From: <ama...@us...> - 2008-12-30 03:48:24
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Revision: 8708 http://pcgen.svn.sourceforge.net/pcgen/?rev=8708&view=rev Author: amaitland Date: 2008-12-30 03:48:22 +0000 (Tue, 30 Dec 2008) Log Message: ----------- delete incomplete classes Removed Paths: ------------- Trunk/content/notfordistribution/paradigmconcepts/magicofarcanis/moa_base.lst Deleted: Trunk/content/notfordistribution/paradigmconcepts/magicofarcanis/moa_base.lst =================================================================== --- Trunk/content/notfordistribution/paradigmconcepts/magicofarcanis/moa_base.lst 2008-12-30 03:35:46 UTC (rev 8707) +++ Trunk/content/notfordistribution/paradigmconcepts/magicofarcanis/moa_base.lst 2008-12-30 03:48:22 UTC (rev 8708) @@ -1,540 +0,0 @@ - - - - - - - - -###Block: Discipulus Geometricus -------------------------------------------------------------------------------------------------------------------------------------------- -CLASS:Discipulus Geometricus SOURCEPAGE:p. -CLASS:Discipulus Geometricus PRESKILL:3,Craft (Stoneworking)=5,Knowledge (Arcana)=12,Spellcraft=12 PREFEAT:2,Prodigy (Arcane Magic),Sculpt Runic Item PRETEXT:Spells: Able to cast 3rd level Arcane spells, at least three of which must be Magic Circle spells. -CLASS:Discipulus Geometricus STARTSKILLPTS:2 CSKILL:Concentration|TYPE.Craft|Decipher Script|Knowledge|TYPE.Profession|Research|Spellcraft - - - ABILITY:Special Ability|AUTOMATIC|Arcane Reserve - ABILITY:Special Ability|AUTOMATIC|Lesser Rune Casting - ABILITY:Special Ability|AUTOMATIC|Ritualistic Casting - ABILITY:Special Ability|AUTOMATIC|Sculpt Greater Runic Item - ABILITY:Special Ability|AUTOMATIC|Rune Casting - ABILITY:Special Ability|AUTOMATIC|Inscribe Runes - ABILITY:Special Ability|AUTOMATIC|Prepare Greater Magic Circle - ABILITY:Special Ability|AUTOMATIC|Greater Rune Casting - - -###Block: Knight of the Order of St. Armon ---------------------------------------------------------------------------------------------------------------------- -CLASS:Knight of the Order of St. Armon SOURCEPAGE:p. -CLASS:Knight of the Order of St. Armon PREATT:4 PRESKILL:1,Concentration=6 PREFEAT:3,Armored Caster,Gentry,Weapon Focus PRETEXT:Spellcasting: Must be able to cast 2nd level arcane spells. Nationality: Milandir -CLASS:Knight of the Order of St. Armon STARTSKILLPTS:2 CSKILL:Concentration|TYPE.Craft|Diplomacy|Heal|Jump|TYPE.Knowledge|TYPE.Profession|Ride|Spellcraft - - - -Weapon and Armor Proficiency: A Knight of the -Order of St. Armon gains proficiencies with the traditional -Milandisian weapons of the longsword, the halberd, and the -heavy crossbow. The Knight of the Order of St. Armon is -also proficient with light armor, and medium armor. - - - ABILITY:Special Ability|AUTOMATIC|Military Training: - ABILITY:Special Ability|AUTOMATIC|Arcane Accuracy - ABILITY:Special Ability|AUTOMATIC|Arcane Alacrity - ABILITY:Special Ability|AUTOMATIC|Arcane Defense - ABILITY:Special Ability|AUTOMATIC|Arcane Strike - ABILITY:Special Ability|AUTOMATIC|Arcane Power - ABILITY:Special Ability|AUTOMATIC|Improved Armored Caster - - - - -###Block: Magus Irascortum ------------------------------------------------------------------------------------------------------------------------------------------------- -CLASS:Magus Irascortum SOURCEPAGE:p. -CLASS:Magus Irascortum -CLASS:Magus Irascortum STARTSKILLPTS:2 CSKILL:Climb|Concentration|TYPE.Craft|Intimidate|Jump|Knowledge (Arcana)|Listen|TYPE.Profession|Spellcraft|Survival|Swim - -Alignment: Non-lawful -PRESKILL: Concentration 8, Knowledge (Arcana): 8 -, Spellcraft: 8, -Special: Ability to rage, able to cast 2nd level arcane -spells. - - -#Weapon and Armor Proficiency: The Magus Irascortum gains no additional weapon or armor proficiencies - - ABILITY:Special Ability|AUTOMATIC|Focused Fury - ABILITY:Special Ability|AUTOMATIC|Armored Caster - ABILITY:Special Ability|AUTOMATIC|Additional Rage - ABILITY:Special Ability|AUTOMATIC|Channel Rage - ABILITY:Special Ability|AUTOMATIC|Enhanced Focus - ABILITY:Special Ability|AUTOMATIC|Perfected Control - ABILITY:Special Ability|AUTOMATIC|Arcane Strength - -###Block: The Master-Smith ------------------------------------------------------------------------------------------------ -CLASS:The Master-Smith HD:8 SOURCEPAGE:p. -CLASS:The Master-Smith -CLASS:The Master-Smith STARTSKILLPTS:6 CSKILL:Appraise|Climb|TYPE.Craft|Concentration|Jump|TYPE.Knowledge|TYPE.Profession|Ride|Search|Spellcraft|Spot|Swim|Use Magic Device|Use Rope - - -PREALIGN:LG,LN,LE -PRESKILL: Craft (Weaponsmithing) 6, Craft (Armorsmithing) 6, Profession (Blacksmith) 6, Knowledge (Science: metallurgy) 5 -PREFEAT: Skill Focus (Craft [Armorsmithing]) and Skill Focus (Craft [Weaponsmithing]) -Special: Must find a Master-Smith of 5th level or above to take you as an apprentice - - - - -#Weapon and Armor Proficiency: The Master-Smith is proficient with all simple and martial weapons, with all types of armor, and with shields (including tower shields). - - ABILITY:Special Ability|AUTOMATIC|Apprenticeship - ABILITY:Special Ability|AUTOMATIC|Skill Mastery - ABILITY:Special Ability|AUTOMATIC|Silvered Weapon - ABILITY:Special Ability|AUTOMATIC|Master Craftsman - ABILITY:Special Ability|AUTOMATIC|Weapon Focus - ABILITY:Special Ability|AUTOMATIC|Cold-Forging - ABILITY:Special Ability|AUTOMATIC|Master-Smith - ABILITY:Special Ability|AUTOMATIC|Secret of the Smithy - ABILITY:Special Ability|AUTOMATIC|Eschew Spell Requirements - ABILITY:Special Ability|AUTOMATIC|A Practiced Hand - ABILITY:Special Ability|AUTOMATIC|Practitioner's Technique - ABILITY:Special Ability|AUTOMATIC|Master of the Forge - - -###Block: Savant ----------------------------------------------------------------------------------------------------------------------------------------------------------- -CLASS:Savant HD:4 SOURCEPAGE:p. -CLASS:Savant -CLASS:Savant STARTSKILLPTS:2 CSKILL:Concentration|Craft|Decipher Script|TYPE.Knowledge|TYPE.Profession|Spellcraft - - - - PRESKILL:2,Spellcraft=10,Knowledge (Arcana)=10 - -PREFEAT: Extend Spell, at least two other metamagic feats, -plus any one of the following feats Prodigy, Magical -Aptitude, or Arcane Bloodline. -Special: Must be able to cast 3rd level spells -Note: This class is restricted in the Living Arcanis campaign. -You must have special campaign documentation -allowing you to take this prestige class. See the LARC for -details. - - - ABILITY:Special Ability|AUTOMATIC|Practiced Spellcaster - ABILITY:Special Ability|AUTOMATIC|Ritualistic Casting - ABILITY:Special Ability|AUTOMATIC|Metamagic Mastery - ABILITY:Special Ability|AUTOMATIC|Bonus Metamagic Feat - ABILITY:Special Ability|AUTOMATIC|Bonus Metamagic Feat At levels 2, 4, 6, and 8, - ABILITY:Special Ability|AUTOMATIC|Metaphysical Understanding - ABILITY:Special Ability|AUTOMATIC|Quickened Metamagic - ABILITY:Special Ability|AUTOMATIC|Eldritch Rending - ABILITY:Special Ability|AUTOMATIC|Metamagical Grand Mastery -2 BONUS:ABILITYPOOL|Savant Feat|1 -4 BONUS:ABILITYPOOL|Savant Feat|1 -6 BONUS:ABILITYPOOL|Savant Feat|1 -8 BONUS:ABILITYPOOL|Savant Feat|1 - - -###Block: Song Master of Cadic ------------------------------------------------------------------------------- -CLASS:Song Master of Cadic SOURCEPAGE:p. -CLASS:Song Master of Cadic -CLASS:Song Master of Cadic STARTSKILLPTS:6 CSKILL:Balance|Bluff|Concentration|TYPE.Craft|Diplomacy|Disguise|Escape Artist|Gather Information|Hide|Jump|Listen|Move Silently|TYPE.Perform|TYPE.Profession|Sleight of Hand|Spellcraft|Spot|Tumble - -PREDEITY:Cadic -PREMULT:2,[PRESKILL:2,Bluff=8,Diplomacy=8],[PRESKILL:2,TYPE.Perform=10] -PREFEAT:1,Skill Focus(Perform) -PRETEXT:Spellcasting: Must be able to cast 1st level arcane spells. Special: Bardic Music class ability. The val'Borda musical bloodline powers or having the music domain will suffice for the Bardic Music class ability. - - -#Weapon and Armor Proficiency: The Song Masters of Cadic gain no additional proficiencies. - - - ABILITY:Special Ability|AUTOMATIC|Bardic Music: - ABILITY:Special Ability|AUTOMATIC|Songs: - ABILITY:Special Ability|AUTOMATIC|Song of Heart's Fire - ABILITY:Special Ability|AUTOMATIC|Song of Darkness' Vengeance - ABILITY:Special Ability|AUTOMATIC|Song of Love's War - ABILITY:Special Ability|AUTOMATIC|Song of Anguish - ABILITY:Special Ability|AUTOMATIC|Lengthy Song - ABILITY:Special Ability|AUTOMATIC|Powerful Song - ABILITY:Special Ability|AUTOMATIC|Immortal Song - ABILITY:Special Ability|AUTOMATIC|Song of Love Eternal - - -###Block: Spellchanter --------------------------------------------------------------------------------------------- -CLASS:Spellchanter SOURCEPAGE:p. -CLASS:Spellchanter PRESKILL:5,Perform (Singing)=11,Spellcraft=6,Knowledge (Arcana)=6,Concentration=5,Use Magic Device=5 PRESKILL:2,TYPE.Perform=11 PREFEAT:1,Magical Aptitude,Skill Focus(Perform (Singing)) PRETEXT:Special: Must be able to cast 2nd level arcane spells; Special: Bardic Music ability -CLASS:Spellchanter STARTSKILLPTS:4 CSKILL:Balance|Bluff|Climb|Concentration|TYPE.Craft|Diplomacy|Gather Information|Jump|TYPE.Knowledge|Listen|TYPE.Perform|TYPE.Profession|Ride|Sense Motive|Speak Language|Spellcraft|Swim|Tumble - -#Weapon and Armor Proficiency: Spellchanters gain very little in the way of military training; they gain no additional weapon or armor proficiencies - - - ABILITY:Special Ability|AUTOMATIC|Performance Requirements - ABILITY:Special Ability|AUTOMATIC|Dual-Song - ABILITY:Special Ability|AUTOMATIC|Spell-Singing - ABILITY:Special Ability|AUTOMATIC|Advanced Bardic Music - # - ABILITY:Special Ability|AUTOMATIC|Improved Countersong - ABILITY:Special Ability|AUTOMATIC|Song of Spell Warding - ABILITY:Special Ability|AUTOMATIC|Song of Healing - ABILITY:Special Ability|AUTOMATIC|Arcane Harmonics - - -###Block: Terramancer ------------------------------------------------------------------------------------------- -CLASS:Terramancer SOURCEPAGE:p. -CLASS:Terramancer -CLASS:Terramancer STARTSKILLPTS:2 CSKILL: - -PRESKILL: Knowledge (Geology) 8, Knowledge (The Planes: Earth) 8, Craft (Stonework) 8 -PREFEAT: Sculpt Runic Item -Spellcasting: Earth Domain or the ability to cast 3 spells -listed in the Earth Domain, must be able to cast stone shape. -Special: Have had peaceful contact with a free-willed earth elemental - -Concentration|TYPE.Craft|Heal|Knowledge (Geology)|Knowledge (Religion)|Knowledge (The Planes: Earth)|TYPE.Profession|Spellcraft - -#Weapon and Armor Proficiency: Terramancers gain very little in the way of military training; they gain no additional weapon or armor proficiencies - - ABILITY:Special Ability|AUTOMATIC|Stonewalk - ABILITY:Special Ability|AUTOMATIC|Earth Subtype - ABILITY:Special Ability|AUTOMATIC|Elemental Ally - ABILITY:Special Ability|AUTOMATIC|Rumblings of the Earth - ABILITY:Special Ability|AUTOMATIC|Mastery of the Earth - - -###Block: Vispilio de Magus ---------------------------------------------------------------------------------------------------------------------- -CLASS:Vispilio de Magus SOURCEPAGE:p. -CLASS:Vispilio de Magus -CLASS:Vispilio de Magus STARTSKILLPTS: CSKILL: - -PRESKILL: Decipher Script 5, Disable Device 8, Spellcraft 5, Search 8 and Use Magic Device 5 - -PREFEAT:1,Skill Focus(Disable Device) PREFEAT:1,Arcane Knack,Arcane Training -Special: The character must have Trap Finding and -Evasion as class features. Additionally, the character must be -able to cast the following spells: detect magic, and read magic - -Class Skills (6 + Int modifier per level): -Balance|Bluff|Climb|TYPE.Craft|Decipher Script|Diplomacy|Disable Device|Disguise|Escape Artist|Forgery|Gather Information|Hide|Knowledge (Arcana)|Intimidate|Jump|Listen|Move Silently|Open Lock|TYPE.Profession|Search|Sense Motive|Sleight of Hand|Spot|Speak Language|Swim|Tumble|Use Magic Device|Use Rope - -#Weapon and Armor Proficiency: A Vispilio de Magus gains no proficiency with any weapon or armor. A Vispilio de Magus can cast his class spells while wearing light armor without incurring the normal arcane spell failure chance. However, like any other arcane spellcaster, a Vispilio de Magus wearing medium or heavy armor or using a shield incurs a chance of arcane spell failure if the spell in question has a somatic component (which most do). A multiclassed Vispilio de Magus still incurs the normal arcane spell failure chance when casting arcane spells received from his other classes. - - -Vispilio de Magus Spell List -1st-level: detect magic, feather fall, hold portal, read magic, -comprehend languages, identify, jump. -2nd-level: alter self, arcane lock, locate object, see invisibility, -invisibility, misdirection, darkvision, knock. -3rd-level: arcane sight, blink, dimension door, dispel magic, -fly, rope trick, secret page, sending. -4th-level: arcane eye, detect scrying, invisibility (greater), -legend lore, prying eyes. - - -Bonus Feat At first level, and then again each -odd-numbered level (3rd, 5th, 7th, and 9th level), the -Vispilio de Magus gets a bonus Skill Focus feat for any skill -listed amongst the prerequisite skills in which he has maximum -ranks in. If he already has the Skill Focus Feat for -that skill, he gains the Greater Skill Focus feat. - - - ABILITY:Special Ability|AUTOMATIC|Going it Solo - ABILITY:Special Ability|AUTOMATIC|Detect Secret Doors - ABILITY:Special Ability|AUTOMATIC|Trap Sense - ABILITY:Special Ability|AUTOMATIC|Hide in Plain Sight - ABILITY:Special Ability|AUTOMATIC|Improved Evasion - ABILITY:Special Ability|AUTOMATIC|Greater Dispel - ABILITY:Special Ability|AUTOMATIC|To Walk Like the Spiders - ABILITY:Special Ability|AUTOMATIC|Skill Mastery - - -###Block: Weather Witch --------------------------------------------------------------------------------------------- -CLASS:Weather Witch SOURCEPAGE:p. -CLASS:Weather Witch -CLASS:Weather Witch STARTSKILLPTS: CSKILL: - -PRERACE:Human,Half-human,Dark-kin,Val -PREDEITY:1,Shamanic,PANTHEON.Saluwe,PANTHEON.Hurrian -PRESKILL:2,Concentration=8,Knowledge (Nature)=8 -PREFEAT:1,Iron Will -PRETEXT:Special: Must pray for spells or cast spells without preparation - -Class Skills (2 + Int modifier per level): -Bluff|Climb|Concentration|TYPE.Craft|Knowledge (Arcana)|Knowledge (nature)|TYPE.Profession|Spellcraft|Survival|Swim - -#Weapon and Armor Proficiency: The Weather Witch gains no additional weapon or armor proficiencies - - ABILITY:Special Ability|AUTOMATIC|Resist the Elements - ABILITY:Special Ability|AUTOMATIC|Wind Dance - ABILITY:Special Ability|AUTOMATIC|Air Domain - ABILITY:Special Ability|AUTOMATIC|Rain Chant - ABILITY:Special Ability|AUTOMATIC|Storms Embrace - ABILITY:Special Ability|AUTOMATIC|Storm Domain - ABILITY:Special Ability|AUTOMATIC|Bend the Storm to Thy Will - ABILITY:Special Ability|AUTOMATIC|Sudden Storm - ABILITY:Special Ability|AUTOMATIC|Furious Storm of Vengeance - - -################## -# PATHS OF FAITH # -################## - -###Block: Afatkuq -------------------------------------------------------------------------------------- -CLASS:Afatkuq SOURCEPAGE:p. STARTSKILLPTS: CSKILL: -PREALIGN:LG,LN - - -PRERACE:Pengik -PRESKILL:5,Heal=8,Knowledge (Local: Pengik)=5,Knowledge (Local: Ssethragore)=5,Knowledge (Nature)=8,Knowledge (Religion: Pengik)=8 -PREFEAT:3,Great Fortitude,Iron Will,Skill Focus(Heal) -PRETEXT:Special: Must be able to understand Ssethric. Must have mundane blood and be unable to cast spells or manifest powers. -Class Skills (2 + Int modifier per level): -Bluff|Concentration|TYPE.Craft|Decipher Script|Diplomacy|Heal|Knowledge (nature)|Knowledge (local)|Knowledge (religion)|TYPE.Profession|Spellcraft|Sense Motive|and Survival. - -Weapon and Armor Proficiency: Afatkuq are -proficient with the following weapons: -Afatkuq Proficiencies AUTO:WEAPONPROF|Club|Dagger|Dart|Quarterstaff|Scimitar|Sickle|Shortspear|Sling|Spear AUTO:ARMORPROF|TYPE=Light,Non-Metal AUTO:SHIELDPROF|Totem Shield - - ABILITY:Special Ability|AUTOMATIC|Craft Totem Shield - ABILITY:Special Ability|AUTOMATIC|Dedication - ABILITY:Special Ability|AUTOMATIC|Surgery - ABILITY:Special Ability|AUTOMATIC|Healing Surgery - ABILITY:Special Ability|AUTOMATIC|Cleansing Surgery - ABILITY:Special Ability|AUTOMATIC|Brew Potion - ABILITY:Special Ability|AUTOMATIC|Restorative Surgery - ABILITY:Special Ability|AUTOMATIC|Ancestral Dream - ABILITY:Special Ability|AUTOMATIC|Spiritual Surgery - ABILITY:Special Ability|AUTOMATIC|Ssethric Bane - ABILITY:Special Ability|AUTOMATIC|Greater Ancestral Dream - ABILITY:Special Ability|AUTOMATIC|Metaphysical Surgery - ABILITY:Special Ability|AUTOMATIC|Greater Surgery I - ABILITY:Special Ability|AUTOMATIC|Greater Surgery II - -0-level: An afatkuq may choose from all 0-level spells on both the cleric and sorcerer/wizard spell lists. -1st-level: bless, bless weapon, detect magic, endure elements, gust of wind, mass cure light wounds, obscuring mist, shield other, shocking grasp -2nd-level: acid arrow, aid, barkskin, continual flame, fog cloud, mass cure moderate wounds, resist energy, summon monster III (may only summon elementals), water breathing -3rd-level: elemental form*, fireball, mass cure serious wounds, meld into stone, protection from energy, scorching ray, summon monster V (may only summon elementals), water walk, wind wall -4th-level: air walk, cone of cold, heal, heroes' feast, holy weapon, nature's gift\x86, stone shape, summon monster VII (may only summon elementals), wall of ice. - - -###Block: Berotar -CLASS:Berotar SOURCEPAGE:p. - STARTSKILLPTS: CSKILL: -PREATT:5 -PRESKILL:2,Profession (Sailor)=6,Swim=6 -PREFEAT:1,Leadership -PRETEXT:Spellcasting: Be able to cast 3rd level spells and if a cleric have access to either the Air or Water domain. If an arcane caster or a divine caster with no domains, must have access to 2 different spells of 3rd level or higher appearing on the Air or Water domain spell lists. Special: Must be an Elorii from Entaris and be invited into the fellowship. - -Class Skills (2 + Int modifier per level): -Balance|Climb|Concentration|TYPE.Craft|Diplomacy|Knowledge (Arcana)|Knowledge (nature)|Profession (sailor)|Spellcraft|and Swim. - - ABILITY:Special Ability|AUTOMATIC|Master of the Vessel - ABILITY:Special Ability|AUTOMATIC|Command the Winds - ABILITY:Special Ability|AUTOMATIC|Command the Waves - ABILITY:Special Ability|AUTOMATIC|Legion of the Depths - ABILITY:Special Ability|AUTOMATIC|Command the Tempest - -###Block: Death Lord -CLASS:Death Lord STARTSKILLPTS:2 CSKILL:Concentration|TYPE.Craft|Diplomacy|Heal|Knowledge (Arcana)|Knowledge (History)|Knowledge (Religion: Neroth)|TYPE.Profession|Spellcraft - - -PRESKILL: Knowledge (Arcana) 10, Knowledge (Religion: Neroth) 10, Spellcraft 10 -PREFEAT: Spell Focus (Necromancy), Domain Focus (Undead) -Spells: Must be able to cast 4th level Divine spells and 2nd level Arcane spells - -PREDEITY:Neroth -PREDOMAIN:Death,Domain - -!PREALIGN:LG,NG,CG -PRETEXT:Special: If Wizard, must be a Specialist Wizard focusing on Necromancy - -#Weapon and Armor Proficiency: Death Lords gain very little in the way of military training. They gain no additional weapon or armor proficiencies - - ABILITY:Special Ability|AUTOMATIC|Dead Empathy - ABILITY:Special Ability|AUTOMATIC|Sense Undead - ABILITY:Special Ability|AUTOMATIC|You Are Mine - ABILITY:Special Ability|AUTOMATIC|Skeletal Minion - ABILITY:Special Ability|AUTOMATIC|Eschew Necromantic Spell Component - ABILITY:Special Ability|AUTOMATIC|Rebuke Corporeal Undead - ABILITY:Special Ability|AUTOMATIC|Secrets of Necromancy - ABILITY:Special Ability|AUTOMATIC|Chosen of Neroth - ABILITY:Special Ability|AUTOMATIC|Legion of the Dead - ABILITY:Special Ability|AUTOMATIC|Darkest Secrets - ABILITY:Special Ability|AUTOMATIC|Necropolis Rising - ABILITY:Special Ability|AUTOMATIC|Death Pact - ABILITY:Special Ability|AUTOMATIC|Control of the Flesh - ABILITY:Special Ability|AUTOMATIC|Touch of Undeath - - - -###Block: Eagle Hunter ----------------------------------------------------------------------------------- -CLASS:Eagle Hunter SOURCEPAGE:p.125 - STARTSKILLPTS:4 CSKILL:Balance|Climb|Concentration|TYPE.Craft|Handle Animal|Heal|Hide|Jump|Knowledge (Geography)|Knowledge (Nature)|Listen|Move Silently|TYPE.Profession|Ride|Search|Spellcraft|Spot|Survival|Swim|Use Rope - - -PREREGION:Hinterlands,Kio -PRESKILL:3,Craft (Leatherworking)=7,Handle Animal=10,Survival=10 -PREFEAT: Animal Affinity, Track -PREABILITY:2,CATEGORY=Special Ability,Wild Empathy,Animal Companion - - -Weapon and Armor Proficiency: The Eagle Hunter -gains no additional armor proficiencies. The Eagle Hunter -gains proficiency with club, composite shortbow, dagger, -handaxe, longspear, net, scimitar, shortbow, shortspear, -sling, and spear. - - ABILITY:Special Ability|AUTOMATIC|We Are One - ABILITY:Special Ability|AUTOMATIC|Soul Link - ABILITY:Special Ability|AUTOMATIC|Share Spells - ABILITY:Special Ability|AUTOMATIC|Share Saving Throws - ABILITY:Special Ability|AUTOMATIC|Improved Evasion - ABILITY:Special Ability|AUTOMATIC|Command - ABILITY:Special Ability|AUTOMATIC|Spirit Form - ABILITY:Special Ability|AUTOMATIC|As The Wind - ABILITY:Special Ability|AUTOMATIC|The Sky Watches - ABILITY:Special Ability|AUTOMATIC|You Lend Your Heart - ABILITY:Special Ability|AUTOMATIC|A Piercing Cry - ABILITY:Special Ability|AUTOMATIC|The Wind is My Ally - ABILITY:Special Ability|AUTOMATIC|My Soul Takes Flight - -###Block: Knowledge Warden of Althares -CLASS:Knowledge Warden of Althares SOURCEPAGE:p. - STARTSKILLPTS:4 CSKILL:Appraise|Balance|Climb|TYPE.Craft|Concentration|Decipher Script|Diplomacy|Escape Artist|Gather Information|Hide|Intimidate|Jump|TYPE.Knowledge|Listen|Move Silently|Search|Sense Motive|Spellcraft|Spot|Tumble - - -Alignment: Any Lawful -PRESKILL: Any two Knowledge Skills 10, Gather -Information 5, Sense Motive 5. -PREFEAT: Church Education, Improved Unarmed -Strike. -Spells: Able to cast 1st level divine spells. -Base Will Save Bonus: +4 -Special: Must be a resident of Altheria, must worship -Althares, and must be a member of the Order of -Knowledge. - -Weapon and Armor Proficiency: Knowledge -Wardens gain proficiency in monk weapons (see Core -Rulebook I) and Altherian flintlock pistols and rifles. They -gain no armor proficiencies, and none of the class features -below may be used while the Knowledge Warden is wearing -armor. - - ABILITY:Special Ability|AUTOMATIC|Monk Abilities - ABILITY:Special Ability|AUTOMATIC|Sworn Servant of Althares - ABILITY:Special Ability|AUTOMATIC|Uncanny Dodge - ABILITY:Special Ability|AUTOMATIC|Evasion - - ABILITY:Special Ability|AUTOMATIC|The Word of Altheres - - ABILITY:Special Ability|AUTOMATIC|Improved Uncanny Dodge - ABILITY:Special Ability|AUTOMATIC|Altheres' Grace - ABILITY:Special Ability|AUTOMATIC|Altheres' Guidance - ABILITY:Special Ability|AUTOMATIC|Improved Evasion - -###Block: The Lifewarden -CLASS:The Lifewarden SOURCEPAGE:p.129 STARTSKILLPTS:2 CSKILL:Concentration|TYPE.Craft|Diplomacy|Heal|Knowledge (Arcana)|Knowledge (History)|Knowledge (History: Ancient)|Knowledge (Religion)|Knowledge (Religion)|TYPE.Profession|Spellcraft - - -Alignment: Lifewardens must be good aligned. If for any -reason they commit an evil act, they may no longer advance in -this class and may be forevermore barred access to the Elluwe -(at the GM's discretion) -PRESKILL: Profession (Midwife) 8, Knowledge (Religion)=8, Spellcraft 8 -Spellcasting: Must be able to cast 4th level divine spells -Special Restriction: Must be an Elorii and worship -Belisarda - -Weapon and Armor Proficiency: Lifewardens gain very -little in the way of military training; they gain no additional -weapon or armor proficiencies - - ABILITY:Special Ability|AUTOMATIC|Lay on Hands - ABILITY:Special Ability|AUTOMATIC|Channeling - ABILITY:Special Ability|AUTOMATIC|Expunge Unlife - ABILITY:Special Ability|AUTOMATIC|Swim the Stream of Souls - ABILITY:Special Ability|AUTOMATIC|Bonus Domain (Healing): - ABILITY:Special Ability|AUTOMATIC|Hands of our Mother - ABILITY:Special Ability|AUTOMATIC|Potent Turning - ABILITY:Special Ability|AUTOMATIC|Extra Channeling - ABILITY:Special Ability|AUTOMATIC|Know the Soul: - ABILITY:Special Ability|AUTOMATIC|Read the Signs - ABILITY:Special Ability|AUTOMATIC|Bastion of Life - -###Block: Psionic Inquisitor -CLASS:Psionic Inquisitor SOURCEPAGE:p. - STARTSKILLPTS:2 CSKILL:Autohypnosis|TYPE.Craft|Concentration|TYPE.Knowledge|Listen|Psicraft|Search|Sense Motive|Spellcraft|Spot - - -Alignment: Any Lawful -PRESKILL: Concentration 8, Knowledge (Religion) 5 -, Psicraft or Spellcraft 5, Sense Motive 8 -PREFEAT: Inquisitor, Psionic Meditation -Spellcasting: Must be able to cast 1st level divine spells. -Manifesting: Must be able to manifest 1st level powers. -PREDEITY: Must follow either Illiir or Sarish - -#Weapon and Armor Proficiency: The Psionic Inquisitor gains no additional weapon or armor proficiencies. - - ABILITY:Special Ability|AUTOMATIC|Holy Inquisitor - ABILITY:Special Ability|AUTOMATIC|Caster and Manifester Levels: - ABILITY:Special Ability|AUTOMATIC|Truth of the Body - ABILITY:Special Ability|AUTOMATIC|Sacred Focus - ABILITY:Special Ability|AUTOMATIC|Truth of the Mind - ABILITY:Special Ability|AUTOMATIC|Light of Illiir - ABILITY:Special Ability|AUTOMATIC|Truth of the Heart - ABILITY:Special Ability|AUTOMATIC|Bindings of Sarish - ABILITY:Special Ability|AUTOMATIC|Truth of the Eye - ABILITY:Special Ability|AUTOMATIC|Truth of the Soul - -###Block: Tree Shaper of Saluwe -CLASS:Tree Shaper of Saluwe SOURCEPAGE:p. - STARTSKILLPTS:2 CSKILL:Balance|TYPE.Craft|Concentration|Diplomacy|Escape Artist|Gather Information|Intimidate|Jump|TYPE.Knowledge|Listen|TYPE.Profession|Search|Sense Motive|Spellcraft|Spot|Tumble - - -Religion: Must worship Saluwe. -PREATT:4 -PRESKILL: Craft (woodworking) 8, Knowledge (nature) -8, Survival 5. -Spells: Able to cast divine spells. -Special: Must either have the Plant domain, or be able to -cast tree shape. - - -Weapon and Armor Proficiency: Tree Shapers gain proficiency -in druid weapons and armor. They now suffer the same -restrictions on available weapons and armor that a druid has. - - ABILITY:Special Ability|AUTOMATIC|Hide of Bark - ABILITY:Special Ability|AUTOMATIC|Speak with Trees - ABILITY:Special Ability|AUTOMATIC|Tree Shape - ABILITY:Special Ability|AUTOMATIC|Tree Stride - ABILITY:Special Ability|AUTOMATIC|Treant Cohort - ABILITY:Special Ability|AUTOMATIC|Metamorphosis - - - - - - - - - - - - - - - - - - - - - -www.crunchlessAbs.com -1 800 228 9032 - - - - This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |