From: <edd...@us...> - 2010-03-03 00:59:32
|
Revision: 11492 http://pcgen.svn.sourceforge.net/pcgen/?rev=11492&view=rev Author: eddyanthony Date: 2010-03-03 00:59:24 +0000 (Wed, 03 Mar 2010) Log Message: ----------- 2909670 Updated RPTools OS for latest RPTools Modified Paths: -------------- Trunk/pcgen/outputsheets/d20/fantasy/text/csheet_InitTool.rpgrp Trunk/pcgen/outputsheets/d20/fantasy/text/psheet_InitTool.rpgrp Added Paths: ----------- Trunk/pcgen/outputsheets/d20/fantasy/text/PCGen_InitTool_statblock_1.0.b23.rpgame Trunk/pcgen/outputsheets/d20/fantasy/text/psheet_Pathfinder_InitTool_1.0.b23.rpgrp Added: Trunk/pcgen/outputsheets/d20/fantasy/text/PCGen_InitTool_statblock_1.0.b23.rpgame =================================================================== --- Trunk/pcgen/outputsheets/d20/fantasy/text/PCGen_InitTool_statblock_1.0.b23.rpgame (rev 0) +++ Trunk/pcgen/outputsheets/d20/fantasy/text/PCGen_InitTool_statblock_1.0.b23.rpgame 2010-03-03 00:59:24 UTC (rev 11492) @@ -0,0 +1,170 @@ +<game-settings> + <game-name>PCGen stat block</game-name> + <init-die-roll>1d20</init-die-roll> + <init-tie-resolver>D&D Resolution</init-tie-resolver> + <combatant-lookup-file/> + <custom-property-names> + <property name="raceClass" display="Race/Class"/> + <property name="fullType" display="Align/Type"/> + <property name="senses"/> + <property name="languages"/> + <property name="fullArmorClass" display="Armor Class"/> + <property name="hitDice"/> + <property name="currentHitPoints"/> + <property name="fullSaves" display="Saving Throws"/> + <property name="speed"/> + <property name="attack" display="Attacks"/> + <property name="faceReach" display="Face"/> + <property name="baseAttackGrapple" display="Base Atk"/> + <property name="specialAttacks"/> + <property name="fullAbilities" display="Abilities"/> + <property name="specialQualities"/> + <property name="feats"/> + <property name="skills"/> + <property name="challengeRating" display="CR"/> + <property name="possessions"/> + </custom-property-names> + <phase-dispatcher>Dispatch Manually</phase-dispatcher> + <phases-enabled>false</phases-enabled> + <phase-sort-property-name></phase-sort-property-name> + <phase-type> + <name>PhaseType</name> + <foreground>#000000</foreground> + <background>#ddddff</background> + <font>SansSerif-bold-11</font> + <alignment>ACTIVE</alignment> + <autoSkip>true</autoSkip> + <hidden>false</hidden> + </phase-type> + <phase-names/> + <combatant-types> + <combatant-type> + <alignment reference="../../../phase-type/alignment"/> + <auto-skip>false</auto-skip> + <background>#ffcccc</background> + <font>Tahoma-plain-11</font> + <foreground>#000000</foreground> + <hidden>false</hidden> + <icon/> + <name>Enemy</name> + <player-type>false</player-type> + <index-card-view/> + </combatant-type> + <combatant-type> + <alignment reference="../../../phase-type/alignment"/> + <auto-skip>false</auto-skip> + <background>#ffcccc</background> + <font>SansSerif-plain-11</font> + <foreground>#000000</foreground> + <hidden>false</hidden> + <icon/> + <name>NPC</name> + <player-type>false</player-type> + <index-card-view/> + </combatant-type> + <combatant-type> + <alignment reference="../../../phase-type/alignment"/> + <auto-skip>false</auto-skip> + <background>#ffcccc</background> + <font>SansSerif-plain-11</font> + <foreground>#000000</foreground> + <hidden>false</hidden> + <icon/> + <name>Monster</name> + <player-type>false</player-type> + <index-card-view/> + </combatant-type> + <combatant-type> + <alignment reference="../../../phase-type/alignment"/> + <auto-skip>false</auto-skip> + <background>#ccffcc</background> + <font>Tahoma-plain-11</font> + <foreground reference="../../combatant-type/foreground"/> + <hidden>false</hidden> + <icon/> + <name>Ally</name> + <player-type>false</player-type> + <index-card-view/> + </combatant-type> + <combatant-type> + <alignment reference="../../../phase-type/alignment"/> + <auto-skip>false</auto-skip> + <background>#ccffcc</background> + <font>SansSerif-bold-11</font> + <foreground reference="../../combatant-type[2]/foreground"/> + <hidden>false</hidden> + <icon/> + <name>PC</name> + <player-type>true</player-type> + <index-card-view/> + </combatant-type> + </combatant-types> + <timer-types> + <timer-type> + <alignment>TIMER</alignment> + <auto-skip>false</auto-skip> + <background>#f5f5f5</background> + <font>SansSerif-italic-11</font> + <foreground reference="../../../combatant-types/combatant-type[2]/foreground"/> + <hidden>true</hidden> + <icon type="CLASSPATH">reminderTimer.png</icon> + <name>Reminder</name> + <expired-icon type="CLASSPATH">alarmIndicator.png</expired-icon> + <index-card-view/> + </timer-type> + <timer-type> + <alignment reference="../../timer-type/alignment"/> + <auto-skip>true</auto-skip> + <background>#f5f5f5</background> + <font>SansSerif-italic-11</font> + <foreground reference="../../../combatant-types/combatant-type[2]/foreground"/> + <hidden>false</hidden> + <icon type="CLASSPATH">spellTimer.png</icon> + <name>Spell</name> + <expired-icon reference="../../timer-type/expired-icon"/> + <index-card-view/> + </timer-type> + </timer-types> + <wait-states> + <wait-state> + <alignment>WAIT</alignment> + <auto-skip>false</auto-skip> + <background/> + <font/> + <foreground/> + <hidden>false</hidden> + <icon type="CLASSPATH">delayWaitState.png</icon> + <name>Delay</name> + </wait-state> + <wait-state> + <alignment reference="../../wait-state/alignment"/> + <auto-skip>false</auto-skip> + <background/> + <font/> + <foreground/> + <hidden>false</hidden> + <icon type="CLASSPATH">disabledWaitState.png</icon> + <name>Disabled</name> + </wait-state> + <wait-state> + <alignment reference="../../wait-state/alignment"/> + <auto-skip>true</auto-skip> + <background>#666666</background> + <font/> + <foreground>#ffffff</foreground> + <hidden>false</hidden> + <icon type="CLASSPATH">cross.png</icon> + <name>Dead</name> + </wait-state> + <wait-state> + <alignment reference="../../wait-state/alignment"/> + <auto-skip>false</auto-skip> + <background/> + <font/> + <foreground/> + <hidden>false</hidden> + <icon type="CLASSPATH">readyWaitState.png</icon> + <name>Ready</name> + </wait-state> + </wait-states> +</game-settings> \ No newline at end of file Property changes on: Trunk/pcgen/outputsheets/d20/fantasy/text/PCGen_InitTool_statblock_1.0.b23.rpgame ___________________________________________________________________ Added: svn:keywords + Date Revision Author Id Added: svn:eol-style + native Modified: Trunk/pcgen/outputsheets/d20/fantasy/text/csheet_InitTool.rpgrp =================================================================== --- Trunk/pcgen/outputsheets/d20/fantasy/text/csheet_InitTool.rpgrp 2010-03-02 04:17:41 UTC (rev 11491) +++ Trunk/pcgen/outputsheets/d20/fantasy/text/csheet_InitTool.rpgrp 2010-03-03 00:59:24 UTC (rev 11492) @@ -1,5 +1,5 @@ <group-set> - <game-name>Init Tool Default D&D</game-name> + <game-name>PCGen stat block</game-name> <groups> <group> <name>PCGen Export</name> @@ -51,7 +51,11 @@ </raceClass> <descriptor>|RACESUBTYPE|</descriptor> <levels>|FOR.0,COUNT[CLASSES],1,\CLASS.%.LEVEL\ \TEXT.NUMSUFFIX.CLASS.%.LEVEL\ lvl \CLASS.%\; ,,,|</levels> - <senses>|VISION|, Listen |SKILL.Listen.TOTAL.SIGN|, Spot |SKILL.Spot.TOTAL.SIGN|</senses> +|IIF(GAMEMODE:Pathfinder)| + <senses>|VISION|, Perception |SKILL.Perception.TOTAL.SIGN|; |ABILITYALLLIST.Special Ability.TYPE=Sense|</senses> +|ELSE| + <senses>|VISION|, Listen |SKILL.Listen.TOTAL.SIGN|, Spot |SKILL.Spot.TOTAL.SIGN|; |ABILITYALLLIST.Special Ability.TYPE=Sense|</senses> +|ENDIF| <languages>|LANGUAGES|</languages> <hitDice>|HITDICE| (|HP| hp)</hitDice> <hitPoints>|HP|</hitPoints> @@ -64,7 +68,11 @@ <fullArmorClass>|AC.Total|, touch: |AC.Touch|, flat-footed: |AC.Flatfooted|</fullArmorClass> <baseAttack>|VAR.BAB.INTVAL.SIGN|</baseAttack> <grapple>|VAR.(STR+BAB+(SIZE-4)+(SIZE-4)+(SIZE-4)+(SIZE-4)+(ATTACK.GRAPPLE.MISC)).INTVAL.SIGN|</grapple> +|IIF(VAR.UseCombatManueverBonus:1)| + <baseAttackGrapple>|VAR.BAB.INTVAL.SIGN|; CMB |VAR.CMB.INTVAL.SIGN|; CMD |VAR.CMD.INTVAL|</baseAttackGrapple> +|ELSE| <baseAttackGrapple>|VAR.BAB.INTVAL.SIGN|; Grp |VAR.(STR+BAB+(SIZE-4)+(SIZE-4)+(SIZE-4)+(SIZE-4)+(ATTACK.GRAPPLE.MISC)).INTVAL.SIGN|</baseAttackGrapple> +|ENDIF| <space>|FACE|</space> <reach>|REACH|</reach> <faceReach>|FACE| Reach: |REACH|</faceReach> @@ -123,7 +131,8 @@ |ENDIF| |ENDFOR| </attack> - <specialQualities>|SPECIALLIST|</specialQualities> + <specialAttacks>|ABILITYALLLIST.Special Ability.TYPE=SpecialAttack|</specialAttacks> + <specialQualities>|ABILITYALLLIST.Special Ability.TYPE=SpecialQuality| |SPECIALLIST|</specialQualities> <skills> |FOR,%skill,0,COUNT[SKILLS]-1,1,0| |SKILL.%skill| |SKILL.%skill.TOTAL.INTVAL.SIGN|; Modified: Trunk/pcgen/outputsheets/d20/fantasy/text/psheet_InitTool.rpgrp =================================================================== --- Trunk/pcgen/outputsheets/d20/fantasy/text/psheet_InitTool.rpgrp 2010-03-02 04:17:41 UTC (rev 11491) +++ Trunk/pcgen/outputsheets/d20/fantasy/text/psheet_InitTool.rpgrp 2010-03-03 00:59:24 UTC (rev 11492) @@ -1,5 +1,5 @@ <group-set> - <game-name>Init Tool Default D&D</game-name> + <game-name>PCGen stat block</game-name> <groups> <group> <name>PCGen Party</name> @@ -16,7 +16,7 @@ <raceClass>\\%.RACE\\; \\%.FOR.0,COUNT[CLASSES],1,\CLASS.%.LEVEL\ \TEXT.NUMSUFFIX.CLASS.%.LEVEL\ lvl \CLASS.%\; ,,,\\</raceClass> <descriptor>\\%.RACESUBTYPE\\</descriptor> <levels>\\%.FOR.0,COUNT[CLASSES],1,\CLASS.%.LEVEL\ \TEXT.NUMSUFFIX.CLASS.%.LEVEL\ lvl \CLASS.%\; ,,,\\</levels> - <senses>\\%.VISION\\; Listen \\%.SKILL.Listen.TOTAL.SIGN\\; Spot \\%.SKILL.Spot.TOTAL.SIGN\\</senses> + <senses>\\%.VISION\\; Listen \\%.SKILL.Listen.TOTAL.SIGN\\; Spot \\%.SKILL.Spot.TOTAL.SIGN\\; \\%.ABILITYALLLIST.Special Ability.TYPE=Sense\\</senses> <languages>\\%.LANGUAGES\\</languages> <hitDice>\\%.HITDICE\\ (\\%.HP\\ hp)</hitDice> <hitPoints>\\%.HP\\</hitPoints> @@ -46,7 +46,8 @@ <fullAbilities>Str \\%.STAT.0\\; Dex \\%.STAT.1\\; Con \\%.STAT.2\\; Int \\%.STAT.3\\; Wis \\%.STAT.4\\; Cha \\%.STAT.0\\</fullAbilities> <challengeRating>\\%.CR\\</challengeRating> <attack>\\%.FOR.0,COUNT[EQTYPE.Weapon],1,\WEAPON.%.NAME.NOSTAR\: \WEAPON.%.BASEHIT\ (\WEAPON.%.DAMAGE\/\WEAPON.%.CRIT\/x\WEAPON.%.MULT\), ,;,1\\</attack> - <specialQualities>\\%.SPECIALLIST\\</specialQualities> + <specialAttacks>\\%.ABILITYALLLIST.Special Ability.TYPE=SpecialAttack\\</specialAttacks> + <specialQualities>\\%.ABILITYALLLIST.Special Ability.TYPE=SpecialQuality\\ \\%.SPECIALLIST\\</specialQualities> <skills>\\%.FOR.0,COUNT[SKILLS],1,\SKILL.%\: \SKILL.%.TOTAL.SIGN\, ,; ,1\\</skills> <feats>\\%.FEATALLLIST\\</feats> <alignment>\\%.ALIGNMENT\\</alignment> Added: Trunk/pcgen/outputsheets/d20/fantasy/text/psheet_Pathfinder_InitTool_1.0.b23.rpgrp =================================================================== --- Trunk/pcgen/outputsheets/d20/fantasy/text/psheet_Pathfinder_InitTool_1.0.b23.rpgrp (rev 0) +++ Trunk/pcgen/outputsheets/d20/fantasy/text/psheet_Pathfinder_InitTool_1.0.b23.rpgrp 2010-03-03 00:59:24 UTC (rev 11492) @@ -0,0 +1,60 @@ +<group-set> + <game-name>PCGen stat block</game-name> + <groups> + <group> + <name>PCGen Party</name> + <combatants> +|FOR.0,50,1, + <name>\\%.NAME\\</name> + <count>1</count> + <init-modifier>\\%.VAR.INITIATIVEMOD.INTVAL\\</init-modifier> + <player>\\%.PLAYERNAME\\</player> + <type>default</type> + <token\\%.FOR.0,STRLEN[PORTRAIT]/STRLEN[PORTRAIT],1, type="url",,,\\>\\%.FOR.0,STRLEN[PORTRAIT]/STRLEN[PORTRAIT],1,file:\PORTRAIT\,,,\\</token> + <type>\\%.RACETYPE\\</type> + <fullType>\\%.ALIGNMENT.SHORT\\ \\%.SIZELONG\\ \\%.RACETYPE\\ (\\%.RACESUBTYPE\\)</fullType> + <raceClass>\\%.RACE\\; \\%.FOR.0,COUNT[CLASSES],1,\CLASS.%.LEVEL\ \TEXT.NUMSUFFIX.CLASS.%.LEVEL\ lvl \CLASS.%\; ,,,\\</raceClass> + <descriptor>\\%.RACESUBTYPE\\</descriptor> + <levels>\\%.FOR.0,COUNT[CLASSES],1,\CLASS.%.LEVEL\ \TEXT.NUMSUFFIX.CLASS.%.LEVEL\ lvl \CLASS.%\; ,,,\\</levels> + <senses>\\%.VISION\\; Perception \\%.SKILL.Perception.TOTAL.SIGN\\; \\%.ABILITYALLLIST.Special Ability.TYPE=Sense\\</senses> + <languages>\\%.LANGUAGES\\</languages> + <hitDice>\\%.HITDICE\\ (\\%.HP\\ hp)</hitDice> + <hitPoints>\\%.HP\\</hitPoints> + <currentHitPoints>\\%.HP\\</currentHitPoints> + <size>\\%.SIZE\\</size> + <speed>\\%.MOVEMENT\\</speed> + <ac>\\%.AC.Total\\</ac> + <touchAc>\\%.AC.Touch\\</touchAc> + <flatFootedAc>\\%.AC.Flatfooted\\</flatFootedAc> + <fullArmorClass>\\%.AC.Total\\; touch: \\%.AC.Touch\\; flat-footed: \\%.AC.Flatfooted\\</fullArmorClass> + <baseAttack>\\%.VAR.BAB.INTVAL.SIGN\\</baseAttack> + <grapple>\\%.VAR.(STR+BAB+(SIZE-4)+(SIZE-4)+(SIZE-4)+(SIZE-4)+(ATTACK.GRAPPLE.MISC)).INTVAL.SIGN\\</grapple> + <baseAttackGrapple>\\%.VAR.BAB.INTVAL.SIGN\\; CMB \\%.VAR.CMB.INTVAL.SIGN\\; CMD \\%.VAR.CMD.INTVAL\\</baseAttackGrapple> + <space>\\%.FACE\\</space> + <reach>\\%.REACH\\</reach> + <faceReach>\\%.FACE\\ Reach: \\%.REACH\\</faceReach> + <fortSave>\\%.CHECK.FORTITUDE.TOTAL\\</fortSave> + <reflexSave>\\%.CHECK.REFLEX.TOTAL\\</reflexSave> + <willSave>\\%.CHECK.WILL.TOTAL\\</willSave> + <fullSaves>Fort: \\%.CHECK.FORTITUDE.TOTAL\\; Ref: \\%.CHECK.REFLEX.TOTAL\\; Will: \\%.CHECK.WILL.TOTAL\\</fullSaves> + <str>\\%.STAT.0\\ [\\%.STAT.0.MOD\\]</str> + <dex>\\%.STAT.1\\ [\\%.STAT.1.MOD\\]</dex> + <con>\\%.STAT.2\\ [\\%.STAT.2.MOD\\]</con> + <int>\\%.STAT.3\\ [\\%.STAT.3.MOD\\]</int> + <wis>\\%.STAT.4\\ [\\%.STAT.4.MOD\\]</wis> + <cha>\\%.STAT.5\\ [\\%.STAT.5.MOD\\]</cha> + <fullAbilities>Str \\%.STAT.0\\; Dex \\%.STAT.1\\; Con \\%.STAT.2\\; Int \\%.STAT.3\\; Wis \\%.STAT.4\\; Cha \\%.STAT.0\\</fullAbilities> + <challengeRating>\\%.CR\\</challengeRating> + <attack>\\%.FOR.0,COUNT[EQTYPE.Weapon],1,\WEAPON.%.NAME.NOSTAR\: \WEAPON.%.BASEHIT\ (\WEAPON.%.DAMAGE\/\WEAPON.%.CRIT\/x\WEAPON.%.MULT\), ,;,1\\</attack> + <specialAttacks>\\%.ABILITYALLLIST.Special Ability.TYPE=SpecialAttack\\</specialAttacks> + <specialQualities>\\%.ABILITYALLLIST.Special Ability.TYPE=SpecialQuality\\ \\%.SPECIALLIST\\</specialQualities> + <skills>\\%.FOR.0,COUNT[SKILLS],1,\SKILL.%\: \SKILL.%.TOTAL.SIGN\, ,; ,1\\</skills> + <feats>\\%.FEATALLLIST\\</feats> + <alignment>\\%.ALIGNMENT\\</alignment> + <levalAdjustment>\\%.VAR.ECL-TL.INTVAL\\</levalAdjustment> + <possessions>\\%.FOR.0,COUNT[EQUIPMENT.Not.Coin],1,\EQ.NOT.Coin.%.NAME\, ,; ,1\\</possessions> +,<combatant>,</combatant>,1| + </combatants> + </group> + </groups> +</group-set> \ No newline at end of file Property changes on: Trunk/pcgen/outputsheets/d20/fantasy/text/psheet_Pathfinder_InitTool_1.0.b23.rpgrp ___________________________________________________________________ Added: svn:keywords + Date Revision Author Id Added: svn:eol-style + native This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <edd...@us...> - 2010-03-03 01:01:15
|
Revision: 11493 http://pcgen.svn.sourceforge.net/pcgen/?rev=11493&view=rev Author: eddyanthony Date: 2010-03-03 01:01:08 +0000 (Wed, 03 Mar 2010) Log Message: ----------- 2909670 Updated RPTools OS for latest RPTools Added Paths: ----------- Trunk/pcgen/outputsheets/d20/fantasy/text/csheet_InitTool_1.0.b23.rpgrp Trunk/pcgen/outputsheets/d20/fantasy/text/psheet_35e_InitTool_1.0.b23.rpgrp Removed Paths: ------------- Trunk/pcgen/outputsheets/d20/fantasy/text/csheet_InitTool.rpgrp Trunk/pcgen/outputsheets/d20/fantasy/text/psheet_InitTool.rpgrp Deleted: Trunk/pcgen/outputsheets/d20/fantasy/text/csheet_InitTool.rpgrp =================================================================== --- Trunk/pcgen/outputsheets/d20/fantasy/text/csheet_InitTool.rpgrp 2010-03-03 00:59:24 UTC (rev 11492) +++ Trunk/pcgen/outputsheets/d20/fantasy/text/csheet_InitTool.rpgrp 2010-03-03 01:01:08 UTC (rev 11493) @@ -1,178 +0,0 @@ -<group-set> - <game-name>PCGen stat block</game-name> - <groups> - <group> - <name>PCGen Export</name> - <combatants> - <combatant> - <name>|NAME|</name> - <count>1</count> - <init-modifier>|VAR.INITIATIVEMOD.INTVAL|</init-modifier> - <player>|PLAYERNAME|</player> - <type>default</type> -|FOR,%TokenTest,STRLEN[PORTRAIT],STRLEN[PORTRAIT],1,0| -|IIF(%TokenTest:0)| - <token></token> -|ELSE| - <token type="url">file:|PORTRAIT|</token> -|ENDIF| -|ENDFOR| - <type>|RACETYPE|</type> - <fullType> -|ALIGNMENT.SHORT| |SIZELONG| -|IIF(RACETYPE:None)| -|TEXT.LOWER.TYPE| -|ELSE| -|TEXT.LOWER.RACETYPE| -|ENDIF| -|MANUALWHITESPACE| -|IIF(VAR.IF(var("COUNT[RACESUBTYPES]")==0;1;0):1)| -|ELSE| - ( -|FOR,%subtype,0,COUNT[RACESUBTYPES]-2,1,1| -|TEXT.LOWER.RACESUBTYPE.%subtype|, -|ENDFOR| -|FOR,%subtype,COUNT[RACESUBTYPES]-1,COUNT[RACESUBTYPES]-1,1,1| -|TEXT.LOWER.RACESUBTYPE.%subtype| -|ENDFOR| -) -|ENDIF| -|ENDMANUALWHITESPACE| - </fullType> - <raceClass> -|RACE|; -|FOR,%class,0,COUNT[CLASSES]-1,1,1| -|IIF(%class:0)| -|ELSE| -/ -|ENDIF| -|TEXT.LOWER.CLASS.%class| |CLASS.%class.LEVEL| -|ENDFOR| - </raceClass> - <descriptor>|RACESUBTYPE|</descriptor> - <levels>|FOR.0,COUNT[CLASSES],1,\CLASS.%.LEVEL\ \TEXT.NUMSUFFIX.CLASS.%.LEVEL\ lvl \CLASS.%\; ,,,|</levels> -|IIF(GAMEMODE:Pathfinder)| - <senses>|VISION|, Perception |SKILL.Perception.TOTAL.SIGN|; |ABILITYALLLIST.Special Ability.TYPE=Sense|</senses> -|ELSE| - <senses>|VISION|, Listen |SKILL.Listen.TOTAL.SIGN|, Spot |SKILL.Spot.TOTAL.SIGN|; |ABILITYALLLIST.Special Ability.TYPE=Sense|</senses> -|ENDIF| - <languages>|LANGUAGES|</languages> - <hitDice>|HITDICE| (|HP| hp)</hitDice> - <hitPoints>|HP|</hitPoints> - <currentHitPoints>|HP|</currentHitPoints> - <size>|SIZE|</size> - <speed>|MOVEMENT|</speed> - <ac>|AC.Total|</ac> - <touchAc>|AC.Touch|</touchAc> - <flatFootedAc>|AC.Flatfooted|</flatFootedAc> - <fullArmorClass>|AC.Total|, touch: |AC.Touch|, flat-footed: |AC.Flatfooted|</fullArmorClass> - <baseAttack>|VAR.BAB.INTVAL.SIGN|</baseAttack> - <grapple>|VAR.(STR+BAB+(SIZE-4)+(SIZE-4)+(SIZE-4)+(SIZE-4)+(ATTACK.GRAPPLE.MISC)).INTVAL.SIGN|</grapple> -|IIF(VAR.UseCombatManueverBonus:1)| - <baseAttackGrapple>|VAR.BAB.INTVAL.SIGN|; CMB |VAR.CMB.INTVAL.SIGN|; CMD |VAR.CMD.INTVAL|</baseAttackGrapple> -|ELSE| - <baseAttackGrapple>|VAR.BAB.INTVAL.SIGN|; Grp |VAR.(STR+BAB+(SIZE-4)+(SIZE-4)+(SIZE-4)+(SIZE-4)+(ATTACK.GRAPPLE.MISC)).INTVAL.SIGN|</baseAttackGrapple> -|ENDIF| - <space>|FACE|</space> - <reach>|REACH|</reach> - <faceReach>|FACE| Reach: |REACH|</faceReach> - <fortSave>|CHECK.FORTITUDE.TOTAL|</fortSave> - <reflexSave>|CHECK.REFLEX.TOTAL|</reflexSave> - <willSave>|CHECK.WILL.TOTAL|</willSave> - <fullSaves>Fort: |CHECK.FORTITUDE.TOTAL|, Ref: |CHECK.REFLEX.TOTAL|, Will: |CHECK.WILL.TOTAL|</fullSaves> - <str>|STAT.0| [|STAT.0.MOD|]</str> - <dex>|STAT.1| [|STAT.1.MOD|]</dex> - <con>|STAT.2| [|STAT.2.MOD|]</con> - <int>|STAT.3| [|STAT.3.MOD|]</int> - <wis>|STAT.4| [|STAT.4.MOD|]</wis> - <cha>|STAT.5| [|STAT.5.MOD|]</cha> - <fullAbilities>Str |STAT.0|, Dex |STAT.1|, Con |STAT.2|, Int |STAT.3|, Wis |STAT.4|, Cha |STAT.0|</fullAbilities> - <challengeRating>|CR|</challengeRating> - <attack> -|FOR,%weap,0,COUNT[EQTYPE.Weapon]-1,1,1| -|WEAPON.%weap.NAME.NOSTAR|: -|IIF(WEAPON.%weap.TOTALHIT:N/A)| -(two handed) |WEAPON.%weap.THHIT| melee ((two handed) |WEAPON.%weap.THDAMAGE| -|FOR,%CritTest,STRLEN[WEAPON.%weap.CRIT],STRLEN[WEAPON.%weap.CRIT],1,0| -|IIF(%CritTest:2)| -|ELSE| -/|WEAPON.%weap.CRIT| -|ENDIF| -|ENDFOR| -|IIF(WEAPON.%weap.MULT:2)| -|ELSE| -/x|WEAPON.%weap.MULT| -|ENDIF| -); -|ELSE| -|WEAPON.%weap.BASEHIT| -|IIF(WEAPON.%weap.ISTYPE.Ranged)| -ranged -|ELSE| -melee -|ENDIF| - ( -|IIF(WEAPON.%weap.ISTYPE.Ranged)| -|WEAPON.%weap.RANGELIST.0.DAMAGE| -|ELSE| -|WEAPON.%weap.DAMAGE| -|ENDIF| -|FOR,%CritTest,STRLEN[WEAPON.%weap.CRIT],STRLEN[WEAPON.%weap.CRIT],1,0| -|IIF(%CritTest:2)| -|ELSE| -/|WEAPON.%weap.CRIT| -|ENDIF| -|ENDFOR| -|IIF(WEAPON.%weap.MULT:2)| -|ELSE| -/x|WEAPON.%weap.MULT| -|ENDIF| -) -|ENDIF| -|ENDFOR| - </attack> - <specialAttacks>|ABILITYALLLIST.Special Ability.TYPE=SpecialAttack|</specialAttacks> - <specialQualities>|ABILITYALLLIST.Special Ability.TYPE=SpecialQuality| |SPECIALLIST|</specialQualities> - <skills> -|FOR,%skill,0,COUNT[SKILLS]-1,1,0| -|SKILL.%skill| |SKILL.%skill.TOTAL.INTVAL.SIGN|; -|ENDFOR| - </skills> - <feats>|FEATALLLIST|</feats> - <levalAdjustment>|VAR.ECL-TL.INTVAL|</levalAdjustment> - <alignment>|ALIGNMENT|</alignment> - <possessions> -|FOR,%equip,0,COUNT[EQUIPMENT.Not.Contained.NOT.Container]-1,1,1| -|IIF(EQ.NOT.CONTAINED.NOT.Container.%equip.QTY.INTVAL:1)| -|EQ.NOT.CONTAINED.NOT.Container.%equip.NAME|; -|ELSE| -|EQ.NOT.CONTAINED.NOT.Container.%equip.NAME| (x|EQ.NOT.Contained.NOT.CONTAINER.%equip.QTY.INTVAL|); -|ENDIF| -|ENDFOR| - -|FOR,%container,0,COUNT[CONTAINERS]-1,1,1| -|EQ.IS.Container.%container.NAME| -|IIF(EQ.IS.Container.%container.CONTENTSNUM.QTY.INTVAL:0)| -|ELSE| -[ -|ENDIF| -|FOR,%equip,0,EQ.IS.Container.%container.CONTENTSNUM-1,1,1| -|IIF(EQ.IS.Container.%container.CONTENTS.%equip.QTY.INTVAL:1)| -|EQ.IS.Container.%container.CONTENTS.%equip.NAME|; -|ELSE| -|EQ.IS.Container.%container.CONTENTS.%equip.NAME| (x|EQ.IS.Container.%container.CONTENTS.%equip.QTY.INTVAL|); -|ENDIF| -|ENDFOR| -|IIF(EQ.IS.Container.%container.CONTENTSNUM.QTY.INTVAL:0)| -; -|ELSE| -]; -|ENDIF| -|ENDFOR| - </possessions> - - </combatant> - </combatants> - </group> - </groups> -</group-set> \ No newline at end of file Copied: Trunk/pcgen/outputsheets/d20/fantasy/text/csheet_InitTool_1.0.b23.rpgrp (from rev 11492, Trunk/pcgen/outputsheets/d20/fantasy/text/csheet_InitTool.rpgrp) =================================================================== --- Trunk/pcgen/outputsheets/d20/fantasy/text/csheet_InitTool_1.0.b23.rpgrp (rev 0) +++ Trunk/pcgen/outputsheets/d20/fantasy/text/csheet_InitTool_1.0.b23.rpgrp 2010-03-03 01:01:08 UTC (rev 11493) @@ -0,0 +1,178 @@ +<group-set> + <game-name>PCGen stat block</game-name> + <groups> + <group> + <name>PCGen Export</name> + <combatants> + <combatant> + <name>|NAME|</name> + <count>1</count> + <init-modifier>|VAR.INITIATIVEMOD.INTVAL|</init-modifier> + <player>|PLAYERNAME|</player> + <type>default</type> +|FOR,%TokenTest,STRLEN[PORTRAIT],STRLEN[PORTRAIT],1,0| +|IIF(%TokenTest:0)| + <token></token> +|ELSE| + <token type="url">file:|PORTRAIT|</token> +|ENDIF| +|ENDFOR| + <type>|RACETYPE|</type> + <fullType> +|ALIGNMENT.SHORT| |SIZELONG| +|IIF(RACETYPE:None)| +|TEXT.LOWER.TYPE| +|ELSE| +|TEXT.LOWER.RACETYPE| +|ENDIF| +|MANUALWHITESPACE| +|IIF(VAR.IF(var("COUNT[RACESUBTYPES]")==0;1;0):1)| +|ELSE| + ( +|FOR,%subtype,0,COUNT[RACESUBTYPES]-2,1,1| +|TEXT.LOWER.RACESUBTYPE.%subtype|, +|ENDFOR| +|FOR,%subtype,COUNT[RACESUBTYPES]-1,COUNT[RACESUBTYPES]-1,1,1| +|TEXT.LOWER.RACESUBTYPE.%subtype| +|ENDFOR| +) +|ENDIF| +|ENDMANUALWHITESPACE| + </fullType> + <raceClass> +|RACE|; +|FOR,%class,0,COUNT[CLASSES]-1,1,1| +|IIF(%class:0)| +|ELSE| +/ +|ENDIF| +|TEXT.LOWER.CLASS.%class| |CLASS.%class.LEVEL| +|ENDFOR| + </raceClass> + <descriptor>|RACESUBTYPE|</descriptor> + <levels>|FOR.0,COUNT[CLASSES],1,\CLASS.%.LEVEL\ \TEXT.NUMSUFFIX.CLASS.%.LEVEL\ lvl \CLASS.%\; ,,,|</levels> +|IIF(GAMEMODE:Pathfinder)| + <senses>|VISION|, Perception |SKILL.Perception.TOTAL.SIGN|; |ABILITYALLLIST.Special Ability.TYPE=Sense|</senses> +|ELSE| + <senses>|VISION|, Listen |SKILL.Listen.TOTAL.SIGN|, Spot |SKILL.Spot.TOTAL.SIGN|; |ABILITYALLLIST.Special Ability.TYPE=Sense|</senses> +|ENDIF| + <languages>|LANGUAGES|</languages> + <hitDice>|HITDICE| (|HP| hp)</hitDice> + <hitPoints>|HP|</hitPoints> + <currentHitPoints>|HP|</currentHitPoints> + <size>|SIZE|</size> + <speed>|MOVEMENT|</speed> + <ac>|AC.Total|</ac> + <touchAc>|AC.Touch|</touchAc> + <flatFootedAc>|AC.Flatfooted|</flatFootedAc> + <fullArmorClass>|AC.Total|, touch: |AC.Touch|, flat-footed: |AC.Flatfooted|</fullArmorClass> + <baseAttack>|VAR.BAB.INTVAL.SIGN|</baseAttack> + <grapple>|VAR.(STR+BAB+(SIZE-4)+(SIZE-4)+(SIZE-4)+(SIZE-4)+(ATTACK.GRAPPLE.MISC)).INTVAL.SIGN|</grapple> +|IIF(VAR.UseCombatManueverBonus:1)| + <baseAttackGrapple>|VAR.BAB.INTVAL.SIGN|; CMB |VAR.CMB.INTVAL.SIGN|; CMD |VAR.CMD.INTVAL|</baseAttackGrapple> +|ELSE| + <baseAttackGrapple>|VAR.BAB.INTVAL.SIGN|; Grp |VAR.(STR+BAB+(SIZE-4)+(SIZE-4)+(SIZE-4)+(SIZE-4)+(ATTACK.GRAPPLE.MISC)).INTVAL.SIGN|</baseAttackGrapple> +|ENDIF| + <space>|FACE|</space> + <reach>|REACH|</reach> + <faceReach>|FACE| Reach: |REACH|</faceReach> + <fortSave>|CHECK.FORTITUDE.TOTAL|</fortSave> + <reflexSave>|CHECK.REFLEX.TOTAL|</reflexSave> + <willSave>|CHECK.WILL.TOTAL|</willSave> + <fullSaves>Fort: |CHECK.FORTITUDE.TOTAL|, Ref: |CHECK.REFLEX.TOTAL|, Will: |CHECK.WILL.TOTAL|</fullSaves> + <str>|STAT.0| [|STAT.0.MOD|]</str> + <dex>|STAT.1| [|STAT.1.MOD|]</dex> + <con>|STAT.2| [|STAT.2.MOD|]</con> + <int>|STAT.3| [|STAT.3.MOD|]</int> + <wis>|STAT.4| [|STAT.4.MOD|]</wis> + <cha>|STAT.5| [|STAT.5.MOD|]</cha> + <fullAbilities>Str |STAT.0|, Dex |STAT.1|, Con |STAT.2|, Int |STAT.3|, Wis |STAT.4|, Cha |STAT.0|</fullAbilities> + <challengeRating>|CR|</challengeRating> + <attack> +|FOR,%weap,0,COUNT[EQTYPE.Weapon]-1,1,1| +|WEAPON.%weap.NAME.NOSTAR|: +|IIF(WEAPON.%weap.TOTALHIT:N/A)| +(two handed) |WEAPON.%weap.THHIT| melee ((two handed) |WEAPON.%weap.THDAMAGE| +|FOR,%CritTest,STRLEN[WEAPON.%weap.CRIT],STRLEN[WEAPON.%weap.CRIT],1,0| +|IIF(%CritTest:2)| +|ELSE| +/|WEAPON.%weap.CRIT| +|ENDIF| +|ENDFOR| +|IIF(WEAPON.%weap.MULT:2)| +|ELSE| +/x|WEAPON.%weap.MULT| +|ENDIF| +); +|ELSE| +|WEAPON.%weap.BASEHIT| +|IIF(WEAPON.%weap.ISTYPE.Ranged)| +ranged +|ELSE| +melee +|ENDIF| + ( +|IIF(WEAPON.%weap.ISTYPE.Ranged)| +|WEAPON.%weap.RANGELIST.0.DAMAGE| +|ELSE| +|WEAPON.%weap.DAMAGE| +|ENDIF| +|FOR,%CritTest,STRLEN[WEAPON.%weap.CRIT],STRLEN[WEAPON.%weap.CRIT],1,0| +|IIF(%CritTest:2)| +|ELSE| +/|WEAPON.%weap.CRIT| +|ENDIF| +|ENDFOR| +|IIF(WEAPON.%weap.MULT:2)| +|ELSE| +/x|WEAPON.%weap.MULT| +|ENDIF| +) +|ENDIF| +|ENDFOR| + </attack> + <specialAttacks>|ABILITYALLLIST.Special Ability.TYPE=SpecialAttack|</specialAttacks> + <specialQualities>|ABILITYALLLIST.Special Ability.TYPE=SpecialQuality| |SPECIALLIST|</specialQualities> + <skills> +|FOR,%skill,0,COUNT[SKILLS]-1,1,0| +|SKILL.%skill| |SKILL.%skill.TOTAL.INTVAL.SIGN|; +|ENDFOR| + </skills> + <feats>|FEATALLLIST|</feats> + <levalAdjustment>|VAR.ECL-TL.INTVAL|</levalAdjustment> + <alignment>|ALIGNMENT|</alignment> + <possessions> +|FOR,%equip,0,COUNT[EQUIPMENT.Not.Contained.NOT.Container]-1,1,1| +|IIF(EQ.NOT.CONTAINED.NOT.Container.%equip.QTY.INTVAL:1)| +|EQ.NOT.CONTAINED.NOT.Container.%equip.NAME|; +|ELSE| +|EQ.NOT.CONTAINED.NOT.Container.%equip.NAME| (x|EQ.NOT.Contained.NOT.CONTAINER.%equip.QTY.INTVAL|); +|ENDIF| +|ENDFOR| + +|FOR,%container,0,COUNT[CONTAINERS]-1,1,1| +|EQ.IS.Container.%container.NAME| +|IIF(EQ.IS.Container.%container.CONTENTSNUM.QTY.INTVAL:0)| +|ELSE| +[ +|ENDIF| +|FOR,%equip,0,EQ.IS.Container.%container.CONTENTSNUM-1,1,1| +|IIF(EQ.IS.Container.%container.CONTENTS.%equip.QTY.INTVAL:1)| +|EQ.IS.Container.%container.CONTENTS.%equip.NAME|; +|ELSE| +|EQ.IS.Container.%container.CONTENTS.%equip.NAME| (x|EQ.IS.Container.%container.CONTENTS.%equip.QTY.INTVAL|); +|ENDIF| +|ENDFOR| +|IIF(EQ.IS.Container.%container.CONTENTSNUM.QTY.INTVAL:0)| +; +|ELSE| +]; +|ENDIF| +|ENDFOR| + </possessions> + + </combatant> + </combatants> + </group> + </groups> +</group-set> \ No newline at end of file Copied: Trunk/pcgen/outputsheets/d20/fantasy/text/psheet_35e_InitTool_1.0.b23.rpgrp (from rev 11492, Trunk/pcgen/outputsheets/d20/fantasy/text/psheet_InitTool.rpgrp) =================================================================== --- Trunk/pcgen/outputsheets/d20/fantasy/text/psheet_35e_InitTool_1.0.b23.rpgrp (rev 0) +++ Trunk/pcgen/outputsheets/d20/fantasy/text/psheet_35e_InitTool_1.0.b23.rpgrp 2010-03-03 01:01:08 UTC (rev 11493) @@ -0,0 +1,60 @@ +<group-set> + <game-name>PCGen stat block</game-name> + <groups> + <group> + <name>PCGen Party</name> + <combatants> +|FOR.0,50,1, + <name>\\%.NAME\\</name> + <count>1</count> + <init-modifier>\\%.VAR.INITIATIVEMOD.INTVAL\\</init-modifier> + <player>\\%.PLAYERNAME\\</player> + <type>default</type> + <token\\%.FOR.0,STRLEN[PORTRAIT]/STRLEN[PORTRAIT],1, type="url",,,\\>\\%.FOR.0,STRLEN[PORTRAIT]/STRLEN[PORTRAIT],1,file:\PORTRAIT\,,,\\</token> + <type>\\%.RACETYPE\\</type> + <fullType>\\%.ALIGNMENT.SHORT\\ \\%.SIZELONG\\ \\%.RACETYPE\\ (\\%.RACESUBTYPE\\)</fullType> + <raceClass>\\%.RACE\\; \\%.FOR.0,COUNT[CLASSES],1,\CLASS.%.LEVEL\ \TEXT.NUMSUFFIX.CLASS.%.LEVEL\ lvl \CLASS.%\; ,,,\\</raceClass> + <descriptor>\\%.RACESUBTYPE\\</descriptor> + <levels>\\%.FOR.0,COUNT[CLASSES],1,\CLASS.%.LEVEL\ \TEXT.NUMSUFFIX.CLASS.%.LEVEL\ lvl \CLASS.%\; ,,,\\</levels> + <senses>\\%.VISION\\; Listen \\%.SKILL.Listen.TOTAL.SIGN\\; Spot \\%.SKILL.Spot.TOTAL.SIGN\\; \\%.ABILITYALLLIST.Special Ability.TYPE=Sense\\</senses> + <languages>\\%.LANGUAGES\\</languages> + <hitDice>\\%.HITDICE\\ (\\%.HP\\ hp)</hitDice> + <hitPoints>\\%.HP\\</hitPoints> + <currentHitPoints>\\%.HP\\</currentHitPoints> + <size>\\%.SIZE\\</size> + <speed>\\%.MOVEMENT\\</speed> + <ac>\\%.AC.Total\\</ac> + <touchAc>\\%.AC.Touch\\</touchAc> + <flatFootedAc>\\%.AC.Flatfooted\\</flatFootedAc> + <fullArmorClass>\\%.AC.Total\\; touch: \\%.AC.Touch\\; flat-footed: \\%.AC.Flatfooted\\</fullArmorClass> + <baseAttack>\\%.VAR.BAB.INTVAL.SIGN\\</baseAttack> + <grapple>\\%.VAR.(STR+BAB+(SIZE-4)+(SIZE-4)+(SIZE-4)+(SIZE-4)+(ATTACK.GRAPPLE.MISC)).INTVAL.SIGN\\</grapple> + <baseAttackGrapple>\\%.VAR.BAB.INTVAL.SIGN\\; Grp \\%.VAR.(STR+BAB+(SIZE-4)+(SIZE-4)+(SIZE-4)+(SIZE-4)+(ATTACK.GRAPPLE.MISC)).INTVAL.SIGN\\</baseAttackGrapple> + <space>\\%.FACE\\</space> + <reach>\\%.REACH\\</reach> + <faceReach>\\%.FACE\\ Reach: \\%.REACH\\</faceReach> + <fortSave>\\%.CHECK.FORTITUDE.TOTAL\\</fortSave> + <reflexSave>\\%.CHECK.REFLEX.TOTAL\\</reflexSave> + <willSave>\\%.CHECK.WILL.TOTAL\\</willSave> + <fullSaves>Fort: \\%.CHECK.FORTITUDE.TOTAL\\; Ref: \\%.CHECK.REFLEX.TOTAL\\; Will: \\%.CHECK.WILL.TOTAL\\</fullSaves> + <str>\\%.STAT.0\\ [\\%.STAT.0.MOD\\]</str> + <dex>\\%.STAT.1\\ [\\%.STAT.1.MOD\\]</dex> + <con>\\%.STAT.2\\ [\\%.STAT.2.MOD\\]</con> + <int>\\%.STAT.3\\ [\\%.STAT.3.MOD\\]</int> + <wis>\\%.STAT.4\\ [\\%.STAT.4.MOD\\]</wis> + <cha>\\%.STAT.5\\ [\\%.STAT.5.MOD\\]</cha> + <fullAbilities>Str \\%.STAT.0\\; Dex \\%.STAT.1\\; Con \\%.STAT.2\\; Int \\%.STAT.3\\; Wis \\%.STAT.4\\; Cha \\%.STAT.0\\</fullAbilities> + <challengeRating>\\%.CR\\</challengeRating> + <attack>\\%.FOR.0,COUNT[EQTYPE.Weapon],1,\WEAPON.%.NAME.NOSTAR\: \WEAPON.%.BASEHIT\ (\WEAPON.%.DAMAGE\/\WEAPON.%.CRIT\/x\WEAPON.%.MULT\), ,;,1\\</attack> + <specialAttacks>\\%.ABILITYALLLIST.Special Ability.TYPE=SpecialAttack\\</specialAttacks> + <specialQualities>\\%.ABILITYALLLIST.Special Ability.TYPE=SpecialQuality\\ \\%.SPECIALLIST\\</specialQualities> + <skills>\\%.FOR.0,COUNT[SKILLS],1,\SKILL.%\: \SKILL.%.TOTAL.SIGN\, ,; ,1\\</skills> + <feats>\\%.FEATALLLIST\\</feats> + <alignment>\\%.ALIGNMENT\\</alignment> + <levalAdjustment>\\%.VAR.ECL-TL.INTVAL\\</levalAdjustment> + <possessions>\\%.FOR.0,COUNT[EQUIPMENT.Not.Coin],1,\EQ.NOT.Coin.%.NAME\, ,; ,1\\</possessions> +,<combatant>,</combatant>,1| + </combatants> + </group> + </groups> +</group-set> \ No newline at end of file Deleted: Trunk/pcgen/outputsheets/d20/fantasy/text/psheet_InitTool.rpgrp =================================================================== --- Trunk/pcgen/outputsheets/d20/fantasy/text/psheet_InitTool.rpgrp 2010-03-03 00:59:24 UTC (rev 11492) +++ Trunk/pcgen/outputsheets/d20/fantasy/text/psheet_InitTool.rpgrp 2010-03-03 01:01:08 UTC (rev 11493) @@ -1,60 +0,0 @@ -<group-set> - <game-name>PCGen stat block</game-name> - <groups> - <group> - <name>PCGen Party</name> - <combatants> -|FOR.0,50,1, - <name>\\%.NAME\\</name> - <count>1</count> - <init-modifier>\\%.VAR.INITIATIVEMOD.INTVAL\\</init-modifier> - <player>\\%.PLAYERNAME\\</player> - <type>default</type> - <token\\%.FOR.0,STRLEN[PORTRAIT]/STRLEN[PORTRAIT],1, type="url",,,\\>\\%.FOR.0,STRLEN[PORTRAIT]/STRLEN[PORTRAIT],1,file:\PORTRAIT\,,,\\</token> - <type>\\%.RACETYPE\\</type> - <fullType>\\%.ALIGNMENT.SHORT\\ \\%.SIZELONG\\ \\%.RACETYPE\\ (\\%.RACESUBTYPE\\)</fullType> - <raceClass>\\%.RACE\\; \\%.FOR.0,COUNT[CLASSES],1,\CLASS.%.LEVEL\ \TEXT.NUMSUFFIX.CLASS.%.LEVEL\ lvl \CLASS.%\; ,,,\\</raceClass> - <descriptor>\\%.RACESUBTYPE\\</descriptor> - <levels>\\%.FOR.0,COUNT[CLASSES],1,\CLASS.%.LEVEL\ \TEXT.NUMSUFFIX.CLASS.%.LEVEL\ lvl \CLASS.%\; ,,,\\</levels> - <senses>\\%.VISION\\; Listen \\%.SKILL.Listen.TOTAL.SIGN\\; Spot \\%.SKILL.Spot.TOTAL.SIGN\\; \\%.ABILITYALLLIST.Special Ability.TYPE=Sense\\</senses> - <languages>\\%.LANGUAGES\\</languages> - <hitDice>\\%.HITDICE\\ (\\%.HP\\ hp)</hitDice> - <hitPoints>\\%.HP\\</hitPoints> - <currentHitPoints>\\%.HP\\</currentHitPoints> - <size>\\%.SIZE\\</size> - <speed>\\%.MOVEMENT\\</speed> - <ac>\\%.AC.Total\\</ac> - <touchAc>\\%.AC.Touch\\</touchAc> - <flatFootedAc>\\%.AC.Flatfooted\\</flatFootedAc> - <fullArmorClass>\\%.AC.Total\\; touch: \\%.AC.Touch\\; flat-footed: \\%.AC.Flatfooted\\</fullArmorClass> - <baseAttack>\\%.VAR.BAB.INTVAL.SIGN\\</baseAttack> - <grapple>\\%.VAR.(STR+BAB+(SIZE-4)+(SIZE-4)+(SIZE-4)+(SIZE-4)+(ATTACK.GRAPPLE.MISC)).INTVAL.SIGN\\</grapple> - <baseAttackGrapple>\\%.VAR.BAB.INTVAL.SIGN\\; Grp \\%.VAR.(STR+BAB+(SIZE-4)+(SIZE-4)+(SIZE-4)+(SIZE-4)+(ATTACK.GRAPPLE.MISC)).INTVAL.SIGN\\</baseAttackGrapple> - <space>\\%.FACE\\</space> - <reach>\\%.REACH\\</reach> - <faceReach>\\%.FACE\\ Reach: \\%.REACH\\</faceReach> - <fortSave>\\%.CHECK.FORTITUDE.TOTAL\\</fortSave> - <reflexSave>\\%.CHECK.REFLEX.TOTAL\\</reflexSave> - <willSave>\\%.CHECK.WILL.TOTAL\\</willSave> - <fullSaves>Fort: \\%.CHECK.FORTITUDE.TOTAL\\; Ref: \\%.CHECK.REFLEX.TOTAL\\; Will: \\%.CHECK.WILL.TOTAL\\</fullSaves> - <str>\\%.STAT.0\\ [\\%.STAT.0.MOD\\]</str> - <dex>\\%.STAT.1\\ [\\%.STAT.1.MOD\\]</dex> - <con>\\%.STAT.2\\ [\\%.STAT.2.MOD\\]</con> - <int>\\%.STAT.3\\ [\\%.STAT.3.MOD\\]</int> - <wis>\\%.STAT.4\\ [\\%.STAT.4.MOD\\]</wis> - <cha>\\%.STAT.5\\ [\\%.STAT.5.MOD\\]</cha> - <fullAbilities>Str \\%.STAT.0\\; Dex \\%.STAT.1\\; Con \\%.STAT.2\\; Int \\%.STAT.3\\; Wis \\%.STAT.4\\; Cha \\%.STAT.0\\</fullAbilities> - <challengeRating>\\%.CR\\</challengeRating> - <attack>\\%.FOR.0,COUNT[EQTYPE.Weapon],1,\WEAPON.%.NAME.NOSTAR\: \WEAPON.%.BASEHIT\ (\WEAPON.%.DAMAGE\/\WEAPON.%.CRIT\/x\WEAPON.%.MULT\), ,;,1\\</attack> - <specialAttacks>\\%.ABILITYALLLIST.Special Ability.TYPE=SpecialAttack\\</specialAttacks> - <specialQualities>\\%.ABILITYALLLIST.Special Ability.TYPE=SpecialQuality\\ \\%.SPECIALLIST\\</specialQualities> - <skills>\\%.FOR.0,COUNT[SKILLS],1,\SKILL.%\: \SKILL.%.TOTAL.SIGN\, ,; ,1\\</skills> - <feats>\\%.FEATALLLIST\\</feats> - <alignment>\\%.ALIGNMENT\\</alignment> - <levalAdjustment>\\%.VAR.ECL-TL.INTVAL\\</levalAdjustment> - <possessions>\\%.FOR.0,COUNT[EQUIPMENT.Not.Coin],1,\EQ.NOT.Coin.%.NAME\, ,; ,1\\</possessions> -,<combatant>,</combatant>,1| - </combatants> - </group> - </groups> -</group-set> \ No newline at end of file This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <edd...@us...> - 2010-03-04 04:43:57
|
Revision: 11497 http://pcgen.svn.sourceforge.net/pcgen/?rev=11497&view=rev Author: eddyanthony Date: 2010-03-04 04:43:49 +0000 (Thu, 04 Mar 2010) Log Message: ----------- 2909670 Updated RPTools OS for latest RPTools, fix small error with CHA score output Modified Paths: -------------- Trunk/pcgen/outputsheets/d20/fantasy/text/csheet_InitTool_1.0.b23.rpgrp Trunk/pcgen/outputsheets/d20/fantasy/text/psheet_35e_InitTool_1.0.b23.rpgrp Trunk/pcgen/outputsheets/d20/fantasy/text/psheet_Pathfinder_InitTool_1.0.b23.rpgrp Modified: Trunk/pcgen/outputsheets/d20/fantasy/text/csheet_InitTool_1.0.b23.rpgrp =================================================================== --- Trunk/pcgen/outputsheets/d20/fantasy/text/csheet_InitTool_1.0.b23.rpgrp 2010-03-04 04:42:27 UTC (rev 11496) +++ Trunk/pcgen/outputsheets/d20/fantasy/text/csheet_InitTool_1.0.b23.rpgrp 2010-03-04 04:43:49 UTC (rev 11497) @@ -86,7 +86,7 @@ <int>|STAT.3| [|STAT.3.MOD|]</int> <wis>|STAT.4| [|STAT.4.MOD|]</wis> <cha>|STAT.5| [|STAT.5.MOD|]</cha> - <fullAbilities>Str |STAT.0|, Dex |STAT.1|, Con |STAT.2|, Int |STAT.3|, Wis |STAT.4|, Cha |STAT.0|</fullAbilities> + <fullAbilities>Str |STAT.0|, Dex |STAT.1|, Con |STAT.2|, Int |STAT.3|, Wis |STAT.4|, Cha |STAT.5|</fullAbilities> <challengeRating>|CR|</challengeRating> <attack> |FOR,%weap,0,COUNT[EQTYPE.Weapon]-1,1,1| Modified: Trunk/pcgen/outputsheets/d20/fantasy/text/psheet_35e_InitTool_1.0.b23.rpgrp =================================================================== --- Trunk/pcgen/outputsheets/d20/fantasy/text/psheet_35e_InitTool_1.0.b23.rpgrp 2010-03-04 04:42:27 UTC (rev 11496) +++ Trunk/pcgen/outputsheets/d20/fantasy/text/psheet_35e_InitTool_1.0.b23.rpgrp 2010-03-04 04:43:49 UTC (rev 11497) @@ -43,7 +43,7 @@ <int>\\%.STAT.3\\ [\\%.STAT.3.MOD\\]</int> <wis>\\%.STAT.4\\ [\\%.STAT.4.MOD\\]</wis> <cha>\\%.STAT.5\\ [\\%.STAT.5.MOD\\]</cha> - <fullAbilities>Str \\%.STAT.0\\; Dex \\%.STAT.1\\; Con \\%.STAT.2\\; Int \\%.STAT.3\\; Wis \\%.STAT.4\\; Cha \\%.STAT.0\\</fullAbilities> + <fullAbilities>Str \\%.STAT.0\\; Dex \\%.STAT.1\\; Con \\%.STAT.2\\; Int \\%.STAT.3\\; Wis \\%.STAT.4\\; Cha \\%.STAT.5\\</fullAbilities> <challengeRating>\\%.CR\\</challengeRating> <attack>\\%.FOR.0,COUNT[EQTYPE.Weapon],1,\WEAPON.%.NAME.NOSTAR\: \WEAPON.%.BASEHIT\ (\WEAPON.%.DAMAGE\/\WEAPON.%.CRIT\/x\WEAPON.%.MULT\), ,;,1\\</attack> <specialAttacks>\\%.ABILITYALLLIST.Special Ability.TYPE=SpecialAttack\\</specialAttacks> Modified: Trunk/pcgen/outputsheets/d20/fantasy/text/psheet_Pathfinder_InitTool_1.0.b23.rpgrp =================================================================== --- Trunk/pcgen/outputsheets/d20/fantasy/text/psheet_Pathfinder_InitTool_1.0.b23.rpgrp 2010-03-04 04:42:27 UTC (rev 11496) +++ Trunk/pcgen/outputsheets/d20/fantasy/text/psheet_Pathfinder_InitTool_1.0.b23.rpgrp 2010-03-04 04:43:49 UTC (rev 11497) @@ -43,7 +43,7 @@ <int>\\%.STAT.3\\ [\\%.STAT.3.MOD\\]</int> <wis>\\%.STAT.4\\ [\\%.STAT.4.MOD\\]</wis> <cha>\\%.STAT.5\\ [\\%.STAT.5.MOD\\]</cha> - <fullAbilities>Str \\%.STAT.0\\; Dex \\%.STAT.1\\; Con \\%.STAT.2\\; Int \\%.STAT.3\\; Wis \\%.STAT.4\\; Cha \\%.STAT.0\\</fullAbilities> + <fullAbilities>Str \\%.STAT.0\\; Dex \\%.STAT.1\\; Con \\%.STAT.2\\; Int \\%.STAT.3\\; Wis \\%.STAT.4\\; Cha \\%.STAT.5\\</fullAbilities> <challengeRating>\\%.CR\\</challengeRating> <attack>\\%.FOR.0,COUNT[EQTYPE.Weapon],1,\WEAPON.%.NAME.NOSTAR\: \WEAPON.%.BASEHIT\ (\WEAPON.%.DAMAGE\/\WEAPON.%.CRIT\/x\WEAPON.%.MULT\), ,;,1\\</attack> <specialAttacks>\\%.ABILITYALLLIST.Special Ability.TYPE=SpecialAttack\\</specialAttacks> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2014-06-17 04:56:15
|
Revision: 24192 http://sourceforge.net/p/pcgen/code/24192 Author: amaitland Date: 2014-06-17 04:56:11 +0000 (Tue, 17 Jun 2014) Log Message: ----------- OS-289 Campaign History not printing on character sheet Modified Paths: -------------- Trunk/pcgen/outputsheets/d20/fantasy/text/csheet_plain.TXT Added Paths: ----------- Trunk/pcgen/outputsheets/d20/fantasy/text/csheet_campaign_history.TXT Added: Trunk/pcgen/outputsheets/d20/fantasy/text/csheet_campaign_history.TXT =================================================================== --- Trunk/pcgen/outputsheets/d20/fantasy/text/csheet_campaign_history.TXT (rev 0) +++ Trunk/pcgen/outputsheets/d20/fantasy/text/csheet_campaign_history.TXT 2014-06-17 04:56:11 UTC (rev 24192) @@ -0,0 +1,25 @@ + +Name: |NAME| +Race: |RACE| +Player: |PLAYERNAME| + +------------------------ Description ----------------------- +Height: |HEIGHT||FOR.1,((18-STRLEN[HEIGHT])).INTVAL,18, ,NONE,NONE,1|Weight: |WEIGHT||FOR.1,((24-STRLEN[WEIGHT])).INTVAL,24, ,NONE,NONE,1|Gender: |GENDER.LONG| +Eyes: |COLOR.EYE||FOR.1,((18-STRLEN[HEIGHT])).INTVAL,18, ,NONE,NONE,1|Hair: |COLOR.HAIR|,|LENGTH.HAIR||FOR.1,((24-STRLEN[COLOR.HAIR])-STRLEN[LENGTH.HAIR]).INTVAL,24, ,NONE,NONE,1|Skin: |COLOR.SKIN| +Dominant Hand: |HANDED||FOR.1,((11-STRLEN[HEIGHT])).INTVAL,11, ,NONE,NONE,1|Quirks: |PERSONALITY1|, |PERSONALITY2| +Quotes: |CATCHPHRASE| + +Full Description +|DESC| + +Background +|BIO| + +Campaign Logs +|FOR,%catcamp,0,COUNT("CAMPAIGNHISTORY","EXPORT=YES")-1,1,0| + |BR|=========================================================|BR| + Adventure #%catcamp: |CAMPAIGNHISTORY.VISIBLE.%catcamp.ADVENTURE| Date: |CAMPAIGNHISTORY.VISIBLE.%catcamp.DATE| + Party Members: |CAMPAIGNHISTORY.VISIBLE.%catcamp.PARTY| + --------------------------------------------------------- + |CAMPAIGNHISTORY.VISIBLE.%catcamp.TEXT| +|ENDFOR| \ No newline at end of file Modified: Trunk/pcgen/outputsheets/d20/fantasy/text/csheet_plain.TXT =================================================================== --- Trunk/pcgen/outputsheets/d20/fantasy/text/csheet_plain.TXT 2014-06-17 03:48:04 UTC (rev 24191) +++ Trunk/pcgen/outputsheets/d20/fantasy/text/csheet_plain.TXT 2014-06-17 04:56:11 UTC (rev 24192) @@ -193,4 +193,13 @@ |DESC| Background -|BIO| \ No newline at end of file +|BIO| + +Campaign Logs +|FOR,%catcamp,0,COUNT("CAMPAIGNHISTORY","EXPORT=YES")-1,1,0| +|BR|=========================================================|BR| +Adventure #%catcamp: |CAMPAIGNHISTORY.VISIBLE.%catcamp.ADVENTURE| Date: |CAMPAIGNHISTORY.VISIBLE.%catcamp.DATE| +Party Members: |CAMPAIGNHISTORY.VISIBLE.%catcamp.PARTY| +--------------------------------------------------------- +|CAMPAIGNHISTORY.VISIBLE.%catcamp.TEXT| +|ENDFOR| This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |