From: <ama...@us...> - 2010-04-15 04:33:40
|
Revision: 11621 http://pcgen.svn.sourceforge.net/pcgen/?rev=11621&view=rev Author: amaitland Date: 2010-04-15 04:33:34 +0000 (Thu, 15 Apr 2010) Log Message: ----------- Merged Barak's Stuff into what I already had - basically added new equipment (poisons and substances). And updated the Spells. Modified Paths: -------------- Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen.pcc Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_equipment.lst Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_spells.lst Modified: Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen.pcc =================================================================== --- Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen.pcc 2010-04-13 03:12:20 UTC (rev 11620) +++ Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen.pcc 2010-04-15 04:33:34 UTC (rev 11621) @@ -32,6 +32,7 @@ ABILITYCATEGORY:intothegreen_abilitycategory.lst CLASS:intothegreen_classes.lst EQUIPMENT:intothegreen_equipment.lst +EQUIPMOD:intothegreen_equipmods.lst KIT:intothegreen_kits.lst LANGUAGE:intothegreen_languages.lst WEAPONPROF:intothegreen_profs_weapons.lst Modified: Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_equipment.lst =================================================================== --- Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_equipment.lst 2010-04-13 03:12:20 UTC (rev 11620) +++ Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_equipment.lst 2010-04-15 04:33:34 UTC (rev 11621) @@ -1,6 +1,6 @@ # CVS $Revision$ $Author$ -- Thu Apr 8 08:23:29 2010 -- reformated by prettylst.pl v1.39 (build 10232) SOURCELONG:Bastion Press - Into the Green SOURCESHORT:ittg SOURCEDATE:2003-01 -#Original Entry: Andrew (LegacyKing) Maitland +#Original Entry: Andrew (LegacyKing) Maitland & Chris Chandler (Barak) # Mundane Items @@ -24,3 +24,42 @@ Rognak Helm TYPE:Helm.Headgear.Magic COST:78000 SOURCEPAGE:p.78 Smiling Mask TYPE:Facewear.Mask.Eyegear.Magic COST:24500 SOURCEPAGE:p.79 Sphere of Tireless Trivia TYPE:Wondrous.Magic COST:48500 SOURCEPAGE:p.79 + + +# Substances +Substance (Aggression) OUTPUTNAME:[NAME] TYPE:Goods.Substance.Consumable COST:30 SPROP:Herbalist (DC 20) WT:0 SOURCEPAGE:p.91 +Substance (Babanth) OUTPUTNAME:[NAME] TYPE:Goods.Substance.Consumable COST:.5 SPROP:Herbalist (DC 15) WT:0 SOURCEPAGE:p.91 +Substance (Bloodfrog Toxin) OUTPUTNAME:[NAME] TYPE:Goods.Substance.Consumable COST:400 SPROP:Alchemy or Herbalist (DC 20) WT:0 SOURCEPAGE:p.91 +Substance (Brown Snake Venom) OUTPUTNAME:[NAME] TYPE:Goods.Substance.Consumable COST:1600 SPROP:Alchemy (DC 15) WT:0 SOURCEPAGE:p.91 +Substance (Gravebane) OUTPUTNAME:[NAME] TYPE:Goods.Substance.Consumable COST:10 SPROP:Herbalist (DC 15) WT:0 SOURCEPAGE:p.91 +Substance (Illuminating Attract) OUTPUTNAME:[NAME] TYPE:Goods.Substance.Consumable COST:20 SPROP:Alchemy (DC 20) WT:0 SOURCEPAGE:p.91 +Substance (Itching Smoke) OUTPUTNAME:[NAME] TYPE:Goods.Substance.Consumable COST:30 SPROP:Alchemy (DC 25) WT:0 SOURCEPAGE:p.91 +Substance (Kaleidoscope Paint) OUTPUTNAME:[NAME] TYPE:Goods.Substance.Consumable COST: 25 SPROP:Alchemy (DC 25) WT:0 SOURCEPAGE:p.91 +Substance (Lantana) OUTPUTNAME:[NAME] TYPE:Goods.Substance.Consumable COST:25 SPROP:Herbalist (DC 17) WT:0 SOURCEPAGE:p.91 +Substance (Lover\x92s Horn) OUTPUTNAME:[NAME] TYPE:Goods.Substance.Consumable COST: 25 SPROP:Alchemy (DC 20) WT:0 SOURCEPAGE:p.91 +Substance (Maidenhair Seeds) OUTPUTNAME:[NAME] TYPE:Goods.Substance.Consumable COST:.3 SPROP:Herbalist (DC 10) WT:0 SOURCEPAGE:p.91 +Substance (Mistletoe Antitoxin) OUTPUTNAME:[NAME] TYPE:Goods.Substance.Consumable COST:30 SPROP:Alchemy (DC 15) WT:0 SOURCEPAGE:p.91 +Substance (Narrow Escape) OUTPUTNAME:[NAME] TYPE:Goods.Substance.Consumable COST:20 SPROP:Herbalist (DC 10) WT:0 SOURCEPAGE:p.91 +Substance (Opium) OUTPUTNAME:[NAME] TYPE:Goods.Substance.Consumable COST:20 SPROP:Herbalist (DC 20) WT:0 SOURCEPAGE:p.91 +Substance (Red Lizard Spray) OUTPUTNAME:[NAME] TYPE:Goods.Substance.Consumable COST:20 SPROP:Alchemy (DC 15) WT:0 SOURCEPAGE:p.91 +Substance (Regys' Kiss) OUTPUTNAME:[NAME] TYPE:Goods.Substance.Consumable COST:100 SPROP:Herbalist (DC 20) WT:0 SOURCEPAGE:p.91 +Substance (Rohhog Ointment) OUTPUTNAME:[NAME] TYPE:Goods.Substance.Consumable COST:60 SPROP:Herbalist (DC 20) WT:0 SOURCEPAGE:p.91 +Substance (Running Man) OUTPUTNAME:[NAME] TYPE:Goods.Substance.Consumable COST:80 SPROP:Herbalist (DC 25) WT:0 SOURCEPAGE:p.91 +Substance (Salicin) OUTPUTNAME:[NAME] TYPE:Goods.Substance.Consumable COST:40 SPROP:Herbalist (DC 20) WT:0 SOURCEPAGE:p.91 +Substance (Scatcat) OUTPUTNAME:[NAME] TYPE:Goods.Substance.Consumable COST:40 SPROP:Herbalist (DC 20) WT:0 SOURCEPAGE:p.91 +Substance (Skunksong) OUTPUTNAME:[NAME] TYPE:Goods.Substance.Consumable COST:20 SPROP:Handle Animal (DC 20) WT:0 SOURCEPAGE:p.91 +Substance (Spillan Ointment) OUTPUTNAME:[NAME] TYPE:Goods.Substance.Consumable COST:.4 SPROP:Herbalist (DC 5) WT:0 SOURCEPAGE:p.91 +Substance (Sugarglue) OUTPUTNAME:[NAME] TYPE:Goods.Substance.Consumable COST:20 SPROP:Alchemy (DC 25) WT:0 SOURCEPAGE:p.91 +Substance (Sunberry Paste) OUTPUTNAME:[NAME] TYPE:Goods.Substance.Consumable COST:20 SPROP:Herbalist (DC 20) WT:0 SOURCEPAGE:p.91 +Substance (Witch Hazel Extract) OUTPUTNAME:[NAME] TYPE:Goods.Substance.Consumable COST:50 SPROP:Herbalist (DC 25) WT:0 SOURCEPAGE:p.91 + + +# Poisons +Poison (Asp Viper) SPROP:Injury DC 16, Init.:Paralysis, Sec.:2d6 Con OUTPUTNAME:[NAME] TYPE:Goods.Poison.Consumable COST:1250 WT:0 SOURCEPAGE:p.91 +Poison (Baneberry) SPROP:Ingested DC 13, Init.:Nausea, Sec.:Fatigue OUTPUTNAME:[NAME] TYPE:Goods.Poison.Consumable COST:150 WT:0 SOURCEPAGE:p.91 +Poison (Maakantu) SPROP:Injury DC 19, Init.:2d6 Con, Sec.:2d6 Con OUTPUTNAME:[NAME] TYPE:Goods.Poison.Consumable COST:3300 WT:0 SOURCEPAGE:p.91 +Poison (Plain strider) SPROP:Injury DC 12, Init.:1d4 Con, Sec.:1d4 Con OUTPUTNAME:[NAME] TYPE:Goods.Poison.Consumable COST:375 WT:0 SOURCEPAGE:p.91 +Poison (Speckled frog) SPROP:Injury DC 13, Init.:2d6 damage, Sec.:2d6 damage OUTPUTNAME:[NAME] TYPE:Goods.Poison.Consumable COST:100 WT:0 SOURCEPAGE:p.91 +Poison (Spindleshank) SPROP:Injury DC 20, Init.:Paralysis, Sec.:None OUTPUTNAME:[NAME] TYPE:Goods.Poison.Consumable COST:500 WT:0 SOURCEPAGE:p.91 +Poison (Tarantula) SPROP:Injury DC 11, Init.:1d3 Dex, Sec.:1d3 Dex OUTPUTNAME:[NAME] TYPE:Goods.Poison.Consumable COST:125 WT:0 SOURCEPAGE:p.91 +Poison (Thornclaw) SPROP:Injury DC 12, Init.:Paralysis, Sec.:None OUTPUTNAME:[NAME] TYPE:Goods.Poison.Consumable COST:175 WT:0 SOURCEPAGE:p.91 Modified: Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_spells.lst =================================================================== --- Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_spells.lst 2010-04-13 03:12:20 UTC (rev 11620) +++ Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_spells.lst 2010-04-15 04:33:34 UTC (rev 11621) @@ -4,28 +4,52 @@ #Spells # Spell Name Classes of caster Domains granting the spell School Sub-School Spell Descriptors Components Casting Time Range Target Area or Effect Duration Save Info Spell Resistance Description Source Page -Anaphylactic Touch CLASSES:Druid=5 SCHOOL:Necromancy COMPS:V, S, DF CASTTIME:1 action RANGE:Touch TARGETAREA:Living creature touched DURATION:1 round/level SAVEINFO:Fortitude negates SPELLRES:Yes DESC:See text. SOURCEPAGE:p.87 +Anaphylactic Touch CLASSES:Druid=5 SCHOOL:Necromancy COMPS:V, S, DF CASTTIME:1 action RANGE:Touch TARGETAREA:Living creature touched DURATION:(CASTERLEVEL) rounds SAVEINFO:Fortitude negates SPELLRES:Yes DESC:See text. SOURCEPAGE:p.87 Antihistamine CLASSES:Cleric=0|Druid=0|Ranger=1 SCHOOL:Conjuration SUBSCHOOL:Healing COMPS:V, S, DF CASTTIME:1 action RANGE:Touch TARGETAREA:Living creature touched DURATION:2 hours/level SAVEINFO:None SPELLRES:No DESC:See text. SOURCEPAGE:p.87 -Arboreal Archer CLASSES:Druid=2|Ranger=2 SCHOOL:Transmutation COMPS:V, S, DF CASTTIME:1 action RANGE:Medium TARGETAREA:One living tree or shrub (see below) DURATION:Concentration, up to 1 minute/level (D) SAVEINFO:None SPELLRES:No DESC:See text. SOURCEPAGE:p.87 -Boost Immunity CLASSES:Cleric=2|Druid=2|Ranger=1 SCHOOL:Conjuration SUBSCHOOL:Healing COMPS:V, S, DF CASTTIME:1 action RANGE:Close TARGETAREA:One creature/level, no two of which can be more than 30 ft. apart DURATION:1 hour/level SAVEINFO:None SPELLRES:No DESC:See text. SOURCEPAGE:p.87 +Arboreal Archer CLASSES:Druid=2|Ranger=2 SCHOOL:Transmutation COMPS:V, S, DF CASTTIME:1 action RANGE:Medium TARGETAREA:One living tree or shrub (see below) DURATION:Concentration, up to (CASTERLEVEL) minutes (D) SAVEINFO:None SPELLRES:No DESC:See text. SOURCEPAGE:p.87 +Boost Immunity CLASSES:Cleric=2|Druid=2|Ranger=1 SCHOOL:Conjuration SUBSCHOOL:Healing COMPS:V, S, DF CASTTIME:1 action RANGE:Close TARGETAREA:One creature/level, no two of which can be more than 30 ft. apart DURATION:(CASTERLEVEL) hours SAVEINFO:None SPELLRES:No DESC:See text. SOURCEPAGE:p.87 Buoy CLASSES:Sorcerer,Wizard=3 SCHOOL:Conjuration SUBSCHOOL:Creation COMPS:V, S, M CASTTIME:1 action RANGE:Close TARGETAREA:Large buoy to keep up to 4 medium-sized creatures plus 1 additional creature/5 levels afloat DURATION:24 hours SAVEINFO:None SPELLRES:No DESC:See text. SOURCEPAGE:p.87 -Clear Path CLASSES:Druid=1|Ranger=1 DOMAINS:Plant=1 SCHOOL:Transmutation COMPS:V, S, DF CASTTIME:1 action RANGE:60 ft. TARGETAREA:5-ft. wide path emanating from you to the extreme of the range DURATION:1 minute/level SAVEINFO:None SPELLRES:No DESC:See text. SOURCEPAGE:p.87 +Clear Path CLASSES:Druid=1|Ranger=1 DOMAINS:Plant=1 SCHOOL:Transmutation COMPS:V, S, DF CASTTIME:1 action RANGE:60 ft. TARGETAREA:5-ft. wide path emanating from you to the extreme of the range DURATION:(CASTERLEVEL) minutes SAVEINFO:None SPELLRES:No DESC:See text. SOURCEPAGE:p.87 Crop Circle CLASSES:Druid=1|Sorcerer,Wizard=2 SCHOOL:Evocation COMPS:V, S, M/DF CASTTIME:1 action RANGE:Medium TARGETAREA:40-ft. radius spread DURATION:Instantaneous SAVEINFO:Reflex half SPELLRES:Yes DESC:See text. SOURCEPAGE:p.88 -Detect Fey CLASSES:Cleric=1|Druid=1|Ranger=1|Sorcerer,Wizard=1 SCHOOL:Divination COMPS:V, S, M/DF CASTTIME:1 action RANGE:60 ft. TARGETAREA:Quarter circle emanating from you to the extreme of the range DURATION:Concentration, up to 1 minute/level (D) SAVEINFO:None SPELLRES:No DESC:See text. SOURCEPAGE:p.88 -Enduring Flames CLASSES:Sorcerer,Wizard=2 SCHOOL:Evocation DESCRIPTOR:Light COMPS:V, S, M CASTTIME:1 action RANGE:0 ft. TARGETAREA:A 5-ft. square bonfire DURATION:1 hour/level (D) SAVEINFO:None SPELLRES:No DESC:See text. SOURCEPAGE:p.88 -Enhance Toxicity CLASSES:Druid=1|Ranger=1 SCHOOL:Transmutation COMPS:V, S, DF CASTTIME:1 action RANGE:Close TARGETAREA:1 dose of poison DURATION:1 hour/level SAVEINFO:Fortitude negates (harmless) SPELLRES:Yes DESC:See text. SOURCEPAGE:p.88 -Ford CLASSES:Sorcerer,Wizard=3 SCHOOL:Conjuration SUBSCHOOL:Creation COMPS:V, S, M CASTTIME:1 action RANGE:Close TARGETAREA:10-ft. wide path up to 10-ft. long/ level DURATION:1 hour/level SAVEINFO:None SPELLRES:No DESC:See text. SOURCEPAGE:p.88 -Frigid Squall CLASSES:Druid=5|Sorcerer,Wizard=5 SCHOOL:Conjuration SUBSCHOOL:Creation DESCRIPTOR:Cold COMPS:V, S, M/DF CASTTIME:1 action RANGE:Long TARGETAREA:Cylinder (50-ft. radius, 40 ft. high) DURATION:1 round/level SAVEINFO:Fortitude and Reflex partial (see below) SPELLRES:Yes DESC:See text. SOURCEPAGE:p.89 +Detect Fey CLASSES:Cleric=1|Druid=1|Ranger=1|Sorcerer,Wizard=1 SCHOOL:Divination COMPS:V, S, M/DF CASTTIME:1 action RANGE:60 ft. TARGETAREA:Quarter circle emanating from you to the extreme of the range DURATION:Concentration, up to (CASTERLEVEL) minutes (D) SAVEINFO:None SPELLRES:No DESC:See text. SOURCEPAGE:p.88 +Enduring Flames CLASSES:Sorcerer,Wizard=2 SCHOOL:Evocation DESCRIPTOR:Light COMPS:V, S, M CASTTIME:1 action RANGE:0 ft. TARGETAREA:A 5-ft. square bonfire DURATION:(CASTERLEVEL) hours (D) SAVEINFO:None SPELLRES:No DESC:See text. SOURCEPAGE:p.88 +Enhance Toxicity CLASSES:Druid=1|Ranger=1 SCHOOL:Transmutation COMPS:V, S, DF CASTTIME:1 action RANGE:Close TARGETAREA:1 dose of poison DURATION:(CASTERLEVEL) hours SAVEINFO:Fortitude negates (harmless) SPELLRES:Yes DESC:See text. SOURCEPAGE:p.88 +Ford CLASSES:Sorcerer,Wizard=3 SCHOOL:Conjuration SUBSCHOOL:Creation COMPS:V, S, M CASTTIME:1 action RANGE:Close TARGETAREA:10-ft. wide path up to 10-ft. long/ level DURATION:(CASTERLEVEL) hours SAVEINFO:None SPELLRES:No DESC:See text. SOURCEPAGE:p.88 +Frigid Squall CLASSES:Druid=5|Sorcerer,Wizard=5 SCHOOL:Conjuration SUBSCHOOL:Creation DESCRIPTOR:Cold COMPS:V, S, M/DF CASTTIME:1 action RANGE:Long TARGETAREA:Cylinder (50-ft. radius, 40 ft. high) DURATION:(CASTERLEVEL) rounds SAVEINFO:Fortitude and Reflex partial (see below) SPELLRES:Yes DESC:See text. SOURCEPAGE:p.89 Hidden Lore CLASSES:Cleric=2|Druid=2|Sorcerer,Wizard=2 SCHOOL:Divination COMPS:V, S, M/DF CASTTIME:10 minutes RANGE:Touch TARGETAREA:Creature touched DURATION:Instantaneous SAVEINFO:None SPELLRES:No DESC:See text. SOURCEPAGE:p.89 -Lumberjack CLASSES:Druid=3|Ranger=3 SCHOOL:Transmutation COMPS:V, S, DF CASTTIME:1 action RANGE:Touch TARGETAREA:Creature touched and up to two weapons DURATION:1 minute/level SAVEINFO:Will negates (harmless) SPELLRES:Yes DESC:See text. SOURCEPAGE:p.89 -Magnetic Resonance CLASSES:Druid=2 SCHOOL:Divination COMPS:V, S, DF CASTTIME:1 action RANGE:60 ft. TARGETAREA:One-quarter circle emanating from you to the extreme of the range penetrating 30 feet underground DURATION:Concentration, up to 1 minute/level (D) SAVEINFO:None SPELLRES:No DESC:See text. SOURCEPAGE:p.89 +Lumberjack CLASSES:Druid=3|Ranger=3 SCHOOL:Transmutation COMPS:V, S, DF CASTTIME:1 action RANGE:Touch TARGETAREA:Creature touched and up to two weapons DURATION:(CASTERLEVEL) minutes SAVEINFO:Will negates (harmless) SPELLRES:Yes DESC:See text. SOURCEPAGE:p.89 +Magnetic Resonance CLASSES:Druid=2 SCHOOL:Divination COMPS:V, S, DF CASTTIME:1 action RANGE:60 ft. TARGETAREA:One-quarter circle emanating from you to the extreme of the range penetrating 30 feet underground DURATION:Concentration, up to (CASTERLEVEL) minutes (D) SAVEINFO:None SPELLRES:No DESC:See text. SOURCEPAGE:p.89 Pollen CLASSES:Druid=2|Ranger=2 DOMAINS:Plant=2 SCHOOL:Evocation COMPS:V, S, DF CASTTIME:1 action RANGE:20 ft. TARGETAREA:Cone DURATION:Instantaneous (see below) SAVEINFO:Fortitude negates SPELLRES:Yes DESC:See text. SOURCEPAGE:p.90 -Primeval Insight CLASSES:Druid=3|Ranger=3 SCHOOL:Transmutation COMPS:V, S, DF CASTTIME:1 action RANGE:Touch TARGETAREA:Creature touched DURATION:1 minute/level SAVEINFO:Will negates (harmless) SPELLRES:Yes DESC:See text. SOURCEPAGE:p.90 -Resin CLASSES:Druid=3 SCHOOL:Transmutation COMPS:V, S, DF CASTTIME:1 action RANGE:Close TARGETAREA:One creature DURATION:1 round/level SAVEINFO:See below SPELLRES:Yes DESC:See text. SOURCEPAGE:p.90 -Resist Natural Poisons CLASSES:Druid=1|Ranger=1 SCHOOL:Transmutation COMPS:V, S, DF CASTTIME:1 action RANGE:Close TARGETAREA:Creature touched DURATION:1 hour/level SAVEINFO:Fortitude negates (harmless) SPELLRES:Yes DESC:See text. SOURCEPAGE:p.90 -Shade CLASSES:Druid=0|Sorcerer,Wizard=0 SCHOOL:Evocation DESCRIPTOR:Force COMPS:V, S CASTTIME:1 action RANGE:Personal TARGETAREA:20-foot radius circle centered 20 feet above your location DURATION:1 hour/level SAVEINFO:None SPELLRES:No DESC:See text. SOURCEPAGE:p.90 -Storm Cellar CLASSES:Druid=2|Ranger=2 SCHOOL:Transmutation COMPS:V, S, DF CASTTIME:1 action RANGE:Close TARGETAREA:30-square-foot area roughly equivalent to the size of a normal door DURATION:10 minutes/level (D) SAVEINFO:None SPELLRES:No DESC:See text. SOURCEPAGE:p.91 -Whip of Binding CLASSES:Sorcerer,Wizard=2 SCHOOL:Conjuration SUBSCHOOL:Creation COMPS:V, S, M CASTTIME:1 action RANGE:0 ft. TARGETAREA:One whip DURATION:1 round/level SAVEINFO:Reflex negates SPELLRES:Yes DESC:See text. SOURCEPAGE:p.91 +Primeval Insight CLASSES:Druid=3|Ranger=3 SCHOOL:Transmutation COMPS:V, S, DF CASTTIME:1 action RANGE:Touch TARGETAREA:Creature touched DURATION:(CASTERLEVEL) minutes SAVEINFO:Will negates (harmless) SPELLRES:Yes DESC:See text. SOURCEPAGE:p.90 +Resin CLASSES:Druid=3 SCHOOL:Transmutation COMPS:V, S, DF CASTTIME:1 action RANGE:Close TARGETAREA:One creature DURATION:(CASTERLEVEL) rounds SAVEINFO:See below SPELLRES:Yes DESC:See text. SOURCEPAGE:p.90 +Resist Natural Poisons CLASSES:Druid=1|Ranger=1 SCHOOL:Transmutation COMPS:V, S, DF CASTTIME:1 action RANGE:Close TARGETAREA:Creature touched DURATION:(CASTERLEVEL) hours SAVEINFO:Fortitude negates (harmless) SPELLRES:Yes DESC:See text. SOURCEPAGE:p.90 +Shade CLASSES:Druid=0|Sorcerer,Wizard=0 SCHOOL:Evocation DESCRIPTOR:Force COMPS:V, S CASTTIME:1 action RANGE:Personal TARGETAREA:20-foot radius circle centered 20 feet above your location DURATION:(CASTERLEVEL) hours SAVEINFO:None SPELLRES:No DESC:See text. SOURCEPAGE:p.90 +Storm Cellar CLASSES:Druid=2|Ranger=2 SCHOOL:Transmutation COMPS:V, S, DF CASTTIME:1 action RANGE:Close TARGETAREA:30-square-foot area roughly equivalent to the size of a normal door DURATION:(CASTERLEVEL*10) minutes (D) SAVEINFO:None SPELLRES:No DESC:See text. SOURCEPAGE:p.91 +Whip of Binding CLASSES:Sorcerer,Wizard=2 SCHOOL:Conjuration SUBSCHOOL:Creation COMPS:V, S, M CASTTIME:1 action RANGE:0 ft. TARGETAREA:One whip DURATION:(CASTERLEVEL) rounds SAVEINFO:Reflex negates SPELLRES:Yes DESC:See text. SOURCEPAGE:p.91 -# -Forest Invisibility +# Creature references this spell, but not present in source. Need Spells and Magic to get proper spell. This is a placeholder. +Forest Invisibility SCHOOL:Illusion + + +# Add Spell Descriptions +Anaphylactic Touch.MOD DESC:.CLEAR DESC:Your touch triggers an overzealous reaction in your target's immune system, causing him to go into anaphylactic shock. +Antihistamine.MOD DESC:.CLEAR DESC:You temporarily relieve the symptoms of any allergic reaction. +Arboreal Archer.MOD DESC:.CLEAR DESC:On your command, the tree pulls back its branches and fires a volley of acorns, branches, or other debris at any target that you designate +Boost Immunity.MOD DESC:.CLEAR DESC:You create a large buoy weighted down by a massive anchor that is always just long enough to touch the bottom of the water. +Clear Path.MOD DESC:.CLEAR DESC:All non-sentient plant life within the area of effect moves out of your way, clearing a 5-foot wide path. +Crop Circle.MOD DESC:.CLEAR DESC:You summon an invisible force that instantaneously hacks all grasses and underbrush to the ground, leaving nothing but an empty circle. +Detect Fey.MOD DESC:.CLEAR DESC:You can detect the aura of creatures of the fey type within a one-quarter circle emanating out from you in whatever direction you face. +Enduring Flames.MOD DESC:.CLEAR DESC:You create a roaring fire without any fuel or ignition sources. +Enhance Toxicity.MOD DESC:.CLEAR DESC:You enhance the potency of any natural plant or animal poison, increasing its saving throw's difficulty class by +2. +Ford.MOD DESC:.CLEAR DESC:You create a stone bridge that crosses over streams, rivers and other natural hazards. +Frigid Squall.MOD DESC:.CLEAR DESC:You conjure an intense, localized blizzard that reduces all vision, including darkvision by three-quarters. +Hidden Lore.MOD DESC:.CLEAR DESC:The spell determines the potential magical uses for the body parts of a living or dead creature. +Lumberjack.MOD DESC:.CLEAR DESC:The spell imbues the creature touched with a tremendous knowledge of plants, making him more effective at combating them. +Magnetic Resonance.MOD DESC:.CLEAR DESC:Your body attunes itself to the magnetic fields emitted by natural sources. +Pollen.MOD DESC:.CLEAR DESC:You cup your hands in front of your mouth and exhale, releasing a massive cone of visible and invisible airborne pollen particles. +Primeval Insight.MOD DESC:.CLEAR DESC:The spell imbues the creature touched with an extensive knowledge of the strengths and weaknesses of the fey, improving his combat prowess against these adversaries. +Resin.MOD DESC:.CLEAR DESC:You conjure a small sphere of sticky, viscous resin that you hurl at any creature within the spell's range, treating the attack as a ranged touch attack. +Resist Natural Poisons.MOD DESC:.CLEAR DESC:Your touch grants the creature a +2 bonus to all saving throws against any natural plant or animal poison. +Shade.MOD DESC:.CLEAR DESC:You create a transparent, insubstantial circle of energy that floats 20 feet above your head. +Storm Cellar.MOD DESC:.CLEAR DESC:When you cast this spell, a sturdy trapdoor appears at the intended location, opening up into extradimensional space beneath the ground. +Whip of Binding.MOD DESC:.CLEAR DESC:The spell conjures a magical +1 whip that appears in your hand and also bestows proficiency with the weapon. 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From: <ama...@us...> - 2010-04-16 21:36:31
|
Revision: 11631 http://pcgen.svn.sourceforge.net/pcgen/?rev=11631&view=rev Author: amaitland Date: 2010-04-16 21:36:25 +0000 (Fri, 16 Apr 2010) Log Message: ----------- Update Chris Chandler in the credits; Added a missing file. Issue#: NEWSOURCE-2 Modified Paths: -------------- Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen.pcc Added Paths: ----------- Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_equipmods.lst Modified: Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen.pcc =================================================================== --- Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen.pcc 2010-04-16 21:34:39 UTC (rev 11630) +++ Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen.pcc 2010-04-16 21:36:25 UTC (rev 11631) @@ -14,7 +14,7 @@ COPYRIGHT:Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc. COPYRIGHT:System Reference Document Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on original material by Dave Arneson and E. Gary Gygax. COPYRIGHT:Into the Green Copyright 2003, Bastion Press, Inc. -COPYRIGHT:PCGen dataset conversion for "Into the Green" Copyright 2009, PCGen Data Team (Including, but not limited to Andrew Maitland (LegacyKing)) +COPYRIGHT:PCGen dataset conversion for "Into the Green" Copyright 2009, PCGen Data Team (Including, but not limited to Andrew Maitland (LegacyKing), Chris Chandler (Barak)) # Do not remove the EXTRAFILE comment. Added: Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_equipmods.lst =================================================================== --- Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_equipmods.lst (rev 0) +++ Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_equipmods.lst 2010-04-16 21:36:25 UTC (rev 11631) @@ -0,0 +1,16 @@ +SOURCELONG:Bastion Press - Into the Green SOURCESHORT:ittg SOURCEDATE:2003-01 +#Original Entry: Chris Chandler (Barak) + +Beaver Skin KEY:BVRSKN TYPE:BaseMaterial.Mundane.Armor COST:0 VISIBLE:QUALIFY !PRETYPE:1,EQMODTYPE=Mundane +Bison Fur KEY:BSNFUR TYPE:BaseMaterial.Mundane.Armor.Goods COST:0 VISIBLE:QUALIFY !PRETYPE:1,EQMODTYPE=Mundane +Coconut KEY:CCONUT TYPE:BaseMaterial.Mundane.Goods COST:0 VISIBLE:QUALIFY !PRETYPE:1,EQMODTYPE=Mundane +Elderwitch Wood KEY:ELDWTCWD TYPE:BaseMaterial.Mundane.Shield.Weapon ITYPE:Wooden COST:0 VISIBLE:QUALIFY !PRETYPE:1,EQMODTYPE=Mundane +Fierling Wood KEY:FLGWD TYPE:BaseMaterial.Mundane. ITYPE:Wooden COST:0 VISIBLE:QUALIFY !PRETYPE:1,EQMODTYPE=Mundane +Gorak KEY:GRAK TYPE:BaseMaterial.Mundane.Goods COST:0 VISIBLE:QUALIFY !PRETYPE:1,EQMODTYPE=Mundane +Harmel KEY:HRML TYPE:BaseMaterial.Mundane.Armor COST:0 VISIBLE:QUALIFY !PRETYPE:1,EQMODTYPE=Mundane +Jaguar Fur KEY:JAGFUR TYPE:BaseMaterial.Mundane.Goods COST:0 VISIBLE:QUALIFY !PRETYPE:1,EQMODTYPE=Mundane +Python Spine KEY:PYTHSPN TYPE:BaseMaterial.Mundane.Weapon COST:0 VISIBLE:QUALIFY !PRETYPE:1,EQMODTYPE=Mundane +Rosewood KEY:RSEWD TYPE:BaseMaterial.Mundane.Instruments ITYPE:Wooden COST:0 VISIBLE:QUALIFY !PRETYPE:1,EQMODTYPE=Mundane +Teak KEY:TEAK TYPE:BaseMaterial.Mundane.Shield.Weapon ITYPE:Wooden COST:0 VISIBLE:QUALIFY !PRETYPE:1,EQMODTYPE=Mundane +Uragh Dhu KEY:URGDHU TYPE:BaseMaterial.Mundane.Shield ITYPE:Wooden COST:0 VISIBLE:QUALIFY !PRETYPE:1,EQMODTYPE=Mundane +Vermillion Hound KEY:VRMHND TYPE:BaseMaterial.Mundane.Armor COST:0 VISIBLE:QUALIFY !PRETYPE:1,EQMODTYPE=Mundane Property changes on: Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_equipmods.lst ___________________________________________________________________ Added: svn:keywords + Author Revision Date Id Added: svn:eol-style + native This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ny...@us...> - 2010-04-17 19:04:39
|
Revision: 11635 http://pcgen.svn.sourceforge.net/pcgen/?rev=11635&view=rev Author: nylanfs Date: 2010-04-17 19:04:33 +0000 (Sat, 17 Apr 2010) Log Message: ----------- Added OGL.txt file, corrected COPYRIGHT tags, corrected URL's, cleared by OGL Modified Paths: -------------- Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_35e.pcc Added Paths: ----------- Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/OGL.txt Added: Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/OGL.txt =================================================================== --- Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/OGL.txt (rev 0) +++ Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/OGL.txt 2010-04-17 19:04:33 UTC (rev 11635) @@ -0,0 +1,38 @@ +OPEN GAME LICENSE Version 1.0a + +The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved. + +1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement. + +2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License. + +3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License. + +4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content. + +5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License. + +6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute. + +7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity. + +8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content. + +9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License. + +10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute. + +11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so. + +12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected. + +13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License. + +14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. + +15 COPYRIGHT NOTICE +Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc. +System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson. +The grass cloaker is from "The Village of Briarton" Copyright 2003, Gold Rush Games; Authors Patrick Sweeney, Christina Stiles; Editing and Additional material by Spike Y. Jones +Into the Green Copyright 2003, Bastion Press, Inc. +PCGen dataset conversion for "Into the Green" Copyright 2009, PCGen Data Team (Including, but not limited to Andrew Maitland (LegacyKing)) \ No newline at end of file Modified: Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_35e.pcc =================================================================== --- Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_35e.pcc 2010-04-17 19:03:19 UTC (rev 11634) +++ Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_35e.pcc 2010-04-17 19:04:33 UTC (rev 11635) @@ -13,6 +13,7 @@ ISOGL:YES COPYRIGHT:Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc. COPYRIGHT:System Reference Document Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on original material by Dave Arneson and E. Gary Gygax. +COPYRIGHT:The grass cloaker is from "The Village of Briarton" Copyright 2003, Gold Rush Games; Authors Patrick Sweeney, Christina Stiles; Editing and Additional material by Spike Y. Jones COPYRIGHT:Into the Green Copyright 2003, Bastion Press, Inc. COPYRIGHT:PCGen dataset conversion for "Into the Green" Copyright 2009, PCGen Data Team (Including, but not limited to Andrew Maitland (LegacyKing)) @@ -25,8 +26,8 @@ COPYRIGHT:Included artwork is Product Identity and is included by permission. Copyright 2008, Dragonwing Games DESC:'Into the Green, a guide to Forests, Jungles, Woods and Plains' by Bastion Press (a.k.a. Dragonwing Productions) URL:WEBSITE|http://dragonwing.net/|Visit Dragon Wing Games. -#URL:RPG Now|http://www.rpgnow.com/product_info.php?products_id=50998&it=1?affiliate_id=200170|Buy this pdf from RPGNow.com! -#URL:Studio 2 Publishing|http://www.studio2publishing.com/shop/product_info.php?products_id=101|Buy this book from Studeio 2 Publishing! +URL:RPG Now|http://www.rpgnow.com/product_info.php?products_id=28059&it=1?affiliate_id=200170|Buy this pdf from RPGNow.com! +URL:Studio 2 Publishing|http://www.studio2publishing.com/shop/product_info.php?cPath=32_81&products_id=103|Buy this book from Studeio 2 Publishing! ABILITY:intothegreen_abilities.lst #EQUIPMENT:intothegreen_equipment.lst This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <tir...@us...> - 2010-04-18 22:31:47
|
Revision: 11640 http://pcgen.svn.sourceforge.net/pcgen/?rev=11640&view=rev Author: tir-gwaith Date: 2010-04-18 22:31:39 +0000 (Sun, 18 Apr 2010) Log Message: ----------- Into the Green data review and minor fixes. Issue#: NEWSOURCE-2 Modified Paths: -------------- Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_abilities.lst Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_equipment.lst Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_equipmods.lst Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_races.lst Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_spells.lst Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_templates_diseases.lst Added Paths: ----------- Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/data_review.txt Added: Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/data_review.txt =================================================================== --- Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/data_review.txt (rev 0) +++ Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/data_review.txt 2010-04-18 22:31:39 UTC (rev 11640) @@ -0,0 +1,74 @@ +Stuff below is for double checks. I'm fixing the obvious stuff in the set as I go. +Anyone have issues with a SORUCESHORT:IntoGreen ? ittg would make me guess a lot.... +Side note: The _full picture is a flip of the picture in the cover .gif. Intentional? Since we aren't using Green_full.jpg, + do we need it in the folder? Did I miss how it is referenced? + +PCCs: One PCC per folder... I haven't moved it, but that needs to be done before moving into the main repository. + Not moved mainly because it looks like the 3.5 version stuff is incomplete. + +/intothegreen/35: + +_races_35e: +This looks like 3e races, even with 3.5 lines commented out. (Old Wilderness Lore skill, etc.) + +_kits_35e: +None of the skills filled out..... + +/intothegreen: + +_equipment: +1) Assuming COST:25 on Lover's Horn and Kaleidoscope. Bad tag syntax.. Ended with COST null, and a 25: tag at the end + of the line. for both. +2) Poisons: ":" in the SPROP, which can cause problems on export. + -- We probably need to use an ASPECT bit on these (RSRD is bad on that as well).. Need OS / Data FReqs for that. +3) Do we really want "Herbalist (DC 20)" for an SPROP??? That's going a bit far. + I don't mind an ASPECT for those that want it, but an extra line for every item in the list for that? Imagine + that on the RSRD alchemy items. +4) Point of TYPE:Facegear.Mask ? If it is TYPE:Eyegear, that's all we need. Are we using the extra TYPEs for something? + Same thing for Headgear.Helm .... + +_equipmods: +Missing SOURCEPAGE info. + +_spells: +1) Will "Forest Invisibility" be getting fleshed out? I'm assuming a PL issue there... It would be nice to have a SOURCEPAGE + to the page that makes the reference.... +2) Not sure we need the DESCs in a separate .MOD. They aren't extremely descriptive, and it looks like we have pub. approval. +3) Added Spell Type. + +_abilities: +1) Missing some TIMES= parameters in SPELLS tags. If these are 1/day, we should have it set to TIMES=1. + -(Line 27): the TIMES= parameter is missing in "SPELLS:Innate|CASTERLEVEL=9|Awaken|Control Plants|Detect Animals or Plants|Diminish Plants|Entangle|Plant Growth|Spike Growth|Spike Stones" + -(Line 33): the TIMES= parameter is missing in "SPELLS:Innate|CASTERLEVEL=13|Control Weather|Summon Nature's Ally VII" + -(Line 100): the TIMES= parameter is missing in "SPELLS:Innate|CASTERLEVEL=10|Dominate Animal|Snare|Spike Growth" + -(Line 124): the TIMES= parameter is missing in "SPELLS:Innate|CASTERLEVEL=7|Divination" + -(Line 154): the TIMES= parameter is missing in "SPELLS:Innate|CASTERLEVEL=12|Control Weather" + -(Line 159): the TIMES= parameter is missing in "SPELLS:Innate|CASTERLEVEL=4|Charm Person|Forest Invisibility" + -(Line 165): the TIMES= parameter is missing in "SPELLS:Innate|CASTERLEVEL=15|Plant Growth" + -(Line 175): the TIMES= parameter is missing in "SPELLS:Innate|CASTERLEVEL=16|Plane Shift" +2) Missing SOURCEPAGE on all of them, it looks like. +3) From the looks of it, some of these can be merged with the standard SRD abilies... Pounce, Improved Grab, Fast Healing, + Fire Vulnerability, etc. + Might have to clarify the Turn Resistance bit, since those aren't Turn Undead... +4) I haven't thoroughly checked lately the BONUS:PCLEVEL tag in a while, but last time I checked, anything above 1 caused + inconsistant behavior, especially on loading a character. I recommend moving to specific Race entries for those. + (Maakantu and Elderwitch) + +_kits: +1) Some of the Kits are incomplete (mostly Skills stuff) + +_classes: +1) SOURCEPAGE for the Plant Fey should be for a Sidebar or the first race that uses it. Missing in the file. + +_templates_deseases: +1) Were we planning on adding Cold, etc. to the 3e set? +2) The diseases are missing a negative modifier, I think. Diseases usually have bad effects on the characters, right? + Is there something esle beyond those that I'm missing? + + +Analysis: /35e fails Data review - none of it conforms to RSRD, and the PCC needs to get implemented in the same folder. + Rest is mostly ready to go for Alpha releases (in /alpha). My concern there is the incomplete Kits. + Doesn't feel ready for a OOC. + - Tir Gwaith + + Property changes on: Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/data_review.txt ___________________________________________________________________ Added: svn:eol-style + native Modified: Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_abilities.lst =================================================================== --- Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_abilities.lst 2010-04-18 21:52:22 UTC (rev 11639) +++ Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_abilities.lst 2010-04-18 22:31:39 UTC (rev 11640) @@ -1,9 +1,9 @@ -# CVS $Revision$ $Author$ -- Thu Apr 8 08:23:29 2010 -- reformated by prettylst.pl v1.39 (build 10232) +# CVS $Revision$ $Author$ -- Sun Apr 18 17:19:53 2010 -- reformated by prettylst.pl v1.39 (build 11455) SOURCELONG:Bastion Press - Into the Green SOURCESHORT:ittg SOURCEDATE:2003-01 #Original Entry: Andrew (LegacyKing) Maitland # Arboreal Nemesis -# Ability Name Unique Key Category of Ability Type Visible Required Race Innate Spells Description Ability Add Bonus to Ability Pool Caster level bonus Modify VAR Vision Source Page +# Ability Name Unique Key Category of Ability Type Innate Spells Description Ability Bonus to Ability Pool Modify VAR Favored Enemy KEY:Arboreal Nemesis ~ Favored Enemy CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary Trample KEY:Arboreal Nemesis ~ Trample CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary Despise Beauty KEY:Arboreal Nemesis ~ Despise Beauty CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary @@ -12,7 +12,7 @@ Rotting Grasp KEY:Arboreal Nemesis ~ Rotting Grasp CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural # Darkwoodsman -Damage Reduction KEY:Dark Woodsman ~ Damage Reduction CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:5/+1 (slashing and piercing weapons only) +Damage Reduction KEY:Dark Woodsman ~ Damage Reduction CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:5/+1 (slashing and piercing weapons only) Tree Bond KEY:Dark Woodsman ~ Tree Bond CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary Animate Trees KEY:Dark Woodsman ~ Animate Trees CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural Draw Strength KEY:Dark Woodsman ~ Draw Strength CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural @@ -24,13 +24,13 @@ # Grovenger Fire Vulnerability KEY:Grovenger ~ Fire Vulnerability CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary -Spell-like Abilities KEY:Grovenger ~ Spell-Like Abilities CATEGORY:Special Ability SPELLS:Innate|CASTERLEVEL=9|Awaken|Control Plants|Detect Animals or Plants|Diminish Plants|Entangle|Plant Growth|Spike Growth|Spike Stones SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=9|Speak with Plants +Spell-like Abilities KEY:Grovenger ~ Spell-Like Abilities CATEGORY:Special Ability SPELLS:Innate|CASTERLEVEL=9|Awaken|Control Plants|Detect Animals or Plants|Diminish Plants|Entangle|Plant Growth|Spike Growth|Spike Stones SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=9|Speak with Plants #These Abilities Are As The Spells Cast By A 9th-Level Druid (Save Dc 13 + Spell Level). Grovengers At Will. Withering Cloud KEY:Grovenger ~ Withering Cloud CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural # Horned Man Immunity to Mind-influencing Effects KEY:Horned Man ~ Immunity to Mind-influencing Effects CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary -Spell-like Abilities KEY:Horned Man ~ Spell-like Abilities CATEGORY:Special Ability SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=13|Speak with Plants|Speak with Animals|Dominate Animal SPELLS:Innate|TIMES=3|CASTERLEVEL=9|Charm Person or Animal|Control Plants SPELLS:Innate|CASTERLEVEL=13|Control Weather|Summon Nature's Ally VII +Spell-like Abilities KEY:Horned Man ~ Spell-like Abilities CATEGORY:Special Ability SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=13|Speak with Plants|Speak with Animals|Dominate Animal SPELLS:Innate|TIMES=3|CASTERLEVEL=9|Charm Person or Animal|Control Plants SPELLS:Innate|CASTERLEVEL=13|Control Weather|Summon Nature's Ally VII #These Abilities Are As The Spells Cast By A 13thlevel Druid. Wisdom Damage KEY:Horned Man ~ Wisdom Damage CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural @@ -40,7 +40,7 @@ # Shadow Stalker Improved Grab KEY:Shadow Stalker ~ Improved Grab CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary Pounce KEY:Shadow Stalker ~ Pounce CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary -Rake ~ Shadow Stalker KEY:Shadow Stalker ~ Rake CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary ABILITY:Special Ability|AUTOMATIC|Rake +Rake ~ Shadow Stalker KEY:Shadow Stalker ~ Rake CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary ABILITY:Special Ability|AUTOMATIC|Rake Chameleon KEY:Shadow Stalker ~ Chameleon CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural Psionic abilities ~ Shadow Stalker KEY:Shadow Stalker ~ Psionic Abilities CATEGORY:Special Ability TYPE:SpecialQuality @@ -49,7 +49,7 @@ # Ubi -Spell-like abilities KEY:Ubi ~ Spell-like abilities CATEGORY:Special Ability SPELLS:Innate|TIMES=3|CASTERLEVEL=5|Dispel Magic|Illusory Wall|Invisibility (Self Only)|Mending|Rope Trick|Shrink Item|Trap +Spell-like abilities KEY:Ubi ~ Spell-like abilities CATEGORY:Special Ability SPELLS:Innate|TIMES=3|CASTERLEVEL=5|Dispel Magic|Illusory Wall|Invisibility (Self Only)|Mending|Rope Trick|Shrink Item|Trap # Bayowulf Breath of the Moor KEY:Bayowulf ~ Breath of the Moor CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural @@ -75,7 +75,7 @@ Constrict KEY:Maakantu ~ Constrict CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary Improved Grab KEY:Maakantu ~ Improved Grab CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary Poison Sting KEY:Maakantu ~ Poison Sting CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary -Spells KEY:Maakantu ~ Spells CATEGORY:Special Ability BONUS:ABILITYPOOL|Caster Needed|1 +Spells KEY:Maakantu ~ Spells CATEGORY:Special Ability BONUS:ABILITYPOOL|Caster Needed|1 # Spindleshank @@ -97,7 +97,7 @@ # Verdant Guardian Improved Grapple KEY:Verdant Guardian ~ Improved Grapple CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary Constrict KEY:Verdant Guardian ~ Constrict CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary -Spell-Like Abilities KEY:Verdant Guardian ~ Spell-Like Abilities CATEGORY:Special Ability SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=10|Calm Animals|Detect Animals or Plants|Pass Without Trace|Warp Wood|Water Breathing (Self Only)|Wood Shape SPELLS:Innate|CASTERLEVEL=10|Dominate Animal|Snare|Spike Growth SPELLS:Innate|TIMES=3|CASTERLEVEL=10|Animal Messenger|Barkskin|Entangle|Goodberry|Hold Animal|Magic Fang|Protection From Elements|Quench|Summon Nature's Ally II +Spell-Like Abilities KEY:Verdant Guardian ~ Spell-Like Abilities CATEGORY:Special Ability SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=10|Calm Animals|Detect Animals or Plants|Pass Without Trace|Warp Wood|Water Breathing (Self Only)|Wood Shape SPELLS:Innate|CASTERLEVEL=10|Dominate Animal|Snare|Spike Growth SPELLS:Innate|TIMES=3|CASTERLEVEL=10|Animal Messenger|Barkskin|Entangle|Goodberry|Hold Animal|Magic Fang|Protection From Elements|Quench|Summon Nature's Ally II #. These Abilities Are As The Spells Cast By A 10thlevel Druid (Save Dc 14 + Spell Level). Whip KEY:Verdant Guardian ~ Whip CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary Forest Tongue KEY:Verdant Guardian ~ Forest Tongue CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary @@ -121,19 +121,19 @@ # Bedwen------------------------------------ Wisdom Drain ~ Bedwen KEY:Bedwen ~ Wisdom Drain CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural Blindsight KEY:Bedwen ~ Blindsight CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary -Spell-like Abilities KEY:Bedwen ~ Spell-like Abilities CATEGORY:Special Ability SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=7|Augury SPELLS:Innate|CASTERLEVEL=7|Divination +Spell-like Abilities KEY:Bedwen ~ Spell-like Abilities CATEGORY:Special Ability SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=7|Augury SPELLS:Innate|CASTERLEVEL=7|Divination Symbiosis KEY:Bedwen ~ Symbiosis CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural # Bracken Corpse ------------------------------------ Fear Aura KEY:Bracken Corpse ~ Fear Aura CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural Slimy Doom KEY:Bracken Corpse ~ Slimy Doom CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary Death's Tongue KEY:Bracken Corpse ~ Death's Tongue CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural -Fire Resistance KEY:Bracken Corpse ~ Fire Resistance CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary ABILITY:Special ABility|AUTOMATIC|Resistance to Fire BONUS:VAR|FireResistanceBonus|5 +Fire Resistance KEY:Bracken Corpse ~ Fire Resistance CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary ABILITY:Special ABility|AUTOMATIC|Resistance to Fire BONUS:VAR|FireResistanceBonus|5 # Elderwitch------------------------------------ Constrict KEY:Elderwitch ~ Constrict CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary Improved Grab KEY:Elderwitch ~ Improved Grab CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary -Spells KEY:Elderwitch ~ Spells CATEGORY:Special Ability BONUS:ABILITYPOOL|Caster Needed|1 +Spells KEY:Elderwitch ~ Spells CATEGORY:Special Ability BONUS:ABILITYPOOL|Caster Needed|1 Blindsight KEY:Elderwitch ~ Blindsight CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary Camouflage KEY:Elderwitch ~ Camouflage CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary Fire Vulnerability KEY:Elderwitch ~ Fire Vulnerability CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary @@ -144,44 +144,44 @@ They understand but do not speak Sylvan. KEY:Fierling ~ Language CATEGORY:Special Ability TYPE:SpecialQuality Embersmash KEY:Fierling ~ Embersmash CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary Flameleap KEY:Fierling ~ Flameleap CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural -Resistances ~ Fierling KEY:Fierling ~ Resistances CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary ABILITY:Special Ability|AUTOMATIC|Resistance to Acid BONUS:VAR|AcidResistanceBonus|20 +Resistances ~ Fierling KEY:Fierling ~ Resistances CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary ABILITY:Special Ability|AUTOMATIC|Resistance to Acid BONUS:VAR|AcidResistanceBonus|20 # Lostling------------------------------------ Understand Common KEY:Lostling ~ Understand Common CATEGORY:Special Ability TYPE:SpecialQuality Aura of Confusion KEY:Lostling ~ Aura of Confusion CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural Divination Suppression KEY:Lostling ~ Divination Suppression CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural Wisdom Drain KEY:Lostling ~ Wisdom Drain CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural -Control Weather KEY:Lostling ~ Control Weather CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike SPELLS:Innate|CASTERLEVEL=12|Control Weather +Control Weather KEY:Lostling ~ Control Weather CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike SPELLS:Innate|CASTERLEVEL=12|Control Weather Turn Resistance +2 KEY:Lostling ~ Turn Resistance CATEGORY:Special Ability TYPE:SpecialQuality #Magpine------------------------------------ Sap KEY:Magpine ~ Sap CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary -Spell-Like Abilities KEY:Magpine ~ Spell-Like Abilities CATEGORY:Special Ability SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=4|Speak with Plants SPELLS:Innate|CASTERLEVEL=4|Charm Person|Forest Invisibility +Spell-Like Abilities KEY:Magpine ~ Spell-Like Abilities CATEGORY:Special Ability SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=4|Speak with Plants SPELLS:Innate|CASTERLEVEL=4|Charm Person|Forest Invisibility #(see Spells & Magic) as cast by a 4th-level druid, saving throws (DC 12 + spell level). Alternate Form ~ Magpine KEY:Magpine ~ Alternate Form CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural Fire Vulnerability KEY:Magpine ~ Fire Vulnerability CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Vulnerability # ~ Onnen------------------------------------ -Spell-Like Abilities ~ Onnen KEY:Onnen ~ Spell-Like Abilities CATEGORY:Special Ability SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=15|Entangle|Speak With Plants SPELLS:Innate|CASTERLEVEL=15|Plant Growth +Spell-Like Abilities ~ Onnen KEY:Onnen ~ Spell-Like Abilities CATEGORY:Special Ability SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=15|Entangle|Speak With Plants SPELLS:Innate|CASTERLEVEL=15|Plant Growth #These Abilities Are As The Spells Cast By A 15th-Level Sorcerer (Save Dc 11 + Spell Level). Ethereal Jaunt KEY:Onnen ~ Ethereal Jaunt CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural Symbiosis KEY:Onnen ~ Symbiosis CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural -Fast Healing KEY:Onnen ~ Fast Healing CATEGORY:Special Ability TYPE:SpecialQuality DESC:2 +Fast Healing KEY:Onnen ~ Fast Healing CATEGORY:Special Ability TYPE:SpecialQuality DESC:2 # ~ Unfamiliar------------------------------------ Absorb Magical Energy KEY:Unfamiliar ~ Absorb Magical Energy CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary Discharge Magical Energy KEY:Unfamiliar ~ Discharge Magical Energy CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural Sensory Overload KEY:Unfamiliar ~ Sensory Overload CATEGORY:Special Ability -Spell-Like Abilities KEY:Unfamiliar ~ Spell-Like Abilities CATEGORY:Special Ability SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=16|Detect Magic SPELLS:Innate|CASTERLEVEL=16|Plane Shift +Spell-Like Abilities KEY:Unfamiliar ~ Spell-Like Abilities CATEGORY:Special Ability SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=16|Detect Magic SPELLS:Innate|CASTERLEVEL=16|Plane Shift #Unfamiliars employ these abilities as if cast by a 16thlevel sorcerer (DC 12 + spell level). Magic Immunity KEY:Unfamiliar ~ Magic Immunity CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary Natural Vulnerability KEY:Unfamiliar ~ Natural Vulnerability CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary # ~ Uragh Dhu------------------------------------ -Blight Wood KEY:Uragh Dhu ~ Blight Wood CATEGORY:Special Ability TYPE:SpecialAttack.SpellLike SPELLS:Innate|TIMES=3|CASTERLEVEL=8|Warp Wood,13 +Blight Wood KEY:Uragh Dhu ~ Blight Wood CATEGORY:Special Ability TYPE:SpecialAttack.SpellLike SPELLS:Innate|TIMES=3|CASTERLEVEL=8|Warp Wood,13 Energy Drain KEY:Uragh Dhu ~ Energy Drain CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural Fear Aura KEY:Uragh Dhu ~ Fear Aura CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.Aura -Spell-like abilities KEY:Uragh Dhu ~ Spell-like abilities CATEGORY:Special Ability SPELLS:Innate|TIMES=3|CASTERLEVEL=8|Deeper Darkness +Spell-like abilities KEY:Uragh Dhu ~ Spell-like abilities CATEGORY:Special Ability SPELLS:Innate|TIMES=3|CASTERLEVEL=8|Deeper Darkness Triproots KEY:Uragh Dhu ~ Triproots CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary @@ -218,7 +218,7 @@ Pounce KEY:Plain Strider ~ Pounce CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary Improved Grab KEY:Plain Strider ~ Improved Grab CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary Rake KEY:Plain Strider ~ Rake CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary -Fast Healing KEY:Plain Strider ~ Fast Healing CATEGORY:Special Ability TYPE:SpecialQuality DESC:3 +Fast Healing KEY:Plain Strider ~ Fast Healing CATEGORY:Special Ability TYPE:SpecialQuality DESC:3 # Rognak Burrower ~ ------------------------------------ Brain Lock KEY:Rognak Burrower ~ Brain Lock CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural @@ -234,14 +234,16 @@ Air Walk KEY:Zephtaur ~ Air Walk CATEGORY:Special Ability TYPE:SpecialAttack.SpecialQuality.Supernatural Summon Elemental KEY:Zephtaur ~ Summon Elemental CATEGORY:Special Ability TYPE:SpecialAttack.SpecialQuality.Supernatural -# Work Arounds -Maakantu Druid Caster CATEGORY:Special Ability TYPE:CasterNeeded PRERACE:1,Maakantu ADD:SPELLCASTER|Druid BONUS:PCLEVEL|Druid|6 -Elderwitch Sorcerer Caster CATEGORY:Special Ability TYPE:CasterNeeded PRERACE:1,Elderwitch ADD:SPELLCASTER|Sorcerer BONUS:PCLEVEL|Sorcerer|7 +###Block: Work Arounds +# Ability Name Category of Ability Type Required Race Add Caster level bonus +Maakantu Druid Caster CATEGORY:Special Ability TYPE:CasterNeeded PRERACE:1,Maakantu ADD:SPELLCASTER|Druid BONUS:PCLEVEL|Druid|6 +Elderwitch Sorcerer Caster CATEGORY:Special Ability TYPE:CasterNeeded PRERACE:1,Elderwitch ADD:SPELLCASTER|Sorcerer BONUS:PCLEVEL|Sorcerer|7 +###Block: Traits +# Ability Name Category of Ability Type Visible Description Vision Source Page +Evil Traits CATEGORY:Special Ability TYPE:SpecialQuality.RacialTrait VISIBLE:YES DESC:A creature with the evil subtype overcomes damage reduction as if its natural weapons and any weapons it wields were evil-aligned +Plant Traits CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:YES DESC:Plants breathe/eat but do not sleep. Plants are Immune to all mind-influencing effects (charms/ compulsions/ phantasms/ patterns/ and morale effects). Immune to poison/ sleep effects/ paralysis/ polymorph/ and stunning. Not subject to critical hits. VISION:Low-light SOURCEPAGE:TypesSubtypesAbilities.rtf -Evil Traits CATEGORY:Special Ability TYPE:SpecialQuality.RacialTrait VISIBLE:YES DESC:A creature with the evil subtype overcomes damage reduction as if its natural weapons and any weapons it wields were evil-aligned -Plant Traits CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:YES DESC:Plants breathe/eat but do not sleep. Plants are Immune to all mind-influencing effects (charms/ compulsions/ phantasms/ patterns/ and morale effects). Immune to poison/ sleep effects/ paralysis/ polymorph/ and stunning. Not subject to critical hits. VISION:Low-light SOURCEPAGE:TypesSubtypesAbilities.rtf - Modified: Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_equipment.lst =================================================================== --- Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_equipment.lst 2010-04-18 21:52:22 UTC (rev 11639) +++ Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_equipment.lst 2010-04-18 22:31:39 UTC (rev 11640) @@ -1,65 +1,68 @@ -# CVS $Revision$ $Author$ -- Thu Apr 8 08:23:29 2010 -- reformated by prettylst.pl v1.39 (build 10232) +# CVS $Revision$ $Author$ -- Sun Apr 18 16:19:25 2010 -- reformated by prettylst.pl v1.39 (build 11455) SOURCELONG:Bastion Press - Into the Green SOURCESHORT:ittg SOURCEDATE:2003-01 #Original Entry: Andrew (LegacyKing) Maitland & Chris Chandler (Barak) -# Mundane Items -# Equipment Name Required Weapon Proficiency Type Cost Weight Critical Hit Multiplier Damage Source Page Ability -Bison Chips TYPE:Goods COST:.2 SOURCEPAGE:p.76 -Cold Compress TYPE:Goods COST:35 SOURCEPAGE:p.76 -Drunken Sloth Bile TYPE:Goods COST:10 SOURCEPAGE:p.76 -Glow Rod TYPE:Goods COST:60 SOURCEPAGE:p.76 -Juniper Oil TYPE:Goods COST:5 SOURCEPAGE:p.77 -Kapok Jacket TYPE:Goods COST:40 SOURCEPAGE:p.77 -Machete PROFICIENCY:WEAPON|Machete TYPE:Weapon.Slashing.Melee COST:8 WT:1 CRITMULT:x3 DAMAGE:1d4 SOURCEPAGE:p.77 -Walking Stick TYPE:Goods COST:.2 SOURCEPAGE:p.77 +###Block: Mundane Items +# Equipment Name Required Weapon Proficiency Type Cost Weight Critical Hit Multiplier Damage Source Page +Bison Chips TYPE:Goods COST:.2 SOURCEPAGE:p.76 +Cold Compress TYPE:Goods COST:35 SOURCEPAGE:p.76 +Drunken Sloth Bile TYPE:Goods COST:10 SOURCEPAGE:p.76 +Glow Rod TYPE:Goods COST:60 SOURCEPAGE:p.76 +Juniper Oil TYPE:Goods COST:5 SOURCEPAGE:p.77 +Kapok Jacket TYPE:Goods COST:40 SOURCEPAGE:p.77 +Machete PROFICIENCY:WEAPON|Machete TYPE:Weapon.Melee.Simple.Slashing COST:8 WT:1 CRITMULT:x3 DAMAGE:1d4 SOURCEPAGE:p.77 +Walking Stick TYPE:Goods COST:.2 SOURCEPAGE:p.77 -# Magic Items -Collar of Scent TYPE:Amulet.Magic COST:6000 SOURCEPAGE:p.77 ABILITY:Special Ability|AUTOMATIC|Scent -Horn of Steaming Mist TYPE:Wondrous.Magic COST:9000 SOURCEPAGE:p.77 -Ring of Arboreal Mastery TYPE:Ring.Magic COST:57000 SOURCEPAGE:p.78 -Rod of the Blightsower TYPE:Rod.Magic COST:53600 SOURCEPAGE:p.78 -Rod of Ethereal Bones TYPE:Rod.Magic COST:120000 SOURCEPAGE:p.78 -Rognak Helm TYPE:Helm.Headgear.Magic COST:78000 SOURCEPAGE:p.78 -Smiling Mask TYPE:Facewear.Mask.Eyegear.Magic COST:24500 SOURCEPAGE:p.79 -Sphere of Tireless Trivia TYPE:Wondrous.Magic COST:48500 SOURCEPAGE:p.79 +###Block: Magic Items +# Equipment Name Type Cost Source Page Ability +Collar of Scent TYPE:Magic.Amulet COST:6000 SOURCEPAGE:p.77 ABILITY:Special Ability|AUTOMATIC|Scent +Horn of Steaming Mist TYPE:Magic.Wondrous COST:9000 SOURCEPAGE:p.77 +Ring of Arboreal Mastery TYPE:Magic.Ring COST:57000 SOURCEPAGE:p.78 +Rod of the Blightsower TYPE:Magic.Rod COST:53600 SOURCEPAGE:p.78 +Rod of Ethereal Bones TYPE:Magic.Rod COST:120000 SOURCEPAGE:p.78 +Rognak Helm TYPE:Magic.Headgear.Helm COST:78000 SOURCEPAGE:p.78 +Smiling Mask TYPE:Magic.Eyegear.Facewear.Mask COST:24500 SOURCEPAGE:p.79 +Sphere of Tireless Trivia TYPE:Magic.Wondrous COST:48500 SOURCEPAGE:p.79 -# Substances -Substance (Aggression) OUTPUTNAME:[NAME] TYPE:Goods.Substance.Consumable COST:30 SPROP:Herbalist (DC 20) WT:0 SOURCEPAGE:p.91 -Substance (Babanth) OUTPUTNAME:[NAME] TYPE:Goods.Substance.Consumable COST:.5 SPROP:Herbalist (DC 15) WT:0 SOURCEPAGE:p.91 -Substance (Bloodfrog Toxin) OUTPUTNAME:[NAME] TYPE:Goods.Substance.Consumable COST:400 SPROP:Alchemy or Herbalist (DC 20) WT:0 SOURCEPAGE:p.91 -Substance (Brown Snake Venom) OUTPUTNAME:[NAME] TYPE:Goods.Substance.Consumable COST:1600 SPROP:Alchemy (DC 15) WT:0 SOURCEPAGE:p.91 -Substance (Gravebane) OUTPUTNAME:[NAME] TYPE:Goods.Substance.Consumable COST:10 SPROP:Herbalist (DC 15) WT:0 SOURCEPAGE:p.91 -Substance (Illuminating Attract) OUTPUTNAME:[NAME] TYPE:Goods.Substance.Consumable COST:20 SPROP:Alchemy (DC 20) WT:0 SOURCEPAGE:p.91 -Substance (Itching Smoke) OUTPUTNAME:[NAME] TYPE:Goods.Substance.Consumable COST:30 SPROP:Alchemy (DC 25) WT:0 SOURCEPAGE:p.91 -Substance (Kaleidoscope Paint) OUTPUTNAME:[NAME] TYPE:Goods.Substance.Consumable COST: 25 SPROP:Alchemy (DC 25) WT:0 SOURCEPAGE:p.91 -Substance (Lantana) OUTPUTNAME:[NAME] TYPE:Goods.Substance.Consumable COST:25 SPROP:Herbalist (DC 17) WT:0 SOURCEPAGE:p.91 -Substance (Lover\x92s Horn) OUTPUTNAME:[NAME] TYPE:Goods.Substance.Consumable COST: 25 SPROP:Alchemy (DC 20) WT:0 SOURCEPAGE:p.91 -Substance (Maidenhair Seeds) OUTPUTNAME:[NAME] TYPE:Goods.Substance.Consumable COST:.3 SPROP:Herbalist (DC 10) WT:0 SOURCEPAGE:p.91 -Substance (Mistletoe Antitoxin) OUTPUTNAME:[NAME] TYPE:Goods.Substance.Consumable COST:30 SPROP:Alchemy (DC 15) WT:0 SOURCEPAGE:p.91 -Substance (Narrow Escape) OUTPUTNAME:[NAME] TYPE:Goods.Substance.Consumable COST:20 SPROP:Herbalist (DC 10) WT:0 SOURCEPAGE:p.91 -Substance (Opium) OUTPUTNAME:[NAME] TYPE:Goods.Substance.Consumable COST:20 SPROP:Herbalist (DC 20) WT:0 SOURCEPAGE:p.91 -Substance (Red Lizard Spray) OUTPUTNAME:[NAME] TYPE:Goods.Substance.Consumable COST:20 SPROP:Alchemy (DC 15) WT:0 SOURCEPAGE:p.91 -Substance (Regys' Kiss) OUTPUTNAME:[NAME] TYPE:Goods.Substance.Consumable COST:100 SPROP:Herbalist (DC 20) WT:0 SOURCEPAGE:p.91 -Substance (Rohhog Ointment) OUTPUTNAME:[NAME] TYPE:Goods.Substance.Consumable COST:60 SPROP:Herbalist (DC 20) WT:0 SOURCEPAGE:p.91 -Substance (Running Man) OUTPUTNAME:[NAME] TYPE:Goods.Substance.Consumable COST:80 SPROP:Herbalist (DC 25) WT:0 SOURCEPAGE:p.91 -Substance (Salicin) OUTPUTNAME:[NAME] TYPE:Goods.Substance.Consumable COST:40 SPROP:Herbalist (DC 20) WT:0 SOURCEPAGE:p.91 -Substance (Scatcat) OUTPUTNAME:[NAME] TYPE:Goods.Substance.Consumable COST:40 SPROP:Herbalist (DC 20) WT:0 SOURCEPAGE:p.91 -Substance (Skunksong) OUTPUTNAME:[NAME] TYPE:Goods.Substance.Consumable COST:20 SPROP:Handle Animal (DC 20) WT:0 SOURCEPAGE:p.91 -Substance (Spillan Ointment) OUTPUTNAME:[NAME] TYPE:Goods.Substance.Consumable COST:.4 SPROP:Herbalist (DC 5) WT:0 SOURCEPAGE:p.91 -Substance (Sugarglue) OUTPUTNAME:[NAME] TYPE:Goods.Substance.Consumable COST:20 SPROP:Alchemy (DC 25) WT:0 SOURCEPAGE:p.91 -Substance (Sunberry Paste) OUTPUTNAME:[NAME] TYPE:Goods.Substance.Consumable COST:20 SPROP:Herbalist (DC 20) WT:0 SOURCEPAGE:p.91 -Substance (Witch Hazel Extract) OUTPUTNAME:[NAME] TYPE:Goods.Substance.Consumable COST:50 SPROP:Herbalist (DC 25) WT:0 SOURCEPAGE:p.91 +###Block: Substances +# Equipment Name Output Name Type Cost Weight Source Page Special Property +Substance (Aggression) OUTPUTNAME:[NAME] TYPE:Goods.Consumable.Substance COST:30 WT:0 SOURCEPAGE:p.91 SPROP:Herbalist (DC 20) +Substance (Babanth) OUTPUTNAME:[NAME] TYPE:Goods.Consumable.Substance COST:.5 WT:0 SOURCEPAGE:p.91 SPROP:Herbalist (DC 15) +Substance (Bloodfrog Toxin) OUTPUTNAME:[NAME] TYPE:Goods.Consumable.Substance COST:400 WT:0 SOURCEPAGE:p.91 SPROP:Alchemy or Herbalist (DC 20) +Substance (Brown Snake Venom) OUTPUTNAME:[NAME] TYPE:Goods.Consumable.Substance COST:1600 WT:0 SOURCEPAGE:p.91 SPROP:Alchemy (DC 15) +Substance (Gravebane) OUTPUTNAME:[NAME] TYPE:Goods.Consumable.Substance COST:10 WT:0 SOURCEPAGE:p.91 SPROP:Herbalist (DC 15) +Substance (Illuminating Attract) OUTPUTNAME:[NAME] TYPE:Goods.Consumable.Substance COST:20 WT:0 SOURCEPAGE:p.91 SPROP:Alchemy (DC 20) +Substance (Itching Smoke) OUTPUTNAME:[NAME] TYPE:Goods.Consumable.Substance COST:30 WT:0 SOURCEPAGE:p.91 SPROP:Alchemy (DC 25) +Substance (Kaleidoscope Paint) OUTPUTNAME:[NAME] TYPE:Goods.Consumable.Substance COST:25 WT:0 SOURCEPAGE:p.91 SPROP:Alchemy (DC 25) +Substance (Lantana) OUTPUTNAME:[NAME] TYPE:Goods.Consumable.Substance COST:25 WT:0 SOURCEPAGE:p.91 SPROP:Herbalist (DC 17) +Substance (Lover\x92s Horn) OUTPUTNAME:[NAME] TYPE:Goods.Consumable.Substance COST:25 WT:0 SOURCEPAGE:p.91 SPROP:Alchemy (DC 20) +Substance (Maidenhair Seeds) OUTPUTNAME:[NAME] TYPE:Goods.Consumable.Substance COST:.3 WT:0 SOURCEPAGE:p.91 SPROP:Herbalist (DC 10) +Substance (Mistletoe Antitoxin) OUTPUTNAME:[NAME] TYPE:Goods.Consumable.Substance COST:30 WT:0 SOURCEPAGE:p.91 SPROP:Alchemy (DC 15) +Substance (Narrow Escape) OUTPUTNAME:[NAME] TYPE:Goods.Consumable.Substance COST:20 WT:0 SOURCEPAGE:p.91 SPROP:Herbalist (DC 10) +Substance (Opium) OUTPUTNAME:[NAME] TYPE:Goods.Consumable.Substance COST:20 WT:0 SOURCEPAGE:p.91 SPROP:Herbalist (DC 20) +Substance (Red Lizard Spray) OUTPUTNAME:[NAME] TYPE:Goods.Consumable.Substance COST:20 WT:0 SOURCEPAGE:p.91 SPROP:Alchemy (DC 15) +Substance (Regys' Kiss) OUTPUTNAME:[NAME] TYPE:Goods.Consumable.Substance COST:100 WT:0 SOURCEPAGE:p.91 SPROP:Herbalist (DC 20) +Substance (Rohhog Ointment) OUTPUTNAME:[NAME] TYPE:Goods.Consumable.Substance COST:60 WT:0 SOURCEPAGE:p.91 SPROP:Herbalist (DC 20) +Substance (Running Man) OUTPUTNAME:[NAME] TYPE:Goods.Consumable.Substance COST:80 WT:0 SOURCEPAGE:p.91 SPROP:Herbalist (DC 25) +Substance (Salicin) OUTPUTNAME:[NAME] TYPE:Goods.Consumable.Substance COST:40 WT:0 SOURCEPAGE:p.91 SPROP:Herbalist (DC 20) +Substance (Scatcat) OUTPUTNAME:[NAME] TYPE:Goods.Consumable.Substance COST:40 WT:0 SOURCEPAGE:p.91 SPROP:Herbalist (DC 20) +Substance (Skunksong) OUTPUTNAME:[NAME] TYPE:Goods.Consumable.Substance COST:20 WT:0 SOURCEPAGE:p.91 SPROP:Handle Animal (DC 20) +Substance (Spillan Ointment) OUTPUTNAME:[NAME] TYPE:Goods.Consumable.Substance COST:.4 WT:0 SOURCEPAGE:p.91 SPROP:Herbalist (DC 5) +Substance (Sugarglue) OUTPUTNAME:[NAME] TYPE:Goods.Consumable.Substance COST:20 WT:0 SOURCEPAGE:p.91 SPROP:Alchemy (DC 25) +Substance (Sunberry Paste) OUTPUTNAME:[NAME] TYPE:Goods.Consumable.Substance COST:20 WT:0 SOURCEPAGE:p.91 SPROP:Herbalist (DC 20) +Substance (Witch Hazel Extract) OUTPUTNAME:[NAME] TYPE:Goods.Consumable.Substance COST:50 WT:0 SOURCEPAGE:p.91 SPROP:Herbalist (DC 25) -# Poisons -Poison (Asp Viper) SPROP:Injury DC 16, Init.:Paralysis, Sec.:2d6 Con OUTPUTNAME:[NAME] TYPE:Goods.Poison.Consumable COST:1250 WT:0 SOURCEPAGE:p.91 -Poison (Baneberry) SPROP:Ingested DC 13, Init.:Nausea, Sec.:Fatigue OUTPUTNAME:[NAME] TYPE:Goods.Poison.Consumable COST:150 WT:0 SOURCEPAGE:p.91 -Poison (Maakantu) SPROP:Injury DC 19, Init.:2d6 Con, Sec.:2d6 Con OUTPUTNAME:[NAME] TYPE:Goods.Poison.Consumable COST:3300 WT:0 SOURCEPAGE:p.91 -Poison (Plain strider) SPROP:Injury DC 12, Init.:1d4 Con, Sec.:1d4 Con OUTPUTNAME:[NAME] TYPE:Goods.Poison.Consumable COST:375 WT:0 SOURCEPAGE:p.91 -Poison (Speckled frog) SPROP:Injury DC 13, Init.:2d6 damage, Sec.:2d6 damage OUTPUTNAME:[NAME] TYPE:Goods.Poison.Consumable COST:100 WT:0 SOURCEPAGE:p.91 -Poison (Spindleshank) SPROP:Injury DC 20, Init.:Paralysis, Sec.:None OUTPUTNAME:[NAME] TYPE:Goods.Poison.Consumable COST:500 WT:0 SOURCEPAGE:p.91 -Poison (Tarantula) SPROP:Injury DC 11, Init.:1d3 Dex, Sec.:1d3 Dex OUTPUTNAME:[NAME] TYPE:Goods.Poison.Consumable COST:125 WT:0 SOURCEPAGE:p.91 -Poison (Thornclaw) SPROP:Injury DC 12, Init.:Paralysis, Sec.:None OUTPUTNAME:[NAME] TYPE:Goods.Poison.Consumable COST:175 WT:0 SOURCEPAGE:p.91 +###Block: Poisons +# Equipment Name Output Name Type Cost Weight Source Page Special Property +Poison (Asp Viper) OUTPUTNAME:[NAME] TYPE:Goods.Poison.Consumable COST:1250 WT:0 SOURCEPAGE:p.91 SPROP:Injury DC 16, Init.:Paralysis, Sec.:2d6 Con +Poison (Baneberry) OUTPUTNAME:[NAME] TYPE:Goods.Poison.Consumable COST:150 WT:0 SOURCEPAGE:p.91 SPROP:Ingested DC 13, Init.:Nausea, Sec.:Fatigue +Poison (Maakantu) OUTPUTNAME:[NAME] TYPE:Goods.Poison.Consumable COST:3300 WT:0 SOURCEPAGE:p.91 SPROP:Injury DC 19, Init.:2d6 Con, Sec.:2d6 Con +Poison (Plain strider) OUTPUTNAME:[NAME] TYPE:Goods.Poison.Consumable COST:375 WT:0 SOURCEPAGE:p.91 SPROP:Injury DC 12, Init.:1d4 Con, Sec.:1d4 Con +Poison (Speckled frog) OUTPUTNAME:[NAME] TYPE:Goods.Poison.Consumable COST:100 WT:0 SOURCEPAGE:p.91 SPROP:Injury DC 13, Init.:2d6 damage, Sec.:2d6 damage +Poison (Spindleshank) OUTPUTNAME:[NAME] TYPE:Goods.Poison.Consumable COST:500 WT:0 SOURCEPAGE:p.91 SPROP:Injury DC 20, Init.:Paralysis, Sec.:None +Poison (Tarantula) OUTPUTNAME:[NAME] TYPE:Goods.Poison.Consumable COST:125 WT:0 SOURCEPAGE:p.91 SPROP:Injury DC 11, Init.:1d3 Dex, Sec.:1d3 Dex +Poison (Thornclaw) OUTPUTNAME:[NAME] TYPE:Goods.Poison.Consumable COST:175 WT:0 SOURCEPAGE:p.91 SPROP:Injury DC 12, Init.:Paralysis, Sec.:None Modified: Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_equipmods.lst =================================================================== --- Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_equipmods.lst 2010-04-18 21:52:22 UTC (rev 11639) +++ Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_equipmods.lst 2010-04-18 22:31:39 UTC (rev 11640) @@ -1,16 +1,18 @@ +# CVS $Revision$ $Author$ -- Sun Apr 18 16:03:59 2010 -- reformated by prettylst.pl v1.39 (build 11455) SOURCELONG:Bastion Press - Into the Green SOURCESHORT:ittg SOURCEDATE:2003-01 #Original Entry: Chris Chandler (Barak) -Beaver Skin KEY:BVRSKN TYPE:BaseMaterial.Mundane.Armor COST:0 VISIBLE:QUALIFY !PRETYPE:1,EQMODTYPE=Mundane -Bison Fur KEY:BSNFUR TYPE:BaseMaterial.Mundane.Armor.Goods COST:0 VISIBLE:QUALIFY !PRETYPE:1,EQMODTYPE=Mundane -Coconut KEY:CCONUT TYPE:BaseMaterial.Mundane.Goods COST:0 VISIBLE:QUALIFY !PRETYPE:1,EQMODTYPE=Mundane -Elderwitch Wood KEY:ELDWTCWD TYPE:BaseMaterial.Mundane.Shield.Weapon ITYPE:Wooden COST:0 VISIBLE:QUALIFY !PRETYPE:1,EQMODTYPE=Mundane -Fierling Wood KEY:FLGWD TYPE:BaseMaterial.Mundane. ITYPE:Wooden COST:0 VISIBLE:QUALIFY !PRETYPE:1,EQMODTYPE=Mundane -Gorak KEY:GRAK TYPE:BaseMaterial.Mundane.Goods COST:0 VISIBLE:QUALIFY !PRETYPE:1,EQMODTYPE=Mundane -Harmel KEY:HRML TYPE:BaseMaterial.Mundane.Armor COST:0 VISIBLE:QUALIFY !PRETYPE:1,EQMODTYPE=Mundane -Jaguar Fur KEY:JAGFUR TYPE:BaseMaterial.Mundane.Goods COST:0 VISIBLE:QUALIFY !PRETYPE:1,EQMODTYPE=Mundane -Python Spine KEY:PYTHSPN TYPE:BaseMaterial.Mundane.Weapon COST:0 VISIBLE:QUALIFY !PRETYPE:1,EQMODTYPE=Mundane -Rosewood KEY:RSEWD TYPE:BaseMaterial.Mundane.Instruments ITYPE:Wooden COST:0 VISIBLE:QUALIFY !PRETYPE:1,EQMODTYPE=Mundane -Teak KEY:TEAK TYPE:BaseMaterial.Mundane.Shield.Weapon ITYPE:Wooden COST:0 VISIBLE:QUALIFY !PRETYPE:1,EQMODTYPE=Mundane -Uragh Dhu KEY:URGDHU TYPE:BaseMaterial.Mundane.Shield ITYPE:Wooden COST:0 VISIBLE:QUALIFY !PRETYPE:1,EQMODTYPE=Mundane -Vermillion Hound KEY:VRMHND TYPE:BaseMaterial.Mundane.Armor COST:0 VISIBLE:QUALIFY !PRETYPE:1,EQMODTYPE=Mundane +# Modifier Name Unique Key Type Cost Visible Type granted Prohibited Type +Beaver Skin KEY:BVRSKN TYPE:BaseMaterial.Mundane.Armor COST:0 VISIBLE:QUALIFY !PRETYPE:1,EQMODTYPE=Mundane +Bison Fur KEY:BSNFUR TYPE:BaseMaterial.Mundane.Armor.Goods COST:0 VISIBLE:QUALIFY !PRETYPE:1,EQMODTYPE=Mundane +Coconut KEY:CCONUT TYPE:BaseMaterial.Mundane.Goods COST:0 VISIBLE:QUALIFY !PRETYPE:1,EQMODTYPE=Mundane +Elderwitch Wood KEY:ELDWTCWD TYPE:BaseMaterial.Mundane.Shield.Weapon COST:0 VISIBLE:QUALIFY ITYPE:Wooden !PRETYPE:1,EQMODTYPE=Mundane +Fierling Wood KEY:FLGWD TYPE:BaseMaterial.Mundane. COST:0 VISIBLE:QUALIFY ITYPE:Wooden !PRETYPE:1,EQMODTYPE=Mundane +Gorak KEY:GRAK TYPE:BaseMaterial.Mundane.Goods COST:0 VISIBLE:QUALIFY !PRETYPE:1,EQMODTYPE=Mundane +Harmel KEY:HRML TYPE:BaseMaterial.Mundane.Armor COST:0 VISIBLE:QUALIFY !PRETYPE:1,EQMODTYPE=Mundane +Jaguar Fur KEY:JAGFUR TYPE:BaseMaterial.Mundane.Goods COST:0 VISIBLE:QUALIFY !PRETYPE:1,EQMODTYPE=Mundane +Python Spine KEY:PYTHSPN TYPE:BaseMaterial.Mundane.Weapon COST:0 VISIBLE:QUALIFY !PRETYPE:1,EQMODTYPE=Mundane +Rosewood KEY:RSEWD TYPE:BaseMaterial.Mundane.Instruments COST:0 VISIBLE:QUALIFY ITYPE:Wooden !PRETYPE:1,EQMODTYPE=Mundane +Teak KEY:TEAK TYPE:BaseMaterial.Mundane.Shield.Weapon COST:0 VISIBLE:QUALIFY ITYPE:Wooden !PRETYPE:1,EQMODTYPE=Mundane +Uragh Dhu KEY:URGDHU TYPE:BaseMaterial.Mundane.Shield COST:0 VISIBLE:QUALIFY ITYPE:Wooden !PRETYPE:1,EQMODTYPE=Mundane +Vermillion Hound KEY:VRMHND TYPE:BaseMaterial.Mundane.Armor COST:0 VISIBLE:QUALIFY !PRETYPE:1,EQMODTYPE=Mundane Modified: Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_races.lst =================================================================== --- Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_races.lst 2010-04-18 21:52:22 UTC (rev 11639) +++ Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_races.lst 2010-04-18 22:31:39 UTC (rev 11640) @@ -1,52 +1,52 @@ -# CVS $Revision$ $Author$ -- Thu Apr 8 08:23:29 2010 -- reformated by prettylst.pl v1.39 (build 10232) +# CVS $Revision$ $Author$ -- Sun Apr 18 17:19:53 2010 -- reformated by prettylst.pl v1.39 (build 11455) SOURCELONG:Bastion Press - Into the Green SOURCESHORT:ittg SOURCEDATE:2003-01 #Original Entry: Andrew (LegacyKing) Maitland -# Race Name Favored Class Size Move Face/Space Reach Vision Automatic Languages Bonus Languages Combat bonus Bonus to skill Bonus to skill rank Stat bonus Modify VAR Weapon prof. bonus Racial HD Class Skills Ability Natural Attacks Spell Res. Damage Reduction Monster Class Name and Starting Level Main Race Type Race Subtype Template Hit Dice Advancement Challenge Rating Source Page -Arboreal Nemesis SIZE:H MOVE:Walk,30 FACE:10,10 REACH:15 VISION:Darkvision (60') LANGAUTO:Treant,Common,Draconic,Goblin BONUS:COMBAT|AC|13|TYPE=NaturalArmor BONUS:STAT|STR|18 BONUS:STAT|DEX|-2 BONUS:STAT|CON|10 BONUS:STAT|INT|4 BONUS:STAT|WIS|4 BONUS:STAT|CHA|2 MONCSKILL:Bluff|Hide|Intimidate|Knowledge (Nature)|Listen|Sense Motive|Spot|Wilderness Lore ABILITY:Special Ability|AUTOMATIC|Arboreal Nemesis ~ Favored Enemy|Arboreal Nemesis ~ Trample|Arboreal Nemesis ~ Rotting Grasp|Arboreal Nemesis ~ Fire Vulnerability|Arboreal Nemesis ~ Half Damage from Piercing NATURALATTACKS:Claw,Weapon.Natural.Melee.Piercing.Bludgeoning.Slashing,*2,2d6 MONSTERCLASS:Plant (Fey):10 RACETYPE:Plant HITDICEADVANCEMENT:21,30 CR:8 SOURCEPAGE:p.10 -Dark Woodsman SIZE:M MOVE:Walk,30 FACE:5,5 REACH:5 VISION:Darkvision (60') LANGAUTO:Sylvan LANGBONUS:Common BONUS:COMBAT|AC|4|TYPE=NaturalArmor BONUS:STAT|STR|4 BONUS:STAT|CON|4 BONUS:STAT|WIS|4 MONCSKILL:Hide|Move Silently|Wilderness Lore ABILITY:Special Ability|AUTOMATIC|Dark Woodsman ~ Tree Bond|Dark Woodsman ~ Damage Reduction|Dark Woodsman ~ Animate Trees|Dark Woodsman ~ Draw Strength|Dark Woodsman ~ Draw Lifeforce|Dark Woodsman ~ Tree Gate NATURALATTACKS:Claw,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*2,1d4 DR:5/+1 MONSTERCLASS:Outsider:1 RACETYPE:Outsider RACESUBTYPE:Chaotic|Evil CR:1 SOURCEPAGE:p.12 -The Flood Brute SIZE:L MOVE:Walk,30 FACE:5,5 REACH:10 BONUS:COMBAT|AC|8|TYPE=NaturalArmor BONUS:STAT|STR|12 BONUS:STAT|CON|8 BONUS:STAT|INT|-6 MONCSKILL:Listen|Move Silently|Hide|Spot NATURALATTACKS:Fists,Weapon.Natural.Melee.Bludgeoning,*2,1d10 SR:10 DR:10/+1 MONSTERCLASS:Plant (Fey):10 RACETYPE:Plant HITDICEADVANCEMENT:19,20 CR:8 SOURCEPAGE:p.13 -Greenfeeder SIZE:L MOVE:Walk,30 FACE:5,5 REACH:10 BONUS:COMBAT|AC|5|TYPE=NaturalArmor BONUS:STAT|STR|12 BONUS:STAT|DEX|2 BONUS:STAT|CON|8 BONUS:STAT|INT|-6 BONUS:STAT|CHA|-8 MONCSKILL:Hide|Listen|Move Silently|Spot|Wilderness Lore ABILITY:Special Ability|AUTOMATIC|Greenfeeder ~ Wounding|Scent NATURALATTACKS:Blades,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*2,1d8 MONSTERCLASS:Aberration:4 RACETYPE:Aberration HITDICEADVANCEMENT:12,16 CR:3 SOURCEPAGE:p.14 -Grovenger SIZE:H MOVE:Walk,20 FACE:10,10 REACH:15 BONUS:COMBAT|AC|16|TYPE=NaturalArmor BONUS:SKILL|Animal Empathy,Handle Animal,Hide,Knowledge (Nature),Listen,Move Silently,Wilderness Lore|4|TYPE=Racial BONUS:STAT|STR|20 BONUS:STAT|DEX|-2 BONUS:STAT|CON|10 BONUS:STAT|WIS|6 BONUS:STAT|CHA|4 MONCSKILL:Animal Empathy|Handle Animal|Hide|Knowledge (Nature)|Listen|Move Silently|Wilderness Lore ABILITY:Special Ability|AUTOMATIC|Grovenger ~ Spell-Like Abilities|Grovenger ~ Withering Cloud|Grovenger ~ Fire Vulnerability NATURALATTACKS:Slam,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*4,2d8 SR:15 DR:10/+1 MONSTERCLASS:Plant (Fey):10 RACETYPE:Plant HITDICEADVANCEMENT:20,30 CR:10 SOURCEPAGE:p.15 -Horned Man SIZE:L MOVE:Walk,40 FACE:5,5 REACH:10 VISION:Low-Light Vision LANGAUTO:Sylvan BONUS:COMBAT|AC|6|TYPE=NaturalArmor BONUS:SKILL|Listen,Spot,Wilderness Lore|4|TYPE=Racial BONUS:STAT|STR|6 BONUS:STAT|DEX|4 BONUS:STAT|CON|10 BONUS:STAT|INT|2 BONUS:STAT|WIS|8 BONUS:STAT|CHA|6 MONCSKILL:Animal Empathy|Hide|Intimidate|Listen|Move Silently|Sense Motive|Spot|Wilderness Lore ABILITY:Special Ability|AUTOMATIC|Horned Man ~ Spell-Like Abilities|Horned Man ~ Wisdom Damage|Horned Man ~ Immunity To Mind-Influencing Effects|Scent DR:20/+2 MONSTERCLASS:Fey:9 RACETYPE:Fey HITDICEADVANCEMENT:12 CR:8 SOURCEPAGE:p.16 -Makesh SIZE:M MOVE:Walk,30 FACE:5,5 REACH:5 VISION:Darkvision (60') BONUS:SKILL|Climb|2|TYPE=Racial BONUS:STAT|DEX|2 BONUS:STAT|INT|2 BONUS:STAT|CHA|-2 MONCSKILL:Climb|Hide|Listen|Move Silently|Spot|Wilderness Lore ABILITY:Special Ability|AUTOMATIC|Makesh ~ Detect Magic MONSTERCLASS:Humanoid:2 RACETYPE:Humanoid RACESUBTYPE:Makesh CR:1 SOURCEPAGE:p.17 -Shadow Stalker SIZE:L MOVE:Walk,40 FACE:5,5 REACH:10 BONUS:COMBAT|AC|5|TYPE=NaturalArmor BONUS:SKILL|Move Silently,Spot|4|TYPE=Racial BONUS:STAT|STR|8 BONUS:STAT|DEX|6 BONUS:STAT|CON|6 BONUS:STAT|CHA|-4 MONCSKILL:Climb|Listen|Move Silently|Hide|Spot ABILITY:Special Ability|AUTOMATIC|Shadow Stalker ~ Improved Grab|Shadow Stalker ~ Pounce|Shadow Stalker ~ Rake|Shadow Stalker ~ Chameleon|Shadow Stalker ~ Psionic Abilities|Scent NATURALATTACKS:Claw,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*2,1d6|Bite,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*1,1d8 MONSTERCLASS:Magical Beast:6 RACETYPE:Magical Beast HITDICEADVANCEMENT:15,18 CR:8 SOURCEPAGE:p.18 +# Race Name Favored Class Size Move Face/Space Reach Vision Automatic Languages Bonus Languages Combat bonus Bonus to skill Bonus to skill rank Stat bonus Modify VAR Weapon prof. bonus Racial HD Class Skills Ability Natural Attacks Spell Res. Damage Reduction Monster Class Name and Starting Level Main Race Type Race Subtype Template Hit Dice Advancement Challenge Rating Source Page +Arboreal Nemesis SIZE:H MOVE:Walk,30 FACE:10,10 REACH:15 VISION:Darkvision (60') LANGAUTO:Treant,Common,Draconic,Goblin BONUS:COMBAT|AC|13|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|18 BONUS:STAT|DEX|-2 BONUS:STAT|CON|10 BONUS:STAT|INT|4 BONUS:STAT|WIS|4 BONUS:STAT|CHA|2 MONCSKILL:Bluff|Hide|Intimidate|Knowledge (Nature)|Listen|Sense Motive|Spot|Wilderness Lore ABILITY:Special Ability|AUTOMATIC|Arboreal Nemesis ~ Favored Enemy|Arboreal Nemesis ~ Trample|Arboreal Nemesis ~ Rotting Grasp|Arboreal Nemesis ~ Fire Vulnerability|Arboreal Nemesis ~ Half Damage from Piercing NATURALATTACKS:Claw,Weapon.Natural.Melee.Piercing.Bludgeoning.Slashing,*2,2d6 MONSTERCLASS:Plant (Fey):10 RACETYPE:Plant HITDICEADVANCEMENT:21,30 CR:8 SOURCEPAGE:p.10 +Dark Woodsman SIZE:M MOVE:Walk,30 FACE:5,5 REACH:5 VISION:Darkvision (60') LANGAUTO:Sylvan LANGBONUS:Common BONUS:COMBAT|AC|4|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|4 BONUS:STAT|CON|4 BONUS:STAT|WIS|4 MONCSKILL:Hide|Move Silently|Wilderness Lore ABILITY:Special Ability|AUTOMATIC|Dark Woodsman ~ Tree Bond|Dark Woodsman ~ Damage Reduction|Dark Woodsman ~ Animate Trees|Dark Woodsman ~ Draw Strength|Dark Woodsman ~ Draw Lifeforce|Dark Woodsman ~ Tree Gate NATURALATTACKS:Claw,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*2,1d4 DR:5/+1 MONSTERCLASS:Outsider:1 RACETYPE:Outsider RACESUBTYPE:Chaotic|Evil CR:1 SOURCEPAGE:p.12 +The Flood Brute SIZE:L MOVE:Walk,30 FACE:5,5 REACH:10 BONUS:COMBAT|AC|8|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|12 BONUS:STAT|CON|8 BONUS:STAT|INT|-6 MONCSKILL:Listen|Move Silently|Hide|Spot NATURALATTACKS:Fists,Weapon.Natural.Melee.Bludgeoning,*2,1d10 SR:10 DR:10/+1 MONSTERCLASS:Plant (Fey):10 RACETYPE:Plant HITDICEADVANCEMENT:19,20 CR:8 SOURCEPAGE:p.13 +Greenfeeder SIZE:L MOVE:Walk,30 FACE:5,5 REACH:10 BONUS:COMBAT|AC|5|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|12 BONUS:STAT|DEX|2 BONUS:STAT|CON|8 BONUS:STAT|INT|-6 BONUS:STAT|CHA|-8 MONCSKILL:Hide|Listen|Move Silently|Spot|Wilderness Lore ABILITY:Special Ability|AUTOMATIC|Greenfeeder ~ Wounding|Scent NATURALATTACKS:Blades,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*2,1d8 MONSTERCLASS:Aberration:4 RACETYPE:Aberration HITDICEADVANCEMENT:12,16 CR:3 SOURCEPAGE:p.14 +Grovenger SIZE:H MOVE:Walk,20 FACE:10,10 REACH:15 BONUS:COMBAT|AC|16|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Animal Empathy,Handle Animal,Hide,Knowledge (Nature),Listen,Move Silently,Wilderness Lore|4|TYPE=Racial BONUS:STAT|STR|20 BONUS:STAT|DEX|-2 BONUS:STAT|CON|10 BONUS:STAT|WIS|6 BONUS:STAT|CHA|4 MONCSKILL:Animal Empathy|Handle Animal|Hide|Knowledge (Nature)|Listen|Move Silently|Wilderness Lore ABILITY:Special Ability|AUTOMATIC|Grovenger ~ Spell-Like Abilities|Grovenger ~ Withering Cloud|Grovenger ~ Fire Vulnerability NATURALATTACKS:Slam,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*4,2d8 SR:15 DR:10/+1 MONSTERCLASS:Plant (Fey):10 RACETYPE:Plant HITDICEADVANCEMENT:20,30 CR:10 SOURCEPAGE:p.15 +Horned Man SIZE:L MOVE:Walk,40 FACE:5,5 REACH:10 VISION:Low-Light Vision LANGAUTO:Sylvan BONUS:COMBAT|AC|6|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Listen,Spot,Wilderness Lore|4|TYPE=Racial BONUS:STAT|STR|6 BONUS:STAT|DEX|4 BONUS:STAT|CON|10 BONUS:STAT|INT|2 BONUS:STAT|WIS|8 BONUS:STAT|CHA|6 MONCSKILL:Animal Empathy|Hide|Intimidate|Listen|Move Silently|Sense Motive|Spot|Wilderness Lore ABILITY:Special Ability|AUTOMATIC|Horned Man ~ Spell-Like Abilities|Horned Man ~ Wisdom Damage|Horned Man ~ Immunity To Mind-Influencing Effects|Scent DR:20/+2 MONSTERCLASS:Fey:9 RACETYPE:Fey HITDICEADVANCEMENT:12 CR:8 SOURCEPAGE:p.16 +Makesh SIZE:M MOVE:Walk,30 FACE:5,5 REACH:5 VISION:Darkvision (60') BONUS:SKILL|Climb|2|TYPE=Racial BONUS:STAT|DEX|2 BONUS:STAT|INT|2 BONUS:STAT|CHA|-2 MONCSKILL:Climb|Hide|Listen|Move Silently|Spot|Wilderness Lore ABILITY:Special Ability|AUTOMATIC|Makesh ~ Detect Magic MONSTERCLASS:Humanoid:2 RACETYPE:Humanoid RACESUBTYPE:Makesh CR:1 SOURCEPAGE:p.17 +Shadow Stalker SIZE:L MOVE:Walk,40 FACE:5,5 REACH:10 BONUS:COMBAT|AC|5|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Move Silently,Spot|4|TYPE=Racial BONUS:STAT|STR|8 BONUS:STAT|DEX|6 BONUS:STAT|CON|6 BONUS:STAT|CHA|-4 MONCSKILL:Climb|Listen|Move Silently|Hide|Spot ABILITY:Special Ability|AUTOMATIC|Shadow Stalker ~ Improved Grab|Shadow Stalker ~ Pounce|Shadow Stalker ~ Rake|Shadow Stalker ~ Chameleon|Shadow Stalker ~ Psionic Abilities|Scent NATURALATTACKS:Claw,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*2,1d6|Bite,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*1,1d8 MONSTERCLASS:Magical Beast:6 RACETYPE:Magical Beast HITDICEADVANCEMENT:15,18 CR:8 SOURCEPAGE:p.18 #COMMENT: Familiar / Companion -Ubi FAVCLASS:Wizard SIZE:S MOVE:Walk,20,Fly,60 FACE:5,5 REACH:5 VISION:Low-Light LANGAUTO:Sylvan,Common BONUS:COMBAT|AC|1|TYPE=NaturalArmor BONUS:STAT|DEX|8 BONUS:STAT|INT|6 BONUS:STAT|WIS|2 BONUS:STAT|CHA|4 BONUS:VAR|Maneuverability|4 MONCSKILL:Alchemy|Bluff|TYPE.Craft|Disable Device|Escape Artist|Hide|Listen|Move Silently|Open Lock|Search|Sense Motive|Spot|Use Magic Device|Use Rope ABILITY:Special Ability|AUTOMATIC|Ubi ~ Spell-Like Abilities|Flight Maneuverability SR:16 MONSTERCLASS:Fey:2 RACETYPE:Fey CR:3 SOURCEPAGE:p.19 +Ubi FAVCLASS:Wizard SIZE:S MOVE:Walk,20,Fly,60 FACE:5,5 REACH:5 VISION:Low-Light LANGAUTO:Sylvan,Common BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE BONUS:STAT|DEX|8 BONUS:STAT|INT|6 BONUS:STAT|WIS|2 BONUS:STAT|CHA|4 BONUS:VAR|Maneuverability|4 MONCSKILL:Alchemy|Bluff|TYPE.Craft|Disable Device|Escape Artist|Hide|Listen|Move Silently|Open Lock|Search|Sense Motive|Spot|Use Magic Device|Use Rope ABILITY:Special Ability|AUTOMATIC|Ubi ~ Spell-Like Abilities|Flight Maneuverability SR:16 MONSTERCLASS:Fey:2 RACETYPE:Fey CR:3 SOURCEPAGE:p.19 # -Bayowulf SIZE:L MOVE:Walk,50,Swim,40 FACE:5,10 REACH:5 VISION:Darkvision (60')|Low-Light LANGAUTO:Common,Aquan BONUS:COMBAT|AC|7|TYPE=NaturalArmor BONUS:SKILL|Hide,Listen,Move Silently,Swim|2|TYPE=Racial BONUS:STAT|STR|8 BONUS:STAT|DEX|4 BONUS:STAT|CON|8 BONUS:STAT|INT|-2 BONUS:STAT|WIS|2 MONCSKILL:Climb|Hide|Jump|Listen|Move Silently|Spot|Swim|Wilderness Lore ABILITY:Special Ability|AUTOMATIC|Bayowulf ~ Breath Of The Moor|Bayowulf ~ Disease|Bayowulf ~ Howl|Scent NATURALATTACKS:Bite,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*1,1d8 MONSTERCLASS:Magical Beast:7 RACETYPE:Magical Beast HITDICEADVANCEMENT:11,18 CR:6 SOURCEPAGE:p.29 -Bloodfrog SIZE:D MOVE:Walk,5,Climb,5 FACE:1,1 REACH:0 VISION:Low-Light BONUS:SKILL|Jump|12|TYPE=Racial BONUS:STAT|STR|-8 BONUS:STAT|DEX|10 BONUS:STAT|CON|2 BONUS:STAT|INT|-8 BONUS:STAT|WIS|2 BONUS:STAT|CHA|-6 MONCSKILL:Jump|Listen|Move Silently|Hide|Spot ABILITY:Special Ability|AUTOMATIC|Bloodfrog ~ Blood Drain|Bloodfrog ~ Pounce|Bloodfrog ~ Toxic Touch|Amphibious NATURALATTACKS:Bite,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*1,1d2 MONSTERCLASS:Animal:1 RACETYPE:Animal TEMPLATE:Quarter Hitdie HITDICEADVANCEMENT:1,2 CR:1/2 SOURCEPAGE:p.30 -Bloodfrog (Swarm) SIZE:D MOVE:Walk,5,Climb,5 FACE:1,1 REACH:0 VISION:Low-Light BONUS:SKILL|Jump|12|TYPE=Racial BONUS:STAT|STR|-8 BONUS:STAT|DEX|10 BONUS:STAT|CON|2 BONUS:STAT|INT|-8 BONUS:STAT|WIS|2 BONUS:STAT|CHA|-6 MONCSKILL:Jump|Listen|Move Silently|Hide|Spot ABILITY:Special Ability|AUTOMATIC|Bloodfrog ~ Blo... 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From: <ama...@us...> - 2010-04-22 19:48:16
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Revision: 11675 http://pcgen.svn.sourceforge.net/pcgen/?rev=11675&view=rev Author: amaitland Date: 2010-04-22 19:48:10 +0000 (Thu, 22 Apr 2010) Log Message: ----------- Some Kit Work - Also moved Spell Descs Modified Paths: -------------- Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_kits.lst Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_spells.lst Modified: Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_kits.lst =================================================================== --- Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_kits.lst 2010-04-22 19:34:47 UTC (rev 11674) +++ Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_kits.lst 2010-04-22 19:48:10 UTC (rev 11675) @@ -7,11 +7,8 @@ RACE:Arboreal Nemesis PRERACE:1,% ALIGN:NE STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 -#Skills: Bluff +9, Hide \x969*, Intimidate +13, Knowledge (Nature) +9, Listen +9, Sense Motive +9, Spot +8, Wilderness Lore +9 -#*An arboreal nemesis has a +16 racial bonus to Hide checks made in forested areas. #STR=29|DEX=8|CON=21|INT=14|WIS=15|CHA=12 SKILL:Bluff RANK:8 -#SKILL:Hide RANK:0 SKILL:Intimidate RANK:13 SKILL:Knowledge (Nature) RANK:7 SKILL:Listen RANK:7 @@ -30,8 +27,8 @@ #Skills: Dark woodsmen gain a +10 competence bonus to Move Silently and Hide checks made while within their protected area. #Skills: Hide +2*, Move Silently +2*, Wilderness Lore +6 #STAT:STR=14|DEX=11|CON=15|INT=10|WIS=14|CHA=10 -#SKILL:Hide RANK: -#SKILL:Move Silently RANK: +SKILL:Hide RANK:2 +SKILL:Move Silently RANK:2 SKILL:Wilderness Lore RANK:4 FEAT:Track GEAR:Greataxe SIZE:PC LOCATION:Primary Hand @@ -59,7 +56,6 @@ ##Skills: Hide +0*, Listen +3, Move Silently +3*, Spot +3, Wilderness Lore +2* ##Skills: *Greenfeeders receive a +10 competence bonus to any Wilderness Lore checks made when tracking an injured creature by scent. They also have a +4 racial bonus to all Hide and Move Silently checks made while in a forest ALIGN:CN -#SKILL:Hide RANK: SKILL:Listen RANK:3 SKILL:Move Silently RANK:2 SKILL:Spot RANK:3 @@ -71,11 +67,14 @@ STAT:STR=10|DEX=10|CON=11|INT=10|WIS=10|CHA=11 #Skills: Animal Empathy +12, Handle Animal +12, Hide +8, Knowledge (nature) +10, Listen +13, Move Silently +9, Wilderness Lore +9 #STR=30|DEX=8|CON=21|INT=10|WIS=16|CHA=15 +SKILL:Animal Empathy RANK:9 +SKILL:Handle Animal RANK:9 +SKILL:Hide RANK:9 +SKILL:Knowledge (Nature) RANK:10 +SKILL:Listen RANK:10 +SKILL:Move Silently RANK:10 +SKILL:Wilderness Lore RANK:9 #SKILL: RANK: -#SKILL: RANK: -#SKILL: RANK: -#SKILL: RANK: -#SKILL: RANK: FEAT:Cleave FEAT:Iron Will FEAT:Power Attack @@ -87,16 +86,18 @@ STAT:STR=11|DEX=11|CON=10|INT=10|WIS=10|CHA=10 #Skills: Animal Empathy +12, Hide +5, Intimidate +6, Listen +16, Move Silently +5, Sense Motive +8, Spot +16, Wilderness Lore +16 #STR=17|DEX=15|CON=20|INT=12|WIS=18|CHA=16 -#SKILL: RANK: -#SKILL: RANK: -#SKILL: RANK: -#SKILL: RANK: -#SKILL: RANK: +SKILL:Animal Empathy RANK:8 +SKILL:Hide RANK:2 +SKILL:Intimidate RANK:3 +SKILL:Listen RANK:12 +SKILL:Move Silently RANK:3 +SKILL:Sense Motive RANK:4 +SKILL:Spot RANK:12 +SKILL:Wilderness Lore RANK:12 FEAT:Power Attack FEAT:Track FEAT:Weapon Focus (Shortspear) -#Attacks: Huge shortspear +8 melee; or huge shortspear +7 ranged -#Damage: Huge shortspear 2d6+5 plus 1d6 temporary Wisdom melee; or huge shortspear 2d6+3 plus 1d6 temporary Wisdom ranged +GEAR:Shortspear SIZE:PC LOCATION:Primary Hand ALIGN:TN @@ -108,11 +109,12 @@ STAT:STR=10|DEX=13|CON=10|INT=12|WIS=10|CHA=8 #Skills: Climb +2, Hide +2, Listen +3, Move Silently +2, Spot +3, Wilderness Lore +1 #STR=10|DEX=13|CON=10|INT=12|WIS=10|CHA=8 -#SKILL: RANK: -#SKILL: RANK: -#SKILL: RANK: -#SKILL: RANK: -#SKILL: RANK: +#SKILL:Climb RANK: +#SKILL:Hide RANK: +#SKILL:Listen RANK: +#SKILL:Move Silently RANK: +#SKILL:Spot RANK: +#SKILL:Wilderness Lore RANK: FEAT:Alertness GEAR:Studded Leather SIZE:PC LOCATION:Equipped GEAR:Flail (Light) SIZE:PC LOCATION:Primary Hand @@ -124,11 +126,11 @@ STAT:STR=10|DEX=10|CON=10|INT=10|WIS=10|CHA=10 #Skills: Climb +6, Listen +4, Move Silently +11, Hide +8, Spot +9 #STR=18|DEX=16|CON=16|INT=10|WIS=10|CHA=6 -#SKILL: RANK: -#SKILL: RANK: -#SKILL: RANK: -#SKILL: RANK: -#SKILL: RANK: +SKILL:Climb RANK:2 +SKILL:Listen RANK:4 +SKILL:Move Silently RANK:8 +SKILL:Hide RANK:5 +SKILL:Spot RANK:9 FEAT:Improved Initiative FEAT:Weapon Focus (Claw) @@ -136,18 +138,33 @@ STARTPACK:Ubi TYPE:Default VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[PRERACE:1,Ubi],[!PRERACE:1,%] RACE:Ubi PRERACE:1,% STAT:STR=10|DEX=10|CON=11|INT=11|WIS=10|CHA=10 -#Skills: Alchemy + 8, Bluff +6, Craft (any one, skill focus) +11, Craft (any additional one) + 6, Disable Device +5, Escape Artist +5, Hide +9, Listen +3, Move Silently +8, Open Lock +8, Search +6, Sense Motive +3, Spot +4, Use Magic Device +5, Use Rope +9 #STR=10|DEX=18|CON=11|INT=17|WIS=12|CHA=14 -#SKILL: RANK: -#SKILL: RANK: -#SKILL: RANK: -#SKILL: RANK: -#SKILL: RANK: +#Skills: Alchemy + 8, Bluff +6, Craft (any one, skill focus) +11, Craft (any additional one) + 6, Disable Device +5, +# Escape Artist +5, Hide +9, Listen +3, Move Silently +8, Open Lock +8, Search +6, Sense Motive +3, Spot +4, +# Use Magic Device +5, Use Rope +9 +#SKILL:Alchemy RANK: +#SKILL:Bluff RANK: +#SKILL:Disable Device RANK: +#SKILL:Escape Artist RANK: +#SKILL:Hide RANK: +#SKILL:Listen RANK: +#SKILL:Move Silently RANK: +#SKILL:Open Lock RANK: +#SKILL:Search RANK: +#SKILL:Sense Motive RANK: +#SKILL:Spot RANK: +#SKILL:Use Magic Device RANK: +#SKILL:Use Rope RANK: +#SKILL:Craft|Craft RANK: FEAT:Exotic Weapon Proficiency (Crossbow (Hand)) -FEAT:Skill focus (any one Craft) +#FEAT:Skill Focus +# Supposed to be a Craft GEAR:Dagger SIZE:PC LOCATION:Primary Hand GEAR:Crossbow (Hand) SIZE:PC LOCATION:Carried +# NO way to just choose a Craft Skill and then a Second One without the possibility of overlap; corner case +# NO way to just choose a Skill Focus in a Craft Skill that was chosen. + ###Block: Bayowulf------------------------------- STARTPACK:Bayowulf TYPE:Default VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[PRERACE:1,Bayowulf],[!PRERACE:1,%] RACE:Bayowulf PRERACE:1,% @@ -155,14 +172,18 @@ STAT:STR=10|DEX=11|CON=10|INT=11|WIS=11|CHA=10 #Skills: Climb +5, Hide +6, Jump +6, Listen +6, Move Silently +10, Spot +4, Swim +12, Wilderness Lore +1*. #STR=18|DEX=15|CON=18|INT=9|WIS=13|CHA=10 -#SKILL: RANK: -#SKILL: RANK: -#SKILL: RANK: -#SKILL: RANK: -#SKILL: RANK: +#SKILL:Climb RANK:1 +#SKILL:Hide RANK:2 +#SKILL:Jump RANK:2 +#SKILL:Listen RANK:3 +#SKILL:Move Silently RANK: +#SKILL:Spot RANK:3 +#SKILL:Swim RANK: + FEAT:Blind-Fight FEAT:Weapon Focus (Bite) -#Skills: Bayowulfs receive a +2 racial bonus to Hide, Listen, Move Silently and Swim skill checks. They also benefit from a +4 racial bonus to Wilderness Lore skill checks while tracking by scent. +#Skills: Bayowulfs receive a +2 racial bonus to Hide, Listen, Move Silently and Swim skill checks. +# They also benefit from a +4 racial bonus to Wilderness Lore skill checks while tracking by scent. ###Block: Bloodfrog------------------------------- STARTPACK:Bloodfrog TYPE:Default VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[PRERACE:1,Bloodfrog],[!PRERACE:1,%] Modified: Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_spells.lst =================================================================== --- Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_spells.lst 2010-04-22 19:34:47 UTC (rev 11674) +++ Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_spells.lst 2010-04-22 19:48:10 UTC (rev 11675) @@ -4,53 +4,31 @@ #Spells # Spell Name Classes of caster Domains granting the spell School Sub-School Spell Descriptors Type Components Casting Time Range Target Area or Effect Duration Save Info Spell Resistance Description Source Page -Anaphylactic Touch CLASSES:Druid=5 SCHOOL:Necromancy TYPE:Divine COMPS:V, S, DF CASTTIME:1 action RANGE:Touch TARGETAREA:Living creature touched DURATION:(CASTERLEVEL) rounds SAVEINFO:Fortitude negates SPELLRES:Yes DESC:See text. SOURCEPAGE:p.87 -Antihistamine CLASSES:Cleric,Druid=0|Ranger=1 SCHOOL:Conjuration SUBSCHOOL:Healing TYPE:Divine COMPS:V, S, DF CASTTIME:1 action RANGE:Touch TARGETAREA:Living creature touched DURATION:(CASTERLEVEL*2) hours SAVEINFO:None SPELLRES:No DESC:See text. SOURCEPAGE:p.87 -Arboreal Archer CLASSES:Druid,Ranger=2 SCHOOL:Transmutation TYPE:Divine COMPS:V, S, DF CASTTIME:1 action RANGE:Medium TARGETAREA:One living tree or shrub (see below) DURATION:Concentration, up to (CASTERLEVEL) minutes [D] SAVEINFO:None SPELLRES:No DESC:See text. SOURCEPAGE:p.87 -Boost Immunity CLASSES:Cleric,Druid=2|Ranger=1 SCHOOL:Conjuration SUBSCHOOL:Healing TYPE:Divine COMPS:V, S, DF CASTTIME:1 action RANGE:Close TARGETAREA:Up to (CASTERLEVEL) creatures, no two of which can be more than 30 ft. apart DURATION:(CASTERLEVEL) hours SAVEINFO:None SPELLRES:No DESC:See text. SOURCEPAGE:p.87 -Buoy CLASSES:Sorcerer,Wizard=3 SCHOOL:Conjuration SUBSCHOOL:Creation TYPE:Arcane COMPS:V, S, M CASTTIME:1 action RANGE:Close TARGETAREA:Large buoy to keep up to 4+(CASTERELVEL/5) medium-sized creatures afloat DURATION:24 hours SAVEINFO:None SPELLRES:No DESC:See text. SOURCEPAGE:p.87 -Clear Path CLASSES:Druid,Ranger=1 DOMAINS:Plant=1 SCHOOL:Transmutation TYPE:Divine COMPS:V, S, DF CASTTIME:1 action RANGE:60 ft. TARGETAREA:5-ft. wide path emanating from you to the extreme of the range DURATION:(CASTERLEVEL) minutes SAVEINFO:None SPELLRES:No DESC:See text. SOURCEPAGE:p.87 -Crop Circle CLASSES:Druid=1|Sorcerer,Wizard=2 SCHOOL:Evocation TYPE:Arcane.Divine COMPS:V, S, M/DF CASTTIME:1 action RANGE:Medium TARGETAREA:40-ft. radius spread DURATION:Instantaneous SAVEINFO:Reflex half SPELLRES:Yes DESC:See text. SOURCEPAGE:p.88 -Detect Fey CLASSES:Cleric,Druid,Ranger=1|Sorcerer,Wizard=1 SCHOOL:Divination TYPE:Arcane.Divine COMPS:V, S, M/DF CASTTIME:1 action RANGE:60 ft. TARGETAREA:Quarter circle emanating from you to the extreme of the range DURATION:Concentration, up to (CASTERLEVEL) minutes [D] SAVEINFO:None SPELLRES:No DESC:See text. SOURCEPAGE:p.88 -Enduring Flames CLASSES:Sorcerer,Wizard=2 SCHOOL:Evocation DESCRIPTOR:Light TYPE:Arcane COMPS:V, S, M CASTTIME:1 action RANGE:0 ft. TARGETAREA:A 5-ft. square bonfire DURATION:(CASTERLEVEL) hours [D] SAVEINFO:None SPELLRES:No DESC:See text. SOURCEPAGE:p.88 -Enhance Toxicity CLASSES:Druid,Ranger=1 SCHOOL:Transmutation TYPE:Divine COMPS:V, S, DF CASTTIME:1 action RANGE:Close TARGETAREA:1 dose of poison DURATION:(CASTERLEVEL) hours SAVEINFO:Fortitude negates (harmless) SPELLRES:Yes DESC:See text. SOURCEPAGE:p.88 -Ford CLASSES:Sorcerer,Wizard=3 SCHOOL:Conjuration SUBSCHOOL:Creation TYPE:Arcane COMPS:V, S, M CASTTIME:1 action RANGE:Close TARGETAREA:10-ft. wide path up to (CASTERLEVEL*10)-ft. long DURATION:(CASTERLEVEL) hours SAVEINFO:None SPELLRES:No DESC:See text. SOURCEPAGE:p.88 -Frigid Squall CLASSES:Druid,Sorcerer,Wizard=5 SCHOOL:Conjuration SUBSCHOOL:Creation DESCRIPTOR:Cold TYPE:Arcane.Divine COMPS:V, S, M/DF CASTTIME:1 action RANGE:Long TARGETAREA:Cylinder (50-ft. radius, 40 ft. high) DURATION:(CASTERLEVEL) rounds SAVEINFO:Fortitude and Reflex partial (See text) SPELLRES:Yes DESC:See text. SOURCEPAGE:p.89 -Hidden Lore CLASSES:Cleric,Druid,Sorcerer,Wizard=2 SCHOOL:Divination TYPE:Arcane.Divine COMPS:V, S, M/DF CASTTIME:10 minutes RANGE:Touch TARGETAREA:Creature touched DURATION:Instantaneous SAVEINFO:None SPELLRES:No DESC:See text. SOURCEPAGE:p.89 -Lumberjack CLASSES:Druid,Ranger=3 SCHOOL:Transmutation TYPE:Divine COMPS:V, S, DF CASTTIME:1 action RANGE:Touch TARGETAREA:Creature touched and up to two weapons DURATION:(CASTERLEVEL) minutes SAVEINFO:Will negates (harmless) SPELLRES:Yes DESC:See text. SOURCEPAGE:p.89 -Magnetic Resonance CLASSES:Druid=2 SCHOOL:Divination TYPE:Divine COMPS:V, S, DF CASTTIME:1 action RANGE:60 ft. TARGETAREA:One-quarter circle emanating from you to the extreme of the range penetrating 30 feet underground DURATION:Concentration, up to (CASTERLEVEL) minutes [D] SAVEINFO:None SPELLRES:No DESC:See text. SOURCEPAGE:p.89 -Pollen CLASSES:Druid,Ranger=2 DOMAINS:Plant=2 SCHOOL:Evocation TYPE:Divine COMPS:V, S, DF CASTTIME:1 action RANGE:20 ft. TARGETAREA:Cone DURATION:Instantaneous (see below) SAVEINFO:Fortitude negates SPELLRES:Yes DESC:See text. SOURCEPAGE:p.90 -Primeval Insight CLASSES:Druid,Ranger=3 SCHOOL:Transmutation TYPE:Divine COMPS:V, S, DF CASTTIME:1 action RANGE:Touch TARGETAREA:Creature touched DURATION:(CASTERLEVEL) minutes SAVEINFO:Will negates (harmless) SPELLRES:Yes DESC:See text. SOURCEPAGE:p.90 -Resin CLASSES:Druid=3 SCHOOL:Transmutation TYPE:Divine COMPS:V, S, DF CASTTIME:1 action RANGE:Close TARGETAREA:One creature DURATION:(CASTERLEVEL) rounds SAVEINFO:See text SPELLRES:Yes DESC:See text. SOURCEPAGE:p.90 -Resist Natural Poisons CLASSES:Druid,Ranger=1 SCHOOL:Transmutation TYPE:Divine COMPS:V, S, DF CASTTIME:1 action RANGE:Close TARGETAREA:Creature touched DURATION:(CASTERLEVEL) hours SAVEINFO:Fortitude negates (harmless) SPELLRES:Yes DESC:See text. SOURCEPAGE:p.90 -Shade CLASSES:Druid,Sorcerer,Wizard=0 SCHOOL:Evocation DESCRIPTOR:Force TYPE:Arcane.Divine COMPS:V, S CASTTIME:1 action RANGE:Personal TARGETAREA:20-foot radius circle centered 20 feet above your location DURATION:(CASTERLEVEL) hours SAVEINFO:None SPELLRES:No DESC:See text. SOURCEPAGE:p.90 -Storm Cellar CLASSES:Druid,Ranger=2 SCHOOL:Transmutation TYPE:Divine COMPS:V, S, DF CASTTIME:1 action RANGE:Close TARGETAREA:30-square-foot area roughly equivalent to the size of a normal door DURATION:(CASTERLEVEL*10) minutes [D] SAVEINFO:None SPELLRES:No DESC:See text. SOURCEPAGE:p.91 -Whip of Binding CLASSES:Sorcerer,Wizard=2 SCHOOL:Conjuration SUBSCHOOL:Creation TYPE:Arcane COMPS:V, S, M CASTTIME:1 action RANGE:0 ft. TARGETAREA:One whip DURATION:(CASTERLEVEL) rounds SAVEINFO:Reflex negates SPELLRES:Yes DESC:See text. SOURCEPAGE:p.91 +Anaphylactic Touch CLASSES:Druid=5 SCHOOL:Necromancy TYPE:Divine COMPS:V, S, DF CASTTIME:1 action RANGE:Touch TARGETAREA:Living creature touched DURATION:(CASTERLEVEL) rounds SAVEINFO:Fortitude negates SPELLRES:Yes SOURCEPAGE:p.87 DESC:Your touch triggers an overzealous reaction in your target's immune system, causing him to go into anaphylactic shock. +Antihistamine CLASSES:Cleric,Druid=0|Ranger=1 SCHOOL:Conjuration SUBSCHOOL:Healing TYPE:Divine COMPS:V, S, DF CASTTIME:1 action RANGE:Touch TARGETAREA:Living creature touched DURATION:(CASTERLEVEL*2) hours SAVEINFO:None SPELLRES:No SOURCEPAGE:p.87 DESC:You temporarily relieve the symptoms of any allergic reaction. +Arboreal Archer CLASSES:Druid,Ranger=2 SCHOOL:Transmutation TYPE:Divine COMPS:V, S, DF CASTTIME:1 action RANGE:Medium TARGETAREA:One living tree or shrub (see below) DURATION:Concentration, up to (CASTERLEVEL) minutes [D] SAVEINFO:None SPELLRES:No SOURCEPAGE:p.87 DESC:On your command, the tree pulls back its branches and fires a volley of acorns, branches, or other debris at any target that you designate +Boost Immunity CLASSES:Cleric,Druid=2|Ranger=1 SCHOOL:Conjuration SUBSCHOOL:Healing TYPE:Divine COMPS:V, S, DF CASTTIME:1 action RANGE:Close TARGETAREA:Up to (CASTERLEVEL) creatures, no two of which can be more than 30 ft. apart DURATION:(CASTERLEVEL) hours SAVEINFO:None SPELLRES:No SOURCEPAGE:p.87 DESC:You create a large buoy weighted down by a massive anchor that is always just long enough to touch the bottom of the water. +Buoy CLASSES:Sorcerer,Wizard=3 SCHOOL:Conjuration SUBSCHOOL:Creation TYPE:Arcane COMPS:V, S, M CASTTIME:1 action RANGE:Close TARGETAREA:Large buoy to keep up to (4+(CASTERELVEL/5)) medium-sized creatures afloat DURATION:24 hours SAVEINFO:None SPELLRES:No SOURCEPAGE:p.87 DESC:See text. +Clear Path CLASSES:Druid,Ranger=1 DOMAINS:Plant=1 SCHOOL:Transmutation TYPE:Divine COMPS:V, S, DF CASTTIME:1 action RANGE:60 ft. TARGETAREA:5-ft. wide path emanating from you to the extreme of the range DURATION:(CASTERLEVEL) minutes SAVEINFO:None SPELLRES:No SOURCEPAGE:p.87 DESC:All non-sentient plant life within the area of effect moves out of your way, clearing a 5-foot wide path. +Crop Circle CLASSES:Druid=1|Sorcerer,Wizard=2 SCHOOL:Evocation TYPE:Arcane.Divine COMPS:V, S, M/DF CASTTIME:1 action RANGE:Medium TARGETAREA:40-ft. radius spread DURATION:Instantaneous SAVEINFO:Reflex half SPELLRES:Yes SOURCEPAGE:p.88 DESC:You summon an invisible force that instantaneously hacks all grasses and underbrush to the ground, leaving nothing but an empty circle. +Detect Fey CLASSES:Cleric,Druid,Ranger=1|Sorcerer,Wizard=1 SCHOOL:Divination TYPE:Arcane.Divine COMPS:V, S, M/DF CASTTIME:1 action RANGE:60 ft. TARGETAREA:Quarter circle emanating from you to the extreme of the range DURATION:Concentration, up to (CASTERLEVEL) minutes [D] SAVEINFO:None SPELLRES:No SOURCEPAGE:p.88 DESC:You can detect the aura of creatures of the fey type within a one-quarter circle emanating out from you in whatever direction you face. +Enduring Flames CLASSES:Sorcerer,Wizard=2 SCHOOL:Evocation DESCRIPTOR:Light TYPE:Arcane COMPS:V, S, M CASTTIME:1 action RANGE:0 ft. TARGETAREA:A 5-ft. square bonfire DURATION:(CASTERLEVEL) hours [D] SAVEINFO:None SPELLRES:No SOURCEPAGE:p.88 DESC:You create a roaring fire without any fuel or ignition sources. +Enhance Toxicity CLASSES:Druid,Ranger=1 SCHOOL:Transmutation TYPE:Divine COMPS:V, S, DF CASTTIME:1 action RANGE:Close TARGETAREA:1 dose of poison DURATION:(CASTERLEVEL) hours SAVEINFO:Fortitude negates (harmless) SPELLRES:Yes SOURCEPAGE:p.88 DESC:You enhance the potency of any natural plant or animal poison, increasing its saving throw's difficulty class by +2. +Ford CLASSES:Sorcerer,Wizard=3 SCHOOL:Conjuration SUBSCHOOL:Creation TYPE:Arcane COMPS:V, S, M CASTTIME:1 action RANGE:Close TARGETAREA:10-ft. wide path up to (CASTERLEVEL*10)-ft. long DURATION:(CASTERLEVEL) hours SAVEINFO:None SPELLRES:No SOURCEPAGE:p.88 DESC:You create a stone bridge that crosses over streams, rivers and other natural hazards. +Frigid Squall CLASSES:Druid,Sorcerer,Wizard=5 SCHOOL:Conjuration SUBSCHOOL:Creation DESCRIPTOR:Cold TYPE:Arcane.Divine COMPS:V, S, M/DF CASTTIME:1 action RANGE:Long TARGETAREA:Cylinder (50-ft. radius, 40 ft. high) DURATION:(CASTERLEVEL) rounds SAVEINFO:Fortitude and Reflex partial (See text) SPELLRES:Yes SOURCEPAGE:p.89 DESC:You conjure an intense, localized blizzard that reduces all vision, including darkvision by three-quarters. +Hidden Lore CLASSES:Cleric,Druid,Sorcerer,Wizard=2 SCHOOL:Divination TYPE:Arcane.Divine COMPS:V, S, M/DF CASTTIME:10 minutes RANGE:Touch TARGETAREA:Creature touched DURATION:Instantaneous SAVEINFO:None SPELLRES:No SOURCEPAGE:p.89 DESC:The spell determines the potential magical uses for the body parts of a living or dead creature. +Lumberjack CLASSES:Druid,Ranger=3 SCHOOL:Transmutation TYPE:Divine COMPS:V, S, DF CASTTIME:1 action RANGE:Touch TARGETAREA:Creature touched and up to two weapons DURATION:(CASTERLEVEL) minutes SAVEINFO:Will negates (harmless) SPELLRES:Yes SOURCEPAGE:p.89 DESC:The spell imbues the creature touched with a tremendous knowledge of plants, making him more effective at combating them. +Magnetic Resonance CLASSES:Druid=2 SCHOOL:Divination TYPE:Divine COMPS:V, S, DF CASTTIME:1 action RANGE:60 ft. TARGETAREA:One-quarter circle emanating from you to the extreme of the range penetrating 30 feet underground DURATION:Concentration, up to (CASTERLEVEL) minutes [D] SAVEINFO:None SPELLRES:No SOURCEPAGE:p.89 DESC:Your body attunes itself to the magnetic fields emitted by natural sources. +Pollen CLASSES:Druid,Ranger=2 DOMAINS:Plant=2 SCHOOL:Evocation TYPE:Divine COMPS:V, S, DF CASTTIME:1 action RANGE:20 ft. TARGETAREA:Cone DURATION:Instantaneous (see below) SAVEINFO:Fortitude negates SPELLRES:Yes SOURCEPAGE:p.90 DESC:You cup your hands in front of your mouth and exhale, releasing a massive cone of visible and invisible airborne pollen particles. +Primeval Insight CLASSES:Druid,Ranger=3 SCHOOL:Transmutation TYPE:Divine COMPS:V, S, DF CASTTIME:1 action RANGE:Touch TARGETAREA:Creature touched DURATION:(CASTERLEVEL) minutes SAVEINFO:Will negates (harmless) SPELLRES:Yes SOURCEPAGE:p.90 DESC:The spell imbues the creature touched with an extensive knowledge of the strengths and weaknesses of the fey, improving his combat prowess against these adversaries. +Resin CLASSES:Druid=3 SCHOOL:Transmutation TYPE:Divine COMPS:V, S, DF CASTTIME:1 action RANGE:Close TARGETAREA:One creature DURATION:(CASTERLEVEL) rounds SAVEINFO:See text SPELLRES:Yes SOURCEPAGE:p.90 DESC:You conjure a small sphere of sticky, viscous resin that you hurl at any creature within the spell's range, treating the attack as a ranged touch attack. +Resist Natural Poisons CLASSES:Druid,Ranger=1 SCHOOL:Transmutation TYPE:Divine COMPS:V, S, DF CASTTIME:1 action RANGE:Close TARGETAREA:Creature touched DURATION:(CASTERLEVEL) hours SAVEINFO:Fortitude negates (harmless) SPELLRES:Yes SOURCEPAGE:p.90 DESC:Your touch grants the creature a +2 bonus to all saving throws against any natural plant or animal poison. +Shade CLASSES:Druid,Sorcerer,Wizard=0 SCHOOL:Evocation DESCRIPTOR:Force TYPE:Arcane.Divine COMPS:V, S CASTTIME:1 action RANGE:Personal TARGETAREA:20-foot radius circle centered 20 feet above your location DURATION:(CASTERLEVEL) hours SAVEINFO:None SPELLRES:No SOURCEPAGE:p.90 DESC:You create a transparent, insubstantial circle of energy that floats 20 feet above your head. +Storm Cellar CLASSES:Druid,Ranger=2 SCHOOL:Transmutation TYPE:Divine COMPS:V, S, DF CASTTIME:1 action RANGE:Close TARGETAREA:30-square-foot area roughly equivalent to the size of a normal door DURATION:(CASTERLEVEL*10) minutes [D] SAVEINFO:None SPELLRES:No SOURCEPAGE:p.91 DESC:When you cast this spell, a sturdy trapdoor appears at the intended location, opening up into extradimensional space beneath the ground. +Whip of Binding CLASSES:Sorcerer,Wizard=2 SCHOOL:Conjuration SUBSCHOOL:Creation TYPE:Arcane COMPS:V, S, M CASTTIME:1 action RANGE:0 ft. TARGETAREA:One whip DURATION:(CASTERLEVEL) rounds SAVEINFO:Reflex negates SPELLRES:Yes SOURCEPAGE:p.91 DESC:The spell conjures a magical +1 whip that appears in your hand and also bestows proficiency with the weapon. # Creature references this spell, but not present in source. Need Spells and Magic to get proper spell. This is a placeholder. Forest Invisibility SCHOOL:Illusion -###Block: Add Spell Descriptions -# Spell Name Clear Description Description -Anaphylactic Touch.MOD DESC:.CLEAR DESC:Your touch triggers an overzealous reaction in your target's immune system, causing him to go into anaphylactic shock. -Antihistamine.MOD DESC:.CLEAR DESC:You temporarily relieve the symptoms of any allergic reaction. -Arboreal Archer.MOD DESC:.CLEAR DESC:On your command, the tree pulls back its branches and fires a volley of acorns, branches, or other debris at any target that you designate -Boost Immunity.MOD DESC:.CLEAR DESC:You create a large buoy weighted down by a massive anchor that is always just long enough to touch the bottom of the water. -Clear Path.MOD DESC:.CLEAR DESC:All non-sentient plant life within the area of effect moves out of your way, clearing a 5-foot wide path. -Crop Circle.MOD DESC:.CLEAR DESC:You summon an invisible force that instantaneously hacks all grasses and underbrush to the ground, leaving nothing but an empty circle. -Detect Fey.MOD DESC:.CLEAR DESC:You can detect the aura of creatures of the fey type within a one-quarter circle emanating out from you in whatever direction you face. -Enduring Flames.MOD DESC:.CLEAR DESC:You create a roaring fire without any fuel or ignition sources. -Enhance Toxicity.MOD DESC:.CLEAR DESC:You enhance the potency of any natural plant or animal poison, increasing its saving throw's difficulty class by +2. -Ford.MOD DESC:.CLEAR DESC:You create a stone bridge that crosses over streams, rivers and other natural hazards. -Frigid Squall.MOD DESC:.CLEAR DESC:You conjure an intense, localized blizzard that reduces all vision, including darkvision by three-quarters. -Hidden Lore.MOD DESC:.CLEAR DESC:The spell determines the potential magical uses for the body parts of a living or dead creature. -Lumberjack.MOD DESC:.CLEAR DESC:The spell imbues the creature touched with a tremendous knowledge of plants, making him more effective at combating them. -Magnetic Resonance.MOD DESC:.CLEAR DESC:Your body attunes itself to the magnetic fields emitted by natural sources. -Pollen.MOD DESC:.CLEAR DESC:You cup your hands in front of your mouth and exhale, releasing a massive cone of visible and invisible airborne pollen particles. -Primeval Insight.MOD DESC:.CLEAR DESC:The spell imbues the creature touched with an extensive knowledge of the strengths and weaknesses of the fey, improving his combat prowess against these adversaries. -Resin.MOD DESC:.CLEAR DESC:You conjure a small sphere of sticky, viscous resin that you hurl at any creature within the spell's range, treating the attack as a ranged touch attack. -Resist Natural Poisons.MOD DESC:.CLEAR DESC:Your touch grants the creature a +2 bonus to all saving throws against any natural plant or animal poison. -Shade.MOD DESC:.CLEAR DESC:You create a transparent, insubstantial circle of energy that floats 20 feet above your head. -Storm Cellar.MOD DESC:.CLEAR DESC:When you cast this spell, a sturdy trapdoor appears at the intended location, opening up into extradimensional space beneath the ground. -Whip of Binding.MOD DESC:.CLEAR DESC:The spell conjures a magical +1 whip that appears in your hand and also bestows proficiency with the weapon. +# EOF \ No newline at end of file This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2010-05-14 19:39:34
|
Revision: 11858 http://pcgen.svn.sourceforge.net/pcgen/?rev=11858&view=rev Author: amaitland Date: 2010-05-14 19:39:27 +0000 (Fri, 14 May 2010) Log Message: ----------- Change abilities to use Standard SRD abilities. Modified Paths: -------------- Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_abilities.lst Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_races.lst Modified: Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_abilities.lst =================================================================== --- Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_abilities.lst 2010-05-14 14:41:12 UTC (rev 11857) +++ Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_abilities.lst 2010-05-14 19:39:27 UTC (rev 11858) @@ -5,10 +5,7 @@ # Arboreal Nemesis # Ability Name Unique Key Category of Ability Type Innate Spells Description Ability Bonus to Ability Pool Modify VAR Favored Enemy KEY:Arboreal Nemesis ~ Favored Enemy CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary -Trample KEY:Arboreal Nemesis ~ Trample CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary Despise Beauty KEY:Arboreal Nemesis ~ Despise Beauty CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary -Fire Vulnerability KEY:Arboreal Nemesis ~ Fire Vulnerability CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary -Half Damage from Piercing KEY:Arboreal Nemesis ~ Half Damage from Piercing CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary Rotting Grasp KEY:Arboreal Nemesis ~ Rotting Grasp CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural # Darkwoodsman @@ -23,13 +20,11 @@ Wounding KEY:Greenfeeder ~ Wounding CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary # Grovenger -Fire Vulnerability KEY:Grovenger ~ Fire Vulnerability CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary Spell-like Abilities KEY:Grovenger ~ Spell-Like Abilities CATEGORY:Special Ability SPELLS:Innate|CASTERLEVEL=9|Awaken|Control Plants|Detect Animals or Plants|Diminish Plants|Entangle|Plant Growth|Spike Growth|Spike Stones SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=9|Speak with Plants #These Abilities Are As The Spells Cast By A 9th-Level Druid (Save Dc 13 + Spell Level). Grovengers At Will. Withering Cloud KEY:Grovenger ~ Withering Cloud CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural # Horned Man -Immunity to Mind-influencing Effects KEY:Horned Man ~ Immunity to Mind-influencing Effects CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary Spell-like Abilities KEY:Horned Man ~ Spell-like Abilities CATEGORY:Special Ability SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=13|Speak with Plants|Speak with Animals|Dominate Animal SPELLS:Innate|TIMES=3|CASTERLEVEL=9|Charm Person or Animal|Control Plants SPELLS:Innate|CASTERLEVEL=13|Control Weather|Summon Nature's Ally VII #These Abilities Are As The Spells Cast By A 13thlevel Druid. Wisdom Damage KEY:Horned Man ~ Wisdom Damage CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural @@ -38,9 +33,6 @@ Detect Magic KEY:Makesh ~ Detect Magic CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural # Shadow Stalker -Improved Grab KEY:Shadow Stalker ~ Improved Grab CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary -Pounce KEY:Shadow Stalker ~ Pounce CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary -Rake ~ Shadow Stalker KEY:Shadow Stalker ~ Rake CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary ABILITY:Special Ability|AUTOMATIC|Rake Chameleon KEY:Shadow Stalker ~ Chameleon CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural Psionic abilities ~ Shadow Stalker KEY:Shadow Stalker ~ Psionic Abilities CATEGORY:Special Ability TYPE:SpecialQuality @@ -53,62 +45,40 @@ # Bayowulf Breath of the Moor KEY:Bayowulf ~ Breath of the Moor CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural -Disease KEY:Bayowulf ~ Disease CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary Howl KEY:Bayowulf ~ Howl CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural # Bloodfrog -Blood Drain KEY:Bloodfrog ~ Blood Drain CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary -Pounce KEY:Bloodfrog ~ Pounce CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary Toxic Touch KEY:Bloodfrog ~ Toxic Touch CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary # Gloomfog -Attach ~ Gloomfog KEY:Gloomfog ~ Attach CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary Attract ~ Gloomfog KEY:Gloomfog ~ Attract CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary -Blood Drain ~ Gloomfog KEY:Gloomfog ~ Blood Drain CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary Sleep ~ Gloomfog KEY:Gloomfog ~ Sleep CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary Blindsight KEY:Gloomfog ~ Blindsight CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary -Fire Vulnerability KEY:Gloomfog ~ Fire Vulnerability CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary -Half Damage from Piercing KEY:Gloomfog ~ Half Damage from Piercing CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary # Maakantu -Breath Weapon KEY:Maakantu ~ Breath Weapon CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural -Constrict KEY:Maakantu ~ Constrict CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary -Improved Grab KEY:Maakantu ~ Improved Grab CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary Poison Sting KEY:Maakantu ~ Poison Sting CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary Spells KEY:Maakantu ~ Spells CATEGORY:Special Ability BONUS:ABILITYPOOL|Caster Needed|1 # Spindleshank -Poison KEY:Spindleshank ~ Poison CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary # Thornclaw -Poison KEY:Thornclaw ~ Poison CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary # Treell Animate Trees KEY:Treell ~ Animate Trees CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike -Constrict KEY:Treell ~ Constrict CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary -Double Damage against Objects KEY:Treell ~ Double Damage against Objects CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary Entangle KEY:Treell ~ Entangle CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural -Improved Grab KEY:Treell ~ Improved Grab CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary -Trample KEY:Treell ~ Trample CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary -Fire Vulnerability KEY:Treell ~ Fire Vulnerability CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary -Half Damage from Piercing KEY:Treell ~ Half Damage from Piercing CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary # Verdant Guardian -Improved Grapple KEY:Verdant Guardian ~ Improved Grapple CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary -Constrict KEY:Verdant Guardian ~ Constrict CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary Spell-Like Abilities KEY:Verdant Guardian ~ Spell-Like Abilities CATEGORY:Special Ability SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=10|Calm Animals|Detect Animals or Plants|Pass Without Trace|Warp Wood|Water Breathing (Self Only)|Wood Shape SPELLS:Innate|CASTERLEVEL=10|Dominate Animal|Snare|Spike Growth SPELLS:Innate|TIMES=3|CASTERLEVEL=10|Animal Messenger|Barkskin|Entangle|Goodberry|Hold Animal|Magic Fang|Protection From Elements|Quench|Summon Nature's Ally II #. These Abilities Are As The Spells Cast By A 10thlevel Druid (Save Dc 14 + Spell Level). Whip KEY:Verdant Guardian ~ Whip CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary Forest Tongue KEY:Verdant Guardian ~ Forest Tongue CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary # Arborgeist -+2 turn resistance KEY:Arborgeist ~ Turn Resistance CATEGORY:Special Ability TYPE:SpecialQuality Aura of Cold Flame KEY:Arborgeist ~ Aura of Cold Flame CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural Command Plants KEY:Arborgeist ~ Command Plants CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike Burning Howl KEY:Arborgeist ~ Burning Howl CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural Horrific Appearance KEY:Arborgeist ~ Horrific Appearance CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural -Wisdom Drain KEY:Arborgeist ~ Wisdom Drain CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural Commune with Nature KEY:Arborgeist ~ Commune with Nature CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural Tree Stride KEY:Arborgeist ~ Tree Stride CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike Weaknesses KEY:Arborgeist ~ Weaknesses CATEGORY:Special Ability TYPE:SpecialAttack @@ -119,7 +89,6 @@ Falling Shield KEY:Autumnal Mourners ~ Falling Shield CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural # Bedwen------------------------------------ -Wisdom Drain ~ Bedwen KEY:Bedwen ~ Wisdom Drain CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural Blindsight KEY:Bedwen ~ Blindsight CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary Spell-like Abilities KEY:Bedwen ~ Spell-like Abilities CATEGORY:Special Ability SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=7|Augury SPELLS:Innate|CASTERLEVEL=7|Divination Symbiosis KEY:Bedwen ~ Symbiosis CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural @@ -128,16 +97,11 @@ Fear Aura KEY:Bracken Corpse ~ Fear Aura CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural Slimy Doom KEY:Bracken Corpse ~ Slimy Doom CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary Death's Tongue KEY:Bracken Corpse ~ Death's Tongue CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural -Fire Resistance KEY:Bracken Corpse ~ Fire Resistance CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary ABILITY:Special ABility|AUTOMATIC|Resistance to Fire BONUS:VAR|FireResistanceBonus|5 # Elderwitch------------------------------------ -Constrict KEY:Elderwitch ~ Constrict CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary -Improved Grab KEY:Elderwitch ~ Improved Grab CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary Spells KEY:Elderwitch ~ Spells CATEGORY:Special Ability BONUS:ABILITYPOOL|Caster Needed|1 Blindsight KEY:Elderwitch ~ Blindsight CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary Camouflage KEY:Elderwitch ~ Camouflage CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary -Fire Vulnerability KEY:Elderwitch ~ Fire Vulnerability CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary -Half Damage from Piercing KEY:Elderwitch ~ Half Damage from Piercing CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary Telepathy KEY:Elderwitch ~ Telepathy CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural # Fierling------------------------------------ @@ -150,15 +114,12 @@ Understand Common KEY:Lostling ~ Understand Common CATEGORY:Special Ability TYPE:SpecialQuality Aura of Confusion KEY:Lostling ~ Aura of Confusion CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural Divination Suppression KEY:Lostling ~ Divination Suppression CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural -Wisdom Drain KEY:Lostling ~ Wisdom Drain CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural Control Weather KEY:Lostling ~ Control Weather CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike SPELLS:Innate|CASTERLEVEL=12|Control Weather -Turn Resistance +2 KEY:Lostling ~ Turn Resistance CATEGORY:Special Ability TYPE:SpecialQuality #Magpine------------------------------------ Sap KEY:Magpine ~ Sap CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary Spell-Like Abilities KEY:Magpine ~ Spell-Like Abilities CATEGORY:Special Ability SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=4|Speak with Plants SPELLS:Innate|CASTERLEVEL=4|Charm Person|Forest Invisibility #(see Spells & Magic) as cast by a 4th-level druid, saving throws (DC 12 + spell level). -Alternate Form ~ Magpine KEY:Magpine ~ Alternate Form CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural Fire Vulnerability KEY:Magpine ~ Fire Vulnerability CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Vulnerability # ~ Onnen------------------------------------ @@ -166,7 +127,6 @@ #These Abilities Are As The Spells Cast By A 15th-Level Sorcerer (Save Dc 11 + Spell Level). Ethereal Jaunt KEY:Onnen ~ Ethereal Jaunt CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural Symbiosis KEY:Onnen ~ Symbiosis CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural -Fast Healing KEY:Onnen ~ Fast Healing CATEGORY:Special Ability TYPE:SpecialQuality DESC:2 # ~ Unfamiliar------------------------------------ Absorb Magical Energy KEY:Unfamiliar ~ Absorb Magical Energy CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary @@ -179,12 +139,9 @@ # ~ Uragh Dhu------------------------------------ Blight Wood KEY:Uragh Dhu ~ Blight Wood CATEGORY:Special Ability TYPE:SpecialAttack.SpellLike SPELLS:Innate|TIMES=3|CASTERLEVEL=8|Warp Wood,13 -Energy Drain KEY:Uragh Dhu ~ Energy Drain CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural -Fear Aura KEY:Uragh Dhu ~ Fear Aura CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.Aura Spell-like abilities KEY:Uragh Dhu ~ Spell-like abilities CATEGORY:Special Ability SPELLS:Innate|TIMES=3|CASTERLEVEL=8|Deeper Darkness Triproots KEY:Uragh Dhu ~ Triproots CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary - # ~ Blightsower------------------------------------ Bound to the Soil KEY:Blightsower ~ Bound to the Soil CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural Constitution Damage KEY:Blightsower ~ Constitution Damage CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural @@ -199,34 +156,20 @@ # KEY:Grimdeath Vulture ~ ------------------------------------ Baleful Presentation KEY:Grimdeath Vulture ~ Baleful Presentation CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural -Fear Aura KEY:Grimdeath Vulture ~ Fear Aura CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural Immunities KEY:Grimdeath Vulture ~ Immunities CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary Silence KEY:Grimdeath Vulture ~ Silence CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike # Liger------------------------------------ -Improved Grab KEY:Liger ~ Improved Grab CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary -Pounce KEY:Liger ~ Pounce CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary -Rake KEY:Liger ~ Rake CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary # Lyrmir ~ ------------------------------------ -Improved Grab KEY:Lyrmir ~ Improved Grab CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary -Swallow Whole KEY:Lyrmir ~ Swallow Whole CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary Greater Blur KEY:Lyrmir ~ Greater Blur CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural # Plain Strider ~ ------------------------------------ -Poison KEY:Plain Strider ~ Poison CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary -Pounce KEY:Plain Strider ~ Pounce CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary -Improved Grab KEY:Plain Strider ~ Improved Grab CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary -Rake KEY:Plain Strider ~ Rake CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary -Fast Healing KEY:Plain Strider ~ Fast Healing CATEGORY:Special Ability TYPE:SpecialQuality DESC:3 # Rognak Burrower ~ ------------------------------------ Brain Lock KEY:Rognak Burrower ~ Brain Lock CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural -Constrict KEY:Rognak Burrower ~ Constrict CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary -Improved Grab KEY:Rognak Burrower ~ Improved Grab CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary Blindsight KEY:Rognak Burrower ~ Blindsight CATEGORY:Special Ability TYPE:SpecialQuality # Vermilion Hound------------------------------------ -Fire Immunity KEY:Vermilion Hound ~ Fire Immunity CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary Flaming Blood KEY:Vermilion Hound ~ Flaming Blood CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural # Zephtaur Modified: Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_races.lst =================================================================== --- Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_races.lst 2010-05-14 14:41:12 UTC (rev 11857) +++ Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_races.lst 2010-05-14 19:39:27 UTC (rev 11858) @@ -4,48 +4,48 @@ # Race Name Favored Class Size Move Face/Space Reach Vision Automatic Languages Bonus Languages Combat bonus Bonus to skill Bonus to skill rank Stat bonus Modify VAR Weapon prof. bonus Racial HD Class Skills Ability Natural Attacks Spell Res. Damage Reduction Monster Class Name and Starting Level Main Race Type Race Subtype Template Hit Dice Advancement Challenge Rating Source Page -Arboreal Nemesis SIZE:H MOVE:Walk,30 FACE:10,10 REACH:15 VISION:Darkvision (60') LANGAUTO:Treant,Common,Draconic,Goblin BONUS:COMBAT|AC|13|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|18 BONUS:STAT|DEX|-2 BONUS:STAT|CON|10 BONUS:STAT|INT|4 BONUS:STAT|WIS|4 BONUS:STAT|CHA|2 MONCSKILL:Bluff|Hide|Intimidate|Knowledge (Nature)|Listen|Sense Motive|Spot|Wilderness Lore ABILITY:Special Ability|AUTOMATIC|Arboreal Nemesis ~ Favored Enemy|Arboreal Nemesis ~ Trample|Arboreal Nemesis ~ Rotting Grasp|Arboreal Nemesis ~ Fire Vulnerability|Arboreal Nemesis ~ Half Damage from Piercing NATURALATTACKS:Claw,Weapon.Natural.Melee.Piercing.Bludgeoning.Slashing,*2,2d6 MONSTERCLASS:Plant (Fey):10 RACETYPE:Plant HITDICEADVANCEMENT:21,30 CR:8 SOURCEPAGE:p.10 +Arboreal Nemesis SIZE:H MOVE:Walk,30 FACE:10,10 REACH:15 VISION:Darkvision (60') LANGAUTO:Treant,Common,Draconic,Goblin BONUS:COMBAT|AC|13|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|18 BONUS:STAT|DEX|-2 BONUS:STAT|CON|10 BONUS:STAT|INT|4 BONUS:STAT|WIS|4 BONUS:STAT|CHA|2 MONCSKILL:Bluff|Hide|Intimidate|Knowledge (Nature)|Listen|Sense Motive|Spot|Wilderness Lore ABILITY:Special Ability|AUTOMATIC|Arboreal Nemesis ~ Favored Enemy|Trample|Arboreal Nemesis ~ Rotting Grasp|Vulnerability To Fire|Half Damage from Piercing NATURALATTACKS:Claw,Weapon.Natural.Melee.Piercing.Bludgeoning.Slashing,*2,2d6 MONSTERCLASS:Plant (Fey):10 RACETYPE:Plant HITDICEADVANCEMENT:21,30 CR:8 SOURCEPAGE:p.10 Dark Woodsman SIZE:M MOVE:Walk,30 FACE:5,5 REACH:5 VISION:Darkvision (60') LANGAUTO:Sylvan LANGBONUS:Common BONUS:COMBAT|AC|4|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|4 BONUS:STAT|CON|4 BONUS:STAT|WIS|4 MONCSKILL:Hide|Move Silently|Wilderness Lore ABILITY:Special Ability|AUTOMATIC|Dark Woodsman ~ Tree Bond|Dark Woodsman ~ Damage Reduction|Dark Woodsman ~ Animate Trees|Dark Woodsman ~ Draw Strength|Dark Woodsman ~ Draw Lifeforce|Dark Woodsman ~ Tree Gate NATURALATTACKS:Claw,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*2,1d4 DR:5/+1 MONSTERCLASS:Outsider:1 RACETYPE:Outsider RACESUBTYPE:Chaotic|Evil CR:1 SOURCEPAGE:p.12 The Flood Brute SIZE:L MOVE:Walk,30 FACE:5,5 REACH:10 BONUS:COMBAT|AC|8|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|12 BONUS:STAT|CON|8 BONUS:STAT|INT|-6 MONCSKILL:Listen|Move Silently|Hide|Spot NATURALATTACKS:Fists,Weapon.Natural.Melee.Bludgeoning,*2,1d10 SR:10 DR:10/+1 MONSTERCLASS:Plant (Fey):10 RACETYPE:Plant HITDICEADVANCEMENT:19,20 CR:8 SOURCEPAGE:p.13 Greenfeeder SIZE:L MOVE:Walk,30 FACE:5,5 REACH:10 BONUS:COMBAT|AC|5|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|12 BONUS:STAT|DEX|2 BONUS:STAT|CON|8 BONUS:STAT|INT|-6 BONUS:STAT|CHA|-8 MONCSKILL:Hide|Listen|Move Silently|Spot|Wilderness Lore ABILITY:Special Ability|AUTOMATIC|Greenfeeder ~ Wounding|Scent NATURALATTACKS:Blades,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*2,1d8 MONSTERCLASS:Aberration:4 RACETYPE:Aberration HITDICEADVANCEMENT:12,16 CR:3 SOURCEPAGE:p.14 -Grovenger SIZE:H MOVE:Walk,20 FACE:10,10 REACH:15 BONUS:COMBAT|AC|16|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Animal Empathy,Handle Animal,Hide,Knowledge (Nature),Listen,Move Silently,Wilderness Lore|4|TYPE=Racial BONUS:STAT|STR|20 BONUS:STAT|DEX|-2 BONUS:STAT|CON|10 BONUS:STAT|WIS|6 BONUS:STAT|CHA|4 MONCSKILL:Animal Empathy|Handle Animal|Hide|Knowledge (Nature)|Listen|Move Silently|Wilderness Lore ABILITY:Special Ability|AUTOMATIC|Grovenger ~ Spell-Like Abilities|Grovenger ~ Withering Cloud|Grovenger ~ Fire Vulnerability NATURALATTACKS:Slam,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*4,2d8 SR:15 DR:10/+1 MONSTERCLASS:Plant (Fey):10 RACETYPE:Plant HITDICEADVANCEMENT:20,30 CR:10 SOURCEPAGE:p.15 -Horned Man SIZE:L MOVE:Walk,40 FACE:5,5 REACH:10 VISION:Low-Light Vision LANGAUTO:Sylvan BONUS:COMBAT|AC|6|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Listen,Spot,Wilderness Lore|4|TYPE=Racial BONUS:STAT|STR|6 BONUS:STAT|DEX|4 BONUS:STAT|CON|10 BONUS:STAT|INT|2 BONUS:STAT|WIS|8 BONUS:STAT|CHA|6 MONCSKILL:Animal Empathy|Hide|Intimidate|Listen|Move Silently|Sense Motive|Spot|Wilderness Lore ABILITY:Special Ability|AUTOMATIC|Horned Man ~ Spell-Like Abilities|Horned Man ~ Wisdom Damage|Horned Man ~ Immunity To Mind-Influencing Effects|Scent DR:20/+2 MONSTERCLASS:Fey:9 RACETYPE:Fey HITDICEADVANCEMENT:12 CR:8 SOURCEPAGE:p.16 +Grovenger SIZE:H MOVE:Walk,20 FACE:10,10 REACH:15 BONUS:COMBAT|AC|16|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Animal Empathy,Handle Animal,Hide,Knowledge (Nature),Listen,Move Silently,Wilderness Lore|4|TYPE=Racial BONUS:STAT|STR|20 BONUS:STAT|DEX|-2 BONUS:STAT|CON|10 BONUS:STAT|WIS|6 BONUS:STAT|CHA|4 MONCSKILL:Animal Empathy|Handle Animal|Hide|Knowledge (Nature)|Listen|Move Silently|Wilderness Lore ABILITY:Special Ability|AUTOMATIC|Grovenger ~ Spell-Like Abilities|Grovenger ~ Withering Cloud|Vulnerability To Fire NATURALATTACKS:Slam,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*4,2d8 SR:15 DR:10/+1 MONSTERCLASS:Plant (Fey):10 RACETYPE:Plant HITDICEADVANCEMENT:20,30 CR:10 SOURCEPAGE:p.15 +Horned Man SIZE:L MOVE:Walk,40 FACE:5,5 REACH:10 VISION:Low-Light Vision LANGAUTO:Sylvan BONUS:COMBAT|AC|6|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Listen,Spot,Wilderness Lore|4|TYPE=Racial BONUS:STAT|STR|6 BONUS:STAT|DEX|4 BONUS:STAT|CON|10 BONUS:STAT|INT|2 BONUS:STAT|WIS|8 BONUS:STAT|CHA|6 MONCSKILL:Animal Empathy|Hide|Intimidate|Listen|Move Silently|Sense Motive|Spot|Wilderness Lore ABILITY:Special Ability|AUTOMATIC|Horned Man ~ Spell-Like Abilities|Horned Man ~ Wisdom Damage|Immunity To All Mind Affecting Effects|Scent DR:20/+2 MONSTERCLASS:Fey:9 RACETYPE:Fey HITDICEADVANCEMENT:12 CR:8 SOURCEPAGE:p.16 Makesh SIZE:M MOVE:Walk,30 FACE:5,5 REACH:5 VISION:Darkvision (60') BONUS:SKILL|Climb|2|TYPE=Racial BONUS:STAT|DEX|2 BONUS:STAT|INT|2 BONUS:STAT|CHA|-2 MONCSKILL:Climb|Hide|Listen|Move Silently|Spot|Wilderness Lore ABILITY:Special Ability|AUTOMATIC|Makesh ~ Detect Magic MONSTERCLASS:Humanoid:2 RACETYPE:Humanoid RACESUBTYPE:Makesh CR:1 SOURCEPAGE:p.17 -Shadow Stalker SIZE:L MOVE:Walk,40 FACE:5,5 REACH:10 BONUS:COMBAT|AC|5|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Move Silently,Spot|4|TYPE=Racial BONUS:STAT|STR|8 BONUS:STAT|DEX|6 BONUS:STAT|CON|6 BONUS:STAT|CHA|-4 MONCSKILL:Climb|Listen|Move Silently|Hide|Spot ABILITY:Special Ability|AUTOMATIC|Shadow Stalker ~ Improved Grab|Shadow Stalker ~ Pounce|Shadow Stalker ~ Rake|Shadow Stalker ~ Chameleon|Shadow Stalker ~ Psionic Abilities|Scent NATURALATTACKS:Claw,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*2,1d6|Bite,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*1,1d8 MONSTERCLASS:Magical Beast:6 RACETYPE:Magical Beast HITDICEADVANCEMENT:15,18 CR:8 SOURCEPAGE:p.18 +Shadow Stalker SIZE:L MOVE:Walk,40 FACE:5,5 REACH:10 BONUS:COMBAT|AC|5|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Move Silently,Spot|4|TYPE=Racial BONUS:STAT|STR|8 BONUS:STAT|DEX|6 BONUS:STAT|CON|6 BONUS:STAT|CHA|-4 MONCSKILL:Climb|Listen|Move Silently|Hide|Spot ABILITY:Special Ability|AUTOMATIC|Improved Grab|Pounce|Rake|Shadow Stalker ~ Chameleon|Shadow Stalker ~ Psionic Abilities|Scent NATURALATTACKS:Claw,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*2,1d6|Bite,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*1,1d8 MONSTERCLASS:Magical Beast:6 RACETYPE:Magical Beast HITDICEADVANCEMENT:15,18 CR:8 SOURCEPAGE:p.18 #COMMENT: Familiar / Companion Ubi FAVCLASS:Wizard SIZE:S MOVE:Walk,20,Fly,60 FACE:5,5 REACH:5 VISION:Low-Light LANGAUTO:Sylvan,Common BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE BONUS:STAT|DEX|8 BONUS:STAT|INT|6 BONUS:STAT|WIS|2 BONUS:STAT|CHA|4 BONUS:VAR|Maneuverability|4 MONCSKILL:Alchemy|Bluff|TYPE.Craft|Disable Device|Escape Artist|Hide|Listen|Move Silently|Open Lock|Search|Sense Motive|Spot|Use Magic Device|Use Rope ABILITY:Special Ability|AUTOMATIC|Ubi ~ Spell-Like Abilities|Flight Maneuverability SR:16 MONSTERCLASS:Fey:2 RACETYPE:Fey CR:3 SOURCEPAGE:p.19 # -Bayowulf SIZE:L MOVE:Walk,50,Swim,40 FACE:5,10 REACH:5 VISION:Darkvision (60')|Low-Light LANGAUTO:Common,Aquan BONUS:COMBAT|AC|7|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Hide,Listen,Move Silently,Swim|2|TYPE=Racial BONUS:STAT|STR|8 BONUS:STAT|DEX|4 BONUS:STAT|CON|8 BONUS:STAT|INT|-2 BONUS:STAT|WIS|2 MONCSKILL:Climb|Hide|Jump|Listen|Move Silently|Spot|Swim|Wilderness Lore ABILITY:Special Ability|AUTOMATIC|Bayowulf ~ Breath Of The Moor|Bayowulf ~ Disease|Bayowulf ~ Howl|Scent NATURALATTACKS:Bite,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*1,1d8 MONSTERCLASS:Magical Beast:7 RACETYPE:Magical Beast HITDICEADVANCEMENT:11,18 CR:6 SOURCEPAGE:p.29 -Bloodfrog SIZE:D MOVE:Walk,5,Climb,5 FACE:1,1 REACH:0 VISION:Low-Light BONUS:SKILL|Jump|12|TYPE=Racial BONUS:STAT|STR|-8 BONUS:STAT|DEX|10 BONUS:STAT|CON|2 BONUS:STAT|INT|-8 BONUS:STAT|WIS|2 BONUS:STAT|CHA|-6 MONCSKILL:Jump|Listen|Move Silently|Hide|Spot ABILITY:Special Ability|AUTOMATIC|Bloodfrog ~ Blood Drain|Bloodfrog ~ Pounce|Bloodfrog ~ Toxic Touch|Amphibious NATURALATTACKS:Bite,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*1,1d2 MONSTERCLASS:Animal:1 RACETYPE:Animal TEMPLATE:Quarter Hitdie HITDICEADVANCEMENT:1,2 CR:1/2 SOURCEPAGE:p.30 -Bloodfrog (Swarm) SIZE:D MOVE:Walk,5,Climb,5 FACE:1,1 REACH:0 VISION:Low-Light BONUS:SKILL|Jump|12|TYPE=Racial BONUS:STAT|STR|-8 BONUS:STAT|DEX|10 BONUS:STAT|CON|2 BONUS:STAT|INT|-8 BONUS:STAT|WIS|2 BONUS:STAT|CHA|-6 MONCSKILL:Jump|Listen|Move Silently|Hide|Spot ABILITY:Special Ability|AUTOMATIC|Bloodfrog ~ Blood Drain|Bloodfrog ~ Pounce|Bloodfrog ~ Toxic Touch|Amphibious NATURALATTACKS:Bite,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*1,1d2 MONSTERCLASS:Animal:1 RACETYPE:Animal TEMPLATE:Quarter Hitdie HITDICEADVANCEMENT:1,2 CR:10 SOURCEPAGE:p.30 -Gloomfog SIZE:H MOVE:Walk,30 FACE:10,10 REACH:15 LANGAUTO:Treant,Common,Sylvan BONUS:COMBAT|AC|13|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|10 BONUS:STAT|CON|6 BONUS:STAT|INT|2 BONUS:STAT|WIS|4 BONUS:STAT|CHA|-2 MONCSKILL:Hide|Intimidate|TYPE.Knowledge|Listen|Sense Motive|Spot|Wilderness Lore ABILITY:Special Ability|AUTOMATIC|Gloomfog ~ Attach|Gloomfog ~ Attract|Gloomfog ~ Blood Drain|Gloomfog ~ Sleep|Gloomfog ~ Blindsight|Gloomfog ~ Fire Vulnerability|Gloomfog ~ Half Damage From Piercing NATURALATTACKS:Branches,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*2,0 MONSTERCLASS:Plant (Fey):4 RACETYPE:Plant HITDICEADVANCEMENT:16,21 CR:6 SOURCEPAGE:p.32 -Maakantu SIZE:L MOVE:Walk,30,Climb,30,Swim,30 FACE:20,5 REACH:10 VISION:Darkvision (60') LANGAUTO:Common,Draconic,Druidic BONUS:COMBAT|AC|9|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Hide,Knowledge (Nature),Move Silently,Wilderness Lore|4|TYPE=Racial BONUS:SKILLRANK|Spellcraft|TL/2 BONUS:STAT|STR|14 BONUS:STAT|DEX|8 BONUS:STAT|CON|8 BONUS:STAT|WIS|8 BONUS:STAT|CHA|2 MONCSKILL:Balance|Climb|Knowledge (Nature)|Listen|Move Silently|Hide|Spellcraft|Spot|Swim|Wilderness Lore ABILITY:Special Ability|AUTOMATIC|Maakantu ~ Breath Weapon|Maakantu ~ Constrict|Maakantu ~ Improved Grab|Maakantu ~ Poison Sting|Maakantu ~ Spells|Scent NATURALATTACKS:Bite,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*1,2d6|sting,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*1,1d8 MONSTERCLASS:Dragon:15 RACETYPE:Dragon HITDICEADVANCEMENT:19,30 CR:13 SOURCEPAGE:p.33 -Spindleshank SIZE:L MOVE:Walk,30,Swim,60 FACE:5,5 REACH:5 LANGAUTO:Aquan,Common BONUS:COMBAT|AC|5|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|4 BONUS:STAT|DEX|2 BONUS:STAT|INT|2 BONUS:STAT|WIS|-4 MONCSKILL:Jump|Spot|Wilderness Lore ABILITY:Special Ability|AUTOMATIC|Spindleshank ~ Poison MONSTERCLASS:Humanoid:5 RACETYPE:Humanoid RACESUBTYPE:Aquatic|Reptilian HITDICEADVANCEMENT:8,12 CR:5 SOURCEPAGE:p.34 -Thornclaw SIZE:T MOVE:Walk,20,Fly,40 FACE:2.5,2.5 REACH:0 VISION:Low-light LANGAUTO:Sylvan,Common BONUS:COMBAT|AC|3|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Spot,Search,Listen|2|TYPE=Racial BONUS:STAT|STR|-6 BONUS:STAT|DEX|8 BONUS:STAT|WIS|6 BONUS:STAT|CHA|4 BONUS:VAR|Maneuverability|4 MONCSKILL:Alchemy|Bluff|Disable Device|Escape Artist|Hide|Knowledge (Nature)|Listen|Move Silently|Spot|Wilderness Lore ABILITY:Special Ability|AUTOMATIC|Thornclaw ~ Poison|Flight Maneuverability NATURALATTACKS:Claws,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*2,1d4 SR:16 MONSTERCLASS:Fey:1 RACETYPE:Fey TEMPLATE:Fey|Half Hitdie HITDICEADVANCEMENT:3 CR:1/4 SOURCEPAGE:p.35 -Treell SIZE:H MOVE:Walk,30 FACE:10,10 REACH:15 LANGAUTO:Treant,Common,Sylvan BONUS:COMBAT|AC|14|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|18 BONUS:STAT|DEX|2 BONUS:STAT|CON|10 BONUS:STAT|INT|4 BONUS:STAT|WIS|4 BONUS:STAT|CHA|2 MONCSKILL:Bluff|Hide|Listen|Move Silently|Sense Motive|Spot|Wilderness Lore ABILITY:Special Ability|AUTOMATIC|Treell ~ Animate Trees|Treell ~ Constrict|Treell ~ Double Damage Against Objects|Treell ~ Entangle|Treell ~ Improved Grab|Treell ~ Trample|Treell ~ Fire Vulnerability|Treell ~ Half Damage From Piercing NATURALATTACKS:Slam,Natural.Weapon.Melee.Bludgeoning,*2,2d6 MONSTERCLASS:Plant (Fey):8 RACETYPE:Plant RACESUBTYPE:Fey HITDICEADVANCEMENT:9,21 CR:10 SOURCEPAGE:p.36 -Verdant Guardian SIZE:M MOVE:Walk,30,Climb,15,Fly,90 FACE:5,5 REACH:5 VISION:Darkvision (60') BONUS:COMBAT|AC|6|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|6 BONUS:STAT|DEX|4 BONUS:STAT|CON|2 BONUS:STAT|INT|4 BONUS:STAT|WIS|8 BONUS:STAT|CHA|4 BONUS:VAR|Maneuverability|5 BONUS:WEAPONPROF=Verdant Whip|TOHIT|5 MONCSKILL:Animal Empathy|Handle Animal|Hide|Knowledge (Nature)|Listen|Move Silently|Spot|Wilderness Lore ABILITY:Special Ability|AUTOMATIC|Verdant Guardian ~ Constrict|Verdant Guardian ~ Improved Grapple|Verdant Guardian ~ Whip|Verdant Guardian ~ Forest Tongue|Verdant Guardian ~ Spell-Like Abilities|Flight Maneuverability NATURALATTACKS:Slam,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*1,1d6|Verdant Whip,Weapon.Natural.Ranged.Slashing.Piercing.Bludgeoning,*1,0 SR:14 MONSTERCLASS:Outsider:6 RACETYPE:Outsider HITDICEADVANCEMENT:7,12,18 CR:7 SOURCEPAGE:p.37 +Bayowulf SIZE:L MOVE:Walk,50,Swim,40 FACE:5,10 REACH:5 VISION:Darkvision (60')|Low-Light LANGAUTO:Common,Aquan BONUS:COMBAT|AC|7|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Hide,Listen,Move Silently,Swim|2|TYPE=Racial BONUS:STAT|STR|8 BONUS:STAT|DEX|4 BONUS:STAT|CON|8 BONUS:STAT|INT|-2 BONUS:STAT|WIS|2 MONCSKILL:Climb|Hide|Jump|Listen|Move Silently|Spot|Swim|Wilderness Lore ABILITY:Special Ability|AUTOMATIC|Bayowulf ~ Breath Of The Moor|Disease|Bayowulf ~ Howl|Scent NATURALATTACKS:Bite,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*1,1d8 MONSTERCLASS:Magical Beast:7 RACETYPE:Magical Beast HITDICEADVANCEMENT:11,18 CR:6 SOURCEPAGE:p.29 +Bloodfrog SIZE:D MOVE:Walk,5,Climb,5 FACE:1,1 REACH:0 VISION:Low-Light BONUS:SKILL|Jump|12|TYPE=Racial BONUS:STAT|STR|-8 BONUS:STAT|DEX|10 BONUS:STAT|CON|2 BONUS:STAT|INT|-8 BONUS:STAT|WIS|2 BONUS:STAT|CHA|-6 MONCSKILL:Jump|Listen|Move Silently|Hide|Spot ABILITY:Special Ability|AUTOMATIC|Blood Drain|Pounce|Bloodfrog ~ Toxic Touch|Amphibious NATURALATTACKS:Bite,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*1,1d2 MONSTERCLASS:Animal:1 RACETYPE:Animal TEMPLATE:Quarter Hitdie HITDICEADVANCEMENT:1,2 CR:1/2 SOURCEPAGE:p.30 +Bloodfrog (Swarm) SIZE:D MOVE:Walk,5,Climb,5 FACE:1,1 REACH:0 VISION:Low-Light BONUS:SKILL|Jump|12|TYPE=Racial BONUS:STAT|STR|-8 BONUS:STAT|DEX|10 BONUS:STAT|CON|2 BONUS:STAT|INT|-8 BONUS:STAT|WIS|2 BONUS:STAT|CHA|-6 MONCSKILL:Jump|Listen|Move Silently|Hide|Spot ABILITY:Special Ability|AUTOMATIC|Blood Drain|Pounce|Bloodfrog ~ Toxic Touch|Amphibious NATURALATTACKS:Bite,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*1,1d2 MONSTERCLASS:Animal:1 RACETYPE:Animal TEMPLATE:Quarter Hitdie HITDICEADVANCEMENT:1,2 CR:10 SOURCEPAGE:p.30 +Gloomfog SIZE:H MOVE:Walk,30 FACE:10,10 REACH:15 LANGAUTO:Treant,Common,Sylvan BONUS:COMBAT|AC|13|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|10 BONUS:STAT|CON|6 BONUS:STAT|INT|2 BONUS:STAT|WIS|4 BONUS:STAT|CHA|-2 MONCSKILL:Hide|Intimidate|TYPE.Knowledge|Listen|Sense Motive|Spot|Wilderness Lore ABILITY:Special Ability|AUTOMATIC|Attach|Gloomfog ~ Attract|Gloomfog ~ Blood Drain|Gloomfog ~ Sleep|Gloomfog ~ Blindsight|Vulnerability To Fire|Half Damage From Piercing NATURALATTACKS:Branches,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*2,0 MONSTERCLASS:Plant (Fey):4 RACETYPE:Plant HITDICEADVANCEMENT:16,21 CR:6 SOURCEPAGE:p.32 +Maakantu SIZE:L MOVE:Walk,30,Climb,30,Swim,30 FACE:20,5 REACH:10 VISION:Darkvision (60') LANGAUTO:Common,Draconic,Druidic BONUS:COMBAT|AC|9|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Hide,Knowledge (Nature),Move Silently,Wilderness Lore|4|TYPE=Racial BONUS:SKILLRANK|Spellcraft|TL/2 BONUS:STAT|STR|14 BONUS:STAT|DEX|8 BONUS:STAT|CON|8 BONUS:STAT|WIS|8 BONUS:STAT|CHA|2 MONCSKILL:Balance|Climb|Knowledge (Nature)|Listen|Move Silently|Hide|Spellcraft|Spot|Swim|Wilderness Lore ABILITY:Special Ability|AUTOMATIC|Breath Weapon|Constrict|Improved Grab|Maakantu ~ Poison Sting|Maakantu ~ Spells|Scent NATURALATTACKS:Bite,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*1,2d6|sting,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*1,1d8 MONSTERCLASS:Dragon:15 RACETYPE:Dragon HITDICEADVANCEMENT:19,30 CR:13 SOURCEPAGE:p.33 +Spindleshank SIZE:L MOVE:Walk,30,Swim,60 FACE:5,5 REACH:5 LANGAUTO:Aquan,Common BONUS:COMBAT|AC|5|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|4 BONUS:STAT|DEX|2 BONUS:STAT|INT|2 BONUS:STAT|WIS|-4 MONCSKILL:Jump|Spot|Wilderness Lore ABILITY:Special Ability|AUTOMATIC|Poison MONSTERCLASS:Humanoid:5 RACETYPE:Humanoid RACESUBTYPE:Aquatic|Reptilian HITDICEADVANCEMENT:8,12 CR:5 SOURCEPAGE:p.34 +Thornclaw SIZE:T MOVE:Walk,20,Fly,40 FACE:2.5,2.5 REACH:0 VISION:Low-light LANGAUTO:Sylvan,Common BONUS:COMBAT|AC|3|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Spot,Search,Listen|2|TYPE=Racial BONUS:STAT|STR|-6 BONUS:STAT|DEX|8 BONUS:STAT|WIS|6 BONUS:STAT|CHA|4 BONUS:VAR|Maneuverability|4 MONCSKILL:Alchemy|Bluff|Disable Device|Escape Artist|Hide|Knowledge (Nature)|Listen|Move Silently|Spot|Wilderness Lore ABILITY:Special Ability|AUTOMATIC|Poison|Flight Maneuverability NATURALATTACKS:Claws,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*2,1d4 SR:16 MONSTERCLASS:Fey:1 RACETYPE:Fey TEMPLATE:Fey|Half Hitdie HITDICEADVANCEMENT:3 CR:1/4 SOURCEPAGE:p.35 +Treell SIZE:H MOVE:Walk,30 FACE:10,10 REACH:15 LANGAUTO:Treant,Common,Sylvan BONUS:COMBAT|AC|14|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|18 BONUS:STAT|DEX|2 BONUS:STAT|CON|10 BONUS:STAT|INT|4 BONUS:STAT|WIS|4 BONUS:STAT|CHA|2 MONCSKILL:Bluff|Hide|Listen|Move Silently|Sense Motive|Spot|Wilderness Lore ABILITY:Special Ability|AUTOMATIC|Treell ~ Animate Trees|Constrict|Double Damage Against Objects|Treell ~ Entangle|Improved Grab|Trample|Vulnerability To Fire|Half Damage From Piercing NATURALATTACKS:Slam,Natural.Weapon.Melee.Bludgeoning,*2,2d6 MONSTERCLASS:Plant (Fey):8 RACETYPE:Plant RACESUBTYPE:Fey HITDICEADVANCEMENT:9,21 CR:10 SOURCEPAGE:p.36 +Verdant Guardian SIZE:M MOVE:Walk,30,Climb,15,Fly,90 FACE:5,5 REACH:5 VISION:Darkvision (60') BONUS:COMBAT|AC|6|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|6 BONUS:STAT|DEX|4 BONUS:STAT|CON|2 BONUS:STAT|INT|4 BONUS:STAT|WIS|8 BONUS:STAT|CHA|4 BONUS:VAR|Maneuverability|5 BONUS:WEAPONPROF=Verdant Whip|TOHIT|5 MONCSKILL:Animal Empathy|Handle Animal|Hide|Knowledge (Nature)|Listen|Move Silently|Spot|Wilderness Lore ABILITY:Special Ability|AUTOMATIC|Constrict|Improved Grapple|Verdant Guardian ~ Whip|Verdant Guardian ~ Forest Tongue|Verdant Guardian ~ Spell-Like Abilities|Flight Maneuverability NATURALATTACKS:Slam,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*1,1d6|Verdant Whip,Weapon.Natural.Ranged.Slashing.Piercing.Bludgeoning,*1,0 SR:14 MONSTERCLASS:Outsider:6 RACETYPE:Outsider HITDICEADVANCEMENT:7,12,18 CR:7 SOURCEPAGE:p.37 # -Arborgeist SIZE:H MOVE:Walk,30 FACE:10,10 REACH:15 LANGAUTO:Treant,Common BONUS:STAT|DEX|-2 BONUS:STAT|INT|6 BONUS:STAT|WIS|8 BONUS:STAT|CHA|4 MONCSKILL:Hide|Intimidate|Intuit Direction|Listen|Search|Sense Motive|Spot|Wilderness Lore ABILITY:Special Ability|AUTOMATIC|Arborgeist ~ Aura Of Cold Flame|Arborgeist ~ Burning Howl|Arborgeist ~ Command Plants|Arborgeist ~ Horrific Appearance|Arborgeist ~ Wisdom Drain|Arborgeist ~ Turn Resistance|Arborgeist ~ Commune With Nature|Arborgeist ~ Tree Stride|Arborgeist ~ Weaknesses NATURALATTACKS:Incorporeal Touch,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*2,2d8 MONSTERCLASS:Undead:20 RACETYPE:Undead RACESUBTYPE:Cold|Incorporeal TEMPLATE:Cold|Incorporeal HITDICEADVANCEMENT:42 CR:14 SOURCEPAGE:p.46 +Arborgeist SIZE:H MOVE:Walk,30 FACE:10,10 REACH:15 LANGAUTO:Treant,Common BONUS:STAT|DEX|-2 BONUS:STAT|INT|6 BONUS:STAT|WIS|8 BONUS:STAT|CHA|4 MONCSKILL:Hide|Intimidate|Intuit Direction|Listen|Search|Sense Motive|Spot|Wilderness Lore ABILITY:Special Ability|AUTOMATIC|Arborgeist ~ Aura Of Cold Flame|Arborgeist ~ Burning Howl|Arborgeist ~ Command Plants|Arborgeist ~ Horrific Appearance|Wisdom Drain|Turn Resistance|Arborgeist ~ Commune With Nature|Arborgeist ~ Tree Stride|Arborgeist ~ Weaknesses BONUS:VAR|TurnResistanceBonus|2 NATURALATTACKS:Incorporeal Touch,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*2,2d8 MONSTERCLASS:Undead:20 RACETYPE:Undead RACESUBTYPE:Cold|Incorporeal TEMPLATE:Cold|Incorporeal HITDICEADVANCEMENT:42 CR:14 SOURCEPAGE:p.46 Autumnal Mourners SIZE:M MOVE:Walk,30 FACE:5,5 REACH:5 LANGAUTO:Common BONUS:STAT|INT|-4 BONUS:STAT|WIS|4 MONCSKILL:Hide|Listen|Knowledge (Religion)|Move Silently|Perform (Dirge)|Spot ABILITY:Special Ability|AUTOMATIC|Autumnal Mourners ~ Icy Touch|Autumnal Mourners ~ Mournful Dirge|Autumnal Mourners ~ Falling Shield NATURALATTACKS:Incorporeal Touch,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*2,1d4 MONSTERCLASS:Undead:2 RACETYPE:Undead RACESUBTYPE:Incorporeal TEMPLATE:Incorporeal CR:2 SOURCEPAGE:p.48 -Bedwen SIZE:M MOVE:Walk,20,Fly,60 FACE:5,5 REACH:5 VISION:Low-Light LANGAUTO:Sylvan BONUS:COMBAT|AC|2|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Listen|8|TYPE=Racial BONUS:STAT|DEX|8 BONUS:STAT|INT|-4 BONUS:STAT|WIS|4 BONUS:VAR|Maneuverability|4 MONCSKILL:Knowledge (Arcana)|Listen|Sense Motive|Spellcraft ABILITY:Special Ability|AUTOMATIC|Bedwen ~ Wisdom Drain|Bedwen ~ Blindsight|Bedwen ~ Spell-Like Abilities|Bedwen ~ Symbiosis|Flight Maneuverability NATURALATTACKS:Incorporeal Touch,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*2,1d3 MONSTERCLASS:Fey:2 RACETYPE:Fey RACESUBTYPE:Incorporeal TEMPLATE:Incorporeal HITDICEADVANCEMENT:4 CR:2 SOURCEPAGE:p.48 -Bracken Corpse SIZE:M MOVE:Walk,30 FACE:5,5 REACH:5 LANGAUTO:Common BONUS:COMBAT|AC|3|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|4 BONUS:STAT|DEX|2 BONUS:STAT|WIS|2 BONUS:STAT|CHA|2 ABILITY:Special Ability|AUTOMATIC|Bracken Corpse ~ Fear Aura|Bracken Corpse ~ Slimy Doom|Bracken Corpse ~ Death's Tongue|Bracken Corpse ~ Fire Resistance NATURALATTACKS:Slam,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*2,1d6 MONSTERCLASS:Undead:3 RACETYPE:Undead HITDICEADVANCEMENT:6,9 CR:2 SOURCEPAGE:p.49 -Elderwitch SIZE:H MOVE:Walk,0 FACE:10,10 REACH:15 VISION:Low-Light LANGAUTO:Telepathy BONUS:COMBAT|AC|10|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|8 BONUS:STAT|DEX|8 BONUS:STAT|CON|4 BONUS:STAT|WIS|6 MONCSKILL:Concentration|Intimidate|Knowledge (Arcana)|Listen|Spellcraft|Spot ABILITY:Special Ability|AUTOMATIC|Elderwitch ~ Constrict|Elderwitch ~ Improved Grab|Elderwitch ~ Spells|Elderwitch ~ Blindsight|Elderwitch ~ Camouflage|Elderwitch ~ Fire Vulnerability|Elderwitch ~ Half Damage From Piercing NATURALATTACKS:Slam,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*2,2d6 MONSTERCLASS:Fey:8 RACETYPE:Fey CR:10 SOURCEPAGE:p.51 +Bedwen SIZE:M MOVE:Walk,20,Fly,60 FACE:5,5 REACH:5 VISION:Low-Light LANGAUTO:Sylvan BONUS:COMBAT|AC|2|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Listen|8|TYPE=Racial BONUS:STAT|DEX|8 BONUS:STAT|INT|-4 BONUS:STAT|WIS|4 BONUS:VAR|Maneuverability|4 MONCSKILL:Knowledge (Arcana)|Listen|Sense Motive|Spellcraft ABILITY:Special Ability|AUTOMATIC|Wisdom Drain|Bedwen ~ Blindsight|Bedwen ~ Spell-Like Abilities|Bedwen ~ Symbiosis|Flight Maneuverability NATURALATTACKS:Incorporeal Touch,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*2,1d3 MONSTERCLASS:Fey:2 RACETYPE:Fey RACESUBTYPE:Incorporeal TEMPLATE:Incorporeal HITDICEADVANCEMENT:4 CR:2 SOURCEPAGE:p.48 +Bracken Corpse SIZE:M MOVE:Walk,30 FACE:5,5 REACH:5 LANGAUTO:Common BONUS:COMBAT|AC|3|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|4 BONUS:STAT|DEX|2 BONUS:STAT|WIS|2 BONUS:STAT|CHA|2 ABILITY:Special Ability|AUTOMATIC|Fear Aura|Bracken Corpse ~ Slimy Doom|Bracken Corpse ~ Death's Tongue|Resistance To Fire BONUS:VAR|FireResistanceBonus|5 NATURALATTACKS:Slam,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*2,1d6 MONSTERCLASS:Undead:3 RACETYPE:Undead HITDICEADVANCEMENT:6,9 CR:2 SOURCEPAGE:p.49 +Elderwitch SIZE:H MOVE:Walk,0 FACE:10,10 REACH:15 VISION:Low-Light LANGAUTO:Telepathy BONUS:COMBAT|AC|10|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|8 BONUS:STAT|DEX|8 BONUS:STAT|CON|4 BONUS:STAT|WIS|6 MONCSKILL:Concentration|Intimidate|Knowledge (Arcana)|Listen|Spellcraft|Spot ABILITY:Special Ability|AUTOMATIC|Constrict|Improved Grab|Elderwitch ~ Spells|Elderwitch ~ Blindsight|Elderwitch ~ Camouflage|Vulnerability To Fire|Elderwitch ~ Half Damage From Piercing NATURALATTACKS:Slam,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*2,2d6 MONSTERCLASS:Fey:8 RACETYPE:Fey CR:10 SOURCEPAGE:p.51 Fierling SIZE:H MOVE:Walk,40 FACE:10,10 REACH:10 VISION:Low-Light Vision BONUS:COMBAT|AC|4|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|8 BONUS:STAT|DEX|8 BONUS:STAT|CON|4 BONUS:STAT|WIS|6 BONUS:VAR|AcidResistanceBonus|20 MONCSKILL:Hide|Intimidate|Listen|Move Silently|Spot ABILITY:Special Ability|AUTOMATIC|Fierling ~ Embersmash|Fierling ~ Flameleap|Resistance to Acid NATURALATTACKS:Slam,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*2,1d6 MONSTERCLASS:Fey:10 RACETYPE:Fey RACESUBTYPE:Fire TEMPLATE:Fire CR:8 SOURCEPAGE:p.51 -Lostling SIZE:M MOVE:Walk,40,Fly,80 FACE:5,5 REACH:5 BONUS:STAT|DEX|8 BONUS:STAT|INT|4 BONUS:STAT|WIS|2 BONUS:STAT|CHA|6 BONUS:VAR|Maneuverability|5 MONCSKILL:Bluff|Listen|Search|Spot ABILITY:Special Ability|AUTOMATIC|Lostling ~ Understand Common|Lostling ~ Aura Of Confusion|Lostling ~ Divination Suppression|Lostling ~ Wisdom Drain|Lostling ~ Turn Resistance|Lostling ~ Control Weather|Flight Maneuverability NATURALATTACKS:Incorporeal Touch,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*1,1d6 MONSTERCLASS:Undead:20 RACETYPE:Undead RACESUBTYPE:Incorporeal TEMPLATE:Incorporeal HITDICEADVANCEMENT:40 CR:12 SOURCEPAGE:p.52 -Magpine SIZE:L MOVE:Walk,30 FACE:5,5 REACH:10 VISION:Darkvision (60') LANGAUTO:Common,Sylvan,Treant BONUS:COMBAT|AC|11|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|10 BONUS:STAT|DEX|6 BONUS:STAT|CON|6 BONUS:STAT|INT|2 BONUS:STAT|WIS|4 BONUS:STAT|CHA|4 MONCSKILL:Bluff|Hide|Knowledge (Local)|Listen|Sense Motive|Spot|Wilderness Lore ABILITY:Special Ability|AUTOMATIC|Magpine ~ Sap|Magpine ~ Spell-Like Abilities|Magpine ~ Alternate Form|Magpine ~ Fire Vulnerability NATURALATTACKS:Slam,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*2,1d8 MONSTERCLASS:Shapechanger:4 RACETYPE:Shapechanger HITDICEADVANCEMENT:8,12 CR:3 SOURCEPAGE:p.53 -Onnen SIZE:S MOVE:Walk,20,Climb,20 FACE:5,5 REACH:5 VISION:Low-Light LANGAUTO:Sylvan BONUS:COMBAT|AC|2|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR| BONUS:STAT|DEX|8 BONUS:STAT|CON|4 BONUS:STAT|INT|-4 BONUS:STAT|WIS|4 BONUS:STAT|CHA|2 MONCSKILL:Heal|Hide|Listen|Move Silently|Spot ABILITY:Special Ability|AUTOMATIC|Onnen ~ Spell-Like Abilities|Onnen ~ Ethereal Jaunt|Onnen ~ Fast Healing|Onnen ~ Symbiosis NATURALATTACKS:Claw,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*2,1d3 SR:16 MONSTERCLASS:Fey:1 RACETYPE:Fey HITDICEADVANCEMENT:3 CR:2 SOURCEPAGE:p.54 +Lostling SIZE:M MOVE:Walk,40,Fly,80 FACE:5,5 REACH:5 BONUS:STAT|DEX|8 BONUS:STAT|INT|4 BONUS:STAT|WIS|2 BONUS:STAT|CHA|6 BONUS:VAR|Maneuverability|5 MONCSKILL:Bluff|Listen|Search|Spot ABILITY:Special Ability|AUTOMATIC|Lostling ~ Understand Common|Lostling ~ Aura Of Confusion|Lostling ~ Divination Suppression|Wisdom Drain|Turn Resistance|Lostling ~ Control Weather|Flight Maneuverability BONUS:VAR|TurnResistanceBonus|2 NATURALATTACKS:Incorporeal Touch,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*1,1d6 MONSTERCLASS:Undead:20 RACETYPE:Undead RACESUBTYPE:Incorporeal TEMPLATE:Incorporeal HITDICEADVANCEMENT:40 CR:12 SOURCEPAGE:p.52 +Magpine SIZE:L MOVE:Walk,30 FACE:5,5 REACH:10 VISION:Darkvision (60') LANGAUTO:Common,Sylvan,Treant BONUS:COMBAT|AC|11|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|10 BONUS:STAT|DEX|6 BONUS:STAT|CON|6 BONUS:STAT|INT|2 BONUS:STAT|WIS|4 BONUS:STAT|CHA|4 MONCSKILL:Bluff|Hide|Knowledge (Local)|Listen|Sense Motive|Spot|Wilderness Lore ABILITY:Special Ability|AUTOMATIC|Magpine ~ Sap|Magpine ~ Spell-Like Abilities|Alternate Form|Vulnerability To Fire NATURALATTACKS:Slam,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*2,1d8 MONSTERCLASS:Shapechanger:4 RACETYPE:Shapechanger HITDICEADVANCEMENT:8,12 CR:3 SOURCEPAGE:p.53 +Onnen SIZE:S MOVE:Walk,20,Climb,20 FACE:5,5 REACH:5 VISION:Low-Light LANGAUTO:Sylvan BONUS:COMBAT|AC|2|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR| BONUS:STAT|DEX|8 BONUS:STAT|CON|4 BONUS:STAT|INT|-4 BONUS:STAT|WIS|4 BONUS:STAT|CHA|2 MONCSKILL:Heal|Hide|Listen|Move Silently|Spot ABILITY:Special Ability|AUTOMATIC|Onnen ~ Spell-Like Abilities|Onnen ~ Ethereal Jaunt|Fast Healing|Onnen ~ Symbiosis NATURALATTACKS:Claw,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*2,1d3 SR:16 MONSTERCLASS:Fey:1 RACETYPE:Fey HITDICEADVANCEMENT:3 CR:2 SOURCEPAGE:p.54 BONUS:VAR|FastHealingBonus|2 Unfamiliar SIZE:S MOVE:Walk,30,Fly,50 FACE:5,5 REACH:5 VISION:Darkvision (60') LANGAUTO:Common,Abyssal,Infernal BONUS:COMBAT|AC|14|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|4 BONUS:STAT|DEX|10 BONUS:STAT|CON|8 BONUS:STAT|INT|6 BONUS:STAT|WIS|8 BONUS:STAT|CHA|4 BONUS:VAR|Maneuverability|2 MONCSKILL:Balance|Climb|Escape Artist|Heal|Hide|Intimidate|Intuit Direction|Jump|Knowledge (Arcana)|Knowledge (Nature)|Listen|Move Silently|Pick Pocket|Spellcraft|Spot|Swim|Use Magic Device|Wilderness Lore ABILITY:Special Ability|AUTOMATIC|Unfamiliar ~ Absorb Magical Energy|Unfamiliar ~ Discharge Magical Energy|Unfamiliar ~ Sensory Overload|Unfamiliar ~ Spell-Like Abilities|Unfamiliar ~ Magic Immunity|Unfamiliar ~ Natural Vulnerability|Flight Maneuverability NATURALATTACKS:Claws,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*2,1d6|Bite,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*1,1d3 MONSTERCLASS:Outsider:6 RACETYPE:Outsider RACESUBTYPE:Evil TEMPLATE:Evil HITDICEADVANCEMENT:31,48 CR:14 SOURCEPAGE:p.55 -Uragh Dhu SIZE:L MOVE:Walk,20 FACE:5,5 REACH:10 LANGAUTO:Sylvan,Common BONUS:COMBAT|AC|6|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|14 BONUS:STAT|DEX|2 BONUS:STAT|INT|2 BONUS:STAT|WIS|2 BONUS:STAT|CHA|4 MONCSKILL:Knowledge (Undead)|Listen|Move Silently|Hide|Spot ABILITY:Special Ability|AUTOMATIC|Uragh Dhu ~ Blight Wood|Uragh Dhu ~ Energy Drain|Uragh Dhu ~ Fear Aura|Uragh Dhu ~ Spell-Like Abilities|Uragh Dhu ~ Triproots NATURALATTACKS:Slam,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*1,1d8 MONSTERCLASS:Undead:8 RACETYPE:Undead CR:6 SOURCEPAGE:p.56 +Uragh Dhu SIZE:L MOVE:Walk,20 FACE:5,5 REACH:10 LANGAUTO:Sylvan,Common BONUS:COMBAT|AC|6|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|14 BONUS:STAT|DEX|2 BONUS:STAT|INT|2 BONUS:STAT|WIS|2 BONUS:STAT|CHA|4 MONCSKILL:Knowledge (Undead)|Listen|Move Silently|Hide|Spot ABILITY:Special Ability|AUTOMATIC|Uragh Dhu ~ Blight Wood|Energy Drain|Fear Aura|Uragh Dhu ~ Spell-Like Abilities|Uragh Dhu ~ Triproots NATURALATTACKS:Slam,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*1,1d8 MONSTERCLASS:Undead:8 RACETYPE:Undead CR:6 SOURCEPAGE:p.56 # Blightsower SIZE:M MOVE:Walk,30 FACE:5,5 REACH:5 LANGAUTO:Common BONUS:COMBAT|AC|8|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|6 BONUS:STAT|DEX|4 BONUS:STAT|INT|2 BONUS:STAT|WIS|6 BONUS:STAT|CHA|4 MONCSKILL:Bluff|Concentration|Hide|Intimidate|Knowledge (Nature)|Listen|Profession (Farmer)|Search|Spot|Wilderness Lore ABILITY:Special Ability|AUTOMATIC|Blightsower ~ Bound To The Soil|Blightsower ~ Constitution Damage|Blightsower ~ Entangle|Blightsower ~ Parch|Blightsower ~ Immunity To Metal NATURALATTACKS:Slam,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*2,1d6 MONSTERCLASS:Undead:7 RACETYPE:Undead CR:7 SOURCEPAGE:p.66 Grass Cloaker SIZE:L MOVE:Walk,20 FACE:5,5 REACH:10 VISION:Darkvision (60') LANGAUTO:Grass Cloaker BONUS:COMBAT|AC|5|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Hide|12|TYPE=Racial BONUS:SKILL|Spot|4|TYPE=Racial BONUS:STAT|STR|8 BONUS:STAT|DEX|8 BONUS:STAT|CON|4 BONUS:STAT|INT|4 BONUS:STAT|WIS|4 MONCSKILL:Hide|Listen|Move Silently|Spot ABILITY:Special Ability|AUTOMATIC|Grass Cloaker ~ Engulf|Grass Cloaker ~ Entrancing Buzz|Grass Cloaker ~ Chameleon Skin NATURALATTACKS:Bite,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*1,1d4 MONSTERCLASS:Aberration:4 RACETYPE:Aberration HITDICEADVANCEMENT:8,16 CR:3 SOURCEPAGE:p.68 Grimdeath Vulture SIZE:M MOVE:Walk,20,Fly,60 FACE:5,5 REACH:5 VISION:Darkvision (60')|Low-Light BONUS:COMBAT|AC|2|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Hide|4|TYPE=Racial BONUS:STAT|STR|2 BONUS:STAT|DEX|4 BONUS:STAT|CON|2 BONUS:STAT|INT|-6 BONUS:STAT|WIS|2 BONUS:VAR|Maneuverability|4 MONCSKILL:Hide|Listen|Spot|Wilderness Lore ABILITY:Special Ability|AUTOMATIC|Grimdeath Vulture ~ Baleful Presentation|Grimdeath Vulture ~ Fear Aura|Grimdeath Vulture ~ Immunities|Scent|Grimdeath Vulture ~ Silence|Flight Maneuverability NATURALATTACKS:Claw,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*2,1d4|Bite,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*1,1d6 MONSTERCLASS:Magical Beast:5 RACETYPE:Magical Beast HITDICEADVANCEMENT:10,15 CR:4 SOURCEPAGE:p.69 #Grimdeath Vulture (35) SOURCEPAGE:p. SIZE:M RACETYPE:Magical Beast MONSTERCLASS:Magical Beast:5 MOVE:Walk,20,Fly,60 BONUS:COMBAT|AC|2|TYPE=NaturalArmor.REPLACE NATURALATTACKS:Claw,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*2,1d4|Bite,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*1,1d6 FACE:5,5 REACH:5 ABILITY:Special Ability|AUTOMATIC|Grimdeath Vulture ~ Baleful Presentation|Grimdeath Vulture ~ Fear Aura|Grimdeath Vulture ~ Immunities|Scent|Grimdeath Vulture ~ Silence|Flight Maneuverability BONUS:VAR|Maneuverability|4 VISION:Darkvision (60')|Low-Light CR:4 HITDICEADVANCEMENT:10,15 BONUS:STAT|STR|2 BONUS:STAT|DEX|4 BONUS:STAT|CON|2 BONUS:STAT|INT|-6 BONUS:STAT|WIS|2 MONCSKILL:Hide|Listen|Spot|Survial BONUS:SKILL|Hide|4|TYPE=Racial -Liger SIZE:L MOVE:Walk,40 FACE:5,10 REACH:5 VISION:Low-Light BONUS:COMBAT|AC|3|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Balance,Hide,Move Silently|4|TYPE=Racial BONUS:STAT|STR|14 BONUS:STAT|DEX|6 BONUS:STAT|CON|6 BONUS:STAT|INT|-8 BONUS:STAT|WIS|2 BONUS:STAT|CHA|-4 ... 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From: <ama...@us...> - 2010-05-14 19:41:30
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Revision: 11859 http://pcgen.svn.sourceforge.net/pcgen/?rev=11859&view=rev Author: amaitland Date: 2010-05-14 19:41:23 +0000 (Fri, 14 May 2010) Log Message: ----------- PL Run Modified Paths: -------------- Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_abilities.lst Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_kits.lst Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_races.lst Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_spells.lst Modified: Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_abilities.lst =================================================================== --- Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_abilities.lst 2010-05-14 19:39:27 UTC (rev 11858) +++ Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_abilities.lst 2010-05-14 19:41:23 UTC (rev 11859) @@ -1,63 +1,63 @@ -# CVS $Revision$ $Author$ -- Sun Apr 18 17:19:53 2010 -- reformated by prettylst.pl v1.39 (build 11455) +# CVS $Revision$ $Author$ -- Fri May 14 12:40:12 2010 -- reformated by prettylst.pl v1.39 (build 11455) SOURCELONG:Bastion Press - Into the Green SOURCESHORT:ittg SOURCEDATE:2003-01 #Original Entry: Andrew (LegacyKing) Maitland # Arboreal Nemesis -# Ability Name Unique Key Category of Ability Type Innate Spells Description Ability Bonus to Ability Pool Modify VAR -Favored Enemy KEY:Arboreal Nemesis ~ Favored Enemy CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary -Despise Beauty KEY:Arboreal Nemesis ~ Despise Beauty CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary -Rotting Grasp KEY:Arboreal Nemesis ~ Rotting Grasp CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural +# Ability Name Unique Key Category of Ability Type Innate Spells Description Ability Bonus to Ability Pool Modify VAR +Favored Enemy KEY:Arboreal Nemesis ~ Favored Enemy CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary +Despise Beauty KEY:Arboreal Nemesis ~ Despise Beauty CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary +Rotting Grasp KEY:Arboreal Nemesis ~ Rotting Grasp CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural # Darkwoodsman -Damage Reduction KEY:Dark Woodsman ~ Damage Reduction CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:5/+1 (slashing and piercing weapons only) -Tree Bond KEY:Dark Woodsman ~ Tree Bond CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary -Animate Trees KEY:Dark Woodsman ~ Animate Trees CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural -Draw Strength KEY:Dark Woodsman ~ Draw Strength CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural -Draw Lifeforce KEY:Dark Woodsman ~ Draw Lifeforce CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural -Tree Gate KEY:Dark Woodsman ~ Tree Gate CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural +Damage Reduction KEY:Dark Woodsman ~ Damage Reduction CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:5/+1 (slashing and piercing weapons only) +Tree Bond KEY:Dark Woodsman ~ Tree Bond CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary +Animate Trees KEY:Dark Woodsman ~ Animate Trees CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural +Draw Strength KEY:Dark Woodsman ~ Draw Strength CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural +Draw Lifeforce KEY:Dark Woodsman ~ Draw Lifeforce CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural +Tree Gate KEY:Dark Woodsman ~ Tree Gate CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural # Greenfeeder -Wounding KEY:Greenfeeder ~ Wounding CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary +Wounding KEY:Greenfeeder ~ Wounding CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary # Grovenger -Spell-like Abilities KEY:Grovenger ~ Spell-Like Abilities CATEGORY:Special Ability SPELLS:Innate|CASTERLEVEL=9|Awaken|Control Plants|Detect Animals or Plants|Diminish Plants|Entangle|Plant Growth|Spike Growth|Spike Stones SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=9|Speak with Plants +Spell-like Abilities KEY:Grovenger ~ Spell-Like Abilities CATEGORY:Special Ability SPELLS:Innate|CASTERLEVEL=9|Awaken|Control Plants|Detect Animals or Plants|Diminish Plants|Entangle|Plant Growth|Spike Growth|Spike Stones SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=9|Speak with Plants #These Abilities Are As The Spells Cast By A 9th-Level Druid (Save Dc 13 + Spell Level). Grovengers At Will. -Withering Cloud KEY:Grovenger ~ Withering Cloud CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural +Withering Cloud KEY:Grovenger ~ Withering Cloud CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural # Horned Man -Spell-like Abilities KEY:Horned Man ~ Spell-like Abilities CATEGORY:Special Ability SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=13|Speak with Plants|Speak with Animals|Dominate Animal SPELLS:Innate|TIMES=3|CASTERLEVEL=9|Charm Person or Animal|Control Plants SPELLS:Innate|CASTERLEVEL=13|Control Weather|Summon Nature's Ally VII +Spell-like Abilities KEY:Horned Man ~ Spell-like Abilities CATEGORY:Special Ability SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=13|Speak with Plants|Speak with Animals|Dominate Animal SPELLS:Innate|TIMES=3|CASTERLEVEL=9|Charm Person or Animal|Control Plants SPELLS:Innate|CASTERLEVEL=13|Control Weather|Summon Nature's Ally VII #These Abilities Are As The Spells Cast By A 13thlevel Druid. -Wisdom Damage KEY:Horned Man ~ Wisdom Damage CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural +Wisdom Damage KEY:Horned Man ~ Wisdom Damage CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural # Makesh -Detect Magic KEY:Makesh ~ Detect Magic CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural +Detect Magic KEY:Makesh ~ Detect Magic CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural # Shadow Stalker -Chameleon KEY:Shadow Stalker ~ Chameleon CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural +Chameleon KEY:Shadow Stalker ~ Chameleon CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural -Psionic abilities ~ Shadow Stalker KEY:Shadow Stalker ~ Psionic Abilities CATEGORY:Special Ability TYPE:SpecialQuality -Displacement KEY:Shadow Stalker ~ Displacement CATEGORY:Special Ability TYPE:SpecialQuality -Invisibility KEY:Shadow Stalker ~ Invisibility CATEGORY:Special Ability TYPE:SpecialQuality +Psionic abilities ~ Shadow Stalker KEY:Shadow Stalker ~ Psionic Abilities CATEGORY:Special Ability TYPE:SpecialQuality +Displacement KEY:Shadow Stalker ~ Displacement CATEGORY:Special Ability TYPE:SpecialQuality +Invisibility KEY:Shadow Stalker ~ Invisibility CATEGORY:Special Ability TYPE:SpecialQuality # Ubi -Spell-like abilities KEY:Ubi ~ Spell-like abilities CATEGORY:Special Ability SPELLS:Innate|TIMES=3|CASTERLEVEL=5|Dispel Magic|Illusory Wall|Invisibility (Self Only)|Mending|Rope Trick|Shrink Item|Trap +Spell-like abilities KEY:Ubi ~ Spell-like abilities CATEGORY:Special Ability SPELLS:Innate|TIMES=3|CASTERLEVEL=5|Dispel Magic|Illusory Wall|Invisibility (Self Only)|Mending|Rope Trick|Shrink Item|Trap # Bayowulf -Breath of the Moor KEY:Bayowulf ~ Breath of the Moor CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural -Howl KEY:Bayowulf ~ Howl CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural +Breath of the Moor KEY:Bayowulf ~ Breath of the Moor CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural +Howl KEY:Bayowulf ~ Howl CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural # Bloodfrog -Toxic Touch KEY:Bloodfrog ~ Toxic Touch CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary +Toxic Touch KEY:Bloodfrog ~ Toxic Touch CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary # Gloomfog -Attract ~ Gloomfog KEY:Gloomfog ~ Attract CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary -Sleep ~ Gloomfog KEY:Gloomfog ~ Sleep CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary -Blindsight KEY:Gloomfog ~ Blindsight CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary +Attract ~ Gloomfog KEY:Gloomfog ~ Attract CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary +Sleep ~ Gloomfog KEY:Gloomfog ~ Sleep CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary +Blindsight KEY:Gloomfog ~ Blindsight CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary # Maakantu -Poison Sting KEY:Maakantu ~ Poison Sting CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary -Spells KEY:Maakantu ~ Spells CATEGORY:Special Ability BONUS:ABILITYPOOL|Caster Needed|1 +Poison Sting KEY:Maakantu ~ Poison Sting CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary +Spells KEY:Maakantu ~ Spells CATEGORY:Special Ability BONUS:ABILITYPOOL|Caster Needed|1 # Spindleshank @@ -65,117 +65,117 @@ # Thornclaw # Treell -Animate Trees KEY:Treell ~ Animate Trees CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike -Entangle KEY:Treell ~ Entangle CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural +Animate Trees KEY:Treell ~ Animate Trees CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike +Entangle KEY:Treell ~ Entangle CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural # Verdant Guardian -Spell-Like Abilities KEY:Verdant Guardian ~ Spell-Like Abilities CATEGORY:Special Ability SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=10|Calm Animals|Detect Animals or Plants|Pass Without Trace|Warp Wood|Water Breathing (Self Only)|Wood Shape SPELLS:Innate|CASTERLEVEL=10|Dominate Animal|Snare|Spike Growth SPELLS:Innate|TIMES=3|CASTERLEVEL=10|Animal Messenger|Barkskin|Entangle|Goodberry|Hold Animal|Magic Fang|Protection From Elements|Quench|Summon Nature's Ally II +Spell-Like Abilities KEY:Verdant Guardian ~ Spell-Like Abilities CATEGORY:Special Ability SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=10|Calm Animals|Detect Animals or Plants|Pass Without Trace|Warp Wood|Water Breathing (Self Only)|Wood Shape SPELLS:Innate|CASTERLEVEL=10|Dominate Animal|Snare|Spike Growth SPELLS:Innate|TIMES=3|CASTERLEVEL=10|Animal Messenger|Barkskin|Entangle|Goodberry|Hold Animal|Magic Fang|Protection From Elements|Quench|Summon Nature's Ally II #. These Abilities Are As The Spells Cast By A 10thlevel Druid (Save Dc 14 + Spell Level). -Whip KEY:Verdant Guardian ~ Whip CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary -Forest Tongue KEY:Verdant Guardian ~ Forest Tongue CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary +Whip KEY:Verdant Guardian ~ Whip CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary +Forest Tongue KEY:Verdant Guardian ~ Forest Tongue CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary # Arborgeist -Aura of Cold Flame KEY:Arborgeist ~ Aura of Cold Flame CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural -Command Plants KEY:Arborgeist ~ Command Plants CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike -Burning Howl KEY:Arborgeist ~ Burning Howl CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural -Horrific Appearance KEY:Arborgeist ~ Horrific Appearance CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural -Commune with Nature KEY:Arborgeist ~ Commune with Nature CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural -Tree Stride KEY:Arborgeist ~ Tree Stride CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike -Weaknesses KEY:Arborgeist ~ Weaknesses CATEGORY:Special Ability TYPE:SpecialAttack +Aura of Cold Flame KEY:Arborgeist ~ Aura of Cold Flame CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural +Command Plants KEY:Arborgeist ~ Command Plants CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike +Burning Howl KEY:Arborgeist ~ Burning Howl CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural +Horrific Appearance KEY:Arborgeist ~ Horrific Appearance CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural +Commune with Nature KEY:Arborgeist ~ Commune with Nature CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural +Tree Stride KEY:Arborgeist ~ Tree Stride CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike +Weaknesses KEY:Arborgeist ~ Weaknesses CATEGORY:Special Ability TYPE:SpecialAttack # Autumnal Mourners -Icy Touch KEY:Autumnal Mourners ~ Icy Touch CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural -Mourning Dirge KEY:Autumnal Mourners ~ Mournful Dirge CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural -Falling Shield KEY:Autumnal Mourners ~ Falling Shield CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural +Icy Touch KEY:Autumnal Mourners ~ Icy Touch CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural +Mourning Dirge KEY:Autumnal Mourners ~ Mournful Dirge CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural +Falling Shield KEY:Autumnal Mourners ~ Falling Shield CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural # Bedwen------------------------------------ -Blindsight KEY:Bedwen ~ Blindsight CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary -Spell-like Abilities KEY:Bedwen ~ Spell-like Abilities CATEGORY:Special Ability SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=7|Augury SPELLS:Innate|CASTERLEVEL=7|Divination -Symbiosis KEY:Bedwen ~ Symbiosis CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural +Blindsight KEY:Bedwen ~ Blindsight CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary +Spell-like Abilities KEY:Bedwen ~ Spell-like Abilities CATEGORY:Special Ability SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=7|Augury SPELLS:Innate|CASTERLEVEL=7|Divination +Symbiosis KEY:Bedwen ~ Symbiosis CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural # Bracken Corpse ------------------------------------ -Fear Aura KEY:Bracken Corpse ~ Fear Aura CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural -Slimy Doom KEY:Bracken Corpse ~ Slimy Doom CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary -Death's Tongue KEY:Bracken Corpse ~ Death's Tongue CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural +Fear Aura KEY:Bracken Corpse ~ Fear Aura CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural +Slimy Doom KEY:Bracken Corpse ~ Slimy Doom CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary +Death's Tongue KEY:Bracken Corpse ~ Death's Tongue CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural # Elderwitch------------------------------------ -Spells KEY:Elderwitch ~ Spells CATEGORY:Special Ability BONUS:ABILITYPOOL|Caster Needed|1 -Blindsight KEY:Elderwitch ~ Blindsight CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary -Camouflage KEY:Elderwitch ~ Camouflage CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary -Telepathy KEY:Elderwitch ~ Telepathy CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural +Spells KEY:Elderwitch ~ Spells CATEGORY:Special Ability BONUS:ABILITYPOOL|Caster Needed|1 +Blindsight KEY:Elderwitch ~ Blindsight CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary +Camouflage KEY:Elderwitch ~ Camouflage CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary +Telepathy KEY:Elderwitch ~ Telepathy CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural # Fierling------------------------------------ -They understand but do not speak Sylvan. KEY:Fierling ~ Language CATEGORY:Special Ability TYPE:SpecialQuality -Embersmash KEY:Fierling ~ Embersmash CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary -Flameleap KEY:Fierling ~ Flameleap CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural -Resistances ~ Fierling KEY:Fierling ~ Resistances CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary ABILITY:Special Ability|AUTOMATIC|Resistance to Acid BONUS:VAR|AcidResistanceBonus|20 +They understand but do not speak Sylvan. KEY:Fierling ~ Language CATEGORY:Special Ability TYPE:SpecialQuality +Embersmash KEY:Fierling ~ Embersmash CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary +Flameleap KEY:Fierling ~ Flameleap CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural +Resistances ~ Fierling KEY:Fierling ~ Resistances CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary ABILITY:Special Ability|AUTOMATIC|Resistance to Acid BONUS:VAR|AcidResistanceBonus|20 # Lostling------------------------------------ -Understand Common KEY:Lostling ~ Understand Common CATEGORY:Special Ability TYPE:SpecialQuality -Aura of Confusion KEY:Lostling ~ Aura of Confusion CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural -Divination Suppression KEY:Lostling ~ Divination Suppression CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural -Control Weather KEY:Lostling ~ Control Weather CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike SPELLS:Innate|CASTERLEVEL=12|Control Weather +Understand Common KEY:Lostling ~ Understand Common CATEGORY:Special Ability TYPE:SpecialQuality +Aura of Confusion KEY:Lostling ~ Aura of Confusion CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural +Divination Suppression KEY:Lostling ~ Divination Suppression CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural +Control Weather KEY:Lostling ~ Control Weather CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike SPELLS:Innate|CASTERLEVEL=12|Control Weather #Magpine------------------------------------ -Sap KEY:Magpine ~ Sap CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary -Spell-Like Abilities KEY:Magpine ~ Spell-Like Abilities CATEGORY:Special Ability SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=4|Speak with Plants SPELLS:Innate|CASTERLEVEL=4|Charm Person|Forest Invisibility +Sap KEY:Magpine ~ Sap CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary +Spell-Like Abilities KEY:Magpine ~ Spell-Like Abilities CATEGORY:Special Ability SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=4|Speak with Plants SPELLS:Innate|CASTERLEVEL=4|Charm Person|Forest Invisibility #(see Spells & Magic) as cast by a 4th-level druid, saving throws (DC 12 + spell level). -Fire Vulnerability KEY:Magpine ~ Fire Vulnerability CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Vulnerability +Fire Vulnerability KEY:Magpine ~ Fire Vulnerability CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Vulnerability # ~ Onnen------------------------------------ -Spell-Like Abilities ~ Onnen KEY:Onnen ~ Spell-Like Abilities CATEGORY:Special Ability SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=15|Entangle|Speak With Plants SPELLS:Innate|CASTERLEVEL=15|Plant Growth +Spell-Like Abilities ~ Onnen KEY:Onnen ~ Spell-Like Abilities CATEGORY:Special Ability SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=15|Entangle|Speak With Plants SPELLS:Innate|CASTERLEVEL=15|Plant Growth #These Abilities Are As The Spells Cast By A 15th-Level Sorcerer (Save Dc 11 + Spell Level). -Ethereal Jaunt KEY:Onnen ~ Ethereal Jaunt CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural -Symbiosis KEY:Onnen ~ Symbiosis CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural +Ethereal Jaunt KEY:Onnen ~ Ethereal Jaunt CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural +Symbiosis KEY:Onnen ~ Symbiosis CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural # ~ Unfamiliar------------------------------------ -Absorb Magical Energy KEY:Unfamiliar ~ Absorb Magical Energy CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary -Discharge Magical Energy KEY:Unfamiliar ~ Discharge Magical Energy CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural -Sensory Overload KEY:Unfamiliar ~ Sensory Overload CATEGORY:Special Ability -Spell-Like Abilities KEY:Unfamiliar ~ Spell-Like Abilities CATEGORY:Special Ability SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=16|Detect Magic SPELLS:Innate|CASTERLEVEL=16|Plane Shift +Absorb Magical Energy KEY:Unfamiliar ~ Absorb Magical Energy CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary +Discharge Magical Energy KEY:Unfamiliar ~ Discharge Magical Energy CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural +Sensory Overload KEY:Unfamiliar ~ Sensory Overload CATEGORY:Special Ability +Spell-Like Abilities KEY:Unfamiliar ~ Spell-Like Abilities CATEGORY:Special Ability SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=16|Detect Magic SPELLS:Innate|CASTERLEVEL=16|Plane Shift #Unfamiliars employ these abilities as if cast by a 16thlevel sorcerer (DC 12 + spell level). -Magic Immunity KEY:Unfamiliar ~ Magic Immunity CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary -Natural Vulnerability KEY:Unfamiliar ~ Natural Vulnerability CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary +Magic Immunity KEY:Unfamiliar ~ Magic Immunity CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary +Natural Vulnerability KEY:Unfamiliar ~ Natural Vulnerability CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary # ~ Uragh Dhu------------------------------------ -Blight Wood KEY:Uragh Dhu ~ Blight Wood CATEGORY:Special Ability TYPE:SpecialAttack.SpellLike SPELLS:Innate|TIMES=3|CASTERLEVEL=8|Warp Wood,13 -Spell-like abilities KEY:Uragh Dhu ~ Spell-like abilities CATEGORY:Special Ability SPELLS:Innate|TIMES=3|CASTERLEVEL=8|Deeper Darkness -Triproots KEY:Uragh Dhu ~ Triproots CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary +Blight Wood KEY:Uragh Dhu ~ Blight Wood CATEGORY:Special Ability TYPE:SpecialAttack.SpellLike SPELLS:Innate|TIMES=3|CASTERLEVEL=8|Warp Wood,13 +Spell-like abilities KEY:Uragh Dhu ~ Spell-like abilities CATEGORY:Special Ability SPELLS:Innate|TIMES=3|CASTERLEVEL=8|Deeper Darkness +Triproots KEY:Uragh Dhu ~ Triproots CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary # ~ Blightsower------------------------------------ -Bound to the Soil KEY:Blightsower ~ Bound to the Soil CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural -Constitution Damage KEY:Blightsower ~ Constitution Damage CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural -Entangle KEY:Blightsower ~ Entangle CATEGORY:Special Ability TYPE:SpecialAttack.SpellLike -Parch KEY:Blightsower ~ Parch CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural -Immunity to Metal KEY:Blightsower ~ Immunity to Metal CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural +Bound to the Soil KEY:Blightsower ~ Bound to the Soil CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural +Constitution Damage KEY:Blightsower ~ Constitution Damage CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural +Entangle KEY:Blightsower ~ Entangle CATEGORY:Special Ability TYPE:SpecialAttack.SpellLike +Parch KEY:Blightsower ~ Parch CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural +Immunity to Metal KEY:Blightsower ~ Immunity to Metal CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural # Grass Cloaker------------------------------------ -Entrancing Buzz KEY:Grass Cloaker ~ Entrancing Buzz CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural -Engulf KEY:Grass Cloaker ~ Engulf CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary -Chameleon Skin KEY:Grass Cloaker ~ Chameleon Skin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural +Entrancing Buzz KEY:Grass Cloaker ~ Entrancing Buzz CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural +Engulf KEY:Grass Cloaker ~ Engulf CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary +Chameleon Skin KEY:Grass Cloaker ~ Chameleon Skin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural # KEY:Grimdeath Vulture ~ ------------------------------------ -Baleful Presentation KEY:Grimdeath Vulture ~ Baleful Presentation CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural -Immunities KEY:Grimdeath Vulture ~ Immunities CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary -Silence KEY:Grimdeath Vulture ~ Silence CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike +Baleful Presentation KEY:Grimdeath Vulture ~ Baleful Presentation CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural +Immunities KEY:Grimdeath Vulture ~ Immunities CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary +Silence KEY:Grimdeath Vulture ~ Silence CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike # Liger------------------------------------ # Lyrmir ~ ------------------------------------ -Greater Blur KEY:Lyrmir ~ Greater Blur CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural +Greater Blur KEY:Lyrmir ~ Greater Blur CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural # Plain Strider ~ ------------------------------------ # Rognak Burrower ~ ------------------------------------ -Brain Lock KEY:Rognak Burrower ~ Brain Lock CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural -Blindsight KEY:Rognak Burrower ~ Blindsight CATEGORY:Special Ability TYPE:SpecialQuality +Brain Lock KEY:Rognak Burrower ~ Brain Lock CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural +Blindsight KEY:Rognak Burrower ~ Blindsight CATEGORY:Special Ability TYPE:SpecialQuality # Vermilion Hound------------------------------------ -Flaming Blood KEY:Vermilion Hound ~ Flaming Blood CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural +Flaming Blood KEY:Vermilion Hound ~ Flaming Blood CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural # Zephtaur -Thunder Charge KEY:Zephtaur ~ Thunder Charge CATEGORY:Special Ability TYPE:SpecialAttack.SpecialQuality.Supernatural -Air Walk KEY:Zephtaur ~ Air Walk CATEGORY:Special Ability TYPE:SpecialAttack.SpecialQuality.Supernatural -Summon Elemental KEY:Zephtaur ~ Summon Elemental CATEGORY:Special Ability TYPE:SpecialAttack.SpecialQuality.Supernatural +Thunder Charge KEY:Zephtaur ~ Thunder Charge CATEGORY:Special Ability TYPE:SpecialAttack.SpecialQuality.Supernatural +Air Walk KEY:Zephtaur ~ Air Walk CATEGORY:Special Ability TYPE:SpecialAttack.SpecialQuality.Supernatural +Summon Elemental KEY:Zephtaur ~ Summon Elemental CATEGORY:Special Ability TYPE:SpecialAttack.SpecialQuality.Supernatural ###Block: Work Arounds # Ability Name Category of Ability Type Required Race Add Caster level bonus Modified: Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_kits.lst =================================================================== --- Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_kits.lst 2010-05-14 19:39:27 UTC (rev 11858) +++ Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_kits.lst 2010-05-14 19:41:23 UTC (rev 11859) @@ -1,4 +1,4 @@ -# CVS $Revision$ $Author$ -- Wed Apr 7 23:16:57 2010 -- reformated by prettylst.pl v1.39 (build 10232) +# CVS $Revision$ $Author$ -- Fri May 14 12:40:12 2010 -- reformated by prettylst.pl v1.39 (build 11455) SOURCELONG:Bastion Press - Into the Green SOURCESHORT:ittg SOURCEDATE:2003-01 #Original Entry: Andrew (LegacyKing) Maitland @@ -140,7 +140,7 @@ STAT:STR=10|DEX=10|CON=11|INT=11|WIS=10|CHA=10 #STR=10|DEX=18|CON=11|INT=17|WIS=12|CHA=14 #Skills: Alchemy + 8, Bluff +6, Craft (any one, skill focus) +11, Craft (any additional one) + 6, Disable Device +5, -# Escape Artist +5, Hide +9, Listen +3, Move Silently +8, Open Lock +8, Search +6, Sense Motive +3, Spot +4, +# Escape Artist +5, Hide +9, Listen +3, Move Silently +8, Open Lock +8, Search +6, Sense Motive +3, Spot +4, # Use Magic Device +5, Use Rope +9 #SKILL:Alchemy RANK: #SKILL:Bluff RANK: @@ -155,7 +155,7 @@ #SKILL:Spot RANK: #SKILL:Use Magic Device RANK: #SKILL:Use Rope RANK: -#SKILL:Craft|Craft RANK: +#SKILL:Craft|Craft RANK: FEAT:Exotic Weapon Proficiency (Crossbow (Hand)) #FEAT:Skill Focus # Supposed to be a Craft Modified: Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_races.lst =================================================================== --- Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_races.lst 2010-05-14 19:39:27 UTC (rev 11858) +++ Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_races.lst 2010-05-14 19:41:23 UTC (rev 11859) @@ -1,52 +1,52 @@ -# CVS $Revision$ $Author$ -- Sun Apr 18 17:19:53 2010 -- reformated by prettylst.pl v1.39 (build 11455) +# CVS $Revision$ $Author$ -- Fri May 14 12:40:12 2010 -- reformated by prettylst.pl v1.39 (build 11455) SOURCELONG:Bastion Press - Into the Green SOURCESHORT:ittg SOURCEDATE:2003-01 #Original Entry: Andrew (LegacyKing) Maitland -# Race Name Favored Class Size Move Face/Space Reach Vision Automatic Languages Bonus Languages Combat bonus Bonus to skill Bonus to skill rank Stat bonus Modify VAR Weapon prof. bonus Racial HD Class Skills Ability Natural Attacks Spell Res. Damage Reduction Monster Class Name and Starting Level Main Race Type Race Subtype Template Hit Dice Advancement Challenge Rating Source Page -Arboreal Nemesis SIZE:H MOVE:Walk,30 FACE:10,10 REACH:15 VISION:Darkvision (60') LANGAUTO:Treant,Common,Draconic,Goblin BONUS:COMBAT|AC|13|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|18 BONUS:STAT|DEX|-2 BONUS:STAT|CON|10 BONUS:STAT|INT|4 BONUS:STAT|WIS|4 BONUS:STAT|CHA|2 MONCSKILL:Bluff|Hide|Intimidate|Knowledge (Nature)|Listen|Sense Motive|Spot|Wilderness Lore ABILITY:Special Ability|AUTOMATIC|Arboreal Nemesis ~ Favored Enemy|Trample|Arboreal Nemesis ~ Rotting Grasp|Vulnerability To Fire|Half Damage from Piercing NATURALATTACKS:Claw,Weapon.Natural.Melee.Piercing.Bludgeoning.Slashing,*2,2d6 MONSTERCLASS:Plant (Fey):10 RACETYPE:Plant HITDICEADVANCEMENT:21,30 CR:8 SOURCEPAGE:p.10 -Dark Woodsman SIZE:M MOVE:Walk,30 FACE:5,5 REACH:5 VISION:Darkvision (60') LANGAUTO:Sylvan LANGBONUS:Common BONUS:COMBAT|AC|4|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|4 BONUS:STAT|CON|4 BONUS:STAT|WIS|4 MONCSKILL:Hide|Move Silently|Wilderness Lore ABILITY:Special Ability|AUTOMATIC|Dark Woodsman ~ Tree Bond|Dark Woodsman ~ Damage Reduction|Dark Woodsman ~ Animate Trees|Dark Woodsman ~ Draw Strength|Dark Woodsman ~ Draw Lifeforce|Dark Woodsman ~ Tree Gate NATURALATTACKS:Claw,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*2,1d4 DR:5/+1 MONSTERCLASS:Outsider:1 RACETYPE:Outsider RACESUBTYPE:Chaotic|Evil CR:1 SOURCEPAGE:p.12 -The Flood Brute SIZE:L MOVE:Walk,30 FACE:5,5 REACH:10 BONUS:COMBAT|AC|8|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|12 BONUS:STAT|CON|8 BONUS:STAT|INT|-6 MONCSKILL:Listen|Move Silently|Hide|Spot NATURALATTACKS:Fists,Weapon.Natural.Melee.Bludgeoning,*2,1d10 SR:10 DR:10/+1 MONSTERCLASS:Plant (Fey):10 RACETYPE:Plant HITDICEADVANCEMENT:19,20 CR:8 SOURCEPAGE:p.13 -Greenfeeder SIZE:L MOVE:Walk,30 FACE:5,5 REACH:10 BONUS:COMBAT|AC|5|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|12 BONUS:STAT|DEX|2 BONUS:STAT|CON|8 BONUS:STAT|INT|-6 BONUS:STAT|CHA|-8 MONCSKILL:Hide|Listen|Move Silently|Spot|Wilderness Lore ABILITY:Special Ability|AUTOMATIC|Greenfeeder ~ Wounding|Scent NATURALATTACKS:Blades,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*2,1d8 MONSTERCLASS:Aberration:4 RACETYPE:Aberration HITDICEADVANCEMENT:12,16 CR:3 SOURCEPAGE:p.14 -Grovenger SIZE:H MOVE:Walk,20 FACE:10,10 REACH:15 BONUS:COMBAT|AC|16|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Animal Empathy,Handle Animal,Hide,Knowledge (Nature),Listen,Move Silently,Wilderness Lore|4|TYPE=Racial BONUS:STAT|STR|20 BONUS:STAT|DEX|-2 BONUS:STAT|CON|10 BONUS:STAT|WIS|6 BONUS:STAT|CHA|4 MONCSKILL:Animal Empathy|Handle Animal|Hide|Knowledge (Nature)|Listen|Move Silently|Wilderness Lore ABILITY:Special Ability|AUTOMATIC|Grovenger ~ Spell-Like Abilities|Grovenger ~ Withering Cloud|Vulnerability To Fire NATURALATTACKS:Slam,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*4,2d8 SR:15 DR:10/+1 MONSTERCLASS:Plant (Fey):10 RACETYPE:Plant HITDICEADVANCEMENT:20,30 CR:10 SOURCEPAGE:p.15 -Horned Man SIZE:L MOVE:Walk,40 FACE:5,5 REACH:10 VISION:Low-Light Vision LANGAUTO:Sylvan BONUS:COMBAT|AC|6|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Listen,Spot,Wilderness Lore|4|TYPE=Racial BONUS:STAT|STR|6 BONUS:STAT|DEX|4 BONUS:STAT|CON|10 BONUS:STAT|INT|2 BONUS:STAT|WIS|8 BONUS:STAT|CHA|6 MONCSKILL:Animal Empathy|Hide|Intimidate|Listen|Move Silently|Sense Motive|Spot|Wilderness Lore ABILITY:Special Ability|AUTOMATIC|Horned Man ~ Spell-Like Abilities|Horned Man ~ Wisdom Damage|Immunity To All Mind Affecting Effects|Scent DR:20/+2 MONSTERCLASS:Fey:9 RACETYPE:Fey HITDICEADVANCEMENT:12 CR:8 SOURCEPAGE:p.16 -Makesh SIZE:M MOVE:Walk,30 FACE:5,5 REACH:5 VISION:Darkvision (60') BONUS:SKILL|Climb|2|TYPE=Racial BONUS:STAT|DEX|2 BONUS:STAT|INT|2 BONUS:STAT|CHA|-2 MONCSKILL:Climb|Hide|Listen|Move Silently|Spot|Wilderness Lore ABILITY:Special Ability|AUTOMATIC|Makesh ~ Detect Magic MONSTERCLASS:Humanoid:2 RACETYPE:Humanoid RACESUBTYPE:Makesh CR:1 SOURCEPAGE:p.17 -Shadow Stalker SIZE:L MOVE:Walk,40 FACE:5,5 REACH:10 BONUS:COMBAT|AC|5|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Move Silently,Spot|4|TYPE=Racial BONUS:STAT|STR|8 BONUS:STAT|DEX|6 BONUS:STAT|CON|6 BONUS:STAT|CHA|-4 MONCSKILL:Climb|Listen|Move Silently|Hide|Spot ABILITY:Special Ability|AUTOMATIC|Improved Grab|Pounce|Rake|Shadow Stalker ~ Chameleon|Shadow Stalker ~ Psionic Abilities|Scent NATURALATTACKS:Claw,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*2,1d6|Bite,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*1,1d8 MONSTERCLASS:Magical Beast:6 RACETYPE:Magical Beast HITDICEADVANCEMENT:15,18 CR:8 SOURCEPAGE:p.18 +# Race Name Favored Class Size Move Face/Space Reach Vision Automatic Languages Bonus Languages Combat bonus Bonus to skill Bonus to skill rank Stat bonus Modify VAR Weapon prof. bonus Racial HD Class Skills Ability Natural Attacks Spell Res. Damage Reduction Monster Class Name and Starting Level Main Race Type Race Subtype Template Hit Dice Advancement Challenge Rating Source Page +Arboreal Nemesis SIZE:H MOVE:Walk,30 FACE:10,10 REACH:15 VISION:Darkvision (60') LANGAUTO:Treant,Common,Draconic,Goblin BONUS:COMBAT|AC|13|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|18 BONUS:STAT|DEX|-2 BONUS:STAT|CON|10 BONUS:STAT|INT|4 BONUS:STAT|WIS|4 BONUS:STAT|CHA|2 MONCSKILL:Bluff|Hide|Intimidate|Knowledge (Nature)|Listen|Sense Motive|Spot|Wilderness Lore ABILITY:Special Ability|AUTOMATIC|Arboreal Nemesis ~ Favored Enemy|Trample|Arboreal Nemesis ~ Rotting Grasp|Vulnerability To Fire|Half Damage from Piercing NATURALATTACKS:Claw,Weapon.Natural.Melee.Piercing.Bludgeoning.Slashing,*2,2d6 MONSTERCLASS:Plant (Fey):10 RACETYPE:Plant HITDICEADVANCEMENT:21,30 CR:8 SOURCEPAGE:p.10 +Dark Woodsman SIZE:M MOVE:Walk,30 FACE:5,5 REACH:5 VISION:Darkvision (60') LANGAUTO:Sylvan LANGBONUS:Common BONUS:COMBAT|AC|4|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|4 BONUS:STAT|CON|4 BONUS:STAT|WIS|4 MONCSKILL:Hide|Move Silently|Wilderness Lore ABILITY:Special Ability|AUTOMATIC|Dark Woodsman ~ Tree Bond|Dark Woodsman ~ Damage Reduction|Dark Woodsman ~ Animate Trees|Dark Woodsman ~ Draw Strength|Dark Woodsman ~ Draw Lifeforce|Dark Woodsman ~ Tree Gate NATURALATTACKS:Claw,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*2,1d4 DR:5/+1 MONSTERCLASS:Outsider:1 RACETYPE:Outsider RACESUBTYPE:Chaotic|Evil CR:1 SOURCEPAGE:p.12 +The Flood Brute SIZE:L MOVE:Walk,30 FACE:5,5 REACH:10 BONUS:COMBAT|AC|8|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|12 BONUS:STAT|CON|8 BONUS:STAT|INT|-6 MONCSKILL:Listen|Move Silently|Hide|Spot NATURALATTACKS:Fists,Weapon.Natural.Melee.Bludgeoning,*2,1d10 SR:10 DR:10/+1 MONSTERCLASS:Plant (Fey):10 RACETYPE:Plant HITDICEADVANCEMENT:19,20 CR:8 SOURCEPAGE:p.13 +Greenfeeder SIZE:L MOVE:Walk,30 FACE:5,5 REACH:10 BONUS:COMBAT|AC|5|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|12 BONUS:STAT|DEX|2 BONUS:STAT|CON|8 BONUS:STAT|INT|-6 BONUS:STAT|CHA|-8 MONCSKILL:Hide|Listen|Move Silently|Spot|Wilderness Lore ABILITY:Special Ability|AUTOMATIC|Greenfeeder ~ Wounding|Scent NATURALATTACKS:Blades,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*2,1d8 MONSTERCLASS:Aberration:4 RACETYPE:Aberration HITDICEADVANCEMENT:12,16 CR:3 SOURCEPAGE:p.14 +Grovenger SIZE:H MOVE:Walk,20 FACE:10,10 REACH:15 BONUS:COMBAT|AC|16|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Animal Empathy,Handle Animal,Hide,Knowledge (Nature),Listen,Move Silently,Wilderness Lore|4|TYPE=Racial BONUS:STAT|STR|20 BONUS:STAT|DEX|-2 BONUS:STAT|CON|10 BONUS:STAT|WIS|6 BONUS:STAT|CHA|4 MONCSKILL:Animal Empathy|Handle Animal|Hide|Knowledge (Nature)|Listen|Move Silently|Wilderness Lore ABILITY:Special Ability|AUTOMATIC|Grovenger ~ Spell-Like Abilities|Grovenger ~ Withering Cloud|Vulnerability To Fire NATURALATTACKS:Slam,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*4,2d8 SR:15 DR:10/+1 MONSTERCLASS:Plant (Fey):10 RACETYPE:Plant HITDICEADVANCEMENT:20,30 CR:10 SOURCEPAGE:p.15 +Horned Man SIZE:L MOVE:Walk,40 FACE:5,5 REACH:10 VISION:Low-Light Vision LANGAUTO:Sylvan BONUS:COMBAT|AC|6|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Listen,Spot,Wilderness Lore|4|TYPE=Racial BONUS:STAT|STR|6 BONUS:STAT|DEX|4 BONUS:STAT|CON|10 BONUS:STAT|INT|2 BONUS:STAT|WIS|8 BONUS:STAT|CHA|6 MONCSKILL:Animal Empathy|Hide|Intimidate|Listen|Move Silently|Sense Motive|Spot|Wilderness Lore ABILITY:Special Ability|AUTOMATIC|Horned Man ~ Spell-Like Abilities|Horned Man ~ Wisdom Damage|Immunity To All Mind Affecting Effects|Scent DR:20/+2 MONSTERCLASS:Fey:9 RACETYPE:Fey HITDICEADVANCEMENT:12 CR:8 SOURCEPAGE:p.16 +Makesh SIZE:M MOVE:Walk,30 FACE:5,5 REACH:5 VISION:Darkvision (60') BONUS:SKILL|Climb|2|TYPE=Racial BONUS:STAT|DEX|2 BONUS:STAT|INT|2 BONUS:STAT|CHA|-2 MONCSKILL:Climb|Hide|Listen|Move Silently|Spot|Wilderness Lore ABILITY:Special Ability|AUTOMATIC|Makesh ~ Detect Magic MONSTERCLASS:Humanoid:2 RACETYPE:Humanoid RACESUBTYPE:Makesh CR:1 SOURCEPAGE:p.17 +Shadow Stalker SIZE:L MOVE:Walk,40 FACE:5,5 REACH:10 BONUS:COMBAT|AC|5|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Move Silently,Spot|4|TYPE=Racial BONUS:STAT|STR|8 BONUS:STAT|DEX|6 BONUS:STAT|CON|6 BONUS:STAT|CHA|-4 MONCSKILL:Climb|Listen|Move Silently|Hide|Spot ABILITY:Special Ability|AUTOMATIC|Improved Grab|Pounce|Rake|Shadow Stalker ~ Chameleon|Shadow Stalker ~ Psionic Abilities|Scent NATURALATTACKS:Claw,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*2,1d6|Bite,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*1,1d8 MONSTERCLASS:Magical Beast:6 RACETYPE:Magical Beast HITDICEADVANCEMENT:15,18 CR:8 SOURCEPAGE:p.18 #COMMENT: Familiar / Companion -Ubi FAVCLASS:Wizard SIZE:S MOVE:Walk,20,Fly,60 FACE:5,5 REACH:5 VISION:Low-Light LANGAUTO:Sylvan,Common BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE BONUS:STAT|DEX|8 BONUS:STAT|INT|6 BONUS:STAT|WIS|2 BONUS:STAT|CHA|4 BONUS:VAR|Maneuverability|4 MONCSKILL:Alchemy|Bluff|TYPE.Craft|Disable Device|Escape Artist|Hide|Listen|Move Silently|Open Lock|Search|Sense Motive|Spot|Use Magic Device|Use Rope ABILITY:Special Ability|AUTOMATIC|Ubi ~ Spell-Like Abilities|Flight Maneuverability SR:16 MONSTERCLASS:Fey:2 RACETYPE:Fey CR:3 SOURCEPAGE:p.19 +Ubi FAVCLASS:Wizard SIZE:S MOVE:Walk,20,Fly,60 FACE:5,5 REACH:5 VISION:Low-Light LANGAUTO:Sylvan,Common BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE BONUS:STAT|DEX|8 BONUS:STAT|INT|6 BONUS:STAT|WIS|2 BONUS:STAT|CHA|4 BONUS:VAR|Maneuverability|4 MONCSKILL:Alchemy|Bluff|TYPE.Craft|Disable Device|Escape Artist|Hide|Listen|Move Silently|Open Lock|Search|Sense Motive|Spot|Use Magic Device|Use Rope ABILITY:Special Ability|AUTOMATIC|Ubi ~ Spell-Like Abilities|Flight Maneuverability SR:16 MONSTERCLASS:Fey:2 RACETYPE:Fey CR:3 SOURCEPAGE:p.19 # -Bayowulf SIZE:L MOVE:Walk,50,Swim,40 FACE:5,10 REACH:5 VISION:Darkvision (60')|Low-Light LANGAUTO:Common,Aquan BONUS:COMBAT|AC|7|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Hide,Listen,Move Silently,Swim|2|TYPE=Racial BONUS:STAT|STR|8 BONUS:STAT|DEX|4 BONUS:STAT|CON|8 BONUS:STAT|INT|-2 BONUS:STAT|WIS|2 MONCSKILL:Climb|Hide|Jump|Listen|Move Silently|Spot|Swim|Wilderness Lore ABILITY:Special Ability|AUTOMATIC|Bayowulf ~ Breath Of The Moor|Disease|Bayowulf ~ Howl|Scent NATURALATTACKS:Bite,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*1,1d8 MONSTERCLASS:Magical Beast:7 RACETYPE:Magical Beast HITDICEADVANCEMENT:11,18 CR:6 SOURCEPAGE:p.29 -Bloodfrog SIZE:D MOVE:Walk,5,Climb,5 FACE:1,1 REACH:0 VISION:Low-Light BONUS:SKILL|Jump|12|TYPE=Racial BONUS:STAT|STR|-8 BONUS:STAT|DEX|10 BONUS:STAT|CON|2 BONUS:STAT|INT|-8 BONUS:STAT|WIS|2 BONUS:STAT|CHA|-6 MONCSKILL:Jump|Listen|Move Silently|Hide|Spot ABILITY:Special Ability|AUTOMATIC|Blood Drain|Pounce|Bloodfrog ~ Toxic Touch|Amphibious NATURALATTACKS:Bite,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*1,1d2 MONSTERCLASS:Animal:1 RACETYPE:Animal TEMPLATE:Quarter Hitdie HITDICEADVANCEMENT:1,2 CR:1/2 SOURCEPAGE:p.30 -Bloodfrog (Swarm) SIZE:D MOVE:Walk,5,Climb,5 FACE:1,1 REACH:0 VISION:Low-Light BONUS:SKILL|Jump|12|TYPE=Racial BONUS:STAT|STR|-8 BONUS:STAT|DEX|10 BONUS:STAT|CON|2 BONUS:STAT|INT|-8 BONUS:STAT|WIS|2 BONUS:STAT|CHA|-6 MONCSKILL:Jump|Listen|Move Silently|Hide|Spot ABILITY:Special Ability|AUTOMATIC|Blood Drain|Pounce|Bloodfrog ~ Toxic Touch|Amphibious NATURALATTACKS:Bite,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*1,1d2 MONSTERCLASS:Animal:1 RACETYPE:Animal TEMPLATE:Quarter Hitdie HITDICEADVANCEMENT:1,2 CR:10 SOURCEPAGE:p.30 -Gloomfog SIZE:H MOVE:Walk,30 FACE:10,10 REACH:15 LANGAUTO:Treant,Common,Sylvan BONUS:COMBAT|AC|13|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|10 BONUS:STAT|CON|6 BONUS:STAT|INT|2 BONUS:STAT|WIS|4 BONUS:STAT|CHA|-2 MONCSKILL:Hide|Intimidate|TYPE.Knowledge|Listen|Sense Motive|Spot|Wilderness Lore ABILITY:Special Ability|AUTOMATIC|Attach|Gloomfog ~ Attract|Gloomfog ~ Blood Drain|Gloomfog ~ Sleep|Gloomfog ~ Blindsight|Vulnerability To Fire|Half Damage From Piercing NATURALATTACKS:Branches,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*2,0 MONSTERCLASS:Plant (Fey):4 RACETYPE:Plant HITDICEADVANCEMENT:16,21 CR:6 SOURCEPAGE:p.32 -Maakantu SIZE:L MOVE:Walk,30,Climb,30,Swim,30 FACE:20,5 REACH:10 VISION:Darkvision (60') LANGAUTO:Common,Draconic,Druidic BONUS:COMBAT|AC|9|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Hide,Knowledge (Nature),Move Silently,Wilderness Lore|4|TYPE=Racial BONUS:SKILLRANK|Spellcraft|TL/2 BONUS:STAT|STR|14 BONUS:STAT|DEX|8 BONUS:STAT|CON|8 BONUS:STAT|WIS|8 BONUS:STAT|CHA|2 MONCSKILL:Balance|Climb|Knowledge (Nature)|Listen|Move Silently|Hide|Spellcraft|Spot|Swim|Wilderness Lore ABILITY:Special Ability|AUTOMATIC|Breath Weapon|Constrict|Improved Grab|Maakantu ~ Poison Sting|Maakantu ~ Spells|Scent NATURALATTACKS:Bite,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*1,2d6|sting,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*1,1d8 MONSTERCLASS:Dragon:15 RACETYPE:Dragon HITDICEADVANCEMENT:19,30 CR:13 SOURCEPAGE:p.33 -Spindleshank SIZE:L MOVE:Walk,30,Swim,60 FACE:5,5 REACH:5 LANGAUTO:Aquan,Common BONUS:COMBAT|AC|5|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|4 BONUS:STAT|DEX|2 BONUS:STAT|INT|2 BONUS:STAT|WIS|-4 MONCSKILL:Jump|Spot|Wilderness Lore ABILITY:Special Ability|AUTOMATIC|Poison MONSTERCLASS:Humanoid:5 RACETYPE:Humanoid RACESUBTYPE:Aquatic|Reptilian HITDICEADVANCEMENT:8,12 CR:5 SOURCEPAGE:p.34 -Thornclaw SIZE:T MOVE:Walk,20,Fly,40 FACE:2.5,2.5 REACH:0 VISION:Low-light LANGAUTO:Sylvan,Common BONUS:COMBAT|AC|3|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Spot,Search,Listen|2|TYPE=Racial BONUS:STAT|STR|-6 BONUS:STAT|DEX|8 BONUS:STAT|WIS|6 BONUS:STAT|CHA|4 BONUS:VAR|Maneuverability|4 MONCSKILL:Alchemy|Bluff|Disable Device|Escape Artist|Hide|Knowledge (Nature)|Listen|Move Silently|Spot|Wilderness Lore ABILITY:Special Ability|AUTOMATIC|Poison|Flight Maneuverability NATURALATTACKS:Claws,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*2,1d4 SR:16 MONSTERCLASS:Fey:1 RACETYPE:Fey TEMPLATE:Fey|Half Hitdie HITDICEADVANCEMENT:3 CR:1/4 SOURCEPAGE:p.35 -Treell SIZE:H MOVE:Walk,30 FACE:10,10 REACH:15 LANGAUTO:Treant,Common,Sylvan BONUS:COMBAT|AC|14|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|18 BONUS:STAT|DEX|2 BONUS:STAT|CON|10 BONUS:STAT|INT|4 BONUS:STAT|WIS|4 BONUS:STAT|CHA|2 MONCSKILL:Bluff|Hide|Listen|Move Silently|Sense Motive|Spot|Wilderness Lore ABILITY:Special Ability|AUTOMATIC|Treell ~ Animate Trees|Constrict|Double Damage Against Objects|Treell ~ Entangle|Improved Grab|Trample|Vulnerability To Fire|Half Damage From Piercing NATURALATTACKS:Slam,Natural.Weapon.Melee.Bludgeoning,*2,2d6 MONSTERCLASS:Plant (Fey):8 RACETYPE:Plant RACESUBTYPE:Fey HITDICEADVANCEMENT:9,21 CR:10 SOURCEPAGE:p.36 -Verdant Guardian SIZE:M MOVE:Walk,30,Climb,15,Fly,90 FACE:5,5 REACH:5 VISION:Darkvision (60') BONUS:COMBAT|AC|6|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|6 BONUS:STAT|DEX|4 BONUS:STAT|CON|2 BONUS:STAT|INT|4 BONUS:STAT|WIS|8 BONUS:STAT|CHA|4 BONUS:VAR|Maneuverability|5 BONUS:WEAPONPROF=Verdant Whip|TOHIT|5 MONCSKILL:Animal Empathy|Handle Animal|Hide|Knowledge (Nature)|Listen|Move Silently|Spot|Wilderness Lore ABILITY:Special Ability|AUTOMATIC|Constrict|Improved Grapple|Verdant Guardian ~ Whip|Verdant Guardian ~ Forest Tongue|Verdant Guardian ~ Spell-Like Abilities|Flight Maneuverability NATURALATTACKS:Slam,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*1,1d6|Verdant Whip,Weapon.Natural.Ranged.Slashing.Piercing.Bludgeoning,*1,0 SR:14 MONSTERCLASS:Outsider:6 RACETYPE:Outsider HITDICEADVANCEMENT:7,12,18 CR:7 SOURCEPAGE:p.37 +Bayowulf SIZE:L MOVE:Walk,50,Swim,40 FACE:5,10 REACH:5 VISION:Darkvision (60')|Low-Light LANGAUTO:Common,Aquan BONUS:COMBAT|AC|7|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Hide,Listen,Move Silently,Swim|2|TYPE=Racial BONUS:STAT|STR|8 BONUS:STAT|DEX|4 BONUS:STAT|CON|8 BONUS:STAT|INT|-2 BONUS:STAT|WIS|2 MONCSKILL:Climb|Hide|Jump|Listen|Move Silently|Spot|Swim|Wilderness Lore ABILITY:Special Ability|AUTOMATIC|Bayowulf ~ Breath Of The Moor|Disease|Bayowulf ~ Howl|Scent NATURALATTACKS:Bite,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*1,1d8 MONSTERCLASS:Magical Beast:7 RACETYPE:Magical Beast HITDICEADVANCEMENT:11,18 CR:6 SOURCEPAGE:p.29 +Bloodfrog SIZE:D MOVE:Walk,5,Climb,5 FACE:1,1 REACH:0 VISION:Low-Light BONUS:SKILL|Jump|12|TYPE=Racial BONUS:STAT|STR|-8 BONUS:STAT|DEX|10 BONUS:STAT|CON|2 BONUS:STAT|INT|-8 BONUS:STAT|WIS|2 BONUS:STAT|CHA|-6 MONCSKILL:Jump|Listen|Move Silently|Hide|Spot ABILITY:Special Ability|AUTOMATIC|Blood Drain|Pounce|Bloodfrog ~ Toxic Touch|Amphibious NATURALATTACKS:Bite,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*1,1d2 MONSTERCLASS:Animal:1 RACETYPE:Animal TEMPLATE:Quarter Hitdie HITDICEADVANCEMENT:1,2 CR:1/2 SOURCEPAGE:p.30 +Bloodfrog (Swarm) SIZE:D MOVE:Walk,5,Climb,5 FACE:1,1 REACH:0 VISION:Low-Light BONUS:SKILL|Jump|12|TYPE=Racial BONUS:STAT|STR|-8 BONUS:STAT|DEX|10 BONUS:STAT|CON|2 BONUS:STAT|INT|-8 BONUS:STAT|WIS|2 BONUS:STAT|CHA|-6 MONCSKILL:Jump|Listen|Move Silently|Hide|Spot ABILITY:Special Ability|AUTOMATIC|Blood Drain|Pounce|Bloodfrog ~ Toxic Touch|Amphibious NATURALATTACKS:Bite,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*1,1d2 MONSTERCLASS:Animal:1 RACETYPE:Animal TEMPLATE:Quarter Hitdie HITDICEADVANCEMENT:1,2 CR:10 SOURCEPAGE:p.30 +Gloomfog SIZE:H MOVE:Walk,30 FACE:10,10 REACH:15 LANGAUTO:Treant,Common,Sylvan BONUS:COMBAT|AC|13|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|10 BONUS:STAT|CON|6 BONUS:STAT|INT|2 BONUS:STAT|WIS|4 BONUS:STAT|CHA|-2 MONCSKILL:Hide|Intimidate|TYPE.Knowledge|Listen|Sense Motive|Spot|Wilderness Lore ABILITY:Special Ability|AUTOMATIC|Attach|Gloomfog ~ Attract|Gloomfog ~ Blood Drain|Gloomfog ~ Sleep|Gloomfog ~ Blindsight|Vulnerability To Fire|Half Damage From Piercing NATURALATTACKS:Branches,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*2,0 MONSTERCLASS:Plant (Fey):4 RACETYPE:Plant HITDICEADVANCEMENT:16,21 CR:6 SOURCEPAGE:p.32 +Maakantu SIZE:L MOVE:Walk,30,Climb,30,Swim,30 FACE:20,5 REACH:10 VISION:Darkvision (60') LANGAUTO:Common,Draconic,Druidic BONUS:COMBAT|AC|9|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Hide,Knowledge (Nature),Move Silently,Wilderness Lore|4|TYPE=Racial BONUS:SKILLRANK|Spellcraft|TL/2 BONUS:STAT|STR|14 BONUS:STAT|DEX|8 BONUS:STAT|CON|8 BONUS:STAT|WIS|8 BONUS:STAT|CHA|2 MONCSKILL:Balance|Climb|Knowledge (Nature)|Listen|Move Silently|Hide|Spellcraft|Spot|Swim|Wilderness Lore ABILITY:Special Ability|AUTOMATIC|Breath Weapon|Constrict|Improved Grab|Maakantu ~ Poison Sting|Maakantu ~ Spells|Scent NATURALATTACKS:Bite,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*1,2d6|sting,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*1,1d8 MONSTERCLASS:Dragon:15 RACETYPE:Dragon HITDICEADVANCEMENT:19,30 CR:13 SOURCEPAGE:p.33 +Spindleshank SIZE:L MOVE:Walk,30,Swim,60 FACE:5,5 REACH:5 LANGAUTO:Aquan,Common BONUS:COMBAT|AC|5|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|4 BONUS:STAT|DEX|2 BONUS:STAT|INT|2 BONUS:STAT|WIS|-4 MONCSKILL:Jump|Spot|Wilderness Lore ABILITY:Special Ability|AUTOMATIC|Poison MONSTERCLASS:Humanoid:5 RACETYPE:Humanoid RACESUBTYPE:Aquatic|Reptilian HITDICEADVANCEMENT:8,12 CR:5 SOURCEPAGE:p.34 +Thornclaw SIZE:T MOVE:Walk,20,Fly,40 FACE:2.5,2.5 REACH:0 VISION:Low-light LANGAUTO:Sylvan,Common BONUS:COMBAT|AC|3|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Spot,Search,Listen|2|TYPE=Racial BONUS:STAT|STR|-6 BONUS:STAT|DEX|8 BONUS:STAT|WIS|6 BONUS:STAT|CHA|4 BONUS:VAR|Maneuverability|4 MONCSKILL:Alchemy|Bluff|Disable Device|Escape Artist|Hide|Knowledge (Nature)|Listen|Move Silently|Spot|Wilderness Lore ABILITY:Special Ability|AUTOMATIC|Poison|Flight Maneuverability NATURALATTACKS:Claws,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*2,1d4 SR:16 MONSTERCLASS:Fey:1 RACETYPE:Fey TEMPLATE:Fey|Half Hitdie HITDICEADVANCEMENT:3 CR:1/4 SOURCEPAGE:p.35 +Treell SIZE:H MOVE:Walk,30 FACE:10,10 REACH:15 LANGAUTO:Treant,Common,Sylvan BONUS:COMBAT|AC|14|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|18 BONUS:STAT|DEX|2 BONUS:STAT|CON|10 BONUS:STAT|INT|4 BONUS:STAT|WIS|4 BONUS:STAT|CHA|2 MONCSKILL:Bluff|Hide|Listen|Move Silently|Sense Motive|Spot|Wilderness Lore ABILITY:Special Ability|AUTOMATIC|Treell ~ Animate Trees|Constrict|Double Damage Against Objects|Treell ~ Entangle|Improved Grab|Trample|Vulnerability To Fire|Half Damage From Piercing NATURALATTACKS:Slam,Natural.Weapon.Melee.Bludgeoning,*2,2d6 MONSTERCLASS:Plant (Fey):8 RACETYPE:Plant RACESUBTYPE:Fey HITDICEADVANCEMENT:9,21 CR:10 SOURCEPAGE:p.36 +Verdant Guardian SIZE:M MOVE:Walk,30,Climb,15,Fly,90 FACE:5,5 REACH:5 VISION:Darkvision (60') BONUS:COMBAT|AC|6|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|6 BONUS:STAT|DEX|4 BONUS:STAT|CON|2 BONUS:STAT|INT|4 BONUS:STAT|WIS|8 BONUS:STAT|CHA|4 BONUS:VAR|Maneuverability|5 BONUS:WEAPONPROF=Verdant Whip|TOHIT|5 MONCSKILL:Animal Empathy|Handle Animal|Hide|Knowledge (Nature)|Listen|Move Silently|Spot|Wilderness Lore ABILITY:Special Ability|AUTOMATIC|Constrict|Improved Grapple|Verdant Guardian ~ Whip|Verdant Guardian ~ Forest Tongue|Verdant Guardian ~ Spell-Like Abilities|Flight Maneuverability NATURALATTACKS:Slam,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*1,1d6|Verdant Whip,Weapon.Natural.Ranged.Slashing.Piercing.Bludgeoning,*1,0 SR:14 MONSTERCLASS:Outsider:6 RACETYPE:Outsider HITDICEADVANCEMENT:7,12,18 CR:7 SOURCEPAGE:p.37 # -Arborgeist SIZE:H MOVE:Walk,30 FACE:10,10 REACH:15 LANGAUTO:Treant,Common BONUS:STAT|DEX|-2 BONUS:STAT|INT|6 BONUS:STAT|WIS|8 BONUS:STAT|CHA|4 MONCSKILL:Hide|Intimidate|Intuit Direction|Listen|Search|Sense Motive|Spot|Wilderness Lore ABILITY:Special Ability|AUTOMATIC|Arborgeist ~ Aura Of Cold Flame|Arborgeist ~ Burning Howl|Arborgeist ~ Command Plants|Arborgeist ~ Horrific Appearance|Wisdom Drain|Turn Resistance|Arborgeist ~ Commune With Nature|Arborgeist ~ Tree Stride|Arborgeist ~ Weaknesses BONUS:VAR|TurnResistanceBonus|2 NATURALATTACKS:Incorporeal Touch,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*2,2d8 MONSTERCLASS:Undead:20 RACETYPE:Undead RACESUBTYPE:Cold|Incorporeal TEMPLATE:Cold|Incorporeal HITDICEADVANCEMENT:42 CR:14 SOURCEPAGE:p.46 -Autumnal Mourners SIZE:M MOVE:Walk,30 FACE:5,5 REACH:5 LANGAUTO:Common BONUS:STAT|INT|-4 BONUS:STAT|WIS|4 MONCSKILL:Hide|Listen|Knowledge (Religion)|Move Silently|Perform (Dirge)|Spot ABILITY:Special Ability|AUTOMATIC|Autumnal Mourners ~ Icy Touch|Autumnal Mourners ~ Mournful Dirge|Autumnal Mourners ~ Falling Shield NATURALATTACKS:Incorporeal Touch,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*2,1d4 MONSTERCLASS:Undead:2 RACETYPE:Undead RACESUBTYPE:Incorporeal TEMPLATE:Incorporeal CR:2 SOURCEPAGE:p.48 -Bedwen SIZE:M MOVE:Walk,20,Fly,60 FACE:5,5 REACH:5 VISION:Low-Light LANGAUTO:Sylvan BONUS:COMBAT|AC|2|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Listen|8|TYPE=Racial BONUS:STAT|DEX|8 BONUS:STAT|INT|-4 BONUS:STAT|WIS|4 BONUS:VAR|Maneuverability|4 MONCSKILL:Knowledge (Arcana)|Listen|Sense Motive|Spellcraft ABILITY:Special Ability|AUTOMATIC|Wisdom Drain|Bedwen ~ Blindsight|Bedwen ~ Spell-Like Abilities|Bedwen ~ Symbiosis|Flight Maneuverability NATURALATTACKS:Incorporeal Touch,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*2,1d3 MONSTERCLASS:Fey:2 RACETYPE:Fey RACESUBTYPE:Incorporeal TEMPLATE:Incorporeal HITDICE... [truncated message content] |
From: <edd...@us...> - 2010-06-26 02:41:51
|
Revision: 12294 http://pcgen.svn.sourceforge.net/pcgen/?rev=12294&view=rev Author: eddyanthony Date: 2010-06-26 02:41:45 +0000 (Sat, 26 Jun 2010) Log Message: ----------- Fix Alpha TYPE and resize cover art Modified Paths: -------------- Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen.pcc Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_35e.pcc Added Paths: ----------- Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen.jpg Removed Paths: ------------- Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/Green_full.jpg Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen.gif Deleted: Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/Green_full.jpg =================================================================== (Binary files differ) Deleted: Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen.gif =================================================================== (Binary files differ) Added: Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen.jpg =================================================================== (Binary files differ) Property changes on: Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen.jpg ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: svn:keywords + Date Revision Author Id Modified: Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen.pcc =================================================================== --- Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen.pcc 2010-06-26 02:12:29 UTC (rev 12293) +++ Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen.pcc 2010-06-26 02:41:45 UTC (rev 12294) @@ -2,7 +2,9 @@ #Original Entry: Andrew (LegacyKing) Maitland CAMPAIGN:BP - Into the Green GAMEMODE:3e -TYPE:Alpha.DragonwingGames.BastionPress +# The active Type tag is temporary and will be removed when this source graduates from Alpha +TYPE:Alpha Datasets +#TYPE:DragonwingGames.BastionPress SHOWINMENU:NO BOOKTYPE:Custom SETTING:Fantasy @@ -17,11 +19,10 @@ COPYRIGHT:Into the Green Copyright 2003, Bastion Press, Inc. COPYRIGHT:PCGen dataset conversion for "Into the Green" Copyright 2009, PCGen Data Team (Including, but not limited to Andrew Maitland (LegacyKing), Chris Chandler (Barak)) - # Do not remove the EXTRAFILE comment. #EXTRAFILE:OGL.txt -COVER:intothegreen.gif +COVER:intothegreen.jpg LOGO:@/publisher_logos/Dragon_Wing_Games.png COPYRIGHT:Included artwork is Product Identity and is included by permission. Copyright 2008, Dragonwing Games DESC:'Into the Green, a guide to Forests, Jungles, Woods and Plains' by Bastion Press (a.k.a. Dragonwing Productions) @@ -40,4 +41,3 @@ RACE:intothegreen_races.lst SPELL:intothegreen_spells.lst TEMPLATE:intothegreen_templates_diseases.lst - Modified: Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_35e.pcc =================================================================== --- Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_35e.pcc 2010-06-26 02:12:29 UTC (rev 12293) +++ Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_35e.pcc 2010-06-26 02:41:45 UTC (rev 12294) @@ -1,8 +1,10 @@ # CVS $Revision$ $Author$ -- Mon Jul 27 18:27:23 2009 -- reformated by prettylst.pl v1.38 (build 7302) #Original Entry: Andrew (LegacyKing) Maitland -CAMPAIGN:BP - Into the Green +CAMPAIGN:BP - Into the Green - 3.5 Conversion GAMEMODE:35e -TYPE:Alpha.DragonwingGames.BastionPress +# The active Type tag is temporary and will be removed when this source graduates from Alpha +TYPE:Alpha Datasets +#TYPE:DragonwingGames.BastionPress SHOWINMENU:NO BOOKTYPE:Custom SETTING:Fantasy @@ -17,11 +19,10 @@ COPYRIGHT:Into the Green Copyright 2003, Bastion Press, Inc. COPYRIGHT:PCGen dataset conversion for "Into the Green" Copyright 2009, PCGen Data Team (Including, but not limited to Andrew Maitland (LegacyKing)) - # Do not remove the EXTRAFILE comment. #EXTRAFILE:OGL.txt -COVER:intothegreen.gif +COVER:intothegreen.jpg LOGO:@/publisher_logos/Dragon_Wing_Games.png COPYRIGHT:Included artwork is Product Identity and is included by permission. Copyright 2008, Dragonwing Games DESC:'Into the Green, a guide to Forests, Jungles, Woods and Plains' by Bastion Press (a.k.a. Dragonwing Productions) @@ -36,4 +37,3 @@ RACE:35e/intothegreen_races_35e.lst #SPELL:intothegreen_spells.lst TEMPLATE:intothegreen_templates_diseases.lst - This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2010-06-30 05:09:31
|
Revision: 12385 http://pcgen.svn.sourceforge.net/pcgen/?rev=12385&view=rev Author: amaitland Date: 2010-06-30 03:49:01 +0000 (Wed, 30 Jun 2010) Log Message: ----------- Remove outstanding errors Issue#: NEWSOURCE-2 Modified Paths: -------------- Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_equipmods.lst Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_races.lst Modified: Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_equipmods.lst =================================================================== --- Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_equipmods.lst 2010-06-30 03:27:32 UTC (rev 12384) +++ Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_equipmods.lst 2010-06-30 03:49:01 UTC (rev 12385) @@ -7,7 +7,7 @@ Bison Fur KEY:BSNFUR TYPE:BaseMaterial.Mundane.Armor.Goods COST:0 VISIBLE:QUALIFY !PRETYPE:1,EQMODTYPE=Mundane Coconut KEY:CCONUT TYPE:BaseMaterial.Mundane.Goods COST:0 VISIBLE:QUALIFY !PRETYPE:1,EQMODTYPE=Mundane Elderwitch Wood KEY:ELDWTCWD TYPE:BaseMaterial.Mundane.Shield.Weapon COST:0 VISIBLE:QUALIFY ITYPE:Wooden !PRETYPE:1,EQMODTYPE=Mundane -Fierling Wood KEY:FLGWD TYPE:BaseMaterial.Mundane. COST:0 VISIBLE:QUALIFY ITYPE:Wooden !PRETYPE:1,EQMODTYPE=Mundane +Fierling Wood KEY:FLGWD TYPE:BaseMaterial.Mundane COST:0 VISIBLE:QUALIFY ITYPE:Wooden !PRETYPE:1,EQMODTYPE=Mundane Gorak KEY:GRAK TYPE:BaseMaterial.Mundane.Goods COST:0 VISIBLE:QUALIFY !PRETYPE:1,EQMODTYPE=Mundane Harmel KEY:HRML TYPE:BaseMaterial.Mundane.Armor COST:0 VISIBLE:QUALIFY !PRETYPE:1,EQMODTYPE=Mundane Jaguar Fur KEY:JAGFUR TYPE:BaseMaterial.Mundane.Goods COST:0 VISIBLE:QUALIFY !PRETYPE:1,EQMODTYPE=Mundane Modified: Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_races.lst =================================================================== --- Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_races.lst 2010-06-30 03:27:32 UTC (rev 12384) +++ Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_races.lst 2010-06-30 03:49:01 UTC (rev 12385) @@ -18,18 +18,18 @@ Bayowulf SIZE:L MOVE:Walk,50,Swim,40 FACE:5,10 REACH:5 VISION:Darkvision (60')|Low-Light LANGAUTO:Common,Aquan BONUS:COMBAT|AC|7|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Hide,Listen,Move Silently,Swim|2|TYPE=Racial BONUS:STAT|STR|8 BONUS:STAT|DEX|4 BONUS:STAT|CON|8 BONUS:STAT|INT|-2 BONUS:STAT|WIS|2 MONCSKILL:Climb|Hide|Jump|Listen|Move Silently|Spot|Swim|Wilderness Lore ABILITY:Special Ability|AUTOMATIC|Bayowulf ~ Breath Of The Moor|Disease|Bayowulf ~ Howl|Scent NATURALATTACKS:Bite,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*1,1d8 MONSTERCLASS:Magical Beast:7 RACETYPE:Magical Beast HITDICEADVANCEMENT:11,18 CR:6 SOURCEPAGE:p.29 Bloodfrog SIZE:D MOVE:Walk,5,Climb,5 FACE:1,1 REACH:0 VISION:Low-Light BONUS:SKILL|Jump|12|TYPE=Racial BONUS:STAT|STR|-8 BONUS:STAT|DEX|10 BONUS:STAT|CON|2 BONUS:STAT|INT|-8 BONUS:STAT|WIS|2 BONUS:STAT|CHA|-6 MONCSKILL:Jump|Listen|Move Silently|Hide|Spot ABILITY:Special Ability|AUTOMATIC|Blood Drain|Pounce|Bloodfrog ~ Toxic Touch|Amphibious NATURALATTACKS:Bite,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*1,1d2 MONSTERCLASS:Animal:1 RACETYPE:Animal TEMPLATE:Quarter Hitdie HITDICEADVANCEMENT:1,2 CR:1/2 SOURCEPAGE:p.30 Bloodfrog (Swarm) SIZE:D MOVE:Walk,5,Climb,5 FACE:1,1 REACH:0 VISION:Low-Light BONUS:SKILL|Jump|12|TYPE=Racial BONUS:STAT|STR|-8 BONUS:STAT|DEX|10 BONUS:STAT|CON|2 BONUS:STAT|INT|-8 BONUS:STAT|WIS|2 BONUS:STAT|CHA|-6 MONCSKILL:Jump|Listen|Move Silently|Hide|Spot ABILITY:Special Ability|AUTOMATIC|Blood Drain|Pounce|Bloodfrog ~ Toxic Touch|Amphibious NATURALATTACKS:Bite,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*1,1d2 MONSTERCLASS:Animal:1 RACETYPE:Animal TEMPLATE:Quarter Hitdie HITDICEADVANCEMENT:1,2 CR:10 SOURCEPAGE:p.30 -Gloomfog SIZE:H MOVE:Walk,30 FACE:10,10 REACH:15 LANGAUTO:Treant,Common,Sylvan BONUS:COMBAT|AC|13|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|10 BONUS:STAT|CON|6 BONUS:STAT|INT|2 BONUS:STAT|WIS|4 BONUS:STAT|CHA|-2 MONCSKILL:Hide|Intimidate|TYPE.Knowledge|Listen|Sense Motive|Spot|Wilderness Lore ABILITY:Special Ability|AUTOMATIC|Attach|Gloomfog ~ Attract|Gloomfog ~ Blood Drain|Gloomfog ~ Sleep|Gloomfog ~ Blindsight|Vulnerability To Fire|Half Damage From Piercing NATURALATTACKS:Branches,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*2,0 MONSTERCLASS:Plant (Fey):4 RACETYPE:Plant HITDICEADVANCEMENT:16,21 CR:6 SOURCEPAGE:p.32 +Gloomfog SIZE:H MOVE:Walk,30 FACE:10,10 REACH:15 LANGAUTO:Treant,Common,Sylvan BONUS:COMBAT|AC|13|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|10 BONUS:STAT|CON|6 BONUS:STAT|INT|2 BONUS:STAT|WIS|4 BONUS:STAT|CHA|-2 MONCSKILL:Hide|Intimidate|TYPE.Knowledge|Listen|Sense Motive|Spot|Wilderness Lore ABILITY:Special Ability|AUTOMATIC|Attach|Gloomfog ~ Attract|Blood Drain|Gloomfog ~ Sleep|Gloomfog ~ Blindsight|Vulnerability To Fire|Half Damage From Piercing NATURALATTACKS:Branches,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*2,0 MONSTERCLASS:Plant (Fey):4 RACETYPE:Plant HITDICEADVANCEMENT:16,21 CR:6 SOURCEPAGE:p.32 Maakantu SIZE:L MOVE:Walk,30,Climb,30,Swim,30 FACE:20,5 REACH:10 VISION:Darkvision (60') LANGAUTO:Common,Draconic,Druidic BONUS:COMBAT|AC|9|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Hide,Knowledge (Nature),Move Silently,Wilderness Lore|4|TYPE=Racial BONUS:SKILLRANK|Spellcraft|TL/2 BONUS:STAT|STR|14 BONUS:STAT|DEX|8 BONUS:STAT|CON|8 BONUS:STAT|WIS|8 BONUS:STAT|CHA|2 MONCSKILL:Balance|Climb|Knowledge (Nature)|Listen|Move Silently|Hide|Spellcraft|Spot|Swim|Wilderness Lore ABILITY:Special Ability|AUTOMATIC|Breath Weapon|Constrict|Improved Grab|Maakantu ~ Poison Sting|Maakantu ~ Spells|Scent NATURALATTACKS:Bite,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*1,2d6|sting,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*1,1d8 MONSTERCLASS:Dragon:15 RACETYPE:Dragon HITDICEADVANCEMENT:19,30 CR:13 SOURCEPAGE:p.33 Spindleshank SIZE:L MOVE:Walk,30,Swim,60 FACE:5,5 REACH:5 LANGAUTO:Aquan,Common BONUS:COMBAT|AC|5|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|4 BONUS:STAT|DEX|2 BONUS:STAT|INT|2 BONUS:STAT|WIS|-4 MONCSKILL:Jump|Spot|Wilderness Lore ABILITY:Special Ability|AUTOMATIC|Poison MONSTERCLASS:Humanoid:5 RACETYPE:Humanoid RACESUBTYPE:Aquatic|Reptilian HITDICEADVANCEMENT:8,12 CR:5 SOURCEPAGE:p.34 Thornclaw SIZE:T MOVE:Walk,20,Fly,40 FACE:2.5,2.5 REACH:0 VISION:Low-light LANGAUTO:Sylvan,Common BONUS:COMBAT|AC|3|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Spot,Search,Listen|2|TYPE=Racial BONUS:STAT|STR|-6 BONUS:STAT|DEX|8 BONUS:STAT|WIS|6 BONUS:STAT|CHA|4 BONUS:VAR|Maneuverability|4 MONCSKILL:Alchemy|Bluff|Disable Device|Escape Artist|Hide|Knowledge (Nature)|Listen|Move Silently|Spot|Wilderness Lore ABILITY:Special Ability|AUTOMATIC|Poison|Flight Maneuverability NATURALATTACKS:Claws,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*2,1d4 SR:16 MONSTERCLASS:Fey:1 RACETYPE:Fey TEMPLATE:Fey|Half Hitdie HITDICEADVANCEMENT:3 CR:1/4 SOURCEPAGE:p.35 Treell SIZE:H MOVE:Walk,30 FACE:10,10 REACH:15 LANGAUTO:Treant,Common,Sylvan BONUS:COMBAT|AC|14|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|18 BONUS:STAT|DEX|2 BONUS:STAT|CON|10 BONUS:STAT|INT|4 BONUS:STAT|WIS|4 BONUS:STAT|CHA|2 MONCSKILL:Bluff|Hide|Listen|Move Silently|Sense Motive|Spot|Wilderness Lore ABILITY:Special Ability|AUTOMATIC|Treell ~ Animate Trees|Constrict|Double Damage Against Objects|Treell ~ Entangle|Improved Grab|Trample|Vulnerability To Fire|Half Damage From Piercing NATURALATTACKS:Slam,Natural.Weapon.Melee.Bludgeoning,*2,2d6 MONSTERCLASS:Plant (Fey):8 RACETYPE:Plant RACESUBTYPE:Fey HITDICEADVANCEMENT:9,21 CR:10 SOURCEPAGE:p.36 -Verdant Guardian SIZE:M MOVE:Walk,30,Climb,15,Fly,90 FACE:5,5 REACH:5 VISION:Darkvision (60') BONUS:COMBAT|AC|6|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|6 BONUS:STAT|DEX|4 BONUS:STAT|CON|2 BONUS:STAT|INT|4 BONUS:STAT|WIS|8 BONUS:STAT|CHA|4 BONUS:VAR|Maneuverability|5 BONUS:WEAPONPROF=Verdant Whip|TOHIT|5 MONCSKILL:Animal Empathy|Handle Animal|Hide|Knowledge (Nature)|Listen|Move Silently|Spot|Wilderness Lore ABILITY:Special Ability|AUTOMATIC|Constrict|Improved Grapple|Verdant Guardian ~ Whip|Verdant Guardian ~ Forest Tongue|Verdant Guardian ~ Spell-Like Abilities|Flight Maneuverability NATURALATTACKS:Slam,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*1,1d6|Verdant Whip,Weapon.Natural.Ranged.Slashing.Piercing.Bludgeoning,*1,0 SR:14 MONSTERCLASS:Outsider:6 RACETYPE:Outsider HITDICEADVANCEMENT:7,12,18 CR:7 SOURCEPAGE:p.37 +Verdant Guardian SIZE:M MOVE:Walk,30,Climb,15,Fly,90 FACE:5,5 REACH:5 VISION:Darkvision (60') BONUS:COMBAT|AC|6|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|6 BONUS:STAT|DEX|4 BONUS:STAT|CON|2 BONUS:STAT|INT|4 BONUS:STAT|WIS|8 BONUS:STAT|CHA|4 BONUS:VAR|Maneuverability|5 BONUS:WEAPONPROF=Verdant Whip|TOHIT|5 MONCSKILL:Animal Empathy|Handle Animal|Hide|Knowledge (Nature)|Listen|Move Silently|Spot|Wilderness Lore ABILITY:Special Ability|AUTOMATIC|Constrict|Improved Grab|Verdant Guardian ~ Whip|Verdant Guardian ~ Forest Tongue|Verdant Guardian ~ Spell-Like Abilities|Flight Maneuverability NATURALATTACKS:Slam,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*1,1d6|Verdant Whip,Weapon.Natural.Ranged.Slashing.Piercing.Bludgeoning,*1,0 SR:14 MONSTERCLASS:Outsider:6 RACETYPE:Outsider HITDICEADVANCEMENT:7,12,18 CR:7 SOURCEPAGE:p.37 # Arborgeist SIZE:H MOVE:Walk,30 FACE:10,10 REACH:15 LANGAUTO:Treant,Common BONUS:STAT|DEX|-2 BONUS:STAT|INT|6 BONUS:STAT|WIS|8 BONUS:STAT|CHA|4 BONUS:VAR|TurnResistanceBonus|2 MONCSKILL:Hide|Intimidate|Intuit Direction|Listen|Search|Sense Motive|Spot|Wilderness Lore ABILITY:Special Ability|AUTOMATIC|Arborgeist ~ Aura Of Cold Flame|Arborgeist ~ Burning Howl|Arborgeist ~ Command Plants|Arborgeist ~ Horrific Appearance|Wisdom Drain|Turn Resistance|Arborgeist ~ Commune With Nature|Arborgeist ~ Tree Stride|Arborgeist ~ Weaknesses NATURALATTACKS:Incorporeal Touch,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*2,2d8 MONSTERCLASS:Undead:20 RACETYPE:Undead RACESUBTYPE:Cold|Incorporeal TEMPLATE:Cold|Incorporeal HITDICEADVANCEMENT:42 CR:14 SOURCEPAGE:p.46 Autumnal Mourners SIZE:M MOVE:Walk,30 FACE:5,5 REACH:5 LANGAUTO:Common BONUS:STAT|INT|-4 BONUS:STAT|WIS|4 MONCSKILL:Hide|Listen|Knowledge (Religion)|Move Silently|Perform (Dirge)|Spot ABILITY:Special Ability|AUTOMATIC|Autumnal Mourners ~ Icy Touch|Autumnal Mourners ~ Mournful Dirge|Autumnal Mourners ~ Falling Shield NATURALATTACKS:Incorporeal Touch,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*2,1d4 MONSTERCLASS:Undead:2 RACETYPE:Undead RACESUBTYPE:Incorporeal TEMPLATE:Incorporeal CR:2 SOURCEPAGE:p.48 Bedwen SIZE:M MOVE:Walk,20,Fly,60 FACE:5,5 REACH:5 VISION:Low-Light LANGAUTO:Sylvan BONUS:COMBAT|AC|2|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Listen|8|TYPE=Racial BONUS:STAT|DEX|8 BONUS:STAT|INT|-4 BONUS:STAT|WIS|4 BONUS:VAR|Maneuverability|4 MONCSKILL:Knowledge (Arcana)|Listen|Sense Motive|Spellcraft ABILITY:Special Ability|AUTOMATIC|Wisdom Drain|Bedwen ~ Blindsight|Bedwen ~ Spell-Like Abilities|Bedwen ~ Symbiosis|Flight Maneuverability NATURALATTACKS:Incorporeal Touch,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*2,1d3 MONSTERCLASS:Fey:2 RACETYPE:Fey RACESUBTYPE:Incorporeal TEMPLATE:Incorporeal HITDICEADVANCEMENT:4 CR:2 SOURCEPAGE:p.48 Bracken Corpse SIZE:M MOVE:Walk,30 FACE:5,5 REACH:5 LANGAUTO:Common BONUS:COMBAT|AC|3|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|4 BONUS:STAT|DEX|2 BONUS:STAT|WIS|2 BONUS:STAT|CHA|2 BONUS:VAR|FireResistanceBonus|5 ABILITY:Special Ability|AUTOMATIC|Fear Aura|Bracken Corpse ~ Slimy Doom|Bracken Corpse ~ Death's Tongue|Resistance To Fire NATURALATTACKS:Slam,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*2,1d6 MONSTERCLASS:Undead:3 RACETYPE:Undead HITDICEADVANCEMENT:6,9 CR:2 SOURCEPAGE:p.49 -Elderwitch SIZE:H MOVE:Walk,0 FACE:10,10 REACH:15 VISION:Low-Light LANGAUTO:Telepathy BONUS:COMBAT|AC|10|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|8 BONUS:STAT|DEX|8 BONUS:STAT|CON|4 BONUS:STAT|WIS|6 MONCSKILL:Concentration|Intimidate|Knowledge (Arcana)|Listen|Spellcraft|Spot ABILITY:Special Ability|AUTOMATIC|Constrict|Improved Grab|Elderwitch ~ Spells|Elderwitch ~ Blindsight|Elderwitch ~ Camouflage|Vulnerability To Fire|Elderwitch ~ Half Damage From Piercing NATURALATTACKS:Slam,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*2,2d6 MONSTERCLASS:Fey:8 RACETYPE:Fey CR:10 SOURCEPAGE:p.51 +Elderwitch SIZE:H MOVE:Walk,0 FACE:10,10 REACH:15 VISION:Low-Light LANGAUTO:Telepathy BONUS:COMBAT|AC|10|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|8 BONUS:STAT|DEX|8 BONUS:STAT|CON|4 BONUS:STAT|WIS|6 MONCSKILL:Concentration|Intimidate|Knowledge (Arcana)|Listen|Spellcraft|Spot ABILITY:Special Ability|AUTOMATIC|Constrict|Improved Grab|Elderwitch ~ Spells|Elderwitch ~ Blindsight|Elderwitch ~ Camouflage|Vulnerability To Fire|Half Damage From Piercing NATURALATTACKS:Slam,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*2,2d6 MONSTERCLASS:Fey:8 RACETYPE:Fey CR:10 SOURCEPAGE:p.51 Fierling SIZE:H MOVE:Walk,40 FACE:10,10 REACH:10 VISION:Low-Light Vision BONUS:COMBAT|AC|4|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|8 BONUS:STAT|DEX|8 BONUS:STAT|CON|4 BONUS:STAT|WIS|6 BONUS:VAR|AcidResistanceBonus|20 MONCSKILL:Hide|Intimidate|Listen|Move Silently|Spot ABILITY:Special Ability|AUTOMATIC|Fierling ~ Embersmash|Fierling ~ Flameleap|Resistance to Acid NATURALATTACKS:Slam,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*2,1d6 MONSTERCLASS:Fey:10 RACETYPE:Fey RACESUBTYPE:Fire TEMPLATE:Fire CR:8 SOURCEPAGE:p.51 Lostling SIZE:M MOVE:Walk,40,Fly,80 FACE:5,5 REACH:5 BONUS:STAT|DEX|8 BONUS:STAT|INT|4 BONUS:STAT|WIS|2 BONUS:STAT|CHA|6 BONUS:VAR|Maneuverability|5 BONUS:VAR|TurnResistanceBonus|2 MONCSKILL:Bluff|Listen|Search|Spot ABILITY:Special Ability|AUTOMATIC|Lostling ~ Understand Common|Lostling ~ Aura Of Confusion|Lostling ~ Divination Suppression|Wisdom Drain|Turn Resistance|Lostling ~ Control Weather|Flight Maneuverability NATURALATTACKS:Incorporeal Touch,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*1,1d6 MONSTERCLASS:Undead:20 RACETYPE:Undead RACESUBTYPE:Incorporeal TEMPLATE:Incorporeal HITDICEADVANCEMENT:40 CR:12 SOURCEPAGE:p.52 Magpine SIZE:L MOVE:Walk,30 FACE:5,5 REACH:10 VISION:Darkvision (60') LANGAUTO:Common,Sylvan,Treant BONUS:COMBAT|AC|11|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|10 BONUS:STAT|DEX|6 BONUS:STAT|CON|6 BONUS:STAT|INT|2 BONUS:STAT|WIS|4 BONUS:STAT|CHA|4 MONCSKILL:Bluff|Hide|Knowledge (Local)|Listen|Sense Motive|Spot|Wilderness Lore ABILITY:Special Ability|AUTOMATIC|Magpine ~ Sap|Magpine ~ Spell-Like Abilities|Alternate Form|Vulnerability To Fire NATURALATTACKS:Slam,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*2,1d8 MONSTERCLASS:Shapechanger:4 RACETYPE:Shapechanger HITDICEADVANCEMENT:8,12 CR:3 SOURCEPAGE:p.53 @@ -39,7 +39,7 @@ # Blightsower SIZE:M MOVE:Walk,30 FACE:5,5 REACH:5 LANGAUTO:Common BONUS:COMBAT|AC|8|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|6 BONUS:STAT|DEX|4 BONUS:STAT|INT|2 BONUS:STAT|WIS|6 BONUS:STAT|CHA|4 MONCSKILL:Bluff|Concentration|Hide|Intimidate|Knowledge (Nature)|Listen|Profession (Farmer)|Search|Spot|Wilderness Lore ABILITY:Special Ability|AUTOMATIC|Blightsower ~ Bound To The Soil|Blightsower ~ Constitution Damage|Blightsower ~ Entangle|Blightsower ~ Parch|Blightsower ~ Immunity To Metal NATURALATTACKS:Slam,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*2,1d6 MONSTERCLASS:Undead:7 RACETYPE:Undead CR:7 SOURCEPAGE:p.66 Grass Cloaker SIZE:L MOVE:Walk,20 FACE:5,5 REACH:10 VISION:Darkvision (60') LANGAUTO:Grass Cloaker BONUS:COMBAT|AC|5|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Hide|12|TYPE=Racial BONUS:SKILL|Spot|4|TYPE=Racial BONUS:STAT|STR|8 BONUS:STAT|DEX|8 BONUS:STAT|CON|4 BONUS:STAT|INT|4 BONUS:STAT|WIS|4 MONCSKILL:Hide|Listen|Move Silently|Spot ABILITY:Special Ability|AUTOMATIC|Grass Cloaker ~ Engulf|Grass Cloaker ~ Entrancing Buzz|Grass Cloaker ~ Chameleon Skin NATURALATTACKS:Bite,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*1,1d4 MONSTERCLASS:Aberration:4 RACETYPE:Aberration HITDICEADVANCEMENT:8,16 CR:3 SOURCEPAGE:p.68 -Grimdeath Vulture SIZE:M MOVE:Walk,20,Fly,60 FACE:5,5 REACH:5 VISION:Darkvision (60')|Low-Light BONUS:COMBAT|AC|2|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Hide|4|TYPE=Racial BONUS:STAT|STR|2 BONUS:STAT|DEX|4 BONUS:STAT|CON|2 BONUS:STAT|INT|-6 BONUS:STAT|WIS|2 BONUS:VAR|Maneuverability|4 MONCSKILL:Hide|Listen|Spot|Wilderness Lore ABILITY:Special Ability|AUTOMATIC|Grimdeath Vulture ~ Baleful Presentation|Grimdeath Vulture ~ Fear Aura|Grimdeath Vulture ~ Immunities|Scent|Grimdeath Vulture ~ Silence|Flight Maneuverability NATURALATTACKS:Claw,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*2,1d4|Bite,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*1,1d6 MONSTERCLASS:Magical Beast:5 RACETYPE:Magical Beast HITDICEADVANCEMENT:10,15 CR:4 SOURCEPAGE:p.69 +Grimdeath Vulture SIZE:M MOVE:Walk,20,Fly,60 FACE:5,5 REACH:5 VISION:Darkvision (60')|Low-Light BONUS:COMBAT|AC|2|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Hide|4|TYPE=Racial BONUS:STAT|STR|2 BONUS:STAT|DEX|4 BONUS:STAT|CON|2 BONUS:STAT|INT|-6 BONUS:STAT|WIS|2 BONUS:VAR|Maneuverability|4 MONCSKILL:Hide|Listen|Spot|Wilderness Lore ABILITY:Special Ability|AUTOMATIC|Grimdeath Vulture ~ Baleful Presentation|Fear Aura|Grimdeath Vulture ~ Immunities|Scent|Grimdeath Vulture ~ Silence|Flight Maneuverability NATURALATTACKS:Claw,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*2,1d4|Bite,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*1,1d6 MONSTERCLASS:Magical Beast:5 RACETYPE:Magical Beast HITDICEADVANCEMENT:10,15 CR:4 SOURCEPAGE:p.69 #Grimdeath Vulture (35) SOURCEPAGE:p. SIZE:M RACETYPE:Magical Beast MONSTERCLASS:Magical Beast:5 MOVE:Walk,20,Fly,60 BONUS:COMBAT|AC|2|TYPE=NaturalArmor.REPLACE NATURALATTACKS:Claw,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*2,1d4|Bite,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*1,1d6 FACE:5,5 REACH:5 ABILITY:Special Ability|AUTOMATIC|Grimdeath Vulture ~ Baleful Presentation|Grimdeath Vulture ~ Fear Aura|Grimdeath Vulture ~ Immunities|Scent|Grimdeath Vulture ~ Silence|Flight Maneuverability BONUS:VAR|Maneuverability|4 VISION:Darkvision (60')|Low-Light CR:4 HITDICEADVANCEMENT:10,15 BONUS:STAT|STR|2 BONUS:STAT|DEX|4 BONUS:STAT|CON|2 BONUS:STAT|INT|-6 BONUS:STAT|WIS|2 MONCSKILL:Hide|Listen|Spot|Survial BONUS:SKILL|Hide|4|TYPE=Racial Liger SIZE:L MOVE:Walk,40 FACE:5,10 REACH:5 VISION:Low-Light BONUS:COMBAT|AC|3|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Balance,Hide,Move Silently|4|TYPE=Racial BONUS:STAT|STR|14 BONUS:STAT|DEX|6 BONUS:STAT|CON|6 BONUS:STAT|INT|-8 BONUS:STAT|WIS|2 BONUS:STAT|CHA|-4 MONCSKILL:Balance|Climb|Hide|Listen|Move Silently|Spot|Swim ABILITY:Special Ability|AUTOMATIC|Improved Grab|Pounce|Rake|Scent NATURALATTACKS:Claw,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*2,1d8|Bite,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*1,2d6 MONSTERCLASS:Animal:8 RACETYPE:Animal HITDICEADVANCEMENT:12 CR:4 SOURCEPAGE:p.70 Lyrmir SIZE:L MOVE:Walk,50 FACE:5,5 REACH:5 VISION:Darkvision (60')|Low-Light BONUS:COMBAT|AC|8|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Hide,Listen,Move Silently,Spot|5|TYPE=Racial BONUS:STAT|STR|8 BONUS:STAT|DEX|6 BONUS:STAT|CON|6 BONUS:STAT|INT|-4 BONUS:WEAPONPROF=Tail|TOHIT|5 MONCSKILL:Hide|Listen|Move Silently|Spot ABILITY:Special Ability|AUTOMATIC|Improved Grab|Swallow Whole|Lyrmir ~ Greater Blur NATURALATTACKS:Claws,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*2,1d8|Bite,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*2,1d8|Tail,Weapon.Natural.Melee.Slashing.Piercing.Bludgeoning,*1,2d6 DR:10/+2 MONSTERCLASS:Magical Beast:10 RACETYPE:Magical Beast HITDICEADVANCEMENT:20,31 CR:7 SOURCEPAGE:p.71 This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2010-07-01 15:31:53
|
Revision: 12408 http://pcgen.svn.sourceforge.net/pcgen/?rev=12408&view=rev Author: amaitland Date: 2010-07-01 15:31:46 +0000 (Thu, 01 Jul 2010) Log Message: ----------- [DragonWing Games] BP - Into the Green Remove Unused Portions, leaving 35 conversion behind. Issue#: NEWSOURCE-2 Removed Paths: ------------- Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/OGL.txt Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen.jpg Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen.pcc Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_35e.pcc Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_abilities.lst Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_abilitycategory.lst Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_classes.lst Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_equipment.lst Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_equipmods.lst Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_kits.lst Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_languages.lst Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_profs_weapons.lst Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_races.lst Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_spells.lst Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_templates_diseases.lst Deleted: Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/OGL.txt =================================================================== --- Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/OGL.txt 2010-07-01 15:29:50 UTC (rev 12407) +++ Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/OGL.txt 2010-07-01 15:31:46 UTC (rev 12408) @@ -1,38 +0,0 @@ -OPEN GAME LICENSE Version 1.0a - -The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved. - -1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement. - -2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License. - -3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License. - -4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content. - -5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License. - -6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute. - -7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity. - -8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content. - -9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License. - -10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute. - -11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so. - -12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected. - -13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License. - -14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. - -15 COPYRIGHT NOTICE -Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc. -System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson. -The grass cloaker is from "The Village of Briarton" Copyright 2003, Gold Rush Games; Authors Patrick Sweeney, Christina Stiles; Editing and Additional material by Spike Y. Jones -Into the Green Copyright 2003, Bastion Press, Inc. -PCGen dataset conversion for "Into the Green" Copyright 2009, PCGen Data Team (Including, but not limited to Andrew Maitland (LegacyKing)) \ No newline at end of file Deleted: Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen.jpg =================================================================== (Binary files differ) Deleted: Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen.pcc =================================================================== --- Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen.pcc 2010-07-01 15:29:50 UTC (rev 12407) +++ Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen.pcc 2010-07-01 15:31:46 UTC (rev 12408) @@ -1,43 +0,0 @@ -# CVS $Revision$ $Author$ -- Mon Jul 27 18:27:23 2009 -- reformated by prettylst.pl v1.38 (build 7302) -#Original Entry: Andrew (LegacyKing) Maitland -CAMPAIGN:BP - Into the Green -GAMEMODE:3e -# The active Type tag is temporary and will be removed when this source graduates from Alpha -TYPE:Alpha Datasets -#TYPE:DragonwingGames.BastionPress -SHOWINMENU:NO -BOOKTYPE:Custom -SETTING:Fantasy -RANK:4 -SOURCELONG:Bastion Press - Into the Green -SOURCESHORT:ittg -SOURCEDATE:2003-01 -ISOGL:YES -COPYRIGHT:Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc. -COPYRIGHT:System Reference Document Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on original material by Dave Arneson and E. Gary Gygax. -COPYRIGHT:The grass cloaker is from "The Village of Briarton" Copyright 2003, Gold Rush Games; Authors Patrick Sweeney, Christina Stiles; Editing and Additional material by Spike Y. Jones -COPYRIGHT:Into the Green Copyright 2003, Bastion Press, Inc. -COPYRIGHT:PCGen dataset conversion for "Into the Green" Copyright 2009, PCGen Data Team (Including, but not limited to Andrew Maitland (LegacyKing), Chris Chandler (Barak)) - -# Do not remove the EXTRAFILE comment. -#EXTRAFILE:OGL.txt - -COVER:intothegreen.jpg -LOGO:@/publisher_logos/Dragon_Wing_Games.png -COPYRIGHT:Included artwork is Product Identity and is included by permission. Copyright 2008, Dragonwing Games -DESC:'Into the Green, a guide to Forests, Jungles, Woods and Plains' by Bastion Press (a.k.a. Dragonwing Productions) -URL:WEBSITE|http://dragonwing.net/|Visit Dragon Wing Games. -URL:RPG Now|http://www.rpgnow.com/product_info.php?products_id=28059&it=1?affiliate_id=200170|Buy this pdf from RPGNow.com! -URL:Studio 2 Publishing|http://www.studio2publishing.com/shop/product_info.php?cPath=32_81&products_id=103|Buy this book from Studeio 2 Publishing! - -ABILITY:intothegreen_abilities.lst -ABILITYCATEGORY:intothegreen_abilitycategory.lst -CLASS:intothegreen_classes.lst -EQUIPMENT:intothegreen_equipment.lst -EQUIPMOD:intothegreen_equipmods.lst -KIT:intothegreen_kits.lst -LANGUAGE:intothegreen_languages.lst -WEAPONPROF:intothegreen_profs_weapons.lst -RACE:intothegreen_races.lst -SPELL:intothegreen_spells.lst -TEMPLATE:intothegreen_templates_diseases.lst Deleted: Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_35e.pcc =================================================================== --- Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_35e.pcc 2010-07-01 15:29:50 UTC (rev 12407) +++ Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_35e.pcc 2010-07-01 15:31:46 UTC (rev 12408) @@ -1,39 +0,0 @@ -# CVS $Revision$ $Author$ -- Mon Jul 27 18:27:23 2009 -- reformated by prettylst.pl v1.38 (build 7302) -#Original Entry: Andrew (LegacyKing) Maitland -CAMPAIGN:BP - Into the Green - 3.5 Conversion -GAMEMODE:35e -# The active Type tag is temporary and will be removed when this source graduates from Alpha -TYPE:Alpha Datasets -#TYPE:DragonwingGames.BastionPress -SHOWINMENU:NO -BOOKTYPE:Custom -SETTING:Fantasy -RANK:4 -SOURCELONG:Bastion Press - Into the Green -SOURCESHORT:ittg -SOURCEDATE:2003-01 -ISOGL:YES -COPYRIGHT:Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc. -COPYRIGHT:System Reference Document Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on original material by Dave Arneson and E. Gary Gygax. -COPYRIGHT:The grass cloaker is from "The Village of Briarton" Copyright 2003, Gold Rush Games; Authors Patrick Sweeney, Christina Stiles; Editing and Additional material by Spike Y. Jones -COPYRIGHT:Into the Green Copyright 2003, Bastion Press, Inc. -COPYRIGHT:PCGen dataset conversion for "Into the Green" Copyright 2009, PCGen Data Team (Including, but not limited to Andrew Maitland (LegacyKing)) - -# Do not remove the EXTRAFILE comment. -#EXTRAFILE:OGL.txt - -COVER:intothegreen.jpg -LOGO:@/publisher_logos/Dragon_Wing_Games.png -COPYRIGHT:Included artwork is Product Identity and is included by permission. Copyright 2008, Dragonwing Games -DESC:'Into the Green, a guide to Forests, Jungles, Woods and Plains' by Bastion Press (a.k.a. Dragonwing Productions) -URL:WEBSITE|http://dragonwing.net/|Visit Dragon Wing Games. -URL:RPG Now|http://www.rpgnow.com/product_info.php?products_id=28059&it=1?affiliate_id=200170|Buy this pdf from RPGNow.com! -URL:Studio 2 Publishing|http://www.studio2publishing.com/shop/product_info.php?cPath=32_81&products_id=103|Buy this book from Studeio 2 Publishing! - -ABILITY:intothegreen_abilities.lst -#EQUIPMENT:intothegreen_equipment.lst -KIT:35e/intothegreen_kits_35e.lst -#WEAPONPROF:intothegreen_prof_weapons.lst -RACE:35e/intothegreen_races_35e.lst -#SPELL:intothegreen_spells.lst -TEMPLATE:intothegreen_templates_diseases.lst Deleted: Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_abilities.lst =================================================================== --- Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_abilities.lst 2010-07-01 15:29:50 UTC (rev 12407) +++ Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_abilities.lst 2010-07-01 15:31:46 UTC (rev 12408) @@ -1,192 +0,0 @@ -# CVS $Revision$ $Author$ -- Fri May 14 12:40:12 2010 -- reformated by prettylst.pl v1.39 (build 11455) -SOURCELONG:Bastion Press - Into the Green SOURCESHORT:ittg SOURCEDATE:2003-01 -#Original Entry: Andrew (LegacyKing) Maitland - -# Arboreal Nemesis -# Ability Name Unique Key Category of Ability Type Innate Spells Description Ability Bonus to Ability Pool Modify VAR -Favored Enemy KEY:Arboreal Nemesis ~ Favored Enemy CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary -Despise Beauty KEY:Arboreal Nemesis ~ Despise Beauty CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary -Rotting Grasp KEY:Arboreal Nemesis ~ Rotting Grasp CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural - -# Darkwoodsman -Damage Reduction KEY:Dark Woodsman ~ Damage Reduction CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:5/+1 (slashing and piercing weapons only) -Tree Bond KEY:Dark Woodsman ~ Tree Bond CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary -Animate Trees KEY:Dark Woodsman ~ Animate Trees CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural -Draw Strength KEY:Dark Woodsman ~ Draw Strength CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural -Draw Lifeforce KEY:Dark Woodsman ~ Draw Lifeforce CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural -Tree Gate KEY:Dark Woodsman ~ Tree Gate CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural - -# Greenfeeder -Wounding KEY:Greenfeeder ~ Wounding CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary - -# Grovenger -Spell-like Abilities KEY:Grovenger ~ Spell-Like Abilities CATEGORY:Special Ability SPELLS:Innate|CASTERLEVEL=9|Awaken|Control Plants|Detect Animals or Plants|Diminish Plants|Entangle|Plant Growth|Spike Growth|Spike Stones SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=9|Speak with Plants -#These Abilities Are As The Spells Cast By A 9th-Level Druid (Save Dc 13 + Spell Level). Grovengers At Will. -Withering Cloud KEY:Grovenger ~ Withering Cloud CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural - -# Horned Man -Spell-like Abilities KEY:Horned Man ~ Spell-like Abilities CATEGORY:Special Ability SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=13|Speak with Plants|Speak with Animals|Dominate Animal SPELLS:Innate|TIMES=3|CASTERLEVEL=9|Charm Person or Animal|Control Plants SPELLS:Innate|CASTERLEVEL=13|Control Weather|Summon Nature's Ally VII -#These Abilities Are As The Spells Cast By A 13thlevel Druid. -Wisdom Damage KEY:Horned Man ~ Wisdom Damage CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural - -# Makesh -Detect Magic KEY:Makesh ~ Detect Magic CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural - -# Shadow Stalker -Chameleon KEY:Shadow Stalker ~ Chameleon CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural - -Psionic abilities ~ Shadow Stalker KEY:Shadow Stalker ~ Psionic Abilities CATEGORY:Special Ability TYPE:SpecialQuality -Displacement KEY:Shadow Stalker ~ Displacement CATEGORY:Special Ability TYPE:SpecialQuality -Invisibility KEY:Shadow Stalker ~ Invisibility CATEGORY:Special Ability TYPE:SpecialQuality - - -# Ubi -Spell-like abilities KEY:Ubi ~ Spell-like abilities CATEGORY:Special Ability SPELLS:Innate|TIMES=3|CASTERLEVEL=5|Dispel Magic|Illusory Wall|Invisibility (Self Only)|Mending|Rope Trick|Shrink Item|Trap - -# Bayowulf -Breath of the Moor KEY:Bayowulf ~ Breath of the Moor CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural -Howl KEY:Bayowulf ~ Howl CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural - -# Bloodfrog -Toxic Touch KEY:Bloodfrog ~ Toxic Touch CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary - -# Gloomfog -Attract ~ Gloomfog KEY:Gloomfog ~ Attract CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary -Sleep ~ Gloomfog KEY:Gloomfog ~ Sleep CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary -Blindsight KEY:Gloomfog ~ Blindsight CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary - -# Maakantu -Poison Sting KEY:Maakantu ~ Poison Sting CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary -Spells KEY:Maakantu ~ Spells CATEGORY:Special Ability BONUS:ABILITYPOOL|Caster Needed|1 - - -# Spindleshank - -# Thornclaw - -# Treell -Animate Trees KEY:Treell ~ Animate Trees CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike -Entangle KEY:Treell ~ Entangle CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural - -# Verdant Guardian -Spell-Like Abilities KEY:Verdant Guardian ~ Spell-Like Abilities CATEGORY:Special Ability SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=10|Calm Animals|Detect Animals or Plants|Pass Without Trace|Warp Wood|Water Breathing (Self Only)|Wood Shape SPELLS:Innate|CASTERLEVEL=10|Dominate Animal|Snare|Spike Growth SPELLS:Innate|TIMES=3|CASTERLEVEL=10|Animal Messenger|Barkskin|Entangle|Goodberry|Hold Animal|Magic Fang|Protection From Elements|Quench|Summon Nature's Ally II -#. These Abilities Are As The Spells Cast By A 10thlevel Druid (Save Dc 14 + Spell Level). -Whip KEY:Verdant Guardian ~ Whip CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary -Forest Tongue KEY:Verdant Guardian ~ Forest Tongue CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary - -# Arborgeist -Aura of Cold Flame KEY:Arborgeist ~ Aura of Cold Flame CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural -Command Plants KEY:Arborgeist ~ Command Plants CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike -Burning Howl KEY:Arborgeist ~ Burning Howl CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural -Horrific Appearance KEY:Arborgeist ~ Horrific Appearance CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural -Commune with Nature KEY:Arborgeist ~ Commune with Nature CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural -Tree Stride KEY:Arborgeist ~ Tree Stride CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike -Weaknesses KEY:Arborgeist ~ Weaknesses CATEGORY:Special Ability TYPE:SpecialAttack - -# Autumnal Mourners -Icy Touch KEY:Autumnal Mourners ~ Icy Touch CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural -Mourning Dirge KEY:Autumnal Mourners ~ Mournful Dirge CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural -Falling Shield KEY:Autumnal Mourners ~ Falling Shield CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural - -# Bedwen------------------------------------ -Blindsight KEY:Bedwen ~ Blindsight CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary -Spell-like Abilities KEY:Bedwen ~ Spell-like Abilities CATEGORY:Special Ability SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=7|Augury SPELLS:Innate|CASTERLEVEL=7|Divination -Symbiosis KEY:Bedwen ~ Symbiosis CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural - -# Bracken Corpse ------------------------------------ -Fear Aura KEY:Bracken Corpse ~ Fear Aura CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural -Slimy Doom KEY:Bracken Corpse ~ Slimy Doom CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary -Death's Tongue KEY:Bracken Corpse ~ Death's Tongue CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural - -# Elderwitch------------------------------------ -Spells KEY:Elderwitch ~ Spells CATEGORY:Special Ability BONUS:ABILITYPOOL|Caster Needed|1 -Blindsight KEY:Elderwitch ~ Blindsight CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary -Camouflage KEY:Elderwitch ~ Camouflage CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary -Telepathy KEY:Elderwitch ~ Telepathy CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural - -# Fierling------------------------------------ -They understand but do not speak Sylvan. KEY:Fierling ~ Language CATEGORY:Special Ability TYPE:SpecialQuality -Embersmash KEY:Fierling ~ Embersmash CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary -Flameleap KEY:Fierling ~ Flameleap CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural -Resistances ~ Fierling KEY:Fierling ~ Resistances CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary ABILITY:Special Ability|AUTOMATIC|Resistance to Acid BONUS:VAR|AcidResistanceBonus|20 - -# Lostling------------------------------------ -Understand Common KEY:Lostling ~ Understand Common CATEGORY:Special Ability TYPE:SpecialQuality -Aura of Confusion KEY:Lostling ~ Aura of Confusion CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural -Divination Suppression KEY:Lostling ~ Divination Suppression CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural -Control Weather KEY:Lostling ~ Control Weather CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike SPELLS:Innate|CASTERLEVEL=12|Control Weather - -#Magpine------------------------------------ -Sap KEY:Magpine ~ Sap CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary -Spell-Like Abilities KEY:Magpine ~ Spell-Like Abilities CATEGORY:Special Ability SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=4|Speak with Plants SPELLS:Innate|CASTERLEVEL=4|Charm Person|Forest Invisibility -#(see Spells & Magic) as cast by a 4th-level druid, saving throws (DC 12 + spell level). -Fire Vulnerability KEY:Magpine ~ Fire Vulnerability CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Vulnerability - -# ~ Onnen------------------------------------ -Spell-Like Abilities ~ Onnen KEY:Onnen ~ Spell-Like Abilities CATEGORY:Special Ability SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=15|Entangle|Speak With Plants SPELLS:Innate|CASTERLEVEL=15|Plant Growth -#These Abilities Are As The Spells Cast By A 15th-Level Sorcerer (Save Dc 11 + Spell Level). -Ethereal Jaunt KEY:Onnen ~ Ethereal Jaunt CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural -Symbiosis KEY:Onnen ~ Symbiosis CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural - -# ~ Unfamiliar------------------------------------ -Absorb Magical Energy KEY:Unfamiliar ~ Absorb Magical Energy CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary -Discharge Magical Energy KEY:Unfamiliar ~ Discharge Magical Energy CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural -Sensory Overload KEY:Unfamiliar ~ Sensory Overload CATEGORY:Special Ability -Spell-Like Abilities KEY:Unfamiliar ~ Spell-Like Abilities CATEGORY:Special Ability SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=16|Detect Magic SPELLS:Innate|CASTERLEVEL=16|Plane Shift -#Unfamiliars employ these abilities as if cast by a 16thlevel sorcerer (DC 12 + spell level). -Magic Immunity KEY:Unfamiliar ~ Magic Immunity CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary -Natural Vulnerability KEY:Unfamiliar ~ Natural Vulnerability CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary - -# ~ Uragh Dhu------------------------------------ -Blight Wood KEY:Uragh Dhu ~ Blight Wood CATEGORY:Special Ability TYPE:SpecialAttack.SpellLike SPELLS:Innate|TIMES=3|CASTERLEVEL=8|Warp Wood,13 -Spell-like abilities KEY:Uragh Dhu ~ Spell-like abilities CATEGORY:Special Ability SPELLS:Innate|TIMES=3|CASTERLEVEL=8|Deeper Darkness -Triproots KEY:Uragh Dhu ~ Triproots CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary - -# ~ Blightsower------------------------------------ -Bound to the Soil KEY:Blightsower ~ Bound to the Soil CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural -Constitution Damage KEY:Blightsower ~ Constitution Damage CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural -Entangle KEY:Blightsower ~ Entangle CATEGORY:Special Ability TYPE:SpecialAttack.SpellLike -Parch KEY:Blightsower ~ Parch CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural -Immunity to Metal KEY:Blightsower ~ Immunity to Metal CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural - -# Grass Cloaker------------------------------------ -Entrancing Buzz KEY:Grass Cloaker ~ Entrancing Buzz CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural -Engulf KEY:Grass Cloaker ~ Engulf CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary -Chameleon Skin KEY:Grass Cloaker ~ Chameleon Skin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural - -# KEY:Grimdeath Vulture ~ ------------------------------------ -Baleful Presentation KEY:Grimdeath Vulture ~ Baleful Presentation CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural -Immunities KEY:Grimdeath Vulture ~ Immunities CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary -Silence KEY:Grimdeath Vulture ~ Silence CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike - -# Liger------------------------------------ - -# Lyrmir ~ ------------------------------------ -Greater Blur KEY:Lyrmir ~ Greater Blur CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural - -# Plain Strider ~ ------------------------------------ - -# Rognak Burrower ~ ------------------------------------ -Brain Lock KEY:Rognak Burrower ~ Brain Lock CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural -Blindsight KEY:Rognak Burrower ~ Blindsight CATEGORY:Special Ability TYPE:SpecialQuality -# Vermilion Hound------------------------------------ -Flaming Blood KEY:Vermilion Hound ~ Flaming Blood CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural - -# Zephtaur -Thunder Charge KEY:Zephtaur ~ Thunder Charge CATEGORY:Special Ability TYPE:SpecialAttack.SpecialQuality.Supernatural -Air Walk KEY:Zephtaur ~ Air Walk CATEGORY:Special Ability TYPE:SpecialAttack.SpecialQuality.Supernatural -Summon Elemental KEY:Zephtaur ~ Summon Elemental CATEGORY:Special Ability TYPE:SpecialAttack.SpecialQuality.Supernatural - -###Block: Work Arounds -# Ability Name Category of Ability Type Required Race Add Caster level bonus -Maakantu Druid Caster CATEGORY:Special Ability TYPE:CasterNeeded PRERACE:1,Maakantu ADD:SPELLCASTER|Druid BONUS:PCLEVEL|Druid|6 -Elderwitch Sorcerer Caster CATEGORY:Special Ability TYPE:CasterNeeded PRERACE:1,Elderwitch ADD:SPELLCASTER|Sorcerer BONUS:PCLEVEL|Sorcerer|7 - - -###Block: Traits -# Ability Name Category of Ability Type Visible Description Vision Source Page -Evil Traits CATEGORY:Special Ability TYPE:SpecialQuality.RacialTrait VISIBLE:YES DESC:A creature with the evil subtype overcomes damage reduction as if its natural weapons and any weapons it wields were evil-aligned -Plant Traits CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:YES DESC:Plants breathe/eat but do not sleep. Plants are Immune to all mind-influencing effects (charms/ compulsions/ phantasms/ patterns/ and morale effects). Immune to poison/ sleep effects/ paralysis/ polymorph/ and stunning. Not subject to critical hits. VISION:Low-light SOURCEPAGE:TypesSubtypesAbilities.rtf - - - Deleted: Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_abilitycategory.lst =================================================================== --- Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_abilitycategory.lst 2010-07-01 15:29:50 UTC (rev 12407) +++ Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_abilitycategory.lst 2010-07-01 15:31:46 UTC (rev 12408) @@ -1,6 +0,0 @@ -# CVS $Revision$ $Author$ -- Thu Apr 8 01:18:41 2010 -- reformated by prettylst.pl v1.39 (build 10232) -#SOURCELONG:Bastion Press - Into the Green SOURCESHORT:ittg SOURCEDATE:2003-01 -#Original Entry: Andrew (LegacyKing) Maitland - -# Ability Category Visible Editable or Static? Change Pool? Category of Object Type of Object Plural description for UI Display Location -ABILITYCATEGORY:Caster Needed VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES CATEGORY:Special Ability TYPE:CasterNeeded PLURAL:Casters Needed DISPLAYLOCATION:Racial Abilities Deleted: Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_classes.lst =================================================================== --- Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_classes.lst 2010-07-01 15:29:50 UTC (rev 12407) +++ Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_classes.lst 2010-07-01 15:31:46 UTC (rev 12408) @@ -1,11 +0,0 @@ -# CVS $Revision$ $Author$ -- Wed Apr 7 23:16:57 2010 -- reformated by prettylst.pl v1.39 (build 10232) -SOURCELONG:Bastion Press - Into the Green SOURCESHORT:ittg SOURCEDATE:2003-01 -#Original Entry: Andrew (LegacyKing) Maitland - - -# Class Name Hit Dice Type Max Level Source Page Ability Save checks bonus Combat bonus -CLASS:Plant (Fey) HD:8 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:p. ABILITY:Special Ability|AUTOMATIC|Plant Traits|PREVAREQ:NoTypeTraits,0 BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Will,BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE -# Class Name Reg. Race Type -CLASS:Plant (Fey) PRERACETYPE:Plant -# Class Name Skill Pts/Lvl Add INT to Skill Points? -CLASS:Plant (Fey) STARTSKILLPTS:6 MODTOSKILLS:YES Deleted: Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_equipment.lst =================================================================== --- Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_equipment.lst 2010-07-01 15:29:50 UTC (rev 12407) +++ Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_equipment.lst 2010-07-01 15:31:46 UTC (rev 12408) @@ -1,68 +0,0 @@ -# CVS $Revision$ $Author$ -- Sun Apr 18 16:19:25 2010 -- reformated by prettylst.pl v1.39 (build 11455) -SOURCELONG:Bastion Press - Into the Green SOURCESHORT:ittg SOURCEDATE:2003-01 -#Original Entry: Andrew (LegacyKing) Maitland & Chris Chandler (Barak) - - -###Block: Mundane Items -# Equipment Name Required Weapon Proficiency Type Cost Weight Critical Hit Multiplier Damage Source Page -Bison Chips TYPE:Goods COST:.2 SOURCEPAGE:p.76 -Cold Compress TYPE:Goods COST:35 SOURCEPAGE:p.76 -Drunken Sloth Bile TYPE:Goods COST:10 SOURCEPAGE:p.76 -Glow Rod TYPE:Goods COST:60 SOURCEPAGE:p.76 -Juniper Oil TYPE:Goods COST:5 SOURCEPAGE:p.77 -Kapok Jacket TYPE:Goods COST:40 SOURCEPAGE:p.77 -Machete PROFICIENCY:WEAPON|Machete TYPE:Weapon.Melee.Simple.Slashing COST:8 WT:1 CRITMULT:x3 DAMAGE:1d4 SOURCEPAGE:p.77 -Walking Stick TYPE:Goods COST:.2 SOURCEPAGE:p.77 - - -###Block: Magic Items -# Equipment Name Type Cost Source Page Ability -Collar of Scent TYPE:Magic.Amulet COST:6000 SOURCEPAGE:p.77 ABILITY:Special Ability|AUTOMATIC|Scent -Horn of Steaming Mist TYPE:Magic.Wondrous COST:9000 SOURCEPAGE:p.77 -Ring of Arboreal Mastery TYPE:Magic.Ring COST:57000 SOURCEPAGE:p.78 -Rod of the Blightsower TYPE:Magic.Rod COST:53600 SOURCEPAGE:p.78 -Rod of Ethereal Bones TYPE:Magic.Rod COST:120000 SOURCEPAGE:p.78 -Rognak Helm TYPE:Magic.Headgear.Helm COST:78000 SOURCEPAGE:p.78 -Smiling Mask TYPE:Magic.Eyegear.Facewear.Mask COST:24500 SOURCEPAGE:p.79 -Sphere of Tireless Trivia TYPE:Magic.Wondrous COST:48500 SOURCEPAGE:p.79 - - -###Block: Substances -# Equipment Name Output Name Type Cost Weight Source Page Special Property -Substance (Aggression) OUTPUTNAME:[NAME] TYPE:Goods.Consumable.Substance COST:30 WT:0 SOURCEPAGE:p.91 SPROP:Herbalist (DC 20) -Substance (Babanth) OUTPUTNAME:[NAME] TYPE:Goods.Consumable.Substance COST:.5 WT:0 SOURCEPAGE:p.91 SPROP:Herbalist (DC 15) -Substance (Bloodfrog Toxin) OUTPUTNAME:[NAME] TYPE:Goods.Consumable.Substance COST:400 WT:0 SOURCEPAGE:p.91 SPROP:Alchemy or Herbalist (DC 20) -Substance (Brown Snake Venom) OUTPUTNAME:[NAME] TYPE:Goods.Consumable.Substance COST:1600 WT:0 SOURCEPAGE:p.91 SPROP:Alchemy (DC 15) -Substance (Gravebane) OUTPUTNAME:[NAME] TYPE:Goods.Consumable.Substance COST:10 WT:0 SOURCEPAGE:p.91 SPROP:Herbalist (DC 15) -Substance (Illuminating Attract) OUTPUTNAME:[NAME] TYPE:Goods.Consumable.Substance COST:20 WT:0 SOURCEPAGE:p.91 SPROP:Alchemy (DC 20) -Substance (Itching Smoke) OUTPUTNAME:[NAME] TYPE:Goods.Consumable.Substance COST:30 WT:0 SOURCEPAGE:p.91 SPROP:Alchemy (DC 25) -Substance (Kaleidoscope Paint) OUTPUTNAME:[NAME] TYPE:Goods.Consumable.Substance COST:25 WT:0 SOURCEPAGE:p.91 SPROP:Alchemy (DC 25) -Substance (Lantana) OUTPUTNAME:[NAME] TYPE:Goods.Consumable.Substance COST:25 WT:0 SOURCEPAGE:p.91 SPROP:Herbalist (DC 17) -Substance (Lover\x92s Horn) OUTPUTNAME:[NAME] TYPE:Goods.Consumable.Substance COST:25 WT:0 SOURCEPAGE:p.91 SPROP:Alchemy (DC 20) -Substance (Maidenhair Seeds) OUTPUTNAME:[NAME] TYPE:Goods.Consumable.Substance COST:.3 WT:0 SOURCEPAGE:p.91 SPROP:Herbalist (DC 10) -Substance (Mistletoe Antitoxin) OUTPUTNAME:[NAME] TYPE:Goods.Consumable.Substance COST:30 WT:0 SOURCEPAGE:p.91 SPROP:Alchemy (DC 15) -Substance (Narrow Escape) OUTPUTNAME:[NAME] TYPE:Goods.Consumable.Substance COST:20 WT:0 SOURCEPAGE:p.91 SPROP:Herbalist (DC 10) -Substance (Opium) OUTPUTNAME:[NAME] TYPE:Goods.Consumable.Substance COST:20 WT:0 SOURCEPAGE:p.91 SPROP:Herbalist (DC 20) -Substance (Red Lizard Spray) OUTPUTNAME:[NAME] TYPE:Goods.Consumable.Substance COST:20 WT:0 SOURCEPAGE:p.91 SPROP:Alchemy (DC 15) -Substance (Regys' Kiss) OUTPUTNAME:[NAME] TYPE:Goods.Consumable.Substance COST:100 WT:0 SOURCEPAGE:p.91 SPROP:Herbalist (DC 20) -Substance (Rohhog Ointment) OUTPUTNAME:[NAME] TYPE:Goods.Consumable.Substance COST:60 WT:0 SOURCEPAGE:p.91 SPROP:Herbalist (DC 20) -Substance (Running Man) OUTPUTNAME:[NAME] TYPE:Goods.Consumable.Substance COST:80 WT:0 SOURCEPAGE:p.91 SPROP:Herbalist (DC 25) -Substance (Salicin) OUTPUTNAME:[NAME] TYPE:Goods.Consumable.Substance COST:40 WT:0 SOURCEPAGE:p.91 SPROP:Herbalist (DC 20) -Substance (Scatcat) OUTPUTNAME:[NAME] TYPE:Goods.Consumable.Substance COST:40 WT:0 SOURCEPAGE:p.91 SPROP:Herbalist (DC 20) -Substance (Skunksong) OUTPUTNAME:[NAME] TYPE:Goods.Consumable.Substance COST:20 WT:0 SOURCEPAGE:p.91 SPROP:Handle Animal (DC 20) -Substance (Spillan Ointment) OUTPUTNAME:[NAME] TYPE:Goods.Consumable.Substance COST:.4 WT:0 SOURCEPAGE:p.91 SPROP:Herbalist (DC 5) -Substance (Sugarglue) OUTPUTNAME:[NAME] TYPE:Goods.Consumable.Substance COST:20 WT:0 SOURCEPAGE:p.91 SPROP:Alchemy (DC 25) -Substance (Sunberry Paste) OUTPUTNAME:[NAME] TYPE:Goods.Consumable.Substance COST:20 WT:0 SOURCEPAGE:p.91 SPROP:Herbalist (DC 20) -Substance (Witch Hazel Extract) OUTPUTNAME:[NAME] TYPE:Goods.Consumable.Substance COST:50 WT:0 SOURCEPAGE:p.91 SPROP:Herbalist (DC 25) - - -###Block: Poisons -# Equipment Name Output Name Type Cost Weight Source Page Special Property -Poison (Asp Viper) OUTPUTNAME:[NAME] TYPE:Goods.Poison.Consumable COST:1250 WT:0 SOURCEPAGE:p.91 SPROP:Injury DC 16, Init.:Paralysis, Sec.:2d6 Con -Poison (Baneberry) OUTPUTNAME:[NAME] TYPE:Goods.Poison.Consumable COST:150 WT:0 SOURCEPAGE:p.91 SPROP:Ingested DC 13, Init.:Nausea, Sec.:Fatigue -Poison (Maakantu) OUTPUTNAME:[NAME] TYPE:Goods.Poison.Consumable COST:3300 WT:0 SOURCEPAGE:p.91 SPROP:Injury DC 19, Init.:2d6 Con, Sec.:2d6 Con -Poison (Plain strider) OUTPUTNAME:[NAME] TYPE:Goods.Poison.Consumable COST:375 WT:0 SOURCEPAGE:p.91 SPROP:Injury DC 12, Init.:1d4 Con, Sec.:1d4 Con -Poison (Speckled frog) OUTPUTNAME:[NAME] TYPE:Goods.Poison.Consumable COST:100 WT:0 SOURCEPAGE:p.91 SPROP:Injury DC 13, Init.:2d6 damage, Sec.:2d6 damage -Poison (Spindleshank) OUTPUTNAME:[NAME] TYPE:Goods.Poison.Consumable COST:500 WT:0 SOURCEPAGE:p.91 SPROP:Injury DC 20, Init.:Paralysis, Sec.:None -Poison (Tarantula) OUTPUTNAME:[NAME] TYPE:Goods.Poison.Consumable COST:125 WT:0 SOURCEPAGE:p.91 SPROP:Injury DC 11, Init.:1d3 Dex, Sec.:1d3 Dex -Poison (Thornclaw) OUTPUTNAME:[NAME] TYPE:Goods.Poison.Consumable COST:175 WT:0 SOURCEPAGE:p.91 SPROP:Injury DC 12, Init.:Paralysis, Sec.:None Deleted: Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_equipmods.lst =================================================================== --- Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_equipmods.lst 2010-07-01 15:29:50 UTC (rev 12407) +++ Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_equipmods.lst 2010-07-01 15:31:46 UTC (rev 12408) @@ -1,18 +0,0 @@ -# CVS $Revision$ $Author$ -- Sun Apr 18 16:03:59 2010 -- reformated by prettylst.pl v1.39 (build 11455) -SOURCELONG:Bastion Press - Into the Green SOURCESHORT:ittg SOURCEDATE:2003-01 -#Original Entry: Chris Chandler (Barak) - -# Modifier Name Unique Key Type Cost Visible Type granted Prohibited Type -Beaver Skin KEY:BVRSKN TYPE:BaseMaterial.Mundane.Armor COST:0 VISIBLE:QUALIFY !PRETYPE:1,EQMODTYPE=Mundane -Bison Fur KEY:BSNFUR TYPE:BaseMaterial.Mundane.Armor.Goods COST:0 VISIBLE:QUALIFY !PRETYPE:1,EQMODTYPE=Mundane -Coconut KEY:CCONUT TYPE:BaseMaterial.Mundane.Goods COST:0 VISIBLE:QUALIFY !PRETYPE:1,EQMODTYPE=Mundane -Elderwitch Wood KEY:ELDWTCWD TYPE:BaseMaterial.Mundane.Shield.Weapon COST:0 VISIBLE:QUALIFY ITYPE:Wooden !PRETYPE:1,EQMODTYPE=Mundane -Fierling Wood KEY:FLGWD TYPE:BaseMaterial.Mundane COST:0 VISIBLE:QUALIFY ITYPE:Wooden !PRETYPE:1,EQMODTYPE=Mundane -Gorak KEY:GRAK TYPE:BaseMaterial.Mundane.Goods COST:0 VISIBLE:QUALIFY !PRETYPE:1,EQMODTYPE=Mundane -Harmel KEY:HRML TYPE:BaseMaterial.Mundane.Armor COST:0 VISIBLE:QUALIFY !PRETYPE:1,EQMODTYPE=Mundane -Jaguar Fur KEY:JAGFUR TYPE:BaseMaterial.Mundane.Goods COST:0 VISIBLE:QUALIFY !PRETYPE:1,EQMODTYPE=Mundane -Python Spine KEY:PYTHSPN TYPE:BaseMaterial.Mundane.Weapon COST:0 VISIBLE:QUALIFY !PRETYPE:1,EQMODTYPE=Mundane -Rosewood KEY:RSEWD TYPE:BaseMaterial.Mundane.Instruments COST:0 VISIBLE:QUALIFY ITYPE:Wooden !PRETYPE:1,EQMODTYPE=Mundane -Teak KEY:TEAK TYPE:BaseMaterial.Mundane.Shield.Weapon COST:0 VISIBLE:QUALIFY ITYPE:Wooden !PRETYPE:1,EQMODTYPE=Mundane -Uragh Dhu KEY:URGDHU TYPE:BaseMaterial.Mundane.Shield COST:0 VISIBLE:QUALIFY ITYPE:Wooden !PRETYPE:1,EQMODTYPE=Mundane -Vermillion Hound KEY:VRMHND TYPE:BaseMaterial.Mundane.Armor COST:0 VISIBLE:QUALIFY !PRETYPE:1,EQMODTYPE=Mundane Deleted: Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_kits.lst =================================================================== --- Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_kits.lst 2010-07-01 15:29:50 UTC (rev 12407) +++ Trunk/content/notfordistribution/dragonwinggames/bastionpress/intothegreen/intothegreen_kits.lst 2010-07-01 15:31:46 UTC (rev 12408) @@ -1,626 +0,0 @@ -# CVS $Revision$ $Author$ -- Fri May 14 12:40:12 2010 -- reformated by prettylst.pl v1.39 (build 11455) -SOURCELONG:Bastion Press - Into the Green SOURCESHORT:ittg SOURCEDATE:2003-01 -#Original Entry: Andrew (LegacyKing) Maitland - -###Block: Arboreal Nemesis -------------------------------------------------- -STARTPACK:Arboreal Nemesis TYPE:Default VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[PRERACE:1,Arboreal Nemesis],[!PRERACE:1,%] -RACE:Arboreal Nemesis PRERACE:1,% -ALIGN:NE -STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 -#STR=29|DEX=8|CON=21|INT=14|WIS=15|CHA=12 -SKILL:Bluff RANK:8 -SKILL:Intimidate RANK:13 -SKILL:Knowledge (Nature) RANK:7 -SKILL:Listen RANK:7 -SKILL:Sense Motive RANK:7 -SKILL:Spot RANK:6 -SKILL:Wilderness Lore RANK:7 -FEAT:Cleave -FEAT:Great Fortitude -FEAT:Iron Will -FEAT:Power Attack - -###Block: Dark Woodsman -------------------------------------------------- -STARTPACK:Dark Woodsman TYPE:Default VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[PRERACE:1,Dark Woodsman],[!PRERACE:1,%] -RACE:Dark Woodsman PRERACE:1,% -STAT:STR=10|DEX=11|CON=11|INT=10|WIS=10|CHA=10 -#Skills: Dark woodsmen gain a +10 competence bonus to Move Silently and Hide checks made while within their protected area. -#Skills: Hide +2*, Move Silently +2*, Wilderness Lore +6 -#STAT:STR=14|DEX=11|CON=15|INT=10|WIS=14|CHA=10 -SKILL:Hide RANK:2 -SKILL:Move Silently RANK:2 -SKILL:Wilderness Lore RANK:4 -FEAT:Track -GEAR:Greataxe SIZE:PC LOCATION:Primary Hand - -###Block: The Flood Brute------------------------------- -STARTPACK:The Flood Brute TYPE:Default VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[PRERACE:1,The Flood Brute],[!PRERACE:1,%] -RACE:The Flood Brute PRERACE:1,% -ALIGN:TN -STAT:STR=10|DEX=11|CON=10|INT=10|WIS=11|CHA=10 -##Skills: Listen +5, Move Silently +6, Hide +5, Spot +8 -#STR=22|DEX=11|CON=18|INT=4|WIS=11|CHA=10 -SKILL:Listen RANK:5 -SKILL:Move Silently RANK:6 -SKILL:Hide RANK:5 -SKILL:Spot RANK:8 -FEAT:Cleave -FEAT:Improved Bull Rush -FEAT:Power Attack - -###Block: Greenfeeder------------------------------- -STARTPACK:Greenfeeder TYPE:Default VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[PRERACE:1,Greenfeeder],[!PRERACE:1,%] -RACE:Greenfeeder PRERACE:1,% -STAT:STR=10|DEX=10|CON=10|INT=10|WIS=10|CHA=11 -#STAT:STR=22|DEX=12|CON=18|INT=4|WIS=10|CHA=3 -##Skills: Hide +0*, Listen +3, Move Silently +3*, Spot +3, Wilderness Lore +2* -##Skills: *Greenfeeders receive a +10 competence bonus to any Wilderness Lore checks made when tracking an injured creature by scent. They also have a +4 racial bonus to all Hide and Move Silently checks made while in a forest -ALIGN:CN -SKILL:Listen RANK:3 -SKILL:Move Silently RANK:2 -SKILL:Spot RANK:3 -SKILL:Wilderness Lore RANK:2 - -###Block: Grovenger------------------------------- -STARTPACK:Grovenger TYPE:Default VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[PRERACE:1,Grovenger],[!PRERACE:1,%] -RACE:Grovenger PRERACE:1,% -STAT:STR=10|DEX=10|CON=11|INT=10|WIS=10|CHA=11 -#Skills: Animal Empathy +12, Handle Animal +12, Hide +8, Knowledge (nature) +10, Listen +13, Move Silently +9, Wilderness Lore +9 -#STR=30|DEX=8|CON=21|INT=10|WIS=16|CHA=15 -SKILL:Animal Empathy RANK:9 -SKILL:Handle Animal RANK:9 -SKILL:Hide RANK:9 -SKILL:Knowledge (Nature) RANK:10 -SKILL:Listen RANK:10 -SKILL:Move Silently RANK:10 -SKILL:Wilderness Lore RANK:9 -#SKILL: RANK: -FEAT:Cleave -FEAT:Iron Will -FEAT:Power Attack - - -###Block: Horned Man------------------------------- -STARTPACK:Horned Man TYPE:Default VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[PRERACE:1,Horned Man],[!PRERACE:1,%] -RACE:Horned Man PRERACE:1,% -STAT:STR=11|DEX=11|CON=10|INT=10|WIS=10|CHA=10 -#Skills: Animal Empathy +12, Hide +5, Intimidate +6, Listen +16, Move Silently +5, Sense Motive +8, Spot +16, Wilderness Lore +16 -#STR=17|DEX=15|CON=20|INT=12|WIS=18|CHA=16 -SKILL:Animal Empathy RANK:8 -SKILL:Hide RANK:2 -SKILL:Intimidate RANK:3 -SKILL:Listen RANK:12 -SKILL:Move Silently RANK:3 -SKILL:Sense Motive RANK:4 -SKILL:Spot RANK:12 -SKILL:Wilderness Lore RANK:12 -FEAT:Power Attack -FEAT:Track -FEAT:Weapon Focus (Shortspear) -GEAR:Shortspear SIZE:PC LOCATION:Primary Hand -ALIGN:TN - - - - -###Block: Makesh ------------------------------- -STARTPACK:Makesh TYPE:Default VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[PRERACE:1,Makesh],[!PRERACE:1,%] -RACE:Makesh PRERACE:1,% -STAT:STR=10|DEX=13|CON=10|INT=12|WIS=10|CHA=8 -#Skills: Climb +2, Hide +2, Listen +3, Move Silently +2, Spot +3, Wilderness Lore +1 -#STR=10|DEX=13|CON=10|INT=12|WIS=10|CHA=8 -#SKILL:Climb RANK: -#SKILL:Hide RANK: -#SKILL:Listen RANK: -#SKILL:Move Silently RANK: -#SKILL:Spot RANK: -#SKILL:Wilderness Lore RANK: -FEAT:Alertness -GEAR:Studded Leather SIZE:PC LOCATION:Equipped -GEAR:Flail (Light) SIZE:PC LOCATION:Primary Hand -GEAR:Javelin SIZE:PC LOCATION:Carried - -###Block: Shadow Stalker------------------------------- -STARTPACK:Shadow Stalker TYPE:Default VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[PRERACE:1,Shadow Stalker],[!PRERACE:1,%] -RACE:Shadow Stalker PRERACE:1,% -STAT:STR=10|DEX=10|CON=10|INT=10|WIS=10|CHA=10 -#Skills: Climb +6, Listen +4, Move Silently +11, Hide +8, Spot +9 -#STR=18|DEX=16|CON=16|INT=10|WIS=10|CHA=6 -SKILL:Climb RANK:2 -SKILL:Listen RANK:4 -SKILL:Move Silently RANK:8 -SKILL:Hide RANK:5 -SKILL:Spot RANK:9 -FEAT:Improved Initiative -FEAT:Weapon Focus (Claw) - -###Block: Ubi------------------------------- -STARTPACK:Ubi TYPE:Default VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[PRERACE:1,Ubi],[!PRERACE:1,%] -RACE:Ubi PRERACE:1,% -STAT:STR=10|DEX=10|CON=11|INT=11|WIS=10|CHA=10 -#STR=10|DEX=18|CON=11|INT=17|WIS=12|CHA=14 -#Skills: Alchemy + 8, Bluff +6, Craft (any one, skill focus) +11, Craft (any additional one) + 6, Disable Device +5, -# Escape Artist +5, Hide +9, Listen +3, Move Silently +8, Open Lock +8, Search +6, Sense Motive +3, Spot +4, -# Use Magic Device +5, Use Rope +9 -#SKILL:Alchemy RANK: -#SKILL:Bluff RANK: -#SKILL:Disable Device RANK: -#SKILL:Escape Artist RANK: -#SKILL:Hide RANK: -#SKILL:Listen RANK: -#SKILL:Move Silently RANK: -#SKILL:Open Lock RANK: -#SKILL:Search RANK: -#SKILL:Sense Motive RANK: -#SKILL:Spot RANK: -#SKILL:Use Magic Device RANK: -#SKILL:Use Rope RANK: -#SKILL:Craft|Craft RANK: -FEAT:Exotic Weapon Proficiency (Crossbow (Hand)) -#FEAT:Skill Focus -# Supposed to be a Craft -GEAR:Dagger SIZE:PC LOCATION:Primary Hand -GEAR:Crossbow (Hand) SIZE:PC LOCATION:Carried -# NO way to just choose a Craft Skill and then a Second One without the possibility of overlap; corner case -# NO way to just choose a Skill Focus in a Craft Skill that was chosen. - - -###Block: Bayowulf------------------------------- -STARTPACK:Bayowulf TYPE:Default VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[PRERACE:1,Bayowulf],[!PRERACE:1,%] -RACE:Bayowulf PRERACE:1,% -ALIGN:NE -STAT:STR=10|DEX=11|CON=10|INT=11|WIS=11|CHA=10 -#Skills: Climb +5, Hide +6, Jump +6, Listen +6, Move Silently +10, Spot +4, Swim +12, Wilderness Lore +1*. -#STR=18|DEX=15|CON=18|INT=9|WIS=13|CHA=10 -#SKILL:Climb RANK:1 -#SKILL:Hide RANK:2 -#SKILL:Jump RANK:2 -#SKILL:Listen RANK:3 -#SKILL:Move Silently RANK: -#SKILL:Spot RANK:3 -#SKILL:Swim RANK: - -FEAT:Blind-Fight -FEAT:Weapon Focus (Bite) -#Skills: Bayowulfs receive a +2 racial bonus to Hide, Listen, Move Silently and Swim skill checks. -# They also benefit from a +4 racial bonus to Wilderness Lore skill checks while tracking by scent. - -###Block: Bloodfrog------------------------------- -STARTPACK:Bloodfrog TYPE:Default VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[PRERACE:1,Bloodfrog],[!PRERACE:1,%] -RACE:Bloodfrog PRERACE:1,% -STAT:STR=10|DEX=10|CON=10|INT=10|WIS=10|CHA=10 -#Skills: Jump +10, Listen +5, Move Silently +7, Hide +23*, Spot +5 -#*They have a +10 circumstance bonus to Hide checks when hanging in the trees. -#STR=2|DEX=20|CON=12|INT=2|WIS=12|CHA=4 -#SKILL: RANK: -#SKILL: RANK: -#SKILL: RANK: -#SKILL: RANK: -#SKILL: RANK: -FEAT:Weapon Finesse (Bite) -ALIGN:TN - - -###Block: Gloomfog------------------------------- -STARTPACK:Gloomfog TYPE:Default VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[PRERACE:1,Gloomfog],[!PRERACE:1,%] -RACE:Gloomfog PRERACE:1,% -ALIGN:CE -STAT:STR=10|DEX=10|CON=11|INT=10|WIS=11|CHA=11 -#Skills: Hide -8*, Intimidate +7, Knowledge (any one) +8, Listen +10, Sense Motive +9, Spot +10, Wilderness Lore +9 -#They have a +16 racial bonus to Hide checks made in forested areas. -#STR=20|DEX=10|CON=17|INT=12|WIS=15|CHA=9 -#SKILL: RANK: -#SKILL: RANK: -#SKILL: RANK: -#SKILL: RANK: -#SKILL: RANK: -FEAT:Alertness -FEAT:Improved Initiative - -###Block: Maakantu------------------------------- -STARTPACK:Maakantu TYPE:Default VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[PRERACE:1,Maakantu],[!PRERACE:1,%] -RACE:Maakantu PRERACE:1,% -ALIGN:TN -STAT:STR=10|DEX=10|CON=10|INT=10|WIS=10|CHA=10 -#Skills: Balance +13, Climb +15, Knowledge (nature) +19, Listen + 15, Move Silently +17, Hide +13, Spellcraft +21, Spot +18, Swim +15, Wilderness Lore +21 -#Skills: A maakantu receives a +4 racial bonus to Hide, Knowledge (nature), Move Silently, and Wilderness Lore. A maakantu possesses a base number of ranks in Spellcraft equal to one-half its hit dice, rounded down. -#STR=24|DEX=18|CON=18|INT=10|WIS=18|CHA=12 -#SKILL: RANK: -#SKILL: RANK: -#SKILL: RANK: -#SKILL: RANK: -#SKILL: RANK: -FEAT:Alertness -FEAT:Improved Initiative -FEAT:Power Attack -FEAT:Sunder - -###Block: Spindleshank------------------------------- -STARTPACK:Spindleshank TYPE:Default VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[PRERACE:1,Spindleshank],[!PRERACE:1,%] -RACE:Spindleshank PRERACE:1,% -STAT:STR=10|DEX=10|CON=10|INT=11|WIS=11|CHA=10 -#Skills: Jump +4, Spot +1, Wilderness Lore +3 -#STR=14|DEX=12|CON=10|INT=13|WIS=7|CHA=10 -#SKILL: RANK: -#SKILL: RANK: -#SKILL: RANK: -#SKILL: RANK: -#SKILL: RANK: -FEAT:Improved Initiative -# MONCSKILL:Jump +4|Spot +1|Wilderness Lore +3 -#Attacks: trident +4 melee; sling +3 ranged -#Damage: trident 1d8+2 plus poison, sling 1d4 - -###Block: Thornclaw------------------------------- -STARTPACK:Thornclaw TYPE:Default VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[PRERACE:1,Thornclaw],[!PRERACE:1,%] -RACE:Thornclaw PRERACE:1,% -ALIGN:NE -STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 -#Skills: Alchemy +3, Bluff +5, Disable Device +3, Escape Artist +7, Hide +7*, Knowledge (nature) +3, Listen +8, Move Silently +7*, Spot +8, Wilderness Lore +6 -#Skills: Thornclaws have a +2 racial bonus to Spot, Search and Listen checks. *They gain a +8 racial bonus to Move Silently and Hide checks when in wilderness locations -#STAT:STR=5|DEX=18|CON=11|INT=10|WIS=17|CHA=14 -#SKILL: RANK: -#SKILL: RANK: -#SKILL: RANK: -#SKILL: RANK: -#SKILL: RANK: -FEAT:Weapon Finesse (Claws) - -###Block: Treell------------------------------- -STARTPACK:Treell TYPE:Default VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[PRERACE:1,Treell],[!PRERACE:1,%] -RACE:Treell PRERACE:1,% -ALIGN:CE -STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 -#Skills: Bluff +9, Hide -7*, Listen +14, Move Silently +9, Sense Motive +10, Spot +12, Wilderness Lore +10 -#They have a +16 racial bonus to Hide checks made in forested areas. -#STR=29|DEX=12|CON=21|INT=14|WIS=15|CHA=12 -#SKILL: RANK: -#SKILL: RANK: -#SKILL: RANK: -#SKILL: RANK: -#SKILL: RANK: -FEAT:Alertness -FEAT:Iron Will -FEAT:Power Attack - - -###Block: Verdant Guardian------------------------------- -STARTPACK:Verdant Guardian TYPE:Default VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[PRERACE:1,Verdant Guardian],[!PRERACE:1,%] -RACE:Verdant Guardian PRERACE:1,% -ALIGN:CN -STAT:STR=10|DEX=11|CON=10|INT=11|WIS=10|CHA=10 -#Skills: Animal Empathy +11, Handle Animal +11, Hide +6*, Knowledge (nature) +11, Listen +13, Move Silently +11*, Spot +9, Wilderness Lore +10 -#Skills: *The leafy exterior of a verdant guardian affords it a +14 bonus to Hide and Move Silently checks while surrounded by dense foliage. -#STR=16|DEX=15|CON=12|INT=15|WIS=18|CHA=14 -#SKILL: RANK: -#SKILL: RANK: -#SKILL: RANK: -#SKILL: RANK: -#SKILL: RANK: -FEAT:Improved Initiative -FEAT:Point Blank Shot -GEAR:Whip SIZE:PC LOCATION:Primary Hand - -###Block: Arborgeist------------------------------- -STARTPACK:Arborgeist TYPE:Default VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[PRERACE:1,Arborgeist],[!PRERACE:1,%] -RACE:Arborgeist PRERACE:1,% -ALIGN:CE -STAT:STR=10|DEX=10|CON=10|INT=11|WIS=10|CHA=10 -#Skills: Hide +1, Intimidate +12, Intuit Direction +14, Listen +17, Search +13, Sense Motive +14, Spot +16, Wilderness Lore +14 -#STAT:STR=-|DEX=8|CON=-|INT=17|WIS=18|CHA=14 -#SKILL: RANK: -#SKILL: RANK: -#SKILL: RANK: -#SKILL: RANK: -#SKILL: RANK: -FEAT:Alertness -FEAT:Blind-Fight -FEAT:Great Fortitude -FEAT:Improved Critical (Incorporeal Touch) -FEAT:Improved Initiative -FEAT:Iron Will -FEAT:Track -FEAT:Weapon Focus (Incorporeal Touch) - -###Block: Autumnal Mourners------------------------------- -STARTPACK:Autumnal Mourners TYPE:Default VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[PRERACE:1,Autumnal Mourners],[!PRERACE:1,%] -RACE:Autumnal Mourners PRERACE:1,% -STAT:STR=10|DEX=11|CON=10|INT=11|WIS=11|CHA=11 -#Skills: Hide +2, Listen +4, Knowledge (Religion) +4, Move Silently +4, Perform (Dirge) +4, Spot +4 -#STR=-|DEX=11|CON=-|INT=7|WIS=15|CHA=11 -#SKILL: RANK: -#SKILL: RANK: -#SKILL: RANK: -#SKILL: RANK: -#SKILL: RANK: -FEAT:Alertness - -###Block: Bedwen------------------------------------ -STARTPACK:Bedwen TYPE:Default VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[PRERACE:1,Bedwen],[!PRERACE:1,%] -RACE:Bedwen PRERACE:1,% -ALIGN:CN -STAT:STR=10|DEX=11|CON=10|INT=10|WIS=11|CHA=11 -#Skills: Knowledge (Arcana) +3, Listen +15, Sense Motive +7, Spellcraft +3 -#Skills: Bedwen receive a +8 racial bonus to Listen checks. -#STR=-|DEX=19|CON=14|INT=6|WIS=15|CHA=11 -#SKILL: RANK: -#SKILL: RANK: -#SKILL: RANK: -#SKILL: RANK: -#SKILL: RANK: -FEAT:Flyby Attack - -###Block: Bracken Corpse ------------------------------------ -STARTPACK:Bracken Corpse TYPE:Default VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[PRERACE:1,Bracken Corpse],[!PRERACE:1,%] -RACE:Bracken Corpse PRERACE:1,% -STAT:STR=11|DEX=10|CON=10|INT=10|WIS=10|CHA=11 -#ALIGN:Usually lawful evil -#STAT:STR=15|DEX=12|CON=\x97|INT=\x97|WIS=12|CHA=13 -#SKILL: RANK: -#SKILL: RANK: -#SKILL: RANK: -#SKILL: RANK: -#SKILL: RANK: -FEAT:Toughness - -###Block: Elderwitch------------------------------------ -STARTPACK:Elderwitch TYPE:Default VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[PRERACE:1,Elderwitch],[!PRERACE:1,%] -RACE:Elderwitch PRERACE:1,% -STAT:STR=11|DEX=10|CON=10|INT=11|WIS=10|CHA=11 -#Skills: Concentration +9, Intimidate +8, Knowledge (Arcana) +11, Listen +10, Spellcraft +8, Spot +10 -#STR=15|DEX=10|CON=14|INT=13|WIS=12|CHA=17 -#SKILL: RANK: -#SKILL: RANK: -#SKILL: RANK: -#SKILL: RANK: -#SKILL: RANK: -FEAT:Improved Initiative -FEAT:Lightning Reflexes -FEAT:Toughness - -###Block: Fierling------------------------------------ -STARTPACK:Fierling TYPE:Default VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[PRERACE:1,Fierling],[!PRERACE:1,%] -RACE:Fierling PRERACE:1,% -ALIGN:CN -STAT:STR=10|DEX=10|CON=10|INT=11|WIS=10|CHA=10 -#Skills: Hide +5, Intimidate +9, Listen +12, Move Silently +13, Spot +12 -#STR=18|DEX=18|CON=14|INT=11|WIS=16|CHA=10 -#SKILL: RANK: -#SKILL: RANK: -#SKILL: RANK: -#SKILL: RANK: -#SKILL: RANK: -FEAT:Improved Initiative -FEAT:Power Attack - -###Block: Lostling------------------------------------ -STARTPACK:Lostling TYPE:Default VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[PRERACE:1,Lostling],[!PRERACE:1,%] -RACE:Lostling PRERACE:1,% -STAT:STR=10|DEX=10|CON=10|INT=10|WIS=10|CHA=11 -ALIGN:CE -#Skills: Bluff +17, Listen +26, Search +22, Spot +26 -#STR=\x97|DEX=18|CON=\x97|INT=14|WIS=12|CHA=17 -#SKILL: RANK: -#SKILL: RANK: -#SKILL: RANK: -#SKILL: RANK: -#SKILL: RANK: -FEAT:Alertness -FEAT:Blind-Fight -FEAT:Combat Reflexes -FEAT:Dodge -FEAT:Expertise -FEAT:Improved Initiative -FEAT:Mobility - -###Block: Magpine------------------------------------ -STARTPACK:Magpine TYPE:Default VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[PRERACE:1,Magpine],[!PRERACE:1,%] -RACE:Magpine PRERACE:1,% -ALIGN:CG -STAT:STR=11|DEX=11|CON=11|INT=11|WIS=11|CHA=11 -#Skills: Bluff +7*, Hide +6*, Knowledge (local) +5, Listen +6, Sense Motive +6, Spot +6, Wilderness Lore +6 -#STR=21|DEX=17|CON=17|INT=13|WIS=15|CHA=15 -#SKILL: RANK: -#SKILL: RANK: -#SKILL: RANK: -#SKILL: RANK: -#SKILL: RANK: -FEAT:Improved Initiative -FEAT:Weapon Focus (Rapier) - -#Skills: *Magpines receive a +2 racial bonus to Bluff checks used to seduce other creatures. They also benefit from a +16 racial bonus to Hide checks made in forested areas - -###Block: Onnen------------------------------------ -STARTPACK:Onnen TYPE:Default VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[PRERACE:1,Onnen],[!PRERACE:1,%] -RACE:Onnen PRERACE:1,% -ALIGN:TN -STAT:STR=10|DEX=11|CON=10|INT=10|WIS=11|CHA=10 -#Skills: Heal +6, Hide +12*, Listen +4, Move Silently +8, Spot +6 -#Skills: *Onnen receive a +8 racial bonus to Hide checks when in a forested or wooded area during the summer. -#STR=10|DEX=19|CON=14|INT=6|WIS=15|CHA=12 -#SKILL: RANK: -#SKILL: RANK: -#SKILL: RANK: -#SKILL: RANK: -#SKILL: RANK: -FEAT:Weapon Finesse (Claws) - -###Block: Unfamiliar------------------------------------ -STARTPACK:Unfamiliar TYPE:Default VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[PRERACE:1,Unfamiliar],[!PRERACE:1,%] -RACE:Unfamiliar PRERACE:1,% -ALIGN:NE -STAT:STR=10|DEX=10|CON=10|INT=11|WIS=10|CHA=11 -#Skills: Balance +16, Climb +18, Escape Artist +11, Heal +14, Hide +18, Intimidate +4, Intuit Direction +10, Jump +19, Knowledge (arcana) +14, Knowledge (nature) +12, Listen +17, Move Silently +16, Pick Pockets +11, Spellcraft +12, Spot +18, Swim +11, Use Magic Device +9, Wilderness Lore +14*. -#Skills: *Unfamiliars benefit from a +4 racial bonus to Wilderness Lore skill checks while tracking by scent. -#STR=14|DEX=20|CON=18|INT=17|WIS=18|CHA=15 -#SKILL: RANK: -#SKILL: RANK: -#SKILL: RANK: -#SKILL: RANK: -#SKILL: RANK: -FEAT:Dodge -FEAT:Mobility -FEAT:Multiattack -FEAT:Track - -###Block: Uragh Dhu------------------------------------ -STARTPACK:Uragh Dhu TYPE:Default VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[PRERACE:1,Uragh Dhu],[!PRERACE:1,%] -RACE:Uragh Dhu PRERACE:1,% -STAT:STR=11|DEX=11|... 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