From: <edd...@us...> - 2009-12-24 16:30:59
|
Revision: 11232 http://pcgen.svn.sourceforge.net/pcgen/?rev=11232&view=rev Author: eddyanthony Date: 2009-12-24 16:30:50 +0000 (Thu, 24 Dec 2009) Log Message: ----------- Copy Pathfinder data to trunk for continued development Added Paths: ----------- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bonus_bestiary/ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_character_traits/ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/ This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <edd...@us...> - 2010-02-03 06:19:59
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Revision: 11424 http://pcgen.svn.sourceforge.net/pcgen/?rev=11424&view=rev Author: eddyanthony Date: 2010-02-03 06:19:50 +0000 (Wed, 03 Feb 2010) Log Message: ----------- Pathfinder Bestiary: enhancements to Web ability Modified Paths: -------------- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_abilities_monsters_stu.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_races_stu.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_bestiary_core/pathfinder_rpg_bestiary_abilities_monsters_general.lst Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_abilities_monsters_stu.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_abilities_monsters_stu.lst 2010-02-03 05:56:50 UTC (rev 11423) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_abilities_monsters_stu.lst 2010-02-03 06:19:50 UTC (rev 11424) @@ -1,4 +1,4 @@ -# CVS $Revision$ $Author$ -- Tue Feb 2 21:34:44 2010 -- reformated by prettylst.pl v1.39 (build 10232) +# CVS $Revision$ $Author$ -- Wed Feb 3 01:16:21 2010 -- reformated by prettylst.pl v1.39 (build 10232) SOURCELONG:Pathfinder Roleplaying Game Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy85k5 SOURCEDATE:2009-10 ###Block: Sahuagin Abilities @@ -78,9 +78,8 @@ Symbol of Stunning KEY:Symbol of Stunning ~ Gynosphinx CATEGORY:Special ability TYPE:SpecialQuality.Spelllike SPELLS:Innate|TIMES=1|TIMEUNIT=Week|CASTERLEVEL=12|Symbol of Stunning,17+CHA DESC:May cast Symbol of Stunning (DC 21) once per week. Symbol will last for 1 week maximum. SOURCEPAGE:p.257 ###Block: Spider Abilities -# Ability Name Unique Key Category of Ability Type Define Description Modify VAR Source Page Aspects Description of the Benefits -Poison KEY:Poison ~ Giant Spider CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DEFINE:PoisonSaveDC|0 DESC:Bite-injury; save Fort DC %1; frequency 1/round for 4 rounds; effect 1d2 Str damage; cure 1 save.|PoisonSaveDC BONUS:VAR|PoisonSaveDC|10+(HD/2)+CON SOURCEPAGE:p.258 ASPECT:Ability Benefit|(Fort DC %1;1/round for 4 rounds;1d2 Str;1 save)|PoisonSaveDC -Web KEY:Web ~ Giant Spider CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DEFINE:WebSaveDC|0 DESC:You can use webs to support yourselve and up to one additional creature of the same size. In addition, you can throw a web up to eight times per day. BONUS:VAR|WebSaveDC|10+(HD/2)+CON SOURCEPAGE:p.258 BENEFIT:You can use webs to support yourselve and up to one additional creature of the same size. In addition, you can throw a web up to eight times per day. This is similar to an attack with a net but has a maximum range of 50 feet, with a range increment of 10 feet, and is effective against targets up to one size category larger than you. An entangled creature can escape with a successful Escape Artist check (DC %1) or burst the web with a Strength check (DC %1). Attempts to burst a web by those caught in it suffer a -4 penalty. Web spinners can create sheets of sticky webbing up to three times their size. They usually position these sheets to snare flying creatures but can also try to trap prey on the ground. Approaching creatures must succeed on a DC 20 Perception check to notice a web; otherwise they stumble into it and become trapped as though by a successful web attack. Attempts to escape or burst the webbing gain a +5 bonus if the trapped creature has something to walk on or grab while pulling free. A creature can move across its own web at its climb speed and can pinpoint the location of any creature touching its web.|WebSaveDC +# Ability Name Unique Key Category of Ability Type Define Description Modify VAR Source Page Aspects +Poison KEY:Poison ~ Giant Spider CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DEFINE:PoisonSaveDC|0 DESC:Bite-injury; save Fort DC %1; frequency 1/round for 4 rounds; effect 1d2 Str damage; cure 1 save.|PoisonSaveDC BONUS:VAR|PoisonSaveDC|10+(HD/2)+CON SOURCEPAGE:p.258 ASPECT:Ability Benefit|(Fort DC %1;1/round for 4 rounds;1d2 Str;1 save)|PoisonSaveDC ###Block: Spider Swarm Abilities # Ability Name Unique Key Category of Ability Type Define Description Modify VAR Source Page Aspects Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_races_stu.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_races_stu.lst 2010-02-03 05:56:50 UTC (rev 11423) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_races_stu.lst 2010-02-03 06:19:50 UTC (rev 11424) @@ -1,4 +1,4 @@ -# CVS $Revision$ $Author$ -- Wed Feb 3 00:52:08 2010 -- reformated by prettylst.pl v1.39 (build 10232) +# CVS $Revision$ $Author$ -- Wed Feb 3 01:16:21 2010 -- reformated by prettylst.pl v1.39 (build 10232) SOURCELONG:Pathfinder Roleplaying Game Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy85k5 SOURCEDATE:2009-10 ###Block: S @@ -30,14 +30,14 @@ Snake (Venomous) OUTPUTNAME:[NAME] Snake STARTFEATS:1 SIZE:M MOVE:Walk,20,Climb,20,Swim,20 FACE:5 REACH:5 BONUS:COMBAT|AC|3|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Perception,Stealth|4|TYPE=Racial BONUS:SKILL|Acrobatics|8|TYPE=Racial BONUS:SKILL|Climb,Swim|max((DEX-STR),0)|TYPE=Racial.STACK BONUS:STAT|STR|-2 BONUS:STAT|DEX,WIS|2 BONUS:STAT|CON|4 BONUS:STAT|INT|-10 BONUS:STAT|CHA|-8 BONUS:WEAPONPROF=Bite|DAMAGE|max(0,(STR/2)) AUTO:FEAT|Weapon Finesse ABILITY:Special Ability|AUTOMATIC|Scent|Poison ~ Venomous Snake|Can't be Tripped LEGS:0 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing.Poison,*1,1d4 MONSTERCLASS:Animal:2 RACETYPE:Animal CR:1 SOURCEPAGE:p.255 KIT:1|TN Spectre STARTFEATS:1 SIZE:M MOVE:Fly,80 FACE:5 REACH:5 LANGAUTO:Common BONUS:STAT|DEX,WIS|6 BONUS:STAT|INT,CHA|4 BONUS:VAR|Maneuverability|5 BONUS:VAR|EnergyDrainLevels|2 BONUS:VAR|ChannelResistance|2 ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Energy Drain|Create Spawn ~ Spectre|Resurrection Vulnerability ~ Spectre|Sunlight Powerlessness ~ Spectre|Unnatural Aura ~ spectre|Channel Resistance LEGS:0 NATURALATTACKS:Incorporeal touch,Weapon.Natural.Melee.Finesseable.Piercing,*1,1d8 MONSTERCLASS:Undead:8 RACETYPE:Undead TEMPLATE:Incorporeal CR:7 SOURCEPAGE:p.256 KIT:1|LE Sphinx (Gynosphinx) OUTPUTNAME:[NAME] STARTFEATS:1 SIZE:L MOVE:Walk,40,Fly,60 FACE:10 REACH:5 LANGAUTO:Common,Draconic,Sphinx BONUS:COMBAT|AC|11|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|12 BONUS:STAT|DEX|2 BONUS:STAT|CON|6 BONUS:STAT|INT,WIS,CHA|8 BONUS:VAR|Maneuverability|2 ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Pounce|Rake ~ Gynosphinx LEGS:4 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,2d6 MONSTERCLASS:Magical Beast:12 RACETYPE:Magical Beast CR:8 SOURCEPAGE:p.257 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=12|Comprehend Languages|Detect Magic|Read Magic|See Invisibility SPELLS:Innate|TIMES=1|CASTERLEVEL=12|Dispel Magic,13+CHA|Legend Lore,16+CHA|Locate Object,14+CHA|Remove Curse,14+CHA SPELLS:Innate|TIMES=3|CASTERLEVEL=12|Clairaudience/Clairvoyance,13+CHA -Spider (Scarlet) OUTPUTNAME:[NAME] Spider SIZE:T MOVE:Walk,30,Climb,30 FACE:2.5 REACH:0 VISION:Tremorsense (60') BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Perception,Stealth,Stealth (In webs)|4|TYPE=Racial BONUS:SKILL|Climb|8|TYPE=Racial BONUS:STAT|STR|-8 BONUS:STAT|DEX|2 BONUS:STAT|CHA|-8 BONUS:VAR|PoisonSaveDC|2|TYPE=Racial BONUS:WEAPONPROF=Bite|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Poison ~ Giant Spider|Web ~ Giant Spider LEGS:8 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing.Poison,*1,1d3 MONSTERCLASS:Vermin:1 RACETYPE:Vermin CR:1/4 SOURCEPAGE:p.258 KIT:1|TN -Spider (Giant Crab) OUTPUTNAME:[NAME] Spider SIZE:S MOVE:Walk,30,Climb,30 FACE:5 REACH:5 VISION:Tremorsense (60') BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Perception,Stealth,Stealth (In webs)|4|TYPE=Racial BONUS:SKILL|Climb|8|TYPE=Racial BONUS:STAT|STR|-4 BONUS:STAT|DEX|4 BONUS:STAT|CHA|-8 BONUS:VAR|PoisonSaveDC|2|TYPE=Racial BONUS:WEAPONPROF=Bite|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Poison ~ Giant Spider|Web ~ Giant Spider LEGS:8 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing.Poison,*1,1d4 MONSTERCLASS:Vermin:2 RACETYPE:Vermin CR:1/2 SOURCEPAGE:p.258 KIT:1|TN -Spider (Giant Web-spinning) OUTPUTNAME:[NAME] Spider SIZE:M MOVE:Walk,30,Climb,30 FACE:5 REACH:5 VISION:Tremorsense (60') BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Perception,Stealth,Stealth (In webs)|4|TYPE=Racial BONUS:SKILL|Climb|8|TYPE=Racial BONUS:STAT|DEX|6 BONUS:STAT|CON|2 BONUS:STAT|CHA|-8 BONUS:VAR|PoisonSaveDC|2|TYPE=Racial BONUS:WEAPONPROF=Bite|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Poison ~ Giant Spider|Web ~ Giant Spider LEGS:8 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing.Poison,*1,1d6 MONSTERCLASS:Vermin:3 RACETYPE:Vermin CR:1 SOURCEPAGE:p.258 KIT:1|TN +Spider (Scarlet) OUTPUTNAME:[NAME] Spider SIZE:T MOVE:Walk,30,Climb,30 FACE:2.5 REACH:0 VISION:Tremorsense (60') BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Perception,Stealth,Stealth (In webs)|4|TYPE=Racial BONUS:SKILL|Climb|8|TYPE=Racial BONUS:STAT|STR|-8 BONUS:STAT|DEX|2 BONUS:STAT|CHA|-8 BONUS:VAR|PoisonSaveDC|2|TYPE=Racial BONUS:WEAPONPROF=Bite|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Poison ~ Giant Spider|Web LEGS:8 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing.Poison,*1,1d3 MONSTERCLASS:Vermin:1 RACETYPE:Vermin CR:1/4 SOURCEPAGE:p.258 KIT:1|TN +Spider (Giant Crab) OUTPUTNAME:[NAME] Spider SIZE:S MOVE:Walk,30,Climb,30 FACE:5 REACH:5 VISION:Tremorsense (60') BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Perception,Stealth,Stealth (In webs)|4|TYPE=Racial BONUS:SKILL|Climb|8|TYPE=Racial BONUS:STAT|STR|-4 BONUS:STAT|DEX|4 BONUS:STAT|CHA|-8 BONUS:VAR|PoisonSaveDC|2|TYPE=Racial BONUS:WEAPONPROF=Bite|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Poison ~ Giant Spider|Web LEGS:8 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing.Poison,*1,1d4 MONSTERCLASS:Vermin:2 RACETYPE:Vermin CR:1/2 SOURCEPAGE:p.258 KIT:1|TN +Spider (Giant Web-spinning) OUTPUTNAME:[NAME] Spider SIZE:M MOVE:Walk,30,Climb,30 FACE:5 REACH:5 VISION:Tremorsense (60') BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Perception,Stealth,Stealth (In webs)|4|TYPE=Racial BONUS:SKILL|Climb|8|TYPE=Racial BONUS:STAT|DEX|6 BONUS:STAT|CON|2 BONUS:STAT|CHA|-8 BONUS:VAR|PoisonSaveDC|2|TYPE=Racial BONUS:WEAPONPROF=Bite|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Poison ~ Giant Spider|Web LEGS:8 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing.Poison,*1,1d6 MONSTERCLASS:Vermin:3 RACETYPE:Vermin CR:1 SOURCEPAGE:p.258 KIT:1|TN Spider (Giant Hunting) OUTPUTNAME:[NAME] Spider SIZE:M MOVE:Walk,30,Climb,30 FACE:5 REACH:5 VISION:Tremorsense (60') BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Perception,Stealth,Stealth (In webs)|4|TYPE=Racial BONUS:SKILL|Climb|8|TYPE=Racial BONUS:SKILL|Acrobatics|8|TYPE=Racial BONUS:STAT|DEX|6 BONUS:STAT|CON|2 BONUS:STAT|CHA|-8 BONUS:VAR|PoisonSaveDC|2|TYPE=Racial BONUS:WEAPONPROF=Bite|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Poison ~ Giant Spider LEGS:8 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing.Poison,*1,1d6 MONSTERCLASS:Vermin:3 RACETYPE:Vermin CR:1 SOURCEPAGE:p.258 KIT:1|TN -Spider (Black Widow) OUTPUTNAME:[NAME] Spider SIZE:L MOVE:Walk,30,Climb,30 FACE:10 REACH:5 VISION:Tremorsense (60') BONUS:COMBAT|AC|3|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Perception,Stealth,Stealth (In webs)|4|TYPE=Racial BONUS:SKILL|Climb|8|TYPE=Racial BONUS:STAT|STR|8 BONUS:STAT|DEX|4 BONUS:STAT|CON|6 BONUS:STAT|CHA|-8 BONUS:VAR|PoisonSaveDC|2|TYPE=Racial BONUS:WEAPONPROF=Bite|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Poison ~ Giant Spider|Web ~ Giant Spider LEGS:8 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing.Poison,*1,1d8 MONSTERCLASS:Vermin:5 RACETYPE:Vermin CR:3 SOURCEPAGE:p.258 KIT:1|TN -Spider (Ogre) OUTPUTNAME:[NAME] Spider SIZE:H MOVE:Walk,30,Climb,30 FACE:15 REACH:10 VISION:Tremorsense (60') BONUS:COMBAT|AC|6|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Perception,Stealth,Stealth (In webs)|4|TYPE=Racial BONUS:SKILL|Climb|8|TYPE=Racial BONUS:STAT|STR|16 BONUS:STAT|DEX|2 BONUS:STAT|CON|10 BONUS:STAT|CHA|-8 BONUS:VAR|PoisonSaveDC|2|TYPE=Racial BONUS:WEAPONPROF=Bite|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Poison ~ Giant Spider|Web ~ Giant Spider LEGS:8 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing.Poison,*1,2d6 MONSTERCLASS:Vermin:7 RACETYPE:Vermin CR:5 SOURCEPAGE:p.258 KIT:1|TN -Spider (Giant Tarantula) OUTPUTNAME:[NAME] Spider SIZE:G MOVE:Walk,30,Climb,30 FACE:20 REACH:15 VISION:Tremorsense (60') BONUS:COMBAT|AC|10|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Perception,Stealth,Stealth (In webs)|4|TYPE=Racial BONUS:SKILL|Climb|8|TYPE=Racial BONUS:STAT|STR|24 BONUS:STAT|DEX|2 BONUS:STAT|CON|14 BONUS:STAT|CHA|-8 BONUS:VAR|PoisonSaveDC|2|TYPE=Racial BONUS:WEAPONPROF=Bite|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Poison ~ Giant Spider|Web ~ Giant Spider LEGS:8 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing.Poison,*1,2d8 MONSTERCLASS:Vermin:10 RACETYPE:Vermin CR:8 SOURCEPAGE:p.258 KIT:1|TN -Spider (Goliath) OUTPUTNAME:[NAME] Spider SIZE:C MOVE:Walk,30,Climb,30 FACE:30 REACH:20 VISION:Tremorsense (60') BONUS:COMBAT|AC|15|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Perception,Stealth,Stealth (In webs)|4|TYPE=Racial BONUS:SKILL|Climb|8|TYPE=Racial BONUS:STAT|STR|32 BONUS:STAT|DEX|2 BONUS:STAT|CON|18 BONUS:STAT|CHA|-8 BONUS:VAR|PoisonSaveDC|2|TYPE=Racial BONUS:WEAPONPROF=Bite|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Poison ~ Giant Spider|Web ~ Giant Spider LEGS:8 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing.Poison,*1,4d6 MONSTERCLASS:Vermin:14 RACETYPE:Vermin CR:11 SOURCEPAGE:p.258 KIT:1|TN +Spider (Black Widow) OUTPUTNAME:[NAME] Spider SIZE:L MOVE:Walk,30,Climb,30 FACE:10 REACH:5 VISION:Tremorsense (60') BONUS:COMBAT|AC|3|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Perception,Stealth,Stealth (In webs)|4|TYPE=Racial BONUS:SKILL|Climb|8|TYPE=Racial BONUS:STAT|STR|8 BONUS:STAT|DEX|4 BONUS:STAT|CON|6 BONUS:STAT|CHA|-8 BONUS:VAR|PoisonSaveDC|2|TYPE=Racial BONUS:WEAPONPROF=Bite|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Poison ~ Giant Spider|Web LEGS:8 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing.Poison,*1,1d8 MONSTERCLASS:Vermin:5 RACETYPE:Vermin CR:3 SOURCEPAGE:p.258 KIT:1|TN +Spider (Ogre) OUTPUTNAME:[NAME] Spider SIZE:H MOVE:Walk,30,Climb,30 FACE:15 REACH:10 VISION:Tremorsense (60') BONUS:COMBAT|AC|6|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Perception,Stealth,Stealth (In webs)|4|TYPE=Racial BONUS:SKILL|Climb|8|TYPE=Racial BONUS:STAT|STR|16 BONUS:STAT|DEX|2 BONUS:STAT|CON|10 BONUS:STAT|CHA|-8 BONUS:VAR|PoisonSaveDC|2|TYPE=Racial BONUS:WEAPONPROF=Bite|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Poison ~ Giant Spider|Web LEGS:8 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing.Poison,*1,2d6 MONSTERCLASS:Vermin:7 RACETYPE:Vermin CR:5 SOURCEPAGE:p.258 KIT:1|TN +Spider (Giant Tarantula) OUTPUTNAME:[NAME] Spider SIZE:G MOVE:Walk,30,Climb,30 FACE:20 REACH:15 VISION:Tremorsense (60') BONUS:COMBAT|AC|10|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Perception,Stealth,Stealth (In webs)|4|TYPE=Racial BONUS:SKILL|Climb|8|TYPE=Racial BONUS:STAT|STR|24 BONUS:STAT|DEX|2 BONUS:STAT|CON|14 BONUS:STAT|CHA|-8 BONUS:VAR|PoisonSaveDC|2|TYPE=Racial BONUS:WEAPONPROF=Bite|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Poison ~ Giant Spider|Web LEGS:8 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing.Poison,*1,2d8 MONSTERCLASS:Vermin:10 RACETYPE:Vermin CR:8 SOURCEPAGE:p.258 KIT:1|TN +Spider (Goliath) OUTPUTNAME:[NAME] Spider SIZE:C MOVE:Walk,30,Climb,30 FACE:30 REACH:20 VISION:Tremorsense (60') BONUS:COMBAT|AC|15|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Perception,Stealth,Stealth (In webs)|4|TYPE=Racial BONUS:SKILL|Climb|8|TYPE=Racial BONUS:STAT|STR|32 BONUS:STAT|DEX|2 BONUS:STAT|CON|18 BONUS:STAT|CHA|-8 BONUS:VAR|PoisonSaveDC|2|TYPE=Racial BONUS:WEAPONPROF=Bite|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Poison ~ Giant Spider|Web LEGS:8 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing.Poison,*1,4d6 MONSTERCLASS:Vermin:14 RACETYPE:Vermin CR:11 SOURCEPAGE:p.258 KIT:1|TN Spider Swarm SIZE:D MOVE:Walk,20,Climb,20 FACE:10 REACH:0 VISION:Tremorsense (60') BONUS:SKILL|Perception|4|TYPE=Racial BONUS:SKILL|Climb|max(STR,DEX)-STR BONUS:STAT|STR|-10 BONUS:STAT|DEX|6 BONUS:STAT|CHA|-8 BONUS:WEAPONPROF=Swarm|DAMAGE|-1*(STR) ABILITY:Special Ability|AUTOMATIC|Poison ~ Spider Swarm LEGS:0 NATURALATTACKS:Swarm,Weapon.Natural.Melee.Finesseable.Bludgeoning.Poison,*1,1d6 MONSTERCLASS:Vermin:2 RACETYPE:Vermin TEMPLATE:Swarm CR:1 SOURCEPAGE:p.258 KIT:1|TN Squid STARTFEATS:1 SIZE:M MOVE:Swim,60,Jet,240 FACE:5 REACH:5 BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR,DEX|4 BONUS:STAT|INT,CHA|-8 BONUS:STAT|WIS|2 BONUS:VAR|InkCloudRadius|5 AUTO:FEAT|Multiattack ABILITY:Special Ability|AUTOMATIC|Jet ~ Squid|Grab|Ink Cloud ~ Squid LEGS:0 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d3|Tentacles,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,1d4 MONSTERCLASS:Animal:3 RACETYPE:Animal TEMPLATE:Aquatic CR:1 SOURCEPAGE:p.259 KIT:1|TN Squid (Giant) OUTPUTNAME:[NAME] Squid STARTFEATS:1 SIZE:H MOVE:Swim,60,Jet,260 FACE:15 REACH:15 BONUS:COMBAT|AC|9|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|14 BONUS:STAT|DEX|6 BONUS:STAT|CON|8 BONUS:STAT|INT,CHA|-8 BONUS:STAT|WIS|2 BONUS:VAR|InkCloudRadius|20 BONUS:VAR|ConstrictDieSize|6 BONUS:VAR|ConstrictDice|3 BONUS:VAR|ConstrictBonusDamage|10 AUTO:FEAT|Multiattack ABILITY:Special Ability|AUTOMATIC|Jet ~ Squid|Constrict|Grab|Ink Cloud ~ Squid LEGS:0 HANDS:2 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,2d6|Tentacles,Weapon.Natural.Melee.Finesseable.Bludgeoning.Grab,*1,4d6 NATURALATTACKS:Arms,Weapon.Natural.Melee.Finesseable.Bludgeoning,*2,1d6 MONSTERCLASS:Animal:12 RACETYPE:Animal TEMPLATE:Aquatic CR:9 SOURCEPAGE:p.259 KIT:1|TN Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_bestiary_core/pathfinder_rpg_bestiary_abilities_monsters_general.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_bestiary_core/pathfinder_rpg_bestiary_abilities_monsters_general.lst 2010-02-03 05:56:50 UTC (rev 11423) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_bestiary_core/pathfinder_rpg_bestiary_abilities_monsters_general.lst 2010-02-03 06:19:50 UTC (rev 11424) @@ -1,4 +1,4 @@ -# CVS $Revision$ $Author$ -- Tue Feb 2 21:37:35 2010 -- reformated by prettylst.pl v1.39 (build 10232) +# CVS $Revision$ $Author$ -- Wed Feb 3 01:16:29 2010 -- reformated by prettylst.pl v1.39 (build 10232) SOURCELONG:Pathfinder Roleplaying Game Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy85k5 SOURCEDATE:2009-09 ###Block: Creature Type Traits @@ -281,7 +281,7 @@ Vulnerability To Sunlight CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Weakness SOURCEPAGE:p.305 Vulnerability to Protection from Evil CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Weakness SOURCEPAGE:p.305 -Web CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DEFINE:WebDC|10+(HD/2)+CON DESC:You can use webs to support yourselve and up to one additional creature of the same size. In addition, you can throw a web up to eight times per day. SOURCEPAGE:p.305 BENEFIT:You can use webs to support yourselve and up to one additional creature of the same size. In addition, you can throw a web up to eight times per day. This is similar to an attack with a net but has a maximum range of 50 feet, with a range increment of 10 feet, and is effective against targets up to one size category larger than you. An entangled creature can escape with a successful Escape Artist check (DC %1) or burst the web with a Strength check (DC %1). Attempts to burst a web by those caught in it suffer a -4 penalty. Web spinners can create sheets of sticky webbing up to three times their size. They usually position these sheets to snare flying creatures but can also try to trap prey on the ground. Approaching creatures must succeed on a DC 20 Perception check to notice a web; otherwise they stumble into it and become trapped as though by a successful web attack. Attempts to escape or burst the webbing gain a +5 bonus if the trapped creature has something to walk on or grab while pulling free. A creature can move across its own web at its climb speed and can pinpoint the location of any creature touching its web.|WebDC +Web CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DEFINE:WebToHit|BAB+DEX DEFINE:WebDC|10+(HD/2)+CON DEFINE:WebHP|TL DESC:You can use webs to support yourself and up to one additional creature of the same size. In addition, you can throw a web up to eight times per day. SOURCEPAGE:p.305 ASPECT:Ability Benefit|(+%1 ranged, DC %2, hp %3)|WebToHit|WebDC|WebHP BENEFIT:You can use webs to support yourself and up to one additional creature of the same size. In addition, you can throw a web up to eight times per day. This is similar to an attack with a net but has a maximum range of 50 feet, with a range increment of 10 feet, and is effective against targets up to one size category larger than you. An entangled creature can escape with a successful Escape Artist check (DC %1) or burst the web with a Strength check (DC %1). Attempts to burst a web by those caught in it suffer a -4 penalty. Web spinners can create sheets of sticky webbing up to three times their size. They usually position these sheets to snare flying creatures but can also try to trap prey on the ground. Approaching creatures must succeed on a DC 20 Perception check to notice a web; otherwise they stumble into it and become trapped as though by a successful web attack. Attempts to escape or burst the webbing gain a +5 bonus if the trapped creature has something to walk on or grab while pulling free. A creature can move across its own web at its climb speed and can pinpoint the location of any creature touching its web.|WebDC Whirlwind CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.AttackOption DEFINE:WhirlwindDuration|HD/2 DEFINE:WhirlwindHeight|0 DEFINE:WhirlwindDC|10+(HD/2)+STR DESC:You can transform yourself into a whirlwind and remain in that form for up to %1 rounds.|WhirlwindDuration SOURCEPAGE:p.306 ASPECT:Ability Benefit|(DC %1)|WhirlwindDC BENEFIT:You can transform yourself into a whirlwind and remain in that form for up to %1 rounds. If you have a fly speed, you can continue to fly at that same speed while in whirlwind form, otherwise you gain a fly speed equal to your base land speed (average maneuverability) while in whirlwind form. The whirlwind is always 5 feet wide at its base, A whirlwind's width at its peak is always equal to half of its height. You control the exact height, but it must be at least 10 feet and at most %2 feet high. The whirlwind form does not provoke attacks of opportunity, even if you enter the space another creature occupies. Another creature might be caught in the whirlwind if it touches or enters the whirlwind, or if the whirlwind moves into or through a creature's space. In whirlwind form you cannot make your normal attacks, and you do not threaten the area around you. Creatures one or more size categories smaller than the whirlwind might take damage when caught in the whirlwind (generally damage equal your slam attack) and may be lifted into the air. An affected creature must succeed on a Reflex save (DC %3) when it comes into contact with the whirlwind or take damage as if it were hit by the your slam attack. It must also succeed on a second Reflex save or be picked up bodily and held suspended in the powerful winds, automatically taking the indicated damage each round. A creature that can fly is allowed a Reflex save each round to escape the whirlwind. The creature still takes damage but can leave if the save is successful. Creatures trapped in the whirlwind cannot move except to go where the whirlwind carries them or to escape the whirlwind. Trapped creatures can otherwise act normally, but must succeed on a Concentration check (DC 15 + spell level) to cast a spell. Creatures caught in the whirlwind take a -4 penalty to Dexterity and a -2 penalty on attack rolls. The whirlwind can have only as many creatures trapped inside at one time as will fit inside the whirlwind's volume. The whirlwind can eject any carried creatures whenever you wish as a free action, depositing them in your space. If the whirlwind's base touches the ground, it creates a swirling cloud of debris. This cloud is centered on the creature and has a diameter equal to half the whirlwind's height. The cloud obscures all vision, including darkvision, beyond 5 feet. Creatures 5 feet away have concealment, while those farther away have total concealment. Those caught in the cloud of debris must succeed on a Concentration check (DC 15 + spell level) to cast a spell.|WhirlwindDuration|WhirlwindHeight|WhirlwindDC This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <edd...@us...> - 2010-02-03 22:26:27
|
Revision: 11426 http://pcgen.svn.sourceforge.net/pcgen/?rev=11426&view=rev Author: eddyanthony Date: 2010-02-03 22:26:17 +0000 (Wed, 03 Feb 2010) Log Message: ----------- Pathfinder Bestiary: Powerful Charge ability improvements Modified Paths: -------------- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_abilities_monsters_companions.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_abilities_monsters_pqr.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_races_def.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_races_mno.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_races_pqr.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_races_stu.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_bestiary_core/pathfinder_rpg_bestiary_abilities_monsters_general.lst Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_abilities_monsters_companions.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_abilities_monsters_companions.lst 2010-02-03 18:41:25 UTC (rev 11425) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_abilities_monsters_companions.lst 2010-02-03 22:26:17 UTC (rev 11426) @@ -1,20 +1,20 @@ -# CVS $Revision$ $Author$ -- Tue Feb 2 21:34:44 2010 -- reformated by prettylst.pl v1.39 (build 10232) +# CVS $Revision$ $Author$ -- Wed Feb 3 15:48:54 2010 -- reformated by prettylst.pl v1.39 (build 10232) SOURCELONG:Pathfinder Roleplaying Game Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy85k5 SOURCEDATE:2009-10 ###Block: Companion Advancement -# Ability Name Category of Ability Type Visible Required Race Ability Combat bonus Adjust PC Size Stat bonus Modify VAR Weapon prof. bonus Vision Natural Attacks +# Ability Name Category of Ability Type Visible Required Race Ability Combat bonus Adjust PC Size Stat bonus Modify VAR Weapon prof. bonus Vision Natural Attacks Companion Advancement (Bat (Dire)) CATEGORY:Special Ability TYPE:CompChoice VISIBLE:DISPLAY PRERACE:1,Companion (Bat (Dire)) BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE BONUS:SIZEMOD|NUMBER|1 Companion Advancement (Dinosaur (Ankylosaurus)) CATEGORY:Special Ability TYPE:CompChoice VISIBLE:DISPLAY PRERACE:1,Companion (Dinosaur (Ankylosaurus)) ABILITY:Special Ability|AUTOMATIC|Stun ~ Ankylosaurus BONUS:SIZEMOD|NUMBER|1 Companion Advancement (Dinosaur (Brachiosaurus)) CATEGORY:Special Ability TYPE:CompChoice VISIBLE:DISPLAY PRERACE:1,Companion (Dinosaur (Brachiosaurus)) ABILITY:Special Ability|AUTOMATIC|Trample BONUS:SIZEMOD|NUMBER|1 BONUS:VAR|TrampleDamageDieSize|8 Companion Advancement (Dinosaur (Elasmosaurus)) CATEGORY:Special Ability TYPE:CompChoice VISIBLE:DISPLAY PRERACE:1,Companion (Dinosaur (Elasmosaurus)) BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE BONUS:SIZEMOD|NUMBER|1 Companion Advancement (Dinosaur (Pteranodon)) CATEGORY:Special Ability TYPE:CompChoice VISIBLE:DISPLAY PRERACE:1,Companion (Dinosaur (Pteranodon)) BONUS:SIZEMOD|NUMBER|1 Companion Advancement (Dinosaur (Stegosaurus)) CATEGORY:Special Ability TYPE:CompChoice VISIBLE:DISPLAY PRERACE:1,Companion (Dinosaur (Stegosaurus)) ABILITY:Special Ability|AUTOMATIC|Trip BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE BONUS:SIZEMOD|NUMBER|1 -Companion Advancement (Dinosaur (Triceratops)) CATEGORY:Special Ability TYPE:CompChoice VISIBLE:DISPLAY PRERACE:1,Companion (Dinosaur (Triceratops)) ABILITY:Special Ability|AUTOMATIC|Powerful Charge BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE BONUS:SIZEMOD|NUMBER|1 +Companion Advancement (Dinosaur (Triceratops)) CATEGORY:Special Ability TYPE:CompChoice VISIBLE:DISPLAY PRERACE:1,Companion (Dinosaur (Triceratops)) ABILITY:Special Ability|AUTOMATIC|Powerful Charge BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE BONUS:SIZEMOD|NUMBER|1 BONUS:VAR|PowerfulChargeDamageDice|4 BONUS:VAR|PowerfulChargeDamageDieSize|6 BONUS:VAR|PowerfulChargeBonusDamage|STR*2 Companion Advancement (Dinosaur (Tyrannosaurus)) CATEGORY:Special Ability TYPE:CompChoice VISIBLE:DISPLAY PRERACE:1,Companion (Dinosaur (Tyrannosaurus)) ABILITY:Special Ability|AUTOMATIC|Grab|Powerful Bite ~ Tyrannosaurus BONUS:COMBAT|AC|2|TYPE=NaturalArmor.REPLACE BONUS:SIZEMOD|NUMBER|1 -Companion Advancement (Dolphin) CATEGORY:Special Ability TYPE:CompChoice VISIBLE:DISPLAY PRERACE:1,Companion (Dolphin) BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR,CON,DEX|2 VISION:Blindsight (120') -Companion Advancement (Dolphin (Orca)) CATEGORY:Special Ability TYPE:CompChoice VISIBLE:DISPLAY PRERACE:1,Companion (Dolphin (Orca)) BONUS:SIZEMOD|NUMBER|1 VISION:Blindsight (120') +Companion Advancement (Dolphin) CATEGORY:Special Ability TYPE:CompChoice VISIBLE:DISPLAY PRERACE:1,Companion (Dolphin) BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR,CON,DEX|2 VISION:Blindsight (120') +Companion Advancement (Dolphin (Orca)) CATEGORY:Special Ability TYPE:CompChoice VISIBLE:DISPLAY PRERACE:1,Companion (Dolphin (Orca)) BONUS:SIZEMOD|NUMBER|1 VISION:Blindsight (120') Companion Advancement (Frog (Giant)) CATEGORY:Special Ability TYPE:CompChoice VISIBLE:DISPLAY PRERACE:1,Companion (Frog (Giant)) ABILITY:Special Ability|AUTOMATIC|Swallow Whole BONUS:STAT|STR,DEX|2 BONUS:VAR|SwallowWholeDice|1 BONUS:VAR|SwallowWholeDamageDie|4 -Companion Advancement (Eel (Electric)) CATEGORY:Special Ability TYPE:CompChoice VISIBLE:DISPLAY PRERACE:1,Companion (Eel (Electric)) ABILITY:Special Ability|AUTOMATIC|Electricity ~ Electric Eel BONUS:COMBAT|AC|2|TYPE=NaturalArmor.REPLACE BONUS:STAT|DEX,CON|2 BONUS:WEAPONPROF=Tail|TOHIT|-5 BONUS:WEAPONPROF=Tail|DAMAGE|-ceil(STR/2) NATURALATTACKS:Tail,Weapon.Natural.Melee.Touch.Finesseable.Electricity,*1,1d6 +Companion Advancement (Eel (Electric)) CATEGORY:Special Ability TYPE:CompChoice VISIBLE:DISPLAY PRERACE:1,Companion (Eel (Electric)) ABILITY:Special Ability|AUTOMATIC|Electricity ~ Electric Eel BONUS:COMBAT|AC|2|TYPE=NaturalArmor.REPLACE BONUS:STAT|DEX,CON|2 BONUS:WEAPONPROF=Tail|TOHIT|-5 BONUS:WEAPONPROF=Tail|DAMAGE|-ceil(STR/2) NATURALATTACKS:Tail,Weapon.Natural.Melee.Touch.Finesseable.Electricity,*1,1d6 Companion Advancement (Eel (Giant Moray)) CATEGORY:Special Ability TYPE:CompChoice VISIBLE:DISPLAY PRERACE:1,Companion (Eel (Giant Moray)) ABILITY:Special Ability|AUTOMATIC|Gnaw ~ Giant Moray Eel BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE BONUS:SIZEMOD|NUMBER|1 Companion Advancement (Elephant (Mastodon)) CATEGORY:Special Ability TYPE:CompChoice VISIBLE:DISPLAY PRERACE:1,Companion (Elephant (Mastodon)) ABILITY:Special Ability|AUTOMATIC|Trample BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE BONUS:SIZEMOD|NUMBER|1 BONUS:VAR|TrampleDamageDice|1 BONUS:VAR|TrampleDamageDieSize|6 Companion Advancement (Goblin Dog) CATEGORY:Special Ability TYPE:CompChoice VISIBLE:DISPLAY PRERACE:1,Companion (Goblin Dog) BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE BONUS:SIZEMOD|NUMBER|1 BONUS:STAT|CON|2|TYPE=Racial @@ -22,7 +22,7 @@ Companion Advancement (Hyena) CATEGORY:Special Ability TYPE:CompChoice VISIBLE:DISPLAY PRERACE:1,Companion (Hyena) ABILITY:Special Ability|AUTOMATIC|Trip BONUS:SIZEMOD|NUMBER|1 Companion Advancement (Monitor Lizard) CATEGORY:Special Ability TYPE:CompChoice VISIBLE:DISPLAY PRERACE:1,Companion (Lizard (Monitor)) ABILITY:Special Ability|AUTOMATIC|Poison ~ Lizard Monitor BONUS:COMBAT|AC|2|TYPE=NaturalArmor.REPLACE BONUS:SIZEMOD|NUMBER|1 BONUS:STAT|CON|2|TYPE=Racial Companion Advancement (Octopus) CATEGORY:Special Ability TYPE:CompChoice VISIBLE:DISPLAY PRERACE:1,Companion (Octopus) ABILITY:Special Ability|AUTOMATIC|Poison ~ Octopus BONUS:STAT|STR,DEX|2 -Companion Advancement (Rhinoceros) CATEGORY:Special Ability TYPE:CompChoice VISIBLE:DISPLAY PRERACE:1,Companion (Rhinoceros) ABILITY:Special Ability|AUTOMATIC|Powerful Charge BONUS:COMBAT|AC|3|TYPE=NaturalArmor.REPLACE BONUS:SIZEMOD|NUMBER|1 +Companion Advancement (Rhinoceros) CATEGORY:Special Ability TYPE:CompChoice VISIBLE:DISPLAY PRERACE:1,Companion (Rhinoceros) ABILITY:Special Ability|AUTOMATIC|Powerful Charge BONUS:COMBAT|AC|3|TYPE=NaturalArmor.REPLACE BONUS:SIZEMOD|NUMBER|1 BONUS:VAR|PowerfulChargeDamageDice|4 BONUS:VAR|PowerfulChargeDamageDieSize|6 BONUS:VAR|PowerfulChargeBonusDamage|STR*1.5 Companion Advancement (Roc) CATEGORY:Special Ability TYPE:CompChoice VISIBLE:DISPLAY PRERACE:1,Companion (Roc) ABILITY:Special Ability|AUTOMATIC|Grab BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE BONUS:SIZEMOD|NUMBER|1 Companion Advancement (Squid) CATEGORY:Special Ability TYPE:CompChoice VISIBLE:DISPLAY PRERACE:1,Companion (Squid) BONUS:STAT|STR,CON|2 Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_abilities_monsters_pqr.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_abilities_monsters_pqr.lst 2010-02-03 18:41:25 UTC (rev 11425) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_abilities_monsters_pqr.lst 2010-02-03 22:26:17 UTC (rev 11426) @@ -48,11 +48,6 @@ Eye Rays KEY:Eye Rays ~ Retriever CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:EyeRaySaveDC|0 DESC:A retriever's eyes can produce four different magical rays (fire, cold, electricity and petrification), each with a range of 100 feet. BONUS:VAR|EyeRaySaveDC|12+(HD/2)+CON SOURCEPAGE:p.234 ASPECT:Ability Benefit|(fire 12d6, Reflex DC %1 half; cold 12d6, Reflex DC %2 half; electricity 12d6, Reflex DC %3 half; petrification, Fort DC %4 negates)|EyeRaySaveDC|EyeRaySaveDC|EyeRaySaveDC|EyeRaySaveDC BENEFIT:A retriever's eyes can produce four different magical rays, each with a range of 100 feet. Each round, it can fire one ray as a free action. A particular ray is usable only once every 4 rounds. A retriever can fire an eye ray in the same round that it makes physical attacks; firing an eye ray does not provoke attacks of opportunity. The save DC for eye rays is %1. The eye ray effects are as follows; Fire, dealing 12d6 fire damage (Reflex DC %2 half); Cold, dealing 12d6 cold damage (Reflex DC %3 half); Electricity, dealing 12d6 electricity damage (Reflex DC %4 half); Petrification, turning the target permenantly to stone (Fortitude DC %5).|EyeRaySaveDC|EyeRaySaveDC|EyeRaySaveDC|EyeRaySaveDC|EyeRaySaveDC Relentless KEY:Relentless ~ Retriever CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:A retriever is constantly under the effects of spider climb and water walk; these abilities cannot be dispelled. SOURCEPAGE:p.234 -###Block: Rhinoceros abilities -# Ability Name Unique Key Category of Ability Type Description Source Page Aspects -Powerful Charge KEY:Powerful Charge ~ Rhinoceros CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.AttackOption DESC:When you make a charge, your attack deals extra damage in addition to the normal benefits and hazards of a charge. SOURCEPAGE:p.235 ASPECT:Ability Benefit|(gore, 4d6+12) -Powerful Charge KEY:Powerful Charge ~ Woolly Rhinoceros CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.AttackOption DESC:When you make a charge, your attack deals extra damage in addition to the normal benefits and hazards of a charge. SOURCEPAGE:p.235 ASPECT:Ability Benefit|(gore, 4d8+18) - ###Block: Roper abilities # Ability Name Unique Key Category of Ability Type Define Description Modify VAR Source Page Aspects Description of the Benefits Pull KEY:Pull ~ Roper CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.AttackOption DESC:You can choose to make a free combat maneuver check with a successful attack. SOURCEPAGE:p.237 ASPECT:Ability Benefit|(strand, 5 feet) BENEFIT:You can choose to make a free combat maneuver check with a successful attack. If successful, this check pulls a creature closer. This ability only works on creatures of a size equal to or smaller than you. Creatures pulled in this way do not provoke attacks of opportunity and stop if the pull would move them into a solid object or creature. Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_races_def.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_races_def.lst 2010-02-03 18:41:25 UTC (rev 11425) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_races_def.lst 2010-02-03 22:26:17 UTC (rev 11426) @@ -1,4 +1,4 @@ -# CVS $Revision$ $Author$ -- Wed Feb 3 00:52:08 2010 -- reformated by prettylst.pl v1.39 (build 10232) +# CVS $Revision$ $Author$ -- Wed Feb 3 15:48:54 2010 -- reformated by prettylst.pl v1.39 (build 10232) SOURCELONG:Pathfinder Roleplaying Game Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy85k5 SOURCEDATE:2009-10 ###Block: D (see pathfinder_rpg_bestiary_races_dragons.lst for dragons) @@ -35,7 +35,7 @@ Dinosaur (Elasmosaurus) OUTPUTNAME:[NAME] STARTFEATS:1 SIZE:H MOVE:Walk,20,Swim,50 FACE:15 REACH:20 BONUS:COMBAT|AC|9|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|16 BONUS:STAT|DEX|4 BONUS:STAT|CON|10 BONUS:STAT|INT|-8 BONUS:STAT|WIS|2 BONUS:STAT|CHA|-2 BONUS:WEAPONPROF=Bite|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Scent LEGS:4 HANDS:2 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing,*1,2d8 MONSTERCLASS:Animal:10 RACETYPE:Animal CR:7 SOURCEPAGE:p.84 KIT:1|TN Dinosaur (Pteranodon) OUTPUTNAME:[NAME] STARTFEATS:1 SIZE:L MOVE:Walk,10,Fly,50 FACE:10 REACH:10 BONUS:COMBAT|AC|2|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|6 BONUS:STAT|DEX|8 BONUS:STAT|CON,WIS|4 BONUS:STAT|INT|-8 BONUS:STAT|CHA|2 BONUS:VAR|Maneuverability|1|TYPE=Racial BONUS:WEAPONPROF=Bite|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Scent LEGS:2 HANDS:2 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing,*1,2d6 MONSTERCLASS:Animal:5 RACETYPE:Animal CR:3 SOURCEPAGE:p.85 KIT:1|TN Dinosaur (Stegosaurus) OUTPUTNAME:[NAME] STARTFEATS:1 SIZE:H MOVE:Walk,30 FACE:15 REACH:15 BONUS:COMBAT|AC|12|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|16 BONUS:STAT|DEX|4 BONUS:STAT|CON|6 BONUS:STAT|INT|-8 BONUS:STAT|WIS|2 BONUS:WEAPONPROF=Tail|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Scent|Trip LEGS:4 HANDS:0 NATURALATTACKS:Tail,Weapon.Natural.Melee.Finesseable.Bludgeoning.Trip,*1,4d6 MONSTERCLASS:Animal:12 RACETYPE:Animal CR:7 SOURCEPAGE:p.85 KIT:1|TN -Dinosaur (Triceratops) OUTPUTNAME:[NAME] STARTFEATS:1 SIZE:H MOVE:Walk,30 FACE:15 REACH:15 BONUS:COMBAT|AC|14|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|16 BONUS:STAT|DEX|-2 BONUS:STAT|CON|8 BONUS:STAT|INT|-8 BONUS:STAT|WIS|2 BONUS:STAT|CHA|-4 BONUS:VAR|TrampleDamageDieSize|8 BONUS:WEAPONPROF=Gore|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Scent|Trample|Powerful Charge LEGS:4 HANDS:0 NATURALATTACKS:Gore,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing,*1,2d10 MONSTERCLASS:Animal:14 RACETYPE:Animal CR:8 SOURCEPAGE:p.86 KIT:1|TN +Dinosaur (Triceratops) OUTPUTNAME:[NAME] STARTFEATS:1 SIZE:H MOVE:Walk,30 FACE:15 REACH:15 BONUS:COMBAT|AC|14|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|16 BONUS:STAT|DEX|-2 BONUS:STAT|CON|8 BONUS:STAT|INT|-8 BONUS:STAT|WIS|2 BONUS:STAT|CHA|-4 BONUS:VAR|TrampleDamageDieSize|8 BONUS:VAR|PowerfulChargeDamageDice|4 BONUS:VAR|PowerfulChargeDamageDieSize|10 BONUS:VAR|PowerfulChargeBonusDamage|STR*2 BONUS:WEAPONPROF=Gore|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Scent|Trample|Powerful Charge LEGS:4 HANDS:0 NATURALATTACKS:Gore,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing,*1,2d10 MONSTERCLASS:Animal:14 RACETYPE:Animal CR:8 SOURCEPAGE:p.86 KIT:1|TN Dinosaur (Tyrannosaurus) OUTPUTNAME:[NAME] STARTFEATS:1 SIZE:G MOVE:Walk,40 FACE:20 REACH:20 BONUS:COMBAT|AC|14|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Perception|8|TYPE=Racial BONUS:STAT|STR|22 BONUS:STAT|DEX|2 BONUS:STAT|CON|8 BONUS:STAT|INT|-8 BONUS:STAT|WIS|4 BONUS:VAR|SwallowWholeDice|2 BONUS:VAR|SwallowWholeDamageDie|8 BONUS:VAR|SwallowWholeBonusDamage|STR ABILITY:Special Ability|AUTOMATIC|Grab|Powerful Bite ~ Tyrannosaurus|Scent|Swallow Whole LEGS:2 HANDS:0 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,4d6 MONSTERCLASS:Animal:18 RACETYPE:Animal CR:9 SOURCEPAGE:p.86 KIT:1|TN Dog STARTFEATS:1 SIZE:S MOVE:Walk,40 FACE:5 REACH:5 BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Acrobatics (Jump),Survival (Track by scent)|4|TYPE=Racial BONUS:STAT|STR,DEX|2 BONUS:STAT|CON|4 BONUS:STAT|INT|-8 BONUS:STAT|WIS|2 BONUS:STAT|CHA|-4 BONUS:WEAPONPROF=Bite|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Scent LEGS:4 HANDS:0 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d4 MONSTERCLASS:Animal:1 RACETYPE:Animal CR:1/3 SOURCEPAGE:p.87 KIT:1|TN Dog (Riding) OUTPUTNAME:[NAME] Dog STARTFEATS:1 SIZE:M MOVE:Walk,40 FACE:5 REACH:5 BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Acrobatics (Jump)|4|TYPE=Racial BONUS:STAT|STR,DEX,CON|4 BONUS:STAT|INT|-8 BONUS:STAT|WIS|2 BONUS:STAT|CHA|-4 BONUS:WEAPONPROF=Bite|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Trip LEGS:4 HANDS:0 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d6 MONSTERCLASS:Animal:2 RACETYPE:Animal CR:1/2 SOURCEPAGE:p.87 KIT:1|TN Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_races_mno.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_races_mno.lst 2010-02-03 18:41:25 UTC (rev 11425) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_races_mno.lst 2010-02-03 22:26:17 UTC (rev 11426) @@ -1,28 +1,28 @@ -# CVS $Revision$ $Author$ -- Wed Feb 3 00:52:08 2010 -- reformated by prettylst.pl v1.39 (build 10232) +# CVS $Revision$ $Author$ -- Wed Feb 3 15:48:54 2010 -- reformated by prettylst.pl v1.39 (build 10232) SOURCELONG:Pathfinder Roleplaying Game Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy85k5 SOURCEDATE:2009-10 ###Block: M -# Race Name Output Name Starting Feats Size Move Face/Space Reach Vision Automatic Languages Bonus Languages Combat bonus Bonus to skill Stat bonus Modify VAR Weapon prof. bonus Class Skill Automatically Gained Weapon Prof. Ability Nb Legs Nb Hands Natural Attacks Define Damage Reduction Monster Class Name and Starting Level Main Race Type Race Subtype Template Challenge Rating Source Page Innate Spells Apply Kit -Manticore STARTFEATS:1 SIZE:L MOVE:Walk,30,Fly,50 FACE:10 REACH:5 LANGAUTO:Common BONUS:COMBAT|AC|6|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Perception,Survival (Follow or identify tracks)|4|TYPE=Racial BONUS:STAT|STR|10 BONUS:STAT|DEX|4 BONUS:STAT|CON|8 BONUS:STAT|INT|-4 BONUS:STAT|WIS|2 BONUS:STAT|CHA|-2 BONUS:VAR|Maneuverability|1 ABILITY:Special Ability|AUTOMATIC|Spikes ~ Manticore|Scent|Flight Maneuverability LEGS:4 HANDS:6 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d8 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,2d4 NATURALATTACKS:Spikes,Weapon.Natural.Ranged.Thrown.Piercing,*4,1d6 MONSTERCLASS:Magical Beast:6 RACETYPE:Magical Beast CR:5 SOURCEPAGE:p.199 -Mantis (Giant) OUTPUTNAME:[NAME] Mantis SIZE:L MOVE:Walk,30,Climb,30,Fly,40 FACE:10 REACH:10 BONUS:COMBAT|AC|5|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Perception,Stealth|4|TYPE=Racial BONUS:SKILL|Stealth (In forests)|12|TYPE=Racial BONUS:STAT|STR,CON|6 BONUS:STAT|DEX|2 BONUS:STAT|WIS|4 BONUS:VAR|Maneuverability|2 ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Grab|Lunge ~ Giant Mantis|Mandibles ~ Giant Mantis|Sudden Strike ~ Giant Mantis|Immunity to Mind-Affecting Effects LEGS:4 HANDS:2 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d6|Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d6 MONSTERCLASS:Vermin:4 RACETYPE:Vermin CR:3 SOURCEPAGE:p.200 KIT:1|TN -Medusa STARTFEATS:1 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 LANGAUTO:Common BONUS:COMBAT|AC|3|TYPE=NaturalArmor.REPLACE BONUS:STAT|DEX,CHA|4 BONUS:STAT|CON|8 BONUS:STAT|INT,WIS|2 BONUS:WEAPONPROF=Snake Bite|TOHIT|-5 BONUS:WEAPONPROF=Snake Bite|DAMAGE|-ceil(STR/2) AUTO:WEAPONPROF|Dagger|Longbow ABILITY:Special Ability|AUTOMATIC|All-Around Vision|Petrifying Gaze ~ Medusa|Poison ~ Medusa LEGS:2 HANDS:2 NATURALATTACKS:Snake Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Poison,*1,1d4 MONSTERCLASS:Monstrous Humanoid:8 RACETYPE:Monstrous Humanoid CR:7 SOURCEPAGE:p.201 -Mephit (Air) OUTPUTNAME:[NAME] Mephit STARTFEATS:1 SIZE:S MOVE:Walk,30,Fly,60 FACE:5 REACH:5 LANGAUTO:Common,Auran BONUS:COMBAT|AC|3|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR,CON|2 BONUS:STAT|DEX,CHA|4 BONUS:STAT|INT|-4 BONUS:VAR|Maneuverability|5 ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Breath Weapon ~ Air Mephit|Fast Healing ~ Air Mephit|Summon ~ Mephit (Air Mephit) LEGS:2 HANDS:2 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d3 DR:5/Magic MONSTERCLASS:Outsider (Ref/Will):3 RACETYPE:Outsider TEMPLATE:Air CR:3 SOURCEPAGE:p.202 SPELLS:Innate|TIMES=1|TIMEUNIT=Hour|CASTERLEVEL=6|Blur,12+CHA SPELLS:Innate|TIMES=1|CASTERLEVEL=6|Gust of Wind,12+CHA -Mephit (Dust) OUTPUTNAME:[NAME] Mephit STARTFEATS:1 SIZE:S MOVE:Walk,30,Fly,50 FACE:5 REACH:5 LANGAUTO:Common,Auran BONUS:COMBAT|AC|3|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR,CON|2 BONUS:STAT|DEX,CHA|4 BONUS:STAT|INT|-4 BONUS:VAR|Maneuverability|5 ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Breath Weapon ~ Dust Mephit|Fast Healing ~ Dust Mephit|Summon ~ Mephit (Dust Mephit) LEGS:2 HANDS:2 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d3 DR:5/Magic MONSTERCLASS:Outsider (Ref/Will):3 RACETYPE:Outsider TEMPLATE:Air CR:3 SOURCEPAGE:p.202 SPELLS:Innate|TIMES=1|TIMEUNIT=Hour|CASTERLEVEL=6|Blur,12+CHA SPELLS:Innate|TIMES=1|CASTERLEVEL=6|Wind Wall -Mephit (Earth) OUTPUTNAME:[NAME] Mephit STARTFEATS:1 SIZE:S MOVE:Walk,30,Fly,40 FACE:5 REACH:5 LANGAUTO:Common,Terran BONUS:COMBAT|AC|3|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR,CON|2 BONUS:STAT|DEX,CHA|4 BONUS:STAT|INT|-4 BONUS:VAR|Maneuverability|3 ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Breath Weapon ~ Earth Mephit|Fast Healing ~ Earth Mephit|Summon ~ Mephit (Earth Mephit)|Change Size ~ Earth Mephit LEGS:2 HANDS:2 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d3 DR:5/Magic MONSTERCLASS:Outsider (Ref/Will):3 RACETYPE:Outsider TEMPLATE:Earth CR:3 SOURCEPAGE:p.202 SPELLS:Innate|TIMES=1|CASTERLEVEL=6|Soften Earth and Stone -Mephit (Fire) OUTPUTNAME:[NAME] Mephit STARTFEATS:1 SIZE:S MOVE:Walk,30,Fly,40 FACE:5 REACH:5 LANGAUTO:Common,Ignan BONUS:COMBAT|AC|3|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR,CON|2 BONUS:STAT|DEX,CHA|4 BONUS:STAT|INT|-4 BONUS:VAR|Maneuverability|3 ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Breath Weapon ~ Fire Mephit|Fast Healing ~ Fire Mephit|Summon ~ Mephit (Fire Mephit) LEGS:2 HANDS:2 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d3 DR:5/Magic MONSTERCLASS:Outsider (Ref/Will):3 RACETYPE:Outsider TEMPLATE:Fire CR:3 SOURCEPAGE:p.202 SPELLS:Innate|TIMES=1|TIMEUNIT=Hour|CASTERLEVEL=6|Scorching Ray SPELLS:Innate|TIMES=1|CASTERLEVEL=6|Heat Metal,12+CHA -Mephit (Ice) OUTPUTNAME:[NAME] Mephit STARTFEATS:1 SIZE:S MOVE:Walk,30,Fly,40 FACE:5 REACH:5 LANGAUTO:Common,Auran BONUS:COMBAT|AC|3|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR,CON|2 BONUS:STAT|DEX,CHA|4 BONUS:STAT|INT|-4 BONUS:VAR|Maneuverability|3 ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Breath Weapon ~ Ice Mephit|Fast Healing ~ Ice Mephit|Summon ~ Mephit (Ice Mephit) LEGS:2 HANDS:2 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d3 DR:5/Magic MONSTERCLASS:Outsider (Ref/Will):3 RACETYPE:Outsider TEMPLATE:Cold CR:3 SOURCEPAGE:p.202 SPELLS:Innate|TIMES=1|TIMEUNIT=Hour|CASTERLEVEL=6|Magic Missile SPELLS:Innate|TIMES=1|CASTERLEVEL=6|Chill Metal,12+CHA -Mephit (Magma) OUTPUTNAME:[NAME] Mephit STARTFEATS:1 SIZE:S MOVE:Walk,30,Fly,40 FACE:5 REACH:5 LANGAUTO:Common,Ignan BONUS:COMBAT|AC|3|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR,CON|2 BONUS:STAT|DEX,CHA|4 BONUS:STAT|INT|-4 BONUS:VAR|Maneuverability|3 ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Breath Weapon ~ Magma Mephit|Fast Healing ~ Magma Mephit|Summon ~ Mephit (Magma Mephit)|Magma Form ~ Magma Mephit LEGS:2 HANDS:2 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d3 DR:5/Magic MONSTERCLASS:Outsider (Ref/Will):3 RACETYPE:Outsider TEMPLATE:Fire CR:3 SOURCEPAGE:p.202 SPELLS:Innate|TIMES=1|CASTERLEVEL=6|Pyrotechnics,12+CHA -Mephit (Ooze) OUTPUTNAME:[NAME] Mephit STARTFEATS:1 SIZE:S MOVE:Walk,30,Fly,40,Swim,30 FACE:5 REACH:5 LANGAUTO:Common,Aquan BONUS:COMBAT|AC|3|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR,CON|2 BONUS:STAT|DEX,CHA|4 BONUS:STAT|INT|-4 BONUS:VAR|Maneuverability|3 ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Breath Weapon ~ Ooze Mephit|Fast Healing ~ Ooze Mephit|Summon ~ Mephit (Ooze Mephit) LEGS:2 HANDS:2 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d3 DR:5/Magic MONSTERCLASS:Outsider (Ref/Will):3 RACETYPE:Outsider TEMPLATE:Water CR:3 SOURCEPAGE:p.202 SPELLS:Innate|TIMES=1|TIMEUNIT=Hour|CASTERLEVEL=6|Acid Arrow SPELLS:Innate|TIMES=1|CASTERLEVEL=6|Stinking Cloud,13+CHA -Mephit (Salt) OUTPUTNAME:[NAME] Mephit STARTFEATS:1 SIZE:S MOVE:Walk,30,Fly,40 FACE:5 REACH:5 LANGAUTO:Common,Terran BONUS:COMBAT|AC|3|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR,CON|2 BONUS:STAT|DEX,CHA|4 BONUS:STAT|INT|-4 BONUS:VAR|Maneuverability|3 ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Breath Weapon ~ Salt Mephit|Fast Healing ~ Salt Mephit|Summon ~ Mephit (Salt Mephit)|Dehydrate ~ Salt Mephit LEGS:2 HANDS:2 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d3 DR:5/Magic MONSTERCLASS:Outsider (Ref/Will):3 RACETYPE:Outsider TEMPLATE:Earth CR:3 SOURCEPAGE:p.202 SPELLS:Innate|TIMES=1|TIMEUNIT=Hour|CASTERLEVEL=6|Glitterdust,12+CHA -Mephit (Steam) OUTPUTNAME:[NAME] Mephit STARTFEATS:1 SIZE:S MOVE:Walk,30,Fly,40 FACE:5 REACH:5 LANGAUTO:Common,Ignan BONUS:COMBAT|AC|3|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR,CON|2 BONUS:STAT|DEX,CHA|4 BONUS:STAT|INT|-4 BONUS:VAR|Maneuverability|3 ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Breath Weapon ~ Steam Mephit|Fast Healing ~ Steam Mephit|Summon ~ Mephit (Steam Mephit)|Boiling Rain ~ Steam Mephit LEGS:2 HANDS:2 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d3 DR:5/Magic MONSTERCLASS:Outsider (Ref/Will):3 RACETYPE:Outsider TEMPLATE:Fire CR:3 SOURCEPAGE:p.202 SPELLS:Innate|TIMES=1|TIMEUNIT=Hour|CASTERLEVEL=6|Blur,12+CHA -Mephit (Water) OUTPUTNAME:[NAME] Mephit STARTFEATS:1 SIZE:S MOVE:Walk,30,Fly,40,Swim,30 FACE:5 REACH:5 LANGAUTO:Common,Aquan BONUS:COMBAT|AC|3|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR,CON|2 BONUS:STAT|DEX,CHA|4 BONUS:STAT|INT|-4 BONUS:VAR|Maneuverability|3 ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Breath Weapon ~ Water Mephit|Fast Healing ~ Water Mephit|Summon ~ Mephit (Water Mephit) LEGS:2 HANDS:2 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d3 DR:5/Magic MONSTERCLASS:Outsider (Ref/Will):3 RACETYPE:Outsider TEMPLATE:Water CR:3 SOURCEPAGE:p.202 SPELLS:Innate|TIMES=1|TIMEUNIT=Hour|CASTERLEVEL=6|Acid Arrow SPELLS:Innate|TIMES=1|CASTERLEVEL=6|Stinking Cloud,12+CHA -Merfolk STARTFEATS:1 SIZE:M MOVE:Walk,5,Swim,50 FACE:5 REACH:5 VISION:Low-light LANGAUTO:Aquan,Common LANGBONUS:Aboleth,Aklo,Draconic,Elven,Sahuagin,Sylvan BONUS:COMBAT|AC|2|TYPE=NaturalArmor.REPLACE BONUS:STAT|DEX,CON,CHA|2 ABILITY:Special Ability|AUTOMATIC|Amphibious|Can't Be Tripped LEGS:0 RACETYPE:Humanoid TEMPLATE:Aquatic CR:1/3 SOURCEPAGE:p.204 -Mimic STARTFEATS:1 SIZE:M MOVE:Walk,10 FACE:5 REACH:5 LANGAUTO:Common BONUS:COMBAT|AC|5|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Disguise (Mimic objects)|20|TYPE=Racial BONUS:STAT|STR|8 BONUS:STAT|DEX,WIS|2 BONUS:STAT|CON|6 BONUS:VAR|ConstrictDice|1 BONUS:VAR|ConstrictDieSize|8 BONUS:VAR|ConstrictBonusDamage|STR*1.5 BONUS:WEAPONPROF=Slam|DAMAGE|max(0,STR/2) CSKILL:Disguise ABILITY:Special Ability|AUTOMATIC|Immunity to Acid|Constrict|Adhesive ~ Mimic|Mimic Object ~ Mimic LEGS:0 HANDS:0 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,1d8 MONSTERCLASS:Aberration:7 RACETYPE:Aberration TEMPLATE:Shapechanger CR:4 SOURCEPAGE:p.205 -Minotaur STARTFEATS:1 SIZE:L MOVE:Walk,30 FACE:10 REACH:10 LANGAUTO:Giant BONUS:COMBAT|AC|5|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Perception,Survival|4|TYPE=Racial BONUS:STAT|STR|8 BONUS:STAT|CON|4 BONUS:STAT|INT|-4 BONUS:STAT|CHA|-2 BONUS:WEAPONPROF=Gore (with weapon attack)|DAMAGE|STR/2 AUTO:WEAPONPROF|Greataxe|TYPE.Simple ABILITY:Special Ability|AUTOMATIC|Powerful Charge|Natural Cunning ~ Minotaur LEGS:2 HANDS:2 NATURALATTACKS:Gore (Primary),Weapon.Natural.Melee.Finesseable.Piercing,*1,1d6|Gore (with weapon attack),Weapon.Natural.Melee.Finesseable.Piercing,*1,1d6 MONSTERCLASS:Monstrous Humanoid:6 RACETYPE:Monstrous Humanoid CR:4 SOURCEPAGE:p.206 -Mite STARTFEATS:1 SIZE:S MOVE:Walk,20,Climb,20 FACE:5 REACH:5 VISION:Darkvision (120') LANGAUTO:Undercommon BONUS:SKILL|Sleight of Hand,Stealth|4|TYPE=Racial BONUS:STAT|STR,INT,CHA|-2 BONUS:STAT|DEX|2 BONUS:STAT|WIS|2 BONUS:VAR|VerminEmpathyLVL|CL AUTO:WEAPONPROF|Dagger|Dart ABILITY:Special ability|AUTOMATIC|Scent|Light Sensitivity|Hatred ~ Mite|Vermin Empathy ~ Mite DR:2/Cold Iron MONSTERCLASS:Fey:1 RACETYPE:Fey RACESUBTYPE:Mite CR:1/4 SOURCEPAGE:p.207 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=1|Prestidigitation SPELLS:Innate|TIMES=1|TIMEUNIT=Day|CASTERLEVEL=1|Doom,11+INT -Mohrg STARTFEATS:1 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 BONUS:COMBAT|AC|8|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|10 BONUS:STAT|DEX|8 BONUS:STAT|CHA|4 BONUS:WEAPONPROF=Tongue|DAMAGE|-(STR/2) ABILITY:Special Ability|AUTOMATIC|Paralysis ~ Mohrg|Create Spawn ~ Mohrg|Grab LEGS:2 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*2,2d8|Tongue,Weapon.Natural.Melee.Finesseable.Touch.Paralysis,*1,0 DEFINE:LOCK.CON|10 MONSTERCLASS:Undead:14 RACETYPE:Undead CR:8 SOURCEPAGE:p.208 KIT:1|CE -Morlock STARTFEATS:1 SIZE:M MOVE:Walk,40,Climb,30 FACE:5 REACH:5 VISION:Darkvision (120') LANGAUTO:Undercommon BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Stealth (In caverns)|4|TYPE=Racial BONUS:SKILL|Acrobatics|8|TYPE=Racial BONUS:STAT|STR,CON,WIS|4 BONUS:STAT|DEX|8 BONUS:STAT|INT|-6 BONUS:STAT|CHA|-4 AUTO:WEAPONPROF|Club ABILITY:Special Ability|AUTOMATIC|Expert Climber ~ Morlock|Leap Attack ~ Morlock|Swarming ~ Morlock|Sneak Attack ~ Morlock|Sneak Attack|Scent|Light Blindness|Immunity to Disease|Immunity to Poison LEGS:2 HANDS:2 NATURALATTACKS:Bite (Primary),Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d4|Bite (With Weapon Attack),Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d4 MONSTERCLASS:Monstrous Humanoid:3 RACETYPE:Monstrous Humanoid CR:2 SOURCEPAGE:p.209 -Mummy STARTFEATS:1 SIZE:M MOVE:Walk,20 FACE:5 REACH:5 LANGAUTO:Common BONUS:COMBAT|AC|10|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|14 BONUS:STAT|INT|-4 BONUS:STAT|WIS,CHA|4 BONUS:WEAPONPROF=Slam|DAMAGE|max(0,STR/2) ABILITY:Special Ability|AUTOMATIC|Vulnerability to Fire|Despair ~ Mummy|Mummy Rot ~ Mummy|Undead Traits LEGS:2 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning.MummyRot,*1,1d8 DEFINE:LOCK.CON|10 DR:5/- MONSTERCLASS:Undead:8 RACETYPE:Undead CR:5 SOURCEPAGE:p.210 KIT:1|LE +# Race Name Output Name Starting Feats Size Move Face/Space Reach Vision Automatic Languages Bonus Languages Combat bonus Bonus to skill Stat bonus Modify VAR Weapon prof. bonus Class Skill Automatically Gained Weapon Prof. Ability Nb Legs Nb Hands Natural Attacks Define Damage Reduction Monster Class Name and Starting Level Main Race Type Race Subtype Template Challenge Rating Source Page Innate Spells Apply Kit +Manticore STARTFEATS:1 SIZE:L MOVE:Walk,30,Fly,50 FACE:10 REACH:5 LANGAUTO:Common BONUS:COMBAT|AC|6|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Perception,Survival (Follow or identify tracks)|4|TYPE=Racial BONUS:STAT|STR|10 BONUS:STAT|DEX|4 BONUS:STAT|CON|8 BONUS:STAT|INT|-4 BONUS:STAT|WIS|2 BONUS:STAT|CHA|-2 BONUS:VAR|Maneuverability|1 ABILITY:Special Ability|AUTOMATIC|Spikes ~ Manticore|Scent|Flight Maneuverability LEGS:4 HANDS:6 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d8 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,2d4 NATURALATTACKS:Spikes,Weapon.Natural.Ranged.Thrown.Piercing,*4,1d6 MONSTERCLASS:Magical Beast:6 RACETYPE:Magical Beast CR:5 SOURCEPAGE:p.199 +Mantis (Giant) OUTPUTNAME:[NAME] Mantis SIZE:L MOVE:Walk,30,Climb,30,Fly,40 FACE:10 REACH:10 BONUS:COMBAT|AC|5|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Perception,Stealth|4|TYPE=Racial BONUS:SKILL|Stealth (In forests)|12|TYPE=Racial BONUS:STAT|STR,CON|6 BONUS:STAT|DEX|2 BONUS:STAT|WIS|4 BONUS:VAR|Maneuverability|2 ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Grab|Lunge ~ Giant Mantis|Mandibles ~ Giant Mantis|Sudden Strike ~ Giant Mantis|Immunity to Mind-Affecting Effects LEGS:4 HANDS:2 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d6|Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d6 MONSTERCLASS:Vermin:4 RACETYPE:Vermin CR:3 SOURCEPAGE:p.200 KIT:1|TN +Medusa STARTFEATS:1 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 LANGAUTO:Common BONUS:COMBAT|AC|3|TYPE=NaturalArmor.REPLACE BONUS:STAT|DEX,CHA|4 BONUS:STAT|CON|8 BONUS:STAT|INT,WIS|2 BONUS:WEAPONPROF=Snake Bite|TOHIT|-5 BONUS:WEAPONPROF=Snake Bite|DAMAGE|-ceil(STR/2) AUTO:WEAPONPROF|Dagger|Longbow ABILITY:Special Ability|AUTOMATIC|All-Around Vision|Petrifying Gaze ~ Medusa|Poison ~ Medusa LEGS:2 HANDS:2 NATURALATTACKS:Snake Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Poison,*1,1d4 MONSTERCLASS:Monstrous Humanoid:8 RACETYPE:Monstrous Humanoid CR:7 SOURCEPAGE:p.201 +Mephit (Air) OUTPUTNAME:[NAME] Mephit STARTFEATS:1 SIZE:S MOVE:Walk,30,Fly,60 FACE:5 REACH:5 LANGAUTO:Common,Auran BONUS:COMBAT|AC|3|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR,CON|2 BONUS:STAT|DEX,CHA|4 BONUS:STAT|INT|-4 BONUS:VAR|Maneuverability|5 ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Breath Weapon ~ Air Mephit|Fast Healing ~ Air Mephit|Summon ~ Mephit (Air Mephit) LEGS:2 HANDS:2 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d3 DR:5/Magic MONSTERCLASS:Outsider (Ref/Will):3 RACETYPE:Outsider TEMPLATE:Air CR:3 SOURCEPAGE:p.202 SPELLS:Innate|TIMES=1|TIMEUNIT=Hour|CASTERLEVEL=6|Blur,12+CHA SPELLS:Innate|TIMES=1|CASTERLEVEL=6|Gust of Wind,12+CHA +Mephit (Dust) OUTPUTNAME:[NAME] Mephit STARTFEATS:1 SIZE:S MOVE:Walk,30,Fly,50 FACE:5 REACH:5 LANGAUTO:Common,Auran BONUS:COMBAT|AC|3|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR,CON|2 BONUS:STAT|DEX,CHA|4 BONUS:STAT|INT|-4 BONUS:VAR|Maneuverability|5 ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Breath Weapon ~ Dust Mephit|Fast Healing ~ Dust Mephit|Summon ~ Mephit (Dust Mephit) LEGS:2 HANDS:2 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d3 DR:5/Magic MONSTERCLASS:Outsider (Ref/Will):3 RACETYPE:Outsider TEMPLATE:Air CR:3 SOURCEPAGE:p.202 SPELLS:Innate|TIMES=1|TIMEUNIT=Hour|CASTERLEVEL=6|Blur,12+CHA SPELLS:Innate|TIMES=1|CASTERLEVEL=6|Wind Wall +Mephit (Earth) OUTPUTNAME:[NAME] Mephit STARTFEATS:1 SIZE:S MOVE:Walk,30,Fly,40 FACE:5 REACH:5 LANGAUTO:Common,Terran BONUS:COMBAT|AC|3|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR,CON|2 BONUS:STAT|DEX,CHA|4 BONUS:STAT|INT|-4 BONUS:VAR|Maneuverability|3 ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Breath Weapon ~ Earth Mephit|Fast Healing ~ Earth Mephit|Summon ~ Mephit (Earth Mephit)|Change Size ~ Earth Mephit LEGS:2 HANDS:2 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d3 DR:5/Magic MONSTERCLASS:Outsider (Ref/Will):3 RACETYPE:Outsider TEMPLATE:Earth CR:3 SOURCEPAGE:p.202 SPELLS:Innate|TIMES=1|CASTERLEVEL=6|Soften Earth and Stone +Mephit (Fire) OUTPUTNAME:[NAME] Mephit STARTFEATS:1 SIZE:S MOVE:Walk,30,Fly,40 FACE:5 REACH:5 LANGAUTO:Common,Ignan BONUS:COMBAT|AC|3|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR,CON|2 BONUS:STAT|DEX,CHA|4 BONUS:STAT|INT|-4 BONUS:VAR|Maneuverability|3 ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Breath Weapon ~ Fire Mephit|Fast Healing ~ Fire Mephit|Summon ~ Mephit (Fire Mephit) LEGS:2 HANDS:2 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d3 DR:5/Magic MONSTERCLASS:Outsider (Ref/Will):3 RACETYPE:Outsider TEMPLATE:Fire CR:3 SOURCEPAGE:p.202 SPELLS:Innate|TIMES=1|TIMEUNIT=Hour|CASTERLEVEL=6|Scorching Ray SPELLS:Innate|TIMES=1|CASTERLEVEL=6|Heat Metal,12+CHA +Mephit (Ice) OUTPUTNAME:[NAME] Mephit STARTFEATS:1 SIZE:S MOVE:Walk,30,Fly,40 FACE:5 REACH:5 LANGAUTO:Common,Auran BONUS:COMBAT|AC|3|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR,CON|2 BONUS:STAT|DEX,CHA|4 BONUS:STAT|INT|-4 BONUS:VAR|Maneuverability|3 ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Breath Weapon ~ Ice Mephit|Fast Healing ~ Ice Mephit|Summon ~ Mephit (Ice Mephit) LEGS:2 HANDS:2 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d3 DR:5/Magic MONSTERCLASS:Outsider (Ref/Will):3 RACETYPE:Outsider TEMPLATE:Cold CR:3 SOURCEPAGE:p.202 SPELLS:Innate|TIMES=1|TIMEUNIT=Hour|CASTERLEVEL=6|Magic Missile SPELLS:Innate|TIMES=1|CASTERLEVEL=6|Chill Metal,12+CHA +Mephit (Magma) OUTPUTNAME:[NAME] Mephit STARTFEATS:1 SIZE:S MOVE:Walk,30,Fly,40 FACE:5 REACH:5 LANGAUTO:Common,Ignan BONUS:COMBAT|AC|3|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR,CON|2 BONUS:STAT|DEX,CHA|4 BONUS:STAT|INT|-4 BONUS:VAR|Maneuverability|3 ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Breath Weapon ~ Magma Mephit|Fast Healing ~ Magma Mephit|Summon ~ Mephit (Magma Mephit)|Magma Form ~ Magma Mephit LEGS:2 HANDS:2 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d3 DR:5/Magic MONSTERCLASS:Outsider (Ref/Will):3 RACETYPE:Outsider TEMPLATE:Fire CR:3 SOURCEPAGE:p.202 SPELLS:Innate|TIMES=1|CASTERLEVEL=6|Pyrotechnics,12+CHA +Mephit (Ooze) OUTPUTNAME:[NAME] Mephit STARTFEATS:1 SIZE:S MOVE:Walk,30,Fly,40,Swim,30 FACE:5 REACH:5 LANGAUTO:Common,Aquan BONUS:COMBAT|AC|3|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR,CON|2 BONUS:STAT|DEX,CHA|4 BONUS:STAT|INT|-4 BONUS:VAR|Maneuverability|3 ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Breath Weapon ~ Ooze Mephit|Fast Healing ~ Ooze Mephit|Summon ~ Mephit (Ooze Mephit) LEGS:2 HANDS:2 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d3 DR:5/Magic MONSTERCLASS:Outsider (Ref/Will):3 RACETYPE:Outsider TEMPLATE:Water CR:3 SOURCEPAGE:p.202 SPELLS:Innate|TIMES=1|TIMEUNIT=Hour|CASTERLEVEL=6|Acid Arrow SPELLS:Innate|TIMES=1|CASTERLEVEL=6|Stinking Cloud,13+CHA +Mephit (Salt) OUTPUTNAME:[NAME] Mephit STARTFEATS:1 SIZE:S MOVE:Walk,30,Fly,40 FACE:5 REACH:5 LANGAUTO:Common,Terran BONUS:COMBAT|AC|3|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR,CON|2 BONUS:STAT|DEX,CHA|4 BONUS:STAT|INT|-4 BONUS:VAR|Maneuverability|3 ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Breath Weapon ~ Salt Mephit|Fast Healing ~ Salt Mephit|Summon ~ Mephit (Salt Mephit)|Dehydrate ~ Salt Mephit LEGS:2 HANDS:2 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d3 DR:5/Magic MONSTERCLASS:Outsider (Ref/Will):3 RACETYPE:Outsider TEMPLATE:Earth CR:3 SOURCEPAGE:p.202 SPELLS:Innate|TIMES=1|TIMEUNIT=Hour|CASTERLEVEL=6|Glitterdust,12+CHA +Mephit (Steam) OUTPUTNAME:[NAME] Mephit STARTFEATS:1 SIZE:S MOVE:Walk,30,Fly,40 FACE:5 REACH:5 LANGAUTO:Common,Ignan BONUS:COMBAT|AC|3|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR,CON|2 BONUS:STAT|DEX,CHA|4 BONUS:STAT|INT|-4 BONUS:VAR|Maneuverability|3 ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Breath Weapon ~ Steam Mephit|Fast Healing ~ Steam Mephit|Summon ~ Mephit (Steam Mephit)|Boiling Rain ~ Steam Mephit LEGS:2 HANDS:2 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d3 DR:5/Magic MONSTERCLASS:Outsider (Ref/Will):3 RACETYPE:Outsider TEMPLATE:Fire CR:3 SOURCEPAGE:p.202 SPELLS:Innate|TIMES=1|TIMEUNIT=Hour|CASTERLEVEL=6|Blur,12+CHA +Mephit (Water) OUTPUTNAME:[NAME] Mephit STARTFEATS:1 SIZE:S MOVE:Walk,30,Fly,40,Swim,30 FACE:5 REACH:5 LANGAUTO:Common,Aquan BONUS:COMBAT|AC|3|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR,CON|2 BONUS:STAT|DEX,CHA|4 BONUS:STAT|INT|-4 BONUS:VAR|Maneuverability|3 ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Breath Weapon ~ Water Mephit|Fast Healing ~ Water Mephit|Summon ~ Mephit (Water Mephit) LEGS:2 HANDS:2 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d3 DR:5/Magic MONSTERCLASS:Outsider (Ref/Will):3 RACETYPE:Outsider TEMPLATE:Water CR:3 SOURCEPAGE:p.202 SPELLS:Innate|TIMES=1|TIMEUNIT=Hour|CASTERLEVEL=6|Acid Arrow SPELLS:Innate|TIMES=1|CASTERLEVEL=6|Stinking Cloud,12+CHA +Merfolk STARTFEATS:1 SIZE:M MOVE:Walk,5,Swim,50 FACE:5 REACH:5 VISION:Low-light LANGAUTO:Aquan,Common LANGBONUS:Aboleth,Aklo,Draconic,Elven,Sahuagin,Sylvan BONUS:COMBAT|AC|2|TYPE=NaturalArmor.REPLACE BONUS:STAT|DEX,CON,CHA|2 ABILITY:Special Ability|AUTOMATIC|Amphibious|Can't Be Tripped LEGS:0 RACETYPE:Humanoid TEMPLATE:Aquatic CR:1/3 SOURCEPAGE:p.204 +Mimic STARTFEATS:1 SIZE:M MOVE:Walk,10 FACE:5 REACH:5 LANGAUTO:Common BONUS:COMBAT|AC|5|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Disguise (Mimic objects)|20|TYPE=Racial BONUS:STAT|STR|8 BONUS:STAT|DEX,WIS|2 BONUS:STAT|CON|6 BONUS:VAR|ConstrictDice|1 BONUS:VAR|ConstrictDieSize|8 BONUS:VAR|ConstrictBonusDamage|STR*1.5 BONUS:WEAPONPROF=Slam|DAMAGE|max(0,STR/2) CSKILL:Disguise ABILITY:Special Ability|AUTOMATIC|Immunity to Acid|Constrict|Adhesive ~ Mimic|Mimic Object ~ Mimic LEGS:0 HANDS:0 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,1d8 MONSTERCLASS:Aberration:7 RACETYPE:Aberration TEMPLATE:Shapechanger CR:4 SOURCEPAGE:p.205 +Minotaur STARTFEATS:1 SIZE:L MOVE:Walk,30 FACE:10 REACH:10 LANGAUTO:Giant BONUS:COMBAT|AC|5|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Perception,Survival|4|TYPE=Racial BONUS:STAT|STR|8 BONUS:STAT|CON|4 BONUS:STAT|INT|-4 BONUS:STAT|CHA|-2 BONUS:VAR|PowerfulChargeDamageDice|2 BONUS:VAR|PowerfulChargeDamageDieSize|6 BONUS:VAR|PowerfulChargeBonusDamage|STR*1.5 BONUS:WEAPONPROF=Gore (with weapon attack)|DAMAGE|STR/2 AUTO:WEAPONPROF|Greataxe|TYPE.Simple ABILITY:Special Ability|AUTOMATIC|Powerful Charge|Natural Cunning ~ Minotaur LEGS:2 HANDS:2 NATURALATTACKS:Gore (Primary),Weapon.Natural.Melee.Finesseable.Piercing,*1,1d6|Gore (with weapon attack),Weapon.Natural.Melee.Finesseable.Piercing,*1,1d6 MONSTERCLASS:Monstrous Humanoid:6 RACETYPE:Monstrous Humanoid CR:4 SOURCEPAGE:p.206 +Mite STARTFEATS:1 SIZE:S MOVE:Walk,20,Climb,20 FACE:5 REACH:5 VISION:Darkvision (120') LANGAUTO:Undercommon BONUS:SKILL|Sleight of Hand,Stealth|4|TYPE=Racial BONUS:STAT|STR,INT,CHA|-2 BONUS:STAT|DEX|2 BONUS:STAT|WIS|2 BONUS:VAR|VerminEmpathyLVL|CL AUTO:WEAPONPROF|Dagger|Dart ABILITY:Special ability|AUTOMATIC|Scent|Light Sensitivity|Hatred ~ Mite|Vermin Empathy ~ Mite DR:2/Cold Iron MONSTERCLASS:Fey:1 RACETYPE:Fey RACESUBTYPE:Mite CR:1/4 SOURCEPAGE:p.207 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=1|Prestidigitation SPELLS:Innate|TIMES=1|TIMEUNIT=Day|CASTERLEVEL=1|Doom,11+INT +Mohrg STARTFEATS:1 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 BONUS:COMBAT|AC|8|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|10 BONUS:STAT|DEX|8 BONUS:STAT|CHA|4 BONUS:WEAPONPROF=Tongue|DAMAGE|-(STR/2) ABILITY:Special Ability|AUTOMATIC|Paralysis ~ Mohrg|Create Spawn ~ Mohrg|Grab LEGS:2 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*2,2d8|Tongue,Weapon.Natural.Melee.Finesseable.Touch.Paralysis,*1,0 DEFINE:LOCK.CON|10 MONSTERCLASS:Undead:14 RACETYPE:Undead CR:8 SOURCEPAGE:p.208 KIT:1|CE +Morlock STARTFEATS:1 SIZE:M MOVE:Walk,40,Climb,30 FACE:5 REACH:5 VISION:Darkvision (120') LANGAUTO:Undercommon BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Stealth (In caverns)|4|TYPE=Racial BONUS:SKILL|Acrobatics|8|TYPE=Racial BONUS:STAT|STR,CON,WIS|4 BONUS:STAT|DEX|8 BONUS:STAT|INT|-6 BONUS:STAT|CHA|-4 AUTO:WEAPONPROF|Club ABILITY:Special Ability|AUTOMATIC|Expert Climber ~ Morlock|Leap Attack ~ Morlock|Swarming ~ Morlock|Sneak Attack ~ Morlock|Sneak Attack|Scent|Light Blindness|Immunity to Disease|Immunity to Poison LEGS:2 HANDS:2 NATURALATTACKS:Bite (Primary),Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d4|Bite (With Weapon Attack),Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d4 MONSTERCLASS:Monstrous Humanoid:3 RACETYPE:Monstrous Humanoid CR:2 SOURCEPAGE:p.209 +Mummy STARTFEATS:1 SIZE:M MOVE:Walk,20 FACE:5 REACH:5 LANGAUTO:Common BONUS:COMBAT|AC|10|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|14 BONUS:STAT|INT|-4 BONUS:STAT|WIS,CHA|4 BONUS:WEAPONPROF=Slam|DAMAGE|max(0,STR/2) ABILITY:Special Ability|AUTOMATIC|Vulnerability to Fire|Despair ~ Mummy|Mummy Rot ~ Mummy|Undead Traits LEGS:2 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning.MummyRot,*1,1d8 DEFINE:LOCK.CON|10 DR:5/- MONSTERCLASS:Undead:8 RACETYPE:Undead CR:5 SOURCEPAGE:p.210 KIT:1|LE ###Block: N # Race Name Output Name Starting Feats Size Move Face/Space Reach Vision Automatic Languages Bonus Languages Combat bonus Caster level bonus Stat bonus Modify VAR Weapon prof. bonus Class Skill Automatically Gained Feat Ability Nb Legs Nb Hands Natural Attacks Define Spell Res. Damage Reduction Monster Class Name and Starting Level Main Race Type Template Challenge Rating Source Page Innate Spells Add Apply Kit Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_races_pqr.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_races_pqr.lst 2010-02-03 18:41:25 UTC (rev 11425) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_races_pqr.lst 2010-02-03 22:26:17 UTC (rev 11426) @@ -1,4 +1,4 @@ -# CVS $Revision$ $Author$ -- Wed Feb 3 00:52:08 2010 -- reformated by prettylst.pl v1.39 (build 10232) +# CVS $Revision$ $Author$ -- Wed Feb 3 15:48:54 2010 -- reformated by prettylst.pl v1.39 (build 10232) SOURCELONG:Pathfinder Roleplaying Game Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy85k5 SOURCEDATE:2009-10 ###Block: P @@ -14,17 +14,17 @@ # Race Name Output Name Starting Feats Size Move Face/Space Reach Bonus to skill Stat bonus Weapon prof. bonus Ability Nb Legs Natural Attacks Monster Class Name and Starting Level Main Race Type Template Challenge Rating Source Page ###Block: R -# Race Name Output Name Starting Feats Size Move Face/Space Reach Vision Automatic Languages Combat bonus Caster level bonus Bonus to skill Stat bonus Modify VAR Weapon prof. bonus Class Skill Ability Nb Legs Nb Hands Natural Attacks Define Spell Res. Damage Reduction Monster Class Name and Starting Level Main Race Type Template Challenge Rating Source Page Innate Spells Add Apply Kit -Rakshasa STARTFEATS:1 SIZE:M MOVE:Walk,40 FACE:5 REACH:5 LANGAUTO:Common,Infernal,Undercommon BONUS:COMBAT|AC|9|TYPE=NaturalArmor.REPLACE BONUS:PCLEVEL|Sorcerer|6 BONUS:SKILL|Bluff|4|TYPE=Racial BONUS:SKILL|Disguise|8|TYPE=Racial BONUS:STAT|STR,CHA|6 BONUS:STAT|DEX|10 BONUS:STAT|CON|12 BONUS:STAT|INT,WIS|2 CSKILL:Diplomacy|Disguise|TYPE.Perform ABILITY:Special Ability|AUTOMATIC|Detect Thoughts ~ Rakshasa|Change Shape LEGS:2 HANDS:3 NATURALATTACKS:Claw (w/o melee weapon),Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d4|Claw (w/melee weapon),Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d4 NATURALATTACKS:Bite (w/o melee weapon),Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d6|Bite (w/melee weapon),Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d6 SR:25 DR:15/Good and Piercing MONSTERCLASS:Outsider (Ref/Will):10 RACETYPE:Outsider TEMPLATE:Native|Shapechanger CR:10 SOURCEPAGE:p.231 ADD:SPELLCASTER|1|Sorcerer -Rat (Dire) OUTPUTNAME:[NAME] Rat STARTFEATS:1 SIZE:S MOVE:Walk,40,Climb,20,Swim,20 FACE:5 REACH:5 BONUS:SKILL|Climb,Swim|DEX-STR BONUS:STAT|DEX|6 BONUS:STAT|CON,WIS|2 BONUS:STAT|INT|-8 BONUS:STAT|CHA|-6 BONUS:WEAPONPROF=Bite|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Disease ~ Filth Fever|Scent LEGS:4 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing.Disease,*1,1d4 MONSTERCLASS:Animal:1 RACETYPE:Animal CR:1/3 SOURCEPAGE:p.232 KIT:1|TN -Rat Swarm STARTFEATS:1 SIZE:T MOVE:Walk,15,Climb,15,Swim,15 FACE:10 REACH:0 BONUS:SKILL|Climb,Swim|DEX-STR BONUS:STAT|STR,INT,CHA|-8 BONUS:STAT|DEX|4 BONUS:STAT|CON,WIS|2 BONUS:WEAPONPROF=Swarm|DAMAGE|-STR ABILITY:Special Ability|AUTOMATIC|Disease ~ Filth Fever|Distraction ~ Swarm|Scent LEGS:0 NATURALATTACKS:Swarm,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,1d6 MONSTERCLASS:Animal:3 RACETYPE:Animal TEMPLATE:Swarm CR:2 SOURCEPAGE:p.232 KIT:1|TN -Remorhaz STARTFEATS:1 SIZE:H MOVE:Walk,30,Burrow,20 FACE:15 REACH:15 VISION:Tremorsense (60') LANGAUTO:Giant BONUS:COMBAT|AC|11|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|12 BONUS:STAT|DEX,WIS|2 BONUS:STAT|CON|10 BONUS:STAT|INT|-6 BONUS:WEAPONPROF=Bite|DAMAGE|max(0,STR/2) ABILITY:Special Ability|AUTOMATIC|Grab|Heat ~ Remorhaz|Swallow Whole ~ Remorhaz|Immunity To Fire|Immunity to Cold|Can't be Tripped LEGS:48 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Grab,*1,3d6 MONSTERCLASS:Magical Beast:9 RACETYPE:Magical Beast CR:7 SOURCEPAGE:p.233 -Retriever STARTFEATS:1 SIZE:H MOVE:Walk,50 FACE:15 REACH:15 LANGAUTO:Abyssal BONUS:COMBAT|AC|14|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|12 BONUS:STAT|DEX|6 BONUS:STAT|INT|-8 BONUS:STAT|CHA|-10 BONUS:VAR|FastHealingRate|5 ABILITY:Special Ability|AUTOMATIC|Eye Rays ~ Retriever|Relentless ~ Retriever|Fast Healing|Cannot Speak LEGS:8 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*4,2d6 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing.Grab,*1,1d8 MONSTERCLASS:Construct:15 RACETYPE:Construct TEMPLATE:Extraplanar CR:11 SOURCEPAGE:p.234 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=20|Discern Location -Rhinoceros STARTFEATS:1 SIZE:L MOV... [truncated message content] |
From: <edd...@us...> - 2010-02-04 17:47:59
|
Revision: 11432 http://pcgen.svn.sourceforge.net/pcgen/?rev=11432&view=rev Author: eddyanthony Date: 2010-02-04 17:47:27 +0000 (Thu, 04 Feb 2010) Log Message: ----------- Correct ASPECT usage Modified Paths: -------------- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_abilities_monsters_mno.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_bestiary_core/pathfinder_rpg_bestiary_abilities_monsters_general.lst Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_abilities_monsters_mno.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_abilities_monsters_mno.lst 2010-02-04 17:29:36 UTC (rev 11431) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_abilities_monsters_mno.lst 2010-02-04 17:47:27 UTC (rev 11432) @@ -12,9 +12,9 @@ Sudden Strike KEY:Sudden Strike ~ Giant Mantis CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DESC:A giant mantis is particularly adept at moving quickly when its foes are surprised. During a surprise round, a giant mantis may act as if it had a full round to act, rather than just one standard action. SOURCEPAGE:p.200 ###Block: Medusa abilities -# Ability Name Unique Key Category of Ability Type Define Modify VAR Source Page Aspects Description of the Benefits -Petrifying Gaze KEY:Petrifying Gaze ~ Medusa CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:PetrifyingGazeDC|0 BONUS:VAR|PetrifyingGazeDC|10+(HD/2)+CHA SOURCEPAGE:p.201 BENEFIT:Turn to stone permanently, 30 feet, Fortitude DC %1 negates.|PetrifyingGazeDC -Poison KEY:Poison ~ Medusa CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DEFINE:MedusaPoisonDC|0 BONUS:VAR|MedusaPoisonDC|10+(HD/2)+CON SOURCEPAGE:p.201 ASPECT:Poison Effect|-1d3 Strength ASPECT:Save Frequency|1/rd ASPECT:Poison Duration|6rds ASPECT:Poison Cure|2 consecutive saves ASPECT:Save DC|%1|MedusaPoisonDC BENEFIT:Bite-injury; save Fort DC 18; frequency 1/round for 6 rounds; effect 1d3 Str; cure 2 consecutive saves. The save DC is Constitution-based. +# Ability Name Unique Key Category of Ability Type Define Modify VAR Source Page Aspects Description of the Benefits +Petrifying Gaze KEY:Petrifying Gaze ~ Medusa CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:PetrifyingGazeDC|0 BONUS:VAR|PetrifyingGazeDC|10+(HD/2)+CHA SOURCEPAGE:p.201 BENEFIT:Turn to stone permanently, 30 feet, Fortitude DC %1 negates.|PetrifyingGazeDC +Poison KEY:Poison ~ Medusa CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DEFINE:MedusaPoisonDC|0 BONUS:VAR|MedusaPoisonDC|10+(HD/2)+CON SOURCEPAGE:p.201 ASPECT:Ability Benefit|(DC %1)|MedusaPoisonDC BENEFIT:Bite-injury; save Fort DC 18; frequency 1/round for 6 rounds; effect 1d3 Str; cure 2 consecutive saves. The save DC is Constitution-based. ###Block: Mephit abilities # Ability Name Unique Key Category of Ability Type Description Multiple? Choose Source Page Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_bestiary_core/pathfinder_rpg_bestiary_abilities_monsters_general.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_bestiary_core/pathfinder_rpg_bestiary_abilities_monsters_general.lst 2010-02-04 17:29:36 UTC (rev 11431) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_bestiary_core/pathfinder_rpg_bestiary_abilities_monsters_general.lst 2010-02-04 17:47:27 UTC (rev 11432) @@ -213,8 +213,8 @@ Light Sensitivity CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Weakness DESC:You are dazzled in areas of bright sunlight or within the radius of a daylight spell. SOURCEPAGE:p.301 # Ability Name Unique Key Output Name Category of Ability Type Visible Multiple Requirements Define Description Multiple? Choose Automatically Gained Weapon Prof. Ability Bonus to skill Modify VAR Weapon prof. bonus Class Skill Source Page Aspects Description of the Benefits Temporary effect description -Paralysis KEY:Paralysis ~ Ex CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DEFINE:ParalysisDC|10+(HD/2)+CON DESC:You can render your victims immobile. SOURCEPAGE:p.302 ASPECT:Ability Bonus|(DC %1)|ParalysisDC BENEFIT:You can render your victims immobile. Paralyzed creatures cannot move, speak, or take any physical actions. The creature is rooted to the spot, frozen and helpless. Paralysis works on the body, and a character can usually resist it with a Fortitude saving throw (DC %1). Unlike hold person and similar effects, a paralysis effect does not allow a new save each round. A winged creature flying in the air at the time that it is paralyzed cannot flap its wings and falls. A swimmer can't swim and may drown.|ParalysisDC -Paralysis KEY:Paralysis ~ Su CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:ParalysisDC|10+(HD/2)+CON DESC:You can render your victims immobile. SOURCEPAGE:p.302 ASPECT:Ability Bonus|(DC %1)|ParalysisDC BENEFIT:You can render your victims immobile. Paralyzed creatures cannot move, speak, or take any physical actions. The creature is rooted to the spot, frozen and helpless. Paralysis works on the body, and a character can usually resist it with a Fortitude saving throw (DC %1). Unlike hold person and similar effects, a paralysis effect does not allow a new save each round. A winged creature flying in the air at the time that it is paralyzed cannot flap its wings and falls. A swimmer can't swim and may drown.|ParalysisDC +Paralysis KEY:Paralysis ~ Ex CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DEFINE:ParalysisDC|10+(HD/2)+CON DESC:You can render your victims immobile. SOURCEPAGE:p.302 ASPECT:Ability Benefit|(DC %1)|ParalysisDC BENEFIT:You can render your victims immobile. Paralyzed creatures cannot move, speak, or take any physical actions. The creature is rooted to the spot, frozen and helpless. Paralysis works on the body, and a character can usually resist it with a Fortitude saving throw (DC %1). Unlike hold person and similar effects, a paralysis effect does not allow a new save each round. A winged creature flying in the air at the time that it is paralyzed cannot flap its wings and falls. A swimmer can't swim and may drown.|ParalysisDC +Paralysis KEY:Paralysis ~ Su CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:ParalysisDC|10+(HD/2)+CON DESC:You can render your victims immobile. SOURCEPAGE:p.302 ASPECT:Ability Benefit|(DC %1)|ParalysisDC BENEFIT:You can render your victims immobile. Paralyzed creatures cannot move, speak, or take any physical actions. The creature is rooted to the spot, frozen and helpless. Paralysis works on the body, and a character can usually resist it with a Fortitude saving throw (DC %1). Unlike hold person and similar effects, a paralysis effect does not allow a new save each round. A winged creature flying in the air at the time that it is paralyzed cannot flap its wings and falls. A swimmer can't swim and may drown.|ParalysisDC Poison KEY:Poison ~ Ex CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DEFINE:PoisonDC|10+(HD/2)+CON DESC:You can poison those you attack. BONUS:VAR|PoisonDC|2|PREFEAT:1,Ability Focus(Poison) SOURCEPAGE:p.302 ASPECT:Ability Benefit|(DC %1)|PoisonDC BENEFIT:You can poison those you attack. The saving throw to resist a poison is usually a Fort save (DC %1). Poisons can be removed through neutralize poison and similar effects.|PoisonDC Poison KEY:Poison ~ Su CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:PoisonDC|10+(HD/2)+CON DESC:You can poison those you attack. BONUS:VAR|PoisonDC|2|PREFEAT:1,Ability Focus(Poison) SOURCEPAGE:p.302 ASPECT:Ability Benefit|(DC %1)|PoisonDC BENEFIT:You can poison those you attack. The saving throw to resist a poison is usually a Fort save (DC %1). Poisons can be removed through neutralize poison and similar effects.|PoisonDC This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <edd...@us...> - 2010-02-04 18:33:20
|
Revision: 11433 http://pcgen.svn.sourceforge.net/pcgen/?rev=11433&view=rev Author: eddyanthony Date: 2010-02-04 18:33:10 +0000 (Thu, 04 Feb 2010) Log Message: ----------- Pathfinder Bestiary: Regeneration ability varients Modified Paths: -------------- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_abilities_monsters_pqr.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_kits_races_jkl.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_races_abc.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_races_def.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_races_jkl.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_races_pqr.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_races_stu.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_bestiary_core/pathfinder_rpg_bestiary_abilities_monsters_general.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_bestiary_core/pathfinder_rpg_bestiary_templates_types.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_rpg_core_rulebook_equip_wondrousitems.lst Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_abilities_monsters_pqr.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_abilities_monsters_pqr.lst 2010-02-04 17:47:27 UTC (rev 11432) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_abilities_monsters_pqr.lst 2010-02-04 18:33:10 UTC (rev 11433) @@ -1,4 +1,4 @@ -# CVS $Revision$ $Author$ -- Tue Feb 2 21:34:44 2010 -- reformated by prettylst.pl v1.39 (build 10232) +# CVS $Revision$ $Author$ -- Thu Feb 4 13:09:04 2010 -- reformated by prettylst.pl v1.39 (build 10232) SOURCELONG:Pathfinder Roleplaying Game Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy85k5 SOURCEDATE:2009-10 ###Block: Pegasus abilities @@ -13,10 +13,9 @@ Poison KEY:Poison ~ Phase Spider CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DEFINE:PoisonDC|0 DESC:Bite-injury; save Fort DC %1; frequency 1/round for 8 rounds; effect 1d2 Constitution damage; cure 2 consecutive saves.|PoisonDC BONUS:VAR|PoisonDC|10+(HD/2)+CON BONUS:VAR|PoisonDC|2|PREFEAT:1,Ability Focus(Poison) SOURCEPAGE:p.226 ###Block: Phoenix abilities -# Ability Name Unique Key Category of Ability Type Define Description Source Page Aspects Description of the Benefits -Self-Resurrection KEY:Self-Resurrection ~ Phoenix CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.Defensive DESC:A slain phoenix remains dead for only 1d4 rounds, unless its body is completely destroyed by an effect such as disintegrate, at which time fully healed phoenix emerges from the remains as if brought back to life via resurrection. SOURCEPAGE:p.227 BENEFIT:A slain phoenix remains dead for only 1d4 rounds unless its body is completely destroyed by an effect such as disintegrate. Otherwise, a fully healed phoenix emerges from the remains 1d4 rounds after death, as if brought back to life via resurrection. The phoenix gains 1 permanent negative level when this occurs, although most use greater restoration to remove this negative level as soon as possible. A phoenix can self-resurrect only once per year. If a phoenix dies a second time before that year passes, its death is permanent. A phoenix that dies within the area of a desecrate spell cannot self-resurrect until the desecrate effect ends, at which point the phoenix immediately resurrects. A phoenix brought back to life by other means never gains negative levels as a result. -Shroud of Flame KEY:Shroud of Flame ~ Phoenix CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.Aura DEFINE:ShroudofFireDC|0 DESC:A phoenix can cause its feathers to burst into fire as a free action. SOURCEPAGE:p.227 ASPECT:Ability Benefit|(20 ft., 4d6 fire, DC %1)|ShroudofFireDC BENEFIT:A phoenix can cause its feathers to burst into fire as a free action. As long as its feathers are burning, it inflicts an additional 1d6 points of fire damage with each natural attack, and any creature within reach (20 feet for most phoenixes) must make a DC %1 Reflex save each round to avoid taking 4d6 points of fire damage at the start of its turn. A creature that attacks the phoenix with natural or non-reach melee weapons takes 1d6 points of fire damage (no save) with each successful hit.|ShroudofFireDC -Regeneration KEY:Regeneration ~ Phoenix CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ModifyHP DEFINE:RegenerationRate|0 DESC:You are difficult to kill. SOURCEPAGE:p.303 ASPECT:Ability Benefit|%1 (Cold or Evil)|RegenerationRate BENEFIT:You are difficult to kill. You heal damage at %1 points per round, as with fast healing, but you cannot die as long as your regeneration is still functioning (although you still fall unconscious when their hit points are below 0). Certain attack forms, typically fire and acid, cause your regeneration to stop functioning on the round following the attack. During this round, you cannot heal any damage and can die normally. Attack forms that don't deal hit point damage are not healed by regeneration. Regeneration also does not restore hit points lost from starvation, thirst, or suffocation. You can regrow lost portions of you body and can reattach severed limbs or body parts if they are brought together within 1 hour of severing. Severed parts that are not reattached wither and die normally.|RegenerationRate +# Ability Name Unique Key Category of Ability Type Define Description Source Page Aspects Description of the Benefits +Self-Resurrection KEY:Self-Resurrection ~ Phoenix CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.Defensive DESC:A slain phoenix remains dead for only 1d4 rounds, unless its body is completely destroyed by an effect such as disintegrate, at which time fully healed phoenix emerges from the remains as if brought back to life via resurrection. SOURCEPAGE:p.227 BENEFIT:A slain phoenix remains dead for only 1d4 rounds unless its body is completely destroyed by an effect such as disintegrate. Otherwise, a fully healed phoenix emerges from the remains 1d4 rounds after death, as if brought back to life via resurrection. The phoenix gains 1 permanent negative level when this occurs, although most use greater restoration to remove this negative level as soon as possible. A phoenix can self-resurrect only once per year. If a phoenix dies a second time before that year passes, its death is permanent. A phoenix that dies within the area of a desecrate spell cannot self-resurrect until the desecrate effect ends, at which point the phoenix immediately resurrects. A phoenix brought back to life by other means never gains negative levels as a result. +Shroud of Flame KEY:Shroud of Flame ~ Phoenix CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.Aura DEFINE:ShroudofFireDC|0 DESC:A phoenix can cause its feathers to burst into fire as a free action. SOURCEPAGE:p.227 ASPECT:Ability Benefit|(20 ft., 4d6 fire, DC %1)|ShroudofFireDC BENEFIT:A phoenix can cause its feathers to burst into fire as a free action. As long as its feathers are burning, it inflicts an additional 1d6 points of fire damage with each natural attack, and any creature within reach (20 feet for most phoenixes) must make a DC %1 Reflex save each round to avoid taking 4d6 points of fire damage at the start of its turn. A creature that attacks the phoenix with natural or non-reach melee weapons takes 1d6 points of fire damage (no save) with each successful hit.|ShroudofFireDC ###Block: Pixie abilities # Ability Name Unique Key Category of Ability Type Define Description Modify VAR Source Page Aspects Description of the Benefits Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_kits_races_jkl.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_kits_races_jkl.lst 2010-02-04 17:47:27 UTC (rev 11432) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_kits_races_jkl.lst 2010-02-04 18:33:10 UTC (rev 11433) @@ -45,6 +45,7 @@ STARTPACK:Kyton Default VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[PRERACE:1,Kyton],[!PRERACE:1,%] SOURCEPAGE:p.185 ALIGN:LE RACE:Kyton !PRERACE:1,% +GENDER:Female NAME:Kyton SKILL:Acrobatics RANK:8 SKILL:Climb RANK:8 Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_races_abc.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_races_abc.lst 2010-02-04 17:47:27 UTC (rev 11432) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_races_abc.lst 2010-02-04 18:33:10 UTC (rev 11433) @@ -1,35 +1,35 @@ -# CVS $Revision$ $Author$ -- Wed Feb 3 00:52:08 2010 -- reformated by prettylst.pl v1.39 (build 10232) +# CVS $Revision$ $Author$ -- Thu Feb 4 13:09:04 2010 -- reformated by prettylst.pl v1.39 (build 10232) SOURCELONG:Pathfinder Roleplaying Game Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy85k5 SOURCEDATE:2009-10 ###Block: A -# Race Name Output Name Starting Feats Size Move Face/Space Reach Vision Automatic Languages Bonus Languages Combat bonus Caster level bonus Bonus to skill Stat bonus Modify VAR Weapon prof. bonus Class Skill Automatically Gained Armor Prof. Automatically Gained Feat Ability Nb Legs Nb Hands Natural Attacks Spell Res. Damage Reduction Monster Class Name and Starting Level Main Race Type Template Challenge Rating Source Page Innate Spells Add Apply Kit -Aasimar STARTFEATS:1 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 VISION:Darkvision (60') LANGAUTO:Celestial,Common LANGBONUS:Draconic,Dwarven,Elven,Gnome,Halfling,Sylvan BONUS:SKILL|Diplomacy,Perception|2|TYPE=Racial BONUS:STAT|WIS,CHA|2 BONUS:VAR|AcidResistanceBonus,ColdResistanceBonus,ElectricityResistanceBonus|5 ABILITY:Special Ability|AUTOMATIC|Resistance to Acid|Resistance to Cold|Resistance to Electricity|Skilled ~ Aasimar LEGS:2 HANDS:2 RACETYPE:Outsider TEMPLATE:Native CR:1/2 SOURCEPAGE:p.7 SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Daylight -Aboleth STARTFEATS:1 SIZE:H MOVE:Walk,10,Swim,60 FACE:15 REACH:15 LANGAUTO:Aboleth,Aklo,Aquan,Undercommon BONUS:COMBAT|AC|11|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|10 BONUS:STAT|DEX|2 BONUS:STAT|CON|12 BONUS:STAT|INT|4 BONUS:STAT|WIS,CHA|6 ABILITY:Special Ability|AUTOMATIC|Mucus Cloud ~ Aboleth|Slime ~ Aboleth|Can't Be Tripped LEGS:0 HANDS:4 NATURALATTACKS:Tentacle,Weapon.Natural.Melee.Finesseable.Bludgeoning.Slime,*4,1d6 MONSTERCLASS:Aberration:8 RACETYPE:Aberration TEMPLATE:Aquatic CR:7 SOURCEPAGE:p.8 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=16|Hypnotic Pattern,12+CHA|Illusory Wall,14+CHA|Mirage Arcana,15+CHA|Persistent Image,15+CHA|Programmed Image,16+CHA|Project Image,16+CHA|Veil,16+CHA SPELLS:Innate|TIMES=3|CASTERLEVEL=16|Dominate Monster,19+CHA -Angel (Astral Deva) OUTPUTNAME:[NAME] STARTFEATS:1 SIZE:M MOVE:Walk,50,Fly,100 FACE:5 REACH:5 LANGAUTO:Celestial,Draconic,Infernal BONUS:COMBAT|AC|15|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|16 BONUS:STAT|DEX|8 BONUS:STAT|CON|10 BONUS:STAT|INT,WIS|8 BONUS:STAT|CHA|12 BONUS:VAR|Maneuverability|4 BONUS:WEAPONPROF=Slam|DAMAGE|max(0,(STR/2)) CSKILL:Acrobatics|Diplomacy|Intimidate|Knowledge (Religion) ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Stun ~ Angel|Uncanny Dodge|Change Shape ~ Angel|Angel Resistance LEGS:2 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,1d8 SR:25 DR:10/Evil MONSTERCLASS:Outsider (Fort/Ref):15 RACETYPE:Outsider TEMPLATE:Angel|Extraplanar|Good CR:14 SOURCEPAGE:p.10 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=13|Aid|Continual Flame|Detect Evil|Discern Lies,14+CHA|Dispel Evil,15+CHA|Dispel Magic|Holy Aura,18+CHA|Holy Smite,14+CHA|Holy Word,17+CHA|Invisibility (Self Only)|Plane Shift,17+CHA|Remove Curse|Remove Disease|Remove Fear SPELLS:Innate|TIMES=7|CASTERLEVEL=13|Cure Light Wounds|See Invisibility SPELLS:Innate|TIMES=1|CASTERLEVEL=13|Blade Barrier,16+CHA|Heal KIT:1|NG -Angel (Planetar) OUTPUTNAME:[NAME] STARTFEATS:1 SIZE:L MOVE:Walk,30,Fly,90 FACE:10 REACH:10 LANGAUTO:Celestial,Draconic,Infernal BONUS:COMBAT|AC|19|TYPE=NaturalArmor.REPLACE BONUS:PCLEVEL|Cleric|15 BONUS:STAT|STR|16 BONUS:STAT|DEX|8 BONUS:STAT|INT|12 BONUS:STAT|CON,WIS,CHA|14 BONUS:VAR|Maneuverability|4 BONUS:VAR|RegenerationRate|10 BONUS:WEAPONPROF=Slam|DAMAGE|max(0,(STR/2)) CSKILL:Acrobatics|Diplomacy|Intimidate|Knowledge (Religion) ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Detect Evil ~ Constant|Detect Snares and Pits ~ Constant|Discern Lies ~ Constant|True Seeing ~ Constant|Regeneration|Change Shape ~ Angel|Angel Resistance|Angel Deflection LEGS:2 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,2d8 SR:27 DR:10/Evil MONSTERCLASS:Outsider (Fort/Will):17 RACETYPE:Outsider TEMPLATE:Angel|Extraplanar|Good CR:16 SOURCEPAGE:p.11 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL-1,1))|Continual Flame|Dispel Magic|Holy Smite,14+CHA|Invisibility (self only)|Restoration (Lesser)|Remove Curse|Remove Disease|Remove Fear,11+CHA|Speak With Dead,13+CHA SPELLS:Innate|TIMES=3|CASTERLEVEL=(max(TL-1,1))|Blade Barrier,14+CHA|Flame Strike,15+CHA|Power Word Stun|Raise Dead|Waves of Fatigue SPELLS:Innate|TIMES=1|CASTERLEVEL=(max(TL-1,1))|Earthquake,18+CHA|Restoration (Greater)|Charm Monster (Mass),18+CHA|Waves of Exhaustion ADD:SPELLCASTER|1|Cleric KIT:1|NG -Angel (Solar) OUTPUTNAME:[NAME] STARTFEATS:1 SIZE:L MOVE:Walk,50,Fly,150 FACE:10 REACH:10 LANGAUTO:Celestial,Draconic,Infernal BONUS:COMBAT|AC|19|TYPE=NaturalArmor.REPLACE BONUS:PCLEVEL|Cleric|19 BONUS:STAT|STR|18 BONUS:STAT|DEX|10 BONUS:STAT|CON|20 BONUS:STAT|INT|12 BONUS:STAT|WIS|16 BONUS:STAT|CHA|14 BONUS:VAR|Maneuverability|4 BONUS:VAR|RegenerationRate|15 BONUS:WEAPONPROF=Slam|DAMAGE|max(0,(STR/2)) CSKILL:Fly|Diplomacy|Knowledge (Nature)|Knowledge (Religion) AUTO:ARMORPROF|ARMORTYPE=Light|ARMORTYPE=Medium|ARMORTYPE=Heavy ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Detect Evil ~ Constant|Detect Snares and Pits ~ Constant|Discern Lies ~ Constant|True Seeing ~ Constant|Regeneration|Change Shape ~ Angel|Angel Resistance|Angel Deflection|Slaying Arrow ~ Solar LEGS:2 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,2d8 SR:34 DR:15/Epic DR:15/Evil MONSTERCLASS:Outsider (Fort/Will):22 RACETYPE:Outsider TEMPLATE:Angel|Extraplanar|Good CR:23 SOURCEPAGE:p.12 SPELLS:Innate|TIMES=1|CASTERLEVEL=20|Aid|Animate Objects|Commune|Continual Flame|Dimensional Anchor|Dispel Magic (Greater)|Holy Smite,14+CHA|Imprisonment,19+CHA|Invisibility (self only)|Restoration (Lesser)|Remove Curse|Remove Disease|Remove Fear|Resist Energy|Summon Monster VII|Speak With Dead,13+CHA|Waves of Fatigue SPELLS:Innate|TIMES=3|CASTERLEVEL=20|Blade Barrier,16+CHA|Earthquake,18+CHA|Heal|Charm Monster (Mass),18+CHA|Permanency|Resurrection|Waves of Exhaustion SPELLS:Innate|TIMES=1|CASTERLEVEL=20|Restoration (Greater)|Power Word Blind|Power Word Kill|Power Word Stun|Prismatic Spray,17+CHA|Wish ADD:SPELLCASTER|1|Cleric KIT:1|NG -Animated Object (Tiny) SIZE:T MOVE:Walk,30 FACE:5 REACH:5 BONUS:COMBAT|AC|4|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|-4 BONUS:STAT|DEX|4 BONUS:STAT|WIS,CHA|-9 BONUS:VAR|ConstructionPoints|1 BONUS:VAR|ConstrictDieSize,TrampleDamageDieSize|3 BONUS:VAR|ConstrictBonusDamage|STR BONUS:WEAPONPROF=Slam|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Construction Points|Hardness ~ Animated Object LEGS:2 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,1d3 MONSTERCLASS:Construct (Mindless):1 RACETYPE:Construct CR:1/2 SOURCEPAGE:p.14 KIT:1|Animated Object -Animated Object (Small) SIZE:S MOVE:Walk,30 FACE:5 REACH:5 BONUS:COMBAT|AC|4|TYPE=NaturalArmor.REPLACE BONUS:STAT|DEX|2 BONUS:STAT|WIS,CHA|-9 BONUS:VAR|ConstructionPoints|1 BONUS:VAR|ConstrictDieSize,TrampleDamageDieSize|4 BONUS:VAR|ConstrictBonusDamage|STR BONUS:WEAPONPROF=Slam|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Construction Points|Hardness ~ Animated Object LEGS:2 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,1d4 MONSTERCLASS:Construct (Mindless):2 RACETYPE:Construct CR:2 SOURCEPAGE:p.14 KIT:1|Animated Object -Animated Object (Medium) SIZE:M MOVE:Walk,30 FACE:5 REACH:5 BONUS:COMBAT|AC|4|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|4 BONUS:STAT|WIS,CHA|-9 BONUS:VAR|ConstructionPoints|2 BONUS:VAR|ConstrictDieSize,TrampleDamageDieSize|6 BONUS:VAR|ConstrictBonusDamage|STR BONUS:WEAPONPROF=Slam|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Construction Points|Hardness ~ Animated Object LEGS:2 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,1d6 MONSTERCLASS:Construct (Mindless):3 RACETYPE:Construct CR:3 SOURCEPAGE:p.14 KIT:1|Animated Object -Animated Object (Large) SIZE:L MOVE:Walk,30 FACE:10 REACH:10 BONUS:COMBAT|AC|6|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|12 BONUS:STAT|DEX|-2 BONUS:STAT|WIS,CHA|-9 BONUS:VAR|ConstructionPoints|3 BONUS:VAR|ConstrictDieSize,TrampleDamageDieSize|8 BONUS:VAR|ConstrictBonusDamage|STR BONUS:WEAPONPROF=Slam|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Construction Points|Hardness ~ Animated Object LEGS:2 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,1d8 MONSTERCLASS:Construct (Mindless):4 RACETYPE:Construct CR:5 SOURCEPAGE:p.14 KIT:1|Animated Object -Animated Object (Huge) SIZE:H MOVE:Walk,30 FACE:15 REACH:15 BONUS:COMBAT|AC|9|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|20 BONUS:STAT|DEX|-4 BONUS:STAT|WIS,CHA|-9 BONUS:VAR|ConstructionPoints|4 BONUS:VAR|ConstrictDieSize,TrampleDamageDieSize|6 BONUS:VAR|ConstrictBonusDamage|STR BONUS:VAR|ConstrictDice,TrampleDamageDice|1 BONUS:WEAPONPROF=Slam|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Construction Points|Hardness ~ Animated Object LEGS:2 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,2d6 MONSTERCLASS:Construct (Mindless):7 RACETYPE:Construct CR:7 SOURCEPAGE:p.14 KIT:1|Animated Object -Animated Object (Gargantuan) SIZE:G MOVE:Walk,30 FACE:20 REACH:20 BONUS:COMBAT|AC|13|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|28 BONUS:STAT|DEX|-4 BONUS:STAT|WIS,CHA|-9 BONUS:VAR|ConstructionPoints|5 BONUS:VAR|ConstrictDieSize,TrampleDamageDieSize|8 BONUS:VAR|ConstrictBonusDamage|STR BONUS:VAR|ConstrictDice,TrampleDamageDice|1 BONUS:WEAPONPROF=Slam|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Construction Points|Hardness ~ Animated Object LEGS:2 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,2d8 MONSTERCLASS:Construct (Mindless):10 RACETYPE:Construct CR:9 SOURCEPAGE:p.14 KIT:1|Animated Object -Animated Object (Colossal) SIZE:C MOVE:Walk,30 FACE:30 REACH:30 BONUS:COMBAT|AC|18|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|34 BONUS:STAT|DEX|-4 BONUS:STAT|WIS,CHA|-9 BONUS:VAR|ConstructionPoints|6 BONUS:VAR|ConstrictDieSize,TrampleDamageDieSize|6 BONUS:VAR|ConstrictBonusDamage|STR BONUS:VAR|ConstrictDice,TrampleDamageDice|3 BONUS:WEAPONPROF=Slam|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Construction Points|Hardness ~ Animated Object LEGS:2 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,4d6 MONSTERCLASS:Construct (Mindless):13 RACETYPE:Construct CR:11 SOURCEPAGE:p.14 KIT:1|Animated Object -Ankheg STARTFEATS:1 SIZE:L MOVE:Walk,30,Burrow,20 FACE:10 REACH:5 VISION:Tremorsense (60') BONUS:COMBAT|AC|7|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR,CON|6 BONUS:STAT|INT|-9 BONUS:STAT|WIS|2 BONUS:STAT|CHA|-4 BONUS:WEAPONPROF=Bite|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Spit Acid ~ Ankheg|Acid Bite ~ Ankheg|Grab LEGS:6 HANDS:0 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Acid,*1,2d6 MONSTERCLASS:Magical Beast:3 RACETYPE:Magical Beast CR:3 SOURCEPAGE:p.15 KIT:1|TN -Ant (Giant) OUTPUTNAME:[NAME] Ant SIZE:M MOVE:Walk,50,Climb,20 FACE:5 REACH:5 BONUS:COMBAT|AC|5|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Perception,Survival|4|TYPE=Racial BONUS:STAT|STR|4 BONUS:STAT|CON|6 BONUS:STAT|WIS|2 AUTO:FEAT|Toughness ABILITY:Special Ability|AUTOMATIC|Grab|Poison ~ Giant Ant|Scent LEGS:6 HANDS:0 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d6 NATURALATTACKS:Sting,Weapon.Natural.Melee.Finesseable.Piercing.Poison,*1,1d4 MONSTERCLASS:Vermin:2 RACETYPE:Vermin CR:2 SOURCEPAGE:p.16 KIT:1|TN -Ant (Worker) OUTPUTNAME:[NAME] Ant SIZE:M MOVE:Walk,50,Climb,20 FACE:5 REACH:5 BONUS:COMBAT|AC|5|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Perception,Survival|4|TYPE=Racial BONUS:STAT|STR|4 BONUS:STAT|CON|6 BONUS:STAT|WIS|2 AUTO:FEAT|Toughness ABILITY:Special Ability|AUTOMATIC|Scent LEGS:6 HANDS:0 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d6 NATURALATTACKS:Sting,Weapon.Natural.Melee.Finesseable.Piercing,*1,1d4 MONSTERCLASS:Vermin:2 RACETYPE:Vermin CR:1 SOURCEPAGE:p.16 KIT:1|TN -Ant (Drone) OUTPUTNAME:[NAME] Ant SIZE:M MOVE:Walk,50,Climb,20,Fly,30 FACE:5 REACH:5 BONUS:COMBAT|AC|7|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Perception,Survival|4|TYPE=Racial BONUS:STAT|STR|8 BONUS:STAT|CON|10 BONUS:STAT|WIS|6 BONUS:STAT|DEX,CHA|4 BONUS:VAR|Maneuverability|4 AUTO:FEAT|Toughness ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Grab|Poison ~ Giant Ant|Scent LEGS:6 HANDS:0 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d6 NATURALATTACKS:Sting,Weapon.Natural.Melee.Finesseable.Piercing.Poison,*1,1d4 MONSTERCLASS:Vermin:2 RACETYPE:Vermin CR:3 SOURCEPAGE:p.16 KIT:1|TN -Ant (Queen) OUTPUTNAME:[NAME] Ant SIZE:L MOVE:Walk,10 FACE:10 REACH:5 BONUS:COMBAT|AC|10|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Perception,Survival|4|TYPE=Racial BONUS:STAT|STR|12 BONUS:STAT|DEX|2 BONUS:STAT|CON|14 BONUS:STAT|WIS|6 BONUS:STAT|CHA|4 AUTO:FEAT|Toughness ABILITY:Special Ability|AUTOMATIC|Grab|Poison ~ Giant Ant|Scent LEGS:6 HANDS:0 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d8 NATURALATTACKS:Sting,Weapon.Natural.Melee.Finesseable.Piercing.Poison,*1,1d6 MONSTERCLASS:Vermin:2 RACETYPE:Vermin CR:4 SOURCEPAGE:p.16 KIT:1|TN -Ant (Army/Swarm) OUTPUTNAME:Army Ant Swarm SIZE:F MOVE:Walk,30,Climb,30 FACE:10 REACH:0 BONUS:SKILL|Perception|4|TYPE=Racial BONUS:STAT|STR|-9 BONUS:STAT|DEX|4 BONUS:STAT|CHA|-8 BONUS:WEAPONPROF=Swarm|DAMAGE|-STR ABILITY:Special Ability|AUTOMATIC|Scent|Cling ~ Army Ant Swarm|Consume ~ Army Ant Swarm LEGS:0 HANDS:0 NATURALATTACKS:Swarm,Weapon.Natural.Melee,*1,3d6 MONSTERCLASS:Vermin:11 RACETYPE:Vermin TEMPLATE:Swarm CR:5 SOURCEPAGE:p.16 KIT:1|TN -Ape (Gorilla) OUTPUTNAME:[NAME] STARTFEATS:1 SIZE:L MOVE:Walk,30,Climb,30 FACE:10 REACH:10 BONUS:COMBAT|AC|3|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR,DEX,CON|4 BONUS:STAT|INT|-8 BONUS:STAT|WIS|2 BONUS:STAT|CHA|-4 ABILITY:Special Ability|AUTOMATIC|Scent LEGS:2 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*2,1d6 MONSTERCLASS:Animal:3 RACETYPE:Animal CR:2 SOURCEPAGE:p.17 KIT:1|TN -Ape (Dire) OUTPUTNAME:[NAME] Ape STARTFEATS:1 SIZE:L MOVE:Walk,30,Climb,30 FACE:10 REACH:10 BONUS:COMBAT|AC|4|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|8 BONUS:STAT|DEX|4 BONUS:STAT|CON|6 BONUS:STAT|INT|-8 BONUS:STAT|WIS|2 BONUS:STAT|CHA|-4 BONUS:VAR|RendDamageDieSize|4 BONUS:VAR|RendBonusDamage|STR*1.5 ABILITY:Special Ability|AUTOMATIC|Rend|Scent LEGS:2 HANDS:2 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d6 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Pircing.Slashing,*2,1d4 MONSTERCLASS:Animal:4 RACETYPE:Animal CR:3 SOURCEPAGE:p.17 KIT:1|TN -Archon (Hound) OUTPUTNAME:[NAME] Archon STARTFEATS:1 SIZE:M MOVE:Walk,40 FACE:5 REACH:5 LANGAUTO:Celestial,Draconic,Infernal BONUS:COMBAT|AC|9|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Stealth,Survival|4|TYPE=Racial BONUS:STAT|STR|4 BONUS:STAT|CON,WIS,CHA|2 BONUS:WEAPONPROF=Bite (Primary)|DAMAGE|max(0,(STR/2)) BONUS:WEAPONPROF=Bite (with weapon attack)|DAMAGE|max(0,(STR/2)) BONUS:WEAPONPROF=Slam|TOHIT|5 CSKILL:Acrobatics|Intimidate|Survival ABILITY:Special Ability|AUTOMATIC|Scent|Archon Deflection|Archon Resistance|Magic Circle against Evil ~ Archon|Detect Evil ~ Archon|Change Shape ~ Hound Archon LEGS:2 HANDS:2 NATURALATTACKS:Bite (Primary),Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing,*1,1d8|Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,1d4|Bite (with weapon attack),Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing,*1,1d8 SR:15 DR:10/Evil MONSTERCLASS:Outsider (Fort/Ref):6 RACETYPE:Outsider TEMPLATE:Archon|Extraplanar|Good|Lawful CR:4 SOURCEPAGE:p.19 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Continual Flame|Teleport (Greater)|Message KIT:1|LG -Archon (Lantern) OUTPUTNAME:[NAME] Archon STARTFEATS:1 SIZE:S MOVE:Fly,60 FACE:5 REACH:5 LANGAUTO:Celestial,Draconic,Infernal BONUS:COMBAT|AC|4|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|-9 BONUS:STAT|CON|2 BONUS:STAT|INT|-4 BONUS:VAR|Maneuverability|5 CSKILL:Diplomacy|Fly ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Archon Deflection|Archon Resistance|Gestalt ~ Lantern Archon|Light Ray ~ Lantern Archon LEGS:0 HANDS:0 NATURALATTACKS:Light Ray,Weapon.Natural.Ranged.Touch,*2,1d6 DR:10/Evil MONSTERCLASS:Outsider (Fort/Ref):2 RACETYPE:Outsider TEMPLATE:Archon|Extraplanar|Good|Lawful CR:2 SOURCEPAGE:p.20 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL+1,1))|Aid|Continual Flame|Detect Evil|Teleport (Greater) KIT:1|LG -Archon (Trumpet) OUTPUTNAME:[NAME] Archon STARTFEATS:1 SIZE:M MOVE:Walk,40,Fly,90 FACE:5 REACH:5 LANGAUTO:Celestial,Draconic,Infernal BONUS:COMBAT|AC|14|TYPE=NaturalArmor.REPLACE BONUS:PCLEVEL|Cleric|13 BONUS:STAT|STR,WIS|10 BONUS:STAT|DEX,INT,CHA|6 BONUS:STAT|CON|14 BONUS:VAR|Maneuverability|4|TYPE=Racial CSKILL:Diplomacy|Fly|Handle Animal|Knowledge (Religion) ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Magic Circle against Evil ~ Archon|Archon Deflection|Archon Resistance|Trumpet ~ Trumpet Archon LEGS:2 HANDS:2 SR:25 DR:10/Evil MONSTERCLASS:Outsider (Fort/Will):14 RACETYPE:Outsider TEMPLATE:Archon|Extraplanar|Good|Lawful CR:14 SOURCEPAGE:p.21 SPELLS:Innate|TIMES=1|CASTERLEVEL=(max(TL,1))|Aid|Continual Flame|Detect Evil|Teleport (Greater)|Message ADD:SPELLCASTER|1|Cleric KIT:1|LG -Assassin Vine SIZE:L MOVE:Walk,5 FACE:10 REACH:10 VISION:Blindsight (30') BONUS:COMBAT|AC|6|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|10 BONUS:STAT|CON|6 BONUS:STAT|WIS|2 BONUS:STAT|CHA|-2 BONUS:VAR|ConstrictDieSize|8 BONUS:VAR|ConstrictBonusDamage|STR*1.5 BONUS:VAR|ColdResistanceBonus,FireResistanceBonus|10 BONUS:WEAPONPROF=Slam|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Grab|Can't Be Tripped|Camouflage ~ Assassin Vine|Entangle ~ Assassin Vine|Constrict|Resistance to Cold|Resistance to Fire LEGS:0 HANDS:0 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Piercing.Slashing.Poison,*1,1d8 MONSTERCLASS:Plant (Mindless):4 RACETYPE:Plant CR:3 SOURCEPAGE:p.22 KIT:1|TN -Azata (Bralani) OUTPUTNAME:[NAME] STARTFEATS:1 SIZE:M MOVE:Walk,40,Fly,100 FACE:5 REACH:5 LANGAUTO:Celestial,Draconic,Infernal BONUS:COMBAT|AC|6|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|10 BONUS:STAT|DEX,CON|8 BONUS:STAT|INT|2 BONUS:STAT|WIS,CHA|4 BONUS:VAR|Maneuverability|5|TYPE=Racial BONUS:VAR|ColdResistanceBonus,FireResistanceBonus|10 CSKILL:Fly|Handle Animal|Ride ABILITY:Special Ability|AUTOMATIC|Resistance to Cold|Resistance to Fire|Flight Maneuverability|Whirlwind Blast ~ Bralani|Wind Form ~ Bralani LEGS:2 HANDS:2 SR:17 DR:10/Cold Iron or Evil MONSTERCLASS:Outsider (Fort/Ref):7 RACETYPE:Outsider TEMPLATE:Azata|Chaotic|Extraplanar|Good|Shapechanger CR:6 SOURCEPAGE:p.24 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=6|Blur|Charm Person,11+CHA|Gust of Wind,12+CHA|Mirror Image|Wind Wall SPELLS:Innate|TIMES=2|CASTERLEVEL=6Lightning Bolt,13+CHA|Cure Serious Wounds KIT:1|CG -Azata (Ghaele) OUTPUTNAME:[NAME] STARTFEATS:1 SIZE:M MOVE:Walk,50,Fly,150 FACE:5 REACH:5 LANGAUTO:Celestial,Draconic,Infernal BONUS:COMBAT|AC|12|TYPE=NaturalArmor.REPLACE BONUS:PCLEVEL|Cleric|12 BONUS:STAT|STR|14 BONUS:STAT|DEX|2 BONUS:STAT|CON|10 BONUS:STAT|INT|6 BONUS:STAT|WIS|8 BONUS:STAT|CHA|6 BONUS:VAR|Maneuverability|5|TYPE=Racial BONUS:VAR|SLA_CL|max(TL,1) CSKILL:Diplomacy|Escape Artist|Fly|Handle Animal ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Gaze ~ Ghaele|Light Form ~ Ghaele|Light Ray ~ Ghaele|Detect Evil ~ Constant|Holy Aura ~ Constant|See Invisibility ~ Constant LEGS:2 HANDS:2 DR:10/Cold Iron DR:10/Evil MONSTERCLASS:Outsider (Fort/Will):13 RACETYPE:Outsider TEMPLATE:Azata|Chaotic|Extraplanar|Good|Shapechanger CR:13 SOURCEPAGE:p.25 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Aid|Charm Monster,14+CHA|Continual Flame|Cure Light Wounds|Dancing Lights|Detect Thoughts,12+CHA|Disguise Self|Dispel Magic|Hold Monster,15+CHA|Invisibility (Greater/self only)|Major Image,13+CHA|Teleport (Greater/self plus objects) SPELLS:Innate|TIMES=3|CASTERLEVEL=(max(TL,1))|Globe of Invulnerability SPELLS:Innate|TIMES=1|CASTERLEVEL=(max(TL,1))|Chain Lightning,16+CHA|Prismatic Spray,17+CHA|Wall of Force ADD:SPELLCASTER|1|Cleric KIT:1|CG -Azata (Lillend) OUTPUTNAME:[NAME] STARTFEATS:1 SIZE:L MOVE:Walk,30,Fly,70 FACE:10 REACH:10 LANGAUTO:Celestial,Draconic,Infernal BONUS:COMBAT|AC|8|TYPE=NaturalArmor.REPLACE BONUS:PCLEVEL|Bard|6 BONUS:SKILL|Survival|4|TYPE=Racial BONUS:STAT|STR,CON|10 BONUS:STAT|DEX,WIS|6 BONUS:STAT|INT|4 BONUS:STAT|CHA|8 BONUS:VAR|BardicPerformanceLVL|HD BONUS:VAR|Maneuverability|3|TYPE=Racial BONUS:VAR|ColdResistanceBonus,FireResistanceBonus|10 BONUS:VAR|ConstrictDieSize|6 BONUS:VAR|ConstrictBonusDamage|STR BONUS:VAR|ConstrictDice|1 BONUS:WEAPONPROF=Tail Slap|TOHIT|-5 BONUS:WEAPONPROF=Tail Slap|DAMAGE|-ceil(STR/2) CSKILL:Diplomacy|Fly|Perform (String Instruments) ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Resistance to Cold|Resistance to Fire|Immunity to Poison|Can't Be Tripped|Constrict|Bardic Performance LEGS:2 HANDS:2 NATURALATTACKS:Tail Slap,Weapon.Natural.Melee.Finesseable.Bludgeoning.Grab,*1,2d6 MONSTERCLASS:Outsider (Ref/Will):7 RACETYPE:Outsider TEMPLATE:Azata|Chaotic|Extraplanar|Good CR:7 SOURCEPAGE:p.26 SPELLS:Innate|TIMES=3|CASTERLEVEL=(max(TL,1))|Darkness|Hallucinatory Terrain,14+CHA|Knock|Light SPELLS:Innate|TIMES=1|CASTERLEVEL=(max(TL,1))|Charm Person,11+CHA|Speak with Animals|Speak with Plants ADD:SPELLCASTER|1|Bard KIT:1|CG +# Race Name Output Name Starting Feats Size Move Face/Space Reach Vision Automatic Languages Bonus Languages Combat bonus Caster level bonus Bonus to skill Stat bonus Modify VAR Weapon prof. bonus Class Skill Automatically Gained Armor Prof. Automatically Gained Feat Ability Nb Legs Nb Hands Natural Attacks Spell Res. Damage Reduction Monster Class Name and Starting Level Main Race Type Template Challenge Rating Source Page Innate Spells Add Apply Kit +Aasimar STARTFEATS:1 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 VISION:Darkvision (60') LANGAUTO:Celestial,Common LANGBONUS:Draconic,Dwarven,Elven,Gnome,Halfling,Sylvan BONUS:SKILL|Diplomacy,Perception|2|TYPE=Racial BONUS:STAT|WIS,CHA|2 BONUS:VAR|AcidResistanceBonus,ColdResistanceBonus,ElectricityResistanceBonus|5 ABILITY:Special Ability|AUTOMATIC|Resistance to Acid|Resistance to Cold|Resistance to Electricity|Skilled ~ Aasimar LEGS:2 HANDS:2 RACETYPE:Outsider TEMPLATE:Native CR:1/2 SOURCEPAGE:p.7 SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Daylight +Aboleth STARTFEATS:1 SIZE:H MOVE:Walk,10,Swim,60 FACE:15 REACH:15 LANGAUTO:Aboleth,Aklo,Aquan,Undercommon BONUS:COMBAT|AC|11|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|10 BONUS:STAT|DEX|2 BONUS:STAT|CON|12 BONUS:STAT|INT|4 BONUS:STAT|WIS,CHA|6 ABILITY:Special Ability|AUTOMATIC|Mucus Cloud ~ Aboleth|Slime ~ Aboleth|Can't Be Tripped LEGS:0 HANDS:4 NATURALATTACKS:Tentacle,Weapon.Natural.Melee.Finesseable.Bludgeoning.Slime,*4,1d6 MONSTERCLASS:Aberration:8 RACETYPE:Aberration TEMPLATE:Aquatic CR:7 SOURCEPAGE:p.8 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=16|Hypnotic Pattern,12+CHA|Illusory Wall,14+CHA|Mirage Arcana,15+CHA|Persistent Image,15+CHA|Programmed Image,16+CHA|Project Image,16+CHA|Veil,16+CHA SPELLS:Innate|TIMES=3|CASTERLEVEL=16|Dominate Monster,19+CHA +Angel (Astral Deva) OUTPUTNAME:[NAME] STARTFEATS:1 SIZE:M MOVE:Walk,50,Fly,100 FACE:5 REACH:5 LANGAUTO:Celestial,Draconic,Infernal BONUS:COMBAT|AC|15|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|16 BONUS:STAT|DEX|8 BONUS:STAT|CON|10 BONUS:STAT|INT,WIS|8 BONUS:STAT|CHA|12 BONUS:VAR|Maneuverability|4 BONUS:WEAPONPROF=Slam|DAMAGE|max(0,(STR/2)) CSKILL:Acrobatics|Diplomacy|Intimidate|Knowledge (Religion) ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Stun ~ Angel|Uncanny Dodge|Change Shape ~ Angel|Angel Resistance LEGS:2 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,1d8 SR:25 DR:10/Evil MONSTERCLASS:Outsider (Fort/Ref):15 RACETYPE:Outsider TEMPLATE:Angel|Extraplanar|Good CR:14 SOURCEPAGE:p.10 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=13|Aid|Continual Flame|Detect Evil|Discern Lies,14+CHA|Dispel Evil,15+CHA|Dispel Magic|Holy Aura,18+CHA|Holy Smite,14+CHA|Holy Word,17+CHA|Invisibility (Self Only)|Plane Shift,17+CHA|Remove Curse|Remove Disease|Remove Fear SPELLS:Innate|TIMES=7|CASTERLEVEL=13|Cure Light Wounds|See Invisibility SPELLS:Innate|TIMES=1|CASTERLEVEL=13|Blade Barrier,16+CHA|Heal KIT:1|NG +Angel (Planetar) OUTPUTNAME:[NAME] STARTFEATS:1 SIZE:L MOVE:Walk,30,Fly,90 FACE:10 REACH:10 LANGAUTO:Celestial,Draconic,Infernal BONUS:COMBAT|AC|19|TYPE=NaturalArmor.REPLACE BONUS:PCLEVEL|Cleric|15 BONUS:STAT|STR|16 BONUS:STAT|DEX|8 BONUS:STAT|INT|12 BONUS:STAT|CON,WIS,CHA|14 BONUS:VAR|Maneuverability|4 BONUS:VAR|RegenerationRate|10 BONUS:WEAPONPROF=Slam|DAMAGE|max(0,(STR/2)) CSKILL:Acrobatics|Diplomacy|Intimidate|Knowledge (Religion) ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Detect Evil ~ Constant|Detect Snares and Pits ~ Constant|Discern Lies ~ Constant|True Seeing ~ Constant|Regeneration ~ Evil|Change Shape ~ Angel|Angel Resistance|Angel Deflection LEGS:2 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,2d8 SR:27 DR:10/Evil MONSTERCLASS:Outsider (Fort/Will):17 RACETYPE:Outsider TEMPLATE:Angel|Extraplanar|Good CR:16 SOURCEPAGE:p.11 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL-1,1))|Continual Flame|Dispel Magic|Holy Smite,14+CHA|Invisibility (self only)|Restoration (Lesser)|Remove Curse|Remove Disease|Remove Fear,11+CHA|Speak With Dead,13+CHA SPELLS:Innate|TIMES=3|CASTERLEVEL=(max(TL-1,1))|Blade Barrier,14+CHA|Flame Strike,15+CHA|Power Word Stun|Raise Dead|Waves of Fatigue SPELLS:Innate|TIMES=1|CASTERLEVEL=(max(TL-1,1))|Earthquake,18+CHA|Restoration (Greater)|Charm Monster (Mass),18+CHA|Waves of Exhaustion ADD:SPELLCASTER|1|Cleric KIT:1|NG +Angel (Solar) OUTPUTNAME:[NAME] STARTFEATS:1 SIZE:L MOVE:Walk,50,Fly,150 FACE:10 REACH:10 LANGAUTO:Celestial,Draconic,Infernal BONUS:COMBAT|AC|19|TYPE=NaturalArmor.REPLACE BONUS:PCLEVEL|Cleric|19 BONUS:STAT|STR|18 BONUS:STAT|DEX|10 BONUS:STAT|CON|20 BONUS:STAT|INT|12 BONUS:STAT|WIS|16 BONUS:STAT|CHA|14 BONUS:VAR|Maneuverability|4 BONUS:VAR|RegenerationRate|15 BONUS:WEAPONPROF=Slam|DAMAGE|max(0,(STR/2)) CSKILL:Fly|Diplomacy|Knowledge (Nature)|Knowledge (Religion) AUTO:ARMORPROF|ARMORTYPE=Light|ARMORTYPE=Medium|ARMORTYPE=Heavy ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Detect Evil ~ Constant|Detect Snares and Pits ~ Constant|Discern Lies ~ Constant|True Seeing ~ Constant|Regeneration ~ Evil Magic|Change Shape ~ Angel|Angel Resistance|Angel Deflection|Slaying Arrow ~ Solar LEGS:2 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,2d8 SR:34 DR:15/Epic DR:15/Evil MONSTERCLASS:Outsider (Fort/Will):22 RACETYPE:Outsider TEMPLATE:Angel|Extraplanar|Good CR:23 SOURCEPAGE:p.12 SPELLS:Innate|TIMES=1|CASTERLEVEL=20|Aid|Animate Objects|Commune|Continual Flame|Dimensional Anchor|Dispel Magic (Greater)|Holy Smite,14+CHA|Imprisonment,19+CHA|Invisibility (self only)|Restoration (Lesser)|Remove Curse|Remove Disease|Remove Fear|Resist Energy|Summon Monster VII|Speak With Dead,13+CHA|Waves of Fatigue SPELLS:Innate|TIMES=3|CASTERLEVEL=20|Blade Barrier,16+CHA|Earthquake,18+CHA|Heal|Charm Monster (Mass),18+CHA|Permanency|Resurrection|Waves of Exhaustion SPELLS:Innate|TIMES=1|CASTERLEVEL=20|Restoration (Greater)|Power Word Blind|Power Word Kill|Power Word Stun|Prismatic Spray,17+CHA|Wish ADD:SPELLCASTER|1|Cleric KIT:1|NG +Animated Object (Tiny) SIZE:T MOVE:Walk,30 FACE:5 REACH:5 BONUS:COMBAT|AC|4|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|-4 BONUS:STAT|DEX|4 BONUS:STAT|WIS,CHA|-9 BONUS:VAR|ConstructionPoints|1 BONUS:VAR|ConstrictDieSize,TrampleDamageDieSize|3 BONUS:VAR|ConstrictBonusDamage|STR BONUS:WEAPONPROF=Slam|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Construction Points|Hardness ~ Animated Object LEGS:2 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,1d3 MONSTERCLASS:Construct (Mindless):1 RACETYPE:Construct CR:1/2 SOURCEPAGE:p.14 KIT:1|Animated Object +Animated Object (Small) SIZE:S MOVE:Walk,30 FACE:5 REACH:5 BONUS:COMBAT|AC|4|TYPE=NaturalArmor.REPLACE BONUS:STAT|DEX|2 BONUS:STAT|WIS,CHA|-9 BONUS:VAR|ConstructionPoints|1 BONUS:VAR|ConstrictDieSize,TrampleDamageDieSize|4 BONUS:VAR|ConstrictBonusDamage|STR BONUS:WEAPONPROF=Slam|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Construction Points|Hardness ~ Animated Object LEGS:2 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,1d4 MONSTERCLASS:Construct (Mindless):2 RACETYPE:Construct CR:2 SOURCEPAGE:p.14 KIT:1|Animated Object +Animated Object (Medium) SIZE:M MOVE:Walk,30 FACE:5 REACH:5 BONUS:COMBAT|AC|4|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|4 BONUS:STAT|WIS,CHA|-9 BONUS:VAR|ConstructionPoints|2 BONUS:VAR|ConstrictDieSize,TrampleDamageDieSize|6 BONUS:VAR|ConstrictBonusDamage|STR BONUS:WEAPONPROF=Slam|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Construction Points|Hardness ~ Animated Object LEGS:2 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,1d6 MONSTERCLASS:Construct (Mindless):3 RACETYPE:Construct CR:3 SOURCEPAGE:p.14 KIT:1|Animated Object +Animated Object (Large) SIZE:L MOVE:Walk,30 FACE:10 REACH:10 BONUS:COMBAT|AC|6|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|12 BONUS:STAT|DEX|-2 BONUS:STAT|WIS,CHA|-9 BONUS:VAR|ConstructionPoints|3 BONUS:VAR|ConstrictDieSize,TrampleDamageDieSize|8 BONUS:VAR|ConstrictBonusDamage|STR BONUS:WEAPONPROF=Slam|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Construction Points|Hardness ~ Animated Object LEGS:2 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,1d8 MONSTERCLASS:Construct (Mindless):4 RACETYPE:Construct CR:5 SOURCEPAGE:p.14 KIT:1|Animated Object +Animated Object (Huge) SIZE:H MOVE:Walk,30 FACE:15 REACH:15 BONUS:COMBAT|AC|9|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|20 BONUS:STAT|DEX|-4 BONUS:STAT|WIS,CHA|-9 BONUS:VAR|ConstructionPoints|4 BONUS:VAR|ConstrictDieSize,TrampleDamageDieSize|6 BONUS:VAR|ConstrictBonusDamage|STR BONUS:VAR|ConstrictDice,TrampleDamageDice|1 BONUS:WEAPONPROF=Slam|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Construction Points|Hardness ~ Animated Object LEGS:2 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,2d6 MONSTERCLASS:Construct (Mindless):7 RACETYPE:Construct CR:7 SOURCEPAGE:p.14 KIT:1|Animated Object +Animated Object (Gargantuan) SIZE:G MOVE:Walk,30 FACE:20 REACH:20 BONUS:COMBAT|AC|13|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|28 BONUS:STAT|DEX|-4 BONUS:STAT|WIS,CHA|-9 BONUS:VAR|ConstructionPoints|5 BONUS:VAR|ConstrictDieSize,TrampleDamageDieSize|8 BONUS:VAR|ConstrictBonusDamage|STR BONUS:VAR|ConstrictDice,TrampleDamageDice|1 BONUS:WEAPONPROF=Slam|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Construction Points|Hardness ~ Animated Object LEGS:2 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,2d8 MONSTERCLASS:Construct (Mindless):10 RACETYPE:Construct CR:9 SOURCEPAGE:p.14 KIT:1|Animated Object +Animated Object (Colossal) SIZE:C MOVE:Walk,30 FACE:30 REACH:30 BONUS:COMBAT|AC|18|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|34 BONUS:STAT|DEX|-4 BONUS:STAT|WIS,CHA|-9 BONUS:VAR|ConstructionPoints|6 BONUS:VAR|ConstrictDieSize,TrampleDamageDieSize|6 BONUS:VAR|ConstrictBonusDamage|STR BONUS:VAR|ConstrictDice,TrampleDamageDice|3 BONUS:WEAPONPROF=Slam|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Construction Points|Hardness ~ Animated Object LEGS:2 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,4d6 MONSTERCLASS:Construct (Mindless):13 RACETYPE:Construct CR:11 SOURCEPAGE:p.14 KIT:1|Animated Object +Ankheg STARTFEATS:1 SIZE:L MOVE:Walk,30,Burrow,20 FACE:10 REACH:5 VISION:Tremorsense (60') BONUS:COMBAT|AC|7|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR,CON|6 BONUS:STAT|INT|-9 BONUS:STAT|WIS|2 BONUS:STAT|CHA|-4 BONUS:WEAPONPROF=Bite|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Spit Acid ~ Ankheg|Acid Bite ~ Ankheg|Grab LEGS:6 HANDS:0 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Acid,*1,2d6 MONSTERCLASS:Magical Beast:3 RACETYPE:Magical Beast CR:3 SOURCEPAGE:p.15 KIT:1|TN +Ant (Giant) OUTPUTNAME:[NAME] Ant SIZE:M MOVE:Walk,50,Climb,20 FACE:5 REACH:5 BONUS:COMBAT|AC|5|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Perception,Survival|4|TYPE=Racial BONUS:STAT|STR|4 BONUS:STAT|CON|6 BONUS:STAT|WIS|2 AUTO:FEAT|Toughness ABILITY:Special Ability|AUTOMATIC|Grab|Poison ~ Giant Ant|Scent LEGS:6 HANDS:0 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d6 NATURALATTACKS:Sting,Weapon.Natural.Melee.Finesseable.Piercing.Poison,*1,1d4 MONSTERCLASS:Vermin:2 RACETYPE:Vermin CR:2 SOURCEPAGE:p.16 KIT:1|TN +Ant (Worker) OUTPUTNAME:[NAME] Ant SIZE:M MOVE:Walk,50,Climb,20 FACE:5 REACH:5 BONUS:COMBAT|AC|5|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Perception,Survival|4|TYPE=Racial BONUS:STAT|STR|4 BONUS:STAT|CON|6 BONUS:STAT|WIS|2 AUTO:FEAT|Toughness ABILITY:Special Ability|AUTOMATIC|Scent LEGS:6 HANDS:0 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d6 NATURALATTACKS:Sting,Weapon.Natural.Melee.Finesseable.Piercing,*1,1d4 MONSTERCLASS:Vermin:2 RACETYPE:Vermin CR:1 SOURCEPAGE:p.16 KIT:1|TN +Ant (Drone) OUTPUTNAME:[NAME] Ant SIZE:M MOVE:Walk,50,Climb,20,Fly,30 FACE:5 REACH:5 BONUS:COMBAT|AC|7|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Perception,Survival|4|TYPE=Racial BONUS:STAT|STR|8 BONUS:STAT|CON|10 BONUS:STAT|WIS|6 BONUS:STAT|DEX,CHA|4 BONUS:VAR|Maneuverability|4 AUTO:FEAT|Toughness ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Grab|Poison ~ Giant Ant|Scent LEGS:6 HANDS:0 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d6 NATURALATTACKS:Sting,Weapon.Natural.Melee.Finesseable.Piercing.Poison,*1,1d4 MONSTERCLASS:Vermin:2 RACETYPE:Vermin CR:3 SOURCEPAGE:p.16 KIT:1|TN +Ant (Queen) OUTPUTNAME:[NAME] Ant SIZE:L MOVE:Walk,10 FACE:10 REACH:5 BONUS:COMBAT|AC|10|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Perception,Survival|4|TYPE=Racial BONUS:STAT|STR|12 BONUS:STAT|DEX|2 BONUS:STAT|CON|14 BONUS:STAT|WIS|6 BONUS:STAT|CHA|4 AUTO:FEAT|Toughness ABILITY:Special Ability|AUTOMATIC|Grab|Poison ~ Giant Ant|Scent LEGS:6 HANDS:0 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d8 NATURALATTACKS:Sting,Weapon.Natural.Melee.Finesseable.Piercing.Poison,*1,1d6 MONSTERCLASS:Vermin:2 RACETYPE:Vermin CR:4 SOURCEPAGE:p.16 KIT:1|TN +Ant (Army/Swarm) OUTPUTNAME:Army Ant Swarm SIZE:F MOVE:Walk,30,Climb,30 FACE:10 REACH:0 BONUS:SKILL|Perception|4|TYPE=Racial BONUS:STAT|STR|-9 BONUS:STAT|DEX|4 BONUS:STAT|CHA|-8 BONUS:WEAPONPROF=Swarm|DAMAGE|-STR ABILITY:Special Ability|AUTOMATIC|Scent|Cling ~ Army Ant Swarm|Consume ~ Army Ant Swarm LEGS:0 HANDS:0 NATURALATTACKS:Swarm,Weapon.Natural.Melee,*1,3d6 MONSTERCLASS:Vermin:11 RACETYPE:Vermin TEMPLATE:Swarm CR:5 SOURCEPAGE:p.16 KIT:1|TN +Ape (Gorilla) OUTPUTNAME:[NAME] STARTFEATS:1 SIZE:L MOVE:Walk,30,Climb,30 FACE:10 REACH:10 BONUS:COMBAT|AC|3|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR,DEX,CON|4 BONUS:STAT|INT|-8 BONUS:STAT|WIS|2 BONUS:STAT|CHA|-4 ABILITY:Special Ability|AUTOMATIC|Scent LEGS:2 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*2,1d6 MONSTERCLASS:Animal:3 RACETYPE:Animal CR:2 SOURCEPAGE:p.17 KIT:1|TN +Ape (Dire) OUTPUTNAME:[NAME] Ape STARTFEATS:1 SIZE:L MOVE:Walk,30,Climb,30 FACE:10 REACH:10 BONUS:COMBAT|AC|4|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|8 BONUS:STAT|DEX|4 BONUS:STAT|CON|6 BONUS:STAT|INT|-8 BONUS:STAT|WIS|2 BONUS:STAT|CHA|-4 BONUS:VAR|RendDamageDieSize|4 BONUS:VAR|RendBonusDamage|STR*1.5 ABILITY:Special Ability|AUTOMATIC|Rend|Scent LEGS:2 HANDS:2 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d6 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Pircing.Slashing,*2,1d4 MONSTERCLASS:Animal:4 RACETYPE:Animal CR:3 SOURCEPAGE:p.17 KIT:1|TN +Archon (Hound) OUTPUTNAME:[NAME] Archon STARTFEATS:1 SIZE:M MOVE:Walk,40 FACE:5 REACH:5 LANGAUTO:Celestial,Draconic,Infernal BONUS:COMBAT|AC|9|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Stealth,Survival|4|TYPE=Racial BONUS:STAT|STR|4 BONUS:STAT|CON,WIS,CHA|2 BONUS:WEAPONPROF=Bite (Primary)|DAMAGE|max(0,(STR/2)) BONUS:WEAPONPROF=Bite (with weapon attack)|DAMAGE|max(0,(STR/2)) BONUS:WEAPONPROF=Slam|TOHIT|5 CSKILL:Acrobatics|Intimidate|Survival ABILITY:Special Ability|AUTOMATIC|Scent|Archon Deflection|Archon Resistance|Magic Circle against Evil ~ Archon|Detect Evil ~ Archon|Change Shape ~ Hound Archon LEGS:2 HANDS:2 NATURALATTACKS:Bite (Primary),Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing,*1,1d8|Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,1d4|Bite (with weapon attack),Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing,*1,1d8 SR:15 DR:10/Evil MONSTERCLASS:Outsider (Fort/Ref):6 RACETYPE:Outsider TEMPLATE:Archon|Extraplanar|Good|Lawful CR:4 SOURCEPAGE:p.19 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Continual Flame|Teleport (Greater)|Message KIT:1|LG +Archon (Lantern) OUTPUTNAME:[NAME] Archon STARTFEATS:1 SIZE:S MOVE:Fly,60 FACE:5 REACH:5 LANGAUTO:Celestial,Draconic,Infernal BONUS:COMBAT|AC|4|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|-9 BONUS:STAT|CON|2 BONUS:STAT|INT|-4 BONUS:VAR|Maneuverability|5 CSKILL:Diplomacy|Fly ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Archon Deflection|Archon Resistance|Gestalt ~ Lantern Archon|Light Ray ~... [truncated message content] |
From: <edd...@us...> - 2010-02-05 17:44:44
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Revision: 11438 http://pcgen.svn.sourceforge.net/pcgen/?rev=11438&view=rev Author: eddyanthony Date: 2010-02-05 17:44:36 +0000 (Fri, 05 Feb 2010) Log Message: ----------- Pathfinder: Fix various minor errors identified via prettylst Modified Paths: -------------- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_abilities_monsters_def.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_abilities_monsters_mno.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_abilities_monsters_stu.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_kits_races_abc.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_kits_races_def.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_kits_races_dragons.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_kits_races_ghi.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_kits_races_templates.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_races_abc.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_races_def.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_races_dragons.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_races_ghi.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_rpg_core_rulebook_abilities_class.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_rpg_core_rulebook_classes_prc.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_rpg_core_rulebook_equip_rings.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_rpg_core_rulebook_equip_wondrousitems.lst Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_abilities_monsters_def.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_abilities_monsters_def.lst 2010-02-05 11:21:28 UTC (rev 11437) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_abilities_monsters_def.lst 2010-02-05 17:44:36 UTC (rev 11438) @@ -70,7 +70,7 @@ ###Block: Derro Abilities # Ability Name Unique Key Category of Ability Type Description Save checks bonus Source Page Description of the Benefits -Madness KEY:Madness ~ Derro CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Derros are immune to insanity and confusion effects. BONUS:CHECKS|WILL|CHA-WIS SOURCEPAGE:p.70 BENEFIT:Derros use their Charisma modifier on Will saves instead of their Wisdom modifier, and are immune to insanity and confusion effects. Only a miracle or wish can remove a derro's madness. If this occurs, the derro gains 6 points of Wisdom and loses 6 points of Charisma. +Madness KEY:Madness ~ Derro CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Derros are immune to insanity and confusion effects. BONUS:CHECKS|Will|CHA-WIS SOURCEPAGE:p.70 BENEFIT:Derros use their Charisma modifier on Will saves instead of their Wisdom modifier, and are immune to insanity and confusion effects. Only a miracle or wish can remove a derro's madness. If this occurs, the derro gains 6 points of Wisdom and loses 6 points of Charisma. Poison Use KEY:Poison Use ~ Derro CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Derros are not at risk of poisoning themselves when handling poison. SOURCEPAGE:p.70 BENEFIT:Derros are not at risk of poisoning themselves when handling poison. They use Medium spider venom to poison their crossbow bolts, and generally carry 10 prepoisoned bolts at all times. Vulnerability to Sunlight KEY:Vulnerability to Sunlight ~ Derro CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Weakness DESC:A derro takes 1 point of Con damage after every hour it is exposed to sunlight. SOURCEPAGE:p.70 Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_abilities_monsters_mno.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_abilities_monsters_mno.lst 2010-02-05 11:21:28 UTC (rev 11437) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_abilities_monsters_mno.lst 2010-02-05 17:44:36 UTC (rev 11438) @@ -79,7 +79,7 @@ ###Block: Mummy abilities # Ability Name Unique Key Category of Ability Type Define Description Modify VAR Source Page Aspects Description of the Benefits Despair KEY:Despair ~ Mummy CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.Aura DEFINE:MummyDespairDC|0 DESC:All creatures within a 30-foot radius that see you must make a DC %1 Will save or be paralyzed by fear for 1d4 rounds.|MummyDespairDC BONUS:VAR|MummyDespairDC|13+CHA SOURCEPAGE:P.210 ASPECT:Aura|Despair ASPECT:Ability Benefit|(30 ft., paralyzed for 1d4 rounds, Will DC 16 negates) BENEFIT:All creatures within a 30-foot radius that see you must make a DC %1 Will save or be paralyzed by fear for 1d4 rounds. Whether or not the save is successful, that creature cannot be affected again by the same mummy's despair ability for 24 hours. This is a paralysis and a mind-affecting fear affect. The save DC is Charisma-based.|MummyDespairDC -Mummy Rot KEY:Mummy Rot ~ Mummy CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:MummyRotCurseRemoveDC|0 DEFINE:MummyRotDC|0 DEFINE:MummyRotHealDC|0 DESC:Curse and disease, make fortitude save (DC %1) every day or loose 1d6 consitition and charisma. Make succesful remove curse (DC %2) and magical heal (DC %3)|MummyRotDC|MummyRotRemoveDC|MummyRotHealDC BONUS:VAR|MummyRotDC|13+CHA BONUS:VAR|MummyRotCurseRemoveDC|20 BONUS:VAR|mummyRotHealDC|20 SOURCEPAGE:p.210 BENEFIT:Mummy rot is both a curse and disease and can only be cured if the curse is first removed, at which point the disease can be magically removed. Even after the curse element of mummy rot is lifted, a creature suffering from it cannot recover naturally over time. Anyone casting a conjuration (healing) spell on the afflicted creature must succeed on a DC %4 caster level check, or the spell is wasted and the healing has no effect. Anyone who dies from mummy rot turns to dust and cannot be raised without a resurrection or greater magic. The save DC is Charisma-based.|MummyRotDC +Mummy Rot KEY:Mummy Rot ~ Mummy CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:MummyRotCurseRemoveDC|0 DEFINE:MummyRotDC|0 DEFINE:MummyRotHealDC|0 DESC:Curse and disease, make fortitude save (DC %1) every day or loose 1d6 consitition and charisma. Make succesful remove curse (DC %2) and magical heal (DC %3)|MummyRotDC|MummyRotRemoveDC|MummyRotHealDC BONUS:VAR|MummyRotDC|13+CHA BONUS:VAR|MummyRotCurseRemoveDC|20 BONUS:VAR|MummyRotHealDC|20 SOURCEPAGE:p.210 BENEFIT:Mummy rot is both a curse and disease and can only be cured if the curse is first removed, at which point the disease can be magically removed. Even after the curse element of mummy rot is lifted, a creature suffering from it cannot recover naturally over time. Anyone casting a conjuration (healing) spell on the afflicted creature must succeed on a DC %4 caster level check, or the spell is wasted and the healing has no effect. Anyone who dies from mummy rot turns to dust and cannot be raised without a resurrection or greater magic. The save DC is Charisma-based.|MummyRotDC ###Block: Naga, Dark abilities # Ability Name Unique Key Category of Ability Type Description Source Page Description of the Benefits Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_abilities_monsters_stu.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_abilities_monsters_stu.lst 2010-02-05 11:21:28 UTC (rev 11437) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_abilities_monsters_stu.lst 2010-02-05 17:44:36 UTC (rev 11438) @@ -1,4 +1,4 @@ -# CVS $Revision$ $Author$ -- Thu Feb 4 22:47:42 2010 -- reformated by prettylst.pl v1.39 (build 10232) +# CVS $Revision$ $Author$ -- Fri Feb 5 12:38:22 2010 -- reformated by prettylst.pl v1.39 (build 10232) SOURCELONG:Pathfinder Roleplaying Game Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy85k5 SOURCEDATE:2009-10 ###Block: Sahuagin Abilities @@ -61,12 +61,12 @@ # Ability Name Unique Key Category of Ability Type Define Description Modify VAR Source Page Aspects Poison KEY:Poison ~ Venomous Snake CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DEFINE:PoisonSaveDC|0 DESC:Bite-injury; save Fort DC %1; frequency 1/round for 6 rounds; effect 1d2 Con damage; cure 1 save.|PoisonSaveDC BONUS:VAR|PoisonSaveDC|10+(HD/2)+CON SOURCEPAGE:p.255 ASPECT:Ability Benefit|(Fort DC %1; 1/round for 6 rounds;1d2 Con;1 save)|PoisonSaveDC -###Block: Snake Abilities -# Ability Name Unique Key Category of Ability Type Define Description Modify VAR Source Page Aspects Description of the Benefits -Create Spawn KEY:Create Spawn ~ Spectre CATEGORY:Special Ability TYPE:SpecialAttack,Supernatural DESC:Any humanoids slain by a spectre become spectres themselves in 1d4 rounds. SOURCEPAGE:p.256 BENEFIT:Any humanoids slain by a spectre become spectres themselves in 1d4 rounds. Spawn so created are less powerful than typical spectres, and suffer a -2 penalty on all d20 rolls and checks, receive -2 hp per HD, and only drain one level on a touch. Spawn are under the command of the spectre that created them and remain enslaved until its death, at which point they lose their spawn penalties and become full-fledged and free-willed spectres. They do not possess any of the abilities they had in life. -Resurrection Vulnerability KEY:Resurrection Vulnerability ~ Spectre CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.Weakness DESC:A raise dead or similar spell cast on a spectre destroys it (Will negates). Using the spell in this way does not require a material component. SOURCEPAGE:p.256 -Sunlight Powerlessness KEY:Sunlight Powerlessness ~ Spectre CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Weakness DESC:Spectres are powerless in natural sunlight (not merely a daylight spell) and flee from it. A spectre caught in sunlight cannot attack and is staggered. SOURCEPAGE:p.256 -Unnatural Aura KEY:Unnatural Aura ~ Spectre CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.Aura DEFINE:UnnaturalAura|0 DESC:Animals, whether wild or domesticated, can sense the unnatural presence of a spectre at a distance of 30 feet. BONUS:VAR|UnnaturalAuraDC|25 SOURCEPAGE:p.256 ASPECT:Ability Benefit|(30 ft.) BENEFIT:Animals, whether wild or domesticated, can sense the unnatural presence of a spectre at a distance of 30 feet. They do not willingly approach nearer than that and panic if forced to do so unless a master succeeds at a DC %1 Handle Animal, Ride, or wild empathy check. A panicked animal remains so as long as it is within 30 feet of the spectre.|UnnaturalAuraDC +###Block: Spectre Abilities +# Ability Name Unique Key Category of Ability Type Define Description Modify VAR Source Page Aspects Description of the Benefits +Create Spawn KEY:Create Spawn ~ Spectre CATEGORY:Special Ability TYPE:SpecialAttack,Supernatural DESC:Any humanoids slain by a spectre become spectres themselves in 1d4 rounds. SOURCEPAGE:p.256 BENEFIT:Any humanoids slain by a spectre become spectres themselves in 1d4 rounds. Spawn so created are less powerful than typical spectres, and suffer a -2 penalty on all d20 rolls and checks, receive -2 hp per HD, and only drain one level on a touch. Spawn are under the command of the spectre that created them and remain enslaved until its death, at which point they lose their spawn penalties and become full-fledged and free-willed spectres. They do not possess any of the abilities they had in life. +Resurrection Vulnerability KEY:Resurrection Vulnerability ~ Spectre CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.Weakness DESC:A raise dead or similar spell cast on a spectre destroys it (Will negates). Using the spell in this way does not require a material component. SOURCEPAGE:p.256 +Sunlight Powerlessness KEY:Sunlight Powerlessness ~ Spectre CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Weakness DESC:Spectres are powerless in natural sunlight (not merely a daylight spell) and flee from it. A spectre caught in sunlight cannot attack and is staggered. SOURCEPAGE:p.256 +Unnatural Aura KEY:Unnatural Aura ~ Spectre CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.Aura DEFINE:UnnaturalAuraDC|0 DESC:Animals, whether wild or domesticated, can sense the unnatural presence of a spectre at a distance of 30 feet. BONUS:VAR|UnnaturalAuraDC|25 SOURCEPAGE:p.256 ASPECT:Ability Benefit|(30 ft.) BENEFIT:Animals, whether wild or domesticated, can sense the unnatural presence of a spectre at a distance of 30 feet. They do not willingly approach nearer than that and panic if forced to do so unless a master succeeds at a DC %1 Handle Animal, Ride, or wild empathy check. A panicked animal remains so as long as it is within 30 feet of the spectre.|UnnaturalAuraDC ###Block: Sphinx Abilities # Ability Name Unique Key Category of Ability Type Innate Spells Description Source Page Aspects Description of the Benefits Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_kits_races_abc.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_kits_races_abc.lst 2010-02-05 11:21:28 UTC (rev 11437) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_kits_races_abc.lst 2010-02-05 17:44:36 UTC (rev 11438) @@ -24,7 +24,7 @@ GEAR:Bolt (Crossbow) QTY:20 LOCATION:Carried SPELLS:SPELLBOOK=Prepared Spells|CLASS=Cleric|Bless SPELLS:SPELLBOOK=Prepared Spells|CLASS=Cleric|Command -SPELLS:SPELLBOOK=Prepared Spells|CLASS=Cleric|Protection From Evil +SPELLS:SPELLBOOK=Prepared Spells|CLASS=Cleric|Protection from Evil SPELLS:SPELLBOOK=Prepared Spells|CLASS=Cleric|Detect Magic SPELLS:SPELLBOOK=Prepared Spells|CLASS=Cleric|Guidance SPELLS:SPELLBOOK=Prepared Spells|CLASS=Cleric|Stabilize @@ -185,7 +185,7 @@ SPELLS:SPELLBOOK=Prepared Spells|CLASS=Cleric|Banishment SPELLS:SPELLBOOK=Prepared Spells|CLASS=Cleric|Heroes' Feast SPELLS:SPELLBOOK=Prepared Spells|CLASS=Cleric|Cure Moderate Wounds (Mass) -SPELLS:SPELLBOOK=Prepared Spells|CLASS=Cleric|Undeath To Death +SPELLS:SPELLBOOK=Prepared Spells|CLASS=Cleric|Undeath to Death SPELLS:SPELLBOOK=Prepared Spells|CLASS=Cleric|Word of Recall SPELLS:SPELLBOOK=Prepared Spells|CLASS=Cleric|Break Enchantment SPELLS:SPELLBOOK=Prepared Spells|CLASS=Cleric|Breath of Life @@ -203,7 +203,7 @@ SPELLS:SPELLBOOK=Prepared Spells|CLASS=Cleric|Invisibility Purge SPELLS:SPELLBOOK=Prepared Spells|CLASS=Cleric|Magic Circle against Evil SPELLS:SPELLBOOK=Prepared Spells|CLASS=Cleric|Prayer -SPELLS:SPELLBOOK=Prepared Spells|CLASS=Cleric|Protection From Energy +SPELLS:SPELLBOOK=Prepared Spells|CLASS=Cleric|Protection from Energy SPELLS:SPELLBOOK=Prepared Spells|CLASS=Cleric|Align Weapon SPELLS:SPELLBOOK=Prepared Spells|CLASS=Cleric|Bear's Endurance SPELLS:SPELLBOOK=Prepared Spells|CLASS=Cleric|Bull's Strength @@ -363,7 +363,7 @@ SPELLS:SPELLBOOK=Prepared Spells|CLASS=Cleric|Daylight SPELLS:SPELLBOOK=Prepared Spells|CLASS=Cleric|Invisibility Purge SPELLS:SPELLBOOK=Prepared Spells|CLASS=Cleric|Magic Vestment -SPELLS:SPELLBOOK=Prepared Spells|CLASS=Cleric|Protection From Energy +SPELLS:SPELLBOOK=Prepared Spells|CLASS=Cleric|Protection from Energy SPELLS:SPELLBOOK=Prepared Spells|CLASS=Cleric|Bull's Strength SPELLS:SPELLBOOK=Prepared Spells|CLASS=Cleric|Consecrate SPELLS:SPELLBOOK=Prepared Spells|CLASS=Cleric|Cure Moderate Wounds Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_kits_races_def.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_kits_races_def.lst 2010-02-05 11:21:28 UTC (rev 11437) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_kits_races_def.lst 2010-02-05 17:44:36 UTC (rev 11438) @@ -222,7 +222,7 @@ STAT:STR=10|DEX=11|CON=11|INT=11|WIS=10|CHA=10 -STARTPACK:Demon (Quasit) Default TYPE:DefaultMonster.Demon (Quasit) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[PRERACE:1,xxx],[!PRERACE:1,%] SOURCEPAGE:p.66 +STARTPACK:Demon (Quasit) Default TYPE:DefaultMonster.Outsider VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[PRERACE:1,Demon (Quasit)],[!PRERACE:1,%] SOURCEPAGE:p.66 ALIGN:CE RACE:Demon (Quasit) !PRERACE:1,% NAME:Quasit @@ -393,7 +393,7 @@ FEAT:Point-Blank Shot FEAT:Precise Shot FEAT:Rapid Shot -FEAT:Shot On The Run +FEAT:Shot on the Run STAT:STR=10|DEX=11|CON=11|INT=10|WIS=10|CHA=11 GEAR:Longsword LOCATION:Both Hands EQMOD:PLUS1W GEAR:Longbow (Composite) LOCATION:Carried EQMOD:PLUS1W.FLAME.BOWSTR|+5 @@ -795,7 +795,7 @@ SPELLS:SPELLBOOK=Prepared Spells|CLASS=Wizard|Silent Image PREVARGT:IsDriderWizard,0 SPELLS:SPELLBOOK=Prepared Spells|CLASS=Wizard|Bleed PREVARGT:IsDriderWizard,0 SPELLS:SPELLBOOK=Prepared Spells|CLASS=Wizard|Daze PREVARGT:IsDriderWizard,0 -SPELLS:SPELLBOOK=Prepared Spells|CLASS=Wizard|Ray Of Frost PREVARGT:IsDriderWizard,0 +SPELLS:SPELLBOOK=Prepared Spells|CLASS=Wizard|Ray of Frost PREVARGT:IsDriderWizard,0 SPELLS:SPELLBOOK=Prepared Spells|CLASS=Wizard|Read Magic PREVARGT:IsDriderWizard,0 NAME:Drider Cleric PREVARGT:IsDriderCleric,0 NAME:Drider Sorcerer PREVARGT:IsDriderSorcerer,0 @@ -839,7 +839,7 @@ FEAT:Weapon Finesse STAT:STR=12|DEX=13|CON=14|INT=8|WIS=15|CHA=10 SPELLS:SPELLBOOK=Prepared Spells|CLASS=Cleric|Death Knell|Hold Person|Silence -SPELLS:SPELLBOOK=Prepared Spells|CLASS=Cleric|Bless|Cause Fear|Cure Light Wounds|Protection From Law +SPELLS:SPELLBOOK=Prepared Spells|CLASS=Cleric|Bless|Cause Fear|Cure Light Wounds|Protection from Law SPELLS:SPELLBOOK=Prepared Spells|CLASS=Cleric|Bleed|Detect Poison|Read Magic|Resistance GEAR:Breastplate SIZE:M LOCATION:Equipped EQMOD:MWORKA GEAR:Shield (Heavy/Steel) SIZE:M LOCATION:Equipped Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_kits_races_dragons.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_kits_races_dragons.lst 2010-02-05 11:21:28 UTC (rev 11437) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_kits_races_dragons.lst 2010-02-05 17:44:36 UTC (rev 11438) @@ -77,8 +77,8 @@ FEAT:Weapon Focus (Bite) STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 LANGBONUS:Common|Giant|Goblin|Orc -SPELLS:SPELLBOOK=Known Spells|CLASS=Sorcerer|Cone Of Cold -SPELLS:SPELLBOOK=Known Spells|CLASS=Sorcerer|Wall Of Force +SPELLS:SPELLBOOK=Known Spells|CLASS=Sorcerer|Cone of Cold +SPELLS:SPELLBOOK=Known Spells|CLASS=Sorcerer|Wall of Force SPELLS:SPELLBOOK=Known Spells|CLASS=Sorcerer|Arcane Eye SPELLS:SPELLBOOK=Known Spells|CLASS=Sorcerer|Black Tentacles SPELLS:SPELLBOOK=Known Spells|CLASS=Sorcerer|Dimension Door Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_kits_races_ghi.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_kits_races_ghi.lst 2010-02-05 11:21:28 UTC (rev 11437) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_kits_races_ghi.lst 2010-02-05 17:44:36 UTC (rev 11438) @@ -766,7 +766,7 @@ STAT:STR=10|DEX=11|CON=10|INT=10|WIS=11|CHA=11 -STARTPACK:Iron Cobra (Adamantine Cobra) Default VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[PRERACE:1,Iron Cobra (Adamantine Cobra) Cobra],[!PRERACE:1,%] SOURCEPAGE:p.182 +STARTPACK:Iron Cobra (Adamantine Cobra) Default VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[PRERACE:1,Iron Cobra (Adamantine Cobra)],[!PRERACE:1,%] SOURCEPAGE:p.182 ALIGN:TN RACE:Iron Cobra (Adamantine Cobra) !PRERACE:1,% NAME:Adamantine Cobra Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_kits_races_templates.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_kits_races_templates.lst 2010-02-05 11:21:28 UTC (rev 11437) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_kits_races_templates.lst 2010-02-05 17:44:36 UTC (rev 11438) @@ -201,7 +201,7 @@ SKILL:Bluff RANK:2 SKILL:Climb RANK:2 SKILL:Intimidate RANK:2 -SKILL:Knowledge (local) RANK:2 +SKILL:Knowledge (Local) RANK:2 SKILL:Perception RANK:2 SKILL:Sense Motive RANK:2 SKILL:Stealth RANK:2 Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_races_abc.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_races_abc.lst 2010-02-05 11:21:28 UTC (rev 11437) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_races_abc.lst 2010-02-05 17:44:36 UTC (rev 11438) @@ -5,9 +5,9 @@ # Race Name Output Name Starting Feats Size Move Face/Space Reach Vision Automatic Languages Bonus Languages Combat bonus Caster level bonus Bonus to skill Stat bonus Modify VAR Weapon prof. bonus Class Skill Automatically Gained Armor Prof. Automatically Gained Feat Ability Nb Legs Nb Hands Natural Attacks Define Spell Res. Damage Reduction Monster Class Name and Starting Level Main Race Type Template Challenge Rating Source Page Innate Spells Add Apply Kit Aasimar STARTFEATS:1 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 VISION:Darkvision (60') LANGAUTO:Celestial,Common LANGBONUS:Draconic,Dwarven,Elven,Gnome,Halfling,Sylvan BONUS:SKILL|Diplomacy,Perception|2|TYPE=Racial BONUS:STAT|WIS,CHA|2 ABILITY:Special Ability|AUTOMATIC|Resistance to Acid|Resistance to Cold|Resistance to Electricity|Skilled ~ Aasimar LEGS:2 HANDS:2 DEFINE:AcidResistanceBonus|5 DEFINE:ColdResistanceBonus|5 DEFINE:ElectricityResistanceBonus|5 RACETYPE:Outsider TEMPLATE:Native CR:1/2 SOURCEPAGE:p.7 SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Daylight Aboleth STARTFEATS:1 SIZE:H MOVE:Walk,10,Swim,60 FACE:15 REACH:15 LANGAUTO:Aboleth,Aklo,Aquan,Undercommon BONUS:COMBAT|AC|11|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|10 BONUS:STAT|DEX|2 BONUS:STAT|CON|12 BONUS:STAT|INT|4 BONUS:STAT|WIS,CHA|6 ABILITY:Special Ability|AUTOMATIC|Mucus Cloud ~ Aboleth|Slime ~ Aboleth|Can't Be Tripped LEGS:0 HANDS:4 NATURALATTACKS:Tentacle,Weapon.Natural.Melee.Finesseable.Bludgeoning.Slime,*4,1d6 MONSTERCLASS:Aberration:8 RACETYPE:Aberration TEMPLATE:Aquatic CR:7 SOURCEPAGE:p.8 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=16|Hypnotic Pattern,12+CHA|Illusory Wall,14+CHA|Mirage Arcana,15+CHA|Persistent Image,15+CHA|Programmed Image,16+CHA|Project Image,16+CHA|Veil,16+CHA SPELLS:Innate|TIMES=3|CASTERLEVEL=16|Dominate Monster,19+CHA -Angel (Astral Deva) OUTPUTNAME:[NAME] STARTFEATS:1 SIZE:M MOVE:Walk,50,Fly,100 FACE:5 REACH:5 LANGAUTO:Celestial,Draconic,Infernal BONUS:COMBAT|AC|15|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|16 BONUS:STAT|DEX|8 BONUS:STAT|CON|10 BONUS:STAT|INT,WIS|8 BONUS:STAT|CHA|12 BONUS:WEAPONPROF=Slam|DAMAGE|max(0,(STR/2)) CSKILL:Acrobatics|Diplomacy|Intimidate|Knowledge (Religion) ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Stun ~ Angel|Uncanny Dodge|Change Shape ~ Angel|Angel Resistance LEGS:2 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,1d8 DEFINE:Maneuverability|4 SR:25 DR:10/Evil MONSTERCLASS:Outsider (Fort/Ref):15 RACETYPE:Outsider TEMPLATE:Angel|Extraplanar|Good CR:14 SOURCEPAGE:p.10 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=13|Aid|Continual Flame|Detect Evil|Discern Lies,14+CHA|Dispel Evil,15+CHA|Dispel Magic|Holy Aura,18+CHA|Holy Smite,14+CHA|Holy Word,17+CHA|Invisibility (Self Only)|Plane Shift,17+CHA|Remove Curse|Remove Disease|Remove Fear SPELLS:Innate|TIMES=7|CASTERLEVEL=13|Cure Light Wounds|See Invisibility SPELLS:Innate|TIMES=1|CASTERLEVEL=13|Blade Barrier,16+CHA|Heal KIT:1|NG -Angel (Planetar) OUTPUTNAME:[NAME] STARTFEATS:1 SIZE:L MOVE:Walk,30,Fly,90 FACE:10 REACH:10 LANGAUTO:Celestial,Draconic,Infernal BONUS:COMBAT|AC|19|TYPE=NaturalArmor.REPLACE BONUS:PCLEVEL|Cleric|15 BONUS:STAT|STR|16 BONUS:STAT|DEX|8 BONUS:STAT|INT|12 BONUS:STAT|CON,WIS,CHA|14 BONUS:VAR|RegenerationRate|10 BONUS:WEAPONPROF=Slam|DAMAGE|max(0,(STR/2)) CSKILL:Acrobatics|Diplomacy|Intimidate|Knowledge (Religion) ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Detect Evil ~ Constant|Detect Snares and Pits ~ Constant|Discern Lies ~ Constant|True Seeing ~ Constant|Regeneration ~ Evil|Change Shape ~ Angel|Angel Resistance|Angel Deflection LEGS:2 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,2d8 DEFINE:Maneuverability|4 SR:27 DR:10/Evil MONSTERCLASS:Outsider (Fort/Will):17 RACETYPE:Outsider TEMPLATE:Angel|Extraplanar|Good CR:16 SOURCEPAGE:p.11 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL-1,1))|Continual Flame|Dispel Magic|Holy Smite,14+CHA|Invisibility (self only)|Restoration (Lesser)|Remove Curse|Remove Disease|Remove Fear,11+CHA|Speak With Dead,13+CHA SPELLS:Innate|TIMES=3|CASTERLEVEL=(max(TL-1,1))|Blade Barrier,14+CHA|Flame Strike,15+CHA|Power Word Stun|Raise Dead|Waves of Fatigue SPELLS:Innate|TIMES=1|CASTERLEVEL=(max(TL-1,1))|Earthquake,18+CHA|Restoration (Greater)|Charm Monster (Mass),18+CHA|Waves of Exhaustion ADD:SPELLCASTER|1|Cleric KIT:1|NG -Angel (Solar) OUTPUTNAME:[NAME] STARTFEATS:1 SIZE:L MOVE:Walk,50,Fly,150 FACE:10 REACH:10 LANGAUTO:Celestial,Draconic,Infernal BONUS:COMBAT|AC|19|TYPE=NaturalArmor.REPLACE BONUS:PCLEVEL|Cleric|19 BONUS:STAT|STR|18 BONUS:STAT|DEX|10 BONUS:STAT|CON|20 BONUS:STAT|INT|12 BONUS:STAT|WIS|16 BONUS:STAT|CHA|14 BONUS:VAR|RegenerationRate|15 BONUS:WEAPONPROF=Slam|DAMAGE|max(0,(STR/2)) CSKILL:Fly|Diplomacy|Knowledge (Nature)|Knowledge (Religion) AUTO:ARMORPROF|ARMORTYPE=Light|ARMORTYPE=Medium|ARMORTYPE=Heavy ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Detect Evil ~ Constant|Detect Snares and Pits ~ Constant|Discern Lies ~ Constant|True Seeing ~ Constant|Regeneration ~ Evil Magic|Change Shape ~ Angel|Angel Resistance|Angel Deflection|Slaying Arrow ~ Solar LEGS:2 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,2d8 DEFINE:Maneuverability|4 SR:34 DR:15/Epic DR:15/Evil MONSTERCLASS:Outsider (Fort/Will):22 RACETYPE:Outsider TEMPLATE:Angel|Extraplanar|Good CR:23 SOURCEPAGE:p.12 SPELLS:Innate|TIMES=1|CASTERLEVEL=20|Aid|Animate Objects|Commune|Continual Flame|Dimensional Anchor|Dispel Magic (Greater)|Holy Smite,14+CHA|Imprisonment,19+CHA|Invisibility (self only)|Restoration (Lesser)|Remove Curse|Remove Disease|Remove Fear|Resist Energy|Summon Monster VII|Speak With Dead,13+CHA|Waves of Fatigue SPELLS:Innate|TIMES=3|CASTERLEVEL=20|Blade Barrier,16+CHA|Earthquake,18+CHA|Heal|Charm Monster (Mass),18+CHA|Permanency|Resurrection|Waves of Exhaustion SPELLS:Innate|TIMES=1|CASTERLEVEL=20|Restoration (Greater)|Power Word Blind|Power Word Kill|Power Word Stun|Prismatic Spray,17+CHA|Wish ADD:SPELLCASTER|1|Cleric KIT:1|NG +Angel (Astral Deva) OUTPUTNAME:[NAME] STARTFEATS:1 SIZE:M MOVE:Walk,50,Fly,100 FACE:5 REACH:5 LANGAUTO:Celestial,Draconic,Infernal BONUS:COMBAT|AC|15|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|16 BONUS:STAT|DEX|8 BONUS:STAT|CON|10 BONUS:STAT|INT,WIS|8 BONUS:STAT|CHA|12 BONUS:WEAPONPROF=Slam|DAMAGE|max(0,(STR/2)) CSKILL:Acrobatics|Diplomacy|Intimidate|Knowledge (Religion) ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Stun ~ Angel|Uncanny Dodge|Change Shape ~ Angel|Angel Resistance LEGS:2 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,1d8 DEFINE:Maneuverability|4 SR:25 DR:10/Evil MONSTERCLASS:Outsider (Fort/Ref):15 RACETYPE:Outsider TEMPLATE:Angel|Extraplanar|Good CR:14 SOURCEPAGE:p.10 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=13|Aid|Continual Flame|Detect Evil|Discern Lies,14+CHA|Dispel Evil,15+CHA|Dispel Magic|Holy Aura,18+CHA|Holy Smite,14+CHA|Holy Word,17+CHA|Invisibility (self only)|Plane Shift,17+CHA|Remove Curse|Remove Disease|Remove Fear SPELLS:Innate|TIMES=7|CASTERLEVEL=13|Cure Light Wounds|See Invisibility SPELLS:Innate|TIMES=1|CASTERLEVEL=13|Blade Barrier,16+CHA|Heal KIT:1|NG +Angel (Planetar) OUTPUTNAME:[NAME] STARTFEATS:1 SIZE:L MOVE:Walk,30,Fly,90 FACE:10 REACH:10 LANGAUTO:Celestial,Draconic,Infernal BONUS:COMBAT|AC|19|TYPE=NaturalArmor.REPLACE BONUS:PCLEVEL|Cleric|15 BONUS:STAT|STR|16 BONUS:STAT|DEX|8 BONUS:STAT|INT|12 BONUS:STAT|CON,WIS,CHA|14 BONUS:VAR|RegenerationRate|10 BONUS:WEAPONPROF=Slam|DAMAGE|max(0,(STR/2)) CSKILL:Acrobatics|Diplomacy|Intimidate|Knowledge (Religion) ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Detect Evil ~ Constant|Detect Snares and Pits ~ Constant|Discern Lies ~ Constant|True Seeing ~ Constant|Regeneration ~ Evil|Change Shape ~ Angel|Angel Resistance|Angel Deflection LEGS:2 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,2d8 DEFINE:Maneuverability|4 SR:27 DR:10/Evil MONSTERCLASS:Outsider (Fort/Will):17 RACETYPE:Outsider TEMPLATE:Angel|Extraplanar|Good CR:16 SOURCEPAGE:p.11 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL-1,1))|Continual Flame|Dispel Magic|Holy Smite,14+CHA|Invisibility (self only)|Restoration (Lesser)|Remove Curse|Remove Disease|Remove Fear,11+CHA|Speak with Dead,13+CHA SPELLS:Innate|TIMES=3|CASTERLEVEL=(max(TL-1,1))|Blade Barrier,14+CHA|Flame Strike,15+CHA|Power Word Stun|Raise Dead|Waves of Fatigue SPELLS:Innate|TIMES=1|CASTERLEVEL=(max(TL-1,1))|Earthquake,18+CHA|Restoration (Greater)|Charm Monster (Mass),18+CHA|Waves of Exhaustion ADD:SPELLCASTER|1|Cleric KIT:1|NG +Angel (Solar) OUTPUTNAME:[NAME] STARTFEATS:1 SIZE:L MOVE:Walk,50,Fly,150 FACE:10 REACH:10 LANGAUTO:Celestial,Draconic,Infernal BONUS:COMBAT|AC|19|TYPE=NaturalArmor.REPLACE BONUS:PCLEVEL|Cleric|19 BONUS:STAT|STR|18 BONUS:STAT|DEX|10 BONUS:STAT|CON|20 BONUS:STAT|INT|12 BONUS:STAT|WIS|16 BONUS:STAT|CHA|14 BONUS:VAR|RegenerationRate|15 BONUS:WEAPONPROF=Slam|DAMAGE|max(0,(STR/2)) CSKILL:Fly|Diplomacy|Knowledge (Nature)|Knowledge (Religion) AUTO:ARMORPROF|ARMORTYPE=Light|ARMORTYPE=Medium|ARMORTYPE=Heavy ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Detect Evil ~ Constant|Detect Snares and Pits ~ Constant|Discern Lies ~ Constant|True Seeing ~ Constant|Regeneration ~ Evil Magic|Change Shape ~ Angel|Angel Resistance|Angel Deflection|Slaying Arrow ~ Solar LEGS:2 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,2d8 DEFINE:Maneuverability|4 SR:34 DR:15/Epic DR:15/Evil MONSTERCLASS:Outsider (Fort/Will):22 RACETYPE:Outsider TEMPLATE:Angel|Extraplanar|Good CR:23 SOURCEPAGE:p.12 SPELLS:Innate|TIMES=1|CASTERLEVEL=20|Aid|Animate Objects|Commune|Continual Flame|Dimensional Anchor|Dispel Magic (Greater)|Holy Smite,14+CHA|Imprisonment,19+CHA|Invisibility (self only)|Restoration (Lesser)|Remove Curse|Remove Disease|Remove Fear|Resist Energy|Summon Monster VII|Speak with Dead,13+CHA|Waves of Fatigue SPELLS:Innate|TIMES=3|CASTERLEVEL=20|Blade Barrier,16+CHA|Earthquake,18+CHA|Heal|Charm Monster (Mass),18+CHA|Permanency|Resurrection|Waves of Exhaustion SPELLS:Innate|TIMES=1|CASTERLEVEL=20|Restoration (Greater)|Power Word Blind|Power Word Kill|Power Word Stun|Prismatic Spray,17+CHA|Wish ADD:SPELLCASTER|1|Cleric KIT:1|NG Animated Object (Tiny) SIZE:T MOVE:Walk,30 FACE:5 REACH:5 BONUS:COMBAT|AC|4|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|-4 BONUS:STAT|DEX|4 BONUS:STAT|WIS,CHA|-9 BONUS:VAR|ConstructionPoints|1 BONUS:VAR|ConstrictDieSize,TrampleDamageDieSize|3 BONUS:VAR|ConstrictBonusDamage|STR BONUS:WEAPONPROF=Slam|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Construction Points|Hardness ~ Animated Object LEGS:2 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,1d3 MONSTERCLASS:Construct (Mindless):1 RACETYPE:Construct CR:1/2 SOURCEPAGE:p.14 KIT:1|Animated Object Animated Object (Small) SIZE:S MOVE:Walk,30 FACE:5 REACH:5 BONUS:COMBAT|AC|4|TYPE=NaturalArmor.REPLACE BONUS:STAT|DEX|2 BONUS:STAT|WIS,CHA|-9 BONUS:VAR|ConstructionPoints|1 BONUS:VAR|ConstrictDieSize,TrampleDamageDieSize|4 BONUS:VAR|ConstrictBonusDamage|STR BONUS:WEAPONPROF=Slam|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Construction Points|Hardness ~ Animated Object LEGS:2 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,1d4 MONSTERCLASS:Construct (Mindless):2 RACETYPE:Construct CR:2 SOURCEPAGE:p.14 KIT:1|Animated Object Animated Object (Medium) SIZE:M MOVE:Walk,30 FACE:5 REACH:5 BONUS:COMBAT|AC|4|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|4 BONUS:STAT|WIS,CHA|-9 BONUS:VAR|ConstructionPoints|2 BONUS:VAR|ConstrictDieSize,TrampleDamageDieSize|6 BONUS:VAR|ConstrictBonusDamage|STR BONUS:WEAPONPROF=Slam|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Construction Points|Hardness ~ Animated Object LEGS:2 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,1d6 MONSTERCLASS:Construct (Mindless):3 RACETYPE:Construct CR:3 SOURCEPAGE:p.14 KIT:1|Animated Object @@ -27,7 +27,7 @@ Archon (Lantern) OUTPUTNAME:[NAME] Archon STARTFEATS:1 SIZE:S MOVE:Fly,60 FACE:5 REACH:5 LANGAUTO:Celestial,Draconic,Infernal BONUS:COMBAT|AC|4|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|-9 BONUS:STAT|CON|2 BONUS:STAT|INT|-4 CSKILL:Diplomacy|Fly ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Archon Deflection|Archon Resistance|Gestalt ~ Lantern Archon|Light Ray ~ Lantern Archon LEGS:0 HANDS:0 NATURALATTACKS:Light Ray,Weapon.Natural.Ranged.Touch,*2,1d6 DEFINE:Maneuverability|5 DR:10/Evil MONSTERCLASS:Outsider (Fort/Ref):2 RACETYPE:Outsider TEMPLATE:Archon|Extraplanar|Good|Lawful CR:2 SOURCEPAGE:p.20 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL+1,1))|Aid|Continual Flame|Detect Evil|Teleport (Greater) KIT:1|LG Archon (Trumpet) OUTPUTNAME:[NAME] Archon STARTFEATS:1 SIZE:M MOVE:Walk,40,Fly,90 FACE:5 REACH:5 LANGAUTO:Celestial,Draconic,Infernal BONUS:COMBAT|AC|14|TYPE=NaturalArmor.REPLACE BONUS:PCLEVEL|Cleric|13 BONUS:STAT|STR,WIS|10 BONUS:STAT|DEX,INT,CHA|6 BONUS:STAT|CON|14 CSKILL:Diplomacy|Fly|Handle Animal|Knowledge (Religion) ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Magic Circle against Evil ~ Archon|Archon Deflection|Archon Resistance|Trumpet ~ Trumpet Archon LEGS:2 HANDS:2 DEFINE:Maneuverability|4 SR:25 DR:10/Evil MONSTERCLASS:Outsider (Fort/Will):14 RACETYPE:Outsider TEMPLATE:Archon|Extraplanar|Good|Lawful CR:14 SOURCEPAGE:p.21 SPELLS:Innate|TIMES=1|CASTERLEVEL=(max(TL,1))|Aid|Continual Flame|Detect Evil|Teleport (Greater)|Message ADD:SPELLCASTER|1|Cleric KIT:1|LG Assassin Vine SIZE:L MOVE:Walk,5 FACE:10 REACH:10 VISION:Blindsight (30') BONUS:COMBAT|AC|6|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|10 BONUS:STAT|CON|6 BONUS:STAT|WIS|2 BONUS:STAT|CHA|-2 BONUS:VAR|ConstrictDieSize|8 BONUS:VAR|ConstrictBonusDamage|STR*1.5 BONUS:WEAPONPROF=Slam|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Grab|Can't Be Tripped|Camouflage ~ Assassin Vine|Entangle ~ Assassin Vine|Constrict|Resistance to Cold|Resistance to Fire LEGS:0 HANDS:0 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Piercing.Slashing.Poison,*1,1d8 DEFINE:ColdResistanceBonus|10 DEFINE:FireResistanceBonus|10 MONSTERCLASS:Plant (Mindless):4 RACETYPE:Plant CR:3 SOURCEPAGE:p.22 KIT:1|TN -Azata (Bralani) OUTPUTNAME:[NAME] STARTFEATS:1 SIZE:M MOVE:Walk,40,Fly,100 FACE:5 REACH:5 LANGAUTO:Celestial,Draconic,Infernal BONUS:COMBAT|AC|6|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|10 BONUS:STAT|DEX,CON|8 BONUS:STAT|INT|2 BONUS:STAT|WIS,CHA|4 CSKILL:Fly|Handle Animal|Ride ABILITY:Special Ability|AUTOMATIC|Resistance to Cold|Resistance to Fire|Flight Maneuverability|Whirlwind Blast ~ Bralani|Wind Form ~ Bralani LEGS:2 HANDS:2 DEFINE:ColdResistanceBonus|10 DEFINE:FireResistanceBonus|10 DEFINE:Maneuverability|5 SR:17 DR:10/Cold Iron or Evil MONSTERCLASS:Outsider (Fort/Ref):7 RACETYPE:Outsider TEMPLATE:Azata|Chaotic|Extraplanar|Good|Shapechanger CR:6 SOURCEPAGE:p.24 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=6|Blur|Charm Person,11+CHA|Gust of Wind,12+CHA|Mirror Image|Wind Wall SPELLS:Innate|TIMES=2|CASTERLEVEL=6Lightning Bolt,13+CHA|Cure Serious Wounds KIT:1|CG +Azata (Bralani) OUTPUTNAME:[NAME] STARTFEATS:1 SIZE:M MOVE:Walk,40,Fly,100 FACE:5 REACH:5 LANGAUTO:Celestial,Draconic,Infernal BONUS:COMBAT|AC|6|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|10 BONUS:STAT|DEX,CON|8 BONUS:STAT|INT|2 BONUS:STAT|WIS,CHA|4 CSKILL:Fly|Handle Animal|Ride ABILITY:Special Ability|AUTOMATIC|Resistance to Cold|Resistance to Fire|Flight Maneuverability|Whirlwind Blast ~ Bralani|Wind Form ~ Bralani LEGS:2 HANDS:2 DEFINE:ColdResistanceBonus|10 DEFINE:FireResistanceBonus|10 DEFINE:Maneuverability|5 SR:17 DR:10/Cold Iron or Evil MONSTERCLASS:Outsider (Fort/Ref):7 RACETYPE:Outsider TEMPLATE:Azata|Chaotic|Extraplanar|Good|Shapechanger CR:6 SOURCEPAGE:p.24 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=6|Blur|Charm Person,11+CHA|Gust of Wind,12+CHA|Mirror Image|Wind Wall SPELLS:Innate|TIMES=2|CASTERLEVEL=6|Lightning Bolt,13+CHA|Cure Serious Wounds KIT:1|CG Azata (Ghaele) OUTPUTNAME:[NAME] STARTFEATS:1 SIZE:M MOVE:Walk,50,Fly,150 FACE:5 REACH:5 LANGAUTO:Celestial,Draconic,Infernal BONUS:COMBAT|AC|12|TYPE=NaturalArmor.REPLACE BONUS:PCLEVEL|Cleric|12 BONUS:STAT|STR|14 BONUS:STAT|DEX|2 BONUS:STAT|CON|10 BONUS:STAT|INT|6 BONUS:STAT|WIS|8 BONUS:STAT|CHA|6 BONUS:VAR|SLA_CL|max(TL,1) CSKILL:Diplomacy|Escape Artist|Fly|Handle Animal ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Gaze ~ Ghaele|Light Form ~ Ghaele|Light Ray ~ Ghaele|Detect Evil ~ Constant|Holy Aura ~ Constant|See Invisibility ~ Constant LEGS:2 HANDS:2 DEFINE:Maneuverability|5 DR:10/Cold Iron DR:10/Evil MONSTERCLASS:Outsider (Fort/Will):13 RACETYPE:Outsider TEMPLATE:Azata|Chaotic|Extraplanar|Good|Shapechanger CR:13 SOURCEPAGE:p.25 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Aid|Charm Monster,14+CHA|Continual Flame|Cure Light Wounds|Dancing Lights|Detect Thoughts,12+CHA|Disguise Self|Dispel Magic|Hold Monster,15+CHA|Invisibility (Greater/self only)|Major Image,13+CHA|Teleport (Greater/self plus objects) SPELLS:Innate|TIMES=3|CASTERLEVEL=(max(TL,1))|Globe of Invulnerability SPELLS:Innate|TIMES=1|CASTERLEVEL=(max(TL,1))|Chain Lightning,16+CHA|Prismatic Spray,17+CHA|Wall of Force ADD:SPELLCASTER|1|Cleric KIT:1|CG Azata (Lillend) OUTPUTNAME:[NAME] STARTFEATS:1 SIZE:L MOVE:Walk,30,Fly,70 FACE:10 REACH:10 LANGAUTO:Celestial,Draconic,Infernal BONUS:COMBAT|AC|8|TYPE=NaturalArmor.REPLACE BONUS:PCLEVEL|Bard|6 BONUS:SKILL|Survival|4|TYPE=Racial BONUS:STAT|STR,CON|10 BONUS:STAT|DEX,WIS|6 BONUS:STAT|INT|4 BONUS:STAT|CHA|8 BONUS:VAR|BardicPerformanceLVL|HD BONUS:VAR|ConstrictDieSize|6 BONUS:VAR|ConstrictBonusDamage|STR BONUS:VAR|ConstrictDice|1 BONUS:WEAPONPROF=Tail Slap|TOHIT|-5 BONUS:WEAPONPROF=Tail Slap|DAMAGE|-ceil(STR/2) CSKILL:Diplomacy|Fly|Perform (String Instruments) ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Resistance to Cold|Resistance to Fire|Immunity to Poison|Can't Be Tripped|Constrict|Bardic Performance LEGS:2 HANDS:2 NATURALATTACKS:Tail Slap,Weapon.Natural.Melee.Finesseable.Bludgeoning.Grab,*1,2d6 DEFINE:ColdResistanceBonus|10 DEFINE:FireResistanceBonus|10 DEFINE:Maneuverability|3 MONSTERCLASS:Outsider (Ref/Will):7 RACETYPE:Outsider TEMPLATE:Azata|Chaotic|Extraplanar|Good CR:7 SOURCEPAGE:p.26 SPELLS:Innate|TIMES=3|CASTERLEVEL=(max(TL,1))|Darkness|Hallucinatory Terrain,14+CHA|Knock|Light SPELLS:Innate|TIMES=1|CASTERLEVEL=(max(TL,1))|Charm Person,11+CHA|Speak with Animals|Speak with Plants ADD:SPELLCASTER|1|Bard KIT:1|CG Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_races_def.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_races_def.lst 2010-02-05 11:21:28 UTC (rev 11437) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_races_def.lst 2010-02-05 17:44:36 UTC (rev 11438) @@ -21,13 +21,13 @@ Derro STARTFEATS:1 SIZE:S MOVE:Walk,20 FACE:5 REACH:5 VISION:Darkvision (60') LANGAUTO:Aklo,Undercommon BONUS:COMBAT|AC|2|TYPE=NaturalArmor.REPLACE BONUS:STAT|DEX|4 BONUS:STAT|CON|8 BONUS:STAT|WIS|-6 BONUS:STAT|CHA|6 BONUS:VAR|SneakAttack|1 AUTO:ARMORPROF|ARMORTYPE=Light AUTO:WEAPONPROF|TYPE=Martial|TYPE=Simple|Crossbow (Repeating Light) ABILITY:Special Ability|AUTOMATIC|Sneak Attack|Madness ~ Derro|Poison Use ~ Derro|Vulnerability to Sunlight ~ Derro LEGS:2 HANDS:2 SR:14 MONSTERCLASS:Humanoid (Will):3 RACETYPE:Humanoid RACESUBTYPE:Derro CR:3 SOURCEPAGE:p.70 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Darkness|Ghost Sound,10+CHA SPELLS:Innate|TIMES=1|CASTERLEVEL=(max(TL,1))|Daze,10+CHA|Sound Burst,12+CHA Devil (Barbed) OUTPUTNAME:[NAME] Devil (Hamatula) STARTFEATS:1 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 LANGAUTO:Common BONUS:COMBAT|AC|10|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR,DEX,CON|12 BONUS:STAT|INT|2 BONUS:STAT|WIS|4 BONUS:STAT|CHA|8 CSKILL:Acrobatics|Diplomacy|Intimidate|Spellcraft ABILITY:Special Ability|AUTOMATIC|Barbed Defense ~ Barbed Devil|Fear ~ Barbed Devil|Impale ~ Barbed Devil|Grab LEGS:2 HANDS:2 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing.Fear.Grab,*2,2d8 DR:10/Good MONSTERCLASS:Outsider (Fort/Ref):12 RACETYPE:Outsider TEMPLATE:Devil|Evil|Extraplanar|Lawful CR:3 SOURCEPAGE:p.72 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Teleport (Greater/self plus objects)|Hold Person,13+CHA|Major Image,13+CHA|Produce Flame|Pyrotechnics,12+CHA|Scorching Ray (2 rays only) SPELLS:Innate|TIMES=1|CASTERLEVEL=(max(TL,1))|Order's Wrath,14+CHA|Summon Monster IV (Barbed Devil)|Unholy Blight,14+CHA KIT:1|LE Devil (Bearded) OUTPUTNAME:[NAME] Devil (Barbazu) STARTFEATS:1 SIZE:M MOVE:Walk,40 FACE:5 REACH:5 LANGAUTO:Common BONUS:COMBAT|AC|7|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR,CON|8 BONUS:STAT|DEX|4 BONUS:STAT|INT|-4 BONUS:STAT|WIS|2 CSKILL:Climb|Intimidate ABILITY:Special Ability|AUTOMATIC|Beard ~ Bearded Devil|Infernal Wound ~ Bearded Devil LEGS:2 HANDS:2 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d6 SR:16 DR:5/Good or Silver MONSTERCLASS:Outsider (Fort/Ref):6 RACETYPE:Outsider TEMPLATE:Devil|Evil|Extraplanar|Lawful CR:5 SOURCEPAGE:p.73 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=12|Teleport (Greater/self plus objects) SPELLS:Innate|TIMES=1|CASTERLEVEL=12|Summon Monster III (Bearded Devil) KIT:1|LE -Devil (Bone) OUTPUTNAME:[NAME] Devil (Osyluth) STARTFEATS:1 SIZE:L MOVE:Walk,40 FACE:10 REACH:10 LANGAUTO:Common BONUS:COMBAT|AC|11|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|10 BONUS:STAT|DEX|10 BONUS:STAT|CON|10 BONUS:STAT|INT|6 BONUS:STAT|WIS|4 BONUS:STAT|CHA|8 BONUS:VAR|SLA_CL|12 CSKILL:Diplomacy|Intimidate|Spellcraft ABILITY:Special Ability|AUTOMATIC|Fly ~ Constant|Poison ~ Bone Devil|Fear Aura ~ Bone Devil LEGS:2 HANDS:2 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing,*1,1d8 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d6 NATURALATTACKS:Sting,Weapon.Natural.Melee.Finesseable.Piercing.Poison,*1,3d4 SR:20 DR:10/Good MONSTERCLASS:Outsider (Fort/Ref):10 RACETYPE:Outsider TEMPLATE:Devil|Evil|Extraplanar|Lawful CR:9 SOURCEPAGE:p.74 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=12|Dimensional Anchor|Teleport (Greater/self plus objects)|Invisibility (self only)|Major Image,13+CHA|Wall Of Ice SPELLS:Innate|TIMES=3|CASTERLEVEL=12|Quickened Invisibility (self only) SPELLS:Innate|TIMES=1|CASTERLEVEL=12|Summon Monster IV (Bone Devil) KIT:1|LE +Devil (Bone) OUTPUTNAME:[NAME] Devil (Osyluth) STARTFEATS:1 SIZE:L MOVE:Walk,40 FACE:10 REACH:10 LANGAUTO:Common BONUS:COMBAT|AC|11|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|10 BONUS:STAT|DEX|10 BONUS:STAT|CON|10 BONUS:STAT|INT|6 BONUS:STAT|WIS|4 BONUS:STAT|CHA|8 BONUS:VAR|SLA_CL|12 CSKILL:Diplomacy|Intimidate|Spellcraft ABILITY:Special Ability|AUTOMATIC|Fly ~ Constant|Poison ~ Bone Devil|Fear Aura ~ Bone Devil LEGS:2 HANDS:2 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing,*1,1d8 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d6 NATURALATTACKS:Sting,Weapon.Natural.Melee.Finesseable.Piercing.Poison,*1,3d4 SR:20 DR:10/Good MONSTERCLASS:Outsider (Fort/Ref):10 RACETYPE:Outsider TEMPLATE:Devil|Evil|Extraplanar|Lawful CR:9 SOURCEPAGE:p.74 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=12|Dimensional Anchor|Teleport (Greater/self plus objects)|Invisibility (self only)|Major Image,13+CHA|Wall of Ice SPELLS:Innate|TIMES=3|CASTERLEVEL=12|Quickened Invisibility (self only) SPELLS:Innate|TIMES=1|CASTERLEVEL=12|Summon Monster IV (Bone Devil) KIT:1|LE Devil (Erinyes) OUTPUTNAME:[NAME] STARTFEATS:1 SIZE:M MOVE:Walk,30,Fly,50 FACE:5 REACH:5 LANGAUTO:Common BONUS:COMBAT|AC|6|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR,CON,CHA|10 BONUS:STAT|DEX|12 BONUS:STAT|INT|4 BONUS:STAT|WIS|8 BONUS:VAR|SLA_CL|12 CSKILL:Acrobatics|Diplomacy|Intimidate AUTO:FEAT|Dodge|Mobility ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|True Seeing ~ Constant|Entangle ~ Erinyes LEGS:2 HANDS:2 DEFINE:Maneuverability|4 SR:19 DR:5/Good MONSTERCLASS:Outsider (Fort/Ref):9 RACETYPE:Outsider TEMPLATE:Devil|Evil|Extraplanar|Lawful CR:8 SOURCEPAGE:p.75 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=12|Fear (single target),14+CHA|Teleport (Greater/self plus objects)|Minor Image,12+CHA|Unholy Blight,14+CHA SPELLS:Innate|TIMES=1|CASTERLEVEL=12|Summon Monster III (Erinyes) KIT:1|LE Devil (Horned) OUTPUTNAME:[NAME] Devil (Cornugon) STARTFEATS:1 SIZE:L MOVE:Walk,30,Fly,50 FACE:10 REACH:10 LANGAUTO:Common BONUS:COMBAT|AC|18|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|20 BONUS:STAT|DEX|16 BONUS:STAT|CON|18 BONUS:STAT|INT|4 BONUS:STAT|WIS,CHA|12 BONUS:VAR|RegenerationRate|5 CSKILL:Diplomacy|Intimidate|Spellcraft AUTO:WEAPONPROF|Chain (Spiked) ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Infernal Wound ~ Horned Devil|Stun ~ Horned Devil|Fear Aura ~ Horned Devil|Regeneration ~ Good LEGS:2 HANDS:2 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing,*1,2d8|Tail,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,2d6 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,2d6 DEFINE:Maneuverability|3 SR:27 DR:10/Good DR:10/Silver MONSTERCLASS:Outsider (Fort/Ref):15 RACETYPE:Outsider TEMPLATE:Devil|Evil|Extraplanar|Lawful CR:16 SOURCEPAGE:p.76 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=16|Dispel Chaos,15+CHA|Dispel Good,15+CHA|Magic Circle against Good|Teleport (Greater/self plus objects)|Persistent Image,15+CHA SPELLS:Innate|TIMES=3|CASTERLEVEL=16|Fireball,13+CHA|Lightning Bolt,13+CHA SPELLS:Innate|TIMES=1|CASTERLEVEL=16|Summon Monster VI (Horned Devil) KIT:1|LE Devil (Ice) OUTPUTNAME:[NAME] Devil (Gelugon) STARTFEATS:1 SIZE:L MOVE:Walk,40 FACE:10 REACH:10 LANGAUTO:Common BONUS:COMBAT|AC|18|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR,CON,WIS|12 BONUS:STAT|DEX,CHA|10 BONUS:STAT|INT|14 BONUS:VAR|SLA_CL|13 BONUS:VAR|RegenerationRate|5 CSKILL:Acrobatics|Diplomacy|Intimidate|Survival ABILITY:Special Ability|AUTOMATIC|Immunity to Cold|Fly ~ Constant|Slow ~ Ice Devil|Regeneration ~ Good LEGS:2 HANDS:2 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing,*1,2d6|Bite (with weapon attack),Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing,*1,2d6|Tail,Weapon.Natural.Melee.Finesseable.Bludgeoning.Poison,*1,3d6 SR:24 DR:10/Good MONSTERCLASS:Outsider (Fort/Ref):14 RACETYPE:Outsider TEMPLATE:Devil|Evil|Extraplanar|Lawful CR:13 SOURCEPAGE:p.77 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=13|Cone of Cold,15+CHA|Ice Storm|Teleport (Greater/self plus objects)|Persistent Image,15+CHA|Wall of Ice,14+CHA SPELLS:Innate|TIMES=1|CASTERLEVEL=13|Summon Monster IV (Ice Devil) KIT:1|LE Devil (Imp) OUTPUTNAME:[NAME] STARTFEATS:1 SIZE:T MOVE:Walk,20,Fly,50 FACE:2.5 REACH:0 LANGAUTO:Common,Infernal BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE BONUS:STAT|DEX|6 BONUS:STAT|INT,WIS|2 BONUS:STAT|CHA|4 BONUS:VAR|SLA_CL|6 BONUS:VAR|FastHealingRate|2 CSKILL:Acrobatics|Knowledge (Arcana)|Spellcraft ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Detect Good ~ Constant|Detect Magic ~ Constant|Poison ~ Imp|Change Shape ~ Imp|Immunity to Fire|Immunity to Poison|Resistance to Acid|Resistance to Cold|See in Darkness ~ Devil|Aligned (Lawful)|Aligned (Evil)|Fast Healing LEGS:2 HANDS:2 NATURALATTACKS:Sting,Weapon.Natural.Melee.Finesseable.Piercing.Poison,*1,1d4 DEFINE:AcidResistanceBonus|10 DEFINE:ColdResistanceBonus|10 DEFINE:Maneuverability|5 DR:5/Good or Silver MONSTERCLASS:Outsider (Ref/Will):3 RACETYPE:Outsider RACESUBTYPE:Devil TEMPLATE:Evil|Extraplanar|Lawful CR:2 SOURCEPAGE:p.78 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=6|Invisibility (self only) SPELLS:Innate|TIMES=1|CASTERLEVEL=6|Augury|Suggestion,13+CHA SPELLS:Innate|TIMES=1|TIMEUNIT=Week|CASTERLEVEL=12|Commune (six questions) KIT:1|LE Devil (Lemure) OUTPUTNAME:[NAME] SIZE:M MOVE:Walk,20 FACE:5 REACH:5 BONUS:COMBAT|AC|4|TYPE=NaturalArmor.REPLACE BONUS:STAT|CON|2 BONUS:STAT|CHA|-6 ABILITY:Special Ability|AUTOMATIC|Immunity to Fire|Immunity to Poison|Resistance to Acid|Resistance to Cold|See in Darkness ~ Devil|Aligned (Lawful)|Aligned (Evil) LEGS:2 HANDS:2 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d4 DEFINE:AcidResistanceBonus|10 DEFINE:ColdResistanceBonus|10 DR:5/Good or Silver MONSTERCLASS:Outsider (Mindless):2 RACETYPE:Outsider RACESUBTYPE:Devil TEMPLATE:Evil|Extraplanar|Lawful CR:1 SOURCEPAGE:p.79 KIT:1|LE -Devil (Pit Fiend) OUTPUTNAME:[NAME] STARTFEATS:1 SIZE:L MOVE:Walk,40,Fly,60 FACE:10 REACH:10 LANGAUTO:Common BONUS:COMBAT|AC|20|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|26 BONUS:STAT|DEX|18 BONUS:STAT|CON|24 BONUS:STAT|INT,CHA|16 BONUS:STAT|WIS|20 BONUS:VAR|ConstrictDieSize|8 BONUS:VAR|ConstrictBonusDamage|STR*1.5 BONUS:VAR|ConstrictDice|1 BONUS:VAR|RegenerationRate|5 CSKILL:Diplomacy|Intimidate|Knowledge (Religion)|Spellcraft ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Regeneration ~ Good|Grab|Constrict|Devil Shaping ~ Pit Fiend|Disease ~ Pit Fiend|Poison ~ Pit Fiend LEGS:2 HANDS:2 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,2d8|Wing,Weapon.Natural.Melee.Finesseable.Bludgeoning,*2,2d6 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Poison.Disease,*1,4d6|Tail Slap,Weapon.Natural.Melee.Finesseable.Bludgeoning.Grab,*1,2d8 DEFINE:Maneuverability|3 SR:31 DR:15/Good DR:15/Silver MONSTERCLASS:Outsider (Fort/Ref):20 RACETYPE:Outsider TEMPLATE:Devil|Evil|Extraplanar|Lawful CR:20 SOURCEPAGE:p.80 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=18|Blasphemy,17+CHA|Create Undead|Fireball,13+CHA|Dispel Magic (Greater)|Teleport (Greater/self plus objects)|Scrying (Greater),17+CHA|Invisibility|Magic Circle against Good|Hold Monster (Mass),15+CHA|Persistent Image,15+CHA|Power Word Stun|Scorching Ray|Trap The Soul,18+CHA|Unholy Aura,18+CHA|Wall of Fire SPELLS:Innate|TIMES=3|CASTERLEVEL=18|Quickened Fireball,13+CHA SPELLS:Innate|TIMES=1|CASTERLEVEL=18|Meteor Swarm|Summon Monster IX (Pit Fiend) SPELLS:Innate|TIMES=1|TIMEUNIT=Year|CASTERLEVEL=18|Wish KIT:1|LE +Devil (Pit Fiend) OUTPUTNAME:[NAME] STARTFEATS:1 SIZE:L MOVE:Walk,40,Fly,60 FACE:10 REACH:10 LANGAUTO:Common BONUS:COMBAT|AC|20|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|26 BONUS:STAT|DEX|18 BONUS:STAT|CON|24 BONUS:STAT|INT,CHA|16 BONUS:STAT|WIS|20 BONUS:VAR|ConstrictDieSize|8 BONUS:VAR|ConstrictBonusDamage|STR*1.5 BONUS:VAR|ConstrictDice|1 BONUS:VAR|RegenerationRate|5 CSKILL:Diplomacy|Intimidate|Knowledge (Religion)|Spellcraft ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Regeneration ~ Good|Grab|Constrict|Devil Shaping ~ Pit Fiend|Disease ~ Pit Fiend|Poison ~ Pit Fiend LEGS:2 HANDS:2 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,2d8|Wing,Weapon.Natural.Melee.Finesseable.Bludgeoning,*2,2d6 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Poison.Disease,*1,4d6|Tail Slap,Weapon.Natural.Melee.Finesseable.Bludgeoning.Grab,*1,2d8 DEFINE:Maneuverability|3 SR... 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From: <edd...@us...> - 2010-02-06 01:44:21
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Revision: 11442 http://pcgen.svn.sourceforge.net/pcgen/?rev=11442&view=rev Author: eddyanthony Date: 2010-02-06 01:44:12 +0000 (Sat, 06 Feb 2010) Log Message: ----------- Corrected DC formulas, fixed some DC bonuses for Ability Focus and moved all monster ability DC formulas to DEFINE tags Modified Paths: -------------- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_abilities_monsters_abc.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_abilities_monsters_def.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_abilities_monsters_ghi.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_abilities_monsters_jkl.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_abilities_monsters_mno.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_abilities_monsters_pqr.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_abilities_monsters_stu.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_abilities_monsters_templates.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_races_pqr.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bonus_bestiary/pathfinder_rpg_bonus_bestiary_abilities_monsters.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bonus_bestiary/pathfinder_rpg_bonus_bestiary_races.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_bestiary_core/pathfinder_rpg_bestiary_abilities_monsters_general.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_rpg_core_rulebook_abilities_companions.lst Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_abilities_monsters_abc.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_abilities_monsters_abc.lst 2010-02-05 20:02:04 UTC (rev 11441) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_abilities_monsters_abc.lst 2010-02-06 01:44:12 UTC (rev 11442) @@ -1,4 +1,4 @@ -# CVS $Revision$ $Author$ -- Fri Feb 5 13:29:03 2010 -- reformated by prettylst.pl v1.39 (build 10232) +# CVS $Revision$ $Author$ -- Fri Feb 5 20:15:04 2010 -- reformated by prettylst.pl v1.39 (build 10232) SOURCELONG:Pathfinder Roleplaying Game Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy85k5 SOURCEDATE:2009-10 ###Block: Aasimar abilities @@ -6,9 +6,9 @@ Skilled KEY:Skilled ~ Aasimar CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Aasimars gain a +2 racial bonus on Diplomacy and Perception checks.BONUS:SKILL|Diplomacy,Perception|2|TYPE=Racial SOURCEPAGE:p.7 ###Block: Aboleth abilities -# Ability Name Unique Key Category of Ability Type Define Description Modify VAR Source Page Aspects -Mucus Cloud KEY:Mucus Cloud ~ Aboleth CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.Aura DEFINE:MucusCloudDC|0 DESC:While underwater, an aboleth exudes a cloud of transparent slime. All creatures adjacent to an aboleth must succeed on a DC %1 Fortitude save each round or lose the ability to breathe air (but gain the ability to breathe water) for 3 hours. Renewed contact with an aboleth's mucus cloud and failing another save extends the effect for another 3 hours.|MucusCloudDC BONUS:VAR|MucusCloudDC|2|PREFEAT:1,Ability Focus (Mucus Cloud) BONUS:VAR|MucusCloudDC|10+(TL/2)+CON SOURCEPAGE:p.8 ASPECT:Ability Benefit|(5 ft., DC %1)|MucusCloudDC -Slime KEY:Slime ~ Aboleth CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DEFINE:SlimeDC|0 DESC:A creature hit by an aboleth's tentacle must succeed on a DC %1 Fortitude save or his skin and flesh transform into a clear, slimy membrane over the course of 1d4 rounds. The creature's new "flesh" is soft and tender, reducing its Constitution score by 4 as long as it persists. If the creature's flesh isn't kept moist, it dries quickly and the victim takes 1d12 points of damage every 10 minutes. Remove disease and similar effects can restore an afflicted creature to normal, but immunity to disease offers no protection from this attack.|SlimeDC BONUS:VAR|SlimeDC|2|PREFEAT:1,Ability Focus (Slime) BONUS:VAR|SlimeDC|10+(TL/2)+CON SOURCEPAGE:p.8 +# Ability Name Unique Key Category of Ability Type Define Description Modify VAR Source Page Aspects +Mucus Cloud KEY:Mucus Cloud ~ Aboleth CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.Aura DEFINE:MucusCloudDC|10+(HD/2)+CON DESC:While underwater, an aboleth exudes a cloud of transparent slime. All creatures adjacent to an aboleth must succeed on a DC %1 Fortitude save each round or lose the ability to breathe air (but gain the ability to breathe water) for 3 hours. Renewed contact with an aboleth's mucus cloud and failing another save extends the effect for another 3 hours.|MucusCloudDC BONUS:VAR|MucusCloudDC|2|PREFEAT:1,Ability Focus (Mucus Cloud) SOURCEPAGE:p.8 ASPECT:Ability Benefit|(5 ft., DC %1)|MucusCloudDC +Slime KEY:Slime ~ Aboleth CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DEFINE:SlimeDC|10+(HD/2)+CON DESC:A creature hit by an aboleth's tentacle must succeed on a DC %1 Fortitude save or his skin and flesh transform into a clear, slimy membrane over the course of 1d4 rounds. The creature's new "flesh" is soft and tender, reducing its Constitution score by 4 as long as it persists. If the creature's flesh isn't kept moist, it dries quickly and the victim takes 1d12 points of damage every 10 minutes. Remove disease and similar effects can restore an afflicted creature to normal, but immunity to disease offers no protection from this attack.|SlimeDC BONUS:VAR|SlimeDC|2|PREFEAT:1,Ability Focus (Slime) SOURCEPAGE:p.8 ###Block: Angel abilities # Ability Name Unique Key Category of Ability Type Description Source Page Aspects @@ -46,8 +46,8 @@ Acid Bite KEY:Acid Bite ~ Ankheg CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DESC:An Ankheg's bite does an additional 1d4 acid damage unless it has recently used it's spit acid ability. SOURCEPAGE:p.15 ASPECT:Ability Benefit|(1d4) ###Block: Ant abilities -# Ability Name Unique Key Category of Ability Type Visible Define Description Modify VAR Source Page -Poison KEY:Poison ~ Giant Ant CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary VISIBLE:YES DEFINE:PoisonDC|0 DESC:Injury; Save Fort DC %1; Frequency 1/round for 4 rounds; Effect 1d2 Str; Cure 1 save.|PoisonDC BONUS:VAR|PoisonDC|2|PREFEAT:1,Ability Focus (Poison) BONUS:VAR|PoisonDC|10+(TL/2)+CON SOURCEPAGE:p.16 +# Ability Name Unique Key Category of Ability Type Visible Define Description Modify VAR Source Page +Poison KEY:Poison ~ Giant Ant CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary VISIBLE:YES DEFINE:PoisonDC|10+(HD/2)+CON DESC:Injury; Save Fort DC %1; Frequency 1/round for 4 rounds; Effect 1d2 Str; Cure 1 save.|PoisonDC BONUS:VAR|PoisonDC|2|PREFEAT:1,Ability Focus (Poison) SOURCEPAGE:p.16 ###Block: Army Ant Swarm Abilities # Ability Name Unique Key Category of Ability Type Define Description Source Page Aspects Description of the Benefits @@ -160,9 +160,9 @@ Undersized Weapons KEY:Undersized Weapons ~ Centaur CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Although a centaur is Large, its upper torso is the same size as that of a Medium humanoid. As a result, they wield weapons as if they were one size category smaller than their actual size (Medium for most centaurs). BONUS:WEAPONPROF=TYPE.Simple|TOHIT|2 BONUS:WEAPONPROF=TYPE.Martial|TOHIT|2 BONUS:WEAPONPROF=TYPE.Exotic|TOHIT|2 BONUS:WIELDCATEGORY|ALL|1 SOURCEPAGE:p.42 ###Block: Centipede abilities -# Ability Name Unique Key Category of Ability Type Visible Define Description Modify VAR Source Page -Poison KEY:Poison ~ Giant Centipede CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary VISIBLE:YES DEFINE:PoisonDC|0 DESC:Injury; Save Fort DC %1; Frequency 1/round for 6 rounds; Effect 1d3 Dex damage; Cure 1 save.|PoisonDC BONUS:VAR|PoisonDC|2|PREFEAT:1,Ability Focus (Poison) BONUS:VAR|PoisonDC|10+(TL/2)+CON SOURCEPAGE:p.43 -Poison KEY:Poison ~ Centipede Swarm CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary VISIBLE:YES DEFINE:PoisonDC|0 DESC:Injury; Save Fort DC %1; Frequency 1/round for 6 rounds; Effect 1d4 Dex damage; Cure 1 save.|PoisonDC BONUS:VAR|PoisonDC|2|PREFEAT:1,Ability Focus (Poison) BONUS:VAR|PoisonDC|10+(TL/2)+CON SOURCEPAGE:p.43 +# Ability Name Unique Key Category of Ability Type Visible Define Description Modify VAR Source Page +Poison KEY:Poison ~ Giant Centipede CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary VISIBLE:YES DEFINE:PoisonDC|10+(HD/2)+CON DESC:Injury; Save Fort DC %1; Frequency 1/round for 6 rounds; Effect 1d3 Dex damage; Cure 1 save.|PoisonDC BONUS:VAR|PoisonDC|2|PREFEAT:1,Ability Focus (Poison) SOURCEPAGE:p.43 +Poison KEY:Poison ~ Centipede Swarm CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary VISIBLE:YES DEFINE:PoisonDC|10+(HD/2)+CON DESC:Injury; Save Fort DC %1; Frequency 1/round for 6 rounds; Effect 1d4 Dex damage; Cure 1 save.|PoisonDC BONUS:VAR|PoisonDC|2|PREFEAT:1,Ability Focus (Poison) SOURCEPAGE:p.43 ###Block: Choker Abilities # Ability Name Unique Key Category of Ability Type Description Source Page Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_abilities_monsters_def.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_abilities_monsters_def.lst 2010-02-05 20:02:04 UTC (rev 11441) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_abilities_monsters_def.lst 2010-02-06 01:44:12 UTC (rev 11442) @@ -1,4 +1,4 @@ -# CVS $Revision$ $Author$ -- Fri Feb 5 13:41:07 2010 -- reformated by prettylst.pl v1.39 (build 10232) +# CVS $Revision$ $Author$ -- Fri Feb 5 20:15:04 2010 -- reformated by prettylst.pl v1.39 (build 10232) SOURCELONG:Pathfinder Roleplaying Game Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy85k5 SOURCEDATE:2009-10 ###Block: Dark Folk Abilities @@ -200,8 +200,8 @@ Tongue KEY:Tongue ~ Giant Frog CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DESC:A giant frog's tongue is a primary attack with reach equal to three times the frog's normal reach (15 feet for a Medium giant frog). A giant frog's tongue deals no damage on a hit, but can be used to grab. A giant frog does not gain the grappled condition while using its tongue in this manner. SOURCEPAGE:p.135 ###Block: Frog abilities -# Ability Name Unique Key Category of Ability Type Visible Define Description Modify VAR Source Page -Poison KEY:Poison ~ Frog CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary VISIBLE:YES DEFINE:PoisonDC|0 DESC:Injury; Save Fort DC %1; Frequency 1/round for 6 rounds; Effect 1d2 Con damage; Cure 1 save.|PoisonDC BONUS:VAR|PoisonDC|2|PREFEAT:1,Ability Focus (Poison) BONUS:VAR|PoisonDC|10+(TL/2)+CON SOURCEPAGE:p.135 +# Ability Name Unique Key Category of Ability Type Visible Define Description Modify VAR Source Page +Poison KEY:Poison ~ Frog CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary VISIBLE:YES DEFINE:PoisonDC|10+(HD/2)+CON DESC:Injury; Save Fort DC %1; Frequency 1/round for 6 rounds; Effect 1d2 Con damage; Cure 1 save.|PoisonDC BONUS:VAR|PoisonDC|2|PREFEAT:1,Ability Focus (Poison) SOURCEPAGE:p.135 ###Block: Froghemoth Abilities # Ability Name Unique Key Category of Ability Type Description Bonus to skill Source Page Aspects Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_abilities_monsters_ghi.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_abilities_monsters_ghi.lst 2010-02-05 20:02:04 UTC (rev 11441) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_abilities_monsters_ghi.lst 2010-02-06 01:44:12 UTC (rev 11442) @@ -1,4 +1,4 @@ -# CVS $Revision$ $Author$ -- Fri Feb 5 13:22:49 2010 -- reformated by prettylst.pl v1.39 (build 10232) +# CVS $Revision$ $Author$ -- Fri Feb 5 20:31:17 2010 -- reformated by prettylst.pl v1.39 (build 10232) SOURCELONG:Pathfinder Roleplaying Game Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy85k5 SOURCEDATE:2009-10 ###Block: Gargoyle abilities @@ -6,11 +6,11 @@ Freeze KEY:Freeze ~ Gargoyle CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:A gargoyle can hold itself so still it appears to be a statue. A gargoyle that uses freeze can take 20 on its Stealth check to hide in plain sight as a stone statue. SOURCEPAGE:p.137 ###Block: Gelatinous Cube abilities -# Ability Name Unique Key Category of Ability Type Define Description Modify VAR Source Page Description of the Benefits -Acid KEY:Acid ~ Gelatinous Cube CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DESC:A gelatinous cube's acid does not harm metal or stone. SOURCEPAGE:p.138 -Engulf KEY:Engulf ~ Gelatinous Cube CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.AttackOption DEFINE:EngulfDC|0 DESC:Although it moves slowly, a gelatinous cube can simply engulf Large or smaller creatures in its path as a standard action. BONUS:VAR|EngulfDC|2|PREFEAT:1,Ability Focus (Engulf) BONUS:VAR|EngulfDC|12+STR SOURCEPAGE:p.138 BENEFIT:Although it moves slowly, a gelatinous cube can simply engulf Large or smaller creatures in its path as a standard action. It cannot make a slam attack during a round in which it engulfs. The gelatinous cube merely has to move over the opponents, affecting as many as it can cover. Opponents can make attacks of opportunity against the cube, but if they do so they are not entitled to a saving throw. Those who do not attempt attacks of opportunity can attempt a DC %1 Reflex save to avoid being engulfed--on a success, they are pushed back or aside (opponent's choice) as the cube moves forward. Engulfed creatures are subject to the cube's paralysis and acid, gain the pinned condition, are in danger of suffocating, and are trapped within its body until they are no longer pinned.|EngulfDC -Paralysis KEY:Paralysis ~ Gelatinous Cube CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DEFINE:GelatinousParalysisDC|0 DESC:A gelatinous cube secretes an anesthetizing slime. BONUS:VAR|GelatinousParalysisDC|2|PREFEAT:1,Ability Focus (Paralysis) BONUS:VAR|GelatinousParalysisDC|12+CON SOURCEPAGE:p.138 BENEFIT:A gelatinous cube secretes an anesthetizing slime. A target hit by a cube's melee or engulf attack must succeed on a DC 20 Fortitude save or be paralyzed for 3d6 rounds. The cube can automatically engulf a paralyzed opponent.|GelatinousParalysisDC -Transparent KEY:Transparent ~ Gelatinous Cube CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Due to its lack of coloration, a gelatinous cube is difficult to discern. SOURCEPAGE:p.138 BENEFIT:Due to its lack of coloration, a gelatinous cube is difficult to discern. A DC 15 Perception check is required to notice a motionless gelatinous cube. Any creature that fails to notice a gelatinous cube and walks into it is automatically engulfed. +# Ability Name Unique Key Category of Ability Type Define Description Modify VAR Source Page Description of the Benefits +Acid KEY:Acid ~ Gelatinous Cube CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DESC:A gelatinous cube's acid does not harm metal or stone. SOURCEPAGE:p.138 +Engulf KEY:Engulf ~ Gelatinous Cube CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.AttackOption DEFINE:EngulfDC|10+(HD/2)+STR DESC:Although it moves slowly, a gelatinous cube can simply engulf Large or smaller creatures in its path as a standard action. BONUS:VAR|EngulfDC|2|PREFEAT:1,Ability Focus (Engulf) SOURCEPAGE:p.138 BENEFIT:Although it moves slowly, a gelatinous cube can simply engulf Large or smaller creatures in its path as a standard action. It cannot make a slam attack during a round in which it engulfs. The gelatinous cube merely has to move over the opponents, affecting as many as it can cover. Opponents can make attacks of opportunity against the cube, but if they do so they are not entitled to a saving throw. Those who do not attempt attacks of opportunity can attempt a DC %1 Reflex save to avoid being engulfed--on a success, they are pushed back or aside (opponent's choice) as the cube moves forward. Engulfed creatures are subject to the cube's paralysis and acid, gain the pinned condition, are in danger of suffocating, and are trapped within its body until they are no longer pinned.|EngulfDC +Paralysis KEY:Paralysis ~ Gelatinous Cube CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DEFINE:GelatinousParalysisDC|10+(HD/2)+CON DESC:A gelatinous cube secretes an anesthetizing slime. BONUS:VAR|GelatinousParalysisDC|2|PREFEAT:1,Ability Focus (Paralysis) SOURCEPAGE:p.138 BENEFIT:A gelatinous cube secretes an anesthetizing slime. A target hit by a cube's melee or engulf attack must succeed on a DC 20 Fortitude save or be paralyzed for 3d6 rounds. The cube can automatically engulf a paralyzed opponent.|GelatinousParalysisDC +Transparent KEY:Transparent ~ Gelatinous Cube CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Due to its lack of coloration, a gelatinous cube is difficult to discern. SOURCEPAGE:p.138 BENEFIT:Due to its lack of coloration, a gelatinous cube is difficult to discern. A DC 15 Perception check is required to notice a motionless gelatinous cube. Any creature that fails to notice a gelatinous cube and walks into it is automatically engulfed. ###Block: Genie (Djinni) abilities # Ability Name Unique Key Category of Ability Type Description Source Page @@ -18,34 +18,34 @@ Three Wishes KEY:Three Wishes ~ Djinni CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike DESC:Noble djinn can grant three wishes to any being (nongenies only) who captures them. SOURCEPAGE:p.139 ###Block: Genie (Efreeti) abilities -# Ability Name Unique Key Category of Ability Type Define Description Modify VAR Source Page Description of the Benefits -Change Size KEY:Change Size ~ Efreeti CATEGORY:Special Ability TYPE:SpecialAttack.SpellLike.AttackOption DEFINE:EfreetiChangeSizeDC|0 DESC:Twice per day, an efreeti can magically change a creature's size. BONUS:VAR|EfreetiChangeSizeDC|2|PREFEAT:1,Ability Focus (Change Size) BONUS:VAR|EfreetiChangeSizeDC|11+CHA SOURCEPAGE:p.140 BENEFIT:Twice per day, an efreeti can magically change a creature's size. This works just like an enlarge person or reduce person spell (the efreeti chooses when using the ability), except that the ability can work on the efreeti. A DC %1 Fortitude save negates the effect. This is the equivalent of a 2nd-level spell.|EfreetiChangeSizeDC -Heat KEY:Heat ~ Efreeti CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.AttackOption DESC:An efreeti's body deals 1d6 points of fire damage whenever it hits in melee, or in each round it grapples. SOURCEPAGE:p.140 +# Ability Name Unique Key Category of Ability Type Define Description Modify VAR Source Page Description of the Benefits +Change Size KEY:Change Size ~ Efreeti CATEGORY:Special Ability TYPE:SpecialAttack.SpellLike.AttackOption DEFINE:EfreetiChangeSizeDC|10+(HD/2)+CHA DESC:Twice per day, an efreeti can magically change a creature's size. BONUS:VAR|EfreetiChangeSizeDC|2|PREFEAT:1,Ability Focus (Change Size) SOURCEPAGE:p.140 BENEFIT:Twice per day, an efreeti can magically change a creature's size. This works just like an enlarge person or reduce person spell (the efreeti chooses when using the ability), except that the ability can work on the efreeti. A DC %1 Fortitude save negates the effect. This is the equivalent of a 2nd-level spell.|EfreetiChangeSizeDC +Heat KEY:Heat ~ Efreeti CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.AttackOption DESC:An efreeti's body deals 1d6 points of fire damage whenever it hits in melee, or in each round it grapples. SOURCEPAGE:p.140 ###Block: Genie (Janni) abilities -# Ability Name Unique Key Category of Ability Type Define Description Modify VAR Source Page Description of the Benefits -Change Size KEY:Change Size ~ Janni CATEGORY:Special Ability TYPE:SpecialAttack.SpellLike DEFINE:JanniChangeSizeDC|0 DESC:Twice per day, a janni can magically change a creature's size. BONUS:VAR|JanniChangeSizeDC|2|PREFEAT:1,Ability Focus (Change Size) BONUS:VAR|JanniChangeSizeDC|12+CHA SOURCEPAGE:p.141 BENEFIT:Twice per day, a janni can magically change a creature's size. This works just like an enlarge person or reduce person spell (the janni chooses when using the ability), except that the ability can work on the efreeti. A DC %1 Fortitude save negates the effect. This is the equivalent of a 2nd-level spell.|JanniChangeSizeDC -Elemental Endurance KEY:Elemental Endurance ~ Janni CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Jann can remain on the Planes of Air, Earth, Fire, or Water for up to 48 hours at a time. SOURCEPAGE:p.141 BENEFIT:Jann can remain on the Planes of Air, Earth, Fire, or Water for up to 48 hours at a time. Failure to return to the Material Plane before that time expires causes a janni to take 1 point of damage per additional hour spent on the elemental plane, until it dies or returns to the Material Plane. +# Ability Name Unique Key Category of Ability Type Define Description Modify VAR Source Page Description of the Benefits +Change Size KEY:Change Size ~ Janni CATEGORY:Special Ability TYPE:SpecialAttack.SpellLike DEFINE:JanniChangeSizeDC|10+(HD/2)+CHA DESC:Twice per day, a janni can magically change a creature's size. BONUS:VAR|JanniChangeSizeDC|2|PREFEAT:1,Ability Focus (Change Size) SOURCEPAGE:p.141 BENEFIT:Twice per day, a janni can magically change a creature's size. This works just like an enlarge person or reduce person spell (the janni chooses when using the ability), except that the ability can work on the efreeti. A DC %1 Fortitude save negates the effect. This is the equivalent of a 2nd-level spell.|JanniChangeSizeDC +Elemental Endurance KEY:Elemental Endurance ~ Janni CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Jann can remain on the Planes of Air, Earth, Fire, or Water for up to 48 hours at a time. SOURCEPAGE:p.141 BENEFIT:Jann can remain on the Planes of Air, Earth, Fire, or Water for up to 48 hours at a time. Failure to return to the Material Plane before that time expires causes a janni to take 1 point of damage per additional hour spent on the elemental plane, until it dies or returns to the Material Plane. ###Block: Genie (Marid) abilities -# Ability Name Unique Key Category of Ability Type Define Description Modify VAR Source Page Description of the Benefits -Water Mastery KEY:Water Mastery ~ Marid CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.AttackOption DESC:A marid gains a +1 bonus on attack and damage rolls if both it and its opponent are touching water. SOURCEPAGE:p.142 BENEFIT:A marid gains a +1 bonus on attack and damage rolls if both it and its opponent are touching water. If the opponent or the marid is touching the ground, the marid takes a -4 penalty on attack and damage rolls. -Water's Fury KEY:Water's Fury ~ Marid CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.AttackOption DEFINE:WatersFuryDC|0 DESC:As a standard action, a marid can release a jet of water in a 60-foot line that deals 1d6 points of damage and blinds the target struck for 1d6 rounds. A DC %1 Reflex save reduces the damage by half and negates the blinding effect.|WatersFuryDC BONUS:VAR|WatersFuryDC|2|PREFEAT:1,Ability Focus (Water's Fury) BONUS:VAR|WatersFuryDC|14+CON SOURCEPAGE:p.142 -Vortex KEY:Vortex ~ Marid CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.AttackOption DESC:A marid can transform into a vortex of swirling, churning water once every 10 mintues. SOURCEPAGE:p.142 BENEFIT:A marid can transform into a vortex of swirling, churning water once every 10 mintues. This ability functions identically to the whirlwind ability (10-50 ft. tall, 1d8+4 damage, DC 17, see page 306 for full details on this special attack), save that it can only be used while the marid is underwater; a marid cannot leave a body of water while in vortex form. -Change Shape KEY:Change Shape ~ Marid CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:Water Elemental, Humanoid or Giant, Alter Self, Elemental Body III, or Giant Form I SOURCEPAGE:p.142 +# Ability Name Unique Key Category of Ability Type Define Description Modify VAR Source Page Description of the Benefits +Water Mastery KEY:Water Mastery ~ Marid CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.AttackOption DESC:A marid gains a +1 bonus on attack and damage rolls if both it and its opponent are touching water. SOURCEPAGE:p.142 BENEFIT:A marid gains a +1 bonus on attack and damage rolls if both it and its opponent are touching water. If the opponent or the marid is touching the ground, the marid takes a -4 penalty on attack and damage rolls. +Water's Fury KEY:Water's Fury ~ Marid CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.AttackOption DEFINE:WatersFuryDC|10+(HD/2)+CON DESC:As a standard action, a marid can release a jet of water in a 60-foot line that deals 1d6 points of damage and blinds the target struck for 1d6 rounds. A DC %1 Reflex save reduces the damage by half and negates the blinding effect.|WatersFuryDC BONUS:VAR|WatersFuryDC|2|PREFEAT:1,Ability Focus (Water's Fury) SOURCEPAGE:p.142 +Vortex KEY:Vortex ~ Marid CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.AttackOption DESC:A marid can transform into a vortex of swirling, churning water once every 10 mintues. SOURCEPAGE:p.142 BENEFIT:A marid can transform into a vortex of swirling, churning water once every 10 mintues. This ability functions identically to the whirlwind ability (10-50 ft. tall, 1d8+4 damage, DC 17, see page 306 for full details on this special attack), save that it can only be used while the marid is underwater; a marid cannot leave a body of water while in vortex form. +Change Shape KEY:Change Shape ~ Marid CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:Water Elemental, Humanoid or Giant, Alter Self, Elemental Body III, or Giant Form I SOURCEPAGE:p.142 ###Block: Genie (Shaitan) abilities -# Ability Name Unique Key Category of Ability Type Define Description Modify VAR Source Page Description of the Benefits -Earth Mastery KEY:Earth Mastery ~ Shaitan CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DESC:A shaitan gains a +1 bonus on attack and damage rolls and a +2 bonus on opposed Strength based checks if both it and its foe are touching the ground. SOURCEPAGE:p.143 BENEFIT:A shaitan gains a +1 bonus on attack and damage rolls and a +2 bonus on opposed Strength based checks if both it and its foe are touching the ground. It takes a -4 penalty on attack and damage rolls against airborne or waterborne opponents. -Metalmorph KEY:Metalmorph ~ Shaitan CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DESC:As a standard action, a shaitan may touch a single metal object of no more than 10 pounds and transform it into any other metal for 1 day. SOURCEPAGE:p.143 -Stone Curse KEY:Stone Curse ~ Shaitan CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.AttackOption DEFINE:StoneCurseDC|0 DESC:If a shaitan wins a bull rush check by 5 or more and pushes its target into a stone barrier, the target must make a DC 19 Reflex save or be forced into the barrier as if the target had cast meld into stone until the victim makes a successful DC 19 Fortitude save as a full-round action to exit the stone. BONUS:VAR|StoneCurseDC|2|PREFEAT:1,Ability Focus (Stone Curse) BONUS:VAR|StoneCurseDC|15+STR SOURCEPAGE:p.143 -Stone Glide KEY:Stone Glide ~ Shaitan CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:This functions as the earth elemental's earth glide ability, except the shaitan can move through stone, dirt, crystal, or metal. SOURCEPAGE:p.143 +# Ability Name Unique Key Category of Ability Type Define Description Modify VAR Source Page Description of the Benefits +Earth Mastery KEY:Earth Mastery ~ Shaitan CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DESC:A shaitan gains a +1 bonus on attack and damage rolls and a +2 bonus on opposed Strength based checks if both it and its foe are touching the ground. SOURCEPAGE:p.143 BENEFIT:A shaitan gains a +1 bonus on attack and damage rolls and a +2 bonus on opposed Strength based checks if both it and its foe are touching the ground. It takes a -4 penalty on attack and damage rolls against airborne or waterborne opponents. +Metalmorph KEY:Metalmorph ~ Shaitan CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DESC:As a standard action, a shaitan may touch a single metal object of no more than 10 pounds and transform it into any other metal for 1 day. SOURCEPAGE:p.143 +Stone Curse KEY:Stone Curse ~ Shaitan CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.AttackOption DEFINE:StoneCurseDC|10+(HD/2)+CON DESC:If a shaitan wins a bull rush check by 5 or more and pushes its target into a stone barrier, the target must make a DC 19 Reflex save or be forced into the barrier as if the target had cast meld into stone until the victim makes a successful DC 19 Fortitude save as a full-round action to exit the stone. BONUS:VAR|StoneCurseDC|2|PREFEAT:1,Ability Focus (Stone Curse) SOURCEPAGE:p.143 +Stone Glide KEY:Stone Glide ~ Shaitan CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:This functions as the earth elemental's earth glide ability, except the shaitan can move through stone, dirt, crystal, or metal. SOURCEPAGE:p.143 ###Block: Ghoul abilities -# Ability Name Unique Key Category of Ability Type Define Description Modify VAR Source Page Aspects Description of the Benefits -Disease KEY:Disease ~ Ghoul CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:GhoulFeverDC|0 DESC:Ghoul Fever: Bite--injury; save Fort DC %1; onset 1 day; frequency 1 day; effect 1d3 Con and 1d3 Dex damage; cure 2 consecutive saves.|GhoulFeverDC BONUS:VAR|GhoulFeverDC|2|PREFEAT:1,Ability Focus (Disease) BONUS:VAR|GhoulFeverDC|10+CHA SOURCEPAGE:p.146 BENEFIT:Ghoul Fever: Bite--injury; save Fort DC %1; onset 1 day; frequency 1 day; effect 1d3 Con and 1d3 Dex damage; cure 2 consecutive saves. A humanoid who dies of ghoul fever rises as a ghoul at the next midnight. A humanoid who becomes a ghoul in this way retains none of the abilities it possessed in life. It is not under the control of any other ghouls, but it hungers for the flesh of the living and behaves like a normal ghoul in all respects. A humanoid of 4 Hit Dice or more rises as a ghast.|GhoulFeverDC -Paralysis KEY:Paralysis ~ Ghoul CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:GhoulParalysisDC|0 DESC:This special attack renders the victim immobile. BONUS:VAR|GhoulParalysisDC|2|PREFEAT:1,Ability Focus (Paralysis) BONUS:VAR|GhoulParalysisDC|10+(HD/2)+CON SOURCEPAGE:p.146 BENEFIT:This special attack renders the victim immobile. Paralyzed creatures cannot move, speak, or take any physical actions. The creature is rooted to the spot, frozen and helpless. Paralysis works on the body, and a character can resist it with a Fortitude saving throw DC %1. Unlike hold person and similar effects, a paralysis effect does not allow a new save each round.|GhoulParalysisDC -Stench KEY:Stench ~ Ghast CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Aura DEFINE:GhastStenchDC|0 DESC:10-foot radius, Fort DC %1 negates, sickened for 1d6+4 minutes|GhastStenchDC BONUS:VAR|GhastStenchDC|10+(HD/2)+CON SOURCEPAGE:p.146 ASPECT:Ability Benefit|30 ft. BENEFIT:The Ghast secretes an oily chemical that nearly every other creature finds offensive. All living creatures (except those with the stench special ability) within 30 feet must succeed on a Fortitude save (DC %1) or be sickened for 1d6+4 minutes. Creatures that successfully save cannot be affected by the same creature's stench for 24 hours. A delay poison or neutralize poison spell removes the effect from the sickened creature. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws.|GhastStenchDC +# Ability Name Unique Key Category of Ability Type Define Description Modify VAR Source Page Aspects Description of the Benefits +Disease KEY:Disease ~ Ghoul CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:GhoulFeverDC|10+(HD/2)+CON DESC:Ghoul Fever: Bite--injury; save Fort DC %1; onset 1 day; frequency 1 day; effect 1d3 Con and 1d3 Dex damage; cure 2 consecutive saves.|GhoulFeverDC BONUS:VAR|GhoulFeverDC|2|PREFEAT:1,Ability Focus (Disease) SOURCEPAGE:p.146 BENEFIT:Ghoul Fever: Bite--injury; save Fort DC %1; onset 1 day; frequency 1 day; effect 1d3 Con and 1d3 Dex damage; cure 2 consecutive saves. A humanoid who dies of ghoul fever rises as a ghoul at the next midnight. A humanoid who becomes a ghoul in this way retains none of the abilities it possessed in life. It is not under the control of any other ghouls, but it hungers for the flesh of the living and behaves like a normal ghoul in all respects. A humanoid of 4 Hit Dice or more rises as a ghast.|GhoulFeverDC +Paralysis KEY:Paralysis ~ Ghoul CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:GhoulParalysisDC|10+(HD/2)+CON DESC:This special attack renders the victim immobile. BONUS:VAR|GhoulParalysisDC|2|PREFEAT:1,Ability Focus (Paralysis) SOURCEPAGE:p.146 BENEFIT:This special attack renders the victim immobile. Paralyzed creatures cannot move, speak, or take any physical actions. The creature is rooted to the spot, frozen and helpless. Paralysis works on the body, and a character can resist it with a Fortitude saving throw DC %1. Unlike hold person and similar effects, a paralysis effect does not allow a new save each round.|GhoulParalysisDC +Stench KEY:Stench ~ Ghast CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Aura DEFINE:GhastStenchDC|10+(HD/2)+CON DESC:10-foot radius, Fort DC %1 negates, sickened for 1d6+4 minutes|GhastStenchDC SOURCEPAGE:p.146 ASPECT:Ability Benefit|30 ft. BENEFIT:The Ghast secretes an oily chemical that nearly every other creature finds offensive. All living creatures (except those with the stench special ability) within 30 feet must succeed on a Fortitude save (DC %1) or be sickened for 1d6+4 minutes. Creatures that successfully save cannot be affected by the same creature's stench for 24 hours. A delay poison or neutralize poison spell removes the effect from the sickened creature. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws.|GhastStenchDC ###Block: Giant (Cloud) abilities # Ability Name Unique Key Category of Ability Type Multiple? Choose Weapon prof. bonus @@ -104,10 +104,10 @@ Immunity to Magic KEY:Immunity to Magic ~ Ice Golem CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Immunity DESC:An ice golem is immune to any spell or spell-like ability that allows spell resistance. SOURCEPAGE:p.161 ASPECT:Immunity|Magic BENEFIT:An ice golem is immune to any spell or spell-like ability that allows spell resistance, with the exception of spells and spell-like abilities that have the Fire descriptor, which affect it normally. In addition, certain spells and effects function differently against the creature, as noted below. * A magical attack that deals electricity damage slows an ice golem (as the slow spell) for 2d6 rounds, with no saving throw. * A magical attack that deals cold damage breaks any slow effect on the golem and heals 1 point of damage for every 3 points of damage the attack would otherwise deal. If the amount of healing would cause the golem to exceed its full normal hit points, it gains any excess as temporary hit points. An ice golem gets no saving throw against cold effects. ###Block: Golem (Iron) abilities -# Ability Name Unique Key Category of Ability Type Define Description Modify VAR Weapon prof. bonus Source Page Aspects Description of the Benefits -Breath Weapon KEY:Breath Weapon ~ Iron Golem CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:BreathWeaponDC|10+(HD/2)+CON DESC:As a free action once every 1d4+1 rounds, an iron golem can exhale a 10-foot cube of poisonous gas. BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus (Breath Weapon) BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus(Breath Weapon) SOURCEPAGE:p.162 ASPECT:Ability Benefit|(10' cube of poisonous Gas, DC %1)|BreathWeaponDC BENEFIT:As a free action once every 1d4+1 rounds, an iron golem can exhale a 10-foot cube of poisonous gas. This gas cloud persists for 1 round; any creature within the area when the golem creates it (as well as any creature that passes through the cloud during the remainder of that round) is exposed to the cloud's poisonous effects. This poison is magically created each time the golem uses this power. Inhaled; save Fort %1; frequency 1/round for 4 rounds; effect 1d4 Constitution damage; cure 2 saves.|BreathWeaponDC -Immunity to Magic KEY:Immunity to Magic ~ Iron Golem CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Immunity DESC:An iron golem is immune to spells or spell-like abilities that allow spell resistance. SOURCEPAGE:p.162 ASPECT:Immunity|Magic BENEFIT:An iron golem is immune to spells or spell-like abilities that allow spell resistance. Certain spells and effects function differently against it, as noted below. * A magical attack that deals electricity damage slows an iron golem (as the slow spell) for 3 This iron automaton stands twice as tall as a normal human. Its heavy footfalls shake the ground with bone-jarring force. rounds, with no saving throw. * A magical attack that deals fire damage breaks any slow effect on the golem and heals 1 point of damage for each 3 points of damage the attack would otherwise deal. If the amount of healing would cause the golem to exceed its full normal hit points, it gains any excess as temporary hit points. An iron golem gets no saving throw against fire effects. * An iron golem is affected normally by rust attacks, such as those of a rust monster or a rusting grasp spell. -Powerful Blows KEY:Powerful Blows ~ Iron Golem CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DESC:An iron golem inflicts one and a half times its Strength modifier and threatens a critical hit on a 19-20 with its slam attacks. BONUS:WEAPONPROF=Slam|DAMAGE|STR/2 BONUS:WEAPONPROF=Slam|CRITRANGEADD|1 SOURCEPAGE:p.162 +# Ability Name Unique Key Category of Ability Type Define Description Modify VAR Weapon prof. bonus Source Page Aspects Description of the Benefits +Breath Weapon KEY:Breath Weapon ~ Iron Golem CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:BreathWeaponDC|10+(HD/2)+CON DESC:As a free action once every 1d4+1 rounds, an iron golem can exhale a 10-foot cube of poisonous gas. BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus (Breath Weapon) SOURCEPAGE:p.162 ASPECT:Ability Benefit|(10' cube of poisonous Gas, DC %1)|BreathWeaponDC BENEFIT:As a free action once every 1d4+1 rounds, an iron golem can exhale a 10-foot cube of poisonous gas. This gas cloud persists for 1 round; any creature within the area when the golem creates it (as well as any creature that passes through the cloud during the remainder of that round) is exposed to the cloud's poisonous effects. This poison is magically created each time the golem uses this power. Inhaled; save Fort %1; frequency 1/round for 4 rounds; effect 1d4 Constitution damage; cure 2 saves.|BreathWeaponDC +Immunity to Magic KEY:Immunity to Magic ~ Iron Golem CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Immunity DESC:An iron golem is immune to spells or spell-like abilities that allow spell resistance. SOURCEPAGE:p.162 ASPECT:Immunity|Magic BENEFIT:An iron golem is immune to spells or spell-like abilities that allow spell resistance. Certain spells and effects function differently against it, as noted below. * A magical attack that deals electricity damage slows an iron golem (as the slow spell) for 3 This iron automaton stands twice as tall as a normal human. Its heavy footfalls shake the ground with bone-jarring force. rounds, with no saving throw. * A magical attack that deals fire damage breaks any slow effect on the golem and heals 1 point of damage for each 3 points of damage the attack would otherwise deal. If the amount of healing would cause the golem to exceed its full normal hit points, it gains any excess as temporary hit points. An iron golem gets no saving throw against fire effects. * An iron golem is affected normally by rust attacks, such as those of a rust monster or a rusting grasp spell. +Powerful Blows KEY:Powerful Blows ~ Iron Golem CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DESC:An iron golem inflicts one and a half times its Strength modifier and threatens a critical hit on a 19-20 with its slam attacks. BONUS:WEAPONPROF=Slam|DAMAGE|STR/2 BONUS:WEAPONPROF=Slam|CRITRANGEADD|1 SOURCEPAGE:p.162 ###Block: Golem (Stone) abilities # Ability Name Unique Key Category of Ability Type Define Description Modify VAR Source Page Aspects Description of the Benefits Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_abilities_monsters_jkl.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_abilities_monsters_jkl.lst 2010-02-05 20:02:04 UTC (rev 11441) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_abilities_monsters_jkl.lst 2010-02-06 01:44:12 UTC (rev 11442) @@ -1,4 +1,4 @@ -# CVS $Revision$ $Author$ -- Fri Feb 5 13:14:45 2010 -- reformated by prettylst.pl v1.39 (build 10232) +# CVS $Revision$ $Author$ -- Fri Feb 5 20:31:17 2010 -- reformated by prettylst.pl v1.39 (build 10232) SOURCELONG:Pathfinder Roleplaying Game Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy85k5 SOURCEDATE:2009-10 ###Block: Kobold Abilities @@ -39,22 +39,22 @@ Freedom of Movement KEY:Freedom of Movement ~ Linnorm CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Defensive DESC:A linnorm is under the constant effect of Freedom of Movement, as per the spell of the same name. This effect cannot be dispelled. SOURCEPAGE:p.190 ###Block: Crag Linnorm abilities -# Ability Name Unique Key Category of Ability Type Define Description Modify VAR Source Page Aspects Description of the Benefits -Breath Weapon KEY:Breath Weapon ~ Crag Linnorm CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:BreathWeaponLine|0 DEFINE:BreathWeaponDice|0 DEFINE:BreathWeaponDamageDie|0 DEFINE:BreathWeaponDC|10+(HD/2)+CON DESC:Once every 1d4 rounds as a standard action, a crag linnorm can expel a %1-foot line of magma, dealing %2d%3 points of fire damage to all creatures struck (Reflex DC %4 halves).|BreathWeaponLine|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus (Breath Weapon) BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus(Breath Weapon) SOURCEPAGE:p.190 ASPECT:Ability Benefit|(%1' Line of Magma %2d%3, DC %4)|BreathWeaponLine|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC BENEFIT:Once every 1d4 rounds as a standard action, a crag linnorm can expel a %1-foot line of magma, dealing %2d%3 points of fire damage to all creatures struck (Reflex DC %4 halves). This line of magma remains red-hot for 1 round after the linnorm creates it. Creatures that took damage on the first round take 6d6 fire damage the second round (Reflex DC %4 negates), as does any creature that walks across the line of magma. If the magma was expelled while the linnorm was airborne, it instead rains downward during the second round as a sheet of fire no more than 60 feet high that does 6d6 damage (Reflex DC %4 negates) to any creature that passes through it. On the third round, the line of magma cools to a thin layer of brittle stone that quickly degrades to powder and sand over the course of several hours; magma that's turned to a sheet of fire is consumed entirely during the second round, leaving behind only a stain of smoke in the air that swiftly disperses.|BreathWeaponLine|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC -Death Curse KEY:Death Curse ~ Crag Linnorm CATEGORY:Special Ability TYPE:SpecialAttack.Supernatrual DEFINE:DeathCurseDC|0 DESC:When a creature slays a crag linnorm, the slayer is affected by the curse of fire. Curse of Fire: save Will DC %1; effect creature gains vulnerability to fire.|DeathCurseDC BONUS:VAR|DeathCurseDC|2|PREFEAT:1,Ability Focus (Death Curse) BONUS:VAR|DeathCurseDC|10+(HD/2)+CHA SOURCEPAGE:p.190 -Poison KEY:Poison ~ Crag Linnorm CATEGORY:Special Ability TYPE:SpecialAttack.Supernatrual DEFINE:PoisonDC|0 DESC:Bite - Injury; Save Fort DC %1; Frequency 1/round for 10 rounds; Effect 2d6 fire damage and 1d4 Con drain; Cure 2 consecutive saves.|PoisonDC BONUS:VAR|PoisonDC|2|PREFEAT:1,Ability Focus (Poison) BONUS:VAR|PoisonDC|10+(HD/2)+CON SOURCEPAGE:p.190 ASPECT:Ability Benefit|(DC %1)|PoisonDC +# Ability Name Unique Key Category of Ability Type Define Description Modify VAR Source Page Aspects Description of the Benefits +Breath Weapon KEY:Breath Weapon ~ Crag Linnorm CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:BreathWeaponLine|0 DEFINE:BreathWeaponDice|0 DEFINE:BreathWeaponDamageDie|0 DEFINE:BreathWeaponDC|10+(HD/2)+CON DESC:Once every 1d4 rounds as a standard action, a crag linnorm can expel a %1-foot line of magma, dealing %2d%3 points of fire damage to all creatures struck (Reflex DC %4 halves).|BreathWeaponLine|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus (Breath Weapon) SOURCEPAGE:p.190 ASPECT:Ability Benefit|(%1' Line of Magma %2d%3, DC %4)|BreathWeaponLine|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC BENEFIT:Once every 1d4 rounds as a standard action, a crag linnorm can expel a %1-foot line of magma, dealing %2d%3 points of fire damage to all creatures struck (Reflex DC %4 halves). This line of magma remains red-hot for 1 round after the linnorm creates it. Creatures that took damage on the first round take 6d6 fire damage the second round (Reflex DC %4 negates), as does any creature that walks across the line of magma. If the magma was expelled while the linnorm was airborne, it instead rains downward during the second round as a sheet of fire no more than 60 feet high that does 6d6 damage (Reflex DC %4 negates) to any creature that passes through it. On the third round, the line of magma cools to a thin layer of brittle stone that quickly degrades to powder and sand over the course of several hours; magma that's turned to a sheet of fire is consumed entirely during the second round, leaving behind only a stain of smoke in the air that swiftly disperses.|BreathWeaponLine|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC +Death Curse KEY:Death Curse ~ Crag Linnorm CATEGORY:Special Ability TYPE:SpecialAttack.Supernatrual DEFINE:DeathCurseDC|10+(HD/2)+CHA DESC:When a creature slays a crag linnorm, the slayer is affected by the curse of fire. Curse of Fire: save Will DC %1; effect creature gains vulnerability to fire.|DeathCurseDC BONUS:VAR|DeathCurseDC|2|PREFEAT:1,Ability Focus (Death Curse) SOURCEPAGE:p.190 +Poison KEY:Poison ~ Crag Linnorm CATEGORY:Special Ability TYPE:SpecialAttack.Supernatrual DEFINE:PoisonDC|10+(HD/2)+CON DESC:Bite - Injury; Save Fort DC %1; Frequency 1/round for 10 rounds; Effect 2d6 fire damage and 1d4 Con drain; Cure 2 consecutive saves.|PoisonDC BONUS:VAR|PoisonDC|2|PREFEAT:1,Ability Focus (Poison) SOURCEPAGE:p.190 ASPECT:Ability Benefit|(DC %1)|PoisonDC ###Block: Ice Linnorm Abilities -# Ability Name Unique Key Category of Ability Type Define Description Modify VAR Source Page Aspects Description of the Benefits -Breath Weapon KEY:Breath Weapon ~ Ice Linnorm CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:BreathWeaponLine|0 DEFINE:BreathWeaponDice|0 DEFINE:BreathWeaponDamageDie|0 DEFINE:BreathWeaponDC|10+(HD/2)+CON DESC:Once every 1d4 rounds as a standard action, an ice linnorm can expel a %1-foot cone of freezing, viscous ooze, dealing %2d%3 points of cold damage to all creatures struck (Reflex DC %4 halves).|BreathWeaponLine|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus (Breath Weapon) BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus(Breath Weapon) SOURCEPAGE:p.191 ASPECT:Ability Benefit|(%1' Line of freezing ooze %2d%3, DC %4)|BreathWeaponLine|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC BENEFIT:Once every 1d4 rounds as a standard action, an ice linnorm can expel a %1-foot cone of freezing, viscous ooze, dealing %2d%3 points of cold damage to all creatures struck (Reflex DC %4 halves). The freezing ooze clings to those struck, and 1 round later the ooze hardens into thick sheets of ice. Creatures that were damaged are frozen motionless unless they can break free with a DC 25 Strength, Escape Artist, or combat maneuver check. Each round a creature remains frozen it takes 1d6 points of cold damage. Another creature can free a frozen target by tearing away the ice (this takes 1d4 rounds) or dealing at least 20 points of fire damage to the frozen target. Left unattended, the ice crumbles away in 2d4 rounds on its own. Creatures with the fire subtype cannot be frozen in place by this breath weapon. Flying creatures that don't have supernatural flight fall if frozen, and swimming creatures that are frozen rise toward the surface of the water at a speed of 60 feet per round.|BreathWeaponLine|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC -Death Curse KEY:Death Curse ~ Ice Linnorm CATEGORY:Special Ability TYPE:SpecialAttack.Supernatrual DEFINE:DeathCurseDC|0 DESC:When a creature slays an ice linnorm, the slayer is affected by the curse of frost. Curse of Frost: save Will DC %1; effect creature gains vulnerability to cold.|DeathCurseDC BONUS:VAR|DeathCurseDC|2|PREFEAT:1,Ability Focus (Death Curse) BONUS:VAR|DeathCurseDC|10+(HD/2)+CHA SOURCEPAGE:p.191 -Poison KEY:Poison ~ Ice Linnorm CATEGORY:Special Ability TYPE:SpecialAttack.Supernatrual DEFINE:PoisonDC|0 DESC:Bite--injury; save Fort DC %1; frequency 1/round for 10 rounds; effect 4d6 cold damage and 1d6 Con drain; cure 3 consecutive saves.|PoisonDC BONUS:VAR|PoisonDC|2|PREFEAT:1,Ability Focus (Poison) BONUS:VAR|PoisonDC|10+(HD/2)+CON SOURCEPAGE:p.191 ASPECT:Ability Benefit|(DC %1)|PoisonDC +# Ability Name Unique Key Category of Ability Type Define Description Modify VAR Source Page Aspects Description of the Benefits +Breath Weapon KEY:Breath Weapon ~ Ice Linnorm CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:BreathWeaponLine|0 DEFINE:BreathWeaponDice|0 DEFINE:BreathWeaponDamageDie|0 DEFINE:BreathWeaponDC|10+(HD/2)+CON DESC:Once every 1d4 rounds as a standard action, an ice linnorm can expel a %1-foot cone of freezing, viscous ooze, dealing %2d%3 points of cold damage to all creatures struck (Reflex DC %4 halves).|BreathWeaponLine|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus (Breath Weapon) SOURCEPAGE:p.191 ASPECT:Ability Benefit|(%1' Line of freezing ooze %2d%3, DC %4)|BreathWeaponLine|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC BENEFIT:Once every 1d4 rounds as a standard action, an ice linnorm can expel a %1-foot cone of freezing, viscous ooze, dealing %2d%3 points of cold damage to all creatures struck (Reflex DC %4 halves). The freezing ooze clings to those struck, and 1 round later the ooze hardens into thick sheets of ice. Creatures that were damaged are frozen motionless unless they can break free with a DC 25 Strength, Escape Artist, or combat maneuver check. Each round a creature remains frozen it takes 1d6 points of cold damage. Another creature can free a frozen target by tearing away the ice (this takes 1d4 rounds) or dealing at least 20 points of fire damage to the frozen target. Left unattended, the ice crumbles away in 2d4 rounds on its own. Creatures with the fire subtype cannot be frozen in place by this breath weapon. Flying creatures that don't have supernatural flight fall if frozen, and swimming creatures that are frozen rise toward the surface of the water at a speed of 60 feet per round.|BreathWeaponLine|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC +Death Curse KEY:Death Curse ~ Ice Linnorm CATEGORY:Special Ability TYPE:SpecialAttack.Supernatrual DEFINE:DeathCurseDC|10+(HD/2)+CHA DESC:When a creature slays an ice linnorm, the slayer is affected by the curse of frost. Curse of Frost: save Will DC %1; effect creature gains vulnerability to cold.|DeathCurseDC BONUS:VAR|DeathCurseDC|2|PREFEAT:1,Ability Focus (Death Curse) SOURCEPAGE:p.191 +Poison KEY:Poison ~ Ice Linnorm CATEGORY:Special Ability TYPE:SpecialAttack.Supernatrual DEFINE:PoisonDC|10+(HD/2)+CON DESC:Bite--injury; save Fort DC %1; frequency 1/round for 10 rounds; effect 4d6 cold damage and 1d6 Con drain; cure 3 consecutive saves.|PoisonDC BONUS:VAR|PoisonDC|2|PREFEAT:1,Ability Focus (Poison) SOURCEPAGE:p.191 ASPECT:Ability Benefit|(DC %1)|PoisonDC ###Block: Tarn Linnorm Abilities -# Ability Name Unique Key Category of Ability Type Define Description Modify VAR Source Page Aspects Description of the Benefits -Breath Weapon KEY:Breath Weapon ~ Tarn Linnorm CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:BreathWeaponLine|0 DEFINE:BreathWeaponCone|0 DEFINE:BreathWeaponDice|0 DEFINE:BreathWeaponDamageDie|0 DEFINE:BreathWeaponDC|10+(HD/2)+CON DESC:Once every 1d4 rounds as a standard action, a tarn linnorm can expel a %1-foot line or a %2-foot cone of acid, dealing %3d%4 points of acid damage to all creatures struck (Reflex DC %5 halves).|BreathWeaponLine|BreathWeaponCone|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus (Breath Weapon) BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus(Breath Weapon) SOURCEPAGE:p.192 ASPECT:Ability Benefit|(%1' Line or %2 Cone of acid %3d%4, DC %5)|BreathWeaponLine|BreathWeaponCone|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC BENEFIT:Once every 1d4 rounds as a standard action, a tarn linnorm can expel a %1-foot line or a %2-foot cone of acid, dealing %3d%4 points of acid damage to all creatures struck (Reflex DC %5 halves). This acid creates toxic fumes when it consumes organic material--on the round after a creature takes acid damage from this attack, it must make a DC %5 Fortitude save or take 2d6 points of Strength damage from the poisonous fumes (this secondary effect is a poison effect). As a full-round action, the linnorm may breathe acid with one head and bite with the other (but not use its other weapons). Alternatively, as a full-round action, it can breathe acid from both heads to create two adjacent 60-footlong cones or two separate 120-foot-long lines. In this case it cannot use its breath weapon again for 2d4 rounds.|BreathWeaponLine|BreathWeaponCone|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC -Death Curse KEY:Death Curse ~ Tarn Linnorm CATEGORY:Special Ability TYPE:SpecialAttack.Supernatrual DEFINE:DeathCurseDC|0 DESC:When a creature slays a tarn linnorm, the slayer is affected by the curse of death. Curse of Death: save Will DC 29; effect creature can no longer be affected by healing spells and does not heal damage naturally from rest.|DeathCurseDC BONUS:VAR|DeathCurseDC|2|PREFEAT:1,Ability Focus (Death Curse) BONUS:VAR|DeathCurseDC|10+(HD/2)+CHA SOURCEPAGE:p.192 -Poison KEY:Poison ~ Tarn Linnorm CATEGORY:Special Ability TYPE:SpecialAttack.Supernatrual DEFINE:PoisonDC|0 DESC:Bite--injury; save Fort DC %1; frequency 1/round for 10 rounds; effect 6d6 acid damage and 1d8 Con drain; cure 3 consecutive saves|PoisonDC BONUS:VAR|PoisonDC|2|PREFEAT:1,Ability Focus... [truncated message content] |
From: <za...@us...> - 2010-03-12 11:42:01
|
Revision: 11509 http://pcgen.svn.sourceforge.net/pcgen/?rev=11509&view=rev Author: zaister Date: 2010-03-12 11:41:53 +0000 (Fri, 12 Mar 2010) Log Message: ----------- Standardize all Immunity/Resistance/Vulnerability abilities to use lower-case "to" only. Modified Paths: -------------- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_abilities_monsters_stu.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_races_def.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_races_ghi.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_races_mno.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_races_pqr.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_races_stu.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_races_templates.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_bestiary_core/pathfinder_rpg_bestiary_abilities_monsters_general.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_bestiary_core/pathfinder_rpg_bestiary_templates_simple.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_rpg_core_rulebook_races_base.lst Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_abilities_monsters_stu.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_abilities_monsters_stu.lst 2010-03-12 10:51:12 UTC (rev 11508) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_abilities_monsters_stu.lst 2010-03-12 11:41:53 UTC (rev 11509) @@ -105,7 +105,7 @@ ###Block: Tarrasque Abilities # Ability Name Unique Key Category of Ability Type Description Bonus to skill Source Page Aspects Description of the Benefits Carapace KEY:Carapace ~ Tarrasque CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.Defensive DESC:The tarrasque's scales deflect cones, lines, rays, and magic missile spells, rendering the tarrasque immune to such effects. There is a 30%% chance a deflected effect reflects back in full force at the caster; otherwise it is simply negated. SOURCEPAGE:p.262 -Immunity To Bleed KEY:Bleed ~ Tarrasque CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Immunity DESC:You are immune to the effects the Bleed ability. SOURCEPAGE:p.262 ASPECT:Immunity|Bleed +Immunity to Bleed KEY:Bleed ~ Tarrasque CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Immunity DESC:You are immune to the effects the Bleed ability. SOURCEPAGE:p.262 ASPECT:Immunity|Bleed Immunity to Permanent Wounds KEY:Permanent Wounds ~ Tarrasque CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Immunity DESC:You can never be permanently wounded. SOURCEPAGE:p.262 ASPECT:Immunity|Permanent Wounds Powerful Leaper KEY:Powerful Leaper ~ Tarrasque CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:The tarrasque uses its Strength to modify Acrobatics checks made to jump, and has a +24 racial bonus on Acrobatics checks made to jump. BONUS:SKILL|Acrobatics (Jump)|24+STR-DEX|TYPE=Racial SOURCEPAGE:p.262 Regeneration KEY:Regeneration ~ Tarrasque CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ModifyHP DESC:No form of attack can suppress the tarrasque's regeneration--it regenerates even if disintegrated or slain by a death effect. SOURCEPAGE:p.262 ASPECT:Ability Benefit|40 BENEFIT:No form of attack can suppress the tarrasque's regeneration--it regenerates even if disintegrated or slain by a death effect. If the tarrasque fails a save against an effect that would kill it instantly, it rises from death 3 rounds later with 1 hit point if no further damage is inflicted upon its remains. It can be banished or otherwise transported as a means to save a region, but the method to truly kill it has yet to be discovered. Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_races_def.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_races_def.lst 2010-03-12 10:51:12 UTC (rev 11508) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_races_def.lst 2010-03-12 11:41:53 UTC (rev 11509) @@ -12,7 +12,7 @@ Demon (Glabrezu) OUTPUTNAME:[NAME] STARTFEATS:1 SIZE:H MOVE:Walk,40 FACE:15 REACH:15 BONUS:COMBAT|AC|20|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Bluff,Perception|8|TYPE=Racial BONUS:STAT|STR,CON|20 BONUS:STAT|INT,WIS|6 BONUS:STAT|CHA|10 BONUS:VAR|SLA_CL|14 CSKILL:Diplomacy|Intimidate|Knowledge (History)|Knowledge (Local) ABILITY:Special Ability|AUTOMATIC|True Seeing ~ Constant LEGS:2 HANDS:2 NATURALATTACKS:Pincer,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*2,2d8 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d6 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing,*1,1d8 SR:24 DR:10/Good MONSTERCLASS:Outsider (Fort/Will):12 RACETYPE:Outsider TEMPLATE:Chaotic|Demon|Evil|Extraplanar CR:13 SOURCEPAGE:p.61 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=14|Chaos Hammer,14+CHA|Confusion,14+CHA|Dispel Magic|Mirror Image|Reverse Gravity,17+CHA|Veil (self only)|Unholy Blight SPELLS:Innate|TIMES=1|CASTERLEVEL=14|Power Word Stun|Summon Monster IV (Glabrezu) SPELLS:Innate|TIMES=1|TIMEUNIT=Month|CASTERLEVEL=14|Wish (granted to a mortal humanoid only) KIT:1|CE Demon (Hezrou) OUTPUTNAME:[NAME] STARTFEATS:1 SIZE:L MOVE:Walk,30,Swim,30 FACE:10 REACH:10 BONUS:COMBAT|AC|16|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Perception|8|TYPE=Racial BONUS:STAT|STR|16 BONUS:STAT|CON|18 BONUS:STAT|INT|4 BONUS:STAT|WIS|4 BONUS:STAT|CHA|8 BONUS:VAR|StenchDuration|10 CSKILL:Climb|Knowledge (Arcana)|Spellcraft|Swim ABILITY:Special Ability|AUTOMATIC|Nausea ~ Hezrou|Grab|Stench|Amphibious LEGS:2 HANDS:2 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Grab,*1,4d4 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing.Grab,*2,1d8 SR:22 DR:10/Good MONSTERCLASS:Outsider (Fort/Will):10 RACETYPE:Outsider TEMPLATE:Aquatic|Chaotic|Demon|Evil|Extraplanar CR:11 SOURCEPAGE:p.62 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=13|Chaos Hammer,14+CHA|Teleport (Greater/self plus objects)|Unholy Blight,14+CHA SPELLS:Innate|TIMES=3|CASTERLEVEL=13|Gaseous Form SPELLS:Innate|TIMES=1|CASTERLEVEL=13|Blasphemy,17+CHA|Summon Monster IV (Hezrou) KIT:1|CE Demon (Marilith) OUTPUTNAME:[NAME] STARTFEATS:1 SIZE:L MOVE:Walk,40 FACE:10 REACH:10 BONUS:COMBAT|AC|15|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Perception|8|TYPE=Racial BONUS:STAT|STR,CHA|14 BONUS:STAT|DEX|8 BONUS:STAT|CON|22 BONUS:STAT|INT,WIS|8 BONUS:VAR|SLA_CL|max(TL,1) BONUS:VAR|ConstrictDieSize|6 BONUS:VAR|ConstrictBonusDamage|STR*1.5 BONUS:VAR|ConstrictDice|1 CSKILL:Acrobatics|Diplomacy|Intimidate|Use Magic Device ABILITY:Special Ability|AUTOMATIC|Grab|True Seeing ~ Constant|Unholy Aura ~ Constant|Constrict|Crushing Coils ~ Marilith|Infuse Weapon ~ Marilith|Multiweapon Mastery ~ Marilith|Can't Be Tripped LEGS:0 HANDS:6 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning.Grab,*6,1d8|Tail Slap,Weapon.Natural.Melee.Finesseable.Bludgeoning.Grab,*1,2d6 SR:28 DR:10/Cold Iron DR:10/Good MONSTERCLASS:Outsider (Fort/Ref):16 RACETYPE:Outsider TEMPLATE:Chaotic|Demon|Evil|Extraplanar CR:17 SOURCEPAGE:p.63 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Teleport (Greater/self plus objects)|Project Image,16+CHA|Telekinesis,15+CHA SPELLS:Innate|TIMES=3|CASTERLEVEL=(max(TL,1))|Blade Barrier,16+CHA|Fly SPELLS:Innate|TIMES=1|CASTERLEVEL=(max(TL,1))|Summon Monster V (Marilith) KIT:1|CE -Demon (Nabasu) OUTPUTNAME:[NAME] STARTFEATS:1 SIZE:M MOVE:Walk,30,Fly,60 FACE:5 REACH:5 BONUS:COMBAT|AC|8|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Perception,Stealth (In shadowy conditions)|8|TYPE=Racial BONUS:STAT|STR,CON|12 BONUS:STAT|DEX,WIS|6 BONUS:STAT|INT|4 BONUS:STAT|CHA|8 BONUS:VAR|SneakAttack|2 CSKILL:Acrobatics|Knowledge (Arcana)|Survival ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Consume Life ~ Nabasu|Death-Stealing Gaze ~ Nabasu|Immunity To Death Effects|Immunity to Paralysis|Sneak Attack LEGS:2 HANDS:2 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d6 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing,*1,1d8 DEFINE:Maneuverability|3 DEFINE:NabasuCasterLevel|8 SR:19 DR:10/Cold Iron or Good MONSTERCLASS:Outsider (Ref/Will):9 RACETYPE:Outsider TEMPLATE:Chaotic|Demon|Evil|Native CR:8 SOURCEPAGE:p.64 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=NabasuCasterLevel|Deeper Darkness|Teleport (Greater/self plus objects)|Telekinesis,15+CHA SPELLS:Innate|TIMES=3|CASTERLEVEL=NabasuCasterLevel|Enervation|Silence,12+CHA|Vampiric Touch SPELLS:Innate|TIMES=1|CASTERLEVEL=NabasuCasterLevel|Hold Person (Mass),17+CHA|Regenerate|Summon Monster IV (Nabasu) KIT:1|CE +Demon (Nabasu) OUTPUTNAME:[NAME] STARTFEATS:1 SIZE:M MOVE:Walk,30,Fly,60 FACE:5 REACH:5 BONUS:COMBAT|AC|8|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Perception,Stealth (In shadowy conditions)|8|TYPE=Racial BONUS:STAT|STR,CON|12 BONUS:STAT|DEX,WIS|6 BONUS:STAT|INT|4 BONUS:STAT|CHA|8 BONUS:VAR|SneakAttack|2 CSKILL:Acrobatics|Knowledge (Arcana)|Survival ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Consume Life ~ Nabasu|Death-Stealing Gaze ~ Nabasu|Immunity to Death Effects|Immunity to Paralysis|Sneak Attack LEGS:2 HANDS:2 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d6 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing,*1,1d8 DEFINE:Maneuverability|3 DEFINE:NabasuCasterLevel|8 SR:19 DR:10/Cold Iron or Good MONSTERCLASS:Outsider (Ref/Will):9 RACETYPE:Outsider TEMPLATE:Chaotic|Demon|Evil|Native CR:8 SOURCEPAGE:p.64 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=NabasuCasterLevel|Deeper Darkness|Teleport (Greater/self plus objects)|Telekinesis,15+CHA SPELLS:Innate|TIMES=3|CASTERLEVEL=NabasuCasterLevel|Enervation|Silence,12+CHA|Vampiric Touch SPELLS:Innate|TIMES=1|CASTERLEVEL=NabasuCasterLevel|Hold Person (Mass),17+CHA|Regenerate|Summon Monster IV (Nabasu) KIT:1|CE Demon (Nalfeshnee) OUTPUTNAME:[NAME] STARTFEATS:1 SIZE:H MOVE:Walk,30,Fly,40 FACE:15 REACH:15 BONUS:COMBAT|AC|16|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Perception|8|TYPE=Racial BONUS:STAT|STR|22 BONUS:STAT|DEX|2 BONUS:STAT|CON|18 BONUS:STAT|INT|12 BONUS:STAT|WIS|12 BONUS:STAT|CHA|10 BONUS:VAR|SLA_CL|12 CSKILL:Diplomacy|Spellcraft|Use Magic Device ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|True Seeing ~ Constant|Unholy Aura ~ Constant|Unholy Nimbus ~ Nalfeshnee LEGS:2 HANDS:2 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,2d6 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing,*1,3d8 DEFINE:Maneuverability|2 SR:25 DR:10/Good MONSTERCLASS:Outsider (Fort/Will):14 RACETYPE:Outsider TEMPLATE:Chaotic|Demon|Evil|Extraplanar CR:14 SOURCEPAGE:p.65 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=12|Call Lightning,13+CHA|Feeblemind,15+CHA|Dispel Magic (Greater)|Slow,13+CHA|Teleport (Greater/self plus objects) SPELLS:Innate|TIMES=1|CASTERLEVEL=12|Summon Monster V (Nalfeshnee) KIT:1|CE Demon (Quasit) OUTPUTNAME:[NAME] STARTFEATS:1 SIZE:T MOVE:Walk,20,Fly,50 FACE:2.5 REACH:0 LANGAUTO:Common BONUS:COMBAT|AC|2|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|-2 BONUS:STAT|DEX|4 BONUS:STAT|WIS|2 BONUS:VAR|FastHealingRate|2 CSKILL:Fly|Intimidate ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Change Shape ~ Quasit|Poison ~ Quasit|Fast Healing LEGS:2 HANDS:2 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing.Poison,*2,1d3 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing,*1,1d4 DEFINE:Maneuverability|5 DR:5/Cold Iron or Good MONSTERCLASS:Outsider (Ref/Will):3 RACETYPE:Outsider TEMPLATE:Chaotic|Demon|Evil|Extraplanar CR:2 SOURCEPAGE:p.66 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=6|Detect Good|Detect Magic|Invisibility (self only) SPELLS:Innate|TIMES=1|CASTERLEVEL=6|Cause Fear SPELLS:Innate|TIMES=1|CASTERLEVEL=6|TIMEUNIT=Week|Commune (six questions) KIT:1|CE Demon (Shadow) OUTPUTNAME:[NAME] STARTFEATS:1 SIZE:M MOVE:Fly,40 FACE:5 REACH:5 LANGAUTO:Common BONUS:SKILL|Perception|8|TYPE=Racial BONUS:STAT|DEX,CHA|8 BONUS:STAT|CON|6 BONUS:STAT|INT,WIS|4 CSKILL:Acrobatics|Knowledge (Local) ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Sprint ~ Shadow Demon|Shadow Blend ~ Shadow Demon|Sunlight Powerlessness ~ Shadow Demon|Immunity to Cold|Pounce|Cold ~ Shadow Demon LEGS:2 HANDS:2 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing.Touch.Cold,*2,1d6 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Touch.Cold,*1,1d8 DEFINE:Maneuverability|5 SR:17 DR:10/Cold Iron or Good MONSTERCLASS:Outsider (Ref/Will):7 RACETYPE:Outsider TEMPLATE:Chaotic|Demon|Evil|Extraplanar|Incorporeal CR:7 SOURCEPAGE:p.67 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=10|Deeper Darkness|Fear,14+CHA|Teleport (Greater/self plus objects)|Telekinesis,15+CHA SPELLS:Innate|TIMES=3|CASTERLEVEL=10|Shadow Conjuration,14+CHA|Shadow Evocation,15+CHA SPELLS:Innate|TIMES=1|CASTERLEVEL=10|Magic Jar,15+CHA|Summon Monster III (Shadow Demon) KIT:1|CE @@ -41,7 +41,7 @@ Dog (Riding) OUTPUTNAME:[NAME] Dog STARTFEATS:1 SIZE:M MOVE:Walk,40 FACE:5 REACH:5 BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Acrobatics (Jump)|4|TYPE=Racial BONUS:STAT|STR,DEX,CON|4 BONUS:STAT|INT|-8 BONUS:STAT|WIS|2 BONUS:STAT|CHA|-4 BONUS:WEAPONPROF=Bite|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Trip LEGS:4 HANDS:0 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d6 MONSTERCLASS:Animal:2 RACETYPE:Animal CR:1/2 SOURCEPAGE:p.87 KIT:1|TN Dolphin STARTFEATS:1 SIZE:M MOVE:Swim,80 FACE:5 REACH:5 VISION:Blindsight (120') BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Perception|4|TYPE=Racial BONUS:STAT|STR,CON,WIS|2 BONUS:STAT|DEX|4 BONUS:STAT|INT|-8 BONUS:STAT|CHA|-4 BONUS:WEAPONPROF=Slam|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Hold Breath LEGS:0 HANDS:0 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,1d4 MONSTERCLASS:Animal:2 RACETYPE:Animal CR:1/2 SOURCEPAGE:p.88 KIT:1|TN Dolphin (Orca) OUTPUTNAME:[NAME] STARTFEATS:1 SIZE:H MOVE:Swim,80 FACE:15 REACH:10 VISION:Blindsight (120') BONUS:COMBAT|AC|6|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Perception|8|TYPE=Racial BONUS:STAT|STR|16 BONUS:STAT|DEX,WIS|4 BONUS:STAT|CON|6 BONUS:STAT|INT|-8 BONUS:STAT|CHA|-4 BONUS:WEAPONPROF=Bite|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Hold Breath LEGS:0 HANDS:0 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing,*1,2d6 MONSTERCLASS:Animal:9 RACETYPE:Animal CR:5 SOURCEPAGE:p.88 KIT:1|TN -Doppelganger STARTFEATS:1 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 LANGAUTO:Common BONUS:COMBAT|AC|4|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Bluff,Disguise|4|TYPE=Racial BONUS:STAT|STR|8 BONUS:STAT|DEX,CON,INT,CHA|2 BONUS:STAT|WIS|4 ABILITY:Special Ability|AUTOMATIC|Immunity To Charm|Immunity to Sleep|Mimicry ~ Doppelganger|Perfect Copy ~ Doppelganger|Change Shape ~ Doppelganger LEGS:2 HANDS:2 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d8 MONSTERCLASS:Monstrous Humanoid:4 RACETYPE:Monstrous Humanoid TEMPLATE:Shapechanger CR:3 SOURCEPAGE:p.89 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=18|Detect Thoughts,12+CHA +Doppelganger STARTFEATS:1 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 LANGAUTO:Common BONUS:COMBAT|AC|4|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Bluff,Disguise|4|TYPE=Racial BONUS:STAT|STR|8 BONUS:STAT|DEX,CON,INT,CHA|2 BONUS:STAT|WIS|4 ABILITY:Special Ability|AUTOMATIC|Immunity to Charm|Immunity to Sleep|Mimicry ~ Doppelganger|Perfect Copy ~ Doppelganger|Change Shape ~ Doppelganger LEGS:2 HANDS:2 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d8 MONSTERCLASS:Monstrous Humanoid:4 RACETYPE:Monstrous Humanoid TEMPLATE:Shapechanger CR:3 SOURCEPAGE:p.89 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=18|Detect Thoughts,12+CHA Dragon Turtle STARTFEATS:1 SIZE:H MOVE:Walk,20,Swim,30 FACE:15 REACH:10 LANGAUTO:Aquan,Common,Draconic BONUS:COMBAT|AC|15|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Stealth (In water)|8|TYPE=Racial BONUS:STAT|STR|16 BONUS:STAT|CON|8 BONUS:STAT|INT,WIS,CHA|2 ABILITY:Special Ability|AUTOMATIC|Breath Weapon ~ Dragon Turtle|Capsize ~ Dragon Turtle|Immunity to Fire|Immunity to Paralysis|Immunity to Sleep|Scent LEGS:4 HANDS:0 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,3d6 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,2d6 MONSTERCLASS:Dragon:12 RACETYPE:Dragon TEMPLATE:Aquatic CR:9 SOURCEPAGE:p.112 Drider STARTFEATS:1 SIZE:L MOVE:Walk,30,Climb,20 FACE:10 REACH:5 VISION:Darkvision (120') LANGAUTO:Common,Elven,Undercommon BONUS:COMBAT|AC|8|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Stealth|4|TYPE=Racial BONUS:STAT|STR,DEX,INT|4 BONUS:STAT|CON|8 BONUS:STAT|WIS,CHA|6 BONUS:VAR|SLA_CL|max(TL,1) BONUS:WEAPONPROF=Bite|TOHIT|-5 BONUS:WEAPONPROF=Bite|DAMAGE|-ceil(STR/2) AUTO:WEAPONPROF|TYPE=Martial|TYPE=Simple ABILITY:Special Ability|AUTOMATIC|Immunity to Sleep|Detect Good ~ Constant|Detect Law ~ Constant|Detect Magic ~ Constant|Poison ~ Drider|Undersized Weapons ~ Drider LEGS:8 HANDS:2 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Poison,*1,1d4 SR:18 MONSTERCLASS:Drider:9 RACETYPE:Aberration CR:7 SOURCEPAGE:p.113 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Dancing Lights|Darkness|Faerie Fire SPELLS:Innate|TIMES=1|CASTERLEVEL=(max(TL,1))|Clairaudience/Clairvoyance|Deeper Darkness|Dispel Magic|Levitate|Suggestion,13+CHA Drow STARTFEATS:1 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 VISION:Darkvision (120') LANGAUTO:Elven,Undercommon LANGBONUS:Abyssal,Aklo,Aquan,Common,Draconic,Drow Sign Language,Gnome,Goblin BONUS:STAT|DEX,CHA|2 BONUS:STAT|CON|-2 ABILITY:Special Ability|AUTOMATIC|Drow Immunities ~ Drow|Keen Senses ~ Drow|Light Blindness|Poison Use ~ Drow|Weapon Familiarity ~ Drow LEGS:2 HANDS:2 SR:6+TL RACETYPE:Humanoid TEMPLATE:Elf CR:1/3 SOURCEPAGE:p.114 SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Dancing Lights|Darkness|Faerie Fire Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_races_ghi.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_races_ghi.lst 2010-03-12 10:51:12 UTC (rev 11508) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_races_ghi.lst 2010-03-12 11:41:53 UTC (rev 11509) @@ -8,8 +8,8 @@ Gelatinous Cube SIZE:L MOVE:Walk,15 FACE:10 REACH:5 BONUS:STAT|DEX|-10 BONUS:STAT|CON|16 BONUS:STAT|WIS|-10 BONUS:STAT|CHA|-10 ABILITY:Special Ability|AUTOMATIC|Acid ~ Gelatinous Cube|Engulf ~ Gelatinous Cube|Paralysis ~ Gelatinous Cube|Transparent ~ Gelatinous Cube|Immunity to Electricity|Can't Be Tripped LEGS:0 HANDS:0 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,1d6 MONSTERCLASS:Ooze:4 RACETYPE:Ooze CR:3 SOURCEPAGE:p.138 KIT:1|TN Genie (Djinni) OUTPUTNAME:[NAME] STARTFEATS:1 SIZE:L MOVE:Walk,20,Fly,60 FACE:10 REACH:10 LANGAUTO:Aquan,Auran,Common,Ignan,Terran BONUS:COMBAT|AC|5|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|8 BONUS:STAT|DEX|8 BONUS:STAT|CON|4 BONUS:STAT|INT|4 BONUS:STAT|WIS|4 BONUS:STAT|CHA|4 MONCSKILL:Appraise|Fly|Spellcraft AUTO:FEAT|Improved Initiative AUTO:WEAPONPROF|Scimitar ABILITY:Special Ability|AUTOMATIC|Air Mastery ~ Djinni|Flight Maneuverability|Immunity to Acid|Telepathy LEGS:2 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*2,1d8 DEFINE:Maneuverability|5 MONSTERCLASS:Outsider (Ref/Will):7 RACETYPE:Outsider TEMPLATE:Air|Extraplanar CR:5 SOURCEPAGE:p.139 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=9|Invisibility (self only)|Plane Shift (willing targets only) SPELLS:Innate|TIMES=1|CASTERLEVEL=9|Create Food and Water|Create Wine|Gaseous Form|Major Creation|Persistent Image,15+CHA|Wind Walk Genie (Djinni/Noble) OUTPUTNAME:Noble Djinni STARTFEATS:1 SIZE:L MOVE:Walk,20,Fly,60 FACE:10 REACH:10 LANGAUTO:Aquan,Auran,Common,Ignan,Terran BONUS:COMBAT|AC|5|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|12 BONUS:STAT|DEX|8 BONUS:STAT|CON|4 BONUS:STAT|INT|4 BONUS:STAT|WIS|4 BONUS:STAT|CHA|6 MONCSKILL:Appraise|Spellcraft AUTO:FEAT|Improved Initiative AUTO:WEAPONPROF|Scimitar ABILITY:Special Ability|AUTOMATIC|Air Mastery ~ Djinni|Flight Maneuverability|Immunity to Acid|Telepathy|Three Wishes ~ Djinni LEGS:2 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*2,1d8 DEFINE:Maneuverability|5 MONSTERCLASS:Outsider (Ref/Will):10 RACETYPE:Outsider TEMPLATE:Air|Extraplanar CR:8 SOURCEPAGE:p.139 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=9|Invisibility (self only)|Plane Shift (willing targets only) SPELLS:Innate|TIMES=1|CASTERLEVEL=9|Create Food and Water|Create Wine|Gaseous Form|Major Creation|Persistent Image,15+CHA|Wind Walk -Genie (Efreeti) OUTPUTNAME:[NAME] STARTFEATS:1 SIZE:L MOVE:Walk,20,fly,40 FACE:10 REACH:10 LANGAUTO:Auran,Aquan,Common,Ignan,Terran BONUS:COMBAT|AC|8|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|12 BONUS:STAT|DEX|6 BONUS:STAT|CON|8 BONUS:STAT|INT|2 BONUS:STAT|WIS|4 BONUS:STAT|CHA|4 BONUS:VAR|SLA_CL|11 MONCSKILL:Disguise|Fly|Intimidate|Spellcraft AUTO:FEAT|Improved Initiative AUTO:WEAPONPROF|Falchion ABILITY:Special Ability|AUTOMATIC|Telepathy|Flight Maneuverability|Immunity to Fire|Vulnerability To Cold|Change Size ~ Efreeti|Heat ~ Efreeti|Detect Magic ~ Constant LEGS:2 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*2,1d8 DEFINE:Maneuverability|5 MONSTERCLASS:Outsider (Ref/Will):10 RACETYPE:Outsider TEMPLATE:Extraplanar|Fire CR:8 SOURCEPAGE:p.140 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=11|Detect Magic|Plane Shift (willing targets only)|Produce Flame|Pyrotechnics,12+CHA|Scorching Ray SPELLS:Innate|TIMES=3|CASTERLEVEL=11|Invisibility|Scorching Ray|Wall of Fire,14+CHA SPELLS:Innate|TIMES=1|CASTERLEVEL=11|Wish|Gaseous Form|Permanent Image,16+CHA -Genie (Efreeti/Noble) OUTPUTNAME:Noble Efreeti STARTFEATS:1 SIZE:L MOVE:Walk,20,fly,40 FACE:10 REACH:10 LANGAUTO:Auran,Aquan,Common,Ignan,Terran BONUS:COMBAT|AC|8|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|12 BONUS:STAT|DEX|6 BONUS:STAT|CON|8 BONUS:STAT|INT|2 BONUS:STAT|WIS|4 BONUS:STAT|CHA|4 BONUS:VAR|SLA_CL|15 MONCSKILL:Disguise|Fly|Intimidate|Spellcraft AUTO:FEAT|Improved Initiative AUTO:WEAPONPROF|Falchion ABILITY:Special Ability|AUTOMATIC|Telepathy|Flight Maneuverability|Immunity to Fire|Vulnerability To Cold|Change Size ~ Efreeti|Heat ~ Efreeti|Detect Magic ~ Constant LEGS:2 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*2,1d8 DEFINE:Maneuverability|5 MONSTERCLASS:Outsider (Ref/Will):13 RACETYPE:Outsider TEMPLATE:Extraplanar|Fire CR:10 SOURCEPAGE:p.140 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=15|Detect Magic|Plane Shift (willing targets only)|Produce Flame|Pyrotechnics,12+CHA|Scorching Ray SPELLS:Innate|TIMES=3|CASTERLEVEL=15|Invisibility|Scorching Ray|Wall of Fire,14+CHA|Fireball|Heat Metal SPELLS:Innate|TIMES=1|CASTERLEVEL=15|Wish|Gaseous Form|Permanent Image,16+CHA|Invisibility (Greater)|Pyroclastic Storm +Genie (Efreeti) OUTPUTNAME:[NAME] STARTFEATS:1 SIZE:L MOVE:Walk,20,fly,40 FACE:10 REACH:10 LANGAUTO:Auran,Aquan,Common,Ignan,Terran BONUS:COMBAT|AC|8|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|12 BONUS:STAT|DEX|6 BONUS:STAT|CON|8 BONUS:STAT|INT|2 BONUS:STAT|WIS|4 BONUS:STAT|CHA|4 BONUS:VAR|SLA_CL|11 MONCSKILL:Disguise|Fly|Intimidate|Spellcraft AUTO:FEAT|Improved Initiative AUTO:WEAPONPROF|Falchion ABILITY:Special Ability|AUTOMATIC|Telepathy|Flight Maneuverability|Immunity to Fire|Vulnerability to Cold|Change Size ~ Efreeti|Heat ~ Efreeti|Detect Magic ~ Constant LEGS:2 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*2,1d8 DEFINE:Maneuverability|5 MONSTERCLASS:Outsider (Ref/Will):10 RACETYPE:Outsider TEMPLATE:Extraplanar|Fire CR:8 SOURCEPAGE:p.140 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=11|Detect Magic|Plane Shift (willing targets only)|Produce Flame|Pyrotechnics,12+CHA|Scorching Ray SPELLS:Innate|TIMES=3|CASTERLEVEL=11|Invisibility|Scorching Ray|Wall of Fire,14+CHA SPELLS:Innate|TIMES=1|CASTERLEVEL=11|Wish|Gaseous Form|Permanent Image,16+CHA +Genie (Efreeti/Noble) OUTPUTNAME:Noble Efreeti STARTFEATS:1 SIZE:L MOVE:Walk,20,fly,40 FACE:10 REACH:10 LANGAUTO:Auran,Aquan,Common,Ignan,Terran BONUS:COMBAT|AC|8|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|12 BONUS:STAT|DEX|6 BONUS:STAT|CON|8 BONUS:STAT|INT|2 BONUS:STAT|WIS|4 BONUS:STAT|CHA|4 BONUS:VAR|SLA_CL|15 MONCSKILL:Disguise|Fly|Intimidate|Spellcraft AUTO:FEAT|Improved Initiative AUTO:WEAPONPROF|Falchion ABILITY:Special Ability|AUTOMATIC|Telepathy|Flight Maneuverability|Immunity to Fire|Vulnerability to Cold|Change Size ~ Efreeti|Heat ~ Efreeti|Detect Magic ~ Constant LEGS:2 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*2,1d8 DEFINE:Maneuverability|5 MONSTERCLASS:Outsider (Ref/Will):13 RACETYPE:Outsider TEMPLATE:Extraplanar|Fire CR:10 SOURCEPAGE:p.140 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=15|Detect Magic|Plane Shift (willing targets only)|Produce Flame|Pyrotechnics,12+CHA|Scorching Ray SPELLS:Innate|TIMES=3|CASTERLEVEL=15|Invisibility|Scorching Ray|Wall of Fire,14+CHA|Fireball|Heat Metal SPELLS:Innate|TIMES=1|CASTERLEVEL=15|Wish|Gaseous Form|Permanent Image,16+CHA|Invisibility (Greater)|Pyroclastic Storm Genie (Janni) OUTPUTNAME:[NAME] STARTFEATS:1 SIZE:M MOVE:Walk,30,Fly,20 FACE:5 REACH:5 LANGAUTO:Common BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|6 BONUS:STAT|DEX|4 BONUS:STAT|CON|2 BONUS:STAT|INT|4 BONUS:STAT|WIS|4 BONUS:STAT|CHA|2 MONCSKILL:Appraise|Fly|Ride|Spellcraft AUTO:ARMORPROF|Chainmail AUTO:FEAT|Improved Initiative AUTO:WEAPONPROF|Scimitar|Longbow ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Resistance to Fire|Telepathy|Change Size ~ Janni|Elemental Endurance ~ Janni LEGS:2 HANDS:2 DEFINE:FireResistanceBonus|10 DEFINE:Maneuverability|5 MONSTERCLASS:Outsider (Fort/Ref):6 RACETYPE:Outsider TEMPLATE:Native CR:4 SOURCEPAGE:p.141 SPELLS:Innate|TIMES=3|CASTERLEVEL=8|Invisibility (self only)|Plane Shift (willing targets only)|Speak with Animals SPELLS:Innate|TIMES=1|CASTERLEVEL=8|Create Food and Water|Ethereal Jaunt ADD:LANGUAGE|TYPE=Elemental ADD:LANGUAGE|TYPE=Planar Genie (Marid) OUTPUTNAME:[NAME] STARTFEATS:1 SIZE:L MOVE:Walk,20,Swim,60 FACE:10 REACH:10 LANGAUTO:Aquan,Auran,Common,Ignan,Terran BONUS:COMBAT|AC|9|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|12 BONUS:STAT|DEX|8 BONUS:STAT|CON|8 BONUS:STAT|INT|4 BONUS:STAT|WIS|4 BONUS:STAT|CHA|6 BONUS:VAR|SLA_CL|12 MONCSKILL:Diplomacy|Spellcraft|Swim AUTO:FEAT|Improved Initiative AUTO:WEAPONPROF|Trident ABILITY:Special Ability|AUTOMATIC|Telepathy|Water Mastery ~ Marid|Water's Fury ~ Marid|Vortex ~ Marid|Change Shape ~ Marid|Detect Evil ~ Constant|Detect Good ~ Constant|Detect Magic ~ Constant|Water Walk ~ Constant LEGS:2 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*2,1d8 MONSTERCLASS:Outsider (Ref/Will):12 RACETYPE:Outsider TEMPLATE:Extraplanar|Water CR:9 SOURCEPAGE:p.142 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=12|Detect Evil|Detect Good|Detect Magic|Water Walk SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=12|Create Water|Invisibility|Plane Shift (willing targets only)|Purify Food and Drink (liquids only)|Quench SPELLS:Innate|TIMES=5|CASTERLEVEL=12|Control Water|Gaseous Form|Obscuring Mist|Water Breathing SPELLS:Innate|TIMES=3|CASTERLEVEL=12|Invisibility SPELLS:Innate|TIMES=1|CASTERLEVEL=12|Persistent Image,15+CHA SPELLS:Innate|TIMES=1|TIMEUNIT=Year|CASTERLEVEL=12|Wish Genie (Shaitan) OUTPUTNAME:[NAME] STARTFEATS:1 SIZE:L MOVE:Walk,20,Burrow,60,Climb,20 FACE:10 REACH:10 VISION:Tremorsense (60') LANGAUTO:Aquan,Auran,Common,Ignan,Terran BONUS:COMBAT|AC|10|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|10 BONUS:STAT|DEX|2 BONUS:STAT|CON|8 BONUS:STAT|INT|4 BONUS:STAT|WIS|4 BONUS:STAT|CHA|4 MONCSKILL:Appraise|Climb|Knowledge (Engineering)|Spellcraft AUTO:FEAT|Improved Initiative AUTO:WEAPONPROF|Scimitar ABILITY:Special Ability|AUTOMATIC|Immunity to Electricity|Earth Mastery ~ Shaitan|Metalmorph ~ Shaitan|Stone Curse ~ Shaitan|Stone Glide ~ Shaitan LEGS:2 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*2,1d8 MONSTERCLASS:Outsider (Fort/Will):9 RACETYPE:Outsider TEMPLATE:Earth|Extraplanar CR:7 SOURCEPAGE:p.143 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=9|Meld into Stone|Plane Shift (willing targets only)|Soften Earth and Stone|Stone Shape|Veil (self only) SPELLS:Innate|TIMES=3|CASTERLEVEL=9|Glitterdust,12+CHA|Stoneskin|Rusting Grasp|Stone Tell|Wall of Stone SPELLS:Innate|TIMES=1|CASTERLEVEL=9|Transmute Mud to Rock|Transmute Rock to Mud @@ -18,8 +18,8 @@ Ghoul (Ghast) OUTPUTNAME:[NAME] STARTFEATS:1 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 LANGAUTO:Common BONUS:COMBAT|AC|2|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|2 BONUS:STAT|DEX|4 BONUS:STAT|INT|2 BONUS:STAT|WIS|4 BONUS:STAT|CHA|4 BONUS:VAR|ChannelResistance|2 ABILITY:Special Ability|AUTOMATIC|Channel Resistance|Disease ~ Ghoul|Paralysis ~ Ghoul|Stench ~ Ghast LEGS:2 HANDS:2 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d6 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing,*1,1d6 MONSTERCLASS:Undead:2 RACETYPE:Undead TEMPLATE:Advanced Creature CR:1 SOURCEPAGE:p.146 KIT:1|CE Ghoul (Lacedon) OUTPUTNAME:[NAME] STARTFEATS:1 SIZE:M MOVE:Walk,30,Swim,30 FACE:5 REACH:5 LANGAUTO:Common BONUS:COMBAT|AC|2|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|2 BONUS:STAT|DEX|4 BONUS:STAT|INT|2 BONUS:STAT|WIS|4 BONUS:STAT|CHA|4 BONUS:VAR|ChannelResistance|2 ABILITY:Special Ability|AUTOMATIC|Channel Resistance|Disease ~ Ghoul|Paralysis ~ Ghoul LEGS:2 HANDS:2 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d6 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing,*1,1d6 MONSTERCLASS:Undead:2 RACETYPE:Undead CR:1 SOURCEPAGE:p.146 KIT:1|CE Giant (Cloud) OUTPUTNAME:[NAME] Giant STARTFEATS:1 SIZE:H MOVE:Walk,50 FACE:15 REACH:15 LANGAUTO:Common,Giant BONUS:ABILITYPOOL|Cloud Giant Oversized Weapon|1 BONUS:COMBAT|AC|12|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|24 BONUS:STAT|DEX|2 BONUS:STAT|CON|12 BONUS:STAT|INT|2 BONUS:STAT|WIS|6 BONUS:STAT|CHA|2 BONUS:VAR|RockThrowingRange|140 AUTO:ARMORPROF|Chain Shirt AUTO:WEAPONPROF|Morningstar ABILITY:Special Ability|AUTOMATIC|Rock Throwing|Rock Catching|Scent LEGS:2 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*2,2d6 MONSTERCLASS:Humanoid:16 RACETYPE:Humanoid TEMPLATE:Giant CR:11 SOURCEPAGE:p.147 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=16|Levitate|Obscuring Mist SPELLS:Innate|TIMES=1|CASTERLEVEL=16|Fog Cloud -Giant (Fire) OUTPUTNAME:[NAME] Giant STARTFEATS:1 SIZE:L MOVE:Walk,40 FACE:10 REACH:10 LANGAUTO:Common,Giant BONUS:COMBAT|AC|8|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|20 BONUS:STAT|DEX|-2 BONUS:STAT|CON|10 BONUS:STAT|WIS|4 BONUS:VAR|RockThrowingRange|120 AUTO:ARMORPROF|Half-Plate AUTO:WEAPONPROF|Greatsword ABILITY:Special Ability|AUTOMATIC|Rock Catching|Rock Throwing|Immunity to Fire|Vulnerability To Cold|Heated Rock ~ Fire Giant LEGS:2 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*2,1d8 MONSTERCLASS:Humanoid:15 RACETYPE:Humanoid TEMPLATE:Fire|Giant CR:10 SOURCEPAGE:p.148 -Giant (Frost) OUTPUTNAME:[NAME] Giant STARTFEATS:1 SIZE:L MOVE:Walk,40 FACE:10 REACH:10 LANGAUTO:Common,Giant BONUS:COMBAT|AC|9|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Stealth (In snow)|4|TYPE=Racial BONUS:STAT|STR|18 BONUS:STAT|DEX|-2 BONUS:STAT|CON|10 BONUS:STAT|WIS|4 BONUS:VAR|RockThrowingRange|120 AUTO:ARMORPROF|Chain Shirt ABILITY:Special Ability|AUTOMATIC|Rock Catching|Rock Throwing|Immunity to Cold|Vulnerability To Fire|Frost Giant Stealth LEGS:2 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*2,1d8 MONSTERCLASS:Humanoid:14 RACETYPE:Humanoid TEMPLATE:Cold|Giant CR:9 SOURCEPAGE:p.149 +Giant (Fire) OUTPUTNAME:[NAME] Giant STARTFEATS:1 SIZE:L MOVE:Walk,40 FACE:10 REACH:10 LANGAUTO:Common,Giant BONUS:COMBAT|AC|8|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|20 BONUS:STAT|DEX|-2 BONUS:STAT|CON|10 BONUS:STAT|WIS|4 BONUS:VAR|RockThrowingRange|120 AUTO:ARMORPROF|Half-Plate AUTO:WEAPONPROF|Greatsword ABILITY:Special Ability|AUTOMATIC|Rock Catching|Rock Throwing|Immunity to Fire|Vulnerability to Cold|Heated Rock ~ Fire Giant LEGS:2 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*2,1d8 MONSTERCLASS:Humanoid:15 RACETYPE:Humanoid TEMPLATE:Fire|Giant CR:10 SOURCEPAGE:p.148 +Giant (Frost) OUTPUTNAME:[NAME] Giant STARTFEATS:1 SIZE:L MOVE:Walk,40 FACE:10 REACH:10 LANGAUTO:Common,Giant BONUS:COMBAT|AC|9|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Stealth (In snow)|4|TYPE=Racial BONUS:STAT|STR|18 BONUS:STAT|DEX|-2 BONUS:STAT|CON|10 BONUS:STAT|WIS|4 BONUS:VAR|RockThrowingRange|120 AUTO:ARMORPROF|Chain Shirt ABILITY:Special Ability|AUTOMATIC|Rock Catching|Rock Throwing|Immunity to Cold|Vulnerability to Fire|Frost Giant Stealth LEGS:2 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*2,1d8 MONSTERCLASS:Humanoid:14 RACETYPE:Humanoid TEMPLATE:Cold|Giant CR:9 SOURCEPAGE:p.149 Giant (Hill) OUTPUTNAME:[NAME] Giant STARTFEATS:1 SIZE:L MOVE:Walk,40 FACE:10 REACH:10 LANGAUTO:Giant BONUS:COMBAT|AC|9|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|14 BONUS:STAT|DEX|-2 BONUS:STAT|CON|8 BONUS:STAT|INT|-4 BONUS:STAT|CHA|-4 BONUS:VAR|RockThrowingRange|120 AUTO:ARMORPROF|Hide ABILITY:Special Ability|AUTOMATIC|Rock Catching|Rock Throwing LEGS:2 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*2,1d8 MONSTERCLASS:Humanoid:10 RACETYPE:Humanoid TEMPLATE:Giant CR:7 SOURCEPAGE:p.150 Giant (Stone) OUTPUTNAME:[NAME] Giant STARTFEATS:1 SIZE:L MOVE:Walk,40 FACE:10 REACH:10 VISION:Darkvision (60') LANGAUTO:Common,Giant BONUS:COMBAT|AC|11|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Stealth (In rocky areas)|8|TYPE=Racial BONUS:STAT|STR|16 BONUS:STAT|DEX|4 BONUS:STAT|CON|8 BONUS:STAT|WIS|2 BONUS:VAR|RockThrowingRange|180 ABILITY:Special Ability|AUTOMATIC|Improved Rock Catching ~ Stone Giant|Rock Throwing LEGS:2 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*2,1d8 MONSTERCLASS:Humanoid:12 RACETYPE:Humanoid TEMPLATE:Giant CR:8 SOURCEPAGE:p.151 Giant (Storm) OUTPUTNAME:[NAME] Giant STARTFEATS:1 SIZE:H MOVE:Walk,50,Swim,40 FACE:15 REACH:15 LANGAUTO:Auran,Common,Draconic,Giant BONUS:COMBAT|AC|12|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|28 BONUS:STAT|DEX|4 BONUS:STAT|CON|12 BONUS:STAT|INT|6 BONUS:STAT|WIS|10 BONUS:STAT|CHA|4 AUTO:ARMORPROF|Breastplate ABILITY:Special Ability|AUTOMATIC|Rock Catching|Immunity to Electricity|Militant ~ Storm Giant|Water Breathing ~ Storm Giant LEGS:2 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*2,2d6 MONSTERCLASS:Humanoid:19 RACETYPE:Humanoid TEMPLATE:Giant CR:13 SOURCEPAGE:p.152 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=15|Freedom of Movement SPELLS:Innate|TIMES=2|CASTERLEVEL=15|Control Weather|Levitate SPELLS:Innate|TIMES=1|CASTERLEVEL=15|Call Lightning,13+CHA|Chain Lightning,16+CHA @@ -30,10 +30,10 @@ Goblin Dog STARTFEATS:1 SIZE:M MOVE:Walk,50 FACE:5 REACH:5 BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR,DEX,CON|4 BONUS:STAT|INT|-8 BONUS:STAT|WIS|2 BONUS:STAT|CHA|-2 BONUS:WEAPONPROF=Bite|DAMAGE|STR/2 ABILITY:Special Ability|AUTOMATIC|Immunity to Disease|Allergic Reaction ~ Goblin Dog|Scent LEGS:4 HANDS:2 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing,*1,1d6 MONSTERCLASS:Animal:1 RACETYPE:Animal CR:1 SOURCEPAGE:p.157 KIT:1|TN Golem (Clay) OUTPUTNAME:[NAME] Golem SIZE:L MOVE:Walk,20 FACE:10 REACH:10 BONUS:COMBAT|AC|16|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|14 BONUS:STAT|DEX|-2 BONUS:STAT|CHA|-10 ABILITY:Special Ability|AUTOMATIC|Berserk ~ Clay Golem|Cursed Wound ~ Clay Golem|Immunity to Magic ~ Clay Golem|Haste ~ Clay Golem LEGS:2 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*2,2d10 DR:10/Adamantine DR:10/Bludgeoning MONSTERCLASS:Construct (Mindless):13 RACETYPE:Construct CR:10 SOURCEPAGE:p.159 KIT:1|TN Golem (Flesh) OUTPUTNAME:[NAME] Golem SIZE:L MOVE:Walk,30 FACE:10 REACH:10 BONUS:COMBAT|AC|12|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|10 BONUS:STAT|DEX|-2 BONUS:STAT|CHA|-10 ABILITY:Special Ability|AUTOMATIC|Berserk ~ Flesh Golem|Immunity to Magic ~ Flesh Golem LEGS:2 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*2,2d8 DR:5/Adamantine MONSTERCLASS:Construct (Mindless):9 RACETYPE:Construct CR:7 SOURCEPAGE:p.160 KIT:1|TN -Golem (Ice) OUTPUTNAME:[NAME] Golem SIZE:M MOVE:Walk,30 FACE:5 REACH:5 BONUS:COMBAT|AC|8|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|6 BONUS:STAT|DEX|-2 BONUS:STAT|CHA|-10 BONUS:VAR|BreathWeaponDice|3 BONUS:VAR|BreathWeaponDamageDie|6 BONUS:VAR|BreathWeaponCone|20 ABILITY:Special Ability|AUTOMATIC|Breath Weapon ~ Cone of Cold|Vulnerability To Fire|Immunity to Cold|Cold ~ Ice Golem|Icy Destruction ~ Ice Golem|Immunity to Magic ~ Ice Golem LEGS:2 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning.Cold,*2,1d6 DR:5/Adamantine MONSTERCLASS:Construct (Mindless):6 RACETYPE:Construct TEMPLATE:Cold CR:5 SOURCEPAGE:p.161 KIT:1|TN +Golem (Ice) OUTPUTNAME:[NAME] Golem SIZE:M MOVE:Walk,30 FACE:5 REACH:5 BONUS:COMBAT|AC|8|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|6 BONUS:STAT|DEX|-2 BONUS:STAT|CHA|-10 BONUS:VAR|BreathWeaponDice|3 BONUS:VAR|BreathWeaponDamageDie|6 BONUS:VAR|BreathWeaponCone|20 ABILITY:Special Ability|AUTOMATIC|Breath Weapon ~ Cone of Cold|Vulnerability to Fire|Immunity to Cold|Cold ~ Ice Golem|Icy Destruction ~ Ice Golem|Immunity to Magic ~ Ice Golem LEGS:2 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning.Cold,*2,1d6 DR:5/Adamantine MONSTERCLASS:Construct (Mindless):6 RACETYPE:Construct TEMPLATE:Cold CR:5 SOURCEPAGE:p.161 KIT:1|TN Golem (Iron) OUTPUTNAME:[NAME] Golem SIZE:L MOVE:Walk,20 FACE:10 REACH:10 BONUS:COMBAT|AC|20|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|22 BONUS:STAT|DEX|-2 BONUS:STAT|CHA|-10 ABILITY:Special Ability|AUTOMATIC|Immunity to Magic ~ Iron Golem|Powerful Blows ~ Iron Golem|Breath Weapon ~ Iron Golem LEGS:2 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*2,2d10 DR:15/Adamantine MONSTERCLASS:Construct (Mindless):18 RACETYPE:Construct CR:13 SOURCEPAGE:p.162 KIT:1|TN Golem (Stone) OUTPUTNAME:[NAME] Golem SIZE:L MOVE:Walk,20 FACE:10 REACH:10 BONUS:COMBAT|AC|18|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|18 BONUS:STAT|DEX|-2 BONUS:STAT|CHA|-10 ABILITY:Special Ability|AUTOMATIC|Immunity to Magic ~ Stone Golem|Slow ~ Stone Golem LEGS:2 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*2,2d10 DR:10/Adamantine MONSTERCLASS:Construct (Mindless):14 RACETYPE:Construct CR:11 SOURCEPAGE:p.163 KIT:1|TN -Golem (Wood) OUTPUTNAME:[NAME] Golem SIZE:M MOVE:Walk,30 FACE:5 REACH:5 BONUS:COMBAT|AC|6|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|8 BONUS:STAT|DEX|6 BONUS:STAT|CON|14 BONUS:STAT|WIS|6 BONUS:STAT|CHA|-10 BONUS:VAR|CMD_Trip|5 ABILITY:Special Ability|AUTOMATIC|Vulnerability To Fire|Immunity to Magic ~ Wood Golem|Splintering ~ Wood Golem LEGS:2 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*2,2d6 DR:5/Adamantine MONSTERCLASS:Construct (Mindless):8 RACETYPE:Construct CR:6 SOURCEPAGE:p.164 KIT:1|TN +Golem (Wood) OUTPUTNAME:[NAME] Golem SIZE:M MOVE:Walk,30 FACE:5 REACH:5 BONUS:COMBAT|AC|6|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|8 BONUS:STAT|DEX|6 BONUS:STAT|CON|14 BONUS:STAT|WIS|6 BONUS:STAT|CHA|-10 BONUS:VAR|CMD_Trip|5 ABILITY:Special Ability|AUTOMATIC|Vulnerability to Fire|Immunity to Magic ~ Wood Golem|Splintering ~ Wood Golem LEGS:2 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*2,2d6 DR:5/Adamantine MONSTERCLASS:Construct (Mindless):8 RACETYPE:Construct CR:6 SOURCEPAGE:p.164 KIT:1|TN Gorgon STARTFEATS:1 SIZE:L MOVE:Walk,30 FACE:10 REACH:5 BONUS:COMBAT|AC|11|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR,CON|14 BONUS:STAT|INT|-8 BONUS:STAT|WIS|6 BONUS:STAT|CHA|-2 BONUS:VAR|TrampleDamageDice|1 BONUS:VAR|TrampleDamageDieSize|8 ABILITY:Special Ability|AUTOMATIC|Breath Weapon ~ Gorgon|Trample|Scent LEGS:2 HANDS:2 NATURALATTACKS:Gore,Weapon.Natural.Melee.Finesseable.Piercing,*2,2d8|Hoof,Weapon.Natural.Melee.Finesseable.Bludgeoning,*2,1d6 MONSTERCLASS:Magical Beast:8 RACETYPE:Magical Beast CR:8 SOURCEPAGE:p.165 KIT:1|TN Gray Ooze SIZE:M MOVE:Walk,10 FACE:5 REACH:5 BONUS:STAT|STR|6 BONUS:STAT|DEX,WIS,CHA|-10 BONUS:STAT|CON|16 BONUS:VAR|ConstrictBonusDamage|STR/2 BONUS:VAR|ConstrictDieSize|6 BONUS:WEAPONPROF=Slam|DAMAGE|STR/2 ABILITY:Special Ability|AUTOMATIC|Grab|Constrict|Acid ~ Gray Ooze|Transparent ~ Gray Ooze|Immunity to Cold|Immunity to Fire LEGS:2 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning.Acid,*1,1d6 MONSTERCLASS:Ooze:4 RACETYPE:Ooze CR:4 SOURCEPAGE:p.166 KIT:1|TN Gray Ooze (Crystal Ooze) OUTPUTNAME:[NAME] SIZE:M MOVE:Swim,30 FACE:5 REACH:5 BONUS:STAT|STR|6 BONUS:STAT|DEX,WIS,CHA|-10 BONUS:STAT|CON|16 BONUS:WEAPONPROF=Slam|DAMAGE|STR/2 ABILITY:Special Ability|AUTOMATIC|Grab|Acid ~ Gray Ooze|Transparent ~ Gray Ooze|Paralytic Toxin ~ Gray Ooze|Immunity to Cold|Immunity to Fire LEGS:2 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning.Acid,*1,1d6 MONSTERCLASS:Ooze:4 RACETYPE:Ooze TEMPLATE:Aquatic CR:4 SOURCEPAGE:p.166 KIT:1|TN @@ -62,7 +62,7 @@ ###Block: I # Race Name Output Name Starting Feats Size Move Face/Space Reach Vision Automatic Languages Combat bonus Bonus to HP Bonus to skill Stat bonus Modify VAR Racial HD Class Skills Ability Nb Legs Nb Hands Natural Attacks Define Spell Res. Damage Reduction Monster Class Name and Starting Level Main Race Type Template Challenge Rating Source Page Innate Spells Apply Kit -Intellect Devourer STARTFEATS:1 SIZE:S MOVE:Walk,40 FACE:5 REACH:5 VISION:Blindsight (60') LANGAUTO:Undercommon BONUS:COMBAT|AC|5|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Bluff,Perception,Stealth|8|TYPE=Racial BONUS:STAT|STR|2 BONUS:STAT|DEX|12 BONUS:STAT|CON|10 BONUS:STAT|INT|6 BONUS:STAT|CHA|6 BONUS:VAR|SneakAttack|3 ABILITY:Special Ability|AUTOMATIC|Cannot Speak|Telepathy|Detect Magic ~ Intellect Devourer|Body Thief ~ Intellect Devourer|Intellect Devourer Vulnerablities|Immunity To Fire|Immunity to Mind-Affecting Effects|Resistance to Cold|Resistance to Electricity|Resistance to Sonic|Sneak Attack ABILITY:Special Ability|AUTOMATIC|Aberration Traits Output|PRERULE:1,DISPLAYTYPETRAITS LEGS:4 HANDS:2 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*4,1d4 DEFINE:ColdResistanceBonus|10 DEFINE:ElectricityResistanceBonus|10 DEFINE:SonicResistanceBonus|10 DEFINE:NoTypeTraits|1 SR:23 DR:10/Adamantine DR:10/Magic MONSTERCLASS:Aberration:8 RACETYPE:Aberration CR:8 SOURCEPAGE:p.180 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Confusion (single target only),14+CHA|Daze Monster,12+CHA|Inflict Serious Wounds,13+CHA|Invisibility|Reduce Person (self only) SPELLS:Innate|TIMES=3|CASTERLEVEL=(max(TL,1))|Cure Moderate Wounds|Globe of Invulnerability +Intellect Devourer STARTFEATS:1 SIZE:S MOVE:Walk,40 FACE:5 REACH:5 VISION:Blindsight (60') LANGAUTO:Undercommon BONUS:COMBAT|AC|5|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Bluff,Perception,Stealth|8|TYPE=Racial BONUS:STAT|STR|2 BONUS:STAT|DEX|12 BONUS:STAT|CON|10 BONUS:STAT|INT|6 BONUS:STAT|CHA|6 BONUS:VAR|SneakAttack|3 ABILITY:Special Ability|AUTOMATIC|Cannot Speak|Telepathy|Detect Magic ~ Intellect Devourer|Body Thief ~ Intellect Devourer|Intellect Devourer Vulnerablities|Immunity to Fire|Immunity to Mind-Affecting Effects|Resistance to Cold|Resistance to Electricity|Resistance to Sonic|Sneak Attack ABILITY:Special Ability|AUTOMATIC|Aberration Traits Output|PRERULE:1,DISPLAYTYPETRAITS LEGS:4 HANDS:2 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*4,1d4 DEFINE:ColdResistanceBonus|10 DEFINE:ElectricityResistanceBonus|10 DEFINE:SonicResistanceBonus|10 DEFINE:NoTypeTraits|1 SR:23 DR:10/Adamantine DR:10/Magic MONSTERCLASS:Aberration:8 RACETYPE:Aberration CR:8 SOURCEPAGE:p.180 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Confusion (single target only),14+CHA|Daze Monster,12+CHA|Inflict Serious Wounds,13+CHA|Invisibility|Reduce Person (self only) SPELLS:Innate|TIMES=3|CASTERLEVEL=(max(TL,1))|Cure Moderate Wounds|Globe of Invulnerability Invisible Stalker STARTFEATS:1 SIZE:M MOVE:Walk,30,Fly,30 FACE:5 REACH:5 LANGAUTO:Auran,Common BONUS:COMBAT|AC|6|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR,DEX|8 BONUS:STAT|CON|12 BONUS:STAT|INT,WIS|4 MONCSKILL:Acrobatics|Survival ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Improved Tracking ~ Invisible Stalker|Natural Invisibility ~ Invisible Stalker|Elemental Traits LEGS:2 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*2,2d6 DEFINE:Maneuverability|5 MONSTERCLASS:Outsider (Fort/Ref):7 RACETYPE:Outsider TEMPLATE:Air|Elemental|Extraplanar CR:7 SOURCEPAGE:p.181 Iron Cobra STARTFEATS:1 SIZE:S MOVE:Walk,40 FACE:5 REACH:5 BONUS:COMBAT|AC|7|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|2 BONUS:STAT|DEX|4 BONUS:STAT|CHA|-10 ABILITY:Special Ability|AUTOMATIC|Construct Traits|Can't Be Tripped|Find Target ~ Iron Cobra|Poison ~ Iron Cobra LEGS:0 HANDS:0 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Piercing.Slashing.Poison,*1,1d6 SR:13 DR:5/- MONSTERCLASS:Construct (Mindless):1 RACETYPE:Construct CR:2 SOURCEPAGE:p.182 KIT:1|TN Iron Cobra.COPY=Iron Cobra (Adamantine Cobra) Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_races_mno.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_races_mno.lst 2010-03-12 10:51:12 UTC (rev 11508) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary_races_mno.lst 2010-03-12 11:41:53 UTC (rev 11509) @@ -26,11 +26,11 @@ ###Block: N # Race Name Output Name Starting Feats Size Move Face/Space Reach Vision Automatic Languages Bonus Languages Combat bonus Caster level bonus Stat bonus Modify VAR Weapon prof. bonus Class Skill Automatically Gained Feat Ability Nb Legs Nb Hands Natural Attacks Define Spell Res. Damage Reduction Monster Class Name and Starting Level Main Race Type Template Challenge Rating Source Page Innate Spells Add Apply Kit -Naga (Dark) OUTPUTNAME:[NAME] Naga STARTFEATS:1 SIZE:L MOVE:Walk,40 FACE:10 REACH:5 LANGAUTO:Common,Infernal LANGBONUS:ALL BONUS:COMBAT|AC|7|TYPE=NaturalArmor.REPLACE BONUS:PCLEVEL|Sorcerer|6 BONUS:STAT|STR,WIS|4 BONUS:STAT|DEX|10 BONUS:STAT|CON|8 BONUS:STAT|INT,CHA|6 BONUS:VAR|SLA_CL|9 AUTO:FEAT|Eschew Materials ABILITY:Special Ability|AUTOMATIC|Detect Thoughts ~ Constant|Guarded Thoughts ~ Dark Naga|Immunity To Poison|Poison ~ Dark Naga|Can't Be Tripped LEGS:0 NATURALATTACKS:Sting,Weapon.Natural.Melee.Finesseable.Piercing.Poison,*1,2d4 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d4 MONSTERCLASS:Aberration:10 RACETYPE:Aberration CR:8 SOURCEPAGE:p.211 ADD:SPELLCASTER|1|Sorcerer +Naga (Dark) OUTPUTNAME:[NAME] Naga STARTFEATS:1 SIZE:L MOVE:Walk,40 FACE:10 REACH:5 LANGAUTO:Common,Infernal LANGBONUS:ALL BONUS:COMBAT|AC|7|TYPE=NaturalArmor.REPLACE BONUS:PCLEVEL|Sorcerer|6 BONUS:STAT|STR,WIS|4 BONUS:STAT|DEX|10 BONUS:STAT|CON|8 BONUS:STAT|INT,CHA|6 BONUS:VAR|SLA_CL|9 AUTO:FEAT|Eschew Materials ABILITY:Special Ability|AUTOMATIC|Detect Thoughts ~ Constant|Guarded Thoughts ~ Dark Naga|Immunity to Poison|Poison ~ Dark Naga|Can't Be Tripped LEGS:0 NATURALATTACKS:Sting,Weapon.Natural.Melee.Finesseable.Piercing.Poison,*1,2d4 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d4 MONSTERCLASS:Aberration:10 RACETYPE:Aberration CR:8 SOURCEPAGE:p.211 ADD:SPELLCASTER|1|Sorcerer Naga (Guardian) OUTPUTNAME:[NAME] Naga STARTFEATS:1 SIZE:L MOVE:Walk,40 FACE:10 REACH:5 LANGAUTO:Celestial,Common LANGBONUS:ALL BONUS:COMBAT|AC|9|TYPE=NaturalArmor.REPLACE BONUS:PCLEVEL|Sorcerer|8 BONUS:STAT|STR,CON|10 BONUS:STAT|DEX|12 BONUS:STAT|INT|6 BONUS:STAT|WIS,CHA|8 BONUS:WEAPONPROF=Bite|DAMAGE|max(0,STR/2) AUTO:FEAT|Eschew Materials ABILITY:Special Ability|AUTOM... 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From: <za...@us...> - 2010-07-16 12:35:15
|
Revision: 12588 http://pcgen.svn.sourceforge.net/pcgen/?rev=12588&view=rev Author: zaister Date: 2010-07-16 12:35:08 +0000 (Fri, 16 Jul 2010) Log Message: ----------- Update Pathfinder RPG datasets according to new PCC standards. Modified Paths: -------------- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary.pcc Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bonus_bestiary/pathfinder_rpg_bonus_bestiary.pcc Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_character_traits/pathfinder_rpg_character_traits.pcc Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_bestiary_core/pathfinder_rpg_bestiary_core.pcc Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_rpg_core_rulebook.pcc Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary.pcc =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary.pcc 2010-07-16 12:29:17 UTC (rev 12587) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/pathfinder_rpg_bestiary.pcc 2010-07-16 12:35:08 UTC (rev 12588) @@ -5,18 +5,25 @@ RANK:3 GENRE:Fantasy BOOKTYPE:Supplement +SETTING:Pathfinder Chronicles PRECAMPAIGN:1,BOOKTYPE=Core Rules -PUBNAMELONG:Paizo Publishing LLC +PUBNAMELONG:Paizo Publishing PUBNAMESHORT:Paizo -PUBNAMEWEB:http://paizo.com/ -SETTING:Pathfinder Chronicles -SOURCELONG:Pathfinder Roleplaying Game Bestiary +PUBNAMEWEB:http://paizo.com +SOURCELONG:Bestiary SOURCESHORT:PFB -SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy85k5 +SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8auu SOURCEDATE:2009-10 ISOGL:YES -ISLICENSED:NO +COVER:pathfinder_rpg_bestiary.jpg +LOGO:@/publisher_logos/Paizo_Publishing.png +URL:WEBSITE|http://www.paizo.com/|Visit Paizo Publishing! +URL:WEBSITE|http://www.paizo.com/communityuse|Paizo's Community Use Policy. +URL:Paizo Publishing|http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8auu|Buy this publication from Paizo Publishing! +DESC:The greatest monsters of fantasy gaming come alive in this hardcover release for Paizo's new Pathfinder Roleplaying Game! Backward-compatible with the 3.5 fantasy rules but packed with new solutions and options that place it firmly on the cutting edge, the Pathfinder Roleplaying Game is the culmination of the largest open playtest in tabletop RPG history. + +INFOTEXT:This dataset uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. COPYRIGHT:Open Game License v 1.0a (c) 2000, Wizards of the Coast, Inc. COPYRIGHT:System Reference Document. (c) 2000. Wizards of the Coast, Inc; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson. COPYRIGHT:Pathfinder RPG Bestiary, (c) 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. @@ -40,47 +47,41 @@ COPYRIGHT:Yellow Musk Creeper from the Tome of Horrors, (c) 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Albie Fiore. COPYRIGHT:Yellow Musk Zombie from the Tome of Horrors, (c) 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Albie Fiore. COPYRIGHT:Yeti from the Tome of Horrors, (c) 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax. -COPYRIGHT:PCGen dataset conversion for "Pathfinder Roleplaying Game Bestiary" Copyright 2009, PCGen Data team (Including, but not limited to Stefan Radermacher, Eddy Anthony (MoSaT), Eric C Smith (Maredudd), Andrew Maitland (LegacyKing)) -INFOTEXT:This dataset uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. +COPYRIGHT:PCGen dataset conversion for "Pathfinder Roleplaying Game Bestiary" Copyright 2009-2010, PCGen Data team (Including, but not limited to Stefan Radermacher, Eddy Anthony (MoSaT), Eric C Smith (Maredudd), Andrew Maitland (LegacyKing)). -COVER:pathfinder_rpg_bestiary.jpg -LOGO:@/publisher_logos/Paizo_Publishing.png -URL:WEBSITE|http://www.paizo.com/|Visit Paizo Publishing! -URL:WEBSITE|http://www.paizo.com/communityuse|Paizo's Community Use Policy. -URL:Paizo Publishing|http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy85k5|Buy this publication from Paizo Publishing! -DESC:The greatest monsters of fantasy gaming come alive in this hardcover release for Paizo's new Pathfinder Roleplaying Game! Backward-compatible with the 3.5 fantasy rules but packed with new solutions and options that place it firmly on the cutting edge, the Pathfinder Roleplaying Game is the culmination of the largest open playtest in tabletop RPG history. - #Do Not Remove Comment #EXTRAFILE:OGL.txt +# Data Files +ABILITYCATEGORY:pathfinder_rpg_bestiary_abilitycategories.lst ABILITY:pathfinder_rpg_bestiary_abilities_monsters_abc.lst +ABILITY:pathfinder_rpg_bestiary_abilities_monsters_companions.lst ABILITY:pathfinder_rpg_bestiary_abilities_monsters_def.lst +ABILITY:pathfinder_rpg_bestiary_abilities_monsters_dragons.lst ABILITY:pathfinder_rpg_bestiary_abilities_monsters_ghi.lst ABILITY:pathfinder_rpg_bestiary_abilities_monsters_jkl.lst ABILITY:pathfinder_rpg_bestiary_abilities_monsters_mno.lst ABILITY:pathfinder_rpg_bestiary_abilities_monsters_pqr.lst ABILITY:pathfinder_rpg_bestiary_abilities_monsters_stu.lst +ABILITY:pathfinder_rpg_bestiary_abilities_monsters_templates.lst ABILITY:pathfinder_rpg_bestiary_abilities_monsters_vw.lst ABILITY:pathfinder_rpg_bestiary_abilities_monsters_xyz.lst -ABILITY:pathfinder_rpg_bestiary_abilities_monsters_companions.lst -ABILITY:pathfinder_rpg_bestiary_abilities_monsters_dragons.lst -ABILITY:pathfinder_rpg_bestiary_abilities_monsters_templates.lst -ABILITYCATEGORY:pathfinder_rpg_bestiary_abilitycategories.lst CLASS:pathfinder_rpg_bestiary_classes_monster_specific.lst EQUIPMENT:pathfinder_rpg_bestiary_equip_monsters.lst KIT:pathfinder_rpg_bestiary_kits_races_abc.lst +KIT:pathfinder_rpg_bestiary_kits_races_companions.lst KIT:pathfinder_rpg_bestiary_kits_races_def.lst +KIT:pathfinder_rpg_bestiary_kits_races_dragons.lst KIT:pathfinder_rpg_bestiary_kits_races_ghi.lst KIT:pathfinder_rpg_bestiary_kits_races_jkl.lst KIT:pathfinder_rpg_bestiary_kits_races_mno.lst KIT:pathfinder_rpg_bestiary_kits_races_pqr.lst KIT:pathfinder_rpg_bestiary_kits_races_stu.lst +KIT:pathfinder_rpg_bestiary_kits_races_templates.lst KIT:pathfinder_rpg_bestiary_kits_races_vw.lst KIT:pathfinder_rpg_bestiary_kits_races_xyz.lst -KIT:pathfinder_rpg_bestiary_kits_races_companions.lst -KIT:pathfinder_rpg_bestiary_kits_races_dragons.lst -KIT:pathfinder_rpg_bestiary_kits_races_templates.lst RACE:pathfinder_rpg_bestiary_races_abc.lst +RACE:pathfinder_rpg_bestiary_races_companions.lst RACE:pathfinder_rpg_bestiary_races_def.lst RACE:pathfinder_rpg_bestiary_races_dragons.lst RACE:pathfinder_rpg_bestiary_races_ghi.lst @@ -90,9 +91,8 @@ RACE:pathfinder_rpg_bestiary_races_stu.lst RACE:pathfinder_rpg_bestiary_races_vw.lst RACE:pathfinder_rpg_bestiary_races_xyz.lst -RACE:pathfinder_rpg_bestiary_races_companions.lst TEMPLATE:pathfinder_rpg_bestiary_races_templates.lst +TEMPLATE:pathfinder_rpg_bestiary_templates_dragons.lst TEMPLATE:pathfinder_rpg_bestiary_templates.lst -TEMPLATE:pathfinder_rpg_bestiary_templates_dragons.lst TEMPLATE:pathfinder_rpg_bestiary_templates_simple.lst WEAPONPROF:pathfinder_rpg_bestiary_prof_weapons_monsters.lst Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bonus_bestiary/pathfinder_rpg_bonus_bestiary.pcc =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bonus_bestiary/pathfinder_rpg_bonus_bestiary.pcc 2010-07-16 12:29:17 UTC (rev 12587) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bonus_bestiary/pathfinder_rpg_bonus_bestiary.pcc 2010-07-16 12:35:08 UTC (rev 12588) @@ -5,36 +5,40 @@ RANK:3 GENRE:Fantasy BOOKTYPE:Supplement +SETTING:Pathfinder Chronicles PRECAMPAIGN:1,BOOKTYPE=Core Rules -PUBNAMELONG:Paizo Publishing LLC +PUBNAMELONG:Paizo Publishing PUBNAMESHORT:Paizo -PUBNAMEWEB:http://paizo.com/ -SETTING:Pathfinder Chronicles +PUBNAMEWEB:http://paizo.com SOURCELONG:Pathfinder Roleplaying Game Bonus Bestiary SOURCESHORT:PFBB -SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy87f9 +SOURCEWEB:http://paizo.com/store/paizoExclusives/v5748btpy88x4 SOURCEDATE:2009-06 ISOGL:YES -ISLICENSED:NO -INFOTEXT:This dataset uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. -COPYRIGHT:Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. -COPYRIGHT:System Reference Document. Copyright 2000. Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson. -COPYRIGHT:Pathfinder Roleplaying Game: Bonus bestiary, Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn. -COPYRIGHT:Tome of Horrors, Revised Edition. Copyright 2005, Necromancer Games, Inc.; Authors: Scott Greene, Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, Bill Webb; Based on original content from TSR. -COPYRIGHT:PCGen dataset conversion for "Pathfinder Roleplaying Game Bonus Bestiary" Copyright 2009, PCGen Data team (Including, but not limited to Stefan Radermacher) COVER:pathfinder_rpg_bonus_bestiary.jpg LOGO:@/publisher_logos/Paizo_Publishing.png URL:WEBSITE|http://www.paizo.com/|Visit Paizo Publishing! URL:WEBSITE|http://www.paizo.com/communityuse|Paizo's Community Use Policy. -URL:Paizo Publishing|http://paizo.com/pathfinder/pathfinderRPG/v5748btpy87f9|Buy this publication from Paizo Publishing! +URL:Paizo Publishing|http://paizo.com/store/paizoExclusives/v5748btpy88x4|Buy this publication from Paizo Publishing! DESC:Get your first look at the upcoming Pathfinder Roleplaying Game and the Pathfinder Bestiary right here, with more than a dozen menacing monsters. Showcasing the new rules and flexibility of the Pathfinder Roleplaying Game, this collection of creatures draws from more than 30 years of gaming history. -#Do Not Remove Comment +INFOTEXT:This dataset uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. +COPYRIGHT:Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. +COPYRIGHT:System Reference Document. Copyright 2000. Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson. +COPYRIGHT:Pathfinder Roleplaying Game: Bonus bestiary, Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn. +COPYRIGHT:Tome of Horrors, Revised Edition. Copyright 2005, Necromancer Games, Inc.; Authors: Scott Greene, Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, Bill Webb; Based on original content from TSR. +COPYRIGHT:PCGen dataset conversion for "Pathfinder Roleplaying Game Bonus Bestiary" Copyright 2009, PCGen Data team (Including, but not limited to Stefan Radermacher). + +# Do not remove the EXTRAFILE comment. #EXTRAFILE:OGL.txt +# Data Files ABILITY:pathfinder_rpg_bonus_bestiary_abilities_monsters.lst CLASS:pathfinder_rpg_bonus_bestiary_classes_monster_specific.lst KIT:pathfinder_rpg_bonus_bestiary_kits_races.lst RACE:pathfinder_rpg_bonus_bestiary_races.lst -#SPELL:pathfinder_rpg_bonus_bestiary_spells.lst + +# +# End +# Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_character_traits/pathfinder_rpg_character_traits.pcc =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_character_traits/pathfinder_rpg_character_traits.pcc 2010-07-16 12:29:17 UTC (rev 12587) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_character_traits/pathfinder_rpg_character_traits.pcc 2010-07-16 12:35:08 UTC (rev 12588) @@ -5,21 +5,16 @@ RANK:4 GENRE:Fantasy BOOKTYPE:Supplement +SETTING:Pathfinder PUBNAMELONG:Paizo Publishing PUBNAMESHORT:Paizo -PUBNAMEWEB:http://paizo.com/ -SETTING:Pathfinder +PUBNAMEWEB:http://paizo.com +PRECAMPAIGN:1,BOOKTYPE=Core Rules SOURCELONG:Pathfinder Roleplaying Game Character Traits -SOURCESHORT:PFCT +SOURCESHORT:PFCTWE SOURCEWEB:http://paizo.com/traits SOURCEDATE:2009-08 ISOGL:YES -ISLICENSED:NO -INFOTEXT:This dataset uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. -COPYRIGHT:Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. -COPYRIGHT:System Reference Document. Copyright 2000. Wizards of the Coast, Inc; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson. -COPYRIGHT:Pathfinder Character Traits Web Enhancement, Copyright 2009, Paizo Publishing, LLC. Author: James Jacobs and F. Wesley Schneider. -COPYRIGHT:PCGen dataset conversion for "Pathfinder Roleplaying Game Character Traits Web Enhancement" Copyright 2009, PCGen Data Team (including, but not limited to Eddy Anthony and Stefan Radermacher) COVER:@/publisher_logos/pathfinder_logo.png LOGO:@/publisher_logos/Paizo_Publishing.png @@ -27,9 +22,16 @@ URL:WEBSITE|http://www.paizo.com/communityuse|Paizo's Community Use Policy. URL:Paizo Publishing|http://www.paizo.com/traits|Download Pathfinder Character Traits Web Enhancement from Paizo Publishing! +INFOTEXT:This dataset uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. +COPYRIGHT:Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. +COPYRIGHT:System Reference Document. Copyright 2000. Wizards of the Coast, Inc; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson. +COPYRIGHT:Pathfinder Character Traits Web Enhancement, Copyright 2009, Paizo Publishing, LLC. Author: James Jacobs and F. Wesley Schneider. +COPYRIGHT:PCGen dataset conversion for "Pathfinder Roleplaying Game Character Traits Web Enhancement" Copyright 2009, PCGen Data Team (including, but not limited to Eddy Anthony and Stefan Radermacher). + # Do not remove the EXTRAFILE comment. #EXTRAFILE:OGL.txt +# Data Files ABILITY:pathfinder_rpg_character_traits_abilities.lst ABILITYCATEGORY:pathfinder_rpg_character_traits_abilitycategory.lst FEAT:pathfinder_rpg_character_traits_feat.lst @@ -38,3 +40,7 @@ #Hide internal types HIDETYPE:FEAT|Trait|BasicTrait + +# +# End +# Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_bestiary_core/pathfinder_rpg_bestiary_core.pcc =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_bestiary_core/pathfinder_rpg_bestiary_core.pcc 2010-07-16 12:29:17 UTC (rev 12587) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_bestiary_core/pathfinder_rpg_bestiary_core.pcc 2010-07-16 12:35:08 UTC (rev 12588) @@ -1,20 +1,21 @@ # CVS $Revision$ $Author$ -- Sat Nov 20 04:10:09 2004 -- reformated by prettylst.pl v1.34 (build 422) -CAMPAIGN:Paizo - Pathfinder Roleplaying Game Bestiary - Core Data +CAMPAIGN:Paizo - Pathfinder Roleplaying Game Bestiary (Core Data) #GAMEMODE:Pathfinder TYPE:Paizo Publishing.Pathfinder Roleplaying Game -RANK:3 +RANK:1 GENRE:Fantasy BOOKTYPE:Supplement -PUBNAMELONG:Paizo Publishing LLC -PUBNAMESHORT:Paizo -PUBNAMEWEB:http://paizo.com/ SETTING:Pathfinder Chronicles -SOURCELONG:Pathfinder Roleplaying Game Bestiary +PUBNAMELONG:Paizo Publishing +PUBNAMESHORT:Paizo +PUBNAMEWEB:http://paizo.com +SOURCELONG:Bestiary SOURCESHORT:PFB -SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy85k5 -SOURCEDATE:2009-09 +SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8auu +SOURCEDATE:2009-10 ISOGL:YES -ISLICENSED:NO + +INFOTEXT:This dataset uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. COPYRIGHT:Open Game License v 1.0a (c) 2000, Wizards of the Coast, Inc. COPYRIGHT:System Reference Document. (c) 2000. Wizards of the Coast, Inc; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson. COPYRIGHT:Pathfinder RPG Bestiary, (c) 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. @@ -38,20 +39,18 @@ COPYRIGHT:Yellow Musk Creeper from the Tome of Horrors, (c) 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Albie Fiore. COPYRIGHT:Yellow Musk Zombie from the Tome of Horrors, (c) 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Albie Fiore. COPYRIGHT:Yeti from the Tome of Horrors, (c) 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Gary Gygax. -COPYRIGHT:PCGen dataset conversion for "Pathfinder Roleplaying Game Bestiary" Copyright 2009, PCGen Data team (Including, but not limited to Stefan Radermacher, Eddy Anthony (MoSaT), Eric C Smith (Maredudd), Andrew Maitland (LegacyKing)) -INFOTEXT:This dataset uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. +COPYRIGHT:PCGen dataset conversion for "Pathfinder Roleplaying Game Bestiary" Copyright 2009, PCGen Data team (Including, but not limited to Stefan Radermacher, Eddy Anthony (MoSaT), Eric C Smith (Maredudd), Andrew Maitland (LegacyKing)). - #Do Not Remove Comment #EXTRAFILE:OGL.txt +ABILITYCATEGORY:pathfinder_rpg_bestiary_abilitycategories.lst ABILITY:pathfinder_rpg_bestiary_abilities_constant_spelllike.lst ABILITY:pathfinder_rpg_bestiary_abilities_monsters_general.lst -ABILITYCATEGORY:pathfinder_rpg_bestiary_abilitycategories.lst CLASS:pathfinder_rpg_bestiary_classes_monster.lst FEAT:pathfinder_rpg_bestiary_feats_monster.lst LANGUAGE:pathfinder_rpg_bestiary_languages.lst SKILL:pathfinder_rpg_bestiary_skills_conditional.lst SPELL:pathfinder_rpg_bestiary_spells.lst +TEMPLATE:pathfinder_rpg_bestiary_templates_simple.lst TEMPLATE:pathfinder_rpg_bestiary_templates_types.lst -TEMPLATE:pathfinder_rpg_bestiary_templates_simple.lst \ No newline at end of file Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_rpg_core_rulebook.pcc =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_rpg_core_rulebook.pcc 2010-07-16 12:29:17 UTC (rev 12587) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/pathfinder_rpg_core_rulebook.pcc 2010-07-16 12:35:08 UTC (rev 12588) @@ -5,53 +5,52 @@ RANK:1 GENRE:Fantasy BOOKTYPE:Core Rules -PUBNAMELONG:Paizo Publishing LLC +SETTING:Pathfinder Chronicles +PUBNAMELONG:Paizo Publishing PUBNAMESHORT:Paizo -PUBNAMEWEB:http://paizo.com/ -SETTING:Pathfinder Chronicles -SOURCELONG:Pathfinder Roleplaying Game Core Rulebook +PUBNAMEWEB:http://paizo.com +SOURCELONG:Core Rulebook SOURCESHORT:PFCR -SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy8255 +SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy88yj SOURCEDATE:2009-08 ISOGL:YES -ISLICENSED:NO + +COVER:pathfinder_rpg_core_rulebook.jpg +LOGO:@/publisher_logos/Paizo_Publishing.png +URL:WEBSITE|http://www.paizo.com/|Visit Paizo Publishing! +URL:WEBSITE|http://www.paizo.com/communityuse|Paizo's Community Use Policy. +URL:Paizo Publishing|http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy88yj|Buy this publication from Paizo Publishing! +DESC:The Pathfinder Roleplaying Game puts you in the role of a brave adventurer fighting to survive in a world beset by magic and evil. Will you cut your way through monster-filled ruins and cities rife with political intrigue to emerge as a famous hero laden with fabulous treasure, or will you fall victim to treacherous traps and fiendish monsters in a forgotten dungeon? Your fate is yours to decide with this giant Core Rulebook that provides everything a player needs to set out on a life of adventure and excitement! + INFOTEXT:This dataset uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. COPYRIGHT:Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. COPYRIGHT:System Reference Document. Copyright 2000. Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson. COPYRIGHT:Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. COPYRIGHT:The Book of Experimental Might. Copyright 2008, Monte J. Cook. All rights reserved. COPYRIGHT:Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR. -COPYRIGHT:PCGen dataset conversion for "Pathfinder Roleplaying Game Core Rulebook" Copyright 2009, PCGen Data team (Including, but not limited to Stefan Radermacher, Eddy Anthony (MoSaT), Eric Smith (Mardudd), Andrew Maitland (LegacyKing) ) +COPYRIGHT:PCGen dataset conversion for "Pathfinder Roleplaying Game Core Rulebook" Copyright 2009-2010, PCGen Data team (Including, but not limited to Stefan Radermacher, Eddy Anthony (MoSaT), Eric Smith (Mardudd), Andrew Maitland (LegacyKing)). -COVER:pathfinder_rpg_core_rulebook.jpg -LOGO:@/publisher_logos/Paizo_Publishing.png -URL:WEBSITE|http://www.paizo.com/|Visit Paizo Publishing! -URL:WEBSITE|http://www.paizo.com/communityuse|Paizo's Community Use Policy. -URL:Paizo Publishing|http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy8255|Buy this publication from Paizo Publishing! -DESC:The Pathfinder Roleplaying Game puts you in the role of a brave adventurer fighting to survive in a world beset by magic and evil. Will you cut your way through monster-filled ruins and cities rife with political intrigue to emerge as a famous hero laden with fabulous treasure, or will you fall victim to treacherous traps and fiendish monsters in a forgotten dungeon? Your fate is yours to decide with this giant Core Rulebook that provides everything a player needs to set out on a life of adventure and excitement! - #Do Not Remove Comment #EXTRAFILE:OGL.txt +# Data Files +ABILITYCATEGORY:pathfinder_rpg_core_rulebook_abilitycategories.lst +ABILITY:pathfinder_rpg_core_rulebook_abilities_class_common.lst ABILITY:pathfinder_rpg_core_rulebook_abilities_class.lst -ABILITY:pathfinder_rpg_core_rulebook_abilities_class_common.lst ABILITY:pathfinder_rpg_core_rulebook_abilities_class_prestige.lst ABILITY:pathfinder_rpg_core_rulebook_abilities_companions.lst ABILITY:pathfinder_rpg_core_rulebook_abilities_general.lst +ABILITY:pathfinder_rpg_core_rulebook_abilities_racial_common.lst ABILITY:pathfinder_rpg_core_rulebook_abilities_racial.lst -ABILITY:pathfinder_rpg_core_rulebook_abilities_racial_common.lst ABILITY:pathfinder_rpg_core_rulebook_abilities_racial_monster.lst - -ABILITYCATEGORY:pathfinder_rpg_core_rulebook_abilitycategories.lst ARMORPROF:pathfinder_rpg_core_rulebook_profs_armor.lst CLASS:pathfinder_rpg_core_rulebook_classes_base.lst +CLASS:pathfinder_rpg_core_rulebook_classes_companions.lst CLASS:pathfinder_rpg_core_rulebook_classes_npc.lst CLASS:pathfinder_rpg_core_rulebook_classes_prc.lst -CLASS:pathfinder_rpg_core_rulebook_classes_companions.lst COMPANIONMOD:pathfinder_rpg_core_rulebook_companion_mods.lst DEITY:pathfinder_rpg_core_rulebook_deities.lst DOMAIN:pathfinder_rpg_core_rulebook_domains.lst -EQUIPMENT:pathfinder_rpg_core_rulebook_equip.lst EQUIPMENT:pathfinder_rpg_core_rulebook_equip_armorshields.lst EQUIPMENT:pathfinder_rpg_core_rulebook_equip_armorshields_specific.lst EQUIPMENT:pathfinder_rpg_core_rulebook_equip_artifacts.lst @@ -59,6 +58,7 @@ EQUIPMENT:pathfinder_rpg_core_rulebook_equip_coins.lst EQUIPMENT:pathfinder_rpg_core_rulebook_equip_components.lst EQUIPMENT:pathfinder_rpg_core_rulebook_equip_gems.lst +EQUIPMENT:pathfinder_rpg_core_rulebook_equip.lst EQUIPMENT:pathfinder_rpg_core_rulebook_equip_poisons.lst EQUIPMENT:pathfinder_rpg_core_rulebook_equip_potions.lst EQUIPMENT:pathfinder_rpg_core_rulebook_equip_rings.lst @@ -66,30 +66,30 @@ EQUIPMENT:pathfinder_rpg_core_rulebook_equip_scrolls.lst EQUIPMENT:pathfinder_rpg_core_rulebook_equip_staves.lst EQUIPMENT:pathfinder_rpg_core_rulebook_equip_wands.lst -EQUIPMENT:pathfinder_rpg_core_rulebook_equip_wondrousitems.lst EQUIPMENT:pathfinder_rpg_core_rulebook_equip_weap_ammo.lst EQUIPMENT:pathfinder_rpg_core_rulebook_equip_weap_melee.lst EQUIPMENT:pathfinder_rpg_core_rulebook_equip_weap_natural.lst +EQUIPMENT:pathfinder_rpg_core_rulebook_equip_weapons_specific.lst EQUIPMENT:pathfinder_rpg_core_rulebook_equip_weap_ranged.lst -EQUIPMENT:pathfinder_rpg_core_rulebook_equip_weapons_specific.lst EQUIPMENT:pathfinder_rpg_core_rulebook_equip_wondrousitems.lst +EQUIPMENT:pathfinder_rpg_core_rulebook_equip_wondrousitems.lst EQUIPMOD:pathfinder_rpg_core_rulebook_equipmods_armorshields.lst EQUIPMOD:pathfinder_rpg_core_rulebook_equipmods_base.lst EQUIPMOD:pathfinder_rpg_core_rulebook_equipmods_enhancing.lst EQUIPMOD:pathfinder_rpg_core_rulebook_equipmods_material.lst EQUIPMOD:pathfinder_rpg_core_rulebook_equipmods_weapons.lst FEAT:pathfinder_rpg_core_rulebook_feats.lst +KIT:pathfinder_rpg_core_rulebook_kits_companions.lst LANGUAGE:pathfinder_rpg_core_rulebook_languages.lst -KIT:pathfinder_rpg_core_rulebook_kits_companions.lst RACE:pathfinder_rpg_core_rulebook_races_base.lst RACE:pathfinder_rpg_core_rulebook_races_companions.lst SHIELDPROF:pathfinder_rpg_core_rulebook_profs_shield.lst +SKILL:pathfinder_rpg_core_rulebook_skills_conditional.lst SKILL:pathfinder_rpg_core_rulebook_skills.lst -SKILL:pathfinder_rpg_core_rulebook_skills_conditional.lst +SPELL:pathfinder_rpg_core_rulebook_spells_domain.lst SPELL:pathfinder_rpg_core_rulebook_spells.lst -SPELL:pathfinder_rpg_core_rulebook_spells_domain.lst +TEMPLATE:pathfinder_rpg_core_rulebook_templates_conditional.lst TEMPLATE:pathfinder_rpg_core_rulebook_templates.lst -TEMPLATE:pathfinder_rpg_core_rulebook_templates_conditional.lst WEAPONPROF:pathfinder_rpg_core_rulebook_weaponprofs.lst # Load Essential Bestiary Data with Core This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <za...@us...> - 2010-07-16 13:53:40
|
Revision: 12596 http://pcgen.svn.sourceforge.net/pcgen/?rev=12596&view=rev Author: zaister Date: 2010-07-16 13:53:34 +0000 (Fri, 16 Jul 2010) Log Message: ----------- Change folder structure in data/d20ogl/paizo according to new standard, continued Added Paths: ----------- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bonus_bestiary/ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/character_traits/ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/ Removed Paths: ------------- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bestiary/ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_bonus_bestiary/ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_character_traits/ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/pathfinder_rpg_core_rulebook/ This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2010-09-03 06:13:58
|
Revision: 12953 http://pcgen.svn.sourceforge.net/pcgen/?rev=12953&view=rev Author: amaitland Date: 2010-09-03 06:13:50 +0000 (Fri, 03 Sep 2010) Log Message: ----------- Class Archetype Work, and Temp Fix till Code Bug for CHOOSE:USERINPUT is resolved. Modified Paths: -------------- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/character_traits/pathfinder_rpg_character_traits_abilities.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pathfinder_rpg_core_rulebook_classes_base.lst Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/character_traits/pathfinder_rpg_character_traits_abilities.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/character_traits/pathfinder_rpg_character_traits_abilities.lst 2010-09-02 18:04:05 UTC (rev 12952) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/character_traits/pathfinder_rpg_character_traits_abilities.lst 2010-09-03 06:13:50 UTC (rev 12953) @@ -35,7 +35,8 @@ Focused Mind KEY:Focused Mind_Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Focused Mind_Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:Your childhood was either dominated by lessons of some sort (be they musical or academic) or by a horrible home life that encouraged your ability to block out distractions to focus on the immediate task at hand. SOURCEPAGE:p.5 Gifted Adept KEY:Gifted Adept_Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Gifted Adept_Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:Your interest in magic was inspired by witnessing a spell being cast in a particularly dramatic method, perhaps even one that affected you physically or spiritually. STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|SPELLS|SPELLTYPE=Arcane|SPELLTYPE=Divine BONUS:CASTERLEVEL|SPELL.%LIST|1 SOURCEPAGE:p.5 Hedge Magician KEY:Hedge Magician_Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Hedge Magician_Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:You apprenticed for a time to a craftsman who often built magic items, and he taught you many handy shortcuts and cost-saving techniques. SOURCEPAGE:p.5 -Magical Knack KEY:Magical Knack_Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Magical Knack_Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:You were raised, either wholly or in part, by a magical creature, either after it found you abandoned in the woods or because your parents often left you in the care of a magical minion. This constant exposure to magic has made its mysteries easy for you to understand, even when you turn your mind to other devotions and tasks. STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|USERINPUT|TITLE="Class Name" BONUS:CASTERLEVEL|LIST|1 SOURCEPAGE:p.5 +Magical Knack KEY:Magical Knack_Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Magical Knack_Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:You were raised, either wholly or in part, by a magical creature, either after it found you abandoned in the woods or because your parents often left you in the care of a magical minion. This constant exposure to magic has made its mysteries easy for you to understand, even when you turn your mind to other devotions and tasks. STACK:NO MULT:YES CHOOSE:USERINPUT|TITLE="Class Name" BONUS:CASTERLEVEL|LIST|1 SOURCEPAGE:p.5 !PREABILITY:1,CATEGORY=Trait,Magical Knack_Trait +#Using Preability to limit the Knack Magical Lineage KEY:Magical Lineage_Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Magical Lineage_Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:One of your parents was a gifted spellcaster who not only used metamagic often, but developed many magical items and perhaps even a new spell or two--and you have inherited a fragment of this greatness. STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|SPELLS|SPELLTYPE=Arcane|SPELLTYPE=Divine SOURCEPAGE:p.5 Magical Talent KEY:Magical Talent_Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Magical Talent_Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:Either from inborn talent, whimsy of the gods, or obsessive study of strange tomes, you have mastered the use of a cantrip. STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|SPELLS|SPELLTYPE=Arcane[LEVELMAX=0]|SPELLTYPE=Divine[LEVELMAX=0] SOURCEPAGE:p.5 Mathematical Prodigy KEY:Mathematical Prodigy_Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Mathematical Prodigy_Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:Mathematics has always come easily for you, and you have always been able to "see the math" in the physical and magical world. STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|SKILLSNAMED|Knowledge (Arcana)|Knowledge (Engineering) BONUS:SKILL|Knowledge (Arcana),Knowledge (Engineering)|1|TYPE=Trait CSKILL:LIST SOURCEPAGE:p.5 Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pathfinder_rpg_core_rulebook_classes_base.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pathfinder_rpg_core_rulebook_classes_base.lst 2010-09-02 18:04:05 UTC (rev 12952) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pathfinder_rpg_core_rulebook_classes_base.lst 2010-09-03 06:13:50 UTC (rev 12953) @@ -1,28 +1,28 @@ # CVS $Revision$ $Author$ -- Fri Mar 12 11:44:08 2010 -- reformated by prettylst.pl v1.39 (build 10232) SOURCELONG:Pathfinder Roleplaying Game Core Rulebook SOURCESHORT:PFCR SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy8255 SOURCEDATE:2009-08 -# Original Entry by: Stefan Radermacher and Eric C. Smith (Maredudd) +# Original Entry by: Stefan Radermacher and Eric C. Smith (Maredudd); Archetype work by Andrew Maitland # Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus CLASS:Barbarian HD:12 TYPE:Base.PC ABB:Brb MAXLEVEL:20 SOURCEPAGE:p.31 BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE # Class Name Restricted AL CLASS:Barbarian !PREALIGN:LG,LN,LE # Class Name Skill Pts/Lvl Class Skill -CLASS:Barbarian STARTSKILLPTS:4 CSKILL:Acrobatics|Climb|TYPE.Craft|Handle Animal|Intimidate|Knowledge (Nature)|Perception|Ride|Survival|Swim +CLASS:Barbarian STARTSKILLPTS:4 CSKILL:Acrobatics|Climb|TYPE.Craft|Handle Animal|Intimidate|Knowledge (Nature)|Perception|Ride|Survival|Swim DEFINE:BarbarianLVL|CL ###Block:Proficiencies 1 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon Proficiencies AUTO:FEAT|Simple Weapon Proficiency|Martial Weapon Proficiency 1 AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium) 1 AUTO:FEAT|Shield Proficiency ###Block: Level Progression -1 BONUS:VAR|RageLVL|CL ABILITY:Special Ability|AUTOMATIC|Fast Movement ~ Barbarian|Rage -2 BONUS:VAR|RagePowersLVL|CL BONUS:VAR|UncannyDodgeFlankingLevel|CL|TYPE=EachClass.REPLACE BONUS:VAR|UncannyDodgeLevel|(CL+1)/3 ABILITY:Special Ability|AUTOMATIC|Rage Powers|Uncanny Dodge ~ Base -3 BONUS:VAR|BarbarianTrapSenseLVL|CL ABILITY:Special Ability|AUTOMATIC|Trap Sense ~ Barbarian -7 BONUS:VAR|BarbarianDRLVL|CL ABILITY:Special Ability|AUTOMATIC|Damage Reduction ~ Barbarian +1 BONUS:VAR|RageLVL|CL ABILITY:Special Ability|AUTOMATIC|Rage ABILITY:Special Ability|AUTOMATIC|Fast Movement ~ Barbarian|!PREABILITY:1,CATEGORY=Archetype,TYPE.BarbarianFastMovement +2 BONUS:VAR|RagePowersLVL|CL BONUS:VAR|UncannyDodgeFlankingLevel|CL|TYPE=EachClass.REPLACE BONUS:VAR|UncannyDodgeLevel|(CL+1)/3 ABILITY:Special Ability|AUTOMATIC|Rage Powers ABILITY:Special Ability|AUTOMATIC|Uncanny Dodge ~ Base|!PREABILITY:1,CATEGORY=Archetype,TYPE.BarbarianUncannyDodge,TYPE.BarbarianImprovedUncannyDodge +3 BONUS:VAR|BarbarianTrapSenseLVL|CL ABILITY:Special Ability|AUTOMATIC|Trap Sense ~ Barbarian|!PREABILITY:1,CATEGORY=Archetype,TYPE.BarbarianTrapSense +7 BONUS:VAR|BarbarianDRLVL|CL ABILITY:Special Ability|AUTOMATIC|Damage Reduction ~ Barbarian|!PREABILITY:1,CATEGORY=Archetype,TYPE.BarbarianDamageReduction 11 ABILITY:Special Ability|AUTOMATIC|Greater Rage 14 ABILITY:Special Ability|AUTOMATIC|Indomitable Will 17 ABILITY:Special Ability|AUTOMATIC|Tireless Rage 20 ABILITY:Special Ability|AUTOMATIC|Mighty Rage +#TODO: See about implementing a better method for the Uncanny Dodge; Barbarian Loses one or both with some Archetypes. - # Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus CLASS:Bard HD:8 TYPE:Base.PC ABB:Brd MAXLEVEL:20 SOURCEPAGE:p.34 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Fortitude|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE # Class Name Skill Pts/Lvl Class Skill This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ba...@us...> - 2010-09-27 23:22:10
|
Revision: 13188 http://pcgen.svn.sourceforge.net/pcgen/?rev=13188&view=rev Author: barako Date: 2010-09-27 23:22:04 +0000 (Mon, 27 Sep 2010) Log Message: ----------- Property Changed: ---------------- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bonus_bestiary/ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/character_traits/ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/bestiary_core/ Property changes on: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg ___________________________________________________________________ Added: bugtraq:number + false Property changes on: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary ___________________________________________________________________ Added: bugtraq:number + false Property changes on: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bonus_bestiary ___________________________________________________________________ Added: bugtraq:number + false Property changes on: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/character_traits ___________________________________________________________________ Added: bugtraq:number + false Property changes on: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook ___________________________________________________________________ Added: bugtraq:number + false Property changes on: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/bestiary_core ___________________________________________________________________ Added: bugtraq:number + false This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <mar...@us...> - 2010-10-03 03:16:43
|
Revision: 13274 http://pcgen.svn.sourceforge.net/pcgen/?rev=13274&view=rev Author: maredudd800 Date: 2010-10-03 03:16:37 +0000 (Sun, 03 Oct 2010) Log Message: ----------- Moved the Simple Templates from the Bestiary set to the Bestiary subfolder in the Core set. Issue#: NEWSOURCE-32 Modified Paths: -------------- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_templates_simple.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/bestiary_core/pfb_templates_simple.lst Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_templates_simple.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_templates_simple.lst 2010-10-03 02:31:58 UTC (rev 13273) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_templates_simple.lst 2010-10-03 03:16:37 UTC (rev 13274) @@ -3,9 +3,7 @@ ###Block: Simple Templates # Template Name Challenge Rating Visible Source Page Combat bonus Adjust PC Size Stat bonus -Advanced Creature CR:1 VISIBLE:YES SOURCEPAGE:p.294 BONUS:COMBAT|AC|2|TYPE=NaturalArmor.STACK BONUS:STAT|STR,DEX,CON,INT,WIS,CHA|4 -Giant Creature CR:1 VISIBLE:YES SOURCEPAGE:p.295 BONUS:COMBAT|AC|3|TYPE=NaturalArmor.STACK BONUS:COMBAT|DAMAGESIZE|1 BONUS:SIZEMOD|NUMBER|1 BONUS:STAT|STR,CON|4|TYPE=Size BONUS:STAT|DEX|-2 -Young Creature CR:-1 VISIBLE:YES SOURCEPAGE:p.295 BONUS:COMBAT|AC|2|TYPE=NaturalArmor.STACK BONUS:COMBAT|DAMAGESIZE|-1 BONUS:SIZEMOD|NUMBER|-1 BONUS:STAT|DEX|-2|TYPE=Size BONUS:STAT|STR,CON|-4 +# All simple templates can be found in the Bestiary subfolder in the Core Set ###Block: Specific varients # Template Name Challenge Rating Visible Source Page Define Required Race Combat bonus Stat bonus Modify VAR Ability Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/bestiary_core/pfb_templates_simple.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/bestiary_core/pfb_templates_simple.lst 2010-10-03 02:31:58 UTC (rev 13273) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/bestiary_core/pfb_templates_simple.lst 2010-10-03 03:16:37 UTC (rev 13274) @@ -3,8 +3,11 @@ ###Block: Simple Templates # Template Name Visible Damage Reduction Source Page Define Damage reduction Misc bonus Modify VAR Ability Spell Res. Subrace Vision +Advanced Creature CR:1 VISIBLE:YES SOURCEPAGE:p.294 BONUS:COMBAT|AC|2|TYPE=NaturalArmor.STACK BONUS:STAT|STR,DEX,CON,INT,WIS,CHA|4 Celestial Creature VISIBLE:YES DR:5/Evil|PREHD:MIN=5 SOURCEPAGE:p.294 DEFINE:CelestialResistanceBonus|5 DEFINE:AcidResistanceBonus|CelestialResistanceBonus DEFINE:ColdResistanceBonus|CelestialResistanceBonus DEFINE:ElectricityResistanceBonus|CelestialResistanceBonus BONUS:DR|Evil|5|PREHD:MIN=11 BONUS:MISC|CR|1|PREHD:MIN=5 BONUS:VAR|CelestialResistanceBonus|5|PREHD:MIN=5 BONUS:VAR|CelestialResistanceBonus|5|PREHD:MIN=11 ABILITY:Special Ability|AUTOMATIC|Resistance to Acid|Resistance to Cold|Resistance to Electricity|Smite Evil ~ Celestial Creature SR:CR+5 SUBRACE:Celestial VISION:Darkvision (60') Fiendish Creature VISIBLE:YES DR:5/Good|PREHD:MIN=5 SOURCEPAGE:p.294 DEFINE:FiendishResistanceBonus|5 DEFINE:ColdResistanceBonus|FiendishResistanceBonus DEFINE:FireResistanceBonus|FiendishResistanceBonus BONUS:DR|Good|5|PREHD:MIN=11 BONUS:MISC|CR|1|PREHD:MIN=5 BONUS:VAR|FiendishResistanceBonus|5|PREHD:MIN=5 BONUS:VAR|FiendishResistanceBonus|5|PREHD:MIN=11 ABILITY:Special Ability|AUTOMATIC|Resistance to Cold|Resistance to Fire|Smite Good ~ Fiendish Creature SR:CR+5 SUBRACE:Fiendish VISION:Darkvision (60') +Giant Creature CR:1 VISIBLE:YES SOURCEPAGE:p.295 BONUS:COMBAT|AC|3|TYPE=NaturalArmor.STACK BONUS:COMBAT|DAMAGESIZE|1 BONUS:SIZEMOD|NUMBER|1 BONUS:STAT|STR,CON|4|TYPE=Size BONUS:STAT|DEX|-2 +Young Creature CR:-1 VISIBLE:YES SOURCEPAGE:p.295 BONUS:COMBAT|AC|2|TYPE=NaturalArmor.STACK BONUS:COMBAT|DAMAGESIZE|-1 BONUS:SIZEMOD|NUMBER|-1 BONUS:STAT|DEX|-2|TYPE=Size BONUS:STAT|STR,CON|-4 ###Block: Builder Templates # Template Name Visible Bonus to Ability Pool Adjust PC Size This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2010-10-11 00:49:24
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Revision: 13408 http://pcgen.svn.sourceforge.net/pcgen/?rev=13408&view=rev Author: amaitland Date: 2010-10-11 00:49:12 +0000 (Mon, 11 Oct 2010) Log Message: ----------- port changes made in 5.16 Modified Paths: -------------- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_abilities_monsters_abc.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_abilities_monsters_companions.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_abilities_monsters_def.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_abilities_monsters_dragons.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_abilities_monsters_ghi.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_abilities_monsters_jkl.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_abilities_monsters_mno.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_abilities_monsters_pqr.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_abilities_monsters_stu.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_abilities_monsters_templates.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_abilities_monsters_vw.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_abilities_monsters_xyz.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_classes_monster_specific.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_equip_monsters.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_kits_races_abc.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_kits_races_companions.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_kits_races_def.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_kits_races_dragons.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_kits_races_ghi.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_kits_races_jkl.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_kits_races_mno.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_kits_races_pqr.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_kits_races_stu.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_kits_races_templates.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_kits_races_vw.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_kits_races_xyz.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_prof_weapons_monsters.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_races_abc.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_races_companions.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_races_def.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_races_dragons.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_races_ghi.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_races_jkl.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_races_mno.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_races_pqr.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_races_stu.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_races_templates.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_races_vw.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_races_xyz.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_templates.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_templates_dragons.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_templates_simple.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/character_traits/pfctwe_abilities.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/character_traits/pfctwe_abilitycategory.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/character_traits/pfctwe_kits.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/character_traits/pfctwe_templates.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_companions.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_classes_base.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_companion_mods.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_feats.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_kits_companions.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_races_base.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_races_companions.lst Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_abilities_monsters_abc.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_abilities_monsters_abc.lst 2010-10-11 00:42:51 UTC (rev 13407) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_abilities_monsters_abc.lst 2010-10-11 00:49:12 UTC (rev 13408) @@ -1,8 +1,8 @@ -# CVS $Revision$ $Author$ -- Wed Sep 22 10:22:10 2010 -- reformated by prettylst.pl v1.39 (build 11455) -SOURCELONG:Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8auu SOURCEDATE:2009-10 +# CVS $Revision$ $Author$ -- Wed Jun 2 13:19:31 2010 -- reformated by prettylst.pl v1.39 (build 11455) +SOURCELONG:Pathfinder Roleplaying Game Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy85k5 SOURCEDATE:2009-10 ###Block: Aasimar abilities -# Ability Name Unique Key Category of Ability Type Description Bonus to skill Source Page +# Ability Name Unique Key Category of Ability Type Description Source Page Skilled KEY:Skilled ~ Aasimar CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Aasimars gain a +2 racial bonus on Diplomacy and Perception checks. BONUS:SKILL|Diplomacy,Perception|2|TYPE=Racial SOURCEPAGE:p.7 ###Block: Aboleth abilities Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_abilities_monsters_companions.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_abilities_monsters_companions.lst 2010-10-11 00:42:51 UTC (rev 13407) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_abilities_monsters_companions.lst 2010-10-11 00:49:12 UTC (rev 13408) @@ -1,5 +1,5 @@ -# CVS $Revision$ $Author$ -- Wed Sep 22 10:22:10 2010 -- reformated by prettylst.pl v1.39 (build 11455) -SOURCELONG:Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8auu SOURCEDATE:2009-10 +# CVS $Revision$ $Author$ -- Wed Feb 3 15:48:54 2010 -- reformated by prettylst.pl v1.39 (build 10232) +SOURCELONG:Pathfinder Roleplaying Game Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy85k5 SOURCEDATE:2009-10 ###Block: Companion Advancement # Ability Name Category of Ability Type Visible Required Race Ability Combat bonus Adjust PC Size Stat bonus Modify VAR Weapon prof. bonus Vision Natural Attacks Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_abilities_monsters_def.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_abilities_monsters_def.lst 2010-10-11 00:42:51 UTC (rev 13407) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_abilities_monsters_def.lst 2010-10-11 00:49:12 UTC (rev 13408) @@ -1,5 +1,5 @@ -# CVS $Revision$ $Author$ -- Wed Sep 22 10:22:10 2010 -- reformated by prettylst.pl v1.39 (build 11455) -SOURCELONG:Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8auu SOURCEDATE:2009-10 +# CVS $Revision$ $Author$ -- Wed Jun 2 17:32:11 2010 -- reformated by prettylst.pl v1.39 (build 11455) +SOURCELONG:Pathfinder Roleplaying Game Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy85k5 SOURCEDATE:2009-10 ###Block: Dark Folk Abilities # Ability Name Unique Key Category of Ability Type Define Description Modify VAR Source Page Aspects Description of the Benefits Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_abilities_monsters_dragons.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_abilities_monsters_dragons.lst 2010-10-11 00:42:51 UTC (rev 13407) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_abilities_monsters_dragons.lst 2010-10-11 00:49:12 UTC (rev 13408) @@ -1,5 +1,5 @@ -# CVS $Revision$ $Author$ -- Wed Sep 22 10:22:10 2010 -- reformated by prettylst.pl v1.39 (build 11455) -SOURCELONG:Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8auu SOURCEDATE:2009-10 +# CVS $Revision$ $Author$ -- Fri Feb 5 13:08:02 2010 -- reformated by prettylst.pl v1.39 (build 10232) +SOURCELONG:Pathfinder Roleplaying Game Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy85k5 SOURCEDATE:2009-10 ###Block: Common Dragon Abilities # Ability Name Unique Key Category of Ability Type Define Description Modify VAR Source Page Aspects Description of the Benefits Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_abilities_monsters_ghi.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_abilities_monsters_ghi.lst 2010-10-11 00:42:51 UTC (rev 13407) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_abilities_monsters_ghi.lst 2010-10-11 00:49:12 UTC (rev 13408) @@ -1,5 +1,5 @@ -# CVS $Revision$ $Author$ -- Wed Sep 22 10:22:10 2010 -- reformated by prettylst.pl v1.39 (build 11455) -SOURCELONG:Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8auu SOURCEDATE:2009-10 +# CVS $Revision$ $Author$ -- Thu Jun 3 23:25:08 2010 -- reformated by prettylst.pl v1.39 (build 11455) +SOURCELONG:Pathfinder Roleplaying Game Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy85k5 SOURCEDATE:2009-10 ###Block: Gargoyle abilities # Ability Name Unique Key Category of Ability Type Description Source Page Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_abilities_monsters_jkl.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_abilities_monsters_jkl.lst 2010-10-11 00:42:51 UTC (rev 13407) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_abilities_monsters_jkl.lst 2010-10-11 00:49:12 UTC (rev 13408) @@ -1,5 +1,5 @@ -# CVS $Revision$ $Author$ -- Wed Sep 22 10:22:10 2010 -- reformated by prettylst.pl v1.39 (build 11455) -SOURCELONG:Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8auu SOURCEDATE:2009-10 +# CVS $Revision$ $Author$ -- Fri Feb 5 20:31:17 2010 -- reformated by prettylst.pl v1.39 (build 10232) +SOURCELONG:Pathfinder Roleplaying Game Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy85k5 SOURCEDATE:2009-10 ###Block: Kobold Abilities # Ability Name Unique Key Category of Ability Type Description Class Skill Source Page Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_abilities_monsters_mno.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_abilities_monsters_mno.lst 2010-10-11 00:42:51 UTC (rev 13407) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_abilities_monsters_mno.lst 2010-10-11 00:49:12 UTC (rev 13408) @@ -1,5 +1,5 @@ -# CVS $Revision$ $Author$ -- Wed Sep 22 10:22:10 2010 -- reformated by prettylst.pl v1.39 (build 11455) -SOURCELONG:Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8auu SOURCEDATE:2009-10 +# CVS $Revision$ $Author$ -- Wed Jun 2 13:19:31 2010 -- reformated by prettylst.pl v1.39 (build 11455) +SOURCELONG:Pathfinder Roleplaying Game Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy85k5 SOURCEDATE:2009-10 ###Block: Manticore abilities # Ability Name Unique Key Category of Ability Type Description Source Page Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_abilities_monsters_pqr.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_abilities_monsters_pqr.lst 2010-10-11 00:42:51 UTC (rev 13407) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_abilities_monsters_pqr.lst 2010-10-11 00:49:12 UTC (rev 13408) @@ -1,5 +1,5 @@ -# CVS $Revision$ $Author$ -- Wed Sep 22 10:22:10 2010 -- reformated by prettylst.pl v1.39 (build 11455) -SOURCELONG:Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8auu SOURCEDATE:2009-10 +# CVS $Revision$ $Author$ -- Fri Feb 5 20:31:17 2010 -- reformated by prettylst.pl v1.39 (build 10232) +SOURCELONG:Pathfinder Roleplaying Game Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy85k5 SOURCEDATE:2009-10 ###Block: Pegasus abilities # Ability Name Unique Key Category of Ability Type Description Source Page Aspects Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_abilities_monsters_stu.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_abilities_monsters_stu.lst 2010-10-11 00:42:51 UTC (rev 13407) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_abilities_monsters_stu.lst 2010-10-11 00:49:12 UTC (rev 13408) @@ -1,5 +1,5 @@ -# CVS $Revision$ $Author$ -- Wed Sep 22 10:22:10 2010 -- reformated by prettylst.pl v1.39 (build 11455) -SOURCELONG:Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8auu SOURCEDATE:2009-10 +# CVS $Revision$ $Author$ -- Fri Feb 5 20:15:04 2010 -- reformated by prettylst.pl v1.39 (build 10232) +SOURCELONG:Pathfinder Roleplaying Game Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy85k5 SOURCEDATE:2009-10 ###Block: Sahuagin Abilities # Ability Name Unique Key Category of Ability Type Description Combat bonus Stat bonus Source Page Description of the Benefits Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_abilities_monsters_templates.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_abilities_monsters_templates.lst 2010-10-11 00:42:51 UTC (rev 13407) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_abilities_monsters_templates.lst 2010-10-11 00:49:12 UTC (rev 13408) @@ -1,5 +1,5 @@ -# CVS $Revision$ $Author$ -- Wed Sep 22 10:22:10 2010 -- reformated by prettylst.pl v1.39 (build 11455) -SOURCELONG:Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8auu SOURCEDATE:2009-10 +# CVS $Revision$ $Author$ -- Thu Jun 3 23:25:08 2010 -- reformated by prettylst.pl v1.39 (build 11455) +SOURCELONG:Pathfinder Roleplaying Game Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy85k5 SOURCEDATE:2009-10 ###Block: Ghost abilities # Ability Name Category of Ability Type Description Source Page Description of the Benefits Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_abilities_monsters_vw.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_abilities_monsters_vw.lst 2010-10-11 00:42:51 UTC (rev 13407) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_abilities_monsters_vw.lst 2010-10-11 00:49:12 UTC (rev 13408) @@ -1,5 +1,5 @@ -# CVS $Revision$ $Author$ -- Wed Sep 22 10:22:10 2010 -- reformated by prettylst.pl v1.39 (build 11455) -SOURCELONG:Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8auu SOURCEDATE:2009-10 +# CVS $Revision$ $Author$ -- Fri Feb 5 13:08:02 2010 -- reformated by prettylst.pl v1.39 (build 10232) +SOURCELONG:Pathfinder Roleplaying Game Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy85k5 SOURCEDATE:2009-10 ###Block: Vampire Spawn Abilities # Ability Name Unique Key Category of Ability Type Description Source Page Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_abilities_monsters_xyz.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_abilities_monsters_xyz.lst 2010-10-11 00:42:51 UTC (rev 13407) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_abilities_monsters_xyz.lst 2010-10-11 00:49:12 UTC (rev 13408) @@ -1,5 +1,5 @@ -# CVS $Revision$ $Author$ -- Wed Sep 22 10:22:10 2010 -- reformated by prettylst.pl v1.39 (build 11455) -SOURCELONG:Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8auu SOURCEDATE:2009-10 +# CVS $Revision$ $Author$ -- Fri Feb 5 13:10:39 2010 -- reformated by prettylst.pl v1.39 (build 10232) +SOURCELONG:Pathfinder Roleplaying Game Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy85k5 SOURCEDATE:2009-10 ###Block: Xill Abilities # Ability Name Unique Key Category of Ability Type Define Description Modify VAR Source Page Aspects Description of the Benefits Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_classes_monster_specific.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_classes_monster_specific.lst 2010-10-11 00:42:51 UTC (rev 13407) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_classes_monster_specific.lst 2010-10-11 00:49:12 UTC (rev 13408) @@ -1,5 +1,5 @@ -# CVS $Revision$ $Author$ -- Wed Sep 22 10:22:10 2010 -- reformated by prettylst.pl v1.39 (build 11455) -SOURCELONG:Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8auu SOURCEDATE:2009-10 +# CVS $Revision$ $Author$ -- Fri Jan 22 13:24:50 2010 -- reformated by prettylst.pl v1.39 (build 10232) +SOURCELONG:Pathfinder Roleplaying Game Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy85k5 SOURCEDATE:2009-10 # Class Name Output Name Hit Dice Type Max Level Source Page Ability Save checks bonus Combat bonus Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_equip_monsters.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_equip_monsters.lst 2010-10-11 00:42:51 UTC (rev 13407) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_equip_monsters.lst 2010-10-11 00:49:12 UTC (rev 13408) @@ -1,5 +1,5 @@ -# CVS $Revision$ $Author$ -- Wed Sep 22 10:22:10 2010 -- reformated by prettylst.pl v1.39 (build 11455) -SOURCELONG:Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8auu SOURCEDATE:2009-10 +# CVS $Revision$ $Author$ -- Sat Feb 13 19:07:25 2010 -- reformated by prettylst.pl v1.39 (build 11455) +SOURCELONG:Pathfinder Roleplaying Game Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy85k5 SOURCEDATE:2009-10 ###Block: Dark Folk Equipment # Equipment Name Output Name Required Armor Proficiency Type Cost Weight AC Penalty Check Modifier Maximum DEX Bonus Requires Modification? Size Source Page % of Spell Failure Combat bonus Special Property Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_kits_races_abc.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_kits_races_abc.lst 2010-10-11 00:42:51 UTC (rev 13407) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_kits_races_abc.lst 2010-10-11 00:49:12 UTC (rev 13408) @@ -1,5 +1,5 @@ -# CVS $Revision$ $Author$ -- Wed Sep 22 10:22:10 2010 -- reformated by prettylst.pl v1.39 (build 11455) -SOURCELONG:Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8auu SOURCEDATE:2009-10 +# CVS $Revision$ $Author$ -- Tue Jan 5 15:20:00 2010 -- reformated by prettylst.pl v1.39 (build 10232) +SOURCELONG:Pathfinder Roleplaying Game Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy85k5 SOURCEDATE:2009-10 STARTPACK:Aasimar Cleric TYPE:DefaultMonster.Outsider VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[PRERACE:1,Aasimar],[!PRERACE:1,%] SOURCEPAGE:p.7 ALIGN:NG Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_kits_races_companions.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_kits_races_companions.lst 2010-10-11 00:42:51 UTC (rev 13407) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_kits_races_companions.lst 2010-10-11 00:49:12 UTC (rev 13408) @@ -1,5 +1,5 @@ -# CVS $Revision$ $Author$ -- Wed Sep 22 10:22:10 2010 -- reformated by prettylst.pl v1.39 (build 11455) -SOURCELONG:Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8auu SOURCEDATE:2009-10 +# CVS $Revision$ $Author$ -- Tue Nov 10 15:28:33 2009 -- reformated by prettylst.pl v1.39 (build 10232) +SOURCELONG:Pathfinder Roleplaying Game Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy85k5 SOURCEDATE:2009-10 ###Block: Companions Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_kits_races_def.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_kits_races_def.lst 2010-10-11 00:42:51 UTC (rev 13407) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_kits_races_def.lst 2010-10-11 00:49:12 UTC (rev 13408) @@ -1,5 +1,5 @@ -# CVS $Revision$ $Author$ -- Wed Sep 22 10:22:10 2010 -- reformated by prettylst.pl v1.39 (build 11455) -SOURCELONG:Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8auu SOURCEDATE:2009-10 +# CVS $Revision$ $Author$ -- Wed Jun 2 17:32:11 2010 -- reformated by prettylst.pl v1.39 (build 11455) +SOURCELONG:Pathfinder Roleplaying Game Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy85k5 SOURCEDATE:2009-10 STARTPACK:Dark Creeper Default TYPE:DefaultMonster.Humanoid VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[PRERACE:1,Dark Creeper],[!PRERACE:1,%] SOURCEPAGE:p.53 Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_kits_races_dragons.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_kits_races_dragons.lst 2010-10-11 00:42:51 UTC (rev 13407) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_kits_races_dragons.lst 2010-10-11 00:49:12 UTC (rev 13408) @@ -1,5 +1,5 @@ -# CVS $Revision$ $Author$ -- Wed Sep 22 10:22:10 2010 -- reformated by prettylst.pl v1.39 (build 11455) -SOURCELONG:Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8auu SOURCEDATE:2009-10 +# CVS $Revision$ $Author$ -- Wed Jan 20 22:08:27 2010 -- reformated by prettylst.pl v1.39 (build 10232) +SOURCELONG:Pathfinder Roleplaying Game Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy85k5 SOURCEDATE:2009-10 STARTPACK:Dragon (Black/Young) Default TYPE:DefaultMonster.Dragon VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[PRERACE:1,Dragon (Black/Young)],[!PRERACE:1,%] SOURCEPAGE:p.92 Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_kits_races_ghi.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_kits_races_ghi.lst 2010-10-11 00:42:51 UTC (rev 13407) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_kits_races_ghi.lst 2010-10-11 00:49:12 UTC (rev 13408) @@ -1,5 +1,5 @@ -# CVS $Revision$ $Author$ -- Wed Sep 22 10:22:10 2010 -- reformated by prettylst.pl v1.39 (build 11455) -SOURCELONG:Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8auu SOURCEDATE:2009-10 +# CVS $Revision$ $Author$ -- Sun Nov 15 00:48:17 2009 -- reformated by prettylst.pl v1.39 (build 10232) +SOURCELONG:Pathfinder Roleplaying Game Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy85k5 SOURCEDATE:2009-10 STARTPACK:Gargoyle Default TYPE:DefaultMonster.MonstrousHumanoid VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[PRERACE:1,Gargoyle],[!PRERACE:1,%] SOURCEPAGE:p.137 RACE:Gargoyle !PRERACE:1,% Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_kits_races_jkl.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_kits_races_jkl.lst 2010-10-11 00:42:51 UTC (rev 13407) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_kits_races_jkl.lst 2010-10-11 00:49:12 UTC (rev 13408) @@ -1,5 +1,5 @@ -# CVS $Revision$ $Author$ -- Wed Sep 22 10:22:10 2010 -- reformated by prettylst.pl v1.39 (build 11455) -SOURCELONG:Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8auu SOURCEDATE:2009-10 +# CVS $Revision$ $Author$ -- Sun Nov 22 13:38:50 2009 -- reformated by prettylst.pl v1.39 (build 10232) +SOURCELONG:Pathfinder Roleplaying Game Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy85k5 SOURCEDATE:2009-10 STARTPACK:Kobold Default VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[PRERACE:1,Kobold],[!PRERACE:1,%] SOURCEPAGE:p.183 Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_kits_races_mno.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_kits_races_mno.lst 2010-10-11 00:42:51 UTC (rev 13407) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_kits_races_mno.lst 2010-10-11 00:49:12 UTC (rev 13408) @@ -1,5 +1,5 @@ -# CVS $Revision$ $Author$ -- Wed Sep 22 10:22:10 2010 -- reformated by prettylst.pl v1.39 (build 11455) -SOURCELONG:Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8auu SOURCEDATE:2009-10 +# CVS $Revision$ $Author$ -- Mon Feb 1 12:26:57 2010 -- reformated by prettylst.pl v1.39 (build 10232) +SOURCELONG:Pathfinder Roleplaying Game Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy85k5 SOURCEDATE:2009-10 STARTPACK:Manticore Default TYPE:DefaultMonster.MagicalBeast VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:1,%],[PRERACE:1,Manticore] SOURCEPAGE:p.199 RACE:Manticore !PRERACE:1,% Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_kits_races_pqr.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_kits_races_pqr.lst 2010-10-11 00:42:51 UTC (rev 13407) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_kits_races_pqr.lst 2010-10-11 00:49:12 UTC (rev 13408) @@ -1,5 +1,5 @@ -# CVS $Revision$ $Author$ -- Wed Sep 22 10:22:10 2010 -- reformated by prettylst.pl v1.39 (build 11455) -SOURCELONG:Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8auu SOURCEDATE:2009-10 +# CVS $Revision$ $Author$ -- Mon Dec 28 12:33:28 2009 -- reformated by prettylst.pl v1.39 (build 10232) +SOURCELONG:Pathfinder Roleplaying Game Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy85k5 SOURCEDATE:2009-10 STARTPACK:Pegasus Default TYPE:DefaultMonster.Aberration VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:1,%],[PRERACE:1,Pegasus] SOURCEPAGE:p.225 RACE:Pegasus !PRERACE:1,% Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_kits_races_stu.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_kits_races_stu.lst 2010-10-11 00:42:51 UTC (rev 13407) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_kits_races_stu.lst 2010-10-11 00:49:12 UTC (rev 13408) @@ -1,5 +1,5 @@ -# CVS $Revision$ $Author$ -- Wed Sep 22 10:22:10 2010 -- reformated by prettylst.pl v1.39 (build 11455) -SOURCELONG:Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8auu SOURCEDATE:2009-10 +# CVS $Revision$ $Author$ -- Tue Feb 2 12:49:26 2010 -- reformated by prettylst.pl v1.39 (build 10232) +SOURCELONG:Pathfinder Roleplaying Game Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy85k5 SOURCEDATE:2009-10 STARTPACK:Sahuagin Default TYPE:DefaultMonster.MonsterousHumanoid VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:1,%],[PRERACE:1,Sahuagin] SOURCEPAGE:p.239 RACE:Sahuagin !PRERACE:1,% Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_kits_races_templates.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_kits_races_templates.lst 2010-10-11 00:42:51 UTC (rev 13407) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_kits_races_templates.lst 2010-10-11 00:49:12 UTC (rev 13408) @@ -1,5 +1,5 @@ -# CVS $Revision$ $Author$ -- Wed Sep 22 10:22:10 2010 -- reformated by prettylst.pl v1.39 (build 11455) -SOURCELONG:Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8auu SOURCEDATE:2009-10 +# CVS $Revision$ $Author$ -- Mon Dec 7 13:28:14 2009 -- reformated by prettylst.pl v1.39 (build 10232) +SOURCELONG:Pathfinder Roleplaying Game Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy85k5 SOURCEDATE:2009-10 STARTPACK:Human Ghost Aristocrat VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[PRERACE:1,Human],[!PRERACE:1,%] SOURCEPAGE:p.144 RACE:Human !PRERACE:1,% Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_kits_races_vw.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_kits_races_vw.lst 2010-10-11 00:42:51 UTC (rev 13407) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_kits_races_vw.lst 2010-10-11 00:49:12 UTC (rev 13408) @@ -1,5 +1,5 @@ -# CVS $Revision$ $Author$ -- Wed Sep 22 10:22:10 2010 -- reformated by prettylst.pl v1.39 (build 11455) -SOURCELONG:Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8auu SOURCEDATE:2009-10 +# CVS $Revision$ $Author$ -- Wed Dec 9 13:48:19 2009 -- reformated by prettylst.pl v1.39 (build 10232) +SOURCELONG:Pathfinder Roleplaying Game Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy85k5 SOURCEDATE:2009-10 STARTPACK:Vampire Spawn Default TYPE:DefaultMonster.Undead VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[PRERACE:1,Vampire Spawn],[!PRERACE:1,%] SOURCEPAGE:p.271 Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_kits_races_xyz.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_kits_races_xyz.lst 2010-10-11 00:42:51 UTC (rev 13407) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_kits_races_xyz.lst 2010-10-11 00:49:12 UTC (rev 13408) @@ -1,5 +1,5 @@ -# CVS $Revision$ $Author$ -- Wed Sep 22 10:22:10 2010 -- reformated by prettylst.pl v1.39 (build 11455) -SOURCELONG:Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8auu SOURCEDATE:2009-10 +# CVS $Revision$ $Author$ -- Sat Dec 5 22:47:16 2009 -- reformated by prettylst.pl v1.39 (build 10232) +SOURCELONG:Pathfinder Roleplaying Game Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy85k5 SOURCEDATE:2009-10 STARTPACK:Xill Default TYPE:DefaultMonster.Outsider VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[PRERACE:1,Xill],[!PRERACE:1,%] SOURCEPAGE:p.283 Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_prof_weapons_monsters.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_prof_weapons_monsters.lst 2010-10-11 00:42:51 UTC (rev 13407) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_prof_weapons_monsters.lst 2010-10-11 00:49:12 UTC (rev 13408) @@ -1,6 +1,6 @@ -# CVS $Revision$ $Author$ -- Wed Sep 22 10:22:10 2010 -- reformated by prettylst.pl v1.39 (build 11455) -SOURCELONG:Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8auu SOURCEDATE:2009-10 +# CVS $Revision$ $Author$ -- Tue Nov 10 15:28:33 2009 -- reformated by prettylst.pl v1.39 (build 10232) +SOURCELONG:Pathfinder Roleplaying Game Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy85k5 SOURCEDATE:2009-10 # # End -# +# \ No newline at end of file Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_races_abc.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_races_abc.lst 2010-10-11 00:42:51 UTC (rev 13407) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_races_abc.lst 2010-10-11 00:49:12 UTC (rev 13408) @@ -1,5 +1,5 @@ -# CVS $Revision$ $Author$ -- Wed Sep 22 10:22:10 2010 -- reformated by prettylst.pl v1.39 (build 11455) -SOURCELONG:Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8auu SOURCEDATE:2009-10 +# CVS $Revision$ $Author$ -- Wed Jun 2 13:19:31 2010 -- reformated by prettylst.pl v1.39 (build 11455) +SOURCELONG:Pathfinder Roleplaying Game Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy85k5 SOURCEDATE:2009-10 ###Block: A # Race Name Output Name Starting Feats Size Move Face/Space Reach Vision Automatic Languages Bonus Languages Combat bonus Caster level bonus Bonus to skill Stat bonus Modify VAR Weapon prof. bonus Class Skill Automatically Gained Armor Prof. Automatically Gained Feat Ability Nb Legs Nb Hands Natural Attacks Define Spell Res. Damage Reduction Monster Class Name and Starting Level Main Race Type Template Challenge Rating Source Page Innate Spells Add Apply Kit Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_races_companions.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_races_companions.lst 2010-10-11 00:42:51 UTC (rev 13407) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_races_companions.lst 2010-10-11 00:49:12 UTC (rev 13408) @@ -1,5 +1,5 @@ -# CVS $Revision$ $Author$ -- Wed Sep 22 10:22:10 2010 -- reformated by prettylst.pl v1.39 (build 11455) -SOURCELONG:Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8auu SOURCEDATE:2009-10 +# CVS $Revision$ $Author$ -- Thu Feb 4 17:37:23 2010 -- reformated by prettylst.pl v1.39 (build 10232) +SOURCELONG:Pathfinder Roleplaying Game Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy85k5 SOURCEDATE:2009-10 ###Block: Companions # Race Name Output Name Starting Feats Size Move Face/Space Reach Vision Bonus to Ability Pool Combat bonus Stat bonus Modify VAR Weapon prof. bonus Ability Nb Legs Nb Hands Natural Attacks Define Monster Class Name and Starting Level Main Race Type Template Source Page Apply Kit Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_races_def.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_races_def.lst 2010-10-11 00:42:51 UTC (rev 13407) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_races_def.lst 2010-10-11 00:49:12 UTC (rev 13408) @@ -1,5 +1,5 @@ -# CVS $Revision$ $Author$ -- Wed Sep 22 10:22:10 2010 -- reformated by prettylst.pl v1.39 (build 11455) -SOURCELONG:Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8auu SOURCEDATE:2009-10 +# CVS $Revision$ $Author$ -- Fri Aug 13 13:35:43 2010 -- reformated by prettylst.pl v1.39 (build 11455) +SOURCELONG:Pathfinder Roleplaying Game Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy85k5 SOURCEDATE:2009-10 ###Block: D (see pathfinder_rpg_bestiary_races_dragons.lst for dragons) # Race Name Output Name Starting Feats Size Move Face/Space Reach Vision Automatic Languages Bonus Languages Combat bonus Bonus to skill Stat bonus Modify VAR Weapon prof. bonus Class Skill Automatically Gained Armor Prof. Automatically Gained Feat Automatically Gained Weapon Prof. Ability Nb Legs Nb Hands Natural Attacks Define Spell Res. Damage Reduction Monster Class Name and Starting Level Main Race Type Race Subtype Template Challenge Rating Source Page Innate Spells Apply Kit Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_races_dragons.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_races_dragons.lst 2010-10-11 00:42:51 UTC (rev 13407) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_races_dragons.lst 2010-10-11 00:49:12 UTC (rev 13408) @@ -1,5 +1,5 @@ -# CVS $Revision$ $Author$ -- Wed Sep 22 10:22:10 2010 -- reformated by prettylst.pl v1.39 (build 11455) -SOURCELONG:Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8auu SOURCEDATE:2009-10 +# CVS $Revision$ $Author$ -- Sat Jan 30 22:41:08 2010 -- reformated by prettylst.pl v1.39 (build 10232) +SOURCELONG:Pathfinder Roleplaying Game Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy85k5 SOURCEDATE:2009-10 ###Block: Black Dragon # Race Name Starting Feats Size Move Automatic Languages Bonus Languages Combat bonus Caster level bonus Stat bonus Modify VAR Ability Nb Legs Spell Res. Damage Reduction Monster Class Name and Starting Level Main Race Type Template Challenge Rating Source Page Innate Spells Add Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_races_ghi.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_races_ghi.lst 2010-10-11 00:42:51 UTC (rev 13407) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_races_ghi.lst 2010-10-11 00:49:12 UTC (rev 13408) @@ -1,5 +1,5 @@ -# CVS $Revision$ $Author$ -- Wed Sep 22 10:22:10 2010 -- reformated by prettylst.pl v1.39 (build 11455) -SOURCELONG:Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8auu SOURCEDATE:2009-10 +# CVS $Revision$ $Author$ -- Thu Jun 3 23:25:08 2010 -- reformated by prettylst.pl v1.39 (build 11455) +SOURCELONG:Pathfinder Roleplaying Game Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy85k5 SOURCEDATE:2009-10 ###Block: G # Race Name Output Name Starting Feats Size Move Face/Space Reach Vision Automatic Languages Bonus Languages Bonus to Ability Pool Combat bonus Bonus to skill Stat bonus Modify VAR Weapon prof. bonus Racial HD Class Skills Automatically Gained Armor Prof. Automatically Gained Feat Automatically Gained Shield Prof. Automatically Gained Weapon Prof. Ability Nb Legs Nb Hands Natural Attacks Define Spell Res. Damage Reduction Monster Class Name and Starting Level Main Race Type Template Challenge Rating Source Page Innate Spells Add Apply Kit Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_races_jkl.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_races_jkl.lst 2010-10-11 00:42:51 UTC (rev 13407) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_races_jkl.lst 2010-10-11 00:49:12 UTC (rev 13408) @@ -1,5 +1,5 @@ -# CVS $Revision$ $Author$ -- Wed Sep 22 10:22:10 2010 -- reformated by prettylst.pl v1.39 (build 11455) -SOURCELONG:Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8auu SOURCEDATE:2009-10 +# CVS $Revision$ $Author$ -- Fri Jun 4 16:47:00 2010 -- reformated by prettylst.pl v1.39 (build 11455) +SOURCELONG:Pathfinder Roleplaying Game Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy85k5 SOURCEDATE:2009-10 ###Block: K # Race Name Starting Feats Size Move Face/Space Reach Vision Automatic Languages Bonus Languages Combat bonus Bonus to skill Stat bonus Modify VAR Racial HD Class Skills Ability Nb Legs Nb Hands Natural Attacks Spell Res. Damage Reduction Monster Class Name and Starting Level Main Race Type Race Subtype Template Challenge Rating Source Page Innate Spells Apply Kit Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_races_mno.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_races_mno.lst 2010-10-11 00:42:51 UTC (rev 13407) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_races_mno.lst 2010-10-11 00:49:12 UTC (rev 13408) @@ -1,5 +1,5 @@ -# CVS $Revision$ $Author$ -- Wed Sep 22 10:22:10 2010 -- reformated by prettylst.pl v1.39 (build 11455) -SOURCELONG:Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8auu SOURCEDATE:2009-10 +# CVS $Revision$ $Author$ -- Fri Jun 4 17:08:49 2010 -- reformated by prettylst.pl v1.39 (build 11455) +SOURCELONG:Pathfinder Roleplaying Game Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy85k5 SOURCEDATE:2009-10 ###Block: M # Race Name Output Name Starting Feats Size Move Face/Space Reach Vision Automatic Languages Bonus Languages Combat bonus Bonus to skill Stat bonus Modify VAR Weapon prof. bonus Class Skill Automatically Gained Weapon Prof. Ability Nb Legs Nb Hands Natural Attacks Define Damage Reduction Monster Class Name and Starting Level Main Race Type Race Subtype Template Challenge Rating Source Page Innate Spells Apply Kit Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_races_pqr.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_races_pqr.lst 2010-10-11 00:42:51 UTC (rev 13407) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_races_pqr.lst 2010-10-11 00:49:12 UTC (rev 13408) @@ -1,5 +1,5 @@ -# CVS $Revision$ $Author$ -- Wed Sep 22 10:22:10 2010 -- reformated by prettylst.pl v1.39 (build 11455) -SOURCELONG:Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8auu SOURCEDATE:2009-10 +# CVS $Revision$ $Author$ -- Fri Jun 4 17:12:49 2010 -- reformated by prettylst.pl v1.39 (build 11455) +SOURCELONG:Pathfinder Roleplaying Game Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy85k5 SOURCEDATE:2009-10 ###Block: P # Race Name Starting Feats Size Move Face/Space Reach Vision Automatic Languages Combat bonus Bonus to skill Stat bonus Modify VAR Weapon prof. bonus Class Skill Automatically Gained Weapon Prof. Ability Nb Legs Nb Hands Natural Attacks Define Spell Res. Damage Reduction Monster Class Name and Starting Level Main Race Type Template Challenge Rating Source Page Innate Spells Apply Kit Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_races_stu.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_races_stu.lst 2010-10-11 00:42:51 UTC (rev 13407) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_races_stu.lst 2010-10-11 00:49:12 UTC (rev 13408) @@ -1,5 +1,5 @@ -# CVS $Revision$ $Author$ -- Wed Sep 22 10:22:10 2010 -- reformated by prettylst.pl v1.39 (build 11455) -SOURCELONG:Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8auu SOURCEDATE:2009-10 +# CVS $Revision$ $Author$ -- Fri Aug 13 13:35:43 2010 -- reformated by prettylst.pl v1.39 (build 11455) +SOURCELONG:Pathfinder Roleplaying Game Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy85k5 SOURCEDATE:2009-10 ###Block: S # Race Name Output Name Starting Feats Size Move Face/Space Reach Vision Automatic Languages Bonus Languages Bonus to Ability Pool Save checks bonus Combat bonus Bonus to DC Bonus to skill Stat bonus Modify VAR Weapon prof. bonus Class Skill Automatically Gained Armor Prof. Automatically Gained Feat Automatically Gained Shield Prof. Automatically Gained Weapon Prof. Ability Nb Legs Nb Hands Natural Attacks Define Spell Res. Damage Reduction Monster Class Name and Starting Level Main Race Type Template Challenge Rating Source Page Innate Spells Apply Kit Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_races_templates.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_races_templates.lst 2010-10-11 00:42:51 UTC (rev 13407) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_races_templates.lst 2010-10-11 00:49:12 UTC (rev 13408) @@ -1,5 +1,5 @@ -# CVS $Revision$ $Author$ -- Wed Sep 22 10:22:10 2010 -- reformated by prettylst.pl v1.39 (build 11455) -SOURCELONG:Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8auu SOURCEDATE:2009-10 +# CVS $Revision$ $Author$ -- Fri Feb 19 17:07:26 2010 -- reformated by prettylst.pl v1.39 (build 11455) +SOURCELONG:Pathfinder Roleplaying Game Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy85k5 SOURCEDATE:2009-10 ###Block: Ghost Template # Template Name Hit Dice Size Challenge Rating Visible Template Source Page Define Bonus to Ability Pool Bonus to HP Bonus to skill Stat bonus Modify VAR Class Skill Ability Move Main Race Type Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_races_vw.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_races_vw.lst 2010-10-11 00:42:51 UTC (rev 13407) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_races_vw.lst 2010-10-11 00:49:12 UTC (rev 13408) @@ -1,5 +1,5 @@ -# CVS $Revision$ $Author$ -- Wed Sep 22 10:22:10 2010 -- reformated by prettylst.pl v1.39 (build 11455) -SOURCELONG:Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8auu SOURCEDATE:2009-10 +# CVS $Revision$ $Author$ -- Thu Feb 4 22:47:42 2010 -- reformated by prettylst.pl v1.39 (build 10232) +SOURCELONG:Pathfinder Roleplaying Game Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy85k5 SOURCEDATE:2009-10 ###Block: V # Race Name Starting Feats Size Move Face/Space Reach Vision Automatic Languages Combat bonus Bonus to skill Stat bonus Modify VAR Weapon prof. bonus Racial HD Class Skills Automatically Gained Weapon Prof. Ability Nb Legs Nb Hands Natural Attacks Define Damage Reduction Monster Class Name and Starting Level Main Race Type Template Challenge Rating Source Page Apply Kit Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_races_xyz.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_races_xyz.lst 2010-10-11 00:42:51 UTC (rev 13407) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_races_xyz.lst 2010-10-11 00:49:12 UTC (rev 13408) @@ -1,5 +1,5 @@ -# CVS $Revision$ $Author$ -- Wed Sep 22 10:22:10 2010 -- reformated by prettylst.pl v1.39 (build 11455) -SOURCELONG:Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8auu SOURCEDATE:2009-10 +# CVS $Revision$ $Author$ -- Thu Feb 4 22:47:42 2010 -- reformated by prettylst.pl v1.39 (build 10232) +SOURCELONG:Pathfinder Roleplaying Game Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy85k5 SOURCEDATE:2009-10 ###Block: X # Race Name Starting Feats Size Move Face/Space Reach Vision Automatic Languages Combat bonus Stat bonus Weapon prof. bonus Racial HD Class Skills Automatically Gained Shield Prof. Ability Nb Legs Nb Hands Natural Attacks Define Spell Res. Damage Reduction Monster Class Name and Starting Level Main Race Type Template Challenge Rating Source Page Apply Kit Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_templates.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_templates.lst 2010-10-11 00:42:51 UTC (rev 13407) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_templates.lst 2010-10-11 00:49:12 UTC (rev 13408) @@ -1,5 +1,5 @@ -# CVS $Revision$ $Author$ -- Wed Sep 22 10:22:10 2010 -- reformated by prettylst.pl v1.39 (build 11455) -SOURCELONG:Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8auu SOURCEDATE:2009-10 +# CVS $Revision$ $Author$ -- Sat Jan 30 22:38:08 2010 -- reformated by prettylst.pl v1.39 (build 10232) +SOURCELONG:Pathfinder Roleplaying Game Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy85k5 SOURCEDATE:2009-10 ###Block: Builder templates # Template Name Visible Required Size Natural Attacks Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_templates_dragons.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_templates_dragons.lst 2010-10-11 00:42:51 UTC (rev 13407) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_templates_dragons.lst 2010-10-11 00:49:12 UTC (rev 13408) @@ -1,5 +1,5 @@ -# CVS $Revision$ $Author$ -- Wed Sep 22 10:22:10 2010 -- reformated by prettylst.pl v1.39 (build 11455) -SOURCELONG:Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8auu SOURCEDATE:2009-10 +# CVS $Revision$ $Author$ -- Thu Feb 4 17:37:23 2010 -- reformated by prettylst.pl v1.39 (build 10232) +SOURCELONG:Pathfinder Roleplaying Game Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy85k5 SOURCEDATE:2009-10 ###Block: Dragon Age Category templates # Template Name Challenge Rating Visible Template Define Combat bonus Stat bonus Modify VAR Add Levels Vision Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_templates_simple.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_templates_simple.lst 2010-10-11 00:42:51 UTC (rev 13407) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_templates_simple.lst 2010-10-11 00:49:12 UTC (rev 13408) @@ -1,5 +1,5 @@ -# CVS $Revision$ $Author$ -- Wed Sep 22 10:22:10 2010 -- reformated by prettylst.pl v1.39 (build 11455) -SOURCELONG:Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8auu SOURCEDATE:2009-10 +# CVS $Revision$ $Author$ -- Thu Feb 4 22:47:42 2010 -- reformated by prettylst.pl v1.39 (build 10232) +SOURCELONG:Pathfinder Roleplaying Game Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy85k5 SOURCEDATE:2009-10 ###Block: Simple Templates # Template Name Challenge Rating Visible Source Page Combat bonus Adjust PC Size Stat bonus Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/character_traits/pfctwe_abilities.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/character_traits/pfctwe_abilities.lst 2010-10-11 00:42:51 UTC (rev 13407) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/character_traits/pfctwe_abilities.lst 2010-10-11 00:49:12 UTC (rev 13408) @@ -1,4 +1,4 @@ -# CVS $Revision$ $Author$ -- Thu Oct 15 21:17:05 2009 -- reformated by prettylst.pl v1.39 (build 10232) +# CVS $Revision$ $Author$ -- Sat Aug 14 10:54:44 2010 -- reformated by prettylst.pl v1.39 (build 11455) SOURCELONG:Pathfinder Roleplaying Game Character Traits SOURCESHORT:PFCT SOURCEWEB:http://paizo.com/traits SOURCEDATE:2009-08 # Original Entry by: Stefan Radermacher @@ -35,8 +35,7 @@ Focused Mind KEY:Focused Mind_Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Focused Mind_Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:Your childhood was either dominated by lessons of some sort (be they musical or academic) or by a horrible home life that encouraged your ability to block out distractions to focus on the immediate task at hand. SOURCEPAGE:p.5 Gifted Adept KEY:Gifted Adept_Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Gifted Adept_Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:Your interest in magic was inspired by witnessing a spell being cast in a particularly dramatic method, perhaps even one that affected you physically or spiritually. STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|SPELLS|SPELLTYPE=Arcane|SPELLTYPE=Divine BONUS:CASTERLEVEL|SPELL.%LIST|1 SOURCEPAGE:p.5 Hedge Magician KEY:Hedge Magician_Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Hedge Magician_Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:You apprenticed for a time to a craftsman who often built magic items, and he taught you many handy shortcuts and cost-saving techniques. SOURCEPAGE:p.5 -Magical Knack KEY:Magical Knack_Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Magical Knack_Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:You were raised, either wholly or in part, by a magical creature, either after it found you abandoned in the woods or because your parents often left you in the care of a magical minion. This constant exposure to magic has made its mysteries easy for you to understand, even when you turn your mind to other devotions and tasks. STACK:NO MULT:YES CHOOSE:USERINPUT|TITLE="Class Name" BONUS:CASTERLEVEL|LIST|1 SOURCEPAGE:p.5 !PREABILITY:1,CATEGORY=Trait,Magical Knack_Trait -#Using Preability to limit the Knack +Magical Knack KEY:Magical Knack_Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Magical Knack_Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:You were raised, either wholly or in part, by a magical creature, either after it found you abandoned in the woods or because your parents often left you in the care of a magical minion. This constant exposure to magic has made its mysteries easy for you to understand, even when you turn your mind to other devotions and tasks. STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|USERINPUT|1|TITLE="Class Name" BONUS:CASTERLEVEL|... [truncated message content] |
From: <ama...@us...> - 2010-10-30 00:09:08
|
Revision: 13618 http://pcgen.svn.sourceforge.net/pcgen/?rev=13618&view=rev Author: amaitland Date: 2010-10-30 00:09:00 +0000 (Sat, 30 Oct 2010) Log Message: ----------- Massive Port from 5.16 - All Pathfinder Changes Modified Paths: -------------- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/bestiary.pcc Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_abilities_monsters_ghi.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_classes_monster_specific.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_kits_races_abc.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_races_abc.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_races_ghi.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_templates_simple.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bonus_bestiary/bonus_bestiary.pcc Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/character_traits/character_traits.pcc Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/bestiary_core/pfb_abilities_monsters_general.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/bestiary_core/pfb_templates_simple.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/core_rulebook.pcc Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class_common.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_companions.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_racial.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_abilitycategories.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_feats.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_races_base.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_weaponprofs.lst Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/bestiary.pcc =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/bestiary.pcc 2010-10-29 23:51:32 UTC (rev 13617) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/bestiary.pcc 2010-10-30 00:09:00 UTC (rev 13618) @@ -6,7 +6,7 @@ GENRE:Fantasy BOOKTYPE:Supplement SETTING:Pathfinder Chronicles -PRECAMPAIGN:1,BOOKTYPE=Core Rules +PRECAMPAIGN:1,BOOKTYPE=Core Rules,[Pathfinder RPG for Game Masters (includes Monsters)] PUBNAMELONG:Paizo Publishing PUBNAMESHORT:Paizo PUBNAMEWEB:http://paizo.com Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_abilities_monsters_ghi.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_abilities_monsters_ghi.lst 2010-10-29 23:51:32 UTC (rev 13617) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_abilities_monsters_ghi.lst 2010-10-30 00:09:00 UTC (rev 13618) @@ -151,8 +151,8 @@ Telepathic Link KEY:Telepathic Link ~ Homunculus CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.Communicate DESC:A homunculus cannot speak, but the process of creating one links it telepathically with its creator. SOURCEPAGE:p.176 BENEFIT:A homunculus cannot speak, but the process of creating one links it telepathically with its creator. A homunculus knows what its master knows and can convey to him or her everything it sees and hears, out to a distance of 1,500 feet. ###Block: Horse abilities -# Ability Name Unique Key Category of Ability Type Visible Description Source Page -Docile KEY:Docile ~ Horse CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES DESC:Unless specifically trained for combat, a horse's hooves are treated as secondary attacks. SOURCEPAGE:p.177 +# Ability Name Unique Key Category of Ability Type Visible Description Source Page +Docile KEY:Docile ~ Horse CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES DESC:Unless specifically trained for combat, a horse's hooves are treated as secondary attacks. SOURCEPAGE:p.177 BONUS:WEAPONPROF=Hoof|TOHIT|-5 BONUS:WEAPONPROF=Hoof|DAMAGE|-ceil(STR/2) ###Block: Hydra Abilities # Ability Name Unique Key Category of Ability Type Define Description Choose Modify VAR Source Page Aspects Description of the Benefits Temporary effect description Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_classes_monster_specific.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_classes_monster_specific.lst 2010-10-29 23:51:32 UTC (rev 13617) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_classes_monster_specific.lst 2010-10-30 00:09:00 UTC (rev 13618) @@ -9,10 +9,12 @@ # Class Name Skill Pts/Lvl Add INT to Skill Points? Class Skill CLASS:Couatl Outsider STARTSKILLPTS:6 MODTOSKILLS:YES CSKILL:Bluff|TYPE.Craft|Knowledge (Planes)|Perception|Sense Motive|Stealth # Class Name Spell Stat Spell Type Memorize Caster level Use Spell List -CLASS:Couatl Outsider SPELLSTAT:CHA SPELLTYPE:Arcane MEMORIZE:NO BONUS:CASTERLEVEL|Couatl Outsider|9 SPELLLIST:2|Sorcerer|Cleric +CLASS:Couatl Outsider SPELLSTAT:CHA SPELLTYPE:Arcane MEMORIZE:NO SPELLLIST:2|Sorcerer|Cleric ###Block:Proficiencies 1 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon Proficiencies AUTO:FEAT|Simple Weapon Proficiency|Martial Weapon Proficiency -9 CAST:0,6,6,6,4 KNOWN:8,5,4,3,2 +#9 CAST:0,6,6,6,4 KNOWN:8,5,4,3,2 +1 ADD:SPELLCASTER|Sorcerer +2 BONUS:PCLEVEL|Sorcerer|8 # Class Name Output Name Hit Dice Type Max Level Source Page Levels per Feat Ability Save checks bonus Combat bonus Template CLASS:Outsider (Mindless) OUTPUTNAME:Outsider HD:10 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:p.309 LEVELSPERFEAT:0 ABILITY:Special Ability|AUTOMATIC|Outsider Traits|PREVAREQ:NoTypeTraits,0 ABILITY:FEAT|AUTOMATIC|CMB Output BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/2+2 BONUS:CHECKS|BASE.Will|CL/3 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE TEMPLATE:Mindless Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_kits_races_abc.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_kits_races_abc.lst 2010-10-29 23:51:32 UTC (rev 13617) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_kits_races_abc.lst 2010-10-30 00:09:00 UTC (rev 13618) @@ -248,12 +248,14 @@ STARTPACK:Ant (Giant) Default TYPE:DefaultMonster.Vermin VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:1,%],[PRERACE:1,Ant (Giant)] SOURCEPAGE:p.16 RACE:Ant (Giant) !PRERACE:1,% NAME:Giant Ant +GENDER:Neuter ALIGN:TN STAT:STR=10|DEX=10|CON=11|INT=10|WIS=11|CHA=11 STARTPACK:Ant (Worker) Default TYPE:DefaultMonster.Vermin VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:1,%],[PRERACE:1,Ant (Worker)] SOURCEPAGE:p.16 RACE:Ant (Worker) !PRERACE:1,% +GENDER:Neuter NAME:Worker Ant ALIGN:TN STAT:STR=10|DEX=10|CON=11|INT=10|WIS=11|CHA=11 @@ -262,6 +264,7 @@ STARTPACK:Ant (Drone) Default TYPE:DefaultMonster.Vermin VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:1,%],[PRERACE:1,Ant (Drone)] SOURCEPAGE:p.16 RACE:Ant (Drone) !PRERACE:1,% NAME:Drone Ant +GENDER:Male ALIGN:TN STAT:STR=10|DEX=10|CON=11|INT=10|WIS=11|CHA=11 @@ -269,6 +272,7 @@ STARTPACK:Ant (Queen) Default TYPE:DefaultMonster.Vermin VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:1,%],[PRERACE:1,Ant (Queen)] SOURCEPAGE:p.16 RACE:Ant (Queen) !PRERACE:1,% NAME:Queen Ant +GENDER:Female ALIGN:TN STAT:STR=10|DEX=10|CON=11|INT=10|WIS=11|CHA=11 @@ -932,28 +936,28 @@ FEAT:Iron Will FEAT:Lightning Reflexes STAT:STR=10|DEX=10|CON=10|INT=11|WIS=11|CHA=11 -SPELLS:SPELLBOOK=Known Spells|CLASS=Couatl Outsider|Charm Monster -SPELLS:SPELLBOOK=Known Spells|CLASS=Couatl Outsider|Freedom of Movement -SPELLS:SPELLBOOK=Known Spells|CLASS=Couatl Outsider|Gaseous Form -SPELLS:SPELLBOOK=Known Spells|CLASS=Couatl Outsider|Magic Circle against Evil -SPELLS:SPELLBOOK=Known Spells|CLASS=Couatl Outsider|Summon Monster III -SPELLS:SPELLBOOK=Known Spells|CLASS=Couatl Outsider|Cure Moderate Wounds -SPELLS:SPELLBOOK=Known Spells|CLASS=Couatl Outsider|Eagle's Splendor -SPELLS:SPELLBOOK=Known Spells|CLASS=Couatl Outsider|Scorching Ray -SPELLS:SPELLBOOK=Known Spells|CLASS=Couatl Outsider|Silence -SPELLS:SPELLBOOK=Known Spells|CLASS=Couatl Outsider|Endure Elements -SPELLS:SPELLBOOK=Known Spells|CLASS=Couatl Outsider|Mage Armor -SPELLS:SPELLBOOK=Known Spells|CLASS=Couatl Outsider|Obscuring Mist -SPELLS:SPELLBOOK=Known Spells|CLASS=Couatl Outsider|Protection from Chaos -SPELLS:SPELLBOOK=Known Spells|CLASS=Couatl Outsider|True Strike -SPELLS:SPELLBOOK=Known Spells|CLASS=Couatl Outsider|Daze -SPELLS:SPELLBOOK=Known Spells|CLASS=Couatl Outsider|Disrupt Undead -SPELLS:SPELLBOOK=Known Spells|CLASS=Couatl Outsider|Light -SPELLS:SPELLBOOK=Known Spells|CLASS=Couatl Outsider|Obscuring Mist -SPELLS:SPELLBOOK=Known Spells|CLASS=Couatl Outsider|Ray of Frost -SPELLS:SPELLBOOK=Known Spells|CLASS=Couatl Outsider|Read Magic -SPELLS:SPELLBOOK=Known Spells|CLASS=Couatl Outsider|Resistance -SPELLS:SPELLBOOK=Known Spells|CLASS=Couatl Outsider|Stabilize +SPELLS:SPELLBOOK=Known Spells|CLASS=Sorcerer|Charm Monster +SPELLS:SPELLBOOK=Known Spells|CLASS=Sorcerer|Freedom of Movement +SPELLS:SPELLBOOK=Known Spells|CLASS=Sorcerer|Gaseous Form +SPELLS:SPELLBOOK=Known Spells|CLASS=Sorcerer|Magic Circle against Evil +SPELLS:SPELLBOOK=Known Spells|CLASS=Sorcerer|Summon Monster III +SPELLS:SPELLBOOK=Known Spells|CLASS=Sorcerer|Cure Moderate Wounds +SPELLS:SPELLBOOK=Known Spells|CLASS=Sorcerer|Eagle's Splendor +SPELLS:SPELLBOOK=Known Spells|CLASS=Sorcerer|Scorching Ray +SPELLS:SPELLBOOK=Known Spells|CLASS=Sorcerer|Silence +SPELLS:SPELLBOOK=Known Spells|CLASS=Sorcerer|Endure Elements +SPELLS:SPELLBOOK=Known Spells|CLASS=Sorcerer|Mage Armor +SPELLS:SPELLBOOK=Known Spells|CLASS=Sorcerer|Obscuring Mist +SPELLS:SPELLBOOK=Known Spells|CLASS=Sorcerer|Protection from Chaos +SPELLS:SPELLBOOK=Known Spells|CLASS=Sorcerer|True Strike +SPELLS:SPELLBOOK=Known Spells|CLASS=Sorcerer|Daze +SPELLS:SPELLBOOK=Known Spells|CLASS=Sorcerer|Disrupt Undead +SPELLS:SPELLBOOK=Known Spells|CLASS=Sorcerer|Light +SPELLS:SPELLBOOK=Known Spells|CLASS=Sorcerer|Obscuring Mist +SPELLS:SPELLBOOK=Known Spells|CLASS=Sorcerer|Ray of Frost +SPELLS:SPELLBOOK=Known Spells|CLASS=Sorcerer|Read Magic +SPELLS:SPELLBOOK=Known Spells|CLASS=Sorcerer|Resistance +SPELLS:SPELLBOOK=Known Spells|CLASS=Sorcerer|Stabilize STARTPACK:Crab (Giant) Default TYPE:DefaultMonster.Vermin VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[PRERACE:1,Crab (Giant)],[!PRERACE:1,%] SOURCEPAGE:p.50 Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_races_abc.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_races_abc.lst 2010-10-29 23:51:32 UTC (rev 13617) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_races_abc.lst 2010-10-30 00:09:00 UTC (rev 13618) @@ -17,7 +17,7 @@ Animated Object (Colossal) SIZE:C MOVE:Walk,30 FACE:30 REACH:30 BONUS:COMBAT|AC|18|TYPE=NaturalArmor BONUS:STAT|STR|34 BONUS:STAT|DEX|-4 BONUS:STAT|WIS,CHA|-9 BONUS:VAR|ConstructionPoints|6 BONUS:VAR|ConstrictDieSize,TrampleDamageDieSize|6 BONUS:VAR|ConstrictBonusDamage|STR BONUS:VAR|ConstrictDice,TrampleDamageDice|3 BONUS:WEAPONPROF=Slam|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Construction Points|Hardness ~ Animated Object LEGS:2 HANDS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,4d6 MONSTERCLASS:Construct (Mindless):13 RACETYPE:Construct CR:11 SOURCEPAGE:p.14 KIT:1|Animated Object Ankheg STARTFEATS:1 SIZE:L MOVE:Walk,30,Burrow,20 FACE:10 REACH:5 VISION:Tremorsense (60') BONUS:COMBAT|AC|7|TYPE=NaturalArmor BONUS:STAT|STR,CON|6 BONUS:STAT|INT|-9 BONUS:STAT|WIS|2 BONUS:STAT|CHA|-4 BONUS:WEAPONPROF=Bite|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Spit Acid ~ Ankheg|Acid Bite ~ Ankheg|Grab LEGS:6 HANDS:0 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Acid,*1,2d6 MONSTERCLASS:Magical Beast:3 RACETYPE:Magical Beast CR:3 SOURCEPAGE:p.15 KIT:1|TN Ant (Giant) OUTPUTNAME:[NAME] Ant SIZE:M MOVE:Walk,50,Climb,20 FACE:5 REACH:5 BONUS:COMBAT|AC|5|TYPE=NaturalArmor BONUS:SKILL|Perception,Survival|4|TYPE=Racial BONUS:STAT|STR|4 BONUS:STAT|CON|6 BONUS:STAT|WIS|2 AUTO:FEAT|Toughness ABILITY:Special Ability|AUTOMATIC|Grab|Poison ~ Giant Ant|Scent LEGS:6 HANDS:0 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d6 NATURALATTACKS:Sting,Weapon.Natural.Melee.Finesseable.Piercing.Poison,*1,1d4 MONSTERCLASS:Vermin:2 RACETYPE:Vermin CR:2 SOURCEPAGE:p.16 KIT:1|TN -Ant (Worker) OUTPUTNAME:[NAME] Ant SIZE:M MOVE:Walk,50,Climb,20 FACE:5 REACH:5 BONUS:COMBAT|AC|5|TYPE=NaturalArmor BONUS:SKILL|Perception,Survival|4|TYPE=Racial BONUS:STAT|STR|4 BONUS:STAT|CON|6 BONUS:STAT|WIS|2 AUTO:FEAT|Toughness ABILITY:Special Ability|AUTOMATIC|Scent LEGS:6 HANDS:0 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d6 NATURALATTACKS:Sting,Weapon.Natural.Melee.Finesseable.Piercing,*1,1d4 MONSTERCLASS:Vermin:2 RACETYPE:Vermin CR:1 SOURCEPAGE:p.16 KIT:1|TN +Ant (Worker) OUTPUTNAME:[NAME] Ant SIZE:M MOVE:Walk,50,Climb,20 FACE:5 REACH:5 BONUS:COMBAT|AC|5|TYPE=NaturalArmor BONUS:SKILL|Perception,Survival|4|TYPE=Racial BONUS:STAT|STR|4 BONUS:STAT|CON|6 BONUS:STAT|WIS|2 AUTO:FEAT|Toughness ABILITY:Special Ability|AUTOMATIC|Scent LEGS:6 HANDS:0 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d6 MONSTERCLASS:Vermin:2 RACETYPE:Vermin CR:1 SOURCEPAGE:p.16 KIT:1|TN Ant (Drone) OUTPUTNAME:[NAME] Ant SIZE:M MOVE:Walk,50,Climb,20,Fly,30 FACE:5 REACH:5 BONUS:COMBAT|AC|7|TYPE=NaturalArmor BONUS:SKILL|Perception,Survival|4|TYPE=Racial BONUS:STAT|STR|8 BONUS:STAT|CON|10 BONUS:STAT|WIS|6 BONUS:STAT|DEX,CHA|4 AUTO:FEAT|Toughness ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Grab|Poison ~ Giant Ant|Scent LEGS:6 HANDS:0 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d6 NATURALATTACKS:Sting,Weapon.Natural.Melee.Finesseable.Piercing.Poison,*1,1d4 DEFINE:Maneuverability|4 MONSTERCLASS:Vermin:2 RACETYPE:Vermin CR:3 SOURCEPAGE:p.16 KIT:1|TN Ant (Queen) OUTPUTNAME:[NAME] Ant SIZE:L MOVE:Walk,10 FACE:10 REACH:5 BONUS:COMBAT|AC|10|TYPE=NaturalArmor BONUS:SKILL|Perception,Survival|4|TYPE=Racial BONUS:STAT|STR|12 BONUS:STAT|DEX|2 BONUS:STAT|CON|14 BONUS:STAT|WIS|6 BONUS:STAT|CHA|4 AUTO:FEAT|Toughness ABILITY:Special Ability|AUTOMATIC|Grab|Poison ~ Giant Ant|Scent LEGS:6 HANDS:0 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d8 NATURALATTACKS:Sting,Weapon.Natural.Melee.Finesseable.Piercing.Poison,*1,1d6 MONSTERCLASS:Vermin:2 RACETYPE:Vermin CR:4 SOURCEPAGE:p.16 KIT:1|TN Ant (Army/Swarm) OUTPUTNAME:Army Ant Swarm SIZE:F MOVE:Walk,30,Climb,30 FACE:10 REACH:0 BONUS:SKILL|Perception|4|TYPE=Racial BONUS:STAT|STR|-9 BONUS:STAT|DEX|4 BONUS:STAT|CHA|-8 BONUS:WEAPONPROF=Swarm|DAMAGE|-STR ABILITY:Special Ability|AUTOMATIC|Scent|Cling ~ Army Ant Swarm|Consume ~ Army Ant Swarm LEGS:0 HANDS:0 NATURALATTACKS:Swarm,Weapon.Natural.Melee,*1,3d6 MONSTERCLASS:Vermin:11 RACETYPE:Vermin TEMPLATE:Swarm CR:5 SOURCEPAGE:p.16 KIT:1|TN Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_races_ghi.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_races_ghi.lst 2010-10-29 23:51:32 UTC (rev 13617) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_races_ghi.lst 2010-10-30 00:09:00 UTC (rev 13618) @@ -50,8 +50,8 @@ Herd Animal (Bison) OUTPUTNAME:Bison STARTFEATS:1 SIZE:L MOVE:Walk,40 FACE:10 REACH:5 BONUS:COMBAT|AC|8|TYPE=NaturalArmor BONUS:STAT|STR|16 BONUS:STAT|CON|8 BONUS:STAT|INT|-8 BONUS:STAT|CHA|-6 BONUS:VAR|TrampleDamageDice|1 BONUS:VAR|TrampleDamageDieSize|6 BONUS:WEAPONPROF=Gore|DAMAGE|STR/2 ABILITY:Special Ability|AUTOMATIC|Scent|Trample|Stampede LEGS:4 HANDS:2 NATURALATTACKS:Gore,Weapon.Natural.Melee.Finesseable.Piercing.Bludgeoning,*1,2d6 MONSTERCLASS:Animal:5 RACETYPE:Animal CR:4 SOURCEPAGE:p.174 KIT:1|TN Hobgoblin STARTFEATS:1 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 VISION:Darkvision (60') LANGAUTO:Common,Goblin LANGBONUS:Draconic,Dwarven,Infernal,Giant,Orc BONUS:SKILL|Stealth|4|TYPE=Racial BONUS:STAT|DEX|2 BONUS:STAT|CON|2 LEGS:2 HANDS:2 RACETYPE:Humanoid TEMPLATE:Goblinoid CR:1/2 SOURCEPAGE:p.175 Homunculus STARTFEATS:1 SIZE:T MOVE:Walk,20,Fly,50 FACE:2 REACH:0 LANGAUTO:Common BONUS:STAT|STR|-2 BONUS:STAT|DEX|4 BONUS:STAT|WIS|2 BONUS:STAT|CHA|-4 ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Cannot Speak|Poison ~ Homunculus|Telepathic Link ~ Homunculus LEGS:2 HANDS:2 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Piercing.Poison,*1,1d4 DEFINE:Maneuverability|4 MONSTERCLASS:Construct:2 RACETYPE:Construct CR:1 SOURCEPAGE:p.176 -Horse STARTFEATS:1 SIZE:L MOVE:Walk,50 FACE:10 REACH:5 BONUS:STAT|STR,CON|6 BONUS:STAT|DEX|4 BONUS:STAT|INT|-8 BONUS:STAT|WIS|2 BONUS:STAT|CHA|-4 BONUS:WEAPONPROF=Hoof|TOHIT|-5|!PREABILITY:1,CATEGORY=Special Ability,Animal Trick ~ Attack BONUS:WEAPONPROF=Hoof|DAMAGE|-ceil(STR/2)|!PREABILITY:1,CATEGORY=Special Ability,Animal Trick ~ Attack AUTO:FEAT|Run ABILITY:Special Ability|AUTOMATIC|Docile ~ Horse|Scent LEGS:4 NATURALATTACKS:Hoof,Weapon.Natural.Melee.Finesseable.Bludgeoning,*2,1d4 MONSTERCLASS:Animal:2 RACETYPE:Animal CR:1 SOURCEPAGE:p.177 KIT:1|TN -Horse (Pony) OUTPUTNAME:Pony STARTFEATS:1 SIZE:M MOVE:Walk,40 FACE:10 REACH:5 BONUS:STAT|STR,DEX|2 BONUS:STAT|CON|4 BONUS:STAT|INT|-8 BONUS:STAT|CHA|-6 BONUS:WEAPONPROF=Hoof|TOHIT|-5|!PREABILITY:1,CATEGORY=Special Ability,Animal Trick ~ Attack BONUS:WEAPONPROF=Hoof|DAMAGE|-ceil(STR/2)|!PREABILITY:1,CATEGORY=Special Ability,Animal Trick ~ Attack AUTO:FEAT|Run ABILITY:Special Ability|AUTOMATIC|Docile ~ Horse|Scent LEGS:4 NATURALATTACKS:Hoof,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,1d3 MONSTERCLASS:Animal:2 RACETYPE:Animal CR:1/2 SOURCEPAGE:p.177 KIT:1|TN +Horse STARTFEATS:1 SIZE:L MOVE:Walk,50 FACE:10 REACH:5 BONUS:STAT|STR,CON|6 BONUS:STAT|DEX|4 BONUS:STAT|INT|-8 BONUS:STAT|WIS|2 BONUS:STAT|CHA|-4 AUTO:FEAT|Run ABILITY:Special Ability|AUTOMATIC|Docile ~ Horse|PREVARLT:Docile,1 ABILITY:Special Ability|AUTOMATIC|Scent LEGS:4 NATURALATTACKS:Hoof,Weapon.Natural.Melee.Finesseable.Bludgeoning,*2,1d4 MONSTERCLASS:Animal:2 RACETYPE:Animal CR:1 SOURCEPAGE:p.177 KIT:1|TN DEFINE:Docile|0 BONUS:VAR|Docile|1|[PREABILITY:1,CATEGORY=Special Ability,Animal Trick ~ Attack],[!PRETEMPLATE:1,Advanced Creature (Heavy Horse)] +Horse (Pony) OUTPUTNAME:Pony STARTFEATS:1 SIZE:M MOVE:Walk,40 FACE:10 REACH:5 BONUS:STAT|STR,DEX|2 BONUS:STAT|CON|4 BONUS:STAT|INT|-8 BONUS:STAT|CHA|-6 AUTO:FEAT|Run ABILITY:Special Ability|AUTOMATIC|Docile ~ Horse|PREVARLT:Docile,1 ABILITY:Special Ability|AUTOMATIC|Scent LEGS:4 NATURALATTACKS:Hoof,Weapon.Natural.Melee.Finesseable.Bludgeoning,*2,1d3 MONSTERCLASS:Animal:2 RACETYPE:Animal CR:1/2 SOURCEPAGE:p.177 KIT:1|TN DEFINE:Docile|0 BONUS:VAR|Docile|1|[PREABILITY:1,CATEGORY=Special Ability,Animal Trick ~ Attack],[!PRETEMPLATE:1,Advanced Creature (Heavy Horse)] Hydra STARTFEATS:1 SIZE:H MOVE:Walk,20,Swim,20 FACE:15 REACH:10 BONUS:COMBAT|AC|6|TYPE=NaturalArmor BONUS:COMBAT|AC|max(0,HD-5)|TYPE=NaturalArmor.STACK BONUS:COMBAT|ATTACKS|HydraHeads-5 BONUS:MISC|CR|HD-5 BONUS:SKILL|Perception|2|TYPE=Racial BONUS:STAT|STR|6 BONUS:STAT|DEX|2 BONUS:STAT|CON|8 BONUS:STAT|INT|-8 BONUS:STAT|CHA|-2 BONUS:VAR|HydraHeads|HD BONUS:VAR|FastHealingRate|max(5,HydraHeads) ABILITY:Special Ability|AUTOMATIC|Scent|Pounce|Fast Healing ~ Hydra|Hydra Traits|Regenerate Head ~ Hydra|Can't Be Tripped LEGS:2 HANDS:2 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing,*5,1d8 DEFINE:HydraHeads|0 MONSTERCLASS:Magical Beast:5 RACETYPE:Magical Beast HITDICEADVANCEMENT:10 CR:4 SOURCEPAGE:p.178 KIT:1|TN Hydra.COPY=Hydra (Cryohydra) Hydra (Cryohydra).MOD OUTPUTNAME:Cryohydra BONUS:VAR|BreathWeaponDice|3 BONUS:VAR|BreathWeaponDamageDie|6 BONUS:VAR|BreathWeaponCone|15 ABILITY:Special Ability|AUTOMATIC|Breath Weapon ~ Cone of Cold TEMPLATE:Cold CR:6 Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_templates_simple.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_templates_simple.lst 2010-10-29 23:51:32 UTC (rev 13617) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_templates_simple.lst 2010-10-30 00:09:00 UTC (rev 13618) @@ -6,9 +6,11 @@ # All simple templates can be found in the Bestiary subfolder in the Core Set ###Block: Specific varients -# Template Name Challenge Rating Visible Source Page Define Required Race Combat bonus Stat bonus Modify VAR Ability -Advanced Creature (Pegasus) CR:1 VISIBLE:YES SOURCEPAGE:p.225 DEFINE:FireResistanceBonus|10 PRERACE:1,Pegasus BONUS:COMBAT|AC|2|TYPE=NaturalArmor.STACK BONUS:STAT|STR,DEX,CON,INT,WIS,CHA|4 BONUS:VAR|Maneuverability|2 ABILITY:Special Ability|AUTOMATIC|Resistance to Fire|Immunity to Petrification|Resistance to Poison ~ Pegasus +# Template Name Challenge Rating Source Page Define Required Race Combat bonus Stat bonus Modify VAR Ability +Advanced Creature (Pegasus) CR:1 SOURCEPAGE:p.225 DEFINE:FireResistanceBonus|10 PRERACE:1,Pegasus BONUS:COMBAT|AC|2|TYPE=NaturalArmor.STACK BONUS:STAT|STR,DEX,CON,INT,WIS,CHA|4 BONUS:VAR|Maneuverability|2 ABILITY:Special Ability|AUTOMATIC|Resistance to Fire|Immunity to Petrification|Resistance to Poison ~ Pegasus +# Add NATURALATTACKS and BONUS:WEAPONPROF tags. + # # End # Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bonus_bestiary/bonus_bestiary.pcc =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bonus_bestiary/bonus_bestiary.pcc 2010-10-29 23:51:32 UTC (rev 13617) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bonus_bestiary/bonus_bestiary.pcc 2010-10-30 00:09:00 UTC (rev 13618) @@ -6,7 +6,7 @@ GENRE:Fantasy BOOKTYPE:Supplement SETTING:Pathfinder Chronicles -PRECAMPAIGN:1,BOOKTYPE=Core Rules +PRECAMPAIGN:1,BOOKTYPE=Core Rules,[Pathfinder RPG for Game Masters (includes Monsters)] PUBNAMELONG:Paizo Publishing PUBNAMESHORT:Paizo PUBNAMEWEB:http://paizo.com Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/character_traits/character_traits.pcc =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/character_traits/character_traits.pcc 2010-10-29 23:51:32 UTC (rev 13617) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/character_traits/character_traits.pcc 2010-10-30 00:09:00 UTC (rev 13618) @@ -5,6 +5,7 @@ RANK:4 GENRE:Fantasy BOOKTYPE:Supplement +!PRECAMPAIGN:1,Paizo - Pathfinder Roleplaying Game Advanced Player's Guide SETTING:Pathfinder PUBNAMELONG:Paizo Publishing PUBNAMESHORT:Paizo Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/bestiary_core/pfb_abilities_monsters_general.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/bestiary_core/pfb_abilities_monsters_general.lst 2010-10-29 23:51:32 UTC (rev 13617) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/bestiary_core/pfb_abilities_monsters_general.lst 2010-10-30 00:09:00 UTC (rev 13618) @@ -329,6 +329,37 @@ -2 Wisdom KEY:-2 Wisdom ~ Class Level CATEGORY:Special Ability TYPE:ClassLevelAdjustmentMinus2 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,+4 Wisdom ~ Class Level,+2 Wisdom ~ Class Level BONUS:STAT|WIS|-2 -2 Charisma KEY:-2 Charisma ~ Class Level CATEGORY:Special Ability TYPE:ClassLevelAdjustmentMinus2 VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,+4 Charisma ~ Class Level,+2 Charisma ~ Class Level BONUS:STAT|CHA|-2 +#------------------------------------------------------- +###Block: *** Shared Abilities between Companions *** +#------------------------------------------------------- +###Block: Companion Specials +# Ability Name Unique Key Category of Ability Type Define Description Modify VAR Source Page Natural Attacks + + + +Blindsense CATEGORY:Special Ability TYPE:SpecialQuality +Poison CATEGORY:Special Ability TYPE:SpecialAttack +Poison KEY:Poison ~ Viper CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DEFINE:PoisonDC|10+(HD/2)+CON DESC:Injury; Save Fort DC %1; Frequency 1/round for 6 rounds; Effect 1d2 Con damage; Cure 1 save.|PoisonDC BONUS:VAR|PoisonDC|2|PREFEAT:1,Ability Focus (Poison) SOURCEPAGE:p.133 +Spit KEY:Spit ~ Camel CATEGORY:Special Ability TYPE:SpecialAttack +Attach CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DESC:When you hit with a bite attack, you automatically grapple your foe, inflicting automatic bite damage each round. SOURCEPAGE:p.133 + +###Block: Dire Rat abilities +# Ability Name Unique Key Category of Ability Type Visible Define Description Source Page +Disease KEY:Disease ~ Dire Rat CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary VISIBLE:YES DEFINE:DiseaseDC|10+(HD/2)+CON DESC:Filth Fever: Bite injury; Save Fort DC %1; Onset 1d3 days; Frequency 1/day; Effect 1d3 Dex damage and 1d3 Con damage; Cure 2 consecutive saves.|DiseaseDC SOURCEPAGE:p.232 + +# Need to swap to these +# Crocodile +Death Roll KEY:Death Roll ~ Crocodile CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DEFINE:DeathRollDice|1 DEFINE:DeathRollDie|6 DEFINE:DeathRollDamage|STR*1.5 DESC:When grappling a foe of its size or smaller, a crocodile can perform a death roll upon making a successful grapple check. SOURCEPAGE:p.51 ASPECT:Ability Benefit|(%1d%2+%3 Plus Trip)|DeathRollDice|DeathRollDie|DeathRollDamage BENEFIT:When grappling a foe of its size or smaller, a crocodile can perform a death roll upon making a successful grapple check. As it clings to its foe, it tucks in its legs and rolls rapidly, twisting and wrenching its victim. The crocodile inflicts its bite damage and knocks the creature prone. If successful, the crocodile maintains its grapple. +Hold Breath KEY:Hold Breath ~ Crocodile CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DEFINE:HoldBreathRounds|CONSCORE*4 DESC:A crocodile can hold its breath for %1 rounds before it risks drowning.|HoldBreathRounds SOURCEPAGE:p.51 ASPECT:Ability Benefit|(%1 rounds)|HoldBreathRounds +Sprint KEY:Sprint ~ Crocodile CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ModifyMovement DESC:Once per minute a crocodile may sprint, increasing its land speed to 40 feet for 1 round. SOURCEPAGE:p.51 +# Old Abilities - Phase out with above. +Hold Breath CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DEFINE:HoldBreathDuration|0 DESC:You can hold your breath for %1 rounds before it risks drowning.|HoldBreathDuration BONUS:VAR|HoldBreathDuration|CONSCORE*6 SOURCEPAGE:p.88 +Sprint CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ModifyMovement DESC:Once per hour, a cheetah can move at 10 times its normal speed (500 feet) when it makes a charge. SOURCEPAGE:p.40 SOURCESHORT:PFB +Death Roll CATEGORY:Special Ability TYPE:SpecialAttack + + + + # # End # Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/bestiary_core/pfb_templates_simple.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/bestiary_core/pfb_templates_simple.lst 2010-10-29 23:51:32 UTC (rev 13617) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/bestiary_core/pfb_templates_simple.lst 2010-10-30 00:09:00 UTC (rev 13618) @@ -17,6 +17,12 @@ Size Change (Decrease by 1) VISIBLE:DISPLAY BONUS:SIZEMOD|NUMBER|-1 Size Change (Decrease by 2) VISIBLE:DISPLAY BONUS:SIZEMOD|NUMBER|-2 +# Companion Shared Templates: +Advanced Creature (Heavy Horse) CR:1 PRERACE:1,Companion (Horse),Horse BONUS:COMBAT|AC|2|TYPE=NaturalArmor.STACK BONUS:STAT|STR,DEX,CON,INT,WIS,CHA|4 BONUS:WEAPONPROF=Hoof|DAMAGESIZE|1 NATURALATTACKS:Bite,Weapon.Natural.Melee.Slashing.Bludgeoning.Piercing,*1,1d4 BONUS:WEAPONPROF=Bite|TOHIT|-5 BONUS:WEAPONPROF=Bite|DAMAGE|-ceil(STR/2) + + + + # # End # Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/core_rulebook.pcc =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/core_rulebook.pcc 2010-10-29 23:51:32 UTC (rev 13617) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/core_rulebook.pcc 2010-10-30 00:09:00 UTC (rev 13618) @@ -5,6 +5,7 @@ RANK:1 GENRE:Fantasy BOOKTYPE:Core Rules +!PRECAMPAIGN:1,BOOKTYPE=Core Rules,[Paizo - Pathfinder Roleplaying Game Core Rulebook] SETTING:Pathfinder Chronicles PUBNAMELONG:Paizo Publishing PUBNAMESHORT:Paizo Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst 2010-10-29 23:51:32 UTC (rev 13617) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst 2010-10-30 00:09:00 UTC (rev 13618) @@ -246,18 +246,18 @@ # Ability Name Description CATEGORY=Special Ability|Wild Shape.MOD DESC:You can change into any Small or Medium animal.|PREVAREQ:WildShapeProgression,1 CATEGORY=Special Ability|Wild Shape.MOD DESC:You can change into any Tiny, Small, Medium or Large animal, or a Small elemental.|PREVAREQ:WildShapeProgression,2 -CATEGORY=Special Ability|Wild Shape.MOD DESC:You can change into any Diminutive, Tiny, Small, Medium, Large or Huge animal, a Small or Medium elemental, or a Small or Medium plant creature.|PREVAREQ:WildShapeProgression,3 -CATEGORY=Special Ability|Wild Shape.MOD DESC:You can change into any Diminutive, Tiny, Small, Medium, Large or Huge animal, a Small, Medium or Large elemental, or a Small, Medium or Large plant creature.|PREVAREQ:WildShapeProgression,4 -CATEGORY=Special Ability|Wild Shape.MOD DESC:You can change into any Diminutive, Tiny, Small, Medium, Large or Huge animal, a Small, Medium, Large or Huge elemental, or a Small, Medium, Large or Huge plant creature.|PREVARGTEQ:WildShapeProgression,5 +CATEGORY=Special Ability|Wild Shape.MOD DESC:You can change into any Diminutive, Tiny, Small, Medium, Large or Huge animal, a Small or Medium elemental, or a Small or Medium plant creature.|PREVAREQ:WildShapeProgression,3|PREVAREQ:NoPlantShape,0 DESC:You can change into any Diminutive, Tiny, Small, Medium, Large or Huge animal, a Small or Medium elemental.|PREVAREQ:WildShapeProgression,3|PREVAREQ:NoPlantShape,1 +CATEGORY=Special Ability|Wild Shape.MOD DESC:You can change into any Diminutive, Tiny, Small, Medium, Large or Huge animal, a Small, Medium or Large elemental, or a Small, Medium or Large plant creature.|PREVAREQ:WildShapeProgression,4|PREVAREQ:NoPlantShape,0 DESC:You can change into any Diminutive, Tiny, Small, Medium, Large or Huge animal, a Small, Medium or Large elemental.|PREVAREQ:WildShapeProgression,4|PREVAREQ:NoPlantShape,1 +CATEGORY=Special Ability|Wild Shape.MOD DESC:You can change into any Diminutive, Tiny, Small, Medium, Large or Huge animal, a Small, Medium, Large or Huge elemental, or a Small, Medium, Large or Huge plant creature.|PREVARGTEQ:WildShapeProgression,5|PREVAREQ:NoPlantShape,0 DESC:You can change into any Diminutive, Tiny, Small, Medium, Large or Huge animal, a Small, Medium, Large or Huge elemental, or a Small, Medium, Large or Huge plant creature.|PREVARGTEQ:WildShapeProgression,5|PREVAREQ:NoPlantShape,1 ###Block: Wild Shape "Works Like" Descriptions # Ability Name Description CATEGORY=Special Ability|Wild Shape.MOD DESC:When changing into an animal, this functions as Beast Shape I|PREVAREQ:WildShapeProgression,1 CATEGORY=Special Ability|Wild Shape.MOD DESC:When changing into an animal, this functions as Beast Shape II|PREVAREQ:WildShapeProgression,2 CATEGORY=Special Ability|Wild Shape.MOD DESC:When changing into an animal, this functions as Beast Shape III|PREVARGTEQ:WildShapeProgression,3 -CATEGORY=Special Ability|Wild Shape.MOD DESC:When changing into a plant, this functions as Plant Shape I|PREVAREQ:WildShapeProgression,3 -CATEGORY=Special Ability|Wild Shape.MOD DESC:When changing into a plant, this functions as Plant Shape II|PREVAREQ:WildShapeProgression,4 -CATEGORY=Special Ability|Wild Shape.MOD DESC:When changing into a plant, this functions as Plant Shape III|PREVARGTEQ:WildShapeProgression,5 +CATEGORY=Special Ability|Wild Shape.MOD DESC:When changing into a plant, this functions as Plant Shape I|PREVAREQ:WildShapeProgression,3|PREVAREQ:NoPlantShape,0 +CATEGORY=Special Ability|Wild Shape.MOD DESC:When changing into a plant, this functions as Plant Shape II|PREVAREQ:WildShapeProgression,4|PREVAREQ:NoPlantShape,0 +CATEGORY=Special Ability|Wild Shape.MOD DESC:When changing into a plant, this functions as Plant Shape III|PREVARGTEQ:WildShapeProgression,5|PREVAREQ:NoPlantShape,0 CATEGORY=Special Ability|Wild Shape.MOD DESC:When changing into an elemental, this functions as Elemental Body I|PREVAREQ:WildShapeProgression,2 CATEGORY=Special Ability|Wild Shape.MOD DESC:When changing into an elemental, this functions as Elemental Body II|PREVAREQ:WildShapeProgression,3 CATEGORY=Special Ability|Wild Shape.MOD DESC:When changing into an elemental, this functions as Elemental Body III|PREVAREQ:WildShapeProgression,4 @@ -265,10 +265,15 @@ ###Block: Druid Wild Shape # Ability Name Category of Ability Type Visible Define Modify VAR +# Wild Shape Progression | 1 = L4, 2 = L6, 3 = L8, 4 = L10, 5 = L12, 6 = L14, 7 = L16, 8 = L18, 9 = L20 Druid Wild Shape CATEGORY:Special Ability TYPE:Internal VISIBLE:NO DEFINE:DruidWildShape|0 BONUS:VAR|WildShapeDuration|DruidWildShape Druid Wild Shape Times CATEGORY:Special Ability TYPE:Internal VISIBLE:NO BONUS:VAR|WildShapeTimes|WildShapeProgression Druid Wild Shape Progression CATEGORY:Special Ability TYPE:Internal VISIBLE:NO BONUS:VAR|WildShapeProgression|1|PREVARGTEQ:DruidWildShape,4 BONUS:VAR|WildShapeProgression|1|PREVARGTEQ:DruidWildShape,6 BONUS:VAR|WildShapeProgression|1|PREVARGTEQ:DruidWildShape,8 BONUS:VAR|WildShapeProgression|1|PREVARGTEQ:DruidWildShape,10 BONUS:VAR|WildShapeProgression|1|PREVARGTEQ:DruidWildShape,12 BONUS:VAR|WildShapeProgression|1|PREVARGTEQ:DruidWildShape,14 BONUS:VAR|WildShapeProgression|1|PREVARGTEQ:DruidWildShape,16 BONUS:VAR|WildShapeProgression|1|PREVARGTEQ:DruidWildShape,18 BONUS:VAR|WildShapeProgression|1|PREVARGTEQ:DruidWildShape,20 + + + + ###Block: Fighter Internal Abilities # Ability Name Category of Ability Type Visible Define Modify VAR Fighter Level Advanced Feat Tracker CATEGORY:Special Ability TYPE:Internal VISIBLE:NO DEFINE:FighterLVL|0 BONUS:VAR|WeaponSpecQualifyLVL,DisruptiveQualifyLVL,GreatShieldFocusQualifyLVL,GreatWeapFocusQualifyLVL,SpellbreakerQualifyLVL,GreatWeapSpecQualifyLVL,PenetratingStrikeQualifyLVL,CriticalMasteryQualifyLVL,GreatPenetratingStrikeQualifyLVL|FighterLVL @@ -499,7 +504,7 @@ # Ability Name Category of Ability Type Visible Define Bonus to Ability Pool Source Page Combat Style CATEGORY:Special Ability TYPE:Internal VISIBLE:NO DEFINE:CombatStyleLVL|0 BONUS:ABILITYPOOL|Combat Style|1 BONUS:ABILITYPOOL|Ranger Bonus Feat|(CombatStyleLVL+2)/4 SOURCEPAGE:p.65 DEFINE:RangerDefaultCombatStyle|0 BONUS:VAR|RangerDefaultCombatStyle|1 Ranger Favored Enemy CATEGORY:Special Ability TYPE:Internal VISIBLE:NO DEFINE:RangerFavoredEnemyLVL|0 BONUS:ABILITYPOOL|Favored Enemy|RangerFavoredEnemyLVL/5+1 BONUS:ABILITYPOOL|Favored Enemy Bonus|RangerFavoredEnemyLVL/5 -Ranger Favored Terrain CATEGORY:Special Ability TYPE:Internal VISIBLE:NO DEFINE:RangerFavoredTerrainLVL|0 BONUS:ABILITYPOOL|Favored Terrain|(RangerFavoredEnemyLVL+2)/5 BONUS:ABILITYPOOL|Favored Terrain Bonus|max(0,(RangerFavoredTerrainLVL-3)/5) +Ranger Favored Terrain CATEGORY:Special Ability TYPE:Internal VISIBLE:NO ABILITY:Special Ability|AUTOMATIC|Common Favored Terrain DEFINE:RangerFavoredTerrainLVL|0 BONUS:VAR|FavoredTerrainPool|(RangerFavoredTerrainLVL+2)/5 ###Block: Ranger Combat Styles # Ability Name Category of Ability Type Visible Source Page Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class_common.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class_common.lst 2010-10-29 23:51:32 UTC (rev 13617) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class_common.lst 2010-10-30 00:09:00 UTC (rev 13618) @@ -37,6 +37,7 @@ Wild Empathy CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES DEFINE:WildEmpathy|0 DEFINE:WildEmpathyLVL|0 DESC:You can improve the attitude of an animal. BONUS:VAR|WildEmpathy|WildEmpathyLVL+CHA ASPECT:Ability Benefit|+%1|WildEmpathy BENEFIT:You can improve the attitude of an animal. This abilty functions just like Diplomacy check made to improve the attitude of a person. You roll 1d20+%1 to determine the Wild Empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. To use Wild Empathy, you and the animal must be within 30 feet of one another under normal circumstances. Generally, influencing an animal in this way takes 1 minute, but as with influencing people, it might take more or less time. You can use this ability to influence a magical beast with an Intellegence score of 1 or 2, but you take a -4 penalty on the check.|WildEmpathy Woodland Stride CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ModifyMovement VISIBLE:YES DESC:You may move through any sort of magical undergrowth at your normal speed and without taking damage or suffering any other impairment. BENEFIT:You may move through any sort of magical undergrowth (such as natural thorns, briars, overgrown areas, and similar terrains) at your normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect you. +Common Favored Terrain CATEGORY:Special Ability TYPE:Internal VISIBLE:NO DEFINE:FavoredTerrainPool|0 BONUS:ABILITYPOOL|Favored Terrain|FavoredTerrainPool BONUS:ABILITYPOOL|Favored Terrain Bonus|max(0,FavoredTerrainPool-1) ###Block: Alignment Auras # Ability Name Category of Ability Type Visible Define Description Modify VAR Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_companions.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_companions.lst 2010-10-29 23:51:32 UTC (rev 13617) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_companions.lst 2010-10-30 00:09:00 UTC (rev 13618) @@ -28,21 +28,9 @@ Companion Skills CATEGORY:Special Ability TYPE:Special CSKILL:Acrobatics|Climb|Escape Artist|Fly|Intimidate|Perception|Stealth|Survival|Swim War Trained CATEGORY:Special Ability TYPE:SpecialQuality -###Block: Companion Specials -# Ability Name Unique Key Category of Ability Type Define Description Modify VAR Source Page Natural Attacks +# Unique to Companions Tail Slap KEY:Tail Slap ~ Crocodile CATEGORY:Special Ability TYPE:Special NATURALATTACKS:Tail Slap,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,1d8 -Blindsense CATEGORY:Special Ability TYPE:SpecialQuality -Death Roll CATEGORY:Special Ability TYPE:SpecialAttack -Poison CATEGORY:Special Ability TYPE:SpecialAttack -Poison KEY:Poison ~ Viper CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DEFINE:PoisonDC|10+(HD/2)+CON DESC:Injury; Save Fort DC %1; Frequency 1/round for 6 rounds; Effect 1d2 Con damage; Cure 1 save.|PoisonDC BONUS:VAR|PoisonDC|2|PREFEAT:1,Ability Focus (Poison) SOURCEPAGE:p.133 -Spit KEY:Spit ~ Camel CATEGORY:Special Ability TYPE:SpecialAttack -Sprint CATEGORY:Special Ability TYPE:SpecialQuality -Attach CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DESC:When you hit with a bite attack, you automatically grapple your foe, inflicting automatic bite damage each round. SOURCEPAGE:p.133 -Hold Breath CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DEFINE:HoldBreathDuration|0 DESC:You can hold your breath for %1 rounds before it risks drowning.|HoldBreathDuration BONUS:VAR|HoldBreathDuration|CONSCORE*6 SOURCEPAGE:p.88 -###Block: Dire Rat abilities -# Ability Name Unique Key Category of Ability Type Visible Define Description Source Page -Disease KEY:Disease ~ Dire Rat CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary VISIBLE:YES DEFINE:DiseaseDC|10+(HD/2)+CON DESC:Filth Fever: Bite injury; Save Fort DC %1; Onset 1d3 days; Frequency 1/day; Effect 1d3 Dex damage and 1d3 Con damage; Cure 2 consecutive saves.|DiseaseDC SOURCEPAGE:p.232 ###Block: Companion Advancement abilities # Ability Name Category of Ability Type Visible Required Race Ability Combat bonus Adjust PC Size Stat bonus @@ -80,19 +68,19 @@ ###Block: Animal Tricks ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- # Ability Name Unique Key Category of Ability Type Required Ability Description Description of the Benefits -Attack KEY:Animal Trick ~ Attack CATEGORY:Special Ability TYPE:AnimalTrick.SpecialQuality DESC:The animal attacks apparent enemies. DESC:Animal will attack all creatures|PREABILITY:1,CATEGORY=Animal Trick,Animal Trick ~ Attack II BENEFIT:The animal attacks apparent enemies. You may point to a particular creature that you wish the animal to attack, and it will comply if able. Normally, an animal will attack only humanoids, monstrous humanoids, giants, or other animals. Teaching an animal to attack all creatures (including such unnatural creatures as undead and aberrations) counts as two tricks. BENEFIT:Animal will attack all creatures|PREABILITY:1,CATEGORY=Animal Trick,Animal Trick ~ Attack II +Attack KEY:Animal Trick ~ Attack CATEGORY:Special Ability TYPE:AnimalTrick DESC:The animal attacks apparent enemies. DESC:Animal will attack all creatures|PREABILITY:1,CATEGORY=Animal Trick,Animal Trick ~ Attack II BENEFIT:The animal attacks apparent enemies. You may point to a particular creature that you wish the animal to attack, and it will comply if able. Normally, an animal will attack only humanoids, monstrous humanoids, giants, or other animals. Teaching an animal to attack all creatures (including such unnatural creatures as undead and aberrations) counts as two tricks. BENEFIT:Animal will attack all creatures|PREABILITY:1,CATEGORY=Animal Trick,Animal Trick ~ Attack II Attack II KEY:Animal Trick ~ Attack II CATEGORY:Special Ability TYPE:AnimalTrick PREABILITY:1,CATEGORY=Special Ability,Animal Trick ~ Attack -Come KEY:Animal Trick ~ Come CATEGORY:Special Ability TYPE:AnimalTrick.SpecialQuality DESC:The animal comes to you, even if it normally would not do so. -Defend KEY:Animal Trick ~ Defend CATEGORY:Special Ability TYPE:AnimalTrick.SpecialQuality DESC:The animal defends you (or is ready to defend you if no threat is present), even without any command being given. Alternatively, you can command the animal to defend another specific character. -Down KEY:Animal Trick ~ Down CATEGORY:Special Ability TYPE:AnimalTrick.SpecialQuality DESC:The animal breaks off from combat or otherwise backs down. An animal that doesn't know this trick continues to fight until it must flee (due to injury, a fear effect, or the like) or its opponent is defeated. -Fetch KEY:Animal Trick ~ Fetch CATEGORY:Special Ability TYPE:AnimalTrick.SpecialQuality DESC:The animal goes and gets something. If you do not point out a specific item, the animal fetches a random object. -Guard KEY:Animal Trick ~ Guard CATEGORY:Special Ability TYPE:AnimalTrick.SpecialQuality DESC:The animal stays in place and prevents others from approaching. -Heel KEY:Animal Trick ~ Heel CATEGORY:Special Ability TYPE:AnimalTrick.SpecialQuality DESC:The animal follows you closely, even to places where it normally wouldn't go. -Perform KEY:Animal Trick ~ Perform CATEGORY:Special Ability TYPE:AnimalTrick.SpecialQuality DESC:The animal performs a variety of simple tricks, such as sitting up, rolling over, roaring or barking, and so on. -Seek KEY:Animal Trick ~ Seek CATEGORY:Special Ability TYPE:AnimalTrick.SpecialQuality DESC:The animal moves into an area and looks around for anything that is obviously alive or animate. -Stay KEY:Animal Trick ~ Stay CATEGORY:Special Ability TYPE:AnimalTrick.SpecialQuality DESC:The animal stays in place, waiting for you to return. It does not challenge other creatures that come by, though it still defends itself if it needs to. -Track KEY:Animal Trick ~ Track CATEGORY:Special Ability TYPE:AnimalTrick.SpecialQuality DESC:The animal tracks the scent presented to it. (This requires the animal to have the scent ability.) -Work KEY:Animal Trick ~ Work CATEGORY:Special Ability TYPE:AnimalTrick.SpecialQuality DESC:The animal pulls or pushes a medium or heavy load. +Come KEY:Animal Trick ~ Come CATEGORY:Special Ability TYPE:AnimalTrick DESC:The animal comes to you, even if it normally would not do so. +Defend KEY:Animal Trick ~ Defend CATEGORY:Special Ability TYPE:AnimalTrick DESC:The animal defends you (or is ready to defend you if no threat is present), even without any command being given. Alternatively, you can command the animal to defend another specific character. +Down KEY:Animal Trick ~ Down CATEGORY:Special Ability TYPE:AnimalTrick DESC:The animal breaks off from combat or otherwise backs down. An animal that doesn't know this trick continues to fight until it must flee (due to injury, a fear effect, or the like) or its opponent is defeated. +Fetch KEY:Animal Trick ~ Fetch CATEGORY:Special Ability TYPE:AnimalTrick DESC:The animal goes and gets something. If you do not point out a specific item, the animal fetches a random object. +Guard KEY:Animal Trick ~ Guard CATEGORY:Special Ability TYPE:AnimalTrick DESC:The animal stays in place and prevents others from approaching. +Heel KEY:Animal Trick ~ Heel CATEGORY:Special Ability TYPE:AnimalTrick DESC:The animal follows you closely, even to places where it normally wouldn't go. +Perform KEY:Animal Trick ~ Perform CATEGORY:Special Ability TYPE:AnimalTrick DESC:The animal performs a variety of simple tricks, such as sitting up, rolling over, roaring or barking, and so on. +Seek KEY:Animal Trick ~ Seek CATEGORY:Special Ability TYPE:AnimalTrick DESC:The animal moves into an area and looks around for anything that is obviously alive or animate. +Stay KEY:Animal Trick ~ Stay CATEGORY:Special Ability TYPE:AnimalTrick DESC:The animal stays in place, waiting for you to return. It does not challenge other creatures that come by, though it still defends itself if it needs to. +Track KEY:Animal Trick ~ Track CATEGORY:Special Ability TYPE:AnimalTrick DESC:The animal tracks the scent presented to it. (This requires the animal to have the scent ability.) +Work KEY:Animal Trick ~ Work CATEGORY:Special Ability TYPE:AnimalTrick DESC:The animal pulls or pushes a medium or heavy load. ###Block: Animal Training ---------------------------------------------------------------------------------------------------------------------------------------------------------- # Ability Name Unique Key Output Name Category of Ability Type Restricted Ability Required Stat Description Ability Cost Description of the Benefits Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_racial.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_racial.lst 2010-10-29 23:51:32 UTC (rev 13617) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_racial.lst 2010-10-30 00:09:00 UTC (rev 13618) @@ -9,7 +9,7 @@ Hatred KEY:Hatred ~ Dwarf CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DwarfRacialTrait.DwarfRacialDefault.DwarfHatred PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Hatred ~ Dwarf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfHatred] DESC:Dwarves receive a +1 bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes due to special training against these hated foes. SOURCEPAGE:p.21 Hardy KEY:Hardy ~ Dwarf CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DwarfRacialTrait.DwarfRacialDefault.DwarfHardy.SaveBonus PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Hardy ~ Dwarf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfHardy] DESC:Dwarves receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities. SOURCEPAGE:p.21 ASPECT:SaveBonus|+2 vs. poison, spells, and spell-like abilities Stability KEY:Stability ~ Dwarf CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DwarfRacialTrait.DwarfRacialDefault.DwarfStability PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Stability ~ Dwarf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfStability] DESC:Dwarves receive a +4 bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground. BONUS:VAR|CMD_BullRush,CMD_Trip|4|TYPE=Racial SOURCEPAGE:p.21 -Stonecunning KEY:Stonecunning ~ Dwarf CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DwarfRacialTrait.DwarfRacialDefault.DwarfStonecunning PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Stonecunning ~ Dwarf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfStonecunning] DESC:Dwarves receive a +2 bonus on Perception skill checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, regardless of whether or not they are actively looking. BONUS:SKILL|Perception (Notice unusual stonework)|2|TYPE=Racial SOURCEPAGE:p.21 +Stonecunning KEY:Stonecunning ~ Dwarf CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DwarfRacialTrait.DwarfRacialDefault.DwarfStonecunning PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Stonecunning ~ Dwarf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfStonecunning] DESC:Dwarves receive a +%1 bonus on Perception skill checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, regardless of whether or not they are actively looking.|DwarfStoneCunningBonus BONUS:SKILL|Perception (Notice unusual stonework)|DwarfStoneCunningBonus|TYPE=Racial SOURCEPAGE:p.21 DEFINE:DwarfStoneCunningBonus|0 BONUS:VAR|DwarfStoneCunningBonus|2 Steady KEY:Steady ~ Dwarf CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DwarfRacialTrait.DwarfRacialDefault.DwarfSteady PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Steady ~ Dwarf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfSteady] DESC:Dwarves never have their speed reduced by armor or encumbrance. SOURCEPAGE:p.21 UNENCUMBEREDMOVE:HeavyLoad|HeavyArmor Weapon Familiarity KEY:Weapon Familiarity ~ Dwarf CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DwarfRacialTrait.DwarfRacialDefault.DwarfWeaponFamiliarity PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Weapon Familiarity ~ Dwarf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfWeaponFamiliarity] DESC:Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word "dwarven" in its name as a martial weapon. AUTO:WEAPONPROF|Battleaxe|Pick (Heavy)|Warhammer BONUS:WEAPONPROF=Waraxe (Dwarven)|WIELDCATEGORY|-1 CHANGEPROF:TYPE.Dwarven=Martial SOURCEPAGE:p.21 Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_abilitycategories.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_abilitycategories.lst 2010-10-29 23:51:32 UTC (rev 13617) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_abilitycategories.lst 2010-10-30 00:09:00 UTC (rev 13618) @@ -17,6 +17,7 @@ ###Block: Character Traits # Ability Category Visible Editable or Static? Change Pool? Fractional values? Category of Object Type of Object Plural description for UI Display Location ABILITYCATEGORY:Traits VISIBLE:YES EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:BasicTrait.RaceTrait.ReligionTrait.RegionTrait PLURAL:Traits DISPLAYLOCATION:Traits +ABILITYCATEGORY:Campaign Traits VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:CampaignTrait PLURAL:Campaign Traits DISPLAYLOCATION:Traits # Archetypes ABILITYCATEGORY:Archetype VISIBLE:NO EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Archetype Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_feats.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_feats.lst 2010-10-29 23:51:32 UTC (rev 13617) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_feats.lst 2010-10-30 00:09:00 UTC (rev 13618) @@ -1,4 +1,4 @@ -# CVS $Revision$ $Author$ -- Tue Jun 22 15:33:53 2010 -- reformated by prettylst.pl v1.39 (build 11455) +#CVS $Revision$ $Author$ -- Tue Jun 22 15:33:53 2010 -- reformated by prettylst.pl v1.39 (build 11455) SOURCELONG:Pathfinder Roleplaying Game Core Rulebook SOURCESHORT:PFCR SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy8255 SOURCEDATE:2009-08 # Original Entry by: Stefan Radermacher # Incorporated 05/26/2010 errata (Stefan Radermacher) @@ -133,7 +133,7 @@ Penetrating Strike TYPE:Combat PREATT:1 PREFEAT:1,Weapon Focus PREVARGTEQ:PenetratingStrikeQualify,1 DESC:Your attacks with your chosen weapon are capable of penetrating the defenses of some creatures.... [truncated message content] |
From: <ama...@us...> - 2010-11-25 03:29:42
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Revision: 13979 http://pcgen.svn.sourceforge.net/pcgen/?rev=13979&view=rev Author: amaitland Date: 2010-11-25 03:29:34 +0000 (Thu, 25 Nov 2010) Log Message: ----------- Fix all issues found by Trunk Load Modified Paths: -------------- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_archetypes.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class_prestige.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_feats.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_companions.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_feats.lst Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_archetypes.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_archetypes.lst 2010-11-25 03:05:13 UTC (rev 13978) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_archetypes.lst 2010-11-25 03:29:34 UTC (rev 13979) @@ -207,7 +207,7 @@ Extended Performance KEY:Extended Performance ~ Magician CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.BardWellVersed DESC:At 2nd level, a magician can extend the duration of bardic performance after he stops concentrating by sacrificing a spell slot as a swift action. The performance effect lingers for 1 extra round per level of the spell. Only one spell may be sacrificed per performance, and performance types that take affect after a specific number of rounds cannot be extended. This ability replaces well-versed. SOURCEPAGE:p.82 Expanded Repertoire KEY:Expanded Repertoire ~ Magician CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.BardVersatilePerformance DESC:At 2nd level and every four levels thereafter, a magician can add one spell to his spells known from the spell list of any arcane spellcasting class. The spell must be of a level he can cast. This ability replaces versatile performance. BONUS:ABILITYPOOL|Expanded Repertoire Selection|BardLvl+2/4 SOURCEPAGE:p.82 # TODO: Implement the ability to add ANY Arcane Spell to Known. We need SPELLKNOWN to take a LIST [NEWTAG-220,NEWTAG-221] -Expanded Repertoire Spells CATEGORY:Special Ability TYPE:ExpandedRepertoire.SpecialQuality MULT:YES CHOOSE:SPELLS|TYPE=Arcane[LEVELMAX=MAXCASTABLE] SOURCEPAGE:p.82 +Expanded Repertoire Spells CATEGORY:Special Ability TYPE:ExpandedRepertoire.SpecialQuality MULT:YES CHOOSE:SPELLS|SPELLTYPE=Arcane[LEVELMAX=MAXCASTABLE] SOURCEPAGE:p.82 # CODE: Requires Code to implement Arcane Bond KEY:Arcane Bond ~ Magician CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.BardLoreMaster DEFINE:FMLevel|0 DESC:At 5th level, a magician gains the arcane bond ability as a wizard. He may not choose a familiar or a weapon as a bonded item. This ability replaces lore master. BONUS:ABILITYPOOL|Arcane Bond|1 BONUS:VAR|FMLevel|BardLvl|PREABILITY:1,CATEGORY=Special Ability,Arcane Bond ~ Familiar SOURCEPAGE:p.82 Wand Mastery KEY:Wand Mastery ~ Magician CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.BardJackOfAllTrades DESC:At 10th level, when a magician uses a wand containing a spell on his spell list, he uses his Charisma bonus to set the wand's save DC. At 16th level, when using such a wand, he uses his caster level in place of the wand's caster level. This ability replaces jack of all trades. SOURCEPAGE:p.82 @@ -638,7 +638,7 @@ Critical Specialist KEY:Fighter Weapon Master ~ Critical Specialist CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.FighterWeaponTraining_Four DESC:At 17th level, the save DCs of any effects caused by a critical hit with a weapon master's chosen weapon increase by +4. This ability replaces weapon training 4. SOURCEPAGE:p.109 Unstoppable Strike KEY:Fighter Weapon Master ~ Unstoppable Strike CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.FighterArmorMastery DESC:At 19th level, a weapon master can take a standard action to make one attack with his chosen weapon as a touch attack that ignores damage reduction (or hardness, if attacking an object). This ability replaces armor mastery. SOURCEPAGE:p.109 # -Weapon Choice KEY:Weapon Choice ~ Weapon Training CATEGORY:Special Ability TYPE:WeaponMasterChosenWeapon CHOOSE:WEAPONPROFS|LIST SELECT:1 BONUS:WEAPONPROF=LIST|TOHIT,DAMAGE|1+((FighterLvl-3)/4) SOURCEPAGE:p.109 +Weapon Choice KEY:Weapon Choice ~ Weapon Training CATEGORY:Special Ability TYPE:WeaponMasterChosenWeapon MULT:YES CHOOSE:WEAPONPROFS|LIST SELECT:1 BONUS:WEAPONPROF=LIST|TOHIT,DAMAGE|1+((FighterLvl-3)/4) SOURCEPAGE:p.109 #------------------# ## MONK ## @@ -730,8 +730,8 @@ Uncanny Initiative KEY:Weapon Adept ~ Uncanny Initiative CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.MonkTimelessBody DESC:At 17th level, a weapon adept does not need to roll for initiative. He always treats his initiative roll as if it resulted in any number of his choosing (from 1 to 20). This ability replaces timeless body. SOURCEPAGE:p.115 Pure Power KEY:Weapon Adept ~ Pure Power CATEGORY:Special Ability TYPE:SpecialQuality.MonkPerfectSelf DESC:At 20th level, a weapon adept forsakes the ideals of the perfect self to become a bastion of the physical and mental virtues monks hold dear. The monk gains a +2 bonus to Strength, Dexterity, and Wisdom. This ability replaces perfect self. SOURCEPAGE:p.115 # Weapon Master Choices -Weapon Focus / Monk Weapon KEY:Weapon Focus ~ Weapon Adept CATEGORY:Special Ability TYPE:MonkWeaponChoice PREABILITY:1,CATEGORY=Special Ability,Weapon Adept ~ Way of the Weapon Master SERVESAS:FEAT|Weapon Focus CHOOSE:NUMCHOICES=1|WEAPONPROFS|TYPE=Monk BONUS:WEAPONPROF=%LIST|TOHIT|1 SOURCEPAGE:p.115 -Weapon Specialization / Monk Weapon KEY:Weapon Specialization ~ Weapon Adept CATEGORY:Special Ability TYPE:MonkWeaponChoice PREABILITY:1,CATEGORY=Special Ability,Weapon Adept ~ Way of the Weapon Master PRECLASS:1,Monk=6 SERVESAS:FEAT|Weapon Specialization CHOOSE:NUMCHOICES=1|WEAPONPROFS|TYPE=Monk BONUS:WEAPONPROF=%LIST|DAMAGE|2 SOURCEPAGE:p.115 +Weapon Focus / Monk Weapon KEY:Weapon Focus ~ Weapon Adept CATEGORY:Special Ability TYPE:MonkWeaponChoice PREABILITY:1,CATEGORY=Special Ability,Weapon Adept ~ Way of the Weapon Master SERVESAS:FEAT|Weapon Focus CHOOSE:NUMCHOICES=1|WEAPONPROFS|TYPE=Monk BONUS:WEAPONPROF=%LIST|TOHIT|1 SOURCEPAGE:p.115 MULT:YES +Weapon Specialization / Monk Weapon KEY:Weapon Specialization ~ Weapon Adept CATEGORY:Special Ability TYPE:MonkWeaponChoice PREABILITY:1,CATEGORY=Special Ability,Weapon Adept ~ Way of the Weapon Master PRECLASS:1,Monk=6 SERVESAS:FEAT|Weapon Specialization CHOOSE:NUMCHOICES=1|WEAPONPROFS|TYPE=Monk BONUS:WEAPONPROF=%LIST|DAMAGE|2 SOURCEPAGE:p.115 MULT:YES # TODO: need to add '.Monk' to Monk weapons in Weapon Prof # Zen Archer @@ -749,8 +749,8 @@ Ki Focus Bow KEY:Zen Archer ~ Ki Focus Bow CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.MonkTongueOfTheSunAndMoon DESC:At 17th level, as long as he has at least 1 point of ki in his ki pool, a zen archer may treat arrows fired from his bow as if they were ki focus weapons, allowing him to use his special ki attacks as if his arrows were unarmed attacks. This ability replaces tongue of the sun and moon. SOURCEPAGE:p.115 # Zen Archer Weapon Choice -Weapon Focus / Bow KEY:Weapon Focus ~ Zen Archer CATEGORY:Special Ability TYPE:MonkWeaponChoice PREABILITY:1,CATEGORY=Special Ability,Zen Archer ~ Way of the Bow SERVESAS:FEAT|Weapon Focus CHOOSE:NUMCHOICES=1|WEAPONPROFS|TYPE=Bow BONUS:WEAPONPROF=%LIST|TOHIT|1 SOURCEPAGE:p.115 -Weapon Specialization / Bow KEY:Weapon Specialization ~ Zen Archer CATEGORY:Special Ability TYPE:MonkWeaponChoice PREABILITY:1,CATEGORY=Special Ability,Zen Archer ~ Way of the Bow PRECLASS:1,Monk=6 SERVESAS:FEAT|Weapon Specialization CHOOSE:NUMCHOICES=1|WEAPONPROFS|TYPE=Bow BONUS:WEAPONPROF=%LIST|DAMAGE|2 SOURCEPAGE:p.115 +Weapon Focus / Bow KEY:Weapon Focus ~ Zen Archer CATEGORY:Special Ability TYPE:MonkWeaponChoice PREABILITY:1,CATEGORY=Special Ability,Zen Archer ~ Way of the Bow SERVESAS:FEAT|Weapon Focus CHOOSE:NUMCHOICES=1|WEAPONPROFS|TYPE=Bow BONUS:WEAPONPROF=%LIST|TOHIT|1 SOURCEPAGE:p.115 MULT:YES +Weapon Specialization / Bow KEY:Weapon Specialization ~ Zen Archer CATEGORY:Special Ability TYPE:MonkWeaponChoice PREABILITY:1,CATEGORY=Special Ability,Zen Archer ~ Way of the Bow PRECLASS:1,Monk=6 SERVESAS:FEAT|Weapon Specialization CHOOSE:NUMCHOICES=1|WEAPONPROFS|TYPE=Bow BONUS:WEAPONPROF=%LIST|DAMAGE|2 SOURCEPAGE:p.115 MULT:YES ###Block: Zen Archer Bonus Feats # Ability Name Unique Key Category of Ability Type Prohibited Feat Var. Min. Value Virtual Feat Source Page @@ -1180,19 +1180,19 @@ Thoughtful Reexamining KEY:Thoughtful Reexamining ~ Rogue Talent CATEGORY:Special Ability TYPE:RogueTalent.Extraordinary.SpecialQuality PREVARGTEQ:RogueLvl,10 DESC:Once per day, a rogue with this talent can reroll a Knowledge, Sense Motive, or Perception skill check to try to gain new or better information from the roll. This reroll can be made any time during the same day as the original check. SOURCEPAGE:p.132 ###Block: Rogue archetypes ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -# Ability Name Unique Key Category of Ability Type Required Class Multiple Requirements Description Multiple? Ability Cost Source Page -Acrobat KEY:Rogue Archetype ~ Acrobat CATEGORY:Archetype TYPE:Archetype.RogueArchetype.RogueTrapfinding.RogueTrapSense PRECLASS:1,Rogue=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Rogue Archetype ~ Acrobat],[!PREABILITY:1,CATEGORY=Archetype,TYPE=RogueTrapfinding,TYPE=RogueTrapSense] DESC:Agility and daring are both excellent rogue traits, and their confluence can create spectacular feats of acrobatics. Whether they are daring thieves, infiltrating assassins, or intrepid spies, proper training in acrobatics is a valuable boon for rogues. MULT:NO ABILITY:Special Ability|AUTOMATIC|Expert Acrobat ~ Acrobat|PRECLASS:1,Rogue=1 ABILITY:Special Ability|AUTOMATIC|Second Chance ~ Acrobat|PRECLASS:1,Rogue=3 COST:0 SOURCEPAGE:p.132 -Burglar KEY:Rogue Archetype ~ Burglar CATEGORY:Archetype TYPE:Archetype.RogueArchetype.RogueUncannyDodge.RogueImprovedUncannyDodge PRECLASS:1,Rogue=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Rogue Archetype ~ Burglar],[!PREABILITY:1,CATEGORY=Archetype,TYPE=RogueUncannyDodge,TYPE=RogueImprovedUncannyDodge] MULT:NO ABILITY:Special Ability|AUTOMATIC|Careful Disarm ~ Rogue|PRECLASS:1,Rogue=4 ABILITY:Special Ability|AUTOMATIC|Distraction ~ Burglar|PRECLASS:1,Rogue=8 COST:0 SOURCEPAGE:p.132 -Cutpurse KEY:Rogue Archetype ~ Cutpurse CATEGORY:Archetype TYPE:Archetype.RogueArchetype.RogueTrapfinding.RogueTrapSense PRECLASS:1,Rogue=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Rogue Archetype ~ Cutpurse],[!PREABILITY:1,CATEGORY=Archetype,TYPE=RogueTrapfinding,TYPE=RogueTrapSense] MULT:NO ABILITY:Special Ability|AUTOMATIC|Measure the Mark ~ Cutpurse|PRECLASS:1,Rogue=1 ABILITY:Special Ability|AUTOMATIC|Stab and Grab ~ Cutpurse|PRECLASS:1,Rogue=3 COST:0 SOURCEPAGE:p.132 -Investigator KEY:Rogue Archetype ~ Investigator CATEGORY:Archetype TYPE:Archetype.RogueArchetype.RogueTrapfinding PRECLASS:1,Rogue=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Rogue Archetype ~ Investigator],[!PREABILITY:1,CATEGORY=Archetype,TYPE=RogueTrapfinding] MULT:NO ABILITY:Special Ability|AUTOMATIC|Follow Up ~ Investigator|PRECLASS:1,Rogue=1 COST:0 SOURCEPAGE:p.133 -Poisoner KEY:Rogue Archetype ~ Poisoner CATEGORY:Archetype TYPE:Archetype.RogueArchetype.RogueTrapfinding.RogueTrapSense PRECLASS:1,Rogue=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Rogue Archetype ~ Poisoner],[!PREABILITY:1,CATEGORY=Archetype,TYPE=RogueTrapfinding,TYPE=RogueTrapSense] MULT:NO ABILITY:Special Ability|AUTOMATIC|Poison Use ~ Rogue|PRECLASS:1,Rogue=1 ABILITY:Special Ability|AUTOMATIC|Master Poisoner ~ Poisoner|PRECLASS:1,Rogue=3 COST:0 SOURCEPAGE:p.134 -Rake KEY:Rogue Archetype ~ Rake CATEGORY:Archetype TYPE:Archetype.RogueArchetype.RogueTrapfinding.RogueTrapSense PRECLASS:1,Rogue=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Rogue Archetype ~ Rake],[!PREABILITY:1,CATEGORY=Archetype,TYPE=RogueTrapfinding,TYPE=RogueTrapSense] MULT:NO ABILITY:Special Ability|AUTOMATIC|Bravado's Blade ~ Rake|PRECLASS:1,Rogue=1 ABILITY:Special Ability|AUTOMATIC|Rake's Smile ~ Rake|PRECLASS:1,Rogue=3 COST:0 SOURCEPAGE:p.134 -Scout KEY:Rogue Archetype ~ Scout CATEGORY:Archetype TYPE:Archetype.RogueArchetype.RogueUncannyDodge.RogueImprovedUncannyDodge PRECLASS:1,Rogue=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Rogue Archetype ~ Scout],[!PREABILITY:1,CATEGORY=Archetype,TYPE=RogueUncannyDodge,TYPE=RogueImprovedUncannyDodge] DESC:Not all rogues live in the city. Scouts frequently roam the wilderness, often banding together as bandits, but sometimes serving as guides, as trailblazers, or as companions to a ranger or barbarian warrior. More comfortable with sneaking and hiding outdoors, the scout is still effective in the city and the dungeon. MULT:NO ABILITY:Special Ability|AUTOMATIC|Scout's Charge ~ Scout|PRECLASS:1,Rogue=4 ABILITY:Special Ability|AUTOMATIC|Skirmisher ~ Scout|PRECLASS:1,Rogue=8 COST:0 SOURCEPAGE:p.134 -Sniper KEY:Rogue Archetype ~ Sniper CATEGORY:Archetype TYPE:Archetype.RogueArchetype.RogueTrapfinding.RogueTrapSense PRECLASS:1,Rogue=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Rogue Archetype ~ Sniper],[!PREABILITY:1,CATEGORY=Archetype,TYPE=RogueTrapfinding,TYPE=RogueTrapSense] MULT:NO ABILITY:Special Ability|AUTOMATIC|Accuracy ~ Sniper|PRECLASS:1,Rogue=1 ABILITY:Special Ability|AUTOMATIC|Deadly Range ~ Sniper|PRECLASS:1,Rogue=3 COST:0 SOURCEPAGE:p.134 -Spy KEY:Rogue Archetype ~ Spy CATEGORY:Archetype TYPE:Archetype.RogueArchetype.RogueTrapfinding.RogueTrapSense PRECLASS:1,Rogue=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Rogue Archetype ~ Spy],[!PREABILITY:1,CATEGORY=Archetype,TYPE=RogueTrapfinding,TYPE=RogueTrapSense] MULT:NO ABILITY:Special Ability|AUTOMATIC|Skilled Liar ~ Spy|PRECLASS:1,Rogue=1 ABILITY:Special Ability|AUTOMATIC|Poison Use ~ Rogue|PRECLASS:1,Rogue=3 COST:0 SOURCEPAGE:p.135 -Swashbuckler KEY:Rogue Archetype ~ Swashbuckler CATEGORY:Archetype TYPE:Archetype.RogueArchetype.RogueTrapfinding.RogueTrapSense PRECLASS:1,Rogue=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Rogue Archetype ~ Swashbuckler],[!PREABILITY:1,CATEGORY=Archetype,TYPE=RogueTrapfinding,TYPE=RogueTrapSense] DESC:A paragon of mobile swordplay, the swashbuckler is a rogue who focuses almost exclusively on honing her skill at arms and perfecting daring acrobatic moves and elaborate flourishes that border on performance. MULT:NO ABILITY:Special Ability|AUTOMATIC|Martial Training ~ Swashbuckler|PRECLASS:1,Rogue=1 ABILITY:Special Ability|AUTOMATIC|Daring ~ Swashbuckler|PRECLASS:1,Rogue=3 COST:0 SOURCEPAGE:p.135 -Thug KEY:Rogue Archetype ~ Thug CATEGORY:Archetype TYPE:Archetype.RogueArchetype.RogueTrapfinding.RogueTrapSense PRECLASS:1,Rogue=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Rogue Archetype ~ Thug],[!PREABILITY:1,CATEGORY=Archetype,TYPE=RogueTrapfinding,TYPE=RogueTrapSense] MULT:NO ABILITY:Special Ability|AUTOMATIC|Frightening ~ Thug|PRECLASS:1,Rogue=1 ABILITY:Special Ability|AUTOMATIC|Brutal Beating ~ Thug|PRECLASS:1,Rogue=3 COST:0 SOURCEPAGE:p.135 -Trapsmith KEY:Rogue Archetype ~ Trapsmith CATEGORY:Archetype TYPE:Archetype.RogueArchetype.RogueUncannyDodge.RogueImprovedUncannyDodge PRECLASS:1,Rogue=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Rogue Archetype ~ Trapsmith],[!PREABILITY:1,CATEGORY=Archetype,TYPE=RogueUncannyDodge,TYPE=RogueImprovedUncannyDodge] MULT:NO ABILITY:Special Ability|AUTOMATIC|Careful Disarm ~ Rogue|PRECLASS:1,Rogue=4 ABILITY:Special Ability|AUTOMATIC|Trap Master ~ Trapsmith|PRECLASS:1,Rogue=8 COST:0 SOURCEPAGE:p.135 +# Ability Name Unique Key Category of Ability Type Required Class Multiple Requirements Description Ability Cost Source Page +Acrobat KEY:Rogue Archetype ~ Acrobat CATEGORY:Archetype TYPE:Archetype.RogueArchetype.RogueTrapfinding.RogueTrapSense PRECLASS:1,Rogue=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Rogue Archetype ~ Acrobat],[!PREABILITY:1,CATEGORY=Archetype,TYPE=RogueTrapfinding,TYPE=RogueTrapSense] DESC:Agility and daring are both excellent rogue traits, and their confluence can create spectacular feats of acrobatics. Whether they are daring thieves, infiltrating assassins, or intrepid spies, proper training in acrobatics is a valuable boon for rogues. ABILITY:Special Ability|AUTOMATIC|Expert Acrobat ~ Acrobat|PRECLASS:1,Rogue=1 ABILITY:Special Ability|AUTOMATIC|Second Chance ~ Acrobat|PRECLASS:1,Rogue=3 COST:0 SOURCEPAGE:p.132 +Burglar KEY:Rogue Archetype ~ Burglar CATEGORY:Archetype TYPE:Archetype.RogueArchetype.RogueUncannyDodge.RogueImprovedUncannyDodge PRECLASS:1,Rogue=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Rogue Archetype ~ Burglar],[!PREABILITY:1,CATEGORY=Archetype,TYPE=RogueUncannyDodge,TYPE=RogueImprovedUncannyDodge] ABILITY:Special Ability|AUTOMATIC|Careful Disarm ~ Rogue|PRECLASS:1,Rogue=4 ABILITY:Special Ability|AUTOMATIC|Distraction ~ Burglar|PRECLASS:1,Rogue=8 COST:0 SOURCEPAGE:p.132 +Cutpurse KEY:Rogue Archetype ~ Cutpurse CATEGORY:Archetype TYPE:Archetype.RogueArchetype.RogueTrapfinding.RogueTrapSense PRECLASS:1,Rogue=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Rogue Archetype ~ Cutpurse],[!PREABILITY:1,CATEGORY=Archetype,TYPE=RogueTrapfinding,TYPE=RogueTrapSense] ABILITY:Special Ability|AUTOMATIC|Measure the Mark ~ Cutpurse|PRECLASS:1,Rogue=1 ABILITY:Special Ability|AUTOMATIC|Stab and Grab ~ Cutpurse|PRECLASS:1,Rogue=3 COST:0 SOURCEPAGE:p.132 +Investigator KEY:Rogue Archetype ~ Investigator CATEGORY:Archetype TYPE:Archetype.RogueArchetype.RogueTrapfinding PRECLASS:1,Rogue=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Rogue Archetype ~ Investigator],[!PREABILITY:1,CATEGORY=Archetype,TYPE=RogueTrapfinding] ABILITY:Special Ability|AUTOMATIC|Follow Up ~ Investigator|PRECLASS:1,Rogue=1 COST:0 SOURCEPAGE:p.133 +Poisoner KEY:Rogue Archetype ~ Poisoner CATEGORY:Archetype TYPE:Archetype.RogueArchetype.RogueTrapfinding.RogueTrapSense PRECLASS:1,Rogue=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Rogue Archetype ~ Poisoner],[!PREABILITY:1,CATEGORY=Archetype,TYPE=RogueTrapfinding,TYPE=RogueTrapSense] ABILITY:Special Ability|AUTOMATIC|Poison Use ~ Rogue|PRECLASS:1,Rogue=1 ABILITY:Special Ability|AUTOMATIC|Master Poisoner ~ Poisoner|PRECLASS:1,Rogue=3 COST:0 SOURCEPAGE:p.134 +Rake KEY:Rogue Archetype ~ Rake CATEGORY:Archetype TYPE:Archetype.RogueArchetype.RogueTrapfinding.RogueTrapSense PRECLASS:1,Rogue=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Rogue Archetype ~ Rake],[!PREABILITY:1,CATEGORY=Archetype,TYPE=RogueTrapfinding,TYPE=RogueTrapSense] ABILITY:Special Ability|AUTOMATIC|Bravado's Blade ~ Rake|PRECLASS:1,Rogue=1 ABILITY:Special Ability|AUTOMATIC|Rake's Smile ~ Rake|PRECLASS:1,Rogue=3 COST:0 SOURCEPAGE:p.134 +Scout KEY:Rogue Archetype ~ Scout CATEGORY:Archetype TYPE:Archetype.RogueArchetype.RogueUncannyDodge.RogueImprovedUncannyDodge PRECLASS:1,Rogue=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Rogue Archetype ~ Scout],[!PREABILITY:1,CATEGORY=Archetype,TYPE=RogueUncannyDodge,TYPE=RogueImprovedUncannyDodge] DESC:Not all rogues live in the city. Scouts frequently roam the wilderness, often banding together as bandits, but sometimes serving as guides, as trailblazers, or as companions to a ranger or barbarian warrior. More comfortable with sneaking and hiding outdoors, the scout is still effective in the city and the dungeon. ABILITY:Special Ability|AUTOMATIC|Scout's Charge ~ Scout|PRECLASS:1,Rogue=4 ABILITY:Special Ability|AUTOMATIC|Skirmisher ~ Scout|PRECLASS:1,Rogue=8 COST:0 SOURCEPAGE:p.134 +Sniper KEY:Rogue Archetype ~ Sniper CATEGORY:Archetype TYPE:Archetype.RogueArchetype.RogueTrapfinding.RogueTrapSense PRECLASS:1,Rogue=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Rogue Archetype ~ Sniper],[!PREABILITY:1,CATEGORY=Archetype,TYPE=RogueTrapfinding,TYPE=RogueTrapSense] ABILITY:Special Ability|AUTOMATIC|Accuracy ~ Sniper|PRECLASS:1,Rogue=1 ABILITY:Special Ability|AUTOMATIC|Deadly Range ~ Sniper|PRECLASS:1,Rogue=3 COST:0 SOURCEPAGE:p.134 +Spy KEY:Rogue Archetype ~ Spy CATEGORY:Archetype TYPE:Archetype.RogueArchetype.RogueTrapfinding.RogueTrapSense PRECLASS:1,Rogue=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Rogue Archetype ~ Spy],[!PREABILITY:1,CATEGORY=Archetype,TYPE=RogueTrapfinding,TYPE=RogueTrapSense] ABILITY:Special Ability|AUTOMATIC|Skilled Liar ~ Spy|PRECLASS:1,Rogue=1 ABILITY:Special Ability|AUTOMATIC|Poison Use ~ Rogue|PRECLASS:1,Rogue=3 COST:0 SOURCEPAGE:p.135 +Swashbuckler KEY:Rogue Archetype ~ Swashbuckler CATEGORY:Archetype TYPE:Archetype.RogueArchetype.RogueTrapfinding.RogueTrapSense PRECLASS:1,Rogue=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Rogue Archetype ~ Swashbuckler],[!PREABILITY:1,CATEGORY=Archetype,TYPE=RogueTrapfinding,TYPE=RogueTrapSense] DESC:A paragon of mobile swordplay, the swashbuckler is a rogue who focuses almost exclusively on honing her skill at arms and perfecting daring acrobatic moves and elaborate flourishes that border on performance. ABILITY:Special Ability|AUTOMATIC|Martial Training ~ Swashbuckler|PRECLASS:1,Rogue=1 ABILITY:Special Ability|AUTOMATIC|Daring ~ Swashbuckler|PRECLASS:1,Rogue=3 COST:0 SOURCEPAGE:p.135 +Thug KEY:Rogue Archetype ~ Thug CATEGORY:Archetype TYPE:Archetype.RogueArchetype.RogueTrapfinding.RogueTrapSense PRECLASS:1,Rogue=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Rogue Archetype ~ Thug],[!PREABILITY:1,CATEGORY=Archetype,TYPE=RogueTrapfinding,TYPE=RogueTrapSense] ABILITY:Special Ability|AUTOMATIC|Frightening ~ Thug|PRECLASS:1,Rogue=1 ABILITY:Special Ability|AUTOMATIC|Brutal Beating ~ Thug|PRECLASS:1,Rogue=3 COST:0 SOURCEPAGE:p.135 +Trapsmith KEY:Rogue Archetype ~ Trapsmith CATEGORY:Archetype TYPE:Archetype.RogueArchetype.RogueUncannyDodge.RogueImprovedUncannyDodge PRECLASS:1,Rogue=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Rogue Archetype ~ Trapsmith],[!PREABILITY:1,CATEGORY=Archetype,TYPE=RogueUncannyDodge,TYPE=RogueImprovedUncannyDodge] ABILITY:Special Ability|AUTOMATIC|Careful Disarm ~ Rogue|PRECLASS:1,Rogue=4 ABILITY:Special Ability|AUTOMATIC|Trap Master ~ Trapsmith|PRECLASS:1,Rogue=8 COST:0 SOURCEPAGE:p.135 ###Block: Rogue Archetypes abilities # Acrobat Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst 2010-11-25 03:05:13 UTC (rev 13978) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst 2010-11-25 03:29:34 UTC (rev 13979) @@ -549,8 +549,8 @@ Stunned KEY:Stunned ~ Cruelty CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.Cruelty.LayOnHands PREVARGTEQ:AntipaladinLVL,12 DESC:Whenever you use Touch of Corruption to deal damage to one target, the target is also stunned for %1 rounds.|CrueltyLVL/4 SOURCEPAGE:p.121 ###Block: Favored Classes -# Ability Name Category of Ability Type Visible Stackable? Multiple? Bonus to Ability Pool -Antipaladin CATEGORY:Special Ability TYPE:FavoredClass VISIBLE:DISPLAY STACK:NO MULT:NO BONUS:ABILITYPOOL|Favored Class Bonus|var("CL=Antipaladin") +# Ability Name Category of Ability Type Visible Bonus to Ability Pool +Antipaladin CATEGORY:Special Ability TYPE:FavoredClass VISIBLE:DISPLAY BONUS:ABILITYPOOL|Favored Class Bonus|var("CL=Antipaladin") ## ## Block: Base Core Class Modifications Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class_prestige.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class_prestige.lst 2010-11-25 03:05:13 UTC (rev 13978) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class_prestige.lst 2010-11-25 03:29:34 UTC (rev 13979) @@ -55,13 +55,13 @@ # Horizon Walker Favored Terrain CATEGORY:Special Ability TYPE:Internal VISIBLE:NO DEFINE:HorizonWalkerFavoredTerrainLVL|0 ABILITY:Special Ability|AUTOMATIC|Common Favored Terrain BONUS:VAR|FavoredTerrainPool|(2*(HorizonWalkerFavoredTerrainLVL+1))/3 # -Favored Terrain (Plane, aligned) KEY:FavoredTerrainPlaneAligned CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.FavoredTerrain DEFINE:FavoredTerrainAlignedPlane|FavoredTerrainBase DESC:You gain a +%1 bonus on Knowledge (Geography), Perception, Stealth, and Survival checks, Initiative checks and cannot be tracked on any one chosen aligned Plane|FavoredTerrainAlignedPlane MULT:NO SOURCEPAGE:p.65 ASPECT:Ability Benefit|+%1|FavoredTerrainAlignedPlane BENEFIT:You gain a +%1 bonus on Knowledge (Geography), Perception, Stealth, and Survival checks when using these skills on any one chosen aligned Plane. Likewise, you get a +%1 bonus on initiative checks when on this plane. If you desire, you leave no trail on this plane and cannot be tracked.|FavoredTerrainAlinedPlane -Favored Terrain (Plane, Astral) KEY:FavoredTerrainPlaneAstral CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.FavoredTerrain DEFINE:FavoredTerrainAstralPlane|FavoredTerrainBase DESC:You gain a +%1 bonus on Knowledge (Geography), Perception, Stealth, and Survival checks, Initiative checks and cannot be tracked on the Astral Plane|FavoredTerrainAstralPlane MULT:NO SOURCEPAGE:p.65 ASPECT:Ability Benefit|+%1|FavoredTerrainAstralPlane BENEFIT:You gain a +%1 bonus on Knowledge (Geography), Perception, Stealth, and Survival checks when using these skills on the Astral Plane. Likewise, you get a +%1 bonus on initiative checks when on this plane. If you desire, you leave no trail on this plane and cannot be tracked.|FavoredTerrainAstralPlane -Favored Terrain (Plane, Ethereal) KEY:FavoredTerrainPlaneEthereal CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.FavoredTerrain DEFINE:FavoredTerrainEtherealPlane|FavoredTerrainBase DESC:You gain a +%1 bonus on Knowledge (Geography), Perception, Stealth, and Survival checks, Initiative checks and cannot be tracked on the Ethereal Plane|FavoredTerrainEtherealPlane MULT:NO SOURCEPAGE:p.65 ASPECT:Ability Benefit|+%1|FavoredTerrainEtherealPlane BENEFIT:You gain a +%1 bonus on Knowledge (Geography), Perception, Stealth, and Survival checks when using these skills on the Ethereal Plane. Likewise, you get a +%1 bonus on initiative checks when on this plane. If you desire, you leave no trail on this plane and cannot be tracked.|FavoredTerrainEtherealPlane -Favored Terrain (Plane of Air) KEY:FavoredTerrainPlaneAir CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.FavoredTerrain DEFINE:FavoredTerrainAirPlane|FavoredTerrainBase DESC:You gain a +%1 bonus on Knowledge (Geography), Perception, Stealth, and Survival checks, Initiative checks and cannot be tracked on the Plane of Air|FavoredTerrainAirPlane MULT:NO SOURCEPAGE:p.65 ASPECT:Ability Benefit|+%1|FavoredTerrainAirPlane BENEFIT:You gain a +%1 bonus on Knowledge (Geography), Perception, Stealth, and Survival checks when using these skills on the Plane of Air. Likewise, you get a +%1 bonus on initiative checks when on this plane. If you desire, you leave no trail on this plane and cannot be tracked.|FavoredTerrainAirPlane -Favored Terrain (Plane of Earth) KEY:FavoredTerrainPlaneEarth CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.FavoredTerrain DEFINE:FavoredTerrainEarthPlane|FavoredTerrainBase DESC:You gain a +%1 bonus on Knowledge (Geography), Perception, Stealth, and Survival checks, Initiative checks and cannot be tracked on the Plane of Earth|FavoredTerrainEarthPlane MULT:NO SOURCEPAGE:p.65 ASPECT:Ability Benefit|+%1|FavoredTerrainEarthPlane BENEFIT:You gain a +%1 bonus on Knowledge (Geography), Perception, Stealth, and Survival checks when using these skills on the Plane of Earth. Likewise, you get a +%1 bonus on initiative checks when on this plane. If you desire, you leave no trail on this plane and cannot be tracked.|FavoredTerrainEarthPlane -Favored Terrain (Plane of Fire) KEY:FavoredTerrainPlaneFire CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.FavoredTerrain DEFINE:FavoredTerrainFirePlane|FavoredTerrainBase DESC:You gain a +%1 bonus on Knowledge (Geography), Perception, Stealth, and Survival checks, Initiative checks and cannot be tracked on the Plane of Fire|FavoredTerrainFirePlane MULT:NO SOURCEPAGE:p.65 ASPECT:Ability Benefit|+%1|FavoredTerrainFirePlane BENEFIT:You gain a +%1 bonus on Knowledge (Geography), Perception, Stealth, and Survival checks when using these skills on the Plane of Fire. Likewise, you get a +%1 bonus on initiative checks when on this plane. If you desire, you leave no trail on this plane and cannot be tracked.|FavoredTerrainFirePlane -Favored Terrain (Plane of Water) KEY:FavoredTerrainPlaneWater CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.FavoredTerrain DEFINE:FavoredTerrainWaterPlane|FavoredTerrainBase DESC:You gain a +%1 bonus on Knowledge (Geography), Perception, Stealth, and Survival checks, Initiative checks and cannot be tracked on the Plane of Water|FavoredTerrainWaterPlane MULT:NO SOURCEPAGE:p.65 ASPECT:Ability Benefit|+%1|FavoredTerrainWaterPlane BENEFIT:You gain a +%1 bonus on Knowledge (Geography), Perception, Stealth, and Survival checks when using these skills on the Plane of Water. Likewise, you get a +%1 bonus on initiative checks when on this plane. If you desire, you leave no trail on this plane and cannot be tracked.|FavoredTerrainWaterPlane +Favored Terrain (Plane, aligned) KEY:FavoredTerrainPlaneAligned CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.FavoredTerrain DEFINE:FavoredTerrainAlignedPlane|FavoredTerrainBase DESC:You gain a +%1 bonus on Knowledge (Geography), Perception, Stealth, and Survival checks, Initiative checks and cannot be tracked on any one chosen aligned Plane|FavoredTerrainAlignedPlane SOURCEPAGE:p.65 ASPECT:Ability Benefit|+%1|FavoredTerrainAlignedPlane BENEFIT:You gain a +%1 bonus on Knowledge (Geography), Perception, Stealth, and Survival checks when using these skills on any one chosen aligned Plane. Likewise, you get a +%1 bonus on initiative checks when on this plane. If you desire, you leave no trail on this plane and cannot be tracked.|FavoredTerrainAlinedPlane +Favored Terrain (Plane, Astral) KEY:FavoredTerrainPlaneAstral CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.FavoredTerrain DEFINE:FavoredTerrainAstralPlane|FavoredTerrainBase DESC:You gain a +%1 bonus on Knowledge (Geography), Perception, Stealth, and Survival checks, Initiative checks and cannot be tracked on the Astral Plane|FavoredTerrainAstralPlane SOURCEPAGE:p.65 ASPECT:Ability Benefit|+%1|FavoredTerrainAstralPlane BENEFIT:You gain a +%1 bonus on Knowledge (Geography), Perception, Stealth, and Survival checks when using these skills on the Astral Plane. Likewise, you get a +%1 bonus on initiative checks when on this plane. If you desire, you leave no trail on this plane and cannot be tracked.|FavoredTerrainAstralPlane +Favored Terrain (Plane, Ethereal) KEY:FavoredTerrainPlaneEthereal CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.FavoredTerrain DEFINE:FavoredTerrainEtherealPlane|FavoredTerrainBase DESC:You gain a +%1 bonus on Knowledge (Geography), Perception, Stealth, and Survival checks, Initiative checks and cannot be tracked on the Ethereal Plane|FavoredTerrainEtherealPlane SOURCEPAGE:p.65 ASPECT:Ability Benefit|+%1|FavoredTerrainEtherealPlane BENEFIT:You gain a +%1 bonus on Knowledge (Geography), Perception, Stealth, and Survival checks when using these skills on the Ethereal Plane. Likewise, you get a +%1 bonus on initiative checks when on this plane. If you desire, you leave no trail on this plane and cannot be tracked.|FavoredTerrainEtherealPlane +Favored Terrain (Plane of Air) KEY:FavoredTerrainPlaneAir CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.FavoredTerrain DEFINE:FavoredTerrainAirPlane|FavoredTerrainBase DESC:You gain a +%1 bonus on Knowledge (Geography), Perception, Stealth, and Survival checks, Initiative checks and cannot be tracked on the Plane of Air|FavoredTerrainAirPlane SOURCEPAGE:p.65 ASPECT:Ability Benefit|+%1|FavoredTerrainAirPlane BENEFIT:You gain a +%1 bonus on Knowledge (Geography), Perception, Stealth, and Survival checks when using these skills on the Plane of Air. Likewise, you get a +%1 bonus on initiative checks when on this plane. If you desire, you leave no trail on this plane and cannot be tracked.|FavoredTerrainAirPlane +Favored Terrain (Plane of Earth) KEY:FavoredTerrainPlaneEarth CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.FavoredTerrain DEFINE:FavoredTerrainEarthPlane|FavoredTerrainBase DESC:You gain a +%1 bonus on Knowledge (Geography), Perception, Stealth, and Survival checks, Initiative checks and cannot be tracked on the Plane of Earth|FavoredTerrainEarthPlane SOURCEPAGE:p.65 ASPECT:Ability Benefit|+%1|FavoredTerrainEarthPlane BENEFIT:You gain a +%1 bonus on Knowledge (Geography), Perception, Stealth, and Survival checks when using these skills on the Plane of Earth. Likewise, you get a +%1 bonus on initiative checks when on this plane. If you desire, you leave no trail on this plane and cannot be tracked.|FavoredTerrainEarthPlane +Favored Terrain (Plane of Fire) KEY:FavoredTerrainPlaneFire CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.FavoredTerrain DEFINE:FavoredTerrainFirePlane|FavoredTerrainBase DESC:You gain a +%1 bonus on Knowledge (Geography), Perception, Stealth, and Survival checks, Initiative checks and cannot be tracked on the Plane of Fire|FavoredTerrainFirePlane SOURCEPAGE:p.65 ASPECT:Ability Benefit|+%1|FavoredTerrainFirePlane BENEFIT:You gain a +%1 bonus on Knowledge (Geography), Perception, Stealth, and Survival checks when using these skills on the Plane of Fire. Likewise, you get a +%1 bonus on initiative checks when on this plane. If you desire, you leave no trail on this plane and cannot be tracked.|FavoredTerrainFirePlane +Favored Terrain (Plane of Water) KEY:FavoredTerrainPlaneWater CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.FavoredTerrain DEFINE:FavoredTerrainWaterPlane|FavoredTerrainBase DESC:You gain a +%1 bonus on Knowledge (Geography), Perception, Stealth, and Survival checks, Initiative checks and cannot be tracked on the Plane of Water|FavoredTerrainWaterPlane SOURCEPAGE:p.65 ASPECT:Ability Benefit|+%1|FavoredTerrainWaterPlane BENEFIT:You gain a +%1 bonus on Knowledge (Geography), Perception, Stealth, and Survival checks when using these skills on the Plane of Water. Likewise, you get a +%1 bonus on initiative checks when on this plane. If you desire, you leave no trail on this plane and cannot be tracked.|FavoredTerrainWaterPlane # Horizon Walker Terrain Mastery CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary BENEFIT:At 2nd level, a horizon walker selects a favored terrain to master. When within this terrain the horizon walker may, as a move action, grant a +2 bonus on Climb, Stealth, Perception and Survival checks made by all allies within 30 feet who can see and hear him. The character masters one additional terrain at 4th, 6th, and 8th levels. Mastery of each terrain has additional benefits, outlined below; these benefits apply to the horizon walker at all times whether or not he is in the relevant terrain. # Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_feats.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_feats.lst 2010-11-25 03:05:13 UTC (rev 13978) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_feats.lst 2010-11-25 03:29:34 UTC (rev 13979) @@ -26,7 +26,7 @@ Cooperative Crafting TYPE:General PREFEAT:1,TYPE.ItemCreation PRESKILL:1,TYPE.Craft=1 DESC:Your assistance makes item crafting far more efficient. SOURCEPAGE:p.156 BENEFIT:You can assist another character in crafting mundane and magical items. You must both possess the relevant Craft skill or item creation feat, but either one of you can fulfill any other prerequisites for crafting the item. You provide a +2 circumstance bonus on any Craft or Spellcraft checks related to making an item, and your assistance doubles the gp value of items that can be crafted each day. Coordinated Defense TYPE:Combat.Teamwork DESC:You are adept at working with allies to avoid being tripped, grappled, and subjected to other maneuvers. SOURCEPAGE:p.156 BENEFIT:Whenever you are adjacent to an ally who also has this feat, you receive a +2 competence bonus to your Combat Maneuver Defense. This bonus increases to +4 if the creature attempting the maneuver is larger than both you and your ally. Coordinated Maneuvers TYPE:Combat.Teamwork DESC:You are skilled at working with your allies to perform dangerous combat maneuvers. SOURCEPAGE:p.156 BENEFIT:Whenever you are adjacent to an ally who also has this feat, you receive a +2 competence bonus on all combat maneuver checks. This bonus increases to +4 when attempting to break free from a grapple. -Cosmopolitan TYPE:General DESC:Living in large exotic cities has put you in touch with many diverse civilizations, cultures, and races. STACK:NO MULT:NO CHOOSE:NUMCHOICES=2|SKILLSNAMED|TYPE.Intelligence|TYPE.Wisdom|TYPE.Charisma SELECT:2 CSKILL:LIST SOURCEPAGE:p.156 BENEFIT:You gain two languages of your choice. In addition, choose two Intelligence, Wisdom, or Charisma based skills. Those skills always count as class skills for you. BONUS:LANGUAGES|NUMBER|2 +Cosmopolitan TYPE:General DESC:Living in large exotic cities has put you in touch with many diverse civilizations, cultures, and races. STACK:NO MULT:YES CHOOSE:NUMCHOICES=2|SKILLSNAMED|TYPE.Intelligence|TYPE.Wisdom|TYPE.Charisma SELECT:2 CSKILL:LIST SOURCEPAGE:p.156 BENEFIT:You gain two languages of your choice. In addition, choose two Intelligence, Wisdom, or Charisma based skills. Those skills always count as class skills for you. BONUS:LANGUAGES|NUMBER|2 Covering Defense TYPE:Combat PREATT:6 PREFEAT:1,Shield Focus DESC:You are skilled at protecting yourself and your allies with your shield. SOURCEPAGE:p.156 BENEFIT:When you use the total defense action while using a light, heavy, or tower shield, you can provide a cover bonus to AC against all attacks to an adjacent ally your size or smaller. This cover bonus is equal to your shield's shield bonus and lasts until the beginning of your next turn. Your shield does not provide a cover bonus to Reflex saves. Crippling Critical TYPE:Combat PREATT:13 PREFEAT:1,Critical Focus DESC:You are able to maim a target and hinder its movement. SOURCEPAGE:p.157 BENEFIT:Whenever you score a critical hit against an opponent, its speed is halved for 1 minute. A successful Fortitude save reduces this duration to 1d4 rounds. The DC of this save is equal to 10 + your base attack bonus. Against creatures with multiple types of movement, you must choose which movement type to affect. A flying creature hit by this attack must make a DC 10 Fly check to remain airborne, and has its maneuverability reduced by one step. Crossbow Mastery TYPE:Combat PREFEAT:1,Point-Blank Shot,Rapid Reload,Rapid Shot PRESTAT:1,DEX=15 DESC:You can load crossbows with blinding speed and even fire them in melee with little fear of reprisal. SOURCEPAGE:p.157 BENEFIT:The time required for you to reload any type of crossbow is reduced to a free action, regardless of the type of crossbow used. You can fire a crossbow as many times in a full attack action as you could attack if you were using a bow. Reloading a crossbow for the type of crossbow you chose when you took Rapid Reload no longer provokes attacks of opportunity. Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_companions.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_companions.lst 2010-11-25 03:05:13 UTC (rev 13978) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_companions.lst 2010-11-25 03:29:34 UTC (rev 13979) @@ -4,13 +4,13 @@ # Original Entry by: Stefan Radermacher & Andrew Maitland ###Block: Animal Companion Abilities -# Ability Name Category of Ability Type Define Description Bonus to Ability Pool Source Page Aspects Description of the Benefits -Bonus Tricks CATEGORY:Special Ability TYPE:SpecialQuality DEFINE:BonusTricks|0 DESC:%1|BonusTricks BONUS:ABILITYPOOL|Animal Trick|var("BonusTricks") SOURCEPAGE:p.52 ASPECT:Ability Benefit|%1|BonusTricks -Link CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:A master can handle her animal companion as a free action, or push it as a move action. SOURCEPAGE:p.52 BENEFIT:A master can handle her animal companion as a free action, or push it as a move action, even if she doesn't have any ranks in the Handle Animal skill. The master gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion. -Share Spells CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:The master may cast a spell with a target of "You" on her animal companion instead of on herself. SOURCEPAGE:p.52 BENEFIT:The master may cast a spell with a target of "You" on her animal companion (as a spell with a range of touch) instead of on herself. A master may cast spells on her animal companion even if the spells normally do not affect creatures of the companion's type (animal). Spells cast in this way must come from a class that grants an animal companion. This ability does not allow the animal to share abilities that are not spells, even if they function like spells. -Ability Score Increase CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:The animal companion adds +1 to one of its ability scores. SOURCEPAGE:p.53 -Devotion CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:An animal companion gains a +4 morale bonus on Will saves against enchantment spells and effects. SOURCEPAGE:p.53 -Multiattack CATEGORY:Special Ability TYPE:SpecialQuality DESC:An animal companion gains Multiattack as a bonus feat if it has three or more natural attacks and does not already have that feat. SOURCEPAGE:p.53 BENEFIT:An animal companion gains Multiattack as a bonus feat if it has three or more natural attacks and does not already have that feat. If it does not have the requisite three or more natural attacks, the animal companion instead gains a second attack with one of its natural weapons, albeit at a -5 penalty. +# Ability Name Category of Ability Type Define Description Bonus to Ability Pool Source Page Aspects Description of the Benefits +Bonus Tricks CATEGORY:Special Ability TYPE:SpecialQuality DEFINE:BonusTricks|0 DESC:%1|BonusTricks BONUS:ABILITYPOOL|Animal Trick|var("BonusTricks") SOURCEPAGE:p.52 ASPECT:Ability Benefit|%1|BonusTricks +Link CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:A master can handle her animal companion as a free action, or push it as a move action. SOURCEPAGE:p.52 BENEFIT:A master can handle her animal companion as a free action, or push it as a move action, even if she doesn't have any ranks in the Handle Animal skill. The master gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion. +Share Spells CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:The master may cast a spell with a target of "You" on her animal companion instead of on herself. SOURCEPAGE:p.52 BENEFIT:The master may cast a spell with a target of "You" on her animal companion (as a spell with a range of touch) instead of on herself. A master may cast spells on her animal companion even if the spells normally do not affect creatures of the companion's type (animal). Spells cast in this way must come from a class that grants an animal companion. This ability does not allow the animal to share abilities that are not spells, even if they function like spells. +Ability Score Increase CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:The animal companion adds +1 to one of its ability scores. SOURCEPAGE:p.53 +Devotion CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:An animal companion gains a +4 morale bonus on Will saves against enchantment spells and effects. SOURCEPAGE:p.53 +Multiattack KEY:Multiattack ~ Companion CATEGORY:Special Ability TYPE:SpecialQuality DESC:An animal companion gains Multiattack as a bonus feat if it has three or more natural attacks and does not already have that feat. SOURCEPAGE:p.53 BENEFIT:An animal companion gains Multiattack as a bonus feat if it has three or more natural attacks and does not already have that feat. If it does not have the requisite three or more natural attacks, the animal companion instead gains a second attack with one of its natural weapons, albeit at a -5 penalty. ###Block: Familiar Abilities # Ability Name Unique Key Category of Ability Type Description Source Page Description of the Benefits Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_feats.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_feats.lst 2010-11-25 03:05:13 UTC (rev 13978) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_feats.lst 2010-11-25 03:29:34 UTC (rev 13979) @@ -196,8 +196,8 @@ Widen Spell TYPE:Metamagic DESC:You can cast your spells so that they occupy a larger space. ADDSPELLLEVEL:3 SOURCEPAGE:p.137 BENEFIT:You can alter a burst, emanation, line, or spread-shaped spell to increase its area. Any numeric measurements of the spell's area increase by 100%%. A widened spell uses up a spell slot three levels higher than the spell's actual level. Spells that do not have an area of one of these four sorts are not affected by this feat. ###Block: Leadership helper feat -# Feat Name Type Visible Multiple? Choose Modify VAR Temporary effect description -Leadership Score TYPE:Special.Internal VISIBLE:NO MULT:YES CHOOSE:NUMBER|MIN=-10|MAX=10|TITLE=Leadership Score Adjustment BONUS:VAR|LeadershipScore|%CHOICE|PREAPPLY:PC TEMPDESC:Several factors can affect a character's Leadership score, causing it to vary from the base score. Add modifiers as needed. +# Feat Name Type Visible Choose Modify VAR Temporary effect description +Leadership Score TYPE:Special.Internal VISIBLE:NO CHOOSE:NUMBER|MIN=-10|MAX=10|TITLE=Leadership Score Adjustment BONUS:VAR|LeadershipScore|%CHOICE|PREAPPLY:PC TEMPDESC:Several factors can affect a character's Leadership score, causing it to vary from the base score. Add modifiers as needed. ###Block: Power Attack helper feats for temporary bonuses # Feat Name Visible Weapon prop. bonus This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <elr...@us...> - 2010-12-05 22:17:06
|
Revision: 14060 http://pcgen.svn.sourceforge.net/pcgen/?rev=14060&view=rev Author: elrotheonk Date: 2010-12-05 22:16:58 +0000 (Sun, 05 Dec 2010) Log Message: ----------- DATA-166 Properly implemented crocodile abilities in the Core set (to support crocodile companion). Removed unnecessary non-croc versions of these abilities from core, requiring addition of Dolphin versions to the Bestiary. Modified Paths: -------------- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_abilities_monsters_abc.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_abilities_monsters_def.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_races_companions.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_races_def.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/bestiary_core/pfb_abilities_monsters_general.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_companions.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_races_companions.lst Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_abilities_monsters_abc.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_abilities_monsters_abc.lst 2010-12-05 18:10:42 UTC (rev 14059) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_abilities_monsters_abc.lst 2010-12-05 22:16:58 UTC (rev 14060) @@ -193,10 +193,11 @@ Water Dependency KEY:Water Dependency ~ Crab CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Giant crabs can survive out of the water for 1 hour per point of Constitution. Beyond this limit, a giant crab runs the risk of suffocation, as if it were drowning. SOURCEPAGE:p.50 ###Block: Crocodile Abilities +# Now in bestiary_core # Ability Name Unique Key Category of Ability Type Define Description Source Page Aspects Description of the Benefits -Death Roll KEY:Death Roll ~ Crocodile CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DEFINE:DeathRollDice|1 DEFINE:DeathRollDie|6 DEFINE:DeathRollDamage|STR*1.5 DESC:When grappling a foe of its size or smaller, a crocodile can perform a death roll upon making a successful grapple check. SOURCEPAGE:p.51 ASPECT:Ability Benefit|(%1d%2+%3 Plus Trip)|DeathRollDice|DeathRollDie|DeathRollDamage BENEFIT:When grappling a foe of its size or smaller, a crocodile can perform a death roll upon making a successful grapple check. As it clings to its foe, it tucks in its legs and rolls rapidly, twisting and wrenching its victim. The crocodile inflicts its bite damage and knocks the creature prone. If successful, the crocodile maintains its grapple. -Hold Breath KEY:Hold Breath ~ Crocodile CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DEFINE:HoldBreathRounds|CONSCORE*4 DESC:A crocodile can hold its breath for %1 rounds before it risks drowning.|HoldBreathRounds SOURCEPAGE:p.51 ASPECT:Ability Benefit|(%1 rounds)|HoldBreathRounds -Sprint KEY:Sprint ~ Crocodile CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ModifyMovement DESC:Once per minute a crocodile may sprint, increasing its land speed to 40 feet for 1 round. SOURCEPAGE:p.51 +#Death Roll KEY:Death Roll ~ Crocodile CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DEFINE:DeathRollDice|1 DEFINE:DeathRollDie|6 DEFINE:DeathRollDamage|STR*1.5 DESC:When grappling a foe of its size or smaller, a crocodile can perform a death roll upon making a successful grapple check. SOURCEPAGE:p.51 ASPECT:Ability Benefit|(%1d%2+%3 Plus Trip)|DeathRollDice|DeathRollDie|DeathRollDamage BENEFIT:When grappling a foe of its size or smaller, a crocodile can perform a death roll upon making a successful grapple check. As it clings to its foe, it tucks in its legs and rolls rapidly, twisting and wrenching its victim. The crocodile inflicts its bite damage and knocks the creature prone. If successful, the crocodile maintains its grapple. +#Hold Breath KEY:Hold Breath ~ Crocodile CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DEFINE:HoldBreathRounds|CONSCORE*4 DESC:A crocodile can hold its breath for %1 rounds before it risks drowning.|HoldBreathRounds SOURCEPAGE:p.51 ASPECT:Ability Benefit|(%1 rounds)|HoldBreathRounds +#Sprint KEY:Sprint ~ Crocodile CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ModifyMovement DESC:Once per minute a crocodile may sprint, increasing its land speed to 40 feet for 1 round. SOURCEPAGE:p.51 ###Block: Cyclops Abilities # Ability Name Unique Key Category of Ability Type Description Source Page Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_abilities_monsters_def.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_abilities_monsters_def.lst 2010-12-05 18:10:42 UTC (rev 14059) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_abilities_monsters_def.lst 2010-12-05 22:16:58 UTC (rev 14060) @@ -126,6 +126,10 @@ Powerful Bite KEY:Powerful Bite ~ Tyrannosaurus CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DESC:A tyrannosaurus applies twice its Strength modifier to bite damage. BONUS:WEAPONPROF=Bite|DAMAGE|max(0,STR) SOURCEPAGE:p.86 Stun KEY:Stun ~ Ankylosaurus CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DEFINE:StunDC|10+(HD/2)+STR DESC:The ankylosaurus's tail can deliver a powerful, stunning blow. BONUS:VAR|StunDC|2|PREFEAT:1,Ability Focus (Stun) SOURCEPAGE:p.83 ASPECT:Ability Benefit|(DC %1)|StunDC BENEFIT:The ankylosaurus's tail can deliver a powerful, stunning blow. A creature struck by this attack must make a DC %1 save or be dazed for 1 round. If the strike is a critical hit and the target fails its save, it is instead stunned for 1d4 rounds.|StunDC +###Block: Dolphin abilities +# Ability Name Unique Key Category of Ability Type Define Description Modify VAR Source Page +Hold Breath KEY:Hold Breath ~ Dolphin CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DEFINE:HoldBreathDuration|0 DESC:You can hold your breath for %1 rounds before it risks drowning.|HoldBreathDuration BONUS:VAR|HoldBreathDuration|CONSCORE*6 SOURCEPAGE:p.88 + ###Block: Doppelganger Abilities # Ability Name Unique Key Category of Ability Type Description Automatically Gained Armor Prof. Automatically Gained Shield Prof. Automatically Gained Weapon Prof. Bonus to skill Source Page Aspects Description of the Benefits Mimicry KEY:Mimicry ~ Doppelganger CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:A doppelganger is proficient in all weapons, armor, and shields. AUTO:ARMORPROF|ARMORTYPE=Light|ARMORTYPE=Medium|ARMORTYPE=Heavy AUTO:SHIELDPROF|Buckler|SHIELDTYPE=Light|SHIELDTYPE=Heavy|Tower Shield AUTO:WEAPONPROF|TYPE=Martial|TYPE=Simple|TYPE=Exotic SOURCEPAGE:p.89 BENEFIT:A doppelganger is proficient in all weapons, armor, and shields. In addition, a doppelganger can use any spell trigger or spell completion item as if the spells were on its spell list. Its caster level is %1. Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_races_companions.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_races_companions.lst 2010-12-05 18:10:42 UTC (rev 14059) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_races_companions.lst 2010-12-05 22:16:58 UTC (rev 14060) @@ -11,8 +11,8 @@ Companion (Dinosaur (Stegosaurus)) OUTPUTNAME:Stegosaurus STARTFEATS:1 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 BONUS:ABILITYPOOL|Companion Level Increase Choice|1|PREVARGTEQ:MasterLevel,7 BONUS:COMBAT|AC|6|TYPE=NaturalArmor BONUS:STAT|DEX|8 BONUS:STAT|INT|-8 BONUS:STAT|WIS|2 BONUS:WEAPONPROF=Tail|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Scent LEGS:4 HANDS:0 NATURALATTACKS:Tail,Weapon.Natural.Melee.Finesseable.Bludgeoning.Trip,*1,2d6 MONSTERCLASS:Companion:2 RACETYPE:Companion SOURCEPAGE:p.85 KIT:1|Companion ~ Dinosaur (Stegosaurus) Companion (Dinosaur (Triceratops)) OUTPUTNAME:Triceratops STARTFEATS:1 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 BONUS:ABILITYPOOL|Companion Level Increase Choice|1|PREVARGTEQ:MasterLevel,7 BONUS:COMBAT|AC|6|TYPE=NaturalArmor BONUS:STAT|DEX|2 BONUS:STAT|INT|-8 BONUS:STAT|WIS|2 BONUS:STAT|CHA|-4 BONUS:VAR|TrampleDamageDieSize|8 BONUS:WEAPONPROF=Gore|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Scent LEGS:4 HANDS:0 NATURALATTACKS:Gore,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing,*1,1d8 MONSTERCLASS:Companion:2 RACETYPE:Companion SOURCEPAGE:p.86 KIT:1|Companion ~ Dinosaur (Triceratops) Companion (Dinosaur (Tyrannosaurus)) OUTPUTNAME:Tyrannosaurus STARTFEATS:1 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 BONUS:ABILITYPOOL|Companion Level Increase Choice|1|PREVARGTEQ:MasterLevel,7 BONUS:COMBAT|AC|4|TYPE=NaturalArmor BONUS:STAT|STR|4 BONUS:STAT|DEX|6 BONUS:STAT|INT|-8 BONUS:STAT|WIS|4 ABILITY:Special Ability|AUTOMATIC|Scent LEGS:2 HANDS:2 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d8 MONSTERCLASS:Companion:2 RACETYPE:Companion SOURCEPAGE:p.86 KIT:1|Companion ~ Dinosaur (Tyrannosaurus) -Companion (Dolphin) OUTPUTNAME:[NAME] STARTFEATS:1 SIZE:M MOVE:Swim,80 FACE:5 REACH:5 BONUS:ABILITYPOOL|Companion Level Increase Choice|1|PREVARGTEQ:MasterLevel,4 BONUS:COMBAT|AC|1|TYPE=NaturalArmor BONUS:STAT|STR,CON,WIS|2 BONUS:STAT|DEX|4 BONUS:STAT|INT|-8 BONUS:STAT|CHA|-4 BONUS:WEAPONPROF=Slam|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Hold Breath LEGS:0 HANDS:0 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,1d4 MONSTERCLASS:Companion:2 RACETYPE:Companion SOURCEPAGE:p.88 KIT:1|Companion ~ Dolphin -Companion (Dolphin (Orca)) OUTPUTNAME:Orca STARTFEATS:1 SIZE:M MOVE:Swim,80 FACE:5 REACH:5 BONUS:ABILITYPOOL|Companion Level Increase Choice|1|PREVARGTEQ:MasterLevel,7 BONUS:COMBAT|AC|6|TYPE=NaturalArmor BONUS:STAT|DEX|8 BONUS:STAT|WIS|4 BONUS:STAT|INT|-8 BONUS:STAT|CHA|-4 BONUS:WEAPONPROF=Bite|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Hold Breath LEGS:0 HANDS:0 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing,*1,1d6 MONSTERCLASS:Companion:2 RACETYPE:Companion SOURCEPAGE:p.88 KIT:1|Companion ~ Dolphin (Orca) +Companion (Dolphin) OUTPUTNAME:[NAME] STARTFEATS:1 SIZE:M MOVE:Swim,80 FACE:5 REACH:5 BONUS:ABILITYPOOL|Companion Level Increase Choice|1|PREVARGTEQ:MasterLevel,4 BONUS:COMBAT|AC|1|TYPE=NaturalArmor BONUS:STAT|STR,CON,WIS|2 BONUS:STAT|DEX|4 BONUS:STAT|INT|-8 BONUS:STAT|CHA|-4 BONUS:WEAPONPROF=Slam|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Hold Breath ~ Dolphin LEGS:0 HANDS:0 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,1d4 MONSTERCLASS:Companion:2 RACETYPE:Companion SOURCEPAGE:p.88 KIT:1|Companion ~ Dolphin +Companion (Dolphin (Orca)) OUTPUTNAME:Orca STARTFEATS:1 SIZE:M MOVE:Swim,80 FACE:5 REACH:5 BONUS:ABILITYPOOL|Companion Level Increase Choice|1|PREVARGTEQ:MasterLevel,7 BONUS:COMBAT|AC|6|TYPE=NaturalArmor BONUS:STAT|DEX|8 BONUS:STAT|WIS|4 BONUS:STAT|INT|-8 BONUS:STAT|CHA|-4 BONUS:WEAPONPROF=Bite|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Hold Breath ~ Dolphin LEGS:0 HANDS:0 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing,*1,1d6 MONSTERCLASS:Companion:2 RACETYPE:Companion SOURCEPAGE:p.88 KIT:1|Companion ~ Dolphin (Orca) Companion (Frog (Giant)) OUTPUTNAME:Giant Frog STARTFEATS:1 SIZE:M MOVE:Walk,30,Swim,30 FACE:5 REACH:5 BONUS:ABILITYPOOL|Companion Level Increase Choice|1|PREVARGTEQ:MasterLevel,4 BONUS:COMBAT|AC|1|TYPE=NaturalArmor BONUS:STAT|STR|4 BONUS:STAT|DEX|2 BONUS:STAT|CON|6 BONUS:STAT|INT|-9 BONUS:STAT|WIS|-2 BONUS:STAT|CHA|-4 BONUS:WEAPONPROF=Tongue|DAMAGE|-STR ABILITY:Special Ability|AUTOMATIC|Scent|Grab|Tongue ~ Giant Frog|Pull LEGS:2 HANDS:2 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Piercing.Slashing.Grab,*1,1d6 NATURALATTACKS:Tongue,Weapon.Natural.Melee.Finesseable.Grab,*1,0 MONSTERCLASS:Companion:2 RACETYPE:Companion SOURCEPAGE:p.135 KIT:1|Companion ~ Frog (Giant) Companion (Eel (Electric)) OUTPUTNAME:Electric Eel STARTFEATS:1 SIZE:S MOVE:Walk,5,Swim,30 FACE:5 REACH:5 BONUS:ABILITYPOOL|Companion Level Increase Choice|1|PREVARGTEQ:MasterLevel,4 BONUS:STAT|STR|2 BONUS:STAT|DEX|4 BONUS:STAT|CON|8 BONUS:STAT|INT|-9 BONUS:STAT|CHA|-4 ABILITY:Special Ability|AUTOMATIC|Can't Be Tripped|Amphibious LEGS:0 HANDS:0 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,1d6 MONSTERCLASS:Companion:2 RACETYPE:Companion SOURCEPAGE:p.119 KIT:1|Companion ~ Eel (Electric) Companion (Eel (Giant Moray)) OUTPUTNAME:Giant Moray Eel STARTFEATS:1 SIZE:M MOVE:Swim,30 FACE:5 REACH:5 BONUS:ABILITYPOOL|Companion Level Increase Choice|1|PREVARGTEQ:MasterLevel,7 BONUS:COMBAT|AC|5|TYPE=NaturalArmor BONUS:STAT|STR|4 BONUS:STAT|DEX|6 BONUS:STAT|CON|2 BONUS:STAT|INT|-9 BONUS:STAT|WIS|2 BONUS:STAT|CHA|-2 BONUS:WEAPONPROF=Bite|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Scent|Grab LEGS:0 HANDS:0 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Grab,*1,1d8 MONSTERCLASS:Companion:2 RACETYPE:Companion TEMPLATE:Aquatic SOURCEPAGE:p.119 KIT:1|Companion ~ Eel (Giant Moray) Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_races_def.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_races_def.lst 2010-12-05 18:10:42 UTC (rev 14059) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_races_def.lst 2010-12-05 22:16:58 UTC (rev 14060) @@ -39,8 +39,8 @@ Dinosaur (Tyrannosaurus) OUTPUTNAME:[NAME] STARTFEATS:1 SIZE:G MOVE:Walk,40 FACE:20 REACH:20 BONUS:COMBAT|AC|14|TYPE=NaturalArmor BONUS:SKILL|Perception|8|TYPE=Racial BONUS:STAT|STR|22 BONUS:STAT|DEX|2 BONUS:STAT|CON|8 BONUS:STAT|INT|-8 BONUS:STAT|WIS|4 BONUS:VAR|SwallowWholeDice|2 BONUS:VAR|SwallowWholeDamageDie|8 BONUS:VAR|SwallowWholeBonusDamage|STR ABILITY:Special Ability|AUTOMATIC|Grab|Powerful Bite ~ Tyrannosaurus|Scent|Swallow Whole LEGS:2 HANDS:0 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,4d6 MONSTERCLASS:Animal:18 RACETYPE:Animal CR:9 SOURCEPAGE:p.86 KIT:1|TN Dog STARTFEATS:1 SIZE:S MOVE:Walk,40 FACE:5 REACH:5 BONUS:COMBAT|AC|1|TYPE=NaturalArmor BONUS:SKILL|Acrobatics (Jump),Survival (Track by scent)|4|TYPE=Racial BONUS:STAT|STR,DEX|2 BONUS:STAT|CON|4 BONUS:STAT|INT|-8 BONUS:STAT|WIS|2 BONUS:STAT|CHA|-4 BONUS:WEAPONPROF=Bite|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Scent LEGS:4 HANDS:0 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d4 MONSTERCLASS:Animal:1 RACETYPE:Animal CR:1/3 SOURCEPAGE:p.87 KIT:1|TN Dog (Riding) OUTPUTNAME:[NAME] Dog STARTFEATS:1 SIZE:M MOVE:Walk,40 FACE:5 REACH:5 BONUS:COMBAT|AC|1|TYPE=NaturalArmor BONUS:SKILL|Acrobatics (Jump)|4|TYPE=Racial BONUS:STAT|STR,DEX,CON|4 BONUS:STAT|INT|-8 BONUS:STAT|WIS|2 BONUS:STAT|CHA|-4 BONUS:WEAPONPROF=Bite|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Trip LEGS:4 HANDS:0 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d6 MONSTERCLASS:Animal:2 RACETYPE:Animal CR:1 SOURCEPAGE:p.87 KIT:1|TN -Dolphin STARTFEATS:1 SIZE:M MOVE:Swim,80 FACE:5 REACH:5 VISION:Blindsight (120') BONUS:COMBAT|AC|1|TYPE=NaturalArmor BONUS:SKILL|Perception|4|TYPE=Racial BONUS:STAT|STR,CON,WIS|2 BONUS:STAT|DEX|4 BONUS:STAT|INT|-8 BONUS:STAT|CHA|-4 BONUS:WEAPONPROF=Slam|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Hold Breath LEGS:0 HANDS:0 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,1d4 MONSTERCLASS:Animal:2 RACETYPE:Animal CR:1/2 SOURCEPAGE:p.88 KIT:1|TN -Dolphin (Orca) OUTPUTNAME:[NAME] STARTFEATS:1 SIZE:H MOVE:Swim,80 FACE:15 REACH:10 VISION:Blindsight (120') BONUS:COMBAT|AC|6|TYPE=NaturalArmor BONUS:SKILL|Perception|8|TYPE=Racial BONUS:STAT|STR|16 BONUS:STAT|DEX,WIS|4 BONUS:STAT|CON|6 BONUS:STAT|INT|-8 BONUS:STAT|CHA|-4 BONUS:WEAPONPROF=Bite|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Hold Breath LEGS:0 HANDS:0 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing,*1,2d6 MONSTERCLASS:Animal:9 RACETYPE:Animal CR:5 SOURCEPAGE:p.88 KIT:1|TN +Dolphin STARTFEATS:1 SIZE:M MOVE:Swim,80 FACE:5 REACH:5 VISION:Blindsight (120') BONUS:COMBAT|AC|1|TYPE=NaturalArmor BONUS:SKILL|Perception|4|TYPE=Racial BONUS:STAT|STR,CON,WIS|2 BONUS:STAT|DEX|4 BONUS:STAT|INT|-8 BONUS:STAT|CHA|-4 BONUS:WEAPONPROF=Slam|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Hold Breath ~ Dolphin LEGS:0 HANDS:0 NATURALATTACKS:Slam,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,1d4 MONSTERCLASS:Animal:2 RACETYPE:Animal CR:1/2 SOURCEPAGE:p.88 KIT:1|TN +Dolphin (Orca) OUTPUTNAME:[NAME] STARTFEATS:1 SIZE:H MOVE:Swim,80 FACE:15 REACH:10 VISION:Blindsight (120') BONUS:COMBAT|AC|6|TYPE=NaturalArmor BONUS:SKILL|Perception|8|TYPE=Racial BONUS:STAT|STR|16 BONUS:STAT|DEX,WIS|4 BONUS:STAT|CON|6 BONUS:STAT|INT|-8 BONUS:STAT|CHA|-4 BONUS:WEAPONPROF=Bite|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Hold Breath ~ Dolphin LEGS:0 HANDS:0 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing,*1,2d6 MONSTERCLASS:Animal:9 RACETYPE:Animal CR:5 SOURCEPAGE:p.88 KIT:1|TN Doppelganger STARTFEATS:1 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 LANGAUTO:Common BONUS:COMBAT|AC|4|TYPE=NaturalArmor BONUS:SKILL|Bluff,Disguise|4|TYPE=Racial BONUS:STAT|STR|8 BONUS:STAT|DEX,CON,INT,CHA|2 BONUS:STAT|WIS|4 ABILITY:Special Ability|AUTOMATIC|Immunity to Charm|Immunity to Sleep|Mimicry ~ Doppelganger|Perfect Copy ~ Doppelganger|Change Shape ~ Doppelganger LEGS:2 HANDS:2 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d8 MONSTERCLASS:Monstrous Humanoid:4 RACETYPE:Monstrous Humanoid TEMPLATE:Shapechanger CR:3 SOURCEPAGE:p.89 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=18|Detect Thoughts,12+CHA Dragon Turtle STARTFEATS:1 SIZE:H MOVE:Walk,20,Swim,30 FACE:15 REACH:10 LANGAUTO:Aquan,Common,Draconic BONUS:COMBAT|AC|15|TYPE=NaturalArmor BONUS:SKILL|Stealth (In water)|8|TYPE=Racial BONUS:STAT|STR|16 BONUS:STAT|CON|8 BONUS:STAT|INT,WIS,CHA|2 ABILITY:Special Ability|AUTOMATIC|Breath Weapon ~ Dragon Turtle|Capsize ~ Dragon Turtle|Immunity to Fire|Immunity to Paralysis|Immunity to Sleep|Scent LEGS:4 HANDS:0 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,3d6 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,2d6 MONSTERCLASS:Dragon:12 RACETYPE:Dragon TEMPLATE:Aquatic CR:9 SOURCEPAGE:p.112 Drider STARTFEATS:1 SIZE:L MOVE:Walk,30,Climb,20 FACE:10 REACH:5 VISION:Darkvision (120') LANGAUTO:Common,Elven,Undercommon BONUS:COMBAT|AC|8|TYPE=NaturalArmor BONUS:SKILL|Stealth|4|TYPE=Racial BONUS:STAT|STR,DEX,INT|4 BONUS:STAT|CON|8 BONUS:STAT|WIS,CHA|6 BONUS:VAR|SLA_CL|max(TL,1) BONUS:WEAPONPROF=Bite|TOHIT|-5 BONUS:WEAPONPROF=Bite|DAMAGE|-ceil(STR/2) AUTO:WEAPONPROF|TYPE=Martial|TYPE=Simple ABILITY:Special Ability|AUTOMATIC|Immunity to Sleep|Detect Good ~ Constant|Detect Law ~ Constant|Detect Magic ~ Constant|Poison ~ Drider|Undersized Weapons ~ Drider LEGS:8 HANDS:2 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Poison,*1,1d4 SR:18 MONSTERCLASS:Drider:9 RACETYPE:Aberration CR:7 SOURCEPAGE:p.113 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Dancing Lights|Darkness|Faerie Fire SPELLS:Innate|TIMES=1|CASTERLEVEL=(max(TL,1))|Clairaudience/Clairvoyance|Deeper Darkness|Dispel Magic|Levitate|Suggestion,13+CHA Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/bestiary_core/pfb_abilities_monsters_general.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/bestiary_core/pfb_abilities_monsters_general.lst 2010-12-05 18:10:42 UTC (rev 14059) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/bestiary_core/pfb_abilities_monsters_general.lst 2010-12-05 22:16:58 UTC (rev 14060) @@ -352,14 +352,15 @@ Death Roll KEY:Death Roll ~ Crocodile CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DEFINE:DeathRollDice|1 DEFINE:DeathRollDie|6 DEFINE:DeathRollDamage|STR*1.5 DESC:When grappling a foe of its size or smaller, a crocodile can perform a death roll upon making a successful grapple check. SOURCEPAGE:p.51 ASPECT:Ability Benefit|(%1d%2+%3 Plus Trip)|DeathRollDice|DeathRollDie|DeathRollDamage BENEFIT:When grappling a foe of its size or smaller, a crocodile can perform a death roll upon making a successful grapple check. As it clings to its foe, it tucks in its legs and rolls rapidly, twisting and wrenching its victim. The crocodile inflicts its bite damage and knocks the creature prone. If successful, the crocodile maintains its grapple. Hold Breath KEY:Hold Breath ~ Crocodile CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DEFINE:HoldBreathRounds|CONSCORE*4 DESC:A crocodile can hold its breath for %1 rounds before it risks drowning.|HoldBreathRounds SOURCEPAGE:p.51 ASPECT:Ability Benefit|(%1 rounds)|HoldBreathRounds Sprint KEY:Sprint ~ Crocodile CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ModifyMovement DESC:Once per minute a crocodile may sprint, increasing its land speed to 40 feet for 1 round. SOURCEPAGE:p.51 -# Old Abilities - Phase out with above. -Hold Breath CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DEFINE:HoldBreathDuration|0 DESC:You can hold your breath for %1 rounds before it risks drowning.|HoldBreathDuration BONUS:VAR|HoldBreathDuration|CONSCORE*6 SOURCEPAGE:p.88 -Sprint CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ModifyMovement DESC:Once per hour, a cheetah can move at 10 times its normal speed (500 feet) when it makes a charge. SOURCEPAGE:p.40 SOURCESHORT:PFB -Death Roll CATEGORY:Special Ability TYPE:SpecialAttack +# Cat (Cheetah, Leopard) +Sprint KEY:Sprint ~ Cat CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ModifyMovement DESC:Once per hour, a Small Cat companion can move at 10 times its normal speed (500 feet) when it makes a charge. SOURCEPAGE:p.40 SOURCESHORT:PFB +# Old Abilities - Phase out with above. +#Hold Breath CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DEFINE:HoldBreathDuration|0 DESC:You can hold your breath for %1 rounds before it risks drowning.|HoldBreathDuration BONUS:VAR|HoldBreathDuration|CONSCORE*6 SOURCEPAGE:p.88 +#Sprint CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ModifyMovement DESC:Once per hour, a cheetah can move at 10 times its normal speed (500 feet) when it makes a charge. SOURCEPAGE:p.40 SOURCESHORT:PFB +#Death Roll CATEGORY:Special Ability TYPE:SpecialAttack - # # End # Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_companions.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_companions.lst 2010-12-05 18:10:42 UTC (rev 14059) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_companions.lst 2010-12-05 22:16:58 UTC (rev 14060) @@ -41,9 +41,9 @@ Companion Advancement (Bird) CATEGORY:Special Ability TYPE:CompChoice VISIBLE:DISPLAY PRERACE:1,Companion (Bird (Eagle)),Companion (Bird (Hawk)),Companion (Bird (Owl)) BONUS:STAT|STR,CON|2|TYPE=Racial Companion Advancement (Boar) CATEGORY:Special Ability TYPE:CompChoice VISIBLE:DISPLAY PRERACE:1,Companion (Boar) ABILITY:Special Ability|AUTOMATIC|Ferocity BONUS:SIZEMOD|NUMBER|1 Companion Advancement (Camel) CATEGORY:Special Ability TYPE:CompChoice VISIBLE:DISPLAY PRERACE:1,Companion (Camel) BONUS:SIZEMOD|NUMBER|1 BONUS:STAT|STR,CON|2|TYPE=Racial -Companion Advancement (Cat (Small (Cheetah))) CATEGORY:Special Ability TYPE:CompChoice VISIBLE:DISPLAY PRERACE:1,Companion (Cat (Small (Cheetah))) ABILITY:Special Ability|AUTOMATIC|Sprint BONUS:SIZEMOD|NUMBER|1 -Companion Advancement (Cat (Small (Leopard))) CATEGORY:Special Ability TYPE:CompChoice VISIBLE:DISPLAY PRERACE:1,Companion (Cat (Small (Leopard))) ABILITY:Special Ability|AUTOMATIC|Sprint BONUS:SIZEMOD|NUMBER|1 -Companion Advancement (Crocodile (Alligator)) CATEGORY:Special Ability TYPE:CompChoice VISIBLE:DISPLAY PRERACE:1,Companion (Crocodile (Alligator)) ABILITY:Special Ability|AUTOMATIC|Tail Slap ~ Crocodile|Death Roll|Grab|Sprint BONUS:SIZEMOD|NUMBER|1 +Companion Advancement (Cat (Small (Cheetah))) CATEGORY:Special Ability TYPE:CompChoice VISIBLE:DISPLAY PRERACE:1,Companion (Cat (Small (Cheetah))) ABILITY:Special Ability|AUTOMATIC|Sprint ~ Cat BONUS:SIZEMOD|NUMBER|1 +Companion Advancement (Cat (Small (Leopard))) CATEGORY:Special Ability TYPE:CompChoice VISIBLE:DISPLAY PRERACE:1,Companion (Cat (Small (Leopard))) ABILITY:Special Ability|AUTOMATIC|Sprint ~ Cat BONUS:SIZEMOD|NUMBER|1 +Companion Advancement (Crocodile (Alligator)) CATEGORY:Special Ability TYPE:CompChoice VISIBLE:DISPLAY PRERACE:1,Companion (Crocodile (Alligator)) ABILITY:Special Ability|AUTOMATIC|Tail Slap ~ Crocodile|Death Roll ~ Crocodile|Grab|Sprint ~ Crocodile BONUS:SIZEMOD|NUMBER|1 Companion Advancement (Dog) CATEGORY:Special Ability TYPE:CompChoice VISIBLE:DISPLAY PRERACE:1,Companion (Dog) BONUS:COMBAT|AC|2|TYPE=NaturalArmor.STACK BONUS:SIZEMOD|NUMBER|1 Companion Advancement (Horse) CATEGORY:Special Ability TYPE:CompChoice VISIBLE:DISPLAY PRERACE:1,Companion (Horse) ABILITY:Special Ability|AUTOMATIC|War Trained Companion Advancement (Pony) CATEGORY:Special Ability TYPE:CompChoice VISIBLE:DISPLAY PRERACE:1,Companion (Pony) ABILITY:Special Ability|AUTOMATIC|War Trained Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_races_companions.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_races_companions.lst 2010-12-05 18:10:42 UTC (rev 14059) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_races_companions.lst 2010-12-05 22:16:58 UTC (rev 14060) @@ -16,7 +16,7 @@ Companion (Camel) OUTPUTNAME:[NAME] STARTFEATS:1 SIZE:L MOVE:Walk,50 FACE:10 REACH:5 BONUS:ABILITYPOOL|Companion Level Increase Choice|1|PREVARGTEQ:MasterLevel,4 BONUS:COMBAT|AC|1|TYPE=NaturalArmor BONUS:STAT|STR|8 BONUS:STAT|DEX|6 BONUS:STAT|CON|4 BONUS:STAT|INT|-8 BONUS:STAT|CHA|-6 ABILITY:Special Ability|AUTOMATIC|Scent|Spit ~ Camel LEGS:4 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d4 MONSTERCLASS:Companion:2 RACETYPE:Companion SOURCEPAGE:p.56 KIT:1|Companion ~ Camel Companion (Cat (Small (Cheetah))) OUTPUTNAME:Cat, Small (Cheetah) STARTFEATS:1 SIZE:S MOVE:Walk,50 FACE:5,5 REACH:5 BONUS:ABILITYPOOL|Companion Level Increase Choice|1|PREVARGTEQ:MasterLevel,4 BONUS:COMBAT|AC|1|TYPE=NaturalArmor BONUS:STAT|STR|2 BONUS:STAT|DEX|10 BONUS:STAT|CON|2 BONUS:STAT|INT|-8 BONUS:STAT|WIS|2 BONUS:STAT|CHA|-4 BONUS:WEAPONPROF=Claws|TOHIT|5 ABILITY:Special Ability|AUTOMATIC|Scent|Trip LEGS:4 HANDS:3 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d4|Claws,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d2 MONSTERCLASS:Companion:2 RACETYPE:Companion SOURCEPAGE:p.56 KIT:1|Companion ~ Small Cat Companion (Cat (Small (Leopard))) OUTPUTNAME:Cat, Small (Leopard) STARTFEATS:1 SIZE:S MOVE:Walk,50 FACE:5,5 REACH:5 BONUS:ABILITYPOOL|Companion Level Increase Choice|1|PREVARGTEQ:MasterLevel,4 BONUS:COMBAT|AC|1|TYPE=NaturalArmor BONUS:STAT|STR|2 BONUS:STAT|DEX|10 BONUS:STAT|CON|2 BONUS:STAT|INT|-8 BONUS:STAT|WIS|2 BONUS:STAT|CHA|-4 BONUS:WEAPONPROF=Claws|TOHIT|5 ABILITY:Special Ability|AUTOMATIC|Scent|Trip LEGS:4 HANDS:3 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d4|Claws,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d2 MONSTERCLASS:Companion:2 RACETYPE:Companion SOURCEPAGE:p.56 KIT:1|Companion ~ Small Cat -Companion (Crocodile (Alligator)) OUTPUTNAME:[NAME] STARTFEATS:1 SIZE:S MOVE:Walk,20,Swim,30 FACE:5,5 REACH:5 BONUS:ABILITYPOOL|Companion Level Increase Choice|1|PREVARGTEQ:MasterLevel,4 BONUS:COMBAT|AC|4|TYPE=NaturalArmor BONUS:STAT|STR|4 BONUS:STAT|DEX|4 BONUS:STAT|CON|4 BONUS:STAT|INT|-10 BONUS:STAT|WIS|2 BONUS:STAT|CHA|-8 ABILITY:Special Ability|AUTOMATIC|Hold Breath LEGS:4 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d6 MONSTERCLASS:Companion:2 RACETYPE:Companion SOURCEPAGE:p.56 KIT:1|Companion ~ Crocodile +Companion (Crocodile (Alligator)) OUTPUTNAME:[NAME] STARTFEATS:1 SIZE:S MOVE:Walk,20,Swim,30 FACE:5,5 REACH:5 BONUS:ABILITYPOOL|Companion Level Increase Choice|1|PREVARGTEQ:MasterLevel,4 BONUS:COMBAT|AC|4|TYPE=NaturalArmor BONUS:STAT|STR|4 BONUS:STAT|DEX|4 BONUS:STAT|CON|4 BONUS:STAT|INT|-10 BONUS:STAT|WIS|2 BONUS:STAT|CHA|-8 ABILITY:Special Ability|AUTOMATIC|Hold Breath ~ Crocodile LEGS:4 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d6 MONSTERCLASS:Companion:2 RACETYPE:Companion SOURCEPAGE:p.56 KIT:1|Companion ~ Crocodile Companion (Dog) OUTPUTNAME:[NAME] STARTFEATS:1 SIZE:S MOVE:Walk,40 FACE:5,5 REACH:5 BONUS:ABILITYPOOL|Companion Level Increase Choice|1|PREVARGTEQ:MasterLevel,4 BONUS:COMBAT|AC|2|TYPE=NaturalArmor BONUS:STAT|STR|2 BONUS:STAT|DEX|6 BONUS:STAT|CON|4 BONUS:STAT|INT|-8 BONUS:STAT|WIS|2 BONUS:STAT|CHA|-4 ABILITY:Special Ability|AUTOMATIC|Scent LEGS:4 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d4 MONSTERCLASS:Companion:2 RACETYPE:Companion SOURCEPAGE:p.56 KIT:1|Companion ~ Dog Companion (Horse) OUTPUTNAME:[NAME] STARTFEATS:1 SIZE:L MOVE:Walk,50 FACE:10 REACH:5 BONUS:ABILITYPOOL|Companion Level Increase Choice|1|PREVARGTEQ:MasterLevel,4 BONUS:COMBAT|AC|4|TYPE=NaturalArmor BONUS:STAT|STR|6 BONUS:STAT|DEX|2 BONUS:STAT|CON|4 BONUS:STAT|INT|-8 BONUS:STAT|WIS|2 BONUS:STAT|CHA|-4 ABILITY:Special Ability|AUTOMATIC|Scent LEGS:4 HANDS:3 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,1d4|Hooves,Weapon.Natural.Melee.Finesseable.Bludgeoning,*2,1d6 MONSTERCLASS:Companion:2 RACETYPE:Companion SOURCEPAGE:p.56 KIT:1|Companion ~ Horse Companion (Pony) OUTPUTNAME:[NAME] STARTFEATS:1 SIZE:M MOVE:Walk,40 FACE:5,5 REACH:5 BONUS:ABILITYPOOL|Companion Level Increase Choice|1|PREVARGTEQ:MasterLevel,4 BONUS:COMBAT|AC|2|TYPE=NaturalArmor BONUS:STAT|STR|2 BONUS:STAT|DEX|2 BONUS:STAT|CON|2 BONUS:STAT|INT|-8 BONUS:STAT|CHA|-6 ABILITY:Special Ability|AUTOMATIC|Scent LEGS:4 NATURALATTACKS:Hoof,Weapon.Natural.Melee.Finesseable.Bludgeoning,*2,1d3 MONSTERCLASS:Companion:2 RACETYPE:Companion SOURCEPAGE:p.56 KIT:1|Companion ~ Pony This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <mar...@us...> - 2010-12-21 20:58:48
|
Revision: 14223 http://pcgen.svn.sourceforge.net/pcgen/?rev=14223&view=rev Author: maredudd800 Date: 2010-12-21 20:58:42 +0000 (Tue, 21 Dec 2010) Log Message: ----------- Fixed typo in Wood Shape spell reference. Issue#: DATA-186 Modified Paths: -------------- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_races_def.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/bestiary_core/pfb_spells.lst Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_races_def.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_races_def.lst 2010-12-21 14:28:13 UTC (rev 14222) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_races_def.lst 2010-12-21 20:58:42 UTC (rev 14223) @@ -46,7 +46,7 @@ Drider STARTFEATS:1 SIZE:L MOVE:Walk,30,Climb,20 FACE:10 REACH:5 VISION:Darkvision (120') LANGAUTO:Common,Elven,Undercommon BONUS:COMBAT|AC|8|TYPE=NaturalArmor BONUS:SKILL|Stealth|4|TYPE=Racial BONUS:STAT|STR,DEX,INT|4 BONUS:STAT|CON|8 BONUS:STAT|WIS,CHA|6 BONUS:VAR|SLA_CL|max(TL,1) BONUS:WEAPONPROF=Bite|TOHIT|-5 BONUS:WEAPONPROF=Bite|DAMAGE|-ceil(STR/2) AUTO:WEAPONPROF|TYPE=Martial|TYPE=Simple ABILITY:Special Ability|AUTOMATIC|Immunity to Sleep|Detect Good ~ Constant|Detect Law ~ Constant|Detect Magic ~ Constant|Poison ~ Drider|Undersized Weapons ~ Drider LEGS:8 HANDS:2 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Poison,*1,1d4 SR:18 MONSTERCLASS:Drider:9 RACETYPE:Aberration CR:7 SOURCEPAGE:p.113 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Dancing Lights|Darkness|Faerie Fire SPELLS:Innate|TIMES=1|CASTERLEVEL=(max(TL,1))|Clairaudience/Clairvoyance|Deeper Darkness|Dispel Magic|Levitate|Suggestion,13+CHA Drow STARTFEATS:1 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 VISION:Darkvision (120') LANGAUTO:Elven,Undercommon LANGBONUS:Abyssal,Aklo,Aquan,Common,Draconic,Drow Sign Language,Gnome,Goblin BONUS:STAT|DEX,CHA|2 BONUS:STAT|CON|-2 ABILITY:Special Ability|AUTOMATIC|Drow Immunities ~ Drow|Keen Senses ~ Drow|Light Blindness|Poison Use ~ Drow|Weapon Familiarity ~ Drow LEGS:2 HANDS:2 SR:6+TL RACETYPE:Humanoid TEMPLATE:Elf CR:1/3 SOURCEPAGE:p.114 SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Dancing Lights|Darkness|Faerie Fire Drow Noble STARTFEATS:1 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 VISION:Darkvision (120') LANGAUTO:Elven,Undercommon LANGBONUS:Abyssal,Aklo,Aquan,Common,Draconic,Drow Sign Language,Gnome,Goblin BONUS:STAT|DEX|4 BONUS:STAT|INT,WIS,,CHA|2 BONUS:STAT|CON|-2 ABILITY:Special Ability|AUTOMATIC|Drow Immunities ~ Drow|Keen Senses ~ Drow|Light Blindness|Poison Use ~ Drow|Weapon Familiarity ~ Drow LEGS:2 HANDS:2 SR:11+TL RACETYPE:Humanoid TEMPLATE:Elf CR:1 SOURCEPAGE:p.115 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=TL|Dancing Lights|Darkness|Faerie Fire SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Divine Favor|Dispel Magic|Suggestion,13+CHA -Dryad STARTFEATS:1 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 LANGAUTO:Common,Elven,Sylvan BONUS:COMBAT|AC|3|TYPE=NaturalArmor BONUS:STAT|DEX,CHA|8 BONUS:STAT|CON|2 BONUS:STAT|INT,WIS|4 BONUS:VAR|WildEmpathy|6|TYPE=Racial BONUS:VAR|SLA_CL|max(TL,1) AUTO:WEAPONPROF|Longbow ABILITY:Special Ability|AUTOMATIC|Speak with Plants ~ Constant|Wild Empathy|Tree Meld ~ Dryad|Tree Dependent ~ Dryad|Woodcraft ~ Dryad LEGS:2 HANDS:2 DR:5/Cold Iron MONSTERCLASS:Fey:6 RACETYPE:Fey CR:3 SOURCEPAGE:p.116 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Entangle,11+CHA|Tree Shape|Wood Shape (1 Lb. only) SPELLS:Innate|TIMES=3|CASTERLEVEL=(max(TL,1))|Charm Person,11+CHA|Deep Slumber,13+CHA|Tree Stride SPELLS:Innate|TIMES=1|CASTERLEVEL=(max(TL,1))|Suggestion,13+CHA +Dryad STARTFEATS:1 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 LANGAUTO:Common,Elven,Sylvan BONUS:COMBAT|AC|3|TYPE=NaturalArmor BONUS:STAT|DEX,CHA|8 BONUS:STAT|CON|2 BONUS:STAT|INT,WIS|4 BONUS:VAR|WildEmpathy|6|TYPE=Racial BONUS:VAR|SLA_CL|max(TL,1) AUTO:WEAPONPROF|Longbow ABILITY:Special Ability|AUTOMATIC|Speak with Plants ~ Constant|Wild Empathy|Tree Meld ~ Dryad|Tree Dependent ~ Dryad|Woodcraft ~ Dryad LEGS:2 HANDS:2 DR:5/Cold Iron MONSTERCLASS:Fey:6 RACETYPE:Fey CR:3 SOURCEPAGE:p.116 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=(max(TL,1))|Entangle,11+CHA|Tree Shape|Wood Shape (1 lb only) SPELLS:Innate|TIMES=3|CASTERLEVEL=(max(TL,1))|Charm Person,11+CHA|Deep Slumber,13+CHA|Tree Stride SPELLS:Innate|TIMES=1|CASTERLEVEL=(max(TL,1))|Suggestion,13+CHA Duergar STARTFEATS:1 SIZE:M MOVE:Walk,20 FACE:5 REACH:5 VISION:Darkvision (120') LANGAUTO:Common,Dwarven,Undercommon LANGBONUS:Aklo,Draconic,Giant,Goblin,Orc,Terran BONUS:SKILL|Stealth|4|TYPE=Racial BONUS:STAT|CON,WIS|2 BONUS:STAT|CHA|-4 ABILITY:Special Ability|AUTOMATIC|Light Sensitivity|Immunity to Paralysis|Immunity to Poison|Immunity to Phantasms|Stability ~ Dwarf|Steady ~ Dwarf|Duergar vs Spells LEGS:2 HANDS:2 RACETYPE:Humanoid TEMPLATE:Dwarf CR:1/3 SOURCEPAGE:p.117 SPELLS:Innate|TIMES=1|CASTERLEVEL=3|Enlarge Person (self only)|Invisibility (self only) ###Block: E Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/bestiary_core/pfb_spells.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/bestiary_core/pfb_spells.lst 2010-12-21 14:28:13 UTC (rev 14222) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/bestiary_core/pfb_spells.lst 2010-12-21 20:58:42 UTC (rev 14223) @@ -48,7 +48,7 @@ Teleport (Greater/self plus objects) OUTPUTNAME:Greater Teleport (self plus 50 lbs. of objects only) SCHOOL:Conjuration SUBSCHOOL:Teleportation TYPE:Arcane.Divine COMPS:V CASTTIME:1 standard action RANGE:Personal and touch TARGETAREA:You and touched objects or other touched willing creatures DURATION:Instantaneous SAVEINFO:None and Will negates (object) SPELLRES:No and yes (object) DESC:This spell functions like teleport, except that there is no range limit and there is no chance you arrive off target. SOURCEPAGE:p.359 Veil (self only) SCHOOL:Illusion SUBSCHOOL:Glamer TYPE:Arcane COMPS:V, S CASTTIME:1 standard action RANGE:Long TARGETAREA:One or more creatures, no two of which can be more than 30 ft. apart DURATION:Concentration + (CASTERLEVEL) hours [D] SAVEINFO:Will negates; see text SPELLRES:Yes; see text DESC:You instantly change the appearance of the subjects and then maintain that appearance for the spell's duration. SOURCEPAGE:p.364 Wish (granted to a mortal humanoid only) SCHOOL:Universal TYPE:Arcane COMPS:V, S, M CASTTIME:1 standard action RANGE:See text TARGETAREA:See text DURATION:See text SAVEINFO:None, see text SPELLRES:Yes DESC:Wish is the mightiest spell a wizard or sorcerer can cast. By simply speaking aloud, you can alter reality to better suit you. SOURCEPAGE:p.370 -Wood Shape (1 Lb only) OUTPUTNAME:Wood Shape (1 Lb. only) SCHOOL:Transmutation TYPE:Divine COMPS:V, S, DF CASTTIME:1 standard action RANGE:Touch TARGETAREA:One touched piece of wood no larger than (10+CASTERLEVEL) cu. ft. DURATION:Instantaneous SAVEINFO:Will negates (object) SPELLRES:Yes (object) DESC:Wood shape enables you to form one existing piece of wood into any shape that suits your purpose. SOURCEPAGE:p.370 +Wood Shape (1 lb only) OUTPUTNAME:Wood Shape (1 Lb. only) SCHOOL:Transmutation TYPE:Divine COMPS:V, S, DF CASTTIME:1 standard action RANGE:Touch TARGETAREA:One touched piece of wood no larger than (10+CASTERLEVEL) cu. ft. DURATION:Instantaneous SAVEINFO:Will negates (object) SPELLRES:Yes (object) DESC:Wood shape enables you to form one existing piece of wood into any shape that suits your purpose. SOURCEPAGE:p.370 # # End This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2010-12-22 05:57:42
|
Revision: 14231 http://pcgen.svn.sourceforge.net/pcgen/?rev=14231&view=rev Author: amaitland Date: 2010-12-22 05:57:35 +0000 (Wed, 22 Dec 2010) Log Message: ----------- These need to be cleaned up in Pathfinder Sets - done Issue#: DATA-186 Modified Paths: -------------- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_archetypes.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilitycategories.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_classes_base.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_classes_prestige.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_classes_monster_specific.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/bestiary_core/pfb_classes_monster.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class_common.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_classes_base.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_classes_npc.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_classes_prc.lst Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_archetypes.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_archetypes.lst 2010-12-22 01:00:58 UTC (rev 14230) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_archetypes.lst 2010-12-22 05:57:35 UTC (rev 14231) @@ -693,7 +693,7 @@ Improvised Weapon Mastery KEY:Improvised Weapon Mastery ~ Monk of the Empty Hand CATEGORY:Special Ability TYPE:MonkBonusFeat PREABILITY:1,CATEGORY=Archetype,Monk Archetype ~ Monk of the Empty Hand !PREFEAT:1,Improvised Weapon Mastery PREVARGTEQ:MonkBonusFeatLVL,6 VFEAT:Improvised Weapon Mastery SOURCEPAGE:p.112 # Monk of the Four Winds -Elemental Fist KEY:Monk of the Four Winds ~ Elemental Fist CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.MonkStunningFist DESC:At 1st level, a monk of the four winds gains Elemental Fist as a bonus feat, even if he does not meet the prerequisites. At 5th level, and every five levels thereafter, the monk increases the damage of his Elemental Fist by 1d6 (2d6 at 5th level, 3d6 at 10th level, and so on). This ability replaces Stunning Fist. AUTO:FEAT|Elemental Fist BONUS:VAR|ElementalFistDamage|MonkLvl/5 SOURCEPAGE:p.112 +Elemental Fist KEY:Monk of the Four Winds ~ Elemental Fist CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.MonkStunningFist DESC:At 1st level, a monk of the four winds gains Elemental Fist as a bonus feat, even if he does not meet the prerequisites. At 5th level, and every five levels thereafter, the monk increases the damage of his Elemental Fist by 1d6 (2d6 at 5th level, 3d6 at 10th level, and so on). This ability replaces Stunning Fist. BONUS:ABILITYPOOL|Elemental Fist Selection|1 BONUS:VAR|ElementalFistDamage|MonkLvl/5 SOURCEPAGE:p.112 Slow Time KEY:Monk of the Four Winds ~ Slow Time CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.MonkAbundantStep DESC:At 12th level, a monk of the four winds can use his ki to slow time or quicken his movements, depending on the observer. As a swift action, the monk can expend 6 ki points to gain three standard actions during his turn instead of just one. The monk can use these actions to do the following: take a melee attack action, use a skill, use an extraordinary ability, or take a move action. The monk cannot use these actions to cast spells or use spell-like abilities, and cannot combine them to take full-attack actions. Any move actions the monk makes this turn do not provoke attacks of opportunity. This ability replaces abundant step. SOURCEPAGE:p.112 Immortality KEY:Monk of the Four Winds ~ Immortality CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.MonkPerfectSelf DESC:At 20th level, a monk of the four winds no longer ages. He remains in his current age category forever. Even if the monk comes to a violent end, he spontaneously reincarnates (as the spell) 24 hours later in a place of his choosing within 20 miles of the place he died. The monk must have visited the place in which he returns back to life at least once. This ability replaces perfect self. SOURCEPAGE:p.112 Aspect Master KEY:Monk of the Four Winds ~ Aspect Master CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.MonkTimelessBody DESC:At 17th level, a monk of the four winds must choose an aspect of one of the great spirits of the world. Once made, this choice cannot be changed. This spirit grants the monk a new appearance and new abilities, as well as changing or augmenting the monk's personality in some way. Once this choice is made, it cannot be changed. The monk must abide by the alignment restrictions of the aspect. If the monk ever changes his alignment to something outside the aspect's alignment restrictions, he loses this ability and cannot regain it unless his alignment later changes again to match that of the aspect. This ability replaces timeless body. BONUS:ABILITYPOOL|Aspect Master Selection|1 SOURCEPAGE:p.112 @@ -766,7 +766,8 @@ Manyshot KEY:Zen Monk ~ Manyshot CATEGORY:Special Ability TYPE:ZenArcher.ZenArcherFeat !PREFEAT:1,Manyshot PREVARGTEQ:MonkBonusFeatLVL,6 VFEAT:Manyshot SOURCEPAGE:p.115 Mobility KEY:Zen Monk ~ Mobility CATEGORY:Special Ability TYPE:ZenArcher.ZenArcherFeat !PREFEAT:1,Mobility PREVARGTEQ:MonkBonusFeatLVL,6 VFEAT:Mobility SOURCEPAGE:p.115 Parting Shot KEY:Zen Monk ~ Parting Shot CATEGORY:Special Ability TYPE:ZenArcher.ZenArcherFeat !PREFEAT:1,Parting Shot PREVARGTEQ:MonkBonusFeatLVL,6 VFEAT:Parting Shot SOURCEPAGE:p.115 -Improved Critical KEY:Zen Monk ~ Improved Critical CATEGORY:Special Ability TYPE:ZenArcher.ZenArcherFeat !PREFEAT:1,Improved Critical PREVARGTEQ:MonkBonusFeatLVL,10 VFEAT:Improved Critical SOURCEPAGE:p.115 +Improved Critical KEY:Zen Monk ~ Improved Critical CATEGORY:Special Ability TYPE:ZenArcher.ZenArcherFeat !PREFEAT:1,Improved Critical PREVARGTEQ:MonkBonusFeatLVL,10 SOURCEPAGE:p.115 MULT:YES CHOOSE:WEAPONPROFS|LIST BONUS:WEAPONPROF=%LIST|CRITRANGEDOUBLE|1|TYPE=NonStackingCrit +#VFEAT:Improved Critical(%LIST) Pinpoint Targeting KEY:Zen Monk ~ Pinpoint Targeting CATEGORY:Special Ability TYPE:ZenArcher.ZenArcherFeat !PREFEAT:1,Pinpoint Targeting PREVARGTEQ:MonkBonusFeatLVL,10 VFEAT:Pinpoint Targeting SOURCEPAGE:p.115 Shot on the Run KEY:Zen Monk ~ Shot on the Run CATEGORY:Special Ability TYPE:ZenArcher.ZenArcherFeat !PREFEAT:1,Shot on the Run PREVARGTEQ:MonkBonusFeatLVL,10 VFEAT:Shot on the Run SOURCEPAGE:p.115 Snatch Arrows KEY:Zen Monk ~ Snatch Arrows CATEGORY:Special Ability TYPE:ZenArcher.ZenArcherFeat !PREFEAT:1,Snatch Arrows PREVARGTEQ:MonkBonusFeatLVL,10 VFEAT:Snatch Arrows SOURCEPAGE:p.115 @@ -859,7 +860,9 @@ Deadly Aim CATEGORY:Special Ability TYPE:RangerBonusFeat VISIBLE:DISPLAY PREABILITY:1,CATEGORY=Special Ability,Ranger Combat Style ~ Crossbow !PREFEAT:1,Deadly Aim PREVARGTEQ:CombatStyleLVL,1 VFEAT:Deadly Aim|PREVARLT:var("COUNT[EQTYPE.ARMOR.EQUIPPED.IS.HEAVY]"),1 Focused Shot CATEGORY:Special Ability TYPE:RangerBonusFeat VISIBLE:DISPLAY PREABILITY:1,CATEGORY=Special Ability,Ranger Combat Style ~ Crossbow !PREFEAT:1,Focused Shot PREVARGTEQ:CombatStyleLVL,1 VFEAT:Focused Shot|PREVARLT:var("COUNT[EQTYPE.ARMOR.EQUIPPED.IS.HEAVY]"),1 CATEGORY=Special Ability|Precise Shot.MOD PRE:.CLEAR PREABILITY:1,CATEGORY=Special Ability,Archery,Ranger Combat Style ~ Crossbow !PREFEAT:1,Precise Shot PREVARGTEQ:CombatStyleLVL,1 VFEAT:Precise Shot|PREVARLT:var("COUNT[EQTYPE.ARMOR.EQUIPPED.IS.HEAVY]"),1 -Rapid Reload CATEGORY:Special Ability TYPE:RangerBonusFeat VISIBLE:DISPLAY PREABILITY:1,CATEGORY=Special Ability,Ranger Combat Style ~ Crossbow !PREFEAT:1,Rapid Reload PREVARGTEQ:CombatStyleLVL,1 VFEAT:Rapid Reload|PREVARLT:var("COUNT[EQTYPE.ARMOR.EQUIPPED.IS.HEAVY]"),1 +Rapid Reload CATEGORY:Special Ability TYPE:RangerBonusFeat VISIBLE:DISPLAY PREABILITY:1,CATEGORY=Special Ability,Ranger Combat Style ~ Crossbow !PREFEAT:1,Rapid Reload PREVARGTEQ:CombatStyleLVL,1 MULT:YES CHOOSE:WEAPONPROFS|Crossbow (Hand)|Crossbow (Heavy)|Crossbow (Light) +# Temp Fix till moved to Trunk Code +#VFEAT:Rapid Reload(%LIST)|PREVARLT:var("COUNT[EQTYPE.ARMOR.EQUIPPED.IS.HEAVY]"),1 Crossbow Mastery CATEGORY:Special Ability TYPE:RangerBonusFeat VISIBLE:DISPLAY PREABILITY:1,CATEGORY=Special Ability,Ranger Combat Style ~ Crossbow !PREFEAT:1,Crossbow Mastery PREVARGTEQ:CombatStyleLVL,6 VFEAT:Crossbow Mastery|PREVARLT:var("COUNT[EQTYPE.ARMOR.EQUIPPED.IS.HEAVY]"),1 CATEGORY=Special Ability|Improved Precise Shot.MOD PRE:.CLEAR PREABILITY:1,CATEGORY=Special Ability,Archery,Ranger Combat Style ~ Crossbow !PREFEAT:1,Improved Precise Shot PREVARGTEQ:CombatStyleLVL,6 VFEAT:Improved Precise Shot|PREVARLT:var("COUNT[EQTYPE.ARMOR.EQUIPPED.IS.HEAVY]"),1 CATEGORY=Special Ability|Pinpoint Targeting.MOD PRE:.CLEAR PREABILITY:1,CATEGORY=Special Ability,Archery,Ranger Combat Style ~ Crossbow !PREFEAT:1,Pinpoint Targeting PREVARGTEQ:CombatStyleLVL,10 VFEAT:Pinpoint Targeting|PREVARLT:var("COUNT[EQTYPE.ARMOR.EQUIPPED.IS.HEAVY]"),1 @@ -877,9 +880,12 @@ # Natural Weapon Aspect of the Beast CATEGORY:Special Ability TYPE:RangerBonusFeat VISIBLE:DISPLAY PREABILITY:1,CATEGORY=Special Ability,Ranger Combat Style ~ Natural Weapon !PREFEAT:1,Aspect of the Beast PREVARGTEQ:CombatStyleLVL,1 VFEAT:Aspect of the Beast|PREVARLT:var("COUNT[EQTYPE.ARMOR.EQUIPPED.IS.HEAVY]"),1 -Improved Natural Attack CATEGORY:Special Ability TYPE:RangerBonusFeat VISIBLE:DISPLAY PREABILITY:1,CATEGORY=Special Ability,Ranger Combat Style ~ Natural Weapon !PREFEAT:1,Improved Natural Attack PREVARGTEQ:CombatStyleLVL,1 VFEAT:Improved Natural Attack|PREVARLT:var("COUNT[EQTYPE.ARMOR.EQUIPPED.IS.HEAVY]"),1 +Improved Natural Attack CATEGORY:Special Ability TYPE:RangerBonusFeat VISIBLE:DISPLAY PREABILITY:1,CATEGORY=Special Ability,Ranger Combat Style ~ Natural Weapon !PREFEAT:1,Improved Natural Attack PREVARGTEQ:CombatStyleLVL,1 MULT:YES CHOOSE:WEAPONPROFS|TYPE.Natural BONUS:WEAPONPROF=%LIST|DAMAGESIZE|1|PREVARLT:var("COUNT[EQTYPE.ARMOR.EQUIPPED.IS.HEAVY]"),1 +#VFEAT:Improved Natural Attack(%LIST)|PREVARLT:var("COUNT[EQTYPE.ARMOR.EQUIPPED.IS.HEAVY]"),1 Rending Claws CATEGORY:Special Ability TYPE:RangerBonusFeat VISIBLE:DISPLAY PREABILITY:1,CATEGORY=Special Ability,Ranger Combat Style ~ Natural Weapon !PREFEAT:1,Rending Claws PREVARGTEQ:CombatStyleLVL,1 VFEAT:Rending Claws|PREVARLT:var("COUNT[EQTYPE.ARMOR.EQUIPPED.IS.HEAVY]"),1 -Weapon Focus CATEGORY:Special Ability TYPE:RangerBonusFeat VISIBLE:DISPLAY PREABILITY:1,CATEGORY=Special Ability,Ranger Combat Style ~ Natural Weapon !PREFEAT:1,Weapon Focus PREVARGTEQ:CombatStyleLVL,1 VFEAT:Weapon Focus|PREVARLT:var("COUNT[EQTYPE.ARMOR.EQUIPPED.IS.HEAVY]"),1 +Weapon Focus CATEGORY:Special Ability TYPE:RangerBonusFeat VISIBLE:DISPLAY PREABILITY:1,CATEGORY=Special Ability,Ranger Combat Style ~ Natural Weapon !PREFEAT:1,Weapon Focus PREVARGTEQ:CombatStyleLVL,1 MULT:YES CHOOSE:WEAPONPROFS|LIST BONUS:WEAPONPROF=%LIST|TOHIT|1|PREVARLT:var("COUNT[EQTYPE.ARMOR.EQUIPPED.IS.HEAVY]"),1 +# Temp Fix till set is moved to the Trunk Method Then USE the Below Improved 5.17.5 Code: +#VFEAT:Weapon Focus(%LIST)|PREVARLT:var("COUNT[EQTYPE.ARMOR.EQUIPPED.IS.HEAVY]"),1 Eldritch Claws CATEGORY:Special Ability TYPE:RangerBonusFeat VISIBLE:DISPLAY PREABILITY:1,CATEGORY=Special Ability,Ranger Combat Style ~ Natural Weapon !PREFEAT:1,Eldritch Claws PREVARGTEQ:CombatStyleLVL,6 VFEAT:Eldritch Claws|PREVARLT:var("COUNT[EQTYPE.ARMOR.EQUIPPED.IS.HEAVY]"),1 Vital Strike CATEGORY:Special Ability TYPE:RangerBonusFeat VISIBLE:DISPLAY PREABILITY:1,CATEGORY=Special Ability,Ranger Combat Style ~ Natural Weapon !PREFEAT:1,Vital Strike PREVARGTEQ:CombatStyleLVL,6 VFEAT:Vital Strike|PREVARLT:var("COUNT[EQTYPE.ARMOR.EQUIPPED.IS.HEAVY]"),1 Multiattack CATEGORY:Special Ability TYPE:RangerBonusFeat VISIBLE:DISPLAY PREABILITY:1,CATEGORY=Special Ability,Ranger Combat Style ~ Natural Weapon !PREFEAT:1,Multiattack PREVARGTEQ:CombatStyleLVL,10 VFEAT:Multiattack|PREVARLT:var("COUNT[EQTYPE.ARMOR.EQUIPPED.IS.HEAVY]"),1 Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilitycategories.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilitycategories.lst 2010-12-22 01:00:58 UTC (rev 14230) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilitycategories.lst 2010-12-22 05:57:35 UTC (rev 14231) @@ -87,7 +87,7 @@ # Racial Abilities ABILITYCATEGORY:Gnome Racial Knowledge VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability ABILITYLIST:Gnome Knowledge Selection PLURAL:Gnome Knowledge Selections DISPLAYLOCATION:Racial Abilities -ABILITYCATEGORY:Half-Elf Bonus Weapon VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:FEAT ABILITYLIST:Exotic Weapon Proficiency|Martial Weapon Proficiency PLURAL:Half-Elf Bonus Weapon DISPLAYLOCATION:Feats +ABILITYCATEGORY:Half-Elf Bonus Weapon VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:FEAT ABILITYLIST:Exotic Weapon Proficiency|Martial Weapon Proficiency Output PLURAL:Half-Elf Bonus Weapon DISPLAYLOCATION:Feats ABILITYCATEGORY:Alignment Selection VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability ABILITYLIST:Order of the Sword ~ Alignment Selection PLURAL:Alignment Selections DISPLAYLOCATION:Class Abilities ABILITYCATEGORY:Saving Throw Selection VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability ABILITYLIST:Order of the Sword ~ Bonus to Saving Throw PLURAL:Saving Throw Selections DISPLAYLOCATION:Class Abilities @@ -134,6 +134,7 @@ # Traits Sub Selections ABILITYCATEGORY:Campaign Trait Choice VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:TraitCampaignChoice PLURAL:Campaign Trait Choices DISPLAYLOCATION:Racial Abilities +ABILITYCATEGORY:Elemental Fist Selection VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:FEAT ABILITYLIST:Elemental Fist PLURAL:Elemental Fist Selections DISPLAYLOCATION:Feats #COMMENT: The following are in the Core Set and shouldn't be required any longer. Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_classes_base.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_classes_base.lst 2010-12-22 01:00:58 UTC (rev 14230) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_classes_base.lst 2010-12-22 05:57:35 UTC (rev 14231) @@ -58,7 +58,7 @@ # 1 BONUS:ABILITYPOOL|Cavalier Order|1 ###Block:Proficiencies -1 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon Proficiencies AUTO:FEAT|Simple Weapon Proficiency|Martial Weapon Proficiency +1 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon Proficiencies AUTO:FEAT|Simple Weapon Proficiency|Martial Weapon Proficiency Output 1 AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium)|Armor Proficiency (Heavy)|Shield Proficiency ###Block: Level progression 1 BONUS:VAR|CavalierChallengeLVL|CL BONUS:VAR|CavalierChallengeTimes|1+(CL/3) BONUS:VAR|CavalierLevel|CL ABILITY:Special Ability|AUTOMATIC|Challenge ~ Cavalier|Mount ~ Cavalier|Order ~ Cavalier|Tactician ~ Cavalier @@ -297,7 +297,7 @@ # Class Name Spell Stat Spell Type Automatically Known Spell Levels Craft Level Mult. Caster level CLASS:Antipaladin SPELLSTAT:CHA SPELLTYPE:Divine KNOWNSPELLS:LEVEL=1|LEVEL=2|LEVEL=3|LEVEL=4 ITEMCREATE:CL-3 BONUS:CASTERLEVEL|Antipaladin|CL|PRECLASS:1,Paladin=4 ###Block: Proficiencies -1 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon Proficiencies AUTO:FEAT|Simple Weapon Proficiency|Martial Weapon Proficiency +1 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon Proficiencies AUTO:FEAT|Simple Weapon Proficiency|Martial Weapon Proficiency Output 1 AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium)|Armor Proficiency (Heavy) 1 AUTO:FEAT|Shield Proficiency ###Block: Level progression @@ -329,7 +329,7 @@ # Class Name Skill Pts/Lvl Class Skill CLASS:Ex-Antipaladin STARTSKILLPTS:2 CSKILL:Bluff|TYPE.Craft|Disguise|Handle Animal|Intimidate|Knowledge (Religion)|TYPE.Profession|Ride|Sense Motive|Spellcraft|Stealth ###Block: Proficiencies -1 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon Proficiencies AUTO:FEAT|Simple Weapon Proficiency|Martial Weapon Proficiency +1 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon Proficiencies AUTO:FEAT|Simple Weapon Proficiency|Martial Weapon Proficiency Output 1 AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium)|Armor Proficiency (Heavy) 1 AUTO:FEAT|Shield Proficiency Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_classes_prestige.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_classes_prestige.lst 2010-12-22 01:00:58 UTC (rev 14230) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_classes_prestige.lst 2010-12-22 05:57:35 UTC (rev 14231) @@ -35,7 +35,7 @@ # Class Name Skill Pts/Lvl Class Skill CLASS:Holy Vindicator STARTSKILLPTS:2 CSKILL:Climb|Heal|Intimidate|Knowledge (Planes)|Knowledge (Religion)|Ride|Sense Motive|Spellcraft|Swim ###Block: Weapon/Armor Proficiencies -1 ABILITY:Special Ability|AUTOMATIC|All Martial Weapon Proficiencies AUTO:FEAT|Simple Weapon Proficiency|Martial Weapon Proficiency +1 ABILITY:Special Ability|AUTOMATIC|All Martial Weapon Proficiencies AUTO:FEAT|Simple Weapon Proficiency|Martial Weapon Proficiency Output 1 AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium)|Armor Proficiency (Heavy) 1 AUTO:FEAT|Shield Proficiency ##Block: Normal Level Progression Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_classes_monster_specific.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_classes_monster_specific.lst 2010-12-22 01:00:58 UTC (rev 14230) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_classes_monster_specific.lst 2010-12-22 05:57:35 UTC (rev 14231) @@ -11,7 +11,7 @@ # Class Name Spell Stat Spell Type Memorize Caster level Use Spell List CLASS:Couatl Outsider SPELLSTAT:CHA SPELLTYPE:Arcane MEMORIZE:NO SPELLLIST:2|Sorcerer|Cleric ###Block:Proficiencies -1 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon Proficiencies AUTO:FEAT|Simple Weapon Proficiency|Martial Weapon Proficiency +1 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon Proficiencies AUTO:FEAT|Simple Weapon Proficiency|Martial Weapon Proficiency Output #9 CAST:0,6,6,6,4 KNOWN:8,5,4,3,2 1 ADD:SPELLCASTER|Sorcerer 2 BONUS:PCLEVEL|Sorcerer|8 Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/bestiary_core/pfb_classes_monster.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/bestiary_core/pfb_classes_monster.lst 2010-12-22 01:00:58 UTC (rev 14230) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/bestiary_core/pfb_classes_monster.lst 2010-12-22 05:57:35 UTC (rev 14231) @@ -100,7 +100,7 @@ # Class Name Skill Pts/Lvl Add INT to Skill Points? Class Skill CLASS:Outsider (Fort/Ref) STARTSKILLPTS:6 MODTOSKILLS:YES CSKILL:Bluff|TYPE.Craft|Knowledge (Planes)|Perception|Sense Motive|Stealth ###Block:Proficiencies -1 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon Proficiencies AUTO:FEAT|Simple Weapon Proficiency|Martial Weapon Proficiency +1 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon Proficiencies AUTO:FEAT|Simple Weapon Proficiency|Martial Weapon Proficiency Output # Class Name Output Name Hit Dice Type Max Level Source Page Ability Save checks bonus Combat bonus CLASS:Outsider (Fort/Will) OUTPUTNAME:Outsider HD:10 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:p.309 ABILITY:Special Ability|AUTOMATIC|Outsider Traits|PREVAREQ:NoTypeTraits,0 ABILITY:FEAT|AUTOMATIC|CMB Output BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE @@ -109,7 +109,7 @@ # Class Name Skill Pts/Lvl Add INT to Skill Points? Class Skill CLASS:Outsider (Fort/Will) STARTSKILLPTS:6 MODTOSKILLS:YES CSKILL:Bluff|TYPE.Craft|Knowledge (Planes)|Perception|Sense Motive|Stealth ###Block:Proficiencies -1 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon Proficiencies AUTO:FEAT|Simple Weapon Proficiency|Martial Weapon Proficiency +1 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon Proficiencies AUTO:FEAT|Simple Weapon Proficiency|Martial Weapon Proficiency Output # Class Name Output Name Hit Dice Type Max Level Source Page Ability Save checks bonus Combat bonus CLASS:Outsider (Ref/Will) OUTPUTNAME:Outsider HD:10 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:p.309 ABILITY:Special Ability|AUTOMATIC|Outsider Traits|PREVAREQ:NoTypeTraits,0 ABILITY:FEAT|AUTOMATIC|CMB Output BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Fortitude|CL/3 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE @@ -118,7 +118,7 @@ # Class Name Skill Pts/Lvl Add INT to Skill Points? Class Skill CLASS:Outsider (Ref/Will) STARTSKILLPTS:6 MODTOSKILLS:YES CSKILL:Bluff|TYPE.Craft|Knowledge (Planes)|Perception|Sense Motive|Stealth ###Block:Proficiencies -1 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon Proficiencies AUTO:FEAT|Simple Weapon Proficiency|Martial Weapon Proficiency +1 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon Proficiencies AUTO:FEAT|Simple Weapon Proficiency|Martial Weapon Proficiency Output # Class Name Hit Dice Type Max Level Source Page Ability Save checks bonus Combat bonus CLASS:Plant HD:8 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:p.309 ABILITY:Special Ability|AUTOMATIC|Plant Traits|PREVAREQ:NoTypeTraits,0 ABILITY:FEAT|AUTOMATIC|CMB Output BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Will,BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst 2010-12-22 01:00:58 UTC (rev 14230) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst 2010-12-22 05:57:35 UTC (rev 14231) @@ -425,7 +425,8 @@ Improved Feint CATEGORY:Special Ability TYPE:MonkBonusFeat VISIBLE:DISPLAY !PREFEAT:1,Improved Feint PREVARGTEQ:MonkBonusFeatLVL,6 VFEAT:Improved Feint Improved Trip CATEGORY:Special Ability TYPE:MonkBonusFeat VISIBLE:DISPLAY !PREFEAT:1,Improved Trip PREVARGTEQ:MonkBonusFeatLVL,6 VFEAT:Improved Trip Mobility CATEGORY:Special Ability TYPE:MonkBonusFeat VISIBLE:DISPLAY !PREFEAT:1,Mobility PREVARGTEQ:MonkBonusFeatLVL,6 VFEAT:Mobility -Improved Critical CATEGORY:Special Ability TYPE:MonkBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,10 STACK:NO MULT:YES CHOOSE:WEAPONPROFS|LIST VFEAT:Improved Critical BONUS:WEAPONPROF=%LIST|CRITRANGEDOUBLE|1|TYPE=NonStackingCrit +Improved Critical CATEGORY:Special Ability TYPE:MonkBonusFeat VISIBLE:DISPLAY PREVARGTEQ:MonkBonusFeatLVL,10 STACK:NO MULT:YES CHOOSE:WEAPONPROFS|LIST BONUS:WEAPONPROF=%LIST|CRITRANGEDOUBLE|1|TYPE=NonStackingCrit +#VFEAT:Improved Critical(%LIST) Medusa's Wrath CATEGORY:Special Ability TYPE:MonkBonusFeat VISIBLE:DISPLAY !PREFEAT:1,Medusa's Wrath PREVARGTEQ:MonkBonusFeatLVL,10 VFEAT:Medusa's Wrath Snatch Arrows CATEGORY:Special Ability TYPE:MonkBonusFeat VISIBLE:DISPLAY !PREFEAT:1,Snatch Arrows PREVARGTEQ:MonkBonusFeatLVL,10 VFEAT:Snatch Arrows Spring Attack CATEGORY:Special Ability TYPE:MonkBonusFeat VISIBLE:DISPLAY !PREFEAT:1,Spring Attack PREVARGTEQ:MonkBonusFeatLVL,10 VFEAT:Spring Attack @@ -954,3 +955,7 @@ ###Block: Expert Abilities -------------------------------------------------------------------------------------------------------------------------------- # Ability Name Category of Ability Type Visible Stackable? Multiple? Choose Class Skill Source Page Expert Class Skills CATEGORY:Special Ability TYPE:ExpertClassSkills VISIBLE:DISPLAY STACK:NO MULT:YES CHOOSE:SKILLSNAMED|ALL CSKILL:LIST SOURCEPAGE:p.450 + +# Work Around to Old Problem + +Martial Weapon Proficiency Output KEY:Martial Weapon Proficiency Output CATEGORY:FEAT VISIBLE:EXPORT DESC:You understand how to use your martial weapons in combat. SOURCEPAGE:p.130 BENEFIT:You make attack rolls with all your martial weapons normally (without the non-proficient penalty). Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class_common.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class_common.lst 2010-12-22 01:00:58 UTC (rev 14230) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class_common.lst 2010-12-22 05:57:35 UTC (rev 14231) @@ -4,7 +4,7 @@ ###Block: Weapon Proficiencies # Ability Name Category of Ability Type Visible Automatically Gained Weapon Prof. Ability -All Automatic Proficiencies CATEGORY:Special Ability TYPE:Special VISIBLE:NO AUTO:WEAPONPROF|Unarmed Strike|Spells (Ray)|Spells (Touch) ABILITY:FEAT|AUTOMATIC|CMB Output +All Automatic Proficiencies CATEGORY:Special Ability TYPE:Special VISIBLE:NO AUTO:WEAPONPROF|Unarmed Strike|Spells (Ray)|Spells (Touch) ABILITY:FEAT|AUTOMATIC|CMB Output SERVESAS:FEAT|Martial Weapon Proficiency Output All Martial Weapon Proficiencies CATEGORY:Special Ability TYPE:Special VISIBLE:NO AUTO:WEAPONPROF|TYPE.Martial Bard Weapon Proficiencies CATEGORY:Special Ability TYPE:Special VISIBLE:NO AUTO:WEAPONPROF|Longsword|Rapier|Sap|Sword (Short)|Shortbow|Whip Cleric Weapon Proficiencies CATEGORY:Special Ability TYPE:Special VISIBLE:NO AUTO:WEAPONPROF|DEITYWEAPONS Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_classes_base.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_classes_base.lst 2010-12-22 01:00:58 UTC (rev 14230) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_classes_base.lst 2010-12-22 05:57:35 UTC (rev 14231) @@ -9,7 +9,7 @@ # Class Name Skill Pts/Lvl Class Skill CLASS:Barbarian STARTSKILLPTS:4 CSKILL:Acrobatics|Climb|TYPE.Craft|Handle Animal|Intimidate|Knowledge (Nature)|Perception|Ride|Survival|Swim DEFINE:BarbarianLvl|CL ###Block:Proficiencies -1 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon Proficiencies AUTO:FEAT|Simple Weapon Proficiency|Martial Weapon Proficiency +1 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon Proficiencies AUTO:FEAT|Simple Weapon Proficiency|Martial Weapon Proficiency Output 1 AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium) 1 AUTO:FEAT|Shield Proficiency ###Block: Level Progression @@ -28,7 +28,7 @@ # Class Name Restricted AL CLASS:Ex-Barbarian STARTSKILLPTS:4 CSKILL:Acrobatics|Climb|TYPE.Craft|Handle Animal|Intimidate|Knowledge (Nature)|Perception|Ride|Survival|Swim DEFINE:BarbarianLvl|CL ###Block:Proficiencies -1 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon Proficiencies AUTO:FEAT|Simple Weapon Proficiency|Martial Weapon Proficiency +1 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon Proficiencies AUTO:FEAT|Simple Weapon Proficiency|Martial Weapon Proficiency Output 1 AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium) 1 AUTO:FEAT|Shield Proficiency ###Block: Level Progression @@ -178,7 +178,7 @@ # Class Name Skill Pts/Lvl Class Skill CLASS:Fighter STARTSKILLPTS:2 CSKILL:Climb|TYPE.Craft|Handle Animal|Intimidate|Knowledge (Dungeoneering)|Knowledge (Engineering)|TYPE.Profession|Ride|Survival|Swim DEFINE:FighterLvl|CL ###Block:Proficiencies -1 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon Proficiencies AUTO:FEAT|Simple Weapon Proficiency|Martial Weapon Proficiency +1 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon Proficiencies AUTO:FEAT|Simple Weapon Proficiency|Martial Weapon Proficiency Output 1 AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium)|Armor Proficiency (Heavy) 1 AUTO:FEAT|Shield Proficiency|Tower Shield Proficiency ###Block: Advanced Weapon Feat qualifications @@ -252,7 +252,7 @@ # Class Name Spell Stat Spell Type Automatically Known Spell Levels Craft Level Mult. Caster level CLASS:Paladin SPELLSTAT:CHA SPELLTYPE:Divine KNOWNSPELLS:LEVEL=1|LEVEL=2|LEVEL=3|LEVEL=4 ITEMCREATE:CL-3 BONUS:CASTERLEVEL|Paladin|CL-3|PRECLASS:1,Paladin=4 DEFINE:PaladinLvl|CL ###Block:Proficiencies -1 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon Proficiencies AUTO:FEAT|Simple Weapon Proficiency|Martial Weapon Proficiency +1 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon Proficiencies AUTO:FEAT|Simple Weapon Proficiency|Martial Weapon Proficiency Output 1 AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium)|Armor Proficiency (Heavy) 1 AUTO:FEAT|Shield Proficiency ###Block: Aura strength @@ -284,7 +284,7 @@ # Class Name Skill Pts/Lvl Class Skill CLASS:Ex-Paladin STARTSKILLPTS:2 CSKILL:TYPE.Craft|Diplomacy|Handle Animal|Heal|Knowledge (Nobility)|Knowledge (Religion)|TYPE.Profession|Ride|Sense Motive|Spellcraft DEFINE:PaladinLvl|CL ###Block:Proficiencies -1 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon Proficiencies AUTO:FEAT|Simple Weapon Proficiency|Martial Weapon Proficiency +1 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon Proficiencies AUTO:FEAT|Simple Weapon Proficiency|Martial Weapon Proficiency Output 1 AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium)|Armor Proficiency (Heavy) 1 AUTO:FEAT|Shield Proficiency @@ -298,7 +298,7 @@ # Class Name Spell Stat Spell Type Automatically Known Spell Levels Craft Level Mult. Caster level CLASS:Ranger SPELLSTAT:WIS SPELLTYPE:Divine KNOWNSPELLS:LEVEL=1|LEVEL=2|LEVEL=3|LEVEL=4 ITEMCREATE:CL-3 BONUS:CASTERLEVEL|Ranger|CL-3|PRECLASS:1,Ranger=4 DEFINE:RangerLvl|CL ###Block:Proficiencies -1 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon Proficiencies AUTO:FEAT|Simple Weapon Proficiency|Martial Weapon Proficiency DEFINE:RangerDefaultCombatStyle|0 BONUS:VAR|RangerDefaultCombatStyle|1 +1 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon Proficiencies AUTO:FEAT|Simple Weapon Proficiency|Martial Weapon Proficiency Output DEFINE:RangerDefaultCombatStyle|0 BONUS:VAR|RangerDefaultCombatStyle|1 1 AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium) 1 AUTO:FEAT|Shield Proficiency ###Block: Favored Enemies and Terrains Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_classes_npc.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_classes_npc.lst 2010-12-22 01:00:58 UTC (rev 14230) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_classes_npc.lst 2010-12-22 05:57:35 UTC (rev 14231) @@ -44,7 +44,7 @@ # Class Name Skill Pts/Lvl Class Skill CLASS:Aristocrat STARTSKILLPTS:4 CSKILL:Appraise|Bluff|TYPE.Craft|Diplomacy|Disguise|Handle Animal|Intimidate|TYPE.Knowledge|Linguistics|Perception|TYPE.Perform|TYPE.Profession|Ride|Sense Motive|Swim|Survival ###Block: Proficiencies -1 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon Proficiencies AUTO:FEAT|Simple Weapon Proficiency|Martial Weapon Proficiency +1 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon Proficiencies AUTO:FEAT|Simple Weapon Proficiency|Martial Weapon Proficiency Output 1 AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium)|Armor Proficiency (Heavy) 1 AUTO:FEAT|Shield Proficiency|Tower Shield Proficiency @@ -70,6 +70,6 @@ # Class Name Skill Pts/Lvl Class Skill CLASS:Warrior STARTSKILLPTS:2 CSKILL:Climb|TYPE.Craft|Handle Animal|Intimidate|TYPE.Profession|Ride|Swim ###Block: Proficiencies -1 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon Proficiencies AUTO:FEAT|Simple Weapon Proficiency|Martial Weapon Proficiency +1 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon Proficiencies AUTO:FEAT|Simple Weapon Proficiency|Martial Weapon Proficiency Output 1 AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium)|Armor Proficiency (Heavy) 1 AUTO:FEAT|Shield Proficiency|Tower Shield Proficiency Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_classes_prc.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_classes_prc.lst 2010-12-22 01:00:58 UTC (rev 14230) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_classes_prc.lst 2010-12-22 05:57:35 UTC (rev 14231) @@ -10,7 +10,7 @@ CLASS:Arcane Archer PREATT:6 PREFEAT:2,Point-Blank Shot,Precise Shot PREFEAT:1,Weapon Focus (Longbow),Weapon Focus (Shortbow) PRERACE:1,Elf%,Half-Elf PRESPELLTYPE:1,Arcane=1 # Class Name Skill Pts/Lvl Class Skill CLASS:Arcane Archer STARTSKILLPTS:4 CSKILL:Perception|Ride|Stealth|Survival -1 ABILITY:Special Ability|AUTOMATIC|All Martial Weapon Proficiencies AUTO:FEAT|Simple Weapon Proficiency|Martial Weapon Proficiency +1 ABILITY:Special Ability|AUTOMATIC|All Martial Weapon Proficiencies AUTO:FEAT|Simple Weapon Proficiency|Martial Weapon Proficiency Output 1 AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium) 1 AUTO:FEAT|Shield Proficiency ###Block: Normal Level Progression @@ -101,7 +101,7 @@ CLASS:Duelist PREATT:6 PREFEAT:3,Dodge,Mobility,Weapon Finesse PREMULT:2,[PRESKILL:1,TYPE.Perform=2],[PRESKILL:1,Acrobatics=2] # Class Name Skill Pts/Lvl Class Skill CLASS:Duelist STARTSKILLPTS:4 CSKILL:Acrobatics|Bluff|Escape Artist|Perception|TYPE.Perform|Sense Motive -1 ABILITY:Special Ability|AUTOMATIC|All Martial Weapon Proficiencies AUTO:FEAT|Simple Weapon Proficiency|Martial Weapon Proficiency +1 ABILITY:Special Ability|AUTOMATIC|All Martial Weapon Proficiencies AUTO:FEAT|Simple Weapon Proficiency|Martial Weapon Proficiency Output ###Block: Normal Level Progression 1 BONUS:VAR|CannyDefenseLVL|CL ABILITY:Special Ability|AUTOMATIC|Canny Defense|Precise Strike BONUS:VAR|PreciseStrike|CL 2 BONUS:VAR|ImprovedReaction|floor((CL+4)/6)*2 ABILITY:Special Ability|AUTOMATIC|Improved Reaction|Parry This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <za...@us...> - 2010-12-30 14:54:56
|
Revision: 14270 http://pcgen.svn.sourceforge.net/pcgen/?rev=14270&view=rev Author: zaister Date: 2010-12-30 14:54:48 +0000 (Thu, 30 Dec 2010) Log Message: ----------- move builder templates to Bestiary Core set Modified Paths: -------------- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/bestiary.pcc Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_templates.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/bestiary_core/bestiary_core.pcc Added Paths: ----------- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/bestiary_core/pfb_templates.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/bestiary_core/pfb_templates_dragons.lst Removed Paths: ------------- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_templates_dragons.lst Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/bestiary.pcc =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/bestiary.pcc 2010-12-30 13:57:19 UTC (rev 14269) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/bestiary.pcc 2010-12-30 14:54:48 UTC (rev 14270) @@ -94,7 +94,6 @@ RACE:pfb_races_vw.lst RACE:pfb_races_xyz.lst TEMPLATE:pfb_races_templates.lst -TEMPLATE:pfb_templates_dragons.lst TEMPLATE:pfb_templates.lst TEMPLATE:pfb_templates_simple.lst WEAPONPROF:pfb_prof_weapons_monsters.lst Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_templates.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_templates.lst 2010-12-30 13:57:19 UTC (rev 14269) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_templates.lst 2010-12-30 14:54:48 UTC (rev 14270) @@ -1,18 +1,6 @@ # CVS $Revision$ $Author$ -- Sat Jan 30 22:38:08 2010 -- reformated by prettylst.pl v1.39 (build 10232) SOURCELONG:Pathfinder Roleplaying Game Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy85k5 SOURCEDATE:2009-10 -###Block: Builder templates -# Template Name Visible Required Size Natural Attacks -Bite ~ Claw (Fine) VISIBLE:NO PRESIZEEQ:F NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1 -Bite ~ Claw (Diminutive) VISIBLE:NO PRESIZEEQ:D NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d2 -Bite ~ Claw (Tiny) VISIBLE:NO PRESIZEEQ:T NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d2 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d3 -Bite ~ Claw (Small) VISIBLE:NO PRESIZEEQ:S NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d3 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d4 -Bite ~ Claw (Medium) VISIBLE:NO PRESIZEEQ:M NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d4 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d6 -Bite ~ Claw (Large) VISIBLE:NO PRESIZEEQ:L NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d6 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d8 -Bite ~ Claw (Huge) VISIBLE:NO PRESIZEEQ:H NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d8 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,2d6 -Bite ~ Claw (Gargantuan) VISIBLE:NO PRESIZEEQ:G NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,2d6 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,3d6 -Bite ~ Claw (Colossal) VISIBLE:NO PRESIZEEQ:C NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,2d8 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,4d6 - ###Block: Chimera Template # Template Name Visible Modify VAR Ability Subrace Black Headed Chimera VISIBLE:NO BONUS:VAR|BreathWeaponDice|6 BONUS:VAR|BreathWeaponDamageDie|8 BONUS:VAR|BreathWeaponLine|40 ABILITY:Special Ability|AUTOMATIC|Breath Weapon ~ Line of Acid SUBRACE:Black Headed @@ -21,24 +9,6 @@ Red Headed Chimera VISIBLE:NO BONUS:VAR|BreathWeaponDice|6 BONUS:VAR|BreathWeaponDamageDie|8 BONUS:VAR|BreathWeaponCone|20 ABILITY:Special Ability|AUTOMATIC|Breath Weapon ~ Cone of Fire SUBRACE:Red Headed White Headed Chimera VISIBLE:NO BONUS:VAR|BreathWeaponDice|6 BONUS:VAR|BreathWeaponDamageDie|8 BONUS:VAR|BreathWeaponCone|20 ABILITY:Special Ability|AUTOMATIC|Breath Weapon ~ Cone of Cold SUBRACE:White Headed -###Block: Sorcerer Cleric Spells, for creatures who can cast Cleric spells as Arccane Sorcerer spells -# Template Name Visible List of Class Spells by Level -Sorcerer Cleric Spells VISIBLE:NO -Sorcerer Cleric Spells.MOD SPELLLEVEL:CLASS|Sorcerer=9|Astral Projection,Energy Drain,Etherealness,Gate,Heal (Mass),Implosion,Miracle,Soul Bind,Storm of Vengeance,Summon Monster IX,True Resurrection -Sorcerer Cleric Spells.MOD SPELLLEVEL:CLASS|Sorcerer=8|Antimagic Field,Cloak of Chaos,Create Greater Undead,Cure Critical Wounds (Mass),Dimensional Lock,Discern Location,Earthquake,Fire Storm,Holy Aura,Inflict Critical Wounds (Mass),Planar Ally (Greater),Shield of Law,Spell Immunity (Greater),Summon Monster VIII,Symbol of Death,Symbol of Insanity,Unholy Aura -Sorcerer Cleric Spells.MOD SPELLLEVEL:CLASS|Sorcerer=7|Blasphemy,Control Weather,Cure Serious Wounds (Mass),Destruction,Dictum,Ethereal Jaunt,Holy Word,Inflict Serious Wounds (Mass),Refuge,Regenerate,Repulsion,Restoration (Greater),Resurrection,Scrying (Greater),Summon Monster VII,Symbol of Stunning,Symbol of Weakness,Word of Chaos -Sorcerer Cleric Spells.MOD SPELLLEVEL:CLASS|Sorcerer=6|Animate Objects,Antilife Shell,Banishment,Bear's Endurance (Mass),Blade Barrier,Bull's Strength (Mass),Create Undead,Cure Moderate Wounds (Mass),Dispel Magic (Greater),Eagle's Splendor (Mass),Find the Path,Forbiddance,Geas/Quest,Glyph of Warding (Greater),Harm,Heal,Heroes' Feast,Inflict Moderate Wounds (Mass),Owl's Wisdom (Mass),Planar Ally,Summon Monster VI,Symbol of Fear,Symbol of Persuasion,Undeath to Death,Wind Walk,Word of Recall -Sorcerer Cleric Spells.MOD SPELLLEVEL:CLASS|Sorcerer=5|Atonement,Break Enchantment,Breath of Life,Command (Greater),Commune,Cure Light Wounds (Mass),Dispel Chaos,Dispel Evil,Dispel Good,Dispel Law,Disrupting Weapon,Flame Strike,Hallow,Inflict Light Wounds (Mass),Insect Plague,Mark of Justice,Plane Shift,Raise Dead,Righteous Might,Scrying,Slay Living,Spell Resistance,Summon Monster V,Symbol of Pain,Symbol of Sleep,True Seeing,Unhallow,Wall of Stone -Sorcerer Cleric Spells.MOD SPELLLEVEL:CLASS|Sorcerer=4|Air Walk,Chaos Hammer,Control Water,Cure Critical Wounds,Death Ward,Dimensional Anchor,Discern Lies,Dismissal,Divination,Divine Power,Freedom of Movement,Giant Vermin,Holy Smite,Imbue with Spell Ability,Inflict Critical Wounds,Magic Weapon (Greater),Neutralize Poison,Order's Wrath,Planar Ally (Lesser),Poison,Repel Vermin,Restoration,Sending,Spell Immunity,Summon Monster IV,Tongues,Unholy Blight -Sorcerer Cleric Spells.MOD SPELLLEVEL:CLASS|Sorcerer=3|Animate Dead,Bestow Curse,Blindness/Deafness,Contagion,Continual Flame,Create Food and Water,Cure Serious Wounds,Daylight,Deeper Darkness,Dispel Magic,Gentle Repose,Glyph of Warding,Helping Hand,Inflict Serious Wounds,Invisibility Purge,Locate Object,Magic Circle against Chaos,Magic Circle against Evil,Magic Circle against Good,Magic Circle against Law,Magic Vestment,Meld into Stone,Obscure Object,Prayer,Protection from Energy,Remove Blindness/Deafness,Remove Curse,Remove Disease,Searing Light,Speak with Dead,Stone Shape,Summon Monster III,Water Breathing,Water Walk,Wind Wall -Sorcerer Cleric Spells.MOD SPELLLEVEL:CLASS|Sorcerer=2|Aid,Align Weapon,Augury,Bear's Endurance,Bull's Strength,Calm Emotions,Consecrate,Cure Moderate Wounds,Darkness,Death Knell,Delay Poison,Desecrate,Eagle's Splendor,Enthrall,Find Traps,Hold Person,Inflict Moderate Wounds,Make Whole,Owl's Wisdom,Remove Paralysis,Resist Energy,Restoration (Lesser),Shatter,Shield Other,Silence,Sound Burst,Spiritual Weapon,Status,Summon Monster II,Undetectable Alignment,Zone of Truth -Sorcerer Cleric Spells.MOD SPELLLEVEL:CLASS|Sorcerer=1|Bane,Bless,Bless Water,Cause Fear,Command,Comprehend Languages,Cure Light Wounds,Curse Water,Deathwatch,Detect Chaos,Detect Evil,Detect Good,Detect Law,Detect Undead,Divine Favor,Doom,Endure Elements,Entropic Shield,Hide from Undead,Inflict Light Wounds,Magic Stone,Magic Weapon,Obscuring Mist,Protection from Chaos,Protection from Evil,Protection from Good,Protection from Law,Remove Fear,Sanctuary,Shield of Faith,Summon Monster I -Sorcerer Cleric Spells.MOD SPELLLEVEL:CLASS|Sorcerer=0|Bleed,Create Water,Detect Magic,Detect Poison,Guidance,Light,Mending,Purify Food and Drink,Read Magic,Resistance,Stabilize,Virtue - -# This is an incomplete solution to the problem of creatures who can cast Cleric spells as Arccane Sorcerer spells. -# The SPELLLEVEL tag does not override spells which are both Cleric and Sorcerer but at different levels, -# the spell will not be available at the new Cleric level but at the standard Sorcerer level. - # # End # Deleted: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_templates_dragons.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_templates_dragons.lst 2010-12-30 13:57:19 UTC (rev 14269) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_templates_dragons.lst 2010-12-30 14:54:48 UTC (rev 14270) @@ -1,31 +0,0 @@ -# CVS $Revision$ $Author$ -- Thu Feb 4 17:37:23 2010 -- reformated by prettylst.pl v1.39 (build 10232) -SOURCELONG:Pathfinder Roleplaying Game Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy85k5 SOURCEDATE:2009-10 - -###Block: Dragon Age Category templates -# Template Name Challenge Rating Visible Template Define Combat bonus Stat bonus Modify VAR Add Levels Vision -Dragon Age Category (Wyrmling) VISIBLE:NO TEMPLATE:CHOOSE:Dragon (Tiny)|Dragon (Small)|Dragon (Medium)|Dragon (Large)|Dragon (Huge)|Dragon (Gargantuan)|Dragon (Colossal) DEFINE:DragonAgeCatagory|1 VISION:Darkvision (120')|Blindsense (60') -Dragon Age Category (Very Young) CR:2 VISIBLE:NO TEMPLATE:CHOOSE:Dragon (Tiny)|Dragon (Small)|Dragon (Medium)|Dragon (Large)|Dragon (Huge)|Dragon (Gargantuan)|Dragon (Colossal) DEFINE:DragonAgeCatagory|2 BONUS:COMBAT|AC|3|TYPE=NaturalArmor.STACK BONUS:STAT|STR|4 BONUS:STAT|DEX|-2 BONUS:STAT|CON|2 BONUS:STAT|WIS,CHA|2 BONUS:VAR|FrightfulPresenceRange|DragonAgeCatagory*30 ADDLEVEL:Dragon|2 VISION:Darkvision (120')|Blindsense (60') -Dragon Age Category (Young) CR:4 VISIBLE:NO TEMPLATE:CHOOSE:Dragon (Tiny)|Dragon (Small)|Dragon (Medium)|Dragon (Large)|Dragon (Huge)|Dragon (Gargantuan)|Dragon (Colossal) DEFINE:DragonAgeCatagory|3 BONUS:COMBAT|AC|6|TYPE=NaturalArmor.STACK BONUS:STAT|STR|8 BONUS:STAT|DEX|-2 BONUS:STAT|CON|4 BONUS:STAT|WIS,CHA|2 BONUS:VAR|FrightfulPresenceRange|DragonAgeCatagory*30 ADDLEVEL:Dragon|4 VISION:Darkvision (120')|Blindsense (60') -Dragon Age Category (Juvenile) CR:5 VISIBLE:NO TEMPLATE:CHOOSE:Dragon (Tiny)|Dragon (Small)|Dragon (Medium)|Dragon (Large)|Dragon (Huge)|Dragon (Gargantuan)|Dragon (Colossal) DEFINE:DragonAgeCatagory|4 BONUS:COMBAT|AC|9|TYPE=NaturalArmor.STACK BONUS:STAT|STR|10 BONUS:STAT|DEX|-2 BONUS:STAT|CON|6 BONUS:STAT|WIS,CHA|4 BONUS:VAR|FrightfulPresenceRange|DragonAgeCatagory*30 ADDLEVEL:Dragon|6 VISION:Darkvision (120')|Blindsense (60') -Dragon Age Category (Young Adult) CR:7 VISIBLE:NO TEMPLATE:CHOOSE:Dragon (Tiny)|Dragon (Small)|Dragon (Medium)|Dragon (Large)|Dragon (Huge)|Dragon (Gargantuan)|Dragon (Colossal) DEFINE:DragonAgeCatagory|5 BONUS:COMBAT|AC|12|TYPE=NaturalArmor.STACK BONUS:STAT|STR|12 BONUS:STAT|DEX|-4 BONUS:STAT|CON|6 BONUS:STAT|WIS,CHA|4 BONUS:VAR|FrightfulPresenceRange|DragonAgeCatagory*30 ADDLEVEL:Dragon|8 VISION:Darkvision (120')|Blindsense (60') -Dragon Age Category (Adult) CR:8 VISIBLE:NO TEMPLATE:CHOOSE:Dragon (Tiny)|Dragon (Small)|Dragon (Medium)|Dragon (Large)|Dragon (Huge)|Dragon (Gargantuan)|Dragon (Colossal) DEFINE:DragonAgeCatagory|6 BONUS:COMBAT|AC|15|TYPE=NaturalArmor.STACK BONUS:STAT|STR|14 BONUS:STAT|DEX|-4 BONUS:STAT|CON|8 BONUS:STAT|WIS,CHA|6 BONUS:VAR|FrightfulPresenceRange|DragonAgeCatagory*30 ADDLEVEL:Dragon|10 VISION:Darkvision (120')|Blindsense (60') -Dragon Age Category (Mature Adult) CR:9 VISIBLE:NO TEMPLATE:CHOOSE:Dragon (Tiny)|Dragon (Small)|Dragon (Medium)|Dragon (Large)|Dragon (Huge)|Dragon (Gargantuan)|Dragon (Colossal) DEFINE:DragonAgeCatagory|7 BONUS:COMBAT|AC|18|TYPE=NaturalArmor.STACK BONUS:STAT|STR|16 BONUS:STAT|DEX|-4 BONUS:STAT|CON|8 BONUS:STAT|WIS,CHA|6 BONUS:VAR|FrightfulPresenceRange|DragonAgeCatagory*30 ADDLEVEL:Dragon|12 VISION:Darkvision (120')|Blindsense (60') -Dragon Age Category (Old) CR:11 VISIBLE:NO TEMPLATE:CHOOSE:Dragon (Tiny)|Dragon (Small)|Dragon (Medium)|Dragon (Large)|Dragon (Huge)|Dragon (Gargantuan)|Dragon (Colossal) DEFINE:DragonAgeCatagory|8 BONUS:COMBAT|AC|21|TYPE=NaturalArmor.STACK BONUS:STAT|STR|18 BONUS:STAT|DEX|-6 BONUS:STAT|CON|10 BONUS:STAT|WIS,CHA|8 BONUS:VAR|FrightfulPresenceRange|DragonAgeCatagory*30 ADDLEVEL:Dragon|14 VISION:Darkvision (120')|Blindsense (60') -Dragon Age Category (Very Old) CR:12 VISIBLE:NO TEMPLATE:CHOOSE:Dragon (Tiny)|Dragon (Small)|Dragon (Medium)|Dragon (Large)|Dragon (Huge)|Dragon (Gargantuan)|Dragon (Colossal) DEFINE:DragonAgeCatagory|9 BONUS:COMBAT|AC|24|TYPE=NaturalArmor.STACK BONUS:STAT|STR|20 BONUS:STAT|DEX|-6 BONUS:STAT|CON|10 BONUS:STAT|WIS,CHA|8 BONUS:VAR|FrightfulPresenceRange|DragonAgeCatagory*30 ADDLEVEL:Dragon|16 VISION:Darkvision (120')|Blindsense (60') -Dragon Age Category (Ancient) CR:13 VISIBLE:NO TEMPLATE:CHOOSE:Dragon (Tiny)|Dragon (Small)|Dragon (Medium)|Dragon (Large)|Dragon (Huge)|Dragon (Gargantuan)|Dragon (Colossal) DEFINE:DragonAgeCatagory|10 BONUS:COMBAT|AC|27|TYPE=NaturalArmor.STACK BONUS:STAT|STR|22 BONUS:STAT|DEX|-6 BONUS:STAT|CON|12 BONUS:STAT|WIS,CHA|10 BONUS:VAR|FrightfulPresenceRange|DragonAgeCatagory*30 ADDLEVEL:Dragon|18 VISION:Darkvision (120')|Blindsense (60') -Dragon Age Category (Wyrm) CR:14 VISIBLE:NO TEMPLATE:CHOOSE:Dragon (Tiny)|Dragon (Small)|Dragon (Medium)|Dragon (Large)|Dragon (Huge)|Dragon (Gargantuan)|Dragon (Colossal) DEFINE:DragonAgeCatagory|11 BONUS:COMBAT|AC|30|TYPE=NaturalArmor.STACK BONUS:STAT|STR|24 BONUS:STAT|DEX|-8 BONUS:STAT|CON|12 BONUS:STAT|WIS,CHA|10 BONUS:VAR|FrightfulPresenceRange|DragonAgeCatagory*30 ADDLEVEL:Dragon|20 VISION:Darkvision (120')|Blindsense (60') -Dragon Age Category (Great Wyrm) CR:16 VISIBLE:NO TEMPLATE:CHOOSE:Dragon (Tiny)|Dragon (Small)|Dragon (Medium)|Dragon (Large)|Dragon (Huge)|Dragon (Gargantuan)|Dragon (Colossal) DEFINE:DragonAgeCatagory|12 BONUS:COMBAT|AC|33|TYPE=NaturalArmor.STACK BONUS:STAT|STR|26 BONUS:STAT|DEX|-8 BONUS:STAT|CON|14 BONUS:STAT|WIS,CHA|12 BONUS:VAR|FrightfulPresenceRange|DragonAgeCatagory*30 ADDLEVEL:Dragon|22 VISION:Darkvision (120')|Blindsense (60') - -###Block: Dragon Size templates -# Template Name Face/Space Reach Visible Define Required Size Modify VAR Weapon prof. bonus Ability Move Natural Attacks -Dragon (Tiny) FACE:2.5 REACH:0 VISIBLE:NO DEFINE:Maneuverability|3 PRESIZEEQ:T BONUS:VAR|BreathWeaponCone|15 BONUS:VAR|BreathWeaponLine|30 BONUS:WEAPONPROF=Bite|DAMAGE|max(0,STR/2) ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability MOVE:Fly,100 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d4 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d3 -Dragon (Small) FACE:5 REACH:5 VISIBLE:NO DEFINE:Maneuverability|3 PRESIZEEQ:S BONUS:VAR|BreathWeaponCone|20 BONUS:VAR|BreathWeaponLine|40 BONUS:WEAPONPROF=Bite|DAMAGE|max(0,STR/2) ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability MOVE:Fly,150 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d6 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d4 -Dragon (Medium) FACE:5 REACH:5 VISIBLE:NO DEFINE:Maneuverability|3 PRESIZEEQ:M BONUS:VAR|BreathWeaponCone|30 BONUS:VAR|BreathWeaponLine|60 BONUS:WEAPONPROF=Bite|DAMAGE|max(0,STR/2) ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability MOVE:Fly,150 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d8 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d6|Wings,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*2,1d4 -Dragon (Large) FACE:10 REACH:5 VISIBLE:NO DEFINE:Maneuverability|2 PRESIZEEQ:L BONUS:VAR|BreathWeaponCone|40 BONUS:VAR|BreathWeaponLine|80 BONUS:WEAPONPROF=Bite|DAMAGE|max(0,STR/2) BONUS:WEAPONPROF=Tail Slap|DAMAGE|STR ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability MOVE:Fly,200 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,2d6 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d8|Wings,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*2,1d6|Tail Slap,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d8 -Dragon (Huge) FACE:15 REACH:10 VISIBLE:NO DEFINE:Maneuverability|2 PRESIZEEQ:H BONUS:VAR|BreathWeaponCone|50 BONUS:VAR|BreathWeaponLine|100 BONUS:VAR|CrushDice|2 BONUS:VAR|CrushDie|8 BONUS:WEAPONPROF=Bite|DAMAGE|max(0,STR/2) BONUS:WEAPONPROF=Tail Slap|DAMAGE|STR ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Crush ~ Dragon MOVE:Fly,200 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,2d8 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,2d6|Wings,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*2,1d8|Tail Slap,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,2d6 -Dragon (Gargantuan) FACE:20 REACH:15 VISIBLE:NO DEFINE:Maneuverability|1 PRESIZEEQ:G BONUS:VAR|BreathWeaponCone|60 BONUS:VAR|BreathWeaponLine|120 BONUS:VAR|CrushDice|4 BONUS:VAR|CrushDie|6 BONUS:VAR|TailSweepDie|6 BONUS:WEAPONPROF=Bite|DAMAGE|max(0,STR/2) BONUS:WEAPONPROF=Tail Slap|DAMAGE|STR ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Crush ~ Dragon|Tail Sweep ~ Dragon MOVE:Fly,250 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,4d6 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,2d8|Wings,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*2,2d6|Tail Slap,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,2d8 -Dragon (Colossal) FACE:30 REACH:25 VISIBLE:NO DEFINE:Maneuverability|1 PRESIZEEQ:C BONUS:VAR|BreathWeaponCone|70 BONUS:VAR|BreathWeaponLine|140 BONUS:VAR|CrushDice|4 BONUS:VAR|CrushDie|8 BONUS:VAR|TailSweepDie|8 BONUS:WEAPONPROF=Bite|DAMAGE|max(0,STR/2) BONUS:WEAPONPROF=Tail Slap|DAMAGE|STR ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Crush ~ Dragon|Tail Sweep ~ Dragon MOVE:Fly,250 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,4d8 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,4d6|Wings,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*2,2d8|Tail Slap,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,4d6 - -# -# End -# Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/bestiary_core/bestiary_core.pcc =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/bestiary_core/bestiary_core.pcc 2010-12-30 13:57:19 UTC (rev 14269) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/bestiary_core/bestiary_core.pcc 2010-12-30 14:54:48 UTC (rev 14270) @@ -54,6 +54,8 @@ LANGUAGE:pfb_languages.lst SKILL:pfb_skills_conditional.lst SPELL:pfb_spells.lst +TEMPLATE:pfb_templates.lst +TEMPLATE:pfb_templates_dragons.lst TEMPLATE:pfb_templates_simple.lst TEMPLATE:pfb_templates_types.lst Added: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/bestiary_core/pfb_templates.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/bestiary_core/pfb_templates.lst (rev 0) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/bestiary_core/pfb_templates.lst 2010-12-30 14:54:48 UTC (rev 14270) @@ -0,0 +1,36 @@ +# CVS $Revision: 13408 $ $Author: amaitland $ -- Sat Jan 30 22:38:08 2010 -- reformated by prettylst.pl v1.39 (build 10232) +SOURCELONG:Pathfinder Roleplaying Game Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy85k5 SOURCEDATE:2009-10 + +###Block: Builder templates +# Template Name Visible Required Size Natural Attacks +Bite ~ Claw (Fine) VISIBLE:NO PRESIZEEQ:F NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1 +Bite ~ Claw (Diminutive) VISIBLE:NO PRESIZEEQ:D NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d2 +Bite ~ Claw (Tiny) VISIBLE:NO PRESIZEEQ:T NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d2 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d3 +Bite ~ Claw (Small) VISIBLE:NO PRESIZEEQ:S NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d3 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d4 +Bite ~ Claw (Medium) VISIBLE:NO PRESIZEEQ:M NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d4 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d6 +Bite ~ Claw (Large) VISIBLE:NO PRESIZEEQ:L NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d6 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d8 +Bite ~ Claw (Huge) VISIBLE:NO PRESIZEEQ:H NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d8 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,2d6 +Bite ~ Claw (Gargantuan) VISIBLE:NO PRESIZEEQ:G NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,2d6 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,3d6 +Bite ~ Claw (Colossal) VISIBLE:NO PRESIZEEQ:C NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,2d8 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,4d6 + +###Block: Sorcerer Cleric Spells, for creatures who can cast Cleric spells as Arccane Sorcerer spells +# Template Name Visible List of Class Spells by Level +Sorcerer Cleric Spells VISIBLE:NO +Sorcerer Cleric Spells.MOD SPELLLEVEL:CLASS|Sorcerer=9|Astral Projection,Energy Drain,Etherealness,Gate,Heal (Mass),Implosion,Miracle,Soul Bind,Storm of Vengeance,Summon Monster IX,True Resurrection +Sorcerer Cleric Spells.MOD SPELLLEVEL:CLASS|Sorcerer=8|Antimagic Field,Cloak of Chaos,Create Greater Undead,Cure Critical Wounds (Mass),Dimensional Lock,Discern Location,Earthquake,Fire Storm,Holy Aura,Inflict Critical Wounds (Mass),Planar Ally (Greater),Shield of Law,Spell Immunity (Greater),Summon Monster VIII,Symbol of Death,Symbol of Insanity,Unholy Aura +Sorcerer Cleric Spells.MOD SPELLLEVEL:CLASS|Sorcerer=7|Blasphemy,Control Weather,Cure Serious Wounds (Mass),Destruction,Dictum,Ethereal Jaunt,Holy Word,Inflict Serious Wounds (Mass),Refuge,Regenerate,Repulsion,Restoration (Greater),Resurrection,Scrying (Greater),Summon Monster VII,Symbol of Stunning,Symbol of Weakness,Word of Chaos +Sorcerer Cleric Spells.MOD SPELLLEVEL:CLASS|Sorcerer=6|Animate Objects,Antilife Shell,Banishment,Bear's Endurance (Mass),Blade Barrier,Bull's Strength (Mass),Create Undead,Cure Moderate Wounds (Mass),Dispel Magic (Greater),Eagle's Splendor (Mass),Find the Path,Forbiddance,Geas/Quest,Glyph of Warding (Greater),Harm,Heal,Heroes' Feast,Inflict Moderate Wounds (Mass),Owl's Wisdom (Mass),Planar Ally,Summon Monster VI,Symbol of Fear,Symbol of Persuasion,Undeath to Death,Wind Walk,Word of Recall +Sorcerer Cleric Spells.MOD SPELLLEVEL:CLASS|Sorcerer=5|Atonement,Break Enchantment,Breath of Life,Command (Greater),Commune,Cure Light Wounds (Mass),Dispel Chaos,Dispel Evil,Dispel Good,Dispel Law,Disrupting Weapon,Flame Strike,Hallow,Inflict Light Wounds (Mass),Insect Plague,Mark of Justice,Plane Shift,Raise Dead,Righteous Might,Scrying,Slay Living,Spell Resistance,Summon Monster V,Symbol of Pain,Symbol of Sleep,True Seeing,Unhallow,Wall of Stone +Sorcerer Cleric Spells.MOD SPELLLEVEL:CLASS|Sorcerer=4|Air Walk,Chaos Hammer,Control Water,Cure Critical Wounds,Death Ward,Dimensional Anchor,Discern Lies,Dismissal,Divination,Divine Power,Freedom of Movement,Giant Vermin,Holy Smite,Imbue with Spell Ability,Inflict Critical Wounds,Magic Weapon (Greater),Neutralize Poison,Order's Wrath,Planar Ally (Lesser),Poison,Repel Vermin,Restoration,Sending,Spell Immunity,Summon Monster IV,Tongues,Unholy Blight +Sorcerer Cleric Spells.MOD SPELLLEVEL:CLASS|Sorcerer=3|Animate Dead,Bestow Curse,Blindness/Deafness,Contagion,Continual Flame,Create Food and Water,Cure Serious Wounds,Daylight,Deeper Darkness,Dispel Magic,Gentle Repose,Glyph of Warding,Helping Hand,Inflict Serious Wounds,Invisibility Purge,Locate Object,Magic Circle against Chaos,Magic Circle against Evil,Magic Circle against Good,Magic Circle against Law,Magic Vestment,Meld into Stone,Obscure Object,Prayer,Protection from Energy,Remove Blindness/Deafness,Remove Curse,Remove Disease,Searing Light,Speak with Dead,Stone Shape,Summon Monster III,Water Breathing,Water Walk,Wind Wall +Sorcerer Cleric Spells.MOD SPELLLEVEL:CLASS|Sorcerer=2|Aid,Align Weapon,Augury,Bear's Endurance,Bull's Strength,Calm Emotions,Consecrate,Cure Moderate Wounds,Darkness,Death Knell,Delay Poison,Desecrate,Eagle's Splendor,Enthrall,Find Traps,Hold Person,Inflict Moderate Wounds,Make Whole,Owl's Wisdom,Remove Paralysis,Resist Energy,Restoration (Lesser),Shatter,Shield Other,Silence,Sound Burst,Spiritual Weapon,Status,Summon Monster II,Undetectable Alignment,Zone of Truth +Sorcerer Cleric Spells.MOD SPELLLEVEL:CLASS|Sorcerer=1|Bane,Bless,Bless Water,Cause Fear,Command,Comprehend Languages,Cure Light Wounds,Curse Water,Deathwatch,Detect Chaos,Detect Evil,Detect Good,Detect Law,Detect Undead,Divine Favor,Doom,Endure Elements,Entropic Shield,Hide from Undead,Inflict Light Wounds,Magic Stone,Magic Weapon,Obscuring Mist,Protection from Chaos,Protection from Evil,Protection from Good,Protection from Law,Remove Fear,Sanctuary,Shield of Faith,Summon Monster I +Sorcerer Cleric Spells.MOD SPELLLEVEL:CLASS|Sorcerer=0|Bleed,Create Water,Detect Magic,Detect Poison,Guidance,Light,Mending,Purify Food and Drink,Read Magic,Resistance,Stabilize,Virtue + +# This is an incomplete solution to the problem of creatures who can cast Cleric spells as Arccane Sorcerer spells. +# The SPELLLEVEL tag does not override spells which are both Cleric and Sorcerer but at different levels, +# the spell will not be available at the new Cleric level but at the standard Sorcerer level. + +# +# End +# Added: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/bestiary_core/pfb_templates_dragons.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/bestiary_core/pfb_templates_dragons.lst (rev 0) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/bestiary_core/pfb_templates_dragons.lst 2010-12-30 14:54:48 UTC (rev 14270) @@ -0,0 +1,31 @@ +# CVS $Revision: 13408 $ $Author: amaitland $ -- Thu Feb 4 17:37:23 2010 -- reformated by prettylst.pl v1.39 (build 10232) +SOURCELONG:Pathfinder Roleplaying Game Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy85k5 SOURCEDATE:2009-10 + +###Block: Dragon Age Category templates +# Template Name Challenge Rating Visible Template Define Combat bonus Stat bonus Modify VAR Add Levels Vision +Dragon Age Category (Wyrmling) VISIBLE:NO TEMPLATE:CHOOSE:Dragon (Tiny)|Dragon (Small)|Dragon (Medium)|Dragon (Large)|Dragon (Huge)|Dragon (Gargantuan)|Dragon (Colossal) DEFINE:DragonAgeCatagory|1 VISION:Darkvision (120')|Blindsense (60') +Dragon Age Category (Very Young) CR:2 VISIBLE:NO TEMPLATE:CHOOSE:Dragon (Tiny)|Dragon (Small)|Dragon (Medium)|Dragon (Large)|Dragon (Huge)|Dragon (Gargantuan)|Dragon (Colossal) DEFINE:DragonAgeCatagory|2 BONUS:COMBAT|AC|3|TYPE=NaturalArmor.STACK BONUS:STAT|STR|4 BONUS:STAT|DEX|-2 BONUS:STAT|CON|2 BONUS:STAT|WIS,CHA|2 BONUS:VAR|FrightfulPresenceRange|DragonAgeCatagory*30 ADDLEVEL:Dragon|2 VISION:Darkvision (120')|Blindsense (60') +Dragon Age Category (Young) CR:4 VISIBLE:NO TEMPLATE:CHOOSE:Dragon (Tiny)|Dragon (Small)|Dragon (Medium)|Dragon (Large)|Dragon (Huge)|Dragon (Gargantuan)|Dragon (Colossal) DEFINE:DragonAgeCatagory|3 BONUS:COMBAT|AC|6|TYPE=NaturalArmor.STACK BONUS:STAT|STR|8 BONUS:STAT|DEX|-2 BONUS:STAT|CON|4 BONUS:STAT|WIS,CHA|2 BONUS:VAR|FrightfulPresenceRange|DragonAgeCatagory*30 ADDLEVEL:Dragon|4 VISION:Darkvision (120')|Blindsense (60') +Dragon Age Category (Juvenile) CR:5 VISIBLE:NO TEMPLATE:CHOOSE:Dragon (Tiny)|Dragon (Small)|Dragon (Medium)|Dragon (Large)|Dragon (Huge)|Dragon (Gargantuan)|Dragon (Colossal) DEFINE:DragonAgeCatagory|4 BONUS:COMBAT|AC|9|TYPE=NaturalArmor.STACK BONUS:STAT|STR|10 BONUS:STAT|DEX|-2 BONUS:STAT|CON|6 BONUS:STAT|WIS,CHA|4 BONUS:VAR|FrightfulPresenceRange|DragonAgeCatagory*30 ADDLEVEL:Dragon|6 VISION:Darkvision (120')|Blindsense (60') +Dragon Age Category (Young Adult) CR:7 VISIBLE:NO TEMPLATE:CHOOSE:Dragon (Tiny)|Dragon (Small)|Dragon (Medium)|Dragon (Large)|Dragon (Huge)|Dragon (Gargantuan)|Dragon (Colossal) DEFINE:DragonAgeCatagory|5 BONUS:COMBAT|AC|12|TYPE=NaturalArmor.STACK BONUS:STAT|STR|12 BONUS:STAT|DEX|-4 BONUS:STAT|CON|6 BONUS:STAT|WIS,CHA|4 BONUS:VAR|FrightfulPresenceRange|DragonAgeCatagory*30 ADDLEVEL:Dragon|8 VISION:Darkvision (120')|Blindsense (60') +Dragon Age Category (Adult) CR:8 VISIBLE:NO TEMPLATE:CHOOSE:Dragon (Tiny)|Dragon (Small)|Dragon (Medium)|Dragon (Large)|Dragon (Huge)|Dragon (Gargantuan)|Dragon (Colossal) DEFINE:DragonAgeCatagory|6 BONUS:COMBAT|AC|15|TYPE=NaturalArmor.STACK BONUS:STAT|STR|14 BONUS:STAT|DEX|-4 BONUS:STAT|CON|8 BONUS:STAT|WIS,CHA|6 BONUS:VAR|FrightfulPresenceRange|DragonAgeCatagory*30 ADDLEVEL:Dragon|10 VISION:Darkvision (120')|Blindsense (60') +Dragon Age Category (Mature Adult) CR:9 VISIBLE:NO TEMPLATE:CHOOSE:Dragon (Tiny)|Dragon (Small)|Dragon (Medium)|Dragon (Large)|Dragon (Huge)|Dragon (Gargantuan)|Dragon (Colossal) DEFINE:DragonAgeCatagory|7 BONUS:COMBAT|AC|18|TYPE=NaturalArmor.STACK BONUS:STAT|STR|16 BONUS:STAT|DEX|-4 BONUS:STAT|CON|8 BONUS:STAT|WIS,CHA|6 BONUS:VAR|FrightfulPresenceRange|DragonAgeCatagory*30 ADDLEVEL:Dragon|12 VISION:Darkvision (120')|Blindsense (60') +Dragon Age Category (Old) CR:11 VISIBLE:NO TEMPLATE:CHOOSE:Dragon (Tiny)|Dragon (Small)|Dragon (Medium)|Dragon (Large)|Dragon (Huge)|Dragon (Gargantuan)|Dragon (Colossal) DEFINE:DragonAgeCatagory|8 BONUS:COMBAT|AC|21|TYPE=NaturalArmor.STACK BONUS:STAT|STR|18 BONUS:STAT|DEX|-6 BONUS:STAT|CON|10 BONUS:STAT|WIS,CHA|8 BONUS:VAR|FrightfulPresenceRange|DragonAgeCatagory*30 ADDLEVEL:Dragon|14 VISION:Darkvision (120')|Blindsense (60') +Dragon Age Category (Very Old) CR:12 VISIBLE:NO TEMPLATE:CHOOSE:Dragon (Tiny)|Dragon (Small)|Dragon (Medium)|Dragon (Large)|Dragon (Huge)|Dragon (Gargantuan)|Dragon (Colossal) DEFINE:DragonAgeCatagory|9 BONUS:COMBAT|AC|24|TYPE=NaturalArmor.STACK BONUS:STAT|STR|20 BONUS:STAT|DEX|-6 BONUS:STAT|CON|10 BONUS:STAT|WIS,CHA|8 BONUS:VAR|FrightfulPresenceRange|DragonAgeCatagory*30 ADDLEVEL:Dragon|16 VISION:Darkvision (120')|Blindsense (60') +Dragon Age Category (Ancient) CR:13 VISIBLE:NO TEMPLATE:CHOOSE:Dragon (Tiny)|Dragon (Small)|Dragon (Medium)|Dragon (Large)|Dragon (Huge)|Dragon (Gargantuan)|Dragon (Colossal) DEFINE:DragonAgeCatagory|10 BONUS:COMBAT|AC|27|TYPE=NaturalArmor.STACK BONUS:STAT|STR|22 BONUS:STAT|DEX|-6 BONUS:STAT|CON|12 BONUS:STAT|WIS,CHA|10 BONUS:VAR|FrightfulPresenceRange|DragonAgeCatagory*30 ADDLEVEL:Dragon|18 VISION:Darkvision (120')|Blindsense (60') +Dragon Age Category (Wyrm) CR:14 VISIBLE:NO TEMPLATE:CHOOSE:Dragon (Tiny)|Dragon (Small)|Dragon (Medium)|Dragon (Large)|Dragon (Huge)|Dragon (Gargantuan)|Dragon (Colossal) DEFINE:DragonAgeCatagory|11 BONUS:COMBAT|AC|30|TYPE=NaturalArmor.STACK BONUS:STAT|STR|24 BONUS:STAT|DEX|-8 BONUS:STAT|CON|12 BONUS:STAT|WIS,CHA|10 BONUS:VAR|FrightfulPresenceRange|DragonAgeCatagory*30 ADDLEVEL:Dragon|20 VISION:Darkvision (120')|Blindsense (60') +Dragon Age Category (Great Wyrm) CR:16 VISIBLE:NO TEMPLATE:CHOOSE:Dragon (Tiny)|Dragon (Small)|Dragon (Medium)|Dragon (Large)|Dragon (Huge)|Dragon (Gargantuan)|Dragon (Colossal) DEFINE:DragonAgeCatagory|12 BONUS:COMBAT|AC|33|TYPE=NaturalArmor.STACK BONUS:STAT|STR|26 BONUS:STAT|DEX|-8 BONUS:STAT|CON|14 BONUS:STAT|WIS,CHA|12 BONUS:VAR|FrightfulPresenceRange|DragonAgeCatagory*30 ADDLEVEL:Dragon|22 VISION:Darkvision (120')|Blindsense (60') + +###Block: Dragon Size templates +# Template Name Face/Space Reach Visible Define Required Size Modify VAR Weapon prof. bonus Ability Move Natural Attacks +Dragon (Tiny) FACE:2.5 REACH:0 VISIBLE:NO DEFINE:Maneuverability|3 PRESIZEEQ:T BONUS:VAR|BreathWeaponCone|15 BONUS:VAR|BreathWeaponLine|30 BONUS:WEAPONPROF=Bite|DAMAGE|max(0,STR/2) ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability MOVE:Fly,100 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d4 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d3 +Dragon (Small) FACE:5 REACH:5 VISIBLE:NO DEFINE:Maneuverability|3 PRESIZEEQ:S BONUS:VAR|BreathWeaponCone|20 BONUS:VAR|BreathWeaponLine|40 BONUS:WEAPONPROF=Bite|DAMAGE|max(0,STR/2) ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability MOVE:Fly,150 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d6 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d4 +Dragon (Medium) FACE:5 REACH:5 VISIBLE:NO DEFINE:Maneuverability|3 PRESIZEEQ:M BONUS:VAR|BreathWeaponCone|30 BONUS:VAR|BreathWeaponLine|60 BONUS:WEAPONPROF=Bite|DAMAGE|max(0,STR/2) ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability MOVE:Fly,150 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d8 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d6|Wings,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*2,1d4 +Dragon (Large) FACE:10 REACH:5 VISIBLE:NO DEFINE:Maneuverability|2 PRESIZEEQ:L BONUS:VAR|BreathWeaponCone|40 BONUS:VAR|BreathWeaponLine|80 BONUS:WEAPONPROF=Bite|DAMAGE|max(0,STR/2) BONUS:WEAPONPROF=Tail Slap|DAMAGE|STR ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability MOVE:Fly,200 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,2d6 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d8|Wings,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*2,1d6|Tail Slap,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d8 +Dragon (Huge) FACE:15 REACH:10 VISIBLE:NO DEFINE:Maneuverability|2 PRESIZEEQ:H BONUS:VAR|BreathWeaponCone|50 BONUS:VAR|BreathWeaponLine|100 BONUS:VAR|CrushDice|2 BONUS:VAR|CrushDie|8 BONUS:WEAPONPROF=Bite|DAMAGE|max(0,STR/2) BONUS:WEAPONPROF=Tail Slap|DAMAGE|STR ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Crush ~ Dragon MOVE:Fly,200 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,2d8 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,2d6|Wings,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*2,1d8|Tail Slap,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,2d6 +Dragon (Gargantuan) FACE:20 REACH:15 VISIBLE:NO DEFINE:Maneuverability|1 PRESIZEEQ:G BONUS:VAR|BreathWeaponCone|60 BONUS:VAR|BreathWeaponLine|120 BONUS:VAR|CrushDice|4 BONUS:VAR|CrushDie|6 BONUS:VAR|TailSweepDie|6 BONUS:WEAPONPROF=Bite|DAMAGE|max(0,STR/2) BONUS:WEAPONPROF=Tail Slap|DAMAGE|STR ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Crush ~ Dragon|Tail Sweep ~ Dragon MOVE:Fly,250 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,4d6 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,2d8|Wings,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*2,2d6|Tail Slap,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,2d8 +Dragon (Colossal) FACE:30 REACH:25 VISIBLE:NO DEFINE:Maneuverability|1 PRESIZEEQ:C BONUS:VAR|BreathWeaponCone|70 BONUS:VAR|BreathWeaponLine|140 BONUS:VAR|CrushDice|4 BONUS:VAR|CrushDie|8 BONUS:VAR|TailSweepDie|8 BONUS:WEAPONPROF=Bite|DAMAGE|max(0,STR/2) BONUS:WEAPONPROF=Tail Slap|DAMAGE|STR ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Crush ~ Dragon|Tail Sweep ~ Dragon MOVE:Fly,250 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,4d8 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,4d6|Wings,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*2,2d8|Tail Slap,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,4d6 + +# +# End +# This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <za...@us...> - 2010-12-30 15:24:59
|
Revision: 14274 http://pcgen.svn.sourceforge.net/pcgen/?rev=14274&view=rev Author: zaister Date: 2010-12-30 15:24:52 +0000 (Thu, 30 Dec 2010) Log Message: ----------- adapt to new STATUS tag Modified Paths: -------------- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/bestiary.pcc Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/core_rulebook.pcc Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/bestiary.pcc =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/bestiary.pcc 2010-12-30 15:14:46 UTC (rev 14273) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/bestiary.pcc 2010-12-30 15:24:52 UTC (rev 14274) @@ -1,9 +1,9 @@ # CVS $Revision$ $Author$ -- Sat Nov 20 04:10:09 2004 -- reformated by prettylst.pl v1.34 (build 422) CAMPAIGN:Paizo - Pathfinder Roleplaying Game Bestiary GAMEMODE:Pathfinder -TYPE:Alpha Datasets.Paizo Publishing.Pathfinder Roleplaying Game +TYPE:Paizo Publishing.Pathfinder Roleplaying Game RANK:3 -#STATUS:BETA +STATUS:BETA GENRE:Fantasy BOOKTYPE:Supplement SETTING:Pathfinder Chronicles Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/core_rulebook.pcc =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/core_rulebook.pcc 2010-12-30 15:14:46 UTC (rev 14273) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/core_rulebook.pcc 2010-12-30 15:24:52 UTC (rev 14274) @@ -1,9 +1,9 @@ # CVS $Revision$ $Author$ -- Sat Nov 20 04:10:09 2004 -- reformated by prettylst.pl v1.34 (build 422) CAMPAIGN:Paizo - Pathfinder Roleplaying Game Core Rulebook GAMEMODE:Pathfinder -TYPE:Alpha Datasets.Paizo Publishing.Pathfinder Roleplaying Game +TYPE:Paizo Publishing.Pathfinder Roleplaying Game RANK:1 -#STATUS:BETA +STATUS:BETA GENRE:Fantasy BOOKTYPE:Core Rules !PRECAMPAIGN:1,BOOKTYPE=Core Rules,[Paizo - Pathfinder Roleplaying Game Core Rulebook] This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <za...@us...> - 2010-12-30 16:44:45
|
Revision: 14282 http://pcgen.svn.sourceforge.net/pcgen/?rev=14282&view=rev Author: zaister Date: 2010-12-30 16:44:38 +0000 (Thu, 30 Dec 2010) Log Message: ----------- move missing dragon abilities to core Modified Paths: -------------- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_abilities_monsters_dragons.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/bestiary_core/pfb_abilities_monsters_general.lst Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_abilities_monsters_dragons.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_abilities_monsters_dragons.lst 2010-12-30 16:31:49 UTC (rev 14281) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_abilities_monsters_dragons.lst 2010-12-30 16:44:38 UTC (rev 14282) @@ -1,11 +1,6 @@ # CVS $Revision$ $Author$ -- Fri Feb 5 13:08:02 2010 -- reformated by prettylst.pl v1.39 (build 10232) SOURCELONG:Pathfinder Roleplaying Game Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy85k5 SOURCEDATE:2009-10 -###Block: Common Dragon Abilities -# Ability Name Unique Key Category of Ability Type Define Description Modify VAR Source Page Aspects Description of the Benefits -Crush KEY:Crush ~ Dragon CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DEFINE:CrushDC|10+(HD/2)+CON DEFINE:CrushDice|0 DEFINE:CrushDie|0 DEFINE:CrushBonusDamage|STR*1.5 DESC:A flying or jumping Huge or larger dragon can land on foes as a standard action, using its whole body to crush them. BONUS:VAR|CrushDC|2|PREFEAT:1,Ability Focus (Crush) SOURCEPAGE:p.90 ASPECT:Ability Benefit|(%1d%2+%3, DC %4)|CrushDice|CrushDie|CrushBonusDamage|CrushDC BENEFIT:A flying or jumping Huge or larger dragon can land on foes as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller than the dragon. A crush attack affects as many creatures as fit in the dragon's space. Creatures in the affected area must succeed on a Reflex save (DC %4) or be pinned, automatically taking bludgeoning damage during the next round unless the dragon moves off them. If the dragon chooses to maintain the pin, it must succeed at a combat maneuver check as normal. Pinned foes take damage from the crush each round if they don't escape. A crush attack deals %1d%2+%3.|CrushDice|CrushDie|CrushBonusDamage|CrushDC -Tail Sweep KEY:Tail Sweep ~ Dragon CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DEFINE:TailSweepDC|10+(HD/2)+CON DEFINE:TailSweepDice|2 DEFINE:TailSweepDie|0 DEFINE:TailSweepBonusDamage|STR*1.5 DESC:This allows a Gargantuan or larger dragon to sweep with its tail as a standard action. BONUS:VAR|TailSweepDC|2|PREFEAT:1,Ability Focus (Tail Sweep) SOURCEPAGE:p.92 ASPECT:Ability Benefit|(%1d%2+%3, DC %4)|TailSweepDice|TailSweepDie|TailSweepBonusDamage|TailSweepDC BENEFIT:This allows a Gargantuan or larger dragon to sweep with its tail as a standard action. The sweep affects a half-circle with a radius of 30 feet (or 40 feet for a Colossal dragon), extending from an intersection on the edge of the dragon's space in any direction. Creatures within the swept area are affected if they are four or more size categories smaller than the dragon. A tail sweep automatically deals %1d%2+%3. Affected creatures can attempt Reflex saves to take half damage (DC %4). - ###Block: Black Dragon Abilities # Ability Name Unique Key Category of Ability Type Define Description Modify VAR Source Page Aspects Description of the Benefits Acid Pool KEY:Acid Pool ~ Black Dragon CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DESC:An ancient or older black dragon can use its breath weapon to create an acid pool as a standard action. SOURCEPAGE:p.92 BENEFIT:An ancient or older black dragon can use its breath weapon to create an acid pool as a standard action. This acid pool has a radius of %1 feet. When an acid pool is created, anyone inside its area takes an amount of damage equal to the dragon's breath weapon (Reflex half). Any creature that starts its turn touching this pool takes damage, but can make a Reflex save for half. Each round, the total damage dice of the pool is halved until the result would be less than 1d6. The acid pool floats on water, and deals damage to anything on the surface.|DragonAgeCatagory*5 Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/bestiary_core/pfb_abilities_monsters_general.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/bestiary_core/pfb_abilities_monsters_general.lst 2010-12-30 16:31:49 UTC (rev 14281) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/bestiary_core/pfb_abilities_monsters_general.lst 2010-12-30 16:44:38 UTC (rev 14282) @@ -62,6 +62,11 @@ # Ability Name Unique Key Category of Ability Type Description Source Page See in Darkness KEY:See in Darkness ~ Devil CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.Sense DESC:Devils can see perfectly in darkness of any kind, even that created by a deeper darkness spell. SOURCEPAGE:p.311 +###Block: Common Dragon Abilities +# Ability Name Unique Key Category of Ability Type Define Description Modify VAR Source Page Aspects Description of the Benefits +Crush KEY:Crush ~ Dragon CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DEFINE:CrushDC|10+(HD/2)+CON DEFINE:CrushDice|0 DEFINE:CrushDie|0 DEFINE:CrushBonusDamage|STR*1.5 DESC:A flying or jumping Huge or larger dragon can land on foes as a standard action, using its whole body to crush them. BONUS:VAR|CrushDC|2|PREFEAT:1,Ability Focus (Crush) SOURCEPAGE:p.90 ASPECT:Ability Benefit|(%1d%2+%3, DC %4)|CrushDice|CrushDie|CrushBonusDamage|CrushDC BENEFIT:A flying or jumping Huge or larger dragon can land on foes as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller than the dragon. A crush attack affects as many creatures as fit in the dragon's space. Creatures in the affected area must succeed on a Reflex save (DC %4) or be pinned, automatically taking bludgeoning damage during the next round unless the dragon moves off them. If the dragon chooses to maintain the pin, it must succeed at a combat maneuver check as normal. Pinned foes take damage from the crush each round if they don't escape. A crush attack deals %1d%2+%3.|CrushDice|CrushDie|CrushBonusDamage|CrushDC +Tail Sweep KEY:Tail Sweep ~ Dragon CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DEFINE:TailSweepDC|10+(HD/2)+CON DEFINE:TailSweepDice|2 DEFINE:TailSweepDie|0 DEFINE:TailSweepBonusDamage|STR*1.5 DESC:This allows a Gargantuan or larger dragon to sweep with its tail as a standard action. BONUS:VAR|TailSweepDC|2|PREFEAT:1,Ability Focus (Tail Sweep) SOURCEPAGE:p.92 ASPECT:Ability Benefit|(%1d%2+%3, DC %4)|TailSweepDice|TailSweepDie|TailSweepBonusDamage|TailSweepDC BENEFIT:This allows a Gargantuan or larger dragon to sweep with its tail as a standard action. The sweep affects a half-circle with a radius of 30 feet (or 40 feet for a Colossal dragon), extending from an intersection on the edge of the dragon's space in any direction. Creatures within the swept area are affected if they are four or more size categories smaller than the dragon. A tail sweep automatically deals %1d%2+%3. Affected creatures can attempt Reflex saves to take half damage (DC %4). + ###Block: Oni Subtype Abilities # Ability Name Unique Key Category of Ability Type Description Source Page Aspects Description of the Benefits Change Shape KEY:Change Shape ~ Oni CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:You have the ability to assume the appearance of creatures similar in shape to your true form, but retain most of your own physical qualities. SOURCEPAGE:p.221 ASPECT:Ability Benefit|(Small, Medium or Large Humanoid; Alter Self of Giant Form I) BENEFIT:You have the ability to assume the appearance of creatures similar in shape to your true form, but retain most of your own physical qualities. This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <gjo...@us...> - 2011-04-06 14:13:50
|
Revision: 14752 http://pcgen.svn.sourceforge.net/pcgen/?rev=14752&view=rev Author: gjorbjond Date: 2011-04-06 14:13:43 +0000 (Wed, 06 Apr 2011) Log Message: ----------- Corrected some minor spelling errors in some spells and replaced the PRETEXT in few feats with appropriate PREABILITY tags. Modified Paths: -------------- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_feats.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_spells.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_spells.lst Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_feats.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_feats.lst 2011-04-05 19:57:30 UTC (rev 14751) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_feats.lst 2011-04-06 14:13:43 UTC (rev 14752) @@ -160,9 +160,9 @@ Step Up and Strike TYPE:Combat PREATT:6 PREFEAT:2,Following Step,Step Up PRESTAT:1,DEX=13 DESC:When a foe tries to move away, you can follow and make an attack. SOURCEPAGE:p.170 BENEFIT:When using the Step Up or Following Step feats to follow an adjacent foe, you may also make a single melee attack against that foe at your highest base attack bonus. This attack counts as one of your attacks of opportunity for the round. Using this feat does not count toward the number of actions you can usually take each round. Stone-Faced TYPE:General PRERACE:1,RACESUBTYPE=Dwarf DESC:Rocks show more expression than you. SOURCEPAGE:p.170 BENEFIT:You receive a +4 bonus on Bluff checks to lie or conceal your feelings or true motives, but not to feint in combat or deliver secret messages. In addition, the DC for Sense Motive checks to get a hunch about you is 25 rather than 20. Stone Sense TYPE:General PREFEAT:1,Improved Stonecunning PRESKILL:1,Perception=10 DESC:You can feel movement in the very earth and stones around you. VISION:Tremorsense (10') SOURCEPAGE:p.170 BENEFIT:You gain tremorsense to a range of 10 feet. -Stone Singer TYPE:General PRERACE:1,RACESUBTYPE=Dwarf PRESTAT:1,CHA=13 PRETEXT:bardic performance class feature DESC:Your songs are in accordance with the ways and lands of your people. SOURCEPAGE:p.171 BENEFIT:When you use bardic performance with audible components underground, the range or area of your chosen performance is doubled, and you can affect deaf creatures if they possess tremorsense and are in your new range. In addition, the DC for saving throws against your bardic performance is increased by +2 for creatures of the earth subtype, regardless of where the performance occurs. +Stone Singer TYPE:General PREABILITY:1,CATEGORY=Special Ability,Bardic Performance PRERACE:1,RACESUBTYPE=Dwarf PRESTAT:1,CHA=13 DESC:Your songs are in accordance with the ways and lands of your people. SOURCEPAGE:p.171 BENEFIT:When you use bardic performance with audible components underground, the range or area of your chosen performance is doubled, and you can affect deaf creatures if they possess tremorsense and are in your new range. In addition, the DC for saving throws against your bardic performance is increased by +2 for creatures of the earth subtype, regardless of where the performance occurs. Stunning Assault TYPE:Combat PREATT:16 PREFEAT:1,Power Attack PRESTAT:1,STR=13 DESC:You powerful but imprecise attacks can stun your enemies. SOURCEPAGE:p.171 BENEFIT:You can choose to take a -5 penalty on all melee attack rolls and combat maneuver checks to stun targets you hit with your melee attacks for 1 round. A successful Fortitude save negates the effect. The DC of this save is 10 + your base attack bonus. You must choose to use this feat before making the attack roll, and its effects last until your next turn. -Summoner's Call TYPE:General PRETEXT:Eidolon class feature. DESC:You have the power to call your eidolon one additional time per day. SOURCEPAGE:p.171 BENEFIT:Whenever you summon your eidolon, you may give it a +2 enhancement bonus to its Strength, Dexterity, or Constitution. This bonus lasts 10 minutes after the summoning ritual is complete. +Summoner's Call TYPE:General PREABILITY:1,CATEGORY=Special Ability,Eidolon DESC:You have the power to call your eidolon one additional time per day. SOURCEPAGE:p.171 BENEFIT:Whenever you summon your eidolon, you may give it a +2 enhancement bonus to its Strength, Dexterity, or Constitution. This bonus lasts 10 minutes after the summoning ritual is complete. Sundering Strike TYPE:Combat PREATT:9 PREFEAT:1,Improved Sunder,Power Attack PRESTAT:1,STR=13 DESC:Your critical hits can sunder your foes' weapons. SOURCEPAGE:p.171 BENEFIT:Whenever you score a critical hit with a melee attack, you can sunder your opponent's weapon, in addition to the normal damage dealt by the attack. If your confirmation roll exceeds your opponent's CMD, you may deal damage to your opponent's weapon as if from the sunder combat maneuver (roll normal damage to the weapon separately). This does not provoke an attack of opportunity. Swap Places TYPE:Combat.Teamwork DESC:You are skilled at changing places with your ally during a chaotic melee. SOURCEPAGE:p.172 BENEFIT:Whenever you are adjacent to an ally who also has this feat, you can move into your ally's square as part of a normal movement (including a 5-foot step). At the same time, your ally moves into your previous space. Both you and your ally must be willing and able to move to take advantage of this feat. Your ally must be the same size as you to utilize this feat. Your ally does not provoke an attack of opportunity from this movement, but you provoke as normal. This movement does not count against your ally's movement on his next turn. Swift Aid TYPE:Combat PREATT:6 PREFEAT:1,Combat Expertise PRESTAT:1,INT=13 DESC:With a quick but harmless swipe, you can aid an ally's assault. SOURCEPAGE:p.172 BENEFIT:As a swift action, you can attempt the aid another action, granting your ally either a +1 bonus on his next attack roll or a +1 bonus to his AC. @@ -176,7 +176,7 @@ Tripping Strike TYPE:Combat PREATT:9 PREFEAT:2,Combat Expertise,Improved Trip PRESTAT:1,INT=13 DESC:The force intrinsic to your critical hits can knock your foes down. SOURCEPAGE:p.173 BENEFIT:Whenever you score a critical hit with a melee attack, you can trip your opponent, in addition to the normal damage dealt by the attack. If your confirmation roll exceeds your opponent's CMD, you may knock your opponent prone as if from the trip combat maneuver. This does not provoke an attack of opportunity. If you are tripped during your own trip attempt, you can drop your weapon to avoid being tripped. Under and Over TYPE:Combat PREFEAT:1,Agile Maneuvers PRESIZELTEQ:S DESC:You can slip under a foe trying to grab you, knocking him off balance. SOURCEPAGE:p.173 BENEFIT:If an opponent larger than you attempts to grapple you and fails, you may make a trip attack as an immediate action against that opponent with a +2 bonus. This does not provoke an attack of opportunity. Underfoot TYPE:Combat PREFEAT:2,Dodge,Mobility PRESIZELTEQ:S DESC:You slip under and around your larger foes. SOURCEPAGE:p.173 BENEFIT:You receive a +4 dodge bonus on Acrobatics checks to move past opponents without provoking attacks of opportunity, so long as they are larger than you. In addition, you gain a +2 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a larger opponent's threatened area (this stacks with the +4 bonus provided by Mobility, for a total bonus of +6). -Verminheart TYPE:General PREABILITY:1,CATEGORY=Special Ability,Wild Empathy PRETEXT:Wild empathy class feature. DESC:You have a special bond with things that creep, crawl, skitter, and sting. SOURCEPAGE:p.173 BENEFIT:You may target vermin with spells and special abilities that only affect animals (although they are still affected by spells targeting vermin as well). You may use wild empathy to influence vermin as easily as you influence animals. +Verminheart TYPE:General PREABILITY:1,CATEGORY=Special Ability,Wild Empathy DESC:You have a special bond with things that creep, crawl, skitter, and sting. SOURCEPAGE:p.173 BENEFIT:You may target vermin with spells and special abilities that only affect animals (although they are still affected by spells targeting vermin as well). You may use wild empathy to influence vermin as easily as you influence animals. War Singer TYPE:General PREABILITY:1,CATEGORY=Special Ability,Bardic Performance PRERACE:1,RACESUBTYPE=Orc PRESTAT:1,CHA=13 DESC:Your songs draw upon the savage chants and brutal ways of your people, inspiring those around you to new heights of violence and savagery. SOURCEPAGE:p.173 BENEFIT:When you use bardic performance with audible components on a battlefield (any area where a combat involving a dozen or more combatants is taking place), the range or area of your chosen performance is doubled. In addition, the DC for saving throws against your bardic performance is increased by +2 for creatures of the orc subtype, regardless of where the performance occurs. Well-Prepared TYPE:General PRERACE:1,RACESUBTYPE=Halfling DESC:Somehow, you always seem to have the right tools or supplies close at hand. SOURCEPAGE:p.173 BENEFIT:Once per day, when confronted with a situation that calls for a particular mundane item of equipment, you may make a Sleight of Hand check with a DC of 10 plus the item's cost in gold pieces to "happen" to have such an item on your person. For example, having a crowbar would be DC 12, whereas a f lask of acid would be DC 20. The item must be something you can easily carry-if you are on foot and have only a backpack, for example, you could not have a large iron cauldron. You cannot have magical items using this feat, nor can you have specif ic items, such as the key to a particular door. If you are stripped of your equipment or possessions, you lose the benef its of this feat until you have at least a day to resupply and "acquire" new items. You must pay of these items normally. Special - At the GM's option, a character can substitute the Survival skill for Sleight of Hand with this feat. Such a choice is permanent. Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_spells.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_spells.lst 2011-04-05 19:57:30 UTC (rev 14751) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_spells.lst 2011-04-06 14:13:43 UTC (rev 14752) @@ -93,7 +93,7 @@ Elemental Touch CLASSES:Alchemist=2|Sorcerer,Wizard=2 SCHOOL:Evocation DESCRIPTOR:Acid|Cold|Electricity|Fire COMPS:V, S, M (a bit of the chosen element: earth, water, air, or fire) CASTTIME:1 standard action RANGE:Personal TARGETAREA:You DURATION:(CASTERLEVEL) rounds (D) SAVEINFO:see text SPELLRES:No DESC:Gain energy damage touch attack. SOURCEPAGE:p.218 Elude Time CLASSES:Alchemist=5 SCHOOL:Transmutation COMPS:V, S, M (powdered diamond, emerald, ruby, and sapphire dust worth 500 gp) CASTTIME:1 standard action RANGE:Personal TARGETAREA:You DURATION:up to (CASTERLEVEL) minutes; see text DESC:Puts you in temporary suspended animation SOURCEPAGE:p.218 Enemy Hammer CLASSES:Sorcerer,Wizard=6 SCHOOL:Transmutation COMPS:V, S, M (puppet strings) CASTTIME:1 standard action RANGE:Long TARGETAREA:one creature DURATION:(CASTERLEVEL) rounds (D) SAVEINFO:Fortitude partial SPELLRES:Yes DESC:Allows you to telekinetically use a creature as a weapon. SOURCEPAGE:p.219 -Enter Image CLASSES:Bard=2|Cleric=3|Sorcerer,Wizard=3 SCHOOL:Transmutation COMPS:V, S, M/DF (a drop of paint and a ball of clay) CASTTIME:1 standard action RANGE:50 ft./level TARGETAREA:transfer consciousness to any object bearing your likeness DURATION:concentration SAVEINFO:None SPELLRES:No DESC:Transfers your consciousness to an object bearing your likeness. SOURCEPAGE:p.219 +Enter Image CLASSES:Bard=2|Cleric=3|Sorcerer,Wizard=3 SCHOOL:Transmutation COMPS:V, S, M/DF (a drop of paint and a ball of clay) CASTTIME:1 standard action RANGE:(CASTERLEVEL * 50) ft. TARGETAREA:transfer consciousness to any object bearing your likeness DURATION:concentration SAVEINFO:None SPELLRES:No DESC:Transfers your consciousness to an object bearing your likeness. SOURCEPAGE:p.219 Euphoric Tranquility CLASSES:Bard=6|Cleric=8|Druid=8|Sorcerer,Wizard=8 SCHOOL:Enchantment SUBSCHOOL:Compulsion DESCRIPTOR:Mind-Affecting COMPS:V, S, M/DF (a poppy flower) CASTTIME:1 standard action RANGE:Touch TARGETAREA:creature touched DURATION:(CASTERLEVEL) rounds SAVEINFO:None and Will partial (see below) SPELLRES:Yes DESC:Makes a creature friendly. SOURCEPAGE:p.219 Evolution Surge CLASSES:Summoner=3 SCHOOL:Transmutation COMPS:V, S, M (a chameleon scale) CASTTIME:1 standard action RANGE:Touch TARGETAREA:Your eidolon DURATION:(CASTERLEVEL) minutes SAVEINFO:Will negates (harmless) SPELLRES:No DESC:Grants eidolon an evolution worth up to 4 evolution points. SOURCEPAGE:p.220 Evolution Surge (Greater) OUTPUTNAME:Evolution Surge, Greater CLASSES:Summoner=4 SCHOOL:Transmutation COMPS:V, S, M (a chameleon scale) CASTTIME:1 standard action RANGE:Touch TARGETAREA:Your eidolon DURATION:(CASTERLEVEL) minutes SAVEINFO:Will negates (harmless) SPELLRES:No DESC:Grants eidolon any two evolutions whose total cost does not exceed 6 evolution points. SOURCEPAGE:p.220 @@ -270,7 +270,7 @@ Wrathful Mantle CLASSES:Cleric=3|Paladin=3 SCHOOL:Evocation DESCRIPTOR:Force|Light COMPS:V, S, DF CASTTIME:1 standard action RANGE:Touch or 5 ft.; see text TARGETAREA:creature touched or all creatures within 5 ft.; see text DURATION:(CASTERLEVEL) minutes SAVEINFO:Will negates (harmless) SPELLRES:Yes (harmless) DESC:Subject shines and gets (CASTERLEVEL/4) on all saves. SOURCEPAGE:p.257 #Block: Oracle Only Spells -Borrow Fortune CLASSES:Oracle=3 SCHOOL:Evocation COMPS:V CASTTIME:1 Immediate action RANGE:Personal TARGETAREA:You DURATION:Instantaneous; see text DESC:Retry attack or check, but do worse on next two. SOURCEPAGE:p.206 +Borrow Fortune CLASSES:Oracle=3 SCHOOL:Evocation COMPS:V CASTTIME:1 immediate action RANGE:Personal TARGETAREA:You DURATION:Instantaneous; see text DESC:Retry attack or check, but do worse on next two. SOURCEPAGE:p.206 Divine Vessel CLASSES:Oracle=8 SCHOOL:Transmutation DESCRIPTOR:Chaotic|Evil|Good|Lawful COMPS:V, S CASTTIME:1 standard action RANGE:Personal TARGETAREA:You DURATION:(CASTERLEVEL) rounds (D) DESC:Change into a huge, otherworldly creature. SOURCEPAGE:p.216 Oracle's Burden CLASSES:Oracle=2 SCHOOL:Necromancy COMPS:V CASTTIME:1 standard action RANGE:Medium TARGETAREA:one creature DURATION:(CASTERLEVEL) minutes SAVEINFO:Will negates SPELLRES:Yes DESC:Creature is affected by negative oracle's curse effects. SOURCEPAGE:p.234 @@ -297,9 +297,9 @@ # Spell Name Output Name Classes of caster School Spell Descriptors Components Casting Time Range Target Area or Effect Duration Save Info Spell Resistance Description Source Page Heroic Fortune CLASSES:Alchemist,Bard,Cleric=2|Paladin=3 SCHOOL:Evocation COMPS:V, S, DF, M CASTTIME:1 standard action RANGE:Touch TARGETAREA:Creature touched DURATION:(CASTERLEVEL) rounds SAVEINFO:Will negates (harmless) SPELLRES:No DESC:Subject gains 1 temporary hero point. SOURCEPAGE:p.324 Heroic Fortune (Mass) OUTPUTNAME:Heroic Fortune, [NAME] CLASSES:Bard=4|Cleric=5 SCHOOL:Evocation COMPS:V, S, DF, M CASTTIME:1 standard action RANGE:Close TARGETAREA:One or more creatures, no two of which can be more thatn 30 ft. apart DURATION:(CASTERLEVEL) rounds SAVEINFO:Will negates (harmless) SPELLRES:No DESC:Subjects gain 1 temporary hero point. SOURCEPAGE:p.324 -Malediction CLASSES:Sorcerer,Wizard,Witch=3 SCHOOL:Necromancy DESCRIPTOR:Death|Evil COMPS:V, S, F CASTTIME:1 standard action RANGE:Touch TARGETAREA:Living creature touched DURATION:Instantaneous/1 minute per HD pof the target; see test SAVEINFO:Will negates SPELLRES:Yes DESC:Gain temporary hero points by killing a dying creature. SOURCEPAGE:p.324 +Malediction CLASSES:Sorcerer,Wizard,Witch=3 SCHOOL:Necromancy DESCRIPTOR:Death|Evil COMPS:V, S, F CASTTIME:1 standard action RANGE:Touch TARGETAREA:Living creature touched DURATION:Instantaneous/1 minute per HD of the target; see test SAVEINFO:Will negates SPELLRES:Yes DESC:Gain temporary hero points by killing a dying creature. SOURCEPAGE:p.324 Severed Fate CLASSES:Cleric=3|Witch=2 SCHOOL:Enchantment COMPS:V, S CASTTIME:1 standard action RANGE:Close TARGETAREA:One living creature DURATION:(CASTERLEVEL*10) minutes SAVEINFO:Will negates SPELLRES:Yes DESC:Target is shaken and cannot use hero points. SOURCEPAGE:p.324 -Unravel Destiny CLASSES:Cleric,Sorcerer,Wizard,Witch=3 SCHOOL:Divination COMPS:V, S, DF CASTTIME:1 standard action RANGE:Close TARGETAREA:One creature DURATION:(CASTERLEVEL) rounds SAVEINFO:Will negates SPELLRES:Yes DESC:Target gets -2 on ability checks, attack rolls, saving throws, adn skill check per hero point it possesses and takes 2d6 damage when spending hero points. SOURCEPAGE:p.325 +Unravel Destiny CLASSES:Cleric,Sorcerer,Wizard,Witch=3 SCHOOL:Divination COMPS:V, S, DF CASTTIME:1 standard action RANGE:Close TARGETAREA:One creature DURATION:(CASTERLEVEL) rounds SAVEINFO:Will negates SPELLRES:Yes DESC:Target gets -2 on ability checks, attack rolls, saving throws, and skill check per hero point it possesses and takes 2d6 damage when spending hero points. SOURCEPAGE:p.325 # # END OF SPELLS Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_spells.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_spells.lst 2011-04-05 19:57:30 UTC (rev 14751) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_spells.lst 2011-04-06 14:13:43 UTC (rev 14752) @@ -202,7 +202,7 @@ Enlarge Person CLASSES:Sorcerer,Wizard=1 DOMAINS:Strength=1 SCHOOL:Transmutation TYPE:Arcane.Divine COMPS:V, S, M CASTTIME:1 round RANGE:Close ITEM:Potion TARGETAREA:One humanoid creature DURATION:(CASTERLEVEL) minutes [D] SAVEINFO:Fortitude negates SPELLRES:Yes DESC:This spell causes instant growth of a humanoid creature, doubling its height and multiplying its weight by 8. SOURCEPAGE:p.277 Enlarge Person (Mass) CLASSES:Sorcerer,Wizard=4 SCHOOL:Transmutation TYPE:Arcane COMPS:V, S, M CASTTIME:1 round RANGE:Close TARGETAREA:(CASTERLEVEL) humanoid creatures, no two of which can be more than 30 ft. apart DURATION:(CASTERLEVEL) minutes [D] SAVEINFO:Fortitude negates SPELLRES:Yes DESC:This spell functions like enlarge person, except that it affects multiple creatures. SOURCEPAGE:p.278 Entangle CLASSES:Druid,Ranger=1 DOMAINS:Plant=1 SCHOOL:Transmutation TYPE:Divine COMPS:V, S, DF CASTTIME:1 standard action RANGE:Long TARGETAREA:Plants in a 40-ft.-radius spread DURATION:(CASTERLEVEL) minutes [D] SAVEINFO:Reflex partial; see text SPELLRES:No DESC:This spell causes tall grass, weeds, and other plants to wrap around foes in the area of effect or those that enter the area. SOURCEPAGE:p.278 -Enthrall CLASSES:Bard,Cleric=2 DOMAINS:Nobility=2 SCHOOL:Enchantment SUBSCHOOL:Charm DESCRIPTOR:Language Dependent|Mind-Affecting|Sonic TYPE:Arcane.Divine COMPS:V, S CASTTIME:1 round RANGE:Medium ITEM:Potion TARGETAREA:Any number of creatures DURATION:1 hour or less SAVEINFO:Will negates; see text SPELLRES:Yes DESC:If you have the attention of a group of creatures, you can use this spell to hold them enthralled. SOURCEPAGE:p.278 +Enthrall CLASSES:Bard,Cleric=2 DOMAINS:Nobility=2 SCHOOL:Enchantment SUBSCHOOL:Charm DESCRIPTOR:Language-Dependent|Mind-Affecting|Sonic TYPE:Arcane.Divine COMPS:V, S CASTTIME:1 round RANGE:Medium ITEM:Potion TARGETAREA:Any number of creatures DURATION:1 hour or less SAVEINFO:Will negates; see text SPELLRES:Yes DESC:If you have the attention of a group of creatures, you can use this spell to hold them enthralled. SOURCEPAGE:p.278 Entropic Shield CLASSES:Cleric=1 SCHOOL:Abjuration TYPE:Divine COMPS:V, S CASTTIME:1 standard action RANGE:Personal ITEM:Potion TARGETAREA:You DURATION:(CASTERLEVEL) minutes [D] DESC:A magical field appears around you, glowing with a chaotic blast of multicolored hues deflecting incoming arrows, rays, and other ranged attacks. SOURCEPAGE:p.278 Erase CLASSES:Bard,Sorcerer,Wizard=1 DOMAINS:Rune=1 SCHOOL:Transmutation TYPE:Arcane.Divine COMPS:V, S CASTTIME:1 standard action RANGE:Close TARGETAREA:One scroll or two pages DURATION:Instantaneous SAVEINFO:See text SPELLRES:No DESC:Erase removes writings of either magical or mundane nature from a scroll or from one or two pages of paper, parchment, or similar surfaces. SOURCEPAGE:p.279 Ethereal Jaunt CLASSES:Cleric,Sorcerer,Wizard=7 SCHOOL:Transmutation TYPE:Arcane.Divine COMPS:V, S CASTTIME:1 standard action RANGE:Personal ITEM:Potion TARGETAREA:You DURATION:(CASTERLEVEL) rounds [D] DESC:You become ethereal, along with your equipment. SOURCEPAGE:p.279 @@ -666,7 +666,7 @@ Web CLASSES:Sorcerer,Wizard=2 SCHOOL:Conjuration SUBSCHOOL:Creation TYPE:Arcane COMPS:V, S, M CASTTIME:1 standard action RANGE:Medium TARGETAREA:Webs in a 20-ft.-radius spread DURATION:(CASTERLEVEL*10) minutes [D] SAVEINFO:Reflex negates; see text SPELLRES:No DESC:Web creates a many-layered mass of strong, sticky strands. These strands trap those caught in them. SOURCEPAGE:p.368 Weird CLASSES:Sorcerer,Wizard=9 DOMAINS:Madness=9 SCHOOL:Illusion SUBSCHOOL:Phantasm DESCRIPTOR:Fear|Mind-Affecting TYPE:Arcane.Divine COMPS:V, S CASTTIME:1 standard action RANGE:Medium TARGETAREA:Any number of creatures, no two of which can be more than 30 ft. apart DURATION:Instantaneous SAVEINFO:Will disbelief, then Fortitude partial; see text SPELLRES:Yes DESC:This spell functions like phantasmal killer, except it can affect more than one creature. SOURCEPAGE:p.369 Whirlwind CLASSES:Druid=8 DOMAINS:Air,Weather=8 SCHOOL:Evocation DESCRIPTOR:Air TYPE:Divine COMPS:V, S, DF CASTTIME:1 standard action RANGE:Long TARGETAREA:Cyclone 10 ft. wide at base, 30 ft. wide at top, and 30 ft. tall DURATION:(CASTERLEVEL) rounds [D] SAVEINFO:Reflex negates; see text SPELLRES:Yes DESC:This spell creates a powerful cyclone of raging wind that moves through the air, along the ground, or over water at a speed of 60 feet per round. SOURCEPAGE:p.369 -Whispering Wind CLASSES:Bard,Sorcerer,Wizard=2 SCHOOL:Transmutation DESCRIPTOR:Air TYPE:Arcane COMPS:V, S CASTTIME:1 standard action RANGE:1 mile/level TARGETAREA:10-ft.-radius spread DURATION:No more than (CASTERLEVEL) hours or until discharged SAVEINFO:None SPELLRES:No DESC:You send a message or sound on the wind to a designated spot. SOURCEPAGE:p.369 +Whispering Wind CLASSES:Bard,Sorcerer,Wizard=2 SCHOOL:Transmutation DESCRIPTOR:Air TYPE:Arcane COMPS:V, S CASTTIME:1 standard action RANGE:(CASTERLEVEL) miles TARGETAREA:10-ft.-radius spread DURATION:No more than (CASTERLEVEL) hours or until discharged SAVEINFO:None SPELLRES:No DESC:You send a message or sound on the wind to a designated spot. SOURCEPAGE:p.369 Wind Walk CLASSES:Cleric=6|Druid=7 SCHOOL:Transmutation DESCRIPTOR:Air TYPE:Divine COMPS:V, S, DF CASTTIME:1 standard action RANGE:Touch ITEM:Potion TARGETAREA:You and (CASTERLEVEL/3) touched creatures DURATION:(CASTERLEVEL) hours [D]; see text SAVEINFO:No and Will negates (harmless) SPELLRES:No and yes (harmless) DESC:You alter the substance of your body to a cloudlike vapor and move through the air, possibly at great speed. SOURCEPAGE:p.369 Wind Wall CLASSES:Cleric,Druid,Sorcerer,Wizard=3|Ranger=2 DOMAINS:Air=2 SCHOOL:Evocation DESCRIPTOR:Air TYPE:Arcane.Divine COMPS:V, S, M/DF CASTTIME:1 standard action RANGE:Medium TARGETAREA:Wall up to (CASTERLEVEL*10) ft. long and (CASTERLEVEL*5) ft. high [S] DURATION:(CASTERLEVEL) rounds SAVEINFO:None; see text SPELLRES:Yes DESC:An invisible vertical curtain of wind appears. SOURCEPAGE:p.370 Wish CLASSES:Sorcerer,Wizard=9 SCHOOL:Universal TYPE:Arcane COMPS:V, S, M CASTTIME:1 standard action RANGE:See text TARGETAREA:See text DURATION:See text SAVEINFO:None, see text SPELLRES:Yes DESC:Wish is the mightiest spell a wizard or sorcerer can cast. By simply speaking aloud, you can alter reality to better suit you. SOURCEPAGE:p.370 This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <elr...@us...> - 2011-05-03 07:10:53
|
Revision: 14908 http://pcgen.svn.sourceforge.net/pcgen/?rev=14908&view=rev Author: elrotheonk Date: 2011-05-03 07:10:43 +0000 (Tue, 03 May 2011) Log Message: ----------- DATA-282 Readded improved familiars to PFCR set (incl. porting relevant special abilities into bestiary_core) - seem to have been lost sometime between 5.16.4 and Trunk. Modified Paths: -------------- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_abilities_monsters_def.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_abilities_monsters_ghi.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_abilities_monsters_mno.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_abilities_monsters_pqr.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_abilities_monsters_stu.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/bestiary_core/pfb_abilities_monsters_general.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_feats.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_kits_companions.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_races_companions.lst Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_abilities_monsters_def.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_abilities_monsters_def.lst 2011-05-02 09:36:21 UTC (rev 14907) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_abilities_monsters_def.lst 2011-05-03 07:10:43 UTC (rev 14908) @@ -44,10 +44,10 @@ # Ability Name Unique Key Category of Ability Type Define Description Modify VAR Source Page Aspects Description of the Benefits Unholy Nimbus KEY:Unholy Nimbus ~ Nalfeshnee CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:UnholyNimbusDC|10+(HD/2)+CHA DESC:Three times per day as a free action a nalfeshnee can create a nimbus of unholy light, causing nauseating beams of writhing color to play around its body. BONUS:VAR|UnholyNimbusDC|2|PREFEAT:1,Ability Focus (Unholy Nimbus) SOURCEPAGE:p.65 ASPECT:Ability Benefit|(DC %1)|UnholyNimbusDC BENEFIT:Three times per day as a free action a nalfeshnee can create a nimbus of unholy light, causing nauseating beams of writhing color to play around its body. One round later, the light bursts in a 60-foot radius. Any non-demon creature caught within this area must succeed on a DC %1 Will save or be dazed for 1d10 rounds as visions of madness hound it.|UnholyNimbusDC -###Block: Demon (Quasit) Abilities +###Block: Demon (Quasit) Abilities - in bestiary_core # Ability Name Unique Key Category of Ability Type Define Description Modify VAR Source Page Aspects -Change Shape KEY:Change Shape ~ Quasit CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:2 Of The Following Forms: Bat, Small Centipede, Toad, or Wolf; Polmorph SOURCEPAGE:p.66 -Poison KEY:Poison ~ Quasit CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DEFINE:PoisonDC|10+(HD/2)+CON DESC:Claw--injury; save Fortitude DC %1; frequency 1/round for 6 rounds; effect 1d2 Dexterity; cure 2 consecutive saves.|PoisonDC BONUS:VAR|PoisonDC|2|PREFEAT:1,Ability Focus (Poison) BONUS:VAR|PoisonDC|2|TYPE=Racial SOURCEPAGE:p.66 ASPECT:Ability Benefit|(DC %1)|PoisonDC +#Change Shape KEY:Change Shape ~ Quasit CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:2 Of The Following Forms: Bat, Small Centipede, Toad, or Wolf; Polmorph SOURCEPAGE:p.66 +#Poison KEY:Poison ~ Quasit CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DEFINE:PoisonDC|10+(HD/2)+CON DESC:Claw--injury; save Fortitude DC %1; frequency 1/round for 6 rounds; effect 1d2 Dexterity; cure 2 consecutive saves.|PoisonDC BONUS:VAR|PoisonDC|2|PREFEAT:1,Ability Focus (Poison) BONUS:VAR|PoisonDC|2|TYPE=Racial SOURCEPAGE:p.66 ASPECT:Ability Benefit|(DC %1)|PoisonDC ###Block: Demon (Shadow) Abilities # Ability Name Unique Key Category of Ability Type Description Source Page Aspects Description of the Benefits @@ -105,10 +105,10 @@ # Ability Name Unique Key Category of Ability Type Define Description Modify VAR Source Page Aspects Description of the Benefits Slow KEY:Slow ~ Ice Devil CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:SlowDC|10+(HD/2)+CON DESC:A hit from an ice devil's tail or spear induces numbing cold. BONUS:VAR|SlowDC|2|PREFEAT:1,Ability Focus (Slow) SOURCEPAGE:p.77 ASPECT:Ability Benefit|(DC %1)|SlowDC BENEFIT:A hit from an ice devil's tail or spear induces numbing cold. The opponent must succeed on a DC %1 Fortitude save or be affected as though by a slow spell for 1d6 rounds. This effect comes from the devil in the case of its weapon; it is not a quality possessed by the spear itself.|SlowDC -###Block: Devil (Imp) Abilities +###Block: Devil (Imp) Abilities - in bestiary_core # Ability Name Unique Key Category of Ability Type Define Description Modify VAR Source Page Aspects Description of the Benefits -Poison KEY:Poison ~ Imp CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DEFINE:PoisonDC|10+(HD/2)+CON DESC:Sting--injury; save Fort DC %1; frequency 1/round for 6 rounds; effect 1d2 Dex; cure 1 save.|PoisonDC BONUS:VAR|PoisonDC|2|PREFEAT:1,Ability Focus (Poison) BONUS:VAR|PoisonDC|2|TYPE=Racial SOURCEPAGE:p.78 ASPECT:Ability Benefit|(DC %1)|PoisonDC -Change Shape KEY:Change Shape ~ Imp CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:An Imp has the ability to assume the appearance of a Boar, Giant Spider, Rat, or Raven, but retains most of your own physical qualities. SOURCEPAGE:p.78 ASPECT:Ability Benefit|(Boar, Giant Spider, Rat, or Raven, Beast Shape I) BENEFIT:An Imp has the ability to assume the appearance of a Boar, Giant Spider, Rat, or Raven, but retains most of its own physical qualities. An Imp cannot change shape to a form more than one size category smaller or larger than its original form. This ability functions as a polymorph spell, but it does not adjust its ability scores (although it gains any other abilities of the creature it mimics). +#Poison KEY:Poison ~ Imp CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DEFINE:PoisonDC|10+(HD/2)+CON DESC:Sting--injury; save Fort DC %1; frequency 1/round for 6 rounds; effect 1d2 Dex; cure 1 save.|PoisonDC BONUS:VAR|PoisonDC|2|PREFEAT:1,Ability Focus (Poison) BONUS:VAR|PoisonDC|2|TYPE=Racial SOURCEPAGE:p.78 ASPECT:Ability Benefit|(DC %1)|PoisonDC +#Change Shape KEY:Change Shape ~ Imp CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:An Imp has the ability to assume the appearance of a Boar, Giant Spider, Rat, or Raven, but retains most of your own physical qualities. SOURCEPAGE:p.78 ASPECT:Ability Benefit|(Boar, Giant Spider, Rat, or Raven, Beast Shape I) BENEFIT:An Imp has the ability to assume the appearance of a Boar, Giant Spider, Rat, or Raven, but retains most of its own physical qualities. An Imp cannot change shape to a form more than one size category smaller or larger than its original form. This ability functions as a polymorph spell, but it does not adjust its ability scores (although it gains any other abilities of the creature it mimics). ###Block: Devil (Pit Fiend) Abilities # Ability Name Unique Key Category of Ability Type Define Description Modify VAR Source Page Aspects Description of the Benefits @@ -171,20 +171,20 @@ # Ability Name Unique Key Category of Ability Type Description Source Page Gnaw KEY:Gnaw ~ Giant Moray Eel CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DESC:If a giant moray begins a round with a grabbed foe, it inflicts automatic bite damage (2d6+%1 points of damage). A giant moray eel possesses a second set of jaws in its throat that aid in swallowing--it can make a second bite attack (+11 attack, 1d6+4) against a foe it has already grabbed.|STR*1.5 SOURCEPAGE:p.119 -###Block: Elemental (Air) abilities +###Block: Elemental (Air) abilities - in bestiary_core # Ability Name Unique Key Category of Ability Type Visible Description Source Page -Air Mastery KEY:Air Mastery ~ Air Elemental CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Defensive VISIBLE:YES DESC:Airborne creatures take a -1 penalty on attack and damage rolls against an air elemental. SOURCEPAGE:p.120 +#Air Mastery KEY:Air Mastery ~ Air Elemental CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Defensive VISIBLE:YES DESC:Airborne creatures take a -1 penalty on attack and damage rolls against an air elemental. SOURCEPAGE:p.120 -###Block: Elemental (Earth) abilities +###Block: Elemental (Earth) abilities - in bestiary_core # Ability Name Unique Key Category of Ability Type Description Source Page -Earth Glide KEY:Earth Glide ~ Earth Elemental CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ModifyMovement DESC:A burrowing earth elemental can pass through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. If protected against fire damage, it can even glide through lava. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other sign of its presence. A Move Earth spell cast on an area containing a burrowing earth elemental flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save. SOURCEPAGE:p.122 -Earth Mastery KEY:Earth Mastery ~ Earth Elemental CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DESC:An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground. If an opponent is airborne or waterborne, the elemental takes a -4 penalty on attack and damage rolls. These modifiers apply to bull rush and overrun maneuvers, whether the elemental is initiating or resisting these kinds of attacks. SOURCEPAGE:p.122 +#Earth Glide KEY:Earth Glide ~ Earth Elemental CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ModifyMovement DESC:A burrowing earth elemental can pass through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. If protected against fire damage, it can even glide through lava. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other sign of its presence. A Move Earth spell cast on an area containing a burrowing earth elemental flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save. SOURCEPAGE:p.122 +#Earth Mastery KEY:Earth Mastery ~ Earth Elemental CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DESC:An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground. If an opponent is airborne or waterborne, the elemental takes a -4 penalty on attack and damage rolls. These modifiers apply to bull rush and overrun maneuvers, whether the elemental is initiating or resisting these kinds of attacks. SOURCEPAGE:p.122 -###Block: Elemental (Water) abilities +###Block: Elemental (Water) abilities - in bestiary_core # Ability Name Unique Key Category of Ability Type Define Description Modify VAR Source Page Aspects Description of the Benefits -Drench KEY:Drench ~ Water Elemental CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DESC:The elemental's touch puts out nonmagical flames of Large size or smaller. The creature can dispel magical fire it touches as Dispel Magic (caster level %1).|TL SOURCEPAGE:p.126 -Vortex KEY:Vortex ~ Water Elemental CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.AttackOption DEFINE:VortexDuration|HD/2 DEFINE:VortexHeight|0 DEFINE:VortexDC|10+(HD/2)+STR DESC:While underwater, a water elemental can create a whirlpool as a standard action, at will. BONUS:VAR|VortexDC|2|PREFEAT:1,Ability Focus (Vortex) SOURCEPAGE:p.126 ASPECT:Ability Benefit|(DC %1)|VortexDC BENEFIT:While underwater, a water elemental can create a whirlpool as a standard action, at will. The vortex is always 5 feet wide at its base. A vortex's width at its peak is always equal to half of its height. The elemental controls the exact height, but it must be at least 10 feet and at most %1 feet high. The vortex form does not provoke attacks of opportunity, even if it enters the space another creature occupies. Another creature might be caught in the vortex if it touches or enters the vortex, or if the vortex moves into or through a creature's space. In vortex form the elemental cannot make its normal attacks, and does not threaten the area around it. Creatures one or more size categories smaller than the vortex might take damage when caught in the vortex (generally damage equal the elementals slam attack). An affected creature must succeed on a Reflex save (DC %2) when it comes into contact with the vortex or take damage as if it were hit by the elemental's slam attack. It must also succeed on a second Reflex save or be picked up bodily and held suspended in the vortex, automatically taking the indicated damage each round. Creatures trapped in the vortex cannot move except to go where the vortex carries them or to escape the vortex. Trapped creatures can otherwise act normally, but must succeed on a Concentration check (DC 15 + spell level) to cast a spell. Creatures caught in the vortex take a -4 penalty to Dexterity and a -2 penalty on attack rolls. The vortex can have only as many creatures trapped inside at one time as will fit inside the vortex's volume. The vortex can eject any carried creatures whenever you wish as a free action, depositing them in the elementas's space. If the vortex's base touches the ground, it creates a swirling cloud of debris. This cloud is centered on the creature and has a diameter equal to half the Vortex's height. The cloud obscures all vision, including darkvision, beyond 5 feet. Creatures 5 feet away have concealment, while those farther away have total concealment. Those caught in the cloud of debris must succeed on a Concentration check (DC 15 + spell level) to cast a spell.|VortexHeight|VortexDC -Water Mastery KEY:Water Mastery ~ Water Elemental CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DESC:A water elemental gains a +1 bonus on attack and damage rolls if both it and its opponent are touching water. If the opponent or the elemental is touching the ground, the elemental takes a -4 penalty on attack and damage rolls. These modifiers apply to bull rush and overrun maneuvers, whether the elemental is initiating or resisting these kinds of attacks. SOURCEPAGE:p.126 +#Drench KEY:Drench ~ Water Elemental CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DESC:The elemental's touch puts out nonmagical flames of Large size or smaller. The creature can dispel magical fire it touches as Dispel Magic (caster level %1).|TL SOURCEPAGE:p.126 +#Vortex KEY:Vortex ~ Water Elemental CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.AttackOption DEFINE:VortexDuration|HD/2 DEFINE:VortexHeight|0 DEFINE:VortexDC|10+(HD/2)+STR DESC:While underwater, a water elemental can create a whirlpool as a standard action, at will. BONUS:VAR|VortexDC|2|PREFEAT:1,Ability Focus (Vortex) SOURCEPAGE:p.126 ASPECT:Ability Benefit|(DC %1)|VortexDC BENEFIT:While underwater, a water elemental can create a whirlpool as a standard action, at will. The vortex is always 5 feet wide at its base. A vortex's width at its peak is always equal to half of its height. The elemental controls the exact height, but it must be at least 10 feet and at most %1 feet high. The vortex form does not provoke attacks of opportunity, even if it enters the space another creature occupies. Another creature might be caught in the vortex if it touches or enters the vortex, or if the vortex moves into or through a creature's space. In vortex form the elemental cannot make its normal attacks, and does not threaten the area around it. Creatures one or more size categories smaller than the vortex might take damage when caught in the vortex (generally damage equal the elementals slam attack). An affected creature must succeed on a Reflex save (DC %2) when it comes into contact with the vortex or take damage as if it were hit by the elemental's slam attack. It must also succeed on a second Reflex save or be picked up bodily and held suspended in the vortex, automatically taking the indicated damage each round. Creatures trapped in the vortex cannot move except to go where the vortex carries them or to escape the vortex. Trapped creatures can otherwise act normally, but must succeed on a Concentration check (DC 15 + spell level) to cast a spell. Creatures caught in the vortex take a -4 penalty to Dexterity and a -2 penalty on attack rolls. The vortex can have only as many creatures trapped inside at one time as will fit inside the vortex's volume. The vortex can eject any carried creatures whenever you wish as a free action, depositing them in the elementas's space. If the vortex's base touches the ground, it creates a swirling cloud of debris. This cloud is centered on the creature and has a diameter equal to half the Vortex's height. The cloud obscures all vision, including darkvision, beyond 5 feet. Creatures 5 feet away have concealment, while those farther away have total concealment. Those caught in the cloud of debris must succeed on a Concentration check (DC 15 + spell level) to cast a spell.|VortexHeight|VortexDC +#Water Mastery KEY:Water Mastery ~ Water Elemental CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DESC:A water elemental gains a +1 bonus on attack and damage rolls if both it and its opponent are touching water. If the opponent or the elemental is touching the ground, the elemental takes a -4 penalty on attack and damage rolls. These modifiers apply to bull rush and overrun maneuvers, whether the elemental is initiating or resisting these kinds of attacks. SOURCEPAGE:p.126 ###Block: Ettercap Abilities # Ability Name Unique Key Category of Ability Type Define Description Modify VAR Source Page Aspects Description of the Benefits Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_abilities_monsters_ghi.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_abilities_monsters_ghi.lst 2011-05-02 09:36:21 UTC (rev 14907) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_abilities_monsters_ghi.lst 2011-05-03 07:10:43 UTC (rev 14908) @@ -145,10 +145,10 @@ Breath Weapon KEY:Breath Weapon ~ Hell Hound CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:BreathWeaponDC|10+(HD/2)+CON DEFINE:BreathWeaponDice|0 DEFINE:BreathWeaponCone|0 DEFINE:BreathWeaponTimes|0 DESC:%1-ft. cone, once every %2d4 rounds, %3d6 fire damage, Reflex DC %4 for half.|BreathWeaponCone|BreathWeaponTimes|BreathWeaponDice|BreathWeaponDC BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus (Breath Weapon) SOURCEPAGE:p.173 ASPECT:Ability Benefit|(%1-ft. cone, once every %2d4 rounds, %3d6 fire damage, Reflex DC %4 for half)|BreathWeaponCone|BreathWeaponTimes|BreathWeaponDice|BreathWeaponDC Fire KEY:Fire ~ Hell Hound CATEGORY:Special Ability TYPE:SpecialAttack DEFINE:HellHoundDice|1 DESC:A Hell Hound's bite deals an additional %1d6 fire damage.|HellHoundDice SOURCEPAGE:p.173 ASPECT:Ability Benefit|(%1d6/bite)|HellHoundDice -###Block: Homunculus Abilities +###Block: Homunculus Abilities - in bestiary_core # Ability Name Unique Key Category of Ability Type Define Description Modify VAR Source Page Aspects Description of the Benefits -Poison KEY:Poison ~ Homunculus CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DEFINE:HomunculusPoisonDC|10+(HD/2)+CON DESC:Bite--injury; save Fort DC %1; frequency 1/minute for 60 minutes; effect sleep for 1 minute; cure 1 save.|HomunculusPoisonDC BONUS:VAR|HomunculusPoisonDC|2|PREFEAT:1,Ability Focus (Poison) SOURCEPAGE:p.176 ASPECT:Ability Benefit|(DC %1)|HomunculusPoisonDC -Telepathic Link KEY:Telepathic Link ~ Homunculus CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.Communicate DESC:A homunculus cannot speak, but the process of creating one links it telepathically with its creator. SOURCEPAGE:p.176 BENEFIT:A homunculus cannot speak, but the process of creating one links it telepathically with its creator. A homunculus knows what its master knows and can convey to him or her everything it sees and hears, out to a distance of 1,500 feet. +#Poison KEY:Poison ~ Homunculus CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DEFINE:HomunculusPoisonDC|10+(HD/2)+CON DESC:Bite--injury; save Fort DC %1; frequency 1/minute for 60 minutes; effect sleep for 1 minute; cure 1 save.|HomunculusPoisonDC BONUS:VAR|HomunculusPoisonDC|2|PREFEAT:1,Ability Focus (Poison) SOURCEPAGE:p.176 ASPECT:Ability Benefit|(DC %1)|HomunculusPoisonDC +#Telepathic Link KEY:Telepathic Link ~ Homunculus CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.Communicate DESC:A homunculus cannot speak, but the process of creating one links it telepathically with its creator. SOURCEPAGE:p.176 BENEFIT:A homunculus cannot speak, but the process of creating one links it telepathically with its creator. A homunculus knows what its master knows and can convey to him or her everything it sees and hears, out to a distance of 1,500 feet. ###Block: Horse abilities # Ability Name Unique Key Category of Ability Type Visible Description Source Page Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_abilities_monsters_mno.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_abilities_monsters_mno.lst 2011-05-02 09:36:21 UTC (rev 14907) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_abilities_monsters_mno.lst 2011-05-03 07:10:43 UTC (rev 14908) @@ -16,39 +16,39 @@ Petrifying Gaze KEY:Petrifying Gaze ~ Medusa CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:PetrifyingGazeDC|10+(HD/2)+CHA BONUS:VAR|PetrifyingGazeDC|2|PREFEAT:1,Ability Focus (Petrifying Gaze) SOURCEPAGE:p.201 BENEFIT:Turn to stone permanently, 30 feet, Fortitude DC %1 negates.|PetrifyingGazeDC Poison KEY:Poison ~ Medusa CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DEFINE:MedusaPoisonDC|10+(HD/2)+CON BONUS:VAR|MedusaPoisonDC|2|PREFEAT:1,Ability Focus (Poison) SOURCEPAGE:p.201 ASPECT:Ability Benefit|(DC %1)|MedusaPoisonDC BENEFIT:Bite-injury; save Fort DC 18; frequency 1/round for 6 rounds; effect 1d3 Str; cure 2 consecutive saves. The save DC is Constitution-based. -###Block: Mephit abilities +###Block: Mephit abilities - in bestiary_core # Ability Name Unique Key Category of Ability Type Description Multiple? Choose Source Page -Boiling Rain KEY:Boiling Rain ~ Steam Mephit CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DESC:Once per day a steam mephit can create a rainstorm of boiling water in a 20-foot-square area. Living creatures within the area take 2d6 points of fire damage (Fortitude DC 14 half; caster level 6th). This ability is the equivalent of a 2nd-level spell. SOURCEPAGE:p.203 -Change Size KEY:Change Size ~ Earth Mephit CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike DESC:Once per day an earth mephit can enlarge one size category, as enlarge person spell, except that it only works on the earth mephit. This power acts as a 2nd level spell. SOURCEPAGE:p.202 -Dehydrate KEY:Dehydrate ~ Salt Mephit CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DESC:Once per day a salt mephit can draw the moisture from an area in a 20-foot radius centered on itself. Living creatures within range take 2d8 points of damage (Fortitude DC 14 half; caster level 6th). This effect is especially devastating to plant and aquatic creatures, which take a -2 penalty on their saving throws. This ability is the equivalent of a 2nd-level spell. SOURCEPAGE:p.203 -Magma Form KEY:Magma Form ~ Magma Mephit CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:Once per hour a magma mephit can assume the form of a pool of lava, 3 feet in diameter and 6 inches deep. While in this form, its DR increases to 20/magic and it cannot attack. It can move at a speed of 10 feet per round and can pass through small openings and cracks. Anything touching this pool takes 1d6 fire damage. A magma mephit may remain in this form for up to 10 minutes. SOURCEPAGE:p.202 -Summon KEY:Summon ~ Mephit CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike DESC:Summon 1 %1, 25%% (Level 2)|%CHOICE MULT:YES CHOOSE:USERINPUT|1|TITLE="Mephit Type" SOURCEPAGE:p.202 +#Boiling Rain KEY:Boiling Rain ~ Steam Mephit CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DESC:Once per day a steam mephit can create a rainstorm of boiling water in a 20-foot-square area. Living creatures within the area take 2d6 points of fire damage (Fortitude DC 14 half; caster level 6th). This ability is the equivalent of a 2nd-level spell. SOURCEPAGE:p.203 +#Change Size KEY:Change Size ~ Earth Mephit CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike DESC:Once per day an earth mephit can enlarge one size category, as enlarge person spell, except that it only works on the earth mephit. This power acts as a 2nd level spell. SOURCEPAGE:p.202 +#Dehydrate KEY:Dehydrate ~ Salt Mephit CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DESC:Once per day a salt mephit can draw the moisture from an area in a 20-foot radius centered on itself. Living creatures within range take 2d8 points of damage (Fortitude DC 14 half; caster level 6th). This effect is especially devastating to plant and aquatic creatures, which take a -2 penalty on their saving throws. This ability is the equivalent of a 2nd-level spell. SOURCEPAGE:p.203 +#Magma Form KEY:Magma Form ~ Magma Mephit CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:Once per hour a magma mephit can assume the form of a pool of lava, 3 feet in diameter and 6 inches deep. While in this form, its DR increases to 20/magic and it cannot attack. It can move at a speed of 10 feet per round and can pass through small openings and cracks. Anything touching this pool takes 1d6 fire damage. A magma mephit may remain in this form for up to 10 minutes. SOURCEPAGE:p.202 +#Summon KEY:Summon ~ Mephit CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike DESC:Summon 1 %1, 25%% (Level 2)|%CHOICE MULT:YES CHOOSE:USERINPUT|1|TITLE="Mephit Type" SOURCEPAGE:p.202 -###Block: Mephit Breath Weapons +###Block: Mephit Breath Weapons - in bestiary_core # Ability Name Unique Key Category of Ability Type Define Description Modify VAR Source Page Aspects -Breath Weapon KEY:Breath Weapon ~ Air Mephit CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:BreathWeaponDC|10+(HD/2)+CON DESC:An air mephit can unleash a 15' cone of sand and grit every 4 rounds as a standard action that deals 1d8 slashing damage. A reflex save (DC %1) halves the damage.|BreathWeaponDC BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus (Breath Weapon) BONUS:VAR|BreathWeaponDC|1|TYPE=Racial SOURCEPAGE:p.202 ASPECT:Ability Benefit|(15' cone of sand and grit, 1d8 slashing damage, DC %1)|BreathWeaponDC -Breath Weapon KEY:Breath Weapon ~ Dust Mephit CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:BreathWeaponDC|10+(HD/2)+CON DESC:A dust mephit can unleash a 15' cone of dust every 4 rounds as a standard action that deals 1d4 slashing damage. The dust also causes living creatures to be sickened for 3 rounds. A reflex save (DC %1) halves the damage and negates the sickened effect.|BreathWeaponDC BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus (Breath Weapon) BONUS:VAR|BreathWeaponDC|1|TYPE=Racial SOURCEPAGE:p.202 ASPECT:Ability Benefit|(15' cone of dust, 1d8 slashing damage, DC %1)|BreathWeaponDC -Breath Weapon KEY:Breath Weapon ~ Earth Mephit CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:BreathWeaponDC|10+(HD/2)+CON DESC:An earth mephit can unleash a 15' cone of rocks every 4 rounds as a standard action that deals 1d8 bludgeoning damage. A reflex save (DC %1) halves the damage.|BreathWeaponDC BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus (Breath Weapon) BONUS:VAR|BreathWeaponDC|1|TYPE=Racial SOURCEPAGE:p.202 ASPECT:Ability Benefit|(15' cone of rocks, 1d8 bludgeoning damage, DC %1)|BreathWeaponDC -Breath Weapon KEY:Breath Weapon ~ Fire Mephit CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:BreathWeaponDC|10+(HD/2)+CON DESC:A fire mephit can unleash a 15' cone of flames every 4 rounds as a standard action that deals 1d8 fire damage. A reflex save (DC %1) halves the damage.|BreathWeaponDC BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus (Breath Weapon) BONUS:VAR|BreathWeaponDC|1|TYPE=Racial SOURCEPAGE:p.202 ASPECT:Ability Benefit|(15' cone of flames, 1d8 fire damage, DC %1)|BreathWeaponDC -Breath Weapon KEY:Breath Weapon ~ Ice Mephit CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:BreathWeaponDC|10+(HD/2)+CON DESC:An ice mephit can unleash a 15' cone of ice every 4 rounds as a standard action that deals 1d4 cold damage. The cold also causes living creatures to be sickened for 3 rounds. A reflex save (DC %1) halves the damage and negates the sickened effect.|BreathWeaponDC BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus (Breath Weapon) BONUS:VAR|BreathWeaponDC|1|TYPE=Racial SOURCEPAGE:p.202 ASPECT:Ability Benefit|(15' cone of ice, 1d4 cold damage, DC %1)|BreathWeaponDC -Breath Weapon KEY:Breath Weapon ~ Magma Mephit CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:BreathWeaponDC|10+(HD/2)+CON DESC:A fire mephit can unleash a 15' cone of fire every 4 rounds as a standard action that deals 1d8 fire damage. A reflex save (DC %1) halves the damage.|BreathWeaponDC BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus (Breath Weapon) BONUS:VAR|BreathWeaponDC|1|TYPE=Racial SOURCEPAGE:p.202 ASPECT:Ability Benefit|(15' cone of fire, 1d8 fire damage, DC %1)|BreathWeaponDC -Breath Weapon KEY:Breath Weapon ~ Ooze Mephit CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:BreathWeaponDC|10+(HD/2)+CON DESC:An ooze mephit can unleash a 15' cone of slime every 4 rounds as a standard action that deals 1d4 acid damage. The slime also causes living creatures to be sickened for 3 rounds. A reflex save (DC %1) halves the damage and negates the sickened effect.|BreathWeaponDC BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus (Breath Weapon) BONUS:VAR|BreathWeaponDC|1|TYPE=Racial SOURCEPAGE:p.202 ASPECT:Ability Benefit|(15' cone of slime, 1d4 acid damage, DC %1)|BreathWeaponDC -Breath Weapon KEY:Breath Weapon ~ Salt Mephit CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:BreathWeaponDC|10+(HD/2)+CON DESC:A salt mephit can unleash a 15' cone of salt crystals every 4 rounds as a standard action that deals 1d4 slashing damage. The salt also causes living creatures to be sickened for 3 rounds. A reflex save (DC %1) halves the damage and negates the sickened effect.|BreathWeaponDC BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus (Breath Weapon) BONUS:VAR|BreathWeaponDC|1|TYPE=Racial SOURCEPAGE:p.202 ASPECT:Ability Benefit|(15' cone of salt crystals, 1d4 slashing damage, DC %1)|BreathWeaponDC -Breath Weapon KEY:Breath Weapon ~ Steam Mephit CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:BreathWeaponDC|10+(HD/2)+CON DESC:A steam mephit can unleash a 15' cone of steam every 4 rounds as a standard action that deals 1d4 fire damage. The steam also causes living creatures to be sickened for 3 rounds. A reflex save (DC %1) halves the damage and negates the sickened effect.|BreathWeaponDC BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus (Breath Weapon) BONUS:VAR|BreathWeaponDC|1|TYPE=Racial SOURCEPAGE:p.202 ASPECT:Ability Benefit|(15' cone of steam, 1d4 fire damage, DC %1)|BreathWeaponDC -Breath Weapon KEY:Breath Weapon ~ Water Mephit CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:BreathWeaponDC|10+(HD/2)+CON DESC:A water mephit can unleash a 15' cone of acid every 4 rounds as a standard action that deals 1d8 acid damage. A reflex save (DC %1) halves the damage.|BreathWeaponDC BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus (Breath Weapon) BONUS:VAR|BreathWeaponDC|1|TYPE=Racial SOURCEPAGE:p.202 ASPECT:Ability Benefit|(15' cone of acid, 1d8 acid damage, DC %1)|BreathWeaponDC +#Breath Weapon KEY:Breath Weapon ~ Air Mephit CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:BreathWeaponDC|10+(HD/2)+CON DESC:An air mephit can unleash a 15' cone of sand and grit every 4 rounds as a standard action that deals 1d8 slashing damage. A reflex save (DC %1) halves the damage.|BreathWeaponDC BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus (Breath Weapon) BONUS:VAR|BreathWeaponDC|1|TYPE=Racial SOURCEPAGE:p.202 ASPECT:Ability Benefit|(15' cone of sand and grit, 1d8 slashing damage, DC %1)|BreathWeaponDC +#Breath Weapon KEY:Breath Weapon ~ Dust Mephit CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:BreathWeaponDC|10+(HD/2)+CON DESC:A dust mephit can unleash a 15' cone of dust every 4 rounds as a standard action that deals 1d4 slashing damage. The dust also causes living creatures to be sickened for 3 rounds. A reflex save (DC %1) halves the damage and negates the sickened effect.|BreathWeaponDC BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus (Breath Weapon) BONUS:VAR|BreathWeaponDC|1|TYPE=Racial SOURCEPAGE:p.202 ASPECT:Ability Benefit|(15' cone of dust, 1d8 slashing damage, DC %1)|BreathWeaponDC +#Breath Weapon KEY:Breath Weapon ~ Earth Mephit CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:BreathWeaponDC|10+(HD/2)+CON DESC:An earth mephit can unleash a 15' cone of rocks every 4 rounds as a standard action that deals 1d8 bludgeoning damage. A reflex save (DC %1) halves the damage.|BreathWeaponDC BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus (Breath Weapon) BONUS:VAR|BreathWeaponDC|1|TYPE=Racial SOURCEPAGE:p.202 ASPECT:Ability Benefit|(15' cone of rocks, 1d8 bludgeoning damage, DC %1)|BreathWeaponDC +#Breath Weapon KEY:Breath Weapon ~ Fire Mephit CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:BreathWeaponDC|10+(HD/2)+CON DESC:A fire mephit can unleash a 15' cone of flames every 4 rounds as a standard action that deals 1d8 fire damage. A reflex save (DC %1) halves the damage.|BreathWeaponDC BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus (Breath Weapon) BONUS:VAR|BreathWeaponDC|1|TYPE=Racial SOURCEPAGE:p.202 ASPECT:Ability Benefit|(15' cone of flames, 1d8 fire damage, DC %1)|BreathWeaponDC +#Breath Weapon KEY:Breath Weapon ~ Ice Mephit CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:BreathWeaponDC|10+(HD/2)+CON DESC:An ice mephit can unleash a 15' cone of ice every 4 rounds as a standard action that deals 1d4 cold damage. The cold also causes living creatures to be sickened for 3 rounds. A reflex save (DC %1) halves the damage and negates the sickened effect.|BreathWeaponDC BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus (Breath Weapon) BONUS:VAR|BreathWeaponDC|1|TYPE=Racial SOURCEPAGE:p.202 ASPECT:Ability Benefit|(15' cone of ice, 1d4 cold damage, DC %1)|BreathWeaponDC +#Breath Weapon KEY:Breath Weapon ~ Magma Mephit CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:BreathWeaponDC|10+(HD/2)+CON DESC:A fire mephit can unleash a 15' cone of fire every 4 rounds as a standard action that deals 1d8 fire damage. A reflex save (DC %1) halves the damage.|BreathWeaponDC BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus (Breath Weapon) BONUS:VAR|BreathWeaponDC|1|TYPE=Racial SOURCEPAGE:p.202 ASPECT:Ability Benefit|(15' cone of fire, 1d8 fire damage, DC %1)|BreathWeaponDC +#Breath Weapon KEY:Breath Weapon ~ Ooze Mephit CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:BreathWeaponDC|10+(HD/2)+CON DESC:An ooze mephit can unleash a 15' cone of slime every 4 rounds as a standard action that deals 1d4 acid damage. The slime also causes living creatures to be sickened for 3 rounds. A reflex save (DC %1) halves the damage and negates the sickened effect.|BreathWeaponDC BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus (Breath Weapon) BONUS:VAR|BreathWeaponDC|1|TYPE=Racial SOURCEPAGE:p.202 ASPECT:Ability Benefit|(15' cone of slime, 1d4 acid damage, DC %1)|BreathWeaponDC +#Breath Weapon KEY:Breath Weapon ~ Salt Mephit CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:BreathWeaponDC|10+(HD/2)+CON DESC:A salt mephit can unleash a 15' cone of salt crystals every 4 rounds as a standard action that deals 1d4 slashing damage. The salt also causes living creatures to be sickened for 3 rounds. A reflex save (DC %1) halves the damage and negates the sickened effect.|BreathWeaponDC BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus (Breath Weapon) BONUS:VAR|BreathWeaponDC|1|TYPE=Racial SOURCEPAGE:p.202 ASPECT:Ability Benefit|(15' cone of salt crystals, 1d4 slashing damage, DC %1)|BreathWeaponDC +#Breath Weapon KEY:Breath Weapon ~ Steam Mephit CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:BreathWeaponDC|10+(HD/2)+CON DESC:A steam mephit can unleash a 15' cone of steam every 4 rounds as a standard action that deals 1d4 fire damage. The steam also causes living creatures to be sickened for 3 rounds. A reflex save (DC %1) halves the damage and negates the sickened effect.|BreathWeaponDC BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus (Breath Weapon) BONUS:VAR|BreathWeaponDC|1|TYPE=Racial SOURCEPAGE:p.202 ASPECT:Ability Benefit|(15' cone of steam, 1d4 fire damage, DC %1)|BreathWeaponDC +#Breath Weapon KEY:Breath Weapon ~ Water Mephit CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:BreathWeaponDC|10+(HD/2)+CON DESC:A water mephit can unleash a 15' cone of acid every 4 rounds as a standard action that deals 1d8 acid damage. A reflex save (DC %1) halves the damage.|BreathWeaponDC BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus (Breath Weapon) BONUS:VAR|BreathWeaponDC|1|TYPE=Racial SOURCEPAGE:p.202 ASPECT:Ability Benefit|(15' cone of acid, 1d8 acid damage, DC %1)|BreathWeaponDC -###Block: Mephit Fast Healing +###Block: Mephit Fast Healing - in bestiary_core # Ability Name Unique Key Category of Ability Type Description Source Page Aspects Description of the Benefits -Fast Healing KEY:Fast Healing ~ Air Mephit CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ModifyHP DESC:Regain 2 hp/round. Works only in gusty and windy areas. SOURCEPAGE:p.202 ASPECT:Ability Benefit|2 BENEFIT:Regain 2 hp/round when in gusty and windy areas. Except where noted here, fast healing is just like natural healing. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, nor does it allow a creature to regrow lost body parts. Unless otherwise stated, it does not allow lost body parts to be reattached. Fast healing continues to function (even at negative hit points) until a creature dies, at which point the effects of fast healing end immediately. -Fast Healing KEY:Fast Healing ~ Dust Mephit CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ModifyHP DESC:Regain 2 hp/round. Works only in dusty environments. SOURCEPAGE:p.202 ASPECT:Ability Benefit|2 BENEFIT:Regain 2 hp/round when in dusty environments. Except where noted here, fast healing is just like natural healing. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, nor does it allow a creature to regrow lost body parts. Unless otherwise stated, it does not allow lost body parts to be reattached. Fast healing continues to function (even at negative hit points) until a creature dies, at which point the effects of fast healing end immediately. -Fast Healing KEY:Fast Healing ~ Earth Mephit CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ModifyHP DESC:Regain 2 hp/round. Works only while underground. SOURCEPAGE:p.202 ASPECT:Ability Benefit|2 BENEFIT:Regain 2 hp/round while underground. Except where noted here, fast healing is just like natural healing. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, nor does it allow a creature to regrow lost body parts. Unless otherwise stated, it does not allow lost body parts to be reattached. Fast healing continues to function (even at negative hit points) until a creature dies, at which point the effects of fast healing end immediately. -Fast Healing KEY:Fast Healing ~ Fire Mephit CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ModifyHP DESC:Regain 2 hp/round. Works only while in contact with fire. SOURCEPAGE:p.202 ASPECT:Ability Benefit|2 BENEFIT:Regain 2 hp/round while in contact with fire. Except where noted here, fast healing is just like natural healing. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, nor does it allow a creature to regrow lost body parts. Unless otherwise stated, it does not allow lost body parts to be reattached. Fast healing continues to function (even at negative hit points) until a creature dies, at which point the effects of fast healing end immediately. -Fast Healing KEY:Fast Healing ~ Ice Mephit CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ModifyHP DESC:Regain 2 hp/round. Works only in areas below freezing. SOURCEPAGE:p.202 ASPECT:Ability Benefit|2 BENEFIT:Regain 2 hp/round when in areas below freezing. Except where noted here, fast healing is just like natural healing. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, nor does it allow a creature to regrow lost body parts. Unless otherwise stated, it does not allow lost body parts to be reattached. Fast healing continues to function (even at negative hit points) until a creature dies, at which point the effects of fast healing end immediately. -Fast Healing KEY:Fast Healing ~ Magma Mephit CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ModifyHP DESC:Regain 2 hp/round. Works only in contact with magma or lava. SOURCEPAGE:p.202 ASPECT:Ability Benefit|2 BENEFIT:Regain 2 hp/round when in contact with magma or lava. Except where noted here, fast healing is just like natural healing. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, nor does it allow a creature to regrow lost body parts. Unless otherwise stated, it does not allow lost body parts to be reattached. Fast healing continues to function (even at negative hit points) until a creature dies, at which point the effects of fast healing end immediately. -Fast Healing KEY:Fast Healing ~ Ooze Mephit CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ModifyHP DESC:Regain 2 hp/round. Works only in wet or muddy environments. SOURCEPAGE:p.202 ASPECT:Ability Benefit|2 BENEFIT:Regain 2 hp/round when in wet or muddy environments. Except where noted here, fast healing is just like natural healing. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, nor does it allow a creature to regrow lost body parts. Unless otherwise stated, it does not allow lost body parts to be reattached. Fast healing continues to function (even at negative hit points) until a creature dies, at which point the effects of fast healing end immediately. -Fast Healing KEY:Fast Healing ~ Salt Mephit CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ModifyHP DESC:Regain 2 hp/round. Works only in arid environments. SOURCEPAGE:p.202 ASPECT:Ability Benefit|2 BENEFIT:Regain 2 hp/round when in arid environments. Except where noted here, fast healing is just like natural healing. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, nor does it allow a creature to regrow lost body parts. Unless otherwise stated, it does not allow lost body parts to be reattached. Fast healing continues to function (even at negative hit points) until a creature dies, at which point the effects of fast healing end immediately. -Fast Healing KEY:Fast Healing ~ Steam Mephit CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ModifyHP DESC:Regain 2 hp/round. Works only in boiling water or steam. SOURCEPAGE:p.202 ASPECT:Ability Benefit|2 BENEFIT:Regain 2 hp/round when in boiling water or steam. Except where noted here, fast healing is just like natural healing. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, nor does it allow a creature to regrow lost body parts. Unless otherwise stated, it does not allow lost body parts to be reattached. Fast healing continues to function (even at negative hit points) until a creature dies, at which point the effects of fast healing end immediately. -Fast Healing KEY:Fast Healing ~ Water Mephit CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ModifyHP DESC:Regain 2 hp/round. Works only while the mephit is underwater. SOURCEPAGE:p.202 ASPECT:Ability Benefit|2 BENEFIT:Regain 2 hp/round while underwater. Except where noted here, fast healing is just like natural healing. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, nor does it allow a creature to regrow lost body parts. Unless otherwise stated, it does not allow lost body parts to be reattached. Fast healing continues to function (even at negative hit points) until a creature dies, at which point the effects of fast healing end immediately. +#Fast Healing KEY:Fast Healing ~ Air Mephit CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ModifyHP DESC:Regain 2 hp/round. Works only in gusty and windy areas. SOURCEPAGE:p.202 ASPECT:Ability Benefit|2 BENEFIT:Regain 2 hp/round when in gusty and windy areas. Except where noted here, fast healing is just like natural healing. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, nor does it allow a creature to regrow lost body parts. Unless otherwise stated, it does not allow lost body parts to be reattached. Fast healing continues to function (even at negative hit points) until a creature dies, at which point the effects of fast healing end immediately. +#Fast Healing KEY:Fast Healing ~ Dust Mephit CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ModifyHP DESC:Regain 2 hp/round. Works only in dusty environments. SOURCEPAGE:p.202 ASPECT:Ability Benefit|2 BENEFIT:Regain 2 hp/round when in dusty environments. Except where noted here, fast healing is just like natural healing. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, nor does it allow a creature to regrow lost body parts. Unless otherwise stated, it does not allow lost body parts to be reattached. Fast healing continues to function (even at negative hit points) until a creature dies, at which point the effects of fast healing end immediately. +#Fast Healing KEY:Fast Healing ~ Earth Mephit CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ModifyHP DESC:Regain 2 hp/round. Works only while underground. SOURCEPAGE:p.202 ASPECT:Ability Benefit|2 BENEFIT:Regain 2 hp/round while underground. Except where noted here, fast healing is just like natural healing. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, nor does it allow a creature to regrow lost body parts. Unless otherwise stated, it does not allow lost body parts to be reattached. Fast healing continues to function (even at negative hit points) until a creature dies, at which point the effects of fast healing end immediately. +#Fast Healing KEY:Fast Healing ~ Fire Mephit CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ModifyHP DESC:Regain 2 hp/round. Works only while in contact with fire. SOURCEPAGE:p.202 ASPECT:Ability Benefit|2 BENEFIT:Regain 2 hp/round while in contact with fire. Except where noted here, fast healing is just like natural healing. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, nor does it allow a creature to regrow lost body parts. Unless otherwise stated, it does not allow lost body parts to be reattached. Fast healing continues to function (even at negative hit points) until a creature dies, at which point the effects of fast healing end immediately. +#Fast Healing KEY:Fast Healing ~ Ice Mephit CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ModifyHP DESC:Regain 2 hp/round. Works only in areas below freezing. SOURCEPAGE:p.202 ASPECT:Ability Benefit|2 BENEFIT:Regain 2 hp/round when in areas below freezing. Except where noted here, fast healing is just like natural healing. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, nor does it allow a creature to regrow lost body parts. Unless otherwise stated, it does not allow lost body parts to be reattached. Fast healing continues to function (even at negative hit points) until a creature dies, at which point the effects of fast healing end immediately. +#Fast Healing KEY:Fast Healing ~ Magma Mephit CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ModifyHP DESC:Regain 2 hp/round. Works only in contact with magma or lava. SOURCEPAGE:p.202 ASPECT:Ability Benefit|2 BENEFIT:Regain 2 hp/round when in contact with magma or lava. Except where noted here, fast healing is just like natural healing. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, nor does it allow a creature to regrow lost body parts. Unless otherwise stated, it does not allow lost body parts to be reattached. Fast healing continues to function (even at negative hit points) until a creature dies, at which point the effects of fast healing end immediately. +#Fast Healing KEY:Fast Healing ~ Ooze Mephit CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ModifyHP DESC:Regain 2 hp/round. Works only in wet or muddy environments. SOURCEPAGE:p.202 ASPECT:Ability Benefit|2 BENEFIT:Regain 2 hp/round when in wet or muddy environments. Except where noted here, fast healing is just like natural healing. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, nor does it allow a creature to regrow lost body parts. Unless otherwise stated, it does not allow lost body parts to be reattached. Fast healing continues to function (even at negative hit points) until a creature dies, at which point the effects of fast healing end immediately. +#Fast Healing KEY:Fast Healing ~ Salt Mephit CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ModifyHP DESC:Regain 2 hp/round. Works only in arid environments. SOURCEPAGE:p.202 ASPECT:Ability Benefit|2 BENEFIT:Regain 2 hp/round when in arid environments. Except where noted here, fast healing is just like natural healing. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, nor does it allow a creature to regrow lost body parts. Unless otherwise stated, it does not allow lost body parts to be reattached. Fast healing continues to function (even at negative hit points) until a creature dies, at which point the effects of fast healing end immediately. +#Fast Healing KEY:Fast Healing ~ Steam Mephit CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ModifyHP DESC:Regain 2 hp/round. Works only in boiling water or steam. SOURCEPAGE:p.202 ASPECT:Ability Benefit|2 BENEFIT:Regain 2 hp/round when in boiling water or steam. Except where noted here, fast healing is just like natural healing. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, nor does it allow a creature to regrow lost body parts. Unless otherwise stated, it does not allow lost body parts to be reattached. Fast healing continues to function (even at negative hit points) until a creature dies, at which point the effects of fast healing end immediately. +#Fast Healing KEY:Fast Healing ~ Water Mephit CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ModifyHP DESC:Regain 2 hp/round. Works only while the mephit is underwater. SOURCEPAGE:p.202 ASPECT:Ability Benefit|2 BENEFIT:Regain 2 hp/round while underwater. Except where noted here, fast healing is just like natural healing. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, nor does it allow a creature to regrow lost body parts. Unless otherwise stated, it does not allow lost body parts to be reattached. Fast healing continues to function (even at negative hit points) until a creature dies, at which point the effects of fast healing end immediately. ###Block: Mimic abilities # Ability Name Unique Key Category of Ability Type Description Source Page Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_abilities_monsters_pqr.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_abilities_monsters_pqr.lst 2011-05-02 09:36:21 UTC (rev 14907) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_abilities_monsters_pqr.lst 2011-05-03 07:10:43 UTC (rev 14908) @@ -24,9 +24,9 @@ Special Memory Loss Arrow KEY:Memory Loss ~ Pixie CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:Memory Loss; The target must succeed on a DC %1 Will save or be affected by a modify memory spell. This effect can only eliminate the previous 5 minutes of memory - a pixie typically uses this ability to make the target forget it encountered the pixie so it won't chase the pixie when he flees.|SpecialArrowDC SOURCEPAGE:p.228 Special Sleep Arrow KEY:Sleep ~ Pixie CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:Sleep; The target must succeed on a DC %1 Will save or fall asleep for 5 minutes.|SpecialArrowDC SOURCEPAGE:p.228 -###Block: Pseudodragon abilities +###Block: Pseudodragon abilities - in bestiary_core # Ability Name Unique Key Category of Ability Type Define Description Modify VAR Source Page -Poison KEY:Poison ~ Pseudodragon CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.AttackOption DEFINE:PoisonDC|10+(HD/2)+CON DESC:Sting-injury; save Fort DC %1; frequency 1/minute for 10 minutes; effect sleep for 1 minute; cure 1 save.|PoisonDC BONUS:VAR|PoisonDC|2|PREFEAT:1,Ability Focus (Poison) SOURCEPAGE:p.229 +#Poison KEY:Poison ~ Pseudodragon CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.AttackOption DEFINE:PoisonDC|10+(HD/2)+CON DESC:Sting-injury; save Fort DC %1; frequency 1/minute for 10 minutes; effect sleep for 1 minute; cure 1 save.|PoisonDC BONUS:VAR|PoisonDC|2|PREFEAT:1,Ability Focus (Poison) SOURCEPAGE:p.229 ###Block: Purple Worm abilities # Ability Name Unique Key Category of Ability Type Define Description Modify VAR Source Page Aspects Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_abilities_monsters_stu.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_abilities_monsters_stu.lst 2011-05-02 09:36:21 UTC (rev 14907) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_abilities_monsters_stu.lst 2011-05-03 07:10:43 UTC (rev 14908) @@ -92,11 +92,11 @@ Ink Cloud KEY:Ink Cloud ~ Squid CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Defensive DEFINE:InkCloudRadius|0 DESC:A squid can emit a %1 foot-radius cloud of ink once per minute as a free action while underwater. This cloud provides total concealment. The ink persists for 1 minute.|InkCloudRadius SOURCEPAGE:p.259 ASPECT:Ability Benefit|(%1-ft. radius)|InkCloudRadius Jet KEY:Jet ~ Squid CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:A squid can jet in a straight line as a full-round action. It does not provoke attacks of opportunity while jetting. -###Block: Stirge Abilities +###Block: Stirge Abilities - in bestiary_core # Ability Name Unique Key Category of Ability Type Description Source Page -Attach KEY:Attach ~ Stirge CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DESC:When a stirge hits with a touch attack, its barbed legs latch onto the target, anchoring it in place. An attached stirge is effectively grappling its prey. The stirge loses its Dexterity bonus to AC, but holds on with great tenacity and inserts its proboscis into the grappled target's flesh. A stirge has a +8 racial bonus to maintain its grapple on a foe once it is attached. An attached stirge can be struck with a weapon or grappled itself. If its prey manages to win a grapple check or Escape Artist check against it, the stirge is removed. SOURCEPAGE:p.260 -Blood Drain KEY:Blood Drain ~ Stirge CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DESC:A stirge drains blood at the end of its turn if it is attached to a foe, inflicting 1 point of Constitution damage. Once a stirge has dealt 4 points of Constitution damage, it detaches and flies off to digest the meal. If its victim dies before the stirge's appetite has been sated, the stirge detaches and seeks a new target. SOURCEPAGE:p.260 -Diseased KEY:Diseased ~ Stirge CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Any creature subjected to a stirge's blood drain attack has a 10%% chance of being exposed to filth fever, blinding sickness, or a similar disease. Once this check is made, the victim can no longer be infected by this particular stirge, though attacks by different stirges are resolved normally and may result in multiple illnesses. SOURCEPAGE:p.260 +#Attach KEY:Attach ~ Stirge CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DESC:When a stirge hits with a touch attack, its barbed legs latch onto the target, anchoring it in place. An attached stirge is effectively grappling its prey. The stirge loses its Dexterity bonus to AC, but holds on with great tenacity and inserts its proboscis into the grappled target's flesh. A stirge has a +8 racial bonus to maintain its grapple on a foe once it is attached. An attached stirge can be struck with a weapon or grappled itself. If its prey manages to win a grapple check or Escape Artist check against it, the stirge is removed. SOURCEPAGE:p.260 +#Blood Drain KEY:Blood Drain ~ Stirge CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DESC:A stirge drains blood at the end of its turn if it is attached to a foe, inflicting 1 point of Constitution damage. Once a stirge has dealt 4 points of Constitution damage... [truncated message content] |
From: <ama...@us...> - 2011-05-26 16:55:19
|
Revision: 15021 http://pcgen.svn.sourceforge.net/pcgen/?rev=15021&view=rev Author: amaitland Date: 2011-05-26 16:55:10 +0000 (Thu, 26 May 2011) Log Message: ----------- The gnome bug when i export with pdf the system add halfling Issue#: DATA-298 Modified Paths: -------------- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_racial.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_racial.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_abilitycategories.lst Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_races_base.lst Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_racial.lst =================================================================== --- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_racial.lst 2011-05-26 13:44:43 UTC (rev 15020) +++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_racial.lst 2011-05-26 16:55:10 UTC (rev 15021) @@ -7,77 +7,77 @@ ###Block: Dwarf Racial Trait Abilities # Ability Name Unique Key Category of Ability Type Multiple Requirements Description Caster level Modify VAR Spell Res. Source Page Aspects -Ancient Enmity KEY:Ancient Enmity ~ Dwarf CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.DwarfRacialTrait.DwarfHatred PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Ancient Enmity ~ Dwarf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfHatred] DESC:Dwarves have long been in conflict with elves, especially the hated drow. Dwarves with this racial trait receive a +1 bonus on attack rolls against humanoid creatures of the elf subtype. SOURCEPAGE:p.11 -Craftsman KEY:Craftsman ~ Dwarf CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DwarfRacialTrait.DwarfGreed PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Craftsman ~ Dwarf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfGreed] DESC:Dwarves are known for their superior craftsmanship when it comes to metal and stone works. Dwarves with this racial trait receive a +2 racial bonus on all Craft or Profession checks that create objects from metal or stone. SOURCEPAGE:p.11 -Deep Warrior KEY:Deep Warrior ~ Dwarf CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DwarfRacialTrait.DwarfDefensiveTraining PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Deep Warrior ~ Dwarf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfDefensiveTraining] DESC:Dwarves with this racial trait grew up facing the abominations that live deep beneath the surface. They receive a +2 dodge bonus to AC against monsters of the aberration type and a +2 racial bonus to their CMB on attempts made to grapple such creatures (or to continue a grapple). SOURCEPAGE:p.11 -Lorekeeper KEY:Lorekeeper ~ Dwarf CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DwarfRacialTrait.DwarfGreed PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Lorekeeper ~ Dwarf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfGreed] DESC:Dwarves keep extensive records about their history and the world around them. Dwarves with this racial trait receive a +2 racial bonus on Knowledge (history) skill checks that pertain to dwarves or their enemies. They can make such skill checks untrained. SOURCEPAGE:p.11 -Magic Resistant KEY:Magic Resistant ~ Dwarf CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DwarfRacialTrait.DwarfHardy PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Magic Resistant ~ Dwarf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfHardy] DESC:Some of the older dwarven clans are particularly resistant to magic. Dwarves with this racial trait gain spell resistance equal to 5 + their character level. This resistance can be lowered for 1 round as a standard action. Dwarves with this racial trait take a -2 penalty on all concentration checks made in relation to arcane spells. SR:5+(TL-HD) SOURCEPAGE:p.11 -Relentless KEY:Relentless ~ Dwarf CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.DwarfRacialTrait.DwarfStability PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Relentless ~ Dwarf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfStability] DESC:Dwarves are skilled at pushing their way through a battlefield, tossing aside lesser foes with ease. Dwarves with this racial trait receive a +2 bonus on Combat Maneuver checks made to bull rush or overrun an opponent. This bonus only applies while both the dwarf and his opponent are standing on the ground. BONUS:VAR|CMB_BullRush,CMB_Overrun|2 SOURCEPAGE:p.11 -Stonesinger KEY:Stonesinger ~ Dwarf CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DwarfRacialTrait.DwarfStonecunning PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Stonesinger ~ Dwarf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfStonecunning] DESC:Some dwarves' affinity with the earth grants them greater powers. Dwarves with this racial trait are treated as 1 level higher when casting spells with the earth descriptor or using granted powers of the Earth domain, the bloodline powers of the earth elemental bloodline, and revelations of the oracle's stone mystery. This ability does not give the dwarf early access to level-based powers; it only affects powers the dwarf could use without this ability. BONUS:CASTERLEVEL|DESCRIPTOR.Earth|1 SOURCEPAGE:p.11 -Stubborn KEY:Stubborn ~ Dwarf CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DwarfRacialTrait.DwarfHardy.SaveBonus PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Stubborn ~ Dwarf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfHardy] DESC:Dwarves are renowned for being stubborn. Dwarves with this racial trait receive a +2 racial bonus on Will saves to resist spells and spell-like abilities of the enchantment (charm) and enchantment (compulsion) schools. In addition, if they fail such a save, they receive another save 1 round later to prematurely end the effect (assuming it has a duration greater than 1 round). This second save is made at the same DC as the first. If the dwarf has a similar ability from another source (such as a rogue's slippery mind), he can only use one of these abilities per round, but can try one on the second round (if the first reroll ability fails). SOURCEPAGE:p.11 ASPECT:SaveBonus|+2 racial bonus on Will saves vs. enchantment (charm) and enchantment (compulsion) spells and spell-like abilities +Ancient Enmity KEY:Ancient Enmity ~ Dwarf CATEGORY:Special Ability TYPE:RacialTraits.SpecialAttack.Extraordinary.DwarfRacialTrait.DwarfHatred PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Ancient Enmity ~ Dwarf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfHatred] DESC:Dwarves have long been in conflict with elves, especially the hated drow. Dwarves with this racial trait receive a +1 bonus on attack rolls against humanoid creatures of the elf subtype. SOURCEPAGE:p.11 +Craftsman KEY:Craftsman ~ Dwarf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.DwarfRacialTrait.DwarfGreed PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Craftsman ~ Dwarf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfGreed] DESC:Dwarves are known for their superior craftsmanship when it comes to metal and stone works. Dwarves with this racial trait receive a +2 racial bonus on all Craft or Profession checks that create objects from metal or stone. SOURCEPAGE:p.11 +Deep Warrior KEY:Deep Warrior ~ Dwarf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.DwarfRacialTrait.DwarfDefensiveTraining PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Deep Warrior ~ Dwarf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfDefensiveTraining] DESC:Dwarves with this racial trait grew up facing the abominations that live deep beneath the surface. They receive a +2 dodge bonus to AC against monsters of the aberration type and a +2 racial bonus to their CMB on attempts made to grapple such creatures (or to continue a grapple). SOURCEPAGE:p.11 +Lorekeeper KEY:Lorekeeper ~ Dwarf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.DwarfRacialTrait.DwarfGreed PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Lorekeeper ~ Dwarf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfGreed] DESC:Dwarves keep extensive records about their history and the world around them. Dwarves with this racial trait receive a +2 racial bonus on Knowledge (history) skill checks that pertain to dwarves or their enemies. They can make such skill checks untrained. SOURCEPAGE:p.11 +Magic Resistant KEY:Magic Resistant ~ Dwarf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.DwarfRacialTrait.DwarfHardy PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Magic Resistant ~ Dwarf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfHardy] DESC:Some of the older dwarven clans are particularly resistant to magic. Dwarves with this racial trait gain spell resistance equal to 5 + their character level. This resistance can be lowered for 1 round as a standard action. Dwarves with this racial trait take a -2 penalty on all concentration checks made in relation to arcane spells. SR:5+(TL-HD) SOURCEPAGE:p.11 +Relentless KEY:Relentless ~ Dwarf CATEGORY:Special Ability TYPE:RacialTraits.SpecialAttack.Extraordinary.DwarfRacialTrait.DwarfStability PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Relentless ~ Dwarf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfStability] DESC:Dwarves are skilled at pushing their way through a battlefield, tossing aside lesser foes with ease. Dwarves with this racial trait receive a +2 bonus on Combat Maneuver checks made to bull rush or overrun an opponent. This bonus only applies while both the dwarf and his opponent are standing on the ground. BONUS:VAR|CMB_BullRush,CMB_Overrun|2 SOURCEPAGE:p.11 +Stonesinger KEY:Stonesinger ~ Dwarf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.DwarfRacialTrait.DwarfStonecunning PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Stonesinger ~ Dwarf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfStonecunning] DESC:Some dwarves' affinity with the earth grants them greater powers. Dwarves with this racial trait are treated as 1 level higher when casting spells with the earth descriptor or using granted powers of the Earth domain, the bloodline powers of the earth elemental bloodline, and revelations of the oracle's stone mystery. This ability does not give the dwarf early access to level-based powers; it only affects powers the dwarf could use without this ability. BONUS:CASTERLEVEL|DESCRIPTOR.Earth|1 SOURCEPAGE:p.11 +Stubborn KEY:Stubborn ~ Dwarf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.DwarfRacialTrait.DwarfHardy.SaveBonus PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Stubborn ~ Dwarf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DwarfHardy] DESC:Dwarves are renowned for being stubborn. Dwarves with this racial trait receive a +2 racial bonus on Will saves to resist spells and spell-like abilities of the enchantment (charm) and enchantment (compulsion) schools. In addition, if they fail such a save, they receive another save 1 round later to prematurely end the effect (assuming it has a duration greater than 1 round). This second save is made at the same DC as the first. If the dwarf has a similar ability from another source (such as a rogue's slippery mind), he can only use one of these abilities per round, but can try one on the second round (if the first reroll ability fails). SOURCEPAGE:p.11 ASPECT:SaveBonus|+2 racial bonus on Will saves vs. enchantment (charm) and enchantment (compulsion) spells and spell-like abilities # ###Block: Elf Racial Trait Abilities # Ability Name Unique Key Category of Ability Type Multiple Requirements Innate Spells Description Automatically Gained Weapon Prof. Bonus to DC Bonus to skill Cost Source Page Aspects -Desert Runner KEY:Desert Runner ~ Elf CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ElfRacialTrait.ElfMagic PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Desert Runner ~ Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ElfMagic] DESC:Some elves thrive in the deepest deserts, forever roaming across burned and parched lands. Elves with this racial trait receive a +4 racial bonus on Constitution checks and Fortitude saves to avoid fatigue, exhaustion, or ill effects from running, forced marches, starvation, thirst, or hot or cold environments. SOURCEPAGE:p.13 ASPECT:SaveBonus|+4 racial bonus on Fortitude saves to avoid fatigue, exhaustion, or ill effects from running, forced marches, starvation, thirst, or hot or cold environments -Dreamspeaker KEY:Dreamspeaker ~ Elf CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ElfRacialTrait.ElfImmunities PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Dreamspeaker ~ Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ElfImmunities] SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Dream|PRESTAT:1,CHA=15 DESC:A few elves have the ability to tap into the power of sleep, dreams, and prescient reverie. Elves with this racial trait add +1 to saving throw DCs for spells of the divination school and sleep effects they cast. In addition, elves with a Charisma of 15 or higher may use dream once per day as a spell-like ability. BONUS:DC|SCHOOL.Divination|1 SOURCEPAGE:p.13 -Eternal Grudge KEY:Eternal Grudge ~ Elf CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.ElfRacialTrait.ElfMagic PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Eternal Grudge ~ Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ElfMagic] DESC:Elves with this racial trait grew up in secluded, isolationist communities where generations-old slights and quarrels linger as eternal blood feuds. They receive a +1 bonus on attack rolls against humanoids of the dwarf and orc subtypes due to special training against these hated foes. SOURCEPAGE:p.13 -Lightbringer KEY:Lightbringer ~ Elf CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ElfRacialTrait.ElfImmunities.ElfMagic PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Lightbringer ~ Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ElfImmunities,TYPE.ElfMagic] SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=TL|Light|PRESTAT:1,INT=10 DESC:Many elves revere the sun, moon, and stars, but some are literally infused with the radiant power of the heavens. Elves with this racial trait are immune to light-based blindness and dazzle effects, and are treated as one level higher when determining the effects of any light-based spell or effect they cast (including spell-like and supernatural abilities). Elves with Intelligence 10 or higher may use light at will as a spell-like ability. COST:2 SOURCEPAGE:p.13 -Silent Hunter KEY:Silent Hunter ~ Elf CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ElfRacialTrait.ElfMagic PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Silent Hunter ~ Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ElfMagic] DESC:Elves are renowned for their subtlety and skill. Elves with this racial trait reduce the penalty for using Stealth while moving by 5 and can make Stealth checks while running at a -20 penalty (this number includes the penalty reduction from this racial trait). SOURCEPAGE:p.13 -Spirit of the Waters KEY:Spirit of the Waters ~ Elf CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ElfRacialTrait.ElfMagic.ElfWeaponFamiliarity PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Spirit of the Waters ~ Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ElfMagic,TYPE.ElfWeaponFamiliarity] DESC:Some elves have adapted to life in tune with the sea or along the reedy depths of wild rivers and lakes. They gain a +4 racial bonus on Swim checks, can always take 10 while swimming, and may choose Aquan as a bonus language. They are proficient with longspear, trident, and net. AUTO:WEAPONPROF|Longspear|Net|Trident BONUS:SKILL|Swim|4|TYPE=Racial COST:2 SOURCEPAGE:p.13 -Woodcraft KEY:Woodcraft ~ Elf CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ElfRacialTrait.ElfMagic PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Woodcraft ~ Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ElfMagic] DESC:Elves know the deep secrets of the wild like no others, especially those of the forests. Elves with this racial trait gain a +1 bonus on Knowledge (nature) and Survival checks. In forest terrain, these bonuses improve to +2. BONUS:SKILL|Knowledge (Nature),Survival|1 SOURCEPAGE:p.13 +Desert Runner KEY:Desert Runner ~ Elf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.ElfRacialTrait.ElfMagic PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Desert Runner ~ Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ElfMagic] DESC:Some elves thrive in the deepest deserts, forever roaming across burned and parched lands. Elves with this racial trait receive a +4 racial bonus on Constitution checks and Fortitude saves to avoid fatigue, exhaustion, or ill effects from running, forced marches, starvation, thirst, or hot or cold environments. SOURCEPAGE:p.13 ASPECT:SaveBonus|+4 racial bonus on Fortitude saves to avoid fatigue, exhaustion, or ill effects from running, forced marches, starvation, thirst, or hot or cold environments +Dreamspeaker KEY:Dreamspeaker ~ Elf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.ElfRacialTrait.ElfImmunities PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Dreamspeaker ~ Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ElfImmunities] SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Dream|PRESTAT:1,CHA=15 DESC:A few elves have the ability to tap into the power of sleep, dreams, and prescient reverie. Elves with this racial trait add +1 to saving throw DCs for spells of the divination school and sleep effects they cast. In addition, elves with a Charisma of 15 or higher may use dream once per day as a spell-like ability. BONUS:DC|SCHOOL.Divination|1 SOURCEPAGE:p.13 +Eternal Grudge KEY:Eternal Grudge ~ Elf CATEGORY:Special Ability TYPE:RacialTraits.SpecialAttack.Extraordinary.ElfRacialTrait.ElfMagic PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Eternal Grudge ~ Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ElfMagic] DESC:Elves with this racial trait grew up in secluded, isolationist communities where generations-old slights and quarrels linger as eternal blood feuds. They receive a +1 bonus on attack rolls against humanoids of the dwarf and orc subtypes due to special training against these hated foes. SOURCEPAGE:p.13 +Lightbringer KEY:Lightbringer ~ Elf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.ElfRacialTrait.ElfImmunities.ElfMagic PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Lightbringer ~ Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ElfImmunities,TYPE.ElfMagic] SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=TL|Light|PRESTAT:1,INT=10 DESC:Many elves revere the sun, moon, and stars, but some are literally infused with the radiant power of the heavens. Elves with this racial trait are immune to light-based blindness and dazzle effects, and are treated as one level higher when determining the effects of any light-based spell or effect they cast (including spell-like and supernatural abilities). Elves with Intelligence 10 or higher may use light at will as a spell-like ability. COST:2 SOURCEPAGE:p.13 +Silent Hunter KEY:Silent Hunter ~ Elf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.ElfRacialTrait.ElfMagic PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Silent Hunter ~ Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ElfMagic] DESC:Elves are renowned for their subtlety and skill. Elves with this racial trait reduce the penalty for using Stealth while moving by 5 and can make Stealth checks while running at a -20 penalty (this number includes the penalty reduction from this racial trait). SOURCEPAGE:p.13 +Spirit of the Waters KEY:Spirit of the Waters ~ Elf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.ElfRacialTrait.ElfMagic.ElfWeaponFamiliarity PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Spirit of the Waters ~ Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ElfMagic,TYPE.ElfWeaponFamiliarity] DESC:Some elves have adapted to life in tune with the sea or along the reedy depths of wild rivers and lakes. They gain a +4 racial bonus on Swim checks, can always take 10 while swimming, and may choose Aquan as a bonus language. They are proficient with longspear, trident, and net. AUTO:WEAPONPROF|Longspear|Net|Trident BONUS:SKILL|Swim|4|TYPE=Racial COST:2 SOURCEPAGE:p.13 +Woodcraft KEY:Woodcraft ~ Elf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.ElfRacialTrait.ElfMagic PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Woodcraft ~ Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ElfMagic] DESC:Elves know the deep secrets of the wild like no others, especially those of the forests. Elves with this racial trait gain a +1 bonus on Knowledge (nature) and Survival checks. In forest terrain, these bonuses improve to +2. BONUS:SKILL|Knowledge (Nature),Survival|1 SOURCEPAGE:p.13 # ###Block: Gnome Racial Trait abilities POOL:5 # Ability Name Unique Key Category of Ability Type Multiple Requirements Innate Spells Description Stackable? Multiple? Choose Selections Bonus to Ability Pool Caster level Bonus to skill Modify VAR Cost Source Page -Academician KEY:Academician ~ Gnome CATEGORY:Special Ability TYPE:SpecialQuality.GnomeRacialTrait.GnomeObsessive PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Academician ~ Gnome],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.GnomeObsessive] DESC:Some gnomes are more academically inclined than their kin. Gnomes with this racial trait gain a +2 bonus on any one Knowledge skill. This racial trait replaces the obsessive racial trait. BONUS:ABILITYPOOL|Gnome Racial Knowledge|1 SOURCEPAGE:p.15 -Eternal Hope KEY:Eternal Hope ~ Gnome CATEGORY:Special Ability TYPE:SpecialQuality.GnomeRacialTrait.GnomeDefensiveTraining PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Eternal Hope ~ Gnome],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.GnomeDefensiveTraining] DESC:Gnomes rarely lose hope and are always confident that even hopeless situations will work out. Gnomes with this racial trait receive a +2 racial bonus on saving throws against fear and despair effects. Once per day, after rolling a 1 on a d20, the gnome may reroll and use the second result. This racial trait replaces the defensive training and hatred racial traits. SOURCEPAGE:p.15 -Gift of Tongues KEY:Gift of Tongues ~ Gnome CATEGORY:Special Ability TYPE:SpecialQuality.GnomeRacialTrait.GnomeDefensiveTraining.GnomeHatred PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Gift of Tongues ~ Gnome],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.GnomeDefensiveTraining,TYPE.GnomeHatred] DESC:Gnomes love languages and learning about those they meet. Gnomes with this racial trait gain a +1 bonus on Bluff and Diplomacy checks, and they learn one additional language every time they put a rank in the Linguistics skill. This racial trait replaces the defensive training and hatred racial traits. BONUS:SKILL|Bluff,Diplomacy|1 BONUS:VAR|AdditionalLanguage|skillinfo("TOTALRANK","Linguistics") COST:2 SOURCEPAGE:p.15 -Magical Linguist KEY:Magical Linguist ~ Gnome CATEGORY:Special Ability TYPE:SpecialQuality.GnomeRacialTrait.GnomeMagic.GnomeIllusionResistance PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Magical Linguist ~ Gnome],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.GnomeMagic,TYPE.GnomeIllusionResistance] SPELLS:Innate|CASTERLEVEL=TL|Arcane Mark|Comprehend Languages|Message|Read Magic|PRESTAT:1,CHA=11 DESC:Gnomes study languages in both their mundane and supernatural manifestations. Gnomes with this racial trait add +1 to the DC of spells they cast with the language-dependent descriptor or those that create glyphs, symbols, or other magical writings. They gain a +2 racial bonus on saving throws against such spells. Gnomes with a Charisma of 11 or higher also gain the following spell-like abilities: 1/day - arcane mark, comprehend languages, message, read magic. The caster level for these effects is equal to the gnome's level. This racial trait replaces the gnome magic and illusion resistance racial traits. COST:2 SOURCEPAGE:p.15 -Master Tinker KEY:Master Tinker ~ Gnome CATEGORY:Special Ability TYPE:SpecialQuality.GnomeRacialTrait.GnomeDefensiveTraining.GnomeHatred PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Master Tinker ~ Gnome],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.GnomeDefensiveTraining,TYPE.GnomeHatred] DESC:Gnomes experiment with all manner of mechanical devices. Gnomes with this racial trait gain a +1 bonus on Disable Device and Knowledge (engineering) checks. They are treated as proficient with any weapon they have personally crafted. This racial trait replaces the defensive training and hatred racial traits. COST:2 SOURCEPAGE:p.15 -Pyromaniac KEY:Pyromaniac ~ Gnome CATEGORY:Special Ability TYPE:SpecialQuality.GnomeRacialTrait.GnomeMagic.GnomeIllusionResistance PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Pyromaniac ~ Gnome],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.GnomeMagic,TYPE.GnomeIllusionResistance] SPELLS:Innate|CASTERLEVEL=TL|Dancing Lights|Flare,10+CHA|Prestidigitation|Produce Flame,11+CHA|PRESTAT:1,CHA=11 DESC:Gnomes with this racial trait are treated as one level higher when casting spells with the fire descriptor, using granted powers of the Fire domain, using the bloodline powers of the fire elemental bloodline or the revelations of the oracle's flame mystery, and when determining the damage of alchemist bombs that deal fire damage (this ability does not give gnomes early access to level-based powers, only affecting the powers they could use without this ability). Gnomes with Charisma of 11 or higher also gain the following spell-like abilities: 1/day - dancing lights, flare, prestidigitation, produce flame. The caster level for these effects is equal to the gnome's level; the DCs are Charisma-based. This racial trait replaces the gnome magic and illusion resistance racial traits. BONUS:CASTERLEVEL|DESCRIPTOR.Fire|1 COST:2 SOURCEPAGE:p.15 -Warden of Nature KEY:Warden of Nature ~ Gnome CATEGORY:Special Ability TYPE:SpecialQuality.GnomeRacialTrait.GnomeDefensiveTraining.GnomeHatred PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Warden of Nature ~ Gnome],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.GnomeDefensiveTraining,TYPE.GnomeHatred] DESC:Gnomes must often protect their homes against unnatural or pestilential infestations. Gnomes with this racial trait get a +2 dodge bonus to AC against aberrations, oozes, and vermin, and a +1 bonus on attack rolls against them because of their special training. This racial trait replaces the defensive training and hatred racial traits. COST:2 SOURCEPAGE:p.15 +Academician KEY:Academician ~ Gnome CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.GnomeRacialTrait.GnomeObsessive PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Academician ~ Gnome],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.GnomeObsessive] DESC:Some gnomes are more academically inclined than their kin. Gnomes with this racial trait gain a +2 bonus on any one Knowledge skill. This racial trait replaces the obsessive racial trait. BONUS:ABILITYPOOL|Gnome Racial Knowledge|1 SOURCEPAGE:p.15 +Eternal Hope KEY:Eternal Hope ~ Gnome CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.GnomeRacialTrait.GnomeDefensiveTraining PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Eternal Hope ~ Gnome],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.GnomeDefensiveTraining] DESC:Gnomes rarely lose hope and are always confident that even hopeless situations will work out. Gnomes with this racial trait receive a +2 racial bonus on saving throws against fear and despair effects. Once per day, after rolling a 1 on a d20, the gnome may reroll and use the second result. This racial trait replaces the defensive training and hatred racial traits. SOURCEPAGE:p.15 +Gift of Tongues KEY:Gift of Tongues ~ Gnome CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.GnomeRacialTrait.GnomeDefensiveTraining.GnomeHatred PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Gift of Tongues ~ Gnome],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.GnomeDefensiveTraining,TYPE.GnomeHatred] DESC:Gnomes love languages and learning about those they meet. Gnomes with this racial trait gain a +1 bonus on Bluff and Diplomacy checks, and they learn one additional language every time they put a rank in the Linguistics skill. This racial trait replaces the defensive training and hatred racial traits. BONUS:SKILL|Bluff,Diplomacy|1 BONUS:VAR|AdditionalLanguage|skillinfo("TOTALRANK","Linguistics") COST:2 SOURCEPAGE:p.15 +Magical Linguist KEY:Magical Linguist ~ Gnome CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.GnomeRacialTrait.GnomeMagic.GnomeIllusionResistance PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Magical Linguist ~ Gnome],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.GnomeMagic,TYPE.GnomeIllusionResistance] SPELLS:Innate|CASTERLEVEL=TL|Arcane Mark|Comprehend Languages|Message|Read Magic|PRESTAT:1,CHA=11 DESC:Gnomes study languages in both their mundane and supernatural manifestations. Gnomes with this racial trait add +1 to the DC of spells they cast with the language-dependent descriptor or those that create glyphs, symbols, or other magical writings. They gain a +2 racial bonus on saving throws against such spells. Gnomes with a Charisma of 11 or higher also gain the following spell-like abilities: 1/day - arcane mark, comprehend languages, message, read magic. The caster level for these effects is equal to the gnome's level. This racial trait replaces the gnome magic and illusion resistance racial traits. COST:2 SOURCEPAGE:p.15 +Master Tinker KEY:Master Tinker ~ Gnome CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.GnomeRacialTrait.GnomeDefensiveTraining.GnomeHatred PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Master Tinker ~ Gnome],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.GnomeDefensiveTraining,TYPE.GnomeHatred] DESC:Gnomes experiment with all manner of mechanical devices. Gnomes with this racial trait gain a +1 bonus on Disable Device and Knowledge (engineering) checks. They are treated as proficient with any weapon they have personally crafted. This racial trait replaces the defensive training and hatred racial traits. COST:2 SOURCEPAGE:p.15 +Pyromaniac KEY:Pyromaniac ~ Gnome CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.GnomeRacialTrait.GnomeMagic.GnomeIllusionResistance PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Pyromaniac ~ Gnome],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.GnomeMagic,TYPE.GnomeIllusionResistance] SPELLS:Innate|CASTERLEVEL=TL|Dancing Lights|Flare,10+CHA|Prestidigitation|Produce Flame,11+CHA|PRESTAT:1,CHA=11 DESC:Gnomes with this racial trait are treated as one level higher when casting spells with the fire descriptor, using granted powers of the Fire domain, using the bloodline powers of the fire elemental bloodline or the revelations of the oracle's flame mystery, and when determining the damage of alchemist bombs that deal fire damage (this ability does not give gnomes early access to level-based powers, only affecting the powers they could use without this ability). Gnomes with Charisma of 11 or higher also gain the following spell-like abilities: 1/day - dancing lights, flare, prestidigitation, produce flame. The caster level for these effects is equal to the gnome's level; the DCs are Charisma-based. This racial trait replaces the gnome magic and illusion resistance racial traits. BONUS:CASTERLEVEL|DESCRIPTOR.Fire|1 COST:2 SOURCEPAGE:p.15 +Warden of Nature KEY:Warden of Nature ~ Gnome CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.GnomeRacialTrait.GnomeDefensiveTraining.GnomeHatred PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Warden of Nature ~ Gnome],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.GnomeDefensiveTraining,TYPE.GnomeHatred] DESC:Gnomes must often protect their homes against unnatural or pestilential infestations. Gnomes with this racial trait get a +2 dodge bonus to AC against aberrations, oozes, and vermin, and a +1 bonus on attack rolls against them because of their special training. This racial trait replaces the defensive training and hatred racial traits. COST:2 SOURCEPAGE:p.15 # Gnome Knowledge Selection KEY:Gnome Knowledge Selection CATEGORY:Special Ability STACK:NO MULT:YES CHOOSE:SKILLSNAMED|TYPE.Knowledge SELECT:1 BONUS:SKILL|LIST|2 # ###Block: Half-Elf Racial Trait Abilities # Ability Name Unique Key Category of Ability Type Multiple Requirements Description Template Bonus to Ability Pool Save checks bonus Bonus to skill Cost Source Page -Ancestral Arms KEY:Ancestral Arms ~ Half-Elf CATEGORY:Special Ability TYPE:SpecialQuality.HalfElfRacialTrait.HalfElfAdaptability PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Ancestral Arms ~ Half-Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfElfAdaptability] DESC:Some half-elves receive training in an unusual weapon. Half-elves with this racial trait receive Exotic Weapon Proficiency or Martial Weapon Proficiency with one weapon as a bonus feat at 1st level. This racial trait replaces the adaptability racial trait. BONUS:ABILITYPOOL|Half-Elf Bonus Weapon|1 SOURCEPAGE:p.17 -Arcane Training KEY:Arcane Training ~ Half-Elf CATEGORY:Special Ability TYPE:SpecialQuality.HalfElfRacialTrait.HalfElfMultitalented PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Arcane Training ~ Half-Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfElfMultitalented] DESC:Half-elves occasionally seek tutoring to help them master the magic in their blood. Half-elves with this racial trait have only one favored class and it must be an arcane spellcasting class. They can use spell trigger and spell completion items for their favored class as if 1 level higher (or as a 1st-level character if they have no levels in that class). This racial trait replaces the multitalented racial trait. SOURCEPAGE:p.17 +Ancestral Arms KEY:Ancestral Arms ~ Half-Elf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.HalfElfRacialTrait.HalfElfAdaptability PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Ancestral Arms ~ Half-Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfElfAdaptability] DESC:Some half-elves receive training in an unusual weapon. Half-elves with this racial trait receive Exotic Weapon Proficiency or Martial Weapon Proficiency with one weapon as a bonus feat at 1st level. This racial trait replaces the adaptability racial trait. BONUS:ABILITYPOOL|Half-Elf Bonus Weapon|1 SOURCEPAGE:p.17 +Arcane Training KEY:Arcane Training ~ Half-Elf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.HalfElfRacialTrait.HalfElfMultitalented PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Arcane Training ~ Half-Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfElfMultitalented] DESC:Half-elves occasionally seek tutoring to help them master the magic in their blood. Half-elves with this racial trait have only one favored class and it must be an arcane spellcasting class. They can use spell trigger and spell completion items for their favored class as if 1 level higher (or as a 1st-level character if they have no levels in that class). This racial trait replaces the multitalented racial trait. SOURCEPAGE:p.17 # TODO: Code work? Not sure how we can limit the selection without reworking the core completely -Dual Minded KEY:Dual Minded ~ Half-Elf CATEGORY:Special Ability TYPE:SpecialQuality.HalfElfRacialTrait.HalfElfAdaptability PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Dual Minded ~ Half-Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfElfAdaptability] DESC:The mixed ancestry of some half-elves makes them resistant to mental attacks. Half-elves with this racial trait get a +2 bonus on all Will saving throws. This racial trait replaces the adaptability racial trait. BONUS:CHECKS|Will|2 SOURCEPAGE:p.17 -Integrated KEY:Integrated ~ Half-Elf CATEGORY:Special Ability TYPE:SpecialQuality.HalfElfRacialTrait.HalfElfAdaptability PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Integrated ~ Half-Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfElfAdaptability] DESC:Many half-elves are skilled in the art of ingratiating themselves into a community as if they were natives. Half-elves with this racial trait gain a +1 bonus on Bluff, Disguise, and Knowledge (local) checks. This racial trait replaces the adaptability racial trait. BONUS:SKILL|Bluff,Disguise,Knowledge (Local)|1 SOURCEPAGE:p.17 -Sociable KEY:Sociable ~ Half-Elf CATEGORY:Special Ability TYPE:SpecialQuality.HalfElfRacialTrait.HalfElfAdaptability PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Sociable ~ Half-Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfElfAdaptability] DESC:Half-elves are skilled at charming others and recovering from faux pas. If halfelves with this racial trait attempt to change a creature's attitude with a Diplomacy check and fail by 5 or more, they can try to influence the creature a second time even if 24 hours have not passed. This racial trait replaces the adaptability racial trait. SOURCEPAGE:p.17 -Water Child KEY:Water Child ~ Half-Elf CATEGORY:Special Ability TYPE:SpecialQuality.HalfElfRacialTrait.HalfElfAdaptability.HalfElfMultitalented PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Water Child ~ Half-Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfElfAdaptability,TYPE.HalfElfMultitalented] DESC:Some half-elves are born of elves adapted to life on or near the water. These half-elves gain a +4 racial bonus on Swim checks, can always take 10 while swimming, and may choose Aquan as a bonus language. This racial trait replaces the half-elf's adaptability and multitalented racial traits. TEMPLATE:Aquan Bonus Language BONUS:SKILL|Swim|4|TYPE=Racial COST:2 SOURCEPAGE:p.17 +Dual Minded KEY:Dual Minded ~ Half-Elf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.HalfElfRacialTrait.HalfElfAdaptability PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Dual Minded ~ Half-Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfElfAdaptability] DESC:The mixed ancestry of some half-elves makes them resistant to mental attacks. Half-elves with this racial trait get a +2 bonus on all Will saving throws. This racial trait replaces the adaptability racial trait. BONUS:CHECKS|Will|2 SOURCEPAGE:p.17 +Integrated KEY:Integrated ~ Half-Elf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.HalfElfRacialTrait.HalfElfAdaptability PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Integrated ~ Half-Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfElfAdaptability] DESC:Many half-elves are skilled in the art of ingratiating themselves into a community as if they were natives. Half-elves with this racial trait gain a +1 bonus on Bluff, Disguise, and Knowledge (local) checks. This racial trait replaces the adaptability racial trait. BONUS:SKILL|Bluff,Disguise,Knowledge (Local)|1 SOURCEPAGE:p.17 +Sociable KEY:Sociable ~ Half-Elf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.HalfElfRacialTrait.HalfElfAdaptability PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Sociable ~ Half-Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfElfAdaptability] DESC:Half-elves are skilled at charming others and recovering from faux pas. If halfelves with this racial trait attempt to change a creature's attitude with a Diplomacy check and fail by 5 or more, they can try to influence the creature a second time even if 24 hours have not passed. This racial trait replaces the adaptability racial trait. SOURCEPAGE:p.17 +Water Child KEY:Water Child ~ Half-Elf CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.HalfElfRacialTrait.HalfElfAdaptability.HalfElfMultitalented PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Water Child ~ Half-Elf],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfElfAdaptability,TYPE.HalfElfMultitalented] DESC:Some half-elves are born of elves adapted to life on or near the water. These half-elves gain a +4 racial bonus on Swim checks, can always take 10 while swimming, and may choose Aquan as a bonus language. This racial trait replaces the half-elf's adaptability and multitalented racial traits. TEMPLATE:Aquan Bonus Language BONUS:SKILL|Swim|4|TYPE=Racial COST:2 SOURCEPAGE:p.17 # ###Block: Half-Orc Racial Trait Abilities # Ability Name Unique Key Category of Ability Type Multiple Requirements Description Automatically Gained Weapon Prof. Save checks bonus Bonus to skill Modify VAR Change Weapon Prof. Category Cost Source Page Natural Attacks -Beastmaster KEY:Beastmaster ~ Half-Orc CATEGORY:Special Ability TYPE:SpecialQuality.HalfOrcRacialTrait.HalfOrcFerocity PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Beastmaster ~ Half-Orc],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfOrcFerocity] DESC:Some half-orcs have a spiritual kinship with fantastical beasts, capturing them for sport or living and hunting with them. A half-orc with this trait treats whip and net as martial weapons and gains a +2 bonus on Handle Animal checks. This racial trait replaces the orc ferocity racial trait. BONUS:SKILL|Handle Animal|2 CHANGEPROF:Whip,Net=Martial SOURCEPAGE:p.19 -Bestial KEY:Bestial ~ Half-Orc CATEGORY:Special Ability TYPE:SpecialQuality.HalfOrcRacialTrait.HalfOrcFerocity PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Bestial ~ Half-Orc],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfOrcFerocity] DESC:The orc blood of some half-orcs manifests in the form of particularly prominent orc features, exacerbating their bestial appearances but improving their already keen senses. They gain a +2 racial bonus on Perception checks. This racial trait replaces the orc ferocity racial trait. BONUS:SKILL|Perception|2|TYPE=Racial SOURCEPAGE:p.19 -Cavewight KEY:Cavewight ~ Half-Orc CATEGORY:Special Ability TYPE:SpecialQuality.HalfOrcRacialTrait.HalfOrcIntimidating PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Cavewight ~ Half-Orc],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfOrcIntimidating] DESC:Some half-orcs live far from the surface, seeking solace in winding cave complexes. Half-orcs with this racial trait gain a +1 bonus on Knowledge (dungeoneering) and Survival checks made underground. This racial trait replaces the intimidating racial trait. SOURCEPAGE:p.19 -Chain Fighter KEY:Chain Fighter ~ Half-Orc CATEGORY:Special Ability TYPE:SpecialQuality.HalfOrcRacialTrait.HalfOrcWeaponFamiliarity PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Chain Fighter ~ Half-Orc],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfOrcWeaponFamiliarity] DESC:Some half-orcs have escaped from slavery and reforged the chains of their imprisonment into deadly weapons. Half-orcs with this racial trait are proficient with flails and heavy flails, and treat dire flails and spiked chains as martial weapons. This trait replaces the weapon familiarity racial trait. AUTO:WEAPONPROF|Flail|Flail (Heavy) CHANGEPROF:Flail (Dire),Chain (Spiked)=Martial SOURCEPAGE:p.19 -Gatecrasher KEY:Gatecrasher ~ Half-Orc CATEGORY:Special Ability TYPE:SpecialQuality.HalfOrcRacialTrait.HalfOrcFerocity PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Gatecrasher ~ Half-Orc],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfOrcFerocity] DESC:Many half-orcs revel in acts of wanton destruction. Half-orcs with this racial trait gain a +2 bonus on Strength checks to break objects and a +2 bonus on sunder attempts. This racial trait replaces the orc ferocity racial trait. BONUS:VAR|CMB_Sunder|2 SOURCEPAGE:p.19 -Plagueborn KEY:Plagueborn ~ Half-Orc CATEGORY:Special Ability TYPE:SpecialQuality.HalfOrcRacialTrait.HalfOrcIntimidating.HalfOrcFerocity PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Plagueborn ~ Half-Orc],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfOrcIntimidating,TYPE.HalfOrcWeaponFamiliarity] DESC:Half-orcs are sometimes forced to live on the rancid and unsanitary margins of society, becoming inured to all manner of sickness. Half-orcs with this racial trait gain a +2 racial bonus on saving throws against disease, ingested poisons, and becoming nauseated or sickened. This racial trait replaces the intimidating and orc ferocity racial traits. COST:2 SOURCEPAGE:p.19 -Rock Climber KEY:Rock Climber ~ Half-Orc CATEGORY:Special Ability TYPE:SpecialQuality.HalfOrcRacialTrait.HalfOrcIntimidating PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Rock Climber ~ Half-Orc],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfOrcIntimidating] DESC:Half-orcs from mountainous regions are excellent climbers, and sometimes ambush prey by leaping down from above. Half-orcs with this racial trait gain a +1 bonus on Acrobatics and Climb checks. This racial trait replaces the intimidating trait. BONUS:SKILL|Acrobatics,Climb|1 SOURCEPAGE:p.19 -Sacred Tattoo KEY:Sacred Tattoo ~ Half-Orc CATEGORY:Special Ability TYPE:SpecialQuality.HalfOrcRacialTrait.HalfOrcFerocity PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Sacred Tattoo ~ Half-Orc],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfOrcFerocity] DESC:Tattoos, piercings, and ritual scarification are sacred markings to many half-orcs. Half-orcs with this racial trait gain a +1 luck bonus on all saving throws. This racial trait replaces the orc ferocity racial trait. BONUS:CHECKS|ALL|1|TYPE=Luck SOURCEPAGE:p.19 -Scavenger KEY:Scavenger ~ Half-Orc CATEGORY:Special Ability TYPE:SpecialQuality.HalfOrcRacialTrait.HalfOrcIntimidating PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Scavenger ~ Half-Orc],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfOrcIntimidating] DESC:Some half-orcs eke out a leaving picking over the garbage heaps of society, and must learn to separate rare finds from the inevitable dross. Half-orcs with this racial trait receive a +2 racial bonus on Appraise checks and on Perception checks to find hidden objects (including traps and secret doors), determine if food is spoiled, or identify a potion by taste. This racial trait replaces the intimidating racial trait. SOURCEPAGE:p.19 -Toothy KEY:Toothy ~ Half-Orc CATEGORY:Special Ability TYPE:SpecialQuality.HalfOrcRacialTrait.HalfOrcFerocity PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Toothy ~ Half-Orc],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfOrcFerocity] DESC:Some half-orcs' vestigial tusks are massive and sharp, granting a bite attack. This is a primary natural attack that deals 1d4 points of piercing damage. This racial trait replaces the orc ferocity racial trait. SOURCEPAGE:p.19 NATURALATTACKS:Bite,Weapon.Natural.Melee.Piercing,*1,1d4 +Beastmaster KEY:Beastmaster ~ Half-Orc CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.HalfOrcRacialTrait.HalfOrcFerocity PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Beastmaster ~ Half-Orc],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfOrcFerocity] DESC:Some half-orcs have a spiritual kinship with fantastical beasts, capturing them for sport or living and hunting with them. A half-orc with this trait treats whip and net as martial weapons and gains a +2 bonus on Handle Animal checks. This racial trait replaces the orc ferocity racial trait. BONUS:SKILL|Handle Animal|2 CHANGEPROF:Whip,Net=Martial SOURCEPAGE:p.19 +Bestial KEY:Bestial ~ Half-Orc CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.HalfOrcRacialTrait.HalfOrcFerocity PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Bestial ~ Half-Orc],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfOrcFerocity] DESC:The orc blood of some half-orcs manifests in the form of particularly prominent orc features, exacerbating their bestial appearances but improving their already keen senses. They gain a +2 racial bonus on Perception checks. This racial trait replaces the orc ferocity racial trait. BONUS:SKILL|Perception|2|TYPE=Racial SOURCEPAGE:p.19 +Cavewight KEY:Cavewight ~ Half-Orc CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.HalfOrcRacialTrait.HalfOrcIntimidating PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Cavewight ~ Half-Orc],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfOrcIntimidating] DESC:Some half-orcs live far from the surface, seeking solace in winding cave complexes. Half-orcs with this racial trait gain a +1 bonus on Knowledge (dungeoneering) and Survival checks made underground. This racial trait replaces the intimidating racial trait. SOURCEPAGE:p.19 +Chain Fighter KEY:Chain Fighter ~ Half-Orc CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.HalfOrcRacialTrait.HalfOrcWeaponFamiliarity PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Chain Fighter ~ Half-Orc],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfOrcWeaponFamiliarity] DESC:Some half-orcs have escaped from slavery and reforged the chains of their imprisonment into deadly weapons. Half-orcs with this racial trait are proficient with flails and heavy flails, and treat dire flails and spiked chains as martial weapons. This trait replaces the weapon familiarity racial trait. AUTO:WEAPONPROF|Flail|Flail (Heavy) CHANGEPROF:Flail (Dire),Chain (Spiked)=Martial SOURCEPAGE:p.19 +Gatecrasher KEY:Gatecrasher ~ Half-Orc CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.HalfOrcRacialTrait.HalfOrcFerocity PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Gatecrasher ~ Half-Orc],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfOrcFerocity] DESC:Many half-orcs revel in acts of wanton destruction. Half-orcs with this racial trait gain a +2 bonus on Strength checks to break objects and a +2 bonus on sunder attempts. This racial trait replaces the orc ferocity racial trait. BONUS:VAR|CMB_Sunder|2 SOURCEPAGE:p.19 +Plagueborn KEY:Plagueborn ~ Half-Orc CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.HalfOrcRacialTrait.HalfOrcIntimidating.HalfOrcFerocity PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Plagueborn ~ Half-Orc],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfOrcIntimidating,TYPE.HalfOrcWeaponFamiliarity] DESC:Half-orcs are sometimes forced to live on the rancid and unsanitary margins of society, becoming inured to all manner of sickness. Half-orcs with this racial trait gain a +2 racial bonus on saving throws against disease, ingested poisons, and becoming nauseated or sickened. This racial trait replaces the intimidating and orc ferocity racial traits. COST:2 SOURCEPAGE:p.19 +Rock Climber KEY:Rock Climber ~ Half-Orc CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.HalfOrcRacialTrait.HalfOrcIntimidating PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Rock Climber ~ Half-Orc],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfOrcIntimidating] DESC:Half-orcs from mountainous regions are excellent climbers, and sometimes ambush prey by leaping down from above. Half-orcs with this racial trait gain a +1 bonus on Acrobatics and Climb checks. This racial trait replaces the intimidating trait. BONUS:SKILL|Acrobatics,Climb|1 SOURCEPAGE:p.19 +Sacred Tattoo KEY:Sacred Tattoo ~ Half-Orc CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.HalfOrcRacialTrait.HalfOrcFerocity PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Sacred Tattoo ~ Half-Orc],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfOrcFerocity] DESC:Tattoos, piercings, and ritual scarification are sacred markings to many half-orcs. Half-orcs with this racial trait gain a +1 luck bonus on all saving throws. This racial trait replaces the orc ferocity racial trait. BONUS:CHECKS|ALL|1|TYPE=Luck SOURCEPAGE:p.19 +Scavenger KEY:Scavenger ~ Half-Orc CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.HalfOrcRacialTrait.HalfOrcIntimidating PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Scavenger ~ Half-Orc],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfOrcIntimidating] DESC:Some half-orcs eke out a leaving picking over the garbage heaps of society, and must learn to separate rare finds from the inevitable dross. Half-orcs with this racial trait receive a +2 racial bonus on Appraise checks and on Perception checks to find hidden objects (including traps and secret doors), determine if food is spoiled, or identify a potion by taste. This racial trait replaces the intimidating racial trait. SOURCEPAGE:p.19 +Toothy KEY:Toothy ~ Half-Orc CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.HalfOrcRacialTrait.HalfOrcFerocity PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Toothy ~ Half-Orc],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalfOrcFerocity] DESC:Some half-orcs' vestigial tusks are massive and sharp, granting a bite attack. This is a primary natural attack that deals 1d4 points of piercing damage. This racial trait replaces the orc ferocity racial trait. SOURCEPAGE:p.19 NATURALATTACKS:Bite,Weapon.Natural.Melee.Piercing,*1,1d4 # ###Block: Halfling Racial Trait Abilities # Ability Name Unique Key Category of Ability Type Multiple Requirements Description Multiple? Choose Combat bonus Bonus to skill Cost Source Page -Craven KEY:Craven ~ Halfling CATEGORY:Special Ability TYPE:SpecialQuality.HalflingRacialTrait.HalflingFearless.HalflingLuck PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Craven ~ Halfling],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalflingFearless,TYPE.HalflingLuck] DESC:While most halflings are fearless, some are skittish, making them particularly alert. Halflings with this racial trait gain a +1 bonus on initiative checks and a +1 bonus on attack rolls when flanking. They suffer a -2 penalty on fear saves and gain no benefit from morale bonuses on fear saves. When affected by a fear effect, their base speed increases by 10 feet and they gain a +1 dodge bonus to Armor Class. This racial trait replaces the fearless and halfling luck racial traits. BONUS:COMBAT|INITIATIVE|1 COST:2 SOURCEPAGE:p.21 -Low Blow KEY:Low Blow ~ Halfling CATEGORY:Special Ability TYPE:SpecialQuality.HalflingRacialTrait.HalflingKeenSenses PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Low Blow ~ Halfling],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalflingKeenSenses] DESC:Some halflings train extensively in how to attack larger creatures. Halflings with this racial trait gain a +1 bonus on critical confirmation rolls against opponents larger than... [truncated message content] |