From: <fra...@us...> - 2006-03-03 00:45:56
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Revision: 67 Author: frank_kliewe Date: 2006-03-02 16:45:32 -0800 (Thu, 02 Mar 2006) ViewCVS: http://svn.sourceforge.net/pcgen/?rev=67&view=rev Log Message: ----------- [ 1261673 ] [MSRD] Help Pages added info on MSRD Robots split off MSRD Future section from MSRD Basics section Modified Paths: -------------- Trunk/pcgen/docs/navtree.html Trunk/pcgen/docs/sourcehelp/modern/msrd_help.html Added Paths: ----------- Trunk/pcgen/docs/sourcehelp/modern/msrd_future_help.html Modified: Trunk/pcgen/docs/navtree.html =================================================================== --- Trunk/pcgen/docs/navtree.html 2006-03-03 00:30:31 UTC (rev 66) +++ Trunk/pcgen/docs/navtree.html 2006-03-03 00:45:32 UTC (rev 67) @@ -1,533 +1,538 @@ -<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> - -<html> - <!-- - PCGen Documentation Project - - $Header: /cvsroot/pcgendocs/pcgendocs/docs/navtree.html,v 1.53 2006/02/24 04:05:25 eddyanthony Exp $ - $Author: eddyanthony $ - $Date: 2006/02/24 04:05:25 $ - $Revision: 1.53 $ - - Contributors: - Brandon Blackmoor - bblackmoorATblackgateDOTnet (Javascripts) - Shane Molnar - shaneATcliftonmotelDOTcomDOTau - Eddy Anthony - eddybaATmindspringDOTcom - Sigurdur H. 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<li><a href="sourcehelp/fantasy/midnight_help.html">FFG: Midnight Campaign Source Book</a></li> - <li><a href="sourcehelp/fantasy/sorcery_and_steam_help.html">FFG: Sorcery and Steam</a></li> - <li><a href="sourcehelp/fantasy/relicsrituals.html">SSS - Relics and Rituals</a></li> - </ul> - </li> - <li><a href="sourcehelp/modern/msrd_help.html">Modern</a></li> - <li><a href="sourcehelp/spycraft/spycraft_help.html">Spycraft</a> - <ul> - <li><a href="sourcehelp/spycraft/spycraft_help.html">Spycraft Espionage Handbook</a></li> - <li><a href="sourcehelp/spycraft/shadowforce_archer_help.html">Shadowforce Archer Worldbook</a></li> - </ul> - </li> - </ul> - </li> - - <li> - <a href="listfilepages/listfilesectionheading.html">List Files</a> - <ul> - <li><a href="listfilepages/listfileimportanttoknow.html">Important Things to Know</a></li> - <li><a href="listfilepages/listfileLSTstandards.html">Official Release List File Standards</a></li> - <li><a href="listfilepages/listfiledatadevelopment.html">New Source Development Process</a></li> - <li><a href="listfilepages/listfileLSTwalkthrough.html">PCC and List Files Explained</a></li> - <li><a href="listfilepages/lstfileclass/lstfileclass_heading.html">LST File Class</a> - <ul> - <li><a href="listfilepages/lstfileclass/lfc_lesson1_pcc.html">Lesson 1</a></li> - <li><a href="listfilepages/lstfileclass/lfc_lesson2_pcc.html">Lesson 2</a></li> - <li><a href="listfilepages/lstfileclass/lfc_lesson3_race1.html">Lesson 3</a></li> - <li><a href="listfilepages/lstfileclass/lfc_lesson4_race2.html">Lesson 4</a></li> - <li><a href="listfilepages/lstfileclass/lfc_lesson5_race3.html">Lesson 5</a></li> - <li><a href="listfilepages/lstfileclass/lfc_lesson6_race4.html">Lesson 6</a></li> - <li><a href="listfilepages/lstfileclass/lfc_lesson7_spells.html">Lesson 7</a></li> - <li><a href="listfilepages/lstfileclass/lfc_lesson8_biosettings.html">Lesson 8</a></li> - <li><a href="listfilepages/lstfileclass/lfc_lesson9_weaponprofs.html">Lesson 9</a></li> - <li><a href="listfilepages/lstfileclass/lfc_lesson10_languages.html">Lesson 10</a></li> - <li><a href="listfilepages/lstfileclass/lfc_lesson11_race5.html">Lesson 11</a></li> - </ul> - </li> - - <li><a href="navlistindex.html" target="_self">List File Tag Index<img src="navtree/list.png" class="newindex" alt="new index" title="Opens a new index for this subject" /></a></li> - <li><a href="listfilepages/globalfilestagpages/globalfilesformulas.html">Math Operators and Formulas</a></li> - <li><a href="listfilepages/globalfilestagpages/globalfilesdefine.html#PreDefinedVariables">Pre-defined Variables</a></li> - <li> - <a href="listfilepages/listfilesystemfiles.html">System List Files</a> - <ul> - <li><a href="listfilepages/listfilegamemodefiles.html">Game Mode Files</a> - <ul> - <li><a href="listfilepages/listfilegamemodefiles.html">Bio directory</a> - <ul> - <li><a href="listfilepages/systemfilestagpages/systemfilesbiosettingslist.html">Bio Settings</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodelocationslist.html">Locations </a></li> - <li><a href="listfilepages/systemfilestagpages/systemfilestraitslist.html">Traits</a></li> - </ul> - </li> - <li><a href="listfilepages/systemfilestagpages/systemfilesbonusstackslist.html">Bonus Stacks</a> <span class="deprecated">(deprecated)</span></li> - <li><a href="listfilepages/systemfilestagpages/gamemodeequipmentslots.html">Equipment Slots</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodelevel.html">Level</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html">Misc Info</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodeloadlist.html">Load</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemoderules.html">Rules</a></li> - <li><a href="listfilepages/systemfilestagpages/systemfilessizeadjustment.html">Size Adjustment</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodestatsandcheckslist.html">Stats & Checks</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodetips.html">Tips</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodeunitset.html">Unit Set</a> <span class="deprecated">(deprecated)</span></li> - 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<ul> - <li><a href="outputsheetpages/tokens/outputsheettokensability.html">Abilities Tokens</a></li> - <li><a href="outputsheetpages/tokens/outputsheettokensattack.html">Attack Tokens</a></li> - <li><a href="outputsheetpages/tokens/outputsheettokensequip.html">Equipment Tokens</a></li> - <li><a href="outputsheetpages/tokens/outputsheettokensfeat-skill.html">Feat & Skill Tokens</a></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html">General Tokens</a></li> - <li><a href="outputsheetpages/tokens/outputsheettokensmisc.html">Miscellaneous Tokens</a></li> - <li><a href="outputsheetpages/tokens/outputsheettokenssaves-hp.html">Saves & HP Tokens</a></li> - <li><a href="outputsheetpages/tokens/outputsheettokensspecialability.html">Special Abilities Tokens</a></li> - <li><a href="outputsheetpages/tokens/outputsheettokensspell.html">Spell Tokens</a></li> - <li><a href="outputsheetpages/tokens/outputsheettokensweapon.html">Weapon Tokens</a></li> - </ul> - </li> - - <li> - <a href="outputsheetpages/outputsheetstutorial.html">Creating an Output Sheet</a> - 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bblackmoorATblackgateDOTnet (Javascripts) + Shane Molnar - shaneATcliftonmotelDOTcomDOTau + Eddy Anthony - eddybaATmindspringDOTcom + Sigurdur H. 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href="menupages/tools/source/sourceeditoradvancedtab.html">Source Editor Advanced Tab</a></li> + </ul> + </li> + </ul> + </li> + </ul> + </li> + + <li><a href="menupages/debug/debugoption.html">Debug Menu</a></li> + <li> + <a href="menupages/help/helpsectionheading.html">Help Menu</a> + <ul> + <li><a href="menupages/help/helpaboutpcgen.html">About PCGen Window</a></li> + </ul> + </li> + </ul> + </li> + + <li> + <a href="tabpages/tabsectionheading.html">Tabs and Buttons</a> + <ul> + <li> + <a href="tabpages/source/sourcesectionheading.html">Source Material Tab</a> + <ul> + <li><a href="tabpages/source/buttoncustomise.html">Customise Window</a></li> + </ul> + </li> + + <li> + <a href="tabpages/players/playerssectionheading.html">Players Section Tabs</a> + <ul> + <li> + <a href="tabpages/players/tabsummary.html">Summary Tab</a> + <ul> + <li><a href="tabpages/players/buttonrandomname.html">Button: Random Name Generator</a></li> + <li><a href="tabpages/players/buttonhp.html">Button: HP</a></li> + <li><a href="tabpages/players/tabability.html">Button: Abilities</a></li> + </ul> + </li> + + <li><a href="tabpages/players/tabraces.html">Races Tab</a></li> + <li> + <a href="tabpages/players/tabclasses.html">Classes Tab</a> + <ul> + <li><a href="tabpages/players/buttonhp.html">Button: HP</a></li> + </ul> + </li> + + <li><a href="tabpages/players/tabskills.html">Skills Tab</a></li> + <li><a href="tabpages/players/tabfeats.html">Feats Tab</a></li> + <li><a href="tabpages/players/tabdomains.html">Domains Tab</a></li> + <li><a href="tabpages/players/tabspells.html">Spells Tab</a></li> + + <li> + <a href="tabpages/players/inventory/inventorysectionheading.html">Inventory Tab</a> + <ul> + <li><a href="tabpages/players/inventory/inventorygear.html">Gear</a></li> + <li><a href="tabpages/players/inventory/inventoryequipping.html">Equipping</a></li> + <li><a href="tabpages/players/inventory/inventoryresources.html">Resources</a></li> + <li><a href="tabpages/players/inventory/inventorytempbonus.html">Temporary Bonuses</a></li> + </ul> + </li> + + <li> + <a href="tabpages/players/tabdescription.html">Description Tab</a> + <ul> + <li><a href="tabpages/players/buttonrandomname.html">Button: Random Name Generator</a></li> + </ul> + </li> + <li><a href="tabpages/players/tabpreview.html">Preview Tab</a></li> + </ul> + </li> + </ul> + </li> + + <li><a href="sourcehelp/sourcehelp_sectionheading.html">Source Help</a> + <ul> + <li><a href="sourcehelp/fantasy/fantasy_header.html">Fantasy</a> + <ul> + <li><a href="sourcehelp/fantasy/rsrd_help.html">Revised System Reference Document (v3.5)</a></li> + <li><a href="sourcehelp/fantasy/srd_help.html">System Reference Document (v3.0)</a></li> + <li><a href="sourcehelp/fantasy/midnight_help.html">FFG: Midnight Campaign Source Book</a></li> + <li><a href="sourcehelp/fantasy/sorcery_and_steam_help.html">FFG: Sorcery and Steam</a></li> + <li><a href="sourcehelp/fantasy/relicsrituals.html">SSS - Relics and Rituals</a></li> + </ul> + </li> + <li><a href="sourcehelp/modern/msrd_help.html">Modern</a> + <ul> + <li><a href="sourcehelp/modern/msrd_help.html">MSRD</a></li> + <li><a href="sourcehelp/modern/msrd_future_help.html">MSRD Future</a></li> + </ul> + </li> + <li><a href="sourcehelp/spycraft/spycraft_help.html">Spycraft</a> + <ul> + <li><a href="sourcehelp/spycraft/spycraft_help.html">Spycraft Espionage Handbook</a></li> + <li><a href="sourcehelp/spycraft/shadowforce_archer_help.html">Shadowforce Archer Worldbook</a></li> + </ul> + </li> + </ul> + </li> + + <li> + <a href="listfilepages/listfilesectionheading.html">List Files</a> + <ul> + <li><a href="listfilepages/listfileimportanttoknow.html">Important Things to Know</a></li> + <li><a href="listfilepages/listfileLSTstandards.html">Official Release List File Standards</a></li> + <li><a href="listfilepages/listfiledatadevelopment.html">New Source Development Process</a></li> + <li><a href="listfilepages/listfileLSTwalkthrough.html">PCC and List Files Explained</a></li> + <li><a href="listfilepages/lstfileclass/lstfileclass_heading.html">LST File Class</a> + <ul> + <li><a href="listfilepages/lstfileclass/lfc_lesson1_pcc.html">Lesson 1</a></li> + <li><a href="listfilepages/lstfileclass/lfc_lesson2_pcc.html">Lesson 2</a></li> + <li><a href="listfilepages/lstfileclass/lfc_lesson3_race1.html">Lesson 3</a></li> + <li><a href="listfilepages/lstfileclass/lfc_lesson4_race2.html">Lesson 4</a></li> + <li><a href="listfilepages/lstfileclass/lfc_lesson5_race3.html">Lesson 5</a></li> + <li><a href="listfilepages/lstfileclass/lfc_lesson6_race4.html">Lesson 6</a></li> + <li><a href="listfilepages/lstfileclass/lfc_lesson7_spells.html">Lesson 7</a></li> + <li><a href="listfilepages/lstfileclass/lfc_lesson8_biosettings.html">Lesson 8</a></li> + <li><a href="listfilepages/lstfileclass/lfc_lesson9_weaponprofs.html">Lesson 9</a></li> + <li><a href="listfilepages/lstfileclass/lfc_lesson10_languages.html">Lesson 10</a></li> + <li><a href="listfilepages/lstfileclass/lfc_lesson11_race5.html">Lesson 11</a></li> + </ul> + </li> + + <li><a href="navlistindex.html" target="_self">List File Tag Index<img src="navtree/list.png" class="newindex" alt="new index" title="Opens a new index for this subject" /></a></li> + <li><a href="listfilepages/globalfilestagpages/globalfilesformulas.html">Math Operators and Formulas</a></li> + <li><a href="listfilepages/globalfilestagpages/globalfilesdefine.html#PreDefinedVariables">Pre-defined Variables</a></li> + <li> + <a href="listfilepages/listfilesystemfiles.html">System List Files</a> + <ul> + <li><a href="listfilepages/listfilegamemodefiles.html">Game Mode Files</a> + <ul> + <li><a href="listfilepages/listfilegamemodefiles.html">Bio directory</a> + <ul> + <li><a href="listfilepages/systemfilestagpages/systemfilesbiosettingslist.html">Bio Settings</a></li> + <li><a href="listfilepages/systemfilestagpages/gamemodelocationslist.html">Locations </a></li> + <li><a href="listfilepages/systemfilestagpages/systemfilestraitslist.html">Traits</a></li> + </ul> + </li> + <li><a href="listfilepages/systemfilestagpages/systemfilesbonusstackslist.html">Bonus Stacks</a> <span class="deprecated">(deprecated)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodeequipmentslots.html">Equipment Slots</a></li> + <li><a href="listfilepages/systemfilestagpages/gamemodelevel.html">Level</a></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html">Misc Info</a></li> + <li><a href="listfilepages/systemfilestagpages/gamemodeloadlist.html">Load</a></li> + <li><a href="listfilepages/systemfilestagpages/gamemoderules.html">Rules</a></li> + <li><a href="listfilepages/systemfilestagpages/systemfilessizeadjustment.html">Size Adjustment</a></li> + <li><a href="listfilepages/systemfilestagpages/gamemodestatsandcheckslist.html">Stats & Checks</a></li> + <li><a href="listfilepages/systemfilestagpages/gamemodetips.html">Tips</a></li> + <li><a href="listfilepages/systemfilestagpages/gamemodeunitset.html">Unit Set</a> <span class="deprecated">(deprecated)</span></li> + </ul> + </li> + <li><a href="listfilepages/listfilesystemfiles.html">System Files</a></li> + </ul> + </li> + + <li> + <a href="listfilepages/listfileglobaldatafiles.html">Global Tags</a> + <ul> + <li><a href="listfilepages/globalfilestagpages/globalfilesadd.html">ADD Tag</a></li> + <li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html">BONUS Tag</a></li> + <li><a href="listfilepages/globalfilestagpages/globalfileschoose.html">CHOOSE Tag</a></li> + <li><a href="listfilepages/globalfilestagpages/globalfilesdefine.html">DEFINE Tag</a></li> + <li><a href="listfilepages/globalfilestagpages/globalfilesprexxx.html">PRExxx Tag</a></li> + <li><a href="listfilepages/globalfilestagpages/globalfilesother.html">Other Global Tags</a></li> + + </ul> + </li> + + <li> + <a href="listfilepages/listfiletagsbydatafile.html">Tags Specific to a File</a> + <ul> + <li><a href="listfilepages/datafilestagpages/datafilespcc.html">PCC files</a></li> + <li><a href="listfilepages/systemfilestagpages/systemfilesbiosettingslist.html">Bio Settings Files</a></li> + <li><a href="listfilepages/datafilestagpages/datafilesclasses.html">Class Files</a></li> + <li><a href="listfilepages/datafilestagpages/datafilescompanionmodifiers.html">Companion Modifiers Files</a></li> + <li><a href="listfilepages/datafilestagpages/datafilesdeities.html">Deity Files</a></li> + <li><a href="listfilepages/datafilestagpages/datafilesdomains.html">Domain Files</a></li> + <li><a href="listfilepages/datafilestagpages/datafilesequipment.html">Equipment Files</a></li> + <li><a href="listfilepages/datafilestagpages/datafilesequipmentmodifiers.html">Equipment Modifier Files</a></li> + <li><a href="listfilepages/datafilestagpages/datafilesfeats.html">Feat Files</a></li> + <li><a href="listfilepages/datafilestagpages/datafileslanguages.html">Language Files</a></li> + <li><a href="listfilepages/datafilestagpages/datafilesraces.html">Race Files</a></li> + <li><a href="listfilepages/datafilestagpages/datafilesskills.html">Skill Files</a></li> + <li><a href="listfilepages/datafilestagpages/datafilesspells.html">Spell Files</a></li> + <li><a href="listfilepages/datafilestagpages/datafilesstartingkits.html">Starting Kits Files</a></li> + <li><a href="listfilepages/datafilestagpages/datafilestemplates.html">Template Files</a></li> + <li><a href="listfilepages/datafilestagpages/datafilesweaponproficiencies.html">Weapon Proficiency Files</a></li> + </ul> + </li> + </ul> + </li> + + <li> + <a href="outputsheetpages/outputsheetsectionheading.html">Output Sheets</a> + <ul> + <li><a href="outputsheetpages/outputsheetshtml.html">HTML Sheets</a></li> + <li><a href="outputsheetpages/outputsheetspdf.html">PDF .fo Sheets</a></li> + <li><a href="outputsheetpages/outputsheetsxslt.html">PDF .xslt Sheets</a></li> + <li><a href="outputsheetpages/outputsheetspartyequip.html">Party & Equipment Set Sheets</a></li> + <li><a href="navtokenindex.html" target="_self">Output Sheet Token Index<img src="navtree/list.png" class="newindex" alt="new index" title="Opens a new index for this subject" /></a></li> + <li> + <a href="outputsheetpages/outputsheetstokensused.html">Tokens Used in Creating Sheets</a> + <ul> + <li><a href="outputsheetpages/tokens/outputsheettokensability.html">Abilities Tokens</a></li> + <li><a href="outputsheetpages/tokens/outputsheettokensattack.html">Attack Tokens</a></li> + <li><a href="outputsheetpages/tokens/outputsheettokensequip.html">Equipment Tokens</a></li> + <li><a href="outputsheetpages/tokens/outputsheettokensfeat-skill.html">Feat & Skill Tokens</a></li> + <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html">General Tokens</a></li> + <li><a href="outputsheetpages/tokens/outputsheettokensmisc.html">Miscellaneous Tokens</a></li> + <li><a href="outputsheetpages/tokens/outputsheettokenssaves-hp.html">Saves & HP Tokens</a></li> + <li><a href="outputsheetpages/tokens/outputsheettokensspecialability.html">Special Abilities Tokens</a></li> + <li><a href="outputsheetpages/tokens/outputsheettokensspell.html">Spell Tokens</a></li> + <li><a href="outputsheetpages/tokens/outputsheettokensweapon.html">Weapon Tokens</a></li> + </ul> + </li> + + <li> + <a href="outputsheetpages/outputsheetstutorial.html">Creating an Output Sheet</a> + <ul> + <li><a href="outputsheetpages/csheetexamplehtml.html">Output Sheet - HTML</a></li> + <li><a href="outputsheetpages/csheetexampleoutput.html">Output Sheet - Output</a></li> + </ul> + </li> + </ul> + </li> + + <li> + <a href="faqpages/faqsectionheading.html">Frequently Asked Questions</a> + <ul> + <li><a href="faqpages/faqstartupinstallissues.html">Startup and Installation Issues</a></li> + <li><a href="faqpages/faqcharcreateissues.html">Character Creation Issues</a></li> + <li><a href="faqpages/faqdatasources.html">Data Sources Questions</a></li> + <li><a href="faqpages/faqwotcoglsrdd20.html">WOTC/OGL/SRD/D20 Questions</a></li> + <li><a href="faqpages/faqprintingissues.html">Output / Printing Issues</a></li> + <li><a href="faqpages/faqyahooandhelping.html">Yahoo Groups and Helping PCGen</a></li> + <li><a href="faqpages/faqmonkeyteamsexplained.html">Monkey Teams Explained</a></li> + <li><a href="faqpages/faqotherissues.html">Other Issues</a></li> + <li><a href="faqpages/faqsubmittingabugreport.html">Submitting a Bug Report</a></li> + <li><a href="faqpages/faqsubmittingafeaturerequest.html">Submitting a Feature Request</a></li> + <li><a href="faqpages/faqskinningpcgen.html">Skinning PCGen</a></li> + </ul> + </li> + <li> + <a href="acknowledgments/acknowledgments.html">Acknowledgments</a> + <ul> + <li><a href="acknowledgments/bod.html">Board of Directors</a></li> + <li><a href="acknowledgments/bylaws.html">Bylaws</a></li> + <li><a href="acknowledgments/contributors.html">Contributors</a></li> + <li><a href="acknowledgments/publishers.html">Publishers</a></li> + <li><a href="acknowledgments/sources.html">Books in PCGen</a></li> + <li><a href="acknowledgments/licenses.html">Licenses</a> + <ul> + <li><a href="acknowledgments/gnulicense.html">GNU license</a></li> + <li><a href="acknowledgments/... [truncated message content] |
From: <nu...@us...> - 2006-03-15 02:32:40
|
Revision: 236 Author: nuance Date: 2006-03-14 18:32:28 -0800 (Tue, 14 Mar 2006) ViewCVS: http://svn.sourceforge.net/pcgen/?rev=236&view=rev Log Message: ----------- Added properties to ensure native line endings and property expansion for these files. Modified Paths: -------------- Trunk/pcgen/docs/greetings.html Trunk/pcgen/docs/index.html Trunk/pcgen/docs/navlistindex.html Trunk/pcgen/docs/navtokenindex.html Trunk/pcgen/docs/navtree.html Trunk/pcgen/docs/pcgen.css Property Changed: ---------------- Trunk/pcgen/docs/greetings.html Trunk/pcgen/docs/index.html Trunk/pcgen/docs/navlistindex.html Trunk/pcgen/docs/navtokenindex.html Trunk/pcgen/docs/navtree.html Trunk/pcgen/docs/pcgen.css Modified: Trunk/pcgen/docs/greetings.html =================================================================== --- Trunk/pcgen/docs/greetings.html 2006-03-15 02:07:20 UTC (rev 235) +++ Trunk/pcgen/docs/greetings.html 2006-03-15 02:32:28 UTC (rev 236) @@ -1 +1,100 @@ -<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html> <!-- PCGen Documentation Project $Header: /cvsroot/pcgendocs/pcgendocs/docs/greetings.html,v 1.3 2004/09/11 06:08:31 ericbeaudoin Exp $ $Author: ericbeaudoin $ $Date: 2004/09/11 06:08:31 $ $Revision: 1.3 $ Contributors: Shane Molnar - shaneATcliftonmotelDOTcomDOTau Description: PCGen Documentation Greetings page. --> <head> <title>Greeting Page</title> <link rel="stylesheet" type="text/css" href="pcgen.css" /> </head> <body> <h1>Welcome to PCGen!</h1> <p>The name implies that PCGen is just for generating PCs - which it does - but the fact that it lets you do that with just about any book published so far makes it useful for creating NPCs as well! Our goal is to support all RPG material produced and to make it easy for users to enter their own material. We also recognize that just about everyone has house rules and we've added support for many of these variations. For example, some GMs let their players purchase ranks in exclusive skills, but at a higher cost than cross-class skills. PCGen lets you set the cost for exclusive skills to accommodate this. We support a good number of options like this. </p> <p>Our goal to support every RPG book is very ambitious, and considering the amount of material out there you'd think we need an army to make it happen! The good news is that we do have an army - our command center is our Yahoo Message board located at <a href="http://groups.yahoo.com/group/pcgen/">http://groups.yahoo.com/group/pcgen</a> where we meet to discuss who is tackling what sources, what functionality needs to be done before a source is completely supportable, answer questions (newbie questions are welcomed!), discuss potential bugs and refine new functionality requests. We strive hard to make PCGen useful to gamers and have it do as much of the dirty work involved in creating a character as possible, while at the same time balancing that with the publisher's need for sales. Put simply, we want PCGen to be useful to gamers and at the same time not put anyone out of business. Obviously if we were to endanger any publisher's source of revenue they wouldn't be very happy with us. Fortunately we've found a good balance and the publishers are very satisfied.</p> <p>How do we manage this? Basically we include in PCGen's data files only enough information to create a character but we curtail the descriptions to be just summaries. This means that you can see that there's a class called Kickyourbutt, and if you advance to 4th level in it you'll see that your base attack bonus is +12 and you can use a special ability called "Kick Anyone's Butt (x4)". What you won't see is a description of the class and any rituals involved in becoming a member of this class, or how that special ability works - if you want to know the details you'll need the book. Effectively this means that PCGen is meant for all the "crunchy bits" in a book, and all the flavor text remains in the book. If you have the book, Kick Anyone's Butt (x4) is enough for you to know what you can do - and if you don't have that book, seeing that as an option might make you want to go take a closer look at that book and buy it. There lies the magic of PCGen - it's not only extremely useful for generating characters using books you own, but you can create characters with books you don't own. This is akin to flipping through the book at the bookstore, except you brought your dice and a character sheet with you! This way the publishers get free marketing through PCGen - they can reach gamers who might not otherwise have heard of them or their book. So both gamers and game publishers win. </p> <p>PCGen is open source and therefore free. We have a lot of developers who donate their time to work on this labor of love - these are the Code Monkeys listed in the About window within PCGen. Since PCGen is written in java it works on any computer which can run java - which is almost all of them! We also have a lot of List Monkeys who generously donate their time to work on the data files. We're always looking for new recruits, if you'd like to help complete the conversion of a certain book, or you'd like to see a book added that we haven't included yet, let us know at the aforementioned yahoo message board. Creating the data-files is fairly easy and we're always glad to help train new monkeys! We're endeavoring to make it so you can add and modify the data from within PCGen itself, but at the moment editing the data files is done with your favorite text editor (WordPad, Edit and even VI!). </p> <p>PCGen began in October of 2000 as my own personal project - both to teach myself java and as an aid to help convert my high-level campaign from 1ed to 3e. Just for fun I put it on the net and was amazed when others wanted to get involved. Things quickly picked up and the pace has never slackened. It's been a lot of fun and very rewarding to see how its progressed. As the Benevolent Dictator of PCGen I am extremely thrilled at how much time others have put into it. The product you have before you is the result of nearly 4 years of continuous effort on the part of many people. This has a strong community effort behind it and the plans I have for it are even more expansive than just character generation and maintenance - but more on that later. :)<br /> <br /> <strong>Bryan McRoberts</strong><br /> Benevolent Dictator of PCGen.</p> <!-- <p class="cvsfooter">$Source: /cvsroot/pcgendocs/pcgendocs/docs/greetings.html,v $ ($Revision: 1.3 $) last updated $Date: 2004/09/11 06:08:31 $ by $Author: ericbeaudoin $</p> --> </body> </html> \ No newline at end of file +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> + +<html> + <!-- + PCGen Documentation Project + + $Header: /cvsroot/pcgendocs/pcgendocs/docs/greetings.html,v 1.3 2004/09/11 06:08:31 ericbeaudoin Exp $ + $Author$ + $Date$ + $Revision$ + + Contributors: + Shane Molnar - shaneATcliftonmotelDOTcomDOTau + + Description: + PCGen Documentation Greetings page. + --> + <head> + <title>Greeting Page</title> + <link rel="stylesheet" type="text/css" href="pcgen.css" /> + </head> + + <body> + <h1>Welcome to PCGen!</h1> + + <p>The name implies that PCGen is just for generating PCs - which it does - but + the fact that it lets you do that with just about any book published so far + makes it useful for creating NPCs as well! Our goal is to support all RPG + material produced and to make it easy for users to enter their own material. We + also recognize that just about everyone has house rules and we've added support + for many of these variations. For example, some GMs let their players purchase + ranks in exclusive skills, but at a higher cost than cross-class skills. PCGen + lets you set the cost for exclusive skills to accommodate this. We support a + good number of options like this. </p> + + <p>Our goal to support every RPG book is very ambitious, and considering the + amount of material out there you'd think we need an army to make it happen! The + good news is that we do have an army - our command center is our Yahoo Message + board located at <a href="http://groups.yahoo.com/group/pcgen/">http://groups.yahoo.com/group/pcgen</a> + where we meet to discuss who is tackling what sources, what functionality needs to be done before a + source is completely supportable, answer questions (newbie questions are + welcomed!), discuss potential bugs and refine new functionality requests. We + strive hard to make PCGen useful to gamers and have it do as much of the dirty + work involved in creating a character as possible, while at the same time + balancing that with the publisher's need for sales. Put simply, we want PCGen to + be useful to gamers and at the same time not put anyone out of business. + Obviously if we were to endanger any publisher's source of revenue they wouldn't + be very happy with us. Fortunately we've found a good balance and the publishers + are very satisfied.</p> + + <p>How do we manage this? Basically we include in PCGen's data files only enough + information to create a character but we curtail the descriptions to be just + summaries. This means that you can see that there's a class called Kickyourbutt, + and if you advance to 4th level in it you'll see that your base attack bonus is + +12 and you can use a special ability called "Kick Anyone's Butt (x4)". What you + won't see is a description of the class and any rituals involved in becoming a + member of this class, or how that special ability works - if you want to know + the details you'll need the book. Effectively this means that PCGen is meant for + all the "crunchy bits" in a book, and all the flavor text remains in the book. + If you have the book, Kick Anyone's Butt (x4) is enough for you to know what you + can do - and if you don't have that book, seeing that as an option might make + you want to go take a closer look at that book and buy it. There lies the magic + of PCGen - it's not only extremely useful for generating characters using books + you own, but you can create characters with books you don't own. This is akin to + flipping through the book at the bookstore, except you brought your dice and a + character sheet with you! This way the publishers get free marketing through + PCGen - they can reach gamers who might not otherwise have heard of them or + their book. So both gamers and game publishers win. </p> + + <p>PCGen is open source and therefore free. We have a lot of developers who + donate their time to work on this labor of love - these are the Code Monkeys + listed in the About window within PCGen. Since PCGen is written in java it works + on any computer which can run java - which is almost all of them! We also have a + lot of List Monkeys who generously donate their time to work on the data files. + We're always looking for new recruits, if you'd like to help complete the + conversion of a certain book, or you'd like to see a book added that we haven't + included yet, let us know at the aforementioned yahoo message board. Creating + the data-files is fairly easy and we're always glad to help train new monkeys! + We're endeavoring to make it so you can add and modify the data from within + PCGen itself, but at the moment editing the data files is done with your + favorite text editor (WordPad, Edit and even VI!). </p> + + <p>PCGen began in October of 2000 as my own personal project - both to teach + myself java and as an aid to help convert my high-level campaign from 1ed to 3e. + Just for fun I put it on the net and was amazed when others wanted to get + involved. Things quickly picked up and the pace has never slackened. It's been a + lot of fun and very rewarding to see how its progressed. As the Benevolent + Dictator of PCGen I am extremely thrilled at how much time others have put into + it. The product you have before you is the result of nearly 4 years of + continuous effort on the part of many people. This has a strong community effort + behind it and the plans I have for it are even more expansive than just + character generation and maintenance - but more on that later. :)<br /> + <br /> + <strong>Bryan McRoberts</strong><br /> + Benevolent Dictator of PCGen.</p> + + <!-- <p class="cvsfooter">$Source: /cvsroot/pcgendocs/pcgendocs/docs/greetings.html,v $ ($Revision$) last updated $Date$ by $Author$</p> --> + </body> + +</html> \ No newline at end of file Property changes on: Trunk/pcgen/docs/greetings.html ___________________________________________________________________ Name: svn:keywords + Date Author Revision Id Name: svn:eol-style + native Modified: Trunk/pcgen/docs/index.html =================================================================== --- Trunk/pcgen/docs/index.html 2006-03-15 02:07:20 UTC (rev 235) +++ Trunk/pcgen/docs/index.html 2006-03-15 02:32:28 UTC (rev 236) @@ -1,36 +1,36 @@ -<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Frameset//EN" "http://www.w3.org/TR/html4/frameset.dtd"> -<html> - <!-- - PCGen Documentation Project - - $Header: /cvsroot/pcgendocs/pcgendocs/docs/index.html,v 1.7 2004/01/31 23:45:48 letohnereg Exp $ - $Author: letohnereg $ - $Date: 2004/01/31 23:45:48 $ - $Revision: 1.7 $ - - Contributors: - Brandon Blackmoor - bblackmoorATblackgateDOTnet (Javascripts) - Shane Molnar - shaneATcliftonmotelDOTcomDOTau - - Description: - The Starting Page of the PCGen Documentation. - --> - <head> - <title>PCGen Documentation</title> - </head> - - <frameset cols="250,*" frameborder="no"> - <frame src="navtree.html" name="navigation" target="content"> - <frame src="greetings.html" name="content"> - <noframes> - <a href="navtree.html">No Frames?</a> - <a href="navtree.html">No Frames?</a> - </noframes> - </frameset> - - <frameset> - </frameset> - - <!-- <p class="cvsfooter">$Source: /cvsroot/pcgendocs/pcgendocs/docs/index.html,v $ ($Revision: 1.7 $) last updated $Date: 2004/01/31 23:45:48 $ by $Author: letohnereg $</p> --> - -</html> +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Frameset//EN" "http://www.w3.org/TR/html4/frameset.dtd"> +<html> + <!-- + PCGen Documentation Project + + $Header: /cvsroot/pcgendocs/pcgendocs/docs/index.html,v 1.7 2004/01/31 23:45:48 letohnereg Exp $ + $Author$ + $Date$ + $Revision$ + + Contributors: + Brandon Blackmoor - bblackmoorATblackgateDOTnet (Javascripts) + Shane Molnar - shaneATcliftonmotelDOTcomDOTau + + Description: + The Starting Page of the PCGen Documentation. + --> + <head> + <title>PCGen Documentation</title> + </head> + + <frameset cols="250,*" frameborder="no"> + <frame src="navtree.html" name="navigation" target="content"> + <frame src="greetings.html" name="content"> + <noframes> + <a href="navtree.html">No Frames?</a> + <a href="navtree.html">No Frames?</a> + </noframes> + </frameset> + + <frameset> + </frameset> + + <!-- <p class="cvsfooter">$Source: /cvsroot/pcgendocs/pcgendocs/docs/index.html,v $ ($Revision$) last updated $Date$ by $Author$</p> --> + +</html> Property changes on: Trunk/pcgen/docs/index.html ___________________________________________________________________ Name: svn:keywords + Date Author Revision Id Name: svn:eol-style + native Modified: Trunk/pcgen/docs/navlistindex.html =================================================================== --- Trunk/pcgen/docs/navlistindex.html 2006-03-15 02:07:20 UTC (rev 235) +++ Trunk/pcgen/docs/navlistindex.html 2006-03-15 02:32:28 UTC (rev 236) @@ -3,9 +3,9 @@ <!-- PCGen Documentation Project $Header: /cvsroot/pcgendocs/pcgendocs/docs/navlistindex.html,v 1.88 2006/02/24 01:46:40 boomer70 Exp $ - $Author: boomer70 $ - $Date: 2006/02/24 01:46:40 $ - $Revision: 1.88 $ + $Author$ + $Date$ + $Revision$ Contributors: Brandon Blackmoor - bblackmoorATblackgateDOTnet (Javascripts) Shane Molnar - shaneATcliftonmotelDOTcomDOTau @@ -1762,6 +1762,6 @@ <a href="#N" target="_self">N</a> <a href="#O" target="_self">O</a> <a href="#P" target="_self">P</a> <a href="#Q" target="_self">Q</a> <a href="#R" target="_self">R</a> <a href="#S" target="_self">S</a> <a href="#T" target="_self">T</a> <a href="#U" target="_self">U</a> <a href="#V" target="_self">V</a> <a href="#W" target="_self">W</a> <a href="#X" target="_self">X</a> <a href="#Y" target="_self">Y</a> <a href="#Z" target="_self">Z</a> </p> <p><a href="navtree.html" target="_self">Back to table of contents<img src="navtree/list.png" class="newindex" alt="new index" title="Opens a new index for this subject" /></a></p> - <!-- <p class="cvsfooter">$Source: /cvsroot/pcgendocs/pcgendocs/docs/navlistindex.html,v $ ($Revision: 1.88 $) last updated $Date: 2006/02/24 01:46:40 $ by $Author: boomer70 $</p> --> + <!-- <p class="cvsfooter">$Source: /cvsroot/pcgendocs/pcgendocs/docs/navlistindex.html,v $ ($Revision$) last updated $Date$ by $Author$</p> --> </body> </html> Property changes on: Trunk/pcgen/docs/navlistindex.html ___________________________________________________________________ Name: svn:keywords + Date Author Revision Id Modified: Trunk/pcgen/docs/navtokenindex.html =================================================================== --- Trunk/pcgen/docs/navtokenindex.html 2006-03-15 02:07:20 UTC (rev 235) +++ Trunk/pcgen/docs/navtokenindex.html 2006-03-15 02:32:28 UTC (rev 236) @@ -1,396 +1,396 @@ -<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> -<html> -<!-- - PCGen Documentation Project - $Header: /cvsroot/pcgendocs/pcgendocs/docs/navtokenindex.html,v 1.18 2006/01/18 10:37:25 zaister Exp $ - $Author: zaister $ - $Date: 2006/01/18 10:37:25 $ - $Revision: 1.18 $ - Contributors: - Brandon Blackmoor - bblackmoorATblackgateDOTnet (Javascripts) - Shane Molnar - shaneATcliftonmotelDOTcomDOTau - Eddy Anthony - eddybaATmindspringDOTcom - Sigurdur H. Olafsson - shoATtnDOTis - Description: - The contents tree of the PCGen Documentation. ---> -<head> - <title>Output Token Index</title> - <script type="text/javascript" src="navtree/navtree.js"></script> - <link rel="stylesheet" type="text/css" href="pcgen.css" /> - <link rel="stylesheet" type="text/css" href="navtree/navtree.css" /> - <base target="content" /> -</head> -<body class="navtree"> - -<p align="left"><a name="top" href="http://pcgen.sourceforge.net/01_news.php"><img src="images/system/pcgen_small_logo.jpg" alt="PCGen" width="150" height="86" hspace="20" vspace="10" border="0" title="PCGen" /></a></p> -<p><a href="navtree.html" target="_self">Back to table of contents<img src="navtree/list.png" class="newindex" alt="new index" title="Opens a new index for this subject" /></a></p> - <p> - <a href="#A" target="_self">A</a> <a href="#B" target="_self">B</a> <a href="#C" target="_self">C</a> <a href="#D" target="_self">D</a> <a href="#E" target="_self">E</a> <a href="#F" target="_self">F</a> <a href="#G" target="_self">G</a> <a href="#H" target="_self">H</a> <a href="#I" target="_self">I</a> <a href="#J" target="_self">J</a> <a href="#K" target="_self">K</a> <a href="#L" target="_self">L</a> <a href="#M" target="_self">M</a><br /> - <a href="#N" target="_self">N</a> <a href="#O" target="_self">O</a> <a href="#P" target="_self">P</a> <a href="#Q" target="_self">Q</a> <a href="#R" target="_self">R</a> <a href="#S" target="_self">S</a> <a href="#T" target="_self">T</a> <a href="#U" target="_self">U</a> <a href="#V" target="_self">V</a> <a href="#W" target="_self">W</a> <a href="#X" target="_self">X</a> <a href="#Y" target="_self">Y</a> <a href="#Z" target="_self">Z</a> - </p> - <ul class="navtree"> - <li><a href="outputsheetpages/outputsheetsectionheading.html"><strong>Output Token Index</strong></a></li> - <li> - <a href="outputsheetpages/tokens/outputsheettokensability.html"><strong>Ability Tokens</strong></a> - <ul> - <li><a href="outputsheetpages/tokens/outputsheettokensability.html#AC">AC</a> <span class="note">(Ability)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensability.html#ACCHECK">ACCHECK</a> <span class="note">(Ability)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensability.html#ARMOR">ARMOR</a> <span class="note">(Ability)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensability.html#BONUS">BONUS</a> <span class="note">(Ability)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensability.html#MAXDEX">MAXDEX</a> <span class="note">(Ability)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensability.html#SPELLFAILURE">SPELLFAILURE</a> <span class="note">(Ability)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensability.html#STAT">STAT</a> <span class="note">(Ability)</span></li> - </ul> - </li> - <li> - <a href="outputsheetpages/tokens/outputsheettokensattack.html"><strong>Attack Tokens</strong></a> - <ul> - <li><a href="outputsheetpages/tokens/outputsheettokensattack.html#ATTACK">ATTACK</a> <span class="note">(Attack)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensattack.html#DAMAGE.UNARMED">DAMAGE.UNARMED</a> <span class="note">(Attack)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensattack.html#INITIATIVEMISC">INITIATIVEMISC</a> <span class="note">(Attack)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensattack.html#INITIATIVEMOD">INITIATIVEMOD</a> <span class="note">(Attack)</span></li> - </ul> - </li> - <li> - <a href="outputsheetpages/tokens/outputsheettokensequip.html"><strong>Equipment Tokens</strong></a> - <ul> - <li><a href="outputsheetpages/tokens/outputsheettokensequip.html#EQ.ADD">EQ.ADD</a> <span class="note">(Equipment)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensequip.html#EQ.IS">EQ.IS</a> <span class="note">(Equipment)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensequip.html#EQ.MERGE">EQ.MERGE</a> <span class="note">(Equipment)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensequip.html#EQ.NOT">EQ.NOT</a> <span class="note">(Equipment)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensequip.html#EQCONTAINER">EQCONTAINER</a> <span class="note">(Equipment)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensequip.html#EQCONTAINERS">EQCONTAINERS</a> <span class="note">(Equipment)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensequip.html#EQCONTAINERW">EQCONTAINERW</a> <span class="note">(Equipment)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensequip.html#EQSET">EQSET</a> <span class="note">(Equipment)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensequip.html#EQTYPE">EQTYPE</a> <span class="note">(Equipment)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensequip.html#EQTYPE.MERGE">EQTYPE.MERGE</a> <span class="note">(Equipment)</span></li> - </ul> - </li> - <li> - <a href="outputsheetpages/tokens/outputsheettokensfeat-skill.html"><strong>Feat & Skill Tokens</strong></a> - <ul> - <li><a href="outputsheetpages/tokens/outputsheettokensfeat-skill.html#FEAT">FEAT</a> <span class="note">(Feat & Skill)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensfeat-skill.html#FEATALL">FEATALL</a> <span class="note">(Feat & Skill)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensfeat-skill.html#FEATALLLIST">FEATALLLIST</a> <span class="note">(Feat & Skill)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensfeat-skill.html#FEATAUTO">FEATAUTO</a> <span class="note">(Feat & Skill)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensfeat-skill.html#FEATAUTOLIST">FEATAUTOLIST</a> <span class="note">(Feat & Skill)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensfeat-skill.html#FEATPOINTS">FEATPOINTS</a> <span class="note">(Feat & Skill)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensfeat-skill.html#MAXCCSKILLLEVEL">MAXCCSKILLLEVEL</a> <span class="note">(Feat & Skill)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensfeat-skill.html#MAXSKILLLEVEL">MAXSKILLLEVEL</a> <span class="note">(Feat & Skill)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensfeat-skill.html#SKILL">SKILL</a> <span class="note">(Feat & Skill)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensfeat-skill.html#SKILLLEVEL">SKILLLEVEL</a> <span class="note">(Feat & Skill)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensfeat-skill.html#SKILLLISTMODS">SKILLLISTMODS</a> <span class="note">(Feat & Skill)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensfeat-skill.html#SKILLPOINTS">SKILLPOINTS</a> <span class="note">(Feat & Skill)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensfeat-skill.html#SKILLSUBSET">SKILLSUBSET</a> <span class="note">(Feat & Skill)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensfeat-skill.html#SKILLTYPE">SKILLTYPE</a> <span class="note">(Feat & Skill)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensfeat-skill.html#TEMPLATE">TEMPLATE</a> <span class="note">(Feat & Skill)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensfeat-skill.html#TEMPLATELIST">TEMPLATELIST</a> <span class="note">(Feat & Skill)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensfeat-skill.html#VFEAT">VFEAT</a> <span class="note">(Feat & Skill)</span></li> - </ul> - </li> - <li> - <a href="outputsheetpages/tokens/outputsheettokensgeneral.html"><strong>General Tokens</strong></a> - <ul> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#AGE">AGE</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#ALIGNMENT">ALIGNMENT</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#ALIGNMENTSHORT">ALIGNMENT.SHORT</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#ALTHP">ALTHP</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#BIO">BIO</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#BIRTHDAY">BIRTHDAY</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#CATCHPHRASE">CATCHPHRASE</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#CLASS">CLASS</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#CLASSABB">CLASSABB</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#CLASSLIST">CLASSLIST</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#COLOR">COLOR</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#CR">CR</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#DEITY">DEITY</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#DESC">DESC</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#DOMAIN">DOMAIN</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#DR">DR</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#ECL">ECL</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#EXP">EXP</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#FACE">FACE</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#FAVOREDLIST">FAVOREDLIST</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#FOLLOWER">FOLLOWER</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#FOLLOWERLIST">FOLLOWERLIST</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#FOLLOWEROF">FOLLOWEROF</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#GAMEMODE">GAMEMODE</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#FOLLOWERTYPE">FOLLOWERTYPE</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#GENDER">GENDER</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#GOLD">GOLD</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#HANDED">HANDED</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#HEIGHT">HEIGHT</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#HITDICE">HITDICE</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#HP">HP</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#INTERESTS">INTERESTS</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#LANGUAGES">LANGUAGES</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#LENGTH">LENGTH</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#LOCATION">LOCATION</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#MISC">MISC</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#MOVE">MOVE</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#MOVEMENT">MOVEMENT</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#NAME">NAME</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#NOTE">NOTE</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#PAPERINFO">PAPERINFO</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#PERSONALITY">PERSONALITY</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#PHOBIAS">PHOBIAS</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#PLAYERNAME">PLAYERNAME</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#POOL">POOL</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#PORTRAIT">PORTRAIT</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#RACE">RACE</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#REACH">REACH</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#REGION">REGION</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#RESIDENCE">RESIDENCE</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#SIZE">SIZE</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#SIZELONG">SIZELONG</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#SPEECHTENDENCY">SPEECHTENDENCY</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#SR">SR</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#SUBREGION">SUBREGION</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#TOTAL">TOTAL</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#TOTALLEVELS">TOTALLEVELS</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#TYPE">TYPE</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#UNITSET">UNITSET</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#VISION">VISION</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#WEIGHT">WEIGHT</a> <span class="note">(General)</span></li> - </ul> - </li> - <li> - <a href="outputsheetpages/tokens/outputsheettokensmisc.html"><strong>Miscellaneous Tokens</strong></a> - <ul> - <li><a href="outputsheetpages/tokens/outputsheettokensmisc.html#%">%FILTER</a> <span class="note">(Miscellaneous)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensmisc.html#MATH">MATH</a> <span class="note">(Miscellaneous)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensmisc.html#BONUSLIST">BONUSLIST</a> <span class="note">(Miscellaneous)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensmisc.html#COUNT">COUNT</a> <span class="note">(Miscellaneous)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensmisc.html#CSHEETTAG2">CSHEETTAG2</a> <span class="note">(Miscellaneous)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensmisc.html#DFOR">DFOR</a> <span class="note">(Miscellaneous)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensmisc.html#DIR">DIR</a> <span class="note">(Miscellaneous)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensmisc.html#EXPORT">EXPORT</a> <span class="note">(Miscellaneous)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensmisc.html#FOR">FOR</a> <span class="note">(Miscellaneous)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensmisc.html#IIF">IIF</a> <span class="note">(Miscellaneous)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensmisc.html#OIF">OIF</a> <span class="note">(Miscellaneous)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensmisc.html#PIPE">PIPE</a> <span class="note">(Miscellaneous)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensmisc.html#SUB">SUB</a> <span class="note">(Miscellaneous)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensmisc.html#VAR">VAR</a> <span class="note">(Miscellaneous)</span></li> - </ul> - </li> - <li> - <a href="outputsheetpages/tokens/outputsheettokenssaves-hp.html"><strong>Saves & Hit Point Tokens</strong></a> - <ul> - <li><a href="outputsheetpages/tokens/outputsheettokenssaves-hp.html#CHECK">CHECK</a> <span class="note">(Saves & Hit Point)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokenssaves-hp.html#HP">HP</a> <span class="note">(Saves & Hit Point)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokenssaves-hp.html#HPROLL">HPROLL</a> <span class="note">(Saves & Hit Point)</span></li> - </ul> - </li> - <li> - <a href="outputsheetpages/tokens/outputsheettokensspecialability.html"><strong>Special Ability Tokens</strong></a> - <ul> - <li><a href="outputsheetpages/tokens/outputsheettokensspecialability.html#CLASS">CLASS</a> <span class="note">(Special Ability)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensspecialability.html#PROHIBITEDLIST">PROHIBITEDLIST</a> <span class="note">(Special Ability)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensspecialability.html#RACE.ABILITYLIST">RACE.ABILITYLIST</a> <span class="note">(Special Ability)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensspecialability.html#SPECIALLIST">SPECIALLIST</a> <span class="note">(Special Ability)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensspecialability.html#SPECIALABILITY">SPECIALABILITY</a> <span class="note">(Special Ability)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensspecialability.html#TEMP">TEMP</a> <span class="note">(Special Ability)</span></li> - </ul> - </li> - <li> - <a href="outputsheetpages/tokens/outputsheettokensspell.html"><strong>Spell Tokens</strong></a> - <ul> - <li><a href="outputsheetpages/tokens/outputsheettokensspell.html#MAXSPELLLEVEL">MAXSPELLLEVEL</a> <span class="note">(Spell)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensspell.html#SPELLBOOKNAME">SPELLBOOKNAME</a> <span class="note">(Spell)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensspell.html#SPELLLIST">SPELLLIST</a> <span class="note">(Spell)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensspell.html#SPELLMEM">SPELLMEM</a> <span class="note">(Spell)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensspell.html#SPELLPOINTS">SPELLPOINTS</a> <span class="note">(Spell)</span></li> - </ul> - </li> - <li> - <a href="outputsheetpages/tokens/outputsheettokensweapon.html"><strong>Weapon Tokens</strong></a> - <ul> - <li><a href="outputsheetpages/tokens/outputsheettokensweapon.html#WEAPON">WEAPON</a> <span class="note">(Weapon)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensweapon.html#WEAPONO">WEAPONO</a> <span class="note">(Weapon)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensweapon.html#WEAPONH">WEAPONH</a> <span class="note">(Weapon)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensweapon.html#WEAPONP">WEAPONP</a> <span class="note">(Weapon)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensweapon.html#WEAPONPROFS">WEAPONPROFS</a> <span class="note">(Weapon)</span></li> - </ul> - </li> - <li class="gap"> - <hr /> - <a id="A" name="A">\xA0</a> - </li> - <li><a href="outputsheetpages/tokens/outputsheettokensability.html#AC">AC</a> <span class="note">(Ability)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensability.html#ACCHECK">ACCHECK</a> <span class="note">(Ability)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#AGE">AGE</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#ALIGNMENT">ALIGNMENT</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#ALTHP">ALTHP</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensability.html#ARMOR">ARMOR</a> <span class="note">(Ability)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensattack.html#ATTACK">ATTACK</a> <span class="note">(Attack)</span></li> - <li class="gap"><a id="B" name="B">\xA0</a></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#BIO">BIO</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#BIRTHDAYO">BIRTHDAY</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensability.html#BONUS">BONUS</a> <span class="note">(Ability)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensmisc.html#BONUSLIST">BONUSLIST</a> <span class="note">(Miscellaneous)</span></li> - <li class="gap"><a id="C" name="C">\xA0</a></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#CATCHPHRASE">CATCHPHRASE</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokenssaves-hp.html#CHECK">CHECK</a> <span class="note">(Saves & Hit Point)</span></li> - <li> - <a href="outputsheetpages/tokens/outputsheettokensgeneral.html#CLASS">CLASS</a> - <ul> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#CLASS">CLASS</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensspecialability.html#CLASS">CLASS</a> <span class="note">(Special Ability)</span></li> - </ul> - </li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#CLASSABB">CLASSABB</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#CLASSLIST">CLASSLIST</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#COLOR">COLOR</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensmisc.html#COUNT">COUNT</a> <span class="note">(Miscellaneous)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensmisc.html#CSHEETTAG2">CSHEETTAG2</a> <span class="note">(Miscellaneous)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#CR">CR</a> <span class="note">(General)</span></li> - <li class="gap"><a id="D" name="D">\xA0</a></li> - <li><a href="outputsheetpages/tokens/outputsheettokensattack.html#DAMAGE.UNARMED">DAMAGE.UNARMED</a> <span class="note">(Attack)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#DEITY">DEITY</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#DESC">DESC</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensmisc.html#DFOR">DFOR</a> <span class="note">(Miscellaneous)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensmisc.html#DIR">DIR</a> <span class="note">(Miscellaneous)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#DOMAIN">DOMAIN</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#DR">DR</a> <span class="note">(General)</span></li> - <li class="gap"><a id="E" name="E">\xA0</a></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#ECL">ECL</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensequip.html#EQ.ADD">EQ.ADD</a> <span class="note">(Equipment)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensequip.html#EQ.IS">EQ.IS</a> <span class="note">(Equipment)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensequip.html#EQ.MERGE">EQ.MERGE</a> <span class="note">(Equipment)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensequip.html#EQ.NOT">EQ.NOT</a> <span class="note">(Equipment)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensequip.html#EQCONTAINER">EQCONTAINER</a> <span class="note">(Equipment)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensequip.html#EQCONTAINERS">EQCONTAINERS</a> <span class="note">(Equipment)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensequip.html#EQCONTAINERW">EQCONTAINERW</a> <span class="note">(Equipment)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensequip.html#EQSET">EQSET</a> <span class="note">(Equipment)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensequip.html#EQTYPE">EQTYPE</a> <span class="note">(Equipment)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensequip.html#EQTYPE.MERGE">EQTYPE.MERGE</a> <span class="note">(Equipment)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#EXP">EXP</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensmisc.html#EXPORT">EXPORT</a> <span class="note">(Miscellaneous)</span></li> - <li class="gap"><a id="F" name="F">\xA0</a></li> - <li><a href="outputsheetpages/tokens/outputsheettokensmisc.html#%">%FILTER</a> <span class="note">(Miscellaneous)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#FACE">FACE</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#FAVOREDLIST">FAVOREDLIST</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensfeat-skill.html#FEAT">FEAT</a> <span class="note">(Feat & Skill)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensfeat-skill.html#FEATALL">FEATALL</a> <span class="note">(Feat & Skill)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensfeat-skill.html#FEATALLLIST">FEATALLLIST</a> <span class="note">(Feat & Skill)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensfeat-skill.html#FEATAUTO">FEATAUTO</a> <span class="note">(Feat & Skill)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensfeat-skill.html#FEATAUTOLIST">FEATAUTOLIST</a> <span class="note">(Feat & Skill)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensfeat-skill.html#FEATPOINTS">FEATPOINTS</a> <span class="note">(Feat & Skill)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensmisc.html#FOR">FOR</a> <span class="note">(Miscellaneous)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#FOLLOWER">FOLLOWER</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#FOLLOWERLIST">FOLLOWERLIST</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#FOLLOWEROF">FOLLOWEROF</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#FOLLOWERTYPE">FOLLOWERTYPE</a> <span class="note">(General)</span></li> - <li class="gap"><a id="G" name="G">\xA0</a></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#GAMEMODE">GAMEMODE</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#GENDER">GENDER</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#GOLD">GOLD</a> <span class="note">(General)</span></li> - <li class="gap"><a id="H" name="H">\xA0</a></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#HANDED">HANDED</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#HEIGHT">HEIGHT</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#HITDICE">HITDICE</a> <span class="note">(General)</span></li> - <li> - <a href="outputsheetpages/tokens/outputsheettokensgeneral.html#HP">HP</a> - <ul> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#HP">HP</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokenssaves-hp.html#HP">HP</a> <span class="note">(Saves & Hit Point)</span></li> - </ul> - </li> - <li><a href="outputsheetpages/tokens/outputsheettokenssaves-hp.html#HPROLL">HPROLL</a> <span class="note">(Saves & Hit Point)</span></li> - <li class="gap"><a id="I" name="I">\xA0</a></li> - <li><a href="outputsheetpages/tokens/outputsheettokensmisc.html#IIF">IIF</a> <span class="note">(Miscellaneous)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#INTERESTS">INTERESTS</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensattack.html#INITIATIVEMISC">INITIATIVEMISC</a> <span class="note">(Attack)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensattack.html#INITIATIVEMOD">INITIATIVEMOD</a> <span class="note">(Attack)</span></li> - <li class="gap"><a id="J" name="J">\xA0</a></li> - <li class="gap"><a id="K" name="K">\xA0</a></li> - <li class="gap"><a id="L" name="L">\xA0</a></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#LANGUAGES">LANGUAGES</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#LENGTH">LENGTH</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#LOCATION">LOCATION</a> <span class="note">(General)</span></li> - <li class="gap"><a id="M" name="M">\xA0</a></li> - <li><a href="outputsheetpages/tokens/outputsheettokensmisc.html#MATH">MATH</a> <span class="note">(Miscellaneous)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensfeat-skill.html#MAXCCSKILLLEVEL">MAXCCSKILLLEVEL</a> <span class="note">(Feat & Skill)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensfeat-skill.html#MAXSKILLLEVEL">MAXSKILLLEVEL</a> <span class="note">(Feat & Skill)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensspell.html#MAXSPELLLEVEL">MAXSPELLLEVEL</a> <span class="note">(Spell)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#MISC">MISC</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#MOVE">MOVE</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#MOVEMENT">MOVEMENT</a> <span class="note">(General)</span></li> - <li class="gap"><a id="N" name="N">\xA0</a></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#NAME">NAME</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#NOTE">NOTE</a> <span class="note">(General)</span></li> - <li class="gap"><a id="O" name="O">\xA0</a></li> - <li><a href="outputsheetpages/tokens/outputsheettokensmisc.html#OIF">OIF</a> <span class="note">(Miscellaneous)</span></li> - <li class="gap"><a id="P" name="P">\xA0</a></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#PAPERINFO">PAPERINFO</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#PERSONALITY">PERSONALITY</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#PHOBIAS">PHOBIAS</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensmisc.html#PIPE">PIPE</a> <span class="note">(Miscellaneous)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#PLAYERNAME">PLAYERNAME</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#POOL">POOL</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#PORTRAIT">PORTRAIT</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensspecialability.html#PROHIBITEDLIST">PROHIBITEDLIST</a> <span class="note">(Special Ability)</span></li> - <li class="gap"><a id="Q" name="Q">\xA0</a></li> - <li class="gap"><a id="R" name="R">\xA0</a></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#RACE">RACE</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#RACESUBTYPE">RACESUBTYPE</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#RACETYPE">RACETYPE</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensspecialability.html#RACE.ABILITYLIST">RACE.ABILITYLIST</a> <span class="note">(Special Ability)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#REACH">REACH</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#REGION">REGION</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#RESIDENCE">RESIDENCE</a> <span class="note">(General)</span></li> - <li class="gap"><a id="S" name="S">\xA0</a></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#SIZE">SIZE</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#SIZELONG">SIZELONG</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensfeat-skill.html#SKILL">SKILL</a> <span class="note">(Feat & Skill)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensfeat-skill.html#SKILLLEVEL">SKILLLEVEL</a> <span class="note">(Feat & Skill)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensfeat-skill.html#SKILLLISTMODS">SKILLLISTMODS</a> <span class="note">(Feat & Skill)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensfeat-skill.html#SKILLPOINTS">SKILLPOINTS</a> <span class="note">(Feat & Skill)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensfeat-skill.html#SKILLSUBSET">SKILLSUBSET</a> <span class="note">(Feat & Skill)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensfeat-skill.html#SKILLTYPE">SKILLTYPE</a> <span class="note">(Feat & Skill)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensspecialability.html#SPECIALLIST">SPECIALLIST</a> <span class="note">(Special Ability)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensspecialability.html#SPECIALABILITY">SPECIALABILITY</a> <span class="note">(Special Ability)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#SPEECHTENDENCY">SPEECHTENDENCY</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensspell.html#SPELLBOOKNAME">SPELLBOOKNAME</a> <span class="note">(Spell)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensability.html#SPELLFAILURE">SPELLFAILURE</a> <span class="note">(Ability)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensspell.html#SPELLLIST">SPELLLIST</a> <span class="note">(Spell)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensspell.html#SPELLMEM">SPELLMEM</a> <span class="note">(Spell)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensspell.html#SPELLPOINTS">SPELLPOINTS</a> <span class="note">(Spell)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#SR">SR</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensmisc.html#SUB">SUB</a> <span class="note">(Miscellaneous)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#SUBREGION">SUBREGION</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensability.html#STAT">STAT</a> <span class="note">(Ability)</span></li> - <li class="gap"><a id="T" name="T">\xA0</a></li> - <li><a href="outputsheetpages/tokens/outputsheettokensspecialability.html#TEMP">TEMP</a> <span class="note">(Special Ability)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensfeat-skill.html#TEMPLATE">TEMPLATE</a> <span class="note">(Feat & Skill)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensfeat-skill.html#TEMPLATELIST">TEMPLATELIST</a> <span class="note">(Feat & Skill)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#TOTAL">TOTAL</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#TOTALLEVELS">TOTALLEVELS</a> <span class="note">(General)</span></li> - <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#TYPE">TYPE</a> <span class="note">(General)</span></li> - <li class="gap"><a id="U" name="U">\xA0</a></li> - <li><a href="outputsheetpages/tokens/ou... [truncated message content] |
From: <edd...@us...> - 2006-03-23 06:37:33
|
Revision: 388 Author: eddyanthony Date: 2006-03-22 22:37:23 -0800 (Wed, 22 Mar 2006) ViewCVS: http://svn.sourceforge.net/pcgen/?rev=388&view=rev Log Message: ----------- [ 1441480 ] Document New Tags Added for Spellbook Equipment Modified Paths: -------------- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesequipment.html Trunk/pcgen/docs/navlistindex.html Modified: Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesequipment.html =================================================================== --- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesequipment.html 2006-03-23 04:01:15 UTC (rev 387) +++ Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesequipment.html 2006-03-23 06:37:23 UTC (rev 388) @@ -172,6 +172,31 @@ <p class="indent2"><code>MODS:YES</code></p> <p class="indent3">Item can have equipment modifiers added.</p> + <p></p><a name="NUMPAGES"></a><hr> + <p class="new">*** New 5.9.6</p> + <p class="indent0"><strong>Tag Name:</strong> NUMPAGES:x</p> + <p class="indent1"><strong>Variables Used (x):</strong> Number (Number of pages in spell book)</p> + <p class="indent1"><strong>What it does:</strong></p> + <p class="indent2">Defines the number of pages in the spellbook. + Any equipment item with TYPE:Spellbook will appear in the Spellbook sub-tab of the Spells Tab.</p> + <p class="indent1"><strong>Example:</strong></p> + <p class="indent2"><code>NUMPAGES:100</code></p> + <p class="indent3">Spell book with 100 pages.</p> + + <p></p><a name="PAGEUSAGE"></a><hr> + <p class="new">*** New 5.9.6</p> + <p class="indent0"><strong>Tag Name:</strong> PAGEUSAGE:x</p> + <p class="indent1"><strong>Variables Used (x):</strong> Formula (Number of pages each spell will use)</p> + <p class="indent1"><strong>What it does:</strong></p> + <p class="indent2">Defines the how many pages of the spellbook each spell would use. + The variable SPELLLEVEL can be used to make calculations based on the spell's level. + Any equipment item with TYPE:Spellbook will appear in the Spellbook sub-tab of the Spells Tab.</p> + <p class="indent1"><strong>Example:</strong></p> + <p class="indent2"><code>PAGEUSAGE:max(SPELLLEVEL*2,1)</code></p> + <p class="indent3">Each spell will use 2 pages per level (3.0 standard spellbook).</p> + <p class="indent2"><code>PAGEUSAGE:1</code></p> + <p class="indent3">Each spell will use a single page (Blessed Book).</p> + <p></p><a name="PRETYPE"></a><hr> <p class="indent0"><strong>Tag Name:</strong> PRETYPE:x,y,y</p> <p class="indent1"><strong>Variables Used (x):</strong> Number (The number of types that must match the specified requirements).</p> Modified: Trunk/pcgen/docs/navlistindex.html =================================================================== --- Trunk/pcgen/docs/navlistindex.html 2006-03-23 04:01:15 UTC (rev 387) +++ Trunk/pcgen/docs/navlistindex.html 2006-03-23 06:37:23 UTC (rev 388) @@ -164,6 +164,8 @@ <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#LONGNAME">LONGNAME</a></li> <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#MAXDEX">MAXDEX</a></li> <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#MODS">MODS</a></li> + <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#NUMPAGES">NUMPAGES</a></li> + <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#PAGEUSAGE">PAGEUSAGE</a></li> <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#PROFICIENCY">PROFICIENCY</a></li> <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#RANGE">RANGE</a></li> <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#RATEOFFIRE">RATEOFFIRE</a></li> @@ -1289,7 +1291,8 @@ <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#NegativeLevels">Negative Levels</a> <span class="note">(Equipment)</span></li> <li><a href="listfilepages/datafilestagpages/datafilestemplates.html#NONPP">NONPP</a> <span class="note">(Template)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfileschoose.html#NUMCHOICES">NUMCHOICES</a> <span class="note">(CHOOSE)</span></li> - <li class="gap"><a id="O" name="O"> </a></li> + <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#NUMPAGES">NUMPAGES</a> <span class="note">(Equipment)</span></li> + <li class="gap"><a id="O" name="O"> </a></li> <li> <a href="listfilepages/listindex.html#TAGINFO">OPTION</a> <ul> @@ -1299,6 +1302,7 @@ </li> <li><a href="listfilepages/globalfilestagpages/globalfilesother.html#OUTPUTNAME">OUTPUTNAME</a> <span class="note">(Global)</span></li> <li class="gap"><a id="P" name="P"> </a></li> + <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#PAGEUSAGE">PAGEUSAGE</a> <span class="note">(Equipment)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesdeities.html#PANTHEON">PANTHEON</a> <span class="note">(Diety)</span></li> <li><a href="listfilepages/datafilestagpages/datafilespcc.html#PCC">PCC</a> <span class="note">(PCC)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#PCLEVEL1">PCLEVEL</a> <span class="note">(Bonus)</span></li> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <edd...@us...> - 2006-03-25 22:34:54
|
Revision: 443 Author: eddyanthony Date: 2006-03-25 14:34:44 -0800 (Sat, 25 Mar 2006) ViewCVS: http://svn.sourceforge.net/pcgen/?rev=443&view=rev Log Message: ----------- [ 1458463 ] Document COVER pcc tag Modified Paths: -------------- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilespcc.html Trunk/pcgen/docs/navlistindex.html Modified: Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilespcc.html =================================================================== --- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilespcc.html 2006-03-25 22:33:34 UTC (rev 442) +++ Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilespcc.html 2006-03-25 22:34:44 UTC (rev 443) @@ -344,6 +344,16 @@ <p class="indent1"><strong>Example:</strong></p> <p class="indent2"><code>COMPANIONMOD:foocompanionmods.lst</code></p> + <p></p><a name="COVER"></a><hr> + <p class="new">*** New 5.9.7</p> + <p class="indent0"><strong>Tag Name:</strong> COVER:x</p> + <p class="indent1"><strong>Variables Used (x):</strong>Text (Image file path)</p> + <p class="indent1"><strong>What it does:</strong></p> + <p class="indent2">Tells PCGen to load the image file specified. + The image is displayed in the Source Tab in the Source Info panel when the dataset is selected.</p> + <p class="indent1"><strong>Example:</strong></p> + <p class="indent2"><code>COVER:foohandbookcover.jpg</code></p> + <p></p><a name="DEITY"></a><hr> <p class="indent0"><strong>Tag Name:</strong> DEITY:x</p> <p class="indent1"><strong>Variables Used (x):</strong>Text (File path)</p> Modified: Trunk/pcgen/docs/navlistindex.html =================================================================== --- Trunk/pcgen/docs/navlistindex.html 2006-03-25 22:33:34 UTC (rev 442) +++ Trunk/pcgen/docs/navlistindex.html 2006-03-25 22:34:44 UTC (rev 443) @@ -374,6 +374,7 @@ <li><a href="listfilepages/datafilestagpages/datafilespcc.html#CLASS">CLASS</a> <span class="note">(PCC)</span></li> <li><a href="listfilepages/datafilestagpages/datafilespcc.html#COMPANIONMOD">COMPANIONMOD</a> <span class="note">(PCC)</span></li> <li><a href="listfilepages/datafilestagpages/datafilespcc.html#COPYRIGHT">COPYRIGHT</a> <span class="note">(PCC)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilespcc.html#COVER">COVER</a> <span class="note">(PCC)</span></li> <li><a href="listfilepages/datafilestagpages/datafilespcc.html#DEITY">DEITY</a> <span class="note">(PCC)</span></li> <li><a href="listfilepages/datafilestagpages/datafilespcc.html#DOMAIN">DOMAIN</a> <span class="note">(PCC)</span></li> <li><a href="listfilepages/datafilestagpages/datafilespcc.html#EQUIPMENT">EQUIPMENT</a> <span class="note">(PCC)</span></li> @@ -999,6 +1000,7 @@ <li><a href="listfilepages/globalfilestagpages/globalfilesdefine.html#COUNTSTATS">[STATS]</a></li> </ul> </li> + <li><a href="listfilepages/datafilestagpages/datafilespcc.html#COVER">COVER</a> <span class="note">(PCC)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesraces.html#CR">CR</a> <span class="note">(Race)</span></li> <li><a href="listfilepages/datafilestagpages/datafilestemplates.html#CR">CR</a> <span class="note">(Template)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#CRITMULT">CRITMULT</a> <span class="note">(Equipment)</span></li> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <edd...@us...> - 2006-03-26 05:57:37
|
Revision: 467 Author: eddyanthony Date: 2006-03-25 21:57:30 -0800 (Sat, 25 Mar 2006) ViewCVS: http://svn.sourceforge.net/pcgen/?rev=467&view=rev Log Message: ----------- [ 1458638 ] Document QUALITY equipment tag Modified Paths: -------------- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesequipment.html Trunk/pcgen/docs/navlistindex.html Trunk/pcgen/docs/navtokenindex.html Trunk/pcgen/docs/outputsheetpages/tokens/outputsheettokensequip.html Modified: Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesequipment.html =================================================================== --- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesequipment.html 2006-03-26 05:14:53 UTC (rev 466) +++ Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesequipment.html 2006-03-26 05:57:30 UTC (rev 467) @@ -28,7 +28,6 @@ tags is relevant to all equipment</p> <p></p><a name="BASEITEM"></a><hr> - <p class="new">*** Updated</p> <p class="indent0"><strong>Tag Name:</strong> BASEITEM:x</p> <p class="indent1"><strong>Variables Used (x):</strong> Text (name of base item)</p> <p class="indent1"><strong>What it does:</strong></p> @@ -68,7 +67,6 @@ <p class="indent3">Item costs 5 gold peices.</p> <p></p><a name="CONTAINS"></a><hr> - <p class="new">*** Updated</p> <p class="indent0"><strong>Tag Name:</strong> CONTAINS:x|y</p> <p class="indent1"><strong>Variables Used (x):</strong> Number (quantity held)</p> <p class="indent1"><strong>Variables Used (y):</strong> Text (Type=<itemtype>)</p> @@ -239,6 +237,21 @@ <p class="indent2"><code>PRETYPE:Magic,Armor|Shield,Piercing,Slashing</code></p> <p class="indent3">Type must be Magic, Piercing, Slashing and (Armor OR Shield).</p> + <p></p><a name="QUALITY"></a><hr> + <p class="new">*** New 5.9.7</p> + <p class="indent0"><strong>Tag Name:</strong> QUALITY:x|y</p> + <p class="indent1"><strong>Variables Used (x):</strong> Text (Name of the quality)</p> + <p class="indent1"><strong>Variables Used (x):</strong> Text (Text string value of the quality)</p> + <p class="indent1"><strong>What it does:</strong></p> + <p class="indent2">Sets the name and value of a quality which will be attached to the equipment. + Qualities can be output by the + <code><a href="../../outputsheetpages/tokens/outputsheettokensequip.html#EQ.QUALITY">EQ.0.QUALITY</a></code> tag</p> + <p class="indent1"><strong>Example:</strong></p> + <p class="indent2"><code>QUALITY:Restriction|Licensed</code></p> + <p class="indent3">The equipment has the "Restriction" quality which has a value of "Licensed".</p> + <p class="indent2"><code>QUALITY:Black Market DC|(+1)</code></p> + <p class="indent3">The equipment has the "Black Market DC" quality which has a value of "(+1)".</p> + <p></p><a name="SIZE"></a><hr> <p class="new">*** Updated 5.5.2</p> <p class="indent0"><strong>Tag Name:</strong> SIZE:x</p> @@ -298,7 +311,6 @@ the output sheet reads "+4 vs. code bugs".</p> <p></p><a name="TYPE"></a><hr> - <p class="new">*** Updated</p> <p class="indent0"><strong>Tag Name:</strong> TYPE:x.x</p> <p class="indent1"><strong>Variables Used (x):</strong> Text (Item Type)</p> <p class="indent1"><strong>What it does:</strong></p> @@ -347,7 +359,6 @@ <p class="indent3">Item has an armor check penalty of -6.</p> <p></p><a name="ALTCRITICAL"></a><hr> - <p class="new">*** Updated</p> <p class="indent0"><strong>Tag Name:</strong> ALTCRITICAL:x</p> <p class="indent1"><strong>Variables Used (x):</strong> Text (Secondary attack's critical modifier)</p> <p class="indent1"><strong>What it does:</strong></p> @@ -360,7 +371,6 @@ <p class="indent3">2nd head has a critical modifier of x3.</p> <p></p><a name="ALTCRITRANGE"></a><hr> - <p class="new">*** Updated</p> <p class="indent0"><strong>Tag Name:</strong> ALTCRITRANGE:x</p> <p class="indent1"><strong>Variables Used (x):</strong> Number (Secondary attack's critical chance)</p> <p class="indent1"><strong>What it does:</strong></p> Modified: Trunk/pcgen/docs/navlistindex.html =================================================================== --- Trunk/pcgen/docs/navlistindex.html 2006-03-26 05:14:53 UTC (rev 466) +++ Trunk/pcgen/docs/navlistindex.html 2006-03-26 05:57:30 UTC (rev 467) @@ -167,6 +167,7 @@ <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#NUMPAGES">NUMPAGES</a></li> <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#PAGEUSAGE">PAGEUSAGE</a></li> <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#PROFICIENCY">PROFICIENCY</a></li> + <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#QUALITY">QUALITY</a></li> <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#RANGE">RANGE</a></li> <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#RATEOFFIRE">RATEOFFIRE</a></li> <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#SIZE">SIZE</a></li> @@ -1394,7 +1395,8 @@ <li class="gap"><a id="Q" name="Q"> </a></li> <li><a href="listfilepages/datafilestagpages/datafilesstartingkits.html#QTY">QTY</a> <span class="note">(Starting Kit)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesprexxx.html#QUALIFY">QUALIFY</a> <span class="note">(Global)</span></li> - <li class="gap"><a id="R" name="R"> </a></li> + <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#QUALITY">QUALITY</a> <span class="note">(Equipment)</span></li> + <li class="gap"><a id="R" name="R"> </a></li> <li> <a href="listfilepages/listindex.html#TAGINFO">RACE</a> <ul> Modified: Trunk/pcgen/docs/navtokenindex.html =================================================================== --- Trunk/pcgen/docs/navtokenindex.html 2006-03-26 05:14:53 UTC (rev 466) +++ Trunk/pcgen/docs/navtokenindex.html 2006-03-26 05:57:30 UTC (rev 467) @@ -59,6 +59,7 @@ <li><a href="outputsheetpages/tokens/outputsheettokensequip.html#EQ.IS">EQ.IS</a> <span class="note">(Equipment)</span></li> <li><a href="outputsheetpages/tokens/outputsheettokensequip.html#EQ.MERGE">EQ.MERGE</a> <span class="note">(Equipment)</span></li> <li><a href="outputsheetpages/tokens/outputsheettokensequip.html#EQ.NOT">EQ.NOT</a> <span class="note">(Equipment)</span></li> + <li><a href="outputsheetpages/tokens/outputsheettokensequip.html#EQ.QUALITY">EQ.QUALITY</a> <span class="note">(Equipment)</span></li> <li><a href="outputsheetpages/tokens/outputsheettokensequip.html#EQCONTAINER">EQCONTAINER</a> <span class="note">(Equipment)</span></li> <li><a href="outputsheetpages/tokens/outputsheettokensequip.html#EQCONTAINERS">EQCONTAINERS</a> <span class="note">(Equipment)</span></li> <li><a href="outputsheetpages/tokens/outputsheettokensequip.html#EQCONTAINERW">EQCONTAINERW</a> <span class="note">(Equipment)</span></li> Modified: Trunk/pcgen/docs/outputsheetpages/tokens/outputsheettokensequip.html =================================================================== --- Trunk/pcgen/docs/outputsheetpages/tokens/outputsheettokensequip.html 2006-03-26 05:14:53 UTC (rev 466) +++ Trunk/pcgen/docs/outputsheetpages/tokens/outputsheettokensequip.html 2006-03-26 05:57:30 UTC (rev 467) @@ -147,6 +147,22 @@ <p class="indent2"><code>EQ.NOT.Metal</code></p> <p class="indent3">Displays all items that are not metal type items.</p> + <p></p><a name="EQ.QUALITY"></a><hr> + <p class="indent0"><strong>Token Name:</strong> EQ.x.QUALITY.y</p> + <p class="indent1"><strong> Variables Used (x):</strong> Number (The equipment position number - 0-based index).</p> + <p class="indent1"><strong> Variables Used (y):</strong> Text (Name of quality).</p> + <p class="indent1"><strong> Variables Used (y):</strong> Number (The quality position number - 0-based index).</p> + <p class="indent1"><strong>What it does:</strong></p> + <p class="indent2">Returns the value set by the + <a href="../../listfilepages/datafilestagpages/datafilesequipment.html#QUALITY">QUALITY</a> equipment tag.</p> + <p class="indent1"><strong>Example:</strong></p> + <p class="indent2"><code>EQ.0.QUALITY</code></p> + <p class="indent3">Displays all the Name/Value pairs of qualities.</p> + <p class="indent2"><code>EQ.0.QUALITY.Restriction</code></p> + <p class="indent3">Displays the Value of the Restriction quality (if the equipment has this quality).</p> + <p class="indent2"><code>EQ.0.QUALITY.0</code></p> + <p class="indent3">Displays the Name/Value of the first quality the equipment has.</p> + <p></p><a name="EQCONTAINER"></a><hr> <p class="indent0"><strong>Token Name:</strong> EQCONTAINER.x.y</p> <p class="indent1"><strong> Variables Used (x):</strong> Number (The equipment position number - 0-based index).</p> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <edd...@us...> - 2006-03-31 04:11:25
|
Revision: 539 Author: eddyanthony Date: 2006-03-30 20:10:43 -0800 (Thu, 30 Mar 2006) ViewCVS: http://svn.sourceforge.net/pcgen/?rev=539&view=rev Log Message: ----------- [ 1333749 ] Player's Guide to Arcanis by Paradigm Concepts Modified Paths: -------------- Trunk/pcgen/docs/acknowledgments/sources.html Trunk/pcgen/docs/navtree.html Added Paths: ----------- Trunk/pcgen/data/alpha/paradigmconcepts/arcanis/players_guide_to_arcanis/ Trunk/pcgen/data/alpha/paradigmconcepts/arcanis/players_guide_to_arcanis/ogl.txt Trunk/pcgen/data/alpha/paradigmconcepts/arcanis/players_guide_to_arcanis/pgta_bio.lst Trunk/pcgen/data/alpha/paradigmconcepts/arcanis/players_guide_to_arcanis/pgta_classes.lst Trunk/pcgen/data/alpha/paradigmconcepts/arcanis/players_guide_to_arcanis/pgta_classes_phb.lst Trunk/pcgen/data/alpha/paradigmconcepts/arcanis/players_guide_to_arcanis/pgta_classes_prestige.lst Trunk/pcgen/data/alpha/paradigmconcepts/arcanis/players_guide_to_arcanis/pgta_classes_prestige_monk.lst Trunk/pcgen/data/alpha/paradigmconcepts/arcanis/players_guide_to_arcanis/pgta_deities.lst Trunk/pcgen/data/alpha/paradigmconcepts/arcanis/players_guide_to_arcanis/pgta_domains.lst Trunk/pcgen/data/alpha/paradigmconcepts/arcanis/players_guide_to_arcanis/pgta_equip.lst Trunk/pcgen/data/alpha/paradigmconcepts/arcanis/players_guide_to_arcanis/pgta_equip_phb_mods.lst Trunk/pcgen/data/alpha/paradigmconcepts/arcanis/players_guide_to_arcanis/pgta_equipmods.lst Trunk/pcgen/data/alpha/paradigmconcepts/arcanis/players_guide_to_arcanis/pgta_feats.lst Trunk/pcgen/data/alpha/paradigmconcepts/arcanis/players_guide_to_arcanis/pgta_feats_hidden.lst Trunk/pcgen/data/alpha/paradigmconcepts/arcanis/players_guide_to_arcanis/pgta_feats_hidden_demonic.lst Trunk/pcgen/data/alpha/paradigmconcepts/arcanis/players_guide_to_arcanis/pgta_feats_hidden_val.lst Trunk/pcgen/data/alpha/paradigmconcepts/arcanis/players_guide_to_arcanis/pgta_kits.lst Trunk/pcgen/data/alpha/paradigmconcepts/arcanis/players_guide_to_arcanis/pgta_language.lst Trunk/pcgen/data/alpha/paradigmconcepts/arcanis/players_guide_to_arcanis/pgta_races.lst Trunk/pcgen/data/alpha/paradigmconcepts/arcanis/players_guide_to_arcanis/pgta_skills.lst Trunk/pcgen/data/alpha/paradigmconcepts/arcanis/players_guide_to_arcanis/pgta_spells.lst Trunk/pcgen/data/alpha/paradigmconcepts/arcanis/players_guide_to_arcanis/pgta_templates.lst Trunk/pcgen/data/alpha/paradigmconcepts/arcanis/players_guide_to_arcanis/pgta_weapprofs.lst Trunk/pcgen/data/alpha/paradigmconcepts/arcanis/players_guide_to_arcanis/players_guide_to_arcanis.pcc Trunk/pcgen/docs/sourcehelp/fantasy/playersguidearcanis.html Added: Trunk/pcgen/data/alpha/paradigmconcepts/arcanis/players_guide_to_arcanis/ogl.txt =================================================================== --- Trunk/pcgen/data/alpha/paradigmconcepts/arcanis/players_guide_to_arcanis/ogl.txt (rev 0) +++ Trunk/pcgen/data/alpha/paradigmconcepts/arcanis/players_guide_to_arcanis/ogl.txt 2006-03-31 04:10:43 UTC (rev 539) @@ -0,0 +1,70 @@ +OPEN GAME LICENSE Version 1.0a + +The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). 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Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. 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All sublicenses shall survive the termination of this License. + +14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. + +15 COPYRIGHT NOTICE +System Reference Document Copyright 2000-2003 Wizards of de Coast, Inc., Authors Jonathan Tweet, Monte Cook, Skip Williams, Rick Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Coedell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson. +Unearthed Arcana, Copyright 2004, Wizards of the Coast, Inc. +Spear of the Lohgin, Copyright 2000, Paradigm Concepts, Inc. +Blood Reign of Nishanpur, Copyright 2001, Paradigm Concepts, Inc. +Bloody Sands of Sicaris, Copyright 2001, Paradigm Concepts, Inc, +Codex Arcanis, Copyright 2001, Paradigm Concepts, lnc., +Encyclopedia Arcana: Necromancy Copyright 2001, Mongoose Publishing +Nyambe: African Adventures Copyright 2002, Atlas Games +Forged in Magic, Copyright 2002, Paradigm Concepts, Inc. +Gar'Udaks Necromantic Artes-Copyright 2002, Ambient +Librium Equitis, Copyright 2001, Ambient +Lords of the Peaks, Copyright 2002, Paradigm Concepts, Inc. +Carnival of Swords, Copyright 2002, Paradigm Concepts, Inc +Eldest Sons, Copyright 2002, Paradigm Concepts, Inc. +Path of Magic, Copyright 2002, Fantasy Flight Games +Path of Faith, Copyright 2002, Fantasy Flight Games +Death in Freeport, Copyright 2000, Green Ronin Publishing +Terror in Freeport, Copyright 2001, Green Ronin Publishing +Madness in Freeport, Copyright 2001, Green Ronin Publishing +Secret College of Necromancy, Copyright 2002, Green Ronin Publishing +Freeport City of Adventure, Copyright 2002, Green Ronin Publishing +Book of the Righteous, The, Copyright 2002, Green Ronin Publishing +Hammer & Helm, Copyright 2002, Green Ronin Publishing +Evil, Copyright 2001, Alderac Entertainment Group +Good, Copyright 2001, Alderac Entertainment Group +Undead, Copyright 2001, Alderac Entertainment Group +Magic, Copyright 2002, Alderac Entertainment Group +Swashbuckling Adventures, Copyright 2002, Alderac Entertainment Group +Lock & Load, Iron Kingdoms Character Primer, Copyright 2003, Privateer Press +Relics and Rituals, Copyright 2000, White Wolf Publishing +Players Guide to Wizards, Bards and Sorcerers, Copyright 2003, White Wolf Publishing +Players Guide to Fighters and Barbarians, Copyright 2003, White Wolf Publishing +Spells and Spellcraft, Copyright 2002, Fantasy Flight Games +School of Evocation, Copyright 2003 Fantasy Flight Games +Slaves of the Moon, Copyright 2004, Paradigm Concepts, Inc. +In the Shadow of the Devil, Copyright 2004, Paradigm Concepts, Inc +The Player's Guide to Arcanis, Copyright 2004 Paradigm Concepts, Inc. PCGen dataset conversion for The Player's Guide to Arcanis Copyright 2006, PCGen Data team (Including, but not limited to Evan Miller, Eddy Anthony (MoSaT)) \ No newline at end of file Added: Trunk/pcgen/data/alpha/paradigmconcepts/arcanis/players_guide_to_arcanis/pgta_bio.lst =================================================================== --- Trunk/pcgen/data/alpha/paradigmconcepts/arcanis/players_guide_to_arcanis/pgta_bio.lst (rev 0) +++ Trunk/pcgen/data/alpha/paradigmconcepts/arcanis/players_guide_to_arcanis/pgta_bio.lst 2006-03-31 04:10:43 UTC (rev 539) @@ -0,0 +1,76 @@ +# CVS $Revision: $ $Author: $ -- Wed Mar 29 20:31:33 2006 -- reformated by prettylst.pl v1.35 (build 561) +SOURCELONG:Player's Guide to Arcanis SOURCESHORT:PGtA SOURCEWEB:http://www.paradigmconcepts.com + +AGESET:0|Adulthood +RACENAME:Human CLASS:Barbarian,Rogue[BASEAGEADD:1d4]|Bard,Fighter,Paladin,Ranger[BASEAGEADD:1d6]|Cleric,Druid,Monk,Wizard[BASEAGEADD:2d6] +RACENAME:Human SEX:Male[BASEHT:58|HTDIEROLL:2d10|BASEWT:120|WTDIEROLL:2d4|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)]Female[BASEHT:53|HTDIEROLL:2d10|BASEWT:85|WTDIEROLL:2d4|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)] +RACENAME:Human BASEAGE:15 MAXAGE:34 AGEDIEROLL:5d4 HAIR:Blond|Brown EYES:Blue SKINTONE:Tanned|Pasty + +RACENAME:Dark-Kin% CLASS:Barbarian,Rogue[BASEAGEADD:1d4]|Bard,Fighter,Paladin,Ranger[BASEAGEADD:1d6]|Cleric,Druid,Monk,Wizard[BASEAGEADD:2d6] +RACENAME:Dark-Kin% SEX:Male[BASEHT:58|HTDIEROLL:2d10|BASEWT:120|WTDIEROLL:2d4|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)]Female[BASEHT:53|HTDIEROLL:2d10|BASEWT:85|WTDIEROLL:2d4|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)] +RACENAME:Dark-Kin% BASEAGE:15 MAXAGE:34 AGEDIEROLL:5d4 HAIR:Blond|Brown EYES:Blue SKINTONE:Tanned|Pasty + +RACENAME:Ss'ressen% CLASS:Barbarian,Rogue[BASEAGEADD:1d4]|Bard,Fighter,Paladin,Ranger[BASEAGEADD:1d6]|Cleric,Druid,Monk,Wizard[BASEAGEADD:2d6] +RACENAME:Ss'ressen% SEX:Male[BASEHT:58|HTDIEROLL:2d10|BASEWT:120|WTDIEROLL:2d4|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)]Female[BASEHT:53|HTDIEROLL:2d10|BASEWT:85|WTDIEROLL:2d4|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)] +RACENAME:Ss'ressen% BASEAGE:15 MAXAGE:34 AGEDIEROLL:5d4 HAIR:Blond|Brown EYES:Blue SKINTONE:Tanned|Pasty + +RACENAME:Dwarf% CLASS:Barbarian,Rogue,Sorcerer[BASEAGEADD:3d6]|Bard,Fighter,Paladin,Ranger[BASEAGEADD:5d6]|Cleric,Druid,Monk,Wizard[BASEAGEADD:7d6] +RACENAME:Dwarf% SEX:Male[BASEHT:45|HTDIEROLL:2d4|BASEWT:130|WTDIEROLL:2d6|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)]Female[BASEHT:43|HTDIEROLL:2d4|BASEWT:100|WTDIEROLL:2d6|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)] +RACENAME:Dwarf% BASEAGE:40 MAXAGE:124 AGEDIEROLL:4d20+1d4 HAIR:Blond|Brown|Bald|Gray EYES:Blue|Black|Brown|Gray SKINTONE:Tanned|Pasty|Fair|Gray + +RACENAME:Elorii% CLASS:Barbarian,Rogue,Sorcerer[BASEAGEADD:4d6]|Bard,Fighter,Paladin,Ranger[BASEAGEADD:6d6]|Cleric,Druid,Monk,Wizard[BASEAGEADD:10d6] +RACENAME:Elf% SEX:Male[BASEHT:53|HTDIEROLL:2d6|BASEWT:85|WTDIEROLL:1d6|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)]Female[BASEHT:53|HTDIEROLL:2d6|BASEWT:80|WTDIEROLL:1d6|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)] +RACENAME:Elorii% BASEAGE:110 MAXAGE:174 AGEDIEROLL:8d8 HAIR:White|Pale Yellow|Silver-White|Black|Blue|Golden Blonde|Copper|Brown EYES:Violet|Silver|Pink|Pale Blue|Gold-flecked Green|Gold-flecked Blue|Green|Gold|Brown|Hazel SKINTONE:Obsidian|Fair|Tanned|Pasty|Bronze|Dark Brown|Copper + +RACENAME:Gnome% CLASS:Barbarian,Rogue,Sorcerer[BASEAGEADD:4d6]|Bard,Fighter,Paladin,Ranger[BASEAGEADD:6d6]|Cleric,Druid,Monk,Wizard[BASEAGEADD:9d6] +RACENAME:Gnome% SEX:Male[BASEHT:36|HTDIEROLL:2d4|BASEWT:40|WTDIEROLL:1d1|TOTALWT:BASEWT+HTDIEROLL*WTDIEROLL]Female[BASEHT:34|HTDIEROLL:2d4|BASEWT:35|WTDIEROLL:1d1|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)] +RACENAME:Gnome% BASEAGE:40 MAXAGE:99 AGEDIEROLL:10d6 HAIR:Gray|Bald|Blonde|Brown|Black|Red EYES:Blue|Gray|Black|Brown|Hazel|Green SKINTONE:Tanned|Pasty|Gray|Fair|Pale + +RACENAME:Half-Elf% CLASS:Barbarian,Rogue,Sorcerer[BASEAGEADD:1d6]|Bard,Fighter,Paladin,Ranger[BASEAGEADD:2d6]|Cleric,Druid,Monk,Wizard[BASEAGEADD:3d6] +RACENAME:Half-Elf% SEX:Male[BASEHT:55|HTDIEROLL:2d8|BASEWT:100|WTDIEROLL:2d4|TOTALWT:BASEWT+HTDIEROLL*WTDIEROLL]Female[BASEHT:53|HTDIEROLL:2d8|BASEWT:80|WTDIEROLL:2d4|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)] +RACENAME:Half-Elf% BASEAGE:20 MAXAGE:61 AGEDIEROLL:7d6 HAIR:White|Pale Yellow|Silver-White|Black|Blue|Golden Blonde|Copper|Brown EYES:Violet|Silver|Pink|Pale Blue|Gold-flecked Green|Gold-flecked Blue|Green|Gold|Brown|Hazel SKINTONE:Obsidian|Fair|Tanned|Pasty|Bronze|Dark Brown|Copper + +RACENAME:Half-Orc% CLASS:Barbarian,Rogue,Sorcerer[BASEAGEADD:1d4]|Bard,Fighter,Paladin,Ranger[BASEAGEADD:1d6]|Cleric,Druid,Monk,Wizard[BASEAGEADD:2d6] +RACENAME:Half-Orc% SEX:Male[BASEHT:58|HTDIEROLL:2d10|BASEWT:130|WTDIEROLL:2d4|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)]Female[BASEHT:52|HTDIEROLL:2d10|BASEWT:90|WTDIEROLL:2d4|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)] +RACENAME:Half-Orc% BASEAGE:14 MAXAGE:29 AGEDIEROLL:4d4 HAIR:Black EYES:Black|Green SKINTONE:Light Green|Dark Green|Tanned + +RACENAME:Val% CLASS:Barbarian,Rogue,Sorcerer,Psion[BASEAGEADD:1d4]|Psychic Warrior,Bard,Fighter,Paladin,Ranger[BASEAGEADD:1d6]|Cleric,Druid,Monk,Wizard[BASEAGEADD:2d6] +RACENAME:Val% SEX:Male[BASEHT:58|HTDIEROLL:2d10|BASEWT:120|WTDIEROLL:2d4|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)]Female[BASEHT:53|HTDIEROLL:2d10|BASEWT:85|WTDIEROLL:2d4|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)] +RACENAME:Val% BASEAGE:15 MAXAGE:34 AGEDIEROLL:5d4 HAIR:Blond|Brown EYES:Clear|Grey SKINTONE:Tanned|Pasty + +AGESET:1|Middle Age BONUS:STAT|STR,CON,DEX|-1 BONUS:STAT|INT,WIS,CHA|1 +RACENAME:Human% BASEAGE:35 MAXAGE:52 AGEDIEROLL:3d6 +RACENAME:Val% BASEAGE:35 MAXAGE:52 AGEDIEROLL:3d6 +RACENAME:Dark-Kin% BASEAGE:35 MAXAGE:52 AGEDIEROLL:3d6 +RACENAME:Dwarf% BASEAGE:125 MAXAGE:187 AGEDIEROLL:(7d8+1d6) +RACENAME:Elorii% BASEAGE:175 MAXAGE:262 AGEDIEROLL:11d8 +RACENAME:Gnome% BASEAGE:100 MAXAGE:149 AGEDIEROLL:(8d6+1) +RACENAME:Half-Elf% BASEAGE:62 MAXAGE:92 AGEDIEROLL:5d6 +RACENAME:Half-Orc% BASEAGE:30 MAXAGE:44 AGEDIEROLL:(1d10+1d4) +RACENAME:Ss'ressen% BASEAGE:35 MAXAGE:52 AGEDIEROLL:3d6 + +AGESET:2|Old BONUS:STAT|STR,CON,DEX|-3 BONUS:STAT|INT,WIS,CHA|2 +RACENAME:Human% BASEAGE:53 MAXAGE:69 AGEDIEROLL:4d4+1 +RACENAME:Val% BASEAGE:53 MAXAGE:69 AGEDIEROLL:4d4+1 +RACENAME:Dark-Kin% BASEAGE:53 MAXAGE:69 AGEDIEROLL:4d4+1 +RACENAME:Dwarf% BASEAGE:188 MAXAGE:249 AGEDIEROLL:10d6+1 +RACENAME:Elorii% BASEAGE:263 MAXAGE:349 AGEDIEROLL:10d8+1d6 +RACENAME:Gnome% BASEAGE:150 MAXAGE:199 AGEDIEROLL:8d6+1 +RACENAME:Half-Elf% BASEAGE:93 MAXAGE:124 AGEDIEROLL:5d6+1 +RACENAME:Half-Orc% BASEAGE:45 MAXAGE:59 AGEDIEROLL:1d10+1d4 +RACENAME:Ss'ressen% BASEAGE:53 MAXAGE:69 AGEDIEROLL:4d4+1 + +AGESET:3|Venerable BONUS:STAT|STR,CON,DEX|-6 BONUS:STAT|INT,WIS,CHA|3 +RACENAME:Human% BASEAGE:70 MAXAGE:110 AGEDIEROLL:4d10 +RACENAME:Val% BASEAGE:70 MAXAGE:110 AGEDIEROLL:4d10 +RACENAME:Dark-Kin% BASEAGE:70 MAXAGE:110 AGEDIEROLL:4d10 +RACENAME:Dwarf% BASEAGE:250 MAXAGE:450 AGEDIEROLL:2d100 +RACENAME:Elorii% BASEAGE:350 MAXAGE:750 AGEDIEROLL:4d100 +RACENAME:Gnome% BASEAGE:200 MAXAGE:500 AGEDIEROLL:3d100 +RACENAME:Half-Elf% BASEAGE:125 MAXAGE:185 AGEDIEROLL:6d10 +RACENAME:Half-Orc% BASEAGE:60 MAXAGE:80 AGEDIEROLL:5d4 +RACENAME:Ss'ressen% BASEAGE:70 MAXAGE:110 AGEDIEROLL:4d10 + +# +# End +# Property changes on: Trunk/pcgen/data/alpha/paradigmconcepts/arcanis/players_guide_to_arcanis/pgta_bio.lst ___________________________________________________________________ Name: svn:eol-style + native Added: Trunk/pcgen/data/alpha/paradigmconcepts/arcanis/players_guide_to_arcanis/pgta_classes.lst =================================================================== --- Trunk/pcgen/data/alpha/paradigmconcepts/arcanis/players_guide_to_arcanis/pgta_classes.lst (rev 0) +++ Trunk/pcgen/data/alpha/paradigmconcepts/arcanis/players_guide_to_arcanis/pgta_classes.lst 2006-03-31 04:10:43 UTC (rev 539) @@ -0,0 +1,667 @@ +# CVS $Revision: $ $Author: $ -- Thu Mar 30 21:26:18 2006 -- reformated by prettylst.pl v1.35 (build 561) +SOURCELONG:Player's Guide to Arcanis SOURCESHORT:PGtA SOURCEWEB:http://www.paradigmconcepts.com +#AUTHOR:Evan Miller, 2004 + +# Class Name Modify VAR +CLASS:Druid.MOD BONUS:VAR|WildEmpathy|-5|PRERACE:1,Dark-Kin + + +# Class Name Hit Dice Type Abbreviation Source Page Automatic Languages Save checks bonus Combat bonus +CLASS:Bearer of Woe HD:8 TYPE:Base.PC ABB:HCA SOURCEPAGE:pg. 73 LANGAUTO:Literacy BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE +# Class Name Required AL Required Deity Prohibited Race +CLASS:Bearer of Woe PREALIGN:LG PREDEITY:Anshar !PRERACE:1,Elorii,Dwarf,Ss'ressen +# Class Name Skill Pts/Lvl Class Skill +CLASS:Bearer of Woe STARTSKILLPTS:4 CSKILL:Balance|Climb|Concentration|TYPE.Craft|Diplomacy|Escape Artist|Hide|Jump|Knowledge (Arcana)|TYPE.Religion|Knowledge (Geography)|Listen|Move Silently|TYPE.Perform|TYPE.Profession|Sense Motive|Spot|Swim|Tumble +# Class Name Spell Stat Spell Type Automaticaly Known Spell Levels Caster level +CLASS:Bearer of Woe SPELLSTAT:WIS SPELLTYPE:Divine KNOWNSPELLS:LEVEL=0|LEVEL=1|LEVEL=2|LEVEL=3|LEVEL=4 BONUS:CASTERLEVEL|Bearer of Woe|CL/2|PRECLASS:1,Bearer of Woe=4 +###Block: Channeling Stuff +4 BONUS:VAR|ChannelTimesBase|3+CHA|TYPE=NoStack ADD:FEAT(TYPE=Channeling) FEATAUTO:Basic Channeling +4 BONUS:VAR|ChannelLevelBase|CL-3 +4 BONUS:VAR|ChannelDamagePlusBase|CL-3 +4 BONUS:VAR|ChannelCheckBase|CHA|TYPE=NoStack +###Block: Level Stuff +1 UDAM:1d1,1d2,1d3,1d4,1d6,1d8,2d6,3d6,4d6 UMULT:2 SA:Aura of Faith (Ex) FEATAUTO:Simple Weapon Proficiency|Improved Unarmed Strike +2 UDAM:1d1,1d2,1d3,1d4,1d6,1d8,2d6,3d6,4d6 SA:AC Bonus (Ex) SA:I Feel Your Pain (Su) ~ Heal % hp/day|PainLevel SA:Mind Over Matter (Su) BONUS:VAR|PainLevel|max(CON,0)*CL DEFINE:PainLevel|0 FEATAUTO:Monk AC +3 UDAM:1d1,1d2,1d3,1d4,1d6,1d8,2d6,3d6,4d6 SA:You Shall Know My Pain ~ Inflict up to % hp 1/day and heal same amount|PainLevel FEATAUTO:Endurance +4 UDAM:1d1,1d2,1d3,1d4,1d6,1d8,2d6,3d6,4d6 CAST:0,0 SA:Empowered Fist (Ex) +5 UDAM:1d1,1d2,1d3,1d4,1d6,1d8,2d6,3d6,4d6 CAST:0,0 +6 UDAM:1d1,1d2,1d3,1d4,1d6,1d8,2d6,3d6,4d6 CAST:0,1 DR:1/- SA:Pain Tolerance (Ex) FEATAUTO:Diehard +7 UDAM:1d2,1d3,1d4,1d6,1d8,2d6,3d6,4d6,6d6 CAST:0,1 +8 UDAM:1d2,1d3,1d4,1d6,1d8,2d6,3d6,4d6,6d6 CAST:0,1,0 SA:Divine Grace (Ex) BONUS:CHECKS|Fortitude,Reflex,Will|max(CHA,0) +9 UDAM:1d2,1d3,1d4,1d6,1d8,2d6,3d6,4d6,6d6 CAST:0,1,0 +10 UDAM:1d2,1d3,1d4,1d6,1d8,2d6,3d6,4d6,6d6 CAST:0,1,1 SA:Improved Pain Tolerance (Ex) BONUS:DR|-|max(floor(max(CON,0)/2),1) +11 UDAM:1d2,1d3,1d4,1d6,1d8,2d6,3d6,4d6,6d6 CAST:0,1,1,0 +12 UDAM:1d2,1d3,1d4,1d6,1d8,2d6,3d6,4d6,6d6 CAST:0,1,1,1 SA:Aura of Courage (Ex) SA:Inner Strength (Su) BONUS:VAR|ChannelTimesBase|max(CON,1) +13 UDAM:1d2,1d3,1d4,1d6,1d8,2d6,3d6,4d6,6d6 CAST:0,1,1,1 +14 UDAM:1d2,1d3,1d4,1d6,1d8,2d6,3d6,4d6,6d6 CAST:0,2,1,1,0 SA:Travail Stasis (Ex) +15 UDAM:1d3,1d4,1d6,1d8,1d10,2d8,3d8,4d8,6d8 CAST:0,2,1,1,1 +16 UDAM:1d3,1d4,1d6,1d8,1d10,2d8,3d8,4d8,6d8 CAST:0,2,2,1,1 SA:Resilience (Su) +17 UDAM:1d3,1d4,1d6,1d8,1d10,2d8,3d8,4d8,6d8 CAST:0,2,2,2,1 +18 UDAM:1d3,1d4,1d6,1d8,1d10,2d8,3d8,4d8,6d8 CAST:0,3,2,2,1 SA:Perseverance Over Pain (Sp) +19 UDAM:1d3,1d4,1d6,1d8,1d10,2d8,3d8,4d8,6d8 CAST:0,3,3,3,2 +20 UDAM:1d3,1d4,1d6,1d8,1d10,2d8,3d8,4d8,6d8 CAST:0,3,3,3,3 SA:Martyrdom (Su) + +############################################################################################################# + +# Class Name Product Identity? Hit Dice Type Abbreviation Source Page Automatic Languages Save checks bonus Combat bonus +CLASS:Beltinian Hospitaler NAMEISPI:YES HD:8 TYPE:Base.PC ABB:HCBlt SOURCEPAGE:pg. 79 LANGAUTO:Literacy BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE +# Class Name Required AL Required Deity Prohibited Race +CLASS:Beltinian Hospitaler PREALIGN:LN PREDEITY:Beltine !PRERACE:1,Elorii,Dwarf,Ss'ressen +# Class Name Skill Pts/Lvl Class Skill +CLASS:Beltinian Hospitaler STARTSKILLPTS:2 CSKILL:Concentration|TYPE.Craft|Diplomacy|Handle Animal|Heal|Knowledge (Nobility and Royalty)|TYPE.Religion|TYPE.Profession|Ride|Sense Motive +# Class Name Spell Stat Spell Type Automaticaly Known Spell Levels Caster level +CLASS:Beltinian Hospitaler SPELLSTAT:WIS SPELLTYPE:Divine KNOWNSPELLS:LEVEL=0|LEVEL=1|LEVEL=2|LEVEL=3|LEVEL=4|LEVEL=5 BONUS:CASTERLEVEL|Beltinian Hospitaler|CL/2|PRECLASS:1,Beltinian Hospitaler=2 +###Block: Channeling Stuff +4 BONUS:VAR|ChannelTimesBase|3+CHA|TYPE=NoStack ADD:FEAT(TYPE=Channeling) FEATAUTO:Basic Channeling +4 BONUS:VAR|ChannelLevelBase|CL-3 +4 BONUS:VAR|ChannelDamagePlusBase|CL-3 +4 BONUS:VAR|ChannelCheckBase|CHA|TYPE=NoStack +4 BONUS:VAR|TurnTimesBase|3+CHA|TYPE=NoStack DEFINE:AllowImprovedTurning|1 ADD:FEAT(TYPE=TurnUndead) FEATAUTO:Basic Turning +4 BONUS:VAR|TurnLevelBase|CL-3 DEFINE:AllowExtraTurning|1 +4 BONUS:VAR|TurnDamagePlusBase|CL-3 +4 BONUS:VAR|TurnCheckBase|CHA|TYPE=NoStack +###Block: Level Stuff +1 SA:Aura of Faith (Ex) SA:Mercy For All SA:Weapons of Our Mother (Ex) VFEAT:Two Weapon Fighting|PREMULT:1,[PREEQUIPBOTH:1,Quarterstaff],[PREEQUIPTWOWEAPON:1,Mace (Light)] AUTO:WEAPONPROF|TYPE.Martial FEATAUTO:Simple Weapon Proficiency|Martial Weapon Proficiency FEATAUTO:Armor Proficiency (Light)|Armor Proficiency (Medium)|Armor Proficiency (Heavy) FEATAUTO:Shield Proficiency|Tower Shield Proficiency +2 CAST:0,0 SA:Divine Grace (Su) SA:Lay on Hands (Su) % hp/day|LayOnHands SA:Merciful Strike (Ex) BONUS:VAR|LayOnHands|max(CHA,0)*CL BONUS:CHECKS|Fortitude,Reflex,Will|max(CHA,0) DEFINE:LayOnHands|0 +3 CAST:0,1 SA:Divine Health (Ex) +4 CAST:0,2,0 +5 CAST:0,3,1 +6 CAST:0,3,2 +7 CAST:0,3,2,0 +8 CAST:0,3,3,1 SA:No Harm Comes to My Charge (Ex) +9 CAST:0,3,3,2 +10 CAST:0,3,3,2,0 SA:Call Upon My Ancestors (Su) +11 CAST:0,3,3,3,1 +12 CAST:0,3,3,3,2 +13 CAST:0,3,3,3,2,0 +14 CAST:0,3,3,3,3,1 SA:Honor Thy Word (Su) +15 CAST:0,4,3,3,3,2 +16 CAST:0,4,4,3,3,2 +17 CAST:0,4,4,4,3,3 +18 CAST:0,4,4,4,4,3 SA:Cessation of Hostility (Su) +19 CAST:0,4,4,4,4,4 +20 CAST:0,4,4,4,4,4 SA:Ancestor in Waiting (Ex) + +######################################################################################################## + +# Class Name Hit Dice Type Abbreviation Source Page Automatic Languages Save checks bonus Combat bonus +CLASS:Deathbringer HD:10 TYPE:Base.PC ABB:HCNrt SOURCEPAGE:pg. 98 LANGAUTO:Literacy BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Will,BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE +# Class Name Required AL Required Deity Prohibited Race +CLASS:Deathbringer PREALIGN:LG PREDEITY:Neroth !PRERACE:1,Elorii,Ss'ressen +# Class Name Skill Pts/Lvl Class Skill +CLASS:Deathbringer STARTSKILLPTS:2 CSKILL:Concentration|TYPE.Craft|Diplomacy|Handle Animal|Heal|Intimidate|TYPE.Religion|TYPE.Profession|Ride|Sense Motive +# Class Name Spell Stat Spell Type Automaticaly Known Spell Levels Caster level +CLASS:Deathbringer SPELLSTAT:WIS SPELLTYPE:Divine KNOWNSPELLS:LEVEL=0|LEVEL=1|LEVEL=2|LEVEL=3|LEVEL=4 BONUS:CASTERLEVEL|Deathbringer|CL/2|PRECLASS:1,Deathbringer=4 +###Block: Channeling Stuff +4 BONUS:VAR|ChannelTimesBase|3+CHA|TYPE=NoStack DEFINE:AllowImprovedTurning|1 ADD:FEAT(TYPE=Channeling) FEATAUTO:Basic Channeling +4 BONUS:VAR|ChannelLevelBase|CL-3 DEFINE:AllowExtraTurning|1 +4 BONUS:VAR|ChannelDamagePlusBase|CL-3 +4 BONUS:VAR|ChannelCheckBase|CHA|TYPE=NoStack +###Block: Level Stuff +1 SA:Aura of Faith (Ex) SA:Smite Evil (Su) %/day|SmiteEvil BONUS:VAR|SmiteEvil|1 DEFINE:SmiteEvil|0 SPELLS:ClassAbility|TIMES=-1|CASTERLEVEL=CL|Detect Evil AUTO:WEAPONPROF|TYPE.Martial FEATAUTO:Simple Weapon Proficiency|Martial Weapon Proficiency FEATAUTO:Armor Proficiency (Light)|Armor Proficiency (Medium)|Armor Proficiency (Heavy) FEATAUTO:Shield Proficiency|Tower Shield Proficiency +2 SA:Divine Grace (Ex) BONUS:CHECKS|ALL|max(CHA,0) SPELLS:ClassAbility|TIMES=max(CHA,1)|CASTERLEVEL=CL|Deathwatch +3 SA:Divine Health (Ex) SA:Aura of Courage (Ex) +4 CAST:0,0 SA:Turn Undead (Su) (Turn level %)|ChannelLevelUndead +5 CAST:0,0 +6 CAST:0,1 SA:Special Mount (Sp) +7 CAST:0,1 +8 CAST:0,1,0 SA:Neroth's Grasp (Su) +9 CAST:0,1,0 +10 CAST:0,1,1 BONUS:VAR|SmiteEvil|max(CHA,1) +11 CAST:0,1,1,0 +12 CAST:0,1,1,1 SA:To Hear My Voice is to Know Fear (Su) +13 CAST:0,1,1,1 +14 CAST:0,2,1,1,0 SA:Horror of Horrors (Sp) - May only be used against Evil aligned creatures SPELLS:ClassAbility|TIMES=1|Phantasmal Killer,15+CHA +15 CAST:0,2,1,1,1 +16 CAST:0,2,2,1,1 SA:Shroud of Oblivion (Sp) +17 CAST:0,2,2,2,1 +18 CAST:0,3,2,2,1 SA:Final Word (Su) +19 CAST:0,3,3,3,2 +20 CAST:0,3,3,3,3 SA:Life Beyond Life (Ex) + +#######################################################################################################3 + +# Class Name Hit Dice Type Abbreviation Source Page Automatic Languages Save checks bonus Combat bonus +CLASS:Fatespinner HD:10 TYPE:Base.PC ABB:HCL SOURCEPAGE:pg. 95 LANGAUTO:Literacy BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Will,BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE +# Class Name Required AL Required Deity Multiple Requirements +CLASS:Fatespinner PREALIGN:CG,CN,CE PREDEITY:Larissa PREMULT:1,[PRERACE:1,Val],[PRERACE:1,Human],[PREMULT:2,[PRERACE:1,Dwarf],[PRETEMPLATE:Tultipetan]],[PRERACE:1,Dark-Kin],[PRERACE:1,Half-Orc],[PRERACE:1,Half-Hobgoblin],[PRERACE:1,Gnome] +# Class Name Skill Pts/Lvl Class Skill +CLASS:Fatespinner STARTSKILLPTS:2 CSKILL:Bluff|Concentration|TYPE.Craft|Diplomacy|Gather Information|Handle Animal|Heal|Knowledge (Nobility and Royalty)|TYPE.Religion|Listen|TYPE.Profession|Ride|Spot|Sense Motive +# Class Name Spell Stat Spell Type Automaticaly Known Spell Levels Caster level +CLASS:Fatespinner SPELLSTAT:WIS SPELLTYPE:Divine KNOWNSPELLS:LEVEL=0|LEVEL=1|LEVEL=2|LEVEL=3|LEVEL=4 BONUS:CASTERLEVEL|Fatespinner|CL/2|PRECLASS:1,Fatespinner=4 +###Block: Channeling Stuff +4 BONUS:VAR|ChannelTimesBase|3+CHA|TYPE=NoStack ADD:FEAT(TYPE=Channeling) FEATAUTO:Basic Channeling +4 BONUS:VAR|ChannelLevelBase|CL-3 +4 BONUS:VAR|ChannelDamagePlusBase|CL-3 +4 BONUS:VAR|ChannelCheckBase|CHA|TYPE=NoStack +###Block: Level Stuff +1 SA:Aura of Faith (Ex) SA:Detect Aura (Sp) AUTO:WEAPONPROF|TYPE.Martial FEATAUTO:Simple Weapon Proficiency|Martial Weapon Proficiency FEATAUTO:Armor Proficiency (Light)|Armor Proficiency (Medium)|Armor Proficiency (Heavy) FEATAUTO:Shield Proficiency +2 SA:Divine Grace (Su) SA:Borrowed Time (Su) BONUS:CHECKS|Fortitude,Reflex,Will|max(CHA,0) +3 SA:Divine Health (Ex) +4 CAST:0,0 SA:Pull the Strands of Fate (Su) +5 CAST:0,0 +6 CAST:0,1 SA:More Borrowed Time (Su) +7 CAST:0,1 +8 CAST:0,1,0 SA:Walk the Web of Fate (Su) +9 CAST:0,1,0 +10 CAST:0,1,1 SA:Portents of Things to Come (Ex) +11 CAST:0,1,1,0 +12 CAST:0,1,1,1 SA:Savant (Su) +13 CAST:0,1,1,1 +14 CAST:0,2,1,1,0 SA:Fate Favors the Will (Su) +15 CAST:0,2,1,1,1 +16 CAST:0,2,2,1,1 SA:Supreme Savant (Su) +17 CAST:0,2,2,2,1 +18 CAST:0,3,2,2,1 SA:Blessed Agility (Sp) FEATAUTO:Evasion +19 CAST:0,3,3,3,2 +20 CAST:0,3,3,3,3 SA:Alternate Reality (Su) + + +######################################################################################################### + + +# Class Name Hit Dice Type Abbreviation Source Page Automatic Languages Save checks bonus Combat bonus +CLASS:Harbinger of the Dawn HD:10 TYPE:Base.PC ABB:HCIlr SOURCEPAGE:pg. 93 LANGAUTO:Literacy BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Will,BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE +# Class Name Required AL Required Deity Multiple Requirements +CLASS:Harbinger of the Dawn PREALIGN:LG,LN,LE PREDEITY:Saluwe PREMULT:1,[PRERACE:1,Val,Human],[PREMULT:2,[PRERACE:1,Dwarf],[PREREGION:Solanos Mor]] +# Class Name Skill Pts/Lvl Class Skill +CLASS:Harbinger of the Dawn STARTSKILLPTS:2 CSKILL:Concentration|TYPE.Craft|Diplomacy|Handle Animal|Heal|Knowledge (Nobility and Royalty)|TYPE.Religion|TYPE.Profession|Ride|Sense Motive +# Class Name Spell Stat Spell Type Automaticaly Known Spell Levels Caster level +CLASS:Harbinger of the Dawn SPELLSTAT:WIS SPELLTYPE:Divine KNOWNSPELLS:LEVEL=1|LEVEL=2|LEVEL=3|LEVEL=4 BONUS:CASTERLEVEL|Harbinger of the Dawn|CL/2|PRECLASS:1,Harbinger of the Dawn=4 +###Block: Channeling Stuff +4 BONUS:VAR|ChannelTimesBase|3+CHA|TYPE=NoStack ADD:FEAT(TYPE=Channeling) FEATAUTO:Basic Channeling +4 BONUS:VAR|ChannelLevelBase|CL-3 +4 BONUS:VAR|ChannelDamagePlusBase|CL-3 +4 BONUS:VAR|ChannelCheckBase|CHA|TYPE=NoStack +4 BONUS:VAR|TurnTimesBase|3+CHA|TYPE=NoStack DEFINE:AllowImprovedTurning|1 ADD:FEAT(TYPE=TurnUndead) FEATAUTO:Basic Turning +4 BONUS:VAR|TurnLevelBase|CL-3 DEFINE:AllowExtraTurning|1 +4 BONUS:VAR|TurnDamagePlusBase|CL-3 +4 BONUS:VAR|TurnCheckBase|CHA|TYPE=NoStack +###Block:Level Stuff +1 SA:Aura of Faith (Su) SA:Smite Chaos (Su) (%/Day, +% to hit, +% Damage)|SmiteChaos|ChaosHit|ChaosDamage BONUS:VAR|ChaosHit|max(CHA,0) BONUS:VAR|ChaosDamage|CL DEFINE:SmiteChaos|1 DEFINE:ChaosHit|0 DEFINE:ChaosDamage|0 SPELLS:ClassAbility|TIMES=-1|Detect Chaos AUTO:WEAPONPROF|TYPE=Martial FEATAUTO:Simple Weapon Proficiency|Martial Weapon Proficiency|Armor Proficiency (Light)|Armor Proficiency (Medium)|Armor Proficiency (Heavy)|Shield Proficiency|Tower Shield Proficiency +2 SA:Lay on Hands (Su) % hp/day|LayOnHands SA:Divine Grace (Su) BONUS:VAR|LayOnHands|max(CHA,0)*CL BONUS:CHECKS|Fortitude,Reflex,Will|max(CHA,0) DEFINE:LayOnHands|0 +3 SA:Aura of Courage (Ex) SA:Divine Health (Ex) +4 CAST:0,0 FEATAUTO:Weapon Focus(Gladius) +5 CAST:0,0 +6 CAST:0,1 SA:Perfect Emotions (Ex) FEATAUTO:Improved Familiar +7 CAST:0,1 +8 CAST:0,1,0 SA:Smite Infidel (Su) %/Day|SmiteInfidel DEFINE:SmiteInfidel|1 +9 CAST:0,1,0 +10 CAST:0,1,1 DEFINE:SmiteChaos|max(CHA,1) +11 CAST:0,1,1,0 +12 CAST:0,1,1,1 SA:Voice of Our Lord (Su) FEATAUTO:Weapon Specialization(Gladius) +13 CAST:0,1,1,1 +14 CAST:0,2,1,1,0 DEFINE:SmiteInfidel|max(CHA,1) +15 CAST:0,2,1,1,1 +16 CAST:0,2,2,1,1 SA:Ensorcell Me Not (Su) +17 CAST:0,2,2,2,1 +18 CAST:0,3,2,2,1 SA:Brilliance of Illir (Sp) +19 CAST:0,3,3,3,2 +20 CAST:0,3,3,3,3 SA:Perfect Glory of Illir (Su) + + +######################################################################################################### + + +# Class Name Product Identity? Hit Dice Type Abbreviation Source Page Automatic Languages Save checks bonus Combat bonus +CLASS:Holy Judge of Nier NAMEISPI:YES HD:10 TYPE:Base.PC ABB:HCNr SOURCEPAGE:pg. 101 LANGAUTO:Literacy BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL +# Class Name Required AL Multiple Requirements +CLASS:Holy Judge of Nier PREALIGN:LG,LN,LE PREMULT:1,[PRERACE:1,Human],[PRERACE:1,Val] +# Class Name Skill Pts/Lvl Class Skill +CLASS:Holy Judge of Nier STARTSKILLPTS:2 CSKILL:Concentration|TYPE.Craft|Diplomacy|Handle Animal|Heal|Intimidate|Knowledge (Nobility and Royalty)|TYPE.Religion|TYPE.Local|TYPE.Profession|Ride|Sense Motive +# Class Name Spell Stat Spell Type Automaticaly Known Spell Levels +CLASS:Holy Judge of Nier SPELLSTAT:WIS SPELLTYPE:Divine KNOWNSPELLS:LEVEL=0|LEVEL=1|LEVEL=2|LEVEL=3|LEVEL=4 +###Block: Channeling Stuff +4 BONUS:VAR|ChannelTimesBase|3+CHA|TYPE=NoStack DEFINE:AllowImprovedTurning|1 ADD:FEAT(TYPE=Channeling) FEATAUTO:Basic Channeling +4 BONUS:VAR|ChannelLevelBase|CL-3 DEFINE:AllowExtraTurning|1 +4 BONUS:VAR|ChannelDamagePlusBase|CL-3 +4 BONUS:VAR|ChannelCheckBase|CHA|TYPE=NoStack +###Block: Level Stuff +1 SA:Aura of Faith (Ex) SA:Discern Aura (Sp) SA:Smite Infidel (Su) (%/Day, +% to hit, +% Damage)|SmiteInfidel|InfidelHit|InfidelDamage BONUS:VAR|InfidelHit|max(CHA,0) BONUS:VAR|InfidelDamage|CL DEFINE:SmiteInfidel|0 DEFINE:SmiteInfidel|1 DEFINE:InfidelHit|0 DEFINE:InfidelDamage|0 AUTO:WEAPONPROF|TYPE.Martial FEATAUTO:Simple Weapon Proficiency|Martial Weapon Proficiency FEATAUTO:Armor Proficiency (Light)|Armor Proficiency (Medium)|Armor Proficiency (Heavy) FEATAUTO:Shield Proficiency|Tower Shield Proficiency +2 SA:Divine Grace (Su) SA:Fiery Touch (Su) 1/Day BONUS:CHECKS|Fortitude,Reflex,Will|max(CHA,0) +3 SA:Aura of Courage (Ex) SA:Divine Health (Ex) +4 CAST:0,0 FEATAUTO:Weapon Focus (Greatsword) +5 CAST:0,0 +6 CAST:0,1 SA:Stand and Be Judged (Su) +7 CAST:0,1 +8 CAST:0,1,0 SA:Energumen (Su) +9 CAST:0,1,0 +10 CAST:0,1,1 DEFINE:SmiteInfidel|max(CHA,1) +11 CAST:0,1,1,0 +12 CAST:0,1,1,1 FEATAUTO:Weapon Specialization (Greatsword) +13 CAST:0,1,1,1 +14 CAST:0,2,1,1,0 SA:To Hear My Voice is to Know Fear (Su) +15 CAST:0,2,1,1,1 +16 CAST:0,2,2,1,1 SA:Conflagration (Sp) 1/Day +17 CAST:0,2,2,2,1 +18 CAST:0,3,2,2,1 SA:Gavel of Nier (Su) +19 CAST:0,3,3,3,2 +20 CAST:0,3,3,3,3 SA:My Word is Law (Su) - Your xp is at maximum (%)|WordLaw BONUS:VAR|WordLaw|200+(20*CON) DEFINE:WordLaw|0 + +############################################################################################################3 + +# Class Name Hit Dice Type Abbreviation Source Page Automatic Languages Save checks bonus Combat bonus +CLASS:Knight of the Twelve Oaks HD:10 TYPE:Base.PC ABB:HCBls SOURCEPAGE:pg. 77 LANGAUTO:Literacy BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE +# Class Name Required AL Required Deity Required Race +CLASS:Knight of the Twelve Oaks PREALIGN:LG,NG,CG PREDEITY:Belisarda PRERACE:1,Elorii +# Class Name Skill Pts/Lvl Class Skill +CLASS:Knight of the Twelve Oaks STARTSKILLPTS:2 CSKILL:Concentration|TYPE.Craft|Diplomacy|Handle Animal|Heal|Intimidate|Knowledge (Nature)|Knowledge (Nobility and Royalty)|TYPE.Religion|TYPE.Profession|Ride|Sense Motive|Survival +# Class Name Spell Stat Spell Type Automaticaly Known Spell Levels Caster level +CLASS:Knight of the Twelve Oaks SPELLSTAT:WIS SPELLTYPE:Divine KNOWNSPELLS:LEVEL=0|LEVEL=1|LEVEL=2|LEVEL=3|LEVEL=4 BONUS:CASTERLEVEL|Knight of the Twelve Oaks|CL/2|PRECLASS:1,Knight of the Twelve Oaks=4 +###Block: Channeling Stuff +4 BONUS:VAR|ChannelTimesBase|3+CHA|TYPE=NoStack ADD:FEAT(TYPE=Channeling) FEATAUTO:Basic Channeling +4 BONUS:VAR|ChannelLevelBase|CL-3 +4 BONUS:VAR|ChannelDamagePlusBase|CL-3 +4 BONUS:VAR|ChannelCheckBase|CHA|TYPE=NoStack +4 BONUS:VAR|TurnTimesBase|3+CHA|TYPE=NoStack DEFINE:AllowImprovedTurning|1 ADD:FEAT(TYPE=TurnUndead) FEATAUTO:Basic Turning +4 BONUS:VAR|TurnLevelBase|CL DEFINE:AllowExtraTurning|1 +4 BONUS:VAR|TurnDamagePlusBase|CL +4 BONUS:VAR|TurnCheckBase|CHA|TYPE=Knight of the Twelve Oaks +###Block: Level Stuff +1 SA:Aura of Faith (Ex) BONUS:VAR|SmiteEvil|(CL/6)+1 SPELLS:ClassAbility|TIMES=-1|CASTERLEVEL=CL|Detect Evil AUTO:WEAPONPROF|TYPE.Martial FEATAUTO:Smite Evil FEATAUTO:Simple Weapon Proficiency|Martial Weapon Proficiency FEATAUTO:Armor Proficiency (Light)|Armor Proficiency (Medium)|Armor Proficiency (Heavy) FEATAUTO:Shield Proficiency|Tower Shield Proficiency +2 SA:Divine Grace (Su) SA:Lay on Hands (Su) % hp/day|LayOnHands BONUS:VAR|LayOnHands|max(CHA,0)*CL BONUS:CHECKS|Fortitude,Reflex,Will|max(CHA,0) DEFINE:LayOnHands|0 +3 SA:Know Thy Friends (Sp) SA:Divine Health (Ex) DEFINE:DiscernTimes|max(CHA,1) SPELLS:ClassAbility|TIMES=DiscernTimes|CASTERLEVEL=CL|Discern Lies +4 CAST:0,0 SA:Defender of the Children (Ex) +5 CAST:0,0 +6 CAST:0,1 SA:Special Mount (Sp) SPELLS:ClassAbility|TIMES=ChannelTimesBase|CASTERLEVEL=CL|Shield Other (KoTO) +7 CAST:0,1 +8 CAST:0,1,0 SA:Smite the Wayward Spirits (Su) +9 CAST:0,1,0 +10 CAST:0,1,1 SA:Truth Be Told (Sp) DEFINE:DiscernTimes|-1 +11 CAST:0,1,1,0 +12 CAST:0,1,1,1 SA:One is Many (Sp) +13 CAST:0,1,1,1 +14 CAST:0,2,1,1,0 SA:The Truth is Revealed (Sp) SA:Touch of Belisarda (Sp) 1/week SPELLS:ClassAbility|TIMES=1|CASTERLEVEL=CL|Heal +15 CAST:0,2,1,1,1 +16 CAST:0,2,2,1,1 SA:Divine Spell Resistance % (Su)|EloriiSpell SA:Smite Those Who Betray (Su) BONUS:VAR|EloriiSpell|10+CL DEFINE:EloriiSpell|0 +17 CAST:0,2,2,2,1 +18 CAST:0,3,2,2,1 SA:Divine Damage Reduction % (Su)|max(CHA,1) +19 CAST:0,3,3,3,2 +20 CAST:0,3,3,3,3 SA:I May Take What I Have Given (Su) + +############################################################################################################### + +# Class Name Hit Dice Type Abbreviation Source Page Automatic Languages Save checks bonus Combat bonus +CLASS:Order of the Inner Demon HD:10 TYPE:Base.PC ABB:HCSrs SOURCEPAGE:pg. 106 LANGAUTO:Literacy BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE +# Class Name Required AL Required Deity Multiple Requirements +CLASS:Order of the Inner Demon PREALIGN:LG PREDEITY:Sarish PREMULT:1,[PRERACE:1,Val],[PRERACE:1,Human],[PREMULT:2[PRERACE:Dwarf],[PRETEMPLATE:Encalan]],[PRERACE:1,Dark-Kin],[PRERACE:1,Half-Orc],[PRERACE:1,Half-Hobgoblin],[PRERACE:1,Gnome] +# Class Name Skill Pts/Lvl Class Skill +CLASS:Order of the Inner Demon STARTSKILLPTS:2 CSKILL:Concentration|TYPE.Craft|Diplomacy|Handle Animal|Heal|Knowledge (The Planes)|Knowledge (Nobility and Royalty)|TYPE.Religion|TYPE.Profession|Ride|Sense Motive +# Class Name Spell Stat Spell Type Automaticaly Known Spell Levels Caster level +CLASS:Order of the Inner Demon SPELLSTAT:WIS SPELLTYPE:Divine KNOWNSPELLS:LEVEL=0|LEVEL=1|LEVEL=2|LEVEL=3|LEVEL=4 BONUS:CASTERLEVEL|Order of the Inner Demon|CL/2|PRECLASS:1,Order of the Inner Demon=4 +###Block: Channeling Stuff +4 BONUS:VAR|ChannelTimesBase|3+CHA|TYPE=NoStack ADD:FEAT(TYPE=Channeling) FEATAUTO:Basic Channeling +4 BONUS:VAR|ChannelLevelBase|CL-3 +4 BONUS:VAR|ChannelDamagePlusBase|CL-3 +4 BONUS:VAR|ChannelCheckBase|CHA|TYPE=NoStack +4 BONUS:VAR|TurnTimesBase|3+CHA|TYPE=NoStack DEFINE:AllowImprovedTurning|1 ADD:FEAT(Turn Infernal) FEATAUTO:Basic Turning +4 BONUS:VAR|TurnLevelBase|CL-3 DEFINE:AllowExtraTurning|1 +4 BONUS:VAR|TurnDamagePlusBase|CL-3 +4 BONUS:VAR|TurnCheckBase|CHA|TYPE=NoStack + +###Block: Level Stuff +1 SA:Aura of Faith (Ex) SA:Discern Infernal (Sp) SA:Path of the Tainted (Ex) SA:Unnatural Aura (Ex) BONUS:SKILL|Handle Animal,Ride|-2 ADD:FEAT(TYPE=InnerDemon)1 AUTO:WEAPONPROF|TYPE.Martial FEATAUTO:Simple Weapon Proficiency|Martial Weapon Proficiency FEATAUTO:Armor Proficiency (Light)|Armor Proficiency (Medium)|Armor Proficiency (Heavy) FEATAUTO:Shield Proficiency +2 SA:Lure of Darkness (Ex) SA:The Night Hides Not (Ex) FEATAUTO:Favored Enemy (Infernal)|Favored Bonus__Infernal +3 SA:Immune to Poison (Su) SA:Acid and Cold Resistance % (Su)|ResistLevel|PREFEAT:1,Inner Demon Hamatula,Inner Demon Kyton,Inner Demon Osyluth SA:Acid, Cold, and Fire Resistance % (Su)|ResistLevel|PREFEAT:1,Inner Demon Glabrezu,Inner Demon Succubus,Inner Demon Vrock BONUS:VAR|ResistLevel|floor(CL/2) DEFINE:ResistLevel|0 +4 CAST:0,0 +5 CAST:0,0 +6 CAST:0,1 SA:Blessing of Sarish (Su) SA:Symbiosis I (Su) ADD:FEAT(TYPE=InnerDemonFirst)1 +7 CAST:0,1 +8 CAST:0,1,0 SA:Fiendish Mount (Sp) +9 CAST:0,1,0 +10 CAST:0,1,1 SA:.CLEAR.Symbiosis I (Su) SA:Symbiosis II (Su) ADD:FEAT(TYPE=InnerDemonSecond)1 +11 CAST:0,1,1,0 +12 CAST:0,1,1,1 SA:Aura of Courage (Ex) SA:Fire Resistance % (Su)|GreaterResistLevel|PREFEAT:1,Inner Demon Hamatula,Inner Demon Kyton,Inner Demon Osyluth SA:Electricity Resistance % (Su)|GreaterResistLevel|PREFEAT:1,Inner Demon Glabrezu,Inner Demon Succubus,Inner Demon Vrock BONUS:VAR|GreaterResistLevel|CL DEFINE:GreaterResistLevel|0 +13 CAST:0,1,1,1 +14 CAST:0,2,1,1,0 SA:.CLEAR.Symbiosis II (Su) SA:Symbiosis III (Su) ADD:FEAT(TYPE=InnerDemonThird)1 +15 CAST:0,2,1,1,1 +16 CAST:0,2,2,1,1 SA:Nightmare Mount (Sp) +17 CAST:0,2,2,2,1 +18 CAST:0,3,2,2,1 SA:.CLEAR.Symbiosis III (Su) SA:Symbiosis IV (Su) ADD:FEAT(TYPE=InnerDemonFourth)1 +19 CAST:0,3,3,3,2 +20 CAST:0,3,3,3,3 SA:Apotheosis (Su) TEMPLATE:Outsider TEMPLATE:Native + +################################################################################################################ + +# Class Name Hit Dice Type Abbreviation Source Page Automatic Languages Save checks bonus Combat bonus +CLASS:Patrician HD:6 TYPE:Base.PC ABB:Pat SOURCEPAGE:pg. 114 LANGAUTO:Literacy BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Fortitude|CL/3 BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE +# Class Name Skill Pts/Lvl Class Skill +CLASS:Patrician STARTSKILLPTS:6 CSKILL:Appraise|Black Market|Bluff|Concentration|TYPE.Craft|Decipher Script|Diplomacy|Gather Information|Intimidate|TYPE.Knowledge|Listen|TYPE.Perform|TYPE.Profession|Ride|Research|Sense Motive|Speak Language +###Block: Level Stuff +1 SA:Educated SA:Estate|PREVARGT:CL,TL/2 ADD:FEAT(PatricianVal,PatricianNonVal) FEATAUTO:Simple Weapon Proficiency|PatricianTemplates|Armor Proficiency (Light) +2 SA:Eyes and Ears - % Choices|EyesEarsNumber SA:Skilled BONUS:VAR|EyesEarsNumber|1 DEFINE:EyesEarsNumber|0 ADD:CLASSSKILLS(CROSSCLASSSKILLS)1 +3 SA:Coordinate +%|CoordinateBonus BONUS:VAR|CoordinateBonus|1 DEFINE:CoordinateBonus|0 ADD:FEAT(TYPE=Patrician) +4 SA:Allowance - % gp|AllowanceAmount BONUS:VAR|AllowanceAmount|10*max(CHA,0)*CL*AllowanceLevel BONUS:VAR|AllowanceLevel|1 DEFINE:AllowanceLevel|0 DEFINE:AllowanceAmount|0 +5 VFEAT:Leadership +6 BONUS:VAR|EyesEarsNumber|1 ADD:CLASSSKILLS(CROSSCLASSSKILLS)1 +7 BONUS:VAR|CoordinateBonus|1 ADD:FEAT(TYPE=Patrician) +8 SA:Loyal Servant +%|ServantBonus BONUS:VAR|ServantBonus|1 DEFINE:ServantBonus|0 +9 SA:Lesser Rebuke (Ex) +10 BONUS:VAR|EyesEarsNumber|1 ADD:CLASSSKILLS(CROSSCLASSSKILLS)1 +11 BONUS:VAR|CoordinateBonus|1 ADD:FEAT(TYPE=Patrician) +12 BONUS:VAR|AllowanceLevel|1 +13 ADD:FEAT(Improved Leadership) +14 BONUS:VAR|EyesEarsNumber|1 ADD:CLASSSKILLS(CROSSCLASSSKILLS)1 +15 BONUS:VAR|CoordinateBonus|1 ADD:FEAT(TYPE=Patrician) +16 BONUS:VAR|ServantBonus|1 +17 SA:Second Estate +18 BONUS:VAR|EyesEarsNumber|1 ADD:CLASSSKILLS(CROSSCLASSSKILLS)1 +19 BONUS:VAR|CoordinateBonus|1 ADD:FEAT(TYPE=Patrician) +20 BONUS:VAR|AllowanceLevel|1 + +##################################################################################################################### + +# Class Name Hit Dice Type Abbreviation Source Page Automatic Languages Save checks bonus Combat bonus +CLASS:Philosophic Warrior HD:8 TYPE:Base.PC ABB:HCAlt SOURCEPAGE:pg. 71 LANGAUTO:Literacy BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE +# Class Name Required AL Required Deity Prohibited Race +CLASS:Philosophic Warrior PREALIGN:LG,LN,LE PREDEITY:Althares !PRERACE:1,Elorii,Dwarf,Ss'ressen +# Class Name Skill Pts/Lvl Class Skill +CLASS:Philosophic Warrior STARTSKILLPTS:6 CSKILL:Climb|Concentration|TYPE.Craft|Examine Martial Technique|Handle Animal|Heal|Hide|Jump|TYPE.Knowledge|Listen|Move Silently|TYPE.Profession|Ride|Search|Spot|Survival|Swim|Use Rope +# Class Name Spell Stat Spell Type Automaticaly Known Spell Levels Caster level +CLASS:Philosophic Warrior SPELLSTAT:WIS SPELLTYPE:Divine KNOWNSPELLS:LEVEL=0|LEVEL=1|LEVEL=2|LEVEL=3|LEVEL=4 BONUS:CASTERLEVEL|Philosophic Warrior|CL/2|PRECLASS:1,Philosophic Warrior=4 +###Block: Channeling Stuff +4 BONUS:VAR|ChannelTimesBase|3+CHA|TYPE=NoStack ADD:FEAT(TYPE=Channeling) FEATAUTO:Basic Channeling +4 BONUS:VAR|ChannelLevelBase|CL-3 +4 BONUS:VAR|ChannelDamagePlusBase|CL-3 +4 BONUS:VAR|ChannelCheckBase|CHA|TYPE=NoStack +###Block: Level Stuff +1 SA:Aura of Faith (Ex) AUTO:WEAPONPROF|TYPE.Martial FEATAUTO:Simple Weapon Proficiency|Martial Weapon Proficiency FEATAUTO:Armor Proficiency (Light)|Armor Proficiency (Medium)|Armor Proficiency (Heavy) FEATAUTO:Shield Proficiency|Tower Shield Proficiency CHANGEPROF:Altherian Flintlock (Pistol),Altherian Flintlock (Rifle)=Martial +2 SA:Wisdom of Althares (Su) SA:Comprehend Languages (Su) ~ As the spell at will BONUS:CHECKS|Fortitude,Reflex|max(WIS,0) +3 SA:Know Thy Enemy (Ex) +4 CAST:0,0 FEATAUTO:Scribe Scroll +5 CAST:0,0 +6 CAST:0,1 SA:Defender of Altheria (Ex) SA:Exploit Flaw (Ex) +7 CAST:0,1 +8 CAST:0,1,0 SA:Divine Health (Su) +9 CAST:0,1,0 +10 CAST:0,1,1 SA:Exploit Technique (Ex) SA:Special Mount(Sp) +11 CAST:0,1,1,0 +12 CAST:0,1,1,1 SA:Aura of Courage (Ex) +13 CAST:0,1,1,1 +14 CAST:0,2,1,1,0 SA:Insight of Althares (Ex) +15 CAST:0,2,1,1,1 +16 CAST:0,2,2,1,1 SA:Tools of the Trade (Ex) VFEAT:Exotic Armor Proficiency(Lorica Segmentata)|Exotic Armor Proficiency(Andrean Plate)|Exotic Armor Proficiency(Milandisian Cuirass) AUTO:WEAPONPROF|TYPE.Exotic +17 CAST:0,2,2,2,1 +18 CAST:0,3,2,2,1 SA:Steel Mind (Ex) +19 CAST:0,3,3,3,2 +20 CAST:0,3,3,3,3 SA:Master of Thy Craft (Ex) + +################################################################################################################### + +# Class Name Hit Dice Type Abbreviation Subclass? Source Page Automatic Languages Bonus Languages Save checks bonus Combat bonus Add domain number +CLASS:Priest HD:4 TYPE:Base.PC ABB:Pst HASSUBCLASS:YES SOURCEPAGE:pg.117 LANGAUTO:Literacy LANGBONUS:Altherin (Ancient Imperial) BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Fortitude|CL/3 BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE BONUS:DOMAIN|NUMBER|1 +# Class Name Skill Pts/Lvl Class Skill +CLASS:Priest STARTSKILLPTS:4 CSKILL:Bluff|Concentration|TYPE.Craft|Decipher Script|Diplomacy|Heal|Intimidate|Knowledge (Arcana)|Knowledge (History)|Knowledge (Nobility and Royalty)|TYPE.Local|TYPE.Religion|Knowledge (The Planes)|Perform (Oratory)|TYPE.Profession|Sense Motive|Spellcraft +# Class Name Spell Stat Spell Type Automaticaly Known Spell Levels +CLASS:Priest SPELLSTAT:WIS SPELLTYPE:Divine KNOWNSPELLS:LEVEL=0|LEVEL=1|LEVEL=2|LEVEL=3|LEVEL=4|LEVEL=5|LEVEL=6|LEVEL=7|LEVEL=8|LEVEL=9 +# +SUBCLASS:Priest of Althares PREDEITY:Althares +SUBCLASSLEVEL:1 SA:Right to Carry ADD:FEAT(TYPE=TurnUndead) ADD:FEAT(TYPE=TurnUndead) VFEAT:Exotic Weapon Proficiency(Altherian Flintlock (Pistol)) AUTO:WEAPONPROF|Warhammer +SUBCLASSLEVEL:5 BONUS:VAR|AgesKnowledgeLevel|CL/2|PREDEITY:Althares BONUS:VAR|AgesKnowledge|AgesKnowledgeLevel|PREDEITY:Althares DEFINE:AgesKnowledgeLevel|0 ADD:FEAT(Knowledge of the Ages) +SUBCLASS:Priest of Anshar PREDEITY:Anshar +SUBCLASSLEVEL:1 ADD:FEAT(TYPE=TurnUndead) VFEAT:Improved Unarmed Strike +SUBCLASSLEVEL:3 VFEAT:Endurance +SUBCLASSLEVEL:9 VFEAT:Diehard +SUBCLASS:Priest of Belisarda PREDEITY:Belisarda CSKILL:Knowledge (Geography)|Knowledge (Nature)|Survival +SUBCLASSLEVEL:1 ADD:FEAT(TYPE=TurnUndead) AUTO:WEAPONPROF|Longbow +SUBCLASS:Priest of Beltine PREDEITY:Beltine +SUBCLASSLEVEL:1 ADD:FEAT(TYPE=TurnNerothGood) ADD:FEAT(TYPE=TurnBeltineGood) AUTO:WEAPONPROF|Quarterstaff +SUBCLASS:Priest of Cadic PREDEITY:Cadic CSKILL:Hide|Move Silently|TYPE.Perform|Sleight of Hand|Tumble +SUBCLASSLEVEL:1 ADD:FEAT(TYPE=TurnUndead) ADD:FEAT(TYPE=TurnCadicGood) VFEAT:Martial Weapon Proficiency(Crossbow (Hand)) AUTO:WEAPONPROF|Sword (Short) +SUBCLASSLEVEL:5 BONUS:VAR|UncannyDodgeFlankingLevel|CL|TYPE=EachClass.REPLACE ADD:FEAT(Uncanny Dodge,Improved Uncanny Dodge) +SUBCLASS:Priest of Hurrian PREDEITY:Hurrian CSKILL:Survival +SUBCLASSLEVEL:1 ADD:FEAT(TYPE=TurnUndead) AUTO:WEAPONPROF|Longsword +SUBCLASS:Priest of Illir PREDEITY:Illir +SUBCLASSLEVEL:1 ADD:FEAT(TYPE=TurnUndead) ADD:FEAT(TYPE=TurnIllirGood) VFEAT:Gladius Exotic Weapon Proficiency AUTO:WEAPONPROF|Gladius +SUBCLASSLEVEL:5 SA:Fearless (Ex) +SUBCLASS:Priest of the Fire Dragon PREDEITY:Fire Dragon CSKILL:Survival +SUBCLASSLEVEL:1 SA:Ignore detrimental effects from natural heat between 80-150 degrees F. ADD:FEAT(TYPE=TurnUndead) AUTO:WEAPONPROF|Flail (Heavy) +SUBCLASS:Priest of Larissa PREDEITY:Larissa CSKILL:TYPE.Perform|Tumble +SUBCLASSLEVEL:1 DOMAIN:Divination|Pleasure BONUS:DOMAIN|NUMBER|1 ADD:FEAT(TYPE=TurnUndead) VFEAT:Exotic Weapon Proficiency(Whip) AUTO:WEAPONPROF|Rapier FEATAUTO:Simple Weapon Proficiency +SUBCLASSLEVEL:3 BONUS:COMBAT|AC|max(CHA,0)|PREVAREQ:ENCUMBERANCE,0,COUNT[EQTYPE.ARMOR.EQUIPPED],0 +SUBCLASS:Priest of Neroth PREDEITY:Neroth +SUBCLASSLEVEL:1 ADD:FEAT(TYPE=TurnNerothGood) ADD:FEAT(TYPE=TurnBeltineGood) AUTO:WEAPONPROF|Scythe +SUBCLASS:Priest of Nier PREDEITY:Nier +SUBCLASSLEVEL:1 SA:+1 per die of damage on spells cast with the fire descriptor. SA:When turning undead, the Priest of Nier must destroy the undead or nothing happens. ADD:FEAT(TYPE=TurnUndead) AUTO:WEAPONPROF|Greatsword +SUBCLASS:Priest of Saluwe PREDEITY:Saluwe +SUBCLASSLEVEL:1 ADD:FEAT(TYPE=TurnUndead) AUTO:WEAPONPROF|Spear +SUBCLASSLEVEL:3 SA:Wild Empathy (Ex) FEATAUTO:Track +SUBCLASSLEVEL:4 SA:Animal Companion (Ex) +SUBCLASS:Priest of Sarish PREDEITY:Sarish +SUBCLASSLEVEL:1 ADD:FEAT(TYPE=TurnUndead) AUTO:WEAPONPROF|Dagger ADD:EQUIP(Dagger (Sarishan Steel)) LANGAUTO:Infernal +SUBCLASSLEVEL:3 FEATAUTO:Magical Aptitude +SUBCLASSLEVEL:10 SA:Mark of My Brother +SUBCLASS:Priest of Yarris PREDEITY:Yarris CSKILL:Knowledge (Nature)|Survival|Swim +SUBCLASSLEVEL:1 ADD:FEAT(TYPE=TurnUndead) ADD:FEAT(TYPE=TurnYarrisGood) AUTO:WEAPONPROF|Trident +SUBCLASSLEVEL:2 SA:Effected by Endure Elements when within 1 mile of any large body of water. +SUBCLASSLEVEL:3 SA:Wild Empathy (Ex) (Water Only) BONUS:SKILL|Profession (Navigator),Survival,Swim|2 +###Block: Basic Turn Undead +1 BONUS:VAR|TurnTimesBase|3+CHA|TYPE=NoStack DEFINE:AllowImprovedTurning|1 DEFINE:AllowExtraTurning|1 DEFINE:TurnLevelSpecial|0 FEATAUTO:Basic Turning +1 BONUS:VAR|TurnLevelBase|CL-3|PREDEITY:Althares,Cadic,Fire Dragon,Larissa,Sarish +1 BONUS:VAR|TurnLevelBase|CL-2|PREDEITY:Hurrian,Yarris +1 BONUS:VAR|TurnLevelBase|CL-1|PREDEITY:Anshar,Illir,Saluwe +1 BONUS:VAR|TurnLevelBase|CL|PREDEITY:Belisarda,Nier +1 BONUS:VAR|TurnLevelBase|CL+2|PREDEITY:Beltine,Neroth +1 BONUS:VAR|TurnDamagePlusBase|CL +1 BONUS:VAR|TurnCheckBase|CHA|TYPE=NoStack +1 BONUS:VAR|TurnLevelSpecial|TurnLevelBase-2|PREDEITY:Beltine,Neroth +1 BONUS:VAR|TurnLevelSpecial|TurnLevelBase+1|PREDEITY:Illir +1 BONUS:VAR|TurnLevelSpecial|TurnLevelBase+3|PREDEITY:Yarris +1 BONUS:VAR|TurnLevelSpecial|TurnLevelBase|PREDEITY:Cadic +###Block: Channeling Stuff +1 BONUS:VAR|ChannelTimesBase|3+CHA|TYPE=NoStack ADD:FEAT(TYPE=Channeling) FEATAUTO:Basic Channeling +1 BONUS:VAR|ChannelLevelBase|CL +1 BONUS:VAR|ChannelDamagePlusBase|CL +1 BONUS:VAR|ChannelCheckBase|CHA|TYPE=NoStack +###Block: Level progression +1 CAST:3,1 SA:Aura of Faith (Ex) SA:Trust in Faith SA:Spontaneous Casting SA:Rituals of the Faith +2 CAST:4,2 +3 CAST:4,2,1 SA:Divine Health (Ex) +4 CAST:5,3,2 +5 CAST:5,3,2,1 SA:Dogma (Ex) SA:Sermon (Inspire the Faithful) (Su)|PRESKILL:2,TYPE.Religion,Perform (Oratory)=8 BONUS:DOMAIN|NUMBER|1 +6 CAST:5,3,3,2 +7 CAST:6,4,3,2,1 +8 CAST:6,4,3,3,2 +9 CAST:6,4,4,3,2,1 SA:Respect (Ex) SA:Privilege (Ex) +10 CAST:6,4,4,3,3,2 SA:Unshakable Dogma (Ex) BONUS:DOMAIN|NUMBER|1 +11 CAST:6,5,4,4,3,2,1 SA:Sermon (Divine Inspiration) (Su)|PREMULT:2,[PRESKILL:1,TYPE.Religion=10],[PRESKILL:1,Perform (Oratory)=13] +12 CAST:6,5,4,4,3,3,2 +13 CAST:6,5,5,4,4,3,2,1 SA:Forceful Aura (Su) +14 CAST:6,5,5,4,4,3,3,2 +15 CAST:6,5,5,5,4,4,3,2,1 +16 CAST:6,5,5,5,4,4,3,3,2 SA:Divine Presence (Su) +17 CAST:6,5,5,5,5,4,4,3,2,1 +18 CAST:6,5,5,5,5,4,4,3,3,2 +19 CAST:6,5,5,5,5,5,4,4,3,3 SA:Sermon (Inspiration to the Masses) (Su)|PRESKILL:2,TYPE.Religion,Perform (Oratory)=15 +20 CAST:6,5,5,5,5,5,4,4,4,4 + +################################################################################################################### + +# Class Name Hit Dice Type Abbreviation Source Page Automatic Languages Save checks bonus Combat bonus +CLASS:Sea Lord HD:8 TYPE:Base.PC ABB:HCY SOURCEPAGE:pg. 111 LANGAUTO:Literacy BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/2+2 BONUS:CHECKS|BASE.Will|CL/3 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE +# Class Name Required AL Required Deity Prohibited Race +CLASS:Sea Lord PREALIGN:LG,NG,CG PREDEITY:Yarris !PRERACE:1,Elorii,Dwarf,Ss'ressen +# Class Name Skill Pts/Lvl Class Skill +CLASS:Sea Lord STARTSKILLPTS:6 CSKILL:Climb|Concentration|TYPE.Craft|Handle Animal|Heal|Hide|Jump|Knowledge (Geography)|TYPE.Local|Knowledge (Nature)|Listen|Move Silently|TYPE.Sea|Ride|Search|Spot|Survival|Swim|Use Rope +# Class Name Spell Stat Spell Type Automaticaly Known Spell Levels Caster level +CLASS:Sea Lord SPELLSTAT:WIS SPELLTYPE:Divine KNOWNSPELLS:LEVEL=0|LEVEL=1|LEVEL=2|LEVEL=3|LEVEL=4 BONUS:CASTERLEVEL|Sea Lord|CL/2|PRECLASS:1,Sea Lord=4 +###Block: Channeling Stuff +2 BONUS:VAR|ChannelTimesBase|3+CHA|TYPE=NoStack ADD:FEAT(TYPE=Channeling) FEATAUTO:Basic Channeling +2 BONUS:VAR|ChannelLevelBase|CL-1 +2 BONUS:VAR|ChannelDamagePlusBase|CL-1 +2 BONUS:VAR|ChannelCheckBase|CHA|TYPE=NoStack +###Block: Level Stuff +1 SA:Aura of Faith (Ex) SA:+2 to all skill checks when used at sea. AUTO:WEAPONPROF|TYPE.Martial FEATAUTO:Simple Weapon Proficiency|Martial Weapon Proficiency FEATAUTO:Armor Proficiency (Light)|Armor Proficiency (Medium)|Armor Proficiency (Heavy) FEATAUTO:Shield Proficiency +2 +3 SA:Divine Health (Ex) SA:Yarris' Embrace (Sp) +4 CAST:0,0 MOVE:Swim,30 SA:At One with the S... [truncated message content] |
From: <boo...@us...> - 2006-04-06 02:35:31
|
Revision: 650 Author: boomer70 Date: 2006-04-05 19:35:25 -0700 (Wed, 05 Apr 2006) ViewCVS: http://svn.sourceforge.net/pcgen/?rev=650&view=rev Log Message: ----------- [ 1458091 ] [KIT] Document APPLY:INSTANT kit tag Also documented LEVELABILITY Modified Paths: -------------- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesstartingkits.html Trunk/pcgen/docs/navlistindex.html Modified: Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesstartingkits.html =================================================================== --- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesstartingkits.html 2006-04-06 02:31:39 UTC (rev 649) +++ Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesstartingkits.html 2006-04-06 02:35:25 UTC (rev 650) @@ -99,6 +99,19 @@ <p class="indent2"><code>STARTPACK:Bar1</code></p> <p class="indent3">Would create a new available kit called "Bar1".</p> + <p></p><a name="ABILITY"></a><hr> + <p class="new">*** New 5.9.7</p> + <p class="indent0"><strong>Tag Name:</strong> ABILITY:PROMPT:FEAT(x)|CHOICE:y</p> + <p class="indent1"><strong>Variables Used (x):</strong> Text (Feat choices)</p> + <p class="indent1"><strong>Variables Used (y):</strong> Text (Feat to select)</p> + <p class="indent1"><strong>What it does:</strong> </p> + <p class="indent2">The <code>ABILITY</code> tag is used to select the choice presented by an <code>ADD:FEAT</code> chooser in a class level line. The Feat choices parameter must match the choices used in the <code>ADD:FEAT</code> this <code>ABILITY</code> is selecting for. The Feat to select should be a valid selection but this is not checked by the kit.</p> + <p class="indent1"><strong>Where it is used:</strong></p> + <p class="indent2">Lines starting with LEVELABILITY.</p> + <p class="indent1"><strong>Example:</strong></p> + <p class="indent2"><code>LEVELABILITY:Ranger=1 <tab> ABILITY:PROMPT:FEAT(TYPE.Favored Enemy)|CHOICE:Favored Enemy (Humanoid (Elf))</code></p> + <p class="indent3">Selects Humanoid (Elf) as a ranger's first favored enemy selection.</p> + <p></p><a name="ALIGN"></a><hr> <p class="new">*** New 5.9.3</p> <p class="indent0"><strong>Tag Name:</strong> ALIGN:x|x</p> @@ -111,6 +124,18 @@ <p class="indent2"><code>ALIGN:CE</code></p> <p class="indent3">Sets the alignment to Chaotic Evil.</p> + <p></p><a name="APPLY"></a><hr> + <p class="new">*** New 5.9.6</p> + <p class="indent0"><strong>Tag Name:</strong> APPLY:x</p> + <p class="indent1"><strong>Variables Used (x):</strong> Text (INSTANT or PERMANENT)</p> + <p class="indent1"><strong>What it does:</strong></p> + <p class="indent2">Selects if the selection of this kit is stored with the character or not. <code>PERMANENT</code> means the kit will be stored with the character that selects it and will not be available to be selected again. INSTANT means the kit will not be stored and can be selected any number of times.</p> + <p class="indent1"><strong>Where it is used:</strong></p> + <p class="indent2">APPLY can only be used on <code>STARTPACK</code> lines.</p> + <p class="indent1"><strong>Examples:</strong></p> + <p class="indent2"><code>APPLY:INSTANT</code></p> + <p class="indent3">Sets this kit to be usable multiple times.</p> + <p></p><a name="CLASSLEVEL"></a><hr> <p class="new">*** New 5.9.3</p> <p class="indent0"><strong>Tag Name:</strong> CLASS:x LEVEL:y</p> @@ -212,6 +237,7 @@ <p class="indent3">The gear granted by the KIT is granted for twice the normal cost.</p> <p></p><a name="FEAT"></a><hr> + <p class="new">*** Updated 5.9.7</p> <p class="indent0"><strong>Tag Name:</strong> FEAT:x|x</p> <p class="indent1"><strong>Variables Used (x):</strong> Text (Feat name)</p> <p class="indent1"><strong>Variables Used (x):</strong> TYPE=Text (Feat TYPE)</p> @@ -280,6 +306,19 @@ <p class="indent1"><strong>What it does:</strong> </p> <p class="indent2"> This is a comma delimited list of languages that the character automatically gains.</p> + <p></p><a name="LEVELABILITY"></a><hr> + <p class="new">*** New 5.9.7</p> + <p class="indent0"><strong>Tag Name:</strong> LEVELABILITY:x=y</p> + <p class="indent1"><strong>Variables Used (x):</strong> Text (Class name)</p> + <p class="indent1"><strong>Variables Used (y):</strong> Number (Level ability is granted at)</p> + <p class="indent1"><strong>What it does:</strong> </p> + <p class="indent2">LEVELABILITY signifies what class and level the following ABILITY tag is specifying the choice for.</p> + <p class="indent1"><strong>Where it is used:</strong></p> + <p class="indent2">LEVELABILITY is used in kit lines.</p> + <p class="indent1"><strong>Example:</strong></p> + <p class="indent2"><code>LEVELABILITY:Ranger=1 <tab> ABILITY:PROMPT:FEAT(TYPE.Favored Enemy)|CHOICE:Favored Enemy (Humanoid (Elf))</code></p> + <p class="indent3">Selects Humanoid (Elf) as a ranger's first favored enemy selection.</p> + <p></p><a name="LOCATION"></a><hr> <p class="new">*** New 5.9.3</p> <p class="indent0"><strong>Tag Name:</strong> LOCATION:x,x</p> Modified: Trunk/pcgen/docs/navlistindex.html =================================================================== --- Trunk/pcgen/docs/navlistindex.html 2006-04-06 02:31:39 UTC (rev 649) +++ Trunk/pcgen/docs/navlistindex.html 2006-04-06 02:35:25 UTC (rev 650) @@ -501,7 +501,9 @@ <li> <a href="listfilepages/datafilestagpages/datafilesstartingkits.html"><strong>Starting Kit File Tags</strong></a> <ul> + <li><a href="listfilepages/datafilestagpages/datafilesstartingkits.html#ABILITY">ABILITY</a> <span class="note">(Starting Kit)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesstartingkits.html#ALIGN">ALIGN</a> <span class="note">(Starting Kit)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesstartingkits.html#APPLY">APPLY</a> <span class="note">(Starting Kit)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesstartingkits.html#CLASSLEVEL">CLASS:x LEVEL:y</a> <span class="note">(Starting Kit)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesstartingkits.html#COUNT">COUNT</a> <span class="note">(Starting Kit)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesstartingkits.html#DEITY">DEITY</a> <span class="note">(Starting Kit)</span></li> @@ -515,6 +517,7 @@ <li><a href="listfilepages/datafilestagpages/datafilesstartingkits.html#LANGAUTO">LANGAUTO</a> <span class="note">(Starting Kit)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesstartingkits.html#LOCATION">LOCATION</a> <span class="note">(Starting Kit)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesstartingkits.html#CLASSLEVEL">LEVEL</a> <span class="note">(Starting Kit)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesstartingkits.html#LEVELABILITY">LEVELABILITY</a> <span class="note">(Starting Kit)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesstartingkits.html#MAXCOST">MAXCOST</a> <span class="note">(Starting Kit)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesstartingkits.html#NAME">NAME</a> <span class="note">(Starting Kit)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesstartingkits.html#OPTION">OPTION</a> <span class="note">(Starting Kit)</span></li> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <edd...@us...> - 2006-04-06 04:26:07
|
Revision: 654 Author: eddyanthony Date: 2006-04-05 21:26:00 -0700 (Wed, 05 Apr 2006) ViewCVS: http://svn.sourceforge.net/pcgen/?rev=654&view=rev Log Message: ----------- [ 1251924 ] PCGen Open Gaming Content dataset Modified Paths: -------------- Trunk/pcgen/docs/navtree.html Added Paths: ----------- Trunk/pcgen/docs/sourcehelp/pcgen_ogc_help.html Modified: Trunk/pcgen/docs/navtree.html =================================================================== --- Trunk/pcgen/docs/navtree.html 2006-04-06 03:21:07 UTC (rev 653) +++ Trunk/pcgen/docs/navtree.html 2006-04-06 04:26:00 UTC (rev 654) @@ -333,6 +333,7 @@ <li><a href="sourcehelp/sourcehelp_sectionheading.html">Source Help</a> <ul> + <li><a href="sourcehelp/pcgen_ogc_help.html">PCGen OGC</a></li> <li><a href="sourcehelp/fantasy/fantasy_header.html">Fantasy</a> <ul> <li><a href="sourcehelp/fantasy/rsrd_help.html">Revised System Reference Document (v3.5)</a></li> Added: Trunk/pcgen/docs/sourcehelp/pcgen_ogc_help.html =================================================================== --- Trunk/pcgen/docs/sourcehelp/pcgen_ogc_help.html (rev 0) +++ Trunk/pcgen/docs/sourcehelp/pcgen_ogc_help.html 2006-04-06 04:26:00 UTC (rev 654) @@ -0,0 +1,111 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> + +<html> + <!-- + PCGen Documentation Project + + $Header: + $Author: + $Date: + $Revision: + + Contributors: + Eddy Anthony - eddybaATmindspringDOTcom + + Description: + PCGen Open Gaming Content help file + --> + <head> + <title>PCGen Open Gaming Content help file</title> + <link rel="stylesheet" type="text/css" href="../pcgen.css" /> + </head> + + <body> + + <h1>PCGen Open Gaming Content</h1> + + <p class="indent1"><strong>Game Mode: 3e and 35e</strong></p> + + <p class="indent1">PCGEN</p> + <p class="indent2"><strong>PCGen Open Gaming Content</strong></p> + + <p>The PCGen Open Gaming Content dataset contains generally useful items which + are detailed below. These items existence may be implied or extrapolated from + other sources but are not specifically detailed. They are provided here under + the terms of the Open Gaming License. For the moment this list is small but + may grow as users suggest additional useful items, post your suggestions to + our <a href="http://groups.yahoo.com/group/pcgen/" target="_blank">PCGen Yahoo + group</a>.</p> + + <h2>Equipment</h2> + + <div align="center"> + <table width="75%" border="1"> + <tr> + <td><strong>Equipment Name</strong></td> + <td><strong>Cost</strong></td> + </tr> + <tr> + <td>Quiver</td> + <td>1 sp</td> + </tr> + <tr> + <td>Armor Padding</td> + <td>5 gp</td> + </tr> + <tr> + <td>Cap (Steel)</td> + <td>1 gp</td> + </tr> + <tr> + <td>Helmet (Visored )</td> + <td>5 gp</td> + </tr> + <tr> + <td>Bracers of Armor +9</td> + <td>81000 gp</td> + </tr> + <tr> + <td>Bracers of Armor +10</td> + <td>100000 gp</td> + </tr> + </table> + </div> + + <h2>Equipment Descriptions</h2> + + <p class="indent1"><strong>Quiver:</strong> A light leather container with a strap + made for carrying arrows or bolts. Groups of 20 bolts or arrows usually come + in a quiver.</p> + + <p class="indent1"><strong>Armor Padding:</strong> This item comes with the purchase + of Full Plate armor.</p> + <p class="indent1"><strong>Cap (Steel):</strong> This item comes with the purchase + of a Chain Shirt.</p> + <p class="indent1"><strong>Helmet (Visored):</strong> This item comes with the + purchase of Full Plate armor.</p> + + <p class="indent1"><strong>Bracers of Armor +9 and +10:</strong> These items function + exactly like other Bracers of Armor just at a +9 and +10 bonus. They are included + here because the MagicItemsV.rtf document details Bracers from +1 to +8 and + the Epic document details Bracers from +11 and higher. These two fill in the + gap. </p> + + <h2>Starting Funds Kits</h2> + + <p class="indent1">The kits will randomly grant an amount of gold to the Gold + field on the Gear Tab which can then be spent purchasing equipment. There are + several kits corresponding to the typical dice used for this purpose. The Starting + Gold kits can be applied as many times as you wish and they will continue to + add more gold to your PC, no cheating ;-)</p><br> + + <p class="indent2">Starting Funds (1d4 times 10)</p> + <p class="indent2">Starting Funds (2d4 times 10)</p> + <p class="indent2">Starting Funds (3d4 times 10)</p> + <p class="indent2">Starting Funds (4d4 times 10)</p> + <p class="indent2">Starting Funds (5d4 times 10)</p> + <p class="indent2">Starting Funds (6d4 times 10)</p> + +</body> + +</html> \ No newline at end of file Property changes on: Trunk/pcgen/docs/sourcehelp/pcgen_ogc_help.html ___________________________________________________________________ Name: svn:eol-style + native This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <edd...@us...> - 2006-04-18 19:34:19
|
Revision: 847 Author: eddyanthony Date: 2006-04-18 12:34:13 -0700 (Tue, 18 Apr 2006) ViewCVS: http://svn.sourceforge.net/pcgen/?rev=847&view=rev Log Message: ----------- [1417749 ] Support for multiple base.xml files Modified Paths: -------------- Trunk/pcgen/docs/navtree.html Trunk/pcgen/docs/outputsheetpages/outputsheetsxslt.html Added Paths: ----------- Trunk/pcgen/docs/outputsheetpages/outputsheetbasexml.html Modified: Trunk/pcgen/docs/navtree.html =================================================================== --- Trunk/pcgen/docs/navtree.html 2006-04-18 18:59:34 UTC (rev 846) +++ Trunk/pcgen/docs/navtree.html 2006-04-18 19:34:13 UTC (rev 847) @@ -390,6 +390,7 @@ <ul> <li><a href="listfilepages/listfilegamemodefiles.html">Game Mode Files</a> <ul> + <li><a href="outputsheetpages/outputsheetbasexml.html">base.xml</a></li> <li><a href="listfilepages/listfilegamemodefiles.html">Bio directory</a> <ul> <li><a href="listfilepages/systemfilestagpages/systemfilesbiosettingslist.html">Bio Settings</a></li> Added: Trunk/pcgen/docs/outputsheetpages/outputsheetbasexml.html =================================================================== --- Trunk/pcgen/docs/outputsheetpages/outputsheetbasexml.html (rev 0) +++ Trunk/pcgen/docs/outputsheetpages/outputsheetbasexml.html 2006-04-18 19:34:13 UTC (rev 847) @@ -0,0 +1,40 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> + +<html> + <!-- + PCGen Documentation Project + + $Header: /cvsroot/pcgendocs/pcgendocs/docs/outputsheetpages/outputsheetsectionheading.html,v 1.1 2003/12/09 00:16:46 letohnereg Exp $ + $Author: nuance $ + $Date: 2006-03-14 22:07:04 -0500 (Tue, 14 Mar 2006) $ + $Revision: 244 $ + + Contributors: + Eddy Anthony - eddybaATmindspringDOTcom + + Description: + Provides information on the base.xml file. + --> + <head> + <title>base.xml File</title> + <link rel="stylesheet" type="text/css" href="../pcgen.css" /> + </head> + + <body> + <h1>base.xml File</h1> + + <p>The base.xml file contains the intelligence for the xslt PDF output sheets + and is the first file processed before passing it's output to the final selected xslt sheet. + The primary base.xml file can be found at the root of the outputsheets directory.</p> + + <p class="indent0"><span class="new">*** New 5.10</span></p> + + <p>Mutiple gameMode specific base.xml files are now supported. + If a base.xml file is found in the root gameMode directory that file will be used for xslt output. + If no base.xml file is found in the gameMode directory PCGen will default to the standard file found in the outputsheets directory.</p> + + + <!-- <p class="cvsfooter">$Source: /cvsroot/pcgendocs/pcgendocs/docs/outputsheetpages/outputsheetsectionheading.html,v $ ($Revision: 244 $) last updated $Date: 2006-03-14 22:07:04 -0500 (Tue, 14 Mar 2006) $ by $Author: nuance $</p> --> + </body> + +</html> \ No newline at end of file Property changes on: Trunk/pcgen/docs/outputsheetpages/outputsheetbasexml.html ___________________________________________________________________ Name: svn:eol-style + native Modified: Trunk/pcgen/docs/outputsheetpages/outputsheetsxslt.html =================================================================== --- Trunk/pcgen/docs/outputsheetpages/outputsheetsxslt.html 2006-04-18 18:59:34 UTC (rev 846) +++ Trunk/pcgen/docs/outputsheetpages/outputsheetsxslt.html 2006-04-18 19:34:13 UTC (rev 847) @@ -37,7 +37,8 @@ progression page will be added (unlike .fo sheets).</li> <li>The Sheet will include a bio page if there is some text contained in the bio field. Feat descriptions are included as in csheet_fantasy_descriptions.fo.</li> - <li>The xslt intelligence is contained in the base.xml file in the outputsheets root folder.</li> + <li>The xslt intelligence is contained in the <a href="outputsheetbasexml.html">base.xml</a> + file in the outputsheets root folder.</li> </ul> <p></p> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <edd...@us...> - 2006-04-19 02:35:11
|
Revision: 859 Author: eddyanthony Date: 2006-04-18 19:34:48 -0700 (Tue, 18 Apr 2006) ViewCVS: http://svn.sourceforge.net/pcgen/?rev=859&view=rev Log Message: ----------- [ 1456697 ] Update walk-through for 5.10 Modified Paths: -------------- Trunk/pcgen/docs/menupages/settings/appearance/appearancecolors.html Trunk/pcgen/docs/menupages/settings/appearance/appearancedisplay.html Trunk/pcgen/docs/menupages/settings/appearance/appearancelevelup.html Trunk/pcgen/docs/menupages/settings/appearance/appearancelookandfeel.html Trunk/pcgen/docs/menupages/settings/appearance/appearancetabs.html Trunk/pcgen/docs/menupages/settings/character/characterabilityscoreoption.html Trunk/pcgen/docs/menupages/settings/character/characterhitpointsoption.html Trunk/pcgen/docs/menupages/settings/character/characterhouserulesoption.html Trunk/pcgen/docs/menupages/settings/character/charactermonstersoption.html Trunk/pcgen/docs/menupages/settings/character/charactersectionheading.html Trunk/pcgen/docs/menupages/settings/pcgen/pcgenequipoption.html Trunk/pcgen/docs/menupages/settings/pcgen/pcgenoutput.html Trunk/pcgen/docs/menupages/settings/pcgen/pcgensources.html Trunk/pcgen/docs/menupages/settings/settingspreferencesoption.html Trunk/pcgen/docs/navtree.html Trunk/pcgen/docs/tabpages/players/tabsummary.html Added Paths: ----------- Trunk/pcgen/docs/menupages/settings/plugins/ Trunk/pcgen/docs/menupages/settings/plugins/plugins_charactersheet.html Modified: Trunk/pcgen/docs/menupages/settings/appearance/appearancecolors.html =================================================================== --- Trunk/pcgen/docs/menupages/settings/appearance/appearancecolors.html 2006-04-19 02:33:55 UTC (rev 858) +++ Trunk/pcgen/docs/menupages/settings/appearance/appearancecolors.html 2006-04-19 02:34:48 UTC (rev 859) @@ -23,7 +23,7 @@ <body> <h1>Appearance Color Options</h1> - <p class="center"><img src="../../../images/preferences/colors.png" alt="Appearance Color Options" width="597" height="516" /></p> + <p class="center"><img src="../../../images/preferences/colors.png" alt="Appearance Color Options"/></p> <p>The <strong>Colors</strong> menu option is for adjusting the colors of <strong>Prerequisites Not Met, Automatic Feats</strong> and <strong>Virtual Feats</strong>.</p> Modified: Trunk/pcgen/docs/menupages/settings/appearance/appearancedisplay.html =================================================================== --- Trunk/pcgen/docs/menupages/settings/appearance/appearancedisplay.html 2006-04-19 02:33:55 UTC (rev 858) +++ Trunk/pcgen/docs/menupages/settings/appearance/appearancedisplay.html 2006-04-19 02:34:48 UTC (rev 859) @@ -23,7 +23,7 @@ <body> <h1>Appearance Display Options</h1> - <p class="center"><img src="../../../images/preferences/displayoptions.png" alt="Appearance Display Options" width="597" height="516" /></p> + <p class="center"><img src="../../../images/preferences/displayoptions.png" alt="Appearance Display Options"/></p> <p>The <strong>Display Options</strong> menu option will allow you to:</p> Modified: Trunk/pcgen/docs/menupages/settings/appearance/appearancelevelup.html =================================================================== --- Trunk/pcgen/docs/menupages/settings/appearance/appearancelevelup.html 2006-04-19 02:33:55 UTC (rev 858) +++ Trunk/pcgen/docs/menupages/settings/appearance/appearancelevelup.html 2006-04-19 02:34:48 UTC (rev 859) @@ -23,7 +23,7 @@ <body> <h1>Appearance Level Up Options</h1> - <p class="center"><img src="../../../images/preferences/levelupoptions.png" alt="Appearance Level Up Options" width="597" height="516" /></p> + <p class="center"><img src="../../../images/preferences/levelupoptions.png" alt="Appearance Level Up Options"/></p> <p>The <strong>Level Up Options</strong> menu option will allow you to:</p> Modified: Trunk/pcgen/docs/menupages/settings/appearance/appearancelookandfeel.html =================================================================== --- Trunk/pcgen/docs/menupages/settings/appearance/appearancelookandfeel.html 2006-04-19 02:33:55 UTC (rev 858) +++ Trunk/pcgen/docs/menupages/settings/appearance/appearancelookandfeel.html 2006-04-19 02:34:48 UTC (rev 859) @@ -23,7 +23,7 @@ <body> <h1>Appearance Look and Feel Options</h1> - <p class="center"><img src="../../../images/preferences/lookandfeel.png" alt="Appearance Look and Feel Options" width="597" height="516" /></p> + <p class="center"><img src="../../../images/preferences/lookandfeel.png" alt="Appearance Look and Feel Options"/></p> <p>The <strong>Look and Feel</strong> menu option allows you to select an overall visual theme for PCGen. This includes choosing a downloaded skin.</p> Modified: Trunk/pcgen/docs/menupages/settings/appearance/appearancetabs.html =================================================================== --- Trunk/pcgen/docs/menupages/settings/appearance/appearancetabs.html 2006-04-19 02:33:55 UTC (rev 858) +++ Trunk/pcgen/docs/menupages/settings/appearance/appearancetabs.html 2006-04-19 02:34:48 UTC (rev 859) @@ -23,7 +23,7 @@ <body> <h1>Appearance Tab Options</h1> - <p class="center"><img src="../../../images/preferences/tabs.png" alt="Appearance Tab Options" width="597" height="516" /></p> + <p class="center"><img src="../../../images/preferences/tabs.png" alt="Appearance Tab Options"/></p> <p>The <strong>Tabs</strong> menu option will allow you to:</p> Modified: Trunk/pcgen/docs/menupages/settings/character/characterabilityscoreoption.html =================================================================== --- Trunk/pcgen/docs/menupages/settings/character/characterabilityscoreoption.html 2006-04-19 02:33:55 UTC (rev 858) +++ Trunk/pcgen/docs/menupages/settings/character/characterabilityscoreoption.html 2006-04-19 02:34:48 UTC (rev 859) @@ -23,7 +23,7 @@ <body> <h1>Ability Scores Menu Options</h1> - <p class="center"><img src="../../../images/preferences/abilities.png" alt="Ability Scores Menu Options" width="597" height="516" /></p> + <p class="center"><img src="../../../images/preferences/abilities.png" alt="Ability Scores Menu Options"/></p> <p>The <strong>Ability scores</strong> menu allows the user to choose what method that PCGen will use to determine how to build the PC.</p> Modified: Trunk/pcgen/docs/menupages/settings/character/characterhitpointsoption.html =================================================================== --- Trunk/pcgen/docs/menupages/settings/character/characterhitpointsoption.html 2006-04-19 02:33:55 UTC (rev 858) +++ Trunk/pcgen/docs/menupages/settings/character/characterhitpointsoption.html 2006-04-19 02:34:48 UTC (rev 859) @@ -23,7 +23,7 @@ <body> <h1>Hit Points Menu Options</h1> - <p class="center"><img src="../../../images/preferences/hitpoints.png" alt="Hit Points Menu Options" width="597" height="516" /></p> + <p class="center"><img src="../../../images/preferences/hitpoints.png" alt="Hit Points Menu Options"/></p> <p>The <strong>Hit points</strong> menu option allows the user to customize which method to use when the PC is created to determine how Hit Points are allocated.</p> Modified: Trunk/pcgen/docs/menupages/settings/character/characterhouserulesoption.html =================================================================== --- Trunk/pcgen/docs/menupages/settings/character/characterhouserulesoption.html 2006-04-19 02:33:55 UTC (rev 858) +++ Trunk/pcgen/docs/menupages/settings/character/characterhouserulesoption.html 2006-04-19 02:34:48 UTC (rev 859) @@ -24,7 +24,7 @@ <body> <h1>House Rules Menu Options</h1> - <p class="center"><img src="../../../images/preferences/houserules.png" alt="House Rules Menu Options" width="597" height="516" /></p> + <p class="center"><img src="../../../images/preferences/houserules.png" alt="House Rules Menu Options"/></p> <p>The <strong>House Rules</strong> option allows certain house rules to be applied. These are customizable rules that are not the default guidelines established by the Players Rules. The checkmark by each option Modified: Trunk/pcgen/docs/menupages/settings/character/charactermonstersoption.html =================================================================== --- Trunk/pcgen/docs/menupages/settings/character/charactermonstersoption.html 2006-04-19 02:33:55 UTC (rev 858) +++ Trunk/pcgen/docs/menupages/settings/character/charactermonstersoption.html 2006-04-19 02:34:48 UTC (rev 859) @@ -23,7 +23,7 @@ <body> <h1>Monsters Menu Options</h1> - <p class="center"><img src="../../../images/preferences/monsters.png" alt="Monsters Menu Options" width="597" height="516" /></p> + <p class="center"><img src="../../../images/preferences/monsters.png" alt="Monsters Menu Options"/></p> <p>The <strong>Monsters</strong> option allows certain monster rules to be applied. The checkmark by each option signifies that it is selected to be used for PC creation.</p> Modified: Trunk/pcgen/docs/menupages/settings/character/charactersectionheading.html =================================================================== --- Trunk/pcgen/docs/menupages/settings/character/charactersectionheading.html 2006-04-19 02:33:55 UTC (rev 858) +++ Trunk/pcgen/docs/menupages/settings/character/charactersectionheading.html 2006-04-19 02:34:48 UTC (rev 859) @@ -23,7 +23,7 @@ <body> <h1>Character Menu Options</h1> - <p class="center"><img src="../../../images/preferences/character.png" alt="Character Menu Options" width="597" height="516" /></p> + <p class="center"><img src="../../../images/preferences/character.png" alt="Character Menu Options"/></p> <p>The <strong>Character</strong> options allow the user to select different types of options that change the way PCGen restricts the different character creation options.</p> Modified: Trunk/pcgen/docs/menupages/settings/pcgen/pcgenequipoption.html =================================================================== --- Trunk/pcgen/docs/menupages/settings/pcgen/pcgenequipoption.html 2006-04-19 02:33:55 UTC (rev 858) +++ Trunk/pcgen/docs/menupages/settings/pcgen/pcgenequipoption.html 2006-04-19 02:34:48 UTC (rev 859) @@ -23,7 +23,7 @@ <body> <h1>PCGen Equipment Options</h1> - <p class="center"><img src="../../../images/preferences/equipment.png" alt="PCGen Equipment Options" width="597" height="516" /></p> + <p class="center"><img src="../../../images/preferences/equipment.png" alt="PCGen Equipment Options"/></p> <p>The <strong>Equipment </strong>options allow the user to setup how custom equipment is handled when it is created.</p> Modified: Trunk/pcgen/docs/menupages/settings/pcgen/pcgenoutput.html =================================================================== --- Trunk/pcgen/docs/menupages/settings/pcgen/pcgenoutput.html 2006-04-19 02:33:55 UTC (rev 858) +++ Trunk/pcgen/docs/menupages/settings/pcgen/pcgenoutput.html 2006-04-19 02:34:48 UTC (rev 859) @@ -23,7 +23,7 @@ <body> <h1>PCGen Output Options</h1> - <p class="center"><img src="../../../images/preferences/output.png" alt="PCGen Output Options" width="597" height="516" /></p> + <p class="center"><img src="../../../images/preferences/output.png" alt="PCGen Output Options" /></p> <p>The <strong>Output</strong> option allows the user to select a default <strong>HTML</strong> (Used by Print Preview), <strong>PDF</strong> (used by Print) and <strong>EquipSet</strong> Modified: Trunk/pcgen/docs/menupages/settings/pcgen/pcgensources.html =================================================================== --- Trunk/pcgen/docs/menupages/settings/pcgen/pcgensources.html 2006-04-19 02:33:55 UTC (rev 858) +++ Trunk/pcgen/docs/menupages/settings/pcgen/pcgensources.html 2006-04-19 02:34:48 UTC (rev 859) @@ -23,7 +23,7 @@ <body> <h1>PCGen Source Options</h1> - <p class="center"><img src="../../../images/preferences/sources.png" alt="PCGen Source Options" width="597" height="516" /></p> + <p class="center"><img src="../../../images/preferences/sources.png" alt="PCGen Source Options" /></p> <p>The <strong>Sources</strong> menu option allows the user to define whether to auto load the sources with the PC and or when PCGen starts up. It also has options that allows sources to set particular options in the preferences area, allow the Added: Trunk/pcgen/docs/menupages/settings/plugins/plugins_charactersheet.html =================================================================== --- Trunk/pcgen/docs/menupages/settings/plugins/plugins_charactersheet.html (rev 0) +++ Trunk/pcgen/docs/menupages/settings/plugins/plugins_charactersheet.html 2006-04-19 02:34:48 UTC (rev 859) @@ -0,0 +1,33 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> + +<html> + <!-- + PCGen Documentation Project + + $Header: /cvsroot/pcgendocs/pcgendocs/docs/menupages/settings/pcgen/pcgensources.html,v 1.3 2004/05/03 18:15:08 eddyanthony Exp $ + $Author: eddyanthony $ + $Date: 2006-04-15 02:31:37 -0400 (Sat, 15 Apr 2006) $ + $Revision: 813 $ + + Contributors: + Shane Molnar - shaneATcliftonmotelDOTcomDOTau + + Description: + PCGen Documentation Settings Source Options. + --> + <head> + <title>Plugins Character Sheet Options</title> + <link rel="stylesheet" type="text/css" href="../../../pcgen.css" /> + </head> + + <body> + <h1>Plugins Character Sheet Options</h1> + + <p class="center"><img src="../../../images/preferences/charactersheet.png" alt="Plugin Character Sheet Options" /></p> + + <p>The <strong>Character Sheet</strong> menu option allows the user to set the accent color used on the Preview Tab.</p> + + <!-- <p class="cvsfooter">$Source: /cvsroot/pcgendocs/pcgendocs/docs/menupages/settings/pcgen/pcgensources.html,v $ ($Revision: 813 $) last updated $Date: 2006-04-15 02:31:37 -0400 (Sat, 15 Apr 2006) $ by $Author: eddyanthony $</p> --> + </body> + +</html> \ No newline at end of file Property changes on: Trunk/pcgen/docs/menupages/settings/plugins/plugins_charactersheet.html ___________________________________________________________________ Name: svn:eol-style + native Modified: Trunk/pcgen/docs/menupages/settings/settingspreferencesoption.html =================================================================== --- Trunk/pcgen/docs/menupages/settings/settingspreferencesoption.html 2006-04-19 02:33:55 UTC (rev 858) +++ Trunk/pcgen/docs/menupages/settings/settingspreferencesoption.html 2006-04-19 02:34:48 UTC (rev 859) @@ -27,15 +27,15 @@ The options that are listed here can help change the way PCGen looks, the language used in PCGen, the location of the sources, as well as many other customizable features</p> - <p>The 3 main sections are:</p> + <p>The 4 main sections are:</p> <ul> <li><strong>Character</strong>, which deals with the options for character creation.</li> <li><strong>Appearance</strong>, which deals with how PCGen looks to the user.</li> <li><strong>PCGen</strong>, which contains options on how PCGen itself behaves.</li> + <li><strong>Plugins</strong>, which contains options for PCGen Plugins, currently this only includes the Preview Tab.</li> </ul> - -<p class="center"><img src="../../images/preferences/character.png" alt="PCGen Preferences" width="597" height="516" /></p> + <p class="center"><img src="../../images/preferences/character.png" alt="PCGen Preferences" /></p> <!-- <p class="cvsfooter">$Source: /cvsroot/pcgendocs/pcgendocs/docs/menupages/settings/settingspreferencesoption.html,v $ ($Revision$) last updated $Date$ by $Author$</p> --> </body> Modified: Trunk/pcgen/docs/navtree.html =================================================================== --- Trunk/pcgen/docs/navtree.html 2006-04-19 02:33:55 UTC (rev 858) +++ Trunk/pcgen/docs/navtree.html 2006-04-19 02:34:48 UTC (rev 859) @@ -111,6 +111,7 @@ <li><a href="menupages/settings/pcgen/pcgensources.html">Sources</a></li> </ul> </li> + <li><a href="menupages/settings/plugins/plugins_charactersheet.html">Plugins Menu</a></li> </ul> </li> </ul> Modified: Trunk/pcgen/docs/tabpages/players/tabsummary.html =================================================================== --- Trunk/pcgen/docs/tabpages/players/tabsummary.html 2006-04-19 02:33:55 UTC (rev 858) +++ Trunk/pcgen/docs/tabpages/players/tabsummary.html 2006-04-19 02:34:48 UTC (rev 859) @@ -60,6 +60,13 @@ <li>the <strong>-</strong> button to remove levels</li> </ul> + <p>The <strong>Create Monster/Add Kit</strong> button opens the + <a href="../../menupages/file/fileaddkitoptions.html">kit window</a> + allowing you to apply any kits your character qualifies for. As long + as you have not selected a Race the full list of Default Monster Kits will be + available to select from. This is the fast way to create monsters, create a + new character and add a Default Monster Kit.</p> + <p>The <strong>Race/Class Info</strong> window is merely a reporting window of common information regarding the Race/Class(es) you have.</p> @@ -75,7 +82,9 @@ <p>The <a href="tabability.html"><strong>Abilities</strong></a> button will open up a new window where you can assign/change your Languages, Special Abilities, and Weapon Proficiencies.</p> - <p>The <strong>Tips</strong> window provides hints to some commonly asked questions.</p> + <p>The <strong>Things to be Done</strong> window provides a checklist of, well, things to be done. + You will see a clipboard icon on each Tab which has a task which has not been completed. + As you complete each item it will be removed from the checklist and the icon will be removed from the Tab.</p> <p>The <strong>Statistics</strong> window, will give you a short overview of what your characters abilities are based upon the race and class(es) you have selected.</p> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <boo...@us...> - 2006-04-20 04:01:56
|
Revision: 866 Author: boomer70 Date: 2006-04-19 21:01:35 -0700 (Wed, 19 Apr 2006) ViewCVS: http://svn.sourceforge.net/pcgen/?rev=866&view=rev Log Message: ----------- Cleaned up some TODOs in the Kit code. Modified Paths: -------------- Trunk/pcgen/code/src/java/pcgen/core/kit/KitAlignment.java Trunk/pcgen/code/src/java/pcgen/core/kit/KitGear.java Trunk/pcgen/code/src/java/pcgen/core/kit/KitKit.java Trunk/pcgen/code/src/java/pcgen/core/kit/KitProf.java Trunk/pcgen/code/src/java/pcgen/core/kit/KitRace.java Trunk/pcgen/code/src/java/pcgen/core/kit/KitSkill.java Trunk/pcgen/code/src/java/pcgen/core/kit/KitTemplate.java Trunk/pcgen/code/src/java/pcgen/core/kit/KitWrapper.java Trunk/pcgen/docs/listfilepages/globalfilestagpages/globalfilesprexxx.html Trunk/pcgen/docs/navlistindex.html Added Paths: ----------- Trunk/pcgen/code/src/test/pcgen/core/prereq/PreArmorTypeTest.java Modified: Trunk/pcgen/code/src/java/pcgen/core/kit/KitAlignment.java =================================================================== --- Trunk/pcgen/code/src/java/pcgen/core/kit/KitAlignment.java 2006-04-20 02:03:07 UTC (rev 865) +++ Trunk/pcgen/code/src/java/pcgen/core/kit/KitAlignment.java 2006-04-20 04:01:35 UTC (rev 866) @@ -73,7 +73,6 @@ * @param aPC PlayerCharacter * @param aKit Kit * @param warnings List - * TODO Implement this pcgen.core.kit.BaseKit method */ public boolean testApply(Kit aKit, PlayerCharacter aPC, List warnings) { Modified: Trunk/pcgen/code/src/java/pcgen/core/kit/KitGear.java =================================================================== --- Trunk/pcgen/code/src/java/pcgen/core/kit/KitGear.java 2006-04-20 02:03:07 UTC (rev 865) +++ Trunk/pcgen/code/src/java/pcgen/core/kit/KitGear.java 2006-04-20 04:01:35 UTC (rev 866) @@ -402,7 +402,6 @@ aPC.setGold(aPC.getGold().subtract(theCost).toString()); } - // TODO Need to use this variable with some sort of message like boolean outOfFunds = false; if (theQty != origQty) { Modified: Trunk/pcgen/code/src/java/pcgen/core/kit/KitKit.java =================================================================== --- Trunk/pcgen/code/src/java/pcgen/core/kit/KitKit.java 2006-04-20 02:03:07 UTC (rev 865) +++ Trunk/pcgen/code/src/java/pcgen/core/kit/KitKit.java 2006-04-20 04:01:35 UTC (rev 866) @@ -70,7 +70,6 @@ * @param aPC PlayerCharacter * @param aKit Kit * @param warnings List - * TODO Implement this pcgen.core.kit.BaseKit method */ public boolean testApply(Kit aKit, PlayerCharacter aPC, List warnings) { Modified: Trunk/pcgen/code/src/java/pcgen/core/kit/KitProf.java =================================================================== --- Trunk/pcgen/code/src/java/pcgen/core/kit/KitProf.java 2006-04-20 02:03:07 UTC (rev 865) +++ Trunk/pcgen/code/src/java/pcgen/core/kit/KitProf.java 2006-04-20 04:01:35 UTC (rev 866) @@ -153,15 +153,12 @@ // Search for a class that has bonusWeaponProfs. PCClass pcClass = null; - // TODO: Never used! - boolean found = false; for (Iterator i = pcClasses.iterator(); i.hasNext(); ) { pcClass = (PCClass)i.next(); bonusList = pcClass.getWeaponProfBonus(); if (bonusList != null && bonusList.size() > 0) { - found = true; break; } } Modified: Trunk/pcgen/code/src/java/pcgen/core/kit/KitRace.java =================================================================== --- Trunk/pcgen/code/src/java/pcgen/core/kit/KitRace.java 2006-04-20 02:03:07 UTC (rev 865) +++ Trunk/pcgen/code/src/java/pcgen/core/kit/KitRace.java 2006-04-20 04:01:35 UTC (rev 866) @@ -71,7 +71,6 @@ * @param aPC PlayerCharacter * @param aKit Kit * @param warnings List - * TODO Implement this pcgen.core.kit.BaseKit method */ public boolean testApply(Kit aKit, PlayerCharacter aPC, List warnings) { Modified: Trunk/pcgen/code/src/java/pcgen/core/kit/KitSkill.java =================================================================== --- Trunk/pcgen/code/src/java/pcgen/core/kit/KitSkill.java 2006-04-20 02:03:07 UTC (rev 865) +++ Trunk/pcgen/code/src/java/pcgen/core/kit/KitSkill.java 2006-04-20 04:01:35 UTC (rev 866) @@ -226,7 +226,7 @@ warnings); if (sta != null) { - final KitWrapper tta = new KitWrapper(sta, false); + final KitWrapper tta = new KitWrapper(sta); tta.setPObject(pcClass); skillsToAdd.add(tta); ranksLeftToAdd -= sta.getRanks(); Modified: Trunk/pcgen/code/src/java/pcgen/core/kit/KitTemplate.java =================================================================== --- Trunk/pcgen/code/src/java/pcgen/core/kit/KitTemplate.java 2006-04-20 02:03:07 UTC (rev 865) +++ Trunk/pcgen/code/src/java/pcgen/core/kit/KitTemplate.java 2006-04-20 04:01:35 UTC (rev 866) @@ -82,7 +82,6 @@ * @param aPC PlayerCharacter * @param aKit Kit * @param warnings List - * TODO Implement this pcgen.core.kit.BaseKit method */ public boolean testApply(Kit aKit, PlayerCharacter aPC, List warnings) { Modified: Trunk/pcgen/code/src/java/pcgen/core/kit/KitWrapper.java =================================================================== --- Trunk/pcgen/code/src/java/pcgen/core/kit/KitWrapper.java 2006-04-20 02:03:07 UTC (rev 865) +++ Trunk/pcgen/code/src/java/pcgen/core/kit/KitWrapper.java 2006-04-20 04:01:35 UTC (rev 866) @@ -32,18 +32,15 @@ { private Object obj = null; private PObject aPObject = null; - // TODO This variable is never read - private boolean free = false; /** * Constructor * @param argObj * @param argFree */ - public KitWrapper(final Object argObj, final boolean argFree) + public KitWrapper(final Object argObj) { obj = argObj; - free = argFree; } /** Added: Trunk/pcgen/code/src/test/pcgen/core/prereq/PreArmorTypeTest.java =================================================================== --- Trunk/pcgen/code/src/test/pcgen/core/prereq/PreArmorTypeTest.java (rev 0) +++ Trunk/pcgen/code/src/test/pcgen/core/prereq/PreArmorTypeTest.java 2006-04-20 04:01:35 UTC (rev 866) @@ -0,0 +1,180 @@ +/* + * PreArmorTypeTest.java + * Copyright 2006 (C) Aaron Divinsky <boo...@ya...> + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + */ +package pcgen.core.prereq; + +import pcgen.AbstractCharacterTestCase; +import pcgen.core.Equipment; +import pcgen.core.PlayerCharacter; +import pcgen.core.Race; +import pcgen.persistence.lst.prereq.PreParserFactory; +import pcgen.core.EquipmentList; +import pcgen.util.TestHelper; +import pcgen.core.Ability; +import pcgen.core.AbilityUtilities; + +/** + * <code>PreArmorTypeTest</code> tests that the PREARMORTYPE tag is + * working correctly. + * + * Last Editor: $Author: $ + * Last Edited: $Date$ + * + * @author Aaron Divinsky <boo...@ya...> + * @version $Revision$ + */ +public class PreArmorTypeTest extends AbstractCharacterTestCase +{ + /* + * Class under test for int passes(Prerequisite, PlayerCharacter) + */ + public void testPassesPrerequisitePlayerCharacter() + { + final PlayerCharacter character = getCharacter(); + + final Equipment armor = new Equipment(); + armor.setName("Leather"); + armor.typeList().add("ARMOR"); + + character.addEquipment(armor); + + final Prerequisite prereq = new Prerequisite(); + prereq.setKind("armortype"); + prereq.setKey("CHAINMAIL"); + prereq.setOperand("1"); + prereq.setOperator(PrerequisiteOperator.EQ); + + assertFalse("Doesn't have chainmail equipped", + PrereqHandler.passes(prereq, character, null)); + + armor.setName("Chainmail"); + + assertFalse("Chainmail is not equipped", + PrereqHandler.passes(prereq, character, null)); + + armor.setIsEquipped(true, character); + + assertTrue("Chainmail is equipped", + PrereqHandler.passes(prereq, character, null)); + + armor.setName("Chainmail (Masterwork)"); + + assertFalse("Should be an exact match only", + PrereqHandler.passes(prereq, character, null)); + + prereq.setKey("CHAINMAIL%"); + + assertTrue("Should be allow wildcard match", + PrereqHandler.passes(prereq, character, null)); + } + + /** + * Test armor type tests + * @throws Exception + */ + public void testType() + throws Exception + { + final PlayerCharacter character = getCharacter(); + + final Equipment armor = new Equipment(); + armor.setName("Chainmail"); + + character.addEquipment(armor); + armor.setIsEquipped(true, character); + + Prerequisite prereq = new Prerequisite(); + prereq.setKind("armortype"); + prereq.setKey("TYPE=Medium"); + prereq.setOperand("1"); + prereq.setOperator(PrerequisiteOperator.EQ); + + assertFalse("Equipment has no type", + PrereqHandler.passes(prereq, character, null)); + + armor.typeList().add("ARMOR"); + armor.typeList().add("MEDIUM"); + + assertTrue("Armor is medium", + PrereqHandler.passes(prereq, character, null)); + + prereq.setKey("TYPE.Heavy"); + + assertFalse("Armor is not heavy", + PrereqHandler.passes(prereq, character, null)); + + final PreParserFactory factory = PreParserFactory.getInstance(); + prereq = factory.parse("PREARMORTYPE:2,TYPE=Medium,Full%"); + + assertFalse("Armor is not Full something", + PrereqHandler.passes(prereq, character, null)); + + prereq = factory.parse("PREARMORTYPE:2,TYPE=Medium,Chain%"); + assertTrue("Armor is medium and Chain", + PrereqHandler.passes(prereq, character, null)); + } + + /** + * Test LIST + * @throws Exception + */ + public void testList() + throws Exception + { + final PlayerCharacter character = getCharacter(); + + final Ability mediumProf = TestHelper.makeAbility("Armor Proficiency (Medium)", "FEAT", "General"); + mediumProf.addAutoArray("ARMORPROF|TYPE.Medium"); + AbilityUtilities.modFeat(character, null, "Armor Proficiency (Medium)", true, false); + + final Equipment chainmail = new Equipment(); + chainmail.typeList().add("ARMOR"); + chainmail.typeList().add("MEDIUM"); + chainmail.setName("Chainmail"); + EquipmentList.addEquipment(chainmail); + + Prerequisite prereq = new Prerequisite(); + prereq.setKind("armortype"); + prereq.setKey("LIST"); + prereq.setOperand("1"); + prereq.setOperator(PrerequisiteOperator.EQ); + + assertFalse("No armor equipped", + PrereqHandler.passes(prereq, character, null)); + + character.addEquipment(chainmail); + chainmail.setIsEquipped(true, character); + + assertTrue("Proficient armor equipped", + PrereqHandler.passes(prereq, character, null)); + + chainmail.setIsEquipped(false, character); + + final Equipment fullPlate = new Equipment(); + fullPlate.typeList().add("ARMOR"); + fullPlate.typeList().add("HEAVY"); + fullPlate.setName("Full Plate"); + EquipmentList.addEquipment(fullPlate); + + fullPlate.setIsEquipped(false, character); + + assertFalse("Not Proficient in armor equipped", + PrereqHandler.passes(prereq, character, null)); + } +} Property changes on: Trunk/pcgen/code/src/test/pcgen/core/prereq/PreArmorTypeTest.java ___________________________________________________________________ Name: svn:keywords + "Author Revision Date Id" Name: svn:eol-style + native Modified: Trunk/pcgen/docs/listfilepages/globalfilestagpages/globalfilesprexxx.html =================================================================== --- Trunk/pcgen/docs/listfilepages/globalfilestagpages/globalfilesprexxx.html 2006-04-20 02:03:07 UTC (rev 865) +++ Trunk/pcgen/docs/listfilepages/globalfilestagpages/globalfilesprexxx.html 2006-04-20 04:01:35 UTC (rev 866) @@ -120,6 +120,27 @@ <p class="indent2"><code>PREARMORPROF:1,TYPE.Medium</code></p> <p class="indent3">Character must be proficient with Medium armor.</p> + <p></p><a name="PREARMORTYPE"></a><hr> + <p class="new">*** New 5.10</p> + <p class="indent0"><strong>Tag Name:</strong> PREARMORTYPE:x,y,y</p> + <p class="indent1"><strong>Variables Used (x):</strong> Number (The number of equipped armors needed).</p> + <p class="indent1"><strong>Variables Used (y):</strong> Text (The name of an Armor).</p> + <p class="indent1"><strong>Variables Used (y):</strong> Text + (The name of a piece of Armor - "%" may be used as a wild-card).</p> + <p class="indent1"><strong>Variables Used (y):</strong> TYPE.Text (The type of Armor).</p> + <p class="indent1"><strong>Variables Used (y):</strong> LIST (Checks that the equipped Armor is one the character is proficient with).</p> + <p class="indent1"><strong>What it does:</strong></p> + <p class="indent2">Checks for equipped Armor.</p> + <p class="indent1"><strong>Examples:</strong></p> + <p class="indent2"><code>PREARMORTYPE:1,Chainmail,Full Plate</code></p> + <p class="indent3">Character must have either "Chainmail" or "Full Plate" armor equipped.</p> + <p class="indent2"><code>PREARMORTYPE:1,Leather Armor%</code></p> + <p class="indent3">The "%" allows for items named Leather Armor (Masterwork), Leather Armor (+1) etc.</p> + <p class="indent2"><code>PREARMORTYPE:1,TYPE.Medium</code></p> + <p class="indent3">Character must have a Medium type armor equipped.</p> + <p class="indent2"><code>PREARMORTYPE:1,LIST</code></p> + <p class="indent3">Character must be proficient in the armor equipped.</p> + <p></p><a name="PREATT"></a><hr> <p class="indent0"><strong>Tag Name:</strong> PREATT:x</p> <p class="indent1"><strong>Variables Used (x):</strong>Number (Base Attack Bonus number).</p> Modified: Trunk/pcgen/docs/navlistindex.html =================================================================== --- Trunk/pcgen/docs/navlistindex.html 2006-04-20 02:03:07 UTC (rev 865) +++ Trunk/pcgen/docs/navlistindex.html 2006-04-20 04:01:35 UTC (rev 866) @@ -1321,6 +1321,7 @@ <li><a href="listfilepages/globalfilestagpages/globalfilesprexxx.html#PREALIGN">PREALIGN</a></li> <li><a href="listfilepages/globalfilestagpages/globalfilesprexxx.html#PREAPPLY">PREAPPLY</a></li> <li><a href="listfilepages/globalfilestagpages/globalfilesprexxx.html#PREARMORPROF">PREARMORPROF</a></li> + <li><a href="listfilepages/globalfilestagpages/globalfilesprexxx.html#PREARMORTYPE">PREARMORTYPE</a></li> <li><a href="listfilepages/globalfilestagpages/globalfilesprexxx.html#PREATT">PREATT</a></li> <li><a href="listfilepages/globalfilestagpages/globalfilesprexxx.html#PREBASESIZE">PREBASESIZE</a></li> <li><a href="listfilepages/globalfilestagpages/globalfilesprexxx.html#PREBIRTHPLACE">PREBIRTHPLACE</a></li> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <boo...@us...> - 2006-04-20 04:07:41
|
Revision: 869 Author: boomer70 Date: 2006-04-19 21:07:36 -0700 (Wed, 19 Apr 2006) ViewCVS: http://svn.sourceforge.net/pcgen/?rev=869&view=rev Log Message: ----------- Fixes for [ 1473099 ] CSS style errors. Modified Paths: -------------- Trunk/pcgen/docs/navtree/navtree.css Trunk/pcgen/docs/pcgen.css Modified: Trunk/pcgen/docs/navtree/navtree.css =================================================================== --- Trunk/pcgen/docs/navtree/navtree.css 2006-04-20 04:05:37 UTC (rev 868) +++ Trunk/pcgen/docs/navtree/navtree.css 2006-04-20 04:07:36 UTC (rev 869) @@ -36,7 +36,6 @@ { border: none; margin-left: 0.2em; - padding: none; } span.deprecated Modified: Trunk/pcgen/docs/pcgen.css =================================================================== --- Trunk/pcgen/docs/pcgen.css 2006-04-20 04:05:37 UTC (rev 868) +++ Trunk/pcgen/docs/pcgen.css 2006-04-20 04:07:36 UTC (rev 869) @@ -31,7 +31,8 @@ table { font-family: Arial, Helvetica, sans-serif; font-size: 10pt; - cell-spacing: none; + border-collapse: separate; + border-spacing: 0px; padding: 10px; } td { This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <boo...@us...> - 2006-04-22 00:59:25
|
Revision: 880 Author: boomer70 Date: 2006-04-21 17:59:17 -0700 (Fri, 21 Apr 2006) ViewCVS: http://svn.sourceforge.net/pcgen/?rev=880&view=rev Log Message: ----------- Added and updated a bunch of PRExxx tags. A few more to go. Modified Paths: -------------- Trunk/pcgen/docs/listfilepages/globalfilestagpages/globalfilesprexxx.html Trunk/pcgen/docs/navlistindex.html Modified: Trunk/pcgen/docs/listfilepages/globalfilestagpages/globalfilesprexxx.html =================================================================== --- Trunk/pcgen/docs/listfilepages/globalfilestagpages/globalfilesprexxx.html 2006-04-22 00:51:53 UTC (rev 879) +++ Trunk/pcgen/docs/listfilepages/globalfilestagpages/globalfilesprexxx.html 2006-04-22 00:59:17 UTC (rev 880) @@ -38,7 +38,7 @@ <p><strong>NOTE:</strong> Any PRExxx tag may be prefixed with a "!" character (i.e., !PRExxx) in order to invert the requirement logic. The PRExxx tag will be evaluated like normal, then - the result inverted (by inverted, this means you CAN NOT have the things listed + the result inverted (meaning you CAN NOT have the things listed in this tag) when determining whether the prerequisite is passed or not.</p> <p><strong>USAGE:</strong> PRExxx tags are used in two different manners. A PRExxx @@ -74,7 +74,6 @@ <p class="indent3">Requires Lawful Good or the characters chosen Deities alignment.</p> <p></p><a name="PREAPPLY"></a><hr> - <p class="new">*** Updated 5.4</p> <p class="indent0"><strong>Tag Name:</strong> PREAPPLY:x,x</p> <p class="indent1"><strong>Variables Used (x):</strong> ANYPC (Apply to any character).</p> <p class="indent1"><strong>Variables Used (x):</strong> PC (Apply to the character).</p> @@ -107,7 +106,6 @@ <p class="indent3">This would apply the bonus to Wooden Blunt weapons.</p> <p></p><a name="PREARMORPROF"></a><hr> - <p class="new">*** New 5.4</p> <p class="indent0"><strong>Tag Name:</strong> PREARMORPROF:x,y,y</p> <p class="indent1"><strong>Variables Used (x):</strong> Number (The number of armor proficiencies needed).</p> <p class="indent1"><strong>Variables Used (y):</strong> Text (The name of a Armor Prof).</p> @@ -350,7 +348,6 @@ <p class="indent3">Character must have 1 of the two listed domains.</p> <p></p><a name="PREDR"></a><hr> - <p class="new">*** New 5.3.3</p> <p class="indent0"><strong>Tag Name:</strong>PREDR:x,y=z,y=z</p> <p class="indent1"><strong>Variables Used (x):</strong> Number (The number of the DR conditions that must be met).</p> <p class="indent1"><strong>Variables Used (y):</strong> Text (The type of DR).</p> @@ -474,7 +471,6 @@ <p class="indent3">Must have a light weapon equipped for two weapon fighting.</p> <p></p><a name="PREFEAT"></a><hr> - <p class="new">*** Updated 5.4</p> <p class="indent0"><strong>Tag Name:</strong> PREFEAT:x,y,z</p> <p class="indent1"><strong>Variables Used (x):</strong> Number (The number of feats from the list that the character must have).</p> @@ -510,13 +506,13 @@ <p></p><a name="PREGENDER"></a><hr> <p class="indent0"><strong>Tag Name:</strong> PREGENDER:x</p> - <p class="indent1"><strong>Variables Used (x):</strong> M (Male gender).</p> - <p class="indent1"><strong>Variables Used (x):</strong> F (Female gender).</p> + <p class="indent1"><strong>Variables Used (x):</strong> Text (Gender to require).</p> <p class="indent1"><strong>What it does:</strong></p> - <p class="indent2">Sets gender requirement.</p> + <p class="indent2">Sets gender requirement. The character's gender must start with the text specified. The test is case sensitive so "male" is + not the same as "Male". The PCGen GUI allows the following genders by default: Male, Female, Neuter, None, and Other.</p> <p class="indent1"><strong>Example:</strong></p> <p class="indent2"><code>PREGENDER:M</code></p> - <p class="indent3">Character must be male.</p> + <p class="indent3">Character's gender must start with "M".</p> <p></p><a name="PREHANDS"></a><hr> <p class="indent0"><strong>Tag Name:</strong> PREHANDSx:y</p> @@ -533,6 +529,43 @@ <p class="indent2"><code>PREHANDSGT:2</code></p> <p class="indent3">Character must have a number of hands greater than 2.</p> + <p></p><a name="PREHASDEITY"></a><hr> + <p class="new">*** New 5.10</p> + <p class="indent0"><strong>Tag Name:</strong> PREDEITY:x</p> + <p class="indent1"><strong>Variables Used (x):</strong> Y (Has deity).</p> + <p class="indent1"><strong>Variables Used (x):</strong> N (Does not have deity).</p> + <p class="indent1"><strong>What it does:</strong></p> + <p class="indent2">Checks to see if the character has a deity selected.</p> + <p class="indent1"><strong>Example:</strong></p> + <p class="indent2"><code>PREDEITY:Y</code></p> + <p class="indent3">Character must have selected a deity.</p> + + <p></p><a name="PREHD"></a><hr> + <p class="new">*** New 5.10</p> + <p class="indent0"><strong>Tag Name:</strong> PREHD:x</p> + <p class="indent1"><strong>Variables Used (x):</strong> Calculation (range or minimum natural Hit Dice)</p> + <p class="indent1"><strong>What it does:</strong></p> + <ul class="indent2"> + <li>The numeric values supplied are a range (1-3) or minimum (4+) hit dice the character must have + to qualify.</li> + <li>This test looks at a character's race's HD attribute and any levels of Monster Classes.</li> + </ul> + <p class="indent1"><strong>Examples:</strong></p> + <p class="indent2"><code>PREHD:1-3</code></p> + <p class="indent3">The character must have one, two, or three racial hit die.</p> + <p class="indent2"><code>PREHD:4+</code></p> + <p class="indent3">The character must have four or more racial hit die.</p> + + <p></p><a name="PREHP"></a><hr> + <p class="new">*** New 5.10</p> + <p class="indent0"><strong>Tag Name:</strong> PREHP:x</p> + <p class="indent1"><strong>Variables Used (x):</strong> Number (minimum Hitpoints)</p> + <p class="indent1"><strong>What it does:</strong></p> + <p class="indent2">Makes the amount of hitpoints a character has a prerequisite.</p> + <p class="indent1"><strong>Examples:</strong></p> + <p class="indent2"><code>PREHP:50</code></p> + <p class="indent3">The character must have at least 50 hp.</p> + <p></p><a name="PREITEM"></a><hr> <p class="indent0"><strong>Tag Name:</strong> PREITEM:x,y,y</p> <p class="indent1"><strong>Variables Used (x):</strong> Number (The number of items a character must possess).</p> @@ -583,7 +616,8 @@ <p class="indent0"><strong>Tag Name:</strong> PRELEVEL:x</p> <p class="indent1"><strong>Variables Used (x):</strong> Number (The minimum level).</p> <p class="indent1"><strong>What it does:</strong></p> - <p class="indent2">Makes the character have a minimum amount of levels, regardless of class.</p> + <p class="indent2">Makes the character have a minimum amount of levels, regardless of class. This + check also includes racial hit dice and monster class levels.</p> <p class="indent1"><strong>Example:</strong></p> <p class="indent2"><code>PRELEVEL:5</code></p> <p class="indent3">Character must be 5th level.</p> @@ -592,7 +626,7 @@ <p class="indent0"><strong>Tag Name:</strong> PRELEVELMAX:x</p> <p class="indent1"><strong>Variables Used (x):</strong> Number (The maximum level).</p> <p class="indent1"><strong>What it does:</strong></p> - <p class="indent2">Makes the character be under a maximum amount of levels, regardless of class.</p> + <p class="indent2">Requires that a character have a maximum number of character (non-monster) levels.</p> <p class="indent1"><strong>Example:</strong></p> <p class="indent2"><code>PRELEVELMAX:10</code></p> <p class="indent3">Character cannot be over level 10.</p> @@ -615,7 +649,6 @@ <p class="indent3">Character must be able to walk at speed 30 AND climb at speed 15</p> <p></p><a name="PREMULT"></a><hr> - <p class="new">*** New 5.3.2</p> <p class="indent0"><strong>Tag Name:</strong> PREMULT:x,[PRExxx 1],[PRExxx 2]</p> <p class="indent1"><strong>Variables Used (x):</strong> Number (The number of listed PRExxx tags that must be met).</p> <p class="indent1"><strong>Variables Used (y):</strong> Text - [ ] (imbedded PRExxx tags that must be met).</p> @@ -679,7 +712,6 @@ <p class="indent3">Character must hail from the "Slithe" region and "Barrows" subregion.</p> <p></p><a name="PRERULE"></a><hr> - <p class="new">*** New 5.5.5</p> <p class="indent0"><strong>Tag Name:</strong> PRERULE:x</p> <p class="indent1"><strong>Variables Used (x):</strong> Text (Rule name)</p> <p class="indent1"><strong>What it does:</strong></p> @@ -703,7 +735,6 @@ "Rebuke Undead" or "Smite Evil".</p> <p></p><a name="PRESHIELDPROF"></a><hr> - <p class="new">*** New 5.4</p> <p class="indent0"><strong>Tag Name:</strong> PRESHIELDPROF:x,y,y</p> <p class="indent1"><strong>Variables Used (x):</strong> Number (The number of shield proficiencies needed).</p> <p class="indent1"><strong>Variables Used (y):</strong> Text (The name of a shield proficiency).</p> @@ -1014,7 +1045,6 @@ AND be able to rage more than four time per day.</p> <p></p><a name="PREVISION"></a><hr> - <p class="new">*** New 5.3.2</p> <p class="indent0"><strong>Tag Name:</strong> PREVISION:x,y,y=z</p> <p class="indent1"><strong>Variables Used (x):</strong> Number (The number of vision types that must match the specified requirements).</p> @@ -1049,7 +1079,6 @@ <p class="indent3">Weapon Prof in question must be one of the chosen deity's favored weapons.</p> <p></p><a name="PREWIELD"></a><hr> - <p class="new">*** New 5.5.4</p> <p class="indent0"><strong>Tag Name:</strong> PREWIELD:x,y</p> <p class="indent1"><strong>Variables Used (x):</strong> Number (The number of the wield categories that must match)</p> <p class="indent1"><strong>Variables Used (y):</strong> Text (Light,OneHanded or TwoHanded)</p> Modified: Trunk/pcgen/docs/navlistindex.html =================================================================== --- Trunk/pcgen/docs/navlistindex.html 2006-04-22 00:51:53 UTC (rev 879) +++ Trunk/pcgen/docs/navlistindex.html 2006-04-22 00:59:17 UTC (rev 880) @@ -1346,6 +1346,8 @@ <li><a href="listfilepages/globalfilestagpages/globalfilesprexxx.html#PREFEAT">PREFEAT</a></li> <li><a href="listfilepages/globalfilestagpages/globalfilesprexxx.html#PREGENDER">PREGENDER</a></li> <li><a href="listfilepages/globalfilestagpages/globalfilesprexxx.html#PREHANDS">PREHANDS</a></li> + <li><a href="listfilepages/globalfilestagpages/globalfilesprexxx.html#PREHD">PREHD</a></li> + <li><a href="listfilepages/globalfilestagpages/globalfilesprexxx.html#PREHP">PREHP</a></li> <li><a href="listfilepages/globalfilestagpages/globalfilesprexxx.html#PREITEM">PREITEM</a></li> <li><a href="listfilepages/globalfilestagpages/globalfilesprexxx.html#PRELANG">PRELANG</a></li> <li><a href="listfilepages/globalfilestagpages/globalfilesprexxx.html#PRELEGS">PRELEGS</a></li> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <edd...@us...> - 2006-04-22 01:33:45
|
Revision: 882 Author: eddyanthony Date: 2006-04-21 18:33:30 -0700 (Fri, 21 Apr 2006) ViewCVS: http://svn.sourceforge.net/pcgen/?rev=882&view=rev Log Message: ----------- More 5.10 updating, removing references to the LST Converter Modified Paths: -------------- Trunk/pcgen/docs/images/editors/lsteditors.png Trunk/pcgen/docs/images/menus/tools.png Trunk/pcgen/docs/images/menus/tools_filters.png Trunk/pcgen/docs/menupages/tools/toolslisteditors.html Trunk/pcgen/docs/menupages/tools/toolssectionheading.html Trunk/pcgen/docs/navtree.html Modified: Trunk/pcgen/docs/images/editors/lsteditors.png =================================================================== (Binary files differ) Modified: Trunk/pcgen/docs/images/menus/tools.png =================================================================== (Binary files differ) Modified: Trunk/pcgen/docs/images/menus/tools_filters.png =================================================================== (Binary files differ) Modified: Trunk/pcgen/docs/menupages/tools/toolslisteditors.html =================================================================== --- Trunk/pcgen/docs/menupages/tools/toolslisteditors.html 2006-04-22 01:07:17 UTC (rev 881) +++ Trunk/pcgen/docs/menupages/tools/toolslisteditors.html 2006-04-22 01:33:30 UTC (rev 882) @@ -23,7 +23,7 @@ <body> <h1>List Editor Menu</h1> - <p class="center"><img src="../../images/editors/lsteditors.png" alt="List Editor Menu" width="640" height="470" /></p> + <p class="center"><img src="../../images/editors/lsteditors.png" alt="List Editor Menu" /></p> <p>The <strong>List Editors</strong> menu option will display a listing of all the editors available for creating/editing of the data/list files that PCGen uses.</p> Modified: Trunk/pcgen/docs/menupages/tools/toolssectionheading.html =================================================================== --- Trunk/pcgen/docs/menupages/tools/toolssectionheading.html 2006-04-22 01:07:17 UTC (rev 881) +++ Trunk/pcgen/docs/menupages/tools/toolssectionheading.html 2006-04-22 01:33:30 UTC (rev 882) @@ -28,13 +28,10 @@ <p>The Tools Menu contains the tools available for use in and with PCGen.</p> - <p>The <strong>Lst Converter</strong> is meant to aid the GM that creates their own custom list files, - by updating those list files with the latest and greatest tags used by the code.</p> - <p>The <strong>Filters</strong> menu options are for use within PCGen to add, edit, or create custom filters for sorting items on the various character tabs.</p> - <p>GMGen opens GMGen, the game master aid.</p> + <p><strong>GMGen</strong> opens <a href="../../gmgen/gmgen.html">GMGen</a>, the game master aid.</p> <p>The <strong>List Editors</strong> menu option is populated by a list of editors for users to enter/edit the list files.</p> <!-- <p class="cvsfooter">$Source: /cvsroot/pcgendocs/pcgendocs/docs/menupages/tools/toolssectionheading.html,v $ ($Revision$) last updated $Date$ by $Author$</p> --> Modified: Trunk/pcgen/docs/navtree.html =================================================================== --- Trunk/pcgen/docs/navtree.html 2006-04-22 01:07:17 UTC (rev 881) +++ Trunk/pcgen/docs/navtree.html 2006-04-22 01:33:30 UTC (rev 882) @@ -120,7 +120,6 @@ <li> <a href="menupages/tools/toolssectionheading.html">Tools Menu</a> <ul> - <li><a href="menupages/tools/toolslstconverter.html">LST Converter</a></li> <li> <a href="menupages/tools/toolsfilteroption.html">Filters Menu</a> <ul> @@ -129,7 +128,7 @@ <li><a href="menupages/tools/toolsfilteredit.html">Edit Window</a></li> </ul> </li> - + <li><a href="gmgen/gmgen.html">GMGen</a></li> <li> <a href="menupages/tools/toolslisteditors.html">List Tools Menu</a> <ul> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <boo...@us...> - 2006-04-25 00:39:21
|
Revision: 891 Author: boomer70 Date: 2006-04-24 17:39:15 -0700 (Mon, 24 Apr 2006) ViewCVS: http://svn.sourceforge.net/pcgen/?rev=891&view=rev Log Message: ----------- Added docs for CHOOSE:PROFICIENCY. Modified Paths: -------------- Trunk/pcgen/docs/listfilepages/globalfilestagpages/globalfileschoose.html Trunk/pcgen/docs/navlistindex.html Modified: Trunk/pcgen/docs/listfilepages/globalfilestagpages/globalfileschoose.html =================================================================== --- Trunk/pcgen/docs/listfilepages/globalfilestagpages/globalfileschoose.html 2006-04-24 23:35:11 UTC (rev 890) +++ Trunk/pcgen/docs/listfilepages/globalfilestagpages/globalfileschoose.html 2006-04-25 00:39:15 UTC (rev 891) @@ -480,7 +480,23 @@ but the user will never be allowed to select the feat more than 3 times.</p> - + <p></p><a name="PROFICIENCY"></a><hr/> + <p class="new">*** New 5.10</p> + <p class="indent0"><strong>Tag Name:</strong> CHOOSE:PROFICIENCY|x|y|z|z</p> + <p class="indent1"><strong>Variables Used (x):</strong> ARMOR (Choose Armor Proficiencies)</p> + <p class="indent1"><strong>Variables Used (x):</strong> SHIELD (Choose Shield Proficiencies)</p> + <p class="indent1"><strong>Variables Used (x):</strong> WEAPON (Choose Weapon Proficiencies)</p> + <p class="indent1"><strong>Variables Used (y):</strong> PC (Choose from proficiencies already possessed by PC)</p> + <p class="indent1"><strong>Variables Used (y):</strong> ALL (Choose from all proficiencies)</p> + <p class="indent1"><strong>Variables Used (y):</strong> UNIQUE (Choose from all proficiencies not already possessed by PC)</p> + <p class="indent1"><strong>Variables Used (z):</strong> Text (Proficiency to add to list)</p> + <p class="indent1"><strong>Variables Used (z):</strong> TYPE= (Type of proficiency)</p> + <p class="indent1"><strong>What it does:</strong></p> + <p class="indent2">This will produce a list of all proficiencies that match the criteria specified.</p> + <p class="indent1"><strong>Example:</strong></p> + <p class="indent2"><code>CHOOSE:PROFICIENCY|WEAPON|UNIQUE|TYPE=Exotic</code></p> + <p class="indent3">This will produce a list of all exotic weapon proficiencies the PC does not have.</p> + <p></p><a name="RACE"></a><hr> <p class="new">*** New 5.9.5</p> Modified: Trunk/pcgen/docs/navlistindex.html =================================================================== --- Trunk/pcgen/docs/navlistindex.html 2006-04-24 23:35:11 UTC (rev 890) +++ Trunk/pcgen/docs/navlistindex.html 2006-04-25 00:39:15 UTC (rev 891) @@ -925,6 +925,7 @@ <li><a href="listfilepages/globalfilestagpages/globalfileschoose.html#NONCLASSSKILLLIST">NONCLASSSKILLLIST</a></li> <li><a href="listfilepages/globalfilestagpages/globalfileschoose.html#NUMBER">NUMBER</a></li> <li><a href="listfilepages/globalfilestagpages/globalfileschoose.html#NUMCHOICES">NUMCHOICES</a></li> + <li><a href="listfilepages/globalfilestagpages/globalfileschoose.html#PROFICIENCY">PROFICIENCY</a></li> <li><a href="listfilepages/globalfilestagpages/globalfileschoose.html#RACE">RACE</a></li> <li><a href="listfilepages/globalfilestagpages/globalfileschoose.html#SALIST">SALIST</a></li> <li><a href="listfilepages/globalfilestagpages/globalfileschoose.html#SCHOOLS">SCHOOLS</a></li> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <jde...@us...> - 2006-05-28 01:52:11
|
Revision: 1040 Author: jdempsey Date: 2006-05-27 18:51:56 -0700 (Sat, 27 May 2006) ViewCVS: http://svn.sourceforge.net/pcgen/?rev=1040&view=rev Log Message: ----------- Documentation for FReq: 1231443 - Whitespace in OS Modified Paths: -------------- Trunk/pcgen/docs/navtokenindex.html Trunk/pcgen/docs/outputsheetpages/tokens/outputsheettokensmisc.html Modified: Trunk/pcgen/docs/navtokenindex.html =================================================================== --- Trunk/pcgen/docs/navtokenindex.html 2006-05-28 01:16:37 UTC (rev 1039) +++ Trunk/pcgen/docs/navtokenindex.html 2006-05-28 01:51:56 UTC (rev 1040) @@ -162,6 +162,7 @@ <li><a href="outputsheetpages/tokens/outputsheettokensmisc.html#%">%FILTER</a> <span class="note">(Miscellaneous)</span></li> <li><a href="outputsheetpages/tokens/outputsheettokensmisc.html#MATH">MATH</a> <span class="note">(Miscellaneous)</span></li> <li><a href="outputsheetpages/tokens/outputsheettokensmisc.html#BONUSLIST">BONUSLIST</a> <span class="note">(Miscellaneous)</span></li> + <li><a href="outputsheetpages/tokens/outputsheettokensmisc.html#BR">BR</a> <span class="note">(Miscellaneous)</span></li> <li><a href="outputsheetpages/tokens/outputsheettokensmisc.html#COUNT">COUNT</a> <span class="note">(Miscellaneous)</span></li> <li><a href="outputsheetpages/tokens/outputsheettokensmisc.html#CSHEETTAG2">CSHEETTAG2</a> <span class="note">(Miscellaneous)</span></li> <li><a href="outputsheetpages/tokens/outputsheettokensmisc.html#DFOR">DFOR</a> <span class="note">(Miscellaneous)</span></li> @@ -169,6 +170,7 @@ <li><a href="outputsheetpages/tokens/outputsheettokensmisc.html#EXPORT">EXPORT</a> <span class="note">(Miscellaneous)</span></li> <li><a href="outputsheetpages/tokens/outputsheettokensmisc.html#FOR">FOR</a> <span class="note">(Miscellaneous)</span></li> <li><a href="outputsheetpages/tokens/outputsheettokensmisc.html#IIF">IIF</a> <span class="note">(Miscellaneous)</span></li> + <li><a href="outputsheetpages/tokens/outputsheettokensmisc.html#MANUALWHITESPACE">MANUALWHITESPACE</a> <span class="note">(Miscellaneous)</span></li> <li><a href="outputsheetpages/tokens/outputsheettokensmisc.html#OIF">OIF</a> <span class="note">(Miscellaneous)</span></li> <li><a href="outputsheetpages/tokens/outputsheettokensmisc.html#PIPE">PIPE</a> <span class="note">(Miscellaneous)</span></li> <li><a href="outputsheetpages/tokens/outputsheettokensmisc.html#SUB">SUB</a> <span class="note">(Miscellaneous)</span></li> @@ -230,6 +232,7 @@ <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#BIRTHDAYO">BIRTHDAY</a> <span class="note">(General)</span></li> <li><a href="outputsheetpages/tokens/outputsheettokensability.html#BONUS">BONUS</a> <span class="note">(Ability)</span></li> <li><a href="outputsheetpages/tokens/outputsheettokensmisc.html#BONUSLIST">BONUSLIST</a> <span class="note">(Miscellaneous)</span></li> + <li><a href="outputsheetpages/tokens/outputsheettokensmisc.html#BR">BR</a> <span class="note">(Miscellaneous)</span></li> <li class="gap"><a id="C" name="C">\xA0</a></li> <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#CATCHPHRASE">CATCHPHRASE</a> <span class="note">(General)</span></li> <li><a href="outputsheetpages/tokens/outputsheettokenssaves-hp.html#CHECK">CHECK</a> <span class="note">(Saves & Hit Point)</span></li> @@ -311,6 +314,7 @@ <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#LENGTH">LENGTH</a> <span class="note">(General)</span></li> <li><a href="outputsheetpages/tokens/outputsheettokensgeneral.html#LOCATION">LOCATION</a> <span class="note">(General)</span></li> <li class="gap"><a id="M" name="M">\xA0</a></li> + <li><a href="outputsheetpages/tokens/outputsheettokensmisc.html#MANUALWHITESPACE">MANUALWHITESPACE</a> <span class="note">(Miscellaneous)</span></li> <li><a href="outputsheetpages/tokens/outputsheettokensmisc.html#MATH">MATH</a> <span class="note">(Miscellaneous)</span></li> <li><a href="outputsheetpages/tokens/outputsheettokensfeat-skill.html#MAXCCSKILLLEVEL">MAXCCSKILLLEVEL</a> <span class="note">(Feat & Skill)</span></li> <li><a href="outputsheetpages/tokens/outputsheettokensfeat-skill.html#MAXSKILLLEVEL">MAXSKILLLEVEL</a> <span class="note">(Feat & Skill)</span></li> Modified: Trunk/pcgen/docs/outputsheetpages/tokens/outputsheettokensmisc.html =================================================================== --- Trunk/pcgen/docs/outputsheetpages/tokens/outputsheettokensmisc.html 2006-05-28 01:16:37 UTC (rev 1039) +++ Trunk/pcgen/docs/outputsheetpages/tokens/outputsheettokensmisc.html 2006-05-28 01:51:56 UTC (rev 1040) @@ -132,6 +132,18 @@ <p class="indent2"><code>BONUSLIST.COMBAT.AC</code></p> <p class="indent3">Would list all COMBAT.AC bonuses as a comma-space delimited list.</p> + <p></p><a name="BR"></a><hr> + <p class="indent0"><strong>Token Name:</strong> BR</p> + <p class="indent1"><strong>What it does:</strong></p> + <p class="indent2">Adds a carriage return to the output. Normally only used on text output + sheets and inside manualwhitespace sections.</p> + <p class="indent1"><strong>Example:</strong></p> + <p class="indent2"><code>2|BR|3</code></p> + <p class="indent3">Then the output would +look like:<br/> + +<code>2<br/>3</code></p> + <p></p><a name="COUNT"></a><hr> <p class="indent0"><strong>Token Name:</strong> COUNT[x]</p> <p class="indent1"><strong> Variables Used (x):</strong> Text (Count Type).</p> @@ -514,6 +526,31 @@ <p class="indent2"><code>IIF(COMBAT.AC.TOTAL:20)</code></p> <p class="indent3">Would be true if the combat AC total was 20.</p> + <p></p><a name="MANUALWHITESPACE"></a><hr> + <p class="indent0"><strong>Token Name:</strong> MANUALWHITESPACE</p> + <p class="indent1"><code>MANUALWHITESPACE<br />{Statements}<br />ENDMANUALWHITESPACE<br /></code></p> + <p class="indent1"><strong>What it does:</strong></p> + <p class="indent2">Marks a section where the author does not + want white space added to the output sheet. If white space is desired the |BR| + tag can be used, or a sheet format specific entry such as &nbsp; can be + used in the sheet definition.</p> + <p class="indent2">Within a manual whitespace section, all whitespace in the output sheet + i.e. all newlines, spaces, tabs, etc. disappears. Whitespace + inside the text of returned from a OS token is preserved however. All leading and + trailing whitespace is trimmed, as is normally done.</p> + <p class="indent1"><strong>Example:</strong></p> + <p class="indent2"><code>|MANUALWHITESPACE| +1&nbsp;<br/> +|PLAYERNAME|<br/> +2 3<br><br/> +4<br/> +|ENDMANUALWHITESPACE| +</code></p> + <p class="indent3">Where |PLAYERNAME| in this case is "Chuck Pint". Then the output would +look like:<br/> + +<code>1&nbsp;Chuck Pint23<br>4</code></p> + <p></p><a name="OIF"></a><hr> <p class="indent0"><strong>Token Name:</strong> OIF(x,y,z)</p> <p class="indent1"><strong> Variables Used (x):</strong> Text (Condition to be evaluated).</p> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <edd...@us...> - 2006-06-18 16:59:42
|
Revision: 1084 Author: eddyanthony Date: 2006-06-18 09:59:37 -0700 (Sun, 18 Jun 2006) ViewCVS: http://svn.sourceforge.net/pcgen/?rev=1084&view=rev Log Message: ----------- Cleaned up new Companion Mod tag entries and added links in the index Modified Paths: -------------- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilescompanionmodifiers.html Trunk/pcgen/docs/navlistindex.html Modified: Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilescompanionmodifiers.html =================================================================== --- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilescompanionmodifiers.html 2006-06-18 15:51:59 UTC (rev 1083) +++ Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilescompanionmodifiers.html 2006-06-18 16:59:37 UTC (rev 1084) @@ -27,6 +27,39 @@ <p>These files specify the bonuses that "enhanced companions", such as familiars and a Paladin's special mount, receive from associating with the character.</p> + <p><a name="COPYMASTERBAB"></a><hr> + <p class="indent0"><strong>Tag Name:</strong> COPYMASTERBAB:x</p> + <p class="indent1"><strong class="indent0">Variables used (x): </strong>Number, Variable or Formula (BAB to be granted to the Follower) </p> + <p class="indent1"><strong class="indent0">Variables used (x): </strong>MASTER (The Masters BAB value) </p> + <p class="indent1"><strong>What it does:</strong> </p> + <p class="indent2">Substitutes the Followers normal Base Attack Bonus with the value specified. <br> + MASTER is a special variable which when used in the COPYMASTERBAB tag passes the value of the Masters Base Attack Bonus.</p> + <p class="indent1"><strong>Example:</strong> </p> + <p class="indent2"><code>COPYMASTERBAB:MASTER</code> </p> + <p class="indent3">Uses the master's BAB </p> + + <p><a name="COPYMASTERCHECK"></a></p><hr> + <p class="indent0"><strong>Tag Name: </strong>COPYMASTERCHECK:x </p> + <p class="indent1"><strong class="indent0">Variables used (x): </strong>MASTER (The Masters Checks) </p> + <p class="indent1"><strong>What it does: </strong></p> + <p class="indent2">Gives the creature the same checks as the master. </p> + <p class="indent1"><strong>Example</strong></p> + <p class="indent2"><code>COPYMASTERCHECK:MASTER</code> </p> + <p class="indent3">Uses the base master checks </p> + + <p><a name="COPYMASTERHP" id="COPYMASTERHP"></a></p><hr> + <p class="indent0"><strong>Tag Name:</strong> COPYMASTERHP </p> + <p class="indent1"><strong class="indent0">Variables used (x): </strong>Number, Variable or Formula (Hit Points to be granted to the Follower) </p> + <p class="indent1"><strong class="indent0">Variables used (x): </strong>MASTER (The Masters Hit Points) </p> + <p class="indent1"><strong>What it does</strong>: </p> + <p class="indent2">Substitutes the Followers normal Hit Points with the value specified. <br> + MASTER is a special variable which when used in the COPYMASTERHP tag passes the value of the Masters Hit Points.</p> + <p class="indent1"><strong>Example: </strong></p> + <p class="indent2"><code>COPYMASTERHP:MASTER/2</code> </p> + <p class="indent3">Gives the creature half the master's hit points </p> + <p class="indent2"><code>COPYMASTERHP:max(1,MASTER/2)</code> </p> + <p class="indent3">Gives the creature half the master's hit points or 1, whichever is higher. </p> + <p></p><a name="FOLLOWER"></a><hr> <p class="indent0"><strong>Tag Name:</strong> FOLLOWER:x,x=y</p> <p class="indent1"><strong>Variables Used (x):</strong> Text (Class name or variable)</p> @@ -54,6 +87,19 @@ <p class="indent2"><code>HD:2</code></p> <p class="indent3">Defines the creature having two Hit Dice.</p> + <p><a name="MASTERBONUSRACE" id="MASTERBONUSRACE"></a></p><hr> + <p class="indent0"><strong>Tag Name: </strong>MASTERBONUSRACE:x </p> + <p><span class="indent1"><strong>Variables used:</strong></span> (x) text </p> + <p class="indent1"><strong>What it does:</strong></p> + <p class="indent2">This tag is used if you need to define the advantages that the master + gains when having particular race(s) as the given type. + MASTERBONUSRACE is used to start a new line, tags which follow this one on the same line are granted to the master. + Tags which can be used are BONUS and VFEAT.</p> + <p><span class="indent1"><strong>Example:<br> + </strong></span> + <p class="indent2">MASTERBONUSRACE:Bat </p> + <p class="indent3">Specifies what race the master has chosen (Bat) and the tag(s) following it will give the master the familiar bonuses. </p></p> + <p></p><a name="RACETYPE"></a><hr> <p class="new">*** New 5.9.4</p> <p class="indent0"><strong>Tag Name:</strong> RACETYPE:x</p> @@ -120,47 +166,8 @@ <p class="indent3">Defines the creature as using the skill ranks of its master.</p> <!-- <p class="cvsfooter">$Source: /cvsroot/pcgendocs/pcgendocs/docs/listfilepages/datafilestagpages/datafilescompanionmodifiers.html,v $ ($Revision$) last updated $Date$ by $Author$</p> --> - <p><a name="COPYMASTERBAB" id="COPYMASTERBAB"></a></p> - <hr> - <p class="indent0"><strong>Tag Name:</strong> COPYMASTERBAB:x </p> - <p class="indent1"><strong class="indent0">Variables used (x): </strong>Text - </p> - <p class="indent1"><strong>What it does:</strong> </p> - <p class="indent2">Takes the master Base Attack Bonus and give it to the familiar (or specified creature) </p> - <p class="indent1"><strong>Example:</strong> </p> - <p class="indent2">COPYMASTERBAB:MASTER </p> - <p class="indent3">Uses the master’s BAB </p> - <p><a name="COPYMASTERCHECK" id="COPYMASTERCHECK"></a></p> - <hr> - <p class="indent0"><strong>Tag Name: </strong>COPYMASTERCHECK:x </p> - <p><span class="indent1"><strong>Variables used:</strong></span> (x) </p> - <p class="indent1"><strong>What it does: </strong></p> - <p class="indent2">Gives the creature the same checks as the master. </p> - <p class="indent1"><strong>Example</strong></p> - <span class="indent2">COPYMASTERCHECK:MASTER </span> - <p class="indent3">Uses the base master checks </p> - <p><a name="COPYMASTERHP" id="COPYMASTERHP"></a></p> - <hr> - <p class="indent0"><strong>Tag Name:</strong> COPYMASTERHP </p> - <p class="indent1"><strong>Variables used:</strong> (x) formula </p> - <p class="indent1"><strong>What it does</strong>: </p> - <p class="indent2">Gives the creature the master’s HP </p> - <p class="indent1"><strong>Example: </strong></p> - <p class="indent2">COPYMASTERHP:MASTER/2 </p> - <p class="indent3">Gives the creature half the master’s hit points </p> - <p><a name="MASTERBONUSRACE" id="MASTERBONUSRACE"></a></p> - <hr> - <p class="indent0"><strong>Tag Name: </strong>MASTERBONUSRACE:x </p> - <p><span class="indent1"><strong>Variables used:</strong></span> (x) text </p> - <p class="indent1"><strong>What it does:</strong></p> - <p class="indent2">This tag is used if you need to define the advantages that the master <br> - gains when having particular race(s) as the given type. The following <br> - tags are then granted to the master. </p> - <p><span class="indent1"><strong>Example:<br> - </strong></span> - <p class="indent2">MASTERBONUSRACE:Bat </p> - <p class="indent3"> Specifies what race the master has chosen (Bat) and the following tag(s) will give the master the familiar bonuses. </p> - </p> + + </body> </html> Modified: Trunk/pcgen/docs/navlistindex.html =================================================================== --- Trunk/pcgen/docs/navlistindex.html 2006-06-18 15:51:59 UTC (rev 1083) +++ Trunk/pcgen/docs/navlistindex.html 2006-06-18 16:59:37 UTC (rev 1084) @@ -110,8 +110,12 @@ <li> <a href="listfilepages/datafilestagpages/datafilescompanionmodifiers.html"><strong>Companion Modifications File Tags</strong></a> <ul> + <li><a href="listfilepages/datafilestagpages/datafilescompanionmodifiers.html#COPYMASTERBAB">COPYMASTERBAB</a> <span class="note">(Companion Modifier)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilescompanionmodifiers.html#COPYMASTERCHECK">COPYMASTERCHECK</a> <span class="note">(Companion Modifier)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilescompanionmodifiers.html#COPYMASTERHP">COPYMASTERHP</a> <span class="note">(Companion Modifier)</span></li> <li><a href="listfilepages/datafilestagpages/datafilescompanionmodifiers.html#FOLLOWER">FOLLOWER</a> <span class="note">(Companion Modifier)</span></li> <li><a href="listfilepages/datafilestagpages/datafilescompanionmodifiers.html#HD">HD</a> <span class="note">(Companion Modifier)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilescompanionmodifiers.html#MASTERBONUSRACE">MASTERBONUSRACE</a> <span class="note">(Companion Modifier)</span></li> <li><a href="listfilepages/datafilestagpages/datafilescompanionmodifiers.html#RACETYPE">RACETYPE</a> <span class="note">(Companion Modifier)</span></li> <li><a href="listfilepages/datafilestagpages/datafilescompanionmodifiers.html#SWITCHRACE">SWITCHRACE</a> <span class="note">(Companion Modifier)</span></li> <li><a href="listfilepages/datafilestagpages/datafilescompanionmodifiers.html#TYPE">TYPE</a> <span class="note">(Companion Modifier)</span></li> @@ -975,6 +979,9 @@ <li><a href="listfilepages/globalfilestagpages/globalfilesdefine.html#CONSCORE">CONSCORE</a> <span class="note">(Variable)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#CONTAINS">CONTAINS</a> <span class="note">(Equipment)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesother.html#COPY">.COPY</a> <span class="note">(Global)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilescompanionmodifiers.html#COPYMASTERBAB">COPYMASTERBAB</a> <span class="note">(Companion Modifier)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilescompanionmodifiers.html#COPYMASTERCHECK">COPYMASTERCHECK</a> <span class="note">(Companion Modifier)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilescompanionmodifiers.html#COPYMASTERHP">COPYMASTERHP</a> <span class="note">(Companion Modifier)</span></li> <li><a href="listfilepages/datafilestagpages/datafilespcc.html#COPYRIGHT">COPYRIGHT</a> <span class="note">(PCC)</span></li> <li> <a href="listfilepages/listindex.html#TAGINFO">COST</a> @@ -1248,6 +1255,7 @@ <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#LONGNAME">LONGNAME</a> <span class="deprecated">(deprecated)</span></li> <li><a href="listfilepages/datafilestagpages/datafilespcc.html#LSTEXCLUDE">LSTEXCLUDE</a> <span class="note">(PCC)</span></li> <li class="gap"><a id="M" name="M"> </a></li> + <li><a href="listfilepages/datafilestagpages/datafilescompanionmodifiers.html#MASTERBONUSRACE">MASTERBONUSRACE</a> <span class="note">(Companion Modifier)</span></li> <li><a href="listfilepages/systemfilestagpages/systemfilesbiosettingslist.html#MAXAGE">MAXAGE</a> <span class="note">(Bio Settings)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesstartingkits.html#MAXCOST">MAXCOST</a> <span class="note">(Starting Kit)</span></li> <li> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <edd...@us...> - 2006-06-19 01:14:16
|
Revision: 1087 Author: eddyanthony Date: 2006-06-18 18:14:09 -0700 (Sun, 18 Jun 2006) ViewCVS: http://svn.sourceforge.net/pcgen/?rev=1087&view=rev Log Message: ----------- Cleaned up new miscinfo.lst tag entries and added links in the index Modified Paths: -------------- Trunk/pcgen/docs/listfilepages/systemfilestagpages/gamemodemiscinfolist.html Trunk/pcgen/docs/navlistindex.html Modified: Trunk/pcgen/docs/listfilepages/systemfilestagpages/gamemodemiscinfolist.html =================================================================== --- Trunk/pcgen/docs/listfilepages/systemfilestagpages/gamemodemiscinfolist.html 2006-06-18 18:09:22 UTC (rev 1086) +++ Trunk/pcgen/docs/listfilepages/systemfilestagpages/gamemodemiscinfolist.html 2006-06-19 01:14:09 UTC (rev 1087) @@ -195,38 +195,37 @@ <p class="indent2"><code>BABMINVAL:1</code></p> <p class="indent3">Sets the starting minimum value for the BAB progressions to 1.</p> <p class="indent3"> </p> - <a name="BASEDICE" id="BASEDICE"></a> - <hr> - <p><strong class="indent0"> Tag Name:</strong> BASEDICE:x </p> - <p class="indent1"><strong>Variables Used:</strong> (x) die format </p> - <p><strong class="indent1">Uses the following sub tags: </strong> UP DOWN </p> - <p class="indent1"><strong>What it does:</strong></p> - <p class="indent2">Determines the next higher or lower value die in a progression set </p> - <p class="indent1"><strong>Example: </strong></p> - <span class="indent2">BASEDICE:1d6 UP:1d8,2d6,3d6,4d6,6d6,8d6,12d6 DOWN:1d4,1d3,1d2,1 </span> - <p class="indent3">This states the base die is a d6 and determines that the next lowest die would be a d4, then a d3 and the next highest would be a d8, then 2d. </p> - <p class="indent3"> </p> - <p class="indent1"><strong>NOTE:</strong> This uses the UP and DOWN tags with comma (,) separators and tabs to separate the tags themselves.</p> - <p class="indent1"><a name="BONUS_ACFLAT" id="BONUS_ACFLAT"></a></p> - <hr> - <p class="indent0"><strong>Tag Name:</strong> BONUS_ACFLAT </p> - <p class="indent0"><strong class="indent1">Variables used: </strong> (x) formula<strong></strong></p> - <p class="indent1"><strong>What it does: </strong> </p> - <p class="indent2">This period (.) separator value makes the Flat AC display correctly based upon the set formula </p> - <p class="indent1"><strong>Example: </strong> </p> - <p class="indent2">BONUS_ACFLAT:COMBAT.AC.TOTAL.!Ability.PRESTAT:1,DEX=10.!PRESA:1,Uncanny Dodge.MIN=0 </p> - <p class="indent3">The codes takes the entire AC value and removes the Dex (ability) to result in the Flat Footed AC but does not remove the Dex bonus if the class has the uncanny dodge special ability. </p> - <p></p> - <a name="BONUS_ACTOUCH" id="BONUS_ACTOUCH"></a> - <hr> - <p class="indent0"> <strong> Tag Name:</strong> BONUS_ACTOUCH:x </p> - <p class="indent1"><strong>Variables used: </strong> (x) formula<strong></strong></p> - <p class="indent1"><strong>What it does: </strong> </p> - <p class="indent2">It makes the Touch AC display correctly based up formulas </p> - <p class="indent1"><strong>Example: </strong> </p> - <p class="indent2">BONUS_ACTOUCH:COMBAT.AC.TOTAL.!Armor.!NaturalArmor </p> - <p class="indent3">The codes takes the entire AC value and removes the Armor and Natural armor to result in the Touch AC </p> - <p></p><a name="BONUSFEATLEVELSTARTINTERVAL"></a><hr> + + <p></p><a name="BASEDICE"></a><hr> + <p class="indent0"><strong>Tag Name:</strong> BASEDICE:x </p> + <p class="indent1"><strong>Variables Used:</strong> (x) die format </p> + <p class="indent1"><strong>Uses the following sub tags: </strong> UP DOWN </p> + <p class="indent1"><strong>What it does:</strong></p> + <p class="indent2">Determines the next higher or lower value die in a progression set <br> + <strong>NOTE:</strong> This uses the UP and DOWN tags with comma (,) separators and tabs to separate the tags themselves.</p> + <p class="indent1"><strong>Example: </strong></p> + <p class="indent2"><code>BASEDICE:1d6 UP:1d8,2d6,3d6,4d6,6d6,8d6,12d6 DOWN:1d4,1d3,1d2,1</code></p> + <p class="indent3">This states the base die is a d6 and determines that the next lowest die would be a d4, then a d3 and the next highest would be a d8, then 2d. </p> + + <p></p><a name="BONUS_ACFLAT"></a><hr> + <p class="indent0"><strong>Tag Name:</strong> BONUS_ACFLAT</p> + <p class="indent1"><strong>Variables used (x):</strong> formula</p> + <p class="indent1"><strong>What it does:</strong></p> + <p class="indent2">This period (.) separator value makes the Flat AC display correctly based upon the set formula </p> + <p class="indent1"><strong>Example: </strong> </p> + <p class="indent2"><code>BONUS_ACFLAT:COMBAT.AC.TOTAL.!Ability.PRESTAT:1,DEX=10.!PRESA:1,Uncanny Dodge.MIN=0</code></p> + <p class="indent3">The codes takes the entire AC value and removes the Dex (ability) to result in the Flat Footed AC but does not remove the Dex bonus if the class has the uncanny dodge special ability. </p> + + <p></p><a name="BONUS_ACTOUCH"></a><hr> + <p class="indent0"><strong>Tag Name:</strong> BONUS_ACTOUCH:x</p> + <p class="indent1"><strong>Variables used (x):</strong> formula<strong></strong></p> + <p class="indent1"><strong>What it does: </strong></p> + <p class="indent2">It makes the Touch AC display correctly based up formulas</p> + <p class="indent1"><strong>Example: </strong></p> + <p class="indent2"><code>BONUS_ACTOUCH:COMBAT.AC.TOTAL.!Armor.!NaturalArmor</code></p> + <p class="indent3">The codes takes the entire AC value and removes the Armor and Natural armor to result in the Touch AC</p> + + <p></p><a name="BONUSFEATLEVELSTARTINTERVAL"></a><hr> <p class="indent0"><strong>Tag Name:</strong> BONUSFEATLEVELSTARTINTERVAL:x|y</p> <p class="indent1"><strong>Variables Used (x):</strong> Number (Level where bonus feats would begin (first bonus feat awarded at this level).</p> @@ -381,8 +380,7 @@ <p class="indent1"><strong>Where it is used:</strong></p> <p class="indent2">After a WIELDCATEGORY tag.</p> - <p><a name="DEFAULTUNITSET"></a> </p> - <hr> + <p></p><a name="DEFAULTUNITSET"></a><hr> <p class="new">*** New 5.9.1</p> <p class="indent0"><strong>Tag Name:</strong> DEFAULTUNITSET:x</p> <p class="indent1"><strong>Variables Used (x):</strong> Text (Name of the Default unit Set)</p> @@ -393,18 +391,17 @@ <p class="indent1"><strong>Example:</strong></p> <p class="indent2"><code>DEFAULTUNITSET:Imperial</code></p> <p class="indent3">Set Imperial as the Unit Set used by the game mode.</p> - <p class="indent3"> </p> - <p><a name="DISPLAYORDER"></a></p> - <hr> - <p><span class="new style1"><strong>Tag Name:</strong> </span><span class="style1">DISPLAYORDER:x</span></p> + + <p><a name="DISPLAYORDER"></a></p><hr> + <p class="indent0"><strong>Tag Name:</strong>DISPLAYORDER:x</p> <p class="indent1"><strong>Variables Used (x):</strong> Number (Order of priority)</p> <p class="indent1"><strong>What it does:</strong></p> - <p class="indent2">Used to determine order of display in summary.</p> + <p class="indent2">Used to determine order of display in the Game Mode/Campaign menu.</p> <p class="indent1"><strong>Example:</strong></p> <p class="indent2"><code>DISPLAYORDER:1</code></p> - <p class="indent3">The file will show this as the first file.</p> - <p class="indent3"> </p> - <a name="DISTANCEFACTOR"></a><hr> + <p class="indent3">The Game Mode/Campaign menu will show this as the first Game Mode.</p> + + <p></p><a name="DISTANCEFACTOR"></a><hr> <p class="new">*** New 5.9.5</p> <p class="indent0"><strong>Tag Name:</strong> DISTANCEFACTOR:x</p> <p class="indent1"><strong>Variables Used (x):</strong> Text (Distance factor).</p> @@ -417,10 +414,8 @@ <p class="indent1"><strong>Example:</strong></p> <p class="indent2"><code>DISTANCEFACTOR:0.3</code></p> <p class="indent3">Defines the distance factor as "0.3".</p> - <p class="indent3"> </p> - <p></p> + <a name="DISTANCEPATTERN"></a> - <hr> <p class="new">*** New 5.9.5</p> <p class="indent0"><strong>Tag Name:</strong> DISTANCEPATTERN:x</p> <p class="indent1"><strong>Variables Used (x):</strong> Text (Distance unit pattern).</p> @@ -432,6 +427,7 @@ <p class="indent2"><code>DISTANCEPATTERN:#</code></p> <p class="indent3">Defines the distance unit abbreviation as "#".</p> <p class="indent3"> </p> + <p></p><a name="DISTANCEPATTERN"></a><hr> <p class="new">*** New 5.9.5</p> <p class="indent0"><strong>Tag Name:</strong> DISTANCEPATTERN:x</p> @@ -461,18 +457,18 @@ <p class="indent1"><strong>Example:</strong></p> <p class="indent2"><code>DISTANCEUNIT:ft.</code></p> <p class="indent3">Defines the distance unit abbreviation as "ft.".</p> - <p class="indent3"> </p> - <a name="DOWN" id="DOWN"></a> - <hr> - <p class="indent0"><strong>Tag Name:</strong> DOWN:x,x </p> - <p class="indent1"><strong>Varibles used:</strong> (x) alpha numerical </p> - <p class="indent1"><strong>What it does: </strong> </p> - <p class="indent2">This comma (,) delimited value determines the next die value in an incremental set </p> - <p class="indent1"><strong>Example: </strong> </p> - <p class="indent2">DOWN:1d4,1d3,1d2,1 </p> - <p class="indent3">The next die in the progression will be 1d4, then 1d3 if chosen again, etc. </p> + + <p></p><a name="DOWN"></a><hr> + <p class="indent0"><strong>Tag Name:</strong> DOWN:x,x</p> + <p class="indent1"><strong>Varibles used:</strong> (x) alpha numerical</p> + <p class="indent1"><strong>What it does: </strong></p> + <p class="indent2">This comma (,) delimited value determines the next die value in an incremental set</p> <p class="indent1"><strong>Where it is used: </strong> </p> - <p class="indent2">BASEDICE Line </p> + <p class="indent2"><a href="#BASEDICE">BASEDICE</a> Line </p> + <p class="indent1"><strong>Example: </strong> </p> + <p class="indent2"><code>DOWN:1d4,1d3,1d2,1</code></p> + <p class="indent3">The next die in the progression will be 1d4, then 1d3 if chosen again, etc.</p> + <p></p><a name="FINESSEABLE"></a><hr> <p class="new">*** New 5.5.2</p> <p class="indent0"><strong>Tag Name:</strong> FINESSEABLE:x</p> @@ -704,25 +700,23 @@ <p class="indent3">Defines tab name as "Overview".</p> <p class="indent1"><strong>Where it is used:</strong></p> <p class="indent2">TAB Line.</p> - <p class="indent2"> </p> - <p class="indent2"> </p> - <p></p> - <a name="PLUSCOST" id="PLUSCOST"></a> - <hr> - <p><strong class="indent0">Tag Name:</strong><span class="indent0"> PLUSCOST:x </span></p> - <p><span class="indent1"><strong>Variables used:</strong> (x) formula</span></p> - <p class="indent1"> <strong class=""> What it does: </strong> </p> - <p class="indent2">Defines base item costs and modifier costs based upon the formula entered. </p> - <p class="indent1"><strong>Example: </strong></p> - <p class="indent2">PLUSCOST:AMMUNITION|BASEQTY*40*PLUS*PLUS </p> - <p class="indent3">Ammunition will be based upon quantity times 40 times the plus value desired and times the plus value desired again to result in the final cost. </p> - <p class="indent2">PLUSCOST:ARMOR|1000*PLUS*PLUS </p> - <p class="indent3">Takes the armor cost and then takes 1000 times the plus value and then times the plus value to come up with the resulting cost. </p> - <p class="indent2">PLUSCOST:SHIELD|1000*PLUS*PLUS </p> - <p class="indent3">Takes the shield cost and then takes 1000 times the plus value and then times the plus value to come up with the resulting cost. </p> - <p class="indent2">PLUSCOST:WEAPON|(2000*PLUS*PLUS)+(2000*ALTPLUS*ALTPLUS) </p> - <p class="indent3">Takes the weapon cost and then takes 2000 times the plus value and then times the plus value to come up with the resulting cost, if the weapon has an alternate head (double weapon) it also calculates the cost using the same formula. </p> - <p></p><a name="POINTPOOLNAME"></a><hr> + + <p></p><a name="PLUSCOST"></a><hr> + <p class="indent0"><strong>Tag Name:</strong>PLUSCOST:x</p> + <p class="indent1"><strong>Variables used (x):</strong> formula</p> + <p class="indent1"> <strong class=""> What it does: </strong> </p> + <p class="indent2">Defines base item costs and modifier costs based upon the formula entered.</p> + <p class="indent1"><strong>Example: </strong></p> + <p class="indent2"><code>PLUSCOST:AMMUNITION|BASEQTY*40*PLUS*PLUS</code></p> + <p class="indent3">Ammunition will be based upon quantity times 40 times the plus value desired and times the plus value desired again to result in the final cost. </p> + <p class="indent2"><code>PLUSCOST:ARMOR|1000*PLUS*PLUS</code> </p> + <p class="indent3">Takes the armor cost and then takes 1000 times the plus value and then times the plus value to come up with the resulting cost. </p> + <p class="indent2"><code>PLUSCOST:SHIELD|1000*PLUS*PLUS</code> </p> + <p class="indent3">Takes the shield cost and then takes 1000 times the plus value and then times the plus value to come up with the resulting cost. </p> + <p class="indent2"><code>PLUSCOST:WEAPON|(2000*PLUS*PLUS)+(2000*ALTPLUS*ALTPLUS)</code> </p> + <p class="indent3">Takes the weapon cost and then takes 2000 times the plus value and then times the plus value to come up with the resulting cost, if the weapon has an alternate head (double weapon) it also calculates the cost using the same formula. </p> + + <p></p><a name="POINTPOOLNAME"></a><hr> <p class="indent0"><strong>Tag Name:</strong> POINTPOOLNAME:x</p> <p class="indent1"> <strong>Variables Used (x):</strong> Text (Name of the point buy @@ -879,35 +873,33 @@ <p class="indent2"><code>SKILLMULTIPLIER:10|4</code></p> <p class="indent3">Character get 10x the normal amount of skills at 1st level and 4x the normal amount of skills at 2nd level.</p> - <a name="SPELLBASEDC" id="SPELLBASEDC"></a> - <hr> - <p><strong>Tag Name:</strong> SPELLBASEDC:x</p> <p><strong class="indent1">Variables Used (x):</strong> Formula (used to determine a spells base DC)</p> - <p class="indent1"><strong>What it does:</strong></p> - <p class="indent2">This formula is used to determine the starting BASE DC for a spell.</p> - <p class="indent1"><strong>Example:</strong></p> - <p class="indent2">SPELLBASEDC:10+SPELLLEVEL+BASESPELLSTAT</p> - <p class="indent3">Takes the number 10 as the starting point, then it adds the spells level and finally the primary stat bonus of the caster to come to the total. - <!-- <p class="cvsfooter">$Source: /cvsroot/pcgendocs/pcgendocs/docs/listfilepages/systemfilestagpages/gamemodemiscinfolist.html,v $ ($Revision$) last updated $Date$ by $Author$</p> --> - </p> - <p id="SPELLRANGE" name="SPELLRANGE"><a name="SPELLRANGE" id="SPELLRANGE"></a> - </p> - <hr> + + <p></p><a name="SPELLBASEDC"></a><hr> + <p class="indent0"><strong>Tag Name:</strong> SPELLBASEDC:x</p> + <p class="indent1"><strong>Variables Used (x):</strong> Formula (used to determine a spells base DC)</p> + <p class="indent1"><strong>What it does:</strong></p> + <p class="indent2">This formula is used to determine the starting BASE DC for a spell.</p> + <p class="indent1"><strong>Example:</strong></p> + <p class="indent2"><code>SPELLBASEDC:10+SPELLLEVEL+BASESPELLSTAT</code></p> + <p class="indent3">Takes the number 10 as the starting point, then it adds the spells level and finally the primary stat bonus of the caster to come to the total.</p> + + <p></p><a name="SPELLRANGE"></a><hr> <p class="indent0"><strong>Tag Name:</strong> SPELLRANGE:x</p> <p class="indent1"><strong>Variables Used (x)|(y):</strong> Text Name|Formula</p> <p class="indent1"><strong>What it does:</strong></p> <p class="indent2">Takes the defined name and uses the formula to replace the name in the Spells.lst under the range. </p> <p class="indent2">Each value is a seperate TAG </p> <p class="indent1"><strong>Example:</strong></p> - <p class="indent2">SPELLRANGE:CLOSE|floor(CASTERLEVEL/2)*5+25</p> + <p class="indent2"><code>SPELLRANGE:CLOSE|floor(CASTERLEVEL/2)*5+25</code></p> <p class="indent3">Range value would be the caster's level divided by 2 with then times by 5 and add 25 to come to the final value entered</p> <p class="indent3">Example: Caster level 2 would return a value of 30</p> - <p class="indent2">SPELLRANGE:MEDIUM|(CASTERLEVEL*10)+100</p> + <p class="indent2"><code>SPELLRANGE:MEDIUM|(CASTERLEVEL*10)+100</code></p> <p class="indent3">Formula would determine medium to be the caster's level times 10 + 100 </p> - <p class="indent2">SPELLRANGE:LONG|(CASTERLEVEL*40)+400</p> - <p class="indent3">Formula returns a long value based upon the caster level times 40 plus 400 </p> - <p class="indent1"><a name="SQUARESIZE"></a> </p> - <hr> - <p class="new">*** New 5.9</p> + <p class="indent2"><code>SPELLRANGE:LONG|(CASTERLEVEL*40)+400</code></p> + <p class="indent3">Formula returns a long value based upon the caster level times 40 plus 400 <br></p> + + <p></p><a name="SQUARESIZE"></a><hr> + <p class="new">*** New 5.9</p> <p class="indent0"><strong>Tag Name:</strong> SQUARESIZE:x</p> <p class="indent1"><strong>Variables Used (x):</strong> Number (in feet).</p> <p class="indent1"><strong>What it does:</strong></p> @@ -952,7 +944,7 @@ <li>RACE - The tab where races are displayed.</li> <li>SKILLS - The tab where skills are displayed.</li> <li>SPELLS - The tab where spells are displayed.</li> - <li>SUMMARY - The tab with summary information</li> + <li>SUMMARY - The tab with summary information.</li> </ul> </li> </ul> @@ -988,22 +980,21 @@ <p class="indent1"><strong>Example:</strong></p> <p class="indent2"><code>UNITSET:Imperial</code></p> <p class="indent3">Defines a Unit Set named Imperial.</p> - <p class="indent3"> </p> - <a name="UP" id="UP"></a> - <hr> + + <p></p><a name="UP"></a><hr> <p class="indent0"><strong>Tag Name:</strong> UP:x,x </p> <p class="indent1"><strong>Varibles used:</strong> (x) alpha numerical </p> <p class="indent1"><strong>What it does: </strong> </p> <p class="indent2">This comma (,) delimited value determines the next die value in an incremental set </p> + <p class="indent1"><strong>Where it is used: </strong> </p> + <p class="indent2"><a href="#BASEDICE">BASEDICE</a> Line </p> <p class="indent1"><strong>Example: </strong> </p> - <p class="indent2">UP:1d8,2d6,3d6,4d6,6d6,8d6,12d6 </p> + <p class="indent2"><code>UP:1d8,2d6,3d6,4d6,6d6,8d6,12d6</code> </p> <p class="indent3">Determines the next die in the progression will be 1d8, then 2d6 if chosen again, etc. </p> - <p class="indent1"><strong>Where it is used: </strong> </p> - <p class="indent2">BASEDICE Line </p> + <p></p><a name="VISIBLE"></a><hr> <p class="indent0"><strong>Tag Name:</strong> VISIBLE:x</p> - <p class="indent1"><strong>Variables Used (x):</strong> Text (What you would like displayed as - the name of the tab).</p> + <p class="indent1"><strong>Variables Used (x):</strong> Text (What you would like displayed as the name of the tab).</p> <p class="indent1"><strong>What it does:</strong></p> <ul class="indent2"> <li>Turns the associated tab on or off in the GUI.</li> @@ -1011,29 +1002,27 @@ tag is not present).</li> <li>NO - Used to keep the tab from displaying in the GUI.</li> </ul> + <p class="indent1"><strong>Where it is used:</strong></p> + <p class="indent2"><a href="#TAB">TAB</a> Line.</p> <p class="indent1"><strong>Example:</strong></p> <p class="indent2"><code>VISIBLE:NO</code></p> <p class="indent3">Used to keep the tab from displaying in the GUI.</p> - <p class="indent1"><strong>Where it is used:</strong></p> - <p class="indent2">TAB Line.</p> - <p class="indent2"> </p> - <p></p> - <a name="WEAPONCATEGORY" id="WEAPONCATEGORY"></a> - <hr> - <p class="new style2"></p> - <p><strong>Tag Name:</strong> WEAPONCATEGORY:x </p> - <p><strong class="indent1">Variables used:</strong> (x) text </p> - <p class="indent1"><strong>What it does: </strong> </p> - <p class="indent2">Defines valid weapon types. </p> - <p class="indent1"><strong>Example: </strong> </p> - <p class="indent2">WEAPONCATEGORY:Simple </p> - <p class="indent3">Defines Simple weapons </p> - <p class="indent2">WEAPONCATEGORY:Martial </p> - <p class="indent3">Defines Martial weapons </p> - <p class="indent2">WEAPONCATEGORY:Exotic </p> - <p class="indent3">Defines Exotic weapons </p> - <p class="indent2">WEAPONCATEGORY:Natural </p> - <p class="indent3">Defines Natural weapons </p> + + <p></p><a name="WEAPONCATEGORY"></a><hr> + <p class="indent0"><strong>Tag Name:</strong> WEAPONCATEGORY:x </p> + <p class="indent1"><strong>Variables used (x):</strong> Text </p> + <p class="indent1"><strong>What it does: </strong></p> + <p class="indent2">Defines valid weapon types.</p> + <p class="indent1"><strong>Example: </strong></p> + <p class="indent2"><code>WEAPONCATEGORY:Simple</code></p> + <p class="indent3">Defines Simple weapons</p> + <p class="indent2"><code>WEAPONCATEGORY:Martial</code></p> + <p class="indent3">Defines Martial weapons</p> + <p class="indent2"></p><code>WEAPONCATEGORY:Exotic</code></p> + <p class="indent3">Defines Exotic weapons</p> + <p class="indent2"><code>WEAPONCATEGORY:Natural</code></p> + <p class="indent3">Defines Natural weapons</p> + <p></p><a name="WEAPONNONPROFPENALTY"></a><hr> <p class="new">*** New 5.8.0</p> <p class="indent0"><strong>Tag Name:</strong> WEAPONNONPROFPENALTY:x</p> @@ -1043,23 +1032,22 @@ <p class="indent1"><strong>Example:</strong></p> <p class="indent2"><code>WEAPONNONPROFPENALTY:-4</code></p> <p class="indent3">Defines a -4 penalty to attack for not being proficient in a weapon.</p> - <p class="indent3"> </p> - <p></p> - <a name="WEAPONTYPE" id="WEAPONTYPE"></a> - <hr> - <p><strong> Tag Name:</strong> WEAPONTYPE:x|y </p> - <p><strong class="indent1">Variables used:</strong> (x) text | (y) letter to define type </p> - <p class="indent1"><strong>What it does: </strong> </p> - <p class="indent2">Defines a weapon type and gives it a defined letter(s) for output sheets. </p> + + <p></p><a name="WEAPONTYPE"></a><hr> + <p class="indent0"><strong> Tag Name:</strong> WEAPONTYPE:x|y</p> + <p class="indent1"><strong>Variables used (x):</strong> text | (y) letter to define type</p> + <p class="indent1"><strong>What it does:</strong></p> + <p class="indent2">Defines a weapon type and gives it a defined letter(s) for output sheets.</p> <p class="indent1">Example: </p> - <p class="indent2">WEAPONTYPE:Bludgeoning|B </p> + <p class="indent2"><code>WEAPONTYPE:Bludgeoning|B </code></p> <p class="indent3">Bludgeoning weapons will be represented by a letter “B” on the preview and output sheets. </p> - <p class="indent2">WEAPONTYPE:Slashing|S </p> + <p class="indent2"><code>WEAPONTYPE:Slashing|S </code></p> <p class="indent3">Slashing weapons will be represented by a letter “S” on the preview and output sheets. </p> - <p class="indent2">WEAPONTYPE:Electricity|E </p> + <p class="indent2"><code>WEAPONTYPE:Electricity|E </code></p> <p class="indent3">Electricity weapons/attacks will be represented by a letter “E” on the preview and output sheets. </p> - <p class="indent2">WEAPONTYPE:Sonic|So </p> + <p class="indent2"><code>WEAPONTYPE:Sonic|So </code></p> <p class="indent3">Sonic weapons/attacks will be represented by a letter “So” on the preview and output sheets. </p> + <p></p><a name="WEIGHTFACTOR"></a><hr> <p class="new">*** New 5.9.5</p> <p class="indent0"><strong>Tag Name:</strong> WEIGHTFACTOR:x</p> @@ -1088,8 +1076,9 @@ <p class="indent2">Used in <a href="#UNITSET">UNITSET</a> lines.</p> <p class="indent1"><strong>Example:</strong></p> <p class="indent2"><code>WEIGHTPATTERN:#.##</code></p> - <p class="indent3">Will display a numerical value using fractions after the decimal point. </p> - <a name="WEIGHTUNIT"></a><hr> + <p class="indent3">Defines the weight unit pattern as "ft.".</p> + + <p></p><a name="WEIGHTUNIT"></a><hr> <p class="new">*** New 5.9.5</p> <p class="indent0"><strong>Tag Name:</strong> WEIGHTUNIT:x</p> <p class="indent1"><strong>Variables Used (x):</strong> Text (Weight unit abbreviation).</p> Modified: Trunk/pcgen/docs/navlistindex.html =================================================================== --- Trunk/pcgen/docs/navlistindex.html 2006-06-18 18:09:22 UTC (rev 1086) +++ Trunk/pcgen/docs/navlistindex.html 2006-06-19 01:14:09 UTC (rev 1087) @@ -273,6 +273,9 @@ <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#BABMAXATT">BABMAXATT</a></li> <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#BABMAXLVL">BABMAXLVL</a></li> <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#BABMINVAL">BABMINVAL</a></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#BASEDICE">BASEDICE</a></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#BONUS_ACFLAT">BONUS_ACFLAT</a></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#BONUS_ACTOUCH">BONUS_ACTOUCH</a></li> <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#BONUSFEATLEVELSTARTINTERVAL">BONUSFEATLEVELSTARTINTERVAL</a></li> <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#BONUSSTACKS">BONUSSTACKS</a></li> <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#BONUSSTATLEVELSTARTINTERVAL">BONUSSTATLEVELSTARTINTERVAL</a></li> @@ -283,10 +286,12 @@ <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#CURRENCYUNIT">CURRENCYUNIT</a></li> <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#CURRENCYUNITABBREV">CURRENCYUNITABBREV</a></li> <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#DAMAGEMULT">DAMAGEMULT</a></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#DEFAULTUNITSET">DEFAULTUNITSET</a></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#DISPLAYORDER">DISPLAYORDER</a></li> <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#DISTANCEFACTOR">DISTANCEFACTOR</a></li> <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#DISTANCEPATTERN">DISTANCEPATTERN</a></li> <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#DISTANCEUNIT">DISTANCEUNIT</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#DEFAULTUNITSET">DEFAULTUNITSET</a></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#DOWN">DOWN</a></li> <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#FINESSEABLE">FINESSEABLE</a></li> <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#HANDS">HANDS</a></li> <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#HEIGHTFACTOR">HEIGHTFACTOR</a></li> @@ -307,6 +312,7 @@ <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#MOVEUNIT">MOVEUNIT</a></li> <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#MOVEUNITABBREV">MOVEUNITABBREV</a></li> <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#NAME">NAME</a></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#PLUSCOST">PLUSCOST</a></li> <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#POINTPOOLNAME">POINTPOOLNAME</a></li> <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#RANKMODFORMULA">RANKMODFORMULA</a></li> <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#REMOVE">REMOVE</a></li> @@ -318,12 +324,20 @@ <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#SKILLCOST_CROSSCLASS">SKILLCOST_CROSSCLASS</a></li> <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#SKILLCOST_EXCLUSIVE">SKILLCOST_EXCLUSIVE</a></li> <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#SKILLMULTIPLIER">SKILLMULTIPLIER</a></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#SPELLBASEDC">SPELLBASEDC</a></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#SPELLRANGE">SPELLRANGE</a></li> <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#SQUARESIZE">SQUARESIZE</a></li> <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#SWITCH">SWITCH</a></li> <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#TAB">TAB</a></li> <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#UNITSET">UNITSET</a></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#UP">UP</a></li> <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#VISIBLE">VISIBLE</a></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#WEAPONCATEGORY">WEAPONCATEGORY</a></li> <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#WEAPONNONPROFPENALTY">WEAPONNONPROFPENALTY</a></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#WEAPONTYPE">WEAPONTYPE</a></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#WEIGHTFACTOR">WEIGHTFACTOR</a></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#WEIGHTPATTERN">WEIGHTPATTERN</a></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#WEIGHTUNIT">WEIGHTUNIT</a></li> <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#WEIGHTUNITABBREV">WEIGHTUNITABBREV</a></li> <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#WIELDCATEGORY">WIELDCATEGORY</a></li> <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#XPPENALTY">XPPENALTY</a></li> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <edd...@us...> - 2006-06-20 01:59:48
|
Revision: 1090 Author: eddyanthony Date: 2006-06-19 18:59:40 -0700 (Mon, 19 Jun 2006) ViewCVS: http://svn.sourceforge.net/pcgen/?rev=1090&view=rev Log Message: ----------- Fix link to project homepage Modified Paths: -------------- Trunk/pcgen/docs/navlistindex.html Trunk/pcgen/docs/navtokenindex.html Trunk/pcgen/docs/navtree.html Modified: Trunk/pcgen/docs/navlistindex.html =================================================================== --- Trunk/pcgen/docs/navlistindex.html 2006-06-20 00:40:17 UTC (rev 1089) +++ Trunk/pcgen/docs/navlistindex.html 2006-06-20 01:59:40 UTC (rev 1090) @@ -26,7 +26,7 @@ </head> <body class="navtree"> -<p align="left"><a name ="top" href="http://pcgen.sourceforge.net/01_news.php"><img src="images/system/pcgen_small_logo.jpg" alt="PCGen" width="150" height="86" hspace="20" vspace="10" border="0" title="PCGen" /></a></p> +<p align="left"><a name ="top" href="http://pcgen.sourceforge.net/"><img src="images/system/pcgen_small_logo.jpg" alt="PCGen" width="150" height="86" hspace="20" vspace="10" border="0" title="PCGen" /></a></p> <p><a href="navtree.html" target="_self">Back to table of contents<img src="navtree/list.png" class="newindex" alt="new index" title="Opens a new index for this subject" /></a></p> <p> <a href="#A" target="_self">A</a> <a href="#B" target="_self">B</a> <a href="#C" target="_self">C</a> <a href="#D" target="_self">D</a> <a href="#E" target="_self">E</a> <a href="#F" target="_self">F</a> <a href="#G" target="_self">G</a> <a href="#H" target="_self">H</a> <a href="#I" target="_self">I</a> <a href="#J" target="_self">J</a> <a href="#K" target="_self">K</a> <a href="#L" target="_self">L</a> <a href="#M" target="_self">M</a><br /> Modified: Trunk/pcgen/docs/navtokenindex.html =================================================================== --- Trunk/pcgen/docs/navtokenindex.html 2006-06-20 00:40:17 UTC (rev 1089) +++ Trunk/pcgen/docs/navtokenindex.html 2006-06-20 01:59:40 UTC (rev 1090) @@ -23,7 +23,7 @@ </head> <body class="navtree"> -<p align="left"><a name="top" href="http://pcgen.sourceforge.net/01_news.php"><img src="images/system/pcgen_small_logo.jpg" alt="PCGen" width="150" height="86" hspace="20" vspace="10" border="0" title="PCGen" /></a></p> +<p align="left"><a name="top" href="http://pcgen.sourceforge.net/"><img src="images/system/pcgen_small_logo.jpg" alt="PCGen" width="150" height="86" hspace="20" vspace="10" border="0" title="PCGen" /></a></p> <p><a href="navtree.html" target="_self">Back to table of contents<img src="navtree/list.png" class="newindex" alt="new index" title="Opens a new index for this subject" /></a></p> <p> <a href="#A" target="_self">A</a> <a href="#B" target="_self">B</a> <a href="#C" target="_self">C</a> <a href="#D" target="_self">D</a> <a href="#E" target="_self">E</a> <a href="#F" target="_self">F</a> <a href="#G" target="_self">G</a> <a href="#H" target="_self">H</a> <a href="#I" target="_self">I</a> <a href="#J" target="_self">J</a> <a href="#K" target="_self">K</a> <a href="#L" target="_self">L</a> <a href="#M" target="_self">M</a><br /> Modified: Trunk/pcgen/docs/navtree.html =================================================================== --- Trunk/pcgen/docs/navtree.html 2006-06-20 00:40:17 UTC (rev 1089) +++ Trunk/pcgen/docs/navtree.html 2006-06-20 01:59:40 UTC (rev 1090) @@ -27,7 +27,7 @@ </head> <body class="navtree"> -<div align="left"><a href="http://pcgen.sourceforge.net/01_news.php"><img src="images/system/pcgen_small_logo.jpg" alt="PCGen" width="150" height="86" hspace="20" vspace="10" border="0" title="PCGen" /></a><br /> +<div align="left"><a href="http://pcgen.sourceforge.net/"><img src="images/system/pcgen_small_logo.jpg" alt="PCGen" width="150" height="86" hspace="20" vspace="10" border="0" title="PCGen" /></a><br /> </div> <ul class="navtree"> <li><a href="greetings.html"><strong>PCGen Documentation</strong></a></li> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <edd...@us...> - 2006-06-20 02:51:52
|
Revision: 1093 Author: eddyanthony Date: 2006-06-19 19:51:37 -0700 (Mon, 19 Jun 2006) ViewCVS: http://svn.sourceforge.net/pcgen/?rev=1093&view=rev Log Message: ----------- 1508627 Export to Text is missing 1508553 "Output Sheets" section needs an overhaul Modified Paths: -------------- Trunk/pcgen/docs/images/menus/file_export.png Trunk/pcgen/docs/menupages/file/fileexportoptions.html Trunk/pcgen/docs/menupages/file/fileexportpdf.html Trunk/pcgen/docs/menupages/file/fileexportstandard.html Trunk/pcgen/docs/menupages/file/filepartyoptions.html Trunk/pcgen/docs/navtree.html Trunk/pcgen/docs/outputsheetpages/outputsheetsectionheading.html Trunk/pcgen/docs/outputsheetpages/outputsheetspdf.html Added Paths: ----------- Trunk/pcgen/docs/images/windows/export_text.png Trunk/pcgen/docs/menupages/file/fileexporttxt.html Trunk/pcgen/docs/outputsheetpages/outputsheetsstd.html Trunk/pcgen/docs/outputsheetpages/outputsheetstxt.html Removed Paths: ------------- Trunk/pcgen/docs/outputsheetpages/outputsheetshtml.html Trunk/pcgen/docs/outputsheetpages/outputsheetspartyequip.html Trunk/pcgen/docs/outputsheetpages/outputsheetsxslt.html Modified: Trunk/pcgen/docs/images/menus/file_export.png =================================================================== (Binary files differ) Added: Trunk/pcgen/docs/images/windows/export_text.png =================================================================== (Binary files differ) Property changes on: Trunk/pcgen/docs/images/windows/export_text.png ___________________________________________________________________ Name: svn:mime-type + application/octet-stream Modified: Trunk/pcgen/docs/menupages/file/fileexportoptions.html =================================================================== --- Trunk/pcgen/docs/menupages/file/fileexportoptions.html 2006-06-20 02:14:29 UTC (rev 1092) +++ Trunk/pcgen/docs/menupages/file/fileexportoptions.html 2006-06-20 02:51:37 UTC (rev 1093) @@ -26,11 +26,14 @@ <p class="center"><img src="../../images/menus/file_export.png" alt="Export Options" width="387" height="376" /></p> - <p>The <strong>Export </strong>option allows the user to export the PC from PCGen to - another format to be used with other applications. When the user selects the <strong>Export</strong> option - it will prompt for one of two additional selections: <strong>Standard</strong> or <strong>to PDF</strong>. These - selections allow the user if they wish to either export the program to a standard format: XML, html, - .doc, .txt, etc. or to a PDF file to be viewed with Adobe Acrobats reader.</p> + <p>The <strong>Export</strong> option allows the user to export a character from PCGen to + another format to be used or viewed by other applications.<br> + It also allows you to export your character to a human readable format that can be printed out and used in your game without a computer.<br> + When the user selects the <strong>Export</strong> option + it will prompt for one of three additional selections: <strong>Standard</strong>, <strong>to PDF</strong> or <strong>to Text</strong>.<br> + These selections allow the user to export the program to a standard format: <a href="../../outputsheetpages/outputsheetsstd.html">XML or html</a>, + <a href="../../outputsheetpages/outputsheetspdf.html">to a PDF</a> file to be viewed with Adobe Acrobat reader or a plain + <a href="../../outputsheetpages/outputsheetstxt.html">Text</a> file.</p> <!-- <p class="cvsfooter">$Source: /cvsroot/pcgendocs/pcgendocs/docs/menupages/file/fileexportoptions.html,v $ ($Revision$) last updated $Date$ by $Author$</p> --> </body> Modified: Trunk/pcgen/docs/menupages/file/fileexportpdf.html =================================================================== --- Trunk/pcgen/docs/menupages/file/fileexportpdf.html 2006-06-20 02:14:29 UTC (rev 1092) +++ Trunk/pcgen/docs/menupages/file/fileexportpdf.html 2006-06-20 02:51:37 UTC (rev 1093) @@ -16,21 +16,26 @@ PCGen Documentation File Menu Export PDF Options. --> <head> - <title>Export PDF Window</title> + <title>Export to PDF Menu Option</title> <link rel="stylesheet" type="text/css" href="../../pcgen.css" /> </head> <body> - <h1>Export PDF Window</h1> + <h1>Export to PDF Menu Option</h1> <p class="center"><img src="../../images/windows/export_pdf.png" alt="Export PDF Window" width="430" height="326" /></p> - <p>The <strong>to PDF</strong> selection opens up another window which prompts the user to - select which PC or the entire party from the left and then which Template to be used to export the file - to on the right. Once both have been selected, click the 'Export' button and the file will export to - the file to a folder chosen by the user and with the filename of the PC. This will export the PC to a - .PDF file extension. Make sure you have a valid reader to view it such as Adobe Acrobat Reader.</p> + <p>This option will export your characters to a Portable Document Format file with the .PDF file extension. + Please make sure you have a valid application to view it, such as Adobe\xB4s Acrobat Reader.</p> + <p>The <strong>to PDF</strong> selection opens up a pop up window which prompts the user to + select how to export open characters.<br> + On the left you can choose either one open character to export, or check the "Entire party" checkbox to export all open characters.<br> + Then you select which Output Sheet template is to be used to export the character on the right.<br> + Once both have been selected, click the 'Export' button and PCGen will export the character to + a file in a folder chosen by the user (PCGen's Character directory by default) using the name of the character as a filename.<br> + When finished press the 'Close' button.</p> + <p>For more information on the PDF Output Sheets, please see the <a href="../../outputsheetpages/outputsheetspdf.html">PDF Sheets</a> section</p> <!-- <p class="cvsfooter">$Source: /cvsroot/pcgendocs/pcgendocs/docs/menupages/file/fileexportpdf.html,v $ ($Revision$) last updated $Date$ by $Author$</p> --> </body> Modified: Trunk/pcgen/docs/menupages/file/fileexportstandard.html =================================================================== --- Trunk/pcgen/docs/menupages/file/fileexportstandard.html 2006-06-20 02:14:29 UTC (rev 1092) +++ Trunk/pcgen/docs/menupages/file/fileexportstandard.html 2006-06-20 02:51:37 UTC (rev 1093) @@ -16,20 +16,25 @@ PCGen Documentation File Menu Export Standard Options. --> <head> - <title>Export Standard Window</title> + <title>Export Standard Menu Option</title> <link rel="stylesheet" type="text/css" href="../../pcgen.css" /> </head> <body> - <h1>Export Standard Window</h1> + <h1>Export Standard Menu Option</h1> + <p class="center"><img src="../../images/windows/export_standard.png" alt="Export Standard Window" width="355" height="230" /></p> -<p class="center"><img src="../../images/windows/export_standard.png" alt="Export Standard Window" width="355" height="230" /></p> - - <p>The <strong>Standard</strong> selection opens up another window which prompts the user to select which PC or the - entire party from the left and then which Template to be used to export the file to on the right. Once - both have been selected, select the 'Export' button, and the file will export to the file to a folder - chosen by the user and with the filename of the PC. When finished select the 'Close' button.</p> + <p>This option will export your characters to a "Standard" html or xml file. + <p>The <strong>Standard</strong> selection opens up a pop up window which prompts the user to + select how to export open characters.<br> + On the left you can choose either one open character to export, or check the "Entire party" checkbox to export all open characters.<br> + Then you select which Output Sheet template is to be used to export the character on the right.<br> + Once both have been selected, click the 'Export' button and PCGen will export the character to + a file in a folder chosen by the user (PCGen's Character directory by default) using the name of the character as a filename.<br> + When finished press the 'Close' button.</p> + <p>For more information on the Standard Output Sheets, please see the <a href="../../outputsheetpages/outputsheetsstd.html">Standard Sheets</a> section</p> + <!-- <p class="cvsfooter">$Source: /cvsroot/pcgendocs/pcgendocs/docs/menupages/file/fileexportstandard.html,v $ ($Revision$) last updated $Date$ by $Author$</p> --> </body> Added: Trunk/pcgen/docs/menupages/file/fileexporttxt.html =================================================================== --- Trunk/pcgen/docs/menupages/file/fileexporttxt.html (rev 0) +++ Trunk/pcgen/docs/menupages/file/fileexporttxt.html 2006-06-20 02:51:37 UTC (rev 1093) @@ -0,0 +1,40 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> + +<html> + <!-- + PCGen Documentation Project + + $Header: /cvsroot/pcgendocs/pcgendocs/docs/menupages/file/fileexporttxt.html,v 1.0 2004/04/03 03:03:32 eddyanthony Exp $ + $Author$ + $Date$ + $Revision$ + + Contributors: + Eddy Anthony - eddybaATmindspringDOTcom + + Description: + PCGen Documentation File Menu Export to Text Option. + --> + <head> + <title>Export to Text Menu Option</title> + <link rel="stylesheet" type="text/css" href="../../pcgen.css" /> + </head> + + <body> + <h1>Export to Text Menu Option</h1> + + <p class="center"><img src="../../images/windows/export_text.png" alt="Export to Text Window" /></p> + + <p>This option will export your characters to a plain text file. + <p>The <strong>To Text</strong> selection opens up a pop up window which prompts the user to + select how to export open characters.<br> + On the left you can choose either one open character to export, or check the "Entire party" checkbox to export all open characters.<br> + Then you select which Output Sheet template is to be used to export the character on the right.<br> + Once both have been selected, click the 'Export' button and PCGen will export the character to + a file in a folder chosen by the user (PCGen's Character directory by default) using the name of the character as a filename.<br> + When finished press the 'Close' button.</p> + <p>For more information on the Text Output Sheets, please see the <a href="../../outputsheetpages/outputsheetstxt.html">Text Sheets</a> section</p> + <!-- <p class="cvsfooter">$Source: /cvsroot/pcgendocs/pcgendocs/docs/menupages/file/fileexporttext.html,v $ ($Revision$) last updated $Date$ by $Author$</p> --> + </body> + +</html> \ No newline at end of file Property changes on: Trunk/pcgen/docs/menupages/file/fileexporttxt.html ___________________________________________________________________ Name: svn:executable + * Name: svn:eol-style + native Modified: Trunk/pcgen/docs/menupages/file/filepartyoptions.html =================================================================== --- Trunk/pcgen/docs/menupages/file/filepartyoptions.html 2006-06-20 02:14:29 UTC (rev 1092) +++ Trunk/pcgen/docs/menupages/file/filepartyoptions.html 2006-06-20 02:51:37 UTC (rev 1093) @@ -30,22 +30,23 @@ opens up a new set of options for the user to use. This is done mainly to help streamline the different commands a user has to remember in how to use PCGen.</p> - <p>The <strong>Open </strong>option + <p>The <strong>Open</strong> option opens up a party file from the last used saved folder. The file extension will be a .PCP file that the user will select to load the party.</p> - <p>The <strong>Open Recent</strong>option loads the most + <p>The <strong>Open Recent</strong> option loads the most recent party files used.</p> <p>The <strong>Close</strong> option closes the party files.</p> - <p>The <strong>Save </strong>option saves the party to - the save folder selected and asks for a name the first time. After the first time + <p>The <strong>Save</strong> option saves the party to + the folder selected and asks for a name the first time. After the first time used it will use the previously saved name by default.</p> <p>The <strong>Save As</strong> option allows the user to save the party file as a different name than previously used. This is useful for having separate parties and separate PC's and NPC's in different groups.</p> + <!-- <p class="cvsfooter">$Source: /cvsroot/pcgendocs/pcgendocs/docs/menupages/file/filepartyoptions.html,v $ ($Revision$) last updated $Date$ by $Author$</p> --> </body> Modified: Trunk/pcgen/docs/navtree.html =================================================================== --- Trunk/pcgen/docs/navtree.html 2006-06-20 02:14:29 UTC (rev 1092) +++ Trunk/pcgen/docs/navtree.html 2006-06-20 02:51:37 UTC (rev 1093) @@ -62,6 +62,7 @@ <ul> <li><a href="menupages/file/fileexportstandard.html">Export Standard Option</a></li> <li><a href="menupages/file/fileexportpdf.html">Export PDF Option</a></li> + <li><a href="menupages/file/fileexporttxt.html">Export Text Option</a></li> </ul> </li> @@ -454,11 +455,10 @@ <li> <a href="outputsheetpages/outputsheetsectionheading.html">Output Sheets</a> <ul> - <li><a href="outputsheetpages/outputsheetshtml.html">HTML Sheets</a></li> - <li><a href="outputsheetpages/outputsheetspdf.html">PDF .fo Sheets</a></li> - <li><a href="outputsheetpages/outputsheetsxslt.html">PDF .xslt Sheets</a></li> - <li><a href="outputsheetpages/outputsheetspartyequip.html">Party & Equipment Set Sheets</a></li> - <li><a href="navtokenindex.html" target="_self">Output Sheet Token Index<img src="navtree/list.png" class="newindex" alt="new index" title="Opens a new index for this subject" /></a></li> + <li><a href="outputsheetpages/outputsheetsstd.html">Standard Sheets</a></li> + <li><a href="outputsheetpages/outputsheetspdf.html">PDF Sheets</a></li> + <li><a href="outputsheetpages/outputsheetstxt.html">Text Sheets</a></li> + <li><a href="navtokenindex.html" target="_self">Output Sheet Token Index<img src="navtree/list.png" class="newindex" alt="new index" title="Opens a new index for this subject" /></a></li> <li> <a href="outputsheetpages/outputsheetstokensused.html">Tokens Used in Creating Sheets</a> <ul> Modified: Trunk/pcgen/docs/outputsheetpages/outputsheetsectionheading.html =================================================================== --- Trunk/pcgen/docs/outputsheetpages/outputsheetsectionheading.html 2006-06-20 02:14:29 UTC (rev 1092) +++ Trunk/pcgen/docs/outputsheetpages/outputsheetsectionheading.html 2006-06-20 02:51:37 UTC (rev 1093) @@ -24,23 +24,28 @@ <h1>Character Output Sheets</h1> <p>The most important aspect of any character generator is the - final output, without that, the generator is pretty useless! So explained - in the next few sections are the character sheets provided with PCGen. - There are three types of output sheets; Character Sheets, Party Sheets, & - Equipment Set Sheets, and 3 styles of output; HTML, PDF, & XML.</p> + final output, without that the program would be pretty useless.</p> + <p>So in the next few sections the character sheets provided with PCGen are explained. + There are several basic types of output sheets; Character Sheets, Equipment Set Sheets, Party Sheets and Spell Sheets.<br> + Each may have different types of output; HTML, XML, PDF and TXT.</p> + <p>HTML and XML sheets are exported via the File - Export - Standard function.<br> + PDF files are generated by one of two methods, XSL Transformations (XSLT - .xslt), or XSL Formatting Objects.(.fo).<br> + XSLT is currently the prevalent solution and has more or less replaced .fo sheets.</p> - <p>The Most used are the Character Sheets, well, it IS a character - generator after all! These come in HTML, PDF, & for OpenRPG, an XML sheet!</p> + <p>Most likely you would like to export to a <b>Character Sheet</b>, it is a character + generator after all!<br> + These come in several formats; HTML, PDF, Plain Text and an XML sheet for OpenRPG.</p> - <p>Party Sheets are primarily for use by the Game Master, they - contain condensed information on the entire party for quick reference and these - come in HTML and PDF formats</p> + <p><b>Equipment Set sheets</b> are used to allow players to export different equipment configurations, + or 'dress' depending on the environment they are in. The can be set up + for the classic dungeon crawl, meeting the prince, or their 'in town' for example.</p> - <p>Equipment Set sheets are used to allow players to configure - different 'dress' depending on the environment they are in. The can set up - for the classic dungeon crawl, meeting the prince, or their 'in town' set of - items worn. </p> + <p><b>Party Sheets</b> are primarily for use by the Game Master, they contain condensed information on the entire party for quick reference.<br> + See the <a href="../menupages/file/filepartyoptions.html">Party menu option</a> for more information on Party (PCP) files.</p> + <p><b>Spell Sheets</b> are used to export the spells the character knows or has access to, to a nicely formatted spell list. + Several layout options are available.</p> + <!-- <p class="cvsfooter">$Source: /cvsroot/pcgendocs/pcgendocs/docs/outputsheetpages/outputsheetsectionheading.html,v $ ($Revision$) last updated $Date$ by $Author$</p> --> </body> Deleted: Trunk/pcgen/docs/outputsheetpages/outputsheetshtml.html =================================================================== --- Trunk/pcgen/docs/outputsheetpages/outputsheetshtml.html 2006-06-20 02:14:29 UTC (rev 1092) +++ Trunk/pcgen/docs/outputsheetpages/outputsheetshtml.html 2006-06-20 02:51:37 UTC (rev 1093) @@ -1,82 +0,0 @@ -<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> - -<html> - <!-- - PCGen Documentation Project - - $Header: /cvsroot/pcgendocs/pcgendocs/docs/outputsheetpages/outputsheetshtml.html,v 1.1 2003/12/09 00:16:46 letohnereg Exp $ - $Author$ - $Date$ - $Revision$ - - Contributors: - Shane Molnar - shaneATcliftonmotelDOTcomDOTau - Eddy Anthony - eddybaATmindspringDOTcom - - Description: - Provides information on Character Output Sheets: HTML Versions. - --> - <head> - <title>Character Output Sheets: HTML Versions</title> - <link rel="stylesheet" type="text/css" href="../pcgen.css" /> - </head> - - <body> - <h1>Character Output Sheets: HTML Versions</h1> - - <p class="indent0"><strong>csheet_fantasy_std.html</strong></p> - <ul class="indent1"> - <li>Spans 3+ pages (depending on class).</li> - <li>Includes Bio sheet full spell lists with spell details. Includes 2 images if - they exist.</li> - <li>They must have the name <character_name>.jpg and <character_name>_Full.jpg - and be in the same directory as the exported sheet.</li> - </ul> - - <p></p> - <p class="indent0"><strong>csheet_fantasy_compact.html</strong></p> - <ul class="indent1"> - <li>Compacted to fit on 2 pages (or one page duplexed).</li> - <li>Does not have Bio or full spell details (only spell titles).</li> - <li>Includes 2 images if they exist.</li> - <li>They must have the name <character_name>.jpg and <character_name>_Full.jpg - and be in the same directory as the exported sheet.</li> - </ul> - - <p></p> - <p class="indent0"><strong>csheet_fantasy_combined.html</strong></p> - <ul class="indent1"> - <li>Uses JavaScript to produce 3 different formats in the one export.</li> - <li>It has layouts similar to the previous 2 sheets and a third layout that is somewhere - between them.</li> - <li>This sheet gives you the most flexibility but requires JavaScript and probably Internet - Explorer to get the layout correct.</li> - <li>It also has buttons for barbarian characters to make the necessary changes when raging and fatigued.</li> - <li>Includes buttons to increase stats and shows the effects on AC, Initiative, Skills, Weapons etc.</li> - <li>Includes 2 images if they exist.</li> - <li>They must have the name <character_name>.jpg and <character_name>_Full.jpg - and be in the same directory as the exported sheet.</li> - </ul> - - <p></p> - <p class="indent0"><strong>csheet_fantasy_OpenRPG.xml</strong></p> - <ul class="indent1"> - <li>This sheet is aimed at the button-pushing macro-loving set of OpenRPG users; - for those that prefer a less interactive character sheet, we recommend exporting - to a plain text sheet that you like and cut/pasting your character into a text - box.</li> - <li>You'll find all the dice macros on the combat tab.</li> - </ul> - - <p></p> - <p class="indent0"><strong>csheet_fantasy_statblock.html</strong></p> - <p class="indent1">This sheet is a simple stat block.</p> - - <p></p> - <p class="indent0"><strong>csheet_fantasy_mmstatblock.html</strong></p> - <p class="indent1">This sheet is a stat block laid out as you would find in the Monster List.</p> - - <!-- <p class="cvsfooter">$Source: /cvsroot/pcgendocs/pcgendocs/docs/outputsheetpages/outputsheetshtml.html,v $ ($Revision$) last updated $Date$ by $Author$</p> --> - </body> - -</html> \ No newline at end of file Deleted: Trunk/pcgen/docs/outputsheetpages/outputsheetspartyequip.html =================================================================== --- Trunk/pcgen/docs/outputsheetpages/outputsheetspartyequip.html 2006-06-20 02:14:29 UTC (rev 1092) +++ Trunk/pcgen/docs/outputsheetpages/outputsheetspartyequip.html 2006-06-20 02:51:37 UTC (rev 1093) @@ -1,42 +0,0 @@ -<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> - -<html> - <!-- - PCGen Documentation Project - - $Header: /cvsroot/pcgendocs/pcgendocs/docs/outputsheetpages/outputsheetspartyequip.html,v 1.1 2003/12/09 00:16:46 letohnereg Exp $ - $Author$ - $Date$ - $Revision$ - - Contributors: - Shane Molnar - shaneATcliftonmotelDOTcomDOTau - - Description: - Provides information on Character Output Sheets: Party and Equipment Sets. - --> - <head> - <title>Character Output Sheets: Party and Equipment Sets</title> - <link rel="stylesheet" type="text/css" href="../pcgen.css" /> - </head> - - <body> - <h1>Character Output Sheets: Party and Equipment Sets</h1> - - <h2>Party Sheet</h2> - - <p class="indent0"><strong>psheet_fantasy_std.html</strong></p> - <p class="indent1">Includes image of each character if the <character_name>.jpg file exists. Lists Name, - Classes, Level, HP, AC, AC Flat-footed, Initiative, Vision, Alignment, Total Equipment Value, Fortitude, - Reflex, Will, Search, Spot, Listen and Languages.</p> - - <h2>Equipment Set Sheet</h2> - - <p class="indent0"><strong>eqsheet_fantasy_std.html</strong></p> - <p class="indent1">Outputs each of the equipment sets created on the Equipping Tab - for the character including basics stats of the character.</p> - - <!-- <p class="cvsfooter">$Source: /cvsroot/pcgendocs/pcgendocs/docs/outputsheetpages/outputsheetspartyequip.html,v $ ($Revision$) last updated $Date$ by $Author$</p> --> - </body> - -</html> \ No newline at end of file Modified: Trunk/pcgen/docs/outputsheetpages/outputsheetspdf.html =================================================================== --- Trunk/pcgen/docs/outputsheetpages/outputsheetspdf.html 2006-06-20 02:14:29 UTC (rev 1092) +++ Trunk/pcgen/docs/outputsheetpages/outputsheetspdf.html 2006-06-20 02:51:37 UTC (rev 1093) @@ -12,9 +12,10 @@ Contributors: Shane Molnar - shaneATcliftonmotelDOTcomDOTau Eddy Anthony - eddybaATmindspringDOTcom + Sigurdur H Olafsson - sigurdurDOThDOTolafssonATnyherjiDOTis Description: - Provides information on Character Output Sheets: PDF Versions. + Provides information on Character Output Sheets: XSLT Versions. --> <head> <title>Character Output Sheets: PDF Versions</title> @@ -23,35 +24,53 @@ <body> <h1>Character Output Sheets: PDF Versions</h1> + <h2>XSLT based PDF sheets</h2> + <ul class="indent1"> + <li>XSLT sheets are xml XSL Transformations based, more dynamic versions of the .fo pdf sheets and have for the most part replaced them by now.</li> + <li>They are dynamic in the way that if the character has a portrait it will be displayed. + If there is no picture of the character, that section of the sheet is simply skipped.</li> + <li>If a character is of an spellcasting class, its spells and spellbook will be listed.</li> + <li>If the character is of an spellcasting class and has not yet received any spells, no spell + progression page will be added (unlike the now deprecated .fo sheets).</li> + <li>The sheet will include a bio page if there is some text contained in the bio field. + Feat descriptions are included as in csheet_fantasy_descriptions.fo.</li> + <li>The xslt intelligence is contained in the <a href="outputsheetbasexml.html">base.xml</a> + file in the outputsheets root folder.</li> + </ul> + <p class="indent0"><strong>csheet_fantasy_std_xxx.xslt</strong></p> + <p>This sheet comes in several different colors, determined by the xxx description + and produces a 3+ page sheet styled after the csheet_fantasy_std.htm sheet.<br> + It will display all possible variations of wielding each weapon.</p> + <ul class="indent1"> + <li>1 - Primary hand</li> + <li>2 - Off hand</li> + <li>3 - Two handed</li> + <li>4 - Two Weapon Fighting Primary Hand (off hand weapon light)</li> + <li>5 - Two Weapon Fighting Primary Hand (off hand weapon heavy)</li> + <li>6 - Two Weapon Fighting Off hand</li> + </ul> - <p class="indent0"><strong>csheet_fantasy_std.fo</strong></p> - <ul class="indent0"> - <li>produces a 2-4+ page sheet styled after the csheet_fantasy_std.html sheets.</li> - <li> Will include a Bio page if there is some text contained in the Bio field. </li> - <li>Does not include images.</li> - </ul> + <p class="indent0"><strong>csheet_fantasy_simple_xxx.xslt</strong></p> + <p>This sheet also comes in several different colors, determined by the xxx description.<br> + It is the same as the std sheet apart from the fact that for melee weapons the simple sheet only shows the primary hand attack.<br> + The simple sheet is used for characters who only fight with a single weapon in their on-hand and do not need the other 5 variations.</p> <p></p> - <p class="indent0"><strong>csheet_fantasy_picture.fo</strong></p> - <ul class="indent0"> - <li>Same as csheet_fantasy_std.fo but includes images.</li> - <li>They must have the name <character_name>.jpg and <character_name>_Full.jpg - and be in the same directory as the exported sheet.</li> - </ul> + <p class="indent0"><strong>csheet_modern_std.xslt</strong></p> + <p>Same as the fantasy sheet, only for the d20 Modern gamemode (Modern).</p> <p></p> - <p class="indent0"><strong>csheet_fantasy_descriptions.fo</strong></p> - <ul class="indent0"> - <li>Same as csheet_fantasy_sts.fo but includes images and short descriptions of the feats.</li> - <li>The images must have the name <character_name>.jpg and<character_name>_Full.jpg and be in - the same directory as the exported sheet.</li> - </ul> + <p class="indent0"><strong>csheet_fantasy_spellbook_xxx.xsl</strong></p> + <p>These templates are used to export the spells the character knows or has access to, to a nicely formatted spell list. The different templates offer several different layouts.</p> + + <h2>.fo based PDF sheets</h2> <p></p> <p class="indent0"><strong>csheet_fantasy_Spellbook.fo</strong></p> <p class="indent0">Produces a combined spell book for the character listing all spells (regardless of class or level) in alphabetical order with their details.</p> + <!-- <p class="cvsfooter">$Source: /cvsroot/pcgendocs/pcgendocs/docs/outputsheetpages/outputsheetspdf.html,v $ ($Revision$) last updated $Date$ by $Author$</p> --> </body> Added: Trunk/pcgen/docs/outputsheetpages/outputsheetsstd.html =================================================================== --- Trunk/pcgen/docs/outputsheetpages/outputsheetsstd.html (rev 0) +++ Trunk/pcgen/docs/outputsheetpages/outputsheetsstd.html 2006-06-20 02:51:37 UTC (rev 1093) @@ -0,0 +1,92 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> + +<html> + <!-- + PCGen Documentation Project + + $Header: /cvsroot/pcgendocs/pcgendocs/docs/outputsheetpages/outputsheetsstd.html,v 1.1 2003/12/09 00:16:46 letohnereg Exp $ + $Author$ + $Date$ + $Revision$ + + Contributors: + Shane Molnar - shaneATcliftonmotelDOTcomDOTau + Eddy Anthony - eddybaATmindspringDOTcom + + Description: + Provides information on Character Output Sheets: Standard Versions. + --> + <head> + <title>Character Output Sheets: Standard Versions</title> + <link rel="stylesheet" type="text/css" href="../pcgen.css" /> + </head> + + <body> + <h1>Character Output Sheets: Standard Versions</h1> + <h2>HTML based Standard sheets</h2> + <p class="indent0"><strong>csheet_fantasy_std.htm</strong></p> + <ul class="indent1"> + <li>Spans 3+ pages (depending on class).</li> + <li>Includes Bio sheet full spell lists with spell details. Includes 2 images if + they exist.</li> + <li>They must have the name <character_name>.jpg and <character_name>_Full.jpg + and be in the same directory as the exported sheet.</li> + </ul> + + <p></p> + <p class="indent0"><strong>csheet_fantasy_compact.htm</strong></p> + <ul class="indent1"> + <li>Compacted to fit on 2 pages (or one page duplexed).</li> + <li>Does not have Bio or full spell details (only spell titles).</li> + <li>Includes 2 images if they exist.</li> + <li>They must have the name <character_name>.jpg and <character_name>_Full.jpg + and be in the same directory as the exported sheet.</li> + </ul> + + <p></p> + <p class="indent0"><strong>csheet_fantasy_combined.htm</strong></p> + <ul class="indent1"> + <li>Uses JavaScript to produce 3 different formats in the one export.</li> + <li>It has layouts similar to the previous 2 sheets and a third layout that is somewhere + between them.</li> + <li>This sheet gives you the most flexibility but requires JavaScript and probably Internet + Explorer to get the layout correct.</li> + <li>It also has buttons for barbarian characters to make the necessary changes when raging and fatigued.</li> + <li>Includes buttons to increase stats and shows the effects on AC, Initiative, Skills, Weapons etc.</li> + <li>Includes 2 images if they exist.</li> + <li>They must have the name <character_name>.jpg and <character_name>_Full.jpg + and be in the same directory as the exported sheet.</li> + </ul> + + <p></p> + <p class="indent0"><strong>csheet_fantasy_statblockx.htm</strong></p> + <p class="indent1">These sheets are simple stat blocks.</p> + + <p></p> + <p class="indent0"><strong>eqsheet_fantasy_consumables.htm</strong></p> + <p class="indent1">Outputs all items a character has that can be considered consumables, e.g. ammo, potions etc.<br> + Includes checkboxes to keep track of what has been used and what not.</p> + <p></p> + <p class="indent0"><strong>eqsheet_fantasy_std.htm</strong></p> + <p class="indent1">Outputs each of the equipment sets created on the Equipping Tab for the character.</p> + + <p></p> + <p class="indent0"><strong>psheet_fantasy_std.htm</strong></p> + <p class="indent1">This sheet is primarily intended for the Game Master, it contains condensed information on the entire party for quick reference.<br> + It includes image of each character if the <character_name>.jpg file exists.<br> + It lists Name, Classes, Level, HP, AC, AC Flat-footed, Initiative, Vision, Alignment, Total Equipment Value, Fortitude, Reflex, Will, Search, Spot, Listen and Languages.</p> + + <p></p> + <h2>XML based Standard sheets</h2> + <p class="indent0"><strong>csheet_fantasy_OpenRPG.xml</strong></p> + <ul class="indent1"> + <li>This sheet is aimed at the button-pushing macro-loving set of OpenRPG users; + for those that prefer a less interactive character sheet, we recommend exporting + to a plain text sheet that you like and cut/pasting your character into a text + box.</li> + <li>You'll find all the dice macros on the combat tab.</li> + </ul> + <!-- <p class="cvsfooter">$Source: /cvsroot/pcgendocs/pcgendocs/docs/outputsheetpages/outputsheetsstd.html,v $ ($Revision$) last updated $Date$ by $Author$</p> --> + </body> + +</html> \ No newline at end of file Property changes on: Trunk/pcgen/docs/outputsheetpages/outputsheetsstd.html ___________________________________________________________________ Name: svn:executable + * Name: svn:eol-style + native Added: Trunk/pcgen/docs/outputsheetpages/outputsheetstxt.html =================================================================== --- Trunk/pcgen/docs/outputsheetpages/outputsheetstxt.html (rev 0) +++ Trunk/pcgen/docs/outputsheetpages/outputsheetstxt.html 2006-06-20 02:51:37 UTC (rev 1093) @@ -0,0 +1,33 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> + +<html> + <!-- + PCGen Documentation Project + + $Header: /cvsroot/pcgendocs/pcgendocs/docs/outputsheetpages/outputsheetstxt.html,v 1.0 2003/12/09 00:16:46 letohnereg Exp $ + $Author$ + $Date$ + $Revision$ + + Contributors: + Eddy Anthony - eddybaATmindspringDOTcom + + Description: + Provides information on Character Output Sheets: Text Based Versions. + --> + <head> + <title>Character Output Sheets: Text Based Versions</title> + <link rel="stylesheet" type="text/css" href="../pcgen.css" /> + </head> + + <body> + <h1>Character Output Sheets: Text Based Versions</h1> + + <p class="indent0"><strong>csheet_plain.TXT</strong></p> + <ul class="indent0"> + <li>Produces a plain text sheet that can be used in any other application.</li> + + <!-- <p class="cvsfooter">$Source: /cvsroot/pcgendocs/pcgendocs/docs/outputsheetpages/outputsheetstxt.html,v $ ($Revision$) last updated $Date$ by $Author$</p> --> + </body> + +</html> \ No newline at end of file Property changes on: Trunk/pcgen/docs/outputsheetpages/outputsheetstxt.html ___________________________________________________________________ Name: svn:executable + * Name: svn:eol-style + native Deleted: Trunk/pcgen/docs/outputsheetpages/outputsheetsxslt.html =================================================================== --- Trunk/pcgen/docs/outputsheetpages/outputsheetsxslt.html 2006-06-20 02:14:29 UTC (rev 1092) +++ Trunk/pcgen/docs/outputsheetpages/outputsheetsxslt.html 2006-06-20 02:51:37 UTC (rev 1093) @@ -1,53 +0,0 @@ -<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> - -<html> - <!-- - PCGen Documentation Project - - $Header: /cvsroot/pcgendocs/pcgendocs/docs/outputsheetpages/outputsheetsxslt.html,v 1.1 2003/12/18 09:55:06 letohnereg Exp $ - $Author$ - $Date$ - $Revision$ - - Contributors: - Shane Molnar - shaneATcliftonmotelDOTcomDOTau - Sigurdur H Olafsson - sigurdurDOThDOTolafssonATnyherjiDOTis - - Description: - Provides information on Character Output Sheets: XSLT Versions. - --> - <head> - <title>Character Output Sheets: XSLT Versions</title> - <link rel="stylesheet" type="text/css" href="../pcgen.css" /> - </head> - - <body> - <h1>Character Output Sheets: XSLT Versions</h1> - - <p class="indent0"><strong>csheet_fantasy_std.xslt</strong></p> - <ul class="indent1"> - <li>xslt sheets are xml based, more dynamic versions of the .fo pdf sheets and will likely - replace the .fo sheets as PCGen evolves.</li> - <li>This sheet produces a 2-n page sheet, styled after the csheet_fantasy_std.html sheet.</li> - <li>It is dynamic in the way that if the character has a portrait it will be displayed as if in - a csheet_fantasy_picture.fo sheet, but if the character has no picture it will look like - csheet_fantasy_std.fo.</li> - <li>If a character is of an spellcasting class, it\xB4s spells and spellbook will be listed.</li> - <li>If the character is of an spellcasting class and has not yet received any spells, no spell - progression page will be added (unlike .fo sheets).</li> - <li>The Sheet will include a bio page if there is some text contained in the bio field. - Feat descriptions are included as in csheet_fantasy_descriptions.fo.</li> - <li>The xslt intelligence is contained in the <a href="outputsheetbasexml.html">base.xml</a> - file in the outputsheets root folder.</li> - </ul> - - <p></p> - <p class="indent0"><strong>csheet_modern_std.xslt</strong></p> - <ul class="indent1"> - <li>Same as the above, only for the d20 Modern gamemode (Modern).</li> - </ul> - - <!-- <p class="cvsfooter">$Source: /cvsroot/pcgendocs/pcgendocs/docs/outputsheetpages/outputsheetsxslt.html,v $ ($Revision$) last updated $Date$ by $Author$</p> --> - </body> - -</html> \ No newline at end of file This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <edd...@us...> - 2006-07-11 04:41:42
|
Revision: 1185 Author: eddyanthony Date: 2006-07-10 21:41:33 -0700 (Mon, 10 Jul 2006) ViewCVS: http://svn.sourceforge.net/pcgen/?rev=1185&view=rev Log Message: ----------- [ 1519945 ] include Misc Info File Tags in main navlistindex Modified Paths: -------------- Trunk/pcgen/docs/listfilepages/listindex.html Trunk/pcgen/docs/listfilepages/systemfilestagpages/gamemodelevel.html Trunk/pcgen/docs/navlistindex.html Added Paths: ----------- Trunk/pcgen/docs/listfilepages/listfiletagindex.html Added: Trunk/pcgen/docs/listfilepages/listfiletagindex.html =================================================================== --- Trunk/pcgen/docs/listfilepages/listfiletagindex.html (rev 0) +++ Trunk/pcgen/docs/listfilepages/listfiletagindex.html 2006-07-11 04:41:33 UTC (rev 1185) @@ -0,0 +1,63 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> + +<html> + <!-- + PCGen Documentation Project + + $Header: /cvsroot/pcgendocs/pcgendocs/docs/listfilepages/listfiletagindex.html + $Author: nuance $ + $Date: 2006-03-14 22:02:06 -0500 (Tue, 14 Mar 2006) $ + $Revision: 241 $ + + Contributors: + Sigurdur H. Olafsson - shoATitnDOTis + + Description: + Provides information on the List File Tag Index. + --> + <head> + <title>List File Tag Index</title> + <link rel="stylesheet" type="text/css" href="../pcgen.css" /> + </head> + + <body> + <h1>List File Tag Index</h1> + + <p>We have several resources to help those wishing to learn the arcane craft of + dataset creation. A good place to start is the <a href="lstfileclass/lstfileclass_heading.html">LST + File Classes</a>, they give a good overview of the basics of the dataset structure + as well as detailed instructions on coding races. Another good resource is the + my_dataset directory in the data folder. This is a framework for a PCGen dataset. + It is meant for beginners who want to take their first steps in entering their + own custom data into PCGen and have found that the built-in List Editors are + too limiting for what they intend to do. It contains some commented out examples + and a lot of advice and tips for putting your own sets together. You can get + up and running fast by renaming the elements in this set to your suit your needs. + Once you start delving deep into LST code you're going to want to keep the + <a href="../navlistindex.html" target="navigation">LST + index handy</a>, most LST tags have been documented with details on their use.</p> + + + <h2>Tag state</h2> + + <p>Some tags are labeled New or Updated as well as Deprecate, Obsolete and Removed. </p> + + <p class="indent1"><font color=#FF0000><strong>New: </strong></font>New tags usually indicate the version in which they were added to the program.</p> + + <p class="indent1"><font color=#FF0000><strong>Updated: </strong></font>Updated tags also indicate the version in which they were updated.</p> + + <p class="indent1"><font color=#FF0000><strong>Deprecated: </strong></font>Deprecated tags are scheduled to be removed from the program. Deprecated tags should still + parse and work as they did before but will not in future versions. Deprecated tag entries should indicate the tag that replaces it.</p> + + <p class="indent1"><font color=#FF0000><strong>Obsolete: </strong></font>The tag should still parse but should no longer work. + Any attempt to load it will display an error message indicating that the tag is no longer supported.</p> + + <p class="indent1"><font color=#FF0000><strong>Removed: </strong></font>The tag should no longer even parse. + Any attempt to load the tag should generate an unrecognized tag error the same as any other bad tag name.</p> + + <a name="TYPE"></a> + + <!-- <p class="cvsfooter">$Source: /cvsroot/pcgendocs/pcgendocs/docs/listfilepages/listfiletagindex.html,v $ ($Revision: 241 $) last updated $Date: 2006-03-14 22:02:06 -0500 (Tue, 14 Mar 2006) $ by $Author: nuance $</p> --> + </body> + +</html> \ No newline at end of file Property changes on: Trunk/pcgen/docs/listfilepages/listfiletagindex.html ___________________________________________________________________ Name: svn:executable + * Name: svn:eol-style + native Modified: Trunk/pcgen/docs/listfilepages/listindex.html =================================================================== --- Trunk/pcgen/docs/listfilepages/listindex.html 2006-07-10 11:03:50 UTC (rev 1184) +++ Trunk/pcgen/docs/listfilepages/listindex.html 2006-07-11 04:41:33 UTC (rev 1185) @@ -28,17 +28,17 @@ <p>Some tags are labeled New or Updated as well as Deprecate, Obsolete and Removed. </p> - <p class="indent1"><strong>New: </strong>New tags usually indicate the version in which they were added to the program.</p> + <p class="indent1"><font color=#FF0000><strong>New: </strong></font>New tags usually indicate the version in which they were added to the program.</p> - <p class="indent1"><strong>Updated: </strong>Updated tags also indicate the version in which they were updated.</p> + <p class="indent1"><font color=#FF0000><strong>Updated: </strong></font>Updated tags also indicate the version in which they were updated.</p> - <p class="indent1"><strong>Deprecate: </strong>Deprecated tags are scheduled to be removed from the program. Deprecated tags should still + <p class="indent1"><font color=#FF0000><strong>Deprecated: </strong></font>Deprecated tags are scheduled to be removed from the program. Deprecated tags should still parse and work as they did before but will not in future versions. Deprecated tag entries should indicate the tag that replaces it.</p> - <p class="indent1"><strong>Obsolete: </strong>The tag should still parse but should no longer work. + <p class="indent1"><font color=#FF0000><strong>Obsolete: </strong></font>The tag should still parse but should no longer work. Any attempt to load it will display an error message indicating that the tag is no longer supported.</p> - <p class="indent1"><strong>Removed: </strong>The tag should no longer even parse. + <p class="indent1"><font color=#FF0000><strong>Removed: </strong></font>The tag should no longer even parse. Any attempt to load the tag should generate an unrecognized tag error the same as any other bad tag name.</p> <a name="TYPE"></a> Modified: Trunk/pcgen/docs/listfilepages/systemfilestagpages/gamemodelevel.html =================================================================== --- Trunk/pcgen/docs/listfilepages/systemfilestagpages/gamemodelevel.html 2006-07-10 11:03:50 UTC (rev 1184) +++ Trunk/pcgen/docs/listfilepages/systemfilestagpages/gamemodelevel.html 2006-07-11 04:41:33 UTC (rev 1185) @@ -20,6 +20,7 @@ </head> <body> + <p></p><a name="LEVEL"></a><hr> <h1>Game Mode: level.lst</h1> <p>The level.lst file determines level based benefits.</p> @@ -32,16 +33,19 @@ <p class="indent1"><strong>What it does:</strong></p> <p class="indent2">Determines level based benefits.</p> + <p></p><a name="MINXP"></a><hr> <p class="indent0"><strong>Tag Name:</strong> MINXP:x</p> <p class="indent1"><strong>What it does:</strong></p> <p class="indent2">Sets the minimum experience points needed to achieve a level.</p> <p class="indent2">The standard formula is: (LEVEL*LEVEL-LEVEL)*500.</p> + <p></p><a name="CSKILLMAX"></a><hr> <p class="indent0"><strong>Tag Name:</strong> CSKILLMAX:x</p> <p class="indent1"><strong>What it does:</strong></p> <p class="indent2">Sets the maximum rank for class skills.</p> <p class="indent2">The standard formula is: LEVEL+3.</p> + <p></p><a name="CCSKILLMAX"></a><hr> <p class="indent0"><strong>Tag Name:</strong> CCSKILLMAX:x</p> <p class="indent1"><strong>What it does:</strong></p> <p class="indent2">Sets the maximum rank for cross class skills.</p> Modified: Trunk/pcgen/docs/navlistindex.html =================================================================== --- Trunk/pcgen/docs/navlistindex.html 2006-07-10 11:03:50 UTC (rev 1184) +++ Trunk/pcgen/docs/navlistindex.html 2006-07-11 04:41:33 UTC (rev 1185) @@ -10,7 +10,7 @@ Brandon Blackmoor - bblackmoorATblackgateDOTnet (Javascripts) Shane Molnar - shaneATcliftonmotelDOTcomDOTau Eddy Anthony - eddybaATmindspringDOTcom - Sigurdur H. Olafsson - shoATtnDOTis + Sigurdur H. Olafsson - shoATitnDOTis Aaron Divinsky - boomer70ATyahooDOTcom Martijn Verburg - kariannaATclearDOTnetDOTnz @@ -33,7 +33,7 @@ <a href="#N" target="_self">N</a> <a href="#O" target="_self">O</a> <a href="#P" target="_self">P</a> <a href="#Q" target="_self">Q</a> <a href="#R" target="_self">R</a> <a href="#S" target="_self">S</a> <a href="#T" target="_self">T</a> <a href="#U" target="_self">U</a> <a href="#V" target="_self">V</a> <a href="#W" target="_self">W</a> <a href="#X" target="_self">X</a> <a href="#Y" target="_self">Y</a> <a href="#Z" target="_self">Z</a> </p> <ul class="navtree"> - <li><a href="listfilepages/listfilesectionheading.html"><strong>LST Tag Index</strong></a></li> + <li><a href="listfilepages/listfiletagindex.html"><strong>LST Tag Index</strong></a></li> <li> <a href="listfilepages/systemfilestagpages/systemfilesbiosettingslist.html"><strong>Bio Settings Tags</strong></a> <ul> @@ -165,7 +165,7 @@ <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#EQMOD">EQMOD</a></li> <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#FUMBLERANGE">FUMBLERANGE</a></li> <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#HANDS">HANDS</a></li> - <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#LONGNAME">LONGNAME</a></li> + <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#LONGNAME">LONGNAME</a><span class="deprecated">(deprecated)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#MAXDEX">MAXDEX</a></li> <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#MODS">MODS</a></li> <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#NUMPAGES">NUMPAGES</a></li> @@ -197,7 +197,7 @@ <li><a href="listfilepages/datafilestagpages/datafilesequipmentmodifiers.html#ITYPE">ITYPE</a> <span class="note">(Equipment Modifier)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesequipmentmodifiers.html#KEY">KEY</a> <span class="note">(Equipment Modifier)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesequipmentmodifiers.html#NAMEOPT">NAMEOPT</a> <span class="note">(Equipment Modifier)</span></li> - <li><a href="listfilepages/datafilestagpages/datafilesequipmentmodifiers.html#PLUS">PLUS</a> <span class="note">(Equipment Modifier)</span>\</li> + <li><a href="listfilepages/datafilestagpages/datafilesequipmentmodifiers.html#PLUS">PLUS</a> <span class="note">(Equipment Modifier)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesequipmentmodifiers.html#REPLACES">REPLACES</a> <span class="note">(Equipment Modifier)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesequipmentmodifiers.html#SPROP">SPROP</a> <span class="note">(Equipment Modifier)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesequipmentmodifiers.html#TYPE">TYPE</a> <span class="note">(Equipment Modifier)</span></li> @@ -252,7 +252,14 @@ <li><a href="listfilepages/systemfilestagpages/gamemodeequipmentslots.html#NUMSLOTS">NUMSLOTS:DEFAULT</a></li> </ul> </li> - <li><a href="listfilepages/systemfilestagpages/gamemodelevel.html">Level File</a></li> + <li><a href="listfilepages/systemfilestagpages/gamemodelevel.html">Level File</a> + <ul> + <li><a href="listfilepages/systemfilestagpages/gamemodelevel.html#LEVEL">LEVEL</a></li> + <li><a href="listfilepages/systemfilestagpages/gamemodelevel.html#MINXP">MINXP</a></li> + <li><a href="listfilepages/systemfilestagpages/gamemodelevel.html#CSKILLMAX">CSKILLMAX</a></li> + <li><a href="listfilepages/systemfilestagpages/gamemodelevel.html#CCSKILLMAX">CCSKILLMAX</a></li> + </ul> + </li> <li><a href="listfilepages/systemfilestagpages/gamemodeloadlist.html">Load File</a> <ul> <li><a href="listfilepages/systemfilestagpages/gamemodeloadlist.html#ENCUMBRANCE">ENCUMBRANCE</a></li> @@ -670,7 +677,15 @@ <hr /> <a id="A" name="A"> </a> </li> - <li><a href="listfilepages/datafilestagpages/datafilesclasses.html#ABB">ABB</a> <span class="note">(Class)</span></li> + <li> + <a href="listfilepages/listindex.html#TAGINFO">ABB</a> + <ul> + <li><a href="listfilepages/datafilestagpages/datafilesclasses.html#ABB">ABB</a> <span class="note">(Class)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodestatsandcheckslist.html#ABB2">ABB</a> <span class="note">(Stats & Checks - ALIGNMENT)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodestatsandcheckslist.html#ABB">ABB</a> <span class="note">(Stats & Checks - STATNAME)</span></li> + </ul> + </li> + <li><a href="listfilepages/datafilestagpages/datafilesstartingkits.html#ABILITY">ABILITY</a> <span class="note">(Starting Kit)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#COMBATAC">AC</a> <span class="note">(Bonus)</span></li> <li> <a href="listfilepages/listindex.html#TAGINFO">ACCHECK</a> @@ -682,6 +697,10 @@ </ul> </li> <li><a href="listfilepages/datafilestagpages/datafilesskills.html#ACHECK">ACHECK</a> <span class="note">(Skill)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#ACABBREV">ACABBREV</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#ACNAME">ACNAME</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#ACTYPE">ACTYPE</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#ADD">ADD</a> <span class="note">(Misc Info)</span></li> <li> <a href="listfilepages/globalfilestagpages/globalfilesadd.html">ADD Tags</a> <span class="note">(Global)</span> <ul> @@ -710,14 +729,19 @@ <li><a href="listfilepages/datafilestagpages/datafilesstartingkits.html#ALIGN">ALIGN</a> <span class="note">(Starting Kit)</span></li> </ul> </li> + <li><a href="listfilepages/systemfilestagpages/gamemodestatsandcheckslist.html#ALIGNMENTNAME">ALIGNMENTNAME</a> <span class="note">(Stats & Checks)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#ALLOWEDMODES">ALLOWEDMODES</a> <span class="note">(Misc Info)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#DCALLSPELLS">ALLSPELLS</a> <span class="note">(DC Bonus)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#ALTCRITICAL">ALTCRITICAL</a> <span class="note">(Equipment)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#ALTCRITRANGE">ALTCRITRANGE</a> <span class="note">(Equipment)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#ALTHPABBREV">ALTHPABBREV</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#ALTHPNAME">ALTHPNAME</a> <span class="note">(Misc Info)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#ALTDAMAGE">ALTDAMAGE</a> <span class="note">(Equipment)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#ALTEQMOD">ALTEQMOD</a> <span class="note">(Equipment)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#HPALTHP">ALTHP</a> <span class="note">(HP Bonus)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#ALTTYPE">ALTTYPE</a> <span class="note">(Equipment)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesdeities.html#APPEARANCE">APPEARANCE</a> <span class="note">(Deity)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesstartingkits.html#APPLY">APPLY</a> <span class="note">(Starting Kit)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesdefine.html#ARMORACCHECK">ARMORACCHECK</a> <span class="note">(Variable)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesequipmentmodifiers.html#ARMORTYPE">ARMORTYPE</a> <span class="note">(Equipment Modifier)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesequipmentmodifiers.html#ASSIGNTOALL">ASSIGNTOALL</a> <span class="note">(Equipment Modifier)</span></li> @@ -736,8 +760,14 @@ <li><a href="listfilepages/globalfilestagpages/globalfilesdefine.html#BAB">BAB</a> <span class="note">(Variable)</span></li> </ul> </li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#BABABBREV">BABABBREV</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#BABATTCYC">BABATTCYC</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#BABMAXATT">BABMAXATT</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#BABMAXLVL">BABMAXLVL</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#BABMINVAL">BABMINVAL</a> <span class="note">(Misc Info)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#CHECKSBASE">BASE</a> <span class="note">(Bonus)</span></li> <li><a href="listfilepages/systemfilestagpages/systemfilesbiosettingslist.html#BASEAGE">BASEAGE</a> <span class="note">(Bio Settings)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#BASEDICE">BASEDICE</a> <span class="note">(Misc Info)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#BASEITEM">BASEITEM</a> <span class="note">(Equipment)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#BASEQTY">BASEQTY</a> <span class="note">(Equipment)</span></li> <li> @@ -747,7 +777,9 @@ <li><a href="listfilepages/globalfilestagpages/globalfilesdefine.html#BASESPELLSTAT">BASESPELLSTAT</a> <span class="note">(Variable)</span></li> </ul> </li> + <li><a href="listfilepages/systemfilestagpages/gamemodestatsandcheckslist.html#BASESTATSCORE">BASESTATSCORE</a> <span class="note">(Stats & Checks)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesfeats.html#BENEFIT">BENEFIT</a> <span class="note">(Feat)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilespcc.html#BIOSET">BIOSET</a> <span class="note">(PCC)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesdefine.html#BL">BL</a> <span class="note">(Variable)</span></li> <li> <a href="listfilepages/globalfilestagpages/globalfilesbonus.html">BONUS Tags</a> <span class="note">(Global)</span> @@ -895,10 +927,16 @@ <li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#WIELDCATEGORY">WIELDCATEGORY</a></li> </ul> </li> + <li><a href="listfilepages/systemfilestagpages/gamemodestatsandcheckslist.html#BONUS">BONUS</a> <span class="note">(Stats & Checks)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#BONUS_ACFLAT">BONUS_ACFLAT</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#BONUS_ACTOUCH">BONUS_ACTOUCH</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#BONUSFEATLEVELSTARTINTERVAL">BONUSFEATLEVELSTARTINTERVAL</a> <span class="note">(Misc Info)</span></li> <li><a href="listfilepages/datafilestagpages/datafilestemplates.html#BONUSFEATS">BONUSFEATS</a> <span class="note">(Template)</span></li> <li><a href="listfilepages/datafilestagpages/datafilestemplates.html#BONUSSKILLPOINTS">BONUSSKILLPOINTS</a> <span class="note">(Template)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodestatsandcheckslist.html#BONUSSPELLLEVEL">BONUSSPELLLEVEL</a> <span class="note">(Stats & Checks)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesclasses.html#BONUSSPELLSTAT">BONUSSPELLSTAT</a> <span class="note">(Class)</span></li> - <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#BONUSSTACKS">BONUSSTACKS</a></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#BONUSSTACKS">BONUSSTACKS</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#BONUSSTATLEVELSTARTINTERVAL">BONUSSTATLEVELSTARTINTERVAL</a> <span class="note">(Misc Info)</span></li> <li><a href="listfilepages/datafilestagpages/datafilespcc.html#BOOKTYPE">BOOKTYPE</a> <span class="note">(PCC)</span></li> <li class="gap"><a id="C" name="C"> </a></li> <li><a href="listfilepages/datafilestagpages/datafilespcc.html#CAMPAIGN">CAMPAIGN</a> <span class="note">(PCC)</span></li> @@ -913,11 +951,14 @@ </ul> </li> <li><a href="listfilepages/datafilestagpages/datafilesspells.html#CASTTIME">CASTTIME</a> <span class="note">(Spell)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodelevel.html#CCSKILLMAX">CCSKILLMAX</a> <span class="note">(Level)</li> <li><a href="listfilepages/globalfilestagpages/globalfilesdefine.html#CHA">CHA</a> <span class="note">(Variable)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesother.html#CHANGEPROF">CHANGEPROF</a> <span class="note">(Global)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesdefine.html#CHASCORE">CHASCORE</a> <span class="note">(Variable)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesequipmentmodifiers.html#CHARGES">CHARGES</a> <span class="note">(Equipment Modifier)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodestatsandcheckslist.html#CHECKNAME">CHECKNAME</a> <span class="note">(Stats & Checks)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#CHECKS">CHECKS</a> <span class="note">(Bonus)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#CHECKSMAXLEVEL">CHECKSMAXLEVEL</a> <span class="note">(Misc Info)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesclasses.html#CHOICE">CHOICE</a> <span class="note">(Class)</span></li> <li> <a href="listfilepages/globalfilestagpages/globalfileschoose.html">CHOOSE Tags</a> <span class="note">(Global)</span> @@ -985,13 +1026,21 @@ </ul> </li> <li><a href="listfilepages/globalfilestagpages/globalfilesdefine.html#CLASSLEVELname">CLASSLEVEL=name</a> <span class="note">(Variable)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#CLASSTYPE">CLASSTYPE</a> <span class="note">(Misc Info)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesother.html#CLEAR">.CLEAR</a> <span class="note">(Global)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#COMBAT">COMBAT</a> <span class="note">(Bonus)</span></li> <li><a href="listfilepages/datafilestagpages/datafilespcc.html#COMPANIONMOD">COMPANIONMOD</a> <span class="note">(PCC)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesspells.html#COMPS">COMPS</a> <span class="note">(Spell)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesdefine.html#CON">CON</a> <span class="note">(Variable)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesdefine.html#CONSCORE">CONSCORE</a> <span class="note">(Variable)</span></li> + <li> + <a href="listfilepages/listindex.html#TAGINFO">CONTAINS</a> + <ul> <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#CONTAINS">CONTAINS</a> <span class="note">(Equipment)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodeequipmentslots.html#CONTAINS">CONTAINS</a> <span class="note">(Equipment Slots)</span></li> + </ul> + </li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#CONTEXT">CONTEXT</a> <span class="note">(Misc Info)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesother.html#COPY">.COPY</a> <span class="note">(Global)</span></li> <li><a href="listfilepages/datafilestagpages/datafilescompanionmodifiers.html#COPYMASTERBAB">COPYMASTERBAB</a> <span class="note">(Companion Modifier)</span></li> <li><a href="listfilepages/datafilestagpages/datafilescompanionmodifiers.html#COPYMASTERCHECK">COPYMASTERCHECK</a> <span class="note">(Companion Modifier)</span></li> @@ -1029,11 +1078,15 @@ <li><a href="listfilepages/datafilestagpages/datafilespcc.html#COVER">COVER</a> <span class="note">(PCC)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesraces.html#CR">CR</a> <span class="note">(Race)</span></li> <li><a href="listfilepages/datafilestagpages/datafilestemplates.html#CR">CR</a> <span class="note">(Template)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#CRFORMULA">CRFORMULA</a> <span class="note">(Misc Info)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#CRITMULT">CRITMULT</a> <span class="note">(Equipment)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#CRITRANGE">CRITRANGE</a> <span class="note">(Equipment)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#EQMWEAPONCRITRANGEADD">CRITRANGEADD</a> <span class="note">(Weapon Bonus)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#EQMWEAPONCRITRANGEDOUBLE">CRITRANGEDOUBLE</a> <span class="note">(Weapon Bonus)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesother.html#CSKILL">CSKILL</a> <span class="note">(Global)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodelevel.html#CSKILLMAX">CSKILLMAX</a> <span class="note">(Level)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#CURRENCYUNIT">CURRENCYUNIT</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#CURRENCYUNITABBREV">CURRENCYUNITABBREV</a> <span class="note">(Misc Info)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#HPCURRENTMAX">CURRENTMAX</a> <span class="note">(HP Bonus)</span></li> <li class="gap"><a id="D" name="D"> </a></li> <li> @@ -1044,10 +1097,13 @@ </ul> </li> <li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#COMBATDAMAGE">DAMAGE-SECONDARY</a> <span class="note">(Bonus)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#DAMAGEMULT">DAMAGEMULT</a> <span class="note">(Misc Info)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#EQMWEAPONDAMAGESIZE">DAMAGESIZE</a> <span class="note">(Weapon Bonus)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#DC">DC</a> <span class="note">(Bonus)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#DEFAULTUNITSET">DEFAULTUNITSET</a> <span class="note">(Misc Info)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesdefine.html">DEFINE</a> <span class="note">(Global)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesother.html#DEFINELOCK">DEFINE:LOCK</a> <span class="note">(Global)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodestatsandcheckslist.html#DEFINEMAXLEVELSTAT">DEFINE:MAXLEVELSTAT</a> <span class="note">(Stats & Checks)</span></li> <li> <a href="listfilepages/listindex.html#TAGINFO">DEITY</a> <ul> @@ -1085,6 +1141,11 @@ </li> <li><a href="listfilepages/globalfilestagpages/globalfilesdefine.html#DEX">DEX</a> <span class="note">(Variable)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesdefine.html#DEXSCORE">DEXSCORE</a> <span class="note">(Variable)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#DISPLAYORDER">DISPLAYORDER</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#DISTANCEFACTOR">DISTANCEFACTOR</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#DISTANCEPATTERN">DISTANCEPATTERN</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#DISTANCEUNIT">DISTANCEUNIT</a> <span class="note">(Misc Info)</span></li> + <li> <a href="listfilepages/listindex.html#TAGINFO">DOMAIN</a> <ul> @@ -1102,6 +1163,7 @@ <li><a href="listfilepages/datafilestagpages/datafilesspells.html#DOMAINS">DOMAINS</a> <span class="note">(Spell)</span></li> </ul> </li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#DOWN">DOWN</a> <span class="note">(Misc Info)</span></li> <li> <a href="listfilepages/listindex.html#TAGINFO">DR</a> <ul> @@ -1115,6 +1177,7 @@ <li><a href="listfilepages/datafilestagpages/datafilesspells.html#EFFECTS">EFFECTS</a> <span class="deprecated">(deprecated)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesspells.html#EFFECTTYPE">EFFECTTYPE</a> <span class="deprecated">(deprecated)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesdefine.html#ENCUMBERANCE">ENCUMBERANCE</a> <span class="note">(Variable)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodeloadlist.html#ENCUMBRANCE">ENCUMBRANCE</a> <span class="note">(Load)</li> <li><a href="listfilepages/datafilestagpages/datafilesequipmentmodifiers.html#EQBUILDER">EQBUILDER</a> <span class="note">(Equipment Modifier)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#EQMHANDS">EQM</a> <span class="note">(Bonus)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#EQMARMORACCHECK">EQMARMOR</a> <span class="note">(Bonus)</span></li> @@ -1126,6 +1189,7 @@ </ul> </li> <li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#EQMWEAPONCRITRANGEADD">EQMWEAPON</a> <span class="note">(Bonus)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodeequipmentslots.html#EQSLOT">EQSLOT</a> <span class="note">(Equipment Slots)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesstartingkits.html#EQUIPBUY">EQUIPBUY</a> <span class="note">(Starting Kit)</span></li> <li><a href="listfilepages/datafilestagpages/datafilespcc.html#EQUIPMENT">EQUIPMENT</a> <span class="note">(PCC)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesclasses.html#EXCHANGELEVEL">EXCHANGELEVEL</a> <span class="note">(Class)</span></li> @@ -1149,6 +1213,7 @@ </li> <li><a href="listfilepages/datafilestagpages/datafilesclasses.html#FEATAUTO">FEATAUTO</a> <span class="note">(Class)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#FEATPOOL">FEATPOOL</a> <span class="note">(Bonus)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#FINESSEABLE">FINESSEABLE</a> <span class="note">(Misc Info)</span></li> <li><a href="listfilepages/datafilestagpages/datafilescompanionmodifiers.html#FOLLOWER">FOLLOWER</a> <span class="note">(Companion Modifier)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesdeities.html#FOLLOWERALIGN">FOLLOWERALIGN</a> <span class="note">(Diety)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesother.html#FORGET">.FORGET</a> <span class="note">(Global)</span></li> @@ -1175,6 +1240,7 @@ <ul> <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#HANDS">HANDS</a> <span class="note">(Equipment)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#EQMHANDS">HANDS</a> <span class="note">(EQM Bonus)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#HANDS">HANDS</a> <span class="note">(Misc Info)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesraces.html#HANDS">HANDS</a> <span class="note">(Race)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesweaponproficiencies.html#HANDS">HANDS</a> <span class="note">(Weapon Proficiency)</span></li> </ul> @@ -1193,8 +1259,15 @@ <li><a href="listfilepages/globalfilestagpages/globalfilesdefine.html#HD">HD</a> <span class="note">(Variable)</span></li> </ul> </li> - <li><a href="listfilepages/datafilestagpages/datafilesraces.html#HEIGHT">HEIGHT</a> <span class="note">(Race)</span> <span class="note">(Race)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesraces.html#HEIGHT">HEIGHT</a> <span class="note">(Race)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#HEIGHTFACTOR">HEIGHTFACTOR</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#HEIGHTPATTERN">HEIGHTPATTERN</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#HEIGHTUNIT">HEIGHTUNIT</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#HEIGHTUNITABBREV">HEIGHTUNITABBREV</a> <span class="note">(Misc Info)</span></li> <li><a href="listfilepages/datafilestagpages/datafilespcc.html#HELP">HELP</a> <span class="note">(PCC)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#HIDDENEQUIPTYPES">HIDDENEQUIPTYPES</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#HIDDENFEATTYPES">HIDDENFEATTYPES</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#HIDDENSKILLTYPES">HIDDENSKILLTYPES</a> <span class="note">(Misc Info)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesdefine.html#HIDESIZEMOD">HIDESIZEMOD</a> <span class="note">(Variable)</span></li> <li><a href="listfilepages/datafilestagpages/datafilespcc.html#HIDETYPE">HIDETYPE</a> <span class="note">(PCC)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesraces.html#HITDICE">HITDICE</a> <span class="note">(Race)</span></li> @@ -1208,6 +1281,9 @@ </ul> </li> <li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#HPCURRENTMAX">HP</a> <span class="note">(Bonus)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#HPABBREV">HPABBREV</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#HPFORMULA">HPFORMULA</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#HPNAME">HPNAME</a> <span class="note">(Misc Info)</span></li> <li class="gap"><a id="I" name="I"> </a></li> <li><a href="listfilepages/datafilestagpages/datafilesequipmentmodifiers.html#IGNORES">IGNORES</a> <span class="note">(Equipment Modifier)</span></li> <li><a href="listfilepages/datafilestagpages/datafilespcc.html#INCLUDE">INCLUDE</a> <span class="note">(PCC)</span></li> @@ -1215,13 +1291,14 @@ <li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#COMBATINITIATIVE">INITIATIVE</a> <span class="note">(Bonus)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesdefine.html#INT">INT</a> <span class="note">(Variable)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesdefine.html#INTSCORE">INTSCORE</a> <span class="note">(Variable)</span></li> - <li><a href="listfilepages/datafilestagpages/datafilesequipmentmodifiers.html#ITYPE">ITYPE</a> <span class="note">(Equipment Modifier)</span></li> <li><a href="listfilepages/datafilestagpages/datafilespcc.html#ISD20">ISD20</a> <span class="deprecated">(deprecated)</span></li> <li><a href="listfilepages/datafilestagpages/datafilespcc.html#ISOGL">ISOGL</a> <span class="note">(PCC)</span></li> <li><a href="listfilepages/datafilestagpages/datafilespcc.html#ISLICENSED">ISLICENSED</a> <span class="note">(PCC)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#ISMONSTER">ISMONSTER</a> <span class="note">(Misc Info)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesspells.html#ITEM">ITEM</a> <span class="note">(Spell)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#ITEMCOST">ITEMCOST</a> <span class="note">(Bonus)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesclasses.html#ITEMCREATE">ITEMCREATE</a> <span class="note">(Class)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesequipmentmodifiers.html#ITYPE">ITYPE</a> <span class="note">(Equipment Modifier)</span></li> <li class="gap"><a id="J" name="J"> </a></li> <li class="gap"><a id="K" name="K"> </a></li> <li><a href="listfilepages/datafilestagpages/datafilesequipmentmodifiers.html#KEY">KEY</a> <span class="note">(Equipment Modifier)</span></li> @@ -1255,7 +1332,13 @@ </li> <li><a href="listfilepages/datafilestagpages/datafilespcc.html#LANGUAGE">LANGUAGE</a> <span class="note">(PCC)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesraces.html#LEGS">LEGS</a> <span class="note">(Race)</span></li> + <li> + <a href="listfilepages/listindex.html#TAGINFO">LEVEL</a> + <ul> <li><a href="listfilepages/datafilestagpages/datafilestemplates.html#LEVEL">LEVEL</a> <span class="note">(Template)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodelevel.html#LEVEL">LEVEL</a> <span class="note">(Level)</span></li> + </ul> + </li> <li> <a href="listfilepages/listindex.html#TAGINFO">LEVELADJUSTMENT</a> <ul> @@ -1263,6 +1346,7 @@ <li><a href="listfilepages/datafilestagpages/datafilestemplates.html#LEVELADJUSTMENT">LEVELADJUSTMENT</a> <span class="note">(Template)</span></li> </ul> </li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#LEVELMSG">LEVELMSG</a> <span class="note">(Misc Info)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesclasses.html#LEVELSPERFEAT">LEVELSPERFEAT</a> <span class="note">(Class)</span></li> <li><a href="listfilepages/datafilestagpages/datafilespcc.html#LICENSED">LICENSED</a> <span class="note">(PCC)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesstartingkits.html#LOCATION">LOCATION</a> <span class="note">(Starting Kit)</span></li> @@ -1282,7 +1366,11 @@ </li> <li><a href="listfilepages/datafilestagpages/datafilesclasses.html#MAXLEVEL">MAXLEVEL</a> <span class="note">(Class)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesclasses.html#MEMORIZE">MEMORIZE</a> <span class="note">(Class)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#MENUENTRY">MENUENTRY</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#MENUTOOLTIP">MENUTOOLTIP</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#METHOD">METHOD</a> <span class="note">(Misc Info)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesraces.html#MFEAT">MFEAT</a> <span class="note">(Race)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodelevel.html#MINXP">MINXP</a></li> <li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#MISCACCHECK">MISC</a> <span class="note">(Bonus)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesother.html#MOD">.MOD</a> <span class="note">(Global)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#MODS">MODS</a> <span class="note">(Equipment)</span></li> @@ -1302,12 +1390,20 @@ <li><a href="listfilepages/datafilestagpages/datafilestemplates.html#MOVEA">MOVEA</a> <span class="deprecated">(deprecated)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#MOVEADD">MOVEADD</a> <span class="note">(Bonus)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesdefine.html#MOVEBASE">MOVEBASE</a> <span class="note">(Variable)</span></li> + <li><a href="listfilepages/globalfilestagpages/globalfilesother.html#MOVECLONE">MOVECLONE</a> <span class="note">(Global)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#MOVEMULT">MOVEMULT</a> <span class="note">(Bonus)</span></li> - <li><a href="listfilepages/globalfilestagpages/globalfilesother.html#MOVECLONE">MOVECLONE</a> <span class="note">(Global)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#MOVEUNIT">MOVEUNIT</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#MOVEUNITABBREV">MOVEUNITABBREV</a> <span class="note">(Misc Info)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesfeats.html#MULT">MULT</a> <span class="note">(Feat)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesclasses.html#MULTIPREREQS">MULTIPREREQS</a> <span class="note">(Class)</span></li> <li class="gap"><a id="N" name="N"> </a></li> + <li> + <a href="listfilepages/listindex.html#TAGINFO">NAME</a> + <ul> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#NAME">NAME</a> <span class="note">(Misc Info)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesstartingkits.html#NAME">NAME</a> <span class="note">(Starting Kit)</span></li> + </ul> + </li> <li><a href="listfilepages/globalfilestagpages/globalfilesother.html#NAMEISPI">NAMEISPI</a> <span class="note">(Global)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesequipmentmodifiers.html#NAMEOPT">NAMEOPT</a> <span class="note">(Equipment Modifier)</span></li> <li> @@ -1319,8 +1415,10 @@ </li> <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#NegativeLevels">Negative Levels</a> <span class="note">(Equipment)</span></li> <li><a href="listfilepages/datafilestagpages/datafilestemplates.html#NONPP">NONPP</a> <span class="note">(Template)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodeequipmentslots.html#NUMBER">NUMBER</a> <span class="note">(Equipment Slots)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfileschoose.html#NUMCHOICES">NUMCHOICES</a> <span class="note">(CHOOSE)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#NUMPAGES">NUMPAGES</a> <span class="note">(Equipment)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodeequipmentslots.html#NUMSLOTS">NUMSLOTS:DEFAULT</a> <span class="note">(Equipment Slots)</span></li> <li class="gap"><a id="O" name="O"> </a></li> <li> <a href="listfilepages/listindex.html#TAGINFO">OPTION</a> @@ -1336,6 +1434,8 @@ <li><a href="listfilepages/datafilestagpages/datafilespcc.html#PCC">PCC</a> <span class="note">(PCC)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#PCLEVEL1">PCLEVEL</a> <span class="note">(Bonus)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesequipmentmodifiers.html#PLUS">PLUS</a> <span class="note">(Equipment Modifier)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#PLUSCOST">PLUSCOST</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#POINTPOOLNAME">POINTPOOLNAME</a> <span class="note">(Misc Info)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#POSTMOVEADD">POSTMOVEADD</a> <span class="note">(Bonus)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#POSTRANGEADD">POSTRANGEADD</a> <span class="note">(Bonus)</span></li> <li> @@ -1478,8 +1578,8 @@ <li><a href="listfilepages/datafilestagpages/datafilesstartingkits.html#RANK">RANK</a> <span class="note">(Starting Kit)</span></li> </ul> </li> - <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#RATEOFFIRE">RATEOFFIRE</a> <span class="note">(Equipment)</span></li> - <li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#RANKMODFORMULA">RANKMODFORMULA</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#RATEOFFIRE">RATEOFFIRE</a> <span class="note">(Equipment)</span></li><li> <a href="listfilepages/listindex.html#TAGINFO">REACH</a> <ul> <li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#COMBATREACH">REACH</a> <span class="note">(Bonus)</span></li> @@ -1499,6 +1599,7 @@ <li><a href="listfilepages/listindex.html#TAGINFO">REMOVE</a> <ul> <li><a href="listfilepages/datafilestagpages/datafilesclasses.html#REMOVE">REMOVE:FEAT</a> <span class="note">(Class)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#REMOVE">REMOVE</a> <span class="note">(Misc Info)</span></li> <li><a href="listfilepages/datafilestagpages/datafilestemplates.html#REMOVE">REMOVE:FEAT</a> <span class="note">(Template)</span></li> </ul> </li> @@ -1507,6 +1608,7 @@ <li><a href="listfilepages/datafilestagpages/datafilesequipmentmodifiers.html#REPLACES">REPLACES</a> <span class="note">(Equipment Modifier)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesskills.html#REQ">REQ</a> <span class="deprecated">(deprecated)</span></li> <li><a href="listfilepages/datafilestagpages/datafilespcc.html#REQSKILL">REQSKILL</a> <span class="note">(PCC)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#ROLLMETHOD">ROLLMETHOD</a> <span class="note">(Misc Info)</span></li> <li class="gap"><a id="S" name="S"> </a></li> <li><a href="listfilepages/globalfilestagpages/globalfilesother.html#SA">SA</a> <span class="note">(Global)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesspells.html#SAVEINFO">SAVEINFO</a> <span class="note">(Spell)</span></li> @@ -1523,7 +1625,9 @@ <li><a href="listfilepages/datafilestagpages/datafilespcc.html#SETTING">SETTING</a> <span class="note">(PCC)</span></li> <li><a href="listfilepages/systemfilestagpages/systemfilesbiosettingslist.html#SEX">SEX</a> <span class="note">(Bio Settings)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesdefine.html#SHIELDACCHECK">SHIELDACCHECK</a> <span class="note">(Variable)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#SHOWCLASSDEFENSE">SHOWCLASSDEFENSE</a> <span class="note">(Misc Info)</span></li> <li><a href="listfilepages/datafilestagpages/datafilespcc.html#SHOWINMENU">SHOWINMENU</a> <span class="note">(PCC)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#SHOWTAB">SHOWTAB</a> <span class="deprecated">(deprecated)</span> <span class="note">(Misc Info)</span></li> <li> <a href="listfilepages/listindex.html#TAGINFO">SIZE</a> <ul> @@ -1535,6 +1639,7 @@ <li><a href="listfilepages/datafilestagpages/datafilesweaponproficiencies.html#SIZE">SIZE</a> <span class="note">(Weapon Proficiency)</span> <span class="deprecated">(deprecated)</span></li> </ul> </li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#SIZEDIFF">SIZEDIFF</a> <span class="note">(Misc Info)</span></li> <li> <a href="listfilepages/listindex.html#TAGINFO">SIZEMOD</a> <ul> @@ -1549,9 +1654,13 @@ <li><a href="listfilepages/datafilestagpages/datafilespcc.html#SKILL">SKILL</a> <span class="note">(PCC)</span></li> </ul> </li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#SKILLCOST_CLASS">SKILLCOST_CLASS</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#SKILLCOST_CROSSCLASS">SKILLCOST_CROSSCLASS</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#SKILLCOST_EXCLUSIVE">SKILLCOST_EXCLUSIVE</a> <span class="note">(Misc Info)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesstartingkits.html#SKILLRANK">SKILL:x RANK:y</a> <span class="note">(Starting Kit)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesclasses.html#SKILLLIST">SKILLLIST</a> <span class="note">(Class)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesraces.html#SKILLMULT">SKILLMULT</a> <span class="note">(Race)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#SKILLMULTIPLIER">SKILLMULTIPLIER</a> <span class="note">(Misc Info)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#SKILLPOINTS">SKILLPOINTS</a> <span class="note">(Bonus)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#SKILLPOOLNUMBER">SKILLPOOL</a> <span class="note">(Bonus)</span></li> <li> @@ -1589,6 +1698,7 @@ <li><a href="listfilepages/datafilestagpages/datafilespcc.html#SPELL">SPELL</a> <span class="note">(PCC)</span></li> </ul> </li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#SPELLBASEDC">SPELLBASEDC</a> <span class="note">(Misc Info)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesclasses.html#SPELLBOOK">SPELLBOOK</a> <span class="note">(Class)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#SPELLCASTCLASSLEVEL">SPELLCAST</a> <span class="note">(Bonus)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#SPELLCASTMULTCLASSLEVEL">SPELLCASTMULT</a> <span class="note">(Bonus)</span></li> @@ -1612,6 +1722,7 @@ <li><a href="listfilepages/globalfilestagpages/globalfilesother.html#SPELLLEVELCLASS">SPELLLEVEL:CLASS</a> <span class="note">(Global)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesother.html#SPELLLEVELDOMAIN">SPELLLEVEL:DOMAIN</a> <span class="note">(Global)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesclasses.html#SPELLLIST">SPELLLIST</a> <span class="note">(Class)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#SPELLRANGE">SPELLRANGE</a> <span class="note">(Misc Info)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesspells.html#SPELLRES">SPELLRES</a> <span class="note">(Spell)</span></li> <li> <a href="listfilepages/listindex.html#TAGINFO">SPELLS</a> @@ -1635,6 +1746,7 @@ <li><a href="listfilepages/datafilestagpages/datafilesequipmentmodifiers.html#SPROP">SPROP</a> <span class="note">(Equipment Modifier)</span></li> </ul> </li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#SQUARESIZE">SQUARESIZE</a> <span class="note">(Misc Info)</span></li> <li> <a href="listfilepages/listindex.html#TAGINFO">SR</a> <ul> @@ -1656,6 +1768,10 @@ <li><a href="listfilepages/datafilestagpages/datafilesstartingkits.html#STAT">STAT</a> <span class="note">(Starting Kit)</span></li> </ul> </li> + <li><a href="listfilepages/systemfilestagpages/gamemodestatsandcheckslist.html#STATNAME">STATNAME</a> <span class="note">(Stats & Checks)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodestatsandcheckslist.html#STATMOD">STATMOD</a> <span class="note">(Stats & Checks)</span</li> + <li><a href="listfilepages/systemfilestagpages/gamemodestatsandcheckslist.html#STATRANGE2">STATRANGE</a> <span class="note">(Stats & Checks - BONUSSPELLLEVEL)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodestatsandcheckslist.html#STATRANGE">STATRANGE</a> <span class="note">(Stats & Checks - STATNAME)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesdefine.html#STR">STR</a> <span class="note">(Variable)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesdefine.html#STRSCORE">STRSCORE</a> <span class="note">(Variable)</span></li> <li> @@ -1675,10 +1791,12 @@ <li><a href="listfilepages/datafilestagpages/datafilesspells.html#SUBSCHOOL">SUBSCHOOL</a> <span class="note">(Spell)</span></li> </ul> </li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#SWITCH">SWITCH</a> <span class="note">(Misc Info)</span></li> <li><a href="listfilepages/datafilestagpages/datafilescompanionmodifiers.html#SWITCHRACE">SWITCHRACE</a> <span class="note">(Companion Modifier)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesdeities.html#SYMBOL">SYMBOL</a> <span class="note">(Diety)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesskills.html#SYNERGY">SYNERGY</a> <span class="deprecated">(deprecated)</span></li> <li class="gap"><a id="T" name="T"> </a></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#TAB">TAB</a> <span class="note">(Misc Info)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesspells.html#TARGETAREA">TARGETAREA</a> <span class="note">(Spell)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesother.html#TEMPDESC">TEMPDESC</a> <span class="note">(Global)</span></li> <li> @@ -1734,18 +1852,21 @@ <li><a href="listfilepages/globalfilestagpages/globalfilesother.html#UMULT">UMULT</a> <span class="note">(Global)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesother.html#UNENCUMBEREDMOVE">UNENCUMBEREDMOVE</a> <span class="note">(Global)</span></li> <li><a href="listfilepages/datafilestagpages/datafilescompanionmodifiers.html#USEMASTERSKILL">USEMASTERSKILL</a> <span class="note">(Companion Modifier)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#UNITSET">UNITSET</a>< <span class="note">(Misc Info)</span>/li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#UP">UP</a> <span class="note">(Misc Info)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesskills.html#USEUNTRAINED">USEUNTRAINED</a> <span class="note">(Skill)</span></li> <li class="gap"><a id="V" name="V"> </a></li> <li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#VAR">VAR</a> <span class="note">(Bonus)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesdefine.html#VARDEFINED">VARDEFINED</a> <span class="note">(Variable)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesspells.html#VARIANTS">VARIANTS</a> <span class="note">(Spell)</span></li> - <li><a href="listfilepages/globalfilestagpages/globalfilesother.html#VFEAT">VFEAT</a></li> + <li><a href="listfilepages/globalfilestagpages/globalfilesother.html#VFEAT">VFEAT</a> <span class="note">(Global)</span></li> <li> <a href="listfilepages/listindex.html#TAGINFO">VISIBLE</a> <ul> <li><a href="listfilepages/datafilestagpages/datafilesclasses.html#VISIBLE">VISIBLE</a> <span class="note">(Class)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesequipmentmodifiers.html#VISIBLE">VISIBLE</a> <span class="note">(Equipment Modifier)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesfeats.html#VISIBLE">VISIBLE</a> <span class="note">(Feat)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#VISIBLE">VISIBLE</a> <span class="note">(Misc Info)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesskills.html#VISIBLE">VISIBLE</a> <span class="note">(Skill)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesstartingkits.html#VISIBLE">VISIBLE</a> <span class="note">(Starting Kit)</span></li> <li><a href="listfilepages/datafilestagpages/datafilestemplates.html#VISIBLE">VISIBLE</a> <span class="note">(Template)</span></li> @@ -1769,6 +1890,7 @@ <li><a href="listfilepages/datafilestagpages/datafilestemplates.html#WEAPONBONUS">WEAPONBONUS</a> <span class="note">(Template)</span></li> </ul> </li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#WEAPONCATEGORY">WEAPONCATEGORY</a> <span class="note">(Misc Info)</span></li> <li> <a href="listfilepages/listindex.html#TAGINFO">WEAPONPROF</a> <ul> @@ -1776,6 +1898,8 @@ <li><a href="listfilepages/datafilestagpages/datafilespcc.html#WEAPONPROF">WEAPONPROF</a> <span class="note">(PCC)</span></li> </ul> </li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#WEAPONNONPROFPENALTY">WEAPONNONPROFPENALTY</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#WEAPONTYPE">WEAPONTYPE</a> <span class="note">(Misc Info)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesraces.html#WEIGHT">WEIGHT</a> <span class="deprecated">(deprecated)</span></li> <li><a h... [truncated message content] |
From: <fi...@us...> - 2006-07-21 22:19:09
|
Revision: 1211 Author: fitzs Date: 2006-07-21 15:18:52 -0700 (Fri, 21 Jul 2006) ViewCVS: http://svn.sourceforge.net/pcgen/?rev=1211&view=rev Log Message: ----------- Updated statsandchecks file in Game Mode on both upper and lower sections. Updated statsandchecks so that the links worked. May have introduced errors in the Navlist it seems to be using smaller founts as it goes down Modified Paths: -------------- Trunk/pcgen/docs/listfilepages/systemfilestagpages/gamemodestatsandcheckslist.html Trunk/pcgen/docs/navlistindex.html Modified: Trunk/pcgen/docs/listfilepages/systemfilestagpages/gamemodestatsandcheckslist.html =================================================================== --- Trunk/pcgen/docs/listfilepages/systemfilestagpages/gamemodestatsandcheckslist.html 2006-07-21 20:07:46 UTC (rev 1210) +++ Trunk/pcgen/docs/listfilepages/systemfilestagpages/gamemodestatsandcheckslist.html 2006-07-21 22:18:52 UTC (rev 1211) @@ -135,7 +135,7 @@ <p class="indent2"><code>STATNAME:Charisma ABB:CHA STATRANGE:-100|100 STATMOD:floor(SCORE/2)-5 DEFINE:MAXLEVELSTAT=CHA|CHASCORE-10</code></p> - <p></p><a name="BONUS:LANG"></a><hr> + <p></p><a name="BONUSLANG"></a><hr> <p class="indent0"><span class="new">*** New 5.10.1 RC1</span><br /> <p class="indent0"><strong>Tag Name:</strong> BONUS:LANG|x|y</p> <p class="indent1"><strong>Variables Used (x):</strong> defined variable</p> Modified: Trunk/pcgen/docs/navlistindex.html =================================================================== --- Trunk/pcgen/docs/navlistindex.html 2006-07-21 20:07:46 UTC (rev 1210) +++ Trunk/pcgen/docs/navlistindex.html 2006-07-21 22:18:52 UTC (rev 1211) @@ -25,7 +25,7 @@ <base target="content" /> </head> <body class="navtree"> - + <p align="left"><a name ="top" href="http://pcgen.sourceforge.net/"><img src="images/system/pcgen_small_logo.jpg" alt="PCGen" width="150" height="86" hspace="20" vspace="10" border="0" title="PCGen" /></a></p> <p><a href="navtree.html" target="_self">Back to table of contents<img src="navtree/list.png" class="newindex" alt="new index" title="Opens a new index for this subject" /></a></p> <p> @@ -289,7 +289,7 @@ <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#CHECKSMAXLEVEL">CHECKSMAXLEVEL</a></li> <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#CLASSTYPE">CLASSTYPE</a></li> <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#CONTEXT">CONTEXT</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#CRFORMULA">CRFORMULA</a></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#CRFORMULA">CRFORMULA</a></li> <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#CURRENCYUNIT">CURRENCYUNIT</a></li> <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#CURRENCYUNITABBREV">CURRENCYUNITABBREV</a></li> <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#DAMAGEMULT">DAMAGEMULT</a></li> @@ -321,7 +321,7 @@ <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#NAME">NAME</a></li> <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#PLUSCOST">PLUSCOST</a></li> <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#POINTPOOLNAME">POINTPOOLNAME</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#RANKMODFORMULA">RANKMODFORMULA</a></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#RANKMODFORMULA">RANKMODFORMULA</a></li> <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#REMOVE">REMOVE</a></li> <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#ROLLMETHOD">ROLLMETHOD</a></li> <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#SHOWCLASSDEFENSE">SHOWCLASSDEFENSE</a></li> @@ -358,6 +358,9 @@ <li><a href="listfilepages/systemfilestagpages/gamemodestatsandcheckslist.html#ALIGNMENTNAME">ALIGNMENTNAME</a></li> <li><a href="listfilepages/systemfilestagpages/gamemodestatsandcheckslist.html#BASESTATSCORE">BASESTATSCORE</a></li> <li><a href="listfilepages/systemfilestagpages/gamemodestatsandcheckslist.html#BONUS">BONUS</a></li> + <li><a href="listfilepages/systemfilestagpages/gamemodestatsandcheckslist.html#BONUSCHECKS">BONUS:CHECKS</a></li> + <li><a href="listfilepages/systemfilestagpages/gamemodestatsandcheckslist.html#BONUSHP">BONUS:HP</a></li> + <li><a href="listfilepages/systemfilestagpages/gamemodestatsandcheckslist.html#BONUSLANG">BONUS:LANG</a></li> <li><a href="listfilepages/systemfilestagpages/gamemodestatsandcheckslist.html#BONUSSPELLLEVEL">BONUSSPELLLEVEL</a></li> <li><a href="listfilepages/systemfilestagpages/gamemodestatsandcheckslist.html#CHECKNAME">CHECKNAME</a></li> <li><a href="listfilepages/systemfilestagpages/gamemodestatsandcheckslist.html#DEFINEMAXLEVELSTAT">DEFINE:MAXLEVELSTAT</a></li> @@ -376,7 +379,7 @@ <a href="listfilepages/datafilestagpages/datafileslanguages.html"><strong>Language Tags</strong></a> <ul> <li><a href="listfilepages/datafilestagpages/datafileslanguages.html#TYPE">TYPE</a> <span class="note">(Languages)</span></li> - </ul> + </ul> </li> <li> <a href="listfilepages/globalfilestagpages/globalfilesformulas.html"><strong>Math Operators, Formulas and JEP</strong></a> @@ -389,7 +392,7 @@ <li><a href="listfilepages/globalfilestagpages/globalfilesformulas.html#RandomNumbers">Random Numbers</a></li> <li><a href="listfilepages/globalfilestagpages/globalfilesformulas.html#ClassLevel">cl()</a></li> <li><a href="listfilepages/globalfilestagpages/globalfilesformulas.html#SkillInfo">skillinfo()</a></li> - </ul> + </ul> </li> <li> <a href="listfilepages/datafilestagpages/datafilespcc.html"><strong>.pcc File Tags</strong></a> @@ -928,6 +931,10 @@ </ul> </li> <li><a href="listfilepages/systemfilestagpages/gamemodestatsandcheckslist.html#BONUS">BONUS</a> <span class="note">(Stats & Checks)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodestatsandcheckslist.html#BONUSHP">BONUS:HP</a> <span class="note">(Stats & Checks)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodestatsandcheckslist.html#BONUSLANG">BONUS:LANG</a> <span class="note">(Stats & Checks)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodestatsandcheckslist.html#BONUSCHECKS">BONUS:CHECKS</a> <span class="note">(Stats & Checks)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#BONUS_ACFLAT">BONUS_ACFLAT</a> <span class="note">(Misc Info)</span></li> <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#BONUS_ACTOUCH">BONUS_ACTOUCH</a> <span class="note">(Misc Info)</span></li> <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#BONUSFEATLEVELSTARTINTERVAL">BONUSFEATLEVELSTARTINTERVAL</a> <span class="note">(Misc Info)</span></li> @@ -1107,10 +1114,10 @@ <li> <a href="listfilepages/listindex.html#TAGINFO">DEITY</a> <ul> - <li><a href="listfilepages/datafilestagpages/datafilesclasses.html#DEITY">DEITY</a> <span class="note">(Class)</span></li> - <li><a href="listfilepages/datafilestagpages/datafilespcc.html#DEITY">DEITY</a> <span class="note">(PCC)</span></li> - <li><a href="listfilepages/datafilestagpages/datafilesstartingkits.html#DEITY">DEITY</a> <span class="note">(Starting Kit)</span></li> - </ul> + <li><a href="listfilepages/datafilestagpages/datafilesclasses.html#DEITY">DEITY</a> <span class="note">(Class)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilespcc.html#DEITY">DEITY</a> <span class="note">(PCC)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesstartingkits.html#DEITY">DEITY</a> <span class="note">(Starting Kit)</span></li> + </ul> </li> <li><a href="listfilepages/datafilestagpages/datafilesdeities.html#DEITYWEAP">DEITYWEAP</a> <span class="note">(Diety)</span></li> <li> @@ -1596,7 +1603,7 @@ </ul> </li> <li><a href="listfilepages/datafilestagpages/datafilestemplates.html#REMOVABLE">REMOVABLE</a> <span class="note">(Template)</span></li> - <li><a href="listfilepages/listindex.html#TAGINFO">REMOVE</a> + <li><a href="listfilepages/listindex.html#TAGINFO">REMOVE</a> <ul> <li><a href="listfilepages/datafilestagpages/datafilesclasses.html#REMOVE">REMOVE:FEAT</a> <span class="note">(Class)</span></li> <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#REMOVE">REMOVE</a> <span class="note">(Misc Info)</span></li> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <fi...@us...> - 2006-07-22 02:16:28
|
Revision: 1212 Author: fitzs Date: 2006-07-21 19:16:09 -0700 (Fri, 21 Jul 2006) ViewCVS: http://svn.sourceforge.net/pcgen/?rev=1212&view=rev Log Message: ----------- [ 1217654 ] Document missing BONUS tags [ 1217654 ] Size Adjustment file, document missing BONUS tags Modified Paths: -------------- Trunk/pcgen/docs/listfilepages/systemfilestagpages/systemfilessizeadjustment.html Trunk/pcgen/docs/navlistindex.html Modified: Trunk/pcgen/docs/listfilepages/systemfilestagpages/systemfilessizeadjustment.html =================================================================== --- Trunk/pcgen/docs/listfilepages/systemfilestagpages/systemfilessizeadjustment.html 2006-07-21 22:18:52 UTC (rev 1211) +++ Trunk/pcgen/docs/listfilepages/systemfilestagpages/systemfilessizeadjustment.html 2006-07-22 02:16:09 UTC (rev 1212) @@ -3,16 +3,17 @@ <html> <!-- PCGen Documentation Project - + $Header: /cvsroot/pcgendocs/pcgendocs/docs/listfilepages/systemfilestagpages/systemfilessizeadjustment.html,v 1.2 2005/10/14 17:37:07 eddyanthony Exp $ $Author$ $Date$ $Revision$ - + Contributors: Shane Molnar - shaneATcliftonmotelDOTcomDOTau Eddy Anthony - eddybaATmindspringDOTcom - + Terry FitzSimons - fitzsimonsATmintelDOTnet + Description: Provides information on the use of PCGen System File: Size Adjustment. --> @@ -21,43 +22,107 @@ <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" /> <link rel="stylesheet" type="text/css" href="../../pcgen.css" /> </head> - + <body> <h1>Game Mode: sizeAdjustment.lst</h1> - - + + <p>This file sets the various bonuses and penalties of the character size categories used in the gameMode.</p> - - <p>In the fantasy gameModes the nine categories are: (from smallest to largest) + + <p>In the fantasy gameModes the nine categories are: (from smallest to largest) Fine, Diminutive, Tiny, Small, Medium, Large, Huge, Gargantuan and Colossal.</p> - + <p>Note: The following BONUS tags only function in this file.</p> - + <p></p> - <p class="indent0"><strong>Tag Name:</strong> BONUS:ACVALUE</p> + <p></p><a name="BONUSACVALUE"></a><hr> + <p class="indent0"><span class="new">*** New 5.10.1 RC1</span><br /> + <p class="indent0"><strong>Tag Name:</strong> BONUS:ACVALUE|TYPE.x,TYPE.x|y</p> + <p class="indent1"><strong>Variables Used (x):</strong> TYPE=Text</p> + <p class="indent1"><strong>Variables Used (y):</strong> Number</p> <p class="indent1"><strong>What it does:</strong></p> - <p class="indent2">Undocumented.</p> - + <p class="indent2">Changes the AC of TYPE= based on the size of the character</p> + <p class="indent1"><strong>Example:</strong></p> + <p class="indent2"><code>BONUS:ACVALUE|TYPE.Armor,TYPE.Shield|0.5</code></p> + <p class="indent3">Reduces the AC by half for Armor and Shields</p> + <p class="indent2"><code>BONUS:ACVALUE|TYPE.Armor,TYPE.Shield|2</code></p> + <p class="indent3">Increases the AC by double for Armor and Shields</p> + <p class="indent1"><strong>Where it is used:</strong></p> + <p class="indent2">SizeAdjustment.lst</p> + <p></p> - <p class="indent0"><strong>Tag Name:</strong> BONUS:ITEMCAPACITY</p> + <p></p><a name="BONUSITEMCAPACITY"></a><hr> + <p class="indent0"><span class="new">*** New 5.10.1 RC1</span><br /> + <p class="indent0"><strong>Tag Name:</strong> BONUS:ITEMCAPACITY|TYPE=x|y</p> + <p class="indent1"><strong>Variables Used (x):</strong> TYPE=Text</p> + <p class="indent1"><strong>Variables Used (y):</strong> Number</p> <p class="indent1"><strong>What it does:</strong></p> - <p class="indent2">Undocumented.</p> - + <p class="indent2">Changes the item carrying capacity based on the size of the character</p> + <p class="indent1"><strong>Example:</strong></p> + <p class="indent2"><code>BONUS:ITEMCAPACITY|TYPE=Goods|0.25</code></p> + <p class="indent3">Reduces the carrying capacity of TYPE=Goods to .25</p> + <p class="indent2"><code>BONUS:ITEMCAPACITY|TYPE=Goods|2</code></p> + <p class="indent3">Increases the carrying capacity of TYPE=Goods to double</p> + <p class="indent1"><strong>Where it is used:</strong></p> + <p class="indent2">SizeAdjustment.lst</p> + <p></p> - <p class="indent0"><strong>Tag Name:</strong> BONUS:ITEMCOST</p> + <p></p><a name="BONUSITEMCOST"></a><hr> + <p class="indent0"><span class="new">*** New 5.10.1 RC1</span><br /> + <p class="indent0"><strong>Tag Name:</strong> BONUS:ITEMCOST|TYPE=x,TYPE=x|y</p> + <p class="indent1"><strong>Variables Used (x):</strong> TYPE=Text</p> + <p class="indent1"><strong>Variables Used (y):</strong> Number</p> <p class="indent1"><strong>What it does:</strong></p> - <p class="indent2">Undocumented.</p> - + <p class="indent2">Changes the cost of items assigned to TYPE= by amount listed in x based on the + size of the character.</p> + <p class="indent1"><strong>Example:</strong></p> + <p class="indent2"><code>BONUS:ITEMCOST|TYPE=Ammunition,TYPE=Armor,TYPE=Shield,TYPE=Weapon|0.5</code></p> + <p class="indent3">Reduces cost of all Ammunition, Armor, Shield, Weapon by 0.5.</p> + <p class="indent2"><code>BONUS:ITEMCOST|TYPE=Scrolls,TYPE=Potents|1</code></p> + <p class="indent3">Costs of all Scrolls, Potents are unchanged.</p> + <p class="indent2"><code>BONUS:ITEMCOST|TYPE=Alchemical,TYPE=Liquid,TYPE=Clothing,TYPE=Food|2</code></p> + <p class="indent3">Increases all costs of all Alchemical, Liquid, Clothing, Food by 2</p> + <p class="indent1"><strong>Where it is used:</strong></p> + <p class="indent2">SizeAdjustment.lst</p> + <p></p> - <p class="indent0"><strong>Tag Name:</strong> BONUS:ITEMWEIGHT</p> + <p></p><a name="BONUSITEMWEIGHT"></a><hr> + <p class="indent0"><span class="new">*** New 5.10.1 RC1</span><br /> + <p class="indent0"><strong>Tag Name:</strong> BONUS:ITEMWEIGHT|TYPE=x|y</p> + <p class="indent1"><strong>Variables Used (x):</strong> TYPE=Text</p> + <p class="indent1"><strong>Variables Used (y):</strong> Number</p> <p class="indent1"><strong>What it does:</strong></p> - <p class="indent2">Undocumented.</p> - + <p class="indent2">Changes the weight of an item by the amount of y based on the size of the character</p> + <p class="indent1"><strong>Example:</strong></p> + <p class="indent2"><code>ITEMWEIGHT|TYPE=Goods|0.25</code></p> + <p class="indent3">Reduces the weight to .25</p> + <p class="indent2"><code>BONUS:ITEMWEIGHT|TYPE=Goods|1</code></p> + <p class="indent3">Changes the weight by nothing</p> + <p class="indent1"><strong>Where it is used:</strong></p> + <p class="indent2">SizeAdjustment.lst</p> + <p></p> - <p class="indent0"><strong>Tag Name:</strong> BONUS:LOADMULT</p> + <p></p><a name="BONUSLOADMULT"></a><hr> + <p class="indent0"><span class="new">*** New 5.10.1 RC1</span><br /> + <p class="indent0"><strong>Tag Name:</strong> BONUS:LOADMULT|TYPE=SIZE|x|y</p> + <p class="indent1"><strong>Variables Used (x):</strong> Number</p> + <p class="indent1"><strong>Variables Used (y):</strong> Formulas</p> <p class="indent1"><strong>What it does:</strong></p> - <p class="indent2">Undocumented.</p> - + <p class="indent2">Changes the standard amount carried based on the size of the character</p> + <p class="indent1"><strong>Example:</strong></p> + <p class="indent2"><code>BONUS:LOADMULT|TYPE=SIZE|0.125|PRELEGSGTEQ:4</code></p> + <p class="indent3">Reduces the amount carried by .125 if the character had 4 or more legs</p> + <p class="indent2"><code>BONUS:LOADMULT|TYPE=SIZE|0.25|PRELEGSGTEQ:4</code></p> + <p class="indent3">Reduces the amount carried by .25 if the character had 4 or more legs</p> + <p class="indent2"><code>BONUS:LOADMULT|TYPE=SIZE|0.5|PRELEGSGTEQ:2</code></p> + <p class="indent3">Reduces the amount carried by .5 if the character had 2 or more legs</p> + <p class="indent2"><code>BONUS:LOADMULT|TYPE=SIZE|3|PREHANDSGTEQ:4</code></p> + <p class="indent3">Increases the amount carried by 3 if the character had 4 or more hands</p> + <p class="indent2"><code>BONUS:LOADMULT|TYPE=SIZE|2</code></p> + <p class="indent3">Increases the amount carried by 2</p> + <p class="indent1"><strong>Where it is used:</strong></p> + <p class="indent2">SizeAdjustment.lst</p> + <!-- <p class="cvsfooter">$Source: /cvsroot/pcgendocs/pcgendocs/docs/listfilepages/systemfilestagpages/systemfilessizeadjustment.html,v $ ($Revision$) last updated $Date$ by $Author$</p> --> </body> Modified: Trunk/pcgen/docs/navlistindex.html =================================================================== --- Trunk/pcgen/docs/navlistindex.html 2006-07-21 22:18:52 UTC (rev 1211) +++ Trunk/pcgen/docs/navlistindex.html 2006-07-22 02:16:09 UTC (rev 1212) @@ -370,7 +370,16 @@ <li><a href="listfilepages/systemfilestagpages/gamemodestatsandcheckslist.html#STATMOD">STATMOD</a></li> </ul> </li> - <li><a href="listfilepages/systemfilestagpages/systemfilessizeadjustment.html">Size Adjustment</a></li> + <li> + <a href="listfilepages/systemfilestagpages/systemfilessizeadjustment.html">Size Adjustment</a> + <ul> + <li><a href="listfilepages/systemfilestagpages/systemfilessizeadjustment.html#BONUSACVALUE">BONUS:ACVALUE</a></li> + <li><a href="listfilepages/systemfilestagpages/systemfilessizeadjustment.html#BONUSITEMCAPACITY">BONUS:ITEMCAPACITY</a></li> + <li><a href="listfilepages/systemfilestagpages/systemfilessizeadjustment.html#BONUSITEMCOST">BONUS:ITEMCOST</a></li> + <li><a href="listfilepages/systemfilestagpages/systemfilessizeadjustment.html#BONUSITEMWEIGHT">BONUS:ITEMWEIGHT</a></li> + <li><a href="listfilepages/systemfilestagpages/systemfilessizeadjustment.html#BONUSLOADMULT">BONUS:LOADMULT</a></li> + </ul> + </li> <li><a href="listfilepages/systemfilestagpages/gamemoderules.html">Rules</a></li> <li><a href="listfilepages/systemfilestagpages/gamemodeunitset.html">Unit Set</a> <span class="deprecated">(deprecated)</span></li> </ul> @@ -931,10 +940,14 @@ </ul> </li> <li><a href="listfilepages/systemfilestagpages/gamemodestatsandcheckslist.html#BONUS">BONUS</a> <span class="note">(Stats & Checks)</span></li> + <li><a href="listfilepages/systemfilestagpages/systemfilessizeadjustment.html#BONUSACVALUE">BONUS:ACVALUE</a> <span class="note">(SizeAdjustment.lst)</span></li> <li><a href="listfilepages/systemfilestagpages/gamemodestatsandcheckslist.html#BONUSHP">BONUS:HP</a> <span class="note">(Stats & Checks)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodestatsandcheckslist.html#BONUSCHECKS">BONUS:CHECKS</a> <span class="note">(Stats & Checks)</span></li> + <li><a href="listfilepages/systemfilestagpages/systemfilessizeadjustment.html#BONUSITEMCAPACITY">BONUS:ITEMCAPACITY</a> <span class="note">(SizeAdjustment.lst)</span></li> + <li><a href="listfilepages/systemfilestagpages/systemfilessizeadjustment.html#BONUSITEMCOST">BONUS:ITEMCOST</a> <span class="note">(SizeAdjustment.lst)</span></li> + <li><a href="listfilepages/systemfilestagpages/systemfilessizeadjustment.html#BONUSITEMWEIGHT">BONUS:ITEMWEIGHT</a> <span class="note">(SizeAdjustment.lst)</span></li> <li><a href="listfilepages/systemfilestagpages/gamemodestatsandcheckslist.html#BONUSLANG">BONUS:LANG</a> <span class="note">(Stats & Checks)</span></li> - <li><a href="listfilepages/systemfilestagpages/gamemodestatsandcheckslist.html#BONUSCHECKS">BONUS:CHECKS</a> <span class="note">(Stats & Checks)</span></li> - + <li><a href="listfilepages/systemfilestagpages/systemfilessizeadjustment.html#BONUSLOADMULT">BONUS:LOADMULT</a> <span class="note">(SizeAdjustment.lst)</span></li> <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#BONUS_ACFLAT">BONUS_ACFLAT</a> <span class="note">(Misc Info)</span></li> <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#BONUS_ACTOUCH">BONUS_ACTOUCH</a> <span class="note">(Misc Info)</span></li> <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#BONUSFEATLEVELSTARTINTERVAL">BONUSFEATLEVELSTARTINTERVAL</a> <span class="note">(Misc Info)</span></li> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <fi...@us...> - 2006-07-23 02:43:27
|
Revision: 1215 Author: fitzs Date: 2006-07-22 19:43:00 -0700 (Sat, 22 Jul 2006) ViewCVS: http://svn.sourceforge.net/pcgen/?rev=1215&view=rev Log Message: ----------- Added the Game Mode sections updates to the NavListIndex with some changes to S&CList and Biosettings. Modified Paths: -------------- Trunk/pcgen/docs/listfilepages/systemfilestagpages/gamemoderules.html Trunk/pcgen/docs/listfilepages/systemfilestagpages/gamemodestatsandcheckslist.html Trunk/pcgen/docs/listfilepages/systemfilestagpages/systemfilesbiosettingslist.html Trunk/pcgen/docs/navlistindex.html Modified: Trunk/pcgen/docs/listfilepages/systemfilestagpages/gamemoderules.html =================================================================== --- Trunk/pcgen/docs/listfilepages/systemfilestagpages/gamemoderules.html 2006-07-23 02:06:52 UTC (rev 1214) +++ Trunk/pcgen/docs/listfilepages/systemfilestagpages/gamemoderules.html 2006-07-23 02:43:00 UTC (rev 1215) @@ -3,13 +3,14 @@ <html> <!-- PCGen Documentation Project - - - + + + Contributors: Shane Molnar - shaneATcliftonmotelDOTcomDOTau Eddy Anthony - eddybaATmindspringDOTcom - + Terry FitzSimons - fitzsimonsATmintelDOTnet + Description: Provides information on the use of PCGen Game Mode:Rules List. --> @@ -18,45 +19,50 @@ <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" /> <link rel="stylesheet" type="text/css" href="../../pcgen.css" /> </head> - + <body> <h1>Game Mode: rules.lst</h1> - + <p>This file contains Rule Checks that the user can turn on/off in the GUI.</p> - + <p class="indent0"><strong>Format is:</strong></p> - - <p class="indent0"><code> Name:aName <tab> VAR:/PARM:aKey <tab> + + <p class="indent0"><code> Name:aName <tab> VAR:/PARM:aKey <tab> DEFAULT:YES/NO <tab> EXCLUDE:aKey <tab> DESC:optional description</code></p> - + + <p></p><a name="Name"></a><hr> <p class="indent1"><strong>Tag Name:</strong> Name:aName</p> <p class="indent2"><strong>Variables Used (aName):</strong> Text (Name)</p> <p class="indent2"><strong>What it does:</strong></p> <p class="indent3">aName is used to search the Language.properties file for a DESC to display in the GUI.</p> - + + <p></p><a name="VAR"></a><hr> <p class="indent1"><strong>Tag Name:</strong> VAR:/PARM:aKey</p> <p class="indent2"><strong>Variables Used (aKey):</strong> Text (unique key)</p> <p class="indent2"><strong>What it does:</strong></p> <p class="indent3">aKey is the unique key used to store and reference this Rule.</p> <p class="indent3">VAR:aKey can be referenced in .lst files.</p> <p class="indent3">PARM:aKey means it's hardcoded into the Java code.</p> - + + <p></p><a name="DEFAULT"></a><hr> <p class="indent1"><strong>Tag Name:</strong> DEFAULT:x</p> <p class="indent2"><strong>Variables Used (x):</strong> Boolean (YES or NO)</p> <p class="indent2"><strong>What it does:</strong></p> <p class="indent3">Sets the initial state of the rule. Yes for on, no for off.</p> - + + <p></p><a name="EXCLUDE"></a><hr> <p class="indent1"><strong>Tag Name:</strong> EXCLUDE:aKey</p> <p class="indent2"><strong>Variables Used (aKey):</strong> Text (unique key)</p> <p class="indent2"><strong>What it does:</strong></p> - <p class="indent3">prevents two rules from being active at the same time. + <p class="indent3">prevents two rules from being active at the same time. It also creates a Radio button in the GUI to choose between the two rules.</p> - + + <p></p><a name="DESC"></a><hr> <p class="indent1"><strong>Tag Name:</strong> DESC:x</p> <p class="indent2"><strong>Variables Used (x):</strong> Text (optional description)</p> <p class="indent2"><strong>What it does:</strong></p> <p class="indent3">Optional description and is overridden by the Language.properties file from the java code.</p> - + </body> </html> \ No newline at end of file Modified: Trunk/pcgen/docs/listfilepages/systemfilestagpages/gamemodestatsandcheckslist.html =================================================================== --- Trunk/pcgen/docs/listfilepages/systemfilestagpages/gamemodestatsandcheckslist.html 2006-07-23 02:06:52 UTC (rev 1214) +++ Trunk/pcgen/docs/listfilepages/systemfilestagpages/gamemodestatsandcheckslist.html 2006-07-23 02:43:00 UTC (rev 1215) @@ -146,6 +146,8 @@ <p class="indent2"><code>BONUS:LANG|BONUS|INT/</p> <p class="indent3">Adds the value of INT modifier to total the defined variable and language skill, as defined in miscinfo.lst and else where.</p> + <p class="indent1"><strong>Where it is used:</strong></p> + <p class="indent2">STATNAME Line.</p> <hr><h2>Defining Checks</h2> Modified: Trunk/pcgen/docs/listfilepages/systemfilestagpages/systemfilesbiosettingslist.html =================================================================== --- Trunk/pcgen/docs/listfilepages/systemfilestagpages/systemfilesbiosettingslist.html 2006-07-23 02:06:52 UTC (rev 1214) +++ Trunk/pcgen/docs/listfilepages/systemfilestagpages/systemfilesbiosettingslist.html 2006-07-23 02:43:00 UTC (rev 1215) @@ -3,16 +3,17 @@ <html> <!-- PCGen Documentation Project - + $Header: /cvsroot/pcgendocs/pcgendocs/docs/listfilepages/systemfilestagpages/systemfilesbiosettingslist.html,v 1.8 2006/01/03 00:53:58 eddyanthony Exp $ $Author$ $Date$ $Revision$ - + Contributors: Shane Molnar - shaneATcliftonmotelDOTcomDOTau Eddy Anthony - eddybaATmindspringDOTcom - + Terry FitzSimons - fitzsimonsATmintelDOTnet + Description: Provides information on the use of PCGen System File: Bio Settings list. --> @@ -21,35 +22,35 @@ <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" /> <link rel="stylesheet" type="text/css" href="../../pcgen.css" /> </head> - + <body> <h1>Game Mode: biosettings.lst</h1> - - - <p>Bio Settings list files can now be included in datasets using the + + + <p>Bio Settings list files can now be included in datasets using the <a href="../datafilestagpages/datafilespcc.html#BIOSET">BIOSET</a> tag in a .pcc file. </p> - + <p>Bio Settings list files loaded by a dataset will override settings set in the gameMode for creatures of the same name.</p> - - <p>Bio Settings set the parameters for height, weight, eye color and other traits which can be randomly chosen in the + + <p>Bio Settings set the parameters for height, weight, eye color and other traits which can be randomly chosen in the <a href="../../tabpages/players/tabdescription.html">description tab</a>.</p> - + <p></p><a name="AGEDIEROLL"></a><hr> <p class="indent0"><strong>Tag Name:</strong> AGEDIEROLL:x</p> <p class="indent1"><strong>Variables Used (x):</strong> Random Number Formula (Die expression).</p> <p class="indent1"><strong>What it does:</strong></p> <ul class="indent2"> - <li>Used to randomize the starting age of the character within the + <li>Used to randomize the starting age of the character within the boundaries of the age set.</li> - <li>The closest die roll configuration that would total the difference between + <li>The closest die roll configuration that would total the difference between BASEAGE and MAXAGE at full value.</li> - </ul> <p class="indent1"><strong>Examples:</strong></p> <p class="indent2"><code>AGEDIEROLL:5d4</code></p> <p class="indent3">This give a minimum age of 5 and maximum of 20.</p> <p class="indent2"><code>AGEDIEROLL:4d20+1d4</code></p> <p class="indent3">This give a minimum age of 5 and maximum of 84.</p> - + </ul> + <p></p><a name="AGESET"></a><hr> <p class="indent0"><strong>Tag Name:</strong> AGESET:x|y</p> <p class="indent1"><strong>Variables Used (x):</strong> Number (The number of the age set)</p> @@ -58,15 +59,16 @@ <ul class="indent2"> <li>Defines the age ranges for each race and age category.</li> <li>Each age category should have it's own AGESET tag with a different Text field for a name.</li> - <li>Each AGESET tag should be sequentially numbered starting at 0, + <li>Each AGESET tag should be sequentially numbered starting at 0, for the youngest age category.</li> - </ul> + <p class="indent1"><strong>Examples:</strong></p> <p class="indent2"><code>AGESET:0|Adulthood</code></p> <p class="indent3">1st ageset is "Adulthood".</p> <p class="indent2"><code>AGESET:1|Middle Age</code></p> <p class="indent3">2nd ageset is "Middle Age".</p> - + </ul> + <p></p><a name="BASEAGE"></a><hr> <p class="indent0"><strong>Tag Name:</strong> BASEAGE:x</p> <p class="indent1"><strong>Variables Used (x):</strong> Number (The minimum age for the associated age set and race)</p> @@ -75,7 +77,7 @@ <p class="indent1"><strong>Example:</strong></p> <p class="indent2"><code>BASEAGE:35</code></p> <p class="indent3">Base Age is 35.</p> - + <p></p><a name="BASEAGEADD"></a><hr> <p class="indent0"><strong>Tag Name:</strong> BASEAGEADD:xdy</p> <p class="indent1"><strong>Variables Used (x):</strong> Number (Number of dice)</p> @@ -86,7 +88,7 @@ <p class="indent1"><strong>Example:</strong></p> <p class="indent2"><code>BASEAGEADD:2d4</code></p> <p class="indent3">This class added 2d4 years to the Base Age of the character.</p> - + <p></p><a name="BASEHT"></a><hr> <p class="indent0"><strong>Tag Name:</strong> BASEHT:x</p> <p class="indent1"><strong>Variables Used (x):</strong> Number (The minimum height for the associated race and gender)</p> @@ -96,7 +98,7 @@ <p class="indent1"><strong>Example:</strong></p> <p class="indent2"><code>BASEHT:53</code></p> <p class="indent3">Base height is 53 inches (in 3e mode).</p> - + <p></p><a name="BASEWT"></a><hr> <p class="indent0"><strong>Tag Name:</strong> BASEWT:x</p> <p class="indent1"><strong>Variables Used (x):</strong> Number (The minimum weight for the associated race and gender)</p> @@ -106,40 +108,40 @@ <p class="indent1"><strong>Example:</strong></p> <p class="indent2"><code>BASEWT:85</code></p> <p class="indent3">Base weight is 85 lbs. in 3e mode.</p> - + <p></p><a name="CLASS"></a><hr> <p class="indent0"><strong>Tag Name:</strong> CLASS:x,x[BASEAGEADD:y]</p> <p class="indent1"><strong>Variables Used (x):</strong> Text (Class name)</p> - <p class="indent1"><strong>Variables Used (y):</strong> Number (The die-roll to be + <p class="indent1"><strong>Variables Used (y):</strong> Number (The die-roll to be added to the BASEAGE based upon the class)</p> <p class="indent1"><strong>What it does:</strong></p> - <p class="indent2">Used in AGESET:0 to define the number of years to add to the + <p class="indent2">Used in AGESET:0 to define the number of years to add to the base age, for each character class of this race.</p> <p class="indent1"><strong>Example:</strong></p> <p class="indent2"><code>CLASS:Barbarian,Rogue,Sorcerer[BASEAGEADD:1d4]</code></p> - <p class="indent3">If the class is "Barbarian", "Rogue" or + <p class="indent3">If the class is "Barbarian", "Rogue" or "Sorcerer" than the add 1d4 to the base age.</p> - + <p></p><a name="EYES"></a><hr> <p class="indent0"><strong>Tag Name:</strong> EYES:x|x</p> <p class="indent1"><strong>Variables Used (x):</strong> Text (Eye Color)</p> <p class="indent1"><strong>What it does:</strong></p> - <p class="indent2">The entries in this tag are used by the Description tabs randomizing + <p class="indent2">The entries in this tag are used by the Description tabs randomizing function for the eye color for the associated race.</p> <p class="indent1"><strong>Example:</strong></p> <p class="indent2"><code>EYES:Blue|Black|Brown|Gray</code></p> <p class="indent3">Eyes may be Blue, Black, Brown or Grey.</p> - + <p></p><a name="HAIR"></a><hr> <p class="indent0"><strong>Tag Name:</strong> HAIR:x|x</p> <p class="indent1"><strong>Variables Used (x):</strong> Text (Hair Color)</p> <p class="indent1"><strong>What it does:</strong></p> - <p class="indent2">The entries in this tag are used by the Description tabs randomizing + <p class="indent2">The entries in this tag are used by the Description tabs randomizing function for the hair for the associated race.</p> <p class="indent1"><strong>Example:</strong></p> <p class="indent2"><code>HAIR:Blue|Black|Brown|Gray</code></p> <p class="indent3">Hair may be Blue, Black, Brown or Grey.</p> - + <p></p><a name="HTDIEROLL"></a><hr> <p class="indent0"><strong>Tag Name:</strong> HTDIEROLL:xdy</p> <p class="indent1"><strong>Variables Used (x):</strong> Number (Number of dice)</p> @@ -152,34 +154,34 @@ <p class="indent1"><strong>Example:</strong></p> <p class="indent2"><code>HTDIEROLL:2d10</code></p> <p class="indent3">This race added 2d10 to its base height.</p> - + <p></p><a name="MAXAGE"></a><hr> <p class="indent0"><strong>Tag Name:</strong> MAXAGE:x</p> - <p class="indent1"><strong>Variables Used (x):</strong> Number (The maximum age for the + <p class="indent1"><strong>Variables Used (x):</strong> Number (The maximum age for the associated age set and race)</p> <p class="indent1"><strong>What it does:</strong></p> <p class="indent2">Sets the maximum age to be considered in the age set.</p> <p class="indent1"><strong>Example:</strong></p> <p class="indent2"><code>MAXAGE:50</code></p> <p class="indent3">Maximum age for this set is 50.</p> - + <p></p><a name="RACENAME"></a><hr> <p class="indent0"><strong>Tag Name:</strong> RACENAME:x</p> <p class="indent1"><strong>Variables Used (x):</strong> Text (The name of the race)</p> <p class="indent1"><strong>What it does:</strong></p> - <p class="indent2">Defines the name of the race. Will appear under every AGESET tag. - If the name is followed by a "%" symbol then that BIOSET will apply to all subsets of that race name. - For example <code>RACENAME:Elf%</code> will apply to Elf (Drow), Elf (Wood) and all other Elf races. - Without the "%" symbol the age set will apply only to the race that matches the name exactly, - so <code>RACENAME:Elf (House)</code> will only be used by the race "Elf (House)". - Using parenthesis in combination with the "%" symbol will not work at all. + <p class="indent2">Defines the name of the race. Will appear under every AGESET tag. + If the name is followed by a "%" symbol then that BIOSET will apply to all subsets of that race name. + For example <code>RACENAME:Elf%</code> will apply to Elf (Drow), Elf (Wood) and all other Elf races. + Without the "%" symbol the age set will apply only to the race that matches the name exactly, + so <code>RACENAME:Elf (House)</code> will only be used by the race "Elf (House)". + Using parenthesis in combination with the "%" symbol will not work at all. BIOSET entries for specific subset races will override a general BIOSET entry of the same race.</p> <p class="indent1"><strong>Example:</strong></p> <p class="indent2"><code>RACENAME:Human%</code></p> <p class="indent3">The race name is "Human" and the BIOSET will apply to all subsets of the Human race.</p> <p class="indent2"><code>RACENAME:Elf (Drow)</code></p> <p class="indent3">The race name is "Elf (Drow)" and the BIOSET will apply only to the race "Elf (Drow)".</p> - + <p></p><a name="SEX"></a><hr> <p class="indent0"><strong>Tag Name:</strong> SEX:gender[BASEHT:v|HTDIEROLL:w|BASEWT:x|WTDIEROLL:y|TOTALWT:z]</p> <p class="indent1"><strong>Variables Used (gender):</strong> Text (Male or Female)</p> @@ -190,26 +192,26 @@ <p class="indent1"><strong>Variables Used (z):</strong> Text (A formula used to get the total weight)</p> <p class="indent1"><strong>What it does:</strong></p> <ul class="indent2"> - <li>Determines how the Description tab randomizer generates height and + <li>Determines how the Description tab randomizer generates height and weight for the different genders.</li> - <li>Both sexes are usually given on one line, one following the other + <li>Both sexes are usually given on one line, one following the other with the same format as shown.</li> <li></li> - </ul> <p class="indent1"><strong>Example:</strong></p> <p class="indent2"><code>Male[BASEHT:58|HTDIEROLL:2d10|BASEWT:130|WTDIEROLL:2d4|TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)]</code></p> <p class="indent3">Male height is 58+2d10 and Weight is 130+(height*2d4).</p> + </ul> <p></p><a name="SKINTONE"></a><hr> <p class="indent0"><strong>Tag Name:</strong> SKINTONE:x|x</p> <p class="indent1"><strong>Variables Used (x):</strong> Text (Skin tone color)</p> <p class="indent1"><strong>What it does:</strong></p> - <p class="indent2">The entries in this tag are used by the Description tabs randomizing + <p class="indent2">The entries in this tag are used by the Description tabs randomizing function for the skin tone for the associated race.</p> <p class="indent1"><strong>Example:</strong></p> <p class="indent2"><code>SKINTONE:Tanned|Pasty|Gray</code></p> <p class="indent3">Skin tone is Tanned Pasty or Gray.</p> - + <p></p><a name="TOTALWT"></a><hr> <p class="indent0"><strong>Tag Name:</strong> TOTALWT:x</p> <p class="indent1"><strong>Variables Used (x):</strong> Number or Formula (Total weight of the character)</p> @@ -219,7 +221,7 @@ <p class="indent1"><strong>Example:</strong></p> <p class="indent2"><code>TOTALWT:BASEWT+(HTDIEROLL*WTDIEROLL)</code></p> <p class="indent3">Defines the total weight of the character.</p> - + <p></p><a name="WTDIEROLL"></a><hr> <p class="indent0"><strong>Tag Name:</strong> WTDIEROLL:xdy</p> <p class="indent1"><strong>Variables Used (x):</strong> Number (Number of dice)</p> Modified: Trunk/pcgen/docs/navlistindex.html =================================================================== --- Trunk/pcgen/docs/navlistindex.html 2006-07-23 02:06:52 UTC (rev 1214) +++ Trunk/pcgen/docs/navlistindex.html 2006-07-23 02:43:00 UTC (rev 1215) @@ -227,16 +227,22 @@ <li> <a href="listfilepages/systemfilestagpages/systemfilesbiosettingslist.html">Bio Settings File</a> <ul> - <li><a href="listfilepages/systemfilestagpages/systemfilesbiosettingslist.html#AGEDIEROLL">AGEDIEROLL</a></li> - <li><a href="listfilepages/systemfilestagpages/systemfilesbiosettingslist.html#AGESET">AGESET</a></li> - <li><a href="listfilepages/systemfilestagpages/systemfilesbiosettingslist.html#BASEAGE">BASEAGE</a></li> - <li><a href="listfilepages/systemfilestagpages/systemfilesbiosettingslist.html#CLASS">CLASS</a></li> - <li><a href="listfilepages/systemfilestagpages/systemfilesbiosettingslist.html#EYES">EYES</a></li> - <li><a href="listfilepages/systemfilestagpages/systemfilesbiosettingslist.html#HAIR">HAIR</a></li> - <li><a href="listfilepages/systemfilestagpages/systemfilesbiosettingslist.html#MAXAGE">MAXAGE</a></li> - <li><a href="listfilepages/systemfilestagpages/systemfilesbiosettingslist.html#RACENAME">RACENAME</a></li> - <li><a href="listfilepages/systemfilestagpages/systemfilesbiosettingslist.html#SEX">SEX</a></li> - <li><a href="listfilepages/systemfilestagpages/systemfilesbiosettingslist.html#SKINTONE">SKINTONE</a></li> + <li><a href="listfilepages/systemfilestagpages/systemfilesbiosettingslist.html#AGEDIEROLL">AGEDIEROLL</a> <span class="note">(Bio Settings)</span></li> + <li><a href="listfilepages/systemfilestagpages/systemfilesbiosettingslist.html#AGESET">AGESET</a> <span class="note">(Bio Settings)</span></li> + <li><a href="listfilepages/systemfilestagpages/systemfilesbiosettingslist.html#BASEAGE">BASEAGE</a> <span class="note">(Bio Settings)</span></li> + <li><a href="listfilepages/systemfilestagpages/systemfilesbiosettingslist.html#BASEAGEADD">BASEAGEADD</a> <span class="note">(Bio Settings)</span></li> + <li><a href="listfilepages/systemfilestagpages/systemfilesbiosettingslist.html#BASEHT">BASEHT</a> <span class="note">(Bio Settings)</span></li> + <li><a href="listfilepages/systemfilestagpages/systemfilesbiosettingslist.html#BASEWT">BASEWT</a> <span class="note">(Bio Settings)</span></li> + <li><a href="listfilepages/systemfilestagpages/systemfilesbiosettingslist.html#CLASS">CLASS</a> <span class="note">(Bio Settings)</span></li> + <li><a href="listfilepages/systemfilestagpages/systemfilesbiosettingslist.html#EYES">EYES</a> <span class="note">(Bio Settings)</span></li> + <li><a href="listfilepages/systemfilestagpages/systemfilesbiosettingslist.html#HAIR">HAIR</a> <span class="note">(Bio Settings)</span></li> + <li><a href="listfilepages/systemfilestagpages/systemfilesbiosettingslist.html#HTDIEROLL">HTDIEROLL</a> <span class="note">(Bio Settings)</span></li> + <li><a href="listfilepages/systemfilestagpages/systemfilesbiosettingslist.html#MAXAGE">MAXAGE</a> <span class="note">(Bio Settings)</span></li> + <li><a href="listfilepages/systemfilestagpages/systemfilesbiosettingslist.html#RACENAME">RACENAME</a> <span class="note">(Bio Settings)</span></li> + <li><a href="listfilepages/systemfilestagpages/systemfilesbiosettingslist.html#SEX">SEX</a> <span class="note">(Bio Settings)</span></li> + <li><a href="listfilepages/systemfilestagpages/systemfilesbiosettingslist.html#SKINTONE">SKINTONE</a> <span class="note">(Bio Settings)</span></li> + <li><a href="listfilepages/systemfilestagpages/systemfilesbiosettingslist.html#TOTALWT">TOTALWT</a> <span class="note">(Bio Settings)</span></li> + <li><a href="listfilepages/systemfilestagpages/systemfilesbiosettingslist.html#WTDIEROLL">WTDIEROLL</a> <span class="note">(Bio Settings)</span></li> </ul> </li> <li><a href="listfilepages/systemfilestagpages/gamemodelocationslist.html">Locations File</a></li> @@ -246,142 +252,150 @@ <li><a href="listfilepages/systemfilestagpages/systemfilesbonusstackslist.html">Bonus Stacks</a> <span class="deprecated">(deprecated)</span></li> <li><a href="listfilepages/systemfilestagpages/gamemodeequipmentslots.html">Equipment Slots File</a> <ul> - <li><a href="listfilepages/systemfilestagpages/gamemodeequipmentslots.html#CONTAINS">CONTAINS</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodeequipmentslots.html#EQSLOT">EQSLOT</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodeequipmentslots.html#NUMBER">NUMBER</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodeequipmentslots.html#NUMSLOTS">NUMSLOTS:DEFAULT</a></li> + <li><a href="listfilepages/systemfilestagpages/gamemodeequipmentslots.html#CONTAINS">CONTAINS</a> <span class="note">(Equipment Slots)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodeequipmentslots.html#EQSLOT">EQSLOT</a> <span class="note">(Equipment Slots)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodeequipmentslots.html#NUMBER">NUMBER</a> <span class="note">(Equipment Slots)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodeequipmentslots.html#NUMSLOTS">NUMSLOTS:DEFAULT</a> <span class="note">(Equipment Slots)</span></li> </ul> </li> <li><a href="listfilepages/systemfilestagpages/gamemodelevel.html">Level File</a> <ul> - <li><a href="listfilepages/systemfilestagpages/gamemodelevel.html#LEVEL">LEVEL</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodelevel.html#MINXP">MINXP</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodelevel.html#CSKILLMAX">CSKILLMAX</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodelevel.html#CCSKILLMAX">CCSKILLMAX</a></li> + <li><a href="listfilepages/systemfilestagpages/gamemodelevel.html#LEVEL">LEVEL</a> <span class="note">(Level)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodelevel.html#MINXP">MINXP</a> <span class="note">(Level)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodelevel.html#CSKILLMAX">CSKILLMAX</a> <span class="note">(Level)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodelevel.html#CCSKILLMAX">CCSKILLMAX</a> <span class="note">(Level)</span></li> </ul> </li> <li><a href="listfilepages/systemfilestagpages/gamemodeloadlist.html">Load File</a> <ul> - <li><a href="listfilepages/systemfilestagpages/gamemodeloadlist.html#ENCUMBRANCE">ENCUMBRANCE</a></li> + <li><a href="listfilepages/systemfilestagpages/gamemodeloadlist.html#ENCUMBRANCE">ENCUMBRANCE</a> <span class="note">(Load)</span></li> </ul> </li> <li> <a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html">Misc Info File Tags</a> <ul> - <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#ACNAME">ACNAME</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#ACABBREV">ACABBREV</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#ACTYPE">ACTYPE</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#ADD">ADD</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#ALLOWEDMODES">ALLOWEDMODES</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#ALTHPABBREV">ALTHPABBREV</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#ALTHPNAME">ALTHPNAME</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#BABABBREV">BABABBREV</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#BABATTCYC">BABATTCYC</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#BABMAXATT">BABMAXATT</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#BABMAXLVL">BABMAXLVL</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#BABMINVAL">BABMINVAL</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#BASEDICE">BASEDICE</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#BONUS_ACFLAT">BONUS_ACFLAT</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#BONUS_ACTOUCH">BONUS_ACTOUCH</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#BONUSFEATLEVELSTARTINTERVAL">BONUSFEATLEVELSTARTINTERVAL</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#BONUSSTACKS">BONUSSTACKS</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#BONUSSTATLEVELSTARTINTERVAL">BONUSSTATLEVELSTARTINTERVAL</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#CHECKSMAXLEVEL">CHECKSMAXLEVEL</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#CLASSTYPE">CLASSTYPE</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#CONTEXT">CONTEXT</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#CRFORMULA">CRFORMULA</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#CURRENCYUNIT">CURRENCYUNIT</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#CURRENCYUNITABBREV">CURRENCYUNITABBREV</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#DAMAGEMULT">DAMAGEMULT</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#DEFAULTUNITSET">DEFAULTUNITSET</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#DISPLAYORDER">DISPLAYORDER</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#DISTANCEFACTOR">DISTANCEFACTOR</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#DISTANCEPATTERN">DISTANCEPATTERN</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#DISTANCEUNIT">DISTANCEUNIT</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#DOWN">DOWN</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#FINESSEABLE">FINESSEABLE</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#HANDS">HANDS</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#HEIGHTFACTOR">HEIGHTFACTOR</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#HEIGHTPATTERN">HEIGHTPATTERN</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#HEIGHTUNIT">HEIGHTUNIT</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#HEIGHTUNITABBREV">HEIGHTUNITABBREV</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#HIDDENEQUIPTYPES">HIDDENEQUIPTYPES</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#HIDDENFEATTYPES">HIDDENFEATTYPES</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#HIDDENSKILLTYPES">HIDDENSKILLTYPES</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#HPABBREV">HPABBREV</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#HPFORMULA">HPFORMULA</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#HPNAME">HPNAME</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#ISMONSTER">ISMONSTER</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#LEVELMSG">LEVELMSG</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#MENUENTRY">MENUENTRY</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#MENUTOOLTIP">MENUTOOLTIP</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#METHOD">METHOD</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#MOVEUNIT">MOVEUNIT</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#MOVEUNITABBREV">MOVEUNITABBREV</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#NAME">NAME</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#PLUSCOST">PLUSCOST</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#POINTPOOLNAME">POINTPOOLNAME</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#RANKMODFORMULA">RANKMODFORMULA</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#REMOVE">REMOVE</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#ROLLMETHOD">ROLLMETHOD</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#SHOWCLASSDEFENSE">SHOWCLASSDEFENSE</a></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#ACNAME">ACNAME</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#ACABBREV">ACABBREV</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#ACTYPE">ACTYPE</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#ADD">ADD</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#ALLOWEDMODES">ALLOWEDMODES</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#ALTHPABBREV">ALTHPABBREV</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#ALTHPNAME">ALTHPNAME</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#BABABBREV">BABABBREV</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#BABATTCYC">BABATTCYC</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#BABMAXATT">BABMAXATT</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#BABMAXLVL">BABMAXLVL</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#BABMINVAL">BABMINVAL</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#BASEDICE">BASEDICE</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#BONUS_ACFLAT">BONUS_ACFLAT</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#BONUS_ACTOUCH">BONUS_ACTOUCH</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#BONUSFEATLEVELSTARTINTERVAL">BONUSFEATLEVELSTARTINTERVAL</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#BONUSSTACKS">BONUSSTACKS</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#BONUSSTATLEVELSTARTINTERVAL">BONUSSTATLEVELSTARTINTERVAL</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#CHECKSMAXLEVEL">CHECKSMAXLEVEL</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#CLASSTYPE">CLASSTYPE</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#CONTEXT">CONTEXT</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#CRFORMULA">CRFORMULA</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#CURRENCYUNIT">CURRENCYUNIT</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#CURRENCYUNITABBREV">CURRENCYUNITABBREV</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#DAMAGEMULT">DAMAGEMULT</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#DEFAULTUNITSET">DEFAULTUNITSET</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#DISPLAYORDER">DISPLAYORDER</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#DISTANCEFACTOR">DISTANCEFACTOR</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#DISTANCEPATTERN">DISTANCEPATTERN</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#DISTANCEUNIT">DISTANCEUNIT</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#DOWN">DOWN</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#FINESSEABLE">FINESSEABLE</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#HANDS">HANDS</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#HEIGHTFACTOR">HEIGHTFACTOR</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#HEIGHTPATTERN">HEIGHTPATTERN</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#HEIGHTUNIT">HEIGHTUNIT</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#HEIGHTUNITABBREV">HEIGHTUNITABBREV</a> <span class="deprecated">(removed)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#HIDDENEQUIPTYPES">HIDDENEQUIPTYPES</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#HIDDENFEATTYPES">HIDDENFEATTYPES</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#HIDDENSKILLTYPES">HIDDENSKILLTYPES</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#HPABBREV">HPABBREV</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#HPFORMULA">HPFORMULA</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#HPNAME">HPNAME</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#ISMONSTER">ISMONSTER</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#LEVELMSG">LEVELMSG</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#MENUENTRY">MENUENTRY</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#MENUTOOLTIP">MENUTOOLTIP</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#METHOD">METHOD</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#MOVEUNIT">MOVEUNIT</a> <span class="deprecated">(removed)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#MOVEUNITABBREV">MOVEUNITABBREV</a> <span class="deprecated">(removed)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#NAME">NAME</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#PLUSCOST">PLUSCOST</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#POINTPOOLNAME">POINTPOOLNAME</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#RANKMODFORMULA">RANKMODFORMULA</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#REMOVE">REMOVE</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#ROLLMETHOD">ROLLMETHOD</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#SHOWCLASSDEFENSE">SHOWCLASSDEFENSE</a> <span class="note">(Misc Info)</span></li> <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#SHOWTAB">SHOWTAB</a> <span class="deprecated">(deprecated)</span></li> - <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#SIZEDIFF">SIZEDIFF</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#SKILLCOST_CLASS">SKILLCOST_CLASS</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#SKILLCOST_CROSSCLASS">SKILLCOST_CROSSCLASS</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#SKILLCOST_EXCLUSIVE">SKILLCOST_EXCLUSIVE</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#SKILLMULTIPLIER">SKILLMULTIPLIER</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#SPELLBASEDC">SPELLBASEDC</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#SPELLRANGE">SPELLRANGE</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#SQUARESIZE">SQUARESIZE</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#SWITCH">SWITCH</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#TAB">TAB</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#UNITSET">UNITSET</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#UP">UP</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#VISIBLE">VISIBLE</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#WEAPONCATEGORY">WEAPONCATEGORY</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#WEAPONNONPROFPENALTY">WEAPONNONPROFPENALTY</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#WEAPONTYPE">WEAPONTYPE</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#WEIGHTFACTOR">WEIGHTFACTOR</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#WEIGHTPATTERN">WEIGHTPATTERN</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#WEIGHTUNIT">WEIGHTUNIT</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#WEIGHTUNITABBREV">WEIGHTUNITABBREV</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#WIELDCATEGORY">WIELDCATEGORY</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#XPPENALTY">XPPENALTY</a></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#SIZEDIFF">SIZEDIFF</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#SKILLCOST_CLASS">SKILLCOST_CLASS</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#SKILLCOST_CROSSCLASS">SKILLCOST_CROSSCLASS</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#SKILLCOST_EXCLUSIVE">SKILLCOST_EXCLUSIVE</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#SKILLMULTIPLIER">SKILLMULTIPLIER</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#SPELLBASEDC">SPELLBASEDC</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#SPELLRANGE">SPELLRANGE</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#SQUARESIZE">SQUARESIZE</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#SWITCH">SWITCH</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#TAB">TAB</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#UNITSET">UNITSET</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#UP">UP</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#VISIBLE">VISIBLE</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#WEAPONCATEGORY">WEAPONCATEGORY</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#WEAPONNONPROFPENALTY">WEAPONNONPROFPENALTY</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#WEAPONTYPE">WEAPONTYPE</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#WEIGHTFACTOR">WEIGHTFACTOR</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#WEIGHTPATTERN">WEIGHTPATTERN</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#WEIGHTUNIT">WEIGHTUNIT</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#WEIGHTUNITABBREV">WEIGHTUNITABBREV</a> <span class="deprecated">(removed)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#WIELDCATEGORY">WIELDCATEGORY</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#XPPENALTY">XPPENALTY</a> <span class="note">(Misc Info)</span></li> </ul> </li> <li> <a href="listfilepages/systemfilestagpages/gamemodestatsandcheckslist.html">Stats & Checks File Tags</a> <ul> - <li><a href="listfilepages/systemfilestagpages/gamemodestatsandcheckslist.html#ABB2">ABB</a> <span class="note">(In ALIGNMENTNAME Line)</span></li> - <li><a href="listfilepages/systemfilestagpages/gamemodestatsandcheckslist.html#ABB">ABB</a> <span class="note">(In STATNAME Line)</span></li> - <li><a href="listfilepages/systemfilestagpages/gamemodestatsandcheckslist.html#ALIGNMENTNAME">ALIGNMENTNAME</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodestatsandcheckslist.html#BASESTATSCORE">BASESTATSCORE</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodestatsandcheckslist.html#BONUS">BONUS</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodestatsandcheckslist.html#BONUSCHECKS">BONUS:CHECKS</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodestatsandcheckslist.html#BONUSHP">BONUS:HP</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodestatsandcheckslist.html#BONUSLANG">BONUS:LANG</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodestatsandcheckslist.html#BONUSSPELLLEVEL">BONUSSPELLLEVEL</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodestatsandcheckslist.html#CHECKNAME">CHECKNAME</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodestatsandcheckslist.html#DEFINEMAXLEVELSTAT">DEFINE:MAXLEVELSTAT</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodestatsandcheckslist.html#STATNAME">STATNAME</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodestatsandcheckslist.html#STATRANGE2">STATRANGE</a> <span class="note">(In BONUSSPELLLEVEL Line)</span></li> - <li><a href="listfilepages/systemfilestagpages/gamemodestatsandcheckslist.html#STATRANGE">STATRANGE</a> <span class="note">(In STATNAME Line)</span></li> - <li><a href="listfilepages/systemfilestagpages/gamemodestatsandcheckslist.html#STATMOD">STATMOD</a></li> + <li><a href="listfilepages/systemfilestagpages/gamemodestatsandcheckslist.html#ABB2">ABB</a> <span class="note">(Stats & Checks)</span> <span class="note">(In ALIGNMENTNAME Line)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodestatsandcheckslist.html#ABB">ABB</a> <span class="note">(Stats & Checks)</span> <span class="note">(In STATNAME Line)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodestatsandcheckslist.html#ALIGNMENTNAME">ALIGNMENTNAME</a> <span class="note">(Stats & Checks)</span> <span class="note">(In ALIGNMENTNAME Line)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodestatsandcheckslist.html#BASESTATSCORE">BASESTATSCORE</a> <span class="note">(Stats & Checks)</span> <span class="note">(In BONUSSPELLLEVEL Line)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodestatsandcheckslist.html#BONUS">BONUS</a> <span class="note">(Stats & Checks)</span> <span class="note">(In STATNAME Line)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodestatsandcheckslist.html#BONUSCHECKS">BONUS:CHECKS</a> <span class="note">(Stats & Checks)</span> <span class="note">(In CHECKNAME Line)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodestatsandcheckslist.html#BONUSHP">BONUS:HP</a> <span class="note">(Stats & Checks)</span> <span class="note">(In STATNAME Line)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodestatsandcheckslist.html#BONUSLANG">BONUS:LANG</a> <span class="note">(Stats & Checks)</span> <span class="note">(In STATNAME Line)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodestatsandcheckslist.html#BONUSSPELLLEVEL">BONUSSPELLLEVEL</a> <span class="note">(Stats & Checks)</span> <span class="note">(In BONUSSPELLLEVEL Line)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodestatsandcheckslist.html#CHECKNAME">CHECKNAME</a> <span class="note">(Stats & Checks)</span> <span class="note">(In CHECKNAME Line)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodestatsandcheckslist.html#DEFINEMAXLEVELSTAT">DEFINE:MAXLEVELSTAT</a> <span class="note">(Stats & Checks)</span> <span class="note">(In STATNAME Line)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodestatsandcheckslist.html#STATNAME">STATNAME</a> <span class="note">(Stats & Checks)</span> <span class="note">(In STATNAME Line)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodestatsandcheckslist.html#STATMOD">STATMOD</a> <span class="note">(Stats & Checks)</span> <span class="note">(In STATNAME Line)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodestatsandcheckslist.html#STATRANGE2">STATRANGE</a> <span class="note">(Stats & Checks)</span> <span class="note">(In BONUSSPELLLEVEL Line)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodestatsandcheckslist.html#STATRANGE">STATRANGE</a> <span class="note">(Stats & Checks)</span> <span class="note">(In STATNAME Line)</span></li> </ul> </li> <li> <a href="listfilepages/systemfilestagpages/systemfilessizeadjustment.html">Size Adjustment</a> <ul> - <li><a href="listfilepages/systemfilestagpages/systemfilessizeadjustment.html#BONUSACVALUE">BONUS:ACVALUE</a></li> - <li><a href="listfilepages/systemfilestagpages/systemfilessizeadjustment.html#BONUSITEMCAPACITY">BONUS:ITEMCAPACITY</a></li> - <li><a href="listfilepages/systemfilestagpages/systemfilessizeadjustment.html#BONUSITEMCOST">BONUS:ITEMCOST</a></li> - <li><a href="listfilepages/systemfilestagpages/systemfilessizeadjustment.html#BONUSITEMWEIGHT">BONUS:ITEMWEIGHT</a></li> - <li><a href="listfilepages/systemfilestagpages/systemfilessizeadjustment.html#BONUSLOADMULT">BONUS:LOADMULT</a></li> + <li><a href="listfilepages/systemfilestagpages/systemfilessizeadjustment.html#BONUSACVALUE">BONUS:ACVALUE</a> <span class="note">(Size Adjustment)</span></li> + <li><a href="listfilepages/systemfilestagpages/systemfilessizeadjustment.html#BONUSITEMCAPACITY">BONUS:ITEMCAPACITY</a> <span class="note">(Size Adjustment)</span></li> + <li><a href="listfilepages/systemfilestagpages/systemfilessizeadjustment.html#BONUSITEMCOST">BONUS:ITEMCOST</a>< <span class="note">(Size Adjustment)</span>/li> + <li><a href="listfilepages/systemfilestagpages/systemfilessizeadjustment.html#BONUSITEMWEIGHT">BONUS:ITEMWEIGHT</a> <span class="note">(Size Adjustment)</span></li> + <li><a href="listfilepages/systemfilestagpages/systemfilessizeadjustment.html#BONUSLOADMULT">BONUS:LOADMULT</a> <span class="note">(Size Adjustment)</span></li> </ul> </li> - <li><a href="listfilepages/systemfilestagpages/gamemoderules.html">Rules</a></li> - <li><a href="listfilepages/systemfilestagpages/gamemodeunitset.html">Unit Set</a> <span class="deprecated">(deprecated)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemoderules.html">Rules</a></li> + <ul> + <li><a href="listfilepages/systemfilestagpages/gamemoderules.html#DEFAULT">DEFAULT</a>< <span class="note">(Rules)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemoderules.html#DESC">DESC</a> <span class="note">(Rules)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemoderules.html#EXCLUDE">EXCLUDE</a> <span class="note">(Rules)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemoderules.html#Name">Name</a> <span class="note">(Rules)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemoderules.html#VAR">VAR</a> <span class="note">(Rules)</span></li> + </ul> + </li> + <li><a href="listfilepages/systemfilestagpages/gamemodeunitset.html">Unit Set</a> <span class="deprecated">(deprecated)</span></li> </ul> </li> <li> @@ -692,9 +706,9 @@ <li> <a href="listfilepages/listindex.html#TAGINFO">ABB</a> <ul> - <li><a href="listfilepages/datafilestagpages/datafilesclasses.html#ABB">ABB</a> <span class="note">(Class)</span></li> - <li><a href="listfilepages/systemfilestagpages/gamemodestatsandcheckslist.html#ABB2">ABB</a> <span class="note">(Stats & Checks - ALIGNMENT)</span></li> - <li><a href="listfilepages/systemfilestagpages/gamemodestatsandcheckslist.html#ABB">ABB</a> <span class="note">(Stats & Checks - STATNAME)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesclasses.html#ABB">ABB</a> <span class="note">(Class)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodestatsandcheckslist.html#ABB2">ABB</a> <span class="note">(Stats & Checks)</span> <span class="note">(In ALIGNMENTNAME Line)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodestatsandcheckslist.html#ABB">ABB</a> <span class="note">(Stats & Checks)</span> <span class="note">(In STATNAME Line)</span></li> </ul> </li> <li><a href="listfilepages/datafilestagpages/datafilesstartingkits.html#ABILITY">ABILITY</a> <span class="note">(Starting Kit)</span></li> @@ -741,7 +755,7 @@ <li><a href="listfilepages/datafilestagpages/datafilesstartingkits.html#ALIGN">ALIGN</a> <span class="note">(Starting Kit)</span></li> </ul> </li> - <li><a href="listfilepages/systemfilestagpages/gamemodestatsandcheckslist.html#ALIGNMENTNAME">ALIGNMENTNAME</a> <span class="note">(Stats & Checks)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodestatsandcheckslist.html#ALIGNMENTNAME">ALIGNMENTNAME</a> <span class="note">(Stats & Checks)</span> <span class="note">(In ALIGNMENTNAME Line)</span></li> <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#ALLOWEDMODES">ALLOWEDMODES</a> <span class="note">(Misc Info)</span></li> <li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#DCALLSPELLS">ALLSPELLS</a> <span class="note">(DC Bonus)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#ALTCRITICAL">ALTCRITICAL</a> <span class="note">(Equipment)</span></li> @@ -779,9 +793,12 @@ <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#BABMINVAL">BABMINVAL</a> <span class="note">(Misc Info)</span></li> <li><a href="listfilepages/globalfilestagp... [truncated message content] |
From: <fi...@us...> - 2006-07-23 15:03:28
|
Revision: 1216 Author: fitzs Date: 2006-07-23 08:02:59 -0700 (Sun, 23 Jul 2006) ViewCVS: http://svn.sourceforge.net/pcgen/?rev=1216&view=rev Log Message: ----------- Added Equipment files to NavListIndex Modified Paths: -------------- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesequipment.html Trunk/pcgen/docs/navlistindex.html Modified: Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesequipment.html =================================================================== --- Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesequipment.html 2006-07-23 02:43:00 UTC (rev 1215) +++ Trunk/pcgen/docs/listfilepages/datafilestagpages/datafilesequipment.html 2006-07-23 15:02:59 UTC (rev 1216) @@ -3,16 +3,17 @@ <html> <!-- PCGen Documentation Project - + $Header: /cvsroot/pcgendocs/pcgendocs/docs/listfilepages/datafilestagpages/datafilesequipment.html,v 1.15 2005/09/07 00:52:48 eddyanthony Exp $ $Author$ $Date$ $Revision$ - + Contributors: Shane Molnar - shaneATcliftonmotelDOTcomDOTau Eddy Anthony - eddybaATmindspringDOTcom - + Terry FitzSimons - fitzsimonsATmintelDOTnet + Description: Provides information on the content of PCGen Equipment Files. --> @@ -20,13 +21,13 @@ <title>Equipment Files</title> <link rel="stylesheet" type="text/css" href="../../pcgen.css" /> </head> - + <body> <h1>Equipment Files</h1> - <p>The first field is the item's name and is required. This first list of + <p>The first field is the item's name and is required. This first list of tags is relevant to all equipment</p> - + <p></p><a name="BASEITEM"></a><hr> <p class="indent0"><strong>Tag Name:</strong> BASEITEM:x</p> <p class="indent1"><strong>Variables Used (x):</strong> Text (name of base item)</p> @@ -34,12 +35,12 @@ <ul class="indent2"> <li>Allows creation of a specific weapon based on another existing item.</li> <li>BASEITEM must be used in conjunction with an EQMOD tag.</li> - <li>Other tags may be added, that will be applied after the EQMOD is applied to the BASEITEM.</li> + <li>Other tags may be added, that will be applied after the EQMOD is applied to the BASEITEM.</li> </ul> <p class="indent1"><strong>Example:</strong></p> - <p class="indent2"><code>Davril's Longsword<br /> - BONUS:COMBAT|DAMAGE,TOHIT|2<br /> - BASEITEM:Longsword<br /> + <p class="indent2"><code>Davril's Longsword<br /> + BONUS:COMBAT|DAMAGE,TOHIT|2<br /> + BASEITEM:Longsword<br /> EQMOD:Bane.Holy.Keen</code></p> <p class="indent3">Creates a piece of equipment called "Davril's Longsword" that is a +2 weapon. The SPROPS and effects from the equipment modifiers @@ -51,7 +52,7 @@ <p class="indent0"><strong>Tag Name:</strong> BASEQTY:x</p> <p class="indent1"><strong>Variables Used (x):</strong> Number (standard bundle quantity)</p> <p class="indent1"><strong>What it does:</strong></p> - <p class="indent2">The numeric value supplied is the number of items in this bundle. ie. Arrows (20) should + <p class="indent2">The numeric value supplied is the number of items in this bundle. ie. Arrows (20) should have.</p> <p class="indent1"><strong>Example:</strong></p> <p class="indent2"><code>BASEQTY:20</code></p> @@ -76,16 +77,16 @@ <li>This tag is | (pipe) delimited and is used to define how much and what a container can hold.</li> <li>Any object with CONTAINS must also be TYPE:Container for the CONTAINS tag to be activated.</li> <li>The 1st number is the maximum weight the container can hold.</li> - <li>A * (Asterisk) means that the weight added doesn't change the weight of the container + <li>A * (Asterisk) means that the weight added doesn't change the weight of the container (e.g. a Bag of Holding).</li> - <li>A number followed by a percentage (%) symbol before the quantity will reduce + <li>A number followed by a percentage (%) symbol before the quantity will reduce the total encumbrance weight of items in the container by the percentage specified.</li> <li>A -1 means that the container has an unlimited weight allowance.</li> - <li>The name of the weight unit is defined in the game mode system files in the miscinfo.lst file + <li>The name of the weight unit is defined in the game mode system files in the miscinfo.lst file with the tag WEIGHTUNITABBREV. In most fantasy settings this is lbs.</li> <li>After the weight you can specify what types of Items the container may hold.</li> <li>If there are no type's specified the container may hold anything</li> - <li>Specific tags (Potions, Rings, Armor, etc) can be specified with a limit to + <li>Specific tags (Potions, Rings, Armor, etc) can be specified with a limit to how many can be in the container (e.g. Scroll Case)</li> <li>If specific tags are used the container may only hold the listed object types.</li> <li>A limit to the total number of things contained can be specified by setting a Total=x tag.</li> @@ -128,19 +129,19 @@ <ul class="indent2"> <li>A period (.) delimited list of equipment modifiers.</li> <li>Each element is a pipe (|) delimited list of strings.</li> - <li>It calls an equipment mod to be applied to the base item before looking at other + <li>It calls an equipment mod to be applied to the base item before looking at other tags.</li> - <li>It will take the base item, and automatically apply the equipmod.</li> + <li>It will take the base item, and automatically apply the equipmod.</li> <li>EQMOD is used with BASEITEM. Without BASEITEM, no Equipmod will be applied.</li> - <li>For an excellent example of the available variables usable with + <li>For an excellent example of the available variables usable with EQMOD see the srdequipmodsmagic.lst file.</li> - <li>For each of these two files each line has a tag called KEY: + <li>For each of these two files each line has a tag called KEY: this key is what is used with EQMOD to select each of the various mods.</li> </ul> <p class="indent1"><strong>Example:</strong></p> - <p class="indent2"><code>Davril's Longsword<br /> - BONUS:COMBAT|DAMAGE,TOHIT|2<br /> - BASEITEM:Longsword<br /> + <p class="indent2"><code>Davril's Longsword<br /> + BONUS:COMBAT|DAMAGE,TOHIT|2<br /> + BASEITEM:Longsword<br /> EQMOD:Bane.Holy.Keen</code></p> <p class="indent3">Creates a piece of equipment called "Davril's Longsword" that is a +2 weapon. The SPROPS and effects from the equipment modifiers @@ -154,7 +155,7 @@ <p class="indent3">this applies a +2 STR bonus to the char when using the item.</p> <p></p><a name="LONGNAME"></a><hr> - + <p class="new">*** Deprecated - Use the global <a href="../globalfilestagpages/globalfilesother.html#OUTPUTNAME">OUTPUTNAME</a></p> <p class="indent0"><strong>Tag Name:</strong> LONGNAME:x</p> @@ -164,7 +165,7 @@ <p class="indent1"><strong>Variables Used (x):</strong> NO</p> <p class="indent1"><strong>Variables Used (x):</strong> REQUIRED</p> <p class="indent1"><strong>What it does:</strong></p> - <p class="indent2">Is either YES, which means it can have equipment modifiers added to it, + <p class="indent2">Is either YES, which means it can have equipment modifiers added to it, NO, no equipment modifiers can be added, or REQUIRED, at least 1 equipment modifier in order to purchase the item.</p> <p class="indent1"><strong>Example:</strong></p> <p class="indent2"><code>MODS:YES</code></p> @@ -175,7 +176,7 @@ <p class="indent0"><strong>Tag Name:</strong> NUMPAGES:x</p> <p class="indent1"><strong>Variables Used (x):</strong> Number (Number of pages in spell book)</p> <p class="indent1"><strong>What it does:</strong></p> - <p class="indent2">Defines the number of pages in the spellbook. + <p class="indent2">Defines the number of pages in the spellbook. Any equipment item with TYPE:Spellbook will appear in the Spellbook sub-tab of the Spells Tab.</p> <p class="indent1"><strong>Example:</strong></p> <p class="indent2"><code>NUMPAGES:100</code></p> @@ -186,15 +187,15 @@ <p class="indent0"><strong>Tag Name:</strong> PAGEUSAGE:x</p> <p class="indent1"><strong>Variables Used (x):</strong> Formula (Number of pages each spell will use)</p> <p class="indent1"><strong>What it does:</strong></p> - <p class="indent2">Defines the how many pages of the spellbook each spell would use. - The variable SPELLLEVEL can be used to make calculations based on the spell's level. + <p class="indent2">Defines the how many pages of the spellbook each spell would use. + The variable SPELLLEVEL can be used to make calculations based on the spell's level. Any equipment item with TYPE:Spellbook will appear in the Spellbook sub-tab of the Spells Tab.</p> <p class="indent1"><strong>Example:</strong></p> <p class="indent2"><code>PAGEUSAGE:max(SPELLLEVEL*2,1)</code></p> <p class="indent3">Each spell will use 2 pages per level (3.0 standard spellbook).</p> <p class="indent2"><code>PAGEUSAGE:1</code></p> <p class="indent3">Each spell will use a single page (Blessed Book).</p> - + <p></p><a name="PRETYPE"></a><hr> <p class="indent0"><strong>Tag Name:</strong> PRETYPE:x,y,y</p> <p class="indent1"><strong>Variables Used (x):</strong> Number (The number of types that must match the specified requirements).</p> @@ -204,9 +205,9 @@ <p class="indent1"><strong>What it does:</strong></p> <p class="indent2">Make specific TYPES or Equipment Modifier a prerequisite.</p> <ul class="indent2"> - <li><font color="FF0000">Note</font>: PRETYPE has a different use outside of Equipment + <li><font color="FF0000">Note</font>: PRETYPE has a different use outside of Equipment and Equipment Modifier files, it checks for race types.</li> - <li>See the <a href="../globalfilestagpages/globalfilesprexxx.html#PRETYPE">Global PRETYPE</a> + <li>See the <a href="../globalfilestagpages/globalfilesprexxx.html#PRETYPE">Global PRETYPE</a> entry for usage outside of Equipment and Equipment Modifier files.</li> <li>EQMODTYPE="type" checks for TYPE in applied Equipment Modifiers not Equipment type.</li> </ul> @@ -216,14 +217,14 @@ <li><strong>PRETYPE:y,y|y</strong></li> <li>When comma (,) delineated PRETYPE requires all the types listed to pass.</li> <li>When pipe (|) delineated PRETYPE requires only one of the types listed to pass.</li> - <li>Pipes and commas can be combined, for example <code>PRETYPE:Heavy,Armor|Shield</code> + <li>Pipes and commas can be combined, for example <code>PRETYPE:Heavy,Armor|Shield</code> translates to: Must have "Heavy" AND "Armor" OR "Shield" types.</li> </ul> <p class="indent1"><strong>Examples:</strong></p> <p class="indent2"><code>PRETYPE:1,Magic <tab> PRETYPE:1,Piercing,Slashing</code></p> <p class="indent3">Type must be magic and piercing or slashing</p> <p class="indent2"><code>PREMULT:2,[PRETYPE:1,Magic],[PRETYPE:1,Piercing,Slashing]</code></p> - <p class="indent3">This example, utilizing the PREMULT tag, accomplishes the same thing + <p class="indent3">This example, utilizing the PREMULT tag, accomplishes the same thing as the example above it but as it is one statement it can be attached to a BONUS statement.</p> <p class="indent2"><code>!PRETYPE:1,Heavy</code></p> <p class="indent3">Type must NOT be Heavy</p> @@ -236,45 +237,45 @@ <p class="indent3">Type must be Magic, Piercing and Slashing.</p> <p class="indent2"><code>PRETYPE:Magic,Armor|Shield,Piercing,Slashing</code></p> <p class="indent3">Type must be Magic, Piercing, Slashing and (Armor OR Shield).</p> - + <p></p><a name="QUALITY"></a><hr> <p class="new">*** New 5.9.7</p> <p class="indent0"><strong>Tag Name:</strong> QUALITY:x|y</p> <p class="indent1"><strong>Variables Used (x):</strong> Text (Name of the quality)</p> <p class="indent1"><strong>Variables Used (x):</strong> Text (Text string value of the quality)</p> <p class="indent1"><strong>What it does:</strong></p> - <p class="indent2">Sets the name and value of a quality which will be attached to the equipment. - Qualities can be output by the + <p class="indent2">Sets the name and value of a quality which will be attached to the equipment. + Qualities can be output by the <code><a href="../../outputsheetpages/tokens/outputsheettokensequip.html#EQ.QUALITY">EQ.0.QUALITY</a></code> tag</p> <p class="indent1"><strong>Example:</strong></p> <p class="indent2"><code>QUALITY:Restriction|Licensed</code></p> <p class="indent3">The equipment has the "Restriction" quality which has a value of "Licensed".</p> <p class="indent2"><code>QUALITY:Black Market DC|(+1)</code></p> <p class="indent3">The equipment has the "Black Market DC" quality which has a value of "(+1)".</p> - + <p></p><a name="SIZE"></a><hr> <p class="new">*** Updated 5.5.2</p> <p class="indent0"><strong>Tag Name:</strong> SIZE:x</p> <p class="indent1"><strong>Variables Used (x):</strong> Text (F,D,T,S,M,L,H,G,C)</p> <p class="indent1"><strong>What it does:</strong></p> - <p class="indent2">Determines the size of the Item. - F=Fine, D=Diminutive, T=Tiny, S=Small, M=Medium, L=Large, H=Huge, + <p class="indent2">Determines the size of the Item. + F=Fine, D=Diminutive, T=Tiny, S=Small, M=Medium, L=Large, H=Huge, G=Gargantuan, C=Colossal.</p> - <p class="indent2">In third edition rules size of weapons is used in determining + <p class="indent2">In third edition rules size of weapons is used in determining Proficiency qualifications and wielding abilities for weapons.</p> - <p class="indent2">In 3.5 edition rules weapon size no longer determines the actual - size of the weapon but instead determines the size of the creature the weapon - was made for. <a href="#WIELD">WIELD</a> tag is used in determining Proficiency + <p class="indent2">In 3.5 edition rules weapon size no longer determines the actual + size of the weapon but instead determines the size of the creature the weapon + was made for. <a href="#WIELD">WIELD</a> tag is used in determining Proficiency qualifications and wielding abilities for weapons.</p> <p class="indent1"><strong>Example:</strong></p> <p class="indent2"><code>SIZE:M</code></p> <p class="indent3">Item is medium size.</p> - + <p></p><a name="SLOTS"></a><hr> <p class="indent0"><strong>Tag Name:</strong> SLOTS:x</p> <p class="indent1"><strong>Variables Used (x):</strong> Number (Number of slots it takes to equip an item)</p> <p class="indent1"><strong>What it does:</strong></p> - <p class="indent2">This tag is used in weapon lines to set the number of slots required to equip a + <p class="indent2">This tag is used in weapon lines to set the number of slots required to equip a character with the weapon. The default is one.</p> <p class="indent1"><strong>Example:</strong></p> <p class="indent2"><code>SLOTS:2</code></p> @@ -287,14 +288,14 @@ <p class="indent1"><strong>What it does:</strong></p> <ul class="indent2"> <li>The special property is text that will appear on output sheets under the equipment it is assigned to.</li> - <li>Variable substitution can be used in the same manor as the + <li>Variable substitution can be used in the same manor as the <a href="../globalfilestagpages/globalfilesother.html#SA">SA</a> tag</li> <li>The "%" symbol will fill in a number from a variable listed after a "|" (pipe).</li> <li>This can be done numerous times, with each successive "%" relating to the next variable listed after another "|" (pipe).</li> - <li>Each variable needs to be defined (via the global + <li>Each variable needs to be defined (via the global <a href="../globalfilestagpages/globalfilesdefine.html">DEFINE</a> tag.)</li> - <li>SPROP tags can be qualified with <a href="globalfilesprexxx.html">PRExxx</a> tags. + <li>SPROP tags can be qualified with <a href="globalfilesprexxx.html">PRExxx</a> tags. SPROP tags qualified with PRExxx tags will not display unless the character meets the prerequisites.</li> <li>Variable substitution and PRExxx qualifying can be combined in one SPROP tag.</li> </ul> @@ -306,8 +307,8 @@ <p class="indent2"><code>SPROP:+2 against undead|PRECLASS:Paladin=1</code></p> <p class="indent3">Outputs the text if the character has at least 1 level of Paladin.</p> <p class="indent2"><code>SPROP:+% vs. code bugs|ColaIntake|PRESKILL:1,Programming=10</code></p> - <p class="indent3">If the character has the Programming skill of at least 10 - and the variable "ColaIntake" is defined as equal to 4 then + <p class="indent3">If the character has the Programming skill of at least 10 + and the variable "ColaIntake" is defined as equal to 4 then the output sheet reads "+4 vs. code bugs".</p> <p></p><a name="TYPE"></a><hr> @@ -315,9 +316,9 @@ <p class="indent1"><strong>Variables Used (x):</strong> Text (Item Type)</p> <p class="indent1"><strong>What it does:</strong></p> <ul class="indent2"> - <li>The TYPE tag is used for many filtering and PRExxx tags. Please follow the conventions used in the + <li>The TYPE tag is used for many filtering and PRExxx tags. Please follow the conventions used in the Players Rules for the TYPE tag.</li> - <li>TYPE:Armor items should also have the type of SLOTS it uses. This is usually TYPE:Suit. See BONUS:SLOTS + <li>TYPE:Armor items should also have the type of SLOTS it uses. This is usually TYPE:Suit. See BONUS:SLOTS global tag entry for more information.</li> <li>TYPE:Container is a special type name. It activates the CONTAINS tag in the item.</li> <li>Every TYPE:Weapon item must be also have either TYPE:Melee or TYPE:Ranged (TYPE:Weapon.Melee.Foo)</li> @@ -331,7 +332,7 @@ <p class="indent0"><strong>Tag Name:</strong> WT:x</p> <p class="indent1"><strong>Variables Used (x):</strong> Number (Item Weight)</p> <p class="indent1"><strong>What it does:</strong></p> - <p class="indent2">The weight of the item in question. You can specify any positive + <p class="indent2">The weight of the item in question. You can specify any positive number weight or if no weight use a - (dash)</p> <p class="indent1"><strong>Example:</strong></p> <p class="indent2"><code>WT:5</code></p> @@ -341,18 +342,18 @@ <hr><h2>Weapon/Armor Tags</h2> <p>The following tags are for equipment with TYPE:Weapon, TYPE:Armor, or TYPE:Shield.</p> - + <p class="indent0"><strong>Notes:</strong></p> <ul class="indent1"> <li>Every TYPE:Weapon item must be also have either TYPE:Melee or TYPE:Ranged.<br /></li> <li>Armor items should also have the type of SLOTS it takes up. This is usually TYPE:Suit</li> </ul> - + <p></p><a name="ACCHECK"></a><hr> <p class="indent0"><strong>Tag Name:</strong> ACCHECK:x</p> <p class="indent1"><strong>Variables Used (x):</strong> Number (Armor Check Penalty)</p> <p class="indent1"><strong>What it does:</strong></p> - <p class="indent2">The numeric value supplied is the Armor Check penalty applied to certain + <p class="indent2">The numeric value supplied is the Armor Check penalty applied to certain skills that have an Armor Check.</p> <p class="indent1"><strong>Example:</strong></p> <p class="indent2"><code>ACCHECK:-6</code></p> @@ -406,11 +407,11 @@ <p class="indent1"><strong>What it does:</strong></p> <ul class="indent2"> <li>This is a period (.) delimited list of equipment modifiers applied to the secondary head of a double weapon.</li> - <li>With the exception that it is applied to the secondary head is functions in the same way as the + <li>With the exception that it is applied to the secondary head is functions in the same way as the <a href="#EQMOD">EQMOD</a> tag.</li> - <li>This is utilized by other EQMODs which contain the ASSIGNTOALL tag. - For example the Darkwood EQMOD has ASSIGNTOALL:YES and it replaces wood, - for this to work correctly a double weapon needs to have both the EQMOD:WOOD and ALTEQMOD:WOOD tags present. + <li>This is utilized by other EQMODs which contain the ASSIGNTOALL tag. + For example the Darkwood EQMOD has ASSIGNTOALL:YES and it replaces wood, + for this to work correctly a double weapon needs to have both the EQMOD:WOOD and ALTEQMOD:WOOD tags present. When they are present the Darkwood EQMOD is applied to and replaces the WOOD EQMOD on both heads.</li> </ul> <p class="indent1"><strong>Example:</strong></p> @@ -467,16 +468,16 @@ <p class="indent0"><strong>Tag Name:</strong> FUMBLERANGE:x</p> <p class="indent1"><strong>Variables Used (x):</strong> Text (Equipment fumble range)</p> <p class="indent1"><strong>What it does:</strong></p> - <p class="indent2">This is text which indicates the equipments fumble or error range. + <p class="indent2">This is text which indicates the equipments fumble or error range. This tag may also be used in EQMOD lines. If an equipment item has EQMODs, the - FUMBLERANGE text from the EQMOD supersedes the text from the item itself + FUMBLERANGE text from the EQMOD supersedes the text from the item itself (EQMODs applied to the primary weapon head trumps text in EQMODs applied to the secondary weapon head).</p> <p class="indent1"><strong>Example:</strong></p> <p class="indent2"><code>FUMBLERANGE:1-3</code></p> <p class="indent3">Indicates and error range of 1-3.</p> <p class="indent2"><code>FUMBLERANGE:Natural 1</code></p> <p class="indent3">Indicates and error range of a natural 1.</p> - + <p></p><a name="HANDS"></a><hr> <p class="indent0"><strong>Tag Name:</strong> HANDS:x</p> <p class="indent1"><strong>Variables Used (x):</strong> Number (Hands required)</p> @@ -491,7 +492,7 @@ <p class="indent0"><strong>Tag Name:</strong> MAXDEX:x</p> <p class="indent1"><strong>Variables Used (x):</strong> Number (Maximum Dexterity Bonus)</p> <p class="indent1"><strong>What it does:</strong></p> - <p class="indent2">The numeric value supplied is used for armor to determine the + <p class="indent2">The numeric value supplied is used for armor to determine the maximum dexterity bonus that can be had while wearing the armor.</p> <p class="indent1"><strong>Example:</strong></p> <p class="indent2"><code>MAXDEX:3</code></p> @@ -505,7 +506,7 @@ <p class="indent1"><strong>Example:</strong></p> <p class="indent2"><code>PROFICIENCY:Sword (Long)</code></p> <p class="indent3">Item uses the Longsword weapon proficiency.</p> - + <p></p><a name="RANGE"></a><hr> <p class="indent0"><strong>Tag Name:</strong> RANGE:x</p> <p class="indent1"><strong>Variables Used (x):</strong> Number (Distance of one range increment)</p> @@ -535,7 +536,7 @@ <p class="indent0"><strong>Tag Name:</strong> REACH:x</p> <p class="indent1"><strong>Variables Used (x):</strong> Number (Weapon Reach)</p> <p class="indent1"><strong>What it does:</strong></p> - <p class="indent2">The numerical value supplied is outputted to the character sheet to + <p class="indent2">The numerical value supplied is outputted to the character sheet to show the reach the wielder gains with the weapon.</p> <p class="indent1"><strong>Example:</strong></p> <p class="indent2"><code>REACH:10</code></p> @@ -545,12 +546,12 @@ <p class="indent0"><strong>Tag Name:</strong> SPELLFAILURE:x</p> <p class="indent1"><strong>Variables Used (x):</strong> Number (Spell Failure percentage)</p> <p class="indent1"><strong>What it does:</strong></p> - <p class="indent2">The numeric value supplied is to show the percentage chance of spell + <p class="indent2">The numeric value supplied is to show the percentage chance of spell failure when casting a spell while wearing/wielding this item (when item is equipped).</p> <p class="indent1"><strong>Example:</strong></p> <p class="indent2"><code>SPELLFAILURE:5</code></p> <p class="indent3">Item causes 5% of arcane spells to fail.</p> - + <p></p><a name="WIELD"></a><hr> <p class="new">*** New 5.5.2</p> <p class="indent0"><strong>Tag Name:</strong> WIELD:x</p> @@ -573,10 +574,10 @@ <a name="NegativeLevels"></a><hr> <h2>Negative Levels & Equipment Files</h2> - <p>Items can now grant negative levels. It requires a VFEAT tag and a BONUS tag to be able to do so.</p> + <p>Items can now grant negative levels. It requires a VFEAT tag and a BONUS tag to be able to do so.</p> <p>First, a special VFEAT tag must be in place.</p> - + <p></p><a name="VFEAT"></a><hr> <p class="indent0"><strong>Tag Name:</strong> VFEAT:x</p> <p class="indent1"><strong>Variables Used (x):</strong> Text ("Negative Levels")</p> <p class="indent1"><strong>What it does:</strong></p> @@ -586,7 +587,7 @@ <p class="indent3">Use "Negative Levels" virtual feat</p> <p>Secondly, create the item as normal and append to it a special BONUS tag.</p> - + <p></p><a name="BONUSVAR"></a><hr> <p class="indent0"><strong>Tag Name:</strong> BONUS:VAR|NegLevels|x|PREy</p> <p class="indent1"><strong>Variables Used (x):</strong> Number (number of negative levels.)</p> <p class="indent1"><strong>Variables Used (y):</strong> Text (PRE condition for bestowing negative levels)</p> @@ -595,7 +596,7 @@ <li>"NegLevels" is a special predefined variable made specifically for this purpose.</li> <li>Use '2', not -2, to bestow 2 negative levels.</li> - <li>If the NegLevels Variable is 0 (no negative levels applied), then nothing will show, + <li>If the NegLevels Variable is 0 (no negative levels applied), then nothing will show, and it will be as if the Negative Levels feat was not even there. :)</li> </ul> <p class="indent1"><strong>Example:</strong></p> Modified: Trunk/pcgen/docs/navlistindex.html =================================================================== --- Trunk/pcgen/docs/navlistindex.html 2006-07-23 02:43:00 UTC (rev 1215) +++ Trunk/pcgen/docs/navlistindex.html 2006-07-23 15:02:59 UTC (rev 1216) @@ -13,6 +13,7 @@ Sigurdur H. Olafsson - shoATitnDOTis Aaron Divinsky - boomer70ATyahooDOTcom Martijn Verburg - kariannaATclearDOTnetDOTnz + Terry FitzSimons - fitzsimonsATmintelDOTnet Description: The LST Tag contents tree of the PCGen Documentation. @@ -40,13 +41,19 @@ <li><a href="listfilepages/systemfilestagpages/systemfilesbiosettingslist.html#AGEDIEROLL">AGEDIEROLL</a> <span class="note">(Bio Settings)</span></li> <li><a href="listfilepages/systemfilestagpages/systemfilesbiosettingslist.html#AGESET">AGESET</a> <span class="note">(Bio Settings)</span></li> <li><a href="listfilepages/systemfilestagpages/systemfilesbiosettingslist.html#BASEAGE">BASEAGE</a> <span class="note">(Bio Settings)</span></li> + <li><a href="listfilepages/systemfilestagpages/systemfilesbiosettingslist.html#BASEAGEADD">BASEAGEADD</a> <span class="note">(Bio Settings)</span></li> + <li><a href="listfilepages/systemfilestagpages/systemfilesbiosettingslist.html#BASEHT">BASEHT</a> <span class="note">(Bio Settings)</span></li> + <li><a href="listfilepages/systemfilestagpages/systemfilesbiosettingslist.html#BASEWT">BASEWT</a> <span class="note">(Bio Settings)</span></li> <li><a href="listfilepages/systemfilestagpages/systemfilesbiosettingslist.html#CLASS">CLASS</a> <span class="note">(Bio Settings)</span></li> <li><a href="listfilepages/systemfilestagpages/systemfilesbiosettingslist.html#EYES">EYES</a> <span class="note">(Bio Settings)</span></li> <li><a href="listfilepages/systemfilestagpages/systemfilesbiosettingslist.html#HAIR">HAIR</a> <span class="note">(Bio Settings)</span></li> + <li><a href="listfilepages/systemfilestagpages/systemfilesbiosettingslist.html#HTDIEROLL">HTDIEROLL</a> <span class="note">(Bio Settings)</span></li> <li><a href="listfilepages/systemfilestagpages/systemfilesbiosettingslist.html#MAXAGE">MAXAGE</a> <span class="note">(Bio Settings)</span></li> <li><a href="listfilepages/systemfilestagpages/systemfilesbiosettingslist.html#RACENAME">RACENAME</a> <span class="note">(Bio Settings)</span></li> <li><a href="listfilepages/systemfilestagpages/systemfilesbiosettingslist.html#SEX">SEX</a> <span class="note">(Bio Settings)</span></li> <li><a href="listfilepages/systemfilestagpages/systemfilesbiosettingslist.html#SKINTONE">SKINTONE</a> <span class="note">(Bio Settings)</span></li> + <li><a href="listfilepages/systemfilestagpages/systemfilesbiosettingslist.html#TOTALWT">TOTALWT</a> <span class="note">(Bio Settings)</span></li> + <li><a href="listfilepages/systemfilestagpages/systemfilesbiosettingslist.html#WTDIEROLL">WTDIEROLL</a> <span class="note">(Bio Settings)</span></li> </ul> </li> <li> @@ -67,10 +74,10 @@ <li><a href="listfilepages/datafilestagpages/datafilesclasses.html#EXCHANGELEVEL">EXCHANGELEVEL</a> <span class="note">(Class)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesclasses.html#EXCLASS">EXCLASS</a> <span class="note">(Class)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesclasses.html#FEATAUTO">FEATAUTO</a> <span class="note">(Class)</span></li> - <li><a href="listfilepages/datafilestagpages/datafilesclasses.html#HASSPELLFORMULA">HASSPELLFORMULA</a> <span class="note">(Class)</span></li> - <li><a href="listfilepages/datafilestagpages/datafilesclasses.html#HASSUBCLASS">HASSUBCLASS</a> <span class="note">(Class)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesclasses.html#HASSPELLFORMULA">HASSPELLFORMULA</a> <span class="note">(Class)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesclasses.html#HASSUBCLASS">HASSUBCLASS</a> <span class="note">(Class)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesclasses.html#HD">HD</a> <span class="note">(Class)</span></li> - <li><a href="listfilepages/datafilestagpages/datafilesclasses.html#HITDIE">HITDIE</a> <span class="note">(Class)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesclasses.html#HITDIE">HITDIE</a> <span class="note">(Class)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesclasses.html#ITEMCREATE">ITEMCREATE</a> <span class="note">(Class)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesclasses.html#KNOWN">KNOWN</a> <span class="note">(Class)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesclasses.html#KNOWNSPELLS">KNOWNSPELLS</a> <span class="note">(Class)</span></li> @@ -89,7 +96,7 @@ <li><a href="listfilepages/datafilestagpages/datafilesclasses.html#PROHIBITSPELL">PROHIBITSPELL</a> <span class="note">(Class)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesclasses.html#REMOVE">REMOVE:FEAT</a> <span class="note">(Class)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesclasses.html#REPEATLEVEL">REPEATLEVEL</a> <span class="note">(Class)</span></li> - <li><a href="listfilepages/datafilestagpages/datafilesclasses.html#SPECIALS">SPECIALS</a> <span class="note">(Class)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesclasses.html#SPECIALS">SPECIALS</a><span class="deprecated">(deprecated)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesclasses.html#SPECIALTYKNOWN">SPECIALTYKNOWN</a> <span class="note">(Class)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesclasses.html#SPELLBOOK">SPELLBOOK</a> <span class="note">(Class)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesclasses.html#SPELLLIST">SPELLLIST</a> <span class="note">(Class)</span></li> @@ -101,7 +108,7 @@ <li><a href="listfilepages/datafilestagpages/datafilesclasses.html#TEMPLATE">TEMPLATE</a> <span class="note">(Class)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesclasses.html#TYPE">TYPE</a> <span class="note">(Class)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesclasses.html#UDAM">UDAM</a> <span class="note">(Class)</span></li> - <li><a href="listfilepages/datafilestagpages/datafilesclasses.html#VFEAT">VFEAT</a> <span class="note">(Class)</span></li> + <li><a href="listfilepages/globalfilestagpages/globalfilesother.html#VFEAT">VFEAT</a> <span class="note">(Global)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesclasses.html#VISIBLE">VISIBLE</a> <span class="note">(Class)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesclasses.html#WEAPONBONUS">WEAPONBONUS</a> <span class="note">(Class)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesclasses.html#XTRAFEATS">XTRAFEATS</a> <span class="note">(Class)</span></li> @@ -117,7 +124,7 @@ <li><a href="listfilepages/datafilestagpages/datafilescompanionmodifiers.html#HD">HD</a> <span class="note">(Companion Modifier)</span></li> <li><a href="listfilepages/datafilestagpages/datafilescompanionmodifiers.html#MASTERBONUSRACE">MASTERBONUSRACE</a> <span class="note">(Companion Modifier)</span></li> <li><a href="listfilepages/datafilestagpages/datafilescompanionmodifiers.html#RACETYPE">RACETYPE</a> <span class="note">(Companion Modifier)</span></li> - <li><a href="listfilepages/datafilestagpages/datafilescompanionmodifiers.html#SWITCHRACE">SWITCHRACE</a> <span class="note">(Companion Modifier)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilescompanionmodifiers.html#SWITCHRACE">SWITCHRACE</a> class="deprecated">(fade from use)</span></li> <li><a href="listfilepages/datafilestagpages/datafilescompanionmodifiers.html#TYPE">TYPE</a> <span class="note">(Companion Modifier)</span></li> <li><a href="listfilepages/datafilestagpages/datafilescompanionmodifiers.html#USEMASTERSKILL">USEMASTERSKILL</a> <span class="note">(Companion Modifier)</span></li> </ul> @@ -125,61 +132,67 @@ <li> <a href="listfilepages/datafilestagpages/datafilesdeities.html"><strong>Deities File Tags</strong></a> <ul> - <li><a href="listfilepages/datafilestagpages/datafilesdeities.html#ALIGN">ALIGN</a></li> - <li><a href="listfilepages/datafilestagpages/datafilesdeities.html#APPEARANCE">APPEARANCE</a></li> - <li><a href="listfilepages/datafilestagpages/datafilesdeities.html#DEITYWEAP">DEITYWEAP</a></li> - <li><a href="listfilepages/datafilestagpages/datafilesdeities.html#DESC">DESC</a></li> - <li><a href="listfilepages/datafilestagpages/datafilesdeities.html#DESCISPI">DESCISPI</a></li> - <li><a href="listfilepages/datafilestagpages/datafilesdeities.html#DOMAINS">DOMAINS</a></li> - <li><a href="listfilepages/datafilestagpages/datafilesdeities.html#FOLLOWERALIGN">FOLLOWERALIGN</a></li> - <li><a href="listfilepages/datafilestagpages/datafilesdeities.html#PANTHEON">PANTHEON</a></li> - <li><a href="listfilepages/datafilestagpages/datafilesdeities.html#SYMBOL">SYMBOL</a></li> - <li><a href="listfilepages/datafilestagpages/datafilesdeities.html#TITLE">TITLE</a></li> - <li><a href="listfilepages/datafilestagpages/datafilesdeities.html#TYPE">TYPE</a></li> - <li><a href="listfilepages/datafilestagpages/datafilesdeities.html#WORSHIPPERS">WORSHIPPERS</a></li> + <li><a href="listfilepages/datafilestagpages/datafilesdeities.html#ALIGN">ALIGN</a> <span class="note">(Deities)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesdeities.html#APPEARANCE">APPEARANCE</a> <span class="note">(Deities)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesdeities.html#DEITYWEAP">DEITYWEAP</a> <span class="note">(Deities)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesdeities.html#DESC">DESC</a> <span class="note">(Deities)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesdeities.html#DESCISPI">DESCISPI</a> <span class="note">(Deities)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesdeities.html#DOMAINS">DOMAINS</a> <span class="note">(Deities)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesdeities.html#FOLLOWERALIGN">FOLLOWERALIGN</a> <span class="note">(Deities)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesdeities.html#PANTHEON">PANTHEON</a> <span class="note">(Deities)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesdeities.html#SYMBOL">SYMBOL</a> <span class="note">(Deities)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesdeities.html#TITLE">TITLE</a> <span class="note">(Deities)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesdeities.html#TYPE">TYPE</a> <span class="note">(Deities)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesdeities.html#WORSHIPPERS">WORSHIPPERS</a> <span class="note">(Deities)</span></li> </ul> </li> <li> <a href="listfilepages/datafilestagpages/datafilesdomains.html"><strong>Domain File Tags</strong></a> <ul> - <li><a href="listfilepages/datafilestagpages/datafilesdomains.html#DESC">DESC</a></li> - <li><a href="listfilepages/datafilestagpages/datafilesdomains.html#FEAT">FEAT</a></li> + <li><a href="listfilepages/datafilestagpages/datafilesdomains.html#DESC">DESC</a> <span class="note">(Domain)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesdomains.html#FEAT">FEAT</a> <span class="note">(Domain)</span></li> </ul> </li> <li> <a href="listfilepages/datafilestagpages/datafilesequipment.html"><strong>Equipment File Tags</strong></a> <ul> - <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#ACCHECK">ACCHECK</a></li> - <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#ALTCRITICAL">ALTCRITICAL</a></li> - <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#ALTCRITRANGE">ALTCRITRANGE</a></li> - <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#ALTDAMAGE">ALTDAMAGE</a></li> - <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#ALTEQMOD">ALTEQMOD</a></li> - <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#ALTTYPE">ALTTYPE</a></li> - <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#BASEITEM">BASEITEM</a></li> - <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#BASEQTY">BASEQTY</a></li> - <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#COST">COST</a></li> - <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#CONTAINS">CONTAINS</a></li> - <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#CRITMULT">CRITMULT</a></li> - <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#DAMAGE">DAMAGE</a></li> - <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#DESC">DESC</a></li> - <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#EQMOD">EQMOD</a></li> - <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#FUMBLERANGE">FUMBLERANGE</a></li> - <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#HANDS">HANDS</a></li> + <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#ACCHECK">ACCHECK</a> <span class="note">(Equipment)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#ALTCRITICAL">ALTCRITICAL</a> <span class="note">(Equipment)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#ALTCRITRANGE">ALTCRITRANGE</a> <span class="note">(Equipment)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#ALTDAMAGE">ALTDAMAGE</a> <span class="note">(Equipment)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#ALTEQMOD">ALTEQMOD</a> <span class="note">(Equipment)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#ALTTYPE">ALTTYPE</a> <span class="note">(Equipment)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#BASEITEM">BASEITEM</a> <span class="note">(Equipment)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#BASEQTY">BASEQTY</a> <span class="note">(Equipment)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#BONUSVAR">BONUS:VAR</a> <span class="note">(Equipment)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#COST">COST</a> <span class="note">(Equipment)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#CONTAINS">CONTAINS</a> <span class="note">(Equipment)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#CRITMULT">CRITMULT</a> <span class="note">(Equipment)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#CRITRANGE">CRITRANGE</a> <span class="note">(Equipment)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#DAMAGE">DAMAGE</a> <span class="note">(Equipment)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#DESC">DESC</a> <span class="note">(Equipment)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#EQMOD">EQMOD</a> <span class="note">(Equipment)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#FUMBLERANGE">FUMBLERANGE</a> <span class="note">(Equipment)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#HANDS">HANDS</a> <span class="note">(Equipment)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#LONGNAME">LONGNAME</a><span class="deprecated">(deprecated)</span></li> - <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#MAXDEX">MAXDEX</a></li> - <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#MODS">MODS</a></li> - <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#NUMPAGES">NUMPAGES</a></li> - <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#PAGEUSAGE">PAGEUSAGE</a></li> - <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#PROFICIENCY">PROFICIENCY</a></li> - <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#QUALITY">QUALITY</a></li> - <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#RANGE">RANGE</a></li> - <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#RATEOFFIRE">RATEOFFIRE</a></li> - <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#SIZE">SIZE</a></li> - <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#SPELLFAILURE">SPELLFAILURE</a></li> - <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#SPROP">SPROP</a></li> - <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#TYPE">TYPE</a></li> - <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#WIELD">WIELD</a></li> - <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#WT">WT</a></li> + <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#MAXDEX">MAXDEX</a> <span class="note">(Equipment)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#MODS">MODS</a> <span class="note">(Equipment)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#NUMPAGES">NUMPAGES</a> <span class="note">(Equipment)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#PAGEUSAGE">PAGEUSAGE</a> <span class="note">(Equipment)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#PRETYPE">PRETYPE</a> <span class="note">(Equipment)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#PROFICIENCY">PROFICIENCY</a> <span class="note">(Equipment)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#QUALITY">QUALITY</a> <span class="note">(Equipment)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#RANGE">RANGE</a> <span class="note">(Equipment)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#RATEOFFIRE">RATEOFFIRE</a> <span class="note">(Equipment)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#REACH">REACH</a> <span class="note">(Equipment)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#SIZE">SIZE</a> <span class="note">(Equipment)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#SLOTS">SLOTS</a> <span class="note">(Equipment)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#SPELLFAILURE">SPELLFAILURE</a> <span class="note">(Equipment)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#SPROP">SPROP</a> <span class="note">(Equipment)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#TYPE">TYPE</a> <span class="note">(Equipment)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#VFEAT">VFEAT</a> <span class="note">(Equipment)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#WIELD">WIELD</a> <span class="note">(Equipment)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#WT">WT</a> <span class="note">(Equipment)</span></li> </ul> </li> <li> @@ -706,7 +719,7 @@ <li> <a href="listfilepages/listindex.html#TAGINFO">ABB</a> <ul> - <li><a href="listfilepages/datafilestagpages/datafilesclasses.html#ABB">ABB</a> <span class="note">(Class)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesclasses.html#ABB">ABB</a> <span class="note">(Class)</span></li> <li><a href="listfilepages/systemfilestagpages/gamemodestatsandcheckslist.html#ABB2">ABB</a> <span class="note">(Stats & Checks)</span> <span class="note">(In ALIGNMENTNAME Line)</span></li> <li><a href="listfilepages/systemfilestagpages/gamemodestatsandcheckslist.html#ABB">ABB</a> <span class="note">(Stats & Checks)</span> <span class="note">(In STATNAME Line)</span></li> </ul> @@ -743,42 +756,44 @@ <li><a href="listfilepages/globalfilestagpages/globalfilesadd.html#VFEAT">VFEAT</a></li> </ul> </li> - <li><a href="listfilepages/datafilestagpages/datafilesclasses.html#ADDDOMAINS">ADDDOMAINS</a> <span class="note">(Class)</span></li> - <li><a href="listfilepages/datafilestagpages/datafilesequipmentmodifiers.html#ADDPROF">ADDPROF</a> <span class="note">(Equipment Modifier)</span></li> - <li><a href="listfilepages/datafilestagpages/datafilesfeats.html#ADDSPELLLEVEL">ADDSPELLLEVEL</a> <span class="note">(Feat)</span></li> - <li><a href="listfilepages/systemfilestagpages/systemfilesbiosettingslist.html#AGEDIEROLL">AGEDIEROLL</a> <span class="note">(Bio Settings)</span></li> - <li><a href="listfilepages/systemfilestagpages/systemfilesbiosettingslist.html#AGESET">AGESET</a> <span class="note">(Bio Settings)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesclasses.html#ADDDOMAINS">ADDDOMAINS</a> <span class="note">(Class)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesequipmentmodifiers.html#ADDPROF">ADDPROF</a> <span class="note">(Equipment Modifier)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesfeats.html#ADDSPELLLEVEL">ADDSPELLLEVEL</a> <span class="note">(Feat)</span></li> + <li><a href="listfilepages/systemfilestagpages/systemfilesbiosettingslist.html#AGEDIEROLL">AGEDIEROLL</a> <span class="note">(Bio Settings)</span></li> + <li><a href="listfilepages/systemfilestagpages/systemfilesbiosettingslist.html#AGESET">AGESET</a> <span class="note">(Bio Settings)</span></li> <li> <a href="listfilepages/listindex.html#TAGINFO">ALIGN</a> <ul> - <li><a href="listfilepages/datafilestagpages/datafilesdeities.html#ALIGN">ALIGN</a> <span class="note">(Diety)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesdeities.html#ALIGN">ALIGN</a> <span class="note">(Deities)</span></li> <li><a href="listfilepages/datafilestagpages/datafilesstartingkits.html#ALIGN">ALIGN</a> <span class="note">(Starting Kit)</span></li> </ul> </li> - <li><a href="listfilepages/systemfilestagpages/gamemodestatsandcheckslist.html#ALIGNMENTNAME">ALIGNMENTNAME</a> <span class="note">(Stats & Checks)</span> <span class="note">(In ALIGNMENTNAME Line)</span></li> - <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#ALLOWEDMODES">ALLOWEDMODES</a> <span class="note">(Misc Info)</span></li> - <li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#DCALLSPELLS">ALLSPELLS</a> <span class="note">(DC Bonus)</span></li> - <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#ALTCRITICAL">ALTCRITICAL</a> <span class="note">(Equipment)</span></li> - <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#ALTCRITRANGE">ALTCRITRANGE</a> <span class="note">(Equipment)</span></li> - <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#ALTHPABBREV">ALTHPABBREV</a> <span class="note">(Misc Info)</span></li> - <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#ALTHPNAME">ALTHPNAME</a> <span class="note">(Misc Info)</span></li> - <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#ALTDAMAGE">ALTDAMAGE</a> <span class="note">(Equipment)</span></li> - <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#ALTEQMOD">ALTEQMOD</a> <span class="note">(Equipment)</span></li> - <li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#HPALTHP">ALTHP</a> <span class="note">(HP Bonus)</span></li> - <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#ALTTYPE">ALTTYPE</a> <span class="note">(Equipment)</span></li> - <li><a href="listfilepages/datafilestagpages/datafilesdeities.html#APPEARANCE">APPEARANCE</a> <span class="note">(Deity)</span></li> - <li><a href="listfilepages/datafilestagpages/datafilesstartingkits.html#APPLY">APPLY</a> <span class="note">(Starting Kit)</span></li> - <li><a href="listfilepages/globalfilestagpages/globalfilesdefine.html#ARMORACCHECK">ARMORACCHECK</a> <span class="note">(Variable)</span></li> - <li><a href="listfilepages/datafilestagpages/datafilesequipmentmodifiers.html#ARMORTYPE">ARMORTYPE</a> <span class="note">(Equipment Modifier)</span></li> - <li><a href="listfilepages/datafilestagpages/datafilesequipmentmodifiers.html#ASSIGNTOALL">ASSIGNTOALL</a> <span class="note">(Equipment Modifier)</span></li> - <li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#COMBATATTACKS">ATTACKS</a> <span class="note">(Bonus)</span></li> - <li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#COMBATATTACKS-SECONDARY">ATTACKS-SECONDARY</a> <span class="note">(Bonus)</span></li> - <li><a href="listfilepages/datafilestagpages/datafilesclasses.html#ATTACKCYCLE">ATTACKCYCLE</a> <span class="note">(Class)</span></li> - <li><a href="listfilepages/globalfilestagpages/globalfilesother.html#AUTOEQUIP">AUTO:EQUIP</a> <span class="note">(Global)</span></li> - <li><a href="listfilepages/globalfilestagpages/globalfilesother.html#AUTOARMORPROF">AUTO:ARMORPROF</a> <span class="note">(Global)</span></li> - <li><a href="listfilepages/globalfilestagpages/globalfilesother.html#AUTOSHIELDPROF">AUTO:SHIELDPROF</a> <span class="note">(Global)</span></li> - <li><a href="listfilepages/globalfilestagpages/globalfilesother.html#AUTOWEAPONPROF">AUTO:WEAPONPROF</a> <span class="note">(Global)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodestatsandcheckslist.html#ALIGNMENTNAME">ALIGNMENTNAME</a> <span class="note">(Stats & Checks)</span> <span class="note">(In ALIGNMENTNAME Line)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#ALLOWEDMODES">ALLOWEDMODES</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#DCALLSPELLS">ALLSPELLS</a> <span class="note">(DC Bonus)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#ALTCRITICAL">ALTCRITICAL</a> <span class="note">(Equipment)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#ALTCRITRANGE">ALTCRITRANGE</a> <span class="note">(Equipment)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#ALTDAMAGE">ALTDAMAGE</a> <span class="note">(Equipment)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#ALTEQMOD">ALTEQMOD</a> <span class="note">(Equipment)</span></li> + <li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#HPALTHP">ALTHP</a> <span class="note">(HP Bonus)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#ALTHPABBREV">ALTHPABBREV</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#ALTHPNAME">ALTHPNAME</a> <span class="note">(Misc Info)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesequipment.html#ALTTYPE">ALTTYPE</a> <span class="note">(Equipment)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesdeities.html#APPEARANCE">APPEARANCE</a> <span class="note">(Deities)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesstartingkits.html#APPLY">APPLY</a> <span class="note">(Starting Kit)</span></li> + <li><a href="listfilepages/globalfilestagpages/globalfilesdefine.html#ARMORACCHECK">ARMORACCHECK</a> <span class="note">(Variable)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesequipmentmodifiers.html#ARMORTYPE">ARMORTYPE</a> <span class="note">(Equipment Modifier)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesequipmentmodifiers.html#ASSIGNTOALL">ASSIGNTOALL</a> <span class="note">(Equipment Modifier)</span></li> + <li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#COMBATATTACKS">ATTACKS</a> <span class="note">(Bonus)</span></li> + <li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#COMBATATTACKS-SECONDARY">ATTACKS-SECONDARY</a> <span class="note">(Bonus)</span></li> + <li><a href="listfilepages/datafilestagpages/datafilesclasses.html#ATTACKCYCLE">ATTACKCYCLE</a> <span class="note">(Class)</span></li> + <li><a href="listfilepages/globalfilestagpages/globalfilesother.html#AUTOEQUIP">AUTO:EQUIP</a> <span class="note">(Global)</span></li> + <li><a href="listfilepages/globalfilestagpages/globalfilesother.html#AUTOARMORPROF">AUTO:ARMORPROF</a> <span class="note">(Global)</span></li> + <li><a href="listfilepages/globalfilestagpages/globalfilesother.html#AUTOSHIELDPROF">AUTO:SHIELDPROF</a> <span class="note">(Global)</span></li> + <li><a href="listfilepages/globalfilestagpages/globalfilesother.html#AUTOWEAPONPROF">AUTO:WEAPONPROF</a> <span class="note">(Global)</span></li> + <li class="gap"><a id="B" name="B"> </a></li> + <li> <a href="listfilepages/listindex.html#TAGINFO">BAB</a> <ul> @@ -956,29 +971,32 @@ <li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#WIELDCATEGORY">WIELDCATEGORY</a></li> </ul> </li> - <li><a href="listfilepages/systemfilestagpages/gamemodestatsandcheckslist.html#BONUS">BONUS</a> <span class="note">(Stats & Checks)</span> <span class="note">(In STATNAME Line)</span></li> - <li><a href="listfilepages/systemfilestagpages/systemfilessizeadjustment.html#BONUSACVALUE">BONUS:ACVALUE</a> <span class="note">(Size Adjustment)</span></li> - <li><a href="listfilepages/systemfilestagpages/gamemodestatsandcheckslist.html#BONUSCHECKS">BONUS:CHECKS</a> <span class="note">(Stats & Checks)</span> <span class="note">(In CHECKNAME Line)</span></li> - <li><a href="listfilepages/systemfilestagpages/gamemodestatsandcheckslist.html#BONUSHP">BONUS:HP</a> <span class="note">(Stats & Checks)</span> <span class="note">(In STATNAME Line)</span></li> - <li><a href="listfilepages/systemfilestagpages/systemfilessizeadjustment.html#BONUSITEMCAPACITY">BONUS:ITEMCAPACITY</a> <span class="note">(Size Adjustment)</span></li> - <li><a href="listfilepages/systemfilestagpages/systemfilessizeadjustment.html#BONUSITEMCOST">BONUS:ITEMCOST</a>< <span class="note">(Size Adjustment)</span>/li> - <li><a href="listfilepages/systemfilestagpages/systemfilessizeadjustment.html#BONUSITEMWEIGHT">BONUS:ITEMWEIGHT</a> <span class="note">(Size Adjustment)</span></li> - <li><a href="listfilepages/systemfilestagpages/gamemodestatsandcheckslist.html#BONUSLANG">BONUS:LANG</a> <span class="note">(Stats & Checks)</span> <span class="note">(In STATNAME Line)</span></li> - <li><a href="listfilepages/systemfilestagpages/systemfilessizeadjustment.html#BONUSLOADMULT">BONUS:LOADMULT</a> <span class="note">(Size Adjustment)</span></li> - <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#BONUS_ACFLAT">BONUS_ACFLAT</a> <span class="note">(Misc Info)</span></li> - <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#BONUS_ACTOUCH">BONUS_ACTOUCH</a> <span class="note">(Misc Info)</span></li> - <li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#BONUSFEATLEVELSTARTINTERVAL">BONUSFEATLEVELSTARTINTERVAL</a> <span class="note">(Misc Info)</span></li> - <li><a href="listfilepages/datafilestagpages/datafilestemplates.html#BONUSFEATS">BONUSFEATS</a> <span class="note">(Template)</span></li> - <li><a href="listfilepages/datafilestagpages/datafilestemplates.html#BONUSSKILLPOINTS">BONUSSKILLPOINTS</a> <span class="note">(Template)</span></li> - <li><a href="listfilepages/systemfilestagpages/gamemodestatsandcheckslist.html#BONUSSPELLLEVEL">BONUSSPELLLEVEL</a> <span clas... 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