From: <edd...@us...> - 2008-10-29 19:21:18
|
Revision: 8238 http://pcgen.svn.sourceforge.net/pcgen/?rev=8238&view=rev Author: eddyanthony Date: 2008-10-29 19:21:13 +0000 (Wed, 29 Oct 2008) Log Message: ----------- Tidy up Modified Paths: -------------- Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst Modified: Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst 2008-10-28 20:17:04 UTC (rev 8237) +++ Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst 2008-10-29 19:21:13 UTC (rev 8238) @@ -229,6 +229,16 @@ # Ability Name Category of Ability Type Visible Modify VAR Source Page Monk Ki Strike Advancement CATEGORY:Special Ability TYPE:Internal VISIBLE:NO BONUS:VAR|KiStrikeMagic|1|PREVARGTEQ:KiStrikeLVL,4 BONUS:VAR|KiStrikeLawful|1|PREVARGTEQ:KiStrikeLVL,10 BONUS:VAR|KiStrikeAdaman|1|PREVARGTEQ:KiStrikeLVL,16 SOURCEPAGE:ClassesI.rtf +###Block: Monk Bonus Feats +# Ability Name Category of Ability Type Visible Restricted Ability Var. Min. Value Virtual Feat +Improved Grapple CATEGORY:Special Ability TYPE:MonkBonusFeat VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Stunning Fist PREVARGTEQ:MonkBonusFeatLVL,1 VFEAT:Improved Grapple +Stunning Fist CATEGORY:Special Ability TYPE:MonkBonusFeat VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Improved Grapple PREVARGTEQ:MonkBonusFeatLVL,1 VFEAT:Stunning Fist +Combat Reflexes CATEGORY:Special Ability TYPE:MonkBonusFeat VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Deflect Arrows PREVARGTEQ:MonkBonusFeatLVL,2 VFEAT:Combat Reflexes +Deflect Arrows CATEGORY:Special Ability TYPE:MonkBonusFeat VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Combat Reflexes PREVARGTEQ:MonkBonusFeatLVL,2 VFEAT:Deflect Arrows +Improved Disarm CATEGORY:Special Ability TYPE:MonkBonusFeat VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Improved Trip PREVARGTEQ:MonkBonusFeatLVL,6 VFEAT:Improved Disarm +Improved Trip CATEGORY:Special Ability TYPE:MonkBonusFeat VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Improved Disarm PREVARGTEQ:MonkBonusFeatLVL,6 VFEAT:Improved Trip + + ###Block: Paladin Abilities -------------------------------------------------------------------------------------------------- # Ability Name Category of Ability Type Visible Special ABility Define Innate Spells Description Save checks bonus Modify VAR Source Page Aura of Courage CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.Aura VISIBLE:NO SAB:Aura of Courage (Su) DESC:Each ally within 10 feet of you gains a +4 morale bonus on saving throws against fear effects. SOURCEPAGE:ClassesII.rtf @@ -444,16 +454,6 @@ Undead Companion CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:NO SAB:Undead Companion DEFINE:UndeadCompanionLVL|0 FOLLOWERS:Undead Companion|1 COMPANIONLIST:Undead Companion|Skeleton (Human Warrior),Zombie (Human Commoner) SOURCEPAGE:PrestigeClasses.rtf Summon Shadow CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural VISIBLE:NO SAB:Summon Shadow (Su) DEFINE:ShadowCompanion|0 FOLLOWERS:Shadow Companion|1 COMPANIONLIST:Shadow Companion|Shadow SOURCEPAGE:PrestigeClasses.rtf - -###Block: Monk Bonus Feats -# Ability Name Category of Ability Type Visible Restricted Ability Var. Min. Value Virtual Feat -Improved Grapple CATEGORY:Special Ability TYPE:MonkBonusFeat VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Stunning Fist PREVARGTEQ:MonkBonusFeatLVL,1 VFEAT:Improved Grapple -Stunning Fist CATEGORY:Special Ability TYPE:MonkBonusFeat VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Improved Grapple PREVARGTEQ:MonkBonusFeatLVL,1 VFEAT:Stunning Fist -Combat Reflexes CATEGORY:Special Ability TYPE:MonkBonusFeat VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Deflect Arrows PREVARGTEQ:MonkBonusFeatLVL,2 VFEAT:Combat Reflexes -Deflect Arrows CATEGORY:Special Ability TYPE:MonkBonusFeat VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Combat Reflexes PREVARGTEQ:MonkBonusFeatLVL,2 VFEAT:Deflect Arrows -Improved Disarm CATEGORY:Special Ability TYPE:MonkBonusFeat VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Improved Trip PREVARGTEQ:MonkBonusFeatLVL,6 VFEAT:Improved Disarm -Improved Trip CATEGORY:Special Ability TYPE:MonkBonusFeat VISIBLE:DISPLAY !PREABILITY:1,CATEGORY=Special Ability,Improved Disarm PREVARGTEQ:MonkBonusFeatLVL,6 VFEAT:Improved Trip - ###Block: Expert Class Skills # Ability Name Category of Ability Type Visible Stackable? Multiple? Choose Class Skill Expert Class Skills CATEGORY:Special Ability TYPE:ExpertClassSkills VISIBLE:DISPLAY STACK:NO MULT:YES CHOOSE:SKILLSNAMED|ALL CSKILL:LIST This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <edd...@us...> - 2008-11-16 01:10:19
|
Revision: 8441 http://pcgen.svn.sourceforge.net/pcgen/?rev=8441&view=rev Author: eddyanthony Date: 2008-11-16 01:10:15 +0000 (Sun, 16 Nov 2008) Log Message: ----------- [ 2294620 ] Wild Empathy produces "+%/%" Modified Paths: -------------- Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst Modified: Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst 2008-11-16 00:29:46 UTC (rev 8440) +++ Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst 2008-11-16 01:10:15 UTC (rev 8441) @@ -19,7 +19,7 @@ ###Block: Druid & Ranger # Ability Name Output Name Category of Ability Type Visible Define Description Modify VAR Source Page -Wild Empathy CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES DEFINE:WildEmpathy|0 DEFINE:WildEmpathyMagicalBeast|WildEmpathy DESC:+% (+% on Magical Beasts)|WildEmpathy|WildEmpathyMagicalBeast|PREVARGT:WildEmpathy,0 BONUS:VAR|WildEmpathyMagicalBeast|-4 BONUS:VAR|WildEmpathy|CHA BONUS:VAR|WildEmpathy|SynergyBonus|PRESKILL:1,Handle Animal=5|TYPE=Synergy.STACK SOURCEPAGE:ClassesI.rtf +Wild Empathy CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES DEFINE:WildEmpathy|0 DEFINE:WildEmpathyMagicalBeast|WildEmpathy DESC:+%1 (+%2 on Magical Beasts)|WildEmpathy|WildEmpathyMagicalBeast|PREVARGT:WildEmpathy,0 BONUS:VAR|WildEmpathyMagicalBeast|-4 BONUS:VAR|WildEmpathy|CHA BONUS:VAR|WildEmpathy|SynergyBonus|PRESKILL:1,Handle Animal=5|TYPE=Synergy.STACK SOURCEPAGE:ClassesI.rtf Woodland Stride CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ModifyMovement VISIBLE:YES DESC:You may move through any sort of undergrowth at your normal speed and without taking damage or suffering any other impairment. SOURCEPAGE:ClassesI.rtf Hide in Plain Sight (Ex) OUTPUTNAME:Hide in Plain Sight CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ModifyAC VISIBLE:YES DESC:You can use the Hide skill even while being observed. SOURCEPAGE:ClassesII.rtf Hide in Plain Sight (Su) OUTPUTNAME:Hide in Plain Sight CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.ModifyAC VISIBLE:YES DESC:You can use the Hide skill even while being observed. SOURCEPAGE:PrestigeClasses.rtf This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <edd...@us...> - 2008-12-08 22:35:00
|
Revision: 8602 http://pcgen.svn.sourceforge.net/pcgen/?rev=8602&view=rev Author: eddyanthony Date: 2008-12-08 22:34:56 +0000 (Mon, 08 Dec 2008) Log Message: ----------- Inspire Courage DESC correction Modified Paths: -------------- Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst Modified: Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst 2008-12-08 10:39:12 UTC (rev 8601) +++ Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst 2008-12-08 22:34:56 UTC (rev 8602) @@ -120,7 +120,7 @@ Bardic Music CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:YES DEFINE:BardicMusicTimes|0 DEFINE:BardicMusicLvl|0 DEFINE:InspireDurationBase|0 DESC:%1/day|BardicMusicTimes Bardic Countersong CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural VISIBLE:YES DEFINE:CountersongDuration|0 DESC:for up to %1 rounds|CountersongDuration BONUS:VAR|CountersongDuration|10 Bardic Fascinate CATEGORY:Special Ability TYPE:SpecialAttack.SpellLike VISIBLE:YES DEFINE:FascinateCreatures|0 DEFINE:FacinateDuration|0 DESC:can effect %1 creatures for up to %2 rounds|FascinateCreatures|FacinateDuration BONUS:VAR|FascinateCreatures|(BardicMusicLvl+2)/3 BONUS:VAR|FacinateDuration|BardicMusicLvl -Bardic Inspire Courage CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural VISIBLE:YES DEFINE:InspireCourageDuration|InspireDurationBase DEFINE:InspireCourageSaves|0 DEFINE:InspireCourageAttack|0 DEFINE:InspireCourageDamage|0 DEFINE:InspireCourageLVL|0 DESC:+%1 to saves against charm or fear effects and +%2 morale bonus on attack and +%3 morale damage rolls (Concentration + %4 rounds).|InspireCourageSaves|InspireCourageAttack|InspireCourageDamage|InspireCourageDuration BONUS:VAR|InspireCourageSaves,InspireCourageAttack,InspireCourageDamage|max(floor((InspireCourageLVL+4)/6),1) BONUS:VAR|InspireCourageLVL|BardicMusicLvl +Bardic Inspire Courage CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural VISIBLE:YES DEFINE:InspireCourageDuration|InspireDurationBase DEFINE:InspireCourageSaves|0 DEFINE:InspireCourageAttack|0 DEFINE:InspireCourageDamage|0 DEFINE:InspireCourageLVL|0 DESC:+%1 to saves against charm or fear effects and +%2 morale bonus on attack and +%3 morale damage rolls (as long as the ally hears the bard sing and for %4 rounds thereafter).|InspireCourageSaves|InspireCourageAttack|InspireCourageDamage|InspireCourageDuration BONUS:VAR|InspireCourageSaves,InspireCourageAttack,InspireCourageDamage|max(floor((InspireCourageLVL+4)/6),1) BONUS:VAR|InspireCourageLVL|BardicMusicLvl Bardic Inspire Competence CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural VISIBLE:YES DEFINE:InspireCompetenceBonus|0 DEFINE:InspireCompetenceDuration|0 DESC:+%1 to skill checks for up to %2 minutes|InspireCompetenceBonus|InspireCompetenceDuration BONUS:VAR|InspireCompetenceBonus,InspireCompetenceDuration|2 Bardic Suggestion CATEGORY:Special Ability TYPE:SpecialAttack.SpellLike VISIBLE:YES DEFINE:SuggestionDC|10+CHA DEFINE:SingleSuggestionDC|SuggestionDC DESC:Will DC %1 negates - does not count against Bardic Music uses|SingleSuggestionDC BONUS:VAR|SuggestionDC|(BardicMusicLvl/2) Bardic Inspire Greatness CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural VISIBLE:YES DEFINE:InspireGreatnessAllies|0 DEFINE:InspireGreatnessHD|0 DEFINE:InspireGreatnessAttack|0 DEFINE:InspireGreatnessSaves|0 DESC:character or %1 willing allies gain %2 bonus HD (%3d10 + %4*Con Hp), +%5 competence bonus on attack rolls, and +1 competence bonus on Fortitude saves (Concentration + %6 rounds)|InspireGreatnessAllies|InspireGreatnessHD|InspireGreatnessHD|InspireGreatnessHD|InspireGreatnessAttack|InspireGreatnessSaves|InspireGreatnessDurationDEFINE:InspireGreatnessDuration|InspireDurationBase CHOOSE:NUMBER|MIN=2|MAX=30|TITLE=2d10+CON temporary hit points BONUS:COMBAT|TOHIT|2|TYPE=Competence|PREAPPLY:ANYPC BONUS:HP|CURRENTMAX|%CHOICE|TYPE=Temporary|PREAPPLY:ANYPC BONUS:VAR|InspireGreatnessAllies|(BardicMusicLvl-6)/3 BONUS:VAR|InspireGreatnessHD|2 BONUS:VAR|InspireGreatnessAttack|2 BONUS:VAR|InspireGreatnessSaves|1 TEMPDESC:A bard can use music or poetics to inspire greatness in himself or a single willing ally within 30 feet This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <edd...@us...> - 2008-12-08 22:39:24
|
Revision: 8603 http://pcgen.svn.sourceforge.net/pcgen/?rev=8603&view=rev Author: eddyanthony Date: 2008-12-08 22:39:17 +0000 (Mon, 08 Dec 2008) Log Message: ----------- Fascinate DESC correction Modified Paths: -------------- Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst Modified: Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst 2008-12-08 22:34:56 UTC (rev 8602) +++ Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst 2008-12-08 22:39:17 UTC (rev 8603) @@ -119,7 +119,7 @@ Bardic Knowledge CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:YES DEFINE:BardicKnowledge|0 DEFINE:BardicKnowledgeLvl|0 DESC:+%1|BardicKnowledge BONUS:VAR|BardicKnowledge|INT Bardic Music CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:YES DEFINE:BardicMusicTimes|0 DEFINE:BardicMusicLvl|0 DEFINE:InspireDurationBase|0 DESC:%1/day|BardicMusicTimes Bardic Countersong CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural VISIBLE:YES DEFINE:CountersongDuration|0 DESC:for up to %1 rounds|CountersongDuration BONUS:VAR|CountersongDuration|10 -Bardic Fascinate CATEGORY:Special Ability TYPE:SpecialAttack.SpellLike VISIBLE:YES DEFINE:FascinateCreatures|0 DEFINE:FacinateDuration|0 DESC:can effect %1 creatures for up to %2 rounds|FascinateCreatures|FacinateDuration BONUS:VAR|FascinateCreatures|(BardicMusicLvl+2)/3 BONUS:VAR|FacinateDuration|BardicMusicLvl +Bardic Fascinate CATEGORY:Special Ability TYPE:SpecialAttack.SpellLike VISIBLE:YES DEFINE:FascinateCreatures|0 DEFINE:FacinateDuration|0 DESC:can effect %1 creatures as the bard continues to play and concentrate for up to %2 rounds|FascinateCreatures|FacinateDuration BONUS:VAR|FascinateCreatures|(BardicMusicLvl+2)/3 BONUS:VAR|FacinateDuration|BardicMusicLvl Bardic Inspire Courage CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural VISIBLE:YES DEFINE:InspireCourageDuration|InspireDurationBase DEFINE:InspireCourageSaves|0 DEFINE:InspireCourageAttack|0 DEFINE:InspireCourageDamage|0 DEFINE:InspireCourageLVL|0 DESC:+%1 to saves against charm or fear effects and +%2 morale bonus on attack and +%3 morale damage rolls (as long as the ally hears the bard sing and for %4 rounds thereafter).|InspireCourageSaves|InspireCourageAttack|InspireCourageDamage|InspireCourageDuration BONUS:VAR|InspireCourageSaves,InspireCourageAttack,InspireCourageDamage|max(floor((InspireCourageLVL+4)/6),1) BONUS:VAR|InspireCourageLVL|BardicMusicLvl Bardic Inspire Competence CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural VISIBLE:YES DEFINE:InspireCompetenceBonus|0 DEFINE:InspireCompetenceDuration|0 DESC:+%1 to skill checks for up to %2 minutes|InspireCompetenceBonus|InspireCompetenceDuration BONUS:VAR|InspireCompetenceBonus,InspireCompetenceDuration|2 Bardic Suggestion CATEGORY:Special Ability TYPE:SpecialAttack.SpellLike VISIBLE:YES DEFINE:SuggestionDC|10+CHA DEFINE:SingleSuggestionDC|SuggestionDC DESC:Will DC %1 negates - does not count against Bardic Music uses|SingleSuggestionDC BONUS:VAR|SuggestionDC|(BardicMusicLvl/2) This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2009-10-02 18:01:19
|
Revision: 10655 http://pcgen.svn.sourceforge.net/pcgen/?rev=10655&view=rev Author: amaitland Date: 2009-10-02 18:01:13 +0000 (Fri, 02 Oct 2009) Log Message: ----------- Improved Uncanny Dodge negates effect of Uncanny Dodge Issue#: 2796555 Modified Paths: -------------- Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst Modified: Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst 2009-10-02 18:00:38 UTC (rev 10654) +++ Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst 2009-10-02 18:01:13 UTC (rev 10655) @@ -367,13 +367,12 @@ # Add: BONUS:VAR|UncannyDodgeLevel|1 for each time the class gets either Uncanny Dodge or Improved Uncanny Dodge # put this on class line one of any class that gets Uncanny Dodge # BONUS:VAR|UncannyDodgeFlankingLevel|CL|TYPE=EachClass.STACK -# Ability Name Category of Ability Type Visible Define Description Ability Modify VAR Source Page -Uncanny Dodge ~ Base CATEGORY:Special Ability TYPE:Internal VISIBLE:NO DEFINE:UncannyDodgeFlankingLevel|0 DEFINE:UncannyDodgeLevel|0 ABILITY:Special Ability|AUTOMATIC|Uncanny Dodge|PREVAREQ:UncannyDodgeLevel,1 ABILITY:Special Ability|AUTOMATIC|Improved Uncanny Dodge|PREVARGTEQ:UncannyDodgeLevel,2 +# Ability Name Category of Ability Type Visible Define Description Ability Modify VAR Source Page +Uncanny Dodge ~ Base CATEGORY:Special Ability TYPE:Internal DEFINE:UncannyDodgeFlankingLevel|0 DEFINE:UncannyDodgeLevel|0 ABILITY:Special Ability|AUTOMATIC|Uncanny Dodge|PREVARGTEQ:UncannyDodgeLevel,1 ABILITY:Special Ability|AUTOMATIC|Uncanny Dodge Output|PREVARGTEQ:UncannyDodgeLevel,1 ABILITY:Special Ability|AUTOMATIC|Improved Uncanny Dodge|PREVARGTEQ:UncannyDodgeLevel,2 # -Uncanny Dodge CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES DESC:Dex bonus to AC SOURCEPAGE:ClassesII.rtf -Improved Uncanny Dodge CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES DESC:Can't be flanked except by a level %1 rogue|UncannyDodgeFlankingLevel BONUS:VAR|UncannyDodgeFlankingLevel|4|TYPE=OnceOnly SOURCEPAGE:ClassesII.rtf +Uncanny Dodge CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Dex bonus to AC SOURCEPAGE:ClassesII.rtf +Improved Uncanny Dodge CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Can't be flanked except by a level %1 rogue|UncannyDodgeFlankingLevel BONUS:VAR|UncannyDodgeFlankingLevel|4|TYPE=OnceOnly SOURCEPAGE:ClassesII.rtf - ###Block: Wizard Specialist Abilities ---------------------------------------------------------------------------------------------- # Ability Name Output Name Category of Ability Type Visible Source Page Abjurer Learning Bonus OUTPUTNAME:+2 bonus to Spellcraft when learning Abjuration CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:YES SOURCEPAGE:ClassesII.rtf This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2009-10-02 18:09:58
|
Revision: 10658 http://pcgen.svn.sourceforge.net/pcgen/?rev=10658&view=rev Author: amaitland Date: 2009-10-02 18:09:29 +0000 (Fri, 02 Oct 2009) Log Message: ----------- Bard Inspire Greatness missing TAB Issue#: 2826484 Modified Paths: -------------- Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst Modified: Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst 2009-10-02 18:04:32 UTC (rev 10657) +++ Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst 2009-10-02 18:09:29 UTC (rev 10658) @@ -123,7 +123,7 @@ Bardic Inspire Courage CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural VISIBLE:YES DEFINE:InspireCourageDuration|InspireDurationBase DEFINE:InspireCourageSaves|0 DEFINE:InspireCourageAttack|0 DEFINE:InspireCourageDamage|0 DEFINE:InspireCourageLVL|0 DESC:+%1 to saves against charm or fear effects and +%2 morale bonus on attack and +%3 morale damage rolls (as long as the ally hears the bard sing and for %4 rounds thereafter).|InspireCourageSaves|InspireCourageAttack|InspireCourageDamage|InspireCourageDuration BONUS:VAR|InspireCourageSaves,InspireCourageAttack,InspireCourageDamage|max(floor((InspireCourageLVL+4)/6),1) BONUS:VAR|InspireCourageLVL|BardicMusicLvl Bardic Inspire Competence CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural VISIBLE:YES DEFINE:InspireCompetenceBonus|0 DEFINE:InspireCompetenceDuration|0 DESC:+%1 to skill checks for up to %2 minutes|InspireCompetenceBonus|InspireCompetenceDuration BONUS:VAR|InspireCompetenceBonus,InspireCompetenceDuration|2 Bardic Suggestion CATEGORY:Special Ability TYPE:SpecialAttack.SpellLike VISIBLE:YES DEFINE:SuggestionDC|10+CHA DEFINE:SingleSuggestionDC|SuggestionDC DESC:Will DC %1 negates - does not count against Bardic Music uses|SingleSuggestionDC BONUS:VAR|SuggestionDC|(BardicMusicLvl/2) -Bardic Inspire Greatness CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural VISIBLE:YES DEFINE:InspireGreatnessAllies|0 DEFINE:InspireGreatnessHD|0 DEFINE:InspireGreatnessAttack|0 DEFINE:InspireGreatnessSaves|0 DESC:character or %1 willing allies gain %2 bonus HD (%3d10 + %4*Con Hp), +%5 competence bonus on attack rolls, and +1 competence bonus on Fortitude saves (Concentration + %6 rounds)|InspireGreatnessAllies|InspireGreatnessHD|InspireGreatnessHD|InspireGreatnessHD|InspireGreatnessAttack|InspireGreatnessSaves|InspireGreatnessDurationDEFINE:InspireGreatnessDuration|InspireDurationBase CHOOSE:NUMBER|MIN=2|MAX=30|TITLE=2d10+CON temporary hit points BONUS:COMBAT|TOHIT|2|TYPE=Competence|PREAPPLY:ANYPC BONUS:HP|CURRENTMAX|%CHOICE|TYPE=Temporary|PREAPPLY:ANYPC BONUS:VAR|InspireGreatnessAllies|(BardicMusicLvl-6)/3 BONUS:VAR|InspireGreatnessHD|2 BONUS:VAR|InspireGreatnessAttack|2 BONUS:VAR|InspireGreatnessSaves|1 TEMPDESC:A bard can use music or poetics to inspire greatness in himself or a single willing ally within 30 feet +Bardic Inspire Greatness CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural VISIBLE:YES DEFINE:InspireGreatnessAllies|0 DEFINE:InspireGreatnessHD|0 DEFINE:InspireGreatnessAttack|0 DEFINE:InspireGreatnessSaves|0 DESC:character or %1 willing allies gain %2 bonus HD (%3d10 + %4*Con Hp), +%5 competence bonus on attack rolls, and +1 competence bonus on Fortitude saves (Concentration + %6 rounds)|InspireGreatnessAllies|InspireGreatnessHD|InspireGreatnessHD|InspireGreatnessHD|InspireGreatnessAttack|InspireGreatnessSaves|InspireGreatnessDuration DEFINE:InspireGreatnessDuration|InspireDurationBase CHOOSE:NUMBER|MIN=2|MAX=30|TITLE=2d10+CON temporary hit points BONUS:COMBAT|TOHIT|2|TYPE=Competence|PREAPPLY:ANYPC BONUS:HP|CURRENTMAX|%CHOICE|TYPE=Temporary|PREAPPLY:ANYPC BONUS:VAR|InspireGreatnessAllies|(BardicMusicLvl-6)/3 BONUS:VAR|InspireGreatnessHD|2 BONUS:VAR|InspireGreatnessAttack|2 BONUS:VAR|InspireGreatnessSaves|1 TEMPDESC:A bard can use music or poetics to inspire greatness in himself or a single willing ally within 30 feet Bardic Song of Freedom CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural VISIBLE:YES DEFINE:SongOfFreedomLVL|0 DESC:Break Enchantment (casterlevel %1) after 1 minute of uninterrupted music and concentration|SongOfFreedomLVL BONUS:VAR|SongOfFreedomLVL|BardicMusicLvl Bardic Inspire Heroics CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural VISIBLE:YES DEFINE:InspireHeroicsDuration|InspireDurationBase DEFINE:InspireHeroicsAllies|0 DEFINE:InspireHeroicsSaves|0 DEFINE:InspireHeroicsDodge|0 DESC:character and %1 willing allies gain +%2 moral bonus on saving throws and +%3 dodge bonus to AC (Concentration + %4 rounds).|InspireHeroicsAllies|InspireHeroicsSaves|InspireHeroicsDodge|InspireHeroicsDuration BONUS:CHECKS|ALL|4|TYPE=Moral|PREAPPLY:ANYPC BONUS:COMBAT|AC|4|TYPE=Dodge|PREAPPLY:ANYPC BONUS:VAR|InspireHeroicsAllies|(BardicMusicLvl-12)/3 BONUS:VAR|InspireHeroicsSaves,InspireHeroicsDodge|4 TEMPDESC:A bard can use music or poetics to inspire tremendous heroism in himself or a single willing ally within 30 feet Bardic Mass Suggestion CATEGORY:Special Ability TYPE:SpecialAttack.SpellLike VISIBLE:YES DEFINE:MassSuggestionDC|SuggestionDC DESC:Will DC %1 negates - as Suggestion, but simultaneously to any number of creatures the character has already fascinated|MassSuggestionDC This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2011-03-24 16:20:05
|
Revision: 14734 http://pcgen.svn.sourceforge.net/pcgen/?rev=14734&view=rev Author: amaitland Date: 2011-03-24 16:19:58 +0000 (Thu, 24 Mar 2011) Log Message: ----------- Barbarian Fast Movement got changed Issue#: DATA-248 Modified Paths: -------------- Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst Modified: Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst 2011-03-23 17:14:51 UTC (rev 14733) +++ Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst 2011-03-24 16:19:58 UTC (rev 14734) @@ -109,7 +109,7 @@ ###Block: Barbarian abilities # Ability Name Output Name Category of Ability Type Visible Define Description Add to base move Modify VAR Damage Reduction Source Page Illiteracy CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:YES DEFINE:IlliteracyLVL|0 SOURCEPAGE:ClassesI.rtf -Barbarian Fast Movement OUTPUTNAME:Fast Movement CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES BONUS:MOVEADD|TYPE=Walk|15|PREVARLT:var("COUNT[EQTYPE.ARMOR.IS.MEDIUM]"),1|TYPE=FastMove +Barbarian Fast Movement OUTPUTNAME:Fast Movement CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES BONUS:MOVEADD|TYPE=Walk|10|PREVARLT:var("COUNT[EQTYPE.ARMOR.IS.MEDIUM]"),1|TYPE=FastMove #COUNT[EQTYPE.ARMOR.EQUIPPED.IS.MEDIUM],1 #|PREVARLT:var("COUNT[EQTYPE.ARMOR.EQUIPPED.IS.HEAVY]+COUNT[EQTYPE.ARMOR.EQUIPPED.IS.MEDIUM]"),1 #BONUS:MOVEADD|TYPE=Walk|10|PREVARLT:ENCUMBERANCE,2,var("COUNT[EQTYPE.ARMOR.EQUIPPED.IS.HEAVY]"),1|TYPE=FastMovement SOURCEPAGE:ClassesI.rtf This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2012-07-07 07:55:44
|
Revision: 16917 http://pcgen.svn.sourceforge.net/pcgen/?rev=16917&view=rev Author: amaitland Date: 2012-07-07 07:55:37 +0000 (Sat, 07 Jul 2012) Log Message: ----------- Missing Animal Companions Issue#: DATA-577 Modified Paths: -------------- Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst Modified: Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst 2012-07-06 00:26:21 UTC (rev 16916) +++ Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst 2012-07-07 07:55:37 UTC (rev 16917) @@ -591,7 +591,7 @@ ###Block: Companion support # Ability Name Category of Ability Type Visible Define Allow Follower Allowed Companions Source Page -Animal Companion CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES DEFINE:CompLevel|0 FOLLOWERS:Animal Companion|1 COMPANIONLIST:Animal Companion|RACESUBTYPE=AnimalCompanion,Badger,Camel,Eagle,Hawk,Horse (Heavy),Horse (Light),Owl,Pony,Porpoise,Shark (Medium),Snake (Viper/Medium),Snake (Viper/Small),Squid COMPANIONLIST:Animal Companion|Ape,Bear (Black),Bison,Boar,Cheetah,Crocodile,Leopard,Lizard (Monitor),Shark (Large),Snake (Constrictor),Snake (Viper/Large),Wolverine|FOLLOWERADJUSTMENT:-3 COMPANIONLIST:Animal Companion|Bear (Brown),Crocodile (Giant),Lion,Rhinoceros,Snake (Viper/Huge),Tiger|FOLLOWERADJUSTMENT:-6 COMPANIONLIST:Animal Companion|Bear (Polar),Shark (Huge),Snake (Constrictor/Giant),Whale (Orca)|FOLLOWERADJUSTMENT:-9 COMPANIONLIST:Animal Companion|Elephant,Octopus (Giant)|FOLLOWERADJUSTMENT:-12 COMPANIONLIST:Animal Companion|Squid (Giant)|FOLLOWERADJUSTMENT:-15 SOURCEPAGE:ClassesI.rtf +Animal Companion CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES DEFINE:CompLevel|0 FOLLOWERS:Animal Companion|1 COMPANIONLIST:Animal Companion|RACESUBTYPE=AnimalCompanion,Badger,Camel,Dog,Dog (Riding),Eagle,Hawk,Horse (Heavy),Horse (Light),Owl,Pony,Porpoise,Rat (Dire),Shark (Medium),Snake (Viper/Medium),Snake (Viper/Small),Squid COMPANIONLIST:Animal Companion|Ape,Bear (Black),Bison,Boar,Cheetah,Crocodile,Leopard,Lizard (Monitor),Shark (Large),Snake (Constrictor),Snake (Viper/Large),Wolverine|FOLLOWERADJUSTMENT:-3 COMPANIONLIST:Animal Companion|Bear (Brown),Crocodile (Giant),Lion,Rhinoceros,Snake (Viper/Huge),Tiger|FOLLOWERADJUSTMENT:-6 COMPANIONLIST:Animal Companion|Bear (Polar),Shark (Huge),Snake (Constrictor/Giant),Whale (Orca)|FOLLOWERADJUSTMENT:-9 COMPANIONLIST:Animal Companion|Elephant,Octopus (Giant)|FOLLOWERADJUSTMENT:-12 COMPANIONLIST:Animal Companion|Squid (Giant)|FOLLOWERADJUSTMENT:-15 SOURCEPAGE:ClassesI.rtf Special Mount CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike VISIBLE:YES DEFINE:SMLevel|0 FOLLOWERS:Special Mount|1 COMPANIONLIST:Special Mount|ANY SOURCEPAGE:ClassesII.rtf Summon Familiar CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:YES DEFINE:FMLevel|0 FOLLOWERS:Familiar|1 COMPANIONLIST:Familiar|Bat,Cat,Hawk,Lizard,Owl,Rat,Raven,Snake (Viper/Tiny),Toad,Weasel SOURCEPAGE:ClassesII.rtf Fiendish Servant CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:YES DEFINE:FSLevel|0 FOLLOWERS:Fiendish Servant|1 COMPANIONLIST:Fiendish Servant|Bat,Cat,Horse (Heavy),Horse (Light),Horse (Warhorse Heavy),Horse (Warhorse Light),Pony,Raven,Toad SOURCEPAGE:PrestigeClasses.rtf This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2012-09-19 07:33:09
|
Revision: 17356 http://pcgen.svn.sourceforge.net/pcgen/?rev=17356&view=rev Author: amaitland Date: 2012-09-19 07:32:59 +0000 (Wed, 19 Sep 2012) Log Message: ----------- Add DESC to abilities that don't have them and should. - Druid Ability Section Completed. Issue#: DATA-251 Modified Paths: -------------- Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst Modified: Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst 2012-09-19 07:16:53 UTC (rev 17355) +++ Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst 2012-09-19 07:32:59 UTC (rev 17356) @@ -144,15 +144,15 @@ ###Block: Druid abilities # Ability Name Category of Ability Type Visible Bonus to skill Source Page -Nature Sense CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES BONUS:SKILL|Knowledge (Nature),Survival|2 SOURCEPAGE:ClassesI.rtf -Trackless Step CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ModifyMovement VISIBLE:YES SOURCEPAGE:ClassesI.rtf -Resist Nature's Lure CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES SOURCEPAGE:ClassesI.rtf -Venom Immunity CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Immunity VISIBLE:YES SOURCEPAGE:ClassesI.rtf -A Thousand Faces CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural VISIBLE:YES SOURCEPAGE:ClassesI.rtf +Nature Sense CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES BONUS:SKILL|Knowledge (Nature),Survival|2 SOURCEPAGE:ClassesI.rtf DESC:A druid gains a +2 bonus on Knowledge (nature) and Survival checks. +Trackless Step CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ModifyMovement VISIBLE:YES SOURCEPAGE:ClassesI.rtf DESC:Starting at 3rd level, a druid leaves no trail in natural surroundings and cannot be tracked. She may choose to leave a trail if so desired. +Resist Nature's Lure CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES SOURCEPAGE:ClassesI.rtf DESC:Starting at 4th level, a druid gains a +4 bonus on saving throws against the spell-like abilities of fey. +Venom Immunity CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Immunity VISIBLE:YES SOURCEPAGE:ClassesI.rtf DESC:At 9th level, a druid gains immunity to all poisons. +A Thousand Faces CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural VISIBLE:YES SOURCEPAGE:ClassesI.rtf DESC:At 13th level, a druid gains the ability to change her appearance at will, as if using the disguise self spell, but only while in her normal form. This affects the druid's body but not her possessions. It is not an illusory effect, but a minor physical alteration of the druid's appearance, within the limits described for the spell. ###Block: Timeless Body For Druid and Monk (the actual benefits of this class feature are implemented with a template by the same name) # Ability Name Category of Ability Type Visible Source Page -Timeless Body CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES SOURCEPAGE:ClassesI.rtf +Timeless Body CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES SOURCEPAGE:ClassesI.rtf DESC:After attaining 15th level, a druid no longer takes ability score penalties for aging and cannot be magically aged. Any penalties she may have already incurred, however, remain in place. Bonuses still accrue, and the druid still dies of old age when her time is up. # # ############################## This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2012-10-03 09:15:14
|
Revision: 17605 http://pcgen.svn.sourceforge.net/pcgen/?rev=17605&view=rev Author: amaitland Date: 2012-10-03 09:15:04 +0000 (Wed, 03 Oct 2012) Log Message: ----------- Clean up Modified Paths: -------------- Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst Modified: Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst 2012-10-03 09:05:17 UTC (rev 17604) +++ Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst 2012-10-03 09:15:04 UTC (rev 17605) @@ -418,88 +418,113 @@ Outsider Proficiencies CATEGORY:Special Ability TYPE:Internal VISIBLE:NO VFEAT:Simple Weapon Proficiency ABILITY:Special Ability|AUTOMATIC|All Martial Weapon Proficiencies SOURCEPAGE:TypesSubtypesAbilities.rtf Undead Proficiencies CATEGORY:Special Ability TYPE:Internal VISIBLE:NO VFEAT:Simple Weapon Proficiency SOURCEPAGE:TypesSubtypesAbilities.rtf + +#BLOCK: Where to store Abilities +Grants All Hidden Abilities CATEGORY:Internal ABILITY:Internal|AUTOMATIC|Defines Required +#COMMENT: This allows further expansion without having to MOD characters. It will grant abilities as needed + +# Bardic Abilities for Non-Bard Use +CATEGORY=Internal|Grants All Hidden Abilities.MOD ABILITY:Internal|AUTOMATIC|Bardic Inspire Courage (For Others)|PREMULT:2,[PREVAREQ:EnableBardicInspireCourage,1],[!PREABILITY:1,CATEGORY=Special Ability,Bardic Inspire Courage] ABILITY:Internal|AUTOMATIC|Bardic Inspire Competence (For Others)|PREMULT:2,[PREVAREQ:EnableBardicInspireCompetence,1],[!PREABILITY:1,CATEGORY=Special Ability,Bardic Inspire Competence] +CATEGORY=Internal|Grants All Hidden Abilities.MOD ABILITY:Internal|AUTOMATIC|Master Traits +CATEGORY=Internal|Grants All Hidden Abilities.MOD ABILITY:Special Ability|AUTOMATIC|Low light Vision|PREVISION:1,Low-Light=1,Low Light=1 + + +#COMMENT: Holds Global DEFINES + +# All Hidden Abilities ~ Granted Abilities: +Defines Required CATEGORY:Internal DEFINE:EnableBardicInspireCourage|0 DEFINE:EnableBardicInspireCompetence|0 DEFINE:LowLightRange|2 + + +Bardic Inspire Courage KEY:Bardic Inspire Courage (For Others) CATEGORY:Internal DEFINE:OtherInspireCourageLVL|0 DEFINE:OtherInspireCourageSaves|0 DEFINE:OtherInspireCourageAttack|0 DEFINE:OtherInspireCourageDamage|0 DEFINE:OtherInspireCourageLVL|0 DEFINE:OtherInspireCourageSaves|0 DEFINE:OtherInspireCourageAttack|0 DEFINE:OtherInspireCourageDamage|0 CHOOSE:NUMBER|MIN=1|MAX=20|TITLE=Bard Level BONUS:CHECKS|ALL|OtherInspireCourageSaves|TYPE=BardicInspireCourage|PREAPPLY:ANYPC BONUS:COMBAT|TOHIT|OtherInspireCourageAttack|TYPE=BardicInspireCourage|PREAPPLY:ANYPC BONUS:COMBAT|DAMAGE.Melee,DAMAGE.Ranged|OtherInspireCourageDamage|TYPE=BardicInspireCourage|PREAPPLY:ANYPC BONUS:VAR|OtherInspireCourageSaves,OtherInspireCourageAttack,OtherInspireCourageDamage|max(floor((OtherInspireCourageLVL+4)/6),1)|PREAPPLY:ANYPC BONUS:VAR|OtherInspireCourageLVL|%CHOICE|PREAPPLY:ANYPC +Bardic Inspire Competence KEY:Bardic Inspire Competence (For Others) CATEGORY:Internal DEFINE:OtherInspireCompetenceBonus|0 BONUS:SKILL|TYPE.Standard|OtherInspireCompetenceBonus BONUS:VAR|OtherInspireCompetenceBonus|2 ###Block: Creature Type Traits -# Ability Name Unique Key Category of Ability Type Visible Define Description Template Ability Bonus to HP Bonus to skill Modify VAR Vision Source Page + + Master Traits CATEGORY:Internal TYPE:Internal VISIBLE:NO -#COMMENT: Assigns the Trait based upon RACETYPE -CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Aberration Traits|PRERACE:1,RACETYPE=Aberration -CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Animal Traits|PRERACE:1,RACETYPE=Animal -CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Construct Traits|PRERACE:1,RACETYPE=Construct -CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Dragon Traits|PRERACE:1,RACETYPE=Dragon -CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Elemental Traits|PRERACE:1,RACETYPE=Elemental -CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Fey Traits|PRERACE:1,RACETYPE=Fey -CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Giant Traits|PRERACE:1,RACETYPE=Giant -CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Humanoid Traits|PRERACE:1,RACETYPE=Humanoid -CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Magical Beast Traits|PRERACE:1,RACETYPE=Magical Beast -CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Monstrous Humanoid Traits|PRERACE:1,RACETYPE=Monstrous Humanoid -CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Ooze Traits|PRERACE:1,RACETYPE=Ooze -CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Outsider Traits|PRERACE:1,RACETYPE=Outsider -CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Plant Traits|PRERACE:1,RACETYPE=Plant -CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Undead Traits|PRERACE:1,RACETYPE=Undead -CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Vermin Traits|PRERACE:1,RACETYPE=Vermin +# COMMENT: Assigns the Trait based upon RACETYPE +###Block: +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Aberration Traits|PRERACE:1,RACETYPE=Aberration +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Animal Traits|PRERACE:1,RACETYPE=Animal +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Construct Traits|PRERACE:1,RACETYPE=Construct +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Dragon Traits|PRERACE:1,RACETYPE=Dragon +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Elemental Traits|PRERACE:1,RACETYPE=Elemental +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Fey Traits|PRERACE:1,RACETYPE=Fey +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Giant Traits|PRERACE:1,RACETYPE=Giant +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Humanoid Traits|PRERACE:1,RACETYPE=Humanoid +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Magical Beast Traits|PRERACE:1,RACETYPE=Magical Beast +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Monstrous Humanoid Traits|PRERACE:1,RACETYPE=Monstrous Humanoid +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Ooze Traits|PRERACE:1,RACETYPE=Ooze +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Outsider Traits|PRERACE:1,RACETYPE=Outsider +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Plant Traits|PRERACE:1,RACETYPE=Plant +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Undead Traits|PRERACE:1,RACETYPE=Undead +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Vermin Traits|PRERACE:1,RACETYPE=Vermin + #COMMENT: Assigns the Subtype Trait based upon RACESUBTYPE: -CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Air Traits|PRERACE:1,RACESUBTYPE=Air -CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Angel Traits|PRERACE:1,RACESUBTYPE=Angel -CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Aquatic Traits|PRERACE:1,RACESUBTYPE=Aquatic -CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Archon Traits|PRERACE:1,RACESUBTYPE=Archon -CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Augmented Traits|PRERACE:1,RACESUBTYPE=Augmented -CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Chaotic Traits|PRERACE:1,RACESUBTYPE=Chaotic -CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Cold Traits|PRERACE:1,RACESUBTYPE=Cold -CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Earth Traits|PRERACE:1,RACESUBTYPE=Earth -CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Evil Traits|PRERACE:1,RACESUBTYPE=Evil -CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Extraplanar Traits|PRERACE:1,RACESUBTYPE=Extraplanar -CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Fire Traits|PRERACE:1,RACESUBTYPE=Fire -CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Goblinoid Traits|PRERACE:1,RACESUBTYPE=Goblinoid -CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Good Traits|PRERACE:1,RACESUBTYPE=Good -CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Incorporeal Traits|PRERACE:1,RACESUBTYPE=Incorporeal -CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Lawful Traits|PRERACE:1,RACESUBTYPE=Lawful -CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Native Traits|PRERACE:1,RACESUBTYPE=Native -CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Reptilian Traits|PRERACE:1,RACESUBTYPE=Reptilian -CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Shapechanger Traits|PRERACE:1,RACESUBTYPE=Shapechanger -CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Swarm Traits|PRERACE:1,RACESUBTYPE=Swarm -CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Water Traits|PRERACE:1,RACESUBTYPE=Water -CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Mindless|PRERACE:1,RACESUBTYPE=Mindless +###Block: +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Air Traits|PRERACE:1,RACESUBTYPE=Air +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Angel Traits|PRERACE:1,RACESUBTYPE=Angel +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Aquatic Traits|PRERACE:1,RACESUBTYPE=Aquatic +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Archon Traits|PRERACE:1,RACESUBTYPE=Archon +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Augmented Traits|PRERACE:1,RACESUBTYPE=Augmented +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Chaotic Traits|PRERACE:1,RACESUBTYPE=Chaotic +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Cold Traits|PRERACE:1,RACESUBTYPE=Cold +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Earth Traits|PRERACE:1,RACESUBTYPE=Earth +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Evil Traits|PRERACE:1,RACESUBTYPE=Evil +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Extraplanar Traits|PRERACE:1,RACESUBTYPE=Extraplanar +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Fire Traits|PRERACE:1,RACESUBTYPE=Fire +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Goblinoid Traits|PRERACE:1,RACESUBTYPE=Goblinoid +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Good Traits|PRERACE:1,RACESUBTYPE=Good +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Incorporeal Traits|PRERACE:1,RACESUBTYPE=Incorporeal +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Lawful Traits|PRERACE:1,RACESUBTYPE=Lawful +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Native Traits|PRERACE:1,RACESUBTYPE=Native +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Reptilian Traits|PRERACE:1,RACESUBTYPE=Reptilian +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Shapechanger Traits|PRERACE:1,RACESUBTYPE=Shapechanger +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Swarm Traits|PRERACE:1,RACESUBTYPE=Swarm +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Water Traits|PRERACE:1,RACESUBTYPE=Water +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Mindless|PRERACE:1,RACESUBTYPE=Mindless -#Block: Displays the Actual Trait on the OS - Unless triggered not to display -CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Aberration|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACETYPE=Aberration] -CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Animal|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACETYPE=Animal] -CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Construct|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACETYPE=Construct] -CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Dragon|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACETYPE=Dragon] -CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Elemental|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACETYPE=Elemental] -CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Fey|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACETYPE=Fey] -CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Giant|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACETYPE=Giant] -CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Humanoid|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACETYPE=Humanoid] -CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Magical Beast|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACETYPE=Magical Beast] -CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Monstrous Humanoid|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACETYPE=Monstrous Humanoid] -CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Ooze|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACETYPE=Ooze] -CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Outsider|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACETYPE=Outsider] -CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Plant|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACETYPE=Plant] -CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Undead|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACETYPE=Undead] -CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Vermin|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACETYPE=Vermin] -#COMMENT: Assigns the Sub Trait based upon RACESUBTYPE: -CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Air|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACESUBTYPE=Air] -CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Angel|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACESUBTYPE=Angel] -CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Aquatic|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACESUBTYPE=Aquatic] -CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Archon|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACESUBTYPE=Archon] -CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Augmented|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACESUBTYPE=Augmented] -CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Chaotic|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACESUBTYPE=Chaotic] -CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Cold|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACESUBTYPE=Cold] -CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Earth|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACESUBTYPE=Earth] -CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Evil|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACESUBTYPE=Evil] -CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Extraplanar|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACESUBTYPE=Extraplanar] -CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Fire|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACESUBTYPE=Fire] -CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Goblinoid|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACESUBTYPE=Goblinoid] -CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Good|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACESUBTYPE=Good] -CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Incorporeal|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACESUBTYPE=Incorporeal] -CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Lawful|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACESUBTYPE=Lawful] -CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Native|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACESUBTYPE=Native] -CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Reptilian|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACESUBTYPE=Reptilian] -CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Shapechanger|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACESUBTYPE=Shapechanger] -CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Swarm|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACESUBTYPE=Swarm] -CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Water|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACESUBTYPE=Water] +###Block: Displays the Actual Trait on the OS - Unless triggered not to display +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Aberration|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACETYPE=Aberration] +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Animal|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACETYPE=Animal] +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Construct|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACETYPE=Construct] +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Dragon|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACETYPE=Dragon] +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Elemental|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACETYPE=Elemental] +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Fey|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACETYPE=Fey] +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Giant|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACETYPE=Giant] +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Humanoid|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACETYPE=Humanoid] +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Magical Beast|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACETYPE=Magical Beast] +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Monstrous Humanoid|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACETYPE=Monstrous Humanoid] +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Ooze|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACETYPE=Ooze] +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Outsider|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACETYPE=Outsider] +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Plant|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACETYPE=Plant] +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Undead|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACETYPE=Undead] +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Vermin|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACETYPE=Vermin] -#Block: RACE TRAITS +# COMMENT: Assigns the Sub Trait based upon RACESUBTYPE: +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Air|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACESUBTYPE=Air] +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Angel|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACESUBTYPE=Angel] +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Aquatic|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACESUBTYPE=Aquatic] +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Archon|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACESUBTYPE=Archon] +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Augmented|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACESUBTYPE=Augmented] +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Chaotic|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACESUBTYPE=Chaotic] +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Cold|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACESUBTYPE=Cold] +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Earth|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACESUBTYPE=Earth] +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Evil|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACESUBTYPE=Evil] +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Extraplanar|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACESUBTYPE=Extraplanar] +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Fire|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACESUBTYPE=Fire] +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Goblinoid|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACESUBTYPE=Goblinoid] +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Good|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACESUBTYPE=Good] +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Incorporeal|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACESUBTYPE=Incorporeal] +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Lawful|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACESUBTYPE=Lawful] +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Native|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACESUBTYPE=Native] +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Reptilian|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACESUBTYPE=Reptilian] +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Shapechanger|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACESUBTYPE=Shapechanger] +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Swarm|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACESUBTYPE=Swarm] +CATEGORY=Internal|Master Traits.MOD ABILITY:Special Ability|AUTOMATIC|Traits Output ~ Water|PREMULT:2,[PREVAREQ:NoTypeTraits,0],[PRERACE:1,RACESUBTYPE=Water] + +###Block: RACE TRAITS +# Ability Name Unique Key Category of Ability Type Visible Define Description Template Ability Bonus to HP Bonus to skill Modify VAR Vision Source Page Aberration Traits CATEGORY:Special Ability TYPE:TraitAbility VISION:Darkvision (60') SOURCEPAGE:TypesSubtypesAbilities.rtf Animal Traits CATEGORY:Special Ability TYPE:TraitAbility ABILITY:Special Ability|AUTOMATIC|Low light Vision VISION:Low-light SOURCEPAGE:TypesSubtypesAbilities.rtf Construct Traits CATEGORY:Special Ability TYPE:TraitAbility TEMPLATE:Construct ABILITY:Special Ability|AUTOMATIC|Low light Vision BONUS:HP|CURRENTMAX|max(SIZE-2,0)*10 BONUS:HP|CURRENTMAX|max(SIZE-6,0)*10 VISION:Darkvision (60')|Low-light SOURCEPAGE:TypesSubtypesAbilities.rtf @@ -609,24 +634,6 @@ Remove Summon Familiar (Wizard) CATEGORY:Special Ability TYPE:WizardSummonFamiliar.ACF Remove Summon Familiar (Sorcerer) CATEGORY:Special Ability TYPE:SorcererSummonFamiliar.ACF -#BLOCK: Where to store Abilities -Grants All Hidden Abilities CATEGORY:Internal ABILITY:Internal|AUTOMATIC|Defines Required -#COMMENT: This allows further expansion without having to MOD characters. It will grant abilities as needed - -# Bardic Abilities for Non-Bard Use -CATEGORY=Internal|Grants All Hidden Abilities.MOD ABILITY:Internal|AUTOMATIC|Bardic Inspire Courage (For Others)|PREMULT:2,[PREVAREQ:EnableBardicInspireCourage,1],[!PREABILITY:1,CATEGORY=Special Ability,Bardic Inspire Courage] ABILITY:Internal|AUTOMATIC|Bardic Inspire Competence (For Others)|PREMULT:2,[PREVAREQ:EnableBardicInspireCompetence,1],[!PREABILITY:1,CATEGORY=Special Ability,Bardic Inspire Competence] -CATEGORY=Internal|Grants All Hidden Abilities.MOD ABILITY:Internal|AUTOMATIC|Master Traits -CATEGORY=Internal|Grants All Hidden Abilities.MOD ABILITY:Special Ability|AUTOMATIC|Low light Vision|PREVISION:1,Low-Light=1,Low Light=1 - - -#COMMENT: Holds Global DEFINES - -# All Hidden Abilities ~ Granted Abilities: -Defines Required CATEGORY:Internal DEFINE:EnableBardicInspireCourage|0 DEFINE:EnableBardicInspireCompetence|0 DEFINE:LowLightRange|2 - - -Bardic Inspire Courage KEY:Bardic Inspire Courage (For Others) CATEGORY:Internal DEFINE:OtherInspireCourageLVL|0 DEFINE:OtherInspireCourageSaves|0 DEFINE:OtherInspireCourageAttack|0 DEFINE:OtherInspireCourageDamage|0 DEFINE:OtherInspireCourageLVL|0 DEFINE:OtherInspireCourageSaves|0 DEFINE:OtherInspireCourageAttack|0 DEFINE:OtherInspireCourageDamage|0 CHOOSE:NUMBER|MIN=1|MAX=20|TITLE=Bard Level BONUS:CHECKS|ALL|OtherInspireCourageSaves|TYPE=BardicInspireCourage|PREAPPLY:ANYPC BONUS:COMBAT|TOHIT|OtherInspireCourageAttack|TYPE=BardicInspireCourage|PREAPPLY:ANYPC BONUS:COMBAT|DAMAGE.Melee,DAMAGE.Ranged|OtherInspireCourageDamage|TYPE=BardicInspireCourage|PREAPPLY:ANYPC BONUS:VAR|OtherInspireCourageSaves,OtherInspireCourageAttack,OtherInspireCourageDamage|max(floor((OtherInspireCourageLVL+4)/6),1)|PREAPPLY:ANYPC BONUS:VAR|OtherInspireCourageLVL|%CHOICE|PREAPPLY:ANYPC -Bardic Inspire Competence KEY:Bardic Inspire Competence (For Others) CATEGORY:Internal DEFINE:OtherInspireCompetenceBonus|0 BONUS:SKILL|TYPE.Standard|OtherInspireCompetenceBonus BONUS:VAR|OtherInspireCompetenceBonus|2 # #EOF -# +# \ No newline at end of file This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2012-10-31 15:07:33
|
Revision: 18101 http://pcgen.svn.sourceforge.net/pcgen/?rev=18101&view=rev Author: amaitland Date: 2012-10-31 15:07:23 +0000 (Wed, 31 Oct 2012) Log Message: ----------- Feature Request: Touch Attach (Ray) shouldn't appear in inventory Enable for 35e Issue#: OS-208 Modified Paths: -------------- Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst Modified: Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst 2012-10-31 15:01:14 UTC (rev 18100) +++ Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst 2012-10-31 15:07:23 UTC (rev 18101) @@ -400,6 +400,9 @@ Transmuter Learning Bonus OUTPUTNAME:+2 bonus to Spellcraft when learning Transmutation CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:YES SOURCEPAGE:ClassesII.rtf # Free Spell Book CATEGORY:Internal TEMPLATE:Spellbook +###Block: +CATEGORY=Internal|Default.MOD ABILITY:Natural Attack|AUTOMATIC|Touch Attack (Ray)|PRECLASS:1,SPELLCASTER=1 +Touch Attack (Ray) CATEGORY:Natural Attack TYPE:NaturalAttack DEFINE:RayAttackRange|1 DEFINE:RayAttackBonus|0 DEFINE:RayDamageDice|0 DEFINE:RayDamageSize|0 DEFINE:RayDamageBonus|0 DEFINE:RayThreatRange|0 AUTO:WEAPONPROF|Spells (Ray) BONUS:VAR|RayAttackBonus|1|PREFEAT:1,Weapon Focus (Spells (Ray)) BONUS:VAR|RayThreatRange|20 BONUS:VAR|RayThreatRange|-1|PREFEAT:1,Improved Critical (Spells (Ray)) COST:0 ASPECT:NaturalAttackName|Touch Attack (Ray) ASPECT:NaturalAttackToHit|+%1|RayAttackBonus ASPECT:NaturalAttackRange|As Spell ASPECT:NaturalAttackType|Ray ASPECT:NaturalAttackThreatRange|%1|RayThreatRange ASPECT:NaturalAttackDamage|As Spell BONUS:VAR|RayAttackBonus|BAB+DEX DEFINE:RayCritMult|2 ASPECT:NaturalAttackCritMult|/x%1|RayCritMult #Weapon Proficiencies for .MOD capabilities in classes. # See this tracker: http://sourceforge.net/tracker/?func=detail&aid=1158480&group_id=36698&atid=417819 This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2013-03-20 21:58:05
|
Revision: 19659 http://sourceforge.net/p/pcgen/code/19659 Author: amaitland Date: 2013-03-20 21:58:02 +0000 (Wed, 20 Mar 2013) Log Message: ----------- DATA-968 Rogue Sneak Attack not calculating correctly We had multiple displays present - ASPECT and DESC. Issue#: DATA-968 Modified Paths: -------------- Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst Modified: Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst 2013-03-20 21:47:54 UTC (rev 19658) +++ Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst 2013-03-20 21:58:02 UTC (rev 19659) @@ -360,7 +360,7 @@ # Ability Name Output Name Category of Ability Type Visible Define Description Modify VAR Source Page Aspects Description of the Benefits Trapfinding CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality VISIBLE:YES SOURCEPAGE:ClassesII.rtf BENEFIT:Rogues (and only rogues) can use the Search skill to locate traps when the task has a Difficulty Class higher than 20. Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it. Rogues (and only rogues) can use the Disable Device skill to disarm magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it. A rogue who beats a trap's DC by 10 or more with a Disable Device check can study a trap, figure out how it works, and bypass it (with her party) without disarming it. Trap Sense Ability OUTPUTNAME:Trap Sense CATEGORY:Special Ability TYPE:ClassAbility.SpecialQuality.Extraordinary VISIBLE:YES DEFINE:TrapSense|0 DESC:+%1|TrapSense ASPECT:Ability Benefit|+%1|TrapSense BENEFIT:At 3rd level, a rogue gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise to +2 when the rogue reaches 6th level, to +3 when she reaches 9th level, to +4 when she reaches 12th level, to +5 at 15th, and to +6 at 18th level. Trap sense bonuses gained from multiple classes stack. -Sneak Attack CATEGORY:Special Ability TYPE:ClassAbility.SpecialAttack VISIBLE:YES DEFINE:SneakAttackDieSize|6 DEFINE:SneakAttackDice|0 DESC:+%1d%2|SneakAttackDice|SneakAttackDieSize SOURCEPAGE:ClassesII.rtf ASPECT:Ability Benefit|+%1d%2|SneakAttackDice|SneakAttackDie BENEFIT:If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage. The rogue's attack deals extra damage any time her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and it increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet. With a sap (blackjack) or an unarmed strike, a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual -4 penalty. A rogue can sneak attack only living creatures with discernible anatomies-undead, constructs, oozes, plants, and incorporeal creatures lack vital areas to attack. Any creature that is immune to critical hits is not vulnerable to sneak attacks. The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment or striking the limbs of a creature whose vitals are beyond reach. +Sneak Attack CATEGORY:Special Ability TYPE:ClassAbility.SpecialAttack VISIBLE:YES DEFINE:SneakAttackDieSize|6 DEFINE:SneakAttackDice|0 DESC:+%1d%2|SneakAttackDice|SneakAttackDieSize SOURCEPAGE:ClassesII.rtf ASPECT:Ability Benefit|+%1d%2|SneakAttackDice|SneakAttackDieSize BENEFIT:If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage. The rogue's attack deals extra damage any time her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and it increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet. With a sap (blackjack) or an unarmed strike, a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual -4 penalty. A rogue can sneak attack only living creatures with discernible anatomies-undead, constructs, oozes, plants, and incorporeal creatures lack vital areas to attack. Any creature that is immune to critical hits is not vulnerable to sneak attacks. The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment or striking the limbs of a creature whose vitals are beyond reach. #Class Internal for homebrews Rogue Sneak Attack CATEGORY:Special Ability TYPE:Internal.ClassAbility VISIBLE:NO DEFINE:RogueSneakAttackLVL|0 BONUS:VAR|SneakAttackDice|(RogueSneakAttackLVL+1)/2 SOURCEPAGE:ClassesII.rtf Rogue Trap Sense CATEGORY:Special Ability TYPE:Internal.ClassAbility VISIBLE:NO DEFINE:RogueTrapSenseLVL|0 BONUS:VAR|TrapSense|RogueTrapSenseLVL/3 SOURCEPAGE:ClassesII.rtf This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2009-10-02 18:04:11
|
Revision: 10656 http://pcgen.svn.sourceforge.net/pcgen/?rev=10656&view=rev Author: amaitland Date: 2009-10-02 18:04:05 +0000 (Fri, 02 Oct 2009) Log Message: ----------- fix previous commit Modified Paths: -------------- Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst Modified: Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst 2009-10-02 18:01:13 UTC (rev 10655) +++ Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst 2009-10-02 18:04:05 UTC (rev 10656) @@ -367,8 +367,8 @@ # Add: BONUS:VAR|UncannyDodgeLevel|1 for each time the class gets either Uncanny Dodge or Improved Uncanny Dodge # put this on class line one of any class that gets Uncanny Dodge # BONUS:VAR|UncannyDodgeFlankingLevel|CL|TYPE=EachClass.STACK -# Ability Name Category of Ability Type Visible Define Description Ability Modify VAR Source Page -Uncanny Dodge ~ Base CATEGORY:Special Ability TYPE:Internal DEFINE:UncannyDodgeFlankingLevel|0 DEFINE:UncannyDodgeLevel|0 ABILITY:Special Ability|AUTOMATIC|Uncanny Dodge|PREVARGTEQ:UncannyDodgeLevel,1 ABILITY:Special Ability|AUTOMATIC|Uncanny Dodge Output|PREVARGTEQ:UncannyDodgeLevel,1 ABILITY:Special Ability|AUTOMATIC|Improved Uncanny Dodge|PREVARGTEQ:UncannyDodgeLevel,2 +# Ability Name Category of Ability Type Visible Define Description Ability Modify VAR Source Page +Uncanny Dodge ~ Base CATEGORY:Special Ability TYPE:Internal DEFINE:UncannyDodgeFlankingLevel|0 DEFINE:UncannyDodgeLevel|0 ABILITY:Special Ability|AUTOMATIC|Uncanny Dodge|PREVARGTEQ:UncannyDodgeLevel,1 ABILITY:Special Ability|AUTOMATIC|Improved Uncanny Dodge|PREVARGTEQ:UncannyDodgeLevel,2 # Uncanny Dodge CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Dex bonus to AC SOURCEPAGE:ClassesII.rtf Improved Uncanny Dodge CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Can't be flanked except by a level %1 rogue|UncannyDodgeFlankingLevel BONUS:VAR|UncannyDodgeFlankingLevel|4|TYPE=OnceOnly SOURCEPAGE:ClassesII.rtf This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <tir...@us...> - 2010-01-27 22:55:50
|
Revision: 11396 http://pcgen.svn.sourceforge.net/pcgen/?rev=11396&view=rev Author: tir-gwaith Date: 2010-01-27 22:55:25 +0000 (Wed, 27 Jan 2010) Log Message: ----------- Swift Tracker and Camouflage DESCs. DATA-5 Modified Paths: -------------- Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst Modified: Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst 2010-01-27 21:00:59 UTC (rev 11395) +++ Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst 2010-01-27 22:55:25 UTC (rev 11396) @@ -1,4 +1,4 @@ -# CVS $Revision$ $Author$ -- Sat Sep 26 16:44:39 2009 -- reformated by prettylst.pl v1.39 (build 10232) +# CVS $Revision$ $Author$ -- Wed Jan 27 16:54:12 2010 -- reformated by prettylst.pl v1.39 (build 10232) SOURCELONG:Revised (v.3.5) System Reference Document SOURCESHORT:RSRD SOURCEWEB:http://www.wizards.com/default.asp?x=d20/article/srd35 # Original Entry by: Tir Gwaith, DLM, GldDragon35, Eddy Anthony @@ -115,19 +115,19 @@ Barbarian Rage CATEGORY:Special Ability TYPE:Internal VISIBLE:NO DEFINE:GreaterRage|0 DEFINE:TirelessRage|0 DEFINE:MightyRage|0 DEFINE:BarbRageTimesLVL|0 DEFINE:BarbRagePowerLVL|0 BONUS:VAR|GreaterRage|1|PREVARGTEQ:BarbRagePowerLVL,11 BONUS:VAR|TirelessRage|1|PREVARGTEQ:BarbRagePowerLVL,17 BONUS:VAR|MightyRage|1|PREVARGTEQ:BarbRagePowerLVL,20 BONUS:VAR|RageTimes|(BarbRageTimesLVL)/4+1 SOURCEPAGE:ClassesI.rtf ###Block: Bard abilities -# Ability Name Output Name Category of Ability Type Visible Define Description Choose Save checks bonus Combat bonus Bonus to HP Modify VAR Temporary effect description -Bardic Knowledge CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:YES DEFINE:BardicKnowledge|0 DEFINE:BardicKnowledgeLvl|0 DESC:+%1|BardicKnowledge BONUS:VAR|BardicKnowledge|INT -Bardic Music CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:YES DEFINE:BardicMusicTimes|0 DEFINE:BardicMusicLvl|0 DEFINE:InspireDurationBase|0 DESC:%1/day|BardicMusicTimes -Bardic Countersong CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural VISIBLE:YES DEFINE:CountersongDuration|0 DESC:for up to %1 rounds|CountersongDuration BONUS:VAR|CountersongDuration|10 -Bardic Fascinate CATEGORY:Special Ability TYPE:SpecialAttack.SpellLike VISIBLE:YES DEFINE:FascinateCreatures|0 DEFINE:FacinateDuration|0 DESC:can effect %1 creatures as the bard continues to play and concentrate for up to %2 rounds|FascinateCreatures|FacinateDuration BONUS:VAR|FascinateCreatures|(BardicMusicLvl+2)/3 BONUS:VAR|FacinateDuration|BardicMusicLvl -Bardic Inspire Courage CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural VISIBLE:YES DEFINE:InspireCourageDuration|InspireDurationBase DEFINE:InspireCourageSaves|0 DEFINE:InspireCourageAttack|0 DEFINE:InspireCourageDamage|0 DEFINE:InspireCourageLVL|0 DESC:+%1 to saves against charm or fear effects and +%2 morale bonus on attack and +%3 morale damage rolls (as long as the ally hears the bard sing and for %4 rounds thereafter).|InspireCourageSaves|InspireCourageAttack|InspireCourageDamage|InspireCourageDuration BONUS:VAR|InspireCourageSaves,InspireCourageAttack,InspireCourageDamage|max(floor((InspireCourageLVL+4)/6),1) BONUS:VAR|InspireCourageLVL|BardicMusicLvl -Bardic Inspire Competence CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural VISIBLE:YES DEFINE:InspireCompetenceBonus|0 DEFINE:InspireCompetenceDuration|0 DESC:+%1 to skill checks for up to %2 minutes|InspireCompetenceBonus|InspireCompetenceDuration BONUS:VAR|InspireCompetenceBonus,InspireCompetenceDuration|2 -Bardic Suggestion CATEGORY:Special Ability TYPE:SpecialAttack.SpellLike VISIBLE:YES DEFINE:SuggestionDC|10+CHA DEFINE:SingleSuggestionDC|SuggestionDC DESC:Will DC %1 negates - does not count against Bardic Music uses|SingleSuggestionDC BONUS:VAR|SuggestionDC|(BardicMusicLvl/2) -Bardic Inspire Greatness CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural VISIBLE:YES DEFINE:InspireGreatnessAllies|0 DEFINE:InspireGreatnessHD|0 DEFINE:InspireGreatnessAttack|0 DEFINE:InspireGreatnessSaves|0 DESC:character or %1 willing allies gain %2 bonus HD (%3d10 + %4*Con Hp), +%5 competence bonus on attack rolls, and +1 competence bonus on Fortitude saves (Concentration + %6 rounds)|InspireGreatnessAllies|InspireGreatnessHD|InspireGreatnessHD|InspireGreatnessHD|InspireGreatnessAttack|InspireGreatnessSaves|InspireGreatnessDuration DEFINE:InspireGreatnessDuration|InspireDurationBase CHOOSE:NUMBER|MIN=2|MAX=30|TITLE=2d10+CON temporary hit points BONUS:COMBAT|TOHIT|2|TYPE=Competence|PREAPPLY:ANYPC BONUS:HP|CURRENTMAX|%CHOICE|TYPE=Temporary|PREAPPLY:ANYPC BONUS:VAR|InspireGreatnessAllies|(BardicMusicLvl-6)/3 BONUS:VAR|InspireGreatnessHD|2 BONUS:VAR|InspireGreatnessAttack|2 BONUS:VAR|InspireGreatnessSaves|1 TEMPDESC:A bard can use music or poetics to inspire greatness in himself or a single willing ally within 30 feet -Bardic Song of Freedom CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural VISIBLE:YES DEFINE:SongOfFreedomLVL|0 DESC:Break Enchantment (casterlevel %1) after 1 minute of uninterrupted music and concentration|SongOfFreedomLVL BONUS:VAR|SongOfFreedomLVL|BardicMusicLvl -Bardic Inspire Heroics CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural VISIBLE:YES DEFINE:InspireHeroicsDuration|InspireDurationBase DEFINE:InspireHeroicsAllies|0 DEFINE:InspireHeroicsSaves|0 DEFINE:InspireHeroicsDodge|0 DESC:character and %1 willing allies gain +%2 moral bonus on saving throws and +%3 dodge bonus to AC (Concentration + %4 rounds).|InspireHeroicsAllies|InspireHeroicsSaves|InspireHeroicsDodge|InspireHeroicsDuration BONUS:CHECKS|ALL|4|TYPE=Moral|PREAPPLY:ANYPC BONUS:COMBAT|AC|4|TYPE=Dodge|PREAPPLY:ANYPC BONUS:VAR|InspireHeroicsAllies|(BardicMusicLvl-12)/3 BONUS:VAR|InspireHeroicsSaves,InspireHeroicsDodge|4 TEMPDESC:A bard can use music or poetics to inspire tremendous heroism in himself or a single willing ally within 30 feet -Bardic Mass Suggestion CATEGORY:Special Ability TYPE:SpecialAttack.SpellLike VISIBLE:YES DEFINE:MassSuggestionDC|SuggestionDC DESC:Will DC %1 negates - as Suggestion, but simultaneously to any number of creatures the character has already fascinated|MassSuggestionDC -Armored Casting (Bard) OUTPUTNAME:Armored Casting CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:YES DESC:You may wear light armor without incurring the normal arcane spell failure chance. +# Ability Name Output Name Category of Ability Type Visible Define Description Choose Save checks bonus Combat bonus Bonus to HP Modify VAR Temporary effect description +Bardic Knowledge CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:YES DEFINE:BardicKnowledge|0 DEFINE:BardicKnowledgeLvl|0 DESC:+%1|BardicKnowledge BONUS:VAR|BardicKnowledge|INT +Bardic Music CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:YES DEFINE:BardicMusicTimes|0 DEFINE:BardicMusicLvl|0 DEFINE:InspireDurationBase|0 DESC:%1/day|BardicMusicTimes +Bardic Countersong CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural VISIBLE:YES DEFINE:CountersongDuration|0 DESC:for up to %1 rounds|CountersongDuration BONUS:VAR|CountersongDuration|10 +Bardic Fascinate CATEGORY:Special Ability TYPE:SpecialAttack.SpellLike VISIBLE:YES DEFINE:FascinateCreatures|0 DEFINE:FacinateDuration|0 DESC:can effect %1 creatures as the bard continues to play and concentrate for up to %2 rounds|FascinateCreatures|FacinateDuration BONUS:VAR|FascinateCreatures|(BardicMusicLvl+2)/3 BONUS:VAR|FacinateDuration|BardicMusicLvl +Bardic Inspire Courage CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural VISIBLE:YES DEFINE:InspireCourageDuration|InspireDurationBase DEFINE:InspireCourageSaves|0 DEFINE:InspireCourageAttack|0 DEFINE:InspireCourageDamage|0 DEFINE:InspireCourageLVL|0 DESC:+%1 to saves against charm or fear effects and +%2 morale bonus on attack and +%3 morale damage rolls (as long as the ally hears the bard sing and for %4 rounds thereafter).|InspireCourageSaves|InspireCourageAttack|InspireCourageDamage|InspireCourageDuration BONUS:VAR|InspireCourageSaves,InspireCourageAttack,InspireCourageDamage|max(floor((InspireCourageLVL+4)/6),1) BONUS:VAR|InspireCourageLVL|BardicMusicLvl +Bardic Inspire Competence CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural VISIBLE:YES DEFINE:InspireCompetenceBonus|0 DEFINE:InspireCompetenceDuration|0 DESC:+%1 to skill checks for up to %2 minutes|InspireCompetenceBonus|InspireCompetenceDuration BONUS:VAR|InspireCompetenceBonus,InspireCompetenceDuration|2 +Bardic Suggestion CATEGORY:Special Ability TYPE:SpecialAttack.SpellLike VISIBLE:YES DEFINE:SuggestionDC|10+CHA DEFINE:SingleSuggestionDC|SuggestionDC DESC:Will DC %1 negates - does not count against Bardic Music uses|SingleSuggestionDC BONUS:VAR|SuggestionDC|(BardicMusicLvl/2) +Bardic Inspire Greatness CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural VISIBLE:YES DEFINE:InspireGreatnessAllies|0 DEFINE:InspireGreatnessHD|0 DEFINE:InspireGreatnessAttack|0 DEFINE:InspireGreatnessSaves|0 DEFINE:InspireGreatnessDuration|InspireDurationBase DESC:character or %1 willing allies gain %2 bonus HD (%3d10 + %4*Con Hp), +%5 competence bonus on attack rolls, and +1 competence bonus on Fortitude saves (Concentration + %6 rounds)|InspireGreatnessAllies|InspireGreatnessHD|InspireGreatnessHD|InspireGreatnessHD|InspireGreatnessAttack|InspireGreatnessSaves|InspireGreatnessDuration CHOOSE:NUMBER|MIN=2|MAX=30|TITLE=2d10+CON temporary hit points BONUS:COMBAT|TOHIT|2|TYPE=Competence|PREAPPLY:ANYPC BONUS:HP|CURRENTMAX|%CHOICE|TYPE=Temporary|PREAPPLY:ANYPC BONUS:VAR|InspireGreatnessAllies|(BardicMusicLvl-6)/3 BONUS:VAR|InspireGreatnessHD|2 BONUS:VAR|InspireGreatnessAttack|2 BONUS:VAR|InspireGreatnessSaves|1 TEMPDESC:A bard can use music or poetics to inspire greatness in himself or a single willing ally within 30 feet +Bardic Song of Freedom CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural VISIBLE:YES DEFINE:SongOfFreedomLVL|0 DESC:Break Enchantment (casterlevel %1) after 1 minute of uninterrupted music and concentration|SongOfFreedomLVL BONUS:VAR|SongOfFreedomLVL|BardicMusicLvl +Bardic Inspire Heroics CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural VISIBLE:YES DEFINE:InspireHeroicsDuration|InspireDurationBase DEFINE:InspireHeroicsAllies|0 DEFINE:InspireHeroicsSaves|0 DEFINE:InspireHeroicsDodge|0 DESC:character and %1 willing allies gain +%2 moral bonus on saving throws and +%3 dodge bonus to AC (Concentration + %4 rounds).|InspireHeroicsAllies|InspireHeroicsSaves|InspireHeroicsDodge|InspireHeroicsDuration BONUS:CHECKS|ALL|4|TYPE=Moral|PREAPPLY:ANYPC BONUS:COMBAT|AC|4|TYPE=Dodge|PREAPPLY:ANYPC BONUS:VAR|InspireHeroicsAllies|(BardicMusicLvl-12)/3 BONUS:VAR|InspireHeroicsSaves,InspireHeroicsDodge|4 TEMPDESC:A bard can use music or poetics to inspire tremendous heroism in himself or a single willing ally within 30 feet +Bardic Mass Suggestion CATEGORY:Special Ability TYPE:SpecialAttack.SpellLike VISIBLE:YES DEFINE:MassSuggestionDC|SuggestionDC DESC:Will DC %1 negates - as Suggestion, but simultaneously to any number of creatures the character has already fascinated|MassSuggestionDC +Armored Casting (Bard) OUTPUTNAME:Armored Casting CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:YES DESC:You may wear light armor without incurring the normal arcane spell failure chance. ###Block: Druid Wild Shape ability # Ability Name Category of Ability Type Visible Define Description @@ -257,13 +257,13 @@ ###Block: Ranger Abilities ------------------------------------------------------------------------------------------------------ # Feat Name Type Visible Special ABility Source Page -# Ability Name Category of Ability Type Visible Define Ability Bonus to Ability Pool Modify VAR Source Page -Swift Tracker CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES SOURCEPAGE:ClassesII.rtf -Camouflage CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES SOURCEPAGE:ClassesII.rtf -Hide in Plain Sight (Ranger) CATEGORY:Special Ability TYPE:Internal VISIBLE:NO ABILITY:Special Ability|VIRTUAL|Hide in Plain Sight (Ex) SOURCEPAGE:ClassesII.rtf -Ranger Animal Companion CATEGORY:Special Ability TYPE:Internal VISIBLE:NO DEFINE:RangerAnimalCompLVL|0 BONUS:VAR|CompLevel|RangerAnimalCompLVL/2 SOURCEPAGE:ClassesII.rtf -Ranger Combat Tree CATEGORY:Special Ability TYPE:Internal VISIBLE:NO DEFINE:RangerCombatTreeLVL|0 DEFINE:RangerCombatTree|0 BONUS:ABILITYPOOL|Ranger Combat Style|1|PREVARGTEQ:RangerCombatTreeLVL,2 BONUS:VAR|RangerCombatTree|1|PREVARGTEQ:RangerCombatTreeLVL,2 BONUS:VAR|RangerCombatTree|1|PREVARGTEQ:RangerCombatTreeLVL,6 BONUS:VAR|RangerCombatTree|1|PREVARGTEQ:RangerCombatTreeLVL,11 SOURCEPAGE:ClassesII.rtf -Ranger Favored Enemy CATEGORY:Special Ability TYPE:Internal VISIBLE:NO DEFINE:RangerFavoredEnemyLVL|0 BONUS:VAR|FavoredEnemies|RangerFavoredEnemyLVL/5+1 BONUS:VAR|FavoredEBonuses|RangerFavoredEnemyLVL/5 SOURCEPAGE:ClassesII.rtf +# Ability Name Category of Ability Type Visible Define Description Ability Bonus to Ability Pool Modify VAR Source Page +Swift Tracker CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES DESC:Move at normal speed while following tracks without taking the normal \x965 penalty. Takes only a \x9610 penalty when moving at up to twice normal speed while tracking. SOURCEPAGE:ClassesII.rtf +Camouflage CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES DESC:Use the Hide skill in any sort of natural terrain, even if the terrain doesn\x92t grant cover or concealment. SOURCEPAGE:ClassesII.rtf +Hide in Plain Sight (Ranger) CATEGORY:Special Ability TYPE:Internal VISIBLE:NO ABILITY:Special Ability|VIRTUAL|Hide in Plain Sight (Ex) SOURCEPAGE:ClassesII.rtf +Ranger Animal Companion CATEGORY:Special Ability TYPE:Internal VISIBLE:NO DEFINE:RangerAnimalCompLVL|0 BONUS:VAR|CompLevel|RangerAnimalCompLVL/2 SOURCEPAGE:ClassesII.rtf +Ranger Combat Tree CATEGORY:Special Ability TYPE:Internal VISIBLE:NO DEFINE:RangerCombatTreeLVL|0 DEFINE:RangerCombatTree|0 BONUS:ABILITYPOOL|Ranger Combat Style|1|PREVARGTEQ:RangerCombatTreeLVL,2 BONUS:VAR|RangerCombatTree|1|PREVARGTEQ:RangerCombatTreeLVL,2 BONUS:VAR|RangerCombatTree|1|PREVARGTEQ:RangerCombatTreeLVL,6 BONUS:VAR|RangerCombatTree|1|PREVARGTEQ:RangerCombatTreeLVL,11 SOURCEPAGE:ClassesII.rtf +Ranger Favored Enemy CATEGORY:Special Ability TYPE:Internal VISIBLE:NO DEFINE:RangerFavoredEnemyLVL|0 BONUS:VAR|FavoredEnemies|RangerFavoredEnemyLVL/5+1 BONUS:VAR|FavoredEBonuses|RangerFavoredEnemyLVL/5 SOURCEPAGE:ClassesII.rtf ###Block: Ranger Combat Styles # Ability Name Category of Ability Type Visible Restricted Ability Virtual Feat @@ -367,11 +367,11 @@ # Add: BONUS:VAR|UncannyDodgeLevel|1 for each time the class gets either Uncanny Dodge or Improved Uncanny Dodge # put this on class line one of any class that gets Uncanny Dodge # BONUS:VAR|UncannyDodgeFlankingLevel|CL|TYPE=EachClass.STACK -# Ability Name Category of Ability Type Visible Define Description Ability Modify VAR Source Page +# Ability Name Category of Ability Type Define Description Ability Modify VAR Source Page Uncanny Dodge ~ Base CATEGORY:Special Ability TYPE:Internal DEFINE:UncannyDodgeFlankingLevel|0 DEFINE:UncannyDodgeLevel|0 ABILITY:Special Ability|AUTOMATIC|Uncanny Dodge|PREVARGTEQ:UncannyDodgeLevel,1 ABILITY:Special Ability|AUTOMATIC|Improved Uncanny Dodge|PREVARGTEQ:UncannyDodgeLevel,2 # -Uncanny Dodge CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Dex bonus to AC SOURCEPAGE:ClassesII.rtf -Improved Uncanny Dodge CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Can't be flanked except by a level %1 rogue|UncannyDodgeFlankingLevel BONUS:VAR|UncannyDodgeFlankingLevel|4|TYPE=OnceOnly SOURCEPAGE:ClassesII.rtf +Uncanny Dodge CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Dex bonus to AC SOURCEPAGE:ClassesII.rtf +Improved Uncanny Dodge CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:Can't be flanked except by a level %1 rogue|UncannyDodgeFlankingLevel BONUS:VAR|UncannyDodgeFlankingLevel|4|TYPE=OnceOnly SOURCEPAGE:ClassesII.rtf ###Block: Wizard Specialist Abilities ---------------------------------------------------------------------------------------------- # Ability Name Output Name Category of Ability Type Visible Source Page This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2010-05-28 02:08:19
|
Revision: 11992 http://pcgen.svn.sourceforge.net/pcgen/?rev=11992&view=rev Author: amaitland Date: 2010-05-28 02:08:13 +0000 (Fri, 28 May 2010) Log Message: ----------- Turning is not granting the PRE for Extra and Improved Turning Issue#: DATA-27 Modified Paths: -------------- Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst Modified: Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst 2010-05-28 01:14:19 UTC (rev 11991) +++ Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst 2010-05-28 02:08:13 UTC (rev 11992) @@ -39,25 +39,25 @@ Aura of Law CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Aura VISIBLE:YES DEFINE:AuraLaw|0 DESC:Faint|PREVAREQ:AuraLaw,1 DESC:Moderate|PREVARGTEQ:AuraLaw,2|PREVARLTEQ:AuraLaw,4 DESC:Strong|PREVARGTEQ:AuraLaw,5|PREVARLTEQ:AuraLaw,10 DESC:Overwhelming|PREVARGTEQ:AuraLaw,11 BONUS:VAR|AuraLaw|AlignmentAuraBase|!PREDOMAIN:1,Law SOURCEPAGE:SpellsD-E.rtf # Ability Name Category of Ability Type Visible Define Description Modify VAR Source Page -Cleric Turning CATEGORY:Special Ability TYPE:Internal VISIBLE:NO DEFINE:AllowExtraTurning|1 DEFINE:AllowImprovedTurning|1 BONUS:VAR|TurnTimesBase|3+CHA|TYPE=Base BONUS:VAR|TurnCheckBase|CHA|TYPE=Base +Cleric Turning CATEGORY:Special Ability TYPE:Internal VISIBLE:NO BONUS:VAR|TurnTimesBase|3+CHA|TYPE=Base BONUS:VAR|TurnCheckBase|CHA|TYPE=Base ###Block: Turn/Rebuke Abilities -# Ability Name Category of Ability Type Visible Restricted Ability Required AL Prohibited Var. Value Define Description Source Page -Basic Turning CATEGORY:Special Ability TYPE:Turning.Internal VISIBLE:NO DEFINE:TurnTimesBase|0 DEFINE:TurnLevelBase|0 DEFINE:TurnDiceBase|2 DEFINE:TurnDieSizeBase|6 DEFINE:TurnDamagePlusBase|CHA DEFINE:TurnCheckBase|0 SOURCEPAGE:CombatII.rtf -Turn Undead CATEGORY:Special Ability TYPE:SpecialAttack.Turning.TurnUndead VISIBLE:YES !PREABILITY:1,CATEGORY=Special Ability,Rebuke Undead PREALIGN:LG,LN,NG,TN,CG,CN PREVARNEQ:TurnProhibitedByDeity,1 DEFINE:TurnTimesUndead|TurnTimesBase DEFINE:TurnLevelUndead|TurnLevelBase DEFINE:TurnDiceUndead|TurnDiceBase DEFINE:TurnDieSizeUndead|TurnDieSizeBase DEFINE:TurnDamagePlusUndead|TurnDamagePlusBase DEFINE:TurnCheckUndead|TurnCheckBase DESC:%1/day (turn level %2) (turn damage %3d%4+%5)|TurnTimesUndead|TurnLevelUndead|TurnDiceUndead|TurnDieSizeUndead|TurnDamagePlusUndead SOURCEPAGE:ClassesI.rtf -Rebuke Undead CATEGORY:Special Ability TYPE:SpecialAttack.Turning.TurnUndead VISIBLE:YES !PREABILITY:1,CATEGORY=Special Ability,Turn Undead PREALIGN:LN,LE,TN,NE,CN,CE PREVARNEQ:RebukeProhibitedByDeity,1 DEFINE:TurnTimesUndead|TurnTimesBase DEFINE:TurnLevelUndead|TurnLevelBase DEFINE:TurnDiceUndead|TurnDiceBase DEFINE:TurnDieSizeUndead|TurnDieSizeBase DEFINE:TurnDamagePlusUndead|TurnDamagePlusBase DEFINE:TurnCheckUndead|TurnCheckBase DESC:%1/day (turn level %2) (turn damage %3d%4+%5)|TurnTimesUndead|TurnLevelUndead|TurnDiceUndead|TurnDieSizeUndead|TurnDamagePlusUndead SOURCEPAGE:ClassesI.rtf -Turn Air CATEGORY:Special Ability TYPE:SpecialAttack.Turning.TurnAir VISIBLE:YES DEFINE:TurnTimesAir|TurnTimesBase DEFINE:TurnLevelAir|TurnLevelBase DEFINE:TurnDiceAir|TurnDiceBase DEFINE:TurnDieSizeAir|TurnDieSizeBase DEFINE:TurnDamagePlusAir|TurnDamagePlusBase DEFINE:TurnCheckAir|TurnCheckBase DESC:%1/day (turn level %2) (turn damage %3d%4+%5)|TurnTimesAir|TurnLevelAir|TurnDiceAir|TurnDieSizeAir|TurnDamagePlusAir SOURCEPAGE:SpellListI.rtf -Rebuke Air CATEGORY:Special Ability TYPE:SpecialAttack.Turning.TurnAir VISIBLE:YES DEFINE:TurnTimesAir|TurnTimesBase DEFINE:TurnLevelAir|TurnLevelBase DEFINE:TurnDiceAir|TurnDiceBase DEFINE:TurnDieSizeAir|TurnDieSizeBase DEFINE:TurnDamagePlusAir|TurnDamagePlusBase DEFINE:TurnCheckAir|TurnCheckBase DESC:%1/day (turn level %2) (turn damage %3d%4+%5)|TurnTimesAir|TurnLevelAir|TurnDiceAir|TurnDieSizeAir|TurnDamagePlusAir SOURCEPAGE:SpellListI.rtf -Turn Earth CATEGORY:Special Ability TYPE:SpecialAttack.Turning.TurnEarth VISIBLE:YES DEFINE:TurnTimesEarth|TurnTimesBase DEFINE:TurnLevelEarth|TurnLevelBase DEFINE:TurnDiceEarth|TurnDiceBase DEFINE:TurnDieSizeEarth|TurnDieSizeBase DEFINE:TurnDamagePlusEarth|TurnDamagePlusBase DEFINE:TurnCheckEarth|TurnCheckBase DESC:%1/day (turn level %2) (turn damage %3d%4+%5)|TurnTimesEarth|TurnLevelEarth|TurnDiceEarth|TurnDieSizeEarth|TurnDamagePlusEarth SOURCEPAGE:SpellListI.rtf -Rebuke Earth CATEGORY:Special Ability TYPE:SpecialAttack.Turning.TurnEarth VISIBLE:YES DEFINE:TurnTimesEarth|TurnTimesBase DEFINE:TurnLevelEarth|TurnLevelBase DEFINE:TurnDiceEarth|TurnDiceBase DEFINE:TurnDieSizeEarth|TurnDieSizeBase DEFINE:TurnDamagePlusEarth|TurnDamagePlusBase DEFINE:TurnCheckEarth|TurnCheckBase DESC:%1/day (turn level %2) (turn damage %3d%4+%5)|TurnTimesEarth|TurnLevelEarth|TurnDiceEarth|TurnDieSizeEarth|TurnDamagePlusEarth SOURCEPAGE:SpellListI.rtf -Turn Water CATEGORY:Special Ability TYPE:SpecialAttack.Turning.TurnWater VISIBLE:YES DEFINE:TurnTimesWater|TurnTimesBase DEFINE:TurnLevelWater|TurnLevelBase DEFINE:TurnDiceWater|TurnDiceBase DEFINE:TurnDieSizeWater|TurnDieSizeBase DEFINE:TurnDamagePlusWater|TurnDamagePlusBase DEFINE:TurnCheckWater|TurnCheckBase DESC:%1/day (turn level %2) (turn damage %3d%4+%5)|TurnTimesWater|TurnLevelWater|TurnDiceWater|TurnDieSizeWater|TurnDamagePlusWater SOURCEPAGE:SpellListI.rtf -Rebuke Water CATEGORY:Special Ability TYPE:SpecialAttack.Turning.TurnWater VISIBLE:YES DEFINE:TurnTimesWater|TurnTimesBase DEFINE:TurnLevelWater|TurnLevelBase DEFINE:TurnDiceWater|TurnDiceBase DEFINE:TurnDieSizeWater|TurnDieSizeBase DEFINE:TurnDamagePlusWater|TurnDamagePlusBase DEFINE:TurnCheckWater|TurnCheckBase DESC:%1/day (turn level %2) (turn damage %3d%4+%5)|TurnTimesWater|TurnLevelWater|TurnDiceWater|TurnDieSizeWater|TurnDamagePlusWater SOURCEPAGE:SpellListI.rtf -Turn Fire CATEGORY:Special Ability TYPE:SpecialAttack.Turning.TurnFire VISIBLE:YES DEFINE:TurnTimesFire|TurnTimesBase DEFINE:TurnLevelFire|TurnLevelBase DEFINE:TurnDiceFire|TurnDiceBase DEFINE:TurnDieSizeFire|TurnDieSizeBase DEFINE:TurnDamagePlusFire|TurnDamagePlusBase DEFINE:TurnCheckFire|TurnCheckBase DESC:%1/day (turn level %2) (turn damage %3d%4+%5)|TurnTimesFire|TurnLevelFire|TurnDiceFire|TurnDieSizeFire|TurnDamagePlusFire SOURCEPAGE:SpellListI.rtf -Rebuke Fire CATEGORY:Special Ability TYPE:SpecialAttack.Turning.TurnFire VISIBLE:YES DEFINE:TurnTimesFire|TurnTimesBase DEFINE:TurnLevelFire|TurnLevelBase DEFINE:TurnDiceFire|TurnDiceBase DEFINE:TurnDieSizeFire|TurnDieSizeBase DEFINE:TurnDamagePlusFire|TurnDamagePlusBase DEFINE:TurnCheckFire|TurnCheckBase DESC:%1/day (turn level %2) (turn damage %3d%4+%5)|TurnTimesFire|TurnLevelFire|TurnDiceFire|TurnDieSizeFire|TurnDamagePlusFire SOURCEPAGE:SpellListI.rtf -Turn Plant CATEGORY:Special Ability TYPE:SpecialAttack.Turning.TurnPlant VISIBLE:YES DEFINE:TurnTimesPlant|TurnTimesBase DEFINE:TurnLevelPlant|TurnLevelBase DEFINE:TurnDicePlant|TurnDiceBase DEFINE:TurnDieSizePlant|TurnDieSizeBase DEFINE:TurnDamagePlusPlant|TurnDamagePlusBase DEFINE:TurnCheckPlant|TurnCheckBase DESC:%1/day (turn level %2) (turn damage %3d%4+%5)|TurnTimesPlant|TurnLevelPlant|TurnDicePlant|TurnDieSizePlant|TurnDamagePlusPlant SOURCEPAGE:SpellListI.rtf -Rebuke Plant CATEGORY:Special Ability TYPE:SpecialAttack.Turning.TurnPlant VISIBLE:YES DEFINE:TurnTimesPlant|TurnTimesBase DEFINE:TurnLevelPlant|TurnLevelBase DEFINE:TurnDicePlant|TurnDiceBase DEFINE:TurnDieSizePlant|TurnDieSizeBase DEFINE:TurnDamagePlusPlant|TurnDamagePlusBase DEFINE:TurnCheckPlant|TurnCheckBase DESC:%1/day (turn level %2) (turn damage %3d%4+%5)|TurnTimesPlant|TurnLevelPlant|TurnDicePlant|TurnDieSizePlant|TurnDamagePlusPlant SOURCEPAGE:SpellListI.rtf -Turn Scalykind CATEGORY:Special Ability TYPE:SpecialAttack.Turning.TurnScalykind VISIBLE:YES DEFINE:TurnTimesScalykind|TurnTimesBase DEFINE:TurnLevelScalykind|TurnLevelBase DEFINE:TurnDiceScalykind|TurnDiceBase DEFINE:TurnDieSizeScalykind|TurnDieSizeBase DEFINE:TurnDamagePlusScalykind|TurnDamagePlusBase DEFINE:TurnCheckScalykind|TurnCheckBase DESC:%1/day (turn level %2) (turn damage %3d%4+%5)|TurnTimesScalykind|TurnLevelScalykind|TurnDiceScalykind|TurnDieSizeScalykind|TurnDamagePlusScalykind SOURCEPAGE:DivineDomainsandSpells.lst -Rebuke Scalykind CATEGORY:Special Ability TYPE:SpecialAttack.Turning.TurnScalykind VISIBLE:YES DEFINE:TurnTimesScalykind|TurnTimesBase DEFINE:TurnLevelScalykind|TurnLevelBase DEFINE:TurnDiceScalykind|TurnDiceBase DEFINE:TurnDieSizeScalykind|TurnDieSizeBase DEFINE:TurnDamagePlusScalykind|TurnDamagePlusBase DEFINE:TurnCheckScalykind|TurnCheckBase DESC:%1/day (turn level %2) (turn damage %3d%4+%5)|TurnTimesScalykind|TurnLevelScalykind|TurnDiceScalykind|TurnDieSizeScalykind|TurnDamagePlusScalykind SOURCEPAGE:DivineDomainsandSpells.lst +# Ability Name Category of Ability Type Visible Define Restricted Ability Required AL Prohibited Var. Value Define Description Source Page +Basic Turning CATEGORY:Special Ability TYPE:Turning.Internal VISIBLE:NO DEFINE:AllowExtraTurning|1 DEFINE:AllowImprovedTurning|1 DEFINE:TurnTimesBase|0 DEFINE:TurnLevelBase|0 DEFINE:TurnDiceBase|2 DEFINE:TurnDieSizeBase|6 DEFINE:TurnDamagePlusBase|CHA DEFINE:TurnCheckBase|0 SOURCEPAGE:CombatII.rtf +Turn Undead CATEGORY:Special Ability TYPE:SpecialAttack.Turning.TurnUndead VISIBLE:YES !PREABILITY:1,CATEGORY=Special Ability,Rebuke Undead PREALIGN:LG,LN,NG,TN,CG,CN PREVARNEQ:TurnProhibitedByDeity,1 DEFINE:TurnTimesUndead|TurnTimesBase DEFINE:TurnLevelUndead|TurnLevelBase DEFINE:TurnDiceUndead|TurnDiceBase DEFINE:TurnDieSizeUndead|TurnDieSizeBase DEFINE:TurnDamagePlusUndead|TurnDamagePlusBase DEFINE:TurnCheckUndead|TurnCheckBase DESC:%1/day (turn level %2) (turn damage %3d%4+%5)|TurnTimesUndead|TurnLevelUndead|TurnDiceUndead|TurnDieSizeUndead|TurnDamagePlusUndead SOURCEPAGE:ClassesI.rtf +Rebuke Undead CATEGORY:Special Ability TYPE:SpecialAttack.Turning.TurnUndead VISIBLE:YES !PREABILITY:1,CATEGORY=Special Ability,Turn Undead PREALIGN:LN,LE,TN,NE,CN,CE PREVARNEQ:RebukeProhibitedByDeity,1 DEFINE:TurnTimesUndead|TurnTimesBase DEFINE:TurnLevelUndead|TurnLevelBase DEFINE:TurnDiceUndead|TurnDiceBase DEFINE:TurnDieSizeUndead|TurnDieSizeBase DEFINE:TurnDamagePlusUndead|TurnDamagePlusBase DEFINE:TurnCheckUndead|TurnCheckBase DESC:%1/day (turn level %2) (turn damage %3d%4+%5)|TurnTimesUndead|TurnLevelUndead|TurnDiceUndead|TurnDieSizeUndead|TurnDamagePlusUndead SOURCEPAGE:ClassesI.rtf +Turn Air CATEGORY:Special Ability TYPE:SpecialAttack.Turning.TurnAir VISIBLE:YES DEFINE:TurnTimesAir|TurnTimesBase DEFINE:TurnLevelAir|TurnLevelBase DEFINE:TurnDiceAir|TurnDiceBase DEFINE:TurnDieSizeAir|TurnDieSizeBase DEFINE:TurnDamagePlusAir|TurnDamagePlusBase DEFINE:TurnCheckAir|TurnCheckBase DESC:%1/day (turn level %2) (turn damage %3d%4+%5)|TurnTimesAir|TurnLevelAir|TurnDiceAir|TurnDieSizeAir|TurnDamagePlusAir SOURCEPAGE:SpellListI.rtf +Rebuke Air CATEGORY:Special Ability TYPE:SpecialAttack.Turning.TurnAir VISIBLE:YES DEFINE:TurnTimesAir|TurnTimesBase DEFINE:TurnLevelAir|TurnLevelBase DEFINE:TurnDiceAir|TurnDiceBase DEFINE:TurnDieSizeAir|TurnDieSizeBase DEFINE:TurnDamagePlusAir|TurnDamagePlusBase DEFINE:TurnCheckAir|TurnCheckBase DESC:%1/day (turn level %2) (turn damage %3d%4+%5)|TurnTimesAir|TurnLevelAir|TurnDiceAir|TurnDieSizeAir|TurnDamagePlusAir SOURCEPAGE:SpellListI.rtf +Turn Earth CATEGORY:Special Ability TYPE:SpecialAttack.Turning.TurnEarth VISIBLE:YES DEFINE:TurnTimesEarth|TurnTimesBase DEFINE:TurnLevelEarth|TurnLevelBase DEFINE:TurnDiceEarth|TurnDiceBase DEFINE:TurnDieSizeEarth|TurnDieSizeBase DEFINE:TurnDamagePlusEarth|TurnDamagePlusBase DEFINE:TurnCheckEarth|TurnCheckBase DESC:%1/day (turn level %2) (turn damage %3d%4+%5)|TurnTimesEarth|TurnLevelEarth|TurnDiceEarth|TurnDieSizeEarth|TurnDamagePlusEarth SOURCEPAGE:SpellListI.rtf +Rebuke Earth CATEGORY:Special Ability TYPE:SpecialAttack.Turning.TurnEarth VISIBLE:YES DEFINE:TurnTimesEarth|TurnTimesBase DEFINE:TurnLevelEarth|TurnLevelBase DEFINE:TurnDiceEarth|TurnDiceBase DEFINE:TurnDieSizeEarth|TurnDieSizeBase DEFINE:TurnDamagePlusEarth|TurnDamagePlusBase DEFINE:TurnCheckEarth|TurnCheckBase DESC:%1/day (turn level %2) (turn damage %3d%4+%5)|TurnTimesEarth|TurnLevelEarth|TurnDiceEarth|TurnDieSizeEarth|TurnDamagePlusEarth SOURCEPAGE:SpellListI.rtf +Turn Water CATEGORY:Special Ability TYPE:SpecialAttack.Turning.TurnWater VISIBLE:YES DEFINE:TurnTimesWater|TurnTimesBase DEFINE:TurnLevelWater|TurnLevelBase DEFINE:TurnDiceWater|TurnDiceBase DEFINE:TurnDieSizeWater|TurnDieSizeBase DEFINE:TurnDamagePlusWater|TurnDamagePlusBase DEFINE:TurnCheckWater|TurnCheckBase DESC:%1/day (turn level %2) (turn damage %3d%4+%5)|TurnTimesWater|TurnLevelWater|TurnDiceWater|TurnDieSizeWater|TurnDamagePlusWater SOURCEPAGE:SpellListI.rtf +Rebuke Water CATEGORY:Special Ability TYPE:SpecialAttack.Turning.TurnWater VISIBLE:YES DEFINE:TurnTimesWater|TurnTimesBase DEFINE:TurnLevelWater|TurnLevelBase DEFINE:TurnDiceWater|TurnDiceBase DEFINE:TurnDieSizeWater|TurnDieSizeBase DEFINE:TurnDamagePlusWater|TurnDamagePlusBase DEFINE:TurnCheckWater|TurnCheckBase DESC:%1/day (turn level %2) (turn damage %3d%4+%5)|TurnTimesWater|TurnLevelWater|TurnDiceWater|TurnDieSizeWater|TurnDamagePlusWater SOURCEPAGE:SpellListI.rtf +Turn Fire CATEGORY:Special Ability TYPE:SpecialAttack.Turning.TurnFire VISIBLE:YES DEFINE:TurnTimesFire|TurnTimesBase DEFINE:TurnLevelFire|TurnLevelBase DEFINE:TurnDiceFire|TurnDiceBase DEFINE:TurnDieSizeFire|TurnDieSizeBase DEFINE:TurnDamagePlusFire|TurnDamagePlusBase DEFINE:TurnCheckFire|TurnCheckBase DESC:%1/day (turn level %2) (turn damage %3d%4+%5)|TurnTimesFire|TurnLevelFire|TurnDiceFire|TurnDieSizeFire|TurnDamagePlusFire SOURCEPAGE:SpellListI.rtf +Rebuke Fire CATEGORY:Special Ability TYPE:SpecialAttack.Turning.TurnFire VISIBLE:YES DEFINE:TurnTimesFire|TurnTimesBase DEFINE:TurnLevelFire|TurnLevelBase DEFINE:TurnDiceFire|TurnDiceBase DEFINE:TurnDieSizeFire|TurnDieSizeBase DEFINE:TurnDamagePlusFire|TurnDamagePlusBase DEFINE:TurnCheckFire|TurnCheckBase DESC:%1/day (turn level %2) (turn damage %3d%4+%5)|TurnTimesFire|TurnLevelFire|TurnDiceFire|TurnDieSizeFire|TurnDamagePlusFire SOURCEPAGE:SpellListI.rtf +Turn Plant CATEGORY:Special Ability TYPE:SpecialAttack.Turning.TurnPlant VISIBLE:YES DEFINE:TurnTimesPlant|TurnTimesBase DEFINE:TurnLevelPlant|TurnLevelBase DEFINE:TurnDicePlant|TurnDiceBase DEFINE:TurnDieSizePlant|TurnDieSizeBase DEFINE:TurnDamagePlusPlant|TurnDamagePlusBase DEFINE:TurnCheckPlant|TurnCheckBase DESC:%1/day (turn level %2) (turn damage %3d%4+%5)|TurnTimesPlant|TurnLevelPlant|TurnDicePlant|TurnDieSizePlant|TurnDamagePlusPlant SOURCEPAGE:SpellListI.rtf +Rebuke Plant CATEGORY:Special Ability TYPE:SpecialAttack.Turning.TurnPlant VISIBLE:YES DEFINE:TurnTimesPlant|TurnTimesBase DEFINE:TurnLevelPlant|TurnLevelBase DEFINE:TurnDicePlant|TurnDiceBase DEFINE:TurnDieSizePlant|TurnDieSizeBase DEFINE:TurnDamagePlusPlant|TurnDamagePlusBase DEFINE:TurnCheckPlant|TurnCheckBase DESC:%1/day (turn level %2) (turn damage %3d%4+%5)|TurnTimesPlant|TurnLevelPlant|TurnDicePlant|TurnDieSizePlant|TurnDamagePlusPlant SOURCEPAGE:SpellListI.rtf +Turn Scalykind CATEGORY:Special Ability TYPE:SpecialAttack.Turning.TurnScalykind VISIBLE:YES DEFINE:TurnTimesScalykind|TurnTimesBase DEFINE:TurnLevelScalykind|TurnLevelBase DEFINE:TurnDiceScalykind|TurnDiceBase DEFINE:TurnDieSizeScalykind|TurnDieSizeBase DEFINE:TurnDamagePlusScalykind|TurnDamagePlusBase DEFINE:TurnCheckScalykind|TurnCheckBase DESC:%1/day (turn level %2) (turn damage %3d%4+%5)|TurnTimesScalykind|TurnLevelScalykind|TurnDiceScalykind|TurnDieSizeScalykind|TurnDamagePlusScalykind SOURCEPAGE:DivineDomainsandSpells.lst +Rebuke Scalykind CATEGORY:Special Ability TYPE:SpecialAttack.Turning.TurnScalykind VISIBLE:YES DEFINE:TurnTimesScalykind|TurnTimesBase DEFINE:TurnLevelScalykind|TurnLevelBase DEFINE:TurnDiceScalykind|TurnDiceBase DEFINE:TurnDieSizeScalykind|TurnDieSizeBase DEFINE:TurnDamagePlusScalykind|TurnDamagePlusBase DEFINE:TurnCheckScalykind|TurnCheckBase DESC:%1/day (turn level %2) (turn damage %3d%4+%5)|TurnTimesScalykind|TurnLevelScalykind|TurnDiceScalykind|TurnDieSizeScalykind|TurnDamagePlusScalykind SOURCEPAGE:DivineDomainsandSpells.lst ###Block: Turn/Rebuke ASPECTS for improved output # Ability Name Aspects @@ -109,7 +109,10 @@ ###Block: Barbarian abilities # Ability Name Output Name Category of Ability Type Visible Define Description Add to base move Modify VAR Damage Reduction Source Page Illiteracy CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:YES DEFINE:IlliteracyLVL|0 SOURCEPAGE:ClassesI.rtf -Barbarian Fast Movement OUTPUTNAME:Fast Movement CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES BONUS:MOVEADD|TYPE=Walk|10|PREVARLT:ENCUMBERANCE,2,var("COUNT[EQTYPE.ARMOR.EQUIPPED.IS.HEAVY]"),1|TYPE=FastMovement SOURCEPAGE:ClassesI.rtf +Barbarian Fast Movement OUTPUTNAME:Fast Movement CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES BONUS:MOVEADD|TYPE=Walk|15|PREVARLT:COUNT[EQTYPE.ARMOR.IS.MEDIUM],1 +#COUNT[EQTYPE.ARMOR.EQUIPPED.IS.MEDIUM],1 +#|PREVARLT:var("COUNT[EQTYPE.ARMOR.EQUIPPED.IS.HEAVY]+COUNT[EQTYPE.ARMOR.EQUIPPED.IS.MEDIUM]"),1 +#BONUS:MOVEADD|TYPE=Walk|10|PREVARLT:ENCUMBERANCE,2,var("COUNT[EQTYPE.ARMOR.EQUIPPED.IS.HEAVY]"),1|TYPE=FastMovement SOURCEPAGE:ClassesI.rtf Barbarian DR CATEGORY:Special Ability TYPE:Internal VISIBLE:NO DEFINE:BarbarianDR|0 DEFINE:BarbarianDRLVL|0 BONUS:VAR|BarbarianDR|(BarbarianDRLVL-4)/3 DR:BarbarianDR/- SOURCEPAGE:ClassesI.rtf Indomitable Will CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ModifyAC VISIBLE:YES DESC:+4 bonus on Will saves to resist enchantment spells while enraged. SOURCEPAGE:ClassesI.rtf Barbarian Rage CATEGORY:Special Ability TYPE:Internal VISIBLE:NO DEFINE:GreaterRage|0 DEFINE:TirelessRage|0 DEFINE:MightyRage|0 DEFINE:BarbRageTimesLVL|0 DEFINE:BarbRagePowerLVL|0 BONUS:VAR|GreaterRage|1|PREVARGTEQ:BarbRagePowerLVL,11 BONUS:VAR|TirelessRage|1|PREVARGTEQ:BarbRagePowerLVL,17 BONUS:VAR|MightyRage|1|PREVARGTEQ:BarbRagePowerLVL,20 BONUS:VAR|RageTimes|(BarbRageTimesLVL)/4+1 SOURCEPAGE:ClassesI.rtf This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2010-06-26 00:15:41
|
Revision: 12284 http://pcgen.svn.sourceforge.net/pcgen/?rev=12284&view=rev Author: amaitland Date: 2010-06-26 00:15:26 +0000 (Sat, 26 Jun 2010) Log Message: ----------- Barbarian Fast Move needs COUNT surrounded by var(" ") Add TYPE=FastMove Issue#: DATA-40 Modified Paths: -------------- Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst Modified: Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst 2010-06-26 00:14:47 UTC (rev 12283) +++ Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst 2010-06-26 00:15:26 UTC (rev 12284) @@ -109,7 +109,7 @@ ###Block: Barbarian abilities # Ability Name Output Name Category of Ability Type Visible Define Description Add to base move Modify VAR Damage Reduction Source Page Illiteracy CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:YES DEFINE:IlliteracyLVL|0 SOURCEPAGE:ClassesI.rtf -Barbarian Fast Movement OUTPUTNAME:Fast Movement CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES BONUS:MOVEADD|TYPE=Walk|15|PREVARLT:var("COUNT[EQTYPE.ARMOR.IS.MEDIUM]"),1 +Barbarian Fast Movement OUTPUTNAME:Fast Movement CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES BONUS:MOVEADD|TYPE=Walk|15|PREVARLT:var("COUNT[EQTYPE.ARMOR.IS.MEDIUM]"),1|TYPE=FastMove #COUNT[EQTYPE.ARMOR.EQUIPPED.IS.MEDIUM],1 #|PREVARLT:var("COUNT[EQTYPE.ARMOR.EQUIPPED.IS.HEAVY]+COUNT[EQTYPE.ARMOR.EQUIPPED.IS.MEDIUM]"),1 #BONUS:MOVEADD|TYPE=Walk|10|PREVARLT:ENCUMBERANCE,2,var("COUNT[EQTYPE.ARMOR.EQUIPPED.IS.HEAVY]"),1|TYPE=FastMovement SOURCEPAGE:ClassesI.rtf This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2010-06-26 00:16:15
|
Revision: 12283 http://pcgen.svn.sourceforge.net/pcgen/?rev=12283&view=rev Author: amaitland Date: 2010-06-26 00:14:47 +0000 (Sat, 26 Jun 2010) Log Message: ----------- Barbarian Fast Move needs COUNT surrounded by var(" ") Issue#: DATA-40 Modified Paths: -------------- Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst Modified: Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst 2010-06-26 00:10:55 UTC (rev 12282) +++ Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst 2010-06-26 00:14:47 UTC (rev 12283) @@ -109,7 +109,7 @@ ###Block: Barbarian abilities # Ability Name Output Name Category of Ability Type Visible Define Description Add to base move Modify VAR Damage Reduction Source Page Illiteracy CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:YES DEFINE:IlliteracyLVL|0 SOURCEPAGE:ClassesI.rtf -Barbarian Fast Movement OUTPUTNAME:Fast Movement CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES BONUS:MOVEADD|TYPE=Walk|15|PREVARLT:COUNT[EQTYPE.ARMOR.IS.MEDIUM],1 +Barbarian Fast Movement OUTPUTNAME:Fast Movement CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES BONUS:MOVEADD|TYPE=Walk|15|PREVARLT:var("COUNT[EQTYPE.ARMOR.IS.MEDIUM]"),1 #COUNT[EQTYPE.ARMOR.EQUIPPED.IS.MEDIUM],1 #|PREVARLT:var("COUNT[EQTYPE.ARMOR.EQUIPPED.IS.HEAVY]+COUNT[EQTYPE.ARMOR.EQUIPPED.IS.MEDIUM]"),1 #BONUS:MOVEADD|TYPE=Walk|10|PREVARLT:ENCUMBERANCE,2,var("COUNT[EQTYPE.ARMOR.EQUIPPED.IS.HEAVY]"),1|TYPE=FastMovement SOURCEPAGE:ClassesI.rtf This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2011-11-28 05:24:33
|
Revision: 15569 http://pcgen.svn.sourceforge.net/pcgen/?rev=15569&view=rev Author: amaitland Date: 2011-11-28 05:24:26 +0000 (Mon, 28 Nov 2011) Log Message: ----------- 3.5 Shadowdancer showing proficient with exotic repeating crossbows - same issue with Assassin Issue#: DATA-478 Modified Paths: -------------- Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst Modified: Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst 2011-11-27 03:32:17 UTC (rev 15568) +++ Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst 2011-11-28 05:24:26 UTC (rev 15569) @@ -401,8 +401,8 @@ Monk Weapon Proficiencies CATEGORY:Special Ability TYPE:Internal VISIBLE:NO AUTO:WEAPONPROF|Club|Crossbow (Light)|Crossbow (Heavy)|Dagger|Handaxe|Javelin|Kama|Nunchaku|Quarterstaff|Sai|Shuriken|Siangham|Sling|Unarmed Strike Rogue Weapon Proficiencies CATEGORY:Special Ability TYPE:Internal VISIBLE:NO AUTO:WEAPONPROF|Crossbow (Hand)|Rapier|Sap|Shortbow|Sword (Short) Wizard Weapon Proficiencies CATEGORY:Special Ability TYPE:Internal VISIBLE:NO AUTO:WEAPONPROF|Club|Dagger|Crossbow (Heavy)|Crossbow (Light)|Quarterstaff -Assassin Weapon Proficiencies CATEGORY:Special Ability TYPE:Internal VISIBLE:NO AUTO:WEAPONPROF|Dart|Rapier|Sap|Shortbow|Sword (Short)|TYPE=Crossbow|TYPE=Dagger -Shadowdancer Weapon Proficiencies CATEGORY:Special Ability TYPE:Internal VISIBLE:NO AUTO:WEAPONPROF|Club|Dart|Mace (Light)|Mace (Heavy)|Morningstar|Rapier|Sap|Shortbow|Sword (Short)|TYPE=Crossbow|TYPE=Dagger +Assassin Weapon Proficiencies CATEGORY:Special Ability TYPE:Internal VISIBLE:NO AUTO:WEAPONPROF|Dart|Rapier|Sap|Shortbow|Sword (Short)|Crossbow (Light)|Crossbow (Heavy)|Crossbow (Hand)|TYPE=Dagger +Shadowdancer Weapon Proficiencies CATEGORY:Special Ability TYPE:Internal VISIBLE:NO AUTO:WEAPONPROF|Club|Dart|Mace (Light)|Mace (Heavy)|Morningstar|Rapier|Sap|Shortbow|Sword (Short)|Crossbow (Light)|Crossbow (Heavy)|Crossbow (Hand)|TYPE=Dagger # Martial Weapon Proficiency KEY:Martial Weapon Proficiency Output CATEGORY:FEAT TYPE:Internal VISIBLE:EXPORT DESC:You understand how to use all types of martial weapons in combat. This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2011-12-01 23:24:04
|
Revision: 15615 http://pcgen.svn.sourceforge.net/pcgen/?rev=15615&view=rev Author: amaitland Date: 2011-12-01 23:23:57 +0000 (Thu, 01 Dec 2011) Log Message: ----------- PREAPPLY for Bardic abilities - NOTE: This will Break any existing Bard Unit Test Changes - TEMPLATE and Second Ability added. Issue#: DATA-311 Modified Paths: -------------- Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst Modified: Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst 2011-12-01 23:16:05 UTC (rev 15614) +++ Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst 2011-12-01 23:23:57 UTC (rev 15615) @@ -482,7 +482,7 @@ #COMMENT: This allows further expansion without having to MOD characters. It will grant abilities as needed # Bardic Abilities for Non-Bard Use -CATEGORY=Internal|Grants All Hidden Abilities.MOD ABILITY:Internal|AUTOMATIC|Bardic Inspire Courage (For Others)|PREMULT:2,[PREVAREQ:EnableBardicInspireCourage,1],[!PREABILITY:1,CATEGORY=Special Ability,Bardic Inspire Courage] ABILITY:Internal|AUTOMATIC|Bardic Inspire Courage (For Others)|PREMULT:2,[PREVAREQ:EnableBardicInspireCompetence,1],[!PREABILITY:1,CATEGORY=Special Ability,Bardic Inspire Competence] +CATEGORY=Internal|Grants All Hidden Abilities.MOD ABILITY:Internal|AUTOMATIC|Bardic Inspire Courage (For Others)|PREMULT:2,[PREVAREQ:EnableBardicInspireCourage,1],[!PREABILITY:1,CATEGORY=Special Ability,Bardic Inspire Courage] ABILITY:Internal|AUTOMATIC|Bardic Inspire Competence (For Others)|PREMULT:2,[PREVAREQ:EnableBardicInspireCompetence,1],[!PREABILITY:1,CATEGORY=Special Ability,Bardic Inspire Competence] This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2011-12-08 01:16:26
|
Revision: 15632 http://pcgen.svn.sourceforge.net/pcgen/?rev=15632&view=rev Author: amaitland Date: 2011-12-08 01:16:20 +0000 (Thu, 08 Dec 2011) Log Message: ----------- Low-light fine tuning [2nd wave - implemented ability to apply the new ability in all cases] 35e Issue#: DATA-330 Modified Paths: -------------- Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst Modified: Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst 2011-12-08 00:03:32 UTC (rev 15631) +++ Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst 2011-12-08 01:16:20 UTC (rev 15632) @@ -616,7 +616,7 @@ # Bardic Abilities for Non-Bard Use CATEGORY=Internal|Grants All Hidden Abilities.MOD ABILITY:Internal|AUTOMATIC|Bardic Inspire Courage (For Others)|PREMULT:2,[PREVAREQ:EnableBardicInspireCourage,1],[!PREABILITY:1,CATEGORY=Special Ability,Bardic Inspire Courage] ABILITY:Internal|AUTOMATIC|Bardic Inspire Competence (For Others)|PREMULT:2,[PREVAREQ:EnableBardicInspireCompetence,1],[!PREABILITY:1,CATEGORY=Special Ability,Bardic Inspire Competence] CATEGORY=Internal|Grants All Hidden Abilities.MOD ABILITY:Internal|AUTOMATIC|Master Traits -CATEGORY=Internal|Grants All Hidden Abilities.MOD ABILITY:Internal|AUTOMATIC|Low Light Vision|PREVISION:1,Low-Light,Low Light +CATEGORY=Internal|Grants All Hidden Abilities.MOD ABILITY:Special Ability|AUTOMATIC|Low Light Vision|PREVISION:1,Low-Light,Low Light #COMMENT: Holds Global DEFINES This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2012-07-28 07:46:04
|
Revision: 16953 http://pcgen.svn.sourceforge.net/pcgen/?rev=16953&view=rev Author: amaitland Date: 2012-07-28 07:45:58 +0000 (Sat, 28 Jul 2012) Log Message: ----------- SEVERE main CDOMFactory:124 Unconstructed Reference: Race Rat (Dire)b Issue#: DATA-581 Modified Paths: -------------- Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst Modified: Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst 2012-07-28 07:40:36 UTC (rev 16952) +++ Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst 2012-07-28 07:45:58 UTC (rev 16953) @@ -591,7 +591,7 @@ ###Block: Companion support # Ability Name Category of Ability Type Visible Define Allow Follower Allowed Companions Source Page -Animal Companion CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES DEFINE:CompLevel|0 FOLLOWERS:Animal Companion|1 COMPANIONLIST:Animal Companion|RACESUBTYPE=AnimalCompanion,Badger,Camel,Dog,Dog (Riding),Eagle,Hawk,Horse (Heavy),Horse (Light),Owl,Pony,Porpoise,Rat (Dire),Shark (Medium),Snake (Viper/Medium),Snake (Viper/Small),Squid COMPANIONLIST:Animal Companion|Ape,Bear (Black),Bison,Boar,Cheetah,Crocodile,Leopard,Lizard (Monitor),Shark (Large),Snake (Constrictor),Snake (Viper/Large),Wolverine|FOLLOWERADJUSTMENT:-3 COMPANIONLIST:Animal Companion|Bear (Brown),Crocodile (Giant),Lion,Rhinoceros,Snake (Viper/Huge),Tiger|FOLLOWERADJUSTMENT:-6 COMPANIONLIST:Animal Companion|Bear (Polar),Shark (Huge),Snake (Constrictor/Giant),Whale (Orca)|FOLLOWERADJUSTMENT:-9 COMPANIONLIST:Animal Companion|Elephant,Octopus (Giant)|FOLLOWERADJUSTMENT:-12 COMPANIONLIST:Animal Companion|Squid (Giant)|FOLLOWERADJUSTMENT:-15 SOURCEPAGE:ClassesI.rtf +Animal Companion CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES DEFINE:CompLevel|0 FOLLOWERS:Animal Companion|1 COMPANIONLIST:Animal Companion|RACESUBTYPE=AnimalCompanion,Badger,Camel,Dog,Dog (Riding),Eagle,Hawk,Horse (Heavy),Horse (Light),Owl,Pony,Porpoise,Dire Animal (Dire Rat),Shark (Medium),Snake (Viper/Medium),Snake (Viper/Small),Squid COMPANIONLIST:Animal Companion|Ape,Bear (Black),Bison,Boar,Cheetah,Crocodile,Leopard,Lizard (Monitor),Shark (Large),Snake (Constrictor),Snake (Viper/Large),Wolverine|FOLLOWERADJUSTMENT:-3 COMPANIONLIST:Animal Companion|Bear (Brown),Crocodile (Giant),Lion,Rhinoceros,Snake (Viper/Huge),Tiger|FOLLOWERADJUSTMENT:-6 COMPANIONLIST:Animal Companion|Bear (Polar),Shark (Huge),Snake (Constrictor/Giant),Whale (Orca)|FOLLOWERADJUSTMENT:-9 COMPANIONLIST:Animal Companion|Elephant,Octopus (Giant)|FOLLOWERADJUSTMENT:-12 COMPANIONLIST:Animal Companion|Squid (Giant)|FOLLOWERADJUSTMENT:-15 SOURCEPAGE:ClassesI.rtf Special Mount CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike VISIBLE:YES DEFINE:SMLevel|0 FOLLOWERS:Special Mount|1 COMPANIONLIST:Special Mount|ANY SOURCEPAGE:ClassesII.rtf Summon Familiar CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:YES DEFINE:FMLevel|0 FOLLOWERS:Familiar|1 COMPANIONLIST:Familiar|Bat,Cat,Hawk,Lizard,Owl,Rat,Raven,Snake (Viper/Tiny),Toad,Weasel SOURCEPAGE:ClassesII.rtf Fiendish Servant CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:YES DEFINE:FSLevel|0 FOLLOWERS:Fiendish Servant|1 COMPANIONLIST:Fiendish Servant|Bat,Cat,Horse (Heavy),Horse (Light),Horse (Warhorse Heavy),Horse (Warhorse Light),Pony,Raven,Toad SOURCEPAGE:PrestigeClasses.rtf This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2012-07-28 23:13:09
|
Revision: 16964 http://pcgen.svn.sourceforge.net/pcgen/?rev=16964&view=rev Author: amaitland Date: 2012-07-28 23:13:02 +0000 (Sat, 28 Jul 2012) Log Message: ----------- Update Barbarian Rage summary output Issue#: OS-179 Modified Paths: -------------- Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst Modified: Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst 2012-07-28 23:12:45 UTC (rev 16963) +++ Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst 2012-07-28 23:13:02 UTC (rev 16964) @@ -97,7 +97,7 @@ ###Block: Rage # Ability Name Category of Ability Type Visible Define Description Save checks bonus Combat bonus Stat bonus Modify VAR -Rage CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary VISIBLE:YES DEFINE:RageTimes|0 DEFINE:RageDuration|0 DEFINE:RageConBonus|0 DEFINE:RageStrBonus|0 DEFINE:RageACPenalty|0 DEFINE:RageMorale|0 DEFINE:Enraged|0 DEFINE:RageBonus|4 DESC:%1 times/day (%2 rounds)|RageTimes|RageDuration|PREVARGT:RageTimes,0|PREVARLT:GreaterRage,1 DESC:Greater Rage, %1 times/day (%2 rounds)|RageTimes|RageDuration|PREMULT:2,[PREVARGTEQ:GreaterRage,1],[PREVARLT:TirelessRage,1] DESC:Tireless Rage, %1 times/day without fatigue (%2 rounds)|RageTimes|RageDuration|PREMULT:2,[PREVARGTEQ:TirelessRage,1],[PREVARLT:MightyRage,1] DESC:Mighty Rage, %1 times/day without fatigue (%2 rounds)|RageTimes|RageDuration|PREVARGTEQ:MightyRage,1 DESC:Bonuses when enraged (STR +%1, CON +%2, Will +%3, AC -%4, HP %5)|RageStrBonus|RageConBonus|RageMorale|RageACPenalty|(RageConBonus/2)*TL BONUS:CHECKS|Will|RageMorale|PREAPPLY:PC BONUS:COMBAT|AC|-1*(RageACPenalty)|PREAPPLY:PC BONUS:STAT|CON|RageConBonus|PREAPPLY:PC BONUS:STAT|STR|RageStrBonus|PREAPPLY:PC BONUS:VAR|RageDuration|CON+3+(RageConBonus/2) BONUS:VAR|RageConBonus|RageBonus BONUS:VAR|RageStrBonus|RageBonus BONUS:VAR|RageACPenalty|2 BONUS:VAR|RageMorale|RageBonus/2 BONUS:VAR|RageDuration|-(RageConBonus/2)|PREAPPLY:PC BONUS:VAR|Enraged|1|PREAPPLY:PC BONUS:VAR|RageBonus|2|PREVARGTEQ:GreaterRage,1 BONUS:VAR|RageBonus|2|PREVARGTEQ:MightyRage,1 +Rage CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary VISIBLE:YES DEFINE:RageTimes|0 DEFINE:RageLvl|0 DEFINE:RageDuration|0 DEFINE:RageConBonus|0 DEFINE:RageStrBonus|0 DEFINE:RageACPenalty|0 DEFINE:RageMorale|0 DEFINE:Enraged|0 DEFINE:RageBonus|4 DESC:%1 times/day (%2 rounds)|RageTimes|RageDuration|PREVARGT:RageTimes,0|PREVARLT:GreaterRage,1 DESC:Greater Rage, %1 times/day (%2 rounds)|RageTimes|RageDuration|PREMULT:2,[PREVARGTEQ:GreaterRage,1],[PREVARLT:TirelessRage,1] DESC:Tireless Rage, %1 times/day without fatigue (%2 rounds)|RageTimes|RageDuration|PREMULT:2,[PREVARGTEQ:TirelessRage,1],[PREVARLT:MightyRage,1] DESC:Mighty Rage, %1 times/day without fatigue (%2 rounds)|RageTimes|RageDuration|PREVARGTEQ:MightyRage,1 DESC:Bonuses when enraged (STR +%1, CON +%2, Will +%3, AC -%4, HP %5)|RageStrBonus|RageConBonus|RageMorale|RageACPenalty|(RageConBonus/2)*TL BONUS:CHECKS|Will|RageMorale|PREAPPLY:PC BONUS:COMBAT|AC|-1*(RageACPenalty)|PREAPPLY:PC BONUS:STAT|CON|RageConBonus|PREAPPLY:PC BONUS:STAT|STR|RageStrBonus|PREAPPLY:PC BONUS:VAR|RageDuration|CON+3+(RageConBonus/2) BONUS:VAR|RageConBonus|RageBonus BONUS:VAR|RageStrBonus|RageBonus BONUS:VAR|RageACPenalty|2 BONUS:VAR|RageMorale|RageBonus/2 BONUS:VAR|RageDuration|-(RageConBonus/2)|PREAPPLY:PC BONUS:VAR|Enraged|1|PREAPPLY:PC BONUS:VAR|RageBonus|2|PREVARGTEQ:GreaterRage,1 BONUS:VAR|RageBonus|2|PREVARGTEQ:MightyRage,1 # # ################################ @@ -115,8 +115,7 @@ #BONUS:MOVEADD|TYPE=Walk|10|PREVARLT:ENCUMBERANCE,2,var("COUNT[EQTYPE.ARMOR.EQUIPPED.IS.HEAVY]"),1|TYPE=FastMovement SOURCEPAGE:ClassesI.rtf Barbarian DR CATEGORY:Special Ability TYPE:Internal VISIBLE:NO DEFINE:BarbarianDR|0 DEFINE:BarbarianDRLVL|0 BONUS:VAR|BarbarianDR|(BarbarianDRLVL-4)/3 DR:BarbarianDR/- SOURCEPAGE:ClassesI.rtf Indomitable Will CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ModifyAC VISIBLE:YES DESC:+4 bonus on Will saves to resist enchantment spells while enraged. SOURCEPAGE:ClassesI.rtf -Barbarian Rage CATEGORY:Special Ability TYPE:Internal VISIBLE:NO DEFINE:GreaterRage|0 DEFINE:TirelessRage|0 DEFINE:MightyRage|0 DEFINE:BarbRageTimesLVL|0 DEFINE:BarbRagePowerLVL|0 BONUS:VAR|GreaterRage|1|PREVARGTEQ:BarbRagePowerLVL,11 BONUS:VAR|TirelessRage|1|PREVARGTEQ:BarbRagePowerLVL,17 BONUS:VAR|MightyRage|1|PREVARGTEQ:BarbRagePowerLVL,20 BONUS:VAR|RageTimes|(BarbRageTimesLVL)/4+1 SOURCEPAGE:ClassesI.rtf - +Barbarian Rage CATEGORY:Special Ability TYPE:Internal.RageDescription VISIBLE:NO DEFINE:GreaterRage|0 DEFINE:TirelessRage|0 DEFINE:MightyRage|0 DEFINE:BarbRageTimesLVL|0 DEFINE:BarbRagePowerLVL|0 BONUS:VAR|GreaterRage|1|PREVARGTEQ:BarbRagePowerLVL,11 BONUS:VAR|TirelessRage|1|PREVARGTEQ:BarbRagePowerLVL,17 BONUS:VAR|MightyRage|1|PREVARGTEQ:BarbRagePowerLVL,20 BONUS:VAR|RageTimes|(BarbRageTimesLVL)/4+1 SOURCEPAGE:ClassesI.rtf ASPECT:RageDescription|The Barbarian gains +%1 to Strength, +%2 to Constitution, and a +%3 morale bonus on Will saves, but suffers a -2 penalty to AC for %4 rounds. At the end of the rage, the barbarian is fatigued (-2 to Strength, -2 to Dexterity, can't charge or run) for the duration of that encounter. The barbarian can only rage once per encounter. Entering a rage takes no time itself, but the barbarian can only do it during his action.|RageStrBonus|RageConBonus|RageMorale|RageConBonus+3|PREVARLTEQ:BarbRagePowerLVL,19 ASPECT:RageDescription|The Barbarian gains +%1 to Strength, +%2 to Constitution, and a +%3 morale bonus on Will saves, but suffers a -2 penalty to AC for %4 rounds. The barbarian can only rage once per encounter. Entering a rage takes no time itself, but the barbarian can only do it during his action.|RageStrBonus|RageConBonus|RageConBonus+3|RageMorale|PREVARGTEQ:BarbRagePowerLVL,20 ###Block: Bard abilities # Ability Name Output Name Category of Ability Type Visible Define Description Choose Template Save checks bonus Combat bonus Bonus to HP Modify VAR Temporary effect description Bardic Knowledge CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:YES DEFINE:BardicKnowledge|0 DEFINE:BardicKnowledgeLvl|0 DESC:+%1|BardicKnowledge BONUS:VAR|BardicKnowledge|INT This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2012-09-19 07:37:19
|
Revision: 17357 http://pcgen.svn.sourceforge.net/pcgen/?rev=17357&view=rev Author: amaitland Date: 2012-09-19 07:37:13 +0000 (Wed, 19 Sep 2012) Log Message: ----------- Add DESC to abilities that don't have them and should. - Woodland Stride & Wild Empathy added. Issue#: DATA-251 Modified Paths: -------------- Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst Modified: Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst 2012-09-19 07:32:59 UTC (rev 17356) +++ Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst 2012-09-19 07:37:13 UTC (rev 17357) @@ -19,8 +19,8 @@ ###Block: Druid & Ranger # Ability Name Output Name Category of Ability Type Visible Define Description Modify VAR Source Page -Wild Empathy CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES DEFINE:WildEmpathy|0 DEFINE:WildEmpathyMagicalBeast|WildEmpathy DESC:+%1 (+%2 on Magical Beasts)|WildEmpathy|WildEmpathyMagicalBeast|PREVARGT:WildEmpathy,0 BONUS:VAR|WildEmpathyMagicalBeast|-4 BONUS:VAR|WildEmpathy|CHA BONUS:VAR|WildEmpathy|SynergyBonus|PRESKILL:1,Handle Animal=5|TYPE=Synergy.STACK SOURCEPAGE:ClassesI.rtf -Woodland Stride CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ModifyMovement VISIBLE:YES DESC:You may move through any sort of undergrowth at your normal speed and without taking damage or suffering any other impairment. SOURCEPAGE:ClassesI.rtf +Wild Empathy CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES DEFINE:WildEmpathy|0 DEFINE:WildEmpathyMagicalBeast|WildEmpathy DESC:+%1 (+%2 on Magical Beasts)|WildEmpathy|WildEmpathyMagicalBeast|PREVARGT:WildEmpathy,0 BONUS:VAR|WildEmpathyMagicalBeast|-4 BONUS:VAR|WildEmpathy|CHA BONUS:VAR|WildEmpathy|SynergyBonus|PRESKILL:1,Handle Animal=5|TYPE=Synergy.STACK SOURCEPAGE:ClassesI.rtf DESC:You can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person. Roll a 1d20 and adds your druid level and Charisma modifier to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. To use wild empathy, you and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time. You can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but you takes a -4 penalty on the check. +Woodland Stride CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ModifyMovement VISIBLE:YES DESC:You may move through any sort of undergrowth at your normal speed and without taking damage or suffering any other impairment. SOURCEPAGE:ClassesI.rtf DESC:You may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at your normal speed and without taking damage or suffering any other impairment. However, thorns, briars, and overgrown areas that have been magically manipulated to impede motion still affect you. Hide in Plain Sight (Ex) OUTPUTNAME:Hide in Plain Sight CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.ModifyAC VISIBLE:YES DESC:You can use the Hide skill even while being observed. SOURCEPAGE:ClassesII.rtf Hide in Plain Sight (Su) OUTPUTNAME:Hide in Plain Sight CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.ModifyAC VISIBLE:YES DESC:You can use the Hide skill even while being observed. SOURCEPAGE:PrestigeClasses.rtf This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2012-10-08 09:37:49
|
Revision: 17683 http://pcgen.svn.sourceforge.net/pcgen/?rev=17683&view=rev Author: amaitland Date: 2012-10-08 09:37:39 +0000 (Mon, 08 Oct 2012) Log Message: ----------- Missed this in the commit for 0 HD for the RSRD Setting. Modified Paths: -------------- Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst Modified: Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst 2012-10-08 09:07:15 UTC (rev 17682) +++ Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst 2012-10-08 09:37:39 UTC (rev 17683) @@ -536,7 +536,7 @@ Magical Beast Traits CATEGORY:Special Ability TYPE:TraitAbility ABILITY:Special Ability|AUTOMATIC|Low light Vision VISION:Darkvision (60')|Low-light SOURCEPAGE:TypesSubtypesAbilities.rtf Monstrous Humanoid Traits CATEGORY:Special Ability TYPE:TraitAbility VISION:Darkvision (60') SOURCEPAGE:TypesSubtypesAbilities.rtf Ooze Traits CATEGORY:Special Ability TYPE:TraitAbility DEFINE:OozeObjectAcidDamageAmount|0 DEFINE:OozeHasObjectAcidDamage|0 TEMPLATE:Ooze BONUS:VAR|OozeObjectAcidDamageAmount|10+(HD/2)+CON VISION:Blind SOURCEPAGE:TypesSubtypesAbilities.rtf -Outsider Traits CATEGORY:Special Ability TYPE:TraitAbility VISION:Darkvision (60') SOURCEPAGE:TypesSubtypesAbilities.rtf +Outsider Traits CATEGORY:Special Ability TYPE:TraitAbility VISION:Darkvision (60') SOURCEPAGE:TypesSubtypesAbilities.rtf ABILITY:Special Ability|AUTOMATIC|Outsider House Rule ~ Martial Weapons|PRERULE:1,OutsiderZeroHDGainMartialWeapons Plant Traits CATEGORY:Special Ability TYPE:TraitAbility ABILITY:Special Ability|AUTOMATIC|Low light Vision VISION:Low-light SOURCEPAGE:TypesSubtypesAbilities.rtf Undead Traits CATEGORY:Special Ability TYPE:TraitAbility TEMPLATE:Undead BONUS:SKILL|Concentration|CHA-CON Vermin Traits CATEGORY:Special Ability TYPE:TraitAbility VISION:Darkvision (60') SOURCEPAGE:TypesSubtypesAbilities.rtf This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2012-10-17 15:28:16
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Revision: 17869 http://pcgen.svn.sourceforge.net/pcgen/?rev=17869&view=rev Author: amaitland Date: 2012-10-17 15:28:05 +0000 (Wed, 17 Oct 2012) Log Message: ----------- TYPE= before PRExxx Modified Paths: -------------- Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst Modified: Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst 2012-10-17 15:06:58 UTC (rev 17868) +++ Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_abilities_class_base.lst 2012-10-17 15:28:05 UTC (rev 17869) @@ -109,7 +109,7 @@ ###Block: Barbarian abilities # Ability Name Output Name Category of Ability Type Visible Define Description Add to base move Modify VAR Damage Reduction Source Page Aspects Description of the Benefits Illiteracy CATEGORY:Special Ability TYPE:SpecialQuality VISIBLE:YES DEFINE:IlliteracyLVL|0 SOURCEPAGE:ClassesI.rtf BENEFIT:Barbarians are the only characters who do not automatically know how to read and write. A barbarian may spend 2 skill points to gain the ability to read and write all languages he is able to speak. A barbarian who gains a level in any other class automatically gains literacy. Any other character who gains a barbarian level does not lose the literacy he or she already had. -Barbarian Fast Movement OUTPUTNAME:Fast Movement CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES BONUS:MOVEADD|TYPE=Walk|10|PREVARLT:var("COUNT[EQTYPE.ARMOR.IS.MEDIUM]"),1|TYPE=FastMove BENEFIT:A barbarian's land speed is faster than the norm for his race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor and not carrying a heavy load. Apply this bonus before modifying the barbarian's speed because of any load carried or armor worn. +Barbarian Fast Movement OUTPUTNAME:Fast Movement CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary VISIBLE:YES BONUS:MOVEADD|TYPE=Walk|10|TYPE=FastMove|PREVARLT:var("COUNT[EQTYPE.ARMOR.IS.MEDIUM]"),1 BENEFIT:A barbarian's land speed is faster than the norm for his race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor and not carrying a heavy load. Apply this bonus before modifying the barbarian's speed because of any load carried or armor worn. #COUNT[EQTYPE.ARMOR.EQUIPPED.IS.MEDIUM],1 #|PREVARLT:var("COUNT[EQTYPE.ARMOR.EQUIPPED.IS.HEAVY]+COUNT[EQTYPE.ARMOR.EQUIPPED.IS.MEDIUM]"),1 #BONUS:MOVEADD|TYPE=Walk|10|PREVARLT:ENCUMBERANCE,2,var("COUNT[EQTYPE.ARMOR.EQUIPPED.IS.HEAVY]"),1|TYPE=FastMovement SOURCEPAGE:ClassesI.rtf This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |