From: <eri...@us...> - 2006-03-01 00:27:41
|
Revision: 32 Author: ericbeaudoin Date: 2006-02-28 16:27:24 -0800 (Tue, 28 Feb 2006) ViewCVS: http://svn.sourceforge.net/pcgen/?rev=32&view=rev Log Message: ----------- prettylst.pl reformating before the Willpower to Will conversion. Modified Paths: -------------- Trunk/pcgen/data/alpha/fantasyflightgames/dawnforge/ageoflegend/agelegend_feats_races.lst Trunk/pcgen/data/alpha/malhavocpress/ifthoughtscouldkill/itck_35e/itck_races_35e.lst Trunk/pcgen/data/d20ogl/rpgobjects/moderndispatch/001alternatearmors/moderndispatch001_equip_armor.lst Trunk/pcgen/data/d20ogl/rpgobjects/moderndispatch/001alternatearmors/moderndispatch001_feats.lst Trunk/pcgen/data/d20ogl/rpgobjects/moderndispatch/002investigatingnpcs/moderndispatch002_templates.lst Trunk/pcgen/data/d20ogl/srd/srd_feats_hidden.lst Trunk/pcgen/data/d20ogl/srd35/rsrd_classes_monsters.lst Trunk/pcgen/data/d20ogl/srd35/rsrd_kits_races_g_h_extras.lst Modified: Trunk/pcgen/data/alpha/fantasyflightgames/dawnforge/ageoflegend/agelegend_feats_races.lst =================================================================== --- Trunk/pcgen/data/alpha/fantasyflightgames/dawnforge/ageoflegend/agelegend_feats_races.lst 2006-02-28 23:23:23 UTC (rev 31) +++ Trunk/pcgen/data/alpha/fantasyflightgames/dawnforge/ageoflegend/agelegend_feats_races.lst 2006-03-01 00:27:24 UTC (rev 32) @@ -1,4 +1,4 @@ -# CVS $Revision: 1.11 $ $Author: tmilam $ -- Mon Jan 9 22:54:42 2006 -- reformated by prettylst.pl v1.35 (build 553) +# CVS $Revision: 1.11 $ $Author: tmilam $ -- Tue Feb 28 19:04:04 2006 -- reformated by prettylst.pl v1.35 (build 556) SOURCELONG:Age of Legend|SOURCESHORT:ALe|SOURCEWEB:http://www.fantasyflightgames.com/df02.html # Original Entry by: Ratheof Blithwyn @@ -392,30 +392,30 @@ ###Block: Ogre # Racial Talents -# Feat Name Type Visible Required AL Required Feat Required Size Special Ability Stackable? Multiple? Choose Move MOVECLONE Bonus to skill Class Skill Source Page -Endure TYPE:OgreRacialTalent VISIBLE:NO SA:Endure (Ex) MULT:NO SOURCEPAGE:p.65 -Giant's Arm TYPE:OgreRacialTalent VISIBLE:NO PRESIZEEQ:L SA:Giant's Arm (Ex) MULT:NO SOURCEPAGE:p.65 -Giant's Hand TYPE:OgreRacialTalent VISIBLE:NO PRESIZEEQ:L SA:Giant's Hand (Ex) MULT:NO SOURCEPAGE:p.65 -Ox Back TYPE:OgreRacialTalent VISIBLE:NO SA:Ox Back (Ex) MULT:NO SOURCEPAGE:p.65 -Servant's Manner TYPE:OgreRacialTalent VISIBLE:NO SA:Servant's Manner (Ex) MULT:NO CSKILL:Bluff|Hide SOURCEPAGE:p.65 -Stony Face TYPE:OgreRacialTalent VISIBLE:NO SA:Stony Face (Ex) (+2 talent bonus on saves vs. compulsion and fear effects) MULT:NO BONUS:SKILL|Bluff,Sense Motive|2|TYPE=Talent SOURCEPAGE:p.65 -Unblinking Gaze TYPE:OgreRacialTalent VISIBLE:NO SA:Unblinking Gaze (Ex) MULT:NO SOURCEPAGE:p.65 +# Feat Name Type Visible Required AL Required Feat Required Size Special Ability Multiple? Move MOVECLONE Bonus to skill Class Skill Source Page +Endure TYPE:OgreRacialTalent VISIBLE:NO SA:Endure (Ex) MULT:NO SOURCEPAGE:p.65 +Giant's Arm TYPE:OgreRacialTalent VISIBLE:NO PRESIZEEQ:L SA:Giant's Arm (Ex) MULT:NO SOURCEPAGE:p.65 +Giant's Hand TYPE:OgreRacialTalent VISIBLE:NO PRESIZEEQ:L SA:Giant's Hand (Ex) MULT:NO SOURCEPAGE:p.65 +Ox Back TYPE:OgreRacialTalent VISIBLE:NO SA:Ox Back (Ex) MULT:NO SOURCEPAGE:p.65 +Servant's Manner TYPE:OgreRacialTalent VISIBLE:NO SA:Servant's Manner (Ex) MULT:NO CSKILL:Bluff|Hide SOURCEPAGE:p.65 +Stony Face TYPE:OgreRacialTalent VISIBLE:NO SA:Stony Face (Ex) (+2 talent bonus on saves vs. compulsion and fear effects) MULT:NO BONUS:SKILL|Bluff,Sense Motive|2|TYPE=Talent SOURCEPAGE:p.65 +Unblinking Gaze TYPE:OgreRacialTalent VISIBLE:NO SA:Unblinking Gaze (Ex) MULT:NO SOURCEPAGE:p.65 ##TODO: Ox Back increase carrying capacity with 50%, possible??? ### Racial Transformations -# Feat Name Type Visible Required AL Required Feat Required Size Special Ability Stackable? Multiple? Choose Move MOVECLONE Bonus to skill Class Skill Source Page -Aquatic TYPE:OgreRacialTransformation VISIBLE:NO PREFEAT:1,Swimmer SA:Aquatic (Ex) MULT:NO SOURCEPAGE:p.66 -Awakening Magic (Charm Person) TYPE:OgreRacialTransformation.AwakeningMagic VISIBLE:NO SA:Awakening Magic (Sp) Charm Person MULT:NO SOURCEPAGE:p.66 -Awakening Magic (Darkness) TYPE:OgreRacialTransformation.AwakeningMagic VISIBLE:NO SA:Awakening Magic (Sp) Darkness MULT:NO SOURCEPAGE:p.66 -Awakening Magic (Invisibility) TYPE:OgreRacialTransformation.AwakeningMagic VISIBLE:NO SA:Awakening Magic (Sp) Invisibility MULT:NO SOURCEPAGE:p.66 -Awakening Magic (Sleep) TYPE:OgreRacialTransformation.AwakeningMagic VISIBLE:NO SA:Awakening Magic (Sp) Sleep MULT:NO SOURCEPAGE:p.66 -Body to Mind TYPE:OgreRacialTransformation VISIBLE:NO SA:Body to Mind (Ex) MULT:NO SOURCEPAGE:p.66 -Body to Will TYPE:OgreRacialTransformation VISIBLE:NO SA:Body to Will (Ex) MULT:NO SOURCEPAGE:p.66 -Body to Spirit TYPE:OgreRacialTransformation VISIBLE:NO SA:Body to Spirit (Ex) MULT:NO SOURCEPAGE:p.66 -Flight TYPE:OgreRacialTransformation VISIBLE:NO PREFEAT:4,CHECKMULT,TYPE=AwakeningMagic SA:Flight (Su) MULT:NO MOVE:Fly,40 SOURCEPAGE:p.66 -Swimmer TYPE:OgreRacialTransformation VISIBLE:NO SA:Swimmer (Ex) MULT:NO MOVECLONE:Walk,0,Swim,0 SOURCEPAGE:p.66 -Unbound Spirit TYPE:OgreRacialTransformation VISIBLE:NO PREALIGN:CG,CN,CE SA:Unbound Spirit (Ex) (immune to compulsion effects) MULT:NO SOURCEPAGE:p.66 +# Feat Name Type Visible Required AL Required Feat Required Size Special Ability Multiple? Move MOVECLONE Bonus to skill Class Skill Source Page +Aquatic TYPE:OgreRacialTransformation VISIBLE:NO PREFEAT:1,Swimmer SA:Aquatic (Ex) MULT:NO SOURCEPAGE:p.66 +Awakening Magic (Charm Person) TYPE:OgreRacialTransformation.AwakeningMagic VISIBLE:NO SA:Awakening Magic (Sp) Charm Person MULT:NO SOURCEPAGE:p.66 +Awakening Magic (Darkness) TYPE:OgreRacialTransformation.AwakeningMagic VISIBLE:NO SA:Awakening Magic (Sp) Darkness MULT:NO SOURCEPAGE:p.66 +Awakening Magic (Invisibility) TYPE:OgreRacialTransformation.AwakeningMagic VISIBLE:NO SA:Awakening Magic (Sp) Invisibility MULT:NO SOURCEPAGE:p.66 +Awakening Magic (Sleep) TYPE:OgreRacialTransformation.AwakeningMagic VISIBLE:NO SA:Awakening Magic (Sp) Sleep MULT:NO SOURCEPAGE:p.66 +Body to Mind TYPE:OgreRacialTransformation VISIBLE:NO SA:Body to Mind (Ex) MULT:NO SOURCEPAGE:p.66 +Body to Will TYPE:OgreRacialTransformation VISIBLE:NO SA:Body to Will (Ex) MULT:NO SOURCEPAGE:p.66 +Body to Spirit TYPE:OgreRacialTransformation VISIBLE:NO SA:Body to Spirit (Ex) MULT:NO SOURCEPAGE:p.66 +Flight TYPE:OgreRacialTransformation VISIBLE:NO PREFEAT:4,CHECKMULT,TYPE=AwakeningMagic SA:Flight (Su) MULT:NO MOVE:Fly,40 SOURCEPAGE:p.66 +Swimmer TYPE:OgreRacialTransformation VISIBLE:NO SA:Swimmer (Ex) MULT:NO MOVECLONE:Walk,0,Swim,0 SOURCEPAGE:p.66 +Unbound Spirit TYPE:OgreRacialTransformation VISIBLE:NO PREALIGN:CG,CN,CE SA:Unbound Spirit (Ex) (immune to compulsion effects) MULT:NO SOURCEPAGE:p.66 #TODO: Awakening Magic.., Body to ... @@ -540,20 +540,20 @@ ###Block: Lizardfolk # Racial Talents -# Feat Name Type Visible Required Feat Special Ability Spells Multiple? Bonus to skill Weapon prof. bonus Source Page -Fire from Stones TYPE:LizardRacialTalent VISIBLE:NO SA:Fire from Stones (Sp) SPELLS:Innate|TIMES=max(1,TL/2)|CASTERLEVEL=TL/2|Produce Fire MULT:NO SOURCEPAGE:p.85 +# Feat Name Type Visible Required Feat Special Ability Spells Multiple? Add to base move Bonus to skill Weapon prof. bonus Source Page +Fire from Stones TYPE:LizardRacialTalent VISIBLE:NO SA:Fire from Stones (Sp) SPELLS:Innate|TIMES=max(1,TL/2)|CASTERLEVEL=TL/2|Produce Fire MULT:NO SOURCEPAGE:p.85 #number of spells per day.... -Light in Shadow TYPE:LizardRacialTalent VISIBLE:NO SA:Light in Shadow (Ex) MULT:NO SOURCEPAGE:p.85 -Retrieve Spear TYPE:LizardRacialTalent VISIBLE:NO SA:Retrieve Spear (Su) MULT:NO SOURCEPAGE:p.85 -River Racer TYPE:LizardRacialTalent VISIBLE:NO SA:River Racer (Ex) BONUS:MOVEADD|TYPE.Swim|10|PREVARLT:ENCUMBERANCE,1 MULT:NO SOURCEPAGE:p.85 -Speak through Silence TYPE:LizardRacialTalent VISIBLE:NO SA:Speak through Silence (Ex) MULT:NO SOURCEPAGE:p.85 +Light in Shadow TYPE:LizardRacialTalent VISIBLE:NO SA:Light in Shadow (Ex) MULT:NO SOURCEPAGE:p.85 +Retrieve Spear TYPE:LizardRacialTalent VISIBLE:NO SA:Retrieve Spear (Su) MULT:NO SOURCEPAGE:p.85 +River Racer TYPE:LizardRacialTalent VISIBLE:NO SA:River Racer (Ex) MULT:NO BONUS:MOVEADD|TYPE.Swim|10|PREVARLT:ENCUMBERANCE,1 SOURCEPAGE:p.85 +Speak through Silence TYPE:LizardRacialTalent VISIBLE:NO SA:Speak through Silence (Ex) MULT:NO SOURCEPAGE:p.85 ### Racial Transformations -# Feat Name Type Visible Required Feat Special Ability Spells Multiple? Bonus to skill Weapon prof. bonus Source Page -Ancestor's Claws TYPE:LizardRacialTransformation VISIBLE:NO PREFEAT:1,Natural Weapon Mastery I SA:Ancestor's Claws (1d6) MULT:NO BONUS:SKILL|Open Locks,Sleight of Hand|-2|TYPE=Racial BONUS:WEAPONPROF=Claw|DAMAGESIZE|1 SOURCEPAGE:p.86 -Pounce TYPE:LizardRacialTransformation VISIBLE:NO PREFEAT:1,Natural Weapon Mastery II SA:Pounce (Ex) MULT:NO SOURCEPAGE:p.86 -Rend TYPE:LizardRacialTransformation VISIBLE:NO PREFEAT:1,Ancestor's Claws SA:Rend (Ex) MULT:NO SOURCEPAGE:p.86 -Thunder Shout TYPE:LizardRacialTransformation VISIBLE:NO SA:Thunder Shout (Ex) (%/day)|1+TL/5 MULT:NO SOURCEPAGE:p.86 +# Feat Name Type Visible Required Feat Special Ability Spells Multiple? Add to base move Bonus to skill Weapon prof. bonus Source Page +Ancestor's Claws TYPE:LizardRacialTransformation VISIBLE:NO PREFEAT:1,Natural Weapon Mastery I SA:Ancestor's Claws (1d6) MULT:NO BONUS:SKILL|Open Locks,Sleight of Hand|-2|TYPE=Racial BONUS:WEAPONPROF=Claw|DAMAGESIZE|1 SOURCEPAGE:p.86 +Pounce TYPE:LizardRacialTransformation VISIBLE:NO PREFEAT:1,Natural Weapon Mastery II SA:Pounce (Ex) MULT:NO SOURCEPAGE:p.86 +Rend TYPE:LizardRacialTransformation VISIBLE:NO PREFEAT:1,Ancestor's Claws SA:Rend (Ex) MULT:NO SOURCEPAGE:p.86 +Thunder Shout TYPE:LizardRacialTransformation VISIBLE:NO SA:Thunder Shout (Ex) (%/day)|1+TL/5 MULT:NO SOURCEPAGE:p.86 ################# Modified: Trunk/pcgen/data/alpha/malhavocpress/ifthoughtscouldkill/itck_35e/itck_races_35e.lst =================================================================== --- Trunk/pcgen/data/alpha/malhavocpress/ifthoughtscouldkill/itck_35e/itck_races_35e.lst 2006-02-28 23:23:23 UTC (rev 31) +++ Trunk/pcgen/data/alpha/malhavocpress/ifthoughtscouldkill/itck_35e/itck_races_35e.lst 2006-03-01 00:27:24 UTC (rev 32) @@ -1,4 +1,4 @@ -# CVS $Revision: 1.2 $ $Author: eddyanthony $ -- Wed Jul 27 20:53:12 2005 -- reformated by prettylst.pl v1.35 (build 469) +# CVS $Revision: 1.2 $ $Author: eddyanthony $ -- Tue Feb 28 19:04:04 2006 -- reformated by prettylst.pl v1.35 (build 556) SOURCELONG:Malhavoc Press - If Thoughts Could Kill|SOURCESHORT:ITCK|SOURCEWEB:http://www.montecook.com # adjusted for update 3. @@ -7,6 +7,6 @@ Kuresh NAMEISPI:YES FAVCLASS:Psion STARTFEATS:1 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 VISION:Low-light LANGAUTO:Common LANGBONUS:ALL BONUS:CHECKS|Fortitude,Reflex,Willpower|1|TYPE=Luck BONUS:SKILL|Spot,Search,Sense Motive|2|TYPE=Racial BONUS:VAR|BonusPowerPoints|1 LEGS:2 SA:+2 racial bonus on saves against any mind-affecting psionic power (but not arcane or divine spells) SA:Naturally Psionic (+1 BonusPP) TYPE:Humanoid TEMPLATE:Psionic CR:1/2 SOURCEPAGE:p.39 ADD:FEAT(TYPE=Psionic,TYPE=Metapsionic) ###Block: monsters -# Race Name Product Identity? Favored Class Starting Feats Size Move Face/Space Reach Vision Automatic Languages Save checks bonus Combat bonus Bonus to skill rank Stat bonus Default Monster Feat Nb Legs Natural Attacks Special Ability Define HITDICE Spell Res. SKILLMULT MONSTERCLASS Type Template Hit Dice Advancement Level Adjustment CR Source Page Spells -Duncharath NAMEISPI:YES SIZE:M MOVE:Walk,40,Climb,20 FACE:5,5 REACH:5 VISION:Darkvision (60') BONUS:CHECKS|BASE.Fortitude|4|PREDEFAULTMONSTER:Y BONUS:CHECKS|BASE.Reflex|6|PREDEFAULTMONSTER:Y BONUS:CHECKS|BASE.Willpower|9|PREDEFAULTMONSTER:Y BONUS:COMBAT|AC|10|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|BAB|7|PREDEFAULTMONSTER:Y BONUS:SKILLRANK|Climb|9|PREDEFAULTMONSTER:Y BONUS:SKILLRANK|Hide,Move Silently|17|PREDEFAULTMONSTER:Y BONUS:SKILLRANK|Listen,Spot|19|PREDEFAULTMONSTER:Y BONUS:STAT|STR|12 BONUS:STAT|DEX|2 BONUS:STAT|CHA|1 MFEAT:Alertness|Improved Initiative|Improved Natural Attack|Lightning Reflexes|Multiattack LEGS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Bludgeoning,*2,1d6|Claw,Weapon.Natural.Melee.Piercing.Slashing,*6,1d4 DEFINE:LOCK.CON|10 HITDICE:14,12 SKILLMULT:1 MONSTERCLASS:Undead:14 TYPE:Undead TEMPLATE:Undead TEMPLATE:Psionic HITDICEADVANCEMENT:21,28,35 CR:8 SOURCEPAGE:p.38 SPELLS:Innate|TIMES=3|Wall of Ectoplasm,14|Dimensional Anchor (Psionic),14|Dimension Door (Psionic),14 -Mind Grub Collective NAMEISPI:YES FAVCLASS:Psion STARTFEATS:1 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 VISION:Blindsight (60') LANGAUTO:Telepathy BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|3|PREDEFAULTMONSTER:Y BONUS:CHECKS|BASE.Willpower|8|PREDEFAULTMONSTER:Y BONUS:COMBAT|AC|3|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|BAB|6|PREDEFAULTMONSTER:Y BONUS:SKILLRANK|Bluff,Disguise,Listen,Move Silently,Spot|8|PREDEFAULTMONSTER:Y BONUS:SKILLRANK|Concentration|10|PREDEFAULTMONSTER:Y BONUS:SKILLRANK|Diplomacy,Sense Motive|4|PREDEFAULTMONSTER:Y BONUS:SKILLRANK|Intimidate|6|PREDEFAULTMONSTER:Y BONUS:STAT|STR|2 BONUS:STAT|DEX|4 BONUS:STAT|CON|2 BONUS:STAT|INT|9 BONUS:STAT|WIS|7 BONUS:STAT|CHA|7 MFEAT:Combat Manifestation|Improved Initiative|Weapon Finesse LEGS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Bludgeoning,*2,1d4 SA:Telepathy (Su) SA:Engulf (Ex) HITDICE:8,8 SR:25 SKILLMULT:1 MONSTERCLASS:Mind Grub Collective:8 TYPE:Aberration TEMPLATE:Psionic LEVELADJUSTMENT:7 CR:8 SOURCEPAGE:p.40 +# Race Name Product Identity? Favored Class Starting Feats Size Move Face/Space Reach Vision Automatic Languages Save checks bonus Combat bonus Bonus to skill rank Stat bonus Default Monster Feat Nb Legs Natural Attacks Special Ability Define HITDICE Spell Res. SKILLMULT MONSTERCLASS Type Template Hit Dice Advancement Level Adjustment CR Source Page Spells +Duncharath NAMEISPI:YES SIZE:M MOVE:Walk,40,Climb,20 FACE:5,5 REACH:5 VISION:Darkvision (60') BONUS:CHECKS|BASE.Fortitude|4|PREDEFAULTMONSTER:Y BONUS:CHECKS|BASE.Reflex|6|PREDEFAULTMONSTER:Y BONUS:CHECKS|BASE.Willpower|9|PREDEFAULTMONSTER:Y BONUS:COMBAT|AC|10|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|BAB|7|PREDEFAULTMONSTER:Y BONUS:SKILLRANK|Climb|9|PREDEFAULTMONSTER:Y BONUS:SKILLRANK|Hide,Move Silently|17|PREDEFAULTMONSTER:Y BONUS:SKILLRANK|Listen,Spot|19|PREDEFAULTMONSTER:Y BONUS:STAT|STR|12 BONUS:STAT|DEX|2 BONUS:STAT|CHA|1 MFEAT:Alertness|Improved Initiative|Improved Natural Attack|Lightning Reflexes|Multiattack LEGS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Bludgeoning,*2,1d6|Claw,Weapon.Natural.Melee.Piercing.Slashing,*6,1d4 DEFINE:LOCK.CON|10 HITDICE:14,12 SKILLMULT:1 MONSTERCLASS:Undead:14 TYPE:Undead TEMPLATE:Undead TEMPLATE:Psionic HITDICEADVANCEMENT:21,28,35 CR:8 SOURCEPAGE:p.38 SPELLS:Innate|TIMES=3|Wall of Ectoplasm,14|Dimensional Anchor (Psionic),14|Dimension Door (Psionic),14 +Mind Grub Collective NAMEISPI:YES FAVCLASS:Psion STARTFEATS:1 SIZE:M MOVE:Walk,30 FACE:5 REACH:5 VISION:Blindsight (60') LANGAUTO:Telepathy BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|3|PREDEFAULTMONSTER:Y BONUS:CHECKS|BASE.Willpower|8|PREDEFAULTMONSTER:Y BONUS:COMBAT|AC|3|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|BAB|6|PREDEFAULTMONSTER:Y BONUS:SKILLRANK|Bluff,Disguise,Listen,Move Silently,Spot|8|PREDEFAULTMONSTER:Y BONUS:SKILLRANK|Concentration|10|PREDEFAULTMONSTER:Y BONUS:SKILLRANK|Diplomacy,Sense Motive|4|PREDEFAULTMONSTER:Y BONUS:SKILLRANK|Intimidate|6|PREDEFAULTMONSTER:Y BONUS:STAT|STR|2 BONUS:STAT|DEX|4 BONUS:STAT|CON|2 BONUS:STAT|INT|9 BONUS:STAT|WIS|7 BONUS:STAT|CHA|7 MFEAT:Combat Manifestation|Improved Initiative|Weapon Finesse LEGS:2 NATURALATTACKS:Slam,Weapon.Natural.Melee.Bludgeoning,*2,1d4 SA:Telepathy (Su) SA:Engulf (Ex) HITDICE:8,8 SR:25 SKILLMULT:1 MONSTERCLASS:Mind Grub Collective:8 TYPE:Aberration TEMPLATE:Psionic LEVELADJUSTMENT:7 CR:8 SOURCEPAGE:p.40 Modified: Trunk/pcgen/data/d20ogl/rpgobjects/moderndispatch/001alternatearmors/moderndispatch001_equip_armor.lst =================================================================== --- Trunk/pcgen/data/d20ogl/rpgobjects/moderndispatch/001alternatearmors/moderndispatch001_equip_armor.lst 2006-02-28 23:23:23 UTC (rev 31) +++ Trunk/pcgen/data/d20ogl/rpgobjects/moderndispatch/001alternatearmors/moderndispatch001_equip_armor.lst 2006-03-01 00:27:24 UTC (rev 32) @@ -1,35 +1,37 @@ -# CVS $Revision: 1.1 $ $Author: tir-gwaith $ -- Fri Jan 20 01:04:27 2006 -- reformated by prettylst.pl v1.35 (build 555) +# CVS $Revision: 1.1 $ $Author: tir-gwaith $ -- Tue Feb 28 19:04:04 2006 -- reformated by prettylst.pl v1.35 (build 556) SOURCELONG:Modern Dispatch #1 - Alternate Armors|SOURCESHORT:MD01-AA|SOURCEWEB:http://www.rpgnow.com/product_info.php?products_id=3260 #Original Entry by: Frank Kliewe -# Equipment Name Type Modifier -Leather Jacket.MOD EQMOD:DR_CONVERSION_MODERN|1 -Light Undercover Shirt.MOD EQMOD:DR_CONVERSION_MODERN|2 -Pull-up Pouch Vest.MOD EQMOD:DR_CONVERSION_MODERN|2 -Undercover Vest.MOD EQMOD:DR_CONVERSION_MODERN|3 +# Equipment Name Modifier +Leather Jacket.MOD EQMOD:DR_CONVERSION_MODERN|1 +Light Undercover Shirt.MOD EQMOD:DR_CONVERSION_MODERN|2 +Pull-up Pouch Vest.MOD EQMOD:DR_CONVERSION_MODERN|2 +Undercover Vest.MOD EQMOD:DR_CONVERSION_MODERN|3 #Medium Armor NonProf=+2 -Concealable Vest.MOD EQMOD:DR_CONVERSION_MODERN|4 -Light-Duty Vest.MOD EQMOD:DR_CONVERSION_MODERN|5 -Tactical Vest.MOD EQMOD:DR_CONVERSION_MODERN|6 +Concealable Vest.MOD EQMOD:DR_CONVERSION_MODERN|4 +Light-Duty Vest.MOD EQMOD:DR_CONVERSION_MODERN|5 +Tactical Vest.MOD EQMOD:DR_CONVERSION_MODERN|6 #Heavy Armor nonprof=+3 -Special Response Vest.MOD EQMOD:DR_CONVERSION_MODERN|7 -Forced Entry Unit.MOD EQMOD:DR_CONVERSION_MODERN|9 +Special Response Vest.MOD EQMOD:DR_CONVERSION_MODERN|7 +Forced Entry Unit.MOD EQMOD:DR_CONVERSION_MODERN|9 ###Block: .COPY +# Equipment Name Light-Duty Vest.COPY=Vest (Concealable/w.Outershell) Tactical Vest.COPY=Vest (Concealable/w.Tactical Outershell) ###Block: Archaic Armor -Leather Armor.MOD EQMOD:DR_CONVERSION_ARCHAIC|2 -Chainmail Shirt.MOD EQMOD:DR_CONVERSION_ARCHAIC|5 -Plate Mail.MOD EQMOD:DR_CONVERSION_ARCHAIC|8 -Padded Armor.MOD TYPE:Archaic EQMOD:DR_CONVERSION_ARCHAIC|1 -Studded Leather Armor.MOD EQMOD:DR_CONVERSION_ARCHAIC|3 -Hide Armor.MOD TYPE:Archaic EQMOD:DR_CONVERSION_ARCHAIC|3 -Scale Mail.MOD EQMOD:DR_CONVERSION_ARCHAIC|4 -Breastplate.MOD EQMOD:DR_CONVERSION_ARCHAIC|5 -Splint Mail.MOD EQMOD:DR_CONVERSION_ARCHAIC|6 -Banded Mail.MOD EQMOD:DR_CONVERSION_ARCHAIC|6 -Half Plate.MOD EQMOD:DR_CONVERSION_ARCHAIC|7 +# Equipment Name Type Modifier +Leather Armor.MOD EQMOD:DR_CONVERSION_ARCHAIC|2 +Chainmail Shirt.MOD EQMOD:DR_CONVERSION_ARCHAIC|5 +Plate Mail.MOD EQMOD:DR_CONVERSION_ARCHAIC|8 +Padded Armor.MOD TYPE:Archaic EQMOD:DR_CONVERSION_ARCHAIC|1 +Studded Leather Armor.MOD EQMOD:DR_CONVERSION_ARCHAIC|3 +Hide Armor.MOD TYPE:Archaic EQMOD:DR_CONVERSION_ARCHAIC|3 +Scale Mail.MOD EQMOD:DR_CONVERSION_ARCHAIC|4 +Breastplate.MOD EQMOD:DR_CONVERSION_ARCHAIC|5 +Splint Mail.MOD EQMOD:DR_CONVERSION_ARCHAIC|6 +Banded Mail.MOD EQMOD:DR_CONVERSION_ARCHAIC|6 +Half Plate.MOD EQMOD:DR_CONVERSION_ARCHAIC|7 Modified: Trunk/pcgen/data/d20ogl/rpgobjects/moderndispatch/001alternatearmors/moderndispatch001_feats.lst =================================================================== --- Trunk/pcgen/data/d20ogl/rpgobjects/moderndispatch/001alternatearmors/moderndispatch001_feats.lst 2006-02-28 23:23:23 UTC (rev 31) +++ Trunk/pcgen/data/d20ogl/rpgobjects/moderndispatch/001alternatearmors/moderndispatch001_feats.lst 2006-03-01 00:27:24 UTC (rev 32) @@ -1,8 +1,8 @@ -# CVS $Revision: 1.1 $ $Author: tir-gwaith $ -- Fri Jan 20 04:08:00 2006 -- reformated by prettylst.pl v1.35 (build 555) +# CVS $Revision: 1.1 $ $Author: tir-gwaith $ -- Tue Feb 28 19:04:04 2006 -- reformated by prettylst.pl v1.35 (build 556) SOURCELONG:Modern Dispatch #1 - Alternate Armors|SOURCESHORT:MD01-AA|SOURCEWEB:http://www.rpgnow.com/product_info.php?products_id=3260 #Original Entry by: Frank Kliewe -# Feat Name Type Required Feat Required Stat Special Ability Description Stackable? Multiple? Choose BONUS:EQMARMOR Source Page +# Feat Name Type Required Feat Required Stat Special Ability Description Stackable? Multiple? Choose Misc bonus Source Page Armor Familiarity TYPE:General PREFEAT:1,Armor Proficiency (Light) PRESTAT:1,STR=13 DESC:You have a growing familiarity with your armor. STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:MISC|ACCHECK|-1|PREMULT:1,[PREEQUIP:2,TYPE=Armor,TYPE=Light],[PREMULT:2,[PREEQUIP:2,TYPE=Armor,TYPE=Medium],[PREFEAT:1,Armor Proficiency (Medium)]],[PREMULT:2,[PREEQUIP:2,TYPE=Armor,TYPE=Heavy],[PREFEAT:1,Armor Proficiency (Heavy)]] SOURCEPAGE:p.5 Armor Tolerance TYPE:General PREFEAT:1,Armor Proficiency (Light) DESC:Even the heaviest armor feels light and natural to you STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:MISC|MAXDEX|-1|PREMULT:1,[PREEQUIP:2,TYPE=Armor,TYPE=Light],[PREMULT:2,[PREEQUIP:2,TYPE=Armor,TYPE=Medium],[PREFEAT:1,Armor Proficiency (Medium)]],[PREMULT:2,[PREEQUIP:2,TYPE=Armor,TYPE=Heavy],[PREFEAT:1,Armor Proficiency (Heavy)]] SOURCEPAGE:p.5 Brute Force TYPE:General PRESTAT:1,STR=13 SA:+1 bonus to armor penetration with melee weapons DESC:You are skilled at using hand-to-hand weapons to penetrate armor, using strength to your advantage. SOURCEPAGE:p.5 Modified: Trunk/pcgen/data/d20ogl/rpgobjects/moderndispatch/002investigatingnpcs/moderndispatch002_templates.lst =================================================================== --- Trunk/pcgen/data/d20ogl/rpgobjects/moderndispatch/002investigatingnpcs/moderndispatch002_templates.lst 2006-02-28 23:23:23 UTC (rev 31) +++ Trunk/pcgen/data/d20ogl/rpgobjects/moderndispatch/002investigatingnpcs/moderndispatch002_templates.lst 2006-03-01 00:27:24 UTC (rev 32) @@ -1,6 +1,6 @@ -# CVS $Revision: 1.1 $ $Author: tir-gwaith $ -- Sun Jan 22 16:22:12 2006 -- reformated by prettylst.pl v1.35 (build 555) +# CVS $Revision: 1.1 $ $Author: tir-gwaith $ -- Tue Feb 28 19:04:04 2006 -- reformated by prettylst.pl v1.35 (build 556) SOURCELONG:Modern Dispatch #2 - Investigating NPCs|SOURCESHORT:MD02-INPCs|SOURCEWEB:http://www.rpgnow.com/product_info.php?products_id=3987 #Original Entry by: Frank Kliewe -# Template Name Visible Source Page Required Feat Var. Min. Value Modify VAR Choose Temporary effect description -Move Reputation to Secret Identity VISIBLE:NO SOURCEPAGE:p.3 PREFEAT:1,Secret Identity PREVARGTEQ:Reputation,1 BONUS:VAR|Reputation|-1*%CHOICE|PREAPPLY:ANYPC BONUS:VAR|SecretReputation|%CHOICE|PREAPPLY:ANYPC CHOOSE:NUMBER|MIN=1|MAX=var("Reputation")|TITLE=Reputation: Public ==> Secret Identity TEMPDESC:Use this tracker item to move reputation points from your public identity to you secret identity instead. +# Template Name Visible Source Page Required Feat Var. Min. Value Modify VAR Choose Temporary effect description +Move Reputation to Secret Identity VISIBLE:NO SOURCEPAGE:p.3 PREFEAT:1,Secret Identity PREVARGTEQ:Reputation,1 BONUS:VAR|Reputation|-1*%CHOICE|PREAPPLY:ANYPC BONUS:VAR|SecretReputation|%CHOICE|PREAPPLY:ANYPC CHOOSE:NUMBER|MIN=1|MAX=var("Reputation")|TITLE=Reputation: Public ==> Secret Identity TEMPDESC:Use this tracker item to move reputation points from your public identity to you secret identity instead. Modified: Trunk/pcgen/data/d20ogl/srd/srd_feats_hidden.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/srd_feats_hidden.lst 2006-02-28 23:23:23 UTC (rev 31) +++ Trunk/pcgen/data/d20ogl/srd/srd_feats_hidden.lst 2006-03-01 00:27:24 UTC (rev 32) @@ -1,4 +1,4 @@ -# CVS $Revision: 1.23 $ $Author: eddyanthony $ -- Sat Dec 17 11:28:10 2005 -- reformated by prettylst.pl v1.35 (build 553) +# CVS $Revision: 1.23 $ $Author: eddyanthony $ -- Tue Feb 28 19:04:04 2006 -- reformated by prettylst.pl v1.35 (build 556) SOURCELONG:System Reference Document|SOURCESHORT:SRD|SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ # Class Pseudo Feats.... # Original Entry by Tir Gwaith @@ -108,8 +108,8 @@ ###Block: Barbarian Rage -# Feat Name Type Visible Special Ability Define Save checks bonus Combat bonus Stat bonus Modify VAR -Rage TYPE:Special VISIBLE:NO SA:Rage (Ex) % times/day (% rounds)|RageTimes|RageDuration|PREVARLT:GreaterRage,1 SA:Rage (Ex) % times/day (% rounds)|RageTimes|RageDuration|PREMULT:2,[PREVARGTEQ:GreaterRage,1],[PREVARLT:TirelessRage,1] SA:Rage (Ex) % times/day and no longer winded after (% rounds)|RageTimes|RageDuration|PREVARGTEQ:TirelessRage,1 SA:Bonuses when enraged (STR +%, CON +%, Willpower +%, AC -%, HP %)|RageStrBonus|RageConBonus|RageMorale|RageACPenalty|(RageConBonus/2)*TL|PREVARNEQ:Enraged,1 DEFINE:RageDuration|0 DEFINE:RageConBonus|0 DEFINE:RageStrBonus|0 DEFINE:RageACPenalty|0 DEFINE:RageMorale|0 DEFINE:Enraged|0 DEFINE:RageBonus|4 BONUS:CHECKS|Willpower|RageMorale|TYPE=Rage|PREAPPLY:PC BONUS:COMBAT|AC|-1*RageACPenalty|TYPE=Rage|PREAPPLY:PC BONUS:STAT|CON|RageConBonus|TYPE=Rage|PREAPPLY:PC BONUS:STAT|STR|RageStrBonus|TYPE=Rage|PREAPPLY:PC BONUS:VAR|RageDuration|CON+3+(RageConBonus/2) BONUS:VAR|RageConBonus|RageBonus BONUS:VAR|RageStrBonus|RageBonus BONUS:VAR|RageACPenalty|2 BONUS:VAR|RageMorale|RageBonus/2 BONUS:VAR|RageDuration|-(RageConBonus/2)|TYPE=Rage|PREAPPLY:PC BONUS:VAR|Enraged|1|TYPE=Rage|PREAPPLY:PC BONUS:VAR|RageBonus|2|PREVARGTEQ:GreaterRage,1 +# Feat Name Type Visible Special Ability Define Save checks bonus Combat bonus Stat bonus Modify VAR +Rage TYPE:Special VISIBLE:NO SA:Rage (Ex) % times/day (% rounds)|RageTimes|RageDuration|PREVARLT:GreaterRage,1 SA:Rage (Ex) % times/day (% rounds)|RageTimes|RageDuration|PREMULT:2,[PREVARGTEQ:GreaterRage,1],[PREVARLT:TirelessRage,1] SA:Rage (Ex) % times/day and no longer winded after (% rounds)|RageTimes|RageDuration|PREVARGTEQ:TirelessRage,1 SA:Bonuses when enraged (STR +%, CON +%, Willpower +%, AC -%, HP %)|RageStrBonus|RageConBonus|RageMorale|RageACPenalty|(RageConBonus/2)*TL|PREVARNEQ:Enraged,1 DEFINE:RageDuration|0 DEFINE:RageConBonus|0 DEFINE:RageStrBonus|0 DEFINE:RageACPenalty|0 DEFINE:RageMorale|0 DEFINE:Enraged|0 DEFINE:RageBonus|4 BONUS:CHECKS|Willpower|RageMorale|TYPE=Rage|PREAPPLY:PC BONUS:COMBAT|AC|-1*RageACPenalty|TYPE=Rage|PREAPPLY:PC BONUS:STAT|CON|RageConBonus|TYPE=Rage|PREAPPLY:PC BONUS:STAT|STR|RageStrBonus|TYPE=Rage|PREAPPLY:PC BONUS:VAR|RageDuration|CON+3+(RageConBonus/2) BONUS:VAR|RageConBonus|RageBonus BONUS:VAR|RageStrBonus|RageBonus BONUS:VAR|RageACPenalty|2 BONUS:VAR|RageMorale|RageBonus/2 BONUS:VAR|RageDuration|-(RageConBonus/2)|TYPE=Rage|PREAPPLY:PC BONUS:VAR|Enraged|1|TYPE=Rage|PREAPPLY:PC BONUS:VAR|RageBonus|2|PREVARGTEQ:GreaterRage,1 ###Block: Ghost Abilities # Feat Name Type Visible Special Ability Modified: Trunk/pcgen/data/d20ogl/srd35/rsrd_classes_monsters.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd35/rsrd_classes_monsters.lst 2006-02-28 23:23:23 UTC (rev 31) +++ Trunk/pcgen/data/d20ogl/srd35/rsrd_classes_monsters.lst 2006-03-01 00:27:24 UTC (rev 32) @@ -1,4 +1,4 @@ -# CVS $Revision: 1.17 $ $Author: boomer70 $ -- Fri Feb 3 01:42:49 2006 -- reformated by prettylst.pl v1.35 (build 555) +# CVS $Revision: 1.17 $ $Author: boomer70 $ -- Tue Feb 28 19:04:04 2006 -- reformated by prettylst.pl v1.35 (build 556) # Yeehaa.... # Monster "class" advancement LST file # Drew Bernat (ab...@za...) @@ -93,11 +93,11 @@ # Class Name Skill Pts/Lvl Add INT to Skill Points? CLASS:Elemental (Earth/Water) STARTSKILLPTS:2 MODTOSKILLS:YES -# Class Name Hit Dice Type Source Page Virtual Feat Save checks bonus Combat bonus +# Class Name Hit Dice Type Source Page Virtual Feat Save checks bonus Combat bonus BONUS:FEAT CLASS:Elemental (Mindless) HD:8 TYPE:Monster SOURCEPAGE:Improving_Monsters.rtf VFEAT:Elemental Traits|PREVAREQ:NoTypeTraits,0 BONUS:CHECKS|BASE.Reflex|CL/2+2|PRERACE:1,RACESUBTYPE=Air,RACESUBTYPE=Fire BONUS:CHECKS|BASE.Fortitude,BASE.Willpower|CL/3|PRERACE:1,RACESUBTYPE=Air,RACESUBTYPE=Fire BONUS:CHECKS|BASE.Fortitude|CL/2+2|PRERACE:1,RACESUBTYPE=Earth,RACESUBTYPE=Water BONUS:CHECKS|BASE.Willpower,BASE.Reflex|CL/3|PRERACE:1,RACESUBTYPE=Earth,RACESUBTYPE=Water BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE BONUS:FEAT|POOL|-1*(CL/3) -# Class Name Reg. Race Type +# Class Name Reg. Race Type CLASS:Elemental (Mindless) PRERACETYPE:Elemental -# Class Name Skill Pts/Lvl Add INT to Skill Points? +# Class Name Skill Pts/Lvl Add INT to Skill Points? CLASS:Elemental (Mindless) STARTSKILLPTS:0 MODTOSKILLS:NO # Class Name Hit Dice Type Source Page Virtual Feat Save checks bonus Combat bonus Modified: Trunk/pcgen/data/d20ogl/srd35/rsrd_kits_races_g_h_extras.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd35/rsrd_kits_races_g_h_extras.lst 2006-02-28 23:23:23 UTC (rev 31) +++ Trunk/pcgen/data/d20ogl/srd35/rsrd_kits_races_g_h_extras.lst 2006-03-01 00:27:24 UTC (rev 32) @@ -1,4 +1,4 @@ -# CVS $Revision: 1.4 $ $Author: boomer70 $ -- Tue Nov 15 19:57:24 2005 -- reformated by prettylst.pl v1.35 (build 529) +# CVS $Revision: 1.4 $ $Author: boomer70 $ -- Tue Feb 28 19:04:04 2006 -- reformated by prettylst.pl v1.35 (build 556) SOURCELONG:Revised (v.3.5) System Reference Document|SOURCESHORT:RSRD|SOURCEWEB:http://www.wizards.com/default.asp?x=d20/article/srd35 STARTPACK:Frost Giant Jarl VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Giant (Frost)] @@ -39,7 +39,7 @@ SKILL:Perform (Oratory) RANK:6 SKILL:Bluff RANK:1 CLASS:Fighter LEVEL:7 -SKILL:Bluff RANK:2 +SKILL:Bluff RANK:2 SKILL:Intimidate RANK:1 SKILL:Listen RANK:1 LEVELABILITY:Fighter=1 ABILITY:PROMPT:FEAT(TYPE=Fighter)|CHOICE:Weapon Focus(Longbow) This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <edd...@us...> - 2006-03-01 04:31:41
|
Revision: 38 Author: eddyanthony Date: 2006-02-28 20:31:25 -0800 (Tue, 28 Feb 2006) ViewCVS: http://svn.sourceforge.net/pcgen/?rev=38&view=rev Log Message: ----------- [ 1340088 ] Willpower save should be Will, manual edits Modified Paths: -------------- Trunk/pcgen/data/alpha/rpgobjects/bloodandspace/merchantspiratesandsmugglers/bns_mps_feats_hidden.lst Trunk/pcgen/data/alpha/rpgobjects/bloodandspace/prometheusrising/bns_pr_feats_hidden.lst Trunk/pcgen/data/d20ogl/rpgobjects/bloodandguts/soldiers/bng_soldiers_feats_hidden.lst Trunk/pcgen/data/d20ogl/rpgobjects/moderndispatch/006172ndinfantrybrigade/moderndispatch006_classes.lst Trunk/pcgen/data/d20ogl/rpgobjects/moderndispatch/006172ndinfantrybrigade/moderndispatch006_feats.lst Trunk/pcgen/data/d20ogl/srd/srd_feats_hidden.lst Trunk/pcgen/data/d20ogl/srd35/rsrd_feats_hidden.lst Modified: Trunk/pcgen/data/alpha/rpgobjects/bloodandspace/merchantspiratesandsmugglers/bns_mps_feats_hidden.lst =================================================================== --- Trunk/pcgen/data/alpha/rpgobjects/bloodandspace/merchantspiratesandsmugglers/bns_mps_feats_hidden.lst 2006-03-01 04:29:26 UTC (rev 37) +++ Trunk/pcgen/data/alpha/rpgobjects/bloodandspace/merchantspiratesandsmugglers/bns_mps_feats_hidden.lst 2006-03-01 04:31:25 UTC (rev 38) @@ -3,4 +3,4 @@ # Feat Name Type Visible Special Ability Define Description Save checks bonus Combat bonus Stat bonus Modify VAR Source Page Sneak Attack TYPE:Special VISIBLE:NO SA:Sneak Attack +%d%|SneakAttack|SneakAttackDie DEFINE:SneakAttackDie|6 DEFINE:SneakAttack|0 DESC:Class Special Ability SOURCEPAGE:ClassesII.rtf -Rage TYPE:Special VISIBLE:NO SA:Rage (Ex) % times/day (% rounds)|RageTimes|RageDuration|PREVARLT:GreaterRage,1 SA:Greater Rage (Ex) % times/day (% rounds)|RageTimes|RageDuration|PREVARGTEQ:GreaterRage,1 SA:Bonuses when enraged (STR +%, CON +%, Willpower +%, AC -%, HP %)|RageStrBonus|RageConBonus|RageMorale|RageACPenalty|(RageConBonus/2)*TL|PREVARNEQ:Enraged,1 DEFINE:RageDuration|0 DEFINE:RageConBonus|0 DEFINE:RageStrBonus|0 DEFINE:RageACPenalty|0 DEFINE:RageMorale|0 DEFINE:Enraged|0 DEFINE:RageBonus|4 BONUS:CHECKS|Will|RageMorale|PREAPPLY:PC BONUS:COMBAT|AC|-1*RageACPenalty|PREAPPLY:PC BONUS:STAT|CON|RageConBonus|PREAPPLY:PC BONUS:STAT|STR|RageStrBonus|PREAPPLY:PC BONUS:VAR|RageDuration|CON+3+(RageConBonus/2) BONUS:VAR|RageConBonus|RageBonus BONUS:VAR|RageStrBonus|RageBonus BONUS:VAR|RageACPenalty|2 BONUS:VAR|RageMorale|RageBonus/2 BONUS:VAR|RageDuration|-(RageConBonus/2)|PREAPPLY:PC BONUS:VAR|Enraged|1|PREAPPLY:PC BONUS:VAR|RageBonus|2|PREVARGTEQ:GreaterRage,1 +Rage TYPE:Special VISIBLE:NO SA:Rage (Ex) % times/day (% rounds)|RageTimes|RageDuration|PREVARLT:GreaterRage,1 SA:Greater Rage (Ex) % times/day (% rounds)|RageTimes|RageDuration|PREVARGTEQ:GreaterRage,1 SA:Bonuses when enraged (STR +%, CON +%, Will +%, AC -%, HP %)|RageStrBonus|RageConBonus|RageMorale|RageACPenalty|(RageConBonus/2)*TL|PREVARNEQ:Enraged,1 DEFINE:RageDuration|0 DEFINE:RageConBonus|0 DEFINE:RageStrBonus|0 DEFINE:RageACPenalty|0 DEFINE:RageMorale|0 DEFINE:Enraged|0 DEFINE:RageBonus|4 BONUS:CHECKS|Will|RageMorale|PREAPPLY:PC BONUS:COMBAT|AC|-1*RageACPenalty|PREAPPLY:PC BONUS:STAT|CON|RageConBonus|PREAPPLY:PC BONUS:STAT|STR|RageStrBonus|PREAPPLY:PC BONUS:VAR|RageDuration|CON+3+(RageConBonus/2) BONUS:VAR|RageConBonus|RageBonus BONUS:VAR|RageStrBonus|RageBonus BONUS:VAR|RageACPenalty|2 BONUS:VAR|RageMorale|RageBonus/2 BONUS:VAR|RageDuration|-(RageConBonus/2)|PREAPPLY:PC BONUS:VAR|Enraged|1|PREAPPLY:PC BONUS:VAR|RageBonus|2|PREVARGTEQ:GreaterRage,1 Modified: Trunk/pcgen/data/alpha/rpgobjects/bloodandspace/prometheusrising/bns_pr_feats_hidden.lst =================================================================== --- Trunk/pcgen/data/alpha/rpgobjects/bloodandspace/prometheusrising/bns_pr_feats_hidden.lst 2006-03-01 04:29:26 UTC (rev 37) +++ Trunk/pcgen/data/alpha/rpgobjects/bloodandspace/prometheusrising/bns_pr_feats_hidden.lst 2006-03-01 04:31:25 UTC (rev 38) @@ -6,7 +6,7 @@ Human Computer Fortitude TYPE:HumanComputerSaves VISIBLE:NO BONUS:CHECKS|Fortitude|INT Human Computer Reflex TYPE:HumanComputerSaves VISIBLE:NO BONUS:CHECKS|Reflex|INT -Human Computer Willpower TYPE:HumanComputerSaves VISIBLE:NO BONUS:CHECKS|Will|INT +Human Computer Will TYPE:HumanComputerSaves VISIBLE:NO BONUS:CHECKS|Will|INT Sensitive Base Psioninc TYPE:SensitiveAwakening VISIBLE:NO !PREFEAT:3,TYPE=BasePsionic ADD:FEAT(TYPE=BasePsionic) Sensitive Psionic TYPE:SensitiveAwakening VISIBLE:NO PREFEAT:3,TYPE=BasePsionic ADD:FEAT(TYPE=PsionicPowerFeat) Modified: Trunk/pcgen/data/d20ogl/rpgobjects/bloodandguts/soldiers/bng_soldiers_feats_hidden.lst =================================================================== --- Trunk/pcgen/data/d20ogl/rpgobjects/bloodandguts/soldiers/bng_soldiers_feats_hidden.lst 2006-03-01 04:29:26 UTC (rev 37) +++ Trunk/pcgen/data/d20ogl/rpgobjects/bloodandguts/soldiers/bng_soldiers_feats_hidden.lst 2006-03-01 04:31:25 UTC (rev 38) @@ -4,6 +4,6 @@ # Feat Name Type Visible Special Ability Multiple? Choose Save checks bonus Smart Resilience (Fortitude) TYPE:SmartResilience VISIBLE:NO SA:Smart Resilience (Fortitude) BONUS:CHECKS|Fortitude|INT Smart Resilience (Reflex) TYPE:SmartResilience VISIBLE:NO SA:Smart Resilience (Reflex) BONUS:CHECKS|Reflex|INT -Smart Resilience (Willpower) TYPE:SmartResilience VISIBLE:NO SA:Smart Resilience (Willpower) BONUS:CHECKS|Will|INT +Smart Resilience (Will) TYPE:SmartResilience VISIBLE:NO SA:Smart Resilience (Will) BONUS:CHECKS|Will|INT Speed of the Essence TYPE:Special VISIBLE:NO SA:Speed of the Essence (%CHOICE) MULT:YES CHOOSE:SKILLSNAMED|ALL|1 Modified: Trunk/pcgen/data/d20ogl/rpgobjects/moderndispatch/006172ndinfantrybrigade/moderndispatch006_classes.lst =================================================================== --- Trunk/pcgen/data/d20ogl/rpgobjects/moderndispatch/006172ndinfantrybrigade/moderndispatch006_classes.lst 2006-03-01 04:29:26 UTC (rev 37) +++ Trunk/pcgen/data/d20ogl/rpgobjects/moderndispatch/006172ndinfantrybrigade/moderndispatch006_classes.lst 2006-03-01 04:31:25 UTC (rev 38) @@ -1,17 +1,17 @@ -# CVS $Revision: 1.1 $ $Author: tir-gwaith $ -- Sat Jan 21 23:33:33 2006 -- reformated by prettylst.pl v1.35 (build 555) -SOURCELONG:Modern Dispatch #6 - 172nd Infantry Brigade [Sep]|SOURCESHORT:MD06-172nd|SOURCEWEB:http://www.rpgnow.com/product_info.php?products_id=3990 -#Original Entry by: Frank Kliewe - -# Class Name Hit Dice Type Source Page Save checks bonus Combat bonus Modify VAR -CLASS:Arctic Warfare Specialist HD:10 TYPE:PC.Advanced SOURCEPAGE:p.4 BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Willpower|CL/3 BONUS:COMBAT|BAB|CL*3/4 BONUS:VAR|ClassDefense|(CL+1)/2 BONUS:VAR|Reputation|(CL-1)/4 BONUS:VAR|Action|CL*6 -# Class Name Req. Att. Required Feat Required Skill -CLASS:Arctic Warfare Specialist PREATT:2 PREFEAT:2,Arctic Warfare College,Endurance PRESKILL:1,Survival=6 PRESKILL:1,Drive=4 -# Class Name Skill Pts/Lvl Class Skill -CLASS:Arctic Warfare Specialist STARTSKILLPTS:5 CSKILL:Balance|Climb|Demolitions|Drive|Handle Animal|Hide|Jump|Knowledge (Current Events)|Knowledge (Physical Sciences)|Knowledge (Tactics)|Navigate|Spot|Survival -1 SA:Combat Skiing SA:Snow Leopard +%|SnowLeopard BONUS:VAR|SnowLeopard|floor(CL/5)*5+5 DEFINE:SnowLeopard|0 -2 SA:Arctic Warrior +%|ArcticWarrior BONUS:VAR|ArcticWarrior|CL/2 BONUS:VAR|ArcticTraining|ArcticWarrior DEFINE:ArcticWarrior|0 -3 ADD:FEAT(TYPE.MOS) -5 SA:Snow Ghost -6 ADD:FEAT(TYPE.MOS) -7 SA:Snow Blind -9 ADD:FEAT(TYPE.MOS) +# CVS $Revision: 1.1 $ $Author: tir-gwaith $ -- Tue Feb 28 23:21:49 2006 -- reformated by prettylst.pl v1.35 (build 555) +SOURCELONG:Modern Dispatch #6 - 172nd Infantry Brigade [Sep]|SOURCESHORT:MD06-172nd|SOURCEWEB:http://www.rpgnow.com/product_info.php?products_id=3990 +#Original Entry by: Frank Kliewe + +# Class Name Hit Dice Type Source Page Save checks bonus Combat bonus Modify VAR +CLASS:Arctic Warfare Specialist HD:10 TYPE:PC.Advanced SOURCEPAGE:p.4 BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4 BONUS:VAR|ClassDefense|(CL+1)/2 BONUS:VAR|Reputation|(CL-1)/4 BONUS:VAR|Action|CL*6 +# Class Name Req. Att. Required Feat Required Skill +CLASS:Arctic Warfare Specialist PREATT:2 PREFEAT:2,Arctic Warfare College,Endurance PRESKILL:1,Survival=6 PRESKILL:1,Drive=4 +# Class Name Skill Pts/Lvl Class Skill +CLASS:Arctic Warfare Specialist STARTSKILLPTS:5 CSKILL:Balance|Climb|Demolitions|Drive|Handle Animal|Hide|Jump|Knowledge (Current Events)|Knowledge (Physical Sciences)|Knowledge (Tactics)|Navigate|Spot|Survival +1 SA:Combat Skiing SA:Snow Leopard +%|SnowLeopard BONUS:VAR|SnowLeopard|floor(CL/5)*5+5 DEFINE:SnowLeopard|0 +2 SA:Arctic Warrior +%|ArcticWarrior BONUS:VAR|ArcticWarrior|CL/2 BONUS:VAR|ArcticTraining|ArcticWarrior DEFINE:ArcticWarrior|0 +3 ADD:FEAT(TYPE.MOS) +5 SA:Snow Ghost +6 ADD:FEAT(TYPE.MOS) +7 SA:Snow Blind +9 ADD:FEAT(TYPE.MOS) Modified: Trunk/pcgen/data/d20ogl/rpgobjects/moderndispatch/006172ndinfantrybrigade/moderndispatch006_feats.lst =================================================================== --- Trunk/pcgen/data/d20ogl/rpgobjects/moderndispatch/006172ndinfantrybrigade/moderndispatch006_feats.lst 2006-03-01 04:29:26 UTC (rev 37) +++ Trunk/pcgen/data/d20ogl/rpgobjects/moderndispatch/006172ndinfantrybrigade/moderndispatch006_feats.lst 2006-03-01 04:31:25 UTC (rev 38) @@ -1,10 +1,10 @@ -# CVS $Revision: 1.1 $ $Author: tir-gwaith $ -- Sat Jan 21 23:33:33 2006 -- reformated by prettylst.pl v1.35 (build 555) -SOURCELONG:Modern Dispatch #6 - 172nd Infantry Brigade [Sep]|SOURCESHORT:MD06-172nd|SOURCEWEB:http://www.rpgnow.com/product_info.php?products_id=3990 -#Original Entry by: Frank Kliewe - -# Feat Name Type Req. Att. Required Feat Required Text Special Ability Description Combat bonus Modify VAR Cost Source Page -1st Battalion 17th Infantry regiment (172nd Inf.) TYPE:EliteUnit PREFEAT:2,MOS Infantry/Rifleman 1,Arctic Warfare College PRETEXT:Active Duty or Reserve (US Army) DESC:You are a member of an elite light infantry regiment specially trained for arctic warfare. BONUS:COMBAT|TOHIT|1|TYPE=Morale BONUS:VAR|ArcticTraining|1 COST:0 SOURCEPAGE:p.2 -2nd Battalion 1st Infantry Regiment (172nd Inf.) TYPE:EliteUnit PREATT:3 PREFEAT:2,MOS Infantry/Rifleman 2,Arctic Warfare College PRETEXT:Active Duty or Reserve (US Army) DESC:You are a member of one of the prestigious units in the history of the United States Army, currently specializing in Arctic Warfare. BONUS:COMBAT|INITIATIVE|2 BONUS:COMBAT|TOHIT|1|TYPE=Morale BONUS:VAR|ArcticTraining|1 COST:0 SOURCEPAGE:p.3 -1st Battalion 501st Parachute Infantry Regiment TYPE:EliteUnit PREFEAT:2,MOS Infantry/Rifleman 1,Jump School PRETEXT:Active Duty or Reserve (US Army) DESC:You are a member of one of the finest airborne units in the United States Army. BONUS:COMBAT|TOHIT|1|TYPE=Morale COST:0 SOURCEPAGE:p.3 -562nd Engineering Company TYPE:EliteUnit PREFEAT:2,MOS Combat Engineering 1,Arctic Warfare College PRETEXT:Active Duty or Reserve (US Army) SA:+% skill bonus on Craft (structural) checks made in an arctic environment.|ArcticTraining DESC:You are a member of a vital support team for the 172nd. You also have the distinction of being one of the only arctic engineering companies in the entire Army. BONUS:COMBAT|TOHIT|1|TYPE=Morale BONUS:VAR|ArcticTraining|1 COST:0 SOURCEPAGE:p.3 -4th Battalion 11th Field Artillery Regiment TYPE:EliteUnit PREFEAT:2,MOS Field Artillery 1,Arctic Warfare College PRETEXT:Active Duty or Reserve (US Army) DESC:You provide fire support to aid the 172nd Infantry Brigade in the performance of its duty. BONUS:COMBAT|TOHIT|1|TYPE=Morale BONUS:VAR|ArcticTraining|1 COST:0 SOURCEPAGE:p.4 +# CVS $Revision: 1.1 $ $Author: tir-gwaith $ -- Tue Feb 28 23:21:49 2006 -- reformated by prettylst.pl v1.35 (build 555) +SOURCELONG:Modern Dispatch #6 - 172nd Infantry Brigade [Sep]|SOURCESHORT:MD06-172nd|SOURCEWEB:http://www.rpgnow.com/product_info.php?products_id=3990 +#Original Entry by: Frank Kliewe + +# Feat Name Type Req. Att. Required Feat Required Text Special Ability Description Combat bonus Modify VAR Cost Source Page +1st Battalion 17th Infantry regiment (172nd Inf.) TYPE:EliteUnit PREFEAT:2,MOS Infantry/Rifleman 1,Arctic Warfare College PRETEXT:Active Duty or Reserve (US Army) DESC:You are a member of an elite light infantry regiment specially trained for arctic warfare. BONUS:COMBAT|TOHIT|1|TYPE=Morale BONUS:VAR|ArcticTraining|1 COST:0 SOURCEPAGE:p.2 +2nd Battalion 1st Infantry Regiment (172nd Inf.) TYPE:EliteUnit PREATT:3 PREFEAT:2,MOS Infantry/Rifleman 2,Arctic Warfare College PRETEXT:Active Duty or Reserve (US Army) DESC:You are a member of one of the prestigious units in the history of the United States Army, currently specializing in Arctic Warfare. BONUS:COMBAT|INITIATIVE|2 BONUS:COMBAT|TOHIT|1|TYPE=Morale BONUS:VAR|ArcticTraining|1 COST:0 SOURCEPAGE:p.3 +1st Battalion 501st Parachute Infantry Regiment TYPE:EliteUnit PREFEAT:2,MOS Infantry/Rifleman 1,Jump School PRETEXT:Active Duty or Reserve (US Army) DESC:You are a member of one of the finest airborne units in the United States Army. BONUS:COMBAT|TOHIT|1|TYPE=Morale COST:0 SOURCEPAGE:p.3 +562nd Engineering Company TYPE:EliteUnit PREFEAT:2,MOS Combat Engineering 1,Arctic Warfare College PRETEXT:Active Duty or Reserve (US Army) SA:+% skill bonus on Craft (structural) checks made in an arctic environment.|ArcticTraining DESC:You are a member of a vital support team for the 172nd. You also have the distinction of being one of the only arctic engineering companies in the entire Army. BONUS:COMBAT|TOHIT|1|TYPE=Morale BONUS:VAR|ArcticTraining|1 COST:0 SOURCEPAGE:p.3 +4th Battalion 11th Field Artillery Regiment TYPE:EliteUnit PREFEAT:2,MOS Field Artillery 1,Arctic Warfare College PRETEXT:Active Duty or Reserve (US Army) DESC:You provide fire support to aid the 172nd Infantry Brigade in the performance of its duty. BONUS:COMBAT|TOHIT|1|TYPE=Morale BONUS:VAR|ArcticTraining|1 COST:0 SOURCEPAGE:p.4 Modified: Trunk/pcgen/data/d20ogl/srd/srd_feats_hidden.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/srd_feats_hidden.lst 2006-03-01 04:29:26 UTC (rev 37) +++ Trunk/pcgen/data/d20ogl/srd/srd_feats_hidden.lst 2006-03-01 04:31:25 UTC (rev 38) @@ -109,7 +109,7 @@ ###Block: Barbarian Rage # Feat Name Type Visible Special Ability Define Save checks bonus Combat bonus Stat bonus Modify VAR -Rage TYPE:Special VISIBLE:NO SA:Rage (Ex) % times/day (% rounds)|RageTimes|RageDuration|PREVARLT:GreaterRage,1 SA:Rage (Ex) % times/day (% rounds)|RageTimes|RageDuration|PREMULT:2,[PREVARGTEQ:GreaterRage,1],[PREVARLT:TirelessRage,1] SA:Rage (Ex) % times/day and no longer winded after (% rounds)|RageTimes|RageDuration|PREVARGTEQ:TirelessRage,1 SA:Bonuses when enraged (STR +%, CON +%, Willpower +%, AC -%, HP %)|RageStrBonus|RageConBonus|RageMorale|RageACPenalty|(RageConBonus/2)*TL|PREVARNEQ:Enraged,1 DEFINE:RageDuration|0 DEFINE:RageConBonus|0 DEFINE:RageStrBonus|0 DEFINE:RageACPenalty|0 DEFINE:RageMorale|0 DEFINE:Enraged|0 DEFINE:RageBonus|4 BONUS:CHECKS|Will|RageMorale|TYPE=Rage|PREAPPLY:PC BONUS:COMBAT|AC|-1*RageACPenalty|TYPE=Rage|PREAPPLY:PC BONUS:STAT|CON|RageConBonus|TYPE=Rage|PREAPPLY:PC BONUS:STAT|STR|RageStrBonus|TYPE=Rage|PREAPPLY:PC BONUS:VAR|RageDuration|CON+3+(RageConBonus/2) BONUS:VAR|RageConBonus|RageBonus BONUS:VAR|RageStrBonus|RageBonus BONUS:VAR|RageACPenalty|2 BONUS:VAR|RageMorale|RageBonus/2 BONUS:VAR|RageDuration|-(RageConBonus/2)|TYPE=Rage|PREAPPLY:PC BONUS:VAR|Enraged|1|TYPE=Rage|PREAPPLY:PC BONUS:VAR|RageBonus|2|PREVARGTEQ:GreaterRage,1 +Rage TYPE:Special VISIBLE:NO SA:Rage (Ex) % times/day (% rounds)|RageTimes|RageDuration|PREVARLT:GreaterRage,1 SA:Rage (Ex) % times/day (% rounds)|RageTimes|RageDuration|PREMULT:2,[PREVARGTEQ:GreaterRage,1],[PREVARLT:TirelessRage,1] SA:Rage (Ex) % times/day and no longer winded after (% rounds)|RageTimes|RageDuration|PREVARGTEQ:TirelessRage,1 SA:Bonuses when enraged (STR +%, CON +%, Will +%, AC -%, HP %)|RageStrBonus|RageConBonus|RageMorale|RageACPenalty|(RageConBonus/2)*TL|PREVARNEQ:Enraged,1 DEFINE:RageDuration|0 DEFINE:RageConBonus|0 DEFINE:RageStrBonus|0 DEFINE:RageACPenalty|0 DEFINE:RageMorale|0 DEFINE:Enraged|0 DEFINE:RageBonus|4 BONUS:CHECKS|Will|RageMorale|TYPE=Rage|PREAPPLY:PC BONUS:COMBAT|AC|-1*RageACPenalty|TYPE=Rage|PREAPPLY:PC BONUS:STAT|CON|RageConBonus|TYPE=Rage|PREAPPLY:PC BONUS:STAT|STR|RageStrBonus|TYPE=Rage|PREAPPLY:PC BONUS:VAR|RageDuration|CON+3+(RageConBonus/2) BONUS:VAR|RageConBonus|RageBonus BONUS:VAR|RageStrBonus|RageBonus BONUS:VAR|RageACPenalty|2 BONUS:VAR|RageMorale|RageBonus/2 BONUS:VAR|RageDuration|-(RageConBonus/2)|TYPE=Rage|PREAPPLY:PC BONUS:VAR|Enraged|1|TYPE=Rage|PREAPPLY:PC BONUS:VAR|RageBonus|2|PREVARGTEQ:GreaterRage,1 ###Block: Ghost Abilities # Feat Name Type Visible Special Ability Modified: Trunk/pcgen/data/d20ogl/srd35/rsrd_feats_hidden.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd35/rsrd_feats_hidden.lst 2006-03-01 04:29:26 UTC (rev 37) +++ Trunk/pcgen/data/d20ogl/srd35/rsrd_feats_hidden.lst 2006-03-01 04:31:25 UTC (rev 38) @@ -52,7 +52,7 @@ ###Block: Barbarian Rage # Feat Name Type Visible Special Ability Define Save checks bonus Combat bonus Stat bonus Modify VAR -Rage TYPE:Special VISIBLE:NO SA:Rage (Ex) % times/day (% rounds)|RageTimes|RageDuration|PREVARLT:GreaterRage,1 SA:Greater Rage (Ex) % times/day (% rounds)|RageTimes|RageDuration|PREMULT:2,[PREVARGTEQ:GreaterRage,1],[PREVARLT:TirelessRage,1] SA:Tireless Rage (Ex) % times/day without fatigue (% rounds)|RageTimes|RageDuration|PREMULT:2,[PREVARGTEQ:TirelessRage,1],[PREVARLT:MightyRage,1] SA:Mighty Rage (Ex) % times/day without fatigue (% rounds)|RageTimes|RageDuration|PREVARGTEQ:MightyRage,1 SA:Bonuses when enraged (STR +%, CON +%, Willpower +%, AC -%, HP %)|RageStrBonus|RageConBonus|RageMorale|RageACPenalty|(RageConBonus/2)*TL|PREVARNEQ:Enraged,1 DEFINE:RageDuration|0 DEFINE:RageConBonus|0 DEFINE:RageStrBonus|0 DEFINE:RageACPenalty|0 DEFINE:RageMorale|0 DEFINE:Enraged|0 DEFINE:RageBonus|4 BONUS:CHECKS|Will|RageMorale|PREAPPLY:PC BONUS:COMBAT|AC|-1*(RageACPenalty)|PREAPPLY:PC BONUS:STAT|CON|RageConBonus|PREAPPLY:PC BONUS:STAT|STR|RageStrBonus|PREAPPLY:PC BONUS:VAR|RageDuration|CON+3+(RageConBonus/2) BONUS:VAR|RageConBonus|RageBonus BONUS:VAR|RageStrBonus|RageBonus BONUS:VAR|RageACPenalty|2 BONUS:VAR|RageMorale|RageBonus/2 BONUS:VAR|RageDuration|-(RageConBonus/2)|PREAPPLY:PC BONUS:VAR|Enraged|1|PREAPPLY:PC BONUS:VAR|RageBonus|2|PREVARGTEQ:GreaterRage,1 BONUS:VAR|RageBonus|2|PREVARGTEQ:MightyRage,1 +Rage TYPE:Special VISIBLE:NO SA:Rage (Ex) % times/day (% rounds)|RageTimes|RageDuration|PREVARLT:GreaterRage,1 SA:Greater Rage (Ex) % times/day (% rounds)|RageTimes|RageDuration|PREMULT:2,[PREVARGTEQ:GreaterRage,1],[PREVARLT:TirelessRage,1] SA:Tireless Rage (Ex) % times/day without fatigue (% rounds)|RageTimes|RageDuration|PREMULT:2,[PREVARGTEQ:TirelessRage,1],[PREVARLT:MightyRage,1] SA:Mighty Rage (Ex) % times/day without fatigue (% rounds)|RageTimes|RageDuration|PREVARGTEQ:MightyRage,1 SA:Bonuses when enraged (STR +%, CON +%, Will +%, AC -%, HP %)|RageStrBonus|RageConBonus|RageMorale|RageACPenalty|(RageConBonus/2)*TL|PREVARNEQ:Enraged,1 DEFINE:RageDuration|0 DEFINE:RageConBonus|0 DEFINE:RageStrBonus|0 DEFINE:RageACPenalty|0 DEFINE:RageMorale|0 DEFINE:Enraged|0 DEFINE:RageBonus|4 BONUS:CHECKS|Will|RageMorale|PREAPPLY:PC BONUS:COMBAT|AC|-1*(RageACPenalty)|PREAPPLY:PC BONUS:STAT|CON|RageConBonus|PREAPPLY:PC BONUS:STAT|STR|RageStrBonus|PREAPPLY:PC BONUS:VAR|RageDuration|CON+3+(RageConBonus/2) BONUS:VAR|RageConBonus|RageBonus BONUS:VAR|RageStrBonus|RageBonus BONUS:VAR|RageACPenalty|2 BONUS:VAR|RageMorale|RageBonus/2 BONUS:VAR|RageDuration|-(RageConBonus/2)|PREAPPLY:PC BONUS:VAR|Enraged|1|PREAPPLY:PC BONUS:VAR|RageBonus|2|PREVARGTEQ:GreaterRage,1 BONUS:VAR|RageBonus|2|PREVARGTEQ:MightyRage,1 ###Block: Bard abilities # Feat Name Type Visible Special Ability Define Modify VAR This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <edd...@us...> - 2006-03-01 15:16:08
|
Revision: 45 Author: eddyanthony Date: 2006-03-01 07:15:56 -0800 (Wed, 01 Mar 2006) ViewCVS: http://svn.sourceforge.net/pcgen/?rev=45&view=rev Log Message: ----------- [ 1440917 ] Add new tags to spellbook equipment to support Spells Tab Modified Paths: -------------- Trunk/pcgen/data/d20ogl/srd/srd_equip.lst Trunk/pcgen/data/d20ogl/srd/srd_equip_wondrousitems.lst Trunk/pcgen/data/d20ogl/srd35/rsrd_equip.lst Trunk/pcgen/data/d20ogl/srd35/rsrd_equip_wondrousitems.lst Modified: Trunk/pcgen/data/d20ogl/srd/srd_equip.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/srd_equip.lst 2006-03-01 12:37:40 UTC (rev 44) +++ Trunk/pcgen/data/d20ogl/srd/srd_equip.lst 2006-03-01 15:15:56 UTC (rev 45) @@ -1,277 +1,277 @@ -# CVS $Revision: 1.17 $ $Author: eddyanthony $ -- Sun Sep 19 15:32:34 2004 -- reformated by prettylst.pl v1.34 (build 422) -SOURCELONG:System Reference Document|SOURCESHORT:SRD|SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ - -###Block:Alchemical Stuff and Liquids -# Equipment Name Type Cost Weight Source Page -Acid TYPE:Goods.Alchemical.Liquid COST:9.97 WT:1.00 SOURCEPAGE:SRDEquipmentII.rtf -Acid (Flask) TYPE:Goods.Alchemical.Flask COST:10 WT:1.25 SOURCEPAGE:SRDEquipmentII.rtf -Alchemist's Fire TYPE:Goods.Alchemical.Liquid COST:19.97 WT:1.00 SOURCEPAGE:SRDEquipmentII.rtf -Alchemist's Fire (Flask) TYPE:Goods.Alchemical.Flask COST:20 WT:1.25 SOURCEPAGE:SRDEquipmentII.rtf -Antitoxin TYPE:Goods.Liquid.Poison COST:48.97 WT:.0625 SOURCEPAGE:SRDEquipmentII.rtf -Antitoxin (Flask) TYPE:Goods.Liquid.Poison.Flask COST:49 WT:.0625 SOURCEPAGE:SRDEquipmentII.rtf -Antitoxin (Vial) TYPE:Goods.Alchemical.Vial COST:50 WT:.0625 SOURCEPAGE:SRDEquipmentII.rtf -Holy Water TYPE:Goods.Liquid COST:24.97 WT:1.00 SOURCEPAGE:SRDEquipmentII.rtf -Holy Water (Flask) TYPE:Goods.Flask COST:25 WT:1.25 SOURCEPAGE:SRDEquipmentII.rtf -Smokestick TYPE:Goods.Alchemical COST:20 SOURCEPAGE:SRDEquipmentII.rtf -Sunrod TYPE:Goods.Alchemical COST:2 SOURCEPAGE:SRDEquipmentII.rtf -Tanglefoot Bag TYPE:Goods.Alchemical COST:50 WT:4 SOURCEPAGE:SRDEquipmentII.rtf -Thunderstone TYPE:Goods.Alchemical COST:30 WT:1 SOURCEPAGE:SRDEquipmentII.rtf -Tindertwig TYPE:Goods.Alchemical COST:1 SOURCEPAGE:SRDEquipmentII.rtf - -###Block:Clothing -# Equipment Name Type Cost Weight Source Page Special Property -Outfit (Artisan's) TYPE:Goods.Clothing.Resizable COST:1 WT:4 SOURCEPAGE:SRDEquipmentII.rtf -Outfit (Cold Weather) TYPE:Goods.Clothing.Resizable COST:8 WT:7 SOURCEPAGE:SRDEquipmentII.rtf SPROP: +2 circumstance bonus on Fort saves vs cold -Outfit (Courtier's) TYPE:Goods.Clothing.Resizable COST:30 WT:6 SOURCEPAGE:SRDEquipmentII.rtf -Outfit (Entertainer's) TYPE:Goods.Clothing.Resizable COST:3 WT:4 SOURCEPAGE:SRDEquipmentII.rtf -Outfit (Explorer's) TYPE:Goods.Clothing.Resizable COST:10 WT:8 SOURCEPAGE:SRDEquipmentII.rtf -Outfit (Monk's) TYPE:Goods.Clothing.Resizable COST:5 WT:2 SOURCEPAGE:SRDEquipmentII.rtf -Outfit (Noble's) TYPE:Goods.Clothing.Resizable COST:75 WT:10 SOURCEPAGE:SRDEquipmentII.rtf -Outfit (Peasant's) TYPE:Goods.Clothing.Resizable COST:.1 WT:2 SOURCEPAGE:SRDEquipmentII.rtf -Outfit (Royal) TYPE:Goods.Clothing.Resizable COST:200 WT:15 SOURCEPAGE:SRDEquipmentII.rtf -Outfit (Scholar's) TYPE:Goods.Clothing.Resizable COST:5 WT:6 SOURCEPAGE:SRDEquipmentII.rtf -Outfit (Traveler's) TYPE:Goods.Clothing.Resizable COST:1 WT:5 SOURCEPAGE:SRDEquipmentII.rtf -Vestments (Cleric's) TYPE:Goods.Clothing.Resizable COST:5 WT:6 SOURCEPAGE:SRDEquipmentII.rtf - -###Block:Consumables -# Equipment Name Type Cost Weight Source Page -Ale (Gallon) TYPE:Goods.Liquid.Food COST:.2 WT:8 SOURCEPAGE:SRDEquipmentII.rtf -Ale (Mug) TYPE:Goods.Food COST:.04 WT:1 SOURCEPAGE:SRDEquipmentII.rtf -Banquet (Per Person) TYPE:Goods.Food COST:10 SOURCEPAGE:SRDEquipmentII.rtf -Bread (Loaf) TYPE:Goods.Food.Resizable COST:.02 WT:.5 SOURCEPAGE:SRDEquipmentII.rtf -Cheese (Hunk) TYPE:Goods.Food.Resizable COST:.1 WT:.5 SOURCEPAGE:SRDEquipmentII.rtf -Inn (Good/Per Day) TYPE:Goods.Lodging.Resizable COST:2 SOURCEPAGE:SRDEquipmentII.rtf -Inn (Common/Per Day) TYPE:Goods.Lodging.Resizable COST:.5 SOURCEPAGE:SRDEquipmentII.rtf -Inn (Poor/Per Day) TYPE:Goods.Lodging.Resizable COST:.02 SOURCEPAGE:SRDEquipmentII.rtf -Meals (Good/Per Day) TYPE:Goods.Food.Resizable COST:.5 SOURCEPAGE:SRDEquipmentII.rtf -Meals (Common/Per Day) TYPE:Goods.Food.Resizable COST:.3 SOURCEPAGE:SRDEquipmentII.rtf -Meals (Poor/Per Day) TYPE:Goods.Food.Resizable COST:.1 SOURCEPAGE:SRDEquipmentII.rtf -Meat (Chunk) TYPE:Goods.Food.Resizable COST:.3 WT:.5 SOURCEPAGE:SRDEquipmentII.rtf -Rations (Trail/Per Day) TYPE:Goods.Food.Resizable COST:.5 WT:1 SOURCEPAGE:SRDEquipmentII.rtf -Wine (Common/Pitcher) TYPE:Goods.Food.Resizable COST:2 WT:6 SOURCEPAGE:SRDEquipmentII.rtf -Wine (Fine/Bottle) TYPE:Goods.Food.Resizable COST:10 WT:1.5 SOURCEPAGE:SRDEquipmentII.rtf -Wine (Fine) TYPE:Goods.Liquid.Food.Resizable COST:8 WT:1.5 SOURCEPAGE:SRDEquipmentII.rtf -Water (Pint) TYPE:Goods.Liquid.Food.Resizable COST:0 WT:1.00 SOURCEPAGE:SRDEquipmentII.rtf - -###Block:Goods -# Equipment Name Type Cost Weight Source Page Bonus to skill -Bedroll TYPE:Goods.General.Resizable COST:.1 WT:5 SOURCEPAGE:SRDEquipmentII.rtf -Bell TYPE:Goods.General COST:1 WT:0 SOURCEPAGE:SRDEquipmentII.rtf -Blanket (Winter) TYPE:Goods.General.Resizable COST:.5 WT:3 SOURCEPAGE:SRDEquipmentII.rtf -Block and Tackle TYPE:Goods.General.Resizable COST:5 WT:5 SOURCEPAGE:SRDEquipmentII.rtf -Caltrops TYPE:Goods.General COST:1 WT:2 SOURCEPAGE:SRDEquipmentII.rtf -Candle TYPE:Goods.General.Resizable COST:.01 WT:0 SOURCEPAGE:SRDEquipmentII.rtf -Canvas (Sq. Yd.) TYPE:Goods.General COST:.1 WT:1 SOURCEPAGE:SRDEquipmentII.rtf -Chain (10 Ft.) TYPE:Goods.General COST:30 WT:2 SOURCEPAGE:SRDEquipmentII.rtf -Chalk (1 piece) TYPE:Goods.General COST:.01 WT:0 SOURCEPAGE:SRDEquipmentII.rtf -Crowbar TYPE:Goods.General.Resizable COST:2 WT:5 SOURCEPAGE:SRDEquipmentII.rtf -Firewood (Per Day) TYPE:Goods.General COST:.01 WT:20 SOURCEPAGE:SRDEquipmentII.rtf -Fishhook TYPE:Goods.General.Resizable COST:.1 WT:0 SOURCEPAGE:SRDEquipmentII.rtf -Fishing Net (25 Sq. Ft.) TYPE:Goods.General COST:4 WT:5 SOURCEPAGE:SRDEquipmentII.rtf -Flint and Steel TYPE:Goods.General.Resizable COST:1 WT:0 SOURCEPAGE:SRDEquipmentII.rtf -Grappling Hook TYPE:Goods.General.Resizable COST:1 WT:4 SOURCEPAGE:SRDEquipmentII.rtf -Hammer TYPE:Goods.General.Resizable COST:.5 WT:2 SOURCEPAGE:SRDEquipmentII.rtf -Ink (1 Oz. Vial) TYPE:Goods.General.Writing.Liquid.Vial COST:8 WT:0 SOURCEPAGE:SRDEquipmentII.rtf -Ladder,10ft TYPE:Goods.General COST:.05 WT:20 SOURCEPAGE:SRDEquipmentII.rtf -Lamp (Common) TYPE:Goods.General.Resizable COST:.1 WT:1 SOURCEPAGE:SRDEquipmentII.rtf -Lantern (Bullseye) TYPE:Goods.General.Resizable COST:12 WT:3 SOURCEPAGE:SRDEquipmentII.rtf -Lantern (Hooded) TYPE:Goods.General.Resizable COST:7 WT:2 SOURCEPAGE:SRDEquipmentII.rtf -Lock (Very Simple) TYPE:Goods.General.Resizable COST:20 WT:1 SOURCEPAGE:SRDEquipmentII.rtf -Lock (Average) TYPE:Goods.General.Resizable COST:40 WT:1 SOURCEPAGE:SRDEquipmentII.rtf -Lock (Good) TYPE:Goods.General.Resizable COST:80 WT:1 SOURCEPAGE:SRDEquipmentII.rtf -Lock (Amazing) TYPE:Goods.General.Resizable COST:120 WT:1 SOURCEPAGE:SRDEquipmentII.rtf -Manacles TYPE:Goods.General.Resizable COST:15 WT:2 SOURCEPAGE:SRDEquipmentII.rtf -Manacles (Masterwork) TYPE:Goods.General.Masterwork.Resizable COST:50 WT:2 SOURCEPAGE:SRDEquipmentII.rtf -Mirror (Small/Steel) TYPE:Goods.General.Resizable COST:10 WT:.5 SOURCEPAGE:SRDEquipmentII.rtf -Oil (1 Pt. Flask) TYPE:Goods.General.Liquid.Flask COST:.1 WT:1 SOURCEPAGE:SRDEquipmentII.rtf -Paper (Sheet) TYPE:Goods.General.Writing.Documents.Resizable COST:.4 WT:0 SOURCEPAGE:SRDEquipmentII.rtf -Parchment (Sheet) TYPE:Goods.General.Writing.Documents.Resizable COST:.2 SOURCEPAGE:SRDEquipmentII.rtf -Pen (Ink) TYPE:Goods.General.Writing.Resizable COST:.1 WT:0 SOURCEPAGE:SRDEquipmentII.rtf -Pick (Miner's) TYPE:Goods.General.Resizable COST:3 WT:10 SOURCEPAGE:SRDEquipmentII.rtf -Piton TYPE:Goods.General.Resizable COST:.1 WT:.5 SOURCEPAGE:SRDEquipmentII.rtf -Pole (10 Ft.) TYPE:Goods.General COST:.2 WT:8 SOURCEPAGE:SRDEquipmentII.rtf -Ram (Portable) TYPE:Goods.General.Resizable COST:10 WT:20 SOURCEPAGE:SRDEquipmentII.rtf -Rope (Hemp/50 Ft.) TYPE:Goods.General COST:1 WT:10 SOURCEPAGE:SRDEquipmentII.rtf -Rope (Silk/50 Ft.) TYPE:Goods.General COST:10 WT:5 SOURCEPAGE:SRDEquipmentII.rtf BONUS:SKILL|Use Rope|2 -Sealing Wax TYPE:Goods.General.Writing COST:1 WT:1 SOURCEPAGE:SRDEquipmentII.rtf -Sewing Needle TYPE:Goods.General.Resizable COST:.5 SOURCEPAGE:SRDEquipmentII.rtf -Signal Whistle TYPE:Goods.General.Instrument.Resizable COST:.8 WT:.1 SOURCEPAGE:SRDEquipmentII.rtf -Signet Ring TYPE:Goods.General.Ring.Resizable COST:5 SOURCEPAGE:SRDEquipmentII.rtf -Sledge TYPE:Goods.General.Resizable COST:1 WT:10 SOURCEPAGE:SRDEquipmentII.rtf -Soap (Per Lb.) TYPE:Goods.General COST:.5 WT:1 SOURCEPAGE:SRDEquipmentII.rtf -Spade or Shovel TYPE:Goods.General.Resizable COST:2 WT:8 SOURCEPAGE:SRDEquipmentII.rtf -Spyglass TYPE:Goods.General.Resizable COST:1000 WT:1 SOURCEPAGE:SRDEquipmentII.rtf -Tent TYPE:Goods.General.Resizable COST:10 WT:20 SOURCEPAGE:SRDEquipmentII.rtf -Torch TYPE:Goods.General.Resizable COST:.01 WT:1 SOURCEPAGE:SRDEquipmentII.rtf -Whetstone TYPE:Goods.General.Resizable COST:.02 WT:1 SOURCEPAGE:SRDEquipmentII.rtf - -###Block:Goods for Mounts -# Equipment Name Type Contains Cost Weight Source Page Bonus to skill -Bit and Bridle TYPE:Goods.Mount.Resizable COST:2 WT:1 SOURCEPAGE:SRDEquipmentII.rtf -Feed (Per Day) TYPE:Goods.Mount COST:.02 WT:10 SOURCEPAGE:SRDEquipmentII.rtf -Saddle (Military) TYPE:Goods.Mount.Resizable.Saddle COST:20 WT:30 SOURCEPAGE:SRDEquipmentII.rtf BONUS:SKILL|Ride|2 -Saddle (Pack) TYPE:Goods.Mount.Resizable COST:5 WT:15 SOURCEPAGE:SRDEquipmentII.rtf -Saddle (Riding) TYPE:Goods.Mount.Resizable.Saddle COST:10 WT:25 SOURCEPAGE:SRDEquipmentII.rtf -Saddle (Military/Exotic) TYPE:Goods.Mount.Resizable.Saddle COST:60 WT:40 SOURCEPAGE:SRDEquipmentII.rtf BONUS:SKILL|Ride|2 -Saddle (Pack/Exotic) TYPE:Goods.Mount.Resizable COST:15 WT:20 SOURCEPAGE:SRDEquipmentII.rtf -Saddle (Riding/Exotic) TYPE:Goods.Mount.Resizable.Saddle COST:30 WT:30 SOURCEPAGE:SRDEquipmentII.rtf -Stabling (Per Day) TYPE:Goods.Mount COST:.5 SOURCEPAGE:SRDEquipmentII.rtf -Saddlebags TYPE:Goods.Container.Mount.Resizable CONTAINS:-1|Any=-1 COST:4 WT:8 SOURCEPAGE:SRDEquipmentII.rtf - -###Block:Tools -# Equipment Name Type Cost Weight Modifier Source Page Bonus to skill Special Property -Alchemist's Lab TYPE:Goods.Tools.Resizable COST:500 WT:40 EQMOD:MWORKT|Alchemy SOURCEPAGE:SRDEquipmentII.rtf -Alchemy materials TYPE:Goods.Tools.Resizable COST:1 WT:0 SOURCEPAGE:SRDEquipmentII.rtf -Artisan's Tools (Armorsmithing) TYPE:Goods.Tools.Artisan.ArmorsmithingTools COST:5 WT:5 SOURCEPAGE:SRDEquipmentII.rtf BONUS:SKILL|Craft (Armorsmithing)|2|TYPE=Circumstance|PRETYPE:Masterwork -Artisan's Tools (Basketweaving) TYPE:Goods.Tools.Artisan.BasketweavingTools COST:5 WT:5 SOURCEPAGE:SRDEquipmentII.rtf BONUS:SKILL|Craft (Basketweaving)|2|TYPE=Circumstance|PRETYPE:Masterwork -Artisan's Tools (Bookbinding) TYPE:Goods.Tools.Artisan.BookbindingTools COST:5 WT:5 SOURCEPAGE:SRDEquipmentII.rtf BONUS:SKILL|Craft (Bookbinding)|2|TYPE=Circumstance|PRETYPE:Masterwork -Artisan's Tools (Bowmaking) TYPE:Goods.Tools.Artisan.BowmakingTools COST:5 WT:5 SOURCEPAGE:SRDEquipmentII.rtf BONUS:SKILL|Craft (Bowmaking)|2|TYPE=Circumstance|PRETYPE:Masterwork -Artisan's Tools (Blacksmithing) TYPE:Goods.Tools.Artisan.BlacksmithingTools COST:5 WT:5 SOURCEPAGE:SRDEquipmentII.rtf BONUS:SKILL|Craft (Blacksmithing)|2|TYPE=Circumstance|PRETYPE:Masterwork -Artisan's Tools (Calligraphy) TYPE:Goods.Tools.Artisan.CalligraphyTools COST:5 WT:5 SOURCEPAGE:SRDEquipmentII.rtf BONUS:SKILL|Craft (Calligraphy)|2|TYPE=Circumstance|PRETYPE:Masterwork -Artisan's Tools (Carpentry) TYPE:Goods.Tools.Artisan.CarpentryTools COST:5 WT:5 SOURCEPAGE:SRDEquipmentII.rtf BONUS:SKILL|Craft (Carpentry)|2|TYPE=Circumstance|PRETYPE:Masterwork -Artisan's Tools (Cobbling) TYPE:Goods.Tools.Artisan.CobblingTools COST:5 WT:5 SOURCEPAGE:SRDEquipmentII.rtf BONUS:SKILL|Craft (Cobbling)|2|TYPE=Circumstance|PRETYPE:Masterwork -Artisan's Tools (Gemcutting) TYPE:Goods.Tools.Artisan.GemcuttingTools COST:5 WT:5 SOURCEPAGE:SRDEquipmentII.rtf BONUS:SKILL|Craft (Gemcutting)|2|TYPE=Circumstance|PRETYPE:Masterwork -Artisan's Tools (Leatherworking) TYPE:Goods.Tools.Artisan.LeatherworkingTools COST:5 WT:5 SOURCEPAGE:SRDEquipmentII.rtf BONUS:SKILL|Craft (Leatherworking)|2|TYPE=Circumstance|PRETYPE:Masterwork -Artisan's Tools (Locksmithing) TYPE:Goods.Tools.Artisan.LocksmithingTools COST:5 WT:5 SOURCEPAGE:SRDEquipmentII.rtf BONUS:SKILL|Craft (Locksmithing)|2|TYPE=Circumstance|PRETYPE:Masterwork -Artisan's Tools (Painting) TYPE:Goods.Tools.Artisan.PaintingTools COST:5 WT:5 SOURCEPAGE:SRDEquipmentII.rtf BONUS:SKILL|Craft (Painting)|2|TYPE=Circumstance|PRETYPE:Masterwork -Artisan's Tools (Pottery) TYPE:Goods.Tools.Artisan.PotteryTools COST:5 WT:5 SOURCEPAGE:SRDEquipmentII.rtf BONUS:SKILL|Craft (Pottery)|2|TYPE=Circumstance|PRETYPE:Masterwork -Artisan's Tools (Sculpture) TYPE:Goods.Tools.Artisan.SculptureTools COST:5 WT:5 SOURCEPAGE:SRDEquipmentII.rtf BONUS:SKILL|Craft (Sculpture)|2|TYPE=Circumstance|PRETYPE:Masterwork -Artisan's Tools (Shipmaking) TYPE:Goods.Tools.Artisan.ShipmakingTools COST:5 WT:5 SOURCEPAGE:SRDEquipmentII.rtf BONUS:SKILL|Craft (Shipmaking)|2|TYPE=Circumstance|PRETYPE:Masterwork -Artisan's Tools (Stoneworking) TYPE:Goods.Tools.Artisan.StoneworkingTools COST:5 WT:5 SOURCEPAGE:SRDEquipmentII.rtf BONUS:SKILL|Craft (Stoneworking)|2|TYPE=Circumstance|PRETYPE:Masterwork -Artisan's Tools (Trapmaking) TYPE:Goods.Tools.Artisan.TrapmakingTools COST:5 WT:5 SOURCEPAGE:SRDEquipmentII.rtf BONUS:SKILL|Craft (Trapmaking)|2|TYPE=Circumstance|PRETYPE:Masterwork -Artisan's Tools (Weaponsmithing) TYPE:Goods.Tools.Artisan.WeaponsmithingTools COST:5 WT:5 SOURCEPAGE:SRDEquipmentII.rtf BONUS:SKILL|Craft (Weaponsmithing)|2|TYPE=Circumstance|PRETYPE:Masterwork -Artisan's Tools (Weaving) TYPE:Goods.Tools.Artisan.WeavingTools COST:5 WT:5 SOURCEPAGE:SRDEquipmentII.rtf BONUS:SKILL|Craft (Weaving)|2|TYPE=Circumstance|PRETYPE:Masterwork -Artisan's Tools (Untrained) TYPE:Goods.Tools.Artisan.UntrainedTools COST:5 WT:5 SOURCEPAGE:SRDEquipmentII.rtf BONUS:SKILL|Craft (Untrained)|2|TYPE=Circumstance|PRETYPE:Masterwork -Climber's Kit TYPE:Goods.Tools.Resizable COST:80 WT:5 SOURCEPAGE:SRDEquipmentII.rtf BONUS:SKILL|Climb|2|TYPE=Circumstance| -Disguise Kit TYPE:Goods.Tools.Resizable COST:50 WT:8 SOURCEPAGE:SRDEquipmentII.rtf BONUS:SKILL|Disguise|2|TYPE=Circumstance| -Healer's Kit TYPE:Goods.Tools.Resizable COST:50 WT:1 SOURCEPAGE:SRDEquipmentII.rtf BONUS:SKILL|Heal|2|TYPE=Circumstance| -Holly and Mistletoe TYPE:Goods.Tools.Resizable COST:0 WT:0 SOURCEPAGE:SRDEquipmentII.rtf -Holy Symbol (Wooden) TYPE:Goods.Tools.Resizable COST:1 WT:.1 SOURCEPAGE:SRDEquipmentII.rtf -Holy Symbol (Silver) TYPE:Goods.Tools.Resizable COST:25 WT:1 SOURCEPAGE:SRDEquipmentII.rtf -Hourglass TYPE:Goods.Tools.Resizable COST:25 WT:1 SOURCEPAGE:SRDEquipmentII.rtf -Magnifying Glass TYPE:Goods.Tools.Resizable COST:100 SOURCEPAGE:SRDEquipmentII.rtf SPROP: +2 circumstance bonus on small or highly detailed items -Musical Instrument (Bells) TYPE:Goods.Instrument.Metal.Percussion.Resizable COST:5 WT:3 SOURCEPAGE:SRDEquipmentII.rtf -Musical Instrument (Chime) TYPE:Goods.Instrument.Metal.Percussion.Resizable COST:5 WT:3 SOURCEPAGE:SRDEquipmentII.rtf -Musical Instrument (Drum) TYPE:Goods.Instrument.Percussion.Resizable COST:5 WT:3 SOURCEPAGE:SRDEquipmentII.rtf -Musical Instrument (Gong) TYPE:Goods.Instrument.Metal.Percussion.Resizable COST:5 WT:3 SOURCEPAGE:SRDEquipmentII.rtf -Musical Instrument (Fiddle) TYPE:Goods.Instrument.String.Resizable COST:5 WT:3 SOURCEPAGE:SRDEquipmentII.rtf -Musical Instrument (Harp) TYPE:Goods.Instrument.String.Resizable COST:5 WT:3 SOURCEPAGE:SRDEquipmentII.rtf -Musical Instrument (Lute) TYPE:Goods.Instrument.String.Resizable COST:5 WT:3 SOURCEPAGE:SRDEquipmentII.rtf -Musical Instrument (Mandolin) TYPE:Goods.Instrument.String.Resizable COST:5 WT:3 SOURCEPAGE:SRDEquipmentII.rtf -Musical Instrument (Flute) TYPE:Goods.Instrument.Wind.Resizable COST:5 WT:3 SOURCEPAGE:SRDEquipmentII.rtf -Musical Instrument (Pan Pipes) TYPE:Goods.Instrument.Wind.Resizable COST:5 WT:3 SOURCEPAGE:SRDEquipmentII.rtf -Musical Instrument (Recorder) TYPE:Goods.Instrument.Wind.Resizable COST:5 WT:3 SOURCEPAGE:SRDEquipmentII.rtf -Musical Instrument (Shawm) TYPE:Goods.Instrument.Wind.Resizable COST:5 WT:3 SOURCEPAGE:SRDEquipmentII.rtf -Musical Instrument (Trumpet) TYPE:Goods.Instrument.Metal.Wind.Resizable COST:5 WT:3 SOURCEPAGE:SRDEquipmentII.rtf -Scale (Merchant's) TYPE:Goods.Tools.Resizable COST:2 WT:1 SOURCEPAGE:SRDEquipmentII.rtf -Spellbook (Wizard's/Blank) TYPE:Goods.Tools.Resizable COST:15 WT:3 SOURCEPAGE:SRDEquipmentII.rtf -Thieves' Tools TYPE:Goods.Tools.Resizable.Thief.ThiefTools COST:30 WT:1 SOURCEPAGE:SRDEquipmentII.rtf BONUS:SKILL|Disable Device,Open Lock|0|TYPE=Circumstance BONUS:SKILL|Disable Device,Open Lock|2|TYPE=Circumstance|PRETYPE:Masterwork -Waterclock TYPE:Goods.Tools.Resizable COST:1000 WT:200 SOURCEPAGE:SRDEquipmentII.rtf - -###Block:Trade Goods -# Equipment Name Type Cost Weight Source Page -Chicken TYPE:Goods.Trade COST:.02 SOURCEPAGE:SRDEquipmentI.rtf -Cinnamon (Per Lb.) TYPE:Goods.Trade COST:1 WT:1 SOURCEPAGE:SRDEquipmentI.rtf -Copper (Per Lb.) TYPE:Goods.Trade COST:.5 WT:1 SOURCEPAGE:SRDEquipmentI.rtf -Cow TYPE:Goods.Trade COST:10 SOURCEPAGE:SRDEquipmentI.rtf -Dog TYPE:Goods.Trade COST:25 SOURCEPAGE:SRDEquipmentI.rtf -Flour (Per Lb.) TYPE:Goods.Trade COST:.02 WT:1 SOURCEPAGE:SRDEquipmentI.rtf -Ginger (Per Lb.) TYPE:Goods.Trade COST:2 WT:1 SOURCEPAGE:SRDEquipmentI.rtf -Pepper (Per Lb.) TYPE:Goods.Trade COST:2 WT:1 SOURCEPAGE:SRDEquipmentI.rtf -Goat TYPE:Goods.Trade COST:1 SOURCEPAGE:SRDEquipmentI.rtf -Gold (Per Lb.) TYPE:Goods.Trade COST:50 WT:1 SOURCEPAGE:SRDEquipmentI.rtf -Iron (Per Lb.) TYPE:Goods.Trade COST:.1 WT:1 SOURCEPAGE:SRDEquipmentI.rtf -Linen (sq. yard) TYPE:Goods.Trade COST:4 WT:1 SOURCEPAGE:SRDEquipmentI.rtf -Ox TYPE:Goods.Trade COST:15 SOURCEPAGE:SRDEquipmentI.rtf -Pig TYPE:Goods.Trade COST:3 SOURCEPAGE:SRDEquipmentI.rtf -Saffron (Per Lb.) TYPE:Goods.Trade COST:15 WT:1 SOURCEPAGE:SRDEquipmentI.rtf -Cloves (Per Lb.) TYPE:Goods.Trade COST:15 WT:1 SOURCEPAGE:SRDEquipmentI.rtf -Salt (Per Lb.) TYPE:Goods.Trade COST:5 WT:1 SOURCEPAGE:SRDEquipmentI.rtf -Sheep TYPE:Goods.Trade COST:2 SOURCEPAGE:SRDEquipmentI.rtf -Silk (sq. yard) TYPE:Goods.Trade COST:10 WT:.5 SOURCEPAGE:SRDEquipmentI.rtf -Silver (Per Lb.) TYPE:Goods.Trade COST:5 WT:1 SOURCEPAGE:SRDEquipmentI.rtf -Tea Leaves (Per Lb.) TYPE:Goods.Trade COST:.2 WT:1 SOURCEPAGE:SRDEquipmentI.rtf -Tobacco (Per Lb.) TYPE:Goods.Trade COST:.5 WT:1 SOURCEPAGE:SRDEquipmentI.rtf -Wheat (Per Lb.) TYPE:Goods.Trade COST:.01 WT:1 SOURCEPAGE:SRDEquipmentI.rtf - -###Block:Mundane Container Name -# Equipment Name Type Contains Cost Weight Source Page -Backpack TYPE:Goods.Container.General.Resizable CONTAINS:-1|Any=-1 COST:2 WT:2 SOURCEPAGE:SRDEquipmentII.rtf -Barrel TYPE:Goods.Container.General CONTAINS:-1|Any=-1 COST:2 WT:30 SOURCEPAGE:SRDEquipmentII.rtf -Basket TYPE:Goods.Container.General CONTAINS:25|Any=20 COST:.4 WT:1 SOURCEPAGE:SRDEquipmentII.rtf -Bottle (Glass/Wine) TYPE:Goods.Container.General CONTAINS:1.5|Liquid=3|SpellComponent=1 COST:2 WT:0 SOURCEPAGE:SRDEquipmentII.rtf -Bucket TYPE:Goods.Container.General CONTAINS:-1|Any=-1 COST:.5 WT:2 SOURCEPAGE:SRDEquipmentII.rtf -Case (Map or Scroll) TYPE:Goods.Container.General CONTAINS:3|Total=6|Scroll=6|Documents=6|Paper=6 COST:1 WT:.5 SOURCEPAGE:SRDEquipmentII.rtf -Chest TYPE:Goods.Container.General CONTAINS:-1|Any=-1 COST:2 WT:25 SOURCEPAGE:SRDEquipmentII.rtf -Flask (Empty) TYPE:Goods.Container.General.Flask CONTAINS:1|Liquid=1|SpellComponent=1|Poison=1 COST:.03 WT:0 SOURCEPAGE:SRDEquipmentII.rtf -Jug (Clay) TYPE:Goods.Container.General CONTAINS:8|Liquid=-1|SpellComponent=1 COST:.03 WT:1 SOURCEPAGE:SRDEquipmentII.rtf -Mug or Tankard (Clay) TYPE:Goods.Container.General CONTAINS:1|Liquid=-1|SpellComponent=1 COST:.02 WT:0 SOURCEPAGE:SRDEquipmentII.rtf -Pitcher (Clay) TYPE:Goods.Container.General CONTAINS:4|Liquid=-1|SpellComponent=1 COST:.02 WT:1 SOURCEPAGE:SRDEquipmentII.rtf -Pot (Iron) TYPE:Goods.Container.General CONTAINS:-1|Any=1 COST:.5 WT:10 SOURCEPAGE:SRDEquipmentII.rtf -Pouch (Belt) TYPE:Goods.Container.General.Resizable CONTAINS:-1|Any=5|Gem=50|Coin=50|Total=50 COST:1 WT:.5 SOURCEPAGE:SRDEquipmentII.rtf -Pouch (Spell Component) TYPE:Goods.Container.Tools.Resizable CONTAINS:3|SpellComponent=10|Gem=10 COST:5 WT:3 SOURCEPAGE:SRDEquipmentII.rtf -Sack TYPE:Goods.Container.General CONTAINS:-1|Any=50 COST:.1 WT:.5 SOURCEPAGE:SRDEquipmentII.rtf -Vial TYPE:Goods.Container.General.Vial CONTAINS:1|Liquid=1|SpellComponent=1|Poison=1 COST:1 SOURCEPAGE:SRDEquipmentII.rtf -Waterskin TYPE:Goods.Container.General.Resizable CONTAINS:4|Liquid=4 COST:1 WT:0 SOURCEPAGE:SRDEquipmentII.rtf -Waterskin (Filled) TYPE:Goods.General.Resizable COST:1 WT:4 SOURCEPAGE:SRDEquipmentII.rtf - -###Block:Mounts -# Equipment Name Type Contains Cost Weight Size Source Page -Dog (Riding) TYPE:Goods.Transportation.Mount.Container CONTAINS:300|Any=-1 COST:150 WT:0 SIZE:M SOURCEPAGE:SRDEquipmentII.rtf -Donkey TYPE:Goods.Transportation.Mount.Container CONTAINS:150|Any=-1 COST:8 WT:0 SIZE:M SOURCEPAGE:SRDEquipmentII.rtf -Horse (Heavy) TYPE:Goods.Transportation.Mount.Container CONTAINS:600|Any=-1 COST:200 WT:0 SIZE:M SOURCEPAGE:SRDEquipmentII.rtf -Horse (Light) TYPE:Goods.Transportation.Mount.Container CONTAINS:450|Any=-1 COST:75 WT:0 SIZE:L SOURCEPAGE:SRDEquipmentII.rtf -Horse (Heavy War) TYPE:Goods.Transportation.Mount.Container CONTAINS:900|Any=-1 COST:400 WT:0 SIZE:M SOURCEPAGE:SRDEquipmentII.rtf -Horse (Light War) TYPE:Goods.Transportation.Mount.Container CONTAINS:690|Any=-1 COST:150 WT:0 SIZE:M SOURCEPAGE:SRDEquipmentII.rtf -Mule TYPE:Goods.Transportation.Mount.Container CONTAINS:690|Any=-1 COST:8 WT:0 SIZE:L SOURCEPAGE:SRDEquipmentII.rtf -Pony TYPE:Goods.Transportation.Mount.Container CONTAINS:225|Any=-1 COST:30 WT:0 SIZE:M SOURCEPAGE:SRDEquipmentII.rtf -Pony (War) TYPE:Goods.Transportation.Mount.Container CONTAINS:300|Any=-1 COST:100 WT:0 SIZE:M SOURCEPAGE:SRDEquipmentII.rtf - -Camel TYPE:Goods.Transportation.Mount.Container CONTAINS:900|Any=-1 WT:0 SIZE:L SOURCEPAGE:srdmonstersanimals.rtf -Elephant TYPE:Goods.Transportation.Mount.Container CONTAINS:6400|Any=-1 WT:0 SIZE:H SOURCEPAGE:srdmonstersanimals.rtf -Giant Eagle TYPE:Goods.Transportation.Mount.Container CONTAINS:900|Any=-1 COST:5000 WT:0 SIZE:L SOURCEPAGE:srdmonstersanimals.rtf -Giant Owl TYPE:Goods.Transportation.Mount.Container CONTAINS:900|Any=-1 COST:5000 WT:0 SIZE:L SOURCEPAGE:srdmonstersanimals.rtf -Griffon TYPE:Goods.Transportation.Mount.Container CONTAINS:900|Any=-1 COST:8500 WT:0 SIZE:L SOURCEPAGE:srdmonstersfg.rtf -Hippogriff TYPE:Goods.Transportation.Mount.Container CONTAINS:900|Any=-1 COST:4000 WT:0 SIZE:L SOURCEPAGE:srdmonstersh.rtf -Nightmare TYPE:Goods.Transportation.Mount.Container CONTAINS:900|Any=-1 WT:0 SIZE:L SOURCEPAGE:srdmonstersnop.rtf -Pegasus TYPE:Goods.Transportation.Mount.Container CONTAINS:900|Any=-1 COST:4000 WT:0 SIZE:L SOURCEPAGE:srdmonstersnop.rtf -Spider Eater TYPE:Goods.Transportation.Mount.Container CONTAINS:1840|Any=-1 COST:6000 WT:0 SIZE:H SOURCEPAGE:srdmonsterss.rtf -Worg TYPE:Goods.Transportation.Mount.Container CONTAINS:260|Any=-1 WT:0 SIZE:M SOURCEPAGE:srdmonstersuvw.rtf - -###Block: Transportation -# Equipment Name Type Contains Cost Weight Source Page -Cart TYPE:Goods.Transportation.Container CONTAINS:3120|Any=-1 COST:15 WT:200 SOURCEPAGE:SRDEquipmentII.rtf -Wagon TYPE:Goods.Transportation.Container CONTAINS:4000|Any=-1 COST:35 WT:400 SOURCEPAGE:SRDEquipmentII.rtf -Sled TYPE:Goods.Transportation.Container CONTAINS:2000|Any=-1 COST:20 WT:300 SOURCEPAGE:SRDEquipmentII.rtf - - -Ship's Passage (Per Mile) TYPE:Goods.Transportation COST:.1 SOURCEPAGE:SRDEquipmentII.rtf -Coach Cab (Per Mile) TYPE:Goods.Transportation COST:.03 SOURCEPAGE:SRDEquipmentII.rtf -Messenger (Per Mile) TYPE:Goods.Transportation COST:.02 SOURCEPAGE:SRDEquipmentII.rtf -Road or Gate Toll TYPE:Goods.Transportation COST:.01 SOURCEPAGE:SRDEquipmentII.rtf -Rowboat TYPE:Goods.Transportation.Ships COST:50 SOURCEPAGE:Chap.5, Expanded Equipment List, Ships -Oar TYPE:Goods.Transportation.Ships.Extra COST:2 SOURCEPAGE:SRDEquipmentII.rtf -Galley TYPE:Goods.Transportation.Ships COST:30000 SOURCEPAGE:SRDEquipmentII.rtf -Longship TYPE:Goods.Transportation.Ships COST:10000 SOURCEPAGE:SRDEquipmentII.rtf -Keelboat TYPE:Goods.Transportation.Ships COST:3000 SOURCEPAGE:SRDEquipmentII.rtf -Sailing Ship TYPE:Goods.Transportation.Ships COST:10000 SOURCEPAGE:SRDEquipmentII.rtf -Warship TYPE:Goods.Transportation.Ships COST:25000 SOURCEPAGE:SRDEquipmentII.rtf - -###Block: Buildings -# Equipment Name Type Cost Source Page -Simple House TYPE:Goods.Buildings.Lodging COST:1000 SOURCEPAGE:SRDEquipmentII.rtf -Grand House TYPE:Goods.Buildings.Lodging COST:5000 SOURCEPAGE:SRDEquipmentII.rtf -Mansion TYPE:Goods.Buildings.Lodging COST:100000 SOURCEPAGE:SRDEquipmentII.rtf -Tower TYPE:Goods.Buildings.Lodging COST:50000 SOURCEPAGE:SRDEquipmentII.rtf -Keep TYPE:Goods.Buildings.Lodging COST:150000 SOURCEPAGE:SRDEquipmentII.rtf -Castle TYPE:Goods.Buildings.Lodging COST:500000 SOURCEPAGE:SRDEquipmentII.rtf -Huge Castle TYPE:Goods.Buildings.Lodging COST:1000000 SOURCEPAGE:SRDEquipmentII.rtf -Moat with Bridge TYPE:Goods.Buildings COST:50000 SOURCEPAGE:SRDEquipmentII.rtf - -###Block: Siege Engines -# Equipment Name Output Name Type Cost Critical Hit Multiplier Critical Hit Range Damage Range Source Page -Catapult (Heavy) OUTPUTNAME:Catapult, [NAME] TYPE:Goods.Siege Engines COST:800 CRITMULT:- CRITRANGE:- DAMAGE:5d6 RANGE:200 SOURCEPAGE:SRDEquipmentI.rtf -Catapult (Light) OUTPUTNAME:Catapult, [NAME] TYPE:Goods.Siege Engines COST:550 CRITMULT:- CRITRANGE:- DAMAGE:3d6 RANGE:150 SOURCEPAGE:SRDEquipmentI.rtf -Ballista TYPE:Goods.Siege Engines COST:500 CRITMULT:x3 CRITRANGE:1 DAMAGE:3d6 RANGE:120 SOURCEPAGE:SRDEquipmentI.rtf -Ram TYPE:Goods.Siege Engines COST:2000 CRITMULT:x3 CRITRANGE:1 DAMAGE:4d6 SOURCEPAGE:SRDEquipmentI.rtf -Siege Tower TYPE:Goods.Siege Engines COST:1000 SOURCEPAGE:SRDEquipmentI.rtf +# CVS $Revision: 1.17 $ $Author: eddyanthony $ -- Wed Mar 1 09:59:02 2006 -- reformated by prettylst.pl v1.35 (build 555) +SOURCELONG:System Reference Document|SOURCESHORT:SRD|SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ + +###Block:Alchemical Stuff and Liquids +# Equipment Name Type Cost Weight Source Page +Acid TYPE:Goods.Alchemical.Liquid COST:9.97 WT:1.00 SOURCEPAGE:SRDEquipmentII.rtf +Acid (Flask) TYPE:Goods.Alchemical.Flask COST:10 WT:1.25 SOURCEPAGE:SRDEquipmentII.rtf +Alchemist's Fire TYPE:Goods.Alchemical.Liquid COST:19.97 WT:1.00 SOURCEPAGE:SRDEquipmentII.rtf +Alchemist's Fire (Flask) TYPE:Goods.Alchemical.Flask COST:20 WT:1.25 SOURCEPAGE:SRDEquipmentII.rtf +Antitoxin TYPE:Goods.Liquid.Poison COST:48.97 WT:.0625 SOURCEPAGE:SRDEquipmentII.rtf +Antitoxin (Flask) TYPE:Goods.Liquid.Poison.Flask COST:49 WT:.0625 SOURCEPAGE:SRDEquipmentII.rtf +Antitoxin (Vial) TYPE:Goods.Alchemical.Vial COST:50 WT:.0625 SOURCEPAGE:SRDEquipmentII.rtf +Holy Water TYPE:Goods.Liquid COST:24.97 WT:1.00 SOURCEPAGE:SRDEquipmentII.rtf +Holy Water (Flask) TYPE:Goods.Flask COST:25 WT:1.25 SOURCEPAGE:SRDEquipmentII.rtf +Smokestick TYPE:Goods.Alchemical COST:20 SOURCEPAGE:SRDEquipmentII.rtf +Sunrod TYPE:Goods.Alchemical COST:2 SOURCEPAGE:SRDEquipmentII.rtf +Tanglefoot Bag TYPE:Goods.Alchemical COST:50 WT:4 SOURCEPAGE:SRDEquipmentII.rtf +Thunderstone TYPE:Goods.Alchemical COST:30 WT:1 SOURCEPAGE:SRDEquipmentII.rtf +Tindertwig TYPE:Goods.Alchemical COST:1 SOURCEPAGE:SRDEquipmentII.rtf + +###Block:Clothing +# Equipment Name Type Cost Weight Source Page Special Property +Outfit (Artisan's) TYPE:Goods.Clothing.Resizable COST:1 WT:4 SOURCEPAGE:SRDEquipmentII.rtf +Outfit (Cold Weather) TYPE:Goods.Clothing.Resizable COST:8 WT:7 SOURCEPAGE:SRDEquipmentII.rtf SPROP: +2 circumstance bonus on Fort saves vs cold +Outfit (Courtier's) TYPE:Goods.Clothing.Resizable COST:30 WT:6 SOURCEPAGE:SRDEquipmentII.rtf +Outfit (Entertainer's) TYPE:Goods.Clothing.Resizable COST:3 WT:4 SOURCEPAGE:SRDEquipmentII.rtf +Outfit (Explorer's) TYPE:Goods.Clothing.Resizable COST:10 WT:8 SOURCEPAGE:SRDEquipmentII.rtf +Outfit (Monk's) TYPE:Goods.Clothing.Resizable COST:5 WT:2 SOURCEPAGE:SRDEquipmentII.rtf +Outfit (Noble's) TYPE:Goods.Clothing.Resizable COST:75 WT:10 SOURCEPAGE:SRDEquipmentII.rtf +Outfit (Peasant's) TYPE:Goods.Clothing.Resizable COST:.1 WT:2 SOURCEPAGE:SRDEquipmentII.rtf +Outfit (Royal) TYPE:Goods.Clothing.Resizable COST:200 WT:15 SOURCEPAGE:SRDEquipmentII.rtf +Outfit (Scholar's) TYPE:Goods.Clothing.Resizable COST:5 WT:6 SOURCEPAGE:SRDEquipmentII.rtf +Outfit (Traveler's) TYPE:Goods.Clothing.Resizable COST:1 WT:5 SOURCEPAGE:SRDEquipmentII.rtf +Vestments (Cleric's) TYPE:Goods.Clothing.Resizable COST:5 WT:6 SOURCEPAGE:SRDEquipmentII.rtf + +###Block:Consumables +# Equipment Name Type Cost Weight Source Page +Ale (Gallon) TYPE:Goods.Liquid.Food COST:.2 WT:8 SOURCEPAGE:SRDEquipmentII.rtf +Ale (Mug) TYPE:Goods.Food COST:.04 WT:1 SOURCEPAGE:SRDEquipmentII.rtf +Banquet (Per Person) TYPE:Goods.Food COST:10 SOURCEPAGE:SRDEquipmentII.rtf +Bread (Loaf) TYPE:Goods.Food.Resizable COST:.02 WT:.5 SOURCEPAGE:SRDEquipmentII.rtf +Cheese (Hunk) TYPE:Goods.Food.Resizable COST:.1 WT:.5 SOURCEPAGE:SRDEquipmentII.rtf +Inn (Good/Per Day) TYPE:Goods.Lodging.Resizable COST:2 SOURCEPAGE:SRDEquipmentII.rtf +Inn (Common/Per Day) TYPE:Goods.Lodging.Resizable COST:.5 SOURCEPAGE:SRDEquipmentII.rtf +Inn (Poor/Per Day) TYPE:Goods.Lodging.Resizable COST:.02 SOURCEPAGE:SRDEquipmentII.rtf +Meals (Good/Per Day) TYPE:Goods.Food.Resizable COST:.5 SOURCEPAGE:SRDEquipmentII.rtf +Meals (Common/Per Day) TYPE:Goods.Food.Resizable COST:.3 SOURCEPAGE:SRDEquipmentII.rtf +Meals (Poor/Per Day) TYPE:Goods.Food.Resizable COST:.1 SOURCEPAGE:SRDEquipmentII.rtf +Meat (Chunk) TYPE:Goods.Food.Resizable COST:.3 WT:.5 SOURCEPAGE:SRDEquipmentII.rtf +Rations (Trail/Per Day) TYPE:Goods.Food.Resizable COST:.5 WT:1 SOURCEPAGE:SRDEquipmentII.rtf +Wine (Common/Pitcher) TYPE:Goods.Food.Resizable COST:2 WT:6 SOURCEPAGE:SRDEquipmentII.rtf +Wine (Fine/Bottle) TYPE:Goods.Food.Resizable COST:10 WT:1.5 SOURCEPAGE:SRDEquipmentII.rtf +Wine (Fine) TYPE:Goods.Liquid.Food.Resizable COST:8 WT:1.5 SOURCEPAGE:SRDEquipmentII.rtf +Water (Pint) TYPE:Goods.Liquid.Food.Resizable COST:0 WT:1.00 SOURCEPAGE:SRDEquipmentII.rtf + +###Block:Goods +# Equipment Name Type Cost Weight Source Page Bonus to skill +Bedroll TYPE:Goods.General.Resizable COST:.1 WT:5 SOURCEPAGE:SRDEquipmentII.rtf +Bell TYPE:Goods.General COST:1 WT:0 SOURCEPAGE:SRDEquipmentII.rtf +Blanket (Winter) TYPE:Goods.General.Resizable COST:.5 WT:3 SOURCEPAGE:SRDEquipmentII.rtf +Block and Tackle TYPE:Goods.General.Resizable COST:5 WT:5 SOURCEPAGE:SRDEquipmentII.rtf +Caltrops TYPE:Goods.General COST:1 WT:2 SOURCEPAGE:SRDEquipmentII.rtf +Candle TYPE:Goods.General.Resizable COST:.01 WT:0 SOURCEPAGE:SRDEquipmentII.rtf +Canvas (Sq. Yd.) TYPE:Goods.General COST:.1 WT:1 SOURCEPAGE:SRDEquipmentII.rtf +Chain (10 Ft.) TYPE:Goods.General COST:30 WT:2 SOURCEPAGE:SRDEquipmentII.rtf +Chalk (1 piece) TYPE:Goods.General COST:.01 WT:0 SOURCEPAGE:SRDEquipmentII.rtf +Crowbar TYPE:Goods.General.Resizable COST:2 WT:5 SOURCEPAGE:SRDEquipmentII.rtf +Firewood (Per Day) TYPE:Goods.General COST:.01 WT:20 SOURCEPAGE:SRDEquipmentII.rtf +Fishhook TYPE:Goods.General.Resizable COST:.1 WT:0 SOURCEPAGE:SRDEquipmentII.rtf +Fishing Net (25 Sq. Ft.) TYPE:Goods.General COST:4 WT:5 SOURCEPAGE:SRDEquipmentII.rtf +Flint and Steel TYPE:Goods.General.Resizable COST:1 WT:0 SOURCEPAGE:SRDEquipmentII.rtf +Grappling Hook TYPE:Goods.General.Resizable COST:1 WT:4 SOURCEPAGE:SRDEquipmentII.rtf +Hammer TYPE:Goods.General.Resizable COST:.5 WT:2 SOURCEPAGE:SRDEquipmentII.rtf +Ink (1 Oz. Vial) TYPE:Goods.General.Writing.Liquid.Vial COST:8 WT:0 SOURCEPAGE:SRDEquipmentII.rtf +Ladder,10ft TYPE:Goods.General COST:.05 WT:20 SOURCEPAGE:SRDEquipmentII.rtf +Lamp (Common) TYPE:Goods.General.Resizable COST:.1 WT:1 SOURCEPAGE:SRDEquipmentII.rtf +Lantern (Bullseye) TYPE:Goods.General.Resizable COST:12 WT:3 SOURCEPAGE:SRDEquipmentII.rtf +Lantern (Hooded) TYPE:Goods.General.Resizable COST:7 WT:2 SOURCEPAGE:SRDEquipmentII.rtf +Lock (Very Simple) TYPE:Goods.General.Resizable COST:20 WT:1 SOURCEPAGE:SRDEquipmentII.rtf +Lock (Average) TYPE:Goods.General.Resizable COST:40 WT:1 SOURCEPAGE:SRDEquipmentII.rtf +Lock (Good) TYPE:Goods.General.Resizable COST:80 WT:1 SOURCEPAGE:SRDEquipmentII.rtf +Lock (Amazing) TYPE:Goods.General.Resizable COST:120 WT:1 SOURCEPAGE:SRDEquipmentII.rtf +Manacles TYPE:Goods.General.Resizable COST:15 WT:2 SOURCEPAGE:SRDEquipmentII.rtf +Manacles (Masterwork) TYPE:Goods.General.Masterwork.Resizable COST:50 WT:2 SOURCEPAGE:SRDEquipmentII.rtf +Mirror (Small/Steel) TYPE:Goods.General.Resizable COST:10 WT:.5 SOURCEPAGE:SRDEquipmentII.rtf +Oil (1 Pt. Flask) TYPE:Goods.General.Liquid.Flask COST:.1 WT:1 SOURCEPAGE:SRDEquipmentII.rtf +Paper (Sheet) TYPE:Goods.General.Writing.Documents.Resizable COST:.4 WT:0 SOURCEPAGE:SRDEquipmentII.rtf +Parchment (Sheet) TYPE:Goods.General.Writing.Documents.Resizable COST:.2 SOURCEPAGE:SRDEquipmentII.rtf +Pen (Ink) TYPE:Goods.General.Writing.Resizable COST:.1 WT:0 SOURCEPAGE:SRDEquipmentII.rtf +Pick (Miner's) TYPE:Goods.General.Resizable COST:3 WT:10 SOURCEPAGE:SRDEquipmentII.rtf +Piton TYPE:Goods.General.Resizable COST:.1 WT:.5 SOURCEPAGE:SRDEquipmentII.rtf +Pole (10 Ft.) TYPE:Goods.General COST:.2 WT:8 SOURCEPAGE:SRDEquipmentII.rtf +Ram (Portable) TYPE:Goods.General.Resizable COST:10 WT:20 SOURCEPAGE:SRDEquipmentII.rtf +Rope (Hemp/50 Ft.) TYPE:Goods.General COST:1 WT:10 SOURCEPAGE:SRDEquipmentII.rtf +Rope (Silk/50 Ft.) TYPE:Goods.General COST:10 WT:5 SOURCEPAGE:SRDEquipmentII.rtf BONUS:SKILL|Use Rope|2 +Sealing Wax TYPE:Goods.General.Writing COST:1 WT:1 SOURCEPAGE:SRDEquipmentII.rtf +Sewing Needle TYPE:Goods.General.Resizable COST:.5 SOURCEPAGE:SRDEquipmentII.rtf +Signal Whistle TYPE:Goods.General.Instrument.Resizable COST:.8 WT:.1 SOURCEPAGE:SRDEquipmentII.rtf +Signet Ring TYPE:Goods.General.Ring.Resizable COST:5 SOURCEPAGE:SRDEquipmentII.rtf +Sledge TYPE:Goods.General.Resizable COST:1 WT:10 SOURCEPAGE:SRDEquipmentII.rtf +Soap (Per Lb.) TYPE:Goods.General COST:.5 WT:1 SOURCEPAGE:SRDEquipmentII.rtf +Spade or Shovel TYPE:Goods.General.Resizable COST:2 WT:8 SOURCEPAGE:SRDEquipmentII.rtf +Spyglass TYPE:Goods.General.Resizable COST:1000 WT:1 SOURCEPAGE:SRDEquipmentII.rtf +Tent TYPE:Goods.General.Resizable COST:10 WT:20 SOURCEPAGE:SRDEquipmentII.rtf +Torch TYPE:Goods.General.Resizable COST:.01 WT:1 SOURCEPAGE:SRDEquipmentII.rtf +Whetstone TYPE:Goods.General.Resizable COST:.02 WT:1 SOURCEPAGE:SRDEquipmentII.rtf + +###Block:Goods for Mounts +# Equipment Name Type Contains Cost Weight Source Page Bonus to skill +Bit and Bridle TYPE:Goods.Mount.Resizable COST:2 WT:1 SOURCEPAGE:SRDEquipmentII.rtf +Feed (Per Day) TYPE:Goods.Mount COST:.02 WT:10 SOURCEPAGE:SRDEquipmentII.rtf +Saddle (Military) TYPE:Goods.Mount.Resizable.Saddle COST:20 WT:30 SOURCEPAGE:SRDEquipmentII.rtf BONUS:SKILL|Ride|2 +Saddle (Pack) TYPE:Goods.Mount.Resizable COST:5 WT:15 SOURCEPAGE:SRDEquipmentII.rtf +Saddle (Riding) TYPE:Goods.Mount.Resizable.Saddle COST:10 WT:25 SOURCEPAGE:SRDEquipmentII.rtf +Saddle (Military/Exotic) TYPE:Goods.Mount.Resizable.Saddle COST:60 WT:40 SOURCEPAGE:SRDEquipmentII.rtf BONUS:SKILL|Ride|2 +Saddle (Pack/Exotic) TYPE:Goods.Mount.Resizable COST:15 WT:20 SOURCEPAGE:SRDEquipmentII.rtf +Saddle (Riding/Exotic) TYPE:Goods.Mount.Resizable.Saddle COST:30 WT:30 SOURCEPAGE:SRDEquipmentII.rtf +Stabling (Per Day) TYPE:Goods.Mount COST:.5 SOURCEPAGE:SRDEquipmentII.rtf +Saddlebags TYPE:Goods.Container.Mount.Resizable CONTAINS:-1|Any=-1 COST:4 WT:8 SOURCEPAGE:SRDEquipmentII.rtf + +###Block:Tools +# Equipment Name Type Cost Weight Modifier Source Page Bonus to skill Special Property NUMPAGES PAGEUSAGE +Alchemist's Lab TYPE:Goods.Tools.Resizable COST:500 WT:40 EQMOD:MWORKT|Alchemy SOURCEPAGE:SRDEquipmentII.rtf +Alchemy materials TYPE:Goods.Tools.Resizable COST:1 WT:0 SOURCEPAGE:SRDEquipmentII.rtf +Artisan's Tools (Armorsmithing) TYPE:Goods.Tools.Artisan.ArmorsmithingTools COST:5 WT:5 SOURCEPAGE:SRDEquipmentII.rtf BONUS:SKILL|Craft (Armorsmithing)|2|TYPE=Circumstance|PRETYPE:Masterwork +Artisan's Tools (Basketweaving) TYPE:Goods.Tools.Artisan.BasketweavingTools COST:5 WT:5 SOURCEPAGE:SRDEquipmentII.rtf BONUS:SKILL|Craft (Basketweaving)|2|TYPE=Circumstance|PRETYPE:Masterwork +Artisan's Tools (Bookbinding) TYPE:Goods.Tools.Artisan.BookbindingTools COST:5 WT:5 SOURCEPAGE:SRDEquipmentII.rtf BONUS:SKILL|Craft (Bookbinding)|2|TYPE=Circumstance|PRETYPE:Masterwork +Artisan's Tools (Bowmaking) TYPE:Goods.Tools.Artisan.BowmakingTools COST:5 WT:5 SOURCEPAGE:SRDEquipmentII.rtf BONUS:SKILL|Craft (Bowmaking)|2|TYPE=Circumstance|PRETYPE:Masterwork +Artisan's Tools (Blacksmithing) TYPE:Goods.Tools.Artisan.BlacksmithingTools COST:5 WT:5 SOURCEPAGE:SRDEquipmentII.rtf BONUS:SKILL|Craft (Blacksmithing)|2|TYPE=Circumstance|PRETYPE:Masterwork +Artisan's Tools (Calligraphy) TYPE:Goods.Tools.Artisan.CalligraphyTools COST:5 WT:5 SOURCEPAGE:SRDEquipmentII.rtf BONUS:SKILL|Craft (Calligraphy)|2|TYPE=Circumstance|PRETYPE:Masterwork +Artisan's Tools (Carpentry) TYPE:Goods.Tools.Artisan.CarpentryTools COST:5 WT:5 SOURCEPAGE:SRDEquipmentII.rtf BONUS:SKILL|Craft (Carpentry)|2|TYPE=Circumstance|PRETYPE:Masterwork +Artisan's Tools (Cobbling) TYPE:Goods.Tools.Artisan.CobblingTools COST:5 WT:5 SOURCEPAGE:SRDEquipmentII.rtf BONUS:SKILL|Craft (Cobbling)|2|TYPE=Circumstance|PRETYPE:Masterwork +Artisan's Tools (Gemcutting) TYPE:Goods.Tools.Artisan.GemcuttingTools COST:5 WT:5 SOURCEPAGE:SRDEquipmentII.rtf BONUS:SKILL|Craft (Gemcutting)|2|TYPE=Circumstance|PRETYPE:Masterwork +Artisan's Tools (Leatherworking) TYPE:Goods.Tools.Artisan.LeatherworkingTools COST:5 WT:5 SOURCEPAGE:SRDEquipmentII.rtf BONUS:SKILL|Craft (Leatherworking)|2|TYPE=Circumstance|PRETYPE:Masterwork +Artisan's Tools (Locksmithing) TYPE:Goods.Tools.Artisan.LocksmithingTools COST:5 WT:5 SOURCEPAGE:SRDEquipmentII.rtf BONUS:SKILL|Craft (Locksmithing)|2|TYPE=Circumstance|PRETYPE:Masterwork +Artisan's Tools (Painting) TYPE:Goods.Tools.Artisan.PaintingTools COST:5 WT:5 SOURCEPAGE:SRDEquipmentII.rtf BONUS:SKILL|Craft (Painting)|2|TYPE=Circumstance|PRETYPE:Masterwork +Artisan's Tools (Pottery) TYPE:Goods.Tools.Artisan.PotteryTools COST:5 WT:5 SOURCEPAGE:SRDEquipmentII.rtf BONUS:SKILL|Craft (Pottery)|2|TYPE=Circumstance|PRETYPE:Masterwork +Artisan's Tools (Sculpture) TYPE:Goods.Tools.Artisan.SculptureTools COST:5 WT:5 SOURCEPAGE:SRDEquipmentII.rtf BONUS:SKILL|Craft (Sculpture)|2|TYPE=Circumstance|PRETYPE:Masterwork +Artisan's Tools (Shipmaking) TYPE:Goods.Tools.Artisan.ShipmakingTools COST:5 WT:5 SOURCEPAGE:SRDEquipmentII.rtf BONUS:SKILL|Craft (Shipmaking)|2|TYPE=Circumstance|PRETYPE:Masterwork +Artisan's Tools (Stoneworking) TYPE:Goods.Tools.Artisan.StoneworkingTools COST:5 WT:5 SOURCEPAGE:SRDEquipmentII.rtf BONUS:SKILL|Craft (Stoneworking)|2|TYPE=Circumstance|PRETYPE:Masterwork +Artisan's Tools (Trapmaking) TYPE:Goods.Tools.Artisan.TrapmakingTools COST:5 WT:5 SOURCEPAGE:SRDEquipmentII.rtf BONUS:SKILL|Craft (Trapmaking)|2|TYPE=Circumstance|PRETYPE:Masterwork +Artisan's Tools (Weaponsmithing) TYPE:Goods.Tools.Artisan.WeaponsmithingTools COST:5 WT:5 SOURCEPAGE:SRDEquipmentII.rtf BONUS:SKILL|Craft (Weaponsmithing)|2|TYPE=Circumstance|PRETYPE:Masterwork +Artisan's Tools (Weaving) TYPE:Goods.Tools.Artisan.WeavingTools COST:5 WT:5 SOURCEPAGE:SRDEquipmentII.rtf BONUS:SKILL|Craft (Weaving)|2|TYPE=Circumstance|PRETYPE:Masterwork +Artisan's Tools (Untrained) TYPE:Goods.Tools.Artisan.UntrainedTools COST:5 WT:5 SOURCEPAGE:SRDEquipmentII.rtf BONUS:SKILL|Craft (Untrained)|2|TYPE=Circumstance|PRETYPE:Masterwork +Climber's Kit TYPE:Goods.Tools.Resizable COST:80 WT:5 SOURCEPAGE:SRDEquipmentII.rtf BONUS:SKILL|Climb|2|TYPE=Circumstance| +Disguise Kit TYPE:Goods.Tools.Resizable COST:50 WT:8 SOURCEPAGE:SRDEquipmentII.rtf BONUS:SKILL|Disguise|2|TYPE=Circumstance| +Healer's Kit TYPE:Goods.Tools.Resizable COST:50 WT:1 SOURCEPAGE:SRDEquipmentII.rtf BONUS:SKILL|Heal|2|TYPE=Circumstance| +Holly and Mistletoe TYPE:Goods.Tools.Resizable COST:0 WT:0 SOURCEPAGE:SRDEquipmentII.rtf +Holy Symbol (Wooden) TYPE:Goods.Tools.Resizable COST:1 WT:.1 SOURCEPAGE:SRDEquipmentII.rtf +Holy Symbol (Silver) TYPE:Goods.Tools.Resizable COST:25 WT:1 SOURCEPAGE:SRDEquipmentII.rtf +Hourglass TYPE:Goods.Tools.Resizable COST:25 WT:1 SOURCEPAGE:SRDEquipmentII.rtf +Magnifying Glass TYPE:Goods.Tools.Resizable COST:100 SOURCEPAGE:SRDEquipmentII.rtf SPROP: +2 circumstance bonus on small or highly detailed items +Musical Instrument (Bells) TYPE:Goods.Instrument.Metal.Percussion.Resizable COST:5 WT:3 SOURCEPAGE:SRDEquipmentII.rtf +Musical Instrument (Chime) TYPE:Goods.Instrument.Metal.Percussion.Resizable COST:5 WT:3 SOURCEPAGE:SRDEquipmentII.rtf +Musical Instrument (Drum) TYPE:Goods.Instrument.Percussion.Resizable COST:5 WT:3 SOURCEPAGE:SRDEquipmentII.rtf +Musical Instrument (Gong) TYPE:Goods.Instrument.Metal.Percussion.Resizable COST:5 WT:3 SOURCEPAGE:SRDEquipmentII.rtf +Musical Instrument (Fiddle) TYPE:Goods.Instrument.String.Resizable COST:5 WT:3 SOURCEPAGE:SRDEquipmentII.rtf +Musical Instrument (Harp) TYPE:Goods.Instrument.String.Resizable COST:5 WT:3 SOURCEPAGE:SRDEquipmentII.rtf +Musical Instrument (Lute) TYPE:Goods.Instrument.String.Resizable COST:5 WT:3 SOURCEPAGE:SRDEquipmentII.rtf +Musical Instrument (Mandolin) TYPE:Goods.Instrument.String.Resizable COST:5 WT:3 SOURCEPAGE:SRDEquipmentII.rtf +Musical Instrument (Flute) TYPE:Goods.Instrument.Wind.Resizable COST:5 WT:3 SOURCEPAGE:SRDEquipmentII.rtf +Musical Instrument (Pan Pipes) TYPE:Goods.Instrument.Wind.Resizable COST:5 WT:3 SOURCEPAGE:SRDEquipmentII.rtf +Musical Instrument (Recorder) TYPE:Goods.Instrument.Wind.Resizable COST:5 WT:3 SOURCEPAGE:SRDEquipmentII.rtf +Musical Instrument (Shawm) TYPE:Goods.Instrument.Wind.Resizable COST:5 WT:3 SOURCEPAGE:SRDEquipmentII.rtf +Musical Instrument (Trumpet) TYPE:Goods.Instrument.Metal.Wind.Resizable COST:5 WT:3 SOURCEPAGE:SRDEquipmentII.rtf +Scale (Merchant's) TYPE:Goods.Tools.Resizable COST:2 WT:1 SOURCEPAGE:SRDEquipmentII.rtf +Spellbook (Wizard's/Blank) TYPE:Goods.Tools.Resizable.Spellbook COST:15 WT:3 SOURCEPAGE:SRDEquipmentII.rtf NUMPAGES:100 PAGEUSAGE:max(2*SPELLLEVEL,1) +Thieves' Tools TYPE:Goods.Tools.Resizable.Thief.ThiefTools COST:30 WT:1 SOURCEPAGE:SRDEquipmentII.rtf BONUS:SKILL|Disable Device,Open Lock|0|TYPE=Circumstance BONUS:SKILL|Disable Device,Open Lock|2|TYPE=Circumstance|PRETYPE:Masterwork +Waterclock TYPE:Goods.Tools.Resizable COST:1000 WT:200 SOURCEPAGE:SRDEquipmentII.rtf + +###Block:Trade Goods +# Equipment Name Type Cost Weight Source Page +Chicken TYPE:Goods.Trade COST:.02 SOURCEPAGE:SRDEquipmentI.rtf +Cinnamon (Per Lb.) TYPE:Goods.Trade COST:1 WT:1 SOURCEPAGE:SRDEquipmentI.rtf +Copper (Per Lb.) TYPE:Goods.Trade COST:.5 WT:1 SOURCEPAGE:SRDEquipmentI.rtf +Cow TYPE:Goods.Trade COST:10 SOURCEPAGE:SRDEquipmentI.rtf +Dog TYPE:Goods.Trade COST:25 SOURCEPAGE:SRDEquipmentI.rtf +Flour (Per Lb.) TYPE:Goods.Trade COST:.02 WT:1 SOURCEPAGE:SRDEquipmentI.rtf +Ginger (Per Lb.) TYPE:Goods.Trade COST:2 WT:1 SOURCEPAGE:SRDEquipmentI.rtf +Pepper (Per Lb.) TYPE:Goods.Trade COST:2 WT:1 SOURCEPAGE:SRDEquipmentI.rtf +Goat TYPE:Goods.Trade COST:1 SOURCEPAGE:SRDEquipmentI.rtf +Gold (Per Lb.) TYPE:Goods.Trade COST:50 WT:1 SOURCEPAGE:SRDEquipmentI.rtf +Iron (Per Lb.) TYPE:Goods.Trade COST:.1 WT:1 SOURCEPAGE:SRDEquipmentI.rtf +Linen (sq. yard) TYPE:Goods.Trade COST:4 WT:1 SOURCEPAGE:SRDEquipmentI.rtf +Ox TYPE:Goods.Trade COST:15 SOURCEPAGE:SRDEquipmentI.rtf +Pig TYPE:Goods.Trade COST:3 SOURCEPAGE:SRDEquipmentI.rtf +Saffron (Per Lb.) TYPE:Goods.Trade COST:15 WT:1 SOURCEPAGE:SRDEquipmentI.rtf +Cloves (Per Lb.) TYPE:Goods.Trade COST:15 WT:1 SOURCEPAGE:SRDEquipmentI.rtf +Salt (Per Lb.) TYPE:Goods.Trade COST:5 WT:1 SOURCEPAGE:SRDEquipmentI.rtf +Sheep TYPE:Goods.Trade COST:2 SOURCEPAGE:SRDEquipmentI.rtf +Silk (sq. yard) TYPE:Goods.Trade COST:10 WT:.5 SOURCEPAGE:SRDEquipmentI.rtf +Silver (Per Lb.) TYPE:Goods.Trade COST:5 WT:1 SOURCEPAGE:SRDEquipmentI.rtf +Tea Leaves (Per Lb.) TYPE:Goods.Trade COST:.2 WT:1 SOURCEPAGE:SRDEquipmentI.rtf +Tobacco (Per Lb.) TYPE:Goods.Trade COST:.5 WT:1 SOURCEPAGE:SRDEquipmentI.rtf +Wheat (Per Lb.) TYPE:Goods.Trade COST:.01 WT:1 SOURCEPAGE:SRDEquipmentI.rtf + +###Block:Mundane Container Name +# Equipment Name Type Contains Cost Weight Source Page +Backpack TYPE:Goods.Container.General.Resizable CONTAINS:-1|Any=-1 COST:2 WT:2 SOURCEPAGE:SRDEquipmentII.rtf +Barrel TYPE:Goods.Container.General CONTAINS:-1|Any=-1 COST:2 WT:30 SOURCEPAGE:SRDEquipmentII.rtf +Basket TYPE:Goods.Container.General CONTAINS:25|Any=20 COST:.4 WT:1 SOURCEPAGE:SRDEquipmentII.rtf +Bottle (Glass/Wine) TYPE:Goods.Container.General CONTAINS:1.5|Liquid=3|SpellComponent=1 COST:2 WT:0 SOURCEPAGE:SRDEquipmentII.rtf +Bucket TYPE:Goods.Container.General CONTAINS:-1|Any=-1 COST:.5 WT:2 SOURCEPAGE:SRDEquipmentII.rtf +Case (Map or Scroll) TYPE:Goods.Container.General CONTAINS:3|Total=6|Scroll=6|Documents=6|Paper=6 COST:1 WT:.5 SOURCEPAGE:SRDEquipmentII.rtf +Chest TYPE:Goods.Container.General CONTAINS:-1|Any=-1 COST:2 WT:25 SOURCEPAGE:SRDEquipmentII.rtf +Flask (Empty) TYPE:Goods.Container.General.Flask CONTAINS:1|Liquid=1|SpellComponent=1|Poison=1 COST:.03 WT:0 SOURCEPAGE:SRDEquipmentII.rtf +Jug (Clay) TYPE:Goods.Container.General CONTAINS:8|Liquid=-1|SpellComponent=1 COST:.03 WT:1 SOURCEPAGE:SRDEquipmentII.rtf +Mug or Tankard (Clay) TYPE:Goods.Container.General CONTAINS:1|Liquid=-1|SpellComponent=1 COST:.02 WT:0 SOURCEPAGE:SRDEquipmentII.rtf +Pitcher (Clay) TYPE:Goods.Container.General CONTAINS:4|Liquid=-1|SpellComponent=1 COST:.02 WT:1 SOURCEPAGE:SRDEquipmentII.rtf +Pot (Iron) TYPE:Goods.Container.General CONTAINS:-1|Any=1 COST:.5 WT:10 SOURCEPAGE:SRDEquipmentII.rtf +Pouch (Belt) TYPE:Goods.Container.General.Resizable CONTAINS:-1|Any=5|Gem=50|Coin=50|Total=50 COST:1 WT:.5 SOURCEPAGE:SRDEquipmentII.rtf +Pouch (Spell Component) TYPE:Goods.Container.Tools.Resizable CONTAINS:3|SpellComponent=10|Gem=10 COST:5 WT:3 SOURCEPAGE:SRDEquipmentII.rtf +Sack TYPE:Goods.Container.General CONTAINS:-1|Any=50 COST:.1 WT:.5 SOURCEPAGE:SRDEquipmentII.rtf +Vial TYPE:Goods.Container.General.Vial CONTAINS:1|Liquid=1|SpellComponent=1|Poison=1 COST:1 SOURCEPAGE:SRDEquipmentII.rtf +Waterskin TYPE:Goods.Container.General.Resizable CONTAINS:4|Liquid=4 COST:1 WT:0 SOURCEPAGE:SRDEquipmentII.rtf +Waterskin (Filled) TYPE:Goods.General.Resizable COST:1 WT:4 SOURCEPAGE:SRDEquipmentII.rtf + +###Block:Mounts +# Equipment Name Type Contains Cost Weight Size Source Page +Dog (Riding) TYPE:Goods.Transportation.Mount.Container CONTAINS:300|Any=-1 COST:150 WT:0 SIZE:M SOURCEPAGE:SRDEquipmentII.rtf +Donkey TYPE:Goods.Transportation.Mount.Container CONTAINS:150|Any=-1 COST:8 WT:0 SIZE:M SOURCEPAGE:SRDEquipmentII.rtf +Horse (Heavy) TYPE:Goods.Transportation.Mount.Container CONTAINS:600|Any=-1 COST:200 WT:0 SIZE:M SOURCEPAGE:SRDEquipmentII.rtf +Horse (Light) TYPE:Goods.Transportation.Mount.Container CONTAINS:450|Any=-1 COST:75 WT:0 SIZE:L SOURCEPAGE:SRDEquipmentII.rtf +Horse (Heavy War) TYPE:Goods.Transportation.Mount.Container CONTAINS:900|Any=-1 COST:400 WT:0 SIZE:M SOURCEPAGE:SRDEquipmentII.rtf +Horse (Light War) TYPE:Goods.Transportation.Mount.Container CONTAINS:690|Any=-1 COST:150 WT:0 SIZE:M SOURCEPAGE:SRDEquipmentII.rtf +Mule TYPE:Goods.Transportation.Mount.Container CONTAINS:690|Any=-1 COST:8 WT:0 SIZE:L SOURCEPAGE:SRDEquipmentII.rtf +Pony TYPE:Goods.Transportation.Mount.Container CONTAINS:225|Any=-1 COST:30 WT:0 SIZE:M SOURCEPAGE:SRDEquipmentII.rtf +Pony (War) TYPE:Goods.Transportation.Mount.Container CONTAINS:300|Any=-1 COST:100 WT:0 SIZE:M SOURCEPAGE:SRDEquipmentII.rtf + +Camel TYPE:Goods.Transportation.Mount.Container CONTAINS:900|Any=-1 WT:0 SIZE:L SOURCEPAGE:srdmonstersanimals.rtf +Elephant TYPE:Goods.Transportation.Mount.Container CONTAINS:6400|Any=-1 WT:0 SIZE:H SOURCEPAGE:srdmonstersanimals.rtf +Giant Eagle TYPE:Goods.Transportation.Mount.Container CONTAINS:900|Any=-1 COST:5000 WT:0 SIZE:L SOURCEPAGE:srdmonstersanimals.rtf +Giant Owl TYPE:Goods.Transportation.Mount.Container CONTAINS:900|Any=-1 COST:5000 WT:0 SIZE:L SOURCEPAGE:srdmonstersanimals.rtf +Griffon TYPE:Goods.Transportation.Mount.Container CONTAINS:900|Any=-1 COST:8500 WT:0 SIZE:L SOURCEPAGE:srdmonstersfg.rtf +Hippogriff TYPE:Goods.Transportation.Mount.Container CONTAINS:900|Any=-1 COST:4000 WT:0 SIZE:L SOURCEPAGE:srdmonstersh.rtf +Nightmare TYPE:Goods.Transportation.Mount.Container CONTAINS:900|Any=-1 WT:0 SIZE:L SOURCEPAGE:srdmonstersnop.rtf +Pegasus TYPE:Goods.Transportation.Mount.Container CONTAINS:900|Any=-1 COST:4000 WT:0 SIZE:L SOURCEPAGE:srdmonstersnop.rtf +Spider Eater TYPE:Goods.Transportation.Mount.Container CONTAINS:1840|Any=-1 COST:6000 WT:0 SIZE:H SOURCEPAGE:srdmonsterss.rtf +Worg TYPE:Goods.Transportation.Mount.Container CONTAINS:260|Any=-1 WT:0 SIZE:M SOURCEPAGE:srdmonstersuvw.rtf + +###Block: Transportation +# Equipment Name Type Contains Cost Weight Source Page +Cart TYPE:Goods.Transportation.Container CONTAINS:3120|Any=-1 COST:15 WT:200 SOURCEPAGE:SRDEquipmentII.rtf +Wagon TYPE:Goods.Transportation.Container CONTAINS:4000|Any=-1 COST:35 WT:400 SOURCEPAGE:SRDEquipmentII.rtf +Sled TYPE:Goods.Transportation.Container CONTAINS:2000|Any=-1 COST:20 WT:300 SOURCEPAGE:SRDEquipmentII.rtf + + +Ship's Passage (Per Mile) TYPE:Goods.Transportation COST:.1 SOURCEPAGE:SRDEquipmentII.rtf +Coach Cab (Per Mile) TYPE:Goods.Transportation COST:.03 SOURCEPAGE:SRDEquipmentII.rtf +Messenger (Per Mile) TYPE:Goods.Transportation COST:.02 SOURCEPAGE:SRDEquipmentII.rtf +Road or Gate Toll TYPE:Goods.Transportation COST:.01 SOURCEPAGE:SRDEquipmentII.rtf +Rowboat TYPE:Goods.Transportation.Ships COST:50 SOURCEPAGE:Chap.5, Expanded Equipment List, Ships +Oar TYPE:Goods.Transportation.Ships.Extra COST:2 SOURCEPAGE:SRDEquipmentII.rtf +Galley TYPE:Goods.Transportation.Ships COST:30000 SOURCEPAGE:SRDEquipmentII.rtf +Longship TYPE:Goods.Transportation.Ships COST:10000 SOURCEPAGE:SRDEquipmentII.rtf +Keelboat TYPE:Goods.Transportation.Ships COST:3000 SOURCEPAGE:SRDEquipmentII.rtf +Sailing Ship TYPE:Goods.Transportation.Ships COST:10000 SOURCEPAGE:SRDEquipmentII.rtf +Warship TYPE:Goods.Transportation.Ships COST:25000 SOURCEPAGE:SRDEquipmentII.rtf + +###Block: Buildings +# Equipment Name Type Cost Source Page +Simple House TYPE:Goods.Buildings.Lodging COST:1000 SOURCEPAGE:SRDEquipmentII.rtf +Grand House TYPE:Goods.Buildings.Lodging COST:5000 SOURCEPAGE:SRDEquipmentII.rtf +Mansion TYPE:Goods.Buildings.Lodging COST:100000 SOURCEPAGE:SRDEquipmentII.rtf +Tower TYPE:Goods.Buildings.Lodging COST:50000 SOURCEPAGE:SRDEquipmentII.rtf +Keep TYPE:Goods.Buildings.Lodging COST:150000 SOURCEPAGE:SRDEquipmentII.rtf +Castle TYPE:Goods.Buildings.Lodging COST:500000 SOURCEPAGE:SRDEquipmentII.rtf +Huge Castle TYPE:Goods.Buildings.Lodging COST:1000000 SOURCEPAGE:SRDEquipmentII.rtf +Moat with Bridge TYPE:Goods.Buildings COST:50000 SOURCEPAGE:SRDEquipmentII.rtf + +###Block: Siege Engines +# Equipment Name Output Name Type Cost Critical Hit Multiplier Critical Hit Range Damage Range Source Page +Catapult (Heavy) OUTPUTNAME:Catapult, [NAME] TYPE:Goods.Siege Engines COST:800 CRITMULT:- CRITRANGE:- DAMAGE:5d6 RANGE:200 SOURCEPAGE:SRDEquipmentI.rtf +Catapult (Light) OUTPUTNAME:Catapult, [NAME] TYPE:Goods.Siege Engines COST:550 CRITMULT:- CRITRANGE:- DAMAGE:3d6 RANGE:150 SOURCEPAGE:SRDEquipmentI.rtf +Ballista TYPE:Goods.Siege Engines COST:500 CRITMULT:x3 CRITRANGE:1 DAMAGE:3d6 RANGE:120 SOURCEPAGE:SRDEquipmentI.rtf +Ram TYPE:Goods.Siege Engines COST:2000 CRITMULT:x3 CRITRANGE:1 DAMAGE:4d6 SOURCEPAGE:SRDEquipmentI.rtf +Siege Tower TYPE:Goods.Siege Engines COST:1000 SOURCEPAGE:SRDEquipmentI.rtf Modified: Trunk/pcgen/data/d20ogl/srd/srd_equip_wondrousitems.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/srd_equip_wondrousitems.lst 2006-03-01 12:37:40 UTC (rev 44) +++ Trunk/pcgen/data/d20ogl/srd/srd_equip_wondrousitems.lst 2006-03-01 15:15:56 UTC (rev 45) @@ -1,303 +1,303 @@ -# CVS $Revision: 1.17 $ $Author: eddyanthony $ -- Tue Feb 28 19:45:33 2006 -- reformated by prettylst.pl v1.35 (build 556) -SOURCELONG:System Reference Document|SOURCESHORT:SRD|SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ - - -# Equipment Name Output Name Required Proficiency Type Contains Cost Weight Slot Needed Critical Hit Multiplier Critical Hit Range Damage Modifier Size Source Page Virtual Feat Vision Spell Res. Spells Save checks bonus Combat bonus Multiply base more Bonus to nb of slots Bonus to skill Bonus to skill point/L Stat bonus Modify VAR Weapon prop. bonus Weapon prof. bonus Automatic Languages Special Property -Amulet of Health +2 TYPE:Magic.Wondrous.Amulet COST:4000 WT:0 SOURCEPAGE:srdmagicitemswondrousitems.rtf BONUS:STAT|CON|2|TYPE=Enhancement -Amulet of Health +4 TYPE:Magic.Wondrous.Amulet COST:16000 WT:0 SOURCEPAGE:srdmagicitemswondrousitems.rtf BONUS:STAT|CON|4|TYPE=Enhancement -Amulet of Health +6 TYPE:Magic.Wondrous.Amulet COST:36000 WT:0 SOURCEPAGE:srdmagicitemswondrousitems.rtf BONUS:STAT|CON|6|TYPE=Enhancement -Amulet of Natural Armor +1 TYPE:Magic.Wondrous.Amulet COST:2000 WT:0 SOURCEPAGE:srdmagicitemswondrousitems.rtf BONUS:COMBAT|AC|1|TYPE=NaturalArmor -Amulet of Natural Armor +2 TYPE:Magic.Wondrous.Amulet COST:8000 WT:0 SOURCEPAGE:srdmagicitemswondrousitems.rtf BONUS:COMBAT|AC|2|TYPE=NaturalArmor -Amulet of Natural Armor +3 TYPE:Magic.Wondrous.Amulet COST:18000 WT:0 SOURCEPAGE:srdmagicitemswondrousitems.rtf BONUS:COMBAT|AC|3|TYPE=NaturalArmor -Amulet of Natural Armor +4 TYPE:Magic.Wondrous.Amulet COST:32000 WT:0 SOURCEPAGE:srdmagicitemswondrousitems.rtf BONUS:COMBAT|AC|4|TYPE=NaturalArmor -Amulet of Natural Armor +5 TYPE:Magic.Wondrous.Amulet COST:50000 WT:0 SOURCEPAGE:srdmagicitemswondrousitems.rtf BONUS:COMBAT|AC|5|TYPE=NaturalArmor -Amulet of the Planes TYPE:Magic.Wondrous.Amulet COST:80000 WT:0 SOURCEPAGE:srdmagicitemswondrousitems.rtf -Amulet of Proof against Detection and Location TYPE:Magic.Wondrous.Amulet COST:35000 WT:0 SOURCEPAGE:srdmagicitemswondrousitems.rtf -Amulet of Undead Turning TYPE:Magic.Wondrous.Amulet COST:11000 WT:0 SOURCEPAGE:srdmagicitemswondrousitems.rtf BONUS:VAR|TurnLevelUndead|4 -Apparatus of the Crab TYPE:Magic.Wondrous COST:130000 WT:0 SOURCEPAGE:srdmagicitemswondrousitems.rtf -Bag of Holding (Type 1) TYPE:Magic.Wondrous.Container CONTAINS:*250 COST:2500 WT:15 SOURCEPAGE:srdmagicitemswondrousitems.rtf -Bag of Holding (Type 2) TYPE:Magic.Wondrous.Container CONTAINS:*500 COST:5000 WT:25 SOURCEPAGE:srdmagicitemswondrousitems.rtf -Bag of Holding (Type 3) TYPE:Magic.Wondrous.Container CONTAINS:*1000 COST:7400 WT:35 SOURCEPAGE:srdmagicitemswondrousitems.rtf -Bag of Holding (Type 4) TYPE:Magic.Wondrous.Container CONTAINS:*1500 COST:10000 WT:60 SOURCEPAGE:srdmagicitemswondrousitems.rtf -Bag of Tricks (Gray) TYPE:Magic.Wondrous COST:900 WT:0 SOURCEPAGE:srdmagicitemswondrousitems.rtf -Bag of Tricks (Rust) TYPE:Magic.Wondrous COST:3000 WT:0 SOURCEPAGE:srdmagicitemswondrousitems.rtf -Bag of Tricks (Tan) TYPE:Magic.Wondrous COST:6300 WT:0 SOURCEPAGE:srdmagicitemswondrousitems.rtf -Bead of Force TYPE:Magic.Wondrous COST:2000 WT:0 SOURCEPAGE:srdmagicitemswondrousitems.rtf -Belt (Monk's) OUTPUTNAME:Belt, Mo... [truncated message content] |
From: <edd...@us...> - 2006-04-06 21:25:10
|
Revision: 694 Author: eddyanthony Date: 2006-04-06 14:24:53 -0700 (Thu, 06 Apr 2006) ViewCVS: http://svn.sourceforge.net/pcgen/?rev=694&view=rev Log Message: ----------- [ 1354015 ] [RSRD] Please add altpcc for "no psionics" Modified Paths: -------------- Trunk/pcgen/docs/sourcehelp/fantasy/rsrd_help.html Trunk/pcgen/docs/sourcehelp/fantasy/srd_help.html Added Paths: ----------- Trunk/pcgen/data/d20ogl/srd/campaign/ Trunk/pcgen/data/d20ogl/srd/campaign/srd_campaign_corebook1.pcc Trunk/pcgen/data/d20ogl/srd/campaign/srd_campaign_corebook2.pcc Trunk/pcgen/data/d20ogl/srd/campaign/srd_campaign_corebook3.pcc Trunk/pcgen/data/d20ogl/srd35/campaign/ Trunk/pcgen/data/d20ogl/srd35/campaign/rsrd_campaign_corebook1.pcc Trunk/pcgen/data/d20ogl/srd35/campaign/rsrd_campaign_corebook2.pcc Trunk/pcgen/data/d20ogl/srd35/campaign/rsrd_campaign_corebook3.pcc Trunk/pcgen/data/d20ogl/srd35/campaign/rsrd_campaign_no_psionics.pcc Added: Trunk/pcgen/data/d20ogl/srd/campaign/srd_campaign_corebook1.pcc =================================================================== --- Trunk/pcgen/data/d20ogl/srd/campaign/srd_campaign_corebook1.pcc (rev 0) +++ Trunk/pcgen/data/d20ogl/srd/campaign/srd_campaign_corebook1.pcc 2006-04-06 21:24:53 UTC (rev 694) @@ -0,0 +1,66 @@ +# CVS $Revision: 576 $ $Author: tir-gwaith $ +CAMPAIGN:3.0 SRD - Campaign Set - Core Book I +RANK:1 +GAMEMODE:3e +GENRE:Fantasy +BOOKTYPE:SRD +SETTING:SRD +TYPE:SRD.Campaign +PUBNAMELONG:Wizards of the Coast +PUBNAMESHORT:WotC +PUBNAMEWEB:http://www.wizards.com/default.asp?x=dnd +SOURCELONG:System Reference Document +SOURCESHORT:SRD +SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ +ISOGL:YES +COPYRIGHT:Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. +COPYRIGHT:System Reference Document Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson. +COPYRIGHT:PCGen dataset conversion for the System Reference Document Copyright 2001-2003, PCgen Data team (Including, but not limited to Bryan McRoberts, Rob Reed (Mynex), Eric Beaudoin, Andrew McDougall (Tir Gwaith), Ian Dale, Paul W. King, Chris Chandler (Barak), Sigurdur H. Olafsson) + +INFOTEXT:This is a subset of the SRD containing rules generally found in Core Book I, this should not be loaded with any other SRD sets. + +# Basics +CLASS:@/d20ogl/srd/basics/srd_classes_base.lst +CLASS:@/d20ogl/srd/basics/srd_classes_creature_types.lst|(INCLUDE:Animal|Magical Beast) + +COMPANIONMOD:@/d20ogl/srd/basics/srd_companion_mods.lst + +DEITY:@/d20ogl/srd/basics/srd_deities.lst + +DOMAIN:@/d20ogl/srd/basics/srd_domains.lst + +EQUIPMENT:@/d20ogl/srd/basics/srd_equip_armorshields.lst +EQUIPMENT:@/d20ogl/srd/basics/srd_equip_basetypes.lst +EQUIPMENT:@/d20ogl/srd/basics/srd_equip_coinsgems.lst +EQUIPMENT:@/d20ogl/srd/basics/srd_equip_weap_ammo.lst +EQUIPMENT:@/d20ogl/srd/basics/srd_equip_weap_melee.lst +EQUIPMENT:@/d20ogl/srd/basics/srd_equip_weap_ranged.lst +EQUIPMENT:@/d20ogl/srd/basics/srd_equip.lst +EQUIPMOD:@/d20ogl/srd/basics/srd_equipmods_mundane.lst + +FEAT:@/d20ogl/srd/basics/srd_feats_descriptions.lst +FEAT:@/d20ogl/srd/basics/srd_feats_hidden.lst +FEAT:@/d20ogl/srd/basics/srd_feats.lst|(EXCLUDE:Leadership|Flyby Attack|Hover|Improved Control Shape|Multidexterity|Multiweapon Fighting|Multiattack|Quicken Spell-Like Ability|Snatch|Spell-Like Ability Focus|Unearthly Beauty|Wingover) + +LANGUAGE:@/d20ogl/srd/basics/srd_languages.lst + +RACE:@/d20ogl/srd/basics/srd_races__animals.lst|(INCLUDE:Bat|Cat|Hawk|Lizard|Owl|Rat|Raven|Snake (Tiny Viper)|Toad|Weasel|Dog (Riding)|Donkey|Horse (Heavy)|Horse (Light)|Horse (Heavy War)|Horse (Light War)|Mule|Pony|Pony (War)) +RACE:@/d20ogl/srd/basics/srd_races__phb.lst + +SKILL:@/d20ogl/srd/basics/srd_skills.lst|(EXCLUDE:Control Shape) + +SPELL:@/d20ogl/srd/basics/srd_spells.lst + +TEMPLATE:@/d20ogl/srd/basics/srd_templates_types.lst + +WEAPONPROF:@/d20ogl/srd/basics/srd_weapprofs_natural.lst +WEAPONPROF:@/d20ogl/srd/basics/srd_weapprofs.lst + +# Hiding internal types +HIDETYPE:EQUIP|ArmorsmithingTools|BasketweavingTools|BookbindingTools|BowmakingTools|BlacksmithingTools|CalligraphyTools|CarpentryTools|CobblingTools +HIDETYPE:EQUIP|GemcuttingTools|LeatherworkingTools|LocksmithingTools|PaintingTools|PotteryTools|SculptureTools|ShipmakingTools|StoneworkingTools +HIDETYPE:EQUIP|TrapmakingTools |WeaponsmithingTools|WeavingTools|UntrainedTools + +# +# End +# Property changes on: Trunk/pcgen/data/d20ogl/srd/campaign/srd_campaign_corebook1.pcc ___________________________________________________________________ Name: svn:eol-style + native Added: Trunk/pcgen/data/d20ogl/srd/campaign/srd_campaign_corebook2.pcc =================================================================== --- Trunk/pcgen/data/d20ogl/srd/campaign/srd_campaign_corebook2.pcc (rev 0) +++ Trunk/pcgen/data/d20ogl/srd/campaign/srd_campaign_corebook2.pcc 2006-04-06 21:24:53 UTC (rev 694) @@ -0,0 +1,86 @@ +# CVS $Revision: 576 $ $Author: tir-gwaith $ +CAMPAIGN:3.0 SRD - Campaign Set - Core Books I and II +RANK:1 +GAMEMODE:3e +GENRE:Fantasy +BOOKTYPE:SRD +SETTING:SRD +TYPE:SRD.Campaign +PUBNAMELONG:Wizards of the Coast +PUBNAMESHORT:WotC +PUBNAMEWEB:http://www.wizards.com/default.asp?x=dnd +SOURCELONG:System Reference Document +SOURCESHORT:SRD +SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ +ISOGL:YES +COPYRIGHT:Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. +COPYRIGHT:System Reference Document Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson. +COPYRIGHT:PCGen dataset conversion for the System Reference Document Copyright 2001-2003, PCgen Data team (Including, but not limited to Bryan McRoberts, Rob Reed (Mynex), Eric Beaudoin, Andrew McDougall (Tir Gwaith), Ian Dale, Paul W. King, Chris Chandler (Barak), Sigurdur H. Olafsson) + +INFOTEXT:This is a subset of the SRD containing rules generally found in Core Books I and II, this should not be loaded with any other SRD sets. + +# Basics +CLASS:@/d20ogl/srd/basics/srd_classes_base.lst +CLASS:@/d20ogl/srd/basics/srd_classes_creature_types.lst|(INCLUDE:Animal|Magical Beast) + +COMPANIONMOD:@/d20ogl/srd/basics/srd_companion_mods.lst + +DEITY:@/d20ogl/srd/basics/srd_deities.lst + +DOMAIN:@/d20ogl/srd/basics/srd_domains.lst + +EQUIPMENT:@/d20ogl/srd/basics/srd_equip_armorshields.lst +EQUIPMENT:@/d20ogl/srd/basics/srd_equip_basetypes.lst +EQUIPMENT:@/d20ogl/srd/basics/srd_equip_coinsgems.lst +EQUIPMENT:@/d20ogl/srd/basics/srd_equip_weap_ammo.lst +EQUIPMENT:@/d20ogl/srd/basics/srd_equip_weap_melee.lst +EQUIPMENT:@/d20ogl/srd/basics/srd_equip_weap_ranged.lst +EQUIPMENT:@/d20ogl/srd/basics/srd_equip.lst +EQUIPMOD:@/d20ogl/srd/basics/srd_equipmods_magic.lst +EQUIPMOD:@/d20ogl/srd/basics/srd_equipmods_mundane.lst + +FEAT:@/d20ogl/srd/basics/srd_feats_descriptions.lst +FEAT:@/d20ogl/srd/basics/srd_feats_hidden.lst +FEAT:@/d20ogl/srd/basics/srd_feats.lst|(EXCLUDE:Flyby Attack|Hover|Improved Control Shape|Multidexterity|Multiweapon Fighting|Multiattack|Quicken Spell-Like Ability|Snatch|Spell-Like Ability Focus|Unearthly Beauty|Wingover) + +KIT:@/d20ogl/srd/basics/srd_kits_races__animals.lst +KIT:@/d20ogl/srd/basics/srd_kits_races__phb.lst +KIT:@/d20ogl/srd/basics/srd_starting_kits.lst + +LANGUAGE:@/d20ogl/srd/basics/srd_languages.lst + +RACE:@/d20ogl/srd/basics/srd_races__animals.lst|(INCLUDE:Bat|Cat|Hawk|Lizard|Owl|Rat|Raven|Snake (Tiny Viper)|Toad|Weasel|Dog (Riding)|Donkey|Horse (Heavy)|Horse (Light)|Horse (Heavy War)|Horse (Light War)|Mule|Pony|Pony (War)) +RACE:@/d20ogl/srd/basics/srd_races__phb.lst + +SKILL:@/d20ogl/srd/basics/srd_skills.lst|(EXCLUDE:Control Shape) + +SPELL:@/d20ogl/srd/basics/srd_spells.lst + +TEMPLATE:@/d20ogl/srd/basics/srd_templates_types.lst + +WEAPONPROF:@/d20ogl/srd/basics/srd_weapprofs_natural.lst +WEAPONPROF:@/d20ogl/srd/basics/srd_weapprofs.lst + +# Hiding internal types +HIDETYPE:EQUIP|ArmorsmithingTools|BasketweavingTools|BookbindingTools|BowmakingTools|BlacksmithingTools|CalligraphyTools|CarpentryTools|CobblingTools +HIDETYPE:EQUIP|GemcuttingTools|LeatherworkingTools|LocksmithingTools|PaintingTools|PotteryTools|SculptureTools|ShipmakingTools|StoneworkingTools +HIDETYPE:EQUIP|TrapmakingTools |WeaponsmithingTools|WeavingTools|UntrainedTools + + +# Advanced +CLASS:@/d20ogl/srd/advanced/srd_classes_prestige.lst + +EQUIPMENT:@/d20ogl/srd/advanced/srd_equip_armorshields_specific.lst +EQUIPMENT:@/d20ogl/srd/advanced/srd_equip_artifacts.lst +EQUIPMENT:@/d20ogl/srd/advanced/srd_equip_potions_poisons.lst +EQUIPMENT:@/d20ogl/srd/advanced/srd_equip_rings.lst +EQUIPMENT:@/d20ogl/srd/advanced/srd_equip_rodsstaffswands.lst +EQUIPMENT:@/d20ogl/srd/advanced/srd_equip_scrolls.lst +EQUIPMENT:@/d20ogl/srd/advanced/srd_equip_weap_ammo_specific.lst +EQUIPMENT:@/d20ogl/srd/advanced/srd_equip_weap_melee_specific.lst +EQUIPMENT:@/d20ogl/srd/advanced/srd_equip_weap_ranged_specific.lst +EQUIPMENT:@/d20ogl/srd/advanced/srd_equip_wondrousitems.lst + +# +# End +# Property changes on: Trunk/pcgen/data/d20ogl/srd/campaign/srd_campaign_corebook2.pcc ___________________________________________________________________ Name: svn:eol-style + native Added: Trunk/pcgen/data/d20ogl/srd/campaign/srd_campaign_corebook3.pcc =================================================================== --- Trunk/pcgen/data/d20ogl/srd/campaign/srd_campaign_corebook3.pcc (rev 0) +++ Trunk/pcgen/data/d20ogl/srd/campaign/srd_campaign_corebook3.pcc 2006-04-06 21:24:53 UTC (rev 694) @@ -0,0 +1,120 @@ +# CVS $Revision: 576 $ $Author: tir-gwaith $ +CAMPAIGN:3.0 SRD - Campaign Set - Core Books I, II and III +RANK:1 +GAMEMODE:3e +GENRE:Fantasy +BOOKTYPE:SRD +SETTING:SRD +TYPE:SRD.Campaign +PUBNAMELONG:Wizards of the Coast +PUBNAMESHORT:WotC +PUBNAMEWEB:http://www.wizards.com/default.asp?x=dnd +SOURCELONG:System Reference Document +SOURCESHORT:SRD +SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ +ISOGL:YES +COPYRIGHT:Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. +COPYRIGHT:System Reference Document Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Bruce R. Cordell, based on original material by E. Gary Gygax and Dave Arneson. +COPYRIGHT:PCGen dataset conversion for the System Reference Document Copyright 2001-2003, PCgen Data team (Including, but not limited to Bryan McRoberts, Rob Reed (Mynex), Eric Beaudoin, Andrew McDougall (Tir Gwaith), Ian Dale, Paul W. King, Chris Chandler (Barak), Sigurdur H. Olafsson) + +INFOTEXT:This is a subset of the SRD containing rules generally found in Core Books I, II and III, this should not be loaded with any other SRD sets. + +# Basics +CLASS:@/d20ogl/srd/basics/srd_classes_base.lst +CLASS:@/d20ogl/srd/basics/srd_classes_creature_types.lst + +COMPANIONMOD:@/d20ogl/srd/basics/srd_companion_mods.lst + +DEITY:@/d20ogl/srd/basics/srd_deities.lst + +DOMAIN:@/d20ogl/srd/basics/srd_domains.lst + +EQUIPMENT:@/d20ogl/srd/basics/srd_equip_armorshields.lst +EQUIPMENT:@/d20ogl/srd/basics/srd_equip_basetypes.lst +EQUIPMENT:@/d20ogl/srd/basics/srd_equip_coinsgems.lst +EQUIPMENT:@/d20ogl/srd/basics/srd_equip_weap_ammo.lst +EQUIPMENT:@/d20ogl/srd/basics/srd_equip_weap_melee.lst +EQUIPMENT:@/d20ogl/srd/basics/srd_equip_weap_ranged.lst +EQUIPMENT:@/d20ogl/srd/basics/srd_equip.lst +EQUIPMOD:@/d20ogl/srd/basics/srd_equipmods_magic.lst +EQUIPMOD:@/d20ogl/srd/basics/srd_equipmods_mundane.lst + +FEAT:@/d20ogl/srd/basics/srd_feats_descriptions.lst +FEAT:@/d20ogl/srd/basics/srd_feats_hidden.lst +FEAT:@/d20ogl/srd/basics/srd_feats.lst + +KIT:@/d20ogl/srd/basics/srd_kits_races__animals.lst +KIT:@/d20ogl/srd/basics/srd_kits_races__phb.lst +KIT:@/d20ogl/srd/basics/srd_starting_kits.lst + +LANGUAGE:@/d20ogl/srd/basics/srd_languages.lst + +RACE:@/d20ogl/srd/basics/srd_races__animals.lst +RACE:@/d20ogl/srd/basics/srd_races__phb.lst + +SKILL:@/d20ogl/srd/basics/srd_skills.lst + +SPELL:@/d20ogl/srd/basics/srd_spells.lst + +TEMPLATE:@/d20ogl/srd/basics/srd_templates_types.lst + +WEAPONPROF:@/d20ogl/srd/basics/srd_weapprofs_natural.lst +WEAPONPROF:@/d20ogl/srd/basics/srd_weapprofs.lst + +# Hiding internal types +HIDETYPE:EQUIP|ArmorsmithingTools|BasketweavingTools|BookbindingTools|BowmakingTools|BlacksmithingTools|CalligraphyTools|CarpentryTools|CobblingTools +HIDETYPE:EQUIP|GemcuttingTools|LeatherworkingTools|LocksmithingTools|PaintingTools|PotteryTools|SculptureTools|ShipmakingTools|StoneworkingTools +HIDETYPE:EQUIP|TrapmakingTools |WeaponsmithingTools|WeavingTools|UntrainedTools + + +# Advanced +CLASS:@/d20ogl/srd/advanced/srd_classes_prestige.lst + +EQUIPMENT:@/d20ogl/srd/advanced/srd_equip_armorshields_specific.lst +EQUIPMENT:@/d20ogl/srd/advanced/srd_equip_artifacts.lst +EQUIPMENT:@/d20ogl/srd/advanced/srd_equip_potions_poisons.lst +EQUIPMENT:@/d20ogl/srd/advanced/srd_equip_rings.lst +EQUIPMENT:@/d20ogl/srd/advanced/srd_equip_rodsstaffswands.lst +EQUIPMENT:@/d20ogl/srd/advanced/srd_equip_scrolls.lst +EQUIPMENT:@/d20ogl/srd/advanced/srd_equip_weap_ammo_specific.lst +EQUIPMENT:@/d20ogl/srd/advanced/srd_equip_weap_melee_specific.lst +EQUIPMENT:@/d20ogl/srd/advanced/srd_equip_weap_ranged_specific.lst +EQUIPMENT:@/d20ogl/srd/advanced/srd_equip_wondrousitems.lst + + +# Monsters +CLASS:@/d20ogl/srd/monsters/srd_classes_creature_specific.lst +CLASS:@/d20ogl/srd/monsters/srd_classes_dragon.lst + +KIT:@/d20ogl/srd/monsters/srd_kits_races__dragons.lst +KIT:@/d20ogl/srd/monsters/srd_kits_races__vermin.lst +KIT:@/d20ogl/srd/monsters/srd_kits_races_abc.lst +KIT:@/d20ogl/srd/monsters/srd_kits_races_d.lst +KIT:@/d20ogl/srd/monsters/srd_kits_races_ef.lst +KIT:@/d20ogl/srd/monsters/srd_kits_races_gh.lst +KIT:@/d20ogl/srd/monsters/srd_kits_races_ikl.lst +KIT:@/d20ogl/srd/monsters/srd_kits_races_mn.lst +KIT:@/d20ogl/srd/monsters/srd_kits_races_opr.lst +KIT:@/d20ogl/srd/monsters/srd_kits_races_st.lst +KIT:@/d20ogl/srd/monsters/srd_kits_races_uvw.lst +KIT:@/d20ogl/srd/monsters/srd_kits_races_xyz.lst + +RACE:@/d20ogl/srd/monsters/srd_races__dragons.lst +RACE:@/d20ogl/srd/monsters/srd_races__vermin.lst +RACE:@/d20ogl/srd/monsters/srd_races_abc.lst +RACE:@/d20ogl/srd/monsters/srd_races_d.lst +RACE:@/d20ogl/srd/monsters/srd_races_ef.lst +RACE:@/d20ogl/srd/monsters/srd_races_gh.lst +RACE:@/d20ogl/srd/monsters/srd_races_ikl.lst +RACE:@/d20ogl/srd/monsters/srd_races_mn.lst +RACE:@/d20ogl/srd/monsters/srd_races_opr.lst +RACE:@/d20ogl/srd/monsters/srd_races_st.lst +RACE:@/d20ogl/srd/monsters/srd_races_uvw.lst +RACE:@/d20ogl/srd/monsters/srd_races_xyz.lst + +TEMPLATE:@/d20ogl/srd/monsters/srd_templates_creatures.lst +TEMPLATE:@/d20ogl/srd/monsters/srd_templates.lst + +# +# End +# Property changes on: Trunk/pcgen/data/d20ogl/srd/campaign/srd_campaign_corebook3.pcc ___________________________________________________________________ Name: svn:eol-style + native Added: Trunk/pcgen/data/d20ogl/srd35/campaign/rsrd_campaign_corebook1.pcc =================================================================== --- Trunk/pcgen/data/d20ogl/srd35/campaign/rsrd_campaign_corebook1.pcc (rev 0) +++ Trunk/pcgen/data/d20ogl/srd35/campaign/rsrd_campaign_corebook1.pcc 2006-04-06 21:24:53 UTC (rev 694) @@ -0,0 +1,66 @@ +# CVS $Revision: 415 $ $Author: eddyanthony $ -- Mon Oct 13 15:56:00 2003 -- reformated by prettylst.pl v1.29 (build 294) +CAMPAIGN:3.5 RSRD - Campaign Set - Core Book I +RANK:1 +GAMEMODE:35e +GENRE:Fantasy +BOOKTYPE:RSRD +SETTING:RSRD +TYPE:RSRD.Campaign +SOURCELONG:Revised (v.3.5) System Reference Document +SOURCESHORT:RSRD +SOURCEWEB:http://www.wizards.com/default.asp?x=d20/article/srd35 +ISOGL:YES +COPYRIGHT:Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. +COPYRIGHT:System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson. +COPYRIGHT:PCGen dataset conversion for the System Reference Document Copyright 2001-2004, PCgen Data team (Including, but not limited to Andrew McDougall (Tir Gwaith), Doug McMill, Paul W. King, Chris Chandler (Barak), Michael Gray (Taluonr Iscandar), Kenneth Walters (GldDragon35), Mike Sledge (zodar6), Patryk Adamski (Ruemere), Larry Davis (Sir George Anonymous), James Dempsey, Bryan (Merton Monk) McRoberts, Thomas Jannes (chipoulou), Samuel Hendricks (NotMousse), Sigurdur H. Olafsson, Jayme Cox, Jeremy "Illrigger" Turnley, Emily Smirle, Martin Fagerstr\xF6m, Chris McLaughlin, Raymond Yao, Eddy Anthony (MoSaT), Thomas Clegg (Arknight), Andargor, Devon Jones, Aaron Divinsky) + +INFOTEXT:This is a subset of the RSRD containing rules generally found in Core Book I, this should not be loaded with any other RSRD sets. + +# Basics +CLASS:@/d20ogl/srd35/basics/rsrd_classes_base.lst +CLASS:@/d20ogl/srd35/basics/rsrd_classes_monsters.lst|(INCLUDE:Animal|Magical Beast) +COMPANIONMOD:@/d20ogl/srd35/basics/rsrd_companionmods.lst +DEITY:@/d20ogl/srd35/basics/rsrd_deities.lst +DOMAIN:@/d20ogl/srd35/basics/rsrd_domains.lst + +EQUIPMENT:@/d20ogl/srd35/basics/rsrd_equip_armorshields.lst +EQUIPMENT:@/d20ogl/srd35/basics/rsrd_equip_basetypes.lst +EQUIPMENT:@/d20ogl/srd35/basics/rsrd_equip_coinsgems.lst +EQUIPMENT:@/d20ogl/srd35/basics/rsrd_equip_weap_ammo.lst +EQUIPMENT:@/d20ogl/srd35/basics/rsrd_equip_weap_melee.lst +EQUIPMENT:@/d20ogl/srd35/basics/rsrd_equip_weap_ranged.lst +EQUIPMENT:@/d20ogl/srd35/basics/rsrd_equip_weap_natural.lst +EQUIPMENT:@/d20ogl/srd35/basics/rsrd_equip.lst + +EQUIPMOD:@/d20ogl/srd35/basics/rsrd_equipmods_base.lst + +FEAT:@/d20ogl/srd35/basics/rsrd_feats_hidden.lst +FEAT:@/d20ogl/srd35/basics/rsrd_feats_hidden2.lst +FEAT:@/d20ogl/srd35/basics/rsrd_feats_monster.lst|(INCLUDE:Multiattack) +FEAT:@/d20ogl/srd35/basics/rsrd_feats.lst + +LANGUAGE:@/d20ogl/srd35/basics/rsrd_languages.lst + +RACE:@/d20ogl/srd35/basics/rsrd_races__animals.lst|(INCLUDE:Bat|Cat|Hawk|Lizard|Owl|Rat|Raven|Snake (Viper/Tiny)|Toad|Weasel|Dog (Riding)|Donkey|Horse (Heavy)|Horse (Light)|Horse (Heavy War)|Horse (Light War)|Mule|Pony|Pony (War)) +RACE:@/d20ogl/srd35/basics/rsrd_races__base.lst + +SKILL:@/d20ogl/srd35/basics/rsrd_skills.lst|(EXCLUDE:Control Shape) +SPELL:@/d20ogl/srd35/basics/rsrd_spells.lst + +TEMPLATE:@/d20ogl/srd35/basics/rsrd_templates_hidden.lst +TEMPLATE:@/d20ogl/srd35/basics/rsrd_templates_tempmods.lst +TEMPLATE:@/d20ogl/srd35/basics/rsrd_templates_types.lst +TEMPLATE:@/d20ogl/srd35/basics/rsrd_templates_tempmods.lst + +WEAPONPROF:@/d20ogl/srd35/basics/rsrd_weaponprofs.lst +WEAPONPROF:@/d20ogl/srd35/basics/rsrd_weaponprofs_natural.lst + + +#Hiding Starting Outfits +HIDETYPE:EQUIP|Starting +#Hiding specific tool types that are used in BONUSes +HIDETYPE:EQUIP|ArmorsmithingTools|BowmakingTools|BlacksmithingTools|CarpentryTools|LeatherworkingTools|PaintingTools|PotteryTools|SculptingTools|ShipmakingTools|StonemasonryTools|TrapmakingTools|WeaponsmithingTools|WoodworkingTools + +# +# End +# Property changes on: Trunk/pcgen/data/d20ogl/srd35/campaign/rsrd_campaign_corebook1.pcc ___________________________________________________________________ Name: svn:eol-style + native Added: Trunk/pcgen/data/d20ogl/srd35/campaign/rsrd_campaign_corebook2.pcc =================================================================== --- Trunk/pcgen/data/d20ogl/srd35/campaign/rsrd_campaign_corebook2.pcc (rev 0) +++ Trunk/pcgen/data/d20ogl/srd35/campaign/rsrd_campaign_corebook2.pcc 2006-04-06 21:24:53 UTC (rev 694) @@ -0,0 +1,103 @@ +# CVS $Revision: 415 $ $Author: eddyanthony $ -- Mon Oct 13 15:56:00 2003 -- reformated by prettylst.pl v1.29 (build 294) +CAMPAIGN:3.5 RSRD - Campaign Set - Core Books I and II +RANK:1 +GAMEMODE:35e +GENRE:Fantasy +BOOKTYPE:RSRD +SETTING:RSRD +TYPE:RSRD.Campaign +SOURCELONG:Revised (v.3.5) System Reference Document +SOURCESHORT:RSRD +SOURCEWEB:http://www.wizards.com/default.asp?x=d20/article/srd35 +ISOGL:YES +COPYRIGHT:Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. +COPYRIGHT:System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson. +COPYRIGHT:PCGen dataset conversion for the System Reference Document Copyright 2001-2004, PCgen Data team (Including, but not limited to Andrew McDougall (Tir Gwaith), Doug McMill, Paul W. King, Chris Chandler (Barak), Michael Gray (Taluonr Iscandar), Kenneth Walters (GldDragon35), Mike Sledge (zodar6), Patryk Adamski (Ruemere), Larry Davis (Sir George Anonymous), James Dempsey, Bryan (Merton Monk) McRoberts, Thomas Jannes (chipoulou), Samuel Hendricks (NotMousse), Sigurdur H. Olafsson, Jayme Cox, Jeremy "Illrigger" Turnley, Emily Smirle, Martin Fagerstr\xF6m, Chris McLaughlin, Raymond Yao, Eddy Anthony (MoSaT), Thomas Clegg (Arknight), Andargor, Devon Jones, Aaron Divinsky) + +INFOTEXT:This is a subset of the RSRD containing rules generally found in Core Books I and II, this should not be loaded with any other RSRD sets. + +# Basics +CLASS:@/d20ogl/srd35/basics/rsrd_classes_base.lst +CLASS:@/d20ogl/srd35/basics/rsrd_classes_monsters.lst|(INCLUDE:Animal|Magical Beast) +COMPANIONMOD:@/d20ogl/srd35/basics/rsrd_companionmods.lst +DEITY:@/d20ogl/srd35/basics/rsrd_deities.lst +DOMAIN:@/d20ogl/srd35/basics/rsrd_domains.lst + +EQUIPMENT:@/d20ogl/srd35/basics/rsrd_equip_armorshields.lst +EQUIPMENT:@/d20ogl/srd35/basics/rsrd_equip_basetypes.lst +EQUIPMENT:@/d20ogl/srd35/basics/rsrd_equip_coinsgems.lst +EQUIPMENT:@/d20ogl/srd35/basics/rsrd_equip_poisons.lst +EQUIPMENT:@/d20ogl/srd35/basics/rsrd_equip_weap_ammo.lst +EQUIPMENT:@/d20ogl/srd35/basics/rsrd_equip_weap_melee.lst +EQUIPMENT:@/d20ogl/srd35/basics/rsrd_equip_weap_ranged.lst +EQUIPMENT:@/d20ogl/srd35/basics/rsrd_equip_weap_natural.lst +EQUIPMENT:@/d20ogl/srd35/basics/rsrd_equip.lst + +EQUIPMOD:@/d20ogl/srd35/basics/rsrd_equipmods_base.lst +EQUIPMOD:@/d20ogl/srd35/basics/rsrd_equipmods_enhancing.lst + +FEAT:@/d20ogl/srd35/basics/rsrd_feats_hidden.lst +FEAT:@/d20ogl/srd35/basics/rsrd_feats_hidden2.lst +FEAT:@/d20ogl/srd35/basics/rsrd_feats_monster.lst|(INCLUDE:Multiattack) +FEAT:@/d20ogl/srd35/basics/rsrd_feats.lst + +LANGUAGE:@/d20ogl/srd35/basics/rsrd_languages.lst + +RACE:@/d20ogl/srd35/basics/rsrd_races__animals.lst|(INCLUDE:Bat|Cat|Hawk|Lizard|Owl|Rat|Raven|Snake (Viper/Tiny)|Toad|Weasel|Dog (Riding)|Donkey|Horse (Heavy)|Horse (Light)|Horse (Heavy War)|Horse (Light War)|Mule|Pony|Pony (War)) +RACE:@/d20ogl/srd35/basics/rsrd_races__base.lst + +SKILL:@/d20ogl/srd35/basics/rsrd_skills.lst|(EXCLUDE:Control Shape) +SPELL:@/d20ogl/srd35/basics/rsrd_spells.lst + +TEMPLATE:@/d20ogl/srd35/basics/rsrd_templates_hidden.lst +TEMPLATE:@/d20ogl/srd35/basics/rsrd_templates_tempmods.lst +TEMPLATE:@/d20ogl/srd35/basics/rsrd_templates_types.lst +TEMPLATE:@/d20ogl/srd35/basics/rsrd_templates_tempmods.lst + +WEAPONPROF:@/d20ogl/srd35/basics/rsrd_weaponprofs.lst +WEAPONPROF:@/d20ogl/srd35/basics/rsrd_weaponprofs_natural.lst + + +#Hiding Starting Outfits +HIDETYPE:EQUIP|Starting +#Hiding specific tool types that are used in BONUSes +HIDETYPE:EQUIP|ArmorsmithingTools|BowmakingTools|BlacksmithingTools|CarpentryTools|LeatherworkingTools|PaintingTools|PotteryTools|SculptingTools|ShipmakingTools|StonemasonryTools|TrapmakingTools|WeaponsmithingTools|WoodworkingTools + +# Advanced +CLASS:@/d20ogl/srd35/advanced/rsrd_classes_npc.lst +CLASS:@/d20ogl/srd35/advanced/rsrd_classes_prestige.lst + +EQUIPMENT:@/d20ogl/srd35/advanced/rsrd_equip_armorshields_specific.lst +EQUIPMENT:@/d20ogl/srd35/advanced/rsrd_equip_potions.lst +EQUIPMENT:@/d20ogl/srd35/advanced/rsrd_equip_rings.lst +EQUIPMENT:@/d20ogl/srd35/advanced/rsrd_equip_rodsstaffswands.lst +EQUIPMENT:@/d20ogl/srd35/advanced/rsrd_equip_scrolls.lst +EQUIPMENT:@/d20ogl/srd35/advanced/rsrd_equip_treasure_coinsgems.lst +EQUIPMENT:@/d20ogl/srd35/advanced/rsrd_equip_weap_ammo_specific.lst +EQUIPMENT:@/d20ogl/srd35/advanced/rsrd_equip_weap_melee_specific.lst +EQUIPMENT:@/d20ogl/srd35/advanced/rsrd_equip_weap_ranged_specific.lst +EQUIPMENT:@/d20ogl/srd35/advanced/rsrd_equip_wondrousitems.lst + +EQUIPMOD:@/d20ogl/srd35/advanced/rsrd_equipmods_treasure_base.lst + +KIT:@/d20ogl/srd35/advanced/rsrd_kits_treasure_armor_shields.lst +KIT:@/d20ogl/srd35/advanced/rsrd_kits_treasure_art.lst +KIT:@/d20ogl/srd35/advanced/rsrd_kits_treasure_base.lst +KIT:@/d20ogl/srd35/advanced/rsrd_kits_treasure_coins.lst +KIT:@/d20ogl/srd35/advanced/rsrd_kits_treasure_gems.lst +KIT:@/d20ogl/srd35/advanced/rsrd_kits_treasure_goods.lst +KIT:@/d20ogl/srd35/advanced/rsrd_kits_treasure_items.lst +KIT:@/d20ogl/srd35/advanced/rsrd_kits_treasure_magic_items.lst +KIT:@/d20ogl/srd35/advanced/rsrd_kits_treasure_mundane_items.lst +KIT:@/d20ogl/srd35/advanced/rsrd_kits_treasure_potions.lst +KIT:@/d20ogl/srd35/advanced/rsrd_kits_treasure_rings.lst +KIT:@/d20ogl/srd35/advanced/rsrd_kits_treasure_rods.lst +KIT:@/d20ogl/srd35/advanced/rsrd_kits_treasure_scrolls.lst +KIT:@/d20ogl/srd35/advanced/rsrd_kits_treasure_staffs.lst +KIT:@/d20ogl/srd35/advanced/rsrd_kits_treasure_wands.lst +KIT:@/d20ogl/srd35/advanced/rsrd_kits_treasure_weapons.lst +KIT:@/d20ogl/srd35/advanced/rsrd_kits_treasure_wondrous_items.lst + +# +# End +# Property changes on: Trunk/pcgen/data/d20ogl/srd35/campaign/rsrd_campaign_corebook2.pcc ___________________________________________________________________ Name: svn:eol-style + native Added: Trunk/pcgen/data/d20ogl/srd35/campaign/rsrd_campaign_corebook3.pcc =================================================================== --- Trunk/pcgen/data/d20ogl/srd35/campaign/rsrd_campaign_corebook3.pcc (rev 0) +++ Trunk/pcgen/data/d20ogl/srd35/campaign/rsrd_campaign_corebook3.pcc 2006-04-06 21:24:53 UTC (rev 694) @@ -0,0 +1,156 @@ +# CVS $Revision: 415 $ $Author: eddyanthony $ -- Mon Oct 13 15:56:00 2003 -- reformated by prettylst.pl v1.29 (build 294) +CAMPAIGN:3.5 RSRD - Campaign Set - Core Books I, II and III +RANK:1 +GAMEMODE:35e +GENRE:Fantasy +BOOKTYPE:RSRD +SETTING:RSRD +TYPE:RSRD.Campaign +SOURCELONG:Revised (v.3.5) System Reference Document +SOURCESHORT:RSRD +SOURCEWEB:http://www.wizards.com/default.asp?x=d20/article/srd35 +ISOGL:YES +COPYRIGHT:Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. +COPYRIGHT:System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson. +COPYRIGHT:PCGen dataset conversion for the System Reference Document Copyright 2001-2004, PCgen Data team (Including, but not limited to Andrew McDougall (Tir Gwaith), Doug McMill, Paul W. King, Chris Chandler (Barak), Michael Gray (Taluonr Iscandar), Kenneth Walters (GldDragon35), Mike Sledge (zodar6), Patryk Adamski (Ruemere), Larry Davis (Sir George Anonymous), James Dempsey, Bryan (Merton Monk) McRoberts, Thomas Jannes (chipoulou), Samuel Hendricks (NotMousse), Sigurdur H. Olafsson, Jayme Cox, Jeremy "Illrigger" Turnley, Emily Smirle, Martin Fagerstr\xF6m, Chris McLaughlin, Raymond Yao, Eddy Anthony (MoSaT), Thomas Clegg (Arknight), Andargor, Devon Jones, Aaron Divinsky) + +INFOTEXT:This is a subset of the RSRD containing rules generally found in Core Books I, II and III, this should not be loaded with any other RSRD sets. + +# Basics +CLASS:@/d20ogl/srd35/basics/rsrd_classes_base.lst +CLASS:@/d20ogl/srd35/basics/rsrd_classes_monsters.lst +COMPANIONMOD:@/d20ogl/srd35/basics/rsrd_companionmods.lst +DEITY:@/d20ogl/srd35/basics/rsrd_deities.lst +DOMAIN:@/d20ogl/srd35/basics/rsrd_domains.lst + +EQUIPMENT:@/d20ogl/srd35/basics/rsrd_equip_armorshields.lst +EQUIPMENT:@/d20ogl/srd35/basics/rsrd_equip_basetypes.lst +EQUIPMENT:@/d20ogl/srd35/basics/rsrd_equip_coinsgems.lst +EQUIPMENT:@/d20ogl/srd35/basics/rsrd_equip_poisons.lst +EQUIPMENT:@/d20ogl/srd35/basics/rsrd_equip_weap_ammo.lst +EQUIPMENT:@/d20ogl/srd35/basics/rsrd_equip_weap_melee.lst +EQUIPMENT:@/d20ogl/srd35/basics/rsrd_equip_weap_ranged.lst +EQUIPMENT:@/d20ogl/srd35/basics/rsrd_equip_weap_natural.lst +EQUIPMENT:@/d20ogl/srd35/basics/rsrd_equip.lst + +EQUIPMOD:@/d20ogl/srd35/basics/rsrd_equipmods_base.lst +EQUIPMOD:@/d20ogl/srd35/basics/rsrd_equipmods_enhancing.lst + +FEAT:@/d20ogl/srd35/basics/rsrd_feats_hidden.lst +FEAT:@/d20ogl/srd35/basics/rsrd_feats_hidden2.lst +FEAT:@/d20ogl/srd35/basics/rsrd_feats_monster.lst +FEAT:@/d20ogl/srd35/basics/rsrd_feats.lst + +KIT:@/d20ogl/srd35/basics/rsrd_kits_races__animals.lst +KIT:@/d20ogl/srd35/basics/rsrd_kits_races__base.lst + +LANGUAGE:@/d20ogl/srd35/basics/rsrd_languages.lst + +RACE:@/d20ogl/srd35/basics/rsrd_races__animals.lst +RACE:@/d20ogl/srd35/basics/rsrd_races__base.lst + +SKILL:@/d20ogl/srd35/basics/rsrd_skills.lst +SPELL:@/d20ogl/srd35/basics/rsrd_spells.lst + +TEMPLATE:@/d20ogl/srd35/basics/rsrd_templates_hidden.lst +TEMPLATE:@/d20ogl/srd35/basics/rsrd_templates_tempmods.lst +TEMPLATE:@/d20ogl/srd35/basics/rsrd_templates_types.lst +TEMPLATE:@/d20ogl/srd35/basics/rsrd_templates_tempmods.lst + +WEAPONPROF:@/d20ogl/srd35/basics/rsrd_weaponprofs.lst +WEAPONPROF:@/d20ogl/srd35/basics/rsrd_weaponprofs_natural.lst + + +#Hiding Starting Outfits +HIDETYPE:EQUIP|Starting +#Hiding specific tool types that are used in BONUSes +HIDETYPE:EQUIP|ArmorsmithingTools|BowmakingTools|BlacksmithingTools|CarpentryTools|LeatherworkingTools|PaintingTools|PotteryTools|SculptingTools|ShipmakingTools|StonemasonryTools|TrapmakingTools|WeaponsmithingTools|WoodworkingTools + + +# Advanced +CLASS:@/d20ogl/srd35/advanced/rsrd_classes_npc.lst +CLASS:@/d20ogl/srd35/advanced/rsrd_classes_prestige.lst + +EQUIPMENT:@/d20ogl/srd35/advanced/rsrd_equip_armorshields_specific.lst +EQUIPMENT:@/d20ogl/srd35/advanced/rsrd_equip_potions.lst +EQUIPMENT:@/d20ogl/srd35/advanced/rsrd_equip_rings.lst +EQUIPMENT:@/d20ogl/srd35/advanced/rsrd_equip_rodsstaffswands.lst +EQUIPMENT:@/d20ogl/srd35/advanced/rsrd_equip_scrolls.lst +EQUIPMENT:@/d20ogl/srd35/advanced/rsrd_equip_treasure_coinsgems.lst +EQUIPMENT:@/d20ogl/srd35/advanced/rsrd_equip_weap_ammo_specific.lst +EQUIPMENT:@/d20ogl/srd35/advanced/rsrd_equip_weap_melee_specific.lst +EQUIPMENT:@/d20ogl/srd35/advanced/rsrd_equip_weap_ranged_specific.lst +EQUIPMENT:@/d20ogl/srd35/advanced/rsrd_equip_wondrousitems.lst + +EQUIPMOD:@/d20ogl/srd35/advanced/rsrd_equipmods_treasure_base.lst + +KIT:@/d20ogl/srd35/advanced/rsrd_kits_treasure_armor_shields.lst +KIT:@/d20ogl/srd35/advanced/rsrd_kits_treasure_art.lst +KIT:@/d20ogl/srd35/advanced/rsrd_kits_treasure_base.lst +KIT:@/d20ogl/srd35/advanced/rsrd_kits_treasure_coins.lst +KIT:@/d20ogl/srd35/advanced/rsrd_kits_treasure_gems.lst +KIT:@/d20ogl/srd35/advanced/rsrd_kits_treasure_goods.lst +KIT:@/d20ogl/srd35/advanced/rsrd_kits_treasure_items.lst +KIT:@/d20ogl/srd35/advanced/rsrd_kits_treasure_magic_items.lst +KIT:@/d20ogl/srd35/advanced/rsrd_kits_treasure_mundane_items.lst +KIT:@/d20ogl/srd35/advanced/rsrd_kits_treasure_potions.lst +KIT:@/d20ogl/srd35/advanced/rsrd_kits_treasure_rings.lst +KIT:@/d20ogl/srd35/advanced/rsrd_kits_treasure_rods.lst +KIT:@/d20ogl/srd35/advanced/rsrd_kits_treasure_scrolls.lst +KIT:@/d20ogl/srd35/advanced/rsrd_kits_treasure_staffs.lst +KIT:@/d20ogl/srd35/advanced/rsrd_kits_treasure_wands.lst +KIT:@/d20ogl/srd35/advanced/rsrd_kits_treasure_weapons.lst +KIT:@/d20ogl/srd35/advanced/rsrd_kits_treasure_wondrous_items.lst + +# Monsters +CLASS:@/d20ogl/srd35/monsters/rsrd_classes_monsters_dragons.lst +CLASS:@/d20ogl/srd35/monsters/rsrd_classes_monsters_specific.lst + +FEAT:@/d20ogl/srd35/monsters/rsrd_feats_templates.lst + +KIT:@/d20ogl/srd35/monsters/rsrd_kits_races__vermin.lst +KIT:@/d20ogl/srd35/monsters/rsrd_kits_races_a_b.lst +KIT:@/d20ogl/srd35/monsters/rsrd_kits_races_a_b_extras.lst +KIT:@/d20ogl/srd35/monsters/rsrd_kits_races_a_b_treasure.lst +KIT:@/d20ogl/srd35/monsters/rsrd_kits_races_c_d.lst +KIT:@/d20ogl/srd35/monsters/rsrd_kits_races_e_f.lst +KIT:@/d20ogl/srd35/monsters/rsrd_kits_races_g_h.lst +KIT:@/d20ogl/srd35/monsters/rsrd_kits_races_g_h_extras.lst +KIT:@/d20ogl/srd35/monsters/rsrd_kits_races_i_j.lst +KIT:@/d20ogl/srd35/monsters/rsrd_kits_races_k_l.lst +KIT:@/d20ogl/srd35/monsters/rsrd_kits_races_k_l_extras.lst +KIT:@/d20ogl/srd35/monsters/rsrd_kits_races_m_n.lst +KIT:@/d20ogl/srd35/monsters/rsrd_kits_races_m_n_extras.lst +KIT:@/d20ogl/srd35/monsters/rsrd_kits_races_o_p.lst +KIT:@/d20ogl/srd35/monsters/rsrd_kits_races_o_p_extras.lst +KIT:@/d20ogl/srd35/monsters/rsrd_kits_races_q_r.lst +KIT:@/d20ogl/srd35/monsters/rsrd_kits_races_s_t.lst +KIT:@/d20ogl/srd35/monsters/rsrd_kits_races_s_t_extras.lst +KIT:@/d20ogl/srd35/monsters/rsrd_kits_races_u_v.lst +KIT:@/d20ogl/srd35/monsters/rsrd_kits_races_u_v_extras.lst +KIT:@/d20ogl/srd35/monsters/rsrd_kits_races_w_x.lst +KIT:@/d20ogl/srd35/monsters/rsrd_kits_races_y_z.lst + +RACE:@/d20ogl/srd35/monsters/rsrd_races__dragons.lst +RACE:@/d20ogl/srd35/monsters/rsrd_races__vermin.lst +RACE:@/d20ogl/srd35/monsters/rsrd_races_a_b.lst +RACE:@/d20ogl/srd35/monsters/rsrd_races_c_d.lst +RACE:@/d20ogl/srd35/monsters/rsrd_races_e_f.lst +RACE:@/d20ogl/srd35/monsters/rsrd_races_g_h.lst +RACE:@/d20ogl/srd35/monsters/rsrd_races_i_j.lst +RACE:@/d20ogl/srd35/monsters/rsrd_races_k_l.lst +RACE:@/d20ogl/srd35/monsters/rsrd_races_m_n.lst +RACE:@/d20ogl/srd35/monsters/rsrd_races_o_p.lst +RACE:@/d20ogl/srd35/monsters/rsrd_races_q_r.lst +RACE:@/d20ogl/srd35/monsters/rsrd_races_s_t.lst +RACE:@/d20ogl/srd35/monsters/rsrd_races_u_v.lst +RACE:@/d20ogl/srd35/monsters/rsrd_races_w_x.lst +RACE:@/d20ogl/srd35/monsters/rsrd_races_y_z.lst +RACE:@/d20ogl/srd35/monsters/rsrd_races_y_z.lst + +TEMPLATE:@/d20ogl/srd35/monsters/rsrd_templates_monsters.lst +TEMPLATE:@/d20ogl/srd35/monsters/rsrd_templates.lst + +# +# End +# Property changes on: Trunk/pcgen/data/d20ogl/srd35/campaign/rsrd_campaign_corebook3.pcc ___________________________________________________________________ Name: svn:eol-style + native Added: Trunk/pcgen/data/d20ogl/srd35/campaign/rsrd_campaign_no_psionics.pcc =================================================================== --- Trunk/pcgen/data/d20ogl/srd35/campaign/rsrd_campaign_no_psionics.pcc (rev 0) +++ Trunk/pcgen/data/d20ogl/srd35/campaign/rsrd_campaign_no_psionics.pcc 2006-04-06 21:24:53 UTC (rev 694) @@ -0,0 +1,186 @@ +# CVS $Revision: 415 $ $Author: eddyanthony $ -- Mon Oct 13 15:56:00 2003 -- reformated by prettylst.pl v1.29 (build 294) +CAMPAIGN:3.5 RSRD - Campaign Set - No Psionics +RANK:1 +GAMEMODE:35e +GENRE:Fantasy +BOOKTYPE:RSRD +SETTING:RSRD +TYPE:RSRD.Campaign +SOURCELONG:Revised (v.3.5) System Reference Document +SOURCESHORT:RSRD +SOURCEWEB:http://www.wizards.com/default.asp?x=d20/article/srd35 +ISOGL:YES +COPYRIGHT:Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. +COPYRIGHT:System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson. +COPYRIGHT:PCGen dataset conversion for the System Reference Document Copyright 2001-2004, PCgen Data team (Including, but not limited to Andrew McDougall (Tir Gwaith), Doug McMill, Paul W. King, Chris Chandler (Barak), Michael Gray (Taluonr Iscandar), Kenneth Walters (GldDragon35), Mike Sledge (zodar6), Patryk Adamski (Ruemere), Larry Davis (Sir George Anonymous), James Dempsey, Bryan (Merton Monk) McRoberts, Thomas Jannes (chipoulou), Samuel Hendricks (NotMousse), Sigurdur H. Olafsson, Jayme Cox, Jeremy "Illrigger" Turnley, Emily Smirle, Martin Fagerstr\xF6m, Chris McLaughlin, Raymond Yao, Eddy Anthony (MoSaT), Thomas Clegg (Arknight), Andargor, Devon Jones, Aaron Divinsky) + +INFOTEXT:This is a subset of the RSRD which excludes Psionics, this should not be loaded with any other RSRD sets. + +# Do not remove the EXTRAFILE comment. +#EXTRAFILE:OGL.txt + +# Basics +CLASS:@/d20ogl/srd35/basics/rsrd_classes_base.lst +CLASS:@/d20ogl/srd35/basics/rsrd_classes_monsters.lst +COMPANIONMOD:@/d20ogl/srd35/basics/rsrd_companionmods.lst +DEITY:@/d20ogl/srd35/basics/rsrd_deities.lst +DOMAIN:@/d20ogl/srd35/basics/rsrd_domains_divine.lst +DOMAIN:@/d20ogl/srd35/basics/rsrd_domains.lst + +EQUIPMENT:@/d20ogl/srd35/basics/rsrd_equip_armorshields.lst +EQUIPMENT:@/d20ogl/srd35/basics/rsrd_equip_basetypes.lst +EQUIPMENT:@/d20ogl/srd35/basics/rsrd_equip_coinsgems.lst +EQUIPMENT:@/d20ogl/srd35/basics/rsrd_equip_poisons.lst +EQUIPMENT:@/d20ogl/srd35/basics/rsrd_equip_weap_ammo.lst +EQUIPMENT:@/d20ogl/srd35/basics/rsrd_equip_weap_melee.lst +EQUIPMENT:@/d20ogl/srd35/basics/rsrd_equip_weap_ranged.lst +EQUIPMENT:@/d20ogl/srd35/basics/rsrd_equip_weap_natural.lst +EQUIPMENT:@/d20ogl/srd35/basics/rsrd_equip.lst + +EQUIPMOD:@/d20ogl/srd35/basics/rsrd_equipmods_base.lst +EQUIPMOD:@/d20ogl/srd35/basics/rsrd_equipmods_enhancing.lst + +FEAT:@/d20ogl/srd35/basics/rsrd_feats_divine.lst +FEAT:@/d20ogl/srd35/basics/rsrd_feats_hidden.lst +FEAT:@/d20ogl/srd35/basics/rsrd_feats_hidden2.lst +FEAT:@/d20ogl/srd35/basics/rsrd_feats_monster.lst +FEAT:@/d20ogl/srd35/basics/rsrd_feats.lst + +KIT:@/d20ogl/srd35/basics/rsrd_kits_races__animals.lst +KIT:@/d20ogl/srd35/basics/rsrd_kits_races__base.lst + +LANGUAGE:@/d20ogl/srd35/basics/rsrd_languages.lst + +RACE:@/d20ogl/srd35/basics/rsrd_races__animals.lst +RACE:@/d20ogl/srd35/basics/rsrd_races__base.lst + +SKILL:@/d20ogl/srd35/basics/rsrd_skills.lst +SPELL:@/d20ogl/srd35/basics/rsrd_spells_divine.lst +SPELL:@/d20ogl/srd35/basics/rsrd_spells.lst + +TEMPLATE:@/d20ogl/srd35/basics/rsrd_templates_hidden.lst +TEMPLATE:@/d20ogl/srd35/basics/rsrd_templates_tempmods.lst +TEMPLATE:@/d20ogl/srd35/basics/rsrd_templates_types.lst +TEMPLATE:@/d20ogl/srd35/basics/rsrd_templates_tempmods.lst + +WEAPONPROF:@/d20ogl/srd35/basics/rsrd_weaponprofs.lst +WEAPONPROF:@/d20ogl/srd35/basics/rsrd_weaponprofs_natural.lst + + +#Hiding Starting Outfits +HIDETYPE:EQUIP|Starting +#Hiding specific tool types that are used in BONUSes +HIDETYPE:EQUIP|ArmorsmithingTools|BowmakingTools|BlacksmithingTools|CarpentryTools|LeatherworkingTools|PaintingTools|PotteryTools|SculptingTools|ShipmakingTools|StonemasonryTools|TrapmakingTools|WeaponsmithingTools|WoodworkingTools + + +# Advanced +CLASS:@/d20ogl/srd35/advanced/rsrd_classes_npc.lst +CLASS:@/d20ogl/srd35/advanced/rsrd_classes_prestige.lst + +EQUIPMENT:@/d20ogl/srd35/advanced/rsrd_equip_armorshields_specific.lst +EQUIPMENT:@/d20ogl/srd35/advanced/rsrd_equip_potions.lst +EQUIPMENT:@/d20ogl/srd35/advanced/rsrd_equip_rings.lst +EQUIPMENT:@/d20ogl/srd35/advanced/rsrd_equip_rodsstaffswands.lst +EQUIPMENT:@/d20ogl/srd35/advanced/rsrd_equip_scrolls.lst +EQUIPMENT:@/d20ogl/srd35/advanced/rsrd_equip_treasure_coinsgems.lst +EQUIPMENT:@/d20ogl/srd35/advanced/rsrd_equip_weap_ammo_specific.lst +EQUIPMENT:@/d20ogl/srd35/advanced/rsrd_equip_weap_melee_specific.lst +EQUIPMENT:@/d20ogl/srd35/advanced/rsrd_equip_weap_ranged_specific.lst +EQUIPMENT:@/d20ogl/srd35/advanced/rsrd_equip_wondrousitems.lst + +EQUIPMOD:@/d20ogl/srd35/advanced/rsrd_equipmods_treasure_base.lst + +KIT:@/d20ogl/srd35/advanced/rsrd_kits_treasure_armor_shields.lst +KIT:@/d20ogl/srd35/advanced/rsrd_kits_treasure_art.lst +KIT:@/d20ogl/srd35/advanced/rsrd_kits_treasure_base.lst +KIT:@/d20ogl/srd35/advanced/rsrd_kits_treasure_coins.lst +KIT:@/d20ogl/srd35/advanced/rsrd_kits_treasure_gems.lst +KIT:@/d20ogl/srd35/advanced/rsrd_kits_treasure_goods.lst +KIT:@/d20ogl/srd35/advanced/rsrd_kits_treasure_items.lst +KIT:@/d20ogl/srd35/advanced/rsrd_kits_treasure_magic_items.lst +KIT:@/d20ogl/srd35/advanced/rsrd_kits_treasure_mundane_items.lst +KIT:@/d20ogl/srd35/advanced/rsrd_kits_treasure_potions.lst +KIT:@/d20ogl/srd35/advanced/rsrd_kits_treasure_rings.lst +KIT:@/d20ogl/srd35/advanced/rsrd_kits_treasure_rods.lst +KIT:@/d20ogl/srd35/advanced/rsrd_kits_treasure_scrolls.lst +KIT:@/d20ogl/srd35/advanced/rsrd_kits_treasure_staffs.lst +KIT:@/d20ogl/srd35/advanced/rsrd_kits_treasure_wands.lst +KIT:@/d20ogl/srd35/advanced/rsrd_kits_treasure_weapons.lst +KIT:@/d20ogl/srd35/advanced/rsrd_kits_treasure_wondrous_items.lst + +# Monsters +CLASS:@/d20ogl/srd35/monsters/rsrd_classes_monsters_dragons.lst +CLASS:@/d20ogl/srd35/monsters/rsrd_classes_monsters_specific.lst + +FEAT:@/d20ogl/srd35/monsters/rsrd_feats_templates.lst + +KIT:@/d20ogl/srd35/monsters/rsrd_kits_races__vermin.lst +KIT:@/d20ogl/srd35/monsters/rsrd_kits_races_a_b.lst +KIT:@/d20ogl/srd35/monsters/rsrd_kits_races_a_b_extras.lst +KIT:@/d20ogl/srd35/monsters/rsrd_kits_races_a_b_treasure.lst +KIT:@/d20ogl/srd35/monsters/rsrd_kits_races_c_d.lst +KIT:@/d20ogl/srd35/monsters/rsrd_kits_races_e_f.lst +KIT:@/d20ogl/srd35/monsters/rsrd_kits_races_g_h.lst +KIT:@/d20ogl/srd35/monsters/rsrd_kits_races_g_h_extras.lst +KIT:@/d20ogl/srd35/monsters/rsrd_kits_races_i_j.lst +KIT:@/d20ogl/srd35/monsters/rsrd_kits_races_k_l.lst +KIT:@/d20ogl/srd35/monsters/rsrd_kits_races_k_l_extras.lst +KIT:@/d20ogl/srd35/monsters/rsrd_kits_races_m_n.lst +KIT:@/d20ogl/srd35/monsters/rsrd_kits_races_m_n_extras.lst +KIT:@/d20ogl/srd35/monsters/rsrd_kits_races_o_p.lst +KIT:@/d20ogl/srd35/monsters/rsrd_kits_races_o_p_extras.lst +KIT:@/d20ogl/srd35/monsters/rsrd_kits_races_q_r.lst +KIT:@/d20ogl/srd35/monsters/rsrd_kits_races_s_t.lst +KIT:@/d20ogl/srd35/monsters/rsrd_kits_races_s_t_extras.lst +KIT:@/d20ogl/srd35/monsters/rsrd_kits_races_u_v.lst +KIT:@/d20ogl/srd35/monsters/rsrd_kits_races_u_v_extras.lst +KIT:@/d20ogl/srd35/monsters/rsrd_kits_races_w_x.lst +KIT:@/d20ogl/srd35/monsters/rsrd_kits_races_y_z.lst + +RACE:@/d20ogl/srd35/monsters/rsrd_races__dragons.lst +RACE:@/d20ogl/srd35/monsters/rsrd_races__vermin.lst +RACE:@/d20ogl/srd35/monsters/rsrd_races_a_b.lst +RACE:@/d20ogl/srd35/monsters/rsrd_races_c_d.lst +RACE:@/d20ogl/srd35/monsters/rsrd_races_e_f.lst +RACE:@/d20ogl/srd35/monsters/rsrd_races_g_h.lst +RACE:@/d20ogl/srd35/monsters/rsrd_races_i_j.lst +RACE:@/d20ogl/srd35/monsters/rsrd_races_k_l.lst +RACE:@/d20ogl/srd35/monsters/rsrd_races_m_n.lst +RACE:@/d20ogl/srd35/monsters/rsrd_races_o_p.lst +RACE:@/d20ogl/srd35/monsters/rsrd_races_q_r.lst +RACE:@/d20ogl/srd35/monsters/rsrd_races_s_t.lst +RACE:@/d20ogl/srd35/monsters/rsrd_races_u_v.lst +RACE:@/d20ogl/srd35/monsters/rsrd_races_w_x.lst +RACE:@/d20ogl/srd35/monsters/rsrd_races_y_z.lst +RACE:@/d20ogl/srd35/monsters/rsrd_races_y_z.lst + +TEMPLATE:@/d20ogl/srd35/monsters/rsrd_templates_monsters.lst +TEMPLATE:@/d20ogl/srd35/monsters/rsrd_templates.lst + + +# Epic +CLASS:@/d20ogl/srd35/epic/rsrd_classes_base_epic.lst +CLASS:@/d20ogl/srd35/epic/rsrd_classes_epic.lst +CLASS:@/d20ogl/srd35/epic/rsrd_classes_monsters_dragons_epic.lst +CLASS:@/d20ogl/srd35/epic/rsrd_classes_prestige_epic.lst +FEAT:@/d20ogl/srd35/epic/rsrd_feats_epic.lst +FEAT:@/d20ogl/srd35/epic/rsrd_feats_hidden_epic.lst +FEAT:@/d20ogl/srd35/epic/rsrd_feats_monster_epic.lst +KIT:@/d20ogl/srd35/epic/rsrd_kits_epic_races.lst +KIT:@/d20ogl/srd35/epic/rsrd_kits_epic_races_dragons.lst +RACE:@/d20ogl/srd35/epic/rsrd_races_epic.lst +RACE:@/d20ogl/srd35/epic/rsrd_races_dragons_epic.lst +TEMPLATE:@/d20ogl/srd35/epic/rsrd_templates_epic.lst +SKILL:@/d20ogl/srd35/epic/rsrd_skills_epic.lst +EQUIPMENT:@/d20ogl/srd35/epic/rsrd_equip_epic.lst +EQUIPMOD:@/d20ogl/srd35/epic/rsrd_equipmods_epic_enhancing.lst +SPELL:@/d20ogl/srd35/epic/rsrd_spells_epic.lst + +# Divine +FEAT:@/d20ogl/srd35/divine/rsrd_divine_feats_sda.lst +TEMPLATE:@/d20ogl/srd35/divine/rsrd_divine_templates.lst + + +# +# End +# Property changes on: Trunk/pcgen/data/d20ogl/srd35/campaign/rsrd_campaign_no_psionics.pcc ___________________________________________________________________ Name: svn:eol-style + native Modified: Trunk/pcgen/docs/sourcehelp/fantasy/rsrd_help.html =================================================================== --- Trunk/pcgen/docs/sourcehelp/fantasy/rsrd_help.html 2006-04-06 19:54:04 UTC (rev 693) +++ Trunk/pcgen/docs/sourcehelp/fantasy/rsrd_help.html 2006-04-06 21:24:53 UTC (rev 694) @@ -36,8 +36,14 @@ <p class="indent2"><strong>3.5 RSRD Psionics</strong></p> <p class="indent2"><strong>3.5 RSRD Epic</strong></p> <p class="indent2"><strong>3.5 RSRD Epic Psionics</strong></p> - <p class="indent2"><strong>3.5 RSRD Divine</strong></p><br> + <p class="indent2"><strong>3.5 RSRD Divine</strong></p> + <p class="indent1">RSRD > CAMPAIGN</p> + <p class="indent2"><strong>3.5 RSRD - Campaign Set - Core Book I</strong></p> + <p class="indent2"><strong>3.5 RSRD - Campaign Set - Core Books I and II</strong></p> + <p class="indent2"><strong>3.5 RSRD - Campaign Set - Core Books I, II and III</strong></p> + <p class="indent2"><strong>3.5 RSRD - Campaign Set - No Psionics</strong></p><br> + <p>The (Revised) System Reference Document, or RSRD, contain the core rules for the d20 fantasy role playing game published by Wizards of the Coast under the Open Gaming License and contain much of the material found in the three core books and the Psionics @@ -45,11 +51,27 @@ <h2>Loading the RSRD</h2> - <p class="indent1">To load the RSRD set you have two options, you can load the 3.5 RSRD Complete set - or you can load the 3.5 RSRD Basics set and any of the other Partial 3.5 RSRD sets. - You should not load the 3.5 RSRD Complete set and any of the Partial sets at the same time - because it is basically loading the same data twice. - If you load any of the Partial sets keep in mind that the 3.5 RSRD Basics set is required for any of the other Partial sets.</p> + <p class="indent1">To load the RSRD set you have three options, you can load the + 3.5 RSRD Complete set, you can load the 3.5 RSRD Basics set and any of the other + Partial 3.5 RSRD sets or you can load one (and only one) of the campaign sets. + You should not load the 3.5 RSRD Complete set and any of the Partial sets or + Campaign sets at the same time because it is basically loading the same data + twice. If you load any of the Partial sets keep in mind that the 3.5 RSRD Basics + set is required for any of the other Partial sets. The Partial sets are designed + to allow you to pick and choose which options you wish to include while the + Campaign sets are designed to facilitate a specific style of play. When using + a Campaign set do not load any other RSRD sets with it.</p> + + <p class="indent1">The basics set contains objects which are called from more + than one of the other sets for example it includes Monster Classes and Magical + Enhancement Equipment Modifiers, this is to keep things simplified but it does + mean that the Basics set contains material found in other sections of the RSRD + and is not necessarily limited to material found in the Core Rule Book. This + is one reason the Campaign sets were created. A word of caution: because the + Core Book I Campaign set contains only material found in Core + Book I you may experience problems if this is loaded with a third party + dataset which requires objects (such as Monster Classes and Magical Enhancement + Equipment Modifiers) not included in it.</p> <h2>Class Features</h2> Modified: Trunk/pcgen/docs/sourcehelp/fantasy/srd_help.html =================================================================== --- Trunk/pcgen/docs/sourcehelp/fantasy/srd_help.html 2006-04-06 19:54:04 UTC (rev 693) +++ Trunk/pcgen/docs/sourcehelp/fantasy/srd_help.html 2006-04-06 21:24:53 UTC (rev 694) @@ -35,19 +35,39 @@ <p class="indent2"><strong>3.0 SRD Monsters</strong></p> <p class="indent2"><strong>3.0 SRD Psionics</strong></p> - + <p class="indent1">SRD > CAMPAIGN</p> + <p class="indent2"><strong>3.0 SRD - Campaign Set - Core Book I</strong></p> + <p class="indent2"><strong>3.0 SRD - Campaign Set - Core Books I and II</strong></p> + <p class="indent2"><strong>3.0 SRD - Campaign Set - Core Books I, II and III</strong></p> + <p>The System Reference Document, or SRD, contain the core rules for the d20 fantasy role playing game published by Wizards of the Coast under the Open Gaming License and contain much of the material found in the three core books and the Psionics supplement.</p> <h2>Loading the SRD</h2> + + <p class="indent1">To load the SRD set you have three options, you can load the + 3.0 SRD Complete set, you can load the 3.0 SRD Basics set and any of the other + Partial 3.0 SRD sets or you can load one (and only one) of the campaign sets. + You should not load the 3.0 SRD Complete set and any of the Partial sets or + Campaign sets at the same time because it is basically loading the same data + twice. If you load any of the Partial sets keep in mind that the 3.0 SRD Basics + set is required for any of the other Partial sets.The Partial sets are designed + to allow you to pick and choose which options you wish to include while the + Campaign sets are designed to facilitate a specific style of play. When using + a Campaign set do not load any other RSRD sets with it.</p> - <p class="indent1">To load the SRD set you have two options, you can load the 3.5 SRD Complete set - or you can load the 3.5 SRD Basics set and any of the other Partial 3.5 SRD sets. - You should not load the 3.5 SRD Complete set and any of the Partial sets at the same time - because it is basically loading the same data twice. - If you load any of the Partial sets keep in mind that the 3.5 SRD Basics set is required for any of the other Partial sets.</p> + <p class="indent1">The basics set contains objects which are called from more + than one of the other sets for example it includes Monster Classes and Magical + Enhancement Equipment Modifiers, this is to keep things simplified but it does + mean that the Basics set contains material found in other sections of the SRD + and is not necessarily limited to material found in the Core Rule Book. This + is one reason the Campaign sets were created. A word of caution: because the + Core Book I Campaign set contains only material found in Core + Book I you may experience problems if this is loaded with a third party + dataset which requires objects (such as Monster Classes and Magical Enhancement + Equipment Modifiers) not included in it.</p> <h2>Class Features</h2> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <edd...@us...> - 2008-01-23 01:50:06
|
Revision: 4986 http://pcgen.svn.sourceforge.net/pcgen/?rev=4986&view=rev Author: eddyanthony Date: 2008-01-22 17:50:11 -0800 (Tue, 22 Jan 2008) Log Message: ----------- [ 1867373 ] Celestial and Fiendish vermin get an Intelligence score of 3 Modified Paths: -------------- Trunk/pcgen/data/d20ogl/srd/basics/srd_kits_races__animals.lst Trunk/pcgen/data/d20ogl/srd/monsters/srd_templates.lst Modified: Trunk/pcgen/data/d20ogl/srd/basics/srd_kits_races__animals.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/basics/srd_kits_races__animals.lst 2008-01-22 23:56:55 UTC (rev 4985) +++ Trunk/pcgen/data/d20ogl/srd/basics/srd_kits_races__animals.lst 2008-01-23 01:50:11 UTC (rev 4986) @@ -528,6 +528,9 @@ STARTPACK:Awakened Animal VISIBLE:NO APPLY:INSTANT STAT:INT=roll("3d6")+var("STAT.3.BASE")-var("STAT.3")|CHA=roll("1d3")+var("STAT.5.BASE") +STARTPACK:Vermin Intelligence VISIBLE:NO APPLY:INSTANT +STAT:INT=3 + # # End # Modified: Trunk/pcgen/data/d20ogl/srd/monsters/srd_templates.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/monsters/srd_templates.lst 2008-01-22 23:56:55 UTC (rev 4985) +++ Trunk/pcgen/data/d20ogl/srd/monsters/srd_templates.lst 2008-01-23 01:50:11 UTC (rev 4986) @@ -1,4 +1,4 @@ -# CVS $Revision$ $Author$ -- Tue Jan 15 15:05:43 2008 -- reformated by prettylst.pl v1.38 (build 4314) +# CVS $Revision$ $Author$ -- Tue Jan 22 13:12:57 2008 -- reformated by prettylst.pl v1.38 (build 4314) SOURCELONG:System Reference Document SOURCESHORT:SRD SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ # Natural Weapons not available in Template.lst YET # HITDIE removed from Half-Dragon. It ups the die, not sets it to 12... @@ -11,13 +11,17 @@ # Lycanthropes: Should we have split templates for the various forms for Natural Lycanthropes like for Afflicted? # - Ian -# Template Name Hit Dice Size CR Visible Template Source Page Special ABility Define Required AL Combat bonus Misc bonus Stat bonus Modify VAR Feat Virtual Feat MOVECLONE Removable? Type Vision Innate Spells -Celestial SOURCEPAGE:srdmonsterstemplates.rtf SAB:Acid/Cold/Electricity Resistance 5|min(20,(floor((HD+4)/4)*5)) PREALIGN:LG,NG,CG BONUS:MISC|SR|min(25,HD*2) BONUS:MISC|CR|1|PREHD:MIN=4 BONUS:MISC|CR|1|PREHD:MIN=8 BONUS:VAR|SmiteEvil|1 FEAT:Smite Evil VFEAT:Monster DR ~ 5 plus 1|PREHD:MIN=4,MAX=7 VFEAT:Monster DR ~ 5 plus 2|PREHD:MIN=8,MAX=11 VFEAT:Monster DR ~ 10 plus 3|PREHD:MIN=12 REMOVABLE:YES VISION:Darkvision (60') -Half-Celestial CR:1 TEMPLATE:CHOOSE:Celestial Wings|w/o Celestial Wings SOURCEPAGE:srdmonsterstemplates.rtf SAB:+4 Saves vs. Poison SAB:Immune to Acid/Cold/Disease/Electricity PREALIGN:LG,NG,CG BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|4 BONUS:STAT|DEX|2 BONUS:STAT|CON|4 BONUS:STAT|INT|2 BONUS:STAT|WIS|4 BONUS:STAT|CHA|4 REMOVABLE:YES TYPE:Outsider VISION:Low-light SPELLS:Innate|TIMES=-1|CASTERLEVEL=TL|Light,10+CHA SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Holy Word,17+CHA|PRELEVEL:MIN=11|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Hallow,15+CHA|PRELEVEL:MIN=13|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Symbol,18+CHA|PRELEVEL:MIN=15|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Summon Monster IX,19+CHA|PRELEVEL:MIN=17|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Resurrection,17+CHA|PRELEVEL:MIN=19|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Bless,11+CHA|PRELEVEL:MIN=1|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Aid,12+CHA|Detect Evil,11+CHA|PRELEVEL:MIN=3|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Cure Serious Wounds,13+CHA|Neutralize Poison,14+CHA|PRELEVEL:MIN=5|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Holy Smite,14+CHA|Remove Disease,13+CHA|PRELEVEL:MIN=7|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Dispel Evil,15+CHA|PRELEVEL:MIN=9|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=3|CASTERLEVEL=TL|Holy Aura,18+CHA|PRELEVEL:MIN=13|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=3|CASTERLEVEL=TL|Protection from Evil,11+CHA|PRELEVEL:MIN=1|PRESTAT:1,INT=8,WIS=8 -Celestial Wings VISIBLE:NO SAB:Bird-like Wings MOVECLONE:Walk,Fly,*2 +# Template Name Hit Dice Size CR Visible Template Source Page Special ABility Define Required AL Required Race Combat bonus Misc bonus Stat bonus Modify VAR Feat Virtual Feat Apply Kit MOVECLONE Removable? Main Race Type Type Vision Innate Spells +Celestial TEMPLATE:CHOOSE:Celestial (Animal)|Celestial (Vermin) SOURCEPAGE:srdmonsterstemplates.rtf SAB:Acid/Cold/Electricity Resistance 5|min(20,(floor((HD+4)/4)*5)) PREALIGN:LG,NG,CG BONUS:MISC|SR|min(25,HD*2) BONUS:MISC|CR|1|PREHD:MIN=4 BONUS:MISC|CR|1|PREHD:MIN=8 BONUS:VAR|SmiteEvil|1 FEAT:Smite Evil VFEAT:Monster DR ~ 5 plus 1|PREHD:MIN=4,MAX=7 VFEAT:Monster DR ~ 5 plus 2|PREHD:MIN=8,MAX=11 VFEAT:Monster DR ~ 10 plus 3|PREHD:MIN=12 REMOVABLE:YES VISION:Darkvision (60') +Celestial (Animal) VISIBLE:NO PRERACE:1,TYPE=Animal RACETYPE:Magical Beast +Celestial (Vermin) VISIBLE:NO DEFINE:UNLOCK.INT PRERACE:1,TYPE=Vermin KIT:1|Vermin Intelligence RACETYPE:Magical Beast +Half-Celestial CR:1 TEMPLATE:CHOOSE:Celestial Wings|w/o Celestial Wings SOURCEPAGE:srdmonsterstemplates.rtf SAB:+4 Saves vs. Poison SAB:Immune to Acid/Cold/Disease/Electricity PREALIGN:LG,NG,CG BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|4 BONUS:STAT|DEX|2 BONUS:STAT|CON|4 BONUS:STAT|INT|2 BONUS:STAT|WIS|4 BONUS:STAT|CHA|4 REMOVABLE:YES TYPE:Outsider VISION:Low-light SPELLS:Innate|TIMES=-1|CASTERLEVEL=TL|Light,10+CHA SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Holy Word,17+CHA|PRELEVEL:MIN=11|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Hallow,15+CHA|PRELEVEL:MIN=13|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Symbol,18+CHA|PRELEVEL:MIN=15|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Summon Monster IX,19+CHA|PRELEVEL:MIN=17|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Resurrection,17+CHA|PRELEVEL:MIN=19|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Bless,11+CHA|PRELEVEL:MIN=1|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Aid,12+CHA|Detect Evil,11+CHA|PRELEVEL:MIN=3|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Cure Serious Wounds,13+CHA|Neutralize Poison,14+CHA|PRELEVEL:MIN=5|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Holy Smite,14+CHA|Remove Disease,13+CHA|PRELEVEL:MIN=7|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Dispel Evil,15+CHA|PRELEVEL:MIN=9|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=3|CASTERLEVEL=TL|Holy Aura,18+CHA|PRELEVEL:MIN=13|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=3|CASTERLEVEL=TL|Protection from Evil,11+CHA|PRELEVEL:MIN=1|PRESTAT:1,INT=8,WIS=8 +Celestial Wings VISIBLE:NO SAB:Bird-like Wings MOVECLONE:Walk,Fly,*2 w/o Celestial Wings VISIBLE:NO -Fiendish SOURCEPAGE:srdmonsterstemplates.rtf SAB:Cold/Fire Resistance %|min(20,(floor((HD+4)/4)*5)) PREALIGN:LE,NE,CE BONUS:MISC|SR|min(25,HD*2) BONUS:MISC|CR|1|PREHD:MIN=4 BONUS:MISC|CR|1|PREHD:MIN=8 BONUS:VAR|SmiteGood|1 FEAT:Smite Good VFEAT:Monster DR ~ 5 plus 1|PREHD:MIN=4,MAX=7 VFEAT:Monster DR ~ 5 plus 2|PREHD:MIN=8,MAX=11 VFEAT:Monster DR ~ 10 plus 3|PREHD:MIN=12 REMOVABLE:YES VISION:Darkvision (60') -Ghost HITDIE:12 CR:2 TEMPLATE:Incorporeal TEMPLATE:Undead TEMPLATE:CHOOSE:Ghost (1 Special Attack)|Ghost (2 Special Attacks)|Ghost (3 Special Attacks) SOURCEPAGE:srdmonsterstemplates.rtf SAB:Rejuvenation SAB:Turn Resistance 4 SAB:Manifestation (Su) DEFINE:LOCK.CON|10 DEFINE:GhostAbilityDC|0 BONUS:STAT|CHA|4 BONUS:VAR|GhostAbilityDC|10+(HD/2)+CHA REMOVABLE:YES TYPE:Undead +Fiendish TEMPLATE:CHOOSE:Fiendish (Animal)|Fiendish (Vermin) SOURCEPAGE:srdmonsterstemplates.rtf SAB:Cold/Fire Resistance %|min(20,(floor((HD+4)/4)*5)) PREALIGN:LE,NE,CE BONUS:MISC|SR|min(25,HD*2) BONUS:MISC|CR|1|PREHD:MIN=4 BONUS:MISC|CR|1|PREHD:MIN=8 BONUS:VAR|SmiteGood|1 FEAT:Smite Good VFEAT:Monster DR ~ 5 plus 1|PREHD:MIN=4,MAX=7 VFEAT:Monster DR ~ 5 plus 2|PREHD:MIN=8,MAX=11 VFEAT:Monster DR ~ 10 plus 3|PREHD:MIN=12 REMOVABLE:YES VISION:Darkvision (60') +Fiendish (Animal) VISIBLE:NO PRERACE:1,RACETYPE=Animal RACETYPE:Magical Beast +Fiendish (Vermin) VISIBLE:NO DEFINE:UNLOCK.INT PRERACE:1,RACETYPE=Vermin KIT:1|Vermin Intelligence RACETYPE:Magical Beast +Ghost HITDIE:12 CR:2 TEMPLATE:Incorporeal TEMPLATE:Undead TEMPLATE:CHOOSE:Ghost (1 Special Attack)|Ghost (2 Special Attacks)|Ghost (3 Special Attacks) SOURCEPAGE:srdmonsterstemplates.rtf SAB:Rejuvenation SAB:Turn Resistance 4 SAB:Manifestation (Su) DEFINE:LOCK.CON|10 DEFINE:GhostAbilityDC|0 BONUS:STAT|CHA|4 BONUS:VAR|GhostAbilityDC|10+(HD/2)+CHA REMOVABLE:YES TYPE:Undead ###Block: Half-Dragon This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <edd...@us...> - 2008-03-10 21:15:03
|
Revision: 5541 http://pcgen.svn.sourceforge.net/pcgen/?rev=5541&view=rev Author: eddyanthony Date: 2008-03-10 14:15:06 -0700 (Mon, 10 Mar 2008) Log Message: ----------- [ 1816099 ] [R/SRD] Convert Prestige Classes to use Ability object, SRD Loremaster Modified Paths: -------------- Trunk/pcgen/data/d20ogl/srd/advanced/srd_abilities_prc.lst Trunk/pcgen/data/d20ogl/srd/advanced/srd_classes_prestige.lst Trunk/pcgen/data/d20ogl/srd/basics/srd_feats_hidden.lst Modified: Trunk/pcgen/data/d20ogl/srd/advanced/srd_abilities_prc.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/advanced/srd_abilities_prc.lst 2008-03-10 13:23:37 UTC (rev 5540) +++ Trunk/pcgen/data/d20ogl/srd/advanced/srd_abilities_prc.lst 2008-03-10 21:15:06 UTC (rev 5541) @@ -31,16 +31,16 @@ ###Block: Loremaster secrets # Ability Name Category of Ability Type Visible Var. Min. Value Special ABility Stackable? Multiple? Choose Bonus to Ability Pool Save checks bonus Combat bonus Bonus to HP Bonus to skill rank Source Page -#Instant Mastery CATEGORY:Special Ability TYPE:LoremasterSecret VISIBLE:DISPLAY PREVARGTEQ:SecretLore,1 SAB:Loremaster Secret (Instant Mastery %CHOICE) STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|SKILLSNAMED|NORANK|1 BONUS:SKILLRANK|LIST|4 SOURCEPAGE:srdbasiccharacterclassesi.rtf -#Secret Health CATEGORY:Special Ability TYPE:LoremasterSecret VISIBLE:DISPLAY PREVARGTEQ:SecretLore,2 SAB:Loremaster Secret (Secret Health) BONUS:HP|CURRENTMAX|3 SOURCEPAGE:srdbasiccharacterclassesi.rtf -#Secrets of Inner Strength CATEGORY:Special Ability TYPE:LoremasterSecret VISIBLE:DISPLAY PREVARGTEQ:SecretLore,3 SAB:Loremaster Secret (Secrets of Inner Strength) BONUS:CHECKS|BASE.Will|2 SOURCEPAGE:srdbasiccharacterclassesi.rtf -#The Lore of True Stamina CATEGORY:Special Ability TYPE:LoremasterSecret VISIBLE:DISPLAY PREVARGTEQ:SecretLore,4 SAB:Loremaster Secret (The Lore of True Stamina) BONUS:CHECKS|BASE.Fortitude|2 SOURCEPAGE:srdbasiccharacterclassesi.rtf -#Secret Knowledge of Avoidance CATEGORY:Special Ability TYPE:LoremasterSecret VISIBLE:DISPLAY PREVARGTEQ:SecretLore,5 SAB:Loremaster Secret (Secret Knowledge of Avoidance) BONUS:CHECKS|BASE.Reflex|2 SOURCEPAGE:srdbasiccharacterclassesi.rtf -#Weapon Trick CATEGORY:Special Ability TYPE:LoremasterSecret VISIBLE:DISPLAY PREVARGTEQ:SecretLore,6 SAB:Loremaster Secret (Weapon Trick) BONUS:COMBAT|BAB|1 SOURCEPAGE:srdbasiccharacterclassesi.rtf -#Dodge Trick CATEGORY:Special Ability TYPE:LoremasterSecret VISIBLE:DISPLAY PREVARGTEQ:SecretLore,7 SAB:Loremaster Secret (Dodge Trick) BONUS:COMBAT|AC|1|TYPE=Dodge SOURCEPAGE:srdbasiccharacterclassesi.rtf -#Applicable Knowledge CATEGORY:Special Ability TYPE:LoremasterSecret VISIBLE:DISPLAY PREVARGTEQ:SecretLore,8 SAB:Loremaster Secret (Applicable Knowledge) BONUS:ABILITYPOOL|FEAT|1 SOURCEPAGE:srdbasiccharacterclassesi.rtf -#Newfound Arcana CATEGORY:Special Ability TYPE:LoremasterSecret VISIBLE:DISPLAY PREVARGTEQ:SecretLore,9 SAB:Loremaster Secret (Newfound Arcana) STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|SPELLLEVEL|1|TYPE=Arcane|1|1|TYPE=Divine|1|1[BONUS:SPELLCAST|CLASS=%;LEVEL=%|1] SOURCEPAGE:srdbasiccharacterclassesii.rtf -#More Newfound Arcana CATEGORY:Special Ability TYPE:LoremasterSecret VISIBLE:DISPLAY PREVARGTEQ:SecretLore,10 SAB:Loremaster Secret (More Newfound Arcana) STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|SPELLLEVEL|1|TYPE=Arcane|2|2|TYPE=Divine|2|2[BONUS:SPELLCAST|CLASS=%;LEVEL=%|1] SOURCEPAGE:srdbasiccharacterclassesii.rtf +Instant Mastery CATEGORY:Special Ability TYPE:LoremasterSecret VISIBLE:DISPLAY PREVARGTEQ:SecretLore,1 SAB:Loremaster Secret (Instant Mastery %CHOICE) STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|SKILLSNAMED|NORANK BONUS:SKILLRANK|LIST|4 SOURCEPAGE:srdbasiccharacterclassesi.rtf +Secret Health CATEGORY:Special Ability TYPE:LoremasterSecret VISIBLE:DISPLAY PREVARGTEQ:SecretLore,2 SAB:Loremaster Secret (Secret Health) BONUS:HP|CURRENTMAX|3 SOURCEPAGE:srdbasiccharacterclassesi.rtf +Secrets of Inner Strength CATEGORY:Special Ability TYPE:LoremasterSecret VISIBLE:DISPLAY PREVARGTEQ:SecretLore,3 SAB:Loremaster Secret (Secrets of Inner Strength) BONUS:CHECKS|BASE.Will|2 SOURCEPAGE:srdbasiccharacterclassesi.rtf +The Lore of True Stamina CATEGORY:Special Ability TYPE:LoremasterSecret VISIBLE:DISPLAY PREVARGTEQ:SecretLore,4 SAB:Loremaster Secret (The Lore of True Stamina) BONUS:CHECKS|BASE.Fortitude|2 SOURCEPAGE:srdbasiccharacterclassesi.rtf +Secret Knowledge of Avoidance CATEGORY:Special Ability TYPE:LoremasterSecret VISIBLE:DISPLAY PREVARGTEQ:SecretLore,5 SAB:Loremaster Secret (Secret Knowledge of Avoidance) BONUS:CHECKS|BASE.Reflex|2 SOURCEPAGE:srdbasiccharacterclassesi.rtf +Weapon Trick CATEGORY:Special Ability TYPE:LoremasterSecret VISIBLE:DISPLAY PREVARGTEQ:SecretLore,6 SAB:Loremaster Secret (Weapon Trick) BONUS:COMBAT|BAB|1 SOURCEPAGE:srdbasiccharacterclassesi.rtf +Dodge Trick CATEGORY:Special Ability TYPE:LoremasterSecret VISIBLE:DISPLAY PREVARGTEQ:SecretLore,7 SAB:Loremaster Secret (Dodge Trick) BONUS:COMBAT|AC|1|TYPE=Dodge SOURCEPAGE:srdbasiccharacterclassesi.rtf +Applicable Knowledge CATEGORY:Special Ability TYPE:LoremasterSecret VISIBLE:DISPLAY PREVARGTEQ:SecretLore,8 SAB:Loremaster Secret (Applicable Knowledge) BONUS:ABILITYPOOL|FEAT|1 SOURCEPAGE:srdbasiccharacterclassesi.rtf +Newfound Arcana CATEGORY:Special Ability TYPE:LoremasterSecret VISIBLE:DISPLAY PREVARGTEQ:SecretLore,9 SAB:Loremaster Secret (Newfound Arcana) STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|SPELLLEVEL|1|TYPE=Arcane|1|1|TYPE=Divine|1|1[BONUS:SPELLCAST|CLASS=%;LEVEL=%|1] SOURCEPAGE:srdbasiccharacterclassesii.rtf +More Newfound Arcana CATEGORY:Special Ability TYPE:LoremasterSecret VISIBLE:DISPLAY PREVARGTEQ:SecretLore,10 SAB:Loremaster Secret (More Newfound Arcana) STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|SPELLLEVEL|1|TYPE=Arcane|2|2|TYPE=Divine|2|2[BONUS:SPELLCAST|CLASS=%;LEVEL=%|1] SOURCEPAGE:srdbasiccharacterclassesii.rtf # ##EOF Modified: Trunk/pcgen/data/d20ogl/srd/advanced/srd_classes_prestige.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/advanced/srd_classes_prestige.lst 2008-03-10 13:23:37 UTC (rev 5540) +++ Trunk/pcgen/data/d20ogl/srd/advanced/srd_classes_prestige.lst 2008-03-10 21:15:06 UTC (rev 5541) @@ -1,4 +1,4 @@ -# CVS $Revision$ $Author$ -- Thu Feb 28 23:26:26 2008 -- reformated by prettylst.pl v1.38 (build 5225) +# CVS $Revision$ $Author$ -- Mon Mar 10 17:11:03 2008 -- reformated by prettylst.pl v1.38 (build 5225) SOURCELONG:System Reference Document SOURCESHORT:SRD SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ # Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus @@ -102,16 +102,16 @@ CLASS:Loremaster PREFEAT:1,Skill Focus(Knowledge %) PREFEAT:3,TYPE=Metamagic,TYPE=ItemCreation PRESKILL:2,TYPE.Knowledge,TYPE.Knowledge=10 PRESPELLSCHOOL:1,Divination=3 PRESPELLSCHOOL:7,Divination=0 # Class Name Skill Pts/Lvl Class Skill CLASS:Loremaster STARTSKILLPTS:4 CSKILL:Alchemy|Appraise|Concentration|Decipher Script|Gather Information|Handle Animal|Heal|TYPE.Knowledge|Perform|TYPE.Profession|Scry|Speak Language|Spellcraft|Use Magic Device -1 DEFINE:SecretLore|CL+INT ADD:SPELLCASTER|1|ANY ADD:FEAT|1|TYPE=LoremasterSecret -2 SAB:Lore (+%)|SecretLore ADD:SPELLCASTER|1|ANY -3 ADD:SPELLCASTER|1|ANY ADD:FEAT|1|TYPE=LoremasterSecret -4 ADD:SPELLCASTER|1|ANY ADD:LANGUAGE|1|TYPE=Spoken -5 ADD:SPELLCASTER|1|ANY ADD:FEAT|1|TYPE=LoremasterSecret -6 SAB:Greater Lore(Ex) ADD:SPELLCASTER|1|ANY -7 ADD:SPELLCASTER|1|ANY ADD:FEAT|1|TYPE=LoremasterSecret -8 ADD:SPELLCASTER|1|ANY ADD:LANGUAGE|1|TYPE=Spoken -9 ADD:SPELLCASTER|1|ANY ADD:FEAT|1|TYPE=LoremasterSecret -10 SAB:True Lore(Ex) ADD:SPELLCASTER|1|ANY +1 BONUS:ABILITYPOOL|Loremaster Secret|(CL+1)/2 DEFINE:SecretLore|CL+INT ADD:SPELLCASTER|1|ANY +2 SAB:Lore (+%)|SecretLore ADD:SPELLCASTER|1|ANY +3 ADD:SPELLCASTER|1|ANY +4 ADD:SPELLCASTER|1|ANY ADD:LANGUAGE|1|TYPE=Spoken +5 ADD:SPELLCASTER|1|ANY +6 SAB:Greater Lore(Ex) ADD:SPELLCASTER|1|ANY +7 ADD:SPELLCASTER|1|ANY +8 ADD:SPELLCASTER|1|ANY ADD:LANGUAGE|1|TYPE=Spoken +9 ADD:SPELLCASTER|1|ANY +10 SAB:True Lore(Ex) ADD:SPELLCASTER|1|ANY # Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus CLASS:Shadowdancer HD:8 TYPE:PC.Prestige ABB:Shd MAXLEVEL:10 SOURCEPAGE:srdbasiccharacterclassesii.rtf BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/3 BONUS:CHECKS|BASE.Reflex|CL/2+2 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE Modified: Trunk/pcgen/data/d20ogl/srd/basics/srd_feats_hidden.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/basics/srd_feats_hidden.lst 2008-03-10 13:23:37 UTC (rev 5540) +++ Trunk/pcgen/data/d20ogl/srd/basics/srd_feats_hidden.lst 2008-03-10 21:15:06 UTC (rev 5541) @@ -71,16 +71,16 @@ ###Block: Loremaster secrets # Feat Name Type Visible Var. Min. Value Special ABility Stackable? Multiple? Choose Save checks bonus Combat bonus Bonus to HP Bonus to skill rank Source Page -Instant Mastery TYPE:LoremasterSecret VISIBLE:NO PREVARGTEQ:SecretLore,1 SAB:Loremaster Secret (Instant Mastery %CHOICE) STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|SKILLSNAMED|NORANK BONUS:SKILLRANK|LIST|4 SOURCEPAGE:srdbasiccharacterclassesi.rtf -Secret Health TYPE:LoremasterSecret VISIBLE:NO PREVARGTEQ:SecretLore,2 SAB:Loremaster Secret (Secret Health) STACK:NO MULT:NO BONUS:HP|CURRENTMAX|3 SOURCEPAGE:srdbasiccharacterclassesi.rtf -Secrets of Inner Strength TYPE:LoremasterSecret VISIBLE:NO PREVARGTEQ:SecretLore,3 SAB:Loremaster Secret (Secrets of Inner Strength) STACK:NO MULT:NO BONUS:CHECKS|Will|1 SOURCEPAGE:srdbasiccharacterclassesi.rtf -The Lore of True Stamina TYPE:LoremasterSecret VISIBLE:NO PREVARGTEQ:SecretLore,4 SAB:Loremaster Secret (The Lore of True Strength) STACK:NO MULT:NO BONUS:CHECKS|Fortitude|1 SOURCEPAGE:srdbasiccharacterclassesi.rtf -Secret Knowledge of Avoidance TYPE:LoremasterSecret VISIBLE:NO PREVARGTEQ:SecretLore,5 SAB:Loremaster Secret (Secret Knowledge of Avoidance) STACK:NO MULT:NO BONUS:CHECKS|Reflex|1 SOURCEPAGE:srdbasiccharacterclassesi.rtf -Weapon Trick TYPE:LoremasterSecret VISIBLE:NO PREVARGTEQ:SecretLore,6 SAB:Loremaster Secret (Weapon Trick) STACK:NO MULT:NO BONUS:COMBAT|TOHIT|1 SOURCEPAGE:srdbasiccharacterclassesi.rtf -Dodge Trick TYPE:LoremasterSecret VISIBLE:NO PREVARGTEQ:SecretLore,7 SAB:Loremaster Secret (Dodge Trick) STACK:NO MULT:NO BONUS:COMBAT|AC|1|TYPE=Dodge SOURCEPAGE:srdbasiccharacterclassesi.rtf -Applicable Knowledge TYPE:LoremasterSecret VISIBLE:NO PREVARGTEQ:SecretLore,8 SAB:Loremaster Secret (Applicable Knowledge) STACK:NO MULT:NO SOURCEPAGE:srdbasiccharacterclassesi.rtf -Newfound Arcana TYPE:LoremasterSecret VISIBLE:NO PREVARGTEQ:SecretLore,9 SAB:Loremaster Secret (Newfound Arcana) STACK:NO MULT:YES CHOOSE:SPELLLEVEL|1|TYPE=Arcane|1|1|TYPE=Divine|1|1[BONUS:SPELLCAST|CLASS=%;LEVEL=%|1] SOURCEPAGE:srdbasiccharacterclassesii.rtf -More Newfound Arcana TYPE:LoremasterSecret VISIBLE:NO PREVARGTEQ:SecretLore,10 SAB:Loremaster Secret (More Newfound Arcana) STACK:NO MULT:YES CHOOSE:SPELLLEVEL|1|TYPE=Arcane|2|2|TYPE=Divine|2|2[BONUS:SPELLCAST|CLASS=%;LEVEL=%|1] SOURCEPAGE:srdbasiccharacterclassesii.rtf +#Instant Mastery TYPE:LoremasterSecret VISIBLE:NO PREVARGTEQ:SecretLore,1 SAB:Loremaster Secret (Instant Mastery %CHOICE) STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|SKILLSNAMED|NORANK BONUS:SKILLRANK|LIST|4 SOURCEPAGE:srdbasiccharacterclassesi.rtf +#Secret Health TYPE:LoremasterSecret VISIBLE:NO PREVARGTEQ:SecretLore,2 SAB:Loremaster Secret (Secret Health) STACK:NO MULT:NO BONUS:HP|CURRENTMAX|3 SOURCEPAGE:srdbasiccharacterclassesi.rtf +#Secrets of Inner Strength TYPE:LoremasterSecret VISIBLE:NO PREVARGTEQ:SecretLore,3 SAB:Loremaster Secret (Secrets of Inner Strength) STACK:NO MULT:NO BONUS:CHECKS|Will|1 SOURCEPAGE:srdbasiccharacterclassesi.rtf +#The Lore of True Stamina TYPE:LoremasterSecret VISIBLE:NO PREVARGTEQ:SecretLore,4 SAB:Loremaster Secret (The Lore of True Strength) STACK:NO MULT:NO BONUS:CHECKS|Fortitude|1 SOURCEPAGE:srdbasiccharacterclassesi.rtf +#Secret Knowledge of Avoidance TYPE:LoremasterSecret VISIBLE:NO PREVARGTEQ:SecretLore,5 SAB:Loremaster Secret (Secret Knowledge of Avoidance) STACK:NO MULT:NO BONUS:CHECKS|Reflex|1 SOURCEPAGE:srdbasiccharacterclassesi.rtf +#Weapon Trick TYPE:LoremasterSecret VISIBLE:NO PREVARGTEQ:SecretLore,6 SAB:Loremaster Secret (Weapon Trick) STACK:NO MULT:NO BONUS:COMBAT|TOHIT|1 SOURCEPAGE:srdbasiccharacterclassesi.rtf +#Dodge Trick TYPE:LoremasterSecret VISIBLE:NO PREVARGTEQ:SecretLore,7 SAB:Loremaster Secret (Dodge Trick) STACK:NO MULT:NO BONUS:COMBAT|AC|1|TYPE=Dodge SOURCEPAGE:srdbasiccharacterclassesi.rtf +#Applicable Knowledge TYPE:LoremasterSecret VISIBLE:NO PREVARGTEQ:SecretLore,8 SAB:Loremaster Secret (Applicable Knowledge) STACK:NO MULT:NO SOURCEPAGE:srdbasiccharacterclassesi.rtf +#Newfound Arcana TYPE:LoremasterSecret VISIBLE:NO PREVARGTEQ:SecretLore,9 SAB:Loremaster Secret (Newfound Arcana) STACK:NO MULT:YES CHOOSE:SPELLLEVEL|1|TYPE=Arcane|1|1|TYPE=Divine|1|1[BONUS:SPELLCAST|CLASS=%;LEVEL=%|1] SOURCEPAGE:srdbasiccharacterclassesii.rtf +#More Newfound Arcana TYPE:LoremasterSecret VISIBLE:NO PREVARGTEQ:SecretLore,10 SAB:Loremaster Secret (More Newfound Arcana) STACK:NO MULT:YES CHOOSE:SPELLLEVEL|1|TYPE=Arcane|2|2|TYPE=Divine|2|2[BONUS:SPELLCAST|CLASS=%;LEVEL=%|1] SOURCEPAGE:srdbasiccharacterclassesii.rtf ###Block:Command special abilities (used by multiple classes) This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <edd...@us...> - 2008-03-11 19:21:37
|
Revision: 5560 http://pcgen.svn.sourceforge.net/pcgen/?rev=5560&view=rev Author: eddyanthony Date: 2008-03-11 12:21:42 -0700 (Tue, 11 Mar 2008) Log Message: ----------- [ 1911603 ] PREAGESET syntax change Modified Paths: -------------- Trunk/pcgen/data/d20ogl/srd/basics/srd_templates_types.lst Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_templates_hidden.lst Modified: Trunk/pcgen/data/d20ogl/srd/basics/srd_templates_types.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/basics/srd_templates_types.lst 2008-03-11 18:21:56 UTC (rev 5559) +++ Trunk/pcgen/data/d20ogl/srd/basics/srd_templates_types.lst 2008-03-11 19:21:42 UTC (rev 5560) @@ -39,10 +39,10 @@ # Template Name Visible Template PREAGESET !PREAGESET Required Class Multiple Requirements Stat bonus Timeless Body VISIBLE:DISPLAY TEMPLATE:CHOOSE:Timeless Body ~ Adult|Timeless Body ~ Middle Age|Timeless Body ~ Old|Timeless Body ~ Venerable PRECLASS:1,Druid=15,Monk=17 -Timeless Body ~ Adult VISIBLE:NO !PREAGESET:Middle Age BONUS:STAT|STR,CON,DEX|1|PREMULT:2,[PREAGESET:Middle Age],[!PREAGESET:Old] BONUS:STAT|STR,CON,DEX|3|PREMULT:2,[PREAGESET:Old],[!PREAGESET:Venerable] BONUS:STAT|STR,CON,DEX|6|PREAGESET:Venerable -Timeless Body ~ Middle Age VISIBLE:NO PREMULT:2,[PREAGESET:Middle Age],[!PREAGESET:Old] BONUS:STAT|STR,CON,DEX|2|PREMULT:2,[PREAGESET:Old],[!PREAGESET:Venerable] BONUS:STAT|STR,CON,DEX|5|PREAGESET:Venerable -Timeless Body ~ Old VISIBLE:NO PREMULT:2,[PREAGESET:Old],[!PREAGESET:Venerable] BONUS:STAT|STR,CON,DEX|3|PREAGESET:Venerable -Timeless Body ~ Venerable VISIBLE:NO PREAGESET:Venerable +Timeless Body ~ Adult VISIBLE:NO !PREAGESET:1,Middle Age BONUS:STAT|STR,CON,DEX|1|PREMULT:2,[PREAGESET:1,Middle Age],[!PREAGESET:1,Old] BONUS:STAT|STR,CON,DEX|3|PREMULT:2,[PREAGESET:1,Old],[!PREAGESET:1,Venerable] BONUS:STAT|STR,CON,DEX|6|PREAGESET:1,Venerable +Timeless Body ~ Middle Age VISIBLE:NO PREMULT:2,[PREAGESET:1,Middle Age],[!PREAGESET:1,Old] BONUS:STAT|STR,CON,DEX|2|PREMULT:2,[PREAGESET:1,Old],[!PREAGESET:1,Venerable] BONUS:STAT|STR,CON,DEX|5|PREAGESET:1,Venerable +Timeless Body ~ Old VISIBLE:NO PREMULT:2,[PREAGESET:1,Old],[!PREAGESET:1,Venerable] BONUS:STAT|STR,CON,DEX|3|PREAGESET:1,Venerable +Timeless Body ~ Venerable VISIBLE:NO PREAGESET:1,Venerable ###Block: Conditional Templates # Template Name Visible Source Page Save checks bonus Combat bonus Bonus to skill Stat bonus Choose Temporary effect description Modified: Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_templates_hidden.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_templates_hidden.lst 2008-03-11 18:21:56 UTC (rev 5559) +++ Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_templates_hidden.lst 2008-03-11 19:21:42 UTC (rev 5560) @@ -58,10 +58,10 @@ # Template Name Visible Template PREAGESET !PREAGESET Required Class Multiple Requirements Stat bonus Timeless Body VISIBLE:DISPLAY TEMPLATE:CHOOSE:Timeless Body ~ Adult|Timeless Body ~ Middle Age|Timeless Body ~ Old|Timeless Body ~ Venerable PRECLASS:1,Druid=15,Monk=17 -Timeless Body ~ Adult VISIBLE:NO !PREAGESET:Middle Age BONUS:STAT|STR,CON,DEX|1|PREMULT:2,[PREAGESET:Middle Age],[!PREAGESET:Old] BONUS:STAT|STR,CON,DEX|3|PREMULT:2,[PREAGESET:Old],[!PREAGESET:Venerable] BONUS:STAT|STR,CON,DEX|6|PREAGESET:Venerable -Timeless Body ~ Middle Age VISIBLE:NO PREMULT:2,[PREAGESET:Middle Age],[!PREAGESET:Old] BONUS:STAT|STR,CON,DEX|2|PREMULT:2,[PREAGESET:Old],[!PREAGESET:Venerable] BONUS:STAT|STR,CON,DEX|5|PREAGESET:Venerable -Timeless Body ~ Old VISIBLE:NO PREMULT:2,[PREAGESET:Old],[!PREAGESET:Venerable] BONUS:STAT|STR,CON,DEX|3|PREAGESET:Venerable -Timeless Body ~ Venerable VISIBLE:NO PREAGESET:Venerable +Timeless Body ~ Adult VISIBLE:NO !PREAGESET:1,Middle Age BONUS:STAT|STR,CON,DEX|1|PREMULT:2,[PREAGESET:1,Middle Age],[!PREAGESET:1,Old] BONUS:STAT|STR,CON,DEX|3|PREMULT:2,[PREAGESET:1,Old],[!PREAGESET:1,Venerable] BONUS:STAT|STR,CON,DEX|6|PREAGESET:1,Venerable +Timeless Body ~ Middle Age VISIBLE:NO PREMULT:2,[PREAGESET:1,Middle Age],[!PREAGESET:1,Old] BONUS:STAT|STR,CON,DEX|2|PREMULT:2,[PREAGESET:1,Old],[!PREAGESET:1,Venerable] BONUS:STAT|STR,CON,DEX|5|PREAGESET:1,Venerable +Timeless Body ~ Old VISIBLE:NO PREMULT:2,[PREAGESET:1,Old],[!PREAGESET:1,Venerable] BONUS:STAT|STR,CON,DEX|3|PREAGESET:1,Venerable +Timeless Body ~ Venerable VISIBLE:NO PREAGESET:1,Venerable ###Block: Diseases This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <edd...@us...> - 2006-03-16 03:29:59
|
Revision: 265 Author: eddyanthony Date: 2006-03-15 19:29:40 -0800 (Wed, 15 Mar 2006) ViewCVS: http://svn.sourceforge.net/pcgen/?rev=265&view=rev Log Message: ----------- [ 1450911 ] [SRD] Default Monster Kits Modified Paths: -------------- Trunk/pcgen/data/d20ogl/srd/srd.pcc Added Paths: ----------- Trunk/pcgen/data/d20ogl/srd/srd_kits_races__animals.lst Trunk/pcgen/data/d20ogl/srd/srd_kits_races__dragons.lst Trunk/pcgen/data/d20ogl/srd/srd_kits_races__phb.lst Trunk/pcgen/data/d20ogl/srd/srd_kits_races__psionic.lst Trunk/pcgen/data/d20ogl/srd/srd_kits_races__vermin.lst Trunk/pcgen/data/d20ogl/srd/srd_kits_races_abc.lst Trunk/pcgen/data/d20ogl/srd/srd_kits_races_d.lst Trunk/pcgen/data/d20ogl/srd/srd_kits_races_ef.lst Trunk/pcgen/data/d20ogl/srd/srd_kits_races_gh.lst Trunk/pcgen/data/d20ogl/srd/srd_kits_races_ikl.lst Trunk/pcgen/data/d20ogl/srd/srd_kits_races_mn.lst Trunk/pcgen/data/d20ogl/srd/srd_kits_races_opr.lst Trunk/pcgen/data/d20ogl/srd/srd_kits_races_st.lst Trunk/pcgen/data/d20ogl/srd/srd_kits_races_uvw.lst Trunk/pcgen/data/d20ogl/srd/srd_kits_races_xyz.lst Modified: Trunk/pcgen/data/d20ogl/srd/srd.pcc =================================================================== --- Trunk/pcgen/data/d20ogl/srd/srd.pcc 2006-03-16 03:12:10 UTC (rev 264) +++ Trunk/pcgen/data/d20ogl/srd/srd.pcc 2006-03-16 03:29:40 UTC (rev 265) @@ -106,3 +106,22 @@ SPELL:srd_spells_psionic.lst TEMPLATE:srd_templates_psionic.lst WEAPONPROF:srd_weapprofs_psionic.lst + +# Default Monster Kits + +KIT:srd_kits_races__animals.lst +KIT:srd_kits_races__dragons.lst +KIT:srd_kits_races__phb.lst +KIT:srd_kits_races__psionic.lst +KIT:srd_kits_races__vermin.lst +KIT:srd_kits_races_abc.lst +KIT:srd_kits_races_d.lst +KIT:srd_kits_races_ef.lst +KIT:srd_kits_races_gh.lst +KIT:srd_kits_races_ikl.lst +KIT:srd_kits_races_mn.lst +KIT:srd_kits_races_opr.lst +KIT:srd_kits_races_st.lst +KIT:srd_kits_races_uvw.lst +KIT:srd_kits_races_xyz.lst + Added: Trunk/pcgen/data/d20ogl/srd/srd_kits_races__animals.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/srd_kits_races__animals.lst (rev 0) +++ Trunk/pcgen/data/d20ogl/srd/srd_kits_races__animals.lst 2006-03-16 03:29:40 UTC (rev 265) @@ -0,0 +1,526 @@ +# CVS $Revision: $ $Author: $ -- Sun Mar 12 17:46:58 2006 -- reformated by prettylst.pl v1.35 (build 555) +SOURCELONG:System Reference Document|SOURCESHORT:SRD|SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ + +STARTPACK:Default Ape VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Ape] +RACE:Ape !PRERACE:% +NAME:Ape +ALIGN:TN +STAT:STR=11|DEX=11|CON=10|INT=10|WIS=10|CHA=11 +SKILL:Climb RANK:5 +SKILL:Listen RANK:5 +SKILL:Spot RANK:5 + +STARTPACK:Default Baboon VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Baboon] +RACE:Baboon !PRERACE:% +NAME:Baboon +ALIGN:TN +STAT:STR=11|DEX=10|CON=10|INT=10|WIS=10|CHA=10 +SKILL:Climb RANK:3 +SKILL:Listen RANK:4 +SKILL:Spot RANK:4 + +STARTPACK:Default Badger VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Badger] +RACE:Badger !PRERACE:% +NAME:Badger +ALIGN:TN +STAT:STR=10|DEX=11|CON=11|INT=10|WIS=10|CHA=10 +SKILL:Escape Artist RANK:4 +SKILL:Listen RANK:3 +SKILL:Spot RANK:3 + +STARTPACK:Default Bat VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Bat] +RACE:Bat !PRERACE:% +NAME:Bat +ALIGN:TN +STAT:STR=10|DEX=11|CON=10|INT=10|WIS=10|CHA=10 +SKILL:Listen RANK:3 +SKILL:Spot RANK:3 +SKILL:Move Silently RANK:4 + +STARTPACK:Default Bear (Black) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Bear (Black)] +RACE:Bear (Black) !PRERACE:% +NAME:Bear (Black) +ALIGN:TN +STAT:STR=11|DEX=11|CON=11|INT=10|WIS=10|CHA=10 +SKILL:Climb RANK:2 +SKILL:Listen RANK:3 +SKILL:Spot RANK:6 +SKILL:Swim RANK:4 + +STARTPACK:Default Bear (Brown) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Bear (Brown)] +RACE:Bear (Brown) !PRERACE:% +NAME:Bear (Brown) +ALIGN:TN +STAT:STR=11|DEX=11|CON=11|INT=10|WIS=10|CHA=10 +SKILL:Listen RANK:3 +SKILL:Spot RANK:6 +SKILL:Swim RANK:6 + +STARTPACK:Default Bear (Polar) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Bear (Polar)] +RACE:Bear (Polar) !PRERACE:% +NAME:Bear (Polar) +ALIGN:TN +STAT:STR=11|DEX=11|CON=11|INT=10|WIS=10|CHA=10 +SKILL:Hide RANK:1 +SKILL:Listen RANK:3 +SKILL:Spot RANK:6 + +STARTPACK:Default Bison VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Bison] +RACE:Bison !PRERACE:% +NAME:Bison +ALIGN:TN +STAT:STR=10|DEX=10|CON=10|INT=10|WIS=11|CHA=10 +SKILL:Listen RANK:8 +SKILL:Spot RANK:5 + +STARTPACK:Default Boar VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Boar] +RACE:Boar !PRERACE:% +NAME:Boar +ALIGN:TN +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 +SKILL:Listen RANK:6 +SKILL:Spot RANK:4 + +STARTPACK:Default Camel VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Camel] +RACE:Camel !PRERACE:% +NAME:Camel +ALIGN:TN +STAT:STR=10|DEX=10|CON=10|INT=10|WIS=11|CHA=10 +SKILL:Listen RANK:5 +SKILL:Spot RANK:5 + +STARTPACK:Default Cat VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Cat] +RACE:Cat !PRERACE:% +NAME:Cat +ALIGN:TN +STAT:STR=11|DEX=11|CON=10|INT=10|WIS=10|CHA=11 +SKILL:Listen RANK:2 +SKILL:Spot RANK:2 + +STARTPACK:Default Cheetah VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Cheetah] +RACE:Cheetah !PRERACE:% +NAME:Cheetah +ALIGN:TN +STAT:STR=10|DEX=11|CON=11|INT=10|WIS=10|CHA=10 +SKILL:Hide RANK:3 +SKILL:Listen RANK:4 +SKILL:Move Silently RANK:4 +SKILL:Spot RANK:4 + +STARTPACK:Default Crocodile VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Crocodile] +RACE:Crocodile !PRERACE:% +NAME:Crocodile +ALIGN:TN +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=10|CHA=10 +SKILL:Hide RANK:6 +SKILL:Listen RANK:4 +SKILL:Spot RANK:4 + +STARTPACK:Default Crocodile (Giant) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Crocodile (Giant)] +RACE:Crocodile (Giant) !PRERACE:% +NAME:Crocodile (Giant) +ALIGN:TN +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=10|CHA=10 +SKILL:Hide RANK:9 +SKILL:Listen RANK:4 +SKILL:Spot RANK:4 + +STARTPACK:Default Dog VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dog] +RACE:Dog !PRERACE:% +NAME:Dog +ALIGN:TN +STAT:STR=11|DEX=11|CON=11|INT=10|WIS=10|CHA=10 +SKILL:Listen RANK:4 +SKILL:Spot RANK:4 +SKILL:Swim RANK:4 + +STARTPACK:Default Dog (Riding) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dog (Riding)] +RACE:Dog (Riding) !PRERACE:% +NAME:Dog (Riding) +STAT:STR=11|DEX=11|CON=11|INT=10|WIS=10|CHA=10 +ALIGN:TN +SKILL:Listen RANK:4 +SKILL:Spot RANK:4 +SKILL:Swim RANK:3 + +STARTPACK:Default Donkey VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Donkey] +RACE:Donkey !PRERACE:% +NAME:Donkey +ALIGN:TN +STAT:STR=10|DEX=11|CON=10|INT=10|WIS=11|CHA=10 +SKILL:Listen RANK:5 +SKILL:Spot RANK:5 + +STARTPACK:Default Eagle VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Eagle] +RACE:Eagle !PRERACE:% +NAME:Eagle +ALIGN:TN +STAT:STR=10|DEX=11|CON=10|INT=10|WIS=10|CHA=10 +SKILL:Listen RANK:4 +SKILL:Spot RANK:4 + +STARTPACK:Default Elephant VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Elephant] +RACE:Elephant !PRERACE:% +NAME:Elephant +ALIGN:TN +STAT:STR=10|DEX=10|CON=11|INT=10|WIS=11|CHA=11 +SKILL:Listen RANK:5 +SKILL:Spot RANK:5 + +STARTPACK:Default Hawk VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Hawk] +RACE:Hawk !PRERACE:% +NAME:Hawk +ALIGN:TN +STAT:STR=10|DEX=11|CON=10|INT=10|WIS=10|CHA=10 +SKILL:Listen RANK:4 +SKILL:Spot RANK:4 + +STARTPACK:Default Horse (Heavy) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Horse (Heavy)] +RACE:Horse (Heavy) !PRERACE:% +NAME:Horse (Heavy) +ALIGN:TN +STAT:STR=11|DEX=11|CON=11|INT=10|WIS=10|CHA=10 +SKILL:Listen RANK:5 +SKILL:Spot RANK:5 + +STARTPACK:Default Horse (Heavy War) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Horse (Heavy War)] +RACE:Horse (Heavy War) !PRERACE:% +NAME:Horse (Heavy War) +ALIGN:TN +STAT:STR=10|DEX=11|CON=11|INT=10|WIS=11|CHA=10 +SKILL:Listen RANK:6 +SKILL:Spot RANK:6 + +STARTPACK:Default Horse (Light) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Horse (Light)] +RACE:Horse (Light) !PRERACE:% +NAME:Horse (Light) +ALIGN:TN +STAT:STR=11|DEX=11|CON=11|INT=10|WIS=10|CHA=10 +SKILL:Listen RANK:5 +SKILL:Spot RANK:5 + +STARTPACK:Default Horse (Light War) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Horse (Light War)] +RACE:Horse (Light War) !PRERACE:% +NAME:Horse (Light War) +ALIGN:TN +STAT:STR=10|DEX=11|CON=11|INT=10|WIS=11|CHA=10 +SKILL:Listen RANK:6 +SKILL:Spot RANK:6 + +STARTPACK:Default Leopard VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Leopard] +RACE:Leopard !PRERACE:% +NAME:Leopard +ALIGN:TN +STAT:STR=10|DEX=11|CON=11|INT=10|WIS=10|CHA=10 +SKILL:Balance RANK:2 +SKILL:Climb RANK:1 +SKILL:Hide RANK:3 +SKILL:Move Silently RANK:3 +SKILL:Listen RANK:5 +SKILL:Spot RANK:5 + +STARTPACK:Default Lion VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Lion] +RACE:Lion !PRERACE:% +NAME:Lion +ALIGN:TN +STAT:STR=11|DEX=11|CON=11|INT=10|WIS=10|CHA=10 +SKILL:Balance RANK:1 +SKILL:Hide RANK:2 +SKILL:Jump RANK:0 +SKILL:Listen RANK:4 +SKILL:Spot RANK:4 +SKILL:Move Silently RANK:5 + +STARTPACK:Default Lizard VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Lizard] +RACE:Lizard !PRERACE:% +NAME:Lizard +ALIGN:TN +STAT:STR=11|DEX=11|CON=10|INT=10|WIS=10|CHA=10 +SKILL:Climb RANK:2 +SKILL:Hide RANK:3 +SKILL:Listen RANK:3 +SKILL:Spot RANK:3 + +STARTPACK:Default Lizard (Giant) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Lizard (Giant)] +RACE:Lizard (Giant) !PRERACE:% +NAME:Lizard (Giant) +ALIGN:TN +STAT:STR=11|DEX=11|CON=11|INT=10|WIS=10|CHA=10 +SKILL:Climb RANK:6 +SKILL:Hide RANK:1 +SKILL:Listen RANK:3 +SKILL:Spot RANK:3 + +STARTPACK:Default Monkey VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Monkey] +RACE:Monkey !PRERACE:% +NAME:Monkey +ALIGN:TN +STAT:STR=11|DEX=11|CON=10|INT=10|WIS=10|CHA=11 +SKILL:Climb RANK:3 +SKILL:Hide RANK:3 +SKILL:Listen RANK:3 +SKILL:Spot RANK:3 + +STARTPACK:Default Mule VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Mule] +RACE:Mule !PRERACE:% +NAME:Mule +ALIGN:TN +STAT:STR=10|DEX=11|CON=11|INT=10|WIS=11|CHA=10 +SKILL:Listen RANK:6 +SKILL:Spot RANK:6 + +STARTPACK:Default Octopus VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Octopus] +RACE:Octopus !PRERACE:% +NAME:Octopus +ALIGN:TN +STAT:STR=10|DEX=11|CON=11|INT=10|WIS=10|CHA=11 +SKILL:Hide RANK:4 +SKILL:Listen RANK:4 +SKILL:Spot RANK:4 +SKILL:Escape Artist RANK:3 + +STARTPACK:Default Octopus (Giant) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Octopus (Giant)] +RACE:Octopus (Giant) !PRERACE:% +NAME:Octopus (Giant) +ALIGN:TN +STAT:STR=10|DEX=11|CON=11|INT=10|WIS=10|CHA=11 +SKILL:Hide RANK:9 +SKILL:Listen RANK:3 +SKILL:Spot RANK:3 + +STARTPACK:Default Owl VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Owl] +RACE:Owl !PRERACE:% +NAME:Owl +ALIGN:TN +STAT:STR=10|DEX=11|CON=10|INT=10|WIS=10|CHA=10 +SKILL:Listen RANK:4 +SKILL:Spot RANK:4 +SKILL:Move Silently RANK:3 + +STARTPACK:Default Pony VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Pony] +RACE:Pony !PRERACE:% +NAME:Pony +ALIGN:TN +STAT:STR=11|DEX=11|CON=10|INT=10|WIS=11|CHA=10 +SKILL:Listen RANK:5 +SKILL:Spot RANK:5 + +STARTPACK:Default Pony (War) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Pony (War)] +RACE:Pony (War) !PRERACE:% +NAME:Pony (War) +ALIGN:TN +STAT:STR=11|DEX=11|CON=10|INT=10|WIS=11|CHA=10 +SKILL:Listen RANK:5 +SKILL:Spot RANK:5 + +STARTPACK:Default Porpoise VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Porpoise] +RACE:Porpoise !PRERACE:% +NAME:Porpoise +ALIGN:TN +STAT:STR=11|DEX=11|CON=11|INT=10|WIS=10|CHA=10 +SKILL:Listen RANK:5 +SKILL:Spot RANK:5 + +STARTPACK:Default Rat VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Rat] +RACE:Rat !PRERACE:% +NAME:Rat +ALIGN:TN +STAT:STR=10|DEX=11|CON=10|INT=10|WIS=10|CHA=10 +SKILL:Climb RANK:2 +SKILL:Hide RANK:4 +SKILL:Move Silently RANK:4 + +STARTPACK:Default Raven VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Raven] +RACE:Raven !PRERACE:% +NAME:Raven +ALIGN:TN +STAT:STR=10|DEX=11|CON=10|INT=10|WIS=10|CHA=10 +SKILL:Listen RANK:4 +SKILL:Spot RANK:4 + +STARTPACK:Default Rhinoceros VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Rhinoceros] +RACE:Rhinoceros !PRERACE:% +NAME:Rhinoceros +ALIGN:TN +STAT:STR=10|DEX=10|CON=11|INT=10|WIS=11|CHA=10 +SKILL:Listen RANK:10 + +STARTPACK:Default Shark (Medium) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Shark (Medium)] +RACE:Shark (Medium) !PRERACE:% +NAME:Shark (Medium) +ALIGN:TN +STAT:STR=11|DEX=11|CON=11|INT=10|WIS=10|CHA=10 +SKILL:Listen RANK:6 +SKILL:Spot RANK:6 + +STARTPACK:Default Shark (Large) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Shark (Large)] +RACE:Shark (Large) !PRERACE:% +NAME:Shark (Large) +ALIGN:TN +STAT:STR=11|DEX=11|CON=11|INT=10|WIS=10|CHA=10 +SKILL:Listen RANK:6 +SKILL:Spot RANK:6 + +STARTPACK:Default Shark (Huge) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Shark (Huge)] +RACE:Shark (Huge) !PRERACE:% +NAME:Shark (Huge) +ALIGN:TN +STAT:STR=11|DEX=11|CON=11|INT=10|WIS=10|CHA=10 +SKILL:Listen RANK:6 +SKILL:Spot RANK:6 + +STARTPACK:Default Snake (Constrictor) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Snake (Constrictor)] +RACE:Snake (Constrictor) !PRERACE:% +NAME:Snake (Constrictor) +ALIGN:TN +STAT:STR=11|DEX=11|CON=11|INT=10|WIS=10|CHA=10 +SKILL:Climb RANK:3 +SKILL:Hide RANK:4 +SKILL:Listen RANK:4 +SKILL:Spot RANK:4 + +STARTPACK:Default Snake (Giant Constrictor) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Snake (Giant Constrictor)] +RACE:Snake (Giant Constrictor) !PRERACE:% +NAME:Snake (Giant Constrictor) +ALIGN:TN +STAT:STR=11|DEX=11|CON=11|INT=10|WIS=10|CHA=10 +SKILL:Climb RANK:3 +SKILL:Hide RANK:4 +SKILL:Listen RANK:4 +SKILL:Spot RANK:4 + +STARTPACK:Default Snake (Tiny Viper) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Snake (Tiny Viper)] +RACE:Snake (Tiny Viper) !PRERACE:% +NAME:Snake (Tiny Viper) +ALIGN:TN +STAT:STR=10|DEX=11|CON=11|INT=10|WIS=10|CHA=10 +SKILL:Climb RANK:1 +SKILL:Hide RANK:3 +SKILL:Listen RANK:3 +SKILL:Spot RANK:3 + +STARTPACK:Default Snake (Small Viper) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Snake (Small Viper)] +RACE:Snake (Small Viper) !PRERACE:% +NAME:Snake (Small Viper) +ALIGN:TN +STAT:STR=10|DEX=11|CON=11|INT=10|WIS=10|CHA=10 +SKILL:Climb RANK:1 +SKILL:Hide RANK:4 +SKILL:Listen RANK:4 +SKILL:Spot RANK:4 + +STARTPACK:Default Snake (Medium Viper) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Snake (Medium Viper)] +RACE:Snake (Medium Viper) !PRERACE:% +NAME:Snake (Medium Viper) +ALIGN:TN +STAT:STR=10|DEX=11|CON=11|INT=10|WIS=10|CHA=10 +SKILL:Hide RANK:5 +SKILL:Listen RANK:4 +SKILL:Spot RANK:4 + +STARTPACK:Default Snake (Large Viper) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Snake (Large Viper)] +RACE:Snake (Large Viper) !PRERACE:% +NAME:Snake (Large Viper) +ALIGN:TN +STAT:STR=10|DEX=11|CON=11|INT=10|WIS=10|CHA=10 +SKILL:Hide RANK:5 +SKILL:Listen RANK:4 +SKILL:Spot RANK:4 + +STARTPACK:Default Snake (Huge Viper) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Snake (Huge Viper)] +RACE:Snake (Huge Viper) !PRERACE:% +NAME:Snake (Huge Viper) +ALIGN:TN +STAT:STR=10|DEX=11|CON=11|INT=10|WIS=10|CHA=10 +SKILL:Hide RANK:3 +SKILL:Listen RANK:4 +SKILL:Spot RANK:4 + +STARTPACK:Default Squid VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Squid] +RACE:Squid !PRERACE:% +NAME:Squid +ALIGN:TN +STAT:STR=10|DEX=11|CON=11|INT=10|WIS=10|CHA=10 +SKILL:Listen RANK:6 +SKILL:Spot RANK:6 + +STARTPACK:Default Squid (Giant) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Squid (Giant)] +RACE:Squid (Giant) !PRERACE:% +NAME:Squid (Giant) +ALIGN:TN +STAT:STR=10|DEX=11|CON=11|INT=10|WIS=10|CHA=10 +SKILL:Listen RANK:7 +SKILL:Spot RANK:7 + +STARTPACK:Default Tiger VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Tiger] +RACE:Tiger !PRERACE:% +NAME:Tiger +ALIGN:TN +STAT:STR=11|DEX=11|CON=11|INT=10|WIS=10|CHA=10 +SKILL:Hide RANK:3 +SKILL:Move Silently RANK:3 +SKILL:Listen RANK:2 +SKILL:Spot RANK:2 +SKILL:Swim RANK:5 + +STARTPACK:Default Toad VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Toad] +RACE:Toad !PRERACE:% +NAME:Toad +ALIGN:TN +STAT:STR=10|DEX=10|CON=11|INT=10|WIS=10|CHA=10 +SKILL:Hide RANK:5 +SKILL:Listen RANK:3 +SKILL:Spot RANK:3 + +STARTPACK:Default Weasel VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Weasel] +RACE:Weasel !PRERACE:% +NAME:Weasel +ALIGN:TN +STAT:STR=11|DEX=11|CON=10|INT=10|WIS=10|CHA=11 +SKILL:Climb RANK:1 +SKILL:Hide RANK:3 +SKILL:Move Silently RANK:3 +SKILL:Spot RANK:3 + +STARTPACK:Default Whale (Baleen) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Whale (Baleen)] +RACE:Whale (Baleen) !PRERACE:% +NAME:Whale (Baleen) +ALIGN:TN +STAT:STR=11|DEX=11|CON=10|INT=10|WIS=10|CHA=11 +SKILL:Listen RANK:5 +SKILL:Spot RANK:6 + +STARTPACK:Default Whale (Cachalot) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Whale (Cachalot)] +RACE:Whale (Cachalot) !PRERACE:% +NAME:Whale (Cachalot) +ALIGN:TN +STAT:STR=11|DEX=11|CON=10|INT=10|WIS=10|CHA=10 +SKILL:Listen RANK:5 +SKILL:Spot RANK:6 + +STARTPACK:Default Whale (Orca) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Whale (Orca)] +RACE:Whale (Orca) !PRERACE:% +NAME:Whale (Orca) +ALIGN:TN +STAT:STR=11|DEX=11|CON=11|INT=10|WIS=10|CHA=10 +SKILL:Listen RANK:7 +SKILL:Spot RANK:7 + +STARTPACK:Default Wolf VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Wolf] +RACE:Wolf !PRERACE:% +NAME:Wolf +ALIGN:TN +STAT:STR=11|DEX=11|CON=11|INT=10|WIS=10|CHA=10 +SKILL:Hide RANK:1 +SKILL:Listen RANK:5 +SKILL:Move Silently RANK:2 +SKILL:Spot RANK:3 + +STARTPACK:Default Wolverine VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Wolverine] +RACE:Wolverine !PRERACE:% +NAME:Wolverine +ALIGN:TN +STAT:STR=10|DEX=11|CON=11|INT=10|WIS=10|CHA=10 +SKILL:Climb RANK:5 +SKILL:Listen RANK:5 +SKILL:Spot RANK:5 Property changes on: Trunk/pcgen/data/d20ogl/srd/srd_kits_races__animals.lst ___________________________________________________________________ Name: svn:eol-style + native Added: Trunk/pcgen/data/d20ogl/srd/srd_kits_races__dragons.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/srd_kits_races__dragons.lst (rev 0) +++ Trunk/pcgen/data/d20ogl/srd/srd_kits_races__dragons.lst 2006-03-16 03:29:40 UTC (rev 265) @@ -0,0 +1,722 @@ +# CVS $Revision: $ $Author: $ -- Sun Mar 12 17:46:58 2006 -- reformated by prettylst.pl v1.35 (build 555) +SOURCELONG:System Reference Document|SOURCESHORT:SRD|SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ + +STARTPACK:Default Dragon (Black Wyrmling) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Black Wyrmling)] +RACE:Dragon (Black Wyrmling) !PRERACE:% +NAME:Dragon (Black Wyrmling) +ALIGN:CE +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Black Very Young) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Black Very Young)] +RACE:Dragon (Black Very Young) !PRERACE:% +NAME:Dragon (Black Very Young) +ALIGN:CE +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Black Young) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Black Young)] +RACE:Dragon (Black Young) !PRERACE:% +NAME:Dragon (Black Young) +ALIGN:CE +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Black Juvenile) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Black Juvenile)] +RACE:Dragon (Black Juvenile) !PRERACE:% +NAME:Dragon (Black Juvenile) +ALIGN:CE +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Black Young Adult) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Black Young Adult)] +RACE:Dragon (Black Young Adult) !PRERACE:% +NAME:Dragon (Black Young Adult) +ALIGN:CE +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Black Adult) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Black Adult)] +RACE:Dragon (Black Adult) !PRERACE:% +NAME:Dragon (Black Adult) +ALIGN:CE +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Black Mature Adult) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Black Mature Adult)] +RACE:Dragon (Black Mature Adult) !PRERACE:% +NAME:Dragon (Black Mature Adult) +ALIGN:CE +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Black Old) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Black Old)] +RACE:Dragon (Black Old) !PRERACE:% +NAME:Dragon (Black Old) +ALIGN:CE +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Black Very Old) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Black Very Old)] +RACE:Dragon (Black Very Old) !PRERACE:% +NAME:Dragon (Black Very Old) +ALIGN:CE +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Black Ancient) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Black Ancient)] +RACE:Dragon (Black Ancient) !PRERACE:% +NAME:Dragon (Black Ancient) +ALIGN:CE +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Black Wyrm) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Black Wyrm)] +RACE:Dragon (Black Wyrm) !PRERACE:% +NAME:Dragon (Black Wyrm) +ALIGN:CE +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Black Great Wyrm) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Black Great Wyrm)] +RACE:Dragon (Black Great Wyrm) !PRERACE:% +NAME:Dragon (Black Great Wyrm) +ALIGN:CE +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Blue Wyrmling) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Blue Wyrmling)] +RACE:Dragon (Blue Wyrmling) !PRERACE:% +NAME:Dragon (Blue Wyrmling) +ALIGN:LE +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Blue Very Young) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Blue Very Young)] +RACE:Dragon (Blue Very Young) !PRERACE:% +NAME:Dragon (Blue Very Young) +ALIGN:LE +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Blue Young) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Blue Young)] +RACE:Dragon (Blue Young) !PRERACE:% +NAME:Dragon (Blue Young) +ALIGN:LE +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Blue Juvenile) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Blue Juvenile)] +RACE:Dragon (Blue Juvenile) !PRERACE:% +NAME:Dragon (Blue Juvenile) +ALIGN:LE +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Blue Young Adult) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Blue Young Adult)] +RACE:Dragon (Blue Young Adult) !PRERACE:% +NAME:Dragon (Blue Young Adult) +ALIGN:LE +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Blue Adult) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Blue Adult)] +RACE:Dragon (Blue Adult) !PRERACE:% +NAME:Dragon (Blue Adult) +ALIGN:LE +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Blue Mature Adult) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Blue Mature Adult)] +RACE:Dragon (Blue Mature Adult) !PRERACE:% +NAME:Dragon (Blue Mature Adult) +ALIGN:LE +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Blue Old) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Blue Old)] +RACE:Dragon (Blue Old) !PRERACE:% +NAME:Dragon (Blue Old) +ALIGN:LE +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Blue Very Old) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Blue Very Old)] +RACE:Dragon (Blue Very Old) !PRERACE:% +NAME:Dragon (Blue Very Old) +ALIGN:LE +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Blue Ancient) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Blue Ancient)] +RACE:Dragon (Blue Ancient) !PRERACE:% +NAME:Dragon (Blue Ancient) +ALIGN:LE +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Blue Wyrm) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Blue Wyrm)] +RACE:Dragon (Blue Wyrm) !PRERACE:% +NAME:Dragon (Blue Wyrm) +ALIGN:LE +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Blue Great Wyrm) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Blue Great Wyrm)] +RACE:Dragon (Blue Great Wyrm) !PRERACE:% +NAME:Dragon (Blue Great Wyrm) +ALIGN:LE +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Green Wyrmling) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Green Wyrmling)] +RACE:Dragon (Green Wyrmling) !PRERACE:% +NAME:Dragon (Green Wyrmling) +ALIGN:LE +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Green Very Young) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Green Very Young)] +RACE:Dragon (Green Very Young) !PRERACE:% +NAME:Dragon (Green Very Young) +ALIGN:LE +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Green Young) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Green Young)] +RACE:Dragon (Green Young) !PRERACE:% +NAME:Dragon (Green Young) +ALIGN:LE +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Green Juvenile) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Green Juvenile)] +RACE:Dragon (Green Juvenile) !PRERACE:% +NAME:Dragon (Green Juvenile) +ALIGN:LE +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Green Young Adult) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Green Young Adult)] +RACE:Dragon (Green Young Adult) !PRERACE:% +NAME:Dragon (Green Young Adult) +ALIGN:LE +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Green Adult) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Green Adult)] +RACE:Dragon (Green Adult) !PRERACE:% +NAME:Dragon (Green Adult) +ALIGN:LE +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Green Mature Adult) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Green Mature Adult)] +RACE:Dragon (Green Mature Adult) !PRERACE:% +NAME:Dragon (Green Mature Adult) +ALIGN:LE +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Green Old) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Green Old)] +RACE:Dragon (Green Old) !PRERACE:% +NAME:Dragon (Green Old) +ALIGN:LE +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Green Very Old) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Green Very Old)] +RACE:Dragon (Green Very Old) !PRERACE:% +NAME:Dragon (Green Very Old) +ALIGN:LE +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Green Ancient) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Green Ancient)] +RACE:Dragon (Green Ancient) !PRERACE:% +NAME:Dragon (Green Ancient) +ALIGN:LE +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Green Wyrm) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Green Wyrm)] +RACE:Dragon (Green Wyrm) !PRERACE:% +NAME:Dragon (Green Wyrm) +ALIGN:LE +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Green Great Wyrm) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Green Great Wyrm)] +RACE:Dragon (Green Great Wyrm) !PRERACE:% +NAME:Dragon (Green Great Wyrm) +ALIGN:LE +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Red Wyrmling) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Red Wyrmling)] +RACE:Dragon (Red Wyrmling) !PRERACE:% +NAME:Dragon (Red Wyrmling) +ALIGN:CE +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Red Very Young) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Red Very Young)] +RACE:Dragon (Red Very Young) !PRERACE:% +NAME:Dragon (Red Very Young) +ALIGN:CE +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Red Young) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Red Young)] +RACE:Dragon (Red Young) !PRERACE:% +NAME:Dragon (Red Young) +ALIGN:CE +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Red Juvenile) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Red Juvenile)] +RACE:Dragon (Red Juvenile) !PRERACE:% +NAME:Dragon (Red Juvenile) +ALIGN:CE +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Red Young Adult) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Red Young Adult)] +RACE:Dragon (Red Young Adult) !PRERACE:% +NAME:Dragon (Red Young Adult) +ALIGN:CE +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Red Adult) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Red Adult)] +RACE:Dragon (Red Adult) !PRERACE:% +NAME:Dragon (Red Adult) +ALIGN:CE +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Red Mature Adult) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Red Mature Adult)] +RACE:Dragon (Red Mature Adult) !PRERACE:% +NAME:Dragon (Red Mature Adult) +ALIGN:CE +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Red Old) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Red Old)] +RACE:Dragon (Red Old) !PRERACE:% +NAME:Dragon (Red Old) +ALIGN:CE +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Red Very Old) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Red Very Old)] +RACE:Dragon (Red Very Old) !PRERACE:% +NAME:Dragon (Red Very Old) +ALIGN:CE +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Red Ancient) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Red Ancient)] +RACE:Dragon (Red Ancient) !PRERACE:% +NAME:Dragon (Red Ancient) +ALIGN:CE +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Red Wyrm) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Red Wyrm)] +RACE:Dragon (Red Wyrm) !PRERACE:% +NAME:Dragon (Red Wyrm) +ALIGN:CE +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Red Great Wyrm) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Red Great Wyrm)] +RACE:Dragon (Red Great Wyrm) !PRERACE:% +NAME:Dragon (Red Great Wyrm) +ALIGN:CE +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (White Wyrmling) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (White Wyrmling)] +RACE:Dragon (White Wyrmling) !PRERACE:% +NAME:Dragon (White Wyrmling) +ALIGN:CE +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (White Very Young) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (White Very Young)] +RACE:Dragon (White Very Young) !PRERACE:% +NAME:Dragon (White Very Young) +ALIGN:CE +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (White Young) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (White Young)] +RACE:Dragon (White Young) !PRERACE:% +NAME:Dragon (White Young) +ALIGN:CE +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (White Juvenile) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (White Juvenile)] +RACE:Dragon (White Juvenile) !PRERACE:% +NAME:Dragon (White Juvenile) +ALIGN:CE +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (White Young Adult) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (White Young Adult)] +RACE:Dragon (White Young Adult) !PRERACE:% +NAME:Dragon (White Young Adult) +ALIGN:CE +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (White Adult) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (White Adult)] +RACE:Dragon (White Adult) !PRERACE:% +NAME:Dragon (White Adult) +ALIGN:CE +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (White Mature Adult) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (White Mature Adult)] +RACE:Dragon (White Mature Adult) !PRERACE:% +NAME:Dragon (White Mature Adult) +ALIGN:CE +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (White Old) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (White Old)] +RACE:Dragon (White Old) !PRERACE:% +NAME:Dragon (White Old) +ALIGN:CE +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (White Very Old) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (White Very Old)] +RACE:Dragon (White Very Old) !PRERACE:% +NAME:Dragon (White Very Old) +ALIGN:CE +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (White Ancient) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (White Ancient)] +RACE:Dragon (White Ancient) !PRERACE:% +NAME:Dragon (White Ancient) +ALIGN:CE +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (White Wyrm) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (White Wyrm)] +RACE:Dragon (White Wyrm) !PRERACE:% +NAME:Dragon (White Wyrm) +ALIGN:CE +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (White Great Wyrm) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (White Great Wyrm)] +RACE:Dragon (White Great Wyrm) !PRERACE:% +NAME:Dragon (White Great Wyrm) +ALIGN:CE +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Brass Wyrmling) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Brass Wyrmling)] +RACE:Dragon (Brass Wyrmling) !PRERACE:% +NAME:Dragon (Brass Wyrmling) +ALIGN:CG +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Brass Very Young) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Brass Very Young)] +RACE:Dragon (Brass Very Young) !PRERACE:% +NAME:Dragon (Brass Very Young) +ALIGN:CG +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Brass Young) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Brass Young)] +RACE:Dragon (Brass Young) !PRERACE:% +NAME:Dragon (Brass Young) +ALIGN:CG +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Brass Juvenile) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Brass Juvenile)] +RACE:Dragon (Brass Juvenile) !PRERACE:% +NAME:Dragon (Brass Juvenile) +ALIGN:CG +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Brass Young Adult) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Brass Young Adult)] +RACE:Dragon (Brass Young Adult) !PRERACE:% +NAME:Dragon (Brass Young Adult) +ALIGN:CG +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Brass Adult) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Brass Adult)] +RACE:Dragon (Brass Adult) !PRERACE:% +NAME:Dragon (Brass Adult) +ALIGN:CG +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Brass Mature Adult) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Brass Mature Adult)] +RACE:Dragon (Brass Mature Adult) !PRERACE:% +NAME:Dragon (Brass Mature Adult) +ALIGN:CG +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Brass Old) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Brass Old)] +RACE:Dragon (Brass Old) !PRERACE:% +NAME:Dragon (Brass Old) +ALIGN:CG +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Brass Very Old) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Brass Very Old)] +RACE:Dragon (Brass Very Old) !PRERACE:% +NAME:Dragon (Brass Very Old) +ALIGN:CG +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Brass Ancient) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Brass Ancient)] +RACE:Dragon (Brass Ancient) !PRERACE:% +NAME:Dragon (Brass Ancient) +ALIGN:CG +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Brass Wyrm) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Brass Wyrm)] +RACE:Dragon (Brass Wyrm) !PRERACE:% +NAME:Dragon (Brass Wyrm) +ALIGN:CG +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Brass Great Wyrm) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Brass Great Wyrm)] +RACE:Dragon (Brass Great Wyrm) !PRERACE:% +NAME:Dragon (Brass Great Wyrm) +ALIGN:CG +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Bronze Wyrmling) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Bronze Wyrmling)] +RACE:Dragon (Bronze Wyrmling) !PRERACE:% +NAME:Dragon (Bronze Wyrmling) +ALIGN:LG +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Bronze Very Young) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Bronze Very Young)] +RACE:Dragon (Bronze Very Young) !PRERACE:% +NAME:Dragon (Bronze Very Young) +ALIGN:LG +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Bronze Young) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Bronze Young)] +RACE:Dragon (Bronze Young) !PRERACE:% +NAME:Dragon (Bronze Young) +ALIGN:LG +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Bronze Juvenile) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Bronze Juvenile)] +RACE:Dragon (Bronze Juvenile) !PRERACE:% +NAME:Dragon (Bronze Juvenile) +ALIGN:LG +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Bronze Young Adult) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Bronze Young Adult)] +RACE:Dragon (Bronze Young Adult) !PRERACE:% +NAME:Dragon (Bronze Young Adult) +ALIGN:LG +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Bronze Adult) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Bronze Adult)] +RACE:Dragon (Bronze Adult) !PRERACE:% +NAME:Dragon (Bronze Adult) +ALIGN:LG +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Bronze Mature Adult) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Bronze Mature Adult)] +RACE:Dragon (Bronze Mature Adult) !PRERACE:% +NAME:Dragon (Bronze Mature Adult) +ALIGN:LG +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Bronze Old) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Bronze Old)] +RACE:Dragon (Bronze Old) !PRERACE:% +NAME:Dragon (Bronze Old) +ALIGN:LG +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Bronze Very Old) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Bronze Very Old)] +RACE:Dragon (Bronze Very Old) !PRERACE:% +NAME:Dragon (Bronze Very Old) +ALIGN:LG +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Bronze Ancient) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Bronze Ancient)] +RACE:Dragon (Bronze Ancient) !PRERACE:% +NAME:Dragon (Bronze Ancient) +ALIGN:LG +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Bronze Wyrm) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Bronze Wyrm)] +RACE:Dragon (Bronze Wyrm) !PRERACE:% +NAME:Dragon (Bronze Wyrm) +ALIGN:LG +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Bronze Great Wyrm) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Bronze Great Wyrm)] +RACE:Dragon (Bronze Great Wyrm) !PRERACE:% +NAME:Dragon (Bronze Great Wyrm) +ALIGN:LG +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Copper Wyrmling) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Copper Wyrmling)] +RACE:Dragon (Copper Wyrmling) !PRERACE:% +NAME:Dragon (Copper Wyrmling) +ALIGN:CG +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Copper Very Young) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Copper Very Young)] +RACE:Dragon (Copper Very Young) !PRERACE:% +NAME:Dragon (Copper Very Young) +ALIGN:CG +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Copper Young) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Copper Young)] +RACE:Dragon (Copper Young) !PRERACE:% +NAME:Dragon (Copper Young) +ALIGN:CG +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Copper Juvenile) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Copper Juvenile)] +RACE:Dragon (Copper Juvenile) !PRERACE:% +NAME:Dragon (Copper Juvenile) +ALIGN:CG +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Copper Young Adult) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Copper Young Adult)] +RACE:Dragon (Copper Young Adult) !PRERACE:% +NAME:Dragon (Copper Young Adult) +ALIGN:CG +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Copper Adult) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Copper Adult)] +RACE:Dragon (Copper Adult) !PRERACE:% +NAME:Dragon (Copper Adult) +ALIGN:CG +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Copper Mature Adult) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Copper Mature Adult)] +RACE:Dragon (Copper Mature Adult) !PRERACE:% +NAME:Dragon (Copper Mature Adult) +ALIGN:CG +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Copper Old) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Copper Old)] +RACE:Dragon (Copper Old) !PRERACE:% +NAME:Dragon (Copper Old) +ALIGN:CG +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Copper Very Old) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Copper Very Old)] +RACE:Dragon (Copper Very Old) !PRERACE:% +NAME:Dragon (Copper Very Old) +ALIGN:CG +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Copper Ancient) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Copper Ancient)] +RACE:Dragon (Copper Ancient) !PRERACE:% +NAME:Dragon (Copper Ancient) +ALIGN:CG +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Copper Wyrm) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Copper Wyrm)] +RACE:Dragon (Copper Wyrm) !PRERACE:% +NAME:Dragon (Copper Wyrm) +ALIGN:CG +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Copper Great Wyrm) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Copper Great Wyrm)] +RACE:Dragon (Copper Great Wyrm) !PRERACE:% +NAME:Dragon (Copper Great Wyrm) +ALIGN:CG +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Gold Wyrmling) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Gold Wyrmling)] +RACE:Dragon (Gold Wyrmling) !PRERACE:% +NAME:Dragon (Gold Wyrmling) +ALIGN:LG +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Gold Very Young) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Gold Very Young)] +RACE:Dragon (Gold Very Young) !PRERACE:% +NAME:Dragon (Gold Very Young) +ALIGN:LG +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Gold Young) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Gold Young)] +RACE:Dragon (Gold Young) !PRERACE:% +NAME:Dragon (Gold Young) +ALIGN:LG +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Gold Juvenile) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Gold Juvenile)] +RACE:Dragon (Gold Juvenile) !PRERACE:% +NAME:Dragon (Gold Juvenile) +ALIGN:LG +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Gold Young Adult) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Gold Young Adult)] +RACE:Dragon (Gold Young Adult) !PRERACE:% +NAME:Dragon (Gold Young Adult) +ALIGN:LG +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Gold Adult) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Gold Adult)] +RACE:Dragon (Gold Adult) !PRERACE:% +NAME:Dragon (Gold Adult) +ALIGN:LG +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Gold Mature Adult) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Gold Mature Adult)] +RACE:Dragon (Gold Mature Adult) !PRERACE:% +NAME:Dragon (Gold Mature Adult) +ALIGN:LG +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Gold Old) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Gold Old)] +RACE:Dragon (Gold Old) !PRERACE:% +NAME:Dragon (Gold Old) +ALIGN:LG +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Gold Very Old) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Gold Very Old)] +RACE:Dragon (Gold Very Old) !PRERACE:% +NAME:Dragon (Gold Very Old) +ALIGN:LG +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Gold Ancient) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Gold Ancient)] +RACE:Dragon (Gold Ancient) !PRERACE:% +NAME:Dragon (Gold Ancient) +ALIGN:LG +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Gold Wyrm) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Gold Wyrm)] +RACE:Dragon (Gold Wyrm) !PRERACE:% +NAME:Dragon (Gold Wyrm) +ALIGN:LG +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Gold Great Wyrm) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Gold Great Wyrm)] +RACE:Dragon (Gold Great Wyrm) !PRERACE:% +NAME:Dragon (Gold Great Wyrm) +ALIGN:LG +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Silver Wyrmling) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Silver Wyrmling)] +RACE:Dragon (Silver Wyrmling) !PRERACE:% +NAME:Dragon (Silver Wyrmling) +ALIGN:LG +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Silver Very Young) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Silver Very Young)] +RACE:Dragon (Silver Very Young) !PRERACE:% +NAME:Dragon (Silver Very Young) +ALIGN:LG +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Silver Young) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Silver Young)] +RACE:Dragon (Silver Young) !PRERACE:% +NAME:Dragon (Silver Young) +ALIGN:LG +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Silver Juvenile) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Silver Juvenile)] +RACE:Dragon (Silver Juvenile) !PRERACE:% +NAME:Dragon (Silver Juvenile) +ALIGN:LG +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Silver Young Adult) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Silver Young Adult)] +RACE:Dragon (Silver Young Adult) !PRERACE:% +NAME:Dragon (Silver Young Adult) +ALIGN:LG +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Silver Adult) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Silver Adult)] +RACE:Dragon (Silver Adult) !PRERACE:% +NAME:Dragon (Silver Adult) +ALIGN:LG +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Silver Mature Adult) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Silver Mature Adult)] +RACE:Dragon (Silver Mature Adult) !PRERACE:% +NAME:Dragon (Silver Mature Adult) +ALIGN:LG +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Silver Old) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Silver Old)] +RACE:Dragon (Silver Old) !PRERACE:% +NAME:Dragon (Silver Old) +ALIGN:LG +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Silver Very Old) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Silver Very Old)] +RACE:Dragon (Silver Very Old) !PRERACE:% +NAME:Dragon (Silver Very Old) +ALIGN:LG +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Silver Ancient) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Silver Ancient)] +RACE:Dragon (Silver Ancient) !PRERACE:% +NAME:Dragon (Silver Ancient) +ALIGN:LG +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Silver Wyrm) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Silver Wyrm)] +RACE:Dragon (Silver Wyrm) !PRERACE:% +NAME:Dragon (Silver Wyrm) +ALIGN:LG +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 + +STARTPACK:Default Dragon (Silver Great Wyrm) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Silver Great Wyrm)] +RACE:Dragon (Silver Great Wyrm) !PRERACE:% +NAME:Dragon (Silver Great Wyrm) +ALIGN:LG +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=11|CHA=10 Property changes on: Trunk/pcgen/data/d20ogl/srd/srd_kits_races__dragons.lst ___________________________________________________________________ Name: svn:eol-style + native Added: Trunk/pcgen/data/d20ogl/srd/srd_kits_races__phb.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/srd_kits_races__phb.lst (rev 0) +++ Trunk/pcgen/data/d20ogl/srd/srd_kits_races__phb.lst 2006-03-16 03:29:40 UTC (rev 265) @@ -0,0 +1,30 @@ +# CVS $Revision: $ $Author: $ -- Sun Mar 12 17:46:58 2006 -- reformated by prettylst.pl v1.35 (build 555) +SOURCELONG:System Reference Document|SOURCESHORT:SRD|SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ + +STARTPACK:Default Human VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Human] +RACE:Human !PRERACE:% +NAME:Human + +STARTPACK:Default Dwarf VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dwarf] +RACE:Dwarf !PRERACE:% +NAME:Dwarf + +STARTPACK:Default Elf VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Elf] +RACE:Elf !PRERACE:% +NAME:Elf + +STARTPACK:Default Gnome VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Gnome] +RACE:Gnome !PRERACE:% +NAME:Gnome + +STARTPACK:Default Half-Elf VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Half-Elf] +RACE:Half-Elf !PRERACE:% +NAME:Half-Elf + +STARTPACK:Default Half-Orc VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Half-Orc] +RACE:Half-Orc !PRERACE:% +NAME:Half-Orc + +STARTPACK:Default Halfling VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Halfling] +RACE:Halfling !PRERACE:% +NAME:Halfling Property changes on: Trunk/pcgen/data/d20ogl/srd/srd_kits_races__phb.lst ___________________________________________________________________ Name: svn:eol-style + native Added: Trunk/pcgen/data/d20ogl/srd/srd_kits_races__psionic.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/srd_kits_races__psionic.lst (rev 0) +++ Trunk/pcgen/data/d20ogl/srd/srd_kits_races__psionic.lst 2006-03-16 03:29:40 UTC (rev 265) @@ -0,0 +1,323 @@ +# CVS $Revision: $ $Author: $ -- Sun Mar 12 17:46:58 2006 -- reformated by prettylst.pl v1.35 (build 555) +SOURCELONG:System Reference Document|SOURCESHORT:SRD|SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ + +STARTPACK:Default Astral Construct (1st Level) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Astral Construct (1st Level)] +RACE:Astral Construct (1st Level) !PRERACE:% +NAME:Astral Construct (1st Level) +ALIGN:TN +STAT:STR=11|DEX=11|WIS=10|CHA=10 + +STARTPACK:Default Astral Construct (2nd Level) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Astral Construct (2nd Level)] +RACE:Astral Construct (2nd Level) !PRERACE:% +NAME:Astral Construct (2nd Level) +ALIGN:TN +STAT:STR=11|DEX=11|WIS=10|CHA=10 + +STARTPACK:Default Astral Construct (3rd Level) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Astral Construct (3rd Level)] +RACE:Astral Construct (3rd Level) !PRERACE:% +NAME:Astral Construct (3rd Level) +ALIGN:TN +STAT:STR=11|DEX=11|WIS=11|CHA=10 + +STARTPACK:Default Astral Construct (4th Level) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Astral Construct (4th Level)] +RACE:Astral Construct (4th Level) !PRERACE:% +NAME:Astral Construct (4th Level) +ALIGN:TN +STAT:STR=11|DEX=11|WIS=11|CHA=10 + +STARTPACK:Default Astral Construct (5th Level) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Astral Construct (5th Level)] +RACE:Astral Construct (5th Level) !PRERACE:% +NAME:Astral Construct (5th Level) +ALIGN:TN +STAT:STR=11|DEX=11|WIS=11|CHA=10 + +STARTPACK:Default Astral Construct (6th Level) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Astral Construct (6th Level)] +RACE:Astral Construct (6th Level) !PRERACE:% +NAME:Astral Construct (6th Level) +ALIGN:TN +STAT:STR=11|DEX=11|WIS=11|CHA=10 + +STARTPACK:Default Astral Construct (7th Level) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Astral Construct (7th Level)] +RACE:Astral Construct (7th Level) !PRERACE:% +NAME:Astral Construct (7th Level) +ALIGN:TN +STAT:STR=11|DEX=11|WIS=11|CHA=10 + +STARTPACK:Default Astral Construct (8th Level) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Astral Construct (8th Level)] +RACE:Astral Construct (8th Level) !PRERACE:% +NAME:Astral Construct (8th Level) +ALIGN:TN +STAT:STR=11|DEX=11|WIS=11|CHA=10 + +STARTPACK:Default Astral Construct (9th Level) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Astral Construct (9th Level)] +RACE:Astral Construct (9th Level) !PRERACE:% +NAME:Astral Construct (9th Level) +ALIGN:TN +STAT:STR=11|DEX=11|WIS=11|CHA=10 + +STARTPACK:Default Blue VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Blue] +RACE:Blue !PRERACE:% +NAME:Blue +STAT:STR=10|DEX=11|CON=11|INT=10|WIS=10|CHA=10 + +STARTPACK:Default Brain Mole VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Brain Mole] +RACE:Brain Mole !PRERACE:% +NAME:Brain Mole +ALIGN:TN +STAT:STR=11|DEX=11|CON=10|INT=10|WIS=10|CHA=10 + +STARTPACK:Default Caller In Darkness VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Caller In Darkness] +RACE:Caller In Darkness !PRERACE:% +NAME:Caller In Darkness +ALIGN:CE +STAT:DEX=10|INT=10|WIS=10|CHA=11 +SKILL:Hide RANK:14 +SKILL:Intimidate RANK:10 +SKILL:Search RANK:10 +SKILL:Intuit Direction RANK:4 +SKILL:Listen RANK:8 +SKILL:Spot RANK:8 +SKILL:Sense Motive RANK:6 +FEAT:Alertness +FEAT:Blind-Fight +FEAT:Combat Reflexes +FEAT:Improved Initiative +FEAT:Mental Adversary + +STARTPACK:Default Cerebelith VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Cerebelith] +RACE:Cerebelith !PRERACE:% +NAME:Cerebelith +ALIGN:CE +STAT:STR=11|DEX=11|CON=11|INT=11|WIS=10|CHA=10 +SKILL:Concentration RANK:12 +SKILL:Hide RANK:12 +SKILL:Listen RANK:12 +SKILL:Move Silently RANK:12 +SKILL:Psicraft RANK:12 +SKILL:Search RANK:12 +SKILL:Spot RANK:12 +SKILL:Sense Motive RANK:6 +FEAT:Mind Trap +FEAT:Psychic Bastion +FEAT:Quicken Power + +STARTPACK:Default Crysmal VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Crysmal] +RACE:Crysmal !PRERACE:% +NAME:Crysmal +ALIGN:LG|NG|CG +STAT:STR=11|DEX=10|CON=10|INT=10|WIS=10|CHA=10 +SKILL:Appraise RANK:8 +SKILL:Climb RANK:9 +SKILL:Jump RANK:9 +SKILL:Spot RANK:4 +FEAT:Alertness + +STARTPACK:Default Fologub VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Fologub] +RACE:Fologub !PRERACE:% +NAME:Fologub +ALIGN:TN +STAT:STR=10|DEX=11|CON=11|INT=10|WIS=11|CHA=10 +SKILL:Listen RANK:5 +SKILL:Spot RANK:5 + +STARTPACK:Default Intellect Devourer VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Intellect Devourer] +RACE:Intellect Devourer !PRERACE:% +NAME:Intellect Devourer +STAT:STR=11|DEX=11|CON=11|INT=10|WIS=10|CHA=10 +ALIGN:CE +SKILL:Climb RANK:9 +SKILL:Jump RANK:8 +SKILL:Listen RANK:5 +SKILL:Perform RANK:6 +SKILL:Spot RANK:6 +FEAT:Alertness +FEAT:Skill Focus (Perform) + +STARTPACK:Default Neothelid VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Neothelid] +RACE:Neothelid !PRERACE:% +NAME:Neothelid +ALIGN:CG +STAT:STR=10|DEX=11|CON=11|INT=10|WIS=11|CHA=11 +SKILL:Climb RANK:16 +SKILL:Listen RANK:16 +SKILL:Knowledge (Psionics) RANK:18 +FEAT:Alertness +FEAT:Cleave +FEAT:Improved Initiative +FEAT:Power Attack +FEAT:Psychic Bastion + +STARTPACK:Default Phthisic VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Phthisic] +RACE:Phthisic !PRERACE:% +NAME:Phthisic +ALIGN:CE +STAT:STR=11|DEX=10|CON=11|INT=10|WIS=10|CHA=10 +SKILL:Listen RANK:9 +SKILL:Spot RANK:9 +SKILL:Move Silently RANK:2 +SKILL:Search RANK:8 +FEAT:Alertness +FEAT:Improved Initiative + +STARTPACK:Default Psion Killer VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Psion Killer] +RACE:Psion Killer !PRERACE:% +NAME:Psion Killer +ALIGN:TN +STAT:STR=11|DEX=10|WIS=11|CHA=10 + +STARTPACK:Default Puppeteer VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Puppeteer] +RACE:Puppeteer !PRERACE:% +NAME:Puppeteer +STAT:STR=10|DEX=11|CON=11|INT=10|WIS=10|CHA=10 +ALIGN:LE + +STARTPACK:Default Temporal Filtcher VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Temporal Filtcher] +RACE:Temporal Filtcher !PRERACE:% +NAME:Temporal Filtcher +STAT:STR=11|DEX=11|CON=10|INT=11|WIS=10|CHA=10 +ALIGN:LE|NE|CE +SKILL:Listen RANK:7 +SKILL:Spot RANK:7 +SKILL:Tumble RANK:7 +SKILL:Move Silently RANK:5 +FEAT:Alertness + +STARTPACK:Default Thought Eater VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Thought Eater] +RACE:Thought Eater !PRERACE:% +NAME:Thought Eater +STAT:STR=10|DEX=10|CON=11|INT=11|WIS=10|CHA=10 +SKILL:Hide RANK:6 +SKILL:Listen RANK:6 +SKILL:Spot RANK:6 + +STARTPACK:Default Udoroot VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Udoroot] +RACE:Udoroot !PRERACE:% +NAME:Udoroot +ALIGN:TN +STAT:STR=11|DEX=10|CON=10|WIS=11|CHA=11 + +STARTPACK:Default Psicrystal (Artiste) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Psicrystal (Artiste)] +RACE:Psicrystal (Artiste) !PRERACE:% +NAME:Psicrystal (Artiste) +SKILL:Move Silently RANK:4 +SKILL:Listen RANK:6 +SKILL:Spot RANK:6 +SKILL:Search RANK:4 +STAT:STR=11|DEX=11|CON=10|INT=10|WIS=10|CHA=10 + +STARTPACK:Default Psicrystal (Bully) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Psicrystal (Bully)] +RACE:Psicrystal (Bully) !PRERACE:% +NAME:Psicrystal (Bully) +SKILL:Move Silently RANK:4 +SKILL:Listen RANK:6 +SKILL:Spot RANK:6 +SKILL:Search RANK:4 +STAT:STR=11|DEX=11|CON=10|INT=10|WIS=10|CHA=10 + +STARTPACK:Default Psicrystal (Coward) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Psicrystal (Coward)] +RACE:Psicrystal (Coward) !PRERACE:% +NAME:Psicrystal (Coward) +SKILL:Move Silently RANK:4 +SKILL:Listen RANK:6 +SKILL:Spot RANK:6 +SKILL:Search RANK:4 +STAT:STR=11|DEX=11|CON=10|INT=10|WIS=10|CHA=10 + +STARTPACK:Default Psicrystal (Friendly) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Psicrystal (Friendly)] +RACE:Psicrystal (Friendly) !PRERACE:% +NAME:Psicrystal (Friendly) +SKILL:Move Silently RANK:4 +SKILL:Listen RANK:6 +SKILL:Spot RANK:6 +SKILL:Search RANK:4 +STAT:STR=11|DEX=11|CON=10|INT=10|WIS=10|CHA=10 + +STARTPACK:Default Psicrystal (Hero) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Psicrystal (Hero)] +RACE:Psicrystal (Hero) !PRERACE:% +NAME:Psicrystal (Hero) +SKILL:Move Silently RANK:4 +SKILL:Listen RANK:6 +SKILL:Spot RANK:6 +SKILL:Search RANK:4 +STAT:STR=11|DEX=11|CON=10|INT=10|WIS=10|CHA=10 + +STARTPACK:Default Psicrystal (Liar) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Psicrystal (Liar)] +RACE:Psicrystal (Liar) !PRERACE:% +NAME:Psicrystal (Liar) +SKILL:Move Silently RANK:4 +SKILL:Listen RANK:6 +SKILL:Spot RANK:6 +SKILL:Search RANK:4 +STAT:STR=11|DEX=11|CON=10|INT=10|WIS=10|CHA=10 + +STARTPACK:Default Psicrystal (Meticulos) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Psicrystal (Meticulos)] +RA... [truncated message content] |
From: <tir...@us...> - 2006-03-19 20:41:45
|
Revision: 317 Author: tir-gwaith Date: 2006-03-19 12:39:55 -0800 (Sun, 19 Mar 2006) ViewCVS: http://svn.sourceforge.net/pcgen/?rev=317&view=rev Log Message: ----------- [ 1450968 ] split up SOURCE tags into separate tokens Modified Paths: -------------- Trunk/pcgen/data/d20ogl/srd/srd_classes_base.lst Trunk/pcgen/data/d20ogl/srd/srd_classes_creature_specific.lst Trunk/pcgen/data/d20ogl/srd/srd_classes_creature_types.lst Trunk/pcgen/data/d20ogl/srd/srd_classes_dragon.lst Trunk/pcgen/data/d20ogl/srd/srd_classes_prestige.lst Trunk/pcgen/data/d20ogl/srd/srd_classes_psionic.lst Trunk/pcgen/data/d20ogl/srd/srd_companion_mods.lst Trunk/pcgen/data/d20ogl/srd/srd_companion_mods_psionic.lst Trunk/pcgen/data/d20ogl/srd/srd_deities.lst Trunk/pcgen/data/d20ogl/srd/srd_domains.lst Trunk/pcgen/data/d20ogl/srd/srd_equip.lst Trunk/pcgen/data/d20ogl/srd/srd_equip_armorshields.lst Trunk/pcgen/data/d20ogl/srd/srd_equip_armorshields_specific.lst Trunk/pcgen/data/d20ogl/srd/srd_equip_artifacts.lst Trunk/pcgen/data/d20ogl/srd/srd_equip_basetypes.lst Trunk/pcgen/data/d20ogl/srd/srd_equip_basetypes_psionic.lst Trunk/pcgen/data/d20ogl/srd/srd_equip_coinsgems.lst Trunk/pcgen/data/d20ogl/srd/srd_equip_dorjes_psionic.lst Trunk/pcgen/data/d20ogl/srd/srd_equip_potions_poisons.lst Trunk/pcgen/data/d20ogl/srd/srd_equip_psionic.lst Trunk/pcgen/data/d20ogl/srd/srd_equip_rings.lst Trunk/pcgen/data/d20ogl/srd/srd_equip_rodsstaffswands.lst Trunk/pcgen/data/d20ogl/srd/srd_equip_scrolls.lst Trunk/pcgen/data/d20ogl/srd/srd_equip_weap_ammo.lst Trunk/pcgen/data/d20ogl/srd/srd_equip_weap_ammo_specific.lst Trunk/pcgen/data/d20ogl/srd/srd_equip_weap_melee.lst Trunk/pcgen/data/d20ogl/srd/srd_equip_weap_melee_psionic.lst Trunk/pcgen/data/d20ogl/srd/srd_equip_weap_melee_specific.lst Trunk/pcgen/data/d20ogl/srd/srd_equip_weap_ranged.lst Trunk/pcgen/data/d20ogl/srd/srd_equip_weap_ranged_specific.lst Trunk/pcgen/data/d20ogl/srd/srd_equip_wondrousitems.lst Trunk/pcgen/data/d20ogl/srd/srd_equipmods_magic.lst Trunk/pcgen/data/d20ogl/srd/srd_equipmods_mundane.lst Trunk/pcgen/data/d20ogl/srd/srd_equipmods_psionic.lst Trunk/pcgen/data/d20ogl/srd/srd_feats.lst Trunk/pcgen/data/d20ogl/srd/srd_feats_descriptions.lst Trunk/pcgen/data/d20ogl/srd/srd_feats_hidden.lst Trunk/pcgen/data/d20ogl/srd/srd_feats_hidden_psionic.lst Trunk/pcgen/data/d20ogl/srd/srd_feats_psionic.lst Trunk/pcgen/data/d20ogl/srd/srd_kits_races__animals.lst Trunk/pcgen/data/d20ogl/srd/srd_kits_races__dragons.lst Trunk/pcgen/data/d20ogl/srd/srd_kits_races__phb.lst Trunk/pcgen/data/d20ogl/srd/srd_kits_races__psionic.lst Trunk/pcgen/data/d20ogl/srd/srd_kits_races__vermin.lst Trunk/pcgen/data/d20ogl/srd/srd_kits_races_abc.lst Trunk/pcgen/data/d20ogl/srd/srd_kits_races_d.lst Trunk/pcgen/data/d20ogl/srd/srd_kits_races_ef.lst Trunk/pcgen/data/d20ogl/srd/srd_kits_races_gh.lst Trunk/pcgen/data/d20ogl/srd/srd_kits_races_ikl.lst Trunk/pcgen/data/d20ogl/srd/srd_kits_races_mn.lst Trunk/pcgen/data/d20ogl/srd/srd_kits_races_opr.lst Trunk/pcgen/data/d20ogl/srd/srd_kits_races_st.lst Trunk/pcgen/data/d20ogl/srd/srd_kits_races_uvw.lst Trunk/pcgen/data/d20ogl/srd/srd_kits_races_xyz.lst Trunk/pcgen/data/d20ogl/srd/srd_languages.lst Trunk/pcgen/data/d20ogl/srd/srd_races__animals.lst Trunk/pcgen/data/d20ogl/srd/srd_races__dragons.lst Trunk/pcgen/data/d20ogl/srd/srd_races__phb.lst Trunk/pcgen/data/d20ogl/srd/srd_races__psionic.lst Trunk/pcgen/data/d20ogl/srd/srd_races__vermin.lst Trunk/pcgen/data/d20ogl/srd/srd_races_abc.lst Trunk/pcgen/data/d20ogl/srd/srd_races_d.lst Trunk/pcgen/data/d20ogl/srd/srd_races_ef.lst Trunk/pcgen/data/d20ogl/srd/srd_races_gh.lst Trunk/pcgen/data/d20ogl/srd/srd_races_ikl.lst Trunk/pcgen/data/d20ogl/srd/srd_races_mn.lst Trunk/pcgen/data/d20ogl/srd/srd_races_opr.lst Trunk/pcgen/data/d20ogl/srd/srd_races_st.lst Trunk/pcgen/data/d20ogl/srd/srd_races_uvw.lst Trunk/pcgen/data/d20ogl/srd/srd_races_xyz.lst Trunk/pcgen/data/d20ogl/srd/srd_skills.lst Trunk/pcgen/data/d20ogl/srd/srd_skills_psionic.lst Trunk/pcgen/data/d20ogl/srd/srd_spells.lst Trunk/pcgen/data/d20ogl/srd/srd_spells_psionic.lst Trunk/pcgen/data/d20ogl/srd/srd_templates.lst Trunk/pcgen/data/d20ogl/srd/srd_templates_creatures.lst Trunk/pcgen/data/d20ogl/srd/srd_templates_psionic.lst Trunk/pcgen/data/d20ogl/srd/srd_templates_types.lst Trunk/pcgen/data/d20ogl/srd/srd_weapprofs.lst Trunk/pcgen/data/d20ogl/srd/srd_weapprofs_natural.lst Trunk/pcgen/data/d20ogl/srd/srd_weapprofs_psionic.lst Modified: Trunk/pcgen/data/d20ogl/srd/srd_classes_base.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/srd_classes_base.lst 2006-03-19 15:46:44 UTC (rev 316) +++ Trunk/pcgen/data/d20ogl/srd/srd_classes_base.lst 2006-03-19 20:39:55 UTC (rev 317) @@ -1,5 +1,5 @@ -# CVS $Revision$ $Author$ -- Tue Feb 28 19:45:33 2006 -- reformated by prettylst.pl v1.35 (build 556) -SOURCELONG:System Reference Document|SOURCESHORT:SRD|SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ +# CVS $Revision$ $Author$ -- Sun Mar 19 07:31:26 2006 -- reformated by prettylst.pl v1.35 (build 561) +SOURCELONG:System Reference Document SOURCESHORT:SRD SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ # Uncanny Dodge should be moved to Feats/Feat with SAs... # Like to do that to Turning ability and Ranger Favored Enemy, Modified: Trunk/pcgen/data/d20ogl/srd/srd_classes_creature_specific.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/srd_classes_creature_specific.lst 2006-03-19 15:46:44 UTC (rev 316) +++ Trunk/pcgen/data/d20ogl/srd/srd_classes_creature_specific.lst 2006-03-19 20:39:55 UTC (rev 317) @@ -1,5 +1,5 @@ -# CVS $Revision$ $Author$ -- Tue Feb 28 19:45:33 2006 -- reformated by prettylst.pl v1.35 (build 556) -SOURCELONG:System Reference Document|SOURCESHORT:SRD|SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ +# CVS $Revision$ $Author$ -- Sun Mar 19 07:31:26 2006 -- reformated by prettylst.pl v1.35 (build 561) +SOURCELONG:System Reference Document SOURCESHORT:SRD SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ # # This file is for specific classes for specific monsters in the MM. Modified: Trunk/pcgen/data/d20ogl/srd/srd_classes_creature_types.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/srd_classes_creature_types.lst 2006-03-19 15:46:44 UTC (rev 316) +++ Trunk/pcgen/data/d20ogl/srd/srd_classes_creature_types.lst 2006-03-19 20:39:55 UTC (rev 317) @@ -1,5 +1,5 @@ -# CVS $Revision$ $Author$ -- Tue Feb 28 19:45:33 2006 -- reformated by prettylst.pl v1.35 (build 556) -SOURCELONG:System Reference Document|SOURCESHORT:SRD|SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ +# CVS $Revision$ $Author$ -- Sun Mar 19 07:31:26 2006 -- reformated by prettylst.pl v1.35 (build 561) +SOURCELONG:System Reference Document SOURCESHORT:SRD SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ # # This File is for all "standard" type monster classes for use by multiple sources. Modified: Trunk/pcgen/data/d20ogl/srd/srd_classes_dragon.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/srd_classes_dragon.lst 2006-03-19 15:46:44 UTC (rev 316) +++ Trunk/pcgen/data/d20ogl/srd/srd_classes_dragon.lst 2006-03-19 20:39:55 UTC (rev 317) @@ -1,5 +1,5 @@ -# CVS $Revision$ $Author$ -- Tue Feb 28 19:45:33 2006 -- reformated by prettylst.pl v1.35 (build 556) -SOURCELONG:System Reference Document|SOURCESHORT:SRD|SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ +# CVS $Revision$ $Author$ -- Sun Mar 19 07:31:26 2006 -- reformated by prettylst.pl v1.35 (build 561) +SOURCELONG:System Reference Document SOURCESHORT:SRD SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ # Things that Don't work in Monster TYPE classes: # Spellcasting: All sorts of Funky things happen with CAST Modified: Trunk/pcgen/data/d20ogl/srd/srd_classes_prestige.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/srd_classes_prestige.lst 2006-03-19 15:46:44 UTC (rev 316) +++ Trunk/pcgen/data/d20ogl/srd/srd_classes_prestige.lst 2006-03-19 20:39:55 UTC (rev 317) @@ -1,5 +1,5 @@ -# CVS $Revision$ $Author$ -- Tue Feb 28 19:45:33 2006 -- reformated by prettylst.pl v1.35 (build 556) -SOURCELONG:System Reference Document|SOURCESHORT:SRD|SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ +# CVS $Revision$ $Author$ -- Sun Mar 19 07:31:26 2006 -- reformated by prettylst.pl v1.35 (build 561) +SOURCELONG:System Reference Document SOURCESHORT:SRD SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ # Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus CLASS:Arcane Archer HD:8 TYPE:PC.Prestige ABB:Arc MAXLEVEL:10 SOURCEPAGE:srdbasiccharacterclassesi.rtf BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/2+2 BONUS:CHECKS|BASE.Will|CL/3 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE Modified: Trunk/pcgen/data/d20ogl/srd/srd_classes_psionic.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/srd_classes_psionic.lst 2006-03-19 15:46:44 UTC (rev 316) +++ Trunk/pcgen/data/d20ogl/srd/srd_classes_psionic.lst 2006-03-19 20:39:55 UTC (rev 317) @@ -1,5 +1,5 @@ -# CVS $Revision$ $Author$ -- Tue Feb 28 19:45:33 2006 -- reformated by prettylst.pl v1.35 (build 556) -SOURCELONG:System Reference Document|SOURCESHORT:SRD|SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ +# CVS $Revision$ $Author$ -- Sun Mar 19 07:31:26 2006 -- reformated by prettylst.pl v1.35 (build 561) +SOURCELONG:System Reference Document SOURCESHORT:SRD SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ # Class Name Hit Dice Type Subclass? Source Page Automatic Languages Save checks bonus Combat bonus Modify VAR CLASS:Psion HD:4 TYPE:Base.Psionic.PC HASSUBCLASS:YES SOURCEPAGE:srdpsionicclasses.rtf LANGAUTO:Literacy BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3 BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE BONUS:VAR|PCrystalLevel|CL Modified: Trunk/pcgen/data/d20ogl/srd/srd_companion_mods.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/srd_companion_mods.lst 2006-03-19 15:46:44 UTC (rev 316) +++ Trunk/pcgen/data/d20ogl/srd/srd_companion_mods.lst 2006-03-19 20:39:55 UTC (rev 317) @@ -1,6 +1,6 @@ -# CVS $Revision$ $Author$ -- Sat Mar 26 21:33:11 2005 -- reformated by prettylst.pl v1.34 (build 455) +# CVS $Revision$ $Author$ -- Sun Mar 19 07:31:26 2006 -- reformated by prettylst.pl v1.35 (build 561) # Original Entry by Emily and Tir Gwaith -SOURCELONG:System Reference Document|SOURCESHORT:SRD|SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ +SOURCELONG:System Reference Document SOURCESHORT:SRD SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ ###Block:Special Mount # Class of the Master Type Hit Dice Spell Res. Special Ability Define Combat bonus Stat bonus Automaticaly Gained Armor Prof. Modified: Trunk/pcgen/data/d20ogl/srd/srd_companion_mods_psionic.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/srd_companion_mods_psionic.lst 2006-03-19 15:46:44 UTC (rev 316) +++ Trunk/pcgen/data/d20ogl/srd/srd_companion_mods_psionic.lst 2006-03-19 20:39:55 UTC (rev 317) @@ -1,5 +1,5 @@ -# CVS $Revision$ $Author$ -- Tue Feb 28 19:45:33 2006 -- reformated by prettylst.pl v1.35 (build 556) -SOURCELONG:System Reference Document|SOURCESHORT:SRD|SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ +# CVS $Revision$ $Author$ -- Sun Mar 19 07:31:26 2006 -- reformated by prettylst.pl v1.35 (build 561) +SOURCELONG:System Reference Document SOURCESHORT:SRD SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ #Original Entry: Arknight ###Block:Psicrystal Modified: Trunk/pcgen/data/d20ogl/srd/srd_deities.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/srd_deities.lst 2006-03-19 15:46:44 UTC (rev 316) +++ Trunk/pcgen/data/d20ogl/srd/srd_deities.lst 2006-03-19 20:39:55 UTC (rev 317) @@ -1,5 +1,5 @@ -# CVS $Revision$ $Author$ -- Tue Jul 15 20:21:53 2003 -- reformated by prettylst.pl v1.29 (build 294) -SOURCELONG:System Reference Document|SOURCESHORT:SRD|SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ +# CVS $Revision$ $Author$ -- Sun Mar 19 07:31:26 2006 -- reformated by prettylst.pl v1.35 (build 561) +SOURCELONG:System Reference Document SOURCESHORT:SRD SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ # Dieties removed... Not in the SRD. - Tir Gwaith Modified: Trunk/pcgen/data/d20ogl/srd/srd_domains.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/srd_domains.lst 2006-03-19 15:46:44 UTC (rev 316) +++ Trunk/pcgen/data/d20ogl/srd/srd_domains.lst 2006-03-19 20:39:55 UTC (rev 317) @@ -1,5 +1,5 @@ -# CVS $Revision$ $Author$ -- Sat Nov 19 15:41:23 2005 -- reformated by prettylst.pl v1.35 (build 536) -SOURCELONG:System Reference Document|SOURCESHORT:SRD|SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ +# CVS $Revision$ $Author$ -- Sun Mar 19 07:31:26 2006 -- reformated by prettylst.pl v1.35 (build 561) +SOURCELONG:System Reference Document SOURCESHORT:SRD SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ # the SPELLS tag in the Animal Domain for 'speak with animals' was removed because as of version 5.7.14 SPELLS doesn't work in domain.lst files # Domain Name Required AL Class Skill Choose Feat Special Ability Define Caster level Modify VAR Source Page Description Modified: Trunk/pcgen/data/d20ogl/srd/srd_equip.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/srd_equip.lst 2006-03-19 15:46:44 UTC (rev 316) +++ Trunk/pcgen/data/d20ogl/srd/srd_equip.lst 2006-03-19 20:39:55 UTC (rev 317) @@ -1,5 +1,5 @@ -# CVS $Revision$ $Author$ -- Wed Mar 1 09:59:02 2006 -- reformated by prettylst.pl v1.35 (build 555) -SOURCELONG:System Reference Document|SOURCESHORT:SRD|SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ +# CVS $Revision$ $Author$ -- Sun Mar 19 07:31:26 2006 -- reformated by prettylst.pl v1.35 (build 561) +SOURCELONG:System Reference Document SOURCESHORT:SRD SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ ###Block:Alchemical Stuff and Liquids # Equipment Name Type Cost Weight Source Page Modified: Trunk/pcgen/data/d20ogl/srd/srd_equip_armorshields.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/srd_equip_armorshields.lst 2006-03-19 15:46:44 UTC (rev 316) +++ Trunk/pcgen/data/d20ogl/srd/srd_equip_armorshields.lst 2006-03-19 20:39:55 UTC (rev 317) @@ -1,5 +1,5 @@ -# CVS $Revision$ $Author$ -- Sat Dec 10 00:12:16 2005 -- reformated by prettylst.pl v1.35 (build 553) -SOURCELONG:System Reference Document|SOURCESHORT:SRD|SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ +# CVS $Revision$ $Author$ -- Sun Mar 19 07:31:26 2006 -- reformated by prettylst.pl v1.35 (build 561) +SOURCELONG:System Reference Document SOURCESHORT:SRD SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ #Light Weight ------------------------------------------------------------------------------------------------------------- # Equipment Name Output Name Required Proficiency Type Cost Weight AC Penalty Check Modifier Nb Hands Maximum DEX Bonus Source Page % of Spell Failure Combat bonus Special Property Modified: Trunk/pcgen/data/d20ogl/srd/srd_equip_armorshields_specific.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/srd_equip_armorshields_specific.lst 2006-03-19 15:46:44 UTC (rev 316) +++ Trunk/pcgen/data/d20ogl/srd/srd_equip_armorshields_specific.lst 2006-03-19 20:39:55 UTC (rev 317) @@ -1,5 +1,5 @@ -# CVS $Revision$ $Author$ -- Tue Mar 15 22:18:31 2005 -- reformated by prettylst.pl v1.34 (build 455) -SOURCELONG:System Reference Document|SOURCESHORT:SRD|SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ +# CVS $Revision$ $Author$ -- Sun Mar 19 07:31:26 2006 -- reformated by prettylst.pl v1.35 (build 561) +SOURCELONG:System Reference Document SOURCESHORT:SRD SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ ###Block: Specific Armor Modified: Trunk/pcgen/data/d20ogl/srd/srd_equip_artifacts.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/srd_equip_artifacts.lst 2006-03-19 15:46:44 UTC (rev 316) +++ Trunk/pcgen/data/d20ogl/srd/srd_equip_artifacts.lst 2006-03-19 20:39:55 UTC (rev 317) @@ -1,5 +1,5 @@ -# CVS $Revision$ $Author$ -- Thu Dec 30 12:11:30 2004 -- reformated by prettylst.pl v1.34 (build 445) -SOURCELONG:System Reference Document|SOURCESHORT:SRD|SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ +# CVS $Revision$ $Author$ -- Sun Mar 19 07:31:26 2006 -- reformated by prettylst.pl v1.35 (build 561) +SOURCELONG:System Reference Document SOURCESHORT:SRD SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ #Original Entry by: DJ Chair ###Block:Minor Artifacts Modified: Trunk/pcgen/data/d20ogl/srd/srd_equip_basetypes.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/srd_equip_basetypes.lst 2006-03-19 15:46:44 UTC (rev 316) +++ Trunk/pcgen/data/d20ogl/srd/srd_equip_basetypes.lst 2006-03-19 20:39:55 UTC (rev 317) @@ -1,6 +1,6 @@ -# CVS $Revision$ $Author$ -- Tue May 17 01:35:11 2005 -- reformated by prettylst.pl v1.35 (build 469) +# CVS $Revision$ $Author$ -- Sun Mar 19 07:31:26 2006 -- reformated by prettylst.pl v1.35 (build 561) # Original Entry by byngl -SOURCELONG:System Reference Document|SOURCESHORT:SRD|SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ +SOURCELONG:System Reference Document SOURCESHORT:SRD SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ # Equipment Name Type Cost Weight Slot Needed MODS Source Page Modified: Trunk/pcgen/data/d20ogl/srd/srd_equip_basetypes_psionic.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/srd_equip_basetypes_psionic.lst 2006-03-19 15:46:44 UTC (rev 316) +++ Trunk/pcgen/data/d20ogl/srd/srd_equip_basetypes_psionic.lst 2006-03-19 20:39:55 UTC (rev 317) @@ -1,6 +1,6 @@ -# CVS $Revision$ $Author$ -- Tue May 17 01:35:11 2005 -- reformated by prettylst.pl v1.35 (build 469) +# CVS $Revision$ $Author$ -- Sun Mar 19 07:31:26 2006 -- reformated by prettylst.pl v1.35 (build 561) # Original Entry by byngl -SOURCELONG:System Reference Document|SOURCESHORT:SRD|SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ +SOURCELONG:System Reference Document SOURCESHORT:SRD SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ # Equipment Name Type Cost Weight MODS Source Page Crawling Tattoo TYPE:PsionicTattoo.Crawling COST:0 WT:0 MODS:REQUIRED SOURCEPAGE:srdpsionicitems.rtf Modified: Trunk/pcgen/data/d20ogl/srd/srd_equip_coinsgems.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/srd_equip_coinsgems.lst 2006-03-19 15:46:44 UTC (rev 316) +++ Trunk/pcgen/data/d20ogl/srd/srd_equip_coinsgems.lst 2006-03-19 20:39:55 UTC (rev 317) @@ -1,5 +1,5 @@ -# CVS $Revision$ $Author$ -- Tue Feb 18 17:52:34 2003 -- reformated by prettylst.pl v1.24 (build 252) -SOURCELONG:System Reference Document|SOURCESHORT:SRD|SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ +# CVS $Revision$ $Author$ -- Sun Mar 19 07:31:26 2006 -- reformated by prettylst.pl v1.35 (build 561) +SOURCELONG:System Reference Document SOURCESHORT:SRD SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ # Equipment Name Type Cost Weight Source Page Coin (Platinum) TYPE:Coin COST:10 WT:.02 SOURCEPAGE:SRDTreasure.rtf Modified: Trunk/pcgen/data/d20ogl/srd/srd_equip_dorjes_psionic.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/srd_equip_dorjes_psionic.lst 2006-03-19 15:46:44 UTC (rev 316) +++ Trunk/pcgen/data/d20ogl/srd/srd_equip_dorjes_psionic.lst 2006-03-19 20:39:55 UTC (rev 317) @@ -1,5 +1,5 @@ -# CVS $Revision$ $Author$ -- Wed Jan 5 12:53:43 2005 -- reformated by prettylst.pl v1.34 (build 445) -SOURCELONG:System Reference Document|SOURCESHORT:SRD|SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ +# CVS $Revision$ $Author$ -- Sun Mar 19 07:31:26 2006 -- reformated by prettylst.pl v1.35 (build 561) +SOURCELONG:System Reference Document SOURCESHORT:SRD SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ #Level 0 # Equipment Name Type Weight Base Item for EQMOD Modifier Source Page Modified: Trunk/pcgen/data/d20ogl/srd/srd_equip_potions_poisons.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/srd_equip_potions_poisons.lst 2006-03-19 15:46:44 UTC (rev 316) +++ Trunk/pcgen/data/d20ogl/srd/srd_equip_potions_poisons.lst 2006-03-19 20:39:55 UTC (rev 317) @@ -1,5 +1,5 @@ -# CVS $Revision$ $Author$ -- Tue Feb 18 17:52:34 2003 -- reformated by prettylst.pl v1.24 (build 252) -SOURCELONG:System Reference Document|SOURCESHORT:SRD|SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ +# CVS $Revision$ $Author$ -- Sun Mar 19 07:31:26 2006 -- reformated by prettylst.pl v1.35 (build 561) +SOURCELONG:System Reference Document SOURCESHORT:SRD SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ #Potions Modified: Trunk/pcgen/data/d20ogl/srd/srd_equip_psionic.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/srd_equip_psionic.lst 2006-03-19 15:46:44 UTC (rev 316) +++ Trunk/pcgen/data/d20ogl/srd/srd_equip_psionic.lst 2006-03-19 20:39:55 UTC (rev 317) @@ -1,5 +1,5 @@ -# CVS $Revision$ $Author$ -- Tue Feb 28 19:45:33 2006 -- reformated by prettylst.pl v1.35 (build 556) -SOURCELONG:System Reference Document|SOURCESHORT:SRD|SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ +# CVS $Revision$ $Author$ -- Sun Mar 19 07:31:26 2006 -- reformated by prettylst.pl v1.35 (build 561) +SOURCELONG:System Reference Document SOURCESHORT:SRD SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ # Equipment Name Type Cost Slot Needed Choose Source Page Bonus to skill Special Property Amulet of Catapsi TYPE:Psionic.Universal.Amulet COST:12000 SOURCEPAGE:srdpsionicitems.rtf Modified: Trunk/pcgen/data/d20ogl/srd/srd_equip_rings.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/srd_equip_rings.lst 2006-03-19 15:46:44 UTC (rev 316) +++ Trunk/pcgen/data/d20ogl/srd/srd_equip_rings.lst 2006-03-19 20:39:55 UTC (rev 317) @@ -1,5 +1,5 @@ -# CVS $Revision$ $Author$ -- Tue Dec 14 15:20:28 2004 -- reformated by prettylst.pl v1.34 (build 422) -SOURCELONG:System Reference Document|SOURCESHORT:SRD|SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ +# CVS $Revision$ $Author$ -- Sun Mar 19 07:31:26 2006 -- reformated by prettylst.pl v1.35 (build 561) +SOURCELONG:System Reference Document SOURCESHORT:SRD SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ # Equipment Name Output Name Type Cost Weight Modifier Source Page Virtual Feat Combat bonus Bonus to skill Multiply spell cast/day Modified: Trunk/pcgen/data/d20ogl/srd/srd_equip_rodsstaffswands.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/srd_equip_rodsstaffswands.lst 2006-03-19 15:46:44 UTC (rev 316) +++ Trunk/pcgen/data/d20ogl/srd/srd_equip_rodsstaffswands.lst 2006-03-19 20:39:55 UTC (rev 317) @@ -1,5 +1,5 @@ -# CVS $Revision$ $Author$ -- Tue Feb 28 19:45:33 2006 -- reformated by prettylst.pl v1.35 (build 556) -SOURCELONG:System Reference Document|SOURCESHORT:SRD|SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ +# CVS $Revision$ $Author$ -- Sun Mar 19 07:31:26 2006 -- reformated by prettylst.pl v1.35 (build 561) +SOURCELONG:System Reference Document SOURCESHORT:SRD SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ ###Block:Rods Modified: Trunk/pcgen/data/d20ogl/srd/srd_equip_scrolls.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/srd_equip_scrolls.lst 2006-03-19 15:46:44 UTC (rev 316) +++ Trunk/pcgen/data/d20ogl/srd/srd_equip_scrolls.lst 2006-03-19 20:39:55 UTC (rev 317) @@ -1,5 +1,5 @@ -# CVS $Revision$ $Author$ -- Fri Dec 2 13:54:21 2005 -- reformated by prettylst.pl v1.35 (build 542) -SOURCELONG:System Reference Document|SOURCESHORT:SRD|SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ +# CVS $Revision$ $Author$ -- Sun Mar 19 07:31:26 2006 -- reformated by prettylst.pl v1.35 (build 561) +SOURCELONG:System Reference Document SOURCESHORT:SRD SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ # Non-errata'd # Scroll (Stinking Cloud) cost should be 375 as it is a 3rd level spell (not 2nd) Modified: Trunk/pcgen/data/d20ogl/srd/srd_equip_weap_ammo.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/srd_equip_weap_ammo.lst 2006-03-19 15:46:44 UTC (rev 316) +++ Trunk/pcgen/data/d20ogl/srd/srd_equip_weap_ammo.lst 2006-03-19 20:39:55 UTC (rev 317) @@ -1,5 +1,5 @@ -# CVS $Revision$ $Author$ -- Sat Feb 21 19:33:53 2004 -- reformated by prettylst.pl v1.32 (build 350) -SOURCELONG:System Reference Document|SOURCESHORT:SRD|SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ +# CVS $Revision$ $Author$ -- Sun Mar 19 07:31:26 2006 -- reformated by prettylst.pl v1.35 (build 561) +SOURCELONG:System Reference Document SOURCESHORT:SRD SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ # Equipment Name Output Name Type Cost Weight Base Quantity Modifier Source Page Arrow TYPE:Ammunition.Standard.Wooden.Arrow COST:.05 WT:.15 EQMOD:STEEL.WOOD SOURCEPAGE:SRDEquipmentI.rtf Modified: Trunk/pcgen/data/d20ogl/srd/srd_equip_weap_ammo_specific.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/srd_equip_weap_ammo_specific.lst 2006-03-19 15:46:44 UTC (rev 316) +++ Trunk/pcgen/data/d20ogl/srd/srd_equip_weap_ammo_specific.lst 2006-03-19 20:39:55 UTC (rev 317) @@ -1,5 +1,5 @@ -# CVS $Revision$ $Author$ -- Sat Feb 21 20:57:11 2004 -- reformated by prettylst.pl v1.32 (build 350) -SOURCELONG:System Reference Document|SOURCESHORT:SRD|SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ +# CVS $Revision$ $Author$ -- Sun Mar 19 07:31:26 2006 -- reformated by prettylst.pl v1.35 (build 561) +SOURCELONG:System Reference Document SOURCESHORT:SRD SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ #Specific Modified: Trunk/pcgen/data/d20ogl/srd/srd_equip_weap_melee.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/srd_equip_weap_melee.lst 2006-03-19 15:46:44 UTC (rev 316) +++ Trunk/pcgen/data/d20ogl/srd/srd_equip_weap_melee.lst 2006-03-19 20:39:55 UTC (rev 317) @@ -1,5 +1,5 @@ -# CVS $Revision$ $Author$ -- Mon Feb 28 13:29:40 2005 -- reformated by prettylst.pl v1.34 (build 455) -SOURCELONG:System Reference Document|SOURCESHORT:SRD|SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ +# CVS $Revision$ $Author$ -- Sun Mar 19 07:31:26 2006 -- reformated by prettylst.pl v1.35 (build 561) +SOURCELONG:System Reference Document SOURCESHORT:SRD SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ # Hammer (Gnome Hooked) -- REMOVED - NOT in SRD. # Urgrosh (Dwarven) -- REMOVED - NOT in SRD. Modified: Trunk/pcgen/data/d20ogl/srd/srd_equip_weap_melee_psionic.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/srd_equip_weap_melee_psionic.lst 2006-03-19 15:46:44 UTC (rev 316) +++ Trunk/pcgen/data/d20ogl/srd/srd_equip_weap_melee_psionic.lst 2006-03-19 20:39:55 UTC (rev 317) @@ -1,5 +1,5 @@ -# CVS $Revision$ $Author$ -- Sat Mar 26 21:33:11 2005 -- reformated by prettylst.pl v1.34 (build 455) -SOURCELONG:System Reference Document|SOURCESHORT:SRD|SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ +# CVS $Revision$ $Author$ -- Sun Mar 19 07:31:26 2006 -- reformated by prettylst.pl v1.35 (build 561) +SOURCELONG:System Reference Document SOURCESHORT:SRD SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ # Equipment Name Output Name Type Cost Weight Var. Min. Value Critical Hit Multiplier Critical Hit Range Damage MODS Range Size Source Page BONUS:EQMWEAPON Weapon prop. bonus Modified: Trunk/pcgen/data/d20ogl/srd/srd_equip_weap_melee_specific.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/srd_equip_weap_melee_specific.lst 2006-03-19 15:46:44 UTC (rev 316) +++ Trunk/pcgen/data/d20ogl/srd/srd_equip_weap_melee_specific.lst 2006-03-19 20:39:55 UTC (rev 317) @@ -1,5 +1,5 @@ -# CVS $Revision$ $Author$ -- Tue Feb 28 19:45:33 2006 -- reformated by prettylst.pl v1.35 (build 556) -SOURCELONG:System Reference Document|SOURCESHORT:SRD|SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ +# CVS $Revision$ $Author$ -- Sun Mar 19 07:31:26 2006 -- reformated by prettylst.pl v1.35 (build 561) +SOURCELONG:System Reference Document SOURCESHORT:SRD SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ # Life Drinker: Negative Levels is dynamic. Not autocalculated... Modified: Trunk/pcgen/data/d20ogl/srd/srd_equip_weap_ranged.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/srd_equip_weap_ranged.lst 2006-03-19 15:46:44 UTC (rev 316) +++ Trunk/pcgen/data/d20ogl/srd/srd_equip_weap_ranged.lst 2006-03-19 20:39:55 UTC (rev 317) @@ -1,5 +1,5 @@ -# CVS $Revision$ $Author$ -- Mon Feb 28 13:29:40 2005 -- reformated by prettylst.pl v1.34 (build 455) -SOURCELONG:System Reference Document|SOURCESHORT:SRD|SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ +# CVS $Revision$ $Author$ -- Sun Mar 19 07:31:26 2006 -- reformated by prettylst.pl v1.35 (build 561) +SOURCELONG:System Reference Document SOURCESHORT:SRD SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ #Thrown Items (except Shuriken) can be created using the Custom Button on the Inventory Tab Modified: Trunk/pcgen/data/d20ogl/srd/srd_equip_weap_ranged_specific.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/srd_equip_weap_ranged_specific.lst 2006-03-19 15:46:44 UTC (rev 316) +++ Trunk/pcgen/data/d20ogl/srd/srd_equip_weap_ranged_specific.lst 2006-03-19 20:39:55 UTC (rev 317) @@ -1,5 +1,5 @@ -# CVS $Revision$ $Author$ -- Sat Feb 21 20:57:11 2004 -- reformated by prettylst.pl v1.32 (build 350) -SOURCELONG:System Reference Document|SOURCESHORT:SRD|SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ +# CVS $Revision$ $Author$ -- Sun Mar 19 07:31:26 2006 -- reformated by prettylst.pl v1.35 (build 561) +SOURCELONG:System Reference Document SOURCESHORT:SRD SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ # Equipment Name Required Proficiency Type Contains Cost Weight Slot Needed Critical Hit Multiplier Critical Hit Range Damage Modifier Range Size Source Page Weapon prop. bonus Special Property Modified: Trunk/pcgen/data/d20ogl/srd/srd_equip_wondrousitems.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/srd_equip_wondrousitems.lst 2006-03-19 15:46:44 UTC (rev 316) +++ Trunk/pcgen/data/d20ogl/srd/srd_equip_wondrousitems.lst 2006-03-19 20:39:55 UTC (rev 317) @@ -1,5 +1,5 @@ -# CVS $Revision$ $Author$ -- Wed Mar 1 09:59:02 2006 -- reformated by prettylst.pl v1.35 (build 555) -SOURCELONG:System Reference Document|SOURCESHORT:SRD|SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ +# CVS $Revision$ $Author$ -- Sun Mar 19 07:31:26 2006 -- reformated by prettylst.pl v1.35 (build 561) +SOURCELONG:System Reference Document SOURCESHORT:SRD SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ # Equipment Name Output Name Required Proficiency Type Contains Cost Weight Slot Needed Critical Hit Multiplier Critical Hit Range Damage Modifier Size Source Page Virtual Feat Vision Spell Res. Spells Save checks bonus Combat bonus Multiply base more Bonus to nb of slots Bonus to skill Bonus to skill point/L Stat bonus Modify VAR Weapon prop. bonus Weapon prof. bonus Automatic Languages Special Property NUMPAGES PAGEUSAGE Modified: Trunk/pcgen/data/d20ogl/srd/srd_equipmods_magic.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/srd_equipmods_magic.lst 2006-03-19 15:46:44 UTC (rev 316) +++ Trunk/pcgen/data/d20ogl/srd/srd_equipmods_magic.lst 2006-03-19 20:39:55 UTC (rev 317) @@ -1,5 +1,5 @@ -# CVS $Revision$ $Author$ -- Tue Feb 28 19:45:33 2006 -- reformated by prettylst.pl v1.35 (build 556) -SOURCELONG:System Reference Document|SOURCESHORT:SRD|SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ +# CVS $Revision$ $Author$ -- Sun Mar 19 07:31:26 2006 -- reformated by prettylst.pl v1.35 (build 561) +SOURCELONG:System Reference Document SOURCESHORT:SRD SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ ###Block: Special Materials # Modifier Name Unique Key Type Cost Visible Type granted Keys to replace Source Page Required Type Prohibited Type Combat bonus BONUS:EQM BONUS:EQMARMOR Modify the item cost Weapon prop. bonus Special Property Apply to both heads Modified: Trunk/pcgen/data/d20ogl/srd/srd_equipmods_mundane.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/srd_equipmods_mundane.lst 2006-03-19 15:46:44 UTC (rev 316) +++ Trunk/pcgen/data/d20ogl/srd/srd_equipmods_mundane.lst 2006-03-19 20:39:55 UTC (rev 317) @@ -1,5 +1,5 @@ -# CVS $Revision$ $Author$ -- Thu Sep 1 00:51:17 2005 -- reformated by prettylst.pl v1.35 (build 469) -SOURCELONG:System Reference Document|SOURCESHORT:SRD|SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ +# CVS $Revision$ $Author$ -- Sun Mar 19 07:31:26 2006 -- reformated by prettylst.pl v1.35 (build 561) +SOURCELONG:System Reference Document SOURCESHORT:SRD SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ # Still need to take the separate entry weapons for Spiked Armor/Shield # Modifier Name Unique Key Type Cost Visible Type granted Choose Naming Option Source Page Required Type Prohibited Type BONUS:EQM BONUS:EQMARMOR Modify the item cost Bonus to skill Weapon prop. bonus Apply to both heads Modified: Trunk/pcgen/data/d20ogl/srd/srd_equipmods_psionic.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/srd_equipmods_psionic.lst 2006-03-19 15:46:44 UTC (rev 316) +++ Trunk/pcgen/data/d20ogl/srd/srd_equipmods_psionic.lst 2006-03-19 20:39:55 UTC (rev 317) @@ -1,5 +1,5 @@ -# CVS $Revision$ $Author$ -- Wed Jan 5 12:53:43 2005 -- reformated by prettylst.pl v1.34 (build 445) -SOURCELONG:System Reference Document|SOURCESHORT:SRD|SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ +# CVS $Revision$ $Author$ -- Sun Mar 19 07:31:26 2006 -- reformated by prettylst.pl v1.35 (build 561) +SOURCELONG:System Reference Document SOURCESHORT:SRD SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ ###Block: Special Materials # Modifier Name Unique Key Type Cost Visible Type granted Keys to replace Source Page Required Type Prohibited Type Combat bonus Modify the item cost Weapon prop. bonus Special Property Apply to both heads Modified: Trunk/pcgen/data/d20ogl/srd/srd_feats.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/srd_feats.lst 2006-03-19 15:46:44 UTC (rev 316) +++ Trunk/pcgen/data/d20ogl/srd/srd_feats.lst 2006-03-19 20:39:55 UTC (rev 317) @@ -1,5 +1,5 @@ -# CVS $Revision$ $Author$ -- Tue Feb 28 19:45:33 2006 -- reformated by prettylst.pl v1.35 (build 556) -SOURCELONG:System Reference Document|SOURCESHORT:SRD|SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ +# CVS $Revision$ $Author$ -- Sun Mar 19 07:31:26 2006 -- reformated by prettylst.pl v1.35 (build 561) +SOURCELONG:System Reference Document SOURCESHORT:SRD SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ # Feat Name Type Req. Att. Required Class Required Feat Req. nb of Hand Required Lvl Required Skill Req. Spellbook Required Stat Var. Min. Value Special Ability Define Description Stackable? Multiple? Choose Automaticaly Gained Armor Prof. Automaticaly Gained Shield Prof. Automaticaly Gained Weapon Prof. Virtual Feat Add Spell Lvl Save checks bonus Combat bonus BONUS:DC Bonus to HP % bonus to range Bonus to skill Modify VAR Weapon prop. bonus Weapon prof. bonus Source Page Modified: Trunk/pcgen/data/d20ogl/srd/srd_feats_descriptions.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/srd_feats_descriptions.lst 2006-03-19 15:46:44 UTC (rev 316) +++ Trunk/pcgen/data/d20ogl/srd/srd_feats_descriptions.lst 2006-03-19 20:39:55 UTC (rev 317) @@ -1,4 +1,4 @@ -# CVS $Revision$ $Author$ -- Tue Sep 30 00:29:57 2003 -- reformated by prettylst.pl v1.29 (build 301) +# CVS $Revision$ $Author$ -- Sun Mar 19 07:31:26 2006 -- reformated by prettylst.pl v1.35 (build 561) # Original Entry by: Tir Gwaith # @@ -11,7 +11,7 @@ # -SOURCELONG:System Reference Document|SOURCESHORT:SRD|SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ +SOURCELONG:System Reference Document SOURCESHORT:SRD SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ # Feat Name Description Alertness.MOD DESC:The character gets a +2 bonus on all Listen checks and Spot checks. Ambidexterity.MOD DESC:The character ignores all penalties for using an off hand. The character is neither left-handed nor right-handed. Modified: Trunk/pcgen/data/d20ogl/srd/srd_feats_hidden.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/srd_feats_hidden.lst 2006-03-19 15:46:44 UTC (rev 316) +++ Trunk/pcgen/data/d20ogl/srd/srd_feats_hidden.lst 2006-03-19 20:39:55 UTC (rev 317) @@ -1,5 +1,5 @@ -# CVS $Revision$ $Author$ -- Tue Feb 28 19:45:33 2006 -- reformated by prettylst.pl v1.35 (build 556) -SOURCELONG:System Reference Document|SOURCESHORT:SRD|SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ +# CVS $Revision$ $Author$ -- Sun Mar 19 07:31:26 2006 -- reformated by prettylst.pl v1.35 (build 561) +SOURCELONG:System Reference Document SOURCESHORT:SRD SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ # Class Pseudo Feats.... # Original Entry by Tir Gwaith # Ranger Favored enemies aren't perfect but better than the ADD: in classes.. - Tir Gwaith 10/26/02 @@ -108,8 +108,8 @@ ###Block: Barbarian Rage -# Feat Name Type Visible Special Ability Define Save checks bonus Combat bonus Stat bonus Modify VAR -Rage TYPE:Special VISIBLE:NO SA:Rage (Ex) % times/day (% rounds)|RageTimes|RageDuration|PREVARLT:GreaterRage,1 SA:Rage (Ex) % times/day (% rounds)|RageTimes|RageDuration|PREMULT:2,[PREVARGTEQ:GreaterRage,1],[PREVARLT:TirelessRage,1] SA:Rage (Ex) % times/day and no longer winded after (% rounds)|RageTimes|RageDuration|PREVARGTEQ:TirelessRage,1 SA:Bonuses when enraged (STR +%, CON +%, Will +%, AC -%, HP %)|RageStrBonus|RageConBonus|RageMorale|RageACPenalty|(RageConBonus/2)*TL|PREVARNEQ:Enraged,1 DEFINE:RageDuration|0 DEFINE:RageConBonus|0 DEFINE:RageStrBonus|0 DEFINE:RageACPenalty|0 DEFINE:RageMorale|0 DEFINE:Enraged|0 DEFINE:RageBonus|4 BONUS:CHECKS|Will|RageMorale|TYPE=Rage|PREAPPLY:PC BONUS:COMBAT|AC|-1*RageACPenalty|TYPE=Rage|PREAPPLY:PC BONUS:STAT|CON|RageConBonus|TYPE=Rage|PREAPPLY:PC BONUS:STAT|STR|RageStrBonus|TYPE=Rage|PREAPPLY:PC BONUS:VAR|RageDuration|CON+3+(RageConBonus/2) BONUS:VAR|RageConBonus|RageBonus BONUS:VAR|RageStrBonus|RageBonus BONUS:VAR|RageACPenalty|2 BONUS:VAR|RageMorale|RageBonus/2 BONUS:VAR|RageDuration|-(RageConBonus/2)|TYPE=Rage|PREAPPLY:PC BONUS:VAR|Enraged|1|TYPE=Rage|PREAPPLY:PC BONUS:VAR|RageBonus|2|PREVARGTEQ:GreaterRage,1 +# Feat Name Type Visible Special Ability Define Save checks bonus Combat bonus Stat bonus Modify VAR +Rage TYPE:Special VISIBLE:NO SA:Rage (Ex) % times/day (% rounds)|RageTimes|RageDuration|PREVARLT:GreaterRage,1 SA:Rage (Ex) % times/day (% rounds)|RageTimes|RageDuration|PREMULT:2,[PREVARGTEQ:GreaterRage,1],[PREVARLT:TirelessRage,1] SA:Rage (Ex) % times/day and no longer winded after (% rounds)|RageTimes|RageDuration|PREVARGTEQ:TirelessRage,1 SA:Bonuses when enraged (STR +%, CON +%, Will +%, AC -%, HP %)|RageStrBonus|RageConBonus|RageMorale|RageACPenalty|(RageConBonus/2)*TL|PREVARNEQ:Enraged,1 DEFINE:RageDuration|0 DEFINE:RageConBonus|0 DEFINE:RageStrBonus|0 DEFINE:RageACPenalty|0 DEFINE:RageMorale|0 DEFINE:Enraged|0 DEFINE:RageBonus|4 BONUS:CHECKS|Will|RageMorale|TYPE=Rage|PREAPPLY:PC BONUS:COMBAT|AC|-1*RageACPenalty|TYPE=Rage|PREAPPLY:PC BONUS:STAT|CON|RageConBonus|TYPE=Rage|PREAPPLY:PC BONUS:STAT|STR|RageStrBonus|TYPE=Rage|PREAPPLY:PC BONUS:VAR|RageDuration|CON+3+(RageConBonus/2) BONUS:VAR|RageConBonus|RageBonus BONUS:VAR|RageStrBonus|RageBonus BONUS:VAR|RageACPenalty|2 BONUS:VAR|RageMorale|RageBonus/2 BONUS:VAR|RageDuration|-(RageConBonus/2)|TYPE=Rage|PREAPPLY:PC BONUS:VAR|Enraged|1|TYPE=Rage|PREAPPLY:PC BONUS:VAR|RageBonus|2|PREVARGTEQ:GreaterRage,1 ###Block: Ghost Abilities # Feat Name Type Visible Special Ability Modified: Trunk/pcgen/data/d20ogl/srd/srd_feats_hidden_psionic.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/srd_feats_hidden_psionic.lst 2006-03-19 15:46:44 UTC (rev 316) +++ Trunk/pcgen/data/d20ogl/srd/srd_feats_hidden_psionic.lst 2006-03-19 20:39:55 UTC (rev 317) @@ -1,5 +1,5 @@ -# CVS $Revision$ $Author$ -- Tue Feb 28 19:45:33 2006 -- reformated by prettylst.pl v1.35 (build 556) -SOURCELONG:System Reference Document|SOURCESHORT:SRD|SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ +# CVS $Revision$ $Author$ -- Sun Mar 19 07:31:26 2006 -- reformated by prettylst.pl v1.35 (build 561) +SOURCELONG:System Reference Document SOURCESHORT:SRD SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ # Original entry by: Ian # additional entry by TaluronIscandar Modified: Trunk/pcgen/data/d20ogl/srd/srd_feats_psionic.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/srd_feats_psionic.lst 2006-03-19 15:46:44 UTC (rev 316) +++ Trunk/pcgen/data/d20ogl/srd/srd_feats_psionic.lst 2006-03-19 20:39:55 UTC (rev 317) @@ -1,5 +1,5 @@ -# CVS $Revision$ $Author$ -- Wed Jan 5 12:53:43 2005 -- reformated by prettylst.pl v1.34 (build 445) -SOURCELONG:System Reference Document|SOURCESHORT:SRD|SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ +# CVS $Revision$ $Author$ -- Sun Mar 19 07:31:26 2006 -- reformated by prettylst.pl v1.35 (build 561) +SOURCELONG:System Reference Document SOURCESHORT:SRD SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ # Feat Name Type Req. Att. Required Class Required Feat Maximum Level Required Skill Required Stat Description Stackable? Multiple? Choose Choose a Feat Combat bonus BONUS:DC Bonus to HP Bonus to skill Source Page Modified: Trunk/pcgen/data/d20ogl/srd/srd_kits_races__animals.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/srd_kits_races__animals.lst 2006-03-19 15:46:44 UTC (rev 316) +++ Trunk/pcgen/data/d20ogl/srd/srd_kits_races__animals.lst 2006-03-19 20:39:55 UTC (rev 317) @@ -1,5 +1,5 @@ -# CVS $Revision: $ $Author: $ -- Sun Mar 12 17:46:58 2006 -- reformated by prettylst.pl v1.35 (build 555) -SOURCELONG:System Reference Document|SOURCESHORT:SRD|SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ +# CVS $Revision: $ $Author: $ -- Sun Mar 19 07:31:26 2006 -- reformated by prettylst.pl v1.35 (build 561) +SOURCELONG:System Reference Document SOURCESHORT:SRD SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ STARTPACK:Default Ape VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Ape] RACE:Ape !PRERACE:% Modified: Trunk/pcgen/data/d20ogl/srd/srd_kits_races__dragons.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/srd_kits_races__dragons.lst 2006-03-19 15:46:44 UTC (rev 316) +++ Trunk/pcgen/data/d20ogl/srd/srd_kits_races__dragons.lst 2006-03-19 20:39:55 UTC (rev 317) @@ -1,5 +1,5 @@ -# CVS $Revision: $ $Author: $ -- Sun Mar 12 17:46:58 2006 -- reformated by prettylst.pl v1.35 (build 555) -SOURCELONG:System Reference Document|SOURCESHORT:SRD|SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ +# CVS $Revision: $ $Author: $ -- Sun Mar 19 07:31:26 2006 -- reformated by prettylst.pl v1.35 (build 561) +SOURCELONG:System Reference Document SOURCESHORT:SRD SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ STARTPACK:Default Dragon (Black Wyrmling) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Dragon (Black Wyrmling)] RACE:Dragon (Black Wyrmling) !PRERACE:% Modified: Trunk/pcgen/data/d20ogl/srd/srd_kits_races__phb.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/srd_kits_races__phb.lst 2006-03-19 15:46:44 UTC (rev 316) +++ Trunk/pcgen/data/d20ogl/srd/srd_kits_races__phb.lst 2006-03-19 20:39:55 UTC (rev 317) @@ -1,5 +1,5 @@ -# CVS $Revision: $ $Author: $ -- Sun Mar 12 17:46:58 2006 -- reformated by prettylst.pl v1.35 (build 555) -SOURCELONG:System Reference Document|SOURCESHORT:SRD|SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ +# CVS $Revision: $ $Author: $ -- Sun Mar 19 07:31:26 2006 -- reformated by prettylst.pl v1.35 (build 561) +SOURCELONG:System Reference Document SOURCESHORT:SRD SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ STARTPACK:Default Human VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Human] RACE:Human !PRERACE:% Modified: Trunk/pcgen/data/d20ogl/srd/srd_kits_races__psionic.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/srd_kits_races__psionic.lst 2006-03-19 15:46:44 UTC (rev 316) +++ Trunk/pcgen/data/d20ogl/srd/srd_kits_races__psionic.lst 2006-03-19 20:39:55 UTC (rev 317) @@ -1,5 +1,5 @@ -# CVS $Revision: $ $Author: $ -- Sun Mar 12 17:46:58 2006 -- reformated by prettylst.pl v1.35 (build 555) -SOURCELONG:System Reference Document|SOURCESHORT:SRD|SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ +# CVS $Revision: $ $Author: $ -- Sun Mar 19 07:31:26 2006 -- reformated by prettylst.pl v1.35 (build 561) +SOURCELONG:System Reference Document SOURCESHORT:SRD SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ STARTPACK:Default Astral Construct (1st Level) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Astral Construct (1st Level)] RACE:Astral Construct (1st Level) !PRERACE:% Modified: Trunk/pcgen/data/d20ogl/srd/srd_kits_races__vermin.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/srd_kits_races__vermin.lst 2006-03-19 15:46:44 UTC (rev 316) +++ Trunk/pcgen/data/d20ogl/srd/srd_kits_races__vermin.lst 2006-03-19 20:39:55 UTC (rev 317) @@ -1,5 +1,5 @@ -# CVS $Revision: $ $Author: $ -- Sun Mar 12 17:46:58 2006 -- reformated by prettylst.pl v1.35 (build 555) -SOURCELONG:System Reference Document|SOURCESHORT:SRD|SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ +# CVS $Revision: $ $Author: $ -- Sun Mar 19 07:31:26 2006 -- reformated by prettylst.pl v1.35 (build 561) +SOURCELONG:System Reference Document SOURCESHORT:SRD SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ STARTPACK:Default Giant Ant (Worker) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Giant Ant (Worker)] RACE:Giant Ant (Worker) !PRERACE:% Modified: Trunk/pcgen/data/d20ogl/srd/srd_kits_races_abc.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/srd_kits_races_abc.lst 2006-03-19 15:46:44 UTC (rev 316) +++ Trunk/pcgen/data/d20ogl/srd/srd_kits_races_abc.lst 2006-03-19 20:39:55 UTC (rev 317) @@ -1,5 +1,5 @@ -# CVS $Revision: $ $Author: $ -- Sun Mar 12 17:46:58 2006 -- reformated by prettylst.pl v1.35 (build 555) -SOURCELONG:System Reference Document|SOURCESHORT:SRD|SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ +# CVS $Revision: $ $Author: $ -- Sun Mar 19 07:31:26 2006 -- reformated by prettylst.pl v1.35 (build 561) +SOURCELONG:System Reference Document SOURCESHORT:SRD SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ STARTPACK:Default Aboleth VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Aboleth] RACE:Aboleth !PRERACE:% Modified: Trunk/pcgen/data/d20ogl/srd/srd_kits_races_d.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/srd_kits_races_d.lst 2006-03-19 15:46:44 UTC (rev 316) +++ Trunk/pcgen/data/d20ogl/srd/srd_kits_races_d.lst 2006-03-19 20:39:55 UTC (rev 317) @@ -1,5 +1,5 @@ -# CVS $Revision: $ $Author: $ -- Sun Mar 12 17:46:58 2006 -- reformated by prettylst.pl v1.35 (build 555) -SOURCELONG:System Reference Document|SOURCESHORT:SRD|SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ +# CVS $Revision: $ $Author: $ -- Sun Mar 19 07:31:26 2006 -- reformated by prettylst.pl v1.35 (build 561) +SOURCELONG:System Reference Document SOURCESHORT:SRD SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ STARTPACK:Default Darkmantle VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Darkmantle] RACE:Darkmantle !PRERACE:% Modified: Trunk/pcgen/data/d20ogl/srd/srd_kits_races_ef.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/srd_kits_races_ef.lst 2006-03-19 15:46:44 UTC (rev 316) +++ Trunk/pcgen/data/d20ogl/srd/srd_kits_races_ef.lst 2006-03-19 20:39:55 UTC (rev 317) @@ -1,5 +1,5 @@ -# CVS $Revision: $ $Author: $ -- Sun Mar 12 17:46:58 2006 -- reformated by prettylst.pl v1.35 (build 555) -SOURCELONG:System Reference Document|SOURCESHORT:SRD|SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ +# CVS $Revision: $ $Author: $ -- Sun Mar 19 07:31:26 2006 -- reformated by prettylst.pl v1.35 (build 561) +SOURCELONG:System Reference Document SOURCESHORT:SRD SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ STARTPACK:Default Elemental (Air/Small) VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Elemental (Air/Small)] RACE:Elemental (Air/Small) !PRERACE:% Modified: Trunk/pcgen/data/d20ogl/srd/srd_kits_races_gh.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/srd_kits_races_gh.lst 2006-03-19 15:46:44 UTC (rev 316) +++ Trunk/pcgen/data/d20ogl/srd/srd_kits_races_gh.lst 2006-03-19 20:39:55 UTC (rev 317) @@ -1,5 +1,5 @@ -# CVS $Revision: $ $Author: $ -- Sun Mar 12 17:46:58 2006 -- reformated by prettylst.pl v1.35 (build 555) -SOURCELONG:System Reference Document|SOURCESHORT:SRD|SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ +# CVS $Revision: $ $Author: $ -- Sun Mar 19 07:31:26 2006 -- reformated by prettylst.pl v1.35 (build 561) +SOURCELONG:System Reference Document SOURCESHORT:SRD SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ STARTPACK:Default Gargoyle VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Gargoyle] RACE:Gargoyle !PRERACE:% Modified: Trunk/pcgen/data/d20ogl/srd/srd_kits_races_ikl.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/srd_kits_races_ikl.lst 2006-03-19 15:46:44 UTC (rev 316) +++ Trunk/pcgen/data/d20ogl/srd/srd_kits_races_ikl.lst 2006-03-19 20:39:55 UTC (rev 317) @@ -1,5 +1,5 @@ -# CVS $Revision: $ $Author: $ -- Sun Mar 12 17:46:58 2006 -- reformated by prettylst.pl v1.35 (build 555) -SOURCELONG:System Reference Document|SOURCESHORT:SRD|SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ +# CVS $Revision: $ $Author: $ -- Sun Mar 19 07:31:26 2006 -- reformated by prettylst.pl v1.35 (build 561) +SOURCELONG:System Reference Document SOURCESHORT:SRD SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ STARTPACK:Default Invisible Stalker VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Invisible Stalker] RACE:Invisible Stalker !PRERACE:% Modified: Trunk/pcgen/data/d20ogl/srd/srd_kits_races_mn.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/srd_kits_races_mn.lst 2006-03-19 15:46:44 UTC (rev 316) +++ Trunk/pcgen/data/d20ogl/srd/srd_kits_races_mn.lst 2006-03-19 20:39:55 UTC (rev 317) @@ -1,5 +1,5 @@ -# CVS $Revision: $ $Author: $ -- Sun Mar 12 17:46:58 2006 -- reformated by prettylst.pl v1.35 (build 555) -SOURCELONG:System Reference Document|SOURCESHORT:SRD|SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ +# CVS $Revision: $ $Author: $ -- Sun Mar 19 07:31:26 2006 -- reformated by prettylst.pl v1.35 (build 561) +SOURCELONG:System Reference Document SOURCESHORT:SRD SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ STARTPACK:Default Magmin VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Magmin] RACE:Magmin !PRERACE:% Modified: Trunk/pcgen/data/d20ogl/srd/srd_kits_races_opr.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/srd_kits_races_opr.lst 2006-03-19 15:46:44 UTC (rev 316) +++ Trunk/pcgen/data/d20ogl/srd/srd_kits_races_opr.lst 2006-03-19 20:39:55 UTC (rev 317) @@ -1,5 +1,5 @@ -# CVS $Revision: $ $Author: $ -- Sun Mar 12 17:46:58 2006 -- reformated by prettylst.pl v1.35 (build 555) -SOURCELONG:System Reference Document|SOURCESHORT:SRD|SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ +# CVS $Revision: $ $Author: $ -- Sun Mar 19 07:31:26 2006 -- reformated by prettylst.pl v1.35 (build 561) +SOURCELONG:System Reference Document SOURCESHORT:SRD SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ STARTPACK:Default Ogre VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Ogre] RACE:Ogre !PRERACE:% Modified: Trunk/pcgen/data/d20ogl/srd/srd_kits_races_st.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/srd_kits_races_st.lst 2006-03-19 15:46:44 UTC (rev 316) +++ Trunk/pcgen/data/d20ogl/srd/srd_kits_races_st.lst 2006-03-19 20:39:55 UTC (rev 317) @@ -1,5 +1,5 @@ -# CVS $Revision: $ $Author: $ -- Sun Mar 12 17:46:58 2006 -- reformated by prettylst.pl v1.35 (build 555) -SOURCELONG:System Reference Document|SOURCESHORT:SRD|SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ +# CVS $Revision: $ $Author: $ -- Sun Mar 19 07:31:26 2006 -- reformated by prettylst.pl v1.35 (build 561) +SOURCELONG:System Reference Document SOURCESHORT:SRD SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ STARTPACK:Default Sahuagin VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Sahuagin] RACE:Sahuagin !PRERACE:% Modified: Trunk/pcgen/data/d20ogl/srd/srd_kits_races_uvw.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/srd_kits_races_uvw.lst 2006-03-19 15:46:44 UTC (rev 316) +++ Trunk/pcgen/data/d20ogl/srd/srd_kits_races_uvw.lst 2006-03-19 20:39:55 UTC (rev 317) @@ -1,5 +1,5 @@ -# CVS $Revision: $ $Author: $ -- Sun Mar 12 17:46:58 2006 -- reformated by prettylst.pl v1.35 (build 555) -SOURCELONG:System Reference Document|SOURCESHORT:SRD|SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ +# CVS $Revision: $ $Author: $ -- Sun Mar 19 07:31:26 2006 -- reformated by prettylst.pl v1.35 (build 561) +SOURCELONG:System Reference Document SOURCESHORT:SRD SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ STARTPACK:Default Unicorn VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Unicorn] RACE:Unicorn !PRERACE:% Modified: Trunk/pcgen/data/d20ogl/srd/srd_kits_races_xyz.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/srd_kits_races_xyz.lst 2006-03-19 15:46:44 UTC (rev 316) +++ Trunk/pcgen/data/d20ogl/srd/srd_kits_races_xyz.lst 2006-03-19 20:39:55 UTC (rev 317) @@ -1,5 +1,5 @@ -# CVS $Revision: $ $Author: $ -- Sun Mar 12 17:46:58 2006 -- reformated by prettylst.pl v1.35 (build 555) -SOURCELONG:System Reference Document|SOURCESHORT:SRD|SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ +# CVS $Revision: $ $Author: $ -- Sun Mar 19 07:31:26 2006 -- reformated by prettylst.pl v1.35 (build 561) +SOURCELONG:System Reference Document SOURCESHORT:SRD SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ STARTPACK:Default Xill VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[!PRERACE:%],[PRERACE:Xill] RACE:Xill !PRERACE:% Modified: Trunk/pcgen/data/d20ogl/srd/srd_languages.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/srd_languages.lst 2006-03-19 15:46:44 UTC (rev 316) +++ Trunk/pcgen/data/d20ogl/srd/srd_languages.lst 2006-03-19 20:39:55 UTC (rev 317) @@ -1,5 +1,5 @@ -# CVS $Revision$ $Author$ -- Mon Jan 3 21:09:17 2005 -- reformated by prettylst.pl v1.34 (build 445) -SOURCELONG:System Reference Document|SOURCESHORT:SRD|SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ +# CVS $Revision$ $Author$ -- Sun Mar 19 07:31:26 2006 -- reformated by prettylst.pl v1.35 (build 561) +SOURCELONG:System Reference Document SOURCESHORT:SRD SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ # Language Type Var. Min. Value Abyssal TYPE:Spoken Modified: Trunk/pcgen/data/d20ogl/srd/srd_races__animals.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/srd_races__animals.lst 2006-03-19 15:46:44 UTC (rev 316) +++ Trunk/pcgen/data/d20ogl/srd/srd_races__animals.lst 2006-03-19 20:39:55 UTC (rev 317) @@ -1,5 +1,5 @@ -# CVS $Revision$ $Author$ -- Tue Feb 28 19:45:33 2006 -- reformated by prettylst.pl v1.35 (build 556) -SOURCELONG:System Reference Document|SOURCESHORT:SRD|SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ +# CVS $Revision$ $Author$ -- Sun Mar 19 07:31:26 2006 -- reformated by prettylst.pl v1.35 (build 561) +SOURCELONG:System Reference Document SOURCESHORT:SRD SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ # Race Name Output Name Size Move Face/Space Reach Vision Required AL Save checks bonus Combat bonus Bo... [truncated message content] |
From: <edd...@us...> - 2006-03-24 01:11:18
|
Revision: 400 Author: eddyanthony Date: 2006-03-23 17:11:05 -0800 (Thu, 23 Mar 2006) ViewCVS: http://svn.sourceforge.net/pcgen/?rev=400&view=rev Log Message: ----------- [ 1411328 ] [SRD] [RSRD] Awakened Creatures Modified Paths: -------------- Trunk/pcgen/data/d20ogl/srd/srd_kits_races__animals.lst Trunk/pcgen/data/d20ogl/srd/srd_templates.lst Trunk/pcgen/data/d20ogl/srd35/rsrd_kits_races__animals.lst Trunk/pcgen/data/d20ogl/srd35/rsrd_templates.lst Trunk/pcgen/docs/sourcehelp/fantasy/rsrd_help.html Trunk/pcgen/docs/sourcehelp/fantasy/srd_help.html Modified: Trunk/pcgen/data/d20ogl/srd/srd_kits_races__animals.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/srd_kits_races__animals.lst 2006-03-24 00:25:41 UTC (rev 399) +++ Trunk/pcgen/data/d20ogl/srd/srd_kits_races__animals.lst 2006-03-24 01:11:05 UTC (rev 400) @@ -524,3 +524,10 @@ SKILL:Climb RANK:5 SKILL:Listen RANK:5 SKILL:Spot RANK:5 + +STARTPACK:Awakened Animal VISIBLE:NO APPLY:INSTANT +STAT:INT=roll("3d6")+var("STAT.3.BASE")-var("STAT.3")|CHA=roll("1d3")+var("STAT.5.BASE") + +# +# End +# Modified: Trunk/pcgen/data/d20ogl/srd/srd_templates.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/srd_templates.lst 2006-03-24 00:25:41 UTC (rev 399) +++ Trunk/pcgen/data/d20ogl/srd/srd_templates.lst 2006-03-24 01:11:05 UTC (rev 400) @@ -97,6 +97,10 @@ Ghost (2 Special Attacks) VISIBLE:NO ADD:FEAT(TYPE=GhostAbility)2 Ghost (3 Special Attacks) VISIBLE:NO ADD:FEAT(TYPE=GhostAbility)3 +###Block: Awakened Animal +# Template Name Required Race ADD:Language KIT Bonus Languages SUBRACE Main Race Type Race Subtype ADDLEVEL +Awakened Animal PRERACE:1,RACETYPE=Animal,TYPE=Animal ADD:Language(TYPE=Spoken)1 KIT:1|Awakened Animal LANGBONUS:TYPE=Spoken SUBRACE:Awakened RACETYPE:Magical Beast RACESUBTYPE:Augmented Animal ADDLEVEL:Animal|2 + # # End # Modified: Trunk/pcgen/data/d20ogl/srd35/rsrd_kits_races__animals.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd35/rsrd_kits_races__animals.lst 2006-03-24 00:25:41 UTC (rev 399) +++ Trunk/pcgen/data/d20ogl/srd35/rsrd_kits_races__animals.lst 2006-03-24 01:11:05 UTC (rev 400) @@ -628,3 +628,10 @@ FEAT:Alertness FEAT:Toughness STAT:DEX=11|CON=11|STR=10|INT=10|WIS=10|CHA=10 + +STARTPACK:Awakened Animal VISIBLE:NO APPLY:INSTANT +STAT:INT=roll("3d6")+var("STAT.3.BASE")-var("STAT.3")|CHA=roll("1d3")+var("STAT.5.BASE") + +# +# End +# Modified: Trunk/pcgen/data/d20ogl/srd35/rsrd_templates.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd35/rsrd_templates.lst 2006-03-24 00:25:41 UTC (rev 399) +++ Trunk/pcgen/data/d20ogl/srd35/rsrd_templates.lst 2006-03-24 01:11:05 UTC (rev 400) @@ -1,4 +1,4 @@ -# CVS $Revision$ $Author$ -- Tue Feb 28 19:45:33 2006 -- reformated by prettylst.pl v1.35 (build 556) +# CVS $Revision$ $Author$ -- Thu Mar 23 19:56:17 2006 -- reformated by prettylst.pl v1.35 (build 561) SOURCELONG:Revised (v.3.5) System Reference Document SOURCESHORT:RSRD SOURCEWEB:http://www.wizards.com/default.asp?x=d20/article/srd35 # Author: Andargor (and...@ya...) # Corrections/update: Barak (ba...@vo...) @@ -171,6 +171,10 @@ 13th Level or Higher (Level -12) VISIBLE:NO BONUS:VAR|CompLevel|-12 16th Level or Higher (Level -15) VISIBLE:NO BONUS:VAR|CompLevel|-15 +###Block: Awakened Animal +# Template Name Required Race ADD:Language KIT Bonus Languages SUBRACE Main Race Type Race Subtype ADDLEVEL +Awakened Animal PRERACE:1,RACETYPE=Animal,TYPE=Animal ADD:Language(TYPE=Spoken)1 KIT:1|Awakened Animal LANGBONUS:TYPE=Spoken SUBRACE:Awakened RACETYPE:Magical Beast RACESUBTYPE:Augmented Animal ADDLEVEL:Animal|2 + # # End # Modified: Trunk/pcgen/docs/sourcehelp/fantasy/rsrd_help.html =================================================================== --- Trunk/pcgen/docs/sourcehelp/fantasy/rsrd_help.html 2006-03-24 00:25:41 UTC (rev 399) +++ Trunk/pcgen/docs/sourcehelp/fantasy/rsrd_help.html 2006-03-24 01:11:05 UTC (rev 400) @@ -73,6 +73,15 @@ <p class="indent1">Some Domains grant certain skills as class skills, be aware that these class skills are applied to the Cleric class only.</p> + <h2>Templates</h2> + + <p class="indent1"><strong>Awakened Animal</strong></p> + + <p class="indent1">The Awakened Animal template can be applied to any animal on which the spell Awaken has been cast. + All the effects of the spell are implemented including the random stat adjustments to the Animals Intelligence and Charisma. + However if you remove the template the stats will not revert back, you will need to manually back to where they were. + You will also need to remove the language added by the template and any skill points spent on skill ranks.</p> + </body> </html> \ No newline at end of file Modified: Trunk/pcgen/docs/sourcehelp/fantasy/srd_help.html =================================================================== --- Trunk/pcgen/docs/sourcehelp/fantasy/srd_help.html 2006-03-24 00:25:41 UTC (rev 399) +++ Trunk/pcgen/docs/sourcehelp/fantasy/srd_help.html 2006-03-24 01:11:05 UTC (rev 400) @@ -72,6 +72,15 @@ Checking this box will activate these bonuses. Note that if your character does not have spells from other classes you will not be breaking any rules</p> + <h2>Templates</h2> + + <p class="indent1"><strong>Awakened Animal</strong></p> + + <p class="indent1">The Awakened Animal template can be applied to any animal on which the spell Awaken has been cast. + All the effects of the spell are implemented including the random stat adjustments to the Animals Intelligence and Charisma. + However if you remove the template the stats will not revert back, you will need to manually back to where they were. + You will also need to remove the language added by the template and any skill points spent on skill ranks.</p> + </body> </html> \ No newline at end of file This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <tir...@us...> - 2006-04-02 11:18:01
|
Revision: 576 Author: tir-gwaith Date: 2006-04-02 04:17:47 -0700 (Sun, 02 Apr 2006) ViewCVS: http://svn.sourceforge.net/pcgen/?rev=576&view=rev Log Message: ----------- [ 1411309 ] Populate PCC tags GENRE, PUBNAMExxx, etc. Modified Paths: -------------- Trunk/pcgen/data/d20ogl/srd/advanced/srdadvanced.pcc Trunk/pcgen/data/d20ogl/srd/basics/srdbasic.pcc Trunk/pcgen/data/d20ogl/srd/monsters/srdmonsters.pcc Trunk/pcgen/data/d20ogl/srd/psionics/srdpsionics.pcc Trunk/pcgen/data/d20ogl/srd/srd.pcc Modified: Trunk/pcgen/data/d20ogl/srd/advanced/srdadvanced.pcc =================================================================== --- Trunk/pcgen/data/d20ogl/srd/advanced/srdadvanced.pcc 2006-04-02 10:59:14 UTC (rev 575) +++ Trunk/pcgen/data/d20ogl/srd/advanced/srdadvanced.pcc 2006-04-02 11:17:47 UTC (rev 576) @@ -6,6 +6,9 @@ BOOKTYPE:SRD SETTING:SRD TYPE:SRD.Partial +PUBNAMELONG:Wizards of the Coast +PUBNAMESHORT:WotC +PUBNAMEWEB:http://www.wizards.com/default.asp?x=dnd SOURCELONG:System Reference Document SOURCESHORT:SRD SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ Modified: Trunk/pcgen/data/d20ogl/srd/basics/srdbasic.pcc =================================================================== --- Trunk/pcgen/data/d20ogl/srd/basics/srdbasic.pcc 2006-04-02 10:59:14 UTC (rev 575) +++ Trunk/pcgen/data/d20ogl/srd/basics/srdbasic.pcc 2006-04-02 11:17:47 UTC (rev 576) @@ -6,6 +6,9 @@ BOOKTYPE:SRD SETTING:SRD TYPE:SRD.Partial +PUBNAMELONG:Wizards of the Coast +PUBNAMESHORT:WotC +PUBNAMEWEB:http://www.wizards.com/default.asp?x=dnd SOURCELONG:System Reference Document SOURCESHORT:SRD SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ Modified: Trunk/pcgen/data/d20ogl/srd/monsters/srdmonsters.pcc =================================================================== --- Trunk/pcgen/data/d20ogl/srd/monsters/srdmonsters.pcc 2006-04-02 10:59:14 UTC (rev 575) +++ Trunk/pcgen/data/d20ogl/srd/monsters/srdmonsters.pcc 2006-04-02 11:17:47 UTC (rev 576) @@ -6,6 +6,9 @@ BOOKTYPE:SRD SETTING:SRD TYPE:SRD.Partial +PUBNAMELONG:Wizards of the Coast +PUBNAMESHORT:WotC +PUBNAMEWEB:http://www.wizards.com/default.asp?x=dnd SOURCELONG:System Reference Document SOURCESHORT:SRD SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ Modified: Trunk/pcgen/data/d20ogl/srd/psionics/srdpsionics.pcc =================================================================== --- Trunk/pcgen/data/d20ogl/srd/psionics/srdpsionics.pcc 2006-04-02 10:59:14 UTC (rev 575) +++ Trunk/pcgen/data/d20ogl/srd/psionics/srdpsionics.pcc 2006-04-02 11:17:47 UTC (rev 576) @@ -6,6 +6,9 @@ BOOKTYPE:SRD SETTING:SRD TYPE:SRD.Partial +PUBNAMELONG:Wizards of the Coast +PUBNAMESHORT:WotC +PUBNAMEWEB:http://www.wizards.com/default.asp?x=dnd SOURCELONG:System Reference Document SOURCESHORT:SRD SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ Modified: Trunk/pcgen/data/d20ogl/srd/srd.pcc =================================================================== --- Trunk/pcgen/data/d20ogl/srd/srd.pcc 2006-04-02 10:59:14 UTC (rev 575) +++ Trunk/pcgen/data/d20ogl/srd/srd.pcc 2006-04-02 11:17:47 UTC (rev 576) @@ -6,6 +6,9 @@ BOOKTYPE:SRD SETTING:SRD TYPE:SRD.Complete +PUBNAMELONG:Wizards of the Coast +PUBNAMESHORT:WotC +PUBNAMEWEB:http://www.wizards.com/default.asp?x=dnd SOURCELONG:System Reference Document SOURCESHORT:SRD SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <edd...@us...> - 2006-12-14 06:15:56
|
Revision: 1767 http://svn.sourceforge.net/pcgen/?rev=1767&view=rev Author: eddyanthony Date: 2006-12-13 22:15:56 -0800 (Wed, 13 Dec 2006) Log Message: ----------- [ 1615157 ] Masterwork price bug with Special Material & Plus EQMOD [ 1607665 ] [RSRD] Magic armors not giving MW benefits Modified Paths: -------------- Trunk/pcgen/data/d20ogl/srd/basics/srd_equipmods_magic.lst Trunk/pcgen/data/d20ogl/srd/basics/srd_equipmods_mundane.lst Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_equipmods_base.lst Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_equipmods_enhancing.lst Trunk/pcgen/data/d20ogl/srd35/epic/rsrd_equipmods_epic_enhancing.lst Trunk/pcgen/data/d20ogl/srd35/psionics/rsrd_equipmods_psionic_enhancing.lst Modified: Trunk/pcgen/data/d20ogl/srd/basics/srd_equipmods_magic.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/basics/srd_equipmods_magic.lst 2006-12-14 05:16:20 UTC (rev 1766) +++ Trunk/pcgen/data/d20ogl/srd/basics/srd_equipmods_magic.lst 2006-12-14 06:15:56 UTC (rev 1767) @@ -1,55 +1,55 @@ -# CVS $Revision$ $Author$ -- Mon Dec 4 00:45:57 2006 -- reformated by prettylst.pl v1.35 (build 1655) +# CVS $Revision$ $Author$ -- Thu Dec 14 01:02:36 2006 -- reformated by prettylst.pl v1.35 (build 1655) SOURCELONG:System Reference Document SOURCESHORT:SRD SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ #added Ring, Scroll and Wand as BaseMaterial. This should allow later to easily handle hardness/hitpoints for those objects - Frank ###Block: Special Materials -# Modifier Name Naming Option Unique Key Type Cost Visible Type granted Keys to replace Source Page Required Type Prohibited Type Combat bonus BONUS:EQM BONUS:EQMARMOR Modify the item cost Weapon prop. bonus Special Property Apply to both heads -Darkwood KEY:DARK TYPE:BaseMaterial.Ammunition.Weapon.Shield COST:WT*10 VISIBLE:QUALIFY ITYPE:Wooden.Darkwood.Masterwork REPLACES:WOOD REPLACES:MWORKA,MWORKW SOURCEPAGE:SRDEquipmentI.rtf PRETYPE:Wooden BONUS:EQM|WEIGHTDIV|2 BONUS:EQMARMOR|ACCHECK|2|TYPE=Enhancement|PRETYPE:Shield BONUS:ITEMCOST|TYPE.Ammunition|6 BONUS:ITEMCOST|TYPE.Weapon|300 BONUS:ITEMCOST|TYPE.Shield|150 BONUS:WEAPON|TOHIT|1|TYPE=Enhancement|PRETYPE:WEAPON SPROP:10hp/inch and 5 hardness ASSIGNTOALL:YES -Silvered KEY:SLVR TYPE:Basematerial.Ammunition.Dagger COST:1 ITYPE:Metal.Silvered REPLACES:STEEL SOURCEPAGE:SRDEquipmentI.rtf PRETYPE:Ammunition|Dagger BONUS:ITEMCOST|TYPE.Dagger|7 -Ironwood KEY:IRONWOOD TYPE:BaseMaterial.Ammunition.Armor.Shield.Weapon.Wooden COST:0 VISIBLE:QUALIFY ITYPE:Wooden.Magic.Ironwood REPLACES:STEEL,WOOD,IRONWOOD_PLUS SOURCEPAGE:srdspellsi.rtf SPROP:Wooden but functions as steel, does not burn ASSIGNTOALL:YES -Ironwood (+1) KEY:IRONWOOD_PLUS TYPE:BaseMaterial.Ammunition.Armor.Shield.Weapon.Wooden COST:0 VISIBLE:QUALIFY ITYPE:Wooden.Magic.Ironwood REPLACES:STEEL,WOOD,IRONWOOD SOURCEPAGE:srdspellsi.rtf BONUS:COMBAT|AC|1|TYPE=Armor.REPLACE|PRETYPE:1,Armor,Shield|!PRETYPE:Enhancement BONUS:WEAPON|DAMAGE,TOHIT|1|TYPE=Enhancement|PRETYPE:Weapon BONUS:WEAPON|DAMAGE,TOHIT|1|TYPE=Enhancement|PRETYPE:Ammunition SPROP:Wooden but functions as steel, does not burn ASSIGNTOALL:YES -Ring NAMEOPT:NORMAL KEY:RING TYPE:BaseMaterial.Ring COST:0 VISIBLE:QUALIFY SOURCEPAGE:srdmagicitemsrings.rtf !PRETYPE:EQMODTYPE=Mundane !PRETYPE:1,Metal,Wooden -Wand NAMEOPT:NORMAL KEY:WAND TYPE:BaseMaterial.Wand COST:0 VISIBLE:QUALIFY SOURCEPAGE:srdmagicitemswands.rtf !PRETYPE:EQMODTYPE=Mundane !PRETYPE:1,Metal,Wooden -Scroll NAMEOPT:NORMAL KEY:SCROLL TYPE:BaseMaterial.Scroll COST:0 VISIBLE:QUALIFY SOURCEPAGE:srdmagicitemsscrolls.rtf !PRETYPE:EQMODTYPE=Mundane !PRETYPE:1,Metal,Wooden +# Modifier Name Naming Option Unique Key Type Cost Visible Type granted Keys to replace Source Page Required Type Prohibited Type Combat bonus BONUS:EQM BONUS:EQMARMOR Modify the item cost Weapon prop. bonus Special Property Apply to both heads +Darkwood KEY:DARK TYPE:BaseMaterial.MasterworkQuality.Ammunition.Weapon.Shield COST:WT*10 VISIBLE:QUALIFY ITYPE:Wooden.Darkwood.Masterwork REPLACES:WOOD REPLACES:MWORKA,MWORKW SOURCEPAGE:SRDEquipmentI.rtf PRETYPE:Wooden BONUS:EQM|WEIGHTDIV|2 BONUS:EQMARMOR|ACCHECK|2|TYPE=Enhancement|PRETYPE:Shield BONUS:ITEMCOST|TYPE.Ammunition|6 BONUS:ITEMCOST|TYPE.Weapon|300 BONUS:ITEMCOST|TYPE.Shield|150 BONUS:WEAPON|TOHIT|1|TYPE=Enhancement|PRETYPE:WEAPON SPROP:10hp/inch and 5 hardness ASSIGNTOALL:YES +Silvered KEY:SLVR TYPE:Basematerial.Ammunition.Dagger COST:1 ITYPE:Metal.Silvered REPLACES:STEEL SOURCEPAGE:SRDEquipmentI.rtf PRETYPE:Ammunition|Dagger BONUS:ITEMCOST|TYPE.Dagger|7 +Ironwood KEY:IRONWOOD TYPE:BaseMaterial.Ammunition.Armor.Shield.Weapon.Wooden COST:0 VISIBLE:QUALIFY ITYPE:Wooden.Magic.Ironwood REPLACES:STEEL,WOOD,IRONWOOD_PLUS SOURCEPAGE:srdspellsi.rtf SPROP:Wooden but functions as steel, does not burn ASSIGNTOALL:YES +Ironwood (+1) KEY:IRONWOOD_PLUS TYPE:BaseMaterial.Ammunition.Armor.Shield.Weapon.Wooden COST:0 VISIBLE:QUALIFY ITYPE:Wooden.Magic.Ironwood REPLACES:STEEL,WOOD,IRONWOOD SOURCEPAGE:srdspellsi.rtf BONUS:COMBAT|AC|1|TYPE=Armor.REPLACE|PRETYPE:1,Armor,Shield|!PRETYPE:Enhancement BONUS:WEAPON|DAMAGE,TOHIT|1|TYPE=Enhancement|PRETYPE:Weapon BONUS:WEAPON|DAMAGE,TOHIT|1|TYPE=Enhancement|PRETYPE:Ammunition SPROP:Wooden but functions as steel, does not burn ASSIGNTOALL:YES +Ring NAMEOPT:NORMAL KEY:RING TYPE:BaseMaterial.Ring COST:0 VISIBLE:QUALIFY SOURCEPAGE:srdmagicitemsrings.rtf !PRETYPE:EQMODTYPE=Mundane !PRETYPE:1,Metal,Wooden +Wand NAMEOPT:NORMAL KEY:WAND TYPE:BaseMaterial.Wand COST:0 VISIBLE:QUALIFY SOURCEPAGE:srdmagicitemswands.rtf !PRETYPE:EQMODTYPE=Mundane !PRETYPE:1,Metal,Wooden +Scroll NAMEOPT:NORMAL KEY:SCROLL TYPE:BaseMaterial.Scroll COST:0 VISIBLE:QUALIFY SOURCEPAGE:srdmagicitemsscrolls.rtf !PRETYPE:EQMODTYPE=Mundane !PRETYPE:1,Metal,Wooden ###Block: Adamantine -# Modifier Name Unique Key Type Cost Visible Type granted Keys to replace Source Page Required Type Combat bonus Modify the item cost Weapon prop. bonus Special Property Apply to both heads -Adamantine KEY:ADAMANT_AMMO TYPE:BaseMaterial.Ammunition COST:60 VISIBLE:NO ITYPE:Metal.Adamantine.Masterwork REPLACES:STEEL REPLACES:MWORKW SOURCEPAGE:RSRD SpecialMaterials.rtf PRETYPE:1,Metal SPROP:40hp/inch and 20 hardness -Adamantine KEY:ADAMANT_ARMR_LT TYPE:BaseMaterial.Armor COST:2000 VISIBLE:QUALIFY ITYPE:Metal.Adamantine.Masterwork REPLACES:STEEL REPLACES:MWORKA SOURCEPAGE:RSRD SpecialMaterials.rtf PRETYPE:2,Metal,Light BONUS:COMBAT|AC|1|TYPE=Armor.REPLACE SPROP:40hp/inch and 20 hardness -Adamantine KEY:ADAMANT_ARMR_MED TYPE:BaseMaterial.Armor COST:5000 VISIBLE:QUALIFY ITYPE:Metal.Adamantine.Masterwork REPLACES:STEEL REPLACES:MWORKA SOURCEPAGE:RSRD SpecialMaterials.rtf PRETYPE:2,Metal,Medium BONUS:COMBAT|AC|2|TYPE=Armor.REPLACE SPROP:40hp/inch and 20 hardness -Adamantine KEY:ADAMANT_ARMR_HVY TYPE:BaseMaterial.Armor COST:10000 VISIBLE:QUALIFY ITYPE:Metal.Adamantine.Masterwork REPLACES:STEEL REPLACES:MWORKA SOURCEPAGE:RSRD SpecialMaterials.rtf PRETYPE:2,Metal,Heavy BONUS:COMBAT|AC|3|TYPE=Armor.REPLACE SPROP:40hp/inch and 20 hardness -Adamantine KEY:ADAMANT_SHLD TYPE:BaseMaterial.Shield COST:2000 VISIBLE:QUALIFY ITYPE:Metal.Adamantine.Masterwork REPLACES:STEEL REPLACES:MWORKA SOURCEPAGE:RSRD SpecialMaterials.rtf PRETYPE:1,Metal SPROP:40hp/inch and 20 hardness -Adamantine KEY:ADAMANT_WEAP TYPE:BaseMaterial.Weapon COST:3000 VISIBLE:QUALIFY ITYPE:Metal.Adamantine.Masterwork REPLACES:STEEL REPLACES:MWORKW SOURCEPAGE:RSRD SpecialMaterials.rtf PRETYPE:1,Metal BONUS:ITEMCOST|TYPE.Weapon|min(1,floor(DMGDIE/8))*6000 BONUS:WEAPON|DAMAGE,TOHIT|1+(min(1,floor(DMGDIE/8)))|TYPE=Enhancement SPROP:40hp/inch and 20 hardness ASSIGNTOALL:NO -Adamantine KEY:ADAMANT_FORT TYPE:BaseMaterial.Wondrous VISIBLE:QUALIFY ITYPE:Metal.Adamantine.Masterwork REPLACES:STEEL REPLACES:MWORKA SOURCEPAGE:RSRD SpecialMaterials.rtf PRETYPE:1,Fortress SPROP:100hp and 20 hardness -Adamantine KEY:ADAMANT_WONDROUS TYPE:BaseMaterial.Wondrous VISIBLE:QUALIFY ITYPE:Metal.Adamantine.Masterwork REPLACES:STEEL REPLACES:MWORKA SOURCEPAGE:RSRD SpecialMaterials.rtf SPROP:40hp/inch and 20 hardness +# Modifier Name Unique Key Type Cost Visible Type granted Keys to replace Source Page Required Type Combat bonus Modify the item cost Weapon prop. bonus Special Property Apply to both heads +Adamantine KEY:ADAMANT_AMMO TYPE:BaseMaterial.MasterworkQuality.Ammunition COST:60 VISIBLE:NO ITYPE:Metal.Adamantine.Masterwork REPLACES:STEEL REPLACES:MWORKW SOURCEPAGE:RSRD SpecialMaterials.rtf PRETYPE:1,Metal SPROP:40hp/inch and 20 hardness +Adamantine KEY:ADAMANT_ARMR_LT TYPE:BaseMaterial.MasterworkQuality.Armor COST:2000 VISIBLE:QUALIFY ITYPE:Metal.Adamantine.Masterwork REPLACES:STEEL REPLACES:MWORKA SOURCEPAGE:RSRD SpecialMaterials.rtf PRETYPE:2,Metal,Light BONUS:COMBAT|AC|1|TYPE=Armor.REPLACE SPROP:40hp/inch and 20 hardness +Adamantine KEY:ADAMANT_ARMR_MED TYPE:BaseMaterial.MasterworkQuality.Armor COST:5000 VISIBLE:QUALIFY ITYPE:Metal.Adamantine.Masterwork REPLACES:STEEL REPLACES:MWORKA SOURCEPAGE:RSRD SpecialMaterials.rtf PRETYPE:2,Metal,Medium BONUS:COMBAT|AC|2|TYPE=Armor.REPLACE SPROP:40hp/inch and 20 hardness +Adamantine KEY:ADAMANT_ARMR_HVY TYPE:BaseMaterial.MasterworkQuality.Armor COST:10000 VISIBLE:QUALIFY ITYPE:Metal.Adamantine.Masterwork REPLACES:STEEL REPLACES:MWORKA SOURCEPAGE:RSRD SpecialMaterials.rtf PRETYPE:2,Metal,Heavy BONUS:COMBAT|AC|3|TYPE=Armor.REPLACE SPROP:40hp/inch and 20 hardness +Adamantine KEY:ADAMANT_SHLD TYPE:BaseMaterial.MasterworkQuality.Shield COST:2000 VISIBLE:QUALIFY ITYPE:Metal.Adamantine.Masterwork REPLACES:STEEL REPLACES:MWORKA SOURCEPAGE:RSRD SpecialMaterials.rtf PRETYPE:1,Metal SPROP:40hp/inch and 20 hardness +Adamantine KEY:ADAMANT_WEAP TYPE:BaseMaterial.MasterworkQuality.Weapon COST:3000 VISIBLE:QUALIFY ITYPE:Metal.Adamantine.Masterwork REPLACES:STEEL REPLACES:MWORKW SOURCEPAGE:RSRD SpecialMaterials.rtf PRETYPE:1,Metal BONUS:ITEMCOST|TYPE.Weapon|min(1,floor(DMGDIE/8))*6000 BONUS:WEAPON|DAMAGE,TOHIT|1+(min(1,floor(DMGDIE/8)))|TYPE=Enhancement SPROP:40hp/inch and 20 hardness ASSIGNTOALL:NO +Adamantine KEY:ADAMANT_FORT TYPE:BaseMaterial.MasterworkQuality.Wondrous VISIBLE:QUALIFY ITYPE:Metal.Adamantine.Masterwork REPLACES:STEEL REPLACES:MWORKA SOURCEPAGE:RSRD SpecialMaterials.rtf PRETYPE:1,Fortress SPROP:100hp and 20 hardness +Adamantine KEY:ADAMANT_WONDROUS TYPE:BaseMaterial.MasterworkQuality.Wondrous VISIBLE:QUALIFY ITYPE:Metal.Adamantine.Masterwork REPLACES:STEEL REPLACES:MWORKA SOURCEPAGE:RSRD SpecialMaterials.rtf SPROP:40hp/inch and 20 hardness ###Block: Mithral Material -# Modifier Name Unique Key Type Cost Visible Type granted Keys to replace Source Page Required Type BONUS:EQM BONUS:EQMARMOR Weapon prop. bonus Special Property Change Armor Type Apply to both heads -Mithral KEY:MITHRAL_ARMR_LT TYPE:BaseMaterial.Armor COST:1000 VISIBLE:QUALIFY ITYPE:Metal.Mithral.Masterwork REPLACES:MWORKA SOURCEPAGE:RSRD SpecialMaterials.rtf PRETYPE:1,Light PRETYPE:Metal BONUS:EQM|WEIGHTDIV|2|TYPE=Enhancement.REPLACE BONUS:EQMARMOR|ACCHECK|3|TYPE=Enhancement.REPLACE BONUS:EQMARMOR|MAXDEX|2 BONUS:EQMARMOR|SPELLFAILURE|-10|TYPE=Enhancement SPROP:30hp/inch and 15 hardness -Mithral KEY:MITHRAL_ARMR_MED TYPE:BaseMaterial.Armor COST:4000 VISIBLE:QUALIFY ITYPE:Metal.Mithral.Masterwork REPLACES:MWORKA SOURCEPAGE:RSRD SpecialMaterials.rtf PRETYPE:1,Medium PRETYPE:Metal BONUS:EQM|WEIGHTDIV|2|TYPE=Enhancement.REPLACE BONUS:EQMARMOR|ACCHECK|3|TYPE=Enhancement.REPLACE BONUS:EQMARMOR|MAXDEX|2 BONUS:EQMARMOR|SPELLFAILURE|-10|TYPE=Enhancement SPROP:30hp/inch and 15 hardness ARMORTYPE:Medium|Light -Mithral KEY:MITHRAL_ARMR_HVY TYPE:BaseMaterial.Armor COST:9000 VISIBLE:QUALIFY ITYPE:Metal.Mithral.Masterwork REPLACES:MWORKA SOURCEPAGE:RSRD SpecialMaterials.rtf PRETYPE:1,Heavy PRETYPE:Metal BONUS:EQM|WEIGHTDIV|2|TYPE=Enhancement.REPLACE BONUS:EQMARMOR|ACCHECK|3|TYPE=Enhancement.REPLACE BONUS:EQMARMOR|MAXDEX|2 BONUS:EQMARMOR|SPELLFAILURE|-10|TYPE=Enhancement SPROP:30hp/inch and 15 hardness ARMORTYPE:Heavy|Medium -Mithral KEY:MITHRAL_SHLD TYPE:BaseMaterial.Shield COST:1000 VISIBLE:QUALIFY ITYPE:Metal.Mithral.Masterwork REPLACES:MWORKA SOURCEPAGE:RSRD SpecialMaterials.rtf PRETYPE:Metal BONUS:EQM|WEIGHTDIV|2|TYPE=Enhancement.REPLACE BONUS:EQMARMOR|ACCHECK|3|TYPE=Enhancement.REPLACE BONUS:EQMARMOR|MAXDEX|2 BONUS:EQMARMOR|SPELLFAILURE|-10|TYPE=Enhancement SPROP:30hp/inch and 15 hardness -Mithral KEY:MITHRAL_ITEM TYPE:BaseMaterial.Ammunition.Weapon.Instruments.Tools.Goods COST:WT*500 VISIBLE:QUALIFY ITYPE:Metal.Mithral.Masterwork REPLACES:MWORKW SOURCEPAGE:RSRD SpecialMaterials.rtf PRETYPE:Metal BONUS:EQM|WEIGHTDIV|2|TYPE=Enhancement.REPLACE BONUS:WEAPON|TOHIT|1|TYPE=Enhancement|PRETYPE:Weapon BONUS:WEAPON|TOHIT|1|TYPE=Enhancement|PRETYPE:Ammunition SPROP:30hp/inch and 15 hardness ASSIGNTOALL:NO +# Modifier Name Unique Key Type Cost Visible Type granted Keys to replace Source Page Required Type BONUS:EQM BONUS:EQMARMOR Weapon prop. bonus Special Property Change Armor Type Apply to both heads +Mithral KEY:MITHRAL_ARMR_LT TYPE:BaseMaterial.MasterworkQuality.Armor COST:1000 VISIBLE:QUALIFY ITYPE:Metal.Mithral.Masterwork REPLACES:MWORKA SOURCEPAGE:RSRD SpecialMaterials.rtf PRETYPE:1,Light PRETYPE:Metal BONUS:EQM|WEIGHTDIV|2|TYPE=Enhancement.REPLACE BONUS:EQMARMOR|ACCHECK|3|TYPE=Enhancement.REPLACE BONUS:EQMARMOR|MAXDEX|2 BONUS:EQMARMOR|SPELLFAILURE|-10|TYPE=Enhancement SPROP:30hp/inch and 15 hardness +Mithral KEY:MITHRAL_ARMR_MED TYPE:BaseMaterial.MasterworkQuality.Armor COST:4000 VISIBLE:QUALIFY ITYPE:Metal.Mithral.Masterwork REPLACES:MWORKA SOURCEPAGE:RSRD SpecialMaterials.rtf PRETYPE:1,Medium PRETYPE:Metal BONUS:EQM|WEIGHTDIV|2|TYPE=Enhancement.REPLACE BONUS:EQMARMOR|ACCHECK|3|TYPE=Enhancement.REPLACE BONUS:EQMARMOR|MAXDEX|2 BONUS:EQMARMOR|SPELLFAILURE|-10|TYPE=Enhancement SPROP:30hp/inch and 15 hardness ARMORTYPE:Medium|Light +Mithral KEY:MITHRAL_ARMR_HVY TYPE:BaseMaterial.MasterworkQuality.Armor COST:9000 VISIBLE:QUALIFY ITYPE:Metal.Mithral.Masterwork REPLACES:MWORKA SOURCEPAGE:RSRD SpecialMaterials.rtf PRETYPE:1,Heavy PRETYPE:Metal BONUS:EQM|WEIGHTDIV|2|TYPE=Enhancement.REPLACE BONUS:EQMARMOR|ACCHECK|3|TYPE=Enhancement.REPLACE BONUS:EQMARMOR|MAXDEX|2 BONUS:EQMARMOR|SPELLFAILURE|-10|TYPE=Enhancement SPROP:30hp/inch and 15 hardness ARMORTYPE:Heavy|Medium +Mithral KEY:MITHRAL_SHLD TYPE:BaseMaterial.MasterworkQuality.Shield COST:1000 VISIBLE:QUALIFY ITYPE:Metal.Mithral.Masterwork REPLACES:MWORKA SOURCEPAGE:RSRD SpecialMaterials.rtf PRETYPE:Metal BONUS:EQM|WEIGHTDIV|2|TYPE=Enhancement.REPLACE BONUS:EQMARMOR|ACCHECK|3|TYPE=Enhancement.REPLACE BONUS:EQMARMOR|MAXDEX|2 BONUS:EQMARMOR|SPELLFAILURE|-10|TYPE=Enhancement SPROP:30hp/inch and 15 hardness +Mithral KEY:MITHRAL_ITEM TYPE:BaseMaterial.MasterworkQuality.Ammunition.Weapon.Instruments.Tools.Goods COST:WT*500 VISIBLE:QUALIFY ITYPE:Metal.Mithral.Masterwork REPLACES:MWORKW SOURCEPAGE:RSRD SpecialMaterials.rtf PRETYPE:Metal BONUS:EQM|WEIGHTDIV|2|TYPE=Enhancement.REPLACE BONUS:WEAPON|TOHIT|1|TYPE=Enhancement|PRETYPE:Weapon BONUS:WEAPON|TOHIT|1|TYPE=Enhancement|PRETYPE:Ammunition SPROP:30hp/inch and 15 hardness ASSIGNTOALL:NO ###Block: Basic enhancements -# Modifier Name Naming Format Naming Option Unique Key Type Plus Visible Type granted Keys to replace Source Page Required Type Combat bonus Modify the item cost Weapon prop. bonus Apply to both heads -+1 (Enhancement to Weapon or Ammunition) FORMATCAT:MIDDLE NAMEOPT:TEXT=+1 KEY:PLUS1W TYPE:Ammunition.Weapon PLUS:1 VISIBLE:QUALIFY ITYPE:Masterwork.Enhancement.Magic.Plus1 REPLACES:PLUS2W,PLUS3W,PLUS4W,PLUS5W,MWORKW SOURCEPAGE:srdmagicitemsweapons.rtf PRETYPE:Ammunition|Weapon BONUS:ITEMCOST|TYPE.ColdIron.Ammunition|40 BONUS:ITEMCOST|TYPE.ColdIron.Weapon|2000 BONUS:ITEMCOST|TYPE=Ammunition|6|!PRETYPE:1,EQMOD=MWORKW BONUS:ITEMCOST|TYPE=Weapon|300|!PRETYPE:1,EQMOD=MWORKW BONUS:WEAPON|DAMAGE,TOHIT|1|TYPE=Enhancement ASSIGNTOALL:NO -+1 (Enhancement to Armor) FORMATCAT:MIDDLE NAMEOPT:TEXT=+1 KEY:PLUS1A TYPE:Armor PLUS:1 VISIBLE:QUALIFY ITYPE:Masterwork.Enhancement.Magic.Plus1 REPLACES:PLUS2A,PLUS3A,PLUS4A,PLUS5A,MWORKA SOURCEPAGE:srdmagicitemsarmor.rtf PRETYPE:Armor BONUS:COMBAT|AC|1|TYPE=Armor.REPLACE BONUS:ITEMCOST|TYPE=Armor|150|!PRETYPE:1,EQMOD=MWORKA ASSIGNTOALL:NO -+1 (Enhancement to Shield) FORMATCAT:MIDDLE NAMEOPT:TEXT=+1 KEY:PLUS1S TYPE:Shield PLUS:1 VISIBLE:QUALIFY ITYPE:Masterwork.Enhancement.Magic.Plus1 REPLACES:PLUS2S,PLUS3S,PLUS4S,PLUS5S,MWORKA SOURCEPAGE:srdmagicitemsarmor.rtf PRETYPE:Shield BONUS:COMBAT|AC|1|TYPE=Armor.REPLACE BONUS:ITEMCOST|TYPE=Shield|150|!PRETYPE:1,EQMOD=MWORKA ASSIGNTOALL:NO -+2 (Enhancement to Weapon or Ammunition) FORMATCAT:MIDDLE NAMEOPT:TEXT=+2 KEY:PLUS2W TYPE:Ammunition.Weapon PLUS:2 VISIBLE:QUALIFY ITYPE:Masterwork.Enhancement.Magic.Plus2 REPLACES:PLUS1W,PLUS3W,PLUS4W,PLUS5W,MWORKW SOURCEPAGE:srdmagicitemsweapons.rtf PRETYPE:Ammunition|Weapon BONUS:ITEMCOST|TYPE.ColdIron.Ammunition|40 BONUS:ITEMCOST|TYPE.ColdIron.Weapon|2000 BONUS:ITEMCOST|TYPE=Ammunition|6|!PRETYPE:1,EQMOD=MWORKW BONUS:ITEMCOST|TYPE=Weapon|300|!PRETYPE:1,EQMOD=MWORKW BONUS:WEAPON|DAMAGE,TOHIT|2|TYPE=Enhancement ASSIGNTOALL:NO -+2 (Enhancement to Armor) FORMATCAT:MIDDLE NAMEOPT:TEXT=+2 KEY:PLUS2A TYPE:Armor PLUS:2 VISIBLE:QUALIFY ITYPE:Masterwork.Enhancement.Magic.Plus2 REPLACES:PLUS1A,PLUS3A,PLUS4A,PLUS5A,MWORKA SOURCEPAGE:srdmagicitemsarmor.rtf PRETYPE:Armor BONUS:COMBAT|AC|2|TYPE=Armor.REPLACE BONUS:ITEMCOST|TYPE=Armor|150|!PRETYPE:1,EQMOD=MWORKA ASSIGNTOALL:NO -+2 (Enhancement to Shield) FORMATCAT:MIDDLE NAMEOPT:TEXT=+2 KEY:PLUS2S TYPE:Shield PLUS:2 VISIBLE:QUALIFY ITYPE:Masterwork.Enhancement.Magic.Plus2 REPLACES:PLUS1S,PLUS3S,PLUS4S,PLUS5S,MWORKA SOURCEPAGE:srdmagicitemsarmor.rtf PRETYPE:Shield BONUS:COMBAT|AC|2|TYPE=Armor.REPLACE BONUS:ITEMCOST|TYPE=Shield|150|!PRETYPE:1,EQMOD=MWORKA ASSIGNTOALL:NO -+3 (Enhancement to Weapon or Ammunition) FORMATCAT:MIDDLE NAMEOPT:TEXT=+3 KEY:PLUS3W TYPE:Ammunition.Weapon PLUS:3 VISIBLE:QUALIFY ITYPE:Masterwork.Enhancement.Magic.Plus3 REPLACES:PLUS1W,PLUS2W,PLUS4W,PLUS5W,MWORKW SOURCEPAGE:srdmagicitemsweapons.rtf PRETYPE:Ammunition|Weapon BONUS:ITEMCOST|TYPE.ColdIron.Ammunition|40 BONUS:ITEMCOST|TYPE.ColdIron.Weapon|2000 BONUS:ITEMCOST|TYPE=Ammunition|6|!PRETYPE:1,EQMOD=MWORKW BONUS:ITEMCOST|TYPE=Weapon|300|!PRETYPE:1,EQMOD=MWORKW BONUS:WEAPON|DAMAGE,TOHIT|3|TYPE=Enhancement ASSIGNTOALL:NO -+3 (Enhancement to Armor) FORMATCAT:MIDDLE NAMEOPT:TEXT=+3 KEY:PLUS3A TYPE:Armor PLUS:3 VISIBLE:QUALIFY ITYPE:Masterwork.Enhancement.Magic.Plus3 REPLACES:PLUS1A,PLUS2A,PLUS4A,PLUS5A,MWORKA SOURCEPAGE:srdmagicitemsarmor.rtf PRETYPE:Armor BONUS:COMBAT|AC|3|TYPE=Armor.REPLACE BONUS:ITEMCOST|TYPE=Armor|150|!PRETYPE:1,EQMOD=MWORKA ASSIGNTOALL:NO -+3 (Enhancement to Shield) FORMATCAT:MIDDLE NAMEOPT:TEXT=+3 KEY:PLUS3S TYPE:Shield PLUS:3 VISIBLE:QUALIFY ITYPE:Masterwork.Enhancement.Magic.Plus3 REPLACES:PLUS1S,PLUS2S,PLUS4S,PLUS5S,MWORKA SOURCEPAGE:srdmagicitemsarmor.rtf PRETYPE:Shield BONUS:COMBAT|AC|3|TYPE=Armor.REPLACE BONUS:ITEMCOST|TYPE=Shield|150|!PRETYPE:1,EQMOD=MWORKA ASSIGNTOALL:NO -+4 (Enhancement to Weapon or Ammunition) FORMATCAT:MIDDLE NAMEOPT:TEXT=+4 KEY:PLUS4W TYPE:Ammunition.Weapon PLUS:4 VISIBLE:QUALIFY ITYPE:Masterwork.Enhancement.Magic.Plus4 REPLACES:PLUS1W,PLUS2W,PLUS3W,PLUS5W,MWORKW SOURCEPAGE:srdmagicitemsweapons.rtf PRETYPE:Ammunition|Weapon BONUS:ITEMCOST|TYPE.ColdIron.Ammunition|40 BONUS:ITEMCOST|TYPE.ColdIron.Weapon|2000 BONUS:ITEMCOST|TYPE=Ammunition|6|!PRETYPE:1,EQMOD=MWORKW BONUS:ITEMCOST|TYPE=Weapon|300|!PRETYPE:1,EQMOD=MWORKW BONUS:WEAPON|DAMAGE,TOHIT|4|TYPE=Enhancement ASSIGNTOALL:NO -+4 (Enhancement to Armor) FORMATCAT:MIDDLE NAMEOPT:TEXT=+4 KEY:PLUS4A TYPE:Armor PLUS:4 VISIBLE:QUALIFY ITYPE:Masterwork.Enhancement.Magic.Plus4 REPLACES:PLUS1A,PLUS2A,PLUS3A,PLUS5A,MWORKA SOURCEPAGE:srdmagicitemsarmor.rtf PRETYPE:Armor BONUS:COMBAT|AC|4|TYPE=Armor.REPLACE BONUS:ITEMCOST|TYPE=Armor|150|!PRETYPE:1,EQMOD=MWORKA ASSIGNTOALL:NO -+4 (Enhancement to Shield) FORMATCAT:MIDDLE NAMEOPT:TEXT=+4 KEY:PLUS4S TYPE:Shield PLUS:4 VISIBLE:QUALIFY ITYPE:Masterwork.Enhancement.Magic.Plus4 REPLACES:PLUS1S,PLUS2S,PLUS3S,PLUS5S,MWORKA SOURCEPAGE:srdmagicitemsarmor.rtf PRETYPE:Shield BONUS:COMBAT|AC|4|TYPE=Armor.REPLACE BONUS:ITEMCOST|TYPE=Shield|150|!PRETYPE:1,EQMOD=MWORKA ASSIGNTOALL:NO -+5 (Enhancement to Weapon or Ammunition) FORMATCAT:MIDDLE NAMEOPT:TEXT=+5 KEY:PLUS5W TYPE:Ammunition.Weapon PLUS:5 VISIBLE:QUALIFY ITYPE:Masterwork.Enhancement.Magic.Plus5 REPLACES:PLUS1W,PLUS2W,PLUS3W,PLUS4W,MWORKW SOURCEPAGE:srdmagicitemsweapons.rtf PRETYPE:Ammunition|Weapon BONUS:ITEMCOST|TYPE.ColdIron.Ammunition|40 BONUS:ITEMCOST|TYPE.ColdIron.Weapon|2000 BONUS:ITEMCOST|TYPE=Ammunition|6|!PRETYPE:1,EQMOD=MWORKW BONUS:ITEMCOST|TYPE=Weapon|300|!PRETYPE:1,EQMOD=MWORKW BONUS:WEAPON|DAMAGE,TOHIT|5|TYPE=Enhancement ASSIGNTOALL:NO -+5 (Enhancement to Armor) FORMATCAT:MIDDLE NAMEOPT:TEXT=+5 KEY:PLUS5A TYPE:Armor PLUS:5 VISIBLE:QUALIFY ITYPE:Masterwork.Enhancement.Magic.Plus5 REPLACES:PLUS1A,PLUS2A,PLUS3A,PLUS4A,MWORKA SOURCEPAGE:srdmagicitemsarmor.rtf PRETYPE:Armor BONUS:COMBAT|AC|5|TYPE=Armor.REPLACE BONUS:ITEMCOST|TYPE=Armor|150|!PRETYPE:1,EQMOD=MWORKA ASSIGNTOALL:NO -+5 (Enhancement to Shield) FORMATCAT:MIDDLE NAMEOPT:TEXT=+5 KEY:PLUS5S TYPE:Shield PLUS:5 VISIBLE:QUALIFY ITYPE:Masterwork.Enhancement.Magic.Plus5 REPLACES:PLUS1S,PLUS2S,PLUS3S,PLUS4S,MWORKA SOURCEPAGE:srdmagicitemsarmor.rtf PRETYPE:Shield BONUS:COMBAT|AC|5|TYPE=Armor.REPLACE BONUS:ITEMCOST|TYPE=Shield|150|!PRETYPE:1,EQMOD=MWORKA ASSIGNTOALL:NO +# Modifier Name Naming Format Naming Option Unique Key Type Plus Visible Type granted Keys to replace Source Page Required Type Combat bonus BONUS:EQMARMOR Modify the item cost Weapon prop. bonus Apply to both heads ++1 (Enhancement to Weapon or Ammunition) FORMATCAT:MIDDLE NAMEOPT:TEXT=+1 KEY:PLUS1W TYPE:Ammunition.Weapon PLUS:1 VISIBLE:QUALIFY ITYPE:Masterwork.Enhancement.Magic.Plus1 REPLACES:PLUS2W,PLUS3W,PLUS4W,PLUS5W,MWORKW SOURCEPAGE:srdmagicitemsweapons.rtf PRETYPE:Ammunition|Weapon BONUS:ITEMCOST|TYPE.ColdIron.Ammunition|40 BONUS:ITEMCOST|TYPE.ColdIron.Weapon|2000 BONUS:ITEMCOST|TYPE=Ammunition|6|!PRETYPE:1,EQMODTYPE=MasterworkQuality BONUS:ITEMCOST|TYPE=Weapon|300|!PRETYPE:1,EQMODTYPE=MasterworkQuality BONUS:WEAPON|DAMAGE,TOHIT|1|TYPE=Enhancement ASSIGNTOALL:NO ++1 (Enhancement to Armor) FORMATCAT:MIDDLE NAMEOPT:TEXT=+1 KEY:PLUS1A TYPE:Armor PLUS:1 VISIBLE:QUALIFY ITYPE:Masterwork.Enhancement.Magic.Plus1 REPLACES:PLUS2A,PLUS3A,PLUS4A,PLUS5A,MWORKA SOURCEPAGE:srdmagicitemsarmor.rtf PRETYPE:Armor BONUS:COMBAT|AC|1|TYPE=Armor.REPLACE BONUS:EQMARMOR|ACCHECK|1|TYPE=Enhancement|!PRETYPE:1,EQMODTYPE=MasterworkQuality BONUS:ITEMCOST|TYPE=Armor|150|!PRETYPE:1,EQMODTYPE=MasterworkQuality ASSIGNTOALL:NO ++1 (Enhancement to Shield) FORMATCAT:MIDDLE NAMEOPT:TEXT=+1 KEY:PLUS1S TYPE:Shield PLUS:1 VISIBLE:QUALIFY ITYPE:Masterwork.Enhancement.Magic.Plus1 REPLACES:PLUS2S,PLUS3S,PLUS4S,PLUS5S,MWORKA SOURCEPAGE:srdmagicitemsarmor.rtf PRETYPE:Shield BONUS:COMBAT|AC|1|TYPE=Armor.REPLACE BONUS:EQMARMOR|ACCHECK|1|TYPE=Enhancement|!PRETYPE:1,EQMODTYPE=MasterworkQuality BONUS:ITEMCOST|TYPE=Shield|150|!PRETYPE:1,EQMODTYPE=MasterworkQuality ASSIGNTOALL:NO ++2 (Enhancement to Weapon or Ammunition) FORMATCAT:MIDDLE NAMEOPT:TEXT=+2 KEY:PLUS2W TYPE:Ammunition.Weapon PLUS:2 VISIBLE:QUALIFY ITYPE:Masterwork.Enhancement.Magic.Plus2 REPLACES:PLUS1W,PLUS3W,PLUS4W,PLUS5W,MWORKW SOURCEPAGE:srdmagicitemsweapons.rtf PRETYPE:Ammunition|Weapon BONUS:ITEMCOST|TYPE.ColdIron.Ammunition|40 BONUS:ITEMCOST|TYPE.ColdIron.Weapon|2000 BONUS:ITEMCOST|TYPE=Ammunition|6|!PRETYPE:1,EQMODTYPE=MasterworkQuality BONUS:ITEMCOST|TYPE=Weapon|300|!PRETYPE:1,EQMODTYPE=MasterworkQuality BONUS:WEAPON|DAMAGE,TOHIT|2|TYPE=Enhancement ASSIGNTOALL:NO ++2 (Enhancement to Armor) FORMATCAT:MIDDLE NAMEOPT:TEXT=+2 KEY:PLUS2A TYPE:Armor PLUS:2 VISIBLE:QUALIFY ITYPE:Masterwork.Enhancement.Magic.Plus2 REPLACES:PLUS1A,PLUS3A,PLUS4A,PLUS5A,MWORKA SOURCEPAGE:srdmagicitemsarmor.rtf PRETYPE:Armor BONUS:COMBAT|AC|2|TYPE=Armor.REPLACE BONUS:EQMARMOR|ACCHECK|1|TYPE=Enhancement|!PRETYPE:1,EQMODTYPE=MasterworkQuality BONUS:ITEMCOST|TYPE=Armor|150|!PRETYPE:1,EQMODTYPE=MasterworkQuality ASSIGNTOALL:NO ++2 (Enhancement to Shield) FORMATCAT:MIDDLE NAMEOPT:TEXT=+2 KEY:PLUS2S TYPE:Shield PLUS:2 VISIBLE:QUALIFY ITYPE:Masterwork.Enhancement.Magic.Plus2 REPLACES:PLUS1S,PLUS3S,PLUS4S,PLUS5S,MWORKA SOURCEPAGE:srdmagicitemsarmor.rtf PRETYPE:Shield BONUS:COMBAT|AC|2|TYPE=Armor.REPLACE BONUS:EQMARMOR|ACCHECK|1|TYPE=Enhancement|!PRETYPE:1,EQMODTYPE=MasterworkQuality BONUS:ITEMCOST|TYPE=Shield|150|!PRETYPE:1,EQMODTYPE=MasterworkQuality ASSIGNTOALL:NO ++3 (Enhancement to Weapon or Ammunition) FORMATCAT:MIDDLE NAMEOPT:TEXT=+3 KEY:PLUS3W TYPE:Ammunition.Weapon PLUS:3 VISIBLE:QUALIFY ITYPE:Masterwork.Enhancement.Magic.Plus3 REPLACES:PLUS1W,PLUS2W,PLUS4W,PLUS5W,MWORKW SOURCEPAGE:srdmagicitemsweapons.rtf PRETYPE:Ammunition|Weapon BONUS:ITEMCOST|TYPE.ColdIron.Ammunition|40 BONUS:ITEMCOST|TYPE.ColdIron.Weapon|2000 BONUS:ITEMCOST|TYPE=Ammunition|6|!PRETYPE:1,EQMODTYPE=MasterworkQuality BONUS:ITEMCOST|TYPE=Weapon|300|!PRETYPE:1,EQMODTYPE=MasterworkQuality BONUS:WEAPON|DAMAGE,TOHIT|3|TYPE=Enhancement ASSIGNTOALL:NO ++3 (Enhancement to Armor) FORMATCAT:MIDDLE NAMEOPT:TEXT=+3 KEY:PLUS3A TYPE:Armor PLUS:3 VISIBLE:QUALIFY ITYPE:Masterwork.Enhancement.Magic.Plus3 REPLACES:PLUS1A,PLUS2A,PLUS4A,PLUS5A,MWORKA SOURCEPAGE:srdmagicitemsarmor.rtf PRETYPE:Armor BONUS:COMBAT|AC|3|TYPE=Armor.REPLACE BONUS:EQMARMOR|ACCHECK|1|TYPE=Enhancement|!PRETYPE:1,EQMODTYPE=MasterworkQuality BONUS:ITEMCOST|TYPE=Armor|150|!PRETYPE:1,EQMODTYPE=MasterworkQuality ASSIGNTOALL:NO ++3 (Enhancement to Shield) FORMATCAT:MIDDLE NAMEOPT:TEXT=+3 KEY:PLUS3S TYPE:Shield PLUS:3 VISIBLE:QUALIFY ITYPE:Masterwork.Enhancement.Magic.Plus3 REPLACES:PLUS1S,PLUS2S,PLUS4S,PLUS5S,MWORKA SOURCEPAGE:srdmagicitemsarmor.rtf PRETYPE:Shield BONUS:COMBAT|AC|3|TYPE=Armor.REPLACE BONUS:EQMARMOR|ACCHECK|1|TYPE=Enhancement|!PRETYPE:1,EQMODTYPE=MasterworkQuality BONUS:ITEMCOST|TYPE=Shield|150|!PRETYPE:1,EQMODTYPE=MasterworkQuality ASSIGNTOALL:NO ++4 (Enhancement to Weapon or Ammunition) FORMATCAT:MIDDLE NAMEOPT:TEXT=+4 KEY:PLUS4W TYPE:Ammunition.Weapon PLUS:4 VISIBLE:QUALIFY ITYPE:Masterwork.Enhancement.Magic.Plus4 REPLACES:PLUS1W,PLUS2W,PLUS3W,PLUS5W,MWORKW SOURCEPAGE:srdmagicitemsweapons.rtf PRETYPE:Ammunition|Weapon BONUS:ITEMCOST|TYPE.ColdIron.Ammunition|40 BONUS:ITEMCOST|TYPE.ColdIron.Weapon|2000 BONUS:ITEMCOST|TYPE=Ammunition|6|!PRETYPE:1,EQMODTYPE=MasterworkQuality BONUS:ITEMCOST|TYPE=Weapon|300|!PRETYPE:1,EQMODTYPE=MasterworkQuality BONUS:WEAPON|DAMAGE,TOHIT|4|TYPE=Enhancement ASSIGNTOALL:NO ++4 (Enhancement to Armor) FORMATCAT:MIDDLE NAMEOPT:TEXT=+4 KEY:PLUS4A TYPE:Armor PLUS:4 VISIBLE:QUALIFY ITYPE:Masterwork.Enhancement.Magic.Plus4 REPLACES:PLUS1A,PLUS2A,PLUS3A,PLUS5A,MWORKA SOURCEPAGE:srdmagicitemsarmor.rtf PRETYPE:Armor BONUS:COMBAT|AC|4|TYPE=Armor.REPLACE BONUS:EQMARMOR|ACCHECK|1|TYPE=Enhancement|!PRETYPE:1,EQMODTYPE=MasterworkQuality BONUS:ITEMCOST|TYPE=Armor|150|!PRETYPE:1,EQMODTYPE=MasterworkQuality ASSIGNTOALL:NO ++4 (Enhancement to Shield) FORMATCAT:MIDDLE NAMEOPT:TEXT=+4 KEY:PLUS4S TYPE:Shield PLUS:4 VISIBLE:QUALIFY ITYPE:Masterwork.Enhancement.Magic.Plus4 REPLACES:PLUS1S,PLUS2S,PLUS3S,PLUS5S,MWORKA SOURCEPAGE:srdmagicitemsarmor.rtf PRETYPE:Shield BONUS:COMBAT|AC|4|TYPE=Armor.REPLACE BONUS:EQMARMOR|ACCHECK|1|TYPE=Enhancement|!PRETYPE:1,EQMODTYPE=MasterworkQuality BONUS:ITEMCOST|TYPE=Shield|150|!PRETYPE:1,EQMODTYPE=MasterworkQuality ASSIGNTOALL:NO ++5 (Enhancement to Weapon or Ammunition) FORMATCAT:MIDDLE NAMEOPT:TEXT=+5 KEY:PLUS5W TYPE:Ammunition.Weapon PLUS:5 VISIBLE:QUALIFY ITYPE:Masterwork.Enhancement.Magic.Plus5 REPLACES:PLUS1W,PLUS2W,PLUS3W,PLUS4W,MWORKW SOURCEPAGE:srdmagicitemsweapons.rtf PRETYPE:Ammunition|Weapon BONUS:ITEMCOST|TYPE.ColdIron.Ammunition|40 BONUS:ITEMCOST|TYPE.ColdIron.Weapon|2000 BONUS:ITEMCOST|TYPE=Ammunition|6|!PRETYPE:1,EQMODTYPE=MasterworkQuality BONUS:ITEMCOST|TYPE=Weapon|300|!PRETYPE:1,EQMODTYPE=MasterworkQuality BONUS:WEAPON|DAMAGE,TOHIT|5|TYPE=Enhancement ASSIGNTOALL:NO ++5 (Enhancement to Armor) FORMATCAT:MIDDLE NAMEOPT:TEXT=+5 KEY:PLUS5A TYPE:Armor PLUS:5 VISIBLE:QUALIFY ITYPE:Masterwork.Enhancement.Magic.Plus5 REPLACES:PLUS1A,PLUS2A,PLUS3A,PLUS4A,MWORKA SOURCEPAGE:srdmagicitemsarmor.rtf PRETYPE:Armor BONUS:COMBAT|AC|5|TYPE=Armor.REPLACE BONUS:EQMARMOR|ACCHECK|1|TYPE=Enhancement|!PRETYPE:1,EQMODTYPE=MasterworkQuality BONUS:ITEMCOST|TYPE=Armor|150|!PRETYPE:1,EQMODTYPE=MasterworkQuality ASSIGNTOALL:NO ++5 (Enhancement to Shield) FORMATCAT:MIDDLE NAMEOPT:TEXT=+5 KEY:PLUS5S TYPE:Shield PLUS:5 VISIBLE:QUALIFY ITYPE:Masterwork.Enhancement.Magic.Plus5 REPLACES:PLUS1S,PLUS2S,PLUS3S,PLUS4S,MWORKA SOURCEPAGE:srdmagicitemsarmor.rtf PRETYPE:Shield BONUS:COMBAT|AC|5|TYPE=Armor.REPLACE BONUS:EQMARMOR|ACCHECK|1|TYPE=Enhancement|!PRETYPE:1,EQMODTYPE=MasterworkQuality BONUS:ITEMCOST|TYPE=Shield|150|!PRETYPE:1,EQMODTYPE=MasterworkQuality ASSIGNTOALL:NO ###Block:Weapon/Armor abilities # Modifier Name Unique Key Type Plus Visible Type granted Keys to replace Source Page Multiple Requirements Required Type Prohibited Type Spell Res. Damage Reduction BONUS:EQM BONUS:EQMWEAPON Bonus to skill Modify VAR Special Property Virtual Feat Choose Apply to both heads Modified: Trunk/pcgen/data/d20ogl/srd/basics/srd_equipmods_mundane.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/basics/srd_equipmods_mundane.lst 2006-12-14 05:16:20 UTC (rev 1766) +++ Trunk/pcgen/data/d20ogl/srd/basics/srd_equipmods_mundane.lst 2006-12-14 06:15:56 UTC (rev 1767) @@ -2,11 +2,11 @@ SOURCELONG:System Reference Document SOURCESHORT:SRD SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ # Still need to take the separate entry weapons for Spiked Armor/Shield -# Modifier Name Naming Format Naming Option Unique Key Type Cost Visible Type granted Source Page Required Type Prohibited Type BONUS:EQM BONUS:EQMARMOR Modify the item cost Bonus to skill Weapon prop. bonus Apply to both heads -Masterwork FORMATCAT:FRONT NAMEOPT:NORMAL KEY:MWORKW TYPE:Ammunition.Weapon COST:0 VISIBLE:QUALIFY ITYPE:Masterwork SOURCEPAGE:SRDEquipmentI.rtf PRETYPE:Weapon|Ammunition !PRETYPE:Masterwork|Mithral|Adamantine|Darkwood BONUS:ITEMCOST|TYPE=Ammunition|6 BONUS:ITEMCOST|TYPE=Weapon|300 BONUS:WEAPON|TOHIT|1|TYPE=Enhancement ASSIGNTOALL:YES -Masterwork FORMATCAT:FRONT NAMEOPT:NORMAL KEY:MWORKA TYPE:Armor.Shield COST:150 VISIBLE:QUALIFY ITYPE:Masterwork SOURCEPAGE:SRDEquipmentI.rtf PRETYPE:Armor|Shield !PRETYPE:Masterwork|Mithral|Adamantine|Darkwood BONUS:EQMARMOR|ACCHECK|1|TYPE=Enhancement ASSIGNTOALL:YES -Masterwork FORMATCAT:FRONT NAMEOPT:NORMAL KEY:MWORKI TYPE:Instrument COST:95 VISIBLE:QUALIFY ITYPE:Masterwork SOURCEPAGE:SRDEquipmentI.rtf PRETYPE:Instrument !PRETYPE:Masterwork|Mithral|Adamantine|Darkwood BONUS:SKILL|Perform|2|TYPE=Circumstance ASSIGNTOALL:YES -Masterwork FORMATCAT:FRONT NAMEOPT:NORMAL KEY:MWORKT TYPE:Tools COST:50 VISIBLE:QUALIFY ITYPE:Masterwork SOURCEPAGE:SRDEquipmentI.rtf PRETYPE:Tools !PRETYPE:Masterwork|Mithral|Adamantine|Darkwood BONUS:EQM|WEIGHTADD|1|PRETYPE:Thief BONUS:ITEMCOST|TYPE=Thief|20 ASSIGNTOALL:YES +# Modifier Name Naming Format Naming Option Unique Key Type Cost Visible Type granted Source Page Required Type Prohibited Type BONUS:EQM BONUS:EQMARMOR Modify the item cost Bonus to skill Weapon prop. bonus Apply to both heads +Masterwork FORMATCAT:FRONT NAMEOPT:NORMAL KEY:MWORKW TYPE:MasterworkQuality.Ammunition.Weapon COST:0 VISIBLE:QUALIFY ITYPE:Masterwork SOURCEPAGE:SRDEquipmentI.rtf PRETYPE:Weapon|Ammunition !PRETYPE:Masterwork|Mithral|Adamantine|Darkwood BONUS:ITEMCOST|TYPE=Ammunition|6 BONUS:ITEMCOST|TYPE=Weapon|300 BONUS:WEAPON|TOHIT|1|TYPE=Enhancement ASSIGNTOALL:YES +Masterwork FORMATCAT:FRONT NAMEOPT:NORMAL KEY:MWORKA TYPE:MasterworkQuality.Armor.Shield COST:150 VISIBLE:QUALIFY ITYPE:Masterwork SOURCEPAGE:SRDEquipmentI.rtf PRETYPE:Armor|Shield !PRETYPE:Masterwork|Mithral|Adamantine|Darkwood BONUS:EQMARMOR|ACCHECK|1|TYPE=Enhancement ASSIGNTOALL:YES +Masterwork FORMATCAT:FRONT NAMEOPT:NORMAL KEY:MWORKI TYPE:MasterworkQuality.Instrument COST:95 VISIBLE:QUALIFY ITYPE:Masterwork SOURCEPAGE:SRDEquipmentI.rtf PRETYPE:Instrument !PRETYPE:Masterwork|Mithral|Adamantine|Darkwood BONUS:SKILL|Perform|2|TYPE=Circumstance ASSIGNTOALL:YES +Masterwork FORMATCAT:FRONT NAMEOPT:NORMAL KEY:MWORKT TYPE:MasterworkQuality.Tools COST:50 VISIBLE:QUALIFY ITYPE:Masterwork SOURCEPAGE:SRDEquipmentI.rtf PRETYPE:Tools !PRETYPE:Masterwork|Mithral|Adamantine|Darkwood BONUS:EQM|WEIGHTADD|1|PRETYPE:Thief BONUS:ITEMCOST|TYPE=Thief|20 ASSIGNTOALL:YES ###Block: Base Materials Modified: Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_equipmods_base.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_equipmods_base.lst 2006-12-14 05:16:20 UTC (rev 1766) +++ Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_equipmods_base.lst 2006-12-14 06:15:56 UTC (rev 1767) @@ -1,24 +1,24 @@ -# CVS $Revision$ $Author$ -- Tue Aug 22 00:55:37 2006 -- reformated by prettylst.pl v1.35 (build 565) +# CVS $Revision$ $Author$ -- Thu Dec 14 00:44:06 2006 -- reformated by prettylst.pl v1.35 (build 1655) SOURCELONG:Revised (v.3.5) System Reference Document SOURCESHORT:RSRD SOURCEWEB:http://www.wizards.com/default.asp?x=d20/article/srd35 ###Block: Masterwork -# Modifier Name Unique Key Type Cost Visible Type granted Choose Naming Option Source Page Required Type Prohibited Type BONUS:EQMARMOR Modify the item cost Weapon prop. bonus Apply to both heads FORMATCAT -Masterwork KEY:MWORKW TYPE:Ammunition.Weapon COST:0 VISIBLE:QUALIFY ITYPE:Masterwork NAMEOPT:NORMAL SOURCEPAGE:RSRD Equipment.rtf PRETYPE:Weapon|Ammunition !PRETYPE:Masterwork|Mithral|Adamantine|Darkwood BONUS:ITEMCOST|TYPE=Ammunition|6 BONUS:ITEMCOST|TYPE=Weapon|300 BONUS:WEAPON|TOHIT|1|TYPE=Enhancement ASSIGNTOALL:YES FORMATCAT:FRONT -Masterwork KEY:MWORKA TYPE:Armor.Shield COST:150 VISIBLE:QUALIFY ITYPE:Masterwork NAMEOPT:NORMAL SOURCEPAGE:RSRD Equipment.rtf PRETYPE:Armor|Shield !PRETYPE:Masterwork|Mithral|Adamantine|Darkwood BONUS:EQMARMOR|ACCHECK|1|TYPE=Enhancement ASSIGNTOALL:YES FORMATCAT:FRONT -Masterwork KEY:MWORKI TYPE:Instrument COST:95 VISIBLE:QUALIFY ITYPE:Masterwork NAMEOPT:NORMAL SOURCEPAGE:RSRD Equipment.rtf PRETYPE:Instrument !PRETYPE:Masterwork|Mithral|Adamantine|Darkwood ASSIGNTOALL:YES FORMATCAT:FRONT -Masterwork KEY:MWORKT TYPE:Tools COST:50 VISIBLE:QUALIFY ITYPE:Masterwork NAMEOPT:NORMAL SOURCEPAGE:RSRD Equipment.rtf PRETYPE:Tools !PRETYPE:Masterwork|Mithral|Adamantine|Darkwood BONUS:ITEMCOST|TYPE=Thief|20 ASSIGNTOALL:YES FORMATCAT:FRONT +# Modifier Name Naming Format Naming Option Unique Key Type Cost Visible Type granted Source Page Required Type Prohibited Type BONUS:EQMARMOR Modify the item cost Weapon prop. bonus Apply to both heads +Masterwork FORMATCAT:FRONT NAMEOPT:NORMAL KEY:MWORKW TYPE:MasterworkQuality.Ammunition.Weapon COST:0 VISIBLE:QUALIFY ITYPE:Masterwork SOURCEPAGE:RSRD Equipment.rtf PRETYPE:Weapon|Ammunition !PRETYPE:Masterwork|Mithral|Adamantine|Darkwood BONUS:ITEMCOST|TYPE=Ammunition|6 BONUS:ITEMCOST|TYPE=Weapon|300 BONUS:WEAPON|TOHIT|1|TYPE=Enhancement ASSIGNTOALL:YES +Masterwork FORMATCAT:FRONT NAMEOPT:NORMAL KEY:MWORKA TYPE:MasterworkQuality.Armor.Shield COST:150 VISIBLE:QUALIFY ITYPE:Masterwork SOURCEPAGE:RSRD Equipment.rtf PRETYPE:Armor|Shield !PRETYPE:Masterwork|Mithral|Adamantine|Darkwood BONUS:EQMARMOR|ACCHECK|1|TYPE=Enhancement ASSIGNTOALL:YES +Masterwork FORMATCAT:FRONT NAMEOPT:NORMAL KEY:MWORKI TYPE:MasterworkQuality.Instrument COST:95 VISIBLE:QUALIFY ITYPE:Masterwork SOURCEPAGE:RSRD Equipment.rtf PRETYPE:Instrument !PRETYPE:Masterwork|Mithral|Adamantine|Darkwood ASSIGNTOALL:YES +Masterwork FORMATCAT:FRONT NAMEOPT:NORMAL KEY:MWORKT TYPE:MasterworkQuality.Tools COST:50 VISIBLE:QUALIFY ITYPE:Masterwork SOURCEPAGE:RSRD Equipment.rtf PRETYPE:Tools !PRETYPE:Masterwork|Mithral|Adamantine|Darkwood BONUS:ITEMCOST|TYPE=Thief|20 ASSIGNTOALL:YES ###Block: Base Materials -# Modifier Name Unique Key Type Cost Visible Type granted Choose Naming Option Source Page Prohibited Type Apply to both heads -Wood KEY:WOOD TYPE:BaseMaterial.Mundane.Ammunition.Armor.Shield.Weapon.Instruments.Tools.Goods COST:0 VISIBLE:QUALIFY ITYPE:Wooden NAMEOPT:NORMAL SOURCEPAGE:RSRD Equipment.rtf !PRETYPE:EQMODTYPE=Mundane !PRETYPE:Metal ASSIGNTOALL:YES -Steel KEY:STEEL TYPE:BaseMaterial.Mundane.Ammunition.Armor.Shield.Weapon.Instruments.Tools.Goods COST:0 VISIBLE:QUALIFY ITYPE:Metal NAMEOPT:NORMAL SOURCEPAGE:RSRD Equipment.rtf !PRETYPE:EQMODTYPE=Mundane !PRETYPE:Wooden +# Modifier Name Naming Option Unique Key Type Cost Visible Type granted Source Page Prohibited Type Apply to both heads +Wood NAMEOPT:NORMAL KEY:WOOD TYPE:BaseMaterial.Mundane.Ammunition.Armor.Shield.Weapon.Instruments.Tools.Goods COST:0 VISIBLE:QUALIFY ITYPE:Wooden SOURCEPAGE:RSRD Equipment.rtf !PRETYPE:EQMODTYPE=Mundane !PRETYPE:Metal ASSIGNTOALL:YES +Steel NAMEOPT:NORMAL KEY:STEEL TYPE:BaseMaterial.Mundane.Ammunition.Armor.Shield.Weapon.Instruments.Tools.Goods COST:0 VISIBLE:QUALIFY ITYPE:Metal SOURCEPAGE:RSRD Equipment.rtf !PRETYPE:EQMODTYPE=Mundane !PRETYPE:Wooden ###Block: Strength Bow -# Modifier Name Unique Key Type Cost Visible Choose Naming Option Source Page Required Type Modify the item cost Weapon prop. bonus Special Property Choose Apply to both heads -Bow_STR KEY:BOWSTR TYPE:Bow.Composite COST:0 VISIBLE:QUALIFY NAMEOPT:NONAME SOURCEPAGE:RSRD Equipment.rtf PRETYPE:Composite BONUS:ITEMCOST|TYPE.Shortbow|75*%CHOICE|PREVARGT:%CHOICE,0 BONUS:ITEMCOST|TYPE.Longbow|100*%CHOICE|PREVARGT:%CHOICE,0 BONUS:WEAPON|TOHIT|-2|PREVARGT:%CHOICE,STR BONUS:WEAPON|DAMAGE|((%CHOICE)MIN(STR)) SPROP:STR bonus to damage CHOOSE:STR mod|MIN=-5|MAX=100 ASSIGNTOALL:YES +# Modifier Name Naming Option Unique Key Type Cost Visible Source Page Required Type Modify the item cost Weapon prop. bonus Special Property Choose Apply to both heads +Bow_STR NAMEOPT:NONAME KEY:BOWSTR TYPE:Bow.Composite COST:0 VISIBLE:QUALIFY SOURCEPAGE:RSRD Equipment.rtf PRETYPE:Composite BONUS:ITEMCOST|TYPE.Shortbow|75*%CHOICE|PREVARGT:%CHOICE,0 BONUS:ITEMCOST|TYPE.Longbow|100*%CHOICE|PREVARGT:%CHOICE,0 BONUS:WEAPON|TOHIT|-2|PREVARGT:%CHOICE,STR BONUS:WEAPON|DAMAGE|((%CHOICE)MIN(STR)) SPROP:STR bonus to damage CHOOSE:STR mod|MIN=-5|MAX=100 ASSIGNTOALL:YES #Bow_STR KEY:BOWSTR TYPE:Bow.Composite COST:0MAX(100*%CHOICE) VISIBLE:QUALIFY NAMEOPT:NONAME SOURCEPAGE:RSRD Equipment.rtf PRETYPE:Composite BONUS:WEAPON|TOHIT|-2|PREVARGT:%CHOICE,STR BONUS:WEAPON|DAMAGE|((%CHOICE)MIN(STR)) SPROP:STR bonus to damage CHOOSE:STR mod|MIN=-5|MAX=100 ASSIGNTOALL:YES #Bow_STR KEY:BOWSTR TYPE:Bow.Composite COST:0MAX(100*%CHOICE) VISIBLE:QUALIFY NAMEOPT:NONAME SOURCEPAGE:RSRD Equipment.rtf PRETYPE:Composite BONUS:WEAPON|TOHIT|-2|PREVARGT:%CHOICE,STR BONUS:WEAPON|DAMAGE|((%CHOICE)MIN(STR)) SPROP:STR bonus to damage of %|%CHOICE CHOOSE:STR mod|MIN=-5|MAX=20 ASSIGNTOALL:YES @@ -43,6 +43,6 @@ # Add Type KEY:ADD_TYPE TYPE:ALL COST:0 NAMEOPT:NONAME SOURCEPAGE:p. CHOOSE:Select desired TYPE(s)|TYPE=ALL ###Block Spell Component stuff -# Modifier Name Unique Key Type Cost Visible Choose Naming Option Source Page Required Type Modify the item cost Choose -Spell Material Component Value KEY:SPELLMATERIAL TYPE:MaterialComponent COST:0 VISIBLE:QUALIFY NAMEOPT:NOTHING SOURCEPAGE:MagicOverview.rtf PRETYPE:MaterialComponent BONUS:ITEMCOST|TYPE.MaterialComponent|%CHOICE CHOOSE:Material Component Value|MIN=0|MAX=50000 -Spell Focus Value KEY:SPELLFOCUS TYPE:SpellFocus COST:0 VISIBLE:QUALIFY NAMEOPT:NOTHING SOURCEPAGE:MagicOverview.rtf PRETYPE:SpellFocus BONUS:ITEMCOST|TYPE.SpellFocus|%CHOICE CHOOSE:Spell Focus Value|MIN=0|MAX=10000 +# Modifier Name Naming Option Unique Key Type Cost Visible Source Page Required Type Modify the item cost Choose +Spell Material Component Value NAMEOPT:NOTHING KEY:SPELLMATERIAL TYPE:MaterialComponent COST:0 VISIBLE:QUALIFY SOURCEPAGE:MagicOverview.rtf PRETYPE:MaterialComponent BONUS:ITEMCOST|TYPE.MaterialComponent|%CHOICE CHOOSE:Material Component Value|MIN=0|MAX=50000 +Spell Focus Value NAMEOPT:NOTHING KEY:SPELLFOCUS TYPE:SpellFocus COST:0 VISIBLE:QUALIFY SOURCEPAGE:MagicOverview.rtf PRETYPE:SpellFocus BONUS:ITEMCOST|TYPE.SpellFocus|%CHOICE CHOOSE:Spell Focus Value|MIN=0|MAX=10000 Modified: Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_equipmods_enhancing.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_equipmods_enhancing.lst 2006-12-14 05:16:20 UTC (rev 1766) +++ Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_equipmods_enhancing.lst 2006-12-14 06:15:56 UTC (rev 1767) @@ -1,54 +1,54 @@ -# CVS $Revision$ $Author$ -- Mon Aug 21 01:26:38 2006 -- reformated by prettylst.pl v1.35 (build 565) +# CVS $Revision$ $Author$ -- Thu Dec 14 00:44:06 2006 -- reformated by prettylst.pl v1.35 (build 1655) SOURCELONG:Revised (v.3.5) System Reference Document SOURCESHORT:RSRD SOURCEWEB:http://www.wizards.com/default.asp?x=d20/article/srd35 # Heavy overhaul by Doug McMillan and Jeremy Turnley ###Block: Adamantine Material -# Modifier Name Unique Key Type Cost Visible Type granted Keys to replace Source Page Required Type Damage Reduction BONUS:EQMARMOR Weapon prop. bonus Special Property Apply to both heads -Adamantine KEY:ADAMANT_AMMO TYPE:BaseMaterial.Ammunition COST:60 VISIBLE:QUALIFY ITYPE:Metal.Adamantine.Masterwork REPLACES:MWORKW SOURCEPAGE:RSRD SpecialMaterials.rtf PRETYPE:1,Metal SPROP:Ignore 20 hardness ASSIGNTOALL:NO -Adamantine KEY:ADAMANT_ARMR_LT TYPE:BaseMaterial.Armor COST:5000 VISIBLE:QUALIFY ITYPE:Metal.Adamantine.Masterwork REPLACES:MWORKA SOURCEPAGE:RSRD SpecialMaterials.rtf PRETYPE:2,Metal,Light DR:1/- BONUS:EQMARMOR|ACCHECK|1|TYPE=Enhancement SPROP:40hp/inch and 20 hardness ASSIGNTOALL:NO -Adamantine KEY:ADAMANT_ARMR_MED TYPE:BaseMaterial.Armor COST:10000 VISIBLE:QUALIFY ITYPE:Metal.Adamantine.Masterwork REPLACES:MWORKA SOURCEPAGE:RSRD SpecialMaterials.rtf PRETYPE:2,Metal,Medium DR:2/- BONUS:EQMARMOR|ACCHECK|1|TYPE=Enhancement SPROP:40hp/inch and 20 hardness ASSIGNTOALL:NO -Adamantine KEY:ADAMANT_ARMR_HVY TYPE:BaseMaterial.Armor COST:15000 VISIBLE:QUALIFY ITYPE:Metal.Adamantine.Masterwork REPLACES:MWORKA SOURCEPAGE:RSRD SpecialMaterials.rtf PRETYPE:2,Metal,Heavy DR:3/- BONUS:EQMARMOR|ACCHECK|1|TYPE=Enhancement SPROP:40hp/inch and 20 hardness ASSIGNTOALL:NO -Adamantine KEY:ADAMANT_SHLD TYPE:BaseMaterial.Shield COST:0 VISIBLE:QUALIFY ITYPE:Metal.Adamantine.Masterwork REPLACES:MWORKA SOURCEPAGE:RSRD SpecialMaterials.rtf PRETYPE:1,Metal SPROP:40hp/inch and 20 hardness ASSIGNTOALL:NO -Adamantine KEY:ADAMANT_WEAP TYPE:BaseMaterial.Weapon COST:3000 VISIBLE:QUALIFY ITYPE:Metal.Adamantine.Masterwork REPLACES:MWORKW SOURCEPAGE:RSRD SpecialMaterials.rtf PRETYPE:1,Metal BONUS:WEAPON|TOHIT|1|TYPE=Enhancement SPROP:Ignore 20 hardness ASSIGNTOALL:NO +# Modifier Name Unique Key Type Cost Visible Type granted Keys to replace Source Page Required Type Damage Reduction BONUS:EQMARMOR Weapon prop. bonus Special Property Apply to both heads +Adamantine KEY:ADAMANT_AMMO TYPE:BaseMaterial.MasterworkQuality.Ammunition COST:60 VISIBLE:QUALIFY ITYPE:Metal.Adamantine.Masterwork REPLACES:MWORKW SOURCEPAGE:RSRD SpecialMaterials.rtf PRETYPE:1,Metal SPROP:Ignore 20 hardness ASSIGNTOALL:NO +Adamantine KEY:ADAMANT_ARMR_LT TYPE:BaseMaterial.MasterworkQuality.Armor COST:5000 VISIBLE:QUALIFY ITYPE:Metal.Adamantine.Masterwork REPLACES:MWORKA SOURCEPAGE:RSRD SpecialMaterials.rtf PRETYPE:2,Metal,Light DR:1/- BONUS:EQMARMOR|ACCHECK|1|TYPE=Enhancement SPROP:40hp/inch and 20 hardness ASSIGNTOALL:NO +Adamantine KEY:ADAMANT_ARMR_MED TYPE:BaseMaterial.MasterworkQuality.Armor COST:10000 VISIBLE:QUALIFY ITYPE:Metal.Adamantine.Masterwork REPLACES:MWORKA SOURCEPAGE:RSRD SpecialMaterials.rtf PRETYPE:2,Metal,Medium DR:2/- BONUS:EQMARMOR|ACCHECK|1|TYPE=Enhancement SPROP:40hp/inch and 20 hardness ASSIGNTOALL:NO +Adamantine KEY:ADAMANT_ARMR_HVY TYPE:BaseMaterial.MasterworkQuality.Armor COST:15000 VISIBLE:QUALIFY ITYPE:Metal.Adamantine.Masterwork REPLACES:MWORKA SOURCEPAGE:RSRD SpecialMaterials.rtf PRETYPE:2,Metal,Heavy DR:3/- BONUS:EQMARMOR|ACCHECK|1|TYPE=Enhancement SPROP:40hp/inch and 20 hardness ASSIGNTOALL:NO +Adamantine KEY:ADAMANT_SHLD TYPE:BaseMaterial.MasterworkQuality.Shield COST:0 VISIBLE:QUALIFY ITYPE:Metal.Adamantine.Masterwork REPLACES:MWORKA SOURCEPAGE:RSRD SpecialMaterials.rtf PRETYPE:1,Metal SPROP:40hp/inch and 20 hardness ASSIGNTOALL:NO +Adamantine KEY:ADAMANT_WEAP TYPE:BaseMaterial.MasterworkQuality.Weapon COST:3000 VISIBLE:QUALIFY ITYPE:Metal.Adamantine.Masterwork REPLACES:MWORKW SOURCEPAGE:RSRD SpecialMaterials.rtf PRETYPE:1,Metal BONUS:WEAPON|TOHIT|1|TYPE=Enhancement SPROP:Ignore 20 hardness ASSIGNTOALL:NO ###Block: Mithral Material -# Modifier Name Unique Key Type Cost Visible Type granted Keys to replace Source Page Required Type BONUS:EQM BONUS:EQMARMOR Weapon prop. bonus Special Property Change Armor Type Apply to both heads -Mithral KEY:MITHRAL_ARMR_LT TYPE:BaseMaterial.Armor COST:1000 VISIBLE:QUALIFY ITYPE:Metal.Mithral.Masterwork REPLACES:MWORKA SOURCEPAGE:RSRD SpecialMaterials.rtf PRETYPE:1,Light PRETYPE:Metal BONUS:EQM|WEIGHTDIV|2|TYPE=Enhancement.REPLACE BONUS:EQMARMOR|ACCHECK|3|TYPE=Enhancement.REPLACE BONUS:EQMARMOR|MAXDEX|2 BONUS:EQMARMOR|SPELLFAILURE|-10|TYPE=Enhancement SPROP:30hp/inch and 15 hardness -Mithral KEY:MITHRAL_ARMR_MED TYPE:BaseMaterial.Armor COST:4000 VISIBLE:QUALIFY ITYPE:Metal.Mithral.Masterwork REPLACES:MWORKA SOURCEPAGE:RSRD SpecialMaterials.rtf PRETYPE:1,Medium PRETYPE:Metal BONUS:EQM|WEIGHTDIV|2|TYPE=Enhancement.REPLACE BONUS:EQMARMOR|ACCHECK|3|TYPE=Enhancement.REPLACE BONUS:EQMARMOR|MAXDEX|2 BONUS:EQMARMOR|SPELLFAILURE|-10|TYPE=Enhancement SPROP:30hp/inch and 15 hardness ARMORTYPE:Medium|Light -Mithral KEY:MITHRAL_ARMR_HVY TYPE:BaseMaterial.Armor COST:9000 VISIBLE:QUALIFY ITYPE:Metal.Mithral.Masterwork REPLACES:MWORKA SOURCEPAGE:RSRD SpecialMaterials.rtf PRETYPE:1,Heavy PRETYPE:Metal BONUS:EQM|WEIGHTDIV|2|TYPE=Enhancement.REPLACE BONUS:EQMARMOR|ACCHECK|3|TYPE=Enhancement.REPLACE BONUS:EQMARMOR|MAXDEX|2 BONUS:EQMARMOR|SPELLFAILURE|-10|TYPE=Enhancement SPROP:30hp/inch and 15 hardness ARMORTYPE:Heavy|Medium -Mithral KEY:MITHRAL_SHLD TYPE:BaseMaterial.Shield COST:1000 VISIBLE:QUALIFY ITYPE:Metal.Mithral.Masterwork REPLACES:MWORKA SOURCEPAGE:RSRD SpecialMaterials.rtf PRETYPE:Metal BONUS:EQM|WEIGHTDIV|2|TYPE=Enhancement.REPLACE BONUS:EQMARMOR|ACCHECK|3|TYPE=Enhancement.REPLACE BONUS:EQMARMOR|MAXDEX|2 BONUS:EQMARMOR|SPELLFAILURE|-10|TYPE=Enhancement SPROP:30hp/inch and 15 hardness -Mithral KEY:MITHRAL_ITEM TYPE:BaseMaterial.Ammunition.Weapon.Instruments.Tools.Goods COST:WT*500 VISIBLE:QUALIFY ITYPE:Metal.Mithral.Masterwork REPLACES:MWORKW SOURCEPAGE:RSRD SpecialMaterials.rtf PRETYPE:Metal BONUS:EQM|WEIGHTDIV|2|TYPE=Enhancement.REPLACE BONUS:WEAPON|TOHIT|1|TYPE=Enhancement|PRETYPE:Weapon BONUS:WEAPON|TOHIT|1|TYPE=Enhancement|PRETYPE:Ammunition SPROP:30hp/inch and 15 hardness ASSIGNTOALL:NO +# Modifier Name Unique Key Type Cost Visible Type granted Keys to replace Source Page Required Type BONUS:EQM BONUS:EQMARMOR Weapon prop. bonus Special Property Change Armor Type Apply to both heads +Mithral KEY:MITHRAL_ARMR_LT TYPE:BaseMaterial.MasterworkQuality.Armor COST:1000 VISIBLE:QUALIFY ITYPE:Metal.Mithral.Masterwork REPLACES:MWORKA SOURCEPAGE:RSRD SpecialMaterials.rtf PRETYPE:1,Light PRETYPE:Metal BONUS:EQM|WEIGHTDIV|2|TYPE=Enhancement.REPLACE BONUS:EQMARMOR|ACCHECK|3|TYPE=Enhancement.REPLACE BONUS:EQMARMOR|MAXDEX|2 BONUS:EQMARMOR|SPELLFAILURE|-10|TYPE=Enhancement SPROP:30hp/inch and 15 hardness +Mithral KEY:MITHRAL_ARMR_MED TYPE:BaseMaterial.MasterworkQuality.Armor COST:4000 VISIBLE:QUALIFY ITYPE:Metal.Mithral.Masterwork REPLACES:MWORKA SOURCEPAGE:RSRD SpecialMaterials.rtf PRETYPE:1,Medium PRETYPE:Metal BONUS:EQM|WEIGHTDIV|2|TYPE=Enhancement.REPLACE BONUS:EQMARMOR|ACCHECK|3|TYPE=Enhancement.REPLACE BONUS:EQMARMOR|MAXDEX|2 BONUS:EQMARMOR|SPELLFAILURE|-10|TYPE=Enhancement SPROP:30hp/inch and 15 hardness ARMORTYPE:Medium|Light +Mithral KEY:MITHRAL_ARMR_HVY TYPE:BaseMaterial.MasterworkQuality.Armor COST:9000 VISIBLE:QUALIFY ITYPE:Metal.Mithral.Masterwork REPLACES:MWORKA SOURCEPAGE:RSRD SpecialMaterials.rtf PRETYPE:1,Heavy PRETYPE:Metal BONUS:EQM|WEIGHTDIV|2|TYPE=Enhancement.REPLACE BONUS:EQMARMOR|ACCHECK|3|TYPE=Enhancement.REPLACE BONUS:EQMARMOR|MAXDEX|2 BONUS:EQMARMOR|SPELLFAILURE|-10|TYPE=Enhancement SPROP:30hp/inch and 15 hardness ARMORTYPE:Heavy|Medium +Mithral KEY:MITHRAL_SHLD TYPE:BaseMaterial.MasterworkQuality.Shield COST:1000 VISIBLE:QUALIFY ITYPE:Metal.Mithral.Masterwork REPLACES:MWORKA SOURCEPAGE:RSRD SpecialMaterials.rtf PRETYPE:Metal BONUS:EQM|WEIGHTDIV|2|TYPE=Enhancement.REPLACE BONUS:EQMARMOR|ACCHECK|3|TYPE=Enhancement.REPLACE BONUS:EQMARMOR|MAXDEX|2 BONUS:EQMARMOR|SPELLFAILURE|-10|TYPE=Enhancement SPROP:30hp/inch and 15 hardness +Mithral KEY:MITHRAL_ITEM TYPE:BaseMaterial.MasterworkQuality.Ammunition.Weapon.Instruments.Tools.Goods COST:WT*500 VISIBLE:QUALIFY ITYPE:Metal.Mithral.Masterwork REPLACES:MWORKW SOURCEPAGE:RSRD SpecialMaterials.rtf PRETYPE:Metal BONUS:EQM|WEIGHTDIV|2|TYPE=Enhancement.REPLACE BONUS:WEAPON|TOHIT|1|TYPE=Enhancement|PRETYPE:Weapon BONUS:WEAPON|TOHIT|1|TYPE=Enhancement|PRETYPE:Ammunition SPROP:30hp/inch and 15 hardness ASSIGNTOALL:NO ###Block: Other Special Materials -# Modifier Name Unique Key Type Cost Visible Type granted Keys to replace Source Page Required Type Prohibited Type Combat bonus BONUS:EQM BONUS:EQMARMOR Modify the item cost Weapon prop. bonus Special Property Apply to both heads -Darkwood KEY:DARK TYPE:BaseMaterial.Ammunition.Weapon.Shield.BaseMaterial COST:WT*10 VISIBLE:QUALIFY ITYPE:Wooden.Darkwood.Masterwork REPLACES:MWORKA.MWORKW SOURCEPAGE:RSRD SpecialMaterials.rtf PRETYPE:Wooden BONUS:EQM|WEIGHTDIV|2 BONUS:EQMARMOR|ACCHECK|2|TYPE=Enhancement|PRETYPE:Shield BONUS:ITEMCOST|TYPE.Ammunition|6 BONUS:ITEMCOST|TYPE.Weapon|300 BONUS:ITEMCOST|TYPE.Shield|150 BONUS:WEAPON|TOHIT|1|TYPE=Enhancement|PRETYPE:Weapon SPROP:10hp/inch and 5 hardness ASSIGNTOALL:YES -Dragonhide KEY:DRACO TYPE:BaseMaterial.Armor.Shield.BaseMaterial COST:BASECOST+300 VISIBLE:QUALIFY ITYPE:Dragonhide.Nonmetal.Masterwork REPLACES:MWORKA SOURCEPAGE:RSRD SpecialMaterials.rtf BONUS:EQMARMOR|ACCHECK|1|TYPE=Enhancement SPROP:10hp/inch and 10 hardness ASSIGNTOALL:NO -Cold Iron KEY:C_IRON TYPE:BaseMaterial.Ammunition.Weapon.BaseMaterial COST:(BASECOST) VISIBLE:QUALIFY ITYPE:Metal.ColdIron SOURCEPAGE:RSRD SpecialMaterials.rtf PRETYPE:Weapon|Ammunition,Metal SPROP:30hp/inch and 10 hardness ASSIGNTOALL:NO -Alchemical Silver KEY:ALCHM TYPE:BaseMaterial.Ammunition.Weapon.BaseMaterial COST:0 VISIBLE:QUALIFY ITYPE:Metal.Silver SOURCEPAGE:RSRD SpecialMaterials.rtf PRETYPE:Weapon|Ammunition,Metal !PRETYPE:Mithral,Adamantine,ColdIron,Silver BONUS:ITEMCOST|TYPE.Ammunition|2 BONUS:ITEMCOST|TYPE.Weapon|20|PREWIELD:1,Light BONUS:ITEMCOST|TYPE.Weapon|90|PREWIELD:1,OneHanded BONUS:ITEMCOST|TYPE.Weapon|180|PREWIELD:1,TwoHanded BONUS:WEAPON|DAMAGE|-1|TYPE=Enhancement.STACK SPROP:10hp/inch and 8 hardness ASSIGNTOALL:NO -Ironwood KEY:IRONWOOD TYPE:BaseMaterial.Ammunition.Armor.Shield.Weapon.Wooden COST:0 VISIBLE:QUALIFY ITYPE:Wooden.Magic.Ironwood SOURCEPAGE:RSRD SpellsH-L.rtf SPROP:Wooden but functions as steel, does not burn ASSIGNTOALL:YES -Ironwood (+1) KEY:IRONWOOD_PLUS TYPE:BaseMaterial.Ammunition.Armor.Shield.Weapon.Wooden COST:0 VISIBLE:QUALIFY ITYPE:Wooden.Magic.Ironwood SOURCEPAGE:RSRD SpellsH-L.rtf BONUS:COMBAT|AC|1|TYPE=Armor.REPLACE|PRETYPE:Armor|!PRETYPE:Enhancement BONUS:COMBAT|AC|1|TYPE=Shield.REPLACE|PRETYPE:Shield|!PRETYPE:Enhancement BONUS:WEAPON|DAMAGE,TOHIT|1|TYPE=Enhancement|PRETYPE:Weapon BONUS:WEAPON|DAMAGE,TOHIT|1|TYPE=Enhancement|PRETYPE:Ammunition SPROP:Wooden but functions as steel, does not burn ASSIGNTOALL:YES +# Modifier Name Unique Key Type Cost Visible Type granted Keys to replace Source Page Required Type Prohibited Type Combat bonus BONUS:EQM BONUS:EQMARMOR Modify the item cost Weapon prop. bonus Special Property Apply to both heads +Darkwood KEY:DARK TYPE:BaseMaterial.MasterworkQuality.Ammunition.Weapon.Shield.BaseMaterial COST:WT*10 VISIBLE:QUALIFY ITYPE:Wooden.Darkwood.Masterwork REPLACES:MWORKA.MWORKW SOURCEPAGE:RSRD SpecialMaterials.rtf PRETYPE:Wooden BONUS:EQM|WEIGHTDIV|2 BONUS:EQMARMOR|ACCHECK|2|TYPE=Enhancement|PRETYPE:Shield BONUS:ITEMCOST|TYPE.Ammunition|6 BONUS:ITEMCOST|TYPE.Weapon|300 BONUS:ITEMCOST|TYPE.Shield|150 BONUS:WEAPON|TOHIT|1|TYPE=Enhancement|PRETYPE:Weapon SPROP:10hp/inch and 5 hardness ASSIGNTOALL:YES +Dragonhide KEY:DRACO TYPE:BaseMaterial.MasterworkQuality.Armor.Shield.BaseMaterial COST:BASECOST+300 VISIBLE:QUALIFY ITYPE:Dragonhide.Nonmetal.Masterwork REPLACES:MWORKA SOURCEPAGE:RSRD SpecialMaterials.rtf BONUS:EQMARMOR|ACCHECK|1|TYPE=Enhancement SPROP:10hp/inch and 10 hardness ASSIGNTOALL:NO +Cold Iron KEY:C_IRON TYPE:BaseMaterial.Ammunition.Weapon.BaseMaterial COST:(BASECOST) VISIBLE:QUALIFY ITYPE:Metal.ColdIron SOURCEPAGE:RSRD SpecialMaterials.rtf PRETYPE:Weapon|Ammunition,Metal SPROP:30hp/inch and 10 hardness ASSIGNTOALL:NO +Alchemical Silver KEY:ALCHM TYPE:BaseMaterial.Ammunition.Weapon.BaseMaterial COST:0 VISIBLE:QUALIFY ITYPE:Metal.Silver SOURCEPAGE:RSRD SpecialMaterials.rtf PRETYPE:Weapon|Ammunition,Metal !PRETYPE:Mithral,Adamantine,ColdIron,Silver BONUS:ITEMCOST|TYPE.Ammunition|2 BONUS:ITEMCOST|TYPE.Weapon|20|PREWIELD:1,Light BONUS:ITEMCOST|TYPE.Weapon|90|PREWIELD:1,OneHanded BONUS:ITEMCOST|TYPE.Weapon|180|PREWIELD:1,TwoHanded BONUS:WEAPON|DAMAGE|-1|TYPE=Enhancement.STACK SPROP:10hp/inch and 8 hardness ASSIGNTOALL:NO +Ironwood KEY:IRONWOOD TYPE:BaseMaterial.Ammunition.Armor.Shield.Weapon.Wooden COST:0 VISIBLE:QUALIFY ITYPE:Wooden.Magic.Ironwood SOURCEPAGE:RSRD SpellsH-L.rtf SPROP:Wooden but functions as steel, does not burn ASSIGNTOALL:YES +Ironwood (+1) KEY:IRONWOOD_PLUS TYPE:BaseMaterial.Ammunition.Armor.Shield.Weapon.Wooden COST:0 VISIBLE:QUALIFY ITYPE:Wooden.Magic.Ironwood SOURCEPAGE:RSRD SpellsH-L.rtf BONUS:COMBAT|AC|1|TYPE=Armor.REPLACE|PRETYPE:Armor|!PRETYPE:Enhancement BONUS:COMBAT|AC|1|TYPE=Shield.REPLACE|PRETYPE:Shield|!PRETYPE:Enhancement BONUS:WEAPON|DAMAGE,TOHIT|1|TYPE=Enhancement|PRETYPE:Weapon BONUS:WEAPON|DAMAGE,TOHIT|1|TYPE=Enhancement|PRETYPE:Ammunition SPROP:Wooden but functions as steel, does not burn ASSIGNTOALL:YES ###Block: Basic enhancements -# Modifier Name Unique Key Type Plus Visible Type granted Keys to replace Choose Naming Option Source Page Required Type Combat bonus Modify the item cost Weapon prop. bonus Apply to both heads FORMATCAT -+1 (Enhancement to Weapon or Ammunition) KEY:PLUS1W TYPE:Ammunition.Weapon PLUS:1 VISIBLE:QUALIFY ITYPE:Masterwork.Enhancement.Magic.Plus1 REPLACES:PLUS2W,PLUS3W,PLUS4W,PLUS5W,MWORKW NAMEOPT:TEXT=+1... [truncated message content] |
From: <fra...@us...> - 2007-01-13 01:36:04
|
Revision: 1943 http://svn.sourceforge.net/pcgen/?rev=1943&view=rev Author: frank_kliewe Date: 2007-01-12 17:36:03 -0800 (Fri, 12 Jan 2007) Log Message: ----------- [ 1633727 ] [SRD] Missing SRD Languages + prettylst issues in srd_classes_prestige.lst Modified Paths: -------------- Trunk/pcgen/data/d20ogl/srd/advanced/srd_classes_prestige.lst Trunk/pcgen/data/d20ogl/srd/basics/srd_languages.lst Modified: Trunk/pcgen/data/d20ogl/srd/advanced/srd_classes_prestige.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/advanced/srd_classes_prestige.lst 2007-01-13 00:47:17 UTC (rev 1942) +++ Trunk/pcgen/data/d20ogl/srd/advanced/srd_classes_prestige.lst 2007-01-13 01:36:03 UTC (rev 1943) @@ -1,4 +1,4 @@ -# CVS $Revision$ $Author$ -- Sun Mar 19 07:31:26 2006 -- reformated by prettylst.pl v1.35 (build 561) +# CVS $Revision$ $Author$ -- Sat Jan 13 02:31:11 2007 -- reformated by prettylst.pl v1.35 (build 1881) SOURCELONG:System Reference Document SOURCESHORT:SRD SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ # Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus @@ -62,7 +62,7 @@ 1 SA:Lay on Hands (Su) % hp/day|BlackguardLayOnHands|PRECLASS:1,Ex Paladin=3 BONUS:VAR|BlackguardLayOnHands|max(CHA,0)*CL DEFINE:BlackguardLayOnHands|0 1 SA:Fiendish Summoning|PRECLASS:1,Ex Paladin=7 ###Block: Normal Class Progression -1 CAST:0,0 SA:Poison Use SA:Detect Good (Sp) EXCHANGELEVEL:Ex Paladin|11|10|1 SPELLS:Class Ability|TIMES=-1|Detect Good +1 CAST:0,0 SA:Poison Use SA:Detect Good (Sp) EXCHANGELEVEL:Ex Paladin|11|10|1 SPELLS:Class Ability|TIMES=-1|CASTERLEVEL=CL+BL|Detect Good,11+CHA 2 CAST:0,1 SA:Dark Blessing (Su) BONUS:CHECKS|Reflex,Fortitude,Will|max(CHA,0) 3 CAST:0,1,0 SA:Aura of Despair (Su) 4 CAST:0,1,1 @@ -76,7 +76,7 @@ # Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus CLASS:Dwarven Defender HD:12 TYPE:PC.Prestige ABB:Def MAXLEVEL:10 SOURCEPAGE:srdbasiccharacterclassesi.rtf BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE # Class Name Required AL Req. Att. Required Feat Required Race -CLASS:Dwarven Defender PREALIGN:LG,LN,LE PREATT:7 PREFEAT:3,Dodge,Endurance,Toughness PRERACE:Dwarf% +CLASS:Dwarven Defender PREALIGN:LG,LN,LE PREATT:7 PREFEAT:3,Dodge,Endurance,Toughness PRERACE:1,Dwarf% # Class Name Skill Pts/Lvl Class Skill CLASS:Dwarven Defender STARTSKILLPTS:2 CSKILL:TYPE.Craft|Listen|Sense Motive|Spot 1 FEATAUTO:Simple Weapon Proficiency|Martial Weapon Proficiency|All Automatic Proficiencies|All Martial Weapon Proficiencies @@ -115,12 +115,12 @@ 1 FEATAUTO:Armor Proficiency (Light) ###Block: Normal Level Progression 1 SA:Hide in Plain Sight(Su) -2 VISION:Darkvision (60') BONUS:VAR|UncannyDodge|1 VFEAT:Evasion FEATAUTO:Uncanny Dodge -3 SA:Shadow Illusion SA:Summon Shadow BONUS:VAR|ShadowCompanion|CL DEFINE:ShadowCompanion|0 SPELLS:Shadowdancer|TIMES=1|Silent Image +2 VISION:Darkvision (60') BONUS:VAR|UncannyDodge|1 VFEAT:Evasion FEATAUTO:Uncanny Dodge +3 SA:Shadow Illusion SA:Summon Shadow BONUS:VAR|ShadowCompanion|CL DEFINE:ShadowCompanion|0 SPELLS:Shadowdancer|TIMES=1|CASTERLEVEL=CL+BL|Silent Image,11+CHA 4 SA:Shadow Jump (% ft.)|ShadowJump BONUS:VAR|ShadowJump|20 DEFINE:ShadowJump|0 5 SA:Defensive Roll BONUS:VAR|UncannyDodge|1 6 SA:Summon Shadow BONUS:VAR|ShadowJump|20 7 SA:Slippery Mind 8 BONUS:VAR|ShadowJump|40 9 SA:Summon Shadow -10 BONUS:VAR|ShadowJump|80 BONUS:VAR|UncannyDodge|1 VFEAT:Improved Evasion +10 BONUS:VAR|ShadowJump|80 BONUS:VAR|UncannyDodge|1 VFEAT:Improved Evasion Modified: Trunk/pcgen/data/d20ogl/srd/basics/srd_languages.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/basics/srd_languages.lst 2007-01-13 00:47:17 UTC (rev 1942) +++ Trunk/pcgen/data/d20ogl/srd/basics/srd_languages.lst 2007-01-13 01:36:03 UTC (rev 1943) @@ -21,9 +21,12 @@ Sylvan TYPE:Spoken Terran TYPE:Spoken Undercommon TYPE:Spoken -Aboleth TYPE:Spoken Literacy TYPE:Special Druidic TYPE:Special PREVARGTEQ:DruidicLanguage,1 # From MM +Aboleth TYPE:Spoken +Blink Dog TYPE:Spoken Drow TYPE:Spoken +Sphinx TYPE:Spoken +Worg TYPE:Spoken This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <tir...@us...> - 2007-01-26 22:23:21
|
Revision: 2056 http://svn.sourceforge.net/pcgen/?rev=2056&view=rev Author: tir-gwaith Date: 2007-01-26 14:23:22 -0800 (Fri, 26 Jan 2007) Log Message: ----------- prettylst v1.36 run, and hand-check Modified Paths: -------------- Trunk/pcgen/data/d20ogl/srd/basics/srd_equip_weap_melee.lst Trunk/pcgen/data/d20ogl/srd/basics/srd_templates_tempmods.lst Trunk/pcgen/data/d20ogl/srd/psionics/srd_feats_hidden_psionic.lst Modified: Trunk/pcgen/data/d20ogl/srd/basics/srd_equip_weap_melee.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/basics/srd_equip_weap_melee.lst 2007-01-26 22:16:23 UTC (rev 2055) +++ Trunk/pcgen/data/d20ogl/srd/basics/srd_equip_weap_melee.lst 2007-01-26 22:23:22 UTC (rev 2056) @@ -1,104 +1,104 @@ -# CVS $Revision$ $Author$ -- Fri Jan 5 13:10:47 2007 -- reformated by prettylst.pl v1.35 (build 1881) +# CVS $Revision$ $Author$ -- Fri Jan 26 14:15:26 2007 -- reformated by prettylst.pl v1.36 (build 2045) SOURCELONG:System Reference Document SOURCESHORT:SRD SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ # Hammer (Gnome Hooked) -- REMOVED - NOT in SRD. # Urgrosh (Dwarven) -- REMOVED - NOT in SRD. # Now need to take Armor Spikes/Shield spikes for weight and cost. #Armor Extra -# Equipment Name Output Name Required Proficiency Type Alternative Type Cost Weight Slot Needed Var. Min. Value Critical Hit Multiplier Critical Hit Range Alternative Critical Range Damage Alternative Damage Modifier Alternative Modifier MODS Range Reach Multiplier Size Source Page Weapon prop. bonus Special Property ALTCRITMULT -Armor Spikes PROFICIENCY:Armor Spikes TYPE:Weapon.Martial.Melee.Standard.Piercing.Unarmed.Accessories COST:0 WT:0 SLOTS:0 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 EQMOD:STEEL SOURCEPAGE:SRDEquipmentI.rtf SPROP:deals extra piercing damage on a successful grapple attack +# Equipment Name Output Name Required Proficiency Type Alternative Type Cost Weight Slot Needed Var. Min. Value Critical Hit Multiplier Critical Hit Range Alternative Critical Alternative Critical Range Damage Alternative Damage Modifier Alternative Modifier MODS Range Reach Multiplier Size Source Page Weapon prop. bonus Special Property +Armor Spikes PROFICIENCY:Armor Spikes TYPE:Weapon.Martial.Melee.Standard.Piercing.Unarmed.Accessories COST:0 WT:0 SLOTS:0 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 EQMOD:STEEL SOURCEPAGE:SRDEquipmentI.rtf SPROP:deals extra piercing damage on a successful grapple attack #Exotic Melee Weapons #TINY ---------------------------------------------------------------------------------------------------------- -Kama (Halfling) OUTPUTNAME:Kama, Halfling PROFICIENCY:Kama TYPE:Weapon.Exotic.Melee.Slashing.Standard.Monk COST:2 WT:1 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d4 EQMOD:STEEL SIZE:T SOURCEPAGE:SRDEquipmentI.rtf -Kukri PROFICIENCY:Kukri TYPE:Weapon.Exotic.Melee.Slashing.Standard.Dagger COST:8 WT:3 CRITMULT:x2 CRITRANGE:3 DAMAGE:1d4 EQMOD:STEEL SIZE:T SOURCEPAGE:SRDEquipmentI.rtf -Nunchaku (Halfling) OUTPUTNAME:Nunchaku, Halfling PROFICIENCY:Nunchaku TYPE:Weapon.Exotic.Melee.Bludgeoning.Standard.Monk COST:2 WT:1 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d4 EQMOD:WOOD SIZE:T SOURCEPAGE:SRDEquipmentI.rtf -Siangham (Halfling) OUTPUTNAME:Siangham, Halfling PROFICIENCY:Siangham TYPE:Weapon.Exotic.Melee.Piercing.Standard.Monk COST:2 WT:1 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d4 EQMOD:STEEL SIZE:T SOURCEPAGE:SRDEquipmentI.rtf +Kama (Halfling) OUTPUTNAME:Kama, Halfling PROFICIENCY:Kama TYPE:Weapon.Exotic.Melee.Slashing.Standard.Monk COST:2 WT:1 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d4 EQMOD:STEEL SIZE:T SOURCEPAGE:SRDEquipmentI.rtf +Kukri PROFICIENCY:Kukri TYPE:Weapon.Exotic.Melee.Slashing.Standard.Dagger COST:8 WT:3 CRITMULT:x2 CRITRANGE:3 DAMAGE:1d4 EQMOD:STEEL SIZE:T SOURCEPAGE:SRDEquipmentI.rtf +Nunchaku (Halfling) OUTPUTNAME:Nunchaku, Halfling PROFICIENCY:Nunchaku TYPE:Weapon.Exotic.Melee.Bludgeoning.Standard.Monk COST:2 WT:1 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d4 EQMOD:WOOD SIZE:T SOURCEPAGE:SRDEquipmentI.rtf +Siangham (Halfling) OUTPUTNAME:Siangham, Halfling PROFICIENCY:Siangham TYPE:Weapon.Exotic.Melee.Piercing.Standard.Monk COST:2 WT:1 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d4 EQMOD:STEEL SIZE:T SOURCEPAGE:SRDEquipmentI.rtf #SMALL ---------------------------------------------------------------------------------------------------------- -Kama PROFICIENCY:Kama TYPE:Weapon.Exotic.Melee.Slashing.Standard.Monk COST:2 WT:2 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 EQMOD:STEEL SIZE:S SOURCEPAGE:SRDEquipmentI.rtf -Nunchaku PROFICIENCY:Nunchaku TYPE:Weapon.Exotic.Melee.Bludgeoning.Standard.Monk COST:2 WT:2 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 EQMOD:WOOD SIZE:S SOURCEPAGE:SRDEquipmentI.rtf -Siangham PROFICIENCY:Siangham TYPE:Weapon.Exotic.Melee.Piercing.Standard.Monk COST:3 WT:1 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 EQMOD:STEEL SIZE:S SOURCEPAGE:SRDEquipmentI.rtf +Kama PROFICIENCY:Kama TYPE:Weapon.Exotic.Melee.Slashing.Standard.Monk COST:2 WT:2 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 EQMOD:STEEL SIZE:S SOURCEPAGE:SRDEquipmentI.rtf +Nunchaku PROFICIENCY:Nunchaku TYPE:Weapon.Exotic.Melee.Bludgeoning.Standard.Monk COST:2 WT:2 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 EQMOD:WOOD SIZE:S SOURCEPAGE:SRDEquipmentI.rtf +Siangham PROFICIENCY:Siangham TYPE:Weapon.Exotic.Melee.Piercing.Standard.Monk COST:3 WT:1 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 EQMOD:STEEL SIZE:S SOURCEPAGE:SRDEquipmentI.rtf #MEDIUM -------------------------------------------------------------------------------------------------------- -Sword (Bastard) OUTPUTNAME:Sword, Bastard PROFICIENCY:Sword (Bastard) TYPE:Weapon.Martial.Exotic.Melee.Slashing.Standard.Sword COST:35 WT:10 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d10 EQMOD:STEEL SIZE:M SOURCEPAGE:SRDEquipmentI.rtf BONUS:WEAPON|WIELDCATEGORY|1|!PREFEAT:1,Exotic Weapon Proficiency (Sword (Bastard)) -Waraxe (Dwarven) OUTPUTNAME:Waraxe, Dwarven PROFICIENCY:Waraxe (Dwarven) TYPE:Weapon.Martial.Exotic.Melee.Slashing.Standard.Axe COST:30 WT:15 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d10 EQMOD:STEEL SIZE:M SOURCEPAGE:SRDEquipmentI.rtf BONUS:WEAPON|WIELDCATEGORY|1|!PREFEAT:1,Exotic Weapon Proficiency (Waraxe (Dwarven)) +Sword (Bastard) OUTPUTNAME:Sword, Bastard PROFICIENCY:Sword (Bastard) TYPE:Weapon.Martial.Exotic.Melee.Slashing.Standard.Sword COST:35 WT:10 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d10 EQMOD:STEEL SIZE:M SOURCEPAGE:SRDEquipmentI.rtf BONUS:WEAPON|WIELDCATEGORY|1|!PREFEAT:1,Exotic Weapon Proficiency (Sword (Bastard)) +Waraxe (Dwarven) OUTPUTNAME:Waraxe, Dwarven PROFICIENCY:Waraxe (Dwarven) TYPE:Weapon.Martial.Exotic.Melee.Slashing.Standard.Axe COST:30 WT:15 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d10 EQMOD:STEEL SIZE:M SOURCEPAGE:SRDEquipmentI.rtf BONUS:WEAPON|WIELDCATEGORY|1|!PREFEAT:1,Exotic Weapon Proficiency (Waraxe (Dwarven)) #LARGE ---------------------------------------------------------------------------------------------------------- -Axe (Orc Double) OUTPUTNAME:Axe, Orc Double PROFICIENCY:Axe (Orc Double) TYPE:Weapon.Exotic.Melee.Slashing.Standard.Double.Axe ALTTYPE:Weapon.Melee.Slashing COST:60 WT:25 CRITMULT:x3 CRITRANGE:1 ALTCRITRANGE:1 DAMAGE:1d8 ALTDAMAGE:1d8 EQMOD:STEEL ALTEQMOD:STEEL SIZE:L SOURCEPAGE:SRDEquipmentI.rtf ALTCRITMULT:x3 -Chain (Spiked) OUTPUTNAME:Chain, Spiked PROFICIENCY:Chain (Spiked) TYPE:Weapon.Exotic.Melee.Piercing.Standard.Finesseable.Reach COST:25 WT:15 CRITMULT:x2 CRITRANGE:1 DAMAGE:2d4 EQMOD:STEEL REACHMULT:2 SIZE:L SOURCEPAGE:SRDEquipmentI.rtf -Flail (Dire) OUTPUTNAME:Flail, Dire PROFICIENCY:Flail (Dire) TYPE:Weapon.Exotic.Melee.Bludgeoning.Standard.Double.Flail ALTTYPE:Weapon.Melee.Bludgeoning COST:90 WT:20 CRITMULT:x2 CRITRANGE:1 ALTCRITRANGE:1 DAMAGE:1d8 ALTDAMAGE:1d8 EQMOD:STEEL ALTEQMOD:STEEL SIZE:L SOURCEPAGE:SRDEquipmentI.rtf ALTCRITMULT:x2 -Sword (Two-Bladed) OUTPUTNAME:Sword, Two-Bladed PROFICIENCY:Sword (Two-Bladed) TYPE:Weapon.Exotic.Melee.Slashing.Standard.Double.Sword ALTTYPE:Weapon.Melee.Slashing COST:100 WT:30 CRITMULT:x2 CRITRANGE:2 ALTCRITRANGE:2 DAMAGE:1d8 ALTDAMAGE:1d8 EQMOD:STEEL ALTEQMOD:STEEL SIZE:L SOURCEPAGE:SRDEquipmentI.rtf ALTCRITMULT:x2 +Axe (Orc Double) OUTPUTNAME:Axe, Orc Double PROFICIENCY:Axe (Orc Double) TYPE:Weapon.Exotic.Melee.Slashing.Standard.Double.Axe ALTTYPE:Weapon.Melee.Slashing COST:60 WT:25 CRITMULT:x3 CRITRANGE:1 ALTCRITMULT:x3 ALTCRITRANGE:1 DAMAGE:1d8 ALTDAMAGE:1d8 EQMOD:STEEL ALTEQMOD:STEEL SIZE:L SOURCEPAGE:SRDEquipmentI.rtf +Chain (Spiked) OUTPUTNAME:Chain, Spiked PROFICIENCY:Chain (Spiked) TYPE:Weapon.Exotic.Melee.Piercing.Standard.Finesseable.Reach COST:25 WT:15 CRITMULT:x2 CRITRANGE:1 DAMAGE:2d4 EQMOD:STEEL REACHMULT:2 SIZE:L SOURCEPAGE:SRDEquipmentI.rtf +Flail (Dire) OUTPUTNAME:Flail, Dire PROFICIENCY:Flail (Dire) TYPE:Weapon.Exotic.Melee.Bludgeoning.Standard.Double.Flail ALTTYPE:Weapon.Melee.Bludgeoning COST:90 WT:20 CRITMULT:x2 CRITRANGE:1 ALTCRITMULT:x2 ALTCRITRANGE:1 DAMAGE:1d8 ALTDAMAGE:1d8 EQMOD:STEEL ALTEQMOD:STEEL SIZE:L SOURCEPAGE:SRDEquipmentI.rtf +Sword (Two-Bladed) OUTPUTNAME:Sword, Two-Bladed PROFICIENCY:Sword (Two-Bladed) TYPE:Weapon.Exotic.Melee.Slashing.Standard.Double.Sword ALTTYPE:Weapon.Melee.Slashing COST:100 WT:30 CRITMULT:x2 CRITRANGE:2 ALTCRITMULT:x2 ALTCRITRANGE:2 DAMAGE:1d8 ALTDAMAGE:1d8 EQMOD:STEEL ALTEQMOD:STEEL SIZE:L SOURCEPAGE:SRDEquipmentI.rtf #Martial Melee Weapons #SMALL ---------------------------------------------------------------------------------------------------------- -Axe (Throwing) OUTPUTNAME:Axe, Throwing PROFICIENCY:Axe (Throwing) TYPE:Weapon.Martial.Melee.Ranged.Standard.Slashing.Thrown.Axe COST:8 WT:4 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 EQMOD:STEEL RANGE:10 SIZE:S SOURCEPAGE:SRDEquipmentI.rtf -Hammer (Light) OUTPUTNAME:Hammer, Light PROFICIENCY:Hammer (Light) TYPE:Weapon.Martial.Melee.Ranged.Standard.Bludgeoning.Thrown.Hammer COST:1 WT:2 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d4 EQMOD:STEEL RANGE:20 SIZE:S SOURCEPAGE:SRDEquipmentI.rtf -Handaxe PROFICIENCY:Handaxe TYPE:Weapon.Martial.Melee.Standard.Slashing.Axe COST:6 WT:5 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d6 EQMOD:STEEL SIZE:S SOURCEPAGE:SRDEquipmentI.rtf -Lance (Light) OUTPUTNAME:Lance, Light PROFICIENCY:Lance TYPE:Weapon.Martial.Melee.Standard.Piercing.Lance.Reach COST:6 WT:5 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d6 EQMOD:WOOD REACHMULT:2 SIZE:S SOURCEPAGE:SRDEquipmentI.rtf -Pick (Light) OUTPUTNAME:Pick, Light PROFICIENCY:Pick TYPE:Weapon.Martial.Melee.Standard.Piercing.Pick COST:4 WT:4 CRITMULT:x4 CRITRANGE:1 DAMAGE:1d4 EQMOD:STEEL SIZE:S SOURCEPAGE:SRDEquipmentI.rtf -Sap PROFICIENCY:Sap TYPE:Weapon.Martial.Melee.Standard.Bludgeoning.Subdual COST:1 WT:3 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 EQMOD:LEATHER SIZE:S SOURCEPAGE:SRDEquipmentI.rtf -Sword (Short) OUTPUTNAME:Sword, Short PROFICIENCY:Sword (Short) TYPE:Weapon.Martial.Melee.Standard.Piercing.Sword COST:10 WT:3 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d6 EQMOD:STEEL SIZE:S SOURCEPAGE:SRDEquipmentI.rtf +Axe (Throwing) OUTPUTNAME:Axe, Throwing PROFICIENCY:Axe (Throwing) TYPE:Weapon.Martial.Melee.Ranged.Standard.Slashing.Thrown.Axe COST:8 WT:4 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 EQMOD:STEEL RANGE:10 SIZE:S SOURCEPAGE:SRDEquipmentI.rtf +Hammer (Light) OUTPUTNAME:Hammer, Light PROFICIENCY:Hammer (Light) TYPE:Weapon.Martial.Melee.Ranged.Standard.Bludgeoning.Thrown.Hammer COST:1 WT:2 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d4 EQMOD:STEEL RANGE:20 SIZE:S SOURCEPAGE:SRDEquipmentI.rtf +Handaxe PROFICIENCY:Handaxe TYPE:Weapon.Martial.Melee.Standard.Slashing.Axe COST:6 WT:5 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d6 EQMOD:STEEL SIZE:S SOURCEPAGE:SRDEquipmentI.rtf +Lance (Light) OUTPUTNAME:Lance, Light PROFICIENCY:Lance TYPE:Weapon.Martial.Melee.Standard.Piercing.Lance.Reach COST:6 WT:5 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d6 EQMOD:WOOD REACHMULT:2 SIZE:S SOURCEPAGE:SRDEquipmentI.rtf +Pick (Light) OUTPUTNAME:Pick, Light PROFICIENCY:Pick TYPE:Weapon.Martial.Melee.Standard.Piercing.Pick COST:4 WT:4 CRITMULT:x4 CRITRANGE:1 DAMAGE:1d4 EQMOD:STEEL SIZE:S SOURCEPAGE:SRDEquipmentI.rtf +Sap PROFICIENCY:Sap TYPE:Weapon.Martial.Melee.Standard.Bludgeoning.Subdual COST:1 WT:3 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 EQMOD:LEATHER SIZE:S SOURCEPAGE:SRDEquipmentI.rtf +Sword (Short) OUTPUTNAME:Sword, Short PROFICIENCY:Sword (Short) TYPE:Weapon.Martial.Melee.Standard.Piercing.Sword COST:10 WT:3 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d6 EQMOD:STEEL SIZE:S SOURCEPAGE:SRDEquipmentI.rtf #MEDIUM ---------------------------------------------------------------------------------------------------------- -Battleaxe PROFICIENCY:Battleaxe TYPE:Weapon.Martial.Melee.Standard.Slashing.Axe COST:10 WT:7 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d8 EQMOD:STEEL SIZE:M SOURCEPAGE:SRDEquipmentI.rtf -Flail (Light) OUTPUTNAME:Flail, Light PROFICIENCY:Flail (Light) TYPE:Weapon.Martial.Melee.Standard.Bludgeoning.Flail COST:8 WT:5 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d8 EQMOD:STEEL SIZE:M SOURCEPAGE:SRDEquipmentI.rtf -Lance (Heavy) OUTPUTNAME:Lance, Heavy PROFICIENCY:Lance TYPE:Weapon.Martial.Melee.Standard.Piercing.Lance.Reach COST:10 WT:10 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d8 EQMOD:WOOD REACHMULT:2 SIZE:M SOURCEPAGE:SRDEquipmentI.rtf -Pick (Heavy) OUTPUTNAME:Pick, Heavy PROFICIENCY:Pick TYPE:Weapon.Martial.Melee.Standard.Piercing.Pick COST:8 WT:6 CRITMULT:x4 CRITRANGE:1 DAMAGE:1d6 EQMOD:STEEL SIZE:M SOURCEPAGE:SRDEquipmentI.rtf -Rapier PROFICIENCY:Rapier TYPE:Weapon.Martial.Melee.Standard.Piercing.Finesseable.Sword COST:20 WT:3 CRITMULT:x2 CRITRANGE:3 DAMAGE:1d6 EQMOD:STEEL SIZE:M SOURCEPAGE:SRDEquipmentI.rtf -Scimitar PROFICIENCY:Scimitar TYPE:Weapon.Martial.Melee.Standard.Slashing.Sword COST:15 WT:4 CRITMULT:x2 CRITRANGE:3 DAMAGE:1d6 EQMOD:STEEL SIZE:M SOURCEPAGE:SRDEquipmentI.rtf -Longsword PROFICIENCY:Longsword TYPE:Weapon.Martial.Melee.Standard.Slashing.Sword COST:15 WT:4 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d8 EQMOD:STEEL SIZE:M SOURCEPAGE:SRDEquipmentI.rtf -Trident PROFICIENCY:Trident TYPE:Weapon.Martial.Melee.Ranged.Standard.Piercing.Thrown.Trident COST:15 WT:5 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d8 EQMOD:STEEL RANGE:10 SIZE:M SOURCEPAGE:SRDEquipmentI.rtf -Warhammer PROFICIENCY:Warhammer TYPE:Weapon.Martial.Melee.Standard.Bludgeoning.Hammer COST:12 WT:8 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d8 EQMOD:STEEL SIZE:M SOURCEPAGE:SRDEquipmentI.rtf +Battleaxe PROFICIENCY:Battleaxe TYPE:Weapon.Martial.Melee.Standard.Slashing.Axe COST:10 WT:7 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d8 EQMOD:STEEL SIZE:M SOURCEPAGE:SRDEquipmentI.rtf +Flail (Light) OUTPUTNAME:Flail, Light PROFICIENCY:Flail (Light) TYPE:Weapon.Martial.Melee.Standard.Bludgeoning.Flail COST:8 WT:5 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d8 EQMOD:STEEL SIZE:M SOURCEPAGE:SRDEquipmentI.rtf +Lance (Heavy) OUTPUTNAME:Lance, Heavy PROFICIENCY:Lance TYPE:Weapon.Martial.Melee.Standard.Piercing.Lance.Reach COST:10 WT:10 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d8 EQMOD:WOOD REACHMULT:2 SIZE:M SOURCEPAGE:SRDEquipmentI.rtf +Pick (Heavy) OUTPUTNAME:Pick, Heavy PROFICIENCY:Pick TYPE:Weapon.Martial.Melee.Standard.Piercing.Pick COST:8 WT:6 CRITMULT:x4 CRITRANGE:1 DAMAGE:1d6 EQMOD:STEEL SIZE:M SOURCEPAGE:SRDEquipmentI.rtf +Rapier PROFICIENCY:Rapier TYPE:Weapon.Martial.Melee.Standard.Piercing.Finesseable.Sword COST:20 WT:3 CRITMULT:x2 CRITRANGE:3 DAMAGE:1d6 EQMOD:STEEL SIZE:M SOURCEPAGE:SRDEquipmentI.rtf +Scimitar PROFICIENCY:Scimitar TYPE:Weapon.Martial.Melee.Standard.Slashing.Sword COST:15 WT:4 CRITMULT:x2 CRITRANGE:3 DAMAGE:1d6 EQMOD:STEEL SIZE:M SOURCEPAGE:SRDEquipmentI.rtf +Longsword PROFICIENCY:Longsword TYPE:Weapon.Martial.Melee.Standard.Slashing.Sword COST:15 WT:4 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d8 EQMOD:STEEL SIZE:M SOURCEPAGE:SRDEquipmentI.rtf +Trident PROFICIENCY:Trident TYPE:Weapon.Martial.Melee.Ranged.Standard.Piercing.Thrown.Trident COST:15 WT:5 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d8 EQMOD:STEEL RANGE:10 SIZE:M SOURCEPAGE:SRDEquipmentI.rtf +Warhammer PROFICIENCY:Warhammer TYPE:Weapon.Martial.Melee.Standard.Bludgeoning.Hammer COST:12 WT:8 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d8 EQMOD:STEEL SIZE:M SOURCEPAGE:SRDEquipmentI.rtf #LARGE ---------------------------------------------------------------------------------------------------------- -Falchion PROFICIENCY:Falchion TYPE:Weapon.Martial.Melee.Standard.Slashing.Sword COST:75 WT:16 CRITMULT:x2 CRITRANGE:3 DAMAGE:2d4 EQMOD:STEEL SIZE:L SOURCEPAGE:SRDEquipmentI.rtf -Flail (Heavy) OUTPUTNAME:Flail, [NAME] PROFICIENCY:Flail TYPE:Weapon.Martial.Melee.Standard.Bludgeoning.Flail COST:15 WT:20 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d10 EQMOD:STEEL SIZE:L SOURCEPAGE:SRDEquipmentI.rtf -Glaive PROFICIENCY:Glaive TYPE:Weapon.Martial.Melee.Standard.Slashing.Polearm.Reach COST:8 WT:15 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d10 EQMOD:STEEL REACHMULT:2 SIZE:L SOURCEPAGE:SRDEquipmentI.rtf -Greataxe PROFICIENCY:Greataxe TYPE:Weapon.Martial.Melee.Standard.Slashing.Axe COST:20 WT:20 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d12 EQMOD:STEEL SIZE:L SOURCEPAGE:SRDEquipmentI.rtf -Greatclub PROFICIENCY:Greatclub TYPE:Weapon.Martial.Melee.Standard.Bludgeoning.Club COST:5 WT:10 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d10 EQMOD:WOOD SIZE:L SOURCEPAGE:SRDEquipmentI.rtf -Guisarme PROFICIENCY:Guisarme TYPE:Weapon.Martial.Melee.Standard.Slashing.Polearm.Reach COST:9 WT:15 CRITMULT:x3 CRITRANGE:1 DAMAGE:2d4 EQMOD:STEEL REACHMULT:2 SIZE:L SOURCEPAGE:SRDEquipmentI.rtf -Halberd PROFICIENCY:Halberd TYPE:Weapon.Martial.Melee.Standard.Piercing.Slashing.Polearm COST:10 WT:15 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d10 EQMOD:STEEL SIZE:L SOURCEPAGE:SRDEquipmentI.rtf -Longspear PROFICIENCY:Longspear TYPE:Weapon.Martial.Melee.Standard.Piercing.Spear.Reach COST:5 WT:9 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d8 EQMOD:WOOD REACHMULT:2 SIZE:L SOURCEPAGE:SRDEquipmentI.rtf -Ranseur PROFICIENCY:Ranseur TYPE:Weapon.Martial.Melee.Standard.Piercing.Polearm.Reach COST:10 WT:15 CRITMULT:x3 CRITRANGE:1 DAMAGE:2d4 EQMOD:STEEL REACHMULT:2 SIZE:L SOURCEPAGE:SRDEquipmentI.rtf -Scythe PROFICIENCY:Scythe TYPE:Weapon.Martial.Melee.Standard.Piercing.Slashing COST:18 WT:12 CRITMULT:x4 CRITRANGE:1 DAMAGE:2d4 EQMOD:STEEL SIZE:L SOURCEPAGE:SRDEquipmentI.rtf -Greatsword PROFICIENCY:Greatsword TYPE:Weapon.Martial.Melee.Standard.Slashing.Sword COST:50 WT:15 CRITMULT:x2 CRITRANGE:2 DAMAGE:2d6 EQMOD:STEEL SIZE:L SOURCEPAGE:SRDEquipmentI.rtf +Falchion PROFICIENCY:Falchion TYPE:Weapon.Martial.Melee.Standard.Slashing.Sword COST:75 WT:16 CRITMULT:x2 CRITRANGE:3 DAMAGE:2d4 EQMOD:STEEL SIZE:L SOURCEPAGE:SRDEquipmentI.rtf +Flail (Heavy) OUTPUTNAME:Flail, [NAME] PROFICIENCY:Flail TYPE:Weapon.Martial.Melee.Standard.Bludgeoning.Flail COST:15 WT:20 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d10 EQMOD:STEEL SIZE:L SOURCEPAGE:SRDEquipmentI.rtf +Glaive PROFICIENCY:Glaive TYPE:Weapon.Martial.Melee.Standard.Slashing.Polearm.Reach COST:8 WT:15 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d10 EQMOD:STEEL REACHMULT:2 SIZE:L SOURCEPAGE:SRDEquipmentI.rtf +Greataxe PROFICIENCY:Greataxe TYPE:Weapon.Martial.Melee.Standard.Slashing.Axe COST:20 WT:20 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d12 EQMOD:STEEL SIZE:L SOURCEPAGE:SRDEquipmentI.rtf +Greatclub PROFICIENCY:Greatclub TYPE:Weapon.Martial.Melee.Standard.Bludgeoning.Club COST:5 WT:10 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d10 EQMOD:WOOD SIZE:L SOURCEPAGE:SRDEquipmentI.rtf +Guisarme PROFICIENCY:Guisarme TYPE:Weapon.Martial.Melee.Standard.Slashing.Polearm.Reach COST:9 WT:15 CRITMULT:x3 CRITRANGE:1 DAMAGE:2d4 EQMOD:STEEL REACHMULT:2 SIZE:L SOURCEPAGE:SRDEquipmentI.rtf +Halberd PROFICIENCY:Halberd TYPE:Weapon.Martial.Melee.Standard.Piercing.Slashing.Polearm COST:10 WT:15 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d10 EQMOD:STEEL SIZE:L SOURCEPAGE:SRDEquipmentI.rtf +Longspear PROFICIENCY:Longspear TYPE:Weapon.Martial.Melee.Standard.Piercing.Spear.Reach COST:5 WT:9 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d8 EQMOD:WOOD REACHMULT:2 SIZE:L SOURCEPAGE:SRDEquipmentI.rtf +Ranseur PROFICIENCY:Ranseur TYPE:Weapon.Martial.Melee.Standard.Piercing.Polearm.Reach COST:10 WT:15 CRITMULT:x3 CRITRANGE:1 DAMAGE:2d4 EQMOD:STEEL REACHMULT:2 SIZE:L SOURCEPAGE:SRDEquipmentI.rtf +Scythe PROFICIENCY:Scythe TYPE:Weapon.Martial.Melee.Standard.Piercing.Slashing COST:18 WT:12 CRITMULT:x4 CRITRANGE:1 DAMAGE:2d4 EQMOD:STEEL SIZE:L SOURCEPAGE:SRDEquipmentI.rtf +Greatsword PROFICIENCY:Greatsword TYPE:Weapon.Martial.Melee.Standard.Slashing.Sword COST:50 WT:15 CRITMULT:x2 CRITRANGE:2 DAMAGE:2d6 EQMOD:STEEL SIZE:L SOURCEPAGE:SRDEquipmentI.rtf #Simple Weapons Melee #UNARMED ---------------------------------------------------------------------------------------------------------- -Unarmed Strike PROFICIENCY:Unarmed Strike TYPE:Weapon.Unarmed.Melee.Bludgeoning.Standard.Monk COST:0 WT:0 DAMAGE:1d3 MODS:NO SIZE:T SOURCEPAGE:SRDEquipmentI.rtf -Gauntlet PROFICIENCY:Gauntlet TYPE:Weapon.Unarmed.Simple.Melee.Bludgeoning.Standard.Gauntlet COST:2 WT:2 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d3 EQMOD:STEEL SIZE:T SOURCEPAGE:SRDEquipmentI.rtf -Gauntlet (Locked) PROFICIENCY:Gauntlet TYPE:Weapon.Unarmed.Simple.Melee.Bludgeoning.Standard.Gauntlet COST:8 WT:5 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d3 EQMOD:STEEL SIZE:T SOURCEPAGE:SRDEquipmentI.rtf SPROP:+10 vs. disarm -Shieldbash (Light) PROFICIENCY:Shieldbash TYPE:Weapon.Melee.Martial.Unarmed.Bludgeoning.Shieldbash COST:0 WT:0 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d3 SIZE:T SOURCEPAGE:SRDEquipmentI.rtf SPROP:Shieldbash attacks are considered to be offhanded attacks -Shieldbash (Heavy) PROFICIENCY:Shieldbash TYPE:Weapon.Melee.Martial.Unarmed.Bludgeoning.Shieldbash COST:0 WT:0 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d4 SIZE:S SOURCEPAGE:SRDEquipmentI.rtf SPROP:Shieldbash attacks are considered to be offhanded attacks +Unarmed Strike PROFICIENCY:Unarmed Strike TYPE:Weapon.Unarmed.Melee.Bludgeoning.Standard.Monk COST:0 WT:0 DAMAGE:1d3 MODS:NO SIZE:T SOURCEPAGE:SRDEquipmentI.rtf +Gauntlet PROFICIENCY:Gauntlet TYPE:Weapon.Unarmed.Simple.Melee.Bludgeoning.Standard.Gauntlet COST:2 WT:2 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d3 EQMOD:STEEL SIZE:T SOURCEPAGE:SRDEquipmentI.rtf +Gauntlet (Locked) PROFICIENCY:Gauntlet TYPE:Weapon.Unarmed.Simple.Melee.Bludgeoning.Standard.Gauntlet COST:8 WT:5 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d3 EQMOD:STEEL SIZE:T SOURCEPAGE:SRDEquipmentI.rtf SPROP:+10 vs. disarm +Shieldbash (Light) PROFICIENCY:Shieldbash TYPE:Weapon.Melee.Martial.Unarmed.Bludgeoning.Shieldbash COST:0 WT:0 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d3 SIZE:T SOURCEPAGE:SRDEquipmentI.rtf SPROP:Shieldbash attacks are considered to be offhanded attacks +Shieldbash (Heavy) PROFICIENCY:Shieldbash TYPE:Weapon.Melee.Martial.Unarmed.Bludgeoning.Shieldbash COST:0 WT:0 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d4 SIZE:S SOURCEPAGE:SRDEquipmentI.rtf SPROP:Shieldbash attacks are considered to be offhanded attacks #TINY ---------------------------------------------------------------------------------------------------------- -Dagger PROFICIENCY:Dagger TYPE:Weapon.Simple.Melee.Ranged.Piercing.Standard.Thrown.Dagger COST:2 WT:1 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d4 EQMOD:STEEL RANGE:10 SIZE:T SOURCEPAGE:SRDEquipmentI.rtf -Dagger (Punching) OUTPUTNAME:Dagger, [NAME] PROFICIENCY:Dagger (Punching) TYPE:Weapon.Simple.Melee.Piercing.Standard.Dagger COST:2 WT:1 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d4 EQMOD:STEEL SIZE:T SOURCEPAGE:SRDEquipmentI.rtf -Gauntlet (Spiked) OUTPUTNAME:Gauntlet, [NAME] PROFICIENCY:Gauntlet (Spiked) TYPE:Weapon.Unarmed.Simple.Melee.Piercing.Standard.Gauntlet COST:5 WT:2 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d4 EQMOD:STEEL SIZE:T SOURCEPAGE:SRDEquipmentI.rtf +Dagger PROFICIENCY:Dagger TYPE:Weapon.Simple.Melee.Ranged.Piercing.Standard.Thrown.Dagger COST:2 WT:1 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d4 EQMOD:STEEL RANGE:10 SIZE:T SOURCEPAGE:SRDEquipmentI.rtf +Dagger (Punching) OUTPUTNAME:Dagger, [NAME] PROFICIENCY:Dagger (Punching) TYPE:Weapon.Simple.Melee.Piercing.Standard.Dagger COST:2 WT:1 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d4 EQMOD:STEEL SIZE:T SOURCEPAGE:SRDEquipmentI.rtf +Gauntlet (Spiked) OUTPUTNAME:Gauntlet, [NAME] PROFICIENCY:Gauntlet (Spiked) TYPE:Weapon.Unarmed.Simple.Melee.Piercing.Standard.Gauntlet COST:5 WT:2 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d4 EQMOD:STEEL SIZE:T SOURCEPAGE:SRDEquipmentI.rtf #SMALL ---------------------------------------------------------------------------------------------------------- -Mace (Light) OUTPUTNAME:Mace, Light PROFICIENCY:Mace TYPE:Weapon.Simple.Melee.Bludgeoning.Standard.Mace COST:5 WT:6 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 EQMOD:STEEL SIZE:S SOURCEPAGE:SRDEquipmentI.rtf -Sickle PROFICIENCY:Sickle TYPE:Weapon.Simple.Melee.Slashing.Standard COST:6 WT:3 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 EQMOD:STEEL SIZE:S SOURCEPAGE:SRDEquipmentI.rtf +Mace (Light) OUTPUTNAME:Mace, Light PROFICIENCY:Mace TYPE:Weapon.Simple.Melee.Bludgeoning.Standard.Mace COST:5 WT:6 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 EQMOD:STEEL SIZE:S SOURCEPAGE:SRDEquipmentI.rtf +Sickle PROFICIENCY:Sickle TYPE:Weapon.Simple.Melee.Slashing.Standard COST:6 WT:3 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 EQMOD:STEEL SIZE:S SOURCEPAGE:SRDEquipmentI.rtf #MEDIUM ---------------------------------------------------------------------------------------------------------- -Club PROFICIENCY:Club TYPE:Weapon.Simple.Melee.Ranged.Bludgeoning.Standard.Thrown.Club COST:0 WT:3 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 EQMOD:WOOD RANGE:10 SIZE:M SOURCEPAGE:SRDEquipmentI.rtf -Halfspear PROFICIENCY:Halfspear TYPE:Weapon.Simple.Melee.Ranged.Piercing.Standard.Thrown.Spear COST:1 WT:3 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d6 EQMOD:WOOD RANGE:20 SIZE:M SOURCEPAGE:SRDEquipmentI.rtf -Mace (Heavy) OUTPUTNAME:Mace, [NAME] PROFICIENCY:Mace (Heavy) TYPE:Weapon.Simple.Melee.Bludgeoning.Standard.Mace COST:12 WT:12 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d8 EQMOD:STEEL SIZE:M SOURCEPAGE:SRDEquipmentI.rtf -Morningstar PROFICIENCY:Morningstar TYPE:Weapon.Simple.Melee.Bludgeoning.Standard.Piercing.Mace COST:8 WT:8 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d8 EQMOD:STEEL SIZE:M SOURCEPAGE:SRDEquipmentI.rtf +Club PROFICIENCY:Club TYPE:Weapon.Simple.Melee.Ranged.Bludgeoning.Standard.Thrown.Club COST:0 WT:3 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 EQMOD:WOOD RANGE:10 SIZE:M SOURCEPAGE:SRDEquipmentI.rtf +Halfspear PROFICIENCY:Halfspear TYPE:Weapon.Simple.Melee.Ranged.Piercing.Standard.Thrown.Spear COST:1 WT:3 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d6 EQMOD:WOOD RANGE:20 SIZE:M SOURCEPAGE:SRDEquipmentI.rtf +Mace (Heavy) OUTPUTNAME:Mace, [NAME] PROFICIENCY:Mace (Heavy) TYPE:Weapon.Simple.Melee.Bludgeoning.Standard.Mace COST:12 WT:12 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d8 EQMOD:STEEL SIZE:M SOURCEPAGE:SRDEquipmentI.rtf +Morningstar PROFICIENCY:Morningstar TYPE:Weapon.Simple.Melee.Bludgeoning.Standard.Piercing.Mace COST:8 WT:8 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d8 EQMOD:STEEL SIZE:M SOURCEPAGE:SRDEquipmentI.rtf #LARGE ---------------------------------------------------------------------------------------------------------- -Quarterstaff PROFICIENCY:Quarterstaff TYPE:Weapon.Simple.Melee.Bludgeoning.Standard.Double.Quarterstaff ALTTYPE:Weapon.Melee.Bludgeoning COST:0 WT:4 CRITMULT:x2 CRITRANGE:1 ALTCRITRANGE:1 DAMAGE:1d6 ALTDAMAGE:1d6 EQMOD:WOOD ALTEQMOD:WOOD SIZE:L SOURCEPAGE:SRDEquipmentI.rtf ALTCRITMULT:x2 -Shortspear PROFICIENCY:Shortspear TYPE:Weapon.Simple.Melee.Ranged.Standard.Piercing.Thrown.Spear COST:2 WT:5 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d8 EQMOD:WOOD RANGE:20 SIZE:L SOURCEPAGE:SRDEquipmentI.rtf +Quarterstaff PROFICIENCY:Quarterstaff TYPE:Weapon.Simple.Melee.Bludgeoning.Standard.Double.Quarterstaff ALTTYPE:Weapon.Melee.Bludgeoning COST:0 WT:4 CRITMULT:x2 CRITRANGE:1 ALTCRITMULT:x2 ALTCRITRANGE:1 DAMAGE:1d6 ALTDAMAGE:1d6 EQMOD:WOOD ALTEQMOD:WOOD SIZE:L SOURCEPAGE:SRDEquipmentI.rtf +Shortspear PROFICIENCY:Shortspear TYPE:Weapon.Simple.Melee.Ranged.Standard.Piercing.Thrown.Spear COST:2 WT:5 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d8 EQMOD:WOOD RANGE:20 SIZE:L SOURCEPAGE:SRDEquipmentI.rtf #Special -Flurry of Blows PROFICIENCY:Unarmed Strike TYPE:Weapon.Natural.Unarmed.Melee.Bludgeoning.Monk COST:0 WT:0 PREVARGTEQ:FlurryOfBlows,1 DAMAGE:1d3 MODS:NO SIZE:T SOURCEPAGE:srdbasiccharacterclassesi.rtf BONUS:WEAPON|ATTACKS|1 BONUS:WEAPON|TOHIT|-2 +Flurry of Blows PROFICIENCY:Unarmed Strike TYPE:Weapon.Natural.Unarmed.Melee.Bludgeoning.Monk COST:0 WT:0 PREVARGTEQ:FlurryOfBlows,1 DAMAGE:1d3 MODS:NO SIZE:T SOURCEPAGE:srdbasiccharacterclassesi.rtf BONUS:WEAPON|ATTACKS|1 BONUS:WEAPON|TOHIT|-2 # This workaround is here until we can get it to work w/o equipment, # or we redo Natural Attacks and Unarmed attacks. - Tir Gwaith # Asian Weapons from DMG -Katana PROFICIENCY:Katana TYPE:Weapon.Martial.Exotic.Melee.Medium.Slashing.Asian.Sword COST:100 WT:6 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d10 EQMOD:STEEL.MWORKW SIZE:M SOURCEPAGE:SRDEquipmentI.rtf BONUS:WEAPON|WIELDCATEGORY|1|!PREFEAT:1,Exotic Weapon Proficiency (Katana) -Kusari-gama PROFICIENCY:Kusari-gama TYPE:Weapon.Martial.Melee.Bludgeoning.Slashing.Asian.Reach COST:10 WT:3 CRITMULT:x2 DAMAGE:1d6 EQMOD:STEEL REACHMULT:2 SIZE:L SOURCEPAGE:SRDEquipmentI.rtf -Wakizashi PROFICIENCY:Wakizashi TYPE:Weapon.Martial.Melee.Slashing.Asian.Sword COST:0 WT:3 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d6 EQMOD:STEEL.MWORKW SIZE:S SOURCEPAGE:SRDEquipmentI.rtf +Katana PROFICIENCY:Katana TYPE:Weapon.Martial.Exotic.Melee.Medium.Slashing.Asian.Sword COST:100 WT:6 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d10 EQMOD:STEEL.MWORKW SIZE:M SOURCEPAGE:SRDEquipmentI.rtf BONUS:WEAPON|WIELDCATEGORY|1|!PREFEAT:1,Exotic Weapon Proficiency (Katana) +Kusari-gama PROFICIENCY:Kusari-gama TYPE:Weapon.Martial.Melee.Bludgeoning.Slashing.Asian.Reach COST:10 WT:3 CRITMULT:x2 DAMAGE:1d6 EQMOD:STEEL REACHMULT:2 SIZE:L SOURCEPAGE:SRDEquipmentI.rtf +Wakizashi PROFICIENCY:Wakizashi TYPE:Weapon.Martial.Melee.Slashing.Asian.Sword COST:0 WT:3 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d6 EQMOD:STEEL.MWORKW SIZE:S SOURCEPAGE:SRDEquipmentI.rtf Modified: Trunk/pcgen/data/d20ogl/srd/basics/srd_templates_tempmods.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/basics/srd_templates_tempmods.lst 2007-01-26 22:16:23 UTC (rev 2055) +++ Trunk/pcgen/data/d20ogl/srd/basics/srd_templates_tempmods.lst 2007-01-26 22:23:22 UTC (rev 2056) @@ -1,4 +1,4 @@ -# CVS $Revision$ $Author$ -- Sun Sep 24 03:29:51 2006 -- reformated by prettylst.pl v1.35 (build 565) +# CVS $Revision$ $Author$ -- Fri Jan 26 14:15:26 2007 -- reformated by prettylst.pl v1.36 (build 2045) SOURCELONG:System Reference Document SOURCESHORT:SRD SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ # Original Entry by: Frank Kliewe @@ -14,89 +14,89 @@ #Need to remove the character's normal supernatural abilities. How do we do that? ###Block: Normal Animals -# Template Name Output Name Size Source Page Special Ability Define Var. Min. Value Combat bonus Add to base move Bonus to skill Stat bonus Weapon prof. bonus Virtual Feat Move Vision Natural Attacks Face/Space Nb Hands Nb Legs Reach -Wild Shape (Ape) SIZE:L SOURCEPAGE:srdmonstersanimals.rtf SA:Scent(Ex)|PRERULE:SYS_DWS_EXTRA PREVARGTEQ:WildShapeProgression,2,DruidWildShape,4 BONUS:COMBAT|AC|3|TYPE=NaturalArmor.REPLACE BONUS:MOVEADD|TYPE.Walk|30-MOVEBASE BONUS:STAT|STR|21-STRSCORE.BASE BONUS:STAT|DEX|15-DEXSCORE.BASE BONUS:STAT|CON|14-CONSCORE.BASE MOVE:Climb,30 VISION:Low-light NATURALATTACKS:Claw,Weapon.Natural.Melee.Piercing.Slashing,*2,1d6|Bite,Weapon.Natural.Melee.Bludgeoning.Piercing.Slashing,*1,1d6 FACE:5,5 HANDS:3 LEGS:2 REACH:10 -Wild Shape (Baboon) SIZE:M SOURCEPAGE:srdmonstersanimals.rtf SA:Scent(Ex)|PRERULE:SYS_DWS_EXTRA PREVARGTEQ:WildShapeProgression,1,DruidWildShape,1 BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE BONUS:MOVEADD|TYPE.Walk|40-MOVEBASE BONUS:STAT|STR|15-STRSCORE.BASE BONUS:STAT|DEX|14-DEXSCORE.BASE BONUS:STAT|CON|12-CONSCORE.BASE BONUS:WEAPONPROF=Bite|DAMAGE|max(0,(STR/2)) MOVE:Climb,30 VISION:Low-light NATURALATTACKS:Bite,Weapon.Natural.Melee.Bludgeoning.Piercing.Slashing,*1,1d6 FACE:5,5 LEGS:2 REACH:5 -Wild Shape (Badger) SIZE:T SOURCEPAGE:srdmonstersanimals.rtf SA:Scent(Ex)|PRERULE:SYS_DWS_EXTRA SA:Cannot end its rage voluntarily|PRERULE:SYS_DWS_EXTRA DEFINE:RageTimes|1 PREVARGTEQ:WildShapeProgression,3,DruidWildShape,1 BONUS:MOVEADD|TYPE.Walk|30-MOVEBASE BONUS:STAT|STR|8-STRSCORE.BASE BONUS:STAT|DEX|17-DEXSCORE.BASE BONUS:STAT|CON|15-CONSCORE.BASE VFEAT:Weapon Finesse(Bite)|Weapon Finesse(Claw) VFEAT:Rage|PRERULE:SYS_DWS_EXTRA MOVE:Burrow,10 VISION:Low-light NATURALATTACKS:Claw,Weapon.Natural.Melee.Piercing.Slashing,*2,1d2|Bite,Weapon.Natural.Melee.Bludgeoning.Piercing.Slashing,*1,1d3 FACE:2.5,2.5 HANDS:3 LEGS:4 REACH:0 -Wild Shape (Bear (Black)) OUTPUTNAME:Wild Shape (Black Bear) SIZE:M SOURCEPAGE:srdmonstersanimals.rtf SA:Scent(Ex)|PRERULE:SYS_DWS_EXTRA PREVARGTEQ:WildShapeProgression,1,DruidWildShape,3 BONUS:COMBAT|AC|2|TYPE=NaturalArmor.REPLACE BONUS:MOVEADD|TYPE.Walk|40-MOVEBASE BONUS:STAT|STR|19-STRSCORE.BASE BONUS:STAT|DEX|13-DEXSCORE.BASE BONUS:STAT|CON|15-CONSCORE.BASE VISION:Low-light NATURALATTACKS:Claw,Weapon.Natural.Melee.Piercing.Slashing,*2,1d4|Bite,Weapon.Natural.Melee.Bludgeoning.Piercing.Slashing,*1,1d6 FACE:5,5 HANDS:3 LEGS:4 REACH:5 -Wild Shape (Bear (Brown)) OUTPUTNAME:Wild Shape (Brown Bear) SIZE:L SOURCEPAGE:srdmonstersanimals.rtf SA:Scent(Ex)|PRERULE:SYS_DWS_EXTRA SA:Improved Grab(Ex)|PRERULE:SYS_DWS_EXTRA PREVARGTEQ:WildShapeProgression,2,DruidWildShape,6 BONUS:COMBAT|AC|5|TYPE=NaturalArmor.REPLACE BONUS:MOVEADD|TYPE.Walk|40-MOVEBASE BONUS:STAT|STR|27-STRSCORE.BASE BONUS:STAT|DEX|13-DEXSCORE.BASE BONUS:STAT|CON|19-CONSCORE.BASE VISION:Low-light NATURALATTACKS:Claw,Weapon.Natural.Melee.Piercing.Slashing,*2,1d8|Bite,Weapon.Natural.Melee.Bludgeoning.Piercing.Slashing,*1,2d8 FACE:5,10 HANDS:3 LEGS:4 REACH:5 -Wild Shape (Bear (Polar)) OUTPUTNAME:Wild Shape (Polar Bear) SIZE:L SOURCEPAGE:srdmonstersanimals.rtf SA:+12 to hide in snowy areas SA:Scent(Ex)|PRERULE:SYS_DWS_EXTRA SA:Improved Grab(Ex)|PRERULE:SYS_DWS_EXTRA PREVARGTEQ:WildShapeProgression,2,DruidWildShape,8 BONUS:COMBAT|AC|5|TYPE=NaturalArmor.REPLACE BONUS:MOVEADD|TYPE.Walk|40-MOVEBASE BONUS:STAT|STR|27-STRSCORE.BASE BONUS:STAT|DEX|13-DEXSCORE.BASE BONUS:STAT|CON|19-CONSCORE.BASE MOVE:Swim,30 VISION:Low-light NATURALATTACKS:Claw,Weapon.Natural.Melee.Piercing.Slashing,*2,1d6|Bite,Weapon.Natural.Melee.Bludgeoning.Piercing.Slashing,*1,2d8 FACE:5,10 HANDS:3 LEGS:4 REACH:5 -Wild Shape (Bison) SIZE:L SOURCEPAGE:srdmonstersanimals.rtf SA:Scent(Ex)|PRERULE:SYS_DWS_EXTRA SA:Stampede(Ex)|PRERULE:SYS_DWS_EXTRA PREVARGTEQ:WildShapeProgression,2,DruidWildShape,5 BONUS:COMBAT|AC|4|TYPE=NaturalArmor.REPLACE BONUS:MOVEADD|TYPE.Walk|40-MOVEBASE BONUS:STAT|STR|18-STRSCORE.BASE BONUS:STAT|DEX|10-DEXSCORE.BASE BONUS:STAT|CON|16-CONSCORE.BASE BONUS:WEAPONPROF=Butt|DAMAGE|max(0,(STR/2)) VISION:Low-light NATURALATTACKS:Butt,Weapon.Natural.Melee.Bludgeoning,*1,1d8 FACE:5,10 LEGS:4 REACH:5 -Wild Shape (Boar) SIZE:M SOURCEPAGE:srdmonstersanimals.rtf SA:Scent(Ex)|PRERULE:SYS_DWS_EXTRA SA:Ferocity(Ex)|PRERULE:SYS_DWS_EXTRA PREVARGTEQ:WildShapeProgression,1,DruidWildShape,3 BONUS:COMBAT|AC|6|TYPE=NaturalArmor.REPLACE BONUS:MOVEADD|TYPE.Walk|40-MOVEBASE BONUS:STAT|STR|15-STRSCORE.BASE BONUS:STAT|DEX|10-DEXSCORE.BASE BONUS:STAT|CON|17-CONSCORE.BASE BONUS:WEAPONPROF=Gore|DAMAGE|max(0,(STR/2)) VISION:Low-light NATURALATTACKS:Gore,Weapon.Natural.Melee.Piercing,*1,1d8 FACE:5,5 LEGS:4 REACH:5 -Wild Shape (Camel) SIZE:L SOURCEPAGE:srdmonstersanimals.rtf SA:Scent(Ex)|PRERULE:SYS_DWS_EXTRA PREVARGTEQ:WildShapeProgression,2,DruidWildShape,3 BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE BONUS:MOVEADD|TYPE.Walk|50-MOVEBASE BONUS:STAT|STR|18-STRSCORE.BASE BONUS:STAT|DEX|16-DEXSCORE.BASE BONUS:STAT|CON|14-CONSCORE.BASE BONUS:WEAPONPROF=Bite|DAMAGE|max(0,(STR/2)) VISION:Low-light NATURALATTACKS:Bite,Weapon.Natural.Melee.Bludgeoning.Piercing.Slashing,*1,1d4 FACE:5,10 LEGS:4 REACH:5 -Wild Shape (Cat) SIZE:T SOURCEPAGE:srdmonstersanimals.rtf SA:+4 to hide in tall grass or heavy undergrowth PREVARGTEQ:WildShapeProgression,3,DruidWildShape,1 BONUS:MOVEADD|TYPE.Walk|30-MOVEBASE BONUS:SKILL|Climb|(DEX-STR) BONUS:SKILL|Hide,Move Silently|4|TYPE=Racial|PRERULE:SYS_DWS_RACIAL BONUS:SKILL|Balance|8|TYPE=Racial|PRERULE:SYS_DWS_RACIAL BONUS:STAT|STR|3-STRSCORE.BASE BONUS:STAT|DEX|15-DEXSCORE.BASE BONUS:STAT|CON|10-CONSCORE.BASE VFEAT:Weapon Finesse(Bite)|Weapon Finesse(Claw) VISION:Low-light NATURALATTACKS:Claw,Weapon.Natural.Melee.Piercing.Slashing,*2,1d2|Bite,Weapon.Natural.Melee.Bludgeoning.Piercing.Slashing,*1,1d3 FACE:2.5,2.5 HANDS:3 LEGS:4 REACH:5 -Wild Shape (Cheetah) SIZE:M SOURCEPAGE:srdmonstersanimals.rtf SA:Trip(Ex)|PRERULE:SYS_DWS_EXTRA SA:Sprint(Ex)|PRERULE:SYS_DWS_EXTRA PREVARGTEQ:WildShapeProgression,1,DruidWildShape,3 BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE BONUS:MOVEADD|TYPE.Walk|50-MOVEBASE BONUS:STAT|STR|16-STRSCORE.BASE BONUS:STAT|DEX|19-DEXSCORE.BASE BONUS:STAT|CON|15-CONSCORE.BASE VFEAT:Weapon Finesse(Bite)|Weapon Finesse(Claw) VISION:Low-light NATURALATTACKS:Bite,Weapon.Natural.Melee.Bludgeoning.Piercing.Slashing,*1,1d6|Claw,Weapon.Natural.Melee.Piercing.Slashing,*2,1d2 FACE:5,5 HANDS:3 LEGS:4 REACH:5 -Wild Shape (Crocodile) SIZE:M SOURCEPAGE:srdmonstersanimals.rtf SA:+12 to Hide when Submerged SA:Improved Grab(Ex)|PRERULE:SYS_DWS_EXTRA PREVARGTEQ:WildShapeProgression,1,DruidWildShape,3 BONUS:COMBAT|AC|4|TYPE=NaturalArmor.REPLACE BONUS:MOVEADD|TYPE.Walk|20-MOVEBASE BONUS:STAT|STR|19-STRSCORE.BASE BONUS:STAT|DEX|12-DEXSCORE.BASE BONUS:STAT|CON|17-CONSCORE.BASE MOVE:Swim,30 VISION:Low-light NATURALATTACKS:Bite,Weapon.Natural.Melee.Bludgeoning.Piercing.Slashing,*1,1d8|Slap,Weapon.Natural.Melee.Bludgeoning,*1,1d12 FACE:5,5 LEGS:4 REACH:5 -Wild Shape (Crocodile (Giant)) OUTPUTNAME:Wild Shape (Giant Crocodile) SIZE:H SOURCEPAGE:srdmonstersanimals.rtf SA:+12 to Hide when Submerged SA:Improved Grab(Ex)|PRERULE:SYS_DWS_EXTRA PREVARGTEQ:WildShapeProgression,4,DruidWildShape,7 BONUS:COMBAT|AC|7|TYPE=NaturalArmor.REPLACE BONUS:MOVEADD|TYPE.Walk|20-MOVEBASE BONUS:STAT|STR|27-STRSCORE.BASE BONUS:STAT|DEX|12-DEXSCORE.BASE BONUS:STAT|CON|19-CONSCORE.BASE MOVE:Swim,30 VISION:Low-light NATURALATTACKS:Bite,Weapon.Natural.Melee.Bludgeoning.Piercing.Slashing,*1,2d8|Slap,Weapon.Natural.Melee.Bludgeoning,*1,1d12 FACE:10,20 LEGS:4 REACH:10 -Wild Shape (Dog) SIZE:S SOURCEPAGE:srdmonstersanimals.rtf SA:Scent(Ex)|PRERULE:SYS_DWS_EXTRA SA:+8 racial bonus to Wilderness Lore checks when tracking by scent|PRERULE:SYS_DWS_EXTRA PREVARGTEQ:WildShapeProgression,1,DruidWildShape,1 BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE BONUS:MOVEADD|TYPE.Walk|40-MOVEBASE BONUS:STAT|STR|13-STRSCORE.BASE BONUS:STAT|DEX|17-DEXSCORE.BASE BONUS:STAT|CON|15-CONSCORE.BASE BONUS:WEAPONPROF=Bite|DAMAGE|max(0,(STR/2)) VISION:Low-light NATURALATTACKS:Bite,Weapon.Natural.Melee.Bludgeoning.Piercing.Slashing,*1,1d4 FACE:5,5 LEGS:4 REACH:5 -Wild Shape (Dog (Riding)) OUTPUTNAME:Wild Shape (Riding Dog) SIZE:M SOURCEPAGE:srdmonstersanimals.rtf SA:Scent(Ex)|PRERULE:SYS_DWS_EXTRA SA:+4 racial bonus to Wilderness Lore checks when tracking by scent|PRERULE:SYS_DWS_EXTRA PREVARGTEQ:WildShapeProgression,1,DruidWildShape,2 BONUS:COMBAT|AC|4|TYPE=NaturalArmor.REPLACE BONUS:MOVEADD|TYPE.Walk|40-MOVEBASE BONUS:STAT|STR|15-STRSCORE.BASE BONUS:STAT|DEX|15-DEXSCORE.BASE BONUS:STAT|CON|15-CONSCORE.BASE BONUS:WEAPONPROF=Bite|DAMAGE|max(0,(STR/2)) VISION:Low-light NATURALATTACKS:Bite,Weapon.Natural.Melee.Bludgeoning.Piercing.Slashing,*1,1d6 FACE:5,5 LEGS:4 REACH:5 -Wild Shape (Donkey) SIZE:M SOURCEPAGE:srdmonstersanimals.rtf SA:Scent(Ex)|PRERULE:SYS_DWS_EXTRA PREVARGTEQ:WildShapeProgression,1,DruidWildShape,2 BONUS:COMBAT|AC|2|TYPE=NaturalArmor.REPLACE BONUS:MOVEADD|TYPE.Walk|30-MOVEBASE BONUS:SKILL|Balance|2|TYPE=Racial|PRERULE:SYS_DWS_RACIAL BONUS:STAT|STR|10-STRSCORE.BASE BONUS:STAT|DEX|13-DEXSCORE.BASE BONUS:STAT|CON|12-CONSCORE.BASE BONUS:WEAPONPROF=Bite|DAMAGE|max(0,(STR/2)) VISION:Low-light NATURALATTACKS:Bite,Weapon.Natural.Melee.Bludgeoning.Piercing.Slashing,*1,1d2 FACE:5,5 LEGS:4 REACH:5 -Wild Shape (Eagle) SIZE:S SOURCEPAGE:srdmonstersanimals.rtf SA:+8 to Spot during daylight PREVARGTEQ:WildShapeProgression,1,DruidWildShape,1 BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE BONUS:MOVEADD|TYPE.Walk|10-MOVEBASE BONUS:STAT|STR|10-STRSCORE.BASE BONUS:STAT|DEX|15-DEXSCORE.BASE BONUS:STAT|CON|12-CONSCORE.BASE VFEAT:Weapon Finesse(Bite)|Weapon Finesse(Claw) MOVE:Fly,80 VISION:Low-light NATURALATTACKS:Claw,Weapon.Natural.Melee.Piercing.Slashing,*2,1d3|Bite,Weapon.Natural.Melee.Bludgeoning.Piercing.Slashing,*1,1d4 FACE:5,5 HANDS:3 LEGS:2 REACH:5 -Wild Shape (Elephant) SIZE:H SOURCEPAGE:srdmonstersanimals.rtf SA:Scent(Ex)|PRERULE:SYS_DWS_EXTRA SA:Trample(Ex)|PRERULE:SYS_DWS_EXTRA PREVARGTEQ:WildShapeProgression,4,DruidWildShape,11 BONUS:COMBAT|AC|7|TYPE=NaturalArmor.REPLACE BONUS:MOVEADD|TYPE.Walk|40-MOVEBASE BONUS:STAT|STR|30-STRSCORE.BASE BONUS:STAT|DEX|10-DEXSCORE.BASE BONUS:STAT|CON|21-CONSCORE.BASE VISION:Low-light NATURALATTACKS:Slam,Weapon.Natural.Melee.Bludgeoning,*1,2d6|Stamp,Weapon.Natural.Melee.Bludgeoning,*2,2d6|Gore,Weapon.Natural.Melee.Piercing,*1,2d8 FACE:10,20 HANDS:3 LEGS:4 REACH:10 -Wild Shape (Hawk) SIZE:T SOURCEPAGE:srdmonstersanimals.rtf SA:+8 to Spot during daylight PREVARGTEQ:WildShapeProgression,3,DruidWildShape,1 BONUS:COMBAT|AC|2|TYPE=NaturalArmor.REPLACE BONUS:MOVEADD|TYPE.Walk|10-MOVEBASE BONUS:STAT|STR|6-STRSCORE.BASE BONUS:STAT|DEX|17-DEXSCORE.BASE BONUS:STAT|CON|10-CONSCORE.BASE BONUS:WEAPONPROF=Claws|DAMAGE|max(0,(STR/2)) VFEAT:Weapon Finesse(Claws) MOVE:Fly,60 VISION:Low-light NATURALATTACKS:Claws,Weapon.Natural.Melee.Piercing.Slashing,*1,1d4 FACE:2.5,2.5 LEGS:2 REACH:0 -Wild Shape (Horse (Heavy)) OUTPUTNAME:Wild Shape (Heavy Horse) SIZE:L SOURCEPAGE:srdmonstersanimals.rtf SA:Scent(Ex)|PRERULE:SYS_DWS_EXTRA PREVARGTEQ:WildShapeProgression,2,DruidWildShape,3 BONUS:COMBAT|AC|3|TYPE=NaturalArmor.REPLACE BONUS:MOVEADD|TYPE.Walk|50-MOVEBASE BONUS:STAT|STR|15-STRSCORE.BASE BONUS:STAT|DEX|13-DEXSCORE.BASE BONUS:STAT|CON|15-CONSCORE.BASE VISION:Low-light NATURALATTACKS:Hoof,Weapon.Natural.Melee.Bludgeoning,*2,1d6 FACE:5,10 LEGS:4 REACH:5 -Wild Shape (Horse (Heavy War)) OUTPUTNAME:Wild Shape (Heavy War Horse) SIZE:L SOURCEPAGE:srdmonstersanimals.rtf SA:Scent(Ex)|PRERULE:SYS_DWS_EXTRA PREVARGTEQ:WildShapeProgression,2,DruidWildShape,4 BONUS:COMBAT|AC|4|TYPE=NaturalArmor.REPLACE BONUS:MOVEADD|TYPE.Walk|50-MOVEBASE BONUS:STAT|STR|18-STRSCORE.BASE BONUS:STAT|DEX|13-DEXSCORE.BASE BONUS:STAT|CON|17-CONSCORE.BASE VISION:Low-light NATURALATTACKS:Hoof,Weapon.Natural.Melee.Bludgeoning,*2,1d6|Bite,Weapon.Natural.Melee.Bludgeoning.Piercing.Slashing,*1,1d4 FACE:5,10 HANDS:3 LEGS:4 REACH:5 -Wild Shape (Horse (Light)) OUTPUTNAME:Wild Shape (Light Horse) SIZE:L SOURCEPAGE:srdmonstersanimals.rtf SA:Scent(Ex)|PRERULE:SYS_DWS_EXTRA PREVARGTEQ:WildShapeProgression,2,DruidWildShape,3 BONUS:COMBAT|AC|3|TYPE=NaturalArmor.REPLACE BONUS:MOVEADD|TYPE.Walk|60-MOVEBASE BONUS:STAT|STR|13-STRSCORE.BASE BONUS:STAT|DEX|13-DEXSCORE.BASE BONUS:STAT|CON|15-CONSCORE.BASE VISION:Low-light NATURALATTACKS:Hoof,Weapon.Natural.Melee.Bludgeoning,*2,1d4 FACE:5,10 LEGS:4 REACH:5 -Wild Shape (Horse (Light War)) OUTPUTNAME:Wild Shape (Light War Horse) SIZE:L SOURCEPAGE:srdmonstersanimals.rtf SA:Scent(Ex)|PRERULE:SYS_DWS_EXTRA PREVARGTEQ:WildShapeProgression,2,DruidWildShape,3 BONUS:COMBAT|AC|4|TYPE=NaturalArmor.REPLACE BONUS:MOVEADD|TYPE.Walk|60-MOVEBASE BONUS:STAT|STR|16-STRSCORE.BASE BONUS:STAT|DEX|13-DEXSCORE.BASE BONUS:STAT|CON|17-CONSCORE.BASE VISION:Low-light NATURALATTACKS:Hoof,Weapon.Natural.Melee.Bludgeoning,*2,1d4|Bite,Weapon.Natural.Melee.Bludgeoning.Piercing.Slashing,*1,1d3 FACE:5,10 HANDS:3 LEGS:4 REACH:5 -Wild Shape (Leopard) SIZE:M SOURCEPAGE:srdmonstersanimals.rtf SA:+4 hide in tall grass/heavy undergrowth SA:Scent(Ex)|PRERULE:SYS_DWS_EXTRA SA:Pounce(Ex)|PRERULE:SYS_DWS_EXTRA SA:Improved Grab(Ex)|PRERULE:SYS_DWS_EXTRA SA:Rake(Ex)|PRERULE:SYS_DWS_EXTRA PREVARGTEQ:WildShapeProgression,1,DruidWildShape,3 BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE BONUS:MOVEADD|TYPE.Walk|40-MOVEBASE BONUS:SKILL|Hide,Move Silently|4|TYPE=Racial|PRERULE:SYS_DWS_RACIAL BONUS:SKILL|Balance|8|TYPE=Racial|PRERULE:SYS_DWS_RACIAL BONUS:STAT|STR|16-STRSCORE.BASE BONUS:STAT|DEX|19-DEXSCORE.BASE BONUS:STAT|CON|15-CONSCORE.BASE VFEAT:Weapon Finesse(Bite)|Weapon Finesse(Claw) MOVE:Climb,20 VISION:Low-light NATURALATTACKS:Bite,Weapon.Natural.Melee.Bludgeoning.Piercing.Slashing,*1,1d6|Claw,Weapon.Natural.Melee.Piercing.Slashing,*2,1d3 FACE:5,5 HANDS:3 LEGS:4 REACH:5 -Wild Shape (Lion) SIZE:L SOURCEPAGE:srdmonstersanimals.rtf SA:Scent(Ex)|PRERULE:SYS_DWS_EXTRA SA:Pounce(Ex)|PRERULE:SYS_DWS_EXTRA SA:Improved Grab(Ex)|PRERULE:SYS_DWS_EXTRA SA:Rake(Ex)|PRERULE:SYS_DWS_EXTRA PREVARGTEQ:WildShapeProgression,2,DruidWildShape,5 BONUS:COMBAT|AC|3|TYPE=NaturalArmor.REPLACE BONUS:MOVEADD|TYPE.Walk|40-MOVEBASE BONUS:SKILL|Balance,Hide,Move Silently|4|TYPE=Racial|PRERULE:SYS_DWS_RACIAL BONUS:STAT|STR|21-STRSCORE.BASE BONUS:STAT|DEX|17-DEXSCORE.BASE BONUS:STAT|CON|15-CONSCORE.BASE VISION:Low-light NATURALATTACKS:Claw,Weapon.Natural.Melee.Piercing.Slashing,*2,1d4|Bite,Weapon.Natural.Melee.Bludgeoning.Piercing.Slashing,*1,1d8 FACE:5,10 HANDS:3 LEGS:4 REACH:5 -Wild Shape (Lizard) SIZE:T SOURCEPAGE:srdmonstersanimals.rtf SA:+4 hide in forested or overgrown areas PREVARGTEQ:WildShapeProgression,3,DruidWildShape,1 BONUS:MOVEADD|TYPE.Walk|20-MOVEBASE BONUS:SKILL|Balance|8|TYPE=Racial|PRERULE:SYS_DWS_RACIAL BONUS:SKILL|Climb|DEX-STR|PRERULE:SYS_DWS_RACIAL BONUS:STAT|STR|3-STRSCORE.BASE BONUS:STAT|DEX|15-DEXSCORE.BASE BONUS:STAT|CON|10-CONSCORE.BASE BONUS:WEAPONPROF=Bite|DAMAGE|max(0,(STR/2)) VFEAT:Weapon Finesse(Bite) MOVE:Climb,20 VISION:Low-light NATURALATTACKS:Bite,Weapon.Natural.Melee.Bludgeoning.Piercing.Slashing,*1,1d4 FACE:2.5,2.5 LEGS:4 REACH:0 -Wild Shape (Lizard (Giant)) OUTPUTNAME:Wild Shape (Giant Lizard) SIZE:M SOURCEPAGE:srdmonstersanimals.rtf SA:+4 hide in forested or overgrown areas PREVARGTEQ:WildShapeProgression,1,DruidWildShape,3 BONUS:COMBAT|AC|3|TYPE=NaturalArmor.REPLACE BONUS:MOVEADD|TYPE.Walk|30-MOVEBASE BONUS:SKILL|Hide,Move Silently|4|TYPE=Racial|PRERULE:SYS_DWS_RACIAL BONUS:STAT|STR|17-STRSCORE.BASE BONUS:STAT|DEX|15-DEXSCORE.BASE BONUS:STAT|CON|17-CONSCORE.BASE BONUS:WEAPONPROF=Bite|DAMAGE|max(0,(STR/2)) MOVE:Swim,30 VISION:Low-light NATURALATTACKS:Bite,Weapon.Natural.Melee.Bludgeoning.Piercing.Slashing,*1,1d8 FACE:5,5 LEGS:4 REACH:5 -Wild Shape (Monkey) SIZE:T SOURCEPAGE:srdmonstersanimals.rtf PREVARGTEQ:WildShapeProgression,3,DruidWildShape,1 BONUS:MOVEADD|TYPE.Walk|30-MOVEBASE BONUS:SKILL|Balance|8|TYPE=Racial|PRERULE:SYS_DWS_RACIAL BONUS:SKILL|Climb|DEX-STR|PRERULE:SYS_DWS_RACIAL BONUS:STAT|STR|3-STRSCORE.BASE BONUS:STAT|DEX|15-DEXSCORE.BASE BONUS:STAT|CON|10-CONSCORE.BASE BONUS:WEAPONPROF=Bite|DAMAGE|max(0,(STR/2)) VFEAT:Weapon Finesse(Bite) MOVE:Climb,30 VISION:Low-light NATURALATTACKS:Bite,Weapon.Natural.Melee.Bludgeoning.Piercing.Slashing,*1,1d2 FACE:2.5,2.5 LEGS:2 REACH:0 -Wild Shape (Mule) SIZE:L SOURCEPAGE:srdmonstersanimals.rtf SA:+2 to Balance against slipping and falling PREVARGTEQ:WildShapeProgression,2,DruidWildShape,3 BONUS:COMBAT|AC|3|TYPE=NaturalArmor.REPLACE BONUS:MOVEADD|TYPE.Walk|30-MOVEBASE BONUS:STAT|STR|16-STRSCORE.BASE BONUS:STAT|DEX|13-DEXSCORE.BASE BONUS:STAT|CON|17-CONSCORE.BASE VISION:Low-light NATURALATTACKS:Hoof,Weapon.Natural.Melee.Bludgeoning,*2,1d4 FACE:5,10 LEGS:4 REACH:5 -Wild Shape (Octopus) SIZE:S SOURCEPAGE:srdmonstersanimals.rtf SA:Improved Grab(Ex)|PRERULE:SYS_DWS_EXTRA SA:Ink Cloud(Ex)|PRERULE:SYS_DWS_EXTRA SA:Jet(Ex)|PRERULE:SYS_DWS_EXTRA PREVARGTEQ:WildShapeProgression,1,DruidWildShape,2 BONUS:COMBAT|AC|2|TYPE=NaturalArmor.REPLACE BONUS:MOVEADD|TYPE.Walk|20-MOVEBASE BONUS:SKILL|Hide|4|TYPE=Racial|PRERULE:SYS_DWS_RACIAL BONUS:SKILL|Escape Artist|10|TYPE=Racial|PRERULE:SYS_DWS_RACIAL BONUS:STAT|STR|12-STRSCORE.BASE BONUS:STAT|DEX|17-DEXSCORE.BASE BONUS:STAT|CON|11-CONSCORE.BASE VFEAT:Weapon Finesse(Arm)|Weapon Finesse(Bite) MOVE:Swim,30 VISION:Low-light NATURALATTACKS:Arm,Weapon.Natural.Melee.Bludgeoning,*8,0|Bite,Weapon.Natural.Melee.Bludgeoning.Piercing.Slashing,*1,1d3 FACE:5,5 HANDS:9 LEGS:0 REACH:5 -Wild Shape (Octopus (Giant)) OUTPUTNAME:Wild Shape (Giant Octopus) SIZE:L SOURCEPAGE:srdmonstersanimals.rtf SA:Improved Grab(Ex)|PRERULE:SYS_DWS_EXTRA SA:Ink Cloud(Ex)|PRERULE:SYS_DWS_EXTRA SA:Jet(Ex)|PRERULE:SYS_DWS_EXTRA SA:Constrict(Ex)|PRERULE:SYS_DWS_EXTRA PREVARGTEQ:WildShapeProgression,2,DruidWildShape,8 BONUS:COMBAT|AC|7|TYPE=NaturalArmor.REPLACE BONUS:MOVEADD|TYPE.Walk|20-MOVEBASE BONUS:SKILL|Hide|4|TYPE=Racial|PRERULE:SYS_DWS_RACIAL BONUS:STAT|STR|20-STRSCORE.BASE BONUS:STAT|DEX|15-DEXSCORE.BASE BONUS:STAT|CON|13-CONSCORE.BASE MOVE:Swim,30 VISION:Low-light NATURALATTACKS:Tentacle,Weapon.Natural.Melee.Piercing.Slashing,*8,1d4|Bite,Weapon.Natural.Melee.Bludgeoning.Piercing.Slashing,*1,1d8 FACE:5,5 HANDS:9 LEGS:0 REACH:10 -Wild Shape (Owl) SIZE:T SOURCEPAGE:srdmonstersanimals.rtf SA:+8 Spot in dusk/darkness PREVARGTEQ:WildShapeProgression,3,DruidWildShape,1 BONUS:COMBAT|AC|2|TYPE=NaturalArmor.REPLACE BONUS:MOVEADD|TYPE.Walk|10-MOVEBASE BONUS:SKILL|Listen|8|TYPE=Racial|PRERULE:SYS_DWS_RACIAL BONUS:SKILL|Move Silently|14|TYPE=Racial|PRERULE:SYS_DWS_RACIAL BONUS:STAT|STR|6-STRSCORE.BASE BONUS:STAT|DEX|17-DEXSCORE.BASE BONUS:STAT|CON|10-CONSCORE.BASE BONUS:WEAPONPROF=Claws|DAMAGE|max(0,(STR/2)) VFEAT:Weapon Finesse(Claws) MOVE:Fly,40 VISION:Low-light NATURALATTACKS:Claws,Weapon.Natural.Melee.Piercing.Slashing,*1,1d2 FACE:2.5,2.5 LEGS:2 REACH:0 -Wild Shape (Pony) SIZE:M SOURCEPAGE:srdmonstersanimals.rtf SA:Scent(Ex)|PRERULE:SYS_DWS_EXTRA PREVARGTEQ:WildShapeProgression,1,DruidWildShape,2 BONUS:COMBAT|AC|2|TYPE=NaturalArmor.REPLACE BONUS:MOVEADD|TYPE.Walk|40-MOVEBASE BONUS:STAT|STR|13-STRSCORE.BASE BONUS:STAT|DEX|13-DEXSCORE.BASE BONUS:STAT|CON|12-CONSCORE.BASE VISION:Low-light NATURALATTACKS:Hoof,Weapon.Natural.Melee.Bludgeoning,*2,1d3 FACE:5,5 LEGS:4 REACH:5 -Wild Shape (Pony (War)) OUTPUTNAME:Wild Shape (War Pony) SIZE:M SOURCEPAGE:srdmonstersanimals.rtf SA:Scent(Ex)|PRERULE:SYS_DWS_EXTRA PREVARGTEQ:WildShapeProgression,1,DruidWildShape,2 BONUS:COMBAT|AC|2|TYPE=NaturalArmor.REPLACE BONUS:MOVEADD|TYPE.Walk|40-MOVEBASE BONUS:STAT|STR|15-STRSCORE.BASE BONUS:STAT|DEX|13-DEXSCORE.BASE BONUS:STAT|CON|14-CONSCORE.BASE VISION:Low-light NATURALATTACKS:Hoof,Weapon.Natural.Melee.Bludgeoning,*2,1d3 FACE:5,5 LEGS:4 REACH:5 -Wild Shape (Porpoise) SIZE:M SOURCEPAGE:srdmonstersanimals.rtf SA:Blindsight(Ex)|PRERULE:SYS_DWS_EXTRA PREVARGTEQ:WildShapeProgression,1,DruidWildShape,2 BONUS:COMBAT|AC|2|TYPE=NaturalArmor.REPLACE BONUS:MOVEADD|TYPE.Walk|0-MOVEBASE BONUS:SKILL|Hide,Move Silently|4|TYPE=Racial|PREMULT:2,[PRERULE:SYS_DWS_RACIAL],[PRERULE:SYS_DWS_EXTRA] BONUS:STAT|STR|11-STRSCORE.BASE BONUS:STAT|DEX|17-DEXSCORE.BASE BONUS:STAT|CON|13-CONSCORE.BASE BONUS:WEAPONPROF=Butt|DAMAGE|max(0,(STR/2)) VFEAT:Weapon Finesse(Butt) MOVE:Swim,80 VISION:Normal VISION:Blindsight (120')|PRERULE:SYS_DWS_EXTRA NATURALATTACKS:Butt,Weapon.Natural.Melee.Bludgeoning,*1,2d4 FACE:5,5 LEGS:0 REACH:5 -Wild Shape (Rat) SIZE:T ... [truncated message content] |
From: <edd...@us...> - 2007-04-05 05:10:56
|
Revision: 2657 http://svn.sourceforge.net/pcgen/?rev=2657&view=rev Author: eddyanthony Date: 2007-04-04 22:10:56 -0700 (Wed, 04 Apr 2007) Log Message: ----------- [ 1687232 ] Some Campaign Sets missing Default Animal kits Modified Paths: -------------- Trunk/pcgen/data/d20ogl/srd/campaign/srd_campaign_corebook1.pcc Trunk/pcgen/data/d20ogl/srd/campaign/srd_campaign_corebook2.pcc Trunk/pcgen/data/d20ogl/srd35/campaign/rsrd_campaign_corebook1.pcc Trunk/pcgen/data/d20ogl/srd35/campaign/rsrd_campaign_corebook2.pcc Modified: Trunk/pcgen/data/d20ogl/srd/campaign/srd_campaign_corebook1.pcc =================================================================== --- Trunk/pcgen/data/d20ogl/srd/campaign/srd_campaign_corebook1.pcc 2007-04-05 01:46:56 UTC (rev 2656) +++ Trunk/pcgen/data/d20ogl/srd/campaign/srd_campaign_corebook1.pcc 2007-04-05 05:10:56 UTC (rev 2657) @@ -42,6 +42,9 @@ FEAT:@/d20ogl/srd/basics/srd_feats_hidden.lst FEAT:@/d20ogl/srd/basics/srd_feats.lst|(EXCLUDE:Leadership|Flyby Attack|Hover|Improved Control Shape|Multidexterity|Multiweapon Fighting|Multiattack|Quicken Spell-Like Ability|Snatch|Spell-Like Ability Focus|Unearthly Beauty|Wingover) +KIT:@/d20ogl/srd/basics/srd_kits_races__animals.lst|(INCLUDE:Default Bat|Default Cat|Default Hawk|Default Lizard|Default Owl|Default Rat|Default Raven|Default Snake (Tiny Viper)|Default Toad|Default Weasel|Default Dog (Riding)|Default Donkey|Default Horse (Heavy)|Default Horse (Light)|Default Horse (Heavy War)|Default Horse (Light War)|Default Mule|Default Pony|Default Pony (War)) +KIT:@/d20ogl/srd/basics/srd_kits_races__base.lst + LANGUAGE:@/d20ogl/srd/basics/srd_languages.lst RACE:@/d20ogl/srd/basics/srd_races__animals.lst|(INCLUDE:Bat|Cat|Hawk|Lizard|Owl|Rat|Raven|Snake (Tiny Viper)|Toad|Weasel|Dog (Riding)|Donkey|Horse (Heavy)|Horse (Light)|Horse (Heavy War)|Horse (Light War)|Mule|Pony|Pony (War)) Modified: Trunk/pcgen/data/d20ogl/srd/campaign/srd_campaign_corebook2.pcc =================================================================== --- Trunk/pcgen/data/d20ogl/srd/campaign/srd_campaign_corebook2.pcc 2007-04-05 01:46:56 UTC (rev 2656) +++ Trunk/pcgen/data/d20ogl/srd/campaign/srd_campaign_corebook2.pcc 2007-04-05 05:10:56 UTC (rev 2657) @@ -43,9 +43,8 @@ FEAT:@/d20ogl/srd/basics/srd_feats_hidden.lst FEAT:@/d20ogl/srd/basics/srd_feats.lst|(EXCLUDE:Flyby Attack|Hover|Improved Control Shape|Multidexterity|Multiweapon Fighting|Multiattack|Quicken Spell-Like Ability|Snatch|Spell-Like Ability Focus|Unearthly Beauty|Wingover) -KIT:@/d20ogl/srd/basics/srd_kits_races__animals.lst +KIT:@/d20ogl/srd/basics/srd_kits_races__animals.lst|(INCLUDE:Default Bat|Default Cat|Default Hawk|Default Lizard|Default Owl|Default Rat|Default Raven|Default Snake (Tiny Viper)|Default Toad|Default Weasel|Default Dog (Riding)|Default Donkey|Default Horse (Heavy)|Default Horse (Light)|Default Horse (Heavy War)|Default Horse (Light War)|Default Mule|Default Pony|Default Pony (War)) KIT:@/d20ogl/srd/basics/srd_kits_races__base.lst -KIT:@/d20ogl/srd/basics/srd_starting_kits.lst LANGUAGE:@/d20ogl/srd/basics/srd_languages.lst Modified: Trunk/pcgen/data/d20ogl/srd35/campaign/rsrd_campaign_corebook1.pcc =================================================================== --- Trunk/pcgen/data/d20ogl/srd35/campaign/rsrd_campaign_corebook1.pcc 2007-04-05 01:46:56 UTC (rev 2656) +++ Trunk/pcgen/data/d20ogl/srd35/campaign/rsrd_campaign_corebook1.pcc 2007-04-05 05:10:56 UTC (rev 2657) @@ -39,6 +39,9 @@ FEAT:@/d20ogl/srd35/basics/rsrd_feats_monster.lst|(INCLUDE:Multiattack) FEAT:@/d20ogl/srd35/basics/rsrd_feats.lst +KIT:@/d20ogl/srd35/basics/rsrd_kits_races__animals.lst|(INCLUDE:Default Bat|Default Cat|Default Hawk|Default Lizard|Default Owl|Default Rat|Default Raven|Default Snake (Viper/Tiny)|Default Toad|Default Weasel|Default Dog (Riding)|Default Donkey|Default Horse (Heavy)|Default Horse (Light)|Default Horse (Heavy War)|Default Horse (Light War)|Default Mule|Default Pony|Default Pony (War)) +KIT:@/d20ogl/srd35/basics/rsrd_kits_races__base.lst + LANGUAGE:@/d20ogl/srd35/basics/rsrd_languages.lst RACE:@/d20ogl/srd35/basics/rsrd_races__animals.lst|(INCLUDE:Bat|Cat|Hawk|Lizard|Owl|Rat|Raven|Snake (Viper/Tiny)|Toad|Weasel|Dog (Riding)|Donkey|Horse (Heavy)|Horse (Light)|Horse (Heavy War)|Horse (Light War)|Mule|Pony|Pony (War)) Modified: Trunk/pcgen/data/d20ogl/srd35/campaign/rsrd_campaign_corebook2.pcc =================================================================== --- Trunk/pcgen/data/d20ogl/srd35/campaign/rsrd_campaign_corebook2.pcc 2007-04-05 01:46:56 UTC (rev 2656) +++ Trunk/pcgen/data/d20ogl/srd35/campaign/rsrd_campaign_corebook2.pcc 2007-04-05 05:10:56 UTC (rev 2657) @@ -42,6 +42,9 @@ FEAT:@/d20ogl/srd35/basics/rsrd_feats_monster.lst|(INCLUDE:Multiattack) FEAT:@/d20ogl/srd35/basics/rsrd_feats.lst +KIT:@/d20ogl/srd35/basics/rsrd_kits_races__animals.lst|(INCLUDE:Default Bat|Default Cat|Default Hawk|Default Lizard|Default Owl|Default Rat|Default Raven|Default Snake (Viper/Tiny)|Default Toad|Default Weasel|Default Dog (Riding)|Default Donkey|Default Horse (Heavy)|Default Horse (Light)|Default Horse (Heavy War)|Default Horse (Light War)|Default Mule|Default Pony|Default Pony (War)) +KIT:@/d20ogl/srd35/basics/rsrd_kits_races__base.lst + LANGUAGE:@/d20ogl/srd35/basics/rsrd_languages.lst RACE:@/d20ogl/srd35/basics/rsrd_races__animals.lst|(INCLUDE:Bat|Cat|Hawk|Lizard|Owl|Rat|Raven|Snake (Viper/Tiny)|Toad|Weasel|Dog (Riding)|Donkey|Horse (Heavy)|Horse (Light)|Horse (Heavy War)|Horse (Light War)|Mule|Pony|Pony (War)) This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <edd...@us...> - 2007-04-11 01:39:15
|
Revision: 2716 http://svn.sourceforge.net/pcgen/?rev=2716&view=rev Author: eddyanthony Date: 2007-04-10 18:39:14 -0700 (Tue, 10 Apr 2007) Log Message: ----------- [ 1698051 ] [RSRD] Animal Companion list missing aquatic animals Modified Paths: -------------- Trunk/pcgen/data/d20ogl/srd/basics/srd_feats_hidden.lst Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_feats_hidden.lst Modified: Trunk/pcgen/data/d20ogl/srd/basics/srd_feats_hidden.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/basics/srd_feats_hidden.lst 2007-04-11 01:36:56 UTC (rev 2715) +++ Trunk/pcgen/data/d20ogl/srd/basics/srd_feats_hidden.lst 2007-04-11 01:39:14 UTC (rev 2716) @@ -139,7 +139,7 @@ ###Block: Companion support # Feat Name Type Visible Special Ability Define Allow Follower Allowed Companions Source Page -Animal Companion TYPE:Extraordinary VISIBLE:NO SA:Animal Companion (Ex) DEFINE:CompLevel|0 FOLLOWERS:Animal Companion|1 COMPANIONLIST:Animal Companion|Badger,Camel,Dire Rat,Dog,Dog (Riding),Eagle,Hawk,Horse (Light),Horse (Heavy),Owl,Pony,Snake (Small Viper),Snake (Medium Viper),Wolf COMPANIONLIST:Animal Companion|Ape,Bear (Black),Bison,Boar,Cheetah,Dire Badger,Dire Bat,Dire Weasel,Leopard,Snake (Constrictor),Snake (Large Viper),Wolverine|FOLLOWERADJUSTMENT:-3 COMPANIONLIST:Animal Companion|Bear (Brown),Dire Wolverine,Crocodile (Giant),Dinosaur (Deinonychus),Dire Ape,Dire Boar,Dire Wolf,Lion,Rhinoceros,Snake (Huge Viper),Tiger|FOLLOWERADJUSTMENT:-6 COMPANIONLIST:Animal Companion|Bear (Polar),Dire Lion,Dinosaur (Megaraptor),Snake (Giant Constrictor)|FOLLOWERADJUSTMENT:-9 COMPANIONLIST:Animal Companion|Dire Bear,Elephant|FOLLOWERADJUSTMENT:-12 COMPANIONLIST:Animal Companion|Dire Tiger,Dinosaur (Triceratops),Dinosaur (Tyrannosaurus)|FOLLOWERADJUSTMENT:-15 +Animal Companion TYPE:Extraordinary VISIBLE:NO SA:Animal Companion (Ex) DEFINE:CompLevel|0 FOLLOWERS:Animal Companion|1 COMPANIONLIST:Animal Companion|Badger,Camel,Crocodile,Dire Rat,Dog,Dog (Riding),Eagle,Hawk,Horse (Light),Horse (Heavy),Owl,Pony,Porpoise,Shark (Medium),Snake (Small Viper),Snake (Medium Viper),Squid,Wolf COMPANIONLIST:Animal Companion|Ape,Bear (Black),Bison,Boar,Cheetah,Dire Badger,Dire Bat,Dire Weasel,Leopard,Snake (Constrictor),Snake (Large Viper),Wolverine|FOLLOWERADJUSTMENT:-3 COMPANIONLIST:Animal Companion|Bear (Brown),Dire Wolverine,Crocodile (Giant),Dinosaur (Deinonychus),Dire Ape,Dire Boar,Dire Wolf,Lion,Rhinoceros,Snake (Huge Viper),Tiger|FOLLOWERADJUSTMENT:-6 COMPANIONLIST:Animal Companion|Bear (Polar),Dire Lion,Dinosaur (Megaraptor),Snake (Giant Constrictor)|FOLLOWERADJUSTMENT:-9 COMPANIONLIST:Animal Companion|Dire Bear,Elephant|FOLLOWERADJUSTMENT:-12 COMPANIONLIST:Animal Companion|Dire Tiger,Dinosaur (Triceratops),Dinosaur (Tyrannosaurus)|FOLLOWERADJUSTMENT:-15 Special Mount TYPE:SpellLike VISIBLE:NO SA:Special Mount (Sp) DEFINE:SMLevel|0 FOLLOWERS:Special Mount|1 COMPANIONLIST:Special Mount|ANY SOURCEPAGE:ClassesII.rtf Summon Familiar TYPE:Special VISIBLE:NO SA:Summon Familiar DEFINE:FMLevel|0 FOLLOWERS:Familiar|1 COMPANIONLIST:Familiar|Bat,Cat,Hawk,Lizard,Owl,Rat,Raven,Snake (Tiny Viper),Toad,Weasel Modified: Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_feats_hidden.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_feats_hidden.lst 2007-04-11 01:36:56 UTC (rev 2715) +++ Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_feats_hidden.lst 2007-04-11 01:39:14 UTC (rev 2716) @@ -400,9 +400,9 @@ Desecrating Aura OUTPUTNAME:Desecrating Aura (Su) TYPE:Special.Supernatural VISIBLE:NO SA:Desecrating Aura (Su) BONUS:CHECKS|ALL|2|TYPE=Profane BONUS:CHECKS|ALL|-2|PREAPPLY:PC BONUS:COMBAT|TOHIT,DAMAGE.Melee|2|TYPE=Profane BONUS:COMBAT|TOHIT,DAMAGE.Melee|-2|PREAPPLY:PC BONUS:HP|CURRENTMAX|HD*2 BONUS:HP|CURRENTMAX|-(HD*2)|PREAPPLY:PC SOURCEPAGE:MonstersM-N.rtf TEMPDESC:Apply this penalty if the nightshade's desecrating aura ability is dispelled by a dispel evil spell or similar effect, or if it enters a consecrated or hallowed area. ###Block: Companion support -# Feat Name Type Visible Special Ability Define Allow Follower Allowed Companions Source Page -Animal Companion TYPE:Extraordinary VISIBLE:NO SA:Animal Companion (Ex) DEFINE:CompLevel|0 FOLLOWERS:Animal Companion|1 COMPANIONLIST:Animal Companion|Badger,Camel,Dire Animal (Dire Rat),Dog,Dog (Riding),Eagle,Hawk,Horse (Light),Horse (Heavy),Owl,Pony,Snake (Viper/Small),Snake (Viper/Medium),Wolf COMPANIONLIST:Animal Companion|Ape,Bear (Black),Bison,Boar,Cheetah,Dire Animal (Dire Badger),Dire Animal (Dire Bat),Dire Animal (Dire Weasel),Leopard,Lizard (Monitor),Snake (Constrictor),Snake (Viper/Large),Wolverine|FOLLOWERADJUSTMENT:-3 COMPANIONLIST:Animal Companion|Bear (Brown),Dire Animal (Dire Wolverine),Crocodile (Giant),Dinosaur (Deinonychus),Dire Animal (Dire Ape),Dire Animal (Dire Boar),Dire Animal (Dire Wolf),Lion,Rhinoceros,Snake (Viper/Huge),Tiger|FOLLOWERADJUSTMENT:-6 COMPANIONLIST:Animal Companion|Bear (Polar),Dire Animal (Dire Lion),Dinosaur (Megaraptor),Snake (Constrictor/Giant)|FOLLOWERADJUSTMENT:-9 COMPANIONLIST:Animal Companion|Dire Animal (Dire Bear),Elephant|FOLLOWERADJUSTMENT:-12 COMPANIONLIST:Animal Companion|Dire Animal (Dire Tiger),Dinosaur (Triceratops),Dinosaur (Tyrannosaurus)|FOLLOWERADJUSTMENT:-15 -Special Mount TYPE:SpellLike VISIBLE:NO SA:Special Mount (Sp) DEFINE:SMLevel|0 FOLLOWERS:Special Mount|1 COMPANIONLIST:Special Mount|ANY SOURCEPAGE:ClassesII.rtf +# Feat Name Type Visible Special Ability Define Allow Follower Allowed Companions Source Page +Animal Companion TYPE:Extraordinary VISIBLE:NO SA:Animal Companion (Ex) DEFINE:CompLevel|0 FOLLOWERS:Animal Companion|1 COMPANIONLIST:Animal Companion|Badger,Camel,Crocodile,Dire Animal (Dire Rat),Dog,Dog (Riding),Eagle,Hawk,Horse (Light),Horse (Heavy),Owl,Pony,Porpoise,Shark (Medium),Snake (Viper/Small),Snake (Viper/Medium),Squid,Wolf COMPANIONLIST:Animal Companion|Ape,Bear (Black),Bison,Boar,Cheetah,Dire Animal (Dire Badger),Dire Animal (Dire Bat),Dire Animal (Dire Weasel),Leopard,Lizard (Monitor),Snake (Constrictor),Snake (Viper/Large),Wolverine|FOLLOWERADJUSTMENT:-3 COMPANIONLIST:Animal Companion|Bear (Brown),Dire Animal (Dire Wolverine),Crocodile (Giant),Dinosaur (Deinonychus),Dire Animal (Dire Ape),Dire Animal (Dire Boar),Dire Animal (Dire Wolf),Lion,Rhinoceros,Snake (Viper/Huge),Tiger|FOLLOWERADJUSTMENT:-6 COMPANIONLIST:Animal Companion|Bear (Polar),Dire Animal (Dire Lion),Dinosaur (Megaraptor),Snake (Constrictor/Giant)|FOLLOWERADJUSTMENT:-9 COMPANIONLIST:Animal Companion|Dire Animal (Dire Bear),Elephant|FOLLOWERADJUSTMENT:-12 COMPANIONLIST:Animal Companion|Dire Animal (Dire Tiger),Dinosaur (Triceratops),Dinosaur (Tyrannosaurus)|FOLLOWERADJUSTMENT:-15 +Special Mount TYPE:SpellLike VISIBLE:NO SA:Special Mount (Sp) DEFINE:SMLevel|0 FOLLOWERS:Special Mount|1 COMPANIONLIST:Special Mount|ANY SOURCEPAGE:ClassesII.rtf Summon Familiar TYPE:Special VISIBLE:NO SA:Summon Familiar DEFINE:FMLevel|0 FOLLOWERS:Familiar|1 COMPANIONLIST:Familiar|Bat,Cat,Hawk,Lizard,Owl,Rat,Raven,Snake (Viper/Tiny),Toad,Weasel Fiendish Servant TYPE:Special VISIBLE:NO SA:Fiendish Servant DEFINE:FSLevel|0 FOLLOWERS:Fiendish Servant|1 COMPANIONLIST:Fiendish Servant|Bat,Cat,Dire Animal (Dire Rat),Horse (Heavy),Horse (Light),Horse (Warhorse Heavy),Horse (Warhorse Light),Pony,Raven,Toad Undead Companion TYPE:Special VISIBLE:NO SA:Undead Companion DEFINE:UndeadCompanionLVL|0 FOLLOWERS:Undead Companion|1 COMPANIONLIST:Undead Companion|Skeleton (Human Warrior),Zombie (Human Commoner) This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <tir...@us...> - 2007-04-19 16:19:44
|
Revision: 2751 http://svn.sourceforge.net/pcgen/?rev=2751&view=rev Author: tir-gwaith Date: 2007-04-19 09:19:42 -0700 (Thu, 19 Apr 2007) Log Message: ----------- [ 1703302 ] [SRD/RSRD]Dynamic DESC for Combat Expertise and Power Attack Adding to SRD, fixing the Power Attack issue. Modified Paths: -------------- Trunk/pcgen/data/d20ogl/srd/basics/srd_feats_descriptions.lst Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_feats.lst Modified: Trunk/pcgen/data/d20ogl/srd/basics/srd_feats_descriptions.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/basics/srd_feats_descriptions.lst 2007-04-19 13:19:34 UTC (rev 2750) +++ Trunk/pcgen/data/d20ogl/srd/basics/srd_feats_descriptions.lst 2007-04-19 16:19:42 UTC (rev 2751) @@ -1,4 +1,5 @@ # CVS $Revision$ $Author$ -- Tue Dec 12 20:26:52 2006 -- reformated by prettylst.pl v1.35 (build 1655) +SOURCELONG:System Reference Document SOURCESHORT:SRD SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ # Original Entry by: Tir Gwaith # @@ -10,8 +11,13 @@ # # +###Block: Dynamic Feat Descriptions +# Feat Name Define Clear Description Description +Expertise.MOD DEFINE:CombatExpertiseMax|min(BAB,5) DESC:.CLEAR DESC:When the character uses the attack action or full attack action in melee, the character can take a penalty of as much as -%1 on the character's attack and add the same number to the character's Armor Class.|CombatExpertiseMax +Power Attack.MOD DEFINE:PowerAttackMax|max(BAB,0) DESC:.CLEAR DESC:On the character's action, before making attack rolls for a round, the character may choose to subtract up to %1 from all melee attack rolls and add the same number to all melee damage rolls.|PowerAttackMax -SOURCELONG:System Reference Document SOURCESHORT:SRD SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ + +###Block: Static Feat Descriptions # Feat Name Clear Description Description Alertness.MOD DESC:.CLEAR DESC:The character gets a +2 bonus on all Listen checks and Spot checks. Ambidexterity.MOD DESC:.CLEAR DESC:The character ignores all penalties for using an off hand. The character is neither left-handed nor right-handed. @@ -34,7 +40,6 @@ Endurance.MOD DESC:.CLEAR DESC:Whenever the character makes a check for performing a physical action that extends over a period of time (running, swimming, holding the character's breath, and so on), the character gets a +4 bonus to the check. Enlarge Spell.MOD DESC:.CLEAR DESC:An enlarged spell has its range doubled. Exotic Weapon Proficiency.MOD DESC:.CLEAR DESC:The character makes attack rolls with the weapon normally. -Expertise.MOD DESC:.CLEAR DESC:When the character uses the attack action or full attack action in melee, the character can take a penalty of as much as -5 on the character's attack and add the same number (up to +5) to the character's Armor Class. Extend Spell.MOD DESC:.CLEAR DESC:An extended spell lasts twice as long as normal. Extra Turning.MOD DESC:.CLEAR DESC:Allows a character to turn undead four more times per day than normal. Far Shot.MOD DESC:.CLEAR DESC:When the character uses a projectile weapon, such as a bow, its range increment increases by one-half (multiply by 1.5). When the character uses a thrown weapon, its range increment is doubled. @@ -61,7 +66,6 @@ Multidexterity.MOD DESC:.CLEAR DESC:The creature ignores all penalties for using an off hand. Multiweapon Fighting.MOD DESC:.CLEAR DESC:Penalties for fighting with multiple weapons are reduced by 2. Point Blank Shot.MOD DESC:.CLEAR DESC:The character gets a +1 bonus to attack and damage rolls with ranged weapons at ranges of up to 30 feet. -Power Attack.MOD DESC:.CLEAR DESC:On the character's action, before making attack rolls for a round, the character may choose to subtract a number from all melee attack rolls and add the same number to all melee damage rolls. Precise Shot.MOD DESC:.CLEAR DESC:The character can shoot or throw ranged weapons at an opponent engaged in melee without suffering the standard -4 penalty. Quick Draw.MOD DESC:.CLEAR DESC:The character can draw a weapon as a free action instead of as a move-equivalent action. Quicken Spell.MOD DESC:.CLEAR DESC:Casting a quickened spell is a free action. Modified: Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_feats.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_feats.lst 2007-04-19 13:19:34 UTC (rev 2750) +++ Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_feats.lst 2007-04-19 16:19:42 UTC (rev 2751) @@ -135,7 +135,7 @@ ###Block: Dynamic Feat Descriptions # Feat Name Define Clear Description Description Combat Expertise.MOD DEFINE:CombatExpertiseMax|min(BAB,5) DESC:.CLEAR DESC:When you use the attack action or the full attack action in melee, you can take a penalty of as much as %1 on your attack roll and add the same number as a dodge bonus to your Armor Class.|CombatExpertiseMax -Power Attack.MOD DEFINE:PowerAttackMax|min(BAB,5) DESC:.CLEAR DESC:On your action, before making attack rolls for a round, you may choose to subtract up to %1 from all melee attack rolls and add the same number to all melee damage rolls.|PowerAttackMax +Power Attack.MOD DEFINE:PowerAttackMax|max(BAB,0) DESC:.CLEAR DESC:On your action, before making attack rolls for a round, you may choose to subtract up to %1 from all melee attack rolls and add the same number to all melee damage rolls.|PowerAttackMax ###Block: Static Feat Descriptions This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <tir...@us...> - 2007-05-18 02:41:45
|
Revision: 2942 http://svn.sourceforge.net/pcgen/?rev=2942&view=rev Author: tir-gwaith Date: 2007-05-17 19:41:44 -0700 (Thu, 17 May 2007) Log Message: ----------- [ 1673097 ] [SRD] Eliminate Literacy as a Language Issue#: 1673097 Modified Paths: -------------- Trunk/pcgen/data/d20ogl/srd/basics/srd_classes_base.lst Trunk/pcgen/data/d20ogl/srd/basics/srd_feats.lst Trunk/pcgen/data/d20ogl/srd/basics/srd_feats_hidden.lst Trunk/pcgen/data/d20ogl/srd/basics/srd_templates_types.lst Trunk/pcgen/data/d20ogl/srd/monsters/srd_classes_dragon.lst Trunk/pcgen/data/d20ogl/srd/psionics/srd_classes_psionic.lst Modified: Trunk/pcgen/data/d20ogl/srd/basics/srd_classes_base.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/basics/srd_classes_base.lst 2007-05-18 02:17:52 UTC (rev 2941) +++ Trunk/pcgen/data/d20ogl/srd/basics/srd_classes_base.lst 2007-05-18 02:41:44 UTC (rev 2942) @@ -1,4 +1,4 @@ -# CVS $Revision$ $Author$ -- Fri Apr 27 00:28:38 2007 -- reformated by prettylst.pl v1.38 (build 2788) +# CVS $Revision$ $Author$ -- Thu May 17 21:26:45 2007 -- reformated by prettylst.pl v1.38 (build 2829) SOURCELONG:System Reference Document SOURCESHORT:SRD SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ # Uncanny Dodge should be moved to Feats/Feat with SAs... @@ -21,26 +21,29 @@ # MightyRage For if a class grants Mighty Rage at a particular level (doesn't consider Barbarian levels or not) # RageTimes For if a class has it's own Rage / day progression. This is a straight 'Rage / day' variable. ###Block: Rage variables -1 BONUS:VAR|BarbRageTimesLVL|CL DEFINE:BarbRageTimesLVL|0 +1 BONUS:VAR|BarbRageTimesLVL|CL DEFINE:BarbRageTimesLVL|0 FEATAUTO:Rage 1 BONUS:VAR|BarbRagePowerLVL|CL DEFINE:BarbRagePowerLVL|0 1 BONUS:VAR|GreaterRage|1|PREVARGTEQ:BarbRagePowerLVL,15 DEFINE:GreaterRage|0 1 BONUS:VAR|TirelessRage|1|PREVARGTEQ:BarbRagePowerLVL,20 DEFINE:TirelessRage|0 1 BONUS:VAR|RageTimes|(BarbRageTimesLVL)/4+1 DEFINE:RageTimes|0 +###Block: Illiteracy +# (Copy this line and include the hidden feat for any other Illiterate class.) +# Currently, this does not take into account the removal using Skill points. +1 BONUS:VAR|IllteracyLVL|CL DEFINE:IllteracyLVL|0 VFEAT:Illiteracy|PREVAREQ:TL,IlliteracyLVL ###Block:Proficiencies 1 FEATAUTO:Simple Weapon Proficiency|Martial Weapon Proficiency|All Automatic Proficiencies|All Martial Weapon Proficiencies 1 FEATAUTO:Armor Proficiency (Light)|Armor Proficiency (Medium)| 1 FEATAUTO:Shield Proficiency ###Block: Level Progression -1 SA:Illiteracy|PREVAREQ:TL,CL BONUS:MOVEADD|TYPE=Walk|10|PREVARLT:ENCUMBERANCE,2,var("COUNT[EQTYPE.ARMOR.EQUIPPED.IS.HEAVY]"),1|TYPE=FastMovement -1 FEATAUTO:Rage -2 BONUS:VAR|UncannyDodge|1 FEATAUTO:Uncanny Dodge -5 BONUS:VAR|UncannyDodge|1 -10 BONUS:VAR|UncannyDodge|1 +1 BONUS:MOVEADD|TYPE=Walk|10|PREVARLT:ENCUMBERANCE,2,var("COUNT[EQTYPE.ARMOR.EQUIPPED.IS.HEAVY]"),1|TYPE=FastMovement +2 BONUS:VAR|UncannyDodge|1 FEATAUTO:Uncanny Dodge +5 BONUS:VAR|UncannyDodge|1 +10 BONUS:VAR|UncannyDodge|1 11 DR:1/- -13 BONUS:VAR|UncannyDodge|1 +13 BONUS:VAR|UncannyDodge|1 14 DR:2/- -16 DR:3/- BONUS:VAR|UncannyDodge|1 -19 BONUS:VAR|UncannyDodge|1 +16 DR:3/- BONUS:VAR|UncannyDodge|1 +19 BONUS:VAR|UncannyDodge|1 20 DR:4/- @@ -52,16 +55,20 @@ 1 FEATAUTO:Simple Weapon Proficiency|Martial Weapon Proficiency|All Automatic Proficiencies|All Martial Weapon Proficiencies 1 FEATAUTO:Armor Proficiency (Light)|Armor Proficiency (Medium)| 1 FEATAUTO:Shield Proficiency +###Block: Illiteracy +# (Copy this line and include the hidden feat for any other Illiterate class.) +# Currently, this does not take into account the removal using Skill points. +1 BONUS:VAR|IllteracyLVL|CL DEFINE:IllteracyLVL|0 VFEAT:Illiteracy|PREVAREQ:TL,IlliteracyLVL ###Block: Level progression -1 SA:Illiteracy|PREVAREQ:TL,CL BONUS:MOVEADD|TYPE=Walk|10|PREVARLT:ENCUMBERANCE,2,var("COUNT[EQTYPE.ARMOR.EQUIPPED.IS.HEAVY]"),1|TYPE=FastMovement -2 BONUS:VAR|UncannyDodge|1 FEATAUTO:Uncanny Dodge -5 BONUS:VAR|UncannyDodge|1 -10 BONUS:VAR|UncannyDodge|1 +1 BONUS:MOVEADD|TYPE=Walk|10|PREVARLT:ENCUMBERANCE,2,var("COUNT[EQTYPE.ARMOR.EQUIPPED.IS.HEAVY]"),1|TYPE=FastMovement +2 BONUS:VAR|UncannyDodge|1 FEATAUTO:Uncanny Dodge +5 BONUS:VAR|UncannyDodge|1 +10 BONUS:VAR|UncannyDodge|1 11 DR:1/- 14 DR:2/- -13 BONUS:VAR|UncannyDodge|1 -16 DR:3/- BONUS:VAR|UncannyDodge|1 -19 BONUS:VAR|UncannyDodge|1 +13 BONUS:VAR|UncannyDodge|1 +16 DR:3/- BONUS:VAR|UncannyDodge|1 +19 BONUS:VAR|UncannyDodge|1 20 DR:4/- # Class Name Hit Dice Type Abbreviation Source Page Save checks bonus Combat bonus @@ -107,8 +114,8 @@ 19 CAST:4,4,4,4,4,4,3 KNOWN:6,5,5,5,5,4,4 20 CAST:4,4,4,4,4,4,4 KNOWN:6,5,5,5,5,5,4 -# Class Name Hit Dice Type Abbreviation Source Page Automatic Languages Bonus Languages Save checks bonus Combat bonus Add domain number -CLASS:Cleric HD:8 TYPE:Base.PC ABB:Clr SOURCEPAGE:srdbasiccharacterclassesi.rtf LANGAUTO:Literacy LANGBONUS:Abyssal,Celestial,Infernal BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE BONUS:DOMAIN|NUMBER|2 +# Class Name Hit Dice Type Abbreviation Source Page Bonus Languages Save checks bonus Combat bonus Add domain number +CLASS:Cleric HD:8 TYPE:Base.PC ABB:Clr SOURCEPAGE:srdbasiccharacterclassesi.rtf LANGBONUS:Abyssal,Celestial,Infernal BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE BONUS:DOMAIN|NUMBER|2 # Class Name Skill Pts/Lvl Class Skill CLASS:Cleric STARTSKILLPTS:2 CSKILL:Concentration|TYPE.Craft|Diplomacy|Heal|Knowledge (Arcana)|Knowledge (Religion)|TYPE.Profession|Scry|Spellcraft # Class Name Spell Stat Spell Type Automaticaly Known Spell Levels Caster level @@ -149,8 +156,8 @@ 19 CAST:6,5,5,5,5,5,4,4,3,3 20 CAST:6,5,5,5,5,5,4,4,4,4 -# Class Name Hit Dice Type Abbreviation Ex Class Source Page Automatic Languages Bonus Languages Define Save checks bonus Combat bonus -CLASS:Druid HD:8 TYPE:Base.PC ABB:Drd EXCLASS:Ex Druid SOURCEPAGE:srdbasiccharacterclassesi.rtf LANGAUTO:Druidic,Literacy LANGBONUS:Sylvan DEFINE:CompLevel|0 BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE +# Class Name Hit Dice Type Abbreviation Ex Class Source Page Automatic Languages Bonus Languages Define Save checks bonus Combat bonus +CLASS:Druid HD:8 TYPE:Base.PC ABB:Drd EXCLASS:Ex Druid SOURCEPAGE:srdbasiccharacterclassesi.rtf LANGAUTO:Druidic LANGBONUS:Sylvan DEFINE:CompLevel|0 BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE # Class Name Required AL CLASS:Druid PREALIGN:LN,NG,TN,NE,CN # Class Name Skill Pts/Lvl Class Skill @@ -193,8 +200,8 @@ 19 CAST:6,5,5,5,5,5,4,4,3,3 20 CAST:6,5,5,5,5,5,4,4,4,4 -# Class Name Hit Dice Type Abbreviation Source Page Automatic Languages Bonus Languages Visible Save checks bonus Combat bonus -CLASS:Ex Druid HD:8 TYPE:Base.PC ABB:XDrd SOURCEPAGE:srdbasiccharacterclassesi.rtf LANGAUTO:Druidic,Literacy LANGBONUS:Sylvan VISIBLE:NO BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE +# Class Name Hit Dice Type Abbreviation Source Page Automatic Languages Bonus Languages Visible Save checks bonus Combat bonus +CLASS:Ex Druid HD:8 TYPE:Base.PC ABB:XDrd SOURCEPAGE:srdbasiccharacterclassesi.rtf LANGAUTO:Druidic LANGBONUS:Sylvan VISIBLE:NO BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE # Class Name Skill Pts/Lvl CLASS:Ex Druid STARTSKILLPTS:4 ###Block:Proficiencies @@ -203,8 +210,8 @@ 1 FEATAUTO:Shield Proficiency -# Class Name Hit Dice Type Abbreviation Source Page Automatic Languages Save checks bonus Combat bonus -CLASS:Fighter HD:10 TYPE:Base.PC ABB:Ftr SOURCEPAGE:srdbasiccharacterclassesi.rtf LANGAUTO:Literacy BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE +# Class Name Hit Dice Type Abbreviation Source Page Save checks bonus Combat bonus +CLASS:Fighter HD:10 TYPE:Base.PC ABB:Ftr SOURCEPAGE:srdbasiccharacterclassesi.rtf BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE # Class Name Skill Pts/Lvl Class Skill CLASS:Fighter STARTSKILLPTS:2 CSKILL:Climb|TYPE.Craft|Handle Animal|Jump|Ride|Swim ###Block:Proficiencies @@ -273,8 +280,8 @@ 19 UDAM:1d6,1d8,1d10,2d6,1d20,2d10,2d12,4d8,4d10 SA:Empty Body (Su) % rounds/day|EmptyBody BONUS:VAR|EmptyBody|CL DEFINE:EmptyBody|0 20 UDAM:1d6,1d8,1d10,2d6,1d20,2d10,2d12,4d8,4d10 SA:Perfect Self TEMPLATE:Monk Outsider -# Class Name Hit Dice Type Abbreviation Ex Class Source Page Automatic Languages Save checks bonus Combat bonus -CLASS:Paladin HD:10 TYPE:Base.PC ABB:Pal EXCLASS:Ex Paladin SOURCEPAGE:srdbasiccharacterclassesii.rtf LANGAUTO:Literacy BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE +# Class Name Hit Dice Type Abbreviation Ex Class Source Page Save checks bonus Combat bonus +CLASS:Paladin HD:10 TYPE:Base.PC ABB:Pal EXCLASS:Ex Paladin SOURCEPAGE:srdbasiccharacterclassesii.rtf BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE # Class Name Required AL CLASS:Paladin PREALIGN:LG # Class Name Skill Pts/Lvl Class Skill @@ -312,8 +319,8 @@ 19 CAST:0,3,3,3,2 20 CAST:0,3,3,3,3 -# Class Name Hit Dice Type Abbreviation Source Page Automatic Languages Visible Save checks bonus Combat bonus -CLASS:Ex Paladin HD:10 TYPE:Base.PC ABB:XPal SOURCEPAGE:srdbasiccharacterclassesii.rtf LANGAUTO:Literacy VISIBLE:NO BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE +# Class Name Hit Dice Type Abbreviation Source Page Visible Save checks bonus Combat bonus +CLASS:Ex Paladin HD:10 TYPE:Base.PC ABB:XPal SOURCEPAGE:srdbasiccharacterclassesii.rtf VISIBLE:NO BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE ###Block:Proficiencies 1 FEATAUTO:Simple Weapon Proficiency|Martial Weapon Proficiency|All Automatic Proficiencies|All Martial Weapon Proficiencies 1 FEATAUTO:Armor Proficiency (Light)|Armor Proficiency (Medium)|Armor Proficiency (Heavy) @@ -321,8 +328,8 @@ # TT .CLEARL1 the FEATAUTO:, allowing choice for Track in Ranger -# Class Name Hit Dice Type Abbreviation Source Page Automatic Languages Define Save checks bonus Combat bonus Modify VAR -CLASS:Ranger HD:10 TYPE:Base.PC ABB:Rgr SOURCEPAGE:srdbasiccharacterclassesii.rtf LANGAUTO:Literacy DEFINE:CompLevel|0 BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE BONUS:VAR|CompLevel|CL/2 +# Class Name Hit Dice Type Abbreviation Source Page Define Save checks bonus Combat bonus Modify VAR +CLASS:Ranger HD:10 TYPE:Base.PC ABB:Rgr SOURCEPAGE:srdbasiccharacterclassesii.rtf DEFINE:CompLevel|0 BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE BONUS:VAR|CompLevel|CL/2 # Class Name Skill Pts/Lvl Class Skill CLASS:Ranger STARTSKILLPTS:4 CSKILL:Animal Empathy|Climb|Concentration|TYPE.Craft|Handle Animal|Heal|Hide|Intuit Direction|Jump|Knowledge (Nature)|Listen|Move Silently|TYPE.Profession|Ride|Search|Spot|Swim|Use Rope|Wilderness Lore # Class Name Spell Stat Spell Type Automaticaly Known Spell Levels Craft Level Mult. Caster level @@ -351,8 +358,8 @@ 19 CAST:0,3,3,3,2 20 CAST:0,3,3,3,3 ADD:FEAT|1|TYPE=RangerFavored -# Class Name Hit Dice Type Abbreviation Source Page Automatic Languages Save checks bonus Combat bonus -CLASS:Rogue HD:6 TYPE:Base.PC ABB:Rog SOURCEPAGE:srdbasiccharacterclassesii.rtf LANGAUTO:Literacy BONUS:CHECKS|BASE.Reflex|CL/2+2 BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE +# Class Name Hit Dice Type Abbreviation Source Page Save checks bonus Combat bonus +CLASS:Rogue HD:6 TYPE:Base.PC ABB:Rog SOURCEPAGE:srdbasiccharacterclassesii.rtf BONUS:CHECKS|BASE.Reflex|CL/2+2 BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE # Class Name Skill Pts/Lvl Class Skill CLASS:Rogue STARTSKILLPTS:8 CSKILL:Appraise|Balance|Bluff|Climb|TYPE.Craft|Decipher Script|Diplomacy|Disable Device|Disguise|Escape Artist|Forgery|Gather Information|Hide|Innuendo|Intimidate|Intuit Direction|Jump|Listen|Move Silently|Open Lock|Perform|Pick Pocket|TYPE.Profession|Read Lips|Search|Sense Motive|Spot|Swim|Tumble|Use Magic Device|Use Rope ###Block:Proficiencies @@ -372,8 +379,8 @@ 19 ADD:FEAT|1|TYPE=RogueSpecialAbilities,TYPE=General,TYPE=Metamagic,TYPE=ItemCreation 20 BONUS:VAR|UncannyDodge|1 -# Class Name Hit Dice Type Abbreviation Source Page Automatic Languages Save checks bonus Combat bonus -CLASS:Sorcerer HD:4 TYPE:Base.PC ABB:Sor SOURCEPAGE:srdbasiccharacterclassesii.rtf LANGAUTO:Literacy BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE +# Class Name Hit Dice Type Abbreviation Source Page Save checks bonus Combat bonus +CLASS:Sorcerer HD:4 TYPE:Base.PC ABB:Sor SOURCEPAGE:srdbasiccharacterclassesii.rtf BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE # Class Name Skill Pts/Lvl Class Skill CLASS:Sorcerer STARTSKILLPTS:2 CSKILL:Alchemy|Concentration|TYPE.Craft|Knowledge (Arcana)|TYPE.Profession|Scry|Spellcraft # Class Name Spell Stat Spell Type Memorize Caster level @@ -402,8 +409,8 @@ 19 CAST:6,6,6,6,6,6,6,6,6,4 KNOWN:9,5,5,4,4,4,3,3,3,2 20 CAST:6,6,6,6,6,6,6,6,6,6 KNOWN:9,5,5,4,4,4,3,3,3,3 -# Class Name Hit Dice Type Abbreviation Subclass? Source Page Automatic Languages Bonus Languages Save checks bonus Combat bonus -CLASS:Wizard HD:4 TYPE:Base.PC ABB:Wiz HASSUBCLASS:YES SOURCEPAGE:srdbasiccharacterclassesii.rtf LANGAUTO:Literacy LANGBONUS:Draconic BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE +# Class Name Hit Dice Type Abbreviation Subclass? Source Page Bonus Languages Save checks bonus Combat bonus +CLASS:Wizard HD:4 TYPE:Base.PC ABB:Wiz HASSUBCLASS:YES SOURCEPAGE:srdbasiccharacterclassesii.rtf LANGBONUS:Draconic BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE # Class Name Skill Pts/Lvl Class Skill CLASS:Wizard STARTSKILLPTS:2 CSKILL:Alchemy|Concentration|TYPE.Craft|TYPE.Knowledge|TYPE.Profession|Scry|Spellcraft # Class Name Spell Stat Spell Type Automaticaly Known Spell Levels Spellbook Caster level Modified: Trunk/pcgen/data/d20ogl/srd/basics/srd_feats.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/basics/srd_feats.lst 2007-05-18 02:17:52 UTC (rev 2941) +++ Trunk/pcgen/data/d20ogl/srd/basics/srd_feats.lst 2007-05-18 02:41:44 UTC (rev 2942) @@ -61,7 +61,7 @@ Silent Spell TYPE:Metamagic DESC:See Text ADDSPELLLEVEL:1 SOURCEPAGE:srdfeats.rtf Simple Weapon Proficiency TYPE:General DESC:See Text AUTO:WEAPONPROF|TYPE=Simple SOURCEPAGE:srdfeats.rtf Skill Focus TYPE:General DESC:See Text MULT:YES CHOOSE:SKILLSNAMED|TYPE.Strength|TYPE.Dexterity|TYPE.Constitution|TYPE.Intelligence|TYPE.Wisdom|TYPE.Charisma|1 BONUS:SKILL|LIST|2 SOURCEPAGE:srdfeats.rtf -Spell Focus TYPE:General DESC:See Text STACK:NO MULT:YES CHOOSE:SCHOOLS|1 BONUS:DC|SCHOOL.%LIST|2|TYPE=SpellFocus SOURCEPAGE:srdfeats.rtf +Spell Focus TYPE:General DESC:See Text STACK:NO MULT:YES CHOOSE:SCHOOLS BONUS:DC|SCHOOL.%LIST|2|TYPE=SpellFocus SOURCEPAGE:srdfeats.rtf Spell Mastery TYPE:Special PRESPELLBOOK:YES DESC:See Text MULT:YES CHOOSE:SPELLLIST|1 SOURCEPAGE:srdfeats.rtf Spell Penetration TYPE:General DESC:See Text SOURCEPAGE:srdfeats.rtf Spirited Charge TYPE:General.Fighter PREFEAT:2,Mounted Combat,Ride-By Attack PRESKILL:1,Ride=1 DESC:See Text SOURCEPAGE:srdfeats.rtf @@ -93,6 +93,6 @@ #Multiattack does not work because of PCGen's inability to allow multiple natural attacks to be equipped. Quicken Spell-Like Ability TYPE:General.Dragon PRETEMPLATE:Dragon|Half-Dragon DESC:See Text SOURCEPAGE:srdmonstersdragons.rtf Snatch TYPE:General.Dragon PRETEMPLATE:Dragon|Half-Dragon DESC:See Text SOURCEPAGE:srdmonstersdragons.rtf -Spell-Like Ability Focus TYPE:General DESC:See Text STACK:NO MULT:YES CHOOSE:SCHOOLS|1 SOURCEPAGE:srdmonstersfg.rtf +Spell-Like Ability Focus TYPE:General DESC:See Text STACK:NO MULT:YES CHOOSE:SCHOOLS SOURCEPAGE:srdmonstersfg.rtf Unearthly Beauty TYPE:General VISIBLE:EXPORT SOURCEPAGE:srdmonstersnop.rtf Wingover TYPE:General.Dragon PRETEMPLATE:Dragon|Half-Dragon DESC:See Text SOURCEPAGE:srdmonstersdragons.rtf Modified: Trunk/pcgen/data/d20ogl/srd/basics/srd_feats_hidden.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/basics/srd_feats_hidden.lst 2007-05-18 02:17:52 UTC (rev 2941) +++ Trunk/pcgen/data/d20ogl/srd/basics/srd_feats_hidden.lst 2007-05-18 02:41:44 UTC (rev 2942) @@ -1,4 +1,4 @@ -# CVS $Revision$ $Author$ -- Thu Apr 26 23:52:22 2007 -- reformated by prettylst.pl v1.38 (build 2788) +# CVS $Revision$ $Author$ -- Thu May 17 21:39:23 2007 -- reformated by prettylst.pl v1.38 (build 2829) SOURCELONG:System Reference Document SOURCESHORT:SRD SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ # Class Pseudo Feats.... # Original Entry by Tir Gwaith @@ -14,6 +14,14 @@ Improved Evasion TYPE:RogueSpecialAbilities VISIBLE:NO SA:Improved Evasion (Ex) SOURCEPAGE:srdbasiccharacterclassesii.rtf Sneak Attack TYPE:Special VISIBLE:NO SA:Sneak Attack %d%|SneakAttack|SneakAttackDie DEFINE:SneakAttack|0 DEFINE:SneakAttackDie|6 SOURCEPAGE:srdbasiccharacterclassesii.rtf +###Block: Barbarian class abilties +# Feat Name Type Visible Special Ability Define Source Page +Illiteracy TYPE:Special VISIBLE:NO SA:Illiteracy DEFINE:IlliteracyLVL|0 SOURCEPAGE:ClassesI.rtf + +###Block: Barbarian Rage +# Feat Name Type Visible Special Ability Define Save checks bonus Combat bonus Stat bonus Modify VAR +Rage TYPE:Special VISIBLE:NO SA:Rage (Ex) % times/day (% rounds)|RageTimes|RageDuration|PREVARLT:GreaterRage,1 SA:Rage (Ex) % times/day (% rounds)|RageTimes|RageDuration|PREMULT:2,[PREVARGTEQ:GreaterRage,1],[PREVARLT:TirelessRage,1] SA:Rage (Ex) % times/day and no longer winded after (% rounds)|RageTimes|RageDuration|PREVARGTEQ:TirelessRage,1 SA:Bonuses when enraged (STR +%, CON +%, Will +%, AC -%, HP %)|RageStrBonus|RageConBonus|RageMorale|RageACPenalty|(RageConBonus/2)*TL|PREVARNEQ:Enraged,1 DEFINE:RageDuration|0 DEFINE:RageConBonus|0 DEFINE:RageStrBonus|0 DEFINE:RageACPenalty|0 DEFINE:RageMorale|0 DEFINE:Enraged|0 DEFINE:RageBonus|4 BONUS:CHECKS|Will|RageMorale|TYPE=Rage|PREAPPLY:PC BONUS:COMBAT|AC|-1*RageACPenalty|TYPE=Rage|PREAPPLY:PC BONUS:STAT|CON|RageConBonus|TYPE=Rage|PREAPPLY:PC BONUS:STAT|STR|RageStrBonus|TYPE=Rage|PREAPPLY:PC BONUS:VAR|RageDuration|CON+3+(RageConBonus/2) BONUS:VAR|RageConBonus|RageBonus BONUS:VAR|RageStrBonus|RageBonus BONUS:VAR|RageACPenalty|2 BONUS:VAR|RageMorale|RageBonus/2 BONUS:VAR|RageDuration|-(RageConBonus/2)|TYPE=Rage|PREAPPLY:PC BONUS:VAR|Enraged|1|TYPE=Rage|PREAPPLY:PC BONUS:VAR|RageBonus|2|PREVARGTEQ:GreaterRage,1 + ###Block: Bard abilities # Feat Name Type Visible Special Ability Define Modify VAR Bardic Knowledge TYPE:Special VISIBLE:NO SA:Bardic knowledge (+%)|BardicKnowledge DEFINE:BardicKnowledge|0 DEFINE:BardicKnowledgeLvl|0 BONUS:VAR|BardicKnowledge|INT @@ -108,9 +116,6 @@ Dragon Flight TYPE:DragonFlight VISIBLE:NO PREBASESIZEGTEQ:Large SA:Dragon Wings MOVECLONE:Walk,0,Fly,0 -###Block: Barbarian Rage -# Feat Name Type Visible Special Ability Define Save checks bonus Combat bonus Stat bonus Modify VAR -Rage TYPE:Special VISIBLE:NO SA:Rage (Ex) % times/day (% rounds)|RageTimes|RageDuration|PREVARLT:GreaterRage,1 SA:Rage (Ex) % times/day (% rounds)|RageTimes|RageDuration|PREMULT:2,[PREVARGTEQ:GreaterRage,1],[PREVARLT:TirelessRage,1] SA:Rage (Ex) % times/day and no longer winded after (% rounds)|RageTimes|RageDuration|PREVARGTEQ:TirelessRage,1 SA:Bonuses when enraged (STR +%, CON +%, Will +%, AC -%, HP %)|RageStrBonus|RageConBonus|RageMorale|RageACPenalty|(RageConBonus/2)*TL|PREVARNEQ:Enraged,1 DEFINE:RageDuration|0 DEFINE:RageConBonus|0 DEFINE:RageStrBonus|0 DEFINE:RageACPenalty|0 DEFINE:RageMorale|0 DEFINE:Enraged|0 DEFINE:RageBonus|4 BONUS:CHECKS|Will|RageMorale|TYPE=Rage|PREAPPLY:PC BONUS:COMBAT|AC|-1*RageACPenalty|TYPE=Rage|PREAPPLY:PC BONUS:STAT|CON|RageConBonus|TYPE=Rage|PREAPPLY:PC BONUS:STAT|STR|RageStrBonus|TYPE=Rage|PREAPPLY:PC BONUS:VAR|RageDuration|CON+3+(RageConBonus/2) BONUS:VAR|RageConBonus|RageBonus BONUS:VAR|RageStrBonus|RageBonus BONUS:VAR|RageACPenalty|2 BONUS:VAR|RageMorale|RageBonus/2 BONUS:VAR|RageDuration|-(RageConBonus/2)|TYPE=Rage|PREAPPLY:PC BONUS:VAR|Enraged|1|TYPE=Rage|PREAPPLY:PC BONUS:VAR|RageBonus|2|PREVARGTEQ:GreaterRage,1 ###Block: Ghost Abilities # Feat Name Type Visible Special Ability Modified: Trunk/pcgen/data/d20ogl/srd/basics/srd_templates_types.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/basics/srd_templates_types.lst 2007-05-18 02:17:52 UTC (rev 2941) +++ Trunk/pcgen/data/d20ogl/srd/basics/srd_templates_types.lst 2007-05-18 02:41:44 UTC (rev 2942) @@ -1,4 +1,4 @@ -# CVS $Revision$ $Author$ -- Fri Apr 27 00:28:38 2007 -- reformated by prettylst.pl v1.38 (build 2788) +# CVS $Revision$ $Author$ -- Thu May 17 21:26:45 2007 -- reformated by prettylst.pl v1.38 (build 2829) SOURCELONG:System Reference Document SOURCESHORT:SRD SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ # @@ -36,7 +36,7 @@ Familiar within arms reach VISIBLE:NO SOURCEPAGE:srdNPCsFamMntsComps.rtf BONUS:SKILL|Listen,Spot|2|TYPE=Familiar|!PREFEAT:1,Alertness|PRESA:1,Summon Familiar|PREAPPLY:ANYPC TEMPDESC:While a familiar is within arm's reach, the master gains the Alertness feat ###Block: Timeless Body For Druid and Monk -# Template Name Visible Template PREAGESET !PREAGESET Required Class +# Template Name Visible Template PREAGESET !PREAGESET Required Class Multiple Requirements Stat bonus Timeless Body VISIBLE:DISPLAY TEMPLATE:CHOOSE:Timeless Body ~ Adult|Timeless Body ~ Middle Age|Timeless Body ~ Old|Timeless Body ~ Venerable PRECLASS:1,Druid=15,Monk=17 Timeless Body ~ Adult VISIBLE:NO !PREAGESET:Middle Age BONUS:STAT|STR,CON,DEX|1|PREMULT:2,[PREAGESET:Middle Age],[!PREAGESET:Old] BONUS:STAT|STR,CON,DEX|3|PREMULT:2,[PREAGESET:Old],[!PREAGESET:Venerable] BONUS:STAT|STR,CON,DEX|6|PREAGESET:Venerable Modified: Trunk/pcgen/data/d20ogl/srd/monsters/srd_classes_dragon.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/monsters/srd_classes_dragon.lst 2007-05-18 02:17:52 UTC (rev 2941) +++ Trunk/pcgen/data/d20ogl/srd/monsters/srd_classes_dragon.lst 2007-05-18 02:41:44 UTC (rev 2942) @@ -1,4 +1,4 @@ -# CVS $Revision$ $Author$ -- Fri Apr 27 00:28:38 2007 -- reformated by prettylst.pl v1.38 (build 2788) +# CVS $Revision$ $Author$ -- Thu May 17 21:39:23 2007 -- reformated by prettylst.pl v1.38 (build 2829) SOURCELONG:System Reference Document SOURCESHORT:SRD SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ # Things that Don't work in Monster TYPE classes: @@ -7,8 +7,8 @@ # erros, so this file is MUCH larger than it needs be. (Esp. with TYPEs) # -# Class Name Hit Dice Type Abbreviation Max Level Source Page Automatic Languages Levels per Feat Define Save checks bonus Combat bonus -CLASS:Black Dragon HD:12 TYPE:Monster ABB:BkDr MAXLEVEL:99 SOURCEPAGE:srdmonstersdragons.rtf LANGAUTO:Literacy LEVELSPERFEAT:4 DEFINE:DragonAge|1 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE +# Class Name Hit Dice Type Abbreviation Max Level Source Page Levels per Feat Define Save checks bonus Combat bonus +CLASS:Black Dragon HD:12 TYPE:Monster ABB:BkDr MAXLEVEL:99 SOURCEPAGE:srdmonstersdragons.rtf LEVELSPERFEAT:4 DEFINE:DragonAge|1 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE # Class Name Required Race Reg. Race Type CLASS:Black Dragon PRERACE:1,Dragon (Black% PRERACETYPE:Dragon # Class Name Skill Pts/Lvl Class Skill @@ -43,8 +43,8 @@ 48 BONUS:PCLEVEL|Sorcerer|1 49 BONUS:PCLEVEL|Sorcerer|1 -# Class Name Hit Dice Type Abbreviation Max Level Source Page Automatic Languages Levels per Feat Define Save checks bonus Combat bonus -CLASS:Blue Dragon HD:12 TYPE:Monster ABB:BlDr MAXLEVEL:99 SOURCEPAGE:srdmonstersdragons.rtf LANGAUTO:Literacy LEVELSPERFEAT:4 DEFINE:DragonAge|1 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE +# Class Name Hit Dice Type Abbreviation Max Level Source Page Levels per Feat Define Save checks bonus Combat bonus +CLASS:Blue Dragon HD:12 TYPE:Monster ABB:BlDr MAXLEVEL:99 SOURCEPAGE:srdmonstersdragons.rtf LEVELSPERFEAT:4 DEFINE:DragonAge|1 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE # Class Name Required Race Reg. Race Type CLASS:Blue Dragon PRERACE:1,Dragon (Blue% PRERACETYPE:Dragon # Class Name Skill Pts/Lvl Class Skill @@ -76,8 +76,8 @@ 42 BONUS:PCLEVEL|Sorcerer|1 44 BONUS:PCLEVEL|Sorcerer|1 -# Class Name Hit Dice Type Abbreviation Max Level Source Page Automatic Languages Levels per Feat Define Save checks bonus Combat bonus -CLASS:Green Dragon HD:12 TYPE:Monster ABB:GnDr MAXLEVEL:99 SOURCEPAGE:srdmonstersdragons.rtf LANGAUTO:Literacy LEVELSPERFEAT:4 DEFINE:DragonAge|1 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE +# Class Name Hit Dice Type Abbreviation Max Level Source Page Levels per Feat Define Save checks bonus Combat bonus +CLASS:Green Dragon HD:12 TYPE:Monster ABB:GnDr MAXLEVEL:99 SOURCEPAGE:srdmonstersdragons.rtf LEVELSPERFEAT:4 DEFINE:DragonAge|1 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE # Class Name Required Race Reg. Race Type CLASS:Green Dragon PRERACE:1,Dragon (Green% PRERACETYPE:Dragon # Class Name Skill Pts/Lvl Class Skill @@ -110,8 +110,8 @@ # Errata (3/18/02 applied) to (Red) Dragon -# Class Name Hit Dice Type Abbreviation Max Level Source Page Automatic Languages Levels per Feat Define Save checks bonus Combat bonus -CLASS:Red Dragon HD:12 TYPE:Monster ABB:RdDr MAXLEVEL:99 SOURCEPAGE:srdmonstersdragons.rtf LANGAUTO:Literacy LEVELSPERFEAT:4 DEFINE:DragonAge|1 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE +# Class Name Hit Dice Type Abbreviation Max Level Source Page Levels per Feat Define Save checks bonus Combat bonus +CLASS:Red Dragon HD:12 TYPE:Monster ABB:RdDr MAXLEVEL:99 SOURCEPAGE:srdmonstersdragons.rtf LEVELSPERFEAT:4 DEFINE:DragonAge|1 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE # Class Name Required Race Reg. Race Type CLASS:Red Dragon PRERACE:1,Dragon (Red% PRERACETYPE:Dragon # Class Name Skill Pts/Lvl Class Skill @@ -142,8 +142,8 @@ 40 SR:32 BONUS:VAR|BreathWeaponDC|2 BONUS:PCLEVEL|Sorcerer|1 DEFINE:DragonAge|12 SPELLS:Innate|TIMES=1|CASTERLEVEL=max(DragonAge,var("BL=Sorcerer")+var("CL=Sorcerer"))|Discern Location,18+CHA 42 BONUS:PCLEVEL|Sorcerer|1 -# Class Name Hit Dice Type Abbreviation Max Level Source Page Automatic Languages Levels per Feat Define Save checks bonus Combat bonus -CLASS:White Dragon HD:12 TYPE:Monster ABB:WhDr MAXLEVEL:99 SOURCEPAGE:srdmonstersdragons.rtf LANGAUTO:Literacy LEVELSPERFEAT:4 DEFINE:DragonAge|1 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE +# Class Name Hit Dice Type Abbreviation Max Level Source Page Levels per Feat Define Save checks bonus Combat bonus +CLASS:White Dragon HD:12 TYPE:Monster ABB:WhDr MAXLEVEL:99 SOURCEPAGE:srdmonstersdragons.rtf LEVELSPERFEAT:4 DEFINE:DragonAge|1 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE # Class Name Required Race Reg. Race Type CLASS:White Dragon PRERACE:1,Dragon (White% PRERACETYPE:Dragon # Class Name Skill Pts/Lvl Class Skill @@ -179,8 +179,8 @@ # Metalic Dragons # -# Class Name Hit Dice Type Abbreviation Max Level Source Page Automatic Languages Levels per Feat Define Save checks bonus Combat bonus -CLASS:Brass Dragon HD:12 TYPE:Monster ABB:BsDr MAXLEVEL:99 SOURCEPAGE:srdmonstersdragons.rtf LANGAUTO:Literacy LEVELSPERFEAT:4 DEFINE:DragonAge|1 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE +# Class Name Hit Dice Type Abbreviation Max Level Source Page Levels per Feat Define Save checks bonus Combat bonus +CLASS:Brass Dragon HD:12 TYPE:Monster ABB:BsDr MAXLEVEL:99 SOURCEPAGE:srdmonstersdragons.rtf LEVELSPERFEAT:4 DEFINE:DragonAge|1 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE # Class Name Required Race Reg. Race Type CLASS:Brass Dragon PRERACE:1,Dragon (Brass% PRERACETYPE:Dragon # Class Name Skill Pts/Lvl Class Skill @@ -212,8 +212,8 @@ 37 SR:30 BONUS:VAR|BreathWeaponDC|2 BONUS:PCLEVEL|Sorcerer|1 DEFINE:DragonAge|12 SPELLS:Innate|TIMES=1|CASTERLEVEL=max(DragonAge,var("BL=Sorcerer")+var("CL=Sorcerer"))|Summon Djinni,17+CHA 39 BONUS:PCLEVEL|Sorcerer|1 -# Class Name Hit Dice Type Abbreviation Max Level Source Page Automatic Languages Levels per Feat Define Save checks bonus Combat bonus -CLASS:Bronze Dragon HD:12 TYPE:Monster ABB:BzDr MAXLEVEL:99 SOURCEPAGE:srdmonstersdragons.rtf LANGAUTO:Literacy LEVELSPERFEAT:4 DEFINE:DragonAge|1 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE +# Class Name Hit Dice Type Abbreviation Max Level Source Page Levels per Feat Define Save checks bonus Combat bonus +CLASS:Bronze Dragon HD:12 TYPE:Monster ABB:BzDr MAXLEVEL:99 SOURCEPAGE:srdmonstersdragons.rtf LEVELSPERFEAT:4 DEFINE:DragonAge|1 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE # Class Name Required Race Reg. Race Type CLASS:Bronze Dragon PRERACE:1,Dragon (Bronze% PRERACETYPE:Dragon # Class Name Skill Pts/Lvl Class Skill @@ -245,8 +245,8 @@ 39 SR:31 BONUS:VAR|BreathWeaponDC|1 BONUS:PCLEVEL|Sorcerer|1 DEFINE:DragonAge|12 SPELLS:Innate|TIMES=1|CASTERLEVEL=max(DragonAge,var("BL=Sorcerer")+var("CL=Sorcerer"))|Control Weather,16+CHA 41 BONUS:PCLEVEL|Sorcerer|1 -# Class Name Hit Dice Type Abbreviation Max Level Source Page Automatic Languages Levels per Feat Define Save checks bonus Combat bonus -CLASS:Copper Dragon HD:12 TYPE:Monster ABB:CuDr MAXLEVEL:99 SOURCEPAGE:srdmonstersdragons.rtf LANGAUTO:Literacy LEVELSPERFEAT:4 DEFINE:DragonAge|1 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE +# Class Name Hit Dice Type Abbreviation Max Level Source Page Levels per Feat Define Save checks bonus Combat bonus +CLASS:Copper Dragon HD:12 TYPE:Monster ABB:CuDr MAXLEVEL:99 SOURCEPAGE:srdmonstersdragons.rtf LEVELSPERFEAT:4 DEFINE:DragonAge|1 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE # Class Name Required Race Reg. Race Type CLASS:Copper Dragon PRERACE:1,Dragon (Copper% PRERACETYPE:Dragon # Class Name Skill Pts/Lvl Class Skill @@ -277,8 +277,8 @@ 38 SR:31 BONUS:VAR|BreathWeaponDC|3 BONUS:PCLEVEL|Sorcerer|1 DEFINE:DragonAge|12 SPELLS:Innate|TIMES=1|CASTERLEVEL=max(DragonAge,var("BL=Sorcerer")+var("CL=Sorcerer"))|Move Earth,16+CHA 40 BONUS:PCLEVEL|Sorcerer|1 -# Class Name Hit Dice Type Abbreviation Max Level Source Page Automatic Languages Levels per Feat Define Save checks bonus Combat bonus -CLASS:Gold Dragon HD:12 TYPE:Monster ABB:GlDr MAXLEVEL:99 SOURCEPAGE:srdmonstersdragons.rtf LANGAUTO:Literacy LEVELSPERFEAT:4 DEFINE:DragonAge|1 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE +# Class Name Hit Dice Type Abbreviation Max Level Source Page Levels per Feat Define Save checks bonus Combat bonus +CLASS:Gold Dragon HD:12 TYPE:Monster ABB:GlDr MAXLEVEL:99 SOURCEPAGE:srdmonstersdragons.rtf LEVELSPERFEAT:4 DEFINE:DragonAge|1 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE # Class Name Required Race Reg. Race Type CLASS:Gold Dragon PRERACE:1,Dragon (Gold% PRERACETYPE:Dragon # Class Name Skill Pts/Lvl Class Skill @@ -310,8 +310,8 @@ 41 SR:33 BONUS:VAR|BreathWeaponDC|2 BONUS:PCLEVEL|Sorcerer|1 DEFINE:DragonAge|12 SPELLS:Innate|TIMES=1|CASTERLEVEL=max(DragonAge,var("BL=Sorcerer")+var("CL=Sorcerer"))|Foresight,19+CHA 43 BONUS:PCLEVEL|Sorcerer|1 -# Class Name Hit Dice Type Abbreviation Max Level Source Page Automatic Languages Levels per Feat Define Save checks bonus Combat bonus -CLASS:Silver Dragon HD:12 TYPE:Monster ABB:SlDr MAXLEVEL:99 SOURCEPAGE:srdmonstersdragons.rtf LANGAUTO:Literacy LEVELSPERFEAT:4 DEFINE:DragonAge|1 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE +# Class Name Hit Dice Type Abbreviation Max Level Source Page Levels per Feat Define Save checks bonus Combat bonus +CLASS:Silver Dragon HD:12 TYPE:Monster ABB:SlDr MAXLEVEL:99 SOURCEPAGE:srdmonstersdragons.rtf LEVELSPERFEAT:4 DEFINE:DragonAge|1 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE # Class Name Required Race Reg. Race Type CLASS:Silver Dragon PRERACE:1,Dragon (Silver% PRERACETYPE:Dragon # Class Name Skill Pts/Lvl Class Skill Modified: Trunk/pcgen/data/d20ogl/srd/psionics/srd_classes_psionic.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/psionics/srd_classes_psionic.lst 2007-05-18 02:17:52 UTC (rev 2941) +++ Trunk/pcgen/data/d20ogl/srd/psionics/srd_classes_psionic.lst 2007-05-18 02:41:44 UTC (rev 2942) @@ -1,8 +1,8 @@ -# CVS $Revision$ $Author$ -- Fri Apr 27 00:28:38 2007 -- reformated by prettylst.pl v1.38 (build 2788) +# CVS $Revision$ $Author$ -- Thu May 17 21:39:23 2007 -- reformated by prettylst.pl v1.38 (build 2829) SOURCELONG:System Reference Document SOURCESHORT:SRD SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ -# Class Name Hit Dice Type Subclass? Source Page Automatic Languages Save checks bonus Combat bonus Modify VAR -CLASS:Psion HD:4 TYPE:Base.Psionic.PC HASSUBCLASS:YES SOURCEPAGE:srdpsionicclasses.rtf LANGAUTO:Literacy BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3 BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE BONUS:VAR|PCrystalLevel|CL|PREFEAT:1,Psicrystal +# Class Name Hit Dice Type Subclass? Source Page Save checks bonus Combat bonus Modify VAR +CLASS:Psion HD:4 TYPE:Base.Psionic.PC HASSUBCLASS:YES SOURCEPAGE:srdpsionicclasses.rtf BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3 BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE BONUS:VAR|PCrystalLevel|CL|PREFEAT:1,Psicrystal # Class Name Skill Pts/Lvl CLASS:Psion STARTSKILLPTS:4 # Class Name Spell Stat Spell Type Memorize Caster level @@ -57,8 +57,8 @@ 19 KNOWN:7,4,4,4,3,3,3,2,1,1 SPECIALTYKNOWN:1,1,1,1,1,1,1,1,1,1 20 KNOWN:7,4,4,4,4,3,3,2,2,1 SPECIALTYKNOWN:1,1,1,1,1,1,1,1,1,1 -# Class Name Hit Dice Type Abbreviation Source Page Automatic Languages Save checks bonus Combat bonus -CLASS:Psychic Warrior HD:8 TYPE:Base.Psionic.PC ABB:PsyWar SOURCEPAGE:srdpsionicclasses.rtf LANGAUTO:Literacy BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE +# Class Name Hit Dice Type Abbreviation Source Page Save checks bonus Combat bonus +CLASS:Psychic Warrior HD:8 TYPE:Base.Psionic.PC ABB:PsyWar SOURCEPAGE:srdpsionicclasses.rtf BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE # Class Name Skill Pts/Lvl Class Skill CLASS:Psychic Warrior STARTSKILLPTS:2 CSKILL:Autohypnosis|Balance|Climb|Concentration|Jump|Stabilize Self|Swim|Tumble|Use Psionic Device # Class Name Spell Stat Spell Type Memorize Caster level This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <edd...@us...> - 2007-05-30 19:17:34
|
Revision: 3087 http://svn.sourceforge.net/pcgen/?rev=3087&view=rev Author: eddyanthony Date: 2007-05-30 12:17:24 -0700 (Wed, 30 May 2007) Log Message: ----------- [ 1695879 ] [ALL] Update MAXLEVEL class tag usage - SRD & RSRD - Merged from 5.12 branch Modified Paths: -------------- Trunk/pcgen/data/d20ogl/srd/basics/srd_classes_base.lst Trunk/pcgen/data/d20ogl/srd/basics/srd_classes_creature_types.lst Trunk/pcgen/data/d20ogl/srd/monsters/srd_classes_creature_specific.lst Trunk/pcgen/data/d20ogl/srd/monsters/srd_classes_dragon.lst Trunk/pcgen/data/d20ogl/srd/psionics/srd_classes_psionic.lst Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_classes_base.lst Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_classes_monsters.lst Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_classes_npc.lst Trunk/pcgen/data/d20ogl/srd35/epic/rsrd_classes_base_epic.lst Trunk/pcgen/data/d20ogl/srd35/epic/rsrd_classes_epic.lst Trunk/pcgen/data/d20ogl/srd35/epic/rsrd_classes_monsters_dragons_epic.lst Trunk/pcgen/data/d20ogl/srd35/epic/rsrd_classes_prestige_epic.lst Trunk/pcgen/data/d20ogl/srd35/epic_psionics/rsrd_classes_psionic_epic.lst Trunk/pcgen/data/d20ogl/srd35/epic_psionics/rsrd_classes_psionic_prestige_epic.lst Trunk/pcgen/data/d20ogl/srd35/monsters/rsrd_classes_monsters_dragons.lst Trunk/pcgen/data/d20ogl/srd35/psionics/rsrd_classes_psionic.lst Trunk/pcgen/data/d20ogl/srd35/psionics/rsrd_classes_psionic_monsters.lst Modified: Trunk/pcgen/data/d20ogl/srd/basics/srd_classes_base.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/basics/srd_classes_base.lst 2007-05-30 19:16:18 UTC (rev 3086) +++ Trunk/pcgen/data/d20ogl/srd/basics/srd_classes_base.lst 2007-05-30 19:17:24 UTC (rev 3087) @@ -7,8 +7,8 @@ # -- Tir Gwaith -# Class Name Hit Dice Type Abbreviation Ex Class Source Page Save checks bonus Combat bonus -CLASS:Barbarian HD:12 TYPE:Base.PC ABB:Bbn EXCLASS:Ex Barbarian SOURCEPAGE:srdbasiccharacterclassesi.rtf BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE +# Class Name Hit Dice Type Abbreviation Max Level Ex Class Source Page Save checks bonus Combat bonus +CLASS:Barbarian HD:12 TYPE:Base.PC ABB:Bbn MAXLEVEL:20 EXCLASS:Ex Barbarian SOURCEPAGE:srdbasiccharacterclassesi.rtf BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE # Class Name Required AL CLASS:Barbarian PREALIGN:NG,TN,NE,CG,CN,CE # Class Name Skill Pts/Lvl Class Skill @@ -47,8 +47,8 @@ 20 DR:4/- -# Class Name Hit Dice Type Abbreviation Source Page Visible Save checks bonus Combat bonus -CLASS:Ex Barbarian HD:12 TYPE:Base.PC ABB:XBbn SOURCEPAGE:srdbasiccharacterclassesi.rtf VISIBLE:NO BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE +# Class Name Hit Dice Type Abbreviation Max Level Source Page Visible Save checks bonus Combat bonus +CLASS:Ex Barbarian HD:12 TYPE:Base.PC ABB:XBbn MAXLEVEL:20 SOURCEPAGE:srdbasiccharacterclassesi.rtf VISIBLE:NO BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE # Class Name Skill Pts/Lvl CLASS:Ex Barbarian STARTSKILLPTS:4 ###Block:Proficiencies @@ -71,8 +71,8 @@ 19 BONUS:VAR|UncannyDodge|1 20 DR:4/- -# Class Name Hit Dice Type Abbreviation Source Page Save checks bonus Combat bonus -CLASS:Bard HD:6 TYPE:Base.PC ABB:Brd SOURCEPAGE:srdbasiccharacterclassesi.rtf BONUS:CHECKS|BASE.Fortitude|CL/3 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE +# Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus +CLASS:Bard HD:6 TYPE:Base.PC ABB:Brd MAXLEVEL:20 SOURCEPAGE:srdbasiccharacterclassesi.rtf BONUS:CHECKS|BASE.Fortitude|CL/3 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE # Class Name Required AL CLASS:Bard PREALIGN:NG,TN,NE,CG,CN,CE # Class Name Skill Pts/Lvl Class Skill @@ -114,8 +114,8 @@ 19 CAST:4,4,4,4,4,4,3 KNOWN:6,5,5,5,5,4,4 20 CAST:4,4,4,4,4,4,4 KNOWN:6,5,5,5,5,5,4 -# Class Name Hit Dice Type Abbreviation Source Page Bonus Languages Save checks bonus Combat bonus Add domain number -CLASS:Cleric HD:8 TYPE:Base.PC ABB:Clr SOURCEPAGE:srdbasiccharacterclassesi.rtf LANGBONUS:Abyssal,Celestial,Infernal BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE BONUS:DOMAIN|NUMBER|2 +# Class Name Hit Dice Type Abbreviation Max Level Source Page Bonus Languages Save checks bonus Combat bonus Add domain number +CLASS:Cleric HD:8 TYPE:Base.PC ABB:Clr MAXLEVEL:20 SOURCEPAGE:srdbasiccharacterclassesi.rtf LANGBONUS:Abyssal,Celestial,Infernal BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE BONUS:DOMAIN|NUMBER|2 # Class Name Skill Pts/Lvl Class Skill CLASS:Cleric STARTSKILLPTS:2 CSKILL:Concentration|TYPE.Craft|Diplomacy|Heal|Knowledge (Arcana)|Knowledge (Religion)|TYPE.Profession|Scry|Spellcraft # Class Name Spell Stat Spell Type Automaticaly Known Spell Levels Caster level @@ -156,8 +156,8 @@ 19 CAST:6,5,5,5,5,5,4,4,3,3 20 CAST:6,5,5,5,5,5,4,4,4,4 -# Class Name Hit Dice Type Abbreviation Ex Class Source Page Automatic Languages Bonus Languages Define Save checks bonus Combat bonus -CLASS:Druid HD:8 TYPE:Base.PC ABB:Drd EXCLASS:Ex Druid SOURCEPAGE:srdbasiccharacterclassesi.rtf LANGAUTO:Druidic LANGBONUS:Sylvan DEFINE:CompLevel|0 BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE +# Class Name Hit Dice Type Abbreviation Max Level Ex Class Source Page Automatic Languages Bonus Languages Define Save checks bonus Combat bonus +CLASS:Druid HD:8 TYPE:Base.PC ABB:Drd MAXLEVEL:20 EXCLASS:Ex Druid SOURCEPAGE:srdbasiccharacterclassesi.rtf LANGAUTO:Druidic LANGBONUS:Sylvan DEFINE:CompLevel|0 BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE # Class Name Required AL CLASS:Druid PREALIGN:LN,NG,TN,NE,CN # Class Name Skill Pts/Lvl Class Skill @@ -200,8 +200,8 @@ 19 CAST:6,5,5,5,5,5,4,4,3,3 20 CAST:6,5,5,5,5,5,4,4,4,4 -# Class Name Hit Dice Type Abbreviation Source Page Automatic Languages Bonus Languages Visible Save checks bonus Combat bonus -CLASS:Ex Druid HD:8 TYPE:Base.PC ABB:XDrd SOURCEPAGE:srdbasiccharacterclassesi.rtf LANGAUTO:Druidic LANGBONUS:Sylvan VISIBLE:NO BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE +# Class Name Hit Dice Type Abbreviation Max Level Source Page Automatic Languages Bonus Languages Visible Save checks bonus Combat bonus +CLASS:Ex Druid HD:8 TYPE:Base.PC ABB:XDrd MAXLEVEL:20 SOURCEPAGE:srdbasiccharacterclassesi.rtf LANGAUTO:Druidic LANGBONUS:Sylvan VISIBLE:NO BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE # Class Name Skill Pts/Lvl CLASS:Ex Druid STARTSKILLPTS:4 ###Block:Proficiencies @@ -210,8 +210,8 @@ 1 FEATAUTO:Shield Proficiency -# Class Name Hit Dice Type Abbreviation Source Page Save checks bonus Combat bonus -CLASS:Fighter HD:10 TYPE:Base.PC ABB:Ftr SOURCEPAGE:srdbasiccharacterclassesi.rtf BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE +# Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus +CLASS:Fighter HD:10 TYPE:Base.PC ABB:Ftr MAXLEVEL:20 SOURCEPAGE:srdbasiccharacterclassesi.rtf BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE # Class Name Skill Pts/Lvl Class Skill CLASS:Fighter STARTSKILLPTS:2 CSKILL:Climb|TYPE.Craft|Handle Animal|Jump|Ride|Swim ###Block:Proficiencies @@ -242,8 +242,8 @@ # Stunning Attack times per day = StunningAttack # Stunning Attack DC = StunDC -# Class Name Hit Dice Type Abbreviation Ex Class Source Page Attack Cycle Save checks bonus Combat bonus -CLASS:Monk HD:8 TYPE:Base.PC ABB:Mnk EXCLASS:Ex Monk SOURCEPAGE:srdbasiccharacterclassesi.rtf ATTACKCYCLE:UAB|3 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE +# Class Name Hit Dice Type Abbreviation Max Level Ex Class Source Page Attack Cycle Save checks bonus Combat bonus +CLASS:Monk HD:8 TYPE:Base.PC ABB:Mnk MAXLEVEL:20 EXCLASS:Ex Monk SOURCEPAGE:srdbasiccharacterclassesi.rtf ATTACKCYCLE:UAB|3 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE # Class Name Required AL CLASS:Monk PREALIGN:LG,LN,LE # Class Name Skill Pts/Lvl Class Skill @@ -280,8 +280,8 @@ 19 UDAM:1d6,1d8,1d10,2d6,1d20,2d10,2d12,4d8,4d10 SA:Empty Body (Su) % rounds/day|EmptyBody BONUS:VAR|EmptyBody|CL DEFINE:EmptyBody|0 20 UDAM:1d6,1d8,1d10,2d6,1d20,2d10,2d12,4d8,4d10 SA:Perfect Self TEMPLATE:Monk Outsider -# Class Name Hit Dice Type Abbreviation Ex Class Source Page Save checks bonus Combat bonus -CLASS:Paladin HD:10 TYPE:Base.PC ABB:Pal EXCLASS:Ex Paladin SOURCEPAGE:srdbasiccharacterclassesii.rtf BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE +# Class Name Hit Dice Type Abbreviation Max Level Ex Class Source Page Save checks bonus Combat bonus +CLASS:Paladin HD:10 TYPE:Base.PC ABB:Pal MAXLEVEL:20 EXCLASS:Ex Paladin SOURCEPAGE:srdbasiccharacterclassesii.rtf BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE # Class Name Required AL CLASS:Paladin PREALIGN:LG # Class Name Skill Pts/Lvl Class Skill @@ -319,8 +319,8 @@ 19 CAST:0,3,3,3,2 20 CAST:0,3,3,3,3 -# Class Name Hit Dice Type Abbreviation Source Page Visible Save checks bonus Combat bonus -CLASS:Ex Paladin HD:10 TYPE:Base.PC ABB:XPal SOURCEPAGE:srdbasiccharacterclassesii.rtf VISIBLE:NO BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE +# Class Name Hit Dice Type Abbreviation Max Level Source Page Visible Save checks bonus Combat bonus +CLASS:Ex Paladin HD:10 TYPE:Base.PC ABB:XPal MAXLEVEL:20 SOURCEPAGE:srdbasiccharacterclassesii.rtf VISIBLE:NO BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE ###Block:Proficiencies 1 FEATAUTO:Simple Weapon Proficiency|Martial Weapon Proficiency|All Automatic Proficiencies|All Martial Weapon Proficiencies 1 FEATAUTO:Armor Proficiency (Light)|Armor Proficiency (Medium)|Armor Proficiency (Heavy) @@ -328,8 +328,8 @@ # TT .CLEARL1 the FEATAUTO:, allowing choice for Track in Ranger -# Class Name Hit Dice Type Abbreviation Source Page Define Save checks bonus Combat bonus Modify VAR -CLASS:Ranger HD:10 TYPE:Base.PC ABB:Rgr SOURCEPAGE:srdbasiccharacterclassesii.rtf DEFINE:CompLevel|0 BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE BONUS:VAR|CompLevel|CL/2 +# Class Name Hit Dice Type Abbreviation Max Level Source Page Define Save checks bonus Combat bonus Modify VAR +CLASS:Ranger HD:10 TYPE:Base.PC ABB:Rgr MAXLEVEL:20 SOURCEPAGE:srdbasiccharacterclassesii.rtf DEFINE:CompLevel|0 BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE BONUS:VAR|CompLevel|CL/2 # Class Name Skill Pts/Lvl Class Skill CLASS:Ranger STARTSKILLPTS:4 CSKILL:Animal Empathy|Climb|Concentration|TYPE.Craft|Handle Animal|Heal|Hide|Intuit Direction|Jump|Knowledge (Nature)|Listen|Move Silently|TYPE.Profession|Ride|Search|Spot|Swim|Use Rope|Wilderness Lore # Class Name Spell Stat Spell Type Automaticaly Known Spell Levels Craft Level Mult. Caster level @@ -358,8 +358,8 @@ 19 CAST:0,3,3,3,2 20 CAST:0,3,3,3,3 ADD:FEAT|1|TYPE=RangerFavored -# Class Name Hit Dice Type Abbreviation Source Page Save checks bonus Combat bonus -CLASS:Rogue HD:6 TYPE:Base.PC ABB:Rog SOURCEPAGE:srdbasiccharacterclassesii.rtf BONUS:CHECKS|BASE.Reflex|CL/2+2 BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE +# Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus +CLASS:Rogue HD:6 TYPE:Base.PC ABB:Rog MAXLEVEL:20 SOURCEPAGE:srdbasiccharacterclassesii.rtf BONUS:CHECKS|BASE.Reflex|CL/2+2 BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE # Class Name Skill Pts/Lvl Class Skill CLASS:Rogue STARTSKILLPTS:8 CSKILL:Appraise|Balance|Bluff|Climb|TYPE.Craft|Decipher Script|Diplomacy|Disable Device|Disguise|Escape Artist|Forgery|Gather Information|Hide|Innuendo|Intimidate|Intuit Direction|Jump|Listen|Move Silently|Open Lock|Perform|Pick Pocket|TYPE.Profession|Read Lips|Search|Sense Motive|Spot|Swim|Tumble|Use Magic Device|Use Rope ###Block:Proficiencies @@ -379,8 +379,8 @@ 19 ADD:FEAT|1|TYPE=RogueSpecialAbilities,TYPE=General,TYPE=Metamagic,TYPE=ItemCreation 20 BONUS:VAR|UncannyDodge|1 -# Class Name Hit Dice Type Abbreviation Source Page Save checks bonus Combat bonus -CLASS:Sorcerer HD:4 TYPE:Base.PC ABB:Sor SOURCEPAGE:srdbasiccharacterclassesii.rtf BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE +# Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus +CLASS:Sorcerer HD:4 TYPE:Base.PC ABB:Sor MAXLEVEL:20 SOURCEPAGE:srdbasiccharacterclassesii.rtf BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE # Class Name Skill Pts/Lvl Class Skill CLASS:Sorcerer STARTSKILLPTS:2 CSKILL:Alchemy|Concentration|TYPE.Craft|Knowledge (Arcana)|TYPE.Profession|Scry|Spellcraft # Class Name Spell Stat Spell Type Memorize Caster level @@ -409,8 +409,8 @@ 19 CAST:6,6,6,6,6,6,6,6,6,4 KNOWN:9,5,5,4,4,4,3,3,3,2 20 CAST:6,6,6,6,6,6,6,6,6,6 KNOWN:9,5,5,4,4,4,3,3,3,3 -# Class Name Hit Dice Type Abbreviation Subclass? Source Page Bonus Languages Save checks bonus Combat bonus -CLASS:Wizard HD:4 TYPE:Base.PC ABB:Wiz HASSUBCLASS:YES SOURCEPAGE:srdbasiccharacterclassesii.rtf LANGBONUS:Draconic BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE +# Class Name Hit Dice Type Abbreviation Max Level Subclass? Source Page Bonus Languages Save checks bonus Combat bonus +CLASS:Wizard HD:4 TYPE:Base.PC ABB:Wiz MAXLEVEL:20 HASSUBCLASS:YES SOURCEPAGE:srdbasiccharacterclassesii.rtf LANGBONUS:Draconic BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE # Class Name Skill Pts/Lvl Class Skill CLASS:Wizard STARTSKILLPTS:2 CSKILL:Alchemy|Concentration|TYPE.Craft|TYPE.Knowledge|TYPE.Profession|Scry|Spellcraft # Class Name Spell Stat Spell Type Automaticaly Known Spell Levels Spellbook Caster level Modified: Trunk/pcgen/data/d20ogl/srd/basics/srd_classes_creature_types.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/basics/srd_classes_creature_types.lst 2007-05-30 19:16:18 UTC (rev 3086) +++ Trunk/pcgen/data/d20ogl/srd/basics/srd_classes_creature_types.lst 2007-05-30 19:17:24 UTC (rev 3087) @@ -9,162 +9,162 @@ # Default is good Reflex save, and leaving that way. # 1/7/05 - Tir Gwaith -# Class Name Hit Dice Type Source Page Levels per Feat Save checks bonus Combat bonus -CLASS:Aberration HD:8 TYPE:Monster SOURCEPAGE:srdcreatureoverview.rtf LEVELSPERFEAT:4 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3 BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE +# Class Name Hit Dice Type Max Level Source Page Levels per Feat Save checks bonus Combat bonus +CLASS:Aberration HD:8 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:srdcreatureoverview.rtf LEVELSPERFEAT:4 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3 BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE # Class Name Reg. Race Type CLASS:Aberration PRERACETYPE:Aberration # Class Name Skill Pts/Lvl Add INT to Skill Points? Monster Initial Skill Points Extra Hit Die Skills Limit CLASS:Aberration STARTSKILLPTS:2 MODTOSKILLS:NO MONSKILL:2*INTSCORE MONNONSKILLHD:1|PRESIZELTEQ:M MONNONSKILLHD:2|PRESIZEEQ:L MONNONSKILLHD:4|PRESIZEEQ:H MONNONSKILLHD:16|PRESIZEEQ:G MONNONSKILLHD:32|PRESIZEEQ:C -# Class Name Hit Dice Type Source Page Levels per Feat Save checks bonus Combat bonus -CLASS:Animal HD:8 TYPE:Monster SOURCEPAGE:srdcreatureoverview.rtf LEVELSPERFEAT:0 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/2+2 BONUS:CHECKS|BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE +# Class Name Hit Dice Type Max Level Source Page Levels per Feat Save checks bonus Combat bonus +CLASS:Animal HD:8 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:srdcreatureoverview.rtf LEVELSPERFEAT:0 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/2+2 BONUS:CHECKS|BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE # Class Name Reg. Race Type CLASS:Animal PRERACETYPE:Animal # Class Name Add INT to Skill Points? Monster Initial Skill Points CLASS:Animal MODTOSKILLS:NO MONSKILL:10 -# Class Name Hit Dice Type Source Page Levels per Feat Save checks bonus Combat bonus -CLASS:Beast HD:10 TYPE:Monster SOURCEPAGE:srdcreatureoverview.rtf LEVELSPERFEAT:0 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/2+2 BONUS:CHECKS|BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE +# Class Name Hit Dice Type Max Level Source Page Levels per Feat Save checks bonus Combat bonus +CLASS:Beast HD:10 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:srdcreatureoverview.rtf LEVELSPERFEAT:0 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/2+2 BONUS:CHECKS|BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE # Class Name Reg. Race Type CLASS:Beast PRERACETYPE:Beast # Class Name Skill Pts/Lvl Add INT to Skill Points? Monster Initial Skill Points Extra Hit Die Skills Limit CLASS:Beast STARTSKILLPTS:1 MODTOSKILLS:NO MONSKILL:10 MONNONSKILLHD:1|PRESIZELTEQ:M MONNONSKILLHD:2|PRESIZEEQ:L MONNONSKILLHD:4|PRESIZEEQ:H MONNONSKILLHD:16|PRESIZEEQ:G MONNONSKILLHD:32|PRESIZEEQ:C -# Class Name Hit Dice Type Source Page Levels per Feat Save checks bonus Combat bonus -CLASS:Construct HD:10 TYPE:Monster SOURCEPAGE:srdcreatureoverview.rtf LEVELSPERFEAT:0 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE +# Class Name Hit Dice Type Max Level Source Page Levels per Feat Save checks bonus Combat bonus +CLASS:Construct HD:10 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:srdcreatureoverview.rtf LEVELSPERFEAT:0 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE # Class Name Reg. Race Type CLASS:Construct PRERACETYPE:Construct # Class Name Add INT to Skill Points? CLASS:Construct MODTOSKILLS:NO -# Class Name Hit Dice Type Source Page Levels per Feat Save checks bonus Combat bonus -CLASS:Dragon HD:12 TYPE:Monster SOURCEPAGE:srdcreatureoverview.rtf LEVELSPERFEAT:4 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE +# Class Name Hit Dice Type Max Level Source Page Levels per Feat Save checks bonus Combat bonus +CLASS:Dragon HD:12 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:srdcreatureoverview.rtf LEVELSPERFEAT:4 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE # Class Name Reg. Race Type CLASS:Dragon PRERACETYPE:Dragon # Class Name Skill Pts/Lvl CLASS:Dragon STARTSKILLPTS:6 -# Class Name Hit Dice Type Source Page Levels per Feat Save checks bonus Combat bonus -CLASS:Elemental, Air HD:8 TYPE:Monster SOURCEPAGE:srdcreatureoverview.rtf LEVELSPERFEAT:4 BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/3 BONUS:CHECKS|BASE.Reflex|CL/2+2 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE +# Class Name Hit Dice Type Max Level Source Page Levels per Feat Save checks bonus Combat bonus +CLASS:Elemental, Air HD:8 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:srdcreatureoverview.rtf LEVELSPERFEAT:4 BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/3 BONUS:CHECKS|BASE.Reflex|CL/2+2 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE # Class Name Reg. Race Type CLASS:Elemental, Air PRERACETYPE:Elemental(Air) # Class Name Skill Pts/Lvl Add INT to Skill Points? Monster Initial Skill Points CLASS:Elemental, Air STARTSKILLPTS:2 MODTOSKILLS:NO MONSKILL:2*INTSCORE -# Class Name Hit Dice Type Source Page Levels per Feat Save checks bonus Combat bonus -CLASS:Elemental, Earth HD:8 TYPE:Monster SOURCEPAGE:srdcreatureoverview.rtf LEVELSPERFEAT:4 BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE +# Class Name Hit Dice Type Max Level Source Page Levels per Feat Save checks bonus Combat bonus +CLASS:Elemental, Earth HD:8 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:srdcreatureoverview.rtf LEVELSPERFEAT:4 BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE # Class Name Reg. Race Type CLASS:Elemental, Earth PRERACETYPE:Elemental(Earth) # Class Name Skill Pts/Lvl Add INT to Skill Points? Monster Initial Skill Points CLASS:Elemental, Earth STARTSKILLPTS:2 MODTOSKILLS:NO MONSKILL:2*INTSCORE -# Class Name Hit Dice Type Source Page Levels per Feat Save checks bonus Combat bonus -CLASS:Elemental, Fire HD:8 TYPE:Monster SOURCEPAGE:srdcreatureoverview.rtf LEVELSPERFEAT:4 BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/3 BONUS:CHECKS|BASE.Reflex|CL/2+2 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE +# Class Name Hit Dice Type Max Level Source Page Levels per Feat Save checks bonus Combat bonus +CLASS:Elemental, Fire HD:8 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:srdcreatureoverview.rtf LEVELSPERFEAT:4 BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/3 BONUS:CHECKS|BASE.Reflex|CL/2+2 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE # Class Name Reg. Race Type CLASS:Elemental, Fire PRERACETYPE:Elemental(Fire) # Class Name Skill Pts/Lvl Add INT to Skill Points? Monster Initial Skill Points CLASS:Elemental, Fire STARTSKILLPTS:2 MODTOSKILLS:NO MONSKILL:2*INTSCORE -# Class Name Hit Dice Type Source Page Levels per Feat Save checks bonus Combat bonus -CLASS:Elemental, Water HD:8 TYPE:Monster SOURCEPAGE:srdcreatureoverview.rtf LEVELSPERFEAT:4 BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE +# Class Name Hit Dice Type Max Level Source Page Levels per Feat Save checks bonus Combat bonus +CLASS:Elemental, Water HD:8 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:srdcreatureoverview.rtf LEVELSPERFEAT:4 BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE # Class Name Reg. Race Type CLASS:Elemental, Water PRERACETYPE:Elemental(Water) # Class Name Skill Pts/Lvl Add INT to Skill Points? Monster Initial Skill Points CLASS:Elemental, Water STARTSKILLPTS:2 MODTOSKILLS:NO MONSKILL:2*INTSCORE -# Class Name Hit Dice Type Source Page Levels per Feat Save checks bonus Combat bonus -CLASS:Elemental, Earth/Fire HD:8 TYPE:Monster SOURCEPAGE:srdcreatureoverview.rtf LEVELSPERFEAT:4 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/2+2 BONUS:CHECKS|BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE +# Class Name Hit Dice Type Max Level Source Page Levels per Feat Save checks bonus Combat bonus +CLASS:Elemental, Earth/Fire HD:8 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:srdcreatureoverview.rtf LEVELSPERFEAT:4 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/2+2 BONUS:CHECKS|BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE # Class Name Reg. Race Type CLASS:Elemental, Earth/Fire PRERACETYPE:Elemental(Earth/Fire) # Class Name Skill Pts/Lvl Add INT to Skill Points? Monster Initial Skill Points CLASS:Elemental, Earth/Fire STARTSKILLPTS:2 MODTOSKILLS:NO MONSKILL:2*INTSCORE -# Class Name Hit Dice Type Source Page Levels per Feat Save checks bonus Combat bonus -CLASS:Fey HD:6 TYPE:Monster SOURCEPAGE:srdcreatureoverview.rtf LEVELSPERFEAT:4 BONUS:CHECKS|BASE.Fortitude|CL/3 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE +# Class Name Hit Dice Type Max Level Source Page Levels per Feat Save checks bonus Combat bonus +CLASS:Fey HD:6 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:srdcreatureoverview.rtf LEVELSPERFEAT:4 BONUS:CHECKS|BASE.Fortitude|CL/3 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE # Class Name Reg. Race Type CLASS:Fey PRERACETYPE:Fey # Class Name Skill Pts/Lvl Add INT to Skill Points? Monster Initial Skill Points Extra Hit Die Skills Limit CLASS:Fey STARTSKILLPTS:2 MODTOSKILLS:NO MONSKILL:3*INTSCORE MONNONSKILLHD:1|PRESIZELTEQ:M MONNONSKILLHD:2|PRESIZEEQ:L MONNONSKILLHD:4|PRESIZEEQ:H MONNONSKILLHD:16|PRESIZEEQ:G MONNONSKILLHD:32|PRESIZEEQ:C -# Class Name Hit Dice Type Source Page Levels per Feat Save checks bonus Combat bonus -CLASS:Giant HD:8 TYPE:Monster SOURCEPAGE:srdcreatureoverview.rtf LEVELSPERFEAT:4 BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE +# Class Name Hit Dice Type Max Level Source Page Levels per Feat Save checks bonus Combat bonus +CLASS:Giant HD:8 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:srdcreatureoverview.rtf LEVELSPERFEAT:4 BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE # Class Name Reg. Race Type CLASS:Giant PRERACETYPE:Giant # Class Name Skill Pts/Lvl Add INT to Skill Points? Monster Initial Skill Points Extra Hit Die Skills Limit CLASS:Giant STARTSKILLPTS:1 MODTOSKILLS:NO MONSKILL:2+INT MONNONSKILLHD:1|PRESIZELTEQ:M MONNONSKILLHD:2|PRESIZEEQ:L MONNONSKILLHD:4|PRESIZEEQ:H MONNONSKILLHD:16|PRESIZEEQ:G MONNONSKILLHD:32|PRESIZEEQ:C -# Class Name Hit Dice Type Source Page Levels per Feat Save checks bonus Combat bonus -CLASS:Humanoid HD:8 TYPE:Monster SOURCEPAGE:srdcreatureoverview.rtf LEVELSPERFEAT:4 BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/3 BONUS:CHECKS|BASE.Reflex|CL/2+2 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE +# Class Name Hit Dice Type Max Level Source Page Levels per Feat Save checks bonus Combat bonus +CLASS:Humanoid HD:8 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:srdcreatureoverview.rtf LEVELSPERFEAT:4 BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/3 BONUS:CHECKS|BASE.Reflex|CL/2+2 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE # Class Name Prohibited Class Reg. Race Type CLASS:Humanoid !PRECLASS:1,Humanoid (Fortitude),Humanoid (Will)=1 PRERACETYPE:Humanoid # Class Name Skill Pts/Lvl Add INT to Skill Points? Monster Initial Skill Points Extra Hit Die Skills Limit CLASS:Humanoid STARTSKILLPTS:1 MODTOSKILLS:NO MONSKILL:2+INT MONNONSKILLHD:1|PRESIZELTEQ:M MONNONSKILLHD:2|PRESIZEEQ:L MONNONSKILLHD:4|PRESIZEEQ:H MONNONSKILLHD:16|PRESIZEEQ:G MONNONSKILLHD:32|PRESIZEEQ:C -# Class Name Output Name Hit Dice Type Source Page Levels per Feat Save checks bonus Combat bonus -CLASS:Humanoid (Fortitude) OUTPUTNAME:Humanoid HD:8 TYPE:Monster SOURCEPAGE:srdcreatureoverview.rtf LEVELSPERFEAT:4 BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/3 BONUS:CHECKS|BASE.Reflex|CL/2+2 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE +# Class Name Output Name Hit Dice Type Max Level Source Page Levels per Feat Save checks bonus Combat bonus +CLASS:Humanoid (Fortitude) OUTPUTNAME:Humanoid HD:8 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:srdcreatureoverview.rtf LEVELSPERFEAT:4 BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/3 BONUS:CHECKS|BASE.Reflex|CL/2+2 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE # Class Name Prohibited Class Reg. Race Type CLASS:Humanoid (Fortitude) !PRECLASS:1,Humanoid,Humanoid (Will)=1 PRERACETYPE:Humanoid # Class Name Skill Pts/Lvl Add INT to Skill Points? Monster Initial Skill Points Extra Hit Die Skills Limit CLASS:Humanoid (Fortitude) STARTSKILLPTS:1 MODTOSKILLS:NO MONSKILL:2+INT MONNONSKILLHD:1|PRESIZELTEQ:M MONNONSKILLHD:2|PRESIZEEQ:L MONNONSKILLHD:4|PRESIZEEQ:H MONNONSKILLHD:16|PRESIZEEQ:G MONNONSKILLHD:32|PRESIZEEQ:C -# Class Name Output Name Hit Dice Type Source Page Levels per Feat Save checks bonus Combat bonus -CLASS:Humanoid (Will) OUTPUTNAME:Humanoid HD:8 TYPE:Monster SOURCEPAGE:srdcreatureoverview.rtf LEVELSPERFEAT:4 BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/3 BONUS:CHECKS|BASE.Reflex|CL/2+2 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE +# Class Name Output Name Hit Dice Type Max Level Source Page Levels per Feat Save checks bonus Combat bonus +CLASS:Humanoid (Will) OUTPUTNAME:Humanoid HD:8 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:srdcreatureoverview.rtf LEVELSPERFEAT:4 BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/3 BONUS:CHECKS|BASE.Reflex|CL/2+2 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE # Class Name Prohibited Class Reg. Race Type CLASS:Humanoid (Will) !PRECLASS:1,Humanoid,Humanoid (Fortitude)=1 PRERACETYPE:Humanoid # Class Name Skill Pts/Lvl Add INT to Skill Points? Monster Initial Skill Points Extra Hit Die Skills Limit CLASS:Humanoid (Will) STARTSKILLPTS:1 MODTOSKILLS:NO MONSKILL:2+INT MONNONSKILLHD:1|PRESIZELTEQ:M MONNONSKILLHD:2|PRESIZEEQ:L MONNONSKILLHD:4|PRESIZEEQ:H MONNONSKILLHD:16|PRESIZEEQ:G MONNONSKILLHD:32|PRESIZEEQ:C -# Class Name Hit Dice Type Source Page Levels per Feat Save checks bonus Combat bonus -CLASS:Magical Beast HD:10 TYPE:Monster SOURCEPAGE:srdcreatureoverview.rtf LEVELSPERFEAT:4 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/2+2 BONUS:CHECKS|BASE.Will|CL/3 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE +# Class Name Hit Dice Type Max Level Source Page Levels per Feat Save checks bonus Combat bonus +CLASS:Magical Beast HD:10 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:srdcreatureoverview.rtf LEVELSPERFEAT:4 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/2+2 BONUS:CHECKS|BASE.Will|CL/3 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE # Class Name Reg. Race Type CLASS:Magical Beast PRERACETYPE:Magical Beast # Class Name Skill Pts/Lvl Add INT to Skill Points? Monster Initial Skill Points Extra Hit Die Skills Limit CLASS:Magical Beast STARTSKILLPTS:1 MODTOSKILLS:NO MONSKILL:2*INTSCORE MONNONSKILLHD:1|PRESIZELTEQ:M MONNONSKILLHD:2|PRESIZEEQ:L MONNONSKILLHD:4|PRESIZEEQ:H MONNONSKILLHD:16|PRESIZEEQ:G MONNONSKILLHD:32|PRESIZEEQ:C -# Class Name Hit Dice Type Source Page Levels per Feat Save checks bonus Combat bonus -CLASS:Monstrous Humanoid HD:8 TYPE:Monster SOURCEPAGE:srdcreatureoverview.rtf LEVELSPERFEAT:4 BONUS:CHECKS|BASE.Fortitude|CL/3 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE +# Class Name Hit Dice Type Max Level Source Page Levels per Feat Save checks bonus Combat bonus +CLASS:Monstrous Humanoid HD:8 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:srdcreatureoverview.rtf LEVELSPERFEAT:4 BONUS:CHECKS|BASE.Fortitude|CL/3 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE # Class Name Reg. Race Type CLASS:Monstrous Humanoid PRERACETYPE:Monstrous Humanoid # Class Name Skill Pts/Lvl Add INT to Skill Points? Monster Initial Skill Points Extra Hit Die Skills Limit CLASS:Monstrous Humanoid STARTSKILLPTS:2 MODTOSKILLS:NO MONSKILL:2*INTSCORE MONNONSKILLHD:1|PRESIZELTEQ:M MONNONSKILLHD:2|PRESIZEEQ:L MONNONSKILLHD:4|PRESIZEEQ:H MONNONSKILLHD:16|PRESIZEEQ:G MONNONSKILLHD:32|PRESIZEEQ:C -# Class Name Hit Dice Type Source Page Levels per Feat Save checks bonus Combat bonus -CLASS:Ooze HD:10 TYPE:Monster SOURCEPAGE:srdcreatureoverview.rtf LEVELSPERFEAT:0 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE +# Class Name Hit Dice Type Max Level Source Page Levels per Feat Save checks bonus Combat bonus +CLASS:Ooze HD:10 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:srdcreatureoverview.rtf LEVELSPERFEAT:0 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE # Class Name Reg. Race Type CLASS:Ooze PRERACETYPE:Ooze # Class Name Add INT to Skill Points? CLASS:Ooze MODTOSKILLS:NO -# Class Name Hit Dice Type Source Page Levels per Feat Save checks bonus Combat bonus -CLASS:Outsider HD:8 TYPE:Monster SOURCEPAGE:srdcreatureoverview.rtf LEVELSPERFEAT:4 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE +# Class Name Hit Dice Type Max Level Source Page Levels per Feat Save checks bonus Combat bonus +CLASS:Outsider HD:8 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:srdcreatureoverview.rtf LEVELSPERFEAT:4 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE # Class Name Reg. Race Type CLASS:Outsider PRERACETYPE:Outsider # Class Name Skill Pts/Lvl CLASS:Outsider STARTSKILLPTS:8 -# Class Name Hit Dice Type Source Page Levels per Feat Save checks bonus Combat bonus -CLASS:Plant HD:8 TYPE:Monster SOURCEPAGE:srdcreatureoverview.rtf LEVELSPERFEAT:0 BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE +# Class Name Hit Dice Type Max Level Source Page Levels per Feat Save checks bonus Combat bonus +CLASS:Plant HD:8 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:srdcreatureoverview.rtf LEVELSPERFEAT:0 BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE # Class Name Reg. Race Type CLASS:Plant PRERACETYPE:Plant # Class Name Add INT to Skill Points? CLASS:Plant MODTOSKILLS:NO -# Class Name Hit Dice Type Source Page Levels per Feat Save checks bonus Combat bonus -CLASS:Shapechanger HD:8 TYPE:Monster SOURCEPAGE:srdcreatureoverview.rtf LEVELSPERFEAT:4 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE +# Class Name Hit Dice Type Max Level Source Page Levels per Feat Save checks bonus Combat bonus +CLASS:Shapechanger HD:8 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:srdcreatureoverview.rtf LEVELSPERFEAT:4 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE # Class Name Reg. Race Type CLASS:Shapechanger PRERACETYPE:Shapechanger # Class Name Skill Pts/Lvl Add INT to Skill Points? Monster Initial Skill Points Extra Hit Die Skills Limit CLASS:Shapechanger STARTSKILLPTS:1 MODTOSKILLS:NO MONSKILL:2*INTSCORE MONNONSKILLHD:1|PRESIZELTEQ:M MONNONSKILLHD:2|PRESIZEEQ:L MONNONSKILLHD:4|PRESIZEEQ:H MONNONSKILLHD:16|PRESIZEEQ:G MONNONSKILLHD:32|PRESIZEEQ:C -# Class Name Hit Dice Type Source Page Levels per Feat Save checks bonus Combat bonus -CLASS:Vermin HD:8 TYPE:Monster SOURCEPAGE:srdcreatureoverview.rtf LEVELSPERFEAT:0 BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE +# Class Name Hit Dice Type Max Level Source Page Levels per Feat Save checks bonus Combat bonus +CLASS:Vermin HD:8 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:srdcreatureoverview.rtf LEVELSPERFEAT:0 BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE # Class Name Reg. Race Type CLASS:Vermin PRERACETYPE:Vermin # Class Name Add INT to Skill Points? Monster Initial Skill Points CLASS:Vermin MODTOSKILLS:NO MONSKILL:10 -# Class Name Hit Dice Type Source Page Levels per Feat Save checks bonus Combat bonus -CLASS:Undead HD:12 TYPE:Monster SOURCEPAGE:srdcreatureoverview.rtf LEVELSPERFEAT:4 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3 BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE +# Class Name Hit Dice Type Max Level Source Page Levels per Feat Save checks bonus Combat bonus +CLASS:Undead HD:12 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:srdcreatureoverview.rtf LEVELSPERFEAT:4 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3 BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE # Class Name Reg. Race Type CLASS:Undead PRERACETYPE:Undead # Class Name Skill Pts/Lvl Add INT to Skill Points? Monster Initial Skill Points Extra Hit Die Skills Limit Modified: Trunk/pcgen/data/d20ogl/srd/monsters/srd_classes_creature_specific.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/monsters/srd_classes_creature_specific.lst 2007-05-30 19:16:18 UTC (rev 3086) +++ Trunk/pcgen/data/d20ogl/srd/monsters/srd_classes_creature_specific.lst 2007-05-30 19:17:24 UTC (rev 3087) @@ -54,8 +54,8 @@ 5 BONUS:PCLEVEL|Wizard|1 6 BONUS:PCLEVEL|Wizard|1 -# Class Name Hit Dice Type Source Page Levels per Feat Save checks bonus Combat bonus -CLASS:Formian Queen HD:8 TYPE:Monster SOURCEPAGE:srdmonstersfg.rtf LEVELSPERFEAT:4 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE +# Class Name Hit Dice Type Max Level Source Page Levels per Feat Save checks bonus Combat bonus +CLASS:Formian Queen HD:8 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:srdmonstersfg.rtf LEVELSPERFEAT:4 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE # Class Name Required Race Reg. Race Type CLASS:Formian Queen PRERACE:1,Formian (Queen) PRERACETYPE:Outsider # Class Name Skill Pts/Lvl Add INT to Skill Points? @@ -83,15 +83,15 @@ # Cloud and Storm Giants gain skills as if they were large creatures. -# Class Name Hit Dice Type Source Page Levels per Feat Save checks bonus Combat bonus -CLASS:Cloud Giant HD:8 TYPE:Monster SOURCEPAGE:srdcreatureoverview.rtf LEVELSPERFEAT:4 BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE +# Class Name Hit Dice Type Max Level Source Page Levels per Feat Save checks bonus Combat bonus +CLASS:Cloud Giant HD:8 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:srdcreatureoverview.rtf LEVELSPERFEAT:4 BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE # Class Name Reg. Race Type CLASS:Cloud Giant PRERACETYPE:Giant # Class Name Skill Pts/Lvl Add INT to Skill Points? Monster Initial Skill Points Extra Hit Die Skills Limit CLASS:Cloud Giant STARTSKILLPTS:1 MODTOSKILLS:NO MONSKILL:6+INT MONNONSKILLHD:2 -# Class Name Hit Dice Type Source Page Levels per Feat Save checks bonus Combat bonus -CLASS:Storm Giant HD:8 TYPE:Monster SOURCEPAGE:srdcreatureoverview.rtf LEVELSPERFEAT:4 BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE +# Class Name Hit Dice Type Max Level Source Page Levels per Feat Save checks bonus Combat bonus +CLASS:Storm Giant HD:8 TYPE:Monster MAXLEVEL:NOLIMIT SOURCEPAGE:srdcreatureoverview.rtf LEVELSPERFEAT:4 BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE # Class Name Reg. Race Type CLASS:Storm Giant PRERACETYPE:Giant # Class Name Skill Pts/Lvl Add INT to Skill Points? Monster Initial Skill Points Extra Hit Die Skills Limit Modified: Trunk/pcgen/data/d20ogl/srd/monsters/srd_classes_dragon.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/monsters/srd_classes_dragon.lst 2007-05-30 19:16:18 UTC (rev 3086) +++ Trunk/pcgen/data/d20ogl/srd/monsters/srd_classes_dragon.lst 2007-05-30 19:17:24 UTC (rev 3087) @@ -8,7 +8,7 @@ # # Class Name Hit Dice Type Abbreviation Max Level Source Page Levels per Feat Define Save checks bonus Combat bonus -CLASS:Black Dragon HD:12 TYPE:Monster ABB:BkDr MAXLEVEL:99 SOURCEPAGE:srdmonstersdragons.rtf LEVELSPERFEAT:4 DEFINE:DragonAge|1 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE +CLASS:Black Dragon HD:12 TYPE:Monster ABB:BkDr MAXLEVEL:NOLIMIT SOURCEPAGE:srdmonstersdragons.rtf LEVELSPERFEAT:4 DEFINE:DragonAge|1 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE # Class Name Required Race Reg. Race Type CLASS:Black Dragon PRERACE:1,Dragon (Black% PRERACETYPE:Dragon # Class Name Skill Pts/Lvl Class Skill @@ -44,7 +44,7 @@ 49 BONUS:PCLEVEL|Sorcerer|1 # Class Name Hit Dice Type Abbreviation Max Level Source Page Levels per Feat Define Save checks bonus Combat bonus -CLASS:Blue Dragon HD:12 TYPE:Monster ABB:BlDr MAXLEVEL:99 SOURCEPAGE:srdmonstersdragons.rtf LEVELSPERFEAT:4 DEFINE:DragonAge|1 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE +CLASS:Blue Dragon HD:12 TYPE:Monster ABB:BlDr MAXLEVEL:NOLIMIT SOURCEPAGE:srdmonstersdragons.rtf LEVELSPERFEAT:4 DEFINE:DragonAge|1 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE # Class Name Required Race Reg. Race Type CLASS:Blue Dragon PRERACE:1,Dragon (Blue% PRERACETYPE:Dragon # Class Name Skill Pts/Lvl Class Skill @@ -77,7 +77,7 @@ 44 BONUS:PCLEVEL|Sorcerer|1 # Class Name Hit Dice Type Abbreviation Max Level Source Page Levels per Feat Define Save checks bonus Combat bonus -CLASS:Green Dragon HD:12 TYPE:Monster ABB:GnDr MAXLEVEL:99 SOURCEPAGE:srdmonstersdragons.rtf LEVELSPERFEAT:4 DEFINE:DragonAge|1 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE +CLASS:Green Dragon HD:12 TYPE:Monster ABB:GnDr MAXLEVEL:NOLIMIT SOURCEPAGE:srdmonstersdragons.rtf LEVELSPERFEAT:4 DEFINE:DragonAge|1 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE # Class Name Required Race Reg. Race Type CLASS:Green Dragon PRERACE:1,Dragon (Green% PRERACETYPE:Dragon # Class Name Skill Pts/Lvl Class Skill @@ -111,7 +111,7 @@ # Errata (3/18/02 applied) to (Red) Dragon # Class Name Hit Dice Type Abbreviation Max Level Source Page Levels per Feat Define Save checks bonus Combat bonus -CLASS:Red Dragon HD:12 TYPE:Monster ABB:RdDr MAXLEVEL:99 SOURCEPAGE:srdmonstersdragons.rtf LEVELSPERFEAT:4 DEFINE:DragonAge|1 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE +CLASS:Red Dragon HD:12 TYPE:Monster ABB:RdDr MAXLEVEL:NOLIMIT SOURCEPAGE:srdmonstersdragons.rtf LEVELSPERFEAT:4 DEFINE:DragonAge|1 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE # Class Name Required Race Reg. Race Type CLASS:Red Dragon PRERACE:1,Dragon (Red% PRERACETYPE:Dragon # Class Name Skill Pts/Lvl Class Skill @@ -143,7 +143,7 @@ 42 BONUS:PCLEVEL|Sorcerer|1 # Class Name Hit Dice Type Abbreviation Max Level Source Page Levels per Feat Define Save checks bonus Combat bonus -CLASS:White Dragon HD:12 TYPE:Monster ABB:WhDr MAXLEVEL:99 SOURCEPAGE:srdmonstersdragons.rtf LEVELSPERFEAT:4 DEFINE:DragonAge|1 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE +CLASS:White Dragon HD:12 TYPE:Monster ABB:WhDr MAXLEVEL:NOLIMIT SOURCEPAGE:srdmonstersdragons.rtf LEVELSPERFEAT:4 DEFINE:DragonAge|1 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE # Class Name Required Race Reg. Race Type CLASS:White Dragon PRERACE:1,Dragon (White% PRERACETYPE:Dragon # Class Name Skill Pts/Lvl Class Skill @@ -180,7 +180,7 @@ # # Class Name Hit Dice Type Abbreviation Max Level Source Page Levels per Feat Define Save checks bonus Combat bonus -CLASS:Brass Dragon HD:12 TYPE:Monster ABB:BsDr MAXLEVEL:99 SOURCEPAGE:srdmonstersdragons.rtf LEVELSPERFEAT:4 DEFINE:DragonAge|1 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE +CLASS:Brass Dragon HD:12 TYPE:Monster ABB:BsDr MAXLEVEL:NOLIMIT SOURCEPAGE:srdmonstersdragons.rtf LEVELSPERFEAT:4 DEFINE:DragonAge|1 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE # Class Name Required Race Reg. Race Type CLASS:Brass Dragon PRERACE:1,Dragon (Brass% PRERACETYPE:Dragon # Class Name Skill Pts/Lvl Class Skill @@ -213,7 +213,7 @@ 39 BONUS:PCLEVEL|Sorcerer|1 # Class Name Hit Dice Type Abbreviation Max Level Source Page Levels per Feat Define Save checks bonus Combat bonus -CLASS:Bronze Dragon HD:12 TYPE:Monster ABB:BzDr MAXLEVEL:99 SOURCEPAGE:srdmonstersdragons.rtf LEVELSPERFEAT:4 DEFINE:DragonAge|1 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE +CLASS:Bronze Dragon HD:12 TYPE:Monster ABB:BzDr MAXLEVEL:NOLIMIT SOURCEPAGE:srdmonstersdragons.rtf LEVELSPERFEAT:4 DEFINE:DragonAge|1 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE # Class Name Required Race Reg. Race Type CLASS:Bronze Dragon PRERACE:1,Dragon (Bronze% PRERACETYPE:Dragon # Class Name Skill Pts/Lvl Class Skill @@ -246,7 +246,7 @@ 41 BONUS:PCLEVEL|Sorcerer|1 # Class Name Hit Dice Type Abbreviation Max Level Source Page Levels per Feat Define Save checks bonus Combat bonus -CLASS:Copper Dragon HD:12 TYPE:Monster ABB:CuDr MAXLEVEL:99 SOURCEPAGE:srdmonstersdragons.rtf LEVELSPERFEAT:4 DEFINE:DragonAge|1 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE +CLASS:Copper Dragon HD:12 TYPE:Monster ABB:CuDr MAXLEVEL:NOLIMIT SOURCEPAGE:srdmonstersdragons.rtf LEVELSPERFEAT:4 DEFINE:DragonAge|1 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE # Class Name Required Race Reg. Race Type CLASS:Copper Dragon PRERACE:1,Dragon (Copper% PRERACETYPE:Dragon # Class Name Skill Pts/Lvl Class Skill @@ -278,7 +278,7 @@ 40 BONUS:PCLEVEL|Sorcerer|1 # Class Name Hit Dice Type Abbreviation Max Level Source Page Levels per Feat Define Save checks bonus Combat bonus -CLASS:Gold Dragon HD:12 TYPE:Monster ABB:GlDr MAXLEVEL:99 SOURCEPAGE:srdmonstersdragons.rtf LEVELSPERFEAT:4 DEFINE:DragonAge|1 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE +CLASS:Gold Dragon HD:12 TYPE:Monster ABB:GlDr MAXLEVEL:NOLIMIT SOURCEPAGE:srdmonstersdragons.rtf LEVELSPERFEAT:4 DEFINE:DragonAge|1 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE # Class Name Required Race Reg. Race Type CLASS:Gold Dragon PRERACE:1,Dragon (Gold% PRERACETYPE:Dragon # Class Name Skill Pts/Lvl Class Skill @@ -311,7 +311,7 @@ 43 BONUS:PCLEVEL|Sorcerer|1 # Class Name Hit Dice Type Abbreviation Max Level Source Page Levels per Feat Define Save checks bonus Combat bonus -CLASS:Silver Dragon HD:12 TYPE:Monster ABB:SlDr MAXLEVEL:99 SOURCEPAGE:srdmonstersdragons.rtf LEVELSPERFEAT:4 DEFINE:DragonAge|1 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE +CLASS:Silver Dragon HD:12 TYPE:Monster ABB:SlDr MAXLEVEL:NOLIMIT SOURCEPAGE:srdmonstersdragons.rtf LEVELSPERFEAT:4 DEFINE:DragonAge|1 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE # Class Name Required Race Reg. Race Type CLASS:Silver Dragon PRERACE:1,Dragon (Silver% PRERACETYPE:Dragon # Class Name Skill Pts/Lvl Class Skill Modified: Trunk/pcgen/data/d20ogl/srd/psionics/srd_classes_psionic.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/psionics/srd_classes_psionic.lst 2007-05-30 19:16:18 UTC (rev 3086) +++ Trunk/pcgen/data/d20ogl/srd/psionics/srd_classes_psionic.lst 2007-05-30 19:17:24 UTC (rev 3087) @@ -1,8 +1,8 @@ # CVS $Revision$ $Author$ -- Thu May 17 21:39:23 2007 -- reformated by prettylst.pl v1.38 (build 2829) SOURCELONG:System Reference Document SOURCESHORT:SRD SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ -# Class Name Hit Dice Type Subclass? Source Page Save checks bonus Combat bonus Modify VAR -CLASS:Psion HD:4 TYPE:Base.Psionic.PC HASSUBCLASS:YES SOURCEPAGE:srdpsionicclasses.rtf BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3 BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE BONUS:VAR|PCrystalLevel|CL|PREFEAT:1,Psicrystal +# Class Name Hit Dice Type Max Level Subclass? Source Page Save checks bonus Combat bonus Modify VAR +CLASS:Psion HD:4 TYPE:Base.Psionic.PC MAXLEVEL:20 HASSUBCLASS:YES SOURCEPAGE:srdpsionicclasses.rtf BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3 BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE BONUS:VAR|PCrystalLevel|CL|PREFEAT:1,Psicrystal # Class Name Skill Pts/Lvl CLASS:Psion STARTSKILLPTS:4 # Class Name Spell Stat Spell Type Memorize Caster level @@ -57,8 +57,8 @@ 19 KNOWN:7,4,4,4,3,3,3,2,1,1 SPECIALTYKNOWN:1,1,1,1,1,1,1,1,1,1 20 KNOWN:7,4,4,4,4,3,3,2,2,1 SPECIALTYKNOWN:1,1,1,1,1,1,1,1,1,1 -# Class Name Hit Dice Type Abbreviation Source Page Save checks bonus Combat bonus -CLASS:Psychic Warrior HD:8 TYPE:Base.Psionic.PC ABB:PsyWar SOURCEPAGE:srdpsionicclasses.rtf BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE +# Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus +CLASS:Psychic Warrior HD:8 TYPE:Base.Psionic.PC ABB:PsyWar MAXLEVEL:20 SOURCEPAGE:srdpsionicclasses.rtf BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE # Class Name Skill Pts/Lvl Class Skill CLASS:Psychic Warrior STARTSKILLPTS:2 CSKILL:Autohypnosis|Balance|Climb|Concentration|Jump|Stabilize Self|Swim|Tumble|Use Psionic Device # Class Name Spell Stat Spell Type Memorize Caster level @@ -99,8 +99,8 @@ 19 KNOWN:3,4,3,3,3,3,2 20 KNOWN:3,4,3,3,3,3,3 ADD:FEAT|1|TYPE=Fighter,TYPE=Psionic -# Class Name Hit Dice Type Subclass? Source Page Save checks bonus Combat bonus Modify VAR -CLASS:Metamind HD:4 TYPE:PC.Psionic.Prestige HASSUBCLASS:YES SOURCEPAGE:srdpsionicclasses.rtf BONUS:CHECKS|BASE.Fortitude|CL/3 BONUS:CHECKS|BASE.Reflex|CL/3 BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE BONUS:VAR|PCrystalLevel|CL|PREFEAT:1,Psicrystal +# Class Name Hit Dice Type Max Level Subclass? Source Page Save checks bonus Combat bonus Modify VAR +CLASS:Metamind HD:4 TYPE:PC.Psionic.Prestige MAXLEVEL:10 HASSUBCLASS:YES SOURCEPAGE:srdpsionicclasses.rtf BONUS:CHECKS|BASE.Fortitude|CL/3 BONUS:CHECKS|BASE.Reflex|CL/3 BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE BONUS:VAR|PCrystalLevel|CL|PREFEAT:1,Psicrystal # Class Name Required Feat Required Skill Req. Spell Type CLASS:Metamind PREFEAT:1,Inner Strength PRESKILL:2,Psicraft,Knowledge (Psionics)=6 PRESPELLTYPE:1,Psionic=2 PRESPELLTYPE:2,Psionic=0 # Class Name Skill Pts/Lvl Class Skill @@ -137,8 +137,8 @@ 9 KNOWN:3,3,3,2 ADD:FEAT|1|TYPE=PsionicAttackMode,TYPE=PsionicDefenseMode ADD:FEAT|1|Trigger Power 10 KNOWN:3,3,3,2,1 SA:Apotheosis ADD:FEAT|1|TYPE=PsionicAttackMode,TYPE=PsionicDefenseMode -# Class Name Hit Dice Type Subclass? Source Page Save checks bonus Combat bonus -CLASS:Pyrokineticist HD:6 TYPE:PC.Psionic.Prestige HASSUBCLASS:YES SOURCEPAGE:srdpsionicclasses.rtf BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Reflex|CL/3 BONUS:CHECKS|BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE +# Class Name Hit Dice Type Max Level Subclass? Source Page Save checks bonus Combat bonus +CLASS:Pyrokineticist HD:6 TYPE:PC.Psionic.Prestige MAXLEVEL:10 HASSUBCLASS:YES SOURCEPAGE:srdpsionicclasses.rtf BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Reflex|CL/3 BONUS:CHECKS|BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE # Class Name Required AL Required Skill Req. Known Spell Required Text Var. Min. Value CLASS:Pyrokineticist PREALIGN:CG,CN,CE PRESKILL:2,Alchemy,Knowledge (Psionics)=1 PRESPELL:1,Control Flames PRETEXT:Must have set fire to a structure of any size just to watch it burn PREVARGTEQ:BasePowerPoints,10 # Class Name Skill Pts/Lvl Class Skill @@ -175,8 +175,8 @@ 10 KNOWN:2,2,2,1 SA:Fire Lord ADD:FEAT|1|TYPE=PsionicAttackMode,TYPE=PsionicDefenseMode -# Class Name Hit Dice Type Source Page Save checks bonus Combat bonus -CLASS:Slayer HD:10 TYPE:PC.Psionic.Prestige SOURCEPAGE:srdpsionicclasses.rtf BONUS:CHECKS|BASE.Fortitude|CL/3 BONUS:CHECKS|BASE.Reflex|CL/3 BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE +# Class Name Hit Dice Type Max Level Source Page Save checks bonus Combat bonus +CLASS:Slayer HD:10 TYPE:PC.Psionic.Prestige MAXLEVEL:10 SOURCEPAGE:srdpsionicclasses.rtf BONUS:CHECKS|BASE.Fortitude|CL/3 BONUS:CHECKS|BASE.Reflex|CL/3 BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE # Class Name Req. Att. Required Feat Required Skill Required Text Var. Min. Value CLASS:Slayer PREATT:3 PREFEAT:1,Track PRESKILL:1,Knowledge (Mortal Enemy Lore)=1 PRESKILL:1,Wilderness Lore=4 PRETEXT:Must have killed a Mortal Enemy, either individually or as part of a group comprising no more than six members PREVARGTEQ:BasePowerPoints,3 # Class Name Skill Pts/Lvl Class Skill @@ -210,8 +210,8 @@ 9 KNOWN:2,2,2 ADD:FEAT|1|TYPE=General,TYPE=Psionic,TYPE=Metapsionic ADD:FEAT|1|TYPE=PsionicAttackMode,TYPE=PsionicDefenseMode 10 KNOWN:2,2,2,1 SA:Blast Feedback ADD:FEAT|1|TYPE=PsionicAttackMode,TYPE=PsionicDefenseMode -# Class Name Hit Dice Type Subclass? Source Page Save checks bonus Combat bonus -CLASS:Soulknife HD:6 TYPE:PC.Psionic.Prestige HASSUBCLASS:YES SOURCEPAGE:srdpsionicclasses.rtf BONUS:CHECKS|BASE.Fortitude|CL/3 BONUS:CHECKS|BASE.Reflex|CL/2+2 BONUS:CHECKS|BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE +# Class Name Hit Dice Type Max Level Subclass? Source Page Save checks bonus Combat bonus +CLASS:Soulknife HD:6 TYPE:PC.Psionic.Prestige MAXLEVEL:10 HASSUBCLASS:YES SOURCEPAGE:srdpsionicclasses.rtf BONUS:CHECKS|BASE.Fortitude|CL/3 BONUS:CHECKS|BASE.Reflex|CL/2+2 BONUS:CHECKS|BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE # Class Name Req. Att. Required Skill Var. Min. Value CLASS:Soulknife PREATT:3 PRESKILL:2,Move Silently,Knowledge (Psionics)=3 PREVARGTEQ:BasePowerPoints,9 # Class Name Skill Pts/Lvl Class Skill Modified: Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_classes_base.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_classes_base.lst 2007-05-30 19:16:18 UTC (rev 3086) +++ Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_classes_base.lst 2007-05-30 19:17:24 UTC (rev 3087) @@ -2,8 +2,8 @@ SOURCELONG:Revised (v.3.5) System Reference Document SOURCESHORT:RSRD SOURCEWEB:http://www.wizards.com/default.asp?x=d20/article/srd35 # Original Entry by: dlm1065 -# Class Name Hit Dice Type Abbreviation Ex Class Source Page Save checks bonus Combat bonus -CLASS:Barbarian HD:12 TYPE:Base.PC ABB:Brb EXCLASS:Ex Barbarian SOURCEPAGE:ClassesI.rtf BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE +# Class Name Hit Dice Type Abbreviation Max Level Ex Class Source Page Save checks bonus Combat bonus +CLASS:Barbarian HD:12 TYPE:Base.PC ABB:Brb MAXLEVEL:20 EXCLASS:Ex Barbarian SOURCEPAGE:ClassesI.rtf BONUS:CHECKS|BASE.Fortitude|CL/2+2 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE # Class Name Required AL CLASS:Barbarian PREALIGN:NG,TN,NE,CG,CN,CE # Class Name Skill Pts/Lvl Class Skill @@ -53,8 +53,8 @@ 5 ADD:FEAT|Uncanny Dodge,Improved Uncanny Dodge 7 BONUS:VAR|BarbarianDRLVL|CL FEATAUTO:Barbarian DR -# Class Name Hit Dice Type Abbreviation Source Page Save checks bonus Combat bonus -CLASS:Bard HD:6 TYPE:Base.PC ABB:Brd SOURCEPAGE:ClassesI.rtf BONUS:CHECKS|BASE.Fortitude|CL/3 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE +# Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus +CLASS:Bard HD:6 TYPE:Base.PC ABB:Brd MAXLEVEL:20 SOURCEPAGE:ClassesI.rtf BONUS:CHECKS|BASE.Fortitude|CL/3 BONUS:CHECKS|BASE.Reflex,BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE # Class Name Required AL CLASS:Bard PREALIGN:NG,TN,NE,CG,CN,CE # Class Name Skill Pts/Lvl Class Skill @@ -98,8 +98,8 @@ 19 CAST:4,4,4,4,4,4,3 KNOWN:6,5,5,5,5,4,4 20 CAST:4,4,4,4,4,4,4 KNOWN:6,5,5,5,5,5,4 -# Class Name Hit Dice Type Abbreviation Source Page Bonus Languages Save checks bonus Combat bonus Add domain number -CLASS:Cleric HD:8 TYPE:Base.PC ABB:Clr SOURCEPAGE:ClassesI.rtf LANGBONUS:Abyssal,Celestial,Infernal BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE BONUS:DOMAIN|NUMBER|2 +# Class Name Hit Dice Type Abbreviation Max Level Source Page Bonus Languages Save checks bonus Combat bonus Add domain number +CLASS:Cleric HD:8 TYPE:Base.PC ABB:Clr MAXLEVEL:20 SOURCEPAGE:ClassesI.rtf LANGBONUS:Abyssal,Celestial,Infernal BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE BONUS:DOMAIN|NUMBER|2 # Class Name Skill Pts/Lvl Class Skill CLASS:Cleric STARTSKILLPTS:2 CSKILL:Concentration|TYPE.Craft|Diplomacy|Heal|Knowledge (Arcana)|Knowledge (History)|Knowledge (Religion)|Knowledge (The Planes)|TYPE.Profession|Spellcraft # Class Name Spell Stat Spell Type Automaticaly Known Spell Levels Caster level @@ -150,8 +150,8 @@ 19 CAST:6,5,5,5,5,5,4,4,3,3 20 CAST:6,5,5,5,5,5,4,4,4,4 -# Class Name Hit Dice Type Abbreviation Ex Class Source Page Automatic Languages Bonus Languages Save checks bonus Combat bonus -CLASS:Druid HD:8 TYPE:Base.PC ABB:Drd EXCLASS:Ex Druid SOURCEPAGE:ClassesI.rtf LANGAUTO:Druidic LANGBONUS:Sylvan BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE +# Class Name Hit Dice Type Abbreviation Max Level Ex Class Source Page Automatic Languages Bonus Languages Save checks bonus Combat bonus +CLASS:Druid HD:8 TYPE:Base.PC ABB:Drd MAXLEVEL:20 EXCLASS:Ex Druid SOURCEPAGE:ClassesI.rtf LANGAUTO:Druidic LANGBONUS:Sylvan BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE # Class Name Required AL CLASS:Druid PREALIGN:LN,NG,TN,NE,CN # Class Name Skill Pts/Lvl Class Skill @@ -203,8 +203,8 @@ 1 FEATAUTO:Armor Proficiency (Light)|Armor Proficiency (Medium) 1 FEATAUTO:Shield Proficiency -# Class Name Hit Dice Type Abbreviation Source Page Save checks bonus ... [truncated message content] |
From: <edd...@us...> - 2007-06-14 21:36:17
|
Revision: 3164 http://svn.sourceforge.net/pcgen/?rev=3164&view=rev Author: eddyanthony Date: 2007-06-14 14:36:10 -0700 (Thu, 14 Jun 2007) Log Message: ----------- [ 1736958 ] Support diseases on Temp bonuses tab Modified Paths: -------------- Trunk/pcgen/data/d20ogl/srd/basics/srd_templates_types.lst Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_templates_hidden.lst Modified: Trunk/pcgen/data/d20ogl/srd/basics/srd_templates_types.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/basics/srd_templates_types.lst 2007-06-13 08:35:51 UTC (rev 3163) +++ Trunk/pcgen/data/d20ogl/srd/basics/srd_templates_types.lst 2007-06-14 21:36:10 UTC (rev 3164) @@ -76,6 +76,21 @@ # Template Name Required Race Apply Kit Bonus Languages SUBRACE Main Race Type Race Subtype ADDLEVEL Add Awakened Animal PRERACE:1,RACETYPE=Animal,TYPE=Animal KIT:1|Awakened Animal LANGBONUS:TYPE=Spoken SUBRACE:Awakened RACETYPE:Magical Beast RACESUBTYPE:Augmented Animal ADDLEVEL:Animal|2 ADD:LANGUAGE|1|TYPE=Spoken +###Block: Diseases + +# Template Name Visible Source Page Stat bonus Choose Temporary effect description +Disease Damage (Blinding Sickness) VISIBLE:NO SOURCEPAGE:AbilitiesandConditions.rtf BONUS:STAT|STR|-1*(%CHOICE)|PREAPPLY:ANYPC CHOOSE:NUMBER|MIN=1|MAX=4|TITLE=Stength Damage TEMPDESC:Infection DC 16 (Ingested), Incubation 1d3 days, Damage 1d4 Str (Each time the victim takes 2 or more damage from the disease, he must make another Fortitude save or be permanently blinded), Apply this temporary bonus each day the victim takes damage. +Disease Damage (Cackle fever) VISIBLE:NO SOURCEPAGE:AbilitiesandConditions.rtf BONUS:STAT|WIS|-1*(%CHOICE)|PREAPPLY:ANYPC CHOOSE:NUMBER|MIN=1|MAX=6|TITLE=Wisdom Damage TEMPDESC:Infection DC 16 (Inhaled), Incubation 1 day, Damage 1d6 Wis, Apply this temporary bonus each day the victim takes damage. +Disease Damage (Demon fever) VISIBLE:NO SOURCEPAGE:AbilitiesandConditions.rtf BONUS:STAT|CON|-1*(%CHOICE)|PREAPPLY:ANYPC CHOOSE:NUMBER|MIN=1|MAX=6|TITLE=Constitution Damage TEMPDESC:Infection DC 18 (Injury), Incubation 1 day, Damage 1d6 Con (When damaged, character must succeed on another saving throw or 1 point of damage is permanent drain instead), Apply this temporary bonus each day the victim takes damage. +Disease Damage (Devil chills) VISIBLE:NO SOURCEPAGE:AbilitiesandConditions.rtf BONUS:STAT|STR|-1*(%CHOICE)|PREAPPLY:ANYPC CHOOSE:NUMBER|MIN=1|MAX=4|TITLE=Stength Damage TEMPDESC:Infection DC 14 (Injury), Incubation 1d4 days, Damage 1d4 Str (The victim must make three successful Fortitude saving throws in a row to recover from devil chills), Apply this temporary bonus each day the victim takes damage. +Disease Damage (Filth fever/Dex Damage) VISIBLE:NO SOURCEPAGE:AbilitiesandConditions.rtf BONUS:STAT|DEX|-1*(%CHOICE)|PREAPPLY:ANYPC CHOOSE:NUMBER|MIN=1|MAX=3|TITLE=Dexterity Damage TEMPDESC:Infection DC 12 (Injury), Incubation 1d3 days, Damage 1d3 Dex, 1d3 Con, Apply this temporary bonus for the dexterity damage each day the victim takes damage. +Disease Damage (Filth fever/Con Damage) VISIBLE:NO SOURCEPAGE:AbilitiesandConditions.rtf BONUS:STAT|Con|-1*(%CHOICE)|PREAPPLY:ANYPC CHOOSE:NUMBER|MIN=1|MAX=3|TITLE=Constitution Damage TEMPDESC:Infection DC 12 (Injury), Incubation 1d3 days, Damage 1d3 Dex, 1d3 Con, Apply this temporary bonus for the constitution damage each day the victim takes damage. +Disease Damage (Mindfire) VISIBLE:NO SOURCEPAGE:AbilitiesandConditions.rtf BONUS:STAT|INT|-1*(%CHOICE)|PREAPPLY:ANYPC CHOOSE:NUMBER|MIN=1|MAX=4|TITLE=Intelligence Damage TEMPDESC:Infection DC 12 (Inhaled), Incubation 1 day, Damage 1d4 Int, Apply this temporary bonus each day the victim takes damage. +Disease Damage (Mummy rot) VISIBLE:NO SOURCEPAGE:AbilitiesandConditions.rtf BONUS:STAT|CON|-1*(%CHOICE)|PREAPPLY:ANYPC CHOOSE:NUMBER|MIN=1|MAX=6|TITLE=Constitution Damage TEMPDESC:Infection DC 20 (Contact), Incubation 1 day, Damage 1d6 Con (Successful saves do not allow the character to recover, Only magical healing can save the character), Apply this temporary bonus each day the victim takes damage. +Disease Damage (Red ache) VISIBLE:NO SOURCEPAGE:AbilitiesandConditions.rtf BONUS:STAT|STR|-1*(%CHOICE)|PREAPPLY:ANYPC CHOOSE:NUMBER|MIN=1|MAX=6|TITLE=Stength Damage TEMPDESC:Infection DC 15 (Injury), Incubation 1d3 days, Damage 1d6 Str, Apply this temporary bonus each day the victim takes damage. +Disease Damage (Shakes) VISIBLE:NO SOURCEPAGE:AbilitiesandConditions.rtf BONUS:STAT|DEX|-1*(%CHOICE)|PREAPPLY:ANYPC CHOOSE:NUMBER|MIN=1|MAX=8|TITLE=Dexterity Damage TEMPDESC:Infection DC 13 (Contact), Incubation 1 day, Damage 1d8 Dex, Apply this temporary bonus each day the victim takes damage. +Disease Damage (Slimy doom) VISIBLE:NO SOURCEPAGE:AbilitiesandConditions.rtf BONUS:STAT|STR|-1*(%CHOICE)|PREAPPLY:ANYPC CHOOSE:NUMBER|MIN=1|MAX=4|TITLE=Constitution Damage TEMPDESC:Infection DC 14 (Contact), Incubation 1 day, Damage 1d4 Con (When damaged, character must succeed on another saving throw or 1 point of damage is permanent drain instead), Apply this temporary bonus each day the victim takes damage. + # # End # Modified: Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_templates_hidden.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_templates_hidden.lst 2007-06-13 08:35:51 UTC (rev 3163) +++ Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_templates_hidden.lst 2007-06-14 21:36:10 UTC (rev 3164) @@ -1,4 +1,4 @@ -# CVS $Revision: 400 $ $Author: eddyanthony $ -- Thu Apr 26 23:26:49 2007 -- reformated by prettylst.pl v1.38 (build 2788) +# CVS $Revision: 400 $ $Author: eddyanthony $ -- Thu Jun 14 15:58:52 2007 -- reformated by prettylst.pl v1.38 (build 2788) SOURCELONG:Revised (v.3.5) System Reference Document SOURCESHORT:RSRD SOURCEWEB:http://www.wizards.com/default.asp?x=d20/article/srd35 # Author: Eddy Anthony @@ -60,6 +60,21 @@ Timeless Body ~ Old VISIBLE:NO PREMULT:2,[PREAGESET:Old],[!PREAGESET:Venerable] BONUS:STAT|STR,CON,DEX|3|PREAGESET:Venerable Timeless Body ~ Venerable VISIBLE:NO PREAGESET:Venerable +###Block: Diseases + +# Template Name Visible Source Page Stat bonus Choose Temporary effect description +Disease Damage (Blinding Sickness) VISIBLE:NO SOURCEPAGE:AbilitiesandConditions.rtf BONUS:STAT|STR|-1*(%CHOICE)|PREAPPLY:ANYPC CHOOSE:NUMBER|MIN=1|MAX=4|TITLE=Stength Damage TEMPDESC:Infection DC 16 (Ingested), Incubation 1d3 days, Damage 1d4 Str (Each time the victim takes 2 or more damage from the disease, he must make another Fortitude save or be permanently blinded), Apply this temporary bonus each day the victim takes damage. +Disease Damage (Cackle fever) VISIBLE:NO SOURCEPAGE:AbilitiesandConditions.rtf BONUS:STAT|WIS|-1*(%CHOICE)|PREAPPLY:ANYPC CHOOSE:NUMBER|MIN=1|MAX=6|TITLE=Wisdom Damage TEMPDESC:Infection DC 16 (Inhaled), Incubation 1 day, Damage 1d6 Wis, Apply this temporary bonus each day the victim takes damage. +Disease Damage (Demon fever) VISIBLE:NO SOURCEPAGE:AbilitiesandConditions.rtf BONUS:STAT|CON|-1*(%CHOICE)|PREAPPLY:ANYPC CHOOSE:NUMBER|MIN=1|MAX=6|TITLE=Constitution Damage TEMPDESC:Infection DC 18 (Injury), Incubation 1 day, Damage 1d6 Con (When damaged, character must succeed on another saving throw or 1 point of damage is permanent drain instead), Apply this temporary bonus each day the victim takes damage. +Disease Damage (Devil chills) VISIBLE:NO SOURCEPAGE:AbilitiesandConditions.rtf BONUS:STAT|STR|-1*(%CHOICE)|PREAPPLY:ANYPC CHOOSE:NUMBER|MIN=1|MAX=4|TITLE=Stength Damage TEMPDESC:Infection DC 14 (Injury), Incubation 1d4 days, Damage 1d4 Str (The victim must make three successful Fortitude saving throws in a row to recover from devil chills), Apply this temporary bonus each day the victim takes damage. +Disease Damage (Filth fever/Dex Damage) VISIBLE:NO SOURCEPAGE:AbilitiesandConditions.rtf BONUS:STAT|DEX|-1*(%CHOICE)|PREAPPLY:ANYPC CHOOSE:NUMBER|MIN=1|MAX=3|TITLE=Dexterity Damage TEMPDESC:Infection DC 12 (Injury), Incubation 1d3 days, Damage 1d3 Dex, 1d3 Con, Apply this temporary bonus for the dexterity damage each day the victim takes damage. +Disease Damage (Filth fever/Con Damage) VISIBLE:NO SOURCEPAGE:AbilitiesandConditions.rtf BONUS:STAT|Con|-1*(%CHOICE)|PREAPPLY:ANYPC CHOOSE:NUMBER|MIN=1|MAX=3|TITLE=Constitution Damage TEMPDESC:Infection DC 12 (Injury), Incubation 1d3 days, Damage 1d3 Dex, 1d3 Con, Apply this temporary bonus for the constitution damage each day the victim takes damage. +Disease Damage (Mindfire) VISIBLE:NO SOURCEPAGE:AbilitiesandConditions.rtf BONUS:STAT|INT|-1*(%CHOICE)|PREAPPLY:ANYPC CHOOSE:NUMBER|MIN=1|MAX=4|TITLE=Intelligence Damage TEMPDESC:Infection DC 12 (Inhaled), Incubation 1 day, Damage 1d4 Int, Apply this temporary bonus each day the victim takes damage. +Disease Damage (Mummy rot) VISIBLE:NO SOURCEPAGE:AbilitiesandConditions.rtf BONUS:STAT|CON|-1*(%CHOICE)|PREAPPLY:ANYPC CHOOSE:NUMBER|MIN=1|MAX=6|TITLE=Constitution Damage TEMPDESC:Infection DC 20 (Contact), Incubation 1 day, Damage 1d6 Con (Successful saves do not allow the character to recover, Only magical healing can save the character), Apply this temporary bonus each day the victim takes damage. +Disease Damage (Red ache) VISIBLE:NO SOURCEPAGE:AbilitiesandConditions.rtf BONUS:STAT|STR|-1*(%CHOICE)|PREAPPLY:ANYPC CHOOSE:NUMBER|MIN=1|MAX=6|TITLE=Stength Damage TEMPDESC:Infection DC 15 (Injury), Incubation 1d3 days, Damage 1d6 Str, Apply this temporary bonus each day the victim takes damage. +Disease Damage (Shakes) VISIBLE:NO SOURCEPAGE:AbilitiesandConditions.rtf BONUS:STAT|DEX|-1*(%CHOICE)|PREAPPLY:ANYPC CHOOSE:NUMBER|MIN=1|MAX=8|TITLE=Dexterity Damage TEMPDESC:Infection DC 13 (Contact), Incubation 1 day, Damage 1d8 Dex, Apply this temporary bonus each day the victim takes damage. +Disease Damage (Slimy doom) VISIBLE:NO SOURCEPAGE:AbilitiesandConditions.rtf BONUS:STAT|STR|-1*(%CHOICE)|PREAPPLY:ANYPC CHOOSE:NUMBER|MIN=1|MAX=4|TITLE=Constitution Damage TEMPDESC:Infection DC 14 (Contact), Incubation 1 day, Damage 1d4 Con (When damaged, character must succeed on another saving throw or 1 point of damage is permanent drain instead), Apply this temporary bonus each day the victim takes damage. + # # End # This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2007-08-18 15:47:14
|
Revision: 3807 http://pcgen.svn.sourceforge.net/pcgen/?rev=3807&view=rev Author: amaitland Date: 2007-08-18 08:47:17 -0700 (Sat, 18 Aug 2007) Log Message: ----------- [ 1763382 ] [SRD] Mace (Light) / (Heavy) proficiency issues Some missed items... Modified Paths: -------------- Trunk/pcgen/data/d20ogl/srd/advanced/srd_equip_rodsstaffswands.lst Trunk/pcgen/data/d20ogl/srd/basics/srd_feats_hidden.lst Modified: Trunk/pcgen/data/d20ogl/srd/advanced/srd_equip_rodsstaffswands.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/advanced/srd_equip_rodsstaffswands.lst 2007-08-18 10:33:17 UTC (rev 3806) +++ Trunk/pcgen/data/d20ogl/srd/advanced/srd_equip_rodsstaffswands.lst 2007-08-18 15:47:17 UTC (rev 3807) @@ -6,7 +6,7 @@ ###Block:Rods # Equipment Name Output Name Required Proficiency Type Cost Weight Critical Hit Multiplier Critical Hit Range Damage Alternative Damage Modifier Size Source Page Virtual Feat Combat bonus Stat bonus Weapon prop. bonus Special Property Rod (Absorption) OUTPUTNAME:Rod of [NAME] TYPE:Magic.Rod COST:50000 WT:0 EQMOD:STEEL SOURCEPAGE:srdmagicitemsrods.rtf -Rod (Alertness) OUTPUTNAME:Rod of [NAME] PROFICIENCY:Mace TYPE:Magic.Rod.Weapon.Simple.Melee.Bludgeoning.Mace COST:72000 WT:6 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 EQMOD:STEEL SIZE:S SOURCEPAGE:srdmagicitemsrods.rtf BONUS:COMBAT|INITIATIVE|1 BONUS:WEAPON|DAMAGE,TOHIT|1TYPE=Enhancement +Rod (Alertness) OUTPUTNAME:Rod of [NAME] PROFICIENCY:Mace (Light) TYPE:Magic.Rod.Weapon.Simple.Melee.Bludgeoning.Mace COST:72000 WT:6 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 EQMOD:STEEL SIZE:S SOURCEPAGE:srdmagicitemsrods.rtf BONUS:COMBAT|INITIATIVE|1 BONUS:WEAPON|DAMAGE,TOHIT|1TYPE=Enhancement Rod (Cancellation) OUTPUTNAME:Rod of [NAME] TYPE:Magic.Rod COST:11000 WT:0 EQMOD:STEEL SOURCEPAGE:srdmagicitemsrods.rtf Rod (Enemy Detection) OUTPUTNAME:Rod of [NAME] TYPE:Magic.Rod COST:23500 WT:0 EQMOD:STEEL SOURCEPAGE:srdmagicitemsrods.rtf Rod (Flailing) OUTPUTNAME:Rod of [NAME] PROFICIENCY:Flail TYPE:Magic.Rod.Weapon.Exotic.Melee.Bludgeoning.Double.Flail COST:40000 WT:20 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d8 ALTDAMAGE:1d8 EQMOD:STEEL SIZE:L SOURCEPAGE:srdmagicitemsrods.rtf VFEAT:Ambidexterity|Two-Weapon Fighting BONUS:WEAPON|DAMAGE,TOHIT|3|TYPE=Enhancement @@ -19,9 +19,9 @@ Rod (Rulership) OUTPUTNAME:Rod of [NAME] TYPE:Magic.Rod COST:60000 WT:0 EQMOD:STEEL SOURCEPAGE:srdmagicitemsrods.rtf Rod (Security) OUTPUTNAME:Rod of [NAME] TYPE:Magic.Rod COST:61000 WT:0 EQMOD:STEEL SOURCEPAGE:srdmagicitemsrods.rtf Rod (Splendor) OUTPUTNAME:Rod of [NAME] TYPE:Magic.Rod COST:25000 WT:0 EQMOD:STEEL SOURCEPAGE:srdmagicitemsrods.rtf BONUS:STAT|CHA|4|TYPE=Enhancement -Rod (Thunder and Lightning) OUTPUTNAME:Rod of [NAME] PROFICIENCY:Mace TYPE:Magic.Rod.Weapon.Simple.Melee.Bludgeoning.Mace COST:23000 WT:0 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 EQMOD:STEEL SIZE:S SOURCEPAGE:srdmagicitemsrods.rtf BONUS:WEAPON|DAMAGE,TOHIT|2|TYPE=Enhancement -Rod (Viper) OUTPUTNAME:Rod of [NAME] PROFICIENCY:Mace TYPE:Magic.Rod.Weapon.Simple.Melee.Bludgeoning.Mace COST:19000 WT:0 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d8 EQMOD:STEEL SIZE:M SOURCEPAGE:srdmagicitemsrods.rtf BONUS:WEAPON|DAMAGE,TOHIT|1|TYPE=Enhancement -Rod (Withering) OUTPUTNAME:Rod of [NAME] PROFICIENCY:Mace TYPE:Magic.Rod.Weapon.Simple.Melee.Bludgeoning.Mace COST:17000 WT:6 CRITMULT:x2 CRITRANGE:1 DAMAGE:0d0 EQMOD:STEEL SIZE:S SOURCEPAGE:srdmagicitemsrods.rtf BONUS:WEAPON|TOHIT|1 SPROP:Deals 1d4 temporary STR and CON damage +Rod (Thunder and Lightning) OUTPUTNAME:Rod of [NAME] PROFICIENCY:Mace (Light) TYPE:Magic.Rod.Weapon.Simple.Melee.Bludgeoning.Mace COST:23000 WT:0 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 EQMOD:STEEL SIZE:S SOURCEPAGE:srdmagicitemsrods.rtf BONUS:WEAPON|DAMAGE,TOHIT|2|TYPE=Enhancement +Rod (Viper) OUTPUTNAME:Rod of [NAME] PROFICIENCY:Mace (Light) TYPE:Magic.Rod.Weapon.Simple.Melee.Bludgeoning.Mace COST:19000 WT:0 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d8 EQMOD:STEEL SIZE:M SOURCEPAGE:srdmagicitemsrods.rtf BONUS:WEAPON|DAMAGE,TOHIT|1|TYPE=Enhancement +Rod (Withering) OUTPUTNAME:Rod of [NAME] PROFICIENCY:Mace (Light) TYPE:Magic.Rod.Weapon.Simple.Melee.Bludgeoning.Mace COST:17000 WT:6 CRITMULT:x2 CRITRANGE:1 DAMAGE:0d0 EQMOD:STEEL SIZE:S SOURCEPAGE:srdmagicitemsrods.rtf BONUS:WEAPON|TOHIT|1 SPROP:Deals 1d4 temporary STR and CON damage Rod (Wonder) OUTPUTNAME:Rod of [NAME] TYPE:Magic.Rod COST:12000 WT:0 EQMOD:STEEL SOURCEPAGE:srdmagicitemsrods.rtf ###Block:Staves Modified: Trunk/pcgen/data/d20ogl/srd/basics/srd_feats_hidden.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/basics/srd_feats_hidden.lst 2007-08-18 10:33:17 UTC (rev 3806) +++ Trunk/pcgen/data/d20ogl/srd/basics/srd_feats_hidden.lst 2007-08-18 15:47:17 UTC (rev 3807) @@ -133,7 +133,7 @@ All Martial Weapon Proficiencies TYPE:Special VISIBLE:NO AUTO:WEAPONPROF|TYPE.Martial Druid Weapon Proficiencies TYPE:Special VISIBLE:NO AUTO:WEAPONPROF|Club|Dagger|Dart|Halfspear|Longspear|Quarterstaff|Scimitar|Sickle|Shortspear|Sling Monk Weapon Proficiencies TYPE:Special VISIBLE:NO AUTO:WEAPONPROF|Unarmed Strike|Club|Crossbow (Light)|Crossbow (Heavy)|Dagger|Handaxe|Javelin|Kama|Nunchaku|Quarterstaff|Shuriken|Siangham|Sling -Rogue Weapon Proficiencies TYPE:Special VISIBLE:NO AUTO:WEAPONPROF|Crossbow (Hand)|Crossbow (Light)|Dagger|Dagger (Punching)|Dart|Mace|Sap|Shortbow|Shortbow (Composite)|Sword (Short) AUTO:WEAPONPROF|Club|Crossbow (Heavy)|Mace (Heavy)|Morningstar|Quarterstaff|Rapier|[PRESIZEGTEQ:M] +Rogue Weapon Proficiencies TYPE:Special VISIBLE:NO AUTO:WEAPONPROF|Crossbow (Hand)|Crossbow (Light)|Dagger|Dagger (Punching)|Dart|Mace (Light)|Sap|Shortbow|Shortbow (Composite)|Sword (Short) AUTO:WEAPONPROF|Club|Crossbow (Heavy)|Mace (Heavy)|Morningstar|Quarterstaff|Rapier|[PRESIZEGTEQ:M] Wizard Weapon Proficiencies TYPE:Special VISIBLE:NO AUTO:WEAPONPROF|Club|Dagger|Crossbow (Heavy)|Crossbow (Light)|Quarterstaff Shadowdancer Weapon Proficiencies TYPE:Special VISIBLE:NO AUTO:WEAPONPROF|Crossbow (Hand)|Crossbow (Light)|Dagger|Dart|Mace (Light)|Sap|Shortbow|Shortbow (Composite)|Club|Crossbow (Heavy)|Mace (Heavy)|Morningstar|Quarterstaff|Rapier Assassin Weapon Proficiencies TYPE:Special VISIBLE:NO AUTO:WEAPONPROF|Crossbow (Hand)|Crossbow (Light)|Crossbow (Heavy)|TYPE.Dagger|Dart|Rapier|Sap|Shortbow|Shortbow (Composite)|Sword (Short) This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <tir...@us...> - 2007-10-15 02:51:06
|
Revision: 4281 http://pcgen.svn.sourceforge.net/pcgen/?rev=4281&view=rev Author: tir-gwaith Date: 2007-10-14 19:51:08 -0700 (Sun, 14 Oct 2007) Log Message: ----------- [ 1813374 ] [R/SRD] Favored Enemy, Rogue abilities to ABILITY objects I'm not totally happy with the Favored Enemy stuff implementation, but it seems to work, and I need to call it a night. Rogue stuff works great. Modified Paths: -------------- Trunk/pcgen/data/d20ogl/srd/basics/srd_classes_base.lst Trunk/pcgen/data/d20ogl/srd/basics/srd_feats_hidden.lst Trunk/pcgen/data/d20ogl/srd/basics/srdbasic.pcc Trunk/pcgen/data/d20ogl/srd/campaign/srd_campaign_corebook1.pcc Trunk/pcgen/data/d20ogl/srd/campaign/srd_campaign_corebook2.pcc Trunk/pcgen/data/d20ogl/srd/campaign/srd_campaign_corebook3.pcc Added Paths: ----------- Trunk/pcgen/data/d20ogl/srd/basics/srd_ability_class.lst Added: Trunk/pcgen/data/d20ogl/srd/basics/srd_ability_class.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/basics/srd_ability_class.lst (rev 0) +++ Trunk/pcgen/data/d20ogl/srd/basics/srd_ability_class.lst 2007-10-15 02:51:08 UTC (rev 4281) @@ -0,0 +1,30 @@ +# CVS $Revision$ $Author$ -- Thu May 17 21:39:23 2007 -- reformated by prettylst.pl v1.38 (build 2829) +SOURCELONG:System Reference Document SOURCESHORT:SRD SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ +# Original Entry by Tir Gwaith +# Ranger Favored enemies aren't perfect but better than the ADD: in classes.. - Tir Gwaith 10/26/02 + +###Block:Ranger Favored Enemies +# Feat Name Category Type Visible Required Feat Special Ability Define Multiple? Choose +Favored Enemy I CATEGORY:Special Ability TYPE:FavoredEnemy VISIBLE:YES SA:favored enemy (%CHOICE) +%|FavoredEnemy1 DEFINE:FavoredEnemy1|FavoredEnemies MULT:YES CHOOSE:NUMCHOICES=1|Aberration|Animal|Beast|Construct|Dragon|Elemental|Fey|Giant|Magical Beast|Ooze|Plant|Shapechanger|Undead|Vermin|Outsider (Air)|Outsider (Earth)|Outsider (Fire)|Outsider (Water)|Outsider (Lawful)|Outsider (Chaotic)|Outsider (Good)|Outsider (Evil)|Humanoid (Human)|Humanoid (Dwarf)|Humanoid (Elf)|Humanoid (Gnome)|Humanoid (Halfling)|Humanoid (Orc)|Humanoid (Gnoll)|Humanoid (Goblinoid)|Humanoid (Aquatic)|Humanoid (Reptilian) +Favored Enemy II CATEGORY:Special Ability TYPE:FavoredEnemy VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Favored Enemy I SA:favored enemy (%CHOICE) +%|FavoredEnemy2 DEFINE:FavoredEnemy2|FavoredEnemies-1 MULT:YES CHOOSE:NUMCHOICES=1|Aberration|Animal|Beast|Construct|Dragon|Elemental|Fey|Giant|Magical Beast|Ooze|Plant|Shapechanger|Undead|Vermin|Outsider (Air)|Outsider (Earth)|Outsider (Fire)|Outsider (Water)|Outsider (Lawful)|Outsider (Chaotic)|Outsider (Good)|Outsider (Evil)|Humanoid (Human)|Humanoid (Dwarf)|Humanoid (Elf)|Humanoid (Gnome)|Humanoid (Halfling)|Humanoid (Orc)|Humanoid (Gnoll)|Humanoid (Goblinoid)|Humanoid (Aquatic)|Humanoid (Reptilian) +Favored Enemy III CATEGORY:Special Ability TYPE:FavoredEnemy VISIBLE:YES PREABILITY:2,CATEGORY=Special Ability,Favored Enemy I,Favored Enemy II SA:favored enemy (%CHOICE) +%|FavoredEnemy3 DEFINE:FavoredEnemy3|FavoredEnemies-2 MULT:YES CHOOSE:NUMCHOICES=1|Aberration|Animal|Beast|Construct|Dragon|Elemental|Fey|Giant|Magical Beast|Ooze|Plant|Shapechanger|Undead|Vermin|Outsider (Air)|Outsider (Earth)|Outsider (Fire)|Outsider (Water)|Outsider (Lawful)|Outsider (Chaotic)|Outsider (Good)|Outsider (Evil)|Humanoid (Human)|Humanoid (Dwarf)|Humanoid (Elf)|Humanoid (Gnome)|Humanoid (Halfling)|Humanoid (Orc)|Humanoid (Gnoll)|Humanoid (Goblinoid)|Humanoid (Aquatic)|Humanoid (Reptilian) +Favored Enemy IV CATEGORY:Special Ability TYPE:FavoredEnemy VISIBLE:YES PREABILITY:3,CATEGORY=Special Ability,Favored Enemy I,Favored Enemy II,Favored Enemy III SA:favored enemy (%CHOICE) +%|FavoredEnemy4 DEFINE:FavoredEnemy4|FavoredEnemies-3 MULT:YES CHOOSE:NUMCHOICES=1|Aberration|Animal|Beast|Construct|Dragon|Elemental|Fey|Giant|Magical Beast|Ooze|Plant|Shapechanger|Undead|Vermin|Outsider (Air)|Outsider (Earth)|Outsider (Fire)|Outsider (Water)|Outsider (Lawful)|Outsider (Chaotic)|Outsider (Good)|Outsider (Evil)|Humanoid (Human)|Humanoid (Dwarf)|Humanoid (Elf)|Humanoid (Gnome)|Humanoid (Halfling)|Humanoid (Orc)|Humanoid (Gnoll)|Humanoid (Goblinoid)|Humanoid (Aquatic)|Humanoid (Reptilian) +Favored Enemy V CATEGORY:Special Ability TYPE:FavoredEnemy VISIBLE:YES PREABILITY:4,CATEGORY=Special Ability,Favored Enemy I,Favored Enemy II,Favored Enemy III,Favored Enemy IV SA:favored enemy (%CHOICE) +%|FavoredEnemy5 DEFINE:FavoredEnemy5|FavoredEnemies-4 MULT:YES CHOOSE:NUMCHOICES=1|Aberration|Animal|Beast|Construct|Dragon|Elemental|Fey|Giant|Magical Beast|Ooze|Plant|Shapechanger|Undead|Vermin|Outsider (Air)|Outsider (Earth)|Outsider (Fire)|Outsider (Water)|Outsider (Lawful)|Outsider (Chaotic)|Outsider (Good)|Outsider (Evil)|Humanoid (Human)|Humanoid (Dwarf)|Humanoid (Elf)|Humanoid (Gnome)|Humanoid (Halfling)|Humanoid (Orc)|Humanoid (Gnoll)|Humanoid (Goblinoid)|Humanoid (Aquatic)|Humanoid (Reptilian) + +# Ranger Favored using the possible SUBTYPE tag. (updated to Ability stuff) +#Favored Enemy I CATEGORY:Special Ability TYPE:RangerFavored VISIBLE:YES SA:favored enemy (%CHOICE) +%|FavoredEnemy1 DEFINE:FavoredEnemy1|FavoredEnemies MULT:YES CHOOSE:NUMCHOICES=1|Aberration|Animal|Beast|Construct|Dragon|Elemental|Fey|Giant|Magical Beast|Ooze|Plant|Shapechanger|Undead|Vermin|TYPE=Humanoid.SUBTYPE|TYPE=Outsider.SUBTYPE +#Favored Enemy II CATEGORY:Special Ability TYPE:RangerFavored VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Favored Enemy I SA:favored enemy (%CHOICE) +%|FavoredEnemy2 DEFINE:FavoredEnemy2|FavoredEnemies-1 MULT:YES CHOOSE:NUMCHOICES=1|Aberration|Animal|Beast|Construct|Dragon|Elemental|Fey|Giant|Magical Beast|Ooze|Plant|Shapechanger|Undead|Vermin|TYPE=Humanoid.SUBTYPE|TYPE=Outsider.SUBTYPE +#Favored Enemy III CATEGORY:Special Ability TYPE:RangerFavored VISIBLE:YES PREABILITY:2,CATEGORY=Special Ability,Favored Enemy I,Favored Enemy II SA:favored enemy (%CHOICE) +%|FavoredEnemy3 DEFINE:FavoredEnemy3|FavoredEnemies-2 MULT:YES CHOOSE:NUMCHOICES=1|Aberration|Animal|Beast|Construct|Dragon|Elemental|Fey|Giant|Magical Beast|Ooze|Plant|Shapechanger|Undead|Vermin|TYPE=Humanoid.SUBTYPE|TYPE=Outsider.SUBTYPE +#Favored Enemy IV CATEGORY:Special Ability TYPE:RangerFavored VISIBLE:YES PREABILITY:3,CATEGORY=Special Ability,Favored Enemy I,Favored Enemy II,Favored Enemy III SA:favored enemy (%CHOICE) +%|FavoredEnemy4 DEFINE:FavoredEnemy4|FavoredEnemies-3 MULT:YES CHOOSE:NUMCHOICES=1|Aberration|Animal|Beast|Construct|Dragon|Elemental|Fey|Giant|Magical Beast|Ooze|Plant|Shapechanger|Undead|Vermin|TYPE=Humanoid.SUBTYPE|TYPE=Outsider.SUBTYPE +#Favored Enemy V CATEGORY:Special Ability TYPE:RangerFavored VISIBLE:YES PREABILITY:4,CATEGORY=Special Ability,Favored Enemy I,Favored Enemy II,Favored Enemy III,Favored Enemy IV SA:favored enemy (%CHOICE) +%|FavoredEnemy5 DEFINE:FavoredEnemy5|FavoredEnemies-4 MULT:YES CHOOSE:NUMCHOICES=1|Aberration|Animal|Beast|Construct|Dragon|Elemental|Fey|Giant|Magical Beast|Ooze|Plant|Shapechanger|Undead|Vermin|TYPE=Humanoid.SUBTYPE|TYPE=Outsider.SUBTYPE + +###Block:Rogue special abilities +# Feat Name Category Type Visible Special Ability Description Stackable? Multiple? Choose Source Page +Crippling Strike CATEGORY:Special Ability TYPE:RogueAbilities VISIBLE:YES SA:Crippling Strike SOURCEPAGE:srdbasiccharacterclassesii.rtf +Defensive Roll CATEGORY:Special Ability TYPE:RogueAbilities VISIBLE:YES SA:Defensive Roll SOURCEPAGE:srdbasiccharacterclassesii.rtf +Improved Evasion CATEGORY:Special Ability TYPE:RogueAbilities VISIBLE:YES SA:Improved Evasion (Ex) SOURCEPAGE:srdbasiccharacterclassesii.rtf +Opportunist CATEGORY:Special Ability TYPE:RogueAbilities VISIBLE:YES SA:Opportunist SOURCEPAGE:srdbasiccharacterclassesii.rtf +Skill Mastery CATEGORY:Special Ability TYPE:RogueAbilities VISIBLE:YES DESC:Take 10 on listed skills STACK:NO MULT:YES CHOOSE:NUMCHOICES=3+INT|SKILLS|LIST|3+INT SOURCEPAGE:srdbasiccharacterclassesii.rtf +Slippery Mind CATEGORY:Special Ability TYPE:RogueAbilities VISIBLE:YES SA:Slippery Mind SOURCEPAGE:srdbasiccharacterclassesii.rtf +Rogue Bonus Feat CATEGORY:Special Ability TYPE:RogueAbilities VISIBLE:YES MULT:YES STACK:YES CHOOSE:NOCHOICE BONUS:ABILITYPOOL|FEAT|1 SOURCEPAGE:srdbasiccharacterclassesii.rtf + Property changes on: Trunk/pcgen/data/d20ogl/srd/basics/srd_ability_class.lst ___________________________________________________________________ Name: svn:keywords + Date Author Revision Id Name: svn:eol-style + native Modified: Trunk/pcgen/data/d20ogl/srd/basics/srd_classes_base.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/basics/srd_classes_base.lst 2007-10-15 00:49:48 UTC (rev 4280) +++ Trunk/pcgen/data/d20ogl/srd/basics/srd_classes_base.lst 2007-10-15 02:51:08 UTC (rev 4281) @@ -344,25 +344,27 @@ 1 AUTO:FEAT|Simple Weapon Proficiency|Martial Weapon Proficiency|All Automatic Proficiencies|All Martial Weapon Proficiencies 1 AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium) 1 AUTO:FEAT|Shield Proficiency +###Block: Favored Enemy +1 DEFINE:RangerFavoredEnemyLVL|0 BONUS:VAR|RangerFavoredEnemyLVL|CL BONUS:ABILITYPOOL|Favored Enemy|var("RangerFavoredEnemyLVL")/5+1 ###Block: Level progression -1 ADD:FEAT|1|TYPE=RangerFavored VFEAT:Ambidexterity|Two-Weapon Fighting AUTO:FEAT|Track +1 VFEAT:Ambidexterity|Two-Weapon Fighting AUTO:FEAT|Track 4 CAST:0,0 -5 CAST:0,0 ADD:FEAT|1|TYPE=RangerFavored +5 CAST:0,0 6 CAST:0,1 7 CAST:0,1 8 CAST:0,1,0 9 CAST:0,1,0 -10 CAST:0,1,1 ADD:FEAT|1|TYPE=RangerFavored +10 CAST:0,1,1 11 CAST:0,1,1,0 12 CAST:0,1,1,1 13 CAST:0,1,1,1 14 CAST:0,2,1,1,0 -15 CAST:0,2,1,1,1 ADD:FEAT|1|TYPE=RangerFavored +15 CAST:0,2,1,1,1 16 CAST:0,2,2,1,1 17 CAST:0,2,2,2,1 18 CAST:0,3,2,2,1 19 CAST:0,3,3,3,2 -20 CAST:0,3,3,3,3 ADD:FEAT|1|TYPE=RangerFavored +20 CAST:0,3,3,3,3 # Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus CLASS:Rogue HD:6 TYPE:Base.PC ABB:Rog MAXLEVEL:20 SOURCEPAGE:srdbasiccharacterclassesii.rtf BONUS:CHECKS|BASE.Reflex|CL/2+2 BONUS:CHECKS|BASE.Fortitude,BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE @@ -372,17 +374,14 @@ 1 AUTO:FEAT|Rogue Weapon Proficiencies|All Automatic Proficiencies 1 AUTO:FEAT|Armor Proficiency (Light) ###Block: Level progression -1 BONUS:VAR|SneakAttack|(CL+1)/2 AUTO:FEAT|Sneak Attack -2 VFEAT:Evasion -3 BONUS:VAR|UncannyDodge|1 AUTO:FEAT|Uncanny Dodge +1 BONUS:VAR|SneakAttack|(CL+1)/2 AUTO:FEAT|Sneak Attack +2 VFEAT:Evasion +3 BONUS:VAR|UncannyDodge|1 AUTO:FEAT|Uncanny Dodge 6 BONUS:VAR|UncannyDodge|1 -10 ADD:FEAT|1|TYPE=RogueSpecialAbilities,TYPE=General,TYPE=Metamagic,TYPE=ItemCreation +10 BONUS:ABILITYPOOL|Rogue Special Ability|(CL-7)/3 11 BONUS:VAR|UncannyDodge|1 -13 ADD:FEAT|1|TYPE=RogueSpecialAbilities,TYPE=General,TYPE=Metamagic,TYPE=ItemCreation 14 BONUS:VAR|UncannyDodge|1 -16 ADD:FEAT|1|TYPE=RogueSpecialAbilities,TYPE=General,TYPE=Metamagic,TYPE=ItemCreation 17 BONUS:VAR|UncannyDodge|1 -19 ADD:FEAT|1|TYPE=RogueSpecialAbilities,TYPE=General,TYPE=Metamagic,TYPE=ItemCreation 20 BONUS:VAR|UncannyDodge|1 # Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus @@ -437,7 +436,7 @@ ###Block: Familiar - remove these via .MOD if Familiars aren't desired 1 BONUS:VAR|FMLevel|CL AUTO:FEAT|Summon Familiar ###Block: Level progression -1 CAST:3,1 BONUS:ABILITYPOOL|Wizard Feat|CL/5 ABILITY:Wizard Feat|AUTOMATIC|Scribe Scroll +1 CAST:3,1 BONUS:ABILITYPOOL|Wizard Feat|CL/5 ABILITY:Wizard Feat|AUTOMATIC|Scribe Scroll 2 CAST:4,2 3 CAST:4,2,1 4 CAST:4,3,2 Modified: Trunk/pcgen/data/d20ogl/srd/basics/srd_feats_hidden.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/basics/srd_feats_hidden.lst 2007-10-15 00:49:48 UTC (rev 4280) +++ Trunk/pcgen/data/d20ogl/srd/basics/srd_feats_hidden.lst 2007-10-15 02:51:08 UTC (rev 4281) @@ -67,31 +67,6 @@ Monk AC TYPE:Special VISIBLE:NO DEFINE:MonkACCheck|MonkAC+WIS DEFINE:MonkACLVL|0 DEFINE:MonkAC|0 BONUS:COMBAT|AC|MonkAC|PREVARGTEQ:MonkACCheck,0 BONUS:COMBAT|AC|max(WIS,0) BONUS:VAR|MonkAC|MonkACLVL/5 SOURCEPAGE:srdbasiccharacterclassesi.rtf Monk Fast Movement TYPE:Special VISIBLE:NO DEFINE:MonkSpeedLVL|0 BONUS:MOVEADD|TYPE.Walk|5|PREVARGTEQ:MonkSpeedLVL,3|PREVAREQ:MOVEBASE,20,ENCUMBERANCE,0,COUNT[EQTYPE.ARMOR.EQUIPPED],0|TYPE=Normal.REPLACE BONUS:MOVEADD|TYPE.Walk|min(floor(MonkSpeedLVL/3)*10,20)|TYPE=Enhancement|PREVAREQ:MOVEBASE,30,ENCUMBERANCE,0,var("COUNT[EQTYPE.ARMOR.EQUIPPED]"),0|TYPE=Normal.REPLACE BONUS:POSTMOVEADD|TYPE=Walk|min(floor(max(MonkSpeedLVL-6,0)/3)*5,20)+floor(max(MonkSpeedLVL/15,0))*5|PREVAREQ:MOVEBASE,20,ENCUMBERANCE,0,var("COUNT[EQTYPE.ARMOR.EQUIPPED]"),0|TYPE=Magic.REPLACE BONUS:POSTMOVEADD|TYPE=Walk|min(floor(max(MonkSpeedLVL-6,0)/3)*10,40)|PREVAREQ:MOVEBASE,30,ENCUMBERANCE,0,var("COUNT[EQTYPE.ARMOR.EQUIPPED]"),0|TYPE=Magic.REPLACE SOURCEPAGE:srdbasiccharacterclassesi.rtf -###Block:Rogue special abilities -# Feat Name Type Visible Special Ability Description Stackable? Multiple? Choose Source Page -Crippling Strike TYPE:RogueSpecialAbilities VISIBLE:NO SA:Crippling Strike SOURCEPAGE:srdbasiccharacterclassesii.rtf -Defensive Roll TYPE:RogueSpecialAbilities VISIBLE:NO SA:Defensive Roll SOURCEPAGE:srdbasiccharacterclassesii.rtf -Opportunist TYPE:RogueSpecialAbilities VISIBLE:NO SA:Opportunist SOURCEPAGE:srdbasiccharacterclassesii.rtf -Skill Mastery TYPE:RogueSpecialAbilities VISIBLE:EXPORT DESC:Take 10 on listed skills STACK:NO MULT:YES CHOOSE:NUMCHOICES=3+INT|SKILLS|LIST|3+INT SOURCEPAGE:srdbasiccharacterclassesii.rtf -Slippery Mind TYPE:RogueSpecialAbilities VISIBLE:NO SA:Slippery Mind SOURCEPAGE:srdbasiccharacterclassesii.rtf -#Improved Evasion has been included in the Special Ability block -#Rogue Bonus Feat TYPE:Rogue VISIBLE:No PRECLASS:1,Rogue=10 MULT:YES STACK:YES CHOOSE:FEATSELECT|TYPE=General|TYPE=MetaMagic|TYPE=ItemCreation SOURCEPAGE:srdbasiccharacterclassesii.rtf - -###Block:Ranger Favored Enemies -# Feat Name Type Visible Required Class Required Feat Prohibited Feat Special Ability Define Multiple? Choose -Favored Enemy I TYPE:RangerFavored VISIBLE:NO PRECLASS:1,Ranger=1 !PREFEAT:1,Favored Enemy I SA:favored enemy (%CHOICE) +%|FavoredEnemy1 DEFINE:FavoredEnemy1|var("COUNT[FEATTYPE=RangerFavored.ALL]") MULT:YES CHOOSE:NUMCHOICES=1|Aberration|Animal|Beast|Construct|Dragon|Elemental|Fey|Giant|Magical Beast|Ooze|Plant|Shapechanger|Undead|Vermin|Outsider (Air)|Outsider (Earth)|Outsider (Fire)|Outsider (Water)|Outsider (Lawful)|Outsider (Chaotic)|Outsider (Good)|Outsider (Evil)|Humanoid (Human)|Humanoid (Dwarf)|Humanoid (Elf)|Humanoid (Gnome)|Humanoid (Halfling)|Humanoid (Orc)|Humanoid (Gnoll)|Humanoid (Goblinoid)|Humanoid (Aquatic)|Humanoid (Reptilian) -Favored Enemy II TYPE:RangerFavored VISIBLE:NO PRECLASS:1,Ranger=5 PREFEAT:1,Favored Enemy I !PREFEAT:1,Favored Enemy II SA:favored enemy (%CHOICE) +%|FavoredEnemy2 DEFINE:FavoredEnemy2|var("COUNT[FEATTYPE=RangerFavored.ALL]")-1 MULT:YES CHOOSE:NUMCHOICES=1|Aberration|Animal|Beast|Construct|Dragon|Elemental|Fey|Giant|Magical Beast|Ooze|Plant|Shapechanger|Undead|Vermin|Outsider (Air)|Outsider (Earth)|Outsider (Fire)|Outsider (Water)|Outsider (Lawful)|Outsider (Chaotic)|Outsider (Good)|Outsider (Evil)|Humanoid (Human)|Humanoid (Dwarf)|Humanoid (Elf)|Humanoid (Gnome)|Humanoid (Halfling)|Humanoid (Orc)|Humanoid (Gnoll)|Humanoid (Goblinoid)|Humanoid (Aquatic)|Humanoid (Reptilian) -Favored Enemy III TYPE:RangerFavored VISIBLE:NO PRECLASS:1,Ranger=10 PREFEAT:2,Favored Enemy I,Favored Enemy II !PREFEAT:1,Favored Enemy III SA:favored enemy (%CHOICE) +%|FavoredEnemy3 DEFINE:FavoredEnemy3|var("COUNT[FEATTYPE=RangerFavored.ALL]")-2 MULT:YES CHOOSE:NUMCHOICES=1|Aberration|Animal|Beast|Construct|Dragon|Elemental|Fey|Giant|Magical Beast|Ooze|Plant|Shapechanger|Undead|Vermin|Outsider (Air)|Outsider (Earth)|Outsider (Fire)|Outsider (Water)|Outsider (Lawful)|Outsider (Chaotic)|Outsider (Good)|Outsider (Evil)|Humanoid (Human)|Humanoid (Dwarf)|Humanoid (Elf)|Humanoid (Gnome)|Humanoid (Halfling)|Humanoid (Orc)|Humanoid (Gnoll)|Humanoid (Goblinoid)|Humanoid (Aquatic)|Humanoid (Reptilian) -Favored Enemy IV TYPE:RangerFavored VISIBLE:NO PRECLASS:1,Ranger=15 PREFEAT:3,Favored Enemy I,Favored Enemy II,Favored Enemy III !PREFEAT:1,Favored Enemy IV SA:favored enemy (%CHOICE) +%|FavoredEnemy4 DEFINE:FavoredEnemy4|var("COUNT[FEATTYPE=RangerFavored.ALL]")-3 MULT:YES CHOOSE:NUMCHOICES=1|Aberration|Animal|Beast|Construct|Dragon|Elemental|Fey|Giant|Magical Beast|Ooze|Plant|Shapechanger|Undead|Vermin|Outsider (Air)|Outsider (Earth)|Outsider (Fire)|Outsider (Water)|Outsider (Lawful)|Outsider (Chaotic)|Outsider (Good)|Outsider (Evil)|Humanoid (Human)|Humanoid (Dwarf)|Humanoid (Elf)|Humanoid (Gnome)|Humanoid (Halfling)|Humanoid (Orc)|Humanoid (Gnoll)|Humanoid (Goblinoid)|Humanoid (Aquatic)|Humanoid (Reptilian) -Favored Enemy V TYPE:RangerFavored VISIBLE:NO PRECLASS:1,Ranger=20 PREFEAT:4,Favored Enemy I,Favored Enemy II,Favored Enemy III,Favored Enemy IV !PREFEAT:1,Favored Enemy V SA:favored enemy (%CHOICE) +%|FavoredEnemy5 DEFINE:FavoredEnemy5|var("COUNT[FEATTYPE=RangerFavored.ALL]")-4 MULT:YES CHOOSE:NUMCHOICES=1|Aberration|Animal|Beast|Construct|Dragon|Elemental|Fey|Giant|Magical Beast|Ooze|Plant|Shapechanger|Undead|Vermin|Outsider (Air)|Outsider (Earth)|Outsider (Fire)|Outsider (Water)|Outsider (Lawful)|Outsider (Chaotic)|Outsider (Good)|Outsider (Evil)|Humanoid (Human)|Humanoid (Dwarf)|Humanoid (Elf)|Humanoid (Gnome)|Humanoid (Halfling)|Humanoid (Orc)|Humanoid (Gnoll)|Humanoid (Goblinoid)|Humanoid (Aquatic)|Humanoid (Reptilian) - -# Ranger Favored using the possible SUBTYPE tag. -#Favored Enemy I TYPE:RangerFavored MULT:YES VISIBLE:NO PRECLASS:1,Ranger=1 !PREFEAT:1,Favored Enemy I DEFINE:FavoredEnemy1|COUNT[FEATTYPE=RangerFavored] SA:favored enemy (%CHOICE) +%|FavoredEnemy1 CHOOSE:Favored Enemy|Aberrations|Animals|Beasts|Constructs|Dragons|Elementals|Fey|Giants|Magical Beasts|Oozes|Plants|Shapechangers|Undead|Vermin|TYPE=Humanoid.SUBTYPE|Outsider (Air)|Outsider (Earth)|Outsider (Fire)|Outsider (Water)|Outsider (Lawful)|Outsider (Chaotic)|Outsider (Good)|Outsider (Evil) -#Favored Enemy II TYPE:RangerFavored MULT:YES VISIBLE:NO PRECLASS:1,Ranger=5 !PREFEAT:1,Favored Enemy II PREFEAT:1,Favored Enemy I DEFINE:FavoredEnemy2|COUNT[FEATTYPE=RangerFavored]-1 SA:favored enemy (%CHOICE) +%|FavoredEnemy2 CHOOSE:Favored Enemy|Aberrations|Animals|Beasts|Constructs|Dragons|Elementals|Fey|Giants|Magical Beasts|Oozes|Plants|Shapechangers|Undead|Vermin|TYPE=Humanoid.SUBTYPE|Outsider (Air)|Outsider (Earth)|Outsider (Fire)|Outsider (Water)|Outsider (Lawful)|Outsider (Chaotic)|Outsider (Good)|Outsider (Evil) -#Favored Enemy III TYPE:RangerFavored MULT:YES VISIBLE:NO PRECLASS:1,Ranger=10 !PREFEAT:1,Favored Enemy III PREFEAT:2,Favored Enemy I,Favored Enemy II DEFINE:FavoredEnemy3|COUNT[FEATTYPE=RangerFavored]-2 SA:favored enemy (%CHOICE) +%|FavoredEnemy3 CHOOSE:Favored Enemy|Aberrations|Animals|Beasts|Constructs|Dragons|Elementals|Fey|Giants|Magical Beasts|Oozes|Plants|Shapechangers|Undead|Vermin|TYPE=Humanoid.SUBTYPE|Outsider (Air)|Outsider (Earth)|Outsider (Fire)|Outsider (Water)|Outsider (Lawful)|Outsider (Chaotic)|Outsider (Good)|Outsider (Evil) -#Favored Enemy IV TYPE:RangerFavored MULT:YES VISIBLE:NO PRECLASS:1,Ranger=15 !PREFEAT:1,Favored Enemy IV PREFEAT:3,Favored Enemy I,Favored Enemy II,Favored Enemy III DEFINE:FavoredEnemy4|COUNT[FEATTYPE=RangerFavored]-3 SA:favored enemy (%CHOICE) +%|FavoredEnemy4 CHOOSE:Favored Enemy|Aberrations|Animals|Beasts|Constructs|Dragons|Elementals|Fey|Giants|Magical Beasts|Oozes|Plants|Shapechangers|Undead|Vermin|TYPE=Humanoid.SUBTYPE|Outsider (Air)|Outsider (Earth)|Outsider (Fire)|Outsider (Water)|Outsider (Lawful)|Outsider (Chaotic)|Outsider (Good)|Outsider (Evil) -#Favored Enemy V TYPE:RangerFavored MULT:YES VISIBLE:NO PRECLASS:1,Ranger=20 !PREFEAT:1,Favored Enemy V PREFEAT:4,Favored Enemy I,Favored Enemy II,Favored Enemy III,Favored Enemy IV DEFINE:FavoredEnemy5|COUNT[FEATTYPE=RangerFavored]-4 SA:favored enemy (%CHOICE) +%|FavoredEnemy5 CHOOSE:Favored Enemy|Aberrations|Animals|Beasts|Constructs|Dragons|Elementals|Fey|Giants|Magical Beasts|Oozes|Plants|Shapechangers|Undead|Vermin|TYPE=Humanoid.SUBTYPE|Outsider (Air)|Outsider (Earth)|Outsider (Fire)|Outsider (Water)|Outsider (Lawful)|Outsider (Chaotic)|Outsider (Good)|Outsider (Evil) - ###Block:Uncanny Dodge and Defensive Awareness (which stacks with Uncanny Dodge # Feat Name Visible Special Ability Define Uncanny Dodge VISIBLE:NO SA:Uncanny Dodge (Dex bonus to AC)|UncannyDodge SA:Uncanny Dodge (can't be flanked)|ImprovedUncannyDodge SA:Uncanny Dodge (+% against traps)|UncannyTraps DEFINE:UncannyDodge|0 DEFINE:ImprovedUncannyDodge|max(UncannyDodge-1,0) DEFINE:UncannyTraps|max(UncannyDodge-2,0) Modified: Trunk/pcgen/data/d20ogl/srd/basics/srdbasic.pcc =================================================================== --- Trunk/pcgen/data/d20ogl/srd/basics/srdbasic.pcc 2007-10-15 00:49:48 UTC (rev 4280) +++ Trunk/pcgen/data/d20ogl/srd/basics/srdbasic.pcc 2007-10-15 02:51:08 UTC (rev 4281) @@ -42,6 +42,7 @@ FEAT:srd_feats_descriptions.lst FEAT:srd_feats_hidden.lst FEAT:srd_feats.lst +ABILITY:srd_ability_class.lst KIT:srd_kits_races__animals.lst KIT:srd_kits_races__base.lst Modified: Trunk/pcgen/data/d20ogl/srd/campaign/srd_campaign_corebook1.pcc =================================================================== --- Trunk/pcgen/data/d20ogl/srd/campaign/srd_campaign_corebook1.pcc 2007-10-15 00:49:48 UTC (rev 4280) +++ Trunk/pcgen/data/d20ogl/srd/campaign/srd_campaign_corebook1.pcc 2007-10-15 02:51:08 UTC (rev 4281) @@ -41,6 +41,7 @@ FEAT:@/d20ogl/srd/basics/srd_feats_descriptions.lst FEAT:@/d20ogl/srd/basics/srd_feats_hidden.lst FEAT:@/d20ogl/srd/basics/srd_feats.lst|(EXCLUDE:Leadership|Flyby Attack|Hover|Improved Control Shape|Multidexterity|Multiweapon Fighting|Multiattack|Quicken Spell-Like Ability|Snatch|Spell-Like Ability Focus|Unearthly Beauty|Wingover) +ABILITY:@/d20ogl/srd/basics/srd_ability_class.lst KIT:@/d20ogl/srd/basics/srd_kits_races__animals.lst|(INCLUDE:Default Bat|Default Cat|Default Hawk|Default Lizard|Default Owl|Default Rat|Default Raven|Default Snake (Tiny Viper)|Default Toad|Default Weasel|Default Dog (Riding)|Default Donkey|Default Horse (Heavy)|Default Horse (Light)|Default Horse (Heavy War)|Default Horse (Light War)|Default Mule|Default Pony|Default Pony (War)) KIT:@/d20ogl/srd/basics/srd_kits_races__base.lst Modified: Trunk/pcgen/data/d20ogl/srd/campaign/srd_campaign_corebook2.pcc =================================================================== --- Trunk/pcgen/data/d20ogl/srd/campaign/srd_campaign_corebook2.pcc 2007-10-15 00:49:48 UTC (rev 4280) +++ Trunk/pcgen/data/d20ogl/srd/campaign/srd_campaign_corebook2.pcc 2007-10-15 02:51:08 UTC (rev 4281) @@ -42,6 +42,7 @@ FEAT:@/d20ogl/srd/basics/srd_feats_descriptions.lst FEAT:@/d20ogl/srd/basics/srd_feats_hidden.lst FEAT:@/d20ogl/srd/basics/srd_feats.lst|(EXCLUDE:Flyby Attack|Hover|Improved Control Shape|Multidexterity|Multiweapon Fighting|Multiattack|Quicken Spell-Like Ability|Snatch|Spell-Like Ability Focus|Unearthly Beauty|Wingover) +ABILITY:@/d20ogl/srd/basics/srd_ability_class.lst KIT:@/d20ogl/srd/basics/srd_kits_races__animals.lst|(INCLUDE:Default Bat|Default Cat|Default Hawk|Default Lizard|Default Owl|Default Rat|Default Raven|Default Snake (Tiny Viper)|Default Toad|Default Weasel|Default Dog (Riding)|Default Donkey|Default Horse (Heavy)|Default Horse (Light)|Default Horse (Heavy War)|Default Horse (Light War)|Default Mule|Default Pony|Default Pony (War)) KIT:@/d20ogl/srd/basics/srd_kits_races__base.lst Modified: Trunk/pcgen/data/d20ogl/srd/campaign/srd_campaign_corebook3.pcc =================================================================== --- Trunk/pcgen/data/d20ogl/srd/campaign/srd_campaign_corebook3.pcc 2007-10-15 00:49:48 UTC (rev 4280) +++ Trunk/pcgen/data/d20ogl/srd/campaign/srd_campaign_corebook3.pcc 2007-10-15 02:51:08 UTC (rev 4281) @@ -42,6 +42,7 @@ FEAT:@/d20ogl/srd/basics/srd_feats_descriptions.lst FEAT:@/d20ogl/srd/basics/srd_feats_hidden.lst FEAT:@/d20ogl/srd/basics/srd_feats.lst +ABILITY:@/d20ogl/srd/basics/srd_ability_class.lst KIT:@/d20ogl/srd/basics/srd_kits_races__animals.lst KIT:@/d20ogl/srd/basics/srd_kits_races__base.lst This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <edd...@us...> - 2007-11-21 04:52:04
|
Revision: 4554 http://pcgen.svn.sourceforge.net/pcgen/?rev=4554&view=rev Author: eddyanthony Date: 2007-11-20 20:52:09 -0800 (Tue, 20 Nov 2007) Log Message: ----------- [ 1742698 ] move COST and WEIGHT on EQMOD items Modified Paths: -------------- Trunk/pcgen/data/d20ogl/srd/basics/srd_equipmods_mundane.lst Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_equipmods_base.lst Modified: Trunk/pcgen/data/d20ogl/srd/basics/srd_equipmods_mundane.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/basics/srd_equipmods_mundane.lst 2007-11-21 04:20:36 UTC (rev 4553) +++ Trunk/pcgen/data/d20ogl/srd/basics/srd_equipmods_mundane.lst 2007-11-21 04:52:09 UTC (rev 4554) @@ -36,7 +36,7 @@ ###Block: Armor Accesories # Modifier Name Unique Key Type Cost Visible Type granted Source Page Required Type BONUS:EQM BONUS:EQMWEAPON Special Property Automaticaly Added to Inventory -Armor Spikes KEY:SPIKE_A TYPE:Armor COST:50 VISIBLE:QUALIFY ITYPE:Spiked.Piercing SOURCEPAGE:RSRD Equipment.rtf PRETYPE:Shield|Armor BONUS:EQM|WEIGHTADD|10 SPROP:Spiked AUTO:EQUIP|Armor Spikes +Armor Spikes KEY:SPIKE_A TYPE:Armor COST:50 VISIBLE:QUALIFY ITYPE:Spiked.Piercing SOURCEPAGE:RSRD Equipment.rtf PRETYPE:Shield|Armor SPROP:Spiked AUTO:EQUIP|Armor Spikes Shield Spikes KEY:SPIKE_S TYPE:Shield COST:10 VISIBLE:QUALIFY ITYPE:Spiked.Piercing SOURCEPAGE:RSRD Equipment.rtf PRETYPE:Shield|Armor BONUS:EQM|WEIGHTADD|5 BONUS:EQMWEAPON|DAMAGESIZE|1 SPROP:Spiked Shield Spikes KEY:SPIKE_SB TYPE:Shieldbash COST:0 VISIBLE:QUALIFY ITYPE:Spiked.Piercing SOURCEPAGE:RSRD Equipment.rtf BONUS:EQMWEAPON|DAMAGESIZE|1 SPROP:Spiked Locked Gauntlets KEY:Lock_G TYPE:Gauntlet COST:8 VISIBLE:QUALIFY ITYPE:GauntletLock SOURCEPAGE:RSRD Equipment.rtf BONUS:EQM|WEIGHTADD|5 SPROP:Locked Modified: Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_equipmods_base.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_equipmods_base.lst 2007-11-21 04:20:36 UTC (rev 4553) +++ Trunk/pcgen/data/d20ogl/srd35/basics/rsrd_equipmods_base.lst 2007-11-21 04:52:09 UTC (rev 4554) @@ -47,7 +47,7 @@ ###Block: Armor Accesories # Modifier Name Unique Key Type Cost Visible Type granted Source Page Required Type BONUS:EQM BONUS:EQMWEAPON Special Property Automaticaly Added to Inventory -Armor Spikes KEY:SPIKE_A TYPE:Armor COST:50 VISIBLE:QUALIFY ITYPE:Spiked.Piercing SOURCEPAGE:RSRD Equipment.rtf PRETYPE:Shield|Armor BONUS:EQM|WEIGHTADD|10 SPROP:Spiked AUTO:EQUIP|Armor Spikes +Armor Spikes KEY:SPIKE_A TYPE:Armor COST:50 VISIBLE:QUALIFY ITYPE:Spiked.Piercing SOURCEPAGE:RSRD Equipment.rtf PRETYPE:Shield|Armor SPROP:Spiked AUTO:EQUIP|Armor Spikes Shield Spikes KEY:SPIKE_S TYPE:Shield COST:10 VISIBLE:QUALIFY ITYPE:Spiked.Piercing SOURCEPAGE:RSRD Equipment.rtf PRETYPE:Shield|Armor BONUS:EQM|WEIGHTADD|5 BONUS:EQMWEAPON|DAMAGESIZE|1 SPROP:Spiked Shield Spikes KEY:SPIKE_SB TYPE:Shieldbash COST:0 VISIBLE:QUALIFY ITYPE:Spiked.Piercing SOURCEPAGE:RSRD Equipment.rtf BONUS:EQMWEAPON|DAMAGESIZE|1 SPROP:Spiked Locked Gauntlets KEY:Lock_G TYPE:Gauntlet COST:8 VISIBLE:QUALIFY ITYPE:GauntletLock SOURCEPAGE:RSRD Equipment.rtf BONUS:EQM|WEIGHTADD|5 SPROP:Locked This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <edd...@us...> - 2007-11-21 17:58:43
|
Revision: 4559 http://pcgen.svn.sourceforge.net/pcgen/?rev=4559&view=rev Author: eddyanthony Date: 2007-11-21 09:58:47 -0800 (Wed, 21 Nov 2007) Log Message: ----------- [ 1835829 ] Please Implement - PRELEVEL Cleanup Modified Paths: -------------- Trunk/pcgen/data/d20ogl/srd/basics/srd_feats.lst Trunk/pcgen/data/d20ogl/srd/monsters/srd_templates.lst Modified: Trunk/pcgen/data/d20ogl/srd/basics/srd_feats.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/basics/srd_feats.lst 2007-11-21 17:53:07 UTC (rev 4558) +++ Trunk/pcgen/data/d20ogl/srd/basics/srd_feats.lst 2007-11-21 17:58:47 UTC (rev 4559) @@ -1,8 +1,8 @@ -# CVS $Revision$ $Author$ -- Fri Mar 2 05:43:01 2007 -- reformated by prettylst.pl v1.37 (build 2312) +# CVS $Revision$ $Author$ -- Wed Nov 21 12:56:12 2007 -- reformated by prettylst.pl v1.38 (build 4314) SOURCELONG:System Reference Document SOURCESHORT:SRD SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ -# Feat Name Type Req. Att. Required Class Required Feat Req. nb of Hand Required Lvl Required Skill Req. Spellbook Required Stat Var. Min. Value Special Ability Define Description Stackable? Multiple? Choose Automaticaly Gained Armor Prof. Automaticaly Gained Shield Prof. Automaticaly Gained Weapon Prof. Virtual Feat Add Spell Lvl Save checks bonus Combat bonus Bonus to DC Bonus to HP % bonus to range Bonus to skill Modify VAR Weapon prop. bonus Weapon prof. bonus Source Page +# Feat Name Type Req. Att. Required Class Required Feat Req. nb of Hand Required Lvl Required Skill Req. Spellbook Required Stat Var. Min. Value Special ABility Define Description Stackable? Multiple? Choose Automaticaly Gained Armor Prof. Automaticaly Gained Shield Prof. Automaticaly Gained Weapon Prof. Virtual Feat Add Spell Lvl Save checks bonus Combat bonus Bonus to DC Bonus to HP % bonus to range Bonus to skill Modify VAR Weapon prop. bonus Weapon prof. bonus Source Page Alertness TYPE:General DESC:See Text BONUS:SKILL|Listen,Spot|2 SOURCEPAGE:srdfeats.rtf Ambidexterity TYPE:General.Fighter PREHANDSEQ:2 PRESTAT:1,DEX=15 DESC:See Text BONUS:COMBAT|TOHIT-SECONDARY|4 SOURCEPAGE:srdfeats.rtf Armor Proficiency (Heavy) TYPE:General PREFEAT:2,Armor Proficiency (Medium),Armor Proficiency (Light) DESC:See Text AUTO:ARMORPROF|TYPE.Heavy SOURCEPAGE:srdfeats.rtf @@ -40,7 +40,7 @@ Improved Two-Weapon Fighting TYPE:General.Fighter PREATT:9 PREFEAT:2,Two-Weapon Fighting,Ambidexterity DESC:See Text BONUS:COMBAT|SECONDARYATTACKS|1 SOURCEPAGE:srdfeats.rtf Improved Unarmed Strike TYPE:General.Fighter DESC:See Text SOURCEPAGE:srdfeats.rtf Iron Will TYPE:General DESC:See Text BONUS:CHECKS|Will|2 SOURCEPAGE:srdfeats.rtf -Leadership TYPE:General PRELEVEL:6 DEFINE:LeadershipMaxCohortLvl|0 DEFINE:LeadershipScore|0 DESC:See Text VFEAT:Leadership Score BONUS:VAR|LeadershipMaxCohortLvl|min(TL-2,(((LeadershipScore+6)*7)/10)-4) BONUS:VAR|LeadershipScore|(CHA+TL) SOURCEPAGE:srdfeats.rtf +Leadership TYPE:General PRELEVEL:MIN=6 DEFINE:LeadershipMaxCohortLvl|0 DEFINE:LeadershipScore|0 DESC:See Text VFEAT:Leadership Score BONUS:VAR|LeadershipMaxCohortLvl|min(TL-2,(((LeadershipScore+6)*7)/10)-4) BONUS:VAR|LeadershipScore|(CHA+TL) SOURCEPAGE:srdfeats.rtf Lightning Reflexes TYPE:General DESC:See Text BONUS:CHECKS|Reflex|2 SOURCEPAGE:srdfeats.rtf Martial Weapon Proficiency TYPE:General DESC:See Text MULT:YES CHOOSE:PROFICIENCY|WEAPON|UNIQUE|TYPE.Martial AUTO:WEAPONPROF|%LIST SOURCEPAGE:srdfeats.rtf Maximize Spell TYPE:Metamagic.Wizard DESC:See Text ADDSPELLLEVEL:3 SOURCEPAGE:srdfeats.rtf Modified: Trunk/pcgen/data/d20ogl/srd/monsters/srd_templates.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/monsters/srd_templates.lst 2007-11-21 17:53:07 UTC (rev 4558) +++ Trunk/pcgen/data/d20ogl/srd/monsters/srd_templates.lst 2007-11-21 17:58:47 UTC (rev 4559) @@ -1,4 +1,4 @@ -# CVS $Revision$ $Author$ -- Fri Apr 27 00:28:38 2007 -- reformated by prettylst.pl v1.38 (build 2788) +# CVS $Revision$ $Author$ -- Wed Nov 21 12:56:12 2007 -- reformated by prettylst.pl v1.38 (build 4314) SOURCELONG:System Reference Document SOURCESHORT:SRD SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ # Natural Weapons not available in Template.lst YET # HITDIE removed from Half-Dragon. It ups the die, not sets it to 12... @@ -11,9 +11,9 @@ # Lycanthropes: Should we have split templates for the various forms for Natural Lycanthropes like for Afflicted? # - Ian -# Template Name Hit Dice Size CR Visible Template Source Page Special Ability Define Required AL Combat bonus Stat bonus Modify VAR Feat MOVECLONE Removable? Type Vision Hit Dice Innate Spells +# Template Name Hit Dice Size CR Visible Template Source Page Special ABility Define Required AL Combat bonus Stat bonus Modify VAR Feat MOVECLONE Removable? Type Vision Hit Dice Innate Spells Celestial SOURCEPAGE:srdmonsterstemplates.rtf PREALIGN:LG,NG,CG BONUS:VAR|SmiteEvil|1 FEAT:Smite Evil REMOVABLE:YES VISION:Darkvision (60') HD:1-1:SR:2 HD:1-3:SA:Acid/Cold/Electricity Resistance 5 HD:10-10:SR:20 HD:11-11:SR:22 HD:12+:DR:10/+3 HD:12+:SA:Acid/Cold/Electricity Resistance 20 HD:12-12:SR:24 HD:13+:SR:25 HD:2-2:SR:4 HD:3-3:SR:6 HD:4-4:SR:8 HD:4-7:CR:1 HD:4-7:DR:5/+1 HD:4-7:SA:Acid/Cold/Electricity Resistance 10 HD:5-5:SR:10 HD:6-6:SR:12 HD:7-7:SR:14 HD:8+:CR:2 HD:8-11:DR:5/+2 HD:8-11:SA:Acid/Cold/Electricity Resistance 15 HD:8-8:SR:16 HD:9-9:SR:18 -Half-Celestial CR:1 TEMPLATE:CHOOSE:Celestial Wings|w/o Celestial Wings SOURCEPAGE:srdmonsterstemplates.rtf SAB:+4 Saves vs. Poison SAB:Immune to Acid/Cold/Disease/Electricity PREALIGN:LG,NG,CG BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|4 BONUS:STAT|DEX|2 BONUS:STAT|CON|4 BONUS:STAT|INT|2 BONUS:STAT|WIS|4 BONUS:STAT|CHA|4 REMOVABLE:YES TYPE:Outsider VISION:Low-light SPELLS:Innate|TIMES=-1|CASTERLEVEL=TL|Light,10+CHA SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Holy Word,17+CHA|PRELEVEL:11|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Hallow,15+CHA|PRELEVEL:13|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Symbol,18+CHA|PRELEVEL:15|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Summon Monster IX,19+CHA|PRELEVEL:17|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Resurrection,17+CHA|PRELEVEL:19|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Bless,11+CHA|PRELEVEL:1|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Aid,12+CHA|Detect Evil,11+CHA|PRELEVEL:3|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Cure Serious Wounds,13+CHA|Neutralize Poison,14+CHA|PRELEVEL:5|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Holy Smite,14+CHA|Remove Disease,13+CHA|PRELEVEL:7|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Dispel Evil,15+CHA|PRELEVEL:9|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=3|CASTERLEVEL=TL|Holy Aura,18+CHA|PRELEVEL:13|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=3|CASTERLEVEL=TL|Protection from Evil,11+CHA|PRELEVEL:1|PRESTAT:1,INT=8,WIS=8 +Half-Celestial CR:1 TEMPLATE:CHOOSE:Celestial Wings|w/o Celestial Wings SOURCEPAGE:srdmonsterstemplates.rtf SAB:+4 Saves vs. Poison SAB:Immune to Acid/Cold/Disease/Electricity PREALIGN:LG,NG,CG BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|4 BONUS:STAT|DEX|2 BONUS:STAT|CON|4 BONUS:STAT|INT|2 BONUS:STAT|WIS|4 BONUS:STAT|CHA|4 REMOVABLE:YES TYPE:Outsider VISION:Low-light SPELLS:Innate|TIMES=-1|CASTERLEVEL=TL|Light,10+CHA SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Holy Word,17+CHA|PRELEVEL:MIN=11|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Hallow,15+CHA|PRELEVEL:MIN=13|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Symbol,18+CHA|PRELEVEL:MIN=15|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Summon Monster IX,19+CHA|PRELEVEL:MIN=17|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Resurrection,17+CHA|PRELEVEL:MIN=19|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Bless,11+CHA|PRELEVEL:MIN=1|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Aid,12+CHA|Detect Evil,11+CHA|PRELEVEL:MIN=3|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Cure Serious Wounds,13+CHA|Neutralize Poison,14+CHA|PRELEVEL:MIN=5|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Holy Smite,14+CHA|Remove Disease,13+CHA|PRELEVEL:MIN=7|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Dispel Evil,15+CHA|PRELEVEL:MIN=9|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=3|CASTERLEVEL=TL|Holy Aura,18+CHA|PRELEVEL:MIN=13|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=3|CASTERLEVEL=TL|Protection from Evil,11+CHA|PRELEVEL:MIN=1|PRESTAT:1,INT=8,WIS=8 Celestial Wings VISIBLE:NO SAB:Bird-like Wings MOVECLONE:Walk,Fly,*2 w/o Celestial Wings VISIBLE:NO Fiendish VISIBLE:YES SOURCEPAGE:srdmonsterstemplates.rtf PREALIGN:LE,NE,CE BONUS:VAR|SmiteGood|1 FEAT:Smite Good REMOVABLE:YES VISION:Darkvision (60') HD:1-1:SR:2 HD:1-3:SA:Cold/Fire Resistance 5 HD:10-10:SR:20 HD:11-11:SR:22 HD:12+:DR:10/+3 HD:12+:SA:Cold/Fire Resistance 20 HD:12-12:SR:24 HD:13+:SR:25 HD:2-2:SR:4 HD:3-3:SR:6 HD:4-4:SR:8 HD:4-7:CR:1 HD:4-7:DR:5/+1 HD:4-7:SA:Cold/Fire Resistance 10 HD:5-5:SR:10 HD:6-6:SR:12 HD:7-7:SR:14 HD:8+:CR:2 HD:8-11:DR:5/+2 HD:8-11:SA:Cold/Fire Resistance 15 HD:8-8:SR:16 HD:9-9:SR:18 @@ -21,21 +21,21 @@ ###Block: Half-Dragon -# Template Name Hit Dice Size CR Template Source Page Special Ability Required AL Prohibited Race Stat bonus Removable? Type Vision +# Template Name Hit Dice Size CR Template Source Page Special ABility Required AL Prohibited Race Stat bonus Removable? Type Vision Half-Dragon HITDIE:%up1 CR:2 TEMPLATE:Half-Dragon Race TEMPLATE:Half-Dragon Attacks TEMPLATE:Half-Dragon Flight SOURCEPAGE:srdmonsterstemplates.rtf SAB:Immune to Sleep SAB:Immune to Paralysis PREALIGN:LG,LE,CG,CE !PRERACE:1,Dragon% BONUS:STAT|STR|8 BONUS:STAT|CON|2 BONUS:STAT|INT|2 BONUS:STAT|CHA|2 REMOVABLE:YES TYPE:Dragon VISION:Darkvision (60') ###Block: Half-Dragon Racial templates -# Template Name Visible Source Page Special Ability Required AL Minimum Size Maximum Size Combat bonus MOVECLONE Removable? SUBRACE -Half-Dragon (Black) VISIBLE:NO SOURCEPAGE:srdmonsterstemplates.rtf SAB:Immune to Acid SAB:60 foot Line of Acid 1/day (6d4) PREALIGN:CE BONUS:COMBAT|AC|4|TYPE=NaturalArmor.REPLACE REMOVABLE:YES SUBRACE:Black Half-Dragon +# Template Name Visible Source Page Special ABility Required AL Minimum Size Maximum Size Combat bonus MOVECLONE Removable? SUBRACE +Half-Dragon (Black) VISIBLE:NO SOURCEPAGE:srdmonsterstemplates.rtf SAB:Immune to Acid SAB:60 foot Line of Acid 1/day (6d4) PREALIGN:CE BONUS:COMBAT|AC|4|TYPE=NaturalArmor.REPLACE REMOVABLE:YES SUBRACE:Black Half-Dragon Half-Dragon (Blue) VISIBLE:NO SOURCEPAGE:srdmonsterstemplates.rtf SAB:Immune to Electricity SAB:60 foot Line of Lightning 1/day (6d8) PREALIGN:LE BONUS:COMBAT|AC|4|TYPE=NaturalArmor.REPLACE REMOVABLE:YES SUBRACE:Blue Half-Dragon -Half-Dragon (Green) VISIBLE:NO SOURCEPAGE:srdmonsterstemplates.rtf SAB:Immune to Acid SAB:30 foot Cone of Gas 1/day (6d6) PREALIGN:LE BONUS:COMBAT|AC|4|TYPE=NaturalArmor.REPLACE REMOVABLE:YES SUBRACE:Green Half-Dragon -Half-Dragon (Red) VISIBLE:NO SOURCEPAGE:srdmonsterstemplates.rtf SAB:Immune to Fire SAB:30 foot Cone of Fire 1/day (6d10) PREALIGN:CE BONUS:COMBAT|AC|4|TYPE=NaturalArmor.REPLACE REMOVABLE:YES SUBRACE:Red Half-Dragon -Half-Dragon (White) VISIBLE:NO SOURCEPAGE:srdmonsterstemplates.rtf SAB:Immune to Cold SAB:30 foot Cone of Cold 1/day (3d6) PREALIGN:CE BONUS:COMBAT|AC|4|TYPE=NaturalArmor.REPLACE REMOVABLE:YES SUBRACE:White Half-Dragon -Half-Dragon (Brass) VISIBLE:NO SOURCEPAGE:srdmonsterstemplates.rtf SAB:Immune to Fire SAB:60 foot Line of Fire 1/day (3d6) PREALIGN:CG BONUS:COMBAT|AC|4|TYPE=NaturalArmor.REPLACE REMOVABLE:YES SUBRACE:Brass Half-Dragon +Half-Dragon (Green) VISIBLE:NO SOURCEPAGE:srdmonsterstemplates.rtf SAB:Immune to Acid SAB:30 foot Cone of Gas 1/day (6d6) PREALIGN:LE BONUS:COMBAT|AC|4|TYPE=NaturalArmor.REPLACE REMOVABLE:YES SUBRACE:Green Half-Dragon +Half-Dragon (Red) VISIBLE:NO SOURCEPAGE:srdmonsterstemplates.rtf SAB:Immune to Fire SAB:30 foot Cone of Fire 1/day (6d10) PREALIGN:CE BONUS:COMBAT|AC|4|TYPE=NaturalArmor.REPLACE REMOVABLE:YES SUBRACE:Red Half-Dragon +Half-Dragon (White) VISIBLE:NO SOURCEPAGE:srdmonsterstemplates.rtf SAB:Immune to Cold SAB:30 foot Cone of Cold 1/day (3d6) PREALIGN:CE BONUS:COMBAT|AC|4|TYPE=NaturalArmor.REPLACE REMOVABLE:YES SUBRACE:White Half-Dragon +Half-Dragon (Brass) VISIBLE:NO SOURCEPAGE:srdmonsterstemplates.rtf SAB:Immune to Fire SAB:60 foot Line of Fire 1/day (3d6) PREALIGN:CG BONUS:COMBAT|AC|4|TYPE=NaturalArmor.REPLACE REMOVABLE:YES SUBRACE:Brass Half-Dragon Half-Dragon (Bronze) VISIBLE:NO SOURCEPAGE:srdmonsterstemplates.rtf SAB:Immune to Electricity SAB:60 foot Line of Lightning 1/day (6d6) PREALIGN:LG BONUS:COMBAT|AC|4|TYPE=NaturalArmor.REPLACE REMOVABLE:YES SUBRACE:Bronze Half-Dragon -Half-Dragon (Copper) VISIBLE:NO SOURCEPAGE:srdmonsterstemplates.rtf SAB:Immune to Acid SAB:60 foot Line of Acid 1/day (6d4) PREALIGN:CG BONUS:COMBAT|AC|4|TYPE=NaturalArmor.REPLACE REMOVABLE:YES SUBRACE:Copper Half-Dragon -Half-Dragon (Gold) VISIBLE:NO SOURCEPAGE:srdmonsterstemplates.rtf SAB:Immune to Fire SAB:30 foot Cone of Fire 1/day (6d10) PREALIGN:LG BONUS:COMBAT|AC|4|TYPE=NaturalArmor.REPLACE REMOVABLE:YES SUBRACE:Gold Half-Dragon -Half-Dragon (Silver) VISIBLE:NO SOURCEPAGE:srdmonsterstemplates.rtf SAB:Immune to Cold SAB:30 foot Cone of Cold 1/day (6d8) PREALIGN:LG BONUS:COMBAT|AC|4|TYPE=NaturalArmor.REPLACE REMOVABLE:YES SUBRACE:Silver Half-Dragon +Half-Dragon (Copper) VISIBLE:NO SOURCEPAGE:srdmonsterstemplates.rtf SAB:Immune to Acid SAB:60 foot Line of Acid 1/day (6d4) PREALIGN:CG BONUS:COMBAT|AC|4|TYPE=NaturalArmor.REPLACE REMOVABLE:YES SUBRACE:Copper Half-Dragon +Half-Dragon (Gold) VISIBLE:NO SOURCEPAGE:srdmonsterstemplates.rtf SAB:Immune to Fire SAB:30 foot Cone of Fire 1/day (6d10) PREALIGN:LG BONUS:COMBAT|AC|4|TYPE=NaturalArmor.REPLACE REMOVABLE:YES SUBRACE:Gold Half-Dragon +Half-Dragon (Silver) VISIBLE:NO SOURCEPAGE:srdmonsterstemplates.rtf SAB:Immune to Cold SAB:30 foot Cone of Cold 1/day (6d8) PREALIGN:LG BONUS:COMBAT|AC|4|TYPE=NaturalArmor.REPLACE REMOVABLE:YES SUBRACE:Silver Half-Dragon Dragon Wings (Large or larger creature) VISIBLE:NO SAB:Dragon Wings PRESIZEGTEQ:L MOVECLONE:Walk,Fly,0 Monster Wings or Medium or Smaller Creature VISIBLE:NO PRESIZELTEQ:M @@ -59,35 +59,35 @@ ###Block: Half-Fiend -# Template Name Hit Dice Size CR Visible Damage Reduction Template Source Page Special Ability Define Required AL Required Feat Combat bonus Bonus to skill Stat bonus MOVECLONE Removable? Type Vision Innate Spells -Half-Fiend CR:2 TEMPLATE:CHOOSE:Fiendish Wings|w/o Fiendish Wings SOURCEPAGE:srdmonsterstemplates.rtf SAB:Immune to poison SAB:Acid/Cold/Electrical/Fire Resistance 20 PREALIGN:LE,NE,CE BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|4 BONUS:STAT|DEX|4 BONUS:STAT|CON|2 BONUS:STAT|INT|4 BONUS:STAT|CHA|2 REMOVABLE:YES TYPE:Outsider VISION:Darkvision (60') SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Blasphemy,17+CHA|PRELEVEL:11|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Unhallow,15+CHA|PRELEVEL:13|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Horrid Wilting,18+CHA|PRELEVEL:15|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Summon Monster IX,19+CHA|PRELEVEL:17|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Destruction,17+CHA|PRELEVEL:19|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Desecrate,12+CHA|PRELEVEL:3|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Unholy Blight,14+CHA|PRELEVEL:5|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Contagion,13+CHA|PRELEVEL:9|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=3|CASTERLEVEL=TL|Unholy Aura,18+CHA|PRELEVEL:13|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=3|CASTERLEVEL=TL|Darkness,12+CHA|PRELEVEL:1|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=3|CASTERLEVEL=TL|Poison,14+CHA|PRELEVEL:7|PRESTAT:1,INT=8,WIS=8 -Fiendish Wings VISIBLE:NO SAB:Bat-like Wings MOVECLONE:Walk,Fly,0 +# Template Name Hit Dice Size CR Visible Damage Reduction Template Source Page Special ABility Define Required AL Required Feat Combat bonus Bonus to skill Stat bonus MOVECLONE Removable? Type Vision Innate Spells +Half-Fiend CR:2 TEMPLATE:CHOOSE:Fiendish Wings|w/o Fiendish Wings SOURCEPAGE:srdmonsterstemplates.rtf SAB:Immune to poison SAB:Acid/Cold/Electrical/Fire Resistance 20 PREALIGN:LE,NE,CE BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE BONUS:STAT|STR|4 BONUS:STAT|DEX|4 BONUS:STAT|CON|2 BONUS:STAT|INT|4 BONUS:STAT|CHA|2 REMOVABLE:YES TYPE:Outsider VISION:Darkvision (60') SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Blasphemy,17+CHA|PRELEVEL:MIN=11|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Unhallow,15+CHA|PRELEVEL:MIN=13|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Horrid Wilting,18+CHA|PRELEVEL:MIN=15|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Summon Monster IX,19+CHA|PRELEVEL:MIN=17|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Destruction,17+CHA|PRELEVEL:MIN=19|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Desecrate,12+CHA|PRELEVEL:MIN=3|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Unholy Blight,14+CHA|PRELEVEL:MIN=5|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Contagion,13+CHA|PRELEVEL:MIN=9|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=3|CASTERLEVEL=TL|Unholy Aura,18+CHA|PRELEVEL:MIN=13|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=3|CASTERLEVEL=TL|Darkness,12+CHA|PRELEVEL:MIN=1|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=3|CASTERLEVEL=TL|Poison,14+CHA|PRELEVEL:MIN=7|PRESTAT:1,INT=8,WIS=8 +Fiendish Wings VISIBLE:NO SAB:Bat-like Wings MOVECLONE:Walk,Fly,0 w/o Fiendish Wings VISIBLE:NO Lich HITDIE:12 CR:2 DR:15/+1 TEMPLATE:Undead SOURCEPAGE:srdmonsterstemplates.rtf SAB:Fear Aura SAB:Immune to Cold/Electricity/Polymorph SAB:Paralyzing Touch SAB:Turn Resistance 4 DEFINE:LOCK.CON|10 PREALIGN:LE,NE,CE PREFEAT:1,Craft Wondrous Item BONUS:COMBAT|AC|5|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Hide,Listen,Move Silently,Search,Sense Motive,Spot|8|TYPE=Racial BONUS:STAT|INT|2 BONUS:STAT|WIS|2 BONUS:STAT|CHA|2 REMOVABLE:YES ###Block:Lycanthropes # Natural Lycanthropes -# Template Name Hit Dice Size CR Size Visible Damage Reduction Template Source Page Special Ability Define Required AL Required Template Prohibited Template Save checks bonus Combat bonus Bonus to skill Stat bonus Class Skill Feat Automaticaly Gained Weapon Prof. Move Removable? SUBRACE Type Natural Attacks +# Template Name Hit Dice Size CR Size Visible Damage Reduction Template Source Page Special ABility Define Required AL Required Template Prohibited Template Save checks bonus Combat bonus Bonus to skill Stat bonus Class Skill Feat Automaticaly Gained Weapon Prof. Move Removable? SUBRACE Type Natural Attacks Lycanthrope (Natural) DR:15/Silver TEMPLATE:CHOOSE:Lycanthrope (Werebear)|Lycanthrope (Wereboar)|Lycanthrope (Wererat)|Lycanthrope (Weretiger)|Lycanthrope (Werewolf) SOURCEPAGE:srdmonsterstemplates.rtf SAB:Lycanthropic Empathy SAB:Curse of Lycanthropy BONUS:COMBAT|AC|2|TYPE=NaturalArmor.REPLACE FEAT:Improved Control Shape REMOVABLE:YES -Lycanthrope (Werebear) CR:6 VISIBLE:NO SOURCEPAGE:srdmonsterstemplates.rtf SAB:Improved Grab PREALIGN:LG BONUS:STAT|STR|16 BONUS:STAT|DEX|2 BONUS:STAT|CON|8 FEAT:Blind-Fight|Multiattack|Power Attack REMOVABLE:YES SUBRACE:Werebear NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d8|Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,2d8 -Lycanthrope (Wereboar) CR:4 VISIBLE:NO SOURCEPAGE:srdmonsterstemplates.rtf SAB:Ferocity PREALIGN:TN BONUS:STAT|STR|4 BONUS:STAT|CON|6 FEAT:Blind-Fight|Improved Initiative REMOVABLE:YES SUBRACE:Wereboar NATURALATTACKS:Gore,Weapon.Natural.Melee.Finesseable.Piercing,*1,1d3 -Lycanthrope (Wererat) CR:2 VISIBLE:NO SOURCEPAGE:srdmonsterstemplates.rtf SAB:Alternate Form PREALIGN:LE BONUS:STAT|DEX|6 BONUS:STAT|CON|2 FEAT:Multiattack|Weapon Finesse(Bite)|Weapon Finesse(Rapier) AUTO:WEAPONPROF|Rapier REMOVABLE:YES SUBRACE:Wererat NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d4 -Lycanthrope (Weretiger) CR:6 VISIBLE:NO SOURCEPAGE:srdmonsterstemplates.rtf SAB:Alternate Form SAB:Pounce SAB:Improved Grab SAB:Rake PREALIGN:TN BONUS:STAT|STR|12 BONUS:STAT|DEX|4 BONUS:STAT|CON|6 FEAT:Blind-Fight|Multiattack|Power Attack REMOVABLE:YES SUBRACE:Weretiger NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d8|Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,2d6 -Lycanthrope (Werewolf) CR:3 VISIBLE:NO SOURCEPAGE:srdmonsterstemplates.rtf SAB:Alternate Form SAB:Trip PREALIGN:CE BONUS:STAT|STR|2 BONUS:STAT|DEX|4 BONUS:STAT|CON|4 FEAT:Blind-Fight|Improved Initiative|Weapon Finesse(Bite) REMOVABLE:YES SUBRACE:Werewolf NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d6 +Lycanthrope (Werebear) CR:6 VISIBLE:NO SOURCEPAGE:srdmonsterstemplates.rtf SAB:Improved Grab PREALIGN:LG BONUS:STAT|STR|16 BONUS:STAT|DEX|2 BONUS:STAT|CON|8 FEAT:Blind-Fight|Multiattack|Power Attack REMOVABLE:YES SUBRACE:Werebear NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d8|Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,2d8 +Lycanthrope (Wereboar) CR:4 VISIBLE:NO SOURCEPAGE:srdmonsterstemplates.rtf SAB:Ferocity PREALIGN:TN BONUS:STAT|STR|4 BONUS:STAT|CON|6 FEAT:Blind-Fight|Improved Initiative REMOVABLE:YES SUBRACE:Wereboar NATURALATTACKS:Gore,Weapon.Natural.Melee.Finesseable.Piercing,*1,1d3 +Lycanthrope (Wererat) CR:2 VISIBLE:NO SOURCEPAGE:srdmonsterstemplates.rtf SAB:Alternate Form PREALIGN:LE BONUS:STAT|DEX|6 BONUS:STAT|CON|2 FEAT:Multiattack|Weapon Finesse(Bite)|Weapon Finesse(Rapier) AUTO:WEAPONPROF|Rapier REMOVABLE:YES SUBRACE:Wererat NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d4 +Lycanthrope (Weretiger) CR:6 VISIBLE:NO SOURCEPAGE:srdmonsterstemplates.rtf SAB:Alternate Form SAB:Pounce SAB:Improved Grab SAB:Rake PREALIGN:TN BONUS:STAT|STR|12 BONUS:STAT|DEX|4 BONUS:STAT|CON|6 FEAT:Blind-Fight|Multiattack|Power Attack REMOVABLE:YES SUBRACE:Weretiger NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d8|Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,2d6 +Lycanthrope (Werewolf) CR:3 VISIBLE:NO SOURCEPAGE:srdmonsterstemplates.rtf SAB:Alternate Form SAB:Trip PREALIGN:CE BONUS:STAT|STR|2 BONUS:STAT|DEX|4 BONUS:STAT|CON|4 FEAT:Blind-Fight|Improved Initiative|Weapon Finesse(Bite) REMOVABLE:YES SUBRACE:Werewolf NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d6 # Inflicted Lycanthropes Lycanthrope (Affliction) SOURCEPAGE:srdmonsterstemplates.rtf SAB:Alternate Form SAB:Lycanthropic Empathy BONUS:CHECKS|Fortitude,Will|2 BONUS:COMBAT|AC|2|TYPE=NaturalArmor.REPLACE CSKILL:Control Shape REMOVABLE:YES TYPE:Shapechanger -Lycanthrope (Werebear/Animal) CR:6 SIZE:L DR:15/Silver SOURCEPAGE:srdmonsterstemplates.rtf SAB:Curse of Lycanthropy SAB:Improved Grab SAB:Scent(Ex) PRETEMPLATE:Lycanthrope (Affliction) !PRETEMPLATE:Lycanthrope (Werebear/Humanoid) BONUS:COMBAT|AC|5|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Search,Spot,Listen|8 BONUS:STAT|STR|16 BONUS:STAT|DEX|2 BONUS:STAT|CON|8 FEAT:Blind-Fight|Multiattack|Power Attack MOVE:Walk,30 REMOVABLE:YES SUBRACE:Werebear NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d8|Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,2d8 -Lycanthrope (Werebear/Humanoid) CR:6 SOURCEPAGE:srdmonsterstemplates.rtf PRETEMPLATE:Lycanthrope (Affliction) !PRETEMPLATE:Lycanthrope (Werebear/Animal) BONUS:SKILL|Search,Spot,Listen|4 REMOVABLE:YES SUBRACE:Werebear +Lycanthrope (Werebear/Animal) CR:6 SIZE:L DR:15/Silver SOURCEPAGE:srdmonsterstemplates.rtf SAB:Curse of Lycanthropy SAB:Improved Grab SAB:Scent(Ex) PRETEMPLATE:Lycanthrope (Affliction) !PRETEMPLATE:Lycanthrope (Werebear/Humanoid) BONUS:COMBAT|AC|5|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Search,Spot,Listen|8 BONUS:STAT|STR|16 BONUS:STAT|DEX|2 BONUS:STAT|CON|8 FEAT:Blind-Fight|Multiattack|Power Attack MOVE:Walk,30 REMOVABLE:YES SUBRACE:Werebear NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d8|Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,2d8 +Lycanthrope (Werebear/Humanoid) CR:6 SOURCEPAGE:srdmonsterstemplates.rtf PRETEMPLATE:Lycanthrope (Affliction) !PRETEMPLATE:Lycanthrope (Werebear/Animal) BONUS:SKILL|Search,Spot,Listen|4 REMOVABLE:YES SUBRACE:Werebear Lycanthrope (Wereboar/Animal) CR:4 SIZE:M DR:15/Silver SOURCEPAGE:srdmonsterstemplates.rtf SAB:Curse of Lycanthropy SAB:Ferocity SAB:Scent(Ex) PRETEMPLATE:Lycanthrope (Affliction) !PRETEMPLATE:Lycanthrope (Wereboar/Humanoid) BONUS:COMBAT|AC|6|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Search,Spot,Listen|8 BONUS:STAT|STR|4 BONUS:STAT|CON|6 FEAT:Blind-Fight|Improved Initiative MOVE:Walk,40 REMOVABLE:YES SUBRACE:Wereboar NATURALATTACKS:Gore,Weapon.Natural.Melee.Finesseable.Piercing,*1,1d3 -Lycanthrope (Wereboar/Humanoid) CR:4 SOURCEPAGE:srdmonsterstemplates.rtf PRETEMPLATE:Lycanthrope (Affliction) !PRETEMPLATE:Lycanthrope (Wereboar/Animal) BONUS:SKILL|Search,Spot,Listen|4 REMOVABLE:YES SUBRACE:Wereboar -Lycanthrope (Wererat/Animal) CR:2 SIZE:S DR:15/Silver SOURCEPAGE:srdmonsterstemplates.rtf SAB:Curse of Lycanthropy SAB:Scent(Ex) PRETEMPLATE:Lycanthrope (Affliction) !PRETEMPLATE:Lycanthrope (Wererat/Hybrid)|Lycanthrope (Wererat/Humanoid) BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Search,Spot,Listen|8 BONUS:SKILL|Climb|DEX BONUS:STAT|DEX|6 BONUS:STAT|CON|2 FEAT:Multiattack|Weapon Finesse(Bite) MOVE:Walk,40,Climb,20 REMOVABLE:YES SUBRACE:Wererat NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d4 -Lycanthrope (Wererat/Hybrid) CR:2 SIZE:M DR:15/Silver SOURCEPAGE:srdmonsterstemplates.rtf SAB:Curse of Lycanthropy SAB:Scent(Ex) PRETEMPLATE:Lycanthrope (Affliction) !PRETEMPLATE:Lycanthrope (Wererat/Animal)|Lycanthrope (Wererat/Humanoid) BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Search,Spot,Listen|8 BONUS:SKILL|Climb|DEX BONUS:STAT|DEX|6 BONUS:STAT|CON|2 FEAT:Multiattack|Weapon Finesse(Bite)|Weapon Finesse(Rapier) AUTO:WEAPONPROF|Rapier MOVE:Walk,30 REMOVABLE:YES SUBRACE:Wererat NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d4 -Lycanthrope (Wererat/Humanoid) CR:2 SOURCEPAGE:srdmonsterstemplates.rtf PRETEMPLATE:Lycanthrope (Affliction) !PRETEMPLATE:Lycanthrope (Wererat/Animal)|Lycanthrope (Wererat/Hybrid) BONUS:SKILL|Search,Spot,Listen|4 REMOVABLE:YES SUBRACE:Wererat -Lycanthrope (Weretiger/Animal) CR:6 SIZE:L DR:15/Silver SOURCEPAGE:srdmonsterstemplates.rtf SAB:Curse of Lycanthropy SAB:Pounce SAB:Improved Grab SAB:Rake SAB:Scent(Ex) SAB:+4 to Hide in tall grass PRETEMPLATE:Lycanthrope (Affliction) !PRETEMPLATE:Lycanthrope (Weretiger/Hybrid)|Lycanthrope (Weretiger/Humanoid) BONUS:COMBAT|AC|3|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Search,Spot,Listen|8 BONUS:SKILL|Balance,Hide,Move Silently|4 BONUS:STAT|STR|12 BONUS:STAT|DEX|4 BONUS:STAT|CON|6 FEAT:Blind-Fight|Multiattack MOVE:Walk,40 REMOVABLE:YES SUBRACE:Weretiger NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d8|Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,2d6 -Lycanthrope (Weretiger/Hybrid) CR:6 SIZE:M DR:15/Silver SOURCEPAGE:srdmonsterstemplates.rtf SAB:Curse of Lycanthropy SAB:Pounce SAB:Improved Grab SAB:Rake SAB:Scent(Ex) SAB:+4 to Hide in tall grass PRETEMPLATE:Lycanthrope (Affliction) !PRETEMPLATE:Lycanthrope (Weretiger/Animal)|Lycanthrope (Weretiger/Humanoid) BONUS:COMBAT|AC|3|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Search,Spot,Listen|8 BONUS:SKILL|Balance,Hide,Move Silently|4 BONUS:STAT|STR|12 BONUS:STAT|DEX|4 BONUS:STAT|CON|6 FEAT:Blind-Fight|Multiattack|Power Attack MOVE:Walk,40 REMOVABLE:YES SUBRACE:Weretiger NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d8|Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,2d6 -Lycanthrope (Weretiger/Humanoid) CR:6 SOURCEPAGE:srdmonsterstemplates.rtf PRETEMPLATE:Lycanthrope (Affliction) !PRETEMPLATE:Lycanthrope (Weretiger/Animal)|Lycanthrope (Weretiger/Hybrid) BONUS:SKILL|Search,Spot,Listen|4 REMOVABLE:YES SUBRACE:Weretiger +Lycanthrope (Wereboar/Humanoid) CR:4 SOURCEPAGE:srdmonsterstemplates.rtf PRETEMPLATE:Lycanthrope (Affliction) !PRETEMPLATE:Lycanthrope (Wereboar/Animal) BONUS:SKILL|Search,Spot,Listen|4 REMOVABLE:YES SUBRACE:Wereboar +Lycanthrope (Wererat/Animal) CR:2 SIZE:S DR:15/Silver SOURCEPAGE:srdmonsterstemplates.rtf SAB:Curse of Lycanthropy SAB:Scent(Ex) PRETEMPLATE:Lycanthrope (Affliction) !PRETEMPLATE:Lycanthrope (Wererat/Hybrid)|Lycanthrope (Wererat/Humanoid) BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Search,Spot,Listen|8 BONUS:SKILL|Climb|DEX BONUS:STAT|DEX|6 BONUS:STAT|CON|2 FEAT:Multiattack|Weapon Finesse(Bite) MOVE:Walk,40,Climb,20 REMOVABLE:YES SUBRACE:Wererat NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d4 +Lycanthrope (Wererat/Hybrid) CR:2 SIZE:M DR:15/Silver SOURCEPAGE:srdmonsterstemplates.rtf SAB:Curse of Lycanthropy SAB:Scent(Ex) PRETEMPLATE:Lycanthrope (Affliction) !PRETEMPLATE:Lycanthrope (Wererat/Animal)|Lycanthrope (Wererat/Humanoid) BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Search,Spot,Listen|8 BONUS:SKILL|Climb|DEX BONUS:STAT|DEX|6 BONUS:STAT|CON|2 FEAT:Multiattack|Weapon Finesse(Bite)|Weapon Finesse(Rapier) AUTO:WEAPONPROF|Rapier MOVE:Walk,30 REMOVABLE:YES SUBRACE:Wererat NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d4 +Lycanthrope (Wererat/Humanoid) CR:2 SOURCEPAGE:srdmonsterstemplates.rtf PRETEMPLATE:Lycanthrope (Affliction) !PRETEMPLATE:Lycanthrope (Wererat/Animal)|Lycanthrope (Wererat/Hybrid) BONUS:SKILL|Search,Spot,Listen|4 REMOVABLE:YES SUBRACE:Wererat +Lycanthrope (Weretiger/Animal) CR:6 SIZE:L DR:15/Silver SOURCEPAGE:srdmonsterstemplates.rtf SAB:Curse of Lycanthropy SAB:Pounce SAB:Improved Grab SAB:Rake SAB:Scent(Ex) SAB:+4 to Hide in tall grass PRETEMPLATE:Lycanthrope (Affliction) !PRETEMPLATE:Lycanthrope (Weretiger/Hybrid)|Lycanthrope (Weretiger/Humanoid) BONUS:COMBAT|AC|3|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Search,Spot,Listen|8 BONUS:SKILL|Balance,Hide,Move Silently|4 BONUS:STAT|STR|12 BONUS:STAT|DEX|4 BONUS:STAT|CON|6 FEAT:Blind-Fight|Multiattack MOVE:Walk,40 REMOVABLE:YES SUBRACE:Weretiger NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d8|Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,2d6 +Lycanthrope (Weretiger/Hybrid) CR:6 SIZE:M DR:15/Silver SOURCEPAGE:srdmonsterstemplates.rtf SAB:Curse of Lycanthropy SAB:Pounce SAB:Improved Grab SAB:Rake SAB:Scent(Ex) SAB:+4 to Hide in tall grass PRETEMPLATE:Lycanthrope (Affliction) !PRETEMPLATE:Lycanthrope (Weretiger/Animal)|Lycanthrope (Weretiger/Humanoid) BONUS:COMBAT|AC|3|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Search,Spot,Listen|8 BONUS:SKILL|Balance,Hide,Move Silently|4 BONUS:STAT|STR|12 BONUS:STAT|DEX|4 BONUS:STAT|CON|6 FEAT:Blind-Fight|Multiattack|Power Attack MOVE:Walk,40 REMOVABLE:YES SUBRACE:Weretiger NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d8|Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,2d6 +Lycanthrope (Weretiger/Humanoid) CR:6 SOURCEPAGE:srdmonsterstemplates.rtf PRETEMPLATE:Lycanthrope (Affliction) !PRETEMPLATE:Lycanthrope (Weretiger/Animal)|Lycanthrope (Weretiger/Hybrid) BONUS:SKILL|Search,Spot,Listen|4 REMOVABLE:YES SUBRACE:Weretiger Lycanthrope (Werewolf/Animal) CR:3 SIZE:M DR:15/Silver SOURCEPAGE:srdmonsterstemplates.rtf SAB:Curse of Lycanthropy SAB:Scent(Ex) SAB:Trip SAB:+4 to Wilderness Lore when tracking by Scent PRETEMPLATE:Lycanthrope (Affliction) !PRETEMPLATE:Lycanthrope (Werewolf/Hybrid)|Lycanthrope (Werewolf/Humanoid) BONUS:COMBAT|AC|2|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Search,Spot,Listen|8 BONUS:STAT|STR|2 BONUS:STAT|DEX|4 BONUS:STAT|CON|4 FEAT:Blind-Fight|Improved Initiative|Weapon Finesse(Bite) MOVE:Walk,50 REMOVABLE:YES SUBRACE:Werewolf NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d6 Lycanthrope (Werewolf/Hybrid) CR:3 SIZE:M DR:15/Silver SOURCEPAGE:srdmonsterstemplates.rtf SAB:Curse of Lycanthropy SAB:Scent(Ex) SAB:Trip SAB:+4 to Wilderness Lore when tracking by scent PRETEMPLATE:Lycanthrope (Affliction) !PRETEMPLATE:Lycanthrope (Werewolf/Animal)|Lycanthrope (Werewolf/Humanoid) BONUS:COMBAT|AC|2|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Search,Spot,Listen|8 BONUS:STAT|STR|2 BONUS:STAT|DEX|4 BONUS:STAT|CON|4 FEAT:Blind-Fight|Improved Initiative|Weapon Finesse(Bite) MOVE:Walk,50 REMOVABLE:YES SUBRACE:Werewolf NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d6 -Lycanthrope (Werewolf/Humanoid) CR:3 SOURCEPAGE:srdmonsterstemplates.rtf PRETEMPLATE:Lycanthrope (Affliction) !PRETEMPLATE:Lycanthrope (Werewolf/Animal)|Lycanthrope (Werewolf/Hybrid) BONUS:SKILL|Search,Spot,Listen|4 REMOVABLE:YES SUBRACE:Werewolf +Lycanthrope (Werewolf/Humanoid) CR:3 SOURCEPAGE:srdmonsterstemplates.rtf PRETEMPLATE:Lycanthrope (Affliction) !PRETEMPLATE:Lycanthrope (Werewolf/Animal)|Lycanthrope (Werewolf/Hybrid) BONUS:SKILL|Search,Spot,Listen|4 REMOVABLE:YES SUBRACE:Werewolf # Vampire HITDIE:12 CR:2 DR:15/+1 TEMPLATE:Undead SOURCEPAGE:srdmonsterstemplates.rtf SAB:Turn Resistance 4 SAB:Cold/Electricity Resistance 20 SAB:Spider Climb SAB:Gaseous Form SAB:Alternate Form SAB:Fast Healing 5 DEFINE:LOCK.CON|10 PREALIGN:CE BONUS:COMBAT|AC|6|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Bluff,Hide,Listen,Move Silently,Search,Sense Motive,Spot|8|TYPE=Racial BONUS:STAT|STR|6 BONUS:STAT|DEX|4 BONUS:STAT|INT|2 BONUS:STAT|WIS|2 BONUS:STAT|CHA|4 FEAT:Alertness|Combat Reflexes|Dodge|Improved Initiative|Lightning Reflexes REMOVABLE:YES TYPE:Undead This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2007-11-30 22:33:01
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Revision: 4626 http://pcgen.svn.sourceforge.net/pcgen/?rev=4626&view=rev Author: amaitland Date: 2007-11-30 14:32:37 -0800 (Fri, 30 Nov 2007) Log Message: ----------- 1841961 HD in template convert to PREHD syntax +Prettylst - ogld20 Modified Paths: -------------- Trunk/pcgen/data/d20ogl/srd/monsters/srd_templates_creatures.lst Trunk/pcgen/data/d20ogl/srd35/epic/rsrd_templates_epic.lst Trunk/pcgen/data/d20ogl/srd35/monsters/rsrd_templates.lst Trunk/pcgen/data/d20ogl/srd35/psionics/rsrd_templates_psionic.lst Modified: Trunk/pcgen/data/d20ogl/srd/monsters/srd_templates_creatures.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd/monsters/srd_templates_creatures.lst 2007-11-30 22:30:07 UTC (rev 4625) +++ Trunk/pcgen/data/d20ogl/srd/monsters/srd_templates_creatures.lst 2007-11-30 22:32:37 UTC (rev 4626) @@ -1,19 +1,19 @@ -# CVS $Revision$ $Author$ -- Wed Nov 28 23:54:00 2007 -- reformated by prettylst.pl v1.38 (build 4314) +# CVS $Revision$ $Author$ -- Fri Nov 30 14:24:07 2007 -- reformated by prettylst.pl v1.38 (build 4314) SOURCELONG:System Reference Document SOURCESHORT:SRD SOURCEWEB:http://groups.yahoo.com/group/pcgen/files/3.0%20SRD/ # Specific Templates used in monster races # ###Block: Dragons -# Template Name Visible Source Page Removable? Hit Dice -Dragon(Black) VISIBLE:NO SOURCEPAGE:srdmonstersdragons.rtf REMOVABLE:YES HD:16-21:DR:5/+1 HD:23-27:DR:10/+1 HD:28-33:DR:15/+2 HD:34+:DR:20/+3 -Dragon(Blue) VISIBLE:NO SOURCEPAGE:srdmonstersdragons.rtf REMOVABLE:YES HD:18-23:DR:5/+1 HD:24-29:DR:10/+1 HD:30-35:DR:15/+2 HD:36+:DR:20/+3 -Dragon(Green) VISIBLE:NO SOURCEPAGE:srdmonstersdragons.rtf REMOVABLE:YES HD:17-22:DR:5/+1 HD:23-28:DR:10/+1 HD:29-34:DR:15/+2 HD:35+:DR:20/+2 -Dragon(Red) VISIBLE:NO SOURCEPAGE:srdmonstersdragons.rtf REMOVABLE:YES HD:19-24:DR:5/+1 HD:25-30:DR:10/+1 HD:31-36:DR:15/+2 HD:37+:DR:20/+3 -Dragon(White) VISIBLE:NO SOURCEPAGE:srdmonstersdragons.rtf REMOVABLE:YES HD:15-20:DR:5/+1 HD:21-26:DR:10/+1 HD:27-32:DR:15/+2 HD:33+:DR:20/+3 -Dragon(Brass) VISIBLE:NO SOURCEPAGE:srdmonstersdragons.rtf REMOVABLE:YES HD:16-21:DR:5/+1 HD:22-27:DR:10/+1 HD:28-33:DR:15/+2 HD:34+:DR:20/+3 -Dragon(Bronze) VISIBLE:NO SOURCEPAGE:srdmonstersdragons.rtf REMOVABLE:YES HD:18-23:DR:5/+1 HD:24-29:DR:10/+1 HD:30-35:DR:15/+2 HD:36+:DR:20/+3 -Dragon(Copper) VISIBLE:NO SOURCEPAGE:srdmonstersdragons.rtf REMOVABLE:YES HD:17-22:DR:5/+1 HD:23-28:DR:10/+1 HD:29-34:DR:15/+2 HD:35+:DR:20/+2 -Dragon(Gold) VISIBLE:NO SOURCEPAGE:srdmonstersdragons.rtf REMOVABLE:YES HD:20-25:DR:5/+1 HD:26-31:DR:10/+1 HD:32-37:DR:15/+2 HD:38+:DR:20/+3 -Dragon(Silver) VISIBLE:NO SOURCEPAGE:srdmonstersdragons.rtf REMOVABLE:YES HD:19-24:DR:5/+1 HD:25-30:DR:10/+1 HD:31-36:DR:15/+2 HD:37+:DR:20/+3 +# Template Name Visible Source Page PREHD Removable? +Dragon(Black) VISIBLE:NO SOURCEPAGE:srdmonstersdragons.rtf PREHD:MIN=16,MAX=21:DR:5/+1 PREHD:MIN=23,MAX=27:DR:10/+1 PREHD:MIN=28,MAX=33:DR:15/+2 PREHD:MIN=34:DR:20/+3 REMOVABLE:YES +Dragon(Blue) VISIBLE:NO SOURCEPAGE:srdmonstersdragons.rtf PREHD:MIN=18,MAX=23:DR:5/+1 PREHD:MIN=24,MAX=29:DR:10/+1 PREHD:MIN=30,MAX=35:DR:15/+2 PREHD:MIN=36:DR:20/+3 REMOVABLE:YES +Dragon(Green) VISIBLE:NO SOURCEPAGE:srdmonstersdragons.rtf PREHD:MIN=17,MAX=22:DR:5/+1 PREHD:MIN=23,MAX=28:DR:10/+1 PREHD:MIN=29,MAX=34:DR:15/+2 PREHD:MIN=35:DR:20/+2 REMOVABLE:YES +Dragon(Red) VISIBLE:NO SOURCEPAGE:srdmonstersdragons.rtf PREHD:MIN=19,MAX=24:DR:5/+1 PREHD:MIN=25,MAX=30:DR:10/+1 PREHD:MIN=31,MAX=36:DR:15/+2 PREHD:MIN=37:DR:20/+3 REMOVABLE:YES +Dragon(White) VISIBLE:NO SOURCEPAGE:srdmonstersdragons.rtf PREHD:MIN=15,MAX=20:DR:5/+1 PREHD:MIN=21,MAX=26:DR:10/+1 PREHD:MIN=27,MAX=32:DR:15/+2 PREHD:MIN=33:DR:20/+3 REMOVABLE:YES +Dragon(Brass) VISIBLE:NO SOURCEPAGE:srdmonstersdragons.rtf PREHD:MIN=16,MAX=21:DR:5/+1 PREHD:MIN=22,MAX=27:DR:10/+1 PREHD:MIN=28,MAX=33:DR:15/+2 PREHD:MIN=34:DR:20/+3 REMOVABLE:YES +Dragon(Bronze) VISIBLE:NO SOURCEPAGE:srdmonstersdragons.rtf PREHD:MIN=18,MAX=23:DR:5/+1 PREHD:MIN=24,MAX=29:DR:10/+1 PREHD:MIN=30,MAX=35:DR:15/+2 PREHD:MIN=36:DR:20/+3 REMOVABLE:YES +Dragon(Copper) VISIBLE:NO SOURCEPAGE:srdmonstersdragons.rtf PREHD:MIN=17,MAX=22:DR:5/+1 PREHD:MIN=23,MAX=28:DR:10/+1 PREHD:MIN=29,MAX=34:DR:15/+2 PREHD:MIN=35:DR:20/+2 REMOVABLE:YES +Dragon(Gold) VISIBLE:NO SOURCEPAGE:srdmonstersdragons.rtf PREHD:MIN=20,MAX=25:DR:5/+1 PREHD:MIN=26,MAX=31:DR:10/+1 PREHD:MIN=32,MAX=37:DR:15/+2 PREHD:MIN=38:DR:20/+3 REMOVABLE:YES +Dragon(Silver) VISIBLE:NO SOURCEPAGE:srdmonstersdragons.rtf PREHD:MIN=19,MAX=24:DR:5/+1 PREHD:MIN=25,MAX=30:DR:10/+1 PREHD:MIN=31,MAX=36:DR:15/+2 PREHD:MIN=37:DR:20/+3 REMOVABLE:YES # ###Block: Animated Objects # Template Name Visible Source Page Special ABility Required Race Prohibited Template MOVEA MOVECLONE Removable? Modified: Trunk/pcgen/data/d20ogl/srd35/epic/rsrd_templates_epic.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd35/epic/rsrd_templates_epic.lst 2007-11-30 22:30:07 UTC (rev 4625) +++ Trunk/pcgen/data/d20ogl/srd35/epic/rsrd_templates_epic.lst 2007-11-30 22:32:37 UTC (rev 4626) @@ -1,9 +1,9 @@ -# CVS $Revision$ $Author$ -- Sun Oct 21 20:35:11 2007 -- reformated by prettylst.pl v1.38 (build 4387) +# CVS $Revision$ $Author$ -- Fri Nov 30 14:25:04 2007 -- reformated by prettylst.pl v1.38 (build 4314) SOURCELONG:Revised (v.3.5) System Reference Document SOURCESHORT:RSRD SOURCEWEB:http://www.wizards.com/default.asp?x=d20/article/srd35 # Author: Andargor <and...@ya...> -# Template Name Hit Dice Size Damage Reduction Level Adjustment Special ABility Required AL Required Template Save checks bonus Combat bonus BONUS:FEAT Bonus to HP Misc bonus Multiply base move Add to magical move Bonus to skill Stat bonus Virtual Feat Spell Res. Main Race Type Hit Dice Innate Spells Natural Attacks -Demilich DR:15/Epic and Bludgeoning LEVELADJUSTMENT:6 SAB:Trap the Soul (DC %) (Su)|(10+TL+CHA) SAB:Fear Aura (DC %) (Su)|14+TL+CHA SAB:Paralyzing Touch (DC %) (Su)|10+TL+CHA SAB:Perfect Automatic Still Spell (Ex) SAB:Magic Immunity (Ex) SAB:Phylactery Transference (Su) SAB:Immunity to Cold (Ex) SAB:Immunity to Electricity (Ex) SAB:Immunity to Polymorph (Ex) SAB:Immunity to Mind Affecting Attacks (Ex) SAB:Turn Resistance +20 (Ex) SAB:Acid Resistance 20 (Ex) SAB:Fire Resistance 20 (Ex) SAB:Sonic Resistance 20 (Ex) PREALIGN:LE,NE,CE PRETEMPLATE:Lich BONUS:COMBAT|AC|TL|TYPE=Insight BONUS:COMBAT|TOHIT|TL|TYPE=Insight BONUS:MOVEMULT|TYPE.Walk,TYPE.Climb,TYPE.Burrow,TYPE.Swim,TYPE.Fly|0 BONUS:POSTMOVEADD|TYPE.Fly|180 BONUS:SKILL|Hide,Listen,Move Silently,Sense Motive,Spot|20|TYPE=Racial.REPLACE BONUS:STAT|INT,WIS,CHA|10 VFEAT:Blinding Speed|Tenacious Magic|Automatic Quicken Spell HD:1+:CR:6 SPELLS:Innate|CASTERLEVEL=TL|TIMES=-1|Alter Self,10+TL+CHA|Astral Projection,10+TL+CHA|Create Greater Undead,10+TL+CHA|Create Undead,10+TL+CHA|Death Knell,10+TL+CHA|Enervation,10+TL+CHA|Dispel Magic (Greater),10+TL+CHA|Harm,10+TL+CHA|Telekinesis,10+TL+CHA|Weird,10+TL+CHA SPELLS:Innate|CASTERLEVEL=TL|TIMES=2|Planar Ally (Greater),10+TL+CHA NATURALATTACKS:Touch,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,10d6 -Paragon DR:10/Epic LEVELADJUSTMENT:15 SAB:Resistance to Fire 10 (Ex) SAB:Resistance to Cold 10 (Ex) SAB:Fast Healing 20 (Ex) SAB:Natural Weapons Treated as Epic (Ex) BONUS:CHECKS|ALL|10|TYPE=Insight BONUS:COMBAT|AC|12|TYPE=Insight BONUS:COMBAT|AC|12|TYPE=Luck BONUS:COMBAT|TOHIT|25|TYPE=Luck BONUS:COMBAT|DAMAGE.Melee,DAMAGE.Thrown|25|TYPE=Luck BONUS:FEAT|POOL|1 BONUS:HP|CURRENTMAX|12*(TL) BONUS:MISC|SR|TL+25 BONUS:MOVEMULT|TYPE.Walk,TYPE.Fly,TYPE.Burrow,TYPE.Climb,TYPE.Swim|3 BONUS:SKILL|ALL|10|TYPE=Competence BONUS:STAT|STR,DEX,CON,INT,WIS,CHA|15 HD:1+:CR:15 -Pseudonatural LEVELADJUSTMENT:16 SAB:Constant Insight (Su) SAB:Improved Grab (Ex) SAB:Rotting Constriction (Ex) SAB:Electricity Resistance % (Ex)|15+(5*floor(TL/4)) SAB:Acid Resistance % (Ex)|15+(5*floor(TL/4)) SAB:Alternate Form (Su) BONUS:COMBAT|AC|35|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|TOHIT|15|TYPE=Insight BONUS:COMBAT|ATTACKS|1+floor(TL/4) BONUS:MOVEMULT|TYPE.Walk,TYPE.Fly,TYPE.Burrow,TYPE.Climb,TYPE.Swim|2 BONUS:STAT|STR|22 BONUS:STAT|CON,DEX,WIS|10 BONUS:STAT|INT|max(3-INTSCORE,0) RACETYPE:Outsider HD:1-7:DR:5/Epic HD:8-15:DR:10/Epic HD:16+:DR:15/Epic HD:1-6:CR:16 HD:7-15:CR:13 HD:16+:CR:10 SPELLS:Innate|CASTERLEVEL=20|TIMES=-1|Blur,12+CHA|Dimension Door,14+CHA|Shield,11+CHA|Unhallow,15+CHA -Worm that Walks HITDIE:8 LEVELADJUSTMENT:3 SAB:Engulf (Ex) SAB:Blindsight 300 ft (Ex) SAB:Frightful Presence (DC %) (Su)|10+(TL/2)+CHA SAB:Discorporate (Ex) SAB:Immunity to Critical Hits (Ex) SAB:Immunity to Flanking (Ex) BONUS:COMBAT|AC|20|TYPE=Insight BONUS:SKILL|Hide,Listen,Move Silently,Survival|20|TYPE=Racial SR:TL+10 RACETYPE:Aberration HD:1+:CR:3 SPELLS:Innate|CASTERLEVEL=20|TIMES=1|Animal Growth,15+CHA|Animal Messenger,12+CHA|Animal Shapes,18+CHA|Animal Trance,12+CHA|Creeping Doom,17+CHA|Giant Vermin,14+CHA|Summon Swarm,12+CHA|Summon Nature's Ally IX,19+CHA|Insect Plague,15+CHA +# Template Name Hit Dice Size Damage Reduction Level Adjustment Special ABility Required AL PREHD Required Template Save checks bonus Combat bonus BONUS:FEAT Bonus to HP Misc bonus Multiply base move Add to magical move Bonus to skill Stat bonus Virtual Feat Spell Res. Main Race Type Innate Spells Natural Attacks +Demilich DR:15/Epic and Bludgeoning LEVELADJUSTMENT:6 SAB:Trap the Soul (DC %) (Su)|(10+TL+CHA) SAB:Fear Aura (DC %) (Su)|14+TL+CHA SAB:Paralyzing Touch (DC %) (Su)|10+TL+CHA SAB:Perfect Automatic Still Spell (Ex) SAB:Magic Immunity (Ex) SAB:Phylactery Transference (Su) SAB:Immunity to Cold (Ex) SAB:Immunity to Electricity (Ex) SAB:Immunity to Polymorph (Ex) SAB:Immunity to Mind Affecting Attacks (Ex) SAB:Turn Resistance +20 (Ex) SAB:Acid Resistance 20 (Ex) SAB:Fire Resistance 20 (Ex) SAB:Sonic Resistance 20 (Ex) PREALIGN:LE,NE,CE PREHD:MIN=1:CR:6 PRETEMPLATE:Lich BONUS:COMBAT|AC|TL|TYPE=Insight BONUS:COMBAT|TOHIT|TL|TYPE=Insight BONUS:MOVEMULT|TYPE.Walk,TYPE.Climb,TYPE.Burrow,TYPE.Swim,TYPE.Fly|0 BONUS:POSTMOVEADD|TYPE.Fly|180 BONUS:SKILL|Hide,Listen,Move Silently,Sense Motive,Spot|20|TYPE=Racial.REPLACE BONUS:STAT|INT,WIS,CHA|10 VFEAT:Blinding Speed|Tenacious Magic|Automatic Quicken Spell SPELLS:Innate|CASTERLEVEL=TL|TIMES=-1|Alter Self,10+TL+CHA|Astral Projection,10+TL+CHA|Create Greater Undead,10+TL+CHA|Create Undead,10+TL+CHA|Death Knell,10+TL+CHA|Enervation,10+TL+CHA|Dispel Magic (Greater),10+TL+CHA|Harm,10+TL+CHA|Telekinesis,10+TL+CHA|Weird,10+TL+CHA SPELLS:Innate|CASTERLEVEL=TL|TIMES=2|Planar Ally (Greater),10+TL+CHA NATURALATTACKS:Touch,Weapon.Natural.Melee.Finesseable.Bludgeoning,*1,10d6 +Paragon DR:10/Epic LEVELADJUSTMENT:15 SAB:Resistance to Fire 10 (Ex) SAB:Resistance to Cold 10 (Ex) SAB:Fast Healing 20 (Ex) SAB:Natural Weapons Treated as Epic (Ex) PREHD:MIN=1:CR:15 BONUS:CHECKS|ALL|10|TYPE=Insight BONUS:COMBAT|AC|12|TYPE=Insight BONUS:COMBAT|AC|12|TYPE=Luck BONUS:COMBAT|TOHIT|25|TYPE=Luck BONUS:COMBAT|DAMAGE.Melee,DAMAGE.Thrown|25|TYPE=Luck BONUS:FEAT|POOL|1 BONUS:HP|CURRENTMAX|12*(TL) BONUS:MISC|SR|TL+25 BONUS:MOVEMULT|TYPE.Walk,TYPE.Fly,TYPE.Burrow,TYPE.Climb,TYPE.Swim|3 BONUS:SKILL|ALL|10|TYPE=Competence BONUS:STAT|STR,DEX,CON,INT,WIS,CHA|15 +Pseudonatural LEVELADJUSTMENT:16 SAB:Constant Insight (Su) SAB:Improved Grab (Ex) SAB:Rotting Constriction (Ex) SAB:Electricity Resistance % (Ex)|15+(5*floor(TL/4)) SAB:Acid Resistance % (Ex)|15+(5*floor(TL/4)) SAB:Alternate Form (Su) PREHD:MIN=1,MAX=7:DR:5/Epic PREHD:MIN=8,MAX=15:DR:10/Epic PREHD:MIN=16:DR:15/Epic PREHD:MIN=1,MAX=6:CR:16 PREHD:MIN=7,MAX=15:CR:13 PREHD:MIN=16:CR:10 BONUS:COMBAT|AC|35|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|TOHIT|15|TYPE=Insight BONUS:COMBAT|ATTACKS|1+floor(TL/4) BONUS:MOVEMULT|TYPE.Walk,TYPE.Fly,TYPE.Burrow,TYPE.Climb,TYPE.Swim|2 BONUS:STAT|STR|22 BONUS:STAT|CON,DEX,WIS|10 BONUS:STAT|INT|max(3-INTSCORE,0) RACETYPE:Outsider SPELLS:Innate|CASTERLEVEL=20|TIMES=-1|Blur,12+CHA|Dimension Door,14+CHA|Shield,11+CHA|Unhallow,15+CHA +Worm that Walks HITDIE:8 LEVELADJUSTMENT:3 SAB:Engulf (Ex) SAB:Blindsight 300 ft (Ex) SAB:Frightful Presence (DC %) (Su)|10+(TL/2)+CHA SAB:Discorporate (Ex) SAB:Immunity to Critical Hits (Ex) SAB:Immunity to Flanking (Ex) PREHD:MIN=1:CR:3 BONUS:COMBAT|AC|20|TYPE=Insight BONUS:SKILL|Hide,Listen,Move Silently,Survival|20|TYPE=Racial SR:TL+10 RACETYPE:Aberration SPELLS:Innate|CASTERLEVEL=20|TIMES=1|Animal Growth,15+CHA|Animal Messenger,12+CHA|Animal Shapes,18+CHA|Animal Trance,12+CHA|Creeping Doom,17+CHA|Giant Vermin,14+CHA|Summon Swarm,12+CHA|Summon Nature's Ally IX,19+CHA|Insect Plague,15+CHA Modified: Trunk/pcgen/data/d20ogl/srd35/monsters/rsrd_templates.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd35/monsters/rsrd_templates.lst 2007-11-30 22:30:07 UTC (rev 4625) +++ Trunk/pcgen/data/d20ogl/srd35/monsters/rsrd_templates.lst 2007-11-30 22:32:37 UTC (rev 4626) @@ -1,4 +1,4 @@ -# CVS $Revision$ $Author$ -- Wed Nov 21 12:46:06 2007 -- reformated by prettylst.pl v1.38 (build 4314) +# CVS $Revision$ $Author$ -- Fri Nov 30 14:25:04 2007 -- reformated by prettylst.pl v1.38 (build 4314) SOURCELONG:Revised (v.3.5) System Reference Document SOURCESHORT:RSRD SOURCEWEB:http://www.wizards.com/default.asp?x=d20/article/srd35 # Author: Andargor (and...@ya...) # Corrections/update: Barak (ba...@vo...) @@ -13,17 +13,17 @@ ###Block: (Half-)Celestial/(Half-)Fiends -# Template Name Output Name Visible Damage Reduction Level Adjustment Template Source Page Special ABility Define Required AL Required Race Prohibited Race Required Stat Prohibited Template Combat bonus Damage reduction Stat bonus Modify VAR Feat MOVECLONE Spell Res. Main Race Type Race Subtype Vision Hit Dice Innate Spells -Celestial DR:0/Magic LEVELADJUSTMENT:2 TEMPLATE:CHOOSE:Celestial (Animal)|Celestial (Vermin) TEMPLATE:CHOOSE:Int Bonus +1|Int Bonus +2|Int Bonus +3 SOURCEPAGE:MonstersB-C.rtf SAB:Energy Resistance Acid/Cold/Electricity %|5+((TL>=8)*5) DEFINE:CelestialSR|0 PREALIGN:LG,NG,CG PRERACE:1,RACETYPE=Animal,RACETYPE=Aberration,RACETYPE=Dragon,RACETYPE=Fey,RACETYPE=Giant,RACETYPE=Humanoid,RACETYPE=Magical Beast,RACETYPE=Monstrous Humanoid,RACETYPE=Plant,RACETYPE=Vermin !PRETEMPLATE:Incorporeal BONUS:DR|Magic|5|PRELEVEL:MIN=4 BONUS:DR|Magic|5|PRELEVEL:MIN=12 BONUS:VAR|SmiteEvil|1 BONUS:VAR|CelestialSR|min(TL+5,25) FEAT:Smite Evil SR:CelestialSR RACESUBTYPE:Extraplanar VISION:Darkvision (60') HD:4-7:CR:1 HD:8+:CR:2 -Celestial (Animal) VISIBLE:NO SOURCEPAGE:MonstersB-C.rtf PRERACE:1,TYPE.Animal RACETYPE:Magical Beast RACESUBTYPE:Augmented Animal -Celestial (Vermin) VISIBLE:NO SOURCEPAGE:MonstersB-C.rtf PRERACE:1,TYPE.Vermin RACETYPE:Magical Beast RACESUBTYPE:Augmented Vermin -Half Celestial OUTPUTNAME:Half-Celestial DR:5/Magic LEVELADJUSTMENT:4 SOURCEPAGE:MonstersG-H.rtf SAB:Daylight (Su) SAB:Immunity to Disease (Ex) SAB:Natural weapons as magic weapons (Ex) SAB:Wings (Ex) SAB:Energy Resistance Acid/Cold/Electricity 10 SAB:+4 racial bonus to Fortitude saves vs. Poison DEFINE:HalfCelestialSR|0 PREALIGN:LG,LN,NG,TN,CG,CN !PRERACE:1,RACETYPE=Undead,RACETYPE=Construct PRESTAT:1,INT=4 !PRETEMPLATE:Incorporeal BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE BONUS:DR|Magic|5|PRELEVEL:MIN=12 BONUS:STAT|STR,CON,WIS,CHA|4 BONUS:STAT|DEX,INT|2 BONUS:VAR|HalfCelestialSR|min(TL+10,35) BONUS:VAR|SmiteEvil|1 FEAT:Smite Evil MOVECLONE:Walk,Fly,*2 SR:HalfCelestialSR RACETYPE:Outsider VISION:Darkvision (60') HD:1-5:CR:1 HD:6-10:CR:2 HD:11+:CR:3 SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Holy Word,17+CHA|PRELEVEL:MIN=11|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Hallow,15+CHA|PRELEVEL:MIN=13|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Charm Monster (Mass),18+CHA|PRELEVEL:MIN=15|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Summon Monster IX,14+CHA|PRELEVEL:MIN=17|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Resurrection,17+CHA|PRELEVEL:MIN=19|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Aid,12+CHA|Detect Evil,11+CHA|PRELEVEL:MIN=3|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Cure Serious Wounds,13+CHA|Neutralize Poison,13+CHA|PRELEVEL:MIN=5|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Holy Smite,14+CHA|Remove Disease,13+CHA|PRELEVEL:MIN=7|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Dispel Evil,14+CHA|PRELEVEL:MIN=9|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Bless,11+CHA|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=3|CASTERLEVEL=TL|Holy Aura,18+CHA|PRELEVEL:MIN=13|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=3|CASTERLEVEL=TL|Protection from Evil,11+CHA|PRESTAT:1,INT=8,WIS=8 -Fiendish DR:0/Magic LEVELADJUSTMENT:2 TEMPLATE:CHOOSE:Fiendish (Animal)|Fiendish (Vermin) TEMPLATE:CHOOSE:Int Bonus +1|Int Bonus +2|Int Bonus +3 SOURCEPAGE:MonstersE-F.rtf SAB:Energy Resistance Cold/Fire %|5+((TL>=8)*5) DEFINE:FiendishSR|0 PREALIGN:LN,LE,TN,NE,CN,CE PRERACE:1,RACETYPE=Animal,RACETYPE=Aberration,RACETYPE=Dragon,RACETYPE=Fey,RACETYPE=Giant,RACETYPE=Humanoid,RACETYPE=Magical Beast,RACETYPE=Monstrous Humanoid,RACETYPE=Ooze,RACETYPE=Plant,RACETYPE=Vermin !PRETEMPLATE:Incorporeal BONUS:DR|Magic|5|PRELEVEL:MIN=4 BONUS:DR|Magic|5|PRELEVEL:MIN=12 BONUS:VAR|SmiteGood|1 BONUS:VAR|FiendishSR|min(TL+5,25) FEAT:Smite Good SR:FiendishSR RACESUBTYPE:Extraplanar VISION:Darkvision (60') HD:4-7:CR:1 HD:8+:CR:2 -Fiendish (Animal) VISIBLE:NO SOURCEPAGE:MonstersE-F.rtf PRERACE:1,RACETYPE=Animal RACETYPE:Magical Beast RACESUBTYPE:Augmented Animal -Fiendish (Vermin) VISIBLE:NO SOURCEPAGE:MonstersE-F.rtf PRERACE:1,RACETYPE=Vermin RACETYPE:Magical Beast RACESUBTYPE:Augmented Vermin +# Template Name Output Name Visible Damage Reduction Level Adjustment Template Source Page Special ABility Define Required AL PREHD Required Race Prohibited Race Required Stat Prohibited Template Combat bonus Damage reduction Stat bonus Modify VAR Feat MOVECLONE Spell Res. Main Race Type Race Subtype Vision Innate Spells +Celestial DR:0/Magic LEVELADJUSTMENT:2 TEMPLATE:CHOOSE:Celestial (Animal)|Celestial (Vermin) TEMPLATE:CHOOSE:Int Bonus +1|Int Bonus +2|Int Bonus +3 SOURCEPAGE:MonstersB-C.rtf SAB:Energy Resistance Acid/Cold/Electricity %|5+((TL>=8)*5) DEFINE:CelestialSR|0 PREALIGN:LG,NG,CG PREHD:MIN=4,MAX=7:CR:1 PREHD:MIN=8:CR:2 PRERACE:1,RACETYPE=Animal,RACETYPE=Aberration,RACETYPE=Dragon,RACETYPE=Fey,RACETYPE=Giant,RACETYPE=Humanoid,RACETYPE=Magical Beast,RACETYPE=Monstrous Humanoid,RACETYPE=Plant,RACETYPE=Vermin !PRETEMPLATE:Incorporeal BONUS:DR|Magic|5|PRELEVEL:MIN=4 BONUS:DR|Magic|5|PRELEVEL:MIN=12 BONUS:VAR|SmiteEvil|1 BONUS:VAR|CelestialSR|min(TL+5,25) FEAT:Smite Evil SR:CelestialSR RACESUBTYPE:Extraplanar VISION:Darkvision (60') +Celestial (Animal) VISIBLE:NO SOURCEPAGE:MonstersB-C.rtf PRERACE:1,TYPE.Animal RACETYPE:Magical Beast RACESUBTYPE:Augmented Animal +Celestial (Vermin) VISIBLE:NO SOURCEPAGE:MonstersB-C.rtf PRERACE:1,TYPE.Vermin RACETYPE:Magical Beast RACESUBTYPE:Augmented Vermin +Half Celestial OUTPUTNAME:Half-Celestial DR:5/Magic LEVELADJUSTMENT:4 SOURCEPAGE:MonstersG-H.rtf SAB:Daylight (Su) SAB:Immunity to Disease (Ex) SAB:Natural weapons as magic weapons (Ex) SAB:Wings (Ex) SAB:Energy Resistance Acid/Cold/Electricity 10 SAB:+4 racial bonus to Fortitude saves vs. Poison DEFINE:HalfCelestialSR|0 PREALIGN:LG,LN,NG,TN,CG,CN PREHD:MIN=1,MAX=5:CR:1 PREHD:MIN=6,MAX=10:CR:2 PREHD:MIN=11:CR:3 !PRERACE:1,RACETYPE=Undead,RACETYPE=Construct PRESTAT:1,INT=4 !PRETEMPLATE:Incorporeal BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE BONUS:DR|Magic|5|PRELEVEL:MIN=12 BONUS:STAT|STR,CON,WIS,CHA|4 BONUS:STAT|DEX,INT|2 BONUS:VAR|HalfCelestialSR|min(TL+10,35) BONUS:VAR|SmiteEvil|1 FEAT:Smite Evil MOVECLONE:Walk,Fly,*2 SR:HalfCelestialSR RACETYPE:Outsider VISION:Darkvision (60') SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Holy Word,17+CHA|PRELEVEL:MIN=11|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Hallow,15+CHA|PRELEVEL:MIN=13|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Charm Monster (Mass),18+CHA|PRELEVEL:MIN=15|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Summon Monster IX,14+CHA|PRELEVEL:MIN=17|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Resurrection,17+CHA|PRELEVEL:MIN=19|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Aid,12+CHA|Detect Evil,11+CHA|PRELEVEL:MIN=3|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Cure Serious Wounds,13+CHA|Neutralize Poison,13+CHA|PRELEVEL:MIN=5|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Holy Smite,14+CHA|Remove Disease,13+CHA|PRELEVEL:MIN=7|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Dispel Evil,14+CHA|PRELEVEL:MIN=9|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Bless,11+CHA|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=3|CASTERLEVEL=TL|Holy Aura,18+CHA|PRELEVEL:MIN=13|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=3|CASTERLEVEL=TL|Protection from Evil,11+CHA|PRESTAT:1,INT=8,WIS=8 +Fiendish DR:0/Magic LEVELADJUSTMENT:2 TEMPLATE:CHOOSE:Fiendish (Animal)|Fiendish (Vermin) TEMPLATE:CHOOSE:Int Bonus +1|Int Bonus +2|Int Bonus +3 SOURCEPAGE:MonstersE-F.rtf SAB:Energy Resistance Cold/Fire %|5+((TL>=8)*5) DEFINE:FiendishSR|0 PREALIGN:LN,LE,TN,NE,CN,CE PREHD:MIN=4,MAX=7:CR:1 PREHD:MIN=8:CR:2 PRERACE:1,RACETYPE=Animal,RACETYPE=Aberration,RACETYPE=Dragon,RACETYPE=Fey,RACETYPE=Giant,RACETYPE=Humanoid,RACETYPE=Magical Beast,RACETYPE=Monstrous Humanoid,RACETYPE=Ooze,RACETYPE=Plant,RACETYPE=Vermin !PRETEMPLATE:Incorporeal BONUS:DR|Magic|5|PRELEVEL:MIN=4 BONUS:DR|Magic|5|PRELEVEL:MIN=12 BONUS:VAR|SmiteGood|1 BONUS:VAR|FiendishSR|min(TL+5,25) FEAT:Smite Good SR:FiendishSR RACESUBTYPE:Extraplanar VISION:Darkvision (60') +Fiendish (Animal) VISIBLE:NO SOURCEPAGE:MonstersE-F.rtf PRERACE:1,RACETYPE=Animal RACETYPE:Magical Beast RACESUBTYPE:Augmented Animal +Fiendish (Vermin) VISIBLE:NO SOURCEPAGE:MonstersE-F.rtf PRERACE:1,RACETYPE=Vermin RACETYPE:Magical Beast RACESUBTYPE:Augmented Vermin # Note: This is retained for backward compatibility Fiendish (Magical Beast) VISIBLE:NO TEMPLATE:Fiendish -Half Fiend OUTPUTNAME:Half-Fiend DR:5/Magic LEVELADJUSTMENT:4 TEMPLATE:CHOOSE:Bite ~ Claw (Fine)|Bite ~ Claw (Diminutive)|Bite ~ Claw (Tiny)|Bite ~ Claw (Small)|Bite ~ Claw (Medium)|Bite ~ Claw (Large)|Bite ~ Claw (Huge)|Bite ~ Claw (Gargantuan)|Bite ~ Claw (Colossal) SOURCEPAGE:MonstersG-H.rtf SAB:Immunity to Poison (Ex) SAB:Natural weapons treated as magic weapons (Ex) SAB:Bat Wings (Ex) SAB:Energy Resistance Acid/Cold/Electricity/Fire 10 DEFINE:HalfFiendSR|0 PREALIGN:LE,NE,CE BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE BONUS:DR|Magic|5|PRELEVEL:MIN=12 BONUS:STAT|STR|4 BONUS:STAT|DEX|4 BONUS:STAT|CON|2 BONUS:STAT|INT|4 BONUS:STAT|CHA|2 BONUS:VAR|HalfFiendSR|TL+10 BONUS:VAR|SmiteGood|1 FEAT:Smite Good MOVECLONE:Walk,Fly,*1 SR:HalfFiendSR RACETYPE:Outsider VISION:Darkvision (60') HD:1-4:CR:1 HD:5-10:CR:2 HD:11+:CR:3 SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Blasphemy,17+CHA|PRELEVEL:MIN=11|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Unhallow,15+CHA|PRELEVEL:MIN=13|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Horrid Wilting,18+CHA|PRELEVEL:MIN=15|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Summon Monster IX,14+CHA|PRELEVEL:MIN=17|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Destruction,17+CHA|PRELEVEL:MIN=19|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Desecrate,12+CHA|PRELEVEL:MIN=3|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Unholy Blight,14+CHA|PRELEVEL:MIN=5|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Contagion,13+CHA|PRELEVEL:MIN=9|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=3|CASTERLEVEL=TL|Unholy Aura,18+CHA|PRELEVEL:MIN=13|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=3|CASTERLEVEL=TL|Poison,14+CHA|PRELEVEL:MIN=7|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=3|CASTERLEVEL=TL|Darkness,12+CHA|PRESTAT:1,INT=8,WIS=8 +Half Fiend OUTPUTNAME:Half-Fiend DR:5/Magic LEVELADJUSTMENT:4 TEMPLATE:CHOOSE:Bite ~ Claw (Fine)|Bite ~ Claw (Diminutive)|Bite ~ Claw (Tiny)|Bite ~ Claw (Small)|Bite ~ Claw (Medium)|Bite ~ Claw (Large)|Bite ~ Claw (Huge)|Bite ~ Claw (Gargantuan)|Bite ~ Claw (Colossal) SOURCEPAGE:MonstersG-H.rtf SAB:Immunity to Poison (Ex) SAB:Natural weapons treated as magic weapons (Ex) SAB:Bat Wings (Ex) SAB:Energy Resistance Acid/Cold/Electricity/Fire 10 DEFINE:HalfFiendSR|0 PREALIGN:LE,NE,CE PREHD:MIN=1,MAX=4:CR:1 PREHD:MIN=5,MAX=10:CR:2 PREHD:MIN=11:CR:3 BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE BONUS:DR|Magic|5|PRELEVEL:MIN=12 BONUS:STAT|STR|4 BONUS:STAT|DEX|4 BONUS:STAT|CON|2 BONUS:STAT|INT|4 BONUS:STAT|CHA|2 BONUS:VAR|HalfFiendSR|TL+10 BONUS:VAR|SmiteGood|1 FEAT:Smite Good MOVECLONE:Walk,Fly,*1 SR:HalfFiendSR RACETYPE:Outsider VISION:Darkvision (60') SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Blasphemy,17+CHA|PRELEVEL:MIN=11|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Unhallow,15+CHA|PRELEVEL:MIN=13|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Horrid Wilting,18+CHA|PRELEVEL:MIN=15|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Summon Monster IX,14+CHA|PRELEVEL:MIN=17|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Destruction,17+CHA|PRELEVEL:MIN=19|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Desecrate,12+CHA|PRELEVEL:MIN=3|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Unholy Blight,14+CHA|PRELEVEL:MIN=5|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=1|CASTERLEVEL=TL|Contagion,13+CHA|PRELEVEL:MIN=9|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=3|CASTERLEVEL=TL|Unholy Aura,18+CHA|PRELEVEL:MIN=13|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=3|CASTERLEVEL=TL|Poison,14+CHA|PRELEVEL:MIN=7|PRESTAT:1,INT=8,WIS=8 SPELLS:Innate|TIMES=3|CASTERLEVEL=TL|Darkness,12+CHA|PRESTAT:1,INT=8,WIS=8 ###Block: Half Dragons # Template Name Hit Dice Size CR Visible Level Adjustment Template Source Page Special ABility Define Required AL Minimum Size Combat bonus BONUS:MONSKILLPTS Stat bonus Modify VAR MOVECLONE Main Race Type Vision @@ -80,12 +80,12 @@ Hybrid Attacks (Huge) VISIBLE:NO PRESIZEEQ:H NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,2d4|Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,2d6 ###Block: other templates -# Template Name Hit Dice Size CR Damage Reduction Level Adjustment Template Source Page Special ABility Define Required AL Required Race Required Stat Save checks bonus Combat bonus Bonus to skill Stat bonus Modify VAR Feat Move Main Race Type Race Subtype Hit Dice -Ghost HITDIE:12 CR:2 LEVELADJUSTMENT:5 TEMPLATE:Undead TEMPLATE:Incorporeal TEMPLATE:CHOOSE:Ghost (1 Special Attack)|Ghost (2 Special Attacks)|Ghost (3 Special Attacks) SOURCEPAGE:MonstersG.rtf SAB:Rejuvenation (Su) SAB:Turn Resistance +4 (Ex) SAB:Manifestation (Su) DEFINE:GhostAbilityDC|0 PRERACE:1,RACETYPE=Aberration,RACETYPE=Animal,RACETYPE=Dragon,RACETYPE=Giant,RACETYPE=Humanoid,RACETYPE=Magical Beast,RACETYPE=Monstrous Humanoid,RACETYPE=Plant PRESTAT:1,CHA=6 BONUS:COMBAT|AC|max(CHA,1)|TYPE=Deflection BONUS:SKILL|Hide,Listen,Search,Spot|8|TYPE=Racial BONUS:STAT|CHA|4 BONUS:VAR|GhostAbilityDC|10+(TL/2)+CHA MOVE:Fly,30 RACETYPE:Undead RACESUBTYPE:Incorporeal -Lich HITDIE:12 CR:2 DR:15/Bludgeoning and Magic LEVELADJUSTMENT:4 TEMPLATE:Undead SOURCEPAGE:MonstersK-L.rtf SAB:Touch Attack (Ex) ~ Negative Energy 1d8+5 DC%|LichAbilityDC SAB:Fear Aura (Su) ~ DC%|LichAbilityDC SAB:Paralyzing Touch (Su) ~ DC%|LichAbilityDC SAB:Turn Resistance +4 (Ex) SAB:Natural weapons as magic weapons (Ex) DEFINE:LichAbilityDC|0 PREALIGN:LE,NE,CE BONUS:COMBAT|AC|5|TYPE=NaturalArmor BONUS:SKILL|Hide,Listen,Move Silently,Search,Sense Motive,Spot|8|TYPE=Racial BONUS:STAT|INT,WIS,CHA|2 BONUS:VAR|LichAbilityDC|10+(TL/2)+CHA RACETYPE:Undead -Skeleton HITDIE:12 DR:5/Bludgeoning TEMPLATE:Undead TEMPLATE:CHOOSE:Claw (Fine)|Claw (Diminutive)|Claw (Tiny)|Claw (Small)|Claw (Medium)|Claw (Large)|Claw (Huge)|Claw (Gargantuan)|Claw (Colossal) SOURCEPAGE:MonstersS.rtf SAB:Immunity to Cold (Ex) DEFINE:LOCK.INT|10 DEFINE:LOCK.WIS|10 DEFINE:LOCK.CHA|1 PREALIGN:NE BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|HD/3 BONUS:CHECKS|BASE.Will|HD/2+2 BONUS:COMBAT|AC|1|PRESIZEEQ:S BONUS:COMBAT|AC|2|PRESIZEEQ:M BONUS:COMBAT|AC|2|PRESIZEEQ:L BONUS:COMBAT|AC|3|PRESIZEEQ:H BONUS:COMBAT|AC|6|PRESIZEEQ:G BONUS:COMBAT|AC|10|PRESIZEEQ:C BONUS:STAT|DEX|2 FEAT:Improved Initiative RACETYPE:Undead HD:2-3:CR:1 HD:4-5:CR:2 HD:6-7:CR:3 HD:8-9:CR:4 HD:10-11:CR:5 HD:12-14:CR:6 HD:15-17:CR:7 HD:18-20:CR:8 -Vampire HITDIE:12 CR:2 DR:10/Silver and Magic LEVELADJUSTMENT:8 TEMPLATE:Undead TEMPLATE:CHOOSE:Slam (Fine)|Slam (Diminutive)|Slam (Tiny)|Slam (Small)|Slam (Medium)|Slam (Large)|Slam (Huge)|Slam (Gargantuan)|Slam (Colossal) SOURCEPAGE:MonstersT-Z.rtf SAB:Blood Drain (Ex) SAB:Children of the Night (Su) SAB:Dominate (Su) DC%|VampireAbilityDC SAB:Energy Drain (Su) SAB:Create Spawn (Su) SAB:Alternate Form (Su) SAB:Fast Healing 5 (Ex) SAB:Gaseous Form (Su) SAB:Energy Resistance Cold/Electricity 10 SAB:Turn Resistance +4 (Ex) SAB:Spider Climb (Ex) DEFINE:VampireAbilityDC|0 PREALIGN:LE,NE,CE BONUS:COMBAT|AC|6|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Bluff,Hide,Listen,Move Silently,Search,Sense Motive,Spot|8|TYPE=Racial BONUS:STAT|STR|6 BONUS:STAT|DEX|4 BONUS:STAT|INT|2 BONUS:STAT|WIS|2 BONUS:STAT|CHA|4 BONUS:VAR|VampireAbilityDC|15+CHA FEAT:Alertness,Combat Reflexes,Dodge,Improved Initiative,Lightning Reflexes RACETYPE:Undead -Zombie HITDIE:12 TEMPLATE:Undead TEMPLATE:CHOOSE:Slam (Fine)|Slam (Diminutive)|Slam (Tiny)|Slam (Small)|Slam (Medium)|Slam (Large)|Slam (Huge)|Slam (Gargantuan)|Slam (Colossal) SOURCEPAGE:MonstersT-Z.rtf SAB:Single Actions Only (Ex) DEFINE:LOCK.INT|10 DEFINE:LOCK.WIS|10 DEFINE:LOCK.CHA|1 PREALIGN:NE BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|HD/3 BONUS:CHECKS|BASE.Will|HD/2+2 BONUS:COMBAT|AC|1|PRESIZEEQ:S BONUS:COMBAT|AC|2|PRESIZEEQ:M BONUS:COMBAT|AC|3|PRESIZEEQ:L BONUS:COMBAT|AC|4|PRESIZEEQ:H BONUS:COMBAT|AC|7|PRESIZEEQ:G BONUS:COMBAT|AC|11|PRESIZEEQ:C BONUS:STAT|STR|2 BONUS:STAT|DEX|-2 RACETYPE:Undead HD:4-5:CR:1 HD:6-7:CR:2 HD:8-10:CR:3 HD:11-14:CR:4 HD:15-16:CR:5 HD:18-20:CR:6 +# Template Name Hit Dice Size CR Damage Reduction Level Adjustment Template Source Page Special ABility Define Required AL PREHD Required Race Required Stat Save checks bonus Combat bonus Bonus to skill Stat bonus Modify VAR Feat Move Main Race Type Race Subtype +Ghost HITDIE:12 CR:2 LEVELADJUSTMENT:5 TEMPLATE:Undead TEMPLATE:Incorporeal TEMPLATE:CHOOSE:Ghost (1 Special Attack)|Ghost (2 Special Attacks)|Ghost (3 Special Attacks) SOURCEPAGE:MonstersG.rtf SAB:Rejuvenation (Su) SAB:Turn Resistance +4 (Ex) SAB:Manifestation (Su) DEFINE:GhostAbilityDC|0 PRERACE:1,RACETYPE=Aberration,RACETYPE=Animal,RACETYPE=Dragon,RACETYPE=Giant,RACETYPE=Humanoid,RACETYPE=Magical Beast,RACETYPE=Monstrous Humanoid,RACETYPE=Plant PRESTAT:1,CHA=6 BONUS:COMBAT|AC|max(CHA,1)|TYPE=Deflection BONUS:SKILL|Hide,Listen,Search,Spot|8|TYPE=Racial BONUS:STAT|CHA|4 BONUS:VAR|GhostAbilityDC|10+(TL/2)+CHA MOVE:Fly,30 RACETYPE:Undead RACESUBTYPE:Incorporeal +Lich HITDIE:12 CR:2 DR:15/Bludgeoning and Magic LEVELADJUSTMENT:4 TEMPLATE:Undead SOURCEPAGE:MonstersK-L.rtf SAB:Touch Attack (Ex) ~ Negative Energy 1d8+5 DC%|LichAbilityDC SAB:Fear Aura (Su) ~ DC%|LichAbilityDC SAB:Paralyzing Touch (Su) ~ DC%|LichAbilityDC SAB:Turn Resistance +4 (Ex) SAB:Natural weapons as magic weapons (Ex) DEFINE:LichAbilityDC|0 PREALIGN:LE,NE,CE BONUS:COMBAT|AC|5|TYPE=NaturalArmor BONUS:SKILL|Hide,Listen,Move Silently,Search,Sense Motive,Spot|8|TYPE=Racial BONUS:STAT|INT,WIS,CHA|2 BONUS:VAR|LichAbilityDC|10+(TL/2)+CHA RACETYPE:Undead +Skeleton HITDIE:12 DR:5/Bludgeoning TEMPLATE:Undead TEMPLATE:CHOOSE:Claw (Fine)|Claw (Diminutive)|Claw (Tiny)|Claw (Small)|Claw (Medium)|Claw (Large)|Claw (Huge)|Claw (Gargantuan)|Claw (Colossal) SOURCEPAGE:MonstersS.rtf SAB:Immunity to Cold (Ex) DEFINE:LOCK.INT|10 DEFINE:LOCK.WIS|10 DEFINE:LOCK.CHA|1 PREALIGN:NE PREHD:MIN=2,MAX=3:CR:1 PREHD:MIN=4,MAX=5:CR:2 PREHD:MIN=6,MAX=7:CR:3 PREHD:MIN=8,MAX=9:CR:4 PREHD:MIN=10,MAX=11:CR:5 PREHD:MIN=12,MAX=14:CR:6 PREHD:MIN=15,MAX=17:CR:7 PREHD:MIN=18,MAX=20:CR:8 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|HD/3 BONUS:CHECKS|BASE.Will|HD/2+2 BONUS:COMBAT|AC|1|PRESIZEEQ:S BONUS:COMBAT|AC|2|PRESIZEEQ:M BONUS:COMBAT|AC|2|PRESIZEEQ:L BONUS:COMBAT|AC|3|PRESIZEEQ:H BONUS:COMBAT|AC|6|PRESIZEEQ:G BONUS:COMBAT|AC|10|PRESIZEEQ:C BONUS:STAT|DEX|2 FEAT:Improved Initiative RACETYPE:Undead +Vampire HITDIE:12 CR:2 DR:10/Silver and Magic LEVELADJUSTMENT:8 TEMPLATE:Undead TEMPLATE:CHOOSE:Slam (Fine)|Slam (Diminutive)|Slam (Tiny)|Slam (Small)|Slam (Medium)|Slam (Large)|Slam (Huge)|Slam (Gargantuan)|Slam (Colossal) SOURCEPAGE:MonstersT-Z.rtf SAB:Blood Drain (Ex) SAB:Children of the Night (Su) SAB:Dominate (Su) DC%|VampireAbilityDC SAB:Energy Drain (Su) SAB:Create Spawn (Su) SAB:Alternate Form (Su) SAB:Fast Healing 5 (Ex) SAB:Gaseous Form (Su) SAB:Energy Resistance Cold/Electricity 10 SAB:Turn Resistance +4 (Ex) SAB:Spider Climb (Ex) DEFINE:VampireAbilityDC|0 PREALIGN:LE,NE,CE BONUS:COMBAT|AC|6|TYPE=NaturalArmor.REPLACE BONUS:SKILL|Bluff,Hide,Listen,Move Silently,Search,Sense Motive,Spot|8|TYPE=Racial BONUS:STAT|STR|6 BONUS:STAT|DEX|4 BONUS:STAT|INT|2 BONUS:STAT|WIS|2 BONUS:STAT|CHA|4 BONUS:VAR|VampireAbilityDC|15+CHA FEAT:Alertness,Combat Reflexes,Dodge,Improved Initiative,Lightning Reflexes RACETYPE:Undead +Zombie HITDIE:12 TEMPLATE:Undead TEMPLATE:CHOOSE:Slam (Fine)|Slam (Diminutive)|Slam (Tiny)|Slam (Small)|Slam (Medium)|Slam (Large)|Slam (Huge)|Slam (Gargantuan)|Slam (Colossal) SOURCEPAGE:MonstersT-Z.rtf SAB:Single Actions Only (Ex) DEFINE:LOCK.INT|10 DEFINE:LOCK.WIS|10 DEFINE:LOCK.CHA|1 PREALIGN:NE PREHD:MIN=4,MAX=5:CR:1 PREHD:MIN=6,MAX=7:CR:2 PREHD:MIN=8,MAX=10:CR:3 PREHD:MIN=11,MAX=14:CR:4 PREHD:MIN=15,MAX=16:CR:5 PREHD:MIN=18,MAX=20:CR:6 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|HD/3 BONUS:CHECKS|BASE.Will|HD/2+2 BONUS:COMBAT|AC|1|PRESIZEEQ:S BONUS:COMBAT|AC|2|PRESIZEEQ:M BONUS:COMBAT|AC|3|PRESIZEEQ:L BONUS:COMBAT|AC|4|PRESIZEEQ:H BONUS:COMBAT|AC|7|PRESIZEEQ:G BONUS:COMBAT|AC|11|PRESIZEEQ:C BONUS:STAT|STR|2 BONUS:STAT|DEX|-2 RACETYPE:Undead ###Block: Ghost Abilities - Ghosts get 1d3 extra abilities # Template Name Visible Source Page Add Modified: Trunk/pcgen/data/d20ogl/srd35/psionics/rsrd_templates_psionic.lst =================================================================== --- Trunk/pcgen/data/d20ogl/srd35/psionics/rsrd_templates_psionic.lst 2007-11-30 22:30:07 UTC (rev 4625) +++ Trunk/pcgen/data/d20ogl/srd35/psionics/rsrd_templates_psionic.lst 2007-11-30 22:32:37 UTC (rev 4626) @@ -1,4 +1,4 @@ -# CVS $Revision$ $Author$ -- Sun Oct 21 20:35:11 2007 -- reformated by prettylst.pl v1.38 (build 4387) +# CVS $Revision$ $Author$ -- Fri Nov 30 14:25:04 2007 -- reformated by prettylst.pl v1.38 (build 4314) SOURCELONG:Revised (v.3.5) System Reference Document SOURCESHORT:RSRD SOURCEWEB:http://www.wizards.com/default.asp?x=d20/article/srd35 # Original entry by: Arknight # update by: TaluronIscandar @@ -9,10 +9,10 @@ #Basic Psionic Creature Visible -# Template Name Visible Level Adjustment Template Source Page Special ABility Define Required Race Prohibited Race Prohibited Template Stat bonus Modify VAR Removable? Spell Res. SUBRACE Main Race Type Race Subtype Hit Dice Innate Spells -Psionic VISIBLE:EXPORT SAB:Base Power Points (%)|BasePowerPoints SAB:Bonus Power Points (%)|BonusPowerPoints SAB:Total Power Points (%)|TotalPowerPoints DEFINE:BasePowerPoints|0 DEFINE:BonusPowerPoints|0 DEFINE:TotalPowerPoints|0 BONUS:VAR|TotalPowerPoints|BasePowerPoints BONUS:VAR|TotalPowerPoints|BonusPowerPoints SUBRACE:YES RACESUBTYPE:Psionic -Phrenic VISIBLE:YES LEVELADJUSTMENT:2 TEMPLATE:CHOOSE:Phrenic (Animal) TEMPLATE:Psionic SOURCEPAGE:PsionicMonsters.rtf SAB:Naturally Psionic !PRERACE:1,RACESUBTYPE=Psionic !PRETEMPLATE:Mindless BONUS:STAT|INT|2|PRESTAT:1,INT=3 BONUS:STAT|WIS|2 BONUS:STAT|CHA|4 BONUS:VAR|BonusPowerPoints|1 REMOVABLE:YES SR:10+HD HD:1-5:CR:1 HD:6-10:CR:2 HD:11+:CR:3 SPELLS:Phrenic|TIMES=3|CASTERLEVEL=HD|Precognition (Defensive),11+CHA SPELLS:Phrenic|TIMES=1|CASTERLEVEL=HD|Force Screen,11+CHA SPELLS:Phrenic|TIMES=3|CASTERLEVEL=HD|Empty Mind,11+CHA|Mind Thrust,11+CHA|PREHD:MIN=3 SPELLS:Phrenic|TIMES=1|CASTERLEVEL=HD|Body Adjustment,13+CHA|Brain Lock,12+CHA|PREHD:MIN=5 SPELLS:Phrenic|TIMES=1|CASTERLEVEL=HD|Aversion,12+CHA|Psionic Blast,13+CHA|PREHD:MIN=7 SPELLS:Phrenic|TIMES=3|CASTERLEVEL=HD|Intellect Fortress,14+CHA|PREHD:MIN=9 SPELLS:Phrenic|TIMES=1|CASTERLEVEL=HD|Psychic Crush,15+CHA|PREHD:MIN=9 SPELLS:Phrenic|TIMES=1|CASTERLEVEL=HD|Dominate (Psionic),14+CHA|PREHD:MIN=11 SPELLS:Phrenic|TIMES=1|CASTERLEVEL=HD|Energy Current,15+CHA|Tower of Iron Will,15+CHA|PREHD:MIN=13 SPELLS:Phrenic|TIMES=3|CASTERLEVEL=HD|Teleport (Psionic),15+CHA|PREHD:MIN=15 SPELLS:Phrenic|TIMES=1|CASTERLEVEL=HD|Fission,17+CHA|PREHD:MIN=17 SPELLS:Phrenic|TIMES=1|CASTERLEVEL=HD|Ultrablast,17+CHA|PREHD:MIN=19 -Phrenic (Animal) VISIBLE:NO SOURCEPAGE:PsionicMonsters.rtf PRERACE:1,RACETYPE=Animal RACETYPE:Magical Beast RACESUBTYPE:Augmented Animal +# Template Name Visible Level Adjustment Template Source Page Special ABility Define PREHD Required Race Prohibited Race Prohibited Template Stat bonus Modify VAR Removable? Spell Res. SUBRACE Main Race Type Race Subtype Innate Spells +Psionic VISIBLE:EXPORT SAB:Base Power Points (%)|BasePowerPoints SAB:Bonus Power Points (%)|BonusPowerPoints SAB:Total Power Points (%)|TotalPowerPoints DEFINE:BasePowerPoints|0 DEFINE:BonusPowerPoints|0 DEFINE:TotalPowerPoints|0 BONUS:VAR|TotalPowerPoints|BasePowerPoints BONUS:VAR|TotalPowerPoints|BonusPowerPoints SUBRACE:YES RACESUBTYPE:Psionic +Phrenic VISIBLE:YES LEVELADJUSTMENT:2 TEMPLATE:CHOOSE:Phrenic (Animal) TEMPLATE:Psionic SOURCEPAGE:PsionicMonsters.rtf SAB:Naturally Psionic PREHD:MIN=1,MAX=5:CR:1 PREHD:MIN=6,MAX=10:CR:2 PREHD:MIN=11:CR:3 !PRERACE:1,RACESUBTYPE=Psionic !PRETEMPLATE:Mindless BONUS:STAT|INT|2|PRESTAT:1,INT=3 BONUS:STAT|WIS|2 BONUS:STAT|CHA|4 BONUS:VAR|BonusPowerPoints|1 REMOVABLE:YES SR:10+HD SPELLS:Phrenic|TIMES=3|CASTERLEVEL=HD|Precognition (Defensive),11+CHA SPELLS:Phrenic|TIMES=1|CASTERLEVEL=HD|Force Screen,11+CHA SPELLS:Phrenic|TIMES=3|CASTERLEVEL=HD|Empty Mind,11+CHA|Mind Thrust,11+CHA|PREHD:MIN=3 SPELLS:Phrenic|TIMES=1|CASTERLEVEL=HD|Body Adjustment,13+CHA|Brain Lock,12+CHA|PREHD:MIN=5 SPELLS:Phrenic|TIMES=1|CASTERLEVEL=HD|Aversion,12+CHA|Psionic Blast,13+CHA|PREHD:MIN=7 SPELLS:Phrenic|TIMES=3|CASTERLEVEL=HD|Intellect Fortress,14+CHA|PREHD:MIN=9 SPELLS:Phrenic|TIMES=1|CASTERLEVEL=HD|Psychic Crush,15+CHA|PREHD:MIN=9 SPELLS:Phrenic|TIMES=1|CASTERLEVEL=HD|Dominate (Psionic),14+CHA|PREHD:MIN=11 SPELLS:Phrenic|TIMES=1|CASTERLEVEL=HD|Energy Current,15+CHA|Tower of Iron Will,15+CHA|PREHD:MIN=13 SPELLS:Phrenic|TIMES=3|CASTERLEVEL=HD|Teleport (Psionic),15+CHA|PREHD:MIN=15 SPELLS:Phrenic|TIMES=1|CASTERLEVEL=HD|Fission,17+CHA|PREHD:MIN=17 SPELLS:Phrenic|TIMES=1|CASTERLEVEL=HD|Ultrablast,17+CHA|PREHD:MIN=19 +Phrenic (Animal) VISIBLE:NO SOURCEPAGE:PsionicMonsters.rtf PRERACE:1,RACETYPE=Animal RACETYPE:Magical Beast RACESUBTYPE:Augmented Animal ###Block:Dromite Chitin # Template Name Visible Damage Reduction Template Special ABility Required Race Combat bonus Damage reduction Bonus to HP Add to base move Stat bonus Feat Move Vision This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |