From: <th...@us...> - 2007-08-27 15:42:30
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Revision: 3907 http://pcgen.svn.sourceforge.net/pcgen/?rev=3907&view=rev Author: thpr Date: 2007-08-26 21:58:47 -0700 (Sun, 26 Aug 2007) Log Message: ----------- CDOM: Data Catch up to Trunk 3868 Modified Paths: -------------- branches/cdom/data/d20ogl/rpgobjects/bloodandcircuits/blood_and_circuits/bnc_feats.lst branches/cdom/data/d20ogl/rpgobjects/bloodandguts/insidevossburgsupermax/bng_ivs_classes.lst branches/cdom/data/d20ogl/rpgobjects/bloodandguts/insidevossburgsupermax/bng_ivs_feats.lst branches/cdom/data/d20ogl/rpgobjects/bloodandguts/modernmilitary/modernmilitary_classes_prestige.lst branches/cdom/data/d20ogl/rpgobjects/bloodandguts/modernmilitary/modernmilitary_feats_advancedtraining.lst branches/cdom/data/d20ogl/rpgobjects/bloodandguts/modernmilitary/modernmilitary_feats_hidden.lst branches/cdom/data/d20ogl/rpgobjects/bloodandguts/soldiers/bng_soldiers_classes.lst branches/cdom/data/d20ogl/rpgobjects/bloodandguts/soldiers/bng_soldiers_feats.lst branches/cdom/data/d20ogl/rpgobjects/bloodandguts/waronterror/waronterror_class.lst branches/cdom/data/d20ogl/rpgobjects/bloodandspace/merchantspiratesandsmugglers/merchantspiratesandsmugglers_classes_advanced.lst branches/cdom/data/d20ogl/rpgobjects/legendsoftheancients/carthage/loac_class.lst branches/cdom/data/d20ogl/rpgobjects/legendsoftheancients/macedon/loam_class.lst branches/cdom/data/d20ogl/rpgobjects/moderndispatch/002investigatingnpcs/moderndispatch002_feats.lst branches/cdom/data/d20ogl/rpgobjects/moderndispatch/075usherdossiers1/moderndispatch075_classes.lst branches/cdom/data/d20ogl/rpgobjects/moderndispatch/090thewatchers/moderndispatch090_feats_occupations.lst branches/cdom/data/d20ogl/rpgobjects/modernsystem/bloodandsecrets/blood_and_secrets_class.lst branches/cdom/data/d20ogl/rpgobjects/modernsystem/gangland/gangland_classes_prestige.lst branches/cdom/data/d20ogl/rpgobjects/modernsystem/gangland/gangland_feats.lst branches/cdom/data/d20ogl/rpgobjects/timeline/roaring20s_class.lst branches/cdom/data/d20ogl/rpgobjects/timeline/roaring20s_feats_occupation.lst Modified: branches/cdom/data/d20ogl/rpgobjects/bloodandcircuits/blood_and_circuits/bnc_feats.lst =================================================================== --- branches/cdom/data/d20ogl/rpgobjects/bloodandcircuits/blood_and_circuits/bnc_feats.lst 2007-08-27 04:58:19 UTC (rev 3906) +++ branches/cdom/data/d20ogl/rpgobjects/bloodandcircuits/blood_and_circuits/bnc_feats.lst 2007-08-27 04:58:47 UTC (rev 3907) @@ -1,26 +1,26 @@ -# CVS $Revision$ $Author$ -- Thu Apr 26 23:59:39 2007 -- reformated by prettylst.pl v1.38 (build 2788) +# CVS $Revision$ $Author$ -- Tue Aug 21 21:00:33 2007 -- reformated by prettylst.pl v1.38 (build 2788) SOURCELONG:Blood and Circuits SOURCESHORT:BNC SOURCEWEB:http://www.rpgobjects.com/index.php?page=pro&product_id=51 #Modified Called Shot to output its limits in SA and added a choice. This should only select ranged weapons, which can't be done yet. -- Frank Kliewe -# Feat Name Type Req. Att. Required Feat Required Lvl Required Skill Required Stat Required Text Special Ability Description Stackable? Multiple? Choose Bonus to skill Source Page ADD: -Advanced Armor Design TYPE:General PRESKILL:1,Craft (Mechanical)=10 PRESKILL:1,Knowledge (Physical Sciences)=8 PRESKILL:1,Knowledge (Technology)=5 DESC:You are able to design and build futuristic armors. SOURCEPAGE:p.11 -Advanced Electronic Design TYPE:General PRESKILL:1,Craft (Electronic)=10 PRESKILL:1,Knowledge (Physical Sciences)=8 PRESKILL:1,Knowledge (Technology)=5 DESC:You are able to design and build futuristic electronics. SOURCEPAGE:p.12 -Advanced Weapon Design TYPE:General PRESKILL:1,Craft (Mechanical)=10 PRESKILL:1,Knowledge (Physical Sciences)=8 PRESKILL:1,Knowledge (Technology)=5 DESC:You are able to design and build futuristic weapons. SOURCEPAGE:p.12 -Advanced Vehicle Design TYPE:General PRESKILL:1,Craft (Mechanical)=10 PRESKILL:1,Knowledge (Physical Sciences)=8 PRESKILL:1,Knowledge (Technology)=5 DESC:You are able to design and build futuristic vehicles. SOURCEPAGE:p.12 -Armory TYPE:General DESC:You have access to sophisticated armor. MULT:YES CHOOSE:+5 to Wealth to buy armor SOURCEPAGE:p.12 -Arsenal TYPE:General DESC:You have access to a large variety of weapons. MULT:YES CHOOSE:+5 to Wealth to buy weapons SOURCEPAGE:p.12 -Called Shot TYPE:General PREATT:7 PREFEAT:2,Weapon Focus,Sharpshooter SA:Called Shot -%/+%d6|2*var("COUNT[FEATNAME=Called Shot]")|var("COUNT[FEATNAME=Called Shot]") DESC:You excel with one ranged weapon. STACK:YES MULT:YES CHOOSE:FEAT=Weapon Focus SOURCEPAGE:p.12 -Combat Driving TYPE:General PRESKILL:1,Drive=4 DESC:You are highly skilled at using normal vehicles in combat. SOURCEPAGE:p.12 -Cutting Edge TYPE:General PRETEXT:GM permission DESC:You have access to next-generation technology. MULT:YES CHOOSE:+1 to PL availability SOURCEPAGE:p.13 -Handyman TYPE:General DESC:You are skilled at building and fixing items. MULT:YES CHOOSE:NUMCHOICES=1|SKILLSNAMED|Craft (Chemical)|Craft (Electronic)|Craft (Mechanical)|Craft (Pharmaceutical)|Craft (Structural)|Craft (Visual Art)|Craft (Writing) BONUS:SKILL|Repair|2 BONUS:SKILL|LIST|2 SOURCEPAGE:p.13 ADD:FEAT|1|TYPE.HandymanCraft -Henchman TYPE:General DESC:You have a group of followers. SOURCEPAGE:p.13 -Mass Production TYPE:General PREFEAT:1,Workforce PRELEVEL:10 PRESKILL:1,Knowledge (Business)=5 DESC:You are able to reduce costs on items you make in bulk because of an attention to detail and knowledge of mass production techniques. SOURCEPAGE:p.14 -Perfectionist TYPE:General.Dedicated PRESTAT:1,WIS=13 DESC:Your dedication to your craft is remarkable, causing you to generate items with fewer bugs. However your care causes you to take your time, choosing to do your project right rather than rush it. SOURCEPAGE:p.15 -Ricochet TYPE:General PREATT:7 PREFEAT:2,Weapon Focus,Sharpshooter DESC:You can bounce your ranged attacks to catch an opponent off guard. SOURCEPAGE:p.15 -Ricochet (Improved) TYPE:General PREATT:9 PREFEAT:1,Ricochet DESC:You can bounce your weapon off multiple opponents before your weapon returns to you. SOURCEPAGE:p.15 -Signaling TYPE:General DESC:You are skilled at performing non-electronic methods of communication. SOURCEPAGE:p.15 -Workforce TYPE:General PREFEAT:1,Henchman PRELEVEL:5 PRESTAT:1,INT=13 DESC:Your henchmen are skilled workers able to aid you in building devices. SOURCEPAGE:p.16 +# Feat Name Type Req. Att. Required Feat Required Lvl Required Skill Required Stat Required Text Special Ability Description Stackable? Multiple? Choose Add Bonus to skill Source Page +Advanced Armor Design TYPE:General PRESKILL:1,Craft (Mechanical)=10 PRESKILL:1,Knowledge (Physical Sciences)=8 PRESKILL:1,Knowledge (Technology)=5 DESC:You are able to design and build futuristic armors. SOURCEPAGE:p.11 +Advanced Electronic Design TYPE:General PRESKILL:1,Craft (Electronic)=10 PRESKILL:1,Knowledge (Physical Sciences)=8 PRESKILL:1,Knowledge (Technology)=5 DESC:You are able to design and build futuristic electronics. SOURCEPAGE:p.12 +Advanced Weapon Design TYPE:General PRESKILL:1,Craft (Mechanical)=10 PRESKILL:1,Knowledge (Physical Sciences)=8 PRESKILL:1,Knowledge (Technology)=5 DESC:You are able to design and build futuristic weapons. SOURCEPAGE:p.12 +Advanced Vehicle Design TYPE:General PRESKILL:1,Craft (Mechanical)=10 PRESKILL:1,Knowledge (Physical Sciences)=8 PRESKILL:1,Knowledge (Technology)=5 DESC:You are able to design and build futuristic vehicles. SOURCEPAGE:p.12 +Armory TYPE:General DESC:You have access to sophisticated armor. MULT:YES CHOOSE:+5 to Wealth to buy armor SOURCEPAGE:p.12 +Arsenal TYPE:General DESC:You have access to a large variety of weapons. MULT:YES CHOOSE:+5 to Wealth to buy weapons SOURCEPAGE:p.12 +Called Shot TYPE:General PREATT:7 PREFEAT:2,Weapon Focus,Sharpshooter SA:Called Shot -%/+%d6|2*var("COUNT[FEATNAME=Called Shot]")|var("COUNT[FEATNAME=Called Shot]") DESC:You excel with one ranged weapon. STACK:YES MULT:YES CHOOSE:FEAT=Weapon Focus SOURCEPAGE:p.12 +Combat Driving TYPE:General PRESKILL:1,Drive=4 DESC:You are highly skilled at using normal vehicles in combat. SOURCEPAGE:p.12 +Cutting Edge TYPE:General PRETEXT:GM permission DESC:You have access to next-generation technology. MULT:YES CHOOSE:+1 to PL availability SOURCEPAGE:p.13 +Handyman TYPE:General DESC:You are skilled at building and fixing items. MULT:YES CHOOSE:NUMCHOICES=1|SKILLSNAMED|Craft (Chemical)|Craft (Electronic)|Craft (Mechanical)|Craft (Pharmaceutical)|Craft (Structural)|Craft (Visual Art)|Craft (Writing) ADD:FEAT|1|TYPE.HandymanCraft BONUS:SKILL|Repair|2 BONUS:SKILL|LIST|2 SOURCEPAGE:p.13 +Henchman TYPE:General DESC:You have a group of followers. SOURCEPAGE:p.13 +Mass Production TYPE:General PREFEAT:1,Workforce PRELEVEL:10 PRESKILL:1,Knowledge (Business)=5 DESC:You are able to reduce costs on items you make in bulk because of an attention to detail and knowledge of mass production techniques. SOURCEPAGE:p.14 +Perfectionist TYPE:General.Dedicated PRESTAT:1,WIS=13 DESC:Your dedication to your craft is remarkable, causing you to generate items with fewer bugs. However your care causes you to take your time, choosing to do your project right rather than rush it. SOURCEPAGE:p.15 +Ricochet TYPE:General PREATT:7 PREFEAT:2,Weapon Focus,Sharpshooter DESC:You can bounce your ranged attacks to catch an opponent off guard. SOURCEPAGE:p.15 +Ricochet (Improved) TYPE:General PREATT:9 PREFEAT:1,Ricochet DESC:You can bounce your weapon off multiple opponents before your weapon returns to you. SOURCEPAGE:p.15 +Signaling TYPE:General DESC:You are skilled at performing non-electronic methods of communication. SOURCEPAGE:p.15 +Workforce TYPE:General PREFEAT:1,Henchman PRELEVEL:5 PRESTAT:1,INT=13 DESC:Your henchmen are skilled workers able to aid you in building devices. SOURCEPAGE:p.16 # The following feats are from other sources and are not included here ## MSRD Base Modified: branches/cdom/data/d20ogl/rpgobjects/bloodandguts/insidevossburgsupermax/bng_ivs_classes.lst =================================================================== --- branches/cdom/data/d20ogl/rpgobjects/bloodandguts/insidevossburgsupermax/bng_ivs_classes.lst 2007-08-27 04:58:19 UTC (rev 3906) +++ branches/cdom/data/d20ogl/rpgobjects/bloodandguts/insidevossburgsupermax/bng_ivs_classes.lst 2007-08-27 04:58:47 UTC (rev 3907) @@ -23,9 +23,9 @@ # Class Name Skill Pts/Lvl Class Skill CLASS:US Marshals Special Operations Group STARTSKILLPTS:4 CSKILL:Climb|Computer Use|Diplomacy|Disguise|Drive|Gather Information|Intimidate|Investigate|Knowledge (Civics)|Knowledge (Current Events)|Knowledge (Streetwise)|Knowledge (Tactics)|Listen|Research|Search|Sense Motive|Spot 1 SA:Federal Jurisdiction -2 FEATAUTO:Police Combat Training +2 AUTO:FEAT|Police Combat Training 3 SA:Hard Target Search +%|HardTargetSearch BONUS:VAR|HardTargetSearch|(CL-2)/3 DEFINE:HardTargetSearch|0 4 SA:Harm's Way -5 BONUS:VAR|DefensivePosition|CL/4 FEATAUTO:Defensive Position +5 BONUS:VAR|DefensivePosition|CL/4 AUTO:FEAT|Defensive Position 7 SA:Sentinel 10 SA:Counter Attack Modified: branches/cdom/data/d20ogl/rpgobjects/bloodandguts/insidevossburgsupermax/bng_ivs_feats.lst =================================================================== --- branches/cdom/data/d20ogl/rpgobjects/bloodandguts/insidevossburgsupermax/bng_ivs_feats.lst 2007-08-27 04:58:19 UTC (rev 3906) +++ branches/cdom/data/d20ogl/rpgobjects/bloodandguts/insidevossburgsupermax/bng_ivs_feats.lst 2007-08-27 04:58:47 UTC (rev 3907) @@ -1,17 +1,17 @@ -# CVS $Revision$ $Author$ -- Thu Apr 26 23:59:39 2007 -- reformated by prettylst.pl v1.38 (build 2788) +# CVS $Revision$ $Author$ -- Tue Aug 21 21:00:33 2007 -- reformated by prettylst.pl v1.38 (build 2788) SOURCELONG:Blood and Guts - Inside Vossberg Supermax SOURCESHORT:BnG-IVS SOURCEWEB:http://www.rpgobjects.com/index.php?page=pro&product_id=45 -# Feat Name Type Required Skill Required Stat Description Bonus to skill Class Skill Source Page ADD: -Gang Affiliation TYPE:General PRESKILL:1,Knowledge (Streetwise)=3 DESC:You have run with a gang on an informal basis, or perhaps just grew up in a neighborhood rife with gangs, learning their ways. SOURCEPAGE:p.14 -Home Turf TYPE:General DESC:You know every nook and cranny of your home territory, gaining advantages when fighting to defend it. SOURCEPAGE:p.14 -Rappel Master TYPE:General DESC:You are an expert at rappelling and creating rappelling rigs. BONUS:SKILL|Climb,Use Rope|2 SOURCEPAGE:p.14 +# Feat Name Type Required Skill Required Stat Description Add Bonus to skill Class Skill Source Page +Gang Affiliation TYPE:General PRESKILL:1,Knowledge (Streetwise)=3 DESC:You have run with a gang on an informal basis, or perhaps just grew up in a neighborhood rife with gangs, learning their ways. SOURCEPAGE:p.14 +Home Turf TYPE:General DESC:You know every nook and cranny of your home territory, gaining advantages when fighting to defend it. SOURCEPAGE:p.14 +Rappel Master TYPE:General DESC:You are an expert at rappelling and creating rappelling rigs. BONUS:SKILL|Climb,Use Rope|2 SOURCEPAGE:p.14 -Gang Invesitigation Division TYPE:General.PoliceTraining DESC:You are knowledgeable in gang affairs, and investigate these subtle criminal organizations, as well as training your fellow officers to recognize gang signs. Since many gangs use sophisticated codes in their letters in and out of prison to order deaths and criminal activity on the outside, gang investigation officers are also skilled in the detection of these codes. Finally, this specialization includes subtlety in order to facilitate community awareness and peace between rival gangs. SOURCEPAGE:p.14 ADD:FEAT|1|Gang Affiliation -Prison Guard TYPE:General.PoliceTraining DESC:You are skilled in psychological and physical control of prisoners. SOURCEPAGE:p.14 ADD:FEAT|1|Home Turf +Gang Invesitigation Division TYPE:General.PoliceTraining DESC:You are knowledgeable in gang affairs, and investigate these subtle criminal organizations, as well as training your fellow officers to recognize gang signs. Since many gangs use sophisticated codes in their letters in and out of prison to order deaths and criminal activity on the outside, gang investigation officers are also skilled in the detection of these codes. Finally, this specialization includes subtlety in order to facilitate community awareness and peace between rival gangs. ADD:FEAT|1|Gang Affiliation SOURCEPAGE:p.14 +Prison Guard TYPE:General.PoliceTraining DESC:You are skilled in psychological and physical control of prisoners. ADD:FEAT|1|Home Turf SOURCEPAGE:p.14 -SORT Blueprint Expert TYPE:General.SORTTraining DESC:The blueprint expert knows the inner workings of prisons, and has detailed files on prison layouts to allow the team to move freely, arrange ambushes, and plan assaults. CSKILL:Research SOURCEPAGE:p.14 -SORT Emergency Medical Specialist TYPE:General.SORTTraining DESC:Provides care to injured SORT teammates, injured prisoners, and guards. SOURCEPAGE:p.15 ADD:FEAT|1|Medical Expert -SORT Firearms Specialist TYPE:General.SORTTraining DESC:Provides expert marksmanship as well as maintenance of the team's weaponry and instruction of teammates in combat techniques. SOURCEPAGE:p.15 ADD:FEAT|1|Advanced Firearms Proficiency -SORT Rappel Master TYPE:General.SORTTraining DESC:Provides training in rappelling insertion techniques. During operations the rappel master will be responsible for the creation of rappelling rigs needed by the team. SOURCEPAGE:p.15 ADD:FEAT|1|Rappel Master -SORT Security Systems Expert TYPE:General.SORTTraining DESC:Provides expertise in security and locking systems, allowing the team to move freely even when a prison has been locked down by prisoners, or its security systems damaged. SOURCEPAGE:p.15 ADD:FEAT|1|Cautious -SORT Tactical Procedures Expert TYPE:General.SORTTraining PRESTAT:2,INT=13,CHA=13 DESC:Provides expert tactical planning, and leadership in the field. BONUS:SKILL|Knowedge (Tactics)|2 SOURCEPAGE:p.15 ADD:FEAT|1|Tactician +SORT Blueprint Expert TYPE:General.SORTTraining DESC:The blueprint expert knows the inner workings of prisons, and has detailed files on prison layouts to allow the team to move freely, arrange ambushes, and plan assaults. CSKILL:Research SOURCEPAGE:p.14 +SORT Emergency Medical Specialist TYPE:General.SORTTraining DESC:Provides care to injured SORT teammates, injured prisoners, and guards. ADD:FEAT|1|Medical Expert SOURCEPAGE:p.15 +SORT Firearms Specialist TYPE:General.SORTTraining DESC:Provides expert marksmanship as well as maintenance of the team's weaponry and instruction of teammates in combat techniques. ADD:FEAT|1|Advanced Firearms Proficiency SOURCEPAGE:p.15 +SORT Rappel Master TYPE:General.SORTTraining DESC:Provides training in rappelling insertion techniques. During operations the rappel master will be responsible for the creation of rappelling rigs needed by the team. ADD:FEAT|1|Rappel Master SOURCEPAGE:p.15 +SORT Security Systems Expert TYPE:General.SORTTraining DESC:Provides expertise in security and locking systems, allowing the team to move freely even when a prison has been locked down by prisoners, or its security systems damaged. ADD:FEAT|1|Cautious SOURCEPAGE:p.15 +SORT Tactical Procedures Expert TYPE:General.SORTTraining PRESTAT:2,INT=13,CHA=13 DESC:Provides expert tactical planning, and leadership in the field. ADD:FEAT|1|Tactician BONUS:SKILL|Knowedge (Tactics)|2 SOURCEPAGE:p.15 Modified: branches/cdom/data/d20ogl/rpgobjects/bloodandguts/modernmilitary/modernmilitary_classes_prestige.lst =================================================================== --- branches/cdom/data/d20ogl/rpgobjects/bloodandguts/modernmilitary/modernmilitary_classes_prestige.lst 2007-08-27 04:58:19 UTC (rev 3906) +++ branches/cdom/data/d20ogl/rpgobjects/bloodandguts/modernmilitary/modernmilitary_classes_prestige.lst 2007-08-27 04:58:47 UTC (rev 3907) @@ -1,4 +1,4 @@ -# CVS $Revision$ $Author$ -- Thu Apr 26 23:59:39 2007 -- reformated by prettylst.pl v1.38 (build 2788) +# CVS $Revision$ $Author$ -- Tue Aug 21 21:00:33 2007 -- reformated by prettylst.pl v1.38 (build 2788) SOURCELONG:Blood and Guts - Modern Military SOURCESHORT:BnG-MM SOURCEWEB:http://www.rpgobjects.com/index.php?page=pro&product_id=23 # Original Entry by Paul W. King @@ -23,7 +23,7 @@ 10 ADD:FEAT|1|TYPE=MOS,TYPE=CombatControllers ###Block: Rest of progression 3 SA:Grace Under Pressure (Combat Controllers) %/day|GraceUnderPressureCombatContoller BONUS:VAR|GraceUnderPressureCombatContoller|1 DEFINE:GraceUnderPressureCombatContoller|0 -5 BONUS:VAR|HastyConstruction|-(CL*2) FEATAUTO:Hasty Construction +5 BONUS:VAR|HastyConstruction|-(CL*2) AUTO:FEAT|Hasty Construction 7 BONUS:VAR|GraceUnderPressureCombatContoller|1 9 BONUS:VAR|GraceUnderPressureCombatContoller|1 @@ -83,9 +83,9 @@ ###Block: Special Ops Level Tracker 1 BONUS:VAR|SpecOpsLVL|CL DEFINE:SpecOpsLVL|0 ###Block: Normal progression -1 BONUS:VAR|Strafing|CL/4+1 FEATAUTO:Strafing +1 BONUS:VAR|Strafing|CL/4+1 AUTO:FEAT|Strafing 2 SA:Air Support +%|AirSupport BONUS:VAR|AirSupport|(CL+7)/3 DEFINE:AirSupport|0 -3 ADD:FEAT|1|TYPE=SOAR +3 ADD:FEAT|1|TYPE=SOAR # Class Name Hit Dice Type Max Level Source Page Save checks bonus Combat bonus Modify VAR CLASS:Army Delta Force HD:12 TYPE:PC.Prestige.SpecOps MAXLEVEL:10 SOURCEPAGE:p.15 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/2+2 BONUS:CHECKS|BASE.Will|CL/3 BONUS:COMBAT|BAB|CL BONUS:VAR|Action|7+TL/2 BONUS:VAR|ClassDefense|(CL+1)/2 BONUS:VAR|Reputation|(CL-1)/3 BONUS:VAR|Action|CL*7 @@ -107,7 +107,7 @@ 10 ADD:FEAT|1|TYPE=DeltaForce,TYPE=MOS ###Block: Rest of progression 1 SA:Counter Terrorist +%|CounterTerrorist BONUS:VAR|CounterTerrorist|(CL+1)/2 DEFINE:CounterTerrorist|0 -2 BONUS:VAR|HostageRescue|CL DEFINE:HostageRescue|0 FEATAUTO:Hostage Rescue +2 BONUS:VAR|HostageRescue|CL DEFINE:HostageRescue|0 AUTO:FEAT|Hostage Rescue # Class Name Hit Dice Type Max Level Source Page Save checks bonus Combat bonus Modify VAR @@ -244,7 +244,7 @@ 2 SA:Indigenous Training (Engineering) 3 SA:Cross Training 5 SA:Grace Under Pressure (Engineering Sergeant) %/day|GraceUnderPressureEngineeringSergeant BONUS:VAR|GraceUnderPressureEngineeringSergeant|CL/5 DEFINE:GraceUnderPressureEngineeringSergeant|0 -5 BONUS:VAR|HastyConstruction|-(CL*2) FEATAUTO:Hasty Construction +5 BONUS:VAR|HastyConstruction|-(CL*2) AUTO:FEAT|Hasty Construction # Class Name Hit Dice Type Max Level Source Page Save checks bonus Combat bonus Modify VAR CLASS:Special Forces Intelligence Specialist HD:8 TYPE:PC.Prestige.SpecOps MAXLEVEL:10 SOURCEPAGE:p.19 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/2+2 BONUS:CHECKS|BASE.Will|CL/3 BONUS:COMBAT|BAB|CL*3/4 BONUS:VAR|Action|7+TL/2 BONUS:VAR|ClassDefense|(CL+1)/2 BONUS:VAR|Reputation|(CL-1)/3 BONUS:VAR|Action|CL*7 @@ -353,8 +353,8 @@ 1 BONUS:VAR|SpecOpsLVL|CL DEFINE:SpecOpsLVL|0 ###Normal Progression 1 SA:The Right Stuff %/day|RightStuff BONUS:VAR|RightStuff|1 DEFINE:RightStuff|0 -2 BONUS:VAR|AirSuperiority|(CL+1)/3 FEATAUTO:Air Superiority -3 SA:Dogfighting BONUS:VAR|Strafing|1 FEATAUTO:Strafing +2 BONUS:VAR|AirSuperiority|(CL+1)/3 AUTO:FEAT|Air Superiority +3 SA:Dogfighting BONUS:VAR|Strafing|1 AUTO:FEAT|Strafing 4 BONUS:VAR|RightStuff|1 6 BONUS:VAR|RightStuff|1 7 BONUS:VAR|Strafing|1 Modified: branches/cdom/data/d20ogl/rpgobjects/bloodandguts/modernmilitary/modernmilitary_feats_advancedtraining.lst =================================================================== --- branches/cdom/data/d20ogl/rpgobjects/bloodandguts/modernmilitary/modernmilitary_feats_advancedtraining.lst 2007-08-27 04:58:19 UTC (rev 3906) +++ branches/cdom/data/d20ogl/rpgobjects/bloodandguts/modernmilitary/modernmilitary_feats_advancedtraining.lst 2007-08-27 04:58:47 UTC (rev 3907) @@ -1,4 +1,4 @@ -# CVS $Revision$ $Author$ -- Thu Apr 26 23:59:39 2007 -- reformated by prettylst.pl v1.38 (build 2788) +# CVS $Revision$ $Author$ -- Tue Aug 21 21:00:33 2007 -- reformated by prettylst.pl v1.38 (build 2788) SOURCELONG:Blood and Guts - Modern Military SOURCESHORT:BnG-MM SOURCEWEB:http://www.rpgobjects.com/index.php?page=pro&product_id=23 # Original Entry by Paul W. King @@ -19,107 +19,107 @@ Urban Warfare College TYPE:MOS.Terrain SA:+% bonus to attack rolls and +% to Balance, Climb, Demolitions, Drive, Hide, Knowledge (Tactics), Spot and Survival in urban terrain|UrbanTraining|UrbanTraining+1 DEFINE:UrbanTraining|0 DESC:You have learned how to fight and survive in urban terrain BONUS:VAR|UrbanTraining|1 SOURCEPAGE:p.45 ###Block: MOS Armor -# Feat Name Type Required Feat Total Skill Points Req. Description Source Page ADD: -MOS Armor 1 TYPE:MOS PREFEAT:1,Occupation (Military) DESC:You are trained to operate as either a driver or a crewman on a large wheeled or tracked vehicle, such as the M-1 Abrams, Paladin or Avenger SOURCEPAGE:p.42 ADD:FEAT|3|TYPE=ArmorSkills ADD:FEAT|1|TYPE=ArmorFeat -MOS Armor 2 TYPE:MOS PREFEAT:1,MOS Armor 1 PRESKILLTOT:TYPE.ArmorSkills=4 DESC:You are trained to operate as either a driver or a crewman on a large wheeled or tracked vehicle, such as the M-1 Abrams, Paladin or Avenger SOURCEPAGE:p.42 -MOS Armor 3 TYPE:MOS PREFEAT:1,MOS Armor 2 PRESKILLTOT:TYPE.ArmorSkills=6 DESC:You are trained to operate as either a driver or a crewman on a large wheeled or tracked vehicle, such as the M-1 Abrams, Paladin or Avenger SOURCEPAGE:p.42 -MOS Armor 4 TYPE:MOS PREFEAT:1,MOS Armor 3 PRESKILLTOT:TYPE.ArmorSkills=8 DESC:You are trained to operate as either a driver or a crewman on a large wheeled or tracked vehicle, such as the M-1 Abrams, Paladin or Avenger SOURCEPAGE:p.42 -MOS Armor 5 TYPE:MOS PREFEAT:1,MOS Armor 4 PRESKILLTOT:TYPE.ArmorSkills=10 DESC:You are trained to operate as either a driver or a crewman on a large wheeled or tracked vehicle, such as the M-1 Abrams, Paladin or Avenger SOURCEPAGE:p.42 +# Feat Name Type Required Feat Total Skill Points Req. Description Add Source Page +MOS Armor 1 TYPE:MOS PREFEAT:1,Occupation (Military) DESC:You are trained to operate as either a driver or a crewman on a large wheeled or tracked vehicle, such as the M-1 Abrams, Paladin or Avenger ADD:FEAT|3|TYPE=ArmorSkills ADD:FEAT|1|TYPE=ArmorFeat SOURCEPAGE:p.42 +MOS Armor 2 TYPE:MOS PREFEAT:1,MOS Armor 1 PRESKILLTOT:TYPE.ArmorSkills=4 DESC:You are trained to operate as either a driver or a crewman on a large wheeled or tracked vehicle, such as the M-1 Abrams, Paladin or Avenger SOURCEPAGE:p.42 +MOS Armor 3 TYPE:MOS PREFEAT:1,MOS Armor 2 PRESKILLTOT:TYPE.ArmorSkills=6 DESC:You are trained to operate as either a driver or a crewman on a large wheeled or tracked vehicle, such as the M-1 Abrams, Paladin or Avenger SOURCEPAGE:p.42 +MOS Armor 4 TYPE:MOS PREFEAT:1,MOS Armor 3 PRESKILLTOT:TYPE.ArmorSkills=8 DESC:You are trained to operate as either a driver or a crewman on a large wheeled or tracked vehicle, such as the M-1 Abrams, Paladin or Avenger SOURCEPAGE:p.42 +MOS Armor 5 TYPE:MOS PREFEAT:1,MOS Armor 4 PRESKILLTOT:TYPE.ArmorSkills=10 DESC:You are trained to operate as either a driver or a crewman on a large wheeled or tracked vehicle, such as the M-1 Abrams, Paladin or Avenger SOURCEPAGE:p.42 ###Block: MOS Aviation -# Feat Name Type Required Feat Total Skill Points Req. Description Source Page ADD: -MOS Aviation 1 TYPE:MOS PREFEAT:1,Occupation (Military) DESC:You are trained in aviation support techniques, including Air Traffic Control duites. At higher skill levels, you will be trained to construct air traffic control facilities, and to command them. SOURCEPAGE:p.42 ADD:FEAT|3|TYPE=AviationSkills ADD:FEAT|1|TYPE=AviationFeat -MOS Aviation 2 TYPE:MOS PREFEAT:1,MOS Aviation 1 PRESKILLTOT:TYPE.AviationSkills=4 DESC:You are trained in aviation support techniques, including Air Traffic Control duites. At higher skill levels, you will be trained to construct air traffic control facilities, and to command them. SOURCEPAGE:p.42 -MOS Aviation 3 TYPE:MOS PREFEAT:1,MOS Aviation 2 PRESKILLTOT:TYPE.AviationSkills=6 DESC:You are trained in aviation support techniques, including Air Traffic Control duites. At higher skill levels, you will be trained to construct air traffic control facilities, and to command them. SOURCEPAGE:p.42 -MOS Aviation 4 TYPE:MOS PREFEAT:1,MOS Aviation 3 PRESKILLTOT:TYPE.AviationSkills=8 DESC:You are trained in aviation support techniques, including Air Traffic Control duites. At higher skill levels, you will be trained to construct air traffic control facilities, and to command them. SOURCEPAGE:p.42 -MOS Aviation 5 TYPE:MOS PREFEAT:1,MOS Aviation 4 PRESKILLTOT:TYPE.AviationSkills=10 DESC:You are trained in aviation support techniques, including Air Traffic Control duites. At higher skill levels, you will be trained to construct air traffic control facilities, and to command them. SOURCEPAGE:p.42 +# Feat Name Type Required Feat Total Skill Points Req. Description Add Source Page +MOS Aviation 1 TYPE:MOS PREFEAT:1,Occupation (Military) DESC:You are trained in aviation support techniques, including Air Traffic Control duites. At higher skill levels, you will be trained to construct air traffic control facilities, and to command them. ADD:FEAT|3|TYPE=AviationSkills ADD:FEAT|1|TYPE=AviationFeat SOURCEPAGE:p.42 +MOS Aviation 2 TYPE:MOS PREFEAT:1,MOS Aviation 1 PRESKILLTOT:TYPE.AviationSkills=4 DESC:You are trained in aviation support techniques, including Air Traffic Control duites. At higher skill levels, you will be trained to construct air traffic control facilities, and to command them. SOURCEPAGE:p.42 +MOS Aviation 3 TYPE:MOS PREFEAT:1,MOS Aviation 2 PRESKILLTOT:TYPE.AviationSkills=6 DESC:You are trained in aviation support techniques, including Air Traffic Control duites. At higher skill levels, you will be trained to construct air traffic control facilities, and to command them. SOURCEPAGE:p.42 +MOS Aviation 4 TYPE:MOS PREFEAT:1,MOS Aviation 3 PRESKILLTOT:TYPE.AviationSkills=8 DESC:You are trained in aviation support techniques, including Air Traffic Control duites. At higher skill levels, you will be trained to construct air traffic control facilities, and to command them. SOURCEPAGE:p.42 +MOS Aviation 5 TYPE:MOS PREFEAT:1,MOS Aviation 4 PRESKILLTOT:TYPE.AviationSkills=10 DESC:You are trained in aviation support techniques, including Air Traffic Control duites. At higher skill levels, you will be trained to construct air traffic control facilities, and to command them. SOURCEPAGE:p.42 ###Block: MOS Combat Engineering -# Feat Name Type Required Feat Total Skill Points Req. Description Source Page ADD: -MOS Combat Engineering 1 TYPE:MOS.CrossTraining PREFEAT:1,Occupation (Military) DESC:You are trained in combat construction and bridge laying, as well as mine laying and mine removal SOURCEPAGE:p.42 ADD:FEAT|3|TYPE=CombatEngineeringSkills ADD:FEAT|1|TYPE=CombatEngineeringFeat -MOS Combat Engineering 2 TYPE:MOS.CrossTraining PREFEAT:1,MOS Combat Engineering 1 PRESKILLTOT:TYPE.CombatEngineeringSkills=4 DESC:You are trained in combat construction and bridge laying, as well as mine laying and mine removal SOURCEPAGE:p.42 -MOS Combat Engineering 3 TYPE:MOS.CrossTraining PREFEAT:1,MOS Combat Engineering 2 PRESKILLTOT:TYPE.CombatEngineeringSkills=6 DESC:You are trained in combat construction and bridge laying, as well as mine laying and mine removal SOURCEPAGE:p.42 -MOS Combat Engineering 4 TYPE:MOS.CrossTraining PREFEAT:1,MOS Combat Engineering 3 PRESKILLTOT:TYPE.CombatEngineeringSkills=8 DESC:You are trained in combat construction and bridge laying, as well as mine laying and mine removal SOURCEPAGE:p.42 -MOS Combat Engineering 5 TYPE:MOS.CrossTraining PREFEAT:1,MOS Combat Engineering 4 PRESKILLTOT:TYPE.CombatEngineeringSkills=10 DESC:You are trained in combat construction and bridge laying, as well as mine laying and mine removal SOURCEPAGE:p.42 +# Feat Name Type Required Feat Total Skill Points Req. Description Add Source Page +MOS Combat Engineering 1 TYPE:MOS.CrossTraining PREFEAT:1,Occupation (Military) DESC:You are trained in combat construction and bridge laying, as well as mine laying and mine removal ADD:FEAT|3|TYPE=CombatEngineeringSkills ADD:FEAT|1|TYPE=CombatEngineeringFeat SOURCEPAGE:p.42 +MOS Combat Engineering 2 TYPE:MOS.CrossTraining PREFEAT:1,MOS Combat Engineering 1 PRESKILLTOT:TYPE.CombatEngineeringSkills=4 DESC:You are trained in combat construction and bridge laying, as well as mine laying and mine removal SOURCEPAGE:p.42 +MOS Combat Engineering 3 TYPE:MOS.CrossTraining PREFEAT:1,MOS Combat Engineering 2 PRESKILLTOT:TYPE.CombatEngineeringSkills=6 DESC:You are trained in combat construction and bridge laying, as well as mine laying and mine removal SOURCEPAGE:p.42 +MOS Combat Engineering 4 TYPE:MOS.CrossTraining PREFEAT:1,MOS Combat Engineering 3 PRESKILLTOT:TYPE.CombatEngineeringSkills=8 DESC:You are trained in combat construction and bridge laying, as well as mine laying and mine removal SOURCEPAGE:p.42 +MOS Combat Engineering 5 TYPE:MOS.CrossTraining PREFEAT:1,MOS Combat Engineering 4 PRESKILLTOT:TYPE.CombatEngineeringSkills=10 DESC:You are trained in combat construction and bridge laying, as well as mine laying and mine removal SOURCEPAGE:p.42 ###Block: MOS Diver -# Feat Name Type Required Feat Total Skill Points Req. Description Source Page ADD: -MOS Diver 1 TYPE:MOS PREFEAT:1,Occupation (Military) DESC:You are trained in underwater repair, demolition and salvage SOURCEPAGE:p.43 ADD:FEAT|3|TYPE=DiverSkills ADD:FEAT|1|TYPE=DiverFeat -MOS Diver 2 TYPE:MOS PREFEAT:1,MOS Diver 1 PRESKILLTOT:TYPE.DiverSkills=4 DESC:You are trained in underwater repair, demolition and salvage SOURCEPAGE:p.43 -MOS Diver 3 TYPE:MOS PREFEAT:1,MOS Diver 2 PRESKILLTOT:TYPE.DiverSkills=6 DESC:You are trained in underwater repair, demolition and salvage SOURCEPAGE:p.43 -MOS Diver 4 TYPE:MOS PREFEAT:1,MOS Diver 3 PRESKILLTOT:TYPE.DiverSkills=8 DESC:You are trained in underwater repair, demolition and salvage SOURCEPAGE:p.43 -MOS Diver 5 TYPE:MOS PREFEAT:1,MOS Diver 4 PRESKILLTOT:TYPE.DiverSkills=10 DESC:You are trained in underwater repair, demolition and salvage SOURCEPAGE:p.43 +# Feat Name Type Required Feat Total Skill Points Req. Description Add Source Page +MOS Diver 1 TYPE:MOS PREFEAT:1,Occupation (Military) DESC:You are trained in underwater repair, demolition and salvage ADD:FEAT|3|TYPE=DiverSkills ADD:FEAT|1|TYPE=DiverFeat SOURCEPAGE:p.43 +MOS Diver 2 TYPE:MOS PREFEAT:1,MOS Diver 1 PRESKILLTOT:TYPE.DiverSkills=4 DESC:You are trained in underwater repair, demolition and salvage SOURCEPAGE:p.43 +MOS Diver 3 TYPE:MOS PREFEAT:1,MOS Diver 2 PRESKILLTOT:TYPE.DiverSkills=6 DESC:You are trained in underwater repair, demolition and salvage SOURCEPAGE:p.43 +MOS Diver 4 TYPE:MOS PREFEAT:1,MOS Diver 3 PRESKILLTOT:TYPE.DiverSkills=8 DESC:You are trained in underwater repair, demolition and salvage SOURCEPAGE:p.43 +MOS Diver 5 TYPE:MOS PREFEAT:1,MOS Diver 4 PRESKILLTOT:TYPE.DiverSkills=10 DESC:You are trained in underwater repair, demolition and salvage SOURCEPAGE:p.43 ###Block: MOS Artillery -# Feat Name Type Required Feat Total Skill Points Req. Description Source Page ADD: -MOS Field Artillery 1 TYPE:MOS PREFEAT:1,Occupation (Military) PRESKILLTOT:TYPE.FieldArtillerySkills=4 DESC:You are trained to fire indirect fire weapons, from the smallest mortar to the largest howitzers. This MOS also covers especially large indirect fire weapons such as ship cannons when used for indirect fire (bombardment). SOURCEPAGE:p.43 ADD:FEAT|2|TYPE=FieldArtillerySkills ADD:FEAT|1|TYPE=FieldArtilleryFeat -MOS Field Artillery 2 TYPE:MOS PREFEAT:1,MOS Field Artillery 1 PRESKILLTOT:TYPE.FieldArtillerySkills=4 DESC:You are trained to fire indirect fire weapons, from the smallest mortar to the largest howitzers. This MOS also covers especially large indirect fire weapons such as ship cannons when used for indirect fire (bombardment). SOURCEPAGE:p.43 -MOS Field Artillery 3 TYPE:MOS PREFEAT:1,MOS Field Artillery 2 PRESKILLTOT:TYPE.FieldArtillerySkills=4 DESC:You are trained to fire indirect fire weapons, from the smallest mortar to the largest howitzers. This MOS also covers especially large indirect fire weapons such as ship cannons when used for indirect fire (bombardment). SOURCEPAGE:p.43 -MOS Field Artillery 4 TYPE:MOS PREFEAT:1,MOS Field Artillery 3 PRESKILLTOT:TYPE.FieldArtillerySkills=4 DESC:You are trained to fire indirect fire weapons, from the smallest mortar to the largest howitzers. This MOS also covers especially large indirect fire weapons such as ship cannons when used for indirect fire (bombardment). SOURCEPAGE:p.43 -MOS Field Artillery 5 TYPE:MOS PREFEAT:1,MOS Field Artillery 4 PRESKILLTOT:TYPE.FieldArtillerySkills=4 DESC:You are trained to fire indirect fire weapons, from the smallest mortar to the largest howitzers. This MOS also covers especially large indirect fire weapons such as ship cannons when used for indirect fire (bombardment). SOURCEPAGE:p.43 +# Feat Name Type Required Feat Total Skill Points Req. Description Add Source Page +MOS Field Artillery 1 TYPE:MOS PREFEAT:1,Occupation (Military) PRESKILLTOT:TYPE.FieldArtillerySkills=4 DESC:You are trained to fire indirect fire weapons, from the smallest mortar to the largest howitzers. This MOS also covers especially large indirect fire weapons such as ship cannons when used for indirect fire (bombardment). ADD:FEAT|2|TYPE=FieldArtillerySkills ADD:FEAT|1|TYPE=FieldArtilleryFeat SOURCEPAGE:p.43 +MOS Field Artillery 2 TYPE:MOS PREFEAT:1,MOS Field Artillery 1 PRESKILLTOT:TYPE.FieldArtillerySkills=4 DESC:You are trained to fire indirect fire weapons, from the smallest mortar to the largest howitzers. This MOS also covers especially large indirect fire weapons such as ship cannons when used for indirect fire (bombardment). SOURCEPAGE:p.43 +MOS Field Artillery 3 TYPE:MOS PREFEAT:1,MOS Field Artillery 2 PRESKILLTOT:TYPE.FieldArtillerySkills=4 DESC:You are trained to fire indirect fire weapons, from the smallest mortar to the largest howitzers. This MOS also covers especially large indirect fire weapons such as ship cannons when used for indirect fire (bombardment). SOURCEPAGE:p.43 +MOS Field Artillery 4 TYPE:MOS PREFEAT:1,MOS Field Artillery 3 PRESKILLTOT:TYPE.FieldArtillerySkills=4 DESC:You are trained to fire indirect fire weapons, from the smallest mortar to the largest howitzers. This MOS also covers especially large indirect fire weapons such as ship cannons when used for indirect fire (bombardment). SOURCEPAGE:p.43 +MOS Field Artillery 5 TYPE:MOS PREFEAT:1,MOS Field Artillery 4 PRESKILLTOT:TYPE.FieldArtillerySkills=4 DESC:You are trained to fire indirect fire weapons, from the smallest mortar to the largest howitzers. This MOS also covers especially large indirect fire weapons such as ship cannons when used for indirect fire (bombardment). SOURCEPAGE:p.43 ###Block: MOS Infantry -# Feat Name Type Required Feat Total Skill Points Req. Description Source Page ADD: -MOS Infantry/Rifleman 1 TYPE:MOS.CrossTraining PREFEAT:1,Occupation (Military) DESC:You are trained to perform offensive and defensive combat operations, including placement and removal of mines, reconnaissance and leading of combat units SOURCEPAGE:p.43 ADD:FEAT|3|TYPE=InfantrySkills ADD:FEAT|1|TYPE=InfantryFeat -MOS Infantry/Rifleman 2 TYPE:MOS.CrossTraining PREFEAT:1,MOS Infantry/Rifleman 1 PRESKILLTOT:TYPE.InfantrySkills=4 DESC:You are trained to perform offensive and defensive combat operations, including placement and removal of mines, reconnaissance and leading of combat units SOURCEPAGE:p.43 -MOS Infantry/Rifleman 3 TYPE:MOS.CrossTraining PREFEAT:1,MOS Infantry/Rifleman 2 PRESKILLTOT:TYPE.InfantrySkills=6 DESC:You are trained to perform offensive and defensive combat operations, including placement and removal of mines, reconnaissance and leading of combat units SOURCEPAGE:p.43 -MOS Infantry/Rifleman 4 TYPE:MOS.CrossTraining PREFEAT:1,MOS Infantry/Rifleman 3 PRESKILLTOT:TYPE.InfantrySkills=8 DESC:You are trained to perform offensive and defensive combat operations, including placement and removal of mines, reconnaissance and leading of combat units SOURCEPAGE:p.43 -MOS Infantry/Rifleman 5 TYPE:MOS.CrossTraining PREFEAT:1,MOS Infantry/Rifleman 4 PRESKILLTOT:TYPE.InfantrySkills=10 DESC:You are trained to perform offensive and defensive combat operations, including placement and removal of mines, reconnaissance and leading of combat units SOURCEPAGE:p.43 +# Feat Name Type Required Feat Total Skill Points Req. Description Add Source Page +MOS Infantry/Rifleman 1 TYPE:MOS.CrossTraining PREFEAT:1,Occupation (Military) DESC:You are trained to perform offensive and defensive combat operations, including placement and removal of mines, reconnaissance and leading of combat units ADD:FEAT|3|TYPE=InfantrySkills ADD:FEAT|1|TYPE=InfantryFeat SOURCEPAGE:p.43 +MOS Infantry/Rifleman 2 TYPE:MOS.CrossTraining PREFEAT:1,MOS Infantry/Rifleman 1 PRESKILLTOT:TYPE.InfantrySkills=4 DESC:You are trained to perform offensive and defensive combat operations, including placement and removal of mines, reconnaissance and leading of combat units SOURCEPAGE:p.43 +MOS Infantry/Rifleman 3 TYPE:MOS.CrossTraining PREFEAT:1,MOS Infantry/Rifleman 2 PRESKILLTOT:TYPE.InfantrySkills=6 DESC:You are trained to perform offensive and defensive combat operations, including placement and removal of mines, reconnaissance and leading of combat units SOURCEPAGE:p.43 +MOS Infantry/Rifleman 4 TYPE:MOS.CrossTraining PREFEAT:1,MOS Infantry/Rifleman 3 PRESKILLTOT:TYPE.InfantrySkills=8 DESC:You are trained to perform offensive and defensive combat operations, including placement and removal of mines, reconnaissance and leading of combat units SOURCEPAGE:p.43 +MOS Infantry/Rifleman 5 TYPE:MOS.CrossTraining PREFEAT:1,MOS Infantry/Rifleman 4 PRESKILLTOT:TYPE.InfantrySkills=10 DESC:You are trained to perform offensive and defensive combat operations, including placement and removal of mines, reconnaissance and leading of combat units SOURCEPAGE:p.43 ###Block: MOS Intelligence -# Feat Name Type Required Feat Total Skill Points Req. Description Source Page ADD: -MOS Intelligence 1 TYPE:MOS.CrossTraining PREFEAT:1,Occupation (Military) DESC:You are trained in information gathering. Depending on your specialty, this could invovle using satellites, binoculars, or a bribe slipped under the table. Characters with the MOS Signal Intelligence will have the Signals MOS, as well as the Intelligence MOS, and select either Cryptography or Electronic Warfare feats. SOURCEPAGE:p.43 ADD:FEAT|3|TYPE=IntelligenceSkills ADD:FEAT|1|Cryptographer,Electronic Warfare,Interrogation -MOS Intelligence 2 TYPE:MOS.CrossTraining PREFEAT:1,MOS Intelligence 1 PRESKILLTOT:TYPE.IntelligenceSkills=4 DESC:You are trained in information gathering. Depending on your specialty, this could invovle using satellites, binoculars, or a bribe slipped under the table. Characters with the MOS Signal Intelligence will have the Signals MOS, as well as the Intelligence MOS, and select either Cryptography or Electronic Warfare feats. SOURCEPAGE:p.43 -MOS Intelligence 3 TYPE:MOS.CrossTraining PREFEAT:1,MOS Intelligence 2 PRESKILLTOT:TYPE.IntelligenceSkills=6 DESC:You are trained in information gathering. Depending on your specialty, this could invovle using satellites, binoculars, or a bribe slipped under the table. Characters with the MOS Signal Intelligence will have the Signals MOS, as well as the Intelligence MOS, and select either Cryptography or Electronic Warfare feats. SOURCEPAGE:p.43 -MOS Intelligence 4 TYPE:MOS.CrossTraining PREFEAT:1,MOS Intelligence 3 PRESKILLTOT:TYPE.IntelligenceSkills=8 DESC:You are trained in information gathering. Depending on your specialty, this could invovle using satellites, binoculars, or a bribe slipped under the table. Characters with the MOS Signal Intelligence will have the Signals MOS, as well as the Intelligence MOS, and select either Cryptography or Electronic Warfare feats. SOURCEPAGE:p.43 -MOS Intelligence 5 TYPE:MOS.CrossTraining PREFEAT:1,MOS Intelligence 4 PRESKILLTOT:TYPE.IntelligenceSkills=10 DESC:You are trained in information gathering. Depending on your specialty, this could invovle using satellites, binoculars, or a bribe slipped under the table. Characters with the MOS Signal Intelligence will have the Signals MOS, as well as the Intelligence MOS, and select either Cryptography or Electronic Warfare feats. SOURCEPAGE:p.43 +# Feat Name Type Required Feat Total Skill Points Req. Description Add Source Page +MOS Intelligence 1 TYPE:MOS.CrossTraining PREFEAT:1,Occupation (Military) DESC:You are trained in information gathering. Depending on your specialty, this could invovle using satellites, binoculars, or a bribe slipped under the table. Characters with the MOS Signal Intelligence will have the Signals MOS, as well as the Intelligence MOS, and select either Cryptography or Electronic Warfare feats. ADD:FEAT|3|TYPE=IntelligenceSkills ADD:FEAT|1|Cryptographer,Electronic Warfare,Interrogation SOURCEPAGE:p.43 +MOS Intelligence 2 TYPE:MOS.CrossTraining PREFEAT:1,MOS Intelligence 1 PRESKILLTOT:TYPE.IntelligenceSkills=4 DESC:You are trained in information gathering. Depending on your specialty, this could invovle using satellites, binoculars, or a bribe slipped under the table. Characters with the MOS Signal Intelligence will have the Signals MOS, as well as the Intelligence MOS, and select either Cryptography or Electronic Warfare feats. SOURCEPAGE:p.43 +MOS Intelligence 3 TYPE:MOS.CrossTraining PREFEAT:1,MOS Intelligence 2 PRESKILLTOT:TYPE.IntelligenceSkills=6 DESC:You are trained in information gathering. Depending on your specialty, this could invovle using satellites, binoculars, or a bribe slipped under the table. Characters with the MOS Signal Intelligence will have the Signals MOS, as well as the Intelligence MOS, and select either Cryptography or Electronic Warfare feats. SOURCEPAGE:p.43 +MOS Intelligence 4 TYPE:MOS.CrossTraining PREFEAT:1,MOS Intelligence 3 PRESKILLTOT:TYPE.IntelligenceSkills=8 DESC:You are trained in information gathering. Depending on your specialty, this could invovle using satellites, binoculars, or a bribe slipped under the table. Characters with the MOS Signal Intelligence will have the Signals MOS, as well as the Intelligence MOS, and select either Cryptography or Electronic Warfare feats. SOURCEPAGE:p.43 +MOS Intelligence 5 TYPE:MOS.CrossTraining PREFEAT:1,MOS Intelligence 4 PRESKILLTOT:TYPE.IntelligenceSkills=10 DESC:You are trained in information gathering. Depending on your specialty, this could invovle using satellites, binoculars, or a bribe slipped under the table. Characters with the MOS Signal Intelligence will have the Signals MOS, as well as the Intelligence MOS, and select either Cryptography or Electronic Warfare feats. SOURCEPAGE:p.43 ###Block: MOS Law Enforcement -# Feat Name Type Required Feat Total Skill Points Req. Description Source Page ADD: -MOS Law Enforcement 1 TYPE:MOS PREFEAT:1,Occupation (Military) DESC:Law Enforcement characters provide security for critical military bases and resources, guard prisoners of war, and act as military police. SOURCEPAGE:p.44 ADD:FEAT|3|TYPE=LawEnforcementSkills ADD:FEAT|1|TYPE=LawEnforcementFeat -MOS Law Enforcement 2 TYPE:MOS PREFEAT:1,MOS Law Enforcement 1 PRESKILLTOT:TYPE.LawEnforcementSkills=4 DESC:Law Enforcement characters provide security for critical military bases and resources, guard prisoners of war, and act as military police. SOURCEPAGE:p.44 -MOS Law Enforcement 3 TYPE:MOS PREFEAT:1,MOS Law Enforcement 2 PRESKILLTOT:TYPE.LawEnforcementSkills=6 DESC:Law Enforcement characters provide security for critical military bases and resources, guard prisoners of war, and act as military police. SOURCEPAGE:p.44 -MOS Law Enforcement 4 TYPE:MOS PREFEAT:1,MOS Law Enforcement 3 PRESKILLTOT:TYPE.LawEnforcementSkills=8 DESC:Law Enforcement characters provide security for critical military bases and resources, guard prisoners of war, and act as military police. SOURCEPAGE:p.44 -MOS Law Enforcement 5 TYPE:MOS PREFEAT:1,MOS Law Enforcement 4 PRESKILLTOT:TYPE.LawEnforcementSkills=10 DESC:Law Enforcement characters provide security for critical military bases and resources, guard prisoners of war, and act as military police. SOURCEPAGE:p.44 +# Feat Name Type Required Feat Total Skill Points Req. Description Add Source Page +MOS Law Enforcement 1 TYPE:MOS PREFEAT:1,Occupation (Military) DESC:Law Enforcement characters provide security for critical military bases and resources, guard prisoners of war, and act as military police. ADD:FEAT|3|TYPE=LawEnforcementSkills ADD:FEAT|1|TYPE=LawEnforcementFeat SOURCEPAGE:p.44 +MOS Law Enforcement 2 TYPE:MOS PREFEAT:1,MOS Law Enforcement 1 PRESKILLTOT:TYPE.LawEnforcementSkills=4 DESC:Law Enforcement characters provide security for critical military bases and resources, guard prisoners of war, and act as military police. SOURCEPAGE:p.44 +MOS Law Enforcement 3 TYPE:MOS PREFEAT:1,MOS Law Enforcement 2 PRESKILLTOT:TYPE.LawEnforcementSkills=6 DESC:Law Enforcement characters provide security for critical military bases and resources, guard prisoners of war, and act as military police. SOURCEPAGE:p.44 +MOS Law Enforcement 4 TYPE:MOS PREFEAT:1,MOS Law Enforcement 3 PRESKILLTOT:TYPE.LawEnforcementSkills=8 DESC:Law Enforcement characters provide security for critical military bases and resources, guard prisoners of war, and act as military police. SOURCEPAGE:p.44 +MOS Law Enforcement 5 TYPE:MOS PREFEAT:1,MOS Law Enforcement 4 PRESKILLTOT:TYPE.LawEnforcementSkills=10 DESC:Law Enforcement characters provide security for critical military bases and resources, guard prisoners of war, and act as military police. SOURCEPAGE:p.44 ###Block: MOS Maintenance -# Feat Name Type Required Feat Total Skill Points Req. Description Source Page ADD: -MOS Maintenance 1 TYPE:MOS PREFEAT:1,Occupation (Military) DESC:You perform a vital, if less than glamorous job; the care, maintenance and repair of numerous vehicles, tanks, missiles systems, and electronic equipment fielded by the military SOURCEPAGE:p.44 ADD:FEAT|2|TYPE=MaintenanceSkills ADD:FEAT|1|TYPE=MaintenanceFeat -MOS Maintenance 2 TYPE:MOS PREFEAT:1,MOS Maintenance 1 PRESKILLTOT:TYPE.MaintenanceSkills=4 DESC:You perform a vital, if less than glamorous job; the care, maintenance and repair of numerous vehicles, tanks, missiles systems, and electronic equipment fielded by the military SOURCEPAGE:p.44 -MOS Maintenance 3 TYPE:MOS PREFEAT:1,MOS Maintenance 2 PRESKILLTOT:TYPE.MaintenanceSkills=6 DESC:You perform a vital, if less than glamorous job; the care, maintenance and repair of numerous vehicles, tanks, missiles systems, and electronic equipment fielded by the military SOURCEPAGE:p.44 -MOS Maintenance 4 TYPE:MOS PREFEAT:1,MOS Maintenance 3 PRESKILLTOT:TYPE.MaintenanceSkills=8 DESC:You perform a vital, if less than glamorous job; the care, maintenance and repair of numerous vehicles, tanks, missiles systems, and electronic equipment fielded by the military SOURCEPAGE:p.44 -MOS Maintenance 5 TYPE:MOS PREFEAT:1,MOS Maintenance 4 PRESKILLTOT:TYPE.MaintenanceSkills=10 DESC:You perform a vital, if less than glamorous job; the care, maintenance and repair of numerous vehicles, tanks, missiles systems, and electronic equipment fielded by the military SOURCEPAGE:p.44 +# Feat Name Type Required Feat Total Skill Points Req. Description Add Source Page +MOS Maintenance 1 TYPE:MOS PREFEAT:1,Occupation (Military) DESC:You perform a vital, if less than glamorous job; the care, maintenance and repair of numerous vehicles, tanks, missiles systems, and electronic equipment fielded by the military ADD:FEAT|2|TYPE=MaintenanceSkills ADD:FEAT|1|TYPE=MaintenanceFeat SOURCEPAGE:p.44 +MOS Maintenance 2 TYPE:MOS PREFEAT:1,MOS Maintenance 1 PRESKILLTOT:TYPE.MaintenanceSkills=4 DESC:You perform a vital, if less than glamorous job; the care, maintenance and repair of numerous vehicles, tanks, missiles systems, and electronic equipment fielded by the military SOURCEPAGE:p.44 +MOS Maintenance 3 TYPE:MOS PREFEAT:1,MOS Maintenance 2 PRESKILLTOT:TYPE.MaintenanceSkills=6 DESC:You perform a vital, if less than glamorous job; the care, maintenance and repair of numerous vehicles, tanks, missiles systems, and electronic equipment fielded by the military SOURCEPAGE:p.44 +MOS Maintenance 4 TYPE:MOS PREFEAT:1,MOS Maintenance 3 PRESKILLTOT:TYPE.MaintenanceSkills=8 DESC:You perform a vital, if less than glamorous job; the care, maintenance and repair of numerous vehicles, tanks, missiles systems, and electronic equipment fielded by the military SOURCEPAGE:p.44 +MOS Maintenance 5 TYPE:MOS PREFEAT:1,MOS Maintenance 4 PRESKILLTOT:TYPE.MaintenanceSkills=10 DESC:You perform a vital, if less than glamorous job; the care, maintenance and repair of numerous vehicles, tanks, missiles systems, and electronic equipment fielded by the military SOURCEPAGE:p.44 ###Block: MOS Medical -# Feat Name Type Required Feat Total Skill Points Req. Description Source Page ADD: -MOS Medical 1 TYPE:MOS.CrossTraining PREFEAT:1,Occupation (Military) DESC:Performs duties as a field medic to combat units, and provides support to nursing and medical staff at military hospitals. SOURCEPAGE:p.44 ADD:FEAT|3|TYPE=MedicalSkills ADD:FEAT|1|TYPE=MedicalFeat -MOS Medical 2 TYPE:MOS.CrossTraining PREFEAT:1,MOS Medical 1 PRESKILLTOT:TYPE.MedicalSkills=4 DESC:Performs duties as a field medic to combat units, and provides support to nursing and medical staff at military hospitals. SOURCEPAGE:p.44 -MOS Medical 3 TYPE:MOS.CrossTraining PREFEAT:1,MOS Medical 2 PRESKILLTOT:TYPE.MedicalSkills=6 DESC:Performs duties as a field medic to combat units, and provides support to nursing and medical staff at military hospitals. SOURCEPAGE:p.44 -MOS Medical 4 TYPE:MOS.CrossTraining PREFEAT:1,MOS Medical 3 PRESKILLTOT:TYPE.MedicalSkills=8 DESC:Performs duties as a field medic to combat units, and provides support to nursing and medical staff at military hospitals. SOURCEPAGE:p.44 -MOS Medical 5 TYPE:MOS.CrossTraining PREFEAT:1,MOS Medical 4 PRESKILLTOT:TYPE.MedicalSkills=10 DESC:Performs duties as a field medic to combat units, and provides support to nursing and medical staff at military hospitals. SOURCEPAGE:p.44 +# Feat Name Type Required Feat Total Skill Points Req. Description Add Source Page +MOS Medical 1 TYPE:MOS.CrossTraining PREFEAT:1,Occupation (Military) DESC:Performs duties as a field medic to combat units, and provides support to nursing and medical staff at military hospitals. ADD:FEAT|3|TYPE=MedicalSkills ADD:FEAT|1|TYPE=MedicalFeat SOURCEPAGE:p.44 +MOS Medical 2 TYPE:MOS.CrossTraining PREFEAT:1,MOS Medical 1 PRESKILLTOT:TYPE.MedicalSkills=4 DESC:Performs duties as a field medic to combat units, and provides support to nursing and medical staff at military hospitals. SOURCEPAGE:p.44 +MOS Medical 3 TYPE:MOS.CrossTraining P... [truncated message content] |