From: <cpm...@us...> - 2008-12-25 08:10:09
|
Revision: 8681 http://pcgen.svn.sourceforge.net/pcgen/?rev=8681&view=rev Author: cpmeister Date: 2008-12-25 08:10:05 +0000 (Thu, 25 Dec 2008) Log Message: ----------- New syntax has also been implemented in RollingMethods, while still backward compatable with the old syntax: roll(4,6,[2,3,4]) -> roll(4,6,top(3)) 4+roll(4,5,[2,3,4])->roll(4,6,top(3),reroll(1)) Modified Paths: -------------- Trunk/pcgen/system/gameModes/35e/miscinfo.lst Trunk/pcgen/system/gameModes/3e/miscinfo.lst Trunk/pcgen/system/gameModes/Darwins_World_2/miscinfo.lst Trunk/pcgen/system/gameModes/Deadlands/miscinfo.lst Trunk/pcgen/system/gameModes/Legends_of_Excalibur/miscinfo.lst Trunk/pcgen/system/gameModes/Modern/miscinfo.lst Trunk/pcgen/system/gameModes/Pathfinder/miscinfo.lst Trunk/pcgen/system/gameModes/Sidewinder/miscinfo.lst Trunk/pcgen/system/gameModes/Spycraft/miscinfo.lst Trunk/pcgen/system/gameModes/Xcrawl/miscinfo.lst Trunk/pcgen/system/my_gamemode/miscinfo.lst Modified: Trunk/pcgen/system/gameModes/35e/miscinfo.lst =================================================================== --- Trunk/pcgen/system/gameModes/35e/miscinfo.lst 2008-12-25 08:00:58 UTC (rev 8680) +++ Trunk/pcgen/system/gameModes/35e/miscinfo.lst 2008-12-25 08:10:05 UTC (rev 8681) @@ -247,10 +247,10 @@ # ROLLMETHOD:3d6 METHOD:3d6 ROLLMETHOD:4d4 METHOD:4d4 -ROLLMETHOD:4d6 drop lowest METHOD:roll(4,6,[2,3,4]) -ROLLMETHOD:4d6, reroll 1's METHOD:4d5+4 -ROLLMETHOD:4d6, reroll 1's, drop the lowest METHOD:3+roll(4,5,[2,3,4]) -ROLLMETHOD:5d6 drop 2 lowest METHOD:roll(5,6,[3,4,5]) +ROLLMETHOD:4d6 drop lowest METHOD:roll(4,6,top(3)) +ROLLMETHOD:4d6, reroll 1's METHOD:roll(4,6,reroll(1)) +ROLLMETHOD:4d6, reroll 1's, drop the lowest METHOD:roll(4,6,top(3),reroll(1)) +ROLLMETHOD:5d6 drop 2 lowest METHOD:roll(5,6,top(3)) # Unit Set UNITSET:Imperial HEIGHTUNIT:ftin HEIGHTFACTOR:1 HEIGHTPATTERN:# DISTANCEUNIT:ft. DISTANCEFACTOR:1 DISTANCEPATTERN:# WEIGHTUNIT:lbs. WEIGHTFACTOR:1 WEIGHTPATTERN:#.## Modified: Trunk/pcgen/system/gameModes/3e/miscinfo.lst =================================================================== --- Trunk/pcgen/system/gameModes/3e/miscinfo.lst 2008-12-25 08:00:58 UTC (rev 8680) +++ Trunk/pcgen/system/gameModes/3e/miscinfo.lst 2008-12-25 08:10:05 UTC (rev 8681) @@ -188,10 +188,10 @@ # ROLLMETHOD:3d6 METHOD:3d6 ROLLMETHOD:4d4 METHOD:4d4 -ROLLMETHOD:4d6 drop lowest METHOD:roll(4,6,[2,3,4]) -ROLLMETHOD:4d6, reroll 1's METHOD:4d5+4 -ROLLMETHOD:4d6, reroll 1's, drop the lowest METHOD:3+roll(4,5,[2,3,4]) -ROLLMETHOD:5d6 drop 2 lowest METHOD:roll(5,6,[3,4,5]) +ROLLMETHOD:4d6 drop lowest METHOD:roll(4,6,top(3)) +ROLLMETHOD:4d6, reroll 1's METHOD:roll(4,6,reroll(1)) +ROLLMETHOD:4d6, reroll 1's, drop the lowest METHOD:roll(4,6,top(3),reroll(1)) +ROLLMETHOD:5d6 drop 2 lowest METHOD:roll(5,6,top(3)) # Unit Set UNITSET:Imperial HEIGHTUNIT:ftin HEIGHTFACTOR:1 HEIGHTPATTERN:# DISTANCEUNIT:ft. DISTANCEFACTOR:1 DISTANCEPATTERN:# WEIGHTUNIT:lbs. WEIGHTFACTOR:1 WEIGHTPATTERN:#.## Modified: Trunk/pcgen/system/gameModes/Darwins_World_2/miscinfo.lst =================================================================== --- Trunk/pcgen/system/gameModes/Darwins_World_2/miscinfo.lst 2008-12-25 08:00:58 UTC (rev 8680) +++ Trunk/pcgen/system/gameModes/Darwins_World_2/miscinfo.lst 2008-12-25 08:10:05 UTC (rev 8681) @@ -185,10 +185,10 @@ # ROLLMETHOD:3d6 METHOD:3d6 ROLLMETHOD:4d4 METHOD:4d4 -ROLLMETHOD:4d6 drop lowest METHOD:roll(4,6,[2,3,4]) -ROLLMETHOD:4d6, reroll 1's METHOD:4d5+4 -ROLLMETHOD:4d6, reroll 1's, drop the lowest METHOD:3+roll(4,5,[2,3,4]) -ROLLMETHOD:5d6 drop 2 lowest METHOD:roll(5,6,[3,4,5]) +ROLLMETHOD:4d6 drop lowest METHOD:roll(4,6,top(3)) +ROLLMETHOD:4d6, reroll 1's METHOD:roll(4,6,reroll(1)) +ROLLMETHOD:4d6, reroll 1's, drop the lowest METHOD:roll(4,6,top(3),reroll(1)) +ROLLMETHOD:5d6 drop 2 lowest METHOD:roll(5,6,top(3)) # Unit Set UNITSET:Imperial HEIGHTUNIT:ftin HEIGHTFACTOR:1 HEIGHTPATTERN:# DISTANCEUNIT:ft. DISTANCEFACTOR:1 DISTANCEPATTERN:# WEIGHTUNIT:lbs. WEIGHTFACTOR:1 WEIGHTPATTERN:#.## Modified: Trunk/pcgen/system/gameModes/Deadlands/miscinfo.lst =================================================================== --- Trunk/pcgen/system/gameModes/Deadlands/miscinfo.lst 2008-12-25 08:00:58 UTC (rev 8680) +++ Trunk/pcgen/system/gameModes/Deadlands/miscinfo.lst 2008-12-25 08:10:05 UTC (rev 8681) @@ -184,10 +184,10 @@ # ROLLMETHOD:3d6 METHOD:3d6 ROLLMETHOD:4d4 METHOD:4d4 -ROLLMETHOD:4d6 drop lowest METHOD:roll(4,6,[2,3,4]) -ROLLMETHOD:4d6, reroll 1's METHOD:4d5+4 -ROLLMETHOD:4d6, reroll 1's, drop the lowest METHOD:3+roll(4,5,[2,3,4]) -ROLLMETHOD:5d6 drop 2 lowest METHOD:roll(5,6,[3,4,5]) +ROLLMETHOD:4d6 drop lowest METHOD:roll(4,6,top(3)) +ROLLMETHOD:4d6, reroll 1's METHOD:roll(4,6,reroll(1)) +ROLLMETHOD:4d6, reroll 1's, drop the lowest METHOD:roll(4,6,top(3),reroll(1)) +ROLLMETHOD:5d6 drop 2 lowest METHOD:roll(5,6,top(3)) # Unit Set UNITSET:Imperial HEIGHTUNIT:ftin HEIGHTFACTOR:1 HEIGHTPATTERN:# DISTANCEUNIT:ft. DISTANCEFACTOR:1 DISTANCEPATTERN:# WEIGHTUNIT:lbs. WEIGHTFACTOR:1 WEIGHTPATTERN:#.## Modified: Trunk/pcgen/system/gameModes/Legends_of_Excalibur/miscinfo.lst =================================================================== --- Trunk/pcgen/system/gameModes/Legends_of_Excalibur/miscinfo.lst 2008-12-25 08:00:58 UTC (rev 8680) +++ Trunk/pcgen/system/gameModes/Legends_of_Excalibur/miscinfo.lst 2008-12-25 08:10:05 UTC (rev 8681) @@ -244,10 +244,10 @@ # ROLLMETHOD:3d6 METHOD:3d6 ROLLMETHOD:4d4 METHOD:4d4 -ROLLMETHOD:4d6 drop lowest METHOD:roll(4,6,[2,3,4]) -ROLLMETHOD:4d6, reroll 1's METHOD:4d5+4 -ROLLMETHOD:4d6, reroll 1's, drop the lowest METHOD:3+roll(4,5,[2,3,4]) -ROLLMETHOD:5d6 drop 2 lowest METHOD:roll(5,6,[3,4,5]) +ROLLMETHOD:4d6 drop lowest METHOD:roll(4,6,top(3)) +ROLLMETHOD:4d6, reroll 1's METHOD:roll(4,6,reroll(1)) +ROLLMETHOD:4d6, reroll 1's, drop the lowest METHOD:roll(4,6,top(3),reroll(1)) +ROLLMETHOD:5d6 drop 2 lowest METHOD:roll(5,6,top(3)) # Unit Set UNITSET:Imperial HEIGHTUNIT:ftin HEIGHTFACTOR:1 HEIGHTPATTERN:# DISTANCEUNIT:ft. DISTANCEFACTOR:1 DISTANCEPATTERN:# WEIGHTUNIT:lbs. WEIGHTFACTOR:1 WEIGHTPATTERN:#.## Modified: Trunk/pcgen/system/gameModes/Modern/miscinfo.lst =================================================================== --- Trunk/pcgen/system/gameModes/Modern/miscinfo.lst 2008-12-25 08:00:58 UTC (rev 8680) +++ Trunk/pcgen/system/gameModes/Modern/miscinfo.lst 2008-12-25 08:10:05 UTC (rev 8681) @@ -191,10 +191,10 @@ # ROLLMETHOD:3d6 METHOD:3d6 ROLLMETHOD:4d4 METHOD:4d4 -ROLLMETHOD:4d6 drop lowest METHOD:roll(4,6,[2,3,4]) -ROLLMETHOD:4d6, reroll 1's METHOD:4d5+4 -ROLLMETHOD:4d6, reroll 1's, drop the lowest METHOD:3+roll(4,5,[2,3,4]) -ROLLMETHOD:5d6 drop 2 lowest METHOD:roll(5,6,[3,4,5]) +ROLLMETHOD:4d6 drop lowest METHOD:roll(4,6,top(3)) +ROLLMETHOD:4d6, reroll 1's METHOD:roll(4,6,reroll(1)) +ROLLMETHOD:4d6, reroll 1's, drop the lowest METHOD:roll(4,6,top(3),reroll(1)) +ROLLMETHOD:5d6 drop 2 lowest METHOD:roll(5,6,top(3)) # Unit Set UNITSET:Imperial HEIGHTUNIT:ftin HEIGHTFACTOR:1 HEIGHTPATTERN:# DISTANCEUNIT:ft. DISTANCEFACTOR:1 DISTANCEPATTERN:# WEIGHTUNIT:lbs. WEIGHTFACTOR:1 WEIGHTPATTERN:#.## Modified: Trunk/pcgen/system/gameModes/Pathfinder/miscinfo.lst =================================================================== --- Trunk/pcgen/system/gameModes/Pathfinder/miscinfo.lst 2008-12-25 08:00:58 UTC (rev 8680) +++ Trunk/pcgen/system/gameModes/Pathfinder/miscinfo.lst 2008-12-25 08:10:05 UTC (rev 8681) @@ -248,7 +248,7 @@ # Dice rolling methods for character creation # ROLLMETHOD:Classic (3d6) METHOD:3d6 -ROLLMETHOD:Modern (4d6 drop lowest) METHOD:roll(4,6,[2,3,4]) +ROLLMETHOD:Modern (4d6 drop lowest) METHOD:roll(4,6,top(3)) ROLLMETHOD:Heroic (2d6+6) METHOD:2d6+6 # Unit Set Modified: Trunk/pcgen/system/gameModes/Sidewinder/miscinfo.lst =================================================================== --- Trunk/pcgen/system/gameModes/Sidewinder/miscinfo.lst 2008-12-25 08:00:58 UTC (rev 8680) +++ Trunk/pcgen/system/gameModes/Sidewinder/miscinfo.lst 2008-12-25 08:10:05 UTC (rev 8681) @@ -175,10 +175,10 @@ # ROLLMETHOD:3d6 METHOD:3d6 ROLLMETHOD:4d4 METHOD:4d4 -ROLLMETHOD:4d6 drop lowest METHOD:roll(4,6,[2,3,4]) -ROLLMETHOD:4d6, reroll 1's METHOD:4d5+4 -ROLLMETHOD:4d6, reroll 1's, drop the lowest METHOD:3+roll(4,5,[2,3,4]) -ROLLMETHOD:5d6 drop 2 lowest METHOD:roll(5,6,[3,4,5]) +ROLLMETHOD:4d6 drop lowest METHOD:roll(4,6,top(3)) +ROLLMETHOD:4d6, reroll 1's METHOD:roll(4,6,reroll(1)) +ROLLMETHOD:4d6, reroll 1's, drop the lowest METHOD:roll(4,6,top(3),reroll(1)) +ROLLMETHOD:5d6 drop 2 lowest METHOD:roll(5,6,top(3)) # Unit Set UNITSET:Imperial HEIGHTUNIT:ftin HEIGHTFACTOR:1 HEIGHTPATTERN:# DISTANCEUNIT:ft. DISTANCEFACTOR:1 DISTANCEPATTERN:# WEIGHTUNIT:lbs. WEIGHTFACTOR:1 WEIGHTPATTERN:#.## Modified: Trunk/pcgen/system/gameModes/Spycraft/miscinfo.lst =================================================================== --- Trunk/pcgen/system/gameModes/Spycraft/miscinfo.lst 2008-12-25 08:00:58 UTC (rev 8680) +++ Trunk/pcgen/system/gameModes/Spycraft/miscinfo.lst 2008-12-25 08:10:05 UTC (rev 8681) @@ -188,10 +188,10 @@ # ROLLMETHOD:3d6 METHOD:3d6 ROLLMETHOD:4d4 METHOD:4d4 -ROLLMETHOD:4d6 drop lowest METHOD:roll(4,6,[2,3,4]) -ROLLMETHOD:4d6, reroll 1's METHOD:4d5+4 -ROLLMETHOD:4d6, reroll 1's, drop the lowest METHOD:3+roll(4,5,[2,3,4]) -ROLLMETHOD:5d6 drop 2 lowest METHOD:roll(5,6,[3,4,5]) +ROLLMETHOD:4d6 drop lowest METHOD:roll(4,6,top(3)) +ROLLMETHOD:4d6, reroll 1's METHOD:roll(4,6,reroll(1)) +ROLLMETHOD:4d6, reroll 1's, drop the lowest METHOD:roll(4,6,top(3),reroll(1)) +ROLLMETHOD:5d6 drop 2 lowest METHOD:roll(5,6,top(3)) # Unit Set UNITSET:Imperial HEIGHTUNIT:ftin HEIGHTFACTOR:1 HEIGHTPATTERN:# DISTANCEUNIT:ft. DISTANCEFACTOR:1 DISTANCEPATTERN:# WEIGHTUNIT:lbs. WEIGHTFACTOR:1 WEIGHTPATTERN:#.## Modified: Trunk/pcgen/system/gameModes/Xcrawl/miscinfo.lst =================================================================== --- Trunk/pcgen/system/gameModes/Xcrawl/miscinfo.lst 2008-12-25 08:00:58 UTC (rev 8680) +++ Trunk/pcgen/system/gameModes/Xcrawl/miscinfo.lst 2008-12-25 08:10:05 UTC (rev 8681) @@ -182,10 +182,10 @@ # ROLLMETHOD:3d6 METHOD:3d6 ROLLMETHOD:4d4 METHOD:4d4 -ROLLMETHOD:4d6 drop lowest METHOD:roll(4,6,[2,3,4]) -ROLLMETHOD:4d6, reroll 1's METHOD:4d5+4 -ROLLMETHOD:4d6, reroll 1's, drop the lowest METHOD:3+roll(4,5,[2,3,4]) -ROLLMETHOD:5d6 drop 2 lowest METHOD:roll(5,6,[3,4,5]) +ROLLMETHOD:4d6 drop lowest METHOD:roll(4,6,top(3)) +ROLLMETHOD:4d6, reroll 1's METHOD:roll(4,6,reroll(1)) +ROLLMETHOD:4d6, reroll 1's, drop the lowest METHOD:roll(4,6,top(3),reroll(1)) +ROLLMETHOD:5d6 drop 2 lowest METHOD:roll(5,6,top(3)) # Unit Set UNITSET:Imperial HEIGHTUNIT:ftin HEIGHTFACTOR:1 HEIGHTPATTERN:# DISTANCEUNIT:ft. DISTANCEFACTOR:1 DISTANCEPATTERN:# WEIGHTUNIT:lbs. WEIGHTFACTOR:1 WEIGHTPATTERN:#.## Modified: Trunk/pcgen/system/my_gamemode/miscinfo.lst =================================================================== --- Trunk/pcgen/system/my_gamemode/miscinfo.lst 2008-12-25 08:00:58 UTC (rev 8680) +++ Trunk/pcgen/system/my_gamemode/miscinfo.lst 2008-12-25 08:10:05 UTC (rev 8681) @@ -253,10 +253,10 @@ # #ROLLMETHOD:3d6 METHOD:3d6 #ROLLMETHOD:4d4 METHOD:4d4 -#ROLLMETHOD:4d6 drop lowest METHOD:roll(4,6,[2,3,4]) +#ROLLMETHOD:4d6 drop lowest METHOD:roll(4,6,top(3)) #ROLLMETHOD:4d6, reroll 1's METHOD:4d5+4 -#ROLLMETHOD:4d6, reroll 1's, drop the lowest METHOD:3+roll(4,5,[2,3,4]) -#ROLLMETHOD:5d6 drop 2 lowest METHOD:roll(5,6,[3,4,5]) +#ROLLMETHOD:4d6, reroll 1's, drop the lowest METHOD:roll(4,6,top(3),reroll(1)) +#ROLLMETHOD:5d6 drop 2 lowest METHOD:roll(5,6,top(3)) # Unit Set #UNITSET:Imperial HEIGHTUNIT:ftin HEIGHTFACTOR:1 HEIGHTPATTERN:# DISTANCEUNIT:ft. DISTANCEFACTOR:1 DISTANCEPATTERN:# WEIGHTUNIT:lbs. WEIGHTFACTOR:1 WEIGHTPATTERN:#.## This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <jde...@us...> - 2012-05-05 22:20:02
|
Revision: 16698 http://pcgen.svn.sourceforge.net/pcgen/?rev=16698&view=rev Author: jdempsey Date: 2012-05-05 22:19:56 +0000 (Sat, 05 May 2012) Log Message: ----------- Add support for equipping natural weapons * Give natural weapons their own icon Issue#: CODE-1342 Modified Paths: -------------- Trunk/pcgen/system/gameModes/default/equipIcons.lst Added Paths: ----------- Trunk/pcgen/system/icons/natural.png Modified: Trunk/pcgen/system/gameModes/default/equipIcons.lst =================================================================== --- Trunk/pcgen/system/gameModes/default/equipIcons.lst 2012-05-05 22:09:43 UTC (rev 16697) +++ Trunk/pcgen/system/gameModes/default/equipIcons.lst 2012-05-05 22:19:56 UTC (rev 16698) @@ -42,6 +42,7 @@ ICON:LightSource|system/icons/lightsorce.png ICON:MaterialComponent|system/icons/material.png ICON:Mount|system/icons/mount.png +ICON:Natural|system/icons/natural.png ICON:Poison|system/icons/poison.png ICON:Potion|system/icons/potion.png ICON:Ring|system/icons/ring.png Added: Trunk/pcgen/system/icons/natural.png =================================================================== (Binary files differ) Property changes on: Trunk/pcgen/system/icons/natural.png ___________________________________________________________________ Added: svn:mime-type + image/png This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2014-03-08 23:00:12
|
Revision: 23453 http://sourceforge.net/p/pcgen/code/23453 Author: amaitland Date: 2014-03-08 23:00:07 +0000 (Sat, 08 Mar 2014) Log Message: ----------- Updates to prevent deprecation message for gamemode changes in code. Modified Paths: -------------- Trunk/pcgen/system/gameModes/35e/statsandchecks.lst Trunk/pcgen/system/gameModes/3e/statsandchecks.lst Trunk/pcgen/system/gameModes/Darwins_World_2/statsandchecks.lst Trunk/pcgen/system/gameModes/Deadlands/statsandchecks.lst Trunk/pcgen/system/gameModes/Fantasy_Craft/statsandchecks.lst Trunk/pcgen/system/gameModes/Gaslight/statsandchecks.lst Trunk/pcgen/system/gameModes/Legends_of_Excalibur/statsandchecks.lst Trunk/pcgen/system/gameModes/Modern/statsandchecks.lst Trunk/pcgen/system/gameModes/Pathfinder_RPG/statsandchecks.lst Trunk/pcgen/system/gameModes/Sidewinder/statsandchecks.lst Trunk/pcgen/system/gameModes/Spycraft/statsandchecks.lst Trunk/pcgen/system/gameModes/Xcrawl/statsandchecks.lst Trunk/pcgen/system/gameModes/zen_test/statsandchecks.lst Trunk/pcgen/system/my_gamemode/statsandchecks.lst Added Paths: ----------- Trunk/pcgen/system/gameModes/Pathfinder_Society/ Modified: Trunk/pcgen/system/gameModes/35e/statsandchecks.lst =================================================================== --- Trunk/pcgen/system/gameModes/35e/statsandchecks.lst 2014-03-08 04:02:37 UTC (rev 23452) +++ Trunk/pcgen/system/gameModes/35e/statsandchecks.lst 2014-03-08 23:00:07 UTC (rev 23453) @@ -6,7 +6,7 @@ # Stat definitions for 35e mode # STATNAME:Strength ABB:STR STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=STR|STRSCORE-10 BONUS:COMBAT|TOHIT.Melee|STR|TYPE=Ability BONUS:COMBAT|DAMAGE.Melee,DAMAGE.Thrown|STR BONUS:COMBAT|DAMAGEMULT:0|0.5*(STR>=0) BONUS:COMBAT|DAMAGEMULT:1|1 BONUS:COMBAT|DAMAGEMULT:2|1.5*(STR>=0) DEFINE:LOADSCORE|STRSCORE BONUS:COMBAT|TOHIT.Grapple|STR|TYPE=Ability DEFINE:MUSCLE|STRSCORE DEFINE:TWOHANDDAMAGEDIVISOR|2 DEFINE:OFFHANDLIGHTBONUS|2 BONUS:COMBAT|TOHIT|max(((TL-HD)-19)/2,0)|TYPE=Epic ABILITY:Internal|AUTOMATIC|Default -STATNAME:Dexterity ABB:DEX STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=DEX|DEXSCORE-10 BONUS:COMBAT|TOHIT.Ranged|DEX DEFINE:INITCOMP|DEX BONUS:COMBAT|AC|10|TYPE=Base BONUS:COMBAT|AC|min(DEX, min(MXDXEN,MODEQUIPMAXDEX))|TYPE=Ability DEFINE:MXDXEN|0 BONUS:VAR|MXDXEN|1000|PREVAREQ:ENCUMBERANCE,0 BONUS:VAR|MXDXEN|3|PREVAREQ:ENCUMBERANCE,1 BONUS:VAR|MXDXEN|1|PREVAREQ:ENCUMBERANCE,2 PENALTYVAR:MXDXEN DEFINE:FightingDefensivelyACBonus|0 DEFINE:FightingDefensivelyAC|0 DEFINE:TotalDefenseACBonus|0 DEFINE:TotalDefenseAC|0 BONUS:COMBAT|AC|max(FightingDefensivelyAC,TotalDefenseAC)|TYPE=Dodge +STATNAME:Dexterity ABB:DEX STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=DEX|DEXSCORE-10 BONUS:COMBAT|TOHIT.Ranged|DEX DEFINE:INITCOMP|DEX BONUS:COMBAT|AC|10|TYPE=Base BONUS:COMBAT|AC|min(DEX, min(MXDXEN,MODEQUIPMAXDEX))|TYPE=Ability DEFINE:MXDXEN|0 BONUS:VAR|MXDXEN|1000|PREVAREQ:ENCUMBERANCE,0 BONUS:VAR|MXDXEN|3|PREVAREQ:ENCUMBERANCE,1 BONUS:VAR|MXDXEN|1|PREVAREQ:ENCUMBERANCE,2 DEFINE:FightingDefensivelyACBonus|0 DEFINE:FightingDefensivelyAC|0 DEFINE:TotalDefenseACBonus|0 DEFINE:TotalDefenseAC|0 BONUS:COMBAT|AC|max(FightingDefensivelyAC,TotalDefenseAC)|TYPE=Dodge STATNAME:Constitution ABB:CON STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=CON|CONSCORE-10 BONUS:HP|WOUNDPOINTS|CON BONUS:HP|BONUS|CON BONUS:HP|ALTHP|CONSCORE BONUS:VAR|UseAlternateDamage|1|PRERULE:1,DAMAGE_VW DEFINE:UseAlternateDamage|0 STATNAME:Intelligence ABB:INT STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=INT|INTSCORE-10 BONUS:LANG|BONUS|INT BONUS:MODSKILLPOINTS|NUMBER|INT DEFINE:ClassSkillMax|0 DEFINE:CrossClassSkillMax|0 STATNAME:Wisdom ABB:WIS STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=WIS|WISSCORE-10 DEFINE:SynergyBonus|2 Modified: Trunk/pcgen/system/gameModes/3e/statsandchecks.lst =================================================================== --- Trunk/pcgen/system/gameModes/3e/statsandchecks.lst 2014-03-08 04:02:37 UTC (rev 23452) +++ Trunk/pcgen/system/gameModes/3e/statsandchecks.lst 2014-03-08 23:00:07 UTC (rev 23453) @@ -6,7 +6,7 @@ # Stat definitions for 3e mode # STATNAME:Strength ABB:STR STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=STR|STRSCORE-10 BONUS:COMBAT|TOHIT.Melee|STR|TYPE=Ability BONUS:COMBAT|DAMAGEMULT:0|0.5 BONUS:COMBAT|DAMAGEMULT:1|1 BONUS:COMBAT|DAMAGEMULT:2|1.5 BONUS:COMBAT|DAMAGE.Melee,DAMAGE.Thrown|STR DEFINE:LOADSCORE|STRSCORE BONUS:COMBAT|TOHIT.Grapple|STR|TYPE=Ability DEFINE:MUSCLE|STRSCORE DEFINE:TWOHANDDAMAGEDIVISOR|2 DEFINE:OFFHANDLIGHTBONUS|2 ABILITY:Internal|AUTOMATIC|Default -STATNAME:Dexterity ABB:DEX STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=DEX|DEXSCORE-10 BONUS:COMBAT|TOHIT.Ranged|DEX DEFINE:INITCOMP|DEX BONUS:COMBAT|AC|10|TYPE=Base BONUS:COMBAT|AC|min(DEX,min(MXDXEN,MODEQUIPMAXDEX))|TYPE=Ability DEFINE:MXDXEN|0 BONUS:VAR|MXDXEN|1000|PREVAREQ:ENCUMBERANCE,0 BONUS:VAR|MXDXEN|3|PREVAREQ:ENCUMBERANCE,1 BONUS:VAR|MXDXEN|1|PREVAREQ:ENCUMBERANCE,2 PENALTYVAR:MXDXEN DEFINE:FightingDefensivelyACBonus|0 DEFINE:FightingDefensivelyAC|0 DEFINE:TotalDefenseACBonus|0 DEFINE:TotalDefenseAC|0 BONUS:COMBAT|AC|max(FightingDefensivelyAC,TotalDefenseAC)|TYPE=Dodge +STATNAME:Dexterity ABB:DEX STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=DEX|DEXSCORE-10 BONUS:COMBAT|TOHIT.Ranged|DEX DEFINE:INITCOMP|DEX BONUS:COMBAT|AC|10|TYPE=Base BONUS:COMBAT|AC|min(DEX,min(MXDXEN,MODEQUIPMAXDEX))|TYPE=Ability DEFINE:MXDXEN|0 BONUS:VAR|MXDXEN|1000|PREVAREQ:ENCUMBERANCE,0 BONUS:VAR|MXDXEN|3|PREVAREQ:ENCUMBERANCE,1 BONUS:VAR|MXDXEN|1|PREVAREQ:ENCUMBERANCE,2 DEFINE:FightingDefensivelyACBonus|0 DEFINE:FightingDefensivelyAC|0 DEFINE:TotalDefenseACBonus|0 DEFINE:TotalDefenseAC|0 BONUS:COMBAT|AC|max(FightingDefensivelyAC,TotalDefenseAC)|TYPE=Dodge STATNAME:Constitution ABB:CON STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=CON|CONSCORE-10 BONUS:HP|WOUNDPOINTS|CON BONUS:HP|BONUS|CON BONUS:HP|ALTHP|CONSCORE BONUS:VAR|UseAlternateDamage|1|PRERULE:1,DAMAGE_VW DEFINE:UseAlternateDamage|0 STATNAME:Intelligence ABB:INT STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=INT|INTSCORE-10 BONUS:LANG|BONUS|INT BONUS:MODSKILLPOINTS|NUMBER|INT STATNAME:Wisdom ABB:WIS STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=WIS|WISSCORE-10 BONUS:COMBAT|TOHIT|max((TL-19)/2, 0)|TYPE=Epic DEFINE:SynergyBonus|2 Modified: Trunk/pcgen/system/gameModes/Darwins_World_2/statsandchecks.lst =================================================================== --- Trunk/pcgen/system/gameModes/Darwins_World_2/statsandchecks.lst 2014-03-08 04:02:37 UTC (rev 23452) +++ Trunk/pcgen/system/gameModes/Darwins_World_2/statsandchecks.lst 2014-03-08 23:00:07 UTC (rev 23453) @@ -3,7 +3,7 @@ # Stat definitions for Modern mode # STATNAME:Strength ABB:STR STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=STR|STRSCORE-10 DEFINE:LOADSCORE|STRSCORE DEFINE:MUSCLE|STRSCORE DEFINE:TWOHANDDAMAGEDIVISOR|2 BONUS:COMBAT|TOHIT.MELEE|STR|TYPE=Ability BONUS:COMBAT|DAMAGE.Melee,DAMAGE.Thrown|STR BONUS:COMBAT|DAMAGEMULT:0|0.5 BONUS:COMBAT|DAMAGEMULT:1|1 BONUS:COMBAT|DAMAGEMULT:2|1.5 DEFINE:OFFHANDLIGHTBONUS|2 ABILITY:Internal|AUTOMATIC|Default -STATNAME:Dexterity ABB:DEX STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=DEX|DEXSCORE-10 BONUS:COMBAT|TOHIT.RANGED|DEX BONUS:COMBAT|AC|10|TYPE=Base DEFINE:INITCOMP|DEX DEFINE:MXDXEN|0 BONUS:COMBAT|AC|min(DEX,min(MXDXEN,MODEQUIPMAXDEX))|TYPE=Ability BONUS:VAR|MXDXEN|1000|PREVAREQ:ENCUMBERANCE,0 BONUS:VAR|MXDXEN|3|PREVAREQ:ENCUMBERANCE,1 BONUS:VAR|MXDXEN|1|PREVAREQ:ENCUMBERANCE,2 PENALTYVAR:MXDXEN DEFINE:FightingDefensivelyACBonus|0 DEFINE:FightingDefensivelyAC|0 DEFINE:TotalDefenseACBonus|0 DEFINE:TotalDefenseAC|0 BONUS:COMBAT|AC|max(FightingDefensivelyAC,TotalDefenseAC)|TYPE=Dodge +STATNAME:Dexterity ABB:DEX STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=DEX|DEXSCORE-10 BONUS:COMBAT|TOHIT.RANGED|DEX BONUS:COMBAT|AC|10|TYPE=Base DEFINE:INITCOMP|DEX DEFINE:MXDXEN|0 BONUS:COMBAT|AC|min(DEX,min(MXDXEN,MODEQUIPMAXDEX))|TYPE=Ability BONUS:VAR|MXDXEN|1000|PREVAREQ:ENCUMBERANCE,0 BONUS:VAR|MXDXEN|3|PREVAREQ:ENCUMBERANCE,1 BONUS:VAR|MXDXEN|1|PREVAREQ:ENCUMBERANCE,2 DEFINE:FightingDefensivelyACBonus|0 DEFINE:FightingDefensivelyAC|0 DEFINE:TotalDefenseACBonus|0 DEFINE:TotalDefenseAC|0 BONUS:COMBAT|AC|max(FightingDefensivelyAC,TotalDefenseAC)|TYPE=Dodge STATNAME:Constitution ABB:CON STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=CON|CONSCORE-10 BONUS:HP|BONUS|CON DEFINE:DamageThreshold|CONSCORE BONUS:HP|ALTHP|DamageThreshold STATNAME:Intelligence ABB:INT STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=INT|INTSCORE-10 BONUS:LANG|BONUS|1 BONUS:MODSKILLPOINTS|NUMBER|INT DEFINE:MonsterLevel|0 STATNAME:Wisdom ABB:WIS STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=WIS|WISSCORE-10 DEFINE:ClassDefense|0 BONUS:COMBAT|AC|ClassDefense|TYPE=ClassDefense Modified: Trunk/pcgen/system/gameModes/Deadlands/statsandchecks.lst =================================================================== --- Trunk/pcgen/system/gameModes/Deadlands/statsandchecks.lst 2014-03-08 04:02:37 UTC (rev 23452) +++ Trunk/pcgen/system/gameModes/Deadlands/statsandchecks.lst 2014-03-08 23:00:07 UTC (rev 23453) @@ -6,7 +6,7 @@ # Stat definitions for 3e mode # STATNAME:Strength ABB:STR STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=STR|STRSCORE-10 BONUS:COMBAT|TOHIT.Melee|STR|TYPE=Ability BONUS:COMBAT|DAMAGEMULT:0|0.5 BONUS:COMBAT|DAMAGEMULT:1|1 BONUS:COMBAT|DAMAGEMULT:2|1.5 BONUS:COMBAT|DAMAGE.Melee,DAMAGE.Thrown|STR DEFINE:LOADSCORE|STRSCORE BONUS:COMBAT|TOHIT.Grapple|STR|TYPE=Ability DEFINE:MUSCLE|STRSCORE DEFINE:TWOHANDDAMAGEDIVISOR|2 DEFINE:OFFHANDLIGHTBONUS|2 ABILITY:Internal|AUTOMATIC|Default -STATNAME:Dexterity ABB:DEX STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=DEX|DEXSCORE-10 BONUS:COMBAT|TOHIT.Ranged|DEX DEFINE:INITCOMP|DEX BONUS:COMBAT|AC|10|TYPE=Base BONUS:COMBAT|AC|min(DEX,min(MXDXEN,MODEQUIPMAXDEX))|TYPE=Ability DEFINE:MXDXEN|0 BONUS:VAR|MXDXEN|1000|PREVAREQ:ENCUMBERANCE,0 BONUS:VAR|MXDXEN|3|PREVAREQ:ENCUMBERANCE,1 BONUS:VAR|MXDXEN|1|PREVAREQ:ENCUMBERANCE,2 PENALTYVAR:MXDXEN +STATNAME:Dexterity ABB:DEX STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=DEX|DEXSCORE-10 BONUS:COMBAT|TOHIT.Ranged|DEX DEFINE:INITCOMP|DEX BONUS:COMBAT|AC|10|TYPE=Base BONUS:COMBAT|AC|min(DEX,min(MXDXEN,MODEQUIPMAXDEX))|TYPE=Ability DEFINE:MXDXEN|0 BONUS:VAR|MXDXEN|1000|PREVAREQ:ENCUMBERANCE,0 BONUS:VAR|MXDXEN|3|PREVAREQ:ENCUMBERANCE,1 BONUS:VAR|MXDXEN|1|PREVAREQ:ENCUMBERANCE,2 STATNAME:Constitution ABB:CON STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=CON|CONSCORE-10 BONUS:HP|WOUNDPOINTS|CON BONUS:HP|BONUS|CON STATNAME:Intelligence ABB:INT STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=INT|INTSCORE-10 BONUS:MODSKILLPOINTS|NUMBER|INT STATNAME:Wisdom ABB:WIS STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=WIS|WISSCORE-10 DEFINE:SynergyBonus|2 Modified: Trunk/pcgen/system/gameModes/Fantasy_Craft/statsandchecks.lst =================================================================== --- Trunk/pcgen/system/gameModes/Fantasy_Craft/statsandchecks.lst 2014-03-08 04:02:37 UTC (rev 23452) +++ Trunk/pcgen/system/gameModes/Fantasy_Craft/statsandchecks.lst 2014-03-08 23:00:07 UTC (rev 23453) @@ -2,7 +2,7 @@ # Stat definitions for Fantasy Craft # STATNAME:Strength ABB:STR STATMOD:floor(SCORE/2)-5 BONUS:COMBAT|TOHIT-SECONDARY|10 BONUS:COMBAT|TOHIT-PRIMARY|6 BONUS:COMBAT|TOHIT.Melee|STR|TYPE=Ability BONUS:COMBAT|DAMAGE.Melee,DAMAGE.Thrown|STR|TYPE=Ability BONUS:COMBAT|DAMAGE.Melee,DAMAGE.Thrown|1|TYPE=TwoHanded|PREEQUIPBOTH:1,WIELDCATEGORY=OneHanded DEFINE:StrDamage|0 DEFINE:LOADSCORE|STRSCORE+LoadScoreSizeMod DEFINE:LoadScoreSizeMod|0 BONUS:COMBAT|TOHIT.Grapple|STR|TYPE=Ability BONUS:COMBAT|TOHIT.Grapple|-BAB BONUS:COMBAT|TOHIT.Grapple|skillinfo("TOTAL","Athletics")-STR DEFINE:MUSCLE|STRSCORE DEFINE:TWOHANDDAMAGEDIVISOR|0 DEFINE:OFFHANDLIGHTBONUS|0 ABILITY:Internal|AUTOMATIC|Default BONUS:COMBAT|DAMAGEMULT:0|1 BONUS:COMBAT|DAMAGEMULT:1|1 BONUS:COMBAT|DAMAGEMULT:2|1 -STATNAME:Dexterity ABB:DEX STATMOD:floor(SCORE/2)-5 BONUS:COMBAT|TOHIT.Ranged|DEX DEFINE:INITCOMP|DEX BONUS:COMBAT|AC|10|TYPE=Base BONUS:COMBAT|AC|min(DEX, min(MXDXEN,MODEQUIPMAXDEX))|TYPE=Ability DEFINE:MXDXEN|0 BONUS:VAR|MXDXEN|1000|PREVAREQ:ENCUMBERANCE,0 BONUS:VAR|MXDXEN|3|PREVAREQ:ENCUMBERANCE,1 BONUS:VAR|MXDXEN|1|PREVAREQ:ENCUMBERANCE,2 PENALTYVAR:MXDXEN +STATNAME:Dexterity ABB:DEX STATMOD:floor(SCORE/2)-5 BONUS:COMBAT|TOHIT.Ranged|DEX DEFINE:INITCOMP|DEX BONUS:COMBAT|AC|10|TYPE=Base BONUS:COMBAT|AC|min(DEX, min(MXDXEN,MODEQUIPMAXDEX))|TYPE=Ability DEFINE:MXDXEN|0 BONUS:VAR|MXDXEN|1000|PREVAREQ:ENCUMBERANCE,0 BONUS:VAR|MXDXEN|3|PREVAREQ:ENCUMBERANCE,1 BONUS:VAR|MXDXEN|1|PREVAREQ:ENCUMBERANCE,2 STATNAME:Constitution ABB:CON STATMOD:floor(SCORE/2)-5 DEFINE:WoundPointSizeMod|0 BONUS:HP|BONUS|CON BONUS:HP|ALTHP|WoundPointSizeMod BONUS:VAR|UseAlternateDamage|1 DEFINE:UseAlternateDamage|0 STATNAME:Intelligence ABB:INT STATMOD:floor(SCORE/2)-5 BONUS:MODSKILLPOINTS|NUMBER|INT+BonusSkillPts DEFINE:BonusSkillPts|0 STATNAME:Wisdom ABB:WIS STATMOD:floor(SCORE/2)-5 DEFINE:ArcaneKnown|0 BONUS:VAR|ArcaneKnown|WISSCORE+skillinfo("RANK","Spellcasting") DEFINE:SpellPoints|0 DEFINE:Panache|0 DEFINE:TotalCasterLvl|0 Modified: Trunk/pcgen/system/gameModes/Gaslight/statsandchecks.lst =================================================================== --- Trunk/pcgen/system/gameModes/Gaslight/statsandchecks.lst 2014-03-08 04:02:37 UTC (rev 23452) +++ Trunk/pcgen/system/gameModes/Gaslight/statsandchecks.lst 2014-03-08 23:00:07 UTC (rev 23453) @@ -3,7 +3,7 @@ # Stat definitions for Modern mode # STATNAME:Strength ABB:STR STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=STR|STRSCORE-10 DEFINE:LOADSCORE|STRSCORE DEFINE:MUSCLE|STRSCORE DEFINE:TWOHANDDAMAGEDIVISOR|2 BONUS:COMBAT|TOHIT.Melee|STR|TYPE=Ability BONUS:COMBAT|DAMAGE.Melee,DAMAGE.Thrown|STR BONUS:COMBAT|DAMAGEMULT:0|0.5 BONUS:COMBAT|DAMAGEMULT:1|1 BONUS:COMBAT|DAMAGEMULT:2|1.5 DEFINE:OFFHANDLIGHTBONUS|2 BONUS:COMBAT|TOHIT.Grapple|STR|TYPE=Ability DEFINE:ClassSkillMax|0 ABILITY:Internal|AUTOMATIC|Default -STATNAME:Dexterity ABB:DEX STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=DEX|DEXSCORE-10 BONUS:COMBAT|TOHIT.RANGED|DEX BONUS:COMBAT|AC|10|TYPE=Base DEFINE:INITCOMP|DEX DEFINE:MXDXEN|0 BONUS:COMBAT|AC|min(DEX,min(MXDXEN,MODEQUIPMAXDEX))|TYPE=Ability BONUS:VAR|MXDXEN|1000|PREVAREQ:ENCUMBERANCE,0 BONUS:VAR|MXDXEN|3|PREVAREQ:ENCUMBERANCE,1 BONUS:VAR|MXDXEN|1|PREVAREQ:ENCUMBERANCE,2 PENALTYVAR:MXDXEN DEFINE:FightingDefensivelyACBonus|0 DEFINE:FightingDefensivelyAC|0 DEFINE:TotalDefenseACBonus|0 DEFINE:TotalDefenseAC|0 BONUS:COMBAT|AC|max(FightingDefensivelyAC,TotalDefenseAC)|TYPE=Dodge +STATNAME:Dexterity ABB:DEX STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=DEX|DEXSCORE-10 BONUS:COMBAT|TOHIT.RANGED|DEX BONUS:COMBAT|AC|10|TYPE=Base DEFINE:INITCOMP|DEX DEFINE:MXDXEN|0 BONUS:COMBAT|AC|min(DEX,min(MXDXEN,MODEQUIPMAXDEX))|TYPE=Ability BONUS:VAR|MXDXEN|1000|PREVAREQ:ENCUMBERANCE,0 BONUS:VAR|MXDXEN|3|PREVAREQ:ENCUMBERANCE,1 BONUS:VAR|MXDXEN|1|PREVAREQ:ENCUMBERANCE,2 DEFINE:FightingDefensivelyACBonus|0 DEFINE:FightingDefensivelyAC|0 DEFINE:TotalDefenseACBonus|0 DEFINE:TotalDefenseAC|0 BONUS:COMBAT|AC|max(FightingDefensivelyAC,TotalDefenseAC)|TYPE=Dodge STATNAME:Constitution ABB:CON STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=CON|CONSCORE-10 BONUS:HP|BONUS|CON DEFINE:DamageThreshold|CONSCORE BONUS:HP|ALTHP|DamageThreshold STATNAME:Intelligence ABB:INT STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=INT|INTSCORE-10 BONUS:LANG|BONUS|1 BONUS:MODSKILLPOINTS|NUMBER|INT DEFINE:MonsterLevel|0 STATNAME:Wisdom ABB:WIS STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=WIS|WISSCORE-10 DEFINE:ClassDefense|0 BONUS:COMBAT|AC|ClassDefense|TYPE=ClassDefense Modified: Trunk/pcgen/system/gameModes/Legends_of_Excalibur/statsandchecks.lst =================================================================== --- Trunk/pcgen/system/gameModes/Legends_of_Excalibur/statsandchecks.lst 2014-03-08 04:02:37 UTC (rev 23452) +++ Trunk/pcgen/system/gameModes/Legends_of_Excalibur/statsandchecks.lst 2014-03-08 23:00:07 UTC (rev 23453) @@ -6,7 +6,7 @@ # Stat definitions for 35e mode # STATNAME:Strength ABB:STR STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=STR|STRSCORE-10 BONUS:COMBAT|TOHIT.Melee|STR|TYPE=Ability BONUS:COMBAT|DAMAGE.Melee,DAMAGE.Thrown|STR BONUS:COMBAT|DAMAGEMULT:0|0.5*(STR>=0) BONUS:COMBAT|DAMAGEMULT:1|1 BONUS:COMBAT|DAMAGEMULT:2|1.5*(STR>=0) DEFINE:LOADSCORE|STRSCORE BONUS:COMBAT|TOHIT.Grapple|STR|TYPE=Ability DEFINE:MUSCLE|STRSCORE DEFINE:TWOHANDDAMAGEDIVISOR|2 DEFINE:OFFHANDLIGHTBONUS|2 BONUS:COMBAT|TOHIT|max(((TL-HD)-19)/2,0)|TYPE=Epic ABILITY:Internal|AUTOMATIC|Default -STATNAME:Dexterity ABB:DEX STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=DEX|DEXSCORE-10 BONUS:COMBAT|TOHIT.Ranged|DEX DEFINE:INITCOMP|DEX BONUS:COMBAT|AC|10|TYPE=Base BONUS:COMBAT|AC|min(DEX,min(MXDXEN,MODEQUIPMAXDEX))|TYPE=Ability DEFINE:MXDXEN|0 BONUS:VAR|MXDXEN|1000|PREVAREQ:ENCUMBERANCE,0 BONUS:VAR|MXDXEN|3|PREVAREQ:ENCUMBERANCE,1 BONUS:VAR|MXDXEN|1|PREVAREQ:ENCUMBERANCE,2 PENALTYVAR:MXDXEN DEFINE:FightingDefensivelyACBonus|0 DEFINE:FightingDefensivelyAC|0 DEFINE:TotalDefenseACBonus|0 DEFINE:TotalDefenseAC|0 BONUS:COMBAT|AC|max(FightingDefensivelyAC,TotalDefenseAC)|TYPE=Dodge +STATNAME:Dexterity ABB:DEX STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=DEX|DEXSCORE-10 BONUS:COMBAT|TOHIT.Ranged|DEX DEFINE:INITCOMP|DEX BONUS:COMBAT|AC|10|TYPE=Base BONUS:COMBAT|AC|min(DEX,min(MXDXEN,MODEQUIPMAXDEX))|TYPE=Ability DEFINE:MXDXEN|0 BONUS:VAR|MXDXEN|1000|PREVAREQ:ENCUMBERANCE,0 BONUS:VAR|MXDXEN|3|PREVAREQ:ENCUMBERANCE,1 BONUS:VAR|MXDXEN|1|PREVAREQ:ENCUMBERANCE,2 DEFINE:FightingDefensivelyACBonus|0 DEFINE:FightingDefensivelyAC|0 DEFINE:TotalDefenseACBonus|0 DEFINE:TotalDefenseAC|0 BONUS:COMBAT|AC|max(FightingDefensivelyAC,TotalDefenseAC)|TYPE=Dodge STATNAME:Constitution ABB:CON STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=CON|CONSCORE-10 BONUS:HP|WOUNDPOINTS|CON BONUS:HP|BONUS|CON STATNAME:Intelligence ABB:INT STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=INT|INTSCORE-10 BONUS:LANG|BONUS|INT BONUS:MODSKILLPOINTS|NUMBER|INT STATNAME:Wisdom ABB:WIS STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=WIS|WISSCORE-10 DEFINE:SynergyBonus|2 Modified: Trunk/pcgen/system/gameModes/Modern/statsandchecks.lst =================================================================== --- Trunk/pcgen/system/gameModes/Modern/statsandchecks.lst 2014-03-08 04:02:37 UTC (rev 23452) +++ Trunk/pcgen/system/gameModes/Modern/statsandchecks.lst 2014-03-08 23:00:07 UTC (rev 23453) @@ -3,7 +3,7 @@ # Stat definitions for Modern mode # STATNAME:Strength ABB:STR STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=STR|STRSCORE-10 DEFINE:LOADSCORE|STRSCORE DEFINE:MUSCLE|STRSCORE DEFINE:TWOHANDDAMAGEDIVISOR|2 BONUS:COMBAT|TOHIT.MELEE|STR|TYPE=Ability BONUS:COMBAT|DAMAGE.Melee,DAMAGE.Thrown|STR BONUS:COMBAT|DAMAGEMULT:0|0.5 BONUS:COMBAT|DAMAGEMULT:1|1 BONUS:COMBAT|DAMAGEMULT:2|1.5 DEFINE:OFFHANDLIGHTBONUS|2 ABILITY:Internal|AUTOMATIC|Default -STATNAME:Dexterity ABB:DEX STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=DEX|DEXSCORE-10 BONUS:COMBAT|TOHIT.RANGED|DEX BONUS:COMBAT|AC|10|TYPE=Base DEFINE:INITCOMP|DEX DEFINE:MXDXEN|0 BONUS:COMBAT|AC|min(DEX,min(MXDXEN,MODEQUIPMAXDEX))|TYPE=Ability BONUS:VAR|MXDXEN|1000|PREVAREQ:ENCUMBERANCE,0 BONUS:VAR|MXDXEN|3|PREVAREQ:ENCUMBERANCE,1 BONUS:VAR|MXDXEN|1|PREVAREQ:ENCUMBERANCE,2 PENALTYVAR:MXDXEN DEFINE:FightingDefensivelyACBonus|0 DEFINE:FightingDefensivelyAC|0 DEFINE:TotalDefenseACBonus|0 DEFINE:TotalDefenseAC|0 BONUS:COMBAT|AC|max(FightingDefensivelyAC,TotalDefenseAC)|TYPE=Dodge +STATNAME:Dexterity ABB:DEX STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=DEX|DEXSCORE-10 BONUS:COMBAT|TOHIT.RANGED|DEX BONUS:COMBAT|AC|10|TYPE=Base DEFINE:INITCOMP|DEX DEFINE:MXDXEN|0 BONUS:COMBAT|AC|min(DEX,min(MXDXEN,MODEQUIPMAXDEX))|TYPE=Ability BONUS:VAR|MXDXEN|1000|PREVAREQ:ENCUMBERANCE,0 BONUS:VAR|MXDXEN|3|PREVAREQ:ENCUMBERANCE,1 BONUS:VAR|MXDXEN|1|PREVAREQ:ENCUMBERANCE,2 DEFINE:FightingDefensivelyACBonus|0 DEFINE:FightingDefensivelyAC|0 DEFINE:TotalDefenseACBonus|0 DEFINE:TotalDefenseAC|0 BONUS:COMBAT|AC|max(FightingDefensivelyAC,TotalDefenseAC)|TYPE=Dodge STATNAME:Constitution ABB:CON STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=CON|CONSCORE-10 BONUS:HP|BONUS|CON DEFINE:DamageThreshold|CONSCORE BONUS:HP|ALTHP|DamageThreshold STATNAME:Intelligence ABB:INT STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=INT|INTSCORE-10 BONUS:LANG|BONUS|NativeLanguage DEFINE:NativeLanguage|1 BONUS:MODSKILLPOINTS|NUMBER|INT DEFINE:MonsterLevel|0 STATNAME:Wisdom ABB:WIS STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=WIS|WISSCORE-10 DEFINE:ClassDefense|0 BONUS:COMBAT|AC|ClassDefense|TYPE=ClassDefense Modified: Trunk/pcgen/system/gameModes/Pathfinder_RPG/statsandchecks.lst =================================================================== --- Trunk/pcgen/system/gameModes/Pathfinder_RPG/statsandchecks.lst 2014-03-08 04:02:37 UTC (rev 23452) +++ Trunk/pcgen/system/gameModes/Pathfinder_RPG/statsandchecks.lst 2014-03-08 23:00:07 UTC (rev 23453) @@ -6,7 +6,7 @@ # Stat definitions for Pathfinder mode # STATNAME:Strength ABB:STR STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=STR|STRSCORE-10 BONUS:COMBAT|TOHIT.Melee|STR|TYPE=Ability|PREVAREQ:DisableToHitMeleeStr,0 BONUS:COMBAT|DAMAGE.Melee,DAMAGE.Thrown|STR|TYPE=Ability BONUS:COMBAT|DAMAGEMULT:0|0.5*(STR>=0) BONUS:COMBAT|DAMAGEMULT:1|1 BONUS:COMBAT|DAMAGEMULT:2|1.5*(STR>=0) DEFINE:LOADSCORE|STRSCORE DEFINE:TWOHANDDAMAGEDIVISOR|2 DEFINE:OFFHANDLIGHTBONUS|2 DEFINE:RacialVision|0 BONUS:VAR|RacialVision|1|TYPE=Racial|!PREABILITY:1,CATEGORY=Special Ability,TYPE.RacialVision ABILITY:Internal|AUTOMATIC|Default DEFINE:OversizeWeaponToHitBonus|0 BONUS:COMBAT|DAMAGE.Splash|-STR|TYPE=Ability -STATNAME:Dexterity ABB:DEX STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=DEX|DEXSCORE-10 BONUS:COMBAT|TOHIT.Ranged|DEX|TYPE=Ability|PREVAREQ:DisableToHitRangedDex,0 DEFINE:INITCOMP|DEX BONUS:COMBAT|AC|10|TYPE=Base BONUS:COMBAT|AC|min(ACAbilityStat, min(MXDXEN,MODEQUIPMAXDEX))|TYPE=Ability|PREVAREQ:ACStatNotDex,0 DEFINE:ACAbilityStat|0 BONUS:VAR|ACAbilityStat|DEX DEFINE:MXDXEN|0 BONUS:VAR|MXDXEN|1000|PREVAREQ:ENCUMBERANCE,0 BONUS:VAR|MXDXEN|3|PREVAREQ:ENCUMBERANCE,1 BONUS:VAR|MXDXEN|1|PREVAREQ:ENCUMBERANCE,2 PENALTYVAR:MXDXEN DEFINE:FightingDefensivelyACBonus|0 DEFINE:FightingDefensivelyAC|0 DEFINE:TotalDefenseACBonus|0 DEFINE:TotalDefenseAC|0 BONUS:COMBAT|AC|max(FightingDefensivelyAC,TotalDefenseAC)|TYPE=Dodge +STATNAME:Dexterity ABB:DEX STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=DEX|DEXSCORE-10 BONUS:COMBAT|TOHIT.Ranged|DEX|TYPE=Ability|PREVAREQ:DisableToHitRangedDex,0 DEFINE:INITCOMP|DEX BONUS:COMBAT|AC|10|TYPE=Base BONUS:COMBAT|AC|min(ACAbilityStat, min(MXDXEN,MODEQUIPMAXDEX))|TYPE=Ability|PREVAREQ:ACStatNotDex,0 DEFINE:ACAbilityStat|0 BONUS:VAR|ACAbilityStat|DEX DEFINE:MXDXEN|0 BONUS:VAR|MXDXEN|1000|PREVAREQ:ENCUMBERANCE,0 BONUS:VAR|MXDXEN|3|PREVAREQ:ENCUMBERANCE,1 BONUS:VAR|MXDXEN|1|PREVAREQ:ENCUMBERANCE,2 DEFINE:FightingDefensivelyACBonus|0 DEFINE:FightingDefensivelyAC|0 DEFINE:TotalDefenseACBonus|0 DEFINE:TotalDefenseAC|0 BONUS:COMBAT|AC|max(FightingDefensivelyAC,TotalDefenseAC)|TYPE=Dodge STATNAME:Constitution ABB:CON STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=CON|CONSCORE-10 BONUS:HP|WOUNDPOINTS|CON BONUS:HP|BONUS|CON|PRERULE:1,DAMAGE_HP BONUS:HP|ALTHP|CONSCORE*2 BONUS:VAR|UseAlternateDamage|1|PRERULE:1,DAMAGE_VW DEFINE:UseAlternateDamage|0 BONUS:VAR|UseCombatManueverBonus|1|PRERULE:1,USE_CMB DEFINE:UseCombatManueverBonus|0 STATNAME:Intelligence ABB:INT STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=INT|INTSCORE-10 BONUS:LANG|BONUS|max(INT,0)+var("AdditionalLanguage") BONUS:MODSKILLPOINTS|NUMBER|var("STAT.3.MOD.NOEQUIP.NOTEMP")+BonusRetroSkillPoints DEFINE:AdditionalLanguage|0 DEFINE:BonusRetroSkillPoints|0 STATNAME:Wisdom ABB:WIS STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=WIS|WISSCORE-10 Index: Trunk/pcgen/system/gameModes/Pathfinder_Society =================================================================== --- Trunk/pcgen/system/gameModes/Pathfinder_Society 2014-03-08 04:02:37 UTC (rev 23452) +++ Trunk/pcgen/system/gameModes/Pathfinder_Society 2014-03-08 23:00:07 UTC (rev 23453) Property changes on: Trunk/pcgen/system/gameModes/Pathfinder_Society ___________________________________________________________________ Added: bugtraq:url ## -0,0 +1 ## +http://jira.pcgen.org/browse/%BUGID% \ No newline at end of property Added: bugtraq:message ## -0,0 +1 ## +Issue#: %BUGID% \ No newline at end of property Added: bugtraq:number ## -0,0 +1 ## +false \ No newline at end of property Modified: Trunk/pcgen/system/gameModes/Sidewinder/statsandchecks.lst =================================================================== --- Trunk/pcgen/system/gameModes/Sidewinder/statsandchecks.lst 2014-03-08 04:02:37 UTC (rev 23452) +++ Trunk/pcgen/system/gameModes/Sidewinder/statsandchecks.lst 2014-03-08 23:00:07 UTC (rev 23453) @@ -2,7 +2,7 @@ # Stat definitions for Modern mode # STATNAME:Strength ABB:STR STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=STR|STRSCORE-10 DEFINE:LOADSCORE|STRSCORE DEFINE:MUSCLE|STRSCORE DEFINE:TWOHANDDAMAGEDIVISOR|2 BONUS:COMBAT|TOHIT.MELEE|STR|TYPE=Ability BONUS:COMBAT|DAMAGE.Melee,DAMAGE.Thrown|STR BONUS:COMBAT|DAMAGEMULT:0|0.5 BONUS:COMBAT|DAMAGEMULT:1|1 BONUS:COMBAT|DAMAGEMULT:2|1.5 DEFINE:OFFHANDLIGHTBONUS|2 ABILITY:Internal|AUTOMATIC|Default -STATNAME:Dexterity ABB:DEX STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=DEX|DEXSCORE-10 BONUS:COMBAT|TOHIT.RANGED|DEX BONUS:COMBAT|AC|10|TYPE=Base DEFINE:INITCOMP|DEX DEFINE:MXDXEN|0 BONUS:COMBAT|AC|min(DEX,min(MXDXEN,MODEQUIPMAXDEX))|TYPE=Ability BONUS:VAR|MXDXEN|1000|PREVAREQ:ENCUMBERANCE,0 BONUS:VAR|MXDXEN|3|PREVAREQ:ENCUMBERANCE,1 BONUS:VAR|MXDXEN|1|PREVAREQ:ENCUMBERANCE,2 PENALTYVAR:MXDXEN DEFINE:FightingDefensivelyACBonus|0 DEFINE:FightingDefensivelyAC|0 DEFINE:TotalDefenseACBonus|0 DEFINE:TotalDefenseAC|0 BONUS:COMBAT|AC|max(FightingDefensivelyAC,TotalDefenseAC)|TYPE=Dodge +STATNAME:Dexterity ABB:DEX STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=DEX|DEXSCORE-10 BONUS:COMBAT|TOHIT.RANGED|DEX BONUS:COMBAT|AC|10|TYPE=Base DEFINE:INITCOMP|DEX DEFINE:MXDXEN|0 BONUS:COMBAT|AC|min(DEX,min(MXDXEN,MODEQUIPMAXDEX))|TYPE=Ability BONUS:VAR|MXDXEN|1000|PREVAREQ:ENCUMBERANCE,0 BONUS:VAR|MXDXEN|3|PREVAREQ:ENCUMBERANCE,1 BONUS:VAR|MXDXEN|1|PREVAREQ:ENCUMBERANCE,2 DEFINE:FightingDefensivelyACBonus|0 DEFINE:FightingDefensivelyAC|0 DEFINE:TotalDefenseACBonus|0 DEFINE:TotalDefenseAC|0 BONUS:COMBAT|AC|max(FightingDefensivelyAC,TotalDefenseAC)|TYPE=Dodge STATNAME:Constitution ABB:CON STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=CON|CONSCORE-10 BONUS:HP|BONUS|CON DEFINE:DamageThreshold|CONSCORE BONUS:HP|ALTHP|DamageThreshold STATNAME:Intelligence ABB:INT STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=INT|INTSCORE-10 BONUS:LANG|BONUS|1 BONUS:MODSKILLPOINTS|NUMBER|INT STATNAME:Wisdom ABB:WIS STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=WIS|WISSCORE-10 DEFINE:ClassDefense|0 BONUS:COMBAT|AC|ClassDefense|TYPE=ClassDefense Modified: Trunk/pcgen/system/gameModes/Spycraft/statsandchecks.lst =================================================================== --- Trunk/pcgen/system/gameModes/Spycraft/statsandchecks.lst 2014-03-08 04:02:37 UTC (rev 23452) +++ Trunk/pcgen/system/gameModes/Spycraft/statsandchecks.lst 2014-03-08 23:00:07 UTC (rev 23453) @@ -2,7 +2,7 @@ # Stat definitions for Spycraft mode # STATNAME:Strength ABB:STR STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=STR|STRSCORE-10 BONUS:COMBAT|TOHIT.Melee|STR|TYPE=Ability BONUS:COMBAT|DAMAGE.Melee,DAMAGE.Thrown|STR BONUS:COMBAT|DAMAGEMULT:0|0.5*(STR>=0) BONUS:COMBAT|DAMAGEMULT:1|1 BONUS:COMBAT|DAMAGEMULT:2|1.5*(STR>=0) DEFINE:LOADSCORE|STRSCORE BONUS:COMBAT|TOHIT.Grapple|STR|TYPE=Ability DEFINE:MUSCLE|STRSCORE DEFINE:TWOHANDDAMAGEDIVISOR|2 DEFINE:OFFHANDLIGHTBONUS|2 DEFINE:VEHICLESPEED|0 DEFINE:VEHICLECRUISINGMPH|VehicleSpeed/10 DEFINE:VEHICLETOPMPH|VehicleCruisingMPH*2 DEFINE:VEHICLEDEFENSE|0 DEFINE:VEHICLEHANDLING|0 DEFINE:VEHICLEWOUNDPOINTS|0 DEFINE:VEHICLEHARDNESS|0 DEFINE:CURRENTVEHICLEMODS|0 DEFINE:MAXVEHICLEMODS|ceil(VehicleWoundPoints/10) ABILITY:Internal|AUTOMATIC|Default -STATNAME:Dexterity ABB:DEX STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=DEX|DEXSCORE-10 BONUS:COMBAT|TOHIT.Ranged|DEX DEFINE:INITCOMP|DEX BONUS:COMBAT|AC|10|TYPE=Base BONUS:COMBAT|AC|min(DEX,min(MXDXEN,MODEQUIPMAXDEX))|TYPE=Ability DEFINE:MXDXEN|0 BONUS:VAR|MXDXEN|1000|PREVAREQ:ENCUMBERANCE,0 BONUS:VAR|MXDXEN|3|PREVAREQ:ENCUMBERANCE,1 BONUS:VAR|MXDXEN|1|PREVAREQ:ENCUMBERANCE,2 PENALTYVAR:MXDXEN DEFINE:ACTIONDICE|0 BONUS:VAR|ACTIONDICE|((TL-1)/5)+3 DEFINE:ACTIONDIETYPE|0 BONUS:VAR|ACTIONDIETYPE|(floor((TL+9)/5))*2 DEFINE:ACTIONDIEBONUS|0 DEFINE:FightingDefensivelyACBonus|0 DEFINE:FIGHTINGDEFENSIVELYAC|0 DEFINE:TotalDefenseACBonus|0 DEFINE:TotalDefenseAC|0 BONUS:COMBAT|AC|max(FightingDefensivelyAC,TotalDefenseAC)|TYPE=Dodge +STATNAME:Dexterity ABB:DEX STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=DEX|DEXSCORE-10 BONUS:COMBAT|TOHIT.Ranged|DEX DEFINE:INITCOMP|DEX BONUS:COMBAT|AC|10|TYPE=Base BONUS:COMBAT|AC|min(DEX,min(MXDXEN,MODEQUIPMAXDEX))|TYPE=Ability DEFINE:MXDXEN|0 BONUS:VAR|MXDXEN|1000|PREVAREQ:ENCUMBERANCE,0 BONUS:VAR|MXDXEN|3|PREVAREQ:ENCUMBERANCE,1 BONUS:VAR|MXDXEN|1|PREVAREQ:ENCUMBERANCE,2 DEFINE:ACTIONDICE|0 BONUS:VAR|ACTIONDICE|((TL-1)/5)+3 DEFINE:ACTIONDIETYPE|0 BONUS:VAR|ACTIONDIETYPE|(floor((TL+9)/5))*2 DEFINE:ACTIONDIEBONUS|0 DEFINE:FightingDefensivelyACBonus|0 DEFINE:FIGHTINGDEFENSIVELYAC|0 DEFINE:TotalDefenseACBonus|0 DEFINE:TotalDefenseAC|0 BONUS:COMBAT|AC|max(FightingDefensivelyAC,TotalDefenseAC)|TYPE=Dodge STATNAME:Constitution ABB:CON STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=CON|CONSCORE-10 BONUS:HP|ALTHP|CONSCORE BONUS:HP|BONUS|CON STATNAME:Intelligence ABB:INT STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=INT|INTSCORE-10 BONUS:LANG|BONUS|INT BONUS:MODSKILLPOINTS|NUMBER|INT DEFINE:EDUCATION|0 BONUS:VAR|EDUCATION|TL+INT DEFINE:EDUCATIONMISC|Education-INT DEFINE:NATIVELANGUAGES|INT+1 DEFINE:PSIONLEVEL|0 STATNAME:Wisdom ABB:WIS STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=WIS|WISSCORE-10 DEFINE:INSPIRATION|0 BONUS:VAR|INSPIRATION|TL+WIS DEFINE:INSPIRATIONMISC|Inspiration-WIS DEFINE:SynergyBonus|2 Modified: Trunk/pcgen/system/gameModes/Xcrawl/statsandchecks.lst =================================================================== --- Trunk/pcgen/system/gameModes/Xcrawl/statsandchecks.lst 2014-03-08 04:02:37 UTC (rev 23452) +++ Trunk/pcgen/system/gameModes/Xcrawl/statsandchecks.lst 2014-03-08 23:00:07 UTC (rev 23453) @@ -6,7 +6,7 @@ # Stat definitions for Xcrawl mode # STATNAME:Strength ABB:STR STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=STR|STRSCORE-10 BONUS:COMBAT|TOHIT.Melee|STR|TYPE=Ability BONUS:COMBAT|DAMAGEMULT:0|0.5 BONUS:COMBAT|DAMAGEMULT:1|1 BONUS:COMBAT|DAMAGEMULT:2|1.5 BONUS:COMBAT|DAMAGE.Melee,DAMAGE.Thrown|STR DEFINE:LOADSCORE|STRSCORE BONUS:COMBAT|TOHIT.Grapple|STR|TYPE=Ability DEFINE:MUSCLE|STRSCORE DEFINE:TWOHANDDAMAGEDIVISOR|2 DEFINE:OFFHANDLIGHTBONUS|2 ABILITY:Internal|AUTOMATIC|Default -STATNAME:Dexterity ABB:DEX STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=DEX|DEXSCORE-10 BONUS:COMBAT|TOHIT.Ranged|DEX DEFINE:INITCOMP|DEX BONUS:COMBAT|AC|10|TYPE=Base BONUS:COMBAT|AC|min(DEX,min(MXDXEN,MODEQUIPMAXDEX))|TYPE=Ability DEFINE:MXDXEN|0 BONUS:VAR|MXDXEN|1000|PREVAREQ:ENCUMBERANCE,0 BONUS:VAR|MXDXEN|3|PREVAREQ:ENCUMBERANCE,1 BONUS:VAR|MXDXEN|1|PREVAREQ:ENCUMBERANCE,2 PENALTYVAR:MXDXEN DEFINE:FightingDefensivelyACBonus|0 DEFINE:FightingDefensivelyAC|0 DEFINE:TotalDefenseACBonus|0 DEFINE:TotalDefenseAC|0 BONUS:COMBAT|AC|max(FightingDefensivelyAC,TotalDefenseAC)|TYPE=Dodge +STATNAME:Dexterity ABB:DEX STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=DEX|DEXSCORE-10 BONUS:COMBAT|TOHIT.Ranged|DEX DEFINE:INITCOMP|DEX BONUS:COMBAT|AC|10|TYPE=Base BONUS:COMBAT|AC|min(DEX,min(MXDXEN,MODEQUIPMAXDEX))|TYPE=Ability DEFINE:MXDXEN|0 BONUS:VAR|MXDXEN|1000|PREVAREQ:ENCUMBERANCE,0 BONUS:VAR|MXDXEN|3|PREVAREQ:ENCUMBERANCE,1 BONUS:VAR|MXDXEN|1|PREVAREQ:ENCUMBERANCE,2 DEFINE:FightingDefensivelyACBonus|0 DEFINE:FightingDefensivelyAC|0 DEFINE:TotalDefenseACBonus|0 DEFINE:TotalDefenseAC|0 BONUS:COMBAT|AC|max(FightingDefensivelyAC,TotalDefenseAC)|TYPE=Dodge STATNAME:Constitution ABB:CON STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=CON|CONSCORE-10 BONUS:HP|WOUNDPOINTS|CON BONUS:HP|BONUS|CON STATNAME:Intelligence ABB:INT STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=INT|INTSCORE-10 BONUS:LANG|BONUS|INT BONUS:MODSKILLPOINTS|NUMBER|INT STATNAME:Wisdom ABB:WIS STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=WIS|WISSCORE-10 BONUS:COMBAT|TOHIT|max((TL-19)/2, 0)|TYPE=Epic DEFINE:SynergyBonus|2 Modified: Trunk/pcgen/system/gameModes/zen_test/statsandchecks.lst =================================================================== --- Trunk/pcgen/system/gameModes/zen_test/statsandchecks.lst 2014-03-08 04:02:37 UTC (rev 23452) +++ Trunk/pcgen/system/gameModes/zen_test/statsandchecks.lst 2014-03-08 23:00:07 UTC (rev 23453) @@ -2,7 +2,7 @@ # Stat definitions for 35e mode # STATNAME:Strength ABB:STR STATRANGE:-100|100 STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=STR|STRSCORE-10 BONUS:COMBAT|TOHIT.Melee|STR|TYPE=Ability BONUS:COMBAT|DAMAGE.Melee,DAMAGE.Thrown|STR BONUS:COMBAT|DAMAGEMULT:0|0.5*(STR>=0) BONUS:COMBAT|DAMAGEMULT:1|1 BONUS:COMBAT|DAMAGEMULT:2|1.5*(STR>=0) DEFINE:LOADSCORE|STRSCORE BONUS:COMBAT|TOHIT.Grapple|STR|TYPE=Ability DEFINE:MUSCLE|STRSCORE DEFINE:TWOHANDDAMAGEDIVISOR|2 DEFINE:OFFHANDLIGHTBONUS|2 BONUS:COMBAT|TOHIT|max(((TL-HD)-19)/2,0)|TYPE=Epic -STATNAME:Dexterity ABB:DEX STATRANGE:-100|100 STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=DEX|DEXSCORE-10 BONUS:COMBAT|TOHIT.Ranged|DEX DEFINE:INITCOMP|DEX BONUS:COMBAT|AC|10|TYPE=Base BONUS:COMBAT|AC|min(DEX, min(MXDXEN,MODEQUIPMAXDEX))|TYPE=Ability DEFINE:MXDXEN|0 BONUS:VAR|MXDXEN|1000|PREVAREQ:ENCUMBERANCE,0 BONUS:VAR|MXDXEN|3|PREVAREQ:ENCUMBERANCE,1 BONUS:VAR|MXDXEN|1|PREVAREQ:ENCUMBERANCE,2 PENALTYVAR:MXDXEN DEFINE:FightingDefensivelyACBonus|0 DEFINE:FightingDefensivelyAC|0 DEFINE:TotalDefenseACBonus|0 DEFINE:TotalDefenseAC|0 BONUS:COMBAT|AC|max(FightingDefensivelyAC,TotalDefenseAC)|TYPE=Dodge +STATNAME:Dexterity ABB:DEX STATRANGE:-100|100 STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=DEX|DEXSCORE-10 BONUS:COMBAT|TOHIT.Ranged|DEX DEFINE:INITCOMP|DEX BONUS:COMBAT|AC|10|TYPE=Base BONUS:COMBAT|AC|min(DEX, min(MXDXEN,MODEQUIPMAXDEX))|TYPE=Ability DEFINE:MXDXEN|0 BONUS:VAR|MXDXEN|1000|PREVAREQ:ENCUMBERANCE,0 BONUS:VAR|MXDXEN|3|PREVAREQ:ENCUMBERANCE,1 BONUS:VAR|MXDXEN|1|PREVAREQ:ENCUMBERANCE,2 DEFINE:FightingDefensivelyACBonus|0 DEFINE:FightingDefensivelyAC|0 DEFINE:TotalDefenseACBonus|0 DEFINE:TotalDefenseAC|0 BONUS:COMBAT|AC|max(FightingDefensivelyAC,TotalDefenseAC)|TYPE=Dodge STATNAME:Constitution ABB:CON STATRANGE:-100|100 STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=CON|CONSCORE-10 BONUS:HP|WOUNDPOINTS|CON BONUS:HP|BONUS|CON BONUS:HP|ALTHP|CONSCORE BONUS:VAR|UseAlternateDamage|1|PRERULE:1,DAMAGE_VW DEFINE:UseAlternateDamage|0 STATNAME:Intelligence ABB:INT STATRANGE:-100|100 STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=INT|INTSCORE-10 BONUS:LANG|BONUS|LanguageBonus+INT BONUS:COMBAT|TOHIT.Ice|INT|TYPE=Ability DEFINE:LanguageBonus|0 BONUS:MODSKILLPOINTS|NUMBER|INT DEFINE:STMax|TL/2 STATNAME:Wisdom ABB:WIS STATRANGE:-100|100 STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=WIS|WISSCORE-10 DEFINE:SynergyBonus|2 Modified: Trunk/pcgen/system/my_gamemode/statsandchecks.lst =================================================================== --- Trunk/pcgen/system/my_gamemode/statsandchecks.lst 2014-03-08 04:02:37 UTC (rev 23452) +++ Trunk/pcgen/system/my_gamemode/statsandchecks.lst 2014-03-08 23:00:07 UTC (rev 23453) @@ -6,7 +6,7 @@ # Stat definitions for 35e mode # #STATNAME:Strength ABB:STR STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=STR|STRSCORE-10 BONUS:COMBAT|TOHIT.Melee|STR|TYPE=Ability BONUS:COMBAT|DAMAGE.Melee,DAMAGE.Thrown|STR BONUS:COMBAT|DAMAGEMULT:0|0.5*(STR>=0) BONUS:COMBAT|DAMAGEMULT:1|1 BONUS:COMBAT|DAMAGEMULT:2|1.5*(STR>=0) DEFINE:LOADSCORE|STRSCORE BONUS:COMBAT|TOHIT.Grapple|STR|TYPE=Ability DEFINE:MUSCLE|STRSCORE DEFINE:TWOHANDDAMAGEDIVISOR|2 DEFINE:OFFHANDLIGHTBONUS|2 BONUS:COMBAT|TOHIT|max(((TL-HD)-19)/2,0)|TYPE=Epic -#STATNAME:Dexterity ABB:DEX STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=DEX|DEXSCORE-10 BONUS:COMBAT|TOHIT.Ranged|DEX DEFINE:INITCOMP|DEX BONUS:COMBAT|AC|10|TYPE=Base BONUS:COMBAT|AC|min(DEX, min(MXDXEN,MODEQUIPMAXDEX))|TYPE=Ability DEFINE:MXDXEN|0 BONUS:VAR|MXDXEN|1000|PREVAREQ:ENCUMBERANCE,0 BONUS:VAR|MXDXEN|3|PREVAREQ:ENCUMBERANCE,1 BONUS:VAR|MXDXEN|1|PREVAREQ:ENCUMBERANCE,2 PENALTYVAR:MXDXEN DEFINE:FightingDefensivelyACBonus|0 DEFINE:FightingDefensivelyAC|0 DEFINE:TotalDefenseACBonus|0 DEFINE:TotalDefenseAC|0 BONUS:COMBAT|AC|max(FightingDefensivelyAC,TotalDefenseAC)|TYPE=Dodge +#STATNAME:Dexterity ABB:DEX STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=DEX|DEXSCORE-10 BONUS:COMBAT|TOHIT.Ranged|DEX DEFINE:INITCOMP|DEX BONUS:COMBAT|AC|10|TYPE=Base BONUS:COMBAT|AC|min(DEX, min(MXDXEN,MODEQUIPMAXDEX))|TYPE=Ability DEFINE:MXDXEN|0 BONUS:VAR|MXDXEN|1000|PREVAREQ:ENCUMBERANCE,0 BONUS:VAR|MXDXEN|3|PREVAREQ:ENCUMBERANCE,1 BONUS:VAR|MXDXEN|1|PREVAREQ:ENCUMBERANCE,2 DEFINE:FightingDefensivelyACBonus|0 DEFINE:FightingDefensivelyAC|0 DEFINE:TotalDefenseACBonus|0 DEFINE:TotalDefenseAC|0 BONUS:COMBAT|AC|max(FightingDefensivelyAC,TotalDefenseAC)|TYPE=Dodge #STATNAME:Constitution ABB:CON STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=CON|CONSCORE-10 BONUS:HP|WOUNDPOINTS|CON BONUS:HP|BONUS|CON BONUS:HP|ALTHP|CONSCORE BONUS:VAR|UseAlternateDamage|1|PRERULE:DAMAGE_VW DEFINE:UseAlternateDamage|0 #STATNAME:Intelligence ABB:INT STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=INT|INTSCORE-10 BONUS:LANG|BONUS|INT BONUS:MODSKILLPOINTS|NUMBER|INT DEFINE:AbilitybySkillMax|TL/2 #STATNAME:Wisdom ABB:WIS STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=WIS|WISSCORE-10 DEFINE:SynergyBonus|2 This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |