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From: <maredudd800@us...> - 2010-08-14 21:51:19
|
Revision: 12813 http://pcgen.svn.sourceforge.net/pcgen/?rev=12813&view=rev Author: maredudd800 Date: 2010-08-14 21:51:12 +0000 (Sat, 14 Aug 2010) Log Message: ----------- Equipment/Weapons entered. Modified Paths: -------------- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equip_weap_melee.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equip_weap_ranged.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_weaponprofs.lst Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equip_weap_melee.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equip_weap_melee.lst 2010-08-14 21:49:44 UTC (rev 12812) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equip_weap_melee.lst 2010-08-14 21:51:12 UTC (rev 12813) @@ -5,40 +5,41 @@ ####Block: Simple Weapons #------light--------- # Equipment Name Output Name Required Weapon Proficiency Type Alternative Type Cost Weight Slot Needed Critical Hit Multiplier Critical Hit Range Alternative Critical Alternative Critical Range Damage Alternative Damage Modifier Alternative Modifier Wield Category Range Reach Reach Multiplier Size Source Page Bonus Equipment Modifiers Weapon prop. bonus Special Property -Battle Aspergillum -Cestus -Wooden Stake +Dagger PROFICIENCY:WEAPON|Dagger TYPE:Weapon.Melee.Light.Finesseable.Ranged.Thrown.Simple.Standard.Piercing.Slashing.Dagger.BladeLight COST:2 WT:1 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d4 EQMOD:STEEL WIELD:Light RANGE:10 SIZE:M SOURCEPAGE:p.146 +Battle Aspergillum PROFICIENCY:WEAPON|Mace (Light) TYPE:Weapon.Melee.Light.Finesseable.Simple.Standard.Bludgeoning.Mace.Hammer COST:5 WT:4 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 EQMOD:STEEL WIELD:Light SIZE:M SOURCEPAGE:p.177 +Cestus PROFICIENCY:WEAPON|Cestus TYPE:Weapon.Melee.Light.Finesseable.Simple.Standard.Bludgeoning.Piercing.Monk.Close COST:5 WT:1 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d4 EQMOD:LEATHER WIELD:Light SIZE:M SOURCEPAGE:p.177 +Stake (Wood) OUTPUTNAME:Wooden Stake PROFICIENCY:WEAPON|Stake TYPE:Weapon.Melee.Light.Finesseable.Ranged.Thrown.Simple.Standard.Piercing.Close COST:0 WT:1 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d4 EQMOD:WOOD WIELD:Light RANGE:10 SIZE:M SOURCEPAGE:p.177 #------two-handed--------- # Equipment Name Output Name Required Weapon Proficiency Type Alternative Type Cost Weight Slot Needed Critical Hit Multiplier Critical Hit Range Alternative Critical Alternative Critical Range Damage Alternative Damage Modifier Alternative Modifier Wield Category Range Reach Reach Multiplier Size Source Page Bonus Equipment Modifiers Weapon prop. bonus Special Property -Bayonet -Spear (Boar) OUTPUTNAME:Boar Spear +Bayonet PROFICIENCY:WEAPON|Bayonet TYPE:Weapon.Melee.TwoHanded.Simple.Standard.Piercing.Bayonet.Close COST:5 WT:1 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 EQMOD:STEEL WIELD:TwoHanded SIZE:M SOURCEPAGE:p.177 +Spear (Boar) OUTPUTNAME:Boar Spear PROFICIENCY:WEAPON|Spear TYPE:Weapon.Melee.TwoHanded.Ranged.Thrown.Simple.Standard.Piercing.Spear COST:5 WT:8 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d8 EQMOD:WOOD.BRACE WIELD:TwoHanded SIZE:M SOURCEPAGE:p.177 ####Block: Martial Weapons #------one-handed--------- # Equipment Name Output Name Required Weapon Proficiency Type Alternative Type Cost Weight Slot Needed Critical Hit Multiplier Critical Hit Range Alternative Critical Alternative Critical Range Damage Alternative Damage Modifier Alternative Modifier Wield Category Range Reach Reach Multiplier Size Source Page Bonus Equipment Modifiers Weapon prop. bonus Special Property -Sword Cane +Sword Cane PROFICIENCY:WEAPON|Sword Cane TYPE:Weapon.Melee.OneHanded.Martial.Standard.Piercing.Sword COST:45 WT:4 CRITMULT:x2 CRITRANGE:3 DAMAGE:1d6 EQMOD:STEEL WIELD:OneHanded SIZE:M SOURCEPAGE:p.177 BONUS:WEAPON|DAMAGEMULT:2|-0.5 #------two-handed--------- # Equipment Name Output Name Required Weapon Proficiency Type Alternative Type Cost Weight Slot Needed Critical Hit Multiplier Critical Hit Range Alternative Critical Alternative Critical Range Damage Alternative Damage Modifier Alternative Modifier Wield Category Range Reach Reach Multiplier Size Source Page Bonus Equipment Modifiers Weapon prop. bonus Special Property -Bardiche -Bec de corbin -Bill -Glaive-guisarme -Lucern Hammer +Bardiche PROFICIENCU:WEAPON|Bardiche TYPE:Weapon.Melee.TwoHanded.Martial.Reach.Standard.Slashing.Polearm COST:13 WT:14 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d10 EQMOD:WOOD.BRACE WIELD:TwoHanded SIZE:M SOURCEPAGE:p.177 +Bec de Corbin PROFICIENCU:WEAPON|Bec de corbin TYPE:Weapon.Melee.TwoHanded.Martial.Reach.Standard.Bludgeoning.Piercing.Polearm COST:15 WT:12 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d10 EQMOD:WOOD.BRACE WIELD:TwoHanded SIZE:M SOURCEPAGE:p.177 +Bill PROFICIENCU:WEAPON|Bill TYPE:Weapon.Melee.TwoHanded.Martial.Reach.Standard.Slashing.Polearm COST:11 WT:11 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d8 EQMOD:WOOD.BRACE.DISARM WIELD:TwoHanded SIZE:M SOURCEPAGE:p.177 +Glaive-Guisarme PROFICIENCU:WEAPON|Glaive-guisarme TYPE:Weapon.Melee.TwoHanded.Martial.Reach.Standard.Slashing.Polearm COST:12 WT:10 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d10 EQMOD:WOOD.BRACE WIELD:TwoHanded SIZE:M SOURCEPAGE:p.177 +Lucern Hammer PROFICIENCU:WEAPON|Lucern Hammer TYPE:Weapon.Melee.TwoHanded.Martial.Reach.Standard.Bludgeoning.Piercing.Polearm COST:15 WT:12 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d12 EQMOD:WOOD.BRACE WIELD:TwoHanded SIZE:M SOURCEPAGE:p.177 ####Block: Exotic Weapons #------light--------- # Equipment Name Output Name Required Weapon Proficiency Type Alternative Type Cost Weight Slot Needed Critical Hit Multiplier Critical Hit Range Alternative Critical Alternative Critical Range Damage Alternative Damage Modifier Alternative Modifier Wield Category Range Reach Reach Multiplier Size Source Page Bonus Equipment Modifiers Weapon prop. bonus Special Property -Dagger (Swordbreaker) +Dagger (Swordbreaker) OUTPUTNAME:Swordbreaker Dagger PROFICIENCY:WEAPON|Dagger (Swordbreaker) TYPE:Weapon.Melee.Light.Finesseable.Exotic.Standard.Dagger COST:10 WT:3 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d4 EQMOD:STEEL.DISARM WUELD:Light SIZE:M SOURCEPAGE:p.177 #------one-handed--------- # Equipment Name Output Name Required Weapon Proficiency Type Alternative Type Cost Weight Slot Needed Critical Hit Multiplier Critical Hit Range Alternative Critical Alternative Critical Range Damage Alternative Damage Modifier Alternative Modifier Wield Category Range Reach Reach Multiplier Size Source Page Bonus Equipment Modifiers Weapon prop. bonus Special Property -Falcata -Khopesh -Sword (Temple) OUTPUTNAME:Temple Sword +Falcata PROFICIENCY:WEAPON|Falcata TYPE:Weapon.Melee.OneHanded.Exotic.Standard.Slashing.HeavyBlade COST:18 WT:4 CRITMULT:x3 CRITRANGE:2 DAMAGE:1d8 EQMOD:STEEL WIELD:OneHanded SIZE:M SOURCEPAGE:p.177 +Khopesh PROFICIENCY:WEAPON|Khopesh TYPE:Weapon.Melee.OneHanded.Exotic.Standard.Slashing.HeavyBlade COST:20 WT:8 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d8 EQMOD:STEEL.TRIP WIELD:OneHanded SIZE:M SOURCEPAGE:p.177 +Sword (Temple) OUTPUTNAME:Temple Sword PROFICIENCY:WEAPON|Sword (Temple) TYPE:Weapon.Melee.OneHanded.Exotic.Standard.Slashing.HeavyBlade COST:30 WT:3 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d8 EQMOD:STEEL.TRIP.MONK WIELD:OneHanded SIZE:M SOURCEPAGE:p.177 #------two-handed--------- # Equipment Name Output Name Required Weapon Proficiency Type Alternative Type Cost Weight Slot Needed Critical Hit Multiplier Critical Hit Range Alternative Critical Alternative Critical Range Damage Alternative Damage Modifier Alternative Modifier Wield Category Range Reach Reach Multiplier Size Source Page Bonus Equipment Modifiers Weapon prop. bonus Special Property -Chain Spear -Mancatcher +Spear (Chain) OUTPUTNAME:Chain Spear PROFICIENCY:WEAPON|Spear (Chain) TYPE:Weapon.Melee.TwoHanded.Exotic.Standard.Piercing.Slashing COST:15 WT:13 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 ALTDAMAGE:1d6 EQMOD:STEEL.TRIP WIELD:TwoHanded SIZE:M SOURCEPAGE:p.177 +Mancatcher PROFICIENCY:WEAPON|Mancatcher TYPE:Weapon.Melee.TwoHanded.Exotic.Reach.Standard.Piercing.Polearm COST:15 WT:10 CRITMULT:- CRITRANGE:1 DAMAGE:1d2 EQMOD:WOOD WIELD:TwoHanded SIZE:M SOURCEPAGE:p.177 Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equip_weap_ranged.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equip_weap_ranged.lst 2010-08-14 21:49:44 UTC (rev 12812) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equip_weap_ranged.lst 2010-08-14 21:51:12 UTC (rev 12813) @@ -2,12 +2,16 @@ # Original Entry by: Eric C. Smith (Maredudd) ####Block: Martial Weapons -# Equipment Name Output Name Required Weapon Proficiency Type Contains Cost Weight Slot Needed Critical Hit Multiplier Critical Hit Range Damage Modifier Wield Category Requires Modification? Range Size Source Page Weapon prop. bonus -Chakram -Pilum +# Equipment Name Output Name Required Weapon Proficiency Type Contains Cost Weight Slot Needed Critical Hit Multiplier Critical Hit Range Damage Modifier Wield Category Requires Modification? Range Size Source Page Weapon prop. bonus +Chakram PROFICIENCY:WEAPON|Chakram TYPE:Weapon.Martial.Ranged.Thrown.Standard.Slashing.Chakram COST:1 WT:1 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d8 EQMOD:STEEL RANGE:30 SIZE:M SOURCEPAGE:p.177 +Pilum PROFICIENCY:WEAPON|Pilum TYPE:Weapon.Martial.Ranged.Thrown.Standard.Piercing.Pilum.Javelin.Spear COST:5 WT:4 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d8 EQMOD:WOOD RANGE:20 SIZE:M SOURCEPAGE:p.177 ####Block: Exotic Weapons -# Equipment Name Output Name Required Weapon Proficiency Type Contains Cost Weight Slot Needed Critical Hit Multiplier Critical Hit Range Damage Modifier Wield Category Requires Modification? Range Size Source Page Weapon prop. bonus -Boomerang -Crossbow (Double) OUTPUTNAME:Double Crossbow -Lasso \ No newline at end of file +# Equipment Name Output Name Required Weapon Proficiency Type Contains Cost Weight Slot Needed Critical Hit Multiplier Critical Hit Range Damage Modifier Wield Category Requires Modification? Range Size Source Page Weapon prop. bonus +Boomerang PROFICIENCY:WEAPON|Boomerang TYPE:Weapon.Exotic.Ranged.Standard.Bludgeoning.Thrown.Consumable COST:3 WT:3 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 EQMOD:WOOD RANGE:30 SIZE:M SOURCEPAGE:p.177 +Crossbow (Hand) OUTPUTNAME:Crossbow, [NAME] PROFICIENCY:WEAPON|Crossbow (Hand) TYPE:Weapon.Exotic.Ranged.Standard.Piercing.Container.Projectile.Crossbow CONTAINS:1|Bolt=1 COST:100 WT:2 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d4 EQMOD:WOOD WIELD:Light RANGE:30 SIZE:M SOURCEPAGE:p.143 +Crossbow (Double) OUTPUTNAME:Crossbow, [NAME] PROFICIENCY:WEAPON|Crossbow (Double) TYPE:Weapon.Exotic.Ranged.Standard.Piercing.Container.Prohectile.Crossbow CONTAINS:2|Bolt=2 COST:300 WT:18 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d8 EQMOD:WOOD RANGE:80 SOURCEPAGE:p.177 + +## +## End +## \ No newline at end of file Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_weaponprofs.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_weaponprofs.lst 2010-08-14 21:49:44 UTC (rev 12812) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_weaponprofs.lst 2010-08-14 21:51:12 UTC (rev 12813) @@ -8,7 +8,7 @@ # -- light melee Cestus TYPE:Simple.Melee.Light.Bludgeoning.Piercing.MeleeBludgeoning.MeleePiercing -Wooden Stake TYPE:Simple.Melee.Ranged.Light.Piercing.RangedPiercing +Stake TYPE:Simple.Melee.Ranged.Light.Piercing.RangedPiercing # -- 2-handers Bayonet TYPE:Simple.Melee.Piercing.MeleePiercing.TwoHanded @@ -16,14 +16,14 @@ # Martial # 1-handers -Sword (Cane) TYPE:Martial.Melee.Piercing.MeleePiercing.Sword +Sword Cane TYPE:Martial.Melee.Piercing.MeleePiercing.Sword # 2-handers Bardiche TYPE:Martial.Melee.Slashing.MeleeSlashing.Axe.TwoHanded -Bec de corbin TYPE:Martial.Melee,Bludgeoning.Piercing.MeleeBlidgeoning.MeleePiercing.Hammer.TwoHanded +Bec de Corbin TYPE:Martial.Melee,Bludgeoning.Piercing.MeleeBlidgeoning.MeleePiercing.Hammer.TwoHanded Bill TYPE:Martial.Melee.Slashing.MeleeSlashing.Axe.TwoHanded Glaive-guisarme TYPE:Martial.Melee.Slashing.MeleeSlashing.Axe.TwoHanded -Hammer (Lucern) TYPE:Martial.Melee.Bludgeoning.Piercing.MeleeBludgeoning.MeleePiercing.Hammer.TwoHanded +Lucern Hammer TYPE:Martial.Melee.Bludgeoning.Piercing.MeleeBludgeoning.MeleePiercing.Hammer.TwoHanded # --ranged #Longbow TYPE:Martial.Ranged.Piercing.RangedPiercing.Bow HANDS:2 @@ -40,7 +40,7 @@ Sword (Temple) TYPE:Exotic.Melee.Slashing.MeleeSlashing # -- 2-handers -Chain Spear TYPE:Exotic.Melee.Piercing.Slashing.MeleePiercing.MeleeSlashing.Spear.TwoHanded +Spear (Chain) TYPE:Exotic.Melee.Piercing.Slashing.MeleePiercing.MeleeSlashing.Spear.TwoHanded Mancatcher TYPE:Exotic.Melee.Piercing.MeleePiercing.Spear.TwoHanded # -- ranged This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <maredudd800@us...> - 2010-08-14 22:44:34
|
Revision: 12817 http://pcgen.svn.sourceforge.net/pcgen/?rev=12817&view=rev Author: maredudd800 Date: 2010-08-14 22:44:27 +0000 (Sat, 14 Aug 2010) Log Message: ----------- Added equip files to pcc. Modified Paths: -------------- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg.pcc Added Paths: ----------- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equip_armorshields.lst Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg.pcc =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg.pcc 2010-08-14 22:08:59 UTC (rev 12816) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg.pcc 2010-08-14 22:44:27 UTC (rev 12817) @@ -37,6 +37,12 @@ ABILITY:pfapg_abilities_traits.lst ABILITY:pfapg_abilities_racial.lst ABILITYCATEGORY:pfapg_abilitycategories.lst +EQUIPMENT:pfapg_equip_armorshields.lst +EQUIPMENT:pfapg_equip_weap_ammo.lst +EQUIPMENT:pfapg_equip_weap_melee.lst +EQUIPMENT:pfapg_equip_weap_natural.lst +EQUIPMENT:pfapg_equip_weap_ranged.lst +EQUIPMENT:pfapg_equip.lst FEAT:pfapg_feats.lst KIT:pfapg_kits_races_base.lst KIT:pfapg_kits_traits.lst Added: Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equip_armorshields.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equip_armorshields.lst (rev 0) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equip_armorshields.lst 2010-08-14 22:44:27 UTC (rev 12817) @@ -0,0 +1,21 @@ +SOURCELONG:Advanced Player's Guide SOURCESHORT:PFAPG SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8fo1 SOURCEDATE:2010-08 +# Original Entry by: Eric C. Smith (Maredudd) + +###Block: Armor +#------light--------- +# Equipment Name Required Armor Proficiency Type Cost Weight AC Penalty Check Modifier Maximum DEX Bonus Source Page % of Spell Failure Combat bonus +Quilted Cloth PROFICIENCY:ARMOR|Quilted Cloth TYPE:Armor.Light.Suit.Standard.Nonmetal COST:100 WT:15 ACCHECK:0 EQMOD:CLOTH MAXDEX:8 SOURCEPAGE:p.180 SPELLFAILURE:10 BONUS:COMBAT|AC|1|TYPE=Armor.REPLACE +Wooden PROFICIENCY:ARMOR|Wooden TYPE:Armor.Light.Suit.Standard.Nonmetal COST:20 WT:25 ACCHECK:-1 EQMOD:LEATHER|WOOD MAXDEX:3 SOURCEPAGE:p.180 SPELLFAILURE:15 BONUS:COMBAT|AC|3|TYPE=Armor.REPLACE + +#------medium-------- +Armored Coat PROFICIENCY:ARMOR|Armored Coat TYPE:Armor.Medium.Suit.Standard COST:25 WT:20 ACCHECK:-2 EQMOD:LEATHER|STEEL MAXDEX:3 SOURCEPAGE:p.180 SPELLFAILURE:20 BONUS:COMBAT|AC|4|TYPE=Armor.REPLACE +Agile Breastplate PROFICIENCY:ARMOR|Agile Breastplate TYPE:Armor.Medium.Suit.Standard COST:200 WT:25 ACCHECK:-4 EQMOD:STEEL MAXDEX:3 SOURCEPAGE:p.180 SPELLFAILURE:25 BONUS:COMBAT|AC|6|TYPE=Armor.REPLACE + +#------heavy--------- +Agile Half-Plate PROFICIENCY:ARMOR|Agile Half-Plate TYPE:Armor.Heavy.Suit.Standard COST:850 WT:55 ACCHECK:-7 EQMOD:STEEL MAXDEX:0 SOURCEPAGE:p.180 SPELLFAILURE:40 BONUS:COMBAT|AC|8|TYPE=Armor.REPLACE + + +###Block: Shields +# Equipment Name Output Name Required Shield Proficiency Type Cost Weight Slot Needed AC Penalty Check Critical Hit Multiplier Critical Hit Range Damage Modifier Wield Category Maximum DEX Bonus Size Source Page % of Spell Failure Combat bonus Weapon prop. bonus Special Property +Quickdraw Shield (Light/Wooden) OUTPUTNAME:Quickdraw Shield, Light Wooden PROFICIENCY:SHIELD|Shield (Light) TYPE:Shield.Light.Standard.Close COST:53 WT:6 ACCHECK:-2 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d3 EQMOD:WOOD WIELD:Light SIZE:M SOURCEPAGE:p.180 SPELLFAILURE:5 BONUS:COMBAT|AC|1|TYPE=Shield.REPLACE +Quickdraw Shield (Light/Steel) OUTPUTNAME:Quickdraw Shield, Light Steel PROFICIENCY:SHIELD|Shield (Light) TYPE:Shield.Light.Standard.Close COST:59 WT:7 ACCHECK:-2 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d3 EQMOD:STEEL WIELD:Light SIZE:M SOURCEPAGE:p.180 SPELLFAILURE:5 BONUS:COMBAT|AC|1|TYPE=Shield.REPLACE This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <maredudd800@us...> - 2010-08-14 23:22:10
|
Revision: 12820 http://pcgen.svn.sourceforge.net/pcgen/?rev=12820&view=rev Author: maredudd800 Date: 2010-08-14 23:22:04 +0000 (Sat, 14 Aug 2010) Log Message: ----------- Non-magical weapons, armor and shields done. Modified Paths: -------------- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg.pcc Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equip_armorshields.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equip_weap_melee.lst Added Paths: ----------- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_profs_armor.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_profs_shields.lst Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg.pcc =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg.pcc 2010-08-14 22:51:53 UTC (rev 12819) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg.pcc 2010-08-14 23:22:04 UTC (rev 12820) @@ -37,6 +37,7 @@ ABILITY:pfapg_abilities_traits.lst ABILITY:pfapg_abilities_racial.lst ABILITYCATEGORY:pfapg_abilitycategories.lst +ARMORPROF:pfapg_profs_armor.lst EQUIPMENT:pfapg_equip_armorshields.lst EQUIPMENT:pfapg_equip_weap_ammo.lst EQUIPMENT:pfapg_equip_weap_melee.lst @@ -47,6 +48,7 @@ KIT:pfapg_kits_races_base.lst KIT:pfapg_kits_traits.lst RACE:pfapg_races_base.lst +SHIELDPROF:pfapg_profs_shields.lst TEMPLATE:pfapg_templates.lst WEAPONPROF:pfapg_weaponprofs.lst # Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equip_armorshields.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equip_armorshields.lst 2010-08-14 22:51:53 UTC (rev 12819) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equip_armorshields.lst 2010-08-14 23:22:04 UTC (rev 12820) @@ -17,5 +17,5 @@ ###Block: Shields # Equipment Name Output Name Required Shield Proficiency Type Cost Weight Slot Needed AC Penalty Check Critical Hit Multiplier Critical Hit Range Damage Modifier Wield Category Maximum DEX Bonus Size Source Page % of Spell Failure Combat bonus Weapon prop. bonus Special Property -Quickdraw Shield (Light/Wooden) OUTPUTNAME:Quickdraw Shield, Light Wooden PROFICIENCY:SHIELD|Shield (Light) TYPE:Shield.Light.Standard.Close COST:53 WT:6 ACCHECK:-2 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d3 EQMOD:WOOD WIELD:Light SIZE:M SOURCEPAGE:p.180 SPELLFAILURE:5 BONUS:COMBAT|AC|1|TYPE=Shield.REPLACE -Quickdraw Shield (Light/Steel) OUTPUTNAME:Quickdraw Shield, Light Steel PROFICIENCY:SHIELD|Shield (Light) TYPE:Shield.Light.Standard.Close COST:59 WT:7 ACCHECK:-2 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d3 EQMOD:STEEL WIELD:Light SIZE:M SOURCEPAGE:p.180 SPELLFAILURE:5 BONUS:COMBAT|AC|1|TYPE=Shield.REPLACE +Quickdraw Shield (Light/Wooden) OUTPUTNAME:Quickdraw Shield, Light Wooden PROFICIENCY:SHIELD|Quickdraw Shield (Light) TYPE:Shield.Light.Standard.Close COST:53 WT:6 ACCHECK:-2 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d3 EQMOD:WOOD WIELD:Light SIZE:M SOURCEPAGE:p.180 SPELLFAILURE:5 BONUS:COMBAT|AC|1|TYPE=Shield.REPLACE +Quickdraw Shield (Light/Steel) OUTPUTNAME:Quickdraw Shield, Light Steel PROFICIENCY:SHIELD|Quickdraw Shield (Light) TYPE:Shield.Light.Standard.Close COST:59 WT:7 ACCHECK:-2 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d3 EQMOD:STEEL WIELD:Light SIZE:M SOURCEPAGE:p.180 SPELLFAILURE:5 BONUS:COMBAT|AC|1|TYPE=Shield.REPLACE Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equip_weap_melee.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equip_weap_melee.lst 2010-08-14 22:51:53 UTC (rev 12819) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equip_weap_melee.lst 2010-08-14 23:22:04 UTC (rev 12820) @@ -31,13 +31,13 @@ ####Block: Exotic Weapons #------light--------- # Equipment Name Output Name Required Weapon Proficiency Type Alternative Type Cost Weight Slot Needed Critical Hit Multiplier Critical Hit Range Alternative Critical Alternative Critical Range Damage Alternative Damage Modifier Alternative Modifier Wield Category Range Reach Reach Multiplier Size Source Page Bonus Equipment Modifiers Weapon prop. bonus Special Property -Dagger (Swordbreaker) OUTPUTNAME:Swordbreaker Dagger PROFICIENCY:WEAPON|Dagger (Swordbreaker) TYPE:Weapon.Melee.Light.Finesseable.Exotic.Standard.Dagger COST:10 WT:3 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d4 EQMOD:STEEL.DISARM WUELD:Light SIZE:M SOURCEPAGE:p.177 +Dagger (Swordbreaker) OUTPUTNAME:Swordbreaker Dagger PROFICIENCY:WEAPON|Dagger (Swordbreaker) TYPE:Weapon.Melee.Light.Finesseable.Exotic.Standard.Dagger COST:10 WT:3 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d4 EQMOD:STEEL.DISARM WIELD:Light SIZE:M SOURCEPAGE:p.177 #------one-handed--------- # Equipment Name Output Name Required Weapon Proficiency Type Alternative Type Cost Weight Slot Needed Critical Hit Multiplier Critical Hit Range Alternative Critical Alternative Critical Range Damage Alternative Damage Modifier Alternative Modifier Wield Category Range Reach Reach Multiplier Size Source Page Bonus Equipment Modifiers Weapon prop. bonus Special Property -Falcata PROFICIENCY:WEAPON|Falcata TYPE:Weapon.Melee.OneHanded.Exotic.Standard.Slashing.HeavyBlade COST:18 WT:4 CRITMULT:x3 CRITRANGE:2 DAMAGE:1d8 EQMOD:STEEL WIELD:OneHanded SIZE:M SOURCEPAGE:p.177 -Khopesh PROFICIENCY:WEAPON|Khopesh TYPE:Weapon.Melee.OneHanded.Exotic.Standard.Slashing.HeavyBlade COST:20 WT:8 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d8 EQMOD:STEEL.TRIP WIELD:OneHanded SIZE:M SOURCEPAGE:p.177 -Sword (Temple) OUTPUTNAME:Temple Sword PROFICIENCY:WEAPON|Sword (Temple) TYPE:Weapon.Melee.OneHanded.Exotic.Standard.Slashing.HeavyBlade COST:30 WT:3 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d8 EQMOD:STEEL.TRIP.MONK WIELD:OneHanded SIZE:M SOURCEPAGE:p.177 +Falcata PROFICIENCY:WEAPON|Falcata TYPE:Weapon.Melee.OneHanded.Exotic.Standard.Slashing.HeavyBlade COST:18 WT:4 CRITMULT:x3 CRITRANGE:2 DAMAGE:1d8 EQMOD:STEEL WIELD:OneHanded SIZE:M SOURCEPAGE:p.177 +Khopesh PROFICIENCY:WEAPON|Khopesh TYPE:Weapon.Melee.OneHanded.Exotic.Standard.Slashing.HeavyBlade COST:20 WT:8 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d8 EQMOD:STEEL.TRIP WIELD:OneHanded SIZE:M SOURCEPAGE:p.177 +Sword (Temple) OUTPUTNAME:Temple Sword PROFICIENCY:WEAPON|Sword (Temple) TYPE:Weapon.Melee.OneHanded.Exotic.Standard.Slashing.HeavyBlade COST:30 WT:3 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d8 EQMOD:STEEL.TRIP.MONK WIELD:OneHanded SIZE:M SOURCEPAGE:p.177 #------two-handed--------- # Equipment Name Output Name Required Weapon Proficiency Type Alternative Type Cost Weight Slot Needed Critical Hit Multiplier Critical Hit Range Alternative Critical Alternative Critical Range Damage Alternative Damage Modifier Alternative Modifier Wield Category Range Reach Reach Multiplier Size Source Page Bonus Equipment Modifiers Weapon prop. bonus Special Property Added: Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_profs_armor.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_profs_armor.lst (rev 0) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_profs_armor.lst 2010-08-14 23:22:04 UTC (rev 12820) @@ -0,0 +1,14 @@ +SOURCELONG:Advanced Player's Guide SOURCESHORT:PFAPG SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8fo1 SOURCEDATE:2010-08 +# Original Entry by: Eric C. Smith (Maredudd) + +#Light +# Armor Name +Quilted Cloth +Wooden + +#Medium +Armored Coat +Agile Breastplate + +#Heavy +Agile Half-Plate \ No newline at end of file Added: Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_profs_shields.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_profs_shields.lst (rev 0) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_profs_shields.lst 2010-08-14 23:22:04 UTC (rev 12820) @@ -0,0 +1,5 @@ +SOURCELONG:Advanced Player's Guide SOURCESHORT:PFAPG SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8fo1 SOURCEDATE:2010-08 +# Original Entry by: Eric C. Smith (Maredudd) + +# Shield Name +Quickdraw Shield (Light) \ No newline at end of file This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <maredudd800@us...> - 2010-08-16 14:47:18
|
Revision: 12846 http://pcgen.svn.sourceforge.net/pcgen/?rev=12846&view=rev Author: maredudd800 Date: 2010-08-16 14:47:11 +0000 (Mon, 16 Aug 2010) Log Message: ----------- Adding Armor, Shield and Weapon EQMOD files Modified Paths: -------------- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg.pcc Added Paths: ----------- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equipmods_armorshields.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equipmods_weapons.lst Removed Paths: ------------- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equipmods_enhancing.lst Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg.pcc =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg.pcc 2010-08-16 08:23:52 UTC (rev 12845) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg.pcc 2010-08-16 14:47:11 UTC (rev 12846) @@ -44,6 +44,8 @@ EQUIPMENT:pfapg_equip_weap_natural.lst EQUIPMENT:pfapg_equip_weap_ranged.lst EQUIPMENT:pfapg_equip.lst +EQUIPMOD:pfapg_equipmods_armorshields.lst +EQUIPMOD:pfapg_equipmods_weapons.lst FEAT:pfapg_feats.lst KIT:pfapg_kits_races_base.lst KIT:pfapg_kits_traits.lst Copied: Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equipmods_armorshields.lst (from rev 12835, Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equipmods_enhancing.lst) =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equipmods_armorshields.lst (rev 0) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equipmods_armorshields.lst 2010-08-16 14:47:11 UTC (rev 12846) @@ -0,0 +1,11 @@ +SOURCELONG:Advanced Player's Guide SOURCESHORT:PFAPG SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8fo1 SOURCEDATE:2010-08 +# Original Entry by: Eric C. Smith (Maredudd) + +###Block: Magic Armor +# Modifier Name Unique Key Naming Format Naming Option Type Plus Visible Type granted Keys to replace Source Page Required Type Combat bonus Bonus Armor Modifiers Modify the item cost Apply to both heads +Champion KEY:CHAMP TYPE:Armor COST:1000 VISIBLE:QUALIFY SOURCEPAGE:p.283 PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield] SPROP:+2 sacred bonus to AC against attacks from the chosen opponent.|PREABILITY:1,CATEGORY=Special Ability,Smite Evil,Challenge +Dastard KEY:DSTRD TYPE:Armor COST:1000 VISIBLE:QUALIFY SOURCEPAGE:p.283 PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield] SPROP:+2 profane bonus to AC against attacks from the chosen opponent.|PREABILITY:1,CATEGORY=Special Ability,Smite Good,Challenge +Determination KEY:DTRMN TYPE:Armor COST:30000 VISIBLE:QUALIFY SOURCEPAGE:p.283 PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield] SPROP:Once per day, when the owner reaches 0 or fewer hit points, the item automatically provides a breath of life spell. +Jousting KEY:JSTNG TYPE:Armor.Shield COST:3750 VISIBLE:QUALIFY SOURCEPAGE:p.283 PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield] SPROP:+5 competence bonus on Ride skill checks. BONUS:SKILL|Ride|5|TYPE=Competence +Righteous KEY:RGHTS TYPE:Armor COST:27000 VISIBLE:QUALIFY SOURCEPAGE:p.283 PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield] SPROP:On command once per day can invoke an effect as per the spell righteous might. ABILITY:Special Ability|AUTOMATIC|Negative Levels|PREALIGN:LE,NE,CE SPELLS:Innate|TIMES=1|CASTERLEVEL=10|Righteous Might +Unrighteous KEY:UNRGHTS TYPE:Armor COST:27000 VISIBLE:QUALIFY SOURCEPAGE:p.283 PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield] SPROP:On command once per day can invoke an effect as per the spell righteous might. ABILITY:Special Ability|AUTOMATIC|Negative Levels|PREALIGN:LG,NG,CG SPELLS:Innate|TIMES=1|CASTERLEVEL=10|Righteous Might Deleted: Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equipmods_enhancing.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equipmods_enhancing.lst 2010-08-16 08:23:52 UTC (rev 12845) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equipmods_enhancing.lst 2010-08-16 14:47:11 UTC (rev 12846) @@ -1,36 +0,0 @@ -SOURCELONG:Advanced Player's Guide SOURCESHORT:PFAPG SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8fo1 SOURCEDATE:2010-08 -# Original Entry by: Eric C. Smith (Maredudd) - -###Block: Magic Armor -# Modifier Name Unique Key Naming Format Naming Option Type Plus Visible Type granted Keys to replace Source Page Required Type Combat bonus Bonus Armor Modifiers Modify the item cost Apply to both heads -Champion KEY:CHAMP TYPE:Armor.Shield COST:1000 VISIBLE:QUALIFY SOURCEPAGE:p.283 PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield] SPROP:+2 sacred bonus to AC against attacks from the chosen opponent.|PREABILITY:1,CATEGORY=Special Ability,Smite Evil,Challenge -Dastard KEY:DSTRD TYPE:Armor.Shield COST:1000 VISIBLE:QUALIFY SOURCEPAGE:p.283 PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield] SPROP:+2 profane bonus to AC against attacks from the chosen opponent.|PREABILITY:1,CATEGORY=Special Ability,Smite Good,Challenge -Determination KEY:DTRMN TYPE:Armor.Shield COST:30000 VISIBLE:QUALIFY SOURCEPAGE:p.283 PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield] SPROP:Once per day, when the owner reaches 0 or fewer hit points, the item automatically provides a breath of life spell. -Jousting KEY:JSTNG TYPE:Armor.Shield COST:3750 VISIBLE:QUALIFY SOURCEPAGE:p.283 PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield] SPROP:+5 competence bonus on Ride skill checks. BONUS:SKILL|Ride|5|TYPE=Competence -Righteous KEY:RGHTS TYPE:Armor.Shield COST:27000 VISIBLE:QUALIFY SOURCEPAGE:p.283 PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield] SPROP:On command once per day can invoke an effect as per the spell righteous might. ABILITY:Special Ability|AUTOMATIC|Negative Levels|PREALIGN:LE,NE,CE SPELLS:Innate|TIMES=1|CASTERLEVEL=10|Righteous Might -Unrighteous KEY:UNRGHTS TYPE:Armor.Shield COST:27000 VISIBLE:QUALIFY SOURCEPAGE:p.283 PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield] SPROP:On command once per day can invoke an effect as per the spell righteous might. ABILITY:Special Ability|AUTOMATIC|Negative Levels|PREALIGN:LG,NG,CG SPELLS:Innate|TIMES=1|CASTERLEVEL=10|Righteous Might - -###Block: Magic Weapon Special Abilities -# Modifier Name Unique Key Naming Format Naming Option Type Plus Visible Type granted Keys to replace Source Page Required Type Modify the item cost Weapon prop. bonus Apply to both heads -Allying KEY:ALLYING TYPE:Weapon COST:2000 SOURCEPAGE:p.286 -Conductive KEY:CONDUCTIVE TYPE:Weapon COST:2000 SOURCEPAGE:p.286 -Corrosive KEY:CORROSIVE TYPE:Weapon COST:2000 SOURCEPAGE:p.286 -Corrosive Burst KEY:CORROSIVE_BRST TYPE:Weapon COST:8000 SOURCEPAGE:p.286 -Cunning KEY:CUNNING TYPE:Weapon COST:2000 SOURCEPAGE:p.286 -Dueling KEY:DUELING TYPE:Weapon.Melee COST:14000 SOURCEPAGE:p.286 -Furious KEY:FURIOUS TYPE:Weapon.Melee COST:2000 SOURCEPAGE:p.286 -Grayflame KEY:GRAYFLM TYPE:Weapon.Melee COST:2000 SOURCEPAGE:p.286 -Huntsman KEY:HUNTSMAN TYPE:Weapon COST:2000 SOURCEPAGE:p.286 -Jurist KEY:JURIST TYPE:Weapon COST:2000 SOURCEPAGE:p.286 -Menacing KEY:MENACING TYPE:Weapon.Melee COST:2000 SOURCEPAGE:p.286 -Transformative KEY:TRANSFORM TYPE:Weapon.Melee COST:10000 SOURCEPAGE:p.286 - -###Block: Ranged Weapons -# Modifier Name Unique Key Naming Format Naming Option Type Plus Visible Type granted Keys to replace Source Page Required Type Modify the item cost Weapon prop. bonus Apply to both heads -Allying KEY:ALLYING_R TYPE:Weapon.Ranged COST:2000 SOURCEPAGE:p.286 -Conductive KEY:CNDCV_R TYPE:Weapon.Ranged COST:2000 SOURCEPAGE:p.286 -Corrosive KEY:CRSV_R TYPE:Weapon.Ranged COST:2000 SOURCEPAGE:p.286 -Corrosive Burst KEY:CRSV_BRST_R TYPE:Weapon.Ranged COST:2000 SOURCEPAGE:p.286 -Cunning KEY:CNG_R TYPE:Weapon.Ranged COST:2000 SOURCEPAGE:p.286 -Huntsman KEY:HNTSMN_R TYPE:Weapon.Ranged COST:2000 SOURCEPAGE:p.286 -Jurist KEY:JRST_R TYPE:Weapon.Ranged COST:2000 SOURCEPAGE:p.286 Added: Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equipmods_weapons.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equipmods_weapons.lst (rev 0) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equipmods_weapons.lst 2010-08-16 14:47:11 UTC (rev 12846) @@ -0,0 +1,18 @@ +SOURCELONG:Advanced Player's Guide SOURCESHORT:PFAPG SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8fo1 SOURCEDATE:2010-08 +# Original Entry by: Eric C. Smith (Maredudd) + +###Block: Magic Weapon Special Abilities +# Modifier Name Unique Key Naming Format Naming Option Type Plus Visible Type granted Keys to replace Source Page Required Type Modify the item cost Weapon prop. bonus Apply to both heads +Allying KEY:ALLYING TYPE:Weapon COST:2000 VISIBLE:QUALIFY SOURCEPAGE:p.286 +Conductive KEY:CONDUCTVE TYPE:Weapon COST:2000 VISIBLE:QUALIFY SOURCEPAGE:p.286 +Corrosive KEY:CRRSVE TYPE:Weapon COST:2000 VISIBLE:QUALIFY SOURCEPAGE:p.286 +Corrosive Burst KEY:CRRSVE_BRST_M TYPE:Weapon.Melee COST:8000 VISIBLE:QUALIFY SOURCEPAGE:p.286 +Corrosive Burst KEY:CRRSVE_BRST_R TYPE:Weapon.Ranged COST:2000 VISIBLE:QUALIFY SOURCEPAGE:p.286 +Cunning KEY:CNNING TYPE:Weapon COST:2000 VISIBLE:QUALIFY SOURCEPAGE:p.286 +Dueling KEY:DUELING TYPE:Weapon.Melee COST:14000 VISIBLE:QUALIFY SOURCEPAGE:p.286 +Furious KEY:FURIOUS TYPE:Weapon.Melee COST:2000 VISIBLE:QUALIFY SOURCEPAGE:p.286 +Grayflame KEY:GRAYFLM TYPE:Weapon.Melee COST:2000 VISIBLE:QUALIFY SOURCEPAGE:p.286 +Huntsman KEY:HUNTSMAN TYPE:Weapon COST:2000 VISIBLE:QUALIFY SOURCEPAGE:p.286 +Jurist KEY:JURIST TYPE:Weapon COST:2000 VISIBLE:QUALIFY SOURCEPAGE:p.286 +Menacing KEY:MENACING TYPE:Weapon.Melee COST:2000 VISIBLE:QUALIFY SOURCEPAGE:p.286 +Transformative KEY:TRANSFORM TYPE:Weapon.Melee COST:10000 VISIBLE:QUALIFY SOURCEPAGE:p.286 \ No newline at end of file This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <maredudd800@us...> - 2010-08-16 14:56:47
|
Revision: 12847 http://pcgen.svn.sourceforge.net/pcgen/?rev=12847&view=rev Author: maredudd800 Date: 2010-08-16 14:56:40 +0000 (Mon, 16 Aug 2010) Log Message: ----------- Adding empty specific weapon and armorshield files plus updating pcc file Modified Paths: -------------- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg.pcc Added Paths: ----------- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equip_armorshields_specific.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equip_weapons_specific.lst Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg.pcc =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg.pcc 2010-08-16 14:47:11 UTC (rev 12846) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg.pcc 2010-08-16 14:56:40 UTC (rev 12847) @@ -38,6 +38,7 @@ ABILITY:pfapg_abilities_racial.lst ABILITYCATEGORY:pfapg_abilitycategories.lst ARMORPROF:pfapg_profs_armor.lst +EQUIPMENT:pfapg_equip_armorshields_specific.lst EQUIPMENT:pfapg_equip_armorshields.lst EQUIPMENT:pfapg_equip_weap_ammo.lst EQUIPMENT:pfapg_equip_weap_melee.lst @@ -45,6 +46,7 @@ EQUIPMENT:pfapg_equip_weap_ranged.lst EQUIPMENT:pfapg_equip.lst EQUIPMOD:pfapg_equipmods_armorshields.lst +EQUIPMOD:pfapg_equipmods_weapons_specific.lst EQUIPMOD:pfapg_equipmods_weapons.lst FEAT:pfapg_feats.lst KIT:pfapg_kits_races_base.lst Added: Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equip_armorshields_specific.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equip_armorshields_specific.lst (rev 0) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equip_armorshields_specific.lst 2010-08-16 14:56:40 UTC (rev 12847) @@ -0,0 +1,3 @@ +SOURCELONG:Advanced Player's Guide SOURCESHORT:PFAPG SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8fo1 SOURCEDATE:2010-08 +# Original Entry by: Eric C. Smith (Maredudd) + Added: Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equip_weapons_specific.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equip_weapons_specific.lst (rev 0) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equip_weapons_specific.lst 2010-08-16 14:56:40 UTC (rev 12847) @@ -0,0 +1,3 @@ +SOURCELONG:Advanced Player's Guide SOURCESHORT:PFAPG SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8fo1 SOURCEDATE:2010-08 +# Original Entry by: Eric C. Smith (Maredudd) + This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <maredudd800@us...> - 2010-08-16 18:25:34
|
Revision: 12848 http://pcgen.svn.sourceforge.net/pcgen/?rev=12848&view=rev Author: maredudd800 Date: 2010-08-16 18:25:27 +0000 (Mon, 16 Aug 2010) Log Message: ----------- Update specific equipment and laying groundwork for the Oracle Modified Paths: -------------- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilitycategories.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equip_armorshields_specific.lst Added Paths: ----------- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equip_wondrousitems.lst Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst 2010-08-16 14:56:40 UTC (rev 12847) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst 2010-08-16 18:25:27 UTC (rev 12848) @@ -2,8 +2,94 @@ SOURCELONG:Advanced Player's Guide SOURCESHORT:PFAPG SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8fo1 SOURCEDATE:2010-08 # Original Entry by: Stefan Radermacher +#Oracle Special Abilities +# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits +#Oracular Mysteries +# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits +Battle Mystery CATEGORY:Special Ability TYPE:SpecialAbility.OracularMystery SOURCEPAGE:p.45 +Bones Mystery CATEGORY:Special Ability TYPE:SpecialAbility.OracularMystery SOURCEPAGE:p.46 +Flame Mystery CATEGORY:Special Ability TYPE:SpecialAbility.OracularMystery SOURCEPAGE:p.47 +Heavens Mystery CATEGORY:Special Ability TYPE:SpecialAbility.OracularMystery SOURCEPAGE:p.47 +Life Mystery CATEGORY:Special Ability TYPE:SpecialAbility.OracularMystery SOURCEPAGE:p.48 +Lore Mystery CATEGORY:Special Ability TYPE:SpecialAbility.OracularMystery SOURCEPAGE:p.49 +Nature Mystery CATEGORY:Special Ability TYPE:SpecialAbility.OracularMystery SOURCEPAGE:p.50 +Stone Mystery CATEGORY:Special Ability TYPE:SpecialAbility.OracularMystery SOURCEPAGE:p.51 +Waves Mystery CATEGORY:Special Ability TYPE:SpecialAbility.OracularMystery SOURCEPAGE:p.52 +Wind Mystery CATEGORY:Special Ability TYPE:SpecialAbility.OracularMystery SOURCEPAGE:p.53 + +#Oracular Revelations: Battle +# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Source Page Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits +Battlecry CATEGORY:Special ability TYPE:BattleRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Battle Mystery SOURCEPAGE:p.45 +Battlefield Clarity CATEGORY:Special ability TYPE:BattleRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Battle Mystery SOURCEPAGE:p.45 +Combat Healer CATEGORY:Special ability TYPE:BattleRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Battle Mystery SOURCEPAGE:p.45 +Iron Skin CATEGORY:Special ability TYPE:BattleRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Battle Mystery SOURCEPAGE:p.45 +Maneuver Mastery CATEGORY:Special ability TYPE:BattleRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Battle Mystery SOURCEPAGE:p.45 +Resiliency CATEGORY:Special ability TYPE:BattleRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Battle Mystery SOURCEPAGE:p.45 +Skill at Arms CATEGORY:Special ability TYPE:BattleRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Battle Mystery SOURCEPAGE:p.45 +Surprising Charge CATEGORY:Special ability TYPE:BattleRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Battle Mystery SOURCEPAGE:p.46 +War Sight CATEGORY:Special ability TYPE:BattleRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Battle Mystery SOURCEPAGE:p.46 +Weapon Mastery CATEGORY:Special ability TYPE:BattleRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Battle Mystery SOURCEPAGE:p.46 +Avatar of Battle CATEGORY:Special ability TYPE:BattleRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Battle Mystery SOURCEPAGE:p.46 + +#Oracular Revelations: Bone +# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Source Page Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits +Armor of Bones CATEGORY:Special ability TYPE:BoneRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Bone Mystery SOURCEPAGE:p.46 +Bleeding Wounds CATEGORY:Special ability TYPE:BoneRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Bone Mystery SOURCEPAGE:p.46 +Death's Touch CATEGORY:Special ability TYPE:BoneRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Bone Mystery SOURCEPAGE:p.46 +Near Death CATEGORY:Special ability TYPE:BoneRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Bone Mystery SOURCEPAGE:p.46 +Raise Dead CATEGORY:Special ability TYPE:BoneRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Bone Mystery SOURCEPAGE:p.46 +Resist Life CATEGORY:Special ability TYPE:BoneRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Bone Mystery SOURCEPAGE:p.46 +Soul Siphon CATEGORY:Special ability TYPE:BoneRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Bone Mystery SOURCEPAGE:p.46 +Spirit Walk CATEGORY:Special ability TYPE:BoneRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Bone Mystery SOURCEPAGE:p.46 +Undead Servitude CATEGORY:Special ability TYPE:BoneRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Bone Mystery SOURCEPAGE:p.46 +Voice of the Grave CATEGORY:Special ability TYPE:BoneRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Bone Mystery SOURCEPAGE:p.46 +Master of Death CATEGORY:Special ability TYPE:BoneRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Bone Mystery SOURCEPAGE:p.47 + +#Oracular Revelations: Flame +# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Source Page Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits +Burning Magic CATEGORY:Special ability TYPE:FlameRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Flame Mystery SOURCEPAGE:p.47 +Cinder Dance CATEGORY:Special ability TYPE:FlameRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Flame Mystery SOURCEPAGE:p.47 +Fire Breath CATEGORY:Special ability TYPE:FlameRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Flame Mystery SOURCEPAGE:p.47 +Fire Storm CATEGORY:Special ability TYPE:FlameRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Flame Mystery SOURCEPAGE:p.47 +Form of Flame CATEGORY:Special ability TYPE:FlameRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Flame Mystery SOURCEPAGE:p.47 +Gaze of Flames CATEGORY:Special ability TYPE:FlameRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Flame Mystery SOURCEPAGE:p.47 +Heat Aura CATEGORY:Special ability TYPE:FlameRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Flame Mystery SOURCEPAGE:p.47 +Molten Skin CATEGORY:Special ability TYPE:FlameRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Flame Mystery SOURCEPAGE:p.47 +Touch of Flame CATEGORY:Special ability TYPE:FlameRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Flame Mystery SOURCEPAGE:p.47 +Wings of Fire CATEGORY:Special ability TYPE:FlameRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Flame Mystery SOURCEPAGE:p.47 +Master of Fire CATEGORY:Special ability TYPE:FlameRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Flame Mystery SOURCEPAGE:p.47 + +#Oracular Revelations: Heavens +# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits + + +#Oracular Revelations: Life +# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits + + +#Oracular Revelations: Lore +# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits + + +#Oracular Revelations: Nature +# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits + + +#Oracular Revelations: Stone +# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits + + +#Oracular Revelations: Waves +# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits + + +#Oracular Revelations: Wind +# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits + + # Summoner +# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits Cantrips KEY:Cantrips ~ Summoner CATEGORY:Special Ability TYPE:SpecialQuality DESC:You have learned a number of cantrips, or 0-level spells. These spells are cast like any other spells, but they do not consume any slots and may be used again. Summon Monster KEY:Summon Monster ~ Summoner CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike DEFINE:SMLevel|0 DEFINE:SMTimes|0 DEFINE:SMDuration|0 DESC:Summon Monster %1 (Sp) ~ (%2 per day) cast as a standard action and the creatures remain for %3 minutes (instead of %3 rounds).|SMLevel|SMTimes|SMDuration Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilitycategories.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilitycategories.lst 2010-08-16 14:56:40 UTC (rev 12847) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilitycategories.lst 2010-08-16 18:25:27 UTC (rev 12848) @@ -3,6 +3,21 @@ # Original Entry by: Stefan Radermacher +###Block: Oracular Ability Categories +# Ability Category Visible Editable? Change Pool? Fractional values? Category of Object Type of Object Plural description for UI Display Location +ABILITYCATEGORY:Oracular Mystery VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:OracularMystery PLURAL:Oracular Mysteries DISPLAYLOCATION:Class Abilities +ABILITYCATEGORY:Battle Mystery Revelation VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:BattleRevelation PLURAL:Battle Mystery Revelations DISPLAYLOCATION:Class Abilities +ABILITYCATEGORY:Bone Mystery Revelation VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:BoneRevelation PLURAL:Bone Mystery Revelations DISPLAYLOCATION:Class Abilities +ABILITYCATEGORY:Flame Mystery Revelation VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:FlameRevelation PLURAL:Flame Mystery Revelations DISPLAYLOCATION:Class Abilities +ABILITYCATEGORY:Heavens Mystery Revelation VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:HeavensRevelation PLURAL:Heavens Mystery Revelations DISPLAYLOCATION:Class Abilities +ABILITYCATEGORY:Life Mystery Revelation VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:LifeRevelation PLURAL:Life Mystery Revelations DISPLAYLOCATION:Class Abilities +ABILITYCATEGORY:Lore Mystery Revelation VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:LoreRevelation PLURAL:Lore Mystery Revelations DISPLAYLOCATION:Class Abilities +ABILITYCATEGORY:Nature Mystery Revelation VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:NatureRevelation PLURAL:Nature Mystery Revelations DISPLAYLOCATION:Class Abilities +ABILITYCATEGORY:Stone Mystery Revelation VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:StoneRevelation PLURAL:Stoone Mystery Revelations DISPLAYLOCATION:Class Abilities +ABILITYCATEGORY:Waves Mystery Revelation VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:WavesRevelation PLURAL:Waves Mystery Revelations DISPLAYLOCATION:Class Abilities +ABILITYCATEGORY:Wind Mystery Revelation VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:WindRevelation PLURAL:Wind Mystery Revelations DISPLAYLOCATION:Class Abilities + + # These have been moved to the CORE. ###Block: Alternate Racial Traits categories # Ability Category Visible Editable or Static? Change Pool? Fractional values? Category of Object Type of Object Plural description for UI Display Location Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equip_armorshields_specific.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equip_armorshields_specific.lst 2010-08-16 14:56:40 UTC (rev 12847) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equip_armorshields_specific.lst 2010-08-16 18:25:27 UTC (rev 12848) @@ -1,3 +1,29 @@ SOURCELONG:Advanced Player's Guide SOURCESHORT:PFAPG SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8fo1 SOURCEDATE:2010-08 # Original Entry by: Eric C. Smith (Maredudd) +###Block: Specific Armors +# Equipment Name Required Armor Proficiency Type Cost Weight AC Penalty Check Modifier Maximum DEX Bonus Source Page % of Spell Failure Ability Innate Spells Combat bonus Bonus to skill Modify VAR Special Property Automatically Added to Inventory +Armor of Insults PROFICIENCY:ARMOR|Studded Leather TYPE:Magic.Armor.Light.Suit.Specific COST:16175 WT:20 ACCHECK:-1 EQMOD:LEATHER|STEEL|PLUS1A MAXDEX:5 SOURCEPAGE:p.283 SPELLFAILURE:15 BONUS:COMBAT|AC|3|TYPE=Armor.REPLACE +Boneless Leather PROFICIENCY:ARMOR|Leather TYPE:Magic.Armor.Light.Suit.Specific.Nonmetal COST:11260 WT:15 ACCHECK:0 EQMOD:LEATHER|PLUS1A MAXDEX:6 SOURCEPAGE:p.284 SPELLFAILURE:10 BONUS:COMBAT|AC|2|TYPE=Armor.REPLACE BONUS:SKILL|Escape Artist,Acrobatics (Reduce Damage from Falls)|5 BONUS:VAR|CMB|5 DR:5/Piercing or Slashing +#Must add conditional-skill Acrobatics (Reduce Damage from Falls) +Buccaneer's Breastplate PROFICIENCY:ARMOR|Breastplate TYPE:Magic.Armor.Medium.Suit.Specific COST:23850 WT:30 ACCHECK:-4 EQMOD:STEEL|PLUS1A MAXDEX:3 SOURCEPAGE:p.284 SPELLFAILURE:25 BONUS:COMBAT|AC|6|TYPE=Armor.REPLACE SPELLS:Buccaneer's Breastplate|TIMES=ATWILL|Water Walk +Daystar Half-Plate PROFICIENCY:ARMOR|Half-Plate TYPE:Magic.Armor.Heavy.Suit.Specific COST:81250 WT:50 ACCHECK:-7 EQMOD:STEEL|PLUS1A MAXDEX:0 SOURCEPAGE:p.284 SPELLFAILURE:40 BONUS:COMBAT|AC|8|TYPE=Armor.REPLACE SPELLS:Daystar Half-Plate|TIMES=ATWILL|CASTERLEVEL=15|Daylight SPELLS:Daystar Half-Plate|TIMES=1|CASTERLEVEL=15|Sunburst +Folding Plate PROFICIENCY:ARMOR|Full Plate TYPE:Magic.Armor.Heavy.Suit.Specific COST:0 WT:50 ACCHECK:-6 EQMOD:STEEL|PLUS1A MAXDEX:1 SOURCEPAGE:p.284 SPELLFAILURE:35 BONUS:COMBAT|AC|9|TYPE=Armor.REPLACE PREEQUIP:1,Brooch (Folding Plate) +Forsaken Banded Mail PROFICIENCY:ARMOR|Banded Mail TYPE:Magic.Armor.Heavy.Suit.Specific COST:25400 WT:35 ACCHECK:-6 EQMOD:STEEL|PLUS1A MAXDEX:1 SOURCEPAGE:p.150 SPELLFAILURE:35 BONUS:COMBAT|AC|7|TYPE=Armor.REPLACE SPROP:Cannot cast divine spells or use any spell-like supernatural ability gained from a connection to a deity and gains SR 19 against the same, and treats the armor\xD5s enhancement bonus as +2 higher against creatures with these abilities. +Giant Hide (Ogre) OUTPUTNAME:Giant-hide ([NAME]) PROFICIENCY:ARMOR|Hide TYPE:Magic.Armor.Medium.Suit.Specific.Nonmetal COST:39165 WT:25 ACCHECK:-3 EQMOD:PLUS3A MAXDEX:4 SOURCEPAGE:p.151 SPELLFAILURE:20 BONUS:COMBAT|AC|4|TYPE=Armor.REPLACE SPELLS:Giant-Hide Armor|TIMES=1|CASTERLEVEL=15|Giant Form I +Giant Hide (Hill) OUTPUTNAME:[NAME]-hide PROFICIENCY:ARMOR|Hide TYPE:Magic.Armor.Medium.Suit.Specific.Nonmetal COST:46665 WT:25 ACCHECK:-3 EQMOD:PLUS3A MAXDEX:4 SOURCEPAGE:p.151 SPELLFAILURE:20 BONUS:COMBAT|AC|4|TYPE=Armor.REPLACE SPELLS:Giant-Hide Armor|TIMES=1|CASTERLEVEL=15|Giant Form I +Giant Hide (Stone) OUTPUTNAME:[NAME] Giant-hide PROFICIENCY:ARMOR|Hide TYPE:Magic.Armor.Medium.Suit.Specific.Nonmetal COST:54165 WT:25 ACCHECK:-3 EQMOD:PLUS3A MAXDEX:4 SOURCEPAGE:p.151 SPELLFAILURE:20 BONUS:COMBAT|AC|4|TYPE=Armor.REPLACE SPELLS:Giant-Hide Armor|TIMES=1|CASTERLEVEL=15|Giant Form I +Giant Hide (Fire) OUTPUTNAME:[NAME] Giant-hide PROFICIENCY:ARMOR|Hide TYPE:Magic.Armor.Medium.Suit.Specific.Nonmetal COST:54165 WT:25 ACCHECK:-3 EQMOD:PLUS3A MAXDEX:4 SOURCEPAGE:p.151 SPELLFAILURE:20 BONUS:COMBAT|AC|4|TYPE=Armor.REPLACE SPELLS:Giant-Hide Armor|TIMES=1|CASTERLEVEL=15|Giant Form I +Giant Hide (Frost) OUTPUTNAME:[NAME] Giant-hide PROFICIENCY:ARMOR|Hide TYPE:Magic.Armor.Medium.Suit.Specific.Nonmetal COST:54165 WT:25 ACCHECK:-3 EQMOD:PLUS3A MAXDEX:4 SOURCEPAGE:p.151 SPELLFAILURE:20 BONUS:COMBAT|AC|4|TYPE=Armor.REPLACE SPELLS:Giant-Hide Armor|TIMES=1|CASTERLEVEL=15|Giant Form I +Giant Hide (Troll) OUTPUTNAME:[NAME]-hide PROFICIENCY:ARMOR|Hide TYPE:Magic.Armor.Medium.Suit.Specific.Nonmetal COST:59165 WT:25 ACCHECK:-3 EQMOD:PLUS3A MAXDEX:4 SOURCEPAGE:p.151 SPELLFAILURE:20 BONUS:COMBAT|AC|4|TYPE=Armor.REPLACE SPELLS:Giant-Hide Armor|TIMES=1|CASTERLEVEL=15|Giant Form I +Giant Hide (Cloud) OUTPUTNAME:[NAME] Giant-hide PROFICIENCY:ARMOR|Hide TYPE:Magic.Armor.Medium.Suit.Specific.Nonmetal COST:69165 WT:25 ACCHECK:-3 EQMOD:PLUS3A MAXDEX:4 SOURCEPAGE:p.151 SPELLFAILURE:20 BONUS:COMBAT|AC|4|TYPE=Armor.REPLACE SPELLS:Giant-Hide Armor|TIMES=1|CASTERLEVEL=15|Giant Form II +Giant Hide (Storm) OUTPUTNAME:[NAME] Giant-hide PROFICIENCY:ARMOR|Hide TYPE:Magic.Armor.Medium.Suit.Specific.Nonmetal COST:76665 WT:25 ACCHECK:-3 EQMOD:PLUS3A MAXDEX:4 SOURCEPAGE:p.151 SPELLFAILURE:20 BONUS:COMBAT|AC|4|TYPE=Armor.REPLACE SPELLS:Giant-Hide Armor|TIMES=1|CASTERLEVEL=15|Giant Form II +Mistmail PROFICIENCY:ARMOR|Chain Shirt TYPE:Magic.Armor.Light.Suit.Specific COST:22500 WT:25 ACCHECK:-2 EQMOD:STEEL|PLUS1A MAXDEX:4 SOURCEPAGE:p.150 SPELLFAILURE:20 BONUS:COMBAT|AC|4|TYPE=Armor.REPLACE SPROP:On command once per day can transform it into thick fog and provides concealment (20% miss chance). +Muderer's Blackcloth PROFICIENCY:ARMOR|Padded TYPE:Magic.Armor.Light.Suit.Specific.Nonmetal COST:12405 WT:10 ACCHECK:0 EQMOD:CLOTH|PLUS1A MAXDEX:8 SOURCEPAGE:p.151 SPELLFAILURE:5 BONUS:COMBAT|AC|1|TYPE=Armor.REPLACE SPROP:Increases the bleed damage of the rogue\xD5s sneak attacks by +1.|PREMULT:2,[PRECLASS:1,Rogue],[PREABILITY:1,CATEGORY=Special Ability,Bleeding Attack] +Soothsayer's Raiment PROFICIENCY:ARMOR|Chainmail TYPE:Magic.Medium.Suit.Specific COST:150 WT:40 ACCHECK:-5 EQMOD:STEEL MAXDEX:2 SOURCEPAGE:p.150 SPELLFAILURE:30 BONUS:COMBAT|AC|6|TYPE=Armor.REPLACE CHOOSE:ABILITY|Special Ability|TYPE=OracularMystery + + + +###Block: Specific Shields +# Equipment Name Required Shield Proficiency Type Cost Weight Modifier Source Page Innate Spells Combat bonus Special Property +Absorbing Shield PROFICIENCY:SHIELD|Shield (Heavy) TYPE:Enhancement.Shield.Heavy.Specific COST:20 WT:15 EQMOD:STEEL.PLUS1S.MAGIC_COST|49000 SOURCEPAGE:p.466 BONUS:COMBAT|AC|2|TYPE=Shield.REPLACE SPROP:Allows the wearer to disintegrate an object on command as a touch attack once every 2 days Added: Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equip_wondrousitems.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equip_wondrousitems.lst (rev 0) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equip_wondrousitems.lst 2010-08-16 18:25:27 UTC (rev 12848) @@ -0,0 +1,7 @@ +SOURCELONG:Advanced Player's Guide SOURCESHORT:PFAPG SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8fo1 SOURCEDATE:2010-08 +# Original Entry by: Eric C. Smith (Maredudd) + + +###Block:Special +# Equipment Name Type Cost Weight Modifier Requires Modification? Source Page Combat bonus Special Property +Brooch (Folding Plate) TYPE:Magic.Brooch.Wondrous COST:12650 WT:0 SOURCEPAGE:p.284 This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <maredudd800@us...> - 2010-08-17 00:19:23
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Revision: 12853 http://pcgen.svn.sourceforge.net/pcgen/?rev=12853&view=rev Author: maredudd800 Date: 2010-08-17 00:19:16 +0000 (Tue, 17 Aug 2010) Log Message: ----------- Update to Magic Armor and Shields and more groundwork for Oracle Lysteries and Revelations (for Soothsayer's Raiment) Modified Paths: -------------- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equip_armorshields_specific.lst Added Paths: ----------- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equipmods.lst Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst 2010-08-16 20:12:07 UTC (rev 12852) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst 2010-08-17 00:19:16 UTC (rev 12853) @@ -7,87 +7,155 @@ #Oracular Mysteries # Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits -Battle Mystery CATEGORY:Special Ability TYPE:SpecialAbility.OracularMystery SOURCEPAGE:p.45 -Bones Mystery CATEGORY:Special Ability TYPE:SpecialAbility.OracularMystery SOURCEPAGE:p.46 -Flame Mystery CATEGORY:Special Ability TYPE:SpecialAbility.OracularMystery SOURCEPAGE:p.47 -Heavens Mystery CATEGORY:Special Ability TYPE:SpecialAbility.OracularMystery SOURCEPAGE:p.47 -Life Mystery CATEGORY:Special Ability TYPE:SpecialAbility.OracularMystery SOURCEPAGE:p.48 -Lore Mystery CATEGORY:Special Ability TYPE:SpecialAbility.OracularMystery SOURCEPAGE:p.49 -Nature Mystery CATEGORY:Special Ability TYPE:SpecialAbility.OracularMystery SOURCEPAGE:p.50 -Stone Mystery CATEGORY:Special Ability TYPE:SpecialAbility.OracularMystery SOURCEPAGE:p.51 -Waves Mystery CATEGORY:Special Ability TYPE:SpecialAbility.OracularMystery SOURCEPAGE:p.52 -Wind Mystery CATEGORY:Special Ability TYPE:SpecialAbility.OracularMystery SOURCEPAGE:p.53 +Battle Mystery CATEGORY:Special Ability TYPE:SpecialAbility.OracularMystery VISIBLE:Qualify SOURCEPAGE:p.45 +Bones Mystery CATEGORY:Special Ability TYPE:SpecialAbility.OracularMystery VISIBLE:Qualify SOURCEPAGE:p.46 +Flame Mystery CATEGORY:Special Ability TYPE:SpecialAbility.OracularMystery VISIBLE:Qualify SOURCEPAGE:p.47 +Heavens Mystery CATEGORY:Special Ability TYPE:SpecialAbility.OracularMystery VISIBLE:Qualify SOURCEPAGE:p.47 +Life Mystery CATEGORY:Special Ability TYPE:SpecialAbility.OracularMystery VISIBLE:Qualify SOURCEPAGE:p.48 +Lore Mystery CATEGORY:Special Ability TYPE:SpecialAbility.OracularMystery VISIBLE:Qualify SOURCEPAGE:p.49 +Nature Mystery CATEGORY:Special Ability TYPE:SpecialAbility.OracularMystery VISIBLE:Qualify SOURCEPAGE:p.50 +Stone Mystery CATEGORY:Special Ability TYPE:SpecialAbility.OracularMystery VISIBLE:Qualify SOURCEPAGE:p.51 +Waves Mystery CATEGORY:Special Ability TYPE:SpecialAbility.OracularMystery VISIBLE:Qualify SOURCEPAGE:p.52 +Wind Mystery CATEGORY:Special Ability TYPE:SpecialAbility.OracularMystery VISIBLE:Qualify SOURCEPAGE:p.53 #Oracular Revelations: Battle -# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Source Page Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits -Battlecry CATEGORY:Special ability TYPE:BattleRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Battle Mystery SOURCEPAGE:p.45 -Battlefield Clarity CATEGORY:Special ability TYPE:BattleRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Battle Mystery SOURCEPAGE:p.45 -Combat Healer CATEGORY:Special ability TYPE:BattleRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Battle Mystery SOURCEPAGE:p.45 -Iron Skin CATEGORY:Special ability TYPE:BattleRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Battle Mystery SOURCEPAGE:p.45 -Maneuver Mastery CATEGORY:Special ability TYPE:BattleRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Battle Mystery SOURCEPAGE:p.45 -Resiliency CATEGORY:Special ability TYPE:BattleRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Battle Mystery SOURCEPAGE:p.45 -Skill at Arms CATEGORY:Special ability TYPE:BattleRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Battle Mystery SOURCEPAGE:p.45 -Surprising Charge CATEGORY:Special ability TYPE:BattleRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Battle Mystery SOURCEPAGE:p.46 -War Sight CATEGORY:Special ability TYPE:BattleRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Battle Mystery SOURCEPAGE:p.46 -Weapon Mastery CATEGORY:Special ability TYPE:BattleRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Battle Mystery SOURCEPAGE:p.46 -Avatar of Battle CATEGORY:Special ability TYPE:BattleRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Battle Mystery SOURCEPAGE:p.46 +# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Source Page Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits +Battlecry CATEGORY:Special Ability TYPE:BattleRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Battle Mystery SOURCEPAGE:p.45 +Battlefield Clarity CATEGORY:Special Ability TYPE:BattleRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Battle Mystery SOURCEPAGE:p.45 +Combat Healer CATEGORY:Special Ability TYPE:BattleRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Battle Mystery SOURCEPAGE:p.45 +Iron Skin CATEGORY:Special Ability TYPE:BattleRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Battle Mystery SOURCEPAGE:p.45 +Maneuver Mastery CATEGORY:Special Ability TYPE:BattleRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Battle Mystery SOURCEPAGE:p.45 +Resiliency CATEGORY:Special Ability TYPE:BattleRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Battle Mystery SOURCEPAGE:p.45 +Skill at Arms CATEGORY:Special Ability TYPE:BattleRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Battle Mystery SOURCEPAGE:p.45 +Surprising Charge CATEGORY:Special Ability TYPE:BattleRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Battle Mystery SOURCEPAGE:p.46 +War Sight CATEGORY:Special Ability TYPE:BattleRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Battle Mystery SOURCEPAGE:p.46 +Weapon Mastery CATEGORY:Special Ability TYPE:BattleRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Battle Mystery SOURCEPAGE:p.46 +Avatar of Battle CATEGORY:Special Ability TYPE:BattleRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Battle Mystery SOURCEPAGE:p.46 #Oracular Revelations: Bone # Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Source Page Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits -Armor of Bones CATEGORY:Special ability TYPE:BoneRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Bone Mystery SOURCEPAGE:p.46 -Bleeding Wounds CATEGORY:Special ability TYPE:BoneRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Bone Mystery SOURCEPAGE:p.46 -Death's Touch CATEGORY:Special ability TYPE:BoneRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Bone Mystery SOURCEPAGE:p.46 -Near Death CATEGORY:Special ability TYPE:BoneRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Bone Mystery SOURCEPAGE:p.46 -Raise Dead CATEGORY:Special ability TYPE:BoneRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Bone Mystery SOURCEPAGE:p.46 -Resist Life CATEGORY:Special ability TYPE:BoneRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Bone Mystery SOURCEPAGE:p.46 -Soul Siphon CATEGORY:Special ability TYPE:BoneRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Bone Mystery SOURCEPAGE:p.46 -Spirit Walk CATEGORY:Special ability TYPE:BoneRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Bone Mystery SOURCEPAGE:p.46 -Undead Servitude CATEGORY:Special ability TYPE:BoneRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Bone Mystery SOURCEPAGE:p.46 -Voice of the Grave CATEGORY:Special ability TYPE:BoneRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Bone Mystery SOURCEPAGE:p.46 -Master of Death CATEGORY:Special ability TYPE:BoneRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Bone Mystery SOURCEPAGE:p.47 +Armor of Bones CATEGORY:Special Ability TYPE:BoneRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Bone Mystery SOURCEPAGE:p.46 +Bleeding Wounds CATEGORY:Special Ability TYPE:BoneRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Bone Mystery SOURCEPAGE:p.46 +Death's Touch CATEGORY:Special Ability TYPE:BoneRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Bone Mystery SOURCEPAGE:p.46 +Near Death CATEGORY:Special Ability TYPE:BoneRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Bone Mystery SOURCEPAGE:p.46 +Raise Dead CATEGORY:Special Ability TYPE:BoneRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Bone Mystery SOURCEPAGE:p.46 +Resist Life CATEGORY:Special Ability TYPE:BoneRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Bone Mystery SOURCEPAGE:p.46 +Soul Siphon CATEGORY:Special Ability TYPE:BoneRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Bone Mystery SOURCEPAGE:p.46 +Spirit Walk CATEGORY:Special Ability TYPE:BoneRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Bone Mystery SOURCEPAGE:p.46 +Undead Servitude CATEGORY:Special Ability TYPE:BoneRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Bone Mystery SOURCEPAGE:p.46 +Voice of the Grave CATEGORY:Special Ability TYPE:BoneRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Bone Mystery SOURCEPAGE:p.46 +Master of Death CATEGORY:Special Ability TYPE:BoneRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Bone Mystery SOURCEPAGE:p.47 #Oracular Revelations: Flame # Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Source Page Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits -Burning Magic CATEGORY:Special ability TYPE:FlameRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Flame Mystery SOURCEPAGE:p.47 -Cinder Dance CATEGORY:Special ability TYPE:FlameRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Flame Mystery SOURCEPAGE:p.47 -Fire Breath CATEGORY:Special ability TYPE:FlameRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Flame Mystery SOURCEPAGE:p.47 -Fire Storm CATEGORY:Special ability TYPE:FlameRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Flame Mystery SOURCEPAGE:p.47 -Form of Flame CATEGORY:Special ability TYPE:FlameRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Flame Mystery SOURCEPAGE:p.47 -Gaze of Flames CATEGORY:Special ability TYPE:FlameRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Flame Mystery SOURCEPAGE:p.47 -Heat Aura CATEGORY:Special ability TYPE:FlameRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Flame Mystery SOURCEPAGE:p.47 -Molten Skin CATEGORY:Special ability TYPE:FlameRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Flame Mystery SOURCEPAGE:p.47 -Touch of Flame CATEGORY:Special ability TYPE:FlameRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Flame Mystery SOURCEPAGE:p.47 -Wings of Fire CATEGORY:Special ability TYPE:FlameRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Flame Mystery SOURCEPAGE:p.47 -Master of Fire CATEGORY:Special ability TYPE:FlameRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Flame Mystery SOURCEPAGE:p.47 +Burning Magic CATEGORY:Special Ability TYPE:FlameRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Flame Mystery SOURCEPAGE:p.47 +Cinder Dance CATEGORY:Special Ability TYPE:FlameRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Flame Mystery SOURCEPAGE:p.47 +Fire Breath CATEGORY:Special Ability TYPE:FlameRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Flame Mystery SOURCEPAGE:p.47 +Fire Storm CATEGORY:Special Ability TYPE:FlameRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Flame Mystery SOURCEPAGE:p.47 +Form of Flame CATEGORY:Special Ability TYPE:FlameRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Flame Mystery SOURCEPAGE:p.47 +Gaze of Flames CATEGORY:Special Ability TYPE:FlameRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Flame Mystery SOURCEPAGE:p.47 +Heat Aura CATEGORY:Special Ability TYPE:FlameRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Flame Mystery SOURCEPAGE:p.47 +Molten Skin CATEGORY:Special Ability TYPE:FlameRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Flame Mystery SOURCEPAGE:p.47 +Touch of Flame CATEGORY:Special Ability TYPE:FlameRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Flame Mystery SOURCEPAGE:p.47 +Wings of Fire CATEGORY:Special Ability TYPE:FlameRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Flame Mystery SOURCEPAGE:p.47 +Master of Fire CATEGORY:Special Ability TYPE:FlameRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Flame Mystery SOURCEPAGE:p.47 #Oracular Revelations: Heavens -# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits +# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Source Page Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits +Awesome Display CATEGORY:Special Ability TYPE:HeavensRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Heavens Mystery SOURCEPAGE:p.48 +Coat of Many Stars CATEGORY:Special Ability TYPE:HeavensRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Heavens Mystery SOURCEPAGE:p.48 +Dweller in Darkness CATEGORY:Special Ability TYPE:HeavensRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Heavens Mystery SOURCEPAGE:p.48 +Guiding Star CATEGORY:Special Ability TYPE:HeavensRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Heavens Mystery SOURCEPAGE:p.48 +Interstellar Void CATEGORY:Special Ability TYPE:HeavensRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Heavens Mystery SOURCEPAGE:p.48 +Lure of the Heavens CATEGORY:Special Ability TYPE:HeavensRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Heavens Mystery SOURCEPAGE:p.48 +Mantle of Moonlight CATEGORY:Special Ability TYPE:HeavensRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Heavens Mystery SOURCEPAGE:p.48 +Moonlight Bridge CATEGORY:Special Ability TYPE:HeavensRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Heavens Mystery SOURCEPAGE:p.48 +Spray of Shooting Stars CATEGORY:Special Ability TYPE:HeavensRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Heavens Mystery SOURCEPAGE:p.48 +Star Chart CATEGORY:Special Ability TYPE:HeavensRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Heavens Mystery SOURCEPAGE:p.48 +Perfect Harmony with the Universe CATEGORY:Special Ability TYPE:HeavensRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Heavens Mystery SOURCEPAGE:p.48 - #Oracular Revelations: Life -# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits +# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Source Page Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits +Channel CATEGORY:Special Ability TYPE:LifeRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Life Mystery SOURCEPAGE:p.48 +Combat Healer CATEGORY:Special Ability TYPE:LifeRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Life Mystery SOURCEPAGE:p.49 +Delay Affliction CATEGORY:Special Ability TYPE:LifeRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Life Mystery SOURCEPAGE:p.49 +Energy Body CATEGORY:Special Ability TYPE:LifeRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Life Mystery SOURCEPAGE:p.49 +Enhanced Cures CATEGORY:Special Ability TYPE:LifeRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Life Mystery SOURCEPAGE:p.49 +Healing Hands CATEGORY:Special Ability TYPE:LifeRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Life Mystery SOURCEPAGE:p.49 +Life Link CATEGORY:Special Ability TYPE:LifeRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Life Mystery SOURCEPAGE:p.49 +Lifesense CATEGORY:Special Ability TYPE:LifeRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Life Mystery SOURCEPAGE:p.49 +Safe Curing CATEGORY:Special Ability TYPE:LifeRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Life Mystery SOURCEPAGE:p.49 +Spirit Boost CATEGORY:Special Ability TYPE:LifeRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Life Mystery SOURCEPAGE:p.49 +Perfect Channel for Life Energy CATEGORY:Special Ability TYPE:LifeRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Life Mystery SOURCEPAGE:p.49 - #Oracular Revelations: Lore -# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits +# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Source Page Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits +Arcane Archivist CATEGORY:Special Ability TYPE:LoreRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Lore Mystery SOURCEPAGE:p.49 +Automatic Writing CATEGORY:Special Ability TYPE:LoreRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Lore Mystery SOURCEPAGE:p.49 +Brain Drain CATEGORY:Special Ability TYPE:LoreRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Lore Mystery SOURCEPAGE:p.49 +Focused Trance CATEGORY:Special Ability TYPE:LoreRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Lore Mystery SOURCEPAGE:p.50 +Lore Keeper CATEGORY:Special Ability TYPE:LoreRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Lore Mystery SOURCEPAGE:p.50 +Mental Acuity CATEGORY:Special Ability TYPE:LoreRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Lore Mystery SOURCEPAGE:p.50 +Sidestep Secret CATEGORY:Special Ability TYPE:LoreRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Lore Mystery SOURCEPAGE:p.50 +Spontaneous Symbology CATEGORY:Special Ability TYPE:LoreRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Lore Mystery SOURCEPAGE:p.50 +Think On It CATEGORY:Special Ability TYPE:LoreRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Lore Mystery SOURCEPAGE:p.50 +Final Revelation CATEGORY:Special Ability TYPE:LoreRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Lore Mystery SOURCEPAGE:p.50 - #Oracular Revelations: Nature -# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits +# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Source Page Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits +Bonded Mount CATEGORY:Special Ability TYPE:NatureRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Nature Mystery SOURCEPAGE:p.50 +Erosion Touch CATEGORY:Special Ability TYPE:NatureRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Nature Mystery SOURCEPAGE:p.50 +Friend to the Animals CATEGORY:Special Ability TYPE:NatureRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Nature Mystery SOURCEPAGE:p.50 +Life Leach CATEGORY:Special Ability TYPE:NatureRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Nature Mystery SOURCEPAGE:p.50 +Natural Divination CATEGORY:Special Ability TYPE:NatureRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Nature Mystery SOURCEPAGE:p.51 +Nature's Whispers CATEGORY:Special Ability TYPE:NatureRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Nature Mystery SOURCEPAGE:p.51 +Speak with Animals CATEGORY:Special Ability TYPE:NatureRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Nature Mystery SOURCEPAGE:p.51 +Spirit of Nature CATEGORY:Special Ability TYPE:NatureRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Nature Mystery SOURCEPAGE:p.51 +Transcendental Bond CATEGORY:Special Ability TYPE:NatureRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Nature Mystery SOURCEPAGE:p.51 +Undo Artifice CATEGORY:Special Ability TYPE:NatureRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Nature Mystery SOURCEPAGE:p.51 +Intrinsic Secrets of Life CATEGORY:Special Ability TYPE:NatureRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Nature Mystery SOURCEPAGE:p.51 - #Oracular Revelations: Stone -# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits +# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Source Page Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits +Acid Skin CATEGORY:Special Ability TYPE:StoneRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Stone Mystery SOURCEPAGE:p.51 +Clobbering Strike CATEGORY:Special Ability TYPE:StoneRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Stone Mystery SOURCEPAGE:p.51 +Crystal Sight CATEGORY:Special Ability TYPE:StoneRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Stone Mystery SOURCEPAGE:p.52 +Earth Glide CATEGORY:Special Ability TYPE:StoneRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Stone Mystery SOURCEPAGE:p.52 +Mighty Pebble CATEGORY:Special Ability TYPE:StoneRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Stone Mystery SOURCEPAGE:p.52 +Rock Throwing CATEGORY:Special Ability TYPE:StoneRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Stone Mystery SOURCEPAGE:p.52 +Shard Explosion CATEGORY:Special Ability TYPE:StoneRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Stone Mystery SOURCEPAGE:p.52 +Steelbreaker Skin CATEGORY:Special Ability TYPE:StoneRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Stone Mystery SOURCEPAGE:p.52 +Stone Stability CATEGORY:Special Ability TYPE:StoneRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Stone Mystery SOURCEPAGE:p.52 +Touch of Acid CATEGORY:Special Ability TYPE:StoneRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Stone Mystery SOURCEPAGE:p.52 +Master of Acid and Earth CATEGORY:Special Ability TYPE:StoneRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Stone Mystery SOURCEPAGE:p.52 - #Oracular Revelations: Waves -# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits +# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Source Page Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits +Blizzard CATEGORY:Special Ability TYPE:WavesRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Waves Mystery SOURCEPAGE:p.52 +Fluid Nature CATEGORY:Special Ability TYPE:WavesRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Waves Mystery SOURCEPAGE:p.52 +Fluid Travel CATEGORY:Special Ability TYPE:WavesRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Waves Mystery SOURCEPAGE:p.53 +Freezing Spell CATEGORY:Special Ability TYPE:WavesRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Waves Mystery SOURCEPAGE:p.53 +Ice Armor CATEGORY:Special Ability TYPE:WavesRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Waves Mystery SOURCEPAGE:p.53 +Icy Skin CATEGORY:Special Ability TYPE:WavesRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Waves Mystery SOURCEPAGE:p.53 +Punitive Transformation CATEGORY:Special Ability TYPE:WavesRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Waves Mystery SOURCEPAGE:p.53 +Water Form CATEGORY:Special Ability TYPE:WavesRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Waves Mystery SOURCEPAGE:p.53 +Water Sight CATEGORY:Special Ability TYPE:WavesRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Waves Mystery SOURCEPAGE:p.53 +Wintry Touch CATEGORY:Special Ability TYPE:WavesRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Waves Mystery SOURCEPAGE:p.53 +Master of Cold and Water CATEGORY:Special Ability TYPE:WavesRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Waves Mystery SOURCEPAGE:p.53 - #Oracular Revelations: Wind -# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits +# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Source Page Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits +Air Barrier CATEGORY:Special Ability TYPE:WindRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Wind Mystery SOURCEPAGE:p.53 +Gaseous Form CATEGORY:Special Ability TYPE:WindRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Wind Mystery SOURCEPAGE:p.53 +Invisibility CATEGORY:Special Ability TYPE:WindRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Wind Mystery SOURCEPAGE:p.53 +Lightning Breath CATEGORY:Special Ability TYPE:WindRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Wind Mystery SOURCEPAGE:p.53 +Spark Skin CATEGORY:Special Ability TYPE:WindRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Wind Mystery SOURCEPAGE:p.54 +Touch of Electricity CATEGORY:Special Ability TYPE:WindRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Wind Mystery SOURCEPAGE:p.54 +Vortex Spells CATEGORY:Special Ability TYPE:WindRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Wind Mystery SOURCEPAGE:p.54 +Wind Sight CATEGORY:Special Ability TYPE:WindRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Wind Mystery SOURCEPAGE:p.54 +Wings of Air CATEGORY:Special Ability TYPE:WindRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Wind Mystery SOURCEPAGE:p.54 +Master of Air and Electricity CATEGORY:Special Ability TYPE:WindRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Wind Mystery SOURCEPAGE:p.54 - # Summoner # Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits Cantrips KEY:Cantrips ~ Summoner CATEGORY:Special Ability TYPE:SpecialQuality DESC:You have learned a number of cantrips, or 0-level spells. These spells are cast like any other spells, but they do not consume any slots and may be used again. Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equip_armorshields_specific.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equip_armorshields_specific.lst 2010-08-16 20:12:07 UTC (rev 12852) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equip_armorshields_specific.lst 2010-08-17 00:19:16 UTC (rev 12853) @@ -20,10 +20,9 @@ Giant Hide (Storm) OUTPUTNAME:[NAME] Giant-hide PROFICIENCY:ARMOR|Hide TYPE:Magic.Armor.Medium.Suit.Specific.Nonmetal COST:76665 WT:25 ACCHECK:-3 EQMOD:PLUS3A MAXDEX:4 SOURCEPAGE:p.151 SPELLFAILURE:20 BONUS:COMBAT|AC|4|TYPE=Armor.REPLACE SPELLS:Giant-Hide Armor|TIMES=1|CASTERLEVEL=15|Giant Form II Mistmail PROFICIENCY:ARMOR|Chain Shirt TYPE:Magic.Armor.Light.Suit.Specific COST:22500 WT:25 ACCHECK:-2 EQMOD:STEEL|PLUS1A MAXDEX:4 SOURCEPAGE:p.150 SPELLFAILURE:20 BONUS:COMBAT|AC|4|TYPE=Armor.REPLACE SPROP:On command once per day can transform it into thick fog and provides concealment (20% miss chance). Muderer's Blackcloth PROFICIENCY:ARMOR|Padded TYPE:Magic.Armor.Light.Suit.Specific.Nonmetal COST:12405 WT:10 ACCHECK:0 EQMOD:CLOTH|PLUS1A MAXDEX:8 SOURCEPAGE:p.151 SPELLFAILURE:5 BONUS:COMBAT|AC|1|TYPE=Armor.REPLACE SPROP:Increases the bleed damage of the rogue\xD5s sneak attacks by +1.|PREMULT:2,[PRECLASS:1,Rogue],[PREABILITY:1,CATEGORY=Special Ability,Bleeding Attack] -Soothsayer's Raiment PROFICIENCY:ARMOR|Chainmail TYPE:Magic.Medium.Suit.Specific COST:150 WT:40 ACCHECK:-5 EQMOD:STEEL MAXDEX:2 SOURCEPAGE:p.150 SPELLFAILURE:30 BONUS:COMBAT|AC|6|TYPE=Armor.REPLACE CHOOSE:ABILITY|Special Ability|TYPE=OracularMystery +Soothsayer's Raiment PROFICIENCY:ARMOR|Chainmail TYPE:Magic.Armor.Medium.Suit.Specific.Soothsayer COST:10300 WT:40 ACCHECK:-5 EQMOD:STEEL MAXDEX:2 SOURCEPAGE:p.150 SPELLFAILURE:30 BONUS:COMBAT|AC|6|TYPE=Armor.REPLACE CHOOSE:ABILITY|Special Ability|TYPE=OracularMystery - - ###Block: Specific Shields -# Equipment Name Required Shield Proficiency Type Cost Weight Modifier Source Page Innate Spells Combat bonus Special Property -Absorbing Shield PROFICIENCY:SHIELD|Shield (Heavy) TYPE:Enhancement.Shield.Heavy.Specific COST:20 WT:15 EQMOD:STEEL.PLUS1S.MAGIC_COST|49000 SOURCEPAGE:p.466 BONUS:COMBAT|AC|2|TYPE=Shield.REPLACE SPROP:Allows the wearer to disintegrate an object on command as a touch attack once every 2 days +# Equipment Name Required Shield Proficiency Type Cost Weight AC Check Modifier Max Dex Source Page Spell Failure Innate Spells Combat bonus Special Property +Battlement Shield PROFICIENCY:SHIELD|Tower Shield TYPE:Magic.Shield.Tower.Specific.Close.Nonmetal COST:16180 WT:45 ACCHECK:-10 EQMOD:WOOD|PLUS2A MAXDEX:2 SOURCEPAGE:p.286 SPELLFAILURE:50 BONUS:COMBAT|AC|4|TYPE=Shield.REPLACE BONUS:WEAPON|TOHIT|-2|PREFEAT:1,Tower Shield Proficiency BONUS:WEAPON|TOHIT|SHIELDACCHECK|!PREFEAT:1,Tower Shield Proficiency SPROP:can transform into a solid wall of masonry with a battlement on top and an arrow slit in each 5-foot length. +Fortress Shield PROFICIENCY:SHIELD|Tower Shield TYPE:Magic.Shield.Tower.Standard.Close.Nonmetal COST:19180 WT:45 ACCHECK:-10 EQMOD:WOOD|PLUS1A MAXDEX:2 SOURCEPAGE:p.286 SPELLFAILURE:50 BONUS:COMBAT|AC|4|TYPE=Shield.REPLACE BONUS:WEAPON|TOHIT|-2|PREFEAT:1,Tower Shield Proficiency BONUS:WEAPON|TOHIT|SHIELDACCHECK|!PREFEAT:1,Tower Shield Proficiency SPROP:As a full-round action, transform the shield into a 1-inch thick cube of iron that springs into being, completely enclosing the bearer. Added: Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equipmods.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equipmods.lst (rev 0) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equipmods.lst 2010-08-17 00:19:16 UTC (rev 12853) @@ -0,0 +1,3 @@ +SOURCELONG:Advanced Player's Guide SOURCESHORT:PFAPG SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8fo1 SOURCEDATE:2010-08 +# Original Entry by: Eric C. Smith (Maredudd) + This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <maredudd800@us...> - 2010-08-17 04:59:26
|
Revision: 12857 http://pcgen.svn.sourceforge.net/pcgen/?rev=12857&view=rev Author: maredudd800 Date: 2010-08-17 04:59:19 +0000 (Tue, 17 Aug 2010) Log Message: ----------- Update Oracle abilities and eqmods Modified Paths: -------------- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg.pcc Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equip.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equip_armorshields_specific.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equipmods_armorshields.lst Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg.pcc =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg.pcc 2010-08-17 04:48:17 UTC (rev 12856) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg.pcc 2010-08-17 04:59:19 UTC (rev 12857) @@ -34,20 +34,24 @@ #EXTRAFILE:OGL.txt ABILITY:pfapg_abilities_class_common.lst +ABILITY:pfapg_abilities_class.lst ABILITY:pfapg_abilities_traits.lst ABILITY:pfapg_abilities_racial.lst ABILITYCATEGORY:pfapg_abilitycategories.lst ARMORPROF:pfapg_profs_armor.lst +CLASS:pfapg_classes_base.lst EQUIPMENT:pfapg_equip_armorshields_specific.lst EQUIPMENT:pfapg_equip_armorshields.lst EQUIPMENT:pfapg_equip_weap_ammo.lst EQUIPMENT:pfapg_equip_weap_melee.lst EQUIPMENT:pfapg_equip_weap_natural.lst EQUIPMENT:pfapg_equip_weap_ranged.lst +EQUIPMENT:pfapg_equip_weapons_specific.lst +EQUIPMENT:pfapg_equip_wondrousitems.lst EQUIPMENT:pfapg_equip.lst EQUIPMOD:pfapg_equipmods_armorshields.lst -EQUIPMOD:pfapg_equipmods_weapons_specific.lst EQUIPMOD:pfapg_equipmods_weapons.lst +EQUIPMOD:pfapg_equipmods.lst FEAT:pfapg_feats.lst KIT:pfapg_kits_races_base.lst KIT:pfapg_kits_traits.lst Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst 2010-08-17 04:48:17 UTC (rev 12856) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst 2010-08-17 04:59:19 UTC (rev 12857) @@ -6,155 +6,155 @@ # Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits #Oracular Mysteries -# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits -Battle Mystery CATEGORY:Special Ability TYPE:SpecialAbility.OracularMystery VISIBLE:Qualify SOURCEPAGE:p.45 -Bones Mystery CATEGORY:Special Ability TYPE:SpecialAbility.OracularMystery VISIBLE:Qualify SOURCEPAGE:p.46 -Flame Mystery CATEGORY:Special Ability TYPE:SpecialAbility.OracularMystery VISIBLE:Qualify SOURCEPAGE:p.47 -Heavens Mystery CATEGORY:Special Ability TYPE:SpecialAbility.OracularMystery VISIBLE:Qualify SOURCEPAGE:p.47 -Life Mystery CATEGORY:Special Ability TYPE:SpecialAbility.OracularMystery VISIBLE:Qualify SOURCEPAGE:p.48 -Lore Mystery CATEGORY:Special Ability TYPE:SpecialAbility.OracularMystery VISIBLE:Qualify SOURCEPAGE:p.49 -Nature Mystery CATEGORY:Special Ability TYPE:SpecialAbility.OracularMystery VISIBLE:Qualify SOURCEPAGE:p.50 -Stone Mystery CATEGORY:Special Ability TYPE:SpecialAbility.OracularMystery VISIBLE:Qualify SOURCEPAGE:p.51 -Waves Mystery CATEGORY:Special Ability TYPE:SpecialAbility.OracularMystery VISIBLE:Qualify SOURCEPAGE:p.52 -Wind Mystery CATEGORY:Special Ability TYPE:SpecialAbility.OracularMystery VISIBLE:Qualify SOURCEPAGE:p.53 +# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits +Battle Mystery KEY:Battle Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialAbility.OracularMystery VISIBLE:YES SOURCEPAGE:p.45 +Bone Mystery KEY:Bone Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialAbility.OracularMystery VISIBLE:YES SOURCEPAGE:p.46 +Flame Mystery KEY:Flame Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialAbility.OracularMystery VISIBLE:YES SOURCEPAGE:p.47 +Heavens Mystery KEY:Heavens Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialAbility.OracularMystery VISIBLE:YES SOURCEPAGE:p.47 +Life Mystery KEY:Life Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialAbility.OracularMystery VISIBLE:YES SOURCEPAGE:p.48 +Lore Mystery KEY:Lore Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialAbility.OracularMystery VISIBLE:YES SOURCEPAGE:p.49 +Nature Mystery KEY:Nature Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialAbility.OracularMystery VISIBLE:YES SOURCEPAGE:p.50 +Stone Mystery KEY:Stone Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialAbility.OracularMystery VISIBLE:YES SOURCEPAGE:p.51 +Waves Mystery KEY:Waves Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialAbility.OracularMystery VISIBLE:YES SOURCEPAGE:p.52 +Wind Mystery KEY:Winds Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialAbility.OracularMystery VISIBLE:YES SOURCEPAGE:p.53 #Oracular Revelations: Battle -# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Source Page Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits -Battlecry CATEGORY:Special Ability TYPE:BattleRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Battle Mystery SOURCEPAGE:p.45 -Battlefield Clarity CATEGORY:Special Ability TYPE:BattleRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Battle Mystery SOURCEPAGE:p.45 -Combat Healer CATEGORY:Special Ability TYPE:BattleRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Battle Mystery SOURCEPAGE:p.45 -Iron Skin CATEGORY:Special Ability TYPE:BattleRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Battle Mystery SOURCEPAGE:p.45 -Maneuver Mastery CATEGORY:Special Ability TYPE:BattleRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Battle Mystery SOURCEPAGE:p.45 -Resiliency CATEGORY:Special Ability TYPE:BattleRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Battle Mystery SOURCEPAGE:p.45 -Skill at Arms CATEGORY:Special Ability TYPE:BattleRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Battle Mystery SOURCEPAGE:p.45 -Surprising Charge CATEGORY:Special Ability TYPE:BattleRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Battle Mystery SOURCEPAGE:p.46 -War Sight CATEGORY:Special Ability TYPE:BattleRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Battle Mystery SOURCEPAGE:p.46 -Weapon Mastery CATEGORY:Special Ability TYPE:BattleRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Battle Mystery SOURCEPAGE:p.46 -Avatar of Battle CATEGORY:Special Ability TYPE:BattleRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Battle Mystery SOURCEPAGE:p.46 +# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Source Page Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits +Battlecry KEY:Battle Mystery ~ Battlecry CATEGORY:Special Ability TYPE:BattleRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Battle Mystery ~ Oracle SOURCEPAGE:p.45 +Battlefield Clarity KEY:Battle Mystery ~ Battlefield Clarity CATEGORY:Special Ability TYPE:BattleRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Battle Mystery ~ Oracle SOURCEPAGE:p.45 +Combat Healer KEY:Battle Mystery ~ Combat Healer CATEGORY:Special Ability TYPE:BattleRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Battle Mystery ~ Oracle SOURCEPAGE:p.45 +Iron Skin KEY:Battle Mystery ~ Iron Skin CATEGORY:Special Ability TYPE:BattleRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Battle Mystery ~ Oracle SOURCEPAGE:p.45 +Maneuver Mastery KEY:Battle Mystery ~ Maneuver Mastery CATEGORY:Special Ability TYPE:BattleRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Battle Mystery ~ Oracle SOURCEPAGE:p.45 +Resiliency KEY:Battle Mystery ~ Resiliency CATEGORY:Special Ability TYPE:BattleRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Battle Mystery ~ Oracle SOURCEPAGE:p.45 +Skill at Arms KEY:Battle Mystery ~ Skill at Arms CATEGORY:Special Ability TYPE:BattleRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Battle Mystery ~ Oracle SOURCEPAGE:p.45 +Surprising Charge KEY:Battle Mystery ~ Surprising Charge CATEGORY:Special Ability TYPE:BattleRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Battle Mystery ~ Oracle SOURCEPAGE:p.46 +War Sight KEY:Battle Mystery ~ War Sight CATEGORY:Special Ability TYPE:BattleRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Battle Mystery ~ Oracle SOURCEPAGE:p.46 +Weapon Mastery KEY:Battle Mystery ~ Weapon Mastery CATEGORY:Special Ability TYPE:BattleRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Battle Mystery ~ Oracle SOURCEPAGE:p.46 +Avatar of Battle KEY:Battle Mystery ~ Avatar of Battle CATEGORY:Special Ability TYPE:BattleRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Battle Mystery ~ Oracle SOURCEPAGE:p.46 #Oracular Revelations: Bone -# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Source Page Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits -Armor of Bones CATEGORY:Special Ability TYPE:BoneRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Bone Mystery SOURCEPAGE:p.46 -Bleeding Wounds CATEGORY:Special Ability TYPE:BoneRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Bone Mystery SOURCEPAGE:p.46 -Death's Touch CATEGORY:Special Ability TYPE:BoneRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Bone Mystery SOURCEPAGE:p.46 -Near Death CATEGORY:Special Ability TYPE:BoneRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Bone Mystery SOURCEPAGE:p.46 -Raise Dead CATEGORY:Special Ability TYPE:BoneRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Bone Mystery SOURCEPAGE:p.46 -Resist Life CATEGORY:Special Ability TYPE:BoneRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Bone Mystery SOURCEPAGE:p.46 -Soul Siphon CATEGORY:Special Ability TYPE:BoneRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Bone Mystery SOURCEPAGE:p.46 -Spirit Walk CATEGORY:Special Ability TYPE:BoneRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Bone Mystery SOURCEPAGE:p.46 -Undead Servitude CATEGORY:Special Ability TYPE:BoneRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Bone Mystery SOURCEPAGE:p.46 -Voice of the Grave CATEGORY:Special Ability TYPE:BoneRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Bone Mystery SOURCEPAGE:p.46 -Master of Death CATEGORY:Special Ability TYPE:BoneRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Bone Mystery SOURCEPAGE:p.47 +# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Source Page Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits +Armor of Bones KEY:Bone Mystery ~ Armor of Bones CATEGORY:Special Ability TYPE:BoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Bone Mystery ~ Oracle SOURCEPAGE:p.46 +Bleeding Wounds KEY:Bone Mystery ~ Bleeding Wounds CATEGORY:Special Ability TYPE:BoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Bone Mystery ~ Oracle SOURCEPAGE:p.46 +Death's Touch KEY:Bone Mystery ~ Death's Touch CATEGORY:Special Ability TYPE:BoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Bone Mystery ~ Oracle SOURCEPAGE:p.46 +Near Death KEY:Bone Mystery ~ Near Death CATEGORY:Special Ability TYPE:BoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Bone Mystery ~ Oracle SOURCEPAGE:p.46 +Raise Dead KEY:Bone Mystery ~ Raise Dead CATEGORY:Special Ability TYPE:BoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Bone Mystery ~ Oracle SOURCEPAGE:p.46 +Resist Life KEY:Bone Mystery ~ Resist Life CATEGORY:Special Ability TYPE:BoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Bone Mystery ~ Oracle SOURCEPAGE:p.46 +Soul Siphon KEY:Bone Mystery ~ Soul Siphon CATEGORY:Special Ability TYPE:BoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Bone Mystery ~ Oracle SOURCEPAGE:p.46 +Spirit Walk KEY:Bone Mystery ~ Spirit Walk CATEGORY:Special Ability TYPE:BoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Bone Mystery ~ Oracle SOURCEPAGE:p.46 +Undead Servitude KEY:Bone Mystery ~ Undead Servitude CATEGORY:Special Ability TYPE:BoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Bone Mystery ~ Oracle SOURCEPAGE:p.46 +Voice of the Grave KEY:Bone Mystery ~ Voice of the Grave CATEGORY:Special Ability TYPE:BoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Bone Mystery ~ Oracle SOURCEPAGE:p.46 +Master of Death KEY:Bone Mystery ~ Master of Death CATEGORY:Special Ability TYPE:BoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Bone Mystery ~ Oracle SOURCEPAGE:p.47 #Oracular Revelations: Flame -# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Source Page Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits -Burning Magic CATEGORY:Special Ability TYPE:FlameRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Flame Mystery SOURCEPAGE:p.47 -Cinder Dance CATEGORY:Special Ability TYPE:FlameRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Flame Mystery SOURCEPAGE:p.47 -Fire Breath CATEGORY:Special Ability TYPE:FlameRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Flame Mystery SOURCEPAGE:p.47 -Fire Storm CATEGORY:Special Ability TYPE:FlameRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Flame Mystery SOURCEPAGE:p.47 -Form of Flame CATEGORY:Special Ability TYPE:FlameRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Flame Mystery SOURCEPAGE:p.47 -Gaze of Flames CATEGORY:Special Ability TYPE:FlameRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Flame Mystery SOURCEPAGE:p.47 -Heat Aura CATEGORY:Special Ability TYPE:FlameRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Flame Mystery SOURCEPAGE:p.47 -Molten Skin CATEGORY:Special Ability TYPE:FlameRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Flame Mystery SOURCEPAGE:p.47 -Touch of Flame CATEGORY:Special Ability TYPE:FlameRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Flame Mystery SOURCEPAGE:p.47 -Wings of Fire CATEGORY:Special Ability TYPE:FlameRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Flame Mystery SOURCEPAGE:p.47 -Master of Fire CATEGORY:Special Ability TYPE:FlameRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Flame Mystery SOURCEPAGE:p.47 +# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Source Page Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits +Burning Magic KEY:Flame Mystery ~ Burning Magic CATEGORY:Special Ability TYPE:FlameRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Flame Mystery ~ Oracle SOURCEPAGE:p.47 +Cinder Dance KEY:Flame Mystery ~ Cinder Dance CATEGORY:Special Ability TYPE:FlameRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Flame Mystery ~ Oracle SOURCEPAGE:p.47 +Fire Breath KEY:Flame Mystery ~ Fire Breath CATEGORY:Special Ability TYPE:FlameRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Flame Mystery ~ Oracle SOURCEPAGE:p.47 +Fire Storm KEY:Flame Mystery ~ Fire Storm CATEGORY:Special Ability TYPE:FlameRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Flame Mystery ~ Oracle SOURCEPAGE:p.47 +Form of Flame KEY:Flame Mystery ~ Form of Flame CATEGORY:Special Ability TYPE:FlameRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Flame Mystery ~ Oracle SOURCEPAGE:p.47 +Gaze of Flames KEY:Flame Mystery ~ Gaze of Flames CATEGORY:Special Ability TYPE:FlameRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Flame Mystery ~ Oracle SOURCEPAGE:p.47 +Heat Aura KEY:Flame Mystery ~ Heat Aura CATEGORY:Special Ability TYPE:FlameRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Flame Mystery ~ Oracle SOURCEPAGE:p.47 +Molten Skin KEY:Flame Mystery ~ Molten Skin CATEGORY:Special Ability TYPE:FlameRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Flame Mystery ~ Oracle SOURCEPAGE:p.47 +Touch of Flame KEY:Flame Mystery ~ Touch of Flame CATEGORY:Special Ability TYPE:FlameRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Flame Mystery ~ Oracle SOURCEPAGE:p.47 +Wings of Fire KEY:Flame Mystery ~ Wings of Fire CATEGORY:Special Ability TYPE:FlameRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Flame Mystery ~ Oracle SOURCEPAGE:p.47 +Master of Fire KEY:Flame Mystery ~ Master of Fire CATEGORY:Special Ability TYPE:FlameRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Flame Mystery ~ Oracle SOURCEPAGE:p.47 #Oracular Revelations: Heavens -# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Source Page Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits -Awesome Display CATEGORY:Special Ability TYPE:HeavensRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Heavens Mystery SOURCEPAGE:p.48 -Coat of Many Stars CATEGORY:Special Ability TYPE:HeavensRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Heavens Mystery SOURCEPAGE:p.48 -Dweller in Darkness CATEGORY:Special Ability TYPE:HeavensRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Heavens Mystery SOURCEPAGE:p.48 -Guiding Star CATEGORY:Special Ability TYPE:HeavensRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Heavens Mystery SOURCEPAGE:p.48 -Interstellar Void CATEGORY:Special Ability TYPE:HeavensRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Heavens Mystery SOURCEPAGE:p.48 -Lure of the Heavens CATEGORY:Special Ability TYPE:HeavensRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Heavens Mystery SOURCEPAGE:p.48 -Mantle of Moonlight CATEGORY:Special Ability TYPE:HeavensRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Heavens Mystery SOURCEPAGE:p.48 -Moonlight Bridge CATEGORY:Special Ability TYPE:HeavensRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Heavens Mystery SOURCEPAGE:p.48 -Spray of Shooting Stars CATEGORY:Special Ability TYPE:HeavensRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Heavens Mystery SOURCEPAGE:p.48 -Star Chart CATEGORY:Special Ability TYPE:HeavensRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Heavens Mystery SOURCEPAGE:p.48 -Perfect Harmony with the Universe CATEGORY:Special Ability TYPE:HeavensRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Heavens Mystery SOURCEPAGE:p.48 +# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Source Page Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits +Awesome Display CATEGORY:Special Ability TYPE:HeavensRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Heavens Mystery ~ Oracle SOURCEPAGE:p.48 +Coat of Many Stars CATEGORY:Special Ability TYPE:HeavensRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Heavens Mystery ~ Oracle SOURCEPAGE:p.48 +Dweller in Darkness CATEGORY:Special Ability TYPE:HeavensRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Heavens Mystery ~ Oracle SOURCEPAGE:p.48 +Guiding Star CATEGORY:Special Ability TYPE:HeavensRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Heavens Mystery ~ Oracle SOURCEPAGE:p.48 +Interstellar Void CATEGORY:Special Ability TYPE:HeavensRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Heavens Mystery ~ Oracle SOURCEPAGE:p.48 +Lure of the Heavens CATEGORY:Special Ability TYPE:HeavensRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Heavens Mystery ~ Oracle SOURCEPAGE:p.48 +Mantle of Moonlight CATEGORY:Special Ability TYPE:HeavensRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Heavens Mystery ~ Oracle SOURCEPAGE:p.48 +Moonlight Bridge CATEGORY:Special Ability TYPE:HeavensRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Heavens Mystery ~ Oracle SOURCEPAGE:p.48 +Spray of Shooting Stars CATEGORY:Special Ability TYPE:HeavensRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Heavens Mystery ~ Oracle SOURCEPAGE:p.48 +Star Chart CATEGORY:Special Ability TYPE:HeavensRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Heavens Mystery ~ Oracle SOURCEPAGE:p.48 +Perfect Harmony with the Universe CATEGORY:Special Ability TYPE:HeavensRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Heavens Mystery ~ Oracle SOURCEPAGE:p.48 #Oracular Revelations: Life -# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Source Page Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits -Channel CATEGORY:Special Ability TYPE:LifeRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Life Mystery SOURCEPAGE:p.48 -Combat Healer CATEGORY:Special Ability TYPE:LifeRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Life Mystery SOURCEPAGE:p.49 -Delay Affliction CATEGORY:Special Ability TYPE:LifeRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Life Mystery SOURCEPAGE:p.49 -Energy Body CATEGORY:Special Ability TYPE:LifeRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Life Mystery SOURCEPAGE:p.49 -Enhanced Cures CATEGORY:Special Ability TYPE:LifeRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Life Mystery SOURCEPAGE:p.49 -Healing Hands CATEGORY:Special Ability TYPE:LifeRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Life Mystery SOURCEPAGE:p.49 -Life Link CATEGORY:Special Ability TYPE:LifeRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Life Mystery SOURCEPAGE:p.49 -Lifesense CATEGORY:Special Ability TYPE:LifeRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Life Mystery SOURCEPAGE:p.49 -Safe Curing CATEGORY:Special Ability TYPE:LifeRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Life Mystery SOURCEPAGE:p.49 -Spirit Boost CATEGORY:Special Ability TYPE:LifeRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Life Mystery SOURCEPAGE:p.49 -Perfect Channel for Life Energy CATEGORY:Special Ability TYPE:LifeRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Life Mystery SOURCEPAGE:p.49 +# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Source Page Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits +Channel CATEGORY:Special Ability TYPE:LifeRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Life Mystery ~ Oracle SOURCEPAGE:p.48 +Combat Healer CATEGORY:Special Ability TYPE:LifeRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Life Mystery ~ Oracle SOURCEPAGE:p.49 +Delay Affliction CATEGORY:Special Ability TYPE:LifeRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Life Mystery ~ Oracle SOURCEPAGE:p.49 +Energy Body CATEGORY:Special Ability TYPE:LifeRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Life Mystery ~ Oracle SOURCEPAGE:p.49 +Enhanced Cures CATEGORY:Special Ability TYPE:LifeRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Life Mystery ~ Oracle SOURCEPAGE:p.49 +Healing Hands CATEGORY:Special Ability TYPE:LifeRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Life Mystery ~ Oracle SOURCEPAGE:p.49 +Life Link CATEGORY:Special Ability TYPE:LifeRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Life Mystery ~ Oracle SOURCEPAGE:p.49 +Lifesense CATEGORY:Special Ability TYPE:LifeRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Life Mystery ~ Oracle SOURCEPAGE:p.49 +Safe Curing CATEGORY:Special Ability TYPE:LifeRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Life Mystery ~ Oracle SOURCEPAGE:p.49 +Spirit Boost CATEGORY:Special Ability TYPE:LifeRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Life Mystery ~ Oracle SOURCEPAGE:p.49 +Perfect Channel for Life Energy CATEGORY:Special Ability TYPE:LifeRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Life Mystery ~ Oracle SOURCEPAGE:p.49 #Oracular Revelations: Lore -# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Source Page Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits -Arcane Archivist CATEGORY:Special Ability TYPE:LoreRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Lore Mystery SOURCEPAGE:p.49 -Automatic Writing CATEGORY:Special Ability TYPE:LoreRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Lore Mystery SOURCEPAGE:p.49 -Brain Drain CATEGORY:Special Ability TYPE:LoreRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Lore Mystery SOURCEPAGE:p.49 -Focused Trance CATEGORY:Special Ability TYPE:LoreRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Lore Mystery SOURCEPAGE:p.50 -Lore Keeper CATEGORY:Special Ability TYPE:LoreRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Lore Mystery SOURCEPAGE:p.50 -Mental Acuity CATEGORY:Special Ability TYPE:LoreRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Lore Mystery SOURCEPAGE:p.50 -Sidestep Secret CATEGORY:Special Ability TYPE:LoreRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Lore Mystery SOURCEPAGE:p.50 -Spontaneous Symbology CATEGORY:Special Ability TYPE:LoreRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Lore Mystery SOURCEPAGE:p.50 -Think On It CATEGORY:Special Ability TYPE:LoreRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Lore Mystery SOURCEPAGE:p.50 -Final Revelation CATEGORY:Special Ability TYPE:LoreRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Lore Mystery SOURCEPAGE:p.50 +# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Source Page Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits +Arcane Archivist CATEGORY:Special Ability TYPE:LoreRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Lore Mystery ~ Oracle SOURCEPAGE:p.49 +Automatic Writing CATEGORY:Special Ability TYPE:LoreRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Lore Mystery ~ Oracle SOURCEPAGE:p.49 +Brain Drain CATEGORY:Special Ability TYPE:LoreRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Lore Mystery ~ Oracle SOURCEPAGE:p.49 +Focused Trance CATEGORY:Special Ability TYPE:LoreRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Lore Mystery ~ Oracle SOURCEPAGE:p.50 +Lore Keeper CATEGORY:Special Ability TYPE:LoreRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Lore Mystery ~ Oracle SOURCEPAGE:p.50 +Mental Acuity CATEGORY:Special Ability TYPE:LoreRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Lore Mystery ~ Oracle SOURCEPAGE:p.50 +Sidestep Secret CATEGORY:Special Ability TYPE:LoreRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Lore Mystery ~ Oracle SOURCEPAGE:p.50 +Spontaneous Symbology CATEGORY:Special Ability TYPE:LoreRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Lore Mystery ~ Oracle SOURCEPAGE:p.50 +Think On It CATEGORY:Special Ability TYPE:LoreRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Lore Mystery ~ Oracle SOURCEPAGE:p.50 +Final Revelation CATEGORY:Special Ability TYPE:LoreRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Lore Mystery ~ Oracle SOURCEPAGE:p.50 #Oracular Revelations: Nature -# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Source Page Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits -Bonded Mount CATEGORY:Special Ability TYPE:NatureRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Nature Mystery SOURCEPAGE:p.50 -Erosion Touch CATEGORY:Special Ability TYPE:NatureRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Nature Mystery SOURCEPAGE:p.50 -Friend to the Animals CATEGORY:Special Ability TYPE:NatureRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Nature Mystery SOURCEPAGE:p.50 -Life Leach CATEGORY:Special Ability TYPE:NatureRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Nature Mystery SOURCEPAGE:p.50 -Natural Divination CATEGORY:Special Ability TYPE:NatureRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Nature Mystery SOURCEPAGE:p.51 -Nature's Whispers CATEGORY:Special Ability TYPE:NatureRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Nature Mystery SOURCEPAGE:p.51 -Speak with Animals CATEGORY:Special Ability TYPE:NatureRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Nature Mystery SOURCEPAGE:p.51 -Spirit of Nature CATEGORY:Special Ability TYPE:NatureRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Nature Mystery SOURCEPAGE:p.51 -Transcendental Bond CATEGORY:Special Ability TYPE:NatureRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Nature Mystery SOURCEPAGE:p.51 -Undo Artifice CATEGORY:Special Ability TYPE:NatureRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Nature Mystery SOURCEPAGE:p.51 -Intrinsic Secrets of Life CATEGORY:Special Ability TYPE:NatureRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Nature Mystery SOURCEPAGE:p.51 +# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Source Page Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits +Bonded Mount CATEGORY:Special Ability TYPE:NatureRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Nature Mystery ~ Oracle SOURCEPAGE:p.50 +Erosion Touch CATEGORY:Special Ability TYPE:NatureRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Nature Mystery ~ Oracle SOURCEPAGE:p.50 +Friend to the Animals CATEGORY:Special Ability TYPE:NatureRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Nature Mystery ~ Oracle SOURCEPAGE:p.50 +Life Leach CATEGORY:Special Ability TYPE:NatureRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Nature Mystery ~ Oracle SOURCEPAGE:p.50 +Natural Divination CATEGORY:Special Ability TYPE:NatureRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Nature Mystery ~ Oracle SOURCEPAGE:p.51 +Nature's Whispers CATEGORY:Special Ability TYPE:NatureRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Nature Mystery ~ Oracle SOURCEPAGE:p.51 +Speak with Animals CATEGORY:Special Ability TYPE:NatureRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Nature Mystery ~ Oracle SOURCEPAGE:p.51 +Spirit of Nature CATEGORY:Special Ability TYPE:NatureRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Nature Mystery ~ Oracle SOURCEPAGE:p.51 +Transcendental Bond CATEGORY:Special Ability TYPE:NatureRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Nature Mystery ~ Oracle SOURCEPAGE:p.51 +Undo Artifice CATEGORY:Special Ability TYPE:NatureRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Nature Mystery ~ Oracle SOURCEPAGE:p.51 +Intrinsic Secrets of Life CATEGORY:Special Ability TYPE:NatureRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Nature Mystery ~ Oracle SOURCEPAGE:p.51 #Oracular Revelations: Stone -# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Source Page Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits -Acid Skin CATEGORY:Special Ability TYPE:StoneRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Stone Mystery SOURCEPAGE:p.51 -Clobbering Strike CATEGORY:Special Ability TYPE:StoneRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Stone Mystery SOURCEPAGE:p.51 -Crystal Sight CATEGORY:Special Ability TYPE:StoneRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Stone Mystery SOURCEPAGE:p.52 -Earth Glide CATEGORY:Special Ability TYPE:StoneRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Stone Mystery SOURCEPAGE:p.52 -Mighty Pebble CATEGORY:Special Ability TYPE:StoneRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Stone Mystery SOURCEPAGE:p.52 -Rock Throwing CATEGORY:Special Ability TYPE:StoneRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Stone Mystery SOURCEPAGE:p.52 -Shard Explosion CATEGORY:Special Ability TYPE:StoneRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Stone Mystery SOURCEPAGE:p.52 -Steelbreaker Skin CATEGORY:Special Ability TYPE:StoneRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Stone Mystery SOURCEPAGE:p.52 -Stone Stability CATEGORY:Special Ability TYPE:StoneRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Stone Mystery SOURCEPAGE:p.52 -Touch of Acid CATEGORY:Special Ability TYPE:StoneRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Stone Mystery SOURCEPAGE:p.52 -Master of Acid and Earth CATEGORY:Special Ability TYPE:StoneRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Stone Mystery SOURCEPAGE:p.52 +# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Source Page Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits +Acid Skin CATEGORY:Special Ability TYPE:StoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Stone Mystery ~ Oracle SOURCEPAGE:p.51 +Clobbering Strike CATEGORY:Special Ability TYPE:StoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Stone Mystery ~ Oracle SOURCEPAGE:p.51 +Crystal Sight CATEGORY:Special Ability TYPE:StoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Stone Mystery ~ Oracle SOURCEPAGE:p.52 +Earth Glide CATEGORY:Special Ability TYPE:StoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Stone Mystery ~ Oracle SOURCEPAGE:p.52 +Mighty Pebble CATEGORY:Special Ability TYPE:StoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Stone Mystery ~ Oracle SOURCEPAGE:p.52 +Rock Throwing CATEGORY:Special Ability TYPE:StoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Stone Mystery ~ Oracle SOURCEPAGE:p.52 +Shard Explosion CATEGORY:Special Ability TYPE:StoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Stone Mystery ~ Oracle SOURCEPAGE:p.52 +Steelbreaker Skin CATEGORY:Special Ability TYPE:StoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Stone Mystery ~ Oracle SOURCEPAGE:p.52 +Stone Stability CATEGORY:Special Ability TYPE:StoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Stone Mystery ~ Oracle SOURCEPAGE:p.52 +Touch of Acid CATEGORY:Special Ability TYPE:StoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Stone Mystery ~ Oracle SOURCEPAGE:p.52 +Master of Acid and Earth CATEGORY:Special Ability TYPE:StoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Stone Mystery ~ Oracle SOURCEPAGE:p.52 #Oracular Revelations: Waves -# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Source Page Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits -Blizzard CATEGORY:Special Ability TYPE:WavesRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Waves Mystery SOURCEPAGE:p.52 -Fluid Nature CATEGORY:Special Ability TYPE:WavesRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Waves Mystery SOURCEPAGE:p.52 -Fluid Travel CATEGORY:Special Ability TYPE:WavesRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Waves Mystery SOURCEPAGE:p.53 -Freezing Spell CATEGORY:Special Ability TYPE:WavesRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Waves Mystery SOURCEPAGE:p.53 -Ice Armor CATEGORY:Special Ability TYPE:WavesRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Waves Mystery SOURCEPAGE:p.53 -Icy Skin CATEGORY:Special Ability TYPE:WavesRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Waves Mystery SOURCEPAGE:p.53 -Punitive Transformation CATEGORY:Special Ability TYPE:WavesRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Waves Mystery SOURCEPAGE:p.53 -Water Form CATEGORY:Special Ability TYPE:WavesRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Waves Mystery SOURCEPAGE:p.53 -Water Sight CATEGORY:Special Ability TYPE:WavesRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Waves Mystery SOURCEPAGE:p.53 -Wintry Touch CATEGORY:Special Ability TYPE:WavesRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Waves Mystery SOURCEPAGE:p.53 -Master of Cold and Water CATEGORY:Special Ability TYPE:WavesRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Waves Mystery SOURCEPAGE:p.53 +# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Source Page Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits +Blizzard CATEGORY:Special Ability TYPE:WavesRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Waves Mystery ~ Oracle SOURCEPAGE:p.52 +Fluid Nature CATEGORY:Special Ability TYPE:WavesRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Waves Mystery ~ Oracle SOURCEPAGE:p.52 +Fluid Travel CATEGORY:Special Ability TYPE:WavesRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Waves Mystery ~ Oracle SOURCEPAGE:p.53 +Freezing Spell CATEGORY:Special Ability TYPE:WavesRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Waves Mystery ~ Oracle SOURCEPAGE:p.53 +Ice Armor CATEGORY:Special Ability TYPE:WavesRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Waves Mystery ~ Oracle SOURCEPAGE:p.53 +Icy Skin CATEGORY:Special Ability TYPE:WavesRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Waves Mystery ~ Oracle SOURCEPAGE:p.53 +Punitive Transformation CATEGORY:Special Ability TYPE:WavesRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Waves Mystery ~ Oracle SOURCEPAGE:p.53 +Water Form CATEGORY:Special Ability TYPE:WavesRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Waves Mystery ~ Oracle SOURCEPAGE:p.53 +Water Sight CATEGORY:Special Ability TYPE:WavesRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Waves Mystery ~ Oracle SOURCEPAGE:p.53 +Wintry Touch CATEGORY:Special Ability TYPE:WavesRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Waves Mystery ~ Oracle SOURCEPAGE:p.53 +Master of Cold and Water CATEGORY:Special Ability TYPE:WavesRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Waves Mystery ~ Oracle SOURCEPAGE:p.53 #Oracular Revelations: Wind -# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Source Page Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits -Air Barrier CATEGORY:Special Ability TYPE:WindRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Wind Mystery SOURCEPAGE:p.53 -Gaseous Form CATEGORY:Special Ability TYPE:WindRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Wind Mystery SOURCEPAGE:p.53 -Invisibility CATEGORY:Special Ability TYPE:WindRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Wind Mystery SOURCEPAGE:p.53 -Lightning Breath CATEGORY:Special Ability TYPE:WindRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Wind Mystery SOURCEPAGE:p.53 -Spark Skin CATEGORY:Special Ability TYPE:WindRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Wind Mystery SOURCEPAGE:p.54 -Touch of Electricity CATEGORY:Special Ability TYPE:WindRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Wind Mystery SOURCEPAGE:p.54 -Vortex Spells CATEGORY:Special Ability TYPE:WindRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Wind Mystery SOURCEPAGE:p.54 -Wind Sight CATEGORY:Special Ability TYPE:WindRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Wind Mystery SOURCEPAGE:p.54 -Wings of Air CATEGORY:Special Ability TYPE:WindRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Wind Mystery SOURCEPAGE:p.54 -Master of Air and Electricity CATEGORY:Special Ability TYPE:WindRevelation VISIBLE:Qualify PREABILITY:1,CATEGORY=Special Ability,Wind Mystery SOURCEPAGE:p.54 +# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Source Page Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits +Air Barrier CATEGORY:Special Ability TYPE:WindRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Wind Mystery ~ Oracle SOURCEPAGE:p.53 +Gaseous Form CATEGORY:Special Ability TYPE:WindRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Wind Mystery ~ Oracle SOURCEPAGE:p.53 +Invisibility CATEGORY:Special Ability TYPE:WindRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Wind Mystery ~ Oracle SOURCEPAGE:p.53 +Lightning Breath CATEGORY:Special Ability TYPE:WindRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Wind Mystery ~ Oracle SOURCEPAGE:p.53 +Spark Skin CATEGORY:Special Ability TYPE:WindRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Wind Mystery ~ Oracle SOURCEPAGE:p.54 +Touch of Electricity CATEGORY:Special Ability TYPE:WindRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Wind Mystery ~ Oracle SOURCEPAGE:p.54 +Vortex Spells CATEGORY:Special Ability TYPE:WindRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Wind Mystery ~ Oracle SOURCEPAGE:p.54 +Wind Sight CATEGORY:Special Ability TYPE:WindRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Wind Mystery ~ Oracle SOURCEPAGE:p.54 +Wings of Air CATEGORY:Special Ability TYPE:WindRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Wind Mystery ~ Oracle SOURCEPAGE:p.54 +Master of Air and Electricity CATEGORY:Special Ability TYPE:WindRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Wind Mystery ~ Oracle SOURCEPAGE:p.54 # Summoner # Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equip.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equip.lst 2010-08-17 04:48:17 UTC (rev 12856) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equip.lst 2010-08-17 04:59:19 UTC (rev 12857) @@ -79,7 +79,7 @@ Bellows TYPE:Goods.Tools COST:1 WT:3 SOURCEPAGE:p.182 Cauldron TYPE:Goods.Tools COST:1 WT:5 SOURCEPAGE:p.182 Compass TYPE:Goods.Tools COST:10 WT:.5 SOURCEPAGE:p.182 -Drill TYPE:Goods.Tools COST:.5 WT:1 SOURCEPAGELp.182 +Drill TYPE:Goods.Tools COST:.5 WT:1 SOURCEPAGE:p.182 Footprint Book TYPE:Goods.Tools.Book NUMPAGES:50 COST:50 WT:3 SOURCEPAGE:p.182 Fortune-Teller\xD5s Deck (Common) TYPE:Goods.Tools.CardDeck COST:1 WT:.5 SOURCEPAGE:p.182 Fortune-Teller\xD5s Deck (Quality) TYPE:Goods.Tools.CardDeck COST:25 WT:1 SOURCEPAGE:p.182 Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equip_armorshields_specific.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equip_armorshields_specific.lst 2010-08-17 04:48:17 UTC (rev 12856) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equip_armorshields_specific.lst 2010-08-17 04:59:19 UTC (rev 12857) @@ -9,18 +9,18 @@ Buccaneer's Breastplate PROFICIENCY:ARMOR|Breastplate TYPE:Magic.Armor.Medium.Suit.Specific COST:23850 WT:30 ACCHECK:-4 EQMOD:STEEL|PLUS1A MAXDEX:3 SOURCEPAGE:p.284 SPELLFAILURE:25 BONUS:COMBAT|AC|6|TYPE=Armor.REPLACE SPELLS:Buccaneer's Breastplate|TIMES=ATWILL|Water Walk Daystar Half-Plate PROFICIENCY:ARMOR|Half-Plate TYPE:Magic.Armor.Heavy.Suit.Specific COST:81250 WT:50 ACCHECK:-7 EQMOD:STEEL|PLUS1A MAXDEX:0 SOURCEPAGE:p.284 SPELLFAILURE:40 BONUS:COMBAT|AC|8|TYPE=Armor.REPLACE SPELLS:Daystar Half-Plate|TIMES=ATWILL|CASTERLEVEL=15|Daylight SPELLS:Daystar Half-Plate|TIMES=1|CASTERLEVEL=15|Sunburst Folding Plate PROFICIENCY:ARMOR|Full Plate TYPE:Magic.Armor.Heavy.Suit.Specific COST:0 WT:50 ACCHECK:-6 EQMOD:STEEL|PLUS1A MAXDEX:1 SOURCEPAGE:p.284 SPELLFAILURE:35 BONUS:COMBAT|AC|9|TYPE=Armor.REPLACE PREEQUIP:1,Brooch (Folding Plate) -Forsaken Banded Mail PROFICIENCY:ARMOR|Banded Mail TYPE:Magic.Armor.Heavy.Suit.Specific COST:25400 WT:35 ACCHECK:-6 EQMOD:STEEL|PLUS1A MAXDEX:1 SOURCEPAGE:p.150 SPELLFAILURE:35 BONUS:COMBAT|AC|7|TYPE=Armor.REPLACE SPROP:Cannot cast divine spells or use any spell-like supernatural ability gained from a connection to a deity and gains SR 19 against the same, and treats the armor\xD5s enhancement bonus as +2 higher against creatures with these abilities. -Giant Hide (Ogre) OUTPUTNAME:Giant-hide ([NAME]) PROFICIENCY:ARMOR|Hide TYPE:Magic.Armor.Medium.Suit.Specific.Nonmetal COST:39165 WT:25 ACCHECK:-3 EQMOD:PLUS3A MAXDEX:4 SOURCEPAGE:p.151 SPELLFAILURE:20 BONUS:COMBAT|AC|4|TYPE=Armor.REPLACE SPELLS:Giant-Hide Armor|TIMES=1|CASTERLEVEL=15|Giant Form I -Giant Hide (Hill) OUTPUTNAME:[NAME]-hide PROFICIENCY:ARMOR|Hide TYPE:Magic.Armor.Medium.Suit.Specific.Nonmetal COST:46665 WT:25 ACCHECK:-3 EQMOD:PLUS3A MAXDEX:4 SOURCEPAGE:p.151 SPELLFAILURE:20 BONUS:COMBAT|AC|4|TYPE=Armor.REPLACE SPELLS:Giant-Hide Armor|TIMES=1|CASTERLEVEL=15|Giant Form I -Giant Hide (Stone) OUTPUTNAME:[NAME] Giant-hide PROFICIENCY:ARMOR|Hide TYPE:Magic.Armor.Medium.Suit.Specific.Nonmetal COST:54165 WT:25 ACCHECK:-3 EQMOD:PLUS3A MAXDEX:4 SOURCEPAGE:p.151 SPELLFAILURE:20 BONUS:COMBAT|AC|4|TYPE=Armor.REPLACE SPELLS:Giant-Hide Armor|TIMES=1|CASTERLEVEL=15|Giant Form I -Giant Hide (Fire) OUTPUTNAME:[NAME] Giant-hide PROFICIENCY:ARMOR|Hide TYPE:Magic.Armor.Medium.Suit.Specific.Nonmetal COST:54165 WT:25 ACCHECK:-3 EQMOD:PLUS3A MAXDEX:4 SOURCEPAGE:p.151 SPELLFAILURE:20 BONUS:COMBAT|AC|4|TYPE=Armor.REPLACE SPELLS:Giant-Hide Armor|TIMES=1|CASTERLEVEL=15|Giant Form I -Giant Hide (Frost) OUTPUTNAME:[NAME] Giant-hide PROFICIENCY:ARMOR|Hide TYPE:Magic.Armor.Medium.Suit.Specific.Nonmetal COST:54165 WT:25 ACCHECK:-3 EQMOD:PLUS3A MAXDEX:4 SOURCEPAGE:p.151 SPELLFAILURE:20 BONUS:COMBAT|AC|4|TYPE=Armor.REPLACE SPELLS:Giant-Hide Armor|TIMES=1|CASTERLEVEL=15|Giant Form I -Giant Hide (Troll) OUTPUTNAME:[NAME]-hide PROFICIENCY:ARMOR|Hide TYPE:Magic.Armor.Medium.Suit.Specific.Nonmetal COST:59165 WT:25 ACCHECK:-3 EQMOD:PLUS3A MAXDEX:4 SOURCEPAGE:p.151 SPELLFAILURE:20 BONUS:COMBAT|AC|4|TYPE=Armor.REPLACE SPELLS:Giant-Hide Armor|TIMES=1|CASTERLEVEL=15|Giant Form I -Giant Hide (Cloud) OUTPUTNAME:[NAME] Giant-hide PROFICIENCY:ARMOR|Hide TYPE:Magic.Armor.Medium.Suit.Specific.Nonmetal COST:69165 WT:25 ACCHECK:-3 EQMOD:PLUS3A MAXDEX:4 SOURCEPAGE:p.151 SPELLFAILURE:20 BONUS:COMBAT|AC|4|TYPE=Armor.REPLACE SPELLS:Giant-Hide Armor|TIMES=1|CASTERLEVEL=15|Giant Form II -Giant Hide (Storm) OUTPUTNAME:[NAME] Giant-hide PROFICIENCY:ARMOR|Hide TYPE:Magic.Armor.Medium.Suit.Specific.Nonmetal COST:76665 WT:25 ACCHECK:-3 EQMOD:PLUS3A MAXDEX:4 SOURCEPAGE:p.151 SPELLFAILURE:20 BONUS:COMBAT|AC|4|TYPE=Armor.REPLACE SPELLS:Giant-Hide Armor|TIMES=1|CASTERLEVEL=15|Giant Form II -Mistmail PROFICIENCY:ARMOR|Chain Shirt TYPE:Magic.Armor.Light.Suit.Specific COST:22500 WT:25 ACCHECK:-2 EQMOD:STEEL|PLUS1A MAXDEX:4 SOURCEPAGE:p.150 SPELLFAILURE:20 BONUS:COMBAT|AC|4|TYPE=Armor.REPLACE SPROP:On command once per day can transform it into thick fog and provides concealment (20% miss chance). -Muderer's Blackcloth PROFICIENCY:ARMOR|Padded TYPE:Magic.Armor.Light.Suit.Specific.Nonmetal COST:12405 WT:10 ACCHECK:0 EQMOD:CLOTH|PLUS1A MAXDEX:8 SOURCEPAGE:p.151 SPELLFAILURE:5 BONUS:COMBAT|AC|1|TYPE=Armor.REPLACE SPROP:Increases the bleed damage of the rogue\xD5s sneak attacks by +1.|PREMULT:2,[PRECLASS:1,Rogue],[PREABILITY:1,CATEGORY=Special Ability,Bleeding Attack] -Soothsayer's Raiment PROFICIENCY:ARMOR|Chainmail TYPE:Magic.Armor.Medium.Suit.Specific.Soothsayer COST:10300 WT:40 ACCHECK:-5 EQMOD:STEEL MAXDEX:2 SOURCEPAGE:p.150 SPELLFAILURE:30 BONUS:COMBAT|AC|6|TYPE=Armor.REPLACE CHOOSE:ABILITY|Special Ability|TYPE=OracularMystery +Forsaken Banded Mail PROFICIENCY:ARMOR|Banded Mail TYPE:Magic.Armor.Heavy.Suit.Specific COST:25400 WT:35 ACCHECK:-6 EQMOD:STEEL|PLUS1A MAXDEX:1 SOURCEPAGE:p.284 SPELLFAILURE:35 BONUS:COMBAT|AC|7|TYPE=Armor.REPLACE SPROP:Cannot cast divine spells or use any spell-like supernatural ability gained from a connection to a deity and gains SR 19 against the same, and treats the armor\xD5s enhancement bonus as +2 higher against creatures with these abilities. +Giant Hide (Ogre) OUTPUTNAME:[NAME]-hide PROFICIENCY:ARMOR|Hide TYPE:Magic.Armor.Medium.Suit.Specific.Nonmetal COST:39165 WT:25 ACCHECK:-3 EQMOD:PLUS3A MAXDEX:4 SOURCEPAGE:p.284 SPELLFAILURE:20 BONUS:COMBAT|AC|4|TYPE=Armor.REPLACE SPELLS:Giant-Hide Armor|TIMES=1|CASTERLEVEL=15|Giant Form I +Giant Hide (Hill) OUTPUTNAME:[NAME] Giant-hide PROFICIENCY:ARMOR|Hide TYPE:Magic.Armor.Medium.Suit.Specific.Nonmetal COST:46665 WT:25 ACCHECK:-3 EQMOD:PLUS3A MAXDEX:4 SOURCEPAGE:p.284 SPELLFAILURE:20 BONUS:COMBAT|AC|4|TYPE=Armor.REPLACE SPELLS:Giant-Hide Armor|TIMES=1|CASTERLEVEL=15|Giant Form I +Giant Hide (Stone) OUTPUTNAME:[NAME] Giant-hide PROFICIENCY:ARMOR|Hide TYPE:Magic.Armor.Medium.Suit.Specific.Nonmetal COST:54165 WT:25 ACCHECK:-3 EQMOD:PLUS3A MAXDEX:4 SOURCEPAGE:p.284 SPELLFAILURE:20 BONUS:COMBAT|AC|4|TYPE=Armor.REPLACE SPELLS:Giant-Hide Armor|TIMES=1|CASTERLEVEL=15|Giant Form I +Giant Hide (Fire) OUTPUTNAME:[NAME] Giant-hide PROFICIENCY:ARMOR|Hide TYPE:Magic.Armor.Medium.Suit.Specific.Nonmetal COST:54165 WT:25 ACCHECK:-3 EQMOD:PLUS3A MAXDEX:4 SOURCEPAGE:p.284 SPELLFAILURE:20 BONUS:COMBAT|AC|4|TYPE=Armor.REPLACE SPELLS:Giant-Hide Armor|TIMES=1|CASTERLEVEL=15|Giant Form I +Giant Hide (Frost) OUTPUTNAME:[NAME] Giant-hide PROFICIENCY:ARMOR|Hide TYPE:Magic.Armor.Medium.Suit.Specific.Nonmetal COST:54165 WT:25 ACCHECK:-3 EQMOD:PLUS3A MAXDEX:4 SOURCEPAGE:p.284 SPELLFAILURE:20 BONUS:COMBAT|AC|4|TYPE=Armor.REPLACE SPELLS:Giant-Hide Armor|TIMES=1|CASTERLEVEL=15|Giant Form I +Giant Hide (Troll) OUTPUTNAME:[NAME]-hide PROFICIENCY:ARMOR|Hide TYPE:Magic.Armor.Medium.Suit.Specific.Nonmetal COST:59165 WT:25 ACCHECK:-3 EQMOD:PLUS3A MAXDEX:4 SOURCEPAGE:p.284 SPELLFAILURE:20 BONUS:COMBAT|AC|4|TYPE=Armor.REPLACE SPELLS:Giant-Hide Armor|TIMES=1|CASTERLEVEL=15|Giant Form I +Giant Hide (Cloud) OUTPUTNAME:[NAME] Giant-hide PROFICIENCY:ARMOR|Hide TYPE:Magic.Armor.Medium.Suit.Specific.Nonmetal COST:69165 WT:25 ACCHECK:-3 EQMOD:PLUS3A MAXDEX:4 SOURCEPAGE:p.284 SPELLFAILURE:20 BONUS:COMBAT|AC|4|TYPE=Armor.REPLACE SPELLS:Giant-Hide Armor|TIMES=1|CASTERLEVEL=15|Giant Form II +Giant Hide (Storm) OUTPUTNAME:[NAME] Giant-hide PROFICIENCY:ARMOR|Hide TYPE:Magic.Armor.Medium.Suit.Specific.Nonmetal COST:76665 WT:25 ACCHECK:-3 EQMOD:PLUS3A MAXDEX:4 SOURCEPAGE:p.284 SPELLFAILURE:20 BONUS:COMBAT|AC|4|TYPE=Armor.REPLACE SPELLS:Giant-Hide Armor|TIMES=1|CASTERLEVEL=15|Giant Form II +Mistmail PROFICIENCY:ARMOR|Chain Shirt TYPE:Magic.Armor.Light.Suit.Specific COST:22500 WT:25 ACCHECK:-2 EQMOD:STEEL|PLUS1A MAXDEX:4 SOURCEPAGE:p.285 SPELLFAILURE:20 BONUS:COMBAT|AC|4|TYPE=Armor.REPLACE SPROP:On command once per day can transform it into thick fog and provides concealment (20% miss chance). +Muderer's Blackcloth PROFICIENCY:ARMOR|Padded TYPE:Magic.Armor.Light.Suit.Specific.Nonmetal COST:12405 WT:10 ACCHECK:0 EQMOD:CLOTH|PLUS1A MAXDEX:8 SOURCEPAGE:p.285 SPELLFAILURE:5 BONUS:COMBAT|AC|1|TYPE=Armor.REPLACE SPROP:Increases the bleed damage of the rogue\xD5s sneak attacks by +1.|PREMULT:2,[PRECLASS:1,Rogue],[PREABILITY:1,CATEGORY=Special Ability,Bleeding Attack] +Soothsayer's Raiment PROFICIENCY:ARMOR|Chainmail TYPE:Magic.Armor.Medium.Suit.Specific COST:10300 WT:40 ACCHECK:-5 EQMOD:STEEL MAXDEX:2 SOURCEPAGE:p.286 SPELLFAILURE:30 BONUS:COMBAT|AC|6|TYPE=Armor.REPLACE ABILITY:Special Ability|AUTOMATIC|Battle Mystery ~ Battlecry|PREMULT:2,[PRECLASS:1,Oracle=1],[PREABILITY:1,CATEGORY=Special Ability,Battle Mystery ~ Oracle] ###Block: Specific Shields # Equipment Name Required Shield Proficiency Type Cost Weight AC Check Modifier Max Dex Source Page Spell Failure Innate Spells Combat bonus Special Property Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equipmods_armorshields.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equipmods_armorshields.lst 2010-08-17 04:48:17 UTC (rev 12856) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equipmods_armorshields.lst 2010-08-17 04:59:19 UTC (rev 12857) @@ -9,3 +9,18 @@ Jousting KEY:JSTNG TYPE:Armor.Shield COST:3750 VISIBLE:QUALIFY SOURCEPAGE:p.283 PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield] SPROP:+5 competence bonus on Ride skill checks. BONUS:SKILL|Ride|5|TYPE=Competence Righteous KEY:RGHTS TYPE:Armor COST:27000 VISIBLE:QUALIFY SOURCEPAGE:p.283 PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield] SPROP:On command once per day can invoke an effect as per the spell righteous might. ABILITY:Special Ability|AUTOMATIC|Negative Levels|PREALIGN:LE,NE,CE SPELLS:Innate|TIMES=1|CASTERLEVEL=10|Righteous Might Unrighteous KEY:UNRGHTS TYPE:Armor COST:27000 VISIBLE:QUALIFY SOURCEPAGE:p.283 PREMULT:2,[PRETYPE:1,Enhancement],[PRETYPE:1,Armor,Shield] SPROP:On command once per day can invoke an effect as per the spell righteous might. ABILITY:Special Ability|AUTOMATIC|Negative Levels|PREALIGN:LG,NG,CG SPELLS:Innate|TIMES=1|CASTERLEVEL=10|Righteous Might + +## +## Block: Orocular Revelations +## +# Modifier Name Unique Key Naming Format Naming Option Type Plus Visible Type granted Keys to replace Source Page Required Type Combat bonus Bonus Armor Modifiers Modify the item cost Apply to both heads +#Battle Mystery KEY:BTTL_ORCL_MSTRY TYPE:Armor.Soothsayer VISIBLE:QUALIFY CHOOSE:ABILITY|Special Ability|TYPE=BattleRevelation +#Bone Mystery KEY:BONE_ORCL_MSTRY +#Flame Mystery KEY:FLAM_ORCL_MSTRY +#Heavens Mystery KEY:HVNS_ORCL_MSTRY +#Life Mystery KEY:LIFE_ORCL_MSTRY +#Lore Mystery KEY:LORE_ORCL_MSTRY +#Nature Mystery KEY:NTUR_ORCL_MSTRY +#Stone Mystery KEY:STNE_ORCL_MSTRY +#Waves Mystery KEY:WAVE_ORCL_MSTRY +#Wind Mystery KEY:WIND_ORCL_MSTRY This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <maredudd800@us...> - 2010-08-18 03:01:07
|
Revision: 12862 http://pcgen.svn.sourceforge.net/pcgen/?rev=12862&view=rev Author: maredudd800 Date: 2010-08-18 03:01:00 +0000 (Wed, 18 Aug 2010) Log Message: ----------- Cleaned up the base class file and layed groundwork for the Oracle class Modified Paths: -------------- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilitycategories.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_classes_base.lst Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst 2010-08-18 01:52:54 UTC (rev 12861) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst 2010-08-18 03:01:00 UTC (rev 12862) @@ -4,6 +4,8 @@ #Oracle Special Abilities # Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits +Oracle's Curse CATEGORY:Special Ability TYPE:Extraordinary VISIBLE:YES SOURCEPAGE:p.43 +Oracle's Mystery #Oracular Mysteries # Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilitycategories.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilitycategories.lst 2010-08-18 01:52:54 UTC (rev 12861) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilitycategories.lst 2010-08-18 03:01:00 UTC (rev 12862) @@ -5,6 +5,7 @@ ###Block: Oracular Ability Categories # Ability Category Visible Editable? Change Pool? Fractional values? Category of Object Type of Object Plural description for UI Display Location +ABILITYCATEGORY:Oracles Curse VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:OracularCurse PLURAL:Oracles Curses DISPLAYLOCATION:Class Abilities ABILITYCATEGORY:Oracular Mystery VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:OracularMystery PLURAL:Oracular Mysteries DISPLAYLOCATION:Class Abilities ABILITYCATEGORY:Battle Mystery Revelation VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:BattleRevelation PLURAL:Battle Mystery Revelations DISPLAYLOCATION:Class Abilities ABILITYCATEGORY:Bone Mystery Revelation VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:BoneRevelation PLURAL:Bone Mystery Revelations DISPLAYLOCATION:Class Abilities Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_classes_base.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_classes_base.lst 2010-08-18 01:52:54 UTC (rev 12861) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_classes_base.lst 2010-08-18 03:01:00 UTC (rev 12862) @@ -2,22 +2,86 @@ SOURCELONG:Advanced Player's Guide SOURCESHORT:PFAPG SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8fo1 SOURCEDATE:2010-08 # Original Entry by: Stefan Radermacher -# Race Name Bonus to Ability Pool Ability Apply Kit -CLASS:Bard.MOD -1 BONUS:ABILITYPOOL|Bard Archetypes|1 -1 ABILITY:Special Ability|AUTOMATIC|.CLEAR.Bardic Knowledge -1 ABILITY:Special Ability|AUTOMATIC|.CLEAR.Countersong -1 ABILITY:Special Ability|AUTOMATIC|.CLEAR.Suggestion -1 ABILITY:Special Ability|AUTOMATIC|.CLEAR.Mass Suggestion -1 ABILITY:Special Ability|AUTOMATIC|.CLEAR.Versatile Performance -1 ABILITY:Special Ability|AUTOMATIC|.CLEAR.Well-Versed -1 ABILITY:Special Ability|AUTOMATIC|.CLEAR.Lore Master -1 ABILITY:Special Ability|AUTOMATIC|.CLEAR.Jack of All Trades +## +## Block: Base Classes +## +# Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus +#CLASS:Alchemist HD:8 TYPE:Base.PC ABB:Alc MAXLEVEL:20 SOURCEPAGE:p.26 BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE +# Class Name Skill Pts/Lvl Class Skill +#CLASS:Alchemist STARTSKILLPTS:2 CSKILL:Appraise|Bluff|TYPE.Craft|Fly|Intimidate|Knowledge (Arcana)|TYPE.Profession|Spellcraft|Use Magic Device +# Class Name Spell Stat Spell Type Memorize Caster level +#CLASS:Alchemist SPELLSTAT:CHA SPELLTYPE:Arcane MEMORIZE:NO BONUS:CASTERLEVEL|Sorcerer|CL +###Block:Proficiencies +#1 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies AUTO:FEAT|Simple Weapon Proficiency +###Block: Level progression + # Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus -CLASS:Summoner HD:8 TYPE:Base.PC ABB:Sum MAXLEVEL:20 SOURCEPAGE:p.30 BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE +#CLASS:Cavalier HD:8 TYPE:Base.PC ABB:Cav MAXLEVEL:20 SOURCEPAGE:p.32 BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE # Class Name Skill Pts/Lvl Class Skill +#CLASS:Cavalier STARTSKILLPTS:2 CSKILL:Appraise|Bluff|TYPE.Craft|Fly|Intimidate|Knowledge (Arcana)|TYPE.Profession|Spellcraft|Use Magic Device +# Class Name Spell Stat Spell Type Memorize Caster level +#CLASS:Cavalier SPELLSTAT:CHA SPELLTYPE:Arcane MEMORIZE:NO BONUS:CASTERLEVEL|Sorcerer|CL +###Block:Proficiencies +#1 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies AUTO:FEAT|Simple Weapon Proficiency +###Block: Level progression + + +# Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus +#CLASS:Inquisitor HD:8 TYPE:Base.PC ABB:Sor MAXLEVEL:20 SOURCEPAGE:p.38 BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE +# Class Name Skill Pts/Lvl Class Skill +#CLASS:Inquisitor STARTSKILLPTS:2 CSKILL:Appraise|Bluff|TYPE.Craft|Fly|Intimidate|Knowledge (Arcana)|TYPE.Profession|Spellcraft|Use Magic Device +# Class Name Spell Stat Spell Type Memorize Caster level +#CLASS:Inquisitor SPELLSTAT:CHA SPELLTYPE:Arcane MEMORIZE:NO BONUS:CASTERLEVEL|Sorcerer|CL +###Block:Proficiencies +#1 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies AUTO:FEAT|Simple Weapon Proficiency +###Block: Level progression + + + +# Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus +CLASS:Oracle HD:8 TYPE:Base.PC ABB:Ocl MAXLEVEL:20 SOURCEPAGE:p.42 BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3 BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE +# Class Name Skill Pts/Lvl Class Skill +CLASS:Oracle STARTSKILLPTS:4 CSKILL:TYPE.Craft|Diplomacy|Heal|Knowledge (History)|Knowledge (Planes)|Knowledge (Religion)|TYPE.Profession|Sense Motive|Spellcraft +# Class Name Spell Stat Spell Type Memorize Caster level +CLASS:Oracle SPELLSTAT:CHA SPELLTYPE:Divine MEMORIZE:NO BONUS:CASTERLEVEL|Oracle|CL +###Block:Proficiencies +1 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies AUTO:FEAT|Simple Weapon Proficiency +1 AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium) +1 AUTO:FEAT|Shield Proficiency +###Block: Oracle's Curse +1 ABILITY:Special Ability|AUTOMATIC|Oracle's Curse +###Block: Oracular Mystery +1 +###Block: Level progression +1 CAST:4,3 KNOWN:4,2 ABILITY:Special Ability|AUTOMATIC|Orisons ~ Oracle +2 CAST:5,4 KNOWN:5,2 +3 CAST:5,5 KNOWN:5,3 +4 CAST:6,6,3 KNOWN:6,3,1 +5 CAST:6,6,4 KNOWN:6,4,2 +6 CAST:7,6,5,3 KNOWN:7,4,2,1 +7 CAST:7,6,6,4 KNOWN:7,5,3,2 +8 CAST:8,6,6,5,3 KNOWN:8,5,3,2,1 +9 CAST:8,6,6,6,4 KNOWN:8,5,4,3,2 +10 CAST:9,6,6,6,5,3 KNOWN:9,5,4,3,2,1 +11 CAST:9,6,6,6,6,4 KNOWN:9,5,5,4,3,2 +12 CAST:9,6,6,6,6,5,3 KNOWN:9,5,5,4,3,2,1 +13 CAST:9,6,6,6,6,6,4 KNOWN:9,5,5,4,4,3,2 +14 CAST:9,6,6,6,6,6,5,3 KNOWN:9,5,5,4,4,3,2,1 +15 CAST:9,6,6,6,6,6,6,4 KNOWN:9,5,5,4,4,4,3,2 +16 CAST:9,6,6,6,6,6,6,5,3 KNOWN:9,5,5,4,4,4,3,2,1 +17 CAST:9,6,6,6,6,6,6,6,4 KNOWN:9,5,5,4,4,4,3,3,2 +18 CAST:9,6,6,6,6,6,6,6,5,3 KNOWN:9,5,5,4,4,4,3,3,2,1 +19 CAST:9,6,6,6,6,6,6,6,6,4 KNOWN:9,5,5,4,4,4,3,3,3,2 +20 CAST:9,6,6,6,6,6,6,6,6,6 KNOWN:9,5,5,4,4,4,3,3,3,3 + + + + +# Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus +CLASS:Summoner HD:8 TYPE:Base.PC ABB:Sum MAXLEVEL:20 SOURCEPAGE:p.54 BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE +# Class Name Skill Pts/Lvl Class Skill CLASS:Summoner STARTSKILLPTS:2 CSKILL:TYPE.Craft|Fly|Handle Animal|TYPE.Knowledge|Linguistics|TYPE.Profession|Ride|Spellcraft|Use Magic Device # Class Name Spell Stat Spell Type Caster level CLASS:Summoner SPELLSTAT:CHA SPELLTYPE:Arcane BONUS:CASTERLEVEL|Summoner|CL @@ -47,6 +111,21 @@ 20 CAST:0,5,5,5,5,5,5 KNOWN:6,6,6,6,6,5,5 ABILITY:Special Ability|AUTOMATIC|Twin Eidolon +# Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus +#CLASS:Witch HD:8 TYPE:Base.PC ABB:Wch MAXLEVEL:20 SOURCEPAGE:p.65 BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE +# Class Name Skill Pts/Lvl Class Skill +#CLASS:Witch STARTSKILLPTS:2 CSKILL:Appraise|Bluff|TYPE.Craft|Fly|Intimidate|Knowledge (Arcana)|TYPE.Profession|Spellcraft|Use Magic Device +# Class Name Spell Stat Spell Type Memorize Caster level +#CLASS:Witch SPELLSTAT:CHA SPELLTYPE:Arcane MEMORIZE:NO BONUS:CASTERLEVEL|Sorcerer|CL +###Block:Proficiencies +#1 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies AUTO:FEAT|Simple Weapon Proficiency +###Block: Level progression + + +## +## Block: Eidolon Companion Classes +## + # Class Name Output Name Hit Dice Type Max Level Source Page Ability Save checks bonus Combat bonus CLASS:Eidolon (Fort/Ref) OUTPUTNAME:Eidolon HD:10 TYPE:Monster.Companion MAXLEVEL:NOLIMIT SOURCEPAGE:p.309 ABILITY:FEAT|AUTOMATIC|CMB Output BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/2+2 BONUS:CHECKS|BASE.Will|CL/3 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE # Class Name Reg. Race Type @@ -69,3 +148,19 @@ CLASS:Eidolon (Ref/Will) STARTSKILLPTS:6 MODTOSKILLS:YES CSKILL:Bluff|TYPE.Craft|Knowledge (Planes)|Perception|Sense Motive|Stealth +## +## Block: Core Base Class Modifications +## +# Race Name Bonus to Ability Pool Ability Apply Kit +CLASS:Bard.MOD +1 BONUS:ABILITYPOOL|Bard Archetypes|1 +1 ABILITY:Special Ability|AUTOMATIC|.CLEAR.Bardic Knowledge +1 ABILITY:Special Ability|AUTOMATIC|.CLEAR.Countersong +1 ABILITY:Special Ability|AUTOMATIC|.CLEAR.Suggestion +1 ABILITY:Special Ability|AUTOMATIC|.CLEAR.Mass Suggestion +1 ABILITY:Special Ability|AUTOMATIC|.CLEAR.Versatile Performance +1 ABILITY:Special Ability|AUTOMATIC|.CLEAR.Well-Versed +1 ABILITY:Special Ability|AUTOMATIC|.CLEAR.Lore Master +1 ABILITY:Special Ability|AUTOMATIC|.CLEAR.Jack of All Trades + + This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <maredudd800@us...> - 2010-08-21 21:12:50
|
Revision: 12900 http://pcgen.svn.sourceforge.net/pcgen/?rev=12900&view=rev Author: maredudd800 Date: 2010-08-21 21:12:42 +0000 (Sat, 21 Aug 2010) Log Message: ----------- Fleshing out Oracle special abilities Modified Paths: -------------- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg.pcc Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_racial.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilitycategories.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_classes_base.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_races_base.lst Added Paths: ----------- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_classes_prestige.lst Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg.pcc =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg.pcc 2010-08-21 02:39:55 UTC (rev 12899) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg.pcc 2010-08-21 21:12:42 UTC (rev 12900) @@ -40,6 +40,7 @@ ABILITYCATEGORY:pfapg_abilitycategories.lst ARMORPROF:pfapg_profs_armor.lst CLASS:pfapg_classes_base.lst +CLASS:pfapg_classes_prestige.lst EQUIPMENT:pfapg_equip_armorshields_specific.lst EQUIPMENT:pfapg_equip_armorshields.lst EQUIPMENT:pfapg_equip_weap_ammo.lst @@ -53,7 +54,7 @@ EQUIPMOD:pfapg_equipmods_weapons.lst EQUIPMOD:pfapg_equipmods.lst FEAT:pfapg_feats.lst -KIT:pfapg_kits_races_base.lst +#KIT:pfapg_kits_races_base.lst KIT:pfapg_kits_traits.lst RACE:pfapg_races_base.lst SHIELDPROF:pfapg_profs_shields.lst Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst 2010-08-21 02:39:55 UTC (rev 12899) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst 2010-08-21 21:12:42 UTC (rev 12900) @@ -2,163 +2,200 @@ SOURCELONG:Advanced Player's Guide SOURCESHORT:PFAPG SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8fo1 SOURCEDATE:2010-08 # Original Entry by: Stefan Radermacher + +## +## Block: Base Class Special Abilities +## + +# +# Alchemist Special Abilities +# +# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits + + +# +# Cavalier Special Abilities +# +# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits + + +# +# Inquisitor Special Abilities +# +# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits + + +# #Oracle Special Abilities -# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits -Oracle's Curse CATEGORY:Special Ability TYPE:Extraordinary VISIBLE:YES SOURCEPAGE:p.43 -Oracle's Mystery +# +# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits +Orisons KEY:Orisons ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuality DESC:You can prepare a number of orisons, or 0-level spells. These spells are cast like any other spells, but they are not expended when used and may be used again. SOURCEPAGE:p.45 +Oracle's Curse CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES BONUS:ABILITYPOOL|Oracle Curse|1 SOURCEPAGE:p.43 +Oracle's Mystery CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:YES BONUS:ABILITYPOOL|Oracle Mystery|1 DEFINE:OracleMysteryLevel|0 BONUS:VAR|OracleMysteryLevel|1 BONUS:VAR|OracleMysteryLevel|1|PRECLASS:1,Oracle=3 BONUS:VAR|OracleMysteryLevel|1|PRECLASS:1,Oracle=7 BONUS:VAR|OracleMysteryLevel|1|PRECLASS:1,Oracle=11 BONUS:VAR|OracleMysteryLevel|1|PRECLASS:1,Oracle=15 BONUS:VAR|OracleMysteryLevel|1|PRECLASS:1,Oracle=19 -#Oracular Mysteries -# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits -Battle Mystery KEY:Battle Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialAbility.OracularMystery VISIBLE:YES SOURCEPAGE:p.45 -Bone Mystery KEY:Bone Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialAbility.OracularMystery VISIBLE:YES SOURCEPAGE:p.46 -Flame Mystery KEY:Flame Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialAbility.OracularMystery VISIBLE:YES SOURCEPAGE:p.47 -Heavens Mystery KEY:Heavens Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialAbility.OracularMystery VISIBLE:YES SOURCEPAGE:p.47 -Life Mystery KEY:Life Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialAbility.OracularMystery VISIBLE:YES SOURCEPAGE:p.48 -Lore Mystery KEY:Lore Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialAbility.OracularMystery VISIBLE:YES SOURCEPAGE:p.49 -Nature Mystery KEY:Nature Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialAbility.OracularMystery VISIBLE:YES SOURCEPAGE:p.50 -Stone Mystery KEY:Stone Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialAbility.OracularMystery VISIBLE:YES SOURCEPAGE:p.51 -Waves Mystery KEY:Waves Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialAbility.OracularMystery VISIBLE:YES SOURCEPAGE:p.52 -Wind Mystery KEY:Winds Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialAbility.OracularMystery VISIBLE:YES SOURCEPAGE:p.53 +# Oracle Curses +# Ability Name Unique Key Category of Ability Type Visible Source Page Required Ability Required Stat Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Aspects Description of the Benefits +Clouded Vision KEY:Clouded Vision ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuality.OracleCurse.Sense VISIBLE:YES SOURCEPAGE:p.43 VISION:Darkvision (30') VISION:Blindsense (30')|PRECLASS:1,Oracle=10 VISION:Blindsight (15')|PRECLASS:1,Oracle=15 DESC:Your eyes are obscured, making it difficult for you to see. BONUS:VISION|Darkvision|60|PRECLASS:1,Oracle=5 +Deaf KEY:Deaf ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuality.OracleCurse.Sense VISIBLE:YES SOURCEPAGE:p.44 BONUS:SKILL|Perception|3|PRECLASS:1,Oracle=5 ABILITY:Special Ability|AUTOMATIC|Scent|PRECLASS:1,Oracle=10 VISION:Tremorsense (30')|PRECLASS:1,Oracle=15 DESC:You cannot hear and suffer all of the usual penalties for being deafened. You cast all of your spells as if they were modified by the Silent Spell feat. +Haunted KEY:Haunted ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuality.OracleCurse VISIBLE:YES SOURCEPAGE:p.44 +Lame KEY:Lame ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuality.OracleCurse VISIBLE:YES SOURCEPAGE:p.44 +Wasting KEY:Wasting ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuality.OracleCurse VISIBLE:YES SOURCEPAGE:p.44 +Tongues KEY:Tongues ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuality.OracleCurse VISIBLE:YES SOURCEPAGE:p.44 -#Oracular Revelations: Battle +# Oracle Mysteries +# Ability Name Unique Key Category of Ability Type Visible Source Page BonusRequired Ability Required Stat Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits +Battle Mystery KEY:Battle Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialAbility.OracleMystery VISIBLE:YES SOURCEPAGE:p.45 BONUS:ABILITYPOOL|Battle Mystery Revelation|OracleMysteryLevel ABILITY:Special Ability|AUTOMATIC|Battle Mystery ~ Avatar of Battle|PRECLASS:1,Oracle=20 +Bone Mystery KEY:Bone Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialAbility.OracleMystery VISIBLE:YES SOURCEPAGE:p.46 BONUS:ABILITYPOOL|Bone Mystery Revelation|OracleMysteryLevel ABILITY:Special Ability|AUTOMATIC|Bone Mystery ~ Master of Death|PRECLASS:1,Oracle=20 +Flame Mystery KEY:Flame Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialAbility.OracleMystery VISIBLE:YES SOURCEPAGE:p.47 BONUS:ABILITYPOOL|Flame Mystery Revelation|OracleMysteryLevel ABILITY:Special Ability|AUTOMATIC|Flame Mystery ~ Master of Fire|PRECLASS:1,Oracle=20 +Heavens Mystery KEY:Heavens Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialAbility.OracleMystery VISIBLE:YES SOURCEPAGE:p.47 BONUS:ABILITYPOOL|Heavens Mystery Revelation|OracleMysteryLevel ABILITY:Special Ability|AUTOMATIC|Heavens Mystery ~ Perfect Harmony|PRECLASS:1,Oracle=20 +Life Mystery KEY:Life Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialAbility.OracleMystery VISIBLE:YES SOURCEPAGE:p.48 BONUS:ABILITYPOOL|Life Mystery Revelation|OracleMysteryLevel +Lore Mystery KEY:Lore Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialAbility.OracleMystery VISIBLE:YES SOURCEPAGE:p.49 BONUS:ABILITYPOOL|Lore Mystery Revelation|OracleMysteryLevel +Nature Mystery KEY:Nature Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialAbility.OracleMystery VISIBLE:YES SOURCEPAGE:p.50 BONUS:ABILITYPOOL|Nature Mystery Revelation|OracleMysteryLevel +Stone Mystery KEY:Stone Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialAbility.OracleMystery VISIBLE:YES SOURCEPAGE:p.51 BONUS:ABILITYPOOL|Stone Mystery Revelation|OracleMysteryLevel +Waves Mystery KEY:Waves Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialAbility.OracleMystery VISIBLE:YES SOURCEPAGE:p.52 BONUS:ABILITYPOOL|Waves Mystery Revelation|OracleMysteryLevel +Wind Mystery KEY:Winds Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialAbility.OracleMystery VISIBLE:YES SOURCEPAGE:p.53 BONUS:ABILITYPOOL|Wind Mystery Revelation|OracleMysteryLevel + +# Oracle Revelations: Battle # Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Source Page Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits -Battlecry KEY:Battle Mystery ~ Battlecry CATEGORY:Special Ability TYPE:BattleRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Battle Mystery ~ Oracle SOURCEPAGE:p.45 -Battlefield Clarity KEY:Battle Mystery ~ Battlefield Clarity CATEGORY:Special Ability TYPE:BattleRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Battle Mystery ~ Oracle SOURCEPAGE:p.45 -Combat Healer KEY:Battle Mystery ~ Combat Healer CATEGORY:Special Ability TYPE:BattleRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Battle Mystery ~ Oracle SOURCEPAGE:p.45 -Iron Skin KEY:Battle Mystery ~ Iron Skin CATEGORY:Special Ability TYPE:BattleRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Battle Mystery ~ Oracle SOURCEPAGE:p.45 -Maneuver Mastery KEY:Battle Mystery ~ Maneuver Mastery CATEGORY:Special Ability TYPE:BattleRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Battle Mystery ~ Oracle SOURCEPAGE:p.45 -Resiliency KEY:Battle Mystery ~ Resiliency CATEGORY:Special Ability TYPE:BattleRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Battle Mystery ~ Oracle SOURCEPAGE:p.45 -Skill at Arms KEY:Battle Mystery ~ Skill at Arms CATEGORY:Special Ability TYPE:BattleRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Battle Mystery ~ Oracle SOURCEPAGE:p.45 -Surprising Charge KEY:Battle Mystery ~ Surprising Charge CATEGORY:Special Ability TYPE:BattleRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Battle Mystery ~ Oracle SOURCEPAGE:p.46 -War Sight KEY:Battle Mystery ~ War Sight CATEGORY:Special Ability TYPE:BattleRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Battle Mystery ~ Oracle SOURCEPAGE:p.46 -Weapon Mastery KEY:Battle Mystery ~ Weapon Mastery CATEGORY:Special Ability TYPE:BattleRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Battle Mystery ~ Oracle SOURCEPAGE:p.46 -Avatar of Battle KEY:Battle Mystery ~ Avatar of Battle CATEGORY:Special Ability TYPE:BattleRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Battle Mystery ~ Oracle SOURCEPAGE:p.46 +Battlecry KEY:Battle Mystery ~ Battlecry CATEGORY:Special Ability TYPE:SpecialAbility.BattleRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Battle Mystery ~ Oracle SOURCEPAGE:p.45 +Battlefield Clarity KEY:Battle Mystery ~ Battlefield Clarity CATEGORY:Special Ability TYPE:SpecialAbility.BattleRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Battle Mystery ~ Oracle SOURCEPAGE:p.45 +Combat Healer KEY:Battle Mystery ~ Combat Healer CATEGORY:Special Ability TYPE:SpecialAbility.BattleRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Battle Mystery ~ Oracle SOURCEPAGE:p.45 +Iron Skin KEY:Battle Mystery ~ Iron Skin CATEGORY:Special Ability TYPE:SpecialAbility.BattleRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Battle Mystery ~ Oracle SOURCEPAGE:p.45 +Maneuver Mastery KEY:Battle Mystery ~ Maneuver Mastery CATEGORY:Special Ability TYPE:SpecialAbility.BattleRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Battle Mystery ~ Oracle SOURCEPAGE:p.45 +Resiliency KEY:Battle Mystery ~ Resiliency CATEGORY:Special Ability TYPE:SpecialAbility.BattleRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Battle Mystery ~ Oracle SOURCEPAGE:p.45 +Skill at Arms KEY:Battle Mystery ~ Skill at Arms CATEGORY:Special Ability TYPE:SpecialAbility.BattleRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Battle Mystery ~ Oracle SOURCEPAGE:p.45 +Surprising Charge KEY:Battle Mystery ~ Surprising Charge CATEGORY:Special Ability TYPE:SpecialAbility.BattleRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Battle Mystery ~ Oracle SOURCEPAGE:p.46 +War Sight KEY:Battle Mystery ~ War Sight CATEGORY:Special Ability TYPE:SpecialAbility.BattleRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Battle Mystery ~ Oracle SOURCEPAGE:p.46 +Weapon Mastery KEY:Battle Mystery ~ Weapon Mastery CATEGORY:Special Ability TYPE:SpecialAbility.BattleRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Battle Mystery ~ Oracle SOURCEPAGE:p.46 +Avatar of Battle KEY:Battle Mystery ~ Avatar of Battle CATEGORY:Special Ability TYPE:SpecialAbility.FinalBattleRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Battle Mystery ~ Oracle SOURCEPAGE:p.46 -#Oracular Revelations: Bone +# Oracle Revelations: Bone # Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Source Page Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits -Armor of Bones KEY:Bone Mystery ~ Armor of Bones CATEGORY:Special Ability TYPE:BoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Bone Mystery ~ Oracle SOURCEPAGE:p.46 -Bleeding Wounds KEY:Bone Mystery ~ Bleeding Wounds CATEGORY:Special Ability TYPE:BoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Bone Mystery ~ Oracle SOURCEPAGE:p.46 -Death's Touch KEY:Bone Mystery ~ Death's Touch CATEGORY:Special Ability TYPE:BoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Bone Mystery ~ Oracle SOURCEPAGE:p.46 -Near Death KEY:Bone Mystery ~ Near Death CATEGORY:Special Ability TYPE:BoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Bone Mystery ~ Oracle SOURCEPAGE:p.46 -Raise Dead KEY:Bone Mystery ~ Raise Dead CATEGORY:Special Ability TYPE:BoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Bone Mystery ~ Oracle SOURCEPAGE:p.46 -Resist Life KEY:Bone Mystery ~ Resist Life CATEGORY:Special Ability TYPE:BoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Bone Mystery ~ Oracle SOURCEPAGE:p.46 -Soul Siphon KEY:Bone Mystery ~ Soul Siphon CATEGORY:Special Ability TYPE:BoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Bone Mystery ~ Oracle SOURCEPAGE:p.46 -Spirit Walk KEY:Bone Mystery ~ Spirit Walk CATEGORY:Special Ability TYPE:BoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Bone Mystery ~ Oracle SOURCEPAGE:p.46 -Undead Servitude KEY:Bone Mystery ~ Undead Servitude CATEGORY:Special Ability TYPE:BoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Bone Mystery ~ Oracle SOURCEPAGE:p.46 -Voice of the Grave KEY:Bone Mystery ~ Voice of the Grave CATEGORY:Special Ability TYPE:BoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Bone Mystery ~ Oracle SOURCEPAGE:p.46 -Master of Death KEY:Bone Mystery ~ Master of Death CATEGORY:Special Ability TYPE:BoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Bone Mystery ~ Oracle SOURCEPAGE:p.47 +Armor of Bones KEY:Bone Mystery ~ Armor of Bones CATEGORY:Special Ability TYPE:SpecialAbility.BoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Bone Mystery ~ Oracle SOURCEPAGE:p.46 +Bleeding Wounds KEY:Bone Mystery ~ Bleeding Wounds CATEGORY:Special Ability TYPE:SpecialAbility.BoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Bone Mystery ~ Oracle SOURCEPAGE:p.46 +Death's Touch KEY:Bone Mystery ~ Death's Touch CATEGORY:Special Ability TYPE:SpecialAbility.BoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Bone Mystery ~ Oracle SOURCEPAGE:p.46 +Near Death KEY:Bone Mystery ~ Near Death CATEGORY:Special Ability TYPE:SpecialAbility.BoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Bone Mystery ~ Oracle SOURCEPAGE:p.46 +Raise Dead KEY:Bone Mystery ~ Raise Dead CATEGORY:Special Ability TYPE:SpecialAbility.BoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Bone Mystery ~ Oracle SOURCEPAGE:p.46 +Resist Life KEY:Bone Mystery ~ Resist Life CATEGORY:Special Ability TYPE:SpecialAbility.BoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Bone Mystery ~ Oracle SOURCEPAGE:p.46 +Soul Siphon KEY:Bone Mystery ~ Soul Siphon CATEGORY:Special Ability TYPE:SpecialAbility.BoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Bone Mystery ~ Oracle SOURCEPAGE:p.46 +Spirit Walk KEY:Bone Mystery ~ Spirit Walk CATEGORY:Special Ability TYPE:SpecialAbility.BoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Bone Mystery ~ Oracle SOURCEPAGE:p.46 +Undead Servitude KEY:Bone Mystery ~ Undead Servitude CATEGORY:Special Ability TYPE:SpecialAbility.BoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Bone Mystery ~ Oracle SOURCEPAGE:p.46 +Voice of the Grave KEY:Bone Mystery ~ Voice of the Grave CATEGORY:Special Ability TYPE:SpecialAbility.BoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Bone Mystery ~ Oracle SOURCEPAGE:p.46 +Master of Death KEY:Bone Mystery ~ Master of Death CATEGORY:Special Ability TYPE:SpecialAbility.FinalBoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Bone Mystery ~ Oracle SOURCEPAGE:p.47 -#Oracular Revelations: Flame +# Oracle Revelations: Flame # Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Source Page Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits -Burning Magic KEY:Flame Mystery ~ Burning Magic CATEGORY:Special Ability TYPE:FlameRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Flame Mystery ~ Oracle SOURCEPAGE:p.47 -Cinder Dance KEY:Flame Mystery ~ Cinder Dance CATEGORY:Special Ability TYPE:FlameRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Flame Mystery ~ Oracle SOURCEPAGE:p.47 -Fire Breath KEY:Flame Mystery ~ Fire Breath CATEGORY:Special Ability TYPE:FlameRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Flame Mystery ~ Oracle SOURCEPAGE:p.47 -Fire Storm KEY:Flame Mystery ~ Fire Storm CATEGORY:Special Ability TYPE:FlameRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Flame Mystery ~ Oracle SOURCEPAGE:p.47 -Form of Flame KEY:Flame Mystery ~ Form of Flame CATEGORY:Special Ability TYPE:FlameRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Flame Mystery ~ Oracle SOURCEPAGE:p.47 -Gaze of Flames KEY:Flame Mystery ~ Gaze of Flames CATEGORY:Special Ability TYPE:FlameRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Flame Mystery ~ Oracle SOURCEPAGE:p.47 -Heat Aura KEY:Flame Mystery ~ Heat Aura CATEGORY:Special Ability TYPE:FlameRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Flame Mystery ~ Oracle SOURCEPAGE:p.47 -Molten Skin KEY:Flame Mystery ~ Molten Skin CATEGORY:Special Ability TYPE:FlameRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Flame Mystery ~ Oracle SOURCEPAGE:p.47 -Touch of Flame KEY:Flame Mystery ~ Touch of Flame CATEGORY:Special Ability TYPE:FlameRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Flame Mystery ~ Oracle SOURCEPAGE:p.47 -Wings of Fire KEY:Flame Mystery ~ Wings of Fire CATEGORY:Special Ability TYPE:FlameRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Flame Mystery ~ Oracle SOURCEPAGE:p.47 -Master of Fire KEY:Flame Mystery ~ Master of Fire CATEGORY:Special Ability TYPE:FlameRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Flame Mystery ~ Oracle SOURCEPAGE:p.47 +Burning Magic KEY:Flame Mystery ~ Burning Magic CATEGORY:Special Ability TYPE:SpecialAbility.FlameRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Flame Mystery ~ Oracle SOURCEPAGE:p.47 +Cinder Dance KEY:Flame Mystery ~ Cinder Dance CATEGORY:Special Ability TYPE:SpecialAbility.FlameRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Flame Mystery ~ Oracle SOURCEPAGE:p.47 +Fire Breath KEY:Flame Mystery ~ Fire Breath CATEGORY:Special Ability TYPE:SpecialAbility.FlameRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Flame Mystery ~ Oracle SOURCEPAGE:p.47 +Fire Storm KEY:Flame Mystery ~ Fire Storm CATEGORY:Special Ability TYPE:SpecialAbility.FlameRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Flame Mystery ~ Oracle SOURCEPAGE:p.47 +Form of Flame KEY:Flame Mystery ~ Form of Flame CATEGORY:Special Ability TYPE:SpecialAbility.FlameRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Flame Mystery ~ Oracle SOURCEPAGE:p.47 +Gaze of Flames KEY:Flame Mystery ~ Gaze of Flames CATEGORY:Special Ability TYPE:SpecialAbility.FlameRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Flame Mystery ~ Oracle SOURCEPAGE:p.47 +Heat Aura KEY:Flame Mystery ~ Heat Aura CATEGORY:Special Ability TYPE:SpecialAbility.FlameRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Flame Mystery ~ Oracle SOURCEPAGE:p.47 +Molten Skin KEY:Flame Mystery ~ Molten Skin CATEGORY:Special Ability TYPE:SpecialAbility.FlameRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Flame Mystery ~ Oracle SOURCEPAGE:p.47 +Touch of Flame KEY:Flame Mystery ~ Touch of Flame CATEGORY:Special Ability TYPE:SpecialAbility.FlameRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Flame Mystery ~ Oracle SOURCEPAGE:p.47 +Wings of Fire KEY:Flame Mystery ~ Wings of Fire CATEGORY:Special Ability TYPE:SpecialAbility.FlameRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Flame Mystery ~ Oracle SOURCEPAGE:p.47 +Master of Fire KEY:Flame Mystery ~ Master of Fire CATEGORY:Special Ability TYPE:SpecialAbility.FinalFlameRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Flame Mystery ~ Oracle SOURCEPAGE:p.47 -#Oracular Revelations: Heavens -# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Source Page Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits -Awesome Display CATEGORY:Special Ability TYPE:HeavensRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Heavens Mystery ~ Oracle SOURCEPAGE:p.48 -Coat of Many Stars CATEGORY:Special Ability TYPE:HeavensRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Heavens Mystery ~ Oracle SOURCEPAGE:p.48 -Dweller in Darkness CATEGORY:Special Ability TYPE:HeavensRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Heavens Mystery ~ Oracle SOURCEPAGE:p.48 -Guiding Star CATEGORY:Special Ability TYPE:HeavensRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Heavens Mystery ~ Oracle SOURCEPAGE:p.48 -Interstellar Void CATEGORY:Special Ability TYPE:HeavensRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Heavens Mystery ~ Oracle SOURCEPAGE:p.48 -Lure of the Heavens CATEGORY:Special Ability TYPE:HeavensRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Heavens Mystery ~ Oracle SOURCEPAGE:p.48 -Mantle of Moonlight CATEGORY:Special Ability TYPE:HeavensRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Heavens Mystery ~ Oracle SOURCEPAGE:p.48 -Moonlight Bridge CATEGORY:Special Ability TYPE:HeavensRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Heavens Mystery ~ Oracle SOURCEPAGE:p.48 -Spray of Shooting Stars CATEGORY:Special Ability TYPE:HeavensRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Heavens Mystery ~ Oracle SOURCEPAGE:p.48 -Star Chart CATEGORY:Special Ability TYPE:HeavensRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Heavens Mystery ~ Oracle SOURCEPAGE:p.48 -Perfect Harmony with the Universe CATEGORY:Special Ability TYPE:HeavensRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Heavens Mystery ~ Oracle SOURCEPAGE:p.48 +# Oracle Revelations: Heavens +# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Source Page Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits +Awesome Display KEY:Heavens Mystery ~ Awesome Display CATEGORY:Special Ability TYPE:SpecialAbility.HeavensRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Heavens Mystery ~ Oracle SOURCEPAGE:p.48 +Coat of Many Stars KEY:Heavens Mystery ~ Coat of Many Stars CATEGORY:Special Ability TYPE:SpecialAbility.HeavensRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Heavens Mystery ~ Oracle SOURCEPAGE:p.48 +Dweller in Darkness KEY:Heavens Mystery ~ Dweller in Darkness CATEGORY:Special Ability TYPE:SpecialAbility.HeavensRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Heavens Mystery ~ Oracle SOURCEPAGE:p.48 +Guiding Star KEY:Heavens Mystery ~ Guiding Star CATEGORY:Special Ability TYPE:SpecialAbility.HeavensRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Heavens Mystery ~ Oracle SOURCEPAGE:p.48 +Interstellar Void KEY:Heavens Mystery ~ Interstellar Void CATEGORY:Special Ability TYPE:SpecialAbility.HeavensRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Heavens Mystery ~ Oracle SOURCEPAGE:p.48 +Lure of the Heavens KEY:Heavens Mystery ~ Lure of the Heavens CATEGORY:Special Ability TYPE:SpecialAbility.HeavensRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Heavens Mystery ~ Oracle SOURCEPAGE:p.48 +Mantle of Moonlight KEY:Heavens Mystery ~ Mantle of Moonlight CATEGORY:Special Ability TYPE:SpecialAbility.HeavensRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Heavens Mystery ~ Oracle SOURCEPAGE:p.48 +Moonlight Bridge KEY:Heavens Mystery ~ Moonlight Bridge CATEGORY:Special Ability TYPE:SpecialAbility.HeavensRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Heavens Mystery ~ Oracle SOURCEPAGE:p.48 +Spray of Shooting Stars KEY:Heavens Mystery ~ Spray of Shooting Stars CATEGORY:Special Ability TYPE:SpecialAbility.HeavensRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Heavens Mystery ~ Oracle SOURCEPAGE:p.48 +Star Chart KEY:Heavens Mystery ~ Star Chart CATEGORY:Special Ability TYPE:SpecialAbility.HeavensRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Heavens Mystery ~ Oracle SOURCEPAGE:p.48 +Perfect Harmony KEY:Heavens Mystery ~ Perfect Harmony CATEGORY:Special Ability TYPE:SpecialAbility.FinalHeavensRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Heavens Mystery ~ Oracle SOURCEPAGE:p.48 -#Oracular Revelations: Life +# Oracle Revelations: Life # Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Source Page Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits -Channel CATEGORY:Special Ability TYPE:LifeRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Life Mystery ~ Oracle SOURCEPAGE:p.48 -Combat Healer CATEGORY:Special Ability TYPE:LifeRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Life Mystery ~ Oracle SOURCEPAGE:p.49 -Delay Affliction CATEGORY:Special Ability TYPE:LifeRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Life Mystery ~ Oracle SOURCEPAGE:p.49 -Energy Body CATEGORY:Special Ability TYPE:LifeRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Life Mystery ~ Oracle SOURCEPAGE:p.49 -Enhanced Cures CATEGORY:Special Ability TYPE:LifeRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Life Mystery ~ Oracle SOURCEPAGE:p.49 -Healing Hands CATEGORY:Special Ability TYPE:LifeRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Life Mystery ~ Oracle SOURCEPAGE:p.49 -Life Link CATEGORY:Special Ability TYPE:LifeRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Life Mystery ~ Oracle SOURCEPAGE:p.49 -Lifesense CATEGORY:Special Ability TYPE:LifeRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Life Mystery ~ Oracle SOURCEPAGE:p.49 -Safe Curing CATEGORY:Special Ability TYPE:LifeRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Life Mystery ~ Oracle SOURCEPAGE:p.49 -Spirit Boost CATEGORY:Special Ability TYPE:LifeRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Life Mystery ~ Oracle SOURCEPAGE:p.49 -Perfect Channel for Life Energy CATEGORY:Special Ability TYPE:LifeRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Life Mystery ~ Oracle SOURCEPAGE:p.49 +Channel CATEGORY:Special Ability TYPE:SpecialAbility.LifeRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Life Mystery ~ Oracle SOURCEPAGE:p.48 +Combat Healer CATEGORY:Special Ability TYPE:SpecialAbility.LifeRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Life Mystery ~ Oracle SOURCEPAGE:p.49 +Delay Affliction CATEGORY:Special Ability TYPE:SpecialAbility.LifeRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Life Mystery ~ Oracle SOURCEPAGE:p.49 +Energy Body CATEGORY:Special Ability TYPE:SpecialAbility.LifeRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Life Mystery ~ Oracle SOURCEPAGE:p.49 +Enhanced Cures CATEGORY:Special Ability TYPE:SpecialAbility.LifeRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Life Mystery ~ Oracle SOURCEPAGE:p.49 +Healing Hands CATEGORY:Special Ability TYPE:SpecialAbility.LifeRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Life Mystery ~ Oracle SOURCEPAGE:p.49 +Life Link CATEGORY:Special Ability TYPE:SpecialAbility.LifeRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Life Mystery ~ Oracle SOURCEPAGE:p.49 +Lifesense CATEGORY:Special Ability TYPE:SpecialAbility.LifeRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Life Mystery ~ Oracle SOURCEPAGE:p.49 +Safe Curing CATEGORY:Special Ability TYPE:SpecialAbility.LifeRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Life Mystery ~ Oracle SOURCEPAGE:p.49 +Spirit Boost CATEGORY:Special Ability TYPE:SpecialAbility.LifeRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Life Mystery ~ Oracle SOURCEPAGE:p.49 +Perfect Channel for Life Energy CATEGORY:Special Ability TYPE:SpecialAbility.FinalLifeRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Life Mystery ~ Oracle SOURCEPAGE:p.49 -#Oracular Revelations: Lore +# Oracle Revelations: Lore # Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Source Page Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits -Arcane Archivist CATEGORY:Special Ability TYPE:LoreRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Lore Mystery ~ Oracle SOURCEPAGE:p.49 -Automatic Writing CATEGORY:Special Ability TYPE:LoreRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Lore Mystery ~ Oracle SOURCEPAGE:p.49 -Brain Drain CATEGORY:Special Ability TYPE:LoreRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Lore Mystery ~ Oracle SOURCEPAGE:p.49 -Focused Trance CATEGORY:Special Ability TYPE:LoreRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Lore Mystery ~ Oracle SOURCEPAGE:p.50 -Lore Keeper CATEGORY:Special Ability TYPE:LoreRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Lore Mystery ~ Oracle SOURCEPAGE:p.50 -Mental Acuity CATEGORY:Special Ability TYPE:LoreRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Lore Mystery ~ Oracle SOURCEPAGE:p.50 -Sidestep Secret CATEGORY:Special Ability TYPE:LoreRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Lore Mystery ~ Oracle SOURCEPAGE:p.50 -Spontaneous Symbology CATEGORY:Special Ability TYPE:LoreRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Lore Mystery ~ Oracle SOURCEPAGE:p.50 -Think On It CATEGORY:Special Ability TYPE:LoreRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Lore Mystery ~ Oracle SOURCEPAGE:p.50 -Final Revelation CATEGORY:Special Ability TYPE:LoreRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Lore Mystery ~ Oracle SOURCEPAGE:p.50 +Arcane Archivist CATEGORY:Special Ability TYPE:SpecialAbility.LoreRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Lore Mystery ~ Oracle SOURCEPAGE:p.49 +Automatic Writing CATEGORY:Special Ability TYPE:SpecialAbility.LoreRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Lore Mystery ~ Oracle SOURCEPAGE:p.49 +Brain Drain CATEGORY:Special Ability TYPE:SpecialAbility.LoreRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Lore Mystery ~ Oracle SOURCEPAGE:p.49 +Focused Trance CATEGORY:Special Ability TYPE:SpecialAbility.LoreRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Lore Mystery ~ Oracle SOURCEPAGE:p.50 +Lore Keeper CATEGORY:Special Ability TYPE:SpecialAbility.LoreRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Lore Mystery ~ Oracle SOURCEPAGE:p.50 +Mental Acuity CATEGORY:Special Ability TYPE:SpecialAbility.LoreRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Lore Mystery ~ Oracle SOURCEPAGE:p.50 +Sidestep Secret CATEGORY:Special Ability TYPE:SpecialAbility.LoreRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Lore Mystery ~ Oracle SOURCEPAGE:p.50 +Spontaneous Symbology CATEGORY:Special Ability TYPE:SpecialAbility.LoreRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Lore Mystery ~ Oracle SOURCEPAGE:p.50 +Think On It CATEGORY:Special Ability TYPE:SpecialAbility.LoreRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Lore Mystery ~ Oracle SOURCEPAGE:p.50 +Final Revelation CATEGORY:Special Ability TYPE:SpecialAbility.FinalLoreRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Lore Mystery ~ Oracle SOURCEPAGE:p.50 -#Oracular Revelations: Nature +# Oracle Revelations: Nature # Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Source Page Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits -Bonded Mount CATEGORY:Special Ability TYPE:NatureRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Nature Mystery ~ Oracle SOURCEPAGE:p.50 -Erosion Touch CATEGORY:Special Ability TYPE:NatureRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Nature Mystery ~ Oracle SOURCEPAGE:p.50 -Friend to the Animals CATEGORY:Special Ability TYPE:NatureRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Nature Mystery ~ Oracle SOURCEPAGE:p.50 -Life Leach CATEGORY:Special Ability TYPE:NatureRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Nature Mystery ~ Oracle SOURCEPAGE:p.50 -Natural Divination CATEGORY:Special Ability TYPE:NatureRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Nature Mystery ~ Oracle SOURCEPAGE:p.51 -Nature's Whispers CATEGORY:Special Ability TYPE:NatureRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Nature Mystery ~ Oracle SOURCEPAGE:p.51 -Speak with Animals CATEGORY:Special Ability TYPE:NatureRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Nature Mystery ~ Oracle SOURCEPAGE:p.51 -Spirit of Nature CATEGORY:Special Ability TYPE:NatureRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Nature Mystery ~ Oracle SOURCEPAGE:p.51 -Transcendental Bond CATEGORY:Special Ability TYPE:NatureRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Nature Mystery ~ Oracle SOURCEPAGE:p.51 -Undo Artifice CATEGORY:Special Ability TYPE:NatureRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Nature Mystery ~ Oracle SOURCEPAGE:p.51 -Intrinsic Secrets of Life CATEGORY:Special Ability TYPE:NatureRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Nature Mystery ~ Oracle SOURCEPAGE:p.51 +Bonded Mount CATEGORY:Special Ability TYPE:SpecialAbility.NatureRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Nature Mystery ~ Oracle SOURCEPAGE:p.50 +Erosion Touch CATEGORY:Special Ability TYPE:SpecialAbility.NatureRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Nature Mystery ~ Oracle SOURCEPAGE:p.50 +Friend to the Animals CATEGORY:Special Ability TYPE:SpecialAbility.NatureRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Nature Mystery ~ Oracle SOURCEPAGE:p.50 +Life Leach CATEGORY:Special Ability TYPE:SpecialAbility.NatureRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Nature Mystery ~ Oracle SOURCEPAGE:p.50 +Natural Divination CATEGORY:Special Ability TYPE:SpecialAbility.NatureRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Nature Mystery ~ Oracle SOURCEPAGE:p.51 +Nature's Whispers CATEGORY:Special Ability TYPE:SpecialAbility.NatureRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Nature Mystery ~ Oracle SOURCEPAGE:p.51 +Speak with Animals CATEGORY:Special Ability TYPE:SpecialAbility.NatureRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Nature Mystery ~ Oracle SOURCEPAGE:p.51 +Spirit of Nature CATEGORY:Special Ability TYPE:SpecialAbility.NatureRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Nature Mystery ~ Oracle SOURCEPAGE:p.51 +Transcendental Bond CATEGORY:Special Ability TYPE:SpecialAbility.NatureRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Nature Mystery ~ Oracle SOURCEPAGE:p.51 +Undo Artifice CATEGORY:Special Ability TYPE:SpecialAbility.NatureRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Nature Mystery ~ Oracle SOURCEPAGE:p.51 +Intrinsic Secrets of Life CATEGORY:Special Ability TYPE:SpecialAbility.FinalNatureRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Nature Mystery ~ Oracle SOURCEPAGE:p.51 -#Oracular Revelations: Stone +# Oracle Revelations: Stone # Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Source Page Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits -Acid Skin CATEGORY:Special Ability TYPE:StoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Stone Mystery ~ Oracle SOURCEPAGE:p.51 -Clobbering Strike CATEGORY:Special Ability TYPE:StoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Stone Mystery ~ Oracle SOURCEPAGE:p.51 -Crystal Sight CATEGORY:Special Ability TYPE:StoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Stone Mystery ~ Oracle SOURCEPAGE:p.52 -Earth Glide CATEGORY:Special Ability TYPE:StoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Stone Mystery ~ Oracle SOURCEPAGE:p.52 -Mighty Pebble CATEGORY:Special Ability TYPE:StoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Stone Mystery ~ Oracle SOURCEPAGE:p.52 -Rock Throwing CATEGORY:Special Ability TYPE:StoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Stone Mystery ~ Oracle SOURCEPAGE:p.52 -Shard Explosion CATEGORY:Special Ability TYPE:StoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Stone Mystery ~ Oracle SOURCEPAGE:p.52 -Steelbreaker Skin CATEGORY:Special Ability TYPE:StoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Stone Mystery ~ Oracle SOURCEPAGE:p.52 -Stone Stability CATEGORY:Special Ability TYPE:StoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Stone Mystery ~ Oracle SOURCEPAGE:p.52 -Touch of Acid CATEGORY:Special Ability TYPE:StoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Stone Mystery ~ Oracle SOURCEPAGE:p.52 -Master of Acid and Earth CATEGORY:Special Ability TYPE:StoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Stone Mystery ~ Oracle SOURCEPAGE:p.52 +Acid Skin CATEGORY:Special Ability TYPE:SpecialAbility.StoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Stone Mystery ~ Oracle SOURCEPAGE:p.51 +Clobbering Strike CATEGORY:Special Ability TYPE:SpecialAbility.StoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Stone Mystery ~ Oracle SOURCEPAGE:p.51 +Crystal Sight CATEGORY:Special Ability TYPE:SpecialAbility.StoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Stone Mystery ~ Oracle SOURCEPAGE:p.52 +Earth Glide CATEGORY:Special Ability TYPE:SpecialAbility.StoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Stone Mystery ~ Oracle SOURCEPAGE:p.52 +Mighty Pebble CATEGORY:Special Ability TYPE:SpecialAbility.StoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Stone Mystery ~ Oracle SOURCEPAGE:p.52 +Rock Throwing CATEGORY:Special Ability TYPE:SpecialAbility.StoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Stone Mystery ~ Oracle SOURCEPAGE:p.52 +Shard Explosion CATEGORY:Special Ability TYPE:SpecialAbility.StoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Stone Mystery ~ Oracle SOURCEPAGE:p.52 +Steelbreaker Skin CATEGORY:Special Ability TYPE:SpecialAbility.StoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Stone Mystery ~ Oracle SOURCEPAGE:p.52 +Stone Stability CATEGORY:Special Ability TYPE:SpecialAbility.StoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Stone Mystery ~ Oracle SOURCEPAGE:p.52 +Touch of Acid CATEGORY:Special Ability TYPE:SpecialAbility.StoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Stone Mystery ~ Oracle SOURCEPAGE:p.52 +Master of Acid and Earth CATEGORY:Special Ability TYPE:SpecialAbility.FinalStoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Stone Mystery ~ Oracle SOURCEPAGE:p.52 -#Oracular Revelations: Waves +# Oracle Revelations: Waves # Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Source Page Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits -Blizzard CATEGORY:Special Ability TYPE:WavesRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Waves Mystery ~ Oracle SOURCEPAGE:p.52 -Fluid Nature CATEGORY:Special Ability TYPE:WavesRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Waves Mystery ~ Oracle SOURCEPAGE:p.52 -Fluid Travel CATEGORY:Special Ability TYPE:WavesRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Waves Mystery ~ Oracle SOURCEPAGE:p.53 -Freezing Spell CATEGORY:Special Ability TYPE:WavesRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Waves Mystery ~ Oracle SOURCEPAGE:p.53 -Ice Armor CATEGORY:Special Ability TYPE:WavesRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Waves Mystery ~ Oracle SOURCEPAGE:p.53 -Icy Skin CATEGORY:Special Ability TYPE:WavesRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Waves Mystery ~ Oracle SOURCEPAGE:p.53 -Punitive Transformation CATEGORY:Special Ability TYPE:WavesRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Waves Mystery ~ Oracle SOURCEPAGE:p.53 -Water Form CATEGORY:Special Ability TYPE:WavesRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Waves Mystery ~ Oracle SOURCEPAGE:p.53 -Water Sight CATEGORY:Special Ability TYPE:WavesRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Waves Mystery ~ Oracle SOURCEPAGE:p.53 -Wintry Touch CATEGORY:Special Ability TYPE:WavesRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Waves Mystery ~ Oracle SOURCEPAGE:p.53 -Master of Cold and Water CATEGORY:Special Ability TYPE:WavesRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Waves Mystery ~ Oracle SOURCEPAGE:p.53 +Blizzard CATEGORY:Special Ability TYPE:SpecialAbility.WavesRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Waves Mystery ~ Oracle SOURCEPAGE:p.52 +Fluid Nature CATEGORY:Special Ability TYPE:SpecialAbility.WavesRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Waves Mystery ~ Oracle SOURCEPAGE:p.52 +Fluid Travel CATEGORY:Special Ability TYPE:SpecialAbility.WavesRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Waves Mystery ~ Oracle SOURCEPAGE:p.53 +Freezing Spell CATEGORY:Special Ability TYPE:SpecialAbility.WavesRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Waves Mystery ~ Oracle SOURCEPAGE:p.53 +Ice Armor CATEGORY:Special Ability TYPE:SpecialAbility.WavesRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Waves Mystery ~ Oracle SOURCEPAGE:p.53 +Icy Skin CATEGORY:Special Ability TYPE:SpecialAbility.WavesRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Waves Mystery ~ Oracle SOURCEPAGE:p.53 +Punitive Transformation CATEGORY:Special Ability TYPE:SpecialAbility.WavesRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Waves Mystery ~ Oracle SOURCEPAGE:p.53 +Water Form CATEGORY:Special Ability TYPE:SpecialAbility.WavesRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Waves Mystery ~ Oracle SOURCEPAGE:p.53 +Water Sight CATEGORY:Special Ability TYPE:SpecialAbility.WavesRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Waves Mystery ~ Oracle SOURCEPAGE:p.53 +Wintry Touch CATEGORY:Special Ability TYPE:SpecialAbility.WavesRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Waves Mystery ~ Oracle SOURCEPAGE:p.53 +Master of Cold and Water CATEGORY:Special Ability TYPE:SpecialAbility.FinalWavesRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Waves Mystery ~ Oracle SOURCEPAGE:p.53 -#Oracular Revelations: Wind +# Oracle Revelations: Wind # Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Source Page Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits -Air Barrier CATEGORY:Special Ability TYPE:WindRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Wind Mystery ~ Oracle SOURCEPAGE:p.53 -Gaseous Form CATEGORY:Special Ability TYPE:WindRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Wind Mystery ~ Oracle SOURCEPAGE:p.53 -Invisibility CATEGORY:Special Ability TYPE:WindRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Wind Mystery ~ Oracle SOURCEPAGE:p.53 -Lightning Breath CATEGORY:Special Ability TYPE:WindRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Wind Mystery ~ Oracle SOURCEPAGE:p.53 -Spark Skin CATEGORY:Special Ability TYPE:WindRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Wind Mystery ~ Oracle SOURCEPAGE:p.54 -Touch of Electricity CATEGORY:Special Ability TYPE:WindRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Wind Mystery ~ Oracle SOURCEPAGE:p.54 -Vortex Spells CATEGORY:Special Ability TYPE:WindRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Wind Mystery ~ Oracle SOURCEPAGE:p.54 -Wind Sight CATEGORY:Special Ability TYPE:WindRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Wind Mystery ~ Oracle SOURCEPAGE:p.54 -Wings of Air CATEGORY:Special Ability TYPE:WindRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Wind Mystery ~ Oracle SOURCEPAGE:p.54 -Master of Air and Electricity CATEGORY:Special Ability TYPE:WindRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Wind Mystery ~ Oracle SOURCEPAGE:p.54 +Air Barrier CATEGORY:Special Ability TYPE:SpecialAbility.WindRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Wind Mystery ~ Oracle SOURCEPAGE:p.53 +Gaseous Form CATEGORY:Special Ability TYPE:SpecialAbility.WindRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Wind Mystery ~ Oracle SOURCEPAGE:p.53 +Invisibility CATEGORY:Special Ability TYPE:SpecialAbility.WindRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Wind Mystery ~ Oracle SOURCEPAGE:p.53 +Lightning Breath CATEGORY:Special Ability TYPE:SpecialAbility.WindRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Wind Mystery ~ Oracle SOURCEPAGE:p.53 +Spark Skin CATEGORY:Special Ability TYPE:SpecialAbility.WindRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Wind Mystery ~ Oracle SOURCEPAGE:p.54 +Touch of Electricity CATEGORY:Special Ability TYPE:SpecialAbility.WindRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Wind Mystery ~ Oracle SOURCEPAGE:p.54 +Vortex Spells CATEGORY:Special Ability TYPE:SpecialAbility.WindRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Wind Mystery ~ Oracle SOURCEPAGE:p.54 +Wind Sight CATEGORY:Special Ability TYPE:SpecialAbility.WindRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Wind Mystery ~ Oracle SOURCEPAGE:p.54 +Wings of Air CATEGORY:Special Ability TYPE:SpecialAbility.WindRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Wind Mystery ~ Oracle SOURCEPAGE:p.54 +Master of Air and Electricity CATEGORY:Special Ability TYPE:SpecialAbility.FinalWindRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Wind Mystery ~ Oracle SOURCEPAGE:p.54 -# Summoner +# +# Summoner Special Abilities +# # Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits Cantrips KEY:Cantrips ~ Summoner CATEGORY:Special Ability TYPE:SpecialQuality DESC:You have learned a number of cantrips, or 0-level spells. These spells are cast like any other spells, but they do not consume any slots and may be used again. Summon Monster KEY:Summon Monster ~ Summoner CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike DEFINE:SMLevel|0 DEFINE:SMTimes|0 DEFINE:SMDuration|0 DESC:Summon Monster %1 (Sp) ~ (%2 per day) cast as a standard action and the creatures remain for %3 minutes (instead of %3 rounds).|SMLevel|SMTimes|SMDuration @@ -180,10 +217,13 @@ Summoner CATEGORY:Special Ability TYPE:FavoredClass VISIBLE:DISPLAY STACK:NO MULT:NO BONUS:ABILITYPOOL|Favored Class Bonus|var("CL=Summoner") +#Witch Special Abilities +# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits +## +## Block: Base Core Class Modifications - ###Block: Bard class features, modified # Ability Name Type CATEGORY=Special Ability|Bardic Knowledge.MOD TYPE:BardKnowledge @@ -195,21 +235,6 @@ CATEGORY=Special Ability|Lore Master.MOD TYPE:BardLoremaster CATEGORY=Special Ability|Jack of All Trades.MOD TYPE:BardJackOfAllTrades -###Block: Elf Racial Trait abilities, modified -# Ability Name Type -CATEGORY=Special Ability|Elven Magic.MOD TYPE:ElfRacialTrait.ElfMagic PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Elven Magic],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ElfMagic] MULT:NO -CATEGORY=Special Ability|Elven Immunities ~ Elf.MOD TYPE:ElfRacialTrait.ElfImmunities PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Elven Immunities ~ Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ElfImmunities] MULT:NO -CATEGORY=Special Ability|Weapon Familiarity ~ Elf.MOD TYPE:ElfRacialTrait.ElfWeaponFamiliarity PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Weapon Familiarity ~ Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ElfWeaponFamiliarity] MULT:NO - -###Block: Elf Racial Trait abilities, new -# Ability Name Unique Key Category of Ability Type Multiple Requirements Innate Spells Description Automatically Gained Weapon Prof. Bonus to DC Bonus to skill Source Page Aspects -Desert Runner KEY:Desert Runner ~ Elf CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ElfRacialTrait.ElfMagic PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Desert Runner ~ Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ElfMagic] DESC:Some elves thrive in the deepest deserts, forever roaming across burned and parched lands. Elves with this racial trait receive a +4 racial bonus on Constitution checks and Fortitude saves to avoid fatigue, exhaustion, or ill effects from running, forced marches, starvation, thirst, or hot or cold environments. SOURCEPAGE:p.13 ASPECT:SaveBonus|+4 racial bonus on Fortitude saves to avoid fatigue, exhaustion, or ill effects from running, forced marches, starvation, thirst, or hot or cold environments -Dreamspeaker KEY:Dreamspeaker ~ Elf CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ElfRacialTrait.ElfImmunities PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Dreamspeaker ~ Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ElfImmunities] SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Dream|PRESTAT:1,CHA=15 DESC:A few elves have the ability to tap into the power of sleep, dreams, and prescient reverie. Elves with this racial trait add +1 to saving throw DCs for spells of the divination school and sleep effects they cast. In addition, elves with a Charisma of 15 or higher may use dream once per day as a spell-like ability. BONUS:DC|SCHOOL.Divination|1 SOURCEPAGE:p.13 -Eternal Grudge KEY:Eternal Grudge ~ Elf CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.ElfRacialTrait.ElfMagic PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Eternal Grudge ~ Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ElfMagic] DESC:Elves with this racial trait grew up in secluded, isolationist communities where generations-old slights and quarrels linger as eternal blood feuds. They receive a +1 bonus on attack rolls against humanoids of the dwarf and orc subtypes due to special training against these hated foes. SOURCEPAGE:p.13 -Lightbringer KEY:Lightbringer ~ Elf CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ElfRacialTrait.ElfImmunities.ElfMagic PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Lightbringer ~ Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ElfImmunities,TYPE.ElfMagic] SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=TL|Light|PRESTAT:1,INT=10 DESC:Many elves revere the sun, moon, and stars, but some are literally infused with the radiant power of the heavens. Elves with this racial trait are immune to light-based blindness and dazzle effects, and are treated as one level higher when determining the effects of any light-based spell or effect they cast (including spell-like and supernatural abilities). Elves with Intelligence 10 or higher may use light at will as a spell-like ability. SOURCEPAGE:p.13 -Silent Hunter KEY:Silent Hunter ~ Elf CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ElfRacialTrait.ElfMagic PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Silent Hunter ~ Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ElfMagic] DESC:Elves are renowned for their subtlety and skill. Elves with this racial trait reduce the penalty for using Stealth while moving by 5 and can make Stealth checks while running at a -20 penalty (this number includes the penalty reduction from this racial trait). SOURCEPAGE:p.13 -Spirit of the Waters KEY:Spirit of the Waters ~ Elf CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ElfRacialTrait.ElfMagic.ElfWeaponFamiliarity PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Spirit of the Waters ~ Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ElfMagic,TYPE.ElfWeaponFamiliarity] DESC:Some elves have adapted to life in tune with the sea or along the reedy depths of wild rivers and lakes. They gain a +4 racial bonus on Swim checks, can always take 10 while swimming, and may choose Aquan as a bonus language. They are proficient with longspear, trident, and net. AUTO:WEAPONPROF|Longspear|Net|Trident BONUS:SKILL|Swim|4|TYPE=Racial SOURCEPAGE:p.13 -Woodcraft KEY:Woodcraft ~ Elf CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ElfRacialTrait.ElfMagic PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Woodcraft ~ Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ElfMagic] DESC:Elves know the deep secrets of the wild like no others, especially those of the forests. Elves with this racial trait gain a +1 bonus on Knowledge (nature) and Survival checks. In forest terrain, these bonuses improve to +2. BONUS:SKILL|Knowledge (Nature),Survival|1 SOURCEPAGE:p.13 # Arcane Strike KEY:Arcane Strike ~ Arcane Duelist CATEGORY:Special Ability TYPE:Internal AUTO:FEAT|Arcane Strike Rallying Cry KEY:Rallying Cry ~ Arcane Duelist CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.BardCountersong \ No newline at end of file Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_racial.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_racial.lst 2010-08-21 02:39:55 UTC (rev 12899) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_racial.lst 2010-08-21 21:12:42 UTC (rev 12900) @@ -73,10 +73,20 @@ ###Block: Human Racial Trait Abilities # Ability Name Unique Key Category of Ability Type Multiple Requirements Description Multiple? Choose Bonus to skill Source Page Eye for Talent KEY:Eye for Talent ~ Human CATEGORY:Special Ability TYPE:HalfHumanRacialTrait.HumanBonusFeat PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Eye for Talent ~ Human],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HumanBonusFeat] DESC:Humans have great intuition for hidden potential. They gain a +2 bonus on Sense Motive checks. In addition, when they acquire an animal companion, bonded mount, cohort, or familiar, that creature gains a +2 bonus to one ability score of the character's choice. This racial trait replaces the bonus feat racial trait. BONUS:SKILL|Sense Motive|2 SOURCEPAGE:p.23 -Heart of the Fields KEY:Heart of the Fields ~ Human CATEGORY:Special Ability TYPE:HalfHumanRacialTrait.HumanSkilled PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Heart of the Fields ~ Human],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HumanSkilled] DESC:Humans born in rural areas are used to hard labor. They gain a bonus equal to half their character level to any one Craft or Profession skill, and once per day they may ignore an effect that would cause them to become fatigued or exhausted. This racial trait replaces the skilled racial trait. MULT:YES CHOOSE:NUMCHOICE=1|SKILLSNAMED|TYPE=Craft|TYPE=Profession BONUS:SKILL|%LIST|TL/2 SOURCEPAGE:p.23 +Heart of the Fields KEY:Heart of the Fields ~ Human CATEGORY:Special Ability TYPE:HalfHumanRacialTrait.HumanSkilled PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Heart of the Fields ~ Human],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HumanSkilled] DESC:Humans born in rural areas are used to hard labor. They gain a bonus equal to half their character level to any one Craft or Profession skill, and once per day they may ignore an effect that would cause them to become fatigued or exhausted. This racial trait replaces the skilled racial trait. MULT:YES CHOOSE:NUMCHOICES=1|SKILLSNAMED|TYPE=Craft|TYPE=Profession BONUS:SKILL|%LIST|TL/2 SOURCEPAGE:p.23 Heart of the Streets KEY:Heart of the Streets~ Human CATEGORY:Special Ability TYPE:HalfHumanRacialTrait.HumanSkilled PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Heart of the Streets ~ Human],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HumanSkilled] DESC:Humans from bustling cities are skilled with crowds. They gain a +1 bonus on Reflex saves and a +1 dodge bonus to Armor Class when adjacent to at least two other allies. Crowds do not count as difficult terrain for them. This racial trait replaces the skilled racial trait. SOURCEPAGE:p.23 Heart of the Wilderness KEY:Heart of the Wilderness ~ Human CATEGORY:Special Ability TYPE:HalfHumanRacialTrait.HumanSkilled PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Heart of the Wilderness ~ Human],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HumanSkilled] DESC:Humans raised in the wild learn the hard way that only the strong survive. They gain a bonus equal to half their character level on Survival checks. They also gain a +5 bonus on Constitution checks to stabilize when dying and add half their character level to their Constitution score when determining the negative hit point total necessary to kill them. This racial trait replaces the skilled racial trait. BONUS:SKILL|Survival|TL/2 SOURCEPAGE:p.23 + +###Block: Favored Classes +# Ability Name Category of Ability Type Visible Stackable? Multiple? Bonus to Ability Pool +Achemist CATEGORY:Special Ability TYPE:FavoredClass VISIBLE:DISPLAY STACK:NO MULT:NO BONUS:ABILITYPOOL|Favored Class Bonus|var("CL=Alchemist") +Cavalier CATEGORY:Special Ability TYPE:FavoredClass VISIBLE:DISPLAY STACK:NO MULT:NO BONUS:ABILITYPOOL|Favored Class Bonus|var("CL=Cavalier") +Inquisitor CATEGORY:Special Ability TYPE:FavoredClass VISIBLE:DISPLAY STACK:NO MULT:NO BONUS:ABILITYPOOL|Favored Class Bonus|var("CL=Inquisitor") +Oracle CATEGORY:Special Ability TYPE:FavoredClass VISIBLE:DISPLAY STACK:NO MULT:NO BONUS:ABILITYPOOL|Favored Class Bonus|var("CL=Oracle") +Summoner CATEGORY:Special Ability TYPE:FavoredClass VISIBLE:DISPLAY STACK:NO MULT:NO BONUS:ABILITYPOOL|Favored Class Bonus|var("CL=Summoner") +Witch CATEGORY:Special Ability TYPE:FavoredClass VISIBLE:DISPLAY STACK:NO MULT:NO BONUS:ABILITYPOOL|Favored Class Bonus|var("CL=Witch") + # # End # Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilitycategories.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilitycategories.lst 2010-08-21 02:39:55 UTC (rev 12899) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilitycategories.lst 2010-08-21 21:12:42 UTC (rev 12900) @@ -1,12 +1,12 @@ # CVS $Revision$ $Author$ -- Thu Jul 29 12:43:50 2010 -- reformated by prettylst.pl v1.39 (build 11455) #SOURCELONG:Pathfinder Roleplaying Game Advanced Player's Guide Playtest SOURCESHORT:PFAPGP1 SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8bcj SOURCEDATE:2009-11 -# Original Entry by: Stefan Radermacher +# Original Entry by: Stefan Radermacher and Eric Smith (Maredudd) ###Block: Oracular Ability Categories # Ability Category Visible Editable? Change Pool? Fractional values? Category of Object Type of Object Plural description for UI Display Location -ABILITYCATEGORY:Oracles Curse VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:OracularCurse PLURAL:Oracles Curses DISPLAYLOCATION:Class Abilities -ABILITYCATEGORY:Oracular Mystery VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:OracularMystery PLURAL:Oracular Mysteries DISPLAYLOCATION:Class Abilities +ABILITYCATEGORY:Oracle Curse VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:OracleCurse PLURAL:Oracle's Curses DISPLAYLOCATION:Class Abilities +ABILITYCATEGORY:Oracle Mystery VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:OracleMystery PLURAL:Oracle Mysteries DISPLAYLOCATION:Class Abilities ABILITYCATEGORY:Battle Mystery Revelation VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:BattleRevelation PLURAL:Battle Mystery Revelations DISPLAYLOCATION:Class Abilities ABILITYCATEGORY:Bone Mystery Revelation VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:BoneRevelation PLURAL:Bone Mystery Revelations DISPLAYLOCATION:Class Abilities ABILITYCATEGORY:Flame Mystery Revelation VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:FlameRevelation PLURAL:Flame Mystery Revelations DISPLAYLOCATION:Class Abilities Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_classes_base.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_classes_base.lst 2010-08-21 02:39:55 UTC (rev 12899) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_classes_base.lst 2010-08-21 21:12:42 UTC (rev 12900) @@ -1,6 +1,6 @@ # CVS $Revision$ $Author$ -- Thu Jul 22 11:20:47 2010 -- reformated by prettylst.pl v1.39 (build 11455) SOURCELONG:Advanced Player's Guide SOURCESHORT:PFAPG SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8fo1 SOURCEDATE:2010-08 -# Original Entry by: Stefan Radermacher +# Original Entry by: Stefan Radermacher, Andrew Maitland and Eric Smith (Maredudd) ## ## Block: Base Classes @@ -45,7 +45,7 @@ # Class Name Skill Pts/Lvl Class Skill CLASS:Oracle STARTSKILLPTS:4 CSKILL:TYPE.Craft|Diplomacy|Heal|Knowledge (History)|Knowledge (Planes)|Knowledge (Religion)|TYPE.Profession|Sense Motive|Spellcraft # Class Name Spell Stat Spell Type Memorize Caster level -CLASS:Oracle SPELLSTAT:CHA SPELLTYPE:Divine MEMORIZE:NO BONUS:CASTERLEVEL|Oracle|CL +CLASS:Oracle SPELLSTAT:CHA SPELLTYPE:Divine SPELLLIST:1|Cleric MEMORIZE:NO BONUS:CASTERLEVEL|Oracle|CL ###Block:Proficiencies 1 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies AUTO:FEAT|Simple Weapon Proficiency 1 AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium) @@ -53,7 +53,7 @@ ###Block: Oracle's Curse 1 ABILITY:Special Ability|AUTOMATIC|Oracle's Curse ###Block: Oracular Mystery -1 +1 ABILITY:Special Ability|AUTOMATIC|Oracle's Mystery ###Block: Level progression 1 CAST:4,3 KNOWN:4,2 ABILITY:Special Ability|AUTOMATIC|Orisons ~ Oracle 2 CAST:5,4 KNOWN:5,2 Added: Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_classes_prestige.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_classes_prestige.lst (rev 0) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_classes_prestige.lst 2010-08-21 21:12:42 UTC (rev 12900) @@ -0,0 +1,17 @@ +# CVS $Revision: 12862 $ $Author: maredudd800 $ -- Thu Jul 22 11:20:47 2010 -- reformated by prettylst.pl v1.39 (build 11455) +SOURCELONG:Advanced Player's Guide SOURCESHORT:PFAPG SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8fo1 SOURCEDATE:2010-08 +# Original Entry by: Stefan Radermacher + +## +## Block: Prestige Classes +## + +# Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus +#CLASS:Battle Herald HD:8 TYPE:Base.PC ABB:BtlH MAXLEVEL:10 SOURCEPAGE:p.260 BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE +# Class Name Skill Pts/Lvl Class Skill +#CLASS:Battle Herald STARTSKILLPTS:2 CSKILL:Appraise|Bluff|TYPE.Craft|Fly|Intimidate|Knowledge (Arcana)|TYPE.Profession|Spellcraft|Use Magic Device +# Class Name Spell Stat Spell Type Memorize Caster level +#CLASS:Battle Herald SPELLSTAT:CHA SPELLTYPE:Arcane MEMORIZE:NO BONUS:CASTERLEVEL|Sorcerer|CL +###Block:Proficiencies +#1 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies AUTO:FEAT|Simple Weapon Proficiency +###Block: Level progression Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_races_base.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_races_base.lst 2010-08-21 02:39:55 UTC (rev 12899) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_races_base.lst 2010-08-21 21:12:42 UTC (rev 12900) @@ -2,11 +2,7 @@ SOURCELONG:Advanced Player's Guide SOURCESHORT:PFAPG SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8fo1 SOURCEDATE:2010-08 # Original Entry by: Stefan Radermacher -# Race Name Bonus to Ability Pool Ability Apply Kit -Dwarf.MOD BONUS:ABILITYPOOL|Dwarven Defensive Training Alternatives|1 BONUS:ABILITYPOOL|Dwarven Greed Alternatives|1 BONUS:ABILITYPOOL|Dwarven Hardy Alternatives|1 BONUS:ABILITYPOOL|Dwarven Hatred Alternatives|1 BONUS:ABILITYPOOL|Dwarven Stability Alternatives|1 BONUS:ABILITYPOOL|Dwarven Stonecunning Alternatives|1 ABILITY:Special Ability|AUTOMATIC|.CLEAR.Defensive Training ~ Dwarf ABILITY:Special Ability|AUTOMATIC|.CLEAR.Greed ABILITY:Special Ability|AUTOMATIC|.CLEAR.Hardy ABILITY:Special Ability|AUTOMATIC|.CLEAR.Hatred ~ Dwarf ABILITY:Special Ability|AUTOMATIC|.CLEAR.Stability ABILITY:Special Ability|AUTOMATIC|.CLEAR.Stonecunning KIT:1|Dwarf Default -Elf.MOD BONUS:ABILITYPOOL|Elven Racial Trait|3 ABILITY:Special Ability|AUTOMATIC|.CLEAR.Elven Immunities ~ Elf ABILITY:Special Ability|AUTOMATIC|.CLEAR.Elven Magic ABILITY:Special Ability|AUTOMATIC|.CLEAR.Weapon Familiarity ~ Elf KIT:1|Elf Default - ###Block: Eidolon # Race Name Starting Feats Size Move Face/Space Reach Vision Combat bonus Bonus to skill Stat bonus Modify VAR Nb Legs Nb Hands Define Monster Class Name and Starting Level Main Race Type Source Page Apply Kit Eidolon (Biped) STARTFEATS:1 SIZE:M MOVE:Walk,30 FACE:5,5 REACH:5 VISION:Darkvision (60') BONUS:COMBAT|AC|2|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|6 BONUS:STAT|DEX|2 BONUS:STAT|CON|2 BONUS:STAT|INT|-4 BONUS:VAR|EidLimbs|2 LEGS:2 HANDS:3 DEFINE:EidLimbs|0 MONSTERCLASS:Eidolon (Fort/Will):1 RACETYPE:Eidolon SOURCEPAGE:p.56 KIT:1|Eidolon (Biped) This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <maredudd800@us...> - 2010-08-21 22:31:31
|
Revision: 12908 http://pcgen.svn.sourceforge.net/pcgen/?rev=12908&view=rev Author: maredudd800 Date: 2010-08-21 22:31:24 +0000 (Sat, 21 Aug 2010) Log Message: ----------- Issue#: More Oracle Revelations work Modified Paths: -------------- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equip_armorshields_specific.lst Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst 2010-08-21 21:48:30 UTC (rev 12907) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst 2010-08-21 22:31:24 UTC (rev 12908) @@ -44,155 +44,156 @@ # Oracle Mysteries # Ability Name Unique Key Category of Ability Type Visible Source Page BonusRequired Ability Required Stat Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits -Battle Mystery KEY:Battle Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialAbility.OracleMystery VISIBLE:YES SOURCEPAGE:p.45 BONUS:ABILITYPOOL|Battle Mystery Revelation|OracleMysteryLevel ABILITY:Special Ability|AUTOMATIC|Battle Mystery ~ Avatar of Battle|PRECLASS:1,Oracle=20 -Bone Mystery KEY:Bone Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialAbility.OracleMystery VISIBLE:YES SOURCEPAGE:p.46 BONUS:ABILITYPOOL|Bone Mystery Revelation|OracleMysteryLevel ABILITY:Special Ability|AUTOMATIC|Bone Mystery ~ Master of Death|PRECLASS:1,Oracle=20 -Flame Mystery KEY:Flame Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialAbility.OracleMystery VISIBLE:YES SOURCEPAGE:p.47 BONUS:ABILITYPOOL|Flame Mystery Revelation|OracleMysteryLevel ABILITY:Special Ability|AUTOMATIC|Flame Mystery ~ Master of Fire|PRECLASS:1,Oracle=20 -Heavens Mystery KEY:Heavens Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialAbility.OracleMystery VISIBLE:YES SOURCEPAGE:p.47 BONUS:ABILITYPOOL|Heavens Mystery Revelation|OracleMysteryLevel ABILITY:Special Ability|AUTOMATIC|Heavens Mystery ~ Perfect Harmony|PRECLASS:1,Oracle=20 -Life Mystery KEY:Life Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialAbility.OracleMystery VISIBLE:YES SOURCEPAGE:p.48 BONUS:ABILITYPOOL|Life Mystery Revelation|OracleMysteryLevel -Lore Mystery KEY:Lore Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialAbility.OracleMystery VISIBLE:YES SOURCEPAGE:p.49 BONUS:ABILITYPOOL|Lore Mystery Revelation|OracleMysteryLevel -Nature Mystery KEY:Nature Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialAbility.OracleMystery VISIBLE:YES SOURCEPAGE:p.50 BONUS:ABILITYPOOL|Nature Mystery Revelation|OracleMysteryLevel -Stone Mystery KEY:Stone Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialAbility.OracleMystery VISIBLE:YES SOURCEPAGE:p.51 BONUS:ABILITYPOOL|Stone Mystery Revelation|OracleMysteryLevel -Waves Mystery KEY:Waves Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialAbility.OracleMystery VISIBLE:YES SOURCEPAGE:p.52 BONUS:ABILITYPOOL|Waves Mystery Revelation|OracleMysteryLevel -Wind Mystery KEY:Winds Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialAbility.OracleMystery VISIBLE:YES SOURCEPAGE:p.53 BONUS:ABILITYPOOL|Wind Mystery Revelation|OracleMysteryLevel +Battle Mystery KEY:Battle Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuaility.OracleMystery VISIBLE:YES SOURCEPAGE:p.45 BONUS:ABILITYPOOL|Battle Mystery Revelation|OracleMysteryLevel ABILITY:Special Ability|AUTOMATIC|Final Revelation ~ Battle Mystery|PRECLASS:1,Oracle=20 +Bone Mystery KEY:Bone Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuaility.OracleMystery VISIBLE:YES SOURCEPAGE:p.46 BONUS:ABILITYPOOL|Bone Mystery Revelation|OracleMysteryLevel ABILITY:Special Ability|AUTOMATIC|Final Revelation ~ Bone Mystery|PRECLASS:1,Oracle=20 +Flame Mystery KEY:Flame Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuaility.OracleMystery VISIBLE:YES SOURCEPAGE:p.47 BONUS:ABILITYPOOL|Flame Mystery Revelation|OracleMysteryLevel ABILITY:Special Ability|AUTOMATIC|Final Revelation ~ Flame Mystery|PRECLASS:1,Oracle=20 +Heavens Mystery KEY:Heavens Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuaility.OracleMystery VISIBLE:YES SOURCEPAGE:p.47 BONUS:ABILITYPOOL|Heavens Mystery Revelation|OracleMysteryLevel ABILITY:Special Ability|AUTOMATIC|Final Revelation ~ Heavens Mystery|PRECLASS:1,Oracle=20 +Life Mystery KEY:Life Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuaility.OracleMystery VISIBLE:YES SOURCEPAGE:p.48 BONUS:ABILITYPOOL|Life Mystery Revelation|OracleMysteryLevel ABILITY:Special Ability|AUTOMATIC|Final Revelation ~ Life Mystery|PRECLASS:1,Oracle=20 +Lore Mystery KEY:Lore Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuaility.OracleMystery VISIBLE:YES SOURCEPAGE:p.49 BONUS:ABILITYPOOL|Lore Mystery Revelation|OracleMysteryLevel ABILITY:Special Ability|AUTOMATIC|Final Revelation ~ Lore Mystery|PRECLASS:1,Oracle=20 +Nature Mystery KEY:Nature Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuaility.OracleMystery VISIBLE:YES SOURCEPAGE:p.50 BONUS:ABILITYPOOL|Nature Mystery Revelation|OracleMysteryLevel ABILITY:Special Ability|AUTOMATIC|Final Revelation ~ Nature Mystery|PRECLASS:1,Oracle=20 +Stone Mystery KEY:Stone Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuaility.OracleMystery VISIBLE:YES SOURCEPAGE:p.51 BONUS:ABILITYPOOL|Stone Mystery Revelation|OracleMysteryLevel ABILITY:Special Ability|AUTOMATIC|Final Revelation ~ Stone Mystery|PRECLASS:1,Oracle=20 +Waves Mystery KEY:Waves Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuaility.OracleMystery VISIBLE:YES SOURCEPAGE:p.52 BONUS:ABILITYPOOL|Waves Mystery Revelation|OracleMysteryLevel ABILITY:Special Ability|AUTOMATIC|Final Revelation ~ Waves Mystery|PRECLASS:1,Oracle=20 +Wind Mystery KEY:Winds Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuaility.OracleMystery VISIBLE:YES SOURCEPAGE:p.53 BONUS:ABILITYPOOL|Wind Mystery Revelation|OracleMysteryLevel ABILITY:Special Ability|AUTOMATIC|Final Revelation ~ Wind Mystery|PRECLASS:1,Oracle=20 # Oracle Revelations: Battle # Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Source Page Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits -Battlecry KEY:Battle Mystery ~ Battlecry CATEGORY:Special Ability TYPE:SpecialAbility.BattleRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Battle Mystery ~ Oracle SOURCEPAGE:p.45 -Battlefield Clarity KEY:Battle Mystery ~ Battlefield Clarity CATEGORY:Special Ability TYPE:SpecialAbility.BattleRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Battle Mystery ~ Oracle SOURCEPAGE:p.45 -Combat Healer KEY:Battle Mystery ~ Combat Healer CATEGORY:Special Ability TYPE:SpecialAbility.BattleRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Battle Mystery ~ Oracle SOURCEPAGE:p.45 -Iron Skin KEY:Battle Mystery ~ Iron Skin CATEGORY:Special Ability TYPE:SpecialAbility.BattleRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Battle Mystery ~ Oracle SOURCEPAGE:p.45 -Maneuver Mastery KEY:Battle Mystery ~ Maneuver Mastery CATEGORY:Special Ability TYPE:SpecialAbility.BattleRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Battle Mystery ~ Oracle SOURCEPAGE:p.45 -Resiliency KEY:Battle Mystery ~ Resiliency CATEGORY:Special Ability TYPE:SpecialAbility.BattleRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Battle Mystery ~ Oracle SOURCEPAGE:p.45 -Skill at Arms KEY:Battle Mystery ~ Skill at Arms CATEGORY:Special Ability TYPE:SpecialAbility.BattleRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Battle Mystery ~ Oracle SOURCEPAGE:p.45 -Surprising Charge KEY:Battle Mystery ~ Surprising Charge CATEGORY:Special Ability TYPE:SpecialAbility.BattleRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Battle Mystery ~ Oracle SOURCEPAGE:p.46 -War Sight KEY:Battle Mystery ~ War Sight CATEGORY:Special Ability TYPE:SpecialAbility.BattleRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Battle Mystery ~ Oracle SOURCEPAGE:p.46 -Weapon Mastery KEY:Battle Mystery ~ Weapon Mastery CATEGORY:Special Ability TYPE:SpecialAbility.BattleRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Battle Mystery ~ Oracle SOURCEPAGE:p.46 -Avatar of Battle KEY:Battle Mystery ~ Avatar of Battle CATEGORY:Special Ability TYPE:SpecialAbility.FinalBattleRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Battle Mystery ~ Oracle SOURCEPAGE:p.46 +Battlecry KEY:Battlecry ~ Battle Mystery CATEGORY:Special Ability TYPE:SpecialAbility.Extraordinary.BattleRevelation VISIBLE:YES SOURCEPAGE:p.45 +Battlefield Clarity KEY:Battlefield Clarity ~ Battle Mystery CATEGORY:Special Ability TYPE:SpecialAbility.Extraordinary.BattleRevelation VISIBLE:YES SOURCEPAGE:p.45 +Combat Healer KEY:Combat Healer ~ Battle Mystery CATEGORY:Special Ability TYPE:SpecialAbility.Supernatural.BattleRevelation VISIBLE:YES SOURCEPAGE:p.45 +Iron Skin KEY:Iron Skin ~ Battle Mystery CATEGORY:Special Ability TYPE:SpecialAbility.Supernatural.BattleRevelation VISIBLE:YES SOURCEPAGE:p.45 +Maneuver Mastery KEY:Maneuver Mastery ~ Battle Mystery CATEGORY:Special Ability TYPE:SpecialAbility.Extraordinary.BattleRevelation VISIBLE:YES SOURCEPAGE:p.45 +Resiliency KEY:Resiliency ~ Battle Mystery CATEGORY:Special Ability TYPE:SpecialAbility.Extraordinary.BattleRevelation VISIBLE:YES SOURCEPAGE:p.45 +Skill at Arms KEY:Skill at Arms ~ Battle Mystery CATEGORY:Special Ability TYPE:SpecialAbility.Extraordinary.BattleRevelation VISIBLE:YES SOURCEPAGE:p.45 +Surprising Charge KEY:Surprising Charge ~ Battle Mystery CATEGORY:Special Ability TYPE:SpecialAbility.Extraordinary.BattleRevelation VISIBLE:YES SOURCEPAGE:p.46 +War Sight KEY:War Sight ~ Battle Mystery CATEGORY:Special Ability TYPE:SpecialAbility.Extraordinary.BattleRevelation VISIBLE:YES SOURCEPAGE:p.46 +Weapon Mastery KEY:Weapon Mastery ~ Battle Mystery CATEGORY:Special Ability TYPE:SpecialAbility.Extraordinary.BattleRevelation VISIBLE:YES SOURCEPAGE:p.46 +Final Revelation KEY:Final Revelation ~ Battle Mystery CATEGORY:Special Ability TYPE:SpecialAbility.FinalBattleRevelation VISIBLE:YES SOURCEPAGE:p.46 # Oracle Revelations: Bone # Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Source Page Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits -Armor of Bones KEY:Bone Mystery ~ Armor of Bones CATEGORY:Special Ability TYPE:SpecialAbility.BoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Bone Mystery ~ Oracle SOURCEPAGE:p.46 -Bleeding Wounds KEY:Bone Mystery ~ Bleeding Wounds CATEGORY:Special Ability TYPE:SpecialAbility.BoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Bone Mystery ~ Oracle SOURCEPAGE:p.46 -Death's Touch KEY:Bone Mystery ~ Death's Touch CATEGORY:Special Ability TYPE:SpecialAbility.BoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Bone Mystery ~ Oracle SOURCEPAGE:p.46 -Near Death KEY:Bone Mystery ~ Near Death CATEGORY:Special Ability TYPE:SpecialAbility.BoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Bone Mystery ~ Oracle SOURCEPAGE:p.46 -Raise Dead KEY:Bone Mystery ~ Raise Dead CATEGORY:Special Ability TYPE:SpecialAbility.BoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Bone Mystery ~ Oracle SOURCEPAGE:p.46 -Resist Life KEY:Bone Mystery ~ Resist Life CATEGORY:Special Ability TYPE:SpecialAbility.BoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Bone Mystery ~ Oracle SOURCEPAGE:p.46 -Soul Siphon KEY:Bone Mystery ~ Soul Siphon CATEGORY:Special Ability TYPE:SpecialAbility.BoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Bone Mystery ~ Oracle SOURCEPAGE:p.46 -Spirit Walk KEY:Bone Mystery ~ Spirit Walk CATEGORY:Special Ability TYPE:SpecialAbility.BoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Bone Mystery ~ Oracle SOURCEPAGE:p.46 -Undead Servitude KEY:Bone Mystery ~ Undead Servitude CATEGORY:Special Ability TYPE:SpecialAbility.BoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Bone Mystery ~ Oracle SOURCEPAGE:p.46 -Voice of the Grave KEY:Bone Mystery ~ Voice of the Grave CATEGORY:Special Ability TYPE:SpecialAbility.BoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Bone Mystery ~ Oracle SOURCEPAGE:p.46 -Master of Death KEY:Bone Mystery ~ Master of Death CATEGORY:Special Ability TYPE:SpecialAbility.FinalBoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Bone Mystery ~ Oracle SOURCEPAGE:p.47 +Armor of Bones KEY:Armor of Bones ~ Bone Mystery CATEGORY:Special Ability TYPE:SpecialAbility.BoneRevelation VISIBLE:YES SOURCEPAGE:p.46 +Bleeding Wounds KEY:Bleeding Wounds ~ Bone Mystery CATEGORY:Special Ability TYPE:SpecialAbility.BoneRevelation VISIBLE:YES SOURCEPAGE:p.46 +Death's Touch KEY:Death's Touch ~ Bone Mystery CATEGORY:Special Ability TYPE:SpecialAbility.BoneRevelation VISIBLE:YES SOURCEPAGE:p.46 +Near Death KEY:Near Death ~ Bone Mystery CATEGORY:Special Ability TYPE:SpecialAbility.BoneRevelation VISIBLE:YES SOURCEPAGE:p.46 +Raise Dead KEY:Raise Dead ~ Bone Mystery CATEGORY:Special Ability TYPE:SpecialAbility.BoneRevelation VISIBLE:YES SOURCEPAGE:p.46 +Resist Life KEY:Resist Life ~ Bone Mystery CATEGORY:Special Ability TYPE:SpecialAbility.BoneRevelation VISIBLE:YES SOURCEPAGE:p.46 +Soul Siphon KEY:Soul Siphon ~ Bone Mystery CATEGORY:Special Ability TYPE:SpecialAbility.BoneRevelation VISIBLE:YES SOURCEPAGE:p.46 +Spirit Walk KEY:Spirit Walk ~ Bone Mystery CATEGORY:Special Ability TYPE:SpecialAbility.BoneRevelation VISIBLE:YES SOURCEPAGE:p.46 +Undead Servitude KEY:Undead Servitude ~ Bone Mystery CATEGORY:Special Ability TYPE:SpecialAbility.BoneRevelation VISIBLE:YES SOURCEPAGE:p.46 +Voice of the Grave KEY:Voice of the Grave ~ Bone Mystery CATEGORY:Special Ability TYPE:SpecialAbility.BoneRevelation VISIBLE:YES SOURCEPAGE:p.46 +Final Revelation KEY:Final Revelation ~ Bone Mystery CATEGORY:Special Ability TYPE:SpecialAbility.FinalBoneRevelation VISIBLE:YES SOURCEPAGE:p.47 # Oracle Revelations: Flame # Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Source Page Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits -Burning Magic KEY:Flame Mystery ~ Burning Magic CATEGORY:Special Ability TYPE:SpecialAbility.FlameRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Flame Mystery ~ Oracle SOURCEPAGE:p.47 -Cinder Dance KEY:Flame Mystery ~ Cinder Dance CATEGORY:Special Ability TYPE:SpecialAbility.FlameRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Flame Mystery ~ Oracle SOURCEPAGE:p.47 -Fire Breath KEY:Flame Mystery ~ Fire Breath CATEGORY:Special Ability TYPE:SpecialAbility.FlameRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Flame Mystery ~ Oracle SOURCEPAGE:p.47 -Fire Storm KEY:Flame Mystery ~ Fire Storm CATEGORY:Special Ability TYPE:SpecialAbility.FlameRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Flame Mystery ~ Oracle SOURCEPAGE:p.47 -Form of Flame KEY:Flame Mystery ~ Form of Flame CATEGORY:Special Ability TYPE:SpecialAbility.FlameRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Flame Mystery ~ Oracle SOURCEPAGE:p.47 -Gaze of Flames KEY:Flame Mystery ~ Gaze of Flames CATEGORY:Special Ability TYPE:SpecialAbility.FlameRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Flame Mystery ~ Oracle SOURCEPAGE:p.47 -Heat Aura KEY:Flame Mystery ~ Heat Aura CATEGORY:Special Ability TYPE:SpecialAbility.FlameRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Flame Mystery ~ Oracle SOURCEPAGE:p.47 -Molten Skin KEY:Flame Mystery ~ Molten Skin CATEGORY:Special Ability TYPE:SpecialAbility.FlameRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Flame Mystery ~ Oracle SOURCEPAGE:p.47 -Touch of Flame KEY:Flame Mystery ~ Touch of Flame CATEGORY:Special Ability TYPE:SpecialAbility.FlameRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Flame Mystery ~ Oracle SOURCEPAGE:p.47 -Wings of Fire KEY:Flame Mystery ~ Wings of Fire CATEGORY:Special Ability TYPE:SpecialAbility.FlameRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Flame Mystery ~ Oracle SOURCEPAGE:p.47 -Master of Fire KEY:Flame Mystery ~ Master of Fire CATEGORY:Special Ability TYPE:SpecialAbility.FinalFlameRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Flame Mystery ~ Oracle SOURCEPAGE:p.47 +Burning Magic KEY:Burning Magic ~ Flame Mystery CATEGORY:Special Ability TYPE:SpecialAbility.FlameRevelation VISIBLE:YES SOURCEPAGE:p.47 +Cinder Dance KEY:Cinder Dance ~ Flame Mystery CATEGORY:Special Ability TYPE:SpecialAbility.FlameRevelation VISIBLE:YES SOURCEPAGE:p.47 +Fire Breath KEY:Fire Breath ~ Flame Mystery CATEGORY:Special Ability TYPE:SpecialAbility.FlameRevelation VISIBLE:YES SOURCEPAGE:p.47 +Fire Storm KEY:Fire Storm ~ Flame Mystery CATEGORY:Special Ability TYPE:SpecialAbility.FlameRevelation VISIBLE:YES SOURCEPAGE:p.47 +Form of Flame KEY:Form of Flame ~ Flame Mystery CATEGORY:Special Ability TYPE:SpecialAbility.FlameRevelation VISIBLE:YES SOURCEPAGE:p.47 +Gaze of Flames KEY:Gaze of Flames ~ Flame Mystery CATEGORY:Special Ability TYPE:SpecialAbility.FlameRevelation VISIBLE:YES SOURCEPAGE:p.47 +Heat Aura KEY:Heat Aura ~ Flame Mystery CATEGORY:Special Ability TYPE:SpecialAbility.FlameRevelation VISIBLE:YES SOURCEPAGE:p.47 +Molten Skin KEY:Molten Skin ~ Flame Mystery CATEGORY:Special Ability TYPE:SpecialAbility.FlameRevelation VISIBLE:YES SOURCEPAGE:p.47 +Touch of Flame KEY:Touch of Flame ~ Flame Mystery CATEGORY:Special Ability TYPE:SpecialAbility.FlameRevelation VISIBLE:YES SOURCEPAGE:p.47 +Wings of Fire KEY:Wings of Fire ~ Flame Mystery CATEGORY:Special Ability TYPE:SpecialAbility.FlameRevelation VISIBLE:YES SOURCEPAGE:p.47 +Final Revelation KEY:Final Revelation ~ Flame Mystery CATEGORY:Special Ability TYPE:SpecialAbility.FinalFlameRevelation VISIBLE:YES SOURCEPAGE:p.47 # Oracle Revelations: Heavens # Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Source Page Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits -Awesome Display KEY:Heavens Mystery ~ Awesome Display CATEGORY:Special Ability TYPE:SpecialAbility.HeavensRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Heavens Mystery ~ Oracle SOURCEPAGE:p.48 -Coat of Many Stars KEY:Heavens Mystery ~ Coat of Many Stars CATEGORY:Special Ability TYPE:SpecialAbility.HeavensRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Heavens Mystery ~ Oracle SOURCEPAGE:p.48 -Dweller in Darkness KEY:Heavens Mystery ~ Dweller in Darkness CATEGORY:Special Ability TYPE:SpecialAbility.HeavensRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Heavens Mystery ~ Oracle SOURCEPAGE:p.48 -Guiding Star KEY:Heavens Mystery ~ Guiding Star CATEGORY:Special Ability TYPE:SpecialAbility.HeavensRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Heavens Mystery ~ Oracle SOURCEPAGE:p.48 -Interstellar Void KEY:Heavens Mystery ~ Interstellar Void CATEGORY:Special Ability TYPE:SpecialAbility.HeavensRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Heavens Mystery ~ Oracle SOURCEPAGE:p.48 -Lure of the Heavens KEY:Heavens Mystery ~ Lure of the Heavens CATEGORY:Special Ability TYPE:SpecialAbility.HeavensRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Heavens Mystery ~ Oracle SOURCEPAGE:p.48 -Mantle of Moonlight KEY:Heavens Mystery ~ Mantle of Moonlight CATEGORY:Special Ability TYPE:SpecialAbility.HeavensRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Heavens Mystery ~ Oracle SOURCEPAGE:p.48 -Moonlight Bridge KEY:Heavens Mystery ~ Moonlight Bridge CATEGORY:Special Ability TYPE:SpecialAbility.HeavensRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Heavens Mystery ~ Oracle SOURCEPAGE:p.48 -Spray of Shooting Stars KEY:Heavens Mystery ~ Spray of Shooting Stars CATEGORY:Special Ability TYPE:SpecialAbility.HeavensRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Heavens Mystery ~ Oracle SOURCEPAGE:p.48 -Star Chart KEY:Heavens Mystery ~ Star Chart CATEGORY:Special Ability TYPE:SpecialAbility.HeavensRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Heavens Mystery ~ Oracle SOURCEPAGE:p.48 -Perfect Harmony KEY:Heavens Mystery ~ Perfect Harmony CATEGORY:Special Ability TYPE:SpecialAbility.FinalHeavensRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Heavens Mystery ~ Oracle SOURCEPAGE:p.48 +Awesome Display KEY:Awesome Display ~ Heavens Mystery CATEGORY:Special Ability TYPE:SpecialAbility.HeavensRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Heavens Mystery ~ Oracle SOURCEPAGE:p.48 +Coat of Many Stars KEY:Coat of Many Stars ~ Heavens Mystery CATEGORY:Special Ability TYPE:SpecialAbility.HeavensRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Heavens Mystery ~ Oracle SOURCEPAGE:p.48 +Dweller in Darkness KEY:Dweller in Darkness ~ Heavens Mystery CATEGORY:Special Ability TYPE:SpecialAbility.HeavensRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Heavens Mystery ~ Oracle SOURCEPAGE:p.48 +Guiding Star KEY:Guiding Star ~ Heavens Mystery CATEGORY:Special Ability TYPE:SpecialAbility.HeavensRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Heavens Mystery ~ Oracle SOURCEPAGE:p.48 +Interstellar Void KEY:Interstellar Void ~ Heavens Mystery CATEGORY:Special Ability TYPE:SpecialAbility.HeavensRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Heavens Mystery ~ Oracle SOURCEPAGE:p.48 +Lure of the Heavens KEY:Lure of the Heavens ~ Heavens Mystery CATEGORY:Special Ability TYPE:SpecialAbility.HeavensRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Heavens Mystery ~ Oracle SOURCEPAGE:p.48 +Mantle of Moonlight KEY:Mantle of Moonlight ~ Heavens Mystery CATEGORY:Special Ability TYPE:SpecialAbility.HeavensRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Heavens Mystery ~ Oracle SOURCEPAGE:p.48 +Moonlight Bridge KEY:Moonlight Bridge ~ Heavens Mystery CATEGORY:Special Ability TYPE:SpecialAbility.HeavensRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Heavens Mystery ~ Oracle SOURCEPAGE:p.48 +Spray of Shooting Stars KEY:Spray of Shooting Stars ~ Heavens Mystery CATEGORY:Special Ability TYPE:SpecialAbility.HeavensRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Heavens Mystery ~ Oracle SOURCEPAGE:p.48 +Star Chart KEY:Star Chart ~ Heavens Mystery CATEGORY:Special Ability TYPE:SpecialAbility.HeavensRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Heavens Mystery ~ Oracle SOURCEPAGE:p.48 +Final Revelation KEY:Final Revelation ~ Heavens Mystery CATEGORY:Special Ability TYPE:SpecialAbility.FinalHeavensRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Heavens Mystery ~ Oracle SOURCEPAGE:p.48 # Oracle Revelations: Life -# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Source Page Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits -Channel CATEGORY:Special Ability TYPE:SpecialAbility.LifeRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Life Mystery ~ Oracle SOURCEPAGE:p.48 -Combat Healer CATEGORY:Special Ability TYPE:SpecialAbility.LifeRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Life Mystery ~ Oracle SOURCEPAGE:p.49 -Delay Affliction CATEGORY:Special Ability TYPE:SpecialAbility.LifeRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Life Mystery ~ Oracle SOURCEPAGE:p.49 -Energy Body CATEGORY:Special Ability TYPE:SpecialAbility.LifeRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Life Mystery ~ Oracle SOURCEPAGE:p.49 -Enhanced Cures CATEGORY:Special Ability TYPE:SpecialAbility.LifeRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Life Mystery ~ Oracle SOURCEPAGE:p.49 -Healing Hands CATEGORY:Special Ability TYPE:SpecialAbility.LifeRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Life Mystery ~ Oracle SOURCEPAGE:p.49 -Life Link CATEGORY:Special Ability TYPE:SpecialAbility.LifeRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Life Mystery ~ Oracle SOURCEPAGE:p.49 -Lifesense CATEGORY:Special Ability TYPE:SpecialAbility.LifeRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Life Mystery ~ Oracle SOURCEPAGE:p.49 -Safe Curing CATEGORY:Special Ability TYPE:SpecialAbility.LifeRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Life Mystery ~ Oracle SOURCEPAGE:p.49 -Spirit Boost CATEGORY:Special Ability TYPE:SpecialAbility.LifeRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Life Mystery ~ Oracle SOURCEPAGE:p.49 -Perfect Channel for Life Energy CATEGORY:Special Ability TYPE:SpecialAbility.FinalLifeRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Life Mystery ~ Oracle SOURCEPAGE:p.49 +# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Source Page Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits +Channel KEY:Channel ~ Life Mystery CATEGORY:Special Ability TYPE:SpecialAbility.LifeRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Life Mystery ~ Oracle SOURCEPAGE:p.48 +Combat Healer KEY:Combat Healer ~ Life Mystery CATEGORY:Special Ability TYPE:SpecialAbility.LifeRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Life Mystery ~ Oracle SOURCEPAGE:p.49 +Delay Affliction KEY:Delay Affliction ~ Life Mystery CATEGORY:Special Ability TYPE:SpecialAbility.LifeRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Life Mystery ~ Oracle SOURCEPAGE:p.49 +Energy Body KEY:Energy Body ~ Life Mystery CATEGORY:Special Ability TYPE:SpecialAbility.LifeRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Life Mystery ~ Oracle SOURCEPAGE:p.49 +Enhanced Cures KEY:Enhanced Cures ~ Life Mystery CATEGORY:Special Ability TYPE:SpecialAbility.LifeRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Life Mystery ~ Oracle SOURCEPAGE:p.49 +Healing Hands KEY:Healing Hands ~ Life Mystery CATEGORY:Special Ability TYPE:SpecialAbility.LifeRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Life Mystery ~ Oracle SOURCEPAGE:p.49 +Life Link KEY:Life Link ~ Life Mystery CATEGORY:Special Ability TYPE:SpecialAbility.LifeRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Life Mystery ~ Oracle SOURCEPAGE:p.49 +Lifesense KEY:Lifesense ~ Life Mystery CATEGORY:Special Ability TYPE:SpecialAbility.LifeRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Life Mystery ~ Oracle SOURCEPAGE:p.49 +Safe Curing KEY:Safe Curing ~ Life Mystery CATEGORY:Special Ability TYPE:SpecialAbility.LifeRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Life Mystery ~ Oracle SOURCEPAGE:p.49 +Spirit Boost KEY:Spirit Boost ~ Life Mystery CATEGORY:Special Ability TYPE:SpecialAbility.LifeRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Life Mystery ~ Oracle SOURCEPAGE:p.49 +Final Revelation KEY:Final Revelation ~ Life Mystery CATEGORY:Special Ability TYPE:SpecialAbility.FinalLifeRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Life Mystery ~ Oracle SOURCEPAGE:p.49 # Oracle Revelations: Lore -# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Source Page Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits -Arcane Archivist CATEGORY:Special Ability TYPE:SpecialAbility.LoreRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Lore Mystery ~ Oracle SOURCEPAGE:p.49 -Automatic Writing CATEGORY:Special Ability TYPE:SpecialAbility.LoreRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Lore Mystery ~ Oracle SOURCEPAGE:p.49 -Brain Drain CATEGORY:Special Ability TYPE:SpecialAbility.LoreRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Lore Mystery ~ Oracle SOURCEPAGE:p.49 -Focused Trance CATEGORY:Special Ability TYPE:SpecialAbility.LoreRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Lore Mystery ~ Oracle SOURCEPAGE:p.50 -Lore Keeper CATEGORY:Special Ability TYPE:SpecialAbility.LoreRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Lore Mystery ~ Oracle SOURCEPAGE:p.50 -Mental Acuity CATEGORY:Special Ability TYPE:SpecialAbility.LoreRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Lore Mystery ~ Oracle SOURCEPAGE:p.50 -Sidestep Secret CATEGORY:Special Ability TYPE:SpecialAbility.LoreRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Lore Mystery ~ Oracle SOURCEPAGE:p.50 -Spontaneous Symbology CATEGORY:Special Ability TYPE:SpecialAbility.LoreRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Lore Mystery ~ Oracle SOURCEPAGE:p.50 -Think On It CATEGORY:Special Ability TYPE:SpecialAbility.LoreRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Lore Mystery ~ Oracle SOURCEPAGE:p.50 -Final Revelation CATEGORY:Special Ability TYPE:SpecialAbility.FinalLoreRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Lore Mystery ~ Oracle SOURCEPAGE:p.50 +# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Source Page Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits +Arcane Archivist KEY:Arcane Archivist ~ Lore Mystery CATEGORY:Special Ability TYPE:SpecialAbility.LoreRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Lore Mystery ~ Oracle SOURCEPAGE:p.49 +Automatic Writing KEY:Automatic Writing ~ Lore Mystery CATEGORY:Special Ability TYPE:SpecialAbility.LoreRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Lore Mystery ~ Oracle SOURCEPAGE:p.49 +Brain Drain KEY:Beain Drain ~ Lore Mystery CATEGORY:Special Ability TYPE:SpecialAbility.LoreRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Lore Mystery ~ Oracle SOURCEPAGE:p.49 +Focused Trance KEY:Focused Trance ~ Lore Mystery CATEGORY:Special Ability TYPE:SpecialAbility.LoreRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Lore Mystery ~ Oracle SOURCEPAGE:p.50 +Lore Keeper KEY:Lore Keeper ~ Lore Mystery CATEGORY:Special Ability TYPE:SpecialAbility.LoreRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Lore Mystery ~ Oracle SOURCEPAGE:p.50 +Mental Acuity KEY:Mental Acuity ~ Lore Mystery CATEGORY:Special Ability TYPE:SpecialAbility.LoreRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Lore Mystery ~ Oracle SOURCEPAGE:p.50 +Sidestep Secret KEY:Sidestep Secret ~ Lore Mystery CATEGORY:Special Ability TYPE:SpecialAbility.LoreRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Lore Mystery ~ Oracle SOURCEPAGE:p.50 +Spontaneous Symbology KEY:Spontaneous Symbology ~ Lore Mystery CATEGORY:Special Ability TYPE:SpecialAbility.LoreRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Lore Mystery ~ Oracle SOURCEPAGE:p.50 +Think On It KEY:Think On It ~ Lore Mystery CATEGORY:Special Ability TYPE:SpecialAbility.LoreRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Lore Mystery ~ Oracle SOURCEPAGE:p.50 +Final Revelation KEY:Final Revelation ~ Lore Mystery CATEGORY:Special Ability TYPE:SpecialAbility.FinalLoreRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Lore Mystery ~ Oracle SOURCEPAGE:p.50 # Oracle Revelations: Nature -# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Source Page Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits -Bonded Mount CATEGORY:Special Ability TYPE:SpecialAbility.NatureRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Nature Mystery ~ Oracle SOURCEPAGE:p.50 -Erosion Touch CATEGORY:Special Ability TYPE:SpecialAbility.NatureRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Nature Mystery ~ Oracle SOURCEPAGE:p.50 -Friend to the Animals CATEGORY:Special Ability TYPE:SpecialAbility.NatureRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Nature Mystery ~ Oracle SOURCEPAGE:p.50 -Life Leach CATEGORY:Special Ability TYPE:SpecialAbility.NatureRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Nature Mystery ~ Oracle SOURCEPAGE:p.50 -Natural Divination CATEGORY:Special Ability TYPE:SpecialAbility.NatureRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Nature Mystery ~ Oracle SOURCEPAGE:p.51 -Nature's Whispers CATEGORY:Special Ability TYPE:SpecialAbility.NatureRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Nature Mystery ~ Oracle SOURCEPAGE:p.51 -Speak with Animals CATEGORY:Special Ability TYPE:SpecialAbility.NatureRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Nature Mystery ~ Oracle SOURCEPAGE:p.51 -Spirit of Nature CATEGORY:Special Ability TYPE:SpecialAbility.NatureRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Nature Mystery ~ Oracle SOURCEPAGE:p.51 -Transcendental Bond CATEGORY:Special Ability TYPE:SpecialAbility.NatureRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Nature Mystery ~ Oracle SOURCEPAGE:p.51 -Undo Artifice CATEGORY:Special Ability TYPE:SpecialAbility.NatureRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Nature Mystery ~ Oracle SOURCEPAGE:p.51 -Intrinsic Secrets of Life CATEGORY:Special Ability TYPE:SpecialAbility.FinalNatureRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Nature Mystery ~ Oracle SOURCEPAGE:p.51 +# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Source Page Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits +Bonded Mount KEY:Bonded Mount ~ Nature Mystery CATEGORY:Special Ability TYPE:SpecialAbility.NatureRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Nature Mystery ~ Oracle SOURCEPAGE:p.50 +Erosion Touch KEY:Erosion Touch ~ Nature Mystery CATEGORY:Special Ability TYPE:SpecialAbility.NatureRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Nature Mystery ~ Oracle SOURCEPAGE:p.50 +Friend to the Animals KEY:Friend to the Animals ~ Nature Mystery CATEGORY:Special Ability TYPE:SpecialAbility.NatureRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Nature Mystery ~ Oracle SOURCEPAGE:p.50 +Life Leach KEY:Life Leach ~ Nature Mystery CATEGORY:Special Ability TYPE:SpecialAbility.NatureRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Nature Mystery ~ Oracle SOURCEPAGE:p.50 +Natural Divination KEY:Natural Divination ~ Nature Mystery CATEGORY:Special Ability TYPE:SpecialAbility.NatureRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Nature Mystery ~ Oracle SOURCEPAGE:p.51 +Nature's Whispers KEY:Wature's Whispers ~ Nature Mystery CATEGORY:Special Ability TYPE:SpecialAbility.NatureRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Nature Mystery ~ Oracle SOURCEPAGE:p.51 +Speak with Animals KEY:Speak with Animals ~ Nature Mystery CATEGORY:Special Ability TYPE:SpecialAbility.NatureRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Nature Mystery ~ Oracle SOURCEPAGE:p.51 +Spirit of Nature KEY:Spirit of Nature ~ Nature Mystery CATEGORY:Special Ability TYPE:SpecialAbility.NatureRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Nature Mystery ~ Oracle SOURCEPAGE:p.51 +Transcendental Bond KEY:Transcendental Bond ~ Nature Mystery CATEGORY:Special Ability TYPE:SpecialAbility.NatureRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Nature Mystery ~ Oracle SOURCEPAGE:p.51 +Undo Artifice KEY:Undo Artifice ~ Nature Mystery CATEGORY:Special Ability TYPE:SpecialAbility.NatureRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Nature Mystery ~ Oracle SOURCEPAGE:p.51 +Final Revelation KEY:Final Revelation ~ Nature Mystery CATEGORY:Special Ability TYPE:SpecialAbility.FinalNatureRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Nature Mystery ~ Oracle SOURCEPAGE:p.51 # Oracle Revelations: Stone -# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Source Page Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits -Acid Skin CATEGORY:Special Ability TYPE:SpecialAbility.StoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Stone Mystery ~ Oracle SOURCEPAGE:p.51 -Clobbering Strike CATEGORY:Special Ability TYPE:SpecialAbility.StoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Stone Mystery ~ Oracle SOURCEPAGE:p.51 -Crystal Sight CATEGORY:Special Ability TYPE:SpecialAbility.StoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Stone Mystery ~ Oracle SOURCEPAGE:p.52 -Earth Glide CATEGORY:Special Ability TYPE:SpecialAbility.StoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Stone Mystery ~ Oracle SOURCEPAGE:p.52 -Mighty Pebble CATEGORY:Special Ability TYPE:SpecialAbility.StoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Stone Mystery ~ Oracle SOURCEPAGE:p.52 -Rock Throwing CATEGORY:Special Ability TYPE:SpecialAbility.StoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Stone Mystery ~ Oracle SOURCEPAGE:p.52 -Shard Explosion CATEGORY:Special Ability TYPE:SpecialAbility.StoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Stone Mystery ~ Oracle SOURCEPAGE:p.52 -Steelbreaker Skin CATEGORY:Special Ability TYPE:SpecialAbility.StoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Stone Mystery ~ Oracle SOURCEPAGE:p.52 -Stone Stability CATEGORY:Special Ability TYPE:SpecialAbility.StoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Stone Mystery ~ Oracle SOURCEPAGE:p.52 -Touch of Acid CATEGORY:Special Ability TYPE:SpecialAbility.StoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Stone Mystery ~ Oracle SOURCEPAGE:p.52 -Master of Acid and Earth CATEGORY:Special Ability TYPE:SpecialAbility.FinalStoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Stone Mystery ~ Oracle SOURCEPAGE:p.52 +# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Source Page Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits +Acid Skin KEY:Acid Skin ~ Stone Mystery CATEGORY:Special Ability TYPE:SpecialAbility.StoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Stone Mystery ~ Oracle SOURCEPAGE:p.51 +Clobbering Strike KEY:Clobbering Strike ~ Stone Mystery CATEGORY:Special Ability TYPE:SpecialAbility.StoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Stone Mystery ~ Oracle SOURCEPAGE:p.51 +Crystal Sight KEY:Crystal Sight ~ Stone Mystery CATEGORY:Special Ability TYPE:SpecialAbility.StoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Stone Mystery ~ Oracle SOURCEPAGE:p.52 +Earth Glide KEY:Earth Glide ~ Stone Mystery CATEGORY:Special Ability TYPE:SpecialAbility.StoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Stone Mystery ~ Oracle SOURCEPAGE:p.52 +Mighty Pebble KEY:Mighty Pebble ~ Stone Mystery CATEGORY:Special Ability TYPE:SpecialAbility.StoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Stone Mystery ~ Oracle SOURCEPAGE:p.52 +Rock Throwing KEY:Rock Throwing ~ Stone Mystery CATEGORY:Special Ability TYPE:SpecialAbility.StoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Stone Mystery ~ Oracle SOURCEPAGE:p.52 +Shard Explosion KEY:Shard Explosion ~ Stone Mystery CATEGORY:Special Ability TYPE:SpecialAbility.StoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Stone Mystery ~ Oracle SOURCEPAGE:p.52 +Steelbreaker Skin KEY:Steelbreaker Skin ~ Stone Mystery CATEGORY:Special Ability TYPE:SpecialAbility.StoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Stone Mystery ~ Oracle SOURCEPAGE:p.52 +Stone Stability KEY:Stone Stability ~ Stone Mystery CATEGORY:Special Ability TYPE:SpecialAbility.StoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Stone Mystery ~ Oracle SOURCEPAGE:p.52 +Touch of Acid KEY:Touch of Acid ~ Stone Mystery CATEGORY:Special Ability TYPE:SpecialAbility.StoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Stone Mystery ~ Oracle SOURCEPAGE:p.52 +Final Revelation KEY:Final Revelation ~ Stone Mystery CATEGORY:Special Ability TYPE:SpecialAbility.FinalStoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Stone Mystery ~ Oracle SOURCEPAGE:p.52 # Oracle Revelations: Waves -# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Source Page Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits -Blizzard CATEGORY:Special Ability TYPE:SpecialAbility.WavesRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Waves Mystery ~ Oracle SOURCEPAGE:p.52 -Fluid Nature CATEGORY:Special Ability TYPE:SpecialAbility.WavesRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Waves Mystery ~ Oracle SOURCEPAGE:p.52 -Fluid Travel CATEGORY:Special Ability TYPE:SpecialAbility.WavesRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Waves Mystery ~ Oracle SOURCEPAGE:p.53 -Freezing Spell CATEGORY:Special Ability TYPE:SpecialAbility.WavesRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Waves Mystery ~ Oracle SOURCEPAGE:p.53 -Ice Armor CATEGORY:Special Ability TYPE:SpecialAbility.WavesRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Waves Mystery ~ Oracle SOURCEPAGE:p.53 -Icy Skin CATEGORY:Special Ability TYPE:SpecialAbility.WavesRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Waves Mystery ~ Oracle SOURCEPAGE:p.53 -Punitive Transformation CATEGORY:Special Ability TYPE:SpecialAbility.WavesRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Waves Mystery ~ Oracle SOURCEPAGE:p.53 -Water Form CATEGORY:Special Ability TYPE:SpecialAbility.WavesRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Waves Mystery ~ Oracle SOURCEPAGE:p.53 -Water Sight CATEGORY:Special Ability TYPE:SpecialAbility.WavesRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Waves Mystery ~ Oracle SOURCEPAGE:p.53 -Wintry Touch CATEGORY:Special Ability TYPE:SpecialAbility.WavesRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Waves Mystery ~ Oracle SOURCEPAGE:p.53 -Master of Cold and Water CATEGORY:Special Ability TYPE:SpecialAbility.FinalWavesRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Waves Mystery ~ Oracle SOURCEPAGE:p.53 +# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Source Page Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits +Blizzard KEY:Blizzard ~ Waves Mystery CATEGORY:Special Ability TYPE:SpecialAbility.WavesRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Waves Mystery ~ Oracle SOURCEPAGE:p.52 +Fluid Nature KEY:Fluid Nature ~ Waves Mystery CATEGORY:Special Ability TYPE:SpecialAbility.WavesRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Waves Mystery ~ Oracle SOURCEPAGE:p.52 +Fluid Travel KEY:Fluid Travel ~ Waves Mystery CATEGORY:Special Ability TYPE:SpecialAbility.WavesRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Waves Mystery ~ Oracle SOURCEPAGE:p.53 +Freezing Spell KEY:Freezing Spell ~ Waves Mystery CATEGORY:Special Ability TYPE:SpecialAbility.WavesRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Waves Mystery ~ Oracle SOURCEPAGE:p.53 +Ice Armor KEY:Ice Armor ~ Waves Mystery CATEGORY:Special Ability TYPE:SpecialAbility.WavesRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Waves Mystery ~ Oracle SOURCEPAGE:p.53 +Icy Skin KEY:Icy Skin ~ Waves Mystery CATEGORY:Special Ability TYPE:SpecialAbility.WavesRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Waves Mystery ~ Oracle SOURCEPAGE:p.53 +Punitive Transformation KEY:Punitive Transformation ~ Waves Mystery CATEGORY:Special Ability TYPE:SpecialAbility.WavesRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Waves Mystery ~ Oracle SOURCEPAGE:p.53 +Water Form KEY:Water Form ~ Waves Mystery CATEGORY:Special Ability TYPE:SpecialAbility.WavesRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Waves Mystery ~ Oracle SOURCEPAGE:p.53 +Water Sight KEY:Water Sight ~ Waves Mystery CATEGORY:Special Ability TYPE:SpecialAbility.WavesRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Waves Mystery ~ Oracle SOURCEPAGE:p.53 +Wintry Touch KEY:Wintry Touch ~ Waves Mystery CATEGORY:Special Ability TYPE:SpecialAbility.WavesRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Waves Mystery ~ Oracle SOURCEPAGE:p.53 +Final Revelation KEY:Final Revelation ~ Waves Mystery CATEGORY:Special Ability TYPE:SpecialAbility.FinalWavesRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Waves Mystery ~ Oracle SOURCEPAGE:p.53 # Oracle Revelations: Wind -# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Source Page Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits -Air Barrier CATEGORY:Special Ability TYPE:SpecialAbility.WindRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Wind Mystery ~ Oracle SOURCEPAGE:p.53 -Gaseous Form CATEGORY:Special Ability TYPE:SpecialAbility.WindRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Wind Mystery ~ Oracle SOURCEPAGE:p.53 -Invisibility CATEGORY:Special Ability TYPE:SpecialAbility.WindRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Wind Mystery ~ Oracle SOURCEPAGE:p.53 -Lightning Breath CATEGORY:Special Ability TYPE:SpecialAbility.WindRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Wind Mystery ~ Oracle SOURCEPAGE:p.53 -Spark Skin CATEGORY:Special Ability TYPE:SpecialAbility.WindRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Wind Mystery ~ Oracle SOURCEPAGE:p.54 -Touch of Electricity CATEGORY:Special Ability TYPE:SpecialAbility.WindRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Wind Mystery ~ Oracle SOURCEPAGE:p.54 -Vortex Spells CATEGORY:Special Ability TYPE:SpecialAbility.WindRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Wind Mystery ~ Oracle SOURCEPAGE:p.54 -Wind Sight CATEGORY:Special Ability TYPE:SpecialAbility.WindRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Wind Mystery ~ Oracle SOURCEPAGE:p.54 -Wings of Air CATEGORY:Special Ability TYPE:SpecialAbility.WindRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Wind Mystery ~ Oracle SOURCEPAGE:p.54 -Master of Air and Electricity CATEGORY:Special Ability TYPE:SpecialAbility.FinalWindRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Wind Mystery ~ Oracle SOURCEPAGE:p.54 +# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Source Page Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits +Air Barrier KEY:Air Barrier ~ Wind Mystery CATEGORY:Special Ability TYPE:SpecialAbility.WindRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Wind Mystery ~ Oracle SOURCEPAGE:p.53 +Gaseous Form KEY:Gaseous Form ~ Wind Mystery CATEGORY:Special Ability TYPE:SpecialAbility.WindRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Wind Mystery ~ Oracle SOURCEPAGE:p.53 +Invisibility KEY:Invisibility ~ Wind Mystery CATEGORY:Special Ability TYPE:SpecialAbility.WindRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Wind Mystery ~ Oracle SOURCEPAGE:p.53 +Lightning Breath KEY:Lightning Breath ~ Wind Mystery CATEGORY:Special Ability TYPE:SpecialAbility.WindRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Wind Mystery ~ Oracle SOURCEPAGE:p.53 +Spark Skin KEY:Spark Skin ~ Wind Mystery CATEGORY:Special Ability TYPE:SpecialAbility.WindRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Wind Mystery ~ Oracle SOURCEPAGE:p.54 +Touch of Electricity KEY:Touch of Electricity ~ Wind Mystery CATEGORY:Special Ability TYPE:SpecialAbility.WindRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Wind Mystery ~ Oracle SOURCEPAGE:p.54 +Vortex Spells KEY:Wortex Spells ~ Wind Mystery CATEGORY:Special Ability TYPE:SpecialAbility.WindRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Wind Mystery ~ Oracle SOURCEPAGE:p.54 +Wind Sight KEY:Wind Sight ~ Wind Mystery CATEGORY:Special Ability TYPE:SpecialAbility.WindRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Wind Mystery ~ Oracle SOURCEPAGE:p.54 +Wings of Air KEY:Wings of Air ~ Wind Mystery CATEGORY:Special Ability TYPE:SpecialAbility.WindRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Wind Mystery ~ Oracle SOURCEPAGE:p.54 +Final Revelation KEY:Final Revelation ~ Wind Mystery CATEGORY:Special Ability TYPE:SpecialAbility.FinalWindRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Wind Mystery ~ Oracle SOURCEPAGE:p.54 + # # Summoner Special Abilities # Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equip_armorshields_specific.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equip_armorshields_specific.lst 2010-08-21 21:48:30 UTC (rev 12907) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equip_armorshields_specific.lst 2010-08-21 22:31:24 UTC (rev 12908) @@ -20,7 +20,7 @@ Giant Hide (Storm) OUTPUTNAME:[NAME] Giant-hide PROFICIENCY:ARMOR|Hide TYPE:Magic.Armor.Medium.Suit.Specific.Nonmetal COST:76665 WT:25 ACCHECK:-3 EQMOD:PLUS3A MAXDEX:4 SOURCEPAGE:p.284 SPELLFAILURE:20 BONUS:COMBAT|AC|4|TYPE=Armor.REPLACE SPELLS:Giant-Hide Armor|TIMES=1|CASTERLEVEL=15|Giant Form II Mistmail PROFICIENCY:ARMOR|Chain Shirt TYPE:Magic.Armor.Light.Suit.Specific COST:22500 WT:25 ACCHECK:-2 EQMOD:STEEL|PLUS1A MAXDEX:4 SOURCEPAGE:p.285 SPELLFAILURE:20 BONUS:COMBAT|AC|4|TYPE=Armor.REPLACE SPROP:On command once per day can transform it into thick fog and provides concealment (20% miss chance). Muderer's Blackcloth PROFICIENCY:ARMOR|Padded TYPE:Magic.Armor.Light.Suit.Specific.Nonmetal COST:12405 WT:10 ACCHECK:0 EQMOD:CLOTH|PLUS1A MAXDEX:8 SOURCEPAGE:p.285 SPELLFAILURE:5 BONUS:COMBAT|AC|1|TYPE=Armor.REPLACE SPROP:Increases the bleed damage of the rogue\xD5s sneak attacks by +1.|PREMULT:2,[PRECLASS:1,Rogue],[PREABILITY:1,CATEGORY=Special Ability,Bleeding Attack] -Soothsayer's Raiment PROFICIENCY:ARMOR|Chainmail TYPE:Magic.Armor.Medium.Suit.Specific COST:10300 WT:40 ACCHECK:-5 EQMOD:STEEL MAXDEX:2 SOURCEPAGE:p.286 SPELLFAILURE:30 BONUS:COMBAT|AC|6|TYPE=Armor.REPLACE ABILITY:Special Ability|AUTOMATIC|Battle Mystery ~ Battlecry|PREMULT:2,[PRECLASS:1,Oracle=1],[PREABILITY:1,CATEGORY=Special Ability,Battle Mystery ~ Oracle] +#Soothsayer's Raiment PROFICIENCY:ARMOR|Chainmail TYPE:Magic.Armor.Medium.Suit.Specific COST:10300 WT:40 ACCHECK:-5 EQMOD:STEEL MAXDEX:2 SOURCEPAGE:p.286 SPELLFAILURE:30 BONUS:COMBAT|AC|6|TYPE=Armor.REPLACE ABILITY:Special Ability|AUTOMATIC|Battle Mystery ~ Battlecry|PREMULT:2,[PRECLASS:1,Oracle=1],[PREABILITY:1,CATEGORY=Special Ability,Battle Mystery ~ Oracle] ###Block: Specific Shields # Equipment Name Required Shield Proficiency Type Cost Weight AC Check Modifier Max Dex Source Page Spell Failure Innate Spells Combat bonus Special Property This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <jdempsey@us...> - 2010-08-22 01:14:10
|
Revision: 12909 http://pcgen.svn.sourceforge.net/pcgen/?rev=12909&view=rev Author: jdempsey Date: 2010-08-22 01:14:03 +0000 (Sun, 22 Aug 2010) Log Message: ----------- Witch class def, hexes and spell list Modified Paths: -------------- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_classes_base.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_spells_mods.lst Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst 2010-08-21 22:31:24 UTC (rev 12908) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst 2010-08-22 01:14:03 UTC (rev 12909) @@ -220,8 +220,31 @@ #Witch Special Abilities # Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits +####Witch +Cantrips KEY:Cantrips ~ Witch CATEGORY:Special Ability TYPE:SpecialQuality DESC:You can prepare a number of cantrips, or 0-level spells, each day. These spells are cast like any other spell, but they are not expended when cast and may be used again. SOURCEPAGE:p.65 +Witch Weapon Proficiencies CATEGORY:Special Ability TYPE:Special VISIBLE:NO AUTO:WEAPONPROF|TYPE.Simple +###Block: Witch Hexes +#TODO: Benefits and bonuses for hexes other than Cauldron, Evil Eye and Flight +# Ability Name Category of Ability Type Visible Source Page +Blight CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.WitchHex DESC:The witch can curse an animal, plant creature, or plot of land, causing it to wither and die. VISIBLE:YES SOURCEPAGE:p.66 +Cackle CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.WitchHex DESC:A witch can cackle madly as a move action. Any creature that is within 30 feet that is under the effects of an agony hex, charm hex, evil eye hex, fortune hex, or misfortune hex caused by the witch has the duration of that hex extended by 1 round. VISIBLE:YES SOURCEPAGE:p.66 +Cauldron CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.WitchHex DESC:The witch receives Brew Potion as a bonus feat and a +4 insight bonus on Craft (alchemy) skill checks. VFEAT:Brew Potion BONUS:SKILL|Craft(alchemy)|4|TYPE=Insight VISIBLE:YES SOURCEPAGE:p.66 +Charm CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.WitchHex DESC:A witch can charm an animal or humanoid creature within 30 feet by beckoning and speaking soothing words. VISIBLE:YES SOURCEPAGE:p.66 +Coven CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.WitchHex DESC:The witch counts as a hag for the purpose of joining a hag's coven. VISIBLE:YES SOURCEPAGE:p.66 +Disguise CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.WitchHex DESC:A witch can change her appearance for a number of hours equal to her class level, as if using disguise self. VISIBLE:YES SOURCEPAGE:p.66 +Evil Eye CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.WitchHex DESC:The witch can cause doubt to creep into the mind of a foe within 30 feet that she can see. BENEFIT:You can cause doubt in the mind of a foe within 30 feet that you can see. The target takes a %1 penalty on one of the following (witch\x92s choice): AC, ability checks, attack rolls, saving throws, or skill checks. This hex lasts for %2 rounds. A Will save reduces this to just 1 round. At 8th level the penalty increases to -4.|WitchEvilEyePenalty|3+INT VISIBLE:YES DEFINE:WitchEvilEyePenalty|-2 BONUS:VAR|WitchEvilEyePenalty|-2|PREVARGTEQ:WitchLVL,8 SOURCEPAGE:p.66 +Flight CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.WitchHex DESC:The witch grows lighter as she gains power, eventually gaining the ability to fly. BENEFIT:You grow lighter as you gain power, eventually gaining the ability to fly. You can use feather fall at will and gain a +4 racial bonus on Swim checks. SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=1|Feather Fall BONUS:SKILL|Swim|4|TYPE=Racial SPELLS:Innate|TIMES=1|CASTERLEVEL=1|Levitate|PREVARGTEQ:WitchLVL,3 SAB:Fly, as per the spell, for % minutes per day. These minutes do not need to be consecutive, but they must be spent in 1-minute increments.|WitchLVL|PREVARGTEQ:WitchLVL,5 VISIBLE:YES SOURCEPAGE:p.66 +Fortune CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.WitchHex DESC:The witch can grant a creature within 30 feet a bit of good luck for 1 round. VISIBLE:YES SOURCEPAGE:p.66 +Healing CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.WitchHex DESC:A witch can soothe the wounds of those she touches. VISIBLE:YES SOURCEPAGE:p.66 +Misfortune CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.WitchHex DESC:The witch can cause a creature within 30 feet to suffer grave misfortune for 1 round. VISIBLE:YES SOURCEPAGE:p.66 +Slumber CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.WitchHex DESC:A witch can cause a creature within 30 feet to fall into a deep, magical sleep, as per the spell sleep. VISIBLE:YES SOURCEPAGE:p.66 +Tongues KEY:Tongues ~ Hex CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.WitchHex DESC:A witch with this hex can understand any spoken language. VISIBLE:YES SOURCEPAGE:p.67 +Ward CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.WitchHex DESC:A witch can use this hex to place a protective ward over one creature. VISIBLE:YES SOURCEPAGE:p.67 +###Block: Witch Spirit guides + + ## ## Block: Base Core Class Modifications Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_classes_base.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_classes_base.lst 2010-08-21 22:31:24 UTC (rev 12908) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_classes_base.lst 2010-08-22 01:14:03 UTC (rev 12909) @@ -111,15 +111,37 @@ 20 CAST:0,5,5,5,5,5,5 KNOWN:6,6,6,6,6,5,5 ABILITY:Special Ability|AUTOMATIC|Twin Eidolon -# Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus -#CLASS:Witch HD:8 TYPE:Base.PC ABB:Wch MAXLEVEL:20 SOURCEPAGE:p.65 BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE +# Class Name Hit Dice Type Abbreviation Max Level Source Page Bonus Languages Visible Save checks bonus Combat bonus +CLASS:Witch HD:6 TYPE:Base.PC ABB:Wit MAXLEVEL:20 SOURCEPAGE:p.65 VISIBLE:YES BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE # Class Name Skill Pts/Lvl Class Skill -#CLASS:Witch STARTSKILLPTS:2 CSKILL:Appraise|Bluff|TYPE.Craft|Fly|Intimidate|Knowledge (Arcana)|TYPE.Profession|Spellcraft|Use Magic Device -# Class Name Spell Stat Spell Type Memorize Caster level -#CLASS:Witch SPELLSTAT:CHA SPELLTYPE:Arcane MEMORIZE:NO BONUS:CASTERLEVEL|Sorcerer|CL +CLASS:Witch STARTSKILLPTS:2 CSKILL:TYPE.Craft|Fly|Heal|Intimidate|Knowledge (Arcana)|Knowledge (History)|Knowledge (Nature)|Knowledge (Planes)|TYPE.Profession|Spellcraft|Use Magic Device +# Class Name Spell Stat Spell Type Automatically Known Spell Levels Spellbook Caster level +CLASS:Witch SPELLSTAT:INT SPELLTYPE:Arcane KNOWNSPELLS:LEVEL=0 SPELLBOOK:YES BONUS:CASTERLEVEL|Witch|CL SAB:Concentration check for witch spells: +%.|CL+INT +# ###Block:Proficiencies -#1 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies AUTO:FEAT|Simple Weapon Proficiency +1 ABILITY:Special Ability|AUTOMATIC|Witch Weapon Proficiencies|All Automatic Proficiencies +1 DEFINE:WitchLVL|0 BONUS:VAR|WitchLVL|CL ###Block: Level progression +1 CAST:3,1 BONUS:VAR|FMLevel|CL DEFINE:SpellMasteryQualify|1 ABILITY:Special Ability|AUTOMATIC|Witch ~ Familiar|Cantrips ~ Witch BONUS:ABILITYPOOL|Witch Hex|1 +2 CAST:4,2 BONUS:ABILITYPOOL|Witch Hex|CL/2 +3 CAST:4,2,1 +4 CAST:4,3,2 +5 CAST:4,3,2,1 +6 CAST:4,3,3,2 +7 CAST:4,4,3,2,1 +8 CAST:4,4,3,3,2 +9 CAST:4,4,4,3,2,1 +10 CAST:4,4,4,3,3,2 +11 CAST:4,4,4,4,3,2,1 +12 CAST:4,4,4,4,3,3,2 +13 CAST:4,4,4,4,4,3,2,1 +14 CAST:4,4,4,4,4,3,3,2 +15 CAST:4,4,4,4,4,4,3,2,1 +16 CAST:4,4,4,4,4,4,3,3,2 +17 CAST:4,4,4,4,4,4,4,3,2,1 +18 CAST:4,4,4,4,4,4,4,3,3,2 +19 CAST:4,4,4,4,4,4,4,4,3,3 +20 CAST:4,4,4,4,4,4,4,4,4,4 ## Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_spells_mods.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_spells_mods.lst 2010-08-21 22:31:24 UTC (rev 12908) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_spells_mods.lst 2010-08-22 01:14:03 UTC (rev 12909) @@ -142,3 +142,226 @@ Teleport (Greater).MOD CLASSES:Summoner=6 Wall of Iron.MOD CLASSES:Summoner=6 +#################################### +# Witch spells +#################################### +Bleed.MOD CLASSES:Witch=0 +Dancing Lights.MOD CLASSES:Witch=0 +Daze.MOD CLASSES:Witch=0 +Detect Magic.MOD CLASSES:Witch=0 +Detect Poison.MOD CLASSES:Witch=0 +Guidance.MOD CLASSES:Witch=0 +Light.MOD CLASSES:Witch=0 +Mending.MOD CLASSES:Witch=0 +Message.MOD CLASSES:Witch=0 +Read Magic.MOD CLASSES:Witch=0 +Resistance.MOD CLASSES:Witch=0 +Stabilize.MOD CLASSES:Witch=0 +Touch of Fatigue.MOD CLASSES:Witch=0 + +Burning Hands.MOD CLASSES:Witch=1 +Cause Fear.MOD CLASSES:Witch=1 +Charm Person.MOD CLASSES:Witch=1 +Chill Touch.MOD CLASSES:Witch=1 +Command.MOD CLASSES:Witch=1 +Comprehend Languages.MOD CLASSES:Witch=1 +Cure Light Wounds.MOD CLASSES:Witch=1 +Detect Secret Doors.MOD CLASSES:Witch=1 +Enlarge Person.MOD CLASSES:Witch=1 +Hypnotism.MOD CLASSES:Witch=1 +Identify.MOD CLASSES:Witch=1 +Inflict Light Wounds.MOD CLASSES:Witch=1 +Mage Armor.MOD CLASSES:Witch=1 +Mount.MOD CLASSES:Witch=1 +Obscuring Mist.MOD CLASSES:Witch=1 +Ray of Enfeeblement.MOD CLASSES:Witch=1 +Reduce Person.MOD CLASSES:Witch=1 +Sleep.MOD CLASSES:Witch=1 +Summon Monster I.MOD CLASSES:Witch=1 +Unseen Servant.MOD CLASSES:Witch=1 + +Alter Self.MOD CLASSES:Witch=2 +Augury.MOD CLASSES:Witch=2 +Blindness/Deafness.MOD CLASSES:Witch=2 +Cure Moderate Wounds.MOD CLASSES:Witch=2 +Daze Monster.MOD CLASSES:Witch=2 +Death Knell.MOD CLASSES:Witch=2 +Delay Poison.MOD CLASSES:Witch=2 +Detect Thoughts.MOD CLASSES:Witch=2 +Enthrall.MOD CLASSES:Witch=2 +False Life.MOD CLASSES:Witch=2 +Find Traps.MOD CLASSES:Witch=2 +Fog Cloud.MOD CLASSES:Witch=2 +Gentle Repose.MOD CLASSES:Witch=2 +Glitterdust.MOD CLASSES:Witch=2 +Hold Person.MOD CLASSES:Witch=2 +Inflict Moderate Wounds.MOD CLASSES:Witch=2 +Levitate.MOD CLASSES:Witch=2 +Scare.MOD CLASSES:Witch=2 +See Invisibility.MOD CLASSES:Witch=2 +Spectral Hand.MOD CLASSES:Witch=2 +Status.MOD CLASSES:Witch=2 +Summon Monster II.MOD CLASSES:Witch=2 +Summon Swarm.MOD CLASSES:Witch=2 +Touch of Idiocy.MOD CLASSES:Witch=2 +Web.MOD CLASSES:Witch=2 +Zone of Truth.MOD CLASSES:Witch=2 + +Arcane Sight.MOD CLASSES:Witch=3 +Bestow Curse.MOD CLASSES:Witch=3 +Clairaudience/Clairvoyance.MOD CLASSES:Witch=3 +Deep Slumber.MOD CLASSES:Witch=3 +Dispel Magic.MOD CLASSES:Witch=3 +Fly.MOD CLASSES:Witch=3 +Glyph of Warding.MOD CLASSES:Witch=3 +Heroism.MOD CLASSES:Witch=3 +Lightning Bolt.MOD CLASSES:Witch=3 +Locate Object.MOD CLASSES:Witch=3 +Rage.MOD CLASSES:Witch=3 +Ray of Exhaustion.MOD CLASSES:Witch=3 +Remove Blindness/Deafness.MOD CLASSES:Witch=3 +Remove Curse.MOD CLASSES:Witch=3 +Remove Disease.MOD CLASSES:Witch=3 +Sepia Snake Sigil.MOD CLASSES:Witch=3 +Sleet Storm.MOD CLASSES:Witch=3 +Speak with Dead.MOD CLASSES:Witch=3 +Stinking Cloud.MOD CLASSES:Witch=3 +Suggestion.MOD CLASSES:Witch=3 +Summon Monster III.MOD CLASSES:Witch=3 +Tongues.MOD CLASSES:Witch=3 +Vampiric Touch.MOD CLASSES:Witch=3 +Water Walk.MOD CLASSES:Witch=3 + +Arcane Eye.MOD CLASSES:Witch=4 +Black Tentacles.MOD CLASSES:Witch=4 +Charm Monster.MOD CLASSES:Witch=4 +Confusion.MOD CLASSES:Witch=4 +Crushing Despair.MOD CLASSES:Witch=4 +Cure Serious Wounds.MOD CLASSES:Witch=4 +Death Ward.MOD CLASSES:Witch=4 +Detect Scrying.MOD CLASSES:Witch=4 +Dimension Door.MOD CLASSES:Witch=4 +Discern Lies.MOD CLASSES:Witch=4 +Divination.MOD CLASSES:Witch=4 +Enervation.MOD CLASSES:Witch=4 +Fear.MOD CLASSES:Witch=4 +Geas (Lesser).MOD CLASSES:Witch=4 +Ice Storm.MOD CLASSES:Witch=4 +Inflict Serious Wounds.MOD CLASSES:Witch=4 +Locate Creature.MOD CLASSES:Witch=4 +Minor Creation.MOD CLASSES:Witch=4 +Neutralize Poison.MOD CLASSES:Witch=4 +Phantasmal Killer.MOD CLASSES:Witch=4 +Poison.MOD CLASSES:Witch=4 +Scrying.MOD CLASSES:Witch=4 +Secure Shelter.MOD CLASSES:Witch=4 +Solid Fog.MOD CLASSES:Witch=4 +Summon Monster IV.MOD CLASSES:Witch=4 + +Baleful Polymorph.MOD CLASSES:Witch=5 +Blight.MOD CLASSES:Witch=5 +Break Enchantment.MOD CLASSES:Witch=5 +Cloudkill.MOD CLASSES:Witch=5 +Contact Other Plane.MOD CLASSES:Witch=5 +Cure Critical Wounds.MOD CLASSES:Witch=5 +Dominate Person.MOD CLASSES:Witch=5 +Feeblemind.MOD CLASSES:Witch=5 +Hold Monster.MOD CLASSES:Witch=5 +Inflict Critical Wounds.MOD CLASSES:Witch=5 +Magic Jar.MOD CLASSES:Witch=5 +Major Creation.MOD CLASSES:Witch=5 +Mark of Justice.MOD CLASSES:Witch=5 +Mind Fog.MOD CLASSES:Witch=5 +Overland Flight.MOD CLASSES:Witch=5 +Prying Eyes.MOD CLASSES:Witch=5 +Reincarnate.MOD CLASSES:Witch=5 +Secret Chest.MOD CLASSES:Witch=5 +Summon Monster V.MOD CLASSES:Witch=5 +Symbol of Pain.MOD CLASSES:Witch=5 +Symbol of Sleep.MOD CLASSES:Witch=5 +Telepathic Bond.MOD CLASSES:Witch=5 +Teleport.MOD CLASSES:Witch=5 +Waves of Fatigue.MOD CLASSES:Witch=5 + +Analyze Dweomer.MOD CLASSES:Witch=6 +Animate Objects.MOD CLASSES:Witch=6 +Cone of Cold.MOD CLASSES:Witch=6 +Cure Light Wounds (Mass).MOD CLASSES:Witch=6 +Dispel Magic (Greater).MOD CLASSES:Witch=6 +Eyebite.MOD CLASSES:Witch=6 +Find the Path.MOD CLASSES:Witch=6 +Flesh to Stone.MOD CLASSES:Witch=6 +Geas/Quest.MOD CLASSES:Witch=6 +Guards and Wards.MOD CLASSES:Witch=6 +Heroism (Greater).MOD CLASSES:Witch=6 +Inflict Light Wounds (Mass).MOD CLASSES:Witch=6 +Legend Lore.MOD CLASSES:Witch=6 +Raise Dead.MOD CLASSES:Witch=6 +Slay Living.MOD CLASSES:Witch=6 +Stone to Flesh.MOD CLASSES:Witch=6 +Suggestion (Mass).MOD CLASSES:Witch=6 +Summon Monster VI.MOD CLASSES:Witch=6 +Symbol of Fear.MOD CLASSES:Witch=6 +Symbol of Persuasion.MOD CLASSES:Witch=6 +Transformation.MOD CLASSES:Witch=6 +True Seeing.MOD CLASSES:Witch=6 + +Arcane Sight (Greater).MOD CLASSES:Witch=7 +Chain Lightning.MOD CLASSES:Witch=7 +Control Weather.MOD CLASSES:Witch=7 +Cure Moderate Wounds (Mass).MOD CLASSES:Witch=7 +Harm.MOD CLASSES:Witch=7 +Heal.MOD CLASSES:Witch=7 +Hold Person (Mass).MOD CLASSES:Witch=7 +Inflict Moderate Wounds (Mass).MOD CLASSES:Witch=7 +Insanity.MOD CLASSES:Witch=7 +Instant Summons.MOD CLASSES:Witch=7 +Phase Door.MOD CLASSES:Witch=7 +Plane Shift.MOD CLASSES:Witch=7 +Power Word Blind.MOD CLASSES:Witch=7 +Regenerate.MOD CLASSES:Witch=7 +Scrying (Greater).MOD CLASSES:Witch=7 +Summon Monster VII.MOD CLASSES:Witch=7 +Symbol of Stunning.MOD CLASSES:Witch=7 +Symbol of Weakness.MOD CLASSES:Witch=7 +Teleport (Greater).MOD CLASSES:Witch=7 +Teleport Object.MOD CLASSES:Witch=7 +Vision.MOD CLASSES:Witch=7 +Waves of Exhaustion.MOD CLASSES:Witch=7 + +Antipathy.MOD CLASSES:Witch=8 +Charm Monster (Mass).MOD CLASSES:Witch=8 +Clone.MOD CLASSES:Witch=8 +Cure Serious Wounds (Mass).MOD CLASSES:Witch=8 +Demand.MOD CLASSES:Witch=8 +Destruction.MOD CLASSES:Witch=8 +Discern Location.MOD CLASSES:Witch=8 +Horrid Wilting.MOD CLASSES:Witch=8 +Inflict Serious Wounds (Mass).MOD CLASSES:Witch=8 +Irresistible Dance.MOD CLASSES:Witch=8 +Maze.MOD CLASSES:Witch=8 +Mind Blank.MOD CLASSES:Witch=8 +Moment of Prescience.MOD CLASSES:Witch=8 +Power Word Stun.MOD CLASSES:Witch=8 +Prying Eyes (Greater).MOD CLASSES:Witch=8 +Resurrection.MOD CLASSES:Witch=8 +Summon Monster VIII.MOD CLASSES:Witch=8 +Symbol of Death.MOD CLASSES:Witch=8 +Symbol of Insanity.MOD CLASSES:Witch=8 +Sympathy.MOD CLASSES:Witch=8 +Trap the Soul.MOD CLASSES:Witch=8 + +Astral Projection.MOD CLASSES:Witch=9 +Cure Critical Wounds (Mass).MOD CLASSES:Witch=9 +Dominate Monster.MOD CLASSES:Witch=9 +Elemental Swarm.MOD CLASSES:Witch=9 +Foresight.MOD CLASSES:Witch=9 +Hold Monster (Mass).MOD CLASSES:Witch=9 +Inflict Critical Wounds (Mass).MOD CLASSES:Witch=9 +Power Word Kill.MOD CLASSES:Witch=9 +Refuge.MOD CLASSES:Witch=9 +Soul Bind.MOD CLASSES:Witch=9 +Storm of Vengeance.MOD CLASSES:Witch=9 +Summon Monster IX.MOD CLASSES:Witch=9 +Teleportation Circle.MOD CLASSES:Witch=9 +Wail of the Banshee.MOD CLASSES:Witch=9 \ No newline at end of file This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <jdempsey@us...> - 2010-08-22 03:45:33
|
Revision: 12910 http://pcgen.svn.sourceforge.net/pcgen/?rev=12910&view=rev Author: jdempsey Date: 2010-08-22 03:45:26 +0000 (Sun, 22 Aug 2010) Log Message: ----------- Witch class patrons and ability categories Modified Paths: -------------- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilitycategories.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_classes_base.lst Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst 2010-08-22 01:14:03 UTC (rev 12909) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst 2010-08-22 03:45:26 UTC (rev 12910) @@ -227,22 +227,34 @@ ###Block: Witch Hexes #TODO: Benefits and bonuses for hexes other than Cauldron, Evil Eye and Flight # Ability Name Category of Ability Type Visible Source Page -Blight CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.WitchHex DESC:The witch can curse an animal, plant creature, or plot of land, causing it to wither and die. VISIBLE:YES SOURCEPAGE:p.66 -Cackle CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.WitchHex DESC:A witch can cackle madly as a move action. Any creature that is within 30 feet that is under the effects of an agony hex, charm hex, evil eye hex, fortune hex, or misfortune hex caused by the witch has the duration of that hex extended by 1 round. VISIBLE:YES SOURCEPAGE:p.66 +Blight CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.WitchHex DESC:The witch can curse an animal, plant creature, or plot of land, causing it to wither and die. VISIBLE:YES SOURCEPAGE:p.66 +Cackle CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.WitchHex DESC:A witch can cackle madly as a move action. Any creature that is within 30 feet that is under the effects of an agony hex, charm hex, evil eye hex, fortune hex, or misfortune hex caused by the witch has the duration of that hex extended by 1 round. VISIBLE:YES SOURCEPAGE:p.66 Cauldron CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.WitchHex DESC:The witch receives Brew Potion as a bonus feat and a +4 insight bonus on Craft (alchemy) skill checks. VFEAT:Brew Potion BONUS:SKILL|Craft(alchemy)|4|TYPE=Insight VISIBLE:YES SOURCEPAGE:p.66 -Charm CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.WitchHex DESC:A witch can charm an animal or humanoid creature within 30 feet by beckoning and speaking soothing words. VISIBLE:YES SOURCEPAGE:p.66 -Coven CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.WitchHex DESC:The witch counts as a hag for the purpose of joining a hag's coven. VISIBLE:YES SOURCEPAGE:p.66 +Charm CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.WitchHex DESC:A witch can charm an animal or humanoid creature within 30 feet by beckoning and speaking soothing words. VISIBLE:YES SOURCEPAGE:p.66 +Coven CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.WitchHex DESC:The witch counts as a hag for the purpose of joining a hag's coven. VISIBLE:YES SOURCEPAGE:p.66 Disguise CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.WitchHex DESC:A witch can change her appearance for a number of hours equal to her class level, as if using disguise self. VISIBLE:YES SOURCEPAGE:p.66 Evil Eye CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.WitchHex DESC:The witch can cause doubt to creep into the mind of a foe within 30 feet that she can see. BENEFIT:You can cause doubt in the mind of a foe within 30 feet that you can see. The target takes a %1 penalty on one of the following (witch\x92s choice): AC, ability checks, attack rolls, saving throws, or skill checks. This hex lasts for %2 rounds. A Will save reduces this to just 1 round. At 8th level the penalty increases to -4.|WitchEvilEyePenalty|3+INT VISIBLE:YES DEFINE:WitchEvilEyePenalty|-2 BONUS:VAR|WitchEvilEyePenalty|-2|PREVARGTEQ:WitchLVL,8 SOURCEPAGE:p.66 -Flight CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.WitchHex DESC:The witch grows lighter as she gains power, eventually gaining the ability to fly. BENEFIT:You grow lighter as you gain power, eventually gaining the ability to fly. You can use feather fall at will and gain a +4 racial bonus on Swim checks. SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=1|Feather Fall BONUS:SKILL|Swim|4|TYPE=Racial SPELLS:Innate|TIMES=1|CASTERLEVEL=1|Levitate|PREVARGTEQ:WitchLVL,3 SAB:Fly, as per the spell, for % minutes per day. These minutes do not need to be consecutive, but they must be spent in 1-minute increments.|WitchLVL|PREVARGTEQ:WitchLVL,5 VISIBLE:YES SOURCEPAGE:p.66 -Fortune CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.WitchHex DESC:The witch can grant a creature within 30 feet a bit of good luck for 1 round. VISIBLE:YES SOURCEPAGE:p.66 -Healing CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.WitchHex DESC:A witch can soothe the wounds of those she touches. VISIBLE:YES SOURCEPAGE:p.66 +Flight CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.WitchHex DESC:The witch grows lighter as she gains power, eventually gaining the ability to fly. BENEFIT:You grow lighter as you gain power, eventually gaining the ability to fly. You can use feather fall at will and gain a +4 racial bonus on Swim checks. SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=1|Feather Fall BONUS:SKILL|Swim|4|TYPE=Racial SPELLS:Innate|TIMES=1|CASTERLEVEL=1|Levitate|PREVARGTEQ:WitchLVL,3 SAB:Fly, as per the spell, for % minutes per day. These minutes do not need to be consecutive, but they must be spent in 1-minute increments.|WitchLVL|PREVARGTEQ:WitchLVL,5 VISIBLE:YES SOURCEPAGE:p.66 +Fortune CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.WitchHex DESC:The witch can grant a creature within 30 feet a bit of good luck for 1 round. VISIBLE:YES SOURCEPAGE:p.66 +Healing CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.WitchHex DESC:A witch can soothe the wounds of those she touches. VISIBLE:YES SOURCEPAGE:p.66 Misfortune CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.WitchHex DESC:The witch can cause a creature within 30 feet to suffer grave misfortune for 1 round. VISIBLE:YES SOURCEPAGE:p.66 -Slumber CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.WitchHex DESC:A witch can cause a creature within 30 feet to fall into a deep, magical sleep, as per the spell sleep. VISIBLE:YES SOURCEPAGE:p.66 +Slumber CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.WitchHex DESC:A witch can cause a creature within 30 feet to fall into a deep, magical sleep, as per the spell sleep. VISIBLE:YES SOURCEPAGE:p.66 Tongues KEY:Tongues ~ Hex CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.WitchHex DESC:A witch with this hex can understand any spoken language. VISIBLE:YES SOURCEPAGE:p.67 -Ward CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.WitchHex DESC:A witch can use this hex to place a protective ward over one creature. VISIBLE:YES SOURCEPAGE:p.67 +Ward CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.WitchHex DESC:A witch can use this hex to place a protective ward over one creature. VISIBLE:YES SOURCEPAGE:p.67 -###Block: Witch Spirit guides +###Block: Witch Patrons +Agility Patron KEY:Witch Patron ~ Agility CATEGORY:Special Ability TYPE:WitchPatron VISIBLE:YES SPELLKNOWN:CLASS|Witch=1|Jump|PREVARGTEQ:WitchLVL,2 SPELLKNOWN:CLASS|Witch=2|Cat's grace|PREVARGTEQ:WitchLVL,4 SPELLKNOWN:CLASS|Witch=3|Haste|PREVARGTEQ:WitchLVL,6 SPELLKNOWN:CLASS|Witch=4|Freedom of Movement|PREVARGTEQ:WitchLVL,8 SPELLKNOWN:CLASS|Witch=5|Polymorph|PREVARGTEQ:WitchLVL,10 SPELLKNOWN:CLASS|Witch=6|Cat's Grace (Mass)|PREVARGTEQ:WitchLVL,12 SPELLKNOWN:CLASS|Witch=7|Ethereal Jaunt|PREVARGTEQ:WitchLVL,14 SPELLKNOWN:CLASS|Witch=8|Animal Shapes|PREVARGTEQ:WitchLVL,16 SPELLKNOWN:CLASS|Witch=9|Shapechange|PREVARGTEQ:WitchLVL,18 +Animals Patron KEY:Witch Patron ~ Animals CATEGORY:Special Ability TYPE:WitchPatron VISIBLE:YES SPELLKNOWN:CLASS|Witch=1|charm animals|PREVARGTEQ:WitchLVL,2 SPELLKNOWN:CLASS|Witch=2|Speak With Animals|PREVARGTEQ:WitchLVL,4 SPELLKNOWN:CLASS|Witch=3|Dominate Animal|PREVARGTEQ:WitchLVL,6 SPELLKNOWN:CLASS|Witch=4|Summon Nature's Ally IV|PREVARGTEQ:WitchLVL,8 SPELLKNOWN:CLASS|Witch=5|Animal Growth|PREVARGTEQ:WitchLVL,10 SPELLKNOWN:CLASS|Witch=6|Antilife Shell|PREVARGTEQ:WitchLVL,12 SPELLKNOWN:CLASS|Witch=7|Beast Shape IV|PREVARGTEQ:WitchLVL,14 SPELLKNOWN:CLASS|Witch=8|Animal Shapes|PREVARGTEQ:WitchLVL,16 SPELLKNOWN:CLASS|Witch=9|Summon Nature's Ally IX|PREVARGTEQ:WitchLVL,18 +Deception Patron KEY:Witch Patron ~ Deception CATEGORY:Special Ability TYPE:WitchPatron VISIBLE:YES SPELLKNOWN:CLASS|Witch=1|Ventriloquism|PREVARGTEQ:WitchLVL,2 SPELLKNOWN:CLASS|Witch=2|Invisibility|PREVARGTEQ:WitchLVL,4 SPELLKNOWN:CLASS|Witch=3|Blink|PREVARGTEQ:WitchLVL,6 SPELLKNOWN:CLASS|Witch=4|Confusion|PREVARGTEQ:WitchLVL,8 SPELLKNOWN:CLASS|Witch=5|Passwall|PREVARGTEQ:WitchLVL,10 SPELLKNOWN:CLASS|Witch=6|Programmed Image|PREVARGTEQ:WitchLVL,12 SPELLKNOWN:CLASS|Witch=7|Invisibility (Mass)|PREVARGTEQ:WitchLVL,14 SPELLKNOWN:CLASS|Witch=8|Scintillating Pattern|PREVARGTEQ:WitchLVL,16 SPELLKNOWN:CLASS|Witch=9|Time Stop|PREVARGTEQ:WitchLVL,18 +Elements Patron KEY:Witch Patron ~ Elements CATEGORY:Special Ability TYPE:WitchPatron VISIBLE:YES SPELLKNOWN:CLASS|Witch=1|Shocking Grasp|PREVARGTEQ:WitchLVL,2 SPELLKNOWN:CLASS|Witch=2|Flaming Sphere|PREVARGTEQ:WitchLVL,4 SPELLKNOWN:CLASS|Witch=3|Fireball|PREVARGTEQ:WitchLVL,6 SPELLKNOWN:CLASS|Witch=4|Wall of Ice|PREVARGTEQ:WitchLVL,8 SPELLKNOWN:CLASS|Witch=5|Flame Strike|PREVARGTEQ:WitchLVL,10 SPELLKNOWN:CLASS|Witch=6|Freezing Sphere|PREVARGTEQ:WitchLVL,12 SPELLKNOWN:CLASS|Witch=7|Vortex|PREVARGTEQ:WitchLVL,14 SPELLKNOWN:CLASS|Witch=8|Fire Storm|PREVARGTEQ:WitchLVL,16 SPELLKNOWN:CLASS|Witch=9|Meteor Swarm|PREVARGTEQ:WitchLVL,18 +Endurance Patron KEY:Witch Patron ~ Endurance CATEGORY:Special Ability TYPE:WitchPatron VISIBLE:YES SPELLKNOWN:CLASS|Witch=1|Endure Elements|PREVARGTEQ:WitchLVL,2 SPELLKNOWN:CLASS|Witch=2|Bear's Endurance|PREVARGTEQ:WitchLVL,4 SPELLKNOWN:CLASS|Witch=3|Protection From Energy|PREVARGTEQ:WitchLVL,6 SPELLKNOWN:CLASS|Witch=4|Spell Immunity|PREVARGTEQ:WitchLVL,8 SPELLKNOWN:CLASS|Witch=5|Spell Resistance|PREVARGTEQ:WitchLVL,10 SPELLKNOWN:CLASS|Witch=6|Bear's Endurance (Mass)|PREVARGTEQ:WitchLVL,12 SPELLKNOWN:CLASS|Witch=7|Restoration (Greater)|PREVARGTEQ:WitchLVL,14 SPELLKNOWN:CLASS|Witch=8|Iron Body|PREVARGTEQ:WitchLVL,16 SPELLKNOWN:CLASS|Witch=9|Miracle|PREVARGTEQ:WitchLVL,18 +Plague Patron KEY:Witch Patron ~ Plague CATEGORY:Special Ability TYPE:WitchPatron VISIBLE:YES SPELLKNOWN:CLASS|Witch=1|Detect Undead|PREVARGTEQ:WitchLVL,2 SPELLKNOWN:CLASS|Witch=2|Command Undead|PREVARGTEQ:WitchLVL,4 SPELLKNOWN:CLASS|Witch=3|Contagion|PREVARGTEQ:WitchLVL,6 SPELLKNOWN:CLASS|Witch=4|Animate Dead|PREVARGTEQ:WitchLVL,8 SPELLKNOWN:CLASS|Witch=5|Giant Vermin|PREVARGTEQ:WitchLVL,10 SPELLKNOWN:CLASS|Witch=6|Create Undead|PREVARGTEQ:WitchLVL,12 SPELLKNOWN:CLASS|Witch=7|Control Undead|PREVARGTEQ:WitchLVL,14 SPELLKNOWN:CLASS|Witch=8|Create Greater Undead|PREVARGTEQ:WitchLVL,16 SPELLKNOWN:CLASS|Witch=9|Energy Drain|PREVARGTEQ:WitchLVL,18 +Shadow Patron KEY:Witch Patron ~ Shadow CATEGORY:Special Ability TYPE:WitchPatron VISIBLE:YES SPELLKNOWN:CLASS|Witch=1|Silent Image|PREVARGTEQ:WitchLVL,2 SPELLKNOWN:CLASS|Witch=2|Darkness|PREVARGTEQ:WitchLVL,4 SPELLKNOWN:CLASS|Witch=3|Deeper Darkness|PREVARGTEQ:WitchLVL,6 SPELLKNOWN:CLASS|Witch=4|Shadow Conjuratio|PREVARGTEQ:WitchLVL,8 SPELLKNOWN:CLASS|Witch=5|Shadow Evocation|PREVARGTEQ:WitchLVL,10 SPELLKNOWN:CLASS|Witch=6|Shadow Walk|PREVARGTEQ:WitchLVL,12 SPELLKNOWN:CLASS|Witch=7|Shadow Conjuration (Greater)|PREVARGTEQ:WitchLVL,14 SPELLKNOWN:CLASS|Witch=8|Shadow Evocation (Greater)|PREVARGTEQ:WitchLVL,16 SPELLKNOWN:CLASS|Witch=9|Shades|PREVARGTEQ:WitchLVL,18 +Strength Patron KEY:Witch Patron ~ Strength CATEGORY:Special Ability TYPE:WitchPatron VISIBLE:YES SPELLKNOWN:CLASS|Witch=1|Divine Favor|PREVARGTEQ:WitchLVL,2 SPELLKNOWN:CLASS|Witch=2|Bull's Strength|PREVARGTEQ:WitchLVL,4 SPELLKNOWN:CLASS|Witch=3|Greater Magic Weapon|PREVARGTEQ:WitchLVL,6 SPELLKNOWN:CLASS|Witch=4|Divine Power|PREVARGTEQ:WitchLVL,8 SPELLKNOWN:CLASS|Witch=5|Righteous Might|PREVARGTEQ:WitchLVL,10 SPELLKNOWN:CLASS|Witch=6|Bull's Strength (Mass)|PREVARGTEQ:WitchLVL,12 SPELLKNOWN:CLASS|Witch=7|Giant Form I|PRERGTEQ:WitchLVL,14 SPELLKNOWN:CLASS|Witch=8|Giant Form II|PREVARGTEQ:WitchLVL,16 SPELLKNOWN:CLASS|Witch=9|Shapechange|PREVARGTEQ:WitchLVL,18 +Transformation Patron KEY:Witch Patron ~ Transformation CATEGORY:Special Ability TYPE:WitchPatron VISIBLE:YES SPELLKNOWN:CLASS|Witch=1|Jump|PREVARGTEQ:WitchLVL,2 SPELLKNOWN:CLASS|Witch=2|Bear's Endurance|PREVARGTEQ:WitchLVL,4 SPELLKNOWN:CLASS|Witch=3|Beast Shape I|PREVARGTEQ:WitchLVL,6 SPELLKNOWN:CLASS|Witch=4|Beast Shape II|PREVARGTEQ:WitchLVL,8 SPELLKNOWN:CLASS|Witch=5|Beast Shape III|PREVARGTEQ:WitchLVL,10 SPELLKNOWN:CLASS|Witch=6|Form of The Dragon I|PREVARGTEQ:WitchLVL,12 SPELLKNOWN:CLASS|Witch=7|Form of The Dragon II|PREVARGTEQ:WitchLVL,14 SPELLKNOWN:CLASS|Witch=8|Form of The Dragon III|PREVARGTEQ:WitchLVL,16 SPELLKNOWN:CLASS|Witch=9|Shapechange|PREVARGTEQ:WitchLVL,18 +Trickery Patron KEY:Witch Patron ~ Trickery CATEGORY:Special Ability TYPE:WitchPatron VISIBLE:YES SPELLKNOWN:CLASS|Witch=1|Animate Rope|PREVARGTEQ:WitchLVL,2 SPELLKNOWN:CLASS|Witch=2|Mirror Image|PREVARGTEQ:WitchLVL,4 SPELLKNOWN:CLASS|Witch=3|Major Image|PREVARGTEQ:WitchLVL,6 SPELLKNOWN:CLASS|Witch=4|Phantasmal Killer|PREVARGTEQ:WitchLVL,8 SPELLKNOWN:CLASS|Witch=5|Mirage Arcana|PREVARGTEQ:WitchLVL,10 SPELLKNOWN:CLASS|Witch=6|Mislead|PREVARGTEQ:WitchLVL,12 SPELLKNOWN:CLASS|Witch=7|Reverse Gravity|PREVARGTEQ:WitchLVL,14 SPELLKNOWN:CLASS|Witch=8|Screen|PREVARGTEQ:WitchLVL,16 SPELLKNOWN:CLASS|Witch=9|Time Stop|PREVARGTEQ:WitchLVL,18 +Water Patron KEY:Witch Patron ~ Water CATEGORY:Special Ability TYPE:WitchPatron VISIBLE:YES SPELLKNOWN:CLASS|Witch=1|Bless Water,Curse Water|PREVARGTEQ:WitchLVL,2 SPELLKNOWN:CLASS|Witch=2|Slipstream|PREVARGTEQ:WitchLVL,4 SPELLKNOWN:CLASS|Witch=3|Water Breathing|PREVARGTEQ:WitchLVL,6 SPELLKNOWN:CLASS|Witch=4|Control Water|PREVARGTEQ:WitchLVL,8 SPELLKNOWN:CLASS|Witch=5|Geyser|PREVARGTEQ:WitchLVL,10 SPELLKNOWN:CLASS|Witch=6|Elemental Body III|PREVARGTEQ:WitchLVL,12 SPELLKNOWN:CLASS|Witch=7|Elemental Body IV|PREVARGTEQ:WitchLVL,14 SPELLKNOWN:CLASS|Witch=8|Seamantle|PREVARGTEQ:WitchLVL,16 SPELLKNOWN:CLASS|Witch=9|Tsunami|PREVARGTEQ:WitchLVL,18 +Wisdom Patron KEY:Witch Patron ~ Wisdom CATEGORY:Special Ability TYPE:WitchPatron VISIBLE:YES SPELLKNOWN:CLASS|Witch=1|Shield Of Faith|PREVARGTEQ:WitchLVL,2 SPELLKNOWN:CLASS|Witch=2|Owl's Wisdom|PREVARGTEQ:WitchLVL,4 SPELLKNOWN:CLASS|Witch=3|Magic Vestmen|PREVARGTEQ:WitchLVL,6 SPELLKNOWN:CLASS|Witch=4|Globe Of Invulnerability (Lesser)|PREVARGTEQ:WitchLVL,8 SPELLKNOWN:CLASS|Witch=5|Dream|PREVARGTEQ:WitchLVL,10 SPELLKNOWN:CLASS|Witch=6|Globe Of Invulnerability (Greater)|PREVARGTEQ:WitchLVL,12 SPELLKNOWN:CLASS|Witch=7|Spell Turning|PREVARGTEQ:WitchLVL,14 SPELLKNOWN:CLASS|Witch=8|Protection From Spells|PREVARGTEQ:WitchLVL,16 SPELLKNOWN:CLASS|Witch=9|Mage's Disjunction|PREVARGTEQ:WitchLVL,18 ## Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilitycategories.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilitycategories.lst 2010-08-22 01:14:03 UTC (rev 12909) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilitycategories.lst 2010-08-22 03:45:26 UTC (rev 12910) @@ -18,7 +18,12 @@ ABILITYCATEGORY:Waves Mystery Revelation VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:WavesRevelation PLURAL:Waves Mystery Revelations DISPLAYLOCATION:Class Abilities ABILITYCATEGORY:Wind Mystery Revelation VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:WindRevelation PLURAL:Wind Mystery Revelations DISPLAYLOCATION:Class Abilities +###Block: Witch Ability Categories +# Ability Category Visible Editable? Change Pool? Fractional values? Category of Object Type of Object Plural description for UI Display Location +ABILITYCATEGORY:Witch Hex VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:WitchHex PLURAL:Witch Hexes DISPLAYLOCATION:Class Abilities +ABILITYCATEGORY:Witch Patron VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:WitchPatron PLURAL:Witch Patrons DISPLAYLOCATION:Class Abilities + # These have been moved to the CORE. ###Block: Alternate Racial Traits categories # Ability Category Visible Editable or Static? Change Pool? Fractional values? Category of Object Type of Object Plural description for UI Display Location Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_classes_base.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_classes_base.lst 2010-08-22 01:14:03 UTC (rev 12909) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_classes_base.lst 2010-08-22 03:45:26 UTC (rev 12910) @@ -122,7 +122,7 @@ 1 ABILITY:Special Ability|AUTOMATIC|Witch Weapon Proficiencies|All Automatic Proficiencies 1 DEFINE:WitchLVL|0 BONUS:VAR|WitchLVL|CL ###Block: Level progression -1 CAST:3,1 BONUS:VAR|FMLevel|CL DEFINE:SpellMasteryQualify|1 ABILITY:Special Ability|AUTOMATIC|Witch ~ Familiar|Cantrips ~ Witch BONUS:ABILITYPOOL|Witch Hex|1 +1 CAST:3,1 BONUS:VAR|FMLevel|CL DEFINE:SpellMasteryQualify|1 ABILITY:Special Ability|AUTOMATIC|Witch ~ Familiar|Cantrips ~ Witch BONUS:ABILITYPOOL|Witch Hex|1 BONUS:ABILITYPOOL|Witch Patron|1 2 CAST:4,2 BONUS:ABILITYPOOL|Witch Hex|CL/2 3 CAST:4,2,1 4 CAST:4,3,2 This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <maredudd800@us...> - 2010-08-22 07:17:16
|
Revision: 12911 http://pcgen.svn.sourceforge.net/pcgen/?rev=12911&view=rev Author: maredudd800 Date: 2010-08-22 07:17:09 +0000 (Sun, 22 Aug 2010) Log Message: ----------- Oracle Revelation update Modified Paths: -------------- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class_common.lst Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst 2010-08-22 03:45:26 UTC (rev 12910) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst 2010-08-22 07:17:09 UTC (rev 12911) @@ -4,7 +4,7 @@ ## -## Block: Base Class Special Abilities +###Block: Base Class Special Abilities ## # @@ -26,7 +26,7 @@ # -#Oracle Special Abilities +# Oracle Special Abilities # # Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits Orisons KEY:Orisons ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuality DESC:You can prepare a number of orisons, or 0-level spells. These spells are cast like any other spells, but they are not expended when used and may be used again. SOURCEPAGE:p.45 @@ -37,27 +37,28 @@ # Ability Name Unique Key Category of Ability Type Visible Source Page Required Ability Required Stat Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Aspects Description of the Benefits Clouded Vision KEY:Clouded Vision ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuality.OracleCurse.Sense VISIBLE:YES SOURCEPAGE:p.43 VISION:Darkvision (30') VISION:Blindsense (30')|PRECLASS:1,Oracle=10 VISION:Blindsight (15')|PRECLASS:1,Oracle=15 DESC:Your eyes are obscured, making it difficult for you to see. BONUS:VISION|Darkvision|60|PRECLASS:1,Oracle=5 Deaf KEY:Deaf ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuality.OracleCurse.Sense VISIBLE:YES SOURCEPAGE:p.44 BONUS:SKILL|Perception|3|PRECLASS:1,Oracle=5 ABILITY:Special Ability|AUTOMATIC|Scent|PRECLASS:1,Oracle=10 VISION:Tremorsense (30')|PRECLASS:1,Oracle=15 DESC:You cannot hear and suffer all of the usual penalties for being deafened. You cast all of your spells as if they were modified by the Silent Spell feat. -Haunted KEY:Haunted ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuality.OracleCurse VISIBLE:YES SOURCEPAGE:p.44 -Lame KEY:Lame ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuality.OracleCurse VISIBLE:YES SOURCEPAGE:p.44 -Wasting KEY:Wasting ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuality.OracleCurse VISIBLE:YES SOURCEPAGE:p.44 -Tongues KEY:Tongues ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuality.OracleCurse VISIBLE:YES SOURCEPAGE:p.44 +Haunted KEY:Haunted ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuality.OracleCurse VISIBLE:YES SOURCEPAGE:p.44 SPELLKNOWN:CLASS|Oracle=0|Mage Hand,Ghost Sound SPELLKNOWN:CLASS|Oracle=2|Levitate,Minor Image|PRECLASS:1,Oracle=5 SPELLKNOWN:CLASS|Oracle=5|Telekinesis|PRECLASS:1,Oracle=10 SPELLKNOWN:CLASS|Oracle=7|Reverse Gravity|PRECLASS:1,Oracle=15 DESC:Malevolent spirits follow you wherever you go, causing minor mishaps and strange occurrences (such as unexpected breezes, small objects moving on their own, and faint noises). +Lame KEY:Lame ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuality.OracleCurse VISIBLE:YES SOURCEPAGE:p.44 DESC:One of your legs is permanently wounded. +Wasting KEY:Wasting ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuality.OracleCurse VISIBLE:YES SOURCEPAGE:p.44 BONUS:SKILL|STAT.CHA|-4 BONUS:SKILL|Intimidate|4 DESC:Your body is slowly rotting away. ABILITY:Special Ability|AUTOMATIC|Immunity to Sickened Condition|PRECLASS:1,Oracle=5 ABILITY:Special Ability|AUTOMATIC|Immunity to Disease|PRECLASS:1,Oracle=10 ABILITY:Special Ability|AUTOMATIC|Immunity to Nauseated Condition|PRECLASS:1,Oracle=15 +Tongues KEY:Tongues ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuality.Communicate.OracleCurse VISIBLE:YES SOURCEPAGE:p.44 DESC:In times of stress or unease, you speak in tongues. + # Oracle Mysteries # Ability Name Unique Key Category of Ability Type Visible Source Page BonusRequired Ability Required Stat Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits -Battle Mystery KEY:Battle Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuaility.OracleMystery VISIBLE:YES SOURCEPAGE:p.45 BONUS:ABILITYPOOL|Battle Mystery Revelation|OracleMysteryLevel ABILITY:Special Ability|AUTOMATIC|Final Revelation ~ Battle Mystery|PRECLASS:1,Oracle=20 -Bone Mystery KEY:Bone Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuaility.OracleMystery VISIBLE:YES SOURCEPAGE:p.46 BONUS:ABILITYPOOL|Bone Mystery Revelation|OracleMysteryLevel ABILITY:Special Ability|AUTOMATIC|Final Revelation ~ Bone Mystery|PRECLASS:1,Oracle=20 -Flame Mystery KEY:Flame Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuaility.OracleMystery VISIBLE:YES SOURCEPAGE:p.47 BONUS:ABILITYPOOL|Flame Mystery Revelation|OracleMysteryLevel ABILITY:Special Ability|AUTOMATIC|Final Revelation ~ Flame Mystery|PRECLASS:1,Oracle=20 -Heavens Mystery KEY:Heavens Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuaility.OracleMystery VISIBLE:YES SOURCEPAGE:p.47 BONUS:ABILITYPOOL|Heavens Mystery Revelation|OracleMysteryLevel ABILITY:Special Ability|AUTOMATIC|Final Revelation ~ Heavens Mystery|PRECLASS:1,Oracle=20 -Life Mystery KEY:Life Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuaility.OracleMystery VISIBLE:YES SOURCEPAGE:p.48 BONUS:ABILITYPOOL|Life Mystery Revelation|OracleMysteryLevel ABILITY:Special Ability|AUTOMATIC|Final Revelation ~ Life Mystery|PRECLASS:1,Oracle=20 -Lore Mystery KEY:Lore Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuaility.OracleMystery VISIBLE:YES SOURCEPAGE:p.49 BONUS:ABILITYPOOL|Lore Mystery Revelation|OracleMysteryLevel ABILITY:Special Ability|AUTOMATIC|Final Revelation ~ Lore Mystery|PRECLASS:1,Oracle=20 -Nature Mystery KEY:Nature Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuaility.OracleMystery VISIBLE:YES SOURCEPAGE:p.50 BONUS:ABILITYPOOL|Nature Mystery Revelation|OracleMysteryLevel ABILITY:Special Ability|AUTOMATIC|Final Revelation ~ Nature Mystery|PRECLASS:1,Oracle=20 -Stone Mystery KEY:Stone Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuaility.OracleMystery VISIBLE:YES SOURCEPAGE:p.51 BONUS:ABILITYPOOL|Stone Mystery Revelation|OracleMysteryLevel ABILITY:Special Ability|AUTOMATIC|Final Revelation ~ Stone Mystery|PRECLASS:1,Oracle=20 -Waves Mystery KEY:Waves Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuaility.OracleMystery VISIBLE:YES SOURCEPAGE:p.52 BONUS:ABILITYPOOL|Waves Mystery Revelation|OracleMysteryLevel ABILITY:Special Ability|AUTOMATIC|Final Revelation ~ Waves Mystery|PRECLASS:1,Oracle=20 -Wind Mystery KEY:Winds Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuaility.OracleMystery VISIBLE:YES SOURCEPAGE:p.53 BONUS:ABILITYPOOL|Wind Mystery Revelation|OracleMysteryLevel ABILITY:Special Ability|AUTOMATIC|Final Revelation ~ Wind Mystery|PRECLASS:1,Oracle=20 +Battle Mystery KEY:Battle Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuaility.OracleMystery VISIBLE:YES SOURCEPAGE:p.45 BONUS:ABILITYPOOL|Battle Mystery Revelation|OracleMysteryLevel ABILITY:Special Ability|AUTOMATIC|Final Revelation ~ Battle Mystery|PRECLASS:1,Oracle=20 SPELLKNOWN:CLASS|Oracle=1|Enlarge Person|PRECLASS:1,Oracle=2 SPELLKNOWN:CLASS|Oracle=2|Fog Cloud|PRECLASS:1,Oracle=4 SPELLKNOWN:CLASS|Oracle=3|Magic Vestment|PRECLASS:1,Oracle=6 SPELLKNOWN:CLASS|Oracle=4|Wall of Fire|PRECLASS:1,Oracle=8 SPELLKNOWN:CLASS|Oracle=5|Righteous Might|PRECLASS:1,Oracle=10 SPELLKNOWN:CLASS|Oracle=6|Mass Bull's Strength|PRECLASS:1,Oracle=12 SPELLKNOWN:CLASS|Oracle=7|Control Weather|PRECLASS:1,Oracle=14 SPELLKNOWN:CLASS|Oracle=8|Earthquake|PRECLASS:1,Oracle=16 SPELLKNOWN:CLASS|Oracle=9|Storm of Vengance|PRECLASS:1,Oracle=18 CSKILL:Intimidate|Knowledge (Engineering)|Perception|Ride +Bone Mystery KEY:Bone Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuaility.OracleMystery VISIBLE:YES SOURCEPAGE:p.46 BONUS:ABILITYPOOL|Bone Mystery Revelation|OracleMysteryLevel ABILITY:Special Ability|AUTOMATIC|Final Revelation ~ Bone Mystery|PRECLASS:1,Oracle=20 SPELLKNOWN:CLASS|Oracle=1|Cause Fear|PRECLASS:1,Oracle=2 SPELLKNOWN:CLASS|Oracle=1|False Life|PRECLASS:1,Oracle=4 SPELLKNOWN:CLASS|Oracle=3|Animate Dead|PRECLASS:1,Oracle=6 SPELLKNOWN:CLASS|Oracle=4|Fear|PRECLASS:1,Oracle=8 SPELLKNOWN:CLASS|Oracle=5|Slay Living|PRECLASS:1,Oracle=10 SPELLKNOWN:CLASS|Oracle=6|Circle of Death|PRECLASS:1,Oracle=12 SPELLKNOWN:CLASS|Oracle=7|Control Undead|PRECLASS:1,Oracle=14 SPELLKNOWN:CLASS|Oracle=8|Horrid Wilting|PRECLASS:1,Oracle=16 SPELLKNOWN:CLASS|Oracle=9|Wail of the Banshee|PRECLASS:1,Oracle=18 CSKILL:Bluff|Disguise|Intimidate|Stealth +Flame Mystery KEY:Flame Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuaility.OracleMystery VISIBLE:YES SOURCEPAGE:p.47 BONUS:ABILITYPOOL|Flame Mystery Revelation|OracleMysteryLevel ABILITY:Special Ability|AUTOMATIC|Final Revelation ~ Flame Mystery|PRECLASS:1,Oracle=20 SPELLKNOWN:CLASS|Oracle=1|Burning Hands|PRECLASS:1,Oracle=2 SPELLKNOWN:CLASS|Oracle=2|Resist Energy|PRECLASS:1,Oracle=4 SPELLKNOWN:CLASS|Oracle=3|Fire Ball|PRECLASS:1,Oracle=6 SPELLKNOWN:CLASS|Oracle=4|Wall of Fire|PRECLASS:1,Oracle=8 SPELLKNOWN:CLASS|Oracle=5|Summon Monster V|PRECLASS:1,Oracle=10 SPELLKNOWN:CLASS|Oracle=6|Fire Seeds|PRECLASS:1,Oracle=12 SPELLKNOWN:CLASS|Oracle=7|Fire Storm|PRECLASS:1,Oracle=14 SPELLKNOWN:CLASS|Oracle=8|Incendiary Cloud|PRECLASS:1,Oracle=16 SPELLKNOWN:CLASS|Oracle=9|Fiery Body|PRECLASS:1,Oracle=18 CSKILL:Acrobatics|Climb|Intimidate|TYPE.Perform +Heavens Mystery KEY:Heavens Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuaility.OracleMystery VISIBLE:YES SOURCEPAGE:p.47 BONUS:ABILITYPOOL|Heavens Mystery Revelation|OracleMysteryLevel ABILITY:Special Ability|AUTOMATIC|Final Revelation ~ Heavens Mystery|PRECLASS:1,Oracle=20 SPELLKNOWN:CLASS|Oracle=1|Color Spray|PRECLASS:1,Oracle=2 SPELLKNOWN:CLASS|Oracle=2|Hypnotic Pattern|PRECLASS:1,Oracle=4 SPELLKNOWN:CLASS|Oracle=3|Daylight|PRECLASS:1,Oracle=6 SPELLKNOWN:CLASS|Oracle=4|Rainbow Pattern|PRECLASS:1,Oracle=8 SPELLKNOWN:CLASS|Oracle=5|Overland Flight|PRECLASS:1,Oracle=10 SPELLKNOWN:CLASS|Oracle=6|Chain Lightning|PRECLASS:1,Oracle=12 SPELLKNOWN:CLASS|Oracle=7|Prismatic Spray|PRECLASS:1,Oracle=14 SPELLKNOWN:CLASS|Oracle=8|Sunburst|PRECLASS:1,Oracle=16 SPELLKNOWN:CLASS|Oracle=9|Meteor Swarm|PRECLASS:1,Oracle=18 CSKILL:Fly|Knowledge (Arcana)|Perception|Survival +Life Mystery KEY:Life Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuaility.OracleMystery VISIBLE:YES SOURCEPAGE:p.48 BONUS:ABILITYPOOL|Life Mystery Revelation|OracleMysteryLevel ABILITY:Special Ability|AUTOMATIC|Final Revelation ~ Life Mystery|PRECLASS:1,Oracle=20 SPELLKNOWN:CLASS|Oracle=1|Detect Undead|PRECLASS:1,Oracle=2 SPELLKNOWN:CLASS|Oracle=2|Lesser Restoration|PRECLASS:1,Oracle=4 SPELLKNOWN:CLASS|Oracle=3|Neutralize Poison|PRECLASS:1,Oracle=6 SPELLKNOWN:CLASS|Oracle=4|Restoration|PRECLASS:1,Oracle=8 SPELLKNOWN:CLASS|Oracle=5|Breath of Life|PRECLASS:1,Oracle=10 SPELLKNOWN:CLASS|Oracle=6|Heal|PRECLASS:1,Oracle=12 SPELLKNOWN:CLASS|Oracle=7|Greater Restoration|PRECLASS:1,Oracle=14 SPELLKNOWN:CLASS|Oracle=1|Mass Cure Critical Wounds|PRECLASS:1,Oracle=16 SPELLKNOWN:CLASS|Oracle=9|Mass Heal|PRECLASS:1,Oracle=18 CSKILL:Handle Animal|Knowledge (Nature)|Survival +Lore Mystery KEY:Lore Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuaility.OracleMystery VISIBLE:YES SOURCEPAGE:p.49 BONUS:ABILITYPOOL|Lore Mystery Revelation|OracleMysteryLevel ABILITY:Special Ability|AUTOMATIC|Final Revelation ~ Lore Mystery|PRECLASS:1,Oracle=20 SPELLKNOWN:CLASS|Oracle=1|Identify|PRECLASS:1,Oracle=2 SPELLKNOWN:CLASS|Oracle=2|Tongues|PRECLASS:1,Oracle=4 SPELLKNOWN:CLASS|Oracle=3|Locate Object|PRECLASS:1,Oracle=6 SPELLKNOWN:CLASS|Oracle=4|Legend Lore|PRECLASS:1,Oracle=8 SPELLKNOWN:CLASS|Oracle=5|Contact Other Plane|PRECLASS:1,Oracle=10 SPELLKNOWN:CLASS|Oracle=6|Mass Owl's Wisdom|PRECLASS:1,Oracle=12 SPELLKNOWN:CLASS|Oracle=7|Vision|PRECLASS:1,Oracle=14 SPELLKNOWN:CLASS|Oracle=8|Moment of Prescience|PRECLASS:1,Oracle=16 SPELLKNOWN:CLASS|Oracle=9|Time Stop|PRECLASS:1,Oracle=18 CSKILL:Appraise|TYPE.Knowledge|Spellcraft +Nature Mystery KEY:Nature Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuaility.OracleMystery VISIBLE:YES SOURCEPAGE:p.50 BONUS:ABILITYPOOL|Nature Mystery Revelation|OracleMysteryLevel ABILITY:Special Ability|AUTOMATIC|Final Revelation ~ Nature Mystery|PRECLASS:1,Oracle=20 SPELLKNOWN:CLASS|Oracle=1|Charm Animal|PRECLASS:1,Oracle=2 SPELLKNOWN:CLASS|Oracle=2|Barkskin|PRECLASS:1,Oracle=4 SPELLKNOWN:CLASS|Oracle=3|Speak with Plants|PRECLASS:1,Oracle=6 SPELLKNOWN:CLASS|Oracle=4|Grove of Respite|PRECLASS:1,Oracle=8 SPELLKNOWN:CLASS|Oracle=5|Awaken|PRECLASS:1,Oracle=10 SPELLKNOWN:CLASS|Oracle=6|Stone Tell|PRECLASS:1,Oracle=12 SPELLKNOWN:CLASS|Oracle=7|Creeping Doom|PRECLASS:1,Oracle=14 SPELLKNOWN:CLASS|Oracle=8|Animal Shapes|PRECLASS:1,Oracle=16 SPELLKNOWN:CLASS|Oracle=9|World Wave|PRECLASS:1,Oracle=18 CSKILL:Climb|Fly|Knowledge (Nature)Ride|Survival|Swim +Stone Mystery KEY:Stone Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuaility.OracleMystery VISIBLE:YES SOURCEPAGE:p.51 BONUS:ABILITYPOOL|Stone Mystery Revelation|OracleMysteryLevel ABILITY:Special Ability|AUTOMATIC|Final Revelation ~ Stone Mystery|PRECLASS:1,Oracle=20 SPELLKNOWN:CLASS|Oracle=1|Magic Stone|PRECLASS:1,Oracle=2 SPELLKNOWN:CLASS|Oracle=2|Stone Call|PRECLASS:1,Oracle=4 SPELLKNOWN:CLASS|Oracle=3|Meld into Stone|PRECLASS:1,Oracle=6 SPELLKNOWN:CLASS|Oracle=4|Wall of Stone|PRECLASS:1,Oracle=8 SPELLKNOWN:CLASS|Oracle=5|Stoneskin|PRECLASS:1,Oracle=10 SPELLKNOWN:CLASS|Oracle=6|Stone Tell|PRECLASS:1,Oracle=12 SPELLKNOWN:CLASS|Oracle=7|Statue|PRECLASS:1,Oracle=14 SPELLKNOWN:CLASS|Oracle=8|Repel Metal or Stone|PRECLASS:1,Oracle=16 SPELLKNOWN:CLASS|Oracle=9|Clashing Rocks|PRECLASS:1,Oracle=18 CSKILL:Appraise|Climb|Intimidate|Survival +Waves Mystery KEY:Waves Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuaility.OracleMystery VISIBLE:YES SOURCEPAGE:p.52 BONUS:ABILITYPOOL|Waves Mystery Revelation|OracleMysteryLevel ABILITY:Special Ability|AUTOMATIC|Final Revelation ~ Waves Mystery|PRECLASS:1,Oracle=20 SPELLKNOWN:CLASS|Oracle=1|Touch of the Sea|PRECLASS:1,Oracle=2 SPELLKNOWN:CLASS|Oracle=2|Slipstream|PRECLASS:1,Oracle=4 SPELLKNOWN:CLASS|Oracle=3|Water Breathing|PRECLASS:1,Oracle=6 SPELLKNOWN:CLASS|Oracle=4|Wall of Ice|PRECLASS:1,Oracle=8 SPELLKNOWN:CLASS|Oracle=5|Geyser|PRECLASS:1,Oracle=10 SPELLKNOWN:CLASS|Oracle=6|Fluid Form|PRECLASS:1,Oracle=12 SPELLKNOWN:CLASS|Oracle=7|Vortex|PRECLASS:1,Oracle=14 SPELLKNOWN:CLASS|Oracle=8|Seamantle|PRECLASS:1,Oracle=16 SPELLKNOWN:CLASS|Oracle=9|Tsunami|PRECLASS:1,Oracle=18 CSKILL:Acrobatics|Escape Artist|Knowledge (Nature)|Swim +Wind Mystery KEY:Winds Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuaility.OracleMystery VISIBLE:YES SOURCEPAGE:p.53 BONUS:ABILITYPOOL|Wind Mystery Revelation|OracleMysteryLevel ABILITY:Special Ability|AUTOMATIC|Final Revelation ~ Wind Mystery|PRECLASS:1,Oracle=20 SPELLKNOWN:CLASS|Oracle=1|Alter Winds|PRECLASS:1,Oracle=2 SPELLKNOWN:CLASS|Oracle=2|Gust of Wind|PRECLASS:1,Oracle=4 SPELLKNOWN:CLASS|Oracle=3|Cloak of Winds|PRECLASS:1,Oracle=6 SPELLKNOWN:CLASS|Oracle=4|River of Wind|PRECLASS:1,Oracle=8 SPELLKNOWN:CLASS|Oracle=5|Control Winds|PRECLASS:1,Oracle=10 SPELLKNOWN:CLASS|Oracle=6|Sirocco|PRECLASS:1,Oracle=12 SPELLKNOWN:CLASS|Oracle=7|Control Weather|PRECLASS:1,Oracle=14 SPELLKNOWN:CLASS|Oracle=8|Whirlwind|PRECLASS:1,Oracle=16 SPELLKNOWN:CLASS|Oracle=9|Winds of Vengance|PRECLASS:1,Oracle=18 CSKILL:Acrobatics|Escape Artist|Fly|Stealth # Oracle Revelations: Battle # Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Source Page Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits -Battlecry KEY:Battlecry ~ Battle Mystery CATEGORY:Special Ability TYPE:SpecialAbility.Extraordinary.BattleRevelation VISIBLE:YES SOURCEPAGE:p.45 +Battlecry KEY:Battlecry ~ Battle Mystery CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.BattleRevelation VISIBLE:YES SOURCEPAGE:p.45 Battlefield Clarity KEY:Battlefield Clarity ~ Battle Mystery CATEGORY:Special Ability TYPE:SpecialAbility.Extraordinary.BattleRevelation VISIBLE:YES SOURCEPAGE:p.45 Combat Healer KEY:Combat Healer ~ Battle Mystery CATEGORY:Special Ability TYPE:SpecialAbility.Supernatural.BattleRevelation VISIBLE:YES SOURCEPAGE:p.45 Iron Skin KEY:Iron Skin ~ Battle Mystery CATEGORY:Special Ability TYPE:SpecialAbility.Supernatural.BattleRevelation VISIBLE:YES SOURCEPAGE:p.45 @@ -139,59 +140,59 @@ Final Revelation KEY:Final Revelation ~ Lore Mystery CATEGORY:Special Ability TYPE:SpecialAbility.FinalLoreRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Lore Mystery ~ Oracle SOURCEPAGE:p.50 # Oracle Revelations: Nature -# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Source Page Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits -Bonded Mount KEY:Bonded Mount ~ Nature Mystery CATEGORY:Special Ability TYPE:SpecialAbility.NatureRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Nature Mystery ~ Oracle SOURCEPAGE:p.50 -Erosion Touch KEY:Erosion Touch ~ Nature Mystery CATEGORY:Special Ability TYPE:SpecialAbility.NatureRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Nature Mystery ~ Oracle SOURCEPAGE:p.50 -Friend to the Animals KEY:Friend to the Animals ~ Nature Mystery CATEGORY:Special Ability TYPE:SpecialAbility.NatureRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Nature Mystery ~ Oracle SOURCEPAGE:p.50 -Life Leach KEY:Life Leach ~ Nature Mystery CATEGORY:Special Ability TYPE:SpecialAbility.NatureRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Nature Mystery ~ Oracle SOURCEPAGE:p.50 -Natural Divination KEY:Natural Divination ~ Nature Mystery CATEGORY:Special Ability TYPE:SpecialAbility.NatureRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Nature Mystery ~ Oracle SOURCEPAGE:p.51 -Nature's Whispers KEY:Wature's Whispers ~ Nature Mystery CATEGORY:Special Ability TYPE:SpecialAbility.NatureRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Nature Mystery ~ Oracle SOURCEPAGE:p.51 -Speak with Animals KEY:Speak with Animals ~ Nature Mystery CATEGORY:Special Ability TYPE:SpecialAbility.NatureRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Nature Mystery ~ Oracle SOURCEPAGE:p.51 -Spirit of Nature KEY:Spirit of Nature ~ Nature Mystery CATEGORY:Special Ability TYPE:SpecialAbility.NatureRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Nature Mystery ~ Oracle SOURCEPAGE:p.51 -Transcendental Bond KEY:Transcendental Bond ~ Nature Mystery CATEGORY:Special Ability TYPE:SpecialAbility.NatureRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Nature Mystery ~ Oracle SOURCEPAGE:p.51 -Undo Artifice KEY:Undo Artifice ~ Nature Mystery CATEGORY:Special Ability TYPE:SpecialAbility.NatureRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Nature Mystery ~ Oracle SOURCEPAGE:p.51 -Final Revelation KEY:Final Revelation ~ Nature Mystery CATEGORY:Special Ability TYPE:SpecialAbility.FinalNatureRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Nature Mystery ~ Oracle SOURCEPAGE:p.51 +# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Source Page Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits +Bonded Mount KEY:Bonded Mount ~ Nature Mystery CATEGORY:Special Ability TYPE:SpecialAbility.NatureRevelation VISIBLE:YES SOURCEPAGE:p.50 +Erosion Touch KEY:Erosion Touch ~ Nature Mystery CATEGORY:Special Ability TYPE:SpecialAbility.NatureRevelation VISIBLE:YES SOURCEPAGE:p.50 +Friend to the Animals KEY:Friend to the Animals ~ Nature Mystery CATEGORY:Special Ability TYPE:SpecialAbility.NatureRevelation VISIBLE:YES SOURCEPAGE:p.50 +Life Leach KEY:Life Leach ~ Nature Mystery CATEGORY:Special Ability TYPE:SpecialAbility.NatureRevelation VISIBLE:YES SOURCEPAGE:p.50 +Natural Divination KEY:Natural Divination ~ Nature Mystery CATEGORY:Special Ability TYPE:SpecialAbility.NatureRevelation VISIBLE:YES SOURCEPAGE:p.51 +Nature's Whispers KEY:Wature's Whispers ~ Nature Mystery CATEGORY:Special Ability TYPE:SpecialAbility.NatureRevelation VISIBLE:YES SOURCEPAGE:p.51 +Speak with Animals KEY:Speak with Animals ~ Nature Mystery CATEGORY:Special Ability TYPE:SpecialAbility.NatureRevelation VISIBLE:YES SOURCEPAGE:p.51 +Spirit of Nature KEY:Spirit of Nature ~ Nature Mystery CATEGORY:Special Ability TYPE:SpecialAbility.NatureRevelation VISIBLE:YES SOURCEPAGE:p.51 +Transcendental Bond KEY:Transcendental Bond ~ Nature Mystery CATEGORY:Special Ability TYPE:SpecialAbility.NatureRevelation VISIBLE:YES SOURCEPAGE:p.51 +Undo Artifice KEY:Undo Artifice ~ Nature Mystery CATEGORY:Special Ability TYPE:SpecialAbility.NatureRevelation VISIBLE:YES SOURCEPAGE:p.51 +Final Revelation (Nature) KEY:Final Revelation ~ Nature Mystery CATEGORY:Special Ability TYPE:SpecialAbility.FinalNatureRevelation VISIBLE:YES SOURCEPAGE:p.51 # Oracle Revelations: Stone -# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Source Page Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits -Acid Skin KEY:Acid Skin ~ Stone Mystery CATEGORY:Special Ability TYPE:SpecialAbility.StoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Stone Mystery ~ Oracle SOURCEPAGE:p.51 -Clobbering Strike KEY:Clobbering Strike ~ Stone Mystery CATEGORY:Special Ability TYPE:SpecialAbility.StoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Stone Mystery ~ Oracle SOURCEPAGE:p.51 -Crystal Sight KEY:Crystal Sight ~ Stone Mystery CATEGORY:Special Ability TYPE:SpecialAbility.StoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Stone Mystery ~ Oracle SOURCEPAGE:p.52 -Earth Glide KEY:Earth Glide ~ Stone Mystery CATEGORY:Special Ability TYPE:SpecialAbility.StoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Stone Mystery ~ Oracle SOURCEPAGE:p.52 -Mighty Pebble KEY:Mighty Pebble ~ Stone Mystery CATEGORY:Special Ability TYPE:SpecialAbility.StoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Stone Mystery ~ Oracle SOURCEPAGE:p.52 -Rock Throwing KEY:Rock Throwing ~ Stone Mystery CATEGORY:Special Ability TYPE:SpecialAbility.StoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Stone Mystery ~ Oracle SOURCEPAGE:p.52 -Shard Explosion KEY:Shard Explosion ~ Stone Mystery CATEGORY:Special Ability TYPE:SpecialAbility.StoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Stone Mystery ~ Oracle SOURCEPAGE:p.52 -Steelbreaker Skin KEY:Steelbreaker Skin ~ Stone Mystery CATEGORY:Special Ability TYPE:SpecialAbility.StoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Stone Mystery ~ Oracle SOURCEPAGE:p.52 -Stone Stability KEY:Stone Stability ~ Stone Mystery CATEGORY:Special Ability TYPE:SpecialAbility.StoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Stone Mystery ~ Oracle SOURCEPAGE:p.52 -Touch of Acid KEY:Touch of Acid ~ Stone Mystery CATEGORY:Special Ability TYPE:SpecialAbility.StoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Stone Mystery ~ Oracle SOURCEPAGE:p.52 -Final Revelation KEY:Final Revelation ~ Stone Mystery CATEGORY:Special Ability TYPE:SpecialAbility.FinalStoneRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Stone Mystery ~ Oracle SOURCEPAGE:p.52 +# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Source Page Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits +Acid Skin KEY:Acid Skin ~ Stone Mystery CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.StoneRevelation VISIBLE:YES SOURCEPAGE:p.51 +Clobbering Strike KEY:Clobbering Strike ~ Stone Mystery CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.StoneRevelation VISIBLE:YES SOURCEPAGE:p.51 +Crystal Sight KEY:Crystal Sight ~ Stone Mystery CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.StoneRevelation.Sense VISIBLE:YES SOURCEPAGE:p.52 +Earth Glide KEY:Earth Glide ~ Stone Mystery CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.StoneRevelation VISIBLE:YES SOURCEPAGE:p.52 +Mighty Pebble KEY:Mighty Pebble ~ Stone Mystery CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.StoneRevelation VISIBLE:YES SOURCEPAGE:p.52 +Rock Throwing KEY:Rock Throwing ~ Stone Mystery CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.StoneRevelation VISIBLE:YES SOURCEPAGE:p.52 +Shard Explosion KEY:Shard Explosion ~ Stone Mystery CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.StoneRevelation VISIBLE:YES SOURCEPAGE:p.52 +Steelbreaker Skin KEY:Steelbreaker Skin ~ Stone Mystery CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.StoneRevelation VISIBLE:YES SOURCEPAGE:p.52 +Stone Stability KEY:Stone Stability ~ Stone Mystery CATEGORY:Special Ability TYPE:SpecialQuaility.Extraordinary.StoneRevelation VISIBLE:YES SOURCEPAGE:p.52 +Touch of Acid KEY:Touch of Acid ~ Stone Mystery CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.StoneRevelation VISIBLE:YES SOURCEPAGE:p.52 +Final Revelation (Stone) KEY:Final Revelation ~ Stone Mystery CATEGORY:Special Ability TYPE:SpecialAttack.FinalStoneRevelation VISIBLE:YES SOURCEPAGE:p.52 # Oracle Revelations: Waves -# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Source Page Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits -Blizzard KEY:Blizzard ~ Waves Mystery CATEGORY:Special Ability TYPE:SpecialAbility.WavesRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Waves Mystery ~ Oracle SOURCEPAGE:p.52 -Fluid Nature KEY:Fluid Nature ~ Waves Mystery CATEGORY:Special Ability TYPE:SpecialAbility.WavesRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Waves Mystery ~ Oracle SOURCEPAGE:p.52 -Fluid Travel KEY:Fluid Travel ~ Waves Mystery CATEGORY:Special Ability TYPE:SpecialAbility.WavesRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Waves Mystery ~ Oracle SOURCEPAGE:p.53 -Freezing Spell KEY:Freezing Spell ~ Waves Mystery CATEGORY:Special Ability TYPE:SpecialAbility.WavesRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Waves Mystery ~ Oracle SOURCEPAGE:p.53 -Ice Armor KEY:Ice Armor ~ Waves Mystery CATEGORY:Special Ability TYPE:SpecialAbility.WavesRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Waves Mystery ~ Oracle SOURCEPAGE:p.53 -Icy Skin KEY:Icy Skin ~ Waves Mystery CATEGORY:Special Ability TYPE:SpecialAbility.WavesRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Waves Mystery ~ Oracle SOURCEPAGE:p.53 -Punitive Transformation KEY:Punitive Transformation ~ Waves Mystery CATEGORY:Special Ability TYPE:SpecialAbility.WavesRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Waves Mystery ~ Oracle SOURCEPAGE:p.53 -Water Form KEY:Water Form ~ Waves Mystery CATEGORY:Special Ability TYPE:SpecialAbility.WavesRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Waves Mystery ~ Oracle SOURCEPAGE:p.53 -Water Sight KEY:Water Sight ~ Waves Mystery CATEGORY:Special Ability TYPE:SpecialAbility.WavesRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Waves Mystery ~ Oracle SOURCEPAGE:p.53 -Wintry Touch KEY:Wintry Touch ~ Waves Mystery CATEGORY:Special Ability TYPE:SpecialAbility.WavesRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Waves Mystery ~ Oracle SOURCEPAGE:p.53 -Final Revelation KEY:Final Revelation ~ Waves Mystery CATEGORY:Special Ability TYPE:SpecialAbility.FinalWavesRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Waves Mystery ~ Oracle SOURCEPAGE:p.53 +# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Source Page Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits +Blizzard KEY:Blizzard ~ Waves Mystery CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.WavesRevelation VISIBLE:YES SOURCEPAGE:p.52 +Fluid Nature KEY:Fluid Nature ~ Waves Mystery CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.WavesRevelation VISIBLE:YES SOURCEPAGE:p.52 +Fluid Travel KEY:Fluid Travel ~ Waves Mystery CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.WavesRevelation VISIBLE:YES SOURCEPAGE:p.53 +Freezing Spell KEY:Freezing Spell ~ Waves Mystery CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.WavesRevelation VISIBLE:YES SOURCEPAGE:p.53 +Ice Armor KEY:Ice Armor ~ Waves Mystery CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.WavesRevelation VISIBLE:YES SOURCEPAGE:p.53 +Icy Skin KEY:Icy Skin ~ Waves Mystery CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.WavesRevelation VISIBLE:YES SOURCEPAGE:p.53 +Punitive Transformation KEY:Punitive Transformation ~ Waves Mystery CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.WavesRevelation VISIBLE:YES SOURCEPAGE:p.53 +Water Form KEY:Water Form ~ Waves Mystery CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.WavesRevelation VISIBLE:YES SOURCEPAGE:p.53 +Water Sight KEY:Water Sight ~ Waves Mystery CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.WavesRevelation.Sense VISIBLE:YES SOURCEPAGE:p.53 +Wintry Touch KEY:Wintry Touch ~ Waves Mystery CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.WavesRevelation VISIBLE:YES SOURCEPAGE:p.53 +Final Revelation (Waves) KEY:Final Revelation ~ Waves Mystery CATEGORY:Special Ability TYPE:SpecialQuality.FinalWavesRevelation VISIBLE:YES SOURCEPAGE:p.53 # Oracle Revelations: Wind # Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Source Page Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits -Air Barrier KEY:Air Barrier ~ Wind Mystery CATEGORY:Special Ability TYPE:SpecialAbility.WindRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Wind Mystery ~ Oracle SOURCEPAGE:p.53 -Gaseous Form KEY:Gaseous Form ~ Wind Mystery CATEGORY:Special Ability TYPE:SpecialAbility.WindRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Wind Mystery ~ Oracle SOURCEPAGE:p.53 -Invisibility KEY:Invisibility ~ Wind Mystery CATEGORY:Special Ability TYPE:SpecialAbility.WindRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Wind Mystery ~ Oracle SOURCEPAGE:p.53 -Lightning Breath KEY:Lightning Breath ~ Wind Mystery CATEGORY:Special Ability TYPE:SpecialAbility.WindRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Wind Mystery ~ Oracle SOURCEPAGE:p.53 -Spark Skin KEY:Spark Skin ~ Wind Mystery CATEGORY:Special Ability TYPE:SpecialAbility.WindRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Wind Mystery ~ Oracle SOURCEPAGE:p.54 -Touch of Electricity KEY:Touch of Electricity ~ Wind Mystery CATEGORY:Special Ability TYPE:SpecialAbility.WindRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Wind Mystery ~ Oracle SOURCEPAGE:p.54 -Vortex Spells KEY:Wortex Spells ~ Wind Mystery CATEGORY:Special Ability TYPE:SpecialAbility.WindRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Wind Mystery ~ Oracle SOURCEPAGE:p.54 -Wind Sight KEY:Wind Sight ~ Wind Mystery CATEGORY:Special Ability TYPE:SpecialAbility.WindRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Wind Mystery ~ Oracle SOURCEPAGE:p.54 -Wings of Air KEY:Wings of Air ~ Wind Mystery CATEGORY:Special Ability TYPE:SpecialAbility.WindRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Wind Mystery ~ Oracle SOURCEPAGE:p.54 -Final Revelation KEY:Final Revelation ~ Wind Mystery CATEGORY:Special Ability TYPE:SpecialAbility.FinalWindRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Wind Mystery ~ Oracle SOURCEPAGE:p.54 +Air Barrier KEY:Air Barrier ~ Wind Mystery CATEGORY:Special Ability TYPE:SpecialQuality.Exraordinary.WindRevelation VISIBLE:YES SOURCEPAGE:p.53 +Gaseous Form KEY:Gaseous Form ~ Wind Mystery CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.WindRevelation VISIBLE:YES SOURCEPAGE:p.53 +Invisibility KEY:Invisibility ~ Wind Mystery CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.WindRevelation VISIBLE:YES SOURCEPAGE:p.53 +Lightning Breath KEY:Lightning Breath ~ Wind Mystery CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.WindRevelation VISIBLE:YES SOURCEPAGE:p.53 +Spark Skin KEY:Spark Skin ~ Wind Mystery CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.WindRevelation VISIBLE:YES SOURCEPAGE:p.54 +Touch of Electricity KEY:Touch of Electricity ~ Wind Mystery CATEGORY:Special Ability TYPE:SpecialAttack.ExtraordinaryWindRevelation VISIBLE:YES SOURCEPAGE:p.54 +Vortex Spells KEY:Wortex Spells ~ Wind Mystery CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.WindRevelation VISIBLE:YES SOURCEPAGE:p.54 +Wind Sight KEY:Wind Sight ~ Wind Mystery CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.WindRevelation.Sense VISIBLE:YES SOURCEPAGE:p.54 +Wings of Air KEY:Wings of Air ~ Wind Mystery CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.WindRevelation VISIBLE:YES SOURCEPAGE:p.54 +Final Revelation (Wind) KEY:Final Revelation ~ Wind Mystery CATEGORY:Special Ability TYPE:SpecialQuality.FinalWindRevelation VISIBLE:YES SOURCEPAGE:p.54 # Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class_common.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class_common.lst 2010-08-22 03:45:26 UTC (rev 12910) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class_common.lst 2010-08-22 07:17:09 UTC (rev 12911) @@ -2,6 +2,11 @@ SOURCELONG:Advanced Player's Guide SOURCESHORT:PFAPG SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8fo1 SOURCEDATE:2010-08 # Original Entry by: Stefan Radermacher +###Block: Immunities +# Ability Name Unique Key Output Name Category of Ability Type Description Source Page Aspects Description of the Benefits Temporary effect description +Immunity to Sickened Condition CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Immunity DESC:You are never subject to sickened effects. SOURCEPAGE:p.44 ASPECT:Immunity|Sickened Condition +Immunity to Nauseated Condition CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Immunity DESC:You are never subject to nauseated effects. SOURCEPAGE:p.44 ASPECT:Immunity|Nauseated Condition + ###Block: CMB Definitions # Ability Name Define Modify VAR CATEGORY=FEAT|CMB Output.MOD DEFINE:CMB_DirtyTricks|0 DEFINE:CMD_DirtyTricks|0 BONUS:VAR|CMB_DirtyTricks|CMB BONUS:VAR|CMD_DirtyTricks|CMD This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <amaitland@us...> - 2010-08-27 07:01:37
|
Revision: 12927 http://pcgen.svn.sourceforge.net/pcgen/?rev=12927&view=rev Author: amaitland Date: 2010-08-27 07:01:23 +0000 (Fri, 27 Aug 2010) Log Message: ----------- Spells sweep 1 complete. Still requires Formulas for Casterlevel stuff; usable. Modified Paths: -------------- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg.pcc Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_spells.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_spells_mods.lst Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg.pcc =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg.pcc 2010-08-26 21:13:20 UTC (rev 12926) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg.pcc 2010-08-27 07:01:23 UTC (rev 12927) @@ -57,6 +57,10 @@ #KIT:pfapg_kits_races_base.lst KIT:pfapg_kits_traits.lst RACE:pfapg_races_base.lst + +SPELL:pfapg_spells.lst +SPELL:pfapg_spells_mod.lst + SHIELDPROF:pfapg_profs_shields.lst TEMPLATE:pfapg_templates.lst WEAPONPROF:pfapg_weaponprofs.lst Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_spells.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_spells.lst 2010-08-26 21:13:20 UTC (rev 12926) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_spells.lst 2010-08-27 07:01:23 UTC (rev 12927) @@ -1,2651 +1,272 @@ +SOURCELONG:Advanced Player's Guide SOURCESHORT:PFAPG SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8fo1 SOURCEDATE:2010-08 +#Original Entry By: Andrew Maitland +###Block: Main Spell List +Absorbing Touch SOURCEPAGE:p.200 SCHOOL:Transmutation CLASSES:Alchemist=3 CASTTIME:1 standard action COMPS:S RANGE:Touch TARGETAREA:object touched DURATION:1 day/level (D) SAVEINFO:Fortitude negates (object) SPELLRES:No DESC:Caster absorbs an item for 1 day/level +Accelerate Poison SOURCEPAGE:p.201 SCHOOL:Transmutation CLASSES:Druid=2|Ranger=2|Sorcerer,Wizard=2 CASTTIME:1 standard action COMPS:V, S, M (a thorn) RANGE:Touch TARGETAREA:creature touched DURATION:Instantaneous SAVEINFO:Fortitude negates SPELLRES:Yes DESC:Hastens targeted poison\x92s onset +Acid Pit SOURCEPAGE:p.201 SCHOOL:Conjuration SUBSCHOOL:Creation DESCRIPTOR:Acid CLASSES:Sorcerer,Wizard,Summoner=4 CASTTIME:1 standard action COMPS:V, S, M (drop of acid), F (Fine shovel worth 10 gp) RANGE:Medium TARGETAREA:10-ft.-by-10-ft. hole, 10 ft. deep/2 levels DURATION:1 round + 1 round/level SAVEINFO:Reflex negates; see text SPELLRES:No DESC:Creates a pit with a layer of acid on the bottom. +Alchemical Allocation SOURCEPAGE:p.201 SCHOOL:Transmutation CLASSES:Alchemist=2 CASTTIME:1 standard action COMPS:S RANGE:Personal TARGETAREA:You DURATION:1 round DESC:Gain potion's benefits without consuming it. +Allfood SOURCEPAGE:p.201 SCHOOL:Transmutation CLASSES:Ranger=2 CASTTIME:1 standard action COMPS:V, S, M (a pinch of salt and pepper) RANGE:Touch TARGETAREA:object touched, weighing up to 5 lbs./level DURATION:Instantaneous SAVEINFO:Will negates (object) SPELLRES:Yes (object) +Alter Winds SOURCEPAGE:p.201 SCHOOL:Transmutation DESCRIPTOR:Air CLASSES:Druid=1|Sorcerer,Wizard=1 CASTTIME:1 minute COMPS:V, S RANGE:Touch TARGETAREA:immobile 10-ft.-radius emanation DURATION:1 hour/level SAVEINFO:Will negates SPELLRES:Yes DESC:Increase/decrease strength of natural winds. +Amplify Elixir SOURCEPAGE:p.202 SCHOOL:Transmutation CLASSES:Alchemist=3 CASTTIME:1 standard action COMPS:S RANGE:Personal TARGETAREA:You DURATION:1 round/level DESC:Empowers or extends the effects of any potion or elixir. +Ant Haul SOURCEPAGE:p.202 SCHOOL:Transmutation CLASSES:Alchemist=1|Cleric=1|Druid,Ranger=1|Sorcerer,Wizard=1|Summoner=1 CASTTIME:1 standard action COMPS:V, S, M/DF (a small pulley) RANGE:Touch TARGETAREA:creature touched DURATION:2 hours/level SAVEINFO:Fortitude negates (harmless) SPELLRES:Yes (harmless) DESC:Triples carrying capacity of a creature. +Aqueous Orb SOURCEPAGE:p.202 SCHOOL:Conjuration SUBSCHOOL:Creation DESCRIPTOR:Water CLASSES:Druid,Sorcerer,Wizard=3|Summoner=3 CASTTIME:1 standard action COMPS:V, S, M (a drop of water and a glass bead) RANGE:Medium TARGETAREA:10-ft.-diameter sphere DURATION:1 round/level SAVEINFO:Reflex negates SPELLRES:No DESC:Creates rolling sphere of water. +Arcane Concordance SOURCEPAGE:p.202 SCHOOL:Evocation CLASSES:Bard=3 CASTTIME:1 standard action COMPS:V, S, M (a spent wand) RANGE:Personal TARGETAREA:You TARGETAREA:10-ft.-radius emanation centered on you DURATION:1 round/level SAVEINFO:None SPELLRES:No DESC:Grants metamagic to arcane spells. +Arrow Eruption SOURCEPAGE:p.202 SCHOOL:Conjuration SUBSCHOOL:Creation CLASSES:Ranger=2|Sorcerer,Wizard=2 CASTTIME:1 standard action COMPS:V, S, M (arrow or crossbow bolt) RANGE:Long TARGETAREA:30-ft.-radius burst DURATION:Instantaneous SAVEINFO:None SPELLRES:Yes DESC:Creates duplicates of killing arrow. +Aspect of the Bear SOURCEPAGE:p.203 SCHOOL:Transmutation SUBSCHOOL:Polymorph CLASSES:Druid=2|Ranger=2 CASTTIME:1 standard action COMPS:V, S, DF RANGE:Personal TARGETAREA:You DURATION:1 minute/level DESC:+2 AC and combat maneuver rolls. +Aspect of the Falcon SOURCEPAGE:p.203 SCHOOL:Transmutation SUBSCHOOL:Polymorph CLASSES:Druid=1|Ranger=1 CASTTIME:1 standard action COMPS:V, S, DF RANGE:Personal TARGETAREA:You DURATION:1 minute/level DESC:Gives bonuses on Perception checks and ranged attacks. +Aspect of the Stag SOURCEPAGE:p.203 SCHOOL:Transmutation SUBSCHOOL:Polymorph CLASSES:Druid=4|Ranger=3 CASTTIME:1 standard action COMPS:V, S, DF RANGE:Personal TARGETAREA:You DURATION:1 minute/level DESC:+2 AC against attacks of opportunity and increases speed. +Aspect of the Wolf SOURCEPAGE:p.204 SCHOOL:Transmutation SUBSCHOOL:Polymorph CLASSES:Druid=5|Ranger=4 CASTTIME:1 standard action COMPS:V, S, DF RANGE:Personal TARGETAREA:You DURATION:1 minute/level DESC:+4 Str and Dex, +2 bonus on trip attacks. +Aura of Greater Courage SOURCEPAGE:p.204 SCHOOL:Abjuration CLASSES:Paladin=2 CASTTIME:1 standard action COMPS:V, S, DF RANGE:Personal TARGETAREA:10-ft.-radius emanation centered on you DURATION:10/minutes per level SAVEINFO:Will negates (harmless) SPELLRES:Yes (harmless) DESC:Increases strength of a paladin\x92s aura of courage. +Ball Lightning SOURCEPAGE:p.204 SCHOOL:Evocation DESCRIPTOR:Air|Electricity CLASSES:Druid=4|Sorcerer,Wizard=4 CASTTIME:1 standard action COMPS:V, S, M/DF (a small iron ring) RANGE:Medium TARGETAREA:two or more 5-ft.-diameter spheres DURATION:1 round/level SAVEINFO:Reflex negates SPELLRES:Yes DESC:Flying balls of lightning deal 3d6 electricity damage each. +Banish Seeming SOURCEPAGE:p.204 SCHOOL:Abjuration CLASSES:Inquisitor=3|Witch=5 CASTTIME:1 standard action COMPS:V, S, M (a cold iron nail) RANGE:Touch TARGETAREA:one creature or object DURATION:Instantaneous and 1 round/level; see text SAVEINFO:None SPELLRES:No DESC:Dispels touched illusion or a creature's change in form. +Bard's Escape SOURCEPAGE:p.204 SCHOOL:Conjuration SUBSCHOOL:Teleportation CLASSES:Bard=5 CASTTIME:1 standard action COMPS:V, S, M (pieces of a smashed fiddle) RANGE:Medium TARGETAREA:You and up to 1 willing creature/2 caster levels, no two of which can be more than 30 ft. apart DURATION:Instantaneous SAVEINFO:None SPELLRES:No DESC:You and allies escape an emergency by teleporting to safety. +Beguiling Gift SOURCEPAGE:p.205 SCHOOL:Enchantment SUBSCHOOL:Compulsion DESCRIPTOR:Mind-Affecting CLASSES:Bard=1|Witch=1 CASTTIME:1 standard action COMPS:V, S, F (the object to be offered) RANGE:5 ft. TARGETAREA:one creature DURATION:1 round SAVEINFO:Will negates SPELLRES:Yes DESC:Subject immediately accepts an offered item and uses it. +Bestow Grace SOURCEPAGE:p.205 SCHOOL:Abjuration CLASSES:Paladin=2 CASTTIME:1 standard action COMPS:V, S, DF RANGE:Touch TARGETAREA:one good creature touched DURATION:1 minute/level SAVEINFO:Will (harmless) SPELLRES:Yes (harmless) DESC:Subject gains bonus on saving throws equal to Cha modifier. +Blaze of Glory SOURCEPAGE:p.205 SCHOOL:Conjuration SUBSCHOOL:Healing DESCRIPTOR:Good|Mind-Affecting CLASSES:Paladin=4 CASTTIME:1 standard action or immediate action; see text COMPS:V TARGETAREA:30-ft.-radius burst centered on you DURATION:Instantaneous and 1 round/level; see text SAVEINFO:Will partial SPELLRES:Yes DESC:Last stand cures good creatures, hurts evil. +Blessing of Courage and Life SOURCEPAGE:p.205 SCHOOL:Conjuration SUBSCHOOL:Healing CLASSES:Cleric=2|Paladin=2 CASTTIME:1 standard action COMPS:V, S, DF RANGE:Close TARGETAREA:one living creature DURATION:1 minute/level (see below) SAVEINFO:Will negates (harmless) SPELLRES:Yes (harmless) DESC:Grants a +2 bonus on saves vs. fear and death. +Blessing of Fervor SOURCEPAGE:p.205 SCHOOL:Transmutation CLASSES:Cleric=4 CASTTIME:1 standard action COMPS:V, S, DF RANGE:Close TARGETAREA:one creature/level, no two of which can be more than 30 ft. apart DURATION:1 round/level SAVEINFO:Fortitude negates (harmless) SPELLRES:Yes (harmless) DESC:Gives allies a choice of benefits. +Blessing of the Salamander SOURCEPAGE:p.206 SCHOOL:Transmutation SUBSCHOOL:Polymorph CLASSES:Druid=5|Ranger=4 CASTTIME:1 standard action COMPS:V, S, DF RANGE:Touch TARGETAREA:creature touched DURATION:1 round/level SAVEINFO:Fortitude negates (harmless) SPELLRES:Yes (harmless) DESC:Subject gets fast healing 2, fire resistance 10, and +2 to its CMD. +Blood Biography SOURCEPAGE:p.206 SCHOOL:Divination CLASSES:Bard=2|Cleric=3|Inquisitor,Sorcerer,Wizard=3 CASTTIME:1 minute COMPS:V, S, M/DF (a scrap of parchment) RANGE:Touch TARGETAREA:one creature's blood or one bloodstain DURATION:Instantaneous SAVEINFO:Will negates (see text) SPELLRES:No DESC:Learn about a creature with its blood. +Bloodhound SOURCEPAGE:p.206 SCHOOL:Transmutation CLASSES:Alchemist=3|Inquisitor=2|Ranger=2 CASTTIME:1 standard action COMPS:V, S, M (a drop of blood and a pinch of cinnamon) RANGE:Personal TARGETAREA:You DURATION:1 hour/level DESC:Gives caster the scent special ability. +Bloody Claws SOURCEPAGE:p.206 SCHOOL:Necromancy CLASSES:Druid=4|Ranger=3 CASTTIME:1 standard action COMPS:V, S, DF RANGE:Touch TARGETAREA:living creature touched DURATION:1 minute/level SAVEINFO:Fortitude negates (harmless) SPELLRES:Yes (harmless) DESC:Gives creature the ability to deal bleed damage with natural attacks. +Bomber's Eye SOURCEPAGE:p.206 SCHOOL:Transmutation CLASSES:Alchemist=1 CASTTIME:1 standard action COMPS:S RANGE:Personal TARGETAREA:You DURATION:1 round/level DESC:Increases thrown weapon range; +1 attack. +Borrow Skill SOURCEPAGE:p.207 SCHOOL:Transmutation CLASSES:Bard=1 CASTTIME:1 standard action COMPS:S RANGE:Touch TARGETAREA:creature touched DURATION:up to 1 round/level (see description) SAVEINFO:Will negates (harmless) SPELLRES:Yes (harmless) DESC:Make a skill check using another\x92s ranks. +Bow Spirit SOURCEPAGE:p.207 SCHOOL:Conjuration SUBSCHOOL:Creation CLASSES:Ranger=4 CASTTIME:1 standard action COMPS:V, S, DF RANGE:Personal TARGETAREA:You DURATION:1 round/level DESC:Summons an invisible spirit that fires your arrows for you as a swift action. +Brand SOURCEPAGE:p.207 SCHOOL:Transmutation CLASSES:Inquisitor=0 CASTTIME:1 standard action COMPS:V, S, DF RANGE:Touch TARGETAREA:creature touched DURATION:1 day/level SAVEINFO:Fortitude negates SPELLRES:Yes DESC:Creates permanent brand on target creature. +Brand (Greater) OUTPUTNAME:Brand, Greater SOURCEPAGE:p.207 SCHOOL:Transmutation CLASSES:Inquisitor=4 CASTTIME:1 round COMPS:V, S, DF RANGE:Touch TARGETAREA:creature touched DURATION:permanent SAVEINFO:Fortitude negates SPELLRES:Yes DESC:As brand, but brand glows when near your holy symbol. +Break SOURCEPAGE:p.207 SCHOOL:Transmutation CLASSES:Sorcerer,Wizard=1 CASTTIME:1 standard action COMPS:V, S, M (a twig) RANGE:Close TARGETAREA:one Medium or smaller object DURATION:Instantaneous SAVEINFO:Fortitude negates (object) SPELLRES:Yes (object) DESC:Gives an object the broken condition. +Brilliant Inspiration SOURCEPAGE:p.207 SCHOOL:Evocation DESCRIPTOR:Language-Dependent CLASSES:Bard=6 CASTTIME:1 standard action COMPS:V RANGE:Close TARGETAREA:one living creature DURATION:1 round/level and special (see below) SAVEINFO:Will negates (harmless) SPELLRES:Yes (harmless) DESC:Take best of two d20 rolls. +Bristle SOURCEPAGE:p.207 SCHOOL:Transmutation CLASSES:Druid=1 CASTTIME:1 standard action COMPS:V, S, DF RANGE:Touch TARGETAREA:one creature DURATION:1 minute/level SAVEINFO:Fortitude negates (harmless) SPELLRES:Yes DESC:Trade natural armor bonus for a bonus on attacks with natural weapons. +Burning Gaze SOURCEPAGE:p.208 SCHOOL:Evocation DESCRIPTOR:Fire CLASSES:Druid=2|Sorcerer,Wizard=2|Witch=2 CASTTIME:1 standard action COMPS:V, S, M/DF (eye of a mundane salamander) RANGE:Personal TARGETAREA:You DURATION:1 round/level SAVEINFO:Fortitude negates (see text) SPELLRES:Yes DESC:Inflict 1d6 fire damage to creature. +Burst Bonds SOURCEPAGE:p.208 SCHOOL:Evocation CLASSES:Inquisitor=1 CASTTIME:1 standard action COMPS:V RANGE:Touch TARGETAREA:one object or creature restraining you DURATION:Instantaneous SAVEINFO:Fortitude half (object) SPELLRES:Yes DESC:1d6 damage/level (max 5d6) to restraints. +Cacophonous Call SOURCEPAGE:p.208 SCHOOL:Enchantment SUBSCHOOL:Compulsion DESCRIPTOR:Mind-Affecting CLASSES:Bard=2 CASTTIME:1 standard action COMPS:V, S, M (a scrap of sheet music) RANGE:Close TARGETAREA:one creature DURATION:1 round/level SAVEINFO:Will negates SPELLRES:Yes DESC:Nauseates target. +Calcific Touch SOURCEPAGE:p.208 SCHOOL:Transmutation DESCRIPTOR:Earth CLASSES:Sorcerer,Wizard=4 CASTTIME:1 standard action COMPS:V, S RANGE:Touch TARGETAREA:creature or creatures touched (up to one per level) DURATION:1 round/level SAVEINFO:Fortitude partial SPELLRES:Yes DESC:Touch attack slows target, 1d4 Dex damage. +Call Animal SOURCEPAGE:p.209 SCHOOL:Enchantment SUBSCHOOL:Compulsion DESCRIPTOR:Mind-Affecting CLASSES:Druid=1|Ranger=1 CASTTIME:1 standard action COMPS:V, S, DF RANGE:see description TARGETAREA:one animal whose CR is equal or less than your caster level DURATION:1 hour/level (D) SAVEINFO:None SPELLRES:None DESC:Makes an animal come to you. +Campfire Wall SOURCEPAGE:p.210 SCHOOL:Evocation DESCRIPTOR:Fire|Light CLASSES:Bard=3|Druid=2|Ranger=2|Sorcerer,Wizard=3 CASTTIME:1 standard action COMPS:V, S, M/DF (ash made from burnt thorns) RANGE:Close TARGETAREA:20-ft.-radius sphere centered on fire source DURATION:2 hours/level; see below (D) SAVEINFO:None SPELLRES:Yes DESC:Creates a shelter around a campfire. +Cast Out SOURCEPAGE:p.210 SCHOOL:Abjuration CLASSES:Inquisitor=3 CASTTIME:1 standard action COMPS:V, S, DF RANGE:Touch TARGETAREA:creature touched DURATION:Instantaneous SAVEINFO:Will partial SPELLRES:Yes DESC:Does 2d8 damage +1/level (max +15) to creature and dispels an effect. +Castigate SOURCEPAGE:p.210 SCHOOL:Enchantment SUBSCHOOL:Compulsion DESCRIPTOR:Fear|Language-Dependent|Mind-Affecting CLASSES:Inquisitor=2 CASTTIME:1 standard action COMPS:V, S, DF RANGE:Close TARGETAREA:one living creature DURATION:1 round/level or 1 round; see text SAVEINFO:Will partial SPELLRES:Yes DESC:Causes target to be shaken and cower. +Castigate (Mass) OUTPUTNAME:Castigate, Mass SOURCEPAGE:p.210 SCHOOL:Enchantment SUBSCHOOL:Compulsion DESCRIPTOR:Fear|Language-Dependent|Mind-Affecting CLASSES:Inquisitor=5 CASTTIME:1 standard action COMPS:V, S, DF RANGE:Medium TARGETAREA:one creature/level, no two of which can be more than 30 ft. apart DURATION:1 round/level or 1 round; see text SAVEINFO:Will partial SPELLRES:Yes DESC:Causes targets to be shaken and cower. +Challenge Evil SOURCEPAGE:p.210 SCHOOL:Enchantment SUBSCHOOL:Compulsion DESCRIPTOR:Mind-Affecting CLASSES:Paladin=1 CASTTIME:1 standard action COMPS:V, DF RANGE:Close TARGETAREA:one evil creature DURATION:1 minute/level (D) SAVEINFO:Will negates SPELLRES:Yes DESC:Sickens creature if it refuses to fight you. +Chameleon Stride SOURCEPAGE:p.210 SCHOOL:Illusion SUBSCHOOL:Glamer CLASSES:Ranger=2 CASTTIME:1 standard action COMPS:V, S, DF RANGE:Personal TARGETAREA:You DURATION:1 minute/level DESC:Gives a +4 bonus on Stealth checks and concealment. +Clashing Rocks SOURCEPAGE:p.210 SCHOOL:Conjuration SUBSCHOOL:Creation DESCRIPTION:Earth CLASSES:Druid,Sorcerer,Wizard=9 CASTTIME:1 standard action COMPS:V, S RANGE:Long TARGETAREA:see text DURATION:Instantaneous SAVEINFO:Reflex partial, see text SPELLRES:No DESC:20d6 damage to target creature. +Cleanse SOURCEPAGE:p.211 SCHOOL:Evocation CLASSES:Cleric=5|Inquisitor=6 CASTTIME:1 standard action COMPS:S, DF RANGE:Personal TARGETAREA:You DURATION:Instantaneous DESC:Cures 4d8 damage +1/level (max +25) and also removes several afflictions. +Cloak of Dreams SOURCEPAGE:p.211 SCHOOL:Enchantment SUBSCHOOL:Compulsion DESCRIPTOR:Mind-Affecting CLASSES:Bard=5|Sorcerer,Wizard=6|Witch=6 CASTTIME:1 round COMPS:V, S, M (a rose petal and a drop of perfume) RANGE:5 ft. TARGETAREA:5-ft.-radius emanation centered on you DURATION:1 round/level (D) SAVEINFO:Will negates SPELLRES:Yes DESC:Living creatures within 5 ft. fall asleep. +Cloak of Shade SOURCEPAGE:p.211 SCHOOL:Abjuration CLASSES:Druid=1|Ranger=1 CASTTIME:1 standard action COMPS:V, S, M (a leaf from a shade tree) RANGE:Touch TARGETAREA:one creature per level DURATION:1 hour/level (D) SAVEINFO:Will negates (harmless) SPELLRES:Yes (harmless) DESC:Reduces effects of sun exposure and heat. +Cloak of Winds SOURCEPAGE:p.211 SCHOOL:Abjuration DESCRIPTOR:Air CLASSES:Druid=3|Ranger,Sorcerer,Wizard=3 CASTTIME:1 standard action COMPS:V, S RANGE:Close TARGETAREA:one living creature DURATION:1 minute/level SAVEINFO:Fortitude negates (harmless) SPELLRES:Yes (harmless) DESC:Creates screen of strong wind around you. +Confess SOURCEPAGE:p.212 SCHOOL:Enchantment SUBSCHOOL:Compulsion DESCRIPTOR:Language-Dependent|Mind-Affecting CLASSES:Inquisitor=2 CASTTIME:1 standard action COMPS:V, S, DF RANGE:Close TARGETAREA:one creature DURATION:1 round SAVEINFO:Will partial; see text SPELLRES:Yes DESC:Creature answers question truthfully or takes 1d6 damage/two levels (max 5d6). +Contagious Flame SOURCEPAGE:p.212 SCHOOL:Evocation DESCRIPTOR:Fire CLASSES:Sorcerer,Wizard=6 CASTTIME:1 standard action COMPS:V, S RANGE:Close TARGETAREA:three or more rays DURATION:3 rounds SAVEINFO:None SPELLRES:Yes DESC:Scorching rays cause 4d6 fire damage, then move on to new targets. +Coordinated Effort SOURCEPAGE:p.212 SCHOOL:Divination CLASSES:Bard=3|Inquisitor=3 CASTTIME:1 standard action COMPS:V, S RANGE:Close TARGETAREA:You plus one willing creature per 3 levels, no two of which can be more than 30 ft. part DURATION:1 minute/level SAVEINFO:None SPELLRES:No DESC:Grants a teamwork feat you have. +Corruption Resistance SOURCEPAGE:p.212 SCHOOL:Abjuration DESCRIPTOR:Chaotic|Evil|Good|Lawful CLASSES:Antipaladin=2|Inquisitor=2|Paladin=2 CASTTIME:1 standard action COMPS:V, S, DF RANGE:Touch TARGETAREA:creature touched DURATION:10 minutes/level SAVEINFO:Fortitude negates (harmless) SPELLRES:Yes (harmless) DESC:Protects creature against damage from alignment-based attacks. +Coward's Lament SOURCEPAGE:p.212 SCHOOL:Enchantment SUBSCHOOL:Compulsion DESCRIPTOR:Mind-Affecting CLASSES:Inquisitor=4 CASTTIME:1 standard action COMPS:V, S, DF RANGE:Close TARGETAREA:one living creature DURATION:1 round/level (D) SAVEINFO:Will partial SPELLRES:Yes DESC:If subject doesn\x92t attack you it receives a penalty. +Crafter's Curse SOURCEPAGE:p.213 SCHOOL:Transmutation CLASSES:Sorcerer,Wizard=1 CASTTIME:1 standard action COMPS:V, S, M (a broken tool) RANGE:Close TARGETAREA:one creature DURATION:1 day/level (D) SAVEINFO:Will negates SPELLRES:Yes DESC:Subject takes \x965 on Craft skill checks. +Crafter's Fortune SOURCEPAGE:p.213 SCHOOL:Transmutation CLASSES:Alchemist=1|Sorcerer,Wizard=1 CASTTIME:1 standard action COMPS:V, S, F (a tool) RANGE:Close TARGETAREA:one creature DURATION:1 day/level or until discharged (D) SAVEINFO:Will negates (harmless) SPELLRES:Yes (harmless) DESC:Subject gains +5 on next Craft check. +Create Pit SOURCEPAGE:p.213 SCHOOL:Conjuration SUBSCHOOL:Creation CLASSES:Sorcerer,Wizard=2|Summoner=2 CASTTIME:1 standard action COMPS:V, S, F (miniature shovel costing 10 gp) RANGE:Medium TARGETAREA:10-ft.-by-10-ft. hole, 10 ft. deep/2 levels DURATION:1 round + 1 round/level SAVEINFO:Reflex negates SPELLRES:No DESC:Creates an extradimensional pit +Create Treasure Map SOURCEPAGE:p.214 SCHOOL:Divination CLASSES:Bard=2|Druid=3|Ranger=2|Sorcerer,Wizard=2 CASTTIME:1 hour COMPS:V, S, M (powdered metal and rare inks worth 100 gp) RANGE:Touch TARGETAREA:one dead creature DURATION:Instantaneous SAVEINFO:None SPELLRES:No DESC:Creates treasure map out of a creature\x92s corpse. +Cup of Dust SOURCEPAGE:p.214 SCHOOL:Transmutation CLASSES:Druid=3|Witch=3 CASTTIME:1 standard action COMPS:V, S, M (a pinch of dust) RANGE:Close TARGETAREA:one creature DURATION:1 day/level (D) SAVEINFO:Fortitude negates SPELLRES:Yes DESC:Causes a creature to become dehydrated. +Dancing Lantern SOURCEPAGE:p.214 SCHOOL:Transmutation DESCRIPTOR:Fire|Light CLASSES:Bard,Cleric,Ranger,Sorcerer,Wizard,Witch=1 CASTTIME:1 standard action COMPS:V, S, F (a lantern) RANGE:Touch TARGETAREA:Animates one lantern DURATION:(CASTERLEVEL) hours (D) SAVEINFO:None SPELLRES:No DESC:Animates a lantern that follows you. +Deadly Finale SOURCEPAGE:p.214 SCHOOL:Evocation DESCRIPTOR:Sonic CLASSES:Bard=6 CASTTIME:1 standard action COMPS:V, S RANGE:Close TARGETAREA:1 creature/3 levels no two of which can be more than 30 ft. apart DURATION:Instantaneous SAVEINFO:Fortitude partial SPELLRES:Yes DESC:Deals 2d8 damage to multiple targets. +Deafening Song Bolt SOURCEPAGE:p.214 SCHOOL:Evocation DESCRIPTOR:Sonic CLASSES:Bard=5 CASTTIME:1 standard action COMPS:V, S RANGE:Close TARGETAREA:up to 3 creatures, no two of which can be more than 30 ft. apart DURATION:Instantaneous SAVEINFO:None SPELLRES:No DESC:Blast of song deals 3d10 damage and deafens targets. +Defile Armor SOURCEPAGE:p.215 SCHOOL:Abjuration DESCRIPTOR:Evil CLASSES:Inquisitor=4|Antipaladin=3 CASTTIME:1 standard action COMPS:V, S RANGE:Touch TARGETAREA:armor touched DURATION:1 minute/level SAVEINFO:Will negates (harmless, object) SPELLRES:Yes (harmless, object) DESC:Armor: As sanctify armor, but gain DR 5/good when using judgment or smite. +Deflection SOURCEPAGE:p.2152 SCHOOL:Abjuration DESCRIPTOR:Force CLASSES:Sorcerer,Wizard=7 CASTTIME:1 standard action COMPS:V, S, M (a piece of rubber dipped in glue) RANGE:Personal TARGETAREA:You DURATION:1 round/level DESC:Attacks that miss are redirected back to the source of the attack. +Delayed Consumption SOURCEPAGE:p.2152 SCHOOL:Transmutation CLASSES:Alchemist=5 CASTTIME:1 standard action COMPS:S RANGE:Personal TARGETAREA:You DURATION:1 day/level (D) or until discharged DESC:Extract doesn\x92t come into effect until you want it to. +Denounce SOURCEPAGE:p.2152 SCHOOL:Enchantment SUBSCHOOL:Compulsion DESCRIPTOR:Language-Dependent|Mind-Affecting CLASSES:Bard=4|Inquisitor=4 CASTTIME:1 standard action COMPS:V RANGE:Close TARGETAREA:30-ft.-radius burst DURATION:1 hour/level SAVEINFO:Will negates SPELLRES:Yes DESC:Worsens attitudes toward target creature. +Detect Aberration SOURCEPAGE:p.2152 SCHOOL:Divination CLASSES:Druid=1|Ranger=1 CASTTIME:1 standard action COMPS:V, S RANGE:Long TARGETAREA:cone-shaped emanation DURATION:concentration, up to 10 minutes/level (D) SAVEINFO:None SPELLRES:No DESC:Reveals presence of aberrations. +Detonate SOURCEPAGE:p.2152 SCHOOL:Evocation DESCRIPTOR:Acid|Cold|Electricity|Fire CLASSES:Alchemist=4|Sorcerer,Wizard=4 CASTTIME:1 standard action COMPS:V, S, M (two vials; one containing acid and one containing an alkaline solution worth a total of 50 gp) RANGE:30 ft. TARGETAREA:30-ft.-radius spread centered on you DURATION:1 round, then instantaneous SAVEINFO:Reflex half SPELLRES:Yes DESC:Inflicts 1d8/level energy damage to all creatures within 15 ft. +Devolution SOURCEPAGE:p.216 SCHOOL:Transmutation CLASSES:Sorcerer,Wizard=3|Summoner=3 CASTTIME:1 standard action COMPS:V, S, M (a chameleon scale) RANGE:Close TARGETAREA:one eidolon DURATION:1 round/level SAVEINFO:Will negates SPELLRES:Yes DESC:Target eidolon temporarily loses 1 evolution +1/five levels +Discordant Blast SOURCEPAGE:p.2162 SCHOOL:Evocation DESCRIPTOR:Sonic CLASSES:Bard=4 CASTTIME:1 standard action COMPS:V, S RANGE:10 ft. or 30 ft. TARGETAREA:see text DURATION:Instantaneous SAVEINFO:None SPELLRES:Yes DESC:3d6 sonic damage in 10-ft. burst or 30-ft. cone can also bull rush creatures. +Divine Transfer SOURCEPAGE:p.2162 SCHOOL:Necromancy CLASSES:Paladin=3 CASTTIME:1 standard action COMPS:V, S RANGE:Touch TARGETAREA:living creature touched DURATION:1 round/level SAVEINFO:Fortitude negates (harmless) SPELLRES:Yes (harmless) DESC:Transfer hit points and give DR/evil to target creature. +Draconic Reservoir SOURCEPAGE:p.217 SCHOOL:Evocation DESCRIPTOR:Acid|Cold|Electricity|Fire CLASSES:Alchemist=3|Sorcerer,Wizard=3 CASTTIME:1 standard action COMPS:V, S, M (a scale from dragon that produces the energy you seek to absorb) RANGE:Touch TARGETAREA:creature touched DURATION:10 minutes/level or until discharged; see text SAVEINFO:Fortitude negates (harmless) SPELLRES:Yes (harmless) DESC:Subject can absorb energy damage and enhance melee attacks with it. +Dragon's Breath SOURCEPAGE:p.2172 SCHOOL:Evocation DESCRIPTOR:Acid|Cold|Electricity|Fire CLASSES:Alchemist,Sorcerer,Wizard=4 CASTTIME:1 standard action COMPS:V, S, M (a dragon scale) RANGE:30 ft. or 60 ft. TARGETAREA:cone-shaped burst or line DURATION:Instantaneous SAVEINFO:Reflex half SPELLRES:Yes DESC:Gives you a dragon\x92s breath weapon. +Dust of Twilight SOURCEPAGE:p.2172 SCHOOL:Conjuration DESCRIPTOR:Darkness CLASSES:Bard=2|Sorcerer,Wizard=2 CASTTIME:1 standard action COMPS:V, S, M (coal dust) RANGE:Medium TARGETAREA:creatures and objects in a 10-ft. spread DURATION:Instantaneous SAVEINFO:Fortitude negates (fatigue only) SPELLRES:No DESC:Black particles extinguish light sources within area. +Eagle Eye SOURCEPAGE:p.2172 SCHOOL:Divination CLASSES:Druid=2|Ranger=2 CASTTIME:1 minute COMPS:V, S, DF RANGE:Long TARGETAREA:magical sensor DURATION:1 minute/level (D) SAVEINFO:None SPELLRES:No DESC:Creates a magical sensor high above you. +Elemental Aura SOURCEPAGE:p.218 SCHOOL:Evocation DESCRIPTOR:Acid|Cold|Electricity|Fire CLASSES:Alchemist=3|Sorcerer,Wizard=3 CASTTIME:1 standard action COMPS:V, S RANGE:Personal TARGETAREA:You DURATION:1 round/level (D) SAVEINFO:Reflex half; see text SPELLRES:Yes DESC:Creates an aura of energy around you. +Elemental Speech SOURCEPAGE:p.218 SCHOOL:Divination DESCRIPTOR:Air|Earth|Fire|Water CLASSES:Bard=3|Cleric=3|Druid=2|Sorcerer,Wizard=2 CASTTIME:1 standard action COMPS:V, S, M (iron filings) RANGE:Personal TARGETAREA:You DURATION:1 minute/level DESC:Enables you to speak to elementals and some creatures. +Elemental Touch SOURCEPAGE:p.218 SCHOOL:Evocation DESCRIPTOR:Acid|Cold|Electricity|Fire CLASSES:Alchemist=2|Sorcerer,Wizard=2 CASTTIME:1 standard action COMPS:V, S, M (a bit of the chosen element: earth, water, air, or fire) RANGE:Personal TARGETAREA:You DURATION:1 round/level (D) SAVEINFO:see text SPELLRES:No DESC:Gain energy damage touch attack. +Elude Time SOURCEPAGE:p.218 SCHOOL:Transmutation CLASSES:Alchemist=5 CASTTIME:1 standard action COMPS:V, S, M (powdered diamond, emerald, ruby, and sapphire dust worth 500 gp) RANGE:Personal TARGETAREA:You DURATION:up to 1 minute/level; see text DESC: +Enemy Hammer SOURCEPAGE:p.219 SCHOOL:Transmutation CLASSES:Sorcerer,Wizard=6 CASTTIME:1 standard action COMPS:V, S, M (puppet strings) RANGE:Long TARGETAREA:one creature DURATION:1 round/level (D) SAVEINFO:Fortitude partial SPELLRES:Yes DESC:Allows you to telekinetically use a creature as a weapon. +Enter Image SOURCEPAGE:p.219 SCHOOL:Transmutation CLASSES:Bard=2|Cleric=3|Sorcerer,Wizard=3 CASTTIME:1 standard action COMPS:V, S, M/DF (a drop of paint and a ball of clay) RANGE:50 ft./level TARGETAREA:transfer consciousness to any object bearing your likeness DURATION:concentration SAVEINFO:None SPELLRES:No DESC:Transfers your consciousness to an object bearing your likeness. +Euphoric Tranquility SOURCEPAGE:p.219 SCHOOL:Enchantment SUBSCHOOL:Compulsion DESCRIPTOR:Mind-Affecting CLASSES:Bard=6|Cleric=8|Druid=8|Sorcerer,Wizard=8 CASTTIME:1 standard action COMPS:V, S, M/DF (a poppy flower) RANGE:Touch TARGETAREA:creature touched DURATION:1 round/level SAVEINFO:None and Will partial (see below) SPELLRES:Yes DESC:Makes a creature friendly. +Evolution Surge SOURCEPAGE:p.220 SCHOOL:Transmutation CLASSES:Summoner=3 CASTTIME:1 standard action COMPS:V, S, M (a chameleon scale) RANGE:Touch TARGETAREA:Your eidolon DURATION:1 minute/level SAVEINFO:Will negates (harmless) SPELLRES:No DESC:This spell functions as lesser evolution surge, except that you can grant any evolution whose total cost does not exceed 4 evolution points. +Evolution Surge (Greater) OUTPUTNAME:Evolution Surge, Greater SOURCEPAGE:p.220 SCHOOL:Transmutation CLASSES:Summoner=4 CASTTIME:1 standard action COMPS:V, S, M (a chameleon scale) RANGE:Touch TARGETAREA:Your eidolon DURATION:1 minute/level SAVEINFO:Will negates (harmless) SPELLRES:No DESC:This spell functions as lesser evolution surge, except that you can grant any two evolutions whose total cost does not exceed 6 evolution points. +Evolution Surge (Lesser) OUTPUTNAME:Evolution Surge, Lesser SOURCEPAGE:p.220 SCHOOL:Transmutation CLASSES:Summoner=2 CASTTIME:1 standard action COMPS:V, S, M (a chameleon scale) RANGE:Touch TARGETAREA:Your eidolon DURATION:1 minute/level SAVEINFO:Will negates (harmless) SPELLRES:No DESC: +Expeditious Excavation SOURCEPAGE:p.220 SCHOOL:Transmutation DESCRIPTOR:Earth CLASSES:Druid=1|Sorcerer,Wizard=1 CASTTIME:1 standard action COMPS:V, S, M (tiny shovel) RANGE:Close TARGETAREA:dirt in a 5-ft. cube DURATION:Instantaneous SAVEINFO:see text SPELLRES:No DESC:Moves 5-ft. cubes of earth. +Expend SOURCEPAGE:p.220 SCHOOL:Abjuration CLASSES:Sorcerer,Wizard=7 CASTTIME:1 standard action COMPS:V, S, M (miniature broken hourglass) RANGE:Medium TARGETAREA:20-ft.-radius burst DURATION:Instantaneous SAVEINFO:Will negates SPELLRES:Yes DESC:Wastes creatures\x92 limited use magical ability +Feast of Ashes SOURCEPAGE:p.220 SCHOOL:Transmutation CLASSES:Druid=2|Witch=2 CASTTIME:1 standard action COMPS:V, S, M (a pinch of ash) RANGE:Close TARGETAREA:one creature DURATION:2 days/level (D) SAVEINFO:Fortitude negates SPELLRES:Yes DESC:A target starves with an insatiable hunger. +Feather Step SOURCEPAGE:p.221 SCHOOL:Transmutation CLASSES:Bard=1|Druid=1|Ranger=1 CASTTIME:1 standard action COMPS:V, S RANGE:Close TARGETAREA:one creature DURATION:10 minutes/level SAVEINFO:Fortitude negates (harmless) SPELLRES:Yes DESC:Ignore movement penalty in difficult terrain. +Feather Step (Mass) OUTPUTNAME:Feather Step, Mass SOURCEPAGE:p.221 SCHOOL:Transmutation CLASSES:Bard=3|Druid=3|Ranger=3 CASTTIME:1 standard action COMPS:V, S RANGE:Close TARGETAREA:one creature/level, no two of which can be more than 30 ft. apart DURATION:10 minutes/level SAVEINFO:Fortitude negates (harmless) SPELLRES:Yes DESC:As feather step, except this spell affects multiple creatures. +Fester SOURCEPAGE:p.221 SCHOOL:Necromancy CLASSES:Inquisitor=3|Witch=2 CASTTIME:1 standard action COMPS:V, S, M (rotted meat) RANGE:Close TARGETAREA:one living creature DURATION:1 round/level or 1 round; see text SAVEINFO:Fortitude partial SPELLRES:Yes DESC:Gives subject SR 12 + your level vs. healing effects. +Fester (Mass) OUTPUTNAME:Fester, Mass SOURCEPAGE:p.221 SCHOOL:Necromancy CLASSES:Inquisitor=6|Witch=6 CASTTIME:1 standard action COMPS:V, S, M (rotted meat) RANGE:Close TARGETAREA:one creature/level, no two of which can be more than 30 ft. apart DURATION:1 round/level or 1 round; see text SAVEINFO:Fortitude partial SPELLRES:Yes DESC:As fester, but affecting multiple targets. +Fiery Body SOURCEPAGE:p.221 SCHOOL:Transmutation DESCRIPTOR:Fire CLASSES:Sorcerer,Wizard=9 CASTTIME:1 standard action COMPS:V RANGE:Personal TARGETAREA:You DURATION:1 minute/level DESC:You gain various fire-related powers. +Fire Breath SOURCEPAGE:p.221 SCHOOL:Evocation DESCRIPTOR:Fire CLASSES:Alchemist=2|Sorcerer,Wizard=2 CASTTIME:1 standard action COMPS:V, S, M (a chili pepper) RANGE:15 ft. TARGETAREA:cone-shaped burst DURATION:1 round/level or until discharged; see text SAVEINFO:Reflex half; see text SPELLRES:Yes DESC:Exhale a cone of flame at will. +Fire of Entanglement SOURCEPAGE:p.221 SCHOOL:Evocation CLASSES:Paladin=2 CASTTIME:1 swift action COMPS:V, S RANGE:special; see text TARGETAREA:one creature DURATION:1 round/level SAVEINFO:Reflex partial SPELLRES:Yes DESC:Your ability to smite evil also entangles your foe. +Fire of Judgment SOURCEPAGE:p.221 SCHOOL:Evocation CLASSES:Paladin=3 CASTTIME:1 swift action COMPS:V, S RANGE:special; see text TARGETAREA:one creature DURATION:1 round/level SAVEINFO:Will partial SPELLRES:Yes DESC:Smited creature takes damage when it attacks. +Fire of Vengeance SOURCEPAGE:p.222 SCHOOL:Evocation DESCRIPTOR:Fire CLASSES:Paladin=4 CASTTIME:1 swift action COMPS:V, S RANGE:special; see text TARGETAREA:one creature DURATION:see text SAVEINFO:None SPELLRES:No DESC:Smited creature takes 3d8 damage. +Fire Snake SOURCEPAGE:p.222 SCHOOL:Evocation DESCRIPTOR:Fire CLASSES:Druid=5|Sorcerer,Wizard=5 CASTTIME:1 standard action COMPS:V, S, M (a snake scale) RANGE:60 ft. TARGETAREA:see text DURATION:Instantaneous SAVEINFO:Reflex half SPELLRES:Yes DESC:Creates a serpentine path of fire 5 ft. long/level that deals 1d6 fire damage/level. +Firebrand SOURCEPAGE:p.222 SCHOOL:Transmutation DESCRIPTOR:Fire CLASSES:Sorcerer,Wizard=7 CASTTIME:1 standard action COMPS:V, S RANGE:Close TARGETAREA:one creature/4 levels, no two of which can be more than 30 ft. apart DURATION:1 round/level SAVEINFO:Will negates (harmless), but see below SPELLRES:Yes (harmless) DESC:Allies gain flaming weapons, immunity to your fire spells, and a one-use ray of fire attack. +Firefall SOURCEPAGE:p.222 SCHOOL:Transmutation DESCRIPTOR:Fire CLASSES:Sorcerer,Wizard=4 CASTTIME:1 standard action COMPS:V, S, M (one fire source) RANGE:Long TARGETAREA:one fire source, up to a 20-foot cube DURATION:Instantaneous SAVEINFO:Will negates and Reflex negates; see text SPELLRES:No DESC:Causes fire to burst up, dealing 2d6 fire damage. +Flames of the Faithful SOURCEPAGE:p.222 SCHOOL:Transmutation DESCRIPTOR:Fire CLASSES:Inquisitor=2 CASTTIME:1 standard action COMPS:V RANGE:Touch TARGETAREA:weapon touched DURATION:1 round/level SAVEINFO:Fortitude negates (object, harmless) SPELLRES:Yes (object, harmless) DESC:Gives weapon flaming property. +Flare Burst SOURCEPAGE:p.223 SCHOOL:Evocation (light) CLASSES:Bard=1|Druid=1|Sorcerer,Wizard=1 CASTTIME:1 standard action COMPS:V RANGE:Close TARGETAREA:10-ft.-radius burst of light DURATION:Instantaneous SAVEINFO:Fortitude negates SPELLRES:Yes DESC:This spell functions as flare, except it affects all creatures in a 10-foot-radius burst from the target point. DESC: +Fluid Form SOURCEPAGE:p.223 SCHOOL:Transmutation DESCRIPTOR:Water CLASSES:Alchemist=4|Sorcerer,Wizard=6 CASTTIME:1 standard action COMPS:S, M (a mixture of oil and water) RANGE:Personal TARGETAREA:You DURATION:1 minute/level DESC:Gain DR 10/slashing, increases reach 10 ft., and breathe water. +Fly (Mass) OUTPUTNAME:Fly, Mass SOURCEPAGE:p.223 SCHOOL:Transmutation CLASSES:Sorcerer,Wizard=7 CASTTIME:1 standard action COMPS:V, S, F (a wing feather) RANGE:Close TARGETAREA:one creature/level, no two of which can be more than 30 ft. apart DURATION:10 minutes/level SAVEINFO:Will negates (harmless) SPELLRES:Yes (harmless) DESC:One creature/level gains ability to f ly. +Foe to Friend SOURCEPAGE:p.224 SCHOOL:Enchantment SUBSCHOOL:Compulsion DESCRIPTOR:Mind-Affecting CLASSES:Bard=5 CASTTIME:1 immediate action COMPS:V, S RANGE:Medium TARGETAREA:one living creature DURATION:1 round SAVEINFO:Will negates SPELLRES:Yes DESC:Redirect an enemy creature's attack. +Follow Aura SOURCEPAGE:p.224 SCHOOL:Divination DESCRIPTOR:Chaotic|Evil|Good|Lawful CLASSES:Inquisitor=2 CASTTIME:1 standard action COMPS:V, S, DF RANGE:Personal TARGETAREA:You DURATION:10 minutes/level (D) DESC:Gain ability to follow the trail of the aura of an alignment. +Fool's Forbiddance SOURCEPAGE:p.224 SCHOOL:Abjuration DESCRIPTOR:Mind-Affecting CLASSES:Bard=6 CASTTIME:1 standard action COMPS:V, S, M (a ring of keys) RANGE:10 ft. TARGETAREA:10-ft.-radius spherical emanation centered on you DURATION:concentration SAVEINFO:Will partial SPELLRES:Yes DESC:Confuses enemies who come within a magical emanation centered on you. +Forced Repentance SOURCEPAGE:p.224 SCHOOL:Enchantment SUBSCHOOL:Compulsion DESCRIPTOR:Mind-Affecting CLASSES:Inquisitor=4|Paladin=4 CASTTIME:1 standard action COMPS:V, S, DF RANGE:Close TARGETAREA:one evil creature without the evil subtype DURATION:1 round/level SAVEINFO:Will negates SPELLRES:Yes DESC:Target falls prone and confesses all of its sins. +Frozen Note SOURCEPAGE:p.224 SCHOOL:Enchantment SUBSCHOOL:Compulsion DESCRIPTOR:Mind-Affecting|Sonic CLASSES:Bard=5 CASTTIME:1 standard action COMPS:V TARGETAREA:30-ft.-radius emanation centered on you TARGETAREA:any number of creatures within area DURATION:concentration (up to 1 round/level); see text SAVEINFO:Will partial; see text SPELLRES:Yes DESC:Paralyzes creatures listening to your song. +Gallant Inspiration SOURCEPAGE:p.225 SCHOOL:Divination CLASSES:Bard=2 CASTTIME:1 immediate action COMPS:V RANGE:Close TARGETAREA:one living creature DURATION:Instantaneous SAVEINFO:Will negates (harmless) SPELLRES:Yes DESC:+2d4 bonus on failed attack roll or skill check. +Getaway SOURCEPAGE:p.225 SCHOOL:Conjuration SUBSCHOOL:Teleportation CLASSES:Bard=6|Sorcerer,Wizard=6 CASTTIME:1 minute COMPS:V, S, M (a brass doorknob) RANGE:unlimited TARGETAREA:You and one willing creature/2 levels, all of which must be within 30 feet of you DURATION:1 hour/level SAVEINFO:None SPELLRES:No DESC:Teleports a group of predetermined allies and creatures to a predetermined location. +Geyser SOURCEPAGE:p.225 SCHOOL:Conjuration SUBSCHOOL:Creation DESCRIPTOR:Fire|Water CLASSES:Druid=4|Sorcerer,Wizard=5 CASTTIME:1 standard action COMPS:V, S, M/DF (a piece of lava rock) RANGE:Long TARGETAREA:spout of boiling water filling a 5 ft. square and spraying upward 10 ft./2 levels DURATION:concentration + 1 round/level SAVEINFO:Reflex partial (see below) SPELLRES:No DESC:Creates a geyser of boiling water. +Ghostbane Dirge SOURCEPAGE:p.225 SCHOOL:Transmutation CLASSES:Bard=2|Cleric=2|Inquisitor=2|Paladin=1 CASTTIME:1 standard action COMPS:V, S, M/DF (an old reed from a wind instrument) RANGE:Close TARGETAREA:one incorporeal creature DURATION:1 round/level SAVEINFO:Fortitude negates SPELLRES:Yes DESC:Incorporeal creature takes half damage from nonmagical weapons. +Ghostbane Dirge (Mass) OUTPUTNAME:Ghostbane Dirge, Mass SOURCEPAGE:p.225 SCHOOL:Transmutation CLASSES:Bard=4|Cleric=5|Inquisitor=5|Paladin=3 CASTTIME:1 standard action COMPS:V, S, M/DF (an old reed from a wind instrument) RANGE:Close TARGETAREA:one incorporeal creature/level, no two of which can be more than 30 ft. apart DURATION:1 round/level SAVEINFO:Fortitude negates SPELLRES:Yes DESC:As ghostbane dirge, but affecting multiple creatures. +Glide SOURCEPAGE:p.225 SCHOOL:Transmutation CLASSES:Druid=2|Ranger=1|Sorcerer,Wizard=2|Summoner=2|Witch=2 CASTTIME:1 standard action COMPS:V, S, M/DF (a leaf ) RANGE:Personal TARGETAREA:You DURATION:until landing or 1 minute/level (D) DESC:You take no falling damage, move 60 ft./round while falling. +Grace SOURCEPAGE:p.226 SCHOOL:Abjuration CLASSES:Cleric=2|Paladin=1 CASTTIME:1 swift action COMPS:V RANGE:Personal TARGETAREA:You DURATION:see text DESC:Movement doesn't provoke attacks of opportunity. +Gravity Bow SOURCEPAGE:p.226 SCHOOL:Transmutation CLASSES:Ranger=1|Sorcerer,Wizard=1 CASTTIME:1 standard action COMPS:V, S RANGE:Personal TARGETAREA:You DURATION:1 minute/level (D) DESC:Arrows do damage as though one size category bigger. +Grove of Respite SOURCEPAGE:p.226 SCHOOL:Conjuration SUBSCHOOL:Creation CLASSES:Druid=4|Ranger=4 CASTTIME:10 minutes COMPS:V, S, M/DF (a leaf or blade of grass and a drop of water) RANGE:Close TARGETAREA:20-ft.-radius grove DURATION:2 hours/level (D) SAVEINFO:None SPELLRES:No DESC:Creates trees and a small spring. +Guiding Star SOURCEPAGE:p.226 SCHOOL:Divination CLASSES:Cleric=3|Ranger=2|Witch=3 CASTTIME:1 minute COMPS:V, S, M (a spool of thread or string) RANGE:Personal TARGETAREA:You DURATION:1 day/level (D) DESC:Know approximate distance from where you cast this spell. +Heroic Finale SOURCEPAGE:p.226 SCHOOL:Enchantment SUBSCHOOL:Compulsion DESCRIPTOR:Mind-Affecting CLASSES:Bard=4 CASTTIME:1 standard action COMPS:V, S RANGE:Close TARGETAREA:one creature DURATION:Instantaneous SAVEINFO:Will negates (harmless) SPELLRES:Yes (harmless) DESC:Subject within range of your bardic performance can take an action. +Hero's Defiance SOURCEPAGE:p.226 SCHOOL:Conjuration SUBSCHOOL:Healing CLASSES:Paladin=1 CASTTIME:1 immediate action COMPS:V RANGE:Personal TARGETAREA:You DURATION:Instantaneous DESC:Allows the use of lay on hands while falling unconscious. +Hidden Speech SOURCEPAGE:p.227 SCHOOL:Transmutation DESCRIPTOR:Language-Dependent CLASSES:Bard=2|Inquisitor=3|Witch=2 CASTTIME:1 standard action COMPS:V, S, M/DF (a cipher written on a piece of parchment) RANGE:Close TARGETAREA:You plus one creature/level, no two of which can be more than 30 ft. apart DURATION:10 minutes/level (D) SAVEINFO:Will negates (harmless) SPELLRES:Yes DESC:Gain +10 on Bluff to send secret messages. +Hide Campsite SOURCEPAGE:p.227 SCHOOL:Illusion SUBSCHOOL:Glamer CLASSES:Druid=3|Ranger=2 CASTTIME:10 minutes COMPS:V, S, M (a sprig of mistletoe, and a vial of quicksilver) RANGE:Close TARGETAREA:one 20-ft. cube DURATION:2 hours/level (D) SAVEINFO:Will disbelief (if interacted with) SPELLRES:No DESC:Hides all traces of your campsite. +Holy Whisper SOURCEPAGE:p.228 SCHOOL:Evocation DESCRIPTOR:Good CLASSES:Paladin=3 CASTTIME:1 standard action COMPS:V, S RANGE:30 ft. TARGETAREA:cone-shaped burst DURATION:Instantaneous SAVEINFO:Fortitude negates; see text SPELLRES:Yes DESC:Whisper sickens evil creatures, gives good creatures bonuses. +Honeyed Tongue SOURCEPAGE:p.228 SCHOOL:Transmutation CLASSES:Bard=2|Inquisitor=2|Paladin=1 CASTTIME:1 standard action COMPS:V, M/DF (a drop of honey) RANGE:Personal TARGETAREA:You DURATION:10 minutes/level DESC:Roll 2 dice when using Diplomacy, take higher roll. +Hungry Pit SOURCEPAGE:p.228 SCHOOL:Conjuration SUBSCHOOL:Creation CLASSES:Sorcerer,Wizard,Summoner=5 CASTTIME:1 standard action COMPS:V, S, F (miniature shovel costing 10 gp) RANGE:Medium TARGETAREA:10-ft.-by-10-ft. hole, 10 ft. deep/2 levels DURATION:1 round + 1 round/level SAVEINFO:Reflex negates; Reflex half; see text SPELLRES:No DESC:As create pit, but dealing 4d6 damage to those in it as it closes. +Hunter's Eye SOURCEPAGE:p.228 SCHOOL:Divination CLASSES:Inquisitor=3|Ranger=2 CASTTIME:1 standard action COMPS:V, S, DF RANGE:Medium TARGETAREA:one creature DURATION:1 minute/level SAVEINFO:None SPELLRES:Yes DESC:+20 on Perception checks to locate a target. +Hunter's Howl SOURCEPAGE:p.228 SCHOOL:Necromancy DESCRIPTOR:Fear|Mind-Affecting CLASSES:Ranger=1 CASTTIME:1 standard action COMPS:V, S RANGE:20 ft. TARGETAREA:20-ft.-radius burst DURATION:1 round/level SAVEINFO:Will negates Spell Resistance none DESC:Treat enemies as favored for 1 round/level. +Hydraulic Push SOURCEPAGE:p.228 SCHOOL:Evocation DESCRIPTOR:Water CLASSES:Druid=1|Sorcerer,Wizard=1 CASTTIME:1 standard action COMPS:V, S RANGE:Close TARGETAREA:one creature or object DURATION:Instantaneous SAVEINFO:None SPELLRES:Yes DESC:Wave of water bull rushes an enemy. +Hydraulic Torrent SOURCEPAGE:p.229 SCHOOL:Evocation DESCRIPTOR:Water CLASSES:Druid=3|Sorcerer,Wizard=3 CASTTIME:1 standard action COMPS:V, S RANGE:60 ft. TARGETAREA:60-ft. line DURATION:Instantaneous SAVEINFO:None SPELLRES:Yes DESC:Creates torrent of water that bull rushes any creature in its path. +Ill Omen SOURCEPAGE:p.229 SCHOOL:Enchantment SUBSCHOOL:Compulsion DESCRIPTOR:Mind-Affecting CLASSES:Witch=1 CASTTIME:1 standard action COMPS:V, S, M (hair from a black cat) RANGE:Close TARGETAREA:one creature DURATION:1 round/level or until discharged SAVEINFO:None SPELLRES:Yes DESC:Target rolls twice for checks and attacks and uses worst roll. +Innocence SOURCEPAGE:p.229 SCHOOL:Transmutation CLASSES:Bard=1 CASTTIME:1 standard action COMPS:V, S RANGE:Personal TARGETAREA:You DURATION:1 minute/level (D) DESC:Gain +10 on Bluff checks to seem innocent. +Instant Armor SOURCEPAGE:p.229 SCHOOL:Conjuration SUBSCHOOL:Creation DESCRIPTOR:Force CLASSES:Cleric=2|Paladin=2 CASTTIME:1 standard action COMPS:V, S, DF RANGE:Personal TARGETAREA:You DURATION:1 minute/level (D) DESC:Summon armor temporarily replacing your current attire. +Instant Enemy SOURCEPAGE:p.229 SCHOOL:Enchantment CLASSES:Ranger=3 CASTTIME:1 swift action COMPS:V, S RANGE:Close TARGETAREA:one creature that is not your favored enemy. DURATION:1 minute/level SAVEINFO:None SPELLRES:No DESC:Target is treated as a favored enemy type of your choice. +Invigorate SOURCEPAGE:p.230 SCHOOL:Illusion DESCRIPTOR:Figment CLASSES:Bard=1 CASTTIME:1 standard action COMPS:V RANGE:Touch TARGETAREA:creature touched DURATION:10 minutes/level (D) SAVEINFO:Will negates (harmless) SPELLRES:Yes (harmless) DESC:Temporarily relieves fatigue or exhaustion. +Invigorate (Mass) OUTPUTNAME:Invigorate, Mass SOURCEPAGE:p.230 SCHOOL:Illusion DESCRIPTOR:Figment CLASSES:Bard=3 CASTTIME:1 standard action COMPS:V RANGE:Touch TARGETAREA:creatures touched, up to one/level DURATION:10 minutes/level (D) SAVEINFO:Will negates (harmless) SPELLRES:Yes (harmless) DESC:As invigorate, but multiple creatures. +Jester's Jaunt SOURCEPAGE:p.230 SCHOOL:Conjuration SUBSCHOOL:Teleportation CLASSES:Bard=3 CASTTIME:1 standard action COMPS:V, S RANGE:Touch TARGETAREA:one living creature DURATION:instantiations SAVEINFO:Will negates SPELLRES:Yes DESC:Teleport target within 30 ft. of itself. +Keen Senses SOURCEPAGE:p.230 SCHOOL:Transmutation CLASSES:Alchemist=1|Druid=1|Ranger=1 CASTTIME:1 standard action COMPS:V, M/DF (a hawk's feather) RANGE:Touch TARGETAREA:creature touched DURATION:1 minute/level (D) SAVEINFO:Will negates (harmless) SPELLRES:Yes (harmless) DESC:Subject gains +2 Perception, low-light vision. +King's Castle SOURCEPAGE:p.230 SCHOOL:Conjuration SUBSCHOOL:Teleportation CLASSES:Paladin=4 CASTTIME:1 standard action COMPS:V, S, DF RANGE:Close TARGETAREA:one creature DURATION:Instantaneous SAVEINFO:Will negates (harmless) SPELLRES:Yes (harmless) DESC:Instantly switch places with a single ally. +Knight's Calling SOURCEPAGE:p.230 SCHOOL:Enchantment SUBSCHOOL:Compulsion DESCRIPTOR:Mind-Affecting CLASSES:Paladin=1 CASTTIME:1 standard action COMPS:V, DF RANGE:Close TARGETAREA:one creature DURATION:1 round SAVEINFO:Will negates SPELLRES:Yes DESC:Forces target to move toward you and fight you. +Lead Blades SOURCEPAGE:p.230 SCHOOL:Transmutation CLASSES:Ranger=1 CASTTIME:1 standard action COMPS:V, S RANGE:Personal TARGETAREA:touch DURATION:1 minute/level (D) DESC:Melee weapons damage as if one size bigger. +Life Bubble SOURCEPAGE:p.230 SCHOOL:Abjuration CLASSES:Cleric=5|Druid=4|Ranger=3|Sorcerer,Wizard=5 CASTTIME:1 standard action COMPS:V, S, M/DF (a bit of eggshell) RANGE:Touch TARGETAREA:creatures touched, up to one/level DURATION:2 hours/level; see text SAVEINFO:Will negates (harmless) SPELLRES:Yes (harmless) DESC:Protects creatures from sustained environmental effects. +Light Lance SOURCEPAGE:p.231 SCHOOL:Evocation DESCRIPTOR:Good|Light CLASSES:Paladin=2 CASTTIME:1 standard action COMPS:V, S RANGE:Personal TARGETAREA:lance of light DURATION:1 round + 1 round/level (D) DESC:Creates a soaring beacon of light. +Lily Pad Stride SOURCEPAGE:p.232 SCHOOL:Transmutation CLASSES:Druid=3 CASTTIME:1 standard action COMPS:V, S, M (a frog's leg) RANGE:Long TARGETAREA:trail of lily pads behind you DURATION:10 minutes/level (D); see text SAVEINFO:None SPELLRES:No DESC:Walk across water on moving lily pads. +Lockjaw SOURCEPAGE:p.232 SCHOOL:Transmutation CLASSES:Druid=2|Ranger=2 CASTTIME:1 standard action COMPS:V, S, M (sticky tree gum) RANGE:Touch TARGETAREA:creature touched DURATION:1 round/level SAVEINFO:Fortitude negates (harmless) SPELLRES:Yes (harmless) DESC:Gives creature grab ability with a natural attack. +Marks Of Forbiddance SOURCEPAGE:p.232 SCHOOL:Abjuration DESCRIPTOR:Mind-Affecting CLASSES:Paladin=3 CASTTIME:1 standard action COMPS:V, S RANGE:Close TARGETAREA:one enemy and one ally DURATION:1 round/level SAVEINFO:Will negates; see text SPELLRES:Yes DESC:Makes 2 creatures pass Will saves in order to attack each other. +Mask Dweomer SOURCEPAGE:p.232 SCHOOL:Illusion SUBSCHOOL:Glamer CLASSES:Witch=1 CASTTIME:1 standard action COMPS:V, S, M (a piece of gauze) RANGE:Touch TARGETAREA:creature or object touched DURATION:1 day/level (D) SAVEINFO:None; see text SPELLRES:No DESC:Hides presence of a spell from detect magic. +Memory Lapse SOURCEPAGE:p.232 SCHOOL:Enchantment DESCRIPTOR:Mind-Affecting CLASSES:Bard=1|Sorcerer,Wizard=1 CASTTIME:1 standard action COMPS:V, S RANGE:Close TARGETAREA:one living creature DURATION:Instantaneous SAVEINFO:Will negates SPELLRES:Yes DESC:Subject forgets events back to last turn. +Moonstruck SOURCEPAGE:p.232 SCHOOL:Enchantment SUBSCHOOL:Compulsion DESCRIPTOR:Mind-Affecting CLASSES:Druid=4|Sorcerer,Wizard=4|Witch=4 CASTTIME:1 standard action COMPS:V, S, M (a pinch of powdered moonstone ) RANGE:Medium TARGETAREA:one humanoid creature DURATION:1 round/level SAVEINFO:Will negates SPELLRES:Yes DESC:Subject is enraged and confused. +Nap Stack SOURCEPAGE:p.233 SCHOOL:Necromancy CLASSES:Cleric=3 CASTTIME:1 minute COMPS:V, S, M (a little silk pillow worth 100 gp) RANGE:30 ft. TARGETAREA:30-ft.-radius emanation DURATION:8 hours SAVEINFO:Will negates (harmless) SPELLRES:Yes (harmless) DESC:Subjects only need 2 hours for a night\x92s sleep, and can sleep even longer for more benefits. +Natural Rhythm SOURCEPAGE:p.233 SCHOOL:Transmutation CLASSES:Druid=2 CASTTIME:1 standard action COMPS:V, S, M (a handful of pebbles dropped one by one onto the ground) RANGE:Touch TARGETAREA:creature touched DURATION:1 round/level SAVEINFO:Will negates (harmless) SPELLRES:Yes (harmless) DESC:+1 on damage rolls with each hit (max +5). +Nature's Exile SOURCEPAGE:p.233 SCHOOL:Transmutation CLASSES:Druid=3|Witch=3 CASTTIME:1 standard action COMPS:V, S, DF RANGE:Touch TARGETAREA:creature touched DURATION:permanent SAVEINFO:Will negates SPELLRES:Yes DESC:Gives subject \x9610 on Survival checks. +Negate Aroma SOURCEPAGE:p.234 SCHOOL:Transmutation CLASSES:Alchemist=1|Druid=1|Ranger=1 CASTTIME:1 standard action COMPS:V, S, M/DF (a pinch of alum) RANGE:Close TARGETAREA:one creature or object/level touched DURATION:1 hour/level (D) SAVEINFO:Fortitude negates SPELLRES:Yes DESC:Subject cannot be tracked by scent. +Oath of Peace SOURCEPAGE:p.234 SCHOOL:Abjuration CLASSES:Paladin=4 CASTTIME:1 standard action COMPS:V, S RANGE:Personal TARGETAREA:You DURATION:1 round/level DESC:Grants +5 AC and DR 10/evil, can\x92t attack. +Pain Strike SOURCEPAGE:p.234 SCHOOL:Evocation DESCRIPTOR:Evil CLASSES:Sorcerer,Wizard=3|Witch=3 CASTTIME:1 standard action COMPS:V, S RANGE:Close TARGETAREA:one living creature DURATION:1 round/level (D) SAVEINFO:Fortitude negates SPELLRES:Yes DESC:Inflicts 1d6 nonlethal damage 1 round/level. +Pain Strike (Mass) OUTPUTNAME:Pain Strike, Mass SOURCEPAGE:p.234 SCHOOL:Evocation DESCRIPTOR:Evil CLASSES:Sorcerer,Wizard=5|Witch=5 CASTTIME:1 standard action COMPS:V, S RANGE:Close TARGETAREA:one living creature/level, no two of which can be more than 30 ft. apart DURATION:1 round/level (D) SAVEINFO:Fortitude negates SPELLRES:Yes DESC:As pain strike, but affects multiple creatures. +Paladin's Sacrifice SOURCEPAGE:p.234 SCHOOL:Abjuration CLASSES:Paladin=2 CASTTIME:1 immediate action COMPS:V, DF RANGE:Close TARGETAREA:one creature DURATION:Instantaneous SAVEINFO:Fortitude negates (harmless) SPELLRES:Yes (harmless) DESC:Take the damage and effects for another creature. +Perceive Cues SOURCEPAGE:p.235 SCHOOL:Transmutation CLASSES:Alchemist=2|Inquisitor=2|Ranger=2|Witch=2 CASTTIME:1 standard action COMPS:V, S, M (a drop of water) RANGE:Personal TARGETAREA:You DURATION:10 minutes/level DESC:+5 Perception and Sense Motive 10 min./level. +Phantasmal Revenge SOURCEPAGE:p.235 SCHOOL:Illusion (phantasm) DESCRIPTOR:Fear|Mind-Affecting CLASSES:Sorcerer,Wizard=7 CASTTIME:1 standard action COMPS:V, S RANGE:Touch and unlimited; see text TARGETAREA:dead body touched DURATION:Instantaneous SAVEINFO:Will disbelief then Fortitude partial; see text SPELLRES:Yes DESC:Ghost from corpse hunts killer. +Phantasmal Web SOURCEPAGE:p.235 SCHOOL:Illusion SUBSCHOOL:Phantasm DESCRIPTOR:Mind-Affecting CLASSES:Bard,Sorcerer,Wizard=5 CASTTIME:1 standard action COMPS:V, S RANGE:Medium TARGETAREA:one creature/level, no two of which may be more than 30 ft. apart DURATION:1 round/level (D) SAVEINFO:Will disbelief, then Fortitude partial; see text SPELLRES:Yes DESC:Catches subjects in illusory web. +Pied Piping SOURCEPAGE:p.236 SCHOOL:Enchantment SUBSCHOOL:Compulsion DESCRIPTOR:Mind-Affecting|Sonic CLASSES:Bard=6 CASTTIME:1 standard action COMPS:V or F (musical instrument) RANGE:90 ft. TARGETAREA:90-ft.-radius emanation, centered on you DURATION:concentration + 1 round/level SAVEINFO:Will partial; see text SPELLRES:Yes DESC:Compel similar creatures to follow you. +Pillar of Life SOURCEPAGE:p.236 SCHOOL:Conjuration SUBSCHOOL:Healing DESCRIPTOR:Light CLASSES:Cleric=5 CASTTIME:1 standard action COMPS:V, S, DF RANGE:Medium TARGETAREA:5-ft.-square pillar of positive energy, 20 ft. high DURATION:1 round/level SAVEINFO:None SPELLRES:No DESC:Created pillar heals 2d8 + 1/level (max +20). +Planar Adaptation SOURCEPAGE:p.236 SCHOOL:Transmutation CLASSES:Alchemist=5|Cleric=4|Sorcerer,Wizard=5|Summoner=5 CASTTIME:1 standard action COMPS:V RANGE:Personal TARGETAREA:You DURATION:1 hour/level (D) DESC:Resist harmful effects of other plane. +Planar Adaptation (Mass) OUTPUTNAME:Planar Adaptation, Mass CLASSES:Cleric=6|Sorcerer,Wizard=7|Summoner=6 CASTTIME:1 standard action COMPS:V, S RANGE:Close TARGETAREA:one creature/level, no two of which can be more than 30 ft. apart SAVEINFO:Will negates (harmless) SPELLRES:Yes (harmless) DESC:As planar adaptation, but affects multiple creatures. +Pox Pustules SOURCEPAGE:p.236 SCHOOL:Necromancy CLASSES:Druid=2|Witch=2 CASTTIME:1 standard action COMPS:V, S, M (leaves from a toxic plant) RANGE:Close TARGETAREA:one creature DURATION:1 minute/level SAVEINFO:Fortitude negates SPELLRES:Yes DESC:Subject is sickened and has \x964 Dex. +Protective Spirit SOURCEPAGE:p.237 SCHOOL:Conjuration SUBSCHOOL:Creation CLASSES:Ranger=2 CASTTIME:1 standard action COMPS:V, S, DF RANGE:Personal TARGETAREA:You DURATION:1 round/level DESC:Protects from attacks of opportunity. +Purging Finale SOURCEPAGE:p.237 SCHOOL:Conjuration SUBSCHOOL:Healing CLASSES:Bard=3 CASTTIME:1 standard action COMPS:V, S RANGE:Close TARGETAREA:one living creature DURATION:Instantaneous SAVEINFO:Will negates (harmless) SPELLRES:Yes (harmless) DESC:Removes one negative effect. +Purified Calling SOURCEPAGE:p.237 SCHOOL:Conjuration SUBSCHOOL:Healing CLASSES:Summoner=4 CASTTIME:1 standard action COMPS:V, S, M (a stick of incense) RANGE:Personal TARGETAREA:You DURATION:1 minute DESC:Eidolon summoned is fully healed. +Putrefy Food and Drink SOURCEPAGE:p.237 SCHOOL:Transmutation CLASSES:Witch=0 CASTTIME:1 standard action COMPS:V, S RANGE:10 ft. TARGETAREA:1 cu. ft./level of food and water or one potion; see text DURATION:Instantaneous SAVEINFO:Will negates (object) SPELLRES:Yes (object) DESC:Makes food and water inedible. +Rally Point SOURCEPAGE:p.237 SCHOOL:Enchantment SUBSCHOOL:Compulsion DESCRIPTOR:Good|Mind-Affecting CLASSES:Paladin=1 CASTTIME:1 standard action COMPS:V, S, DF RANGE:5 ft. TARGETAREA:one 5-ft. square DURATION:1 minute/level (D) SAVEINFO:Will negates (harmless) SPELLRES:Yes (harmless) DESC:Square gives good creatures bonuses. +Rampart SOURCEPAGE:p.237 SCHOOL:Conjuration SUBSCHOOL:Creation DESCRIPTOR:Earth CLASSES:Druid=7|Sorcerer,Wizard=7 CASTTIME:1 standard action COMPS:V, S, M (a handful of earth) RANGE:Medium TARGETAREA:10-ft.-high earthen wall, in a line up to 10 ft. long/2 levels, or a circle with radius of up to 3 ft. + 1 ft./level DURATION:Instantaneous SAVEINFO:None SPELLRES:No DESC:Creates 5-ft.-thick earthen barrier. +Rebuke SOURCEPAGE:p.238 SCHOOL:Evocation DESCRIPTOR:Sonic CLASSES:Inquisitor=4 CASTTIME:1 standard action COMPS:V, S, DF RANGE:20 ft. TARGETAREA:20-ft.-radius burst centered on you DURATION:Instantaneous SAVEINFO:Fortitude partial SPELLRES:Yes DESC:Foes take 1d8 damage/two caster levels (max 5d8). +Rejuvenate Eidolon SOURCEPAGE:p.238 SCHOOL:Conjuration SUBSCHOOL:Healing CLASSES:Summoner=3 CASTTIME:1 standard action COMPS:V, S, M (a drop of your blood) RANGE:Touch TARGETAREA:eidolon touched DURATION:Instantaneous SAVEINFO:None SPELLRES:No DESC:This spell functions as lesser rejuvenate eidolon, except that it cures 3d10 points of damage +1 point per caster level (maximum +10). +Rejuvenate Eidolon (Greater) OUTPUTNAME:Rejuvenate Eidolon, Greater SOURCEPAGE:p.238 SCHOOL:Conjuration SUBSCHOOL:Healing CLASSES:Summoner=5 CASTTIME:1 standard action COMPS:V, S, M (a drop of your blood) RANGE:Touch TARGETAREA:eidolon touched DURATION:Instantaneous SAVEINFO:None SPELLRES:No DESC:This spell functions as lesser rejuvenate eidolon, except that it cures 5d10 points of damage +1 point per caster level (maximum +20). +Rejuvenate Eidolon (Lesser) OUTPUTNAME:Rejuvenate Eidolon, Lesser SOURCEPAGE:p.238 SCHOOL:Conjuration SUBSCHOOL:Healing CLASSES:Summoner=1 CASTTIME:1 standard action COMPS:V, S, M (a drop of your blood) RANGE:Touch TARGETAREA:eidolon touched DURATION:Instantaneous SAVEINFO:None SPELLRES:No DESC:Eidolon cured 1d10 damage +1/level (max +5). +Residual Tracking SOURCEPAGE:p.238 SCHOOL:Divination CLASSES:Ranger=1 CASTTIME:1 minute COMPS:V, S, M (a bit of plaster) RANGE:Touch TARGETAREA:footprint touched DURATION:Instantaneous SAVEINFO:None SPELLRES:No DESC:Tell creature's appearance by footprint. +Resounding Blow SOURCEPAGE:p.238 SCHOOL:Evocation DESCRIPTOR:Sonic CLASSES:Antipaladin=4|Inquisitor=5|Paladin=4 CASTTIME:1 swift action COMPS:V RANGE:Personal TARGETAREA:You DURATION:1 round/level SAVEINFO:Fortitude partial; see text SPELLRES:No DESC:Melee attack deals 1d6 more damage. +Rest Eternal SOURCEPAGE:p.238 SCHOOL:Necromancy CLASSES:Cleric=4|Druid=5|Witch=5 CASTTIME:1 round COMPS:V, S, M/DF (ashes and a vial of holy or unholy water) RANGE:Touch TARGETAREA:one dead creature touched DURATION:permanent SAVEINFO:None SPELLRES:No DESC:Dead creature cannot be revived. +Restful Sleep SOURCEPAGE:p.239 SCHOOL:Necromancy CLASSES:Bard=1 CASTTIME:10 minutes COMPS:V, S, M (a pinch of sand) RANGE:Close TARGETAREA:one creature/level, no two of which can be more than 30 ft. apart DURATION:8 hours or 24 hours; see text SAVEINFO:Fortitude negates (harmless) SPELLRES:Yes (harmless) DESC:Gain more hit points while sleeping. +Resurgent Transformation SOURCEPAGE:p.239 SCHOOL:Conjuration SUBSCHOOL:Healing CLASSES:Alchemist=5 CASTTIME:1 standard action COMPS:V, S, M (a pinch of meteoric iron worth 100 gp) RANGE:Personal TARGETAREA:You DURATION:1 hour/level or until triggered, then 1 round/level DESC: +Retribution SOURCEPAGE:p.239 SCHOOL:Necromancy DESCRIPTOR:Evil CLASSES:Inquisitor=3 CASTTIME:1 standard action COMPS:V RANGE:Close TARGETAREA:one creature who has just struck you with an attack DURATION:1 round/level SAVEINFO:Fortitude partial SPELLRES:Yes DESC:Recent attacker is afflicted with penalties. +Reviving Finale SOURCEPAGE:p.239 SCHOOL:Conjuration SUBSCHOOL:Healing CLASSES:Bard=3 CASTTIME:1 swift action COMPS:V, S RANGE:20 ft. TARGETAREA:a 20-ft.-radius burst centered on you DURATION:Instantaneous SAVEINFO:Will half (harmless) SPELLRES:Yes (harmless) DESC:Allies cured 2d6 damage. +Righteous Vigor SOURCEPAGE:p.239 SCHOOL:Enchantment SUBSCHOOL:Compulsion DESCRIPTOR:Mind-Affecting CLASSES:Inquisitor=3|Paladin=2 CASTTIME:1 standard action COMPS:V, S, DF RANGE:Touch TARGETAREA:creature touched DURATION:1 round/level SAVEINFO:Will negates (harmless) SPELLRES:Yes (harmless) DESC:Boosts attack bonus with each hit. +River of Wind SOURCEPAGE:p.240 SCHOOL:Evocation DESCRIPTOR:Air CLASSES:Druid=4|Sorcerer,Wizard=4 CASTTIME:1 standard action COMPS:V, S RANGE:120 ft. TARGETAREA:120-ft. line DURATION:1 round/level SAVEINFO:Fortitude partial SPELLRES:Yes DESC:Creates wind that causes nonlethal damage and can knock down or push creatures. +Sacred Bond SOURCEPAGE:p.240 SCHOOL:Conjuration SUBSCHOOL:Healing CLASSES:Cleric=3|Inquisitor=2|Paladin=2 CASTTIME:1 round COMPS:V, S, F (a pair of golden bracelets worth 100 gp each worn by both you and the target) RANGE:Touch; see text TARGETAREA:creature touched DURATION:10 minutes/level (D) SAVEINFO:Will negates (harmless) SPELLRES:Yes (harmless) DESC:Cast touch healing spells from a distance. +Sacrificial Oath SOURCEPAGE:p.240 SCHOOL:Abjuration CLASSES:Paladin=4 CASTTIME:1 standard action COMPS:V, S, DF RANGE:Touch TARGETAREA:creature touched DURATION:1 minute/level SAVEINFO:Fortitude negates (harmless) SPELLRES:Yes (harmless) DESC:Take damage for an ally for many rounds. +Saddle Surge SOURCEPAGE:p.240 SCHOOL:Transmutation CLASSES:Paladin=2 CASTTIME:1 standard action COMPS:V, S, DF RANGE:Personal TARGETAREA:You and your mount DURATION:1 round/level (D); see text DESC:Bonus damage for moving on mount. +Sanctify Armor SOURCEPAGE:p.240 SCHOOL:Abjuration DESCRIPTOR:Good CLASSES:Inquisitor=4|Paladin=3 CASTTIME:1 standard action COMPS:V, S RANGE:Touch TARGETAREA:armor touched DURATION:1 minute/level SAVEINFO:Will negates (harmless, object) SPELLRES:Yes (harmless, object) DESC:+1 AC/four levels (max +5). +Saving Finale SOURCEPAGE:p.241 SCHOOL:Evocation DESCRIPTOR:Mind-Affecting CLASSES:Bard=1 CASTTIME:1 immediate action COMPS:V, S RANGE:Close TARGETAREA:one living creature DURATION:Instantaneous SAVEINFO:Will negates (harmless) SPELLRES:Yes (harmless) DESC:Subject rerolls failed saving throw. +Scent Trail SOURCEPAGE:p.241 SCHOOL:Transmutation CLASSES:Druid=2 CASTTIME:1 standard action COMPS:V, S, M (a queen ant) RANGE:Close TARGETAREA:one creature/level, no two of which can be more than 30 ft. apart DURATION:1 hour/level SAVEINFO:Fortitude negates (harmless) SPELLRES:Yes (harmless) DESC:Trail: Leave trail for allies to follow. +Screech SOURCEPAGE:p.241 SCHOOL:Evocation DESCRIPTOR:Sonic CLASSES:Witch=3 CASTTIME:1 standard action COMPS:V RANGE:30 ft. TARGETAREA:30-ft.-radius spread centered on you DURATION:Instantaneous SAVEINFO:Fortitude negates SPELLRES:Yes DESC:Foes provoke attacks of opportunity. +Sculpt Corpse SOURCEPAGE:p.241 SCHOOL:Necromancy CLASSES:Sorcerer,Wizard=1 CASTTIME:1 standard action COMPS:V, S, M (lump of wax) RANGE:Touch TARGETAREA:one dead creature touched DURATION:Instantaneous SAVEINFO:Will partial; see text SPELLRES:No DESC:Makes corpse look like another creature. +Seamantle SOURCEPAGE:p.241 SCHOOL:Conjuration SUBSCHOOL:Creation DESCRIPTOR:Water CLASSES:Druid=8|Sorcerer,Wizard=8 CASTTIME:1 standard action COMPS:V, S, M (a cup of water) RANGE:Personal TARGETAREA:You DURATION:1 minute/level DESC:Sheathes you in protective water. +Seek Thoughts SOURCEPAGE:p.242 SCHOOL:Divination DESCRIPTOR:Mind-Affecting CLASSES:Alchemist,Bard,Inquisitor=3|Sorcerer,Wizard=3|Summoner=3|Witch=3 CASTTIME:1 standard action COMPS:V, S, M (a handful of copper coins) RANGE:40 ft. TARGETAREA:40-ft.-radius emanation centered on you DURATION:concentration, up to 1 minute/level SAVEINFO:Will negates SPELLRES:No DESC:Detects thinking creatures\x92 thoughts +Shadow Projection SOURCEPAGE:p.243 SCHOOL:Necromancy DESCRIPTOR:Evil CLASSES:Sorcerer,Wizard=4 CASTTIME:1 minute COMPS:S RANGE:Personal TARGETAREA:You DURATION:1 hour/level (D) DESC:Temporarily become a shadow. +Share Language SOURCEPAGE:p.243 SCHOOL:Divination CLASSES:Bard=1|Cleric=2|Druid=2|Sorcerer,Wizard=2 CASTTIME:1 standard action COMPS:V, S, M (a page from a dictionary) RANGE:Touch TARGETAREA:creature touched DURATION:24 hours SAVEINFO:Will negates (harmless) SPELLRES:Yes (harmless) DESC:Subject understands chosen language. +Share Senses SOURCEPAGE:p.243 SCHOOL:Divination SUBSCHOOL:Scrying CLASSES:Sorcerer,Wizard=4|Witch=3 CASTTIME:1 full round COMPS:V, S, M (a hair, scale, or feather from your familiar) RANGE:Long TARGETAREA:Your familiar DURATION:1 minute/level (D) SAVEINFO:Will negates (harmless) SPELLRES:Yes (harmless) DESC:Perceive the world around your familiar. +Shifting Sand SOURCEPAGE:p.243 SCHOOL:Transmutation DESCRIPTOR:Earth CLASSES:Druid=3|Sorcerer,Wizard=3 CASTTIME:1 standard action COMPS:V, S, M (a handful of sand) RANGE:Medium TARGETAREA:20-ft. spread DURATION:1 round/level (D) SAVEINFO:Reflex negates; see text SPELLRES:No DESC:Creates difficult terrain and erases tracks; can carry creatures or objects along. +Shared Wrath SOURCEPAGE:p.244 SCHOOL:Enchantment SUBSCHOOL:Compulsion DESCRIPTOR:Mind-Affecting CLASSES:Inquisitor=4 RANGE:Close TARGETAREA:up to one creature/level, no two of which can be more than 30 ft. apart SAVEINFO:Will negates (harmless) SPELLRES:Yes (harmless) DESC:As wrath, but affects multiple creatures. +Sift SOURCEPAGE:p.244 SCHOOL:Divination CLASSES:Bard=0|Inquisitor=0 CASTTIME:1 standard action COMPS:V, S RANGE:30 ft. TARGETAREA:one 10-ft. cube DURATION:Instantaneous SAVEINFO:None SPELLRES:No DESC:See area as though examining it. +Sirocco SOURCEPAGE:p.244 SCHOOL:Evocation DESCRIPTOR:Air|Fire CLASSES:Druid=6|Sorcerer,Wizard=6 CASTTIME:1 standard action COMPS:V, S, M/DF (handful of fine sand cast into the air) RANGE:Medium TARGETAREA:cylinder (20-ft. radius, 60 ft. high) DURATION:1 round/level (D) SAVEINFO:Fortitude partial, see text SPELLRES:Yes DESC:Hot wind does 4d6 damage, fatigues those damaged, and knocks creatures prone. +Sleepwalk SOURCEPAGE:p.244 SCHOOL:Enchantment SUBSCHOOL:Compulsion DESCRIPTOR:Mind-Affecting CLASSES:Inquisitor=4|Witch=4 CASTTIME:1 round COMPS:V, S, M (a sprig of belladonna worth 100 gp) RANGE:Touch TARGETAREA:unconscious creature touched DURATION:1 hour/level (D) SAVEINFO:Will negates; see text SPELLRES:Yes DESC:Causes creature to move while asleep. +Slipstream SOURCEPAGE:p.244 SCHOOL:Conjuration SUBSCHOOL:Creation DESCRIPTOR:Water CLASSES:Druid=2|Ranger,Sorcerer,Wizard=2 CASTTIME:1 standard action COMPS:V, S, M/DF (a few drops of oil and water) RANGE:Touch TARGETAREA:creature touched DURATION:10 minutes/level (D) SAVEINFO:Reflex negates (harmless) SPELLRES:No DESC:Wave boosts creature\x92s speed. +Snake Staff SOURCEPAGE:p.245 SCHOOL:Transmutation CLASSES:Cleric=5|Druid=5 CASTTIME:1 standard action COMPS:V, S, M (a knife suitable for whittling) RANGE:Medium TARGETAREA:1 or more pieces of wood, no two of which can be more than 30 ft. apart DURATION:1 round/level SAVEINFO:Will negates (object) SPELLRES:Yes (object) DESC:Transforms wood into snakes to fight for you. +Solid Note SOURCEPAGE:p.245 SCHOOL:Conjuration SUBSCHOOL:Creation CLASSES:Bard=1 CASTTIME:1 standard action COMPS:V RANGE:Close TARGETAREA:one solidified musical note DURATION:concentration + 1 round/level SAVEINFO:None SPELLRES:No DESC:Creates tangible music note. +Spark SOURCEPAGE:p.246 SCHOOL:Evocation DESCRIPTOR:Fire CLASSES:Bard=0|Cleric=0|Druid=0|Sorcerer,Wizard=0|Witch=0 CASTTIME:1 standard action COMPS:V or S RANGE:Close TARGETAREA:one Fine object DURATION:Instantaneous SAVEINFO:Fortitude negates (object) SPELLRES:Yes (object) DESC:Ignites f lammable objects. +Spiked Pit SOURCEPAGE:p.246 SCHOOL:Conjuration SUBSCHOOL:Creation CLASSES:Sorcerer,Wizard=3|Summoner=3 CASTTIME:1 standard action COMPS:V, S, F (miniature shovel costing 10 gp) RANGE:Medium TARGETAREA:10-ft.-by-10-ft. hole, 10 ft. deep/2 levels DURATION:1 round + 1 round/level SAVEINFO:Reflex negates SPELLRES:No DESC:This spell functions as create pit, except that the pit is lined with wickedly sharp spikes along its bottom and walls and has a maximum depth of 50 feet. Creatures who fall into the pit take falling damage as normal, plus 2d6 points of piercing damage from the spikes. Any creature or object coming into contact with the spikes along the walls, such as a creature trying to climb out, or rope or other typical aids to climbing, takes 1d6 points of piercing damage each round they are in contact with the walls. For those willing to accept the damage incurred while climbing, the pit's walls have a Climb DC of 20. +Spiritual Ally SOURCEPAGE:p.246 SCHOOL:Evocation DESCRIPTOR:Force CLASSES:Cleric=4 CASTTIME:1 standard action COMPS:V, S, DF RANGE:Medium TARGETAREA:spiritual ally of force DURATION:1 round/level (D) SAVEINFO:None SPELLRES:Yes DESC:Creates a divine ally to aid you. +Spite SOURCEPAGE:p.246 SCHOOL:Abjuration CLASSES:Witch=4 CASTTIME:1 round COMPS:V, S, M (rare inks worth 250 gp) RANGE:Personal TARGETAREA:You DURATION:1 hour/level (D) or until discharged DESC:Inflict touch spell upon creature that attacks you. +Stay the Hand SOURCEPAGE:p.246 SCHOOL:Enchantment SUBSCHOOL:Compulsion DESCRIPTOR:Mind-Affecting CLASSES:Paladin=4 CASTTIME:1 immediate action COMPS:V, S, DF RANGE:Medium TARGETAREA:one creature DURATION:1/round per level and special; see text SAVEINFO:Will partial SPELLRES:Yes DESC:Subject cannot attack with melee weapon. +Stone Call SOURCEPAGE:p.247 SCHOOL:Conjuration SUBSCHOOL:Creation DESCRIPTOR:Earth CLASSES:Druid=2|Ranger=2|Sorcerer,Wizard=2 CASTTIME:1 standard action COMPS:V, S, DF RANGE:Medium TARGETAREA:cylinder (40-ft. radius, 20 ft. high) DURATION:1 round/level SAVEINFO:None SPELLRES:No DESC:2d6 damage to all creatures in area. +Stone Fist SOURCEPAGE:p.247 SCHOOL:Transmutation DESCRIPTOR:Earth CLASSES:Alchemist=1|Druid=1|Sorcerer,Wizard=1 CASTTIME:1 standard action COMPS:V, S, M (a chip of granite) RANGE:Personal TARGETAREA:You DURATION:1 minute/level (D) DESC:Your unarmed strikes are lethal. +Stormbolts SOURCEPAGE:p.247 SCHOOL:Evocation DESCRIPTOR:Electricity CLASSES:Cleric=8|Druid=8|Sorcerer,Wizard=8|Witch=8 CASTTIME:1 standard action COMPS:V, S, M/DF (a copper rod) RANGE:30 ft. TARGETAREA:a 30-ft.-radius spread, centered on you DURATION:Instantaneous SAVEINFO:Fortitude partial SPELLRES:Yes DESC:1d8 damage/level (max 20d8) to targets. +Strong Jaw SOURCEPAGE:p.247 SCHOOL:Transmutation CLASSES:Druid=4|Ranger=3 CASTTIME:1 standard action COMPS:V, S RANGE:Touch TARGETAREA:creature touched DURATION:1 minute/level SAVEINFO:Fortitude negates (harmless) SPELLRES: yes (harmless) DESC:Natural attacks damage as two sizes bigger. +Stumble Gap SOURCEPAGE:p.247 SCHOOL:Conjuration SUBSCHOOL:Creation CLASSES:Sorcerer,Wizard=1 CASTTIME:1 standard action COMPS:V, S, F (miniature shovel costing 10 gp) RANGE:Close TARGETAREA:see text DURATION:1 round + 1 round/level SAVEINFO:Reflex partial SPELLRES:No DESC:Small hole trips creatures +Stunning Finale SOURCEPAGE:p.247 SCHOOL:Enchantment SUBSCHOOL:Compulsion DESCRIPTOR:Mind-Affecting CLASSES:Bard=5 CASTTIME:1 standard action COMPS:V, S RANGE:Close TARGETAREA:up to 3 creatures, no two of which can be more than 30 ft. apart DURATION:1 round SAVEINFO:Fortitude partial; see text SPELLRES:Yes DESC:Stuns 3 creatures for 1 round. +Suffocation SOURCEPAGE:p.248 SCHOOL:Necromancy CLASSES:Sorcerer,Wizard=5|Witch=5 CASTTIME:1 standard action COMPS:V, S, M (a vial containing a bit of the caster's breath) RANGE:Close TARGETAREA:one living creature DURATION:3 rounds SAVEINFO:Fortitude partial SPELLRES:Yes DESC:Target quickly suffocates to death. +Suffocation (Mass) OUTPUTNAME:Suffocation, Mass SOURCEPAGE:p.248 SCHOOL:Necromancy CLASSES:Sorcerer,Wizard=9|Witch=9 CASTTIME:1 standard action COMPS:V, S, M (a vial containing a bit of the caster's breath) RANGE:Close TARGETAREA:one living creature/2 levels (no two of which may be more than 30 feet apart) DURATION:1 round/level SAVEINFO:Fortitude partial SPELLRES:Yes DESC:One creature/level suffocates to death. +Summon Eidolon SOURCEPAGE:p.248 SCHOOL:Conjuration SUBSCHOOL:Summoning CLASSES:Summoner=2 CASTTIME:1 round COMPS:V, S, M (a silver coin) RANGE:Close TARGETAREA:one eidolon DURATION:1 minute/level (D) SAVEINFO:None SPELLRES:No DESC:Instantly summons your eidolon for duration of spell. +Swarm Skin SOURCEPAGE:p.248 SCHOOL:Transmutation CLASSES:Druid=6|Witch=6 CASTTIME:1 standard action COMPS:V, S, M/DF (a crushed insect hive) RANGE:Personal TARGETAREA:You DURATION:see text DESC:Turns your body into a swarm that can attack. +Thorn Body SOURCEPAGE:p.248 SCHOOL:Transmutation CLASSES:Alchemist=3|Druid=4 CASTTIME:1 standard action COMPS:V, S, DF RANGE:Personal TARGETAREA:You DURATION:1 round/level DESC:Your attackers take 1d6 +1 damage/level. +Threefold Aspect SOURCEPAGE:p.249 SCHOOL:Transmutation CLASSES:Druid=5|Witch=4 CASTTIME:1 standard action COMPS:S, F (silver crescent worth 5 gp) RANGE:Personal TARGETAREA:You DURATION:24 hours (D) DESC:Appear older or younger. +Thundering Drums SOURCEPAGE:p.249 SCHOOL:Evocation DESCRIPTOR:Sonic CLASSES:Bard=3 CASTTIME:1 standard action COMPS:V, S RANGE:15 ft. TARGETAREA:cone-shaped burst DURATION:Instantaneous SAVEINFO:Fortitude partial SPELLRES:Yes DESC:1d8 damage/level and knocked prone. +Timely Inspiration SOURCEPAGE:p.249 SCHOOL:Divination CLASSES:Bard=1 CASTTIME:1 immediate action COMPS:V RANGE:Close TARGETAREA:one creature DURATION:Instantaneous SAVEINFO:Will negates (harmless) SPELLRES:Yes (harmless) DESC:Gives bonus on failed check/attack. +Tireless Pursuers SOURCEPAGE:p.249 SCHOOL:Transmutation CLASSES:Inquisitor=4|Ranger=3 COMPS:V, S, M (a hard biscuit broken into pieces) RANGE:Touch TARGETAREA:You plus one touched creature/3 levels SAVEINFO:Fortitude negates (harmless) SPELLRES:Yes (harmless) DESC:This spell functions as tireless pursuit, except as noted above. +Tireless Pursuit SOURCEPAGE:p.249 SCHOOL:Transmutation CLASSES:Inquisitor=1|Ranger=1 CASTTIME:1 standard action COMPS:V, S, M (a hard biscuit) RANGE:Personal TARGETAREA:You DURATION:1 hour/level (D) DESC:Ignore fatigue while hustling. +Touch of Gracelessness SOURCEPAGE:p.249 SCHOOL:Transmutation CLASSES:Bard=1|Sorcerer,Wizard=1 CASTTIME:1 standard action COMPS:V, S RANGE:Touch TARGETAREA:creature touched DURATION:1 round/level SAVEINFO:Fortitude partial SPELLRES:Yes DESC:Subject loses 1d6 + 1 Dex/two levels and is prone to falling down. +Touch of the Sea SOURCEPAGE:p.250 SCHOOL:Transmutation CLASSES:Alchemist=1|Druid=1|Sorcerer,Wizard=1 CASTTIME:1 standard action COMPS:V, S, M (a fish scale) RANGE:Touch TARGETAREA:creature touched DURATION:1 minute/level SAVEINFO:Fortitude negates (harmless) SPELLRES:Yes (harmless) DESC:Swim speed becomes 30 ft. +Transmogrify SOURCEPAGE:p.250 SCHOOL:Transmutation CLASSES:Summoner=4 CASTTIME:1 hour COMPS:V, S, M (a flask of quicksilver worth 1,000 gp) RANGE:Touch TARGETAREA:Your eidolon DURATION:Instantaneous SAVEINFO:Will negates (harmless) SPELLRES:No DESC:Change your eidolon's evolutions +Transmute Potion to Poison SOURCEPAGE:p.250 SCHOOL:Transmutation CLASSES:Alchemist=2 CASTTIME:1 standard action COMPS:S RANGE:Personal TARGETAREA:You DURATION:1 round then 1 minute/level; see text DESC:Spit poison onto weapon after drinking potion. +Treasure Stitching SOURCEPAGE:p.250 SCHOOL:Transmutation CLASSES:Bard=4|Cleric=5|Sorcerer,Wizard=5 CASTTIME:1 standard action COMPS:V, S, M (a piece of embroidered cloth no larger than 10-ft. square worth 100 gp) RANGE:Close TARGETAREA:all objects on cloth DURATION:1 day/level (D) SAVEINFO:Fortitude negates (object) SPELLRES:Yes (object) DESC:Objects on cloth become embroidered. +True Form SOURCEPAGE:p.251 SCHOOL:Abjuration CLASSES:Druid=4|Sorcerer,Wizard=4 CASTTIME:1 standard action COMPS:V, S RANGE:Medium TARGETAREA:up to one creature/3 levels, no two of which can be more than 30 ft. apart DURATION:1 round/level SAVEINFO:Will negates SPELLRES:Yes DESC:Removes polymorph effects. +Tsunami SOURCEPAGE:p.251 SCHOOL:Conjuration SUBSCHOOL:Creation DESCRIPTOR:Water CLASSES:Druid,Sorcerer,Wizard=9 CASTTIME:1 standard action COMPS:V, S RANGE:Long TARGETAREA:10-ft.-deep wave 10 ft. wide/level and 2 ft. tall/level DURATION:5 rounds SAVEINFO:see text SPELLRES:No DESC:Huge wave damages and sweeps up all in its path. +Twilight Knife SOURCEPAGE:p.252 SCHOOL:Evocation DESCRIPTOR:Force CLASSES:Sorcerer,Wizard=3|Witch=3 CASTTIME:1 standard action COMPS:V, S, F (a small knife) RANGE:Close TARGETAREA:floating knife of force DURATION:1 round/level (D) SAVEINFO:None SPELLRES:Yes DESC:Floating knife attacks with you. +Twin Form SOURCEPAGE:p.252 SCHOOL:Transmutation CLASSES:Alchemist=6 CASTTIME:1 standard action COMPS:V, S, M (a blend of soil and the caster's blood) RANGE:Personal TARGETAREA:You DURATION:1 round/level or until discharged (D) DESC:Creates controllable duplicate of you. +Unfetter SOURCEPAGE:p.253 SCHOOL:Transmutation CLASSES:Summoner=1 CASTTIME:1 standard action COMPS:V, S, M (a broken chain) RANGE:Medium TARGETAREA:Your eidolon DURATION:10 minutes/level SAVEINFO:Will negates (harmless) SPELLRES:No DESC:Remove distance restriction on eidolon. +Universal Formula SOURCEPAGE:p.253 SCHOOL:Transmutation CLASSES:Alchemist=4 CASTTIME:1 standard action COMPS:V, S, M (quicksilver and powdered platinum worth 100 gp) RANGE:Personal TARGETAREA:You DURATION:Instantaneous DESC:Acts as any extract 3rd level or lower. +Unwilling Shield SOURCEPAGE:p.253 SCHOOL:Necromancy CLASSES:Bard=5|Inquisitor=5|Sorcerer,Wizard=6|Witch=6 CASTTIME:1 standard action COMPS:V, S, M (ruby dust worth 250 gp) RANGE:Close TARGETAREA:one creature DURATION:1 round/level (D) SAVEINFO:Will negates SPELLRES:Yes DESC:Subject shares wounds you receive. +Unwitting Ally SOURCEPAGE:p.253 SCHOOL:Enchantment (charm) DESCRIPTOR:Mind-Affecting CLASSES:Bard=0 CASTTIME:1 standard action COMPS:V, S RANGE:Close TARGETAREA:one living creature DURATION:1 round SAVEINFO:Will negates SPELLRES:Yes DESC:Subject is considered ally for 1 round. +Vanish SOURCEPAGE:p.253 SCHOOL:Illusion SUBSCHOOL:Glamer CLASSES:Bard=1|Sorcerer,Wizard=1 CASTTIME:1 standard action COMPS:V, S RANGE:Touch TARGETAREA:creature touched DURATION:1 round/level (up to 5 rounds) (D) SAVEINFO:Will negates (harmless) SPELLRES:Yes (harmless) DESC:This spell functions like invisibility, except the effect only lasts for 1 round per caster level (maximum of 5 rounds). Like invisibility, the spell immediately ends if the subject attacks any creature. +Veil of Positive Energy SOURCEPAGE:p.254 SCHOOL:Abjuration DESCRIPTOR:Good CLASSES:Paladin=1 CASTTIME:1 standard action COMPS:V, S, DF RANGE:Personal or 5 ft.; see text TARGETAREA:You or all creatures within 5 ft.; see text DURATION:10 minutes/level (D) DESC:+2 AC, +2 on saves vs. undead. +Venomous Bolt SOURCEPAGE:p.254 SCHOOL:Necromancy CLASSES:Ranger=3 CASTTIME:1 swift action COMPS:V, S RANGE:0 ft. TARGETAREA:one arrow or bolt DURATION:Instantaneous SAVEINFO:Fortitude negates; see text SPELLRES:Yes DESC:Arrow or bolt poisons target. +Versatile Weapon SOURCEPAGE:p.254 SCHOOL:Transmutation CLASSES:Bard=2|Ranger=2|Sorcerer,Wizard=3 CASTTIME:1 standard action COMPS:V, S, M (iron filings) RANGE:Close TARGETAREA:one weapon or 50 projectiles, all of which must be together at the time of casting DURATION:1 minute/level SAVEINFO:Will negates (harmless, object) SPELLRES:Yes (harmless, object) DESC:Weapon bypasses some DR. +Vomit Swarm SOURCEPAGE:p.254 SCHOOL:Conjuration SUBSCHOOL:Summoning CLASSES:Alchemist=2|Witch=2 CASTTIME:1 standard action COMPS:S RANGE:Personal TARGETAREA:one swarm of spiders DURATION:1 round/level DESC:Produces a spider swarm that fights for you. +Vortex SOURCEPAGE:p.254 SCHOOL:Evocation DESCRIPTOR:Water CLASSES:Druid=7|Sorcerer,Wizard=7 CASTTIME:1 standard action COMPS:V, S, M/DF (a stirring spoon) RANGE:Long TARGETAREA:whirlpool 50 ft. deep, 30 ft. wide at top, and 5 ft. wide at base DURATION:1 round/level (D) SAVEINFO:Reflex negates, see text SPELLRES:Yes DESC:Creates a whirlpool in water. +Wake of Light SOURCEPAGE:p.254 SCHOOL:Evocation DESCRIPTOR:Good CLASSES:Paladin=2 CASTTIME:1 standard action COMPS:V, S, DF RANGE:120 ft. TARGETAREA:a 10-ft.-wide path in a straight line, up to 120 ft. long DURATION:1 round/level SAVEINFO:None SPELLRES:Yes DESC:Magical trail aids good creatures, hinders evil ones. +Wall of Lava SOURCEPAGE:p.255 SCHOOL:Conjuration SUBSCHOOL:Creation DESCRIPTOR:Earth|Fire CLASSES:Druid,Sorcerer,Wizard=8 CASTTIME:1 standard action COMPS:V, S, M/DF (a chunk of dried lava) RANGE:Medium TARGETAREA:lava wall whose area is up to one 5-ft. square/level (S) DURATION:1 round/level (D) SAVEINFO:see text SPELLRES:No DESC:Wall damages foes that try to enter, periodically launches lava at nearby targets. +Wall of Suppression SOURCEPAGE:p.255 SCHOOL:Abjuration CLASSES:Sorcerer,Wizard=9 CASTTIME:1 standard action COMPS:V, S, M (powdered adamantine worth 1,000 gp) RANGE:Medium TARGETAREA:anti-magic wall occupying up to two 5 ft. cubes/level (S) DURATION:10 minutes/level; see text SAVEINFO:None SPELLRES:No DESC:Creates wall that disables magic. +Wandering Star Motes SOURCEPAGE:p.255 SCHOOL:Illusion (pattern) DESCRIPTOR:Light|Mind-Affecting CLASSES:Bard=4,Sorcerer,Wizard=4|Witch=4 CASTTIME:1 standard action COMPS:V, S, M (a sprinkle of flash powder) RANGE:Close TARGETAREA:one living creature and special; see text DURATION:1/round per level SAVEINFO:Will negates; see text SPELLRES:Yes DESC:Outlines subject, produces light. +Ward the Faithful SOURCEPAGE:p.256 SCHOOL:Abjuration CLASSES:Inquisitor=3 CASTTIME:1 standard action COMPS:V, S, DF RANGE:Touch TARGETAREA:10-ft.-radius emanation from touched creature DURATION:10 minutes/level SAVEINFO:Will negates (harmless) SPELLRES:No DESC:Creatures of same faith gain bonuses to AC and on saving throws. +Weapon of Awe SOURCEPAGE:p.256 SCHOOL:Transmutation CLASSES:Cleric=2|Inquisitor=2|Paladin=2 CASTTIME:1 standard action COMPS:V, S, DF RANGE:Touch TARGETAREA:weapon touched DURATION:1 minute/level SAVEINFO:Will negates (harmless, object) SPELLRES:Yes (harmless, object) DESC:Weapon gets +2 on damage rolls. +Winds of Vengeance SOURCEPAGE:p.256 SCHOOL:Evocation DESCRIPTOR:Air CLASSES:Cleric=9|Druid=9|Sorcerer,Wizard=9 CASTTIME:1 standard action COMPS:V, S, DF RANGE:Personal TARGETAREA:You DURATION:1 minute/level DESC:You can fly and attack with wind. +World Wave SOURCEPAGE:p.256 SCHOOL:Transmutation DESCRIPTOR:Earth|Water CLASSES:Druid,Sorcerer,Wizard=9 CASTTIME:1 standard action COMPS:V, S, DF RANGE:see text TARGETAREA:see text DURATION:1 round/level or 1 hour/level; see text (D) SAVEINFO:None SPELLRES:Yes DESC:Earth or water moves you across distances and damages things not of the natural world. +Wrath SOURCEPAGE:p.257 SCHOOL:Enchantment SUBSCHOOL:Compulsion DESCRIPTOR:Mind-Affecting CLASSES:Inquisitor=1 CASTTIME:1 standard action COMPS:V, S, M (a thorny vine) RANGE:Personal TARGETAREA:You DURATION:1 minute DESC:+1 attack and damage against target creature. +Wrathful Mantle SOURCEPAGE:p.257 SCHOOL:Evocation DESCRIPTOR:Force|Light CLASSES:Cleric=3|Paladin=3 CASTTIME:1 standard action COMPS:V, S, DF RANGE:Touch or 5 ft.; see text TARGETAREA:creature touched or all creatures within 5 ft.; see text DURATION:1 minute/level SAVEINFO:Will negates (harmless) SPELLRES:Yes (harmless) DESC:Subject shines and gets +1/four levels on all saves. -Absorbing Touch - SOURCEPAGE:p.200 - SCHOOL:Transmutation CLASSES:Alchemist=3 - CASTTIME:1 standard action - COMPS:S - RANGE:Touch - TARGETAREA:object touched - DURATION:1 day/level (D) - SAVEINFO:Fortitude negates (object) SPELLRES:No - -Accelerate Poison - SOURCEPAGE:p.201 - SCHOOL:Transmutation CLASSES:Druid=2|Ranger=2|Sorcerer,Wizard=2 - CASTTIME:1 standard action - COMPS:V, S, M (a thorn) - RANGE:Touch - TARGETAREA:creature touched - DURATION:instantaneous - SAVEINFO:Fortitude negates SPELLRES:Yes +#Block: Issue With no Description +Borrow Fortune SOURCEPAGE:p.206 SCHOOL:Evocation CLASSES:Oracle=3 CASTTIME:1 immediate action COMPS:V RANGE:Personal TARGETAREA:You DURATION:Instantaneous; see text +Divine Vessel SOURCEPAGE:p.2162 SCHOOL:Transmutation DESCRIPTOR:Chaotic|Evil|Good|Lawful CLASSES:Oracle=8 CASTTIME:1 standard action COMPS:V, S RANGE:Personal TARGETAREA:You DURATION:1 round/level (D) DESC:x +Oracle's Burden SOURCEPAGE:p.234 SCHOOL:Necromancy CLASSES:Oracle=2 CASTTIME:1 standard action COMPS:V RANGE:Medium TARGETAREA:one creature DURATION:1 minute/level SAVEINFO:Will negates SPELLRES:Yes DESC: -Acid Pit - SOURCEPAGE:p.201 - SCHOOL:Conjuration SUBSCHOOL:Creation DESCRIPTOR:Acid CLASSES:Sorcerer,Wizard,Summoner=4 - CASTTIME:1 standard action - COMPS:V, S, M (drop of acid), F (Fine shovel worth 10 gp) - RANGE:Medium - TARGETAREA:10-ft.-by-10-ft. hole, 10 ft. deep/2 levels - DURATION:1 round + 1 round/level - SAVEINFO:Reflex negates; see text SPELLRES:No - -Alchemical Allocation - SOURCEPAGE:p.201 - SCHOOL:Transmutation CLASSES:Alchemist=2 - CASTTIME:1 standard action - COMPS:S - RANGE:Personal - TARGETAREA:You - DURATION:1 round - -Allfood - SOURCEPAGE:p.201 - SCHOOL:Transmutation CLASSES:Ranger=2 - CASTTIME:1 standard action - COMPS:V, S, M (a pinch of salt and pepper) - RANGE:Touch - TARGETAREA:object touched, weighing up to 5 lbs./level - DURATION:instantaneous - SAVEINFO:Will negates (object) SPELLRES:Yes (object) - -Alter Winds - SOURCEPAGE:p.201 - SCHOOL:Transmutation DESCRIPTOR:air CLASSES:Druid=1|Sorcerer,Wizard=1 - CASTTIME:1 minute - COMPS:V, S - RANGE:Touch - TARGETAREA:immobile 10-ft.-radius emanation - DURATION:1 hour/level - SAVEINFO:Will negates SPELLRES:Yes - -Amplify Elixir - SOURCEPAGE:p.202 - SCHOOL:Transmutation CLASSES:Alchemist=3 - CASTTIME:1 standard action - COMPS:S - RANGE:Personal - TARGETAREA:You - DURATION:1 round/level - -Ant Haul - SOURCEPAGE:p. - SCHOOL:Transmutation CLASSES:Alchemist=1|Cleric=1|Druid,Ranger=1|Sorcerer,Wizard=1|Summoner=1 - CASTTIME:1 standard action - COMPS:V, S, M/DF (a small pulley) - RANGE:Touch - TARGETAREA:creature touched - DURATION:2 hours/level - SAVEINFO:Fortitude negates (harmless) SPELLRES:Yes (harmless) - -Aqueous Orb - SOURCEPAGE:p. - SCHOOL:Conjuration SUBSCHOOL:Creation DESCRIPTOR:water CLASSES:Druid=3,sorcerer/Wizard=3|Summoner=3 - CASTTIME:1 standard action - COMPS:V, S, M (a drop of water and a glass bead) - RANGE:Medium - TARGETAREA:10-ft.-diameter sphere - DURATION:1 round/level - SAVEINFO:Reflex negates SPELLRES:No - -Arcane Concordance - SOURCEPAGE:p. - SCHOOL:Evocation CLASSES:Bard=3 - CASTTIME:1 standard action - COMPS:V, S, M (a spent wand) - RANGE:Personal - TARGETAREA:You - TARGETAREA:10-ft.-radius emanation centered on you - DURATION:1 round/level - SAVEINFO:None SPELLRES:No - -Arrow Eruption - SOURCEPAGE:p. - SCHOOL:Conjuration SUBSCHOOL:Creation CLASSES:Ranger=2|Sorcerer,Wizard=2 - CASTTIME:1 standard action - COMPS:V, S, M (arrow or crossbow bolt) - RANGE:Long - TARGETAREA:30-ft.-radius burst - DURATION:instantaneous - SAVEINFO:None SPELLRES:Yes - -Aspect of the Bear - SOURCEPAGE:p.203 - SCHOOL:Transmutation (polymorph) CLASSES:Druid=2|Ranger=2 - CASTTIME:1 standard action - COMPS:V, S, DF - RANGE:Personal - TARGETAREA:You - DURATION:1 minute/level - -Aspect of the Falcon - SOURCEPAGE:p. - SCHOOL:Transmutation (polymorph) CLASSES:Druid=1|Ranger=1 - CASTTIME:1 standard action - COMPS:V, S, DF - RANGE:Personal - TARGETAREA:You - DURATION:1 minute/level - -Aspect of the Stag - SOURCEPAGE:p. - SCHOOL:Transmutation (polymorph) CLASSES:Druid=4|Ranger=3 - CASTTIME:1 standard action - COMPS:V, S, DF - RANGE:Personal - TARGETAREA:You - DURATION:1 minute/level - -Aspect of the Wolf - SOURCEPAGE:p.204 - SCHOOL:Transmutation (polymorph) CLASSES:Druid=5|Ranger=4 - CASTTIME:1 standard action - COMPS:V, S, DF - RANGE:Personal - TARGETAREA:You - DURATION:1 minute/level - -Aura of Greater Courage - SOURCEPAGE:p. - SCHOOL:Abjuration CLASSES:Paladin=2 - CASTTIME:1 standard action - COMPS:V, S, DF - RANGE:Personal - TARGETAREA:10-ft.-radius emanation centered on you - DURATION:10/minutes per level - SAVEINFO:Will negates (harmless) SPELLRES:Yes (harmless) - - -Ball Lightning - SOURCEPAGE:p. - SCHOOL:Evocation DESCRIPTOR:air, electricity CLASSES:Druid=4|Sorcerer,Wizard=4 - CASTTIME:1 standard action - COMPS:V, S, M/DF (a small iron ring) - RANGE:Medium - TARGETAREA:two or more 5-ft.-diameter spheres - DURATION:1 round/level - SAVEINFO:Reflex negates SPELLRES:Yes - -Banish Seeming - SOURCEPAGE:p. - SCHOOL:Abjuration CLASSES:Inquisitor=3|Witch=5 - CASTTIME:1 standard action - COMPS:V, S, M (a cold iron nail) - RANGE:Touch - TARGETAREA:one creature or object - DURATION:instantaneous and 1 round/level; see text - SAVEINFO:None SPELLRES:No - -Bard's Escape - SOURCEPAGE:p. - SCHOOL:Conjuration (teleportation) CLASSES:Bard=5 - CASTTIME:1 standard action - COMPS:V, S, M (pieces of a smashed fiddle) - RANGE:Medium - TARGETAREA:You and up to 1 willing creature/2 caster levels, no two of which can be more than 30 ft. apart - DURATION:instantaneous - SAVEINFO:None SPELLRES:No - - -Beguiling Gift - SOURCEPAGE:p.205 - SCHOOL:Enchantment SUBSCHOOL:Compulsion DESCRIPTOR:Mind-Affecting CLASSES:Bard=1|Witch=1 - CASTTIME:1 standard action - COMPS:V, S, F (the object to be offered) - RANGE:5 ft. - TARGETAREA:one creature - DURATION:1 round - SAVEINFO:Will negates SPELLRES:Yes - -Bestow Grace - SOURCEPAGE:p. - SCHOOL:Abjuration CLASSES:Paladin=2 - CASTTIME:1 standard action - COMPS:V, S, DF - RANGE:Touch - TARGETAREA:one good creature touched - DURATION:1 minute/level - SAVEINFO:Will (harmless) SPELLRES:Yes (harmless) - - -Blaze of Glory - SOURCEPAGE:p. - SCHOOL:Conjuration (healing) DESCRIPTOR:good, Mind-Affecting CLASSES:Paladin=4 - CASTTIME:1 standard action or immediate action; see text - COMPS:V - TARGETAREA:30-ft.-radius burst centered on you - DURATION:instantaneous and 1 round/level; see text - SAVEINFO:Will partial SPELLRES:Yes - -Blessing of Courage and Life - SOURCEPAGE:p. - SCHOOL:Conjuration (healing) CLASSES:Cleric=2|Paladin=2 - CASTTIME:1 standard action - COMPS:V, S, DF - RANGE:Close - TARGETAREA:one living creature - DURATION:1 minute/level (see below) - SAVEINFO:Will negates (harmless) SPELLRES:Yes (harmless) - -Blessing of Fervor - SOURCEPAGE:p. - SCHOOL:Transmutation CLASSES:Cleric=4 - CASTTIME:1 standard action - COMPS:V, S, DF - RANGE:Close - TARGETAREA:one creature/level, no two of which can be more than 30 ft. apart - DURATION:1 round/level - SAVEINFO:Fortitude negates (harmless) SPELLRES:Yes (harmless) - -Blessing of the Salamander - SOURCEPAGE:p.206 - SCHOOL:Transmutation (polymorph) CLASSES:Druid=5|Ranger=4 - CASTTIME:1 standard action - COMPS:V, S, DF - RANGE:Touch - TARGETAREA:creature touched - DURATION:1 round/level - SAVEINFO:Fortitude negates (harmless) SPELLRES:Yes (harmless) - -Blood Biography - SOURCEPAGE:p. - SCHOOL:Divination CLASSES:Bard=2|Cleric=3|Inquisitor,Sorcerer,Wizard=3 - CASTTIME:1 minute - COMPS:V, S, M/DF (a scrap of parchment) - RANGE:Touch - TARGETAREA:one creature's blood or one bloodstain - DURATION:instantaneous - SAVEINFO:Will negates (see text) SPELLRES:No -Bloodhound - SOURCEPAGE:p. - SCHOOL:Transmutation CLASSES:Alchemist=3|Inquisitor=2|Ranger=2 - CASTTIME:1 standard action - COMPS:V, S, M (a drop of blood and a pinch of cinnamon) - RANGE:Personal - TARGETAREA:You - DURATION:1 hour/level - -Bloody Claws - SOURCEPAGE:p. - SCHOOL:Necromancy CLASSES:Druid=4|Ranger=3 - CASTTIME:1 standard action - COMPS:V, S, DF - RANGE:Touch - TARGETAREA:living creature touched - DURATION:1 minute/level - SAVEINFO:Fortitude negates (harmless) SPELLRES:Yes (harmless) - -Bomber's Eye - SOURCEPAGE:p. - SCHOOL:Transmutation CLASSES:Alchemist=1 - CASTTIME:1 standard action - COMPS:S - RANGE:Personal - TARGETAREA:You - DURATION:1 round/level - -Borrow Fortune - SOURCEPAGE:p. - SCHOOL:Evocation CLASSES:Oracle=3 - CASTTIME:1 immediate action - COMPS:V - RANGE:Personal - TARGETAREA:You - DURATION:instantaneous; see text - - -Borrow Skill - SOURCEPAGE:p.207 - SCHOOL:Transmutation CLASSES:Bard=1 - CASTTIME:1 standard action - COMPS:S - RANGE:Touch - TARGETAREA:creature touched - DURATION:up to 1 round/level (see description) - SAVEINFO:Will negates (harmless) SPELLRES:Yes (harmless) - -Bow Spirit - SOURCEPAGE:p. - SCHOOL:Conjuration SUBSCHOOL:Creation CLASSES:Ranger=4 - CASTTIME:1 standard action - COMPS:V, S, DF - RANGE:Personal - TARGETAREA:You - DURATION:1 round/level - -Brand - SOURCEPAGE:p. - SCHOOL:Transmutation CLASSES:Inquisitor=0 - CASTTIME:1 standard action - COMPS:V, S, DF - RANGE:Touch - TARGETAREA:creature touched - DURATION:1 day/level - SAVEINFO:Fortitude negates SPELLRES:Yes - -Brand (Greater) - OUTPUTNAME:Brand, Greater - SOURCEPAGE:p. - SCHOOL:Transmutation CLASSES:Inquisitor=4 - CASTTIME:1 round - COMPS:V, S, DF - RANGE:Touch - TARGETAREA:creature touched - DURATION:permanent - SAVEINFO:Fortitude negates SPELLRES:Yes - - -Break - SOURCEPAGE:p. - SCHOOL:Transmutation CLASSES:Sorcerer,Wizard=1 - CASTTIME:1 standard action - COMPS:V, S, M (a twig) - RANGE:Close - TARGETAREA:one Medium or smaller object - DURATION:instantaneous - SAVEINFO:Fortitude negates (object) SPELLRES:Yes (object) - -Brilliant Inspiration - SOURCEPAGE:p. - SCHOOL:Evocation DESCRIPTOR:language-dependent CLASSES:Bard=6 - CASTTIME:1 standard action - COMPS:V - RANGE:Close - TARGETAREA:one living creature - DURATION:1 round/level and special (see below) - SAVEINFO:Will negates (harmless) SPELLRES:Yes (harmless) - - - -Bristle - SOURCEPAGE:p. - SCHOOL:Transmutation CLASSES:Druid=1 - CASTTIME:1 standard action - COMPS:V, S, DF - RANGE:Touch - TARGETAREA:one creature - DURATION:1 minute/level - SAVEINFO:Fortitude negates (harmless) SPELLRES:Yes - - - -Burning Gaze - SOURCEPAGE:p.208 - SCHOOL:Evocation DESCRIPTOR:fire CLASSES:Druid=2|Sorcerer,Wizard=2|Witch=2 - CASTTIME:1 standard action - COMPS:V, S, M/DF (eye of a mundane salamander) - RANGE:Personal - TARGETAREA:You - DURATION:1 round/level - SAVEINFO:Fortitude negates (see text) SPELLRES:Yes - - -Burst Bonds - SOURCEPAGE:p. - SCHOOL:Evocation CLASSES:Inquisitor=1 - CASTTIME:1 standard action - COMPS:V - RANGE:Touch - TARGETAREA:one object or creature restraining you - DURATION:instantaneous - SAVEINFO:Fortitude half (object) SPELLRES:Yes - -Cacophonous Call - SOURCEPAGE:p. - SCHOOL:Enchantment SUBSCHOOL:Compulsion DESCRIPTOR:Mind-Affecting CLASSES:Bard=2 - CASTTIME:1 standard action - COMPS:V, S, M (a scrap of sheet music) - RANGE:Close - TARGETAREA:one creature - DURATION:1 round/level - SAVEINFO:Will negates SPELLRES:Yes - -Calcific Touch - SOURCEPAGE:p. - SCHOOL:Transmutation DESCRIPTOR:earth CLASSES:Sorcerer,Wizard=4 - CASTTIME:1 standard action - COMPS:V, S - RANGE:Touch - TARGETAREA:creature or creatures touched (up to one per level) - DURATION:1 round/level - SAVEINFO:Fortitude partial SPELLRES:Yes - - -Call Animal - SOURCEPAGE:p.209 - SCHOOL:Enchantment SUBSCHOOL:Compulsion DESCRIPTOR:Mind-Affecting CLASSES:Druid=1|Ranger=1 - CASTTIME:1 standard action - COMPS:V, S, DF - RANGE:see description - TARGETAREA:one animal whose CR is equal or less than your caster level - DURATION:1 hour/level (D) - SAVEINFO:None SPELLRES:None - -Campfire Wall - SOURCEPAGE:p.210 - SCHOOL:Evocation DESCRIPTOR:fire, light CLASSES:Bard=3|Druid=2|Ranger=2|Sorcerer,Wizard=3 - CASTTIME:1 standard action - COMPS:V, S, M/DF (ash made from burnt thorns) - RANGE:Close - TARGETAREA:20-ft.-radius sphere centered on fire source - DURATION:2 hours/level; see below (D) - SAVEINFO:None SPELLRES:Yes - -Cast Out - SOURCEPAGE:p. - SCHOOL:Abjuration CLASSES:Inquisitor=3 - CASTTIME:1 standard action - COMPS:V, S, DF - RANGE:Touch - TARGETAREA:creature touched - DURATION:instantaneous - SAVEINFO:Will partial SPELLRES:Yes - -Castigate - SOURCEPAGE:p. - SCHOOL:Enchantment SUBSCHOOL:Compulsion DESCRIPTOR:fear, language-dependent, Mind-Affecting CLASSES:Inquisitor=2 - CASTTIME:1 standard action - COMPS:V, S, DF - RANGE:Close - TARGETAREA:one living creature - DURATION:1 round/level or 1 round; see text - SAVEINFO:Will partial SPELLRES:Yes - -Castigate (Mass) - OUTPUTNAME:Castigate, Mass - SOURCEPAGE:p. - SCHOOL:Enchantment SUBSCHOOL:Compulsion DESCRIPTOR:fear, language-dependent, Mind-Affecting CLASSES:Inquisitor=5 - CASTTIME:1 standard action - COMPS:V, S, DF - RANGE:Medium - TARGETAREA:one creature/level, no two of which can be more than 30 ft. apart - DURATION:1 round/level or 1 round; see text - SAVEINFO:Will partial SPELLRES:Yes - - -Challenge Evil - SOURCEPAGE:p. - SCHOOL:Enchantment SUBSCHOOL:Compulsion DESCRIPTOR:Mind-Affecting CLASSES:Paladin=1 - CASTTIME:1 standard action - COMPS:V, DF - RANGE:Close - TARGETAREA:one evil creature - DURATION:1 minute/level (D) - SAVEINFO:Will negates SPELLRES:Yes - - -Chameleon Stride - SOURCEPAGE:p. - SCHOOL:Illusion SUBSCHOOL:Glamer CLASSES:Ranger=2 - CASTTIME:1 standard action - COMPS:V, S, DF - RANGE:Personal - TARGETAREA:You - DURATION:1 minute/level - -Clashing Rocks - SOURCEPAGE:p. - SCHOOL:Conjuration SUBSCHOOL:Creation DESCRIPTION:Earth CLASSES:Druid,Sorcerer,Wizard=9 - CASTTIME:1 standard action - COMPS:V, S - RANGE:Long - TARGETAREA:see text - DURATION:instantaneous - SAVEINFO:Reflex partial, see text SPELLRES:No - -Cleanse - SOURCEPAGE:p.211 - SCHOOL:Evocation CLASSES:Cleric=5|Inquisitor=6 - CASTTIME:1 standard action - COMPS:S, DF - RANGE:Personal - TARGETAREA:You - DURATION:instantaneous - -Cloak of Dreams - SOURCEPAGE:p. - SCHOOL:Enchantment SUBSCHOOL:Compulsion DESCRIPTOR:Mind-Affecting CLASSES:Bard=5|Sorcerer,Wizard=6|Witch=6 - CASTTIME:1 round - COMPS:V, S, M (a rose petal and a drop of perfume) - RANGE:5 ft. - TARGETAREA:5-ft.-radius emanation centered on you - DURATION:1 round/level (D) - SAVEINFO:Will negates SPELLRES:Yes - -Cloak of Shade - SOURCEPAGE:p. - SCHOOL:Abjuration CLASSES:Druid=1|Ranger=1 - CASTTIME:1 standard action - COMPS:V, S, M (a leaf from a shade tree) - RANGE:Touch - TARGETAREA:one creature per level - DURATION:1 hour/level (D) - SAVEINFO:Will negates (harmless) SPELLRES:Yes (harmless) - -Cloak of Winds - SOURCEPAGE:p. - SCHOOL:Abjuration DESCRIPTOR:air CLASSES:Druid=3|Ranger,Sorcerer,Wizard=3 - CASTTIME:1 standard action - COMPS:V, S - RANGE:Close - TARGETAREA:one living creature - DURATION:1 minute/level - SAVEINFO:Fortitude negates (harmless) SPELLRES:Yes (harmless) - - -Confess - SOURCEPAGE:p.212 - SCHOOL:Enchantment SUBSCHOOL:Compulsion DESCRIPTOR:Language-dependent|Mind-affecting CLASSES:Inquisitor=2 - CASTTIME:1 standard action - COMPS:V, S, DF - RANGE:Close - TARGETAREA:one creature - DURATION:1 round - SAVEINFO:Will partial; see text SPELLRES:Yes - -Contagious Flame - SOURCEPAGE:p. - SCHOOL:Evocation DESCRIPTOR:fire CLASSES:Sorcerer,Wizard=6 - CASTTIME:1 standard action - COMPS:V, S - RANGE:Close - TARGETAREA:three or more rays - DURATION:3 rounds - SAVEINFO:None SPELLRES:Yes - - -Coordinated Effort - SOURCEPAGE:p. - SCHOOL:Divination CLASSES:Bard=3|Inquisitor=3 - CASTTIME:1 standard action - COMPS:V, S - RANGE:Close - TARGETAREA:You plus one willing creature per 3 levels, no two of which can be more than 30 ft. part - DURATION:1 minute/level - SAVEINFO:None SPELLRES:No - -Corruption Resistance - SOURCEPAGE:p. - SCHOOL:Abjuration DESCRIPTOR:chaotic, evil, good, or lawful CLASSES:Antipaladin=2|Inquisitor=2|Paladin=2 - CASTTIME:1 standard action - COMPS:V, S, DF - RANGE:Touch - TARGETAREA:creature touched - DURATION:10 minutes/level - SAVEINFO:Fortitude negates (harmless) SPELLRES:Yes (harmless) - -Coward's Lament - SOURCEPAGE:p. - SCHOOL:Enchantment SUBSCHOOL:Compulsion DESCRIPTOR:Mind-Affecting CLASSES:Inquisitor=4 - CASTTIME:1 standard action - COMPS:V, S, DF - RANGE:Close - TARGETAREA:one living creature - DURATION:1 round/level (D) - SAVEINFO:Will partial SPELLRES:Yes - - -Crafter's Curse - SOURCEPAGE:p.213 - SCHOOL:Transmutation CLASSES:Sorcerer,Wizard=1 - CASTTIME:1 standard action - COMPS:V, S, M (a broken tool) - RANGE:Close - TARGETAREA:one creature - DURATION:1 day/level (D) - SAVEINFO:Will negates SPELLRES:Yes - - -Crafter's Fortune - SOURCEPAGE:p. - SCHOOL:Transmutation CLASSES:Alchemist=1|Sorcerer,Wizard=1 - CASTTIME:1 standard action - COMPS:V, S, F (a tool) - RANGE:Close - TARGETAREA:one creature - DURATION:1 day/level or until discharged (D) - SAVEINFO:Will negates (harmless) SPELLRES:Yes (harmless) - - -Create Pit - SOURCEPAGE:p. - SCHOOL:Conjuration SUBSCHOOL:Creation CLASSES:Sorcerer,Wizard=2|Summoner=2 - CASTTIME:1 standard action - COMPS:V, S, F (miniature shovel costing 10 gp) - RANGE:Medium - TARGETAREA:10-ft.-by-10-ft. hole, 10 ft. deep/2 levels - DURATION:1 round + 1 round/level - SAVEINFO:Reflex negates SPELLRES:No - -Create Treasure Map - SOURCEPAGE:p.214 - SCHOOL:Divination CLASSES:Bard=2|Druid=3|Ranger=2|Sorcerer,Wizard=2 - CASTTIME:1 hour - COMPS:V, S, M (powdered metal and rare inks worth 100 gp) - RANGE:Touch - TARGETAREA:one dead creature - DURATION:instantaneous - SAVEINFO:None SPELLRES:No - -Cup of Dust - SOURCEPAGE:p. - SCHOOL:Transmutation CLASSES:Druid=3|Witch=3 - CASTTIME:1 standard action - COMPS:V, S, M (a pinch of dust) - RANGE:Close - TARGETAREA:one creature - DURATION:1 day/level (D) - SAVEINFO:Fortitude negates SPELLRES:Yes - - -Dancing Lantern - SOURCEPAGE:p. - SCHOOL:Transmutation DESCRIPTOR:Fire|Light - CLASSES:Bard,Cleric,Ranger,Sorcerer,Wizard,Witch=1 - CASTTIME:1 standard action - COMPS:V, S, F (a lantern) - RANGE:Touch - TARGETAREA:Animates one lantern - DURATION:(CASTERLEVEL) hours (D) - SAVEINFO:None SPELLRES:No - -Deadly Finale - SOURCEPAGE:p. - SCHOOL:Evocation DESCRIPTOR:sonic CLASSES:Bard=6 - CASTTIME:1 standard action - COMPS:V, S - RANGE:Close - TARGETAREA:1 creature/3 levels no two of which can be more than 30 ft. apart - DURATION:instantaneous - SAVEINFO:Fortitude partial SPELLRES:Yes - -Deafening Song Bolt - SOURCEPAGE:p. - SCHOOL:Evocation DESCRIPTOR:sonic CLASSES:Bard=5 - CASTTIME:1 standard action - COMPS:V, S - RANGE:Close - TARGETAREA:up to 3 creatures, no two of which can be more than 30 ft. apart - DURATION:instantaneous - SAVEINFO:None SPELLRES:No - -Defile Armor - SOURCEPAGE:p.215 - SCHOOL:Abjuration DESCRIPTOR:evil CLASSES:Inquisitor=4|Antipaladin=3 - CASTTIME:1 standard action - COMPS:V, S - RANGE:Touch - TARGETAREA:armor touched - DURATION:1 minute/level - SAVEINFO:Will negates (harmless, object) SPELLRES:Yes (harmless, object) - -Deflection - SOURCEPAGE:p.2 - SCHOOL:Abjuration DESCRIPTOR:force CLASSES:Sorcerer,Wizard=7 - CASTTIME:1 standard action - COMPS:V, S, M (a piece of rubber dipped in glue) - RANGE:Personal - TARGETAREA:You - DURATION:1 round/level - -Delayed Consumption - SOURCEPAGE:p.2 - SCHOOL:Transmutation CLASSES:Alchemist=5 - CASTTIME:1 standard action - COMPS:S - RANGE:Personal - TARGETAREA:You - DURATION:1 day/level (D) or until discharged - -Denounce - SOURCEPAGE:p.2 - SCHOOL:Enchantment SUBSCHOOL:Compulsion DESCRIPTOR:language-dependent, Mind-Affecting CLASSES:Bard=4|Inquisitor=4 - CASTTIME:1 standard action - COMPS:V - RANGE:Close - TARGETAREA:30-ft.-radius burst - DURATION:1 hour/level - SAVEINFO:Will negates SPELLRES:Yes - -Detect Aberration - SOURCEPAGE:p.2 - SCHOOL:Divination CLASSES:Druid=1|Ranger=1 - CASTTIME:1 standard action - COMPS:V, S - RANGE:Long - TARGETAREA:cone-shaped emanation - DURATION:concentration, up to 10 minutes/level (D) - SAVEINFO:None SPELLRES:No - -Detonate - SOURCEPAGE:p.2 - SCHOOL:Evocation DESCRIPTOR:Acid, cold, electricity, or fire CLASSES:Alchemist=4|Sorcerer,Wizard=4 - CASTTIME:1 standard action - COMPS:V, S, M (two vials; one containing acid and one containing an alkaline solution worth a total of 50 gp) - RANGE:30 ft. - TARGETAREA:30-ft.-radius spread centered on you - DURATION:1 round, then instantaneous - SAVEINFO:Reflex half SPELLRES:Yes - -Devolution - SOURCEPAGE:p.216 - SCHOOL:Transmutation CLASSES:Sorcerer,Wizard=3|Summoner=3 - CASTTIME:1 standard action - COMPS:V, S, M (a chameleon scale) - RANGE:Close - TARGETAREA:one eidolon - DURATION:1 round/level - SAVEINFO:Will negates SPELLRES:Yes - -Discordant Blast - SOURCEPAGE:p.2 - SCHOOL:Evocation DESCRIPTOR:sonic CLASSES:Bard=4 - CASTTIME:1 standard action - COMPS:V, S - RANGE:10 ft. or 30 ft. - TARGETAREA:see text - DURATION:instantaneous - SAVEINFO:None SPELLRES:Yes - -Divine Transfer - SOURCEPAGE:p.2 - SCHOOL:Necromancy CLASSES:Paladin=3 - CASTTIME:1 standard action - COMPS:V, S - RANGE:Touch - TARGETAREA:living creature touched - DURATION:1 round/level - SAVEINFO:Fortitude negates (harmless) SPELLRES:Yes (harmless) - -Divine Vessel - SOURCEPAGE:p.2 - SCHOOL:Transmutation DESCRIPTOR:chaotic, evil, good, or lawful CLASSES:Oracle=8 - CASTTIME:1 standard action - COMPS:V, S - RANGE:Personal - TARGETAREA:You - DURATION:1 round/level (D) - - -Draconic Reservoir - SOURCEPAGE:p.217 - SCHOOL:Evocation DESCRIPTOR:Acid, cold, electricity, or fire CLASSES:Alchemist=3|Sorcerer,Wizard=3 - CASTTIME:1 standard action - COMPS:V, S, M (a scale from dragon that produces the energy you seek to absorb) - RANGE:Touch - TARGETAREA:creature touched - DURATION:10 minutes/level or until discharged; see text - SAVEINFO:Fortitude negates (harmless) SPELLRES:Yes (harmless) - -Dragon's Breath - SOURCEPAGE:p.2 - SCHOOL:Evocation DESCRIPTOR:acid, cold, electricity, or fire CLASSES:Alchemist,Sorcerer,Wizard=4 - CASTTIME:1 standard action - COMPS:V, S, M (a dragon scale) - RANGE:30 ft. or 60 ft. - TARGETAREA:cone-shaped burst or line - DURATION:instantaneous - SAVEINFO:Reflex half SPELLRES:Yes - -Dust of Twilight - SOURCEPAGE:p.2 - SCHOOL:Conjuration DESCRIPTOR:darkness CLASSES:Bard=2|Sorcerer,Wizard=2 - CASTTIME:1 standard action - COMPS:V, S, M (coal dust) - RANGE:Medium - TARGETAREA:creatures and objects in a 10-ft. spread - DURATION:instantaneous - SAVEINFO:Fortitude negates (fatigue only) SPELLRES:No - -Eagle Eye - SOURCEPAGE:p.2 - SCHOOL:Divination CLASSES:Druid=2|Ranger=2 - CASTTIME:1 minute - COMPS:V, S, DF - RANGE:Long - TARGETAREA:magical sensor - DURATION:1 minute/level (D) - SAVEINFO:None SPELLRES:No - -Elemental Aura - SOURCEPAGE:p.218 - SCHOOL:Evocation DESCRIPTOR:acid, cold, electricity, or fire CLASSES:Alchemist=3|Sorcerer,Wizard=3 - CASTTIME:1 standard action - COMPS:V, S - RANGE:Personal - TARGETAREA:You - DURATION:1 round/level (D) - SAVEINFO:Reflex half; see text SPELLRES:Yes - -Elemental Speech - SOURCEPAGE:p.2 - SCHOOL:Divination DESCRIPTOR:air, earth, fire, or water CLASSES:Bard=3|Cleric=3|Druid=2|Sorcerer,Wizard=2 - CASTTIME:1 standard action - COMPS:V, S, M (iron filings) - RANGE:Personal - TARGETAREA:You - DURATION:1 minute/level - -Elemental Touch - SOURCEPAGE:p.2 - SCHOOL:Evocation DESCRIPTOR:acid, cold, electricity, or fire CLASSES:Alchemist=2|Sorcerer,Wizard=2 - CASTTIME:1 standard action - COMPS:V, S, M (a bit of the chosen element: earth, water, air, or fire) - RANGE:Personal - TARGETAREA:You - DURATION:1 round/level (D) - SAVEINFO:see text SPELLRES:No - -Elude Time - SOURCEPAGE:p.2 - SCHOOL:Transmutation CLASSES:Alchemist=5 - CASTTIME:1 standard action - COMPS:V, S, M (powdered diamond, emerald, ruby, and sapphire dust worth 500 gp) - RANGE:Personal - TARGETAREA:You - DURATION:up to 1 minute/level; see text - -Enemy Hammer - SOURCEPAGE:p.219 - SCHOOL:Transmutation CLASSES:Sorcerer,Wizard=6 - CASTTIME:1 standard action - COMPS:V, S, M (puppet strings) - RANGE:Long - TARGETAREA:one creature - DURATION:1 round/level (D) - SAVEINFO:Fortitude partial SPELLRES:Yes - -Enter Image - SOURCEPAGE:p.2 - SCHOOL:Transmutation CLASSES:Bard=2|Cleric=3|Sorcerer,Wizard=3 - CASTTIME:1 standard action - COMPS:V, S, M/DF (a drop of paint and a ball of clay) - RANGE:50 ft./level - TARGETAREA:transfer consciousness to any object bearing your likeness - DURATION:concentration - SAVEINFO:None SPELLRES:No - - -Euphoric Tranquility - SOURCEPAGE:p.2 - SCHOOL:Enchantment SUBSCHOOL:Compulsion DESCRIPTOR:Mind-Affecting CLASSES:Bard=6|Cleric=8|Druid=8|Sorcerer,Wizard=8 - CASTTIME:1 standard action - COMPS:V, S, M/DF (a poppy flower) - RANGE:Touch - TARGETAREA:creature touched - DURATION:1 round/level - SAVEINFO:None and Will partial (see below) SPELLRES:Yes - -Evolution Surge - SOURCEPAGE:p.220 - SCHOOL:Transmutation CLASSES:Summoner=3 - CASTTIME:1 standard action - COMPS:V, S, M (a chameleon scale) - RANGE:Touch - TARGETAREA:Your eidolon - DURATION:1 minute/level - SAVEINFO:Will negates (harmless) SPELLRES:No - DESC:This spell functions as lesser evolution surge, except that you can grant any evolution whose total cost does not exceed 4 evolution points. - - -Evolution Surge (Greater) OUTPUTNAME:Evolution Surge (Greater) - OUTPUTNAME:Evolution Surge , Greater - SOURCEPAGE:p.2 - SCHOOL:Transmutation CLASSES:Summoner=4 - CASTTIME:1 standard action - COMPS:V, S, M (a chameleon scale) - RANGE:Touch - TARGETAREA:Your eidolon - DURATION:1 minute/level - SAVEINFO:Will negates (harmless) SPELLRES:No - DESC:This spell functions as lesser evolution surge, except that you can grant any two evolutions whose total cost does not exceed 6 evolution points. - - -Evolution Surge (Lesser) OUTPUTNAME:Evolution Surge (Lesser) - OUTPUTNAME: , Lesser - SOURCEPAGE:p.2 - SCHOOL:Transmutation CLASSES:Summoner=2 - CASTTIME:1 standard action - COMPS:V, S, M (a chameleon scale) - RANGE:Touch - TARGETAREA:Your eidolon - DURATION:1 minute/level - SAVEINFO:Will negates (harmless) SPELLRES:No - -Expeditious Excavation - SOURCEPAGE:p.2 - SCHOOL:Transmutation DESCRIPTOR:earth CLASSES:Druid=1|Sorcerer,Wizard=1 - CASTTIME:1 standard action - COMPS:V, S, M (tiny shovel) - RANGE:Close - TARGETAREA:dirt in a 5-ft. cube - DURATION:instantaneous - SAVEINFO:see text SPELLRES:No - -Expend - SOURCEPAGE:p.2 - SCHOOL:Abjuration CLASSES:Sorcerer,Wizard=7 - CASTTIME:1 standard action - COMPS:V, S, M (miniature broken hourglass) - RANGE:Medium - TARGETAREA:20-ft.-radius burst - DURATION:instantaneous - SAVEINFO:Will negates SPELLRES:Yes - -Feast of Ashes - SOURCEPAGE:p.2 - SCHOOL:Transmutation CLASSES:Druid=2|Witch=2 - CASTTIME:1 standard action - COMPS:V, S, M (a pinch of ash) - RANGE:close (25 ft. + 5 ft/2 levels) - TARGETAREA:one creature - DURATION:2 days/level (D) - SAVEINFO:Fortitude negates SPELLRES:Yes - -Feather Step - SOURCEPAGE:p.221 - SCHOOL:Transmutation CLASSES:Bard=1|Druid=1|Ranger=1 - CASTTIME:1 standard action - COMPS:V, S - RANGE:Close - TARGETAREA:one creature - DURATION:10 minutes/level - SAVEINFO:Fortitude negates (harmless) SPELLRES:Yes - -Feather Step (Mass) - OUTPUTNAME:Feather Step , Mass - SOURCEPAGE:p.2 - SCHOOL:Transmutation CLASSES:Bard=3|Druid=3|Ranger=3 - CASTTIME:1 standard action - COMPS:V, S - RANGE:Close - TARGETAREA:one creature/level, no two of which can be more than 30 ft. apart - DURATION:10 minutes/level - SAVEINFO:Fortitude negates (harmless) SPELLRES:Yes - DESC:As feather step, except this spell affects multiple creatures. - - -Fester - SOURCEPAGE:p.2 - SCHOOL:Necromancy CLASSES:Inquisitor=3|Witch=2 - CASTTIME:1 standard action - COMPS:V, S, M (rotted meat) - RANGE:Close - TARGETAREA:one living creature - DURATION:1 round/level or 1 round; see text - SAVEINFO:Fortitude partial SPELLRES:Yes - -Fester (Mass) - OUTPUTNAME:Fester , Mass - SOURCEPAGE:p.2 - SCHOOL:Necromancy CLASSES:Inquisitor=6|Witch=6 - CASTTIME:1 standard action - COMPS:V, S, M (rotted meat) - RANGE:Close - TARGETAREA:one creature/level, no two of which can be more than 30 ft. apart - DURATION:1 round/level or 1 round; see text - SAVEINFO:Fortitude partial SPELLRES:Yes - - -Fiery Body - SOURCEPAGE:p.2 - SCHOOL:Transmutation DESCRIPTOR:fire CLASSES:Sorcerer,Wizard=9 - CASTTIME:1 standard action - COMPS:V - RANGE:Personal - TARGETAREA:You - DURATION:1 minute/level - -Fire Breath - SOURCEPAGE:p.2 - SCHOOL:Evocation DESCRIPTOR:fire CLASSES:Alchemist=2|Sorcerer,Wizard=2 - CASTTIME:1 standard action - COMPS:V, S, M (a chili pepper) - RANGE:15 ft. - TARGETAREA:cone-shaped burst - DURATION:1 round/level or until discharged; see text - SAVEINFO:Reflex half; see text SPELLRES:Yes - -Fire of Entanglement - SOURCEPAGE:p.2 - SCHOOL:Evocation CLASSES:Paladin=2 - CASTTIME:1 swift action - COMPS:V, S - RANGE:special; see text - TARGETAREA:one creature - DURATION:1 round/level - SAVEINFO:Reflex partial SPELLRES:Yes - -Fire of Judgment - SOURCEPAGE:p.2 - SCHOOL:Evocation CLASSES:Paladin=3 - CASTTIME:1 swift action - COMPS:V, S - RANGE:special; see text - TARGETAREA:one creature - DURATION:1 round/level - SAVEINFO:Will partial SPELLRES:Yes - -Fire of Vengeance - SOURCEPAGE:p.222 - SCHOOL:Evocation DESCRIPTOR:fire CLASSES:Paladin=4 - CASTTIME:1 swift action - COMPS:V, S - RANGE:special; see text - TARGETAREA:one creature - DURATION:see text - SAVEINFO:None SPELLRES:No - -Fire Snake - SOURCEPAGE:p.2 - SCHOOL:Evocation DESCRIPTOR:fire CLASSES:Druid=5|Sorcerer,Wizard=5 - CASTTIME:1 standard action - COMPS:V, S, M (a snake scale) - RANGE:60 ft. - TARGETAREA:see text - DURATION:instantaneous - SAVEINFO:Reflex half SPELLRES:Yes - -Firebrand - SOURCEPAGE:p.2 - SCHOOL:Transmutation DESCRIPTOR:fire CLASSES:Sorcerer,Wizard=7 - CASTTIME:1 standard action - COMPS:V, S - RANGE:Close - TARGETAREA:one creature/4 levels, no two of which can be more than 30 ft. apart - DURATION:1 round/level - SAVEINFO:Will negates (harmless), but see below SPELLRES:Yes (harmless) - -Firefall - SOURCEPAGE:p.2 - SCHOOL:Transmutation DESCRIPTOR:fire CLASSES:Sorcerer,Wizard=4 - CASTTIME:1 standard action - COMPS:V, S, M (one fire source) - RANGE:Long - TARGETAREA:one fire source, up to a 20-foot cube - DURATION:instantaneous - SAVEINFO:Will negates and Reflex negates; see text - SPELLRES:No - - - -Flames of the Faithful - SOURCEPAGE:p.2 - SCHOOL:Transmutation DESCRIPTOR:fire CLASSES:Inquisitor=2 - CASTTIME:1 standard action - COMPS:V - RANGE:Touch - TARGETAREA:weapon touched - DURATION:1 round/level - SAVEINFO:Fortitude negates (object, harmless) - SPELLRES:Yes (object, harmless) - - -Flare Burst - SOURCEPAGE:p.223 - SCHOOL:Evocation (light) CLASSES:Bard=1|Druid=1|Sorcerer,Wizard=1 - CASTTIME:1 standard action - COMPS:V - RANGE:Close - TARGETAREA:10-ft.-radius burst of light - DURATION:instantaneous - SAVEINFO:Fortitude negates SPELLRES:Yes - DESC:This spell functions as flare, except it affects all creatures in a 10-foot-radius burst from the target point. - -Fluid Form - SOURCEPAGE:p.2 - SCHOOL:Transmutation DESCRIPTOR:water CLASSES:Alchemist=4|Sorcerer,Wizard=6 - CASTTIME:1 standard action - COMPS:S, M (a mixture of oil and water) - RANGE:Personal - TARGETAREA:You - DURATION:1 minute/level - - -Fly (Mass) - OUTPUTNAME:Fly, Mass - SOURCEPAGE:p.2 - SCHOOL:Transmutation CLASSES:Sorcerer,Wizard=7 - CASTTIME:1 standard action - COMPS:V, S, F (a wing feather) - RANGE:Close - TARGETAREA:one creature/level, no two of which can be more than 30 ft. apart - DURATION:10 minutes/level - SAVEINFO:Will negates (harmless) SPELLRES:Yes (harmless) - -Foe to Friend - SOURCEPAGE:p.224 - SCHOOL:Enchantment SUBSCHOOL:Compulsion DESCRIPTOR:Mind-Affecting CLASSES:Bard=5 - CASTTIME:1 immediate action - COMPS:V, S - RANGE:Medium - TARGETAREA:one living creature - DURATION:1 round - SAVEINFO:Will negates SPELLRES:Yes - - -Follow Aura - SOURCEPAGE:p.2 - SCHOOL:Divination DESCRIPTOR:chaotic, evil, good, or lawful CLASSES:Inquisitor=2 - CASTTIME:1 standard action - COMPS:V, S, DF - RANGE:Personal - TARGETAREA:You - DURATION:10 minutes/level (D) - - -Fool's Forbiddance - SOURCEPAGE:p.2 - SCHOOL:Abjuration DESCRIPTOR:Mind-Affecting CLASSES:Bard=6 - CASTTIME:1 standard action - COMPS:V, S, M (a ring of keys) - RANGE:10 ft. - TARGETAREA:10-ft.-radius spherical emanation centered on you - DURATION:concentration - SAVEINFO:Will partial SPELLRES:Yes - - -Forced Repentance - SOURCEPAGE:p.2 - SCHOOL:Enchantment SUBSCHOOL:Compulsion DESCRIPTOR:Mind-Affecting CLASSES:Inquisitor=4|Paladin=4 - CASTTIME:1 standard action - COMPS:V, S, DF - RANGE:Close - TARGETAREA:one evil creature without the evil subtype - DURATION:1 round/level - SAVEINFO:Will negates SPELLRES:Yes - - -Frozen Note - SOURCEPAGE:p.2 - SCHOOL:Enchantment SUBSCHOOL:Compulsion DESCRIPTOR:Mind-affecting|Sonic CLASSES:Bard=5 - CASTTIME:1 standard action - COMPS:V - TARGETAREA:30-ft.-radius emanation centered on you - TARGETAREA:any number of creatures within area - DURATION:concentration (up to 1 round/level); see text - SAVEINFO:Will partial; see text SPELLRES:Yes - - -Gallant Inspiration - SOURCEPAGE:p.2225 - SCHOOL:Divination CLASSES:Bard=2 - CASTTIME:1 immediate action - COMPS:V - RANGE:Close - TARGETAREA:one living creature - DURATION:instantaneous - SAVEINFO:Will negates (harmless) SPELLRES:Yes - -Getaway - SOURCEPAGE:p.2 - SCHOOL:Conjuration (teleportation) CLASSES:Bard=6|Sorcerer,Wizard=6 - CASTTIME:1 minute - COMPS:V, S, M (a brass doorknob) - RANGE:unlimited - TARGETAREA:You and one willing creature/2 levels, all of which must be within 30 feet of you - DURATION:1 hour/level - SAVEINFO:None SPELLRES:No - -Geyser - SOURCEPAGE:p.2 - SCHOOL:Conjuration SUBSCHOOL:Creation DESCRIPTOR:fire, water CLASSES:Druid=4|Sorcerer,Wizard=5 - CASTTIME:1 standard action - COMPS:V, S, M/DF (a piece of lava rock) - RANGE:Long - TARGETAREA:spout of boiling water filling a 5 ft. square and spraying upward 10 ft./2 levels - DURATION:concentration + 1 round/level - SAVEINFO:Reflex partial (see below) SPELLRES:No - -Ghostbane Dirge - SOURCEPAGE:p.2 - SCHOOL:Transmutation CLASSES:Bard=2|Cleric=2|Inquisitor=2|Paladin=1 - CASTTIME:1 standard action - COMPS:V, S, M/DF (an old reed from a wind instrument) - RANGE:Close - TARGETAREA:one incorporeal creature - DURATION:1 round/level - SAVEINFO:Fortitude negates SPELLRES:Yes - -Ghostbane Dirge (Mass) - OUTPUTNAME:Ghostbane Dirge, Mass - SOURCEPAGE:p.2 - SCHOOL:Transmutation CLASSES:Bard=4|Cleric=5|Inquisitor=5|Paladin=3 - CASTTIME:1 standard action - COMPS:V, S, M/DF (an old reed from a wind instrument) - RANGE:Close - TARGETAREA:one incorporeal creature/level, no two of which can be more than 30 ft. apart - DURATION:1 round/level - SAVEINFO:Fortitude negates SPELLRES:Yes - - - -Glide - SOURCEPAGE:p.2 - SCHOOL:Transmutation CLASSES:Druid=2|Ranger=1|Sorcerer,Wizard=2|Summoner=2|Witch=2 - CASTTIME:1 standard action - COMPS:V, S, M/DF (a leaf ) - RANGE:Personal - TARGETAREA:You - DURATION:until landing or 1 minute/level (D) - -Grace - SOURCEPAGE:p.226 - SCHOOL:Abjuration CLASSES:Cleric=2|Paladin=1 - CASTTIME:1 swift action - COMPS:V - RANGE:Personal - TARGETAREA:You - DURATION:see text - -Gravity Bow - SOURCEPAGE:p.2 - SCHOOL:Transmutation CLASSES:Ranger=1|Sorcerer,Wizard=1 - CASTTIME:1 standard action - COMPS:V, S - RANGE:Personal - TARGETAREA:You - DURATION:1 minute/level (D) - - -Grove of Respite - SOURCEPAGE:p.2 - SCHOOL:Conjuration SUBSCHOOL:Creation CLASSES:Druid=4|Ranger=4 - CASTTIME:10 minutes - COMPS:V, S, M/DF (a leaf or blade of grass and a drop of water) - RANGE:Close - TARGETAREA:20-ft.-radius grove - DURATION:2 hours/level (D) - SAVEINFO:None SPELLRES:No - - -Guiding Star - SOURCEPAGE:p.2 - SCHOOL:Divination CLASSES:Cleric=3|Ranger=2|Witch=3 - CASTTIME:1 minute - COMPS:V, S, M (a spool of thread or string) - RANGE:Personal - TARGETAREA:You - DURATION:1 day/level (D) - - -Heroic Finale - SOURCEPAGE:p.2 - SCHOOL:Enchantment SUBSCHOOL:Compulsion DESCRIPTOR:Mind-Affecting CLASSES:Bard=4 - CASTTIME:1 standard action - COMPS:V, S - RANGE:Close - TARGETAREA:one creature - DURATION:instantaneous - SAVEINFO:Will negates (harmless) SPELLRES:Yes (harmless) - - -Hero's Defiance - SOURCEPAGE:p.2 - SCHOOL:Conjuration (healing) CLASSES:Paladin=1 - CASTTIME:1 immediate action - COMPS:V - RANGE:Personal - TARGETAREA:You - DURATION:instantaneous - -Hidden Speech - SOURCEPAGE:p.227 - SCHOOL:Transmutation DESCRIPTOR:language-dependent CLASSES:Bard=2|Inquisitor=3|Witch=2 - CASTTIME:1 standard action - COMPS:V, S, M/DF (a cipher written on a piece of parchment) - RANGE:Close - TARGETAREA:You plus one creature/level, no two of which can be more than 30 ft. apart - DURATION:10 minutes/level (D) - SAVEINFO:Will negates (harmless) SPELLRES:Yes - -Hide Campsite - SOURCEPAGE:p.2 - SCHOOL:Illusion SUBSCHOOL:Glamer CLASSES:Druid=3|Ranger=2 - CASTTIME:10 minutes - COMPS:V, S, M (a sprig of mistletoe, and a vial of quicksilver) - RANGE:Close - TARGETAREA:one 20-ft. cube - DURATION:2 hours/level (D) - SAVEINFO:Will disbelief (if interacted with) - SPELLRES:No - -Holy Whisper - SOURCEPAGE:p.228 - SCHOOL:Evocation DESCRIPTOR:good CLASSES:Paladin=3 - CASTTIME:1 standard action - COMPS:V, S - RANGE:30 ft. - TARGETAREA:cone-shaped burst - DURATION:instantaneous - SAVEINFO:Fortitude negates; see text SPELLRES:Yes - -Honeyed Tongue - SOURCEPAGE:p.2 - SCHOOL:Transmutation CLASSES:Bard=2|Inquisitor=2|Paladin=1 - CASTTIME:1 standard action - COMPS:V, M/DF (a drop of honey) - RANGE:Personal - TARGETAREA:You - DURATION:10 minutes/level - -Hungry Pit - SOURCEPAGE:p.2 - SCHOOL:Conjuration SUBSCHOOL:Creation CLASSES:Sorcerer,Wizard,Summoner=5 - CASTTIME:1 standard action - COMPS:V, S, F (miniature shovel costing 10 gp) - RANGE:Medium - TARGETAREA:10-ft.-by-10-ft. hole, 10 ft. deep/2 levels - DURATION:1 round + 1 round/level - SAVEINFO:Reflex negates; Reflex half; see text SPELLRES:No - -Hunter's Eye - SOURCEPAGE:p.2 - SCHOOL:Divination CLASSES:Inquisitor=3|Ranger=2 - CASTTIME:1 standard action - COMPS:V, S, DF - RANGE:Medium - TARGETAREA:one creature - DURATION:1 minute/level - SAVEINFO:None SPELLRES:Yes - -Hunter's Howl - SOURCEPAGE:p.2 - SCHOOL:Necromancy DESCRIPTOR:fear, Mind-Affecting CLASSES:Ranger=1 - CASTTIME:1 standard action - COMPS:V, S - RANGE:20 ft. - TARGETAREA:20-ft.-radius burst - DURATION:1 round/level - SAVEINFO:Will negates Spell Resistance none - -Hydraulic Push - SOURCEPAGE:p.2 - SCHOOL:Evocation DESCRIPTOR:water CLASSES:Druid=1|Sorcerer,Wizard=1 - CASTTIME:1 standard action - COMPS:V, S - RANGE:Close - TARGETAREA:one creature or object - DURATION:instantaneous - SAVEINFO:None SPELLRES:Yes - -Hydraulic Torrent - SOURCEPAGE:p.229 - SCHOOL:Evocation DESCRIPTOR:water CLASSES:Druid=3|Sorcerer,Wizard=3 - CASTTIME:1 standard action - COMPS:V, S - RANGE:60 ft. - TARGETAREA:60-ft. line - DURATION:instantaneous - SAVEINFO:None SPELLRES:Yes - -Ill Omen - SOURCEPAGE:p.2 - SCHOOL:Enchantment SUBSCHOOL:Compulsion DESCRIPTOR:Mind-Affecting CLASSES:Witch=1 - CASTTIME:1 standard action - COMPS:V, S, M (hair from a black cat) - RANGE:Close - TARGETAREA:one creature - DURATION:1 round/level or until discharged - SAVEINFO:None SPELLRES:Yes - -Innocence - SOURCEPAGE:p.2 - SCHOOL:Transmutation CLASSES:Bard=1 - CASTTIME:1 standard action - COMPS:V, S - RANGE:Personal - TARGETAREA:You - DURATION:1 minute/level (D) - -Instant Armor - SOURCEPAGE:p.2 - SCHOOL:Conjuration SUBSCHOOL:Creation DESCRIPTOR:force CLASSES:Cleric=2|Paladin=2 - CASTTIME:1 standard action - COMPS:V, S, DF - RANGE:Personal - TARGETAREA:You - DURATION:1 minute/level (D) - -Instant Enemy - SOURCEPAGE:p.2 - SCHOOL:Enchantment CLASSES:Ranger=3 - CASTTIME:1 swift action - COMPS:V, S - RANGE:Close - TARGETAREA:one creature that is not your favored enemy. - DURATION:1 minute/level - SAVEINFO:None SPELLRES:No - - -Invigorate - SOURCEPAGE:p.230 - SCHOOL:Illusion DESCRIPTOR:figment CLASSES:Bard=1 - CASTTIME:1 standard action - COMPS:V - RANGE:Touch - TARGETAREA:creature touched - DURATION:10 minutes/level (D) - SAVEINFO:Will negates (harmless) SPELLRES:Yes (harmless) - -Invigorate (Mass) - OUTPUTNAME:Invigorate, Mass - SOURCEPAGE:p.2 - SCHOOL:Illusion DESCRIPTOR:figment CLASSES:Bard=3 - CASTTIME:1 standard action - COMPS:V - RANGE:Touch - TARGETAREA:creatures touched, up to one/level - DURATION:10 minutes/level (D) - SAVEINFO:Will negates (harmless) SPELLRES:Yes (harmless) - -Jester's Jaunt - SOURCEPAGE:p.2 - SCHOOL:Conjuration (teleportation) CLASSES:Bard=3 - CASTTIME:1 standard action - COMPS:V, S - RANGE:Touch - TARGETAREA:one living creature - DURATION:instantiations - SAVEINFO:Will negates SPELLRES:Yes - -Keen Senses - SOURCEPAGE:p.2 - SCHOOL:Transmutation CLASSES:Alchemist=1|Druid=1|Ranger=1 - CASTTIME:1 standard action - COMPS:V, M/DF (a hawk's feather) - RANGE:Touch - TARGETAREA:creature touched - DURATION:1 minute/level (D) - SAVEINFO:Will negates (harmless) SPELLRES:Yes (harmless) - -King's Castle - SOURCEPAGE:p.2 - SCHOOL:Conjuration (teleportation) CLASSES:Paladin=4 - CASTTIME:1 standard action - COMPS:V, S, DF - RANGE:Close - TARGETAREA:one creature - DURATION:instantaneous - SAVEINFO:Will negates (harmless) SPELLRES:Yes (harmless) - -Knight's Calling - SOURCEPAGE:p.2 - SCHOOL:Enchantment SUBSCHOOL:Compulsion DESCRIPTOR:Mind-Affecting CLASSES:Paladin=1 - CASTTIME:1 standard action - COMPS:V, DF - RANGE:Close - TARGETAREA:one creature - DURATION:1 round - SAVEINFO:Will negates SPELLRES:Yes - -Lead Blades - SOURCEPAGE:p.2 - SCHOOL:Transmutation CLASSES:Ranger=1 - CASTTIME:1 standard action - COMPS:V, S - RANGE:Personal - TARGETAREA:touch - DURATION:1 minute/level (D) - -Life Bubble - SOURCEPAGE:p.2 - SCHOOL:Abjuration CLASSES:Cleric=5|Druid=4|Ranger=3|Sorcerer,Wizard=5 - CASTTIME:1 standard action - COMPS:V, S, M/DF (a bit of eggshell) - RANGE:Touch - TARGETAREA:creatures touched, up to one/level - DURATION:2 hours/level; see text - SAVEINFO:Will negates (harmless) SPELLRES:Yes (harmless) - -Light Lance - SOURCEPAGE:p.231 - SCHOOL:Evocation DESCRIPTOR:good, light CLASSES:Paladin=2 - CASTTIME:1 standard action - COMPS:V, S - RANGE:Personal - TARGETAREA:lance of light - DURATION:1 round + 1 round/level (D) - -Lily Pad Stride - SOURCEPAGE:p.232 - SCHOOL:Transmutation CLASSES:Druid=3 - CASTTIME:1 standard action - COMPS:V, S, M (a frog's leg) - RANGE:Long - TARGETAREA:trail of lily pads behind you - DURATION:10 minutes/level (D); see text - SAVEINFO:None SPELLRES:No - -Lockjaw - SOURCEPAGE:p.2 - SCHOOL:Transmutation CLASSES:Druid=2|Ranger=2 - CASTTIME:1 standard action - COMPS:V, S, M (sticky tree gum) - RANGE:Touch - TARGETAREA:creature touched - DURATION:1 round/level - SAVEINFO:Fortitude negates (harmless) SPELLRES:Yes (harmless) - -Marks Of Forbiddance - SOURCEPAGE:p.2 - SCHOOL:Abjuration DESCRIPTOR:Mind-Affecting CLASSES:Paladin=3 - CASTTIME:1 standard action - COMPS:V, S - RANGE:Close - TARGETAREA:one enemy and one ally - DURATION:1 round/level - SAVEINFO:Will negates; see text SPELLRES:Yes - -Mask Dweomer - SOURCEPAGE:p.2 - SCHOOL:Illusion SUBSCHOOL:Glamer CLASSES:Witch=1 - CASTTIME:1 standard action - COMPS:V, S, M (a piece of gauze) - RANGE:Touch - TARGETAREA:creature or object touched - DURATION:1 day/level (D) - SAVEINFO:None; see text SPELLRES:No - -Memory Lapse - SOURCEPAGE:p.2 - SCHOOL:Enchantment DESCRIPTOR:Mind-Affecting CLASSES:Bard=1|Sorcerer,Wizard=1 - CASTTIME:1 standard action - COMPS:V, S - RANGE:Close - TARGETAREA:one living creature - DURATION:instantaneous - SAVEINFO:Will negates SPELLRES:Yes - - -Moonstruck - SOURCEPAGE:p.2 - SCHOOL:Enchantment SUBSCHOOL:Compulsion DESCRIPTOR:Mind-Affecting CLASSES:Druid=4|Sorcerer,Wizard=4|Witch=4 - CASTTIME:1 standard action - COMPS:V, S, M (a pinch of powdered moonstone ) - RANGE:Medium - TARGETAREA:one humanoid creature - DURATION:1 round/level - SAVEINFO:Will negates SPELLRES:Yes - -Nap Stack - SOURCEPAGE:p.233 - SCHOOL:Necromancy CLASSES:Cleric=3 - CASTTIME:1 minute - COMPS:V, S, M (a little silk pillow worth 100 gp) - RANGE:30 ft. - TARGETAREA:30-ft.-radius emanation - DURATION:8 hours - SAVEINFO:Will negates (harmless) SPELLRES:Yes (harmless) - -Natural Rhythm - SOURCEPAGE:p.2 - SCHOOL:Transmutation CLASSES:Druid=2 - CASTTIME:1 standard action - COMPS:V, S, M (a handful of pebbles dropped one by one onto the ground) - RANGE:Touch - TARGETAREA:creature touched - DURATION:1 round/level - SAVEINFO:Will negates (harmless) SPELLRES:Yes (harmless) - -Nature's Exile - SOURCEPAGE:p.2 - SCHOOL:Transmutation CLASSES:Druid=3|Witch=3 - CASTTIME:1 standard action - COMPS:V, S, DF - RANGE:Touch - TARGETAREA:creature touched - DURATION:permanent - SAVEINFO:Will negates SPELLRES:Yes - -Negate Aroma - SOURCEPAGE:p.234 - SCHOOL:Transmutation CLASSES:Alchemist=1|Druid=1|Ranger=1 - CASTTIME:1 standard action - COMPS:V, S, M/DF (a pinch of alum) - RANGE:Close - TARGETAREA:one creature or object/level touched - DURATION:1 hour/level (D) - SAVEINFO:Fortitude negates SPELLRES:Yes - -Oath of Peace - SOURCEPAGE:p.2 - SCHOOL:Abjuration CLASSES:Paladin=4 - CASTTIME:1 standard action - COMPS:V, S - RANGE:Personal - TARGETAREA:You - DURATION:1 round/level - -Oracle's Burden - SOURCEPAGE:p.2 - SCHOOL:Necromancy CLASSES:Oracle=2 - CASTTIME:1 standard action - COMPS:V - RANGE:Medium - TARGETAREA:one creature - DURATION:1 minute/level - SAVEINFO:Will negates SPELLRES:Yes - -Pain Strike - SOURCEPAGE:p.2 - SCHOOL:Evocation DESCRIPTOR:evil CLASSES:Sorcerer,Wizard=3|Witch=3 - CASTTIME:1 standard action - COMPS:V, S - RANGE:Close - TARGETAREA:one living creature - DURATION:1 round/level (D) - SAVEINFO:Fortitude negates SPELLRES:Yes - -Pain Strike (Mass) - OUTPUTNAME:Pain Strike, Mass - SOURCEPAGE:p.2 - SCHOOL:Evocation DESCRIPTOR:Evil CLASSES:Sorcerer,Wizard=5|Witch=5 - CASTTIME:1 standard action - COMPS:V, S - RANGE:Close - TARGETAREA:one living creature/level, no two of which can be more than 30 ft. apart - DURATION:1 round/level (D) - SAVEINFO:Fortitude negates SPELLRES:Yes - - -Paladin's Sacrifice - SOURCEPAGE:p.2 - SCHOOL:Abjuration CLASSES:Paladin=2 - CASTTIME:1 immediate action - COMPS:V, DF - RANGE:Close - TARGETAREA:one creature - DURATION:instantaneous - SAVEINFO:Fortitude negates (harmless) SPELLRES:Yes (harmless) - -Perceive Cues - SOURCEPAGE:p.235 - SCHOOL:Transmutation CLASSES:Alchemist=2|Inquisitor=2|Ranger=2|Witch=2 - CASTTIME:1 standard action - COMPS:V, S, M (a drop of water) - RANGE:Personal - TARGETAREA:You - DURATION:10 minutes/level - - -Phantasmal Revenge - SOURCEPAGE:p.2 - SCHOOL:Illusion (phantasm) DESCRIPTOR:fear, Mind-Affecting CLASSES:Sorcerer,Wizard=7 - CASTTIME:1 standard action - COMPS:V, S - RANGE:Touch and unlimited; see text - TARGETAREA:dead body touched - DURATION:instantaneous - SAVEINFO:Will disbelief then Fortitude partial; see text SPELLRES:Yes - -Phantasmal Web - SOURCEPAGE:p.2 - SCHOOL:Illusion SUBSCHOOL:Phantasm DESCRIPTOR:Mind-affecting CLASSES:Bard,Sorcerer,Wizard=5 - CASTTIME:1 standard action - COMPS:V, S - RANGE:Medium - TARGETAREA:one creature/level, no two of which may be more than 30 ft. apart - DURATION:1 round/level (D) - SAVEINFO:Will disbelief, then Fortitude partial; see text - SPELLRES:Yes - -Pied Piping - SOURCEPAGE:p.236 - SCHOOL:Enchantment SUBSCHOOL:Compulsion DESCRIPTOR:Mind-affecting|Sonic - CLASSES:Bard=6 - CASTTIME:1 standard action - COMPS:V or F (musical instrument) - RANGE:90 ft. - TARGETAREA:90-ft.-radius emanation, centered on you - DURATION:concentration + 1 round/level - SAVEINFO:Will partial; see text SPELLRES:Yes - - -Pillar of Life - SOURCEPAGE:p.2 - SCHOOL:Conjuration (healing) DESCRIPTOR:light CLASSES:Cleric=5 - CASTTIME:1 standard action - COMPS:V, S, DF - RANGE:Medium - TARGETAREA:5-ft.-square pillar of positive energy, 20 ft. high - DURATION:1 round/level - SAVEINFO:None SPELLRES:No - -Planar Adaptation - SOURCEPAGE:p.2 - SCHOOL:Transmutation CLASSES:Alchemist=5|Cleric=4|Sorcerer,Wizard=5|Summoner=5 - CASTTIME:1 standard action - COMPS:V - RANGE:Personal - TARGETAREA:You - DURATION:1 hour/level (D) - -Planar Adaptation (Mass) - OUTPUTNAME:Planar Adaptation, Mass - CLASSES:Cleric=6|Sorcerer,Wizard=7|Summoner=6 - CASTTIME:1 standard action - COMPS:V, S - RANGE:Close - TARGETAREA:one creature/level, no two of which can be more than 30 ft. apart - SAVEINFO:Will negates (harmless) SPELLRES:Yes (harmless) - -Pox Pustules - SOURCEPAGE:p.2 - SCHOOL:Necromancy CLASSES:Druid=2|Witch=2 - CASTTIME:1 standard action - COMPS:V, S, M (leaves from a toxic plant) - RANGE:Close - TARGETAREA:one creature - DURATION:1 minute/level - SAVEINFO:Fortitude negates SPELLRES:Yes - - - -Protective Spirit - SOURCEPAGE:p.237 - SCHOOL:Conjuration SUBSCHOOL:Creation CLASSES:Ranger=2 - CASTTIME:1 standard action - COMPS:V, S, DF - RANGE:Personal - TARGETAREA:You - DURATION:1 round/level - -Purging Finale - SOURCEPAGE:p.2 - SCHOOL:Conjuration (healing) CLASSES:Bard=3 - CASTTIME:1 standard action - COMPS:V, S - RANGE:Close - TARGETAREA:one living creature - DURATION:instantaneous - SAVEINFO:Will negates (harmless) SPELLRES:Yes (harmless) - -Purified Calling - SOURCEPAGE:p.2 - SCHOOL:Conjuration (healing) CLASSES:Summoner=4 - CASTTIME:1 standard action - COMPS:V, S, M (a stick of incense) - RANGE:Personal - TARGETAREA:You - DURATION:1 minute - -Putrefy Food and Drink - SOURCEPAGE:p.2 - SCHOOL:Transmutation CLASSES:Witch=0 - CASTTIME:1 standard action - COMPS:V, S - RANGE:10 ft. - TARGETAREA:1 cu. ft./level of food and water or one potion; see text - DURATION:instantaneous - SAVEINFO:Will negates (object) SPELLRES:Yes (object) - -Rally Point - SOURCEPAGE:p.2 - SCHOOL:Enchantment SUBSCHOOL:Compulsion DESCRIPTOR:good|Mind-Affecting - CLASSES:Paladin=1 - CASTTIME:1 standard action - COMPS:V, S, DF - RANGE:5 ft. - TARGETAREA:one 5-ft. square - DURATION:1 minute/level (D) - SAVEINFO:Will negates (harmless) SPELLRES:Yes (harmless) - -Rampart - SOURCEPAGE:p.2 - SCHOOL:Conjuration SUBSCHOOL:Creation DESCRIPTOR:earth CLASSES:Druid=7|Sorcerer,Wizard=7 - CASTTIME:1 standard action - COMPS:V, S, M (a handful of earth) - RANGE:Medium - TARGETAREA:10-ft.-high earthen wall, in a line up to 10 ft. long/2 levels, or a circle with radius of up to 3 ft. + 1 ft./level - DURATION:instantaneous - SAVEINFO:None SPELLRES:No - -Rebuke - SOURCEPAGE:p.238 - SCHOOL:Evocation DESCRIPTOR:sonic CLASSES:Inquisitor=4 - CASTTIME:1 standard action - COMPS:V, S, DF - RANGE:20 ft. - TARGETAREA:20-ft.-radius burst centered on you - DURATION:instantaneous - SAVEINFO:Fortitude partial SPELLRES:Yes - -Rejuvenate Eidolon - SOURCEPAGE:p.2 - SCHOOL:Conjuration (healing) CLASSES:Summoner=3 - CASTTIME:1 standard action - COMPS:V, S, M (a drop of your blood) - RANGE:Touch - TARGETAREA:eidolon touched - DURATION:instantaneous - SAVEINFO:None SPELLRES:No - DESC:This spell functions as lesser rejuvenate eidolon, except that it cures 3d10 points of damage +1 point per caster level (maximum +10). - -Rejuvenate Eidolon (Greater) - OUTPUTNAME: , Greater - SOURCEPAGE:p.2 - SCHOOL:Conjuration (healing) CLASSES:Summoner=5 - CASTTIME:1 standard action - COMPS:V, S, M (a drop of your blood) - RANGE:Touch - TARGETAREA:eidolon touched - DURATION:instantaneous - SAVEINFO:None SPELLRES:No - DESC:This spell functions as lesser rejuvenate eidolon, except that it cures 5d10 points of damage +1 point per caster level (maximum +20). - -Rejuvenate Eidolon (Lesser) - OUTPUTNAME:Rejuvenate Eidolon, Lesser - SOURCEPAGE:p.2 - SCHOOL:Conjuration (healing) CLASSES:Summoner=1 - CASTTIME:1 standard action - COMPS:V, S, M (a drop of your blood) - RANGE:Touch - TARGETAREA:eidolon touched - DURATION:instantaneous - SAVEINFO:None SPELLRES:No - -Residual Tracking - SOURCEPAGE:p.2 - SCHOOL:Divination CLASSES:Ranger=1 - CASTTIME:1 minute - COMPS:V, S, M (a bit of plaster) - RANGE:Touch - TARGETAREA:footprint touched - DURATION:instantaneous - SAVEINFO:None SPELLRES:No - -Resounding Blow - SOURCEPAGE:p.2 - SCHOOL:Evocation DESCRIPTOR:sonic CLASSES:Antipaladin=4|Inquisitor=5|Paladin=4 - CASTTIME:1 swift action - COMPS:V - RANGE:Personal - TARGETAREA:You - DURATION:1 round/level - SAVEINFO:Fortitude partial; see text SPELLRES:No - -Rest Eternal - SOURCEPAGE:p.2 - SCHOOL:Necromancy CLASSES:Cleric=4|Druid=5|Witch=5 - CASTTIME:1 round - COMPS:V, S, M/DF (ashes and a vial of holy or unholy water) - RANGE:Touch - TARGETAREA:one dead creature touched - DURATION:permanent - SAVEINFO:None SPELLRES:No - - -Restful Sleep - SOURCEPAGE:p.239 - SCHOOL:Necromancy CLASSES:Bard=1 - CASTTIME:10 minutes - COMPS:V, S, M (a pinch of sand) - RANGE:Close - TARGETAREA:one creature/level, no two of which can be more than 30 ft. apart - DURATION:8 hours or 24 hours; see text - SAVEINFO:Fortitude negates (harmless) SPELLRES:Yes (harmless) - -Resurgent Transformation - SOURCEPAGE:p.2 - SCHOOL:Conjuration (healing) CLASSES:Alchemist=5 - CASTTIME:1 standard action - COMPS:V, S, M (a pinch of meteoric iron worth 100 gp) - RANGE:Personal - TARGETAREA:You - DURATION:1 hour/level or until triggered, then 1 round/level - -Retribution - SOURCEPAGE:p.2 - SCHOOL:Necromancy DESCRIPTOR:evil CLASSES:Inquisitor=3 - CASTTIME:1 standard action - COMPS:V - RANGE:Close - TARGETAREA:one creature who has just struck you with an attack - DURATION:1 round/level - SAVEINFO:Fortitude partial SPELLRES:Yes - -Reviving Finale - SOURCEPAGE:p.2 - SCHOOL:Conjuration (healing) CLASSES:Bard=3 - CASTTIME:1 swift action - COMPS:V, S - RANGE:20 ft. - TARGETAREA:a 20-ft.-radius burst centered on you - DURATION:instantaneous - SAVEINFO:Will half (harmless) SPELLRES:Yes (harmless) - -Righteous Vigor - SOURCEPAGE:p.2 - SCHOOL:Enchantment SUBSCHOOL:Compulsion DESCRIPTOR:Mind-Affecting CLASSES:Inquisitor=3|Paladin=2 - CASTTIME:1 standard action - COMPS:V, S, DF - RANGE:Touch - TARGETAREA:creature touched - DURATION:1 round/level - SAVEINFO:Will negates (harmless) SPELLRES:Yes (harmless) - -River of Wind - SOURCEPAGE:p.240 - SCHOOL:Evocation DESCRIPTOR:air CLASSES:Druid=4|Sorcerer,Wizard=4 - CASTTIME:1 standard action - COMPS:V, S - RANGE:120 ft. - TARGETAREA:120-ft. line - DURATION:1 round/level - SAVEINFO:Fortitude partial SPELLRES:Yes - -Sacred Bond - SOURCEPAGE:p.2 - SCHOOL:Conjuration (healing) CLASSES:Cleric=3|Inquisitor=2|Paladin=2 - CASTTIME:1 round - COMPS:V, S, F (a pair of golden bracelets worth 100 gp each worn by both you and the target) - RANGE:Touch; see text - TARGETAREA:creature touched - DURATION:10 minutes/level (D) - SAVEINFO:Will negates (harmless) SPELLRES:Yes (harmless) - - -Sacrificial Oath - SOURCEPAGE:p.2 - SCHOOL:Abjuration CLASSES:Paladin=4 - CASTTIME:1 standard action - COMPS:V, S, DF - RANGE:Touch - TARGETAREA:creature touched - DURATION:1 minute/level - SAVEINFO:Fortitude negates (harmless) SPELLRES:Yes (harmless) - -Saddle Surge - SOURCEPAGE:p.2 - SCHOOL:Transmutation CLASSES:Paladin=2 - CASTTIME:1 standard action - COMPS:V, S, DF - RANGE:Personal - TARGETAREA:You and your mount - DURATION:1 round/level (D); see text - -Sanctify Armor - SOURCEPAGE:p.2 - SCHOOL:Abjuration DESCRIPTOR:good CLASSES:Inquisitor=4|Paladin=3 - CASTTIME:1 standard action - COMPS:V, S - RANGE:Touch - TARGETAREA:armor touched - DURATION:1 minute/level - SAVEINFO:Will negates (harmless, object) SPELLRES:Yes (harmless, object) - -Saving Finale - SOURCEPAGE:p.241 - SCHOOL:Evocation DESCRIPTOR:Mind-Affecting CLASSES:Bard=1 - CASTTIME:1 immediate action - COMPS:V, S - RANGE:Close - TARGETAREA:one living creature - DURATION:instantaneous - SAVEINFO:Will negates (harmless) SPELLRES:Yes (harmless) - -Scent Trail - SOURCEPAGE:p.2 - SCHOOL:Transmutation CLASSES:Druid=2 - CASTTIME:1 standard action - COMPS:V, S, M (a queen ant) - RANGE:Close - TARGETAREA:one creature/level, no two of which can be more than 30 ft. apart - DURATION:1 hour/level - SAVEINFO:Fortitude negates (harmless) SPELLRES:Yes (harmless) - -Screech - SOURCEPAGE:p.2 - SCHOOL:Evocation DESCRIPTOR:sonic CLASSES:Witch=3 - CASTTIME:1 standard action - COMPS:V - RANGE:30 ft. - TARGETAREA:30-ft.-radius spread centered on you - DURATION:instantaneous - SAVEINFO:Fortitude negates SPELLRES:Yes - -Sculpt Corpse - SOURCEPAGE:p.2 - SCHOOL:Necromancy CLASSES:Sorcerer,Wizard=1 - CASTTIME:1 standard action - COMPS:V, S, M (lump of wax) - RANGE:Touch - TARGETAREA:one dead creature touched - DURATION:instantaneous - SAVEINFO:Will partial; see text SPELLRES:No - -Seamantle - SOURCEPAGE:p.2 - SCHOOL:Conjuration SUBSCHOOL:Creation DESCRIPTOR:water CLASSES:Druid=8|Sorcerer,Wizard=8 - CASTTIME:1 standard action - COMPS:V, S, M (a cup of water) - RANGE:Personal - TARGETAREA:You - DURATION:1 minute/level - - -Seek Thoughts - SOURCEPAGE:p.242 - SCHOOL:Divination DESCRIPTOR:Mind-Affecting CLASSES:Alchemist,Bard,Inquisitor=3|Sorcerer,Wizard=3|Summoner=3|Witch=3 - CASTTIME:1 standard action - COMPS:V, S, M (a handful of copper coins) - RANGE:40 ft. - TARGETAREA:40-ft.-radius emanation centered on you - DURATION:concentration, up to 1 minute/level - SAVEINFO:Will negates SPELLRES:No - - -Shadow Projection - SOURCEPAGE:p.243 - SCHOOL:Necromancy DESCRIPTOR:evil CLASSES:Sorcerer,Wizard=4 - CASTTIME:1 minute - COMPS:S - RANGE:Personal - TARGETAREA:You - DURATION:1 hour/level (D) - -Share Language - SOURCEPAGE:p.2 - SCHOOL:Divination CLASSES:Bard=1|Cleric=2|Druid=2|Sorcerer,Wizard=2 - CASTTIME:1 standard action - COMPS:V, S, M (a page from a dictionary) - RANGE:Touch - TARGETAREA:creature touched - DURATION:24 hours - SAVEINFO:Will negates (harmless) SPELLRES:Yes (harmless) - -Share Senses - SOURCEPAGE:p.2 - SCHOOL:Divination (scrying) CLASSES:Sorcerer,Wizard=4|Witch=3 - CASTTIME:1 full round - COMPS:V, S, M (a hair, scale, or feather from your familiar) - RANGE:Long - TARGETAREA:Your familiar - DURATION:1 minute/level (D) - SAVEINFO:Will negates (harmless) SPELLRES:Yes (harmless) - -Shifting Sand - SOURCEPAGE:p.2 - SCHOOL:Transmutation DESCRIPTOR:earth CLASSES:Druid=3|Sorcerer,Wizard=3 - CASTTIME:1 standard action - COMPS:V, S, M (a handful of sand) - RANGE:Medium - TARGETAREA:20-ft. spread - DURATION:1 round/level (D) - SAVEINFO:Reflex negates; see text SPELLRES:No - -Shared Wrath - SOURCEPAGE:p.244 - SCHOOL:Enchantment SUBSCHOOL:Compulsion DESCRIPTOR:Mind-Affecting CLASSES:Inquisitor=4 - RANGE:Close - TARGETAREA:up to one creature/level, no two of which can be more than 30 ft. apart - SAVEINFO:Will negates (harmless) SPELLRES:Yes (harmless) - -Sift - SOURCEPAGE:p.2 - SCHOOL:Divination CLASSES:Bard=0|Inquisitor=0 - CASTTIME:1 standard action - COMPS:V, S - RANGE:30 ft. - TARGETAREA:one 10-ft. cube - DURATION:instantaneous - SAVEINFO:None SPELLRES:No - -Sirocco - SOURCEPAGE:p.2 - SCHOOL:Evocation DESCRIPTOR:air, fire CLASSES:Druid=6|Sorcerer,Wizard=6 - CASTTIME:1 standard action - COMPS:V, S, M/DF (handful of fine sand cast into the air) - RANGE:Medium - TARGETAREA:cylinder (20-ft. radius, 60 ft. high) - DURATION:1 round/level (D) - SAVEINFO:Fortitude partial, see text SPELLRES:Yes - -Sleepwalk - SOURCEPAGE:p.2 - SCHOOL:Enchantment SUBSCHOOL:Compulsion DESCRIPTOR:Mind-Affecting CLASSES:Inquisitor=4|Witch=4 - CASTTIME:1 round - COMPS:V, S, M (a sprig of belladonna worth 100 gp) - RANGE:Touch - TARGETAREA:unconscious creature touched - DURATION:1 hour/level (D) - SAVEINFO:Will negates; see text SPELLRES:Yes - -Slipstream - SOURCEPAGE:p.2 - SCHOOL:Conjuration SUBSCHOOL:Creation DESCRIPTOR:water CLASSES:Druid=2|Ranger,Sorcerer,Wizard=2 - CASTTIME:1 standard action - COMPS:V, S, M/DF (a few drops of oil and water) - RANGE:Touch - TARGETAREA:creature touched - DURATION:10 minutes/level (D) - SAVEINFO:Reflex negates (harmless) SPELLRES:No - -Snake Staff - SOURCEPAGE:p.245 - SCHOOL:Transmutation CLASSES:Cleric=5|Druid=5 - CASTTIME:1 standard action - COMPS:V, S, M (a knife suitable for whittling) - RANGE:Medium - TARGETAREA:1 or more pieces of wood, no two of which can be more than 30 ft. apart - DURATION:1 round/level - SAVEINFO:Will negates (object) SPELLRES:Yes (object) - -Solid Note - SOURCEPAGE:p.2 - SCHOOL:Conjuration SUBSCHOOL:Creation CLASSES:Bard=1 - CASTTIME:1 standard action - COMPS:V - RANGE:Close - TARGETAREA:one solidified musical note - DURATION:concentration + 1 round/level - SAVEINFO:None SPELLRES:No - -Spark - SOURCEPAGE:p.246 - SCHOOL:Evocation DESCRIPTOR:fire CLASSES:Bard=0|Cleric=0|Druid=0|Sorcerer,Wizard=0|Witch=0 - CASTTIME:1 standard action - COMPS:V or S - RANGE:Close - TARGETAREA:one Fine object - DURATION:instantaneous - SAVEINFO:Fortitude negates (object) SPELLRES:Yes (object) - -Spiked Pit - SOURCEPAGE:p.2 - SCHOOL:Conjuration SUBSCHOOL:Creation CLASSES:Sorcerer,Wizard=3|Summoner=3 - CASTTIME:1 standard action - COMPS:V, S, F (miniature shovel costing 10 gp) - RANGE:Medium - TARGETAREA:10-ft.-by-10-ft. hole, 10 ft. deep/2 levels - DURATION:1 round + 1 round/level - SAVEINFO:Reflex negates SPELLRES:No - DESC:This spell functions as create pit, except that the pit is lined with wickedly sharp spikes along its bottom and walls and has a maximum depth of 50 feet. Creatures who fall into the pit take falling damage as normal, plus 2d6 points of piercing damage from the spikes. Any creature or object coming into contact with the spikes along the walls, such as a creature trying to climb out, or rope or other typical aids to climbing, takes 1d6 points of piercing damage each round they are in contact with the walls. For those willing to accept the damage incurred while climbing, the pit's walls have a Climb DC of 20. - - - - - -Spiritual Ally - SOURCEPAGE:p.2 - SCHOOL:Evocation DESCRIPTOR:force CLASSES:Cleric=4 - CASTTIME:1 standard action - COMPS:V, S, DF - RANGE:Medium - TARGETAREA:spiritual ally of force - DURATION:1 round/level (D) - SAVEINFO:None SPELLRES:Yes - - -Spite - SOURCEPAGE:p.2 - SCHOOL:Abjuration CLASSES:Witch=4 - CASTTIME:1 round - COMPS:V, S, M (rare inks worth 250 gp) - RANGE:Personal - TARGETAREA:You - DURATION:1 hour/level (D) or until discharged - - -Stay the Hand - SOURCEPAGE:p.2 - SCHOOL:Enchantment SUBSCHOOL:Compulsion DESCRIPTOR:Mind-Affecting CLASSES:Paladin=4 - CASTTIME:1 immediate action - COMPS:V, S, DF - RANGE:Medium - TARGETAREA:one creature - DURATION:1/round per level and special; see text - SAVEINFO:Will partial SPELLRES:Yes - -Stone Call - SOURCEPAGE:p.247 - SCHOOL:Conjuration SUBSCHOOL:Creation DESCRIPTOR:earth CLASSES:Druid=2|Ranger=2|Sorcerer,Wizard=2 - CASTTIME:1 standard action - COMPS:V, S, DF - RANGE:Medium - TARGETAREA:cylinder (40-ft. radius, 20 ft. high) - DURATION:1 round/level - SAVEINFO:None SPELLRES:No - -Stone Fist - SOURCEPAGE:p.2 - SCHOOL:Transmutation DESCRIPTOR:earth CLASSES:Alchemist=1|Druid=1|Sorcerer,Wizard=1 - CASTTIME:1 standard action - COMPS:V, S, M (a chip of granite) - RANGE:Personal - TARGETAREA:You - DURATION:1 minute/level (D) - -Stormbolts - SOURCEPAGE:p.2 - SCHOOL:Evocation DESCRIPTOR:electricity CLASSES:Cleric=8|Druid=8|Sorcerer,Wizard=8|Witch=8 - CASTTIME:1 standard action - COMPS:V, S, M/DF (a copper rod) - RANGE:30 ft. - TARGETAREA:a 30-ft.-radius spread, centered on you - DURATION:instantaneous - SAVEINFO:Fortitude partial SPELLRES:Yes - - - -Strong Jaw - SOURCEPAGE:p.2 - SCHOOL:Transmutation CLASSES:Druid=4|Ranger=3 - CASTTIME:1 standard action - COMPS:V, S - RANGE:Touch - TARGETAREA:creature touched - DURATION:1 minute/level - SAVEINFO:Fortitude negates (harmless) SPELLRES: yes (harmless) - -Stumble Gap - SOURCEPAGE:p.2 - SCHOOL:Conjuration SUBSCHOOL:Creation CLASSES:Sorcerer,Wizard=1 - CASTTIME:1 standard action - COMPS:V, S, F (miniature shovel costing 10 gp) - RANGE:Close - TARGETAREA:see text - DURATION:1 round + 1 round/level - SAVEINFO:Reflex partial SPELLRES:No - -Stunning Finale - SOURCEPAGE:p.2 - SCHOOL:Enchantment SUBSCHOOL:Compulsion DESCRIPTOR:Mind-Affecting CLASSES:Bard=5 - CASTTIME:1 standard action - COMPS:V, S - RANGE:Close - TARGETAREA:up to 3 creatures, no two of which can be more than 30 ft. apart - DURATION:1 round - SAVEINFO:Fortitude partial; see text SPELLRES:Yes - -Suffocation - SOURCEPAGE:p.248 - SCHOOL:Necromancy CLASSES:Sorcerer,Wizard=5|Witch=5 - CASTTIME:1 standard action - COMPS:V, S, M (a vial containing a bit of the caster's breath) - RANGE:Close - TARGETAREA:one living creature - DURATION:3 rounds - SAVEINFO:Fortitude partial SPELLRES:Yes - - -Suffocation (Mass) - OUTPUTNAME:Suffocation, Mass - SOURCEPAGE:p.2 - SCHOOL:Necromancy CLASSES:Sorcerer,Wizard=9|Witch=9 - CASTTIME:1 standard action - COMPS:V, S, M (a vial containing a bit of the caster's breath) - RANGE:Close - TARGETAREA:one living creature/2 levels (no two of which may be more than 30 feet apart) - DURATION:1 round/level - SAVEINFO:Fortitude partial SPELLRES:Yes - - - -Summon Eidolon - SOURCEPAGE:p.2 - SCHOOL:Conjuration (summoning) CLASSES:Summoner=2 - CASTTIME:1 round - COMPS:V, S, M (a silver coin) - RANGE:Close - TARGETAREA:one eidolon - DURATION:1 minute/level (D) - SAVEINFO:None SPELLRES:No - -Swarm Skin - SOURCEPAGE:p.2 - SCHOOL:Transmutation CLASSES:Druid=6|Witch=6 - CASTTIME:1 standard action - COMPS:V, S, M/DF (a crushed insect hive) - RANGE:Personal - TARGETAREA:You - DURATION:see text - -Thorn Body - SOURCEPAGE:p.2 - SCHOOL:Transmutation CLASSES:Alchemist=3|Druid=4 - CASTTIME:1 standard action - COMPS:V, S, DF - RANGE:Personal - TARGETAREA:You - DURATION:1 round/level - - -Threefold Aspect - SOURCEPAGE:p.249 - SCHOOL:Transmutation CLASSES:Druid=5|Witch=4 - CASTTIME:1 standard action - COMPS:S, F (silver crescent worth 5 gp) - RANGE:Personal - TARGETAREA:You - DURATION:24 hours (D) - - -Thundering Drums - SOURCEPAGE:p.2 - SCHOOL:Evocation DESCRIPTOR:sonic CLASSES:Bard=3 - CASTTIME:1 standard action - COMPS:V, S - RANGE:15 ft. - TARGETAREA:cone-shaped burst - DURATION:instantaneous - SAVEINFO:Fortitude partial SPELLRES:Yes - -Timely Inspiration - SOURCEPAGE:p.2 - SCHOOL:Divination CLASSES:Bard=1 - CASTTIME:1 immediate action - COMPS:V - RANGE:Close - TARGETAREA:one creature - DURATION:instantaneous - SAVEINFO:Will negates (harmless) SPELLRES:Yes (harmless) - -Tireless Pursuers - SOURCEPAGE:p.2 - SCHOOL:Transmutation CLASSES:Inquisitor=4|Ranger=3 - COMPS:V, S, M (a hard biscuit broken into pieces) - RANGE:Touch - TARGETAREA:You plus one touched creature/3 levels - SAVEINFO:Fortitude negates (harmless) SPELLRES:Yes (harmless) - DESC:This spell functions as tireless pursuit, except as noted above. - -Tireless Pursuit - SOURCEPAGE:p.2 - SCHOOL:Transmutation CLASSES:Inquisitor=1|Ranger=1 - CASTTIME:1 standard action - COMPS:V, S, M (a hard biscuit) - RANGE:Personal - TARGETAREA:You - DURATION:1 hour/level (D) - -Touch of Gracelessness - SOURCEPAGE:p.2 - SCHOOL:Transmutation CLASSES:Bard=1|Sorcerer,Wizard=1 - CASTTIME:1 standard action - COMPS:V, S - RANGE:Touch - TARGETAREA:creature touched - DURATION:1 round/level - SAVEINFO:Fortitude partial SPELLRES:Yes - -Touch of the Sea - SOURCEPAGE:p.250 - SCHOOL:Transmutation CLASSES:Alchemist=1|Druid=1|Sorcerer,Wizard=1 - CASTTIME:1 standard action - COMPS:V, S, M (a fish scale) - RANGE:Touch - TARGETAREA:creature touched - DURATION:1 minute/level - SAVEINFO:Fortitude negates (harmless) SPELLRES:Yes (harmless) - -Transmogrify - SOURCEPAGE:p.2 - SCHOOL:Transmutation CLASSES:Summoner=4 - CASTTIME:1 hour - COMPS:V, S, M (a flask of quicksilver worth 1,000 gp) - RANGE:Touch - TARGETAREA:Your eidolon - DURATION:instantaneous - SAVEINFO:Will negates (harmless) SPELLRES:No - -Transmute Potion to Poison - SOURCEPAGE:p.2 - SCHOOL:Transmutation CLASSES:Alchemist=2 - CASTTIME:1 standard action - COMPS:S - RANGE:Personal - TARGETAREA:You - DURATION:1 round then 1 minute/level; see text - -Treasure Stitching - SOURCEPAGE:p.2 - SCHOOL:Transmutation CLASSES:Bard=4|Cleric=5|Sorcerer,Wizard=5 - CASTTIME:1 standard action - COMPS:V, S, M (a piece of embroidered cloth no larger than 10-ft. square worth 100 gp) - RANGE:Close - TARGETAREA:all objects on cloth - DURATION:1 day/level (D) - SAVEINFO:Fortitude negates (object) SPELLRES:Yes (object) - -True Form - SOURCEPAGE:p.251 - SCHOOL:Abjuration CLASSES:Druid=4|Sorcerer,Wizard=4 - CASTTIME:1 standard action - COMPS:V, S - RANGE:Medium - TARGETAREA:up to one creature/3 levels, no two of which can be more than 30 ft. apart - DURATION:1 round/level - SAVEINFO:Will negates SPELLRES:Yes - -Tsunami - SOURCEPAGE:p.251 - SCHOOL:Conjuration SUBSCHOOL:Creation DESCRIPTOR:water CLASSES:Druid,Sorcerer,Wizard=9 - CASTTIME:1 standard action - COMPS:V, S - RANGE:Long - TARGETAREA:10-ft.-deep wave 10 ft. wide/level and 2 ft. tall/level - DURATION:5 rounds - SAVEINFO:see text SPELLRES:No - -Twilight Knife - SOURCEPAGE:p.252 - SCHOOL:Evocation DESCRIPTOR:force CLASSES:Sorcerer,Wizard=3|Witch=3 - CASTTIME:1 standard action - COMPS:V, S, F (a small knife) - RANGE:Close - TARGETAREA:floating knife of force - DURATION:1 round/level (D) - SAVEINFO:None SPELLRES:Yes - - -Twin Form - SOURCEPAGE:p.252 - SCHOOL:Transmutation CLASSES:Alchemist=6 - CASTTIME:1 standard action - COMPS:V, S, M (a blend of soil and the caster's blood) - RANGE:Personal - TARGETAREA:You - DURATION:1 round/level or until discharged (D) - -Unfetter - SOURCEPAGE:p.253 - SCHOOL:Transmutation CLASSES:Summoner=1 - CASTTIME:1 standard action - COMPS:V, S, M (a broken chain) - RANGE:Medium - TARGETAREA:Your eidolon - DURATION:10 minutes/level - SAVEINFO:Will negates (harmless) SPELLRES:No - -Universal Formula - SOURCEPAGE:p.2 - SCHOOL:Transmutation CLASSES:Alchemist=4 - CASTTIME:1 standard action - COMPS:V, S, M (quicksilver and powdered platinum worth 100 gp) - RANGE:Personal - TARGETAREA:You - DURATION:instantaneous - -Unwilling Shield - SOURCEPAGE:p.2 - SCHOOL:Necromancy CLASSES:Bard=5|Inquisitor=5|Sorcerer,Wizard=6|Witch=6 - CASTTIME:1 standard action - COMPS:V, S, M (ruby dust worth 250 gp) - RANGE:Close - TARGETAREA:one creature - DURATION:1 round/level (D) - SAVEINFO:Will negates SPELLRES:Yes - -Unwitting Ally - SOURCEPAGE:p.2 - SCHOOL:Enchantment (charm) DESCRIPTOR:Mind-Affecting CLASSES:Bard=0 - CASTTIME:1 standard action - COMPS:V, S - RANGE:Close - TARGETAREA:one living creature - DURATION:1 round - SAVEINFO:Will negates SPELLRES:Yes - -Vanish - SOURCEPAGE:p.2 - SCHOOL:Illusion SUBSCHOOL:Glamer CLASSES:Bard=1|Sorcerer,Wizard=1 - CASTTIME:1 standard action - COMPS:V, S - RANGE:Touch - TARGETAREA:creature touched - DURATION:1 round/level (up to 5 rounds) (D) - SAVEINFO:Will negates (harmless) SPELLRES:Yes (harmless) - DESC:This spell functions like invisibility, except the effect only lasts for 1 round per caster level (maximum of 5 rounds). Like invisibility, the spell immediately ends if the subject attacks any creature. - - -Veil of Positive Energy - SOURCEPAGE:p.254 - SCHOOL:Abjuration DESCRIPTOR:good CLASSES:Paladin=1 - CASTTIME:1 standard action - COMPS:V, S, DF - RANGE:Personal or 5 ft.; see text - TARGETAREA:You or all creatures within 5 ft.; see text - DURATION:10 minutes/level (D) - -Venomous Bolt - SOURCEPAGE:p.2 - SCHOOL:Necromancy CLASSES:Ranger=3 - CASTTIME:1 swift action - COMPS:V, S - RANGE:0 ft. - TARGETAREA:one arrow or bolt - DURATION:instantaneous - SAVEINFO:Fortitude negates; see text SPELLRES:Yes - -Versatile Weapon - SOURCEPAGE:p.2 - SCHOOL:Transmutation CLASSES:Bard=2|Ranger=2|Sorcerer,Wizard=3 - CASTTIME:1 standard action - COMPS:V, S, M (iron filings) - RANGE:Close - TARGETAREA:one weapon or 50 projectiles, all of which must be together at the time of casting - DURATION:1 minute/level - SAVEINFO:Will negates (harmless, object) SPELLRES:Yes (harmless, object) - -Vomit Swarm - SOURCEPAGE:p.2 - SCHOOL:Conjuration (summoning) CLASSES:Alchemist=2|Witch=2 - CASTTIME:1 standard action - COMPS:S - RANGE:Personal - TARGETAREA:one swarm of spiders - DURATION:1 round/level - -Vortex - SOURCEPAGE:p.2 - SCHOOL:Evocation DESCRIPTOR:water CLASSES:Druid=7|Sorcerer,Wizard=7 - CASTTIME:1 standard action - COMPS:V, S, M/DF (a stirring spoon) - RANGE:Long - TARGETAREA:whirlpool 50 ft. deep, 30 ft. wide at top, and 5 ft. wide at base - DURATION:1 round/level (D) - SAVEINFO:Reflex negates, see text SPELLRES:Yes - -Wake of Light - SOURCEPAGE:p.2 - SCHOOL:Evocation DESCRIPTOR:good CLASSES:Paladin=2 - CASTTIME:1 standard action - COMPS:V, S, DF - RANGE:120 ft. - TARGETAREA:a 10-ft.-wide path in a straight line, up to 120 ft. long - DURATION:1 round/level - SAVEINFO:None SPELLRES:Yes - - -Wall of Lava - SOURCEPAGE:p.255 - SCHOOL:Conjuration SUBSCHOOL:Creation DESCRIPTOR:earth|fire CLASSES:Druid,Sorcerer,Wizard=8 - CASTTIME:1 standard action - COMPS:V, S, M/DF (a chunk of dried lava) - RANGE:Medium - TARGETAREA:lava wall whose area is up to one 5-ft. square/level (S) - DURATION:1 round/level (D) - SAVEINFO:see text SPELLRES:No - -Wall of Suppression - SOURCEPAGE:p.2 - SCHOOL:Abjuration CLASSES:Sorcerer,Wizard=9 - CASTTIME:1 standard action - COMPS:V, S, M (powdered adamantine worth 1,000 gp) - RANGE:Medium - TARGETAREA:anti-magic wall occupying up to two 5 ft. cubes/level (S) - DURATION:10 minutes/level; see text - SAVEINFO:None SPELLRES:No - -Wandering Star Motes - SOURCEPAGE:p.2 - SCHOOL:Illusion (pattern) DESCRIPTOR:light, Mind-Affecting CLASSES:Bard=4,Sorcerer,Wizard=4|Witch=4 - CASTTIME:1 standard action - COMPS:V, S, M (a sprinkle of flash powder) - RANGE:Close - TARGETAREA:one living creature and special; see text - DURATION:1/round per level - SAVEINFO:Will negates; see text SPELLRES:Yes - -Ward the Faithful - SOURCEPAGE:p.256 - SCHOOL:Abjuration CLASSES:Inquisitor=3 - CASTTIME:1 standard action - COMPS:V, S, DF - RANGE:Touch - TARGETAREA:10-ft.-radius emanation from touched creature - DURATION:10 minutes/level - SAVEINFO:Will negates (harmless) SPELLRES:No - -Weapon of Awe - SOURCEPAGE:p.2 - SCHOOL:Transmutation CLASSES:Cleric=2|Inquisitor=2|Paladin=2 - CASTTIME:1 standard action - COMPS:V, S, DF - RANGE:Touch - TARGETAREA:weapon touched - DURATION:1 minute/level - SAVEINFO:Will negates (harmless, object) SPELLRES:Yes (harmless, object) - -Winds of Vengeance - SOURCEPAGE:p.2 - SCHOOL:Evocation DESCRIPTOR:air CLASSES:Cleric=9|Druid=9|Sorcerer,Wizard=9 - CASTTIME:1 standard action - COMPS:V, S, DF - RANGE:Personal - TARGETAREA:You - DURATION:1 minute/level - -World Wave - SOURCEPAGE:p.256 - SCHOOL:Transmutation DESCRIPTOR:Earth|Water CLASSES:Druid,Sorcerer,Wizard=9 - CASTTIME:1 standard action - COMPS:V, S, DF - RANGE:see text - TARGETAREA:see text - DURATION:1 round/level or 1 hour/level; see text (D) - SAVEINFO:None SPELLRES:Yes - -Wrath - SOURCEPAGE:p.257 - SCHOOL:Enchantment SUBSCHOOL:Compulsion DESCRIPTOR:Mind-Affecting - CLASSES:Inquisitor=1 - CASTTIME:1 standard action - COMPS:V, S, M (a thorny vine) - RANGE:Personal - TARGETAREA:You - DURATION:1 minute - -Wrathful Mantle - SOURCEPAGE:p.2257 - SCHOOL:Evocation DESCRIPTOR:Force|Light CLASSES:Cleric=3|Paladin=3 - CASTTIME:1 standard action - COMPS:V, S, DF - RANGE:Touch or 5 ft.; see text - TARGETAREA:creature touched or all creatures within 5 ft.; see text - DURATION:1 minute/level - SAVEINFO:Will negates (harmless) SPELLRES:Yes (harmless) - +# +# END OF SPELLS +# Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_spells_mods.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_spells_mods.lst 2010-08-26 21:13:20 UTC (rev 12926) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_spells_mods.lst 2010-08-27 07:01:23 UTC (rev 12927) @@ -1,3 +1,7 @@ +SOURCELONG:Advanced Player's Guide SOURCESHORT:PFAPG SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8fo1 SOURCEDATE:2010-08 +#Original Entry By: Andrew Maitland + + # Spell Name Classes of caster Acid Splash.MOD CLASSES:Summoner=0 Arcane Mark.MOD CLASSES:Summoner=0 This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <amaitland@us...> - 2010-08-28 01:04:46
|
Revision: 12932 http://pcgen.svn.sourceforge.net/pcgen/?rev=12932&view=rev Author: amaitland Date: 2010-08-28 01:04:37 +0000 (Sat, 28 Aug 2010) Log Message: ----------- Partial Cavalier Base Class - 3rd level advancement works, beyond that needs more work. Modified Paths: -------------- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilitycategories.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_classes_base.lst Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst 2010-08-27 23:31:14 UTC (rev 12931) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst 2010-08-28 01:04:37 UTC (rev 12932) @@ -17,8 +17,19 @@ # Cavalier Special Abilities # # Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits +Challenge KEY:Challenge ~ Cavalier CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DESC:%1/day [Swift Action], you can challenge a foe to combat. Choose one target within sight to challenge. Your melee attacks deal extra damage whenever the attacks are made against the target of the challenge. This extra damage is %2. The cavalier can use this ability once per day at 1st level, plus one additional time per day for every three levels beyond 1st, to a maximum of seven times per day at 19th level. Challenging a foe requires much of the cavalier\x92s concentration. The cavalier takes a \x962 penalty to his Armor Class, except against attacks made by the target of his challenge. The challenge remains in effect until the target is dead or unconscious or until the combat ends. Each cavalier\x92s challenge also includes another effect which is listed in the section describing the cavalier\x92s order.|CavalierChallengeTimes|CavalierChallengeLVL DEFINE:CavalierChallengeLVL|0 DEFINE:CavalierChallengeTimes|0 +Mount KEY:Mount ~ Cavalier CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:A cavalier gains the service of a loyal and trusty steed to carry him into battle. This mount functions as a druid\x92s animal companion, using the cavalier\x92s level as his effective druid level. The creature must be one that he is capable of riding and is suitable as a mount. A Medium cavalier can select a camel or a horse. A Small cavalier can select a pony or wolf, but can also select a boar or a dog if he is at least 4th level. The GM might approve other animals as suitable mounts. A cavalier does not take an armor check penalty on Ride checks while riding his mount. The mount is always considered combat trained and begins play with Light Armor Proficiency as a bonus feat. A cavalier\x92s mount does not gain the share spells special ability. A cavalier\x92s bond with his mount is strong, with the pair learning to anticipate each other\x92s moods and moves. Should a cavalier\x92s mount die, the cavalier may find another mount to serve him after 1 week of mourning. This new mount does not gain the link, evasion, devotion, or improved evasion special abilities until the next time the cavalier gains a level. +Order KEY:Order ~ Cavalier CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 1st level, a cavalier must pledge himself to a specific order. The order grants the cavalier a number of bonuses, class skills, and special abilities. In addition, each order includes a number of edicts that the cavalier must follow. If he violates any of these edicts, he loses the benefits from his order\x92s challenge ability for 24 hours. The violation of an edict is subject to GM interpretation. A cavalier cannot change his order without undertaking a lengthy process to dedicate himself to a new cause. When this choice is made, he immediately loses all of the benef its from his old order. He must then follow the edicts of his new order for one entire level without gaining any benef its from that order. Once accomplished, he gains all of the bonuses from his new order. Note that the names of these orders might vary depending upon the campaign setting or GM\x92s preference. BONUS:ABILITYPOOL|Cavalier Order|1 +Tactician KEY:Tactician ~ Cavalier CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 1st level, a cavalier receives a teamwork feat as a bonus feat. He must meet the prerequisites for this feat. As a standard action, the cavalier can grant this feat to all allies within 30 feet who can see and hear him. Allies retain the use of this bonus feat for 3 rounds plus 1 round for every two levels the cavalier possesses. Allies do not need to meet the prerequisites of these bonus feats. The cavalier can use this ability once per day at 1st level, plus one additional time per day at 5th level and for every 5 levels thereafter. BONUS:ABILITYPOOL|Tactician Feat|1 +Cavalier's Charge KEY:Cavalier's Charge ~ Cavalier CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DESC:At 3rd level, a cavalier learns to make more accurate mount at once, although each mount after the first adds +2 to the DC. +Banner KEY:Banner ~ Cavalier CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 5th level, a cavalier\x92s banner becomes a symbol of inspiration to his allies and companions. As long as the cavalier\x92s banner is clearly visible, all allies within 60 feet receive a +2 morale bonus on saving throws against fear and a +1 morale bonus on attack rolls made as part of a charge. At 10th level, and every five levels thereafter, these bonuses increase by +1. The banner must be at least Small or larger and must be carried or displayed by the cavalier or his mount to function. +# Cavalier Orders +Order of the Cockatrice CATEGORY:Special Ability TYPE:CavalierOrder.SpecialQuality +Order of the Dragon CATEGORY:Special Ability TYPE:CavalierOrder.SpecialQuality + + # # Inquisitor Special Abilities # Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilitycategories.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilitycategories.lst 2010-08-27 23:31:14 UTC (rev 12931) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilitycategories.lst 2010-08-28 01:04:37 UTC (rev 12932) @@ -2,7 +2,11 @@ #SOURCELONG:Pathfinder Roleplaying Game Advanced Player's Guide Playtest SOURCESHORT:PFAPGP1 SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8bcj SOURCEDATE:2009-11 # Original Entry by: Stefan Radermacher and Eric Smith (Maredudd) +ABILITYCATEGORY:Tactician Feat VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:FEAT TYPE:TeamWork PLURAL:Tactician Feats DISPLAYLOCATION:Feats +ABILITYCATEGORY:Cavalier Order VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:CavalierOrder PLURAL:Cavalier Orders DISPLAYLOCATION:Class Abilities +ABILITYCATEGORY:Cavalier Feat VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:FEAT TYPE:CavalierFeat.Combat PLURAL:Cavalier Feats DISPLAYLOCATION:Feats + ###Block: Oracular Ability Categories # Ability Category Visible Editable? Change Pool? Fractional values? Category of Object Type of Object Plural description for UI Display Location ABILITYCATEGORY:Oracle Curse VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:OracleCurse PLURAL:Oracle's Curses DISPLAYLOCATION:Class Abilities Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_classes_base.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_classes_base.lst 2010-08-27 23:31:14 UTC (rev 12931) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_classes_base.lst 2010-08-28 01:04:37 UTC (rev 12932) @@ -18,15 +18,17 @@ # Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus -#CLASS:Cavalier HD:8 TYPE:Base.PC ABB:Cav MAXLEVEL:20 SOURCEPAGE:p.32 BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE +CLASS:Cavalier HD:10 TYPE:Base.PC ABB:Cav MAXLEVEL:20 SOURCEPAGE:p.32 BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE # Class Name Skill Pts/Lvl Class Skill -#CLASS:Cavalier STARTSKILLPTS:2 CSKILL:Appraise|Bluff|TYPE.Craft|Fly|Intimidate|Knowledge (Arcana)|TYPE.Profession|Spellcraft|Use Magic Device -# Class Name Spell Stat Spell Type Memorize Caster level -#CLASS:Cavalier SPELLSTAT:CHA SPELLTYPE:Arcane MEMORIZE:NO BONUS:CASTERLEVEL|Sorcerer|CL +CLASS:Cavalier STARTSKILLPTS:4 CSKILL:Bluff|Climb|TYPE.Craft|Diplomacy|Handle Animal|Intimidate|TYPE.Profession|Ride|Sense Motive|Swim ###Block:Proficiencies -#1 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies AUTO:FEAT|Simple Weapon Proficiency +1 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies AUTO:FEAT|Simple Weapon Proficiency|Martial Weapon Proficiency +1 AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium)|Armor Proficiency (Heavy)|Shield Proficiency ###Block: Level progression +1 ABILITY:Special Ability|AUTOMATIC|Challenge ~ Cavalier|Mount ~ Cavalier|Order ~ Cavalier|Tactician ~ Cavalier BONUS:VAR|CavalierChallengeLVL|CL BONUS:VAR|CavalierChallengeTimes|1+(CL/3) +3 ABILITY:Special Ability|AUTOMATIC|Cavalier's Charge ~ Cavalier +6 BONUS:ABILITYPOOL|Cavalier Feat|CL/6 # Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus #CLASS:Inquisitor HD:8 TYPE:Base.PC ABB:Sor MAXLEVEL:20 SOURCEPAGE:p.38 BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <amaitland@us...> - 2010-08-28 01:19:05
|
Revision: 12934 http://pcgen.svn.sourceforge.net/pcgen/?rev=12934&view=rev Author: amaitland Date: 2010-08-28 01:18:57 +0000 (Sat, 28 Aug 2010) Log Message: ----------- Cavalier SA's inputted. Orders Placeholders in place Modified Paths: -------------- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_classes_base.lst Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst 2010-08-28 01:08:45 UTC (rev 12933) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst 2010-08-28 01:18:57 UTC (rev 12934) @@ -16,20 +16,27 @@ # # Cavalier Special Abilities # -# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits -Challenge KEY:Challenge ~ Cavalier CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DESC:%1/day [Swift Action], you can challenge a foe to combat. Choose one target within sight to challenge. Your melee attacks deal extra damage whenever the attacks are made against the target of the challenge. This extra damage is %2. The cavalier can use this ability once per day at 1st level, plus one additional time per day for every three levels beyond 1st, to a maximum of seven times per day at 19th level. Challenging a foe requires much of the cavalier\x92s concentration. The cavalier takes a \x962 penalty to his Armor Class, except against attacks made by the target of his challenge. The challenge remains in effect until the target is dead or unconscious or until the combat ends. Each cavalier\x92s challenge also includes another effect which is listed in the section describing the cavalier\x92s order.|CavalierChallengeTimes|CavalierChallengeLVL DEFINE:CavalierChallengeLVL|0 DEFINE:CavalierChallengeTimes|0 -Mount KEY:Mount ~ Cavalier CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:A cavalier gains the service of a loyal and trusty steed to carry him into battle. This mount functions as a druid\x92s animal companion, using the cavalier\x92s level as his effective druid level. The creature must be one that he is capable of riding and is suitable as a mount. A Medium cavalier can select a camel or a horse. A Small cavalier can select a pony or wolf, but can also select a boar or a dog if he is at least 4th level. The GM might approve other animals as suitable mounts. A cavalier does not take an armor check penalty on Ride checks while riding his mount. The mount is always considered combat trained and begins play with Light Armor Proficiency as a bonus feat. A cavalier\x92s mount does not gain the share spells special ability. A cavalier\x92s bond with his mount is strong, with the pair learning to anticipate each other\x92s moods and moves. Should a cavalier\x92s mount die, the cavalier may find another mount to serve him after 1 week of mourning. This new mount does not gain the link, evasion, devotion, or improved evasion special abilities until the next time the cavalier gains a level. -Order KEY:Order ~ Cavalier CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 1st level, a cavalier must pledge himself to a specific order. The order grants the cavalier a number of bonuses, class skills, and special abilities. In addition, each order includes a number of edicts that the cavalier must follow. If he violates any of these edicts, he loses the benefits from his order\x92s challenge ability for 24 hours. The violation of an edict is subject to GM interpretation. A cavalier cannot change his order without undertaking a lengthy process to dedicate himself to a new cause. When this choice is made, he immediately loses all of the benef its from his old order. He must then follow the edicts of his new order for one entire level without gaining any benef its from that order. Once accomplished, he gains all of the bonuses from his new order. Note that the names of these orders might vary depending upon the campaign setting or GM\x92s preference. BONUS:ABILITYPOOL|Cavalier Order|1 -Tactician KEY:Tactician ~ Cavalier CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 1st level, a cavalier receives a teamwork feat as a bonus feat. He must meet the prerequisites for this feat. As a standard action, the cavalier can grant this feat to all allies within 30 feet who can see and hear him. Allies retain the use of this bonus feat for 3 rounds plus 1 round for every two levels the cavalier possesses. Allies do not need to meet the prerequisites of these bonus feats. The cavalier can use this ability once per day at 1st level, plus one additional time per day at 5th level and for every 5 levels thereafter. BONUS:ABILITYPOOL|Tactician Feat|1 -Cavalier's Charge KEY:Cavalier's Charge ~ Cavalier CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DESC:At 3rd level, a cavalier learns to make more accurate mount at once, although each mount after the first adds +2 to the DC. -Banner KEY:Banner ~ Cavalier CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 5th level, a cavalier\x92s banner becomes a symbol of inspiration to his allies and companions. As long as the cavalier\x92s banner is clearly visible, all allies within 60 feet receive a +2 morale bonus on saving throws against fear and a +1 morale bonus on attack rolls made as part of a charge. At 10th level, and every five levels thereafter, these bonuses increase by +1. The banner must be at least Small or larger and must be carried or displayed by the cavalier or his mount to function. +# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits +Challenge KEY:Challenge ~ Cavalier CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DESC:%1/day [Swift Action], you can challenge a foe to combat. Choose one target within sight to challenge. Your melee attacks deal extra damage whenever the attacks are made against the target of the challenge. This extra damage is %2. The cavalier can use this ability once per day at 1st level, plus one additional time per day for every three levels beyond 1st, to a maximum of seven times per day at 19th level. Challenging a foe requires much of the cavalier\x92s concentration. The cavalier takes a \x962 penalty to his Armor Class, except against attacks made by the target of his challenge. The challenge remains in effect until the target is dead or unconscious or until the combat ends. Each cavalier\x92s challenge also includes another effect which is listed in the section describing the cavalier\x92s order.|CavalierChallengeTimes|CavalierChallengeLVL DEFINE:CavalierChallengeLVL|0 DEFINE:CavalierChallengeTimes|0 +Mount KEY:Mount ~ Cavalier CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:A cavalier gains the service of a loyal and trusty steed to carry him into battle. This mount functions as a druid\x92s animal companion, using the cavalier\x92s level as his effective druid level. The creature must be one that he is capable of riding and is suitable as a mount. A Medium cavalier can select a camel or a horse. A Small cavalier can select a pony or wolf, but can also select a boar or a dog if he is at least 4th level. The GM might approve other animals as suitable mounts. A cavalier does not take an armor check penalty on Ride checks while riding his mount. The mount is always considered combat trained and begins play with Light Armor Proficiency as a bonus feat. A cavalier\x92s mount does not gain the share spells special ability. A cavalier\x92s bond with his mount is strong, with the pair learning to anticipate each other\x92s moods and moves. Should a cavalier\x92s mount die, the cavalier may find another mount to serve him after 1 week of mourning. This new mount does not gain the link, evasion, devotion, or improved evasion special abilities until the next time the cavalier gains a level. +Order KEY:Order ~ Cavalier CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 1st level, a cavalier must pledge himself to a specific order. The order grants the cavalier a number of bonuses, class skills, and special abilities. In addition, each order includes a number of edicts that the cavalier must follow. If he violates any of these edicts, he loses the benefits from his order\x92s challenge ability for 24 hours. The violation of an edict is subject to GM interpretation. A cavalier cannot change his order without undertaking a lengthy process to dedicate himself to a new cause. When this choice is made, he immediately loses all of the benef its from his old order. He must then follow the edicts of his new order for one entire level without gaining any benef its from that order. Once accomplished, he gains all of the bonuses from his new order. Note that the names of these orders might vary depending upon the campaign setting or GM\x92s preference. BONUS:ABILITYPOOL|Cavalier Order|1 +Tactician KEY:Tactician ~ Cavalier CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 1st level, a cavalier receives a teamwork feat as a bonus feat. He must meet the prerequisites for this feat. As a standard action, the cavalier can grant this feat to all allies within 30 feet who can see and hear him. Allies retain the use of this bonus feat for 3 rounds plus 1 round for every two levels the cavalier possesses. Allies do not need to meet the prerequisites of these bonus feats. The cavalier can use this ability once per day at 1st level, plus one additional time per day at 5th level and for every 5 levels thereafter. BONUS:ABILITYPOOL|Tactician Feat|1 +Cavalier's Charge KEY:Cavalier's Charge ~ Cavalier CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DESC:At 3rd level, a cavalier learns to make more accurate mount at once, although each mount after the first adds +2 to the DC. +Banner KEY:Banner ~ Cavalier CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 5th level, a cavalier\x92s banner becomes a symbol of inspiration to his allies and companions. As long as the cavalier\x92s banner is clearly visible, all allies within 60 feet receive a +2 morale bonus on saving throws against fear and a +1 morale bonus on attack rolls made as part of a charge. At 10th level, and every five levels thereafter, these bonuses increase by +1. The banner must be at least Small or larger and must be carried or displayed by the cavalier or his mount to function. +Greater Tactician KEY:Greater Tactician ~ Cavalier CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 9th level, the cavalier receives an additional teamwork feat as a bonus feat. He must meet the prerequisites for this feat. The cavalier can grant this feat to his allies using the tactician ability. Using the tactician ability is a swift action. BONUS:ABILITYPOOL|Tactician Feat|1 +Mighty Charge KEY:Mighty Charge ~ Cavalier CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 11th level, a cavalier learns to make devastating charge attacks while mounted. Double the threat range of any weapons wielded during a charge while mounted. This increase does not stack with other effects that increase the threat range of the weapon. In addition, the cavalier can make a free bull rush, disarm, sunder, or trip combat maneuver if his charge attack is successful. This free combat maneuver does not provoke an attack of opportunity. +Demanding Challenge KEY:Demanding Challenge ~ Cavalier CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 12th level, whenever a cavalier declares a challenge, his target must pay attention to the threat he poses. As long as the target is within the threatened area of the cavalier, it takes a \x962 penalty to its AC from attacks made by anyone other than the cavalier. +Greater Banner KEY:Greater Banner ~ Cavalier CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 14th level, the cavalier\x92s banner becomes a rallying call to his allies. All allies within 60 feet receive a +2 morale bonus on saving throws against charm and compulsion spells and effects. In addition, while his banner is displayed, the cavalier can spend a standard action to wave the banner through the air, granting all allies within 60 feet an additional saving throw against any one spell or effect that is targeting them. This save is made at the original DC. Spells and effects that do not allow saving throws are unaffected by this ability. An ally cannot benefit from this ability more than once per day. +Master Tactician KEY:Master Tactician ~ Cavalier CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 17th level, the cavalier receives an additional teamwork feat as a bonus feat. He must meet the prerequisites for this feat. The cavalier can grant this feat to his allies using the tactician ability. Whenever the cavalier uses the tactician ability, he grants any two teamwork feats that he knows. He can select from any of his teamwork feats, not just his bonus feats. # Cavalier Orders - Order of the Cockatrice CATEGORY:Special Ability TYPE:CavalierOrder.SpecialQuality Order of the Dragon CATEGORY:Special Ability TYPE:CavalierOrder.SpecialQuality +Order of the Lion CATEGORY:Special Ability TYPE:CavalierOrder.SpecialQuality +Order of the Shield CATEGORY:Special Ability TYPE:CavalierOrder.SpecialQuality +Order of the Star CATEGORY:Special Ability TYPE:CavalierOrder.SpecialQuality +Order of the Sword CATEGORY:Special Ability TYPE:CavalierOrder.SpecialQuality - # # Inquisitor Special Abilities # @@ -40,26 +47,26 @@ # Oracle Special Abilities # # Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits -Orisons KEY:Orisons ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuality DESC:You can prepare a number of orisons, or 0-level spells. These spells are cast like any other spells, but they are not expended when used and may be used again. SOURCEPAGE:p.45 +Orisons KEY:Orisons ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuality DESC:You can prepare a number of orisons, or 0-level spells. These spells are cast like any other spells, but they are not expended when used and may be used again. SOURCEPAGE:p.45 Oracle's Curse CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES BONUS:ABILITYPOOL|Oracle Curse|1 SOURCEPAGE:p.43 -Oracle's Mystery CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:YES BONUS:ABILITYPOOL|Oracle Mystery|1 DEFINE:OracleMysteryLevel|0 BONUS:VAR|OracleMysteryLevel|1 BONUS:VAR|OracleMysteryLevel|1|PRECLASS:1,Oracle=3 BONUS:VAR|OracleMysteryLevel|1|PRECLASS:1,Oracle=7 BONUS:VAR|OracleMysteryLevel|1|PRECLASS:1,Oracle=11 BONUS:VAR|OracleMysteryLevel|1|PRECLASS:1,Oracle=15 BONUS:VAR|OracleMysteryLevel|1|PRECLASS:1,Oracle=19 +Oracle's Mystery CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:YES BONUS:ABILITYPOOL|Oracle Mystery|1 DEFINE:OracleMysteryLevel|0 BONUS:VAR|OracleMysteryLevel|1 BONUS:VAR|OracleMysteryLevel|1|PRECLASS:1,Oracle=3 BONUS:VAR|OracleMysteryLevel|1|PRECLASS:1,Oracle=7 BONUS:VAR|OracleMysteryLevel|1|PRECLASS:1,Oracle=11 BONUS:VAR|OracleMysteryLevel|1|PRECLASS:1,Oracle=15 BONUS:VAR|OracleMysteryLevel|1|PRECLASS:1,Oracle=19 # Oracle Curses -# Ability Name Unique Key Category of Ability Type Visible Source Page Required Ability Required Stat Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Aspects Description of the Benefits +# Ability Name Unique Key Category of Ability Type Visible Source Page Required Ability Required Stat Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Aspects Description of the Benefits Clouded Vision KEY:Clouded Vision ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuality.OracleCurse.Sense VISIBLE:YES SOURCEPAGE:p.43 VISION:Darkvision (30') VISION:Blindsense (30')|PRECLASS:1,Oracle=10 VISION:Blindsight (15')|PRECLASS:1,Oracle=15 DESC:Your eyes are obscured, making it difficult for you to see. BONUS:VISION|Darkvision|60|PRECLASS:1,Oracle=5 Deaf KEY:Deaf ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuality.OracleCurse.Sense VISIBLE:YES SOURCEPAGE:p.44 BONUS:SKILL|Perception|3|PRECLASS:1,Oracle=5 ABILITY:Special Ability|AUTOMATIC|Scent|PRECLASS:1,Oracle=10 VISION:Tremorsense (30')|PRECLASS:1,Oracle=15 DESC:You cannot hear and suffer all of the usual penalties for being deafened. You cast all of your spells as if they were modified by the Silent Spell feat. -Haunted KEY:Haunted ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuality.OracleCurse VISIBLE:YES SOURCEPAGE:p.44 SPELLKNOWN:CLASS|Oracle=0|Mage Hand,Ghost Sound SPELLKNOWN:CLASS|Oracle=2|Levitate,Minor Image|PRECLASS:1,Oracle=5 SPELLKNOWN:CLASS|Oracle=5|Telekinesis|PRECLASS:1,Oracle=10 SPELLKNOWN:CLASS|Oracle=7|Reverse Gravity|PRECLASS:1,Oracle=15 DESC:Malevolent spirits follow you wherever you go, causing minor mishaps and strange occurrences (such as unexpected breezes, small objects moving on their own, and faint noises). +Haunted KEY:Haunted ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuality.OracleCurse VISIBLE:YES SOURCEPAGE:p.44 SPELLKNOWN:CLASS|Oracle=0|Mage Hand,Ghost Sound SPELLKNOWN:CLASS|Oracle=2|Levitate,Minor Image|PRECLASS:1,Oracle=5 SPELLKNOWN:CLASS|Oracle=5|Telekinesis|PRECLASS:1,Oracle=10 SPELLKNOWN:CLASS|Oracle=7|Reverse Gravity|PRECLASS:1,Oracle=15 DESC:Malevolent spirits follow you wherever you go, causing minor mishaps and strange occurrences (such as unexpected breezes, small objects moving on their own, and faint noises). Lame KEY:Lame ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuality.OracleCurse VISIBLE:YES SOURCEPAGE:p.44 DESC:One of your legs is permanently wounded. -Wasting KEY:Wasting ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuality.OracleCurse VISIBLE:YES SOURCEPAGE:p.44 BONUS:SKILL|STAT.CHA|-4 BONUS:SKILL|Intimidate|4 DESC:Your body is slowly rotting away. ABILITY:Special Ability|AUTOMATIC|Immunity to Sickened Condition|PRECLASS:1,Oracle=5 ABILITY:Special Ability|AUTOMATIC|Immunity to Disease|PRECLASS:1,Oracle=10 ABILITY:Special Ability|AUTOMATIC|Immunity to Nauseated Condition|PRECLASS:1,Oracle=15 -Tongues KEY:Tongues ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuality.Communicate.OracleCurse VISIBLE:YES SOURCEPAGE:p.44 DESC:In times of stress or unease, you speak in tongues. +Wasting KEY:Wasting ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuality.OracleCurse VISIBLE:YES SOURCEPAGE:p.44 BONUS:SKILL|STAT.CHA|-4 BONUS:SKILL|Intimidate|4 DESC:Your body is slowly rotting away. ABILITY:Special Ability|AUTOMATIC|Immunity to Sickened Condition|PRECLASS:1,Oracle=5 ABILITY:Special Ability|AUTOMATIC|Immunity to Disease|PRECLASS:1,Oracle=10 ABILITY:Special Ability|AUTOMATIC|Immunity to Nauseated Condition|PRECLASS:1,Oracle=15 +Tongues KEY:Tongues ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuality.Communicate.OracleCurse VISIBLE:YES SOURCEPAGE:p.44 DESC:In times of stress or unease, you speak in tongues. # Oracle Mysteries -# Ability Name Unique Key Category of Ability Type Visible Source Page BonusRequired Ability Required Stat Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits +# Ability Name Unique Key Category of Ability Type Visible Source Page BonusRequired Ability Required Stat Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits Battle Mystery KEY:Battle Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuaility.OracleMystery VISIBLE:YES SOURCEPAGE:p.45 BONUS:ABILITYPOOL|Battle Mystery Revelation|OracleMysteryLevel ABILITY:Special Ability|AUTOMATIC|Final Revelation ~ Battle Mystery|PRECLASS:1,Oracle=20 SPELLKNOWN:CLASS|Oracle=1|Enlarge Person|PRECLASS:1,Oracle=2 SPELLKNOWN:CLASS|Oracle=2|Fog Cloud|PRECLASS:1,Oracle=4 SPELLKNOWN:CLASS|Oracle=3|Magic Vestment|PRECLASS:1,Oracle=6 SPELLKNOWN:CLASS|Oracle=4|Wall of Fire|PRECLASS:1,Oracle=8 SPELLKNOWN:CLASS|Oracle=5|Righteous Might|PRECLASS:1,Oracle=10 SPELLKNOWN:CLASS|Oracle=6|Mass Bull's Strength|PRECLASS:1,Oracle=12 SPELLKNOWN:CLASS|Oracle=7|Control Weather|PRECLASS:1,Oracle=14 SPELLKNOWN:CLASS|Oracle=8|Earthquake|PRECLASS:1,Oracle=16 SPELLKNOWN:CLASS|Oracle=9|Storm of Vengance|PRECLASS:1,Oracle=18 CSKILL:Intimidate|Knowledge (Engineering)|Perception|Ride Bone Mystery KEY:Bone Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuaility.OracleMystery VISIBLE:YES SOURCEPAGE:p.46 BONUS:ABILITYPOOL|Bone Mystery Revelation|OracleMysteryLevel ABILITY:Special Ability|AUTOMATIC|Final Revelation ~ Bone Mystery|PRECLASS:1,Oracle=20 SPELLKNOWN:CLASS|Oracle=1|Cause Fear|PRECLASS:1,Oracle=2 SPELLKNOWN:CLASS|Oracle=1|False Life|PRECLASS:1,Oracle=4 SPELLKNOWN:CLASS|Oracle=3|Animate Dead|PRECLASS:1,Oracle=6 SPELLKNOWN:CLASS|Oracle=4|Fear|PRECLASS:1,Oracle=8 SPELLKNOWN:CLASS|Oracle=5|Slay Living|PRECLASS:1,Oracle=10 SPELLKNOWN:CLASS|Oracle=6|Circle of Death|PRECLASS:1,Oracle=12 SPELLKNOWN:CLASS|Oracle=7|Control Undead|PRECLASS:1,Oracle=14 SPELLKNOWN:CLASS|Oracle=8|Horrid Wilting|PRECLASS:1,Oracle=16 SPELLKNOWN:CLASS|Oracle=9|Wail of the Banshee|PRECLASS:1,Oracle=18 CSKILL:Bluff|Disguise|Intimidate|Stealth Flame Mystery KEY:Flame Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuaility.OracleMystery VISIBLE:YES SOURCEPAGE:p.47 BONUS:ABILITYPOOL|Flame Mystery Revelation|OracleMysteryLevel ABILITY:Special Ability|AUTOMATIC|Final Revelation ~ Flame Mystery|PRECLASS:1,Oracle=20 SPELLKNOWN:CLASS|Oracle=1|Burning Hands|PRECLASS:1,Oracle=2 SPELLKNOWN:CLASS|Oracle=2|Resist Energy|PRECLASS:1,Oracle=4 SPELLKNOWN:CLASS|Oracle=3|Fire Ball|PRECLASS:1,Oracle=6 SPELLKNOWN:CLASS|Oracle=4|Wall of Fire|PRECLASS:1,Oracle=8 SPELLKNOWN:CLASS|Oracle=5|Summon Monster V|PRECLASS:1,Oracle=10 SPELLKNOWN:CLASS|Oracle=6|Fire Seeds|PRECLASS:1,Oracle=12 SPELLKNOWN:CLASS|Oracle=7|Fire Storm|PRECLASS:1,Oracle=14 SPELLKNOWN:CLASS|Oracle=8|Incendiary Cloud|PRECLASS:1,Oracle=16 SPELLKNOWN:CLASS|Oracle=9|Fiery Body|PRECLASS:1,Oracle=18 CSKILL:Acrobatics|Climb|Intimidate|TYPE.Perform -Heavens Mystery KEY:Heavens Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuaility.OracleMystery VISIBLE:YES SOURCEPAGE:p.47 BONUS:ABILITYPOOL|Heavens Mystery Revelation|OracleMysteryLevel ABILITY:Special Ability|AUTOMATIC|Final Revelation ~ Heavens Mystery|PRECLASS:1,Oracle=20 SPELLKNOWN:CLASS|Oracle=1|Color Spray|PRECLASS:1,Oracle=2 SPELLKNOWN:CLASS|Oracle=2|Hypnotic Pattern|PRECLASS:1,Oracle=4 SPELLKNOWN:CLASS|Oracle=3|Daylight|PRECLASS:1,Oracle=6 SPELLKNOWN:CLASS|Oracle=4|Rainbow Pattern|PRECLASS:1,Oracle=8 SPELLKNOWN:CLASS|Oracle=5|Overland Flight|PRECLASS:1,Oracle=10 SPELLKNOWN:CLASS|Oracle=6|Chain Lightning|PRECLASS:1,Oracle=12 SPELLKNOWN:CLASS|Oracle=7|Prismatic Spray|PRECLASS:1,Oracle=14 SPELLKNOWN:CLASS|Oracle=8|Sunburst|PRECLASS:1,Oracle=16 SPELLKNOWN:CLASS|Oracle=9|Meteor Swarm|PRECLASS:1,Oracle=18 CSKILL:Fly|Knowledge (Arcana)|Perception|Survival +Heavens Mystery KEY:Heavens Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuaility.OracleMystery VISIBLE:YES SOURCEPAGE:p.47 BONUS:ABILITYPOOL|Heavens Mystery Revelation|OracleMysteryLevel ABILITY:Special Ability|AUTOMATIC|Final Revelation ~ Heavens Mystery|PRECLASS:1,Oracle=20 SPELLKNOWN:CLASS|Oracle=1|Color Spray|PRECLASS:1,Oracle=2 SPELLKNOWN:CLASS|Oracle=2|Hypnotic Pattern|PRECLASS:1,Oracle=4 SPELLKNOWN:CLASS|Oracle=3|Daylight|PRECLASS:1,Oracle=6 SPELLKNOWN:CLASS|Oracle=4|Rainbow Pattern|PRECLASS:1,Oracle=8 SPELLKNOWN:CLASS|Oracle=5|Overland Flight|PRECLASS:1,Oracle=10 SPELLKNOWN:CLASS|Oracle=6|Chain Lightning|PRECLASS:1,Oracle=12 SPELLKNOWN:CLASS|Oracle=7|Prismatic Spray|PRECLASS:1,Oracle=14 SPELLKNOWN:CLASS|Oracle=8|Sunburst|PRECLASS:1,Oracle=16 SPELLKNOWN:CLASS|Oracle=9|Meteor Swarm|PRECLASS:1,Oracle=18 CSKILL:Fly|Knowledge (Arcana)|Perception|Survival Life Mystery KEY:Life Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuaility.OracleMystery VISIBLE:YES SOURCEPAGE:p.48 BONUS:ABILITYPOOL|Life Mystery Revelation|OracleMysteryLevel ABILITY:Special Ability|AUTOMATIC|Final Revelation ~ Life Mystery|PRECLASS:1,Oracle=20 SPELLKNOWN:CLASS|Oracle=1|Detect Undead|PRECLASS:1,Oracle=2 SPELLKNOWN:CLASS|Oracle=2|Lesser Restoration|PRECLASS:1,Oracle=4 SPELLKNOWN:CLASS|Oracle=3|Neutralize Poison|PRECLASS:1,Oracle=6 SPELLKNOWN:CLASS|Oracle=4|Restoration|PRECLASS:1,Oracle=8 SPELLKNOWN:CLASS|Oracle=5|Breath of Life|PRECLASS:1,Oracle=10 SPELLKNOWN:CLASS|Oracle=6|Heal|PRECLASS:1,Oracle=12 SPELLKNOWN:CLASS|Oracle=7|Greater Restoration|PRECLASS:1,Oracle=14 SPELLKNOWN:CLASS|Oracle=1|Mass Cure Critical Wounds|PRECLASS:1,Oracle=16 SPELLKNOWN:CLASS|Oracle=9|Mass Heal|PRECLASS:1,Oracle=18 CSKILL:Handle Animal|Knowledge (Nature)|Survival Lore Mystery KEY:Lore Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuaility.OracleMystery VISIBLE:YES SOURCEPAGE:p.49 BONUS:ABILITYPOOL|Lore Mystery Revelation|OracleMysteryLevel ABILITY:Special Ability|AUTOMATIC|Final Revelation ~ Lore Mystery|PRECLASS:1,Oracle=20 SPELLKNOWN:CLASS|Oracle=1|Identify|PRECLASS:1,Oracle=2 SPELLKNOWN:CLASS|Oracle=2|Tongues|PRECLASS:1,Oracle=4 SPELLKNOWN:CLASS|Oracle=3|Locate Object|PRECLASS:1,Oracle=6 SPELLKNOWN:CLASS|Oracle=4|Legend Lore|PRECLASS:1,Oracle=8 SPELLKNOWN:CLASS|Oracle=5|Contact Other Plane|PRECLASS:1,Oracle=10 SPELLKNOWN:CLASS|Oracle=6|Mass Owl's Wisdom|PRECLASS:1,Oracle=12 SPELLKNOWN:CLASS|Oracle=7|Vision|PRECLASS:1,Oracle=14 SPELLKNOWN:CLASS|Oracle=8|Moment of Prescience|PRECLASS:1,Oracle=16 SPELLKNOWN:CLASS|Oracle=9|Time Stop|PRECLASS:1,Oracle=18 CSKILL:Appraise|TYPE.Knowledge|Spellcraft Nature Mystery KEY:Nature Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuaility.OracleMystery VISIBLE:YES SOURCEPAGE:p.50 BONUS:ABILITYPOOL|Nature Mystery Revelation|OracleMysteryLevel ABILITY:Special Ability|AUTOMATIC|Final Revelation ~ Nature Mystery|PRECLASS:1,Oracle=20 SPELLKNOWN:CLASS|Oracle=1|Charm Animal|PRECLASS:1,Oracle=2 SPELLKNOWN:CLASS|Oracle=2|Barkskin|PRECLASS:1,Oracle=4 SPELLKNOWN:CLASS|Oracle=3|Speak with Plants|PRECLASS:1,Oracle=6 SPELLKNOWN:CLASS|Oracle=4|Grove of Respite|PRECLASS:1,Oracle=8 SPELLKNOWN:CLASS|Oracle=5|Awaken|PRECLASS:1,Oracle=10 SPELLKNOWN:CLASS|Oracle=6|Stone Tell|PRECLASS:1,Oracle=12 SPELLKNOWN:CLASS|Oracle=7|Creeping Doom|PRECLASS:1,Oracle=14 SPELLKNOWN:CLASS|Oracle=8|Animal Shapes|PRECLASS:1,Oracle=16 SPELLKNOWN:CLASS|Oracle=9|World Wave|PRECLASS:1,Oracle=18 CSKILL:Climb|Fly|Knowledge (Nature)Ride|Survival|Swim @@ -68,18 +75,18 @@ Wind Mystery KEY:Winds Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuaility.OracleMystery VISIBLE:YES SOURCEPAGE:p.53 BONUS:ABILITYPOOL|Wind Mystery Revelation|OracleMysteryLevel ABILITY:Special Ability|AUTOMATIC|Final Revelation ~ Wind Mystery|PRECLASS:1,Oracle=20 SPELLKNOWN:CLASS|Oracle=1|Alter Winds|PRECLASS:1,Oracle=2 SPELLKNOWN:CLASS|Oracle=2|Gust of Wind|PRECLASS:1,Oracle=4 SPELLKNOWN:CLASS|Oracle=3|Cloak of Winds|PRECLASS:1,Oracle=6 SPELLKNOWN:CLASS|Oracle=4|River of Wind|PRECLASS:1,Oracle=8 SPELLKNOWN:CLASS|Oracle=5|Control Winds|PRECLASS:1,Oracle=10 SPELLKNOWN:CLASS|Oracle=6|Sirocco|PRECLASS:1,Oracle=12 SPELLKNOWN:CLASS|Oracle=7|Control Weather|PRECLASS:1,Oracle=14 SPELLKNOWN:CLASS|Oracle=8|Whirlwind|PRECLASS:1,Oracle=16 SPELLKNOWN:CLASS|Oracle=9|Winds of Vengance|PRECLASS:1,Oracle=18 CSKILL:Acrobatics|Escape Artist|Fly|Stealth # Oracle Revelations: Battle -# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Source Page Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits -Battlecry KEY:Battlecry ~ Battle Mystery CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.BattleRevelation VISIBLE:YES SOURCEPAGE:p.45 -Battlefield Clarity KEY:Battlefield Clarity ~ Battle Mystery CATEGORY:Special Ability TYPE:SpecialAbility.Extraordinary.BattleRevelation VISIBLE:YES SOURCEPAGE:p.45 +# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Source Page Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits +Battlecry KEY:Battlecry ~ Battle Mystery CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.BattleRevelation VISIBLE:YES SOURCEPAGE:p.45 +Battlefield Clarity KEY:Battlefield Clarity ~ Battle Mystery CATEGORY:Special Ability TYPE:SpecialAbility.Extraordinary.BattleRevelation VISIBLE:YES SOURCEPAGE:p.45 Combat Healer KEY:Combat Healer ~ Battle Mystery CATEGORY:Special Ability TYPE:SpecialAbility.Supernatural.BattleRevelation VISIBLE:YES SOURCEPAGE:p.45 -Iron Skin KEY:Iron Skin ~ Battle Mystery CATEGORY:Special Ability TYPE:SpecialAbility.Supernatural.BattleRevelation VISIBLE:YES SOURCEPAGE:p.45 -Maneuver Mastery KEY:Maneuver Mastery ~ Battle Mystery CATEGORY:Special Ability TYPE:SpecialAbility.Extraordinary.BattleRevelation VISIBLE:YES SOURCEPAGE:p.45 -Resiliency KEY:Resiliency ~ Battle Mystery CATEGORY:Special Ability TYPE:SpecialAbility.Extraordinary.BattleRevelation VISIBLE:YES SOURCEPAGE:p.45 +Iron Skin KEY:Iron Skin ~ Battle Mystery CATEGORY:Special Ability TYPE:SpecialAbility.Supernatural.BattleRevelation VISIBLE:YES SOURCEPAGE:p.45 +Maneuver Mastery KEY:Maneuver Mastery ~ Battle Mystery CATEGORY:Special Ability TYPE:SpecialAbility.Extraordinary.BattleRevelation VISIBLE:YES SOURCEPAGE:p.45 +Resiliency KEY:Resiliency ~ Battle Mystery CATEGORY:Special Ability TYPE:SpecialAbility.Extraordinary.BattleRevelation VISIBLE:YES SOURCEPAGE:p.45 Skill at Arms KEY:Skill at Arms ~ Battle Mystery CATEGORY:Special Ability TYPE:SpecialAbility.Extraordinary.BattleRevelation VISIBLE:YES SOURCEPAGE:p.45 -Surprising Charge KEY:Surprising Charge ~ Battle Mystery CATEGORY:Special Ability TYPE:SpecialAbility.Extraordinary.BattleRevelation VISIBLE:YES SOURCEPAGE:p.46 -War Sight KEY:War Sight ~ Battle Mystery CATEGORY:Special Ability TYPE:SpecialAbility.Extraordinary.BattleRevelation VISIBLE:YES SOURCEPAGE:p.46 +Surprising Charge KEY:Surprising Charge ~ Battle Mystery CATEGORY:Special Ability TYPE:SpecialAbility.Extraordinary.BattleRevelation VISIBLE:YES SOURCEPAGE:p.46 +War Sight KEY:War Sight ~ Battle Mystery CATEGORY:Special Ability TYPE:SpecialAbility.Extraordinary.BattleRevelation VISIBLE:YES SOURCEPAGE:p.46 Weapon Mastery KEY:Weapon Mastery ~ Battle Mystery CATEGORY:Special Ability TYPE:SpecialAbility.Extraordinary.BattleRevelation VISIBLE:YES SOURCEPAGE:p.46 -Final Revelation KEY:Final Revelation ~ Battle Mystery CATEGORY:Special Ability TYPE:SpecialAbility.FinalBattleRevelation VISIBLE:YES SOURCEPAGE:p.46 +Final Revelation KEY:Final Revelation ~ Battle Mystery CATEGORY:Special Ability TYPE:SpecialAbility.FinalBattleRevelation VISIBLE:YES SOURCEPAGE:p.46 # Oracle Revelations: Bone # Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Source Page Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_classes_base.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_classes_base.lst 2010-08-28 01:08:45 UTC (rev 12933) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_classes_base.lst 2010-08-28 01:18:57 UTC (rev 12934) @@ -27,7 +27,15 @@ ###Block: Level progression 1 ABILITY:Special Ability|AUTOMATIC|Challenge ~ Cavalier|Mount ~ Cavalier|Order ~ Cavalier|Tactician ~ Cavalier BONUS:VAR|CavalierChallengeLVL|CL BONUS:VAR|CavalierChallengeTimes|1+(CL/3) 3 ABILITY:Special Ability|AUTOMATIC|Cavalier's Charge ~ Cavalier +5 ABILITY:Special Ability|AUTOMATIC|Banner ~ Cavalier +9 ABILITY:Special Ability|AUTOMATIC|Greater Tactician ~ Cavalier +11 ABILITY:Special Ability|AUTOMATIC|Mighty Charge ~ Cavalier +12 ABILITY:Special Ability|AUTOMATIC|Demanding Challenge ~ Cavalier +14 ABILITY:Special Ability|AUTOMATIC|Greater Banner ~ Cavalier +17 ABILITY:Special Ability|AUTOMATIC|Master Tactician ~ Cavalier + + 6 BONUS:ABILITYPOOL|Cavalier Feat|CL/6 # Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <maredudd800@us...> - 2010-08-28 20:05:05
|
Revision: 12942 http://pcgen.svn.sourceforge.net/pcgen/?rev=12942&view=rev Author: maredudd800 Date: 2010-08-28 20:04:58 +0000 (Sat, 28 Aug 2010) Log Message: ----------- Tweeks on specific armor and weapons Modified Paths: -------------- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equip_armorshields_specific.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equip_weapons_specific.lst Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equip_armorshields_specific.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equip_armorshields_specific.lst 2010-08-28 19:18:08 UTC (rev 12941) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equip_armorshields_specific.lst 2010-08-28 20:04:58 UTC (rev 12942) @@ -19,8 +19,9 @@ Giant Hide (Cloud) OUTPUTNAME:[NAME] Giant-hide PROFICIENCY:ARMOR|Hide TYPE:Magic.Armor.Medium.Suit.Specific.Nonmetal COST:69165 WT:25 ACCHECK:-3 EQMOD:PLUS3A MAXDEX:4 SOURCEPAGE:p.284 SPELLFAILURE:20 BONUS:COMBAT|AC|4|TYPE=Armor.REPLACE SPELLS:Giant-Hide Armor|TIMES=1|CASTERLEVEL=15|Giant Form II Giant Hide (Storm) OUTPUTNAME:[NAME] Giant-hide PROFICIENCY:ARMOR|Hide TYPE:Magic.Armor.Medium.Suit.Specific.Nonmetal COST:76665 WT:25 ACCHECK:-3 EQMOD:PLUS3A MAXDEX:4 SOURCEPAGE:p.284 SPELLFAILURE:20 BONUS:COMBAT|AC|4|TYPE=Armor.REPLACE SPELLS:Giant-Hide Armor|TIMES=1|CASTERLEVEL=15|Giant Form II Mistmail PROFICIENCY:ARMOR|Chain Shirt TYPE:Magic.Armor.Light.Suit.Specific COST:22500 WT:25 ACCHECK:-2 EQMOD:STEEL|PLUS1A MAXDEX:4 SOURCEPAGE:p.285 SPELLFAILURE:20 BONUS:COMBAT|AC|4|TYPE=Armor.REPLACE SPROP:On command once per day can transform it into thick fog and provides concealment (20% miss chance). -Muderer's Blackcloth PROFICIENCY:ARMOR|Padded TYPE:Magic.Armor.Light.Suit.Specific.Nonmetal COST:12405 WT:10 ACCHECK:0 EQMOD:CLOTH|PLUS1A MAXDEX:8 SOURCEPAGE:p.285 SPELLFAILURE:5 BONUS:COMBAT|AC|1|TYPE=Armor.REPLACE SPROP:Increases the bleed damage of the rogue\xD5s sneak attacks by +1.|PREMULT:2,[PRECLASS:1,Rogue],[PREABILITY:1,CATEGORY=Special Ability,Bleeding Attack] +Murderer's Blackcloth PROFICIENCY:ARMOR|Padded TYPE:Magic.Armor.Light.Suit.Specific.Nonmetal COST:12405 WT:10 ACCHECK:0 EQMOD:CLOTH|PLUS1A MAXDEX:8 SOURCEPAGE:p.285 SPELLFAILURE:5 BONUS:COMBAT|AC|1|TYPE=Armor.REPLACE SPROP:Increases the bleed damage of the rogue\xD5s sneak attacks by +1.|PREMULT:2,[PRECLASS:1,Rogue],[PREABILITY:1,CATEGORY=Special Ability,Bleeding Attack] #Soothsayer's Raiment PROFICIENCY:ARMOR|Chainmail TYPE:Magic.Armor.Medium.Suit.Specific COST:10300 WT:40 ACCHECK:-5 EQMOD:STEEL MAXDEX:2 SOURCEPAGE:p.286 SPELLFAILURE:30 BONUS:COMBAT|AC|6|TYPE=Armor.REPLACE ABILITY:Special Ability|AUTOMATIC|Battle Mystery ~ Battlecry|PREMULT:2,[PRECLASS:1,Oracle=1],[PREABILITY:1,CATEGORY=Special Ability,Battle Mystery ~ Oracle] +# Need Oracle's Revelations completed for this to work. ###Block: Specific Shields # Equipment Name Required Shield Proficiency Type Cost Weight AC Check Modifier Max Dex Source Page Spell Failure Innate Spells Combat bonus Special Property Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equip_weapons_specific.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equip_weapons_specific.lst 2010-08-28 19:18:08 UTC (rev 12941) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equip_weapons_specific.lst 2010-08-28 20:04:58 UTC (rev 12942) @@ -1,3 +1,6 @@ SOURCELONG:Advanced Player's Guide SOURCESHORT:PFAPG SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8fo1 SOURCEDATE:2010-08 # Original Entry by: Eric C. Smith (Maredudd) +###Block: Melee Weapons +# Equipment Name Output Name Required Weapon Proficiency Type Cost Weight Critical Hit Multiplier Critical Hit Range Damage Modifier Wield Category Range Size Source Page Ability Innate Spells Save checks bonus Modify VAR Weapon prop. bonus Quality and value Special Property +Beaststrike Club PROFICIENCY:WEAPON|Club TYPE:Weapon.Melee.OneHanded.Ranged.Thrown.Simple.Specific.Bludgeoning.Club.Hammer COST:0 WT:3 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 EQMOD:WOOD.PLUS1W WIELD:OneHanded RANGE:10 SIZE:M SOURCEPAGE:p.142 This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <amaitland@us...> - 2010-08-29 04:01:55
|
Revision: 12943 http://pcgen.svn.sourceforge.net/pcgen/?rev=12943&view=rev Author: amaitland Date: 2010-08-29 04:01:46 +0000 (Sun, 29 Aug 2010) Log Message: ----------- Massive update - Cleaned up Unconstructed Refs in Summoner; Cleaned up Witch Abilities; Added Inquisitor; Added Dummy Antipaladin and Alchemist to remove SpellList Errors. Modified Paths: -------------- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg.pcc Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilitycategories.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_classes_base.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_kits_races_base.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_spells.lst Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg.pcc =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg.pcc 2010-08-28 20:04:58 UTC (rev 12942) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg.pcc 2010-08-29 04:01:46 UTC (rev 12943) @@ -54,12 +54,12 @@ EQUIPMOD:pfapg_equipmods_weapons.lst EQUIPMOD:pfapg_equipmods.lst FEAT:pfapg_feats.lst -#KIT:pfapg_kits_races_base.lst +KIT:pfapg_kits_races_base.lst KIT:pfapg_kits_traits.lst RACE:pfapg_races_base.lst SPELL:pfapg_spells.lst -SPELL:pfapg_spells_mod.lst +SPELL:pfapg_spells_mods.lst SHIELDPROF:pfapg_profs_shields.lst TEMPLATE:pfapg_templates.lst Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst 2010-08-28 20:04:58 UTC (rev 12942) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst 2010-08-29 04:01:46 UTC (rev 12943) @@ -17,32 +17,140 @@ # Cavalier Special Abilities # # Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits -Challenge KEY:Challenge ~ Cavalier CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DESC:%1/day [Swift Action], you can challenge a foe to combat. Choose one target within sight to challenge. Your melee attacks deal extra damage whenever the attacks are made against the target of the challenge. This extra damage is %2. The cavalier can use this ability once per day at 1st level, plus one additional time per day for every three levels beyond 1st, to a maximum of seven times per day at 19th level. Challenging a foe requires much of the cavalier\x92s concentration. The cavalier takes a \x962 penalty to his Armor Class, except against attacks made by the target of his challenge. The challenge remains in effect until the target is dead or unconscious or until the combat ends. Each cavalier\x92s challenge also includes another effect which is listed in the section describing the cavalier\x92s order.|CavalierChallengeTimes|CavalierChallengeLVL DEFINE:CavalierChallengeLVL|0 DEFINE:CavalierChallengeTimes|0 -Mount KEY:Mount ~ Cavalier CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:A cavalier gains the service of a loyal and trusty steed to carry him into battle. This mount functions as a druid\x92s animal companion, using the cavalier\x92s level as his effective druid level. The creature must be one that he is capable of riding and is suitable as a mount. A Medium cavalier can select a camel or a horse. A Small cavalier can select a pony or wolf, but can also select a boar or a dog if he is at least 4th level. The GM might approve other animals as suitable mounts. A cavalier does not take an armor check penalty on Ride checks while riding his mount. The mount is always considered combat trained and begins play with Light Armor Proficiency as a bonus feat. A cavalier\x92s mount does not gain the share spells special ability. A cavalier\x92s bond with his mount is strong, with the pair learning to anticipate each other\x92s moods and moves. Should a cavalier\x92s mount die, the cavalier may find another mount to serve him after 1 week of mourning. This new mount does not gain the link, evasion, devotion, or improved evasion special abilities until the next time the cavalier gains a level. -Order KEY:Order ~ Cavalier CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 1st level, a cavalier must pledge himself to a specific order. The order grants the cavalier a number of bonuses, class skills, and special abilities. In addition, each order includes a number of edicts that the cavalier must follow. If he violates any of these edicts, he loses the benefits from his order\x92s challenge ability for 24 hours. The violation of an edict is subject to GM interpretation. A cavalier cannot change his order without undertaking a lengthy process to dedicate himself to a new cause. When this choice is made, he immediately loses all of the benef its from his old order. He must then follow the edicts of his new order for one entire level without gaining any benef its from that order. Once accomplished, he gains all of the bonuses from his new order. Note that the names of these orders might vary depending upon the campaign setting or GM\x92s preference. BONUS:ABILITYPOOL|Cavalier Order|1 +Challenge KEY:Challenge ~ Cavalier CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DESC:%1/day [Swift Action], you can challenge a foe to combat. Choose one target within sight to challenge. Your melee attacks deal extra damage whenever the attacks are made against the target of the challenge. This extra damage is %2. The cavalier can use this ability once per day at 1st level, plus one additional time per day for every three levels beyond 1st, to a maximum of seven times per day at 19th level. Challenging a foe requires much of the cavalier's concentration. The cavalier takes a \x962 penalty to his Armor Class, except against attacks made by the target of his challenge. The challenge remains in effect until the target is dead or unconscious or until the combat ends. Each cavalier's challenge also includes another effect which is listed in the section describing the cavalier's order.|CavalierChallengeTimes|CavalierChallengeLVL DEFINE:CavalierChallengeLVL|0 DEFINE:CavalierChallengeTimes|0 +Mount KEY:Mount ~ Cavalier CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:A cavalier gains the service of a loyal and trusty steed to carry him into battle. This mount functions as a druid's animal companion, using the cavalier's level as his effective druid level. The creature must be one that he is capable of riding and is suitable as a mount. A Medium cavalier can select a camel or a horse. A Small cavalier can select a pony or wolf, but can also select a boar or a dog if he is at least 4th level. The GM might approve other animals as suitable mounts. A cavalier does not take an armor check penalty on Ride checks while riding his mount. The mount is always considered combat trained and begins play with Light Armor Proficiency as a bonus feat. A cavalier's mount does not gain the share spells special ability. A cavalier's bond with his mount is strong, with the pair learning to anticipate each other's moods and moves. Should a cavalier's mount die, the cavalier may find another mount to serve him after 1 week of mourning. This new mount does not gain the link, evasion, devotion, or improved evasion special abilities until the next time the cavalier gains a level. +Order KEY:Order ~ Cavalier CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 1st level, a cavalier must pledge himself to a specific order. The order grants the cavalier a number of bonuses, class skills, and special abilities. In addition, each order includes a number of edicts that the cavalier must follow. If he violates any of these edicts, he loses the benefits from his order's challenge ability for 24 hours. The violation of an edict is subject to GM interpretation. A cavalier cannot change his order without undertaking a lengthy process to dedicate himself to a new cause. When this choice is made, he immediately loses all of the benefits from his old order. He must then follow the edicts of his new order for one entire level without gaining any benefits from that order. Once accomplished, he gains all of the bonuses from his new order. Note that the names of these orders might vary depending upon the campaign setting or GM's preference. +#COMMENT: Orders implemented as Subclass only for CSKILL; would prefer this be flexible as a choice since the player is allowed to change orders, but we'll need CSKILL revamp to support. BONUS:ABILITYPOOL|Cavalier Order|1 Tactician KEY:Tactician ~ Cavalier CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 1st level, a cavalier receives a teamwork feat as a bonus feat. He must meet the prerequisites for this feat. As a standard action, the cavalier can grant this feat to all allies within 30 feet who can see and hear him. Allies retain the use of this bonus feat for 3 rounds plus 1 round for every two levels the cavalier possesses. Allies do not need to meet the prerequisites of these bonus feats. The cavalier can use this ability once per day at 1st level, plus one additional time per day at 5th level and for every 5 levels thereafter. BONUS:ABILITYPOOL|Tactician Feat|1 Cavalier's Charge KEY:Cavalier's Charge ~ Cavalier CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DESC:At 3rd level, a cavalier learns to make more accurate mount at once, although each mount after the first adds +2 to the DC. -Banner KEY:Banner ~ Cavalier CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 5th level, a cavalier\x92s banner becomes a symbol of inspiration to his allies and companions. As long as the cavalier\x92s banner is clearly visible, all allies within 60 feet receive a +2 morale bonus on saving throws against fear and a +1 morale bonus on attack rolls made as part of a charge. At 10th level, and every five levels thereafter, these bonuses increase by +1. The banner must be at least Small or larger and must be carried or displayed by the cavalier or his mount to function. +Banner KEY:Banner ~ Cavalier CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 5th level, a cavalier's banner becomes a symbol of inspiration to his allies and companions. As long as the cavalier's banner is clearly visible, all allies within 60 feet receive a +2 morale bonus on saving throws against fear and a +1 morale bonus on attack rolls made as part of a charge. At 10th level, and every five levels thereafter, these bonuses increase by +1. The banner must be at least Small or larger and must be carried or displayed by the cavalier or his mount to function. Greater Tactician KEY:Greater Tactician ~ Cavalier CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 9th level, the cavalier receives an additional teamwork feat as a bonus feat. He must meet the prerequisites for this feat. The cavalier can grant this feat to his allies using the tactician ability. Using the tactician ability is a swift action. BONUS:ABILITYPOOL|Tactician Feat|1 -Mighty Charge KEY:Mighty Charge ~ Cavalier CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 11th level, a cavalier learns to make devastating charge attacks while mounted. Double the threat range of any weapons wielded during a charge while mounted. This increase does not stack with other effects that increase the threat range of the weapon. In addition, the cavalier can make a free bull rush, disarm, sunder, or trip combat maneuver if his charge attack is successful. This free combat maneuver does not provoke an attack of opportunity. -Demanding Challenge KEY:Demanding Challenge ~ Cavalier CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 12th level, whenever a cavalier declares a challenge, his target must pay attention to the threat he poses. As long as the target is within the threatened area of the cavalier, it takes a \x962 penalty to its AC from attacks made by anyone other than the cavalier. -Greater Banner KEY:Greater Banner ~ Cavalier CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 14th level, the cavalier\x92s banner becomes a rallying call to his allies. All allies within 60 feet receive a +2 morale bonus on saving throws against charm and compulsion spells and effects. In addition, while his banner is displayed, the cavalier can spend a standard action to wave the banner through the air, granting all allies within 60 feet an additional saving throw against any one spell or effect that is targeting them. This save is made at the original DC. Spells and effects that do not allow saving throws are unaffected by this ability. An ally cannot benefit from this ability more than once per day. +Mighty Charge KEY:Mighty Charge ~ Cavalier CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DESC:At 11th level, a cavalier learns to make devastating charge attacks while mounted. Double the threat range of any weapons wielded during a charge while mounted. This increase does not stack with other effects that increase the threat range of the weapon. In addition, the cavalier can make a free bull rush, disarm, sunder, or trip combat maneuver if his charge attack is successful. This free combat maneuver does not provoke an attack of opportunity. +Demanding Challenge KEY:Demanding Challenge ~ Cavalier CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DESC:At 12th level, whenever a cavalier declares a challenge, his target must pay attention to the threat he poses. As long as the target is within the threatened area of the cavalier, it takes a \x962 penalty to its AC from attacks made by anyone other than the cavalier. +Greater Banner KEY:Greater Banner ~ Cavalier CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 14th level, the cavalier's banner becomes a rallying call to his allies. All allies within 60 feet receive a +2 morale bonus on saving throws against charm and compulsion spells and effects. In addition, while his banner is displayed, the cavalier can spend a standard action to wave the banner through the air, granting all allies within 60 feet an additional saving throw against any one spell or effect that is targeting them. This save is made at the original DC. Spells and effects that do not allow saving throws are unaffected by this ability. An ally cannot benefit from this ability more than once per day. Master Tactician KEY:Master Tactician ~ Cavalier CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 17th level, the cavalier receives an additional teamwork feat as a bonus feat. He must meet the prerequisites for this feat. The cavalier can grant this feat to his allies using the tactician ability. Whenever the cavalier uses the tactician ability, he grants any two teamwork feats that he knows. He can select from any of his teamwork feats, not just his bonus feats. +Supreme Charge KEY:Supreme Charge ~ Cavalier CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DESC:At 20th level, whenever the cavalier makes a charge attack while mounted, he deals double the normal amount of damage (or triple if using a lance). In addition, if the cavalier confirms a critical hit on a charge attack while mounted, the target is stunned for 1d4 rounds. A Will save reduces this to staggered for 1d4 rounds. The DC is equal to 10 + the cavalier's base attack bonus. -# Cavalier Orders -Order of the Cockatrice CATEGORY:Special Ability TYPE:CavalierOrder.SpecialQuality -Order of the Dragon CATEGORY:Special Ability TYPE:CavalierOrder.SpecialQuality -Order of the Lion CATEGORY:Special Ability TYPE:CavalierOrder.SpecialQuality -Order of the Shield CATEGORY:Special Ability TYPE:CavalierOrder.SpecialQuality -Order of the Star CATEGORY:Special Ability TYPE:CavalierOrder.SpecialQuality -Order of the Sword CATEGORY:Special Ability TYPE:CavalierOrder.SpecialQuality +# Cavalier Orders - Should these be done as Subclass to support the CSKILL issue? +# Order of the Cockatrice -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- +Order of the Cockatrice CATEGORY:Special Ability TYPE:CavalierOrder.SpecialQuality DEFINE:OrderChallengeBonus|0 BONUS:VAR|OrderChallengeBonus|CavalierLVL/4 ABILITY:Special Ability|AUTOMATIC|Braggart ~ Cavalier|PREVARGTEQ:CavalierLVL,2 ABILITY:Special Ability|AUTOMATIC|Steal Glory ~ Cavalier|PREVARGTEQ:CavalierLVL,8 ABILITY:Special Ability|AUTOMATIC|Moment of Triumph ~ Cavalier|PREVARGTEQ:CavalierLVL,15 DESC:An order of the cockatrice cavalier adds his Charisma modifier to the DC on another creature's attempt to demoralize him through Intimidate (in addition to his Wisdom modifier, as normal). +CATEGORY=Special Ability|Challenge ~ Cavalier.MOD DESC:he receives a +1 morale bonus on all melee damage rolls made against the target of his challenge as long as he is the only creature threatening the target. This bonus increases by +1 for every four levels the cavalier possesses.|PREABILITY:1,CATEGORY=Special Ability,Order of the Cockatrice + +Braggart KEY:Braggart ~ Cavalier CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 2nd level, the cavalier can spend a standard action to extol his own accomplishments and battle prowess. He receives Dazzling Display as a bonus feat. He does not need a weapon in hand to use this ability. The cavalier receives a +2 morale bonus on melee attack rolls made against demoralized targets. +Steal Glory KEY:Steal Glory ~ Cavalier CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 8th level, the cavalier can steal the glory from another creature's successful strike. Whenever a creature other than the cavalier scores a critical hit against a target that the cavalier is threatening, he can make an attack of opportunity against the same target. +Moment of Triumph KEY:Moment of Triumph ~ Cavalier CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 15th level, the cavalier can, as a free action, declare a moment of triumph. For 1 round, the cavalier receives a competence bonus equal to his Charisma modifier on all ability checks, attack rolls, damage rolls, saving throws, and skill checks. This bonus is also added to his AC. In addition, any critical threats he makes are automatically confirmed. The cavalier can use this ability once per day. + +# Order of the Dragon -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- +Order of the Dragon CATEGORY:Special Ability TYPE:CavalierOrder.SpecialQuality DEFINE:OrderChallengeBonus|0 BONUS:VAR|OrderChallengeBonus|CavalierLVL/4 ABILITY:Special Ability|AUTOMATIC|Aid Allies ~ Cavalier|PREVARGTEQ:CavalierLVL,2 ABILITY:Special Ability|AUTOMATIC|Strategy ~ Cavalier|PREVARGTEQ:CavalierLVL,8 ABILITY:Special Ability|AUTOMATIC|Act as One ~ Cavalier|PREVARGTEQ:CavalierLVL,15 DESC:Whenever an order of the dragon cavalier uses Survival to provide food and water for his allies or to protect his allies from harsh weather, he receives a bonus on the check equal to 1/2 his cavalier level (minimum +1). +CATEGORY=Special Ability|Challenge ~ Cavalier.MOD DESC:his allies receive a +1 circumstance bonus on melee attack rolls against the target of his challenge whenever he is threatening the target. This bonus increases by +1 for every four levels the cavalier possesses.|PREABILITY:1,CATEGORY=Special Ability,Order of the Dragon + +Aid Allies KEY:Aid Allies ~ Cavalier CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 2nd level, whenever an order of the dragon cavalier uses the aid another action to assist one of his allies, the ally receives a +3 bonus to his Armor Class, attack roll, saving throw, or skill check. At 8th level, and every six levels thereafter, this bonus increases by an additional +1. +Strategy KEY:Strategy ~ Cavalier CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 8th level, the cavalier can spend a standard action to grant one of a number of bonuses to all allies within 30 feet (including himself ). The allies must be able to see or hear the cavalier to receive this bonus. The cavalier can grant a +2 dodge bonus to AC for 1 round, a +2 morale bonus on all attack rolls for 1 round, or the ability to move up to their speed as an immediate action once. The cavalier can grant a different bonus to each ally within range, but allies can only benefit from this ability once per combat. +Act as One KEY:Act as One ~ Cavalier CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 15th level, the cavalier can spend a standard action to move up to his speed and make a melee attack. All allies within 30 feet can also move up to their speed and make a melee attack as an immediate action. This movement and attack can be made as a charge if the movement qualifies. All attacks are made at a +2 bonus (this stacks with the bonus from a charge) and all participants receive a +2 dodge bonus to their AC for 1 round. A cavalier can use this ability once per combat. + +# Order of the Lion -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- +Order of the Lion CATEGORY:Special Ability TYPE:CavalierOrder.SpecialQuality DEFINE:OrderChallengeBonus|0 BONUS:VAR|OrderChallengeBonus|CavalierLVL/4 ABILITY:Special Ability|AUTOMATIC|Lion's Call ~ Cavalier|PREVARGTEQ:CavalierLVL,2 ABILITY:Special Ability|AUTOMATIC|For the King ~ Cavalier|PREVARGTEQ:CavalierLVL,8 ABILITY:Special Ability|AUTOMATIC|Shield of the Liege ~ Cavalier|PREVARGTEQ:CavalierLVL,15 DESC:An order of the lion cavalier can make Knowledge (nobility) skill checks untrained. If he has ranks in the skill, he receives a bonus on the check equal to 1/2 his cavalier level (minimum +1) as long as the check involves his sovereign. +CATEGORY=Special Ability|Challenge ~ Cavalier.MOD DESC:he receives a +1 dodge bonus to his AC against attacks made by the target of his challenge. This bonus increases by +1 for every four levels the cavalier possesses.|PREABILITY:1,CATEGORY=Special Ability,Order of the Lion + +Lion's Call KEY:Lion's Call ~ Cavalier CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 2nd level, an order of the lion cavalier gains the ability to rally his allies. As a standard action, he can give an encouraging speech which grants all allies within 60 feet a competence bonus on their saving throws against fear equal to his Charisma modifier and a +1 competence bonus on attack rolls for a number of rounds equal to his cavalier level. If an ally within range is under the effect of a spell or ability that causes him to be frightened or panicked, he can immediately make another saving throw to resist the effect (if allowed). +For the King KEY:For the King ~ Cavalier CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 8th level, an order of the lion cavalier can call out to his allies, inspiring them to greatness. As a swift action, the cavalier can grant a competence bonus equal to his Charisma modifier on all attack and damage rolls to all allies within 30 feet. This bonus lasts for 1 round. This ability can be used once per combat. +Shield of the Liege KEY:Shield of the Liege ~ Cavalier CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 15th level, an order of the lion cavalier can protect those around him. Allies that are adjacent to the cavalier receive a +2 shield bonus to their AC. In addition, as an immediate action, the cavalier can redirect an attack made at a creature adjacent to himself, as long as the creature making the attack is within the cavalier's reach. This ability must be declared before the attack roll is made. The attack is made against the cavalier's AC and defenses, even if the creature could not normally reach or attack the cavalier. The cavalier loses any cover or concealment bonuses when subject to the redirected attack. + +# Order of the Shield -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- +Order of the Shield CATEGORY:Special Ability TYPE:CavalierOrder.SpecialQuality DEFINE:OrderChallengeBonus|0 BONUS:VAR|OrderChallengeBonus|CavalierLVL/4 ABILITY:Special Ability|AUTOMATIC|Resolute ~ Cavalier|PREVARGTEQ:CavalierLVL,2 ABILITY:Special Ability|AUTOMATIC|Stem the Tide ~ Cavalier|PREVARGTEQ:CavalierLVL,8 ABILITY:Special Ability|AUTOMATIC|Protect the Meek ~ Cavalier|PREVARGTEQ:CavalierLVL,15 DESC:Whenever an order of the shield cavalier uses the Heal skill on a creature other than himself, he receives a bonus on the check equal to 1/2 his cavalier level (minimum +1). +CATEGORY=Special Ability|Challenge ~ Cavalier.MOD DESC:he receives a +1 morale bonus on attack rolls made against the target of his challenge if the target makes an attack against a target other than the cavalier. This bonus lasts for 1 minute. The bonus increases by +1 for every four levels the cavalier possesses.|PREABILITY:1,CATEGORY=Special Ability,Order of the Shield + +Resolute KEY:Resolute ~ Cavalier CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 2nd level, whenever the cavalier takes damage from a melee or ranged attack while wearing heavy armor, the cavalier can convert 1 point of lethal damage to 1 point of nonlethal damage. He can use this ability once each time he takes damage. This ability cannot be used to convert ability damage, ability drain, or energy damage to nonlethal damage. At 6th level, and every four levels thereafter, the amount of damage the cavalier can convert increases by 1. +Stem the Tide KEY:Stem the Tide ~ Cavalier CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 8th level, the cavalier receives Stand Still as a bonus feat, even if he does not meet the prerequisites. Instead of making a combat maneuver check to stop the creature from moving, a cavalier with this ability can elect to make a normal attack instead. If the attack hits and deals damage, the target must stop moving, just as if the cavalier had made a successful combat maneuver check. +Protect the Meek KEY:Protect the Meek ~ Cavalier CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 15th level, the cavalier can move to intercept foes. As an immediate action, he can move up to his speed (or his mount's speed, if mounted) and make a single melee attack. This movement provokes attacks of opportunity as normal. The cavalier must end his movement adjacent to an enemy. On his next turn, the cavalier is staggered and cannot use this ability again for 1 round. + +# Order of the Star -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- +Order of the Star CATEGORY:Special Ability TYPE:CavalierOrder.SpecialQuality DEFINE:OrderChallengeBonus|0 BONUS:VAR|OrderChallengeBonus|CavalierLVL/4 ABILITY:Special Ability|AUTOMATIC|Calling ~ Cavalier|PREVARGTEQ:CavalierLVL,2 ABILITY:Special Ability|AUTOMATIC|For the Faith ~ Cavalier|PREVARGTEQ:CavalierLVL,8 ABILITY:Special Ability|AUTOMATIC|Retribution ~ Cavalier|PREVARGTEQ:CavalierLVL,15 DESC:An order of the star cavalier can make Knowledge (religion) skill checks untrained. If he has ranks in the skill, he receives a bonus on the check equal to 1/2 his cavalier level (minimum +1) as long as the check involves his chosen faith. +CATEGORY=Special Ability|Challenge ~ Cavalier.MOD DESC:he receives a +1 morale bonus on all his saving throws as long as he is threatening the target of his challenge. This bonus increases by +1 for every four levels the cavalier possesses.|PREABILITY:1,CATEGORY=Special Ability,Order of the Star + +Calling KEY:Calling ~ Cavalier CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 2nd level, the cavalier can make a shortprayer as a standard action, filling him with confidence in his abilities. At any point in the next minute, he can receive a competence bonus on an ability check, attack roll, saving throw, or skill check equal to his Charisma modifier. He must declare that he is using this bonus before the roll is made. He can use this ability up to four times per day, once for each type of check or roll. In addition, the cavalier adds 1/2 his cavalier level to any levels of paladin or cleric he might possess for the purposes of determining the effects of channel energy or lay on hands. +For the Faith KEY:For the Faith ~ Cavalier CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 8th level, the cavalier can call upon his faith to bolster himself in combat. As a free action, the cavalier can call out the name of his deity, granting him a morale bonus on attack rolls equal to his Charisma modifier for 1 round. In addition, any allies within 30 feet that share his faith also receive half this bonus (minimum +1). The cavalier can use this ability once per day, plus one additional time per day at 12th level and every four levels thereafter. +Retribution KEY:Retribution ~ Cavalier CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 15th level, the cavalier can take retribution on those who dare to strike an agent of his faith. Whenever an enemy makes a successful melee attack against the cavalier or an adjacent ally devoted to the same faith as the cavalier, the enemy provokes an attack of opportunity from the cavalier. The cavalier receives a +2 morale bonus on the attack of opportunity. If the attack made by the enemy was a critical hit, the cavalier may treat the enemy as the target of his challenge for the attack of opportunity. The cavalier can use this ability once per round. + +# Order of the Sword -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- +Order of the Sword CATEGORY:Special Ability TYPE:CavalierOrder.SpecialQuality DEFINE:OrderChallengeBonus|0 BONUS:VAR|OrderChallengeBonus|CavalierLVL/4 ABILITY:Special Ability|AUTOMATIC|By My Honor ~ Cavalier|PREVARGTEQ:CavalierLVL,2 ABILITY:Special Ability|AUTOMATIC|Mounted Mastery ~ Cavalier|PREVARGTEQ:CavalierLVL,8 ABILITY:Special Ability|AUTOMATIC|Knight's Challenge ~ Cavalier|PREVARGTEQ:CavalierLVL,15 DESC:Whenever the cavalier uses Sense Motive to oppose a Bluff check, he receives a competence bonus on the check equal to 1/2 his cavalier level (minimum +1) +CATEGORY=Special Ability|Challenge ~ Cavalier.MOD DESC:he receives a +1 morale bonus on attack rolls against the target of his challenge so long as he is astride his mount. The bonus increases by +1 for every four levels the cavalier possesses.|PREABILITY:1,CATEGORY=Special Ability,Order of the Sword + +By My Honor KEY:By My Honor ~ Cavalier CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 2nd level, the cavalier must select one alignment. As long as he maintains the selected alignment, he receives a +2 morale bonus to one saving throw of his choice. +Mounted Mastery KEY:Mounted Mastery ~ Cavalier CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 8th level, the cavalier ignores the armor check penalty when using the Ride skill, regardless of whether or not the creature he is riding is his mount. Whenever he makes a charge attack while mounted, he receives a +4 dodge bonus to his AC to avoid attacks set against his charge. When making such an attack, he can add his mount's Strength modifier to the damage roll, in addition to his own. He also receives a bonus feat, chosen from the following list: Mounted Combat, Ride-By Attack, Skill Focus (Ride), Spirited Charge, Trample, or Unseat. He must qualify for the feat selected. +Knight's Challenge KEY:Knight's Challenge ~ Cavalier CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 15th level, the cavalier can make a knight's challenge once per day. This functions like a normal challenge, but the cavalier adds his Charisma bonus on all attack rolls and damage roles made against the target of his challenge. In addition, he receives a +4 circumstance bonus on attack rolls made to confirm critical hits against the target of his knight's challenge. + + # # Inquisitor Special Abilities # -# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits +# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits +Orisons KEY:Orisons ~ Inquisitor CATEGORY:Special Ability TYPE:SpecialQuality DESC:You can prepare a number of orisons, or 0-level spells. These spells are cast like any other spells, but they are not expended when used and may be used again. SOURCEPAGE:p.x +Judgment KEY:Judgment ~ Inquisitor CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DESC:Starting at 1st level, an inquisitor can pronounce judgment upon her foes as a swift action. Starting when the judgment is made, the inquisitor receives a bonus or special ability based on the type of judgment made. At 1st level, an inquisitor can use this ability once per day. At 4th level and every three levels thereafter, the inquisitor can use this ability one additional time per day. Once activated, this ability lasts until the combat ends, at which point all of the bonuses immediately end. The inquisitor must participate in the combat to gain these bonuses. If she is frightened, panicked, paralyzed, stunned, unconscious, or otherwise prevented from participating in the combat, the ability does not end, but the bonuses do not resume until she can participate in the combat again. When the inquisitor uses this ability, she must select one type of judgment to make. As a swift action, she can change this judgment to another type. If the inquisitor is evil, she receives profane bonuses instead of sacred, as appropriate. Neutral inquisitors must select profane or sacred bonuses. Once made, this choice cannot be changed. ABILITY:Special Ability|AUTOMATIC|TYPE.InquisitorJudgment +Monster Lore KEY:Monster Lore ~ Inquisitor CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:The inquisitor adds her Wisdom modifier on Knowledge skill checks in addition to her Intelligence modifier, when making skill checks to identify the abilities and weaknesses of creatures. +Stern Gaze KEY:Stern Gaze ~ Inquisitor CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DESC:Inquisitors are skilled at sensing deception and intimidating their foes. An inquisitor receives a morale bonus on all Intimidate and Sense Motive checks equal to 1/2 her inquisitor level (minimum +1). +Cunning Initiative KEY:Cunning Initiative ~ Inquisitor CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 2nd level, an inquisitor adds her Wisdom modifier on initiative checks, in addition to her Dexterity modifier. BONUS:COMBAT|INITIATIVE|WIS +Detect Alignment KEY:Detect Alignment ~ Inquisitor CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike DESC:At will, an inquisitor can use detect chaos, detect evil, detect good, or detect law. She can only use one of these at any given time. +Track KEY:Track ~ Inquisitor CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 2nd level, an inquisitor adds half her level on Survival skill checks made to follow or identify tracks. +Solo Tactics KEY:Solo Tactics ~ Inquisitor CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 3rd level, all of the inquisitor\x92s allies are treated as if they possessed the same teamwork feats as the inquisitor for the purpose of determining whether the inquisitor receives a bonus from her teamwork feats. Her allies do not receive any bonuses from these feats unless they actually possess the feats themselves. The allies\x92 positioning and actions must still meet the prerequisites listed in the teamwork feat for the inquisitor to receive the listed bonus. +Bane KEY:Bane ~ Inquisitor CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DESC:At 5th level, an inquisitor can imbue one of her weapons with the bane weapon special ability as a swift action. She must select one creature type when she uses this ability (and a subtype if the creature type selected is humanoid or outsider). Once selected, the type can be changed as a swift action. This ability only functions while the inquisitor wields the weapon. If dropped or taken, the weapon resumes granting this ability if it is returned to the inquisitor before the duration expires. This ability lasts for a number of rounds per day equal to the inquisitor\x92s level. These rounds do not need to be consecutive. +Discern Lies KEY:Discern Lies ~ Inquisitor CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike DESC:At 5th level, an inquisitor can discern lies, as per the spell, for a number of rounds per day equal to her inquisitor level. These rounds do not need to be consecutive. Activating this ability is an immediate action. +Second Judgment KEY:Second Judgment ~ Inquisitor CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 8th level, whenever an inquisitor uses her judgment ability, she selects two different judgments, instead of one. This only consumes one use of her judgment ability. As a swift action, she can change one of these judgments to another type. +Stalwart KEY:Stalwart ~ Inquisitor CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 11th level, an inquisitor can use mental and physical resiliency to avoid certain attacks. If she makes a Fortitude or Will saving throw against an attack that has a reduced effect on a successful save, she instead avoids the effect entirely. This ability can only be used if the inquisitor is wearing light armor, medium armor, or no armor. A helpless inquisitor does not gain the benefit of the stalwart ability. +Greater Bane KEY:Greater Bane ~ Inquisitor CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DESC:At 12th level, whenever an inquisitor uses her bane ability, the amount of bonus damage dealt by the weapon against creatures of the selected type increases to 4d6. +Exploit Weakness KEY:Exploit Weakness ~ Inquisitor CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DESC:At 14th level, the inquisitor learns to take advantage of any opportunity that presents itself. Whenever the inquisitor scores a critical hit, she ignores any damage reduction the target might have. In addition, if the target has regeneration, the creature loses regeneration on the round following the critical hit and can die normally during that round. Creatures whose regeneration always functions are immune to this ability. Finally, if the inquisitor deals energy damage to a creature with vulnerability to that energy type, she deals +1 point of damage per die rolled. +Third Judgment KEY:Third Judgment ~ Inquisitor CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 16th level, whenever an inquisitor uses her judgment ability, she selects three different judgments, instead of just two. This only consumes one use of her judgment ability. As a swift action, the inquisitor can change one of these judgments to another type. +Slayer KEY:Slayer ~ Inquisitor CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 17th level, an inquisitor learns to act quickly in combat. Whenever an inquisitor uses her judgment ability, she can select one of her judgments\x97 that judgment grants the maximum bonus from the first round of combat onward. If that judgment is changed during combat, it resets as normal. +True Judgment KEY:True Judgment ~ Inquisitor CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:At 20th level, an inquisitor can call true judgment down upon a foe during combat. Whenever an inquisitor uses her judgment ability, the inquisitor can invoke true judgment on a foe as a swift action. Once declared, the inquisitor can make a single melee (or ranged attack, if the foe is within 30 feet) against the target. If the attack hits, it deals damage normally and the target must make a Fortitude save or die. The DC of this save is equal to 10 + 1/2 the inquisitor\x92s level + the inquisitor\x92s Wisdom modifier. Once the attack is made, all of the bonuses from the inquisitor\x92s judgments reset to those granted on the first round (although the slayer judgment remains at the maximum bonus). Regardless of whether or not the save is made, the target creature is immune to the inquisitor\x92s true judgment ability for 24 hours. +# Judgments +Judgment / Destruction KEY:Judgment ~ Destruction CATEGORY:Special Ability TYPE:InquisitorJudgment.SpecialAttack DESC:The inquisitor is filled with divine wrath, gaining a +1 sacred bonus on all weapon damage rolls. This bonus increases by +1 for every three inquisitor levels she possesses. +Judgment / Healing KEY:Judgment ~ Healing CATEGORY:Special Ability TYPE:InquisitorJudgment.SpecialAttack DESC:The inquisitor is surrounded by a healing light, gaining fast healing 1. This causes the inquisitor to heal 1 point of damage each round as long as the inquisitor is alive and the judgment lasts. The amount of healing increases by 1 point for every three inquisitor levels she possesses. +Judgment / Justice KEY:Judgment ~ Justice CATEGORY:Special Ability TYPE:InquisitorJudgment.SpecialAttack DESC:This judgment spurs the inquisitor to seek justice, granting a +1 sacred bonus on all attack rolls. This bonus increases by +1 for every five inquisitor levels she possesses. At 10th level, this bonus is doubled on all attack rolls made to confirm critical hits. +Judgment / Piercing KEY:Judgment ~ Piercing CATEGORY:Special Ability TYPE:InquisitorJudgment.SpecialAttack DESC:This judgment gives the inquisitor great focus and makes her spells more potent. This benefit grants a +1 sacred bonus on concentration checks and caster level checks made to overcome a target\x92s spell resistance. This bonus increases by +1 for every three inquisitor levels she possesses. +Judgment / Protection KEY:Judgment ~ Protection CATEGORY:Special Ability TYPE:InquisitorJudgment.SpecialAttack DESC:The inquisitor is surrounded by a protective aura, granting a +1 sacred bonus to Armor Class. This bonus increases by +1 for every five inquisitor levels she possesses. At 10th level, this bonus is doubled against attack rolls made to confirm critical hits against the inquisitor. +Judgment / Purity KEY:Judgment ~ Purity CATEGORY:Special Ability TYPE:InquisitorJudgment.SpecialAttack DESC:The inquisitor is protected from the vile taint of her foes, gaining a +1 sacred bonus on all saving throws. This bonus increases by +1 for every five inquisitor levels she possesses. At 10th level, the bonus is doubled against curses, diseases, and poisons. +Judgment / Resiliency KEY:Judgment ~ Resiliency CATEGORY:Special Ability TYPE:InquisitorJudgment.SpecialAttack DESC:This judgment makes the inquisitor resistant to harm, granting DR 1/magic. This DR increases by 1 for every five levels she possesses. At 10th level, this DR changes from magic to an alignment (chaotic, evil, good, or lawful) that is opposite the inquisitor\x92s. If she is neutral, the inquisitor does not receive this increase. +Judgment / Resistance KEY:Judgment ~ Resistance CATEGORY:Special Ability TYPE:InquisitorJudgment.SpecialAttack DESC:The inquisitor is shielded by a f lickering aura, gaining 2 points of energy resistance against one energy type (acid, cold, electricity, fire, or sonic) chosen when the judgment is declared. The protection increases by 2 for every three inquisitor levels she possesses. +Judgment / Smiting KEY:Judgment ~ Smiting CATEGORY:Special Ability TYPE:InquisitorJudgment.SpecialAttack DESC:This judgment bathes the inquisitor\x92s weapons in a divine light. The inquisitor\x92s weapons count as magic for the purposes of bypassing damage reduction. At 6th level, the inquisitor\x92s weapons also count as one alignment type (chaotic, evil, good, or lawful) for the purpose of bypassing damage reduction. The type selected must match one of the inquisitor\x92s alignments. If the inquisitor is neutral, she does not receive this bonus. At 10th level, the inquisitor\x92s weapons also count as adamantine for the purpose of overcoming damage reduction (but not for reducing hardness). + +# Domains +Air KEY:Air ~ Inquisitor Domain CATEGORY:Special Ability TYPE:InquisitorDomain ABILITY:Special Ability|AUTOMATIC|Lightning Arc ~ Air Domain ABILITY:Special Ability|AUTOMATIC|Electricity Resistance ~ Air Domain|PREVARGTEQ:DomainAirLVL,6 DEFINE:DomainAirLVL|0 DEFINE:DomainAirDC|0 DEFINE:DomainAirTimes|0 BONUS:VAR|DomainAirLVL|DomainLVL BONUS:VAR|DomainAirDC|10+(DomainAirLVL/2)+CHA BONUS:VAR|DomainAirTimes|DomainPowerTimes SOURCEPAGE:p.41 +Animal CSKILL:Knowledge (Nature) KEY:Animal ~ Inquisitor Domain CATEGORY:Special Ability TYPE:InquisitorDomain ABILITY:Special Ability|AUTOMATIC|Speak with Animals ~ Animal Domain ABILITY:Special Ability|AUTOMATIC|Animal Companion ~ Animal Domain|PREVARGTEQ:DomainAnimalLVL,4 DEFINE:DomainAnimalLVL|0 DEFINE:DomainAnimalDC|0 DEFINE:DomainAnimalTimes|0 BONUS:VAR|DomainAnimalLVL|DomainLVL BONUS:VAR|DomainAnimalDC|10+(DomainAnimalLVL/2)+CHA BONUS:VAR|DomainAnimalTimes|DomainPowerTimes SOURCEPAGE:p.41 +Artifice KEY:Artifice ~ Inquisitor Domain CATEGORY:Special Ability TYPE:InquisitorDomain ABILITY:Special Ability|AUTOMATIC|Artificer's Touch ~ Artifice Domain ABILITY:Special Ability|AUTOMATIC|Dancing Weapons ~ Artifice Domain|PREVARGTEQ:DomainArtificeLVL,8 DEFINE:DomainArtificeLVL|0 DEFINE:DomainArtificeDC|0 DEFINE:DomainArtificeTimes|0 BONUS:VAR|DomainArtificeLVL|DomainLVL BONUS:VAR|DomainArtificeDC|10+(DomainArtificeLVL/2)+CHA BONUS:VAR|DomainArtificeTimes|DomainPowerTimes SOURCEPAGE:p.41 +Chaos PREALIGN:1,CG,CN,CE KEY:Chaos ~ Inquisitor Domain CATEGORY:Special Ability TYPE:InquisitorDomain ABILITY:Special Ability|AUTOMATIC|Touch of Chaos ~ Chaos Domain ABILITY:Special Ability|AUTOMATIC|Chaos Blade ~ Chaos Domain|PREVARGTEQ:DomainChaosLVL,8 DEFINE:DomainChaosLVL|0 DEFINE:DomainChaosDC|0 DEFINE:DomainChaosTimes|0 BONUS:VAR|DomainChaosLVL|DomainLVL BONUS:VAR|DomainChaosDC|10+(DomainChaosLVL/2)+CHA BONUS:VAR|DomainChaosTimes|DomainPowerTimes SOURCEPAGE:p.42 +Charm KEY:Charm ~ Inquisitor Domain CATEGORY:Special Ability TYPE:InquisitorDomain ABILITY:Special Ability|AUTOMATIC|Dazing Touch ~ Charm Domain ABILITY:Special Ability|AUTOMATIC|Charming Smile ~ Charm Domain|PREVARGTEQ:DomainCharmLVL,8 DEFINE:DomainCharmLVL|0 DEFINE:DomainCharmDC|0 DEFINE:DomainCharmTimes|0 BONUS:VAR|DomainCharmLVL|DomainLVL BONUS:VAR|DomainCharmDC|10+(DomainCharmLVL/2)+CHA BONUS:VAR|DomainCharmTimes|DomainPowerTimes SOURCEPAGE:p.42 +Community KEY:Community ~ Inquisitor Domain CATEGORY:Special Ability TYPE:InquisitorDomain ABILITY:Special Ability|AUTOMATIC|Calming Touch ~ Community Domain ABILITY:Special Ability|AUTOMATIC|Unity ~ Community Domain|PREVARGTEQ:DomainCommunityLVL,8 DEFINE:DomainCommunityLVL|0 DEFINE:DomainCommunityDC|0 DEFINE:DomainCommunityTimes|0 BONUS:VAR|DomainCommunityLVL|DomainLVL BONUS:VAR|DomainCommunityDC|10+(DomainCommunityLVL/2)+CHA BONUS:VAR|DomainCommunityTimes|DomainPowerTimes SOURCEPAGE:p.42 +Darkness KEY:Darkness ~ Inquisitor Domain CATEGORY:Special Ability TYPE:InquisitorDomain ABILITY:FEAT|AUTOMATIC|Blind-Fight ABILITY:Special Ability|AUTOMATIC|Touch of Darkness ~ Darkness Domain ABILITY:Special Ability|AUTOMATIC|Eyes of Darkness ~ Darkness Domain|PREVARGTEQ:DomainDarknessLVL,8 DEFINE:DomainDarknessLVL|0 DEFINE:DomainDarknessDC|0 DEFINE:DomainDarknessTimes|0 BONUS:VAR|DomainDarknessLVL|DomainLVL BONUS:VAR|DomainDarknessDC|10+(DomainDarknessLVL/2)+CHA BONUS:VAR|DomainDarknessTimes|DomainPowerTimes SOURCEPAGE:p.42 +Death KEY:Death ~ Inquisitor Domain CATEGORY:Special Ability TYPE:InquisitorDomain ABILITY:Special Ability|AUTOMATIC|Bleeding Touch ~ Death Domain ABILITY:Special Ability|AUTOMATIC|Death's Embrace ~ Death Domain|PREVARGTEQ:DomainDeathLVL,8 DEFINE:DomainDeathLVL|0 DEFINE:DomainDeathDC|0 DEFINE:DomainDeathTimes|0 BONUS:VAR|DomainDeathLVL|DomainLVL BONUS:VAR|DomainDeathDC|10+(DomainDeathLVL/2)+CHA BONUS:VAR|DomainDeathTimes|DomainPowerTimes SOURCEPAGE:p.42 +Destruction KEY:Destruction ~ Inquisitor Domain CATEGORY:Special Ability TYPE:InquisitorDomain ABILITY:Special Ability|AUTOMATIC|Destructive Smite ~ Destruction Domain ABILITY:Special Ability|AUTOMATIC|Destructive Aura ~ Destruction Domain|PREVARGTEQ:DomainDestructionLVL,8 DEFINE:DomainDestructionLVL|0 DEFINE:DomainDestructionDC|0 DEFINE:DomainDestructionTimes|0 BONUS:VAR|DomainDestructionLVL|DomainLVL BONUS:VAR|DomainDestructionDC|10+(DomainDestructionLVL/2)+CHA BONUS:VAR|DomainDestructionTimes|DomainPowerTimes SOURCEPAGE:p.43 +Earth KEY:Earth ~ Inquisitor Domain CATEGORY:Special Ability TYPE:InquisitorDomain ABILITY:Special Ability|AUTOMATIC|Acid Dart ~ Earth Domain ABILITY:Special Ability|AUTOMATIC|Acid Resistance ~ Earth Domain|PREVARGTEQ:DomainEarthLVL,6 DEFINE:DomainEarthLVL|0 DEFINE:DomainEarthDC|0 DEFINE:DomainEarthTimes|0 BONUS:VAR|DomainEarthLVL|DomainLVL BONUS:VAR|DomainEarthDC|10+(DomainEarthLVL/2)+CHA BONUS:VAR|DomainEarthTimes|DomainPowerTimes SOURCEPAGE:p.43 +Evil PREALIGN:1,LE,NE,CE KEY:Evil ~ Inquisitor Domain CATEGORY:Special Ability TYPE:InquisitorDomain ABILITY:Special Ability|AUTOMATIC|Touch of Evil ~ Evil Domain ABILITY:Special Ability|AUTOMATIC|Scythe of Evil ~ Evil Domain|PREVARGTEQ:DomainEvilLVL,8 DEFINE:DomainEvilLVL|0 DEFINE:DomainEvilDC|0 DEFINE:DomainEvilTimes|0 BONUS:VAR|DomainEvilLVL|DomainLVL BONUS:VAR|DomainEvilDC|10+(DomainEvilLVL/2)+CHA BONUS:VAR|DomainEvilTimes|DomainPowerTimes SOURCEPAGE:p.43 +Fire KEY:Fire ~ Inquisitor Domain CATEGORY:Special Ability TYPE:InquisitorDomain ABILITY:Special Ability|AUTOMATIC|Fire Bolt ~ Fire Domain ABILITY:Special Ability|AUTOMATIC|Fire Resistance ~ Fire Domain|PREVARGTEQ:DomainFireLVL,6 DEFINE:DomainFireLVL|0 DEFINE:DomainFireDC|0 DEFINE:DomainFireTimes|0 BONUS:VAR|DomainFireLVL|DomainLVL BONUS:VAR|DomainFireDC|10+(DomainFireLVL/2)+CHA BONUS:VAR|DomainFireTimes|DomainPowerTimes SOURCEPAGE:p.44 +Glory KEY:Glory ~ Inquisitor Domain CATEGORY:Special Ability TYPE:InquisitorDomain ABILITY:Special Ability|AUTOMATIC|Touch of Glory ~ Glory Domain ABILITY:Special Ability|AUTOMATIC|Divine Presence ~ Glory Domain|PREVARGTEQ:DomainGloryLVL,8 DEFINE:DomainGloryLVL|0 DEFINE:DomainGloryDC|0 DEFINE:DomainGloryTimes|0 BONUS:VAR|DomainGloryLVL|DomainLVL BONUS:VAR|ChannelPositiveEnergyDC|2 BONUS:VAR|DomainGloryDC|10+(DomainGloryLVL/2)+CHA BONUS:VAR|DomainGloryTimes|DomainPowerTimes SOURCEPAGE:p.44 +Good PREALIGN:1,LG,NG,CG KEY:Good ~ Inquisitor Domain CATEGORY:Special Ability TYPE:InquisitorDomain ABILITY:Special Ability|AUTOMATIC|Touch of Good ~ Good Domain ABILITY:Special Ability|AUTOMATIC|Holy Lance ~ Good Domain|PREVARGTEQ:DomainGoodLVL,8 DEFINE:DomainGoodLVL|0 DEFINE:DomainGoodDC|0 DEFINE:DomainGoodTimes|0 BONUS:VAR|DomainGoodLVL|DomainLVL BONUS:VAR|DomainGoodDC|10+(DomainGoodLVL/2)+CHA BONUS:VAR|DomainGoodTimes|DomainPowerTimes SOURCEPAGE:p.44 +Healing KEY:Healing ~ Inquisitor Domain CATEGORY:Special Ability TYPE:InquisitorDomain ABILITY:Special Ability|AUTOMATIC|Rebuke Death ~ Healing Domain ABILITY:Special Ability|AUTOMATIC|Healer's Blessing ~ Healing Domain|PREVARGTEQ:DomainHealingLVL,6 DEFINE:DomainHealingLVL|0 DEFINE:DomainHealingDC|0 DEFINE:DomainHealingTimes|0 BONUS:VAR|DomainHealingLVL|DomainLVL BONUS:VAR|DomainHealingDC|10+(DomainHealingLVL/2)+CHA BONUS:VAR|DomainHealingTimes|DomainPowerTimes SOURCEPAGE:p.44 +Knowledge CSKILL:TYPE.Knowledge KEY:Knowledge ~ Inquisitor Domain CATEGORY:Special Ability TYPE:InquisitorDomain ABILITY:Special Ability|AUTOMATIC|Lore Keeper ~ Knowledge Domain ABILITY:Special Ability|AUTOMATIC|Remote Viewing ~ Knowledge Domain|PREVARGTEQ:DomainKnowledgeLVL,8 DEFINE:DomainKnowledgeLVL|0 DEFINE:DomainKnowledgeDC|0 DEFINE:DomainKnowledgeTimes|0 BONUS:VAR|DomainKnowledgeLVL|DomainLVL BONUS:VAR|DomainKnowledgeDC|10+(DomainKnowledgeLVL/2)+CHA BONUS:VAR|DomainKnowledgeTimes|DomainPowerTimes SOURCEPAGE:p.45 +Law PREALIGN:1,LG,LN,LE KEY:Law ~ Inquisitor Domain CATEGORY:Special Ability TYPE:InquisitorDomain ABILITY:Special Ability|AUTOMATIC|Touch of Law ~ Law Domain ABILITY:Special Ability|AUTOMATIC|Staff of Order ~ Law Domain|PREVARGTEQ:DomainLawLVL,8 DEFINE:DomainLawLVL|0 DEFINE:DomainLawDC|0 DEFINE:DomainLawTimes|0 BONUS:VAR|DomainLawLVL|DomainLVL BONUS:VAR|DomainLawDC|10+(DomainLawLVL/2)+CHA BONUS:VAR|DomainLawTimes|DomainPowerTimes SOURCEPAGE:p.45 +Liberation KEY:Liberation ~ Inquisitor Domain CATEGORY:Special Ability TYPE:InquisitorDomain ABILITY:Special Ability|AUTOMATIC|Liberation ~ Liberation Domain ABILITY:Special Ability|AUTOMATIC|Freedom's Call ~ Liberation Domain|PREVARGTEQ:DomainLiberationLVL,8 DEFINE:DomainLiberationLVL|0 DEFINE:DomainLiberationDC|0 DEFINE:DomainLiberationTimes|0 BONUS:VAR|DomainLiberationLVL|DomainLVL BONUS:VAR|DomainLiberationDC|10+(DomainLiberationLVL/2)+CHA BONUS:VAR|DomainLiberationTimes|DomainPowerTimes SOURCEPAGE:p.45 +Luck KEY:Luck ~ Inquisitor Domain CATEGORY:Special Ability TYPE:InquisitorDomain ABILITY:Special Ability|AUTOMATIC|Bit of Luck ~ Luck Domain ABILITY:Special Ability|AUTOMATIC|Good Fortune ~ Luck Domain|PREVARGTEQ:DomainLuckLVL,6 DEFINE:DomainLuckLVL|0 DEFINE:DomainLuckDC|0 DEFINE:DomainLuckTimes|0 BONUS:VAR|DomainLuckLVL|DomainLVL BONUS:VAR|DomainLuckDC|10+(DomainLuckLVL/2)+CHA BONUS:VAR|DomainLuckTimes|DomainPowerTimes SOURCEPAGE:p.45 +Madness KEY:Madness ~ Inquisitor Domain CATEGORY:Special Ability TYPE:InquisitorDomain ABILITY:Special Ability|AUTOMATIC|Vision of Madness ~ Madness Domain ABILITY:Special Ability|AUTOMATIC|Aura of Madness ~ Madness Domain|PREVARGTEQ:DomainMadnessLVL,8 DEFINE:DomainMadnessLVL|0 DEFINE:DomainMadnessDC|0 DEFINE:DomainMadnessTimes|0 BONUS:VAR|DomainMadnessLVL|DomainLVL BONUS:VAR|DomainMadnessDC|10+(DomainMadnessLVL/2)+CHA BONUS:VAR|DomainMadnessTimes|DomainPowerTimes SOURCEPAGE:p.45 +Magic KEY:Magic ~ Inquisitor Domain CATEGORY:Special Ability TYPE:InquisitorDomain ABILITY:Special Ability|AUTOMATIC|Hand of the Acolyte ~ Magic Domain ABILITY:Special Ability|AUTOMATIC|Dispelling Touch ~ Magic Domain|PREVARGTEQ:DomainMagicLVL,8 DEFINE:DomainMagicLVL|0 DEFINE:DomainMagicDC|0 DEFINE:DomainMagicTimes|0 BONUS:VAR|DomainMagicLVL|DomainLVL BONUS:VAR|DomainMagicDC|10+(DomainMagicLVL/2)+CHA BONUS:VAR|DomainMagicTimes|DomainPowerTimes SOURCEPAGE:p.46 +Nobility KEY:Nobility ~ Inquisitor Domain CATEGORY:Special Ability TYPE:InquisitorDomain ABILITY:Special Ability|AUTOMATIC|Inspiring Word ~ Nobility Domain ABILITY:Special Ability|AUTOMATIC|Leadership ~ Nobility Domain|PREVARGTEQ:DomainNobilityLVL,8 DEFINE:DomainNobilityLVL|0 DEFINE:DomainNobilityDC|0 DEFINE:DomainNobilityTimes|0 BONUS:VAR|DomainNobilityLVL|DomainLVL BONUS:VAR|DomainNobilityDC|10+(DomainNobilityLVL/2)+CHA BONUS:VAR|DomainNobilityTimes|DomainPowerTimes SOURCEPAGE:p.46 +Plant KEY:Plant ~ Inquisitor Domain CATEGORY:Special Ability TYPE:InquisitorDomain ABILITY:Special Ability|AUTOMATIC|Wooden Fist ~ Plant Domain ABILITY:Special Ability|AUTOMATIC|Bramble Armor ~ Plant Domain|PREVARGTEQ:DomainPlantLVL,6 DEFINE:DomainPlantLVL|0 DEFINE:DomainPlantDC|0 DEFINE:DomainPlantTimes|0 BONUS:VAR|DomainPlantLVL|DomainLVL BONUS:VAR|DomainPlantDC|10+(DomainPlantLVL/2)+CHA BONUS:VAR|DomainPlantTimes|DomainPowerTimes SOURCEPAGE:p.46 +Protection KEY:Protection ~ Inquisitor Domain CATEGORY:Special Ability TYPE:InquisitorDomain ABILITY:Special Ability|AUTOMATIC|Resistant Touch ~ Protection Domain ABILITY:Special Ability|AUTOMATIC|Aura of Protection ~ Protection Domain|PREVARGTEQ:DomainProtectionLVL,8 DEFINE:DomainProtectionSaveBonus|0 DEFINE:DomainProtectionLVL|0 DEFINE:DomainProtectionDC|0 DEFINE:DomainProtectionTimes|0 BONUS:CHECKS|ALL|DomainProtectionSaveBonus|TYPE=Resistance BONUS:VAR|DomainProtectionSaveBonus|(DomainProtectionLVL/5)+1 BONUS:VAR|DomainProtectionLVL|DomainLVL BONUS:VAR|DomainProtectionDC|10+(DomainProtectionLVL/2)+CHA BONUS:VAR|DomainProtectionTimes|DomainPowerTimes SOURCEPAGE:p.46 +Repose KEY:Repose ~ Inquisitor Domain CATEGORY:Special Ability TYPE:InquisitorDomain ABILITY:Special Ability|AUTOMATIC|Gentle Rest ~ Repose Domain ABILITY:Special Ability|AUTOMATIC|Ward Against Death ~ Repose Domain|PREVARGTEQ:DomainReposeLVL,8 DEFINE:DomainReposeLVL|0 DEFINE:DomainReposeDC|0 DEFINE:DomainReposeTimes|0 BONUS:VAR|DomainReposeLVL|DomainLVL BONUS:VAR|DomainReposeDC|10+(DomainReposeLVL/2)+CHA BONUS:VAR|DomainReposeTimes|DomainPowerTimes SOURCEPAGE:p.46 +Rune KEY:Rune ~ Inquisitor Domain CATEGORY:Special Ability TYPE:InquisitorDomain ABILITY:FEAT|AUTOMATIC|Scribe Scroll ABILITY:Special Ability|AUTOMATIC|Blast Rune ~ Rune Domain ABILITY:Special Ability|AUTOMATIC|Spell Rune ~ Rune Domain|PREVARGTEQ:DomainRuneLVL,8 DEFINE:DomainRuneLVL|0 DEFINE:DomainRuneDC|0 DEFINE:DomainRuneTimes|0 BONUS:VAR|DomainRuneLVL|DomainLVL BONUS:VAR|DomainRuneDC|10+(DomainRuneLVL/2)+CHA BONUS:VAR|DomainRuneTimes|DomainPowerTimes SOURCEPAGE:p.47 +Strength KEY:Strength ~ Inquisitor Domain CATEGORY:Special Ability TYPE:InquisitorDomain ABILITY:Special Ability|AUTOMATIC|Strength Surge ~ Strength Domain ABILITY:Special Ability|AUTOMATIC|Might of the Gods ~ Strength Domain|PREVARGTEQ:DomainStrengthLVL,8 DEFINE:DomainStrengthLVL|0 DEFINE:DomainStrengthDC|0 DEFINE:DomainStrengthTimes|0 BONUS:VAR|DomainStrengthLVL|DomainLVL BONUS:VAR|DomainStrengthDC|10+(DomainStrengthLVL/2)+CHA BONUS:VAR|DomainStrengthTimes|DomainPowerTimes SOURCEPAGE:p.47 +Sun KEY:Sun ~ Inquisitor Domain CATEGORY:Special Ability TYPE:InquisitorDomain ABILITY:Special Ability|AUTOMATIC|Sun's Blessing ~ Sun Domain ABILITY:Special Ability|AUTOMATIC|Nimbus of Light ~ Sun Domain|PREVARGTEQ:DomainSunLVL,8 DEFINE:DomainSunLVL|0 DEFINE:DomainSunDC|0 DEFINE:DomainSunTimes|0 BONUS:VAR|DomainSunLVL|DomainLVL BONUS:VAR|DomainSunDC|10+(DomainSunLVL/2)+CHA BONUS:VAR|DomainSunTimes|DomainPowerTimes SOURCEPAGE:p.47 +Travel KEY:Travel ~ Inquisitor Domain CATEGORY:Special Ability TYPE:InquisitorDomain ABILITY:Special Ability|AUTOMATIC|Agile Feet ~ Travel Domain ABILITY:Special Ability|AUTOMATIC|Dimensional Hop ~ Travel Domain|PREVARGTEQ:DomainTravelLVL,8 DEFINE:DomainTravelLVL|0 DEFINE:DomainTravelDC|0 DEFINE:DomainTravelTimes|0 BONUS:MOVEADD|TYPE=Walk|10 BONUS:VAR|DomainTravelLVL|DomainLVL BONUS:VAR|DomainTravelDC|10+(DomainTravelLVL/2)+CHA BONUS:VAR|DomainTravelTimes|DomainPowerTimes SOURCEPAGE:p.47 +Trickery CSKILL:Bluff|Disguise|Stealth KEY:Trickery ~ Inquisitor Domain CATEGORY:Special Ability TYPE:InquisitorDomain ABILITY:Special Ability|AUTOMATIC|Copycat ~ Trickery Domain ABILITY:Special Ability|AUTOMATIC|Master's Illusion ~ Trickery Domain|PREVARGTEQ:DomainTrickeryLVL,8 DEFINE:DomainTrickeryLVL|0 DEFINE:DomainTrickeryDC|0 DEFINE:DomainTrickeryTimes|0 BONUS:VAR|DomainTrickeryLVL|DomainLVL BONUS:VAR|DomainTrickeryDC|10+(DomainTrickeryLVL/2)+CHA BONUS:VAR|DomainTrickeryTimes|DomainPowerTimes SOURCEPAGE:p.48 +War KEY:War ~ Inquisitor Domain CATEGORY:Special Ability TYPE:InquisitorDomain ABILITY:Special Ability|AUTOMATIC|Battle Rage ~ War Domain ABILITY:Special Ability|AUTOMATIC|Weapon Master ~ War Domain|PREVARGTEQ:DomainWarLVL,8 DEFINE:DomainWarLVL|0 DEFINE:DomainWarDC|0 DEFINE:DomainWarTimes|0 BONUS:VAR|DomainWarLVL|DomainLVL BONUS:VAR|DomainWarDC|10+(DomainWarLVL/2)+CHA BONUS:VAR|DomainWarTimes|DomainPowerTimes SOURCEPAGE:p.48 +Water KEY:Water ~ Inquisitor Domain CATEGORY:Special Ability TYPE:InquisitorDomain ABILITY:Special Ability|AUTOMATIC|Icicle ~ Water Domain ABILITY:Special Ability|AUTOMATIC|Cold Resistance ~ Water Domain|PREVARGTEQ:DomainWaterLVL,6 DEFINE:DomainWaterLVL|0 DEFINE:DomainWaterDC|0 DEFINE:DomainWaterTimes|0 BONUS:VAR|DomainWaterLVL|DomainLVL BONUS:VAR|DomainWaterDC|10+(DomainWaterLVL/2)+CHA BONUS:VAR|DomainWaterTimes|DomainPowerTimes SOURCEPAGE:p.48 +Weather KEY:Weather ~ Inquisitor Domain CATEGORY:Special Ability TYPE:InquisitorDomain ABILITY:Special Ability|AUTOMATIC|Storm Burst ~ Weather Domain ABILITY:Special Ability|AUTOMATIC|Lightning Lord ~ Weather Domain|PREVARGTEQ:DomainWeatherLVL,8 DEFINE:DomainWeatherLVL|0 DEFINE:DomainWeatherDC|0 DEFINE:DomainWeatherTimes|0 BONUS:VAR|DomainWeatherLVL|DomainLVL BONUS:VAR|DomainWeatherDC|10+(DomainWeatherLVL/2)+CHA BONUS:VAR|DomainWeatherTimes|DomainPowerTimes SOURCEPAGE:p.48 + # # Oracle Special Abilities # @@ -63,16 +171,16 @@ # Oracle Mysteries # Ability Name Unique Key Category of Ability Type Visible Source Page BonusRequired Ability Required Stat Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits -Battle Mystery KEY:Battle Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuaility.OracleMystery VISIBLE:YES SOURCEPAGE:p.45 BONUS:ABILITYPOOL|Battle Mystery Revelation|OracleMysteryLevel ABILITY:Special Ability|AUTOMATIC|Final Revelation ~ Battle Mystery|PRECLASS:1,Oracle=20 SPELLKNOWN:CLASS|Oracle=1|Enlarge Person|PRECLASS:1,Oracle=2 SPELLKNOWN:CLASS|Oracle=2|Fog Cloud|PRECLASS:1,Oracle=4 SPELLKNOWN:CLASS|Oracle=3|Magic Vestment|PRECLASS:1,Oracle=6 SPELLKNOWN:CLASS|Oracle=4|Wall of Fire|PRECLASS:1,Oracle=8 SPELLKNOWN:CLASS|Oracle=5|Righteous Might|PRECLASS:1,Oracle=10 SPELLKNOWN:CLASS|Oracle=6|Mass Bull's Strength|PRECLASS:1,Oracle=12 SPELLKNOWN:CLASS|Oracle=7|Control Weather|PRECLASS:1,Oracle=14 SPELLKNOWN:CLASS|Oracle=8|Earthquake|PRECLASS:1,Oracle=16 SPELLKNOWN:CLASS|Oracle=9|Storm of Vengance|PRECLASS:1,Oracle=18 CSKILL:Intimidate|Knowledge (Engineering)|Perception|Ride -Bone Mystery KEY:Bone Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuaility.OracleMystery VISIBLE:YES SOURCEPAGE:p.46 BONUS:ABILITYPOOL|Bone Mystery Revelation|OracleMysteryLevel ABILITY:Special Ability|AUTOMATIC|Final Revelation ~ Bone Mystery|PRECLASS:1,Oracle=20 SPELLKNOWN:CLASS|Oracle=1|Cause Fear|PRECLASS:1,Oracle=2 SPELLKNOWN:CLASS|Oracle=1|False Life|PRECLASS:1,Oracle=4 SPELLKNOWN:CLASS|Oracle=3|Animate Dead|PRECLASS:1,Oracle=6 SPELLKNOWN:CLASS|Oracle=4|Fear|PRECLASS:1,Oracle=8 SPELLKNOWN:CLASS|Oracle=5|Slay Living|PRECLASS:1,Oracle=10 SPELLKNOWN:CLASS|Oracle=6|Circle of Death|PRECLASS:1,Oracle=12 SPELLKNOWN:CLASS|Oracle=7|Control Undead|PRECLASS:1,Oracle=14 SPELLKNOWN:CLASS|Oracle=8|Horrid Wilting|PRECLASS:1,Oracle=16 SPELLKNOWN:CLASS|Oracle=9|Wail of the Banshee|PRECLASS:1,Oracle=18 CSKILL:Bluff|Disguise|Intimidate|Stealth -Flame Mystery KEY:Flame Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuaility.OracleMystery VISIBLE:YES SOURCEPAGE:p.47 BONUS:ABILITYPOOL|Flame Mystery Revelation|OracleMysteryLevel ABILITY:Special Ability|AUTOMATIC|Final Revelation ~ Flame Mystery|PRECLASS:1,Oracle=20 SPELLKNOWN:CLASS|Oracle=1|Burning Hands|PRECLASS:1,Oracle=2 SPELLKNOWN:CLASS|Oracle=2|Resist Energy|PRECLASS:1,Oracle=4 SPELLKNOWN:CLASS|Oracle=3|Fire Ball|PRECLASS:1,Oracle=6 SPELLKNOWN:CLASS|Oracle=4|Wall of Fire|PRECLASS:1,Oracle=8 SPELLKNOWN:CLASS|Oracle=5|Summon Monster V|PRECLASS:1,Oracle=10 SPELLKNOWN:CLASS|Oracle=6|Fire Seeds|PRECLASS:1,Oracle=12 SPELLKNOWN:CLASS|Oracle=7|Fire Storm|PRECLASS:1,Oracle=14 SPELLKNOWN:CLASS|Oracle=8|Incendiary Cloud|PRECLASS:1,Oracle=16 SPELLKNOWN:CLASS|Oracle=9|Fiery Body|PRECLASS:1,Oracle=18 CSKILL:Acrobatics|Climb|Intimidate|TYPE.Perform -Heavens Mystery KEY:Heavens Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuaility.OracleMystery VISIBLE:YES SOURCEPAGE:p.47 BONUS:ABILITYPOOL|Heavens Mystery Revelation|OracleMysteryLevel ABILITY:Special Ability|AUTOMATIC|Final Revelation ~ Heavens Mystery|PRECLASS:1,Oracle=20 SPELLKNOWN:CLASS|Oracle=1|Color Spray|PRECLASS:1,Oracle=2 SPELLKNOWN:CLASS|Oracle=2|Hypnotic Pattern|PRECLASS:1,Oracle=4 SPELLKNOWN:CLASS|Oracle=3|Daylight|PRECLASS:1,Oracle=6 SPELLKNOWN:CLASS|Oracle=4|Rainbow Pattern|PRECLASS:1,Oracle=8 SPELLKNOWN:CLASS|Oracle=5|Overland Flight|PRECLASS:1,Oracle=10 SPELLKNOWN:CLASS|Oracle=6|Chain Lightning|PRECLASS:1,Oracle=12 SPELLKNOWN:CLASS|Oracle=7|Prismatic Spray|PRECLASS:1,Oracle=14 SPELLKNOWN:CLASS|Oracle=8|Sunburst|PRECLASS:1,Oracle=16 SPELLKNOWN:CLASS|Oracle=9|Meteor Swarm|PRECLASS:1,Oracle=18 CSKILL:Fly|Knowledge (Arcana)|Perception|Survival -Life Mystery KEY:Life Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuaility.OracleMystery VISIBLE:YES SOURCEPAGE:p.48 BONUS:ABILITYPOOL|Life Mystery Revelation|OracleMysteryLevel ABILITY:Special Ability|AUTOMATIC|Final Revelation ~ Life Mystery|PRECLASS:1,Oracle=20 SPELLKNOWN:CLASS|Oracle=1|Detect Undead|PRECLASS:1,Oracle=2 SPELLKNOWN:CLASS|Oracle=2|Lesser Restoration|PRECLASS:1,Oracle=4 SPELLKNOWN:CLASS|Oracle=3|Neutralize Poison|PRECLASS:1,Oracle=6 SPELLKNOWN:CLASS|Oracle=4|Restoration|PRECLASS:1,Oracle=8 SPELLKNOWN:CLASS|Oracle=5|Breath of Life|PRECLASS:1,Oracle=10 SPELLKNOWN:CLASS|Oracle=6|Heal|PRECLASS:1,Oracle=12 SPELLKNOWN:CLASS|Oracle=7|Greater Restoration|PRECLASS:1,Oracle=14 SPELLKNOWN:CLASS|Oracle=1|Mass Cure Critical Wounds|PRECLASS:1,Oracle=16 SPELLKNOWN:CLASS|Oracle=9|Mass Heal|PRECLASS:1,Oracle=18 CSKILL:Handle Animal|Knowledge (Nature)|Survival -Lore Mystery KEY:Lore Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuaility.OracleMystery VISIBLE:YES SOURCEPAGE:p.49 BONUS:ABILITYPOOL|Lore Mystery Revelation|OracleMysteryLevel ABILITY:Special Ability|AUTOMATIC|Final Revelation ~ Lore Mystery|PRECLASS:1,Oracle=20 SPELLKNOWN:CLASS|Oracle=1|Identify|PRECLASS:1,Oracle=2 SPELLKNOWN:CLASS|Oracle=2|Tongues|PRECLASS:1,Oracle=4 SPELLKNOWN:CLASS|Oracle=3|Locate Object|PRECLASS:1,Oracle=6 SPELLKNOWN:CLASS|Oracle=4|Legend Lore|PRECLASS:1,Oracle=8 SPELLKNOWN:CLASS|Oracle=5|Contact Other Plane|PRECLASS:1,Oracle=10 SPELLKNOWN:CLASS|Oracle=6|Mass Owl's Wisdom|PRECLASS:1,Oracle=12 SPELLKNOWN:CLASS|Oracle=7|Vision|PRECLASS:1,Oracle=14 SPELLKNOWN:CLASS|Oracle=8|Moment of Prescience|PRECLASS:1,Oracle=16 SPELLKNOWN:CLASS|Oracle=9|Time Stop|PRECLASS:1,Oracle=18 CSKILL:Appraise|TYPE.Knowledge|Spellcraft -Nature Mystery KEY:Nature Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuaility.OracleMystery VISIBLE:YES SOURCEPAGE:p.50 BONUS:ABILITYPOOL|Nature Mystery Revelation|OracleMysteryLevel ABILITY:Special Ability|AUTOMATIC|Final Revelation ~ Nature Mystery|PRECLASS:1,Oracle=20 SPELLKNOWN:CLASS|Oracle=1|Charm Animal|PRECLASS:1,Oracle=2 SPELLKNOWN:CLASS|Oracle=2|Barkskin|PRECLASS:1,Oracle=4 SPELLKNOWN:CLASS|Oracle=3|Speak with Plants|PRECLASS:1,Oracle=6 SPELLKNOWN:CLASS|Oracle=4|Grove of Respite|PRECLASS:1,Oracle=8 SPELLKNOWN:CLASS|Oracle=5|Awaken|PRECLASS:1,Oracle=10 SPELLKNOWN:CLASS|Oracle=6|Stone Tell|PRECLASS:1,Oracle=12 SPELLKNOWN:CLASS|Oracle=7|Creeping Doom|PRECLASS:1,Oracle=14 SPELLKNOWN:CLASS|Oracle=8|Animal Shapes|PRECLASS:1,Oracle=16 SPELLKNOWN:CLASS|Oracle=9|World Wave|PRECLASS:1,Oracle=18 CSKILL:Climb|Fly|Knowledge (Nature)Ride|Survival|Swim -Stone Mystery KEY:Stone Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuaility.OracleMystery VISIBLE:YES SOURCEPAGE:p.51 BONUS:ABILITYPOOL|Stone Mystery Revelation|OracleMysteryLevel ABILITY:Special Ability|AUTOMATIC|Final Revelation ~ Stone Mystery|PRECLASS:1,Oracle=20 SPELLKNOWN:CLASS|Oracle=1|Magic Stone|PRECLASS:1,Oracle=2 SPELLKNOWN:CLASS|Oracle=2|Stone Call|PRECLASS:1,Oracle=4 SPELLKNOWN:CLASS|Oracle=3|Meld into Stone|PRECLASS:1,Oracle=6 SPELLKNOWN:CLASS|Oracle=4|Wall of Stone|PRECLASS:1,Oracle=8 SPELLKNOWN:CLASS|Oracle=5|Stoneskin|PRECLASS:1,Oracle=10 SPELLKNOWN:CLASS|Oracle=6|Stone Tell|PRECLASS:1,Oracle=12 SPELLKNOWN:CLASS|Oracle=7|Statue|PRECLASS:1,Oracle=14 SPELLKNOWN:CLASS|Oracle=8|Repel Metal or Stone|PRECLASS:1,Oracle=16 SPELLKNOWN:CLASS|Oracle=9|Clashing Rocks|PRECLASS:1,Oracle=18 CSKILL:Appraise|Climb|Intimidate|Survival -Waves Mystery KEY:Waves Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuaility.OracleMystery VISIBLE:YES SOURCEPAGE:p.52 BONUS:ABILITYPOOL|Waves Mystery Revelation|OracleMysteryLevel ABILITY:Special Ability|AUTOMATIC|Final Revelation ~ Waves Mystery|PRECLASS:1,Oracle=20 SPELLKNOWN:CLASS|Oracle=1|Touch of the Sea|PRECLASS:1,Oracle=2 SPELLKNOWN:CLASS|Oracle=2|Slipstream|PRECLASS:1,Oracle=4 SPELLKNOWN:CLASS|Oracle=3|Water Breathing|PRECLASS:1,Oracle=6 SPELLKNOWN:CLASS|Oracle=4|Wall of Ice|PRECLASS:1,Oracle=8 SPELLKNOWN:CLASS|Oracle=5|Geyser|PRECLASS:1,Oracle=10 SPELLKNOWN:CLASS|Oracle=6|Fluid Form|PRECLASS:1,Oracle=12 SPELLKNOWN:CLASS|Oracle=7|Vortex|PRECLASS:1,Oracle=14 SPELLKNOWN:CLASS|Oracle=8|Seamantle|PRECLASS:1,Oracle=16 SPELLKNOWN:CLASS|Oracle=9|Tsunami|PRECLASS:1,Oracle=18 CSKILL:Acrobatics|Escape Artist|Knowledge (Nature)|Swim -Wind Mystery KEY:Winds Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuaility.OracleMystery VISIBLE:YES SOURCEPAGE:p.53 BONUS:ABILITYPOOL|Wind Mystery Revelation|OracleMysteryLevel ABILITY:Special Ability|AUTOMATIC|Final Revelation ~ Wind Mystery|PRECLASS:1,Oracle=20 SPELLKNOWN:CLASS|Oracle=1|Alter Winds|PRECLASS:1,Oracle=2 SPELLKNOWN:CLASS|Oracle=2|Gust of Wind|PRECLASS:1,Oracle=4 SPELLKNOWN:CLASS|Oracle=3|Cloak of Winds|PRECLASS:1,Oracle=6 SPELLKNOWN:CLASS|Oracle=4|River of Wind|PRECLASS:1,Oracle=8 SPELLKNOWN:CLASS|Oracle=5|Control Winds|PRECLASS:1,Oracle=10 SPELLKNOWN:CLASS|Oracle=6|Sirocco|PRECLASS:1,Oracle=12 SPELLKNOWN:CLASS|Oracle=7|Control Weather|PRECLASS:1,Oracle=14 SPELLKNOWN:CLASS|Oracle=8|Whirlwind|PRECLASS:1,Oracle=16 SPELLKNOWN:CLASS|Oracle=9|Winds of Vengance|PRECLASS:1,Oracle=18 CSKILL:Acrobatics|Escape Artist|Fly|Stealth +Battle Mystery KEY:Battle Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuaility.OracleMystery VISIBLE:YES SOURCEPAGE:p.45 BONUS:ABILITYPOOL|Battle Mystery Revelation|OracleMysteryLevel ABILITY:Special Ability|AUTOMATIC|Final Revelation ~ Battle Mystery|PRECLASS:1,Oracle=20 SPELLKNOWN:CLASS|Oracle=1|Enlarge Person|PRECLASS:1,Oracle=2 SPELLKNOWN:CLASS|Oracle=2|Fog Cloud|PRECLASS:1,Oracle=4 SPELLKNOWN:CLASS|Oracle=3|Magic Vestment|PRECLASS:1,Oracle=6 SPELLKNOWN:CLASS|Oracle=4|Wall of Fire|PRECLASS:1,Oracle=8 SPELLKNOWN:CLASS|Oracle=5|Righteous Might|PRECLASS:1,Oracle=10 SPELLKNOWN:CLASS|Oracle=6|Bull's Strength (Mass)|PRECLASS:1,Oracle=12 SPELLKNOWN:CLASS|Oracle=7|Control Weather|PRECLASS:1,Oracle=14 SPELLKNOWN:CLASS|Oracle=8|Earthquake|PRECLASS:1,Oracle=16 SPELLKNOWN:CLASS|Oracle=9|Storm of Vengeance|PRECLASS:1,Oracle=18 CSKILL:Intimidate|Knowledge (Engineering)|Perception|Ride +Bone Mystery KEY:Bone Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuaility.OracleMystery VISIBLE:YES SOURCEPAGE:p.46 BONUS:ABILITYPOOL|Bone Mystery Revelation|OracleMysteryLevel ABILITY:Special Ability|AUTOMATIC|Final Revelation ~ Bone Mystery|PRECLASS:1,Oracle=20 SPELLKNOWN:CLASS|Oracle=1|Cause Fear|PRECLASS:1,Oracle=2 SPELLKNOWN:CLASS|Oracle=1|False Life|PRECLASS:1,Oracle=4 SPELLKNOWN:CLASS|Oracle=3|Animate Dead|PRECLASS:1,Oracle=6 SPELLKNOWN:CLASS|Oracle=4|Fear|PRECLASS:1,Oracle=8 SPELLKNOWN:CLASS|Oracle=5|Slay Living|PRECLASS:1,Oracle=10 SPELLKNOWN:CLASS|Oracle=6|Circle of Death|PRECLASS:1,Oracle=12 SPELLKNOWN:CLASS|Oracle=7|Control Undead|PRECLASS:1,Oracle=14 SPELLKNOWN:CLASS|Oracle=8|Horrid Wilting|PRECLASS:1,Oracle=16 SPELLKNOWN:CLASS|Oracle=9|Wail of the Banshee|PRECLASS:1,Oracle=18 CSKILL:Bluff|Disguise|Intimidate|Stealth +Flame Mystery KEY:Flame Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuaility.OracleMystery VISIBLE:YES SOURCEPAGE:p.47 BONUS:ABILITYPOOL|Flame Mystery Revelation|OracleMysteryLevel ABILITY:Special Ability|AUTOMATIC|Final Revelation ~ Flame Mystery|PRECLASS:1,Oracle=20 SPELLKNOWN:CLASS|Oracle=1|Burning Hands|PRECLASS:1,Oracle=2 SPELLKNOWN:CLASS|Oracle=2|Resist Energy|PRECLASS:1,Oracle=4 SPELLKNOWN:CLASS|Oracle=3|Fireball|PRECLASS:1,Oracle=6 SPELLKNOWN:CLASS|Oracle=4|Wall of Fire|PRECLASS:1,Oracle=8 SPELLKNOWN:CLASS|Oracle=5|Summon Monster V|PRECLASS:1,Oracle=10 SPELLKNOWN:CLASS|Oracle=6|Fire Seeds|PRECLASS:1,Oracle=12 SPELLKNOWN:CLASS|Oracle=7|Fire Storm|PRECLASS:1,Oracle=14 SPELLKNOWN:CLASS|Oracle=8|Incendiary Cloud|PRECLASS:1,Oracle=16 SPELLKNOWN:CLASS|Oracle=9|Fiery Body|PRECLASS:1,Oracle=18 CSKILL:Acrobatics|Climb|Intimidate|TYPE.Perform +Heavens Mystery KEY:Heavens Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuaility.OracleMystery VISIBLE:YES SOURCEPAGE:p.47 BONUS:ABILITYPOOL|Heavens Mystery Revelation|OracleMysteryLevel ABILITY:Special Ability|AUTOMATIC|Final Revelation ~ Heavens Mystery|PRECLASS:1,Oracle=20 SPELLKNOWN:CLASS|Oracle=1|Color Spray|PRECLASS:1,Oracle=2 SPELLKNOWN:CLASS|Oracle=2|Hypnotic Pattern|PRECLASS:1,Oracle=4 SPELLKNOWN:CLASS|Oracle=3|Daylight|PRECLASS:1,Oracle=6 SPELLKNOWN:CLASS|Oracle=4|Rainbow Pattern|PRECLASS:1,Oracle=8 SPELLKNOWN:CLASS|Oracle=5|Overland Flight|PRECLASS:1,Oracle=10 SPELLKNOWN:CLASS|Oracle=6|Chain Lightning|PRECLASS:1,Oracle=12 SPELLKNOWN:CLASS|Oracle=7|Prismatic Spray|PRECLASS:1,Oracle=14 SPELLKNOWN:CLASS|Oracle=8|Sunburst|PRECLASS:1,Oracle=16 SPELLKNOWN:CLASS|Oracle=9|Meteor Swarm|PRECLASS:1,Oracle=18 CSKILL:Fly|Knowledge (Arcana)|Perception|Survival +Life Mystery KEY:Life Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuaility.OracleMystery VISIBLE:YES SOURCEPAGE:p.48 BONUS:ABILITYPOOL|Life Mystery Revelation|OracleMysteryLevel ABILITY:Special Ability|AUTOMATIC|Final Revelation ~ Life Mystery|PRECLASS:1,Oracle=20 SPELLKNOWN:CLASS|Oracle=1|Detect Undead|PRECLASS:1,Oracle=2 SPELLKNOWN:CLASS|Oracle=2|Restoration (Lesser)|PRECLASS:1,Oracle=4 SPELLKNOWN:CLASS|Oracle=3|Neutralize Poison|PRECLASS:1,Oracle=6 SPELLKNOWN:CLASS|Oracle=4|Restoration|PRECLASS:1,Oracle=8 SPELLKNOWN:CLASS|Oracle=5|Breath of Life|PRECLASS:1,Oracle=10 SPELLKNOWN:CLASS|Oracle=6|Heal|PRECLASS:1,Oracle=12 SPELLKNOWN:CLASS|Oracle=7|Restoration (Greater)|PRECLASS:1,Oracle=14 SPELLKNOWN:CLASS|Oracle=1|Cure Critical Wounds (Mass)|PRECLASS:1,Oracle=16 SPELLKNOWN:CLASS|Oracle=9|Heal (Mass)|PRECLASS:1,Oracle=18 CSKILL:Handle Animal|Knowledge (Nature)|Survival +Lore Mystery KEY:Lore Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuaility.OracleMystery VISIBLE:YES SOURCEPAGE:p.49 BONUS:ABILITYPOOL|Lore Mystery Revelation|OracleMysteryLevel ABILITY:Special Ability|AUTOMATIC|Final Revelation ~ Lore Mystery|PRECLASS:1,Oracle=20 SPELLKNOWN:CLASS|Oracle=1|Identify|PRECLASS:1,Oracle=2 SPELLKNOWN:CLASS|Oracle=2|Tongues|PRECLASS:1,Oracle=4 SPELLKNOWN:CLASS|Oracle=3|Locate Object|PRECLASS:1,Oracle=6 SPELLKNOWN:CLASS|Oracle=4|Legend Lore|PRECLASS:1,Oracle=8 SPELLKNOWN:CLASS|Oracle=5|Contact Other Plane|PRECLASS:1,Oracle=10 SPELLKNOWN:CLASS|Oracle=6|Owl's Wisdom (Mass)|PRECLASS:1,Oracle=12 SPELLKNOWN:CLASS|Oracle=7|Vision|PRECLASS:1,Oracle=14 SPELLKNOWN:CLASS|Oracle=8|Moment of Prescience|PRECLASS:1,Oracle=16 SPELLKNOWN:CLASS|Oracle=9|Time Stop|PRECLASS:1,Oracle=18 CSKILL:Appraise|TYPE.Knowledge|Spellcraft +Nature Mystery KEY:Nature Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuaility.OracleMystery VISIBLE:YES SOURCEPAGE:p.50 BONUS:ABILITYPOOL|Nature Mystery Revelation|OracleMysteryLevel ABILITY:Special Ability|AUTOMATIC|Final Revelation ~ Nature Mystery|PRECLASS:1,Oracle=20 SPELLKNOWN:CLASS|Oracle=1|Charm Animal|PRECLASS:1,Oracle=2 SPELLKNOWN:CLASS|Oracle=2|Barkskin|PRECLASS:1,Oracle=4 SPELLKNOWN:CLASS|Oracle=3|Speak with Plants|PRECLASS:1,Oracle=6 SPELLKNOWN:CLASS|Oracle=4|Grove of Respite|PRECLASS:1,Oracle=8 SPELLKNOWN:CLASS|Oracle=5|Awaken|PRECLASS:1,Oracle=10 SPELLKNOWN:CLASS|Oracle=6|Stone Tell|PRECLASS:1,Oracle=12 SPELLKNOWN:CLASS|Oracle=7|Creeping Doom|PRECLASS:1,Oracle=14 SPELLKNOWN:CLASS|Oracle=8|Animal Shapes|PRECLASS:1,Oracle=16 SPELLKNOWN:CLASS|Oracle=9|World Wave|PRECLASS:1,Oracle=18 CSKILL:Climb|Fly|Knowledge (Nature)|Ride|Survival|Swim +Stone Mystery KEY:Stone Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuaility.OracleMystery VISIBLE:YES SOURCEPAGE:p.51 BONUS:ABILITYPOOL|Stone Mystery Revelation|OracleMysteryLevel ABILITY:Special Ability|AUTOMATIC|Final Revelation ~ Stone Mystery|PRECLASS:1,Oracle=20 SPELLKNOWN:CLASS|Oracle=1|Magic Stone|PRECLASS:1,Oracle=2 SPELLKNOWN:CLASS|Oracle=2|Stone Call|PRECLASS:1,Oracle=4 SPELLKNOWN:CLASS|Oracle=3|Meld into Stone|PRECLASS:1,Oracle=6 SPELLKNOWN:CLASS|Oracle=4|Wall of Stone|PRECLASS:1,Oracle=8 SPELLKNOWN:CLASS|Oracle=5|Stoneskin|PRECLASS:1,Oracle=10 SPELLKNOWN:CLASS|Oracle=6|Stone Tell|PRECLASS:1,Oracle=12 SPELLKNOWN:CLASS|Oracle=7|Statue|PRECLASS:1,Oracle=14 SPELLKNOWN:CLASS|Oracle=8|Repel Metal or Stone|PRECLASS:1,Oracle=16 SPELLKNOWN:CLASS|Oracle=9|Clashing Rocks|PRECLASS:1,Oracle=18 CSKILL:Appraise|Climb|Intimidate|Survival +Waves Mystery KEY:Waves Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuaility.OracleMystery VISIBLE:YES SOURCEPAGE:p.52 BONUS:ABILITYPOOL|Waves Mystery Revelation|OracleMysteryLevel ABILITY:Special Ability|AUTOMATIC|Final Revelation ~ Waves Mystery|PRECLASS:1,Oracle=20 SPELLKNOWN:CLASS|Oracle=1|Touch of the Sea|PRECLASS:1,Oracle=2 SPELLKNOWN:CLASS|Oracle=2|Slipstream|PRECLASS:1,Oracle=4 SPELLKNOWN:CLASS|Oracle=3|Water Breathing|PRECLASS:1,Oracle=6 SPELLKNOWN:CLASS|Oracle=4|Wall of Ice|PRECLASS:1,Oracle=8 SPELLKNOWN:CLASS|Oracle=5|Geyser|PRECLASS:1,Oracle=10 SPELLKNOWN:CLASS|Oracle=6|Fluid Form|PRECLASS:1,Oracle=12 SPELLKNOWN:CLASS|Oracle=7|Vortex|PRECLASS:1,Oracle=14 SPELLKNOWN:CLASS|Oracle=8|Seamantle|PRECLASS:1,Oracle=16 SPELLKNOWN:CLASS|Oracle=9|Tsunami|PRECLASS:1,Oracle=18 CSKILL:Acrobatics|Escape Artist|Knowledge (Nature)|Swim +Wind Mystery KEY:Winds Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuaility.OracleMystery VISIBLE:YES SOURCEPAGE:p.53 BONUS:ABILITYPOOL|Wind Mystery Revelation|OracleMysteryLevel ABILITY:Special Ability|AUTOMATIC|Final Revelation ~ Wind Mystery|PRECLASS:1,Oracle=20 SPELLKNOWN:CLASS|Oracle=1|Alter Winds|PRECLASS:1,Oracle=2 SPELLKNOWN:CLASS|Oracle=2|Gust of Wind|PRECLASS:1,Oracle=4 SPELLKNOWN:CLASS|Oracle=3|Cloak of Winds|PRECLASS:1,Oracle=6 SPELLKNOWN:CLASS|Oracle=4|River of Wind|PRECLASS:1,Oracle=8 SPELLKNOWN:CLASS|Oracle=5|Control Winds|PRECLASS:1,Oracle=10 SPELLKNOWN:CLASS|Oracle=6|Sirocco|PRECLASS:1,Oracle=12 SPELLKNOWN:CLASS|Oracle=7|Control Weather|PRECLASS:1,Oracle=14 SPELLKNOWN:CLASS|Oracle=8|Whirlwind|PRECLASS:1,Oracle=16 SPELLKNOWN:CLASS|Oracle=9|Winds of Vengeance|PRECLASS:1,Oracle=18 CSKILL:Acrobatics|Escape Artist|Fly|Stealth # Oracle Revelations: Battle # Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Source Page Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits @@ -240,40 +348,42 @@ #Witch Special Abilities # Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits ####Witch -Cantrips KEY:Cantrips ~ Witch CATEGORY:Special Ability TYPE:SpecialQuality DESC:You can prepare a number of cantrips, or 0-level spells, each day. These spells are cast like any other spell, but they are not expended when cast and may be used again. SOURCEPAGE:p.65 -Witch Weapon Proficiencies CATEGORY:Special Ability TYPE:Special VISIBLE:NO AUTO:WEAPONPROF|TYPE.Simple +Cantrips KEY:Cantrips ~ Witch CATEGORY:Special Ability TYPE:SpecialQuality DESC:You can prepare a number of cantrips, or 0-level spells, each day. These spells are cast like any other spell, but they are not expended when cast and may be used again. SOURCEPAGE:p.65 +Witch Weapon Proficiencies CATEGORY:Special Ability TYPE:Special VISIBLE:NO AUTO:WEAPONPROF|TYPE.Simple +Familiar KEY:Witch ~ Familiar CATEGORY:Special Ability TYPE:SpecialQuality DEFINE:FMLevel|0 DESC:A familiar grants special abilities to its master. These special abilities apply only when the master and familiar are within 1 mile of each other. FOLLOWERS:Familiar|1 COMPANIONLIST:Familiar|Familiar (Bat),Familiar (Cat),Familiar (Hawk),Familiar (Lizard),Familiar (Monkey),Familiar (Owl),Familiar (Rat),Familiar (Raven),Familiar (Viper),Familiar (Toad),Familiar (Weasel) + ###Block: Witch Hexes #TODO: Benefits and bonuses for hexes other than Cauldron, Evil Eye and Flight # Ability Name Category of Ability Type Visible Source Page -Blight CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.WitchHex DESC:The witch can curse an animal, plant creature, or plot of land, causing it to wither and die. VISIBLE:YES SOURCEPAGE:p.66 -Cackle CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.WitchHex DESC:A witch can cackle madly as a move action. Any creature that is within 30 feet that is under the effects of an agony hex, charm hex, evil eye hex, fortune hex, or misfortune hex caused by the witch has the duration of that hex extended by 1 round. VISIBLE:YES SOURCEPAGE:p.66 -Cauldron CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.WitchHex DESC:The witch receives Brew Potion as a bonus feat and a +4 insight bonus on Craft (alchemy) skill checks. VFEAT:Brew Potion BONUS:SKILL|Craft(alchemy)|4|TYPE=Insight VISIBLE:YES SOURCEPAGE:p.66 -Charm CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.WitchHex DESC:A witch can charm an animal or humanoid creature within 30 feet by beckoning and speaking soothing words. VISIBLE:YES SOURCEPAGE:p.66 -Coven CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.WitchHex DESC:The witch counts as a hag for the purpose of joining a hag's coven. VISIBLE:YES SOURCEPAGE:p.66 -Disguise CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.WitchHex DESC:A witch can change her appearance for a number of hours equal to her class level, as if using disguise self. VISIBLE:YES SOURCEPAGE:p.66 -Evil Eye CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.WitchHex DESC:The witch can cause doubt to creep into the mind of a foe within 30 feet that she can see. BENEFIT:You can cause doubt in the mind of a foe within 30 feet that you can see. The target takes a %1 penalty on one of the following (witch\x92s choice): AC, ability checks, attack rolls, saving throws, or skill checks. This hex lasts for %2 rounds. A Will save reduces this to just 1 round. At 8th level the penalty increases to -4.|WitchEvilEyePenalty|3+INT VISIBLE:YES DEFINE:WitchEvilEyePenalty|-2 BONUS:VAR|WitchEvilEyePenalty|-2|PREVARGTEQ:WitchLVL,8 SOURCEPAGE:p.66 -Flight CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.WitchHex DESC:The witch grows lighter as she gains power, eventually gaining the ability to fly. BENEFIT:You grow lighter as you gain power, eventually gaining the ability to fly. You can use feather fall at will and gain a +4 racial bonus on Swim checks. SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=1|Feather Fall BONUS:SKILL|Swim|4|TYPE=Racial SPELLS:Innate|TIMES=1|CASTERLEVEL=1|Levitate|PREVARGTEQ:WitchLVL,3 SAB:Fly, as per the spell, for % minutes per day. These minutes do not need to be consecutive, but they must be spent in 1-minute increments.|WitchLVL|PREVARGTEQ:WitchLVL,5 VISIBLE:YES SOURCEPAGE:p.66 -Fortune CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.WitchHex DESC:The witch can grant a creature within 30 feet a bit of good luck for 1 round. VISIBLE:YES SOURCEPAGE:p.66 -Healing CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.WitchHex DESC:A witch can soothe the wounds of those she touches. VISIBLE:YES SOURCEPAGE:p.66 -Misfortune CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.WitchHex DESC:The witch can cause a creature within 30 feet to suffer grave misfortune for 1 round. VISIBLE:YES SOURCEPAGE:p.66 -Slumber CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.WitchHex DESC:A witch can cause a creature within 30 feet to fall into a deep, magical sleep, as per the spell sleep. VISIBLE:YES SOURCEPAGE:p.66 -Tongues KEY:Tongues ~ Hex CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.WitchHex DESC:A witch with this hex can understand any spoken language. VISIBLE:YES SOURCEPAGE:p.67 -Ward CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.WitchHex DESC:A witch can use this hex to place a protective ward over one creature. VISIBLE:YES SOURCEPAGE:p.67 +Blight CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.WitchHex DESC:The witch can curse an animal, plant creature, or plot of land, causing it to wither and die. VISIBLE:YES SOURCEPAGE:p.66 +Cackle CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.WitchHex DESC:A witch can cackle madly as a move action. Any creature that is within 30 feet that is under the effects of an agony hex, charm hex, evil eye hex, fortune hex, or misfortune hex caused by the witch has the duration of that hex extended by 1 round. VISIBLE:YES SOURCEPAGE:p.66 +Cauldron CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.WitchHex DESC:The witch receives Brew Potion as a bonus feat and a +4 insight bonus on Craft (alchemy) skill checks. VFEAT:Brew Potion BONUS:SKILL|Craft(alchemy)|4|TYPE=Insight VISIBLE:YES SOURCEPAGE:p.66 +Charm CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.WitchHex DESC:A witch can charm an animal or humanoid creature within 30 feet by beckoning and speaking soothing words. VISIBLE:YES SOURCEPAGE:p.66 +Coven CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.WitchHex DESC:The witch counts as a hag for the purpose of joining a hag's coven. VISIBLE:YES SOURCEPAGE:p.66 +Disguise CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.WitchHex DESC:A witch can change her appearance for a number of hours equal to her class level, as if using disguise self. VISIBLE:YES SOURCEPAGE:p.66 +Evil Eye CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.WitchHex DESC:The witch can cause doubt to creep into the mind of a foe within 30 feet that she can see. BENEFIT:You can cause doubt in the mind of a foe within 30 feet that you can see. The target takes a %1 penalty on one of the following (witch's choice): AC, ability checks, attack rolls, saving throws, or skill checks. This hex lasts for %2 rounds. A Will save reduces this to just 1 round. At 8th level the penalty increases to -4.|WitchEvilEyePenalty|3+INT VISIBLE:YES DEFINE:WitchEvilEyePenalty|-2 BONUS:VAR|WitchEvilEyePenalty|-2|PREVARGTEQ:WitchLVL,8 SOURCEPAGE:p.66 +Flight CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.WitchHex DESC:The witch grows lighter as she gains power, eventually gaining the ability to fly. BENEFIT:You grow lighter as you gain power, eventually gaining the ability to fly. You can use feather fall at will and gain a +4 racial bonus on Swim checks. SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=1|Feather Fall BONUS:SKILL|Swim|4|TYPE=Racial SPELLS:Innate|TIMES=1|CASTERLEVEL=1|Levitate|PREVARGTEQ:WitchLVL,3 SAB:Fly, as per the spell, for % minutes per day. These minutes do not need to be consecutive, but they must be spent in 1-minute increments.|WitchLVL|PREVARGTEQ:WitchLVL,5 VISIBLE:YES SOURCEPAGE:p.66 +Fortune CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.WitchHex DESC:The witch can grant a creature within 30 feet a bit of good luck for 1 round. VISIBLE:YES SOURCEPAGE:p.66 +Healing CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.WitchHex DESC:A witch can soothe the wounds of those she touches. VISIBLE:YES SOURCEPAGE:p.66 +Misfortune CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.WitchHex DESC:The witch can cause a creature within 30 feet to suffer grave misfortune for 1 round. VISIBLE:YES SOURCEPAGE:p.66 +Slumber CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.WitchHex DESC:A witch can cause a creature within 30 feet to fall into a deep, magical sleep, as per the spell sleep. VISIBLE:YES SOURCEPAGE:p.66 +Tongues KEY:Tongues ~ Hex CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.WitchHex DESC:A witch with this hex can understand any spoken language. VISIBLE:YES SOURCEPAGE:p.67 +Ward CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.WitchHex DESC:A witch can use this hex to place a protective ward over one creature. VISIBLE:YES SOURCEPAGE:p.67 ###Block: Witch Patrons -Agility Patron KEY:Witch Patron ~ Agility CATEGORY:Special Ability TYPE:WitchPatron VISIBLE:YES SPELLKNOWN:CLASS|Witch=1|Jump|PREVARGTEQ:WitchLVL,2 SPELLKNOWN:CLASS|Witch=2|Cat's grace|PREVARGTEQ:WitchLVL,4 SPELLKNOWN:CLASS|Witch=3|Haste|PREVARGTEQ:WitchLVL,6 SPELLKNOWN:CLASS|Witch=4|Freedom of Movement|PREVARGTEQ:WitchLVL,8 SPELLKNOWN:CLASS|Witch=5|Polymorph|PREVARGTEQ:WitchLVL,10 SPELLKNOWN:CLASS|Witch=6|Cat's Grace (Mass)|PREVARGTEQ:WitchLVL,12 SPELLKNOWN:CLASS|Witch=7|Ethereal Jaunt|PREVARGTEQ:WitchLVL,14 SPELLKNOWN:CLASS|Witch=8|Animal Shapes|PREVARGTEQ:WitchLVL,16 SPELLKNOWN:CLASS|Witch=9|Shapechange|PREVARGTEQ:WitchLVL,18 -Animals Patron KEY:Witch Patron ~ Animals CATEGORY:Special Ability TYPE:WitchPatron VISIBLE:YES SPELLKNOWN:CLASS|Witch=1|charm animals|PREVARGTEQ:WitchLVL,2 SPELLKNOWN:CLASS|Witch=2|Speak With Animals|PREVARGTEQ:WitchLVL,4 SPELLKNOWN:CLASS|Witch=3|Dominate Animal|PREVARGTEQ:WitchLVL,6 SPELLKNOWN:CLASS|Witch=4|Summon Nature's Ally IV|PREVARGTEQ:WitchLVL,8 SPELLKNOWN:CLASS|Witch=5|Animal Growth|PREVARGTEQ:WitchLVL,10 SPELLKNOWN:CLASS|Witch=6|Antilife Shell|PREVARGTEQ:WitchLVL,12 SPELLKNOWN:CLASS|Witch=7|Beast Shape IV|PREVARGTEQ:WitchLVL,14 SPELLKNOWN:CLASS|Witch=8|Animal Shapes|PREVARGTEQ:WitchLVL,16 SPELLKNOWN:CLASS|Witch=9|Summon Nature's Ally IX|PREVARGTEQ:WitchLVL,18 -Deception Patron KEY:Witch Patron ~ Deception CATEGORY:Special Ability TYPE:WitchPatron VISIBLE:YES SPELLKNOWN:CLASS|Witch=1|Ventriloquism|PREVARGTEQ:WitchLVL,2 SPELLKNOWN:CLASS|Witch=2|Invisibility|PREVARGTEQ:WitchLVL,4 SPELLKNOWN:CLASS|Witch=3|Blink|PREVARGTEQ:WitchLVL,6 SPELLKNOWN:CLASS|Witch=4|Confusion|PREVARGTEQ:WitchLVL,8 SPELLKNOWN:CLASS|Witch=5|Passwall|PREVARGTEQ:WitchLVL,10 SPELLKNOWN:CLASS|Witch=6|Programmed Image|PREVARGTEQ:WitchLVL,12 SPELLKNOWN:CLASS|Witch=7|Invisibility (Mass)|PREVARGTEQ:WitchLVL,14 SPELLKNOWN:CLASS|Witch=8|Scintillating Pattern|PREVARGTEQ:WitchLVL,16 SPELLKNOWN:CLASS|Witch=9|Time Stop|PREVARGTEQ:WitchLVL,18 -Elements Patron KEY:Witch Patron ~ Elements CATEGORY:Special Ability TYPE:WitchPatron VISIBLE:YES SPELLKNOWN:CLASS|Witch=1|Shocking Grasp|PREVARGTEQ:WitchLVL,2 SPELLKNOWN:CLASS|Witch=2|Flaming Sphere|PREVARGTEQ:WitchLVL,4 SPELLKNOWN:CLASS|Witch=3|Fireball|PREVARGTEQ:WitchLVL,6 SPELLKNOWN:CLASS|Witch=4|Wall of Ice|PREVARGTEQ:WitchLVL,8 SPELLKNOWN:CLASS|Witch=5|Flame Strike|PREVARGTEQ:WitchLVL,10 SPELLKNOWN:CLASS|Witch=6|Freezing Sphere|PREVARGTEQ:WitchLVL,12 SPELLKNOWN:CLASS|Witch=7|Vortex|PREVARGTEQ:WitchLVL,14 SPELLKNOWN:CLASS|Witch=8|Fire Storm|PREVARGTEQ:WitchLVL,16 SPELLKNOWN:CLASS|Witch=9|Meteor Swarm|PREVARGTEQ:WitchLVL,18 -Endurance Patron KEY:Witch Patron ~ Endurance CATEGORY:Special Ability TYPE:WitchPatron VISIBLE:YES SPELLKNOWN:CLASS|Witch=1|Endure Elements|PREVARGTEQ:WitchLVL,2 SPELLKNOWN:CLASS|Witch=2|Bear's Endurance|PREVARGTEQ:WitchLVL,4 SPELLKNOWN:CLASS|Witch=3|Protection From Energy|PREVARGTEQ:WitchLVL,6 SPELLKNOWN:CLASS|Witch=4|Spell Immunity|PREVARGTEQ:WitchLVL,8 SPELLKNOWN:CLASS|Witch=5|Spell Resistance|PREVARGTEQ:WitchLVL,10 SPELLKNOWN:CLASS|Witch=6|Bear's Endurance (Mass)|PREVARGTEQ:WitchLVL,12 SPELLKNOWN:CLASS|Witch=7|Restoration (Greater)|PREVARGTEQ:WitchLVL,14 SPELLKNOWN:CLASS|Witch=8|Iron Body|PREVARGTEQ:WitchLVL,16 SPELLKNOWN:CLASS|Witch=9|Miracle|PREVARGTEQ:WitchLVL,18 -Plague Patron KEY:Witch Patron ~ Plague CATEGORY:Special Ability TYPE:WitchPatron VISIBLE:YES SPELLKNOWN:CLASS|Witch=1|Detect Undead|PREVARGTEQ:WitchLVL,2 SPELLKNOWN:CLASS|Witch=2|Command Undead|PREVARGTEQ:WitchLVL,4 SPELLKNOWN:CLASS|Witch=3|Contagion|PREVARGTEQ:WitchLVL,6 SPELLKNOWN:CLASS|Witch=4|Animate Dead|PREVARGTEQ:WitchLVL,8 SPELLKNOWN:CLASS|Witch=5|Giant Vermin|PREVARGTEQ:WitchLVL,10 SPELLKNOWN:CLASS|Witch=6|Create Undead|PREVARGTEQ:WitchLVL,12 SPELLKNOWN:CLASS|Witch=7|Control Undead|PREVARGTEQ:WitchLVL,14 SPELLKNOWN:CLASS|Witch=8|Create Greater Undead|PREVARGTEQ:WitchLVL,16 SPELLKNOWN:CLASS|Witch=9|Energy Drain|PREVARGTEQ:WitchLVL,18 -Shadow Patron KEY:Witch Patron ~ Shadow CATEGORY:Special Ability TYPE:WitchPatron VISIBLE:YES SPELLKNOWN:CLASS|Witch=1|Silent Image|PREVARGTEQ:WitchLVL,2 SPELLKNOWN:CLASS|Witch=2|Darkness|PREVARGTEQ:WitchLVL,4 SPELLKNOWN:CLASS|Witch=3|Deeper Darkness|PREVARGTEQ:WitchLVL,6 SPELLKNOWN:CLASS|Witch=4|Shadow Conjuratio|PREVARGTEQ:WitchLVL,8 SPELLKNOWN:CLASS|Witch=5|Shadow Evocation|PREVARGTEQ:WitchLVL,10 SPELLKNOWN:CLASS|Witch=6|Shadow Walk|PREVARGTEQ:WitchLVL,12 SPELLKNOWN:CLASS|Witch=7|Shadow Conjuration (Greater)|PREVARGTEQ:WitchLVL,14 SPELLKNOWN:CLASS|Witch=8|Shadow Evocation (Greater)|PREVARGTEQ:WitchLVL,16 SPELLKNOWN:CLASS|Witch=9|Shades|PREVARGTEQ:WitchLVL,18 -Strength Patron KEY:Witch Patron ~ Strength CATEGORY:Special Ability TYPE:WitchPatron VISIBLE:YES SPELLKNOWN:CLASS|Witch=1|Divine Favor|PREVARGTEQ:WitchLVL,2 SPELLKNOWN:CLASS|Witch=2|Bull's Strength|PREVARGTEQ:WitchLVL,4 SPELLKNOWN:CLASS|Witch=3|Greater Magic Weapon|PREVARGTEQ:WitchLVL,6 SPELLKNOWN:CLASS|Witch=4|Divine Power|PREVARGTEQ:WitchLVL,8 SPELLKNOWN:CLASS|Witch=5|Righteous Might|PREVARGTEQ:WitchLVL,10 SPELLKNOWN:CLASS|Witch=6|Bull's Strength (Mass)|PREVARGTEQ:WitchLVL,12 SPELLKNOWN:CLASS|Witch=7|Giant Form I|PRERGTEQ:WitchLVL,14 SPELLKNOWN:CLASS|Witch=8|Giant Form II|PREVARGTEQ:WitchLVL,16 SPELLKNOWN:CLASS|Witch=9|Shapechange|PREVARGTEQ:WitchLVL,18 -Transformation Patron KEY:Witch Patron ~ Transformation CATEGORY:Special Ability TYPE:WitchPatron VISIBLE:YES SPELLKNOWN:CLASS|Witch=1|Jump|PREVARGTEQ:WitchLVL,2 SPELLKNOWN:CLASS|Witch=2|Bear's Endurance|PREVARGTEQ:WitchLVL,4 SPELLKNOWN:CLASS|Witch=3|Beast Shape I|PREVARGTEQ:WitchLVL,6 SPELLKNOWN:CLASS|Witch=4|Beast Shape II|PREVARGTEQ:WitchLVL,8 SPELLKNOWN:CLASS|Witch=5|Beast Shape III|PREVARGTEQ:WitchLVL,10 SPELLKNOWN:CLASS|Witch=6|Form of The Dragon I|PREVARGTEQ:WitchLVL,12 SPELLKNOWN:CLASS|Witch=7|Form of The Dragon II|PREVARGTEQ:WitchLVL,14 SPELLKNOWN:CLASS|Witch=8|Form of The Dragon III|PREVARGTEQ:WitchLVL,16 SPELLKNOWN:CLASS|Witch=9|Shapechange|PREVARGTEQ:WitchLVL,18 -Trickery Patron KEY:Witch Patron ~ Trickery CATEGORY:Special Ability TYPE:WitchPatron VISIBLE:YES SPELLKNOWN:CLASS|Witch=1|Animate Rope|PREVARGTEQ:WitchLVL,2 SPELLKNOWN:CLASS|Witch=2|Mirror Image|PREVARGTEQ:WitchLVL,4 SPELLKNOWN:CLASS|Witch=3|Major Image|PREVARGTEQ:WitchLVL,6 SPELLKNOWN:CLASS|Witch=4|Phantasmal Killer|PREVARGTEQ:WitchLVL,8 SPELLKNOWN:CLASS|Witch=5|Mirage Arcana|PREVARGTEQ:WitchLVL,10 SPELLKNOWN:CLASS|Witch=6|Mislead|PREVARGTEQ:WitchLVL,12 SPELLKNOWN:CLASS|Witch=7|Reverse Gravity|PREVARGTEQ:WitchLVL,14 SPELLKNOWN:CLASS|Witch=8|Screen|PREVARGTEQ:WitchLVL,16 SPELLKNOWN:CLASS|Witch=9|Time Stop|PREVARGTEQ:WitchLVL,18 -Water Patron KEY:Witch Patron ~ Water CATEGORY:Special Ability TYPE:WitchPatron VISIBLE:YES SPELLKNOWN:CLASS|Witch=1|Bless Water,Curse Water|PREVARGTEQ:WitchLVL,2 SPELLKNOWN:CLASS|Witch=2|Slipstream|PREVARGTEQ:WitchLVL,4 SPELLKNOWN:CLASS|Witch=3|Water Breathing|PREVARGTEQ:WitchLVL,6 SPELLKNOWN:CLASS|Witch=4|Control Water|PREVARGTEQ:WitchLVL,8 SPELLKNOWN:CLASS|Witch=5|Geyser|PREVARGTEQ:WitchLVL,10 SPELLKNOWN:CLASS|Witch=6|Elemental Body III|PREVARGTEQ:WitchLVL,12 SPELLKNOWN:CLASS|Witch=7|Elemental Body IV|PREVARGTEQ:WitchLVL,14 SPELLKNOWN:CLASS|Witch=8|Seamantle|PREVARGTEQ:WitchLVL,16 SPELLKNOWN:CLASS|Witch=9|Tsunami|PREVARGTEQ:WitchLVL,18 -Wisdom Patron KEY:Witch Patron ~ Wisdom CATEGORY:Special Ability TYPE:WitchPatron VISIBLE:YES SPELLKNOWN:CLASS|Witch=1|Shield Of Faith|PREVARGTEQ:WitchLVL,2 SPELLKNOWN:CLASS|Witch=2|Owl's Wisdom|PREVARGTEQ:WitchLVL,4 SPELLKNOWN:CLASS|Witch=3|Magic Vestmen|PREVARGTEQ:WitchLVL,6 SPELLKNOWN:CLASS|Witch=4|Globe Of Invulnerability (Lesser)|PREVARGTEQ:WitchLVL,8 SPELLKNOWN:CLASS|Witch=5|Dream|PREVARGTEQ:WitchLVL,10 SPELLKNOWN:CLASS|Witch=6|Globe Of Invulnerability (Greater)|PREVARGTEQ:WitchLVL,12 SPELLKNOWN:CLASS|Witch=7|Spell Turning|PREVARGTEQ:WitchLVL,14 SPELLKNOWN:CLASS|Witch=8|Protection From Spells|PREVARGTEQ:WitchLVL,16 SPELLKNOWN:CLASS|Witch=9|Mage's Disjunction|PREVARGTEQ:WitchLVL,18 +Agility Patron KEY:Witch Patron ~ Agility CATEGORY:Special Ability TYPE:WitchPatron VISIBLE:YES SPELLKNOWN:CLASS|Witch=1|Jump|PREVARGTEQ:WitchLVL,2 SPELLKNOWN:CLASS|Witch=2|Cat's Grace|PREVARGTEQ:WitchLVL,4 SPELLKNOWN:CLASS|Witch=3|Haste|PREVARGTEQ:WitchLVL,6 SPELLKNOWN:CLASS|Witch=4|Freedom of Movement|PREVARGTEQ:WitchLVL,8 SPELLKNOWN:CLASS|Witch=5|Polymorph|PREVARGTEQ:WitchLVL,10 SPELLKNOWN:CLASS|Witch=6|Cat's Grace (Mass)|PREVARGTEQ:WitchLVL,12 SPELLKNOWN:CLASS|Witch=7|Ethereal Jaunt|PREVARGTEQ:WitchLVL,14 SPELLKNOWN:CLASS|Witch=8|Animal Shapes|PREVARGTEQ:WitchLVL,16 SPELLKNOWN:CLASS|Witch=9|Shapechange|PREVARGTEQ:WitchLVL,18 +Animals Patron KEY:Witch Patron ~ Animals CATEGORY:Special Ability TYPE:WitchPatron VISIBLE:YES SPELLKNOWN:CLASS|Witch=1|Charm Animal|PREVARGTEQ:WitchLVL,2 SPELLKNOWN:CLASS|Witch=2|Speak With Animals|PREVARGTEQ:WitchLVL,4 SPELLKNOWN:CLASS|Witch=3|Dominate Animal|PREVARGTEQ:WitchLVL,6 SPELLKNOWN:CLASS|Witch=4|Summon Nature's Ally IV|PREVARGTEQ:WitchLVL,8 SPELLKNOWN:CLASS|Witch=5|Animal Growth|PREVARGTEQ:WitchLVL,10 SPELLKNOWN:CLASS|Witch=6|Antilife Shell|PREVARGTEQ:WitchLVL,12 SPELLKNOWN:CLASS|Witch=7|Beast Shape IV|PREVARGTEQ:WitchLVL,14 SPELLKNOWN:CLASS|Witch=8|Animal Shapes|PREVARGTEQ:WitchLVL,16 SPELLKNOWN:CLASS|Witch=9|Summon Nature's Ally IX|PREVARGTEQ:WitchLVL,18 +Deception Patron KEY:Witch Patron ~ Deception CATEGORY:Special Ability TYPE:WitchPatron VISIBLE:YES SPELLKNOWN:CLASS|Witch=1|Ventriloquism|PREVARGTEQ:WitchLVL,2 SPELLKNOWN:CLASS|Witch=2|Invisibility|PREVARGTEQ:WitchLVL,4 SPELLKNOWN:CLASS|Witch=3|Blink|PREVARGTEQ:WitchLVL,6 SPELLKNOWN:CLASS|Witch=4|Confusion|PREVARGTEQ:WitchLVL,8 SPELLKNOWN:CLASS|Witch=5|Passwall|PREVARGTEQ:WitchLVL,10 SPELLKNOWN:CLASS|Witch=6|Programmed Image|PREVARGTEQ:WitchLVL,12 SPELLKNOWN:CLASS|Witch=7|Invisibility (Mass)|PREVARGTEQ:WitchLVL,14 SPELLKNOWN:CLASS|Witch=8|Scintillating Pattern|PREVARGTEQ:WitchLVL,16 SPELLKNOWN:CLASS|Witch=9|Time Stop|PREVARGTEQ:WitchLVL,18 +Elements Patron KEY:Witch Patron ~ Elements CATEGORY:Special Ability TYPE:WitchPatron VISIBLE:YES SPELLKNOWN:CLASS|Witch=1|Shocking Grasp|PREVARGTEQ:WitchLVL,2 SPELLKNOWN:CLASS|Witch=2|Flaming Sphere|PREVARGTEQ:WitchLVL,4 SPELLKNOWN:CLASS|Witch=3|Fireball|PREVARGTEQ:WitchLVL,6 SPELLKNOWN:CLASS|Witch=4|Wall of Ice|PREVARGTEQ:WitchLVL,8 SPELLKNOWN:CLASS|Witch=5|Flame Strike|PREVARGTEQ:WitchLVL,10 SPELLKNOWN:CLASS|Witch=6|Freezing Sphere|PREVARGTEQ:WitchLVL,12 SPELLKNOWN:CLASS|Witch=7|Vortex|PREVARGTEQ:WitchLVL,14 SPELLKNOWN:CLASS|Witch=8|Fire Storm|PREVARGTEQ:WitchLVL,16 SPELLKNOWN:CLASS|Witch=9|Meteor Swarm|PREVARGTEQ:WitchLVL,18 +Endurance Patron KEY:Witch Patron ~ Endurance CATEGORY:Special Ability TYPE:WitchPatron VISIBLE:YES SPELLKNOWN:CLASS|Witch=1|Endure Elements|PREVARGTEQ:WitchLVL,2 SPELLKNOWN:CLASS|Witch=2|Bear's Endurance|PREVARGTEQ:WitchLVL,4 SPELLKNOWN:CLASS|Witch=3|Protection From Energy|PREVARGTEQ:WitchLVL,6 SPELLKNOWN:CLASS|Witch=4|Spell Immunity|PREVARGTEQ:WitchLVL,8 SPELLKNOWN:CLASS|Witch=5|Spell Resistance|PREVARGTEQ:WitchLVL,10 SPELLKNOWN:CLASS|Witch=6|Bear's Endurance (Mass)|PREVARGTEQ:WitchLVL,12 SPELLKNOWN:CLASS|Witch=7|Restoration (Greater)|PREVARGTEQ:WitchLVL,14 SPELLKNOWN:CLASS|Witch=8|Iron Body|PREVARGTEQ:WitchLVL,16 SPELLKNOWN:CLASS|Witch=9|Miracle|PREVARGTEQ:WitchLVL,18 +Plague Patron KEY:Witch Patron ~ Plague CATEGORY:Special Ability TYPE:WitchPatron VISIBLE:YES SPELLKNOWN:CLASS|Witch=1|Detect Undead|PREVARGTEQ:WitchLVL,2 SPELLKNOWN:CLASS|Witch=2|Command Undead|PREVARGTEQ:WitchLVL,4 SPELLKNOWN:CLASS|Witch=3|Contagion|PREVARGTEQ:WitchLVL,6 SPELLKNOWN:CLASS|Witch=4|Animate Dead|PREVARGTEQ:WitchLVL,8 SPELLKNOWN:CLASS|Witch=5|Giant Vermin|PREVARGTEQ:WitchLVL,10 SPELLKNOWN:CLASS|Witch=6|Create Undead|PREVARGTEQ:WitchLVL,12 SPELLKNOWN:CLASS|Witch=7|Control Undead|PREVARGTEQ:WitchLVL,14 SPELLKNOWN:CLASS|Witch=8|Create Greater Undead|PREVARGTEQ:WitchLVL,16 SPELLKNOWN:CLASS|Witch=9|Energy Drain|PREVARGTEQ:WitchLVL,18 +Shadow Patron KEY:Witch Patron ~ Shadow CATEGORY:Special Ability TYPE:WitchPatron VISIBLE:YES SPELLKNOWN:CLASS|Witch=1|Silent Image|PREVARGTEQ:WitchLVL,2 SPELLKNOWN:CLASS|Witch=2|Darkness|PREVARGTEQ:WitchLVL,4 SPELLKNOWN:CLASS|Witch=3|Deeper Darkness|PREVARGTEQ:WitchLVL,6 SPELLKNOWN:CLASS|Witch=4|Shadow Conjuration|PREVARGTEQ:WitchLVL,8 SPELLKNOWN:CLASS|Witch=5|Shadow Evocation|PREVARGTEQ:WitchLVL,10 SPELLKNOWN:CLASS|Witch=6|Shadow Walk|PREVARGTEQ:WitchLVL,12 SPELLKNOWN:CLASS|Witch=7|Shadow Conjuration (Greater)|PREVARGTEQ:WitchLVL,14 SPELLKNOWN:CLASS|Witch=8|Shadow Evocation (Greater)|PREVARGTEQ:WitchLVL,16 SPELLKNOWN:CLASS|Witch=9|Shades|PREVARGTEQ:WitchLVL,18 +Strength Patron KEY:Witch Patron ~ Strength CATEGORY:Special Ability TYPE:WitchPatron VISIBLE:YES SPELLKNOWN:CLASS|Witch=1|Divine Favor|PREVARGTEQ:WitchLVL,2 SPELLKNOWN:CLASS|Witch=2|Bull's Strength|PREVARGTEQ:WitchLVL,4 SPELLKNOWN:CLASS|Witch=3|Magic Weapon (Greater)|PREVARGTEQ:WitchLVL,6 SPELLKNOWN:CLASS|Witch=4|Divine Power|PREVARGTEQ:WitchLVL,8 SPELLKNOWN:CLASS|Witch=5|Righteous Might|PREVARGTEQ:WitchLVL,10 SPELLKNOWN:CLASS|Witch=6|Bull's Strength (Mass)|PREVARGTEQ:WitchLVL,12 SPELLKNOWN:CLASS|Witch=7|Giant Form I|PRERGTEQ:WitchLVL,14 SPELLKNOWN:CLASS|Witch=8|Giant Form II|PREVARGTEQ:WitchLVL,16 SPELLKNOWN:CLASS|Witch=9|Shapechange|PREVARGTEQ:WitchLVL,18 +Transformation Patron KEY:Witch Patron ~ Transformation CATEGORY:Special Ability TYPE:WitchPatron VISIBLE:YES SPELLKNOWN:CLASS|Witch=1|Jump|PREVARGTEQ:WitchLVL,2 SPELLKNOWN:CLASS|Witch=2|Bear's Endurance|PREVARGTEQ:WitchLVL,4 SPELLKNOWN:CLASS|Witch=3|Beast Shape I|PREVARGTEQ:WitchLVL,6 SPELLKNOWN:CLASS|Witch=4|Beast Shape II|PREVARGTEQ:WitchLVL,8 SPELLKNOWN:CLASS|Witch=5|Beast Shape III|PREVARGTEQ:WitchLVL,10 SPELLKNOWN:CLASS|Witch=6|Form of The Dragon I|PREVARGTEQ:WitchLVL,12 SPELLKNOWN:CLASS|Witch=7|Form of The Dragon II|PREVARGTEQ:WitchLVL,14 SPELLKNOWN:CLASS|Witch=8|Form of The Dragon III|PREVARGTEQ:WitchLVL,16 SPELLKNOWN:CLASS|Witch=9|Shapechange|PREVARGTEQ:WitchLVL,18 +Trickery Patron KEY:Witch Patron ~ Trickery CATEGORY:Special Ability TYPE:WitchPatron VISIBLE:YES SPELLKNOWN:CLASS|Witch=1|Animate Rope|PREVARGTEQ:WitchLVL,2 SPELLKNOWN:CLASS|Witch=2|Mirror Image|PREVARGTEQ:WitchLVL,4 SPELLKNOWN:CLASS|Witch=3|Major Image|PREVARGTEQ:WitchLVL,6 SPELLKNOWN:CLASS|Witch=4|Phantasmal Killer|PREVARGTEQ:WitchLVL,8 SPELLKNOWN:CLASS|Witch=5|Mirage Arcana|PREVARGTEQ:WitchLVL,10 SPELLKNOWN:CLASS|Witch=6|Mislead|PREVARGTEQ:WitchLVL,12 SPELLKNOWN:CLASS|Witch=7|Reverse Gravity|PREVARGTEQ:WitchLVL,14 SPELLKNOWN:CLASS|Witch=8|Screen|PREVARGTEQ:WitchLVL,16 SPELLKNOWN:CLASS|Witch=9|Time Stop|PREVARGTEQ:WitchLVL,18 +Water Patron KEY:Witch Patron ~ Water CATEGORY:Special Ability TYPE:WitchPatron VISIBLE:YES SPELLKNOWN:CLASS|Witch=1|Bless Water,Curse Water|PREVARGTEQ:WitchLVL,2 SPELLKNOWN:CLASS|Witch=2|Slipstream|PREVARGTEQ:WitchLVL,4 SPELLKNOWN:CLASS|Witch=3|Water Breathing|PREVARGTEQ:WitchLVL,6 SPELLKNOWN:CLASS|Witch=4|Control Water|PREVARGTEQ:WitchLVL,8 SPELLKNOWN:CLASS|Witch=5|Geyser|PREVARGTEQ:WitchLVL,10 SPELLKNOWN:CLASS|Witch=6|Elemental Body III|PREVARGTEQ:WitchLVL,12 SPELLKNOWN:CLASS|Witch=7|Elemental Body IV|PREVARGTEQ:WitchLVL,14 SPELLKNOWN:CLASS|Witch=8|Seamantle|PREVARGTEQ:WitchLVL,16 SPELLKNOWN:CLASS|Witch=9|Tsunami|PREVARGTEQ:WitchLVL,18 +Wisdom Patron KEY:Witch Patron ~ Wisdom CATEGORY:Special Ability TYPE:WitchPatron VISIBLE:YES SPELLKNOWN:CLASS|Witch=1|Shield Of Faith|PREVARGTEQ:WitchLVL,2 SPELLKNOWN:CLASS|Witch=2|Owl's Wisdom|PREVARGTEQ:WitchLVL,4 SPELLKNOWN:CLASS|Witch=3|Magic Vestment|PREVARGTEQ:WitchLVL,6 SPELLKNOWN:CLASS|Witch=4|Globe Of Invulnerability (Lesser)|PREVARGTEQ:WitchLVL,8 SPELLKNOWN:CLASS|Witch=5|Dream|PREVARGTEQ:WitchLVL,10 SPELLKNOWN:CLASS|Witch=6|Globe Of Invulnerability (Greater)|PREVARGTEQ:WitchLVL,12 SPELLKNOWN:CLASS|Witch=7|Spell Turning|PREVARGTEQ:WitchLVL,14 SPELLKNOWN:CLASS|Witch=8|Protection From Spells|PREVARGTEQ:WitchLVL,16 SPELLKNOWN:CLASS|Witch=9|Mage's Disjunction|PREVARGTEQ:WitchLVL,18 ## Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilitycategories.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilitycategories.lst 2010-08-28 20:04:58 UTC (rev 12942) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilitycategories.lst 2010-08-29 04:01:46 UTC (rev 12943) @@ -6,6 +6,9 @@ ABILITYCATEGORY:Cavalier Order VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:CavalierOrder PLURAL:Cavalier Orders DISPLAYLOCATION:Class Abilities ABILITYCATEGORY:Cavalier Feat VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:FEAT TYPE:CavalierFeat.Combat PLURAL:Cavalier Feats DISPLAYLOCATION:Feats +# Inquisitor Categories +ABILITYCATEGORY:Inquisitor Domain Choice VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:InquisitorDomain PLURAL:Inquisitor Domain Choices DISPLAYLOCATION:Class Abilities +ABILITYCATEGORY:Teamwork Feat VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:FEAT TYPE:TeamWork PLURAL:Tactician Feats DISPLAYLOCATION:Feats ###Block: Oracular Ability Categories # Ability Category Visible Editable? Change Pool? Fractional values? Category of Object Type of Object Plural description for UI Display Location Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_classes_base.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_classes_base.lst 2010-08-28 20:04:58 UTC (rev 12942) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_classes_base.lst 2010-08-29 04:01:46 UTC (rev 12943) @@ -7,7 +7,7 @@ ## # Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus -#CLASS:Alchemist HD:8 TYPE:Base.PC ABB:Alc MAXLEVEL:20 SOURCEPAGE:p.26 BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE +CLASS:Alchemist HD:8 TYPE:Base.PC ABB:Alc MAXLEVEL:20 SOURCEPAGE:p.26 BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE # Class Name Skill Pts/Lvl Class Skill #CLASS:Alchemist STARTSKILLPTS:2 CSKILL:Appraise|Bluff|TYPE.Craft|Fly|Intimidate|Knowledge (Arcana)|TYPE.Profession|Spellcraft|Use Magic Device # Class Name Spell Stat Spell Type Memorize Caster level @@ -17,10 +17,26 @@ ###Block: Level progression +CLASS:Antipaladin HD:8 TYPE:Base.PC ABB:Apal MAXLEVEL:20 + + # Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus -CLASS:Cavalier HD:10 TYPE:Base.PC ABB:Cav MAXLEVEL:20 SOURCEPAGE:p.32 BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Will,BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE +CLASS:Cavalier HD:10 TYPE:Base.PC ABB:Cav ALLOWBASECLASS:NO MAXLEVEL:20 SOURCEPAGE:p.32 BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Will,BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE # Class Name Skill Pts/Lvl Class Skill CLASS:Cavalier STARTSKILLPTS:4 CSKILL:Bluff|Climb|TYPE.Craft|Diplomacy|Handle Animal|Intimidate|TYPE.Profession|Ride|Sense Motive|Swim +#Doing Orders as Subclass for CSKILL Support +SUBCLASS:Order of the Cockatrice COST:0 CSKILL:Appraise|TYPE.Perform +SUBCLASSLEVEL:1 ABILITY:Special Ability|AUTOMATIC|Order of the Cockatrice +SUBCLASS:Order of the Dragon COST:0 CSKILL:Perception|Survival +SUBCLASSLEVEL:1 ABILITY:Special Ability|AUTOMATIC|Order of the Dragon +SUBCLASS:Order of the Lion COST:0 CSKILL:Knowledge (Local)|Knowledge (Nobility) +SUBCLASSLEVEL:1 ABILITY:Special Ability|AUTOMATIC|Order of the Lion +SUBCLASS:Order of the Shield COST:0 CSKILL:Heal|Knowledge (Local) +SUBCLASSLEVEL:1 ABILITY:Special Ability|AUTOMATIC|Order of the Shield +SUBCLASS:Order of the Star COST:0 CSKILL:Heal|Knowledge (Religion) +SUBCLASSLEVEL:1 ABILITY:Special Ability|AUTOMATIC|Order of the Star +SUBCLASS:Order of the Sword COST:0 CSKILL:Knowledge (Nobility)|Knowledge (Religion) +SUBCLASSLEVEL:1 ABILITY:Special Ability|AUTOMATIC|Order of the Sword ###Block:Proficiencies 1 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies AUTO:FEAT|Simple Weapon Proficiency|Martial Weapon Proficiency 1 AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium)|Armor Proficiency (Heavy)|Shield Proficiency @@ -33,23 +49,68 @@ 12 ABILITY:Special Ability|AUTOMATIC|Demanding Challenge ~ Cavalier 14 ABILITY:Special Ability|AUTOMATIC|Greater Banner ~ Cavalier 17 ABILITY:Special Ability|AUTOMATIC|Master Tactician ~ Cavalier - - - +20 ABILITY:Special Ability|AUTOMATIC|Supreme Charge ~ Cavalier 6 BONUS:ABILITYPOOL|Cavalier Feat|CL/6 # Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus -#CLASS:Inquisitor HD:8 TYPE:Base.PC ABB:Sor MAXLEVEL:20 SOURCEPAGE:p.38 BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE +CLASS:Inquisitor HD:8 TYPE:Base.PC ABB:Inq MAXLEVEL:20 SOURCEPAGE:p.38 BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE # Class Name Skill Pts/Lvl Class Skill -#CLASS:Inquisitor STARTSKILLPTS:2 CSKILL:Appraise|Bluff|TYPE.Craft|Fly|Intimidate|Knowledge (Arcana)|TYPE.Profession|Spellcraft|Use Magic Device +CLASS:Inquisitor STARTSKILLPTS:6 CSKILL:Bluff|Climb|TYPE.Craft|Diplomacy|Disguise|Heal|Intimidate|Knowledge (Arcana)|Knowledge (Dungeoneering)|Knowledge (Nature)|Knowledge (Planes)|Knowledge (Religion)|Perception|TYPE.Profession|Ride|Sense Motive|Spellcraft|Stealth|Survival|Swim # Class Name Spell Stat Spell Type Memorize Caster level -#CLASS:Inquisitor SPELLSTAT:CHA SPELLTYPE:Arcane MEMORIZE:NO BONUS:CASTERLEVEL|Sorcerer|CL +CLASS:Inquisitor SPELLSTAT:WIS SPELLTYPE:Divine MEMORIZE:NO BONUS:CASTERLEVEL|Inquisitor|CL +#BONUS:DOMAIN|NUMBER|1 +#COMMENT: Unable to enact properly for the Domain, Inquisitor does not get a domain slot, or bonus spells from it ###Block:Proficiencies -#1 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies AUTO:FEAT|Simple Weapon Proficiency +1 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies AUTO:FEAT|Simple Weapon Proficiency +1 AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium)|Armor Proficiency (Heavy)|Shield Proficiency +1 AUTO:WEAPONPROF|Crossbow (Hand)|Longbow|Crossbow (Repeating Heavy)|Crossbow (Repeating Light)|Shortbow|DEITYWEAPONS +#Block: Alignment Restrictions +1 PROHIBITSPELL:ALIGNMENT.Good|PREALIGN:LE,NE,CE PROHIBITSPELL:ALIGNMENT.Good|PREDEITYALIGN:LE,NE,CE +1 PROHIBITSPELL:ALIGNMENT.Evil|PREALIGN:LG,NG,CG PROHIBITSPELL:ALIGNMENT.Evil|PREDEITYALIGN:LG,NG,CG +1 PROHIBITSPELL:ALIGNMENT.Lawful|PREALIGN:CG,CN,CE PROHIBITSPELL:ALIGNMENT.Lawful|PREDEITYALIGN:CG,CN,CE +1 PROHIBITSPELL:ALIGNMENT.Chaotic|PREALIGN:LG,LN,LE PROHIBITSPELL:ALIGNMENT.Chaotic|PREDEITYALIGN:LG,LN,LE +1 BONUS:ABILITYPOOL|Inquisitor Domain Choice|1 BONUS:VAR|DomainLVL|CL ABILITY:Special Ability|AUTOMATIC|Domains ###Block: Level progression +1 ABILITY:Special Ability|AUTOMATIC|Judgment ~ Inquisitor +1 ABILITY:Special Ability|AUTOMATIC|Monster Lore ~ Inquisitor +1 ABILITY:Special Ability|AUTOMATIC|Stern Gaze ~ Inquisitor +2 ABILITY:Special Ability|AUTOMATIC|Cunning Initiative ~ Inquisitor +2 ABILITY:Special Ability|AUTOMATIC|Detect Alignment ~ Inquisitor +2 ABILITY:Special Ability|AUTOMATIC|Track ~ Inquisitor +3 ABILITY:Special Ability|AUTOMATIC|Solo Tactics ~ Inquisitor +5 ABILITY:Special Ability|AUTOMATIC|Bane ~ Inquisitor +5 ABILITY:Special Ability|AUTOMATIC|Discern Lies ~ Inquisitor +8 ABILITY:Special Ability|AUTOMATIC|Second Judgment ~ Inquisitor +11 ABILITY:Special Ability|AUTOMATIC|Stalwart ~ Inquisitor +12 ABILITY:Special Ability|AUTOMATIC|Greater Bane ~ Inquisitor +14 ABILITY:Special Ability|AUTOMATIC|Exploit Weakness ~ Inquisitor +16 ABILITY:Special Ability|AUTOMATIC|Third Judgment ~ Inquisitor +17 ABILITY:Special Ability|AUTOMATIC|Slayer ~ Inquisitor +20 ABILITY:Special Ability|AUTOMATIC|True Judgment ~ Inquisitor +# +3 BONUS:ABILITYPOOL|Teamwork Feat|CL/3 +#Block: Casting +1 CAST:9,1 KNOWN:4,2 +2 CAST:9,2 KNOWN:5,3 +3 CAST:9,3 KNOWN:6,4 +4 CAST:9,3,1 KNOWN:6,4,2 +5 CAST:9,4,2 KNOWN:6,4,3 +6 CAST:9,4,3 KNOWN:6,4,4 +7 CAST:9,4,3,1 KNOWN:6,5,4,2 +8 CAST:9,4,4,2 KNOWN:6,5,4,3 +9 CAST:9,5,4,3 KNOWN:6,5,4,4 +10 CAST:9,5,4,3,1 KNOWN:6,5,5,4,2 +11 CAST:9,5,4,4,2 KNOWN:6,6,5,4,3 +12 CAST:9,5,5,4,3 KNOWN:6,6,5,4,4 +13 CAST:9,5,5,4,3,1 KNOWN:6,6,5,5,4,2 +14 CAST:9,5,5,4,4,2 KNOWN:6,6,6,5,4,3 +15 CAST:9,5,5,5,4,3 KNOWN:6,6,6,5,4,4 +16 CAST:9,5,5,5,4,3,1 KNOWN:6,6,6,5,5,4,2 +17 CAST:9,5,5,5,4,4,2 KNOWN:6,6,6,6,5,4,3 +18 CAST:9,5,5,5,5,4,3 KNOWN:6,6,6,6,5,4,4 +19 CAST:9,5,5,5,5,5,4 KNOWN:6,6,6,6,5,5,4 +20 CAST:9,5,5,5,5,5,5 KNOWN:6,6,6,6,6,5,5 - - # Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus CLASS:Oracle HD:8 TYPE:Base.PC ABB:Ocl MAXLEVEL:20 SOURCEPAGE:p.42 BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3 BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE # Class Name Skill Pts/Lvl Class Skill @@ -74,8 +135,8 @@ 7 CAST:7,6,6,4 KNOWN:7,5,3,2 8 CAST:8,6,6,5,3 KNOWN:8,5,3,2,1 9 CAST:8,6,6,6,4 KNOWN:8,5,4,3,2 -10 CAST:9,6,6,6,5,3 KNOWN:9,5,4,3,2,1 -11 CAST:9,6,6,6,6,4 KNOWN:9,5,5,4,3,2 +10 CAST:9,6,6,6,5,3 KNOWN:9,5,4,3,2,1 +11 CAST:9,6,6,6,6,4 KNOWN:9,5,5,4,3,2 12 CAST:9,6,6,6,6,5,3 KNOWN:9,5,5,4,3,2,1 13 CAST:9,6,6,6,6,6,4 KNOWN:9,5,5,4,4,3,2 14 CAST:9,6,6,6,6,6,5,3 KNOWN:9,5,5,4,4,3,2,1 @@ -121,12 +182,12 @@ 20 CAST:0,5,5,5,5,5,5 KNOWN:6,6,6,6,6,5,5 ABILITY:Special Ability|AUTOMATIC|Twin Eidolon -# Class Name Hit Dice Type Abbreviation Max Level Source Page Bonus Languages Visible Save checks bonus Combat bonus -CLASS:Witch HD:6 TYPE:Base.PC ABB:Wit MAXLEVEL:20 SOURCEPAGE:p.65 VISIBLE:YES BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE +# Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus +CLASS:Witch HD:6 TYPE:Base.PC ABB:Wit MAXLEVEL:20 SOURCEPAGE:p.65 BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE # Class Name Skill Pts/Lvl Class Skill -CLASS:Witch STARTSKILLPTS:2 CSKILL:TYPE.Craft|Fly|Heal|Intimidate|Knowledge (Arcana)|Knowledge (History)|Knowledge (Nature)|Knowledge (Planes)|TYPE.Profession|Spellcraft|Use Magic Device +CLASS:Witch STARTSKILLPTS:2 CSKILL:TYPE.Craft|Fly|Heal|Intimidate|Knowledge (Arcana)|Knowledge (History)|Knowledge (Nature)|Knowledge (Planes)|TYPE.Profession|Spellcraft|Use Magic Device # Class Name Spell Stat Spell Type Automatically Known Spell Levels Spellbook Caster level -CLASS:Witch SPELLSTAT:INT SPELLTYPE:Arcane KNOWNSPELLS:LEVEL=0 SPELLBOOK:YES BONUS:CASTERLEVEL|Witch|CL SAB:Concentration check for witch spells: +%.|CL+INT +CLASS:Witch SPELLSTAT:INT SPELLTYPE:Arcane KNOWNSPELLS:LEVEL=0 BONUS:CASTERLEVEL|Witch|CL SAB:Concentration check for witch spells: +%.|CL+INT # ###Block:Proficiencies 1 ABILITY:Special Ability|AUTOMATIC|Witch Weapon Proficiencies|All Automatic Proficiencies Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_kits_races_base.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_kits_races_base.lst 2010-08-28 20:04:58 UTC (rev 12942) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_kits_races_base.lst 2010-08-29 04:01:46 UTC (rev 12943) @@ -4,21 +4,6 @@ # NO LONGER NEEDED - Placed new version in core to make this more seemless. - -STARTPACK:Dwarf Default VISIBLE:NO APPLY:INSTANT -ABILITY:CATEGORY=Dwarven Defensive Training Alternatives|Defensive Training ~ Dwarf -ABILITY:CATEGORY=Dwarven Greed Alternatives|Greed -ABILITY:CATEGORY=Dwarven Hardy Alternatives|Hardy -ABILITY:CATEGORY=Dwarven Hatred Alternatives|Hatred ~ Dwarf -ABILITY:CATEGORY=Dwarven Stability Alternatives|Stability -ABILITY:CATEGORY=Dwarven Stonecunning Alternatives|Stonecunning - -STARTPACK:Elf Default VISIBLE:NO APPLY:INSTANT -ABILITY:CATEGORY=Elven Racial Trait|Elven Magic -ABILITY:CATEGORY=Elven Racial Trait|Elven Immunities ~ Elf -ABILITY:CATEGORY=Elven Racial Trait|Weapon Familiarity ~ Elf - -# STARTPACK:Eidolon (Quadruped) TYPE:Companion VISIBLE:NO STAT:STR=10|DEX=10|CON=11|INT=11|WIS=10|CHA=11 TEMPLATE:Bite Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_spells.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_spells.lst 2010-08-28 20:04:58 UTC (rev 12942) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_spells.lst 2010-08-29 04:01:46 UTC (rev 12943) @@ -49,7 +49,7 @@ Castigate (Mass) OUTPUTNAME:Castigate, Mass SOURCEPAGE:p.210 SCHOOL:Enchantment SUBSCHOOL:Compulsion DESCRIPTOR:Fear|Language-Dependent|Mind-Affecting CLASSES:Inquisitor=5 CASTTIME:1 standard action COMPS:V, S, DF RANGE:Medium TARGETAREA:one creature/level, no two of which can be more than 30 ft. apart DURATION:1 round/level or 1 round; see text SAVEINFO:Will partial SPELLRES:Yes DESC:Causes targets to be shaken and cower. Challenge Evil SOURCEPAGE:p.210 SCHOOL:Enchantment SUBSCHOOL:Compulsion DESCRIPTOR:Mind-Affecting CLASSES:Paladin=1 CASTTIME:1 standard action COMPS:V, DF RANGE:Close TARGETAREA:one evil creature DURATION:1 minute/level (D) SAVEINFO:Will negates SPELLRES:Yes DESC:Sickens creature if it refuses to fight you. Chameleon Stride SOURCEPAGE:p.210 SCHOOL:Illusion SUBSCHOOL:Glamer CLASSES:Ranger=2 CASTTIME:1 standard action COMPS:V, S, DF RANGE:Personal TARGETAREA:You DURATION:1 minute/level DESC:Gives a +4 bonus on Stealth checks and concealment. -Clashing Rocks SOURCEPAGE:p.210 SCHOOL:Conjuration SUBSCHOOL:Creation DESCRIPTION:Earth CLASSES:Druid,Sorcerer,Wizard=9 CASTTIME:1 standard action COMPS:V, S RANGE:Long TARGETAREA:see text DURATION:Instantaneous SAVEINFO:Reflex partial, see text SPELLRES:No DESC:20d6 damage to target creature. +Clashing Rocks SOURCEPAGE:p.210 SCHOOL:Conjuration SUBSCHOOL:Creation DESCRIPTOR:Earth CLASSES:Druid,Sorcerer,Wizard=9 CASTTIME:1 standard action COMPS:V, S RANGE:Long TARGETAREA:see text DURATION:Instantaneous SAVEINFO:Reflex partial, see text SPELLRES:No DESC:20d6 damage to target creature. Cleanse SOURCEPAGE:p.211 SCHOOL:Evocation CLASSES:Cleric=5|Inquisitor=6 CASTTIME:1 standard action COMPS:S, DF RANGE:Personal TARGETAREA:You DURATION:Instantaneous DESC:Cures 4d8 damage +1/level (max +25) and also removes several afflictions. Cloak of Dreams SOURCEPAGE:p.211 SCHOOL:Enchantment SUBSCHOOL:Compulsion DESCRIPTOR:Mind-Affecting CLASSES:Bard=5|Sorcerer,Wizard=6|Witch=6 CASTTIME:1 round COMPS:V, S, M (a rose petal and a drop of perfume) RANGE:5 ft. TARGETAREA:5-ft.-radius emanation centered on you DURATION:1 round/level (D) SAVEINFO:Will negates SPELLRES:Yes DESC:Living creatures within 5 ft. fall asleep. Cloak of Shade SOURCEPAGE:p.211 SCHOOL:Abjuration CLASSES:Druid=1|Ranger=1 CASTTIME:1 standard action COMPS:V, S, M (a leaf from a shade tree) RANGE:Touch TARGETAREA:one creature per level DURATION:1 hour/level (D) SAVEINFO:Will negates (harmless) SPELLRES:Yes (harmless) DESC:Reduces effects of sun exposure and heat. @@ -83,13 +83,13 @@ Elemental Aura SOURCEPAGE:p.218 SCHOOL:Evocation DESCRIPTOR:Acid|Cold|Electricity|Fire CLASSES:Alchemist=3|Sorcerer,Wizard=3 CASTTIME:1 standard action COMPS:V, S RANGE:Personal TARGETAREA:You DURATION:1 round/level (D) SAVEINFO:Reflex half; see text SPELLRES:Yes DESC:Creates an aura of energy around you. Elemental Speech SOURCEPAGE:p.218 SCHOOL:Divination DESCRIPTOR:Air|Earth|Fire|Water CLASSES:Bard=3|Cleric=3|Druid=2|Sorcerer,Wizard=2 CASTTIME:1 standard action COMPS:V, S, M (iron filings) RANGE:Personal TARGETAREA:You DURATION:1 minute/level DESC:Enables you to speak to elementals and some creatures. Elemental Touch SOURCEPAGE:p.218 SCHOOL:Evocation DESCRIPTOR:Acid|Cold|Electricity|Fire CLASSES:Alchemist=2|Sorcerer,Wizard=2 CASTTIME:1 standard action COMPS:V, S, M (a bit of the chosen element: earth, water, air, or fire) RANGE:Personal TARGETAREA:You DURATION:1 round/level (D) SAVEINFO:see text SPELLRES:No DESC:Gain energy damage touch attack. -Elude Time SOURCEPAGE:p.218 SCHOOL:Transmutation CLASSES:Alchemist=5 CASTTIME:1 standard action COMPS:V, S, M (powdered diamond, emerald, ruby, and sapphire dust worth 500 gp) RANGE:Personal TARGETAREA:You DURATION:up to 1 minute/level; see text DESC: +Elude Time SOURCEPAGE:p.218 SCHOOL:Transmutation CLASSES:Alchemist=5 CASTTIME:1 standard action COMPS:V, S, M (powdered diamond, emerald, ruby, and sapphire dust worth 500 gp) RANGE:Personal TARGETAREA:You DURATION:up to 1 minute/level; see text DESC:Puts you in temporary suspended animation Enemy Hammer SOURCEPAGE:p.219 SCHOOL:Transmutation CLASSES:Sorcerer,Wizard=6 CASTTIME:1 standard action COMPS:V, S, M (puppet strings) RANGE:Long TARGETAREA:one creature DURATION:1 round/level (D) SAVEINFO:Fortitude partial SPELLRES:Yes DESC:Allows you to telekinetically use a creature as a weapon. Enter Image SOURCEPAGE:p.219 SCHOOL:Transmutation CLASSES:Bard=2|Cleric=3|Sorcerer,Wizard=3 CASTTIME:1 standard action COMPS:V, S, M/DF (a drop of paint and a ball of clay) RANGE:50 ft./level TARGETAREA:transfer consciousness to any object bearing your likeness DURATION:concentration SAVEINFO:None SPELLRES:No DESC:Transfers your consciousness to an object bearing your likeness. Euphoric Tranquility SOURCEPAGE:p.219 SCHOOL:Enchantment SUBSCHOOL:Compulsion DESCRIPTOR:Mind-Affecting CLASSES:Bard=6|Cleric=8|Druid=8|Sorcerer,Wizard=8 CASTTIME:1 standard action COMPS:V, S, M/DF (a poppy flower) RANGE:Touch TARGETAREA:creature touched DURATION:1 round/level SAVEINFO:None and Will partial (see below) SPELLRES:Yes DESC:Makes a creature friendly. Evolution Surge SOURCEPAGE:p.220 SCHOOL:Transmutation CLASSES:Summoner=3 CASTTIME:1 standard action COMPS:V, S, M (a chameleon scale) RANGE:Touch TARGETAREA:Your eidolon DURATION:1 minute/level SAVEINFO:Will negates (harmless) SPELLRES:No DESC:This spell functions as lesser evolution surge, except that you can grant any evolution whose total cost does not exceed 4 evolution points. Evolution Surge (Greater) OUTPUTNAME:Evolution Surge, Greater SOURCEPAGE:p.220 SCHOOL:Transmutation CLASSES:Summoner=4 CASTTIME:1 standard action COMPS:V, S, M (a chameleon scale) RANGE:Touch TARGETAREA:Your eidolon DURATION:1 minute/level SAVEINFO:Will negates (harmless) SPELLRES:No DESC:This spell functions as lesser evolution surge, except that you can grant any two evolutions whose total cost does not exceed 6 evolution points. -Evolution Surge (Lesser) OUTPUTNAME:Evolution Surge, Lesser SOURCEPAGE:p.220 SCHOOL:Transmutation CLASSES:Summoner=2 CASTTIME:1 standard action COMPS:V, S, M (a chameleon scale) RANGE:Touch TARGETAREA:Your eidolon DURATION:1 minute/level SAVEINFO:Will negates (harmless) SPELLRES:No DESC: +Evolution Surge (Lesser) OUTPUTNAME:Evolution Surge, Lesser SOURCEPAGE:p.220 SCHOOL:Transmutation CLASSES:Summoner=2 CASTTIME:1 standard action COMPS:V, S, M (a chameleon scale) RANGE:Touch TARGETAREA:Your eidolon DURATION:1 minute/level SAVEINFO:Will negates (harmless) SPELLRES:No DESC:Grants eidolon an evolution with 2 evolution points. Expeditious Excavation SOURCEPAGE:p.220 SCHOOL:Transmutation DESCRIPTOR:Earth CLASSES:Druid=1|Sorcerer,Wizard=1 CASTTIME:1 standard action COMPS:V, S, M (tiny shovel) RANGE:Close TARGETAREA:dirt in a 5-ft. cube DURATION:Instantaneous SAVEINFO:see text SPELLRES:No DESC:Moves 5-ft. cubes of earth. Expend SOURCEPAGE:p.220 SCHOOL:Abjuration CLASSES:Sorcerer,Wizard=7 CASTTIME:1 standard action COMPS:V, S, M (miniature broken hourglass) RANGE:Medium TARGETAREA:20-ft.-radius burst DURATION:Instantaneous SAVEINFO:Will negates SPELLRES:Yes DESC:Wastes creatures\x92 limited use magical ability Feast of Ashes SOURCEPAGE:p.220 SCHOOL:Transmutation CLASSES:Druid=2|Witch=2 CASTTIME:1 standard action COMPS:V, S, M (a pinch of ash) RANGE:Close TARGETAREA:one creature DURATION:2 days/level (D) SAVEINFO:Fortitude negates SPELLRES:Yes DESC:A target starves with an insatiable hunger. @@ -106,9 +106,9 @@ Firebrand SOURCEPAGE:p.222 SCHOOL:Transmutation DESCRIPTOR:Fire CLASSES:Sorcerer,Wizard=7 CASTTIME:1 standard action COMPS:V, S RANGE:Close TARGETAREA:one creature/4 levels, no two of which can be more than 30 ft. apart DURATION:1 round/level SAVEINFO:Will negates (harmless), but see below SPELLRES:Yes (harmless) DESC:Allies gain flaming weapons, immunity to your fire spells, and a one-use ray of fire attack. Firefall SOURCEPAGE:p.222 SCHOOL:Transmutation DESCRIPTOR:Fire CLASSES:Sorcerer,Wizard=4 CASTTIME:1 standard action COMPS:V, S, M (one fire source) RANGE:Long TARGETAREA:one fire source, up to a 20-foot cube DURATION:Instantaneous SAVEINFO:Will negates and Reflex negates; see text SPELLRES:No DESC:Causes fire to burst up, dealing 2d6 fire damage. Flames of the Faithful SOURCEPAGE:p.222 SCHOOL:Transmutation DESCRIPTOR:Fire CLASSES:Inquisitor=2 CASTTIME:1 standard action COMPS:V RANGE:Touch TARGETAREA:weapon touched DURATION:1 round/level SAVEINFO:Fortitude negates (object, harmless) SPELLRES:Yes (object, harmless) DESC:Gives weapon flaming property. -Flare Burst SOURCEPAGE:p.223 SCHOOL:Evocation (light) CLASSES:Bard=1|Druid=1|Sorcerer,Wizard=1 CASTTIME:1 standard action COMPS:V RANGE:Close TARGETAREA:10-ft.-radius burst of light DURATION:Instantaneous SAVEINFO:Fortitude negates SPELLRES:Yes DESC:This spell functions as flare, except it affects all creatures in a 10-foot-radius burst from the target point. DESC: +Flare Burst SOURCEPAGE:p.223 SCHOOL:Evocation (light) CLASSES:Bard=1|Druid=1|Sorcerer,Wizard=1 CASTTIME:1 standard action COMPS:V RANGE:Close TARGETAREA:10-ft.-radius burst of light DURATION:Instantaneous SAVEINFO:Fortitude negates SPELLRES:Yes DESC:This spell functions as flare, except it affects all creatures in a 10-foot-radius burst from the target point. DESC:As flare, but on all creatures within 10 ft Fluid Form SOURCEPAGE:p.223 SCHOOL:Transmutation DESCRIPTOR:Water CLASSES:Alchemist=4|Sorcerer,Wizard=6 CASTTIME:1 standard action COMPS:S, M (a mixture of oil and water) RANGE:Personal TARGETAREA:You DURATION:1 minute/level DESC:Gain DR 10/slashing, increases reach 10 ft., and breathe water. -Fly (Mass) OUTPUTNAME:Fly, Mass SOURCEPAGE:p.223 SCHOOL:Transmutation CLASSES:Sorcerer,Wizard=7 CASTTIME:1 standard action COMPS:V, S, F (a wing feather) RANGE:Close TARGETAREA:one creature/level, no two of which can be more than 30 ft. apart DURATION:10 minutes/level SAVEINFO:Will negates (harmless) SPELLRES:Yes (harmless) DESC:One creature/level gains ability to f ly. +Fly (Mass) OUTPUTNAME:Fly, Mass SOURCEPAGE:p.223 SCHOOL:Transmutation CLASSES:Sorcerer,Wizard=7 CASTTIME:1 standard action COMPS:V, S, F (a wing feather) RANGE:Close TARGETAREA:one creature/level, no two of which can be more than 30 ft. apart DURATION:10 minutes/level SAVEINFO:Will negates (harmless) SPELLRES:Yes (harmless) DESC:One creature/level gains ability to fly. Foe to Friend SOURCEPAGE:p.224 SCHOOL:Enchantment SUBSCHOOL:Compulsion DESCRIPTOR:Mind-Affecting CLASSES:Bard=5 CASTTIME:1 immediate action COMPS:V, S RANGE:Medium TARGETAREA:one living creature DURATION:1 round SAVEINFO:Will negates SPELLRES:Yes DESC:Redirect an enemy creature's attack. Follow Aura SOURCEPAGE:p.224 SCHOOL:Divination DESCRIPTOR:Chaotic|Evil|Good|Lawful CLASSES:Inquisitor=2 CASTTIME:1 standard action COMPS:V, S, DF RANGE:Personal TARGETAREA:You DURATION:10 minutes/level (D) DESC:Gain ability to follow the trail of the aura of an alignment. Fool's Forbiddance SOURCEPAGE:p.224 SCHOOL:Abjuration DESCRIPTOR:Mind-Affecting CLASSES:Bard=6 CASTTIME:1 standard action COMPS:V, S, M (a ring of keys) RANGE:10 ft. TARGETAREA:10-ft.-radius spherical emanation centered on you DURATION:concentration SAVEINFO:Will partial SPELLRES:Yes DESC:Confuses enemies who come within a magical emanation centered on you. @@ -184,7 +184,7 @@ Resounding Blow SOURCEPAGE:p.238 SCHOOL:Evocation DESCRIPTOR:Sonic CLASSES:Antipaladin=4|Inquisitor=5|Paladin=4 CASTTIME:1 swift action COMPS:V RANGE:Personal TARGETAREA:You DURATION:1 round/level SAVEINFO:Fortitude partial; see text SPELLRES:No DESC:Melee attack deals 1d6 more damage. Rest Eternal SOURCEPAGE:p.238 SCHOOL:Necromancy CLASSES:Cleric=4|Druid=5|Witch=5 CASTTIME:1 round COMPS:V, S, M/DF (ashes and a vial of holy or unholy water) RANGE:Touch TARGETAREA:one dead creature touched DURATION:permanent SAVEINFO:None SPELLRES:No DESC:Dead creature cannot be revived. Restful Sleep SOURCEPAGE:p.239 SCHOOL:Necromancy CLASSES:Bard=1 CASTTIME:10 minutes COMPS:V, S, M (a pinch of sand) RANGE:Close TARGETAREA:one creature/level, no two of which can be more than 30 ft. apart DURATION:8 hours or 24 hours; see text SAVEINFO:Fortitude negates (harmless) SPELLRES:Yes (harmless) DESC:Gain more hit points while sleeping. -Resurgent Transformation SOURCEPAGE:p.239 SCHOOL:Conjuration SUBSCHOOL:Healing CLASSES:Alchemist=5 CASTTIME:1 standard action COMPS:V, S, M (a pinch of meteoric iron worth 100 gp) RANGE:Personal TARGETAREA:You DURATION:1 hour/level or until triggered, then 1 round/level DESC: +Resurgent Transformation SOURCEPAGE:p.239 SCHOOL:Conjuration SUBSCHOOL:Healing CLASSES:Alchemist=5 CASTTIME:1 standard action COMPS:V, S, M (a pinch of meteoric iron worth 100 gp) RANGE:Personal TARGETAREA:You DURATION:1 hour/level or until triggered, then 1 round/level DESC:Gain second wind when close to death Retribution SOURCEPAGE:p.239 SCHOOL:Necromancy DESCRIPTOR:Evil CLASSES:Inquisitor=3 CASTTIME:1 standard action COMPS:V RANGE:Close TARGETAREA:one creature who has just struck you with an attack DURATION:1 round/level SAVEINFO:Fortitude partial SPELLRES:Yes DESC:Recent attacker is afflicted with penalties. Reviving Finale SOURCEPAGE:p.239 SCHOOL:Conjuration SUBSCHOOL:Healing CLASSES:Bard=3 CASTTIME:1 swift action COMPS:V, S RANGE:20 ft. TARGETAREA:a 20-ft.-radius burst centered on you DURATION:Instantaneous SAVEINFO:Will half (harmless) SPELLRES:Yes (harmless) DESC:Allies cured 2d6 damage. Righteous Vigor SOURCEPAGE:p.239 SCHOOL:Enchantment SUBSCHOOL:Compulsion DESCRIPTOR:Mind-Affecting CLASSES:Inquisitor=3|Paladin=2 CASTTIME:1 standard action COMPS:V, S, DF RANGE:Touch TARGETAREA:creature touched DURATION:1 round/level SAVEINFO:Will negates (harmless) SPELLRES:Yes (harmless) DESC:Boosts attack bonus with each hit. @@ -253,7 +253,7 @@ Wake of Light SOURCEPAGE:p.254 SCHOOL:Evocation DESCRIPTOR:Good CLASSES:Paladin=2 CASTTIME:1 standard action COMPS:V, S, DF RANGE:120 ft. TARGETAREA:a 10-ft.-wide path in a straight line, up to 120 ft. long DURATION:1 round/level SAVEINFO:None SPELLRES:Yes DESC:Magical trail aids good creatures, hinders evil ones. Wall of Lava SOURCEPAGE:p.255 SCHOOL:Conjuration SUBSCHOOL:Creation DESCRIPTOR:Earth|Fire CLASSES:Druid,Sorcerer,Wizard=8 CASTTIME:1 standard action COMPS:V, S, M/DF (a chunk of dried lava) RANGE:Medium TARGETAREA:lava wall whose area is up to one 5-ft. square/level (S) DURATION:1 round/level (D) SAVEINFO:see text SPELLRES:No DESC:Wall damages foes that try to enter, periodically launches lava at nearby targets. Wall of Suppression SOURCEPAGE:p.255 SCHOOL:Abjuration CLASSES:Sorcerer,Wizard=9 CASTTIME:1 standard action COMPS:V, S, M (powdered adamantine worth 1,000 gp) RANGE:Medium TARGETAREA:anti-magic wall occupying up to two 5 ft. cubes/level (S) DURATION:10 minutes/level; see text SAVEINFO:None SPELLRES:No DESC:Creates wall that disables magic. -Wandering Star Motes SOURCEPAGE:p.255 SCHOOL:Illusion (pattern) DESCRIPTOR:Light|Mind-Affecting CLASSES:Bard=4,Sorcerer,Wizard=4|Witch=4 CASTTIME:1 standard action COMPS:V, S, M (a sprinkle of flash powder) RANGE:Close TARGETAREA:one living creature and special; see text DURATION:1/round per level SAVEINFO:Will negates; see text SPELLRES:Yes DESC:Outlines subject, produces light. +Wandering Star Motes SOURCEPAGE:p.255 SCHOOL:Illusion (pattern) DESCRIPTOR:Light|Mind-Affecting CLASSES:Bard,Sorcerer,Wizard=4|Witch=4 CASTTIME:1 standard action COMPS:V, S, M (a sprinkle of flash powder) RANGE:Close TARGETAREA:one living creature and special; see text DURATION:1/round per level SAVEINFO:Will negates; see text SPELLRES:Yes DESC:Outlines subject, produces light. Ward the Faithful SOURCEPAGE:p.256 SCHOOL:Abjuration CLASSES:Inquisitor=3 CASTTIME:1 standard action COMPS:V, S, DF RANGE:Touch TARGETAREA:10-ft.-radius emanation from touched creature DURATION:10 minutes/level SAVEINFO:Will negates (harmless) SPELLRES:No DESC:Creatures of same faith gain bonuses to AC and on saving throws. Weapon of Awe SOURCEPAGE:p.256 SCHOOL:Transmutation CLASSES:Cleric=2|Inquisitor=2|Paladin=2 CASTTIME:1 standard action COMPS:V, S, DF RANGE:Touch TARGETAREA:weapon touched DURATION:1 minute/level SAVEINFO:Will negates (harmless, object) SPELLRES:Yes (harmless, object) DESC:Weapon gets +2 on damage rolls. Winds of Vengeance SOURCEPAGE:p.256 SCHOOL:Evocation DESCRIPTOR:Air CLASSES:Cleric=9|Druid=9|Sorcerer,Wizard=9 CASTTIME:1 standard action COMPS:V, S, DF RANGE:Personal TARGETAREA:You DURATION:1 minute/level DESC:You can fly and attack with wind. @@ -263,9 +263,9 @@ #Block: Issue With no Description -Borrow Fortune SOURCEPAGE:p.206 SCHOOL:Evocation CLASSES:Oracle=3 CASTTIME:1 immediate action COMPS:V RANGE:Personal TARGETAREA:You DURATION:Instantaneous; see text -Divine Vessel SOURCEPAGE:p.2162 SCHOOL:Transmutation DESCRIPTOR:Chaotic|Evil|Good|Lawful CLASSES:Oracle=8 CASTTIME:1 standard action COMPS:V, S RANGE:Personal TARGETAREA:You DURATION:1 round/level (D) DESC:x -Oracle's Burden SOURCEPAGE:p.234 SCHOOL:Necromancy CLASSES:Oracle=2 CASTTIME:1 standard action COMPS:V RANGE:Medium TARGETAREA:one creature DURATION:1 minute/level SAVEINFO:Will negates SPELLRES:Yes DESC: +Borrow Fortune SOURCEPAGE:p.206 SCHOOL:Evocation CLASSES:Oracle=3 CASTTIME:1 immediate action COMPS:V RANGE:Personal TARGETAREA:You DURATION:Instantaneous; see text DESC:No text +Divine Vessel SOURCEPAGE:p.2162 SCHOOL:Transmutation DESCRIPTOR:Chaotic|Evil|Good|Lawful CLASSES:Oracle=8 CASTTIME:1 standard action COMPS:V, S RANGE:Personal TARGETAREA:You DURATION:1 round/level (D) DESC:no text +Oracle's Burden SOURCEPAGE:p.234 SCHOOL:Necromancy CLASSES:Oracle=2 CASTTIME:1 standard action COMPS:V RANGE:Medium TARGETAREA:one creature DURATION:1 minute/level SAVEINFO:Will negates SPELLRES:Yes DESC:no text # # END OF SPELLS This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <amaitland@us...> - 2010-08-30 00:04:49
|
Revision: 12945 http://pcgen.svn.sourceforge.net/pcgen/?rev=12945&view=rev Author: amaitland Date: 2010-08-30 00:04:42 +0000 (Mon, 30 Aug 2010) Log Message: ----------- Cavalier fix Modified Paths: -------------- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_classes_base.lst Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst 2010-08-29 04:02:11 UTC (rev 12944) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst 2010-08-30 00:04:42 UTC (rev 12945) @@ -34,7 +34,7 @@ # Cavalier Orders - Should these be done as Subclass to support the CSKILL issue? # Order of the Cockatrice -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -Order of the Cockatrice CATEGORY:Special Ability TYPE:CavalierOrder.SpecialQuality DEFINE:OrderChallengeBonus|0 BONUS:VAR|OrderChallengeBonus|CavalierLVL/4 ABILITY:Special Ability|AUTOMATIC|Braggart ~ Cavalier|PREVARGTEQ:CavalierLVL,2 ABILITY:Special Ability|AUTOMATIC|Steal Glory ~ Cavalier|PREVARGTEQ:CavalierLVL,8 ABILITY:Special Ability|AUTOMATIC|Moment of Triumph ~ Cavalier|PREVARGTEQ:CavalierLVL,15 DESC:An order of the cockatrice cavalier adds his Charisma modifier to the DC on another creature's attempt to demoralize him through Intimidate (in addition to his Wisdom modifier, as normal). +Order of the Cockatrice CATEGORY:Special Ability TYPE:CavalierOrder.SpecialQuality DEFINE:OrderChallengeBonus|0 BONUS:VAR|OrderChallengeBonus|CavalierLVL/4 ABILITY:Special Ability|AUTOMATIC|Braggart ~ Cavalier|PREVARGTEQ:CavalierLVL,2 ABILITY:Special Ability|AUTOMATIC|Steal Glory ~ Cavalier|PREVARGTEQ:CavalierLVL,8 ABILITY:Special Ability|AUTOMATIC|Moment of Triumph ~ Cavalier|PREVARGTEQ:CavalierLVL,15 DESC:An order of the cockatrice cavalier adds his Charisma modifier to the DC on another creature's attempt to demoralize him through Intimidate (in addition to his Wisdom modifier, as normal). CSKILL:Appraise|TYPE.Perform CATEGORY=Special Ability|Challenge ~ Cavalier.MOD DESC:he receives a +1 morale bonus on all melee damage rolls made against the target of his challenge as long as he is the only creature threatening the target. This bonus increases by +1 for every four levels the cavalier possesses.|PREABILITY:1,CATEGORY=Special Ability,Order of the Cockatrice Braggart KEY:Braggart ~ Cavalier CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 2nd level, the cavalier can spend a standard action to extol his own accomplishments and battle prowess. He receives Dazzling Display as a bonus feat. He does not need a weapon in hand to use this ability. The cavalier receives a +2 morale bonus on melee attack rolls made against demoralized targets. @@ -42,7 +42,7 @@ Moment of Triumph KEY:Moment of Triumph ~ Cavalier CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 15th level, the cavalier can, as a free action, declare a moment of triumph. For 1 round, the cavalier receives a competence bonus equal to his Charisma modifier on all ability checks, attack rolls, damage rolls, saving throws, and skill checks. This bonus is also added to his AC. In addition, any critical threats he makes are automatically confirmed. The cavalier can use this ability once per day. # Order of the Dragon -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -Order of the Dragon CATEGORY:Special Ability TYPE:CavalierOrder.SpecialQuality DEFINE:OrderChallengeBonus|0 BONUS:VAR|OrderChallengeBonus|CavalierLVL/4 ABILITY:Special Ability|AUTOMATIC|Aid Allies ~ Cavalier|PREVARGTEQ:CavalierLVL,2 ABILITY:Special Ability|AUTOMATIC|Strategy ~ Cavalier|PREVARGTEQ:CavalierLVL,8 ABILITY:Special Ability|AUTOMATIC|Act as One ~ Cavalier|PREVARGTEQ:CavalierLVL,15 DESC:Whenever an order of the dragon cavalier uses Survival to provide food and water for his allies or to protect his allies from harsh weather, he receives a bonus on the check equal to 1/2 his cavalier level (minimum +1). +Order of the Dragon CATEGORY:Special Ability TYPE:CavalierOrder.SpecialQuality DEFINE:OrderChallengeBonus|0 BONUS:VAR|OrderChallengeBonus|CavalierLVL/4 ABILITY:Special Ability|AUTOMATIC|Aid Allies ~ Cavalier|PREVARGTEQ:CavalierLVL,2 ABILITY:Special Ability|AUTOMATIC|Strategy ~ Cavalier|PREVARGTEQ:CavalierLVL,8 ABILITY:Special Ability|AUTOMATIC|Act as One ~ Cavalier|PREVARGTEQ:CavalierLVL,15 DESC:Whenever an order of the dragon cavalier uses Survival to provide food and water for his allies or to protect his allies from harsh weather, he receives a bonus on the check equal to 1/2 his cavalier level (minimum +1). CSKILL:Perception|Survival CATEGORY=Special Ability|Challenge ~ Cavalier.MOD DESC:his allies receive a +1 circumstance bonus on melee attack rolls against the target of his challenge whenever he is threatening the target. This bonus increases by +1 for every four levels the cavalier possesses.|PREABILITY:1,CATEGORY=Special Ability,Order of the Dragon Aid Allies KEY:Aid Allies ~ Cavalier CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 2nd level, whenever an order of the dragon cavalier uses the aid another action to assist one of his allies, the ally receives a +3 bonus to his Armor Class, attack roll, saving throw, or skill check. At 8th level, and every six levels thereafter, this bonus increases by an additional +1. @@ -50,15 +50,15 @@ Act as One KEY:Act as One ~ Cavalier CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 15th level, the cavalier can spend a standard action to move up to his speed and make a melee attack. All allies within 30 feet can also move up to their speed and make a melee attack as an immediate action. This movement and attack can be made as a charge if the movement qualifies. All attacks are made at a +2 bonus (this stacks with the bonus from a charge) and all participants receive a +2 dodge bonus to their AC for 1 round. A cavalier can use this ability once per combat. # Order of the Lion -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -Order of the Lion CATEGORY:Special Ability TYPE:CavalierOrder.SpecialQuality DEFINE:OrderChallengeBonus|0 BONUS:VAR|OrderChallengeBonus|CavalierLVL/4 ABILITY:Special Ability|AUTOMATIC|Lion's Call ~ Cavalier|PREVARGTEQ:CavalierLVL,2 ABILITY:Special Ability|AUTOMATIC|For the King ~ Cavalier|PREVARGTEQ:CavalierLVL,8 ABILITY:Special Ability|AUTOMATIC|Shield of the Liege ~ Cavalier|PREVARGTEQ:CavalierLVL,15 DESC:An order of the lion cavalier can make Knowledge (nobility) skill checks untrained. If he has ranks in the skill, he receives a bonus on the check equal to 1/2 his cavalier level (minimum +1) as long as the check involves his sovereign. +Order of the Lion CATEGORY:Special Ability TYPE:CavalierOrder.SpecialQuality DEFINE:OrderChallengeBonus|0 BONUS:VAR|OrderChallengeBonus|CavalierLVL/4 ABILITY:Special Ability|AUTOMATIC|Lion's Call ~ Cavalier|PREVARGTEQ:CavalierLVL,2 ABILITY:Special Ability|AUTOMATIC|For the King ~ Cavalier|PREVARGTEQ:CavalierLVL,8 ABILITY:Special Ability|AUTOMATIC|Shield of the Liege ~ Cavalier|PREVARGTEQ:CavalierLVL,15 DESC:An order of the lion cavalier can make Knowledge (nobility) skill checks untrained. If he has ranks in the skill, he receives a bonus on the check equal to 1/2 his cavalier level (minimum +1) as long as the check involves his sovereign. CSKILL:Knowledge (Local)|Knowledge (Nobility) CATEGORY=Special Ability|Challenge ~ Cavalier.MOD DESC:he receives a +1 dodge bonus to his AC against attacks made by the target of his challenge. This bonus increases by +1 for every four levels the cavalier possesses.|PREABILITY:1,CATEGORY=Special Ability,Order of the Lion Lion's Call KEY:Lion's Call ~ Cavalier CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 2nd level, an order of the lion cavalier gains the ability to rally his allies. As a standard action, he can give an encouraging speech which grants all allies within 60 feet a competence bonus on their saving throws against fear equal to his Charisma modifier and a +1 competence bonus on attack rolls for a number of rounds equal to his cavalier level. If an ally within range is under the effect of a spell or ability that causes him to be frightened or panicked, he can immediately make another saving throw to resist the effect (if allowed). For the King KEY:For the King ~ Cavalier CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 8th level, an order of the lion cavalier can call out to his allies, inspiring them to greatness. As a swift action, the cavalier can grant a competence bonus equal to his Charisma modifier on all attack and damage rolls to all allies within 30 feet. This bonus lasts for 1 round. This ability can be used once per combat. -Shield of the Liege KEY:Shield of the Liege ~ Cavalier CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 15th level, an order of the lion cavalier can protect those around him. Allies that are adjacent to the cavalier receive a +2 shield bonus to their AC. In addition, as an immediate action, the cavalier can redirect an attack made at a creature adjacent to himself, as long as the creature making the attack is within the cavalier's reach. This ability must be declared before the attack roll is made. The attack is made against the cavalier's AC and defenses, even if the creature could not normally reach or attack the cavalier. The cavalier loses any cover or concealment bonuses when subject to the redirected attack. +Shield of the Liege KEY:Shield of the Liege ~ Cavalier CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 15th level, an order of the lion cavalier can protect those around him. Allies that are adjacent to the cavalier receive a +2 shield bonus to their AC. In addition, as an immediate action, the cavalier can redirect an attack made at a creature adjacent to himself, as long as the creature making the attack is within the cavalier's reach. This ability must be declared before the attack roll is made. The attack is made against the cavalier's AC and defenses, even if the creature could not normally reach or attack the cavalier. The cavalier loses any cover or concealment bonuses when subject to the redirected attack. # Order of the Shield -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -Order of the Shield CATEGORY:Special Ability TYPE:CavalierOrder.SpecialQuality DEFINE:OrderChallengeBonus|0 BONUS:VAR|OrderChallengeBonus|CavalierLVL/4 ABILITY:Special Ability|AUTOMATIC|Resolute ~ Cavalier|PREVARGTEQ:CavalierLVL,2 ABILITY:Special Ability|AUTOMATIC|Stem the Tide ~ Cavalier|PREVARGTEQ:CavalierLVL,8 ABILITY:Special Ability|AUTOMATIC|Protect the Meek ~ Cavalier|PREVARGTEQ:CavalierLVL,15 DESC:Whenever an order of the shield cavalier uses the Heal skill on a creature other than himself, he receives a bonus on the check equal to 1/2 his cavalier level (minimum +1). +Order of the Shield CATEGORY:Special Ability TYPE:CavalierOrder.SpecialQuality DEFINE:OrderChallengeBonus|0 BONUS:VAR|OrderChallengeBonus|CavalierLVL/4 ABILITY:Special Ability|AUTOMATIC|Resolute ~ Cavalier|PREVARGTEQ:CavalierLVL,2 ABILITY:Special Ability|AUTOMATIC|Stem the Tide ~ Cavalier|PREVARGTEQ:CavalierLVL,8 ABILITY:Special Ability|AUTOMATIC|Protect the Meek ~ Cavalier|PREVARGTEQ:CavalierLVL,15 DESC:Whenever an order of the shield cavalier uses the Heal skill on a creature other than himself, he receives a bonus on the check equal to 1/2 his cavalier level (minimum +1). CSKILL:Heal|Knowledge (Local) CATEGORY=Special Ability|Challenge ~ Cavalier.MOD DESC:he receives a +1 morale bonus on attack rolls made against the target of his challenge if the target makes an attack against a target other than the cavalier. This bonus lasts for 1 minute. The bonus increases by +1 for every four levels the cavalier possesses.|PREABILITY:1,CATEGORY=Special Ability,Order of the Shield Resolute KEY:Resolute ~ Cavalier CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 2nd level, whenever the cavalier takes damage from a melee or ranged attack while wearing heavy armor, the cavalier can convert 1 point of lethal damage to 1 point of nonlethal damage. He can use this ability once each time he takes damage. This ability cannot be used to convert ability damage, ability drain, or energy damage to nonlethal damage. At 6th level, and every four levels thereafter, the amount of damage the cavalier can convert increases by 1. @@ -66,7 +66,7 @@ Protect the Meek KEY:Protect the Meek ~ Cavalier CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 15th level, the cavalier can move to intercept foes. As an immediate action, he can move up to his speed (or his mount's speed, if mounted) and make a single melee attack. This movement provokes attacks of opportunity as normal. The cavalier must end his movement adjacent to an enemy. On his next turn, the cavalier is staggered and cannot use this ability again for 1 round. # Order of the Star -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -Order of the Star CATEGORY:Special Ability TYPE:CavalierOrder.SpecialQuality DEFINE:OrderChallengeBonus|0 BONUS:VAR|OrderChallengeBonus|CavalierLVL/4 ABILITY:Special Ability|AUTOMATIC|Calling ~ Cavalier|PREVARGTEQ:CavalierLVL,2 ABILITY:Special Ability|AUTOMATIC|For the Faith ~ Cavalier|PREVARGTEQ:CavalierLVL,8 ABILITY:Special Ability|AUTOMATIC|Retribution ~ Cavalier|PREVARGTEQ:CavalierLVL,15 DESC:An order of the star cavalier can make Knowledge (religion) skill checks untrained. If he has ranks in the skill, he receives a bonus on the check equal to 1/2 his cavalier level (minimum +1) as long as the check involves his chosen faith. +Order of the Star CATEGORY:Special Ability TYPE:CavalierOrder.SpecialQuality DEFINE:OrderChallengeBonus|0 BONUS:VAR|OrderChallengeBonus|CavalierLVL/4 ABILITY:Special Ability|AUTOMATIC|Calling ~ Cavalier|PREVARGTEQ:CavalierLVL,2 ABILITY:Special Ability|AUTOMATIC|For the Faith ~ Cavalier|PREVARGTEQ:CavalierLVL,8 ABILITY:Special Ability|AUTOMATIC|Retribution ~ Cavalier|PREVARGTEQ:CavalierLVL,15 DESC:An order of the star cavalier can make Knowledge (religion) skill checks untrained. If he has ranks in the skill, he receives a bonus on the check equal to 1/2 his cavalier level (minimum +1) as long as the check involves his chosen faith. CSKILL:Heal|Knowledge (Religion) CATEGORY=Special Ability|Challenge ~ Cavalier.MOD DESC:he receives a +1 morale bonus on all his saving throws as long as he is threatening the target of his challenge. This bonus increases by +1 for every four levels the cavalier possesses.|PREABILITY:1,CATEGORY=Special Ability,Order of the Star Calling KEY:Calling ~ Cavalier CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 2nd level, the cavalier can make a shortprayer as a standard action, filling him with confidence in his abilities. At any point in the next minute, he can receive a competence bonus on an ability check, attack roll, saving throw, or skill check equal to his Charisma modifier. He must declare that he is using this bonus before the roll is made. He can use this ability up to four times per day, once for each type of check or roll. In addition, the cavalier adds 1/2 his cavalier level to any levels of paladin or cleric he might possess for the purposes of determining the effects of channel energy or lay on hands. @@ -74,7 +74,7 @@ Retribution KEY:Retribution ~ Cavalier CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 15th level, the cavalier can take retribution on those who dare to strike an agent of his faith. Whenever an enemy makes a successful melee attack against the cavalier or an adjacent ally devoted to the same faith as the cavalier, the enemy provokes an attack of opportunity from the cavalier. The cavalier receives a +2 morale bonus on the attack of opportunity. If the attack made by the enemy was a critical hit, the cavalier may treat the enemy as the target of his challenge for the attack of opportunity. The cavalier can use this ability once per round. # Order of the Sword -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -Order of the Sword CATEGORY:Special Ability TYPE:CavalierOrder.SpecialQuality DEFINE:OrderChallengeBonus|0 BONUS:VAR|OrderChallengeBonus|CavalierLVL/4 ABILITY:Special Ability|AUTOMATIC|By My Honor ~ Cavalier|PREVARGTEQ:CavalierLVL,2 ABILITY:Special Ability|AUTOMATIC|Mounted Mastery ~ Cavalier|PREVARGTEQ:CavalierLVL,8 ABILITY:Special Ability|AUTOMATIC|Knight's Challenge ~ Cavalier|PREVARGTEQ:CavalierLVL,15 DESC:Whenever the cavalier uses Sense Motive to oppose a Bluff check, he receives a competence bonus on the check equal to 1/2 his cavalier level (minimum +1) +Order of the Sword CATEGORY:Special Ability TYPE:CavalierOrder.SpecialQuality DEFINE:OrderChallengeBonus|0 BONUS:VAR|OrderChallengeBonus|CavalierLVL/4 ABILITY:Special Ability|AUTOMATIC|By My Honor ~ Cavalier|PREVARGTEQ:CavalierLVL,2 ABILITY:Special Ability|AUTOMATIC|Mounted Mastery ~ Cavalier|PREVARGTEQ:CavalierLVL,8 ABILITY:Special Ability|AUTOMATIC|Knight's Challenge ~ Cavalier|PREVARGTEQ:CavalierLVL,15 DESC:Whenever the cavalier uses Sense Motive to oppose a Bluff check, he receives a competence bonus on the check equal to 1/2 his cavalier level (minimum +1) CSKILL:Knowledge (Nobility)|Knowledge (Religion) CATEGORY=Special Ability|Challenge ~ Cavalier.MOD DESC:he receives a +1 morale bonus on attack rolls against the target of his challenge so long as he is astride his mount. The bonus increases by +1 for every four levels the cavalier possesses.|PREABILITY:1,CATEGORY=Special Ability,Order of the Sword By My Honor KEY:By My Honor ~ Cavalier CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 2nd level, the cavalier must select one alignment. As long as he maintains the selected alignment, he receives a +2 morale bonus to one saving throw of his choice. Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_classes_base.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_classes_base.lst 2010-08-29 04:02:11 UTC (rev 12944) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_classes_base.lst 2010-08-30 00:04:42 UTC (rev 12945) @@ -24,19 +24,8 @@ CLASS:Cavalier HD:10 TYPE:Base.PC ABB:Cav ALLOWBASECLASS:NO MAXLEVEL:20 SOURCEPAGE:p.32 BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Will,BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE # Class Name Skill Pts/Lvl Class Skill CLASS:Cavalier STARTSKILLPTS:4 CSKILL:Bluff|Climb|TYPE.Craft|Diplomacy|Handle Animal|Intimidate|TYPE.Profession|Ride|Sense Motive|Swim -#Doing Orders as Subclass for CSKILL Support -SUBCLASS:Order of the Cockatrice COST:0 CSKILL:Appraise|TYPE.Perform -SUBCLASSLEVEL:1 ABILITY:Special Ability|AUTOMATIC|Order of the Cockatrice -SUBCLASS:Order of the Dragon COST:0 CSKILL:Perception|Survival -SUBCLASSLEVEL:1 ABILITY:Special Ability|AUTOMATIC|Order of the Dragon -SUBCLASS:Order of the Lion COST:0 CSKILL:Knowledge (Local)|Knowledge (Nobility) -SUBCLASSLEVEL:1 ABILITY:Special Ability|AUTOMATIC|Order of the Lion -SUBCLASS:Order of the Shield COST:0 CSKILL:Heal|Knowledge (Local) -SUBCLASSLEVEL:1 ABILITY:Special Ability|AUTOMATIC|Order of the Shield -SUBCLASS:Order of the Star COST:0 CSKILL:Heal|Knowledge (Religion) -SUBCLASSLEVEL:1 ABILITY:Special Ability|AUTOMATIC|Order of the Star -SUBCLASS:Order of the Sword COST:0 CSKILL:Knowledge (Nobility)|Knowledge (Religion) -SUBCLASSLEVEL:1 ABILITY:Special Ability|AUTOMATIC|Order of the Sword +# +1 BONUS:ABILITYPOOL|Cavalier Order|1 ###Block:Proficiencies 1 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies AUTO:FEAT|Simple Weapon Proficiency|Martial Weapon Proficiency 1 AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium)|Armor Proficiency (Heavy)|Shield Proficiency This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <amaitland@us...> - 2010-09-01 19:19:46
|
Revision: 12947 http://pcgen.svn.sourceforge.net/pcgen/?rev=12947&view=rev Author: amaitland Date: 2010-09-01 19:19:37 +0000 (Wed, 01 Sep 2010) Log Message: ----------- Alchemist added Modified Paths: -------------- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg.pcc Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_classes_base.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_spells.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_spells_mods.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_weaponprofs.lst Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg.pcc =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg.pcc 2010-08-31 03:05:22 UTC (rev 12946) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg.pcc 2010-09-01 19:19:37 UTC (rev 12947) @@ -21,12 +21,12 @@ URL:WEBSITE|http://www.paizo.com/|Visit Paizo Publishing! URL:WEBSITE|http://www.paizo.com/communityuse|Paizo's Community Use Policy. URL:Paizo Publishing|http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8fo1|Download this publication from Paizo Publishing! -DESC:Explore new and uncharted depths of roleplaying with the Pathfinder RPG Advanced Player’s Guide! Empower your existing characters with expanded rules for all 11 Pathfinder Roleplaying Game core classes and seven core races, or build a new one from the ground up with one of six brand-new, 20-level base classes. Whether you’re designing your own monstrous helpers as an enigmatic summoner, brewing up trouble with a grimy urban alchemist, or simply teaching an old rogue a new trick, this book has everything you need to make your heroes more heroic. The Pathfinder RPG Advanced Player’s Guide is a must-have companion volume to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium. +DESC:Explore new and uncharted depths of roleplaying with the Pathfinder RPG Advanced Player's Guide! Empower your existing characters with expanded rules for all 11 Pathfinder Roleplaying Game core classes and seven core races, or build a new one from the ground up with one of six brand-new, 20-level base classes. Whether you're designing your own monstrous helpers as an enigmatic summoner, brewing up trouble with a grimy urban alchemist, or simply teaching an old rogue a new trick, this book has everything you need to make your heroes more heroic. The Pathfinder RPG Advanced Player's Guide is a must-have companion volume to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium. INFOTEXT:This dataset uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. COPYRIGHT:Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. COPYRIGHT:System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson. -COPYRIGHT:Advanced Player’s Guide. Copyright 2010, Paizo Publishing, LLC; Author: Jason Bulmahn. +COPYRIGHT:Advanced Player's Guide. Copyright 2010, Paizo Publishing, LLC; Author: Jason Bulmahn. COPYRIGHT:Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. COPYRIGHT:PCGen dataset conversion for "Pathfinder Roleplaying Game Advanced Player's Guide" Copyright 2010, PCGen Data team (Including, but not limited to Stefan Radermacher, Andrew Maitland, Eric Smith). Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst 2010-08-31 03:05:22 UTC (rev 12946) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst 2010-09-01 19:19:37 UTC (rev 12947) @@ -7,12 +7,66 @@ ###Block: Base Class Special Abilities ## -# # Alchemist Special Abilities # -# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits +# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits +Bomb KEY:Bomb ~ Alchemist CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DESC:%1/Bombs per day. Bombs are considered weapons and can be selected using feats such as Point-Blank Shot and Weapon Focus. On a direct hit, the bomb inflicts %2d%3+%4 points of fire damage. Splash damage %5 points with Reflex save DC %6 for half damage.|BombsUseableTimes|BombDamageSize|BombDamageNumber|BombDamageBonus|BombSplashDamage|BombDC DEFINE:BombsUseableTimes|0 DEFINE:BombDamageSize|6 DEFINE:BombDamageNumber|0 DEFINE:BombDamageBonus|0 DEFINE:BombSplashDamage|BombDamageNumber+BombDamageBonus DEFINE:BombDC|0 +Mutagen KEY:Mutagen ~ Alchemist CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:At 1st level, an alchemist discovers how to create a mutagen that he can imbibe in order to heighten his physical prowess at the cost of his personality. It takes 1 hour to brew a dose of mutagen, and once brewed, it remains potent until used. An alchemist can only maintain one dose of mutagen at a time\x97if he brews a second dose, any existing mutagen becomes inert. As with an extract or bomb, a mutagen that is not in an alchemist's possession becomes inert until an alchemist picks it up again. When an alchemist brews a mutagen, he selects one physical ability score\x97either Strength, Dexterity, or Constitution. It's a standard action to drink a mutagen. Upon being imbibed, the mutagen causes the alchemist to grow bulkier and more bestial, granting him a +2 natural armor bonus and a +4 alchemical bonus to the selected ability score for 10 minutes per alchemist level. In addition, while the mutagen is in effect, the alchemist takes a \x962 penalty to one of his mental ability scores. If the mutagen enhances his Strength, it applies a penalty to his Intelligence. If it enhances his Dexterity, it applies a penalty to his Wisdom. If it enhances his Constitution, it applies a penalty to his Charisma. A non-alchemist who drinks a mutagen must make a Fortitude save (DC 10 + 1/2 the alchemist's level + the alchemist's Intelligence modifier) or become nauseated for 1 hour\x97a non-alchemist can never gain the benefit of a mutagen, but an alchemist can gain the effects of another alchemist's mutagen if he drinks it. (Although if the other alchemist creates a different mutagen, the effects of the \x93stolen\x94 mutagen immediately cease.) The effects of a mutagen do not stack. Whenever an alchemist drinks a mutagen, the effects of any previous mutagen immediately end. +Throw Anything KEY:Throw Anything ~ Alchemist CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DESC:All alchemists gain the Throw Anything feat as a bonus feat at 1st level. An alchemist adds his Intelligence modifier to damage done with splash weapons, including the splash damage if any. This bonus damage is already included in the bomb class feature. AUTO:FEAT|Throw Anything +Discovery KEY:Discovery ~ Alchemist CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:At 2nd level, and then again every 2 levels thereafter (up to 18th level), an alchemist makes an incredible alchemical discovery. Unless otherwise noted, an alchemist cannot select an individual discovery more than once. Some discoveries can only be made if the alchemist has met certain prerequisites first, such as uncovering other discoveries. Discoveries that modify bombs that are marked with an asterisk (*) do not stack. Only one such discovery can be applied to an individual bomb. The DC of any saving throw called for by a discovery is equal to %1.|DiscoveryDC DEFINE:DiscoveryDC|0 +Poison Resistance KEY:Poison Resistance ~ Alchemist CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 2nd level, an alchemist gains a +2 bonus on all saving throws against poison. This bonus increases to +4 at 5th level, and then again to +6 at 8th level. At 10th level, an alchemist becomes completely immune to poison. +Poison Use KEY:Poison Use ~ Alchemist CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Alchemists are trained in the use of poison and starting at 2nd level, cannot accidentally poison themselves when applying poison to a weapon. +Swift Alchemy KEY:Swift Alchemy ~ Alchemist CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 3rd level, an alchemist can create alchemical items with astounding speed. It takes an alchemist half the normal amount of time to create alchemical items, and he can apply poison to a weapon as a move action. +Swift Poisoning KEY:Swift Poisoning ~ Alchemist CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 6th level, an alchemist can apply a dose of poison to a weapon as a swift action. +Persistent Mutagen KEY:Persistent Mutagen ~ Alchemist CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:At 14th level, the effects of a mutagen last for 1 hour per level. +Instant Alchemy KEY:Instant Alchemy ~ Alchemist CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 18th level, an alchemist can create alchemical items with almost supernatural speed. He can create any alchemical item as a full-round action if he succeeds at the Craft (alchemy) check and has the appropriate resources at hand to fund the creation. He can apply poison to a weapon as an immediate action. +Grand Discovery KEY:Grand Discovery ~ Alchemist CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:At 20th level, the alchemist makes a grand discovery. He immediately learns two normal discoveries, but also learns a third discovery chosen from the list below, representing a truly astounding alchemical breakthrough of signif icant import. For many alchemists, the promise of one of these grand discoveries is the primary goal of their experiments and hard work. +# Alchemist Discoveries: +Acid Bomb* KEY:Discovery ~ Acid Bomb CATEGORY:Special Ability TYPE:SpecialAttack.AlchemistBasicDiscovery DESC:When the alchemist creates a bomb, he can choose to have it inf lict acid damage. Creatures that take a direct hit from an acid bomb take an additional 1d6 points of acid damage 1 round later. +Combine Extracts KEY:Discovery ~ Combine Extracts CATEGORY:Special Ability TYPE:SpecialQuality.AlchemistBasicDiscovery DESC:When the alchemist creates an extract, he can place two formulae into one extract. When the extract is consumed, both formulae take effect. This extract has a level two levels higher than the highest-level formulae placed in the extract. An alchemist must be at least 8th level before selecting this discovery. +Concentrate Poison KEY:Discovery ~ Concentrate Poison CATEGORY:Special Ability TYPE:SpecialAttack.AlchemistBasicDiscovery DESC:The alchemist can combine two doses of the same poison to increase their effects. This requires two doses of the poison and 1 minute of concentration. When completed, the alchemist has one dose of poison. The poison's frequency is extended by 50%% and the save DC increases by +2. This poison must be used within 1 hour of its creation or it is ruined. +Concussive Bomb* KEY:Discovery ~ Concussive Bomb CATEGORY:Special Ability TYPE:SpecialAttack.AlchemistBasicDiscovery DESC:When the alchemist creates a bomb, he can choose to have it inf lict sonic damage. Concussive bombs deal 1d4 points of sonic damage, plus 1d4 points of sonic damage for every odd-numbered level, instead of 1d6. Creatures that take a direct hit from a concussive bomb are deafened for 1 minute unless they succeed at a Fortitude save. An alchemist must be at least 6th level before selecting this discovery. + +Delayed Bomb KEY:Discovery ~ Delayed Bomb CATEGORY:Special Ability TYPE:SpecialAttack.AlchemistBasicDiscovery DESC:The alchemist can place a bomb so that it explodes a number of rounds after the alchemist ceases contact with the bomb. This delay can be any number of rounds as chosen by the alchemist, up to a number of rounds equal to his level. If at any point the alchemist reclaims possession of the delayed bomb, he can end the timer and prevent the bomb's detonation. A delayed bomb detonates immediately if any other creature attempts to touch or move it, or if the bomb's contents are removed from the vial (such as if the vial breaks). The bomb deals damage as if it scored a direct hit to any creature in the square with the bomb when it detonates, and splash damage to all adjacent creatures as normal. An alchemist cannot have more than one delayed bomb at one time. If he creates another delayed bomb, the previous bomb becomes inert. Dispel magic can neutralize a delayed bomb, as can a successful Disable Device check (DC equals 10 + the alchemist's level + the alchemist's Intelligence modifier). An alchemist must be at least 8th level before selecting this discovery. +Dilution KEY:Discovery ~ Dilution CATEGORY:Special Ability TYPE:SpecialQuality.AlchemistBasicDiscovery DESC:Once per day, the alchemist can dilute any one potion or elixir, creating two doses of the same potion from one. Diluting a potion costs a number of gp equal to one-quarter of the potion's market value. A potion that has been diluted cannot be diluted again.This discovery cannot be used to dilute extracts or mutagens. An alchemist must be at least 12th level before selecting this discovery. +Dispelling Bomb KEY:Discovery ~ Dispelling Bomb CATEGORY:Special Ability TYPE:SpecialQuality.AlchemistBasicDiscovery DESC:When the alchemist creates a bomb, he can choose to have it dispel magic effects instead of deal damage. Creatures that take a direct hit from a dispelling bomb are subject to a targeted dispel magic spell, using the alchemist's level as the caster level. This cannot be used to target a specific spell effect. The alchemist must be at least 6th level before selecting this discovery. +Elixir of Life KEY:Discovery ~ Elixir of Life CATEGORY:Special Ability TYPE:SpecialQuality.AlchemistBasicDiscovery DESC:Once per day, the alchemist can brew an elixir of life. This special concoction costs 25,000 gp to create and takes 1 hour of work. An elixir of life, when administered by the alchemist who brewed it, restores life to a dead creature as per the spell true resurrection. Alternatively, the alchemist himself may drink the elixir of life, after which point he is immediately targeted with a resurrection spell the next time he is killed. Used in this manner, the effects of an elixir of life persist only for a number of days equal to the alchemist's Intelligence modifier; if he does not die before that time expires, the effects of the elixir of life end. An alchemist must be at least 16th level before selecting this discovery. +Enhance Potion KEY:Discovery ~ Enhance Potion CATEGORY:Special Ability TYPE:SpecialQuality.AlchemistBasicDiscovery DESC:A number of times per day equal to his Intelligence modifier, the alchemist can cause any potion he drinks to function at a caster level equal to his class level. +Eternal Potion KEY:Discovery ~ Eternal Potion CATEGORY:Special Ability TYPE:SpecialQuality.AlchemistBasicDiscovery DESC:If an alchemist drinks a potion that he extends, the effects of that potion become permanent until he chooses to make another potion effect permanent. An alchemist must be at least 16th level and must possess the extend potion discovery before selecting this discovery. +Explosive Bomb* KEY:Discovery ~ Explosive Bomb CATEGORY:Special Ability TYPE:SpecialAttack.AlchemistBasicDiscovery DESC:The alchemist's bombs now have a splash radius of 10 feet rather than 5 feet. Creatures that take a direct hit from an explosive bomb catch fire, taking 1d6 points of fire damage each round until the fire is extinguished. Extinguishing the f lames is a fullround action that requires a Ref lex save. Rolling on the ground provides the target with a +2 to the save. Dousing the target with at least 2 gallons of water automatically extinguishes the f lames. +Extend Potion KEY:Discovery ~ Extend Potion CATEGORY:Special Ability TYPE:SpecialQuality.AlchemistBasicDiscovery DESC:A number of times per day equal to his Intelligence modifier, the alchemist can cause any potion he drinks that does not have an instantaneous duration to function at twice its normal duration. This does not apply to extracts. +Fast Bombs KEY:Discovery ~ Fast Bombs CATEGORY:Special Ability TYPE:SpecialAttack.AlchemistBasicDiscovery DESC:An alchemist with this discovery can quickly create enough bombs to throw more than one in a single round. The alchemist can prepare and throw additional bombs as a full-round action if his base attack bonus is high enough to grant him additional attacks. This functions just like a full-attack with a ranged weapon. An alchemist must be at least 8th level before selecting this discovery. +Feral Mutagen KEY:Discovery ~ Feral Mutagen CATEGORY:Special Ability TYPE:SpecialAttack.AlchemistBasicDiscovery DESC:Whenever the alchemist imbibes a mutagen, he gains two claw attacks and a bite attack. These are primary attacks and are made using the alchemist's full base attack bonus. The claw attacks deal 1d6 points of damage (1d4 if the alchemist is Small) and the bite attack deals 1d8 points of damage (1d6 if the alchemist is Small). While the mutagen is in effect, the alchemist gains a +2 competence bonus on Intimidate skill checks. +Force Bomb* KEY:Discovery ~ Force Bomb CATEGORY:Special Ability TYPE:SpecialAttack.AlchemistBasicDiscovery DESC:When the alchemist creates a bomb, he can choose to have it inflict force damage. Force bombs deal 1d4 points of force damage, plus 1d4 points of force damage for every odd-numbered level, instead of 1d6. Creatures that take a direct hit from a force bomb are knocked prone unless they succeed on a Ref lex save. An alchemist must be at least 8th level before selecting this discovery. +Frost Bomb* KEY:Discovery ~ Frost Bomb CATEGORY:Special Ability TYPE:SpecialAttack.AlchemistBasicDiscovery DESC:When the alchemist creates a bomb, he can choose to have it inf lict cold damage. Creatures that take a direct hit from a frost bomb are staggered on their next turn unless they succeed on a Fortitude save. +Grand Mutagen KEY:Discovery ~ Grand Mutagen CATEGORY:Special Ability TYPE:SpecialAttack.AlchemistBasicDiscovery DESC:The alchemist's mutagen now grants a +6 natural armor bonus, a +8 alchemical bonus to one ability score (Strength, Dexterity, or Constitution), a +6 alchemical bonus to a second physical ability score, and a +4 alchemical bonus to a third physical ability score. The alchemist takes a \x962 penalty to his Intelligence, Wisdom, and Charisma as long as the mutagen persists (see Mutagen). An alchemist must be at least 16th level and must possess the greater mutagen discovery before selecting this discovery. +Greater Mutagen KEY:Discovery ~ Greater Mutagen CATEGORY:Special Ability TYPE:SpecialAttack.AlchemistBasicDiscovery DESC:The alchemist's mutagen now grants a +4 natural armor bonus, a +6 alchemical bonus to one physical ability score (Strength, Dexterity, or Constitution), and a +4 alchemical bonus to a second physical ability score. The alchemist takes a \x962 penalty on both associated mental ability scores as long as the mutagen persists. An alchemist must be at least 12th level before selecting this discovery. +Infuse Mutagen KEY:Discovery ~ Infuse Mutagen CATEGORY:Special Ability TYPE:SpecialAttack.AlchemistBasicDiscovery DESC:When the alchemist creates a mutagen, he can infuse it with an extra bit of his own magical power. This inf licts 2 points of Intelligence damage to the alchemist and costs 1,000 gp in rare reagents, but the mutagen created persists on its own and is not rendered inert if the alchemist creates another mutagen. This allows an alchemist to create different types of mutagens and keep them handy for emergencies. This does not allow an alchemist to gain the effects of multiple mutagens\x97only the most recently imbibed mutagen has any effect. +Inferno Bomb* KEY:Discovery ~ Inferno Bomb CATEGORY:Special Ability TYPE:SpecialAttack.AlchemistBasicDiscovery DESC:The effects of the smoke created by an alchemist's bomb duplicate the effects of incendiary cloud instead of fog cloud, filling an area equal to twice the bomb's splash radius for 1 round per level. An alchemist must be at least 16th level and must possess the smoke bomb discovery before selecting this discovery. +Infusion KEY:Discovery ~ Infusion CATEGORY:Special Ability TYPE:SpecialQuality.AlchemistBasicDiscovery DESC:When the alchemist creates an extract, he can infuse it with an extra bit of his own magical power. The extract created now persists even after the alchemist sets it down. As long as the extract exists, it continues to occupy one of the alchemist's daily extract slots. An infused extract can be imbibed by a non-alchemist to gain its effects. +Madness Bomb KEY:Discovery ~ Madness Bomb CATEGORY:Special Ability TYPE:SpecialAttack.AlchemistBasicDiscovery DESC:The alchemist's bombs do more than sear f lesh\x97they sear the mind. A creature that takes a direct hit from a madness bomb takes damage from the bomb plus 1d4 points of Wisdom damage. Reduce the amount of normal damage dealt by the bomb by 2d6 (so a bomb that would normally deal 6d6+4 points of damage deals 4d6+4 points of damage instead). The amount of Wisdom damage dealt by a madness bomb is reduced by 1 for each madness bomb that hit the target in the past 24 hours, to a minimum of 1 point of Wisdom damage. An alchemist must be at least 12th level before selecting this discovery. +Poison Bomb* KEY:Discovery ~ Poison Bomb CATEGORY:Special Ability TYPE:SpecialAttack.AlchemistBasicDiscovery DESC:The effects of the smoke created by an alchemist's bomb duplicates the effects of cloudkill instead of fog cloud, filling an area equal to twice the bomb's splash radius for 1 round per level. An alchemist must be at least 12th level and must possess the smoke bomb discovery before selecting this discovery. +Precise Bombs KEY:Discovery ~ Precise Bombs CATEGORY:Special Ability TYPE:SpecialAttack.AlchemistBasicDiscovery DESC:Whenever the alchemist throws a bomb, he can select a number of squares equal to his Intelligence modif ier that are not affected by the splash damage from his bombs. If the bomb misses, this discovery has no effect. +Shock Bomb* KEY:Discovery ~ Shock Bomb CATEGORY:Special Ability TYPE:SpecialAttack.AlchemistBasicDiscovery DESC:When the alchemist creates a bomb, he can choose to have it inf lict electricity damage. Creatures that take a direct hit from a shock bomb are dazzled for 1d4 rounds. +Smoke Bomb* KEY:Discovery ~ Smoke Bomb CATEGORY:Special Ability TYPE:SpecialAttack.AlchemistBasicDiscovery DESC:When the alchemist creates a bomb, he can choose to have it create a cloud of thick smoke when it detonates. The cloud functions as fog cloud, filling an area equal to twice the bomb's splash radius for 1 round per level. +Sticky Bomb KEY:Discovery ~ Sticky Bomb CATEGORY:Special Ability TYPE:SpecialAttack.AlchemistBasicDiscovery DESC:The effects of the alchemist's bombs are persistent and continue to damage creatures for 1 round after the initial damage. Creatures that take a direct hit from a sticky bomb take the splash damage 1 round later. Bombs that have effects that would normally occur 1 round later instead have those effects occur 2 rounds later. An alchemist must be at least 10th level before selecting this discovery. +Sticky Poison KEY:Discovery ~ Sticky Poison CATEGORY:Special Ability TYPE:SpecialAttack.AlchemistBasicDiscovery DESC:Any poison the alchemist creates is sticky\x97when the alchemist applies it to a weapon, the weapon remains poisoned for a number of strikes equal to the alchemist's Intelligence modifier. An alchemist must be at least 6th level before selecting this discovery. +Stink Bomb* KEY:Discovery ~ Stink Bomb CATEGORY:Special Ability TYPE:SpecialAttack.AlchemistBasicDiscovery DESC:The effects of the smoke created by an alchemist's bomb can duplicate the effects of stinking cloud instead of fog cloud, f illing an area equal to twice the bomb's splash radius for 1 round. An alchemist must possess the smoke bomb discovery before selecting this discovery. + +# Grand Discovery Choice +Awakened Intellect KEY:Discovery ~ Awakened Intellect CATEGORY:Special Ability TYPE:SpecialQuality.AlchemistGrandDiscovery DESC:The alchemist's constant exposure to strange chemicals has expanded his mind. His Intelligence score permanently increases by 2 points. +Eternal Youth KEY:Discovery ~ Eternal Youth CATEGORY:Special Ability TYPE:SpecialQuality.AlchemistGrandDiscovery DESC:The alchemist has discovered a cure for aging, and from this point forward he takes no penalty to his physical ability scores from advanced age. If the alchemist is already taking such penalties, they are removed at this time. +Fast Healing KEY:Discovery ~ Fast Healing CATEGORY:Special Ability TYPE:SpecialQuality.AlchemistGrandDiscovery DESC:The alchemist's f lesh responds to damage with shocking speed\x97he gains fast healing 5. +Philosopher's Stone KEY:Discovery ~ Philosopher's Stone CATEGORY:Special Ability TYPE:SpecialQuality.AlchemistGrandDiscovery DESC:The alchemist learns how to create a philosopher's stone, and can do so once per month at no cost. Creating a philosopher's stone takes 1 day of work. +Poison Touch KEY:Discovery ~ Poison Touch CATEGORY:Special Ability TYPE:SpecialAttack.AlchemistGrandDiscovery DESC:The alchemist gains a poisonous touch, as if under the effects of a poison spell. He can suppress or activate this ability as a free action. The physical appearance of how the alchemist generates and delivers his poisonous touch varies from alchemist to alchemist. +True Mutagen KEY:Discovery ~ True Mutagen CATEGORY:Special Ability TYPE:SpecialAttack.AlchemistGrandDiscovery DESC:The alchemist's mutagen now grants a +8 natural armor bonus and a +8 alchemical bonus to Strength, Dexterity, and Constitution. The alchemist takes a \x962 penalty to his Intelligence, Wisdom, and Charisma as long as the mutagen persists (see Mutagen). An alchemist must possess the grand mutagen discovery before selecting this discovery. + + + + + # # Cavalier Special Abilities # @@ -94,8 +148,8 @@ Cunning Initiative KEY:Cunning Initiative ~ Inquisitor CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 2nd level, an inquisitor adds her Wisdom modifier on initiative checks, in addition to her Dexterity modifier. BONUS:COMBAT|INITIATIVE|WIS Detect Alignment KEY:Detect Alignment ~ Inquisitor CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike DESC:At will, an inquisitor can use detect chaos, detect evil, detect good, or detect law. She can only use one of these at any given time. Track KEY:Track ~ Inquisitor CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 2nd level, an inquisitor adds half her level on Survival skill checks made to follow or identify tracks. -Solo Tactics KEY:Solo Tactics ~ Inquisitor CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 3rd level, all of the inquisitor\x92s allies are treated as if they possessed the same teamwork feats as the inquisitor for the purpose of determining whether the inquisitor receives a bonus from her teamwork feats. Her allies do not receive any bonuses from these feats unless they actually possess the feats themselves. The allies\x92 positioning and actions must still meet the prerequisites listed in the teamwork feat for the inquisitor to receive the listed bonus. -Bane KEY:Bane ~ Inquisitor CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DESC:At 5th level, an inquisitor can imbue one of her weapons with the bane weapon special ability as a swift action. She must select one creature type when she uses this ability (and a subtype if the creature type selected is humanoid or outsider). Once selected, the type can be changed as a swift action. This ability only functions while the inquisitor wields the weapon. If dropped or taken, the weapon resumes granting this ability if it is returned to the inquisitor before the duration expires. This ability lasts for a number of rounds per day equal to the inquisitor\x92s level. These rounds do not need to be consecutive. +Solo Tactics KEY:Solo Tactics ~ Inquisitor CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 3rd level, all of the inquisitor's allies are treated as if they possessed the same teamwork feats as the inquisitor for the purpose of determining whether the inquisitor receives a bonus from her teamwork feats. Her allies do not receive any bonuses from these feats unless they actually possess the feats themselves. The allies' positioning and actions must still meet the prerequisites listed in the teamwork feat for the inquisitor to receive the listed bonus. +Bane KEY:Bane ~ Inquisitor CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DESC:At 5th level, an inquisitor can imbue one of her weapons with the bane weapon special ability as a swift action. She must select one creature type when she uses this ability (and a subtype if the creature type selected is humanoid or outsider). Once selected, the type can be changed as a swift action. This ability only functions while the inquisitor wields the weapon. If dropped or taken, the weapon resumes granting this ability if it is returned to the inquisitor before the duration expires. This ability lasts for a number of rounds per day equal to the inquisitor's level. These rounds do not need to be consecutive. Discern Lies KEY:Discern Lies ~ Inquisitor CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike DESC:At 5th level, an inquisitor can discern lies, as per the spell, for a number of rounds per day equal to her inquisitor level. These rounds do not need to be consecutive. Activating this ability is an immediate action. Second Judgment KEY:Second Judgment ~ Inquisitor CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 8th level, whenever an inquisitor uses her judgment ability, she selects two different judgments, instead of one. This only consumes one use of her judgment ability. As a swift action, she can change one of these judgments to another type. Stalwart KEY:Stalwart ~ Inquisitor CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 11th level, an inquisitor can use mental and physical resiliency to avoid certain attacks. If she makes a Fortitude or Will saving throw against an attack that has a reduced effect on a successful save, she instead avoids the effect entirely. This ability can only be used if the inquisitor is wearing light armor, medium armor, or no armor. A helpless inquisitor does not gain the benefit of the stalwart ability. @@ -103,18 +157,18 @@ Exploit Weakness KEY:Exploit Weakness ~ Inquisitor CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DESC:At 14th level, the inquisitor learns to take advantage of any opportunity that presents itself. Whenever the inquisitor scores a critical hit, she ignores any damage reduction the target might have. In addition, if the target has regeneration, the creature loses regeneration on the round following the critical hit and can die normally during that round. Creatures whose regeneration always functions are immune to this ability. Finally, if the inquisitor deals energy damage to a creature with vulnerability to that energy type, she deals +1 point of damage per die rolled. Third Judgment KEY:Third Judgment ~ Inquisitor CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 16th level, whenever an inquisitor uses her judgment ability, she selects three different judgments, instead of just two. This only consumes one use of her judgment ability. As a swift action, the inquisitor can change one of these judgments to another type. Slayer KEY:Slayer ~ Inquisitor CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 17th level, an inquisitor learns to act quickly in combat. Whenever an inquisitor uses her judgment ability, she can select one of her judgments\x97 that judgment grants the maximum bonus from the first round of combat onward. If that judgment is changed during combat, it resets as normal. -True Judgment KEY:True Judgment ~ Inquisitor CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:At 20th level, an inquisitor can call true judgment down upon a foe during combat. Whenever an inquisitor uses her judgment ability, the inquisitor can invoke true judgment on a foe as a swift action. Once declared, the inquisitor can make a single melee (or ranged attack, if the foe is within 30 feet) against the target. If the attack hits, it deals damage normally and the target must make a Fortitude save or die. The DC of this save is equal to 10 + 1/2 the inquisitor\x92s level + the inquisitor\x92s Wisdom modifier. Once the attack is made, all of the bonuses from the inquisitor\x92s judgments reset to those granted on the first round (although the slayer judgment remains at the maximum bonus). Regardless of whether or not the save is made, the target creature is immune to the inquisitor\x92s true judgment ability for 24 hours. +True Judgment KEY:True Judgment ~ Inquisitor CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:At 20th level, an inquisitor can call true judgment down upon a foe during combat. Whenever an inquisitor uses her judgment ability, the inquisitor can invoke true judgment on a foe as a swift action. Once declared, the inquisitor can make a single melee (or ranged attack, if the foe is within 30 feet) against the target. If the attack hits, it deals damage normally and the target must make a Fortitude save or die. The DC of this save is equal to 10 + 1/2 the inquisitor's level + the inquisitor's Wisdom modifier. Once the attack is made, all of the bonuses from the inquisitor's judgments reset to those granted on the first round (although the slayer judgment remains at the maximum bonus). Regardless of whether or not the save is made, the target creature is immune to the inquisitor's true judgment ability for 24 hours. # Judgments Judgment / Destruction KEY:Judgment ~ Destruction CATEGORY:Special Ability TYPE:InquisitorJudgment.SpecialAttack DESC:The inquisitor is filled with divine wrath, gaining a +1 sacred bonus on all weapon damage rolls. This bonus increases by +1 for every three inquisitor levels she possesses. Judgment / Healing KEY:Judgment ~ Healing CATEGORY:Special Ability TYPE:InquisitorJudgment.SpecialAttack DESC:The inquisitor is surrounded by a healing light, gaining fast healing 1. This causes the inquisitor to heal 1 point of damage each round as long as the inquisitor is alive and the judgment lasts. The amount of healing increases by 1 point for every three inquisitor levels she possesses. Judgment / Justice KEY:Judgment ~ Justice CATEGORY:Special Ability TYPE:InquisitorJudgment.SpecialAttack DESC:This judgment spurs the inquisitor to seek justice, granting a +1 sacred bonus on all attack rolls. This bonus increases by +1 for every five inquisitor levels she possesses. At 10th level, this bonus is doubled on all attack rolls made to confirm critical hits. -Judgment / Piercing KEY:Judgment ~ Piercing CATEGORY:Special Ability TYPE:InquisitorJudgment.SpecialAttack DESC:This judgment gives the inquisitor great focus and makes her spells more potent. This benefit grants a +1 sacred bonus on concentration checks and caster level checks made to overcome a target\x92s spell resistance. This bonus increases by +1 for every three inquisitor levels she possesses. +Judgment / Piercing KEY:Judgment ~ Piercing CATEGORY:Special Ability TYPE:InquisitorJudgment.SpecialAttack DESC:This judgment gives the inquisitor great focus and makes her spells more potent. This benefit grants a +1 sacred bonus on concentration checks and caster level checks made to overcome a target's spell resistance. This bonus increases by +1 for every three inquisitor levels she possesses. Judgment / Protection KEY:Judgment ~ Protection CATEGORY:Special Ability TYPE:InquisitorJudgment.SpecialAttack DESC:The inquisitor is surrounded by a protective aura, granting a +1 sacred bonus to Armor Class. This bonus increases by +1 for every five inquisitor levels she possesses. At 10th level, this bonus is doubled against attack rolls made to confirm critical hits against the inquisitor. Judgment / Purity KEY:Judgment ~ Purity CATEGORY:Special Ability TYPE:InquisitorJudgment.SpecialAttack DESC:The inquisitor is protected from the vile taint of her foes, gaining a +1 sacred bonus on all saving throws. This bonus increases by +1 for every five inquisitor levels she possesses. At 10th level, the bonus is doubled against curses, diseases, and poisons. -Judgment / Resiliency KEY:Judgment ~ Resiliency CATEGORY:Special Ability TYPE:InquisitorJudgment.SpecialAttack DESC:This judgment makes the inquisitor resistant to harm, granting DR 1/magic. This DR increases by 1 for every five levels she possesses. At 10th level, this DR changes from magic to an alignment (chaotic, evil, good, or lawful) that is opposite the inquisitor\x92s. If she is neutral, the inquisitor does not receive this increase. +Judgment / Resiliency KEY:Judgment ~ Resiliency CATEGORY:Special Ability TYPE:InquisitorJudgment.SpecialAttack DESC:This judgment makes the inquisitor resistant to harm, granting DR 1/magic. This DR increases by 1 for every five levels she possesses. At 10th level, this DR changes from magic to an alignment (chaotic, evil, good, or lawful) that is opposite the inquisitor's. If she is neutral, the inquisitor does not receive this increase. Judgment / Resistance KEY:Judgment ~ Resistance CATEGORY:Special Ability TYPE:InquisitorJudgment.SpecialAttack DESC:The inquisitor is shielded by a f lickering aura, gaining 2 points of energy resistance against one energy type (acid, cold, electricity, fire, or sonic) chosen when the judgment is declared. The protection increases by 2 for every three inquisitor levels she possesses. -Judgment / Smiting KEY:Judgment ~ Smiting CATEGORY:Special Ability TYPE:InquisitorJudgment.SpecialAttack DESC:This judgment bathes the inquisitor\x92s weapons in a divine light. The inquisitor\x92s weapons count as magic for the purposes of bypassing damage reduction. At 6th level, the inquisitor\x92s weapons also count as one alignment type (chaotic, evil, good, or lawful) for the purpose of bypassing damage reduction. The type selected must match one of the inquisitor\x92s alignments. If the inquisitor is neutral, she does not receive this bonus. At 10th level, the inquisitor\x92s weapons also count as adamantine for the purpose of overcoming damage reduction (but not for reducing hardness). +Judgment / Smiting KEY:Judgment ~ Smiting CATEGORY:Special Ability TYPE:InquisitorJudgment.SpecialAttack DESC:This judgment bathes the inquisitor's weapons in a divine light. The inquisitor's weapons count as magic for the purposes of bypassing damage reduction. At 6th level, the inquisitor's weapons also count as one alignment type (chaotic, evil, good, or lawful) for the purpose of bypassing damage reduction. The type selected must match one of the inquisitor's alignments. If the inquisitor is neutral, she does not receive this bonus. At 10th level, the inquisitor's weapons also count as adamantine for the purpose of overcoming damage reduction (but not for reducing hardness). # Domains Air KEY:Air ~ Inquisitor Domain CATEGORY:Special Ability TYPE:InquisitorDomain ABILITY:Special Ability|AUTOMATIC|Lightning Arc ~ Air Domain ABILITY:Special Ability|AUTOMATIC|Electricity Resistance ~ Air Domain|PREVARGTEQ:DomainAirLVL,6 DEFINE:DomainAirLVL|0 DEFINE:DomainAirDC|0 DEFINE:DomainAirTimes|0 BONUS:VAR|DomainAirLVL|DomainLVL BONUS:VAR|DomainAirDC|10+(DomainAirLVL/2)+CHA BONUS:VAR|DomainAirTimes|DomainPowerTimes SOURCEPAGE:p.41 Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_classes_base.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_classes_base.lst 2010-08-31 03:05:22 UTC (rev 12946) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_classes_base.lst 2010-09-01 19:19:37 UTC (rev 12947) @@ -7,16 +7,52 @@ ## # Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus -CLASS:Alchemist HD:8 TYPE:Base.PC ABB:Alc MAXLEVEL:20 SOURCEPAGE:p.26 BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE +CLASS:Alchemist HD:8 TYPE:Base.PC ABB:Alc MAXLEVEL:20 SOURCEPAGE:p.26 BONUS:CHECKS|BASE.Will|CL/3 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/2+2 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE # Class Name Skill Pts/Lvl Class Skill -#CLASS:Alchemist STARTSKILLPTS:2 CSKILL:Appraise|Bluff|TYPE.Craft|Fly|Intimidate|Knowledge (Arcana)|TYPE.Profession|Spellcraft|Use Magic Device +CLASS:Alchemist STARTSKILLPTS:4 CSKILL:Appraise|TYPE.Craft|Disable Device|Fly|Heal|Knowledge (Arcana)|Knowledge (Nature)|Perception|TYPE.Profession|Sleight of Hand|Spellcraft|Survival|Use Magic Device # Class Name Spell Stat Spell Type Memorize Caster level -#CLASS:Alchemist SPELLSTAT:CHA SPELLTYPE:Arcane MEMORIZE:NO BONUS:CASTERLEVEL|Sorcerer|CL +CLASS:Alchemist SPELLSTAT:INT SPELLTYPE:Arcane MEMORIZE:YES SPELLBOOK:YES BONUS:CASTERLEVEL|Alchemist|CL ###Block:Proficiencies -#1 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies AUTO:FEAT|Simple Weapon Proficiency +1 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies AUTO:FEAT|Simple Weapon Proficiency +1 AUTO:WEAPONPROF|Bomb AUTO:FEAT|Armor Proficiency (Light) ###Block: Level progression +1 AUTO:FEAT|Brew Potion +1 ABILITY:Special Ability|AUTOMATIC|Bomb ~ Alchemist BONUS:VAR|BombDC|(CL/2)+INT+10 BONUS:VAR|BombsUseableTimes|CL+INT BONUS:VAR|BombDamageNumber|(CL+1)/2 BONUS:VAR|BombDamageBonus|INT +1 ABILITY:Special Ability|AUTOMATIC|Mutagen ~ Alchemist +1 ABILITY:Special Ability|AUTOMATIC|Throw Anything ~ Alchemist +2 ABILITY:Special Ability|AUTOMATIC|Discovery ~ Alchemist BONUS:ABILITYPOOL|Alchemist Discovery|min((CL/2),18) BONUS:VAR|DiscoveryDC|INT+(CL/2)+10 +2 ABILITY:Special Ability|AUTOMATIC|Poison Resistance ~ Alchemist +2 ABILITY:Special Ability|AUTOMATIC|Poison Use ~ Alchemist +3 ABILITY:Special Ability|AUTOMATIC|Swift Alchemy ~ Alchemist +6 ABILITY:Special Ability|AUTOMATIC|Swift Poisoning ~ Alchemist +14 ABILITY:Special Ability|AUTOMATIC|Persistent Mutagen ~ Alchemist +18 ABILITY:Special Ability|AUTOMATIC|Instant Alchemy ~ Alchemist +20 ABILITY:Special Ability|AUTOMATIC|Grand Discovery ~ Alchemist BONUS:ABILITYPOOL|Alchemist Grand Discovery|1 BONUS:ABILITYPOOL|Alchemist Discovery|2 +#Block: Spellcasting +1 CAST:0,1 +2 CAST:0,2 +3 CAST:0,3 +4 CAST:0,3,1 +5 CAST:0,4,2 +6 CAST:0,4,3 +7 CAST:0,4,3,1 +8 CAST:0,4,4,2 +9 CAST:0,5,4,3 +10 CAST:0,5,4,3,1 +11 CAST:0,5,4,4,2 +12 CAST:0,5,5,4,3 +13 CAST:0,5,5,4,3,1 +14 CAST:0,5,5,4,4,2 +15 CAST:0,5,5,5,4,3 +16 CAST:0,5,5,5,4,3,1 +17 CAST:0,5,5,5,4,4,2 +18 CAST:0,5,5,5,5,4,3 +19 CAST:0,5,5,5,5,5,4 +20 CAST:0,5,5,5,5,5,5 + + CLASS:Antipaladin HD:8 TYPE:Base.PC ABB:Apal MAXLEVEL:20 Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_spells.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_spells.lst 2010-08-31 03:05:22 UTC (rev 12946) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_spells.lst 2010-09-01 19:19:37 UTC (rev 12947) @@ -3,7 +3,7 @@ ###Block: Main Spell List Absorbing Touch SOURCEPAGE:p.200 SCHOOL:Transmutation CLASSES:Alchemist=3 CASTTIME:1 standard action COMPS:S RANGE:Touch TARGETAREA:object touched DURATION:1 day/level (D) SAVEINFO:Fortitude negates (object) SPELLRES:No DESC:Caster absorbs an item for 1 day/level -Accelerate Poison SOURCEPAGE:p.201 SCHOOL:Transmutation CLASSES:Druid=2|Ranger=2|Sorcerer,Wizard=2 CASTTIME:1 standard action COMPS:V, S, M (a thorn) RANGE:Touch TARGETAREA:creature touched DURATION:Instantaneous SAVEINFO:Fortitude negates SPELLRES:Yes DESC:Hastens targeted poison\x92s onset +Accelerate Poison SOURCEPAGE:p.201 SCHOOL:Transmutation CLASSES:Druid=2|Ranger=2|Sorcerer,Wizard=2 CASTTIME:1 standard action COMPS:V, S, M (a thorn) RANGE:Touch TARGETAREA:creature touched DURATION:Instantaneous SAVEINFO:Fortitude negates SPELLRES:Yes DESC:Hastens targeted poison's onset Acid Pit SOURCEPAGE:p.201 SCHOOL:Conjuration SUBSCHOOL:Creation DESCRIPTOR:Acid CLASSES:Sorcerer,Wizard,Summoner=4 CASTTIME:1 standard action COMPS:V, S, M (drop of acid), F (Fine shovel worth 10 gp) RANGE:Medium TARGETAREA:10-ft.-by-10-ft. hole, 10 ft. deep/2 levels DURATION:1 round + 1 round/level SAVEINFO:Reflex negates; see text SPELLRES:No DESC:Creates a pit with a layer of acid on the bottom. Alchemical Allocation SOURCEPAGE:p.201 SCHOOL:Transmutation CLASSES:Alchemist=2 CASTTIME:1 standard action COMPS:S RANGE:Personal TARGETAREA:You DURATION:1 round DESC:Gain potion's benefits without consuming it. Allfood SOURCEPAGE:p.201 SCHOOL:Transmutation CLASSES:Ranger=2 CASTTIME:1 standard action COMPS:V, S, M (a pinch of salt and pepper) RANGE:Touch TARGETAREA:object touched, weighing up to 5 lbs./level DURATION:Instantaneous SAVEINFO:Will negates (object) SPELLRES:Yes (object) @@ -17,7 +17,7 @@ Aspect of the Falcon SOURCEPAGE:p.203 SCHOOL:Transmutation SUBSCHOOL:Polymorph CLASSES:Druid=1|Ranger=1 CASTTIME:1 standard action COMPS:V, S, DF RANGE:Personal TARGETAREA:You DURATION:1 minute/level DESC:Gives bonuses on Perception checks and ranged attacks. Aspect of the Stag SOURCEPAGE:p.203 SCHOOL:Transmutation SUBSCHOOL:Polymorph CLASSES:Druid=4|Ranger=3 CASTTIME:1 standard action COMPS:V, S, DF RANGE:Personal TARGETAREA:You DURATION:1 minute/level DESC:+2 AC against attacks of opportunity and increases speed. Aspect of the Wolf SOURCEPAGE:p.204 SCHOOL:Transmutation SUBSCHOOL:Polymorph CLASSES:Druid=5|Ranger=4 CASTTIME:1 standard action COMPS:V, S, DF RANGE:Personal TARGETAREA:You DURATION:1 minute/level DESC:+4 Str and Dex, +2 bonus on trip attacks. -Aura of Greater Courage SOURCEPAGE:p.204 SCHOOL:Abjuration CLASSES:Paladin=2 CASTTIME:1 standard action COMPS:V, S, DF RANGE:Personal TARGETAREA:10-ft.-radius emanation centered on you DURATION:10/minutes per level SAVEINFO:Will negates (harmless) SPELLRES:Yes (harmless) DESC:Increases strength of a paladin\x92s aura of courage. +Aura of Greater Courage SOURCEPAGE:p.204 SCHOOL:Abjuration CLASSES:Paladin=2 CASTTIME:1 standard action COMPS:V, S, DF RANGE:Personal TARGETAREA:10-ft.-radius emanation centered on you DURATION:10/minutes per level SAVEINFO:Will negates (harmless) SPELLRES:Yes (harmless) DESC:Increases strength of a paladin's aura of courage. Ball Lightning SOURCEPAGE:p.204 SCHOOL:Evocation DESCRIPTOR:Air|Electricity CLASSES:Druid=4|Sorcerer,Wizard=4 CASTTIME:1 standard action COMPS:V, S, M/DF (a small iron ring) RANGE:Medium TARGETAREA:two or more 5-ft.-diameter spheres DURATION:1 round/level SAVEINFO:Reflex negates SPELLRES:Yes DESC:Flying balls of lightning deal 3d6 electricity damage each. Banish Seeming SOURCEPAGE:p.204 SCHOOL:Abjuration CLASSES:Inquisitor=3|Witch=5 CASTTIME:1 standard action COMPS:V, S, M (a cold iron nail) RANGE:Touch TARGETAREA:one creature or object DURATION:Instantaneous and 1 round/level; see text SAVEINFO:None SPELLRES:No DESC:Dispels touched illusion or a creature's change in form. Bard's Escape SOURCEPAGE:p.204 SCHOOL:Conjuration SUBSCHOOL:Teleportation CLASSES:Bard=5 CASTTIME:1 standard action COMPS:V, S, M (pieces of a smashed fiddle) RANGE:Medium TARGETAREA:You and up to 1 willing creature/2 caster levels, no two of which can be more than 30 ft. apart DURATION:Instantaneous SAVEINFO:None SPELLRES:No DESC:You and allies escape an emergency by teleporting to safety. @@ -31,7 +31,7 @@ Bloodhound SOURCEPAGE:p.206 SCHOOL:Transmutation CLASSES:Alchemist=3|Inquisitor=2|Ranger=2 CASTTIME:1 standard action COMPS:V, S, M (a drop of blood and a pinch of cinnamon) RANGE:Personal TARGETAREA:You DURATION:1 hour/level DESC:Gives caster the scent special ability. Bloody Claws SOURCEPAGE:p.206 SCHOOL:Necromancy CLASSES:Druid=4|Ranger=3 CASTTIME:1 standard action COMPS:V, S, DF RANGE:Touch TARGETAREA:living creature touched DURATION:1 minute/level SAVEINFO:Fortitude negates (harmless) SPELLRES:Yes (harmless) DESC:Gives creature the ability to deal bleed damage with natural attacks. Bomber's Eye SOURCEPAGE:p.206 SCHOOL:Transmutation CLASSES:Alchemist=1 CASTTIME:1 standard action COMPS:S RANGE:Personal TARGETAREA:You DURATION:1 round/level DESC:Increases thrown weapon range; +1 attack. -Borrow Skill SOURCEPAGE:p.207 SCHOOL:Transmutation CLASSES:Bard=1 CASTTIME:1 standard action COMPS:S RANGE:Touch TARGETAREA:creature touched DURATION:up to 1 round/level (see description) SAVEINFO:Will negates (harmless) SPELLRES:Yes (harmless) DESC:Make a skill check using another\x92s ranks. +Borrow Skill SOURCEPAGE:p.207 SCHOOL:Transmutation CLASSES:Bard=1 CASTTIME:1 standard action COMPS:S RANGE:Touch TARGETAREA:creature touched DURATION:up to 1 round/level (see description) SAVEINFO:Will negates (harmless) SPELLRES:Yes (harmless) DESC:Make a skill check using another's ranks. Bow Spirit SOURCEPAGE:p.207 SCHOOL:Conjuration SUBSCHOOL:Creation CLASSES:Ranger=4 CASTTIME:1 standard action COMPS:V, S, DF RANGE:Personal TARGETAREA:You DURATION:1 round/level DESC:Summons an invisible spirit that fires your arrows for you as a swift action. Brand SOURCEPAGE:p.207 SCHOOL:Transmutation CLASSES:Inquisitor=0 CASTTIME:1 standard action COMPS:V, S, DF RANGE:Touch TARGETAREA:creature touched DURATION:1 day/level SAVEINFO:Fortitude negates SPELLRES:Yes DESC:Creates permanent brand on target creature. Brand (Greater) OUTPUTNAME:Brand, Greater SOURCEPAGE:p.207 SCHOOL:Transmutation CLASSES:Inquisitor=4 CASTTIME:1 round COMPS:V, S, DF RANGE:Touch TARGETAREA:creature touched DURATION:permanent SAVEINFO:Fortitude negates SPELLRES:Yes DESC:As brand, but brand glows when near your holy symbol. @@ -58,18 +58,18 @@ Contagious Flame SOURCEPAGE:p.212 SCHOOL:Evocation DESCRIPTOR:Fire CLASSES:Sorcerer,Wizard=6 CASTTIME:1 standard action COMPS:V, S RANGE:Close TARGETAREA:three or more rays DURATION:3 rounds SAVEINFO:None SPELLRES:Yes DESC:Scorching rays cause 4d6 fire damage, then move on to new targets. Coordinated Effort SOURCEPAGE:p.212 SCHOOL:Divination CLASSES:Bard=3|Inquisitor=3 CASTTIME:1 standard action COMPS:V, S RANGE:Close TARGETAREA:You plus one willing creature per 3 levels, no two of which can be more than 30 ft. part DURATION:1 minute/level SAVEINFO:None SPELLRES:No DESC:Grants a teamwork feat you have. Corruption Resistance SOURCEPAGE:p.212 SCHOOL:Abjuration DESCRIPTOR:Chaotic|Evil|Good|Lawful CLASSES:Antipaladin=2|Inquisitor=2|Paladin=2 CASTTIME:1 standard action COMPS:V, S, DF RANGE:Touch TARGETAREA:creature touched DURATION:10 minutes/level SAVEINFO:Fortitude negates (harmless) SPELLRES:Yes (harmless) DESC:Protects creature against damage from alignment-based attacks. -Coward's Lament SOURCEPAGE:p.212 SCHOOL:Enchantment SUBSCHOOL:Compulsion DESCRIPTOR:Mind-Affecting CLASSES:Inquisitor=4 CASTTIME:1 standard action COMPS:V, S, DF RANGE:Close TARGETAREA:one living creature DURATION:1 round/level (D) SAVEINFO:Will partial SPELLRES:Yes DESC:If subject doesn\x92t attack you it receives a penalty. +Coward's Lament SOURCEPAGE:p.212 SCHOOL:Enchantment SUBSCHOOL:Compulsion DESCRIPTOR:Mind-Affecting CLASSES:Inquisitor=4 CASTTIME:1 standard action COMPS:V, S, DF RANGE:Close TARGETAREA:one living creature DURATION:1 round/level (D) SAVEINFO:Will partial SPELLRES:Yes DESC:If subject doesn't attack you it receives a penalty. Crafter's Curse SOURCEPAGE:p.213 SCHOOL:Transmutation CLASSES:Sorcerer,Wizard=1 CASTTIME:1 standard action COMPS:V, S, M (a broken tool) RANGE:Close TARGETAREA:one creature DURATION:1 day/level (D) SAVEINFO:Will negates SPELLRES:Yes DESC:Subject takes \x965 on Craft skill checks. Crafter's Fortune SOURCEPAGE:p.213 SCHOOL:Transmutation CLASSES:Alchemist=1|Sorcerer,Wizard=1 CASTTIME:1 standard action COMPS:V, S, F (a tool) RANGE:Close TARGETAREA:one creature DURATION:1 day/level or until discharged (D) SAVEINFO:Will negates (harmless) SPELLRES:Yes (harmless) DESC:Subject gains +5 on next Craft check. Create Pit SOURCEPAGE:p.213 SCHOOL:Conjuration SUBSCHOOL:Creation CLASSES:Sorcerer,Wizard=2|Summoner=2 CASTTIME:1 standard action COMPS:V, S, F (miniature shovel costing 10 gp) RANGE:Medium TARGETAREA:10-ft.-by-10-ft. hole, 10 ft. deep/2 levels DURATION:1 round + 1 round/level SAVEINFO:Reflex negates SPELLRES:No DESC:Creates an extradimensional pit -Create Treasure Map SOURCEPAGE:p.214 SCHOOL:Divination CLASSES:Bard=2|Druid=3|Ranger=2|Sorcerer,Wizard=2 CASTTIME:1 hour COMPS:V, S, M (powdered metal and rare inks worth 100 gp) RANGE:Touch TARGETAREA:one dead creature DURATION:Instantaneous SAVEINFO:None SPELLRES:No DESC:Creates treasure map out of a creature\x92s corpse. +Create Treasure Map SOURCEPAGE:p.214 SCHOOL:Divination CLASSES:Bard=2|Druid=3|Ranger=2|Sorcerer,Wizard=2 CASTTIME:1 hour COMPS:V, S, M (powdered metal and rare inks worth 100 gp) RANGE:Touch TARGETAREA:one dead creature DURATION:Instantaneous SAVEINFO:None SPELLRES:No DESC:Creates treasure map out of a creature's corpse. Cup of Dust SOURCEPAGE:p.214 SCHOOL:Transmutation CLASSES:Druid=3|Witch=3 CASTTIME:1 standard action COMPS:V, S, M (a pinch of dust) RANGE:Close TARGETAREA:one creature DURATION:1 day/level (D) SAVEINFO:Fortitude negates SPELLRES:Yes DESC:Causes a creature to become dehydrated. Dancing Lantern SOURCEPAGE:p.214 SCHOOL:Transmutation DESCRIPTOR:Fire|Light CLASSES:Bard,Cleric,Ranger,Sorcerer,Wizard,Witch=1 CASTTIME:1 standard action COMPS:V, S, F (a lantern) RANGE:Touch TARGETAREA:Animates one lantern DURATION:(CASTERLEVEL) hours (D) SAVEINFO:None SPELLRES:No DESC:Animates a lantern that follows you. Deadly Finale SOURCEPAGE:p.214 SCHOOL:Evocation DESCRIPTOR:Sonic CLASSES:Bard=6 CASTTIME:1 standard action COMPS:V, S RANGE:Close TARGETAREA:1 creature/3 levels no two of which can be more than 30 ft. apart DURATION:Instantaneous SAVEINFO:Fortitude partial SPELLRES:Yes DESC:Deals 2d8 damage to multiple targets. Deafening Song Bolt SOURCEPAGE:p.214 SCHOOL:Evocation DESCRIPTOR:Sonic CLASSES:Bard=5 CASTTIME:1 standard action COMPS:V, S RANGE:Close TARGETAREA:up to 3 creatures, no two of which can be more than 30 ft. apart DURATION:Instantaneous SAVEINFO:None SPELLRES:No DESC:Blast of song deals 3d10 damage and deafens targets. Defile Armor SOURCEPAGE:p.215 SCHOOL:Abjuration DESCRIPTOR:Evil CLASSES:Inquisitor=4|Antipaladin=3 CASTTIME:1 standard action COMPS:V, S RANGE:Touch TARGETAREA:armor touched DURATION:1 minute/level SAVEINFO:Will negates (harmless, object) SPELLRES:Yes (harmless, object) DESC:Armor: As sanctify armor, but gain DR 5/good when using judgment or smite. Deflection SOURCEPAGE:p.215 SCHOOL:Abjuration DESCRIPTOR:Force CLASSES:Sorcerer,Wizard=7 CASTTIME:1 standard action COMPS:V, S, M (a piece of rubber dipped in glue) RANGE:Personal TARGETAREA:You DURATION:1 round/level DESC:Attacks that miss are redirected back to the source of the attack. -Delayed Consumption SOURCEPAGE:p.215 SCHOOL:Transmutation CLASSES:Alchemist=5 CASTTIME:1 standard action COMPS:S RANGE:Personal TARGETAREA:You DURATION:1 day/level (D) or until discharged DESC:Extract doesn\x92t come into effect until you want it to. +Delayed Consumption SOURCEPAGE:p.215 SCHOOL:Transmutation CLASSES:Alchemist=5 CASTTIME:1 standard action COMPS:S RANGE:Personal TARGETAREA:You DURATION:1 day/level (D) or until discharged DESC:Extract doesn't come into effect until you want it to. Denounce SOURCEPAGE:p.215 SCHOOL:Enchantment SUBSCHOOL:Compulsion DESCRIPTOR:Language-Dependent|Mind-Affecting CLASSES:Bard=4|Inquisitor=4 CASTTIME:1 standard action COMPS:V RANGE:Close TARGETAREA:30-ft.-radius burst DURATION:1 hour/level SAVEINFO:Will negates SPELLRES:Yes DESC:Worsens attitudes toward target creature. Detect Aberration SOURCEPAGE:p.215 SCHOOL:Divination CLASSES:Druid=1|Ranger=1 CASTTIME:1 standard action COMPS:V, S RANGE:Long TARGETAREA:cone-shaped emanation DURATION:concentration, up to 10 minutes/level (D) SAVEINFO:None SPELLRES:No DESC:Reveals presence of aberrations. Detonate SOURCEPAGE:p.215 SCHOOL:Evocation DESCRIPTOR:Acid|Cold|Electricity|Fire CLASSES:Alchemist=4|Sorcerer,Wizard=4 CASTTIME:1 standard action COMPS:V, S, M (two vials; one containing acid and one containing an alkaline solution worth a total of 50 gp) RANGE:30 ft. TARGETAREA:30-ft.-radius spread centered on you DURATION:1 round, then instantaneous SAVEINFO:Reflex half SPELLRES:Yes DESC:Inflicts 1d8/level energy damage to all creatures within 15 ft. @@ -77,7 +77,7 @@ Discordant Blast SOURCEPAGE:p.216 SCHOOL:Evocation DESCRIPTOR:Sonic CLASSES:Bard=4 CASTTIME:1 standard action COMPS:V, S RANGE:10 ft. or 30 ft. TARGETAREA:see text DURATION:Instantaneous SAVEINFO:None SPELLRES:Yes DESC:3d6 sonic damage in 10-ft. burst or 30-ft. cone can also bull rush creatures. Divine Transfer SOURCEPAGE:p.216 SCHOOL:Necromancy CLASSES:Paladin=3 CASTTIME:1 standard action COMPS:V, S RANGE:Touch TARGETAREA:living creature touched DURATION:1 round/level SAVEINFO:Fortitude negates (harmless) SPELLRES:Yes (harmless) DESC:Transfer hit points and give DR/evil to target creature. Draconic Reservoir SOURCEPAGE:p.217 SCHOOL:Evocation DESCRIPTOR:Acid|Cold|Electricity|Fire CLASSES:Alchemist=3|Sorcerer,Wizard=3 CASTTIME:1 standard action COMPS:V, S, M (a scale from dragon that produces the energy you seek to absorb) RANGE:Touch TARGETAREA:creature touched DURATION:10 minutes/level or until discharged; see text SAVEINFO:Fortitude negates (harmless) SPELLRES:Yes (harmless) DESC:Subject can absorb energy damage and enhance melee attacks with it. -Dragon's Breath SOURCEPAGE:p.217 SCHOOL:Evocation DESCRIPTOR:Acid|Cold|Electricity|Fire CLASSES:Alchemist,Sorcerer,Wizard=4 CASTTIME:1 standard action COMPS:V, S, M (a dragon scale) RANGE:30 ft. or 60 ft. TARGETAREA:cone-shaped burst or line DURATION:Instantaneous SAVEINFO:Reflex half SPELLRES:Yes DESC:Gives you a dragon\x92s breath weapon. +Dragon's Breath SOURCEPAGE:p.217 SCHOOL:Evocation DESCRIPTOR:Acid|Cold|Electricity|Fire CLASSES:Alchemist,Sorcerer,Wizard=4 CASTTIME:1 standard action COMPS:V, S, M (a dragon scale) RANGE:30 ft. or 60 ft. TARGETAREA:cone-shaped burst or line DURATION:Instantaneous SAVEINFO:Reflex half SPELLRES:Yes DESC:Gives you a dragon's breath weapon. Dust of Twilight SOURCEPAGE:p.217 SCHOOL:Conjuration DESCRIPTOR:Darkness CLASSES:Bard=2|Sorcerer,Wizard=2 CASTTIME:1 standard action COMPS:V, S, M (coal dust) RANGE:Medium TARGETAREA:creatures and objects in a 10-ft. spread DURATION:Instantaneous SAVEINFO:Fortitude negates (fatigue only) SPELLRES:No DESC:Black particles extinguish light sources within area. Eagle Eye SOURCEPAGE:p.217 SCHOOL:Divination CLASSES:Druid=2|Ranger=2 CASTTIME:1 minute COMPS:V, S, DF RANGE:Long TARGETAREA:magical sensor DURATION:1 minute/level (D) SAVEINFO:None SPELLRES:No DESC:Creates a magical sensor high above you. Elemental Aura SOURCEPAGE:p.218 SCHOOL:Evocation DESCRIPTOR:Acid|Cold|Electricity|Fire CLASSES:Alchemist=3|Sorcerer,Wizard=3 CASTTIME:1 standard action COMPS:V, S RANGE:Personal TARGETAREA:You DURATION:1 round/level (D) SAVEINFO:Reflex half; see text SPELLRES:Yes DESC:Creates an aura of energy around you. @@ -91,7 +91,7 @@ Evolution Surge (Greater) OUTPUTNAME:Evolution Surge, Greater SOURCEPAGE:p.220 SCHOOL:Transmutation CLASSES:Summoner=4 CASTTIME:1 standard action COMPS:V, S, M (a chameleon scale) RANGE:Touch TARGETAREA:Your eidolon DURATION:1 minute/level SAVEINFO:Will negates (harmless) SPELLRES:No DESC:This spell functions as lesser evolution surge, except that you can grant any two evolutions whose total cost does not exceed 6 evolution points. Evolution Surge (Lesser) OUTPUTNAME:Evolution Surge, Lesser SOURCEPAGE:p.220 SCHOOL:Transmutation CLASSES:Summoner=2 CASTTIME:1 standard action COMPS:V, S, M (a chameleon scale) RANGE:Touch TARGETAREA:Your eidolon DURATION:1 minute/level SAVEINFO:Will negates (harmless) SPELLRES:No DESC:Grants eidolon an evolution with 2 evolution points. Expeditious Excavation SOURCEPAGE:p.220 SCHOOL:Transmutation DESCRIPTOR:Earth CLASSES:Druid=1|Sorcerer,Wizard=1 CASTTIME:1 standard action COMPS:V, S, M (tiny shovel) RANGE:Close TARGETAREA:dirt in a 5-ft. cube DURATION:Instantaneous SAVEINFO:see text SPELLRES:No DESC:Moves 5-ft. cubes of earth. -Expend SOURCEPAGE:p.220 SCHOOL:Abjuration CLASSES:Sorcerer,Wizard=7 CASTTIME:1 standard action COMPS:V, S, M (miniature broken hourglass) RANGE:Medium TARGETAREA:20-ft.-radius burst DURATION:Instantaneous SAVEINFO:Will negates SPELLRES:Yes DESC:Wastes creatures\x92 limited use magical ability +Expend SOURCEPAGE:p.220 SCHOOL:Abjuration CLASSES:Sorcerer,Wizard=7 CASTTIME:1 standard action COMPS:V, S, M (miniature broken hourglass) RANGE:Medium TARGETAREA:20-ft.-radius burst DURATION:Instantaneous SAVEINFO:Will negates SPELLRES:Yes DESC:Wastes creatures' limited use magical ability Feast of Ashes SOURCEPAGE:p.220 SCHOOL:Transmutation CLASSES:Druid=2|Witch=2 CASTTIME:1 standard action COMPS:V, S, M (a pinch of ash) RANGE:Close TARGETAREA:one creature DURATION:2 days/level (D) SAVEINFO:Fortitude negates SPELLRES:Yes DESC:A target starves with an insatiable hunger. Feather Step SOURCEPAGE:p.221 SCHOOL:Transmutation CLASSES:Bard=1|Druid=1|Ranger=1 CASTTIME:1 standard action COMPS:V, S RANGE:Close TARGETAREA:one creature DURATION:10 minutes/level SAVEINFO:Fortitude negates (harmless) SPELLRES:Yes DESC:Ignore movement penalty in difficult terrain. Feather Step (Mass) OUTPUTNAME:Feather Step, Mass SOURCEPAGE:p.221 SCHOOL:Transmutation CLASSES:Bard=3|Druid=3|Ranger=3 CASTTIME:1 standard action COMPS:V, S RANGE:Close TARGETAREA:one creature/level, no two of which can be more than 30 ft. apart DURATION:10 minutes/level SAVEINFO:Fortitude negates (harmless) SPELLRES:Yes DESC:As feather step, except this spell affects multiple creatures. @@ -154,11 +154,11 @@ Mask Dweomer SOURCEPAGE:p.232 SCHOOL:Illusion SUBSCHOOL:Glamer CLASSES:Witch=1 CASTTIME:1 standard action COMPS:V, S, M (a piece of gauze) RANGE:Touch TARGETAREA:creature or object touched DURATION:1 day/level (D) SAVEINFO:None; see text SPELLRES:No DESC:Hides presence of a spell from detect magic. Memory Lapse SOURCEPAGE:p.232 SCHOOL:Enchantment DESCRIPTOR:Mind-Affecting CLASSES:Bard=1|Sorcerer,Wizard=1 CASTTIME:1 standard action COMPS:V, S RANGE:Close TARGETAREA:one living creature DURATION:Instantaneous SAVEINFO:Will negates SPELLRES:Yes DESC:Subject forgets events back to last turn. Moonstruck SOURCEPAGE:p.232 SCHOOL:Enchantment SUBSCHOOL:Compulsion DESCRIPTOR:Mind-Affecting CLASSES:Druid=4|Sorcerer,Wizard=4|Witch=4 CASTTIME:1 standard action COMPS:V, S, M (a pinch of powdered moonstone ) RANGE:Medium TARGETAREA:one humanoid creature DURATION:1 round/level SAVEINFO:Will negates SPELLRES:Yes DESC:Subject is enraged and confused. -Nap Stack SOURCEPAGE:p.233 SCHOOL:Necromancy CLASSES:Cleric=3 CASTTIME:1 minute COMPS:V, S, M (a little silk pillow worth 100 gp) RANGE:30 ft. TARGETAREA:30-ft.-radius emanation DURATION:8 hours SAVEINFO:Will negates (harmless) SPELLRES:Yes (harmless) DESC:Subjects only need 2 hours for a night\x92s sleep, and can sleep even longer for more benefits. +Nap Stack SOURCEPAGE:p.233 SCHOOL:Necromancy CLASSES:Cleric=3 CASTTIME:1 minute COMPS:V, S, M (a little silk pillow worth 100 gp) RANGE:30 ft. TARGETAREA:30-ft.-radius emanation DURATION:8 hours SAVEINFO:Will negates (harmless) SPELLRES:Yes (harmless) DESC:Subjects only need 2 hours for a night's sleep, and can sleep even longer for more benefits. Natural Rhythm SOURCEPAGE:p.233 SCHOOL:Transmutation CLASSES:Druid=2 CASTTIME:1 standard action COMPS:V, S, M (a handful of pebbles dropped one by one onto the ground) RANGE:Touch TARGETAREA:creature touched DURATION:1 round/level SAVEINFO:Will negates (harmless) SPELLRES:Yes (harmless) DESC:+1 on damage rolls with each hit (max +5). Nature's Exile SOURCEPAGE:p.233 SCHOOL:Transmutation CLASSES:Druid=3|Witch=3 CASTTIME:1 standard action COMPS:V, S, DF RANGE:Touch TARGETAREA:creature touched DURATION:permanent SAVEINFO:Will negates SPELLRES:Yes DESC:Gives subject \x9610 on Survival checks. Negate Aroma SOURCEPAGE:p.234 SCHOOL:Transmutation CLASSES:Alchemist=1|Druid=1|Ranger=1 CASTTIME:1 standard action COMPS:V, S, M/DF (a pinch of alum) RANGE:Close TARGETAREA:one creature or object/level touched DURATION:1 hour/level (D) SAVEINFO:Fortitude negates SPELLRES:Yes DESC:Subject cannot be tracked by scent. -Oath of Peace SOURCEPAGE:p.234 SCHOOL:Abjuration CLASSES:Paladin=4 CASTTIME:1 standard action COMPS:V, S RANGE:Personal TARGETAREA:You DURATION:1 round/level DESC:Grants +5 AC and DR 10/evil, can\x92t attack. +Oath of Peace SOURCEPAGE:p.234 SCHOOL:Abjuration CLASSES:Paladin=4 CASTTIME:1 standard action COMPS:V, S RANGE:Personal TARGETAREA:You DURATION:1 round/level DESC:Grants +5 AC and DR 10/evil, can't attack. Pain Strike SOURCEPAGE:p.234 SCHOOL:Evocation DESCRIPTOR:Evil CLASSES:Sorcerer,Wizard=3|Witch=3 CASTTIME:1 standard action COMPS:V, S RANGE:Close TARGETAREA:one living creature DURATION:1 round/level (D) SAVEINFO:Fortitude negates SPELLRES:Yes DESC:Inflicts 1d6 nonlethal damage 1 round/level. Pain Strike (Mass) OUTPUTNAME:Pain Strike, Mass SOURCEPAGE:p.234 SCHOOL:Evocation DESCRIPTOR:Evil CLASSES:Sorcerer,Wizard=5|Witch=5 CASTTIME:1 standard action COMPS:V, S RANGE:Close TARGETAREA:one living creature/level, no two of which can be more than 30 ft. apart DURATION:1 round/level (D) SAVEINFO:Fortitude negates SPELLRES:Yes DESC:As pain strike, but affects multiple creatures. Paladin's Sacrifice SOURCEPAGE:p.234 SCHOOL:Abjuration CLASSES:Paladin=2 CASTTIME:1 immediate action COMPS:V, DF RANGE:Close TARGETAREA:one creature DURATION:Instantaneous SAVEINFO:Fortitude negates (harmless) SPELLRES:Yes (harmless) DESC:Take the damage and effects for another creature. @@ -198,7 +198,7 @@ Screech SOURCEPAGE:p.241 SCHOOL:Evocation DESCRIPTOR:Sonic CLASSES:Witch=3 CASTTIME:1 standard action COMPS:V RANGE:30 ft. TARGETAREA:30-ft.-radius spread centered on you DURATION:Instantaneous SAVEINFO:Fortitude negates SPELLRES:Yes DESC:Foes provoke attacks of opportunity. Sculpt Corpse SOURCEPAGE:p.241 SCHOOL:Necromancy CLASSES:Sorcerer,Wizard=1 CASTTIME:1 standard action COMPS:V, S, M (lump of wax) RANGE:Touch TARGETAREA:one dead creature touched DURATION:Instantaneous SAVEINFO:Will partial; see text SPELLRES:No DESC:Makes corpse look like another creature. Seamantle SOURCEPAGE:p.241 SCHOOL:Conjuration SUBSCHOOL:Creation DESCRIPTOR:Water CLASSES:Druid=8|Sorcerer,Wizard=8 CASTTIME:1 standard action COMPS:V, S, M (a cup of water) RANGE:Personal TARGETAREA:You DURATION:1 minute/level DESC:Sheathes you in protective water. -Seek Thoughts SOURCEPAGE:p.242 SCHOOL:Divination DESCRIPTOR:Mind-Affecting CLASSES:Alchemist,Bard,Inquisitor=3|Sorcerer,Wizard=3|Summoner=3|Witch=3 CASTTIME:1 standard action COMPS:V, S, M (a handful of copper coins) RANGE:40 ft. TARGETAREA:40-ft.-radius emanation centered on you DURATION:concentration, up to 1 minute/level SAVEINFO:Will negates SPELLRES:No DESC:Detects thinking creatures\x92 thoughts +Seek Thoughts SOURCEPAGE:p.242 SCHOOL:Divination DESCRIPTOR:Mind-Affecting CLASSES:Alchemist,Bard,Inquisitor=3|Sorcerer,Wizard=3|Summoner=3|Witch=3 CASTTIME:1 standard action COMPS:V, S, M (a handful of copper coins) RANGE:40 ft. TARGETAREA:40-ft.-radius emanation centered on you DURATION:concentration, up to 1 minute/level SAVEINFO:Will negates SPELLRES:No DESC:Detects thinking creatures' thoughts Shadow Projection SOURCEPAGE:p.243 SCHOOL:Necromancy DESCRIPTOR:Evil CLASSES:Sorcerer,Wizard=4 CASTTIME:1 minute COMPS:S RANGE:Personal TARGETAREA:You DURATION:1 hour/level (D) DESC:Temporarily become a shadow. Share Language SOURCEPAGE:p.243 SCHOOL:Divination CLASSES:Bard=1|Cleric=2|Druid=2|Sorcerer,Wizard=2 CASTTIME:1 standard action COMPS:V, S, M (a page from a dictionary) RANGE:Touch TARGETAREA:creature touched DURATION:24 hours SAVEINFO:Will negates (harmless) SPELLRES:Yes (harmless) DESC:Subject understands chosen language. Share Senses SOURCEPAGE:p.243 SCHOOL:Divination SUBSCHOOL:Scrying CLASSES:Sorcerer,Wizard=4|Witch=3 CASTTIME:1 full round COMPS:V, S, M (a hair, scale, or feather from your familiar) RANGE:Long TARGETAREA:Your familiar DURATION:1 minute/level (D) SAVEINFO:Will negates (harmless) SPELLRES:Yes (harmless) DESC:Perceive the world around your familiar. @@ -207,7 +207,7 @@ Sift SOURCEPAGE:p.244 SCHOOL:Divination CLASSES:Bard=0|Inquisitor=0 CASTTIME:1 standard action COMPS:V, S RANGE:30 ft. TARGETAREA:one 10-ft. cube DURATION:Instantaneous SAVEINFO:None SPELLRES:No DESC:See area as though examining it. Sirocco SOURCEPAGE:p.244 SCHOOL:Evocation DESCRIPTOR:Air|Fire CLASSES:Druid=6|Sorcerer,Wizard=6 CASTTIME:1 standard action COMPS:V, S, M/DF (handful of fine sand cast into the air) RANGE:Medium TARGETAREA:cylinder (20-ft. radius, 60 ft. high) DURATION:1 round/level (D) SAVEINFO:Fortitude partial, see text SPELLRES:Yes DESC:Hot wind does 4d6 damage, fatigues those damaged, and knocks creatures prone. Sleepwalk SOURCEPAGE:p.244 SCHOOL:Enchantment SUBSCHOOL:Compulsion DESCRIPTOR:Mind-Affecting CLASSES:Inquisitor=4|Witch=4 CASTTIME:1 round COMPS:V, S, M (a sprig of belladonna worth 100 gp) RANGE:Touch TARGETAREA:unconscious creature touched DURATION:1 hour/level (D) SAVEINFO:Will negates; see text SPELLRES:Yes DESC:Causes creature to move while asleep. -Slipstream SOURCEPAGE:p.244 SCHOOL:Conjuration SUBSCHOOL:Creation DESCRIPTOR:Water CLASSES:Druid=2|Ranger,Sorcerer,Wizard=2 CASTTIME:1 standard action COMPS:V, S, M/DF (a few drops of oil and water) RANGE:Touch TARGETAREA:creature touched DURATION:10 minutes/level (D) SAVEINFO:Reflex negates (harmless) SPELLRES:No DESC:Wave boosts creature\x92s speed. +Slipstream SOURCEPAGE:p.244 SCHOOL:Conjuration SUBSCHOOL:Creation DESCRIPTOR:Water CLASSES:Druid=2|Ranger,Sorcerer,Wizard=2 CASTTIME:1 standard action COMPS:V, S, M/DF (a few drops of oil and water) RANGE:Touch TARGETAREA:creature touched DURATION:10 minutes/level (D) SAVEINFO:Reflex negates (harmless) SPELLRES:No DESC:Wave boosts creature's speed. Snake Staff SOURCEPAGE:p.245 SCHOOL:Transmutation CLASSES:Cleric=5|Druid=5 CASTTIME:1 standard action COMPS:V, S, M (a knife suitable for whittling) RANGE:Medium TARGETAREA:1 or more pieces of wood, no two of which can be more than 30 ft. apart DURATION:1 round/level SAVEINFO:Will negates (object) SPELLRES:Yes (object) DESC:Transforms wood into snakes to fight for you. Solid Note SOURCEPAGE:p.245 SCHOOL:Conjuration SUBSCHOOL:Creation CLASSES:Bard=1 CASTTIME:1 standard action COMPS:V RANGE:Close TARGETAREA:one solidified musical note DURATION:concentration + 1 round/level SAVEINFO:None SPELLRES:No DESC:Creates tangible music note. Spark SOURCEPAGE:p.246 SCHOOL:Evocation DESCRIPTOR:Fire CLASSES:Bard=0|Cleric=0|Druid=0|Sorcerer,Wizard=0|Witch=0 CASTTIME:1 standard action COMPS:V or S RANGE:Close TARGETAREA:one Fine object DURATION:Instantaneous SAVEINFO:Fortitude negates (object) SPELLRES:Yes (object) DESC:Ignites f lammable objects. Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_spells_mods.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_spells_mods.lst 2010-08-31 03:05:22 UTC (rev 12946) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_spells_mods.lst 2010-09-01 19:19:37 UTC (rev 12947) @@ -146,96 +146,96 @@ Teleport (Greater).MOD CLASSES:Summoner=6 Wall of Iron.MOD CLASSES:Summoner=6 -#################################### -# Witch spells -#################################### -Bleed.MOD CLASSES:Witch=0 + +#Block: Witch spells ---------------------------------------------------------------------------------------- +# 0th +Bleed.MOD CLASSES:Witch=0 Dancing Lights.MOD CLASSES:Witch=0 -Daze.MOD CLASSES:Witch=0 -Detect Magic.MOD CLASSES:Witch=0 -Detect Poison.MOD CLASSES:Witch=0 -Guidance.MOD CLASSES:Witch=0 -Light.MOD CLASSES:Witch=0 -Mending.MOD CLASSES:Witch=0 -Message.MOD CLASSES:Witch=0 -Read Magic.MOD CLASSES:Witch=0 -Resistance.MOD CLASSES:Witch=0 -Stabilize.MOD CLASSES:Witch=0 +Daze.MOD CLASSES:Witch=0 +Detect Magic.MOD CLASSES:Witch=0 +Detect Poison.MOD CLASSES:Witch=0 +Guidance.MOD CLASSES:Witch=0 +Light.MOD CLASSES:Witch=0 +Mending.MOD CLASSES:Witch=0 +Message.MOD CLASSES:Witch=0 +Read Magic.MOD CLASSES:Witch=0 +Resistance.MOD CLASSES:Witch=0 +Stabilize.MOD CLASSES:Witch=0 Touch of Fatigue.MOD CLASSES:Witch=0 - -Burning Hands.MOD CLASSES:Witch=1 -Cause Fear.MOD CLASSES:Witch=1 -Charm Person.MOD CLASSES:Witch=1 -Chill Touch.MOD CLASSES:Witch=1 -Command.MOD CLASSES:Witch=1 +# 1st +Burning Hands.MOD CLASSES:Witch=1 +Cause Fear.MOD CLASSES:Witch=1 +Charm Person.MOD CLASSES:Witch=1 +Chill Touch.MOD CLASSES:Witch=1 +Command.MOD CLASSES:Witch=1 Comprehend Languages.MOD CLASSES:Witch=1 -Cure Light Wounds.MOD CLASSES:Witch=1 -Detect Secret Doors.MOD CLASSES:Witch=1 -Enlarge Person.MOD CLASSES:Witch=1 -Hypnotism.MOD CLASSES:Witch=1 -Identify.MOD CLASSES:Witch=1 +Cure Light Wounds.MOD CLASSES:Witch=1 +Detect Secret Doors.MOD CLASSES:Witch=1 +Enlarge Person.MOD CLASSES:Witch=1 +Hypnotism.MOD CLASSES:Witch=1 +Identify.MOD CLASSES:Witch=1 Inflict Light Wounds.MOD CLASSES:Witch=1 -Mage Armor.MOD CLASSES:Witch=1 -Mount.MOD CLASSES:Witch=1 -Obscuring Mist.MOD CLASSES:Witch=1 -Ray of Enfeeblement.MOD CLASSES:Witch=1 -Reduce Person.MOD CLASSES:Witch=1 -Sleep.MOD CLASSES:Witch=1 -Summon Monster I.MOD CLASSES:Witch=1 -Unseen Servant.MOD CLASSES:Witch=1 - -Alter Self.MOD CLASSES:Witch=2 -Augury.MOD CLASSES:Witch=2 -Blindness/Deafness.MOD CLASSES:Witch=2 +Mage Armor.MOD CLASSES:Witch=1 +Mount.MOD CLASSES:Witch=1 +Obscuring Mist.MOD CLASSES:Witch=1 +Ray of Enfeeblement.MOD CLASSES:Witch=1 +Reduce Person.MOD CLASSES:Witch=1 +Sleep.MOD CLASSES:Witch=1 +Summon Monster I.MOD CLASSES:Witch=1 +Unseen Servant.MOD CLASSES:Witch=1 +# 2nd +Alter Self.MOD CLASSES:Witch=2 +Augury.MOD CLASSES:Witch=2 +Blindness/Deafness.MOD CLASSES:Witch=2 Cure Moderate Wounds.MOD CLASSES:Witch=2 -Daze Monster.MOD CLASSES:Witch=2 -Death Knell.MOD CLASSES:Witch=2 -Delay Poison.MOD CLASSES:Witch=2 -Detect Thoughts.MOD CLASSES:Witch=2 -Enthrall.MOD CLASSES:Witch=2 -False Life.MOD CLASSES:Witch=2 -Find Traps.MOD CLASSES:Witch=2 -Fog Cloud.MOD CLASSES:Witch=2 -Gentle Repose.MOD CLASSES:Witch=2 -Glitterdust.MOD CLASSES:Witch=2 -Hold Person.MOD CLASSES:Witch=2 +Daze Monster.MOD CLASSES:Witch=2 +Death Knell.MOD CLASSES:Witch=2 +Delay Poison.MOD CLASSES:Witch=2 +Detect Thoughts.MOD CLASSES:Witch=2 +Enthrall.MOD CLASSES:Witch=2 +False Life.MOD CLASSES:Witch=2 +Find Traps.MOD CLASSES:Witch=2 +Fog Cloud.MOD CLASSES:Witch=2 +Gentle Repose.MOD CLASSES:Witch=2 +Glitterdust.MOD CLASSES:Witch=2 +Hold Person.MOD CLASSES:Witch=2 Inflict Moderate Wounds.MOD CLASSES:Witch=2 -Levitate.MOD CLASSES:Witch=2 -Scare.MOD CLASSES:Witch=2 -See Invisibility.MOD CLASSES:Witch=2 -Spectral Hand.MOD CLASSES:Witch=2 -Status.MOD CLASSES:Witch=2 -Summon Monster II.MOD CLASSES:Witch=2 -Summon Swarm.MOD CLASSES:Witch=2 -Touch of Idiocy.MOD CLASSES:Witch=2 -Web.MOD CLASSES:Witch=2 -Zone of Truth.MOD CLASSES:Witch=2 - -Arcane Sight.MOD CLASSES:Witch=3 -Bestow Curse.MOD CLASSES:Witch=3 +Levitate.MOD CLASSES:Witch=2 +Scare.MOD CLASSES:Witch=2 +See Invisibility.MOD CLASSES:Witch=2 +Spectral Hand.MOD CLASSES:Witch=2 +Status.MOD CLASSES:Witch=2 +Summon Monster II.MOD CLASSES:Witch=2 +Summon Swarm.MOD CLASSES:Witch=2 +Touch of Idiocy.MOD CLASSES:Witch=2 +Web.MOD CLASSES:Witch=2 +Zone of Truth.MOD CLASSES:Witch=2 +# 3rd +Arcane Sight.MOD CLASSES:Witch=3 +Bestow Curse.MOD CLASSES:Witch=3 Clairaudience/Clairvoyance.MOD CLASSES:Witch=3 -Deep Slumber.MOD CLASSES:Witch=3 -Dispel Magic.MOD CLASSES:Witch=3 -Fly.MOD CLASSES:Witch=3 -Glyph of Warding.MOD CLASSES:Witch=3 -Heroism.MOD CLASSES:Witch=3 -Lightning Bolt.MOD CLASSES:Witch=3 -Locate Object.MOD CLASSES:Witch=3 -Rage.MOD CLASSES:Witch=3 -Ray of Exhaustion.MOD CLASSES:Witch=3 -Remove Blindness/Deafness.MOD CLASSES:Witch=3 -Remove Curse.MOD CLASSES:Witch=3 -Remove Disease.MOD CLASSES:Witch=3 -Sepia Snake Sigil.MOD CLASSES:Witch=3 -Sleet Storm.MOD CLASSES:Witch=3 -Speak with Dead.MOD CLASSES:Witch=3 -Stinking Cloud.MOD CLASSES:Witch=3 -Suggestion.MOD CLASSES:Witch=3 -Summon Monster III.MOD CLASSES:Witch=3 -Tongues.MOD CLASSES:Witch=3 -Vampiric Touch.MOD CLASSES:Witch=3 -Water Walk.MOD CLASSES:Witch=3 - +Deep Slumber.MOD CLASSES:Witch=3 +Dispel Magic.MOD CLASSES:Witch=3 +Fly.MOD CLASSES:Witch=3 +Glyph of Warding.MOD CLASSES:Witch=3 +Heroism.MOD CLASSES:Witch=3 +Lightning Bolt.MOD CLASSES:Witch=3 +Locate Object.MOD CLASSES:Witch=3 +Rage.MOD CLASSES:Witch=3 +Ray of Exhaustion.MOD CLASSES:Witch=3 +Remove Blindness/Deafness.MOD CLASSES:Witch=3 +Remove Curse.MOD CLASSES:Witch=3 +Remove Disease.MOD CLASSES:Witch=3 +Sepia Snake Sigil.MOD CLASSES:Witch=3 +Sleet Storm.MOD CLASSES:Witch=3 +Speak with Dead.MOD CLASSES:Witch=3 +Stinking Cloud.MOD CLASSES:Witch=3 +Suggestion.MOD CLASSES:Witch=3 +Summon Monster III.MOD CLASSES:Witch=3 +Tongues.MOD CLASSES:Witch=3 +Vampiric Touch.MOD CLASSES:Witch=3 +Water Walk.MOD CLASSES:Witch=3 +# 4th Arcane Eye.MOD CLASSES:Witch=4 Black Tentacles.MOD CLASSES:Witch=4 Charm Monster.MOD CLASSES:Witch=4 @@ -261,7 +261,7 @@ Secure Shelter.MOD CLASSES:Witch=4 Solid Fog.MOD CLASSES:Witch=4 Summon Monster IV.MOD CLASSES:Witch=4 - +# 5th Baleful Polymorph.MOD CLASSES:Witch=5 Blight.MOD CLASSES:Witch=5 Break Enchantment.MOD CLASSES:Witch=5 @@ -286,7 +286,7 @@ Telepathic Bond.MOD CLASSES:Witch=5 Teleport.MOD CLASSES:Witch=5 Waves of Fatigue.MOD CLASSES:Witch=5 - +# 6th Analyze Dweomer.MOD CLASSES:Witch=6 Animate Objects.MOD CLASSES:Witch=6 Cone of Cold.MOD CLASSES:Witch=6 @@ -309,7 +309,7 @@ Symbol of Persuasion.MOD CLASSES:Witch=6 Transformation.MOD CLASSES:Witch=6 True Seeing.MOD CLASSES:Witch=6 - +# 7th Arcane Sight (Greater).MOD CLASSES:Witch=7 Chain Lightning.MOD CLASSES:Witch=7 Control Weather.MOD CLASSES:Witch=7 @@ -332,7 +332,7 @@ Teleport Object.MOD CLASSES:Witch=7 Vision.MOD CLASSES:Witch=7 Waves of Exhaustion.MOD CLASSES:Witch=7 - +# 8th Antipathy.MOD CLASSES:Witch=8 Charm Monster (Mass).MOD CLASSES:Witch=8 Clone.MOD CLASSES:Witch=8 @@ -354,7 +354,7 @@ Symbol of Insanity.MOD CLASSES:Witch=8 Sympathy.MOD CLASSES:Witch=8 Trap the Soul.MOD CLASSES:Witch=8 - +# 9th Astral Projection.MOD CLASSES:Witch=9 Cure Critical Wounds (Mass).MOD CLASSES:Witch=9 Dominate Monster.MOD CLASSES:Witch=9 @@ -368,4 +368,110 @@ Storm of Vengeance.MOD CLASSES:Witch=9 Summon Monster IX.MOD CLASSES:Witch=9 Teleportation Circle.MOD CLASSES:Witch=9 -Wail of the Banshee.MOD CLASSES:Witch=9 \ No newline at end of file +Wail of the Banshee.MOD CLASSES:Witch=9 + +# Alchemist Spells +#1st-Level Alchemist Formulae\x97 +Comprehend Languages.MOD CLASSES:Alchemist=1 +Cure Light Wounds.MOD CLASSES:Alchemist=1 +Detect Secret Doors.MOD CLASSES:Alchemist=1 +Detect Undead.MOD CLASSES:Alchemist=1 +Disguise Self.MOD CLASSES:Alchemist=1 +Endure Elements.MOD CLASSES:Alchemist=1 +Enlarge Person.MOD CLASSES:Alchemist=1 +Expeditious Retreat.MOD CLASSES:Alchemist=1 +Identify.MOD CLASSES:Alchemist=1 +Jump.MOD CLASSES:Alchemist=1 +Reduce Person.MOD CLASSES:Alchemist=1 +Shield.MOD CLASSES:Alchemist=1 +True Strike.MOD CLASSES:Alchemist=1 + +#2nd-Level Alchemist Formulae\x97 +Aid.MOD CLASSES:Alchemist=2 +Alter Self.MOD CLASSES:Alchemist=2 +Barkskin.MOD CLASSES:Alchemist=2 +Bear's Endurance.MOD CLASSES:Alchemist=2 +Blur.MOD CLASSES:Alchemist=2 +Bull's Strength.MOD CLASSES:Alchemist=2 +Cat's Grace.MOD CLASSES:Alchemist=2 +Cure Moderate Wounds.MOD CLASSES:Alchemist=2 +Darkvision.MOD CLASSES:Alchemist=2 +Delay Poison.MOD CLASSES:Alchemist=2 +Detect Thoughts.MOD CLASSES:Alchemist=2 +Eagle's Splendor.MOD CLASSES:Alchemist=2 +False Life.MOD CLASSES:Alchemist=2 +Fox's Cunning.MOD CLASSES:Alchemist=2 +Invisibility.MOD CLASSES:Alchemist=2 +Levitate.MOD CLASSES:Alchemist=2 +Owl's Wisdom.MOD CLASSES:Alchemist=2 +Protection from Arrows.MOD CLASSES:Alchemist=2 +Resist Energy.MOD CLASSES:Alchemist=2 +Restoration.MOD CLASSES:Alchemist=2 +See Invisibility.MOD CLASSES:Alchemist=2 +Spider Climb.MOD CLASSES:Alchemist=2 +Undetectable Alignment.MOD CLASSES:Alchemist=2 + +#3rd-Level Alchemist Formulae\x97 +Arcane Sight.MOD CLASSES:Alchemist=3 +Beast Shape I.MOD CLASSES:Alchemist=3 +Cure Serious Wounds.MOD CLASSES:Alchemist=3 +Displacement.MOD CLASSES:Alchemist=3 +Fly.MOD CLASSES:Alchemist=3 +Gaseous Form.MOD CLASSES:Alchemist=3 +Haste.MOD CLASSES:Alchemist=3 +Heroism.MOD CLASSES:Alchemist=3 +Nondetection.MOD CLASSES:Alchemist=3 +Protection from Energy.MOD CLASSES:Alchemist=3 +Rage.MOD CLASSES:Alchemist=3 +Remove Blindness/Deafness.MOD CLASSES:Alchemist=3 +Remove Curse.MOD CLASSES:Alchemist=3 +Remove Disease.MOD CLASSES:Alchemist=3 +Tongues.MOD CLASSES:Alchemist=3 +Water Breathing.MOD CLASSES:Alchemist=3 + +#4th-Level Alchemist Formulae\x97 +Air Walk.MOD CLASSES:Alchemist=4 +Arcane Eye.MOD CLASSES:Alchemist=4 +Beast Shape II.MOD CLASSES:Alchemist=4 +Cure Critical Wounds.MOD CLASSES:Alchemist=4 +Death Ward.MOD CLASSES:Alchemist=4 +Discern Lies.MOD CLASSES:Alchemist=4 +Elemental Body I.MOD CLASSES:Alchemist=4 +Fire Shield.MOD CLASSES:Alchemist=4 +Freedom of Movement.MOD CLASSES:Alchemist=4 +Invisibility (Greater).MOD CLASSES:Alchemist=4 +Neutralize Poison.MOD CLASSES:Alchemist=4 +Restoration.MOD CLASSES:Alchemist=4 +Spell Immunity.MOD CLASSES:Alchemist=4 +Stoneskin.MOD CLASSES:Alchemist=4 + +#5th-Level Alchemist Formulae\x97 +Beast Shape III.MOD CLASSES:Alchemist=5 +Contact Other Plane.MOD CLASSES:Alchemist=5 +Dream.MOD CLASSES:Alchemist=5 +Elemental Body II.MOD CLASSES:Alchemist=5 +Magic Jar.MOD CLASSES:Alchemist=5 +Nightmare.MOD CLASSES:Alchemist=5 +Overland Flight.MOD CLASSES:Alchemist=5 +Plant Shape I.MOD CLASSES:Alchemist=5 +Polymorph.MOD CLASSES:Alchemist=5 +Sending.MOD CLASSES:Alchemist=5 +Spell Resistance.MOD CLASSES:Alchemist=5 + +#6th-Level Alchemist Formulae\x97 +Analyze Dweomer.MOD CLASSES:Alchemist=6 +Beast Shape IV.MOD CLASSES:Alchemist=6 +Elemental Body III.MOD CLASSES:Alchemist=6 +Eyebite.MOD CLASSES:Alchemist=6 +Form of the Dragon I.MOD CLASSES:Alchemist=6 +Giant Form I.MOD CLASSES:Alchemist=6 +Heal.MOD CLASSES:Alchemist=6 +Mislead.MOD CLASSES:Alchemist=6 +Plant Shape II.MOD CLASSES:Alchemist=6 +Shadow Walk.MOD CLASSES:Alchemist=6 +Statue.MOD CLASSES:Alchemist=6 +Transformation.MOD CLASSES:Alchemist=6 +True Seeing.MOD CLASSES:Alchemist=6 +Wind Walk.MOD CLASSES:Alchemist=6 + +# EOF \ No newline at end of file Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_weaponprofs.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_weaponprofs.lst 2010-08-31 03:05:22 UTC (rev 12946) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_weaponprofs.lst 2010-09-01 19:19:37 UTC (rev 12947) @@ -1,6 +1,7 @@ SOURCELONG:Advanced Player's Guide SOURCESHORT:PFAPG SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8fo1 SOURCEDATE:2010-08 # Original Entry by: Eric C. Smith (Maredudd) +Bomb TYPE:Exotic.Ranged # SIMPLE WEAPONS # -- unarmed # Weapon Name Type Nb Hands This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <amaitland@us...> - 2010-09-01 21:23:50
|
Revision: 12948 http://pcgen.svn.sourceforge.net/pcgen/?rev=12948&view=rev Author: amaitland Date: 2010-09-01 21:23:40 +0000 (Wed, 01 Sep 2010) Log Message: ----------- add prexxx to discoveries, and fix CHOOSER issue Modified Paths: -------------- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_traits.lst Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst =================================================================== --- Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst 2010-09-01 19:19:37 UTC (rev 12947) +++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst 2010-09-01 21:23:40 UTC (rev 12948) @@ -22,51 +22,46 @@ Instant Alchemy KEY:Instant Alchemy ~ Alchemist CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 18th level, an alchemist can create alchemical items with almost supernatural speed. He can create any alchemical item as a full-round action if he succeeds at the Craft (alchemy) check and has the appropriate resources at hand to fund the creation. He can apply poison to a weapon as an immediate action. Grand Discovery KEY:Grand Discovery ~ Alchemist CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:At 20th level, the alchemist makes a grand discovery. He immediately learns two normal discoveries, but also learns a third discovery chosen from the list below, representing a truly astounding alchemical breakthrough of signif icant import. For many alchemists, the promise of one of these grand discoveries is the primary goal of their experiments and hard work. - # Alchemist Discoveries: Acid Bomb* KEY:Discovery ~ Acid Bomb CATEGORY:Special Ability TYPE:SpecialAttack.AlchemistBasicDiscovery DESC:When the alchemist creates a bomb, he can choose to have it inf lict acid damage. Creatures that take a direct hit from an acid bomb take an additional 1d6 points of acid damage 1 round later. -Combine Extracts KEY:Discovery ~ Combine Extracts CATEGORY:Special Ability TYPE:SpecialQuality.AlchemistBasicDiscovery DESC:When the alchemist creates an extract, he can place two formulae into one extract. When the extract is consumed, both formulae take effect. This extract has a level two levels higher than the highest-level formulae placed in the extract. An alchemist must be at least 8th level before selecting this discovery. +Combine Extracts KEY:Discovery ~ Combine Extracts CATEGORY:Special Ability TYPE:SpecialQuality.AlchemistBasicDiscovery DESC:When the alchemist creates an extract, he can place two formulae into one extract. When the extract is consumed, both formulae take effect. This extract has a level two levels higher than the highest-level formulae placed in the extract. PREVARGTEQ:AlchemistLVL,8 Concentrate Poison KEY:Discovery ~ Concentrate Poison CATEGORY:Special Ability TYPE:SpecialAttack.AlchemistBasicDiscovery DESC:The alchemist can combine two doses of the same poison to increase their effects. This requires two doses of the poison and 1 minute of concentration. When completed, the alchemist has one dose of poison. The poison's frequency is extended by 50%% and the save DC increases by +2. This poison must be used within 1 hour of its creation or it is ruined. -Concussive Bomb* KEY:Discovery ~ Concussive Bomb CATEGORY:Special Ability TYPE:SpecialAttack.AlchemistBasicDiscovery DESC:When the alchemist creates a bomb, he can choose to have it inf lict sonic damage. Concussive bombs deal 1d4 points of sonic damage, plus 1d4 points of sonic damage for every odd-numbered level, instead of 1d6. Creatures that take a direct hit from a concussive bomb are deafened for 1 minute unless they succeed at a Fortitude save. An alchemist must be at least 6th level before selecting this discovery. +Concussive Bomb* KEY:Discovery ~ Concussive Bomb CATEGORY:Special Ability TYPE:SpecialAttack.AlchemistBasicDiscovery DESC:When the alchemist creates a bomb, he can choose to have it inf lict sonic damage. Concussive bombs deal 1d4 points of sonic damage, plus 1d4 points of sonic damage for every odd-numbered level, instead of 1d6. Creatures that take a direct hit from a concussive bomb are deafened for 1 minute unless they succeed at a Fortitude save. PREVARGTEQ:AlchemistLVL,6 +Delayed Bomb KEY:Discovery ~ Delayed Bomb CATEGORY:Special Ability TYPE:SpecialAttack.AlchemistBasicDiscovery DESC:The alchemist can place a bomb so that it explodes a number of rounds after the alchemist ceases contact with the bomb. This delay can be any number of rounds as chosen by the alchemist, up to a number of rounds equal to his level. If at any point the alchemist reclaims possession of the delayed bomb, he can end the timer and prevent the bomb's detonation. A delayed bomb detonates immediately if any other creature attempts to touch or move it, or if the bomb's contents are removed from the vial (such as if the vial breaks). The bomb deals damage as if it scored a direct hit to any creature in the square with the bomb when it detonates, and splash damage to all adjacent creatures as normal. An alchemist cannot have more than one delayed bomb at one time. If he creates another delayed bomb, the previous bomb becomes inert. Dispel magic can neutralize a delayed bomb, as can a successful Disable Device check (DC equals 10 + the alchemist's level + the alchemist's Intelligence modifier). PREVARGTEQ:AlchemistLVL,8 +Dilution KEY:Discovery ~ Dilution CATEGORY:Special Ability TYPE:SpecialQuality.AlchemistBasicDiscovery DESC:Once per day, the alchemist can dilute any one potion or elixir, creating two doses of the same potion from one. Diluting a potion costs a number of gp equal to one-quarter of the potion's market value. A potion that has been diluted cannot be diluted again.This discovery cannot be used to dilute extracts or mutagens. PREVARGTEQ:AlchemistLVL,12 +Dispelling Bomb KEY:Discovery ~ Dispelling Bomb CATEGORY:Special Ability TYPE:SpecialQuality.AlchemistBasicDiscovery DESC:When the alchemist creates a bomb, he can choose to have it dispel magic effects instead of deal damage. Creatures that take a direct hit from a dispelling bomb are subject to a targeted dispel magic spell, using the alchemist's level as the caster level. This cannot be used to target a specific spell effect. The alchemist must be at least 6th level before selecting this discovery. +Elixir of Life KEY:Discovery ~ Elixir of Life CATEGORY:Special Ability TYPE:SpecialQuality.AlchemistBasicDiscovery DESC:Once per day, the alchemist can brew an elixir of life. This special concoction costs 25,000 gp to create and takes 1 hour of work. An elixir of life, when administered by the alchemist who brewed it, restores life to a dead creature as per the spell true resurrection. Alternatively, the alchemist himself may drink the elixir of life, after which point he is immediately targeted with a resurrection spell the next time he is killed. Used in this manner, the effects of an elixir of life persist only for a number of days equal to the alchemist's Intelligence modifier; if he does not die before that time expires, the effects of the elixir of life end. PREVARGTEQ:AlchemistLVL,16 +Enhance Potion KEY:Discovery ~ Enhance Potion CATEGORY:Special Ability TYPE:SpecialQuality.AlchemistBasicDiscovery DESC:A number of times per day equal to his Intelligence modifier, the alchemist can cause any potion he drinks to function at a caster level equal to his class level. +Eternal Potion KEY:Discovery ~ Eternal Potion CATEGORY:Special Ability TYPE:SpecialQuality.AlchemistBasicDiscovery DESC:If an alchemist drinks a potion that he extends, the effects of that potion become permanent until he chooses to make another potion effect permanent. PREVARGTEQ:AlchemistLVL,16 PREABILITY:1,CATEGORY=Special Ability,Discovery ~ Extend Potion +Explosive Bomb* KEY:Discovery ~ Explosive Bomb CATEGORY:Special Ability TYPE:SpecialAttack.AlchemistBasicDiscovery DESC:The alchemist's bombs now have a splash radius of 10 feet rather than 5 feet. Creatures that take a direct hit from an explosive bomb catch fire, taking 1d6 points of fire damage each round until the fire is extinguished. Extinguishing the f lames is a fullround action that requires a Ref lex save. Rolling on the ground provides the target with a +2 to the save. Dousing the target with at least 2 gallons of water automatically extinguishes the f lames. +Extend Potion KEY:Discovery ~ Extend Potion CATEGORY:Special Ability TYPE:SpecialQuality.AlchemistBasicDiscovery DESC:A number of times per day equal to his Intelligence modifier, the alchemist can cause any potion he drinks that does not have an instantaneous duration to function at twice its normal duration. This does not apply to extracts. +Fast Bombs KEY:Discovery ~ Fast Bombs CATEGORY:Special Ability TYPE:SpecialAttack.AlchemistBasicDiscovery DESC:An alchemist with this discovery can quickly create enough bombs to throw more than one in a single round. The alchemist can prepare and throw additional bombs as a full-round action if his base attack bonus is high enough to grant him additional attacks. This functions just like a full-attack with a ranged weapon. PREVARGTEQ:AlchemistLVL,8 +Feral Mutagen KEY:Discovery ~ Feral Mutagen CATEGORY:Special Ability TYPE:SpecialAttack.AlchemistBasicDiscovery DESC:Whenever the alchemist imbibes a mutagen, he gains two claw attacks and a bite attack. These are primary attacks and are made using the alchemist's full base attack bonus. The claw attacks deal 1d6 points of damage (1d4 if the alchemist is Small) and the bite attack deals 1d8 points of damage (1d6 if the alchemist is Small). While the mutagen is in effect, the alchemist gains a +2 competence bonus on Intimidate skill checks. +Force Bomb* KEY:Discovery ~ Force Bomb CATEGORY:Special Ability TYPE:SpecialAttack.AlchemistBasicDiscovery DESC:When the alchemist creates a bomb, he can choose to have it inflict force damage. Force bombs deal 1d4 points of force damage, plus 1d4 points of force damage for every odd-numbered level, instead of 1d6. Creatures that take a direct hit from a force bomb are knocked prone unless they succeed on a Ref lex save. PREVARGTEQ:AlchemistLVL,8 +Frost Bomb* KEY:Discovery ~ Frost Bomb CATEGORY:Special Ability TYPE:SpecialAttack.AlchemistBasicDiscovery DESC:When the alchemist creates a bomb, he can choose to have it inf lict cold damage. Creatures that take a direct hit from a frost bomb are staggered on their next turn unless they succeed on a Fortitude save. +Grand Mutagen KEY:Discovery ~ Grand Mutagen CATEGORY:Special Ability TYPE:SpecialAttack.AlchemistBasicDiscovery DESC:The alchemist's mutagen now grants a +6 natural armor bonus, a +8 alchemical bonus to one ability score (Strength, Dexterity, or Constitution), a +6 alchemical bonus to a second physical ability score, and a +4 alchemical bonus to a third physical ability score. The alchemist takes a \x962 penalty to his Intelligence, Wisdom, and Charisma as long as the mutagen persists (see Mutagen). PREVARGTEQ:AlchemistLVL,16 PREABILITY:1,CATEGORY=Special Ability,Discovery ~ Greater Mutagen +Greater Mutagen KEY:Discovery ~ Greater Mutagen CATEGORY:Special Ability TYPE:SpecialAttack.AlchemistBasicDiscovery DESC:The alchemist's mutagen now grants a +4 natural armor bonus, a +6 alchemical bonus to one physical ability score (Strength, Dexterity, or Constitution), and a +4 alchemical bonus to a second physical ability score. The alchemist takes a \x962 penalty on both associated mental ability scores as long as the mutagen persists. PREVARGTEQ:AlchemistLVL,12 +Infuse Mutagen KEY:Discovery ~ Infuse Mutagen CATEGORY:Special Ability TYPE:SpecialAttack.AlchemistBasicDiscovery DESC:When the alchemist creates a mutagen, he can infuse it with an extra bit of his own magical power. This inf licts 2 points of Intelligence damage to the alchemist and costs 1,000 gp in rare reagents, but the mutagen created persists on its own and is not rendered inert if the alchemist creates another mutagen. This allows an alchemist to create different types of mutagens and keep them handy for emergencies. This does not allow an alchemist to gain the effects of multiple mutagens\x97only the most recently imbibed mutagen has any effect. +Inferno Bomb* KEY:Discovery ~ Inferno Bomb CATEGORY:Special Ability TYPE:SpecialAttack.AlchemistBasicDiscovery DESC:The effects of the smoke created by an alchemist's bomb duplicate the effects of incendiary cloud instead of fog cloud, filling an area equal to twice the bomb's splash radius for 1 round per level. PREVARGTEQ:AlchemistLVL,16 PREABILITY:1,CATEGORY=Special Ability,Discovery ~ Smoke Bomb +Infusion KEY:Discovery ~ Infusion CATEGORY:Special Ability TYPE:SpecialQuality.AlchemistBasicDiscovery DESC:When the alchemist creates an extract, he can infuse it with an extra bit of his own magical power. The extract created now persists even after the alchemist sets it down. As long as the extract exists, it continues to occupy one of the alchemist's daily extract slots. An infused extract can be imbibed by a non-alchemist to gain its effects. +Madness Bomb KEY:Discovery ~ Madness Bomb CATEGORY:Special Ability TYPE:SpecialAttack.AlchemistBasicDiscovery DESC:The alchemist's bombs do more than sear f lesh\x97they sear the mind. A creature that takes a direct hit from a madness bomb takes damage from the bomb plus 1d4 points of Wisdom damage. Reduce the amount of normal damage dealt by the bomb by 2d6 (so a bomb that would normally deal 6d6+4 points of damage deals 4d6+4 points of damage instead). The amount of Wisdom damage dealt by a madness bomb is reduced by 1 for each madness bomb that hit the target in the past 24 hours, to a minimum of 1 point of Wisdom damage. PREVARGTEQ:AlchemistLVL,12 +Poison Bomb* KEY:Discovery ~ Poison Bomb CATEGORY:Special Ability TYPE:SpecialAttack.AlchemistBasicDiscovery DESC:The effects of the smoke created by an alchemist's bomb duplicates the effects of cloudkill instead of fog cloud, filling an area equal to twice the bomb's splash radius for 1 round per level. PREVARGTEQ:AlchemistLVL,12 PREABILITY:1,CATEGORY=Special Ability,Discovery ~ Smoke Bomb +Precise Bombs KEY:Discovery ~ Precise Bombs CATEGORY:Special Ability TYPE:SpecialAttack.AlchemistBasicDiscovery DESC:Whenever the alchemist throws a bomb, he can select a number of squares equal to his Intelligence modif ier that are not affected by the splash damage from his bombs. If the bomb misses, this discovery has no effect. +Shock Bomb* KEY:Discovery ~ Shock Bomb CATEGORY:Special Ability TYPE:SpecialAttack.AlchemistBasicDiscovery DESC:When the alchemist creates a bomb, he can choose to have it inf lict electricity damage. Creatures that take a direct hit from a shock bomb are dazzled for 1d4 rounds. +Smoke Bomb* KEY:Discovery ~ Smoke Bomb CATEGORY:Special Ability TYPE:SpecialAttack.AlchemistBasicDiscovery DESC:When the alchemist creates a bomb, he can choose to have it create a cloud of thick smoke when it detonates. The cloud functions as fog cloud, filling an area equal to twice the bomb's splash radius for 1 round per level. +Sticky Bomb KEY:Discovery ~ Sticky Bomb CATEGORY:Special Ability TYPE:SpecialAttack.AlchemistBasicDiscovery DESC:The effects of the alchemist's bombs are persistent and continue to damage creatures for 1 round after the initial damage. Creatures that take a direct hit from a sticky bomb take the splash damage 1 round later. Bombs that have effects that would normally occur 1 round later instead have those effects occur 2 rounds later. PREVARGTEQ:AlchemistLVL,10 +Sticky Poison KEY:Discovery ~ Sticky Poison CATEGORY:Special Ability TYPE:SpecialAttack.AlchemistBasicDiscovery DESC:Any poison the alchemist creates is sticky\x97when the alchemist applies it to a weapon, the weapon remains poisoned for a number of strikes equal to the alchemist's Intelligence modifier. PREVARGTEQ:AlchemistLVL,6 +Stink Bomb* KEY:Discovery ~ Stink Bomb CATEGORY:Special Ability TYPE:SpecialAttack.AlchemistBasicDiscovery DESC:The effects of the smoke created by an alchemist's bomb can duplicate the effects of stinking cloud instead of fog cloud, f illing an area equal to twice the bomb's splash radius for 1 round. An alchemist must possess the smoke bomb discovery before selecting this discovery. -Delayed Bomb KEY:Discovery ~ Delayed Bomb CATEGORY:Special Ability TYPE:SpecialAttack.AlchemistBasicDiscovery DESC:The alchemist can place a bomb so that it explodes a number of rounds after the alchemist ceases contact with the bomb. This delay can be any number of rounds as chosen by the alchemist, up to a number of rounds equal to his level. If at any point the alchemist reclaims possession of the delayed bomb, he can end the timer and prevent the bomb's detonation. A delayed bomb detonates immediately if any other creature attempts to touch or move it, or if the bomb's contents are removed from the vial (such as if the vial breaks). The bomb deals damage as if it scored a direct hit to any creature in the square with the bomb when it detonates, and splash damage to all adjacent creatures as normal. An alchemist cannot have more than one delayed bomb at one time. If he creates another delayed bomb, the previous bomb becomes inert. Dispel magic can neutralize a delayed bomb, as can a successful Disable Device check (DC equals 10 + the alchemist's level + the alchemist's Intelligence modifier). An alchemist must be at least 8th level before selecting this discovery. -Dilution KEY:Discovery ~ Dilution CATEGORY:Special Ability TYPE:SpecialQuality.AlchemistBasicDiscovery DESC:Once per day, the alchemist can dilute any one potion or elixir, creating two doses of the same potion from one. Diluting a potion costs a number of gp equal to one-quarter of the potion's market value. A potion that has been diluted cannot be diluted again.This discovery cannot be used to dilute extracts or mutagens. An alchemist must be at least 12th level before selecting this discovery. -Dispelling Bomb KEY:Discovery ~ Dispelling Bomb CATEGORY:Special Ability TYPE:SpecialQuality.AlchemistBasicDiscovery DESC:When the alchemist creates a bomb, he can choose to have it dispel magic effects instead of deal damage. Creatures that take a direct hit from a dispelling bomb are subject to a targeted dispel magic spell, using the alchemist's level as the caster level. This cannot be used to target a specific spell effect. The alchemist must be at least 6th level before selecting this discovery. -Elixir of Life KEY:Discovery ~ Elixir of Life CATEGORY:Special Ability TYPE:SpecialQuality.AlchemistBasicDiscovery DESC:Once per day, the alchemist can brew an elixir of life. This special concoction costs 25,000 gp to create and takes 1 hour of work. An elixir of life, when administered by the alchemist who brewed it, restores life to a dead creature as per the spell true resurrection. Alternatively, the alchemist himself may drink the elixir of life, after which point he is immediately targeted with a resurrection spell the next time he is killed. Used in this manner, the effects of an elixir of life persist only for a number of days equal to the alchemist's Intelligence modifier; if he does not die before that time expires, the effects of the elixir of life end. An alchemist must be at least 16th level before selecting this discovery. -Enhance Potion KEY:Discovery ~ Enhance Potion CATEGORY:Special Ability TYPE:SpecialQuality.AlchemistBasicDiscovery DESC:A number of times per day equal to his Intelligence modifier, the alchemist can cause any potion he drinks to function at a caster level equal to his class level. -Eternal Potion KEY:Discovery ~ Eternal Potion CATEGORY:Special Ability TYPE:SpecialQuality.AlchemistBasicDiscovery DESC:If an alchemist drinks a potion that he extends, the effects of that potion become permanent until he chooses to make another potion effect permanent. An alchemist must be at least 16th level and must possess the extend potion discovery before selecting this discovery. -Explosive Bomb* KEY:Discovery ~ Explosive Bomb CATEGORY:Special Ability TYPE:SpecialAttack.AlchemistBasicDiscovery DESC:The alchemist's bombs now have a splash radius of 10 feet rather than 5 feet. Creatures that take a direct hit from an explosive bomb catch fire, taking 1d6 points of fire damage each round until the fire is extinguished. Extinguishing the f lames is a fullround action that requires a Ref lex save. Rolling on the ground provides the target with a +2 to the save. Dousing the target with at least 2 gallons of water automatically extinguishes the f lames. -Extend Potion KEY:Discovery ~ Extend Potion CATEGORY:Special Ability TYPE:SpecialQuality.AlchemistBasicDiscovery DESC:A number of times per day equal to his Intelligence modifier, the alchemist can cause any potion he drinks that does not have an instantaneous duration to function at twice its normal duration. This does not apply to extracts. -Fast Bombs KEY:Discovery ~ Fast Bombs CATEGORY:Special Ability TYPE:SpecialAttack.AlchemistBasicDiscovery DESC:An alchemist with this discovery can quickly create enough bombs to throw more than one in a single round. The alchemist can prepare and throw additional bombs as a full-round action if his base attack bonus is high enough to grant him additional attacks. This functions just like a full-attack with a ranged weapon. An alchemist must be at least 8th level before selecting this discovery. -Feral Mutagen KEY:Discovery ~ Feral Mutagen CATEGORY:Special Ability TYPE:SpecialAttack.AlchemistBasicDiscovery DESC:Whenever the alchemist imbibes a mutagen, he gains two claw attacks and a bite attack. These are primary attacks and are made using the alchemist's full base attack bonus. The claw attacks deal 1d6 points of damage (1d4 if the alchemist is Small) and the bite attack deals 1d8 points of damage (1d6 if the alchemist is Small). While the mutagen is in effect, the alchemist gains a +2 competence bonus on Intimidate skill checks. -Force Bomb* KEY:Discovery ~ Force Bomb CATEGORY:Special Ability TYPE:SpecialAttack.AlchemistBasicDiscovery DESC:When the alchemist creates a bomb, he can choose to have it inflict force damage. Force bombs deal 1d4 points of force damage, plus 1d4 points of force damage for every odd-numbered level, instead of 1d6. Creatures that take a direct hit from a force bomb are knocked prone unless they succeed on a Ref lex save. An alchemist must be at least 8th level before selecting this discovery. -Frost Bomb* KEY:Discovery ~ Frost Bomb CATEGORY:Special Ability TYPE:SpecialAttack.AlchemistBasicDiscovery DESC:When the alchemist creates a bomb, he can choose to have it inf lict cold damage. Creatures that take a direct hit from a frost bomb are staggered on their next turn unless they succeed on a Fortitude save. -Grand Mutagen KEY:Discovery ~ Grand Mutagen CATEGORY:Special Ability TYPE:SpecialAttack.AlchemistBasicDiscovery DESC:The alchemist's mutagen now grants a +6 natural armor bonus, a +8 alchemical bonus to one ability score (Strength, Dexterity, or Constitution), a +6 alchemical bonus to a second physical ability score, and a +4 alchemical bonus to a third physical ability score. The alchemist takes a \x962 penalty to his Intelligence, Wisdom, and Charisma as long as the mutagen persists (see Mutagen). An alchemist must be at least 16th level and must possess the greater mutagen discovery before selecting this discovery. -Greater Mutagen KEY:Discovery ~ Greater Mutagen CATEGORY:Special Ability TYPE:SpecialAttack.AlchemistBasicDiscovery DESC:The alchemist's mutagen now grants a +4 natural armor bonus, a +6 alchemical bonus to one physical ability score (Strength, Dexterity, or Constitution), and a +4 alchemical bonus to a second physical ability score. The alchemist takes a \x962 penalty on both associated mental ability scores as long as the mutagen persists. An alchemist must be at least 12th level before selecting this discovery. -Infuse Mutagen KEY:Discovery ~ Infuse Mutagen CATEGORY:Special Ability TYPE:SpecialAttack.AlchemistBasicDiscovery DESC:When the alchemist creates a mutagen, he can infuse it with an extra bit of his own magical power. This inf licts 2 points of Intelligence damage to the alchemist and costs 1,000 gp in rare reagents, but the mutagen created persists on its own and is not rendered inert if the alchemist creates another mutagen. This allows an alchemist to create different types of mutagens and keep them handy for emergencies. This does not allow an alchemist to gain the effects of multiple mutagens\x97only the most recently imbibed mutagen has any effect. -Inferno Bomb* KEY:Discovery ~ Inferno Bomb CATEGORY:Special Ability TYPE:SpecialAttack.AlchemistBasicDiscovery DESC:The effects of the smoke created by an alchemist's bomb duplicate the effects of incendiary cloud instead of fog cloud, filling an area equal to twice the bomb's splash radius for 1 round per level. An alchemist must be at least 16th level and must possess the smoke bomb discovery before selecting this discovery. -Infusion KEY:Discovery ~ Infusion CATEGORY:Special Ability TYPE:SpecialQuality.AlchemistBasicDiscovery DESC:When the alchemist creates an extract, he can infuse it with an extra bit of his own magical power. The extract created now persists even after the alchemist sets it down. As long as the extract exists, it continues to occupy one of the alchemist's daily extract slots. An infused extract can be imbibed by a non-alchemist to gain its effects. -Madness Bomb KEY:Discovery ~ Madness Bomb CATEGORY:Special Ability TYPE:SpecialAttack.AlchemistBasicDiscovery DESC:The alchemist's bombs do more than sear f lesh\x97they sear the mind. A creature that takes a direct hit from a madness bomb takes damage from the bomb plus 1d4 points of Wisdom damage. Reduce the amount of normal damage dealt by the bomb by 2d6 (so a bomb that would normally deal 6d6+4 points of damage deals 4d6+4 points of damage instead). The amount of Wisdom damage dealt by a madness bomb is reduced by 1 for each madness bomb that hit the target in the past 24 hours, to a minimum of 1 point of Wisdom damage. An alchemist must be at least 12th level before selecting this discovery. -Poison Bomb* KEY:Discovery ~ Poison Bomb CATEGORY:Special Ability TYPE:SpecialAttack.AlchemistBasicDiscovery DESC:The effects of the smoke created by an alchemist's bomb duplicates the effects of cloudkill instead of fog cloud, filling an area equal to twice the bomb's splash radius for 1 round per level. An alchemist must be at least 12th level and must possess the smoke bomb discovery before selecting this discovery. -Precise Bombs KEY:Discovery ~ Precise Bombs CATEGORY:Special Ability TYPE:SpecialAttack.AlchemistBasicDiscovery DESC:Whenever the alchemist throws a bomb, he can select a number of squares equal to his Intelligence modif ier that are not affected by the splash damage from his bombs. If the bomb misses, this discovery has no effect. -Shock Bomb* KEY:Discovery ~ Shock Bomb CATEGORY:Special Ability TYPE:SpecialAttack.AlchemistBasicDiscovery DESC:When the alchemist creates a bomb, he can choose to have it inf lict electricity damage. Creatures that take a direct hit from a shock bomb are dazzled for 1d4 rounds. -Smoke Bomb* KEY:Discovery ~ Smoke Bomb CATEGORY:Special Ability TYPE:SpecialAttack.AlchemistBasicDiscovery DESC:When the alchemist creates a bomb, he can choose to have it create a cloud of thick smoke when it detonates. The cloud functions as fog cloud, filling an area equal to twice the bomb's splash radius for 1 round per level. -Sticky Bomb KEY:Discovery ~ Sticky Bomb CATEGORY:Special Ability TYPE:SpecialAttack.AlchemistBasicDiscovery DESC:The effects of the alchemist's bombs are persistent and continue to damage creatures for 1 round after the initial damage. Creatures that take a direct hit from a sticky bomb take the splash damage 1 round later. Bombs that have effects that would normally occur 1 round later instead have those effects occur 2 rounds later. An alchemist must be at least 10th level before selecting this discovery. -Sticky Poison KEY:Discovery ~ Sticky Poison CATEGORY:Special Ability TYPE:SpecialAttack.AlchemistBasicDiscovery DESC:Any poison the alchemist creates is sticky\x97when the alchemist applies it to a weapon, the weapon remains poisoned for a number of strikes equal to the alchemist's Intelligence modifier. An alchemist must be at least 6th level before selecting this discovery. -Stink Bomb* KEY:Discovery ~ Stink Bomb CATEGORY:Special Ability TYPE:SpecialAttack.AlchemistBasicDiscovery DESC:The effects of the smoke created by an alchemist's bomb can duplicate the effects of stinking cloud instead of fog cloud, f illing an area equal to twice the bomb's splash radius for 1 round. An alchemist must possess the smoke bomb discovery before selecting this discovery. - -# Grand Discovery Choice -Awakened Intellect KEY:Discovery ~ Awakened Intellect CATEGORY:Special Ability TYPE:SpecialQuality.AlchemistGrandDiscovery DESC:The alchemist's constant exposure to strange chemicals has expanded his mind. His Intelligence score permanently increases by 2 points. -Eternal Youth KEY:Discovery ~ Eternal Youth CATEGORY:Special Ability TYPE:SpecialQuality.AlchemistGrandDiscovery DESC:The alchemist has discovered a cure for aging, and from this point forward he takes no penalty to his physical ability scores from advanced age. If the alchemist is already taking such penalties, they are removed at this time. -Fast Healing KEY:Discovery ~ Fast Healing CATEGORY:Special Ability TYPE:SpecialQuality.AlchemistGrandDiscovery DESC:The alchemist's f lesh responds to damage with shocking speed\x97he gains fast healing 5. +# Alchemist Grand Discoveries +Awakened Intellect KEY:Discovery ~ Awakened Intellect CATEGORY:Special Ability TYPE:SpecialQuality.AlchemistGrandDiscovery DESC:The alchemist's constant exposure to strange chemicals has expanded his mind. His Intelligence score permanently increases by 2 points. BONUS:STAT|INT|2 +Eternal Youth KEY:Discovery ~ Eternal Youth CATEGORY:Special Ability TYPE:SpecialQuality.AlchemistGrandDiscovery DESC:The alchemist has discovered a cure for aging, and from this point forward he takes no penalty to his physical ability scores from advanced age. If the alchemist is already taking such penalties, they are removed at this time. +Fast Healing KEY:Discovery ~ Fast Healing CATEGORY:Special Ability TYPE:SpecialQuality.AlchemistGrandDiscovery DESC:The alchemist's f lesh responds to damage with shocking speed\x97he gains fast healing 5. Philosopher's Stone KEY:Discovery ~ Philosopher's Stone CATEGORY:Special Ability TYPE:SpecialQuality.AlchemistGrandDiscovery DESC:The alchemist learns how to create a philosopher's stone, and can do so once per month at no cost. Creating a philosopher's stone takes 1 day of work. -Poison Touch KEY:Discovery ~ Poison Touch CATEGORY:Special Ability TYPE:SpecialAttack.AlchemistGrandDiscovery DESC:The alchemist gains a poisonous touch, as if under the effects of a poison spell. He can suppress or activate this ability as a free action. The physical appearance of how the alchemist generates and delivers his poisonous touch varies from alchemist to alchemist. -True Mutagen KEY:Discovery ~ True Mutagen CATEGORY:Special Ability TYPE:SpecialAttack.AlchemistGrandDiscovery DESC:The alchemist's mutagen now grants a +8 natural armor bonus and a +8 alchemical bonus to Strength, Dexterity, and Constitution. The alchemist takes a \x962 penalty to his Intelligence, Wisdom, and Charisma as long as the mutagen persists (see Mutagen). An alchemist must possess the grand mutagen discovery before selecting this discovery. +Poison Touch KEY:Discovery ~ Poison Touch CATEGORY:Special Ability TYPE:SpecialAttack.AlchemistGrandDiscovery DESC:The alchemist gains a poisonous touch, as if under the effects of a poison spell. He can suppress or activate this ability as a free action. The physical appearance of how the alchemist generates and delivers his poisonous touch varies from alchemist to alchemist. +True Mutagen KEY:Discovery ~ True Mutagen CATEGORY:Special Ability TYPE:SpecialAttack.AlchemistGrandDiscovery DESC:The alchemist's mutagen now grants a +8 natural armor bonus and a +8 alchemical bonus to Strength, Dexterity, and Constitution. The alchemist takes a \x962 penalty to his Intelligence, Wisdom, and Charisma as long as the mutagen persists (see Mutagen). PREABILITY:1,CATEGORY=Special Ability,Discovery ~ Grand Mutagen - - - # # Cavalier Special Abilities # @@ -74,7 +69,6 @@ Challenge KEY:Challenge ~ Cavalier CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DESC:%1/day [Swift Action], you can challenge a foe to combat. Choose one target within sight to challenge. Your melee attacks deal extra damage whenever the attacks are made against the target of the challenge. This extra damage is %2. The cavalier can use this ability once per day at 1st level, plus one additional time per day for every three levels beyond 1st, to a maximum of seven times per day at 19th level. Challenging a foe requires much of the cavalier's concentration. The cavalier takes a \x962 penalty to his Armor Class, except against attacks made by the target of his challenge. The challenge remains in effect until the target is dead or unconscious or until the combat ends. Each cavalier's challenge also includes another effect which is listed in the section describing the cavalier's order.|CavalierChallengeTimes|CavalierChallengeLVL DEFINE:CavalierChallengeLVL|0 DEFINE:CavalierChallengeTimes|0 Mount KEY:Mount ~ Cavalier CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:A cavalier gains the service of a loyal and trusty steed to carry him into battle. This mount functions as a druid's animal companion, using the cavalier's level as his effective druid level. The creature must be one that he is capable of riding and is suitable as a mount. A Medium cavalier can select a camel or a horse. A Small cavalier can select a pony or wolf, but can also select a boar or a dog if he is at least 4th level. The GM might approve other animals as suitable mounts. A cavalier does not take an armor check penalty on Ride checks while riding his mount. The mount is always considered combat trained and begins play with Light Armor Proficiency as a bonus feat. A cavalier's mount does not gain the share spells special ability. A cavalier's bond with his mount is strong, with the pair learning to anticipate each other's moods and moves. Should a cavalier's mount die, the cavalier may find another mount to serve him after 1 week of mourning. This new mount does not gain the link, evasion, devotion, or improved evasion special abilities until the next time the cavalier gains a level. Order KEY:Order ~ Cavalier CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 1st level, a cavalier must pledge himself to a specific order. The order grants the cavalier a number of bonuses, class skills, and special abilities. In addition, each order includes a number of edicts that the cavalier must follow. If he violates any of these edicts, he loses the benefits from his order's challenge ability for 24 hours. The violation of an edict is subject to GM interpretation. A cavalier cannot change his order without undertaking a lengthy process to dedicate himself to a new cause. When this choice is made, he immediately loses all of the benefits from his old order. He must then follow the edicts of his new order for one entire level without gaining any benefits from that order. Once accomplished, he gains all of the bonuses from his new order. Note that the names of these orders might vary depending upon the campaign setting or GM's preference. -#COMMENT: Orders implemented as Subclass only for CSKILL; would prefer this be flexible as a choice since the player is allowed to change orders, but we'll need CSKILL revamp to support. BONUS:ABILITYPOOL|Cavalier Order|1 Tactician KEY:Tactician ~ Cavalier CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 1st level, a cavalier receives a teamwork feat as a bonus feat. He must meet the prerequisites for this feat. As a standard action, the cavalier can grant this feat to all allies within 30 feet who can see and hear him. Allies retain the use of this bonus feat for 3 rounds plus 1 round for every two levels the cavalier possesses. Allies do not need to meet the prerequisites of these bonus feats. The cavalier can use this ability once per day at 1st level, plus one additional time per day at 5th level and for every 5 levels thereafter. BONUS:ABILITYPOOL|Tactician Feat|1 Cavalier's Charge KEY:Cavalier's Charge ~ Cavalier CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DESC:At 3rd level, a cavalier learns to make more accurate mount at once, although each mount after the first adds +2 to the DC. Banner KEY:Banner ~ Cavalier CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 5th level, a cavalier's banner becomes a symbol of inspiration to his allies and companions. As long as the cavalier's banner is clearly visible, all allies within 60 feet receive a +2 morale bonus on saving throws against fear and a +1 morale bonus on attack rolls made as part of a charge. At 10th level, and every five levels thereafter, these bonuses increase by +1. The banner must be at least Small or larger and must be carried or displayed by the cavalier or his mount to function. @@ -90,7 +84,7 @@ # Order of the Cockatrice -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Order of the Cockatrice CATEGORY:Special Ability TYPE:CavalierOrder.SpecialQuality DEFINE:OrderChallengeBonus|0 BONUS:VAR|OrderChallengeBonus|CavalierLVL/4 ABILITY:Special Ability|AUTOMATIC|Braggart ~ Cavalier|PREVARGTEQ:CavalierLVL,2 ABILITY:Special Ability|AUTOMATIC|Steal Glory ~ Cavalier|PREVARGTEQ:CavalierLVL,8 ABILITY:Special Ability|AUTOMATIC|Moment of Triumph ~ Cavalier|PREVARGTEQ:CavalierLVL,15 DESC:An order of the cockatrice cavalier adds his Charisma modifier to the DC on another creature's attempt to demoralize him through Intimidate (in addition to his Wisdom modifier, as normal). CSKILL:Appraise|TYPE.Perform CATEGORY=Special Ability|Challenge ~ Cavalier.MOD DESC:he receives a +1 morale bonus on all melee damage rolls made against the target of his challenge as long as he is the only creature threatening the target. This bonus increases by +1 for every four levels the cavalier possesses.|PREABILITY:1,CATEGORY=Special Ability,Order of the Cockatrice - +# Braggart KEY:Braggart ~ Cavalier CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 2nd level, the cavalier can spend a standard action to extol his own accomplishments and battle prowess. He receives Dazzling Display as a bonus feat. He does not need a weapon in hand to use this ability. The cavalier receives a +2 morale bonus on melee attack rolls made against demoralized targets. Steal Glory KEY:Steal Glory ~ Cavalier CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 8th level, the cavalier can steal the glory from another creature's successful strike. Whenever a creature other than the cavalier scores a critical hit against a target that the cavalier is threatening, he can make an attack of opportunity against the same target. Moment of Triumph KEY:Moment of Triumph ~ Cavalier CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 15th level, the cavalier can, as a free action, declare a moment of triumph. For 1 round, the cavalier receives a competence bonus equal to his Charisma modifier on all ability checks, attack rolls, damage rolls, saving throws, and skill checks. This bonus is also added to his AC. In addition, any critical threats he makes are automatically confirmed. The cavalier can use this ability once per day. @@ -98,7 +92,7 @@ # Order of the Dragon -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Order of the Dragon CATEGORY:Special Ability TYPE:CavalierOrder.SpecialQuality DEFINE:OrderChallengeBonus|0 BONUS:VAR|OrderChallengeBonus|CavalierLVL/4 ABILITY:Special Ability|AUTOMATIC|Aid Allies ~ Cavalier|PREVARGTEQ:CavalierLVL,2 ABILITY:Special Ability|AUTOMATIC|Strategy ~ Cavalier|PREVARGTEQ:CavalierLVL,8 ABILITY:Special Ability|AUTOMATIC|Act as One ~ Cavalier|PREVARGTEQ:CavalierLVL,15 DESC:Whenever an order of the dragon cavalier uses Survival to provide food and water for his allies or to protect his allies from harsh weather, he receives a bonus on the check equal to 1/2 his cavalier level (minimum +1). CSKILL:Perception|Survival CATEGORY=Special Ability|Challenge ~ Cavalier.MOD DESC:his allies receive a +1 circumstance bonus on melee attack rolls against the target of his challenge whenever he is threatening the target. This bonus increases by +1 for every four levels the cavalier possesses.|PREABILITY:1,CATEGORY=Special Ability,Order of the Dragon - +# Aid Allies KEY:Aid Allies ~ Cavalier CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 2nd level, whenever an order of the dragon cavalier uses the aid another action to assist one of his allies, the ally receives a +3 bonus to his Armor Class, attack roll, saving throw, or skill check. At 8th level, and every six levels thereafter, this bonus increases by an additional +1. Strategy KEY:Strategy ~ Cavalier CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 8th level, the cavalier can spend a standard action to grant one of a number of bonuses to all allies within 30 feet (including himself ). The allies must be able to see or hear the cavalier to receive this bonus. The cavalier can grant a +2 dodge bonus to AC for 1 round, a +2 morale bonus on all attack rolls for 1 round, or the ability to move up to their speed as an immediate action once. The cavalier can grant a different bonus to each ally within range, but allies can only benefit from this ability once per combat. Act as One KEY:Act as One ~ Cavalier CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 15th level, the cavalier can spend a standard action to move up to his speed and make a melee attack. All allies within 30 feet can also move up to their speed and make a melee attack as an immediate action. This movement and attack can be made as a charge if the movement qualifies. All attacks are made at a +2 bonus (this stacks with the bonus from a charge) and all participants receive a +2 dodge bonus to their AC for 1 round. A cavalier can use this ability once per combat. @@ -106,7 +100,7 @@ # Order of the Lion -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Order of the Lion CATEGORY:Special Ability TYPE:CavalierOrder.SpecialQuality DEFINE:OrderChallengeBonus|0 BONUS:VAR|OrderChallengeBonus|CavalierLVL/4 ABILITY:Special Ability|AUTOMATIC|Lion's Call ~ Cavalier|PREVARGTEQ:CavalierLVL,2 ABILITY:Special Ability|AUTOMATIC|For the King ~ Cavalier|PREVARGTEQ:CavalierLVL,8 ABILITY:Special Ability|AUTOMATIC|Shield of the Liege ~ Cavalier|PREVARGTEQ:CavalierLVL,15 DESC:An order of the lion cavalier can make Knowledge (nobility) skill checks untrained. If he has ranks in the skill, he receives a bonus on the check equal to 1/2 his cavalier level (minimum +1) as long as the check involves his sovereign. CSKILL:Knowledge (Local)|Knowledge (Nobility) CATEGORY=Special Ability|Challenge ~ Cavalier.MOD DESC:he receives a +1 dodge bonus to his AC against attacks made by the target of his challenge. This bonus increases by +1 for every four levels the cavalier possesses.|PREABILITY:1,CATEGORY=Special Ability,Order of the Lion - +# Lion's Call KEY:Lion's Call ~ Cavalier CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 2nd level, an order of the lion cavalier gains the ability to rally his allies. As a standard action, he can give an encouraging speech which grants all allies within 60 feet a competence bonus on their saving throws against fear equal to his Charisma modifier and a +1 competence bonus on attack rolls for a number of rounds equal to his cavalier level. If an ally within range is under the effect of a spell or ability that causes him to be frightened or panicked, he can immediately make another saving throw to resist the effect (if allowed). For the King KEY:For the King ~ Cavalier CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 8th level, an order of the lion cavalier can call out to his allies, inspiring them to greatness. As a swift action, the cavalier can grant a competence bonus equal to his Charisma modifier on all attack and damage rolls to all allies within 30 feet. This bonus lasts for 1 round. This ability can be used once per combat. Shield of the Liege KEY:Shield of the Liege ~ Cavalier CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 15th level, an order of the lion cavalier can protect those around him. Allies that are adjacent to the cavalier receive a +2 shield bonus to their AC. In addition, as an immediate action, the cavalier can redirect an attack made at a creature adjacent to himself, as long as the creature making the attack is within the cavalier's reach. This ability must be declared before the attack roll is made. The attack is made against the cavalier's AC and defenses, even if the creature could not normally reach or attack the cavalier. The cavalier loses any cover or concealment bonuses when subject to the redirected attack. @@ -114,7 +108,7 @@ # Order of the Shield -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Order of the Shield CATEGORY:Special Ability TYPE:CavalierOrder.SpecialQuality DEFINE:OrderChallengeBonus|0 BONUS:VAR|OrderChallengeBonus|CavalierLVL/4 ABILITY:Special Ability|AUTOMATIC|Resolute ~ Cavalier|PREVARGTEQ:CavalierLVL,2 ABILITY:Special Ability|AUTOMATIC|Stem the Tide ~ Cavalier|PREVARGTEQ:CavalierLVL,8 ABILITY:Special Ability|AUTOMATIC|Protect the Meek ~ Cavalier|PREVARGTEQ:CavalierLVL,15 DESC:Whenever an order of the shield cavalier uses the Heal skill on a creature other than himself, he receives a bonus on the check equal to 1/2 his cavalier level (minimum +1). CSKILL:Heal|Knowledge (Local) CATEGORY=Special Ability|Challenge ~ Cavalier.MOD DESC:he receives a +1 morale bonus on attack rolls made against the target of his challenge if the target makes an attack against a target other than the cavalier. This bonus lasts for 1 minute. The bonus increases by +1 for every four levels the cavalier possesses.|PREABILITY:1,CATEGORY=Special Ability,Order of the Shield - +# Resolute KEY:Resolute ~ Cavalier CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 2nd level, whenever the cavalier takes damage from a melee or ranged attack while wearing heavy armor, the cavalier can convert 1 point of lethal damage to 1 point of nonlethal damage. He can use this ability once each time he takes damage. This ability cannot be used to convert ability damage, ability drain, or energy damage to nonlethal damage. At 6th level, and every four levels thereafter, the amount of damage the cavalier can convert increases by 1. Stem the Tide KEY:Stem the Tide ~ Cavalier CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 8th level, the cavalier receives Stand Still as a bonus feat, even if he does not meet the prerequisites. Instead of making a combat maneuver check to stop the creature from moving, a cavalier with this ability can elect to make a normal attack instead. If the attack hits and deals damage, the target must stop moving, just as if the cavalier had made a successful combat maneuver check. Protect the Meek KEY:Protect the Meek ~ Cavalier CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 15th level, the cavalier can move to intercept foes. As an immediate action, he can move up to his speed (or his mount's speed, if mounted) and make a single melee attack. This movement provokes attacks of opportunity as normal. The cavalier must end his movement adjacent to an enemy. On his next turn, the cavalier is staggered and cannot use this ability again for 1 round. @@ -122,7 +116,7 @@ # Order of the Star -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Order of the Star CATEGORY:Special Ability TYPE:CavalierOrder.SpecialQuality DEFINE:OrderChallengeBonus|0 BONUS:VAR|OrderChallengeBonus|CavalierLVL/4 ABILITY:Special Ability|AUTOMATIC|Calling ~ Cavalier|PREVARGTEQ:CavalierLVL,2 ABILITY:Special Ability|AUTOMATIC|For the Faith ~ Cavalier|PREVARGTEQ:CavalierLVL,8 ABILITY:Special Ability|AUTOMATIC|Retribution ~ Cavalier|PREVARGTEQ:CavalierLVL,15 DESC:An order of the star cavalier can make Knowledge (religion) skill checks untrained. If he has ranks in the skill, he receives a bonus on the check equal to 1/2 his cavalier level (minimum +1) as long as the check involves his chosen faith. CSKILL:Heal|Knowledge (Religion) CATEGORY=Special Ability|Challenge ~ Cavalier.MOD DESC:he receives a +1 morale bonus on all his saving throws as long as he is threatening the target of his challenge. This bonus increases by +1 for every four levels the cavalier possesses.|PREABILITY:1,CATEGORY=Special Ability,Order of the Star - +# Calling KEY:Calling ~ Cavalier CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 2nd level, the cavalier can make a shortprayer as a standard action, filling him with confidence in his abilities. At any point in the next minute, he can receive a competence bonus on an ability check, attack roll, saving throw, or skill check equal to his Charisma modifier. He must declare that he is using this bonus before the roll is made. He can use this ability up to four times per day, once for each type of check or roll. In addition, the cavalier adds 1/2 his cavalier level to any levels of paladin or cleric he might possess for the purposes of determining the effects of channel energy or lay on hands. For the Faith KEY:For the Faith ~ Cavalier CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 8th level, the cavalier can call upon his faith to bolster himself in combat. As a free action, the cavalier can call out the name of his deity, granting him a morale bonus on attack rolls equal to his Charisma modifier for 1 round. In addition, any allies within 30 feet that share his faith also receive half this bonus (minimum +1). The cavalier can use this ability once per day, plus one additional time per day at 12th level and every four levels thereafter. Retribution KEY:Retribution ~ Cavalier CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 15th level, the cavalier can take retribution on those who dare to strike an agent of his faith. Whenever an enemy makes a successful melee attack against the cavalier or an adjacent ally devoted to the same faith as the cavalier, the enemy provokes an attack of opportunity from the cavalier. The cavalier receives a +2 morale bonus on the attack of opportunity. If the attack made by the enemy was a critical hit, the cavalier may treat the enemy as the target of his challenge for the attack of opportunity. The cavalier can use this ability once per round. @@ -130,7 +124,7 @@ # Order of the Sword -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Order of the Sword CATEGORY:Special Ability TYPE:CavalierOrder.SpecialQuality DEFINE:OrderChallengeBonus|0 BONUS:VAR|OrderChallengeBonus|CavalierLVL/4 ABILITY:Special Ability|AUTOMATIC|By My Honor ~ Cavalier|PREVARGTEQ:CavalierLVL,2 ABILITY:Special Ability|AUTOMATIC|Mounted Mastery ~ Cavalier|PREVARGTEQ:CavalierLVL,8 ABILITY:Special Ability|AUTOMATIC|Knight's Challenge ~ Cavalier|PREVARGTEQ:CavalierLVL,15 DESC:Whenever the cavalier uses Sense Motive to oppose a Bluff check, he receives a competence bonus on the check equal to 1/2 his cavalier level (minimum +1) CSKILL:Knowledge (Nobility)|Knowledge (Religion) CATEGORY=Special Ability|Challenge ~ Cavalier.MOD DESC:he receives a +1 morale bonus on attack rolls against the target of his challenge so long as he is astride his mount. The bonus increases by +1 for every four levels the cavalier possesses.|PREABILITY:1,CATEGORY=Special Ability,Order of the Sword - +# By My Honor KEY:By My Honor ~ Cavalier CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 2nd level, the cavalier must select one alignment. As long as he maintains the selected alignment, he receives a +2 morale bonus to one saving throw of his choice. Mounted Mastery KEY:Mounted Mastery ~ Cavalier CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 8th level, the cavalier ignores the armor check penalty when using the Ride skill, regardless of whether or not the creature he is riding is his mount. Whenever he makes a charge attack while mounted, he receives a +4 dodge bonus to his AC to avoid attacks set against his charge. When making such an attack, he can add his mount's Strength modifier to the damage roll, in addition to his own. He also receives a bonus feat, chosen from the following list: Mounted Combat, Ride-By Attack, Skill Focus (Ride), Spirited Charge, Trample, or Unseat. He must qualify for the feat selected. Knight's Challenge KEY:Knight's Challenge ~ Cavalier CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 15th level, the cavalier can make a knight's challenge once per day. This functions like a normal challenge, but the cavalier adds his Charisma bonus on all attack rolls and damage roles made against the target of his challenge. In addition, he receives a +4 circumstance bonus on attack rolls made to confirm critical hits against the target of his knight's challenge. @@ -210,169 +204,169 @@ # # Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits Orisons KEY:Orisons ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuality DESC:You can prepare a number of orisons, or 0-level spells. These spells are cast like any other spells, but they are not expended when used and may be used again. SOURCEPAGE:p.45 -Oracle's Curse CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES BONUS:ABILITYPOOL|Oracle Curse|1 SOURCEPAGE:p.43 -Oracle's Mystery CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:YES BONUS:ABILITYPOOL|Oracle Mystery|1 DEFINE:OracleMysteryLevel|0 BONUS:VAR|OracleMysteryLevel|1 BONUS:VAR|OracleMysteryLevel|1|PRECLASS:1,Oracle=3 BONUS:VAR|OracleMysteryLevel|1|PRECLASS:1,Oracle=7 BONUS:VAR|OracleMysteryLevel|1|PRECLASS:1,Oracle=11 BONUS:VAR|OracleMysteryLevel|1|PRECLASS:1,Oracle=15 BONUS:VAR|OracleMysteryLevel|1|PRECLASS:1,Oracle=19 +Oracle's Curse CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary BONUS:ABILITYPOOL|Oracle Curse|1 SOURCEPAGE:p.43 +Oracle's Mystery CATEGORY:Special Ability TYPE:SpecialQuality BONUS:ABILITYPOOL|Oracle Mystery|1 DEFINE:OracleMysteryLevel|0 BONUS:VAR|OracleMysteryLevel|1 BONUS:VAR|OracleMysteryLevel|1|PRECLASS:1,Oracle=3 BONUS:VAR|OracleMysteryLevel|1|PRECLASS:1,Oracle=7 BONUS:VAR|OracleMysteryLevel|1|PRECLASS:1,Oracle=11 BONUS:VAR|OracleMysteryLevel|1|PRECLASS:1,Oracle=15 BONUS:VAR|OracleMysteryLevel|1|PRECLASS:1,Oracle=19 # Oracle Curses # Ability Name Unique Key Category of Ability Type Visible Source Page Required Ability Required Stat Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Aspects Description of the Benefits -Clouded Vision KEY:Clouded Vision ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuality.OracleCurse.Sense VISIBLE:YES SOURCEPAGE:p.43 VISION:Darkvision (30') VISION:Blindsense (30')|PRECLASS:1,Oracle=10 VISION:Blindsight (15')|PRECLASS:1,Oracle=15 DESC:Your eyes are obscured, making it difficult for you to see. BONUS:VISION|Darkvision|60|PRECLASS:1,Oracle=5 -Deaf KEY:Deaf ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuality.OracleCurse.Sense VISIBLE:YES SOURCEPAGE:p.44 BONUS:SKILL|Perception|3|PRECLASS:1,Oracle=5 ABILITY:Special Ability|AUTOMATIC|Scent|PRECLASS:1,Oracle=10 VISION:Tremorsense (30')|PRECLASS:1,Oracle=15 DESC:You cannot hear and suffer all of the usual penalties for being deafened. You cast all of your spells as if they were modified by the Silent Spell feat. -Haunted KEY:Haunted ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuality.OracleCurse VISIBLE:YES SOURCEPAGE:p.44 SPELLKNOWN:CLASS|Oracle=0|Mage Hand,Ghost Sound SPELLKNOWN:CLASS|Oracle=2|Levitate,Minor Image|PRECLASS:1,Oracle=5 SPELLKNOWN:CLASS|Oracle=5|Telekinesis|PRECLASS:1,Oracle=10 SPELLKNOWN:CLASS|Oracle=7|Reverse Gravity|PRECLASS:1,Oracle=15 DESC:Malevolent spirits follow you wherever you go, causing minor mishaps and strange occurrences (such as unexpected breezes, small objects moving on their own, and faint noises). -Lame KEY:Lame ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuality.OracleCurse VISIBLE:YES SOURCEPAGE:p.44 DESC:One of your legs is permanently wounded. -Wasting KEY:Wasting ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuality.OracleCurse VISIBLE:YES SOURCEPAGE:p.44 BONUS:SKILL|STAT.CHA|-4 BONUS:SKILL|Intimidate|4 DESC:Your body is slowly rotting away. ABILITY:Special Ability|AUTOMATIC|Immunity to Sickened Condition|PRECLASS:1,Oracle=5 ABILITY:Special Ability|AUTOMATIC|Immunity to Disease|PRECLASS:1,Oracle=10 ABILITY:Special Ability|AUTOMATIC|Immunity to Nauseated Condition|PRECLASS:1,Oracle=15 -Tongues KEY:Tongues ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuality.Communicate.OracleCurse VISIBLE:YES SOURCEPAGE:p.44 DESC:In times of stress or unease, you speak in tongues. +Clouded Vision KEY:Clouded Vision ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuality.OracleCurse.Sense SOURCEPAGE:p.43 VISION:Darkvision (30') VISION:Blindsense (30')|PRECLASS:1,Oracle=10 VISION:Blindsight (15')|PRECLASS:1,Oracle=15 DESC:Your eyes are obscured, making it difficult for you to see. BONUS:VISION|Darkvision|60|PRECLASS:1,Oracle=5 +Deaf KEY:Deaf ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuality.OracleCurse.Sense SOURCEPAGE:p.44 BONUS:SKILL|Perception|3|PRECLASS:1,Oracle=5 ABILITY:Special Ability|AUTOMATIC|Scent|PRECLASS:1,Oracle=10 VISION:Tremorsense (30')|PRECLASS:1,Oracle=15 DESC:You cannot hear and suffer all of the usual penalties for being deafened. You cast all of your spells as if they were modified by the Silent Spell feat. +Haunted KEY:Haunted ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuality.OracleCurse SOURCEPAGE:p.44 SPELLKNOWN:CLASS|Oracle=0|Mage Hand,Ghost Sound SPELLKNOWN:CLASS|Oracle=2|Levitate,Minor Image|PRECLASS:1,Oracle=5 SPELLKNOWN:CLASS|Oracle=5|Telekinesis|PRECLASS:1,Oracle=10 SPELLKNOWN:CLASS|Oracle=7|Reverse Gravity|PRECLASS:1,Oracle=15 DESC:Malevolent spirits follow you wherever you go, causing minor mishaps and strange occurrences (such as unexpected breezes, small objects moving on their own, and faint noises). +Lame KEY:Lame ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuality.OracleCurse SOURCEPAGE:p.44 DESC:One of your legs is permanently wounded. +Wasting KEY:Wasting ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuality.OracleCurse SOURCEPAGE:p.44 BONUS:SKILL|STAT.CHA|-4 BONUS:SKILL|Intimidate|4 DESC:Your body is slowly rotting away. ABILITY:Special Ability|AUTOMATIC|Immunity to Sickened Condition|PRECLASS:1,Oracle=5 ABILITY:Special Ability|AUTOMATIC|Immunity to Disease|PRECLASS:1,Oracle=10 ABILITY:Special Ability|AUTOMATIC|Immunity to Nauseated Condition|PRECLASS:1,Oracle=15 +Tongues KEY:Tongues ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuality.Communicate.OracleCurse SOURCEPAGE:p.44 DESC:In times of stress or unease, you speak in tongues. # Oracle Mysteries # Ability Name Unique Key Category of Ability Type Visible Source Page BonusRequired Ability Required Stat Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits -Battle Mystery KEY:Battle Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuaility.OracleMystery VISIBLE:YES SOURCEPAGE:p.45 BONUS:ABILITYPOOL|Battle Mystery Revelation|OracleMysteryLevel ABILITY:Special Ability|AUTOMATIC|Final Revelation ~ Battle Mystery|PRECLASS:1,Oracle=20 SPELLKNOWN:CLASS|Oracle=1|Enlarge Person|PRECLASS:1,Oracle=2 SPELLKNOWN:CLASS|Oracle=2|Fog Cloud|PRECLASS:1,Oracle=4 SPELLKNOWN:CLASS|Oracle=3|Magic Vestment|PRECLASS:1,Oracle=6 SPELLKNOWN:CLASS|Oracle=4|Wall of Fire|PRECLASS:1,Oracle=8 SPELLKNOWN:CLASS|Oracle=5|Righteous Might|PRECLASS:1,Oracle=10 SPELLKNOWN:CLASS|Oracle=6|Bull's Strength (Mass)|PRECLASS:1,Oracle=12 SPELLKNOWN:CLASS|Oracle=7|Control Weather|PRECLASS:1,Oracle=14 SPELLKNOWN:CLASS|Oracle=8|Earthquake|PRECLASS:1,Oracle=16 SPELLKNOWN:CLASS|Oracle=9|Storm of Vengeance|PRECLASS:1,Oracle=18 CSKILL:Intimidate|Knowledge (Engineering)|Perception|Ride -Bone Mystery KEY:Bone Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuaility.OracleMystery VISIBLE:YES SOURCEPAGE:p.46 BONUS:ABILITYPOOL|Bone Mystery Revelation|OracleMysteryLevel ABILITY:Special Ability|AUTOMATIC|Final Revelation ~ Bone Mystery|PRECLASS:1,Oracle=20 SPELLKNOWN:CLASS|Oracle=1|Cause Fear|PRECLASS:1,Oracle=2 SPELLKNOWN:CLASS|Oracle=1|False Life|PRECLASS:1,Oracle=4 SPELLKNOWN:CLASS|Oracle=3|Animate Dead|PRECLASS:1,Oracle=6 SPELLKNOWN:CLASS|Oracle=4|Fear|PRECLASS:1,Oracle=8 SPELLKNOWN:CLASS|Oracle=5|Slay Living|PRECLASS:1,Oracle=10 SPELLKNOWN:CLASS|Oracle=6|Circle of Death|PRECLASS:1,Oracle=12 SPELLKNOWN:CLASS|Oracle=7|Control Undead|PRECLASS:1,Oracle=14 SPELLKNOWN:CLASS|Oracle=8|Horrid Wilting|PRECLASS:1,Oracle=16 SPELLKNOWN:CLASS|Oracle=9|Wail of the Banshee|PRECLASS:1,Oracle=18 CSKILL:Bluff|Disguise|Intimidate|Stealth -Flame Mystery KEY:Flame Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuaility.OracleMystery VISIBLE:YES SOURCEPAGE:p.47 BONUS:ABILITYPOOL|Flame Mystery Revelation|OracleMysteryLevel ABILITY:Special Ability|AUTOMATIC|Final Revelation ~ Flame Mystery|PRECLASS:1,Oracle=20 SPELLKNOWN:CLASS|Oracle=1|Burning Hands|PRECLASS:1,Oracle=2 SPELLKNOWN:CLASS|Oracle=2|Resist Energy|PRECLASS:1,Oracle=4 SPELLKNOWN:CLASS|Oracle=3|Fireball|PRECLASS:1,Oracle=6 SPELLKNOWN:CLASS|Oracle=4|Wall of Fire|PRECLASS:1,Oracle=8 SPELLKNOWN:CLASS|Oracle=5|Summon Monster V|PRECLASS:1,Oracle=10 SPELLKNOWN:CLASS|Oracle=6|Fire Seeds|PRECLASS:1,Oracle=12 SPELLKNOWN:CLASS|Oracle=7|Fire Storm|PRECLASS:1,Oracle=14 SPELLKNOWN:CLASS|Oracle=8|Incendiary Cloud|PRECLASS:1,Oracle=16 SPELLKNOWN:CLASS|Oracle=9|Fiery Body|PRECLASS:1,Oracle=18 CSKILL:Acrobatics|Climb|Intimidate|TYPE.Perform -Heavens Mystery KEY:Heavens Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuaility.OracleMystery VISIBLE:YES SOURCEPAGE:p.47 BONUS:ABILITYPOOL|Heavens Mystery Revelation|OracleMysteryLevel ABILITY:Special Ability|AUTOMATIC|Final Revelation ~ Heavens Mystery|PRECLASS:1,Oracle=20 SPELLKNOWN:CLASS|Oracle=1|Color Spray|PRECLASS:1,Oracle=2 SPELLKNOWN:CLASS|Oracle=2|Hypnotic Pattern|PRECLASS:1,Oracle=4 SPELLKNOWN:CLASS|Oracle=3|Daylight|PRECLASS:1,Oracle=6 SPELLKNOWN:CLASS|Oracle=4|Rainbow Pattern|PRECLASS:1,Oracle=8 SPELLKNOWN:CLASS|Oracle=5|Overland Flight|PRECLASS:1,Oracle=10 SPELLKNOWN:CLASS|Oracle=6|Chain Lightning|PRECLASS:1,Oracle=12 SPELLKNOWN:CLASS|Oracle=7|Prismatic Spray|PRECLASS:1,Oracle=14 SPELLKNOWN:CLASS|Oracle=8|Sunburst|PRECLASS:1,Oracle=16 SPELLKNOWN:CLASS|Oracle=9|Meteor Swarm|PRECLASS:1,Oracle=18 CSKILL:Fly|Knowledge (Arcana)|Perception|Survival -Life Mystery KEY:Life Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuaility.OracleMystery VISIBLE:YES SOURCEPAGE:p.48 BONUS:ABILITYPOOL|Life Mystery Revelation|OracleMysteryLevel ABILITY:Special Ability|AUTOMATIC|Final Revelation ~ Life Mystery|PRECLASS:1,Oracle=20 SPELLKNOWN:CLASS|Oracle=1|Detect Undead|PRECLASS:1,Oracle=2 SPELLKNOWN:CLASS|Oracle=2|Restoration (Lesser)|PRECLASS:1,Oracle=4 SPELLKNOWN:CLASS|Oracle=3|Neutralize Poison|PRECLASS:1,Oracle=6 SPELLKNOWN:CLASS|Oracle=4|Restoration|PRECLASS:1,Oracle=8 SPELLKNOWN:CLASS|Oracle=5|Breath of Life|PRECLASS:1,Oracle=10 SPELLKNOWN:CLASS|Oracle=6|Heal|PRECLASS:1,Oracle=12 SPELLKNOWN:CLASS|Oracle=7|Restoration (Greater)|PRECLASS:1,Oracle=14 SPELLKNOWN:CLASS|Oracle=1|Cure Critical Wounds (Mass)|PRECLASS:1,Oracle=16 SPELLKNOWN:CLASS|Oracle=9|Heal (Mass)|PRECLASS:1,Oracle=18 CSKILL:Handle Animal|Knowledge (Nature)|Survival -Lore Mystery KEY:Lore Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuaility.OracleMystery VISIBLE:YES SOURCEPAGE:p.49 BONUS:ABILITYPOOL|Lore Mystery Revelation|OracleMysteryLevel ABILITY:Special Ability|AUTOMATIC|Final Revelation ~ Lore Mystery|PRECLASS:1,Oracle=20 SPELLKNOWN:CLASS|Oracle=1|Identify|PRECLASS:1,Oracle=2 SPELLKNOWN:CLASS|Oracle=2|Tongues|PRECLASS:1,Oracle=4 SPELLKNOWN:CLASS|Oracle=3|Locate Object|PRECLASS:1,Oracle=6 SPELLKNOWN:CLASS|Oracle=4|Legend Lore|PRECLASS:1,Oracle=8 SPELLKNOWN:CLASS|Oracle=5|Contact Other Plane|PRECLASS:1,Oracle=10 SPELLKNOWN:CLASS|Oracle=6|Owl's Wisdom (Mass)|PRECLASS:1,Oracle=12 SPELLKNOWN:CLASS|Oracle=7|Vision|PRECLASS:1,Oracle=14 SPELLKNOWN:CLASS|Oracle=8|Moment of Prescience|PRECLASS:1,Oracle=16 SPELLKNOWN:CLASS|Oracle=9|Time Stop|PRECLASS:1,Oracle=18 CSKILL:Appraise|TYPE.Knowledge|Spellcraft -Nature Mystery KEY:Nature Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuaility.OracleMystery VISIBLE:YES SOURCEPAGE:p.50 BONUS:ABILITYPOOL|Nature Mystery Revelation|OracleMysteryLevel ABILITY:Special Ability|AUTOMATIC|Final Revelation ~ Nature Mystery|PRECLASS:1,Oracle=20 SPELLKNOWN:CLASS|Oracle=1|Charm Animal|PRECLASS:1,Oracle=2 SPELLKNOWN:CLASS|Oracle=2|Barkskin|PRECLASS:1,Oracle=4 SPELLKNOWN:CLASS|Oracle=3|Speak with Plants|PRECLASS:1,Oracle=6 SPELLKNOWN:CLASS|Oracle=4|Grove of Respite|PRECLASS:1,Oracle=8 SPELLKNOWN:CLASS|Oracle=5|Awaken|PRECLASS:1,Oracle=10 SPELLKNOWN:CLASS|Oracle=6|Stone Tell|PRECLASS:1,Oracle=12 SPELLKNOWN:CLASS|Oracle=7|Creeping Doom|PRECLASS:1,Oracle=14 SPELLKNOWN:CLASS|Oracle=8|Animal Shapes|PRECLASS:1,Oracle=16 SPELLKNOWN:CLASS|Oracle=9|World Wave|PRECLASS:1,Oracle=18 CSKILL:Climb|Fly|Knowledge (Nature)|Ride|Survival|Swim -Stone Mystery KEY:Stone Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuaility.OracleMystery VISIBLE:YES SOURCEPAGE:p.51 BONUS:ABILITYPOOL|Stone Mystery Revelation|OracleMysteryLevel ABILITY:Special Ability|AUTOMATIC|Final Revelation ~ Stone Mystery|PRECLASS:1,Oracle=20 SPELLKNOWN:CLASS|Oracle=1|Magic Stone|PRECLASS:1,Oracle=2 SPELLKNOWN:CLASS|Oracle=2|Stone Call|PRECLASS:1,Oracle=4 SPELLKNOWN:CLASS|Oracle=3|Meld into Stone|PRECLASS:1,Oracle=6 SPELLKNOWN:CLASS|Oracle=4|Wall of Stone|PRECLASS:1,Oracle=8 SPELLKNOWN:CLASS|Oracle=5|Stoneskin|PRECLASS:1,Oracle=10 SPELLKNOWN:CLASS|Oracle=6|Stone Tell|PRECLASS:1,Oracle=12 SPELLKNOWN:CLASS|Oracle=7|Statue|PRECLASS:1,Oracle=14 SPELLKNOWN:CLASS|Oracle=8|Repel Metal or Stone|PRECLASS:1,Oracle=16 SPELLKNOWN:CLASS|Oracle=9|Clashing Rocks|PRECLASS:1,Oracle=18 CSKILL:Appraise|Climb|Intimidate|Survival -Waves Mystery KEY:Waves Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuaility.OracleMystery VISIBLE:YES SOURCEPAGE:p.52 BONUS:ABILITYPOOL|Waves Mystery Revelation|OracleMysteryLevel ABILITY:Special Ability|AUTOMATIC|Final Revelation ~ Waves Mystery|PRECLASS:1,Oracle=20 SPELLKNOWN:CLASS|Oracle=1|Touch of the Sea|PRECLASS:1,Oracle=2 SPELLKNOWN:CLASS|Oracle=2|Slipstream|PRECLASS:1,Oracle=4 SPELLKNOWN:CLASS|Oracle=3|Water Breathing|PRECLASS:1,Oracle=6 SPELLKNOWN:CLASS|Oracle=4|Wall of Ice|PRECLASS:1,Oracle=8 SPELLKNOWN:CLASS|Oracle=5|Geyser|PRECLASS:1,Oracle=10 SPELLKNOWN:CLASS|Oracle=6|Fluid Form|PRECLASS:1,Oracle=12 SPELLKNOWN:CLASS|Oracle=7|Vortex|PRECLASS:1,Oracle=14 SPELLKNOWN:CLASS|Oracle=8|Seamantle|PRECLASS:1,Oracle=16 SPELLKNOWN:CLASS|Oracle=9|Tsunami|PRECLASS:1,Oracle=18 CSKILL:Acrobatics|Escape Artist|Knowledge (Nature)|Swim -Wind Mystery KEY:Winds Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuaility.OracleMystery VISIBLE:YES SOURCEPAGE:p.53 BONUS:ABILITYPOOL|Wind Mystery Revelation|OracleMysteryLevel ABILITY:Special Ability|AUTOMATIC|Final Revelation ~ Wind Mystery|PRECLASS:1,Oracle=20 SPELLKNOWN:CLASS|Oracle=1|Alter Winds|PRECLASS:1,Oracle=2 SPELLKNOWN:CLASS|Oracle=2|Gust of Wind|PRECLASS:1,Oracle=4 SPELLKNOWN:CLASS|Oracle=3|Cloak of Winds|PRECLASS:1,Oracle=6 SPELLKNOWN:CLASS|Oracle=4|River of Wind|PRECLASS:1,Oracle=8 SPELLKNOWN:CLASS|Oracle=5|Control Winds|PRECLASS:1,Oracle=10 SPELLKNOWN:CLASS|Oracle=6|Sirocco|PRECLASS:1,Oracle=12 SPELLKNOWN:CLASS|Oracle=7|Control Weather|PRECLASS:1,Oracle=14 SPELLKNOWN:CLASS|Oracle=8|Whirlwind|PRECLASS:1,Oracle=16 SPELLKNOWN:CLASS|Oracle=9|Winds of Vengeance|PRECLASS:1,Oracle=18 CSKILL:Acrobatics|Escape Artist|Fly|Stealth +Battle Mystery KEY:Battle Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuaility.OracleMystery SOURCEPAGE:p.45 BONUS:ABILITYPOOL|Battle Mystery Revelation|OracleMysteryLevel ABILITY:Special Ability|AUTOMATIC|Final Revelation ~ Battle Mystery|PRECLASS:1,Oracle=20 SPELLKNOWN:CLASS|Oracle=1|Enlarge Person|PRECLASS:1,Oracle=2 SPELLKNOWN:CLASS|Oracle=2|Fog Cloud|PRECLASS:1,Oracle=4 SPELLKNOWN:CLASS|Oracle=3|Magic Vestment|PRECLASS:1,Oracle=6 SPELLKNOWN:CLASS|Oracle=4|Wall of Fire|PRECLASS:1,Oracle=8 SPELLKNOWN:CLASS|Oracle=5|Righteous Might|PRECLASS:1,Oracle=10 SPELLKNOWN:CLASS|Oracle=6|Bull's Strength (Mass)|PRECLASS:1,Oracle=12 SPELLKNOWN:CLASS|Oracle=7|Control Weather|PRECLASS:1,Oracle=14 SPELLKNOWN:CLASS|Oracle=8|Earthquake|PRECLASS:1,Oracle=16 SPELLKNOWN:CLASS|Oracle=9|Storm of Vengeance|PRECLASS:1,Oracle=18 CSKILL:Intimidate|Knowledge (Engineering)|Perception|Ride +Bone Mystery KEY:Bone Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuaility.OracleMystery SOURCEPAGE:p.46 BONUS:ABILITYPOOL|Bone Mystery Revelation|OracleMysteryLevel ABILITY:Special Ability|AUTOMATIC|Final Revelation ~ Bone Mystery|PRECLASS:1,Oracle=20 SPELLKNOWN:CLASS|Oracle=1|Cause Fear|PRECLASS:1,Oracle=2 SPELLKNOWN:CLASS|Oracle=1|False Life|PRECLASS:1,Oracle=4 SPELLKNOWN:CLASS|Oracle=3|Animate Dead|PRECLASS:1,Oracle=6 SPELLKNOWN:CLASS|Oracle=4|Fear|PRECLASS:1,Oracle=8 SPELLKNOWN:CLASS|Oracle=5|Slay Living|PRECLASS:1,Oracle=10 SPELLKNOWN:CLASS|Oracle=6|Circle of Death|PRECLASS:1,Oracle=12 SPELLKNOWN:CLASS|Oracle=7|Control Undead|PRECLASS:1,Oracle=14 SPELLKNOWN:CLASS|Oracle=8|Horrid Wilting|PRECLASS:1,Oracle=16 SPELLKNOWN:CLASS|Oracle=9|Wail of the Banshee|PRECLASS:1,Oracle=18 CSKILL:Bluff|Disguise|Intimidate|Stealth +Flame Mystery KEY:Flame Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuaility.OracleMystery SOURCEPAGE:p.47 BONUS:ABILITYPOOL|Flame Mystery Revelation|OracleMysteryLevel ABILITY:Special Ability|AUTOMATIC|Final Revelation ~ Flame Mystery|PRECLASS:1,Oracle=20 SPELLKNOWN:CLASS|Oracle=1|Burning Hands|PRECLASS:1,Oracle=2 SPELLKNOWN:CLASS|Oracle=2|Resist Energy|PRECLASS:1,Oracle=4 SPELLKNOWN:CLASS|Oracle=3|Fireball|PRECLASS:1,Oracle=6 SPELLKNOWN:CLASS|Oracle=4|Wall of Fire|PRECLASS:1,Oracle=8 SPELLKNOWN:CLASS|Oracle=5|Summon Monster V|PRECLASS:1,Oracle=10 SPELLKNOWN:CLASS|Oracle=6|Fire Seeds|PRECLASS:1,Oracle=12 SPELLKNOWN:CLASS|Oracle=7|Fire Storm|PRECLASS:1,Oracle=14 SPELLKNOWN:CLASS|Oracle=8|Incendiary Cloud|PRECLASS:1,Oracle=16 SPELLKNOWN:CLASS|Oracle=9|Fiery Body|PRECLASS:1,Oracle=18 CSKILL:Acrobatics|Climb|Intimidate|TYPE.Perform +Heavens Mystery KEY:Heavens Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuaility.OracleMystery SOURCEPAGE:p.47 BONUS:ABILITYPOOL|Heavens Mystery Revelation|OracleMysteryLevel ABILITY:Special Ability|AUTOMATIC|Final Revelation ~ Heavens Mystery|PRECLASS:1,Oracle=20 SPELLKNOWN:CLASS|Oracle=1|Color Spray|PRECLASS:1,Oracle=2 SPELLKNOWN:CLASS|Oracle=2|Hypnotic Pattern|PRECLASS:1,Oracle=4 SPELLKNOWN:CLASS|Oracle=3|Daylight|PRECLASS:1,Oracle=6 SPELLKNOWN:CLASS|Oracle=4|Rainbow Pattern|PRECLASS:1,Oracle=8 SPELLKNOWN:CLASS|Oracle=5|Overland Flight|PRECLASS:1,Oracle=10 SPELLKNOWN:CLASS|Oracle=6|Chain Lightning|PRECLASS:1,Oracle=12 SPELLKNOWN:CLASS|Oracle=7|Prismatic Spray|PRECLASS:1,Oracle=14 SPELLKNOWN:CLASS|Oracle=8|Sunburst|PRECLASS:1,Oracle=16 SPELLKNOWN:CLASS|Oracle=9|Meteor Swarm|PRECLASS:1,Oracle=18 CSKILL:Fly|Knowledge (Arcana)|Perception|Survival +Life Mystery KEY:Life Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuaility.OracleMystery SOURCEPAGE:p.48 BONUS:ABILITYPOOL|Life Mystery Revelation|OracleMysteryLevel ABILITY:Special Ability|AUTOMATIC|Final Revelation ~ Life Mystery|PRECLASS:1,Oracle=20 SPELLKNOWN:CLASS|Oracle=1|Detect Undead|PRECLASS:1,Oracle=2 SPELLKNOWN:CLASS|Oracle=2|Restoration (Lesser)|PRECLASS:1,Oracle=4 SPELLKNOWN:CLASS|Oracle=3|Neutralize Poison|PRECLASS:1,Oracle=6 SPELLKNOWN:CLASS|Oracle=4|Restoration|PRECLASS:1,Oracle=8 SPELLKNOWN:CLASS|Oracle=5|Breath of Life|PRECLASS:1,Oracle=10 SPELLKNOWN:CLASS|Oracle=6|Heal|PRECLASS:1,Oracle=12 SPELLKNOWN:CLASS|Oracle=7|Restoration (Greater)|PRECLASS:1,Oracle=14 SPELLKNOWN:CLASS|Oracle=1|Cure Critical Wounds (Mass)|PRECLASS:1,Oracle=16 SPELLKNOWN:CLASS|Oracle=9|Heal (Mass)|PRECLASS:1,Oracle=18 CSKILL:Handle Animal|Knowledge (Nature)|Survival +Lore Mystery KEY:Lore Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuaility.OracleMystery SOURCEPAGE:p.49 BONUS:ABILITYPOOL|Lore Mystery Revelation|OracleMysteryLevel ABILITY:Special Ability|AUTOMATIC|Final Revelation ~ Lore Mystery|PRECLASS:1,Oracle=20 SPELLKNOWN:CLASS|Oracle=1|Identify|PRECLASS:1,Oracle=2 SPELLKNOWN:CLASS|Oracle=2|Tongues|PRECLASS:1,Oracle=4 SPELLKNOWN:CLASS|Oracle=3|Locate Object|PRECLASS:1,Oracle=6 SPELLKNOWN:CLASS|Oracle=4|Legend Lore|PRECLASS:1,Oracle=8 SPELLKNOWN:CLASS|Oracle=5|Contact Other Plane|PRECLASS:1,Oracle=10 SPELLKNOWN:CLASS|Oracle=6|Owl's Wisdom (Mass)|PRECLASS:1,Oracle=12 SPELLKNOWN:CLASS|Oracle=7|Vision|PRECLASS:1,Oracle=14 SPELLKNOWN:CLASS|Oracle=8|Moment of Prescience|PRECLASS:1,Oracle=16 SPELLKNOWN:CLASS|Oracle=9|Time Stop|PRECLASS:1,Oracle=18 CSKILL:Appraise|TYPE.Knowledge|Spellcraft +Nature Mystery KEY:Nature Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuaility.OracleMystery SOURCEPAGE:p.50 BONUS:ABILITYPOOL|Nature Mystery Revelation|OracleMysteryLevel ABILITY:Special Ability|AUTOMATIC|Final Revelation ~ Nature Mystery|PRECLASS:1,Oracle=20 SPELLKNOWN:CLASS|Oracle=1|Charm Animal|PRECLASS:1,Oracle=2 SPELLKNOWN:CLASS|Oracle=2|Barkskin|PRECLASS:1,Oracle=4 SPELLKNOWN:CLASS|Oracle=3|Speak with Plants|PRECLASS:1,Oracle=6 SPELLKNOWN:CLASS|Oracle=4|Grove of Respite|PRECLASS:1,Oracle=8 SPELLKNOWN:CLASS|Oracle=5|Awaken|PRECLASS:1,Oracle=10 SPELLKNOWN:CLASS|Oracle=6|Stone Tell|PRECLASS:1,Oracle=12 SPELLKNOWN:CLASS|Oracle=7|Creeping Doom|PRECLASS:1,Oracle=14 SPELLKNOWN:CLASS|Oracle=8|Animal Shapes|PRECLASS:1,Oracle=16 SPELLKNOWN:CLASS|Oracle=9|World Wave|PRECLASS:1,Oracle=18 CSKILL:Climb|Fly|Knowledge (Nature)|Ride|Survival|Swim +Stone Mystery KEY:Stone Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuaility.OracleMystery SOURCEPAGE:p.51 BONUS:ABILITYPOOL|Stone Mystery Revelation|OracleMysteryLevel ABILITY:Special Ability|AUTOMATIC|Final Revelation ~ Stone Mystery|PRECLASS:1,Oracle=20 SPELLKNOWN:CLASS|Oracle=1|Magic Stone|PRECLASS:1,Oracle=2 SPELLKNOWN:CLASS|Oracle=2|Stone Call|PRECLASS:1,Oracle=4 SPELLKNOWN:CLASS|Oracle=3|Meld into Stone|PRECLASS:1,Oracle=6 SPELLKNOWN:CLASS|Oracle=4|Wall of Stone|PRECLASS:1,Oracle=8 SPELLKNOWN:CLASS|Oracle=5|Stoneskin|PRECLASS:1,Oracle=10 SPELLKNOWN:CLASS|Oracle=6|Stone Tell|PRECLASS:1,Oracle=12 SPELLKNOWN:CLASS|Oracle=7|Statue|PRECLASS:1,Oracle=14 SPELLKNOWN:CLASS|Oracle=8|Repel Metal or Stone|PRECLASS:1,Oracle=16 SPELLKNOWN:CLASS|Oracle=9|Clashing Rocks|PRECLASS:1,Oracle=18 CSKILL:Appraise|Climb|Intimidate|Survival +Waves Mystery KEY:Waves Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuaility.OracleMystery SOURCEPAGE:p.52 BONUS:ABILITYPOOL|Waves Mystery Revelation|OracleMysteryLevel ABILITY:Special Ability|AUTOMATIC|Final Revelation ~ Waves Mystery|PRECLASS:1,Oracle=20 SPELLKNOWN:CLASS|Oracle=1|Touch of the Sea|PRECLASS:1,Oracle=2 SPELLKNOWN:CLASS|Oracle=2|Slipstream|PRECLASS:1,Oracle=4 SPELLKNOWN:CLASS|Oracle=3|Water Breathing|PRECLASS:1,Oracle=6 SPELLKNOWN:CLASS|Oracle=4|Wall of Ice|PRECLASS:1,Oracle=8 SPELLKNOWN:CLASS|Oracle=5|Geyser|PRECLASS:1,Oracle=10 SPELLKNOWN:CLASS|Oracle=6|Fluid Form|PRECLASS:1,Oracle=12 SPELLKNOWN:CLASS|Oracle=7|Vortex|PRECLASS:1,Oracle=14 SPELLKNOWN:CLASS|Oracle=8|Seamantle|PRECLASS:1,Oracle=16 SPELLKNOWN:CLASS|Oracle=9|Tsunami|PRECLASS:1,Oracle=18 CSKILL:Acrobatics|Escape Artist|Knowledge (Nature)|Swim +Wind Mystery KEY:Winds Mystery ~ Oracle CATEGORY:Special Ability TYPE:SpecialQuaility.OracleMystery SOURCEPAGE:p.53 BONUS:ABILITYPOOL|Wind Mystery Revelation|OracleMysteryLevel ABILITY:Special Ability|AUTOMATIC|Final Revelation ~ Wind Mystery|PRECLASS:1,Oracle=20 SPELLKNOWN:CLASS|Oracle=1|Alter Winds|PRECLASS:1,Oracle=2 SPELLKNOWN:CLASS|Oracle=2|Gust of Wind|PRECLASS:1,Oracle=4 SPELLKNOWN:CLASS|Oracle=3|Cloak of Winds|PRECLASS:1,Oracle=6 SPELLKNOWN:CLASS|Oracle=4|River of Wind|PRECLASS:1,Oracle=8 SPELLKNOWN:CLASS|Oracle=5|Control Winds|PRECLASS:1,Oracle=10 SPELLKNOWN:CLASS|Oracle=6|Sirocco|PRECLASS:1,Oracle=12 SPELLKNOWN:CLASS|Oracle=7|Control Weather|PRECLASS:1,Oracle=14 SPELLKNOWN:CLASS|Oracle=8|Whirlwind|PRECLASS:1,Oracle=16 SPELLKNOWN:CLASS|Oracle=9|Winds of Vengeance|PRECLASS:1,Oracle=18 CSKILL:Acrobatics|Escape Artist|Fly|Stealth # Oracle Revelations: Battle # Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Source Page Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits -Battlecry KEY:Battlecry ~ Battle Mystery CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.BattleRevelation VISIBLE:YES SOURCEPAGE:p.45 -Battlefield Clarity KEY:Battlefield Clarity ~ Battle Mystery CATEGORY:Special Ability TYPE:SpecialAbility.Extraordinary.BattleRevelation VISIBLE:YES SOURCEPAGE:p.45 -Combat Healer KEY:Combat Healer ~ Battle Mystery CATEGORY:Special Ability TYPE:SpecialAbility.Supernatural.BattleRevelation VISIBLE:YES SOURCEPAGE:p.45 -Iron Skin KEY:Iron Skin ~ Battle Mystery CATEGORY:Special Ability TYPE:SpecialAbility.Supernatural.BattleRevelation VISIBLE:YES SOURCEPAGE:p.45 -Maneuver Mastery KEY:Maneuver Mastery ~ Battle Mystery CATEGORY:Special Ability TYPE:SpecialAbility.Extraordinary.BattleRevelation VISIBLE:YES SOURCEPAGE:p.45 -Resiliency KEY:Resiliency ~ Battle Mystery CATEGORY:Special Ability TYPE:SpecialAbility.Extraordinary.BattleRevelation VISIBLE:YES SOURCEPAGE:p.45 -Skill at Arms KEY:Skill at Arms ~ Battle Mystery CATEGORY:Special Ability TYPE:SpecialAbility.Extraordinary.BattleRevelation VISIBLE:YES SOURCEPAGE:p.45 -Surprising Charge KEY:Surprising Charge ~ Battle Mystery CATEGORY:Special Ability TYPE:SpecialAbility.Extraordinary.BattleRevelation VISIBLE:YES SOURCEPAGE:p.46 -War Sight KEY:War Sight ~ Battle Mystery CATEGORY:Special Ability TYPE:SpecialAbility.Extraordinary.BattleRevelation VISIBLE:YES SOURCEPAGE:p.46 -Weapon Mastery KEY:Weapon Mastery ~ Battle Mystery CATEGORY:Special Ability TYPE:SpecialAbility.Extraordinary.BattleRevelation VISIBLE:YES SOURCEPAGE:p.46 -Final Revelation KEY:Final Revelation ~ Battle Mystery CATEGORY:Special Ability TYPE:SpecialAbility.FinalBattleRevelation VISIBLE:YES SOURCEPAGE:p.46 +Battlecry KEY:Battlecry ~ Battle Mystery CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.BattleRevelation SOURCEPAGE:p.45 +Battlefield Clarity KEY:Battlefield Clarity ~ Battle Mystery CATEGORY:Special Ability TYPE:SpecialAbility.Extraordinary.BattleRevelation SOURCEPAGE:p.45 +Combat Healer KEY:Combat Healer ~ Battle Mystery CATEGORY:Special Ability TYPE:SpecialAbility.Supernatural.BattleRevelation SOURCEPAGE:p.45 +Iron Skin KEY:Iron Skin ~ Battle Mystery CATEGORY:Special Ability TYPE:SpecialAbility.Supernatural.BattleRevelation SOURCEPAGE:p.45 +Maneuver Mastery KEY:Maneuver Mastery ~ Battle Mystery CATEGORY:Special Ability TYPE:SpecialAbility.Extraordinary.BattleRevelation SOURCEPAGE:p.45 +Resiliency KEY:Resiliency ~ Battle Mystery CATEGORY:Special Ability TYPE:SpecialAbility.Extraordinary.BattleRevelation SOURCEPAGE:p.45 +Skill at Arms KEY:Skill at Arms ~ Battle Mystery CATEGORY:Special Ability TYPE:SpecialAbility.Extraordinary.BattleRevelation SOURCEPAGE:p.45 +Surprising Charge KEY:Surprising Charge ~ Battle Mystery CATEGORY:Special Ability TYPE:SpecialAbility.Extraordinary.BattleRevelation SOURCEPAGE:p.46 +War Sight KEY:War Sight ~ Battle Mystery CATEGORY:Special Ability TYPE:SpecialAbility.Extraordinary.BattleRevelation SOURCEPAGE:p.46 +Weapon Mastery KEY:Weapon Mastery ~ Battle Mystery CATEGORY:Special Ability TYPE:SpecialAbility.Extraordinary.BattleRevelation SOURCEPAGE:p.46 +Final Revelation KEY:Final Revelation ~ Battle Mystery CATEGORY:Special Ability TYPE:SpecialAbility.FinalBattleRevelation SOURCEPAGE:p.46 # Oracle Revelations: Bone # Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Source Page Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits -Armor of Bones KEY:Armor of Bones ~ Bone Mystery CATEGORY:Special Ability TYPE:SpecialAbility.BoneRevelation VISIBLE:YES SOURCEPAGE:p.46 -Bleeding Wounds KEY:Bleeding Wounds ~ Bone Mystery CATEGORY:Special Ability TYPE:SpecialAbility.BoneRevelation VISIBLE:YES SOURCEPAGE:p.46 -Death's Touch KEY:Death's Touch ~ Bone Mystery CATEGORY:Special Ability TYPE:SpecialAbility.BoneRevelation VISIBLE:YES SOURCEPAGE:p.46 -Near Death KEY:Near Death ~ Bone Mystery CATEGORY:Special Ability TYPE:SpecialAbility.BoneRevelation VISIBLE:YES SOURCEPAGE:p.46 -Raise Dead KEY:Raise Dead ~ Bone Mystery CATEGORY:Special Ability TYPE:SpecialAbility.BoneRevelation VISIBLE:YES SOURCEPAGE:p.46 -Resist Life KEY:Resist Life ~ Bone Mystery CATEGORY:Special Ability TYPE:SpecialAbility.BoneRevelation VISIBLE:YES SOURCEPAGE:p.46 -Soul Siphon KEY:Soul Siphon ~ Bone Mystery CATEGORY:Special Ability TYPE:SpecialAbility.BoneRevelation VISIBLE:YES SOURCEPAGE:p.46 -Spirit Walk KEY:Spirit Walk ~ Bone Mystery CATEGORY:Special Ability TYPE:SpecialAbility.BoneRevelation VISIBLE:YES SOURCEPAGE:p.46 -Undead Servitude KEY:Undead Servitude ~ Bone Mystery CATEGORY:Special Ability TYPE:SpecialAbility.BoneRevelation VISIBLE:YES SOURCEPAGE:p.46 -Voice of the Grave KEY:Voice of the Grave ~ Bone Mystery CATEGORY:Special Ability TYPE:SpecialAbility.BoneRevelation VISIBLE:YES SOURCEPAGE:p.46 -Final Revelation KEY:Final Revelation ~ Bone Mystery CATEGORY:Special Ability TYPE:SpecialAbility.FinalBoneRevelation VISIBLE:YES SOURCEPAGE:p.47 +Armor of Bones KEY:Armor of Bones ~ Bone Mystery CATEGORY:Special Ability TYPE:SpecialAbility.BoneRevelation SOURCEPAGE:p.46 +Bleeding Wounds KEY:Bleeding Wounds ~ Bone Mystery CATEGORY:Special Ability TYPE:SpecialAbility.BoneRevelation SOURCEPAGE:p.46 +Death's Touch KEY:Death's Touch ~ Bone Mystery CATEGORY:Special Ability TYPE:SpecialAbility.BoneRevelation SOURCEPAGE:p.46 +Near Death KEY:Near Death ~ Bone Mystery CATEGORY:Special Ability TYPE:SpecialAbility.BoneRevelation SOURCEPAGE:p.46 +Raise Dead KEY:Raise Dead ~ Bone Mystery CATEGORY:Special Ability TYPE:SpecialAbility.BoneRevelation SOURCEPAGE:p.46 +Resist Life KEY:Resist Life ~ Bone Mystery CATEGORY:Special Ability TYPE:SpecialAbility.BoneRevelation SOURCEPAGE:p.46 +Soul Siphon KEY:Soul Siphon ~ Bone Mystery CATEGORY:Special Ability TYPE:SpecialAbility.BoneRevelation SOURCEPAGE:p.46 +Spirit Walk KEY:Spirit Walk ~ Bone Mystery CATEGORY:Special Ability TYPE:SpecialAbility.BoneRevelation SOURCEPAGE:p.46 +Undead Servitude KEY:Undead Servitude ~ Bone Mystery CATEGORY:Special Ability TYPE:SpecialAbility.BoneRevelation SOURCEPAGE:p.46 +Voice of the Grave KEY:Voice of the Grave ~ Bone Mystery CATEGORY:Special Ability TYPE:SpecialAbility.BoneRevelation SOURCEPAGE:p.46 +Final Revelation KEY:Final Revelation ~ Bone Mystery CATEGORY:Special Ability TYPE:SpecialAbility.FinalBoneRevelation SOURCEPAGE:p.47 # Oracle Revelations: Flame -# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Source Page Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits -Burning Magic KEY:Burning Magic ~ Flame Mystery CATEGORY:Special Ability TYPE:SpecialAbility.FlameRevelation VISIBLE:YES SOURCEPAGE:p.47 -Cinder Dance KEY:Cinder Dance ~ Flame Mystery CATEGORY:Special Ability TYPE:SpecialAbility.FlameRevelation VISIBLE:YES SOURCEPAGE:p.47 -Fire Breath KEY:Fire Breath ~ Flame Mystery CATEGORY:Special Ability TYPE:SpecialAbility.FlameRevelation VISIBLE:YES SOURCEPAGE:p.47 -Fire Storm KEY:Fire Storm ~ Flame Mystery CATEGORY:Special Ability TYPE:SpecialAbility.FlameRevelation VISIBLE:YES SOURCEPAGE:p.47 -Form of Flame KEY:Form of Flame ~ Flame Mystery CATEGORY:Special Ability TYPE:SpecialAbility.FlameRevelation VISIBLE:YES SOURCEPAGE:p.47 -Gaze of Flames KEY:Gaze of Flames ~ Flame Mystery CATEGORY:Special Ability TYPE:SpecialAbility.FlameRevelation VISIBLE:YES SOURCEPAGE:p.47 -Heat Aura KEY:Heat Aura ~ Flame Mystery CATEGORY:Special Ability TYPE:SpecialAbility.FlameRevelation VISIBLE:YES SOURCEPAGE:p.47 -Molten Skin KEY:Molten Skin ~ Flame Mystery CATEGORY:Special Ability TYPE:SpecialAbility.FlameRevelation VISIBLE:YES SOURCEPAGE:p.47 -Touch of Flame KEY:Touch of Flame ~ Flame Mystery CATEGORY:Special Ability TYPE:SpecialAbility.FlameRevelation VISIBLE:YES SOURCEPAGE:p.47 -Wings of Fire KEY:Wings of Fire ~ Flame Mystery CATEGORY:Special Ability TYPE:SpecialAbility.FlameRevelation VISIBLE:YES SOURCEPAGE:p.47 -Final Revelation KEY:Final Revelation ~ Flame Mystery CATEGORY:Special Ability TYPE:SpecialAbility.FinalFlameRevelation VISIBLE:YES SOURCEPAGE:p.47 +# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Source Page Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits +Burning Magic KEY:Burning Magic ~ Flame Mystery CATEGORY:Special Ability TYPE:SpecialAbility.FlameRevelation SOURCEPAGE:p.47 +Cinder Dance KEY:Cinder Dance ~ Flame Mystery CATEGORY:Special Ability TYPE:SpecialAbility.FlameRevelation SOURCEPAGE:p.47 +Fire Breath KEY:Fire Breath ~ Flame Mystery CATEGORY:Special Ability TYPE:SpecialAbility.FlameRevelation SOURCEPAGE:p.47 +Fire Storm KEY:Fire Storm ~ Flame Mystery CATEGORY:Special Ability TYPE:SpecialAbility.FlameRevelation SOURCEPAGE:p.47 +Form of Flame KEY:Form of Flame ~ Flame Mystery CATEGORY:Special Ability TYPE:SpecialAbility.FlameRevelation SOURCEPAGE:p.47 +Gaze of Flames KEY:Gaze of Flames ~ Flame Mystery CATEGORY:Special Ability TYPE:SpecialAbility.FlameRevelation SOURCEPAGE:p.47 +Heat Aura KEY:Heat Aura ~ Flame Mystery CATEGORY:Special Ability TYPE:SpecialAbility.FlameRevelation SOURCEPAGE:p.47 +Molten Skin KEY:Molten Skin ~ Flame Mystery CATEGORY:Special Ability TYPE:SpecialAbility.FlameRevelation SOURCEPAGE:p.47 +Touch of Flame KEY:Touch of Flame ~ Flame Mystery CATEGORY:Special Ability TYPE:SpecialAbility.FlameRevelation SOURCEPAGE:p.47 +Wings of Fire KEY:Wings of Fire ~ Flame Mystery CATEGORY:Special Ability TYPE:SpecialAbility.FlameRevelation SOURCEPAGE:p.47 +Final Revelation KEY:Final Revelation ~ Flame Mystery CATEGORY:Special Ability TYPE:SpecialAbility.FinalFlameRevelation SOURCEPAGE:p.47 # Oracle Revelations: Heavens # Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Source Page Define Description Multiple? Choose Virtual Feat Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits -Awesome Display KEY:Awesome Display ~ Heavens Mystery CATEGORY:Special Ability TYPE:SpecialAbility.HeavensRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Heavens Mystery ~ Oracle SOURCEPAGE:p.48 -Coat of Many Stars KEY:Coat of Many Stars ~ Heavens Mystery CATEGORY:Special Ability TYPE:SpecialAbility.HeavensRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Heavens Mystery ~ Oracle SOURCEPAGE:p.48 -Dweller in Darkness KEY:Dweller in Darkness ~ Heavens Mystery CATEGORY:Special Ability TYPE:SpecialAbility.HeavensRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Heavens Mystery ~ Oracle SOURCEPAGE:p.48 -Guiding Star KEY:Guiding Star ~ Heavens Mystery CATEGORY:Special Ability TYPE:SpecialAbility.HeavensRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Heavens Mystery ~ Oracle SOURCEPAGE:p.48 -Interstellar Void KEY:Interstellar Void ~ Heavens Mystery CATEGORY:Special Ability TYPE:SpecialAbility.HeavensRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Heavens Mystery ~ Oracle SOURCEPAGE:p.48 -Lure of the Heavens KEY:Lure of the Heavens ~ Heavens Mystery CATEGORY:Special Ability TYPE:SpecialAbility.HeavensRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Heavens Mystery ~ Oracle SOURCEPAGE:p.48 -Mantle of Moonlight KEY:Mantle of Moonlight ~ Heavens Mystery CATEGORY:Special Ability TYPE:SpecialAbility.HeavensRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Heavens Mystery ~ Oracle SOURCEPAGE:p.48 -Moonlight Bridge KEY:Moonlight Bridge ~ Heavens Mystery CATEGORY:Special Ability TYPE:SpecialAbility.HeavensRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Heavens Mystery ~ Oracle SOURCEPAGE:p.48 -Spray of Shooting Stars KEY:Spray of Shooting Stars ~ Heavens Mystery CATEGORY:Special Ability TYPE:SpecialAbility.HeavensRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Heavens Mystery ~ Oracle SOURCEPAGE:p.48 -Star Chart KEY:Star Chart ~ Heavens Mystery CATEGORY:Special Ability TYPE:SpecialAbility.HeavensRevelation VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Heavens Mystery ~ Oracle |