Description of the Benefits +Relic CATEGORY:Special Ability TYPE:General.Extras MULT:YES CHOOSE:NOCHOICE COST:3 SOURCEPAGE:p.x + +Bonus Uses D KEY:Bonus Uses ~ Four OUTPUTNAME:Bonus Uses +4 CATEGORY:Special Ability TYPE:General.Extras.EclipseAbilityOutput STACK:YES MULT:YES CHOOSE:ABILITY|Special Ability|TYPE=Abilities COST:6 SOURCEPAGE:p.22 BENEFIT:(+6 CP). Bonus Uses increases the number of times the user may indulge in a times-per-day (or other appropriate period) ability by +4. At GMO, the character may add a relevant attribute modifier to the number of uses instead. Bonus Uses may be purchased repeatedly. +Bonus Uses C KEY:Bonus Uses ~ Three OUTPUTNAME:Bonus Uses +3 CATEGORY:Special Ability TYPE:General.Extras.EclipseAbilityOutput STACK:YES MULT:YES CHOOSE:ABILITY|Special Ability|TYPE=Abilities COST:5 SOURCEPAGE:p.22 BENEFIT:(+5 CP). Bonus Uses increases the number of times the user may indulge in a times-per-day (or other appropriate period) ability by +3. At GMO, the character may add a relevant attribute modifier to the number of uses instead. Bonus Uses may be purchased repeatedly. +Bonus Uses B KEY:Bonus Uses ~ Two OUTPUTNAME:Bonus Uses +2 CATEGORY:Special Ability TYPE:General.Extras.EclipseAbilityOutput STACK:YES MULT:YES CHOOSE:ABILITY|Special Ability|TYPE=Abilities COST:3 SOURCEPAGE:p.22 BENEFIT:(+3 CP). Bonus Uses increases the number of times the user may indulge in a times-per-day (or other appropriate period) ability by +2. At GMO, the character may add a relevant attribute modifier to the number of uses instead. Bonus Uses may be purchased repeatedly. +Bonus Uses A KEY:Bonus Uses ~ One OUTPUTNAME:Bonus Uses +1 CATEGORY:Special Ability TYPE:General.Extras.EclipseAbilityOutput STACK:YES MULT:YES CHOOSE:ABILITY|Special Ability|TYPE=Abilities COST:2 SOURCEPAGE:p.22 BENEFIT:(+2 CP). Bonus Uses increases the number of times the user may indulge in a times-per-day (or other appropriate period) ability by +1. At GMO, the character may add a relevant attribute modifier to the number of uses instead. Bonus Uses may be purchased repeatedly. + + +Character Class Skill Choice CATEGORY:Special Ability TYPE:ClassSkillsChoice MULT:YES CHOOSE:SKILLSNAMED|TYPE.NormalSkill SELECT:1 CSKILL:LIST + + + +###Block: Corrupted increases ability by 50% or decreases the cost by 2/3rds; Specialized Doubles the power or half the cost +# Ability Name Unique Key Category of Ability Type Stackable? Multiple? Choose Bonus to Ability Pool Cost Source Page +Corrupted for Decreased Cost KEY:Corrupted ~ Decreased Cost ~ Six to Four CATEGORY:Special Ability TYPE:General.Corrupt Bypass.Special Ability.EclipseAbilityOutput STACK:NO MULT:YES CHOOSE:ABILITY|Special Ability|TYPE=Corruptable BONUS:ABILITYPOOL|Character Points|2 COST:0 SOURCEPAGE:p.22 +Corrupted for increased power KEY:Corrupted ~ Increase Power CATEGORY:Special Ability TYPE:General.Corrupt Bypass.Special Ability.EclipseAbilityOutput STACK:NO MULT:YES CHOOSE:ABILITY|Special Ability|TYPE=Corruptable COST:0 SOURCEPAGE:p.22 + +Specialized for double power KEY:Specialized ~ Double Power CATEGORY:Special Ability TYPE:General.Corrupt Bypass.Special Ability.EclipseAbilityOutput STACK:NO MULT:YES CHOOSE:ABILITY|Special Ability|TYPE=Corruptable COST:0 SOURCEPAGE:p.22 +Specialized for half cost KEY:Specialized ~ Half Cost ~ Six to Three CATEGORY:Special Ability TYPE:General.Corrupt Bypass.Special Ability.EclipseAbilityOutput STACK:NO MULT:YES CHOOSE:ABILITY|Special Ability|TYPE=Corruptable BONUS:ABILITYPOOL|Character Points|3 COST:0 SOURCEPAGE:p.22 + + +###Block: Hit Die +#COMMENT:Eclipse you buy HD each level, unable to simulate that, so instead it will be a recurring cost I set up. +# Ability Name Category of Ability Type Restricted Ability Define Bonus to Ability Pool Bonus to HP Modify VAR Cost Apply Kit Source Page +Hit Die Upgrade (D6) CATEGORY:Special Ability TYPE:Character Creation.HD !PREABILITY:1,CATEGORY=Special Ability,TYPE.HD DEFINE:HD Bonus|0 BONUS:ABILITYPOOL|Character Points|-(TL-1)*2 BONUS:VAR|HD Bonus|2 COST:2 SOURCEPAGE:p.9 +Hit Die Upgrade (D8) CATEGORY:Special Ability TYPE:Character Creation.HD !PREABILITY:1,CATEGORY=Special Ability,TYPE.HD DEFINE:HD Bonus|0 BONUS:ABILITYPOOL|Character Points|-(TL-1)*4 BONUS:VAR|HD Bonus|4 COST:4 SOURCEPAGE:p.9 +Hit Die Upgrade (D10) CATEGORY:Special Ability TYPE:Character Creation.HD !PREABILITY:1,CATEGORY=Special Ability,TYPE.HD DEFINE:HD Bonus|0 BONUS:ABILITYPOOL|Character Points|-(TL-1)*6 BONUS:VAR|HD Bonus|6 COST:6 SOURCEPAGE:p.9 +Hit Die Upgrade (D12) CATEGORY:Special Ability TYPE:Character Creation.HD !PREABILITY:1,CATEGORY=Special Ability,TYPE.HD DEFINE:HD Bonus|0 BONUS:ABILITYPOOL|Character Points|-(TL-1)*8 BONUS:VAR|HD Bonus|8 COST:8 SOURCEPAGE:p.9 +Hit Die Upgrade (D20) CATEGORY:Special Ability TYPE:Character Creation.HD !PREABILITY:1,CATEGORY=Special Ability,TYPE.HD DEFINE:HD Bonus|0 BONUS:ABILITYPOOL|Character Points|-(TL-1)*16 BONUS:VAR|HD Bonus|16 COST:16 SOURCEPAGE:p.9 + +# +Hit Die Extra (d0) CATEGORY:Special Ability TYPE:Character Creation.HD BONUS:HP|CURRENTMAX|CON COST:4 SOURCEPAGE:p.9 +Hit Die Extra (d4) CATEGORY:Special Ability TYPE:Character Creation.HD COST:8 KIT:1|Extra HD 4 SOURCEPAGE:p.9 +Hit Die Extra (d6) CATEGORY:Special Ability TYPE:Character Creation.HD COST:10 KIT:1|Extra HD 6 SOURCEPAGE:p.9 +Hit Die Extra (d8) CATEGORY:Special Ability TYPE:Character Creation.HD COST:12 KIT:1|Extra HD 8 SOURCEPAGE:p.9 +Hit Die Extra (d10) CATEGORY:Special Ability TYPE:Character Creation.HD COST:14 KIT:1|Extra HD 10 SOURCEPAGE:p.9 +Hit Die Extra (d12) CATEGORY:Special Ability TYPE:Character Creation.HD COST:16 KIT:1|Extra HD 12 SOURCEPAGE:p.9 +Hit Die Extra (d20) CATEGORY:Special Ability TYPE:Character Creation.HD COST:22 KIT:1|Extra HD 20 SOURCEPAGE:p.9 + + + +###Block: BAB, Base Attack Bonus = Warcraft +#Using 'Warcraft' as the Base Ability, and using the other two to increase it incrementally +# Ability Name Unique Key Output Name Category of Ability Type Visible Var. Max. Value Define Description Stackable? Multiple? Choose Ability Combat bonus Modify VAR Weapon prof. bonus Cost Source Page +Warcraft KEY:Warcraft Output CATEGORY:Special Ability TYPE:SpecialAttack DEFINE:Warcraft Bonus|0 DESC:+%1 BAB|Warcraft Bonus BONUS:COMBAT|BAB|var("Warcraft Bonus")|TYPE=Base BONUS:VAR|Warcraft Bonus|count("ABILITIES","CATEGORY=Special Ability","NAME=Warcraft 1") BONUS:VAR|Warcraft Bonus|count("ABILITIES","CATEGORY=Special Ability","NAME=Warcraft ~ Half Progression")/2 SOURCEPAGE:p.10 +# +Warcraft 1 KEY:Warcraft ~ Normal Progression OUTPUTNAME:Warcraft CATEGORY:Special Ability TYPE:Combat.Base Attack Bonus VISIBLE:DISPLAY PREVARLTEQ:Warcraft Bonus,TL+2 STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Special Ability|AUTOMATIC|Warcraft Output COST:6 SOURCEPAGE:p.10 +Warcraft ~ Half Progression CATEGORY:Special Ability TYPE:Combat.Base Attack Bonus VISIBLE:DISPLAY PREVARLTEQ:Warcraft Bonus,TL+2 STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Special Ability|AUTOMATIC|Warcraft Output COST:3 SOURCEPAGE:p.10 + +Warcraft 3 KEY:Warcraft ~ Specialized half corrupted ~ Choose Weapon OUTPUTNAME:Warcraft ~ Weapon Focus CATEGORY:Special Ability TYPE:Combat.Base Attack Bonus STACK:YES MULT:YES CHOOSE:WEAPONPROFS|LIST BONUS:WEAPONPROF=%LIST|TOHIT|1 COST:2 SOURCEPAGE:p.10 + + + +###Block: SKILL Points +#Another tough implementation, skill pool increased on a 1 for 1 basis... Need further thoughts on this. +# Ability Name Category of Ability Type Stackable? Multiple? Choose Bonus to Ability Pool Cost Source Page +Buy Skill Point CATEGORY:Special Ability TYPE:General.Character Creation.Conversion Stuff STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:ABILITYPOOL|Character Skills|1 COST:1 SOURCEPAGE:p.9 +Buy Spell CATEGORY:Special Ability TYPE:General.Character Creation.Conversion Stuff STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:ABILITYPOOL|Class Spell Selection|1 COST:1 SOURCEPAGE:p.11 +Buy Feat CATEGORY:Special Ability TYPE:General.Character Creation.Conversion Stuff STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:ABILITYPOOL|FEAT|1 COST:6 SOURCEPAGE:p.9 +Skill Specialty CATEGORY:Special Ability TYPE:General.Character Creation.Conversion Stuff MULT:YES CHOOSE:USERINPUT|TITLE="Name the Skill and Specialty" COST:1 SOURCEPAGE:p.9 DESC:Characters may buy a "specialty" in a given skill for 1 CP, these add +3 to the roll, but only for a chosen limited application. Only one specialty ever applies at a single time, even if they overlap. For example, many riders specialize in "Horses." + +#BONUS:SKILLPOINTS|NUMBER|count("ABILITIES","CATEGORY=Special Ability","NAME=Buy Skill Point") + +###Block: Affect Character Points Pool +# Ability Name Unique Key Output Name Category of Ability Type Description Stackable? Multiple? Choose Bonus to Ability Pool Cost Source Page +Character Creation Dabbler KEY:Dabbler (-2) OUTPUTNAME:Dabbler CATEGORY:Special Ability TYPE:Character Creation.CharCreation.General DESC:(-2) A character with Dabbler either has no class description or insists on taking abilities outside of that theme. This penalty applies to each level until said character takes out time (several months) to retrain. GMO as to whether this or the 10%% XP penalty applies. BONUS:ABILITYPOOL|Character Points|-2*TL COST:0 SOURCEPAGE:p.17 +Character Creation Duties KEY:Duties (+2) OUTPUTNAME:Duties CATEGORY:Special Ability TYPE:Character Creation.CharCreation.General DESC:(+2) A character with Duties has extensive obligations. These restrict his or her time and freedom of action, as well as draining his or her resources, but also mean getting a lot of practice or extra training. This typically includes Druids, Clerics, and Paladins. Ignoring your duties brings on various penalties. Strangely, this continues until the GM feels you have enough penalties to equal the points you got from Duties. STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:ABILITYPOOL|Character Points|2*TL COST:0 SOURCEPAGE:p.17 +Character Creation Fast Learner KEY:Fast Learner (+1) OUTPUTNAME:Fast Learner CATEGORY:Special Ability TYPE:Character Creation.CharCreation.General DESC:(+1) Actually purchased as a feat for 6 CP, this ability grants extra CP as the character rises in level. Specialized versions are available and encouraged. No one may take Fast Learner more than once unless it's been built into a template, race, or class by the Game Master. BONUS:ABILITYPOOL|Character Points|1*TL COST:6 SOURCEPAGE:p.17 +Character Creation Fast Learner Other KEY:Fast Learner (Other) OUTPUTNAME:Fast Learner ~ Other CATEGORY:Special Ability TYPE:Character Creation.CharCreation.General MULT:YES CHOOSE:USERINPUT|TITLE="Fast Learner Choice" COST:3 SOURCEPAGE:p.17 +Character Creation Restrictions KEY:Eclipse Restrictions OUTPUTNAME:Restrictions CATEGORY:Special Ability TYPE:Character Creation.CharCreation.General DESC:A character with restrictions has major limitations on the use of some ability or type of equipment. He or she may never (ever!) acquire or use such talents without major penalties. For example, Witch- Hunters never cast spells except to fix the problems caused by other magic on pain of losing most of their abilities. The point bonus is per category which applies. A character only gains the bonus points for restrictions on things that would obviously useful to him or her. Common restrictions include wearing no armor, using no weapons, using no magic or psionics, or skill-related feats. A good explanation is in order. Why is the character restricted in this way? MULT:YES CHOOSE:USERINPUT|TITLE="Restrictions" COST:0 SOURCEPAGE:p.17 +Character Creation Untrained KEY:Untrained (-6) OUTPUTNAME:Untrained CATEGORY:Special Ability TYPE:Character Creation.CharCreation.General DESC:(-6) This character has not been trained as an "adventurer," is hopelessly untalented, or simply isn't interested. This modifier goes away - and the character gets to spend those CP - when he or she gets trained, starts to take an interest, or finds a talent (if any). BONUS:ABILITYPOOL|Character Points|-6*TL COST:0 SOURCEPAGE:p.17 +Character Creation Very Limited Spell List KEY:Very Limited Spell List (+.5) OUTPUTNAME:Very Limited Spell List CATEGORY:Special Ability TYPE:Character Creation.CharCreation.General DESC:(+.5) The character's spell lists are unusually specialized, or otherwise restricted, for his or her magic style and class. The Paladin doesn't receive this, because his or her spell list covers nearly anything he or she might want to do and even offers some unique and powerful spells. Rangers, on the other hand, don't have nearly the versatility they arguably should get, so they receive this small bonus. BONUS:ABILITYPOOL|Character Points|.5*TL COST:0 SOURCEPAGE:p.17 + +###Block: Saves +# Ability Name Unique Key Output Name Category of Ability Type Description Stackable? Multiple? Choose Save checks bonus Cost Source Page +Save ~ Fortitude KEY:Save ~ Fortitude OUTPUTNAME:Fortitude CATEGORY:Special Ability TYPE:SavingThrow.Character Creation DESC:Increases the Fortitude Save by +%1|count("ABILITIES","CATEGORY=Special Ability","NAME=Save ~ Fortitude") STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:CHECKS|BASE.Fortitude|1 COST:3 SOURCEPAGE:p.10 +Save ~ Reflex KEY:Save ~ Reflex OUTPUTNAME:Reflex CATEGORY:Special Ability TYPE:SavingThrow.Character Creation DESC:Increases the Reflex Save by +%1|count("ABILITIES","CATEGORY=Special Ability","NAME=Save ~ Reflex") STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:CHECKS|BASE.Reflex|1 COST:3 SOURCEPAGE:p.10 +Save ~ Will KEY:Save ~ Will OUTPUTNAME:Will CATEGORY:Special Ability TYPE:SavingThrow.Character Creation DESC:Increases the Will Save by +%1|count("ABILITIES","CATEGORY=Special Ability","NAME=Save ~ Will") STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:CHECKS|BASE.Will|1 COST:3 SOURCEPAGE:p.10 + +###Block: Base Caster Level +Paladin Magic Level 1 Initial KEY:Initial Paladin Magic Level OUTPUTNAME:Initial Paladin Magic Level CATEGORY:Special Ability TYPE:MagicLevels DEFINE:PaladinCasterLevel|0 ADD:SPELLCASTER|Paladin BONUS:CASTERLEVEL|Paladin|PaladinCasterLevel BONUS:PCLEVEL|Paladin|var("PaladinMagicLvls")-1 BONUS:VAR|PaladinCasterLevel|-var("PaladinMagicLvls")+var("PointBuyPaladinCasterLvl")-count("ABILITIES","CATEGORY=Special Ability","NAME=Paladin Level ~ No Caster Level")+var("CasterLevelAll") COST:0 BONUS:PCLEVEL|Paladin|3 +Ranger Magic Level 1 Initial KEY:Initial Ranger Magic Level OUTPUTNAME:Initial Ranger Magic Level CATEGORY:Special Ability TYPE:MagicLevels DEFINE:RangerCasterLevel|0 ADD:SPELLCASTER|Ranger BONUS:CASTERLEVEL|Ranger|RangerCasterLevel BONUS:PCLEVEL|Ranger|var("RangerMagicLvls")-1 BONUS:VAR|RangerCasterLevel|-var("RangerMagicLvls")+var("PointBuyRangerCasterLvl")-count("ABILITIES","CATEGORY=Special Ability","NAME=Ranger Level ~ No Caster Level")+var("CasterLevelAll") COST:0 BONUS:PCLEVEL|Ranger|3 +Adept Magic Level 1 Initial KEY:Initial Adept Magic Level OUTPUTNAME:Initial Adept Magic Level CATEGORY:Special Ability TYPE:MagicLevels DEFINE:AdeptCasterLevel|0 ADD:SPELLCASTER|Adept BONUS:CASTERLEVEL|Adept|AdeptCasterLevel BONUS:PCLEVEL|Adept|var("AdeptMagicLvls")-1 BONUS:VAR|AdeptCasterLevel|-var("AdeptMagicLvls")+var("PointBuyAdeptCasterLvl")-count("ABILITIES","CATEGORY=Special Ability","NAME=Adept Level ~ No Caster Level")+var("CasterLevelAll") COST:0 +Bard Magic Level 1 Initial KEY:Initial Bard Magic Level OUTPUTNAME:Initial Bard Magic Level CATEGORY:Special Ability TYPE:MagicLevels DEFINE:BardCasterLevel|0 ADD:SPELLCASTER|Bard BONUS:CASTERLEVEL|Bard|BardCasterLevel BONUS:PCLEVEL|Bard|var("BardMagicLvls")-1 BONUS:VAR|BardCasterLevel|-var("BardMagicLvls")+var("PointBuyBardCasterLvl")-count("ABILITIES","CATEGORY=Special Ability","NAME=Bard Level ~ No Caster Level")+var("CasterLevelAll") COST:0 +Cleric Magic Level 1 Initial KEY:Initial Cleric Magic Level OUTPUTNAME:Initial Cleric Magic Level CATEGORY:Special Ability TYPE:MagicLevels DEFINE:ClericCasterLevel|0 ADD:SPELLCASTER|Cleric BONUS:CASTERLEVEL|Cleric|ClericCasterLevel BONUS:PCLEVEL|Cleric|var("ClericMagicLvls")-1 BONUS:VAR|ClericCasterLevel|-var("ClericMagicLvls")+var("PointBuyClericCasterLvl")-count("ABILITIES","CATEGORY=Special Ability","NAME=Cleric Level ~ No Caster Level")+var("CasterLevelAll") COST:0 +Druid Magic Level 1 Initial KEY:Initial Druid Magic Level OUTPUTNAME:Initial Druid Magic Level CATEGORY:Special Ability TYPE:MagicLevels DEFINE:DruidCasterLevel|0 ADD:SPELLCASTER|Druid BONUS:CASTERLEVEL|Druid|DruidCasterLevel BONUS:PCLEVEL|Druid|var("DruidMagicLvls")-1 BONUS:VAR|DruidCasterLevel|-var("DruidMagicLvls")+var("PointBuyDruidCasterLvl")-count("ABILITIES","CATEGORY=Special Ability","NAME=Druid Level ~ No Caster Level")+var("CasterLevelAll") COST:0 +Wizard Magic Level 1 Initial KEY:Initial Wizard Magic Level OUTPUTNAME:Initial Wizard Magic Level CATEGORY:Special Ability TYPE:MagicLevels DEFINE:WizardCasterLevel|0 ADD:SPELLCASTER|Wizard BONUS:CASTERLEVEL|Wizard|WizardCasterLevel BONUS:PCLEVEL|Wizard|var("WizardMagicLvls")-1 BONUS:VAR|WizardCasterLevel|-var("WizardMagicLvls")+var("PointBuyWizardCasterLvl")-count("ABILITIES","CATEGORY=Special Ability","NAME=Wizard Level ~ No Caster Level")+var("CasterLevelAll") COST:0 +Sorcerer Magic Level 1 Initial KEY:Initial Sorcerer Magic Level OUTPUTNAME:Initial Sorcerer Magic Level CATEGORY:Special Ability TYPE:MagicLevels DEFINE:SorcererCasterLevel|0 ADD:SPELLCASTER|Sorcerer BONUS:CASTERLEVEL|Sorcerer|SorcererCasterLevel BONUS:PCLEVEL|Sorcerer|var("SorcererMagicLvls")-1 BONUS:VAR|SorcererCasterLevel|-var("SorcererMagicLvls")+var("PointBuySorcererCasterLvl")-count("ABILITIES","CATEGORY=Special Ability","NAME=Sorcerer Level ~ No Caster Level")+var("CasterLevelAll") COST:0 + +Psychic Warrior KEY:Initial Psychic Warrior OUTPUTNAME:Initial Psychic Warrior Magic Level CATEGORY:Special Ability TYPE:MagicLevels DEFINE:PsychicWarriorCasterLevel|0 ADD:SPELLCASTER|Psychic Warrior BONUS:CASTERLEVEL|Psychic Warrior|PsychicWarriorCasterLevel BONUS:PCLEVEL|Psychic Warrior|var("PsychicWarriorMagicLvls")-1 BONUS:VAR|PsychicWarriorCasterLevel|-var("PsychicWarriorMagicLvls")+var("PointBuyPsychicWarriorCasterLvl")-count("ABILITIES","CATEGORY=Special Ability","NAME=PsychicWarrior Level ~ No Caster Level")+var("CasterLevelAll") COST:0 +Psion KEY:Initial Psion OUTPUTNAME:Initial Psion Magic Level CATEGORY:Special Ability TYPE:MagicLevels DEFINE:PsionCasterLevel|0 ADD:SPELLCASTER|Psion BONUS:CASTERLEVEL|Psion|PsionCasterLevel BONUS:PCLEVEL|Psion|var("PsionMagicLvls")-1 BONUS:VAR|PsionCasterLevel|-var("PsionMagicLvls")+var("PointBuyPsionCasterLvl")-count("ABILITIES","CATEGORY=Special Ability","NAME=Psion Level ~ No Caster Level")+var("CasterLevelAll") COST:0 +Wilder KEY:Initial Wilder OUTPUTNAME:Initial Wilder Magic Level CATEGORY:Special Ability TYPE:MagicLevels DEFINE:WilderCasterLevel|0 ADD:SPELLCASTER|Wilder BONUS:CASTERLEVEL|Wilder|WilderCasterLevel BONUS:PCLEVEL|Wilder|var("WilderMagicLvls")-1 BONUS:VAR|WilderCasterLevel|-var("WilderMagicLvls")+var("PointBuyWilderCasterLvl")-count("ABILITIES","CATEGORY=Special Ability","NAME=Wilder Level ~ No Caster Level")+var("CasterLevelAll") COST:0 + + +###Block: Base Class Outputs - This is where the DEFINEs and Counters are kept. They are for showing the final product. +# Ability Name Unique Key Output Name Category of Ability Type Define Description Stackable? Multiple? Choose Ability Bonus to DC Modify VAR Cost Source Page Description of the Benefits +Paladin KEY:Paladin Base CATEGORY:Special Ability TYPE:SpellCasterOutput DEFINE:PaladinMagicLvls|0 DEFINE:PointBuyPaladinLvl|0 DEFINE:PointBuyPaladinCasterLvl|0 DESC:Paladin Level %1, Casterlevel is %2|PaladinMagicLvls|PointBuyPaladinCasterLvl+CasterLevelAll BONUS:VAR|PaladinMagicLvls|count("ABILITIES","CATEGORY=Special Ability","NAME=Paladin Magic Level") SOURCEPAGE:p.11 +Ranger KEY:Ranger Base CATEGORY:Special Ability TYPE:SpellCasterOutput DEFINE:RangerMagicLvls|0 DEFINE:PointBuyRangerLvl|0 DEFINE:PointBuyRangerCasterLvl|0 DESC:Ranger Level %1, Casterlevel is %2|RangerMagicLvls|PointBuyRangerCasterLvl+CasterLevelAll BONUS:VAR|RangerMagicLvls|count("ABILITIES","CATEGORY=Special Ability","NAME=Ranger Magic Level") SOURCEPAGE:p.11 +Psychic Warrior KEY:Psychic Warrior Base CATEGORY:Special Ability TYPE:SpellCasterOutput DEFINE:PsychicWarriorMagicLvls|0 DEFINE:PointBuyPsychicWarriorLvl|0 DEFINE:PointBuyPsychicWarriorLvl|0 DESC:Psychic Warrior Level %1, Casterlevel is %2|Psychic WarriorMagicLvls|PointBuyPsychic WarriorCasterLvl+CasterLevelAll BONUS:VAR|PsychicWarriorMagicLvls|count("ABILITIES","CATEGORY=Special Ability","NAME=Psychic Warrior Magic Level") SOURCEPAGE:p.11 +Wilder KEY:Wilder Base CATEGORY:Special Ability TYPE:SpellCasterOutput DEFINE:WilderMagicLvls|0 DEFINE:PointBuyWilderLvl|0 DEFINE:PointBuyWilderCasterLvl|0 DESC:Wilder Level %1, Casterlevel is %2|WilderMagicLvls|PointBuyWilderCasterLvl+CasterLevelAll BONUS:VAR|WilderMagicLvls|count("ABILITIES","CATEGORY=Special Ability","NAME=Wilder Magic Level") SOURCEPAGE:p.11 +Adept KEY:Adept Base CATEGORY:Special Ability TYPE:SpellCasterOutput DEFINE:AdeptMagicLvls|0 DEFINE:PointBuyAdeptLvl|0 DEFINE:PointBuyAdeptCasterLvl|0 DESC:Adept Level %1, Casterlevel is %2|AdeptMagicLvls|PointBuyAdeptCasterLvl+CasterLevelAll BONUS:VAR|AdeptMagicLvls|count("ABILITIES","CATEGORY=Special Ability","NAME=Adept Magic Level") SOURCEPAGE:p.11 +Bard KEY:Bard Base CATEGORY:Special Ability TYPE:SpellCasterOutput DEFINE:BardMagicLvls|0 DEFINE:PointBuyBardLvl|0 DEFINE:PointBuyBardCasterLvl|0 DESC:Bard Level %1, Casterlevel is %2|BardMagicLvls|PointBuyBardCasterLvl+BardMagicLvls+CasterLevelAll BONUS:VAR|BardMagicLvls|count("ABILITIES","CATEGORY=Special Ability","NAME=Bard Magic Level") SOURCEPAGE:p.11 +Cleric KEY:Cleric Base CATEGORY:Special Ability TYPE:SpellCasterOutput DEFINE:ClericMagicLvls|0 DEFINE:PointBuyClericLvl|0 DEFINE:PointBuyClericCasterLvl|0 DESC:Cleric Level %1, Casterlevel is %2|ClericMagicLvls|PointBuyClericCasterLvl+CasterLevelAll BONUS:VAR|ClericMagicLvls|count("ABILITIES","CATEGORY=Special Ability","NAME=Cleric No Package Magic Level") BONUS:VAR|ClericMagicLvls|count("ABILITIES","CATEGORY=Special Ability","NAME=Cleric Package Magic Level") BONUS:VAR|ClericMagicLvls|count("ABILITIES","CATEGORY=Special Ability","NAME=Cleric Level ~ No Package ~ No Caster Level") BONUS:VAR|PointBuyClericCasterLvl|count("ABILITIES","CATEGORY=Special Ability","NAME=Cleric No Package Magic Level")+count("ABILITIES","CATEGORY=Special Ability","NAME=Cleric Package Magic Level")+count("ABILITIES","CATEGORY=Special Ability","NAME=Base Caster Level ~ Specialized ~ Cleric") SOURCEPAGE:p.11 +Druid KEY:Druid Base CATEGORY:Special Ability TYPE:SpellCasterOutput DEFINE:DruidMagicLvls|0 DEFINE:PointBuyDruidLvl|0 DEFINE:PointBuyDruidCasterLvl|0 DESC:Druid Level %1, Casterlevel is %2|DruidMagicLvls|PointBuyDruidCasterLvl+CasterLevelAll BONUS:VAR|DruidMagicLvls|count("ABILITIES","CATEGORY=Special Ability","NAME=Druid Magic Level") BONUS:VAR|PointBuyDruidCasterLvl|count("ABILITIES","CATEGORY=Special Ability","NAME=Druid Magic Level") SOURCEPAGE:p.11 BENEFIT:Druid Level %1, Casterlevel is %2|DruidMagicLvls|PointBuyDruidCasterLvl+CasterLevelAll +Psion KEY:Psion Base CATEGORY:Special Ability TYPE:SpellCasterOutput DEFINE:PsionMagicLvls|0 DEFINE:PointBuyPsionLvl|0 DEFINE:PointBuyPsionCasterLvl|0 DESC:Psion Level %1, Casterlevel is %2|PsionMagicLvls|PointBuyPsionCasterLvl+CasterLevelAll BONUS:VAR|PsionMagicLvls|count("ABILITIES","CATEGORY=Special Ability","NAME=Psion Magic Level") SOURCEPAGE:p.11 +Wizard KEY:Wizard Base CATEGORY:Special Ability TYPE:SpellCasterOutput DEFINE:WizardMagicLvls|0 DEFINE:PointBuyWizardLvl|0 DEFINE:PointBuyWizardCasterLvl|0 DEFINE:WizardMagicLvls|0 DESC:Wizard Level %1, Casterlevel is %2|WizardMagicLvls|PointBuyWizardCasterLvl+CasterLevelAll BONUS:VAR|WizardMagicLvls|count("ABILITIES","CATEGORY=Special Ability","NAME=Wizard Magic Level") BONUS:VAR|WizardMagicLvls|count("ABILITIES","CATEGORY=Special Ability","NAME=Wizard Level ~ No Caster Level") BONUS:VAR|PointBuyWizardCasterLvl|count("ABILITIES","CATEGORY=Special Ability","NAME=Wizard Magic Level") BONUS:VAR|PointBuyWizardCasterLvl|count("ABILITIES","CATEGORY=Special Ability","NAME=Base Caster Level ~ Specialized ~ Wizard") SOURCEPAGE:p.11 +Sorcerer KEY:Sorcerer Base CATEGORY:Special Ability TYPE:SpellCasterOutput DEFINE:SorcererMagicLvls|0 DEFINE:PointBuySorcererLvl|0 DEFINE:PointBuySorcererCasterLvl|0 DESC:Sorcerer Level %1, Casterlevel is %2|SorcererMagicLvls|PointBuySorcererCasterLvl+CasterLevelAll BONUS:VAR|SorcererMagicLvls|count("ABILITIES","CATEGORY=Special Ability","NAME=Sorcerer Magic Level") SOURCEPAGE:p.11 + +# No Level Progression to associate +Rune Caster KEY:Rune Caster Base CATEGORY:Special Ability TYPE:SpellCasterOutput DEFINE:RuneCasterMagicLvls|0 DEFINE:PointBuyRuneCasterLvl|0 DEFINE:PointBuyRuneCasterCasterLvl|0 DESC:RuneCaster Level %1, Casterlevel is %2|RuneCasterMagicLvls|PointBuyRuneCasterCasterLvl+CasterLevelAll BONUS:DC|ALLSPELLS|INT SOURCEPAGE:p.97 +Hexcrafter KEY:Hexcrafter Base CATEGORY:Special Ability TYPE:SpellCasterOutput DEFINE:HexcrafterMagicLvls|0 DEFINE:PointBuyHexcrafterLvl|0 DEFINE:PointBuyHexcrafterCasterLvl|0 DESC:Hexcrafter Casterlevel is %2|HexcrafterMagicLvls|PointBuyHexcrafterCasterLvl+CasterLevelAll BONUS:DC|ALLSPELLS|INT BONUS:VAR|HexcrafterMagicLvls|count("ABILITIES","CATEGORY=Special Ability","NAME=Sorcery Magic Level") SOURCEPAGE:p.11 +Dweomerist KEY:Dweomerist Base CATEGORY:Special Ability TYPE:SpellCasterOutput DEFINE:DweomeristMagicLvls|0 DEFINE:PointBuyDweomeristLvl|0 DEFINE:PointBuyDweomeristCasterLvl|0 DESC:Dweomerist Casterlevel is %2|DweomeristMagicLvls|PointBuyDweomeristCasterLvl+CasterLevelAll BONUS:DC|ALLSPELLS|INT BONUS:VAR|DweomeristMagicLvls|count("ABILITIES","CATEGORY=Special Ability","NAME=Sorcery Magic Level") SOURCEPAGE:p.11 +Theurgist KEY:Theurgist Base CATEGORY:Special Ability TYPE:SpellCasterOutput DEFINE:TheurgistMagicLvls|0 DEFINE:PointBuyTheurgistLvl|0 DEFINE:PointBuyTheurgistCasterLvl|0 DESC:Theurgist Casterlevel is %2|TheurgistMagicLvls|PointBuyTheurgistCasterLvl+CasterLevelAll BONUS:DC|ALLSPELLS|INT BONUS:VAR|TheurgistMagicLvls|count("ABILITIES","CATEGORY=Special Ability","NAME=Sorcery Magic Level") SOURCEPAGE:p.11 +Thaumaturgist KEY:Thaumaturgist Base CATEGORY:Special Ability TYPE:SpellCasterOutput DEFINE:ThaumaturgistMagicLvls|0 DEFINE:PointBuyThaumaturgistLvl|0 DEFINE:PointBuyThaumaturgistCasterLvl|0 DESC:Thaumaturgist Casterlevel is %2|ThaumaturgistMagicLvls|PointBuyThaumaturgistCasterLvl+CasterLevelAll BONUS:DC|ALLSPELLS|INT BONUS:VAR|ThaumaturgistMagicLvls|count("ABILITIES","CATEGORY=Special Ability","NAME=Sorcery Magic Level") SOURCEPAGE:p.11 + + + +# Ability Name Unique Key Output Name Category of Ability Type Define Description Stackable? Multiple? Choose Ability Bonus to DC Modify VAR Cost Source Page Description of the Benefits +Base Caster Level ~ All OUTPUTNAME:Base Caster Level (All Classes - 6 CP) CATEGORY:Special Ability TYPE:CasterLevel.EclipseAbilityOutput DEFINE:CasterLevelAll|0 STACK:YES MULT:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|CasterLevelAll|count("ABILITIES","CATEGORY=Special Ability","NAME=Base Caster Level ~ All")|TYPE=NoStack COST:6 SOURCEPAGE:p.11 +# +Base Caster Level ~ Specialized ~ Adept CATEGORY:Special Ability TYPE:CasterLevel.EclipseAbilityOutput STACK:YES MULT:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Special Ability|AUTOMATIC|Adept Base BONUS:VAR|PointBuyAdeptCasterLvl|1|TYPE=NoStack COST:3 SOURCEPAGE:p.11 +Base Caster Level ~ Specialized ~ Cleric CATEGORY:Special Ability TYPE:CasterLevel.EclipseAbilityOutput STACK:YES MULT:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Special Ability|AUTOMATIC|Cleric Base COST:3 SOURCEPAGE:p.11 +Base Caster Level ~ Specialized ~ Bard CATEGORY:Special Ability TYPE:CasterLevel.EclipseAbilityOutput STACK:YES MULT:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Special Ability|AUTOMATIC|Bard Base BONUS:VAR|PointBuyBardCasterLvl|1|TYPE=NoStack COST:3 SOURCEPAGE:p.11 +Base Caster Level ~ Specialized ~ Druid CATEGORY:Special Ability TYPE:CasterLevel.EclipseAbilityOutput STACK:YES MULT:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Special Ability|AUTOMATIC|Druid Base BONUS:VAR|PointBuyDruidCasterLvl|1|TYPE=NoStack COST:3 SOURCEPAGE:p.11 +Base Caster Level ~ Specialized ~ Sorcerer CATEGORY:Special Ability TYPE:CasterLevel.EclipseAbilityOutput STACK:YES MULT:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Special Ability|AUTOMATIC|Sorcerer Base BONUS:VAR|PointBuySorcererCasterLvl|1|TYPE=NoStack COST:3 SOURCEPAGE:p.11 +Base Caster Level ~ Specialized ~ Wizard CATEGORY:Special Ability TYPE:CasterLevel.EclipseAbilityOutput STACK:YES MULT:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Special Ability|AUTOMATIC|Wizard Base BONUS:VAR|PointBuyWizardCasterLvl|1|TYPE=NoStack COST:3 SOURCEPAGE:p.11 +Base Caster Level ~ Specialized ~ Psychic Warrior CATEGORY:Special Ability TYPE:CasterLevel.EclipseAbilityOutput STACK:YES MULT:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Special Ability|AUTOMATIC|Psychic Warrior Base BONUS:VAR|PointBuyPsychicWarriorCasterLvl|1|TYPE=NoStack COST:3 SOURCEPAGE:p.11 +Base Caster Level ~ Specialized ~ Psion CATEGORY:Special Ability TYPE:CasterLevel.EclipseAbilityOutput STACK:YES MULT:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Special Ability|AUTOMATIC|Psion Base BONUS:VAR|PointBuyPsionCasterLvl|1|TYPE=NoStack COST:3 SOURCEPAGE:p.11 +Base Caster Level ~ Specialized ~ Wilder CATEGORY:Special Ability TYPE:CasterLevel.EclipseAbilityOutput STACK:YES MULT:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Special Ability|AUTOMATIC|Wilder Base BONUS:VAR|PointBuyWilderCasterLvl|1|TYPE=NoStack COST:3 SOURCEPAGE:p.11 + +Base Caster Level ~ Specialized ~ Rune Caster CATEGORY:Special Ability TYPE:CasterLevel.EclipseAbilityOutput STACK:YES MULT:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Special Ability|AUTOMATIC|Rune Caster Base BONUS:VAR|PointBuyRuneCasterCasterLvl|1|TYPE=NoStack COST:3 SOURCEPAGE:p.11 + +Base Caster Level ~ Specialized ~ Hexcrafter CATEGORY:Special Ability TYPE:CasterLevel.EclipseAbilityOutput STACK:YES MULT:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Special Ability|AUTOMATIC|Hexcrafter Base BONUS:VAR|PointBuyHexcrafterCasterLvl|1|TYPE=NoStack COST:3 SOURCEPAGE:p.11 +Base Caster Level ~ Specialized ~ Dweomerist CATEGORY:Special Ability TYPE:CasterLevel.EclipseAbilityOutput STACK:YES MULT:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Special Ability|AUTOMATIC|Dweomerist Base BONUS:VAR|PointBuyDweomeristCasterLvl|1|TYPE=NoStack COST:3 SOURCEPAGE:p.11 +Base Caster Level ~ Specialized ~ Theurgist CATEGORY:Special Ability TYPE:CasterLevel.EclipseAbilityOutput STACK:YES MULT:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Special Ability|AUTOMATIC|Theurgist Base BONUS:VAR|PointBuyTheurgistCasterLvl|1|TYPE=NoStack COST:3 SOURCEPAGE:p.11 +Base Caster Level ~ Specialized ~ Thaumaturgist CATEGORY:Special Ability TYPE:CasterLevel.EclipseAbilityOutput STACK:YES MULT:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Special Ability|AUTOMATIC|Thaumaturgist Base BONUS:VAR|PointBuyThaumaturgistCasterLvl|1|TYPE=NoStack COST:3 SOURCEPAGE:p.11 + +###Block: 1/2 Level Casters - Capped at Level 10 +# Ability Name Category of Ability Type Restricted Ability Define Stackable? Multiple? Choose Ability Modify VAR Cost Source Page +Base Caster Level ~ Specialized ~ Paladin CATEGORY:Special Ability TYPE:EclipseAbilityOutput.CasterLevel !PREABILITY:10,CATEGORY=Special Ability,Base Caster Level ~ Specialized ~ Paladin STACK:YES MULT:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Special Ability|AUTOMATIC|Paladin Base COST:3 SOURCEPAGE:p.11 +Base Caster Level ~ Specialized ~ Ranger CATEGORY:Special Ability TYPE:EclipseAbilityOutput.CasterLevel !PREABILITY:10,CATEGORY=Special Ability,Base Caster Level ~ Specialized ~ Ranger STACK:YES MULT:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Special Ability|AUTOMATIC|Ranger Base COST:3 SOURCEPAGE:p.11 + +#Block: Custom Mixes to Show how it would work +Base Caster Level ~ Specialized ~ Wizard and Cleric CATEGORY:Special Ability TYPE:CasterLevel.EclipseAbilityOutput DEFINE:PointBuyWizardLvl|0 DEFINE:PointBuyWizardCasterLvl|0 DEFINE:PointBuyClericCasterLvl|0 STACK:YES MULT:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Special Ability|AUTOMATIC|Wizard Base|Cleric Base BONUS:VAR|PointBuyWizardCasterLvl,PointBuyClericCasterLvl|count("ABILITIES","CATEGORY=Special Ability","NAME=Base Caster Level ~ Specialized ~ Wizard and Cleric")|TYPE=NoStackSpecial COST:4 SOURCEPAGE:p.11 + + + +#count("ABILITIES","CATEGORY=Special Ability","NAME=Base Caster Level (All)") +###Block: Magic Levels (These add the Base Caster Level Automatically each time) +# Ability Name Category of Ability Type Var. Max. Value Define Description Multiple? Choose Ability Bonus to DC Modify VAR Cost + +###Block: Just Progressions, no caster levels +# Ability Name Category of Ability Type Var. Max. Value Define Stackable? Multiple? Choose Ability Cost Source Page +Wizard Level ~ No Caster Level CATEGORY:Special Ability TYPE:MagicLevels PREVARLTEQ:WizardMagicLvls,TL+2 STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Special Ability|AUTOMATIC|Wizard Base COST:11 SOURCEPAGE:p.11 +Cleric Level ~ No Package ~ No Caster Level CATEGORY:Special Ability TYPE:MagicLevels PREVARLTEQ:ClericMagicLvls,TL+2 DEFINE:ClericMagicLvls|0 STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Special Ability|AUTOMATIC|Cleric Base COST:5 SOURCEPAGE:p.11 + + +###Block: Complete Packages +# Ability Name Unique Key Output Name Category of Ability Type Required Ability Var. Max. Value Define Stackable? Multiple? Choose Selections Ability Add Caster level Caster level bonus Modify VAR Cost Source Page +Paladin Magic Level CATEGORY:Special Ability TYPE:MagicLevels PREABILITY:1,CATEGORY=Special Ability,Initial Paladin Magic Level PREVARLTEQ:PaladinMagicLvls,TL+2 STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Special Ability|AUTOMATIC|Paladin Base COST:2 SOURCEPAGE:p.11 +Ranger Magic Level CATEGORY:Special Ability TYPE:MagicLevels PREABILITY:1,CATEGORY=Special Ability,Initial Ranger Magic Level PREVARLTEQ:RangerMagicLvls,TL+2 STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Special Ability|AUTOMATIC|Ranger Base COST:2 SOURCEPAGE:p.11 +Adept Magic Level CATEGORY:Special Ability TYPE:MagicLevels PREABILITY:1,CATEGORY=Special Ability,Initial Adept Magic Level PREVARLTEQ:AdeptMagicLvls,TL+2 STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Special Ability|AUTOMATIC|Adept Base COST:6 SOURCEPAGE:p.11 +Bard Magic Level CATEGORY:Special Ability TYPE:MagicLevels PREABILITY:1,CATEGORY=Special Ability,Initial Bard Magic Level PREVARLTEQ:BardMagicLvls,TL+2 STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Special Ability|AUTOMATIC|Bard Base COST:8 SOURCEPAGE:p.11 +Cleric No Package Magic Level CATEGORY:Special Ability TYPE:MagicLevels PREABILITY:1,CATEGORY=Special Ability,Initial Cleric Magic Level PREVARLTEQ:ClericMagicLvls,TL+2 STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Special Ability|AUTOMATIC|Cleric Base COST:8 SOURCEPAGE:p.11 +Druid Magic Level CATEGORY:Special Ability TYPE:MagicLevels PREABILITY:1,CATEGORY=Special Ability,Initial Druid Magic Level PREVARLTEQ:DruidMagicLvls,TL+2 STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Special Ability|AUTOMATIC|Druid Base COST:8 SOURCEPAGE:p.11 +Cleric Package Magic Level CATEGORY:Special Ability TYPE:MagicLevels PREABILITY:1,CATEGORY=Special Ability,Initial Cleric Magic Level PREVARLTEQ:ClericMagicLvls,TL+2 DEFINE:ClericMagicLvls|0 STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Special Ability|AUTOMATIC|Cleric Base COST:10 SOURCEPAGE:p.11 +Wizard Magic Level CATEGORY:Special Ability TYPE:MagicLevels PREABILITY:1,CATEGORY=Special Ability,Initial Wizard Magic Level PREVARLTEQ:WizardMagicLvls,TL+2 STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Special Ability|AUTOMATIC|Wizard Base COST:14 SOURCEPAGE:p.11 +Sorcerer Magic Level CATEGORY:Special Ability TYPE:MagicLevels PREABILITY:1,CATEGORY=Special Ability,Initial Sorcerer Magic Level PREVARLTEQ:SorcererMagicLvls,TL+2 STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Special Ability|AUTOMATIC|Sorcerer Base COST:16 SOURCEPAGE:p.11 + +Pyschic Warrior Magic Level CATEGORY:Special Ability TYPE:MagicLevels PREABILITY:1,CATEGORY=Special Ability,Initial Psychic Warrior Magic Level PREVARLTEQ:PsychicWarriorMagicLvls,TL+2 MULT:YES CHOOSE:NOCHOICE ABILITY:Special Ability|AUTOMATIC|Psychic Warrior Base COST:6 SOURCEPAGE:p.11 STACK:YES +Psion Magic Level CATEGORY:Special Ability TYPE:MagicLevels PREABILITY:1,CATEGORY=Special Ability,Initial Psion Magic Level PREVARLTEQ:PsionMagicLvls,TL+2 MULT:YES CHOOSE:NOCHOICE ABILITY:Special Ability|AUTOMATIC|Psion Base COST:12 SOURCEPAGE:p.11 STACK:YES +Wilder Magic Level CATEGORY:Special Ability TYPE:MagicLevels PREABILITY:1,CATEGORY=Special Ability,Initial Wilder Magic Level PREVARLTEQ:WilderMagicLvls,TL+2 MULT:YES CHOOSE:NOCHOICE ABILITY:Special Ability|AUTOMATIC|Wilder Base COST:6 SOURCEPAGE:p.11 STACK:YES + +####################################### +### Caster Classes Work Around ### +####################################### + +#1. Add Druid Class CATEGORY:Special Ability TYPE:MagicLevels ADD:SPELLCASTER|Druid BONUS:PCLEVEL|Druid|1 + + +z Wizard Specialist Forbidden Schools KEY:Wizard Specialist Forbidden Schools OUTPUTNAME:Wizard Specialist Forbidden Schools CATEGORY:Special Ability TYPE:MagicLevels DEFINE:ForbidIllusion|0 DEFINE:ForbidEnchantment|0 DEFINE:ForbidConjuration|0 DEFINE:ForbidEvocation|0 DEFINE:ForbidNecromancy|0 DEFINE:ForbidAbjuration|0 DEFINE:ForbidDivination|0 DEFINE:ForbidTransmutation|0 STACK:YES MULT:YES CHOOSE:STRING|ForbidIllusion|ForbidEnchantment|ForbidConjuration|ForbidEvocation|ForbidNecromancy|ForbidAbjuration|ForbidDivination|ForbidTransmutation SELECT:1 BONUS:VAR|%LIST|1 COST:0 + + + + +#Psychic Warrior Magic Level CATEGORY:Special Ability ADD:SPELLCASTER|Psychic Warrior BONUS:PCLEVEL|Psychic Warrior|var("PsychicWarriorMagicLvls")-1 BONUS:CASTERLEVEL|Psychic Warrior|var("PointBuyPsychicWarriorCasterLvl") +#Wilder Magic Level CATEGORY:Special Ability ADD:SPELLCASTER|Wilder BONUS:PCLEVEL|Wilder|var("WilderMagicLvls")-1 BONUS:CASTERLEVEL|Wilder|var("PointBuyWilderCasterLvl") +#Psion Magic Level CATEGORY:Special Ability ADD:SPELLCASTER|Psion BONUS:PCLEVEL|Psion|var("PsionMagicLvls")-1 BONUS:CASTERLEVEL|Psion|var("PointBuyPsionCasterLvl") + +#Name CATEGORY:Internal ADD:SPELLCASTER|Wizard BONUS:PCLEVEL|Wizard|("ABILITIES","CATEGORY=Special Ability","NAME=PaladinMagicLvls") +#Name CATEGORY:Internal ADD:SPELLCASTER|Wizard BONUS:PCLEVEL|Wizard|("ABILITIES","CATEGORY=Special Ability","NAME=PaladinMagicLvls") +#Name CATEGORY:Internal ADD:SPELLCASTER|Wizard BONUS:PCLEVEL|Wizard|("ABILITIES","CATEGORY=Special Ability","NAME=PaladinMagicLvls") + + + + + +########################### +### General Abilities ### +########################### + +###Block: Abilities List / Feats +# Ability Name Unique Key Output Name Category of Ability Type Visible Required Ability Restricted Ability Required Non-Monster Lvl Define Description Stackable? Multiple? Choose Selections Move Ability Bonus to Ability Pool Save checks bonus Add to base move Bonus to skill Bonus to skill rank Stat bonus Modify VAR Class Skill Cost Source Page Description of the Benefits +Ability Focus ~ Specific Ability CATEGORY:Special Ability TYPE:General.EclipseAbilityOutput.Abilities.Corruptable DESC:You add +2 to the DC of resisting one of your specific abilities, such as a breath weapon, special ability, particular spell, or specific poison. MULT:YES CHOOSE:USERINPUT|TITLE="Ability Choice" COST:3 SOURCEPAGE:p.23 +Ability Focus ~ Group of Abilities CATEGORY:Special Ability TYPE:General.EclipseAbilityOutput.Abilities.Corruptable DESC:You add +2 to the DC of resisting to a particular school, technique, descriptor, domain, or path of magic, a small group of innate magical abilities, or another modest group of abilities. MULT:YES CHOOSE:USERINPUT|TITLE="Ability Group Choice" COST:6 SOURCEPAGE:p.23 + +Acrobatics 1 KEY:Acrobatics ~ Base OUTPUTNAME:Acrobatics CATEGORY:Special Ability TYPE:General.EclipseAbilityOutput.Abilities.Corruptable DESC:Acrobatics allows you to combine several physical stunts into one roll. An example might be, "I flip over the railing, grab the chandelier, swing across the room, tumble out the window, and land on my horse!" This would require one roll, at the highest DC incurred by any single action. You may thus evade some checks; in the example above the character wouldn't need to make any Jump checks because the Tumble ch... [truncated message content] |
From: <ama...@us...> - 2010-05-28 20:10:41
|
Revision: 11996 http://pcgen.svn.sourceforge.net/pcgen/?rev=11996&view=rev Author: amaitland Date: 2010-05-28 19:46:23 +0000 (Fri, 28 May 2010) Log Message: ----------- CHOOSE:SPELLS should use ALL not ANY Modified Paths: -------------- Trunk/content/notfordistribution/distanthorizonsgames/eclipse_ii/eclipseii_abilities.lst Trunk/content/notfordistribution/distanthorizonsgames/eclipse_the_codex_persona/eclipse_abilities.lst Trunk/content/notfordistribution/distanthorizonsgames/eclipse_the_codex_persona/eclipse_abilities_paths.lst Trunk/content/notfordistribution/distanthorizonsgames/practical_enchanter/practical_enchanter_abilities.lst Trunk/content/notfordistribution/paizo_intelligent_item_model/data/int_item_abilities.lst Trunk/content/notfordistribution/pcgen_test_data/testing_dataset/pcgen_datatesting.pcc Modified: Trunk/content/notfordistribution/distanthorizonsgames/eclipse_ii/eclipseii_abilities.lst =================================================================== --- Trunk/content/notfordistribution/distanthorizonsgames/eclipse_ii/eclipseii_abilities.lst 2010-05-28 18:29:38 UTC (rev 11995) +++ Trunk/content/notfordistribution/distanthorizonsgames/eclipse_ii/eclipseii_abilities.lst 2010-05-28 19:46:23 UTC (rev 11996) @@ -65,7 +65,7 @@ Stat Boost ~ Charisma +2 CATEGORY:Special Ability TYPE:FedyraStat BONUS:STAT|CHA|2 #CHoice: -Fedyra Racial / Dryad KEY:Dryad CATEGORY:Special Ability TYPE:FedyraFeyPackage.EclipseAbilityOutput DESC:Weapon Mastery/+2 Competence Bonus to BAB with Bows (Unlimited Use, L1 at CL1, Personal-Only, 1400 GP), Speak with Animals (Unlimited Use, L1 at CL1, 2000 GP), Speak with Normal Plants (Unlimited Use, L1 at CL1, 2000 GP), Charm Person 1/Day (400 GP), Hypnosis 1/Day (400 GP), and Goodberry 1/Day (400 GP). BONUS:WEAPONPROF=TYPE.Bow|TOHIT|2|TYPE=Competence SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=1|Speak with Animals|Speak with Normal Plants SPELLS:Innate|TIMES=1|CASTERLEVEL=1|Charm Person,11+CHA|Goodberry|Hypnotism,11+CHA AUTO:WEAPONPROF|Longbow|Shortbow|Crossbow (Heavy)|Crossbow (Light)|TYPE=Bow +Fedyra Racial / Dryad KEY:Dryad CATEGORY:Special Ability TYPE:FedyraFeyPackage.EclipseAbilityOutput DESC:Weapon Mastery/+2 Competence Bonus to BAB with Bows (Unlimited Use, L1 at CL1, Personal-Only, 1400 GP), Speak with Animals (Unlimited Use, L1 at CL1, 2000 GP), Speak with Normal Plants (Unlimited Use, L1 at CL1, 2000 GP), Charm Person 1/Day (400 GP), Hypnosis 1/Day (400 GP), and Goodberry 1/Day (400 GP). BONUS:WEAPONPROF=TYPE.Bow|TOHIT|2|TYPE=Competence SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=1|Speak with Animals|Speak with Normal Plants SPELLS:Innate|CASTERLEVEL=1|Charm Person,11+CHA|Goodberry|Hypnotism,11+CHA AUTO:WEAPONPROF|Longbow|Shortbow|Crossbow (Heavy)|Crossbow (Light)|TYPE=Bow Fedyra Racial / Naiad KEY:Naiad CATEGORY:Special Ability TYPE:FedyraFeyPackage.EclipseAbilityOutput DESC:Obscuring Mist (Unlimited Use, L1 at CL1, 2000 GP), Sense Weather and Currents (Unlimited Use, L0 at CL1, 1000 GP), Acid Resistance 10 (Unlimited Use, L1 at CL1, Personal-Only, 1400 GP), Cure Light Wounds 3/Day (L1 at CL1, 1200 GP), Cure Minor Wounds 2/Day (L0 at CL1, 400 GP), and Create Water 3/Day (L0 at CL 1, 600 GP). SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=1|Obscuring Mist|Sense Weather and Currents SPELLS:Innate|TIMES=3|CASTERLEVEL=1|Create Water|Cure Light Wounds SPELLS:Innate|TIMES=2|CASTERLEVEL=1|Cure Minor Wounds ABILITY:Special Ability|AUTOMATIC|Resistance to Acid BONUS:VAR|AcidResistanceBonus|10 Fedyra Racial / Oread KEY:Oread CATEGORY:Special Ability TYPE:FedyraFeyPackage.EclipseAbilityOutput DESC:+2 Enhancement Bonus to Strength (Unlimited Use, L1 at CL1, Personal-Only, 1400 GP),Identify Minerals 3/Day (L0 at CL1, 600 GP), Hide Like Ox/+1 Natural Armor (Unlimited Use, L1 at CL1, Personal-Only, 1400 GP), Shillelagh (Unlimited Use, L1 at CL1, 2000 GP), Detect Snares and Pits (Unlimited Use, L1 at CL1, 2000 GP). SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=1|Detect Snares and Pits|Shillelagh SPELLS:Innate|TIMES=3|CASTERLEVEL=1|Identify Minerals BONUS:COMBAT|AC|1|TYPE=NaturalArmor BONUS:STAT|STR|2|TYPE=Enhancement @@ -156,11 +156,11 @@ The Thunder Forge ~ Elemental Mastery OUTPUTNAME:Elemental Mastery CATEGORY:Special Ability TYPE:EclipseRacialOutput DESC:May produce any effect related to their element of up to level three (L3 base, +2 levels for any spell within a limited theme, +1 level for local casting requirements). The Thunder Forge ~ Spellbinding OUTPUTNAME:Spellbinding CATEGORY:Special Ability TYPE:EclipseRacialOutput DESC:Allows the user to bind a spell of up to level three into a dust, potion, or small charm. Such a spell can be released by some simply action \x96 drinking or applying the potion, scattering the dust, rubbing or breaking the talisman, or using a command word \x96 as specified when the item is created. Sadly, the ingredients may still be a bit bothersome to come up with and this still costs (Spell Level x Caster Level x 2) XP. The Thunder Forge ~ Swift Elemental Mastery OUTPUTNAME:Swift Elemental Mastery CATEGORY:Special Ability TYPE:EclipseRacialOutput DESC:May produce a defensive or self-enhancing effect related to their element of up to level two as a swift action (L2 base, +1 level for any spell within a very limited theme, +2 levels for swift action, +1 level for local casting requirements). -The Thunder Forge ~ Elemental Bond OUTPUTNAME:Elemental Bond CATEGORY:Special Ability TYPE:EclipseRacialOutput DESC:This "spell" is automatically "cast" when the appropriate elemental flux is at its daily peak, leaving only eight uses of Channeling available for other purposes. This is a variant on the basic Summon-into-yourself routine effect from The Practical Enchanter, although it's "summoning" raw elemental power rather than an actual elemental spirit. The effects, however, are almost identical (a L5 effect, +1 level for local casting requirements). ABILITY:Special Ability|AUTOMATIC|The Thunder Forge ~ Elemental Bond 1|The Thunder Forge ~ Elemental Bond 2|The Thunder Forge ~ Elemental Bond 3 +The Thunder Forge ~ Elemental Bond OUTPUTNAME:Elemental Bond CATEGORY:Special Ability TYPE:EclipseRacialOutput DESC:This "spell" is automatically "cast" when the appropriate elemental flux is at its daily peak, leaving only eight uses of Channeling available for other purposes. This is a variant on the basic Summon-into-yourself routine effect from The Practical Enchanter, although it's "summoning" raw elemental power rather than an actual elemental spirit. The effects, however, are almost identical (a L5 effect, +1 level for local casting requirements). ABILITY:Special Ability|AUTOMATIC|The Thunder Forge ~ Elemental Bond I|The Thunder Forge ~ Elemental Bond II|The Thunder Forge ~ Elemental Bond III -The Thunder Forge ~ Elemental Bond 1 OUTPUTNAME:Sense and Analyze Affinity Items CATEGORY:Special Ability TYPE:EclipseRacialOutput DESC:The ability to sense and analyze items and occult energies within his or her affinity. Thus a dwarf attuned to the Earth Thunder can sense the structure of stone and metal in the immediate vicinity, sense coming earthquakes and eruptions, sense flaws in stone structures and their foundations, and detect and evaluate earth magic in the immediate vicinity. This also provides a +4 bonus to relevant checks, such as when appraising or crafting an appropriate item, searching for a relevant effect, or trying to analyze an appropriate magic. -The Thunder Forge ~ Elemental Bond 2 OUTPUTNAME:Able to communicate with Elemental Spirits CATEGORY:Special Ability TYPE:EclipseRacialOutput DESC:The ability to communicate with elemental spirits of the appropriate type. -The Thunder Forge ~ Elemental Bond 3 OUTPUTNAME:Reduced need for nourishment CATEGORY:Special Ability TYPE:EclipseRacialOutput DESC:A reduction in his or her need to eat, sleep, drink, and breathe, being able to get along on only one-half the usual amount. Interestingly, this also decreases the rate at which they age. +The Thunder Forge ~ Elemental Bond I OUTPUTNAME:Sense and Analyze Affinity Items CATEGORY:Special Ability TYPE:EclipseRacialOutput DESC:The ability to sense and analyze items and occult energies within his or her affinity. Thus a dwarf attuned to the Earth Thunder can sense the structure of stone and metal in the immediate vicinity, sense coming earthquakes and eruptions, sense flaws in stone structures and their foundations, and detect and evaluate earth magic in the immediate vicinity. This also provides a +4 bonus to relevant checks, such as when appraising or crafting an appropriate item, searching for a relevant effect, or trying to analyze an appropriate magic. +The Thunder Forge ~ Elemental Bond II OUTPUTNAME:Able to communicate with Elemental Spirits CATEGORY:Special Ability TYPE:EclipseRacialOutput DESC:The ability to communicate with elemental spirits of the appropriate type. +The Thunder Forge ~ Elemental Bond III OUTPUTNAME:Reduced need for nourishment CATEGORY:Special Ability TYPE:EclipseRacialOutput DESC:A reduction in his or her need to eat, sleep, drink, and breathe, being able to get along on only one-half the usual amount. Interestingly, this also decreases the rate at which they age. Immunity (Dispelling\xA0Antimagic and Dismissal effects) KEY:Thunder Dwarf Immunities OUTPUTNAME:Immunity(Dispelling,\xA0Antimagic, and Dismissal effects) CATEGORY:Special Ability TYPE:EclipseRacialOutput DESC:(Common, Major, Epic, Specialized and Corrupted/only to protect their Elemental Bond and the abilities derived from it, 9 CP). @@ -208,10 +208,10 @@ Environmental Awareness CATEGORY:Special Ability TYPE:EclipseRacialOutput DESC:Augmented Bonus/may add their Int Mod to their scores in wisdom-related skills (Heal, Listen, Profession, Sense Motive, Spot, and Survival, 6 CP). +2 bonus to Search (2 CP). Magic Resistant CATEGORY:Special Ability TYPE:EclipseRacialOutput DESC:Resist/+2 bonus to Saves versus Spells (3 CP). Shadow Elf Racial Disadvantage CATEGORY:Special Ability TYPE:EclipseRacialOutput DESC:The Shadow Elves also suffer from a minor racial disadvantage; they are inherently enchanted, and so can be readily spotted \x96 and their houses identified \x96 by a simple Detect Magic spell unless they take special measures to prevent this (-3 CP). -Shadow Elf Spell Choice CATEGORY:Special Ability TYPE:ShadowElfSpell.EclipseRacialOutput STACK:NO MULT:YES CHOOSE:SPELLS|ANY[LEVELMAX=1] +Shadow Elf Spell Choice CATEGORY:Special Ability TYPE:ShadowElfSpell.EclipseRacialOutput STACK:NO MULT:YES CHOOSE:SPELLS|ALL[LEVELMAX=1] Skill Mastery Choice CATEGORY:Special Ability TYPE:SkillMasteryChoice.EclipseRacialOutput Inherent Magic ~ Innate Enchantment(Shadow Elf) CATEGORY:Special Ability TYPE:EclipseRacialOutput DESC:all abilities unlimited use-activated, personal-only (x.7 cost) where applicable. 12,000 GP base value (13 CP). -Innate Spell ~ Fast Healing ~ 1 OUTPUTNAME:Fast Healing CATEGORY:Special Ability TYPE:EclipseRacialOutput DESC:1 (up to a maximum total of 16 points of damage per day, 280 GP) +Innate Spell ~ Fast Healing ~ 1 OUTPUTNAME:Fast Healing CATEGORY:Special Ability TYPE:EclipseRacialOutput DESC:1, up to a maximum total of 16 points of damage per day, 280 GP. Immunity (Stacking limits when combining innate enchantment effects with external effects) CATEGORY:Special Ability TYPE:ShadowElfImmunities.IkamImmunities.EclipseRacialOutput DESC:(Common, Minor, Trivial \x96 only covers L1 effects, 2 CP). Immunity (Dispelling and Antimagic) CATEGORY:Special Ability TYPE:ShadowElfImmunities.IkamImmunities.EclipseRacialOutput DESC:(Common, Major, Epic, Specialized and Corrupted/only protects innate enchantments that provide personal augmentations, 9 CP). Immunity (the normal XP cost of Innate Enchantments) CATEGORY:Special Ability TYPE:ShadowElfImmunities.IkamImmunities.EclipseRacialOutput DESC:(Uncommon, Minor, Trivial [only covers first level effects at caster level one], Specialized/only to cover initial racial abilities, 1 CP). Modified: Trunk/content/notfordistribution/distanthorizonsgames/eclipse_the_codex_persona/eclipse_abilities.lst =================================================================== --- Trunk/content/notfordistribution/distanthorizonsgames/eclipse_the_codex_persona/eclipse_abilities.lst 2010-05-28 18:29:38 UTC (rev 11995) +++ Trunk/content/notfordistribution/distanthorizonsgames/eclipse_the_codex_persona/eclipse_abilities.lst 2010-05-28 19:46:23 UTC (rev 11996) @@ -61,18 +61,20 @@ Unique Training I KEY:Unique Training I CATEGORY:Special Ability TYPE:General.Extras.EclipseAbilityOutput COST:-6 SOURCEPAGE:p.18 DESC:Grants 6 CP for Unique Training Unique Training II KEY:Unique Training II CATEGORY:Special Ability TYPE:General.Extras.EclipseAbilityOutput COST:-6 SOURCEPAGE:p.18 DESC:Grants 6 CP for Unique Training -Unique Training KEY:Unique Training CATEGORY:Special Ability TYPE:General.Extras.EclipseAbilityOutput COST:0 SOURCEPAGE:p.18 CHOOSE:NUMBER|MIN=1,MAX=100|TITLE="Select Correct CP Bonus" MULT:YES BONUS:ABILITYPOOL|Character Points|UniqueTraining DEFINE:UniqueTraining|0 BONUS:VAR|UniqueTraining|%CHOICE|PREAPPLY:PC DESC:Select the Number of CP you gain from the Temp Bonus Mod Tab by applying this BENEFIT:Adds +1d6 CP, up to a maximum of +(2 x Intelligence) CP over a character's lifetime. +Unique Training KEY:Unique Training CATEGORY:Special Ability TYPE:General.Extras.EclipseAbilityOutput COST:0 SOURCEPAGE:p.18 CHOOSE:NUMBER|MIN=1|MAX=100|TITLE=Select Correct CP Bonus MULT:YES BONUS:ABILITYPOOL|Character Points|UniqueTraining DEFINE:UniqueTraining|0 BONUS:VAR|UniqueTraining|%CHOICE|PREAPPLY:PC DESC:Select the Number of CP you gain from the Temp Bonus Mod Tab by applying this BENEFIT:Adds +1d6 CP, up to a maximum of +(2 x Intelligence) CP over a character's lifetime. ###Block: Corrupted increases ability by 50% or decreases the cost by 2/3rds; Specialized Doubles the power or half the cost +# COMMENT: DISABLED THIS SECTION DUE TO ARCH ISSUE RE:TYPE SAFETY. + # Ability Name Unique Key Category of Ability Type Stackable? Multiple? Choose Bonus to Ability Pool Cost Source Page -Corrupted for Decreased Cost KEY:Corrupted ~ Decreased Cost ~ Six to Four CATEGORY:Special Ability TYPE:General.Corrupt Bypass.Special Ability.EclipseAbilityOutput STACK:NO MULT:YES CHOOSE:ABILITY|Special Ability|TYPE=Corruptable BONUS:ABILITYPOOL|Character Points|2 COST:0 SOURCEPAGE:p.22 -Corrupted for increased power KEY:Corrupted ~ Increase Power CATEGORY:Special Ability TYPE:General.Corrupt Bypass.Special Ability.EclipseAbilityOutput STACK:NO MULT:YES CHOOSE:ABILITY|Special Ability|TYPE=Corruptable COST:0 SOURCEPAGE:p.22 +#Corrupted for Decreased Cost KEY:Corrupted ~ Decreased Cost ~ Six to Four CATEGORY:Special Ability TYPE:General.Corrupt Bypass.Special Ability.EclipseAbilityOutput STACK:NO MULT:YES CHOOSE:ABILITY|Special Ability|TYPE=Corruptable BONUS:ABILITYPOOL|Character Points|2 COST:0 SOURCEPAGE:p.22 +#Corrupted for increased power KEY:Corrupted ~ Increase Power CATEGORY:Special Ability TYPE:General.Corrupt Bypass.Special Ability.EclipseAbilityOutput STACK:NO MULT:YES CHOOSE:ABILITY|Special Ability|TYPE=Corruptable COST:0 SOURCEPAGE:p.22 -Specialized for double power KEY:Specialized ~ Double Power CATEGORY:Special Ability TYPE:General.Corrupt Bypass.Special Ability.EclipseAbilityOutput STACK:NO MULT:YES CHOOSE:ABILITY|Special Ability|TYPE=Corruptable COST:0 SOURCEPAGE:p.22 -Specialized for half cost KEY:Specialized ~ Half Cost ~ Six to Three CATEGORY:Special Ability TYPE:General.Corrupt Bypass.Special Ability.EclipseAbilityOutput STACK:NO MULT:YES CHOOSE:ABILITY|Special Ability|TYPE=Corruptable BONUS:ABILITYPOOL|Character Points|3 COST:0 SOURCEPAGE:p.22 +#Specialized for double power KEY:Specialized ~ Double Power CATEGORY:Special Ability TYPE:General.Corrupt Bypass.Special Ability.EclipseAbilityOutput STACK:NO MULT:YES CHOOSE:ABILITY|Special Ability|TYPE=Corruptable COST:0 SOURCEPAGE:p.22 +#Specialized for half cost KEY:Specialized ~ Half Cost ~ Six to Three CATEGORY:Special Ability TYPE:General.Corrupt Bypass.Special Ability.EclipseAbilityOutput STACK:NO MULT:YES CHOOSE:ABILITY|Special Ability|TYPE=Corruptable BONUS:ABILITYPOOL|Character Points|3 COST:0 SOURCEPAGE:p.22 +# COMMENT: Severe Error in 5.17.2-DEV - CHOOSE:ABILITY is looking for Abilities with MULT:YES - ###Block: Hit Die #COMMENT:Eclipse you buy HD each level, unable to simulate that, so instead it will be a recurring cost I set up. # Ability Name Category of Ability Type Restricted Ability Define Bonus to Ability Pool Bonus to HP Modify VAR Cost Apply Kit Source Page Modified: Trunk/content/notfordistribution/distanthorizonsgames/eclipse_the_codex_persona/eclipse_abilities_paths.lst =================================================================== --- Trunk/content/notfordistribution/distanthorizonsgames/eclipse_the_codex_persona/eclipse_abilities_paths.lst 2010-05-28 18:29:38 UTC (rev 11995) +++ Trunk/content/notfordistribution/distanthorizonsgames/eclipse_the_codex_persona/eclipse_abilities_paths.lst 2010-05-28 19:46:23 UTC (rev 11996) @@ -459,10 +459,10 @@ Spell Storing / Multiple Embedment Level III KEY:Spell Storing ~ Multiple Embedment Level III CATEGORY:Special Ability TYPE:EclipseAbilityOutput.Abilities.SpellStoring PREABILITY:1,CATEGORY=Special Ability,Spell Storing ~ Multiple Embedment Level II DESC:(+3 CP). This allows the user to imbue an item or items with a total of up to 250 charges as a single enchantment. Multiply the base cost by (20 + Total Charges / 5). Applying this upgrade limits the spells which can be embedded to a maximum of level three. Higher multiples may be possible, but it's rare for anyone to bother. COST:3 SOURCEPAGE:p.99 #Block: Additional Media -Spell Storing / Additional Media KEY:Spell Storing ~ Additional Media CATEGORY:Special Ability TYPE:EclipseAbilityOutput.Abilities.SpellStoring PREABILITY:1,CATEGORY=Special Ability,Spell Storing ~ Eclipse DESC:You can use the media Specified MULT:YES CHOOSE:USERINPUT|TITLE="Additional Media" CHOOSE:STRING|Ring|Necklace|Etc COST:3 COST:3 SOURCEPAGE:p.99 +Spell Storing / Additional Media KEY:Spell Storing ~ Additional Media CATEGORY:Special Ability TYPE:EclipseAbilityOutput.Abilities.SpellStoring PREABILITY:1,CATEGORY=Special Ability,Spell Storing ~ Eclipse DESC:You can use the media Specified MULT:YES CHOOSE:USERINPUT|TITLE="Additional Media" COST:3 SOURCEPAGE:p.99 #Block: Maximum Level Increase. -Spell Storing / Maximum Level Increase KEY:Spell Storing ~ Maximum Level Increase CATEGORY:Special Ability TYPE:EclipseAbilityOutput.Abilities.SpellStoring PREABILITY:1,CATEGORY=Special Ability,Spell Storing ~ Eclipse DESC:This upgrade relaxes the spell level restriction imposed by many other upgrades. Each time you take this upgrade, apply a +2 bonus to the stated level limits, at the price of increasing the GP cost multiplier (not the XP multiplier) by a factor of 3, 6, 10, and 50 for increases of 1-2, 3-4, 5-6, and 7-8 levels. Once a character can store ninth level spells with a particular option, he or she has mastered the technique, and so can use it to store spells of any level. MULT:YES CHOOSE:NOCHOICE COST:3 COST:3 SOURCEPAGE:p.99 +Spell Storing / Maximum Level Increase KEY:Spell Storing ~ Maximum Level Increase CATEGORY:Special Ability TYPE:EclipseAbilityOutput.Abilities.SpellStoring PREABILITY:1,CATEGORY=Special Ability,Spell Storing ~ Eclipse DESC:This upgrade relaxes the spell level restriction imposed by many other upgrades. Each time you take this upgrade, apply a +2 bonus to the stated level limits, at the price of increasing the GP cost multiplier (not the XP multiplier) by a factor of 3, 6, 10, and 50 for increases of 1-2, 3-4, 5-6, and 7-8 levels. Once a character can store ninth level spells with a particular option, he or she has mastered the technique, and so can use it to store spells of any level. MULT:YES CHOOSE:NOCHOICE COST:3 SOURCEPAGE:p.99 #Block: Multiple Formula Spell Storing / Multiple Formula I KEY:Spell Storing ~ Multiple Formula ~ Level I CATEGORY:Special Ability TYPE:EclipseAbilityOutput.Abilities.SpellStoring.MultipleMedia PREABILITY:1,CATEGORY=Special Ability,Spell Storing ~ Eclipse COST:3 SOURCEPAGE:p.99 DESC:(+3 CP). Allows an item to be imbued with up to four related spells (e.g., Fire spells, teleportation spells, summoning spells). Modified: Trunk/content/notfordistribution/distanthorizonsgames/practical_enchanter/practical_enchanter_abilities.lst =================================================================== --- Trunk/content/notfordistribution/distanthorizonsgames/practical_enchanter/practical_enchanter_abilities.lst 2010-05-28 18:29:38 UTC (rev 11995) +++ Trunk/content/notfordistribution/distanthorizonsgames/practical_enchanter/practical_enchanter_abilities.lst 2010-05-28 19:46:23 UTC (rev 11996) @@ -180,13 +180,13 @@ Spell Expertise Feat Choice Counter CATEGORY:Special Ability DEFINE:SpellExpertiseCounter|0 BONUS:ABILITYPOOL|Spell Expertise Feat Choice|SpellExpertiseCounter BONUS:VAR|SpellExpertiseCounter|-2 BONUS:VAR|SpellExpertiseCounter|count("ABILITIES","CATEGORY=FEAT","NAME=Spell Expertise")*2 # -Spell Expertise / Increased Caster Level +2 KEY:Spell Expertise ~ Increased Caster Level CATEGORY:Special Ability TYPE:SpellExpertiseFeatChoice DESC:You may cast the spell as if you were two levels higher (+4 maximum) MULT:YES CHOOSE:SPELLS|ANY[KNOWN=YES] -Spell Expertise / Conversion KEY:Spell Expertise ~ Conversion CATEGORY:Special Ability TYPE:SpellExpertiseFeatChoice DESC:You may convert any memorized spell of equal or higher level into the chosen spell. MULT:YES CHOOSE:SPELLS|ANY[KNOWN=YES] -Spell Expertise / Immunity to Effects KEY:Spell Expertise ~ Immunity CATEGORY:Special Ability TYPE:SpellExpertiseFeatChoice DESC:You gain immunity to the effects of the specific spell in question. MULT:YES CHOOSE:SPELLS|ANY[KNOWN=YES] -Spell Expertise / Free Cast KEY:Spell Expertise ~ Free Cast CATEGORY:Special Ability TYPE:SpellExpertiseFeatChoice DESC:You may invoke it once per day without expending a spell slot or requiring any components worth less then one GP (three times maximum). MULT:YES CHOOSE:SPELLS|ANY[KNOWN=YES] -Spell Expertise / Increased DC KEY:Spell Expertise ~ Increased DC CATEGORY:Special Ability TYPE:SpellExpertiseFeatChoice DESC:You may increase the DC of saving against your chosen spell by +2 (+4 maximum). MULT:YES CHOOSE:SPELLS|ANY[KNOWN=YES] -Spell Expertise / Counterspell KEY:Spell Expertise ~ Counterspell CATEGORY:Special Ability TYPE:SpellExpertiseFeatChoice DESC:You automatically recognize the spell in question when it is being cast and can attempt to counterspell it without using a spell of your own as a swift action with a DC 18 will check. MULT:YES CHOOSE:SPELLS|ANY[KNOWN=YES] -Spell Expertise / Metamagic Modifier KEY:Spell Expertise ~ Metamagic Modifier CATEGORY:Special Ability TYPE:SpellExpertiseFeatChoice DESC:You may apply a +1 level metamagical modifier to the spell formula in question without actually increasing the spell level as far as you are concerned (maximum of once per spell). MULT:YES CHOOSE:SPELLS|ANY[KNOWN=YES] +Spell Expertise / Increased Caster Level +2 KEY:Spell Expertise ~ Increased Caster Level CATEGORY:Special Ability TYPE:SpellExpertiseFeatChoice DESC:You may cast the spell as if you were two levels higher (+4 maximum) MULT:YES CHOOSE:SPELLS|ALL[KNOWN=YES] +Spell Expertise / Conversion KEY:Spell Expertise ~ Conversion CATEGORY:Special Ability TYPE:SpellExpertiseFeatChoice DESC:You may convert any memorized spell of equal or higher level into the chosen spell. MULT:YES CHOOSE:SPELLS|ALL[KNOWN=YES] +Spell Expertise / Immunity to Effects KEY:Spell Expertise ~ Immunity CATEGORY:Special Ability TYPE:SpellExpertiseFeatChoice DESC:You gain immunity to the effects of the specific spell in question. MULT:YES CHOOSE:SPELLS|ALL[KNOWN=YES] +Spell Expertise / Free Cast KEY:Spell Expertise ~ Free Cast CATEGORY:Special Ability TYPE:SpellExpertiseFeatChoice DESC:You may invoke it once per day without expending a spell slot or requiring any components worth less then one GP (three times maximum). MULT:YES CHOOSE:SPELLS|ALL[KNOWN=YES] +Spell Expertise / Increased DC KEY:Spell Expertise ~ Increased DC CATEGORY:Special Ability TYPE:SpellExpertiseFeatChoice DESC:You may increase the DC of saving against your chosen spell by +2 (+4 maximum). MULT:YES CHOOSE:SPELLS|ALL[KNOWN=YES] +Spell Expertise / Counterspell KEY:Spell Expertise ~ Counterspell CATEGORY:Special Ability TYPE:SpellExpertiseFeatChoice DESC:You automatically recognize the spell in question when it is being cast and can attempt to counterspell it without using a spell of your own as a swift action with a DC 18 will check. MULT:YES CHOOSE:SPELLS|ALL[KNOWN=YES] +Spell Expertise / Metamagic Modifier KEY:Spell Expertise ~ Metamagic Modifier CATEGORY:Special Ability TYPE:SpellExpertiseFeatChoice DESC:You may apply a +1 level metamagical modifier to the spell formula in question without actually increasing the spell level as far as you are concerned (maximum of once per spell). MULT:YES CHOOSE:SPELLS|ALL[KNOWN=YES] Spell Shorthand Feat Choice Counter CATEGORY:Special Ability DEFINE:SpellShortHandCounter|0 BONUS:ABILITYPOOL|Spell Shorthand Feat Choice|SpellShortHandCounter BONUS:VAR|SpellShortHandCounter|-2 BONUS:VAR|SpellShortHandCounter|count("ABILITIES","CATEGORY=FEAT","NAME=Spell Shorthand")*2 # Modified: Trunk/content/notfordistribution/paizo_intelligent_item_model/data/int_item_abilities.lst =================================================================== --- Trunk/content/notfordistribution/paizo_intelligent_item_model/data/int_item_abilities.lst 2010-05-28 18:29:38 UTC (rev 11995) +++ Trunk/content/notfordistribution/paizo_intelligent_item_model/data/int_item_abilities.lst 2010-05-28 19:46:23 UTC (rev 11996) @@ -72,21 +72,21 @@ # Intelligent Item Powers -Item can cast a 0-level spell at will KEY:Item Power ~ Cast 0 Atwill CATEGORY:Intelligent Item TYPE:IntelligentItemx.ItemStandardPower.IntelligentItemOutput BONUS:VAR|MagicItemEgo|1 PREABILITY:1,CATEGORY=Intelligent Item,EQMOD ~ ItemPower_CastZeroAtWill CHOOSE:SPELLS|ANY[LEVELMIN=0;LEVELMAX=0] MULT:YES STACK:NO SELECT:1 -Item can cast a 1st-level spell 3/day KEY:Item Power ~ Cast 1 3 CATEGORY:Intelligent Item TYPE:IntelligentItemx.ItemStandardPower.IntelligentItemOutput BONUS:VAR|MagicItemEgo|1 PREABILITY:1,CATEGORY=Intelligent Item,EQMOD ~ ItemPower_CastOneThree CHOOSE:SPELLS|ANY[LEVELMIN=1;LEVELMAX=1] MULT:YES STACK:NO SELECT:1 +Item can cast a 0-level spell at will KEY:Item Power ~ Cast 0 Atwill CATEGORY:Intelligent Item TYPE:IntelligentItemx.ItemStandardPower.IntelligentItemOutput BONUS:VAR|MagicItemEgo|1 PREABILITY:1,CATEGORY=Intelligent Item,EQMOD ~ ItemPower_CastZeroAtWill CHOOSE:SPELLS|ALL[LEVELMIN=0;LEVELMAX=0] MULT:YES STACK:NO SELECT:1 +Item can cast a 1st-level spell 3/day KEY:Item Power ~ Cast 1 3 CATEGORY:Intelligent Item TYPE:IntelligentItemx.ItemStandardPower.IntelligentItemOutput BONUS:VAR|MagicItemEgo|1 PREABILITY:1,CATEGORY=Intelligent Item,EQMOD ~ ItemPower_CastOneThree CHOOSE:SPELLS|ALL[LEVELMIN=1;LEVELMAX=1] MULT:YES STACK:NO SELECT:1 Item can use magic aura on itself at will KEY:Item Power ~ Magic Aura CATEGORY:Intelligent Item TYPE:IntelligentItemx.ItemStandardPower.IntelligentItemOutput BONUS:VAR|MagicItemEgo|1 PREABILITY:1,CATEGORY=Intelligent Item,EQMOD ~ ItemPower_MagicAura -Item can cast a 2nd-level spell 1/day KEY:Item Power ~ Cast 2 1 CATEGORY:Intelligent Item TYPE:IntelligentItemx.ItemStandardPower.IntelligentItemOutput BONUS:VAR|MagicItemEgo|1 PREABILITY:1,CATEGORY=Intelligent Item,EQMOD ~ ItemPower_CastTwoOne CHOOSE:SPELLS|ANY[LEVELMIN=2;LEVELMAX=2] MULT:YES STACK:NO SELECT:1 +Item can cast a 2nd-level spell 1/day KEY:Item Power ~ Cast 2 1 CATEGORY:Intelligent Item TYPE:IntelligentItemx.ItemStandardPower.IntelligentItemOutput BONUS:VAR|MagicItemEgo|1 PREABILITY:1,CATEGORY=Intelligent Item,EQMOD ~ ItemPower_CastTwoOne CHOOSE:SPELLS|ALL[LEVELMIN=2;LEVELMAX=2] MULT:YES STACK:NO SELECT:1 Item has 5 ranks in one skill* KEY:Item Power ~ 5 Skill CATEGORY:Intelligent Item TYPE:IntelligentItemx.ItemStandardPower.IntelligentItemOutput BONUS:VAR|MagicItemEgo|1 PREABILITY:1,CATEGORY=Intelligent Item,EQMOD ~ ItemPower_FiveSkill CHOOSE:SKILLSNAMED|ALL MULT:YES STACK:NO SELECT:1 Item can sprout limbs and move with a speed of 10 feet KEY:Item Power ~ Move CATEGORY:Intelligent Item TYPE:IntelligentItemx.ItemStandardPower.IntelligentItemOutput BONUS:VAR|MagicItemEgo|1 PREABILITY:1,CATEGORY=Intelligent Item,EQMOD ~ ItemPower_Move -Item can cast a 3rd-level spell 1/day KEY:Item Power ~ Cast 3 1 CATEGORY:Intelligent Item TYPE:IntelligentItemx.ItemStandardPower.IntelligentItemOutput BONUS:VAR|MagicItemEgo|1 PREABILITY:1,CATEGORY=Intelligent Item,EQMOD ~ ItemPower_CastThreeOne CHOOSE:SPELLS|ANY[LEVELMIN=3;LEVELMAX=3] MULT:YES STACK:NO SELECT:1 -Item can cast a 2nd-level spell 3/day KEY:Item Power ~ Cast 2 3 CATEGORY:Intelligent Item TYPE:IntelligentItemx.ItemStandardPower.IntelligentItemOutput BONUS:VAR|MagicItemEgo|1 PREABILITY:1,CATEGORY=Intelligent Item,EQMOD ~ ItemPower_CastTwoThree CHOOSE:SPELLS|ANY[LEVELMIN=2;LEVELMAX=2] MULT:YES STACK:NO SELECT:1 +Item can cast a 3rd-level spell 1/day KEY:Item Power ~ Cast 3 1 CATEGORY:Intelligent Item TYPE:IntelligentItemx.ItemStandardPower.IntelligentItemOutput BONUS:VAR|MagicItemEgo|1 PREABILITY:1,CATEGORY=Intelligent Item,EQMOD ~ ItemPower_CastThreeOne CHOOSE:SPELLS|ALL[LEVELMIN=3;LEVELMAX=3] MULT:YES STACK:NO SELECT:1 +Item can cast a 2nd-level spell 3/day KEY:Item Power ~ Cast 2 3 CATEGORY:Intelligent Item TYPE:IntelligentItemx.ItemStandardPower.IntelligentItemOutput BONUS:VAR|MagicItemEgo|1 PREABILITY:1,CATEGORY=Intelligent Item,EQMOD ~ ItemPower_CastTwoThree CHOOSE:SPELLS|ALL[LEVELMIN=2;LEVELMAX=2] MULT:YES STACK:NO SELECT:1 Item has 10 ranks in one skill* KEY:Item Power ~ 10 Skill CATEGORY:Intelligent Item TYPE:IntelligentItemx.ItemStandardPower.IntelligentItemOutput BONUS:VAR|MagicItemEgo|2 PREABILITY:1,CATEGORY=Intelligent Item,EQMOD ~ ItemPower_TenSkill CHOOSE:SKILLSNAMED|ALL MULT:YES STACK:NO SELECT:1 Item can change shape into one other form of the same size KEY:Item Power ~ Change Shape CATEGORY:Intelligent Item TYPE:IntelligentItemx.ItemStandardPower.IntelligentItemOutput BONUS:VAR|MagicItemEgo|2 PREABILITY:1,CATEGORY=Intelligent Item,EQMOD ~ ItemPower_ChangeShape Item can fly, as per the spell, at a speed of 30 feet KEY:Item Power ~ Fly CATEGORY:Intelligent Item TYPE:IntelligentItemx.ItemStandardPower.IntelligentItemOutput BONUS:VAR|MagicItemEgo|2 PREABILITY:1,CATEGORY=Intelligent Item,EQMOD ~ ItemPower_Fly -Item can cast a 4th-level spell 1/day KEY:Item Power ~ Cast 4 1 CATEGORY:Intelligent Item TYPE:IntelligentItemx.ItemStandardPower.IntelligentItemOutput BONUS:VAR|MagicItemEgo|2 PREABILITY:1,CATEGORY=Intelligent Item,EQMOD ~ ItemPower_CastFourOne CHOOSE:SPELLS|ANY[LEVELMIN=4;LEVELMAX=4] MULT:YES STACK:NO SELECT:1 +Item can cast a 4th-level spell 1/day KEY:Item Power ~ Cast 4 1 CATEGORY:Intelligent Item TYPE:IntelligentItemx.ItemStandardPower.IntelligentItemOutput BONUS:VAR|MagicItemEgo|2 PREABILITY:1,CATEGORY=Intelligent Item,EQMOD ~ ItemPower_CastFourOne CHOOSE:SPELLS|ALL[LEVELMIN=4;LEVELMAX=4] MULT:YES STACK:NO SELECT:1 Item can teleport itself 1/day KEY:Item Power ~ Teleport CATEGORY:Intelligent Item TYPE:IntelligentItemx.ItemStandardPower.IntelligentItemOutput BONUS:VAR|MagicItemEgo|2 PREABILITY:1,CATEGORY=Intelligent Item,EQMOD ~ ItemPower_Teleport -Item can cast a 3rd-level spell 3/day KEY:Item Power ~ Cast 3 3 CATEGORY:Intelligent Item TYPE:IntelligentItemx.ItemStandardPower.IntelligentItemOutput BONUS:VAR|MagicItemEgo|2 PREABILITY:1,CATEGORY=Intelligent Item,EQMOD ~ ItemPower_CastThreeThree CHOOSE:SPELLS|ANY[LEVELMIN=3;LEVELMAX=3] MULT:YES STACK:NO SELECT:1 -Item can cast a 4th-level spell 3/day KEY:Item Power ~ Cast 4 3 CATEGORY:Intelligent Item TYPE:IntelligentItemx.ItemStandardPower.IntelligentItemOutput BONUS:VAR|MagicItemEgo|2 PREABILITY:1,CATEGORY=Intelligent Item,EQMOD ~ ItemPower_CastFourThree CHOOSE:SPELLS|ANY[LEVELMIN=4;LEVELMAX=4] MULT:YES STACK:NO SELECT:1 +Item can cast a 3rd-level spell 3/day KEY:Item Power ~ Cast 3 3 CATEGORY:Intelligent Item TYPE:IntelligentItemx.ItemStandardPower.IntelligentItemOutput BONUS:VAR|MagicItemEgo|2 PREABILITY:1,CATEGORY=Intelligent Item,EQMOD ~ ItemPower_CastThreeThree CHOOSE:SPELLS|ALL[LEVELMIN=3;LEVELMAX=3] MULT:YES STACK:NO SELECT:1 +Item can cast a 4th-level spell 3/day KEY:Item Power ~ Cast 4 3 CATEGORY:Intelligent Item TYPE:IntelligentItemx.ItemStandardPower.IntelligentItemOutput BONUS:VAR|MagicItemEgo|2 PREABILITY:1,CATEGORY=Intelligent Item,EQMOD ~ ItemPower_CastFourThree CHOOSE:SPELLS|ALL[LEVELMIN=4;LEVELMAX=4] MULT:YES STACK:NO SELECT:1 # Purpose @@ -107,10 +107,10 @@ Wielder gets +2 luck bonus on attacks, saves, and checks KEY:Dedicated Power ~ Luck Bonus CATEGORY:Intelligent Item TYPE:IntelligentItemx.IntelligentItemOutput BONUS:VAR|MagicItemEgo|2 Item can use true resurrection on wielder, once per month KEY:Dedicated Power ~ True Resurrection CATEGORY:Intelligent Item TYPE:IntelligentItemx.IntelligentItemOutput BONUS:VAR|MagicItemEgo|2 # Choosers Required -Item can use a 4th-level spell at will KEY:Dedicated Power ~ Cast 4 AtWill CATEGORY:Intelligent Item TYPE:IntelligentItemx.ItemPurposePower.IntelligentItemOutput COST:1 BONUS:VAR|MagicItemEgo|2 PREABILITY:1,CATEGORY=Intelligent Item,EQMOD ~ PurposePower_CastFourAtWill CHOOSE:SPELLS|ANY[LEVELMIN=7;LEVELMAX=7] MULT:YES STACK:NO SELECT:1 -Item can use a 5th-level spell at will KEY:Dedicated Power ~ Cast 5 AtWill CATEGORY:Intelligent Item TYPE:IntelligentItemx.ItemPurposePower.IntelligentItemOutput COST:1 BONUS:VAR|MagicItemEgo|2 PREABILITY:1,CATEGORY=Intelligent Item,EQMOD ~ PurposePower_CastFiveAtWill CHOOSE:SPELLS|ANY[LEVELMIN=7;LEVELMAX=7] MULT:YES STACK:NO SELECT:1 -Item can use a 6th-level spell at will KEY:Dedicated Power ~ Cast 6 AtWill CATEGORY:Intelligent Item TYPE:IntelligentItemx.ItemPurposePower.IntelligentItemOutput COST:1 BONUS:VAR|MagicItemEgo|2 PREABILITY:1,CATEGORY=Intelligent Item,EQMOD ~ PurposePower_CastSixAtWill CHOOSE:SPELLS|ANY[LEVELMIN=7;LEVELMAX=7] MULT:YES STACK:NO SELECT:1 -Item can use a 7th-level spell at will KEY:Dedicated Power ~ Cast 7 AtWill CATEGORY:Intelligent Item TYPE:IntelligentItemx.ItemPurposePower.IntelligentItemOutput COST:1 BONUS:VAR|MagicItemEgo|2 PREABILITY:1,CATEGORY=Intelligent Item,EQMOD ~ PurposePower_CastSevenAtWill CHOOSE:SPELLS|ANY[LEVELMIN=7;LEVELMAX=7] MULT:YES STACK:NO SELECT:1 +Item can use a 4th-level spell at will KEY:Dedicated Power ~ Cast 4 AtWill CATEGORY:Intelligent Item TYPE:IntelligentItemx.ItemPurposePower.IntelligentItemOutput COST:1 BONUS:VAR|MagicItemEgo|2 PREABILITY:1,CATEGORY=Intelligent Item,EQMOD ~ PurposePower_CastFourAtWill CHOOSE:SPELLS|ALL[LEVELMIN=7;LEVELMAX=7] MULT:YES STACK:NO SELECT:1 +Item can use a 5th-level spell at will KEY:Dedicated Power ~ Cast 5 AtWill CATEGORY:Intelligent Item TYPE:IntelligentItemx.ItemPurposePower.IntelligentItemOutput COST:1 BONUS:VAR|MagicItemEgo|2 PREABILITY:1,CATEGORY=Intelligent Item,EQMOD ~ PurposePower_CastFiveAtWill CHOOSE:SPELLS|ALL[LEVELMIN=7;LEVELMAX=7] MULT:YES STACK:NO SELECT:1 +Item can use a 6th-level spell at will KEY:Dedicated Power ~ Cast 6 AtWill CATEGORY:Intelligent Item TYPE:IntelligentItemx.ItemPurposePower.IntelligentItemOutput COST:1 BONUS:VAR|MagicItemEgo|2 PREABILITY:1,CATEGORY=Intelligent Item,EQMOD ~ PurposePower_CastSixAtWill CHOOSE:SPELLS|ALL[LEVELMIN=7;LEVELMAX=7] MULT:YES STACK:NO SELECT:1 +Item can use a 7th-level spell at will KEY:Dedicated Power ~ Cast 7 AtWill CATEGORY:Intelligent Item TYPE:IntelligentItemx.ItemPurposePower.IntelligentItemOutput COST:1 BONUS:VAR|MagicItemEgo|2 PREABILITY:1,CATEGORY=Intelligent Item,EQMOD ~ PurposePower_CastSevenAtWill CHOOSE:SPELLS|ALL[LEVELMIN=7;LEVELMAX=7] MULT:YES STACK:NO SELECT:1 # Modified: Trunk/content/notfordistribution/pcgen_test_data/testing_dataset/pcgen_datatesting.pcc =================================================================== --- Trunk/content/notfordistribution/pcgen_test_data/testing_dataset/pcgen_datatesting.pcc 2010-05-28 18:29:38 UTC (rev 11995) +++ Trunk/content/notfordistribution/pcgen_test_data/testing_dataset/pcgen_datatesting.pcc 2010-05-28 19:46:23 UTC (rev 11996) @@ -1,5 +1,5 @@ # CVS $Revision: 9674 $ $Author: eddyanthony $ -- Sat Nov 20 04:10:09 2004 -- reformated by prettylst.pl v1.34 (build 422) -CAMPAIGN:PCGen Data Testing +CAMPAIGN:PCGen Data Testing - old Version GAMEMODE:3e|35e|Pathfinder TYPE:PCGen RANK:1 This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <los...@us...> - 2011-01-12 16:04:07
|
Revision: 14354 http://pcgen.svn.sourceforge.net/pcgen/?rev=14354&view=rev Author: lostwriter Date: 2011-01-12 16:04:00 +0000 (Wed, 12 Jan 2011) Log Message: ----------- Updated Costs. Added Belladonna, Hemlock, and Wolfsbane. Updated properties for all. Added Paths: ----------- Trunk/content/notfordistribution/svnroot/ Trunk/content/notfordistribution/svnroot/pcgen/ Trunk/content/notfordistribution/svnroot/pcgen/Trunk/ Trunk/content/notfordistribution/svnroot/pcgen/Trunk/content/ Trunk/content/notfordistribution/svnroot/pcgen/Trunk/content/notfordistribution/ Trunk/content/notfordistribution/svnroot/pcgen/Trunk/content/notfordistribution/paizo/ Trunk/content/notfordistribution/svnroot/pcgen/Trunk/content/notfordistribution/paizo/pathfinder_rpg/ Trunk/content/notfordistribution/svnroot/pcgen/Trunk/content/notfordistribution/paizo/pathfinder_rpg/pfcr_equip_poisons.lst Added: Trunk/content/notfordistribution/svnroot/pcgen/Trunk/content/notfordistribution/paizo/pathfinder_rpg/pfcr_equip_poisons.lst =================================================================== --- Trunk/content/notfordistribution/svnroot/pcgen/Trunk/content/notfordistribution/paizo/pathfinder_rpg/pfcr_equip_poisons.lst (rev 0) +++ Trunk/content/notfordistribution/svnroot/pcgen/Trunk/content/notfordistribution/paizo/pathfinder_rpg/pfcr_equip_poisons.lst 2011-01-12 16:04:00 UTC (rev 14354) @@ -0,0 +1,40 @@ +# CVS $Revision: 12957 $ $Author: zaister $ -- Thu May 28 10:08:57 2009 -- reformated by prettylst.pl v1.39 (build 9548) +SOURCELONG:Pathfinder Roleplaying Game Core Rulebook SOURCESHORT:PFCR SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy8255 SOURCEDATE:2009-08 +# Original Entry by: Stefan Radermacher + +###Block: Poisons +# Equipment Name Output Name Type Cost Weight Source Page Special Property +Poison (Arsenic) OUTPUTNAME:[NAME] TYPE:Goods.Poison.Consumable COST:120 WT:0 SOURCEPAGE:p.558 SPROP:Ingested; Fort DC 13; Onset 10 min; Freq 1 min (4); Effect 1d2 Con dmg; Cure 1 save +Poison (Belladonna) OUTPUTNAME:[NAME] TYPE:Goods.Poinson.Consumable COST:100 WT:0 SOURCEPAGE:p.558 SPROP:Ingested; Fort DC 14; Onset 10 min; Freq 1 min (6); Effect 1d2 Str dmg (plus attempt lycanthropy cure if within 1 hour); Cure 1 save +Poison (Black Adder Venom) OUTPUTNAME:[NAME] TYPE:Goods.Poison.Consumable COST:120 WT:0 SOURCEPAGE:p.558 SPROP:Injury; Fort DC 11; Freq 1 rnd (6); Effect 1d2 Con dmg; Cure 1 save +Poison (Black Lotus Extract) OUTPUTNAME:[NAME] TYPE:Goods.Poison.Consumable COST:4500 WT:0 SOURCEPAGE:p.558 SPROP:Contact; Fort DC 20; Onset 1 min; Freq 1 rnd (6); Effect 1d6 Con dmg; Cure 2 consecutive save +Poison (Bloodroot) OUTPUTNAME:[NAME] TYPE:Goods.Poison.Consumable COST:100 WT:0 SOURCEPAGE:p.558 SPROP:Injury; Fort DC 12; Onset 1 rnd; Freq 1 rnd (4); Effect 1 Con dmg and 1 Wis dmg; Cure 1 save +Poison (Blue Whinnis) OUTPUTNAME:[NAME] TYPE:Goods.Poison.Consumable COST:120 WT:0 SOURCEPAGE:p.558 SPROP:Injury; Fort DC 14; Freq 1 rnd (2); Effect 1 Con dmg/unconsciousness for 1d3 hrs; Cure 1 save +Poison (Burnt Othur Fumes) OUTPUTNAME:[NAME] TYPE:Goods.Poison.Consumable COST:2100 WT:0 SOURCEPAGE:p.558 SPROP:Inhaled; Fort DC 18; Freq 1 rnd (6); Effect 1 Con drain/1d3 Con dmg; Cure 2 consecutive saves +Poison (Dark Reaver Powder) OUTPUTNAME:[NAME] TYPE:Goods.Poison.Consumable COST:800 WT:0 SOURCEPAGE:p.558 SPROP:Ingested; Fort DC 18; Onset 10 min; Freq 1 min (6); Effect 1d3 Con dmg and 1 Str dmg; Cure 2 consecutive saves +Poison (Deathblade) OUTPUTNAME:[NAME] TYPE:Goods.Poison.Consumable COST:1800 WT:0 SOURCEPAGE:p.558 SPROP:Injury; Fort DC 20; Freq 1 rnd (6); Effect 1d3 Con dmg; Cure 2 consecutive saves +Poison (Dragon Bile) OUTPUTNAME:[NAME] TYPE:Goods.Poison.Consumable COST:1500 WT:0 SOURCEPAGE:p.558 SPROP:Contact; Fort DC 26; Freq 1 rnd (6); Effect 1d3 Str dmg; no cure +Poison (Drow Poison) OUTPUTNAME:[NAME] TYPE:Goods.Poison.Consumable COST:75 WT:0 SOURCEPAGE:p.559 SPROP:Injury; Fort DC 13; Freq 1 min (2); Effect unconciousness for 1 min/unconsciousness for 2d4 hours; Cure 1 save +Poison (Giant Wasp Poison) OUTPUTNAME:[NAME] TYPE:Goods.Poison.Consumable COST:210 WT:0 SOURCEPAGE:p.559 SPROP:Injury; Fort DC 18; Freq 1 rnd (6); Effect 1d2 Dex dmg; Cure 1 save +Poison (Greenblood Oil) OUTPUTNAME:[NAME] TYPE:Goods.Poison.Consumable COST:100 WT:0 SOURCEPAGE:p.559 SPROP:Injury; Fort DC 13; Freq 1 rnd (4); Effect 1 Con dmg; Cure 1 save +Poison (Hemlock) OUTPUTNAME:[NAME] TYPE:Goods.Poison.Consumable COST:2500 WT:0 SOURCEPAGE:p.559 SPROP:Ingested; Fort DC 18; Onset 10 min; Freq 1 min (6); Effect 1d6 Dex dmg - suffocates when dex reduced to 0; Cure 2 consecutive save +Poison (Id Moss) OUTPUTNAME:[NAME] TYPE:Goods.Poison.Consumable COST:125 WT:0 SOURCEPAGE:p.559 SPROP:Ingested; Fort DC 14; Onset 10 min; Freq 1 min (6); Effect 1d3 Int dmg; Cure 1 save +Poison (Insanity Mist) OUTPUTNAME:[NAME] TYPE:Goods.Poison.Consumable COST:1500 WT:0 SOURCEPAGE:p.560 SPROP:Inhaled; Fort DC 15; Freq 1 rnd (6); Effect 1d3 Wis dmg; Cure 1 save +Poison (King's Sleep) OUTPUTNAME:[NAME] TYPE:Goods.Poison.Consumable COST:5000 WT:0 SOURCEPAGE:p.560 SPROP:Ingested; Fort DC 19; Onset 1 day; Freq 1 day; Effect 1 Con drain; Cure 2 consecutive saves +Poison (Large Scorpion Venom) OUTPUTNAME:[NAME] TYPE:Goods.Poison.Consumable COST:200 WT:0 SOURCEPAGE:p.560 SPROP:Injury; Fort DC 17; Freq 1 rnd (6); Effect 1d2 Str dmg; Cure 1 save +Poison (Lich Dust) OUTPUTNAME:[NAME] TYPE:Goods.Poison.Consumable COST:400 WT:0 SOURCEPAGE:p.560 SPROP:Ingested; Fort DC 17; Onset 10 min; Freq 1 min (6); Effect 1d3 Str dmg; Cure 2 consecutive saves +Poison (Malyass Root Paste) OUTPUTNAME:[NAME] TYPE:Goods.Poison.Consumable COST:250 WT:0 SOURCEPAGE:p.560 SPROP:Contact; Fort DC 16; Onset 1 min; Freq 1 min (6); Effect 1d2 Dex dmg; Cure 1 save +Poison (Medium Spider Venom) OUTPUTNAME:[NAME] TYPE:Goods.Poison.Consumable COST:150 WT:0 SOURCEPAGE:p.560 SPROP:Injury; Fort DC 14; Freq 1 rnd (4); Effect 1d2 Str dmg; Cure 1 save +Poison (Nightmare Vapor) OUTPUTNAME:[NAME] TYPE:Goods.Poison.Consumable COST:1800 WT:0 SOURCEPAGE:p.560 SPROP:Inhaled; Fort DC 20; Freq 1 rnd (6); Effect 1 Wis dmg confused for 1 rnd; Cure 2 consecutive saves +Poison (Nitharit) OUTPUTNAME:[NAME] TYPE:Goods.Poison.Consumable COST:650 WT:0 SOURCEPAGE:p.560 SPROP:Contact; Fort DC 13; Onset 1 min; Freq 1 min (6); Effect 1d3 Con dmg; Cure 1 save +Poison (Oil of Taggit) OUTPUTNAME:[NAME] TYPE:Goods.Poison.Consumable COST:90 WT:0 SOURCEPAGE:p.560 SPROP:Ingested; Fort DC 15; Onset 1 min; Effect unconsciousness for 1d3 hours; Cure 1 save +Poison (Purple Worm Poison) OUTPUTNAME:[NAME] TYPE:Goods.Poison.Consumable COST:700 WT:0 SOURCEPAGE:p.560 SPROP:Injury; Fort DC 24; Freq 1 rnd (6); Effect 1d3 Str dmg; Cure 2 consecutive saves +Poison (Sassone Leaf Residue) OUTPUTNAME:[NAME] TYPE:Goods.Poison.Consumable COST:300 WT:0 SOURCEPAGE:p.560 SPROP:Contact; Fort DC 16; Onset 1 min; Freq 1 min (6); Effect 2d12 hp dmg/1 Con dmg; Cure 1 save +Poison (Shadow Essence) OUTPUTNAME:[NAME] TYPE:Goods.Poison.Consumable COST:250 WT:0 SOURCEPAGE:p.560 SPROP:Inhaled; Fort DC 17; Freq 1 rnd (6); Effect 1 Str drain/1d2 Str dmg; Cure 1 save +Poison (Small Centipede Poison) OUTPUTNAME:[NAME] TYPE:Goods.Poison.Consumable COST:90 WT:0 SOURCEPAGE:p.560 SPROP:Injury; Fort DC 11; Freq 1 rnd (4); Effect 1 Dex dmg; Cure 1 save +Poison (Striped Toadstool) OUTPUTNAME:[NAME] TYPE:Goods.Poison.Consumable COST:180 WT:0 SOURCEPAGE:p.560 SPROP:Ingested; Fort DC 11; Onset 10 min; Freq 1 min (4); Effect 1d3 Wis dmg and 1 Int dmg; Cure 1 save +Poison (Tears of Death) OUTPUTNAME:[NAME] TYPE:Goods.Poison.Consumable COST:6500 WT:0 SOURCEPAGE:p.560 SPROP:Contact; Fort DC 22; Onset: 1 min; Freq 1 min (6); Effect 1d6 Con dmg and paralyzed for 1 minute; Cure none +Poison (Terinav Root) OUTPUTNAME:[NAME] TYPE:Goods.Poison.Consumable COST:400 WT:0 SOURCEPAGE:p.560 SPROP:Contact; Fort DC 16; Onset 1 min; Freq 1 min (6); Effect 1d3 Dex dmg; Cure 1 save +Poison (Ungol Dust) OUTPUTNAME:[NAME] TYPE:Goods.Poison.Consumable COST:1000 WT:0 SOURCEPAGE:p.560 SPROP:Inhaled; Fort DC 15; Freq 1 rnd (4); Effect 1 Cha drain/1d2 Cha dmg; Cure 1 save +Poison (Wolfsbane) OUTPUTNAME:[NAME] TYPE:Goods.Poison.Consumable COST:500 WT:0 SOURCEPAGE:p.560 SPROP:Ingested; Fort DC 16; Onset 10 min; Freq 1 min (6); Effect 1d3 Con dmg; Cure 1 save +Poison (Wyvern Poison) OUTPUTNAME:[NAME] TYPE:Goods.Poison.Consumable COST:3000 WT:0 SOURCEPAGE:p.560 SPROP:Injury; Fort DC 17; Freq 1 rnd (6); Effect 1d4 Con dmg; Cure 2 consecutive saves This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2011-01-18 04:30:03
|
Revision: 14390 http://pcgen.svn.sourceforge.net/pcgen/?rev=14390&view=rev Author: amaitland Date: 2011-01-18 04:29:56 +0000 (Tue, 18 Jan 2011) Log Message: ----------- Initial set work I had lying around on my computer for another campaign that used some of these critters. Old School syntax though - still using SAB. Issue#: NEWSOURCE-60 Added Paths: ----------- Trunk/content/notfordistribution/necromancergames/ Trunk/content/notfordistribution/necromancergames/tomeofhorrors3/ Trunk/content/notfordistribution/necromancergames/tomeofhorrors3/inprogress.lst Trunk/content/notfordistribution/necromancergames/tomeofhorrors3/toh3_feats.lst Trunk/content/notfordistribution/necromancergames/tomeofhorrors3/toh3_kits.lst Trunk/content/notfordistribution/necromancergames/tomeofhorrors3/toh3_races.lst Trunk/content/notfordistribution/necromancergames/tomeofhorrors3/toh3_templates.lst Trunk/content/notfordistribution/necromancergames/tomeofhorrors3/tome_of_horrors_3.pcc Property changes on: Trunk/content/notfordistribution/necromancergames ___________________________________________________________________ Added: bugtraq:url + http://jira.pcgen.org/browse/%BUGID% Added: bugtraq:message + Issue#: %BUGID% Added: bugtraq:number + false Property changes on: Trunk/content/notfordistribution/necromancergames/tomeofhorrors3 ___________________________________________________________________ Added: bugtraq:url + http://jira.pcgen.org/browse/%BUGID% Added: bugtraq:message + Issue#: %BUGID% Added: bugtraq:number + false Added: Trunk/content/notfordistribution/necromancergames/tomeofhorrors3/inprogress.lst =================================================================== --- Trunk/content/notfordistribution/necromancergames/tomeofhorrors3/inprogress.lst (rev 0) +++ Trunk/content/notfordistribution/necromancergames/tomeofhorrors3/inprogress.lst 2011-01-18 04:29:56 UTC (rev 14390) @@ -0,0 +1,153 @@ +#### NOT COMPLETED YET: +STARTPACK:Default Orc (Black) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Orc (Black)] +RACE:Orc (Black) !PRERACE:% +ALIGN:CN +NAME:Orc (Black) +SKILL:Hide RANK:1 +SKILL:Listen RANK:1 +SKILL:Move Silently RANK:1 +SKILL:Spot RANK:5 +SKILL:Survival RANK:4 +FEAT:Diehard +FEAT:Endurance +FEAT:Power Attack +FEAT:Track +STAT:CON=10|WIS=10|CHA=11|STR=11|DEX=10|INT=11 + + +STARTPACK:Default Orc (Blood) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Orc (Black)] +RACE:Orc (Black) !PRERACE:% +ALIGN:CN +NAME:Orc (Black) +SKILL:Hide RANK:1 +SKILL:Listen RANK:1 +SKILL:Move Silently RANK:1 +SKILL:Spot RANK:5 +SKILL:Survival RANK:4 +FEAT:Diehard +FEAT:Endurance +FEAT:Power Attack +FEAT:Track +STAT:CON=10|WIS=10|CHA=11|STR=11|DEX=10|INT=11 + +STARTPACK:Default Orc (Ghost-Faced) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Orc (Black)] +RACE:Orc (Black) !PRERACE:% +ALIGN:CN +NAME:Orc (Black) +SKILL:Hide RANK:1 +SKILL:Listen RANK:1 +SKILL:Move Silently RANK:1 +SKILL:Spot RANK:5 +SKILL:Survival RANK:4 +FEAT:Diehard +FEAT:Endurance +FEAT:Power Attack +FEAT:Track +STAT:CON=10|WIS=10|CHA=11|STR=11|DEX=10|INT=11 + +STARTPACK:Default Orc (Greenskin) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Orc (Black)] +RACE:Orc (Black) !PRERACE:% +ALIGN:CN +NAME:Orc (Black) +SKILL:Hide RANK:1 +SKILL:Listen RANK:1 +SKILL:Move Silently RANK:1 +SKILL:Spot RANK:5 +SKILL:Survival RANK:4 +FEAT:Diehard +FEAT:Endurance +FEAT:Power Attack +FEAT:Track +STAT:CON=10|WIS=10|CHA=11|STR=11|DEX=10|INT=11 + + +STARTPACK:Default Phasm VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Orc (Black)] +RACE:Orc (Black) !PRERACE:% +ALIGN:CN +NAME:Orc (Black) +SKILL:Hide RANK:1 +SKILL:Listen RANK:1 +SKILL:Move Silently RANK:1 +SKILL:Spot RANK:5 +SKILL:Survival RANK:4 +FEAT:Diehard +FEAT:Endurance +FEAT:Power Attack +FEAT:Track +STAT:CON=10|WIS=10|CHA=11|STR=11|DEX=10|INT=11 + +STARTPACK:Default Sepulchral Guardian VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Orc (Black)] +RACE:Orc (Black) !PRERACE:% +ALIGN:CN +NAME:Orc (Black) +SKILL:Hide RANK:1 +SKILL:Listen RANK:1 +SKILL:Move Silently RANK:1 +SKILL:Spot RANK:5 +SKILL:Survival RANK:4 +FEAT:Diehard +FEAT:Endurance +FEAT:Power Attack +FEAT:Track +STAT:CON=10|WIS=10|CHA=11|STR=11|DEX=10|INT=11 + +STARTPACK:Default Skin Sticher VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Orc (Black)] +RACE:Orc (Black) !PRERACE:% +ALIGN:CN +NAME:Orc (Black) +SKILL:Hide RANK:1 +SKILL:Listen RANK:1 +SKILL:Move Silently RANK:1 +SKILL:Spot RANK:5 +SKILL:Survival RANK:4 +FEAT:Diehard +FEAT:Endurance +FEAT:Power Attack +FEAT:Track +STAT:CON=10|WIS=10|CHA=11|STR=11|DEX=10|INT=11 + +STARTPACK:Default Swarm (Adamantine Wasp) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Orc (Black)] +RACE:Orc (Black) !PRERACE:% +ALIGN:CN +NAME:Orc (Black) +SKILL:Hide RANK:1 +SKILL:Listen RANK:1 +SKILL:Move Silently RANK:1 +SKILL:Spot RANK:5 +SKILL:Survival RANK:4 +FEAT:Diehard +FEAT:Endurance +FEAT:Power Attack +FEAT:Track +STAT:CON=10|WIS=10|CHA=11|STR=11|DEX=10|INT=11 + +STARTPACK:Default Swarm (Heat) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Orc (Black)] +RACE:Orc (Black) !PRERACE:% +ALIGN:CN +NAME:Orc (Black) +SKILL:Hide RANK:1 +SKILL:Listen RANK:1 +SKILL:Move Silently RANK:1 +SKILL:Spot RANK:5 +SKILL:Survival RANK:4 +FEAT:Diehard +FEAT:Endurance +FEAT:Power Attack +FEAT:Track +STAT:CON=10|WIS=10|CHA=11|STR=11|DEX=10|INT=11 + +STARTPACK:Default Swarm (Shadow Rat) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Orc (Black)] +RACE:Orc (Black) !PRERACE:% +ALIGN:CN +NAME:Orc (Black) +SKILL:Hide RANK:1 +SKILL:Listen RANK:1 +SKILL:Move Silently RANK:1 +SKILL:Spot RANK:5 +SKILL:Survival RANK:4 +FEAT:Diehard +FEAT:Endurance +FEAT:Power Attack +FEAT:Track +STAT:CON=10|WIS=10|CHA=11|STR=11|DEX=10|INT=11 + Property changes on: Trunk/content/notfordistribution/necromancergames/tomeofhorrors3/inprogress.lst ___________________________________________________________________ Added: svn:keywords + Author Revision Date Id Added: svn:eol-style + native Added: Trunk/content/notfordistribution/necromancergames/tomeofhorrors3/toh3_feats.lst =================================================================== --- Trunk/content/notfordistribution/necromancergames/tomeofhorrors3/toh3_feats.lst (rev 0) +++ Trunk/content/notfordistribution/necromancergames/tomeofhorrors3/toh3_feats.lst 2011-01-18 04:29:56 UTC (rev 14390) @@ -0,0 +1,18 @@ +# CVS $Revision$ $Author$ -- Sat May 5 16:34:12 2007 -- reformated by prettylst.pl v1.38 (build 2788) + +SOURCELONG:Tome of Horrors III SOURCESHORT:ToH3 SOURCEDATE:2007-03 + + +# Feat Name Output Name Type Req. Att. Prohibited Feat Req. Movement Required Race Required Stat Required Text Special Ability Define Description Stackable? Multiple? Choose Bonus to HP Bonus to skill Modify VAR +Align SpellLike Ability OUTPUTNAME:Align Spell-Like Ability TYPE:General PRETEXT:Spell-like ability at caster level 4th or higher. DESC:The creature can use a spell-like ability tuned to either law, chaos, good or evil. +Death's Blessing TYPE:General PRERACE:1,RACETYPE=Undead PRESTAT:1,CHA=13 DESC:The undead creature gains bonus hit points. BONUS:HP|CURRENTMAX|TL*CHA +Enlarge Spell Like Ability OUTPUTNAME:Enlarge Spell-Like Ability TYPE:General PRETEXT:Spell-like ability at caster level 4th or higher. DESC:The creature can use a spell-like ability to a range farther than normal. +Extend Spell Like Ability OUTPUTNAME:Extend Spell-Like Ability TYPE:General PRETEXT:Spell-like ability at caster level 4th or higher. DESC:The creature can use a spell-like ability that lasts longer than normal. +Improved Constriction TYPE:General PREATT:4 PRETEXT:Constriction special attack. DESC:The creature's constriction attack is deadlier than normal. +Improved Flight TYPE:General PREMOVE:1,Fly=1 DESC:The creature has more control over flying than normal. STACK:YES MULT:YES CHOOSE:NOCHOICE +Menacing TYPE:General PRESTAT:1,STR=13 BONUS:SKILL|Intimidate|(STR-CHA) +Maximize Spell Like Ability OUTPUTNAME:Maximize Spell-Like Ability TYPE:General PRETEXT:Spell-like ability at caster level 8th or higher. DESC:The creature can use a spell-like ability to maximum effect. +Resistance to Negative Energy TYPE:General !PREFEAT:2,CHECKMULT,Resistance to Negative Energy SAB: Resistance % to any damage-dealing/healing negative energy effect.|NegativeEnergyResistanceTOH DEFINE:NegativeEnergyResistanceTOH|0 DESC:The creature gains resistance to the effects of negative energy (such as that delivered by inflict spells, some undead, or exposure to negative energy creatures). STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|NegativeEnergyResistanceTOH|5 +Resistance to Positive Energy TYPE:General !PREFEAT:2,CHECKMULT,Resistance to Negative Energy SAB: Resistance % to any damage-dealing/healing positive energy effect.|PositiveEnergyResistanceTOH DEFINE:PositiveEnergyResistanceTOH|0 DESC:The creature gains resistance to the effects of positive energy (such as that delivered by cure spells or exposure to positive energy creatures). STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|PositiveEnergyResistanceTOH|5 +Strength of the Grave TYPE:General PREATT:2 PRERACE:1,RACETYPE=Undead DESC:Undead that have been turned can attempt to recover and negate the turning effect. +Swim By Attack OUTPUTNAME:Swim-By Attack TYPE:General PREMOVE:1,Swim=1 DESC:The creature can attack while swimming. Property changes on: Trunk/content/notfordistribution/necromancergames/tomeofhorrors3/toh3_feats.lst ___________________________________________________________________ Added: svn:keywords + Author Revision Date Id Added: svn:eol-style + native Added: Trunk/content/notfordistribution/necromancergames/tomeofhorrors3/toh3_kits.lst =================================================================== --- Trunk/content/notfordistribution/necromancergames/tomeofhorrors3/toh3_kits.lst (rev 0) +++ Trunk/content/notfordistribution/necromancergames/tomeofhorrors3/toh3_kits.lst 2011-01-18 04:29:56 UTC (rev 14390) @@ -0,0 +1,47 @@ +# CVS $Revision$ $Author$ -- Sat May 5 16:34:12 2007 -- reformated by prettylst.pl v1.38 (build 2788) +SOURCELONG:Tome of Horrors III SOURCESHORT:ToH3 SOURCEDATE:2007-03 + +STARTPACK:Default Nazalor VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Nazalor] +RACE:Nazalor !PRERACE:% +ALIGN:CN +NAME:Nazalor +SKILL:Hide RANK:1 +SKILL:Listen RANK:1 +SKILL:Move Silently RANK:1 +SKILL:Spot RANK:5 +SKILL:Survival RANK:4 +FEAT:Diehard +FEAT:Endurance +FEAT:Power Attack +FEAT:Track +STAT:CON=10|WIS=10|CHA=11|STR=11|DEX=10|INT=11 + +STARTPACK:Default Netherspark VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Netherspark] +RACE:Netherspark !PRERACE:% +ALIGN:NE +NAME:Netherspark +SKILL:Balance RANK:13 +SKILL:Bluff RANK:13 +SKILL:Climb RANK:13 +SKILL:Concentration RANK:13 +SKILL:Diplomacy RANK:13 +SKILL:Disguise RANK:13 +SKILL:Intimidate RANK:13 +SKILL:Knowledge (The Planes) RANK:13 +SKILL:Listen RANK:13 +SKILL:Search RANK:13 +SKILL:Spot RANK:13 +SKILL:Survival RANK:0 +FEAT:Great Fortitude +FEAT:Power Attack +STAT:STR=11|DEX=10|CON=10|INT=10|WIS=11|CHA=11 + + +###Handy Tags +#SKILL:TYPE=Knowledge RANK:12 COUNT:2 +#SPELLS:SPELLBOOK=Known Spells|CLASS=Sorcerer|Charm Monster|Cure Minor Wounds|Cure Moderate Wounds|Daze|Disrupt Undead|Eagle's Splendor|Endure Elements|Freedom of Movement|Gaseous Form|Light|Mage Armor|Magic Circle against Evil|Obscuring Mist|Protection from Chaos|Ray of Frost|Read Magic|Resistance|Scorching Ray|Silence|Summon Monster III|True Strike|Wind Wall +#FEAT:Quicken Spell Like Ability(Telekinesis) +#GEAR:Whip SIZE:PC LOCATION:Secondary Hand EQMOD:MWORKW.PLUS1W.FLM_M +#GEAR:Longsword SIZE:PC LOCATION:Primary Hand EQMOD:MWORKW.PLUS1W.VORPAL + + Property changes on: Trunk/content/notfordistribution/necromancergames/tomeofhorrors3/toh3_kits.lst ___________________________________________________________________ Added: svn:keywords + Author Revision Date Id Added: svn:eol-style + native Added: Trunk/content/notfordistribution/necromancergames/tomeofhorrors3/toh3_races.lst =================================================================== --- Trunk/content/notfordistribution/necromancergames/tomeofhorrors3/toh3_races.lst (rev 0) +++ Trunk/content/notfordistribution/necromancergames/tomeofhorrors3/toh3_races.lst 2011-01-18 04:29:56 UTC (rev 14390) @@ -0,0 +1,24 @@ +# CVS $Revision$ $Author$ -- Fri Apr 27 23:32:37 2007 -- reformated by prettylst.pl v1.37 (build 2312) +SOURCELONG:Tome of Horrors III SOURCESHORT:ToH3 SOURCEDATE:2007-03 + +# Race Name Output Name Favored Class Starting Feats Size Move Face/Space Reach Vision Required AL Automatic Languages Bonus Languages Combat bonus Bonus to skill Stat bonus Class Skill Automaticaly Gained Weapon Prof. Virtual Feat Feat Nb Legs Nb Hands Natural Attacks Clear SAs Special Ability Spell Res. Damage Reduction Hit Dice Size MONSTERCLASS Main Race Type Race Subtype Type Template Hit Dice Advancement Level Adjustment CR Source Page Innate Spells +Nazalor STARTFEATS:1 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 VISION:Darkvision (60')|Low-Light PREALIGN:CN BONUS:COMBAT|AC|5|TYPE=NaturalArmor BONUS:SKILL|Hide,Listen,Move Silently|4 BONUS:STAT|STR|10 BONUS:STAT|DEX|6 BONUS:STAT|CON|8 BONUS:STAT|INT|-6 BONUS:STAT|WIS|2 BONUS:STAT|CHA|0 CSKILL:Hide|Listen|Move Silently|Spot|Survival VFEAT:Track FEAT:Diehard|Endurance|Power Attack LEGS:2 HANDS:2 NATURALATTACKS:Claws,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*2,1d8|Bite,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*1,1d8 SAB:Rage (Ex) SAB:Stun (Ex) HITDIE:10 MONSTERCLASS:Magical Beast:8 RACETYPE:Magical Beast TYPE:Magical Beast HITDICEADVANCEMENT:16,24,24 CR:6 SOURCEPAGE:p.135 +Netherspark STARTFEATS:1 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 VISION:Darkvision (60')|Low-Light PREALIGN:NE LANGAUTO:Celectial,Draconic,Common,Infernal BONUS:COMBAT|AC|6|TYPE=NaturalArmor BONUS:STAT|STR|8 BONUS:STAT|DEX|6 BONUS:STAT|CON|14 BONUS:STAT|INT|4 BONUS:STAT|WIS|6 BONUS:STAT|CHA|4 CSKILL:Balance|Bluff|Climb|Concentration|Diplomacy|Disguise|Intimidate|Knowledge (The Planes)|Listen|Search|Spot|Survival FEAT:Alertness|Improved Initiative|Power Attack|Weapon Focus(Negative Energy Ray) LEGS:2 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*2,1d6|Negative Energy Ray,Weapon.Natural.Ranged.Finesseable.Piercing.Slashing,*1,1d1 SAB:Negative Energy Aura (Ex) SAB:Negative Energy Burst (Su) SAB:Negative Energy Ray (Su) SAB:Immunity to Negative Energy (Ex) SAB:Positive Energy Resistance (Su) DR:10/magic HITDIE:8 MONSTERCLASS:Outsider:10 RACETYPE:Outsider RACESUBTYPE:Evil|Extraplanar TYPE:Outsider HITDICEADVANCEMENT:20,20 CR:7 SOURCEPAGE:p.136 +Orc (Black) OUTPUTNAME:Orc, Black STARTFEATS:1 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 VISION:Darkvision (60') PREALIGN:CE LANGAUTO:Orc LANGBONUS:Abyssal,Common,Goblin,Giant BONUS:COMBAT|AC|1|TYPE=NaturalArmor BONUS:STAT|STR|8 BONUS:STAT|DEX|2 BONUS:STAT|CON|4 BONUS:STAT|INT|-2 BONUS:STAT|WIS|-2 BONUS:STAT|CHA|-4 CSKILL:Listen|Spot LEGS:2 HANDS:2 SAB:Blessing of Orcus (Su) DR:1/- HITDIE:8 MONSTERCLASS:Monstrous Humanoid:2 RACETYPE:Monstrous Humanoid TYPE:Monstrous Humanoid TEMPLATE:CHOOSE:Black Orc Favored Class - Barabarian|Black Orc Favored Class - Cleric CR:2 SOURCEPAGE:p.144 +Orc (Blood) OUTPUTNAME:Orc, Blood FAVCLASS:Barbarian STARTFEATS:1 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 VISION:Darkvision (60') LANGAUTO:Orc LANGBONUS:Common,Goblin,Giant,Undercommon BONUS:STAT|STR|8 BONUS:STAT|DEX|2 BONUS:STAT|CON|4 BONUS:STAT|INT|-2 BONUS:STAT|WIS|-4 BONUS:STAT|CHA|-4 CSKILL:Listen|Spot LEGS:2 HANDS:2 SAB:Frenzy (Ex) HITDIE:8 MONSTERCLASS:Monstrous Humanoid:2 RACETYPE:Monstrous Humanoid TYPE:Monstrous Humanoid LEVELADJUSTMENT:1 CR:2 SOURCEPAGE:p.146 +Orc (Ghost-Faced) OUTPUTNAME:Orc, Ghost-Faced STARTFEATS:1 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 VISION:Darkvision (60') LANGAUTO:Orc LANGBONUS:Common,Goblin,Giant BONUS:STAT|STR|6 BONUS:STAT|DEX|0 BONUS:STAT|CON|2 BONUS:STAT|INT|-4 BONUS:STAT|WIS|0 BONUS:STAT|CHA|-6 CSKILL:Listen|Spot LEGS:2 HANDS:2 SAB:Invisibilty in Shadows (Ex) SAB:Light Sensitivity (Ex) HITDIE:8 MONSTERCLASS:Monstrous Humanoid:2 RACETYPE:Monstrous Humanoid TYPE:Monstrous Humanoid CR:1 SOURCEPAGE:p.148 +Orc (Greenskin) OUTPUTNAME:Orc, Greenskin FAVCLASS:Ranger STARTFEATS:1 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 VISION:Darkvision (60') LANGAUTO:Orc LANGBONUS:Common,Goblin,Giant BONUS:STAT|STR|4 BONUS:STAT|DEX|4 BONUS:STAT|CON|2 BONUS:STAT|INT|-4 BONUS:STAT|WIS|-2 BONUS:STAT|CHA|-4 CSKILL:Listen|Spot LEGS:2 HANDS:2 SAB:Scent (Ex) HITDIE:8 MONSTERCLASS:Monstrous Humanoid:2 RACETYPE:Monstrous Humanoid TYPE:Monstrous Humanoid CR:1 SOURCEPAGE:p.149 +Phasm STARTFEATS:1 SIZE:M MOVE:Walk,30,Fly,40 FACE:5 REACH:5 VISION:Darkvision (60') PREALIGN:CE BONUS:COMBAT|AC|5|TYPE=Deflection BONUS:STAT|STR|0 BONUS:STAT|DEX|6 BONUS:STAT|CON|0 BONUS:STAT|INT|4 BONUS:STAT|WIS|6 BONUS:STAT|CHA|10 CSKILL:Bluff|Concentration|Diplomacy|Disguise|Intimidate|TYPE.Knowledge|Listen|Sense Motive|Spellcraft|Spot FEAT:Combat Casting|Death's Blessing|Improved Initiative|Quicken Spell-like Ability|Strength of the Grave LEGS:2 HANDS:2 NATURALATTACKS:Incorporeal Touch,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*1,1d6 SAB:Phantasmagoria (Su) SAB:Wisdom Drain (Su) HITDIE:12 MONSTERCLASS:Undead:13 RACETYPE:Undead RACESUBTYPE:Incorporeal TYPE:Undead TEMPLATE:Undead|Incorporeal HITDICEADVANCEMENT:26,39,39 CR:12 SOURCEPAGE:p.151 SPELLS:Innate|TIMES=0|CASTERLEVEL=13|Detect Good,11+INT SPELLS:Innate|TIMES=3|CASTERLEVEL=13|Dispel Magic,13+CHA|Protection from Evil,11+CHA|Protection from Good,11+CHA SPELLS:Innate|TIMES=1|CASTERLEVEL=13|Blasphemy,15+CHA|Unholy Aura,16+CHA +Sepulchral Guardian STARTFEATS:1 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 VISION:Darkvision (60') PREALIGN:TN BONUS:COMBAT|AC|14|TYPE=NaturalArmor BONUS:STAT|STR|14 BONUS:STAT|DEX|0 BONUS:STAT|CON|0 BONUS:STAT|INT|0 BONUS:STAT|WIS|0 BONUS:STAT|CHA|2 AUTO:WEAPONPROF|Long Sword VFEAT:Ability Focus(Disease) LEGS:2 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*2,2d6 SAB:Immunity to cold and fire (Ex) SAB:Resistance to acid and electricity 10 (Ex) SAB:Dread (Su) SAB:Disease (Su) SR:18 DR:10/adamantine HITDIE:10 MONSTERCLASS:Construct:10 RACETYPE:Construct TYPE:Construct TEMPLATE:Construct HITDICEADVANCEMENT:30,30 CR:8 SOURCEPAGE:p.172 +Skin Sticher STARTFEATS:1 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 VISION:Darkvision (60') PREALIGN:CE BONUS:COMBAT|AC|6|TYPE=NaturalArmor BONUS:STAT|STR|6 BONUS:STAT|DEX|4 BONUS:STAT|CON|4 BONUS:STAT|INT|0 BONUS:STAT|WIS|2 BONUS:STAT|CHA|-4 CSKILL:Climb|Hide|Listen|Move Silently|Spot FEAT:Blind Fight|Power Attack|Weapon Focus(Chain) LEGS:2 HANDS:2 NATURALATTACKS:Chain,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*2,2d4 NATURALATTACKS:Claws,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*2,1d4 SAB:Rage (Ex): 50% flies into a rage if it takes damage (+4 Strength and -4 to AC) SAB:Augmented Critical (Ex): x3 damage with chains on a critical SAB:Skin Scent (Ex): Detect creatures within one-half mile. HITDIE:8 MONSTERCLASS:Aberration:7 RACETYPE:Aberration TYPE:Aberration TEMPLATE:Aberration HITDICEADVANCEMENT:12,21,21 CR:8 SOURCEPAGE:p.174 +Swarm (Adamantine Wasp) OUTPUTNAME:Swarm, Adamantine Wasp SIZE:F MOVE:Walk,5,Fly,40 FACE:10 REACH:0 VISION:Darkvision (60')|Low-Light PREALIGN:TN BONUS:STAT|STR|-10 BONUS:STAT|DEX|12 BONUS:STAT|CON|0 BONUS:STAT|INT|0 BONUS:STAT|WIS|0 BONUS:STAT|CHA|-8 NATURALATTACKS:Swarm,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,3d6 SAB:Immunity to Weapon Damage (Ex) SAB:Distraction (Ex): Fortitude Save DC:17 or be nauseated for 1 round SAB:Poison (Ex): Fortitude Save DC:17 - Dex damage 1d6 (initial and secondary) SR:18 HITDIE:10 MONSTERCLASS:Construct:15 RACETYPE:Construct RACESUBTYPE:Swarm TYPE:Construct TEMPLATE:Construct CR:10 SOURCEPAGE:p.182 +Swarm (Heat) OUTPUTNAME:Swarm, Heat STARTFEATS:1 SIZE:D MOVE:Walk,30,Fly,60 FACE:10 REACH:0 VISION:Darkvision (60') BONUS:STAT|STR|-10 BONUS:STAT|DEX|14 BONUS:STAT|CON|4 BONUS:STAT|INT|-6 BONUS:STAT|WIS|0 BONUS:STAT|CHA|-4 CSKILL:Listen|Spot FEAT:Dodge|Great Fortitude|Improved Initiative|Toughness|Weapon Finesse NATURALATTACKS:Swarm,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,3d6 SAB:Immune to Weapon Damage (Ex) SAB:Immunity to Fire (Ex) SAB:Vulnerability to Cold (Ex) SAB:Burn (Ex): Any creature struck must make DC 18 Reflex save or catch on fire for 1d4 rounds [move action to put out flame] SAB:Distraction (Ex): Fortitude Save DC:18 or be nauseated for 1 round SAB:Fiery Aura (Ex): Anyone within 20 feet must make a Fortitude Save DC 18 or take 1d6 heat damage per round. DR:10/- HITDIE:8 MONSTERCLASS:Elemental:12 RACETYPE:Elemental RACESUBTYPE:Fire|Swarm TYPE:Elemental TEMPLATE:Elemental CR:7 SOURCEPAGE:p.183 +Swarm (Shadow Rat) OUTPUTNAME:Swarm, Shadow Rat STARTFEATS:1 SIZE:T MOVE:Walk,40,Climb,20 FACE:10 REACH:0 VISION:Darkvision (60') BONUS:COMBAT|AC|1|TYPE=NaturalArmor BONUS:SKILL|Hide|4|TYPE=Racial BONUS:SKILL|Balance|8 BONUS:STAT|STR|-4 BONUS:STAT|DEX|4 BONUS:STAT|CON|0 BONUS:STAT|INT|-8 BONUS:STAT|WIS|2 BONUS:STAT|CHA|-8 CSKILL:Balance|Climb|Hide|Listen|Spot FEAT:Alertness|Toughness|Toughness|Weapon Finesse NATURALATTACKS:Swarm,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,2d6 SAB:Incorporeal Form (Su) SAB:Shadow Blend (Ex) SAB:Strength Damage (Su) SAB:Distraction (Ex): Fortitude Save DC:13 or be nauseated for 1 round HITDIE:12 MONSTERCLASS:Undead:6 RACETYPE:Undead RACESUBTYPE:Swarm TYPE:Undead TEMPLATE:Undead CR:4 SOURCEPAGE:p.184 + + + + + +### MODS SECTION: +Orc (Black).MOD SAB:.CLEAR.Blessing of Orcus (Su) SAB:Blessing of Orcus (Su): +4 racial bonus on all saving throws made to resist any attack or effect created by an undead creature. + Property changes on: Trunk/content/notfordistribution/necromancergames/tomeofhorrors3/toh3_races.lst ___________________________________________________________________ Added: svn:keywords + Author Revision Date Id Added: svn:eol-style + native Added: Trunk/content/notfordistribution/necromancergames/tomeofhorrors3/toh3_templates.lst =================================================================== --- Trunk/content/notfordistribution/necromancergames/tomeofhorrors3/toh3_templates.lst (rev 0) +++ Trunk/content/notfordistribution/necromancergames/tomeofhorrors3/toh3_templates.lst 2011-01-18 04:29:56 UTC (rev 14390) @@ -0,0 +1,10 @@ +# CVS $Revision$ $Author$ -- Fri Apr 27 23:32:37 2007 -- reformated by prettylst.pl v1.37 (build 2312) +SOURCELONG:Tome of Horrors III SOURCESHORT:ToH3 SOURCEDATE:2007-03 + +# Template Name CR Visible Template Special Ability Define Required AL Stat bonus Modify VAR FAVOREDCLASS Spell Res. Type +Black Orc Favored Class - Barabarian VISIBLE:NO FAVOREDCLASS:Barbarian +Black Orc Favored Class - Cleric VISIBLE:NO FAVOREDCLASS:Cleric + +### Monster Templates: +Deathleech CR:3 VISIBLE:YES TEMPLATE:CHOOSE:Slam (Fine)|Slam (Diminutive)|Slam (Tiny)|Slam (Small)|Slam (Medium)|Slam (Large)|Slam (Huge)|Slam (Gargantuan)|Slam (Colossal) SAB:Energy Drain (Su) SAB:Death Knell (Su) SAB:Greater Death Knell (Su) SAB:Aura of Death (Su): Save DC:%|DeathleechSaveDC SAB:Deathsight (Su) SAB:Immunities (Ex): Negative energy effects, ability damage, ability drain, cold and evil spells. SAB:Turn Resistance (Ex): +6 turn resistance. DEFINE:DeathleechSaveDC|0 PREALIGN:LE,NE,CE BONUS:STAT|STR|2 BONUS:STAT|DEX|2 BONUS:STAT|CON|2 BONUS:STAT|CHA|4 BONUS:VAR|DeathleechSaveDC|10+CHA BONUS:VAR|DeathleechSaveDC|TL/2 SR:8+TL TYPE:Acquired +# Gains 2 Slam attacks - look at rsrd templates Property changes on: Trunk/content/notfordistribution/necromancergames/tomeofhorrors3/toh3_templates.lst ___________________________________________________________________ Added: svn:keywords + Author Revision Date Id Added: svn:eol-style + native Added: Trunk/content/notfordistribution/necromancergames/tomeofhorrors3/tome_of_horrors_3.pcc =================================================================== --- Trunk/content/notfordistribution/necromancergames/tomeofhorrors3/tome_of_horrors_3.pcc (rev 0) +++ Trunk/content/notfordistribution/necromancergames/tomeofhorrors3/tome_of_horrors_3.pcc 2011-01-18 04:29:56 UTC (rev 14390) @@ -0,0 +1,26 @@ +# CVS $Revision$ $Author$ -- Fri Apr 20 01:54:50 2007 -- reformated by prettylst.pl v1.37 (build 2312) +CAMPAIGN:Tome of Horrors III +GAMEMODE:35e +STATUS:ALPHA +TYPE:Necromancer Games.Tome of Horrors +RANK:6 +SOURCELONG:Tome of Horrors III +SOURCESHORT:ToH3 +SOURCEDATE:2007-03 +ISOGL:YES +COPYRIGHT:Necromancer Games + +#INFOTEXT:Main information + + + +FEAT:toh3_feats.lst + +KIT:toh3_kits.lst + +RACE:toh3_races.lst + +TEMPLATE:toh3_templates.lst + + + Property changes on: Trunk/content/notfordistribution/necromancergames/tomeofhorrors3/tome_of_horrors_3.pcc ___________________________________________________________________ Added: svn:keywords + Author Revision Date Id Added: svn:eol-style + native This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <elr...@us...> - 2011-01-28 17:37:28
|
Revision: 14460 http://pcgen.svn.sourceforge.net/pcgen/?rev=14460&view=rev Author: elrotheonk Date: 2011-01-28 17:37:21 +0000 (Fri, 28 Jan 2011) Log Message: ----------- Initial commit - ready for licensing review Issue#: NEWSOURCE-69 Added Paths: ----------- Trunk/content/notfordistribution/supergeniusgames/ Trunk/content/notfordistribution/supergeniusgames/krazy_kragnars_alchemical_surplus_shop/ Trunk/content/notfordistribution/supergeniusgames/krazy_kragnars_alchemical_surplus_shop/OGL.txt Trunk/content/notfordistribution/supergeniusgames/krazy_kragnars_alchemical_surplus_shop/kkass.pcc Trunk/content/notfordistribution/supergeniusgames/krazy_kragnars_alchemical_surplus_shop/kkass_equip.lst Trunk/content/notfordistribution/supergeniusgames/krazy_kragnars_alchemical_surplus_shop/kkass_equipmods.lst Property changes on: Trunk/content/notfordistribution/supergeniusgames ___________________________________________________________________ Added: bugtraq:url + http://jira.pcgen.org/browse/%BUGID% Added: bugtraq:message + Issue#: %BUGID% Added: bugtraq:number + false Property changes on: Trunk/content/notfordistribution/supergeniusgames/krazy_kragnars_alchemical_surplus_shop ___________________________________________________________________ Added: bugtraq:url + http://jira.pcgen.org/browse/%BUGID% Added: bugtraq:message + Issue#: %BUGID% Added: bugtraq:number + false Added: Trunk/content/notfordistribution/supergeniusgames/krazy_kragnars_alchemical_surplus_shop/OGL.txt =================================================================== --- Trunk/content/notfordistribution/supergeniusgames/krazy_kragnars_alchemical_surplus_shop/OGL.txt (rev 0) +++ Trunk/content/notfordistribution/supergeniusgames/krazy_kragnars_alchemical_surplus_shop/OGL.txt 2011-01-28 17:37:21 UTC (rev 14460) @@ -0,0 +1,36 @@ +OPEN GAME LICENSE Version 1.0a + +The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved. + +1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement. + +2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License. + +3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License. + +4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content. + +5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License. + +6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute. + +7. 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Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License. + +10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute. + +11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so. + +12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected. + +13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License. + +14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. + +15 COPYRIGHT NOTICE +Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. +System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson. +PCGen dataset conversion for the System Reference Document Copyright 2001-2004, PCgen Data team (Including, but not limited to Andrew McDougall (Tir Gwaith), Doug McMill, Paul W. King, Chris Chandler (Barak), Michael Gray (Taluonr Iscandar), Kenneth Walters (GldDragon35), Mike Sledge (zodar6), Patryk Adamski (Ruemere), Larry Davis (Sir George Anonymous), James Dempsey, Bryan (Merton Monk) McRoberts, Thomas Jannes (chipoulou), Samuel Hendricks (NotMousse), Sigurdur H. Olafsson, Jayme Cox, Jeremy "Illrigger" Turnley, Emily Smirle, Martin Fagerstr\xF6m, Chris McLaughlin, Raymond Yao, Eddy Anthony (MoSaT), Thomas Clegg (Arknight), Andargor, Devon Jones) Added: Trunk/content/notfordistribution/supergeniusgames/krazy_kragnars_alchemical_surplus_shop/kkass.pcc =================================================================== --- Trunk/content/notfordistribution/supergeniusgames/krazy_kragnars_alchemical_surplus_shop/kkass.pcc (rev 0) +++ Trunk/content/notfordistribution/supergeniusgames/krazy_kragnars_alchemical_surplus_shop/kkass.pcc 2011-01-28 17:37:21 UTC (rev 14460) @@ -0,0 +1,35 @@ +CAMPAIGN:Super Genius Games - Krazy Kragnar's Alchemical Surplus Shop +GAMEMODE:Pathfinder +TYPE:Super Genius Games.Equipment Options +STATUS:Alpha +RANK:3 +GENRE:Fantasy +BOOKTYPE:Supplement +PRECAMPAIGN:1,BOOKTYPE=Core Rules +PUBNAMELONG:Super Genius Games +PUBNAMESHORT:Super Genius Games +PUBNAMEWEB:http://www.supergeniusgames.com +SOURCELONG:Krazy Kragnar's Alchemical Surplus Shop +SOURCESHORT:KKASS +SOURCEDATE:2010-08 +ISOGL:YES + +URL:WEBSITE|http://www.supergeniusgames.com +DESC:Krazy Kragnar\x92s Alchemical Surplus Shop features a collection of all-new alchemical lotions, unguents, and devices for your characters to buy or craft. + +COPYRIGHT:Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. +COPYRIGHT:System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson. +COPYRIGHT:Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. +COPYRIGHT:The Book of Experimental Might. Copyright 2008, Monte J. Cook. All rights reserved. +COPYRIGHT:Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR. +COPYRIGHT:The Genius Guide To: Krazy Kragnar\x92s Surplus Alchemy Shop. Copyright 2010, Super Genius Games. Author: Owen K.C. Stephens + +#Do Not Remove Comment +#EXTRAFILE:OGL.txt + +EQUIPMENT:kkass_equip.lst +EQUIPMOD:kkass_equipmods.lst + +# +# End +# Added: Trunk/content/notfordistribution/supergeniusgames/krazy_kragnars_alchemical_surplus_shop/kkass_equip.lst =================================================================== --- Trunk/content/notfordistribution/supergeniusgames/krazy_kragnars_alchemical_surplus_shop/kkass_equip.lst (rev 0) +++ Trunk/content/notfordistribution/supergeniusgames/krazy_kragnars_alchemical_surplus_shop/kkass_equip.lst 2011-01-28 17:37:21 UTC (rev 14460) @@ -0,0 +1,42 @@ +SOURCELONG:Krazy Kragnar's Alchemical Surplus Shop SOURCESHORT:KKASS SOURCEDATE:2010-01 +# Original Entry by: Paul Shipley (elro the onk) + +# Alchemical equipment +Alchemical Goad (Standard) OUTPUTNAME:Alchemical Goad, Standard TYPE:Goods.Alchemical.Consumable COST:50 WT:1 SOURCEPAGE:p.3 +Alchemical Goad (Greater) OUTPUTNAME:Alchemical Goad, Greater TYPE:Goods.Alchemical.Consumable COST:150 WT:1 SOURCEPAGE:p.3 +Alchemical Goad (Sovereign) OUTPUTNAME:Alchemical Goad, Sovereign TYPE:Goods.Alchemical.Consumable COST:350 WT:1 SOURCEPAGE:p.3 +Anarchic Water (Flask) TYPE:Goods.Flask.Consumable COST:75 WT:1 SOURCEPAGE:p.3 +Axiomatic Water (Flask) TYPE:Goods.Flask.Consumable COST:75 WT:1 SOURCEPAGE:p.4 +Blacklight Oil TYPE:Goods.Liquid.Flask.Consumable COST:10 WT:1 SOURCEPAGE:p.4 +Bladesharp TYPE:Goods.Alchemical.Consumable COST:1000 WT:1 SOURCEPAGE:p.4 +Bloodbind TYPE:Goods.Alchemical.Consumable COST:1 WT:0 SOURCEPAGE:p.4 +Boilwort TYPE:Goods.Alchemical.Consumable COST:20 WT:0 SOURCEPAGE:p.4 +Boompot TYPE:Goods.Alchemical.Consumable COST:25 WT:1 SOURCEPAGE:p.4 +Brazier Mug TYPE:Goods.Alchemical.Consumable COST:1 WT:1 SOURCEPAGE:p.4 +Clocktinder TYPE:Goods.Alchemical.Consumable COST:2 WT:0 SOURCEPAGE:p.4 +Dawnleaf TYPE:Goods.Alchemical.Consumable COST:1 WT:0 SOURCEPAGE:p.5 +Dragonrod TYPE:Goods.Alchemical.Consumable COST:50 WT:1 SOURCEPAGE:p.5 +Firegut Ale TYPE:Goods.Liquid.Food COST:10 WT:1 SOURCEPAGE:p.5 +Fog Bomb TYPE:Goods.Alchemical.Consumable COST:35 WT:1 SOURCEPAGE:p.5 +Iron Soup TYPE:Goods.Food COST:20 WT:1 SOURCEPAGE:p.6 +Itching Dust TYPE:Goods.Alchemical.Consumable COST:30 WT:0.5 SOURCEPAGE:p.6 +Landvines TYPE:Goods.Alchemical.Consumable COST:100 WT:1 SOURCEPAGE:p.6 +Landvines (Greater) OUTPUTNAME:Landvines, Greater TYPE:Goods.Alchemical.Consumable COST:250 WT:1 SOURCEPAGE:p.6 +Mage Candle TYPE:Goods.Alchemical.Consumable COST:2 WT:0 SOURCEPAGE:p.6 +Mummy Leech TYPE:Goods.Alchemical.Consumable COST:35 WT:0 SOURCEPAGE:p.6 +Nightglow Candle TYPE:Goods.Alchemical.Consumable.LightSource COST:50 WT:0 SOURCEPAGE:p.6 +Blue Salve TYPE:Goods.Alchemical.Consumable COST:10 WT:1 SOURCEPAGE:p.7 +Golden Salve TYPE:Goods.Alchemical.Consumable COST:10 WT:1 SOURCEPAGE:p.7 +Red Salve TYPE:Goods.Alchemical.Consumable COST:5 WT:1 SOURCEPAGE:p.7 +White Salve TYPE:Goods.Alchemical.Consumable COST:35 WT:1 SOURCEPAGE:p.7 +Charge Flask TYPE:Goods.Alchemical.Consumable COST:200 WT:1 SOURCEPAGE:p.7 SPROP:Deals 1d4 lightning damage on one hit of choice when loaded into shocklash +Amber Coil TYPE:Goods.Alchemical COST:150 WT:1 SOURCEPAGE:p.7 SPROP:Reloads spent charge flask +Shadow Paste TYPE:Goods.Alchemical.Consumable COST:150 WT:1 SOURCEPAGE:p.8 +Slickback TYPE:Goods.Alchemical.Consumable COST:50 WT:1 SOURCEPAGE:p.8 +Spiderbane Pot TYPE:Goods.Alchemical.Consumable COST:20 WT:1 SOURCEPAGE:p.8 +Wayfarer Loaf (per wk) OUTPUTNAME:Wayfarer Loaf (per wk.) TYPE:Goods.Food COST:20 WT:1 SOURCEPAGE:p.8 +Unholy Water TYPE:Goods.Flask.Consumable COST:75 WT:1 SOURCEPAGE:p.8 + +# Weapons +Shocklash PROFICIENCY:WEAPON|Whip TYPE:Weapon.Melee.OneHanded.Exotic.Reach.Finesseable.Slashing.Flail COST:350 WT:3 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d3 EQMOD:LEATHER.DISARM.NONLETHAL.TRIP.MWORKW WIELD:OneHanded REACH:15 SIZE:M SOURCEPAGE:p.7 +Thundernet PROFICIENCY:WEAPON|Net TYPE:Weapon.Exotic.Ranged.Standard.Thrown COST:250 WT:7 CRITMULT:- DAMAGE:0 EQMOD:ROPE WIELD:OneHanded RANGE:10 SIZE:M SOURCEPAGE:p.8 Added: Trunk/content/notfordistribution/supergeniusgames/krazy_kragnars_alchemical_surplus_shop/kkass_equipmods.lst =================================================================== --- Trunk/content/notfordistribution/supergeniusgames/krazy_kragnars_alchemical_surplus_shop/kkass_equipmods.lst (rev 0) +++ Trunk/content/notfordistribution/supergeniusgames/krazy_kragnars_alchemical_surplus_shop/kkass_equipmods.lst 2011-01-28 17:37:21 UTC (rev 14460) @@ -0,0 +1,6 @@ +SOURCELONG:Krazy Kragnar's Alchemical Surplus Shop SOURCESHORT:KKASS SOURCEDATE:2010-01 +# Original Entry by: Paul Shipley (elro the onk) + +###Block: Magic Weapons +# Modifier Name Unique Key Naming Format Nameopt Type Visible Type granted Keys to replace Source Page Required Type Modify the item cost Weapon prop. bonus Apply to both heads +Doom KEY:DOOM FORMATCAT:FRONT NAMEOPT:NORMAL TYPE:Weapon VISIBLE:QUALIFY ITYPE:Masterwork.Doom REPLACES:MWORKW SOURCEPAGE:p.5 PRETYPE:1,Weapon PRETYPE:1,Piercing,Bludgeoning BONUS:ITEMCOST|TYPE=Weapon|150 BONUS:ITEMCOST|TYPE=Weapon|300|!PRETYPE:1,EQMODTYPE=MasterworkQuality BONUS:WEAPON|TOHIT|1|TYPE=Enhancement SPROP:Can take alchemical charge ASSIGNTOALL:NO This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |