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From: <ama...@us...> - 2014-12-12 06:54:24
|
Revision: 25761 http://sourceforge.net/p/pcgen/code/25761 Author: amaitland Date: 2014-12-12 06:54:16 +0000 (Fri, 12 Dec 2014) Log Message: ----------- Add newsource Pathfinder Society Organized Play Chronicle Sheets Boons and Equipment to release notes Modified Paths: -------------- branches/6.04.x/installers/release-notes/pcgen-release-notes-60401RC1.html Modified: branches/6.04.x/installers/release-notes/pcgen-release-notes-60401RC1.html =================================================================== --- branches/6.04.x/installers/release-notes/pcgen-release-notes-60401RC1.html 2014-12-12 06:51:25 UTC (rev 25760) +++ branches/6.04.x/installers/release-notes/pcgen-release-notes-60401RC1.html 2014-12-12 06:54:16 UTC (rev 25761) @@ -148,6 +148,8 @@ <ul> <li>[<a href='http://jira.pcgen.org/browse/NEWSOURCE-179'>NEWSOURCE-179</a>] - [Paizo] Pathfinder Campaign Setting: Lords of Chaos: Book of the Damned, Vol. 2 </li> +<li>[<a href='http://jira.pcgen.org/browse/NEWSOURCE-224'>NEWSOURCE-224</a>] - Pathfinder Society Organized Play Chronicle Sheets Boons and Equipment +</li> </ul> <!-- @@ -568,7 +570,7 @@ </li> <li>[<a href='http://jira.pcgen.org/browse/DATA-2234'>DATA-2234</a>] - [Pathfinder] Oracle Revelations that grant armor have incorrect bonus formula. </li> -<li>[<a href='http://jira.pcgen.org/browse/DATA-2234'>DATA-2235</a>] - Bomb damage incorrect for Alchemist Archetypes with Reduced Bomb Damage. +<li>[<a href='http://jira.pcgen.org/browse/DATA-2235'>DATA-2235</a>] - Bomb damage incorrect for Alchemist Archetypes with Reduced Bomb Damage. </li> </ul> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2014-12-12 06:51:28
|
Revision: 25760 http://sourceforge.net/p/pcgen/code/25760 Author: amaitland Date: 2014-12-12 06:51:25 +0000 (Fri, 12 Dec 2014) Log Message: ----------- Update release notes for DATA-2235 Modified Paths: -------------- branches/6.04.x/installers/release-notes/pcgen-release-notes-60401RC1.html Modified: branches/6.04.x/installers/release-notes/pcgen-release-notes-60401RC1.html =================================================================== --- branches/6.04.x/installers/release-notes/pcgen-release-notes-60401RC1.html 2014-12-12 06:31:21 UTC (rev 25759) +++ branches/6.04.x/installers/release-notes/pcgen-release-notes-60401RC1.html 2014-12-12 06:51:25 UTC (rev 25760) @@ -568,6 +568,8 @@ </li> <li>[<a href='http://jira.pcgen.org/browse/DATA-2234'>DATA-2234</a>] - [Pathfinder] Oracle Revelations that grant armor have incorrect bonus formula. </li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2234'>DATA-2235</a>] - Bomb damage incorrect for Alchemist Archetypes with Reduced Bomb Damage. +</li> </ul> <!-- This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2014-12-12 06:31:25
|
Revision: 25759 http://sourceforge.net/p/pcgen/code/25759 Author: amaitland Date: 2014-12-12 06:31:21 +0000 (Fri, 12 Dec 2014) Log Message: ----------- Fix: DATA-2235 Bomb damage incorrect for Alchemist Archetypes with Reduced Bomb Damage. Modified Paths: -------------- branches/6.04.x/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst branches/6.04.x/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_equip_arms_armor.lst branches/6.04.x/data/pathfinder/paizo/roleplaying_game/ultimate_magic/um_abilities_class.lst Modified: branches/6.04.x/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst =================================================================== --- branches/6.04.x/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst 2014-12-12 06:31:04 UTC (rev 25758) +++ branches/6.04.x/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst 2014-12-12 06:31:21 UTC (rev 25759) @@ -96,7 +96,7 @@ Instant Alchemy KEY:Alchemist ~ Instant Alchemy CATEGORY:Special Ability TYPE:AlchemistClassFeatures.SpecialQuality.Extraordinary DESC:You can create alchemical items with almost supernatural speed. You can create any alchemical item as a full-round action if you succeed at the Craft (Alchemy) check and have the appropriate resources at hand to fund the creation. You can apply poison to a weapon as an immediate action. # Bomb Attack Output -Bomb CATEGORY:Natural Attack TYPE:AlchemistClassFeatures.NaturalAttack DEFINE:BombDamageDice|0 DEFINE:BombDamageSize|0 DEFINE:BombDamageBonus|0 DEFINE:BombAttackBonus|0 DEFINE:BombThreatRange|0 DEFINE:BombRange|0 DEFINE:BombCritMult|0 DESC:[+%1d6 bonus damage, included in total damage]|AlchemistBombAdditionalDice|PREVARGT:AlchemistBombAdditionalDice,0 BONUS:VAR|BombCritMult|2 BONUS:VAR|BombDamageDice|1 BONUS:VAR|BombDamageSize|6 BONUS:VAR|BombDamageBonus|INT BONUS:VAR|BombThreatRange|20 BONUS:VAR|BombRange|20 BONUS:VAR|BombAttackBonus|BAB+DEX+SIZEMOD ASPECT:NaturalAttackName|Bomb ASPECT:NaturalAttackToHit|%1|BombAttackBonus ASPECT:NaturalAttackDamage|%1d%2+%3|BombDamageDice+AlchemistBombAdditionalDice|BombDamageSize|BombDamageBonus ASPECT:NaturalAttackReach|%1|BombRange ASPECT:NaturalAttackRange|%1|BombRange ASPECT:NaturalAttackType|Fire ASPECT:NaturalAttackThreatRange|%1|BombThreatRange ASPECT:NaturalAttackCritMult|/ x%1|BombCritMult +Bomb CATEGORY:Natural Attack TYPE:AlchemistClassFeatures.NaturalAttack DEFINE:BombDamageDice|0 DEFINE:BombDamageSize|0 DEFINE:BombDamageBonus|0 DEFINE:BombAttackBonus|0 DEFINE:BombThreatRange|0 DEFINE:BombRange|0 DEFINE:BombCritMult|0 DESC:[+%1d%2 bonus damage, included in total damage]|AlchemistBombAdditionalDice|AlchemistBombDiceSize|PREVARGT:AlchemistBombAdditionalDice,0 BONUS:VAR|BombCritMult|2 BONUS:VAR|BombDamageDice|1 BONUS:VAR|BombDamageSize|6 BONUS:VAR|BombDamageBonus|INT BONUS:VAR|BombThreatRange|20 BONUS:VAR|BombRange|20 BONUS:VAR|BombAttackBonus|BAB+DEX+SIZEMOD ASPECT:NaturalAttackName|Bomb ASPECT:NaturalAttackToHit|%1|BombAttackBonus ASPECT:NaturalAttackDamage|%1d%2+%3|BombDamageDice+AlchemistBombAdditionalDice|BombDamageSize|BombDamageBonus ASPECT:NaturalAttackReach|%1|BombRange ASPECT:NaturalAttackRange|%1|BombRange ASPECT:NaturalAttackType|Fire ASPECT:NaturalAttackThreatRange|%1|BombThreatRange ASPECT:NaturalAttackCritMult|/ x%1|BombCritMult # CATEGORY=Natural Attack|Bomb.MOD BONUS:VAR|BombAttackBonus|1|PREFEAT:1,Weapon Focus (Bomb) BONUS:VAR|BombAttackBonus|1|PREFEAT:1,Greater Weapon Focus (Bomb) BONUS:VAR|BombAttackBonus|1|PREFEAT:1,Throw Anything # For Special Attack Notes, you may either use DESC:x, or ASPECT:NaturalAttackNotes|x ASPECT would be used for just one note, DESC can take PRExxx and would be ideal if your attack can be given other things, such as level based increases. Modified: branches/6.04.x/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_equip_arms_armor.lst =================================================================== --- branches/6.04.x/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_equip_arms_armor.lst 2014-12-12 06:31:04 UTC (rev 25758) +++ branches/6.04.x/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_equip_arms_armor.lst 2014-12-12 06:31:21 UTC (rev 25759) @@ -79,12 +79,12 @@ Guarding Blade PROFICIENCY:WEAPON|Sword (Short) TYPE:Weapon.Resizable.Melee.Light.Finesseable.Martial.Specific.Piercing.Sword.BladeLight COST:10 WT:2 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d6 EQMOD:PLUS1W.STEEL WIELD:Light SIZE:M SOURCEPAGE:p.290 SPROP:Automatically rises up to defend a fallen or sleeping wielder. Hammer (Ricochet) OUTPUTNAME:Hammer, Ricochet PROFICIENCY:WEAPON|Hammer (Light) TYPE:Weapon.Resizable.Melee.Light.Finesseable.Ranged.Thrown.Martial.Specific.Bludgeoning.Hammer COST:1 WT:2 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d4 EQMOD:PLUS1W.RETURN.STEEL WIELD:Light RANGE:20 SIZE:M SOURCEPAGE:p.290 SPROP:On a successful strike rebounds off the first target to strike at a second target, and so on for each of the wielderUs additional attacks. Starknife (Sparkwake) OUTPUTNAME:Starknife, Sparkwake PROFICIENCY:WEAPON|Starknife TYPE:Weapon.Resizable.Melee.Light.Finesseable.Ranged.Thrown.Martial.Specific.Piercing.BladeLight.Tengu COST:19024 WT:3 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d4 EQMOD:PLUS1W.STEEL WIELD:Light RANGE:20 SIZE:M SOURCEPAGE:p.291 SPROP:Once per day may transform into an 8d6 lightning bolt (Reflex DC 14 half ). -Axe (Undercutting) OUTPUTNAME: Undercutting Axe PROFICIENCY:WEAPON|Battleaxe TYPE:Weapon.Resizable.Melee.OneHanded.Martial.Specific.Slashing.Axe COST:10 WT:6 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d8 EQMOD:BANE|Giant.PLUS1W.STEEL WIELD:OneHanded SIZE:M SOURCEPAGE:p.291 +Axe (Undercutting) OUTPUTNAME:Undercutting Axe PROFICIENCY:WEAPON|Battleaxe TYPE:Weapon.Resizable.Melee.OneHanded.Martial.Specific.Slashing.Axe COST:10 WT:6 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d8 EQMOD:BANE|Giant.PLUS1W.STEEL WIELD:OneHanded SIZE:M SOURCEPAGE:p.291 Trident of Stability PROFICIENCY:WEAPON|Trident TYPE:Weapon.Resizable.Melee.OneHanded.Martial.Ranged.Thrown.Specific.Piercing.Trident.Spear COST:15 WT:4 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d8 EQMOD:BRACE.PLUS1W.STEEL WIELD:OneHanded RANGE:10 SIZE:M SOURCEPAGE:p.291 Blade of Binding PROFICIENCY:WEAPON|Greatsword TYPE:Weapon.Resizable.Melee.TwoHanded.Martial.Specific.Slashing.Sword.BladeHeavy COST:50 WT:8 CRITMULT:x2 CRITRANGE:2 DAMAGE:2d6 EQMOD:PLUS1W.STEEL WIELD:TwoHanded SIZE:M SOURCEPAGE:p.289 SPROP:On a successful hit against a creature of the wielder's size or smaller, the wielder can attempt to start a grapple as a free action that doesn't provoke an attack of opportunity. Lance (Jousting) OUTPUTNAME:Lance of Jousting PROFICIENCY:WEAPON|Lance TYPE:Weapon.Resizable.Melee.TwoHanded.Martial.Reach.Specific.Piercing.Lance.Spear COST:10 WT:10 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d8 EQMOD:PLUS1W.WOOD WIELD:TwoHanded REACHMULT:2 SIZE:M SOURCEPAGE:p.143 SPROP:A successful hit on a mounted opponent forces the target to make a Ride check (DC 10 + damage dealt) to avoid being knocked from the saddle. -Lance (Shieldsplitter) OUTPUTNAME:Shieldsplitter Lance PROFICIENCY:WEAPON|Lance TYPE:Weapon.Resizable.Melee.TwoHanded.Martial.Reach.Specific.Piercing.Lance.Spear COST:10 WT:10 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d8 EQMOD:KEEN.PLUS1W.WOOD WIELD:TwoHanded REACHMULT:2 SIZE:M SOURCEPAGE:p.290 SPROP:On a successful strike on an opponent who carries a shield, the opponentUs shield takes the same damage as the opponent. When attempting a sunder attack against a shield, it bypasses the shieldUs hardness. -Buffoon's Sword PROFICIENCY:WEAPON|Sword (Short) TYPE:Weapon.Resizable.Melee.Martial.Specific.Cursed.Piercing.Sword COST:10 WT:2 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d6 EQMOD:MAGIC_COST|20000.PLUS1W.STEEL WIELD:Light SIZE:M SOURCEPAGE:p.310 SPROP:+4 to hit and damage if wielder is making a sneak attack and P10 penalty on all Stealth checks made by its wielder. It also makes it nearly impossible for the owner to tell a lie or engage in any other sort of subterfuge. Each time he does so, he must make a DC 15 Will saving throw to avoid blurting out the truth or taking some other involuntary action that spoils his attempted ruse. Only curse-ending magic can rid the wielder of the sword once its curse activates. +Lance (Shieldsplitter) OUTPUTNAME:Shieldsplitter Lance PROFICIENCY:WEAPON|Lance TYPE:Weapon.Resizable.Melee.TwoHanded.Martial.Reach.Specific.Piercing.Lance.Spear COST:10 WT:10 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d8 EQMOD:KEEN.PLUS1W.WOOD WIELD:TwoHanded REACHMULT:2 SIZE:M SOURCEPAGE:p.290 SPROP:On a successful strike on an opponent who carries a shield, the opponent's shield takes the same damage as the opponent. When attempting a sunder attack against a shield, it bypasses the shieldUs hardness. +Buffoon's Sword PROFICIENCY:WEAPON|Sword (Short) TYPE:Weapon.Resizable.Melee.Martial.Specific.Cursed.Piercing.Sword COST:10 WT:2 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d6 EQMOD:MAGIC_COST|20000.PLUS1W.STEEL WIELD:Light SIZE:M SOURCEPAGE:p.310 SPROP:+4 to hit and damage if wielder is making a sneak attack and -10 penalty on all Stealth checks made by its wielder. It also makes it nearly impossible for the owner to tell a lie or engage in any other sort of subterfuge. Each time he does so, he must make a DC 15 Will saving throw to avoid blurting out the truth or taking some other involuntary action that spoils his attempted ruse. Only curse-ending magic can rid the wielder of the sword once its curse activates. ####Block: Ranged Weapons @@ -92,7 +92,7 @@ Pilum PROFICIENCY:WEAPON|Pilum TYPE:Weapon.Resizable.Martial.Ranged.Thrown.Standard.Piercing.Pilum.Javelin.Spear COST:5 WT:4 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d8 EQMOD:WOOD RANGE:20 SIZE:M SOURCEPAGE:p.177 Boomerang PROFICIENCY:WEAPON|Boomerang TYPE:Weapon.Resizable.Exotic.Ranged.Standard.Bludgeoning.Thrown.Consumable COST:3 WT:3 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 EQMOD:WOOD RANGE:30 SIZE:M SOURCEPAGE:p.177 Crossbow (Double) OUTPUTNAME:Crossbow, [NAME] PROFICIENCY:WEAPON|Crossbow (Double) TYPE:Weapon.Resizable.Exotic.Ranged.Standard.Piercing.Container.Projectile.Crossbow CONTAINS:2|Bolt=2 COST:300 WT:18 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d8 EQMOD:WOOD RANGE:80 SOURCEPAGE:p.177 BONUS:WEAPON|TOHIT|-4 -Bomb PROFICIENCY:WEAPON|Bomb TYPE:Weapon.Resizable.Exotic.Ranged.Standard.Thrown.Splash.Fire.NoAttackPenalty CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 RANGE:20 BONUS:WEAPON|TOHIT|4|!PREWEAPONPROF:1,Bomb SPROP:%d6 bonus damage|AlchemistBombAdditionalDice|PREVARGT:AlchemistBombAdditionalDice,0 +Bomb PROFICIENCY:WEAPON|Bomb TYPE:Weapon.Resizable.Exotic.Ranged.Standard.Thrown.Splash.Fire.NoAttackPenalty CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 RANGE:20 BONUS:WEAPON|TOHIT|4|!PREWEAPONPROF:1,Bomb SPROP:%d% bonus damage|AlchemistBombAdditionalDice|AlchemistBombDiceSize|PREVARGT:AlchemistBombAdditionalDice,0 ####Block: Natural Weapons Modified: branches/6.04.x/data/pathfinder/paizo/roleplaying_game/ultimate_magic/um_abilities_class.lst =================================================================== --- branches/6.04.x/data/pathfinder/paizo/roleplaying_game/ultimate_magic/um_abilities_class.lst 2014-12-12 06:31:04 UTC (rev 25758) +++ branches/6.04.x/data/pathfinder/paizo/roleplaying_game/ultimate_magic/um_abilities_class.lst 2014-12-12 06:31:21 UTC (rev 25759) @@ -718,12 +718,12 @@ # Ability Name Unique Key Category of Ability Type Required Class Multiple Requirements Description Ability Modify VAR Cost Source Page Aspects Chirurgeon KEY:Alchemist Archetype ~ Chirurgeon CATEGORY:Archetype TYPE:Archetype.AlchemistArchetype.AlchemistPoisonUse.AlchemistPoisonResistance4.AlchemistPoisonImmunity PRECLASS:1,Alchemist=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Alchemist Archetype ~ Chirurgeon],[!PREABILITY:1,CATEGORY=Archetype,TYPE.AlchemistPoisonUse,TYPE.AlchemistPoisonResistance4,TYPE.AlchemistPoisonImmunity] DESC:An alchemist who studies anatomy and uses this knowledge to heal is a chirurgeon. ABILITY:Alchemist Class Feature|AUTOMATIC|Chirurgeon ~ Infused Curative|PRECLASS:1,Alchemist=2 ABILITY:Alchemist Class Feature|AUTOMATIC|Chirurgeon ~ Anaesthetic|PRECLASS:1,Alchemist=5 ABILITY:Alchemist Class Feature|AUTOMATIC|Chirurgeon ~ Power Over Death|PRECLASS:1,Alchemist=10 COST:0 SOURCEPAGE:p.18 ASPECT:Archetype Base Class|Alchemist #COMMENT: I believe one can't take two bomb die size reduction templates. -Clone Master KEY:Alchemist Archetype ~ Clone Master CATEGORY:Archetype TYPE:Archetype.AlchemistArchetype.AlchemistPoisonResistance6.AlchemistPoisonImmunity.AlchemistBombReduction PRECLASS:1,Alchemist=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Alchemist Archetype ~ Clone Master],[!PREABILITY:1,CATEGORY=Archetype,TYPE.AlchemistPoisonResistance6,TYPE.AlchemistPoisonImmunity,TYPE.AlchemistBombReduction] DESC:Clone masters practice duplicating existing creatures in order to better understand how to create new life. ABILITY:Alchemist Class Feature|AUTOMATIC|Clone Master ~ Lesser Simulacrum|PRECLASS:1,Alchemist=7 ABILITY:Alchemist Class Feature|AUTOMATIC|Clone Master ~ Rebirth|PRECLASS:1,Alchemist=8 ABILITY:Alchemist Class Feature|AUTOMATIC|Clone Master ~ Simulacrum|PRECLASS:1,Alchemist=13 ABILITY:Alchemist Class Feature|AUTOMATIC|Clone Master ~ Clone|PRECLASS:1,Alchemist=16 BONUS:VAR|AlchemistBombDiceSize|-2 COST:0 SOURCEPAGE:p.18 ASPECT:Archetype Base Class|Alchemist +Clone Master KEY:Alchemist Archetype ~ Clone Master CATEGORY:Archetype TYPE:Archetype.AlchemistArchetype.AlchemistPoisonResistance6.AlchemistPoisonImmunity.AlchemistBombReduction PRECLASS:1,Alchemist=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Alchemist Archetype ~ Clone Master],[!PREABILITY:1,CATEGORY=Archetype,TYPE.AlchemistPoisonResistance6,TYPE.AlchemistPoisonImmunity,TYPE.AlchemistBombReduction] DESC:Clone masters practice duplicating existing creatures in order to better understand how to create new life. ABILITY:Alchemist Class Feature|AUTOMATIC|Clone Master ~ Lesser Simulacrum|PRECLASS:1,Alchemist=7 ABILITY:Alchemist Class Feature|AUTOMATIC|Clone Master ~ Rebirth|PRECLASS:1,Alchemist=8 ABILITY:Alchemist Class Feature|AUTOMATIC|Clone Master ~ Simulacrum|PRECLASS:1,Alchemist=13 ABILITY:Alchemist Class Feature|AUTOMATIC|Clone Master ~ Clone|PRECLASS:1,Alchemist=16 BONUS:VAR|AlchemistBombDiceSize|-2 COST:0 SOURCEPAGE:p.18 ASPECT:Archetype Base Class|Alchemist BONUS:WEAPONPROF=Bomb|DAMAGESIZE|-1 Internal Alchemist KEY:Alchemist Archetype ~ Internal Alchemist CATEGORY:Archetype TYPE:Archetype.AlchemistArchetype.AlchemistThrowAnything.AlchemistSwiftAlchemy.AlchemistSwiftPoisoning PRECLASS:1,Alchemist=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Alchemist Archetype ~ Internal Alchemist],[!PREABILITY:1,CATEGORY=Archetype,TYPE.AlchemistThrowAnything,TYPE.AlchemistSwiftAlchemy,TYPE.AlchemistSwiftPoisoning] DESC:An internal alchemist studies medicine, diet, and the living body to purify the self in the hope of gaining immortality by means of alchemical concoctions and controlling vital energy. Internal alchemists develop unusual physical abilities from heightened knowledge of how their bodies work. ABILITY:Alchemist Class Feature|AUTOMATIC|Internal Alchemist ~ Breath Mastery|PRECLASS:1,Alchemist=1 ABILITY:Alchemist Class Feature|AUTOMATIC|Internal Alchemist ~ Disease Resistance|PRECLASS:1,Alchemist=3 ABILITY:Alchemist Class Feature|AUTOMATIC|Internal Alchemist ~ Uncanny Dodge|PRECLASS:1,Alchemist=6 COST:0 SOURCEPAGE:p.18 ASPECT:Archetype Base Class|Alchemist Mindchemist KEY:Alchemist Archetype ~ Mindchemist CATEGORY:Archetype TYPE:Archetype.AlchemistArchetype.AlchemistMutagen.AlchemistPoisonUse PRECLASS:1,Alchemist=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Alchemist Archetype ~ Mindchemist],[!PREABILITY:1,CATEGORY=Archetype,TYPE.AlchemistMutagen.AlchemistPoisonUse] DESC:While most alchemists use mutagens to boost their physical ability at the cost of mental ability, some use alchemy for the opposite purpose-to boost the power of the mind and memory. A mindchemist can reach incredible levels of mental acuity, but suffers lingering debilitating effects to his physique. ABILITY:Alchemist Class Feature|AUTOMATIC|Mindchemist ~ Cognatogen|PRECLASS:1,Alchemist=1 ABILITY:Alchemist Class Feature|AUTOMATIC|Mindchemist ~ Perfect Recall|PRECLASS:1,Alchemist=2 COST:0 SOURCEPAGE:p.19 ASPECT:Archetype Base Class|Alchemist Preservationist KEY:Alchemist Archetype ~ Preservationist CATEGORY:Archetype TYPE:Archetype.AlchemistArchetype.AlchemistPoisonUse.AlchemistPoisonResistance4.AlchemistPoisonResistance6.AlchemistPoisonImmunity.AlchemistPersistentMutagen.AlchemistDiscoveryLvl18 PRECLASS:1,Alchemist=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Alchemist Archetype ~ Preservationist],[!PREABILITY:1,CATEGORY=Archetype,TYPE.AlchemistPoisonUse,TYPE.AlchemistPoisonResistance4,TYPE.AlchemistPoisonResistance6,TYPE.AlchemistPoisonImmunity,TYPE.AlchemistPersistentMutagen,TYPE.AlchemistDiscoveryLvl18] DESC:Some alchemists are obsessed with collecting and preserving exotic creatures. These preservationists may use bottled animals and monsters as teaching tools, but some learn how to reanimate them for short periods to battle on the alchemist's behalf. ABILITY:Alchemist Class Feature|AUTOMATIC|Preservationist ~ Bottled Ally I|PRECLASS:1,Alchemist=2 ABILITY:Alchemist Class Feature|AUTOMATIC|Preservationist ~ Bottled Ally II|PRECLASS:1,Alchemist=5 ABILITY:Alchemist Class Feature|AUTOMATIC|Preservationist ~ Bottled Ally III|PRECLASS:1,Alchemist=8 ABILITY:Alchemist Class Feature|AUTOMATIC|Preservationist ~ Bottled Ally IV|PRECLASS:1,Alchemist=10 ABILITY:Alchemist Class Feature|AUTOMATIC|Preservationist ~ Bottled Ally V|PRECLASS:1,Alchemist=14 ABILITY:Alchemist Class Feature|AUTOMATIC|Preservationist ~ Bottled Ally VI|PRECLASS:1,Alchemist=18 COST:0 SOURCEPAGE:p.19 ASPECT:Archetype Base Class|Alchemist -Psychonaut KEY:Alchemist Archetype ~ Psychonaut CATEGORY:Archetype TYPE:Archetype.AlchemistArchetype.AlchemistPoisonResistance4.AlchemistPoisonResistance6.AlchemistPoisonImmunity.AlchemistBombDamageLvl15.AlchemistBombDamageLvl17.AlchemistBombReduction PRECLASS:1,Alchemist=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Alchemist Archetype ~ Psychonaut],[!PREABILITY:1,CATEGORY=Archetype,TYPE.AlchemistPoisonResistance4,TYPE.AlchemistPoisonResistance6,TYPE.AlchemistPoisonImmunity,TYPE.AlchemistBombDamageLvl15,TYPE.AlchemistBombDamageLvl17,TYPE.AlchemistBombReduction] DESC:A psychonaut uses his knowledge to explore altered states of consciousness and even other planes of existence. ABILITY:Alchemist Class Feature|AUTOMATIC|Psychonaut ~ Precognition|PRECLASS:1,Alchemist=5 ABILITY:Alchemist Class Feature|AUTOMATIC|Psychonaut ~ Psychic Senses|PRECLASS:1,Alchemist=8 ABILITY:Alchemist Class Feature|AUTOMATIC|Psychonaut ~ Remote Consciousness|PRECLASS:1,Alchemist=10 ABILITY:Alchemist Class Feature|AUTOMATIC|Psychonaut ~ Greater Precognition|PRECLASS:1,Alchemist=15 ABILITY:Alchemist Class Feature|AUTOMATIC|Psychonaut ~ Master Precognition|PRECLASS:1,Alchemist=17 BONUS:VAR|AlchemistBombDiceSize|-2 COST:0 SOURCEPAGE:p.19 ASPECT:Archetype Base Class|Alchemist -Reanimator KEY:Alchemist Archetype ~ Reanimator CATEGORY:Archetype TYPE:Archetype.AlchemistArchetype.AlchemistBombDamageLvl7.AlchemistBombDamageLvl13.AlchemistBombDamageLvl15.AlchemistBombReduction PRECLASS:1,Alchemist=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Alchemist Archetype ~ Reanimator],[!PREABILITY:1,CATEGORY=Archetype,TYPE.AlchemistBombDamageLvl7,TYPE.AlchemistBombDamageLvl13,TYPE.AlchemistBombDamageLvl15,TYPE.AlchemistBombReduction] DESC:A reanimator is an alchemist who has discovered how to infuse a corpse with a semblance of life. Many work in tandem with necromancers to explore the fine border between the worlds of the living and the dead. ABILITY:Alchemist Class Feature|AUTOMATIC|Reanimator ~ Simple Reanimation|PRECLASS:1,Alchemist=7 ABILITY:Alchemist Class Feature|AUTOMATIC|Reanimator ~ Create Undead|PRECLASS:1,Alchemist=13 ABILITY:Alchemist Class Feature|AUTOMATIC|Reanimator ~ Create Greater Undead|PRECLASS:1,Alchemist=15 BONUS:VAR|AlchemistBombDiceSize|-2 COST:0 SOURCEPAGE:p.20 ASPECT:Archetype Base Class|Alchemist +Psychonaut KEY:Alchemist Archetype ~ Psychonaut CATEGORY:Archetype TYPE:Archetype.AlchemistArchetype.AlchemistPoisonResistance4.AlchemistPoisonResistance6.AlchemistPoisonImmunity.AlchemistBombDamageLvl15.AlchemistBombDamageLvl17.AlchemistBombReduction PRECLASS:1,Alchemist=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Alchemist Archetype ~ Psychonaut],[!PREABILITY:1,CATEGORY=Archetype,TYPE.AlchemistPoisonResistance4,TYPE.AlchemistPoisonResistance6,TYPE.AlchemistPoisonImmunity,TYPE.AlchemistBombDamageLvl15,TYPE.AlchemistBombDamageLvl17,TYPE.AlchemistBombReduction] DESC:A psychonaut uses his knowledge to explore altered states of consciousness and even other planes of existence. ABILITY:Alchemist Class Feature|AUTOMATIC|Psychonaut ~ Precognition|PRECLASS:1,Alchemist=5 ABILITY:Alchemist Class Feature|AUTOMATIC|Psychonaut ~ Psychic Senses|PRECLASS:1,Alchemist=8 ABILITY:Alchemist Class Feature|AUTOMATIC|Psychonaut ~ Remote Consciousness|PRECLASS:1,Alchemist=10 ABILITY:Alchemist Class Feature|AUTOMATIC|Psychonaut ~ Greater Precognition|PRECLASS:1,Alchemist=15 ABILITY:Alchemist Class Feature|AUTOMATIC|Psychonaut ~ Master Precognition|PRECLASS:1,Alchemist=17 BONUS:VAR|AlchemistBombDiceSize|-2 COST:0 SOURCEPAGE:p.19 ASPECT:Archetype Base Class|Alchemist BONUS:WEAPONPROF=Bomb|DAMAGESIZE|-1 +Reanimator KEY:Alchemist Archetype ~ Reanimator CATEGORY:Archetype TYPE:Archetype.AlchemistArchetype.AlchemistBombDamageLvl7.AlchemistBombDamageLvl13.AlchemistBombDamageLvl15.AlchemistBombReduction PRECLASS:1,Alchemist=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Alchemist Archetype ~ Reanimator],[!PREABILITY:1,CATEGORY=Archetype,TYPE.AlchemistBombDamageLvl7,TYPE.AlchemistBombDamageLvl13,TYPE.AlchemistBombDamageLvl15,TYPE.AlchemistBombReduction] DESC:A reanimator is an alchemist who has discovered how to infuse a corpse with a semblance of life. Many work in tandem with necromancers to explore the fine border between the worlds of the living and the dead. ABILITY:Alchemist Class Feature|AUTOMATIC|Reanimator ~ Simple Reanimation|PRECLASS:1,Alchemist=7 ABILITY:Alchemist Class Feature|AUTOMATIC|Reanimator ~ Create Undead|PRECLASS:1,Alchemist=13 ABILITY:Alchemist Class Feature|AUTOMATIC|Reanimator ~ Create Greater Undead|PRECLASS:1,Alchemist=15 BONUS:VAR|AlchemistBombDiceSize|-2 COST:0 SOURCEPAGE:p.20 ASPECT:Archetype Base Class|Alchemist BONUS:WEAPONPROF=Bomb|DAMAGESIZE|-1 Vivisectionist KEY:Alchemist Archetype ~ Vivisectionist CATEGORY:Archetype TYPE:Archetype.AlchemistArchetype.AlchemistBomb.AlchemistBombDamageLvl1.AlchemistBombDamageLvl3.AlchemistBombDamageLvl5.AlchemistBombDamageLvl7.AlchemistBombDamageLvl9.AlchemistBombDamageLvl11.AlchemistBombDamageLvl13.AlchemistBombDamageLvl15.AlchemistBombDamageLvl17.AlchemistBombDamageLvl19.AlchemistBombReduction PRECLASS:1,Alchemist=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Alchemist Archetype ~ Vivisectionist],[!PREABILITY:1,CATEGORY=Archetype,TYPE.AlchemistBomb,TYPE.AlchemistBombDamageLvl1,TYPE.AlchemistBombDamageLvl3,TYPE.AlchemistBombDamageLvl5,TYPE.AlchemistBombDamageLvl7,TYPE.AlchemistBombDamageLvl9,TYPE.AlchemistBombDamageLvl11,TYPE.AlchemistBombDamageLvl13,TYPE.AlchemistBombDamageLvl15,TYPE.AlchemistBombDamageLvl17,TYPE.AlchemistBombDamageLvl9,TYPE.AlchemistBombReduction] DESC:A vivisectionist studies bodies to better understand their function. Unlike a chirurgeon, a vivisectionist's goals are not related to healing, but rather to experimentation and knowledge that most people would consider evil. ABILITY:Alchemist Class Feature|AUTOMATIC|Vivisectionist ~ Sneak Attack|PRECLASS:1,Alchemist=1 ABILITY:Alchemist Class Feature|AUTOMATIC|Vivisectionist ~ Torturer's Eye|PRECLASS:1,Alchemist=2 ABILITY:Alchemist Class Feature|AUTOMATIC|Vivisectionist ~ Cruel Anatomist|PRECLASS:1,Alchemist=3 ABILITY:Alchemist Class Feature|AUTOMATIC|Vivisectionist ~ Torturous Transformation|PRECLASS:1,Alchemist=7 BONUS:VAR|RogueSneakAttackLVL|classlevel("Alchemist") COST:0 SOURCEPAGE:p.20 ASPECT:Archetype Base Class|Alchemist This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2014-12-12 06:31:12
|
Revision: 25758 http://sourceforge.net/p/pcgen/code/25758 Author: amaitland Date: 2014-12-12 06:31:04 +0000 (Fri, 12 Dec 2014) Log Message: ----------- Fix: DATA-2235 Bomb damage incorrect for Alchemist Archetypes with Reduced Bomb Damage. Fix Natural Attack Output Modified Paths: -------------- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst Modified: Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst 2014-12-12 06:23:36 UTC (rev 25757) +++ Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst 2014-12-12 06:31:04 UTC (rev 25758) @@ -96,7 +96,7 @@ Instant Alchemy KEY:Alchemist ~ Instant Alchemy CATEGORY:Special Ability TYPE:AlchemistClassFeatures.SpecialQuality.Extraordinary DESC:You can create alchemical items with almost supernatural speed. You can create any alchemical item as a full-round action if you succeed at the Craft (Alchemy) check and have the appropriate resources at hand to fund the creation. You can apply poison to a weapon as an immediate action. # Bomb Attack Output -Bomb CATEGORY:Natural Attack TYPE:AlchemistClassFeatures.NaturalAttack DEFINE:BombDamageDice|0 DEFINE:BombDamageSize|0 DEFINE:BombDamageBonus|0 DEFINE:BombAttackBonus|0 DEFINE:BombThreatRange|0 DEFINE:BombRange|0 DEFINE:BombCritMult|0 DESC:[+%1d6 bonus damage, included in total damage]|AlchemistBombAdditionalDice|PREVARGT:AlchemistBombAdditionalDice,0 BONUS:VAR|BombCritMult|2 BONUS:VAR|BombDamageDice|1 BONUS:VAR|BombDamageSize|6 BONUS:VAR|BombDamageBonus|INT BONUS:VAR|BombThreatRange|20 BONUS:VAR|BombRange|20 BONUS:VAR|BombAttackBonus|BAB+DEX+SIZEMOD ASPECT:NaturalAttackName|Bomb ASPECT:NaturalAttackToHit|%1|BombAttackBonus ASPECT:NaturalAttackDamage|%1d%2+%3|BombDamageDice+AlchemistBombAdditionalDice|BombDamageSize|BombDamageBonus ASPECT:NaturalAttackReach|%1|BombRange ASPECT:NaturalAttackRange|%1|BombRange ASPECT:NaturalAttackType|Fire ASPECT:NaturalAttackThreatRange|%1|BombThreatRange ASPECT:NaturalAttackCritMult|/ x%1|BombCritMult +Bomb CATEGORY:Natural Attack TYPE:AlchemistClassFeatures.NaturalAttack DEFINE:BombDamageDice|0 DEFINE:BombDamageSize|0 DEFINE:BombDamageBonus|0 DEFINE:BombAttackBonus|0 DEFINE:BombThreatRange|0 DEFINE:BombRange|0 DEFINE:BombCritMult|0 DESC:[+%1d%2 bonus damage, included in total damage]|AlchemistBombAdditionalDice|AlchemistBombDiceSize|PREVARGT:AlchemistBombAdditionalDice,0 BONUS:VAR|BombCritMult|2 BONUS:VAR|BombDamageDice|1 BONUS:VAR|BombDamageSize|6 BONUS:VAR|BombDamageBonus|INT BONUS:VAR|BombThreatRange|20 BONUS:VAR|BombRange|20 BONUS:VAR|BombAttackBonus|BAB+DEX+SIZEMOD ASPECT:NaturalAttackName|Bomb ASPECT:NaturalAttackToHit|%1|BombAttackBonus ASPECT:NaturalAttackDamage|%1d%2+%3|BombDamageDice+AlchemistBombAdditionalDice|BombDamageSize|BombDamageBonus ASPECT:NaturalAttackReach|%1|BombRange ASPECT:NaturalAttackRange|%1|BombRange ASPECT:NaturalAttackType|Fire ASPECT:NaturalAttackThreatRange|%1|BombThreatRange ASPECT:NaturalAttackCritMult|/ x%1|BombCritMult # CATEGORY=Natural Attack|Bomb.MOD BONUS:VAR|BombAttackBonus|1|PREFEAT:1,Weapon Focus (Bomb) BONUS:VAR|BombAttackBonus|1|PREFEAT:1,Greater Weapon Focus (Bomb) BONUS:VAR|BombAttackBonus|1|PREFEAT:1,Throw Anything # For Special Attack Notes, you may either use DESC:x, or ASPECT:NaturalAttackNotes|x ASPECT would be used for just one note, DESC can take PRExxx and would be ideal if your attack can be given other things, such as level based increases. This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2014-12-12 06:23:46
|
Revision: 25757 http://sourceforge.net/p/pcgen/code/25757 Author: amaitland Date: 2014-12-12 06:23:36 +0000 (Fri, 12 Dec 2014) Log Message: ----------- Fix: DATA-2235 Bomb damage incorrect for Alchemist Archetypes with Reduced Bomb Damage. Modified Paths: -------------- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_equip_arms_armor.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_magic/um_abilities_class.lst Modified: Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_equip_arms_armor.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_equip_arms_armor.lst 2014-12-12 06:14:58 UTC (rev 25756) +++ Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_equip_arms_armor.lst 2014-12-12 06:23:36 UTC (rev 25757) @@ -79,12 +79,12 @@ Guarding Blade PROFICIENCY:WEAPON|Sword (Short) TYPE:Weapon.Resizable.Melee.Light.Finesseable.Martial.Specific.Piercing.Sword.BladeLight COST:10 WT:2 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d6 EQMOD:PLUS1W.STEEL WIELD:Light SIZE:M SOURCEPAGE:p.290 SPROP:Automatically rises up to defend a fallen or sleeping wielder. Hammer (Ricochet) OUTPUTNAME:Hammer, Ricochet PROFICIENCY:WEAPON|Hammer (Light) TYPE:Weapon.Resizable.Melee.Light.Finesseable.Ranged.Thrown.Martial.Specific.Bludgeoning.Hammer COST:1 WT:2 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d4 EQMOD:PLUS1W.RETURN.STEEL WIELD:Light RANGE:20 SIZE:M SOURCEPAGE:p.290 SPROP:On a successful strike rebounds off the first target to strike at a second target, and so on for each of the wielderUs additional attacks. Starknife (Sparkwake) OUTPUTNAME:Starknife, Sparkwake PROFICIENCY:WEAPON|Starknife TYPE:Weapon.Resizable.Melee.Light.Finesseable.Ranged.Thrown.Martial.Specific.Piercing.BladeLight.Tengu COST:19024 WT:3 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d4 EQMOD:PLUS1W.STEEL WIELD:Light RANGE:20 SIZE:M SOURCEPAGE:p.291 SPROP:Once per day may transform into an 8d6 lightning bolt (Reflex DC 14 half ). -Axe (Undercutting) OUTPUTNAME: Undercutting Axe PROFICIENCY:WEAPON|Battleaxe TYPE:Weapon.Resizable.Melee.OneHanded.Martial.Specific.Slashing.Axe COST:10 WT:6 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d8 EQMOD:BANE|Giant.PLUS1W.STEEL WIELD:OneHanded SIZE:M SOURCEPAGE:p.291 +Axe (Undercutting) OUTPUTNAME:Undercutting Axe PROFICIENCY:WEAPON|Battleaxe TYPE:Weapon.Resizable.Melee.OneHanded.Martial.Specific.Slashing.Axe COST:10 WT:6 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d8 EQMOD:BANE|Giant.PLUS1W.STEEL WIELD:OneHanded SIZE:M SOURCEPAGE:p.291 Trident of Stability PROFICIENCY:WEAPON|Trident TYPE:Weapon.Resizable.Melee.OneHanded.Martial.Ranged.Thrown.Specific.Piercing.Trident.Spear COST:15 WT:4 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d8 EQMOD:BRACE.PLUS1W.STEEL WIELD:OneHanded RANGE:10 SIZE:M SOURCEPAGE:p.291 Blade of Binding PROFICIENCY:WEAPON|Greatsword TYPE:Weapon.Resizable.Melee.TwoHanded.Martial.Specific.Slashing.Sword.BladeHeavy COST:50 WT:8 CRITMULT:x2 CRITRANGE:2 DAMAGE:2d6 EQMOD:PLUS1W.STEEL WIELD:TwoHanded SIZE:M SOURCEPAGE:p.289 SPROP:On a successful hit against a creature of the wielder's size or smaller, the wielder can attempt to start a grapple as a free action that doesn't provoke an attack of opportunity. Lance (Jousting) OUTPUTNAME:Lance of Jousting PROFICIENCY:WEAPON|Lance TYPE:Weapon.Resizable.Melee.TwoHanded.Martial.Reach.Specific.Piercing.Lance.Spear COST:10 WT:10 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d8 EQMOD:PLUS1W.WOOD WIELD:TwoHanded REACHMULT:2 SIZE:M SOURCEPAGE:p.143 SPROP:A successful hit on a mounted opponent forces the target to make a Ride check (DC 10 + damage dealt) to avoid being knocked from the saddle. -Lance (Shieldsplitter) OUTPUTNAME:Shieldsplitter Lance PROFICIENCY:WEAPON|Lance TYPE:Weapon.Resizable.Melee.TwoHanded.Martial.Reach.Specific.Piercing.Lance.Spear COST:10 WT:10 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d8 EQMOD:KEEN.PLUS1W.WOOD WIELD:TwoHanded REACHMULT:2 SIZE:M SOURCEPAGE:p.290 SPROP:On a successful strike on an opponent who carries a shield, the opponentUs shield takes the same damage as the opponent. When attempting a sunder attack against a shield, it bypasses the shieldUs hardness. -Buffoon's Sword PROFICIENCY:WEAPON|Sword (Short) TYPE:Weapon.Resizable.Melee.Martial.Specific.Cursed.Piercing.Sword COST:10 WT:2 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d6 EQMOD:MAGIC_COST|20000.PLUS1W.STEEL WIELD:Light SIZE:M SOURCEPAGE:p.310 SPROP:+4 to hit and damage if wielder is making a sneak attack and P10 penalty on all Stealth checks made by its wielder. It also makes it nearly impossible for the owner to tell a lie or engage in any other sort of subterfuge. Each time he does so, he must make a DC 15 Will saving throw to avoid blurting out the truth or taking some other involuntary action that spoils his attempted ruse. Only curse-ending magic can rid the wielder of the sword once its curse activates. +Lance (Shieldsplitter) OUTPUTNAME:Shieldsplitter Lance PROFICIENCY:WEAPON|Lance TYPE:Weapon.Resizable.Melee.TwoHanded.Martial.Reach.Specific.Piercing.Lance.Spear COST:10 WT:10 CRITMULT:x3 CRITRANGE:1 DAMAGE:1d8 EQMOD:KEEN.PLUS1W.WOOD WIELD:TwoHanded REACHMULT:2 SIZE:M SOURCEPAGE:p.290 SPROP:On a successful strike on an opponent who carries a shield, the opponent's shield takes the same damage as the opponent. When attempting a sunder attack against a shield, it bypasses the shieldUs hardness. +Buffoon's Sword PROFICIENCY:WEAPON|Sword (Short) TYPE:Weapon.Resizable.Melee.Martial.Specific.Cursed.Piercing.Sword COST:10 WT:2 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d6 EQMOD:MAGIC_COST|20000.PLUS1W.STEEL WIELD:Light SIZE:M SOURCEPAGE:p.310 SPROP:+4 to hit and damage if wielder is making a sneak attack and -10 penalty on all Stealth checks made by its wielder. It also makes it nearly impossible for the owner to tell a lie or engage in any other sort of subterfuge. Each time he does so, he must make a DC 15 Will saving throw to avoid blurting out the truth or taking some other involuntary action that spoils his attempted ruse. Only curse-ending magic can rid the wielder of the sword once its curse activates. ####Block: Ranged Weapons @@ -92,7 +92,7 @@ Pilum PROFICIENCY:WEAPON|Pilum TYPE:Weapon.Resizable.Martial.Ranged.Thrown.Standard.Piercing.Pilum.Javelin.Spear COST:5 WT:4 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d8 EQMOD:WOOD RANGE:20 SIZE:M SOURCEPAGE:p.177 Boomerang PROFICIENCY:WEAPON|Boomerang TYPE:Weapon.Resizable.Exotic.Ranged.Standard.Bludgeoning.Thrown.Consumable COST:3 WT:3 CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 EQMOD:WOOD RANGE:30 SIZE:M SOURCEPAGE:p.177 Crossbow (Double) OUTPUTNAME:Crossbow, [NAME] PROFICIENCY:WEAPON|Crossbow (Double) TYPE:Weapon.Resizable.Exotic.Ranged.Standard.Piercing.Container.Projectile.Crossbow CONTAINS:2|Bolt=2 COST:300 WT:18 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d8 EQMOD:WOOD RANGE:80 SOURCEPAGE:p.177 BONUS:WEAPON|TOHIT|-4 -Bomb PROFICIENCY:WEAPON|Bomb TYPE:Weapon.Resizable.Exotic.Ranged.Standard.Thrown.Splash.Fire.NoAttackPenalty CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 RANGE:20 BONUS:WEAPON|TOHIT|4|!PREWEAPONPROF:1,Bomb SPROP:%d6 bonus damage|AlchemistBombAdditionalDice|PREVARGT:AlchemistBombAdditionalDice,0 +Bomb PROFICIENCY:WEAPON|Bomb TYPE:Weapon.Resizable.Exotic.Ranged.Standard.Thrown.Splash.Fire.NoAttackPenalty CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 RANGE:20 BONUS:WEAPON|TOHIT|4|!PREWEAPONPROF:1,Bomb SPROP:%d% bonus damage|AlchemistBombAdditionalDice|AlchemistBombDiceSize|PREVARGT:AlchemistBombAdditionalDice,0 ####Block: Natural Weapons Modified: Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_magic/um_abilities_class.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_magic/um_abilities_class.lst 2014-12-12 06:14:58 UTC (rev 25756) +++ Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_magic/um_abilities_class.lst 2014-12-12 06:23:36 UTC (rev 25757) @@ -718,12 +718,12 @@ # Ability Name Unique Key Category of Ability Type Required Class Multiple Requirements Description Ability Modify VAR Cost Source Page Aspects Chirurgeon KEY:Alchemist Archetype ~ Chirurgeon CATEGORY:Archetype TYPE:Archetype.AlchemistArchetype.AlchemistPoisonUse.AlchemistPoisonResistance4.AlchemistPoisonImmunity PRECLASS:1,Alchemist=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Alchemist Archetype ~ Chirurgeon],[!PREABILITY:1,CATEGORY=Archetype,TYPE.AlchemistPoisonUse,TYPE.AlchemistPoisonResistance4,TYPE.AlchemistPoisonImmunity] DESC:An alchemist who studies anatomy and uses this knowledge to heal is a chirurgeon. ABILITY:Alchemist Class Feature|AUTOMATIC|Chirurgeon ~ Infused Curative|PRECLASS:1,Alchemist=2 ABILITY:Alchemist Class Feature|AUTOMATIC|Chirurgeon ~ Anaesthetic|PRECLASS:1,Alchemist=5 ABILITY:Alchemist Class Feature|AUTOMATIC|Chirurgeon ~ Power Over Death|PRECLASS:1,Alchemist=10 COST:0 SOURCEPAGE:p.18 ASPECT:Archetype Base Class|Alchemist #COMMENT: I believe one can't take two bomb die size reduction templates. -Clone Master KEY:Alchemist Archetype ~ Clone Master CATEGORY:Archetype TYPE:Archetype.AlchemistArchetype.AlchemistPoisonResistance6.AlchemistPoisonImmunity.AlchemistBombReduction PRECLASS:1,Alchemist=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Alchemist Archetype ~ Clone Master],[!PREABILITY:1,CATEGORY=Archetype,TYPE.AlchemistPoisonResistance6,TYPE.AlchemistPoisonImmunity,TYPE.AlchemistBombReduction] DESC:Clone masters practice duplicating existing creatures in order to better understand how to create new life. ABILITY:Alchemist Class Feature|AUTOMATIC|Clone Master ~ Lesser Simulacrum|PRECLASS:1,Alchemist=7 ABILITY:Alchemist Class Feature|AUTOMATIC|Clone Master ~ Rebirth|PRECLASS:1,Alchemist=8 ABILITY:Alchemist Class Feature|AUTOMATIC|Clone Master ~ Simulacrum|PRECLASS:1,Alchemist=13 ABILITY:Alchemist Class Feature|AUTOMATIC|Clone Master ~ Clone|PRECLASS:1,Alchemist=16 BONUS:VAR|AlchemistBombDiceSize|-2 COST:0 SOURCEPAGE:p.18 ASPECT:Archetype Base Class|Alchemist +Clone Master KEY:Alchemist Archetype ~ Clone Master CATEGORY:Archetype TYPE:Archetype.AlchemistArchetype.AlchemistPoisonResistance6.AlchemistPoisonImmunity.AlchemistBombReduction PRECLASS:1,Alchemist=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Alchemist Archetype ~ Clone Master],[!PREABILITY:1,CATEGORY=Archetype,TYPE.AlchemistPoisonResistance6,TYPE.AlchemistPoisonImmunity,TYPE.AlchemistBombReduction] DESC:Clone masters practice duplicating existing creatures in order to better understand how to create new life. ABILITY:Alchemist Class Feature|AUTOMATIC|Clone Master ~ Lesser Simulacrum|PRECLASS:1,Alchemist=7 ABILITY:Alchemist Class Feature|AUTOMATIC|Clone Master ~ Rebirth|PRECLASS:1,Alchemist=8 ABILITY:Alchemist Class Feature|AUTOMATIC|Clone Master ~ Simulacrum|PRECLASS:1,Alchemist=13 ABILITY:Alchemist Class Feature|AUTOMATIC|Clone Master ~ Clone|PRECLASS:1,Alchemist=16 BONUS:VAR|AlchemistBombDiceSize|-2 COST:0 SOURCEPAGE:p.18 ASPECT:Archetype Base Class|Alchemist BONUS:WEAPONPROF=Bomb|DAMAGESIZE|-1 Internal Alchemist KEY:Alchemist Archetype ~ Internal Alchemist CATEGORY:Archetype TYPE:Archetype.AlchemistArchetype.AlchemistThrowAnything.AlchemistSwiftAlchemy.AlchemistSwiftPoisoning PRECLASS:1,Alchemist=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Alchemist Archetype ~ Internal Alchemist],[!PREABILITY:1,CATEGORY=Archetype,TYPE.AlchemistThrowAnything,TYPE.AlchemistSwiftAlchemy,TYPE.AlchemistSwiftPoisoning] DESC:An internal alchemist studies medicine, diet, and the living body to purify the self in the hope of gaining immortality by means of alchemical concoctions and controlling vital energy. Internal alchemists develop unusual physical abilities from heightened knowledge of how their bodies work. ABILITY:Alchemist Class Feature|AUTOMATIC|Internal Alchemist ~ Breath Mastery|PRECLASS:1,Alchemist=1 ABILITY:Alchemist Class Feature|AUTOMATIC|Internal Alchemist ~ Disease Resistance|PRECLASS:1,Alchemist=3 ABILITY:Alchemist Class Feature|AUTOMATIC|Internal Alchemist ~ Uncanny Dodge|PRECLASS:1,Alchemist=6 COST:0 SOURCEPAGE:p.18 ASPECT:Archetype Base Class|Alchemist Mindchemist KEY:Alchemist Archetype ~ Mindchemist CATEGORY:Archetype TYPE:Archetype.AlchemistArchetype.AlchemistMutagen.AlchemistPoisonUse PRECLASS:1,Alchemist=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Alchemist Archetype ~ Mindchemist],[!PREABILITY:1,CATEGORY=Archetype,TYPE.AlchemistMutagen.AlchemistPoisonUse] DESC:While most alchemists use mutagens to boost their physical ability at the cost of mental ability, some use alchemy for the opposite purpose-to boost the power of the mind and memory. A mindchemist can reach incredible levels of mental acuity, but suffers lingering debilitating effects to his physique. ABILITY:Alchemist Class Feature|AUTOMATIC|Mindchemist ~ Cognatogen|PRECLASS:1,Alchemist=1 ABILITY:Alchemist Class Feature|AUTOMATIC|Mindchemist ~ Perfect Recall|PRECLASS:1,Alchemist=2 COST:0 SOURCEPAGE:p.19 ASPECT:Archetype Base Class|Alchemist Preservationist KEY:Alchemist Archetype ~ Preservationist CATEGORY:Archetype TYPE:Archetype.AlchemistArchetype.AlchemistPoisonUse.AlchemistPoisonResistance4.AlchemistPoisonResistance6.AlchemistPoisonImmunity.AlchemistPersistentMutagen.AlchemistDiscoveryLvl18 PRECLASS:1,Alchemist=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Alchemist Archetype ~ Preservationist],[!PREABILITY:1,CATEGORY=Archetype,TYPE.AlchemistPoisonUse,TYPE.AlchemistPoisonResistance4,TYPE.AlchemistPoisonResistance6,TYPE.AlchemistPoisonImmunity,TYPE.AlchemistPersistentMutagen,TYPE.AlchemistDiscoveryLvl18] DESC:Some alchemists are obsessed with collecting and preserving exotic creatures. These preservationists may use bottled animals and monsters as teaching tools, but some learn how to reanimate them for short periods to battle on the alchemist's behalf. ABILITY:Alchemist Class Feature|AUTOMATIC|Preservationist ~ Bottled Ally I|PRECLASS:1,Alchemist=2 ABILITY:Alchemist Class Feature|AUTOMATIC|Preservationist ~ Bottled Ally II|PRECLASS:1,Alchemist=5 ABILITY:Alchemist Class Feature|AUTOMATIC|Preservationist ~ Bottled Ally III|PRECLASS:1,Alchemist=8 ABILITY:Alchemist Class Feature|AUTOMATIC|Preservationist ~ Bottled Ally IV|PRECLASS:1,Alchemist=10 ABILITY:Alchemist Class Feature|AUTOMATIC|Preservationist ~ Bottled Ally V|PRECLASS:1,Alchemist=14 ABILITY:Alchemist Class Feature|AUTOMATIC|Preservationist ~ Bottled Ally VI|PRECLASS:1,Alchemist=18 COST:0 SOURCEPAGE:p.19 ASPECT:Archetype Base Class|Alchemist -Psychonaut KEY:Alchemist Archetype ~ Psychonaut CATEGORY:Archetype TYPE:Archetype.AlchemistArchetype.AlchemistPoisonResistance4.AlchemistPoisonResistance6.AlchemistPoisonImmunity.AlchemistBombDamageLvl15.AlchemistBombDamageLvl17.AlchemistBombReduction PRECLASS:1,Alchemist=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Alchemist Archetype ~ Psychonaut],[!PREABILITY:1,CATEGORY=Archetype,TYPE.AlchemistPoisonResistance4,TYPE.AlchemistPoisonResistance6,TYPE.AlchemistPoisonImmunity,TYPE.AlchemistBombDamageLvl15,TYPE.AlchemistBombDamageLvl17,TYPE.AlchemistBombReduction] DESC:A psychonaut uses his knowledge to explore altered states of consciousness and even other planes of existence. ABILITY:Alchemist Class Feature|AUTOMATIC|Psychonaut ~ Precognition|PRECLASS:1,Alchemist=5 ABILITY:Alchemist Class Feature|AUTOMATIC|Psychonaut ~ Psychic Senses|PRECLASS:1,Alchemist=8 ABILITY:Alchemist Class Feature|AUTOMATIC|Psychonaut ~ Remote Consciousness|PRECLASS:1,Alchemist=10 ABILITY:Alchemist Class Feature|AUTOMATIC|Psychonaut ~ Greater Precognition|PRECLASS:1,Alchemist=15 ABILITY:Alchemist Class Feature|AUTOMATIC|Psychonaut ~ Master Precognition|PRECLASS:1,Alchemist=17 BONUS:VAR|AlchemistBombDiceSize|-2 COST:0 SOURCEPAGE:p.19 ASPECT:Archetype Base Class|Alchemist -Reanimator KEY:Alchemist Archetype ~ Reanimator CATEGORY:Archetype TYPE:Archetype.AlchemistArchetype.AlchemistBombDamageLvl7.AlchemistBombDamageLvl13.AlchemistBombDamageLvl15.AlchemistBombReduction PRECLASS:1,Alchemist=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Alchemist Archetype ~ Reanimator],[!PREABILITY:1,CATEGORY=Archetype,TYPE.AlchemistBombDamageLvl7,TYPE.AlchemistBombDamageLvl13,TYPE.AlchemistBombDamageLvl15,TYPE.AlchemistBombReduction] DESC:A reanimator is an alchemist who has discovered how to infuse a corpse with a semblance of life. Many work in tandem with necromancers to explore the fine border between the worlds of the living and the dead. ABILITY:Alchemist Class Feature|AUTOMATIC|Reanimator ~ Simple Reanimation|PRECLASS:1,Alchemist=7 ABILITY:Alchemist Class Feature|AUTOMATIC|Reanimator ~ Create Undead|PRECLASS:1,Alchemist=13 ABILITY:Alchemist Class Feature|AUTOMATIC|Reanimator ~ Create Greater Undead|PRECLASS:1,Alchemist=15 BONUS:VAR|AlchemistBombDiceSize|-2 COST:0 SOURCEPAGE:p.20 ASPECT:Archetype Base Class|Alchemist +Psychonaut KEY:Alchemist Archetype ~ Psychonaut CATEGORY:Archetype TYPE:Archetype.AlchemistArchetype.AlchemistPoisonResistance4.AlchemistPoisonResistance6.AlchemistPoisonImmunity.AlchemistBombDamageLvl15.AlchemistBombDamageLvl17.AlchemistBombReduction PRECLASS:1,Alchemist=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Alchemist Archetype ~ Psychonaut],[!PREABILITY:1,CATEGORY=Archetype,TYPE.AlchemistPoisonResistance4,TYPE.AlchemistPoisonResistance6,TYPE.AlchemistPoisonImmunity,TYPE.AlchemistBombDamageLvl15,TYPE.AlchemistBombDamageLvl17,TYPE.AlchemistBombReduction] DESC:A psychonaut uses his knowledge to explore altered states of consciousness and even other planes of existence. ABILITY:Alchemist Class Feature|AUTOMATIC|Psychonaut ~ Precognition|PRECLASS:1,Alchemist=5 ABILITY:Alchemist Class Feature|AUTOMATIC|Psychonaut ~ Psychic Senses|PRECLASS:1,Alchemist=8 ABILITY:Alchemist Class Feature|AUTOMATIC|Psychonaut ~ Remote Consciousness|PRECLASS:1,Alchemist=10 ABILITY:Alchemist Class Feature|AUTOMATIC|Psychonaut ~ Greater Precognition|PRECLASS:1,Alchemist=15 ABILITY:Alchemist Class Feature|AUTOMATIC|Psychonaut ~ Master Precognition|PRECLASS:1,Alchemist=17 BONUS:VAR|AlchemistBombDiceSize|-2 COST:0 SOURCEPAGE:p.19 ASPECT:Archetype Base Class|Alchemist BONUS:WEAPONPROF=Bomb|DAMAGESIZE|-1 +Reanimator KEY:Alchemist Archetype ~ Reanimator CATEGORY:Archetype TYPE:Archetype.AlchemistArchetype.AlchemistBombDamageLvl7.AlchemistBombDamageLvl13.AlchemistBombDamageLvl15.AlchemistBombReduction PRECLASS:1,Alchemist=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Alchemist Archetype ~ Reanimator],[!PREABILITY:1,CATEGORY=Archetype,TYPE.AlchemistBombDamageLvl7,TYPE.AlchemistBombDamageLvl13,TYPE.AlchemistBombDamageLvl15,TYPE.AlchemistBombReduction] DESC:A reanimator is an alchemist who has discovered how to infuse a corpse with a semblance of life. Many work in tandem with necromancers to explore the fine border between the worlds of the living and the dead. ABILITY:Alchemist Class Feature|AUTOMATIC|Reanimator ~ Simple Reanimation|PRECLASS:1,Alchemist=7 ABILITY:Alchemist Class Feature|AUTOMATIC|Reanimator ~ Create Undead|PRECLASS:1,Alchemist=13 ABILITY:Alchemist Class Feature|AUTOMATIC|Reanimator ~ Create Greater Undead|PRECLASS:1,Alchemist=15 BONUS:VAR|AlchemistBombDiceSize|-2 COST:0 SOURCEPAGE:p.20 ASPECT:Archetype Base Class|Alchemist BONUS:WEAPONPROF=Bomb|DAMAGESIZE|-1 Vivisectionist KEY:Alchemist Archetype ~ Vivisectionist CATEGORY:Archetype TYPE:Archetype.AlchemistArchetype.AlchemistBomb.AlchemistBombDamageLvl1.AlchemistBombDamageLvl3.AlchemistBombDamageLvl5.AlchemistBombDamageLvl7.AlchemistBombDamageLvl9.AlchemistBombDamageLvl11.AlchemistBombDamageLvl13.AlchemistBombDamageLvl15.AlchemistBombDamageLvl17.AlchemistBombDamageLvl19.AlchemistBombReduction PRECLASS:1,Alchemist=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Alchemist Archetype ~ Vivisectionist],[!PREABILITY:1,CATEGORY=Archetype,TYPE.AlchemistBomb,TYPE.AlchemistBombDamageLvl1,TYPE.AlchemistBombDamageLvl3,TYPE.AlchemistBombDamageLvl5,TYPE.AlchemistBombDamageLvl7,TYPE.AlchemistBombDamageLvl9,TYPE.AlchemistBombDamageLvl11,TYPE.AlchemistBombDamageLvl13,TYPE.AlchemistBombDamageLvl15,TYPE.AlchemistBombDamageLvl17,TYPE.AlchemistBombDamageLvl9,TYPE.AlchemistBombReduction] DESC:A vivisectionist studies bodies to better understand their function. Unlike a chirurgeon, a vivisectionist's goals are not related to healing, but rather to experimentation and knowledge that most people would consider evil. ABILITY:Alchemist Class Feature|AUTOMATIC|Vivisectionist ~ Sneak Attack|PRECLASS:1,Alchemist=1 ABILITY:Alchemist Class Feature|AUTOMATIC|Vivisectionist ~ Torturer's Eye|PRECLASS:1,Alchemist=2 ABILITY:Alchemist Class Feature|AUTOMATIC|Vivisectionist ~ Cruel Anatomist|PRECLASS:1,Alchemist=3 ABILITY:Alchemist Class Feature|AUTOMATIC|Vivisectionist ~ Torturous Transformation|PRECLASS:1,Alchemist=7 BONUS:VAR|RogueSneakAttackLVL|classlevel("Alchemist") COST:0 SOURCEPAGE:p.20 ASPECT:Archetype Base Class|Alchemist This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2014-12-12 06:15:12
|
Revision: 25756 http://sourceforge.net/p/pcgen/code/25756 Author: amaitland Date: 2014-12-12 06:14:58 +0000 (Fri, 12 Dec 2014) Log Message: ----------- NEWSOURCE-224 Pathfinder Society Organized Play Chronicle Sheets Boons and Equipment Passes data review - 6.4.1 Added Paths: ----------- branches/6.04.x/data/pathfinder_pfs/paizo/pathfinder_society/pfs_chronicle_sheets/ branches/6.04.x/data/pathfinder_pfs/paizo/pathfinder_society/pfs_chronicle_sheets/pfs_chronicle_sheets.pcc branches/6.04.x/data/pathfinder_pfs/paizo/pathfinder_society/pfs_chronicle_sheets/pfscs_abilities.lst branches/6.04.x/data/pathfinder_pfs/paizo/pathfinder_society/pfs_chronicle_sheets/pfscs_abilitycategories.lst branches/6.04.x/data/pathfinder_pfs/paizo/pathfinder_society/pfs_chronicle_sheets/pfscs_equip.lst branches/6.04.x/data/pathfinder_pfs/paizo/pathfinder_society/pfs_chronicle_sheets/pfscs_equipmods.lst Index: branches/6.04.x/data/pathfinder_pfs/paizo/pathfinder_society/pfs_chronicle_sheets =================================================================== --- branches/6.04.x/data/pathfinder_pfs/paizo/pathfinder_society/pfs_chronicle_sheets 2014-12-12 06:12:56 UTC (rev 25755) +++ branches/6.04.x/data/pathfinder_pfs/paizo/pathfinder_society/pfs_chronicle_sheets 2014-12-12 06:14:58 UTC (rev 25756) Property changes on: branches/6.04.x/data/pathfinder_pfs/paizo/pathfinder_society/pfs_chronicle_sheets ___________________________________________________________________ Added: bugtraq:url ## -0,0 +1 ## +http://jira.pcgen.org/browse/%BUGID% \ No newline at end of property Added: bugtraq:message ## -0,0 +1 ## +Issue#: %BUGID% \ No newline at end of property Added: bugtraq:number ## -0,0 +1 ## +false \ No newline at end of property Added: branches/6.04.x/data/pathfinder_pfs/paizo/pathfinder_society/pfs_chronicle_sheets/pfs_chronicle_sheets.pcc =================================================================== --- branches/6.04.x/data/pathfinder_pfs/paizo/pathfinder_society/pfs_chronicle_sheets/pfs_chronicle_sheets.pcc (rev 0) +++ branches/6.04.x/data/pathfinder_pfs/paizo/pathfinder_society/pfs_chronicle_sheets/pfs_chronicle_sheets.pcc 2014-12-12 06:14:58 UTC (rev 25756) @@ -0,0 +1,67 @@ +# CVS $Revision: 21789 $ $Author: amaitland $ -- Fri Dec 9 22:23:18 2005 -- reformated by prettylst.pl v1.35 (build 553) +CAMPAIGN:Pathfinder Society Chronicle Sheets +GAMEMODE:Pathfinder|Pathfinder_PFS +RANK:9 +STATUS:BETA +GENRE:Fantasy +BOOKTYPE:Supplement +SETTING:Pathfinder Society Chronicle Sheets +PRECAMPAIGN:1,Pathfinder Society Core Assumption +TYPE:Paizo Publishing PFS.Pathfinder Society +PUBNAMELONG:Paizo Inc. +PUBNAMESHORT:Paizo +PUBNAMEWEB:http://www.paizo.com +SOURCELONG:My Pathfinder Society Chronicle Sheets +SOURCESHORT:PFSCS +SOURCEWEB:http://www.paizo.com +SOURCEDATE:2014-08 +ISOGL:NO + +INFOTEXT:This dataset uses trademarks and/or copyrights owned by Paizo Inc., which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. +COPYRIGHT:Pathfinder Society Organized Play Chronicle Sheets Boons and Equipment Copyright 2010-2014, Copyright 2011, Paizo Publishing, LLC +COPYRIGHT:PCGen dataset conversion for "Pathfinder Society Organized Play Chronicle Sheets Boons and Equipment" Copyright 2014, PCGen Data team (Including, but not limited to Mark Means (Data), Paul Grosse (License), Andrew Maitland (Data Review)) + + +ABILITY:pfscs_abilities.lst +ABILITYCATEGORY:pfscs_abilitycategories.lst +# BIOSET:pfscs_biosettings.lst +# CLASS:pfscs_classes.lst +# COMPANIONMOD:pfscs_companionmods.lst +# DEITY:pfscs_deities.lst +# DOMAIN:pfscs_domains.lst +# EQUIPMENT:pfscs_equip_arms_armor.lst +# EQUIPMENT:pfscs_equip_general.lst +EQUIPMENT:pfscs_equip.lst +EQUIPMOD:pfscs_equipmods.lst +# FEAT:pfscs_feats.lst +# KIT:pfscs_kits.lst +# LANGUAGE:pfscs_languages.lst +# RACE:pfscs_races.lst +# SKILL:pfscs_skills.lst +# SPELL:pfscs_spells.lst +# TEMPLATE:pfscs_templates.lst + +# ARMORPROF:pfscs_profs_armor.lst +# SHIELDPROF:pfscs_profs_shield.lst +# WEAPONPROF:pfscs_profs_weapon.lst + +# load these in case the source isn't loaded + +# needed for Gorge of Gluttons +EQUIPMENT:@/pathfinder/paizo/roleplaying_game/advanced_race_guide/arg_equip_arms_armor.lst|(INCLUDE:Dogslicer)|!PRECAMPAIGN:1,Advanced Race Guide +WEAPONPROF:@/pathfinder/paizo/roleplaying_game/advanced_race_guide/arg_profs_weapon.lst|(INCLUDE:Dogslicer)|!PRECAMPAIGN:1,Advanced Race Guide +EQUIPMOD:@/pathfinder/paizo/roleplaying_game/ultimate_equipment/ue_equipmods.lst|(INCLUDE:FRAGILE)|!PRECAMPAIGN:1,Ultimate Equipment + +# needed for Skill Specialization +ABILITYCATEGORY:@/pathfinder/paizo/campaign_setting/pathfinder_society_field_guide/pfsfg_abilitycategories_skillspecialization.lst|!PRECAMPAIGN:1,Pathfinder Society Field Guide +ABILITY:@/pathfinder/paizo/campaign_setting/pathfinder_society_field_guide/pfsfg_abilities_skillspecialization.lst|!PRECAMPAIGN:1,Pathfinder Society Field Guide + +# needed for Gamin the Misforged +EQUIPMOD:@/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_equipmods.lst|(INCLUDE:ALLYING)|!PRECAMPAIGN:1,Advanced Player's Guide + +# needed for Glorymane +EQUIPMOD:@/pathfinder/paizo/roleplaying_game/ultimate_equipment/ue_equipmods.lst|(INCLUDE:BRONZE)|!PRECAMPAIGN:1,Ultimate Equipment + +# +# DONE +# Added: branches/6.04.x/data/pathfinder_pfs/paizo/pathfinder_society/pfs_chronicle_sheets/pfscs_abilities.lst =================================================================== --- branches/6.04.x/data/pathfinder_pfs/paizo/pathfinder_society/pfs_chronicle_sheets/pfscs_abilities.lst (rev 0) +++ branches/6.04.x/data/pathfinder_pfs/paizo/pathfinder_society/pfs_chronicle_sheets/pfscs_abilities.lst 2014-12-12 06:14:58 UTC (rev 25756) @@ -0,0 +1,1209 @@ +# CVS $Revision: 17893 $ $Author: amaitland $ -- Thu Dec 11 17:52:04 2014 -- reformated by prettylst.pl v1.51 (build 25712) +SOURCELONG:My Pathfinder Society Chronicle Sheets SOURCESHORT:PFSCS SOURCEWEB:http://www.paizo.com SOURCEDATE:2014-08 + + +# Ability Name Unique Key SORTKEY Output Name Category of Ability Type Visible Required Ability Define Description Stackable? Multiple? Choose Ability Bonus Ability Pool Stat bonus Modify VAR Cost Source, Long Desc. Source, Short Desc. Aspects +Equipment ~ Noqual Save Bonus CATEGORY:Special Ability ASPECT:SaveBonus|+2 resistance bonus on all saving throws against spells and spell-like abilities. + +############################ +# Prestige Award Tracking # +############################ + +PA Cost CATEGORY:PFS Chronicle DEFINE:TrainingPool|0 STACK:YES MULT:YES CHOOSE:STRING|3|6|9|12|15|18|21|24|27|30|33 BONUS:VAR|TrainingPool|%LIST +Diamond of Demon Seeking KEY:PFS Scenario 3-25 ~ Diamond of Demon Seeking SORTKEY:PrestigeAward_2 CATEGORY:Special Ability TYPE:Prestige Award Display.Chronicle_S03-25.SpecialQuality VISIBLE:YES PREABILITY:1,CATEGORY=PFS Chronicle,Chronicle ~ S03-25 DESC:Free purchase of Diamond of Demon Seeking from PFS Scenario #3-25 STACK:YES COST:16 SOURCELONG:PFS Scenario #3-24 SOURCESHORT:PSS#3-24 + +############################ +# Special chronicle sheets # +############################ + +PFS Special Ascendance Day KEY:Chronicle ~ PFS Special Ascendance Day CATEGORY:PFS Chronicle TYPE:PFSChronicle VISIBLE:YES DESC:On 6 Lamashan, you celebrated Iomedae's Ascendance Day with your companions. Choose one of the following boons and cross the other off your chronicle sheet. This Chronicle sheet may only be assigned to a Pathfinder Society character between October 7thm 2013 and October 28th, 2013. Once assigned, the effects may be used at any time thereafter.|PRERULE:1,DisplayFullAbillity COST:0 +PFS Special Year of the Risen Rune KEY:Chronicle ~ PFS Special Year of the Risen Rune CATEGORY:PFS Chronicle TYPE:PFSChronicle VISIBLE:YES DESC:You may assign this Chronicle sheet to any character that has earned 6 or more Prestige Points with one faction between August 16, 2012 and August 15, 2013, granting the character a boon tied to his or her faction. If the character earned 6 or more Prestige Points with more than one faction, the character receives the boon for the faction with the greatest number of earned Prestige Points, or the faction of the player's choice in cases of ties; a character may receive only one boon. A player may print and assign this Chronicle sheet to each of his or her qualifying characters.|PRERULE:1,DisplayFullAbillity COST:0 + +# Ability Pool Display +CATEGORY=PFS Chronicle|Chronicle ~ PFS Special Ascendance Day.MOD ABILITY:Chronicle_PFS_Special_Ascendance_Day|AUTOMATIC|Chronicle_PFS_Special_Ascendance_Day_Enable +CATEGORY=PFS Chronicle|Chronicle ~ PFS Special Year of the Risen Rune.MOD ABILITY:Chronicle_PFS_Special_Year_of_the_Risen_Rune|AUTOMATIC|Chronicle_PFS_Special_Year_of_the_Risen_Rune_Enable +Chronicle_PFS_Special_Ascendance_Day_Enable CATEGORY:Special Ability TYPE:Chronicle_PFS_Special_Ascendance_Day VISIBLE:NO +Chronicle_PFS_Special_Year_of_the_Risen_Rune_Enable CATEGORY:Special Ability TYPE:Chronicle_PFS_Special_Year_of_the_Risen_Rune VISIBLE:NO + +# Boons +Ascendance Day Cloak KEY:PFS Ascendance Day ~ Ascendance Day Cloak CATEGORY:Special Ability TYPE:Chronicle_PFS_Special_Ascendance_Day.SpecialQuality VISIBLE:YES DESC:[__] You distinguished yourself in one or more of the competitions held in honor of Iomedae's ascension, earning you a white cloak modeled after the goddess's own. For one scenario, while wearing this cloak or carrying it displayed prominently, you gain a +2 bonus on all saving throws made to resist compulsion spells, spell-like abilities, and effects. In addition, the cloak acts as a phylactery of faithfulness, though it only works to warn the character about actions that would adversely affect one of lawful good alignment and one's standing with Iomedae. At the end of the scenario, the magic fades from the cloak, and it becomes a mundane keepsake of Ascendance Day. COST:0 SOURCELONG:PFS Ascendance Day ASPECT:SkillBonus|[__] +2 bonus on all saves made to resist compulsion spells, spell-like abilities and effects (Acendance Day Cloak) +Actor of the Eleven Acts KEY:PFS Ascendance Day ~ Actor of the Eleven Acts CATEGORY:Special Ability TYPE:Chronicle_PFS_Special_Ascendance_Day.SpecialQuality VISIBLE:YES DESC:[__] You participated in one of the Ascendance Day morality plays that recreate the early miracles that Iomedae performed in the face of fearsome threats and overwhelming evil. When you would make a Will saving throw against a spell, spell-like ability, or effect that has the evil or fear descriptor, you may instead make a Perform (act, dance, or oratory) check and use the result of the skill check as your saving throw. When you use this boon, cross it off the Chronicle sheet. COST:0 SOURCELONG:PFS Ascendance Day ASPECT:SkillBonus|[__] You may use a Perform (act, dance, or oratory) in place of a Will save against a spell, spell-like ability, or effect that has the evil or fear descriptor. (Actor of the Eleven Acts) +Honorary Ambassador (Andoran) KEY:PFS Year of the Risen Rune ~ Honorary Ambassador CATEGORY:Special Ability TYPE:Chronicle_PFS_Special_Year_of_the_Risen_Rune.SpecialQuality VISIBLE:YES DESC:You aided Major Colson Maldris in founding an Andoren embassy in Magnimar. When you fail a Diplomacy check by 7 or more when attempting to improve a creature's attitude, its attitude only decreases by one step. COST:0 SOURCELONG:PFS Year of the Risen Rune ASPECT:SkillBonus|When you fail a Diplomacy check by 7 or more to improve a creature's attitude, its attitude only decreases by one step. (Honorary Ambassador) +Lesson Learned (Cheliax) KEY:PFS Year of the Risen Rune ~ Lesson Learned CATEGORY:Special Ability TYPE:Chronicle_PFS_Special_Year_of_the_Risen_Rune.SpecialQuality VISIBLE:YES DESC:You helped Paracountess Zarta Dralneen escape her captors and recover from the plot against her, making you wary of future threats. You gain a +2 bonus on Sense Motive checks against devils and Chelish government officials (including Hellknights). COST:0 SOURCELONG:PFS Year of the Risen Rune ASPECT:SkillBonus|+2 bonus on Sense Motive checks against devils and Cheliax government officials (including Hellknights). (Lesson Learned) +Heidmarch's Boon (Grand Lodge) KEY:PFS Year of the Risen Rune ~ Heidmarch's Boon CATEGORY:Special Ability TYPE:Chronicle_PFS_Special_Year_of_the_Risen_Rune.SpecialQuality VISIBLE:YES DESC:[__] When you purchase a vanity or a Grand Lodge faction prestige award, reduce the Prestige Point cost by 2 (minimum 1). When you use this boon, cross it off of your Chronicle sheet. (Heidmarch's Boon) DESC:[__] Sheila and Canayven Heidmarch happily write a letter to the Decemvirate lauding you and your assistance over the past year. When you purchase a vanity or a Grand Lodge faction prestige award, reduce the Prestige Point cost by 2 (minimum 1). When you use this boon, cross it off of your Chronicle sheet. COST:0 SOURCELONG:PFS Year of the Risen Rune +Gift of the Kirin (Lantern Lodge) KEY:PFS Year of the Risen Rune ~ Gift of the Kirin CATEGORY:Special Ability TYPE:Chronicle_PFS_Special_Year_of_the_Risen_Rune.SpecialQuality VISIBLE:YES DESC:[__] You may treat your Fame score as 2 points higher when purchasing any single item. When you use this boon, cross it off of your Chronicle sheet. (Gift of the Kirin) DESC:[__] Venture-Captain Amara Li realized her goal with your help, and she assists you in securing a necessary tool in the future. You may treat your Fame score as 2 points higher when purchasing any single item. When you use this boon, cross it off of your Chronicle sheet. COST:0 SOURCELONG:PFS Year of the Risen Rune +Curse-Breaker (Osirion) KEY:PFS Year of the Risen Rune ~ Curse-Breaker CATEGORY:Special Ability TYPE:Chronicle_PFS_Special_Year_of_the_Risen_Rune.SpecialQuality VISIBLE:YES DESC:Treat your caster level as 2 higher when casting remove curse or targetted by remove curse. These effects do not stack. (Curse-Breaker) DESC:Your tireless efforts to break the Ruby Prince's curse have made you more resistant to curses. Treat your caster level as 2 higher when casting remove curse. If you are targeted by remove curse, treat the spell's caster level as 2 higher. These effects do not stack. COST:0 SOURCELONG:PFS Year of the Risen Rune +Deal with Junderhoff (Qadira) KEY:PFS Year of the Risen Rune ~ Deal with Junderhoff CATEGORY:Special Ability TYPE:Chronicle_PFS_Special_Year_of_the_Risen_Rune.SpecialQuality VISIBLE:YES DESC:[__] After rolling a Day Job check, you may roll a second Day Job check and earn gold from both. When you use this boon, cross it off of your Chronicle sheet. (Deal with Junderhoff) DESC:[__] You helped Trade Prince Aaqir al'Hakam secure a trade agreement with the dwarves of Janderhoff, and he shares the first shipment's profits with you. After rolling a Day Job check, you may roll a second Day Job check and earn gold from both. When you use this boon, cross it off of your Chronicle sheet. COST:0 SOURCELONG:PFS Year of the Risen Rune +Kingpin's Pal (Sczarni) KEY:PFS Year of the Risen Rune ~ Kingpin's Pal CATEGORY:Special Ability TYPE:Chronicle_PFS_Special_Year_of_the_Risen_Rune.SpecialQuality VISIBLE:YES DESC:You helped Guaril Karela take control of the Varisian Sczarni operation. You gain a +2 bonus on Intimidate checks against ethnic Varisians and members of Sczarni families. COST:0 SOURCELONG:PFS Year of the Risen Rune ASPECT:SkillBonus|+2 bonus on Intimidate checks against ethnic Varisians and members of the Sczarni families. (Kingpin's Pal) +Well Informed (Shadow Lodge) KEY:PFS Year of the Risen Rune ~ Well Informed CATEGORY:Special Ability TYPE:Chronicle_PFS_Special_Year_of_the_Risen_Rune.SpecialQuality VISIBLE:YES DESC:Grandmaster Torch departed hastily, leaving his agents leaderless, but you still know some of the secrets he learned about the Pathfinder Society's leadership. Others also know this; you gain a +2 bonus on Intimidate checks against Pathfinders. COST:0 SOURCELONG:PFS Year of the Risen Rune ASPECT:SkillBonus|+2 bonus on Intimidate checks against Pathfinders. (Well Informed) +Slayer of Sloth (Silver Crusade) KEY:PFS Year of the Risen Rune ~ Slayer of Sloth CATEGORY:Special Ability TYPE:Chronicle_PFS_Special_Year_of_the_Risen_Rune.SpecialQuality VISIBLE:YES DESC:[__] You man smite evil (as the paladin class ability) using half your character level as your effective paladin level. When you use this boon, cross it off your Chronicle sheet. (Slayer of Sloth) DESC:[__] You saved the people of Varisia with the help of Ollysta Zadrian, and you would gladly risk yourself to do so again. You may smite evil (as the paladin class ability) using half your character level as your effective paladin level. When you use this boon, cross it off of your Chronicle sheet. COST:0 SOURCELONG:PFS Year of the Risen Rune +Proud but Discouraged (Taldor) KEY:PFS Year of the Risen Rune ~ Proud but Discouraged CATEGORY:Special Ability TYPE:Chronicle_PFS_Special_Year_of_the_Risen_Rune.SpecialQuality VISIBLE:YES DESC:The people of Varisia stubbornly resisted Lady Gloriana Morilla's efforts to found a new aristocracy. In that time, you have learned to rely on your fellow nobles and sympathizers. Increase the bonus of any aid another action you receive from any member of the Taldor faction by 2. COST:0 SOURCELONG:PFS Year of the Risen Rune ASPECT:SkillBonus|Increase the bonus of any aid another action you recieve from any member of the Taldor faction by 2. (Proud but Discouraged) + +############ +# Subtiers # +############ + +Subtier 1-2 CATEGORY:PFS Chronicle TYPE:Tier 1-2.Tier 1-4.Tier 1-5.Tier 1-7.Tier 1-11 +Subtier 3-4 CATEGORY:PFS Chronicle TYPE:Tier 1-4.Tier 1-7.Tier 1-11.Tier 3-7 +Subtier 4-5 CATEGORY:PFS Chronicle TYPE:Tier 1-5 +Subtier 5-6 CATEGORY:PFS Chronicle TYPE:Tier 1-11.Tier 5-9 +Subtier 6-7 CATEGORY:PFS Chronicle TYPE:Tier 1-7.Tier 3-7 +Subtier 8-9 CATEGORY:PFS Chronicle TYPE:Tier 1-11.Tier 5-9 +Subtier 7-8 CATEGORY:PFS Chronicle TYPE:Tier 7-11 +Subtier 10-11 CATEGORY:PFS Chronicle TYPE:Tier 1-11.Tier 7-11 + +Subtier 1-12 CATEGORY:PFS Chronicle TYPE:Tier 1-12 +Subtier 12 CATEGORY:PFS Chronicle TYPE:Tier 12 +Subtier 1 CATEGORY:PFS Chronicle TYPE:Tier 1 +Subtier 1-3 CATEGORY:PFS Chronicle TYPE:Tier 1-3 +Subtier 10-12 CATEGORY:PFS Chronicle TYPE:Tier 10-12 +Subtier 11-13 CATEGORY:PFS Chronicle TYPE:Tier 11-13 +Subtier 12-14 CATEGORY:PFS Chronicle TYPE:Tier 12-14 +Subtier 13-15 CATEGORY:PFS Chronicle TYPE:Tier 13-15 +Subtier 15-17 CATEGORY:PFS Chronicle TYPE:Tier 15-17 +Subtier 16-18 CATEGORY:PFS Chronicle TYPE:Tier 16-18 +Subtier 2-4 CATEGORY:PFS Chronicle TYPE:Tier 2-4 +Subtier 3-5 CATEGORY:PFS Chronicle TYPE:Tier 3-5 +Subtier 11-13 CATEGORY:PFS Chronicle TYPE:Tier 11-13 +Subtier 4-6 CATEGORY:PFS Chronicle TYPE:Tier 4-6 +Subtier 5-7 CATEGORY:PFS Chronicle TYPE:Tier 5-7 +Subtier 6-8 CATEGORY:PFS Chronicle TYPE:Tier 6-8 +Subtier 7-9 CATEGORY:PFS Chronicle TYPE:Tier 7-9 +Subtier 8-10 CATEGORY:PFS Chronicle TYPE:Tier 8-10 +Subtier 9-11 CATEGORY:PFS Chronicle TYPE:Tier 9-11 +Subtier 2 CATEGORY:PFS Chronicle TYPE:Tier 246 +Subtier 4 CATEGORY:PFS Chronicle TYPE:Tier 246 +Subtier 6 CATEGORY:PFS Chronicle TYPE:Tier 246 + +############ +# Season 0 # +############ + +PFS Scenario #01 Silent Tide KEY:Chronicle ~ S00-01 CATEGORY:PFS Chronicle TYPE:PFSChronicle.SpecialQuality VISIBLE:YES MULT:YES CHOOSE:NUMCHOICES=1|ABILITY|PFS Chronicle|TYPE=Tier 1-5 COST:0 +PFS Scenario #02 The Hydra's Fang Incident KEY:Chronicle ~ S00-02 CATEGORY:PFS Chronicle TYPE:PFSChronicle.SpecialQuality VISIBLE:YES MULT:YES CHOOSE:NUMCHOICES=1|ABILITY|PFS Chronicle|TYPE=Tier 1-5 COST:0 +PFS Scenario #03 Murder on the Silken Caravan KEY:Chronicle ~ S00-03 CATEGORY:PFS Chronicle TYPE:PFSChronicle.SpecialQuality VISIBLE:YES MULT:YES CHOOSE:NUMCHOICES=1|ABILITY|PFS Chronicle|TYPE=Tier 1-5 COST:0 +PFS Scenario #04 The Frozen Fingers of Midnight KEY:Chronicle ~ S00-04 CATEGORY:PFS Chronicle TYPE:PFSChronicle.SpecialQuality VISIBLE:YES MULT:YES CHOOSE:NUMCHOICES=1|ABILITY|PFS Chronicle|TYPE=Tier 1-5 COST:0 +PFS Scenario #05 Mists of Mwangi KEY:Chronicle ~ S00-05 CATEGORY:PFS Chronicle TYPE:PFSChronicle.SpecialQuality VISIBLE:YES MULT:YES CHOOSE:NUMCHOICES=1|ABILITY|PFS Chronicle|TYPE=Tier 1-5 COST:0 +PFS Scenario #06 Black Waters KEY:Chronicle ~ S00-06 CATEGORY:PFS Chronicle TYPE:PFSChronicle.SpecialQuality VISIBLE:YES MULT:YES CHOOSE:NUMCHOICES=1|ABILITY|PFS Chronicle|TYPE=Tier 1-5 COST:0 +PFS Scenario #07 Among the Living KEY:Chronicle ~ S00-07 CATEGORY:PFS Chronicle TYPE:PFSChronicle.SpecialQuality VISIBLE:YES MULT:YES CHOOSE:NUMCHOICES=1|ABILITY|PFS Chronicle|TYPE=Tier 1-7 COST:0 +PFS Scenario #08 Slave Pits of Absalom KEY:Chronicle ~ S00-08 CATEGORY:PFS Chronicle TYPE:PFSChronicle.SpecialQuality VISIBLE:YES MULT:YES CHOOSE:NUMCHOICES=1|ABILITY|PFS Chronicle|TYPE=Tier 1-5 COST:0 +PFS Scenario #09 Eye of the Crocodile King KEY:Chronicle ~ S00-09 OUTPUTNAME:PFS Scenario #09 Eye of the Crocodile King (RETIRED) CATEGORY:PFS Chronicle TYPE:PFSChronicle.SpecialQuality VISIBLE:YES MULT:YES CHOOSE:NUMCHOICES=1|ABILITY|PFS Chronicle|TYPE=Tier 1-5 COST:0 +PFS Scenario #10 Blood at Dralkard Manor KEY:Chronicle ~ S00-10 OUTPUTNAME:PFS Scenario #10 Blood at Dralkard Manor (RETIRED) CATEGORY:PFS Chronicle TYPE:PFSChronicle.SpecialQuality VISIBLE:YES MULT:YES CHOOSE:NUMCHOICES=1|ABILITY|PFS Chronicle|TYPE=Tier 1-7 COST:0 +PFS Scenario #11 The Third Riddle KEY:Chronicle ~ S00-11 OUTPUTNAME:PFS Scenario #11 The Third Riddle (RETIRED) CATEGORY:PFS Chronicle TYPE:PFSChronicle.SpecialQuality VISIBLE:YES MULT:YES CHOOSE:NUMCHOICES=1|ABILITY|PFS Chronicle|TYPE=Tier 1-5 COST:0 +PFS Scenario #12 Stay of Execution KEY:Chronicle ~ S00-12 OUTPUTNAME:PFS Scenario #12 Stay of Execution (RETIRED) CATEGORY:PFS Chronicle TYPE:PFSChronicle.SpecialQuality VISIBLE:YES MULT:YES CHOOSE:NUMCHOICES=1|ABILITY|PFS Chronicle|TYPE=Tier 1-7 COST:0 +PFS Scenario #13 The Prince of Augustana KEY:Chronicle ~ S00-13 CATEGORY:PFS Chronicle TYPE:PFSChronicle.SpecialQuality VISIBLE:YES MULT:YES CHOOSE:NUMCHOICES=1|ABILITY|PFS Chronicle|TYPE=Tier 1-5 COST:0 +PFS Scenario #14 The Many Fortunes of Grandmaster Torch KEY:Chronicle ~ S00-14 CATEGORY:PFS Chronicle TYPE:PFSChronicle.SpecialQuality VISIBLE:YES MULT:YES CHOOSE:NUMCHOICES=1|ABILITY|PFS Chronicle|TYPE=Tier 1-7 COST:0 +PFS Scenario #15 The Asmodeus Mirage KEY:Chronicle ~ S00-15 OUTPUTNAME:PFS Scenario #15 The Asmodeus Mirage (RETIRED) CATEGORY:PFS Chronicle TYPE:PFSChronicle.SpecialQuality VISIBLE:YES MULT:YES CHOOSE:NUMCHOICES=1|ABILITY|PFS Chronicle|TYPE=Tier 1-7 COST:0 +PFS Scenario #16 To Scale the Dragon KEY:Chronicle ~ S00-16 CATEGORY:PFS Chronicle TYPE:PFSChronicle.SpecialQuality VISIBLE:YES MULT:YES CHOOSE:NUMCHOICES=1|ABILITY|PFS Chronicle|TYPE=Tier 5-9 COST:0 +PFS Scenario #17 Perils of the Pirate Pact KEY:Chronicle ~ S00-17 CATEGORY:PFS Chronicle TYPE:PFSChronicle.SpecialQuality VISIBLE:YES MULT:YES CHOOSE:NUMCHOICES=1|ABILITY|PFS Chronicle|TYPE=Tier 1-7 COST:0 +PFS Scenario #18 The Trouble with Secrets KEY:Chronicle ~ S00-18 OUTPUTNAME:PFS Scenario #18 The Trouble with Secrets (RETIRED) CATEGORY:PFS Chronicle TYPE:PFSChronicle.SpecialQuality VISIBLE:YES MULT:YES CHOOSE:NUMCHOICES=1|ABILITY|PFS Chronicle|TYPE=Tier 5-9 COST:0 +PFS Scenario #19 Skeleton Moon KEY:Chronicle ~ S00-19 OUTPUTNAME:PFS Scenario #19 Skeleton Moon (RETIRED) CATEGORY:PFS Chronicle TYPE:PFSChronicle.SpecialQuality VISIBLE:YES MULT:YES CHOOSE:NUMCHOICES=1|ABILITY|PFS Chronicle|TYPE=Tier 1-7 COST:0 +PFS Scenario #20 King Xeros of Old Azlant KEY:Chronicle ~ S00-20 CATEGORY:PFS Chronicle TYPE:PFSChronicle.SpecialQuality VISIBLE:YES MULT:YES CHOOSE:NUMCHOICES=1|ABILITY|PFS Chronicle|TYPE=Tier 7-11 COST:0 +PFS Scenario #21 The Eternal Obelisk KEY:Chronicle ~ S00-21 OUTPUTNAME:PFS Scenario #21 The Eternal Obelisk (RETIRED) CATEGORY:PFS Chronicle TYPE:PFSChronicle.SpecialQuality VISIBLE:YES MULT:YES CHOOSE:NUMCHOICES=1|ABILITY|PFS Chronicle|TYPE=Tier 5-9 COST:0 +PFS Scenario #22 Fingerprints of the Fiend KEY:Chronicle ~ S00-22 CATEGORY:PFS Chronicle TYPE:PFSChronicle.SpecialQuality VISIBLE:YES MULT:YES CHOOSE:NUMCHOICES=1|ABILITY|PFS Chronicle|TYPE=Tier 7-11 COST:0 +PFS Scenario #23 Tide of Morning KEY:Chronicle ~ S00-23 CATEGORY:PFS Chronicle TYPE:PFSChronicle.SpecialQuality VISIBLE:YES MULT:YES CHOOSE:NUMCHOICES=1|ABILITY|PFS Chronicle|TYPE=Tier 1-5 COST:0 +PFS Scenario #24 Decline of Glory KEY:Chronicle ~ S00-24 CATEGORY:PFS Chronicle TYPE:PFSChronicle.SpecialQuality VISIBLE:YES MULT:YES CHOOSE:NUMCHOICES=1|ABILITY|PFS Chronicle|TYPE=Tier 1-7 COST:0 +PFS Scenario #25 Hands of the Muted God KEY:Chronicle ~ S00-25 OUTPUTNAME:PFS Scenario #25 Hands of the Muted God (RETIRED) CATEGORY:PFS Chronicle TYPE:PFSChronicle.SpecialQuality VISIBLE:YES MULT:YES CHOOSE:NUMCHOICES=1|ABILITY|PFS Chronicle|TYPE=Tier 5-9 COST:0 +PFS Scenario #26 Lost at Bitter End KEY:Chronicle ~ S00-26 CATEGORY:PFS Chronicle TYPE:PFSChronicle.SpecialQuality VISIBLE:YES MULT:YES CHOOSE:NUMCHOICES=1|ABILITY|PFS Chronicle|TYPE=Tier 7-11 COST:0 +PFS Scenario #27 Our Lady of Silver KEY:Chronicle ~ S00-27 CATEGORY:PFS Chronicle TYPE:PFSChronicle.SpecialQuality VISIBLE:YES MULT:YES CHOOSE:NUMCHOICES=1|ABILITY|PFS Chronicle|TYPE=Tier 5-9 COST:0 +PFS Scenario #28 Lyrics of Extinction KEY:Chronicle ~ S00-28 CATEGORY:PFS Chronicle TYPE:PFSChronicle.SpecialQuality VISIBLE:YES MULT:YES CHOOSE:NUMCHOICES=1|ABILITY|PFS Chronicle|TYPE=Tier 7-11 COST:0 + +# +# Items +# + +CATEGORY=PFS Chronicle|Chronicle ~ S00-01.MOD DESC:You may purchase the following items: Treatise "The Inward-Facing Circle" (Cost: 100 gp), Potion of blur (Cost: 300 gp), Scroll of arcane lock (Cost: 175 gp), Scroll of cure moderate wounds (Cost: 200 gp), Scroll of delay poison (Cost:200 gp)|PREABILITY:1,CATEGORY=PFS Chronicle,Chronicle ~ S00-01 (Subtier 1-2),Chronicle ~ S00-01 (Subtier 4-5)|PRERULE:1,DisplayFullAbillity +CATEGORY=PFS Chronicle|Chronicle ~ S00-01.MOD DESC:, Screaming bolt (Cost: 267 gp), Scroll of cure serious wounds (Cost: 525 gp)|PREABILITY:1,CATEGORY=PFS Chronicle,Chronicle ~ S00-01 (Subtier 4-5)|PRERULE:1,DisplayFullAbillity +CATEGORY=PFS Chronicle|Chronicle ~ S00-02.MOD DESC:You may purchase the following items: Scroll of arcane lock (Cost: 175 gp), Oil of invisibility (Cost: 300 gp)|PREABILITY:1,CATEGORY=PFS Chronicle,Chronicle ~ S00-02 (Subtier 1-2),Chronicle ~ S00-01 (Subtier 4-5)|PRERULE:1,DisplayFullAbillity +CATEGORY=PFS Chronicle|Chronicle ~ S00-02.MOD DESC:, Potion of blur (Cost: 300 gp), Potion of cure moderate wounds (Cost: 300 gp), Potion of darkvision (Cost: 300 gp), Scroll of scorching ray (Cost: 150 gp), Scroll of touch of idiocy (Cost: 150 gp), +1 returning dagger (Cost: 8,302 gp)|PREABILITY:1,CATEGORY=PFS Chronicle,Chronicle ~ S00-01 (Subtier 4-5)|PRERULE:1,DisplayFullAbillity +CATEGORY=PFS Chronicle|Chronicle ~ S00-03.MOD DESC:You may purchase the following items: Map of the Silken Way through the Zho Mountains (Cost: 100 gp)|PREABILITY:1,CATEGORY=PFS Chronicle,Chronicle ~ S00-03 (Subtier 1-2),Chronicle ~ S00-03 (Subtier 4-5)|PRERULE:1,DisplayFullAbillity +CATEGORY=PFS Chronicle|Chronicle ~ S00-03.MOD DESC:, Amulet of natural armor +1, +1 half-plate|PREABILITY:1,CATEGORY=PFS Chronicle,Chronicle ~ S00-03 (Subtier 4-5)|PRERULE:1,DisplayFullAbillity +CATEGORY=PFS Chronicle|Chronicle ~ S00-04.MOD DESC:You may purchase the following items: Potion of cure moderate wounds (Cost: 300 gp)|PREABILITY:1,CATEGORY=PFS Chronicle,Chronicle ~ S00-04 (Subtier 1-2),Chronicle ~ S00-04 (Subtier 4-5)|PRERULE:1,DisplayFullAbillity +CATEGORY=PFS Chronicle|Chronicle ~ S00-04.MOD DESC:, Potion of resist energy (cold) 30 (Cost: 1,100 gp)|PREABILITY:1,CATEGORY=PFS Chronicle,Chronicle ~ S00-04 (Subtier 4-5)|PRERULE:1,DisplayFullAbillity +CATEGORY=PFS Chronicle|Chronicle ~ S00-05.MOD DESC:You may purchase the following items: Feather token (bird) (Cost: 300 gp), Jambala Jaeg cloth (scroll of break enchantment) (Cost: 1,125 gp), Scroll of cure moderate wounds (Cost: 200 gp), Scroll of false life (Cost: 150 gp), Scroll of dispel magic (Cost: 375 gp)|PREABILITY:1,CATEGORY=PFS Chronicle,Chronicle ~ S00-05 (Subtier 1-2),Chronicle ~ S00-05 (Subtier 4-5)|PRERULE:1,DisplayFullAbillity +CATEGORY=PFS Chronicle|Chronicle ~ S00-05.MOD DESC:, Scroll of cure critical wounds (Cost: 700 gp), +1 vicious spear (Cost: 8,302 gp)|PREABILITY:1,CATEGORY=PFS Chronicle,Chronicle ~ S00-05 (Subtier 4-5)|PRERULE:1,DisplayFullAbillity +CATEGORY=PFS Chronicle|Chronicle ~ S00-06.MOD DESC:You may purchase the following items: Ring of feather falling (Cost: 2,200 gp), Ring of sustenance (Cost: 2,500 gp)|PREABILITY:1,CATEGORY=PFS Chronicle,Chronicle ~ S00-06 (Subtier 1-2),Chronicle ~ S00-06 (Subtier 4-5)|PRERULE:1,DisplayFullAbillity +CATEGORY=PFS Chronicle|Chronicle ~ S00-06.MOD DESC:You may purchase the following items: +2 Full plate armor (Cost: 5,650 gp)|PREABILITY:1,CATEGORY=PFS Chronicle,Chronicle ~ S00-06 (Subtier 4-5)|PRERULE:1,DisplayFullAbillity +CATEGORY=PFS Chronicle|Chronicle ~ S00-07.MOD DESC:You may purchase the following items: Potion of cure moderate wounds (Cost: 300 gp), Potion of bull's strength (Cost: 300 gp), Potion of invisibility (Cost: 300 gp)|PREABILITY:1,CATEGORY=PFS Chronicle,Chronicle ~ S00-07 (Subtier 1-2),Chronicle ~ S00-07 (Subtier 3-4),Chronicle ~ S00-07 (Subtier 6-7)|PRERULE:1,DisplayFullAbillity +CATEGORY=PFS Chronicle|Chronicle ~ S00-07.MOD DESC:, +2 Full plate armor (Cost: 5,650 gp)|PREABILITY:1,CATEGORY=PFS Chronicle,Chronicle ~ S00-07 (Subtier 3-4),Chronicle ~ S00-07 (Subtier 6-7)|PRERULE:1,DisplayFullAbillity +CATEGORY=PFS Chronicle|Chronicle ~ S00-07.MOD DESC:, Elixir of fire breath (Cost: 1,100 gp), Cloak of resistance +1 (Cost: 1,000 gp), Potion of blur (Cost: 300 gp), Periapt of wisdom +2 (Cost: 4,000 gp)|PREABILITY:1,CATEGORY=PFS Chronicle,Chronicle ~ S00-07 (Subtier 6-7)|PRERULE:1,DisplayFullAbillity +CATEGORY=PFS Chronicle|Chronicle ~ S00-08.MOD DESC:You may purchase the following items: Potion of cure moderate wounds (Cost: 300 gp)|PREABILITY:1,CATEGORY=PFS Chronicle,Chronicle ~ S00-08 (Subtier 1-2),Chronicle ~ S00-08 (Subtier 4-5)|PRERULE:1,DisplayFullAbillity +CATEGORY=PFS Chronicle|Chronicle ~ S00-08.MOD DESC:, Sleep arrow (Cost: 132 gp), Potion of invisibility (Cost: 300 gp), Potion of enlarge person (Cost: 250 gp)|PREABILITY:1,CATEGORY=PFS Chronicle,Chronicle ~ S00-08 (Subtier 4-5)|PRERULE:1,DisplayFullAbillity +CATEGORY=PFS Chronicle|Chronicle ~ S00-09.MOD DESC:You may purchase the following items: Scroll of levitate (Cost: 150 gp), Wand of cure light wounds (5 charges) (Cost: 75 gp) LIMIT ONE, Pearl of power (1st) (Cost: 1,000 gp), Potion of cure moderate wounds (Cost: 300 gp), Potion of lesser restoration (Cost: 300 gp), Goggles of minute seeing (Cost: 1,250 gp)|PREABILITY:1,CATEGORY=PFS Chronicle,Chronicle ~ S00-09 (Subtier 1-2),Chronicle ~ S00-09 (Subtier 4-5)|PRERULE:1,DisplayFullAbillity +CATEGORY=PFS Chronicle|Chronicle ~ S00-09.MOD DESC:, Screaming bolt (Cost: 267 gp) LIMIT TWO, Potion of shield of faith +5 (Cost: 900 gp), Scroll of wall of fire (Cost: 700 gp), Hat of disguise (Cost: 1,800 gp)|PREABILITY:1,CATEGORY=PFS Chronicle,Chronicle ~ S00-09 (Subtier 4-5)|PRERULE:1,DisplayFullAbillity +CATEGORY=PFS Chronicle|Chronicle ~ S00-10.MOD DESC:You may purchase the following items: Bracers of armor +1 (Cost: 1,000 gp), Lesser metamagic rod of silent spell (Cost: 3,000 gp), Potion of cure moderate wounds (Cost: 300 gp), Scroll of displacement (Cost: 375 gp), Scroll of fireball (Cost: 375 gp), Scroll of flaming sphere (Cost: 150 gp), Scroll of glitterdust (Cost: 150 gp), Scroll of hideous laughter (Cost: 150 gp), Scroll of lightning bolt (Cost: 375 gp), Scroll of minor image (Cost: 150 gp), Scroll of scorching ray (Cost: 150 gp), Scroll of stinking cloud (Cost: 375 gp), Scroll of summon monster II (Cost: 150 gp), Scroll of summon monster III (Cost: 375 gp), Scroll of web (Cost: 150 gp)|PREABILITY:1,CATEGORY=PFS Chronicle,Chronicle ~ S00-10 (Subtier 1-2),Chronicle ~ S00-10 (Subtier 3-4),Chronicle ~ S00-10 (Subtier 6-7)|PRERULE:1,DisplayFullAbillity +CATEGORY=PFS Chronicle|Chronicle ~ S00-10.MOD DESC:, Cloak of resistance +1 (Cost: 1,000 gp), Mithril shirt (Cost: 1,100 gp), Headband of intellect +2 (Cost: 4,000 gp)|PREABILITY:1,CATEGORY=PFS Chronicle,Chronicle ~ S00-10 (Subtier 3-4),Chronicle ~ S00-10 (Subtier 6-7)|PRERULE:1,DisplayFullAbillity +CATEGORY=PFS Chronicle|Chronicle ~ S00-11.MOD DESC:You may purchase the following items: Potion of cure serious wounds (Cost: 750 gp), Scroll of lighting bolt (Cost: 375 gp)|PREABILITY:1,CATEGORY=PFS Chronicle,Chronicle ~ S00-11 (Subtier 1-2),Chronicle ~ S00-11 (Subtier 4-5)|PRERULE:1,DisplayFullAbillity +CATEGORY=PFS Chronicle|Chronicle ~ S00-11.MOD DESC:, Quarterstaff +2 (Cost: 8,600 gp)|PREABILITY:1,CATEGORY=PFS Chronicle,Chronicle ~ S00-11 (Subtier 4-5)|PRERULE:1,DisplayFullAbillity +CATEGORY=PFS Chronicle|Chronicle ~ S00-12.MOD DESC:You may purchase the following items: Amulet of natural armor +1 (Cost: 2,000 gp), Cloak of resistance +1 (Cost: 1,000 gp), Potion of cure moderate wounds (Cost: 300 gp)|PREABILITY:1,CATEGORY=PFS Chronicle,Chronicle ~ S00-12 (Subtier 1-2),Chronicle ~ S00-12 (Subtier 3-4),Chronicle ~ S00-12 (Subtier 6-7)|PRERULE:1,DisplayFullAbillity +CATEGORY=PFS Chronicle|Chronicle ~ S00-12.MOD DESC:, Handy haversack (Cost: 2,000 gp), Potion of cure serious wounds (Cost: 750 gp)|PREABILITY:1,CATEGORY=PFS Chronicle,Chronicle ~ S00-12 (Subtier 3-4),Chronicle ~ S00-12 (Subtier 6-7)|PRERULE:1,DisplayFullAbillity +CATEGORY=PFS Chronicle|Chronicle ~ S00-12.MOD DESC:, +2 heavy steel shield (Cost: 4,170 gp), +2 longsword (Cost: 8,315 gp)|PREABILITY:1,CATEGORY=PFS Chronicle,Chronicle ~ S00-12 (Subtier 6-7)|PRERULE:1,DisplayFullAbillity +CATEGORY=PFS Chronicle|Chronicle ~ S00-13.MOD DESC:You may purchase the following items: Brooch of shielding (30 points remaining) (Cost: 450 gp), Filth fever tonic (Cost: 5 gp), Potion of enlarge person (Cost: 250 gp), Screaming bolt (Cost: 267 gp)|PREABILITY:1,CATEGORY=PFS Chronicle,Chronicle ~ S00-13 (Subtier 1-2),Chronicle ~ S00-13 (Subtier 4-5)|PRERULE:1,DisplayFullAbillity +CATEGORY=PFS Chronicle|Chronicle ~ S00-13.MOD DESC:, Chime of opening (7 charges) (Cost 2,100 gp), Dust of appearance (Cost: 1,800 gp), Scroll of lesser planar ally (Cost 1,200 gp), +1 mithril shirt (Cost: 2,100 gp)|PREABILITY:1,CATEGORY=PFS Chronicle,Chronicle ~ S00-13 (Subtier 4-5)|PRERULE:1,DisplayFullAbillity +CATEGORY=PFS Chronicle|Chronicle ~ S00-14.MOD DESC:You may purchase the following items: Potion of barkskin +2 (Cost: 300 gp), Bracers of armor +1 (Cost: 1,000 gp), Potion of invisibility (Cost: 300 gp)|PREABILITY:1,CATEGORY=PFS Chronicle,Chronicle ~ S00-14 (Subtier 1-2),Chronicle ~ S00-14 (Subtier 3-4),Chronicle ~ S00-14 (Subtier 6-7)|PRERULE:1,DisplayFullAbillity +CATEGORY=PFS Chronicle|Chronicle ~ S00-14.MOD DESC:, Elixir of sneaking (Cost: 250 gp), Potion of barkskin +3 (Cost: 600 gp)|PREABILITY:1,CATEGORY=PFS Chronicle,Chronicle ~ S00-14 (Subtier 3-4),Chronicle ~ S00-14 (Subtier 6-7)|PRERULE:1,DisplayFullAbillity +CATEGORY=PFS Chronicle|Chronicle ~ S00-14.MOD DESC:, Potion of cure moderate wounds (Cost: 300 gp), Brooch of shielding (Cost: 1,500 gp), Cloak of resistance +1 (Cost: 1,000 gp)|PREABILITY:1,CATEGORY=PFS Chronicle,Chronicle ~ S00-14 (Subtier 6-7)|PRERULE:1,DisplayFullAbillity +CATEGORY=PFS Chronicle|Chronicle ~ S00-15.MOD DESC:You may purchase the following items: Potion of blur (Cost: 300 gp), Potion of rage (Cost: 750 gp), Scroll of cure moderate wounds (Cost: 150 gp), Scroll of phantasmal killer (Cost: 700 gp), Ungeunt of timelessness (Cost: 150 gp), Wand of detect magic (Cost: 375 gp)|PREABILITY:1,CATEGORY=PFS Chronicle,Chronicle ~ S00-15 (Subtier 1-2),Chronicle ~ S00-15 (Subtier 3-4),Chronicle ~ S00-15 (Subtier 6-7)|PRERULE:1,DisplayFullAbillity +CATEGORY=PFS Chronicle|Chronicle ~ S00-15.MOD DESC:, Potion of cure moderate wounds (Cost: 300 gp), +1 returning dagger (Cost: 8,302 gp), Scroll of greater invisibility (Cost: 700 gp), Wand of... 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From: <ama...@us...> - 2014-12-12 06:13:09
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Revision: 25755 http://sourceforge.net/p/pcgen/code/25755 Author: amaitland Date: 2014-12-12 06:12:56 +0000 (Fri, 12 Dec 2014) Log Message: ----------- NEWSOURCE-224 Pathfinder Society Organized Play Chronicle Sheets Boons and Equipment Passes data review Added Paths: ----------- Trunk/pcgen/data/pathfinder_pfs/paizo/pathfinder_society/pfs_chronicle_sheets/ Trunk/pcgen/data/pathfinder_pfs/paizo/pathfinder_society/pfs_chronicle_sheets/pfs_chronicle_sheets.pcc Trunk/pcgen/data/pathfinder_pfs/paizo/pathfinder_society/pfs_chronicle_sheets/pfscs_abilities.lst Trunk/pcgen/data/pathfinder_pfs/paizo/pathfinder_society/pfs_chronicle_sheets/pfscs_abilitycategories.lst Trunk/pcgen/data/pathfinder_pfs/paizo/pathfinder_society/pfs_chronicle_sheets/pfscs_equip.lst Trunk/pcgen/data/pathfinder_pfs/paizo/pathfinder_society/pfs_chronicle_sheets/pfscs_equipmods.lst Index: Trunk/pcgen/data/pathfinder_pfs/paizo/pathfinder_society/pfs_chronicle_sheets =================================================================== --- Trunk/pcgen/data/pathfinder_pfs/paizo/pathfinder_society/pfs_chronicle_sheets 2014-12-11 21:40:06 UTC (rev 25754) +++ Trunk/pcgen/data/pathfinder_pfs/paizo/pathfinder_society/pfs_chronicle_sheets 2014-12-12 06:12:56 UTC (rev 25755) Property changes on: Trunk/pcgen/data/pathfinder_pfs/paizo/pathfinder_society/pfs_chronicle_sheets ___________________________________________________________________ Added: bugtraq:url ## -0,0 +1 ## +http://jira.pcgen.org/browse/%BUGID% \ No newline at end of property Added: bugtraq:message ## -0,0 +1 ## +Issue#: %BUGID% \ No newline at end of property Added: bugtraq:number ## -0,0 +1 ## +false \ No newline at end of property Added: Trunk/pcgen/data/pathfinder_pfs/paizo/pathfinder_society/pfs_chronicle_sheets/pfs_chronicle_sheets.pcc =================================================================== --- Trunk/pcgen/data/pathfinder_pfs/paizo/pathfinder_society/pfs_chronicle_sheets/pfs_chronicle_sheets.pcc (rev 0) +++ Trunk/pcgen/data/pathfinder_pfs/paizo/pathfinder_society/pfs_chronicle_sheets/pfs_chronicle_sheets.pcc 2014-12-12 06:12:56 UTC (rev 25755) @@ -0,0 +1,67 @@ +# CVS $Revision: 21789 $ $Author: amaitland $ -- Fri Dec 9 22:23:18 2005 -- reformated by prettylst.pl v1.35 (build 553) +CAMPAIGN:Pathfinder Society Chronicle Sheets +GAMEMODE:Pathfinder|Pathfinder_PFS +RANK:9 +STATUS:BETA +GENRE:Fantasy +BOOKTYPE:Supplement +SETTING:Pathfinder Society Chronicle Sheets +PRECAMPAIGN:1,Pathfinder Society Core Assumption +TYPE:Paizo Publishing PFS.Pathfinder Society +PUBNAMELONG:Paizo Inc. +PUBNAMESHORT:Paizo +PUBNAMEWEB:http://www.paizo.com +SOURCELONG:My Pathfinder Society Chronicle Sheets +SOURCESHORT:PFSCS +SOURCEWEB:http://www.paizo.com +SOURCEDATE:2014-08 +ISOGL:NO + +INFOTEXT:This dataset uses trademarks and/or copyrights owned by Paizo Inc., which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This dataset is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com. +COPYRIGHT:Pathfinder Society Organized Play Chronicle Sheets Boons and Equipment Copyright 2010-2014, Copyright 2011, Paizo Publishing, LLC +COPYRIGHT:PCGen dataset conversion for "Pathfinder Society Organized Play Chronicle Sheets Boons and Equipment" Copyright 2014, PCGen Data team (Including, but not limited to Mark Means (Data), Paul Grosse (License), Andrew Maitland (Data Review)) + + +ABILITY:pfscs_abilities.lst +ABILITYCATEGORY:pfscs_abilitycategories.lst +# BIOSET:pfscs_biosettings.lst +# CLASS:pfscs_classes.lst +# COMPANIONMOD:pfscs_companionmods.lst +# DEITY:pfscs_deities.lst +# DOMAIN:pfscs_domains.lst +# EQUIPMENT:pfscs_equip_arms_armor.lst +# EQUIPMENT:pfscs_equip_general.lst +EQUIPMENT:pfscs_equip.lst +EQUIPMOD:pfscs_equipmods.lst +# FEAT:pfscs_feats.lst +# KIT:pfscs_kits.lst +# LANGUAGE:pfscs_languages.lst +# RACE:pfscs_races.lst +# SKILL:pfscs_skills.lst +# SPELL:pfscs_spells.lst +# TEMPLATE:pfscs_templates.lst + +# ARMORPROF:pfscs_profs_armor.lst +# SHIELDPROF:pfscs_profs_shield.lst +# WEAPONPROF:pfscs_profs_weapon.lst + +# load these in case the source isn't loaded + +# needed for Gorge of Gluttons +EQUIPMENT:@/pathfinder/paizo/roleplaying_game/advanced_race_guide/arg_equip_arms_armor.lst|(INCLUDE:Dogslicer)|!PRECAMPAIGN:1,Advanced Race Guide +WEAPONPROF:@/pathfinder/paizo/roleplaying_game/advanced_race_guide/arg_profs_weapon.lst|(INCLUDE:Dogslicer)|!PRECAMPAIGN:1,Advanced Race Guide +EQUIPMOD:@/pathfinder/paizo/roleplaying_game/ultimate_equipment/ue_equipmods.lst|(INCLUDE:FRAGILE)|!PRECAMPAIGN:1,Ultimate Equipment + +# needed for Skill Specialization +ABILITYCATEGORY:@/pathfinder/paizo/campaign_setting/pathfinder_society_field_guide/pfsfg_abilitycategories_skillspecialization.lst|!PRECAMPAIGN:1,Pathfinder Society Field Guide +ABILITY:@/pathfinder/paizo/campaign_setting/pathfinder_society_field_guide/pfsfg_abilities_skillspecialization.lst|!PRECAMPAIGN:1,Pathfinder Society Field Guide + +# needed for Gamin the Misforged +EQUIPMOD:@/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_equipmods.lst|(INCLUDE:ALLYING)|!PRECAMPAIGN:1,Advanced Player's Guide + +# needed for Glorymane +EQUIPMOD:@/pathfinder/paizo/roleplaying_game/ultimate_equipment/ue_equipmods.lst|(INCLUDE:BRONZE)|!PRECAMPAIGN:1,Ultimate Equipment + +# +# DONE +# Added: Trunk/pcgen/data/pathfinder_pfs/paizo/pathfinder_society/pfs_chronicle_sheets/pfscs_abilities.lst =================================================================== --- Trunk/pcgen/data/pathfinder_pfs/paizo/pathfinder_society/pfs_chronicle_sheets/pfscs_abilities.lst (rev 0) +++ Trunk/pcgen/data/pathfinder_pfs/paizo/pathfinder_society/pfs_chronicle_sheets/pfscs_abilities.lst 2014-12-12 06:12:56 UTC (rev 25755) @@ -0,0 +1,1209 @@ +# CVS $Revision: 17893 $ $Author: amaitland $ -- Thu Dec 11 17:52:04 2014 -- reformated by prettylst.pl v1.51 (build 25712) +SOURCELONG:My Pathfinder Society Chronicle Sheets SOURCESHORT:PFSCS SOURCEWEB:http://www.paizo.com SOURCEDATE:2014-08 + + +# Ability Name Unique Key SORTKEY Output Name Category of Ability Type Visible Required Ability Define Description Stackable? Multiple? Choose Ability Bonus Ability Pool Stat bonus Modify VAR Cost Source, Long Desc. Source, Short Desc. Aspects +Equipment ~ Noqual Save Bonus CATEGORY:Special Ability ASPECT:SaveBonus|+2 resistance bonus on all saving throws against spells and spell-like abilities. + +############################ +# Prestige Award Tracking # +############################ + +PA Cost CATEGORY:PFS Chronicle DEFINE:TrainingPool|0 STACK:YES MULT:YES CHOOSE:STRING|3|6|9|12|15|18|21|24|27|30|33 BONUS:VAR|TrainingPool|%LIST +Diamond of Demon Seeking KEY:PFS Scenario 3-25 ~ Diamond of Demon Seeking SORTKEY:PrestigeAward_2 CATEGORY:Special Ability TYPE:Prestige Award Display.Chronicle_S03-25.SpecialQuality VISIBLE:YES PREABILITY:1,CATEGORY=PFS Chronicle,Chronicle ~ S03-25 DESC:Free purchase of Diamond of Demon Seeking from PFS Scenario #3-25 STACK:YES COST:16 SOURCELONG:PFS Scenario #3-24 SOURCESHORT:PSS#3-24 + +############################ +# Special chronicle sheets # +############################ + +PFS Special Ascendance Day KEY:Chronicle ~ PFS Special Ascendance Day CATEGORY:PFS Chronicle TYPE:PFSChronicle VISIBLE:YES DESC:On 6 Lamashan, you celebrated Iomedae's Ascendance Day with your companions. Choose one of the following boons and cross the other off your chronicle sheet. This Chronicle sheet may only be assigned to a Pathfinder Society character between October 7thm 2013 and October 28th, 2013. Once assigned, the effects may be used at any time thereafter.|PRERULE:1,DisplayFullAbillity COST:0 +PFS Special Year of the Risen Rune KEY:Chronicle ~ PFS Special Year of the Risen Rune CATEGORY:PFS Chronicle TYPE:PFSChronicle VISIBLE:YES DESC:You may assign this Chronicle sheet to any character that has earned 6 or more Prestige Points with one faction between August 16, 2012 and August 15, 2013, granting the character a boon tied to his or her faction. If the character earned 6 or more Prestige Points with more than one faction, the character receives the boon for the faction with the greatest number of earned Prestige Points, or the faction of the player's choice in cases of ties; a character may receive only one boon. A player may print and assign this Chronicle sheet to each of his or her qualifying characters.|PRERULE:1,DisplayFullAbillity COST:0 + +# Ability Pool Display +CATEGORY=PFS Chronicle|Chronicle ~ PFS Special Ascendance Day.MOD ABILITY:Chronicle_PFS_Special_Ascendance_Day|AUTOMATIC|Chronicle_PFS_Special_Ascendance_Day_Enable +CATEGORY=PFS Chronicle|Chronicle ~ PFS Special Year of the Risen Rune.MOD ABILITY:Chronicle_PFS_Special_Year_of_the_Risen_Rune|AUTOMATIC|Chronicle_PFS_Special_Year_of_the_Risen_Rune_Enable +Chronicle_PFS_Special_Ascendance_Day_Enable CATEGORY:Special Ability TYPE:Chronicle_PFS_Special_Ascendance_Day VISIBLE:NO +Chronicle_PFS_Special_Year_of_the_Risen_Rune_Enable CATEGORY:Special Ability TYPE:Chronicle_PFS_Special_Year_of_the_Risen_Rune VISIBLE:NO + +# Boons +Ascendance Day Cloak KEY:PFS Ascendance Day ~ Ascendance Day Cloak CATEGORY:Special Ability TYPE:Chronicle_PFS_Special_Ascendance_Day.SpecialQuality VISIBLE:YES DESC:[__] You distinguished yourself in one or more of the competitions held in honor of Iomedae's ascension, earning you a white cloak modeled after the goddess's own. For one scenario, while wearing this cloak or carrying it displayed prominently, you gain a +2 bonus on all saving throws made to resist compulsion spells, spell-like abilities, and effects. In addition, the cloak acts as a phylactery of faithfulness, though it only works to warn the character about actions that would adversely affect one of lawful good alignment and one's standing with Iomedae. At the end of the scenario, the magic fades from the cloak, and it becomes a mundane keepsake of Ascendance Day. COST:0 SOURCELONG:PFS Ascendance Day ASPECT:SkillBonus|[__] +2 bonus on all saves made to resist compulsion spells, spell-like abilities and effects (Acendance Day Cloak) +Actor of the Eleven Acts KEY:PFS Ascendance Day ~ Actor of the Eleven Acts CATEGORY:Special Ability TYPE:Chronicle_PFS_Special_Ascendance_Day.SpecialQuality VISIBLE:YES DESC:[__] You participated in one of the Ascendance Day morality plays that recreate the early miracles that Iomedae performed in the face of fearsome threats and overwhelming evil. When you would make a Will saving throw against a spell, spell-like ability, or effect that has the evil or fear descriptor, you may instead make a Perform (act, dance, or oratory) check and use the result of the skill check as your saving throw. When you use this boon, cross it off the Chronicle sheet. COST:0 SOURCELONG:PFS Ascendance Day ASPECT:SkillBonus|[__] You may use a Perform (act, dance, or oratory) in place of a Will save against a spell, spell-like ability, or effect that has the evil or fear descriptor. (Actor of the Eleven Acts) +Honorary Ambassador (Andoran) KEY:PFS Year of the Risen Rune ~ Honorary Ambassador CATEGORY:Special Ability TYPE:Chronicle_PFS_Special_Year_of_the_Risen_Rune.SpecialQuality VISIBLE:YES DESC:You aided Major Colson Maldris in founding an Andoren embassy in Magnimar. When you fail a Diplomacy check by 7 or more when attempting to improve a creature's attitude, its attitude only decreases by one step. COST:0 SOURCELONG:PFS Year of the Risen Rune ASPECT:SkillBonus|When you fail a Diplomacy check by 7 or more to improve a creature's attitude, its attitude only decreases by one step. (Honorary Ambassador) +Lesson Learned (Cheliax) KEY:PFS Year of the Risen Rune ~ Lesson Learned CATEGORY:Special Ability TYPE:Chronicle_PFS_Special_Year_of_the_Risen_Rune.SpecialQuality VISIBLE:YES DESC:You helped Paracountess Zarta Dralneen escape her captors and recover from the plot against her, making you wary of future threats. You gain a +2 bonus on Sense Motive checks against devils and Chelish government officials (including Hellknights). COST:0 SOURCELONG:PFS Year of the Risen Rune ASPECT:SkillBonus|+2 bonus on Sense Motive checks against devils and Cheliax government officials (including Hellknights). (Lesson Learned) +Heidmarch's Boon (Grand Lodge) KEY:PFS Year of the Risen Rune ~ Heidmarch's Boon CATEGORY:Special Ability TYPE:Chronicle_PFS_Special_Year_of_the_Risen_Rune.SpecialQuality VISIBLE:YES DESC:[__] When you purchase a vanity or a Grand Lodge faction prestige award, reduce the Prestige Point cost by 2 (minimum 1). When you use this boon, cross it off of your Chronicle sheet. (Heidmarch's Boon) DESC:[__] Sheila and Canayven Heidmarch happily write a letter to the Decemvirate lauding you and your assistance over the past year. When you purchase a vanity or a Grand Lodge faction prestige award, reduce the Prestige Point cost by 2 (minimum 1). When you use this boon, cross it off of your Chronicle sheet. COST:0 SOURCELONG:PFS Year of the Risen Rune +Gift of the Kirin (Lantern Lodge) KEY:PFS Year of the Risen Rune ~ Gift of the Kirin CATEGORY:Special Ability TYPE:Chronicle_PFS_Special_Year_of_the_Risen_Rune.SpecialQuality VISIBLE:YES DESC:[__] You may treat your Fame score as 2 points higher when purchasing any single item. When you use this boon, cross it off of your Chronicle sheet. (Gift of the Kirin) DESC:[__] Venture-Captain Amara Li realized her goal with your help, and she assists you in securing a necessary tool in the future. You may treat your Fame score as 2 points higher when purchasing any single item. When you use this boon, cross it off of your Chronicle sheet. COST:0 SOURCELONG:PFS Year of the Risen Rune +Curse-Breaker (Osirion) KEY:PFS Year of the Risen Rune ~ Curse-Breaker CATEGORY:Special Ability TYPE:Chronicle_PFS_Special_Year_of_the_Risen_Rune.SpecialQuality VISIBLE:YES DESC:Treat your caster level as 2 higher when casting remove curse or targetted by remove curse. These effects do not stack. (Curse-Breaker) DESC:Your tireless efforts to break the Ruby Prince's curse have made you more resistant to curses. Treat your caster level as 2 higher when casting remove curse. If you are targeted by remove curse, treat the spell's caster level as 2 higher. These effects do not stack. COST:0 SOURCELONG:PFS Year of the Risen Rune +Deal with Junderhoff (Qadira) KEY:PFS Year of the Risen Rune ~ Deal with Junderhoff CATEGORY:Special Ability TYPE:Chronicle_PFS_Special_Year_of_the_Risen_Rune.SpecialQuality VISIBLE:YES DESC:[__] After rolling a Day Job check, you may roll a second Day Job check and earn gold from both. When you use this boon, cross it off of your Chronicle sheet. (Deal with Junderhoff) DESC:[__] You helped Trade Prince Aaqir al'Hakam secure a trade agreement with the dwarves of Janderhoff, and he shares the first shipment's profits with you. After rolling a Day Job check, you may roll a second Day Job check and earn gold from both. When you use this boon, cross it off of your Chronicle sheet. COST:0 SOURCELONG:PFS Year of the Risen Rune +Kingpin's Pal (Sczarni) KEY:PFS Year of the Risen Rune ~ Kingpin's Pal CATEGORY:Special Ability TYPE:Chronicle_PFS_Special_Year_of_the_Risen_Rune.SpecialQuality VISIBLE:YES DESC:You helped Guaril Karela take control of the Varisian Sczarni operation. You gain a +2 bonus on Intimidate checks against ethnic Varisians and members of Sczarni families. COST:0 SOURCELONG:PFS Year of the Risen Rune ASPECT:SkillBonus|+2 bonus on Intimidate checks against ethnic Varisians and members of the Sczarni families. (Kingpin's Pal) +Well Informed (Shadow Lodge) KEY:PFS Year of the Risen Rune ~ Well Informed CATEGORY:Special Ability TYPE:Chronicle_PFS_Special_Year_of_the_Risen_Rune.SpecialQuality VISIBLE:YES DESC:Grandmaster Torch departed hastily, leaving his agents leaderless, but you still know some of the secrets he learned about the Pathfinder Society's leadership. Others also know this; you gain a +2 bonus on Intimidate checks against Pathfinders. COST:0 SOURCELONG:PFS Year of the Risen Rune ASPECT:SkillBonus|+2 bonus on Intimidate checks against Pathfinders. (Well Informed) +Slayer of Sloth (Silver Crusade) KEY:PFS Year of the Risen Rune ~ Slayer of Sloth CATEGORY:Special Ability TYPE:Chronicle_PFS_Special_Year_of_the_Risen_Rune.SpecialQuality VISIBLE:YES DESC:[__] You man smite evil (as the paladin class ability) using half your character level as your effective paladin level. When you use this boon, cross it off your Chronicle sheet. (Slayer of Sloth) DESC:[__] You saved the people of Varisia with the help of Ollysta Zadrian, and you would gladly risk yourself to do so again. You may smite evil (as the paladin class ability) using half your character level as your effective paladin level. When you use this boon, cross it off of your Chronicle sheet. COST:0 SOURCELONG:PFS Year of the Risen Rune +Proud but Discouraged (Taldor) KEY:PFS Year of the Risen Rune ~ Proud but Discouraged CATEGORY:Special Ability TYPE:Chronicle_PFS_Special_Year_of_the_Risen_Rune.SpecialQuality VISIBLE:YES DESC:The people of Varisia stubbornly resisted Lady Gloriana Morilla's efforts to found a new aristocracy. In that time, you have learned to rely on your fellow nobles and sympathizers. Increase the bonus of any aid another action you receive from any member of the Taldor faction by 2. COST:0 SOURCELONG:PFS Year of the Risen Rune ASPECT:SkillBonus|Increase the bonus of any aid another action you recieve from any member of the Taldor faction by 2. (Proud but Discouraged) + +############ +# Subtiers # +############ + +Subtier 1-2 CATEGORY:PFS Chronicle TYPE:Tier 1-2.Tier 1-4.Tier 1-5.Tier 1-7.Tier 1-11 +Subtier 3-4 CATEGORY:PFS Chronicle TYPE:Tier 1-4.Tier 1-7.Tier 1-11.Tier 3-7 +Subtier 4-5 CATEGORY:PFS Chronicle TYPE:Tier 1-5 +Subtier 5-6 CATEGORY:PFS Chronicle TYPE:Tier 1-11.Tier 5-9 +Subtier 6-7 CATEGORY:PFS Chronicle TYPE:Tier 1-7.Tier 3-7 +Subtier 8-9 CATEGORY:PFS Chronicle TYPE:Tier 1-11.Tier 5-9 +Subtier 7-8 CATEGORY:PFS Chronicle TYPE:Tier 7-11 +Subtier 10-11 CATEGORY:PFS Chronicle TYPE:Tier 1-11.Tier 7-11 + +Subtier 1-12 CATEGORY:PFS Chronicle TYPE:Tier 1-12 +Subtier 12 CATEGORY:PFS Chronicle TYPE:Tier 12 +Subtier 1 CATEGORY:PFS Chronicle TYPE:Tier 1 +Subtier 1-3 CATEGORY:PFS Chronicle TYPE:Tier 1-3 +Subtier 10-12 CATEGORY:PFS Chronicle TYPE:Tier 10-12 +Subtier 11-13 CATEGORY:PFS Chronicle TYPE:Tier 11-13 +Subtier 12-14 CATEGORY:PFS Chronicle TYPE:Tier 12-14 +Subtier 13-15 CATEGORY:PFS Chronicle TYPE:Tier 13-15 +Subtier 15-17 CATEGORY:PFS Chronicle TYPE:Tier 15-17 +Subtier 16-18 CATEGORY:PFS Chronicle TYPE:Tier 16-18 +Subtier 2-4 CATEGORY:PFS Chronicle TYPE:Tier 2-4 +Subtier 3-5 CATEGORY:PFS Chronicle TYPE:Tier 3-5 +Subtier 11-13 CATEGORY:PFS Chronicle TYPE:Tier 11-13 +Subtier 4-6 CATEGORY:PFS Chronicle TYPE:Tier 4-6 +Subtier 5-7 CATEGORY:PFS Chronicle TYPE:Tier 5-7 +Subtier 6-8 CATEGORY:PFS Chronicle TYPE:Tier 6-8 +Subtier 7-9 CATEGORY:PFS Chronicle TYPE:Tier 7-9 +Subtier 8-10 CATEGORY:PFS Chronicle TYPE:Tier 8-10 +Subtier 9-11 CATEGORY:PFS Chronicle TYPE:Tier 9-11 +Subtier 2 CATEGORY:PFS Chronicle TYPE:Tier 246 +Subtier 4 CATEGORY:PFS Chronicle TYPE:Tier 246 +Subtier 6 CATEGORY:PFS Chronicle TYPE:Tier 246 + +############ +# Season 0 # +############ + +PFS Scenario #01 Silent Tide KEY:Chronicle ~ S00-01 CATEGORY:PFS Chronicle TYPE:PFSChronicle.SpecialQuality VISIBLE:YES MULT:YES CHOOSE:NUMCHOICES=1|ABILITY|PFS Chronicle|TYPE=Tier 1-5 COST:0 +PFS Scenario #02 The Hydra's Fang Incident KEY:Chronicle ~ S00-02 CATEGORY:PFS Chronicle TYPE:PFSChronicle.SpecialQuality VISIBLE:YES MULT:YES CHOOSE:NUMCHOICES=1|ABILITY|PFS Chronicle|TYPE=Tier 1-5 COST:0 +PFS Scenario #03 Murder on the Silken Caravan KEY:Chronicle ~ S00-03 CATEGORY:PFS Chronicle TYPE:PFSChronicle.SpecialQuality VISIBLE:YES MULT:YES CHOOSE:NUMCHOICES=1|ABILITY|PFS Chronicle|TYPE=Tier 1-5 COST:0 +PFS Scenario #04 The Frozen Fingers of Midnight KEY:Chronicle ~ S00-04 CATEGORY:PFS Chronicle TYPE:PFSChronicle.SpecialQuality VISIBLE:YES MULT:YES CHOOSE:NUMCHOICES=1|ABILITY|PFS Chronicle|TYPE=Tier 1-5 COST:0 +PFS Scenario #05 Mists of Mwangi KEY:Chronicle ~ S00-05 CATEGORY:PFS Chronicle TYPE:PFSChronicle.SpecialQuality VISIBLE:YES MULT:YES CHOOSE:NUMCHOICES=1|ABILITY|PFS Chronicle|TYPE=Tier 1-5 COST:0 +PFS Scenario #06 Black Waters KEY:Chronicle ~ S00-06 CATEGORY:PFS Chronicle TYPE:PFSChronicle.SpecialQuality VISIBLE:YES MULT:YES CHOOSE:NUMCHOICES=1|ABILITY|PFS Chronicle|TYPE=Tier 1-5 COST:0 +PFS Scenario #07 Among the Living KEY:Chronicle ~ S00-07 CATEGORY:PFS Chronicle TYPE:PFSChronicle.SpecialQuality VISIBLE:YES MULT:YES CHOOSE:NUMCHOICES=1|ABILITY|PFS Chronicle|TYPE=Tier 1-7 COST:0 +PFS Scenario #08 Slave Pits of Absalom KEY:Chronicle ~ S00-08 CATEGORY:PFS Chronicle TYPE:PFSChronicle.SpecialQuality VISIBLE:YES MULT:YES CHOOSE:NUMCHOICES=1|ABILITY|PFS Chronicle|TYPE=Tier 1-5 COST:0 +PFS Scenario #09 Eye of the Crocodile King KEY:Chronicle ~ S00-09 OUTPUTNAME:PFS Scenario #09 Eye of the Crocodile King (RETIRED) CATEGORY:PFS Chronicle TYPE:PFSChronicle.SpecialQuality VISIBLE:YES MULT:YES CHOOSE:NUMCHOICES=1|ABILITY|PFS Chronicle|TYPE=Tier 1-5 COST:0 +PFS Scenario #10 Blood at Dralkard Manor KEY:Chronicle ~ S00-10 OUTPUTNAME:PFS Scenario #10 Blood at Dralkard Manor (RETIRED) CATEGORY:PFS Chronicle TYPE:PFSChronicle.SpecialQuality VISIBLE:YES MULT:YES CHOOSE:NUMCHOICES=1|ABILITY|PFS Chronicle|TYPE=Tier 1-7 COST:0 +PFS Scenario #11 The Third Riddle KEY:Chronicle ~ S00-11 OUTPUTNAME:PFS Scenario #11 The Third Riddle (RETIRED) CATEGORY:PFS Chronicle TYPE:PFSChronicle.SpecialQuality VISIBLE:YES MULT:YES CHOOSE:NUMCHOICES=1|ABILITY|PFS Chronicle|TYPE=Tier 1-5 COST:0 +PFS Scenario #12 Stay of Execution KEY:Chronicle ~ S00-12 OUTPUTNAME:PFS Scenario #12 Stay of Execution (RETIRED) CATEGORY:PFS Chronicle TYPE:PFSChronicle.SpecialQuality VISIBLE:YES MULT:YES CHOOSE:NUMCHOICES=1|ABILITY|PFS Chronicle|TYPE=Tier 1-7 COST:0 +PFS Scenario #13 The Prince of Augustana KEY:Chronicle ~ S00-13 CATEGORY:PFS Chronicle TYPE:PFSChronicle.SpecialQuality VISIBLE:YES MULT:YES CHOOSE:NUMCHOICES=1|ABILITY|PFS Chronicle|TYPE=Tier 1-5 COST:0 +PFS Scenario #14 The Many Fortunes of Grandmaster Torch KEY:Chronicle ~ S00-14 CATEGORY:PFS Chronicle TYPE:PFSChronicle.SpecialQuality VISIBLE:YES MULT:YES CHOOSE:NUMCHOICES=1|ABILITY|PFS Chronicle|TYPE=Tier 1-7 COST:0 +PFS Scenario #15 The Asmodeus Mirage KEY:Chronicle ~ S00-15 OUTPUTNAME:PFS Scenario #15 The Asmodeus Mirage (RETIRED) CATEGORY:PFS Chronicle TYPE:PFSChronicle.SpecialQuality VISIBLE:YES MULT:YES CHOOSE:NUMCHOICES=1|ABILITY|PFS Chronicle|TYPE=Tier 1-7 COST:0 +PFS Scenario #16 To Scale the Dragon KEY:Chronicle ~ S00-16 CATEGORY:PFS Chronicle TYPE:PFSChronicle.SpecialQuality VISIBLE:YES MULT:YES CHOOSE:NUMCHOICES=1|ABILITY|PFS Chronicle|TYPE=Tier 5-9 COST:0 +PFS Scenario #17 Perils of the Pirate Pact KEY:Chronicle ~ S00-17 CATEGORY:PFS Chronicle TYPE:PFSChronicle.SpecialQuality VISIBLE:YES MULT:YES CHOOSE:NUMCHOICES=1|ABILITY|PFS Chronicle|TYPE=Tier 1-7 COST:0 +PFS Scenario #18 The Trouble with Secrets KEY:Chronicle ~ S00-18 OUTPUTNAME:PFS Scenario #18 The Trouble with Secrets (RETIRED) CATEGORY:PFS Chronicle TYPE:PFSChronicle.SpecialQuality VISIBLE:YES MULT:YES CHOOSE:NUMCHOICES=1|ABILITY|PFS Chronicle|TYPE=Tier 5-9 COST:0 +PFS Scenario #19 Skeleton Moon KEY:Chronicle ~ S00-19 OUTPUTNAME:PFS Scenario #19 Skeleton Moon (RETIRED) CATEGORY:PFS Chronicle TYPE:PFSChronicle.SpecialQuality VISIBLE:YES MULT:YES CHOOSE:NUMCHOICES=1|ABILITY|PFS Chronicle|TYPE=Tier 1-7 COST:0 +PFS Scenario #20 King Xeros of Old Azlant KEY:Chronicle ~ S00-20 CATEGORY:PFS Chronicle TYPE:PFSChronicle.SpecialQuality VISIBLE:YES MULT:YES CHOOSE:NUMCHOICES=1|ABILITY|PFS Chronicle|TYPE=Tier 7-11 COST:0 +PFS Scenario #21 The Eternal Obelisk KEY:Chronicle ~ S00-21 OUTPUTNAME:PFS Scenario #21 The Eternal Obelisk (RETIRED) CATEGORY:PFS Chronicle TYPE:PFSChronicle.SpecialQuality VISIBLE:YES MULT:YES CHOOSE:NUMCHOICES=1|ABILITY|PFS Chronicle|TYPE=Tier 5-9 COST:0 +PFS Scenario #22 Fingerprints of the Fiend KEY:Chronicle ~ S00-22 CATEGORY:PFS Chronicle TYPE:PFSChronicle.SpecialQuality VISIBLE:YES MULT:YES CHOOSE:NUMCHOICES=1|ABILITY|PFS Chronicle|TYPE=Tier 7-11 COST:0 +PFS Scenario #23 Tide of Morning KEY:Chronicle ~ S00-23 CATEGORY:PFS Chronicle TYPE:PFSChronicle.SpecialQuality VISIBLE:YES MULT:YES CHOOSE:NUMCHOICES=1|ABILITY|PFS Chronicle|TYPE=Tier 1-5 COST:0 +PFS Scenario #24 Decline of Glory KEY:Chronicle ~ S00-24 CATEGORY:PFS Chronicle TYPE:PFSChronicle.SpecialQuality VISIBLE:YES MULT:YES CHOOSE:NUMCHOICES=1|ABILITY|PFS Chronicle|TYPE=Tier 1-7 COST:0 +PFS Scenario #25 Hands of the Muted God KEY:Chronicle ~ S00-25 OUTPUTNAME:PFS Scenario #25 Hands of the Muted God (RETIRED) CATEGORY:PFS Chronicle TYPE:PFSChronicle.SpecialQuality VISIBLE:YES MULT:YES CHOOSE:NUMCHOICES=1|ABILITY|PFS Chronicle|TYPE=Tier 5-9 COST:0 +PFS Scenario #26 Lost at Bitter End KEY:Chronicle ~ S00-26 CATEGORY:PFS Chronicle TYPE:PFSChronicle.SpecialQuality VISIBLE:YES MULT:YES CHOOSE:NUMCHOICES=1|ABILITY|PFS Chronicle|TYPE=Tier 7-11 COST:0 +PFS Scenario #27 Our Lady of Silver KEY:Chronicle ~ S00-27 CATEGORY:PFS Chronicle TYPE:PFSChronicle.SpecialQuality VISIBLE:YES MULT:YES CHOOSE:NUMCHOICES=1|ABILITY|PFS Chronicle|TYPE=Tier 5-9 COST:0 +PFS Scenario #28 Lyrics of Extinction KEY:Chronicle ~ S00-28 CATEGORY:PFS Chronicle TYPE:PFSChronicle.SpecialQuality VISIBLE:YES MULT:YES CHOOSE:NUMCHOICES=1|ABILITY|PFS Chronicle|TYPE=Tier 7-11 COST:0 + +# +# Items +# + +CATEGORY=PFS Chronicle|Chronicle ~ S00-01.MOD DESC:You may purchase the following items: Treatise "The Inward-Facing Circle" (Cost: 100 gp), Potion of blur (Cost: 300 gp), Scroll of arcane lock (Cost: 175 gp), Scroll of cure moderate wounds (Cost: 200 gp), Scroll of delay poison (Cost:200 gp)|PREABILITY:1,CATEGORY=PFS Chronicle,Chronicle ~ S00-01 (Subtier 1-2),Chronicle ~ S00-01 (Subtier 4-5)|PRERULE:1,DisplayFullAbillity +CATEGORY=PFS Chronicle|Chronicle ~ S00-01.MOD DESC:, Screaming bolt (Cost: 267 gp), Scroll of cure serious wounds (Cost: 525 gp)|PREABILITY:1,CATEGORY=PFS Chronicle,Chronicle ~ S00-01 (Subtier 4-5)|PRERULE:1,DisplayFullAbillity +CATEGORY=PFS Chronicle|Chronicle ~ S00-02.MOD DESC:You may purchase the following items: Scroll of arcane lock (Cost: 175 gp), Oil of invisibility (Cost: 300 gp)|PREABILITY:1,CATEGORY=PFS Chronicle,Chronicle ~ S00-02 (Subtier 1-2),Chronicle ~ S00-01 (Subtier 4-5)|PRERULE:1,DisplayFullAbillity +CATEGORY=PFS Chronicle|Chronicle ~ S00-02.MOD DESC:, Potion of blur (Cost: 300 gp), Potion of cure moderate wounds (Cost: 300 gp), Potion of darkvision (Cost: 300 gp), Scroll of scorching ray (Cost: 150 gp), Scroll of touch of idiocy (Cost: 150 gp), +1 returning dagger (Cost: 8,302 gp)|PREABILITY:1,CATEGORY=PFS Chronicle,Chronicle ~ S00-01 (Subtier 4-5)|PRERULE:1,DisplayFullAbillity +CATEGORY=PFS Chronicle|Chronicle ~ S00-03.MOD DESC:You may purchase the following items: Map of the Silken Way through the Zho Mountains (Cost: 100 gp)|PREABILITY:1,CATEGORY=PFS Chronicle,Chronicle ~ S00-03 (Subtier 1-2),Chronicle ~ S00-03 (Subtier 4-5)|PRERULE:1,DisplayFullAbillity +CATEGORY=PFS Chronicle|Chronicle ~ S00-03.MOD DESC:, Amulet of natural armor +1, +1 half-plate|PREABILITY:1,CATEGORY=PFS Chronicle,Chronicle ~ S00-03 (Subtier 4-5)|PRERULE:1,DisplayFullAbillity +CATEGORY=PFS Chronicle|Chronicle ~ S00-04.MOD DESC:You may purchase the following items: Potion of cure moderate wounds (Cost: 300 gp)|PREABILITY:1,CATEGORY=PFS Chronicle,Chronicle ~ S00-04 (Subtier 1-2),Chronicle ~ S00-04 (Subtier 4-5)|PRERULE:1,DisplayFullAbillity +CATEGORY=PFS Chronicle|Chronicle ~ S00-04.MOD DESC:, Potion of resist energy (cold) 30 (Cost: 1,100 gp)|PREABILITY:1,CATEGORY=PFS Chronicle,Chronicle ~ S00-04 (Subtier 4-5)|PRERULE:1,DisplayFullAbillity +CATEGORY=PFS Chronicle|Chronicle ~ S00-05.MOD DESC:You may purchase the following items: Feather token (bird) (Cost: 300 gp), Jambala Jaeg cloth (scroll of break enchantment) (Cost: 1,125 gp), Scroll of cure moderate wounds (Cost: 200 gp), Scroll of false life (Cost: 150 gp), Scroll of dispel magic (Cost: 375 gp)|PREABILITY:1,CATEGORY=PFS Chronicle,Chronicle ~ S00-05 (Subtier 1-2),Chronicle ~ S00-05 (Subtier 4-5)|PRERULE:1,DisplayFullAbillity +CATEGORY=PFS Chronicle|Chronicle ~ S00-05.MOD DESC:, Scroll of cure critical wounds (Cost: 700 gp), +1 vicious spear (Cost: 8,302 gp)|PREABILITY:1,CATEGORY=PFS Chronicle,Chronicle ~ S00-05 (Subtier 4-5)|PRERULE:1,DisplayFullAbillity +CATEGORY=PFS Chronicle|Chronicle ~ S00-06.MOD DESC:You may purchase the following items: Ring of feather falling (Cost: 2,200 gp), Ring of sustenance (Cost: 2,500 gp)|PREABILITY:1,CATEGORY=PFS Chronicle,Chronicle ~ S00-06 (Subtier 1-2),Chronicle ~ S00-06 (Subtier 4-5)|PRERULE:1,DisplayFullAbillity +CATEGORY=PFS Chronicle|Chronicle ~ S00-06.MOD DESC:You may purchase the following items: +2 Full plate armor (Cost: 5,650 gp)|PREABILITY:1,CATEGORY=PFS Chronicle,Chronicle ~ S00-06 (Subtier 4-5)|PRERULE:1,DisplayFullAbillity +CATEGORY=PFS Chronicle|Chronicle ~ S00-07.MOD DESC:You may purchase the following items: Potion of cure moderate wounds (Cost: 300 gp), Potion of bull's strength (Cost: 300 gp), Potion of invisibility (Cost: 300 gp)|PREABILITY:1,CATEGORY=PFS Chronicle,Chronicle ~ S00-07 (Subtier 1-2),Chronicle ~ S00-07 (Subtier 3-4),Chronicle ~ S00-07 (Subtier 6-7)|PRERULE:1,DisplayFullAbillity +CATEGORY=PFS Chronicle|Chronicle ~ S00-07.MOD DESC:, +2 Full plate armor (Cost: 5,650 gp)|PREABILITY:1,CATEGORY=PFS Chronicle,Chronicle ~ S00-07 (Subtier 3-4),Chronicle ~ S00-07 (Subtier 6-7)|PRERULE:1,DisplayFullAbillity +CATEGORY=PFS Chronicle|Chronicle ~ S00-07.MOD DESC:, Elixir of fire breath (Cost: 1,100 gp), Cloak of resistance +1 (Cost: 1,000 gp), Potion of blur (Cost: 300 gp), Periapt of wisdom +2 (Cost: 4,000 gp)|PREABILITY:1,CATEGORY=PFS Chronicle,Chronicle ~ S00-07 (Subtier 6-7)|PRERULE:1,DisplayFullAbillity +CATEGORY=PFS Chronicle|Chronicle ~ S00-08.MOD DESC:You may purchase the following items: Potion of cure moderate wounds (Cost: 300 gp)|PREABILITY:1,CATEGORY=PFS Chronicle,Chronicle ~ S00-08 (Subtier 1-2),Chronicle ~ S00-08 (Subtier 4-5)|PRERULE:1,DisplayFullAbillity +CATEGORY=PFS Chronicle|Chronicle ~ S00-08.MOD DESC:, Sleep arrow (Cost: 132 gp), Potion of invisibility (Cost: 300 gp), Potion of enlarge person (Cost: 250 gp)|PREABILITY:1,CATEGORY=PFS Chronicle,Chronicle ~ S00-08 (Subtier 4-5)|PRERULE:1,DisplayFullAbillity +CATEGORY=PFS Chronicle|Chronicle ~ S00-09.MOD DESC:You may purchase the following items: Scroll of levitate (Cost: 150 gp), Wand of cure light wounds (5 charges) (Cost: 75 gp) LIMIT ONE, Pearl of power (1st) (Cost: 1,000 gp), Potion of cure moderate wounds (Cost: 300 gp), Potion of lesser restoration (Cost: 300 gp), Goggles of minute seeing (Cost: 1,250 gp)|PREABILITY:1,CATEGORY=PFS Chronicle,Chronicle ~ S00-09 (Subtier 1-2),Chronicle ~ S00-09 (Subtier 4-5)|PRERULE:1,DisplayFullAbillity +CATEGORY=PFS Chronicle|Chronicle ~ S00-09.MOD DESC:, Screaming bolt (Cost: 267 gp) LIMIT TWO, Potion of shield of faith +5 (Cost: 900 gp), Scroll of wall of fire (Cost: 700 gp), Hat of disguise (Cost: 1,800 gp)|PREABILITY:1,CATEGORY=PFS Chronicle,Chronicle ~ S00-09 (Subtier 4-5)|PRERULE:1,DisplayFullAbillity +CATEGORY=PFS Chronicle|Chronicle ~ S00-10.MOD DESC:You may purchase the following items: Bracers of armor +1 (Cost: 1,000 gp), Lesser metamagic rod of silent spell (Cost: 3,000 gp), Potion of cure moderate wounds (Cost: 300 gp), Scroll of displacement (Cost: 375 gp), Scroll of fireball (Cost: 375 gp), Scroll of flaming sphere (Cost: 150 gp), Scroll of glitterdust (Cost: 150 gp), Scroll of hideous laughter (Cost: 150 gp), Scroll of lightning bolt (Cost: 375 gp), Scroll of minor image (Cost: 150 gp), Scroll of scorching ray (Cost: 150 gp), Scroll of stinking cloud (Cost: 375 gp), Scroll of summon monster II (Cost: 150 gp), Scroll of summon monster III (Cost: 375 gp), Scroll of web (Cost: 150 gp)|PREABILITY:1,CATEGORY=PFS Chronicle,Chronicle ~ S00-10 (Subtier 1-2),Chronicle ~ S00-10 (Subtier 3-4),Chronicle ~ S00-10 (Subtier 6-7)|PRERULE:1,DisplayFullAbillity +CATEGORY=PFS Chronicle|Chronicle ~ S00-10.MOD DESC:, Cloak of resistance +1 (Cost: 1,000 gp), Mithril shirt (Cost: 1,100 gp), Headband of intellect +2 (Cost: 4,000 gp)|PREABILITY:1,CATEGORY=PFS Chronicle,Chronicle ~ S00-10 (Subtier 3-4),Chronicle ~ S00-10 (Subtier 6-7)|PRERULE:1,DisplayFullAbillity +CATEGORY=PFS Chronicle|Chronicle ~ S00-11.MOD DESC:You may purchase the following items: Potion of cure serious wounds (Cost: 750 gp), Scroll of lighting bolt (Cost: 375 gp)|PREABILITY:1,CATEGORY=PFS Chronicle,Chronicle ~ S00-11 (Subtier 1-2),Chronicle ~ S00-11 (Subtier 4-5)|PRERULE:1,DisplayFullAbillity +CATEGORY=PFS Chronicle|Chronicle ~ S00-11.MOD DESC:, Quarterstaff +2 (Cost: 8,600 gp)|PREABILITY:1,CATEGORY=PFS Chronicle,Chronicle ~ S00-11 (Subtier 4-5)|PRERULE:1,DisplayFullAbillity +CATEGORY=PFS Chronicle|Chronicle ~ S00-12.MOD DESC:You may purchase the following items: Amulet of natural armor +1 (Cost: 2,000 gp), Cloak of resistance +1 (Cost: 1,000 gp), Potion of cure moderate wounds (Cost: 300 gp)|PREABILITY:1,CATEGORY=PFS Chronicle,Chronicle ~ S00-12 (Subtier 1-2),Chronicle ~ S00-12 (Subtier 3-4),Chronicle ~ S00-12 (Subtier 6-7)|PRERULE:1,DisplayFullAbillity +CATEGORY=PFS Chronicle|Chronicle ~ S00-12.MOD DESC:, Handy haversack (Cost: 2,000 gp), Potion of cure serious wounds (Cost: 750 gp)|PREABILITY:1,CATEGORY=PFS Chronicle,Chronicle ~ S00-12 (Subtier 3-4),Chronicle ~ S00-12 (Subtier 6-7)|PRERULE:1,DisplayFullAbillity +CATEGORY=PFS Chronicle|Chronicle ~ S00-12.MOD DESC:, +2 heavy steel shield (Cost: 4,170 gp), +2 longsword (Cost: 8,315 gp)|PREABILITY:1,CATEGORY=PFS Chronicle,Chronicle ~ S00-12 (Subtier 6-7)|PRERULE:1,DisplayFullAbillity +CATEGORY=PFS Chronicle|Chronicle ~ S00-13.MOD DESC:You may purchase the following items: Brooch of shielding (30 points remaining) (Cost: 450 gp), Filth fever tonic (Cost: 5 gp), Potion of enlarge person (Cost: 250 gp), Screaming bolt (Cost: 267 gp)|PREABILITY:1,CATEGORY=PFS Chronicle,Chronicle ~ S00-13 (Subtier 1-2),Chronicle ~ S00-13 (Subtier 4-5)|PRERULE:1,DisplayFullAbillity +CATEGORY=PFS Chronicle|Chronicle ~ S00-13.MOD DESC:, Chime of opening (7 charges) (Cost 2,100 gp), Dust of appearance (Cost: 1,800 gp), Scroll of lesser planar ally (Cost 1,200 gp), +1 mithril shirt (Cost: 2,100 gp)|PREABILITY:1,CATEGORY=PFS Chronicle,Chronicle ~ S00-13 (Subtier 4-5)|PRERULE:1,DisplayFullAbillity +CATEGORY=PFS Chronicle|Chronicle ~ S00-14.MOD DESC:You may purchase the following items: Potion of barkskin +2 (Cost: 300 gp), Bracers of armor +1 (Cost: 1,000 gp), Potion of invisibility (Cost: 300 gp)|PREABILITY:1,CATEGORY=PFS Chronicle,Chronicle ~ S00-14 (Subtier 1-2),Chronicle ~ S00-14 (Subtier 3-4),Chronicle ~ S00-14 (Subtier 6-7)|PRERULE:1,DisplayFullAbillity +CATEGORY=PFS Chronicle|Chronicle ~ S00-14.MOD DESC:, Elixir of sneaking (Cost: 250 gp), Potion of barkskin +3 (Cost: 600 gp)|PREABILITY:1,CATEGORY=PFS Chronicle,Chronicle ~ S00-14 (Subtier 3-4),Chronicle ~ S00-14 (Subtier 6-7)|PRERULE:1,DisplayFullAbillity +CATEGORY=PFS Chronicle|Chronicle ~ S00-14.MOD DESC:, Potion of cure moderate wounds (Cost: 300 gp), Brooch of shielding (Cost: 1,500 gp), Cloak of resistance +1 (Cost: 1,000 gp)|PREABILITY:1,CATEGORY=PFS Chronicle,Chronicle ~ S00-14 (Subtier 6-7)|PRERULE:1,DisplayFullAbillity +CATEGORY=PFS Chronicle|Chronicle ~ S00-15.MOD DESC:You may purchase the following items: Potion of blur (Cost: 300 gp), Potion of rage (Cost: 750 gp), Scroll of cure moderate wounds (Cost: 150 gp), Scroll of phantasmal killer (Cost: 700 gp), Ungeunt of timelessness (Cost: 150 gp), Wand of detect magic (Cost: 375 gp)|PREABILITY:1,CATEGORY=PFS Chronicle,Chronicle ~ S00-15 (Subtier 1-2),Chronicle ~ S00-15 (Subtier 3-4),Chronicle ~ S00-15 (Subtier 6-7)|PRERULE:1,DisplayFullAbillity +CATEGORY=PFS Chronicle|Chronicle ~ S00-15.MOD DESC:, Potion of cure moderate wounds (Cost: 300 gp), +1 returning dagger (Cost: 8,302 gp), Scroll of greater invisibility (Cost: 700 gp), Wand of cure light wounds (Cost: 750 gp)|PREABILITY:1,CATEGORY=PFS Chronicle,Ch... 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From: <ama...@us...> - 2014-12-11 21:40:09
|
Revision: 25754 http://sourceforge.net/p/pcgen/code/25754 Author: amaitland Date: 2014-12-11 21:40:06 +0000 (Thu, 11 Dec 2014) Log Message: ----------- Update release notes for Data bug Modified Paths: -------------- branches/6.04.x/installers/release-notes/pcgen-release-notes-60401RC1.html Modified: branches/6.04.x/installers/release-notes/pcgen-release-notes-60401RC1.html =================================================================== --- branches/6.04.x/installers/release-notes/pcgen-release-notes-60401RC1.html 2014-12-11 21:34:14 UTC (rev 25753) +++ branches/6.04.x/installers/release-notes/pcgen-release-notes-60401RC1.html 2014-12-11 21:40:06 UTC (rev 25754) @@ -566,6 +566,8 @@ </li> <li>[<a href='http://jira.pcgen.org/browse/DATA-2233'>DATA-2233</a>] - Disable Device (Traps) calculated incorrectly </li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2234'>DATA-2234</a>] - [Pathfinder] Oracle Revelations that grant armor have incorrect bonus formula. +</li> </ul> <!-- This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2014-12-11 21:34:23
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Revision: 25753 http://sourceforge.net/p/pcgen/code/25753 Author: amaitland Date: 2014-12-11 21:34:14 +0000 (Thu, 11 Dec 2014) Log Message: ----------- Fix: DATA-2234 [Pathfinder] Oracle Revelations that grant armor have incorrect bonus formula. + Fix for Bonus Domain Times Modified Paths: -------------- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_magic/um_abilities_class.lst Modified: Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst 2014-12-11 21:33:47 UTC (rev 25752) +++ Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst 2014-12-11 21:34:14 UTC (rev 25753) @@ -511,7 +511,7 @@ # Oracle Revelations: Bone # Ability Name Unique Key Category of Ability Type Visible Restricted Ability Required AL Required Class Multiple Requirements Serves As Define Innate Spells Description Multiple? Choose Selections Template Auto Armor Prof Auto Feat Auto Weapon Prof Ability Bonus Ability Pool Combat bonus Add to base move Save bonus Bonus to skill Bonus to spell known/L Modify VAR Allow Follower Allowed Companions Class Skill Vision Source Page Aspects Temporary effect description List of Known Class Spells by Level List of Class Spells by Level Ignore Encumberance Temporary Bonus Bonus Armor Mods -Armor of Bones KEY:Bone Mystery ~ Armor of Bones CATEGORY:Special Ability TYPE:OracleClassFeatures.SpecialQuality.Supernatural.BoneRevelation.OracleRevelation.HoursPerDayOracleRevelation DEFINE:OracleArmorofBonesBonus|0 DEFINE:OracleArmorofBonesDuration|0 DESC:You can conjure armor made of bones that grants you a +%1 armor bonus.|OracleArmorofBonesBonus DESC: This armor also grants you DR 5/bludgeoning.|PRECLASS:1,Oracle=13 DESC: This armor lasts for %1 hour(s) per day and does not need to be consecutive.|OracleArmorofBonesDuration BONUS:VAR|OracleArmorofBonesBonus|4+((classlevel("Oracle")-3)/4)*2 BONUS:VAR|OracleArmorofBonesDuration|classlevel("Oracle") SOURCEPAGE:p.46 TEMPDESC:Grants an armor bonus to AC TEMPBONUS:ANYPC|COMBAT|AC|OracleArmorofBonesBonus|TYPE=Armor +Armor of Bones KEY:Bone Mystery ~ Armor of Bones CATEGORY:Special Ability TYPE:OracleClassFeatures.SpecialQuality.Supernatural.BoneRevelation.OracleRevelation.HoursPerDayOracleRevelation DEFINE:OracleArmorofBonesBonus|0 DEFINE:OracleArmorofBonesDuration|0 DESC:You can conjure armor made of bones that grants you a +%1 armor bonus.|OracleArmorofBonesBonus DESC: This armor also grants you DR 5/bludgeoning.|PRECLASS:1,Oracle=13 DESC: This armor lasts for %1 hour(s) per day and does not need to be consecutive.|OracleArmorofBonesDuration BONUS:VAR|OracleArmorofBonesBonus|4+2*max(0,floor((classlevel("Oracle")-3)/4)) BONUS:VAR|OracleArmorofBonesDuration|classlevel("Oracle") SOURCEPAGE:p.46 TEMPDESC:Grants an armor bonus to AC TEMPBONUS:ANYPC|COMBAT|AC|OracleArmorofBonesBonus|TYPE=Armor Bleeding Wounds KEY:Bone Mystery ~ Bleeding Wounds CATEGORY:Special Ability TYPE:OracleClassFeatures.SpecialQuality.Supernatural.BoneRevelation.OracleRevelation.RevelationTargetOneOnly DEFINE:OracleBleedingWoundsPoints|0 DESC:Whenever a creature takes damage from one of your spells or effects that causes negative energy damage, it takes %1 point(s) of bleeding damage each round.|OracleBleedingWoundsPoints BONUS:VAR|OracleBleedingWoundsPoints|1+classlevel("Oracle")/5 SOURCEPAGE:p.46 Death's Touch KEY:Bone Mystery ~ Death's Touch CATEGORY:Special Ability TYPE:OracleClassFeatures.SpecialAttack.Supernatural.BoneRevelation.OracleRevelation.RevelationTargetOneOnly.PerDayOracleRevelation DEFINE:OracleDeathTouchDamageBonus|0 DEFINE:OracleDeathTouchTimes|0 DESC:You can cause terrible wounds to appear on a creature with a melee touch attack. This attack deals 1d6+%1 points of negative energy damage. If used against an undead creature, it heals damage and grants a +2 channel resistance for 1 minute. You can use this ability a %2 times per day.|OracleDeathTouchDamageBonus|OracleDeathTouchTimes BONUS:VAR|OracleDeathTouchDamageBonus|classlevel("Oracle") BONUS:VAR|OracleDeathTouchTimes|3+CHA SOURCEPAGE:p.46 Near Death KEY:Bone Mystery ~ Near Death CATEGORY:Special Ability TYPE:OracleClassFeatures.SpecialQuality.Supernatural.BoneRevelation.OracleRevelation DEFINE:OracleNearDeathSaveBonus|0 DESC:You gain a +%1 insight bonus on saves against diseases, mind-affecting effects, and poisons.|OracleNearDeathSaveBonus|!PRECLASS:1,Oracle=7 DESC:You gain a +%1 insight bonus on saves against diseases, mind-affecting effects, poisons, death effects, sleep effects, and stunning.|OracleNearDeathSaveBonus|PRECLASS:1,Oracle=7 BONUS:VAR|OracleNearDeathSaveBonus|2 BONUS:VAR|OracleNearDeathSaveBonus|2|PRECLASS:1,Oracle=11 SOURCEPAGE:p.46 @@ -540,7 +540,7 @@ # Oracle Revelations: Heavens # Ability Name Unique Key Category of Ability Type Visible Restricted Ability Required AL Required Class Multiple Requirements Serves As Define Innate Spells Description Multiple? Choose Selections Template Auto Armor Prof Auto Feat Auto Weapon Prof Ability Bonus Ability Pool Combat bonus Add to base move Save bonus Bonus to skill Bonus to spell known/L Modify VAR Allow Follower Allowed Companions Class Skill Vision Source Page Aspects Temporary effect description List of Known Class Spells by Level List of Class Spells by Level Ignore Encumberance Temporary Bonus Bonus Armor Mods Awesome Display KEY:Heavens Mystery ~ Awesome Display CATEGORY:Special Ability TYPE:OracleClassFeatures.SpecialQuality.Supernatural.HeavensRevelation.OracleRevelation DESC:Your phantasmagoric displays accurately model the mysteries of the night sky, dumbfounding all who behold them. Each creature affected by your illusion (pattern) spells is treated as if its total number of Hit Dice were equal to its number of Hit Dice minus your Charisma modifier (if positive). SOURCEPAGE:p.48 -Coat of Many Stars KEY:Heavens Mystery ~ Coat of Many Stars CATEGORY:Special Ability TYPE:OracleClassFeatures.SpecialQuality.Supernatural.HeavensRevelation.OracleRevelation.HoursPerDayOracleRevelation DEFINE:OracleCoatofManyStarsACBonus|0 DEFINE:OracleCoatofManyStarsDuration|0 DESC:You conjure a coat of starry radiance that grants you a +%1 armor bonus. At 13th level, this armor grants you DR 5/slashing. You can use this coat for %2 hour(s) per day. The duration does not need to be consecutive; it can instead be spent in 1-hour increments.|OracleCoatofManyStarsACBonus|OracleCoatofManyStarsDuration BONUS:VAR|OracleCoatofManyStarsACBonus|(2*(classlevel("Oracle")-3)/4)+4 BONUS:VAR|OracleCoatofManyStarsDuration|classlevel("Oracle") SOURCEPAGE:p.48 TEMPDESC:Grants an armor bonus to AC TEMPBONUS:PC|COMBAT|AC|OracleCoatofManyStarsACBonus|TYPE=Armor +Coat of Many Stars KEY:Heavens Mystery ~ Coat of Many Stars CATEGORY:Special Ability TYPE:OracleClassFeatures.SpecialQuality.Supernatural.HeavensRevelation.OracleRevelation.HoursPerDayOracleRevelation DEFINE:OracleCoatofManyStarsACBonus|0 DEFINE:OracleCoatofManyStarsDuration|0 DESC:You conjure a coat of starry radiance that grants you a +%1 armor bonus. At 13th level, this armor grants you DR 5/slashing. You can use this coat for %2 hour(s) per day. The duration does not need to be consecutive; it can instead be spent in 1-hour increments.|OracleCoatofManyStarsACBonus|OracleCoatofManyStarsDuration BONUS:VAR|OracleCoatofManyStarsACBonus|4+2*max(0,floor((classlevel("Oracle")-3)/4)) BONUS:VAR|OracleCoatofManyStarsDuration|classlevel("Oracle") SOURCEPAGE:p.48 TEMPDESC:Grants an armor bonus to AC TEMPBONUS:PC|COMBAT|AC|OracleCoatofManyStarsACBonus|TYPE=Armor Dweller in Darkness KEY:Heavens Mystery ~ Dweller in Darkness CATEGORY:Special Ability TYPE:OracleClassFeatures.SpecialQuality.Spelllike.HeavensRevelation.OracleRevelation.PerDayOracleRevelation PRECLASS:1,Oracle=11 DESC:Once per day, you cast your psyche into the void of space to attract the attention of a terrible otherworldly being. The dweller in darkness behaves in all ways as if you had cast phantasmal killer. At 17th level, the dweller in darkness can be perceived by more than one creature, as if you had cast weird. You must be at least 11th level to choose this revelation. SOURCEPAGE:p.48 Guiding Star KEY:Heavens Mystery ~ Guiding Star CATEGORY:Special Ability TYPE:OracleClassFeatures.SpecialQuality.Supernatural.HeavensRevelation.OracleRevelation DESC:Whenever you can see the open sky at night, you can determine your precise location. When the night sky is visible to you, you may also add your Charisma modifier to your Wisdom modifier on all Wisdom-based checks. In addition, once per night while outdoors, you can cast one spell as if it were modified by the Empower Spell, Extend Spell, Silent Spell, or Still spell feat without increasing the spell's casting time or level. SOURCEPAGE:p.48 TEMPDESC:Add Charisma bonus to Wisdom checks when you can see the night sky TEMPBONUS:PC|SAVE|Will|CHA TEMPBONUS:PC|SKILL|TYPE=Wisdom|CHA Interstellar Void KEY:Heavens Mystery ~ Interstellar Void CATEGORY:Special Ability TYPE:OracleClassFeatures.SpecialQuality.Supernatural.HeavensRevelation.OracleRevelation.RevelationTargetOneOnly.PerDayOracleRevelation DEFINE:OracleInterstellarVoidDamageDice|0 DEFINE:OracleInterstellarVoidTimes|0 DESC:You call upon the frigid depths of outer space to bring a terrible chill to your enemies. As a standard action, one target within 30 feet is cloaked in the void and takes %1d6 points of cold damage. A successful Fortitude save (DC %2) halves this damage. At 10th level, the interstellar void is so extreme that enemies who fail their saving throw are fatigued. At 15th level, creatures who fail their save are exhausted and stunned for 1 round. You can use this ability %3 time(s) per day.|OracleInterstellarVoidDamageDice|OracleRevelationDC|OracleInterstellarVoidTimes SOURCEPAGE:p.48 @@ -621,7 +621,7 @@ Fluid Nature KEY:Waves Mystery ~ Fluid Nature CATEGORY:Special Ability TYPE:OracleClassFeatures.SpecialQuality.Extraordinary.WavesRevelation.OracleRevelation DESC:You receive a bonus to your Combat Maneuver Defense against bull rush, drag, grapple, reposition, and trip attempts. A creature trying to confirm a critical hit against you has a P4 penalty on its confirmation roll. ABILITY:FEAT|VIRTUAL|Dodge|PRECLASS:1,Oracle=5 BONUS:VAR|CMD_BullRush,CMD_Drag,CMD_Grapple,CMD_Reposition,CMD_Trip|4 SOURCEPAGE:p.52 Fluid Travel KEY:Waves Mystery ~ Fluid Travel CATEGORY:Special Ability TYPE:OracleClassFeatures.SpecialQuality.Supernatural.WavesRevelation.OracleRevelation.HoursPerDayOracleRevelation DEFINE:OracleFluidTravelDuration|0 DESC:You can walk on liquid as if it were a solid surface. Walking on the liquid does not harm you; you can walk on acid or even lava (as if walking on a solid temporary crust), though you would still take fire damage from being near the lava. You can move across this surface at your normal land speed. At 7th level, while this ability is in effect, you can instead go underwater, gaining a swim speed of 60 feet and the ability to breathe water. You can use this ability for %1 hour(s) per day. This duration does not need to be consecutive, but it must be spent in 1-hour increments.|OracleFluidTravelDuration BONUS:VAR|OracleFluidTravelDuration|classlevel("Oracle") SOURCEPAGE:p.53 Freezing Spell KEY:Waves Mystery ~ Freezing Spell CATEGORY:Special Ability TYPE:OracleClassFeatures.SpecialAttack.Supernatural.WavesRevelation.OracleRevelation.RevelationTargetOneOnly DESC:Whenever a creature fails a saving throw and takes cold damage from one of your spells, it is slowed (as the slow spell) for 1 round. Spells that do not allow a save do not slow creatures. At 11th level, the duration increases to 1d4 rounds. SOURCEPAGE:p.53 -Ice Armor KEY:Waves Mystery ~ Ice Armor CATEGORY:Special Ability TYPE:OracleClassFeatures.SpecialQuality.Supernatural.WavesRevelation.OracleRevelation.HoursPerDayOracleRevelation DEFINE:OracleIceArmorACBonus|0 DEFINE:OracleIceArmorDuration|0 DESC:You can conjure armor of ice that grants you a +%1 armor bonus. At 13th level, this armor grants you DR 5/piercing. In cold conditions, the armor bonus (and DR bonus) increases by 2; in very hot conditions it decreases by 2. You can use this armor for %2 hour(s) per day. This duration does not need to be consecutive, but it must be spent in 1-hour increments.|OracleIceArmorACBonus|OracleIceArmorDuration BONUS:VAR|OracleIceArmorACBonus|(2*(classlevel("Oracle")-3)/4)+4 BONUS:VAR|OracleIceArmorDuration|classlevel("Oracle") SOURCEPAGE:p.53 TEMPDESC:Grants an armor bonus to AC TEMPBONUS:ANYPC|COMBAT|AC|OracleIceArmorACBonus|TYPE=Armor +Ice Armor KEY:Waves Mystery ~ Ice Armor CATEGORY:Special Ability TYPE:OracleClassFeatures.SpecialQuality.Supernatural.WavesRevelation.OracleRevelation.HoursPerDayOracleRevelation DEFINE:OracleIceArmorACBonus|0 DEFINE:OracleIceArmorDuration|0 DESC:You can conjure armor of ice that grants you a +%1 armor bonus. At 13th level, this armor grants you DR 5/piercing. In cold conditions, the armor bonus (and DR bonus) increases by 2; in very hot conditions it decreases by 2. You can use this armor for %2 hour(s) per day. This duration does not need to be consecutive, but it must be spent in 1-hour increments.|OracleIceArmorACBonus|OracleIceArmorDuration BONUS:VAR|OracleIceArmorACBonus|4+2*max(0,floor((classlevel("Oracle")-3)/4)) BONUS:VAR|OracleIceArmorDuration|classlevel("Oracle") SOURCEPAGE:p.53 TEMPDESC:Grants an armor bonus to AC TEMPBONUS:ANYPC|COMBAT|AC|OracleIceArmorACBonus|TYPE=Armor Icy Skin KEY:Waves Mystery ~ Icy Skin CATEGORY:Special Ability TYPE:OracleClassFeatures.SpecialQuality.Extraordinary.WavesRevelation.OracleRevelation DEFINE:OracleColdResistanceBonus|0 ABILITY:Special Ability|AUTOMATIC|Resistance to Cold|!PRECLASS:1,Oracle=17 ABILITY:Special Ability|AUTOMATIC|Immunity to Cold|PRECLASS:1,Oracle=17 BONUS:VAR|ColdResistanceBonus|5+OracleColdResistanceBonus|TYPE=Resistance BONUS:VAR|OracleColdResistanceBonus|5|PRECLASS:1,Oracle=5 BONUS:VAR|OracleColdResistanceBonus|10|PRECLASS:1,Oracle=11 SOURCEPAGE:p.53 Punitive Transformation KEY:Waves Mystery ~ Punitive Transformation CATEGORY:Special Ability TYPE:OracleClassFeatures.SpecialAttack.Supernatural.WavesRevelation.OracleRevelation.RevelationTargetOneOnly.PerDayOracleRevelation PRECLASS:1,Oracle=7 DEFINE:OraclePunativeTransformationDuration|0 DEFINE:OraclePunativeTransformationTimes|0 DESC:You can transform an opponent into a harmless animal as if using baleful polymorph. This transformation lasts %1 round. Transforming another creature causes the first to immediately revert to normal. You may use this ability %2 times per day.|OraclePunativeTransformationDuration|OraclePunativeTransformationTimes BONUS:VAR|OraclePunativeTransformationDuration|classlevel("Oracle") BONUS:VAR|OraclePunativeTransformationTimes|3+CHA SOURCEPAGE:p.53 Water Form KEY:Waves Mystery ~ Water Form CATEGORY:Special Ability TYPE:OracleClassFeatures.SpecialQuality.Supernatural.WavesRevelation.OracleRevelation.PerDayOracleRevelation PRECLASS:1,Oracle=7 DEFINE:OracleWaterFormDuration|0 DESC:As a standard action, you can assume the form of a Small water elemental, as elemental body I. At 9th level, you can assume the form of a Medium water elemental, as elemental body II. At 11th level, you can assume the form of a Large water elemental, as elemental body III. At 13th level, you can assume the form of a Huge water elemental, as elemental body IV. You can use this ability once per day, but the duration is %1 hour.|OracleWaterFormDuration BONUS:VAR|OracleWaterFormDuration|classlevel("Oracle") SOURCEPAGE:p.53 @@ -631,7 +631,7 @@ # Oracle Revelations: Wind # Ability Name Unique Key Category of Ability Type Visible Restricted Ability Required AL Required Class Multiple Requirements Serves As Define Innate Spells Description Multiple? Choose Selections Template Auto Armor Prof Auto Feat Auto Weapon Prof Ability Bonus Ability Pool Combat bonus Add to base move Save bonus Bonus to skill Bonus to spell known/L Modify VAR Allow Follower Allowed Companions Class Skill Vision Source Page Aspects Temporary effect description List of Known Class Spells by Level List of Class Spells by Level Ignore Encumberance Temporary Bonus Bonus Armor Mods -Air Barrier KEY:Wind Mystery ~ Air Barrier CATEGORY:Special Ability TYPE:OracleClassFeatures.SpecialQuality.Extraordinary.WindRevelation.OracleRevelation.HoursPerDayOracleRevelation DEFINE:OracleAirBarrierACBonus|0 DEFINE:OracleAirBarrierDuration|0 DESC:You can create an invisible shell of air that grants you a +%1 armor bonus. At 13th level, this barrier causes incoming arrows, rays, and other ranged attacks requiring an attack roll against you to have a 50%% miss chance. You can use this barrier for %2 hour(s) per day. This duration does not need to be consecutive, but it must be spent in 1-hour increments.|OracleAirBarrierACBonus|OracleAirBarrierDuration BONUS:VAR|OracleAirBarrierACBonus|(2*(classlevel("Oracle")-3)/4)+4 BONUS:VAR|OracleAirBarrierDuration|classlevel("Oracle") SOURCEPAGE:p.53 TEMPDESC:Grants an armor bonus to AC TEMPBONUS:ANYPC|COMBAT|AC|OracleAirBarrierACBonus|TYPE=Armor +Air Barrier KEY:Wind Mystery ~ Air Barrier CATEGORY:Special Ability TYPE:OracleClassFeatures.SpecialQuality.Extraordinary.WindRevelation.OracleRevelation.HoursPerDayOracleRevelation DEFINE:OracleAirBarrierACBonus|0 DEFINE:OracleAirBarrierDuration|0 DESC:You can create an invisible shell of air that grants you a +%1 armor bonus. At 13th level, this barrier causes incoming arrows, rays, and other ranged attacks requiring an attack roll against you to have a 50%% miss chance. You can use this barrier for %2 hour(s) per day. This duration does not need to be consecutive, but it must be spent in 1-hour increments.|OracleAirBarrierACBonus|OracleAirBarrierDuration BONUS:VAR|OracleAirBarrierACBonus|4+2*max(0,floor((classlevel("Oracle")-3)/4)) BONUS:VAR|OracleAirBarrierDuration|classlevel("Oracle") SOURCEPAGE:p.53 TEMPDESC:Grants an armor bonus to AC TEMPBONUS:ANYPC|COMBAT|AC|OracleAirBarrierACBonus|TYPE=Armor Gaseous Form KEY:Wind Mystery ~ Gaseous Form CATEGORY:Special Ability TYPE:OracleClassFeatures.SpecialQuality.Supernatural.WindRevelation.OracleRevelation.MinutesPerDayOracleRevelation PRECLASS:1,Oracle=7 DEFINE:OracleGaseousFormDuration|0 DESC:As a standard action, you can assume gaseous form (as the spell). You can remain gaseous for %1 minute. This duration does not need to be consecutive, but it must be spent in 1-minute increments. You can bring other creatures with you in gaseous form, but each passenger costs an additional minute per minute of travel.|OracleGaseousFormDuration BONUS:VAR|OracleGaseousFormDuration|classlevel("Oracle") SOURCEPAGE:p.53 Invisibility KEY:Wind Mystery ~ Invisibility CATEGORY:Special Ability TYPE:OracleClassFeatures.SpecialQuality.Supernatural.WindRevelation.OracleRevelation.MinutesPerDayOracleRevelation PRECLASS:1,Oracle=3 DEFINE:OracleInvisibilityDuration|0 DESC:As a standard action, you can become invisible (as per the invisibility spell). You can remain invisible for %1 minute per day. This duration does not need to be consecutive, but it must be spent in 1-minute increments. Starting at 9th level, each time you activate this ability you can treat it as greater invisibility, though each round spent this way counts as 1 minute of your normal invisibility duration.|OracleInvisibilityDuration BONUS:VAR|OracleInvisibilityDuration|classlevel("Oracle") SOURCEPAGE:p.53 Lightning Breath KEY:Wind Mystery ~ Lightning Breath CATEGORY:Special Ability TYPE:OracleClassFeatures.SpecialAttack.Supernatural.WindRevelation.OracleRevelation.PerDayOracleRevelation DEFINE:OracleLightningBreathTimes|0 DEFINE:OracleLightningBreathDice|0 DESC:As a standard action, you can breathe a 30-foot line of electricity. This line deals %1d4 points of electricity damage. A Reflex save (DC %2) halves this damage. You can use this ability %3 time(s) per day.|OracleLightningBreathDice|OracleRevelationDC|OracleLightningBreathTimes BONUS:VAR|OracleLightningBreathDice|classlevel("Oracle") BONUS:VAR|OracleLightningBreathTimes|1+(classlevel("Oracle")/5) SOURCEPAGE:p.53 @@ -2871,7 +2871,7 @@ Calming Touch KEY:Bonus Domain Times ~ Calming Touch CATEGORY:Internal TYPE:DomainBonusTimes.DomainPowerTimesLVL1 PREABILITY:1,CATEGORY=Special Ability,Community Domain ~ Calming Touch STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|CalmingTouchTimes|1 Touch of Darkness KEY:Bonus Domain Times ~ Touch of Darkness CATEGORY:Internal TYPE:DomainBonusTimes.DomainPowerTimesLVL1 PREABILITY:1,CATEGORY=Special Ability,Darkness Domain ~ Touch of Darkness STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|TouchofDarknessTimes|1 Bleeding Touch KEY:Bonus Domain Times ~ Bleeding Touch CATEGORY:Internal TYPE:DomainBonusTimes.DomainPowerTimesLVL1 PREABILITY:1,CATEGORY=Special Ability,Death Domain ~ Bleeding Touch STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|BleedingTouchTimes|1 -Destructive Smite KEY:Bonus Domain Times ~ CATEGORY:Internal TYPE:DomainBonusTimes.DomainPowerTimesLVL1 PREABILITY:1,CATEGORY=Special Ability,Destruction Domain ~ Destructive Smite STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|DestructiveSmiteTimes|1 +Destructive Smite KEY:Bonus Domain Times ~ Destructive Smite CATEGORY:Internal TYPE:DomainBonusTimes.DomainPowerTimesLVL1 PREABILITY:1,CATEGORY=Special Ability,Destruction Domain ~ Destructive Smite STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|DestructiveSmiteTimes|1 Acid Dart KEY:Bonus Domain Times ~ Acid Dart CATEGORY:Internal TYPE:DomainBonusTimes.DomainPowerTimesLVL1 PREABILITY:1,CATEGORY=Special Ability,Earth Domain ~ Acid Dart STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|AcidDartTimes|1 Touch of Evil KEY:Bonus Domain Times ~ Touch of Evil CATEGORY:Internal TYPE:DomainBonusTimes.DomainPowerTimesLVL1 PREABILITY:1,CATEGORY=Special Ability,Evil Domain ~ Touch of Evil STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|TouchofEvilTimes|1 Fire Bolt KEY:Bonus Domain Times ~ Fire Bolt CATEGORY:Internal TYPE:DomainBonusTimes.DomainPowerTimesLVL1 PREABILITY:1,CATEGORY=Special Ability,Fire Domain ~ Fire Bolt STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|FireBoltTimes|1 Modified: Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_magic/um_abilities_class.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_magic/um_abilities_class.lst 2014-12-11 21:33:47 UTC (rev 25752) +++ Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/ultimate_magic/um_abilities_class.lst 2014-12-11 21:34:14 UTC (rev 25753) @@ -501,7 +501,7 @@ Speak with Wood KEY:Wood Mystery ~ Speak with Wood CATEGORY:Special Ability TYPE:OracleClassFeatures.OracleRevelation.SpecialQuality.Supernatural.WoodRevelation PRECLASS:1,Oracle=11 DEFINE:SpeakWithWoodDuration|0 DESC:You can talk to wood and learn what it knows. You must spend 1 minute meditating on and communing with the wood. At the end of this time, you can speak with the wood. This functions as the stone tell spell, except with wood instead of stones. You can use this ability for %1 minutes. This duration does not need to be consecutive, but it must be used in 1-minute increments. You can speak with natural or worked wood.|SpeakWithWoodDuration BONUS:VAR|SpeakWithWoodDuration|classlevel("Oracle") SOURCEPAGE:p.57 Thorn Burst KEY:Wood Mystery ~ Thorn Burst CATEGORY:Special Ability TYPE:OracleClassFeatures.OracleRevelation.SpecialAttack.Supernatural.WoodRevelation DEFINE:ThornBurstDice|0 DEFINE:ThornBurstDC|0 DEFINE:ThornBurstTimes|0 DESC:As a swift action, you can cause sharp splinters of wood to explode outward from your body. These splinters deal %1d6 points of piercing damage to all creatures within a 10-foot burst. A Reflex save (DC %2) halves this damage. In addition, the sharp splinters count as caltrops (see page 155 of the Core Rulebook) in the area until your next turn. You can use this ability %3/day.|ThornBurstDice|ThornBurstDC|ThornBurstTimes BONUS:VAR|ThornBurstDice|max(1,classlevel("Oracle")/2) BONUS:VAR|ThornBurstDC|10+classlevel("Oracle")/2+CHA BONUS:VAR|ThornBurstTimes|1+classlevel("Oracle")/5 SOURCEPAGE:p.57 Tree Form KEY:Wood Mystery ~ Tree Form CATEGORY:Special Ability TYPE:OracleClassFeatures.OracleRevelation.SpecialQuality.Supernatural.WoodRevelation PRECLASS:1,Oracle=3 DEFINE:TreeFormDuration|0 DESC:As a standard action, you can assume the following forms: a Large living or dead tree or shrub, as tree shape DESC:a Small or Medium plant creature, as plant shape I|PRECLASS:1,Oracle=9 DESC:a Large plant creature, as plant shape II|PRECLASS:1,Oracle=11 DESC:a Huge plant creature, as plant shape III|PRECLASS:1,Oracle=13 DESC:and you can use this ability once per day, but the duration is %1 hours.|TreeFormDuration BONUS:VAR|TreeFormDuration|classlevel("Oracle") SOURCEPAGE:p.57 -Wood Armor KEY:Wood Mystery ~ Wood Armor CATEGORY:Special Ability TYPE:OracleClassFeatures.OracleRevelation.SpecialQuality.Supernatural.WoodRevelation DEFINE:WoodArmorBonus|0 DEFINE:WoodArmorDuration|0 DESC:You can conjure wooden armor around yourself, which grants you a +%1 armor bonus.|WoodArmorBonus DESC:This armor grants you DR 5/slashing.|PRECLASS:1,Oracle=13 DESC:You can use this armor for %1 hours per day. This duration does not need to be consecutive, but it must be spent in 1-hour increments. The armor vanishes if you remove it.|WoodArmorDuration BONUS:VAR|WoodArmorBonus|4 BONUS:VAR|WoodArmorDuration|classlevel("Oracle") BONUS:VAR|WoodArmorBonus|max(0,2*floor((classlevel("Oracle")-3)/4)) SOURCEPAGE:p.57 TEMPBONUS:PC|COMBAT|AC|WoodArmorBonus|TYPE=Armor +Wood Armor KEY:Wood Mystery ~ Wood Armor CATEGORY:Special Ability TYPE:OracleClassFeatures.OracleRevelation.SpecialQuality.Supernatural.WoodRevelation DEFINE:WoodArmorBonus|0 DEFINE:WoodArmorDuration|0 DESC:You can conjure wooden armor around yourself, which grants you a +%1 armor bonus.|WoodArmorBonus DESC: This armor grants you DR 5/slashing.|PRECLASS:1,Oracle=13 DESC: You can use this armor for %1 hours per day. This duration does not need to be consecutive, but it must be spent in 1-hour increments. The armor vanishes if you remove it.|WoodArmorDuration BONUS:VAR|WoodArmorDuration|classlevel("Oracle") BONUS:VAR|WoodArmorBonus|4+2*max(0,floor((classlevel("Oracle")-3)/4)) SOURCEPAGE:p.57 TEMPBONUS:PC|COMBAT|AC|WoodArmorBonus|TYPE=Armor Wood Bond KEY:Wood Mystery ~ Wood Bond CATEGORY:Special Ability TYPE:OracleClassFeatures.OracleRevelation.SpecialAttack.Extraordinary.WoodRevelation DEFINE:WoodBondBonus|0 DESC:Your mystical bond with wood is such that your weapons become an extension of your body. You gain a +%1 competence bonus on attack rolls when wielding a weapon made of or mostly consisting of wood (such as a bow, club, quarterstaff, or spear).|WoodBondBonus BONUS:VAR|WoodBondBonus|1+classlevel("Oracle")/5 BONUS:WEAPONPROF=TYPE.Wooden|TOHIT|WoodBondBonus|TYPE=Competence SOURCEPAGE:p.57 Wood Sight KEY:Wood Mystery ~ Wood Sight CATEGORY:Special Ability TYPE:OracleClassFeatures.OracleRevelation.SpecialQuality.Supernatural.WoodRevelation DEFINE:WoodSightDistance|0 DEFINE:WoodSightDuration|0 DESC:As a move action, you can alter your vision to see through underbrush and plant growth that would normally grant concealment, up to a range of 60 feet (though darkness and other obstacles still may block your sight). DESC:You can use this ability to see through wood or other plant material as easily as if it were transparent glass, penetrating %1 feet of wood.|WoodSightDistance|PRECLASS:1,Oracle=7 DESC:You can use this ability %1 rounds per day, but these rounds do not need to be consecutive.|WoodSightDuration BONUS:VAR|WoodSightDistance|classlevel("Oracle") BONUS:VAR|WoodSightDuration|classlevel("Oracle") SOURCEPAGE:p.58 Wooden Weapon KEY:Wood Mystery ~ Wooden Weapon CATEGORY:Special Ability TYPE:OracleClassFeatures.OracleRevelation.SpecialQuality.Supernatural.WoodRevelation DEFINE:WoodenWeaponDuration|0 DEFINE:WoodenWeaponTimes|0 DEFINE:WoodenWeaponEnhancement|0 DESC:You can create a wooden club, quarterstaff, longspear, shortspear, or spear that lasts for %1 minutes. This weapon is appropriate for your size. You are considered proficient with the weapon. The weapon disappears after 1 round if it leaves your grasp. You can use this ability %2 times per day.|Woode... [truncated message content] |
From: <ama...@us...> - 2014-12-11 21:33:57
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Revision: 25752 http://sourceforge.net/p/pcgen/code/25752 Author: amaitland Date: 2014-12-11 21:33:47 +0000 (Thu, 11 Dec 2014) Log Message: ----------- Fix: DATA-2234 [Pathfinder] Oracle Revelations that grant armor have incorrect bonus formula. + Fix for Bonus Domain Times 6.4.1 Modified Paths: -------------- branches/6.04.x/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst branches/6.04.x/data/pathfinder/paizo/roleplaying_game/ultimate_magic/um_abilities_class.lst Modified: branches/6.04.x/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst =================================================================== --- branches/6.04.x/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst 2014-12-11 10:22:36 UTC (rev 25751) +++ branches/6.04.x/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities_class.lst 2014-12-11 21:33:47 UTC (rev 25752) @@ -511,7 +511,7 @@ # Oracle Revelations: Bone # Ability Name Unique Key Category of Ability Type Visible Restricted Ability Required AL Required Class Multiple Requirements Serves As Define Innate Spells Description Multiple? Choose Selections Template Auto Armor Prof Auto Feat Auto Weapon Prof Ability Bonus Ability Pool Combat bonus Add to base move Save bonus Bonus to skill Bonus to spell known/L Modify VAR Allow Follower Allowed Companions Class Skill Vision Source Page Aspects Temporary effect description List of Known Class Spells by Level List of Class Spells by Level Ignore Encumberance Temporary Bonus Bonus Armor Mods -Armor of Bones KEY:Bone Mystery ~ Armor of Bones CATEGORY:Special Ability TYPE:OracleClassFeatures.SpecialQuality.Supernatural.BoneRevelation.OracleRevelation.HoursPerDayOracleRevelation DEFINE:OracleArmorofBonesBonus|0 DEFINE:OracleArmorofBonesDuration|0 DESC:You can conjure armor made of bones that grants you a +%1 armor bonus.|OracleArmorofBonesBonus DESC: This armor also grants you DR 5/bludgeoning.|PRECLASS:1,Oracle=13 DESC: This armor lasts for %1 hour(s) per day and does not need to be consecutive.|OracleArmorofBonesDuration BONUS:VAR|OracleArmorofBonesBonus|4+((classlevel("Oracle")-3)/4)*2 BONUS:VAR|OracleArmorofBonesDuration|classlevel("Oracle") SOURCEPAGE:p.46 TEMPDESC:Grants an armor bonus to AC TEMPBONUS:ANYPC|COMBAT|AC|OracleArmorofBonesBonus|TYPE=Armor +Armor of Bones KEY:Bone Mystery ~ Armor of Bones CATEGORY:Special Ability TYPE:OracleClassFeatures.SpecialQuality.Supernatural.BoneRevelation.OracleRevelation.HoursPerDayOracleRevelation DEFINE:OracleArmorofBonesBonus|0 DEFINE:OracleArmorofBonesDuration|0 DESC:You can conjure armor made of bones that grants you a +%1 armor bonus.|OracleArmorofBonesBonus DESC: This armor also grants you DR 5/bludgeoning.|PRECLASS:1,Oracle=13 DESC: This armor lasts for %1 hour(s) per day and does not need to be consecutive.|OracleArmorofBonesDuration BONUS:VAR|OracleArmorofBonesBonus|4+2*max(0,floor((classlevel("Oracle")-3)/4)) BONUS:VAR|OracleArmorofBonesDuration|classlevel("Oracle") SOURCEPAGE:p.46 TEMPDESC:Grants an armor bonus to AC TEMPBONUS:ANYPC|COMBAT|AC|OracleArmorofBonesBonus|TYPE=Armor Bleeding Wounds KEY:Bone Mystery ~ Bleeding Wounds CATEGORY:Special Ability TYPE:OracleClassFeatures.SpecialQuality.Supernatural.BoneRevelation.OracleRevelation.RevelationTargetOneOnly DEFINE:OracleBleedingWoundsPoints|0 DESC:Whenever a creature takes damage from one of your spells or effects that causes negative energy damage, it takes %1 point(s) of bleeding damage each round.|OracleBleedingWoundsPoints BONUS:VAR|OracleBleedingWoundsPoints|1+classlevel("Oracle")/5 SOURCEPAGE:p.46 Death's Touch KEY:Bone Mystery ~ Death's Touch CATEGORY:Special Ability TYPE:OracleClassFeatures.SpecialAttack.Supernatural.BoneRevelation.OracleRevelation.RevelationTargetOneOnly.PerDayOracleRevelation DEFINE:OracleDeathTouchDamageBonus|0 DEFINE:OracleDeathTouchTimes|0 DESC:You can cause terrible wounds to appear on a creature with a melee touch attack. This attack deals 1d6+%1 points of negative energy damage. If used against an undead creature, it heals damage and grants a +2 channel resistance for 1 minute. You can use this ability a %2 times per day.|OracleDeathTouchDamageBonus|OracleDeathTouchTimes BONUS:VAR|OracleDeathTouchDamageBonus|classlevel("Oracle") BONUS:VAR|OracleDeathTouchTimes|3+CHA SOURCEPAGE:p.46 Near Death KEY:Bone Mystery ~ Near Death CATEGORY:Special Ability TYPE:OracleClassFeatures.SpecialQuality.Supernatural.BoneRevelation.OracleRevelation DEFINE:OracleNearDeathSaveBonus|0 DESC:You gain a +%1 insight bonus on saves against diseases, mind-affecting effects, and poisons.|OracleNearDeathSaveBonus|!PRECLASS:1,Oracle=7 DESC:You gain a +%1 insight bonus on saves against diseases, mind-affecting effects, poisons, death effects, sleep effects, and stunning.|OracleNearDeathSaveBonus|PRECLASS:1,Oracle=7 BONUS:VAR|OracleNearDeathSaveBonus|2 BONUS:VAR|OracleNearDeathSaveBonus|2|PRECLASS:1,Oracle=11 SOURCEPAGE:p.46 @@ -540,7 +540,7 @@ # Oracle Revelations: Heavens # Ability Name Unique Key Category of Ability Type Visible Restricted Ability Required AL Required Class Multiple Requirements Serves As Define Innate Spells Description Multiple? Choose Selections Template Auto Armor Prof Auto Feat Auto Weapon Prof Ability Bonus Ability Pool Combat bonus Add to base move Save bonus Bonus to skill Bonus to spell known/L Modify VAR Allow Follower Allowed Companions Class Skill Vision Source Page Aspects Temporary effect description List of Known Class Spells by Level List of Class Spells by Level Ignore Encumberance Temporary Bonus Bonus Armor Mods Awesome Display KEY:Heavens Mystery ~ Awesome Display CATEGORY:Special Ability TYPE:OracleClassFeatures.SpecialQuality.Supernatural.HeavensRevelation.OracleRevelation DESC:Your phantasmagoric displays accurately model the mysteries of the night sky, dumbfounding all who behold them. Each creature affected by your illusion (pattern) spells is treated as if its total number of Hit Dice were equal to its number of Hit Dice minus your Charisma modifier (if positive). SOURCEPAGE:p.48 -Coat of Many Stars KEY:Heavens Mystery ~ Coat of Many Stars CATEGORY:Special Ability TYPE:OracleClassFeatures.SpecialQuality.Supernatural.HeavensRevelation.OracleRevelation.HoursPerDayOracleRevelation DEFINE:OracleCoatofManyStarsACBonus|0 DEFINE:OracleCoatofManyStarsDuration|0 DESC:You conjure a coat of starry radiance that grants you a +%1 armor bonus. At 13th level, this armor grants you DR 5/slashing. You can use this coat for %2 hour(s) per day. The duration does not need to be consecutive; it can instead be spent in 1-hour increments.|OracleCoatofManyStarsACBonus|OracleCoatofManyStarsDuration BONUS:VAR|OracleCoatofManyStarsACBonus|(2*(classlevel("Oracle")-3)/4)+4 BONUS:VAR|OracleCoatofManyStarsDuration|classlevel("Oracle") SOURCEPAGE:p.48 TEMPDESC:Grants an armor bonus to AC TEMPBONUS:PC|COMBAT|AC|OracleCoatofManyStarsACBonus|TYPE=Armor +Coat of Many Stars KEY:Heavens Mystery ~ Coat of Many Stars CATEGORY:Special Ability TYPE:OracleClassFeatures.SpecialQuality.Supernatural.HeavensRevelation.OracleRevelation.HoursPerDayOracleRevelation DEFINE:OracleCoatofManyStarsACBonus|0 DEFINE:OracleCoatofManyStarsDuration|0 DESC:You conjure a coat of starry radiance that grants you a +%1 armor bonus. At 13th level, this armor grants you DR 5/slashing. You can use this coat for %2 hour(s) per day. The duration does not need to be consecutive; it can instead be spent in 1-hour increments.|OracleCoatofManyStarsACBonus|OracleCoatofManyStarsDuration BONUS:VAR|OracleCoatofManyStarsACBonus|4+2*max(0,floor((classlevel("Oracle")-3)/4)) BONUS:VAR|OracleCoatofManyStarsDuration|classlevel("Oracle") SOURCEPAGE:p.48 TEMPDESC:Grants an armor bonus to AC TEMPBONUS:PC|COMBAT|AC|OracleCoatofManyStarsACBonus|TYPE=Armor Dweller in Darkness KEY:Heavens Mystery ~ Dweller in Darkness CATEGORY:Special Ability TYPE:OracleClassFeatures.SpecialQuality.Spelllike.HeavensRevelation.OracleRevelation.PerDayOracleRevelation PRECLASS:1,Oracle=11 DESC:Once per day, you cast your psyche into the void of space to attract the attention of a terrible otherworldly being. The dweller in darkness behaves in all ways as if you had cast phantasmal killer. At 17th level, the dweller in darkness can be perceived by more than one creature, as if you had cast weird. You must be at least 11th level to choose this revelation. SOURCEPAGE:p.48 Guiding Star KEY:Heavens Mystery ~ Guiding Star CATEGORY:Special Ability TYPE:OracleClassFeatures.SpecialQuality.Supernatural.HeavensRevelation.OracleRevelation DESC:Whenever you can see the open sky at night, you can determine your precise location. When the night sky is visible to you, you may also add your Charisma modifier to your Wisdom modifier on all Wisdom-based checks. In addition, once per night while outdoors, you can cast one spell as if it were modified by the Empower Spell, Extend Spell, Silent Spell, or Still spell feat without increasing the spell's casting time or level. SOURCEPAGE:p.48 TEMPDESC:Add Charisma bonus to Wisdom checks when you can see the night sky TEMPBONUS:PC|SAVE|Will|CHA TEMPBONUS:PC|SKILL|TYPE=Wisdom|CHA Interstellar Void KEY:Heavens Mystery ~ Interstellar Void CATEGORY:Special Ability TYPE:OracleClassFeatures.SpecialQuality.Supernatural.HeavensRevelation.OracleRevelation.RevelationTargetOneOnly.PerDayOracleRevelation DEFINE:OracleInterstellarVoidDamageDice|0 DEFINE:OracleInterstellarVoidTimes|0 DESC:You call upon the frigid depths of outer space to bring a terrible chill to your enemies. As a standard action, one target within 30 feet is cloaked in the void and takes %1d6 points of cold damage. A successful Fortitude save (DC %2) halves this damage. At 10th level, the interstellar void is so extreme that enemies who fail their saving throw are fatigued. At 15th level, creatures who fail their save are exhausted and stunned for 1 round. You can use this ability %3 time(s) per day.|OracleInterstellarVoidDamageDice|OracleRevelationDC|OracleInterstellarVoidTimes SOURCEPAGE:p.48 @@ -621,7 +621,7 @@ Fluid Nature KEY:Waves Mystery ~ Fluid Nature CATEGORY:Special Ability TYPE:OracleClassFeatures.SpecialQuality.Extraordinary.WavesRevelation.OracleRevelation DESC:You receive a bonus to your Combat Maneuver Defense against bull rush, drag, grapple, reposition, and trip attempts. A creature trying to confirm a critical hit against you has a P4 penalty on its confirmation roll. ABILITY:FEAT|VIRTUAL|Dodge|PRECLASS:1,Oracle=5 BONUS:VAR|CMD_BullRush,CMD_Drag,CMD_Grapple,CMD_Reposition,CMD_Trip|4 SOURCEPAGE:p.52 Fluid Travel KEY:Waves Mystery ~ Fluid Travel CATEGORY:Special Ability TYPE:OracleClassFeatures.SpecialQuality.Supernatural.WavesRevelation.OracleRevelation.HoursPerDayOracleRevelation DEFINE:OracleFluidTravelDuration|0 DESC:You can walk on liquid as if it were a solid surface. Walking on the liquid does not harm you; you can walk on acid or even lava (as if walking on a solid temporary crust), though you would still take fire damage from being near the lava. You can move across this surface at your normal land speed. At 7th level, while this ability is in effect, you can instead go underwater, gaining a swim speed of 60 feet and the ability to breathe water. You can use this ability for %1 hour(s) per day. This duration does not need to be consecutive, but it must be spent in 1-hour increments.|OracleFluidTravelDuration BONUS:VAR|OracleFluidTravelDuration|classlevel("Oracle") SOURCEPAGE:p.53 Freezing Spell KEY:Waves Mystery ~ Freezing Spell CATEGORY:Special Ability TYPE:OracleClassFeatures.SpecialAttack.Supernatural.WavesRevelation.OracleRevelation.RevelationTargetOneOnly DESC:Whenever a creature fails a saving throw and takes cold damage from one of your spells, it is slowed (as the slow spell) for 1 round. Spells that do not allow a save do not slow creatures. At 11th level, the duration increases to 1d4 rounds. SOURCEPAGE:p.53 -Ice Armor KEY:Waves Mystery ~ Ice Armor CATEGORY:Special Ability TYPE:OracleClassFeatures.SpecialQuality.Supernatural.WavesRevelation.OracleRevelation.HoursPerDayOracleRevelation DEFINE:OracleIceArmorACBonus|0 DEFINE:OracleIceArmorDuration|0 DESC:You can conjure armor of ice that grants you a +%1 armor bonus. At 13th level, this armor grants you DR 5/piercing. In cold conditions, the armor bonus (and DR bonus) increases by 2; in very hot conditions it decreases by 2. You can use this armor for %2 hour(s) per day. This duration does not need to be consecutive, but it must be spent in 1-hour increments.|OracleIceArmorACBonus|OracleIceArmorDuration BONUS:VAR|OracleIceArmorACBonus|(2*(classlevel("Oracle")-3)/4)+4 BONUS:VAR|OracleIceArmorDuration|classlevel("Oracle") SOURCEPAGE:p.53 TEMPDESC:Grants an armor bonus to AC TEMPBONUS:ANYPC|COMBAT|AC|OracleIceArmorACBonus|TYPE=Armor +Ice Armor KEY:Waves Mystery ~ Ice Armor CATEGORY:Special Ability TYPE:OracleClassFeatures.SpecialQuality.Supernatural.WavesRevelation.OracleRevelation.HoursPerDayOracleRevelation DEFINE:OracleIceArmorACBonus|0 DEFINE:OracleIceArmorDuration|0 DESC:You can conjure armor of ice that grants you a +%1 armor bonus. At 13th level, this armor grants you DR 5/piercing. In cold conditions, the armor bonus (and DR bonus) increases by 2; in very hot conditions it decreases by 2. You can use this armor for %2 hour(s) per day. This duration does not need to be consecutive, but it must be spent in 1-hour increments.|OracleIceArmorACBonus|OracleIceArmorDuration BONUS:VAR|OracleIceArmorACBonus|4+2*max(0,floor((classlevel("Oracle")-3)/4)) BONUS:VAR|OracleIceArmorDuration|classlevel("Oracle") SOURCEPAGE:p.53 TEMPDESC:Grants an armor bonus to AC TEMPBONUS:ANYPC|COMBAT|AC|OracleIceArmorACBonus|TYPE=Armor Icy Skin KEY:Waves Mystery ~ Icy Skin CATEGORY:Special Ability TYPE:OracleClassFeatures.SpecialQuality.Extraordinary.WavesRevelation.OracleRevelation DEFINE:OracleColdResistanceBonus|0 ABILITY:Special Ability|AUTOMATIC|Resistance to Cold|!PRECLASS:1,Oracle=17 ABILITY:Special Ability|AUTOMATIC|Immunity to Cold|PRECLASS:1,Oracle=17 BONUS:VAR|ColdResistanceBonus|5+OracleColdResistanceBonus|TYPE=Resistance BONUS:VAR|OracleColdResistanceBonus|5|PRECLASS:1,Oracle=5 BONUS:VAR|OracleColdResistanceBonus|10|PRECLASS:1,Oracle=11 SOURCEPAGE:p.53 Punitive Transformation KEY:Waves Mystery ~ Punitive Transformation CATEGORY:Special Ability TYPE:OracleClassFeatures.SpecialAttack.Supernatural.WavesRevelation.OracleRevelation.RevelationTargetOneOnly.PerDayOracleRevelation PRECLASS:1,Oracle=7 DEFINE:OraclePunativeTransformationDuration|0 DEFINE:OraclePunativeTransformationTimes|0 DESC:You can transform an opponent into a harmless animal as if using baleful polymorph. This transformation lasts %1 round. Transforming another creature causes the first to immediately revert to normal. You may use this ability %2 times per day.|OraclePunativeTransformationDuration|OraclePunativeTransformationTimes BONUS:VAR|OraclePunativeTransformationDuration|classlevel("Oracle") BONUS:VAR|OraclePunativeTransformationTimes|3+CHA SOURCEPAGE:p.53 Water Form KEY:Waves Mystery ~ Water Form CATEGORY:Special Ability TYPE:OracleClassFeatures.SpecialQuality.Supernatural.WavesRevelation.OracleRevelation.PerDayOracleRevelation PRECLASS:1,Oracle=7 DEFINE:OracleWaterFormDuration|0 DESC:As a standard action, you can assume the form of a Small water elemental, as elemental body I. At 9th level, you can assume the form of a Medium water elemental, as elemental body II. At 11th level, you can assume the form of a Large water elemental, as elemental body III. At 13th level, you can assume the form of a Huge water elemental, as elemental body IV. You can use this ability once per day, but the duration is %1 hour.|OracleWaterFormDuration BONUS:VAR|OracleWaterFormDuration|classlevel("Oracle") SOURCEPAGE:p.53 @@ -631,7 +631,7 @@ # Oracle Revelations: Wind # Ability Name Unique Key Category of Ability Type Visible Restricted Ability Required AL Required Class Multiple Requirements Serves As Define Innate Spells Description Multiple? Choose Selections Template Auto Armor Prof Auto Feat Auto Weapon Prof Ability Bonus Ability Pool Combat bonus Add to base move Save bonus Bonus to skill Bonus to spell known/L Modify VAR Allow Follower Allowed Companions Class Skill Vision Source Page Aspects Temporary effect description List of Known Class Spells by Level List of Class Spells by Level Ignore Encumberance Temporary Bonus Bonus Armor Mods -Air Barrier KEY:Wind Mystery ~ Air Barrier CATEGORY:Special Ability TYPE:OracleClassFeatures.SpecialQuality.Extraordinary.WindRevelation.OracleRevelation.HoursPerDayOracleRevelation DEFINE:OracleAirBarrierACBonus|0 DEFINE:OracleAirBarrierDuration|0 DESC:You can create an invisible shell of air that grants you a +%1 armor bonus. At 13th level, this barrier causes incoming arrows, rays, and other ranged attacks requiring an attack roll against you to have a 50%% miss chance. You can use this barrier for %2 hour(s) per day. This duration does not need to be consecutive, but it must be spent in 1-hour increments.|OracleAirBarrierACBonus|OracleAirBarrierDuration BONUS:VAR|OracleAirBarrierACBonus|(2*(classlevel("Oracle")-3)/4)+4 BONUS:VAR|OracleAirBarrierDuration|classlevel("Oracle") SOURCEPAGE:p.53 TEMPDESC:Grants an armor bonus to AC TEMPBONUS:ANYPC|COMBAT|AC|OracleAirBarrierACBonus|TYPE=Armor +Air Barrier KEY:Wind Mystery ~ Air Barrier CATEGORY:Special Ability TYPE:OracleClassFeatures.SpecialQuality.Extraordinary.WindRevelation.OracleRevelation.HoursPerDayOracleRevelation DEFINE:OracleAirBarrierACBonus|0 DEFINE:OracleAirBarrierDuration|0 DESC:You can create an invisible shell of air that grants you a +%1 armor bonus. At 13th level, this barrier causes incoming arrows, rays, and other ranged attacks requiring an attack roll against you to have a 50%% miss chance. You can use this barrier for %2 hour(s) per day. This duration does not need to be consecutive, but it must be spent in 1-hour increments.|OracleAirBarrierACBonus|OracleAirBarrierDuration BONUS:VAR|OracleAirBarrierACBonus|4+2*max(0,floor((classlevel("Oracle")-3)/4)) BONUS:VAR|OracleAirBarrierDuration|classlevel("Oracle") SOURCEPAGE:p.53 TEMPDESC:Grants an armor bonus to AC TEMPBONUS:ANYPC|COMBAT|AC|OracleAirBarrierACBonus|TYPE=Armor Gaseous Form KEY:Wind Mystery ~ Gaseous Form CATEGORY:Special Ability TYPE:OracleClassFeatures.SpecialQuality.Supernatural.WindRevelation.OracleRevelation.MinutesPerDayOracleRevelation PRECLASS:1,Oracle=7 DEFINE:OracleGaseousFormDuration|0 DESC:As a standard action, you can assume gaseous form (as the spell). You can remain gaseous for %1 minute. This duration does not need to be consecutive, but it must be spent in 1-minute increments. You can bring other creatures with you in gaseous form, but each passenger costs an additional minute per minute of travel.|OracleGaseousFormDuration BONUS:VAR|OracleGaseousFormDuration|classlevel("Oracle") SOURCEPAGE:p.53 Invisibility KEY:Wind Mystery ~ Invisibility CATEGORY:Special Ability TYPE:OracleClassFeatures.SpecialQuality.Supernatural.WindRevelation.OracleRevelation.MinutesPerDayOracleRevelation PRECLASS:1,Oracle=3 DEFINE:OracleInvisibilityDuration|0 DESC:As a standard action, you can become invisible (as per the invisibility spell). You can remain invisible for %1 minute per day. This duration does not need to be consecutive, but it must be spent in 1-minute increments. Starting at 9th level, each time you activate this ability you can treat it as greater invisibility, though each round spent this way counts as 1 minute of your normal invisibility duration.|OracleInvisibilityDuration BONUS:VAR|OracleInvisibilityDuration|classlevel("Oracle") SOURCEPAGE:p.53 Lightning Breath KEY:Wind Mystery ~ Lightning Breath CATEGORY:Special Ability TYPE:OracleClassFeatures.SpecialAttack.Supernatural.WindRevelation.OracleRevelation.PerDayOracleRevelation DEFINE:OracleLightningBreathTimes|0 DEFINE:OracleLightningBreathDice|0 DESC:As a standard action, you can breathe a 30-foot line of electricity. This line deals %1d4 points of electricity damage. A Reflex save (DC %2) halves this damage. You can use this ability %3 time(s) per day.|OracleLightningBreathDice|OracleRevelationDC|OracleLightningBreathTimes BONUS:VAR|OracleLightningBreathDice|classlevel("Oracle") BONUS:VAR|OracleLightningBreathTimes|1+(classlevel("Oracle")/5) SOURCEPAGE:p.53 @@ -2871,7 +2871,7 @@ Calming Touch KEY:Bonus Domain Times ~ Calming Touch CATEGORY:Internal TYPE:DomainBonusTimes.DomainPowerTimesLVL1 PREABILITY:1,CATEGORY=Special Ability,Community Domain ~ Calming Touch STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|CalmingTouchTimes|1 Touch of Darkness KEY:Bonus Domain Times ~ Touch of Darkness CATEGORY:Internal TYPE:DomainBonusTimes.DomainPowerTimesLVL1 PREABILITY:1,CATEGORY=Special Ability,Darkness Domain ~ Touch of Darkness STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|TouchofDarknessTimes|1 Bleeding Touch KEY:Bonus Domain Times ~ Bleeding Touch CATEGORY:Internal TYPE:DomainBonusTimes.DomainPowerTimesLVL1 PREABILITY:1,CATEGORY=Special Ability,Death Domain ~ Bleeding Touch STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|BleedingTouchTimes|1 -Destructive Smite KEY:Bonus Domain Times ~ CATEGORY:Internal TYPE:DomainBonusTimes.DomainPowerTimesLVL1 PREABILITY:1,CATEGORY=Special Ability,Destruction Domain ~ Destructive Smite STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|DestructiveSmiteTimes|1 +Destructive Smite KEY:Bonus Domain Times ~ Destructive Smite CATEGORY:Internal TYPE:DomainBonusTimes.DomainPowerTimesLVL1 PREABILITY:1,CATEGORY=Special Ability,Destruction Domain ~ Destructive Smite STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|DestructiveSmiteTimes|1 Acid Dart KEY:Bonus Domain Times ~ Acid Dart CATEGORY:Internal TYPE:DomainBonusTimes.DomainPowerTimesLVL1 PREABILITY:1,CATEGORY=Special Ability,Earth Domain ~ Acid Dart STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|AcidDartTimes|1 Touch of Evil KEY:Bonus Domain Times ~ Touch of Evil CATEGORY:Internal TYPE:DomainBonusTimes.DomainPowerTimesLVL1 PREABILITY:1,CATEGORY=Special Ability,Evil Domain ~ Touch of Evil STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|TouchofEvilTimes|1 Fire Bolt KEY:Bonus Domain Times ~ Fire Bolt CATEGORY:Internal TYPE:DomainBonusTimes.DomainPowerTimesLVL1 PREABILITY:1,CATEGORY=Special Ability,Fire Domain ~ Fire Bolt STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|FireBoltTimes|1 Modified: branches/6.04.x/data/pathfinder/paizo/roleplaying_game/ultimate_magic/um_abilities_class.lst =================================================================== --- branches/6.04.x/data/pathfinder/paizo/roleplaying_game/ultimate_magic/um_abilities_class.lst 2014-12-11 10:22:36 UTC (rev 25751) +++ branches/6.04.x/data/pathfinder/paizo/roleplaying_game/ultimate_magic/um_abilities_class.lst 2014-12-11 21:33:47 UTC (rev 25752) @@ -501,7 +501,7 @@ Speak with Wood KEY:Wood Mystery ~ Speak with Wood CATEGORY:Special Ability TYPE:OracleClassFeatures.OracleRevelation.SpecialQuality.Supernatural.WoodRevelation PRECLASS:1,Oracle=11 DEFINE:SpeakWithWoodDuration|0 DESC:You can talk to wood and learn what it knows. You must spend 1 minute meditating on and communing with the wood. At the end of this time, you can speak with the wood. This functions as the stone tell spell, except with wood instead of stones. You can use this ability for %1 minutes. This duration does not need to be consecutive, but it must be used in 1-minute increments. You can speak with natural or worked wood.|SpeakWithWoodDuration BONUS:VAR|SpeakWithWoodDuration|classlevel("Oracle") SOURCEPAGE:p.57 Thorn Burst KEY:Wood Mystery ~ Thorn Burst CATEGORY:Special Ability TYPE:OracleClassFeatures.OracleRevelation.SpecialAttack.Supernatural.WoodRevelation DEFINE:ThornBurstDice|0 DEFINE:ThornBurstDC|0 DEFINE:ThornBurstTimes|0 DESC:As a swift action, you can cause sharp splinters of wood to explode outward from your body. These splinters deal %1d6 points of piercing damage to all creatures within a 10-foot burst. A Reflex save (DC %2) halves this damage. In addition, the sharp splinters count as caltrops (see page 155 of the Core Rulebook) in the area until your next turn. You can use this ability %3/day.|ThornBurstDice|ThornBurstDC|ThornBurstTimes BONUS:VAR|ThornBurstDice|max(1,classlevel("Oracle")/2) BONUS:VAR|ThornBurstDC|10+classlevel("Oracle")/2+CHA BONUS:VAR|ThornBurstTimes|1+classlevel("Oracle")/5 SOURCEPAGE:p.57 Tree Form KEY:Wood Mystery ~ Tree Form CATEGORY:Special Ability TYPE:OracleClassFeatures.OracleRevelation.SpecialQuality.Supernatural.WoodRevelation PRECLASS:1,Oracle=3 DEFINE:TreeFormDuration|0 DESC:As a standard action, you can assume the following forms: a Large living or dead tree or shrub, as tree shape DESC:a Small or Medium plant creature, as plant shape I|PRECLASS:1,Oracle=9 DESC:a Large plant creature, as plant shape II|PRECLASS:1,Oracle=11 DESC:a Huge plant creature, as plant shape III|PRECLASS:1,Oracle=13 DESC:and you can use this ability once per day, but the duration is %1 hours.|TreeFormDuration BONUS:VAR|TreeFormDuration|classlevel("Oracle") SOURCEPAGE:p.57 -Wood Armor KEY:Wood Mystery ~ Wood Armor CATEGORY:Special Ability TYPE:OracleClassFeatures.OracleRevelation.SpecialQuality.Supernatural.WoodRevelation DEFINE:WoodArmorBonus|0 DEFINE:WoodArmorDuration|0 DESC:You can conjure wooden armor around yourself, which grants you a +%1 armor bonus.|WoodArmorBonus DESC:This armor grants you DR 5/slashing.|PRECLASS:1,Oracle=13 DESC:You can use this armor for %1 hours per day. This duration does not need to be consecutive, but it must be spent in 1-hour increments. The armor vanishes if you remove it.|WoodArmorDuration BONUS:VAR|WoodArmorBonus|4 BONUS:VAR|WoodArmorDuration|classlevel("Oracle") BONUS:VAR|WoodArmorBonus|max(0,2*floor((classlevel("Oracle")-3)/4)) SOURCEPAGE:p.57 TEMPBONUS:PC|COMBAT|AC|WoodArmorBonus|TYPE=Armor +Wood Armor KEY:Wood Mystery ~ Wood Armor CATEGORY:Special Ability TYPE:OracleClassFeatures.OracleRevelation.SpecialQuality.Supernatural.WoodRevelation DEFINE:WoodArmorBonus|0 DEFINE:WoodArmorDuration|0 DESC:You can conjure wooden armor around yourself, which grants you a +%1 armor bonus.|WoodArmorBonus DESC: This armor grants you DR 5/slashing.|PRECLASS:1,Oracle=13 DESC: You can use this armor for %1 hours per day. This duration does not need to be consecutive, but it must be spent in 1-hour increments. The armor vanishes if you remove it.|WoodArmorDuration BONUS:VAR|WoodArmorDuration|classlevel("Oracle") BONUS:VAR|WoodArmorBonus|4+2*max(0,floor((classlevel("Oracle")-3)/4)) SOURCEPAGE:p.57 TEMPBONUS:PC|COMBAT|AC|WoodArmorBonus|TYPE=Armor Wood Bond KEY:Wood Mystery ~ Wood Bond CATEGORY:Special Ability TYPE:OracleClassFeatures.OracleRevelation.SpecialAttack.Extraordinary.WoodRevelation DEFINE:WoodBondBonus|0 DESC:Your mystical bond with wood is such that your weapons become an extension of your body. You gain a +%1 competence bonus on attack rolls when wielding a weapon made of or mostly consisting of wood (such as a bow, club, quarterstaff, or spear).|WoodBondBonus BONUS:VAR|WoodBondBonus|1+classlevel("Oracle")/5 BONUS:WEAPONPROF=TYPE.Wooden|TOHIT|WoodBondBonus|TYPE=Competence SOURCEPAGE:p.57 Wood Sight KEY:Wood Mystery ~ Wood Sight CATEGORY:Special Ability TYPE:OracleClassFeatures.OracleRevelation.SpecialQuality.Supernatural.WoodRevelation DEFINE:WoodSightDistance|0 DEFINE:WoodSightDuration|0 DESC:As a move action, you can alter your vision to see through underbrush and plant growth that would normally grant concealment, up to a range of 60 feet (though darkness and other obstacles still may block your sight). DESC:You can use this ability to see through wood or other plant material as easily as if it were transparent glass, penetrating %1 feet of wood.|WoodSightDistance|PRECLASS:1,Oracle=7 DESC:You can use this ability %1 rounds per day, but these rounds do not need to be consecutive.|WoodSightDuration BONUS:VAR|WoodSightDistance|classlevel("Oracle") BONUS:VAR|WoodSightDuration|classlevel("Oracle") SOURCEPAGE:p.58 Wooden Weapon KEY:Wood Mystery ~ Wooden Weapon CATEGORY:Special Ability TYPE:OracleClassFeatures.OracleRevelation.SpecialQuality.Supernatural.WoodRevelation DEFINE:WoodenWeaponDuration|0 DEFINE:WoodenWeaponTimes|0 DEFINE:WoodenWeaponEnhancement|0 DESC:You can create a wooden club, quarterstaff, longspear, shortspear, or spear that lasts for %1 minutes. This weapon is appropriate for your size. You are considered proficient with the weapon. The weapon disappears after 1 round if it leaves your grasp. You can us... [truncated message content] |
From: <jde...@us...> - 2014-12-11 10:22:46
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Revision: 25751 http://sourceforge.net/p/pcgen/code/25751 Author: jdempsey Date: 2014-12-11 10:22:36 +0000 (Thu, 11 Dec 2014) Log Message: ----------- Release notes for 6.4.1 RC1 Added Paths: ----------- branches/6.04.x/installers/release-notes/pcgen-release-notes-60401RC1.html Added: branches/6.04.x/installers/release-notes/pcgen-release-notes-60401RC1.html =================================================================== --- branches/6.04.x/installers/release-notes/pcgen-release-notes-60401RC1.html (rev 0) +++ branches/6.04.x/installers/release-notes/pcgen-release-notes-60401RC1.html 2014-12-11 10:22:36 UTC (rev 25751) @@ -0,0 +1,597 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> + +<html lang="en"> + + <head> + <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" > + <title>Release Notes for PCGen v6.4.1RC1</title> + <link rel="stylesheet" type="text/css" href="http://sourceforge.net/cssdef.php"> + </head> + + <body> + + <h1>Release Notes for PCGen v6.4.1RC1</h1> + + <h2>Table of Content</h2> + + <ul> + <li><a href="#WhatsNew">What's new for v6.4.1RC1</a></li> + <li><a href="#Installation">Installation</a></li> + <li><a href="#CustomDataSets">Custom Data Sets</a></li> + <li><a href="#Thanks">Thanks</a></li> + <li><a href="#WantToHelp">Want to Help?</a></li> + <li><a href="#links">Useful Links</a></li> + <li><a href="#ChangeLog">Change Log for 6.4.1RC1</a></li> + </ul> + + <h2><a name="WhatsNew">What's new for v6.4.1RC1</a></h2> + +<p>PCGen v6.04.1 RC1 is the first release candidate for our patch to PCGen 6.4. It represents a +product we believe is ready for production use and which we would like your assistance in testing +out. In particular the PCGen team would appreciate your feedback on importing your +characters and data from earlier versions of PCGen. +The highlights of the changes for PCGen 6.4.1 are listed below:</p> + +<h3>Notable Changes</h3> +<ul> +<li>Pathfinder Society Chronicle Sheets support</li> +<li>Numerous Pathfinder Society Organised Play improvements</li> +<li>Pathfinder Hero Points on the output sheets</li> +<li>SITUATION Skill penalties now displaying</li> +<li>Many Pathfinder Bestiary 3 fixes</li> +<li>Many Pathfinder and RSRD data fixes</li> +</ul> +<!-- +<p> +The new user interface does most of what you are used to, but does not currently provide +random NPC generation or LST editor functionality. +</p> + --> + +<h3>New Sources</h3> + +<p>The following new sources were added in 6.4.1</p> + +<ul> +<li>[Paizo] Pathfinder Campaign Setting: Lords of Chaos: Book of the Damned, Vol. 2</li> +</ul> + + +<p> +For full details of the new changes in this release, see the <a href="#ChangeLog">Change Log</a> . +</p> +<p><i>James Dempsey</i> for the PCGEN Team -- 12 December, 2014.</p> + + <h2><a name="Installation">Installation</a></h2> + + <h3>Prerequisites</h3> + + <p>Java 6, Java 7 or Java 8. PCGEN 6.4.1RC1 is not compatible with Java 1.5.x and it is NOT SUPPORTED. + To get the latest version of Java, go to + <a href="http://jdl.sun.com/webapps/getjava/BrowserRedirect?locale=en&host=java.com">java.com</a>. + PCGen has been tested with both Java 6 (including OpenJDK) and Java 7.</p> + + <h3>Instructions</h3> + + <p>Please see the + <a href="http://www.pcgen-test.org/autobuilds/pcgen-docs/installationpages/installationpcgen.html"> + Installation Documentation</a> for information about installing PCGen. + </p> + + <h3>Read the doc!</h3> + + <p>Please make sure you read the <a href="http://www.pcgen-test.org/autobuilds/pcgen-docs/">docs</a> to + familiarize yourself with the changes. You can access it from + <strong>docs/index.html</strong> located in the PCGen directory.</p> + + <h3>Download PCGen</h3> + <ul> + <li><a href="http://prdownloads.sourceforge.net/pcgen/pcgen60401RC1_full.zip?download">pcgen60401RC1_full.zip</a>: <br /> + everything including GMGen and PDF</li> + <li><a href="http://prdownloads.sourceforge.net/pcgen/pcgen60401RC1_win_install.exe?download">pcgen60401RC1_win_install.exe</a>: <br /> + the full package bundle in an easy to use installer for Windows</li> + <li><a href="http://prdownloads.sourceforge.net/pcgen/pcgen60401RC1_mac_install.dmg?download">pcgen60401RC1_mac_install.dmg</a>: <br /> + the full package bundle in an easy to use installer for Mac (distributed as a disk image)</li> + </ul> + <p></p> + + <h2><a name="CustomDataSets">Custom Data Sets</a></h2> + + <p>If you have custom data created using either the old LST Editor, or the my_dataset example files, it is + very important that you read the + <a href="http://pcgen-test.org/autobuilds/pcgen-docs/installationpages/upgradepcgen.html">Upgrading PCGen</a> and + <a href="http://wiki.pcgen.org/Updating_Homebrew_Sets">Upgrading home brews</a> + before installing your new version of PCGen.</p> + + <h2><a name="Thanks">Thanks</a></h2> + + <p>Thanks to the following people who contributed to the PCGen 6.4.1 release: + + Andrew Maitland, Andrew Wilson, Chris Griffen, Connor Petty, David R Bender, Don Peterson, Doug Limmer, Eric C Smith, + Gjorbjond, Henk Slaaf, Hunter Johnson, James Dempsey, Mark Means, Mynex, Paul Grosse, Paul Grosse, Paul Shipley, + Richard Homonnai, Stefan Radermacher, Tim Ladd, and Tom Parker. + </p><p> + Thanks also to the many people who gave us feedback, reported bugs, contributed to the lists and + helped other PCGen users out!</p> + + <h2><a name="WantToHelp">Want to Help?</a></h2> + + <p>PCGen is an open source project. Anyone who wants to contribute whether it is Java programming, data + set programming, documentation, helping new users, general cat herding, massage, walking the dogs, etc. + is very welcome.</p> + <p>If you want to help drop a mail to <a href="mailto:PR...@pc...">PR...@pc...</a> + or <a href="mailto:Co...@pc...">Co...@pc...</a>, or + simply post a message with the title <strong>"I Want To Help"</strong> in one of the mailing lists.</p> + + <p></p> + + <h2><a name="links">Useful Links</a></h2> + + <ul> + <li>The project <strong>home page</strong>:<br /> + <a href="http://pcgen.sourceforge.net">http://pcgen.sourceforge.net</a></li> + <li>The project <strong>Wiki</strong>:<br /> + <a href="http://pcgen.wiki.sourceforge.net/">http://pcgen.wiki.sourceforge.net/</a></li> + <li>The Yahoo <strong>main mailing list</strong> (for help and feedback):<br /> + <a href="http://groups.yahoo.com/group/pcgen">http://groups.yahoo.com/group/pcgen</a></li> + <li>The Yahoo <strong>LstHelp mailing list</strong> (for help with making your own data files):<br /> + <a href="http://groups.yahoo.com/group/PCGenListFileHelp">http://groups.yahoo.com/group/PCGenListFileHelp</a></li> + <li>The Yahoo <strong>pcgen_developers mailing list</strong> (for code monkey talk about the development):<br /> + <a href="http://tech.groups.yahoo.com/group/pcgen_developers/">http://tech.groups.yahoo.com/group/pcgen_developers/</a></li> + <li>The Yahoo <strong>pcgen_experimental mailing list</strong> (for the data monkeys with new ideas/problems):<br /> + <a href="http://groups.yahoo.com/group/pcgen_experimental/">http://groups.yahoo.com/group/pcgen_experimental</a></li> + </ul> + + <h2><a name="ChangeLog">Change Log for 6.4.1RC1</a></h2> +<h3> New Data Sources +</h3> +<ul> +<li>[<a href='http://jira.pcgen.org/browse/NEWSOURCE-179'>NEWSOURCE-179</a>] - [Paizo] Pathfinder Campaign Setting: Lords of Chaos: Book of the Damned, Vol. 2 +</li> +</ul> + +<!-- +<h3> New Code Features +</h3> +<ul> +</ul> + --> + +<h3> New Data Features +</h3> +<ul> +<li>[<a href='http://jira.pcgen.org/browse/DATA-304'>DATA-304</a>] - [SRD/RSRD] Alignment Kits to replace PREALIGN in Races +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-310'>DATA-310</a>] - Implement Reincarnation Capability +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-320'>DATA-320</a>] - [MSRD Future] Robot Weapon Finesse Feat Software +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-321'>DATA-321</a>] - [MSRD] Arcana, Via Negativa COST tag +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-329'>DATA-329</a>] - Clarify variables in various "Turn/Rebuke" abilities +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-394'>DATA-394</a>] - Implement HITDICEADVANCEMENTTOKEN fractions for creatures +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-410'>DATA-410</a>] - Spell weapons +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-416'>DATA-416</a>] - vampire clerics +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-645'>DATA-645</a>] - [Pathfinder] Ability to grab Damage Values from Unarmed Strike or Primary Natural Attacks +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-727'>DATA-727</a>] - [Ultimate Magic] Improved Eldritch Heritage Implementation +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-728'>DATA-728</a>] - [Ultimate Magic] Greater Eldritch Heritage Implementation +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-1003'>DATA-1003</a>] - [Modern] Implement the house rule 'Use full spell description' and add the descriptions to the spells. +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-1043'>DATA-1043</a>] - Various small improvements for the eqmods +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-1251'>DATA-1251</a>] - Ultimate Magic - Add ITEM:POTION to Qualifying Spells +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-1291'>DATA-1291</a>] - [ARG] Improvisation and Improved Improvisation +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-1311'>DATA-1311</a>] - Re-organize the Equipment TYPEs for Material Components, Spell Focus, Focus and Divine Focus. +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-1326'>DATA-1326</a>] - Ioun Stone in Wayfinder gives its bonus +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-1361'>DATA-1361</a>] - Bestiary 3- Please implement creature SLAs and put into offense statblock +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-1465'>DATA-1465</a>] - [Pathfinder] ARG - Implement additional Favored Class Bonuses +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-1723'>DATA-1723</a>] - Implement Ioun Stone Weapon Familiarity (Exotic to Martial) +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-1951'>DATA-1951</a>] - Separate pools for Rogue Talents and the Advanced Rogue Talents +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2013'>DATA-2013</a>] - Change Wizards Specialization School: Wizard to School:Universalist +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2064'>DATA-2064</a>] - Curse of the Crimson Throne Traits +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2078'>DATA-2078</a>] - Alternative Monk feat qualification +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2086'>DATA-2086</a>] - Implement Item Familiars (Unearthed Arcana, p.170) +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2088'>DATA-2088</a>] - Assimar spell-like ability not qualifying as divine +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2093'>DATA-2093</a>] - PRESTAT bypass for Combat Feats +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2101'>DATA-2101</a>] - Please implement Temp Modifier for Resist Energy +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2106'>DATA-2106</a>] - Pathfinder - Sorcerer - Bloodline Powers per Day +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2112'>DATA-2112</a>] - Clean up types used by Dagger (and alternatives) +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2126'>DATA-2126</a>] - [PF] Use ASPECT:CombatBonus for Mobility feat and racial AC bonuses against giants +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2131'>DATA-2131</a>] - Pathfinder animal tricks number is wrong in some cases +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2150'>DATA-2150</a>] - [PFS] All modern Human languages available with high intelligence +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2152'>DATA-2152</a>] - Ability to name Race in ARG. +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2160'>DATA-2160</a>] - Implement Tattoo Item Slots. +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2161'>DATA-2161</a>] - Sylvan Scimitar - Grant special Cleave version. +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2163'>DATA-2163</a>] - Unarmed Combat Training Ninja trick should give Improved Unarmed Strike feat +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2168'>DATA-2168</a>] - Factions only for PC and some NPC +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2174'>DATA-2174</a>] - Create new game mode for Pathfinder Society Organised Play +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2182'>DATA-2182</a>] - [PF] Temp Bonus - Defensive Stance, Alchemist Mutagen & Cognatogen +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2206'>DATA-2206</a>] - Implement: [APG] Mental Acuity bonus +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2208'>DATA-2208</a>] - [Pathfinder] Inquisitions not coded for clerics and druids. +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2213'>DATA-2213</a>] - Calculate Channel Positive Energy for Paladin Hospitaler Archetype +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2216'>DATA-2216</a>] - (PF/B3) Please implement Asura racial bonus on saves against enchantments +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2217'>DATA-2217</a>] - (PF) Bring Awakened template for Pathfinder +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2218'>DATA-2218</a>] - (PF/B3) Implement Legion Archon/Akvan/Valkyrie armor-related abilities +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2219'>DATA-2219</a>] - (PF/APG) Implement Master Spy Sneak Attack +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2221'>DATA-2221</a>] - (PF/UC) Implement Divine Strategist Master Tactician Ability +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2222'>DATA-2222</a>] - (PF/APG) Implement Master Spy Slippery Mind +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2223'>DATA-2223</a>] - (PF/APG) Implement Master Spy Death Attack +</li> +</ul> + +<h3> New Output Sheet Feature +</h3> +<ul> +<li>[<a href='http://jira.pcgen.org/browse/OS-161'>OS-161</a>] - Move the 'companions' box onto the first sheet +</li> +<li>[<a href='http://jira.pcgen.org/browse/OS-188'>OS-188</a>] - Empty containers don't need to display weight of contents +</li> +<li>[<a href='http://jira.pcgen.org/browse/OS-382'>OS-382</a>] - Pathfinder - Hero Points +</li> +<li>[<a href='http://jira.pcgen.org/browse/OS-383'>OS-383</a>] - Support Method to correctly display Normal Max Rank values for systems that allow bypassing those maximums +</li> +<li>[<a href='http://jira.pcgen.org/browse/OS-389'>OS-389</a>] - Add new ability group for PFS Chronicle Sheets +</li> +</ul> + +<!-- +<h3> Modify Tokens +</h3> +<ul> + +</ul> + +<h3> New Token +</h3> +<ul> + +</ul> + --> + <!-- +<h3> New Docs Feature +</h3> +<ul> +</ul> + --> + +<h3> Code Bug Fixes +</h3> +<ul> +<li>[<a href='http://jira.pcgen.org/browse/CODE-2647'>CODE-2647</a>] - CLASSLIST= and DOMAINLIST= should not be PC dependent +</li> +<li>[<a href='http://jira.pcgen.org/browse/CODE-2650'>CODE-2650</a>] - Minor Magic Rogue Talent +</li> +<li>[<a href='http://jira.pcgen.org/browse/CODE-2722'>CODE-2722</a>] - PF - Minor Magic Rogue Talent cannot be picked +</li> +<li>[<a href='http://jira.pcgen.org/browse/CODE-2738'>CODE-2738</a>] - NPE on purchase tab when switching characters +</li> +<li>[<a href='http://jira.pcgen.org/browse/CODE-2746'>CODE-2746</a>] - (PF/3.5) CR of 1/3 or less always return 1/2 +</li> +<li>[<a href='http://jira.pcgen.org/browse/CODE-2766'>CODE-2766</a>] - SITUATION Skill penalties not displaying +</li> +<li>[<a href='http://jira.pcgen.org/browse/CODE-2768'>CODE-2768</a>] - (PF/B3) ArmorClassFacet:74 Invalid ACType Error Upon Choosing Certain Races +</li> +<li>[<a href='http://jira.pcgen.org/browse/CODE-2771'>CODE-2771</a>] - Error changing race when skills chosen +</li> +<li>[<a href='http://jira.pcgen.org/browse/CODE-2773'>CODE-2773</a>] - PCC INCLUDE operation reports errors for ignored .COPY objects +</li> +<li>[<a href='http://jira.pcgen.org/browse/CODE-2775'>CODE-2775</a>] - CHOOSE w/ two choices will not allow any removal or changes +</li> + +</ul> + +<h3> Data Bug Fixes +</h3> +<ul> +<li>[<a href='http://jira.pcgen.org/browse/DATA-112'>DATA-112</a>] - [SSS] Relics & Rituals: Ritual Casting skill issue +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-610'>DATA-610</a>] - Buckler's (shield) -1 attack penalty is applied to all bonuses, not just to ones using two hands +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-946'>DATA-946</a>] - [Pathfinder] Arcane opposition schools not correct +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-1264'>DATA-1264</a>] - Elven chain cost and weight +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-1489'>DATA-1489</a>] - Deliquescent Gloves attack bonus +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-1618'>DATA-1618</a>] - Mindless Race Classes can't be toggled to gain INT - Skills or Feats +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-1699'>DATA-1699</a>] - [Pathfinder] Resizing is off for auto-equipped flurry of blows +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-1948'>DATA-1948</a>] - Race Builder System traits not displaying RP cost +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2016'>DATA-2016</a>] - Ranger Beast Master archetype - Implement multiple Companion selection for Boon Companion +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2042'>DATA-2042</a>] - Poison wrong for familiar Greensting Scorpion +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2049'>DATA-2049</a>] - APG - Swashbuckler (archetype) cannot select Combat Trick twice +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2050'>DATA-2050</a>] - [RSRD + UA] Cloistered Cleric Missing Cleric Spells +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2052'>DATA-2052</a>] - UC - Sohei cannot pick regular Monk bonus feats +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2053'>DATA-2053</a>] - UC - Sohei Weapon Training +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2054'>DATA-2054</a>] - UC - Sohei Devoted Guardian not adding Initiative +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2058'>DATA-2058</a>] - (Pathfinder Society) Pistol has no equipment stats +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2059'>DATA-2059</a>] - Shapeshifter (Ranger Archetype) receiving too many Shifter's Blessing +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2060'>DATA-2060</a>] - Catfolk Cat's Claws not available for selection with Improved Natural Attack from Ranger Combat Style +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2061'>DATA-2061</a>] - Shapeshifter (Ranger archetype) Master Shifter not as intended +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2066'>DATA-2066</a>] - Cannot load MP-Eldritch Might without Monster Manual +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2067'>DATA-2067</a>] - Paladin missing changes by Empyreal Knight Archetype +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2068'>DATA-2068</a>] - Advanced Players Guide - Weapons not receiving Weapon Training bonus +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2070'>DATA-2070</a>] - Cannon not a Siege Weapon? +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2071'>DATA-2071</a>] - Items that should not be in the Core Rulebook +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2072'>DATA-2072</a>] - Desecrate HP bonus does not apply to class levels +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2073'>DATA-2073</a>] - Pathfinder - Dragon Disciple - Prereq bug +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2075'>DATA-2075</a>] - RSRD - Turning variables missing +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2076'>DATA-2076</a>] - Darwin's World 2 not displaying Feats & Abilities +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2077'>DATA-2077</a>] - Brawler Fighter Archetype - Unarmed Strikes not receiving Close Combatant bonus +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2079'>DATA-2079</a>] - Animal Lord Alignment restriction is wrong +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2080'>DATA-2080</a>] - Animal Lord ability bonuses not calculated correctly (Endless null loop) +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2081'>DATA-2081</a>] - Paladin Energy resistance not allowing you to chose the same type more then once +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2082'>DATA-2082</a>] - Unicorn alignment restriction +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2083'>DATA-2083</a>] - PF - Sorc/Celestial Bloodline/Heavenly Fire - Times per Day fix +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2087'>DATA-2087</a>] - Duplicate Race Traits abilities +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2089'>DATA-2089</a>] - Arcane Trickster's Ranged Legerdemain is not limited in Pathfinder +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2091'>DATA-2091</a>] - Paladin/Hospitaler not viewed as having channel positive energy. +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2092'>DATA-2092</a>] - OOG Traits overriding APG traits +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2094'>DATA-2094</a>] - UE modifies the weight of Mithral <xxx> and gives wrong value. +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2095'>DATA-2095</a>] - [Pathfinder] Power Attack does not respect Monk "lvl" BAB for Flurry +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2096'>DATA-2096</a>] - Enlarge Person increases damage size for flurry by two +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2098'>DATA-2098</a>] - Misspelled 'Rogue Arcehtype ~ Pirate' correction to 'Archetype' causing migration issue upon load +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2099'>DATA-2099</a>] - Barbarian Extreme Endurance choice not shown on output +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2100'>DATA-2100</a>] - [Pathfinder] Stonelord needs TYPE.PaladinSpells Archetype +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2102'>DATA-2102</a>] - [Dreamscarred Press] Vitalist Mender bugs +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2103'>DATA-2103</a>] - Bardic Music missing DEFINE to grant higher level Bard Music sub-abilities. +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2105'>DATA-2105</a>] - Specialized prestige award that gives +1 not available +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2108'>DATA-2108</a>] - Incorrect values for vermin familiars +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2111'>DATA-2111</a>] - Lormaster missing class abilities +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2113'>DATA-2113</a>] - Wave Warden - Ranger archetype cannot pick bonus feats +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2115'>DATA-2115</a>] - PF/APG - Magical Talent Trait not functioning properly +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2116'>DATA-2116</a>] - [UE] Headband of Aerial Agility has wrong Stat Bonused +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2119'>DATA-2119</a>] - Can't target oracle Channel-ish revelations with 'Extra Channel' feat +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2120'>DATA-2120</a>] - Hexcrafter Magus Archetype not bonusing the VAR WitchHexAbilityLVL with MagusLVL - is using WitchLVL. +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2121'>DATA-2121</a>] - Skill specialization bonus type should be competence +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2122'>DATA-2122</a>] - Caustic Eruption secondary damage effect description missing 'd6' +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2123'>DATA-2123</a>] - (PF/Psionics Unleashed) Psion Not Receiving Discipline Granted Class Skills +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2124'>DATA-2124</a>] - (Pathfinder) System for SIZE settings not applying changes if size decreases +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2125'>DATA-2125</a>] - (Pathfinder) Elemental Bloodline not granting Burning Hands or Scorching Ray +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2129'>DATA-2129</a>] - Pathfinder UM Vermin Animal Companions are not working +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2133'>DATA-2133</a>] - (PF Bestiary III) Contract Devil Not Proficient in Binding Contract +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2134'>DATA-2134</a>] - (PF APG) Prestige Class Ability Descriptions Are Blank +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2136'>DATA-2136</a>] - (PF) Young Creature template applies incorrect ability score modifiers +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2137'>DATA-2137</a>] - (PF- Psionics Expanded/Psionics Unlimited) Vitalist Knacks are all Guardian Knacks +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2138'>DATA-2138</a>] - (PF/APG) Antipaladin Abilities Have Incomplete Descriptions +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2139'>DATA-2139</a>] - (PF/APG) Stalwart Defender DR is 0 +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2141'>DATA-2141</a>] - Contract Devil Binding Contract Weapon not implemented correctly +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2142'>DATA-2142</a>] - (Ultimate Psionics/Psionics Unleashed) Psicrystal shows no skills +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2143'>DATA-2143</a>] - (Psionics Unleashed) Psicrystal hp reads 0 +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2144'>DATA-2144</a>] - (Psionics Unleashed) Psicrystal has no ability progression +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2146'>DATA-2146</a>] - Feats for Animal Companions set to old standard, fix B1 Feats +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2147'>DATA-2147</a>] - Pathfinder Inquisitor Determination Choice +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2149'>DATA-2149</a>] - (PF/APG) Nighteye darkvision does not show up on statblock_pathfinder.html.ftl +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2151'>DATA-2151</a>] - The Warrior Priest feat should also be available to standard Inquisitors. +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2154'>DATA-2154</a>] - No sneak attack dice for the vivisectionist archetype of alchemist. +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2155'>DATA-2155</a>] - Arcane Talent feat does not allow choice of a spell as described. +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2156'>DATA-2156</a>] - (PF/Bestiary III) Hellwasp Swarm Not Intelligent +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2158'>DATA-2158</a>] - (PF/Bestiary III) Legion Archon Not Receiving Proficiency in Armor +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2159'>DATA-2159</a>] - DEFINE: non-zero values in Ultimate Psionics +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2162'>DATA-2162</a>] - Discovery (Immortality) feat does not affect age penalties +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2164'>DATA-2164</a>] - Purity of Faith should give +1 trait to will save +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2169'>DATA-2169</a>] - (Pathfinder Bestiary III) Missing Armor Proficiencies for some monsters +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2170'>DATA-2170</a>] - (Pathfinder/Bestiary III) Missing weapon proficiencies for some monsters +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2171'>DATA-2171</a>] - (PF/Bestiary III) Some monsters treated as wearing armor when none equipped +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2172'>DATA-2172</a>] - (PF/B3) The valkyrie should have 16 Hit dice, not 6 +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2173'>DATA-2173</a>] - (PF/Bestiary 3) % needs to be double - and %%% is overkill. +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2177'>DATA-2177</a>] - Can't create custom cloaks +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2178'>DATA-2178</a>] - (PF/Psionics Expanded) Error message when Psionics Expanded is clicked on Advanced Source Selection Screen +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2179'>DATA-2179</a>] - (PF/Psionics UnleashedExpanded) Error messages appear when PU is loaded as a source in PF mode +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2181'>DATA-2181</a>] - (PF/B3) Sapphire Jellyfish Special Abilities/Special Attacks Don't Appear +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2183'>DATA-2183</a>] - (PF/B3) Many Universal Monster Abilities Don't Appear +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2184'>DATA-2184</a>] - (PF/B3) Incorrect Regeneration for Gorynych and Oni +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2185'>DATA-2185</a>] - (PF/B3) Abilities associated with B3 subtypes aren't appearing +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2186'>DATA-2186</a>] - (PF/B3) Outsider Missing Class Skills +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2187'>DATA-2187</a>] - (PF/B3) Some errors in listed natural attacks for several monsters +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2188'>DATA-2188</a>] - (PF/B3) Monster bonus feat corrections +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2189'>DATA-2189</a>] - [PFB] Dretch has incorrect languages +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2190'>DATA-2190</a>] - (PF) Weeding out Ability BENEFITS +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2191'>DATA-2191</a>] - (PF/B3) Incorrect Shinigami Int bonus of +16 (Should be +6) +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2192'>DATA-2192</a>] - (PF/B3) Clockwork Goliath cannon not equippable as weapon/doesn't show attack/damage bonus +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2194'>DATA-2194</a>] - (PF/B3) Asura (Upsunda) missing +3 natural armor bonus +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2195'>DATA-2195</a>] - (PF/B3) Shaggy Demodand Fly Speed is 5 ft. (Should be 50 ft.) +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2196'>DATA-2196</a>] - Magical Talent incorrect DC +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2198'>DATA-2198</a>] - Brawling armor ability bonus doesn't apply +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2199'>DATA-2199</a>] - Agile breastplate adding incorrect bonus to climb and jump +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2200'>DATA-2200</a>] - (PF/B3) Racial Skill Bonus Corrections +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2201'>DATA-2201</a>] - (PF/B3) Asuras and Behemoths need SR set to CR+11 +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2202'>DATA-2202</a>] - biosettings errors and expansions (with patch) +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2205'>DATA-2205</a>] - Setting Specific language for core should default to avoid confusion +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2207'>DATA-2207</a>] - (PF/B3) Nuckelavee missing racial ability score modifiers +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2214'>DATA-2214</a>] - (PF/APG) Several (sub)domain spell variants appear on normal spell lists +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2215'>DATA-2215</a>] - (PF/B3) Globster missing Electricity Resistance 10 +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2220'>DATA-2220</a>] - (PF/APG) Masterspy Sneak Attack Progresses Too Quickly +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2224'>DATA-2224</a>] - (PF/Bonus Bestiary) LSTErrors Upon Load of Bonus Bestiary +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2225'>DATA-2225</a>] - (PF) 10th level rogue can't take advanced talents in PCGen +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2226'>DATA-2226</a>] - (PF) Slippery Mind gives one too many extra chances +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2227'>DATA-2227</a>] - Shadow Assassin not able to select shadow style/talents +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2228'>DATA-2228</a>] - Multiple creatures with invalid die parser 1d0 in natural attacks tag. +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2229'>DATA-2229</a>] - Broken condition calculation affecting BASECOST not total COST. +</li> +<li>[<a href='http://jira.pcgen.org/browse/DATA-2233'>DATA-2233</a>] - Disable Device (Traps) calculated incorrectly +</li> +</ul> + +<!-- +<h3> Documentation Bug Fixes +</h3> +<ul> + +</ul> + --> + +<h3> Output Sheet Bug Fixes +</h3> +<ul> +<li>[<a href='http://jira.pcgen.org/browse/OS-370'>OS-370</a>] - Checkboxes not appearing for clerics +</li> +<li>[<a href='http://jira.pcgen.org/browse/OS-371'>OS-371</a>] - Spell List Only pdf output is blank +</li> +<li>[<a href='http://jira.pcgen.org/browse/OS-372'>OS-372</a>] - PF - Paladin not exporting Channeling Block +</li> +<li>[<a href='http://jira.pcgen.org/browse/OS-376'>OS-376</a>] - Character Preview Ranged Attack Block A Few Pixels Too Wide +</li> +<li>[<a href='http://jira.pcgen.org/browse/OS-378'>OS-378</a>] - Pathfinder PDF shows incorrect negative in "Misc" column for CMB +</li> +<li>[<a href='http://jira.pcgen.org/browse/OS-388'>OS-388</a>] - Error when previewing character sheet +</li> +</ul> + + </body> +</html> \ No newline at end of file Property changes on: branches/6.04.x/installers/release-notes/pcgen-release-notes-60401RC1.html ___________________________________________________________________ Added: svn:eol-style ## -0,0 +1 ## +native \ No newline at end of property This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2014-12-10 09:53:21
|
Revision: 25749 http://sourceforge.net/p/pcgen/code/25749 Author: amaitland Date: 2014-12-10 09:52:56 +0000 (Wed, 10 Dec 2014) Log Message: ----------- Clean up and add missing files. Modified Paths: -------------- branches/6.04.x/data/pathfinder_pfs/paizo/adventure_path/skull_and_shackles/pfs_ap55/pfs_ap55_spells.lst branches/6.04.x/data/pathfinder_pfs/paizo/campaign_setting/pfs_inner_sea_world_guide/pfs_iswg_abilities_class.lst branches/6.04.x/data/pathfinder_pfs/paizo/campaign_setting/pfs_inner_sea_world_guide/pfs_iswg_abilities_race.lst branches/6.04.x/data/pathfinder_pfs/paizo/campaign_setting/pfs_inner_sea_world_guide/pfs_iswg_classes_race.lst branches/6.04.x/data/pathfinder_pfs/paizo/campaign_setting/pfs_inner_sea_world_guide/pfs_iswg_companionmods.lst branches/6.04.x/data/pathfinder_pfs/paizo/campaign_setting/pfs_inner_sea_world_guide/pfs_iswg_deities.lst branches/6.04.x/data/pathfinder_pfs/paizo/campaign_setting/pfs_inner_sea_world_guide/pfs_iswg_domains.lst branches/6.04.x/data/pathfinder_pfs/paizo/campaign_setting/pfs_inner_sea_world_guide/pfs_iswg_equip_arms_armor.lst branches/6.04.x/data/pathfinder_pfs/paizo/campaign_setting/pfs_inner_sea_world_guide/pfs_iswg_equip_general.lst branches/6.04.x/data/pathfinder_pfs/paizo/campaign_setting/pfs_inner_sea_world_guide/pfs_iswg_equip_magic_items.lst branches/6.04.x/data/pathfinder_pfs/paizo/campaign_setting/pfs_inner_sea_world_guide/pfs_iswg_equipmods.lst branches/6.04.x/data/pathfinder_pfs/paizo/campaign_setting/pfs_inner_sea_world_guide/pfs_iswg_kits_race.lst branches/6.04.x/data/pathfinder_pfs/paizo/campaign_setting/pfs_inner_sea_world_guide/pfs_iswg_languages.lst branches/6.04.x/data/pathfinder_pfs/paizo/campaign_setting/pfs_inner_sea_world_guide/pfs_iswg_profs_armor.lst branches/6.04.x/data/pathfinder_pfs/paizo/campaign_setting/pfs_inner_sea_world_guide/pfs_iswg_profs_weapon.lst branches/6.04.x/data/pathfinder_pfs/paizo/campaign_setting/pfs_inner_sea_world_guide/pfs_iswg_races.lst branches/6.04.x/data/pathfinder_pfs/paizo/campaign_setting/pfs_inner_sea_world_guide/pfs_iswg_skills.lst branches/6.04.x/data/pathfinder_pfs/paizo/campaign_setting/pfs_inner_sea_world_guide/pfs_iswg_spells.lst branches/6.04.x/data/pathfinder_pfs/paizo/campaign_setting/pfs_inner_sea_world_guide/pfs_iswg_templates.lst branches/6.04.x/data/pathfinder_pfs/paizo/campaign_setting/pfs_seekers_of_secrets/pfs_sos_classes.lst branches/6.04.x/data/pathfinder_pfs/paizo/pathfinder_society/organized_play/gtpsop_abilities.lst branches/6.04.x/data/pathfinder_pfs/paizo/pathfinder_society/organized_play/gtpsop_abilitycategories.lst branches/6.04.x/data/pathfinder_pfs/paizo/pathfinder_society/organized_play/gtpsop_templates.lst branches/6.04.x/data/pathfinder_pfs/paizo/player_companion/pfs_blood_of_angels/pfs_boa_abilities.lst branches/6.04.x/data/pathfinder_pfs/paizo/player_companion/pfs_blood_of_angels/pfs_boa_abilities_variant.lst branches/6.04.x/data/pathfinder_pfs/paizo/player_companion/pfs_blood_of_angels/pfs_boa_abilitycategories.lst branches/6.04.x/data/pathfinder_pfs/paizo/player_companion/pfs_blood_of_angels/pfs_boa_feats.lst branches/6.04.x/data/pathfinder_pfs/paizo/player_companion/pfs_dungeoneers_handbook/pfs_dh_abilities.lst branches/6.04.x/data/pathfinder_pfs/paizo/player_companion/pfs_dungeoneers_handbook/pfs_dh_equip_general.lst branches/6.04.x/data/pathfinder_pfs/paizo/player_companion/pfs_dwarves_of_golarion/pfs_dog_abilities.lst branches/6.04.x/data/pathfinder_pfs/paizo/player_companion/pfs_dwarves_of_golarion/pfs_dog_deities.lst branches/6.04.x/data/pathfinder_pfs/paizo/player_companion/pfs_faiths_of_balance/pfs_fob_deities.lst branches/6.04.x/data/pathfinder_pfs/paizo/player_companion/pfs_faiths_of_corruption/pfs_foc_deities.lst branches/6.04.x/data/pathfinder_pfs/paizo/player_companion/pfs_faiths_of_purity/pfs_fop_abilities.lst branches/6.04.x/data/pathfinder_pfs/paizo/player_companion/pfs_faiths_of_purity/pfs_fop_deities.lst branches/6.04.x/data/pathfinder_pfs/paizo/player_companion/pfs_faiths_of_purity/pfs_fop_feats.lst branches/6.04.x/data/pathfinder_pfs/paizo/player_companion/pfs_gnomes_of_golarion/pfs_gnog_abilities_pfs.lst branches/6.04.x/data/pathfinder_pfs/paizo/player_companion/pfs_gnomes_of_golarion/pfs_gnog_equip_arms_armor.lst branches/6.04.x/data/pathfinder_pfs/paizo/player_companion/pfs_goblins_of_golarion/pfs_goog_abilities.lst branches/6.04.x/data/pathfinder_pfs/paizo/player_companion/pfs_goblins_of_golarion/pfs_goog_deities.lst branches/6.04.x/data/pathfinder_pfs/paizo/player_companion/pfs_goblins_of_golarion/pfs_goog_domains.lst branches/6.04.x/data/pathfinder_pfs/paizo/player_companion/pfs_goblins_of_golarion/pfs_goog_spells.lst branches/6.04.x/data/pathfinder_pfs/paizo/player_companion/pfs_orcs_of_golarion/pfs_oog_abilities_race.lst branches/6.04.x/data/pathfinder_pfs/paizo/player_companion/pfs_orcs_of_golarion/pfs_oog_feats.lst branches/6.04.x/data/pathfinder_pfs/paizo/player_companion/pfs_orcs_of_golarion/pfs_oog_spells.lst branches/6.04.x/data/pathfinder_pfs/paizo/player_companion/pfs_sargava_the_lost_colony/pfs_stlc_abilities.lst branches/6.04.x/data/pathfinder_pfs/paizo/roleplaying_game/pfs_advanced_players_guide/pfs_apg_abilities.lst branches/6.04.x/data/pathfinder_pfs/paizo/roleplaying_game/pfs_advanced_players_guide/pfs_apg_abilities_class.lst branches/6.04.x/data/pathfinder_pfs/paizo/roleplaying_game/pfs_advanced_players_guide/pfs_apg_abilities_race.lst branches/6.04.x/data/pathfinder_pfs/paizo/roleplaying_game/pfs_advanced_players_guide/pfs_apg_classes.lst branches/6.04.x/data/pathfinder_pfs/paizo/roleplaying_game/pfs_advanced_players_guide/pfs_apg_equip_arms_armor.lst branches/6.04.x/data/pathfinder_pfs/paizo/roleplaying_game/pfs_advanced_players_guide/pfs_apg_equip_magic_items.lst branches/6.04.x/data/pathfinder_pfs/paizo/roleplaying_game/pfs_advanced_players_guide/pfs_apg_feats.lst branches/6.04.x/data/pathfinder_pfs/paizo/roleplaying_game/pfs_advanced_players_guide/pfs_apg_spells.lst branches/6.04.x/data/pathfinder_pfs/paizo/roleplaying_game/pfs_advanced_race_guide/pfs_arg_abilities_class.lst branches/6.04.x/data/pathfinder_pfs/paizo/roleplaying_game/pfs_advanced_race_guide/pfs_arg_abilities_race.lst branches/6.04.x/data/pathfinder_pfs/paizo/roleplaying_game/pfs_advanced_race_guide/pfs_arg_equip_general.lst branches/6.04.x/data/pathfinder_pfs/paizo/roleplaying_game/pfs_advanced_race_guide/pfs_arg_equip_magic_items.lst branches/6.04.x/data/pathfinder_pfs/paizo/roleplaying_game/pfs_advanced_race_guide/pfs_arg_equipmods.lst branches/6.04.x/data/pathfinder_pfs/paizo/roleplaying_game/pfs_advanced_race_guide/pfs_arg_feats.lst branches/6.04.x/data/pathfinder_pfs/paizo/roleplaying_game/pfs_advanced_race_guide/pfs_arg_spells.lst branches/6.04.x/data/pathfinder_pfs/paizo/roleplaying_game/pfs_bestiary/pfs_b1_equip_arms_armor.lst branches/6.04.x/data/pathfinder_pfs/paizo/roleplaying_game/pfs_bestiary/pfs_b1_equip_general.lst branches/6.04.x/data/pathfinder_pfs/paizo/roleplaying_game/pfs_bestiary/pfs_b1_equip_magic_items.lst branches/6.04.x/data/pathfinder_pfs/paizo/roleplaying_game/pfs_bestiary_2/pfs_b2_equip_arms_armor.lst branches/6.04.x/data/pathfinder_pfs/paizo/roleplaying_game/pfs_bestiary_2/pfs_b2_equip_general.lst branches/6.04.x/data/pathfinder_pfs/paizo/roleplaying_game/pfs_bestiary_3/pfs_b3_equip_arms_armor.lst branches/6.04.x/data/pathfinder_pfs/paizo/roleplaying_game/pfs_bestiary_3/pfs_b3_equipmods.lst branches/6.04.x/data/pathfinder_pfs/paizo/roleplaying_game/pfs_core_rulebook/pfs_cr_abilities.lst branches/6.04.x/data/pathfinder_pfs/paizo/roleplaying_game/pfs_core_rulebook/pfs_cr_classes.lst branches/6.04.x/data/pathfinder_pfs/paizo/roleplaying_game/pfs_core_rulebook/pfs_cr_feats.lst branches/6.04.x/data/pathfinder_pfs/paizo/roleplaying_game/pfs_core_rulebook/pfs_cr_spells.lst branches/6.04.x/data/pathfinder_pfs/paizo/roleplaying_game/pfs_ultimate_magic/pfs_um_abilities.lst branches/6.04.x/data/pathfinder_pfs/paizo/roleplaying_game/pfs_ultimate_magic/pfs_um_abilities_class.lst branches/6.04.x/data/pathfinder_pfs/paizo/roleplaying_game/pfs_ultimate_magic/pfs_um_equip_general.lst branches/6.04.x/data/pathfinder_pfs/paizo/roleplaying_game/pfs_ultimate_magic/pfs_um_feats.lst branches/6.04.x/data/pathfinder_pfs/paizo/roleplaying_game/pfs_ultimate_magic/pfs_um_spells.lst Added Paths: ----------- branches/6.04.x/data/pathfinder/paizo/campaign_setting/pathfinder_society_field_guide/pfsfg_abilities_skillspecialization.lst branches/6.04.x/data/pathfinder/paizo/campaign_setting/pathfinder_society_field_guide/pfsfg_abilitycategories_skillspecialization.lst Added: branches/6.04.x/data/pathfinder/paizo/campaign_setting/pathfinder_society_field_guide/pfsfg_abilities_skillspecialization.lst =================================================================== --- branches/6.04.x/data/pathfinder/paizo/campaign_setting/pathfinder_society_field_guide/pfsfg_abilities_skillspecialization.lst (rev 0) +++ branches/6.04.x/data/pathfinder/paizo/campaign_setting/pathfinder_society_field_guide/pfsfg_abilities_skillspecialization.lst 2014-12-10 09:52:56 UTC (rev 25749) @@ -0,0 +1,421 @@ +# CVS $Revision$ $Author$ -- Tue Dec 9 22:07:56 2014 -- reformated by prettylst.pl v1.51 (build 25712) +SOURCELONG:Pathfinder Society Field Guide SOURCESHORT:PFSFG SOURCEWEB:http://paizo.com/products/btpy8mfq SOURCEDATE:2011-08 +# Original Entry by: Mark Means + +# Skill Specialization: +# +# When a PC becomes specialized in a +# skill, that skill immediately becomes a class skill for her. If +# the PC gains that skill as a class skill from any other source +# (either before or after), she gains a +1 competence bonus on +# those skill checks. + +# Implementation details: +# To grant the character skill specialization in any skill: +# ABILITY:Special Ability|AUTOMATIC|Skill Specialization - x) +# - x is the skill name, such as Appraise, or Knowledge (Nnature) +# The ability pool has the choices of Class SKill or Competence Bonus +# To grant the character skill specialization in a choice of Perform skills +# ABILITY:Special Ability|AUTOMATIC|Skill Specialization - Perform) +# The PERFORM ability pool has the choices of each type of Perform skill and grants 1 choice in the specific Perform (x) ability pool. +# In this way, the user can make a choice without having to use a pop-up chooser which is not possible if the ability granting this choice is itself selected by a chooser. + +# Ability Name Unique Key Category of Ability Type Description Multiple? Choose Ability Bonus Ability Pool Bonus to skill Class Skill +Skill Specialization (Acrobatics) CATEGORY:Special Ability TYPE:SkillSpecialization BONUS:ABILITYPOOL|Skill Specialization (Acrobatics) Choice|1 +Skill Specialization (Appraise) CATEGORY:Special Ability TYPE:SkillSpecialization BONUS:ABILITYPOOL|Skill Specialization (Appraise) Choice|1 +Skill Specialization (Bluff) CATEGORY:Special Ability TYPE:SkillSpecialization BONUS:ABILITYPOOL|Skill Specialization (Bluff) Choice|1 +Skill Specialization (Climb) CATEGORY:Special Ability TYPE:SkillSpecialization BONUS:ABILITYPOOL|Skill Specialization (Climb) Choice|1 +Skill Specialization (Craft (Alchemy)) CATEGORY:Special Ability TYPE:SkillSpecialization BONUS:ABILITYPOOL|Skill Specialization (Craft (Alchemy)) Choice|1 +Skill Specialization (Craft (Armor)) CATEGORY:Special Ability TYPE:SkillSpecialization BONUS:ABILITYPOOL|Skill Specialization (Craft (Armor)) Choice|1 +Skill Specialization (Craft (Baskets)) CATEGORY:Special Ability TYPE:SkillSpecialization BONUS:ABILITYPOOL|Skill Specialization (Craft (Baskets)) Choice|1 +Skill Specialization (Craft (Blacksmithing)) CATEGORY:Special Ability TYPE:SkillSpecialization BONUS:ABILITYPOOL|Skill Specialization (Craft (Blacksmithing)) Choice|1 +Skill Specialization (Craft (Books)) CATEGORY:Special Ability TYPE:SkillSpecialization BONUS:ABILITYPOOL|Skill Specialization (Craft (Books)) Choice|1 +Skill Specialization (Craft (Bows)) CATEGORY:Special Ability TYPE:SkillSpecialization BONUS:ABILITYPOOL|Skill Specialization (Craft (Bows)) Choice|1 +Skill Specialization (Craft (Calligraphy)) CATEGORY:Special Ability TYPE:SkillSpecialization BONUS:ABILITYPOOL|Skill Specialization (Craft (Calligraphy)) Choice|1 +Skill Specialization (Craft (Carpentry)) CATEGORY:Special Ability TYPE:SkillSpecialization BONUS:ABILITYPOOL|Skill Specialization (Craft (Carpentry)) Choice|1 +Skill Specialization (Craft (Cloth)) CATEGORY:Special Ability TYPE:SkillSpecialization BONUS:ABILITYPOOL|Skill Specialization (Craft (Cloth)) Choice|1 +Skill Specialization (Craft (Clothing)) CATEGORY:Special Ability TYPE:SkillSpecialization BONUS:ABILITYPOOL|Skill Specialization (Craft (Clothing)) Choice|1 +Skill Specialization (Craft (Gemcutting)) CATEGORY:Special Ability TYPE:SkillSpecialization BONUS:ABILITYPOOL|Skill Specialization (Craft (Gemcutting)) Choice|1 +Skill Specialization (Craft (Glass)) CATEGORY:Special Ability TYPE:SkillSpecialization BONUS:ABILITYPOOL|Skill Specialization (Craft (Glass)) Choice|1 +Skill Specialization (Craft (Jewelry)) CATEGORY:Special Ability TYPE:SkillSpecialization BONUS:ABILITYPOOL|Skill Specialization (Craft (Jewelry)) Choice|1 +Skill Specialization (Craft (Leather)) CATEGORY:Special Ability TYPE:SkillSpecialization BONUS:ABILITYPOOL|Skill Specialization (Craft (Leather)) Choice|1 +Skill Specialization (Craft (Locks)) CATEGORY:Special Ability TYPE:SkillSpecialization BONUS:ABILITYPOOL|Skill Specialization (Craft (Locks)) Choice|1 +Skill Specialization (Craft (Paintings)) CATEGORY:Special Ability TYPE:SkillSpecialization BONUS:ABILITYPOOL|Skill Specialization (Craft (Paintings)) Choice|1 +Skill Specialization (Craft (Pottery)) CATEGORY:Special Ability TYPE:SkillSpecialization BONUS:ABILITYPOOL|Skill Specialization (Craft (Pottery)) Choice|1 +Skill Specialization (Craft (Sculptures)) CATEGORY:Special Ability TYPE:SkillSpecialization BONUS:ABILITYPOOL|Skill Specialization (Craft (Sculptures)) Choice|1 +Skill Specialization (Craft (Ships)) CATEGORY:Special Ability TYPE:SkillSpecialization BONUS:ABILITYPOOL|Skill Specialization (Craft (Ships)) Choice|1 +Skill Specialization (Craft (Shoes)) CATEGORY:Special Ability TYPE:SkillSpecialization BONUS:ABILITYPOOL|Skill Specialization (Craft (Shoes)) Choice|1 +Skill Specialization (Craft (Stonemasonry)) CATEGORY:Special Ability TYPE:SkillSpecialization BONUS:ABILITYPOOL|Skill Specialization (Craft (Stonemasonry)) Choice|1 +Skill Specialization (Craft (Traps)) CATEGORY:Special Ability TYPE:SkillSpecialization BONUS:ABILITYPOOL|Skill Specialization (Craft (Traps)) Choice|1 +Skill Specialization (Craft (Weapons)) CATEGORY:Special Ability TYPE:SkillSpecialization BONUS:ABILITYPOOL|Skill Specialization (Craft (Weapons)) Choice|1 +Skill Specialization (Diplomacy) CATEGORY:Special Ability TYPE:SkillSpecialization BONUS:ABILITYPOOL|Skill Specialization (Diplomacy) Choice|1 +Skill Specialization (Disable Device) CATEGORY:Special Ability TYPE:SkillSpecialization BONUS:ABILITYPOOL|Skill Specialization (Disable Device) Choice|1 +Skill Specialization (Disguise) CATEGORY:Special Ability TYPE:SkillSpecialization BONUS:ABILITYPOOL|Skill Specialization (Disguise) Choice|1 +Skill Specialization (Escape Artist) CATEGORY:Special Ability TYPE:SkillSpecialization BONUS:ABILITYPOOL|Skill Specialization (Escape Artist) Choice|1 +Skill Specialization (Fly) CATEGORY:Special Ability TYPE:SkillSpecialization BONUS:ABILITYPOOL|Skill Specialization (Fly) Choice|1 +Skill Specialization (Handle Animal) CATEGORY:Special Ability TYPE:SkillSpecialization BONUS:ABILITYPOOL|Skill Specialization (Handle Animal) Choice|1 +Skill Specialization (Heal) CATEGORY:Special Ability TYPE:SkillSpecialization BONUS:ABILITYPOOL|Skill Specialization (Heal) Choice|1 +Skill Specialization (Intimidate) CATEGORY:Special Ability TYPE:SkillSpecialization BONUS:ABILITYPOOL|Skill Specialization (Intimidate) Choice|1 +Skill Specialization (Knowledge (Arcana)) CATEGORY:Special Ability TYPE:SkillSpecialization BONUS:ABILITYPOOL|Skill Specialization (Knowledge (Arcana)) Choice|1 +Skill Specialization (Knowledge (Dungeoneering)) CATEGORY:Special Ability TYPE:SkillSpecialization BONUS:ABILITYPOOL|Skill Specialization (Knowledge (Dungeoneering)) Choice|1 +Skill Specialization (Knowledge (Engineering)) CATEGORY:Special Ability TYPE:SkillSpecialization BONUS:ABILITYPOOL|Skill Specialization (Knowledge (Engineering)) Choice|1 +Skill Specialization (Knowledge (Geography)) CATEGORY:Special Ability TYPE:SkillSpecialization BONUS:ABILITYPOOL|Skill Specialization (Knowledge (Geography)) Choice|1 +Skill Specialization (Knowledge (History)) CATEGORY:Special Ability TYPE:SkillSpecialization BONUS:ABILITYPOOL|Skill Specialization (Knowledge (History)) Choice|1 +Skill Specialization (Knowledge (Local)) CATEGORY:Special Ability TYPE:SkillSpecialization BONUS:ABILITYPOOL|Skill Specialization (Knowledge (Local)) Choice|1 +Skill Specialization (Knowledge (Nature)) CATEGORY:Special Ability TYPE:SkillSpecialization BONUS:ABILITYPOOL|Skill Specialization (Knowledge (Nature)) Choice|1 +Skill Specialization (Knowledge (Nobility)) CATEGORY:Special Ability TYPE:SkillSpecialization BONUS:ABILITYPOOL|Skill Specialization (Knowledge (Nobility)) Choice|1 +Skill Specialization (Knowledge (Planes)) CATEGORY:Special Ability TYPE:SkillSpecialization BONUS:ABILITYPOOL|Skill Specialization (Knowledge (Planes)) Choice|1 +Skill Specialization (Knowledge (Religion)) CATEGORY:Special Ability TYPE:SkillSpecialization BONUS:ABILITYPOOL|Skill Specialization (Knowledge (Religion)) Choice|1 +Skill Specialization (Linguistics) CATEGORY:Special Ability TYPE:SkillSpecialization BONUS:ABILITYPOOL|Skill Specialization (Linguistics) Choice|1 +Skill Specialization (Perception) CATEGORY:Special Ability TYPE:SkillSpecialization BONUS:ABILITYPOOL|Skill Specialization (Perception) Choice|1 +#Skill Specialization (Perform) CATEGORY:Special Ability BONUS:ABILITYPOOL|Skill Specialization (Perform) Choice|1 +Skill Specialization (Perform (Act)) CATEGORY:Special Ability TYPE:SkillSpecialization_Perform BONUS:ABILITYPOOL|Skill Specialization (Perform (Act)) Choice|1 +Skill Specialization (Perform (Comedy)) CATEGORY:Special Ability TYPE:SkillSpecialization_Perform BONUS:ABILITYPOOL|Skill Specialization (Perform (Comedy)) Choice|1 +Skill Specialization (Perform (Dance)) CATEGORY:Special Ability TYPE:SkillSpecialization_Perform BONUS:ABILITYPOOL|Skill Specialization (Perform (Dance)) Choice|1 +Skill Specialization (Perform (Keyboard Instruments)) CATEGORY:Special Ability TYPE:SkillSpecialization_Perform BONUS:ABILITYPOOL|Skill Specialization (Perform (Keyboard Instruments)) Choice|1 +Skill Specialization (Perform (Oratory)) CATEGORY:Special Ability TYPE:SkillSpecialization_Perform BONUS:ABILITYPOOL|Skill Specialization (Perform (Oratory)) Choice|1 +Skill Specialization (Perform (Percussion Instruments)) CATEGORY:Special Ability TYPE:SkillSpecialization_Perform BONUS:ABILITYPOOL|Skill Specialization (Perform (Percussion Instruments)) Choice|1 +Skill Specialization (Perform (Sing)) CATEGORY:Special Ability TYPE:SkillSpecialization_Perform BONUS:ABILITYPOOL|Skill Specialization (Perform (Sing)) Choice|1 +Skill Specialization (Perform (String Instruments)) CATEGORY:Special Ability TYPE:SkillSpecialization_Perform BONUS:ABILITYPOOL|Skill Specialization (Perform (String Instruments)) Choice|1 +Skill Specialization (Perform (Wind Instruments)) CATEGORY:Special Ability TYPE:SkillSpecialization_Perform BONUS:ABILITYPOOL|Skill Specialization (Perform (Wind Instruments)) Choice|1 +Skill Specialization (Profession (Architect)) CATEGORY:Special Ability TYPE:SkillSpecialization BONUS:ABILITYPOOL|Skill Specialization (Profession (Architect)) Choice|1 +Skill Specialization (Profession (Baker)) CATEGORY:Special Ability TYPE:SkillSpecialization BONUS:ABILITYPOOL|Skill Specialization (Profession (Baker)) Choice|1 +Skill Specialization (Profession (Barrister)) CATEGORY:Special Ability TYPE:SkillSpecialization BONUS:ABILITYPOOL|Skill Specialization (Profession (Barrister)) Choice|1 +Skill Specialization (Profession (Brewer)) CATEGORY:Special Ability TYPE:SkillSpecialization BONUS:ABILITYPOOL|Skill Specialization (Profession (Brewer)) Choice|1 +Skill Specialization (Profession (Butcher)) CATEGORY:Special Ability TYPE:SkillSpecialization BONUS:ABILITYPOOL|Skill Specialization (Profession (Butcher)) Choice|1 +Skill Specialization (Profession (Clerk)) CATEGORY:Special Ability TYPE:SkillSpecialization BONUS:ABILITYPOOL|Skill Specialization (Profession (Clerk)) Choice|1 +Skill Specialization (Profession (Cook)) CATEGORY:Special Ability TYPE:SkillSpecialization BONUS:ABILITYPOOL|Skill Specialization (Profession (Cook)) Choice|1 +Skill Specialization (Profession (Courtesan)) CATEGORY:Special Ability TYPE:SkillSpecialization BONUS:ABILITYPOOL|Skill Specialization (Profession (Courtesan)) Choice|1 +Skill Specialization (Profession (Driver)) CATEGORY:Special Ability TYPE:SkillSpecialization BONUS:ABILITYPOOL|Skill Specialization (Profession (Driver)) Choice|1 +Skill Specialization (Profession (Engineer)) CATEGORY:Special Ability TYPE:SkillSpecialization BONUS:ABILITYPOOL|Skill Specialization (Profession (Engineer)) Choice|1 +Skill Specialization (Profession (Farmer)) CATEGORY:Special Ability TYPE:SkillSpecialization BONUS:ABILITYPOOL|Skill Specialization (Profession (Farmer)) Choice|1 +Skill Specialization (Profession (Fisherman)) CATEGORY:Special Ability TYPE:SkillSpecialization BONUS:ABILITYPOOL|Skill Specialization (Profession (Fisherman)) Choice|1 +Skill Specialization (Profession (Fortune-teller)) CATEGORY:Special Ability TYPE:SkillSpecialization BONUS:ABILITYPOOL|Skill Specialization (Profession (Fortune-teller)) Choice|1 +Skill Specialization (Profession (Gambler)) CATEGORY:Special Ability TYPE:SkillSpecialization BONUS:ABILITYPOOL|Skill Specialization (Profession (Gambler)) Choice|1 +Skill Specialization (Profession (Gardener)) CATEGORY:Special Ability TYPE:SkillSpecialization BONUS:ABILITYPOOL|Skill Specialization (Profession (Gardener)) Choice|1 +Skill Specialization (Profession (Herbalist)) CATEGORY:Special Ability TYPE:SkillSpecialization BONUS:ABILITYPOOL|Skill Specialization (Profession (Herbalist)) Choice|1 +Skill Specialization (Profession (Innkeeper)) CATEGORY:Special Ability TYPE:SkillSpecialization BONUS:ABILITYPOOL|Skill Specialization (Profession (Innkeeper)) Choice|1 +Skill Specialization (Profession (Librarian)) CATEGORY:Special Ability TYPE:SkillSpecialization BONUS:ABILITYPOOL|Skill Specialization (Profession (Librarian)) Choice|1 +Skill Specialization (Profession (Merchant)) CATEGORY:Special Ability TYPE:SkillSpecialization BONUS:ABILITYPOOL|Skill Specialization (Profession (Merchant)) Choice|1 +Skill Specialization (Profession (Midwife)) CATEGORY:Special Ability TYPE:SkillSpecialization BONUS:ABILITYPOOL|Skill Specialization (Profession (Midwife)) Choice|1 +Skill Specialization (Profession (Miller)) CATEGORY:Special Ability TYPE:SkillSpecialization BONUS:ABILITYPOOL|Skill Specialization (Profession (Miller)) Choice|1 +Skill Specialization (Profession (Miner)) CATEGORY:Special Ability TYPE:SkillSpecialization BONUS:ABILITYPOOL|Skill Specialization (Profession (Miner)) Choice|1 +Skill Specialization (Profession (Porter)) CATEGORY:Special Ability TYPE:SkillSpecialization BONUS:ABILITYPOOL|Skill Specialization (Profession (Porter)) Choice|1 +Skill Specialization (Profession (Sailor)) CATEGORY:Special Ability TYPE:SkillSpecialization BONUS:ABILITYPOOL|Skill Specialization (Profession (Sailor)) Choice|1 +Skill Specialization (Profession (Scribe)) CATEGORY:Special Ability TYPE:SkillSpecialization BONUS:ABILITYPOOL|Skill Specialization (Profession (Scribe)) Choice|1 +Skill Specialization (Profession (Shepherd)) CATEGORY:Special Ability TYPE:SkillSpecialization BONUS:ABILITYPOOL|Skill Specialization (Profession (Shepherd)) Choice|1 +Skill Specialization (Profession (Soldier)) CATEGORY:Special Ability TYPE:SkillSpecialization BONUS:ABILITYPOOL|Skill Specialization (Profession (Soldier)) Choice|1 +Skill Specialization (Profession (Soothsayer)) CATEGORY:Special Ability TYPE:SkillSpecialization BONUS:ABILITYPOOL|Skill Specialization (Profession (Soothsayer)) Choice|1 +Skill Specialization (Profession (Stable Master)) CATEGORY:Special Ability TYPE:SkillSpecialization BONUS:ABILITYPOOL|Skill Specialization (Profession (Stable Master)) Choice|1 +Skill Specialization (Profession (Tanner)) CATEGORY:Special Ability TYPE:SkillSpecialization BONUS:ABILITYPOOL|Skill Specialization (Profession (Tanner)) Choice|1 +Skill Specialization (Profession (Trapper)) CATEGORY:Special Ability TYPE:SkillSpecialization BONUS:ABILITYPOOL|Skill Specialization (Profession (Trapper)) Choice|1 +Skill Specialization (Profession (Woodcutter)) CATEGORY:Special Ability TYPE:SkillSpecialization BONUS:ABILITYPOOL|Skill Specialization (Profession (Woodcutter)) Choice|1 +Skill Specialization (Ride) CATEGORY:Special Ability TYPE:SkillSpecialization BONUS:ABILITYPOOL|Skill Specialization (Ride) Choice|1 +Skill Specialization (Sense Motive) CATEGORY:Special Ability TYPE:SkillSpecialization BONUS:ABILITYPOOL|Skill Specialization (Sense Motive) Choice|1 +Skill Specialization (Sleight of Hand) CATEGORY:Special Ability TYPE:SkillSpecialization BONUS:ABILITYPOOL|Skill Specialization (Sleight of Hand) Choice|1 +Skill Specialization (Spellcraft) CATEGORY:Special Ability TYPE:SkillSpecialization BONUS:ABILITYPOOL|Skill Specialization (Spellcraft) Choice|1 +Skill Specialization (Stealth) CATEGORY:Special Ability TYPE:SkillSpecialization BONUS:ABILITYPOOL|Skill Specialization (Stealth) Choice|1 +Skill Specialization (Survival) CATEGORY:Special Ability TYPE:SkillSpecialization BONUS:ABILITYPOOL|Skill Specialization (Survival) Choice|1 +Skill Specialization (Swim) CATEGORY:Special Ability TYPE:SkillSpecialization BONUS:ABILITYPOOL|Skill Specialization (Swim) Choice|1 +Skill Specialization (Use Magic Device) CATEGORY:Special Ability TYPE:SkillSpecialization BONUS:ABILITYPOOL|Skill Specialization (Use Magic Device) Choice|1 + + +Skill Specialization (Acrobatics) KEY:Skill Specialization - Acrobatics CATEGORY:Special Ability TYPE:SkillSpecialization_Acrobatics MULT:YES CHOOSE:NUMCHOICES=1|ABILITY|Special Ability|TYPE=SkillSpecializationChoice ABILITY:Special Ability|AUTOMATIC|Skill Specialization - Acrobatics - Competence Bonus|PREABILITY:1,CATEGORY=Special Ability,Skill Specialization - Acrobatics (Competence Bonus) ABILITY:Special Ability|AUTOMATIC|Skill Specialization - Acrobatics - Class Skill|PREABILITY:1,CATEGORY=Special Ability,Skill Specialization - Acrobatics (Class Skill) +Skill Specialization (Appraise) KEY:Skill Specialization - Appraise CATEGORY:Special Ability TYPE:SkillSpecialization_Appraise MULT:YES CHOOSE:NUMCHOICES=1|ABILITY|Special Ability|TYPE=SkillSpecializationChoice ABILITY:Special Ability|AUTOMATIC|Skill Specialization - Appraise - Competence Bonus|PREABILITY:1,CATEGORY=Special Ability,Skill Specialization - Appraise (Competence Bonus) ABILITY:Special Ability|AUTOMATIC|Skill Specialization - Appraise - Class Skill|PREABILITY:1,CATEGORY=Special Ability,Skill Specialization - Appraise (Class Skill) +Skill Specialization (Bluff) KEY:Skill Specialization - Bluff CATEGORY:Special Ability TYPE:SkillSpecialization_Bluff MULT:YES CHOOSE:NUMCHOICES=1|ABILITY|Special Ability|TYPE=SkillSpecializationChoice ABILITY:Special Ability|AUTOMATIC|Skill Specialization - Bluff - Competence Bonus|PREABILITY:1,CATEGORY=Special Ability,Skill Specialization - Bluff (Competence Bonus) ABILITY:Special Ability|AUTOMATIC|Skill Specialization - Bluff - Class Skill|PREABILITY:1,CATEGORY=Special Ability,Skill Specialization - Bluff (Class Skill) +Skill Specialization (Climb) KEY:Skill Specialization - Climb CATEGORY:Special Ability TYPE:SkillSpecialization_Climb MULT:YES CHOOSE:NUMCHOICES=1|ABILITY|Special Ability|TYPE=SkillSpecializationChoice ABILITY:Special Ability|AUTOMATIC|Skill Specialization - Climb - Competence Bonus|PREABILITY:1,CATEGORY=Special Ability,Skill Specialization - Climb (Competence Bonus) ABILITY:Special Ability|AUTOMATIC|Skill Specialization - Climb - Class Skill|PREABILITY:1,CATEGORY=Special Ability,Skill Specialization - Climb (Class Skill) +Skill Specialization (Craft (Alchemy)) KEY:Skill Specialization - Craft - Alchemy CATEGORY:Special Ability TYPE:SkillSpecialization_Craft_Alchemy MULT:YES CHOOSE:NUMCHOICES=1|ABILITY|Special Ability|TYPE=SkillSpecializationChoice ABILITY:Special Ability|AUTOMATIC|Skill Specialization - Craft - Alchemy - Competence Bonus|PREABILITY:1,CATEGORY=Special Ability,Skill Specialization - Craft - Alchemy (Competence Bonus) ABILITY:Special Ability|AUTOMATIC|Skill Specialization - Craft - Alchemy - Class Skill|PREABILITY:1,CATEGORY=Special Ability,Skill Specialization - Craft - Alchemy (Class Skill) +Skill Specialization (Craft (Armor)) KEY:Skill Specialization - Craft - Armor CATEGORY:Special Ability TYPE:SkillSpecialization_Craft_Armor MULT:YES CHOOSE:NUMCHOICES=1|ABILITY|Special Ability|TYPE=SkillSpecializationChoice ABILITY:Special Ability|AUTOMATIC|Skill Specialization - Craft - Armor - Competence Bonus|PREABILITY:1,CATEGORY=Special Ability,Skill Specialization - Craft - Armor (Competence Bonus) ABILITY:Special Ability|AUTOMATIC|Skill Specialization - Craft - Armor - Class Skill|PREABILITY:1,CATEGORY=Special Ability,Skill Specialization - Craft - Armor (Class Skill) +Skill Specialization (Craft (Baskets)) KEY:Skill Specialization - Craft - Baskets CATEGORY:Special Ability TYPE:SkillSpecialization_Craft_Baskets MULT:YES CHOOSE:NUMCHOICES=1|ABILITY|Special Ability|TYPE=SkillSpecializationChoice ABILITY:Special Ability|AUTOMATIC|Skill Specialization - Craft - Baskets - Competence Bonus|PREABILITY:1,CATEGORY=Special Ability,Skill Specialization - Craft - Baskets (Competence Bonus) ABILITY:Special Ability|AUTOMATIC|Skill Specialization - Craft - Baskets - Class Skill|PREABILITY:1,CATEGORY=Special Ability,Skill Specialization - Craft - Baskets (Class Skill) +Skill Specialization (Craft (Blacksmithing)) KEY:Skill Specialization - Craft - Blacksmithing CATEGORY:Special Ability TYPE:SkillSpecialization_Craft_Blacksmithing MULT:YES CHOOSE:NUMCHOICES=1|ABILITY|Special Ability|TYPE=SkillSpecializationChoice ABILITY:Special Ability|AUTOMATIC|Skill Specialization - Craft - Blacksmithing - Competence Bonus|PREABILITY:1,CATEGORY=Special Ability,Skill Specialization - Craft - Blacksmithing (Competence Bonus) ABILITY:Special Ability|AUTOMATIC|Skill Specialization - Craft - Blacksmithing - Class Skill|PREABILITY:1,CATEGORY=Special Ability,Skill Specialization - Craft - Blacksmithing (Class Skill) +Skill Specialization (Craft (Books)) KEY:Skill Specialization - Craft - Books CATEGORY:Special Ability TYPE:SkillSpecialization_Craft_Books MULT:YES CHOOSE:NUMCHOICES=1|ABILITY|Special Ability|TYPE=SkillSpecializationChoice ABILITY:Special Ability|AUTOMATIC|Skill Specialization - Craft - Books - Competence Bonus|PREABILITY:1,CATEGORY=Special Ability,Skill Specialization - Craft - Books (Competence Bonus) ABILITY:Special Ability|AUTOMATIC|Skill Specialization - Craft - Books - Class Skill|PREABILITY:1,CATEGORY=Special Ability,Skill Specialization - Craft - Books (Class Skill) +Skill Specialization (Craft (Bows)) KEY:Skill Specialization - Craft - Bows CATEGORY:Special Ability TYPE:SkillSpecialization_Craft_Bows MULT:YES CHOOSE:NUMCHOICES=1|ABILITY|Special Ability|TYPE=SkillSpecializationChoice ABILITY:Special Ability|AUTOMATIC|Skill Specialization - Craft - Bows - Competence Bonus|PREABILITY:1,CATEGORY=Special Ability,Skill Specialization - Craft - Bows (Competence Bonus) ABILITY:Special Ability|AUTOMATIC|Skill Specialization - Craft - Bows - Class Skill|PREABILITY:1,CATEGORY=Special Ability,Skill Specialization - Craft - Bows (Class Skill) +Skill Specialization (Craft (Calligraphy)) KEY:Skill Specialization - Craft - Calligraphy CATEGORY:Special Ability TYPE:SkillSpecialization_Craft_Calligraphy MULT:YES CHOOSE:NUMCHOICES=1|ABILITY|Special Ability|TYPE=SkillSpecializationChoice ABILITY:Special Ability|AUTOMATIC|Skill Specialization - Craft - Calligraphy - Competence Bonus|PREABILITY:1,CATEGORY=Special Ability,Skill Specialization - Craft - Calligraphy (Competence Bonus) ABILITY:Special Ability|AUTOMATIC|Skill Specialization - Craft - Calligraphy - Class Skill|PREABILITY:1,CATEGORY=Special Ability,Skill Specialization - Craft - Calligraphy (Class Skill) +Skill Specialization (Craft (Carpentry)) KEY:Skill Specialization - Craft - Carpentry CATEGORY:Special Ability TYPE:SkillSpecialization_Craft_Carpentry MULT:YES CHOOSE:NUMCHOICES=1|ABILITY|Special Ability|TYPE=SkillSpecializationChoice ABILITY:Special Ability|AUTOMATIC|Skill Specialization - Craft - Carpentry - Competence Bonus|PREABILITY:1,CATEGORY=Special Ability,Skill Specialization - Craft - Carpentry (Competence Bonus) ABILITY:Special Ability|AUTOMATIC|Skill Specialization - Craft - Carpentry - Class Skill|PREABILITY:1,CATEGORY=Special Ability,Skill Specialization - Craft - Carpentry (Class Skill) +Skill Specialization (Craft (Cloth)) KEY:Skill Specialization - Craft - Cloth CATEGORY:Special Ability TYPE:SkillSpecialization_Craft_Cloth MULT:YES CHOOSE:NUMCHOICES=1|ABILITY|Special Ability|TYPE=SkillSpecializationChoice ABILITY:Special Ability|AUTOMATIC|Skill Specialization - Craft - Cloth - Competence Bonus|PREABILITY:1,CATEGORY=Special Ability,Skill Specialization - Craft - Cloth (Competence Bonus) ABILITY:Special Ability|AUTOMATIC|Skill Specialization - Craft - Cloth - Class Skill|PREABILITY:1,CATEGORY=Special Ability,Skill Specialization - Craft - Cloth (Class Skill) +Skill Specialization (Craft (Clothing)) KEY:Skill Specialization - Craft - Clothing CATEGORY:Special Ability TYPE:SkillSpecialization_Craft_Clothing MULT:YES CHOOSE:NUMCHOICES=1|ABILITY|Special Ability|TYPE=SkillSpecializationChoice ABILITY:Special Ability|AUTOMATIC|Skill Specialization - Craft - Clothing - Competence Bonus|PREABILITY:1,CATEGORY=Special Ability,Skill Specialization - Craft - Clothing (Competence Bonus) ABILITY:Special Ability|AUTOMATIC|Skill Specialization - Craft - Clothing - Class Skill|PREABILITY:1,CATEGORY=Special Ability,Skill Specialization - Craft - Clothing (Class Skill) +Skill Specialization (Craft (Gemcutting)) KEY:Skill Specialization - Craft - Gemcutting CATEGORY:Special Ability TYPE:SkillSpecialization_Craft_Gemcutting MULT:YES CHOOSE:NUMCHOICES=1|ABILITY|Special Ability|TYPE=SkillSpecializationChoice ABILITY:Special Ability|AUTOMATIC|Skill Specialization - Craft - Gemcutting - Competence Bonus|PREABILITY:1,CATEGORY=Special Ability,Skill Specialization - Craft - Gemcutting (Competence Bonus) ABILITY:Special Ability|AUTOMATIC|Skill Specialization - Craft - Gemcutting - Class Skill|PREABILITY:1,CATEGORY=Special Ability,Skill Specialization - Craft - Gemcutting (Class Skill) +Skill Specialization (Craft (Glass)) KEY:Skill Specialization - Craft - Glass CATEGORY:Special Ability TYPE:SkillSpecialization_Craft_Armor MULT:YES CHOOSE:NUMCHOICES=1|ABILITY|Special Ability|TYPE=SkillSpecializationChoice ABILITY:Special Ability|AUTOMATIC|Skill Specialization - Craft - Glass - Competence Bonus|PREABILITY:1,CATEGORY=Special Ability,Skill Specialization - Craft - Glass (Competence Bonus) ABILITY:Special Ability|AUTOMATIC|Skill Specialization - Craft - Glass - Class Skill|PREABILITY:1,CATEGORY=Special Ability,Skill Specialization - Craft - Glass (Class Skill) +Skill Specialization (Craft (Jewelry)) KEY:Skill Specialization - Craft - Jewelry CATEGORY:Special Ability TYPE:SkillSpecialization_Craft_Jewelry MULT:YES CHOOSE:NUMCHOICES=1|ABILITY|Special Ability|TYPE=SkillSpecializationChoice ABILITY:Special Ability|AUTOMATIC|Skill Specialization - Craft - Jewelry - Competence Bonus|PREABILITY:1,CATEGORY=Special Ability,Skill Specialization - Craft - Jewelry (Competence Bonus) ABILITY:Special Ability|AUTOMATIC|Skill Specialization - Craft - Jewelry - Class Skill|PREABILITY:1,CATEGORY=Special Ability,Skill Specialization - Craft - Jewelry (Class Skill) +Skill Specialization (Craft (Leather)) KEY:Skill Specialization - Craft - Leather CATEGORY:Special Ability TYPE:SkillSpecialization_Craft_Leather MULT:YES CHOOSE:NUMCHOICES=1|ABILITY|Special Ability|TYPE=SkillSpecializationChoice ABILITY:Special Ability|AUTOMATIC|Skill Specialization - Craft - Leather - Competence Bonus|PREABILITY:1,CATEGORY=Special Ability,Skill Specialization - Craft - Leather (Competence Bonus) ABILITY:Special Ability|AUTOMATIC|Skill Specialization - Craft - Leather - Class Skill|PREABILITY:1,CATEGORY=Special Ability,Skill Specialization - Craft - Leather (Class Skill) +Skill Specialization (Craft (Locks)) KEY:Skill Specialization - Craft - Locks CATEGORY:Special Ability TYPE:SkillSpecialization_Craft_Locks MULT:YES CHOOSE:NUMCHOICES=1|ABILITY|Special Ability|TYPE=SkillSpecializationChoice ABILITY:Special Ability|AUTOMATIC|Skill Specialization - Craft - Locks - Competence Bonus|PREABILITY:1,CATEGORY=Special Ability,Skill Specialization - Craft - Locks (Competence Bonus) ABILITY:Special Ability|AUTOMATIC|Skill Specialization - Craft - Locks - Class Skill|PREABILITY:1,CATEGORY=Special Ability,Skill Specialization - Craft - Locks (Class Skill) +Skill Specialization (Craft (Paintings)) KEY:Skill Specialization - Craft - Paintings CATEGORY:Special Ability TYPE:SkillSpecialization_Craft_Armor MULT:YES CHOOSE:NUMCHOICES=1|ABILITY|Special Ability|TYPE=SkillSpecializationChoice ABILITY:Special Ability|AUTOMATIC|Skill Specialization - Craft - Paintings - Competence Bonus|PREABILITY:1,CATEGORY=Special Ability,Skill Specialization - Craft - Paintings (Competence Bonus) ABILITY:Special Ability|AUTOMATIC|Skill Specialization - Craft - Paintings - Class Skill|PREABILITY:1,CATEGORY=Special Ability,Skill Specialization - Craft - Paintings (Class Skill) +Skill Specialization (Craft (Pottery)) KEY:Skill Specialization - Craft - Pottery CATEGORY:Special Ability TYPE:SkillSpecialization_Craft_Pottery MULT:YES CHOOSE:NUMCHOICES=1|ABILITY|Special Ability|TYPE=SkillSpecializationChoice ABILITY:Special Ability|AUTOMATIC|Skill Specialization - Craft - Pottery - Competence Bonus|PREABILITY:1,CATEGORY=Special Ability,Skill Specialization - Craft - Pottery (Competence Bonus) ABILITY:Special Ability|AUTOMATIC|Skill Specialization - Craft - Pottery - Class Skill|PREABILITY:1,CATEGORY=Special Ability,Skill Specialization - Craft - Pottery (Class Skill) +Skill Specialization (Craft (Sculptures)) KEY:Skill Specialization - Craft - Sculptures CATEGORY:Special Ability TYPE:SkillSpecialization_Craft_Sculptures MULT:YES CHOOSE:NUMCHOICES=1|ABILITY|Special Ability|TYPE=SkillSpecializationChoice ABILITY:Special Ability|AUTOMATIC|Skill Specialization - Craft - Sculptures - Competence Bonus|PREABILITY:1,CATEGORY=Special Ability,Skill Specialization - Craft - Sculptures (Competence Bonus) ABILITY:Special Ability|AUTOMATIC|Skill Specialization - Craft - Sculptures - Class Skill|PREABILITY:1,CATEGORY=Special Ability,Skill Specialization - Craft - Sculptures (Class Skill) +Skill Specialization (Craft (Ships)) KEY:Skill Specialization - Craft - Ships CATEGORY:Special Ability TYPE:SkillSpecialization_Craft_Ships MULT:YES CHOOSE:NUMCHOICES=1|ABILITY|Special Ability|TYPE=SkillSpecializationChoice ABILITY:Special Ability|AUTOMATIC|Skill Specialization - Craft - Ships - Competence Bonus|PREABILITY:1,CATEGORY=Special Ability,Skill Specialization - Craft - Ships (Competence Bonus) ABILITY:Special Ability|AUTOMATIC|Skill Specialization - Craft - Ships - Class Skill|PREABILITY:1,CATEGORY=Special Ability,Skill Specialization - Craft - Ships (Class Skill) +Skill Specialization (Craft (Shoes)) KEY:Skill Specialization - Craft - Shoes CATEGORY:Special Ability TYPE:SkillSpecialization_Craft_Shoes MULT:YES CHOOSE:NUMCHOICES=1|ABILITY|Special Ability|TYPE=SkillSpecializationChoice ABILITY:Special Ability|AUTOMATIC|Skill Specialization - Craft - Shoes - Competence Bonus|PREABILITY:1,CATEGORY=Special Ability,Skill Specialization - Craft - Shoes (Competence Bonus) ABILITY:Special Ability|AUTOMATIC|Skill Specialization - Craft - Shoes - Class Skill|PREABILITY:1,CATEGORY=Special Ability,Skill Specialization - Craft - Shoes (Class Skill) +Skill Specialization (Craft (Stonemasonry)) KEY:Skill Specialization - Craft - Stonemasonry CATEGORY:Special Ability TYPE:SkillSpecialization_Craft_Stonemasonry MULT:YES CHOOSE:NUMCHOICES=1|ABILITY|Special Ability|TYPE=SkillSpecializationChoice ABILITY:Special Ability|AUTOMATIC|Skill Specialization - Craft - Stonemasonry - Competence Bonus|PREABILITY:1,CATEGORY=Special Ability,Skill Specialization - Craft - Stonemasonry (Competence Bonus) ABILITY:Special Ability|AUTOMATIC|Skill Specialization - Craft - Stonemasonry - Class Skill|PREABILITY:1,CATEGORY=Special Ability,Skill Specialization - Craft - Stonemasonry (Class Skill) +Skill Specialization (Craft (Traps)) KEY:Skill Specialization - Craft - Traps CATEGORY:Special Ability TYPE:SkillSpecialization_Craft_Traps MULT:YES CHOOSE:NUMCHOICES=1|ABILITY|Special Ability|TYPE=SkillSpecializationChoice ABILITY:Special Ability|AUTOMATIC|Skill Specialization - Craft - Traps - Competence Bonus|PREABILITY:1,CATEGORY=Special Ability,Skill Specialization - Craft - Traps (Competence Bonus) ABILITY:Special Ability|AUTOMATIC|Skill Specialization - Craft - Traps - Class Skill|PREABILITY:1,CATEGORY=Special Ability,Skill Specialization - Craft - Traps (Class Skill) +Skill Specialization (Craft (Weapons)) KEY:Skill Specialization - Craft - Weapons CATEGORY:Special Ability TYPE:SkillSpecialization_Craft_Weapons MULT:YES CHOOSE:NUMCHOICES=1|ABILITY|Special Ability|TYPE=SkillSpecializationChoice ABILITY:Special Ability|AUTOMATIC|Skill Specialization - Craft - Weapons - Competence Bonus|PREABILITY:1,CATEGORY=Special Ability,Skill Specialization - Craft - Weapons (Competence Bonus) ABILITY:Special Ability|AUTOMATIC|Skill Specialization - Craft - Weapons - Class Skill|PREABILITY:1,CATEGORY=Special Ability,Skill Specialization - Craft - Weapons (Class Skill) +Skill Specialization (Diplomacy) KEY:Skill Specialization - Diplomacy CATEGORY:Special Ability TYPE:SkillSpecialization_Diplomacy MULT:YES CHOOSE:NUMCHOICES=1|ABILITY|Special Ability|TYPE=SkillSpecializationChoice ABILITY:Special Ability|AUTOMATIC|Skill Specialization - Diplomacy - Competence Bonus|PREABILITY:1,CATEGORY=Special Ability,Skill Specialization - Diplomacy (Competence Bonus) ABILITY:Special Ability|AUTOMATIC|Skill Specialization - Diplomacy - Class Skill|PREABILITY:1,CATEGORY=Special Ability,Skill Specialization - Diplomacy (Class Skill) +Skill Specialization (Disable Device) KEY:Skill Specialization - Disable Device CATEGORY:Special Ability TYPE:SkillSpecialization_DisableDevice MULT:YES CHOOSE:NUMCHOICES=1|ABILITY|Special Ability|TYPE=SkillSpecializationChoice ABILITY:Special Ability|AUTOMATIC|Skill Specialization - Disable Device - Competence Bonus|PREABILITY:1,CATEGORY=Special Ability,Skill Specialization - Disable Device (Competence Bonus) ABILITY:Special Ability|AUTOMATIC|Skill Specialization - Disable Device - Class Skill|PREABILITY:1,CATEGORY=Special Ability,Skill Specialization - Disable Device (Class Skill) +Skill Specialization (Disguise) KEY:Skill Specialization - Disguise CATEGORY:Special Ability TYPE:SkillSpecialization_Disguise MULT:YES CHOOSE:NUMCHOICES=1|ABILITY|Special Ability|TYPE=SkillSpecializationChoice ABILITY:Special Ability|AUTOMATIC|Skill Specialization - Disguise - Competence Bonus|PREABILITY:1,CATEGORY=Special Ability,Skill Specialization - Disguise (Competence Bonus) ABILITY:Special Ability|AUTOMATIC|Skill Specialization - Disguise - Class Skill|PREABILITY:1,CATEGORY=Special Ability,Skill Specialization - Disguise (Class Skill) +Skill Specialization (Escape Artist) KEY:Skill Specialization - Escape Artist CATEGORY:Special Ability TYPE:SkillSpecialization_EscapeArtist MULT:YES CHOOSE:NUMCHOICES=1|ABILITY|Special Ability|TYPE=SkillSpecializationChoice ABILITY:Special Ability|AUTOMATIC|Skill Specialization - Escape Artist - Competence Bonus|PREABILITY:1,CATEGORY=Special Ability,Skill Specialization - Escape Artist (Competence Bonus) ABILITY:Special Ability|AUTOMATIC|Skill Specialization - Escape Artist - Class Skill|PREABILITY:1,CATEGORY=Special Ability,Skill Specialization - Escape Artist (Class Skill) +Skill Specialization (Fly) KEY:Skill Specialization - Fly CATEGORY:Special Ability TYPE:SkillSpecialization_Fly MULT:YES CHOOSE:NUMCHOICES=1|ABILITY|Special Ability|TYPE=SkillSpecializationChoice ABILITY:Special Ability|AUTOMATIC|Skill Specialization - Fly - Competence Bonus|PREABILITY:1,CATEGORY=Special Ability,Skill Specialization - Fly (Competence Bonus) ABILITY:Special Ability|AUTOMATIC|Skill Specialization - Fly - Class Skill|PREABILITY:1,CATEGORY=Special Ability,Skill Specialization - Fly (Class Skill) +Skill Specialization (Handle Animal) KEY:Skill Specialization - Handle Animal CATEGORY:Special Ability TYPE:SkillSpecialization_HandleAnimal MULT:YES CHOOSE:NUMCHOICES=1|ABILITY|Special Ability|TYPE=SkillSpecializationChoice ABILITY:Special Ability|AUTOMATIC|Skill Specialization - Handle Animal - Competence Bonus|PREABILITY:1,CATEGORY=Special Ability,Skill Specialization - Handle Animal (Competence Bonus) ABILITY:Special Ability|AUTOMATIC|Skill Specialization - Handle Animal - Class Skill|PREABILITY:1,CATEGORY=Special Ability,Skill Specialization - Handle Animal (Class Skill) +Skill Specialization (Heal) KEY:Skill Specialization - Heal CATEGORY:Special Ability TYPE:SkillSpecialization_Heal MULT:YES CHOOSE:NUMCHOICES=1|ABILITY|Special Ability|TYPE=SkillSpecializationChoice ABILITY:Special Ability|AUTOMATIC|Skill Specialization - Heal - Competence Bonus|PREABILITY:1,CATEGORY=Special Ability,Skill Specialization - Heal (Competence Bonus) ABILITY:Special Ability|AUTOMATIC|Skill Specialization - Heal - Class Skill|PREABILITY:1,CATEGORY=Special Ability,Skill Specialization - Heal (Class Skill) +Skill Specialization (Intimidate) KEY:Skill Specialization - Intimidate CATEGORY:Special Ability TYPE:SkillSpecialization_Intimidate MULT:YES CHOOSE:NUMCHOICES=1|ABILITY|Special Ability|TYPE=SkillSpecializationChoice ABILITY:Special Ability|AUTOMATIC|Skill Specialization - Intimidate - Competence Bonus|PREABILITY:1,CATEGORY=Special Ability,Skill Specialization - Intimidate (Competence Bonus) ABILITY:Special Ability|AUTOMATIC|Skill Specialization - Intimidate - Class Skill|PREABILITY:1,CATEGORY=Special Ability,Skill Specialization - Intimidate (Class Skill) +Skill Specialization (Knowledge (Arcana)) KEY:Skill Specialization - Knowledge - Arcana CATEGORY:Special Ability TYPE:SkillSpecialization_Knowledge_Arcana MULT:YES CHOOSE:NUMCHOICES=1|ABILITY|Special Ability|TYPE=SkillSpeci... 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From: <ama...@us...> - 2014-12-10 06:11:35
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Revision: 25748 http://sourceforge.net/p/pcgen/code/25748 Author: amaitland Date: 2014-12-10 06:11:24 +0000 (Wed, 10 Dec 2014) Log Message: ----------- Backport recent fixes, plus prettylst for clean up. Modified Paths: -------------- branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_class_archetypes.lst branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_favored_classes.lst branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_racial.lst branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_skills_conditional.lst branches/6.04.x/data/pathfinder/paizo/campaign_setting/book_of_the_damned_volume_2/botd2_abilities_classes.lst branches/6.04.x/data/pathfinder/paizo/campaign_setting/pathfinder_society_field_guide/pathfinder_society_field_guide.pcc branches/6.04.x/data/pathfinder/paizo/player_companion/dungeoneers_handbook/dh_abilities_class.lst branches/6.04.x/data/pathfinder/paizo/player_companion/dungeoneers_handbook/dh_skills.lst branches/6.04.x/data/pathfinder/paizo/player_companion/faiths_of_corruption/foc_abilities.lst branches/6.04.x/data/pathfinder/paizo/player_companion/faiths_of_corruption/foc_skills.lst branches/6.04.x/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities.lst branches/6.04.x/data/pathfinder/paizo/roleplaying_game/core_essentials/ce_skills.lst branches/6.04.x/data/pathfinder/paizo/roleplaying_game/core_rulebook/cr_equipmods.lst Modified: branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_class_archetypes.lst =================================================================== --- branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_class_archetypes.lst 2014-12-10 06:10:47 UTC (rev 25747) +++ branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_class_archetypes.lst 2014-12-10 06:11:24 UTC (rev 25748) @@ -1,4 +1,4 @@ -# CVS $Revision: $ $Author: $ -- Wed Dec 3 12:59:23 2014 -- reformated by prettylst.pl v1.51 (build 25490) +# CVS $Revision: $ $Author: $ -- Tue Dec 9 22:07:56 2014 -- reformated by prettylst.pl v1.51 (build 25712) SOURCELONG:Psionics Expanded SOURCESHORT:PsiEx SOURCEWEB:http://dreamscarredpress.com/dragonfly/index.php SOURCEDATE:2012-07 # ORIGINAL ENTRY: Douglas Limmer # ORIGINAL ENTRY DATE: 2013/07/05 @@ -168,8 +168,8 @@ Pattern Breaker KEY:Cryptic Archetype ~ Pattern Breaker CATEGORY:Archetype TYPE:Archetype.CrypticArchetype.CrypticInsight2.CrypticHiddenPattern.CrypticSwiftTrapper.CrypticInsight16 PRECLASS:1,Cryptic=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Cryptic Archetype ~ Pattern Breaker],[!PREABILITY:1,CATEGORY=Archetype,TYPE.CrypticInsight2,TYPE.CrypticHiddenPattern,TYPE.CrypticSwiftTrapper,TYPE.CrypticInsight16] DESC:You excel at disabling patterns or destroying them entirely. ABILITY:Special Ability|AUTOMATIC|Disable Lock ~ Pattern Breaker|PRECLASS:1,Cryptic=2 ABILITY:Special Ability|AUTOMATIC|Sunder Pattern ~ Pattern Breaker|PRECLASS:1,Cryptic=2 ABILITY:Special Ability|AUTOMATIC|Disable Weapon or Armor ~ Pattern Breaker|PRECLASS:1,Cryptic=6 ABILITY:Special Ability|AUTOMATIC|Disabling Aura ~ Pattern Breaker|PRECLASS:1,Cryptic=16 BONUS:ABILITYPOOL|Cryptic Insight|-1|PRECLASS:1,Cryptic=2 BONUS:ABILITYPOOL|Cryptic Insight|-1|PRECLASS:1,Cryptic=16 COST:0 SOURCEPAGE:p.69 ###Block: Brutal Disruptor Cryptic archetype abilities -# Ability Name Unique Key Category of Ability Type Define Description Bonus to skill Modify VAR Source Page -Intmidating Pattern KEY:Intimidating Pattern ~ Brutal Disruptor CATEGORY:Special Ability TYPE:SpecialQuality DEFINE:IntimidatingPatternBonus|0 DESC:You add +%1 on Intimidate checks made to demoralize a target.|IntimidatingPatternBonus BONUS:SKILL|Intimidate (Demoralize)|IntimidatingPatternBonus BONUS:VAR|IntimidatingPatternBonus|max(1,floor(CrypticLVL/2)) SOURCEPAGE:p.68 +# Ability Name Unique Key Category of Ability Type Define Description Bonus to Situation Modify VAR Source Page +Intmidating Pattern KEY:Intimidating Pattern ~ Brutal Disruptor CATEGORY:Special Ability TYPE:SpecialQuality DEFINE:IntimidatingPatternBonus|0 DESC:You add +%1 on Intimidate checks made to demoralize a target.|IntimidatingPatternBonus BONUS:SITUATION|Intimidate=Demoralize|IntimidatingPatternBonus BONUS:VAR|IntimidatingPatternBonus|max(1,floor(CrypticLVL/2)) SOURCEPAGE:p.68 Unnerving Disruption KEY:Unnerving Disruption ~ Brutal Disruptor CATEGORY:Special Ability TYPE:SpecialQuality DESC:Any time you deal damage with your disrupt pattern ability, you can expend your psionic focus to make a free Intimidate check against the affected opponent. SOURCEPAGE:p.68 Channeled Disruption KEY:Channeled Disruption ~ Brutal Disruptor CATEGORY:Special Ability TYPE:SpecialQuality DESC:You have learned to channel your disrupt pattern ability into your melee attacks. You may use your disrupt pattern ability as part of any or all melee attacks you make. This is an exception to the rule that disrupt pattern may only be used once per round. You cannot use your disrupt pattern ability as a ranged attack in the same round that you have used it as part of a melee attack. SOURCEPAGE:p.68 Modified: branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_favored_classes.lst =================================================================== --- branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_favored_classes.lst 2014-12-10 06:10:47 UTC (rev 25747) +++ branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_favored_classes.lst 2014-12-10 06:11:24 UTC (rev 25748) @@ -1,4 +1,4 @@ -# CVS $Revision: $ $Author: $ -- Mon Sep 15 19:12:35 2014 -- reformated by prettylst.pl v1.51 (build 25088) +# CVS $Revision: $ $Author: $ -- Tue Dec 9 22:07:56 2014 -- reformated by prettylst.pl v1.51 (build 25712) SOURCELONG:Psionics Expanded SOURCESHORT:PsiEx SOURCEWEB:http://dreamscarredpress.com/dragonfly/index.php SOURCEDATE:2012-07 # ORIGINAL ENTRY: Douglas Limmer # ORIGINAL ENTRY DATE: 2013/07/05 @@ -31,21 +31,21 @@ Blue Tactician FC handler CATEGORY:Internal TYPE:SaveBonus VISIBLE:NO ASPECT:SaveBonus|+%1 on saves vs. mind-affecting effects|BlueTacticianFCCount/3 ###Block: Dromite -# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Class Required Race Define Description Stackable? Multiple? Choose Ability Combat bonus Bonus to skill Modify VAR Source Page Aspects -Bonus Astral Suit AC KEY:Dromite Aegis FC Option CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassAegis VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Aegis PRECLASS:1,Aegis=1 PRERACE:1,Dromite DEFINE:DromiteAegisFCCount|0 DESC:Add +1/4 to the astral suit's armor bonus. STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Internal|AUTOMATIC|Dromite Aegis FC handler BONUS:VAR|DromiteAegisFCCount|1 SOURCEPAGE:p.8 -Dromite Aegis FC handler CATEGORY:Internal VISIBLE:NO DEFINE:BonusAstralSuitAC|0 BONUS:COMBAT|AC|BonusAstralSuitAC|TYPE=Armor.STACK|PREEQUIP:1,TYPE=AstralSuit BONUS:VAR|BonusAstralSuitAC|DromiteAegisFCCount/4 -Bonus to Disable Device against Traps KEY:Dromite Cryptic FC Option CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassCryptic VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Cryptic PRECLASS:1,Cryptic=1 PRERACE:1,Dromite DEFINE:DromiteCrypticFCCount|0 DESC:Add +1/2 to Disable Device checks you make against traps. STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Internal|AUTOMATIC|Dromite Cryptic FC handler BONUS:VAR|DromiteCrypticFCCount|1 SOURCEPAGE:p.8 -Dromite Cryptic FC handler CATEGORY:Internal VISIBLE:NO BONUS:SKILL|Disable Device (Traps)|DromiteCrypticFCCount/2 -Bonus Energy Resistance (Cold) KEY:Dromite Psion FC Option Cold CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassPsion VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Psion PRECLASS:1,Psion=1 PRERACE:1,Dromite DESC:Add +1 to your cold resistance. STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Special Ability|AUTOMATIC|Resistance to Cold BONUS:VAR|ColdResistanceBonus|1 SOURCEPAGE:p.8 -Bonus Energy Resistance (Electricity) KEY:Dromite Psion FC Option Electricity CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassPsion VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Psion PRECLASS:1,Psion=1 PRERACE:1,Dromite DESC:Add +1 to your electricity resistance. STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Special Ability|AUTOMATIC|Resistance to Electricity BONUS:VAR|ElectricityResistanceBonus|1 SOURCEPAGE:p.8 -Bonus Energy Resistance (Fire) KEY:Dromite Psion FC Option Fire CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassPsion VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Psion PRECLASS:1,Psion=1 PRERACE:1,Dromite DESC:Add +1 to your fire resistance. STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Special Ability|AUTOMATIC|Resistance to Fire BONUS:VAR|FireResistanceBonus|1 SOURCEPAGE:p.8 -Bonus Energy Resistance (Sonic) KEY:Dromite Psion FC Option Sonic CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassPsion VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Psion PRECLASS:1,Psion=1 PRERACE:1,Dromite DESC:Add +1 to your sonic resistance. STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Special Ability|AUTOMATIC|Resistance to Sonic BONUS:VAR|SonicResistanceBonus|1 SOURCEPAGE:p.8 -Bonus to Collective Size KEY:Dromite Tactician FC Option CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassTactician VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Tactician PRECLASS:1,Tactician=1 PRERACE:1,Dromite DEFINE:DromiteTacticianFCCount|0 DESC:Add +1/2 to maximum number of creatures in your collective. STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Internal|AUTOMATIC|Dromite Tactician FC handler BONUS:VAR|DromiteTacticianFCCount|1 SOURCEPAGE:p.8 -Dromite Tactician FC handler CATEGORY:Internal VISIBLE:NO BONUS:VAR|TacticianCollectiveMinds|DromiteTacticianFCCount/2 -Bonus to Collective Size KEY:Dromite Vitalist FC Option CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassVitalist VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Vitalist PRECLASS:1,Vitalist=1 PRERACE:1,Dromite DEFINE:DromiteVitalistFCCount|0 DESC:Add +1/2 to maximum number of creatures in your collective. STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Internal|AUTOMATIC|Dromite Vitalist FC handler BONUS:VAR|DromiteVitalistFCCount|1 SOURCEPAGE:p.8 -Dromite Vitalist FC handler CATEGORY:Internal VISIBLE:NO BONUS:VAR|CollectiveMinds|DromiteVitalistFCount/2 -Bonus to Saves vs. Energy KEY:Dromite Wilder FC Option CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassWilder VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Wilder PRECLASS:1,Wilder=1 PRERACE:1,Dromite DESC:Add +1/3 to your saves vs. effects with a type matching your chitin's energy resistance. STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Internal|AUTOMATIC|Dromite Wilder FC handler BONUS:VAR|DromiteWilderFCCount|0 BONUS:VAR|DromiteWilderFCCount|0 SOURCEPAGE:p.8 -Dromite Wilder FC handler CATEGORY:Internal TYPE:SaveBonus VISIBLE:NO ASPECT:SaveBonus|+%1 vs. effects matching your chitin type|DromiteWilderFCCount/3 +# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Class Required Race Define Description Stackable? Multiple? Choose Ability Combat bonus Bonus to Situation Modify VAR Source Page Aspects +Bonus Astral Suit AC KEY:Dromite Aegis FC Option CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassAegis VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Aegis PRECLASS:1,Aegis=1 PRERACE:1,Dromite DEFINE:DromiteAegisFCCount|0 DESC:Add +1/4 to the astral suit's armor bonus. STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Internal|AUTOMATIC|Dromite Aegis FC handler BONUS:VAR|DromiteAegisFCCount|1 SOURCEPAGE:p.8 +Dromite Aegis FC handler CATEGORY:Internal VISIBLE:NO DEFINE:BonusAstralSuitAC|0 BONUS:COMBAT|AC|BonusAstralSuitAC|TYPE=Armor.STACK|PREEQUIP:1,TYPE=AstralSuit BONUS:VAR|BonusAstralSuitAC|DromiteAegisFCCount/4 +Bonus to Disable Device against Traps KEY:Dromite Cryptic FC Option CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassCryptic VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Cryptic PRECLASS:1,Cryptic=1 PRERACE:1,Dromite DEFINE:DromiteCrypticFCCount|0 DESC:Add +1/2 to Disable Device checks you make against traps. STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Internal|AUTOMATIC|Dromite Cryptic FC handler BONUS:VAR|DromiteCrypticFCCount|1 SOURCEPAGE:p.8 +Dromite Cryptic FC handler CATEGORY:Internal VISIBLE:NO BONUS:SITUATION|Disable Device=Traps|DromiteCrypticFCCount/2 +Bonus Energy Resistance (Cold) KEY:Dromite Psion FC Option Cold CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassPsion VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Psion PRECLASS:1,Psion=1 PRERACE:1,Dromite DESC:Add +1 to your cold resistance. STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Special Ability|AUTOMATIC|Resistance to Cold BONUS:VAR|ColdResistanceBonus|1 SOURCEPAGE:p.8 +Bonus Energy Resistance (Electricity) KEY:Dromite Psion FC Option Electricity CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassPsion VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Psion PRECLASS:1,Psion=1 PRERACE:1,Dromite DESC:Add +1 to your electricity resistance. STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Special Ability|AUTOMATIC|Resistance to Electricity BONUS:VAR|ElectricityResistanceBonus|1 SOURCEPAGE:p.8 +Bonus Energy Resistance (Fire) KEY:Dromite Psion FC Option Fire CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassPsion VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Psion PRECLASS:1,Psion=1 PRERACE:1,Dromite DESC:Add +1 to your fire resistance. STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Special Ability|AUTOMATIC|Resistance to Fire BONUS:VAR|FireResistanceBonus|1 SOURCEPAGE:p.8 +Bonus Energy Resistance (Sonic) KEY:Dromite Psion FC Option Sonic CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassPsion VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Psion PRECLASS:1,Psion=1 PRERACE:1,Dromite DESC:Add +1 to your sonic resistance. STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Special Ability|AUTOMATIC|Resistance to Sonic BONUS:VAR|SonicResistanceBonus|1 SOURCEPAGE:p.8 +Bonus to Collective Size KEY:Dromite Tactician FC Option CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassTactician VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Tactician PRECLASS:1,Tactician=1 PRERACE:1,Dromite DEFINE:DromiteTacticianFCCount|0 DESC:Add +1/2 to maximum number of creatures in your collective. STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Internal|AUTOMATIC|Dromite Tactician FC handler BONUS:VAR|DromiteTacticianFCCount|1 SOURCEPAGE:p.8 +Dromite Tactician FC handler CATEGORY:Internal VISIBLE:NO BONUS:VAR|TacticianCollectiveMinds|DromiteTacticianFCCount/2 +Bonus to Collective Size KEY:Dromite Vitalist FC Option CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassVitalist VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Vitalist PRECLASS:1,Vitalist=1 PRERACE:1,Dromite DEFINE:DromiteVitalistFCCount|0 DESC:Add +1/2 to maximum number of creatures in your collective. STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Internal|AUTOMATIC|Dromite Vitalist FC handler BONUS:VAR|DromiteVitalistFCCount|1 SOURCEPAGE:p.8 +Dromite Vitalist FC handler CATEGORY:Internal VISIBLE:NO BONUS:VAR|CollectiveMinds|DromiteVitalistFCount/2 +Bonus to Saves vs. Energy KEY:Dromite Wilder FC Option CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassWilder VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Wilder PRECLASS:1,Wilder=1 PRERACE:1,Dromite DESC:Add +1/3 to your saves vs. effects with a type matching your chitin's energy resistance. STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Internal|AUTOMATIC|Dromite Wilder FC handler BONUS:VAR|DromiteWilderFCCount|0 BONUS:VAR|DromiteWilderFCCount|0 SOURCEPAGE:p.8 +Dromite Wilder FC handler CATEGORY:Internal TYPE:SaveBonus VISIBLE:NO ASPECT:SaveBonus|+%1 vs. effects matching your chitin type|DromiteWilderFCCount/3 ###Block: Duergar # Ability Name Unique Key Category of Ability Type Visible Required Ability Required Class Required Race Define Description Stackable? Multiple? Choose Ability Caster level Bonus to Situation Bonus to skill Modify VAR Source Page Modified: branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_racial.lst =================================================================== --- branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_racial.lst 2014-12-10 06:10:47 UTC (rev 25747) +++ branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_racial.lst 2014-12-10 06:11:24 UTC (rev 25748) @@ -1,4 +1,4 @@ -# CVS $Revision: $ $Author: $ -- Mon Sep 15 21:55:54 2014 -- reformated by prettylst.pl v1.51 (build 25129) +# CVS $Revision: $ $Author: $ -- Tue Dec 9 22:07:56 2014 -- reformated by prettylst.pl v1.51 (build 25712) SOURCELONG:Psionics Expanded SOURCESHORT:PsiEx SOURCEWEB:http://dreamscarredpress.com/dragonfly/index.php SOURCEDATE:2012-07 # ORIGINAL ENTRY: Douglas Limmer # ORIGINAL ENTRY DATE: 2013/07/05 @@ -15,16 +15,16 @@ Self Reliant KEY:Self Reliant ~ Blue CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.BlueRacialTrait.BluePariah PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Self Reliant ~ Blue],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.BluePariah] DESC:Gain +3 on Survival chekcs, -1 on Diplomacy checks. BONUS:SKILL|Survival|3|TYPE=Racial BONUS:SKILL|Diplomacy|-1 COST:0 SOURCEPAGE:p.6 ###Block: Dromite -# Ability Name Unique Key Category of Ability Type Multiple Requirements Define Innate Spells Description Stackable? Multiple? Choose Bonus Ability Pool Bonus to skill Modify VAR Cost Source Page Natural Attacks Ignore Encumberance -Atavistic Link KEY:Atavistic Link ~ Dromite CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Supernatural.DromiteRacialTrait.DromitePsionics PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Atavistic Link ~ Dromite],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DromitePsionics] DESC:Others can contact your mind more easily. COST:0 SOURCEPAGE:p.8 -Crafter KEY:Crafter ~ Dromite CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.DromiteRacialTrait.DromitePsionics PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Crafter ~ Dromite],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DromitePsionics] DEFINE:DromiteCrafterBonus|0 DESC:Gain +%1 on chosen craft skill.|DromiteCrafterBonus BONUS:ABILITYPOOL|Dromite Crafter Skill Bonus|1 BONUS:VAR|DromiteCrafterBonus|2 BONUS:VAR|DromiteCrafterBonus|2|PRESKILL:1,TYPE.Craft=10 COST:0 SOURCEPAGE:p.8 -Craft Skill Bonus KEY:Craft Skill Bonus ~ Dromite Crafter CATEGORY:Special Ability TYPE:Internal.DromiteCrafter STACK:NO MULT:YES CHOOSE:SKILL|TYPE=Craft BONUS:SKILL|%LIST|DromiteCrafterBonus|TYPE=Racial +# Ability Name Unique Key Category of Ability Type Multiple Requirements Define Innate Spells Description Stackable? Multiple? Choose Bonus Ability Pool Bonus to Situation Bonus to skill Modify VAR Cost Source Page Natural Attacks Ignore Encumberance +Atavistic Link KEY:Atavistic Link ~ Dromite CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Supernatural.DromiteRacialTrait.DromitePsionics PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Atavistic Link ~ Dromite],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DromitePsionics] DESC:Others can contact your mind more easily. COST:0 SOURCEPAGE:p.8 +Crafter KEY:Crafter ~ Dromite CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.DromiteRacialTrait.DromitePsionics PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Crafter ~ Dromite],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DromitePsionics] DEFINE:DromiteCrafterBonus|0 DESC:Gain +%1 on chosen craft skill.|DromiteCrafterBonus BONUS:ABILITYPOOL|Dromite Crafter Skill Bonus|1 BONUS:VAR|DromiteCrafterBonus|2 BONUS:VAR|DromiteCrafterBonus|2|PRESKILL:1,TYPE.Craft=10 COST:0 SOURCEPAGE:p.8 +Craft Skill Bonus KEY:Craft Skill Bonus ~ Dromite Crafter CATEGORY:Special Ability TYPE:Internal.DromiteCrafter STACK:NO MULT:YES CHOOSE:SKILL|TYPE=Craft BONUS:SKILL|%LIST|DromiteCrafterBonus|TYPE=Racial # COMMENT: Can carrying capacity be bonusified? -Excavator KEY:Excavator ~ Dromite CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.DromiteRacialTrait.DromitePsionics PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Excavator ~ Dromite],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DromitePsionics] DESC:Treat Strength as 4 higher for carrying capacity; base move becomes 20 ft, but not slowed by encumbrance. COST:0 SOURCEPAGE:p.8 UNENCUMBEREDMOVE:HeavyLoad|HeavyArmor -Gendered KEY:Gendered ~ Dromite CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.DromiteRacialTrait.DromitePsionics PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Gendered ~ Dromite],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DromitePsionics] DESC:Gain +3 bonus on Diplomacy checks on dromites. BONUS:SKILL|Diplomacy (Dromites)|3 COST:0 SOURCEPAGE:p.8 +Excavator KEY:Excavator ~ Dromite CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.DromiteRacialTrait.DromitePsionics PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Excavator ~ Dromite],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DromitePsionics] DESC:Treat Strength as 4 higher for carrying capacity; base move becomes 20 ft, but not slowed by encumbrance. COST:0 SOURCEPAGE:p.8 UNENCUMBEREDMOVE:HeavyLoad|HeavyArmor +Gendered KEY:Gendered ~ Dromite CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.DromiteRacialTrait.DromitePsionics PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Gendered ~ Dromite],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DromitePsionics] DESC:Gain +3 bonus on Diplomacy checks on dromites. BONUS:SITUATION|Diplomacy=Dromites|3 COST:0 SOURCEPAGE:p.8 # COMMENT: Unknown caster level for Hive Mind's mindlink. Assumed to be TL. -Hive Mind KEY:Hive Mind ~ Dromite CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.DromiteRacialTrait.DromiteScent.DromitePsionics PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Hive Mind ~ Dromite],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DromiteScent,TYPE.DromitePsionics] SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=TL|Mindlink DESC:Gain mindlink as an at-will psi-like ability. COST:0 SOURCEPAGE:p.8 -Hive Soldier KEY:Hive Soldier ~ Dromite CATEGORY:Special Ability TYPE:RacialTraits.SpecialAttack.DromiteRacialTrait.DromiteChitin PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Hive Soldier ~ Dromite],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DromiteChitin] DESC:Gain claw attacks. COST:0 SOURCEPAGE:p.8 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Slashing,*2,1d3 +Hive Mind KEY:Hive Mind ~ Dromite CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.DromiteRacialTrait.DromiteScent.DromitePsionics PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Hive Mind ~ Dromite],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DromiteScent,TYPE.DromitePsionics] SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=TL|Mindlink DESC:Gain mindlink as an at-will psi-like ability. COST:0 SOURCEPAGE:p.8 +Hive Soldier KEY:Hive Soldier ~ Dromite CATEGORY:Special Ability TYPE:RacialTraits.SpecialAttack.DromiteRacialTrait.DromiteChitin PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Hive Soldier ~ Dromite],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DromiteChitin] DESC:Gain claw attacks. COST:0 SOURCEPAGE:p.8 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Slashing,*2,1d3 ###Block: Duergar # Ability Name Unique Key Category of Ability Type Multiple Requirements Define Innate Spells Description Stackable? Multiple? Choose Bonus Ability Pool Save bonus Bonus to skill Modify VAR Cost Source Page @@ -71,20 +71,20 @@ Strong Blooded (Xeph) KEY:Strong Blooded Xeph ~ Elan CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.ElanRacialTrait.ElanResilience PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Strong Blooded Xeph ~ Elan],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ElanResilience] DESC:Spend a power point for +10 base speed for a round. COST:0 SOURCEPAGE:p.12 ###Block: Half-Giant -# Ability Name Unique Key Category of Ability Type Multiple Requirements Description Caster level Bonus to skill Modify VAR Cost Source Page Aspects -Cold Acclimated KEY:Cold Acclimated ~ Half-Giant CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Half-GiantRacialTrait.Half-GiantFireAcclimated.SaveBonus PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Cold Acclimated ~ Half-Giant],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.Half-GiantFireAcclimated] DESC:+2 saves vs. cold. COST:0 SOURCEPAGE:p.14 ASPECT:SaveBonus|+2 saves vs. cold -Flame of Freedom KEY:Flame of Freedom ~ Half-Giant CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Half-GiantRacialTrait.Half-GiantPsionics PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Flame of Freedom ~ Half-Giant],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.Half-GiantFirePsionics] DESC:+1 manifester level on fire powers. BONUS:CASTERLEVEL|DESCRIPTOR.Fire|1 COST:0 SOURCEPAGE:p.14 -Juggernaut KEY:Juggernaut ~ Half-Giant CATEGORY:Special Ability TYPE:RacialTraits.SpecialAttack.Half-GiantRacialTrait.Half-GiantPsionics.Half-GiantSurvivor PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Juggernaut ~ Half-Giant],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.Half-GiantPsionics,TYPE.Half-GiantSurvivor] DESC:+1 CMB with bull rush, overrun, and trip. BONUS:VAR|CMB_BullRush,CMB_Overrun,CMB_Trip|1|TYPE=Racial COST:0 SOURCEPAGE:p.14 -Liberty or Death KEY:Liberty or Death ~ Half-Giant CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Half-GiantRacialTrait.Half-GiantFireAcclimated.SaveBonus PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Liberty or Death ~ Half-Giant],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.Half-GiantFireAcclimated] DESC:+2 saves vs. mind-affecting effects. COST:0 SOURCEPAGE:p.14 ASPECT:SaveBonus|+2 saves vs. mind-affecting -Psionic Resonance KEY:Psionic Resonance ~ Half-Giant CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Half-GiantRacialTrait.Half-GiantSurvivor PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Psionic Resonance ~ Half-Giant],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.Half-GiantSurvivor] DESC:+2 bonus to Use Magic Device to activate an item or use a power stone. BONUS:SKILL|Use Magic Device (activate item)|2|TYPE=Racial COST:0 SOURCEPAGE:p.14 +# Ability Name Unique Key Category of Ability Type Multiple Requirements Description Caster level Bonus to Situation Modify VAR Cost Source Page Aspects +Cold Acclimated KEY:Cold Acclimated ~ Half-Giant CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Half-GiantRacialTrait.Half-GiantFireAcclimated.SaveBonus PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Cold Acclimated ~ Half-Giant],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.Half-GiantFireAcclimated] DESC:+2 saves vs. cold. COST:0 SOURCEPAGE:p.14 ASPECT:SaveBonus|+2 saves vs. cold +Flame of Freedom KEY:Flame of Freedom ~ Half-Giant CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Half-GiantRacialTrait.Half-GiantPsionics PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Flame of Freedom ~ Half-Giant],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.Half-GiantFirePsionics] DESC:+1 manifester level on fire powers. BONUS:CASTERLEVEL|DESCRIPTOR.Fire|1 COST:0 SOURCEPAGE:p.14 +Juggernaut KEY:Juggernaut ~ Half-Giant CATEGORY:Special Ability TYPE:RacialTraits.SpecialAttack.Half-GiantRacialTrait.Half-GiantPsionics.Half-GiantSurvivor PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Juggernaut ~ Half-Giant],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.Half-GiantPsionics,TYPE.Half-GiantSurvivor] DESC:+1 CMB with bull rush, overrun, and trip. BONUS:VAR|CMB_BullRush,CMB_Overrun,CMB_Trip|1|TYPE=Racial COST:0 SOURCEPAGE:p.14 +Liberty or Death KEY:Liberty or Death ~ Half-Giant CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Half-GiantRacialTrait.Half-GiantFireAcclimated.SaveBonus PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Liberty or Death ~ Half-Giant],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.Half-GiantFireAcclimated] DESC:+2 saves vs. mind-affecting effects. COST:0 SOURCEPAGE:p.14 ASPECT:SaveBonus|+2 saves vs. mind-affecting +Psionic Resonance KEY:Psionic Resonance ~ Half-Giant CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Half-GiantRacialTrait.Half-GiantSurvivor PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Psionic Resonance ~ Half-Giant],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.Half-GiantSurvivor] DESC:+2 bonus to Use Magic Device to activate an item or use a power stone. BONUS:SITUATION|Use Magic Device=activate item|2|TYPE=Racial COST:0 SOURCEPAGE:p.14 ###Block: Maenad -# Ability Name Unique Key Category of Ability Type Multiple Requirements Description Auto Weapon Prof Combat bonus Bonus to skill Cost Source Page Temporary Bonus -Born to Lead KEY:Born to Lead ~ Maenad CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.MaenadRacialTrait.MaenadNaturalSailor.MaenadSonicAffinity.MaenadWeaponFamiliarity PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Born to Lead ~ Maenad],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MaenadNaturalSailor,TYPE.MaenadSonicAffinity,TYPE.MaenadWeaponFamiliarity] DESC:+2 on Diplomacy and Knowledge (Nobility); proficiency with rapier and whip. AUTO:WEAPONPROF|Rapier|Whip BONUS:SKILL|Diplomacy,Knowledge (Nobility)|2|TYPE=Racial COST:0 SOURCEPAGE:p.16 -Crystal Resonance KEY:Crystal Resonance ~ Maenad CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.MaenadRacialTrait.MaenadPsionics PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Crystal Resonance ~ Maenad],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MaenadFirePsionics] DESC:+1 manifester level for psionic tattoo, and can use Sonic Affinity with sonic tattoos. COST:0 SOURCEPAGE:p.16 -Crystallized Skin KEY:Crystallized Skin ~ Maenad CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.MaenadRacialTrait.MaenadOutburst PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Crystallized Skin ~ Maenad],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MaenadOutburst] DESC:Gain +1 natural armor. BONUS:COMBAT|AC|1|TYPE=NaturalArmor COST:0 SOURCEPAGE:p.16 -Shore-Bound KEY:Shore-Bound ~ Maenad CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.MaenadRacialTrait.MaenadNaturalSailor PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Shore-Bound ~ Maenad],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MaenadNaturalSailor] DESC:+2 to Acrobatics checks on the ground. BONUS:SKILL|Acrobatics (on the ground)|2 COST:0 SOURCEPAGE:p.16 -Tempestuous Temper KEY:Tempestuous Temper ~ Maenad CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.MaenadRacialTrait.MaenadOutburst.MaenadInnerRage PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Tempestuous Temper ~ Maenad],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MaenadOutburst,TYPE.MaenadInnerRage] DESC:You are treated as Lawful when focused, Chaotic when not. You may expend focus to gain +2 Strength, -2 Intelligence, -2 Wisdom for a turn. COST:0 SOURCEPAGE:p.16 TEMPBONUS:PC|STAT|STR|2 TEMPBONUS:PC|STAT|INT,WIS|-2 +# Ability Name Unique Key Category of Ability Type Multiple Requirements Description Auto Weapon Prof Combat bonus Bonus to Situation Bonus to skill Cost Source Page Temporary Bonus +Born to Lead KEY:Born to Lead ~ Maenad CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.MaenadRacialTrait.MaenadNaturalSailor.MaenadSonicAffinity.MaenadWeaponFamiliarity PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Born to Lead ~ Maenad],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MaenadNaturalSailor,TYPE.MaenadSonicAffinity,TYPE.MaenadWeaponFamiliarity] DESC:+2 on Diplomacy and Knowledge (Nobility); proficiency with rapier and whip. AUTO:WEAPONPROF|Rapier|Whip BONUS:SKILL|Diplomacy,Knowledge (Nobility)|2|TYPE=Racial COST:0 SOURCEPAGE:p.16 +Crystal Resonance KEY:Crystal Resonance ~ Maenad CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.MaenadRacialTrait.MaenadPsionics PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Crystal Resonance ~ Maenad],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MaenadFirePsionics] DESC:+1 manifester level for psionic tattoo, and can use Sonic Affinity with sonic tattoos. COST:0 SOURCEPAGE:p.16 +Crystallized Skin KEY:Crystallized Skin ~ Maenad CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.MaenadRacialTrait.MaenadOutburst PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Crystallized Skin ~ Maenad],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MaenadOutburst] DESC:Gain +1 natural armor. BONUS:COMBAT|AC|1|TYPE=NaturalArmor COST:0 SOURCEPAGE:p.16 +Shore-Bound KEY:Shore-Bound ~ Maenad CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.MaenadRacialTrait.MaenadNaturalSailor PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Shore-Bound ~ Maenad],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MaenadNaturalSailor] DESC:+2 to Acrobatics checks on the ground. BONUS:SITUATION|Acrobatics=on the ground|2 COST:0 SOURCEPAGE:p.16 +Tempestuous Temper KEY:Tempestuous Temper ~ Maenad CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.MaenadRacialTrait.MaenadOutburst.MaenadInnerRage PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Tempestuous Temper ~ Maenad],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MaenadOutburst,TYPE.MaenadInnerRage] DESC:You are treated as Lawful when focused, Chaotic when not. You may expend focus to gain +2 Strength, -2 Intelligence, -2 Wisdom for a turn. COST:0 SOURCEPAGE:p.16 TEMPBONUS:PC|STAT|STR|2 TEMPBONUS:PC|STAT|INT,WIS|-2 ###Block: Ophiduan # Ability Name Unique Key Category of Ability Type Multiple Requirements Define Innate Spells Description Stackable? Multiple? Choose Ability Bonus Ability Pool Combat bonus Add to base move Bonus to skill Modify VAR Class Skill Cost Source Page Modified: branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_skills_conditional.lst =================================================================== --- branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_skills_conditional.lst 2014-12-10 06:10:47 UTC (rev 25747) +++ branches/6.04.x/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_skills_conditional.lst 2014-12-10 06:11:24 UTC (rev 25748) @@ -5,26 +5,28 @@ ###Block: New conditional skills # Skill Name Key Stat Untrained? Classes Type Visible Req. Rule (in options) Prohibited Var. Value Source Page Bonus to skill Bonus to skill rank -Intimidate (Demoralize) KEYSTAT:CHA USEUNTRAINED:YES CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Intimidate (Demoralize).MISC"),var("SKILL.Intimidate.MISC") SOURCEPAGE:p.14 -Intimidate.MOD BONUS:SKILL|Intimidate (Demoralize)|var("SKILL.Intimidate.MISC") BONUS:SKILLRANK|Intimidate (Demoralize)|skillinfo("TOTALRANK", "Intimidate")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Intimidate (Demoralize).MISC"),var("SKILL.Intimidate.MISC") +#Intimidate (Demoralize) KEYSTAT:CHA USEUNTRAINED:YES CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Intimidate (Demoralize).MISC"),var("SKILL.Intimidate.MISC") SOURCEPAGE:p.14 +#Intimidate.MOD BONUS:SKILL|Intimidate (Demoralize)|var("SKILL.Intimidate.MISC") BONUS:SKILLRANK|Intimidate (Demoralize)|skillinfo("TOTALRANK", "Intimidate")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Intimidate (Demoralize).MISC"),var("SKILL.Intimidate.MISC") -Disable Device (Traps) KEYSTAT:DEX USEUNTRAINED:YES CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Disable Device (Traps).MISC"),var("SKILL.Disable Device.MISC") SOURCEPAGE:p.42 -Disable Device.MOD BONUS:SKILL|Disable Device (Traps)|var("SKILL.Disable Device.MISC") BONUS:SKILLRANK|Disable Device (Traps)|skillinfo("TOTALRANK", "Disable Device")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Disable Device (Traps).MISC"),var("SKILL.Disable Device.MISC") +#Disable Device (Traps) KEYSTAT:DEX USEUNTRAINED:YES CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Disable Device (Traps).MISC"),var("SKILL.Disable Device.MISC") SOURCEPAGE:p.42 +#Disable Device.MOD BONUS:SKILL|Disable Device (Traps)|var("SKILL.Disable Device.MISC") BONUS:SKILLRANK|Disable Device (Traps)|skillinfo("TOTALRANK", "Disable Device")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Disable Device (Traps).MISC"),var("SKILL.Disable Device.MISC") -Diplomacy (Dromites) KEYSTAT:DEX USEUNTRAINED:YES CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Diplomacy (Dromites).MISC"),var("SKILL.Diplomacy.MISC") SOURCEPAGE:p.42 -Diplomacy.MOD BONUS:SKILL|Diplomacy (Dromites)|var("SKILL.Diplomacy.MISC") BONUS:SKILLRANK|Diplomacy (Dromites)|skillinfo("TOTALRANK", "Diplomacy")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Diplomacy (Dromites).MISC"),var("SKILL.Diplomacy.MISC") +#Diplomacy (Dromites) KEYSTAT:DEX USEUNTRAINED:YES CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Diplomacy (Dromites).MISC"),var("SKILL.Diplomacy.MISC") SOURCEPAGE:p.42 +#Diplomacy.MOD BONUS:SKILL|Diplomacy (Dromites)|var("SKILL.Diplomacy.MISC") BONUS:SKILLRANK|Diplomacy (Dromites)|skillinfo("TOTALRANK", "Diplomacy")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Diplomacy (Dromites).MISC"),var("SKILL.Diplomacy.MISC") -Use Magic Device (activate item) KEYSTAT:CHA USEUNTRAINED:YES CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Use Magic Device (activate item).MISC"),var("SKILL.Use Magic Device.MISC") SOURCEPAGE:p.42 -Use Magic Device.MOD BONUS:SKILL|Use Magic Device (activate item)|var("SKILL.Use Magic Device.MISC") BONUS:SKILLRANK|Use Magic Device (activate item)|skillinfo("TOTALRANK", "Use Magic Device")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Use Magic Device (activate item).MISC"),var("SKILL.Use Magic Device.MISC") +#Use Magic Device (activate item) KEYSTAT:CHA USEUNTRAINED:YES CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Use Magic Device (activate item).MISC"),var("SKILL.Use Magic Device.MISC") SOURCEPAGE:p.42 +#Use Magic Device.MOD BONUS:SKILL|Use Magic Device (activate item)|var("SKILL.Use Magic Device.MISC") BONUS:SKILLRANK|Use Magic Device (activate item)|skillinfo("TOTALRANK", "Use Magic Device")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Use Magic Device (activate item).MISC"),var("SKILL.Use Magic Device.MISC") -Acrobatics (on the ground) KEYSTAT:DEX USEUNTRAINED:YES CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Acrobatics (on the ground).MISC"),var("SKILL.Acrobatics.MISC") SOURCEPAGE:p.42 -Acrobatics.MOD BONUS:SKILL|Acrobatics (on the ground)|var("SKILL.Acrobatics.MISC") BONUS:SKILLRANK|Acrobatics (on the ground)|skillinfo("TOTALRANK", "Acrobatics")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Acrobatics (on the ground).MISC"),var("SKILL.Acrobatics.MISC") +#Acrobatics (on the ground) KEYSTAT:DEX USEUNTRAINED:YES CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Acrobatics (on the ground).MISC"),var("SKILL.Acrobatics.MISC") SOURCEPAGE:p.42 +#Acrobatics.MOD BONUS:SKILL|Acrobatics (on the ground)|var("SKILL.Acrobatics.MISC") BONUS:SKILLRANK|Acrobatics (on the ground)|skillinfo("TOTALRANK", "Acrobatics")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Acrobatics (on the ground).MISC"),var("SKILL.Acrobatics.MISC") ###Block: Skill for losing a skill point # Skill Name Untrained? Exclusive? Visible Lost Skill Point USEUNTRAINED:NO EXCLUSIVE:YES VISIBLE:DISPLAY|READONLY + + # # End # Modified: branches/6.04.x/data/pathfinder/paizo/campaign_setting/book_of_the_damned_volume_2/botd2_abilities_classes.lst =================================================================== --- branches/6.04.x/data/pathfinder/paizo/campaign_setting/book_of_the_damned_volume_2/botd2_abilities_classes.lst 2014-12-10 06:10:47 UTC (rev 25747) +++ branches/6.04.x/data/pathfinder/paizo/campaign_setting/book_of_the_damned_volume_2/botd2_abilities_classes.lst 2014-12-10 06:11:24 UTC (rev 25748) @@ -1,237 +1,237 @@ -# CVS $Revision: $ $Author: $ -- Wed Dec 3 18:59:40 2014 -- reformated by prettylst.pl v1.51 (build 25490) +# CVS $Revision: $ $Author: $ -- Tue Dec 9 22:07:56 2014 -- reformated by prettylst.pl v1.51 (build 25712) SOURCELONG:Lords of Chaos, Book of the Damned, Volume 2 SOURCESHORT:BOTD2 SOURCEWEB:http://paizo.com/products/btpy8hij?Pathfinder-Campaign-Setting-Book-of-the-Damned-Volume-2-Lords-of-Chaos SOURCEDATE:2010-10 # ORIGINAL ENTRY: elro the onk (Paul Shipley) ##Block: Demoniac class features -# Ability Name Unique Key Product Identity? Category of Ability Type Visible Required Deity Required Movement Rate Required Template Prohibited Template Define Innate Spells Desc is PI? Description Template Clone Movement Auto Weapon Prof Ability Bonus Ability Pool Combat bonus Bonus DC Add to base move Save bonus Bonus to skill Stat bonus Modify VAR Source Page Aspects Temporary effect description Temporary Bonus -Weapon Proficiencies KEY:Demoniac ~ Weapon Proficiencies CATEGORY:Special Ability VISIBLE:NO AUTO:WEAPONPROF|DEITYWEAPONS +# Ability Name Unique Key Product Identity? Category of Ability Type Visible Required Deity Required Movement Rate Required Template Prohibited Template Define Innate Spells Desc is PI? Description Template Clone Movement Auto Weapon Prof Ability Bonus Ability Pool Combat bonus Bonus DC Add to base move Save bonus Bonus to skill Stat bonus Modify VAR Source Page Aspects Temporary effect description Temporary Bonus +Weapon Proficiencies KEY:Demoniac ~ Weapon Proficiencies CATEGORY:Special Ability VISIBLE:NO AUTO:WEAPONPROF|DEITYWEAPONS -# Ability Name Unique Key Product Identity? Category of Ability Type Visible Required Deity Required Movement Rate Required Template Prohibited Template Define Innate Spells Desc is PI? Description Template Clone Movement Auto Weapon Prof Ability Bonus Ability Pool Combat bonus Bonus DC Add to base move Save bonus Bonus to skill Stat bonus Modify VAR Source Page Aspects Temporary effect description Temporary Bonus -Damned KEY:Demoniac ~ Damned CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:When you are killed, your soul is instantly claimed by the Abyss. In time, your soul is transformed into a demon appropriate to the greatest sins you gloried in while you lived. Any character attempting to resurrect a you must succeed at a DC %1 caster level check or the spell fails. That character cannot attempt to resurrect you again until the following day.|10+DemoniacLVL SOURCEPAGE:p.46 -Demonic Mark KEY:Demoniac ~ Demonic Mark CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:You bear the sign of your chosen demon lord as a tattoo-like brand somewhere on your body. 1/day, you can call upon the profane power of the mark to power a spell as you cast it. Doing so causes the spell to gain the chaotic and evil descriptors, and causes the spell not to be expended as it is cast, allowing you to cast the spell again at a later point in the day. SOURCEPAGE:p.46 -Obedience KEY:Demoniac ~ Obedience CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:In order to maintain your demoniac abilities, you must indulge in a daily obedience to your chosen demon lord. This ceremony is incorporated into whatever method you use to regain spellcasting abilities. SOURCEPAGE:p.46 -Energumen KEY:Demoniac ~ Energumen CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DEFINE:DemoniacEnergumen|0 DESC:1/day, you can open your soul to a demonic spirit as a free action. This spirit possesses you for %1 rounds, granting a +%2 bonus to an ability score of your choice. When the energumen ends, you become confused for %1 rounds as the demonic spirit has its way with your mind. At the start of each round of confusion, you can make a DC 25 Will save to end the confusion effect immediately. Energumen is a possession effect and is negated by protection from evil or protection from chaos. Being affected by such a spell prevents both the benefits and the confusion.|DemoniacLVL|DemoniacEnergumen*2|PREVARLT:DemoniacEnergumen,2 ABILITY:Special Ability|AUTOMATIC|Energumen (Str)|Energumen (Dex)|Energumen (Con)|Energumen (Int)|Energumen (Wis)|Energumen (Cha) SOURCEPAGE:p.47 DESC:1/day, you can open your soul to a demonic spirit as a free action. This spirit possesses you for %1 rounds, granting a +%2 bonus to an ability score of your choice, electricity resistance 10, and a +4 bonus on all saving throws against poison. When the energumen ends, you become confused for %1 rounds as the demonic spirit has its way with your mind. At the start of each round of confusion, you can make a DC 25 Will save to end the confusion effect immediately. Energumen is a possession effect and is negated by protection from evil or protection from chaos. Being affected by such a spell prevents both the benefits and the confusion.|DemoniacLVL|DemoniacEnergumen*2|PREVARGTEQ:DemoniacEnergumen,2|PREVARLT:DemoniacEnergumen,3 DESC:1/day, you can open your soul to a demonic spirit as a free action. This spirit possesses you for %1 rounds, granting a +%2 bonus to an ability score of your choice and immunity to electricity and poison. When the energumen ends, you become confused for %1 rounds as the demonic spirit has its way with your mind. At the start of each round of confusion, you can make a DC 25 Will save to end the confusion effect immediately. Energumen is a possession effect and is negated by protection from evil or protection from chaos. Being affected by such a spell prevents both the benefits and the confusion.|DemoniacLVL|DemoniacEnergumen*2|PREVARGTEQ:DemoniacEnergumen,3 -Summon Demon I KEY:Demoniac ~ Summon Demon I CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike SPELLS:Demoniac|TIMES=1|CASTERLEVEL=TL-1|Summon Monster VI (Demoniac) DESC:1/day you can use Summon Monster VI to conjure one succubus, 1d3 babaus, or 1d4+1 brimoraks to serve you. SOURCEPAGE:p.47 -Summon Demon II KEY:Demoniac ~ Summon Demon II CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike SPELLS:Demoniac|TIMES=1|CASTERLEVEL=TL-1|Summon Monster VIII (Demoniac) DESC:1/day you can use Summon Monster VIII to conjure one hezrou, 1d3 vrocks, or 1d4+1 succubi to serve you. SOURCEPAGE:p.47 +# Ability Name Unique Key Product Identity? Category of Ability Type Visible Required Deity Required Movement Rate Required Template Prohibited Template Define Innate Spells Desc is PI? Description Template Clone Movement Auto Weapon Prof Ability Bonus Ability Pool Combat bonus Bonus DC Add to base move Save bonus Bonus to skill Stat bonus Modify VAR Source Page Aspects Temporary effect description Temporary Bonus +Damned KEY:Demoniac ~ Damned CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:When you are killed, your soul is instantly claimed by the Abyss. In time, your soul is transformed into a demon appropriate to the greatest sins you gloried in while you lived. Any character attempting to resurrect a you must succeed at a DC %1 caster level check or the spell fails. That character cannot attempt to resurrect you again until the following day.|10+DemoniacLVL SOURCEPAGE:p.46 +Demonic Mark KEY:Demoniac ~ Demonic Mark CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:You bear the sign of your chosen demon lord as a tattoo-like brand somewhere on your body. 1/day, you can call upon the profane power of the mark to power a spell as you cast it. Doing so causes the spell to gain the chaotic and evil descriptors, and causes the spell not to be expended as it is cast, allowing you to cast the spell again at a later point in the day. SOURCEPAGE:p.46 +Obedience KEY:Demoniac ~ Obedience CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:In order to maintain your demoniac abilities, you must indulge in a daily obedience to your chosen demon lord. This ceremony is incorporated into whatever method you use to regain spellcasting abilities. SOURCEPAGE:p.46 +Energumen KEY:Demoniac ~ Energumen CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DEFINE:DemoniacEnergumen|0 DESC:1/day, you can open your soul to a demonic spirit as a free action. This spirit possesses you for %1 rounds, granting a +%2 bonus to an ability score of your choice. When the energumen ends, you become confused for %1 rounds as the demonic spirit has its way with your mind. At the start of each round of confusion, you can make a DC 25 Will save to end the confusion effect immediately. Energumen is a possession effect and is negated by protection from evil or protection from chaos. Being a... [truncated message content] |
From: <ama...@us...> - 2014-12-10 06:11:06
|
Revision: 25747 http://sourceforge.net/p/pcgen/code/25747 Author: amaitland Date: 2014-12-10 06:10:47 +0000 (Wed, 10 Dec 2014) Log Message: ----------- PrettyLST clean up to make matching Branch easier Modified Paths: -------------- Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_class_archetypes.lst Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_favored_classes.lst Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_racial.lst Trunk/pcgen/data/pathfinder/paizo/campaign_setting/book_of_the_damned_volume_2/botd2_abilities_classes.lst Trunk/pcgen/data/pathfinder/paizo/campaign_setting/pathfinder_society_field_guide/pfsfg_abilities_skillspecialization.lst Trunk/pcgen/data/pathfinder/paizo/campaign_setting/pathfinder_society_field_guide/pfsfg_abilitycategories_skillspecialization.lst Trunk/pcgen/data/pathfinder/paizo/player_companion/dungeoneers_handbook/dh_abilities_class.lst Trunk/pcgen/data/pathfinder/paizo/player_companion/faiths_of_corruption/foc_abilities.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities.lst Modified: Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_class_archetypes.lst =================================================================== --- Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_class_archetypes.lst 2014-12-10 06:01:27 UTC (rev 25746) +++ Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_class_archetypes.lst 2014-12-10 06:10:47 UTC (rev 25747) @@ -1,4 +1,4 @@ -# CVS $Revision: $ $Author: $ -- Wed Dec 3 12:59:23 2014 -- reformated by prettylst.pl v1.51 (build 25490) +# CVS $Revision: $ $Author: $ -- Tue Dec 9 22:07:56 2014 -- reformated by prettylst.pl v1.51 (build 25712) SOURCELONG:Psionics Expanded SOURCESHORT:PsiEx SOURCEWEB:http://dreamscarredpress.com/dragonfly/index.php SOURCEDATE:2012-07 # ORIGINAL ENTRY: Douglas Limmer # ORIGINAL ENTRY DATE: 2013/07/05 @@ -168,7 +168,7 @@ Pattern Breaker KEY:Cryptic Archetype ~ Pattern Breaker CATEGORY:Archetype TYPE:Archetype.CrypticArchetype.CrypticInsight2.CrypticHiddenPattern.CrypticSwiftTrapper.CrypticInsight16 PRECLASS:1,Cryptic=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Cryptic Archetype ~ Pattern Breaker],[!PREABILITY:1,CATEGORY=Archetype,TYPE.CrypticInsight2,TYPE.CrypticHiddenPattern,TYPE.CrypticSwiftTrapper,TYPE.CrypticInsight16] DESC:You excel at disabling patterns or destroying them entirely. ABILITY:Special Ability|AUTOMATIC|Disable Lock ~ Pattern Breaker|PRECLASS:1,Cryptic=2 ABILITY:Special Ability|AUTOMATIC|Sunder Pattern ~ Pattern Breaker|PRECLASS:1,Cryptic=2 ABILITY:Special Ability|AUTOMATIC|Disable Weapon or Armor ~ Pattern Breaker|PRECLASS:1,Cryptic=6 ABILITY:Special Ability|AUTOMATIC|Disabling Aura ~ Pattern Breaker|PRECLASS:1,Cryptic=16 BONUS:ABILITYPOOL|Cryptic Insight|-1|PRECLASS:1,Cryptic=2 BONUS:ABILITYPOOL|Cryptic Insight|-1|PRECLASS:1,Cryptic=16 COST:0 SOURCEPAGE:p.69 ###Block: Brutal Disruptor Cryptic archetype abilities -# Ability Name Unique Key Category of Ability Type Define Description Bonus to skill Modify VAR Source Page +# Ability Name Unique Key Category of Ability Type Define Description Bonus to Situation Modify VAR Source Page Intmidating Pattern KEY:Intimidating Pattern ~ Brutal Disruptor CATEGORY:Special Ability TYPE:SpecialQuality DEFINE:IntimidatingPatternBonus|0 DESC:You add +%1 on Intimidate checks made to demoralize a target.|IntimidatingPatternBonus BONUS:SITUATION|Intimidate=Demoralize|IntimidatingPatternBonus BONUS:VAR|IntimidatingPatternBonus|max(1,floor(CrypticLVL/2)) SOURCEPAGE:p.68 Unnerving Disruption KEY:Unnerving Disruption ~ Brutal Disruptor CATEGORY:Special Ability TYPE:SpecialQuality DESC:Any time you deal damage with your disrupt pattern ability, you can expend your psionic focus to make a free Intimidate check against the affected opponent. SOURCEPAGE:p.68 Channeled Disruption KEY:Channeled Disruption ~ Brutal Disruptor CATEGORY:Special Ability TYPE:SpecialQuality DESC:You have learned to channel your disrupt pattern ability into your melee attacks. You may use your disrupt pattern ability as part of any or all melee attacks you make. This is an exception to the rule that disrupt pattern may only be used once per round. You cannot use your disrupt pattern ability as a ranged attack in the same round that you have used it as part of a melee attack. SOURCEPAGE:p.68 Modified: Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_favored_classes.lst =================================================================== --- Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_favored_classes.lst 2014-12-10 06:01:27 UTC (rev 25746) +++ Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_favored_classes.lst 2014-12-10 06:10:47 UTC (rev 25747) @@ -1,4 +1,4 @@ -# CVS $Revision: $ $Author: $ -- Mon Sep 15 19:12:35 2014 -- reformated by prettylst.pl v1.51 (build 25088) +# CVS $Revision: $ $Author: $ -- Tue Dec 9 22:07:56 2014 -- reformated by prettylst.pl v1.51 (build 25712) SOURCELONG:Psionics Expanded SOURCESHORT:PsiEx SOURCEWEB:http://dreamscarredpress.com/dragonfly/index.php SOURCEDATE:2012-07 # ORIGINAL ENTRY: Douglas Limmer # ORIGINAL ENTRY DATE: 2013/07/05 @@ -31,21 +31,21 @@ Blue Tactician FC handler CATEGORY:Internal TYPE:SaveBonus VISIBLE:NO ASPECT:SaveBonus|+%1 on saves vs. mind-affecting effects|BlueTacticianFCCount/3 ###Block: Dromite -# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Class Required Race Define Description Stackable? Multiple? Choose Ability Combat bonus Bonus to skill Modify VAR Source Page Aspects -Bonus Astral Suit AC KEY:Dromite Aegis FC Option CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassAegis VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Aegis PRECLASS:1,Aegis=1 PRERACE:1,Dromite DEFINE:DromiteAegisFCCount|0 DESC:Add +1/4 to the astral suit's armor bonus. STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Internal|AUTOMATIC|Dromite Aegis FC handler BONUS:VAR|DromiteAegisFCCount|1 SOURCEPAGE:p.8 -Dromite Aegis FC handler CATEGORY:Internal VISIBLE:NO DEFINE:BonusAstralSuitAC|0 BONUS:COMBAT|AC|BonusAstralSuitAC|TYPE=Armor.STACK|PREEQUIP:1,TYPE=AstralSuit BONUS:VAR|BonusAstralSuitAC|DromiteAegisFCCount/4 -Bonus to Disable Device against Traps KEY:Dromite Cryptic FC Option CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassCryptic VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Cryptic PRECLASS:1,Cryptic=1 PRERACE:1,Dromite DEFINE:DromiteCrypticFCCount|0 DESC:Add +1/2 to Disable Device checks you make against traps. STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Internal|AUTOMATIC|Dromite Cryptic FC handler BONUS:VAR|DromiteCrypticFCCount|1 SOURCEPAGE:p.8 +# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Class Required Race Define Description Stackable? Multiple? Choose Ability Combat bonus Bonus to Situation Modify VAR Source Page Aspects +Bonus Astral Suit AC KEY:Dromite Aegis FC Option CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassAegis VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Aegis PRECLASS:1,Aegis=1 PRERACE:1,Dromite DEFINE:DromiteAegisFCCount|0 DESC:Add +1/4 to the astral suit's armor bonus. STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Internal|AUTOMATIC|Dromite Aegis FC handler BONUS:VAR|DromiteAegisFCCount|1 SOURCEPAGE:p.8 +Dromite Aegis FC handler CATEGORY:Internal VISIBLE:NO DEFINE:BonusAstralSuitAC|0 BONUS:COMBAT|AC|BonusAstralSuitAC|TYPE=Armor.STACK|PREEQUIP:1,TYPE=AstralSuit BONUS:VAR|BonusAstralSuitAC|DromiteAegisFCCount/4 +Bonus to Disable Device against Traps KEY:Dromite Cryptic FC Option CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassCryptic VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Cryptic PRECLASS:1,Cryptic=1 PRERACE:1,Dromite DEFINE:DromiteCrypticFCCount|0 DESC:Add +1/2 to Disable Device checks you make against traps. STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Internal|AUTOMATIC|Dromite Cryptic FC handler BONUS:VAR|DromiteCrypticFCCount|1 SOURCEPAGE:p.8 Dromite Cryptic FC handler CATEGORY:Internal VISIBLE:NO BONUS:SITUATION|Disable Device=Traps|DromiteCrypticFCCount/2 -Bonus Energy Resistance (Cold) KEY:Dromite Psion FC Option Cold CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassPsion VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Psion PRECLASS:1,Psion=1 PRERACE:1,Dromite DESC:Add +1 to your cold resistance. STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Special Ability|AUTOMATIC|Resistance to Cold BONUS:VAR|ColdResistanceBonus|1 SOURCEPAGE:p.8 -Bonus Energy Resistance (Electricity) KEY:Dromite Psion FC Option Electricity CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassPsion VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Psion PRECLASS:1,Psion=1 PRERACE:1,Dromite DESC:Add +1 to your electricity resistance. STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Special Ability|AUTOMATIC|Resistance to Electricity BONUS:VAR|ElectricityResistanceBonus|1 SOURCEPAGE:p.8 -Bonus Energy Resistance (Fire) KEY:Dromite Psion FC Option Fire CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassPsion VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Psion PRECLASS:1,Psion=1 PRERACE:1,Dromite DESC:Add +1 to your fire resistance. STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Special Ability|AUTOMATIC|Resistance to Fire BONUS:VAR|FireResistanceBonus|1 SOURCEPAGE:p.8 -Bonus Energy Resistance (Sonic) KEY:Dromite Psion FC Option Sonic CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassPsion VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Psion PRECLASS:1,Psion=1 PRERACE:1,Dromite DESC:Add +1 to your sonic resistance. STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Special Ability|AUTOMATIC|Resistance to Sonic BONUS:VAR|SonicResistanceBonus|1 SOURCEPAGE:p.8 -Bonus to Collective Size KEY:Dromite Tactician FC Option CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassTactician VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Tactician PRECLASS:1,Tactician=1 PRERACE:1,Dromite DEFINE:DromiteTacticianFCCount|0 DESC:Add +1/2 to maximum number of creatures in your collective. STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Internal|AUTOMATIC|Dromite Tactician FC handler BONUS:VAR|DromiteTacticianFCCount|1 SOURCEPAGE:p.8 -Dromite Tactician FC handler CATEGORY:Internal VISIBLE:NO BONUS:VAR|TacticianCollectiveMinds|DromiteTacticianFCCount/2 -Bonus to Collective Size KEY:Dromite Vitalist FC Option CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassVitalist VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Vitalist PRECLASS:1,Vitalist=1 PRERACE:1,Dromite DEFINE:DromiteVitalistFCCount|0 DESC:Add +1/2 to maximum number of creatures in your collective. STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Internal|AUTOMATIC|Dromite Vitalist FC handler BONUS:VAR|DromiteVitalistFCCount|1 SOURCEPAGE:p.8 -Dromite Vitalist FC handler CATEGORY:Internal VISIBLE:NO BONUS:VAR|CollectiveMinds|DromiteVitalistFCount/2 -Bonus to Saves vs. Energy KEY:Dromite Wilder FC Option CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassWilder VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Wilder PRECLASS:1,Wilder=1 PRERACE:1,Dromite DESC:Add +1/3 to your saves vs. effects with a type matching your chitin's energy resistance. STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Internal|AUTOMATIC|Dromite Wilder FC handler BONUS:VAR|DromiteWilderFCCount|0 BONUS:VAR|DromiteWilderFCCount|0 SOURCEPAGE:p.8 -Dromite Wilder FC handler CATEGORY:Internal TYPE:SaveBonus VISIBLE:NO ASPECT:SaveBonus|+%1 vs. effects matching your chitin type|DromiteWilderFCCount/3 +Bonus Energy Resistance (Cold) KEY:Dromite Psion FC Option Cold CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassPsion VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Psion PRECLASS:1,Psion=1 PRERACE:1,Dromite DESC:Add +1 to your cold resistance. STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Special Ability|AUTOMATIC|Resistance to Cold BONUS:VAR|ColdResistanceBonus|1 SOURCEPAGE:p.8 +Bonus Energy Resistance (Electricity) KEY:Dromite Psion FC Option Electricity CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassPsion VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Psion PRECLASS:1,Psion=1 PRERACE:1,Dromite DESC:Add +1 to your electricity resistance. STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Special Ability|AUTOMATIC|Resistance to Electricity BONUS:VAR|ElectricityResistanceBonus|1 SOURCEPAGE:p.8 +Bonus Energy Resistance (Fire) KEY:Dromite Psion FC Option Fire CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassPsion VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Psion PRECLASS:1,Psion=1 PRERACE:1,Dromite DESC:Add +1 to your fire resistance. STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Special Ability|AUTOMATIC|Resistance to Fire BONUS:VAR|FireResistanceBonus|1 SOURCEPAGE:p.8 +Bonus Energy Resistance (Sonic) KEY:Dromite Psion FC Option Sonic CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassPsion VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Psion PRECLASS:1,Psion=1 PRERACE:1,Dromite DESC:Add +1 to your sonic resistance. STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Special Ability|AUTOMATIC|Resistance to Sonic BONUS:VAR|SonicResistanceBonus|1 SOURCEPAGE:p.8 +Bonus to Collective Size KEY:Dromite Tactician FC Option CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassTactician VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Tactician PRECLASS:1,Tactician=1 PRERACE:1,Dromite DEFINE:DromiteTacticianFCCount|0 DESC:Add +1/2 to maximum number of creatures in your collective. STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Internal|AUTOMATIC|Dromite Tactician FC handler BONUS:VAR|DromiteTacticianFCCount|1 SOURCEPAGE:p.8 +Dromite Tactician FC handler CATEGORY:Internal VISIBLE:NO BONUS:VAR|TacticianCollectiveMinds|DromiteTacticianFCCount/2 +Bonus to Collective Size KEY:Dromite Vitalist FC Option CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassVitalist VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Vitalist PRECLASS:1,Vitalist=1 PRERACE:1,Dromite DEFINE:DromiteVitalistFCCount|0 DESC:Add +1/2 to maximum number of creatures in your collective. STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Internal|AUTOMATIC|Dromite Vitalist FC handler BONUS:VAR|DromiteVitalistFCCount|1 SOURCEPAGE:p.8 +Dromite Vitalist FC handler CATEGORY:Internal VISIBLE:NO BONUS:VAR|CollectiveMinds|DromiteVitalistFCount/2 +Bonus to Saves vs. Energy KEY:Dromite Wilder FC Option CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassWilder VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Wilder PRECLASS:1,Wilder=1 PRERACE:1,Dromite DESC:Add +1/3 to your saves vs. effects with a type matching your chitin's energy resistance. STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Internal|AUTOMATIC|Dromite Wilder FC handler BONUS:VAR|DromiteWilderFCCount|0 BONUS:VAR|DromiteWilderFCCount|0 SOURCEPAGE:p.8 +Dromite Wilder FC handler CATEGORY:Internal TYPE:SaveBonus VISIBLE:NO ASPECT:SaveBonus|+%1 vs. effects matching your chitin type|DromiteWilderFCCount/3 ###Block: Duergar # Ability Name Unique Key Category of Ability Type Visible Required Ability Required Class Required Race Define Description Stackable? Multiple? Choose Ability Caster level Bonus to Situation Bonus to skill Modify VAR Source Page Modified: Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_racial.lst =================================================================== --- Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_racial.lst 2014-12-10 06:01:27 UTC (rev 25746) +++ Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_racial.lst 2014-12-10 06:10:47 UTC (rev 25747) @@ -1,4 +1,4 @@ -# CVS $Revision: $ $Author: $ -- Mon Sep 15 21:55:54 2014 -- reformated by prettylst.pl v1.51 (build 25129) +# CVS $Revision: $ $Author: $ -- Tue Dec 9 22:07:56 2014 -- reformated by prettylst.pl v1.51 (build 25712) SOURCELONG:Psionics Expanded SOURCESHORT:PsiEx SOURCEWEB:http://dreamscarredpress.com/dragonfly/index.php SOURCEDATE:2012-07 # ORIGINAL ENTRY: Douglas Limmer # ORIGINAL ENTRY DATE: 2013/07/05 @@ -15,16 +15,16 @@ Self Reliant KEY:Self Reliant ~ Blue CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.BlueRacialTrait.BluePariah PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Self Reliant ~ Blue],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.BluePariah] DESC:Gain +3 on Survival chekcs, -1 on Diplomacy checks. BONUS:SKILL|Survival|3|TYPE=Racial BONUS:SKILL|Diplomacy|-1 COST:0 SOURCEPAGE:p.6 ###Block: Dromite -# Ability Name Unique Key Category of Ability Type Multiple Requirements Define Innate Spells Description Stackable? Multiple? Choose Bonus Ability Pool Bonus to skill Modify VAR Cost Source Page Natural Attacks Ignore Encumberance -Atavistic Link KEY:Atavistic Link ~ Dromite CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Supernatural.DromiteRacialTrait.DromitePsionics PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Atavistic Link ~ Dromite],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DromitePsionics] DESC:Others can contact your mind more easily. COST:0 SOURCEPAGE:p.8 -Crafter KEY:Crafter ~ Dromite CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.DromiteRacialTrait.DromitePsionics PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Crafter ~ Dromite],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DromitePsionics] DEFINE:DromiteCrafterBonus|0 DESC:Gain +%1 on chosen craft skill.|DromiteCrafterBonus BONUS:ABILITYPOOL|Dromite Crafter Skill Bonus|1 BONUS:VAR|DromiteCrafterBonus|2 BONUS:VAR|DromiteCrafterBonus|2|PRESKILL:1,TYPE.Craft=10 COST:0 SOURCEPAGE:p.8 -Craft Skill Bonus KEY:Craft Skill Bonus ~ Dromite Crafter CATEGORY:Special Ability TYPE:Internal.DromiteCrafter STACK:NO MULT:YES CHOOSE:SKILL|TYPE=Craft BONUS:SKILL|%LIST|DromiteCrafterBonus|TYPE=Racial +# Ability Name Unique Key Category of Ability Type Multiple Requirements Define Innate Spells Description Stackable? Multiple? Choose Bonus Ability Pool Bonus to Situation Bonus to skill Modify VAR Cost Source Page Natural Attacks Ignore Encumberance +Atavistic Link KEY:Atavistic Link ~ Dromite CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Supernatural.DromiteRacialTrait.DromitePsionics PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Atavistic Link ~ Dromite],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DromitePsionics] DESC:Others can contact your mind more easily. COST:0 SOURCEPAGE:p.8 +Crafter KEY:Crafter ~ Dromite CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.DromiteRacialTrait.DromitePsionics PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Crafter ~ Dromite],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DromitePsionics] DEFINE:DromiteCrafterBonus|0 DESC:Gain +%1 on chosen craft skill.|DromiteCrafterBonus BONUS:ABILITYPOOL|Dromite Crafter Skill Bonus|1 BONUS:VAR|DromiteCrafterBonus|2 BONUS:VAR|DromiteCrafterBonus|2|PRESKILL:1,TYPE.Craft=10 COST:0 SOURCEPAGE:p.8 +Craft Skill Bonus KEY:Craft Skill Bonus ~ Dromite Crafter CATEGORY:Special Ability TYPE:Internal.DromiteCrafter STACK:NO MULT:YES CHOOSE:SKILL|TYPE=Craft BONUS:SKILL|%LIST|DromiteCrafterBonus|TYPE=Racial # COMMENT: Can carrying capacity be bonusified? -Excavator KEY:Excavator ~ Dromite CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.DromiteRacialTrait.DromitePsionics PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Excavator ~ Dromite],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DromitePsionics] DESC:Treat Strength as 4 higher for carrying capacity; base move becomes 20 ft, but not slowed by encumbrance. COST:0 SOURCEPAGE:p.8 UNENCUMBEREDMOVE:HeavyLoad|HeavyArmor -Gendered KEY:Gendered ~ Dromite CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.DromiteRacialTrait.DromitePsionics PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Gendered ~ Dromite],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DromitePsionics] DESC:Gain +3 bonus on Diplomacy checks on dromites. BONUS:SITUATION|Diplomacy=Dromites|3 COST:0 SOURCEPAGE:p.8 +Excavator KEY:Excavator ~ Dromite CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.DromiteRacialTrait.DromitePsionics PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Excavator ~ Dromite],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DromitePsionics] DESC:Treat Strength as 4 higher for carrying capacity; base move becomes 20 ft, but not slowed by encumbrance. COST:0 SOURCEPAGE:p.8 UNENCUMBEREDMOVE:HeavyLoad|HeavyArmor +Gendered KEY:Gendered ~ Dromite CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.DromiteRacialTrait.DromitePsionics PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Gendered ~ Dromite],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DromitePsionics] DESC:Gain +3 bonus on Diplomacy checks on dromites. BONUS:SITUATION|Diplomacy=Dromites|3 COST:0 SOURCEPAGE:p.8 # COMMENT: Unknown caster level for Hive Mind's mindlink. Assumed to be TL. -Hive Mind KEY:Hive Mind ~ Dromite CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.DromiteRacialTrait.DromiteScent.DromitePsionics PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Hive Mind ~ Dromite],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DromiteScent,TYPE.DromitePsionics] SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=TL|Mindlink DESC:Gain mindlink as an at-will psi-like ability. COST:0 SOURCEPAGE:p.8 -Hive Soldier KEY:Hive Soldier ~ Dromite CATEGORY:Special Ability TYPE:RacialTraits.SpecialAttack.DromiteRacialTrait.DromiteChitin PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Hive Soldier ~ Dromite],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DromiteChitin] DESC:Gain claw attacks. COST:0 SOURCEPAGE:p.8 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Slashing,*2,1d3 +Hive Mind KEY:Hive Mind ~ Dromite CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.DromiteRacialTrait.DromiteScent.DromitePsionics PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Hive Mind ~ Dromite],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DromiteScent,TYPE.DromitePsionics] SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=TL|Mindlink DESC:Gain mindlink as an at-will psi-like ability. COST:0 SOURCEPAGE:p.8 +Hive Soldier KEY:Hive Soldier ~ Dromite CATEGORY:Special Ability TYPE:RacialTraits.SpecialAttack.DromiteRacialTrait.DromiteChitin PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Hive Soldier ~ Dromite],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DromiteChitin] DESC:Gain claw attacks. COST:0 SOURCEPAGE:p.8 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Slashing,*2,1d3 ###Block: Duergar # Ability Name Unique Key Category of Ability Type Multiple Requirements Define Innate Spells Description Stackable? Multiple? Choose Bonus Ability Pool Save bonus Bonus to skill Modify VAR Cost Source Page @@ -71,20 +71,20 @@ Strong Blooded (Xeph) KEY:Strong Blooded Xeph ~ Elan CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.ElanRacialTrait.ElanResilience PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Strong Blooded Xeph ~ Elan],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ElanResilience] DESC:Spend a power point for +10 base speed for a round. COST:0 SOURCEPAGE:p.12 ###Block: Half-Giant -# Ability Name Unique Key Category of Ability Type Multiple Requirements Description Caster level Bonus to skill Modify VAR Cost Source Page Aspects -Cold Acclimated KEY:Cold Acclimated ~ Half-Giant CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Half-GiantRacialTrait.Half-GiantFireAcclimated.SaveBonus PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Cold Acclimated ~ Half-Giant],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.Half-GiantFireAcclimated] DESC:+2 saves vs. cold. COST:0 SOURCEPAGE:p.14 ASPECT:SaveBonus|+2 saves vs. cold -Flame of Freedom KEY:Flame of Freedom ~ Half-Giant CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Half-GiantRacialTrait.Half-GiantPsionics PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Flame of Freedom ~ Half-Giant],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.Half-GiantFirePsionics] DESC:+1 manifester level on fire powers. BONUS:CASTERLEVEL|DESCRIPTOR.Fire|1 COST:0 SOURCEPAGE:p.14 -Juggernaut KEY:Juggernaut ~ Half-Giant CATEGORY:Special Ability TYPE:RacialTraits.SpecialAttack.Half-GiantRacialTrait.Half-GiantPsionics.Half-GiantSurvivor PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Juggernaut ~ Half-Giant],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.Half-GiantPsionics,TYPE.Half-GiantSurvivor] DESC:+1 CMB with bull rush, overrun, and trip. BONUS:VAR|CMB_BullRush,CMB_Overrun,CMB_Trip|1|TYPE=Racial COST:0 SOURCEPAGE:p.14 -Liberty or Death KEY:Liberty or Death ~ Half-Giant CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Half-GiantRacialTrait.Half-GiantFireAcclimated.SaveBonus PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Liberty or Death ~ Half-Giant],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.Half-GiantFireAcclimated] DESC:+2 saves vs. mind-affecting effects. COST:0 SOURCEPAGE:p.14 ASPECT:SaveBonus|+2 saves vs. mind-affecting +# Ability Name Unique Key Category of Ability Type Multiple Requirements Description Caster level Bonus to Situation Modify VAR Cost Source Page Aspects +Cold Acclimated KEY:Cold Acclimated ~ Half-Giant CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Half-GiantRacialTrait.Half-GiantFireAcclimated.SaveBonus PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Cold Acclimated ~ Half-Giant],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.Half-GiantFireAcclimated] DESC:+2 saves vs. cold. COST:0 SOURCEPAGE:p.14 ASPECT:SaveBonus|+2 saves vs. cold +Flame of Freedom KEY:Flame of Freedom ~ Half-Giant CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Half-GiantRacialTrait.Half-GiantPsionics PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Flame of Freedom ~ Half-Giant],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.Half-GiantFirePsionics] DESC:+1 manifester level on fire powers. BONUS:CASTERLEVEL|DESCRIPTOR.Fire|1 COST:0 SOURCEPAGE:p.14 +Juggernaut KEY:Juggernaut ~ Half-Giant CATEGORY:Special Ability TYPE:RacialTraits.SpecialAttack.Half-GiantRacialTrait.Half-GiantPsionics.Half-GiantSurvivor PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Juggernaut ~ Half-Giant],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.Half-GiantPsionics,TYPE.Half-GiantSurvivor] DESC:+1 CMB with bull rush, overrun, and trip. BONUS:VAR|CMB_BullRush,CMB_Overrun,CMB_Trip|1|TYPE=Racial COST:0 SOURCEPAGE:p.14 +Liberty or Death KEY:Liberty or Death ~ Half-Giant CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Half-GiantRacialTrait.Half-GiantFireAcclimated.SaveBonus PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Liberty or Death ~ Half-Giant],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.Half-GiantFireAcclimated] DESC:+2 saves vs. mind-affecting effects. COST:0 SOURCEPAGE:p.14 ASPECT:SaveBonus|+2 saves vs. mind-affecting Psionic Resonance KEY:Psionic Resonance ~ Half-Giant CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Half-GiantRacialTrait.Half-GiantSurvivor PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Psionic Resonance ~ Half-Giant],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.Half-GiantSurvivor] DESC:+2 bonus to Use Magic Device to activate an item or use a power stone. BONUS:SITUATION|Use Magic Device=activate item|2|TYPE=Racial COST:0 SOURCEPAGE:p.14 ###Block: Maenad -# Ability Name Unique Key Category of Ability Type Multiple Requirements Description Auto Weapon Prof Combat bonus Bonus to skill Cost Source Page Temporary Bonus -Born to Lead KEY:Born to Lead ~ Maenad CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.MaenadRacialTrait.MaenadNaturalSailor.MaenadSonicAffinity.MaenadWeaponFamiliarity PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Born to Lead ~ Maenad],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MaenadNaturalSailor,TYPE.MaenadSonicAffinity,TYPE.MaenadWeaponFamiliarity] DESC:+2 on Diplomacy and Knowledge (Nobility); proficiency with rapier and whip. AUTO:WEAPONPROF|Rapier|Whip BONUS:SKILL|Diplomacy,Knowledge (Nobility)|2|TYPE=Racial COST:0 SOURCEPAGE:p.16 -Crystal Resonance KEY:Crystal Resonance ~ Maenad CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.MaenadRacialTrait.MaenadPsionics PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Crystal Resonance ~ Maenad],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MaenadFirePsionics] DESC:+1 manifester level for psionic tattoo, and can use Sonic Affinity with sonic tattoos. COST:0 SOURCEPAGE:p.16 -Crystallized Skin KEY:Crystallized Skin ~ Maenad CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.MaenadRacialTrait.MaenadOutburst PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Crystallized Skin ~ Maenad],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MaenadOutburst] DESC:Gain +1 natural armor. BONUS:COMBAT|AC|1|TYPE=NaturalArmor COST:0 SOURCEPAGE:p.16 -Shore-Bound KEY:Shore-Bound ~ Maenad CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.MaenadRacialTrait.MaenadNaturalSailor PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Shore-Bound ~ Maenad],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MaenadNaturalSailor] DESC:+2 to Acrobatics checks on the ground. BONUS:SITUATION|Acrobatics=on the ground|2 COST:0 SOURCEPAGE:p.16 -Tempestuous Temper KEY:Tempestuous Temper ~ Maenad CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.MaenadRacialTrait.MaenadOutburst.MaenadInnerRage PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Tempestuous Temper ~ Maenad],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MaenadOutburst,TYPE.MaenadInnerRage] DESC:You are treated as Lawful when focused, Chaotic when not. You may expend focus to gain +2 Strength, -2 Intelligence, -2 Wisdom for a turn. COST:0 SOURCEPAGE:p.16 TEMPBONUS:PC|STAT|STR|2 TEMPBONUS:PC|STAT|INT,WIS|-2 +# Ability Name Unique Key Category of Ability Type Multiple Requirements Description Auto Weapon Prof Combat bonus Bonus to Situation Bonus to skill Cost Source Page Temporary Bonus +Born to Lead KEY:Born to Lead ~ Maenad CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.MaenadRacialTrait.MaenadNaturalSailor.MaenadSonicAffinity.MaenadWeaponFamiliarity PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Born to Lead ~ Maenad],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MaenadNaturalSailor,TYPE.MaenadSonicAffinity,TYPE.MaenadWeaponFamiliarity] DESC:+2 on Diplomacy and Knowledge (Nobility); proficiency with rapier and whip. AUTO:WEAPONPROF|Rapier|Whip BONUS:SKILL|Diplomacy,Knowledge (Nobility)|2|TYPE=Racial COST:0 SOURCEPAGE:p.16 +Crystal Resonance KEY:Crystal Resonance ~ Maenad CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.MaenadRacialTrait.MaenadPsionics PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Crystal Resonance ~ Maenad],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MaenadFirePsionics] DESC:+1 manifester level for psionic tattoo, and can use Sonic Affinity with sonic tattoos. COST:0 SOURCEPAGE:p.16 +Crystallized Skin KEY:Crystallized Skin ~ Maenad CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.MaenadRacialTrait.MaenadOutburst PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Crystallized Skin ~ Maenad],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MaenadOutburst] DESC:Gain +1 natural armor. BONUS:COMBAT|AC|1|TYPE=NaturalArmor COST:0 SOURCEPAGE:p.16 +Shore-Bound KEY:Shore-Bound ~ Maenad CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.MaenadRacialTrait.MaenadNaturalSailor PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Shore-Bound ~ Maenad],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MaenadNaturalSailor] DESC:+2 to Acrobatics checks on the ground. BONUS:SITUATION|Acrobatics=on the ground|2 COST:0 SOURCEPAGE:p.16 +Tempestuous Temper KEY:Tempestuous Temper ~ Maenad CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.MaenadRacialTrait.MaenadOutburst.MaenadInnerRage PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Tempestuous Temper ~ Maenad],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MaenadOutburst,TYPE.MaenadInnerRage] DESC:You are treated as Lawful when focused, Chaotic when not. You may expend focus to gain +2 Strength, -2 Intelligence, -2 Wisdom for a turn. COST:0 SOURCEPAGE:p.16 TEMPBONUS:PC|STAT|STR|2 TEMPBONUS:PC|STAT|INT,WIS|-2 ###Block: Ophiduan # Ability Name Unique Key Category of Ability Type Multiple Requirements Define Innate Spells Description Stackable? Multiple? Choose Ability Bonus Ability Pool Combat bonus Add to base move Bonus to skill Modify VAR Class Skill Cost Source Page Modified: Trunk/pcgen/data/pathfinder/paizo/campaign_setting/book_of_the_damned_volume_2/botd2_abilities_classes.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/campaign_setting/book_of_the_damned_volume_2/botd2_abilities_classes.lst 2014-12-10 06:01:27 UTC (rev 25746) +++ Trunk/pcgen/data/pathfinder/paizo/campaign_setting/book_of_the_damned_volume_2/botd2_abilities_classes.lst 2014-12-10 06:10:47 UTC (rev 25747) @@ -1,237 +1,237 @@ -# CVS $Revision: $ $Author: $ -- Wed Dec 3 18:59:40 2014 -- reformated by prettylst.pl v1.51 (build 25490) +# CVS $Revision: $ $Author: $ -- Tue Dec 9 22:07:56 2014 -- reformated by prettylst.pl v1.51 (build 25712) SOURCELONG:Lords of Chaos, Book of the Damned, Volume 2 SOURCESHORT:BOTD2 SOURCEWEB:http://paizo.com/products/btpy8hij?Pathfinder-Campaign-Setting-Book-of-the-Damned-Volume-2-Lords-of-Chaos SOURCEDATE:2010-10 # ORIGINAL ENTRY: elro the onk (Paul Shipley) ##Block: Demoniac class features -# Ability Name Unique Key Product Identity? Category of Ability Type Visible Required Deity Required Movement Rate Required Template Prohibited Template Define Innate Spells Desc is PI? Description Template Clone Movement Auto Weapon Prof Ability Bonus Ability Pool Combat bonus Bonus DC Add to base move Save bonus Bonus to skill Stat bonus Modify VAR Source Page Aspects Temporary effect description Temporary Bonus -Weapon Proficiencies KEY:Demoniac ~ Weapon Proficiencies CATEGORY:Special Ability VISIBLE:NO AUTO:WEAPONPROF|DEITYWEAPONS +# Ability Name Unique Key Product Identity? Category of Ability Type Visible Required Deity Required Movement Rate Required Template Prohibited Template Define Innate Spells Desc is PI? Description Template Clone Movement Auto Weapon Prof Ability Bonus Ability Pool Combat bonus Bonus DC Add to base move Save bonus Bonus to skill Stat bonus Modify VAR Source Page Aspects Temporary effect description Temporary Bonus +Weapon Proficiencies KEY:Demoniac ~ Weapon Proficiencies CATEGORY:Special Ability VISIBLE:NO AUTO:WEAPONPROF|DEITYWEAPONS -# Ability Name Unique Key Product Identity? Category of Ability Type Visible Required Deity Required Movement Rate Required Template Prohibited Template Define Innate Spells Desc is PI? Description Template Clone Movement Auto Weapon Prof Ability Bonus Ability Pool Combat bonus Bonus DC Add to base move Save bonus Bonus to skill Stat bonus Modify VAR Source Page Aspects Temporary effect description Temporary Bonus -Damned KEY:Demoniac ~ Damned CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:When you are killed, your soul is instantly claimed by the Abyss. In time, your soul is transformed into a demon appropriate to the greatest sins you gloried in while you lived. Any character attempting to resurrect a you must succeed at a DC %1 caster level check or the spell fails. That character cannot attempt to resurrect you again until the following day.|10+DemoniacLVL SOURCEPAGE:p.46 -Demonic Mark KEY:Demoniac ~ Demonic Mark CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:You bear the sign of your chosen demon lord as a tattoo-like brand somewhere on your body. 1/day, you can call upon the profane power of the mark to power a spell as you cast it. Doing so causes the spell to gain the chaotic and evil descriptors, and causes the spell not to be expended as it is cast, allowing you to cast the spell again at a later point in the day. SOURCEPAGE:p.46 -Obedience KEY:Demoniac ~ Obedience CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:In order to maintain your demoniac abilities, you must indulge in a daily obedience to your chosen demon lord. This ceremony is incorporated into whatever method you use to regain spellcasting abilities. SOURCEPAGE:p.46 -Energumen KEY:Demoniac ~ Energumen CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DEFINE:DemoniacEnergumen|0 DESC:1/day, you can open your soul to a demonic spirit as a free action. This spirit possesses you for %1 rounds, granting a +%2 bonus to an ability score of your choice. When the energumen ends, you become confused for %1 rounds as the demonic spirit has its way with your mind. At the start of each round of confusion, you can make a DC 25 Will save to end the confusion effect immediately. Energumen is a possession effect and is negated by protection from evil or protection from chaos. Being affected by such a spell prevents both the benefits and the confusion.|DemoniacLVL|DemoniacEnergumen*2|PREVARLT:DemoniacEnergumen,2 ABILITY:Special Ability|AUTOMATIC|Energumen (Str)|Energumen (Dex)|Energumen (Con)|Energumen (Int)|Energumen (Wis)|Energumen (Cha) SOURCEPAGE:p.47 DESC:1/day, you can open your soul to a demonic spirit as a free action. This spirit possesses you for %1 rounds, granting a +%2 bonus to an ability score of your choice, electricity resistance 10, and a +4 bonus on all saving throws against poison. When the energumen ends, you become confused for %1 rounds as the demonic spirit has its way with your mind. At the start of each round of confusion, you can make a DC 25 Will save to end the confusion effect immediately. Energumen is a possession effect and is negated by protection from evil or protection from chaos. Being affected by such a spell prevents both the benefits and the confusion.|DemoniacLVL|DemoniacEnergumen*2|PREVARGTEQ:DemoniacEnergumen,2|PREVARLT:DemoniacEnergumen,3 DESC:1/day, you can open your soul to a demonic spirit as a free action. This spirit possesses you for %1 rounds, granting a +%2 bonus to an ability score of your choice and immunity to electricity and poison. When the energumen ends, you become confused for %1 rounds as the demonic spirit has its way with your mind. At the start of each round of confusion, you can make a DC 25 Will save to end the confusion effect immediately. Energumen is a possession effect and is negated by protection from evil or protection from chaos. Being affected by such a spell prevents both the benefits and the confusion.|DemoniacLVL|DemoniacEnergumen*2|PREVARGTEQ:DemoniacEnergumen,3 -Summon Demon I KEY:Demoniac ~ Summon Demon I CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike SPELLS:Demoniac|TIMES=1|CASTERLEVEL=TL-1|Summon Monster VI (Demoniac) DESC:1/day you can use Summon Monster VI to conjure one succubus, 1d3 babaus, or 1d4+1 brimoraks to serve you. SOURCEPAGE:p.47 -Summon Demon II KEY:Demoniac ~ Summon Demon II CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike SPELLS:Demoniac|TIMES=1|CASTERLEVEL=TL-1|Summon Monster VIII (Demoniac) DESC:1/day you can use Summon Monster VIII to conjure one hezrou, 1d3 vrocks, or 1d4+1 succubi to serve you. SOURCEPAGE:p.47 +# Ability Name Unique Key Product Identity? Category of Ability Type Visible Required Deity Required Movement Rate Required Template Prohibited Template Define Innate Spells Desc is PI? Description Template Clone Movement Auto Weapon Prof Ability Bonus Ability Pool Combat bonus Bonus DC Add to base move Save bonus Bonus to skill Stat bonus Modify VAR Source Page Aspects Temporary effect description Temporary Bonus +Damned KEY:Demoniac ~ Damned CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:When you are killed, your soul is instantly claimed by the Abyss. In time, your soul is transformed into a demon appropriate to the greatest sins you gloried in while you lived. Any character attempting to resurrect a you must succeed at a DC %1 caster level check or the spell fails. That character cannot attempt to resurrect you again until the following day.|10+DemoniacLVL SOURCEPAGE:p.46 +Demonic Mark KEY:Demoniac ~ Demonic Mark CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:You bear the sign of your chosen demon lord as a tattoo-like brand somewhere on your body. 1/day, you can call upon the profane power of the mark to power a spell as you cast it. Doing so causes the spell to gain the chaotic and evil descriptors, and causes the spell not to be expended as it is cast, allowing you to cast the spell again at a later point in the day. SOURCEPAGE:p.46 +Obedience KEY:Demoniac ~ Obedience CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:In order to maintain your demoniac abilities, you must indulge in a daily obedience to your chosen demon lord. This ceremony is incorporated into whatever method you use to regain spellcasting abilities. SOURCEPAGE:p.46 +Energumen KEY:Demoniac ~ Energumen CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DEFINE:DemoniacEnergumen|0 DESC:1/day, you can open your soul to a demonic spirit as a free action. This spirit possesses you for %1 rounds, granting a +%2 bonus to an ability score of your choice. When the energumen ends, you become confused for %1 rounds as the demonic spirit has its way with your mind. At the start of each round of confusion, you can make a DC 25 Will save to end the confusion effect immediately. Energumen is a possession effect and is negated by protection from evil or protection from chaos. Being affected by such a spell prevents both the benefits and the confusion.|DemoniacLVL|DemoniacEnergumen*2|PREVARLT:DemoniacEnergumen,2 DESC:1/day, you can open your soul to a demonic spirit as a free action. This spirit possesses you for %1 rounds, granting a +%2 bonus to an ability score of your choice, electricity resistance 10, and a +4 bonus on all saving throws against poison. When the energumen ends, you become confused for %1 rounds as the demonic spirit has its way with your mind. At the start of each round of confusion, you can make a DC 25 Will save to end the confusion effect immediately. Energumen is a possession effect and is negated by protection from evil or protection from chaos. Being affected by such a spell prevents both the benefits and the confusion.|DemoniacLVL|DemoniacEnergumen*2|PREVARGTEQ:DemoniacEnergumen,2|PREVARLT:DemoniacEnergumen,3 DESC:1/day, you can open your soul to a demonic spirit as a free action. This spirit possesses you for %1 rounds, granting a +%2 bonus to an ability score of your choice and immunity to electricity and poison. When the energumen ends, you become confused for %1 rounds as the demonic spirit has its way with your mind. At the start of each round of confusion, you can make a DC 25 Will save to end the confusion effect immediately. Energumen is a possession effect and is negated by protection from evil or protection from chaos. Being affected by such a spell prevents both the benefits and the confusion.|DemoniacLVL|DemoniacEnergumen*2|PREVARGTEQ:DemoniacEnergumen,3 ABILITY:Special Ability|AUTOMATIC|Energumen (Str)|Energumen (Dex)|Energumen (Con)|Energumen (Int)|Energumen (Wis)|Energumen (Cha) SOURCEPAGE:p.47 +Summon Demon I KEY:Demoniac ~ Summon Demon I CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike SPELLS:Demoniac|TIMES=1|CASTERLEVEL=TL-1|Summon Monster VI (Demoniac) DESC:1/day you can use Summon Monster VI to conjure one succubus, 1d3 babaus, or 1d4+1 brimoraks to serve you. SOURCEPAGE:p.47 +Summon Demon II KEY:Demoniac ~ Summon Demon II CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike SPELLS:Demoniac|TIMES=1|CASTERLEVEL=TL-1|Summon Monster VIII (Demoniac) DESC:1/day you can use Summon Monster VIII to conjure one hezrou, 1d3 vrocks, or 1d4+1 succubi to serve you. SOURCEPAGE:p.47 # Demonic Form choices # TODO: Templates to implement these effects -Demonic Form (Wings) CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DemonicForm DESC:You may undergo a temporary transformation into a unique demon. Your type changes to outsider with the chaotic, demon, evil, and native subtypes. You gain damage reduction 10/good and cold iron, resistance to acid 10, cold 10, and fire 10, and telepathy to a range of 100 ft. You grow wings and gain a fly speed of 40 ft. with good maneuverability. Your natural weapons, as well as any weapon you wield, are treated as chaotic and evil for the purpose of resolving damage reduction. You can remain in this form for %1 minutes/day; this duration does not need to be consecutive. Returing to your normal form is a free action.|TL-1 SOURCEPAGE:p.47 -Demonic Form (Gills) CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DemonicForm DESC:You may undergo a temporary transformation into a unique demon. Your type changes to outsider with the chaotic, demon, evil, and native subtypes. You gain damage reduction 10/good and cold iron, resistance to acid 10, cold 10, and fire 10, and telepathy to a range of 100 ft. You grow gills and gain the ability to breath water and a swim speed of 30 ft. Your natural weapons, as well as any weapon you wield, are treated as chaotic and evil for the purpose of resolving damage reduction. You can remain in this form for %1 minutes/day; this duration does not need to be consecutive. Returing to your normal form is a free action.|TL-1 SOURCEPAGE:p.47 -Demonic Form (Claw) CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DemonicForm DESC:You may undergo a temporary transformation into a unique demon. Your type changes to outsider with the chaotic, demon, evil, and native subtypes. You gain damage reduction 10/good and cold iron, resistance to acid 10, cold 10, and fire 10, and telepathy to a range of 100 ft. You grow a demonic claw and gain a single natural claw attack. Your natural weapons, as well as any weapon you wield, are treated as chaotic and evil for the purpose of resolving damage reduction. You can remain in this form for %1 minutes/day; this duration does not need to be consecutive. Returing to your normal form is a free action.|TL-1 SOURCEPAGE:p.47 -Demonic Form (Bite) CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DemonicForm DESC:You may undergo a temporary transformation into a unique demon. Your type changes to outsider with the chaotic, demon, evil, and native subtypes. You gain damage reduction 10/good and cold iron, resistance to acid 10, cold 10, and fire 10, and telepathy to a range of 100 ft. You grow a powerful maw and gain a single natural bite attack. Your natural weapons, as well as any weapon you wield, are treated as chaotic and evil for the purpose of resolving damage reduction. You can remain in this form for %1 minutes/day; this duration does not need to be consecutive. Returing to your normal form is a free action.|TL-1 SOURCEPAGE:p.47 -Demonic Form (Gore) CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DemonicForm DESC:You may undergo a temporary transformation into a unique demon. Your type changes to outsider with the chaotic, demon, evil, and native subtypes. You gain damage reduction 10/good and cold iron, resistance to acid 10, cold 10, and fire 10, and telepathy to a range of 100 ft. You grow horns and gain a single natural gore atta... [truncated message content] |
From: <ama...@us...> - 2014-12-10 06:01:31
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Revision: 25746 http://sourceforge.net/p/pcgen/code/25746 Author: amaitland Date: 2014-12-10 06:01:27 +0000 (Wed, 10 Dec 2014) Log Message: ----------- Fix: DATA-2233 Disable Device (Traps) calculated incorrectly Modified Paths: -------------- Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_class_archetypes.lst Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_favored_classes.lst Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_racial.lst Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_skills_conditional.lst Trunk/pcgen/data/pathfinder/paizo/player_companion/dungeoneers_handbook/dh_abilities_class.lst Trunk/pcgen/data/pathfinder/paizo/player_companion/dungeoneers_handbook/dh_skills.lst Trunk/pcgen/data/pathfinder/paizo/player_companion/faiths_of_corruption/foc_abilities.lst Trunk/pcgen/data/pathfinder/paizo/player_companion/faiths_of_corruption/foc_skills.lst Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_essentials/ce_skills.lst Modified: Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_class_archetypes.lst =================================================================== --- Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_class_archetypes.lst 2014-12-10 03:56:34 UTC (rev 25745) +++ Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_class_archetypes.lst 2014-12-10 06:01:27 UTC (rev 25746) @@ -169,7 +169,7 @@ ###Block: Brutal Disruptor Cryptic archetype abilities # Ability Name Unique Key Category of Ability Type Define Description Bonus to skill Modify VAR Source Page -Intmidating Pattern KEY:Intimidating Pattern ~ Brutal Disruptor CATEGORY:Special Ability TYPE:SpecialQuality DEFINE:IntimidatingPatternBonus|0 DESC:You add +%1 on Intimidate checks made to demoralize a target.|IntimidatingPatternBonus BONUS:SKILL|Intimidate (Demoralize)|IntimidatingPatternBonus BONUS:VAR|IntimidatingPatternBonus|max(1,floor(CrypticLVL/2)) SOURCEPAGE:p.68 +Intmidating Pattern KEY:Intimidating Pattern ~ Brutal Disruptor CATEGORY:Special Ability TYPE:SpecialQuality DEFINE:IntimidatingPatternBonus|0 DESC:You add +%1 on Intimidate checks made to demoralize a target.|IntimidatingPatternBonus BONUS:SITUATION|Intimidate=Demoralize|IntimidatingPatternBonus BONUS:VAR|IntimidatingPatternBonus|max(1,floor(CrypticLVL/2)) SOURCEPAGE:p.68 Unnerving Disruption KEY:Unnerving Disruption ~ Brutal Disruptor CATEGORY:Special Ability TYPE:SpecialQuality DESC:Any time you deal damage with your disrupt pattern ability, you can expend your psionic focus to make a free Intimidate check against the affected opponent. SOURCEPAGE:p.68 Channeled Disruption KEY:Channeled Disruption ~ Brutal Disruptor CATEGORY:Special Ability TYPE:SpecialQuality DESC:You have learned to channel your disrupt pattern ability into your melee attacks. You may use your disrupt pattern ability as part of any or all melee attacks you make. This is an exception to the rule that disrupt pattern may only be used once per round. You cannot use your disrupt pattern ability as a ranged attack in the same round that you have used it as part of a melee attack. SOURCEPAGE:p.68 Modified: Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_favored_classes.lst =================================================================== --- Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_favored_classes.lst 2014-12-10 03:56:34 UTC (rev 25745) +++ Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_favored_classes.lst 2014-12-10 06:01:27 UTC (rev 25746) @@ -35,7 +35,7 @@ Bonus Astral Suit AC KEY:Dromite Aegis FC Option CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassAegis VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Aegis PRECLASS:1,Aegis=1 PRERACE:1,Dromite DEFINE:DromiteAegisFCCount|0 DESC:Add +1/4 to the astral suit's armor bonus. STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Internal|AUTOMATIC|Dromite Aegis FC handler BONUS:VAR|DromiteAegisFCCount|1 SOURCEPAGE:p.8 Dromite Aegis FC handler CATEGORY:Internal VISIBLE:NO DEFINE:BonusAstralSuitAC|0 BONUS:COMBAT|AC|BonusAstralSuitAC|TYPE=Armor.STACK|PREEQUIP:1,TYPE=AstralSuit BONUS:VAR|BonusAstralSuitAC|DromiteAegisFCCount/4 Bonus to Disable Device against Traps KEY:Dromite Cryptic FC Option CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassCryptic VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Cryptic PRECLASS:1,Cryptic=1 PRERACE:1,Dromite DEFINE:DromiteCrypticFCCount|0 DESC:Add +1/2 to Disable Device checks you make against traps. STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Internal|AUTOMATIC|Dromite Cryptic FC handler BONUS:VAR|DromiteCrypticFCCount|1 SOURCEPAGE:p.8 -Dromite Cryptic FC handler CATEGORY:Internal VISIBLE:NO BONUS:SKILL|Disable Device (Traps)|DromiteCrypticFCCount/2 +Dromite Cryptic FC handler CATEGORY:Internal VISIBLE:NO BONUS:SITUATION|Disable Device=Traps|DromiteCrypticFCCount/2 Bonus Energy Resistance (Cold) KEY:Dromite Psion FC Option Cold CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassPsion VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Psion PRECLASS:1,Psion=1 PRERACE:1,Dromite DESC:Add +1 to your cold resistance. STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Special Ability|AUTOMATIC|Resistance to Cold BONUS:VAR|ColdResistanceBonus|1 SOURCEPAGE:p.8 Bonus Energy Resistance (Electricity) KEY:Dromite Psion FC Option Electricity CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassPsion VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Psion PRECLASS:1,Psion=1 PRERACE:1,Dromite DESC:Add +1 to your electricity resistance. STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Special Ability|AUTOMATIC|Resistance to Electricity BONUS:VAR|ElectricityResistanceBonus|1 SOURCEPAGE:p.8 Bonus Energy Resistance (Fire) KEY:Dromite Psion FC Option Fire CATEGORY:Special Ability TYPE:SpecialQuality.FavoredClassBonus.FavoredClassPsion VISIBLE:YES PREABILITY:1,CATEGORY=Special Ability,Psion PRECLASS:1,Psion=1 PRERACE:1,Dromite DESC:Add +1 to your fire resistance. STACK:YES MULT:YES CHOOSE:NOCHOICE ABILITY:Special Ability|AUTOMATIC|Resistance to Fire BONUS:VAR|FireResistanceBonus|1 SOURCEPAGE:p.8 Modified: Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_racial.lst =================================================================== --- Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_racial.lst 2014-12-10 03:56:34 UTC (rev 25745) +++ Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_abilities_racial.lst 2014-12-10 06:01:27 UTC (rev 25746) @@ -21,7 +21,7 @@ Craft Skill Bonus KEY:Craft Skill Bonus ~ Dromite Crafter CATEGORY:Special Ability TYPE:Internal.DromiteCrafter STACK:NO MULT:YES CHOOSE:SKILL|TYPE=Craft BONUS:SKILL|%LIST|DromiteCrafterBonus|TYPE=Racial # COMMENT: Can carrying capacity be bonusified? Excavator KEY:Excavator ~ Dromite CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.DromiteRacialTrait.DromitePsionics PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Excavator ~ Dromite],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DromitePsionics] DESC:Treat Strength as 4 higher for carrying capacity; base move becomes 20 ft, but not slowed by encumbrance. COST:0 SOURCEPAGE:p.8 UNENCUMBEREDMOVE:HeavyLoad|HeavyArmor -Gendered KEY:Gendered ~ Dromite CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.DromiteRacialTrait.DromitePsionics PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Gendered ~ Dromite],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DromitePsionics] DESC:Gain +3 bonus on Diplomacy checks on dromites. BONUS:SKILL|Diplomacy (Dromites)|3 COST:0 SOURCEPAGE:p.8 +Gendered KEY:Gendered ~ Dromite CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.DromiteRacialTrait.DromitePsionics PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Gendered ~ Dromite],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DromitePsionics] DESC:Gain +3 bonus on Diplomacy checks on dromites. BONUS:SITUATION|Diplomacy=Dromites|3 COST:0 SOURCEPAGE:p.8 # COMMENT: Unknown caster level for Hive Mind's mindlink. Assumed to be TL. Hive Mind KEY:Hive Mind ~ Dromite CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.DromiteRacialTrait.DromiteScent.DromitePsionics PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Hive Mind ~ Dromite],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DromiteScent,TYPE.DromitePsionics] SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=TL|Mindlink DESC:Gain mindlink as an at-will psi-like ability. COST:0 SOURCEPAGE:p.8 Hive Soldier KEY:Hive Soldier ~ Dromite CATEGORY:Special Ability TYPE:RacialTraits.SpecialAttack.DromiteRacialTrait.DromiteChitin PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Hive Soldier ~ Dromite],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.DromiteChitin] DESC:Gain claw attacks. COST:0 SOURCEPAGE:p.8 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Slashing,*2,1d3 @@ -76,14 +76,14 @@ Flame of Freedom KEY:Flame of Freedom ~ Half-Giant CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Half-GiantRacialTrait.Half-GiantPsionics PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Flame of Freedom ~ Half-Giant],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.Half-GiantFirePsionics] DESC:+1 manifester level on fire powers. BONUS:CASTERLEVEL|DESCRIPTOR.Fire|1 COST:0 SOURCEPAGE:p.14 Juggernaut KEY:Juggernaut ~ Half-Giant CATEGORY:Special Ability TYPE:RacialTraits.SpecialAttack.Half-GiantRacialTrait.Half-GiantPsionics.Half-GiantSurvivor PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Juggernaut ~ Half-Giant],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.Half-GiantPsionics,TYPE.Half-GiantSurvivor] DESC:+1 CMB with bull rush, overrun, and trip. BONUS:VAR|CMB_BullRush,CMB_Overrun,CMB_Trip|1|TYPE=Racial COST:0 SOURCEPAGE:p.14 Liberty or Death KEY:Liberty or Death ~ Half-Giant CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Half-GiantRacialTrait.Half-GiantFireAcclimated.SaveBonus PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Liberty or Death ~ Half-Giant],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.Half-GiantFireAcclimated] DESC:+2 saves vs. mind-affecting effects. COST:0 SOURCEPAGE:p.14 ASPECT:SaveBonus|+2 saves vs. mind-affecting -Psionic Resonance KEY:Psionic Resonance ~ Half-Giant CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Half-GiantRacialTrait.Half-GiantSurvivor PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Psionic Resonance ~ Half-Giant],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.Half-GiantSurvivor] DESC:+2 bonus to Use Magic Device to activate an item or use a power stone. BONUS:SKILL|Use Magic Device (activate item)|2|TYPE=Racial COST:0 SOURCEPAGE:p.14 +Psionic Resonance KEY:Psionic Resonance ~ Half-Giant CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Half-GiantRacialTrait.Half-GiantSurvivor PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Psionic Resonance ~ Half-Giant],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.Half-GiantSurvivor] DESC:+2 bonus to Use Magic Device to activate an item or use a power stone. BONUS:SITUATION|Use Magic Device=activate item|2|TYPE=Racial COST:0 SOURCEPAGE:p.14 ###Block: Maenad # Ability Name Unique Key Category of Ability Type Multiple Requirements Description Auto Weapon Prof Combat bonus Bonus to skill Cost Source Page Temporary Bonus Born to Lead KEY:Born to Lead ~ Maenad CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.MaenadRacialTrait.MaenadNaturalSailor.MaenadSonicAffinity.MaenadWeaponFamiliarity PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Born to Lead ~ Maenad],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MaenadNaturalSailor,TYPE.MaenadSonicAffinity,TYPE.MaenadWeaponFamiliarity] DESC:+2 on Diplomacy and Knowledge (Nobility); proficiency with rapier and whip. AUTO:WEAPONPROF|Rapier|Whip BONUS:SKILL|Diplomacy,Knowledge (Nobility)|2|TYPE=Racial COST:0 SOURCEPAGE:p.16 Crystal Resonance KEY:Crystal Resonance ~ Maenad CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.MaenadRacialTrait.MaenadPsionics PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Crystal Resonance ~ Maenad],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MaenadFirePsionics] DESC:+1 manifester level for psionic tattoo, and can use Sonic Affinity with sonic tattoos. COST:0 SOURCEPAGE:p.16 Crystallized Skin KEY:Crystallized Skin ~ Maenad CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.MaenadRacialTrait.MaenadOutburst PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Crystallized Skin ~ Maenad],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MaenadOutburst] DESC:Gain +1 natural armor. BONUS:COMBAT|AC|1|TYPE=NaturalArmor COST:0 SOURCEPAGE:p.16 -Shore-Bound KEY:Shore-Bound ~ Maenad CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.MaenadRacialTrait.MaenadNaturalSailor PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Shore-Bound ~ Maenad],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MaenadNaturalSailor] DESC:+2 to Acrobatics checks on the ground. BONUS:SKILL|Acrobatics (on the ground)|2 COST:0 SOURCEPAGE:p.16 +Shore-Bound KEY:Shore-Bound ~ Maenad CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.MaenadRacialTrait.MaenadNaturalSailor PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Shore-Bound ~ Maenad],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MaenadNaturalSailor] DESC:+2 to Acrobatics checks on the ground. BONUS:SITUATION|Acrobatics=on the ground|2 COST:0 SOURCEPAGE:p.16 Tempestuous Temper KEY:Tempestuous Temper ~ Maenad CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.MaenadRacialTrait.MaenadOutburst.MaenadInnerRage PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Tempestuous Temper ~ Maenad],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MaenadOutburst,TYPE.MaenadInnerRage] DESC:You are treated as Lawful when focused, Chaotic when not. You may expend focus to gain +2 Strength, -2 Intelligence, -2 Wisdom for a turn. COST:0 SOURCEPAGE:p.16 TEMPBONUS:PC|STAT|STR|2 TEMPBONUS:PC|STAT|INT,WIS|-2 ###Block: Ophiduan Modified: Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_skills_conditional.lst =================================================================== --- Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_skills_conditional.lst 2014-12-10 03:56:34 UTC (rev 25745) +++ Trunk/pcgen/data/pathfinder/dreamscarred_press/psionics_expanded/psionics_expanded/psionics_expanded_skills_conditional.lst 2014-12-10 06:01:27 UTC (rev 25746) @@ -5,26 +5,28 @@ ###Block: New conditional skills # Skill Name Key Stat Untrained? Classes Type Visible Req. Rule (in options) Prohibited Var. Value Source Page Bonus to skill Bonus to skill rank -Intimidate (Demoralize) KEYSTAT:CHA USEUNTRAINED:YES CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Intimidate (Demoralize).MISC"),var("SKILL.Intimidate.MISC") SOURCEPAGE:p.14 -Intimidate.MOD BONUS:SKILL|Intimidate (Demoralize)|var("SKILL.Intimidate.MISC") BONUS:SKILLRANK|Intimidate (Demoralize)|skillinfo("TOTALRANK", "Intimidate")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Intimidate (Demoralize).MISC"),var("SKILL.Intimidate.MISC") +#Intimidate (Demoralize) KEYSTAT:CHA USEUNTRAINED:YES CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Intimidate (Demoralize).MISC"),var("SKILL.Intimidate.MISC") SOURCEPAGE:p.14 +#Intimidate.MOD BONUS:SKILL|Intimidate (Demoralize)|var("SKILL.Intimidate.MISC") BONUS:SKILLRANK|Intimidate (Demoralize)|skillinfo("TOTALRANK", "Intimidate")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Intimidate (Demoralize).MISC"),var("SKILL.Intimidate.MISC") -Disable Device (Traps) KEYSTAT:DEX USEUNTRAINED:YES CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Disable Device (Traps).MISC"),var("SKILL.Disable Device.MISC") SOURCEPAGE:p.42 -Disable Device.MOD BONUS:SKILL|Disable Device (Traps)|var("SKILL.Disable Device.MISC") BONUS:SKILLRANK|Disable Device (Traps)|skillinfo("TOTALRANK", "Disable Device")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Disable Device (Traps).MISC"),var("SKILL.Disable Device.MISC") +#Disable Device (Traps) KEYSTAT:DEX USEUNTRAINED:YES CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Disable Device (Traps).MISC"),var("SKILL.Disable Device.MISC") SOURCEPAGE:p.42 +#Disable Device.MOD BONUS:SKILL|Disable Device (Traps)|var("SKILL.Disable Device.MISC") BONUS:SKILLRANK|Disable Device (Traps)|skillinfo("TOTALRANK", "Disable Device")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Disable Device (Traps).MISC"),var("SKILL.Disable Device.MISC") -Diplomacy (Dromites) KEYSTAT:DEX USEUNTRAINED:YES CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Diplomacy (Dromites).MISC"),var("SKILL.Diplomacy.MISC") SOURCEPAGE:p.42 -Diplomacy.MOD BONUS:SKILL|Diplomacy (Dromites)|var("SKILL.Diplomacy.MISC") BONUS:SKILLRANK|Diplomacy (Dromites)|skillinfo("TOTALRANK", "Diplomacy")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Diplomacy (Dromites).MISC"),var("SKILL.Diplomacy.MISC") +#Diplomacy (Dromites) KEYSTAT:DEX USEUNTRAINED:YES CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Diplomacy (Dromites).MISC"),var("SKILL.Diplomacy.MISC") SOURCEPAGE:p.42 +#Diplomacy.MOD BONUS:SKILL|Diplomacy (Dromites)|var("SKILL.Diplomacy.MISC") BONUS:SKILLRANK|Diplomacy (Dromites)|skillinfo("TOTALRANK", "Diplomacy")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Diplomacy (Dromites).MISC"),var("SKILL.Diplomacy.MISC") -Use Magic Device (activate item) KEYSTAT:CHA USEUNTRAINED:YES CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Use Magic Device (activate item).MISC"),var("SKILL.Use Magic Device.MISC") SOURCEPAGE:p.42 -Use Magic Device.MOD BONUS:SKILL|Use Magic Device (activate item)|var("SKILL.Use Magic Device.MISC") BONUS:SKILLRANK|Use Magic Device (activate item)|skillinfo("TOTALRANK", "Use Magic Device")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Use Magic Device (activate item).MISC"),var("SKILL.Use Magic Device.MISC") +#Use Magic Device (activate item) KEYSTAT:CHA USEUNTRAINED:YES CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Use Magic Device (activate item).MISC"),var("SKILL.Use Magic Device.MISC") SOURCEPAGE:p.42 +#Use Magic Device.MOD BONUS:SKILL|Use Magic Device (activate item)|var("SKILL.Use Magic Device.MISC") BONUS:SKILLRANK|Use Magic Device (activate item)|skillinfo("TOTALRANK", "Use Magic Device")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Use Magic Device (activate item).MISC"),var("SKILL.Use Magic Device.MISC") -Acrobatics (on the ground) KEYSTAT:DEX USEUNTRAINED:YES CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Acrobatics (on the ground).MISC"),var("SKILL.Acrobatics.MISC") SOURCEPAGE:p.42 -Acrobatics.MOD BONUS:SKILL|Acrobatics (on the ground)|var("SKILL.Acrobatics.MISC") BONUS:SKILLRANK|Acrobatics (on the ground)|skillinfo("TOTALRANK", "Acrobatics")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Acrobatics (on the ground).MISC"),var("SKILL.Acrobatics.MISC") +#Acrobatics (on the ground) KEYSTAT:DEX USEUNTRAINED:YES CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Acrobatics (on the ground).MISC"),var("SKILL.Acrobatics.MISC") SOURCEPAGE:p.42 +#Acrobatics.MOD BONUS:SKILL|Acrobatics (on the ground)|var("SKILL.Acrobatics.MISC") BONUS:SKILLRANK|Acrobatics (on the ground)|skillinfo("TOTALRANK", "Acrobatics")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Acrobatics (on the ground).MISC"),var("SKILL.Acrobatics.MISC") ###Block: Skill for losing a skill point # Skill Name Untrained? Exclusive? Visible Lost Skill Point USEUNTRAINED:NO EXCLUSIVE:YES VISIBLE:DISPLAY|READONLY + + # # End # Modified: Trunk/pcgen/data/pathfinder/paizo/player_companion/dungeoneers_handbook/dh_abilities_class.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/player_companion/dungeoneers_handbook/dh_abilities_class.lst 2014-12-10 03:56:34 UTC (rev 25745) +++ Trunk/pcgen/data/pathfinder/paizo/player_companion/dungeoneers_handbook/dh_abilities_class.lst 2014-12-10 06:01:27 UTC (rev 25746) @@ -51,5 +51,5 @@ Sapper KEY:Rogue Archetype ~ Sapper CATEGORY:Archetype TYPE:Archetype.RogueArchetype.RogueTrapfinding.RogueTalent2.RogueTalent4 PRECLASS:1,Rogue=1 PREFEAT:1,Torch Handling PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Rogue Archetype ~ Sapper],[!PREABILITY:1,CATEGORY=Archetype,TYPE.RogueTrapfinding,TYPE.RogueTalent2,TYPE.RogueTalent4] DESC:The Sapper is a trained siege engineer and can deal with traps and other obstacles given plenty of time. ABILITY:Special Ability|AUTOMATIC|Sapper ~ Destructive Dismantle|PRECLASS:1,Rogue=1 ABILITY:Special Ability|AUTOMATIC|Sapper ~ Sapping|PRECLASS:1,Rogue=2 ABILITY:Special Ability|AUTOMATIC|Sapper ~ Fence|PRECLASS:1,Rogue=4 COST:0 SOURCEPAGE:p.21 ASPECT:Archetype Base Class|Rogue Destructive Dismantle KEY:Sapper ~ Destructive Dismantle CATEGORY:Special Ability TYPE:ArchetypeAbility.SpecialQuality.Extraordinary DESC:A Sapper is able to quickly breach obstacles. Using a combination of engineering, explosives, alchemical reagents, and sheer bloodymindedness, she can deal up to %1 points of damage upon an object once per day, ignoring the object's hardness. She might crack open a stone wall with an explosive charge, or collapse a ceiling by tunneling through its supports. This ability requires id4+i hours of preparation, so it can be used only on immobile and unresisting objects.|RogueLvl*10 SOURCEPAGE:p.21 -Sapping KEY:Sapper ~ Sapping CATEGORY:Special Ability TYPE:ArchetypeAbility.SpecialQuality.Extraordinary DESC:A Sapper gains a +4 bonus on Perception or Disable Device checks to find or disable traps. She also grants a +4 bonus when using the aid another action to assist with Strength checks to lift gates, bend bars, or force open doors. However, the Sapper is focused, so it takes her a full-round action to complete any aid another action. BONUS:SITUATION|Perception=Trapfinding|4 BONUS:SITUATION|Disable Device=Disable Device (Traps)|4 SOURCEPAGE:p.21 +Sapping KEY:Sapper ~ Sapping CATEGORY:Special Ability TYPE:ArchetypeAbility.SpecialQuality.Extraordinary DESC:A Sapper gains a +4 bonus on Perception or Disable Device checks to find or disable traps. She also grants a +4 bonus when using the aid another action to assist with Strength checks to lift gates, bend bars, or force open doors. However, the Sapper is focused, so it takes her a full-round action to complete any aid another action. BONUS:SITUATION|Perception=Trapfinding|4 BONUS:SITUATION|Disable Device=Traps|4 SOURCEPAGE:p.21 Fence KEY:Sapper ~ Fence CATEGORY:Special Ability TYPE:ArchetypeAbility.SpecialQuality.Extraordinary DESC:A Sapper loots a dungeon or other adventuring complex of its mundane goods and sells them to her various contacts. These mundane goods include things like brass fittings, stewpots, scrap metal, and so on. The Sapper automatically loots this junk while in the dungeon, and must spend 24 uninterrupted hours selling the objects in town. She shares a portion of the proceeds with the adventurers; the amount typically equals 1d10 gp per Sapper level per dungeon. SOURCEPAGE:p.21 Modified: Trunk/pcgen/data/pathfinder/paizo/player_companion/dungeoneers_handbook/dh_skills.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/player_companion/dungeoneers_handbook/dh_skills.lst 2014-12-10 03:56:34 UTC (rev 25745) +++ Trunk/pcgen/data/pathfinder/paizo/player_companion/dungeoneers_handbook/dh_skills.lst 2014-12-10 06:01:27 UTC (rev 25746) @@ -5,9 +5,9 @@ ###Block: Conditional skills (for output only) # Skill Name Key Stat Untrained? Classes Type Visible Req. Rule (in options) Prohibited Var. Value -Disable Device (Traps) KEYSTAT:DEX USEUNTRAINED:NO CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Disable Device (Traps).MISC"),var("SKILL.Disable Device.MISC") +#Disable Device (Traps) KEYSTAT:DEX USEUNTRAINED:NO CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Disable Device (Traps).MISC"),var("SKILL.Disable Device.MISC") ###Block: Skill .MODs # Skill Name Bonus to skill Bonus to skill rank -Disable Device.MOD BONUS:SKILL|Disable Device (Traps)|var("SKILL.Disable Device.MISC") BONUS:SKILLRANK|Disable Device (Traps)|skillinfo("TOTALRANK","Disable Device")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Disable Device (Traps).MISC"),var("SKILL.Disable Device.MISC") +#Disable Device.MOD BONUS:SKILL|Disable Device (Traps)|var("SKILL.Disable Device.MISC") BONUS:SKILLRANK|Disable Device (Traps)|skillinfo("TOTALRANK","Disable Device")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Disable Device (Traps).MISC"),var("SKILL.Disable Device.MISC") Modified: Trunk/pcgen/data/pathfinder/paizo/player_companion/faiths_of_corruption/foc_abilities.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/player_companion/faiths_of_corruption/foc_abilities.lst 2014-12-10 03:56:34 UTC (rev 25745) +++ Trunk/pcgen/data/pathfinder/paizo/player_companion/faiths_of_corruption/foc_abilities.lst 2014-12-10 06:01:27 UTC (rev 25746) @@ -17,7 +17,7 @@ Destructive Blows KEY:Trait ~ Destructive Blows CATEGORY:Special Ability TYPE:Trait.ReligionTrait PREDEITY:1,Rovagug PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Destructive Blows],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ReligionTrait] DESC:You call on your faith to destroy, and you gain a +2 trait bonus on Strength checks made to break things, as well as on combat maneuver checks to sunder. BONUS:VAR|CMB_Sunder|2|TYPE=Trait SOURCEPAGE:p.11 Hatred of the Gods KEY:Trait ~ Hatred of the Gods CATEGORY:Special Ability TYPE:Trait.ReligionTrait.SaveBonus PREDEITY:1,Rovagug PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Hatred of the Gods],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ReligionTrait] DESC:Your god's own hatred of other deities is reflected in your ability to withstand the attacks of their followers. You gain a +1 trait bonus on all saves against divine spells. SOURCEPAGE:p.11 ASPECT:SaveBonus|+1 trait bonus against divine spells # Urgathoa # Urgathoa -Deathspeaker KEY:Trait ~ Deathspeaker CATEGORY:Special Ability TYPE:Trait.ReligionTrait PREDEITY:1,Urgathoa PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Deathspeaker],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ReligionTrait] DESC:Your experience in dealing with undead gives you a +2 trait bonus on Diplomacy checks when dealing with undead, as well as a +2 trait bonus on Charisma checks made to influence undead (for example, as part of the command undead spell). BONUS:SITUATION|Diplomacy=Diplomacy (Undead)|1|TYPE=Trait SOURCEPAGE:p.13 +Deathspeaker KEY:Trait ~ Deathspeaker CATEGORY:Special Ability TYPE:Trait.ReligionTrait PREDEITY:1,Urgathoa PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Deathspeaker],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ReligionTrait] DESC:Your experience in dealing with undead gives you a +2 trait bonus on Diplomacy checks when dealing with undead, as well as a +2 trait bonus on Charisma checks made to influence undead (for example, as part of the command undead spell). BONUS:SITUATION|Diplomacy=Undead|1|TYPE=Trait SOURCEPAGE:p.13 Inoculated KEY:Trait ~ Inoculated CATEGORY:Special Ability TYPE:Trait.ReligionTrait.SaveBonus PREDEITY:1,Urgathoa PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Inoculated],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ReligionTrait] DESC:Your regular exposure to plagues grants you a +2 trait bonus on saves against disease effects. SOURCEPAGE:p.13 ASPECT:SaveBonus|+2 trait bonus against disease effects # Zon-Kuthon # Zon-Kuthon Battlefield Surgeon KEY:Trait ~ Battlefield Surgeon CATEGORY:Special Ability TYPE:Trait.ReligionTrait PREDEITY:1,Zon-Kuthon PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Battlefield Surgeon],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ReligionTrait] DESC:Heal becomes a class skill for you, and you can use the treat deadly wounds aspect of the skill 1 additional time per creature per day. CSKILL:Heal SOURCEPAGE:p.15 @@ -29,7 +29,7 @@ # Dahak # Dahak Dragonslayer KEY:Trait ~ Dragonslayer CATEGORY:Special Ability TYPE:Trait.ReligionTrait PREDEITY:1,Dahak PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Dragonslayer],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ReligionTrait] DESC:You are greatly skilled in hunting and slaying those who resemble your lord's favored prey. You gain a +1 trait bonus on attack rolls made against creatures of the dragon type. SOURCEPAGE:p.17 # Demon Lords # Demon Lords -Demonic Persuasion KEY:Trait ~ Demonic Persuasion CATEGORY:Special Ability TYPE:Trait.ReligionTrait PREDEITY:1,PANTHEON.Demon Lords PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Demonic Persuasion],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ReligionTrait] DESC:Your lord grants you favor when interacting with demonic creatures. You gain a +2 trait bonus on Diplomacy and Intimidate checks when dealing with creatures of the demon subtype. BONUS:SITUATION|Diplomacy=Diplomacy (Demons)|1|TYPE=Trait BONUS:SITUATION|Intimidate=Intimidate (Demons)|1|TYPE=Trait SOURCEPAGE:p.19 +Demonic Persuasion KEY:Trait ~ Demonic Persuasion CATEGORY:Special Ability TYPE:Trait.ReligionTrait PREDEITY:1,PANTHEON.Demon Lords PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Demonic Persuasion],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ReligionTrait] DESC:Your lord grants you favor when interacting with demonic creatures. You gain a +2 trait bonus on Diplomacy and Intimidate checks when dealing with creatures of the demon subtype. BONUS:SITUATION|Diplomacy=Demons,Intimidate=Demons|1|TYPE=Trait SOURCEPAGE:p.19 # Elemental Lords # Elemental Lords Affinity of the Elements KEY:Trait ~ Affinity of the Elements CATEGORY:Special Ability TYPE:Trait.ReligionTrait PREDEITY:1,PANTHEON.Elemental Lords PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Affinity of the Elements],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ReligionTrait] DESC:Add 1 to the DC of saving throws made to resist the effects of spells cast by you that have either the air, earth, fire, or water descriptor, depending on which elemental lord you worship. Which bonus you receive is chosen when you take the trait and may not be changed. BONUS:DC|DESCRIPTOR.Air|1|TYPE=Trait|PREDEITY:1,Hshurha BONUS:DC|DESCRIPTOR.Earth|1|TYPE=Trait|PREDEITY:1,Ayrzul BONUS:DC|DESCRIPTOR.Fire|1|TYPE=Trait|PREDEITY:1,Ymeri BONUS:DC|DESCRIPTOR.Water|1|TYPE=Trait|PREDEITY:1,Kalizandri SOURCEPAGE:p.20 # Horsemen # Horsemen @@ -37,15 +37,15 @@ # Ghlaunder # Ghlaunder Potent Concoctions KEY:Trait ~ Potent Concoctions CATEGORY:Special Ability TYPE:Trait.ReligionTrait PREDEITY:1,Ghlaunder PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Potent Concoctions],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ReligionTrait] DESC:You have dedicated your life to honoring famine and disease. Choose any two poisons from the list in the Pathfinder RPG Core Rulebook; when you attempt to inflict either of these poisons on an enemy, the DC to resist it is increased by +1. SOURCEPAGE:p.21 # Great Old Ones or Outer Gods# Great Old Ones or Outer Gods -Unspeakable Bond KEY:Trait ~ Unspeakable Bond CATEGORY:Special Ability TYPE:Trait.ReligionTrait PREDEITY:1,PANTHEON.Great Old Ones & Outer Gods PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Unspeakable Bond],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ReligionTrait] DESC:You are an ally of the unclean creatures of the world, and gain a +2 trait bonus on Diplomacy checks when dealing with creatures of the aberration type. BONUS:SITUATION|Diplomacy=Diplomacy (Aberrations)|1|TYPE=Trait SOURCEPAGE:p.22 +Unspeakable Bond KEY:Trait ~ Unspeakable Bond CATEGORY:Special Ability TYPE:Trait.ReligionTrait PREDEITY:1,PANTHEON.Great Old Ones & Outer Gods PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Unspeakable Bond],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ReligionTrait] DESC:You are an ally of the unclean creatures of the world, and gain a +2 trait bonus on Diplomacy checks when dealing with creatures of the aberration type. BONUS:SITUATION|Diplomacy=Aberrations|1|TYPE=Trait SOURCEPAGE:p.22 # Gyronna # Gyronna Vindictive Strike KEY:Trait ~ Vindictive Strike CATEGORY:Special Ability TYPE:Trait.ReligionTrait PREDEITY:1,Gyronna PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Vindictive Strike],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ReligionTrait] DESC:Once per day during a combat encounter, you can choose to gain a +1 trait bonus on a single attack roll against the creature that last hit you. SOURCEPAGE:p.22 # Lissala # Lissala -Loreseeker KEY:Trait ~ Loreseeker CATEGORY:Special Ability TYPE:Trait.ReligionTrait PREDEITY:1,Lissala PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Loreseeker],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ReligionTrait] DESC:You gain a +2 trait bonus on Spellcraft checks made to identify magical items. BONUS:SITUATION|Spellcraft=Spellcraft (Identity magic item)|1|TYPE=Trait SOURCEPAGE:p.22 +Loreseeker KEY:Trait ~ Loreseeker CATEGORY:Special Ability TYPE:Trait.ReligionTrait PREDEITY:1,Lissala PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Loreseeker],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ReligionTrait] DESC:You gain a +2 trait bonus on Spellcraft checks made to identify magical items. BONUS:SITUATION|Spellcraft=Identity magic item|1|TYPE=Trait SOURCEPAGE:p.22 # Ydersius # Ydersius Serpentine Squeeze KEY:Trait ~ Serpentine Squeeze CATEGORY:Special Ability TYPE:Trait.ReligionTrait PREDEITY:1,Ydersius PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Serpentine Squeeze],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ReligionTrait] DESC:You gain a +1 trait bonus on combat maneuver checks to grapple a foe, as well as a +1 trait bonus to your CMD whenever an opponent tries to grapple you. BONUS:VAR|CMB_Grapple|1|TYPE=Trait BONUS:VAR|CMD_Grapple|1|TYPE=Trait SOURCEPAGE:p.22 # Zyphus # Zyphus -Fatal Trapper KEY:Trait ~ Fatal Trapper CATEGORY:Special Ability TYPE:Trait.ReligionTrait PREDEITY:1,Zyphus PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Fatal Trapper],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ReligionTrait] DESC:You gain a +1 trait bonus on Craft (traps) checks and a +1 trait bonus on Disable Device checks made to disable traps. BONUS:SITUATION|Disable Device=Disable Device (Traps)|1|TYPE=Trait BONUS:SKILL|Craft (Traps)|1|TYPE=Trait SOURCEPAGE:p.22 +Fatal Trapper KEY:Trait ~ Fatal Trapper CATEGORY:Special Ability TYPE:Trait.ReligionTrait PREDEITY:1,Zyphus PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Fatal Trapper],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.ReligionTrait] DESC:You gain a +1 trait bonus on Craft (traps) checks and a +1 trait bonus on Disable Device checks made to disable traps. BONUS:SITUATION|Disable Device=Traps|1|TYPE=Trait BONUS:SKILL|Craft (Traps)|1|TYPE=Trait SOURCEPAGE:p.22 # # End Modified: Trunk/pcgen/data/pathfinder/paizo/player_companion/faiths_of_corruption/foc_skills.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/player_companion/faiths_of_corruption/foc_skills.lst 2014-12-10 03:56:34 UTC (rev 25745) +++ Trunk/pcgen/data/pathfinder/paizo/player_companion/faiths_of_corruption/foc_skills.lst 2014-12-10 06:01:27 UTC (rev 25746) @@ -4,19 +4,19 @@ ###Block: Conditional skills (for output only) # Skill Name Key Stat Untrained? Classes Type Visible Req. Rule (in options) Prohibited Var. Value -Diplomacy (Aberrations) KEYSTAT:CHA USEUNTRAINED:YES CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Diplomacy (Aberrations).MISC"),var("SKILL.Diplomacy.MISC") -Diplomacy (Demons) KEYSTAT:CHA USEUNTRAINED:YES CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Diplomacy (Demons).MISC"),var("SKILL.Diplomacy.MISC") -Diplomacy (Undead) KEYSTAT:CHA USEUNTRAINED:YES CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Diplomacy (Undead).MISC"),var("SKILL.Diplomacy.MISC") -Disable Device (Traps) KEYSTAT:DEX USEUNTRAINED:NO CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Disable Device (Traps).MISC"),var("SKILL.Disable Device.MISC") -Intimidate (Demons) KEYSTAT:CHA USEUNTRAINED:YES CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Intimidate (Demons).MISC"),var("SKILL.Intimidate.MISC") +#Diplomacy (Aberrations) KEYSTAT:CHA USEUNTRAINED:YES CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Diplomacy (Aberrations).MISC"),var("SKILL.Diplomacy.MISC") +#Diplomacy (Demons) KEYSTAT:CHA USEUNTRAINED:YES CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Diplomacy (Demons).MISC"),var("SKILL.Diplomacy.MISC") +#Diplomacy (Undead) KEYSTAT:CHA USEUNTRAINED:YES CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Diplomacy (Undead).MISC"),var("SKILL.Diplomacy.MISC") +#Disable Device (Traps) KEYSTAT:DEX USEUNTRAINED:NO CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Disable Device (Traps).MISC"),var("SKILL.Disable Device.MISC") +#Intimidate (Demons) KEYSTAT:CHA USEUNTRAINED:YES CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Intimidate (Demons).MISC"),var("SKILL.Intimidate.MISC") ###Block: Skill .MODs # Skill Name Bonus to skill Bonus to skill rank -Diplomacy.MOD BONUS:SKILL|Diplomacy (Aberrations)|var("SKILL.Diplomacy.MISC") BONUS:SKILLRANK|Diplomacy (Aberrations)|skillinfo("TOTALRANK", "Diplomacy")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Diplomacy (Aberrations).MISC"),var("SKILL.Diplomacy.MISC") -Diplomacy.MOD BONUS:SKILL|Diplomacy (Demons)|var("SKILL.Diplomacy.MISC") BONUS:SKILLRANK|Diplomacy (Demons)|skillinfo("TOTALRANK", "Diplomacy")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Diplomacy (Demons).MISC"),var("SKILL.Diplomacy.MISC") -Diplomacy.MOD BONUS:SKILL|Diplomacy (Undead)|var("SKILL.Diplomacy.MISC") BONUS:SKILLRANK|Diplomacy (Undead)|skillinfo("TOTALRANK", "Diplomacy")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Diplomacy (Undead).MISC"),var("SKILL.Diplomacy.MISC") -Disable Device.MOD BONUS:SKILL|Disable Device (Traps)|var("SKILL.Disable Device.MISC") BONUS:SKILLRANK|Disable Device (Traps)|skillinfo("TOTALRANK", "Disable Device")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Disable Device (Traps).MISC"),var("SKILL.Disable Device.MISC") -Intimidate.MOD BONUS:SKILL|Intimidate (Demons)|var("SKILL.Intimidate.MISC") BONUS:SKILLRANK|Intimidate (Demons)|skillinfo("TOTALRANK", "Intimidate")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Intimidate (Demons).MISC"),var("SKILL.Intimidate.MISC") +#Diplomacy.MOD BONUS:SKILL|Diplomacy (Aberrations)|var("SKILL.Diplomacy.MISC") BONUS:SKILLRANK|Diplomacy (Aberrations)|skillinfo("TOTALRANK", "Diplomacy")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Diplomacy (Aberrations).MISC"),var("SKILL.Diplomacy.MISC") +#Diplomacy.MOD BONUS:SKILL|Diplomacy (Demons)|var("SKILL.Diplomacy.MISC") BONUS:SKILLRANK|Diplomacy (Demons)|skillinfo("TOTALRANK", "Diplomacy")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Diplomacy (Demons).MISC"),var("SKILL.Diplomacy.MISC") +#Diplomacy.MOD BONUS:SKILL|Diplomacy (Undead)|var("SKILL.Diplomacy.MISC") BONUS:SKILLRANK|Diplomacy (Undead)|skillinfo("TOTALRANK", "Diplomacy")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Diplomacy (Undead).MISC"),var("SKILL.Diplomacy.MISC") +#Disable Device.MOD BONUS:SKILL|Disable Device (Traps)|var("SKILL.Disable Device.MISC") BONUS:SKILLRANK|Disable Device (Traps)|skillinfo("TOTALRANK", "Disable Device")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Disable Device (Traps).MISC"),var("SKILL.Disable Device.MISC") +#Intimidate.MOD BONUS:SKILL|Intimidate (Demons)|var("SKILL.Intimidate.MISC") BONUS:SKILLRANK|Intimidate (Demons)|skillinfo("TOTALRANK", "Intimidate")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Intimidate (Demons).MISC"),var("SKILL.Intimidate.MISC") # # End Modified: Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_essentials/ce_skills.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_essentials/ce_skills.lst 2014-12-10 03:56:34 UTC (rev 25745) +++ Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/core_essentials/ce_skills.lst 2014-12-10 06:01:27 UTC (rev 25746) @@ -97,7 +97,7 @@ Diplomacy.MOD SITUATION:Gather Information Diplomacy.MOD SITUATION:Influence Monster Diplomacy.MOD SITUATION:Potentially Sexually Attracted -Disable Device.MOD SITUATION:Magical Traps +Disable Device.MOD SITUATION:Magical Traps|Traps Disguise.MOD SITUATION:Appear Human Disguise.MOD SITUATION:Appear as cloak Disguise.MOD SITUATION:As Medium humanoid @@ -227,6 +227,21 @@ Perception.MOD SITUATION:sight-based +Acrobatics.MOD SITUATION:on the ground +Intimidate.MOD SITUATION:Demoralize +Diplomacy.MOD SITUATION:Dromites +Use Magic Device.MOD SITUATION:activate item +Diplomacy.MOD SITUATION:Aberrations +Diplomacy.MOD SITUATION:Demons +Intimidate.MOD SITUATION:Demons +Spellcraft.MOD SITUATION:Identity magic item +Diplomacy.MOD SITUATION:Undead +Disable Device.MOD SITUATION:Traps + + + + + ###Block: Versatile Performance # Skill Name Situational Skill Use # Bluff.MOD SITUATION:Versatile Performance (Act) BONUS:SITUATION|Bluff=Versatile Performance (Act)|var("SKILL.Perform (Act).MISC") BONUS:SITUATION|Disguise=Versatile Performance (Act)|var("SKILL.Perform (Act).MISC") This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2014-12-10 03:56:45
|
Revision: 25745 http://sourceforge.net/p/pcgen/code/25745 Author: amaitland Date: 2014-12-10 03:56:34 +0000 (Wed, 10 Dec 2014) Log Message: ----------- Fix a few typos in LST files. #158 Backport to 6.4.1 Modified Paths: -------------- branches/6.04.x/data/35e/alderac_entertainment_group/gods/aeg_gods_equip_magic.lst branches/6.04.x/data/35e/wizards_of_the_coast/rsrd/basics/rsrd_equipmods.lst branches/6.04.x/data/3e/alderac_entertainment_group/gods/aeg_gods_equip_magic.lst Modified: branches/6.04.x/data/35e/alderac_entertainment_group/gods/aeg_gods_equip_magic.lst =================================================================== --- branches/6.04.x/data/35e/alderac_entertainment_group/gods/aeg_gods_equip_magic.lst 2014-12-10 03:55:18 UTC (rev 25744) +++ branches/6.04.x/data/35e/alderac_entertainment_group/gods/aeg_gods_equip_magic.lst 2014-12-10 03:56:34 UTC (rev 25745) @@ -68,7 +68,7 @@ Eagle Claw Necklace TYPE:Magic.Wondrous.Amulet COST:19000 WT:0 EQMOD:LEATHER SOURCEPAGE:p.12 Everfull Satchel TYPE:Magic.Wondrous COST:15000 WT:1 SOURCEPAGE:p.19 Eyestalk Rings TYPE:Magic.Wondrous COST:0 WT:0 SOURCEPAGE:p.74 -Figurine of Wondrous Power (Lost Children) TYPE:<agic.Wondrous COST:1000 WT:0 SOURCEPAGE:p.81 +Figurine of Wondrous Power (Lost Children) TYPE:Magic.Wondrous COST:1000 WT:0 SOURCEPAGE:p.81 Helm of Dominance TYPE:Magic.Wondrous.Headgear COST:200 WT:3 SOURCEPAGE:p.67 Helm of the Lammasu TYPE:Magic.Wondrous.Headgear COST:25000 WT:3 SOURCEPAGE:p.74 SPELLS:Magic Item|TIMES=ATWILL|CASTERLEVEL=7|Magic Circle against Evil,15 BONUS:COMBAT|AC|1 Horn of the Wild TYPE:Magic.Wondrous COST:7000 WT:1 SOURCEPAGE:p.131 Modified: branches/6.04.x/data/35e/wizards_of_the_coast/rsrd/basics/rsrd_equipmods.lst =================================================================== --- branches/6.04.x/data/35e/wizards_of_the_coast/rsrd/basics/rsrd_equipmods.lst 2014-12-10 03:55:18 UTC (rev 25744) +++ branches/6.04.x/data/35e/wizards_of_the_coast/rsrd/basics/rsrd_equipmods.lst 2014-12-10 03:56:34 UTC (rev 25745) @@ -582,22 +582,22 @@ Int. Item (Two abilities at 17) KEY:AMLT_INT_ITEM_6 NAMEOPT:NOTHING TYPE:Amulet COST:9000 VISIBLE:QUALIFY ITYPE:Type6 REPLACES:AMLT_INT_ITEM_1,AMLT_INT_ITEM_2,AMLT_INT_ITEM_3,AMLT_INT_ITEM_4,AMLT_INT_ITEM_5,AMLT_INT_ITEM_7,AMLT_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Amulet !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|2 SPROP:Speech (may read any language it speaks), Telepathy, 120' darkvision and hearing Int. Item (Two abilities at 18) KEY:AMLT_INT_ITEM_7 NAMEOPT:NOTHING TYPE:Amulet COST:12000 VISIBLE:QUALIFY ITYPE:Type7 REPLACES:AMLT_INT_ITEM_1,AMLT_INT_ITEM_2,AMLT_INT_ITEM_3,AMLT_INT_ITEM_4,AMLT_INT_ITEM_5,AMLT_INT_ITEM_6,AMLT_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Amulet !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|3 SPROP:Speech (can read all languages and magic), Telepathy, 120' darkvision and blindsense and hearing Int. Item (Two abilities at 19) KEY:AMLT_INT_ITEM_8 NAMEOPT:NOTHING TYPE:Amulet COST:15000 VISIBLE:QUALIFY ITYPE:Type8 REPLACES:AMLT_INT_ITEM_1,AMLT_INT_ITEM_2,AMLT_INT_ITEM_3,AMLT_INT_ITEM_4,AMLT_INT_ITEM_5,AMLT_INT_ITEM_6,AMLT_INT_ITEM_7 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Amulet !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|3 SPROP:Speech (can read all languages and magic), Telepathy, 120' darkvision and blindsense and hearing -Int. Item (Two abilities at 12) KEY:AMMO_INT_ITEM_1 NAMEOPT:NOTHING TYPE:Ammunition COST:1000 VISIBLE:QUALIFY ITYPE:Type1 REPLACES:AMMO_INT_ITEM_2,AMMO_INT_ITEM_3,AMMO_INT_ITEM_4,AMMO_INT_ITEM_5,AMMO_INT_ITEM_6,AMMO_INT_ITEM_7,AMMO_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Ammunition] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Empathy, 30' vision and hearing -Int. Item (Two abilities at 13) KEY:AMMO_INT_ITEM_2 NAMEOPT:NOTHING TYPE:Ammunition COST:2000 VISIBLE:QUALIFY ITYPE:Type2 REPLACES:AMMO_INT_ITEM_1,AMMO_INT_ITEM_3,AMMO_INT_ITEM_4,AMMO_INT_ITEM_5,AMMO_INT_ITEM_6,AMMO_INT_ITEM_7,AMMO_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Ammunition] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Empathy, 60' vision and hearing -Int. Item (Two abilities at 14) KEY:AMMO_INT_ITEM_3 NAMEOPT:NOTHING TYPE:Ammunition COST:4000 VISIBLE:QUALIFY ITYPE:Type3 REPLACES:AMMO_INT_ITEM_1,AMMO_INT_ITEM_2,AMMO_INT_ITEM_4,AMMO_INT_ITEM_5,AMMO_INT_ITEM_6,AMMO_INT_ITEM_7,AMMO_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Ammunition] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Speech, 120' vision and hearing -Int. Item (Two abilities at 15) KEY:AMMO_INT_ITEM_4 NAMEOPT:NOTHING TYPE:Ammunition COST:5000 VISIBLE:QUALIFY ITYPE:Type4 REPLACES:AMMO_INT_ITEM_1,AMMO_INT_ITEM_2,AMMO_INT_ITEM_3,AMMO_INT_ITEM_5,AMMO_INT_ITEM_6,AMMO_INT_ITEM_7,AMMO_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Ammunition] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Speech, 60' darkvision and hearing -Int. Item (Two abilities at 16) KEY:AMMO_INT_ITEM_5 NAMEOPT:NOTHING TYPE:Ammunition COST:6000 VISIBLE:QUALIFY ITYPE:Type5 REPLACES:AMMO_INT_ITEM_1,AMMO_INT_ITEM_2,AMMO_INT_ITEM_3,AMMO_INT_ITEM_4,AMMO_INT_ITEM_6,AMMO_INT_ITEM_7,AMMO_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Ammunition] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|1 SPROP:Speech (may read any language it speaks), 60' darkvision and hearing -Int. Item (Two abilities at 17) KEY:AMMO_INT_ITEM_6 NAMEOPT:NOTHING TYPE:Ammunition COST:9000 VISIBLE:QUALIFY ITYPE:Type6 REPLACES:AMMO_INT_ITEM_1,AMMO_INT_ITEM_2,AMMO_INT_ITEM_3,AMMO_INT_ITEM_4,AMMO_INT_ITEM_5,AMMO_INT_ITEM_7,AMMO_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Ammunition] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|2 SPROP:Speech (may read any language it speaks), Telepathy, 120' darkvision and hearing -Int. Item (Two abilities at 18) KEY:AMMO_INT_ITEM_7 NAMEOPT:NOTHING TYPE:Ammunition COST:12000 VISIBLE:QUALIFY ITYPE:Type7 REPLACES:AMMO_INT_ITEM_1,AMMO_INT_ITEM_2,AMMO_INT_ITEM_3,AMMO_INT_ITEM_4,AMMO_INT_ITEM_5,AMMO_INT_ITEM_6,AMMO_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Ammunition] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|3 SPROP:Speech (can read all languages and magic), Telepathy, 120' darkvision and blindsense and hearing -Int. Item (Two abilities at 19) KEY:AMMO_INT_ITEM_8 NAMEOPT:NOTHING TYPE:Ammunition COST:15000 VISIBLE:QUALIFY ITYPE:Type8 REPLACES:AMMO_INT_ITEM_1,AMMO_INT_ITEM_2,AMMO_INT_ITEM_3,AMMO_INT_ITEM_4,AMMO_INT_ITEM_5,AMMO_INT_ITEM_6,AMMO_INT_ITEM_7 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Ammunition] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|3 SPROP:Speech (can read all languages and magic), Telepathy, 120' darkvision and blindsense and hearing -Int. Item (Two abilities at 12) KEY:ARMR_INT_ITEM_1 NAMEOPT:NOTHING TYPE:Armor COST:1000 VISIBLE:QUALIFY ITYPE:Type1 REPLACES:ARMR_INT_ITEM_2,ARMR_INT_ITEM_3,ARMR_INT_ITEM_4,ARMR_INT_ITEM_5,ARMR_INT_ITEM_6,ARMR_INT_ITEM_7,ARMR_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Armor] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Empathy, 30' vision and hearing -Int. Item (Two abilities at 13) KEY:ARMR_INT_ITEM_2 NAMEOPT:NOTHING TYPE:Armor COST:2000 VISIBLE:QUALIFY ITYPE:Type2 REPLACES:ARMR_INT_ITEM_1,ARMR_INT_ITEM_3,ARMR_INT_ITEM_4,ARMR_INT_ITEM_5,ARMR_INT_ITEM_6,ARMR_INT_ITEM_7,ARMR_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Armor] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Empathy, 60' vision and hearing -Int. Item (Two abilities at 14) KEY:ARMR_INT_ITEM_3 NAMEOPT:NOTHING TYPE:Armor COST:4000 VISIBLE:QUALIFY ITYPE:Type3 REPLACES:ARMR_INT_ITEM_1,ARMR_INT_ITEM_2,ARMR_INT_ITEM_4,ARMR_INT_ITEM_5,ARMR_INT_ITEM_6,ARMR_INT_ITEM_7,ARMR_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Armor] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Speech, 120' vision and hearing -Int. Item (Two abilities at 15) KEY:ARMR_INT_ITEM_4 NAMEOPT:NOTHING TYPE:Armor COST:5000 VISIBLE:QUALIFY ITYPE:Type4 REPLACES:ARMR_INT_ITEM_1,ARMR_INT_ITEM_2,ARMR_INT_ITEM_3,ARMR_INT_ITEM_5,ARMR_INT_ITEM_6,ARMR_INT_ITEM_7,ARMR_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Armor] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Speech, 60' darkvision and hearing -Int. Item (Two abilities at 16) KEY:ARMR_INT_ITEM_5 NAMEOPT:NOTHING TYPE:Armor COST:6000 VISIBLE:QUALIFY ITYPE:Type5 REPLACES:ARMR_INT_ITEM_1,ARMR_INT_ITEM_2,ARMR_INT_ITEM_3,ARMR_INT_ITEM_4,ARMR_INT_ITEM_6,ARMR_INT_ITEM_7,ARMR_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Armor] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|1 SPROP:Speech (may read any language it speaks), 60' darkvision and hearing -Int. Item (Two abilities at 17) KEY:ARMR_INT_ITEM_6 NAMEOPT:NOTHING TYPE:Armor COST:9000 VISIBLE:QUALIFY ITYPE:Type6 REPLACES:ARMR_INT_ITEM_1,ARMR_INT_ITEM_2,ARMR_INT_ITEM_3,ARMR_INT_ITEM_4,ARMR_INT_ITEM_5,ARMR_INT_ITEM_7,ARMR_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Armor] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|2 SPROP:Speech (may read any language it speaks), Telepathy, 120' darkvision and hearing -Int. Item (Two abilities at 18) KEY:ARMR_INT_ITEM_7 NAMEOPT:NOTHING TYPE:Armor COST:12000 VISIBLE:QUALIFY ITYPE:Type7 REPLACES:ARMR_INT_ITEM_1,ARMR_INT_ITEM_2,ARMR_INT_ITEM_3,ARMR_INT_ITEM_4,ARMR_INT_ITEM_5,ARMR_INT_ITEM_6,ARMR_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Armor] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|3 SPROP:Speech (can read all languages and magic), Telepathy, 120' darkvision and blindsense and hearing -Int. Item (Two abilities at 19) KEY:ARMR_INT_ITEM_8 NAMEOPT:NOTHING TYPE:Armor COST:15000 VISIBLE:QUALIFY ITYPE:Type8 REPLACES:ARMR_INT_ITEM_1,ARMR_INT_ITEM_2,ARMR_INT_ITEM_3,ARMR_INT_ITEM_4,ARMR_INT_ITEM_5,ARMR_INT_ITEM_6,ARMR_INT_ITEM_7 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Armor] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|3 SPROP:Speech (can read all languages and magic), Telepathy, 120' darkvision and blindsense and hearing +Int. Item (Two abilities at 12) KEY:AMMO_INT_ITEM_1 NAMEOPT:NOTHING TYPE:Ammunition COST:1000 VISIBLE:QUALIFY ITYPE:Type1 REPLACES:AMMO_INT_ITEM_2,AMMO_INT_ITEM_3,AMMO_INT_ITEM_4,AMMO_INT_ITEM_5,AMMO_INT_ITEM_6,AMMO_INT_ITEM_7,AMMO_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Ammunition !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Empathy, 30' vision and hearing +Int. Item (Two abilities at 13) KEY:AMMO_INT_ITEM_2 NAMEOPT:NOTHING TYPE:Ammunition COST:2000 VISIBLE:QUALIFY ITYPE:Type2 REPLACES:AMMO_INT_ITEM_1,AMMO_INT_ITEM_3,AMMO_INT_ITEM_4,AMMO_INT_ITEM_5,AMMO_INT_ITEM_6,AMMO_INT_ITEM_7,AMMO_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Ammunition !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Empathy, 60' vision and hearing +Int. Item (Two abilities at 14) KEY:AMMO_INT_ITEM_3 NAMEOPT:NOTHING TYPE:Ammunition COST:4000 VISIBLE:QUALIFY ITYPE:Type3 REPLACES:AMMO_INT_ITEM_1,AMMO_INT_ITEM_2,AMMO_INT_ITEM_4,AMMO_INT_ITEM_5,AMMO_INT_ITEM_6,AMMO_INT_ITEM_7,AMMO_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Ammunition !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Speech, 120' vision and hearing +Int. Item (Two abilities at 15) KEY:AMMO_INT_ITEM_4 NAMEOPT:NOTHING TYPE:Ammunition COST:5000 VISIBLE:QUALIFY ITYPE:Type4 REPLACES:AMMO_INT_ITEM_1,AMMO_INT_ITEM_2,AMMO_INT_ITEM_3,AMMO_INT_ITEM_5,AMMO_INT_ITEM_6,AMMO_INT_ITEM_7,AMMO_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Ammunition !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Speech, 60' darkvision and hearing +Int. Item (Two abilities at 16) KEY:AMMO_INT_ITEM_5 NAMEOPT:NOTHING TYPE:Ammunition COST:6000 VISIBLE:QUALIFY ITYPE:Type5 REPLACES:AMMO_INT_ITEM_1,AMMO_INT_ITEM_2,AMMO_INT_ITEM_3,AMMO_INT_ITEM_4,AMMO_INT_ITEM_6,AMMO_INT_ITEM_7,AMMO_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Ammunition !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|1 SPROP:Speech (may read any language it speaks), 60' darkvision and hearing +Int. Item (Two abilities at 17) KEY:AMMO_INT_ITEM_6 NAMEOPT:NOTHING TYPE:Ammunition COST:9000 VISIBLE:QUALIFY ITYPE:Type6 REPLACES:AMMO_INT_ITEM_1,AMMO_INT_ITEM_2,AMMO_INT_ITEM_3,AMMO_INT_ITEM_4,AMMO_INT_ITEM_5,AMMO_INT_ITEM_7,AMMO_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Ammunition !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|2 SPROP:Speech (may read any language it speaks), Telepathy, 120' darkvision and hearing +Int. Item (Two abilities at 18) KEY:AMMO_INT_ITEM_7 NAMEOPT:NOTHING TYPE:Ammunition COST:12000 VISIBLE:QUALIFY ITYPE:Type7 REPLACES:AMMO_INT_ITEM_1,AMMO_INT_ITEM_2,AMMO_INT_ITEM_3,AMMO_INT_ITEM_4,AMMO_INT_ITEM_5,AMMO_INT_ITEM_6,AMMO_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Ammunition !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|3 SPROP:Speech (can read all languages and magic), Telepathy, 120' darkvision and blindsense and hearing +Int. Item (Two abilities at 19) KEY:AMMO_INT_ITEM_8 NAMEOPT:NOTHING TYPE:Ammunition COST:15000 VISIBLE:QUALIFY ITYPE:Type8 REPLACES:AMMO_INT_ITEM_1,AMMO_INT_ITEM_2,AMMO_INT_ITEM_3,AMMO_INT_ITEM_4,AMMO_INT_ITEM_5,AMMO_INT_ITEM_6,AMMO_INT_ITEM_7 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Ammunition !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|3 SPROP:Speech (can read all languages and magic), Telepathy, 120' darkvision and blindsense and hearing +Int. Item (Two abilities at 12) KEY:ARMR_INT_ITEM_1 NAMEOPT:NOTHING TYPE:Armor COST:1000 VISIBLE:QUALIFY ITYPE:Type1 REPLACES:ARMR_INT_ITEM_2,ARMR_INT_ITEM_3,ARMR_INT_ITEM_4,ARMR_INT_ITEM_5,ARMR_INT_ITEM_6,ARMR_INT_ITEM_7,ARMR_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Armor !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Empathy, 30' vision and hearing +Int. Item (Two abilities at 13) KEY:ARMR_INT_ITEM_2 NAMEOPT:NOTHING TYPE:Armor COST:2000 VISIBLE:QUALIFY ITYPE:Type2 REPLACES:ARMR_INT_ITEM_1,ARMR_INT_ITEM_3,ARMR_INT_ITEM_4,ARMR_INT_ITEM_5,ARMR_INT_ITEM_6,ARMR_INT_ITEM_7,ARMR_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Armor !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Empathy, 60' vision and hearing +Int. Item (Two abilities at 14) KEY:ARMR_INT_ITEM_3 NAMEOPT:NOTHING TYPE:Armor COST:4000 VISIBLE:QUALIFY ITYPE:Type3 REPLACES:ARMR_INT_ITEM_1,ARMR_INT_ITEM_2,ARMR_INT_ITEM_4,ARMR_INT_ITEM_5,ARMR_INT_ITEM_6,ARMR_INT_ITEM_7,ARMR_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Armor !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Speech, 120' vision and hearing +Int. Item (Two abilities at 15) KEY:ARMR_INT_ITEM_4 NAMEOPT:NOTHING TYPE:Armor COST:5000 VISIBLE:QUALIFY ITYPE:Type4 REPLACES:ARMR_INT_ITEM_1,ARMR_INT_ITEM_2,ARMR_INT_ITEM_3,ARMR_INT_ITEM_5,ARMR_INT_ITEM_6,ARMR_INT_ITEM_7,ARMR_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Armor !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Speech, 60' darkvision and hearing +Int. Item (Two abilities at 16) KEY:ARMR_INT_ITEM_5 NAMEOPT:NOTHING TYPE:Armor COST:6000 VISIBLE:QUALIFY ITYPE:Type5 REPLACES:ARMR_INT_ITEM_1,ARMR_INT_ITEM_2,ARMR_INT_ITEM_3,ARMR_INT_ITEM_4,ARMR_INT_ITEM_6,ARMR_INT_ITEM_7,ARMR_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Armor !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|1 SPROP:Speech (may read any language it speaks), 60' darkvision and hearing +Int. Item (Two abilities at 17) KEY:ARMR_INT_ITEM_6 NAMEOPT:NOTHING TYPE:Armor COST:9000 VISIBLE:QUALIFY ITYPE:Type6 REPLACES:ARMR_INT_ITEM_1,ARMR_INT_ITEM_2,ARMR_INT_ITEM_3,ARMR_INT_ITEM_4,ARMR_INT_ITEM_5,ARMR_INT_ITEM_7,ARMR_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Armor !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|2 SPROP:Speech (may read any language it speaks), Telepathy, 120' darkvision and hearing +Int. Item (Two abilities at 18) KEY:ARMR_INT_ITEM_7 NAMEOPT:NOTHING TYPE:Armor COST:12000 VISIBLE:QUALIFY ITYPE:Type7 REPLACES:ARMR_INT_ITEM_1,ARMR_INT_ITEM_2,ARMR_INT_ITEM_3,ARMR_INT_ITEM_4,ARMR_INT_ITEM_5,ARMR_INT_ITEM_6,ARMR_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Armor !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|3 SPROP:Speech (can read all languages and magic), Telepathy, 120' darkvision and blindsense and hearing +Int. Item (Two abilities at 19) KEY:ARMR_INT_ITEM_8 NAMEOPT:NOTHING TYPE:Armor COST:15000 VISIBLE:QUALIFY ITYPE:Type8 REPLACES:ARMR_INT_ITEM_1,ARMR_INT_ITEM_2,ARMR_INT_ITEM_3,ARMR_INT_ITEM_4,ARMR_INT_ITEM_5,ARMR_INT_ITEM_6,ARMR_INT_ITEM_7 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Armor !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|3 SPROP:Speech (can read all languages and magic), Telepathy, 120' darkvision and blindsense and hearing Int. Item (Two abilities at 12) KEY:BELT_INT_ITEM_1 NAMEOPT:NOTHING TYPE:Belt COST:1000 VISIBLE:QUALIFY ITYPE:Type1 REPLACES:BELT_INT_ITEM_2,BELT_INT_ITEM_3,BELT_INT_ITEM_4,BELT_INT_ITEM_5,BELT_INT_ITEM_6,BELT_INT_ITEM_7,BELT_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Belt !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Empathy, 30' vision and hearing Int. Item (Two abilities at 13) KEY:BELT_INT_ITEM_2 NAMEOPT:NOTHING TYPE:Belt COST:2000 VISIBLE:QUALIFY ITYPE:Type2 REPLACES:BELT_INT_ITEM_1,BELT_INT_ITEM_3,BELT_INT_ITEM_4,BELT_INT_ITEM_5,BELT_INT_ITEM_6,BELT_INT_ITEM_7,BELT_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Belt !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Empathy, 60' vision and hearing Int. Item (Two abilities at 14) KEY:BELT_INT_ITEM_3 NAMEOPT:NOTHING TYPE:Belt COST:4000 VISIBLE:QUALIFY ITYPE:Type3 REPLACES:BELT_INT_ITEM_1,BELT_INT_ITEM_2,BELT_INT_ITEM_4,BELT_INT_ITEM_5,BELT_INT_ITEM_6,BELT_INT_ITEM_7,BELT_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Belt !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Speech, 120' vision and hearing @@ -609,43 +609,43 @@ Int. Item (Two abilities at 12) KEY:BOOT_INT_ITEM_1 NAMEOPT:NOTHING TYPE:Boot COST:1000 VISIBLE:QUALIFY ITYPE:Type1 REPLACES:BOOT_INT_ITEM_2,BOOT_INT_ITEM_3,BOOT_INT_ITEM_4,BOOT_INT_ITEM_5,BOOT_INT_ITEM_6,BOOT_INT_ITEM_7,BOOT_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Boot !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Empathy, 30' vision and hearing Int. Item (Two abilities at 13) KEY:BOOT_INT_ITEM_2 NAMEOPT:NOTHING TYPE:Boot COST:2000 VISIBLE:QUALIFY ITYPE:Type2 REPLACES:BOOT_INT_ITEM_1,BOOT_INT_ITEM_3,BOOT_INT_ITEM_4,BOOT_INT_ITEM_5,BOOT_INT_ITEM_6,BOOT_INT_ITEM_7,BOOT_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Boot !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Empathy, 60' vision and hearing Int. Item (Two abilities at 14) KEY:BOOT_INT_ITEM_3 NAMEOPT:NOTHING TYPE:Boot COST:4000 VISIBLE:QUALIFY ITYPE:Type3 REPLACES:BOOT_INT_ITEM_1,BOOT_INT_ITEM_2,BOOT_INT_ITEM_4,BOOT_INT_ITEM_5,BOOT_INT_ITEM_6,BOOT_INT_ITEM_7,BOOT_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Boot !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Speech, 120' vision and hearing -Int. Item (Two abilities at 15) KEY:BOOT_INT_ITEM_4 NAMEOPT:NOTHING TYPE:Boot COST:5000 VISIBLE:QUALIFY ITYPE:Type4 REPLACES:BOOT_INT_ITEM_1,BOOT_INT_ITEM_2,BOOT_INT_ITEM_3,BOOT_INT_ITEM_5,BOOT_INT_ITEM_6,BOOT_INT_ITEM_7,BOOT_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Boot] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Speech, 60' darkvision and hearing -Int. Item (Two abilities at 16) KEY:BOOT_INT_ITEM_5 NAMEOPT:NOTHING TYPE:Boot COST:6000 VISIBLE:QUALIFY ITYPE:Type5 REPLACES:BOOT_INT_ITEM_1,BOOT_INT_ITEM_2,BOOT_INT_ITEM_3,BOOT_INT_ITEM_4,BOOT_INT_ITEM_6,BOOT_INT_ITEM_7,BOOT_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Boot] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|1 SPROP:Speech (may read any language it speaks), 60' darkvision and hearing -Int. Item (Two abilities at 17) KEY:BOOT_INT_ITEM_6 NAMEOPT:NOTHING TYPE:Boot COST:9000 VISIBLE:QUALIFY ITYPE:Type6 REPLACES:BOOT_INT_ITEM_1,BOOT_INT_ITEM_2,BOOT_INT_ITEM_3,BOOT_INT_ITEM_4,BOOT_INT_ITEM_5,BOOT_INT_ITEM_7,BOOT_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Boot] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|2 SPROP:Speech (may read any language it speaks), Telepathy, 120' darkvision and hearing -Int. Item (Two abilities at 18) KEY:BOOT_INT_ITEM_7 NAMEOPT:NOTHING TYPE:Boot COST:12000 VISIBLE:QUALIFY ITYPE:Type7 REPLACES:BOOT_INT_ITEM_1,BOOT_INT_ITEM_2,BOOT_INT_ITEM_3,BOOT_INT_ITEM_4,BOOT_INT_ITEM_5,BOOT_INT_ITEM_6,BOOT_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Boot] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|3 SPROP:Speech (can read all languages and magic), Telepathy, 120' darkvision and blindsense and hearing -Int. Item (Two abilities at 19) KEY:BOOT_INT_ITEM_8 NAMEOPT:NOTHING TYPE:Boot COST:15000 VISIBLE:QUALIFY ITYPE:Type8 REPLACES:BOOT_INT_ITEM_1,BOOT_INT_ITEM_2,BOOT_INT_ITEM_3,BOOT_INT_ITEM_4,BOOT_INT_ITEM_5,BOOT_INT_ITEM_6,BOOT_INT_ITEM_7 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Boot] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|3 SPROP:Speech (can read all languages and magic), Telepathy, 120' darkvision and blindsense and hearing -Int. Item (Two abilities at 12) KEY:BRCR_INT_ITEM_1 NAMEOPT:NOTHING TYPE:Bracer COST:1000 VISIBLE:QUALIFY ITYPE:Type1 REPLACES:BRCR_INT_ITEM_2,BRCR_INT_ITEM_3,BRCR_INT_ITEM_4,BRCR_INT_ITEM_5,BRCR_INT_ITEM_6,BRCR_INT_ITEM_7,BRCR_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Bracer] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Empathy, 30' vision and hearing -Int. Item (Two abilities at 13) KEY:BRCR_INT_ITEM_2 NAMEOPT:NOTHING TYPE:Bracer COST:2000 VISIBLE:QUALIFY ITYPE:Type2 REPLACES:BRCR_INT_ITEM_1,BRCR_INT_ITEM_3,BRCR_INT_ITEM_4,BRCR_INT_ITEM_5,BRCR_INT_ITEM_6,BRCR_INT_ITEM_7,BRCR_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Bracer] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Empathy, 60' vision and hearing -Int. Item (Two abilities at 14) KEY:BRCR_INT_ITEM_3 NAMEOPT:NOTHING TYPE:Bracer COST:4000 VISIBLE:QUALIFY ITYPE:Type3 REPLACES:BRCR_INT_ITEM_1,BRCR_INT_ITEM_2,BRCR_INT_ITEM_4,BRCR_INT_ITEM_5,BRCR_INT_ITEM_6,BRCR_INT_ITEM_7,BRCR_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Bracer] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Speech, 120' vision and hearing -Int. Item (Two abilities at 15) KEY:BRCR_INT_ITEM_4 NAMEOPT:NOTHING TYPE:Bracer COST:5000 VISIBLE:QUALIFY ITYPE:Type4 REPLACES:BRCR_INT_ITEM_1,BRCR_INT_ITEM_2,BRCR_INT_ITEM_3,BRCR_INT_ITEM_5,BRCR_INT_ITEM_6,BRCR_INT_ITEM_7,BRCR_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Bracer] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Speech, 60' darkvision and hearing -Int. Item (Two abilities at 16) KEY:BRCR_INT_ITEM_5 NAMEOPT:NOTHING TYPE:Bracer COST:6000 VISIBLE:QUALIFY ITYPE:Type5 REPLACES:BRCR_INT_ITEM_1,BRCR_INT_ITEM_2,BRCR_INT_ITEM_3,BRCR_INT_ITEM_4,BRCR_INT_ITEM_6,BRCR_INT_ITEM_7,BRCR_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Bracer] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|1 SPROP:Speech (may read any language it speaks), 60' darkvision and hearing -Int. Item (Two abilities at 17) KEY:BRCR_INT_ITEM_6 NAMEOPT:NOTHING TYPE:Bracer COST:9000 VISIBLE:QUALIFY ITYPE:Type6 REPLACES:BRCR_INT_ITEM_1,BRCR_INT_ITEM_2,BRCR_INT_ITEM_3,BRCR_INT_ITEM_4,BRCR_INT_ITEM_5,BRCR_INT_ITEM_7,BRCR_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Bracer] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|2 SPROP:Speech (may read any language it speaks), Telepathy, 120' darkvision and hearing -Int. Item (Two abilities at 18) KEY:BRCR_INT_ITEM_7 NAMEOPT:NOTHING TYPE:Bracer COST:12000 VISIBLE:QUALIFY ITYPE:Type7 REPLACES:BRCR_INT_ITEM_1,BRCR_INT_ITEM_2,BRCR_INT_ITEM_3,BRCR_INT_ITEM_4,BRCR_INT_ITEM_5,BRCR_INT_ITEM_6,BRCR_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Bracer] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|3 SPROP:Speech (can read all languages and magic), Telepathy, 120' darkvision and blindsense and hearing -Int. Item (Two abilities at 19) KEY:BRCR_INT_ITEM_8 NAMEOPT:NOTHING TYPE:Bracer COST:15000 VISIBLE:QUALIFY ITYPE:Type8 REPLACES:BRCR_INT_ITEM_1,BRCR_INT_ITEM_2,BRCR_INT_ITEM_3,BRCR_INT_ITEM_4,BRCR_INT_ITEM_5,BRCR_INT_ITEM_6,BRCR_INT_ITEM_7 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Bracer] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|3 SPROP:Speech (can read all languages and magic), Telepathy, 120' darkvision and blindsense and hearing -Int. Item (Two abilities at 12) KEY:CAPE_INT_ITEM_1 NAMEOPT:NOTHING TYPE:Cape COST:1000 VISIBLE:QUALIFY ITYPE:Type1 REPLACES:CAPE_INT_ITEM_2,CAPE_INT_ITEM_3,CAPE_INT_ITEM_4,CAPE_INT_ITEM_5,CAPE_INT_ITEM_6,CAPE_INT_ITEM_7,CAPE_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Cape] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Empathy, 30' vision and hearing -Int. Item (Two abilities at 13) KEY:CAPE_INT_ITEM_2 NAMEOPT:NOTHING TYPE:Cape COST:2000 VISIBLE:QUALIFY ITYPE:Type2 REPLACES:CAPE_INT_ITEM_1,CAPE_INT_ITEM_3,CAPE_INT_ITEM_4,CAPE_INT_ITEM_5,CAPE_INT_ITEM_6,CAPE_INT_ITEM_7,CAPE_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Cape] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Empathy, 60' vision and hearing -Int. Item (Two abilities at 14) KEY:CAPE_INT_ITEM_3 NAMEOPT:NOTHING TYPE:Cape COST:4000 VISIBLE:QUALIFY ITYPE:Type3 REPLACES:CAPE_INT_ITEM_1,CAPE_INT_ITEM_2,CAPE_INT_ITEM_4,CAPE_INT_ITEM_5,CAPE_INT_ITEM_6,CAPE_INT_ITEM_7,CAPE_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Cape] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Speech, 120' vision and hearing -Int. Item (Two abilities at 15) KEY:CAPE_INT_ITEM_4 NAMEOPT:NOTHING TYPE:Cape COST:5000 VISIBLE:QUALIFY ITYPE:Type4 REPLACES:CAPE_INT_ITEM_1,CAPE_INT_ITEM_2,CAPE_INT_ITEM_3,CAPE_INT_ITEM_5,CAPE_INT_ITEM_6,CAPE_INT_ITEM_7,CAPE_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Cape] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Speech, 60' darkvision and hearing -Int. Item (Two abilities at 16) KEY:CAPE_INT_ITEM_5 NAMEOPT:NOTHING TYPE:Cape COST:6000 VISIBLE:QUALIFY ITYPE:Type5 REPLACES:CAPE_INT_ITEM_1,CAPE_INT_ITEM_2,CAPE_INT_ITEM_3,CAPE_INT_ITEM_4,CAPE_INT_ITEM_6,CAPE_INT_ITEM_7,CAPE_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Cape] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|1 SPROP:Speech (may read any language it speaks), 60' darkvision and hearing -Int. Item (Two abilities at 17) KEY:CAPE_INT_ITEM_6 NAMEOPT:NOTHING TYPE:Cape COST:9000 VISIBLE:QUALIFY ITYPE:Type6 REPLACES:CAPE_INT_ITEM_1,CAPE_INT_ITEM_2,CAPE_INT_ITEM_3,CAPE_INT_ITEM_4,CAPE_INT_ITEM_5,CAPE_INT_ITEM_7,CAPE_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Cape] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|2 SPROP:Speech (may read any language it speaks), Telepathy, 120' darkvision and hearing -Int. Item (Two abilities at 18) KEY:CAPE_INT_ITEM_7 NAMEOPT:NOTHING TYPE:Cape COST:12000 VISIBLE:QUALIFY ITYPE:Type7 REPLACES:CAPE_INT_ITEM_1,CAPE_INT_ITEM_2,CAPE_INT_ITEM_3,CAPE_INT_ITEM_4,CAPE_INT_ITEM_5,CAPE_INT_ITEM_6,CAPE_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Cape] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|3 SPROP:Speech (can read all languages and magic), Telepathy, 120' darkvision and blindsense and hearing -Int. Item (Two abilities at 19) KEY:CAPE_INT_ITEM_8 NAMEOPT:NOTHING TYPE:Cape COST:15000 VISIBLE:QUALIFY ITYPE:Type8 REPLACES:CAPE_INT_ITEM_1,CAPE_INT_ITEM_2,CAPE_INT_ITEM_3,CAPE_INT_ITEM_4,CAPE_INT_ITEM_5,CAPE_INT_ITEM_6,CAPE_INT_ITEM_7 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Cape] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|3 SPROP:Speech (can read all languages and magic), Telepathy, 120' darkvision and blindsense and hearing -Int. Item (Two abilities at 12) KEY:EYEG_INT_ITEM_1 NAMEOPT:NOTHING TYPE:Eyegear COST:1000 VISIBLE:QUALIFY ITYPE:Type1 REPLACES:EYEG_INT_ITEM_2,EYEG_INT_ITEM_3,EYEG_INT_ITEM_4,EYEG_INT_ITEM_5,EYEG_INT_ITEM_6,EYEG_INT_ITEM_7,EYEG_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Eyegear] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Empathy, 30' vision and hearing -Int. Item (Two abilities at 13) KEY:EYEG_INT_ITEM_2 NAMEOPT:NOTHING TYPE:Eyegear COST:2000 VISIBLE:QUALIFY ITYPE:Type2 REPLACES:EYEG_INT_ITEM_1,EYEG_INT_ITEM_3,EYEG_INT_ITEM_4,EYEG_INT_ITEM_5,EYEG_INT_ITEM_6,EYEG_INT_ITEM_7,EYEG_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Eyegear] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Empathy, 60' vision and hearing -Int. Item (Two abilities at 14) KEY:EYEG_INT_ITEM_3 NAMEOPT:NOTHING TYPE:Eyegear COST:4000 VISIBLE:QUALIFY ITYPE:Type3 REPLACES:EYEG_INT_ITEM_1,EYEG_INT_ITEM_2,EYEG_INT_ITEM_4,EYEG_INT_ITEM_5,EYEG_INT_ITEM_6,EYEG_INT_ITEM_7,EYEG_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Eyegear] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Speech, 120' vision and hearing -Int. Item (Two abilities at 15) KEY:EYEG_INT_ITEM_4 NAMEOPT:NOTHING TYPE:Eyegear COST:5000 VISIBLE:QUALIFY ITYPE:Type4 REPLACES:EYEG_INT_ITEM_1,EYEG_INT_ITEM_2,EYEG_INT_ITEM_3,EYEG_INT_ITEM_5,EYEG_INT_ITEM_6,EYEG_INT_ITEM_7,EYEG_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Eyegear] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Speech, 60' darkvision and hearing -Int. Item (Two abilities at 16) KEY:EYEG_INT_ITEM_5 NAMEOPT:NOTHING TYPE:Eyegear COST:6000 VISIBLE:QUALIFY ITYPE:Type5 REPLACES:EYEG_INT_ITEM_1,EYEG_INT_ITEM_2,EYEG_INT_ITEM_3,EYEG_INT_ITEM_4,EYEG_INT_ITEM_6,EYEG_INT_ITEM_7,EYEG_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Eyegear] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|1 SPROP:Speech (may read any language it speaks), 60' darkvision and hearing -Int. Item (Two abilities at 17) KEY:EYEG_INT_ITEM_6 NAMEOPT:NOTHING TYPE:Eyegear COST:9000 VISIBLE:QUALIFY ITYPE:Type6 REPLACES:EYEG_INT_ITEM_1,EYEG_INT_ITEM_2,EYEG_INT_ITEM_3,EYEG_INT_ITEM_4,EYEG_INT_ITEM_5,EYEG_INT_ITEM_7,EYEG_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Eyegear] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|2 SPROP:Speech (may read any language it speaks), Telepathy, 120' darkvision and hearing -Int. Item (Two abilities at 18) KEY:EYEG_INT_ITEM_7 NAMEOPT:NOTHING TYPE:Eyegear COST:12000 VISIBLE:QUALIFY ITYPE:Type7 REPLACES:EYEG_INT_ITEM_1,EYEG_INT_ITEM_2,EYEG_INT_ITEM_3,EYEG_INT_ITEM_4,EYEG_INT_ITEM_5,EYEG_INT_ITEM_6,EYEG_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Eyegear] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|3 SPROP:Speech (can read all languages and magic), Telepathy, 120' darkvision and blindsense and hearing -Int. Item (Two abilities at 19) KEY:EYEG_INT_ITEM_8 NAMEOPT:NOTHING TYPE:Eyegear COST:15000 VISIBLE:QUALIFY ITYPE:Type8 REPLACES:EYEG_INT_ITEM_1,EYEG_INT_ITEM_2,EYEG_INT_ITEM_3,EYEG_INT_ITEM_4,EYEG_INT_ITEM_5,EYEG_INT_ITEM_6,EYEG_INT_ITEM_7 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Eyegear] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|3 SPROP:Speech (can read all languages and magic), Telepathy, 120' darkvision and blindsense and hearing -Int. Item (Two abilities at 12) KEY:GLVE_INT_ITEM_1 NAMEOPT:NOTHING TYPE:Glove COST:1000 VISIBLE:QUALIFY ITYPE:Type1 REPLACES:GLVE_INT_ITEM_2,GLVE_INT_ITEM_3,GLVE_INT_ITEM_4,GLVE_INT_ITEM_5,GLVE_INT_ITEM_6,GLVE_INT_ITEM_7,GLVE_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Glove] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Empathy, 30' vision and hearing -Int. Item (Two abilities at 13) KEY:GLVE_INT_ITEM_2 NAMEOPT:NOTHING TYPE:Glove COST:2000 VISIBLE:QUALIFY ITYPE:Type2 REPLACES:GLVE_INT_ITEM_1,GLVE_INT_ITEM_3,GLVE_INT_ITEM_4,GLVE_INT_ITEM_5,GLVE_INT_ITEM_6,GLVE_INT_ITEM_7,GLVE_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Glove] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Empathy, 60' vision and hearing -Int. Item (Two abilities at 14) KEY:GLVE_INT_ITEM_3 NAMEOPT:NOTHING TYPE:Glove COST:4000 VISIBLE:QUALIFY ITYPE:Type3 REPLACES:GLVE_INT_ITEM_1,GLVE_INT_ITEM_2,GLVE_INT_ITEM_4,GLVE_INT_ITEM_5,GLVE_INT_ITEM_6,GLVE_INT_ITEM_7,GLVE_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Glove] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Speech, 120' vision and hearing -Int. Item (Two abilities at 15) KEY:GLVE_INT_ITEM_4 NAMEOPT:NOTHING TYPE:Glove COST:5000 VISIBLE:QUALIFY ITYPE:Type4 REPLACES:GLVE_INT_ITEM_1,GLVE_INT_ITEM_2,GLVE_INT_ITEM_3,GLVE_INT_ITEM_5,GLVE_INT_ITEM_6,GLVE_INT_ITEM_7,GLVE_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Glove] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Speech, 60' darkvision and hearing -Int. Item (Two abilities at 16) KEY:GLVE_INT_ITEM_5 NAMEOPT:NOTHING TYPE:Glove COST:6000 VISIBLE:QUALIFY ITYPE:Type5 REPLACES:GLVE_INT_ITEM_1,GLVE_INT_ITEM_2,GLVE_INT_ITEM_3,GLVE_INT_ITEM_4,GLVE_INT_ITEM_6,GLVE_INT_ITEM_7,GLVE_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Glove] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|1 SPROP:Speech (may read any language it speaks), 60' darkvision and hearing -Int. Item (Two abilities at 17) KEY:GLVE_INT_ITEM_6 NAMEOPT:NOTHING TYPE:Glove COST:9000 VISIBLE:QUALIFY ITYPE:Type6 REPLACES:GLVE_INT_ITEM_1,GLVE_INT_ITEM_2,GLVE_INT_ITEM_3,GLVE_INT_ITEM_4,GLVE_INT_ITEM_5,GLVE_INT_ITEM_7,GLVE_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Glove] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|2 SPROP:Speech (may read any language it speaks), Telepathy, 120' darkvision and hearing -Int. Item (Two abilities at 18) KEY:GLVE_INT_ITEM_7 NAMEOPT:NOTHING TYPE:Glove COST:12000 VISIBLE:QUALIFY ITYPE:Type7 REPLACES:GLVE_INT_ITEM_1,GLVE_INT_ITEM_2,GLVE_INT_ITEM_3,GLVE_INT_ITEM_4,GLVE_INT_ITEM_5,GLVE_INT_ITEM_6,GLVE_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Glove] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|3 SPROP:Speech (can read all languages and magic), Telepathy, 120' darkvision and blindsense and hearing -Int. Item (Two abilities at 19) KEY:GLVE_INT_ITEM_8 NAMEOPT:NOTHING TYPE:Glove COST:15000 VISIBLE:QUALIFY ITYPE:Type8 REPLACES:GLVE_INT_ITEM_1,GLVE_INT_ITEM_2,GLVE_INT_ITEM_3,GLVE_INT_ITEM_4,GLVE_INT_ITEM_5,GLVE_INT_ITEM_6,GLVE_INT_ITEM_7 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Glove] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|3 SPROP:Speech (can read all languages and magic), Telepathy, 120' darkvision and blindsense and hearing +Int. Item (Two abilities at 15) KEY:BOOT_INT_ITEM_4 NAMEOPT:NOTHING TYPE:Boot COST:5000 VISIBLE:QUALIFY ITYPE:Type4 REPLACES:BOOT_INT_ITEM_1,BOOT_INT_ITEM_2,BOOT_INT_ITEM_3,BOOT_INT_ITEM_5,BOOT_INT_ITEM_6,BOOT_INT_ITEM_7,BOOT_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Boot !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Speech, 60' darkvision and hearing +Int. Item (Two abilities at 16) KEY:BOOT_INT_ITEM_5 NAMEOPT:NOTHING TYPE:Boot COST:6000 VISIBLE:QUALIFY ITYPE:Type5 REPLACES:BOOT_INT_ITEM_1,BOOT_INT_ITEM_2,BOOT_INT_ITEM_3,BOOT_INT_ITEM_4,BOOT_INT_ITEM_6,BOOT_INT_ITEM_7,BOOT_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Boot !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|1 SPROP:Speech (may read any language it speaks), 60' darkvision and hearing +Int. Item (Two abilities at 17) KEY:BOOT_INT_ITEM_6 NAMEOPT:NOTHING TYPE:Boot COST:9000 VISIBLE:QUALIFY ITYPE:Type6 REPLACES:BOOT_INT_ITEM_1,BOOT_INT_ITEM_2,BOOT_INT_ITEM_3,BOOT_INT_ITEM_4,BOOT_INT_ITEM_5,BOOT_INT_ITEM_7,BOOT_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Boot !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|2 SPROP:Speech (may read any language it speaks), Telepathy, 120' darkvision and hearing +Int. Item (Two abilities at 18) KEY:BOOT_INT_ITEM_7 NAMEOPT:NOTHING TYPE:Boot COST:12000 VISIBLE:QUALIFY ITYPE:Type7 REPLACES:BOOT_INT_ITEM_1,BOOT_INT_ITEM_2,BOOT_INT_ITEM_3,BOOT_INT_ITEM_4,BOOT_INT_ITEM_5,BOOT_INT_ITEM_6,BOOT_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Boot !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|3 SPROP:Speech (can read all languages and magic), Telepathy, 120' darkvision and blindsense and hearing +Int. Item (Two abilities at 19) KEY:BOOT_INT_ITEM_8 NAMEOPT:NOTHING TYPE:Boot COST:15000 VISIBLE:QUALIFY ITYPE:Type8 REPLACES:BOOT_INT_ITEM_1,BOOT_INT_ITEM_2,BOOT_INT_ITEM_3,BOOT_INT_ITEM_4,BOOT_INT_ITEM_5,BOOT_INT_ITEM_6,BOOT_INT_ITEM_7 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Boot !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|3 SPROP:Speech (can read all languages and magic), Telepathy, 120' darkvision and blindsense and hearing +Int. Item (Two abilities at 12) KEY:BRCR_INT_ITEM_1 NAMEOPT:NOTHING TYPE:Bracer COST:1000 VISIBLE:QUALIFY ITYPE:Type1 REPLACES:BRCR_INT_ITEM_2,BRCR_INT_ITEM_3,BRCR_INT_ITEM_4,BRCR_INT_ITEM_5,BRCR_INT_ITEM_6,BRCR_INT_ITEM_7,BRCR_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Bracer !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Empathy, 30' vision and hearing +Int. Item (Two abilities at 13) KEY:BRCR_INT_ITEM_2 NAMEOPT:NOTHING TYPE:Bracer COST:2000 VISIBLE:QUALIFY ITYPE:Type2 REPLACES:BRCR_INT_ITEM_1,BRCR_INT_ITEM_3,BRCR_INT_ITEM_4,BRCR_INT_ITEM_5,BRCR_INT_ITEM_6,BRCR_INT_ITEM_7,BRCR_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Bracer !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Empathy, 60' vision and hearing +Int. Item (Two abilities at 14) KEY:BRCR_INT_ITEM_3 NAMEOPT:NOTHING TYPE:Bracer COST:4000 VISIBLE:QUALIFY ITYPE:Type3 REPLACES:BRCR_INT_ITEM_1,BRCR_INT_ITEM_2,BRCR_INT_ITEM_4,BRCR_INT_ITEM_5,BRCR_INT_ITEM_6,BRCR_INT_ITEM_7,BRCR_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Bracer !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Speech, 120' vision and hearing +Int. Item (Two abilities at 15) KEY:BRCR_INT_ITEM_4 NAMEOPT:NOTHING TYPE:Bracer COST:5000 VISIBLE:QUALIFY ITYPE:Type4 REPLACES:BRCR_INT_ITEM_1,BRCR_INT_ITEM_2,BRCR_INT_ITEM_3,BRCR_INT_ITEM_5,BRCR_INT_ITEM_6,BRCR_INT_ITEM_7,BRCR_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Bracer !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Speech, 60' darkvision and hearing +Int. Item (Two abilities at 16) KEY:BRCR_INT_ITEM_5 NAMEOPT:NOTHING TYPE:Bracer COST:6000 VISIBLE:QUALIFY ITYPE:Type5 REPLACES:BRCR_INT_ITEM_1,BRCR_INT_ITEM_2,BRCR_INT_ITEM_3,BRCR_INT_ITEM_4,BRCR_INT_ITEM_6,BRCR_INT_ITEM_7,BRCR_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Bracer !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|1 SPROP:Speech (may read any language it speaks), 60' darkvision and hearing +Int. Item (Two abilities at 17) KEY:BRCR_INT_ITEM_6 NAMEOPT:NOTHING TYPE:Bracer COST:9000 VISIBLE:QUALIFY ITYPE:Type6 REPLACES:BRCR_INT_ITEM_1,BRCR_INT_ITEM_2,BRCR_INT_ITEM_3,BRCR_INT_ITEM_4,BRCR_INT_ITEM_5,BRCR_INT_ITEM_7,BRCR_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Bracer !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|2 SPROP:Speech (may read any language it speaks), Telepathy, 120' darkvision and hearing +Int. Item (Two abilities at 18) KEY:BRCR_INT_ITEM_7 NAMEOPT:NOTHING TYPE:Bracer COST:12000 VISIBLE:QUALIFY ITYPE:Type7 REPLACES:BRCR_INT_ITEM_1,BRCR_INT_ITEM_2,BRCR_INT_ITEM_3,BRCR_INT_ITEM_4,BRCR_INT_ITEM_5,BRCR_INT_ITEM_6,BRCR_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Bracer !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|3 SPROP:Speech (can read all languages and magic), Telepathy, 120' darkvision and blindsense and hearing +Int. Item (Two abilities at 19) KEY:BRCR_INT_ITEM_8 NAMEOPT:NOTHING TYPE:Bracer COST:15000 VISIBLE:QUALIFY ITYPE:Type8 REPLACES:BRCR_INT_ITEM_1,BRCR_INT_ITEM_2,BRCR_INT_ITEM_3,BRCR_INT_ITEM_4,BRCR_INT_ITEM_5,BRCR_INT_ITEM_6,BRCR_INT_ITEM_7 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Bracer !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|3 SPROP:Speech (can read all languages and magic), Telepathy, 120' darkvision and blindsense and hearing +Int. Item (Two abilities at 12) KEY:CAPE_INT_ITEM_1 NAMEOPT:NOTHING TYPE:Cape COST:1000 VISIBLE:QUALIFY ITYPE:Type1 REPLACES:CAPE_INT_ITEM_2,CAPE_INT_ITEM_3,CAPE_INT_ITEM_4,CAPE_INT_ITEM_5,CAPE_INT_ITEM_6,CAPE_INT_ITEM_7,CAPE_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Cape !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Empathy, 30' vision and hearing +Int. Item (Two abilities at 13) KEY:CAPE_INT_ITEM_2 NAMEOPT:NOTHING TYPE:Cape COST:2000 VISIBLE:QUALIFY ITYPE:Type2 REPLACES:CAPE_INT_ITEM_1,CAPE_INT_ITEM_3,CAPE_INT_ITEM_4,CAPE_INT_ITEM_5,CAPE_INT_ITEM_6,CAPE_INT_ITEM_7,CAPE_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Cape !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Empathy, 60' vision and hearing +Int. Item (Two abilities at 14) KEY:CAPE_INT_ITEM_3 NAMEOPT:NOTHING TYPE:Cape COST:4000 VISIBLE:QUALIFY ITYPE:Type3 REPLACES:CAPE_INT_ITEM_1,CAPE_INT_ITEM_2,CAPE_INT_ITEM_4,CAPE_INT_ITEM_5,CAPE_INT_ITEM_6,CAPE_INT_ITEM_7,CAPE_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Cape !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Speech, 120' vision and hearing +Int. Item (Two abilities at 15) KEY:CAPE_INT_ITEM_4 NAMEOPT:NOTHING TYPE:Cape COST:5000 VISIBLE:QUALIFY ITYPE:Type4 REPLACES:CAPE_INT_ITEM_1,CAPE_INT_ITEM_2,CAPE_INT_ITEM_3,CAPE_INT_ITEM_5,CAPE_INT_ITEM_6,CAPE_INT_ITEM_7,CAPE_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Cape !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Speech, 60' darkvision and hearing +Int. Item (Two abilities at 16) KEY:CAPE_INT_ITEM_5 NAMEOPT:NOTHING TYPE:Cape COST:6000 VISIBLE:QUALIFY ITYPE:Type5 REPLACES:CAPE_INT_ITEM_1,CAPE_INT_ITEM_2,CAPE_INT_ITEM_3,CAPE_INT_ITEM_4,CAPE_INT_ITEM_6,CAPE_INT_ITEM_7,CAPE_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Cape !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|1 SPROP:Speech (may read any language it speaks), 60' darkvision and hearing +Int. Item (Two abilities at 17) KEY:CAPE_INT_ITEM_6 NAMEOPT:NOTHING TYPE:Cape COST:9000 VISIBLE:QUALIFY ITYPE:Type6 REPLACES:CAPE_INT_ITEM_1,CAPE_INT_ITEM_2,CAPE_INT_ITEM_3,CAPE_INT_ITEM_4,CAPE_INT_ITEM_5,CAPE_INT_ITEM_7,CAPE_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Cape !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|2 SPROP:Speech (may read any language it speaks), Telepathy, 120' darkvision and hearing +Int. Item (Two abilities at 18) KEY:CAPE_INT_ITEM_7 NAMEOPT:NOTHING TYPE:Cape COST:12000 VISIBLE:QUALIFY ITYPE:Type7 REPLACES:CAPE_INT_ITEM_1,CAPE_INT_ITEM_2,CAPE_INT_ITEM_3,CAPE_INT_ITEM_4,CAPE_INT_ITEM_5,CAPE_INT_ITEM_6,CAPE_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Cape !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|3 SPROP:Speech (can read all languages and magic), Telepathy, 120' darkvision and blindsense and hearing +Int. Item (Two abilities at 19) KEY:CAPE_INT_ITEM_8 NAMEOPT:NOTHING TYPE:Cape COST:15000 VISIBLE:QUALIFY ITYPE:Type8 REPLACES:CAPE_INT_ITEM_1,CAPE_INT_ITEM_2,CAPE_INT_ITEM_3,CAPE_INT_ITEM_4,CAPE_INT_ITEM_5,CAPE_INT_ITEM_6,CAPE_INT_ITEM_7 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Cape !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|3 SPROP:Speech (can read all languages and magic), Telepathy, 120' darkvision and blindsense and hearing +Int. Item (Two abilities at 12) KEY:EYEG_INT_ITEM_1 NAMEOPT:NOTHING TYPE:Eyegear COST:1000 VISIBLE:QUALIFY ITYPE:Type1 REPLACES:EYEG_INT_ITEM_2,EYEG_INT_ITEM_3,EYEG_INT_ITEM_4,EYEG_INT_ITEM_5,EYEG_INT_ITEM_6,EYEG_INT_ITEM_7,EYEG_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Eyegear !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Empathy, 30' vision and hearing +Int. Item (Two abilities at 13) KEY:EYEG_INT_ITEM_2 NAMEOPT:NOTHING TYPE:Eyegear COST:2000 VISIBLE:QUALIFY ITYPE:Type2 REPLACES:EYEG_INT_ITEM_1,EYEG_INT_ITEM_3,EYEG_INT_ITEM_4,EYEG_INT_ITEM_5,EYEG_INT_ITEM_6,EYEG_INT_ITEM_7,EYEG_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Eyegear !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Empathy, 60' vision and hearing +Int. Item (Two abilities at 14) KEY:EYEG_INT_ITEM_3 NAMEOPT:NOTHING TYPE:Eyegear COST:4000 VISIBLE:QUALIFY ITYPE:Type3 REPLACES:EYEG_INT_ITEM_1,EYEG_INT_ITEM_2,EYEG_INT_ITEM_4,EYEG_INT_ITEM_5,EYEG_INT_ITEM_6,EYEG_INT_ITEM_7,EYEG_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Eyegear !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Speech, 120' vision and hearing +Int. Item (Two abilities at 15) KEY:EYEG_INT_ITEM_4 NAMEOPT:NOTHING TYPE:Eyegear COST:5000 VISIBLE:QUALIFY ITYPE:Type4 REPLACES:EYEG_INT_ITEM_1,EYEG_INT_ITEM_2,EYEG_INT_ITEM_3,EYEG_INT_ITEM_5,EYEG_INT_ITEM_6,EYEG_INT_ITEM_7,EYEG_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Eyegear !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Speech, 60' darkvision and hearing +Int. Item (Two abilities at 16) KEY:EYEG_INT_ITEM_5 NAMEOPT:NOTHING TYPE:Eyegear COST:6000 VISIBLE:QUALIFY ITYPE:Type5 REPLACES:EYEG_INT_ITEM_1,EYEG_INT_ITEM_2,EYEG_INT_ITEM_3,EYEG_INT_ITEM_4,EYEG_INT_ITEM_6,EYEG_INT_ITEM_7,EYEG_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Eyegear !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|1 SPROP:Speech (may read any language it speaks), 60' darkvision and hearing +Int. Item (Two abilities at 17) KEY:EYEG_INT_ITEM_6 NAMEOPT:NOTHING TYPE:Eyegear COST:9000 VISIBLE:QUALIFY ITYPE:Type6 REPLACES:EYEG_INT_ITEM_1,EYEG_INT_ITEM_2,EYEG_INT_ITEM_3,EYEG_INT_ITEM_4,EYEG_INT_ITEM_5,EYEG_INT_ITEM_7,EYEG_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Eyegear !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|2 SPROP:Speech (may read any language it speaks), Telepathy, 120' darkvision and hearing +Int. Item (Two abilities at 18) KEY:EYEG_INT_ITEM_7 NAMEOPT:NOTHING TYPE:Eyegear COST:12000 VISIBLE:QUALIFY ITYPE:Type7 REPLACES:EYEG_INT_ITEM_1,EYEG_INT_ITEM_2,EYEG_INT_ITEM_3,EYEG_INT_ITEM_4,EYEG_INT_ITEM_5,EYEG_INT_ITEM_6,EYEG_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Eyegear !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|3 SPROP:Speech (can read all languages and magic), Telepathy, 120' darkvision and blindsense and hearing +Int. Item (Two abilities at 19) KEY:EYEG_INT_ITEM_8 NAMEOPT:NOTHING TYPE:Eyegear COST:15000 VISIBLE:QUALIFY ITYPE:Type8 REPLACES:EYEG_INT_ITEM_1,EYEG_INT_ITEM_2,EYEG_INT_ITEM_3,EYEG_INT_ITEM_4,EYEG_INT_ITEM_5,EYEG_INT_ITEM_6,EYEG_INT_ITEM_7 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Eyegear !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|3 SPROP:Speech (can read all languages and magic), Telepathy, 120' darkvision and blindsense and hearing +Int. Item (Two abilities at 12) KEY:GLVE_INT_ITEM_1 NAMEOPT:NOTHING TYPE:Glove COST:1000 VISIBLE:QUALIFY ITYPE:Type1 REPLACES:GLVE_INT_ITEM_2,GLVE_INT_ITEM_3,GLVE_INT_ITEM_4,GLVE_INT_ITEM_5,GLVE_INT_ITEM_6,GLVE_INT_ITEM_7,GLVE_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Glove !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Empathy, 30' vision and hearing +Int. Item (Two abilities at 13) KEY:GLVE_INT_ITEM_2 NAMEOPT:NOTHING TYPE:Glove COST:2000 VISIBLE:QUALIFY ITYPE:Type2 REPLACES:GLVE_INT_ITEM_1,GLVE_INT_ITEM_3,GLVE_INT_ITEM_4,GLVE_INT_ITEM_5,GLVE_INT_ITEM_6,GLVE_INT_ITEM_7,GLVE_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Glove !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Empathy, 60' vision and hearing +Int. Item (Two abilities at 14) KEY:GLVE_INT_ITEM_3 NAMEOPT:NOTHING TYPE:Glove COST:4000 VISIBLE:QUALIFY ITYPE:Type3 REPLACES:GLVE_INT_ITEM_1,GLVE_INT_ITEM_2,GLVE_INT_ITEM_4,GLVE_INT_ITEM_5,GLVE_INT_ITEM_6,GLVE_INT_ITEM_7,GLVE_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Glove !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Speech, 120' vision and hearing +Int. Item (Two abilities at 15) KEY:GLVE_INT_ITEM_4 NAMEOPT:NOTHING TYPE:Glove COST:5000 VISIBLE:QUALIFY ITYPE:Type4 REPLACES:GLVE_INT_ITEM_1,GLVE_INT_ITEM_2,GLVE_INT_ITEM_3,GLVE_INT_ITEM_5,GLVE_INT_ITEM_6,GLVE_INT_ITEM_7,GLVE_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Glove !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Speech, 60' darkvision and hearing +Int. Item (Two abilities at 16) KEY:GLVE_INT_ITEM_5 NAMEOPT:NOTHING TYPE:Glove COST:6000 VISIBLE:QUALIFY ITYPE:Type5 REPLACES:GLVE_INT_ITEM_1,GLVE_INT_ITEM_2,GLVE_INT_ITEM_3,GLVE_INT_ITEM_4,GLVE_INT_ITEM_6,GLVE_INT_ITEM_7,GLVE_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Glove !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|1 SPROP:Speech (may read any language it speaks), 60' darkvision and hearing +Int. Item (Two abilities at 17) KEY:GLVE_INT_ITEM_6 NAMEOPT:NOTHING TYPE:Glove COST:9000 VISIBLE:QUALIFY ITYPE:Type6 REPLACES:GLVE_INT_ITEM_1,GLVE_INT_ITEM_2,GLVE_INT_ITEM_3,GLVE_INT_ITEM_4,GLVE_INT_ITEM_5,GLVE_INT_ITEM_7,GLVE_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Glove !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|2 SPROP:Speech (may read any language it speaks), Telepathy, 120' darkvision and hearing +Int. Item (Two abilities at 18) KEY:GLVE_INT_ITEM_7 NAMEOPT:NOTHING TYPE:Glove COST:12000 VISIBLE:QUALIFY ITYPE:Type7 REPLACES:GLVE_INT_ITEM_1,GLVE_INT_ITEM_2,GLVE_INT_ITEM_3,GLVE_INT_ITEM_4,GLVE_INT_ITEM_5,GLVE_INT_ITEM_6,GLVE_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Glove !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|3 SPROP:Speech (can read all languages and magic), Telepathy, 120' darkvision and blindsense and hearing +Int. Item (Two abilities at 19) KEY:GLVE_INT_ITEM_8 NAMEOPT:NOTHING TYPE:Glove COST:15000 VISIBLE:QUALIFY ITYPE:Type8 REPLACES:GLVE_INT_ITEM_1,GLVE_INT_ITEM_2,GLVE_INT_ITEM_3,GLVE_INT_ITEM_4,GLVE_INT_ITEM_5,GLVE_INT_ITEM_6,GLVE_INT_ITEM_7 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Glove !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|3 SPROP:Speech (can read all languages and magic), Telepathy, 120' darkvision and blindsense and hearing Int. Item (Two abilities at 12) KEY:GOOD_INT_ITEM_1 NAMEOPT:NOTHING TYPE:Goods COST:1000 VISIBLE:QUALIFY ITYPE:Type1 REPLACES:GOOD_INT_ITEM_2,GOOD_INT_ITEM_3,GOOD_INT_ITEM_4,GOOD_INT_ITEM_5,GOOD_INT_ITEM_6,GOOD_INT_ITEM_7,GOOD_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Goods !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Empathy, 30' vision and hearing Int. Item (Two abilities at 13) KEY:GOOD_INT_ITEM_2 NAMEOPT:NOTHING TYPE:Goods COST:2000 VISIBLE:QUALIFY ITYPE:Type2 REPLACES:GOOD_INT_ITEM_1,GOOD_INT_ITEM_3,GOOD_INT_ITEM_4,GOOD_INT_ITEM_5,GOOD_INT_ITEM_6,GOOD_INT_ITEM_7,GOOD_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Goods !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Empathy, 60' vision and hearing Int. Item (Two abilities at 14) KEY:GOOD_INT_ITEM_3 NAMEOPT:NOTHING TYPE:Goods COST:4000 VISIBLE:QUALIFY ITYPE:Type3 REPLACES:GOOD_INT_ITEM_1,GOOD_INT_ITEM_2,GOOD_INT_ITEM_4,GOOD_INT_ITEM_5,GOOD_INT_ITEM_6,GOOD_INT_ITEM_7,GOOD_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Goods !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Speech, 120' vision and hearing @@ -654,14 +654,14 @@ Int. Item (Two abilities at 17) KEY:GOOD_INT_ITEM_6 NAMEOPT:NOTHING TYPE:Goods COST:9000 VISIBLE:QUALIFY ITYPE:Type6 REPLACES:GOOD_INT_ITEM_1,GOOD_INT_ITEM_2,GOOD_INT_ITEM_3,GOOD_INT_ITEM_4,GOOD_INT_ITEM_5,GOOD_INT_ITEM_7,GOOD_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Goods !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|2 SPROP:Speech (may read any language it speaks), Telepathy, 120' darkvision and hearing Int. Item (Two abilities at 18) KEY:GOOD_INT_ITEM_7 NAMEOPT:NOTHING TYPE:Goods COST:12000 VISIBLE:QUALIFY ITYPE:Type7 REPLACES:GOOD_INT_ITEM_1,GOOD_INT_ITEM_2,GOOD_INT_ITEM_3,GOOD_INT_ITEM_4,GOOD_INT_ITEM_5,GOOD_INT_ITEM_6,GOOD_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Goods !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|3 SPROP:Speech (can read all languages and magic), Telepathy, 120' darkvision and blindsense and hearing Int. Item (Two abilities at 19) KEY:GOOD_INT_ITEM_8 NAMEOPT:NOTHING TYPE:Goods COST:15000 VISIBLE:QUALIFY ITYPE:Type8 REPLACES:GOOD_INT_ITEM_1,GOOD_INT_ITEM_2,GOOD_INT_ITEM_3,GOOD_INT_ITEM_4,GOOD_INT_ITEM_5,GOOD_INT_ITEM_6,GOOD_INT_ITEM_7 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Goods !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|3 SPROP:Speech (can read all languages and magic), Telepathy, 120' darkvision and blindsense and hearing -Int. Item (Two abilities at 12) KEY:HEAD_INT_ITEM_1 NAMEOPT:NOTHING TYPE:Headgear COST:1000 VISIBLE:QUALIFY ITYPE:Type1 REPLACES:HEAD_INT_ITEM_2,HEAD_INT_ITEM_3,HEAD_INT_ITEM_4,HEAD_INT_ITEM_5,HEAD_INT_ITEM_6,HEAD_INT_ITEM_7,HEAD_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Headgear] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Empathy, 30' vision and hearing -Int. Item (Two abilities at 13) KEY:HEAD_INT_ITEM_2 NAMEOPT:NOTHING TYPE:Headgear COST:2000 VISIBLE:QUALIFY ITYPE:Type2 REPLACES:HEAD_INT_ITEM_1,HEAD_INT_ITEM_3,HEAD_INT_ITEM_4,HEAD_INT_ITEM_5,HEAD_INT_ITEM_6,HEAD_INT_ITEM_7,HEAD_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Headgear] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Empathy, 60' vision and hearing -Int. Item (Two abilities at 14) KEY:HEAD_INT_ITEM_3 NAMEOPT:NOTHING TYPE:Headgear COST:4000 VISIBLE:QUALIFY ITYPE:Type3 REPLACES:HEAD_INT_ITEM_1,HEAD_INT_ITEM_2,HEAD_INT_ITEM_4,HEAD_INT_ITEM_5,HEAD_INT_ITEM_6,HEAD_INT_ITEM_7,HEAD_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Headgear] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Speech, 120' vision and hearing -Int. Item (Two abilities at 15) KEY:HEAD_INT_ITEM_4 NAMEOPT:NOTHING TYPE:Headgear COST:5000 VISIBLE:QUALIFY ITYPE:Type4 REPLACES:HEAD_INT_ITEM_1,HEAD_INT_ITEM_2,HEAD_INT_ITEM_3,HEAD_INT_ITEM_5,HEAD_INT_ITEM_6,HEAD_INT_ITEM_7,HEAD_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Headgear] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Speech, 60' darkvision and hearing -Int. Item (Two abilities at 16) KEY:HEAD_INT_ITEM_5 NAMEOPT:NOTHING TYPE:Headgear COST:6000 VISIBLE:QUALIFY ITYPE:Type5 REPLACES:HEAD_INT_ITEM_1,HEAD_INT_ITEM_2,HEAD_INT_ITEM_3,HEAD_INT_ITEM_4,HEAD_INT_ITEM_6,HEAD_INT_ITEM_7,HEAD_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Headgear] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|1 SPROP:Speech (may read any language it speaks), 60' darkvision and hearing -Int. Item (Two abilities at 17) KEY:HEAD_INT_ITEM_6 NAMEOPT:NOTHING TYPE:Headgear COST:9000 VISIBLE:QUALIFY ITYPE:Type6 REPLACES:HEAD_INT_ITEM_1,HEAD_INT_ITEM_2,HEAD_INT_ITEM_3,HEAD_INT_ITEM_4,HEAD_INT_ITEM_5,HEAD_INT_ITEM_7,HEAD_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Headgear] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|2 SPROP:Speech (may read any language it speaks), Telepathy, 120' darkvision and hearing -Int. Item (Two abilities at 18) KEY:HEAD_INT_ITEM_7 NAMEOPT:NOTHING TYPE:Headgear COST:12000 VISIBLE:QUALIFY ITYPE:Type7 REPLACES:HEAD_INT_ITEM_1,HEAD_INT_ITEM_2,HEAD_INT_ITEM_3,HEAD_INT_ITEM_4,HEAD_INT_ITEM_5,HEAD_INT_ITEM_6,HEAD_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Headgear] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|3 SPROP:Speech (can read all languages and magic), Telepathy, 120' darkvision and blindsense and hearing -Int. Item (Two abilities at 19) KEY:HEAD_INT_ITEM_8 NAMEOPT:NOTHING TYPE:Headgear COST:15000 VISIBLE:QUALIFY ITYPE:Type8 REPLACES:HEAD_INT_ITEM_1,HEAD_INT_ITEM_2,HEAD_INT_ITEM_3,HEAD_INT_ITEM_4,HEAD_INT_ITEM_5,HEAD_INT_ITEM_6,HEAD_INT_ITEM_7 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Headgear] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|3 SPROP:Speech (can read all languages and magic), Telepathy, 120' darkvision and blindsense and hearing +Int. Item (Two abilities at 12) KEY:HEAD_INT_ITEM_1 NAMEOPT:NOTHING TYPE:Headgear COST:1000 VISIBLE:QUALIFY ITYPE:Type1 REPLACES:HEAD_INT_ITEM_2,HEAD_INT_ITEM_3,HEAD_INT_ITEM_4,HEAD_INT_ITEM_5,HEAD_INT_ITEM_6,HEAD_INT_ITEM_7,HEAD_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Headgear !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Empathy, 30' vision and hearing +Int. Item (Two abilities at 13) KEY:HEAD_INT_ITEM_2 NAMEOPT:NOTHING TYPE:Headgear COST:2000 VISIBLE:QUALIFY ITYPE:Type2 REPLACES:HEAD_INT_ITEM_1,HEAD_INT_ITEM_3,HEAD_INT_ITEM_4,HEAD_INT_ITEM_5,HEAD_INT_ITEM_6,HEAD_INT_ITEM_7,HEAD_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Headgear !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Empathy, 60' vision and hearing +Int. Item (Two abilities at 14) KEY:HEAD_INT_ITEM_3 NAMEOPT:NOTHING TYPE:Headgear COST:4000 VISIBLE:QUALIFY ITYPE:Type3 REPLACES:HEAD_INT_ITEM_1,HEAD_INT_ITEM_2,HEAD_INT_ITEM_4,HEAD_INT_ITEM_5,HEAD_INT_ITEM_6,HEAD_INT_ITEM_7,HEAD_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Headgear !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Speech, 120' vision and hearing +Int. Item (Two abilities at 15) KEY:HEAD_INT_ITEM_4 NAMEOPT:NOTHING TYPE:Headgear COST:5000 VISIBLE:QUALIFY ITYPE:Type4 REPLACES:HEAD_INT_ITEM_1,HEAD_INT_ITEM_2,HEAD_INT_ITEM_3,HEAD_INT_ITEM_5,HEAD_INT_ITEM_6,HEAD_INT_ITEM_7,HEAD_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Headgear !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Speech, 60' darkvision and hearing +Int. Item (Two abilities at 16) KEY:HEAD_INT_ITEM_5 NAMEOPT:NOTHING TYPE:Headgear COST:6000 VISIBLE:QUALIFY ITYPE:Type5 REPLACES:HEAD_INT_ITEM_1,HEAD_INT_ITEM_2,HEAD_INT_ITEM_3,HEAD_INT_ITEM_4,HEAD_INT_ITEM_6,HEAD_INT_ITEM_7,HEAD_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Headgear !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|1 SPROP:Speech (may read any language it speaks), 60' darkvision and hearing +Int. Item (Two abilities at 17) KEY:HEAD_INT_ITEM_6 NAMEOPT:NOTHING TYPE:Headgear COST:9000 VISIBLE:QUALIFY ITYPE:Type6 REPLACES:HEAD_INT_ITEM_1,HEAD_INT_ITEM_2,HEAD_INT_ITEM_3,HEAD_INT_ITEM_4,HEAD_INT_ITEM_5,HEAD_INT_ITEM_7,HEAD_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Headgear !PRETYPE:1,T... [truncated message content] |
From: <ama...@us...> - 2014-12-10 03:55:21
|
Revision: 25744 http://sourceforge.net/p/pcgen/code/25744 Author: amaitland Date: 2014-12-10 03:55:18 +0000 (Wed, 10 Dec 2014) Log Message: ----------- Remove PRERULE Modified Paths: -------------- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities.lst Modified: Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities.lst =================================================================== --- Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities.lst 2014-12-10 03:43:12 UTC (rev 25743) +++ Trunk/pcgen/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities.lst 2014-12-10 03:55:18 UTC (rev 25744) @@ -9,41 +9,41 @@ ###Block: Basic Traits: Combat Traits # Ability Name Unique Key Category of Ability Type Multiple Requirements Description Combat bonus Misc bonus Save bonus Source Page Aspects Anatomist KEY:Trait ~ Anatomist CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Anatomist],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait] DESC:You have studied the workings of anatomy, either as a student at university or as an apprentice mortician or necromancer. You gain a +1 trait bonus on all rolls made to confirm critical hits.|PRERULE:1,DisplayFullAbility SOURCEPAGE:p.327 -Armor Expert KEY:Trait ~ Armor Expert CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Armor Expert],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait] DESC:You have worn armor as long as you can remember, either as part of your training to become a knight's squire or simply because you were seeking to emulate a hero. When you wear armor of any sort, reduce that suit's armor check penalty by 1, to a minimum check penalty of 0.|PRERULE:1,DisplayFullAbility BONUS:MISC|ACCHECK|1 SOURCEPAGE:p.327 -Bullied KEY:Trait ~ Bullied CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Bullied],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait] DESC:You were bullied often as a child, and you are now constantly ready to defend yourself with your fists when an enemy comes near. You gain a +1 trait bonus on attacks of opportunity attack rolls made with unarmed strikes. Note that this trait does not grant the ability to make attacks of opportunity with your unarmed strikes.|PRERULE:1,DisplayFullAbility SOURCEPAGE:p.328 -Courageous KEY:Trait ~ Courageous CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Courageous],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait] DESC:Your childhood was brutal, yet you persevered primarily through force of will and the hope that no matter how hard things might get, as long as you kept a level head you'd make it through. You gain a +2 trait bonus on saving throws against fear effects.|PRERULE:1,DisplayFullAbility SOURCEPAGE:p.328 ASPECT:SaveBonus|+2 trait bonus on saving throws against fear effects -Deft Dodger KEY:Trait ~ Deft Dodger CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Deft Dodger],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait] DESC:Growing up in a rough neighborhood or a dangerous environment has honed your senses. You gain a +1 trait bonus on Reflex saves.|PRERULE:1,DisplayFullAbility BONUS:SAVE|Reflex|1|TYPE=Trait SOURCEPAGE:p.328 -Dirty Fighter KEY:Trait ~ Dirty Fighter CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Dirty Fighter],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait] DESC:You wouldn't have lived to make it out of childhood without the aid of a sibling, friend, or companion on whom you could always count to distract your enemies long enough to do a little bit more damage than normal. When you hit a foe you are flanking, you deal an additional 1 point of damage (this damage is added to your base damage, and is multiplied on a critical hit). This additional damage is a trait bonus.|PRERULE:1,DisplayFullAbility SOURCEPAGE:p.328 -Fencer KEY:Trait ~ Fencer CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Fencer],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait] DESC:You trained long hours as a youth with blades, either taking lessons in the genteel art of fencing from tutors paid for by your parents or by being taken under the wing of a disenfranchised fencer who may have turned to a life of crime. You gain a +1 trait bonus on attacks of opportunity made with daggers, swords, and similar bladed weapons.|PRERULE:1,DisplayFullAbility SOURCEPAGE:p.328 -Killer KEY:Trait ~ Killer CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Killer],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait] DESC:You made your first kill at a very young age and found the task of war or murder to your liking. You deal additional damage equal to your weapon's critical hit modifier when you score a successful critical hit with a weapon; this additional damage is added to the final total, and is not multiplied by the critical hit multiple itself. This extra damage is a trait bonus.|PRERULE:1,DisplayFullAbility SOURCEPAGE:p.328 -Reactionary KEY:Trait ~ Reactionary CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Reactionary],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait] DESC:You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a +2 trait bonus on Initiative checks.|PRERULE:1,DisplayFullAbility BONUS:COMBAT|INITIATIVE|2|TYPE=Trait SOURCEPAGE:p.328 -Resilient KEY:Trait ~ Resilient CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Resilient],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait] DESC:Growing up in a violent neighborhood or in the unforgiving wilds often forced you to subsist on food and water from doubtful sources. You gain a +1 trait bonus on Fortitude saves.|PRERULE:1,DisplayFullAbility BONUS:SAVE|Fortitude|1|TYPE=Trait SOURCEPAGE:p.328 +Armor Expert KEY:Trait ~ Armor Expert CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Armor Expert],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait] DESC:You have worn armor as long as you can remember, either as part of your training to become a knight's squire or simply because you were seeking to emulate a hero. When you wear armor of any sort, reduce that suit's armor check penalty by 1, to a minimum check penalty of 0. BONUS:MISC|ACCHECK|1 SOURCEPAGE:p.327 +Bullied KEY:Trait ~ Bullied CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Bullied],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait] DESC:You were bullied often as a child, and you are now constantly ready to defend yourself with your fists when an enemy comes near. You gain a +1 trait bonus on attacks of opportunity attack rolls made with unarmed strikes. Note that this trait does not grant the ability to make attacks of opportunity with your unarmed strikes. SOURCEPAGE:p.328 +Courageous KEY:Trait ~ Courageous CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Courageous],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait] DESC:Your childhood was brutal, yet you persevered primarily through force of will and the hope that no matter how hard things might get, as long as you kept a level head you'd make it through. You gain a +2 trait bonus on saving throws against fear effects. SOURCEPAGE:p.328 ASPECT:SaveBonus|+2 trait bonus on saving throws against fear effects +Deft Dodger KEY:Trait ~ Deft Dodger CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Deft Dodger],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait] DESC:Growing up in a rough neighborhood or a dangerous environment has honed your senses. You gain a +1 trait bonus on Reflex saves. BONUS:SAVE|Reflex|1|TYPE=Trait SOURCEPAGE:p.328 +Dirty Fighter KEY:Trait ~ Dirty Fighter CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Dirty Fighter],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait] DESC:You wouldn't have lived to make it out of childhood without the aid of a sibling, friend, or companion on whom you could always count to distract your enemies long enough to do a little bit more damage than normal. When you hit a foe you are flanking, you deal an additional 1 point of damage (this damage is added to your base damage, and is multiplied on a critical hit). This additional damage is a trait bonus. SOURCEPAGE:p.328 +Fencer KEY:Trait ~ Fencer CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Fencer],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait] DESC:You trained long hours as a youth with blades, either taking lessons in the genteel art of fencing from tutors paid for by your parents or by being taken under the wing of a disenfranchised fencer who may have turned to a life of crime. You gain a +1 trait bonus on attacks of opportunity made with daggers, swords, and similar bladed weapons. SOURCEPAGE:p.328 +Killer KEY:Trait ~ Killer CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Killer],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait] DESC:You made your first kill at a very young age and found the task of war or murder to your liking. You deal additional damage equal to your weapon's critical hit modifier when you score a successful critical hit with a weapon; this additional damage is added to the final total, and is not multiplied by the critical hit multiple itself. This extra damage is a trait bonus. SOURCEPAGE:p.328 +Reactionary KEY:Trait ~ Reactionary CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Reactionary],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait] DESC:You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a +2 trait bonus on Initiative checks. BONUS:COMBAT|INITIATIVE|2|TYPE=Trait SOURCEPAGE:p.328 +Resilient KEY:Trait ~ Resilient CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Resilient],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait] DESC:Growing up in a violent neighborhood or in the unforgiving wilds often forced you to subsist on food and water from doubtful sources. You gain a +1 trait bonus on Fortitude saves. BONUS:SAVE|Fortitude|1|TYPE=Trait SOURCEPAGE:p.328 ###Block: Basic Traits: Faith Traits # Ability Name Unique Key Category of Ability Type Multiple Requirements Description Stackable? Multiple? Choose Save bonus Bonus to skill Modify VAR Class Skill Source Page Aspects -Birthmark KEY:Trait ~ Birthmark CATEGORY:Special Ability TYPE:Trait.BasicTrait.FaithTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Birthmark],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:You were born with a strange birthmark that looks very similar to the holy symbol of the god you chose to worship later in life. You gain a +2 trait bonus on all saving throws against charm and compulsion effects as a result.|PRERULE:1,DisplayFullAbility SOURCEPAGE:p.328 ASPECT:SaveBonus|+2 trait bonus vs. charm and compulsion effects. -Caretaker KEY:Trait ~ Caretaker CATEGORY:Special Ability TYPE:Trait.BasicTrait.FaithTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Caretaker],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:As the child of an herbalist or an assistant in a temple infirmary, you often had to assist in tending to the sick and wounded. You gain a +1 trait bonus on Heal checks, and Heal is always a class skill for you.|PRERULE:1,DisplayFullAbility BONUS:SKILL|Heal|1|TYPE=Trait CSKILL:Heal SOURCEPAGE:p.328 -Child of the Temple KEY:Trait ~ Child of the Temple CATEGORY:Special Ability TYPE:Trait.BasicTrait.FaithTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Child of the Temple],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:You have long served at a temple in a city, and not only did you pick up on many of the nobility's customs, you spent much time in the temple libraries studying your faith. You gain a +1 trait bonus on Knowledge (Nobility) and Knowledge (Religion) checks, and %1 is always a class skill for you.|%LIST|PRERULE:1,DisplayFullAbility STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|SKILL|Knowledge (Nobility)|Knowledge (Religion) BONUS:SKILL|Knowledge (Nobility),Knowledge (Religion)|1|TYPE=Trait CSKILL:LIST SOURCEPAGE:p.328 -Devotee of the Green KEY:Trait ~ Devotee of the Green CATEGORY:Special Ability TYPE:Trait.BasicTrait.FaithTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Devotee of the Green],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:Your faith in the natural world or one of the gods of nature makes it easy for you to pick up on related concepts. You gain a +1 trait bonus on Knowledge (Geography) and Knowledge (Nature) checks, and %1 is always a class skill for you.|%LIST|PRERULE:1,DisplayFullAbility STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|SKILL|Knowledge (Geography)|Knowledge (Nature) BONUS:SKILL|Knowledge (Geography),Knowledge (Nature)|1|TYPE=Trait CSKILL:LIST SOURCEPAGE:p.328 -Ease of Faith KEY:Trait ~ Ease of Faith CATEGORY:Special Ability TYPE:Trait.BasicTrait.FaithTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Ease of Faith],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:Your mentor, the person who invested your faith in you from an early age, took steps to ensure that you understood that what powers your divine magic is no different than that which powers the magic of other religions. You gain a +1 trait bonus on Diplomacy checks, and Diplomacy is always a class skill for you.|PRERULE:1,DisplayFullAbility BONUS:SKILL|Diplomacy|1|TYPE=Trait CSKILL:Diplomacy SOURCEPAGE:p.328 -History of Heresy KEY:Trait ~ History of Heresy CATEGORY:Special Ability TYPE:Trait.BasicTrait.FaithTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ History of Heresy],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:You were raised with heretical views that have made it not only difficult for you to accept most religious beliefs, but you also have had to live with the fact that you or those you love were often treated as pariahs. As long as you do not possess any levels in a class that grants divine spellcasting power, you gain a +1 trait bonus on all saving throws made against divine spells.|PRERULE:1,DisplayFullAbility SOURCEPAGE:p.328 ASPECT:SaveBonus|+1 trait bonus on all saving throws made against divine spells. -Indomitable Faith KEY:Trait ~ Indomitable Faith CATEGORY:Special Ability TYPE:Trait.BasicTrait.FaithTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Indomitable Faith],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:You were born in a region where your faith was not popular, yet you never abandoned it. You gain a +1 trait bonus on Will saves as a result.|PRERULE:1,DisplayFullAbility BONUS:SAVE|Will|1|TYPE=Trait SOURCEPAGE:p.328 -Sacred Conduit KEY:Trait ~ Sacred Conduit CATEGORY:Special Ability TYPE:Trait.BasicTrait.FaithTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Sacred Conduit],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:Your birth was particularly painful and difficult for your mother, who needed potent divine magic to ensure you survived; your mother may or may not have survived. In any event, the magic infused you from an early age, and you now channel divine energy with greater ease than most. Whenever you channel energy, you gain a +1 trait bonus to the save DC of your channeled energy.|PRERULE:1,DisplayFullAbility BONUS:VAR|OracleChannelDC|1|TYPE=Trait BONUS:VAR|UndeadServitudeDC|1|TYPE=Trait BONUS:VAR|ClericChannelPositiveEnergyDC|1|TYPE=Trait BONUS:VAR|PaladinChannelPositiveEnergyDC|1|TYPE=Trait BONUS:VAR|ClericChannelNegativeEnergyDC|1|TYPE=Trait BONUS:VAR|PowerOverUndeadCommandUndeadDC|1|TYPE=Trait BONUS:VAR|PowerOverUndeadTurnDC|1|TYPE=Trait SOURCEPAGE:p.329 -Sacred Touch KEY:Trait ~ Sacred Touch CATEGORY:Special Ability TYPE:Trait.BasicTrait.FaithTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Sacred Touch],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:You were exposed to a potent source of positive energy as a child, perhaps by being born under the right cosmic sign, or maybe because one of your parents was a gifted healer. As a standard action, you may automatically stabilize a dying creature merely by touching it.|PRERULE:1,DisplayFullAbility SOURCEPAGE:p.329 -Scholar of the Great Beyond KEY:Trait ~ Scholar of the Great Beyond CATEGORY:Special Ability TYPE:Trait.BasicTrait.FaithTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Scholar of the Great Beyond],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:Your great interests as a child did not lie with current events or the mundane-- you have always felt out of place, as if you were born in the wrong era. You gain a +1 trait bonus on Knowledge (History) and Knowledge (Planes) checks, and %1 is always a class skill for you.|%LIST|PRERULE:1,DisplayFullAbility STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|SKILL|Knowledge (History)|Knowledge (Planes) BONUS:SKILL|Knowledge (History),Knowledge (Planes)|1|TYPE=Trait CSKILL:LIST SOURCEPAGE:p.329 +Birthmark KEY:Trait ~ Birthmark CATEGORY:Special Ability TYPE:Trait.BasicTrait.FaithTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Birthmark],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:You were born with a strange birthmark that looks very similar to the holy symbol of the god you chose to worship later in life. You gain a +2 trait bonus on all saving throws against charm and compulsion effects as a result. SOURCEPAGE:p.328 ASPECT:SaveBonus|+2 trait bonus vs. charm and compulsion effects. +Caretaker KEY:Trait ~ Caretaker CATEGORY:Special Ability TYPE:Trait.BasicTrait.FaithTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Caretaker],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:As the child of an herbalist or an assistant in a temple infirmary, you often had to assist in tending to the sick and wounded. You gain a +1 trait bonus on Heal checks, and Heal is always a class skill for you. BONUS:SKILL|Heal|1|TYPE=Trait CSKILL:Heal SOURCEPAGE:p.328 +Child of the Temple KEY:Trait ~ Child of the Temple CATEGORY:Special Ability TYPE:Trait.BasicTrait.FaithTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Child of the Temple],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:You have long served at a temple in a city, and not only did you pick up on many of the nobility's customs, you spent much time in the temple libraries studying your faith. You gain a +1 trait bonus on Knowledge (Nobility) and Knowledge (Religion) checks, and %1 is always a class skill for you.|%LIST STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|SKILL|Knowledge (Nobility)|Knowledge (Religion) BONUS:SKILL|Knowledge (Nobility),Knowledge (Religion)|1|TYPE=Trait CSKILL:LIST SOURCEPAGE:p.328 +Devotee of the Green KEY:Trait ~ Devotee of the Green CATEGORY:Special Ability TYPE:Trait.BasicTrait.FaithTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Devotee of the Green],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:Your faith in the natural world or one of the gods of nature makes it easy for you to pick up on related concepts. You gain a +1 trait bonus on Knowledge (Geography) and Knowledge (Nature) checks, and %1 is always a class skill for you.|%LIST STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|SKILL|Knowledge (Geography)|Knowledge (Nature) BONUS:SKILL|Knowledge (Geography),Knowledge (Nature)|1|TYPE=Trait CSKILL:LIST SOURCEPAGE:p.328 +Ease of Faith KEY:Trait ~ Ease of Faith CATEGORY:Special Ability TYPE:Trait.BasicTrait.FaithTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Ease of Faith],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:Your mentor, the person who invested your faith in you from an early age, took steps to ensure that you understood that what powers your divine magic is no different than that which powers the magic of other religions. You gain a +1 trait bonus on Diplomacy checks, and Diplomacy is always a class skill for you. BONUS:SKILL|Diplomacy|1|TYPE=Trait CSKILL:Diplomacy SOURCEPAGE:p.328 +History of Heresy KEY:Trait ~ History of Heresy CATEGORY:Special Ability TYPE:Trait.BasicTrait.FaithTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ History of Heresy],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:You were raised with heretical views that have made it not only difficult for you to accept most religious beliefs, but you also have had to live with the fact that you or those you love were often treated as pariahs. As long as you do not possess any levels in a class that grants divine spellcasting power, you gain a +1 trait bonus on all saving throws made against divine spells. SOURCEPAGE:p.328 ASPECT:SaveBonus|+1 trait bonus on all saving throws made against divine spells. +Indomitable Faith KEY:Trait ~ Indomitable Faith CATEGORY:Special Ability TYPE:Trait.BasicTrait.FaithTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Indomitable Faith],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:You were born in a region where your faith was not popular, yet you never abandoned it. You gain a +1 trait bonus on Will saves as a result. BONUS:SAVE|Will|1|TYPE=Trait SOURCEPAGE:p.328 +Sacred Conduit KEY:Trait ~ Sacred Conduit CATEGORY:Special Ability TYPE:Trait.BasicTrait.FaithTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Sacred Conduit],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:Your birth was particularly painful and difficult for your mother, who needed potent divine magic to ensure you survived; your mother may or may not have survived. In any event, the magic infused you from an early age, and you now channel divine energy with greater ease than most. Whenever you channel energy, you gain a +1 trait bonus to the save DC of your channeled energy. BONUS:VAR|OracleChannelDC|1|TYPE=Trait BONUS:VAR|UndeadServitudeDC|1|TYPE=Trait BONUS:VAR|ClericChannelPositiveEnergyDC|1|TYPE=Trait BONUS:VAR|PaladinChannelPositiveEnergyDC|1|TYPE=Trait BONUS:VAR|ClericChannelNegativeEnergyDC|1|TYPE=Trait BONUS:VAR|PowerOverUndeadCommandUndeadDC|1|TYPE=Trait BONUS:VAR|PowerOverUndeadTurnDC|1|TYPE=Trait SOURCEPAGE:p.329 +Sacred Touch KEY:Trait ~ Sacred Touch CATEGORY:Special Ability TYPE:Trait.BasicTrait.FaithTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Sacred Touch],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:You were exposed to a potent source of positive energy as a child, perhaps by being born under the right cosmic sign, or maybe because one of your parents was a gifted healer. As a standard action, you may automatically stabilize a dying creature merely by touching it. SOURCEPAGE:p.329 +Scholar of the Great Beyond KEY:Trait ~ Scholar of the Great Beyond CATEGORY:Special Ability TYPE:Trait.BasicTrait.FaithTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Scholar of the Great Beyond],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:Your great interests as a child did not lie with current events or the mundane-- you have always felt out of place, as if you were born in the wrong era. You gain a +1 trait bonus on Knowledge (History) and Knowledge (Planes) checks, and %1 is always a class skill for you.|%LIST STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|SKILL|Knowledge (History)|Knowledge (Planes) BONUS:SKILL|Knowledge (History),Knowledge (Planes)|1|TYPE=Trait CSKILL:LIST SOURCEPAGE:p.329 ###Block: Basic Traits: Magic Traits # Ability Name Unique Key Category of Ability Type Visible Multiple Requirements Description Stackable? Multiple? Choose Auto Feat Ability Add Spell Lvl Caster level Bonus to skill Modify VAR Class Skill Source Page Aspects Bonus -Classically Schooled KEY:Trait ~ Classically Schooled CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Classically Schooled],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:Your apprenticeship or early education was particularly focused on the direct application of magic. You gain a +1 trait bonus on Spellcraft checks, and Spellcraft is always a class skill for you.|PRERULE:1,DisplayFullAbility BONUS:SKILL|Spellcraft|1|TYPE=Trait CSKILL:Spellcraft SOURCEPAGE:p.329 -Dangerously Curious KEY:Trait ~ Dangerously Curious CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Dangerously Curious],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:You have always been intrigued by magic, possibly because you were the child of a magician or priest. You often snuck into your parent's laboratory or shrine to tinker with spell components and magic devices, and often caused quite a bit of damage and headaches for your parent as a result. You gain a +1 trait bonus on Use Magic Device checks, and Use Magic Device is always a class skill for you.|PRERULE:1,DisplayFullAbility BONUS:SKILL|Use Magic Device|1|TYPE=Trait CSKILL:Use Magic Device SOURCEPAGE:p.329 -Focused Mind KEY:Trait ~ Focused Mind CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Focused Mind],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:Your childhood was either dominated by lessons of some sort (be they musical or academic) or by a horrible home life that encouraged your ability to block out distractions to focus on the immediate task at hand. You gain a +2 trait bonus on concentration checks.|PRERULE:1,DisplayFullAbility SOURCEPAGE:p.329 BONUS:CONCENTRATION|ALLSPELLS|2 -Gifted Adept KEY:Trait ~ Gifted Adept CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Gifted Adept],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:Your interest in magic was inspired by witnessing a spell being cast in a particularly dramatic method, perhaps even one that affected you physically or spiritually. Whenever you cast %1, its effects manifest at +1 caster level.|%LIST|PRERULE:1,DisplayFullAbility STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|SPELLS|SPELLTYPE=Arcane|SPELLTYPE=Divine BONUS:CASTERLEVEL|SPELL.%LIST|1 SOURCEPAGE:p.329 -Hedge Magician KEY:Trait ~ Hedge Magician CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Hedge Magician],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:You apprenticed for a time to a craftsman who often built magic items, and he taught you many handy shortcuts and cost-saving techniques. Whenever you craft a magic item, you reduce the required gp cost to make the item by 5%%|PRERULE:1,DisplayFullAbility SOURCEPAGE:p.329 -Magical Knack KEY:Trait ~ Magical Knack CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Magical Knack],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:You were raised, either wholly or in part, by a magical creature, either after it found you abandoned in the woods or because your parents often left you in the care of a magical minion. This constant exposure to magic has made its mysteries easy for you to understand, even when you turn your mind to other devotions and tasks. Your caster level in %1 gains a +2 trait bonus as long as this bonus doesn't raise your caster level above your current Hit Dice.|%LIST|PRERULE:1,DisplayFullAbility STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|CLASS|SPELLCASTER BONUS:CASTERLEVEL|LIST|min(2,(TL-(var("CL=%LIST")+var("BL=%LIST")))) SOURCEPAGE:p.329 -Magical Lineage KEY:Trait ~ Magical Lineage CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Magical Lineage],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:One of your parents was a gifted spellcaster who not only used metamagic often, but developed many magical items and perhaps even a new spell or two--and you have inherited a fragment of this greatness. When you apply metamagic feats to %1, treat its actual level as 1 lower for determining the spell's final adjusted level.|%LIST|PRERULE:1,DisplayFullAbility STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|SPELLS|SPELLTYPE=Arcane|SPELLTYPE=Divine AUTO:FEAT|Magical Lineage ~ Metamagic SOURCEPAGE:p.329 -Magical Talent KEY:Trait ~ Magical Talent CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Magical Talent],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:Either from inborn talent, whimsy of the gods, or obsessive study of strange tomes, you have mastered the use of a cantrip. You may cast %1 once per day as a spell-like ability. This spell-like ability is cast at your highest caster level gained; if you have no caster level, it functions at CL 1st. The spell-like ability's save DC is Charisma-based.|%LIST|PRERULE:1,DisplayFullAbility STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|ABILITYSELECTION|Internal|TYPE=SLA_LVL0 ABILITY:Internal|AUTOMATIC|%LIST BONUS:VAR|SLA_Base_Times|1|TYPE=Base SOURCEPAGE:p.329 -Mathematical Prodigy KEY:Trait ~ Mathematical Prodigy CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Mathematical Prodigy],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:Mathematics has always come easily for you, and you have always been able to "see the math" in the physical and magical world. You gain a +1 trait bonus on Knowledge (Arcana) and Knowledge (Engineering) checks, and %1 is always a class skill for you.|%LIST|PRERULE:1,DisplayFullAbility STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|SKILL|Knowledge (Arcana)|Knowledge (Engineering) BONUS:SKILL|Knowledge (Arcana),Knowledge (Engineering)|1|TYPE=Trait CSKILL:LIST SOURCEPAGE:p.329 -Skeptic KEY:Trait ~ Skeptic CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Skeptic],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:Growing up, you were always around magical effects to the extent that you realized that much of it was smoke and mirrors. You gain a +2 trait bonus on all saving throws against illusions.|PRERULE:1,DisplayFullAbility SOURCEPAGE:p.329 ASPECT:SaveBonus|+2 trait bonus on all saving throws against illusions. +Classically Schooled KEY:Trait ~ Classically Schooled CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Classically Schooled],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:Your apprenticeship or early education was particularly focused on the direct application of magic. You gain a +1 trait bonus on Spellcraft checks, and Spellcraft is always a class skill for you. BONUS:SKILL|Spellcraft|1|TYPE=Trait CSKILL:Spellcraft SOURCEPAGE:p.329 +Dangerously Curious KEY:Trait ~ Dangerously Curious CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Dangerously Curious],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:You have always been intrigued by magic, possibly because you were the child of a magician or priest. You often snuck into your parent's laboratory or shrine to tinker with spell components and magic devices, and often caused quite a bit of damage and headaches for your parent as a result. You gain a +1 trait bonus on Use Magic Device checks, and Use Magic Device is always a class skill for you. BONUS:SKILL|Use Magic Device|1|TYPE=Trait CSKILL:Use Magic Device SOURCEPAGE:p.329 +Focused Mind KEY:Trait ~ Focused Mind CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Focused Mind],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:Your childhood was either dominated by lessons of some sort (be they musical or academic) or by a horrible home life that encouraged your ability to block out distractions to focus on the immediate task at hand. You gain a +2 trait bonus on concentration checks. SOURCEPAGE:p.329 BONUS:CONCENTRATION|ALLSPELLS|2 +Gifted Adept KEY:Trait ~ Gifted Adept CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Gifted Adept],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:Your interest in magic was inspired by witnessing a spell being cast in a particularly dramatic method, perhaps even one that affected you physically or spiritually. Whenever you cast %1, its effects manifest at +1 caster level.|%LIST STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|SPELLS|SPELLTYPE=Arcane|SPELLTYPE=Divine BONUS:CASTERLEVEL|SPELL.%LIST|1 SOURCEPAGE:p.329 +Hedge Magician KEY:Trait ~ Hedge Magician CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Hedge Magician],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:You apprenticed for a time to a craftsman who often built magic items, and he taught you many handy shortcuts and cost-saving techniques. Whenever you craft a magic item, you reduce the required gp cost to make the item by 5%% SOURCEPAGE:p.329 +Magical Knack KEY:Trait ~ Magical Knack CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Magical Knack],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:You were raised, either wholly or in part, by a magical creature, either after it found you abandoned in the woods or because your parents often left you in the care of a magical minion. This constant exposure to magic has made its mysteries easy for you to understand, even when you turn your mind to other devotions and tasks. Your caster level in %1 gains a +2 trait bonus as long as this bonus doesn't raise your caster level above your current Hit Dice.|%LIST STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|CLASS|SPELLCASTER BONUS:CASTERLEVEL|LIST|min(2,(TL-(var("CL=%LIST")+var("BL=%LIST")))) SOURCEPAGE:p.329 +Magical Lineage KEY:Trait ~ Magical Lineage CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Magical Lineage],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:One of your parents was a gifted spellcaster who not only used metamagic often, but developed many magical items and perhaps even a new spell or two--and you have inherited a fragment of this greatness. When you apply metamagic feats to %1, treat its actual level as 1 lower for determining the spell's final adjusted level.|%LIST STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|SPELLS|SPELLTYPE=Arcane|SPELLTYPE=Divine AUTO:FEAT|Magical Lineage ~ Metamagic SOURCEPAGE:p.329 +Magical Talent KEY:Trait ~ Magical Talent CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Magical Talent],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:Either from inborn talent, whimsy of the gods, or obsessive study of strange tomes, you have mastered the use of a cantrip. You may cast %1 once per day as a spell-like ability. This spell-like ability is cast at your highest caster level gained; if you have no caster level, it functions at CL 1st. The spell-like ability's save DC is Charisma-based.|%LIST STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|ABILITYSELECTION|Internal|TYPE=SLA_LVL0 ABILITY:Internal|AUTOMATIC|%LIST BONUS:VAR|SLA_Base_Times|1|TYPE=Base SOURCEPAGE:p.329 +Mathematical Prodigy KEY:Trait ~ Mathematical Prodigy CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Mathematical Prodigy],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:Mathematics has always come easily for you, and you have always been able to "see the math" in the physical and magical world. You gain a +1 trait bonus on Knowledge (Arcana) and Knowledge (Engineering) checks, and %1 is always a class skill for you.|%LIST STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|SKILL|Knowledge (Arcana)|Knowledge (Engineering) BONUS:SKILL|Knowledge (Arcana),Knowledge (Engineering)|1|TYPE=Trait CSKILL:LIST SOURCEPAGE:p.329 +Skeptic KEY:Trait ~ Skeptic CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Skeptic],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:Growing up, you were always around magical effects to the extent that you realized that much of it was smoke and mirrors. You gain a +2 trait bonus on all saving throws against illusions. SOURCEPAGE:p.329 ASPECT:SaveBonus|+2 trait bonus on all saving throws against illusions. Magical Lineage KEY:Magical Lineage ~ Metamagic CATEGORY:FEAT VISIBLE:NO ADDSPELLLEVEL:-1 @@ -51,7 +51,7 @@ ###Block: Basic Traits: Social Traits # Ability Name Unique Key Category of Ability Type Multiple Requirements Description Bonus Ability Pool Bonus to Situation Bonus to skill Modify VAR Class Skill Apply Kit Source Page -Adopted KEY:Trait ~ Adopted CATEGORY:Special Ability TYPE:Trait.BasicTrait.SocialTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Adopted],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait] DESC:You were adopted and raised by someone not of your actual race, and raised in a society not your own. You may immediately select a race trait from your adoptive parent's race.|PRERULE:1,DisplayFullAbility SOURCEPAGE:p.329 +Adopted KEY:Trait ~ Adopted CATEGORY:Special Ability TYPE:Trait.BasicTrait.SocialTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Adopted],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait] DESC:You were adopted and raised by someone not of your actual race, and raised in a society not your own. You may immediately select a race trait from your adoptive parent's race. SOURCEPAGE:p.329 CATEGORY=Special Ability|Trait ~ Adopted.MOD BONUS:ABILITYPOOL|Adoptive Race|1 CATEGORY=Special Ability|Trait ~ Adopted.MOD BONUS:ABILITYPOOL|Human Race Trait|1|PREABILITY:1,CATEGORY=Special Ability,Adoptive Race ~ Human CATEGORY=Special Ability|Trait ~ Adopted.MOD BONUS:ABILITYPOOL|Dwarf Race Trait|1|PREABILITY:1,CATEGORY=Special Ability,Adoptive Race ~ Dwarf @@ -61,15 +61,15 @@ CATEGORY=Special Ability|Trait ~ Adopted.MOD BONUS:ABILITYPOOL|Half-Elf Race Trait|1|PREABILITY:1,CATEGORY=Special Ability,Adoptive Race ~ Half-Elf CATEGORY=Special Ability|Trait ~ Adopted.MOD BONUS:ABILITYPOOL|Half-Orc Race Trait|1|PREABILITY:1,CATEGORY=Special Ability,Adoptive Race ~ Half-Orc -Bully KEY:Trait ~ Bully CATEGORY:Special Ability TYPE:Trait.BasicTrait.SocialTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Bully],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait] DESC:You grew up in an environment where the meek were ignored and you often had to resort to threats or violence to be heard. You gain a +1 trait bonus on Intimidate checks, and Intimidate is always a class skill for you.|PRERULE:1,DisplayFullAbility BONUS:SKILL|Intimidate|1|TYPE=Trait CSKILL:Intimidate SOURCEPAGE:p.329 -Canter KEY:Trait ~ Canter CATEGORY:Special Ability TYPE:Trait.BasicTrait.SocialTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Canter],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait] DESC:You grew up among thieves and scoundrels, and their unusual speech patterns and turns of phrase don't phase you in the slightest today as a result. Anyone who attempts to use Bluff to deliver a secret message to you gains a +5 bonus on his Bluff check. When you attempt to intercept a secret message using Sense Motive, you gain a +5 trait bonus on the attempt.|PRERULE:1,DisplayFullAbility BONUS:SITUATION|Bluff=Secret Messages|5|TYPE=Trait BONUS:SITUATION|Sense Motive=Secret Messages|5|TYPE=Trait SOURCEPAGE:p.330 -Charming KEY:Trait ~ Charming CATEGORY:Special Ability TYPE:Trait.BasicTrait.SocialTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Charming],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait] DESC:Blessed with good looks, you've come to depend on the fact that others find you attractive. You gain a +1 trait bonus when you use Bluff or Diplomacy on a character that is (or could be) sexually attracted to you, and a +1 trait bonus to the save DC of any language-dependent spell you cast on such characters or creatures.|PRERULE:1,DisplayFullAbility BONUS:SITUATION|Diplomacy=Potentially Sexually Attracted|1|TYPE=Trait BONUS:SITUATION|Bluff=Potentially Sexually Attracted|1|TYPE=Trait SOURCEPAGE:p.330 -Child of the Streets KEY:Trait ~ Child of the Streets CATEGORY:Special Ability TYPE:Trait.BasicTrait.SocialTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Child of the Streets],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait] DESC:You grew up on the streets of a large city, and as a result you have developed a knack for picking pockets and hiding small objects on your person. You gain a +1 trait bonus on Sleight of Hand checks, and Sleight of Hand is always a class skill for you.|PRERULE:1,DisplayFullAbility BONUS:SKILL|Sleight of Hand|1|TYPE=Trait CSKILL:Sleight of Hand SOURCEPAGE:p.330 -Fast-Talker KEY:Trait ~ Fast-Talker CATEGORY:Special Ability TYPE:Trait.BasicTrait.SocialTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Fast-Talker],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait] DESC:You had a knack at getting yourself into trouble as a child, and as a result developed a silver tongue at an early age. You gain a +1 trait bonus on Bluff checks, and Bluff is always a class skill for you.|PRERULE:1,DisplayFullAbility BONUS:SKILL|Bluff|1|TYPE=Trait CSKILL:Bluff SOURCEPAGE:p.330 -Natural-Born Leader KEY:Trait ~ Natural-Born Leader CATEGORY:Special Ability TYPE:Trait.BasicTrait.SocialTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Natural-Born Leader],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait] DESC:You've always found yourself in positions where others look up to you as a leader, and you can distinctly remember an event from your early childhood where you led several other children to accomplish a goal that each of you individually could not. All cohorts, followers, or summoned creatures under your leadership gain a +1 morale bonus on Will saves to avoid mind-affecting effects. If you ever take the Leadership feat, you gain a +1 trait bonus to your Leadership score.|PRERULE:1,DisplayFullAbility BONUS:VAR|LeadershipScore|1|TYPE=Trait SOURCEPAGE:p.330 -Poverty-Stricken KEY:Trait ~ Poverty-Stricken CATEGORY:Special Ability TYPE:Trait.BasicTrait.SocialTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Poverty-Stricken],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait] DESC:Your childhood was tough, and your parents had to make every copper piece count. Hunger was your constant companion, and you often had to live off the land or sleep in the wild. You gain a +1 trait bonus on Survival checks, and Survival is always a class skill for you.|PRERULE:1,DisplayFullAbility BONUS:SKILL|Survival|1|TYPE=Trait CSKILL:Survival SOURCEPAGE:p.330 -Rich Parents KEY:Trait ~ Rich Parents CATEGORY:Special Ability TYPE:Trait.BasicTrait.SocialTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Rich Parents],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait] DESC:You were born into a rich family, perhaps even the nobility. Your starting cash increases to 900 gp.|PRERULE:1,DisplayFullAbility KIT:1|Rich Parents SOURCEPAGE:p.330 -Suspicious KEY:Trait ~ Suspicious CATEGORY:Special Ability TYPE:Trait.BasicTrait.SocialTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Suspicious],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait] DESC:You discovered at an early age that someone you trusted, perhaps an older sibling or a parent, had lied to you, and often, about something you had taken for granted, leaving you quick to question the claims of others. You gain a +1 trait bonus on Sense Motive checks, and Sense Motive is always a class skill for you.|PRERULE:1,DisplayFullAbility BONUS:SKILL|Sense Motive|1|TYPE=Trait CSKILL:Sense Motive SOURCEPAGE:p.330 +Bully KEY:Trait ~ Bully CATEGORY:Special Ability TYPE:Trait.BasicTrait.SocialTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Bully],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait] DESC:You grew up in an environment where the meek were ignored and you often had to resort to threats or violence to be heard. You gain a +1 trait bonus on Intimidate checks, and Intimidate is always a class skill for you. BONUS:SKILL|Intimidate|1|TYPE=Trait CSKILL:Intimidate SOURCEPAGE:p.329 +Canter KEY:Trait ~ Canter CATEGORY:Special Ability TYPE:Trait.BasicTrait.SocialTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Canter],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait] DESC:You grew up among thieves and scoundrels, and their unusual speech patterns and turns of phrase don't phase you in the slightest today as a result. Anyone who attempts to use Bluff to deliver a secret message to you gains a +5 bonus on his Bluff check. When you attempt to intercept a secret message using Sense Motive, you gain a +5 trait bonus on the attempt. BONUS:SITUATION|Bluff=Secret Messages|5|TYPE=Trait BONUS:SITUATION|Sense Motive=Secret Messages|5|TYPE=Trait SOURCEPAGE:p.330 +Charming KEY:Trait ~ Charming CATEGORY:Special Ability TYPE:Trait.BasicTrait.SocialTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Charming],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait] DESC:Blessed with good looks, you've come to depend on the fact that others find you attractive. You gain a +1 trait bonus when you use Bluff or Diplomacy on a character that is (or could be) sexually attracted to you, and a +1 trait bonus to the save DC of any language-dependent spell you cast on such characters or creatures. BONUS:SITUATION|Diplomacy=Potentially Sexually Attracted|1|TYPE=Trait BONUS:SITUATION|Bluff=Potentially Sexually Attracted|1|TYPE=Trait SOURCEPAGE:p.330 +Child of the Streets KEY:Trait ~ Child of the Streets CATEGORY:Special Ability TYPE:Trait.BasicTrait.SocialTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Child of the Streets],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait] DESC:You grew up on the streets of a large city, and as a result you have developed a knack for picking pockets and hiding small objects on your person. You gain a +1 trait bonus on Sleight of Hand checks, and Sleight of Hand is always a class skill for you. BONUS:SKILL|Sleight of Hand|1|TYPE=Trait CSKILL:Sleight of Hand SOURCEPAGE:p.330 +Fast-Talker KEY:Trait ~ Fast-Talker CATEGORY:Special Ability TYPE:Trait.BasicTrait.SocialTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Fast-Talker],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait] DESC:You had a knack at getting yourself into trouble as a child, and as a result developed a silver tongue at an early age. You gain a +1 trait bonus on Bluff checks, and Bluff is always a class skill for you. BONUS:SKILL|Bluff|1|TYPE=Trait CSKILL:Bluff SOURCEPAGE:p.330 +Natural-Born Leader KEY:Trait ~ Natural-Born Leader CATEGORY:Special Ability TYPE:Trait.BasicTrait.SocialTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Natural-Born Leader],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait] DESC:You've always found yourself in positions where others look up to you as a leader, and you can distinctly remember an event from your early childhood where you led several other children to accomplish a goal that each of you individually could not. All cohorts, followers, or summoned creatures under your leadership gain a +1 morale bonus on Will saves to avoid mind-affecting effects. If you ever take the Leadership feat, you gain a +1 trait bonus to your Leadership score. BONUS:VAR|LeadershipScore|1|TYPE=Trait SOURCEPAGE:p.330 +Poverty-Stricken KEY:Trait ~ Poverty-Stricken CATEGORY:Special Ability TYPE:Trait.BasicTrait.SocialTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Poverty-Stricken],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait] DESC:Your childhood was tough, and your parents had to make every copper piece count. Hunger was your constant companion, and you often had to live off the land or sleep in the wild. You gain a +1 trait bonus on Survival checks, and Survival is always a class skill for you. BONUS:SKILL|Survival|1|TYPE=Trait CSKILL:Survival SOURCEPAGE:p.330 +Rich Parents KEY:Trait ~ Rich Parents CATEGORY:Special Ability TYPE:Trait.BasicTrait.SocialTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Rich Parents],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait] DESC:You were born into a rich family, perhaps even the nobility. Your starting cash increases to 900 gp. KIT:1|Rich Parents SOURCEPAGE:p.330 +Suspicious KEY:Trait ~ Suspicious CATEGORY:Special Ability TYPE:Trait.BasicTrait.SocialTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Suspicious],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait] DESC:You discovered at an early age that someone you trusted, perhaps an older sibling or a parent, had lied to you, and often, about something you had taken for granted, leaving you quick to question the claims of others. You gain a +1 trait bonus on Sense Motive checks, and Sense Motive is always a class skill for you. BONUS:SKILL|Sense Motive|1|TYPE=Trait CSKILL:Sense Motive SOURCEPAGE:p.330 ## Adopted Trait Race Selection # Ability Name Unique Key Category of Ability Type Multiple Requirements Description Bonus Ability Pool Bonus to Situation Bonus to skill Modify VAR Class Skill Apply Kit Source Page This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2014-12-10 03:43:24
|
Revision: 25743 http://sourceforge.net/p/pcgen/code/25743 Author: amaitland Date: 2014-12-10 03:43:12 +0000 (Wed, 10 Dec 2014) Log Message: ----------- Merge pull request #158 from cantsin/master Fix a few typos in LST files. Modified Paths: -------------- Trunk/pcgen/data/35e/alderac_entertainment_group/gods/aeg_gods_equip_magic.lst Trunk/pcgen/data/35e/wizards_of_the_coast/rsrd/basics/rsrd_equipmods.lst Trunk/pcgen/data/3e/alderac_entertainment_group/gods/aeg_gods_equip_magic.lst Modified: Trunk/pcgen/data/35e/alderac_entertainment_group/gods/aeg_gods_equip_magic.lst =================================================================== --- Trunk/pcgen/data/35e/alderac_entertainment_group/gods/aeg_gods_equip_magic.lst 2014-12-09 09:02:57 UTC (rev 25742) +++ Trunk/pcgen/data/35e/alderac_entertainment_group/gods/aeg_gods_equip_magic.lst 2014-12-10 03:43:12 UTC (rev 25743) @@ -68,7 +68,7 @@ Eagle Claw Necklace TYPE:Magic.Wondrous.Amulet COST:19000 WT:0 EQMOD:LEATHER SOURCEPAGE:p.12 Everfull Satchel TYPE:Magic.Wondrous COST:15000 WT:1 SOURCEPAGE:p.19 Eyestalk Rings TYPE:Magic.Wondrous COST:0 WT:0 SOURCEPAGE:p.74 -Figurine of Wondrous Power (Lost Children) TYPE:<agic.Wondrous COST:1000 WT:0 SOURCEPAGE:p.81 +Figurine of Wondrous Power (Lost Children) TYPE:Magic.Wondrous COST:1000 WT:0 SOURCEPAGE:p.81 Helm of Dominance TYPE:Magic.Wondrous.Headgear COST:200 WT:3 SOURCEPAGE:p.67 Helm of the Lammasu TYPE:Magic.Wondrous.Headgear COST:25000 WT:3 SOURCEPAGE:p.74 SPELLS:Magic Item|TIMES=ATWILL|CASTERLEVEL=7|Magic Circle against Evil,15 BONUS:COMBAT|AC|1 Horn of the Wild TYPE:Magic.Wondrous COST:7000 WT:1 SOURCEPAGE:p.131 Modified: Trunk/pcgen/data/35e/wizards_of_the_coast/rsrd/basics/rsrd_equipmods.lst =================================================================== --- Trunk/pcgen/data/35e/wizards_of_the_coast/rsrd/basics/rsrd_equipmods.lst 2014-12-09 09:02:57 UTC (rev 25742) +++ Trunk/pcgen/data/35e/wizards_of_the_coast/rsrd/basics/rsrd_equipmods.lst 2014-12-10 03:43:12 UTC (rev 25743) @@ -582,22 +582,22 @@ Int. Item (Two abilities at 17) KEY:AMLT_INT_ITEM_6 NAMEOPT:NOTHING TYPE:Amulet COST:9000 VISIBLE:QUALIFY ITYPE:Type6 REPLACES:AMLT_INT_ITEM_1,AMLT_INT_ITEM_2,AMLT_INT_ITEM_3,AMLT_INT_ITEM_4,AMLT_INT_ITEM_5,AMLT_INT_ITEM_7,AMLT_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Amulet !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|2 SPROP:Speech (may read any language it speaks), Telepathy, 120' darkvision and hearing Int. Item (Two abilities at 18) KEY:AMLT_INT_ITEM_7 NAMEOPT:NOTHING TYPE:Amulet COST:12000 VISIBLE:QUALIFY ITYPE:Type7 REPLACES:AMLT_INT_ITEM_1,AMLT_INT_ITEM_2,AMLT_INT_ITEM_3,AMLT_INT_ITEM_4,AMLT_INT_ITEM_5,AMLT_INT_ITEM_6,AMLT_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Amulet !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|3 SPROP:Speech (can read all languages and magic), Telepathy, 120' darkvision and blindsense and hearing Int. Item (Two abilities at 19) KEY:AMLT_INT_ITEM_8 NAMEOPT:NOTHING TYPE:Amulet COST:15000 VISIBLE:QUALIFY ITYPE:Type8 REPLACES:AMLT_INT_ITEM_1,AMLT_INT_ITEM_2,AMLT_INT_ITEM_3,AMLT_INT_ITEM_4,AMLT_INT_ITEM_5,AMLT_INT_ITEM_6,AMLT_INT_ITEM_7 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Amulet !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|3 SPROP:Speech (can read all languages and magic), Telepathy, 120' darkvision and blindsense and hearing -Int. Item (Two abilities at 12) KEY:AMMO_INT_ITEM_1 NAMEOPT:NOTHING TYPE:Ammunition COST:1000 VISIBLE:QUALIFY ITYPE:Type1 REPLACES:AMMO_INT_ITEM_2,AMMO_INT_ITEM_3,AMMO_INT_ITEM_4,AMMO_INT_ITEM_5,AMMO_INT_ITEM_6,AMMO_INT_ITEM_7,AMMO_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Ammunition] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Empathy, 30' vision and hearing -Int. Item (Two abilities at 13) KEY:AMMO_INT_ITEM_2 NAMEOPT:NOTHING TYPE:Ammunition COST:2000 VISIBLE:QUALIFY ITYPE:Type2 REPLACES:AMMO_INT_ITEM_1,AMMO_INT_ITEM_3,AMMO_INT_ITEM_4,AMMO_INT_ITEM_5,AMMO_INT_ITEM_6,AMMO_INT_ITEM_7,AMMO_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Ammunition] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Empathy, 60' vision and hearing -Int. Item (Two abilities at 14) KEY:AMMO_INT_ITEM_3 NAMEOPT:NOTHING TYPE:Ammunition COST:4000 VISIBLE:QUALIFY ITYPE:Type3 REPLACES:AMMO_INT_ITEM_1,AMMO_INT_ITEM_2,AMMO_INT_ITEM_4,AMMO_INT_ITEM_5,AMMO_INT_ITEM_6,AMMO_INT_ITEM_7,AMMO_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Ammunition] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Speech, 120' vision and hearing -Int. Item (Two abilities at 15) KEY:AMMO_INT_ITEM_4 NAMEOPT:NOTHING TYPE:Ammunition COST:5000 VISIBLE:QUALIFY ITYPE:Type4 REPLACES:AMMO_INT_ITEM_1,AMMO_INT_ITEM_2,AMMO_INT_ITEM_3,AMMO_INT_ITEM_5,AMMO_INT_ITEM_6,AMMO_INT_ITEM_7,AMMO_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Ammunition] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Speech, 60' darkvision and hearing -Int. Item (Two abilities at 16) KEY:AMMO_INT_ITEM_5 NAMEOPT:NOTHING TYPE:Ammunition COST:6000 VISIBLE:QUALIFY ITYPE:Type5 REPLACES:AMMO_INT_ITEM_1,AMMO_INT_ITEM_2,AMMO_INT_ITEM_3,AMMO_INT_ITEM_4,AMMO_INT_ITEM_6,AMMO_INT_ITEM_7,AMMO_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Ammunition] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|1 SPROP:Speech (may read any language it speaks), 60' darkvision and hearing -Int. Item (Two abilities at 17) KEY:AMMO_INT_ITEM_6 NAMEOPT:NOTHING TYPE:Ammunition COST:9000 VISIBLE:QUALIFY ITYPE:Type6 REPLACES:AMMO_INT_ITEM_1,AMMO_INT_ITEM_2,AMMO_INT_ITEM_3,AMMO_INT_ITEM_4,AMMO_INT_ITEM_5,AMMO_INT_ITEM_7,AMMO_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Ammunition] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|2 SPROP:Speech (may read any language it speaks), Telepathy, 120' darkvision and hearing -Int. Item (Two abilities at 18) KEY:AMMO_INT_ITEM_7 NAMEOPT:NOTHING TYPE:Ammunition COST:12000 VISIBLE:QUALIFY ITYPE:Type7 REPLACES:AMMO_INT_ITEM_1,AMMO_INT_ITEM_2,AMMO_INT_ITEM_3,AMMO_INT_ITEM_4,AMMO_INT_ITEM_5,AMMO_INT_ITEM_6,AMMO_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Ammunition] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|3 SPROP:Speech (can read all languages and magic), Telepathy, 120' darkvision and blindsense and hearing -Int. Item (Two abilities at 19) KEY:AMMO_INT_ITEM_8 NAMEOPT:NOTHING TYPE:Ammunition COST:15000 VISIBLE:QUALIFY ITYPE:Type8 REPLACES:AMMO_INT_ITEM_1,AMMO_INT_ITEM_2,AMMO_INT_ITEM_3,AMMO_INT_ITEM_4,AMMO_INT_ITEM_5,AMMO_INT_ITEM_6,AMMO_INT_ITEM_7 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Ammunition] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|3 SPROP:Speech (can read all languages and magic), Telepathy, 120' darkvision and blindsense and hearing -Int. Item (Two abilities at 12) KEY:ARMR_INT_ITEM_1 NAMEOPT:NOTHING TYPE:Armor COST:1000 VISIBLE:QUALIFY ITYPE:Type1 REPLACES:ARMR_INT_ITEM_2,ARMR_INT_ITEM_3,ARMR_INT_ITEM_4,ARMR_INT_ITEM_5,ARMR_INT_ITEM_6,ARMR_INT_ITEM_7,ARMR_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Armor] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Empathy, 30' vision and hearing -Int. Item (Two abilities at 13) KEY:ARMR_INT_ITEM_2 NAMEOPT:NOTHING TYPE:Armor COST:2000 VISIBLE:QUALIFY ITYPE:Type2 REPLACES:ARMR_INT_ITEM_1,ARMR_INT_ITEM_3,ARMR_INT_ITEM_4,ARMR_INT_ITEM_5,ARMR_INT_ITEM_6,ARMR_INT_ITEM_7,ARMR_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Armor] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Empathy, 60' vision and hearing -Int. Item (Two abilities at 14) KEY:ARMR_INT_ITEM_3 NAMEOPT:NOTHING TYPE:Armor COST:4000 VISIBLE:QUALIFY ITYPE:Type3 REPLACES:ARMR_INT_ITEM_1,ARMR_INT_ITEM_2,ARMR_INT_ITEM_4,ARMR_INT_ITEM_5,ARMR_INT_ITEM_6,ARMR_INT_ITEM_7,ARMR_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Armor] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Speech, 120' vision and hearing -Int. Item (Two abilities at 15) KEY:ARMR_INT_ITEM_4 NAMEOPT:NOTHING TYPE:Armor COST:5000 VISIBLE:QUALIFY ITYPE:Type4 REPLACES:ARMR_INT_ITEM_1,ARMR_INT_ITEM_2,ARMR_INT_ITEM_3,ARMR_INT_ITEM_5,ARMR_INT_ITEM_6,ARMR_INT_ITEM_7,ARMR_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Armor] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Speech, 60' darkvision and hearing -Int. Item (Two abilities at 16) KEY:ARMR_INT_ITEM_5 NAMEOPT:NOTHING TYPE:Armor COST:6000 VISIBLE:QUALIFY ITYPE:Type5 REPLACES:ARMR_INT_ITEM_1,ARMR_INT_ITEM_2,ARMR_INT_ITEM_3,ARMR_INT_ITEM_4,ARMR_INT_ITEM_6,ARMR_INT_ITEM_7,ARMR_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Armor] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|1 SPROP:Speech (may read any language it speaks), 60' darkvision and hearing -Int. Item (Two abilities at 17) KEY:ARMR_INT_ITEM_6 NAMEOPT:NOTHING TYPE:Armor COST:9000 VISIBLE:QUALIFY ITYPE:Type6 REPLACES:ARMR_INT_ITEM_1,ARMR_INT_ITEM_2,ARMR_INT_ITEM_3,ARMR_INT_ITEM_4,ARMR_INT_ITEM_5,ARMR_INT_ITEM_7,ARMR_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Armor] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|2 SPROP:Speech (may read any language it speaks), Telepathy, 120' darkvision and hearing -Int. Item (Two abilities at 18) KEY:ARMR_INT_ITEM_7 NAMEOPT:NOTHING TYPE:Armor COST:12000 VISIBLE:QUALIFY ITYPE:Type7 REPLACES:ARMR_INT_ITEM_1,ARMR_INT_ITEM_2,ARMR_INT_ITEM_3,ARMR_INT_ITEM_4,ARMR_INT_ITEM_5,ARMR_INT_ITEM_6,ARMR_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Armor] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|3 SPROP:Speech (can read all languages and magic), Telepathy, 120' darkvision and blindsense and hearing -Int. Item (Two abilities at 19) KEY:ARMR_INT_ITEM_8 NAMEOPT:NOTHING TYPE:Armor COST:15000 VISIBLE:QUALIFY ITYPE:Type8 REPLACES:ARMR_INT_ITEM_1,ARMR_INT_ITEM_2,ARMR_INT_ITEM_3,ARMR_INT_ITEM_4,ARMR_INT_ITEM_5,ARMR_INT_ITEM_6,ARMR_INT_ITEM_7 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Armor] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|3 SPROP:Speech (can read all languages and magic), Telepathy, 120' darkvision and blindsense and hearing +Int. Item (Two abilities at 12) KEY:AMMO_INT_ITEM_1 NAMEOPT:NOTHING TYPE:Ammunition COST:1000 VISIBLE:QUALIFY ITYPE:Type1 REPLACES:AMMO_INT_ITEM_2,AMMO_INT_ITEM_3,AMMO_INT_ITEM_4,AMMO_INT_ITEM_5,AMMO_INT_ITEM_6,AMMO_INT_ITEM_7,AMMO_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Ammunition !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Empathy, 30' vision and hearing +Int. Item (Two abilities at 13) KEY:AMMO_INT_ITEM_2 NAMEOPT:NOTHING TYPE:Ammunition COST:2000 VISIBLE:QUALIFY ITYPE:Type2 REPLACES:AMMO_INT_ITEM_1,AMMO_INT_ITEM_3,AMMO_INT_ITEM_4,AMMO_INT_ITEM_5,AMMO_INT_ITEM_6,AMMO_INT_ITEM_7,AMMO_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Ammunition !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Empathy, 60' vision and hearing +Int. Item (Two abilities at 14) KEY:AMMO_INT_ITEM_3 NAMEOPT:NOTHING TYPE:Ammunition COST:4000 VISIBLE:QUALIFY ITYPE:Type3 REPLACES:AMMO_INT_ITEM_1,AMMO_INT_ITEM_2,AMMO_INT_ITEM_4,AMMO_INT_ITEM_5,AMMO_INT_ITEM_6,AMMO_INT_ITEM_7,AMMO_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Ammunition !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Speech, 120' vision and hearing +Int. Item (Two abilities at 15) KEY:AMMO_INT_ITEM_4 NAMEOPT:NOTHING TYPE:Ammunition COST:5000 VISIBLE:QUALIFY ITYPE:Type4 REPLACES:AMMO_INT_ITEM_1,AMMO_INT_ITEM_2,AMMO_INT_ITEM_3,AMMO_INT_ITEM_5,AMMO_INT_ITEM_6,AMMO_INT_ITEM_7,AMMO_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Ammunition !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Speech, 60' darkvision and hearing +Int. Item (Two abilities at 16) KEY:AMMO_INT_ITEM_5 NAMEOPT:NOTHING TYPE:Ammunition COST:6000 VISIBLE:QUALIFY ITYPE:Type5 REPLACES:AMMO_INT_ITEM_1,AMMO_INT_ITEM_2,AMMO_INT_ITEM_3,AMMO_INT_ITEM_4,AMMO_INT_ITEM_6,AMMO_INT_ITEM_7,AMMO_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Ammunition !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|1 SPROP:Speech (may read any language it speaks), 60' darkvision and hearing +Int. Item (Two abilities at 17) KEY:AMMO_INT_ITEM_6 NAMEOPT:NOTHING TYPE:Ammunition COST:9000 VISIBLE:QUALIFY ITYPE:Type6 REPLACES:AMMO_INT_ITEM_1,AMMO_INT_ITEM_2,AMMO_INT_ITEM_3,AMMO_INT_ITEM_4,AMMO_INT_ITEM_5,AMMO_INT_ITEM_7,AMMO_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Ammunition !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|2 SPROP:Speech (may read any language it speaks), Telepathy, 120' darkvision and hearing +Int. Item (Two abilities at 18) KEY:AMMO_INT_ITEM_7 NAMEOPT:NOTHING TYPE:Ammunition COST:12000 VISIBLE:QUALIFY ITYPE:Type7 REPLACES:AMMO_INT_ITEM_1,AMMO_INT_ITEM_2,AMMO_INT_ITEM_3,AMMO_INT_ITEM_4,AMMO_INT_ITEM_5,AMMO_INT_ITEM_6,AMMO_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Ammunition !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|3 SPROP:Speech (can read all languages and magic), Telepathy, 120' darkvision and blindsense and hearing +Int. Item (Two abilities at 19) KEY:AMMO_INT_ITEM_8 NAMEOPT:NOTHING TYPE:Ammunition COST:15000 VISIBLE:QUALIFY ITYPE:Type8 REPLACES:AMMO_INT_ITEM_1,AMMO_INT_ITEM_2,AMMO_INT_ITEM_3,AMMO_INT_ITEM_4,AMMO_INT_ITEM_5,AMMO_INT_ITEM_6,AMMO_INT_ITEM_7 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Ammunition !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|3 SPROP:Speech (can read all languages and magic), Telepathy, 120' darkvision and blindsense and hearing +Int. Item (Two abilities at 12) KEY:ARMR_INT_ITEM_1 NAMEOPT:NOTHING TYPE:Armor COST:1000 VISIBLE:QUALIFY ITYPE:Type1 REPLACES:ARMR_INT_ITEM_2,ARMR_INT_ITEM_3,ARMR_INT_ITEM_4,ARMR_INT_ITEM_5,ARMR_INT_ITEM_6,ARMR_INT_ITEM_7,ARMR_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Armor !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Empathy, 30' vision and hearing +Int. Item (Two abilities at 13) KEY:ARMR_INT_ITEM_2 NAMEOPT:NOTHING TYPE:Armor COST:2000 VISIBLE:QUALIFY ITYPE:Type2 REPLACES:ARMR_INT_ITEM_1,ARMR_INT_ITEM_3,ARMR_INT_ITEM_4,ARMR_INT_ITEM_5,ARMR_INT_ITEM_6,ARMR_INT_ITEM_7,ARMR_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Armor !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Empathy, 60' vision and hearing +Int. Item (Two abilities at 14) KEY:ARMR_INT_ITEM_3 NAMEOPT:NOTHING TYPE:Armor COST:4000 VISIBLE:QUALIFY ITYPE:Type3 REPLACES:ARMR_INT_ITEM_1,ARMR_INT_ITEM_2,ARMR_INT_ITEM_4,ARMR_INT_ITEM_5,ARMR_INT_ITEM_6,ARMR_INT_ITEM_7,ARMR_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Armor !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Speech, 120' vision and hearing +Int. Item (Two abilities at 15) KEY:ARMR_INT_ITEM_4 NAMEOPT:NOTHING TYPE:Armor COST:5000 VISIBLE:QUALIFY ITYPE:Type4 REPLACES:ARMR_INT_ITEM_1,ARMR_INT_ITEM_2,ARMR_INT_ITEM_3,ARMR_INT_ITEM_5,ARMR_INT_ITEM_6,ARMR_INT_ITEM_7,ARMR_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Armor !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Speech, 60' darkvision and hearing +Int. Item (Two abilities at 16) KEY:ARMR_INT_ITEM_5 NAMEOPT:NOTHING TYPE:Armor COST:6000 VISIBLE:QUALIFY ITYPE:Type5 REPLACES:ARMR_INT_ITEM_1,ARMR_INT_ITEM_2,ARMR_INT_ITEM_3,ARMR_INT_ITEM_4,ARMR_INT_ITEM_6,ARMR_INT_ITEM_7,ARMR_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Armor !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|1 SPROP:Speech (may read any language it speaks), 60' darkvision and hearing +Int. Item (Two abilities at 17) KEY:ARMR_INT_ITEM_6 NAMEOPT:NOTHING TYPE:Armor COST:9000 VISIBLE:QUALIFY ITYPE:Type6 REPLACES:ARMR_INT_ITEM_1,ARMR_INT_ITEM_2,ARMR_INT_ITEM_3,ARMR_INT_ITEM_4,ARMR_INT_ITEM_5,ARMR_INT_ITEM_7,ARMR_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Armor !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|2 SPROP:Speech (may read any language it speaks), Telepathy, 120' darkvision and hearing +Int. Item (Two abilities at 18) KEY:ARMR_INT_ITEM_7 NAMEOPT:NOTHING TYPE:Armor COST:12000 VISIBLE:QUALIFY ITYPE:Type7 REPLACES:ARMR_INT_ITEM_1,ARMR_INT_ITEM_2,ARMR_INT_ITEM_3,ARMR_INT_ITEM_4,ARMR_INT_ITEM_5,ARMR_INT_ITEM_6,ARMR_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Armor !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|3 SPROP:Speech (can read all languages and magic), Telepathy, 120' darkvision and blindsense and hearing +Int. Item (Two abilities at 19) KEY:ARMR_INT_ITEM_8 NAMEOPT:NOTHING TYPE:Armor COST:15000 VISIBLE:QUALIFY ITYPE:Type8 REPLACES:ARMR_INT_ITEM_1,ARMR_INT_ITEM_2,ARMR_INT_ITEM_3,ARMR_INT_ITEM_4,ARMR_INT_ITEM_5,ARMR_INT_ITEM_6,ARMR_INT_ITEM_7 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Armor !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|3 SPROP:Speech (can read all languages and magic), Telepathy, 120' darkvision and blindsense and hearing Int. Item (Two abilities at 12) KEY:BELT_INT_ITEM_1 NAMEOPT:NOTHING TYPE:Belt COST:1000 VISIBLE:QUALIFY ITYPE:Type1 REPLACES:BELT_INT_ITEM_2,BELT_INT_ITEM_3,BELT_INT_ITEM_4,BELT_INT_ITEM_5,BELT_INT_ITEM_6,BELT_INT_ITEM_7,BELT_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Belt !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Empathy, 30' vision and hearing Int. Item (Two abilities at 13) KEY:BELT_INT_ITEM_2 NAMEOPT:NOTHING TYPE:Belt COST:2000 VISIBLE:QUALIFY ITYPE:Type2 REPLACES:BELT_INT_ITEM_1,BELT_INT_ITEM_3,BELT_INT_ITEM_4,BELT_INT_ITEM_5,BELT_INT_ITEM_6,BELT_INT_ITEM_7,BELT_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Belt !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Empathy, 60' vision and hearing Int. Item (Two abilities at 14) KEY:BELT_INT_ITEM_3 NAMEOPT:NOTHING TYPE:Belt COST:4000 VISIBLE:QUALIFY ITYPE:Type3 REPLACES:BELT_INT_ITEM_1,BELT_INT_ITEM_2,BELT_INT_ITEM_4,BELT_INT_ITEM_5,BELT_INT_ITEM_6,BELT_INT_ITEM_7,BELT_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Belt !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Speech, 120' vision and hearing @@ -609,43 +609,43 @@ Int. Item (Two abilities at 12) KEY:BOOT_INT_ITEM_1 NAMEOPT:NOTHING TYPE:Boot COST:1000 VISIBLE:QUALIFY ITYPE:Type1 REPLACES:BOOT_INT_ITEM_2,BOOT_INT_ITEM_3,BOOT_INT_ITEM_4,BOOT_INT_ITEM_5,BOOT_INT_ITEM_6,BOOT_INT_ITEM_7,BOOT_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Boot !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Empathy, 30' vision and hearing Int. Item (Two abilities at 13) KEY:BOOT_INT_ITEM_2 NAMEOPT:NOTHING TYPE:Boot COST:2000 VISIBLE:QUALIFY ITYPE:Type2 REPLACES:BOOT_INT_ITEM_1,BOOT_INT_ITEM_3,BOOT_INT_ITEM_4,BOOT_INT_ITEM_5,BOOT_INT_ITEM_6,BOOT_INT_ITEM_7,BOOT_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Boot !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Empathy, 60' vision and hearing Int. Item (Two abilities at 14) KEY:BOOT_INT_ITEM_3 NAMEOPT:NOTHING TYPE:Boot COST:4000 VISIBLE:QUALIFY ITYPE:Type3 REPLACES:BOOT_INT_ITEM_1,BOOT_INT_ITEM_2,BOOT_INT_ITEM_4,BOOT_INT_ITEM_5,BOOT_INT_ITEM_6,BOOT_INT_ITEM_7,BOOT_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Boot !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Speech, 120' vision and hearing -Int. Item (Two abilities at 15) KEY:BOOT_INT_ITEM_4 NAMEOPT:NOTHING TYPE:Boot COST:5000 VISIBLE:QUALIFY ITYPE:Type4 REPLACES:BOOT_INT_ITEM_1,BOOT_INT_ITEM_2,BOOT_INT_ITEM_3,BOOT_INT_ITEM_5,BOOT_INT_ITEM_6,BOOT_INT_ITEM_7,BOOT_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Boot] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Speech, 60' darkvision and hearing -Int. Item (Two abilities at 16) KEY:BOOT_INT_ITEM_5 NAMEOPT:NOTHING TYPE:Boot COST:6000 VISIBLE:QUALIFY ITYPE:Type5 REPLACES:BOOT_INT_ITEM_1,BOOT_INT_ITEM_2,BOOT_INT_ITEM_3,BOOT_INT_ITEM_4,BOOT_INT_ITEM_6,BOOT_INT_ITEM_7,BOOT_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Boot] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|1 SPROP:Speech (may read any language it speaks), 60' darkvision and hearing -Int. Item (Two abilities at 17) KEY:BOOT_INT_ITEM_6 NAMEOPT:NOTHING TYPE:Boot COST:9000 VISIBLE:QUALIFY ITYPE:Type6 REPLACES:BOOT_INT_ITEM_1,BOOT_INT_ITEM_2,BOOT_INT_ITEM_3,BOOT_INT_ITEM_4,BOOT_INT_ITEM_5,BOOT_INT_ITEM_7,BOOT_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Boot] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|2 SPROP:Speech (may read any language it speaks), Telepathy, 120' darkvision and hearing -Int. Item (Two abilities at 18) KEY:BOOT_INT_ITEM_7 NAMEOPT:NOTHING TYPE:Boot COST:12000 VISIBLE:QUALIFY ITYPE:Type7 REPLACES:BOOT_INT_ITEM_1,BOOT_INT_ITEM_2,BOOT_INT_ITEM_3,BOOT_INT_ITEM_4,BOOT_INT_ITEM_5,BOOT_INT_ITEM_6,BOOT_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Boot] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|3 SPROP:Speech (can read all languages and magic), Telepathy, 120' darkvision and blindsense and hearing -Int. Item (Two abilities at 19) KEY:BOOT_INT_ITEM_8 NAMEOPT:NOTHING TYPE:Boot COST:15000 VISIBLE:QUALIFY ITYPE:Type8 REPLACES:BOOT_INT_ITEM_1,BOOT_INT_ITEM_2,BOOT_INT_ITEM_3,BOOT_INT_ITEM_4,BOOT_INT_ITEM_5,BOOT_INT_ITEM_6,BOOT_INT_ITEM_7 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Boot] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|3 SPROP:Speech (can read all languages and magic), Telepathy, 120' darkvision and blindsense and hearing -Int. Item (Two abilities at 12) KEY:BRCR_INT_ITEM_1 NAMEOPT:NOTHING TYPE:Bracer COST:1000 VISIBLE:QUALIFY ITYPE:Type1 REPLACES:BRCR_INT_ITEM_2,BRCR_INT_ITEM_3,BRCR_INT_ITEM_4,BRCR_INT_ITEM_5,BRCR_INT_ITEM_6,BRCR_INT_ITEM_7,BRCR_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Bracer] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Empathy, 30' vision and hearing -Int. Item (Two abilities at 13) KEY:BRCR_INT_ITEM_2 NAMEOPT:NOTHING TYPE:Bracer COST:2000 VISIBLE:QUALIFY ITYPE:Type2 REPLACES:BRCR_INT_ITEM_1,BRCR_INT_ITEM_3,BRCR_INT_ITEM_4,BRCR_INT_ITEM_5,BRCR_INT_ITEM_6,BRCR_INT_ITEM_7,BRCR_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Bracer] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Empathy, 60' vision and hearing -Int. Item (Two abilities at 14) KEY:BRCR_INT_ITEM_3 NAMEOPT:NOTHING TYPE:Bracer COST:4000 VISIBLE:QUALIFY ITYPE:Type3 REPLACES:BRCR_INT_ITEM_1,BRCR_INT_ITEM_2,BRCR_INT_ITEM_4,BRCR_INT_ITEM_5,BRCR_INT_ITEM_6,BRCR_INT_ITEM_7,BRCR_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Bracer] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Speech, 120' vision and hearing -Int. Item (Two abilities at 15) KEY:BRCR_INT_ITEM_4 NAMEOPT:NOTHING TYPE:Bracer COST:5000 VISIBLE:QUALIFY ITYPE:Type4 REPLACES:BRCR_INT_ITEM_1,BRCR_INT_ITEM_2,BRCR_INT_ITEM_3,BRCR_INT_ITEM_5,BRCR_INT_ITEM_6,BRCR_INT_ITEM_7,BRCR_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Bracer] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Speech, 60' darkvision and hearing -Int. Item (Two abilities at 16) KEY:BRCR_INT_ITEM_5 NAMEOPT:NOTHING TYPE:Bracer COST:6000 VISIBLE:QUALIFY ITYPE:Type5 REPLACES:BRCR_INT_ITEM_1,BRCR_INT_ITEM_2,BRCR_INT_ITEM_3,BRCR_INT_ITEM_4,BRCR_INT_ITEM_6,BRCR_INT_ITEM_7,BRCR_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Bracer] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|1 SPROP:Speech (may read any language it speaks), 60' darkvision and hearing -Int. Item (Two abilities at 17) KEY:BRCR_INT_ITEM_6 NAMEOPT:NOTHING TYPE:Bracer COST:9000 VISIBLE:QUALIFY ITYPE:Type6 REPLACES:BRCR_INT_ITEM_1,BRCR_INT_ITEM_2,BRCR_INT_ITEM_3,BRCR_INT_ITEM_4,BRCR_INT_ITEM_5,BRCR_INT_ITEM_7,BRCR_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Bracer] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|2 SPROP:Speech (may read any language it speaks), Telepathy, 120' darkvision and hearing -Int. Item (Two abilities at 18) KEY:BRCR_INT_ITEM_7 NAMEOPT:NOTHING TYPE:Bracer COST:12000 VISIBLE:QUALIFY ITYPE:Type7 REPLACES:BRCR_INT_ITEM_1,BRCR_INT_ITEM_2,BRCR_INT_ITEM_3,BRCR_INT_ITEM_4,BRCR_INT_ITEM_5,BRCR_INT_ITEM_6,BRCR_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Bracer] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|3 SPROP:Speech (can read all languages and magic), Telepathy, 120' darkvision and blindsense and hearing -Int. Item (Two abilities at 19) KEY:BRCR_INT_ITEM_8 NAMEOPT:NOTHING TYPE:Bracer COST:15000 VISIBLE:QUALIFY ITYPE:Type8 REPLACES:BRCR_INT_ITEM_1,BRCR_INT_ITEM_2,BRCR_INT_ITEM_3,BRCR_INT_ITEM_4,BRCR_INT_ITEM_5,BRCR_INT_ITEM_6,BRCR_INT_ITEM_7 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Bracer] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|3 SPROP:Speech (can read all languages and magic), Telepathy, 120' darkvision and blindsense and hearing -Int. Item (Two abilities at 12) KEY:CAPE_INT_ITEM_1 NAMEOPT:NOTHING TYPE:Cape COST:1000 VISIBLE:QUALIFY ITYPE:Type1 REPLACES:CAPE_INT_ITEM_2,CAPE_INT_ITEM_3,CAPE_INT_ITEM_4,CAPE_INT_ITEM_5,CAPE_INT_ITEM_6,CAPE_INT_ITEM_7,CAPE_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Cape] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Empathy, 30' vision and hearing -Int. Item (Two abilities at 13) KEY:CAPE_INT_ITEM_2 NAMEOPT:NOTHING TYPE:Cape COST:2000 VISIBLE:QUALIFY ITYPE:Type2 REPLACES:CAPE_INT_ITEM_1,CAPE_INT_ITEM_3,CAPE_INT_ITEM_4,CAPE_INT_ITEM_5,CAPE_INT_ITEM_6,CAPE_INT_ITEM_7,CAPE_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Cape] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Empathy, 60' vision and hearing -Int. Item (Two abilities at 14) KEY:CAPE_INT_ITEM_3 NAMEOPT:NOTHING TYPE:Cape COST:4000 VISIBLE:QUALIFY ITYPE:Type3 REPLACES:CAPE_INT_ITEM_1,CAPE_INT_ITEM_2,CAPE_INT_ITEM_4,CAPE_INT_ITEM_5,CAPE_INT_ITEM_6,CAPE_INT_ITEM_7,CAPE_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Cape] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Speech, 120' vision and hearing -Int. Item (Two abilities at 15) KEY:CAPE_INT_ITEM_4 NAMEOPT:NOTHING TYPE:Cape COST:5000 VISIBLE:QUALIFY ITYPE:Type4 REPLACES:CAPE_INT_ITEM_1,CAPE_INT_ITEM_2,CAPE_INT_ITEM_3,CAPE_INT_ITEM_5,CAPE_INT_ITEM_6,CAPE_INT_ITEM_7,CAPE_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Cape] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Speech, 60' darkvision and hearing -Int. Item (Two abilities at 16) KEY:CAPE_INT_ITEM_5 NAMEOPT:NOTHING TYPE:Cape COST:6000 VISIBLE:QUALIFY ITYPE:Type5 REPLACES:CAPE_INT_ITEM_1,CAPE_INT_ITEM_2,CAPE_INT_ITEM_3,CAPE_INT_ITEM_4,CAPE_INT_ITEM_6,CAPE_INT_ITEM_7,CAPE_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Cape] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|1 SPROP:Speech (may read any language it speaks), 60' darkvision and hearing -Int. Item (Two abilities at 17) KEY:CAPE_INT_ITEM_6 NAMEOPT:NOTHING TYPE:Cape COST:9000 VISIBLE:QUALIFY ITYPE:Type6 REPLACES:CAPE_INT_ITEM_1,CAPE_INT_ITEM_2,CAPE_INT_ITEM_3,CAPE_INT_ITEM_4,CAPE_INT_ITEM_5,CAPE_INT_ITEM_7,CAPE_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Cape] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|2 SPROP:Speech (may read any language it speaks), Telepathy, 120' darkvision and hearing -Int. Item (Two abilities at 18) KEY:CAPE_INT_ITEM_7 NAMEOPT:NOTHING TYPE:Cape COST:12000 VISIBLE:QUALIFY ITYPE:Type7 REPLACES:CAPE_INT_ITEM_1,CAPE_INT_ITEM_2,CAPE_INT_ITEM_3,CAPE_INT_ITEM_4,CAPE_INT_ITEM_5,CAPE_INT_ITEM_6,CAPE_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Cape] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|3 SPROP:Speech (can read all languages and magic), Telepathy, 120' darkvision and blindsense and hearing -Int. Item (Two abilities at 19) KEY:CAPE_INT_ITEM_8 NAMEOPT:NOTHING TYPE:Cape COST:15000 VISIBLE:QUALIFY ITYPE:Type8 REPLACES:CAPE_INT_ITEM_1,CAPE_INT_ITEM_2,CAPE_INT_ITEM_3,CAPE_INT_ITEM_4,CAPE_INT_ITEM_5,CAPE_INT_ITEM_6,CAPE_INT_ITEM_7 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Cape] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|3 SPROP:Speech (can read all languages and magic), Telepathy, 120' darkvision and blindsense and hearing -Int. Item (Two abilities at 12) KEY:EYEG_INT_ITEM_1 NAMEOPT:NOTHING TYPE:Eyegear COST:1000 VISIBLE:QUALIFY ITYPE:Type1 REPLACES:EYEG_INT_ITEM_2,EYEG_INT_ITEM_3,EYEG_INT_ITEM_4,EYEG_INT_ITEM_5,EYEG_INT_ITEM_6,EYEG_INT_ITEM_7,EYEG_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Eyegear] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Empathy, 30' vision and hearing -Int. Item (Two abilities at 13) KEY:EYEG_INT_ITEM_2 NAMEOPT:NOTHING TYPE:Eyegear COST:2000 VISIBLE:QUALIFY ITYPE:Type2 REPLACES:EYEG_INT_ITEM_1,EYEG_INT_ITEM_3,EYEG_INT_ITEM_4,EYEG_INT_ITEM_5,EYEG_INT_ITEM_6,EYEG_INT_ITEM_7,EYEG_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Eyegear] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Empathy, 60' vision and hearing -Int. Item (Two abilities at 14) KEY:EYEG_INT_ITEM_3 NAMEOPT:NOTHING TYPE:Eyegear COST:4000 VISIBLE:QUALIFY ITYPE:Type3 REPLACES:EYEG_INT_ITEM_1,EYEG_INT_ITEM_2,EYEG_INT_ITEM_4,EYEG_INT_ITEM_5,EYEG_INT_ITEM_6,EYEG_INT_ITEM_7,EYEG_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Eyegear] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Speech, 120' vision and hearing -Int. Item (Two abilities at 15) KEY:EYEG_INT_ITEM_4 NAMEOPT:NOTHING TYPE:Eyegear COST:5000 VISIBLE:QUALIFY ITYPE:Type4 REPLACES:EYEG_INT_ITEM_1,EYEG_INT_ITEM_2,EYEG_INT_ITEM_3,EYEG_INT_ITEM_5,EYEG_INT_ITEM_6,EYEG_INT_ITEM_7,EYEG_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Eyegear] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Speech, 60' darkvision and hearing -Int. Item (Two abilities at 16) KEY:EYEG_INT_ITEM_5 NAMEOPT:NOTHING TYPE:Eyegear COST:6000 VISIBLE:QUALIFY ITYPE:Type5 REPLACES:EYEG_INT_ITEM_1,EYEG_INT_ITEM_2,EYEG_INT_ITEM_3,EYEG_INT_ITEM_4,EYEG_INT_ITEM_6,EYEG_INT_ITEM_7,EYEG_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Eyegear] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|1 SPROP:Speech (may read any language it speaks), 60' darkvision and hearing -Int. Item (Two abilities at 17) KEY:EYEG_INT_ITEM_6 NAMEOPT:NOTHING TYPE:Eyegear COST:9000 VISIBLE:QUALIFY ITYPE:Type6 REPLACES:EYEG_INT_ITEM_1,EYEG_INT_ITEM_2,EYEG_INT_ITEM_3,EYEG_INT_ITEM_4,EYEG_INT_ITEM_5,EYEG_INT_ITEM_7,EYEG_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Eyegear] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|2 SPROP:Speech (may read any language it speaks), Telepathy, 120' darkvision and hearing -Int. Item (Two abilities at 18) KEY:EYEG_INT_ITEM_7 NAMEOPT:NOTHING TYPE:Eyegear COST:12000 VISIBLE:QUALIFY ITYPE:Type7 REPLACES:EYEG_INT_ITEM_1,EYEG_INT_ITEM_2,EYEG_INT_ITEM_3,EYEG_INT_ITEM_4,EYEG_INT_ITEM_5,EYEG_INT_ITEM_6,EYEG_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Eyegear] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|3 SPROP:Speech (can read all languages and magic), Telepathy, 120' darkvision and blindsense and hearing -Int. Item (Two abilities at 19) KEY:EYEG_INT_ITEM_8 NAMEOPT:NOTHING TYPE:Eyegear COST:15000 VISIBLE:QUALIFY ITYPE:Type8 REPLACES:EYEG_INT_ITEM_1,EYEG_INT_ITEM_2,EYEG_INT_ITEM_3,EYEG_INT_ITEM_4,EYEG_INT_ITEM_5,EYEG_INT_ITEM_6,EYEG_INT_ITEM_7 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Eyegear] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|3 SPROP:Speech (can read all languages and magic), Telepathy, 120' darkvision and blindsense and hearing -Int. Item (Two abilities at 12) KEY:GLVE_INT_ITEM_1 NAMEOPT:NOTHING TYPE:Glove COST:1000 VISIBLE:QUALIFY ITYPE:Type1 REPLACES:GLVE_INT_ITEM_2,GLVE_INT_ITEM_3,GLVE_INT_ITEM_4,GLVE_INT_ITEM_5,GLVE_INT_ITEM_6,GLVE_INT_ITEM_7,GLVE_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Glove] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Empathy, 30' vision and hearing -Int. Item (Two abilities at 13) KEY:GLVE_INT_ITEM_2 NAMEOPT:NOTHING TYPE:Glove COST:2000 VISIBLE:QUALIFY ITYPE:Type2 REPLACES:GLVE_INT_ITEM_1,GLVE_INT_ITEM_3,GLVE_INT_ITEM_4,GLVE_INT_ITEM_5,GLVE_INT_ITEM_6,GLVE_INT_ITEM_7,GLVE_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Glove] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Empathy, 60' vision and hearing -Int. Item (Two abilities at 14) KEY:GLVE_INT_ITEM_3 NAMEOPT:NOTHING TYPE:Glove COST:4000 VISIBLE:QUALIFY ITYPE:Type3 REPLACES:GLVE_INT_ITEM_1,GLVE_INT_ITEM_2,GLVE_INT_ITEM_4,GLVE_INT_ITEM_5,GLVE_INT_ITEM_6,GLVE_INT_ITEM_7,GLVE_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Glove] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Speech, 120' vision and hearing -Int. Item (Two abilities at 15) KEY:GLVE_INT_ITEM_4 NAMEOPT:NOTHING TYPE:Glove COST:5000 VISIBLE:QUALIFY ITYPE:Type4 REPLACES:GLVE_INT_ITEM_1,GLVE_INT_ITEM_2,GLVE_INT_ITEM_3,GLVE_INT_ITEM_5,GLVE_INT_ITEM_6,GLVE_INT_ITEM_7,GLVE_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Glove] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Speech, 60' darkvision and hearing -Int. Item (Two abilities at 16) KEY:GLVE_INT_ITEM_5 NAMEOPT:NOTHING TYPE:Glove COST:6000 VISIBLE:QUALIFY ITYPE:Type5 REPLACES:GLVE_INT_ITEM_1,GLVE_INT_ITEM_2,GLVE_INT_ITEM_3,GLVE_INT_ITEM_4,GLVE_INT_ITEM_6,GLVE_INT_ITEM_7,GLVE_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Glove] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|1 SPROP:Speech (may read any language it speaks), 60' darkvision and hearing -Int. Item (Two abilities at 17) KEY:GLVE_INT_ITEM_6 NAMEOPT:NOTHING TYPE:Glove COST:9000 VISIBLE:QUALIFY ITYPE:Type6 REPLACES:GLVE_INT_ITEM_1,GLVE_INT_ITEM_2,GLVE_INT_ITEM_3,GLVE_INT_ITEM_4,GLVE_INT_ITEM_5,GLVE_INT_ITEM_7,GLVE_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Glove] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|2 SPROP:Speech (may read any language it speaks), Telepathy, 120' darkvision and hearing -Int. Item (Two abilities at 18) KEY:GLVE_INT_ITEM_7 NAMEOPT:NOTHING TYPE:Glove COST:12000 VISIBLE:QUALIFY ITYPE:Type7 REPLACES:GLVE_INT_ITEM_1,GLVE_INT_ITEM_2,GLVE_INT_ITEM_3,GLVE_INT_ITEM_4,GLVE_INT_ITEM_5,GLVE_INT_ITEM_6,GLVE_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Glove] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|3 SPROP:Speech (can read all languages and magic), Telepathy, 120' darkvision and blindsense and hearing -Int. Item (Two abilities at 19) KEY:GLVE_INT_ITEM_8 NAMEOPT:NOTHING TYPE:Glove COST:15000 VISIBLE:QUALIFY ITYPE:Type8 REPLACES:GLVE_INT_ITEM_1,GLVE_INT_ITEM_2,GLVE_INT_ITEM_3,GLVE_INT_ITEM_4,GLVE_INT_ITEM_5,GLVE_INT_ITEM_6,GLVE_INT_ITEM_7 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Glove] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|3 SPROP:Speech (can read all languages and magic), Telepathy, 120' darkvision and blindsense and hearing +Int. Item (Two abilities at 15) KEY:BOOT_INT_ITEM_4 NAMEOPT:NOTHING TYPE:Boot COST:5000 VISIBLE:QUALIFY ITYPE:Type4 REPLACES:BOOT_INT_ITEM_1,BOOT_INT_ITEM_2,BOOT_INT_ITEM_3,BOOT_INT_ITEM_5,BOOT_INT_ITEM_6,BOOT_INT_ITEM_7,BOOT_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Boot !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Speech, 60' darkvision and hearing +Int. Item (Two abilities at 16) KEY:BOOT_INT_ITEM_5 NAMEOPT:NOTHING TYPE:Boot COST:6000 VISIBLE:QUALIFY ITYPE:Type5 REPLACES:BOOT_INT_ITEM_1,BOOT_INT_ITEM_2,BOOT_INT_ITEM_3,BOOT_INT_ITEM_4,BOOT_INT_ITEM_6,BOOT_INT_ITEM_7,BOOT_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Boot !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|1 SPROP:Speech (may read any language it speaks), 60' darkvision and hearing +Int. Item (Two abilities at 17) KEY:BOOT_INT_ITEM_6 NAMEOPT:NOTHING TYPE:Boot COST:9000 VISIBLE:QUALIFY ITYPE:Type6 REPLACES:BOOT_INT_ITEM_1,BOOT_INT_ITEM_2,BOOT_INT_ITEM_3,BOOT_INT_ITEM_4,BOOT_INT_ITEM_5,BOOT_INT_ITEM_7,BOOT_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Boot !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|2 SPROP:Speech (may read any language it speaks), Telepathy, 120' darkvision and hearing +Int. Item (Two abilities at 18) KEY:BOOT_INT_ITEM_7 NAMEOPT:NOTHING TYPE:Boot COST:12000 VISIBLE:QUALIFY ITYPE:Type7 REPLACES:BOOT_INT_ITEM_1,BOOT_INT_ITEM_2,BOOT_INT_ITEM_3,BOOT_INT_ITEM_4,BOOT_INT_ITEM_5,BOOT_INT_ITEM_6,BOOT_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Boot !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|3 SPROP:Speech (can read all languages and magic), Telepathy, 120' darkvision and blindsense and hearing +Int. Item (Two abilities at 19) KEY:BOOT_INT_ITEM_8 NAMEOPT:NOTHING TYPE:Boot COST:15000 VISIBLE:QUALIFY ITYPE:Type8 REPLACES:BOOT_INT_ITEM_1,BOOT_INT_ITEM_2,BOOT_INT_ITEM_3,BOOT_INT_ITEM_4,BOOT_INT_ITEM_5,BOOT_INT_ITEM_6,BOOT_INT_ITEM_7 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Boot !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|3 SPROP:Speech (can read all languages and magic), Telepathy, 120' darkvision and blindsense and hearing +Int. Item (Two abilities at 12) KEY:BRCR_INT_ITEM_1 NAMEOPT:NOTHING TYPE:Bracer COST:1000 VISIBLE:QUALIFY ITYPE:Type1 REPLACES:BRCR_INT_ITEM_2,BRCR_INT_ITEM_3,BRCR_INT_ITEM_4,BRCR_INT_ITEM_5,BRCR_INT_ITEM_6,BRCR_INT_ITEM_7,BRCR_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Bracer !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Empathy, 30' vision and hearing +Int. Item (Two abilities at 13) KEY:BRCR_INT_ITEM_2 NAMEOPT:NOTHING TYPE:Bracer COST:2000 VISIBLE:QUALIFY ITYPE:Type2 REPLACES:BRCR_INT_ITEM_1,BRCR_INT_ITEM_3,BRCR_INT_ITEM_4,BRCR_INT_ITEM_5,BRCR_INT_ITEM_6,BRCR_INT_ITEM_7,BRCR_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Bracer !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Empathy, 60' vision and hearing +Int. Item (Two abilities at 14) KEY:BRCR_INT_ITEM_3 NAMEOPT:NOTHING TYPE:Bracer COST:4000 VISIBLE:QUALIFY ITYPE:Type3 REPLACES:BRCR_INT_ITEM_1,BRCR_INT_ITEM_2,BRCR_INT_ITEM_4,BRCR_INT_ITEM_5,BRCR_INT_ITEM_6,BRCR_INT_ITEM_7,BRCR_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Bracer !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Speech, 120' vision and hearing +Int. Item (Two abilities at 15) KEY:BRCR_INT_ITEM_4 NAMEOPT:NOTHING TYPE:Bracer COST:5000 VISIBLE:QUALIFY ITYPE:Type4 REPLACES:BRCR_INT_ITEM_1,BRCR_INT_ITEM_2,BRCR_INT_ITEM_3,BRCR_INT_ITEM_5,BRCR_INT_ITEM_6,BRCR_INT_ITEM_7,BRCR_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Bracer !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Speech, 60' darkvision and hearing +Int. Item (Two abilities at 16) KEY:BRCR_INT_ITEM_5 NAMEOPT:NOTHING TYPE:Bracer COST:6000 VISIBLE:QUALIFY ITYPE:Type5 REPLACES:BRCR_INT_ITEM_1,BRCR_INT_ITEM_2,BRCR_INT_ITEM_3,BRCR_INT_ITEM_4,BRCR_INT_ITEM_6,BRCR_INT_ITEM_7,BRCR_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Bracer !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|1 SPROP:Speech (may read any language it speaks), 60' darkvision and hearing +Int. Item (Two abilities at 17) KEY:BRCR_INT_ITEM_6 NAMEOPT:NOTHING TYPE:Bracer COST:9000 VISIBLE:QUALIFY ITYPE:Type6 REPLACES:BRCR_INT_ITEM_1,BRCR_INT_ITEM_2,BRCR_INT_ITEM_3,BRCR_INT_ITEM_4,BRCR_INT_ITEM_5,BRCR_INT_ITEM_7,BRCR_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Bracer !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|2 SPROP:Speech (may read any language it speaks), Telepathy, 120' darkvision and hearing +Int. Item (Two abilities at 18) KEY:BRCR_INT_ITEM_7 NAMEOPT:NOTHING TYPE:Bracer COST:12000 VISIBLE:QUALIFY ITYPE:Type7 REPLACES:BRCR_INT_ITEM_1,BRCR_INT_ITEM_2,BRCR_INT_ITEM_3,BRCR_INT_ITEM_4,BRCR_INT_ITEM_5,BRCR_INT_ITEM_6,BRCR_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Bracer !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|3 SPROP:Speech (can read all languages and magic), Telepathy, 120' darkvision and blindsense and hearing +Int. Item (Two abilities at 19) KEY:BRCR_INT_ITEM_8 NAMEOPT:NOTHING TYPE:Bracer COST:15000 VISIBLE:QUALIFY ITYPE:Type8 REPLACES:BRCR_INT_ITEM_1,BRCR_INT_ITEM_2,BRCR_INT_ITEM_3,BRCR_INT_ITEM_4,BRCR_INT_ITEM_5,BRCR_INT_ITEM_6,BRCR_INT_ITEM_7 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Bracer !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|3 SPROP:Speech (can read all languages and magic), Telepathy, 120' darkvision and blindsense and hearing +Int. Item (Two abilities at 12) KEY:CAPE_INT_ITEM_1 NAMEOPT:NOTHING TYPE:Cape COST:1000 VISIBLE:QUALIFY ITYPE:Type1 REPLACES:CAPE_INT_ITEM_2,CAPE_INT_ITEM_3,CAPE_INT_ITEM_4,CAPE_INT_ITEM_5,CAPE_INT_ITEM_6,CAPE_INT_ITEM_7,CAPE_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Cape !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Empathy, 30' vision and hearing +Int. Item (Two abilities at 13) KEY:CAPE_INT_ITEM_2 NAMEOPT:NOTHING TYPE:Cape COST:2000 VISIBLE:QUALIFY ITYPE:Type2 REPLACES:CAPE_INT_ITEM_1,CAPE_INT_ITEM_3,CAPE_INT_ITEM_4,CAPE_INT_ITEM_5,CAPE_INT_ITEM_6,CAPE_INT_ITEM_7,CAPE_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Cape !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Empathy, 60' vision and hearing +Int. Item (Two abilities at 14) KEY:CAPE_INT_ITEM_3 NAMEOPT:NOTHING TYPE:Cape COST:4000 VISIBLE:QUALIFY ITYPE:Type3 REPLACES:CAPE_INT_ITEM_1,CAPE_INT_ITEM_2,CAPE_INT_ITEM_4,CAPE_INT_ITEM_5,CAPE_INT_ITEM_6,CAPE_INT_ITEM_7,CAPE_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Cape !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Speech, 120' vision and hearing +Int. Item (Two abilities at 15) KEY:CAPE_INT_ITEM_4 NAMEOPT:NOTHING TYPE:Cape COST:5000 VISIBLE:QUALIFY ITYPE:Type4 REPLACES:CAPE_INT_ITEM_1,CAPE_INT_ITEM_2,CAPE_INT_ITEM_3,CAPE_INT_ITEM_5,CAPE_INT_ITEM_6,CAPE_INT_ITEM_7,CAPE_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Cape !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Speech, 60' darkvision and hearing +Int. Item (Two abilities at 16) KEY:CAPE_INT_ITEM_5 NAMEOPT:NOTHING TYPE:Cape COST:6000 VISIBLE:QUALIFY ITYPE:Type5 REPLACES:CAPE_INT_ITEM_1,CAPE_INT_ITEM_2,CAPE_INT_ITEM_3,CAPE_INT_ITEM_4,CAPE_INT_ITEM_6,CAPE_INT_ITEM_7,CAPE_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Cape !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|1 SPROP:Speech (may read any language it speaks), 60' darkvision and hearing +Int. Item (Two abilities at 17) KEY:CAPE_INT_ITEM_6 NAMEOPT:NOTHING TYPE:Cape COST:9000 VISIBLE:QUALIFY ITYPE:Type6 REPLACES:CAPE_INT_ITEM_1,CAPE_INT_ITEM_2,CAPE_INT_ITEM_3,CAPE_INT_ITEM_4,CAPE_INT_ITEM_5,CAPE_INT_ITEM_7,CAPE_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Cape !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|2 SPROP:Speech (may read any language it speaks), Telepathy, 120' darkvision and hearing +Int. Item (Two abilities at 18) KEY:CAPE_INT_ITEM_7 NAMEOPT:NOTHING TYPE:Cape COST:12000 VISIBLE:QUALIFY ITYPE:Type7 REPLACES:CAPE_INT_ITEM_1,CAPE_INT_ITEM_2,CAPE_INT_ITEM_3,CAPE_INT_ITEM_4,CAPE_INT_ITEM_5,CAPE_INT_ITEM_6,CAPE_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Cape !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|3 SPROP:Speech (can read all languages and magic), Telepathy, 120' darkvision and blindsense and hearing +Int. Item (Two abilities at 19) KEY:CAPE_INT_ITEM_8 NAMEOPT:NOTHING TYPE:Cape COST:15000 VISIBLE:QUALIFY ITYPE:Type8 REPLACES:CAPE_INT_ITEM_1,CAPE_INT_ITEM_2,CAPE_INT_ITEM_3,CAPE_INT_ITEM_4,CAPE_INT_ITEM_5,CAPE_INT_ITEM_6,CAPE_INT_ITEM_7 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Cape !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|3 SPROP:Speech (can read all languages and magic), Telepathy, 120' darkvision and blindsense and hearing +Int. Item (Two abilities at 12) KEY:EYEG_INT_ITEM_1 NAMEOPT:NOTHING TYPE:Eyegear COST:1000 VISIBLE:QUALIFY ITYPE:Type1 REPLACES:EYEG_INT_ITEM_2,EYEG_INT_ITEM_3,EYEG_INT_ITEM_4,EYEG_INT_ITEM_5,EYEG_INT_ITEM_6,EYEG_INT_ITEM_7,EYEG_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Eyegear !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Empathy, 30' vision and hearing +Int. Item (Two abilities at 13) KEY:EYEG_INT_ITEM_2 NAMEOPT:NOTHING TYPE:Eyegear COST:2000 VISIBLE:QUALIFY ITYPE:Type2 REPLACES:EYEG_INT_ITEM_1,EYEG_INT_ITEM_3,EYEG_INT_ITEM_4,EYEG_INT_ITEM_5,EYEG_INT_ITEM_6,EYEG_INT_ITEM_7,EYEG_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Eyegear !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Empathy, 60' vision and hearing +Int. Item (Two abilities at 14) KEY:EYEG_INT_ITEM_3 NAMEOPT:NOTHING TYPE:Eyegear COST:4000 VISIBLE:QUALIFY ITYPE:Type3 REPLACES:EYEG_INT_ITEM_1,EYEG_INT_ITEM_2,EYEG_INT_ITEM_4,EYEG_INT_ITEM_5,EYEG_INT_ITEM_6,EYEG_INT_ITEM_7,EYEG_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Eyegear !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Speech, 120' vision and hearing +Int. Item (Two abilities at 15) KEY:EYEG_INT_ITEM_4 NAMEOPT:NOTHING TYPE:Eyegear COST:5000 VISIBLE:QUALIFY ITYPE:Type4 REPLACES:EYEG_INT_ITEM_1,EYEG_INT_ITEM_2,EYEG_INT_ITEM_3,EYEG_INT_ITEM_5,EYEG_INT_ITEM_6,EYEG_INT_ITEM_7,EYEG_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Eyegear !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Speech, 60' darkvision and hearing +Int. Item (Two abilities at 16) KEY:EYEG_INT_ITEM_5 NAMEOPT:NOTHING TYPE:Eyegear COST:6000 VISIBLE:QUALIFY ITYPE:Type5 REPLACES:EYEG_INT_ITEM_1,EYEG_INT_ITEM_2,EYEG_INT_ITEM_3,EYEG_INT_ITEM_4,EYEG_INT_ITEM_6,EYEG_INT_ITEM_7,EYEG_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Eyegear !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|1 SPROP:Speech (may read any language it speaks), 60' darkvision and hearing +Int. Item (Two abilities at 17) KEY:EYEG_INT_ITEM_6 NAMEOPT:NOTHING TYPE:Eyegear COST:9000 VISIBLE:QUALIFY ITYPE:Type6 REPLACES:EYEG_INT_ITEM_1,EYEG_INT_ITEM_2,EYEG_INT_ITEM_3,EYEG_INT_ITEM_4,EYEG_INT_ITEM_5,EYEG_INT_ITEM_7,EYEG_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Eyegear !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|2 SPROP:Speech (may read any language it speaks), Telepathy, 120' darkvision and hearing +Int. Item (Two abilities at 18) KEY:EYEG_INT_ITEM_7 NAMEOPT:NOTHING TYPE:Eyegear COST:12000 VISIBLE:QUALIFY ITYPE:Type7 REPLACES:EYEG_INT_ITEM_1,EYEG_INT_ITEM_2,EYEG_INT_ITEM_3,EYEG_INT_ITEM_4,EYEG_INT_ITEM_5,EYEG_INT_ITEM_6,EYEG_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Eyegear !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|3 SPROP:Speech (can read all languages and magic), Telepathy, 120' darkvision and blindsense and hearing +Int. Item (Two abilities at 19) KEY:EYEG_INT_ITEM_8 NAMEOPT:NOTHING TYPE:Eyegear COST:15000 VISIBLE:QUALIFY ITYPE:Type8 REPLACES:EYEG_INT_ITEM_1,EYEG_INT_ITEM_2,EYEG_INT_ITEM_3,EYEG_INT_ITEM_4,EYEG_INT_ITEM_5,EYEG_INT_ITEM_6,EYEG_INT_ITEM_7 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Eyegear !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|3 SPROP:Speech (can read all languages and magic), Telepathy, 120' darkvision and blindsense and hearing +Int. Item (Two abilities at 12) KEY:GLVE_INT_ITEM_1 NAMEOPT:NOTHING TYPE:Glove COST:1000 VISIBLE:QUALIFY ITYPE:Type1 REPLACES:GLVE_INT_ITEM_2,GLVE_INT_ITEM_3,GLVE_INT_ITEM_4,GLVE_INT_ITEM_5,GLVE_INT_ITEM_6,GLVE_INT_ITEM_7,GLVE_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Glove !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Empathy, 30' vision and hearing +Int. Item (Two abilities at 13) KEY:GLVE_INT_ITEM_2 NAMEOPT:NOTHING TYPE:Glove COST:2000 VISIBLE:QUALIFY ITYPE:Type2 REPLACES:GLVE_INT_ITEM_1,GLVE_INT_ITEM_3,GLVE_INT_ITEM_4,GLVE_INT_ITEM_5,GLVE_INT_ITEM_6,GLVE_INT_ITEM_7,GLVE_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Glove !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Empathy, 60' vision and hearing +Int. Item (Two abilities at 14) KEY:GLVE_INT_ITEM_3 NAMEOPT:NOTHING TYPE:Glove COST:4000 VISIBLE:QUALIFY ITYPE:Type3 REPLACES:GLVE_INT_ITEM_1,GLVE_INT_ITEM_2,GLVE_INT_ITEM_4,GLVE_INT_ITEM_5,GLVE_INT_ITEM_6,GLVE_INT_ITEM_7,GLVE_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Glove !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Speech, 120' vision and hearing +Int. Item (Two abilities at 15) KEY:GLVE_INT_ITEM_4 NAMEOPT:NOTHING TYPE:Glove COST:5000 VISIBLE:QUALIFY ITYPE:Type4 REPLACES:GLVE_INT_ITEM_1,GLVE_INT_ITEM_2,GLVE_INT_ITEM_3,GLVE_INT_ITEM_5,GLVE_INT_ITEM_6,GLVE_INT_ITEM_7,GLVE_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Glove !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Speech, 60' darkvision and hearing +Int. Item (Two abilities at 16) KEY:GLVE_INT_ITEM_5 NAMEOPT:NOTHING TYPE:Glove COST:6000 VISIBLE:QUALIFY ITYPE:Type5 REPLACES:GLVE_INT_ITEM_1,GLVE_INT_ITEM_2,GLVE_INT_ITEM_3,GLVE_INT_ITEM_4,GLVE_INT_ITEM_6,GLVE_INT_ITEM_7,GLVE_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Glove !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|1 SPROP:Speech (may read any language it speaks), 60' darkvision and hearing +Int. Item (Two abilities at 17) KEY:GLVE_INT_ITEM_6 NAMEOPT:NOTHING TYPE:Glove COST:9000 VISIBLE:QUALIFY ITYPE:Type6 REPLACES:GLVE_INT_ITEM_1,GLVE_INT_ITEM_2,GLVE_INT_ITEM_3,GLVE_INT_ITEM_4,GLVE_INT_ITEM_5,GLVE_INT_ITEM_7,GLVE_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Glove !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|2 SPROP:Speech (may read any language it speaks), Telepathy, 120' darkvision and hearing +Int. Item (Two abilities at 18) KEY:GLVE_INT_ITEM_7 NAMEOPT:NOTHING TYPE:Glove COST:12000 VISIBLE:QUALIFY ITYPE:Type7 REPLACES:GLVE_INT_ITEM_1,GLVE_INT_ITEM_2,GLVE_INT_ITEM_3,GLVE_INT_ITEM_4,GLVE_INT_ITEM_5,GLVE_INT_ITEM_6,GLVE_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Glove !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|3 SPROP:Speech (can read all languages and magic), Telepathy, 120' darkvision and blindsense and hearing +Int. Item (Two abilities at 19) KEY:GLVE_INT_ITEM_8 NAMEOPT:NOTHING TYPE:Glove COST:15000 VISIBLE:QUALIFY ITYPE:Type8 REPLACES:GLVE_INT_ITEM_1,GLVE_INT_ITEM_2,GLVE_INT_ITEM_3,GLVE_INT_ITEM_4,GLVE_INT_ITEM_5,GLVE_INT_ITEM_6,GLVE_INT_ITEM_7 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Glove !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|3 SPROP:Speech (can read all languages and magic), Telepathy, 120' darkvision and blindsense and hearing Int. Item (Two abilities at 12) KEY:GOOD_INT_ITEM_1 NAMEOPT:NOTHING TYPE:Goods COST:1000 VISIBLE:QUALIFY ITYPE:Type1 REPLACES:GOOD_INT_ITEM_2,GOOD_INT_ITEM_3,GOOD_INT_ITEM_4,GOOD_INT_ITEM_5,GOOD_INT_ITEM_6,GOOD_INT_ITEM_7,GOOD_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Goods !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Empathy, 30' vision and hearing Int. Item (Two abilities at 13) KEY:GOOD_INT_ITEM_2 NAMEOPT:NOTHING TYPE:Goods COST:2000 VISIBLE:QUALIFY ITYPE:Type2 REPLACES:GOOD_INT_ITEM_1,GOOD_INT_ITEM_3,GOOD_INT_ITEM_4,GOOD_INT_ITEM_5,GOOD_INT_ITEM_6,GOOD_INT_ITEM_7,GOOD_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Goods !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Empathy, 60' vision and hearing Int. Item (Two abilities at 14) KEY:GOOD_INT_ITEM_3 NAMEOPT:NOTHING TYPE:Goods COST:4000 VISIBLE:QUALIFY ITYPE:Type3 REPLACES:GOOD_INT_ITEM_1,GOOD_INT_ITEM_2,GOOD_INT_ITEM_4,GOOD_INT_ITEM_5,GOOD_INT_ITEM_6,GOOD_INT_ITEM_7,GOOD_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Goods !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Speech, 120' vision and hearing @@ -654,14 +654,14 @@ Int. Item (Two abilities at 17) KEY:GOOD_INT_ITEM_6 NAMEOPT:NOTHING TYPE:Goods COST:9000 VISIBLE:QUALIFY ITYPE:Type6 REPLACES:GOOD_INT_ITEM_1,GOOD_INT_ITEM_2,GOOD_INT_ITEM_3,GOOD_INT_ITEM_4,GOOD_INT_ITEM_5,GOOD_INT_ITEM_7,GOOD_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Goods !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|2 SPROP:Speech (may read any language it speaks), Telepathy, 120' darkvision and hearing Int. Item (Two abilities at 18) KEY:GOOD_INT_ITEM_7 NAMEOPT:NOTHING TYPE:Goods COST:12000 VISIBLE:QUALIFY ITYPE:Type7 REPLACES:GOOD_INT_ITEM_1,GOOD_INT_ITEM_2,GOOD_INT_ITEM_3,GOOD_INT_ITEM_4,GOOD_INT_ITEM_5,GOOD_INT_ITEM_6,GOOD_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Goods !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|3 SPROP:Speech (can read all languages and magic), Telepathy, 120' darkvision and blindsense and hearing Int. Item (Two abilities at 19) KEY:GOOD_INT_ITEM_8 NAMEOPT:NOTHING TYPE:Goods COST:15000 VISIBLE:QUALIFY ITYPE:Type8 REPLACES:GOOD_INT_ITEM_1,GOOD_INT_ITEM_2,GOOD_INT_ITEM_3,GOOD_INT_ITEM_4,GOOD_INT_ITEM_5,GOOD_INT_ITEM_6,GOOD_INT_ITEM_7 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Goods !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|3 SPROP:Speech (can read all languages and magic), Telepathy, 120' darkvision and blindsense and hearing -Int. Item (Two abilities at 12) KEY:HEAD_INT_ITEM_1 NAMEOPT:NOTHING TYPE:Headgear COST:1000 VISIBLE:QUALIFY ITYPE:Type1 REPLACES:HEAD_INT_ITEM_2,HEAD_INT_ITEM_3,HEAD_INT_ITEM_4,HEAD_INT_ITEM_5,HEAD_INT_ITEM_6,HEAD_INT_ITEM_7,HEAD_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Headgear] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Empathy, 30' vision and hearing -Int. Item (Two abilities at 13) KEY:HEAD_INT_ITEM_2 NAMEOPT:NOTHING TYPE:Headgear COST:2000 VISIBLE:QUALIFY ITYPE:Type2 REPLACES:HEAD_INT_ITEM_1,HEAD_INT_ITEM_3,HEAD_INT_ITEM_4,HEAD_INT_ITEM_5,HEAD_INT_ITEM_6,HEAD_INT_ITEM_7,HEAD_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Headgear] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Empathy, 60' vision and hearing -Int. Item (Two abilities at 14) KEY:HEAD_INT_ITEM_3 NAMEOPT:NOTHING TYPE:Headgear COST:4000 VISIBLE:QUALIFY ITYPE:Type3 REPLACES:HEAD_INT_ITEM_1,HEAD_INT_ITEM_2,HEAD_INT_ITEM_4,HEAD_INT_ITEM_5,HEAD_INT_ITEM_6,HEAD_INT_ITEM_7,HEAD_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Headgear] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Speech, 120' vision and hearing -Int. Item (Two abilities at 15) KEY:HEAD_INT_ITEM_4 NAMEOPT:NOTHING TYPE:Headgear COST:5000 VISIBLE:QUALIFY ITYPE:Type4 REPLACES:HEAD_INT_ITEM_1,HEAD_INT_ITEM_2,HEAD_INT_ITEM_3,HEAD_INT_ITEM_5,HEAD_INT_ITEM_6,HEAD_INT_ITEM_7,HEAD_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Headgear] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Speech, 60' darkvision and hearing -Int. Item (Two abilities at 16) KEY:HEAD_INT_ITEM_5 NAMEOPT:NOTHING TYPE:Headgear COST:6000 VISIBLE:QUALIFY ITYPE:Type5 REPLACES:HEAD_INT_ITEM_1,HEAD_INT_ITEM_2,HEAD_INT_ITEM_3,HEAD_INT_ITEM_4,HEAD_INT_ITEM_6,HEAD_INT_ITEM_7,HEAD_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Headgear] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|1 SPROP:Speech (may read any language it speaks), 60' darkvision and hearing -Int. Item (Two abilities at 17) KEY:HEAD_INT_ITEM_6 NAMEOPT:NOTHING TYPE:Headgear COST:9000 VISIBLE:QUALIFY ITYPE:Type6 REPLACES:HEAD_INT_ITEM_1,HEAD_INT_ITEM_2,HEAD_INT_ITEM_3,HEAD_INT_ITEM_4,HEAD_INT_ITEM_5,HEAD_INT_ITEM_7,HEAD_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Headgear] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|2 SPROP:Speech (may read any language it speaks), Telepathy, 120' darkvision and hearing -Int. Item (Two abilities at 18) KEY:HEAD_INT_ITEM_7 NAMEOPT:NOTHING TYPE:Headgear COST:12000 VISIBLE:QUALIFY ITYPE:Type7 REPLACES:HEAD_INT_ITEM_1,HEAD_INT_ITEM_2,HEAD_INT_ITEM_3,HEAD_INT_ITEM_4,HEAD_INT_ITEM_5,HEAD_INT_ITEM_6,HEAD_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Headgear] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|3 SPROP:Speech (can read all languages and magic), Telepathy, 120' darkvision and blindsense and hearing -Int. Item (Two abilities at 19) KEY:HEAD_INT_ITEM_8 NAMEOPT:NOTHING TYPE:Headgear COST:15000 VISIBLE:QUALIFY ITYPE:Type8 REPLACES:HEAD_INT_ITEM_1,HEAD_INT_ITEM_2,HEAD_INT_ITEM_3,HEAD_INT_ITEM_4,HEAD_INT_ITEM_5,HEAD_INT_ITEM_6,HEAD_INT_ITEM_7 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Headgear] !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|3 SPROP:Speech (can read all languages and magic), Telepathy, 120' darkvision and blindsense and hearing +Int. Item (Two abilities at 12) KEY:HEAD_INT_ITEM_1 NAMEOPT:NOTHING TYPE:Headgear COST:1000 VISIBLE:QUALIFY ITYPE:Type1 REPLACES:HEAD_INT_ITEM_2,HEAD_INT_ITEM_3,HEAD_INT_ITEM_4,HEAD_INT_ITEM_5,HEAD_INT_ITEM_6,HEAD_INT_ITEM_7,HEAD_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Headgear !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Empathy, 30' vision and hearing +Int. Item (Two abilities at 13) KEY:HEAD_INT_ITEM_2 NAMEOPT:NOTHING TYPE:Headgear COST:2000 VISIBLE:QUALIFY ITYPE:Type2 REPLACES:HEAD_INT_ITEM_1,HEAD_INT_ITEM_3,HEAD_INT_ITEM_4,HEAD_INT_ITEM_5,HEAD_INT_ITEM_6,HEAD_INT_ITEM_7,HEAD_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Headgear !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Empathy, 60' vision and hearing +Int. Item (Two abilities at 14) KEY:HEAD_INT_ITEM_3 NAMEOPT:NOTHING TYPE:Headgear COST:4000 VISIBLE:QUALIFY ITYPE:Type3 REPLACES:HEAD_INT_ITEM_1,HEAD_INT_ITEM_2,HEAD_INT_ITEM_4,HEAD_INT_ITEM_5,HEAD_INT_ITEM_6,HEAD_INT_ITEM_7,HEAD_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Headgear !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Speech, 120' vision and hearing +Int. Item (Two abilities at 15) KEY:HEAD_INT_ITEM_4 NAMEOPT:NOTHING TYPE:Headgear COST:5000 VISIBLE:QUALIFY ITYPE:Type4 REPLACES:HEAD_INT_ITEM_1,HEAD_INT_ITEM_2,HEAD_INT_ITEM_3,HEAD_INT_ITEM_5,HEAD_INT_ITEM_6,HEAD_INT_ITEM_7,HEAD_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Headgear !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 SPROP:Speech, 60' darkvision and hearing +Int. Item (Two abilities at 16) KEY:HEAD_INT_ITEM_5 NAMEOPT:NOTHING TYPE:Headgear COST:6000 VISIBLE:QUALIFY ITYPE:Type5 REPLACES:HEAD_INT_ITEM_1,HEAD_INT_ITEM_2,HEAD_INT_ITEM_3,HEAD_INT_ITEM_4,HEAD_INT_ITEM_6,HEAD_INT_ITEM_7,HEAD_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Headgear !PRETYPE:1,Type1,Type2,Type3,Type4,Type5,Type6,Type7,Type8 BONUS:VAR|ItemEgo|1 SPROP:Speech (may read any language it speaks), 60' darkvision and hearing +Int. Item (Two abilities at 17) KEY:HEAD_INT_ITEM_6 NAMEOPT:NOTHING TYPE:Headgear COST:9000 VISIBLE:QUALIFY ITYPE:Type6 REPLACES:HEAD_INT_ITEM_1,HEAD_INT_ITEM_2,HEAD_INT_ITEM_3,HEAD_INT_ITEM_4,HEAD_INT_ITEM_5,HEAD_INT_ITEM_7,HEAD_INT_ITEM_8 SOURCEPAGE:RSRD MagicItemsVI PRETYPE:2,IntItem,Headgear !PRETYPE:1,Type1,Type2,Type... [truncated message content] |
From: <ama...@us...> - 2014-12-09 09:03:00
|
Revision: 25742 http://sourceforge.net/p/pcgen/code/25742 Author: amaitland Date: 2014-12-09 09:02:57 +0000 (Tue, 09 Dec 2014) Log Message: ----------- omit bad loop, waiting for proper count. Modified Paths: -------------- Trunk/pcgen/outputsheets/base.xml.ftl Modified: Trunk/pcgen/outputsheets/base.xml.ftl =================================================================== --- Trunk/pcgen/outputsheets/base.xml.ftl 2014-12-09 09:00:12 UTC (rev 25741) +++ Trunk/pcgen/outputsheets/base.xml.ftl 2014-12-09 09:02:57 UTC (rev 25742) @@ -236,7 +236,7 @@ </@loop> </notes> <campaign_history> - <@loop from=0 to=??? ; campaignloop , campaignloop_has_next> +<#-- <@loop from=0 to=??? ; campaignloop , campaignloop_has_next> --> <campaign>CAMPAIGNHISTORY.VISIBLE.${campaignloop}.CAMPAIGN</campaign> <adventure>CAMPAIGNHISTORY.VISIBLE.${campaignloop}.ADVENTURE</adventure> <party>CAMPAIGNHISTORY.VISIBLE.${campaignloop}.PARTY</party> @@ -244,7 +244,7 @@ <xp>CAMPAIGNHISTORY.VISIBLE.${campaignloop}.XP</xp> <gm>CAMPAIGNHISTORY.VISIBLE.${campaignloop}.GM</gm> <text>CAMPAIGNHISTORY.VISIBLE.${campaignloop}.TEXT</text> - </@loop> +<#-- </@loop> --> </campaign_history> </basics> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2014-12-09 09:00:17
|
Revision: 25741 http://sourceforge.net/p/pcgen/code/25741 Author: amaitland Date: 2014-12-09 09:00:12 +0000 (Tue, 09 Dec 2014) Log Message: ----------- Backport remove PRERULE for APG. Modified Paths: -------------- branches/6.04.x/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities.lst Modified: branches/6.04.x/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities.lst =================================================================== --- branches/6.04.x/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities.lst 2014-12-08 20:23:22 UTC (rev 25740) +++ branches/6.04.x/data/pathfinder/paizo/roleplaying_game/advanced_players_guide/apg_abilities.lst 2014-12-09 09:00:12 UTC (rev 25741) @@ -8,42 +8,42 @@ ###Block: Basic Traits: Combat Traits # Ability Name Unique Key Category of Ability Type Multiple Requirements Description Combat bonus Misc bonus Save bonus Source Page Aspects -Anatomist KEY:Trait ~ Anatomist CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Anatomist],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait] DESC:You have studied the workings of anatomy, either as a student at university or as an apprentice mortician or necromancer. You gain a +1 trait bonus on all rolls made to confirm critical hits.|PRERULE:1,DisplayFullAbility SOURCEPAGE:p.327 -Armor Expert KEY:Trait ~ Armor Expert CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Armor Expert],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait] DESC:You have worn armor as long as you can remember, either as part of your training to become a knight's squire or simply because you were seeking to emulate a hero. When you wear armor of any sort, reduce that suit's armor check penalty by 1, to a minimum check penalty of 0.|PRERULE:1,DisplayFullAbility BONUS:MISC|ACCHECK|1 SOURCEPAGE:p.327 -Bullied KEY:Trait ~ Bullied CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Bullied],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait] DESC:You were bullied often as a child, and you are now constantly ready to defend yourself with your fists when an enemy comes near. You gain a +1 trait bonus on attacks of opportunity attack rolls made with unarmed strikes. Note that this trait does not grant the ability to make attacks of opportunity with your unarmed strikes.|PRERULE:1,DisplayFullAbility SOURCEPAGE:p.328 -Courageous KEY:Trait ~ Courageous CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Courageous],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait] DESC:Your childhood was brutal, yet you persevered primarily through force of will and the hope that no matter how hard things might get, as long as you kept a level head you'd make it through. You gain a +2 trait bonus on saving throws against fear effects.|PRERULE:1,DisplayFullAbility SOURCEPAGE:p.328 ASPECT:SaveBonus|+2 trait bonus on saving throws against fear effects -Deft Dodger KEY:Trait ~ Deft Dodger CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Deft Dodger],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait] DESC:Growing up in a rough neighborhood or a dangerous environment has honed your senses. You gain a +1 trait bonus on Reflex saves.|PRERULE:1,DisplayFullAbility BONUS:SAVE|Reflex|1|TYPE=Trait SOURCEPAGE:p.328 -Dirty Fighter KEY:Trait ~ Dirty Fighter CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Dirty Fighter],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait] DESC:You wouldn't have lived to make it out of childhood without the aid of a sibling, friend, or companion on whom you could always count to distract your enemies long enough to do a little bit more damage than normal. When you hit a foe you are flanking, you deal an additional 1 point of damage (this damage is added to your base damage, and is multiplied on a critical hit). This additional damage is a trait bonus.|PRERULE:1,DisplayFullAbility SOURCEPAGE:p.328 -Fencer KEY:Trait ~ Fencer CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Fencer],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait] DESC:You trained long hours as a youth with blades, either taking lessons in the genteel art of fencing from tutors paid for by your parents or by being taken under the wing of a disenfranchised fencer who may have turned to a life of crime. You gain a +1 trait bonus on attacks of opportunity made with daggers, swords, and similar bladed weapons.|PRERULE:1,DisplayFullAbility SOURCEPAGE:p.328 -Killer KEY:Trait ~ Killer CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Killer],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait] DESC:You made your first kill at a very young age and found the task of war or murder to your liking. You deal additional damage equal to your weapon's critical hit modifier when you score a successful critical hit with a weapon; this additional damage is added to the final total, and is not multiplied by the critical hit multiple itself. This extra damage is a trait bonus.|PRERULE:1,DisplayFullAbility SOURCEPAGE:p.328 -Reactionary KEY:Trait ~ Reactionary CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Reactionary],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait] DESC:You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a +2 trait bonus on Initiative checks.|PRERULE:1,DisplayFullAbility BONUS:COMBAT|INITIATIVE|2|TYPE=Trait SOURCEPAGE:p.328 -Resilient KEY:Trait ~ Resilient CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Resilient],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait] DESC:Growing up in a violent neighborhood or in the unforgiving wilds often forced you to subsist on food and water from doubtful sources. You gain a +1 trait bonus on Fortitude saves.|PRERULE:1,DisplayFullAbility BONUS:SAVE|Fortitude|1|TYPE=Trait SOURCEPAGE:p.328 +Anatomist KEY:Trait ~ Anatomist CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Anatomist],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait] DESC:You have studied the workings of anatomy, either as a student at university or as an apprentice mortician or necromancer. You gain a +1 trait bonus on all rolls made to confirm critical hits. SOURCEPAGE:p.327 +Armor Expert KEY:Trait ~ Armor Expert CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Armor Expert],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait] DESC:You have worn armor as long as you can remember, either as part of your training to become a knight's squire or simply because you were seeking to emulate a hero. When you wear armor of any sort, reduce that suit's armor check penalty by 1, to a minimum check penalty of 0. BONUS:MISC|ACCHECK|1 SOURCEPAGE:p.327 +Bullied KEY:Trait ~ Bullied CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Bullied],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait] DESC:You were bullied often as a child, and you are now constantly ready to defend yourself with your fists when an enemy comes near. You gain a +1 trait bonus on attacks of opportunity attack rolls made with unarmed strikes. Note that this trait does not grant the ability to make attacks of opportunity with your unarmed strikes. SOURCEPAGE:p.328 +Courageous KEY:Trait ~ Courageous CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Courageous],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait] DESC:Your childhood was brutal, yet you persevered primarily through force of will and the hope that no matter how hard things might get, as long as you kept a level head you'd make it through. You gain a +2 trait bonus on saving throws against fear effects. SOURCEPAGE:p.328 ASPECT:SaveBonus|+2 trait bonus on saving throws against fear effects +Deft Dodger KEY:Trait ~ Deft Dodger CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Deft Dodger],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait] DESC:Growing up in a rough neighborhood or a dangerous environment has honed your senses. You gain a +1 trait bonus on Reflex saves. BONUS:SAVE|Reflex|1|TYPE=Trait SOURCEPAGE:p.328 +Dirty Fighter KEY:Trait ~ Dirty Fighter CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Dirty Fighter],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait] DESC:You wouldn't have lived to make it out of childhood without the aid of a sibling, friend, or companion on whom you could always count to distract your enemies long enough to do a little bit more damage than normal. When you hit a foe you are flanking, you deal an additional 1 point of damage (this damage is added to your base damage, and is multiplied on a critical hit). This additional damage is a trait bonus. SOURCEPAGE:p.328 +Fencer KEY:Trait ~ Fencer CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Fencer],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait] DESC:You trained long hours as a youth with blades, either taking lessons in the genteel art of fencing from tutors paid for by your parents or by being taken under the wing of a disenfranchised fencer who may have turned to a life of crime. You gain a +1 trait bonus on attacks of opportunity made with daggers, swords, and similar bladed weapons. SOURCEPAGE:p.328 +Killer KEY:Trait ~ Killer CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Killer],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait] DESC:You made your first kill at a very young age and found the task of war or murder to your liking. You deal additional damage equal to your weapon's critical hit modifier when you score a successful critical hit with a weapon; this additional damage is added to the final total, and is not multiplied by the critical hit multiple itself. This extra damage is a trait bonus. SOURCEPAGE:p.328 +Reactionary KEY:Trait ~ Reactionary CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Reactionary],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait] DESC:You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a +2 trait bonus on Initiative checks. BONUS:COMBAT|INITIATIVE|2|TYPE=Trait SOURCEPAGE:p.328 +Resilient KEY:Trait ~ Resilient CATEGORY:Special Ability TYPE:Trait.BasicTrait.CombatTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Resilient],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.CombatTrait] DESC:Growing up in a violent neighborhood or in the unforgiving wilds often forced you to subsist on food and water from doubtful sources. You gain a +1 trait bonus on Fortitude saves. BONUS:SAVE|Fortitude|1|TYPE=Trait SOURCEPAGE:p.328 ###Block: Basic Traits: Faith Traits # Ability Name Unique Key Category of Ability Type Multiple Requirements Description Stackable? Multiple? Choose Save bonus Bonus to skill Modify VAR Class Skill Source Page Aspects -Birthmark KEY:Trait ~ Birthmark CATEGORY:Special Ability TYPE:Trait.BasicTrait.FaithTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Birthmark],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:You were born with a strange birthmark that looks very similar to the holy symbol of the god you chose to worship later in life. You gain a +2 trait bonus on all saving throws against charm and compulsion effects as a result.|PRERULE:1,DisplayFullAbility SOURCEPAGE:p.328 ASPECT:SaveBonus|+2 trait bonus vs. charm and compulsion effects. -Caretaker KEY:Trait ~ Caretaker CATEGORY:Special Ability TYPE:Trait.BasicTrait.FaithTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Caretaker],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:As the child of an herbalist or an assistant in a temple infirmary, you often had to assist in tending to the sick and wounded. You gain a +1 trait bonus on Heal checks, and Heal is always a class skill for you.|PRERULE:1,DisplayFullAbility BONUS:SKILL|Heal|1|TYPE=Trait CSKILL:Heal SOURCEPAGE:p.328 -Child of the Temple KEY:Trait ~ Child of the Temple CATEGORY:Special Ability TYPE:Trait.BasicTrait.FaithTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Child of the Temple],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:You have long served at a temple in a city, and not only did you pick up on many of the nobility's customs, you spent much time in the temple libraries studying your faith. You gain a +1 trait bonus on Knowledge (Nobility) and Knowledge (Religion) checks, and %1 is always a class skill for you.|%LIST|PRERULE:1,DisplayFullAbility STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|SKILL|Knowledge (Nobility)|Knowledge (Religion) BONUS:SKILL|Knowledge (Nobility),Knowledge (Religion)|1|TYPE=Trait CSKILL:LIST SOURCEPAGE:p.328 -Devotee of the Green KEY:Trait ~ Devotee of the Green CATEGORY:Special Ability TYPE:Trait.BasicTrait.FaithTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Devotee of the Green],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:Your faith in the natural world or one of the gods of nature makes it easy for you to pick up on related concepts. You gain a +1 trait bonus on Knowledge (Geography) and Knowledge (Nature) checks, and %1 is always a class skill for you.|%LIST|PRERULE:1,DisplayFullAbility STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|SKILL|Knowledge (Geography)|Knowledge (Nature) BONUS:SKILL|Knowledge (Geography),Knowledge (Nature)|1|TYPE=Trait CSKILL:LIST SOURCEPAGE:p.328 -Ease of Faith KEY:Trait ~ Ease of Faith CATEGORY:Special Ability TYPE:Trait.BasicTrait.FaithTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Ease of Faith],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:Your mentor, the person who invested your faith in you from an early age, took steps to ensure that you understood that what powers your divine magic is no different than that which powers the magic of other religions. You gain a +1 trait bonus on Diplomacy checks, and Diplomacy is always a class skill for you.|PRERULE:1,DisplayFullAbility BONUS:SKILL|Diplomacy|1|TYPE=Trait CSKILL:Diplomacy SOURCEPAGE:p.328 -History of Heresy KEY:Trait ~ History of Heresy CATEGORY:Special Ability TYPE:Trait.BasicTrait.FaithTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ History of Heresy],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:You were raised with heretical views that have made it not only difficult for you to accept most religious beliefs, but you also have had to live with the fact that you or those you love were often treated as pariahs. As long as you do not possess any levels in a class that grants divine spellcasting power, you gain a +1 trait bonus on all saving throws made against divine spells.|PRERULE:1,DisplayFullAbility SOURCEPAGE:p.328 ASPECT:SaveBonus|+1 trait bonus on all saving throws made against divine spells. -Indomitable Faith KEY:Trait ~ Indomitable Faith CATEGORY:Special Ability TYPE:Trait.BasicTrait.FaithTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Indomitable Faith],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:You were born in a region where your faith was not popular, yet you never abandoned it. You gain a +1 trait bonus on Will saves as a result.|PRERULE:1,DisplayFullAbility BONUS:SAVE|Will|1|TYPE=Trait SOURCEPAGE:p.328 -Sacred Conduit KEY:Trait ~ Sacred Conduit CATEGORY:Special Ability TYPE:Trait.BasicTrait.FaithTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Sacred Conduit],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:Your birth was particularly painful and difficult for your mother, who needed potent divine magic to ensure you survived; your mother may or may not have survived. In any event, the magic infused you from an early age, and you now channel divine energy with greater ease than most. Whenever you channel energy, you gain a +1 trait bonus to the save DC of your channeled energy.|PRERULE:1,DisplayFullAbility BONUS:VAR|OracleChannelDC|1|TYPE=Trait BONUS:VAR|UndeadServitudeDC|1|TYPE=Trait BONUS:VAR|ClericChannelPositiveEnergyDC|1|TYPE=Trait BONUS:VAR|PaladinChannelPositiveEnergyDC|1|TYPE=Trait BONUS:VAR|ClericChannelNegativeEnergyDC|1|TYPE=Trait BONUS:VAR|PowerOverUndeadCommandUndeadDC|1|TYPE=Trait BONUS:VAR|PowerOverUndeadTurnDC|1|TYPE=Trait SOURCEPAGE:p.329 -Sacred Touch KEY:Trait ~ Sacred Touch CATEGORY:Special Ability TYPE:Trait.BasicTrait.FaithTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Sacred Touch],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:You were exposed to a potent source of positive energy as a child, perhaps by being born under the right cosmic sign, or maybe because one of your parents was a gifted healer. As a standard action, you may automatically stabilize a dying creature merely by touching it.|PRERULE:1,DisplayFullAbility SOURCEPAGE:p.329 -Scholar of the Great Beyond KEY:Trait ~ Scholar of the Great Beyond CATEGORY:Special Ability TYPE:Trait.BasicTrait.FaithTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Scholar of the Great Beyond],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:Your great interests as a child did not lie with current events or the mundane-- you have always felt out of place, as if you were born in the wrong era. You gain a +1 trait bonus on Knowledge (History) and Knowledge (Planes) checks, and %1 is always a class skill for you.|%LIST|PRERULE:1,DisplayFullAbility STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|SKILL|Knowledge (History)|Knowledge (Planes) BONUS:SKILL|Knowledge (History),Knowledge (Planes)|1|TYPE=Trait CSKILL:LIST SOURCEPAGE:p.329 +Birthmark KEY:Trait ~ Birthmark CATEGORY:Special Ability TYPE:Trait.BasicTrait.FaithTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Birthmark],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:You were born with a strange birthmark that looks very similar to the holy symbol of the god you chose to worship later in life. You gain a +2 trait bonus on all saving throws against charm and compulsion effects as a result. SOURCEPAGE:p.328 ASPECT:SaveBonus|+2 trait bonus vs. charm and compulsion effects. +Caretaker KEY:Trait ~ Caretaker CATEGORY:Special Ability TYPE:Trait.BasicTrait.FaithTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Caretaker],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:As the child of an herbalist or an assistant in a temple infirmary, you often had to assist in tending to the sick and wounded. You gain a +1 trait bonus on Heal checks, and Heal is always a class skill for you. BONUS:SKILL|Heal|1|TYPE=Trait CSKILL:Heal SOURCEPAGE:p.328 +Child of the Temple KEY:Trait ~ Child of the Temple CATEGORY:Special Ability TYPE:Trait.BasicTrait.FaithTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Child of the Temple],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:You have long served at a temple in a city, and not only did you pick up on many of the nobility's customs, you spent much time in the temple libraries studying your faith. You gain a +1 trait bonus on Knowledge (Nobility) and Knowledge (Religion) checks, and %1 is always a class skill for you.|%LIST STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|SKILL|Knowledge (Nobility)|Knowledge (Religion) BONUS:SKILL|Knowledge (Nobility),Knowledge (Religion)|1|TYPE=Trait CSKILL:LIST SOURCEPAGE:p.328 +Devotee of the Green KEY:Trait ~ Devotee of the Green CATEGORY:Special Ability TYPE:Trait.BasicTrait.FaithTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Devotee of the Green],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:Your faith in the natural world or one of the gods of nature makes it easy for you to pick up on related concepts. You gain a +1 trait bonus on Knowledge (Geography) and Knowledge (Nature) checks, and %1 is always a class skill for you.|%LIST STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|SKILL|Knowledge (Geography)|Knowledge (Nature) BONUS:SKILL|Knowledge (Geography),Knowledge (Nature)|1|TYPE=Trait CSKILL:LIST SOURCEPAGE:p.328 +Ease of Faith KEY:Trait ~ Ease of Faith CATEGORY:Special Ability TYPE:Trait.BasicTrait.FaithTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Ease of Faith],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:Your mentor, the person who invested your faith in you from an early age, took steps to ensure that you understood that what powers your divine magic is no different than that which powers the magic of other religions. You gain a +1 trait bonus on Diplomacy checks, and Diplomacy is always a class skill for you. BONUS:SKILL|Diplomacy|1|TYPE=Trait CSKILL:Diplomacy SOURCEPAGE:p.328 +History of Heresy KEY:Trait ~ History of Heresy CATEGORY:Special Ability TYPE:Trait.BasicTrait.FaithTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ History of Heresy],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:You were raised with heretical views that have made it not only difficult for you to accept most religious beliefs, but you also have had to live with the fact that you or those you love were often treated as pariahs. As long as you do not possess any levels in a class that grants divine spellcasting power, you gain a +1 trait bonus on all saving throws made against divine spells. SOURCEPAGE:p.328 ASPECT:SaveBonus|+1 trait bonus on all saving throws made against divine spells. +Indomitable Faith KEY:Trait ~ Indomitable Faith CATEGORY:Special Ability TYPE:Trait.BasicTrait.FaithTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Indomitable Faith],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:You were born in a region where your faith was not popular, yet you never abandoned it. You gain a +1 trait bonus on Will saves as a result. BONUS:SAVE|Will|1|TYPE=Trait SOURCEPAGE:p.328 +Sacred Conduit KEY:Trait ~ Sacred Conduit CATEGORY:Special Ability TYPE:Trait.BasicTrait.FaithTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Sacred Conduit],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:Your birth was particularly painful and difficult for your mother, who needed potent divine magic to ensure you survived; your mother may or may not have survived. In any event, the magic infused you from an early age, and you now channel divine energy with greater ease than most. Whenever you channel energy, you gain a +1 trait bonus to the save DC of your channeled energy. BONUS:VAR|OracleChannelDC|1|TYPE=Trait BONUS:VAR|UndeadServitudeDC|1|TYPE=Trait BONUS:VAR|ClericChannelPositiveEnergyDC|1|TYPE=Trait BONUS:VAR|PaladinChannelPositiveEnergyDC|1|TYPE=Trait BONUS:VAR|ClericChannelNegativeEnergyDC|1|TYPE=Trait BONUS:VAR|PowerOverUndeadCommandUndeadDC|1|TYPE=Trait BONUS:VAR|PowerOverUndeadTurnDC|1|TYPE=Trait SOURCEPAGE:p.329 +Sacred Touch KEY:Trait ~ Sacred Touch CATEGORY:Special Ability TYPE:Trait.BasicTrait.FaithTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Sacred Touch],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:You were exposed to a potent source of positive energy as a child, perhaps by being born under the right cosmic sign, or maybe because one of your parents was a gifted healer. As a standard action, you may automatically stabilize a dying creature merely by touching it. SOURCEPAGE:p.329 +Scholar of the Great Beyond KEY:Trait ~ Scholar of the Great Beyond CATEGORY:Special Ability TYPE:Trait.BasicTrait.FaithTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Scholar of the Great Beyond],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.FaithTrait] DESC:Your great interests as a child did not lie with current events or the mundane-- you have always felt out of place, as if you were born in the wrong era. You gain a +1 trait bonus on Knowledge (History) and Knowledge (Planes) checks, and %1 is always a class skill for you.|%LIST STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|SKILL|Knowledge (History)|Knowledge (Planes) BONUS:SKILL|Knowledge (History),Knowledge (Planes)|1|TYPE=Trait CSKILL:LIST SOURCEPAGE:p.329 ###Block: Basic Traits: Magic Traits # Ability Name Unique Key Category of Ability Type Visible Multiple Requirements Description Stackable? Multiple? Choose Auto Feat Ability Add Spell Lvl Caster level Bonus to skill Modify VAR Class Skill Source Page Aspects Bonus -Classically Schooled KEY:Trait ~ Classically Schooled CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Classically Schooled],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:Your apprenticeship or early education was particularly focused on the direct application of magic. You gain a +1 trait bonus on Spellcraft checks, and Spellcraft is always a class skill for you.|PRERULE:1,DisplayFullAbility BONUS:SKILL|Spellcraft|1|TYPE=Trait CSKILL:Spellcraft SOURCEPAGE:p.329 -Dangerously Curious KEY:Trait ~ Dangerously Curious CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Dangerously Curious],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:You have always been intrigued by magic, possibly because you were the child of a magician or priest. You often snuck into your parent's laboratory or shrine to tinker with spell components and magic devices, and often caused quite a bit of damage and headaches for your parent as a result. You gain a +1 trait bonus on Use Magic Device checks, and Use Magic Device is always a class skill for you.|PRERULE:1,DisplayFullAbility BONUS:SKILL|Use Magic Device|1|TYPE=Trait CSKILL:Use Magic Device SOURCEPAGE:p.329 -Focused Mind KEY:Trait ~ Focused Mind CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Focused Mind],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:Your childhood was either dominated by lessons of some sort (be they musical or academic) or by a horrible home life that encouraged your ability to block out distractions to focus on the immediate task at hand. You gain a +2 trait bonus on concentration checks.|PRERULE:1,DisplayFullAbility SOURCEPAGE:p.329 BONUS:CONCENTRATION|ALLSPELLS|2 -Gifted Adept KEY:Trait ~ Gifted Adept CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Gifted Adept],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:Your interest in magic was inspired by witnessing a spell being cast in a particularly dramatic method, perhaps even one that affected you physically or spiritually. Whenever you cast %1, its effects manifest at +1 caster level.|%LIST|PRERULE:1,DisplayFullAbility STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|SPELLS|SPELLTYPE=Arcane|SPELLTYPE=Divine BONUS:CASTERLEVEL|SPELL.%LIST|1 SOURCEPAGE:p.329 -Hedge Magician KEY:Trait ~ Hedge Magician CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Hedge Magician],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:You apprenticed for a time to a craftsman who often built magic items, and he taught you many handy shortcuts and cost-saving techniques. Whenever you craft a magic item, you reduce the required gp cost to make the item by 5%%|PRERULE:1,DisplayFullAbility SOURCEPAGE:p.329 -Magical Knack KEY:Trait ~ Magical Knack CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Magical Knack],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:You were raised, either wholly or in part, by a magical creature, either after it found you abandoned in the woods or because your parents often left you in the care of a magical minion. This constant exposure to magic has made its mysteries easy for you to understand, even when you turn your mind to other devotions and tasks. Your caster level in %1 gains a +2 trait bonus as long as this bonus doesn't raise your caster level above your current Hit Dice.|%LIST|PRERULE:1,DisplayFullAbility STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|CLASS|SPELLCASTER BONUS:CASTERLEVEL|LIST|min(2,(TL-(var("CL=%LIST")+var("BL=%LIST")))) SOURCEPAGE:p.329 -Magical Lineage KEY:Trait ~ Magical Lineage CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Magical Lineage],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:One of your parents was a gifted spellcaster who not only used metamagic often, but developed many magical items and perhaps even a new spell or two--and you have inherited a fragment of this greatness. When you apply metamagic feats to %1, treat its actual level as 1 lower for determining the spell's final adjusted level.|%LIST|PRERULE:1,DisplayFullAbility STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|SPELLS|SPELLTYPE=Arcane|SPELLTYPE=Divine AUTO:FEAT|Magical Lineage ~ Metamagic SOURCEPAGE:p.329 -Magical Talent KEY:Trait ~ Magical Talent CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Magical Talent],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:Either from inborn talent, whimsy of the gods, or obsessive study of strange tomes, you have mastered the use of a cantrip. You may cast %1 once per day as a spell-like ability. This spell-like ability is cast at your highest caster level gained; if you have no caster level, it functions at CL 1st. The spell-like ability's save DC is Charisma-based.|%LIST|PRERULE:1,DisplayFullAbility STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|ABILITYSELECTION|Internal|TYPE=SLA_LVL0 ABILITY:Internal|AUTOMATIC|%LIST BONUS:VAR|SLA_Base_Times|1|TYPE=Base SOURCEPAGE:p.329 -Mathematical Prodigy KEY:Trait ~ Mathematical Prodigy CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Mathematical Prodigy],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:Mathematics has always come easily for you, and you have always been able to "see the math" in the physical and magical world. You gain a +1 trait bonus on Knowledge (Arcana) and Knowledge (Engineering) checks, and %1 is always a class skill for you.|%LIST|PRERULE:1,DisplayFullAbility STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|SKILL|Knowledge (Arcana)|Knowledge (Engineering) BONUS:SKILL|Knowledge (Arcana),Knowledge (Engineering)|1|TYPE=Trait CSKILL:LIST SOURCEPAGE:p.329 -Skeptic KEY:Trait ~ Skeptic CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Skeptic],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:Growing up, you were always around magical effects to the extent that you realized that much of it was smoke and mirrors. You gain a +2 trait bonus on all saving throws against illusions.|PRERULE:1,DisplayFullAbility SOURCEPAGE:p.329 ASPECT:SaveBonus|+2 trait bonus on all saving throws against illusions. +Classically Schooled KEY:Trait ~ Classically Schooled CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Classically Schooled],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:Your apprenticeship or early education was particularly focused on the direct application of magic. You gain a +1 trait bonus on Spellcraft checks, and Spellcraft is always a class skill for you. BONUS:SKILL|Spellcraft|1|TYPE=Trait CSKILL:Spellcraft SOURCEPAGE:p.329 +Dangerously Curious KEY:Trait ~ Dangerously Curious CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Dangerously Curious],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:You have always been intrigued by magic, possibly because you were the child of a magician or priest. You often snuck into your parent's laboratory or shrine to tinker with spell components and magic devices, and often caused quite a bit of damage and headaches for your parent as a result. You gain a +1 trait bonus on Use Magic Device checks, and Use Magic Device is always a class skill for you. BONUS:SKILL|Use Magic Device|1|TYPE=Trait CSKILL:Use Magic Device SOURCEPAGE:p.329 +Focused Mind KEY:Trait ~ Focused Mind CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Focused Mind],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:Your childhood was either dominated by lessons of some sort (be they musical or academic) or by a horrible home life that encouraged your ability to block out distractions to focus on the immediate task at hand. You gain a +2 trait bonus on concentration checks. SOURCEPAGE:p.329 BONUS:CONCENTRATION|ALLSPELLS|2 +Gifted Adept KEY:Trait ~ Gifted Adept CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Gifted Adept],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:Your interest in magic was inspired by witnessing a spell being cast in a particularly dramatic method, perhaps even one that affected you physically or spiritually. Whenever you cast %1, its effects manifest at +1 caster level.|%LIST STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|SPELLS|SPELLTYPE=Arcane|SPELLTYPE=Divine BONUS:CASTERLEVEL|SPELL.%LIST|1 SOURCEPAGE:p.329 +Hedge Magician KEY:Trait ~ Hedge Magician CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Hedge Magician],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:You apprenticed for a time to a craftsman who often built magic items, and he taught you many handy shortcuts and cost-saving techniques. Whenever you craft a magic item, you reduce the required gp cost to make the item by 5%% SOURCEPAGE:p.329 +Magical Knack KEY:Trait ~ Magical Knack CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Magical Knack],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:You were raised, either wholly or in part, by a magical creature, either after it found you abandoned in the woods or because your parents often left you in the care of a magical minion. This constant exposure to magic has made its mysteries easy for you to understand, even when you turn your mind to other devotions and tasks. Your caster level in %1 gains a +2 trait bonus as long as this bonus doesn't raise your caster level above your current Hit Dice.|%LIST STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|CLASS|SPELLCASTER BONUS:CASTERLEVEL|LIST|min(2,(TL-(var("CL=%LIST")+var("BL=%LIST")))) SOURCEPAGE:p.329 +Magical Lineage KEY:Trait ~ Magical Lineage CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Magical Lineage],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:One of your parents was a gifted spellcaster who not only used metamagic often, but developed many magical items and perhaps even a new spell or two--and you have inherited a fragment of this greatness. When you apply metamagic feats to %1, treat its actual level as 1 lower for determining the spell's final adjusted level.|%LIST STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|SPELLS|SPELLTYPE=Arcane|SPELLTYPE=Divine AUTO:FEAT|Magical Lineage ~ Metamagic SOURCEPAGE:p.329 +Magical Talent KEY:Trait ~ Magical Talent CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Magical Talent],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:Either from inborn talent, whimsy of the gods, or obsessive study of strange tomes, you have mastered the use of a cantrip. You may cast %1 once per day as a spell-like ability. This spell-like ability is cast at your highest caster level gained; if you have no caster level, it functions at CL 1st. The spell-like ability's save DC is Charisma-based.|%LIST STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|ABILITYSELECTION|Internal|TYPE=SLA_LVL0 ABILITY:Internal|AUTOMATIC|%LIST BONUS:VAR|SLA_Base_Times|1|TYPE=Base SOURCEPAGE:p.329 +Mathematical Prodigy KEY:Trait ~ Mathematical Prodigy CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Mathematical Prodigy],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:Mathematics has always come easily for you, and you have always been able to "see the math" in the physical and magical world. You gain a +1 trait bonus on Knowledge (Arcana) and Knowledge (Engineering) checks, and %1 is always a class skill for you.|%LIST STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|SKILL|Knowledge (Arcana)|Knowledge (Engineering) BONUS:SKILL|Knowledge (Arcana),Knowledge (Engineering)|1|TYPE=Trait CSKILL:LIST SOURCEPAGE:p.329 +Skeptic KEY:Trait ~ Skeptic CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Skeptic],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:Growing up, you were always around magical effects to the extent that you realized that much of it was smoke and mirrors. You gain a +2 trait bonus on all saving throws against illusions. SOURCEPAGE:p.329 ASPECT:SaveBonus|+2 trait bonus on all saving throws against illusions. Magical Lineage KEY:Magical Lineage ~ Metamagic CATEGORY:FEAT VISIBLE:NO ADDSPELLLEVEL:-1 @@ -51,7 +51,7 @@ ###Block: Basic Traits: Social Traits # Ability Name Unique Key Category of Ability Type Multiple Requirements Description Bonus Ability Pool Bonus to Situation Bonus to skill Modify VAR Class Skill Apply Kit Source Page -Adopted KEY:Trait ~ Adopted CATEGORY:Special Ability TYPE:Trait.BasicTrait.SocialTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Adopted],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait] DESC:You were adopted and raised by someone not of your actual race, and raised in a society not your own. You may immediately select a race trait from your adoptive parent's race.|PRERULE:1,DisplayFullAbility SOURCEPAGE:p.329 +Adopted KEY:Trait ~ Adopted CATEGORY:Special Ability TYPE:Trait.BasicTrait.SocialTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Adopted],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait] DESC:You were adopted and raised by someone not of your actual race, and raised in a society not your own. You may immediately select a race trait from your adoptive parent's race. SOURCEPAGE:p.329 CATEGORY=Special Ability|Trait ~ Adopted.MOD BONUS:ABILITYPOOL|Adoptive Race|1 CATEGORY=Special Ability|Trait ~ Adopted.MOD BONUS:ABILITYPOOL|Human Race Trait|1|PREABILITY:1,CATEGORY=Special Ability,Adoptive Race ~ Human CATEGORY=Special Ability|Trait ~ Adopted.MOD BONUS:ABILITYPOOL|Dwarf Race Trait|1|PREABILITY:1,CATEGORY=Special Ability,Adoptive Race ~ Dwarf @@ -61,15 +61,15 @@ CATEGORY=Special Ability|Trait ~ Adopted.MOD BONUS:ABILITYPOOL|Half-Elf Race Trait|1|PREABILITY:1,CATEGORY=Special Ability,Adoptive Race ~ Half-Elf CATEGORY=Special Ability|Trait ~ Adopted.MOD BONUS:ABILITYPOOL|Half-Orc Race Trait|1|PREABILITY:1,CATEGORY=Special Ability,Adoptive Race ~ Half-Orc -Bully KEY:Trait ~ Bully CATEGORY:Special Ability TYPE:Trait.BasicTrait.SocialTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Bully],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait] DESC:You grew up in an environment where the meek were ignored and you often had to resort to threats or violence to be heard. You gain a +1 trait bonus on Intimidate checks, and Intimidate is always a class skill for you.|PRERULE:1,DisplayFullAbility BONUS:SKILL|Intimidate|1|TYPE=Trait CSKILL:Intimidate SOURCEPAGE:p.329 -Canter KEY:Trait ~ Canter CATEGORY:Special Ability TYPE:Trait.BasicTrait.SocialTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Canter],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait] DESC:You grew up among thieves and scoundrels, and their unusual speech patterns and turns of phrase don't phase you in the slightest today as a result. Anyone who attempts to use Bluff to deliver a secret message to you gains a +5 bonus on his Bluff check. When you attempt to intercept a secret message using Sense Motive, you gain a +5 trait bonus on the attempt.|PRERULE:1,DisplayFullAbility BONUS:SITUATION|Bluff=Secret Messages|5|TYPE=Trait BONUS:SITUATION|Sense Motive=Secret Messages|5|TYPE=Trait SOURCEPAGE:p.330 -Charming KEY:Trait ~ Charming CATEGORY:Special Ability TYPE:Trait.BasicTrait.SocialTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Charming],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait] DESC:Blessed with good looks, you've come to depend on the fact that others find you attractive. You gain a +1 trait bonus when you use Bluff or Diplomacy on a character that is (or could be) sexually attracted to you, and a +1 trait bonus to the save DC of any language-dependent spell you cast on such characters or creatures.|PRERULE:1,DisplayFullAbility BONUS:SITUATION|Diplomacy=Potentially Sexually Attracted|1|TYPE=Trait BONUS:SITUATION|Bluff=Potentially Sexually Attracted|1|TYPE=Trait SOURCEPAGE:p.330 -Child of the Streets KEY:Trait ~ Child of the Streets CATEGORY:Special Ability TYPE:Trait.BasicTrait.SocialTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Child of the Streets],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait] DESC:You grew up on the streets of a large city, and as a result you have developed a knack for picking pockets and hiding small objects on your person. You gain a +1 trait bonus on Sleight of Hand checks, and Sleight of Hand is always a class skill for you.|PRERULE:1,DisplayFullAbility BONUS:SKILL|Sleight of Hand|1|TYPE=Trait CSKILL:Sleight of Hand SOURCEPAGE:p.330 -Fast-Talker KEY:Trait ~ Fast-Talker CATEGORY:Special Ability TYPE:Trait.BasicTrait.SocialTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Fast-Talker],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait] DESC:You had a knack at getting yourself into trouble as a child, and as a result developed a silver tongue at an early age. You gain a +1 trait bonus on Bluff checks, and Bluff is always a class skill for you.|PRERULE:1,DisplayFullAbility BONUS:SKILL|Bluff|1|TYPE=Trait CSKILL:Bluff SOURCEPAGE:p.330 -Natural-Born Leader KEY:Trait ~ Natural-Born Leader CATEGORY:Special Ability TYPE:Trait.BasicTrait.SocialTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Natural-Born Leader],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait] DESC:You've always found yourself in positions where others look up to you as a leader, and you can distinctly remember an event from your early childhood where you led several other children to accomplish a goal that each of you individually could not. All cohorts, followers, or summoned creatures under your leadership gain a +1 morale bonus on Will saves to avoid mind-affecting effects. If you ever take the Leadership feat, you gain a +1 trait bonus to your Leadership score.|PRERULE:1,DisplayFullAbility BONUS:VAR|LeadershipScore|1|TYPE=Trait SOURCEPAGE:p.330 -Poverty-Stricken KEY:Trait ~ Poverty-Stricken CATEGORY:Special Ability TYPE:Trait.BasicTrait.SocialTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Poverty-Stricken],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait] DESC:Your childhood was tough, and your parents had to make every copper piece count. Hunger was your constant companion, and you often had to live off the land or sleep in the wild. You gain a +1 trait bonus on Survival checks, and Survival is always a class skill for you.|PRERULE:1,DisplayFullAbility BONUS:SKILL|Survival|1|TYPE=Trait CSKILL:Survival SOURCEPAGE:p.330 -Rich Parents KEY:Trait ~ Rich Parents CATEGORY:Special Ability TYPE:Trait.BasicTrait.SocialTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Rich Parents],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait] DESC:You were born into a rich family, perhaps even the nobility. Your starting cash increases to 900 gp.|PRERULE:1,DisplayFullAbility KIT:1|Rich Parents SOURCEPAGE:p.330 -Suspicious KEY:Trait ~ Suspicious CATEGORY:Special Ability TYPE:Trait.BasicTrait.SocialTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Suspicious],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait] DESC:You discovered at an early age that someone you trusted, perhaps an older sibling or a parent, had lied to you, and often, about something you had taken for granted, leaving you quick to question the claims of others. You gain a +1 trait bonus on Sense Motive checks, and Sense Motive is always a class skill for you.|PRERULE:1,DisplayFullAbility BONUS:SKILL|Sense Motive|1|TYPE=Trait CSKILL:Sense Motive SOURCEPAGE:p.330 +Bully KEY:Trait ~ Bully CATEGORY:Special Ability TYPE:Trait.BasicTrait.SocialTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Bully],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait] DESC:You grew up in an environment where the meek were ignored and you often had to resort to threats or violence to be heard. You gain a +1 trait bonus on Intimidate checks, and Intimidate is always a class skill for you. BONUS:SKILL|Intimidate|1|TYPE=Trait CSKILL:Intimidate SOURCEPAGE:p.329 +Canter KEY:Trait ~ Canter CATEGORY:Special Ability TYPE:Trait.BasicTrait.SocialTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Canter],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait] DESC:You grew up among thieves and scoundrels, and their unusual speech patterns and turns of phrase don't phase you in the slightest today as a result. Anyone who attempts to use Bluff to deliver a secret message to you gains a +5 bonus on his Bluff check. When you attempt to intercept a secret message using Sense Motive, you gain a +5 trait bonus on the attempt. BONUS:SITUATION|Bluff=Secret Messages|5|TYPE=Trait BONUS:SITUATION|Sense Motive=Secret Messages|5|TYPE=Trait SOURCEPAGE:p.330 +Charming KEY:Trait ~ Charming CATEGORY:Special Ability TYPE:Trait.BasicTrait.SocialTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Charming],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait] DESC:Blessed with good looks, you've come to depend on the fact that others find you attractive. You gain a +1 trait bonus when you use Bluff or Diplomacy on a character that is (or could be) sexually attracted to you, and a +1 trait bonus to the save DC of any language-dependent spell you cast on such characters or creatures. BONUS:SITUATION|Diplomacy=Potentially Sexually Attracted|1|TYPE=Trait BONUS:SITUATION|Bluff=Potentially Sexually Attracted|1|TYPE=Trait SOURCEPAGE:p.330 +Child of the Streets KEY:Trait ~ Child of the Streets CATEGORY:Special Ability TYPE:Trait.BasicTrait.SocialTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Child of the Streets],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait] DESC:You grew up on the streets of a large city, and as a result you have developed a knack for picking pockets and hiding small objects on your person. You gain a +1 trait bonus on Sleight of Hand checks, and Sleight of Hand is always a class skill for you. BONUS:SKILL|Sleight of Hand|1|TYPE=Trait CSKILL:Sleight of Hand SOURCEPAGE:p.330 +Fast-Talker KEY:Trait ~ Fast-Talker CATEGORY:Special Ability TYPE:Trait.BasicTrait.SocialTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Fast-Talker],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait] DESC:You had a knack at getting yourself into trouble as a child, and as a result developed a silver tongue at an early age. You gain a +1 trait bonus on Bluff checks, and Bluff is always a class skill for you. BONUS:SKILL|Bluff|1|TYPE=Trait CSKILL:Bluff SOURCEPAGE:p.330 +Natural-Born Leader KEY:Trait ~ Natural-Born Leader CATEGORY:Special Ability TYPE:Trait.BasicTrait.SocialTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Natural-Born Leader],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait] DESC:You've always found yourself in positions where others look up to you as a leader, and you can distinctly remember an event from your early childhood where you led several other children to accomplish a goal that each of you individually could not. All cohorts, followers, or summoned creatures under your leadership gain a +1 morale bonus on Will saves to avoid mind-affecting effects. If you ever take the Leadership feat, you gain a +1 trait bonus to your Leadership score. BONUS:VAR|LeadershipScore|1|TYPE=Trait SOURCEPAGE:p.330 +Poverty-Stricken KEY:Trait ~ Poverty-Stricken CATEGORY:Special Ability TYPE:Trait.BasicTrait.SocialTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Poverty-Stricken],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait] DESC:Your childhood was tough, and your parents had to make every copper piece count. Hunger was your constant companion, and you often had to live off the land or sleep in the wild. You gain a +1 trait bonus on Survival checks, and Survival is always a class skill for you. BONUS:SKILL|Survival|1|TYPE=Trait CSKILL:Survival SOURCEPAGE:p.330 +Rich Parents KEY:Trait ~ Rich Parents CATEGORY:Special Ability TYPE:Trait.BasicTrait.SocialTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Rich Parents],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait] DESC:You were born into a rich family, perhaps even the nobility. Your starting cash increases to 900 gp. KIT:1|Rich Parents SOURCEPAGE:p.330 +Suspicious KEY:Trait ~ Suspicious CATEGORY:Special Ability TYPE:Trait.BasicTrait.SocialTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Trait ~ Suspicious],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.SocialTrait] DESC:You discovered at an early age that someone you trusted, perhaps an older sibling or a parent, had lied to you, and often, about something you had taken for granted, leaving you quick to question the claims of others. You gain a +1 trait bonus on Sense Motive checks, and Sense Motive is always a class skill for you. BONUS:SKILL|Sense Motive|1|TYPE=Trait CSKILL:Sense Motive SOURCEPAGE:p.330 ## Adopted Trait Race Selection # Ability Name Unique Key Category of Ability Type Multiple Requirements Description Bonus Ability Pool Bonus to Situation Bonus to skill Modify VAR Class Skill Apply Kit Source Page This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <jde...@us...> - 2014-12-08 20:23:30
|
Revision: 25740 http://sourceforge.net/p/pcgen/code/25740 Author: jdempsey Date: 2014-12-08 20:23:22 +0000 (Mon, 08 Dec 2014) Log Message: ----------- Fix bug: PCC INCLUDE operation reports errors for ignored .COPY objects - Backport to 6.04 Issue#: CODE-2773 Modified Paths: -------------- branches/6.04.x/code/src/java/pcgen/persistence/lst/LstObjectFileLoader.java branches/6.04.x/code/src/java/pcgen/persistence/lst/PCClassLoader.java branches/6.04.x/code/src/test/pcgen/core/prereq/PreVarTest.java Modified: branches/6.04.x/code/src/java/pcgen/persistence/lst/LstObjectFileLoader.java =================================================================== --- branches/6.04.x/code/src/java/pcgen/persistence/lst/LstObjectFileLoader.java 2014-12-08 20:21:34 UTC (rev 25739) +++ branches/6.04.x/code/src/java/pcgen/persistence/lst/LstObjectFileLoader.java 2014-12-08 20:23:22 UTC (rev 25740) @@ -541,7 +541,7 @@ final int nameEnd = name.indexOf(COPY_SUFFIX); final String baseName = name.substring(0, nameEnd); final String copyName = name.substring(nameEnd + 6); - T copy = getCopy(context, baseName, copyName.intern()); + T copy = getCopy(context, baseName, copyName.intern(), me.source); if (copy != null) { if (sepLoc != -1) @@ -553,13 +553,35 @@ } } + /** + * Create a copy of an object with a new name. If the base object cannot be found, an error will be reported unless + * the copy has been excluded by include/exclude rules for the source. + * + * @param context The current load context in whihc the new object is to be created. + * @param baseName The name of the object to be copied. + * @param copyName The name of the new object. + * @param source The source containing the copy. + * @return The new object, or null if the base object could not be found. + * @throws PersistenceLayerException If an unexpected error occurs. + */ protected T getCopy(LoadContext context, final String baseName, - final String copyName) throws PersistenceLayerException + final String copyName, CampaignSourceEntry source) throws PersistenceLayerException { T object = getObjectKeyed(context, baseName); if (object == null) { + List<String> includeItems = source.getIncludeItems(); + if (!includeItems.isEmpty() && !includeItems.contains(copyName)) + { + return null; + } + List<String> excludeItems = source.getExcludeItems(); + if (excludeItems.contains(copyName)) + { + return null; + } + String message = LanguageBundle.getFormattedString( "Errors.LstFileLoader.CopyObjectNotFound", //$NON-NLS-1$ baseName); Modified: branches/6.04.x/code/src/java/pcgen/persistence/lst/PCClassLoader.java =================================================================== --- branches/6.04.x/code/src/java/pcgen/persistence/lst/PCClassLoader.java 2014-12-08 20:21:34 UTC (rev 25739) +++ branches/6.04.x/code/src/java/pcgen/persistence/lst/PCClassLoader.java 2014-12-08 20:23:22 UTC (rev 25740) @@ -564,9 +564,9 @@ @Override public PCClass getCopy(LoadContext context, String baseName, - String copyName) throws PersistenceLayerException + String copyName, CampaignSourceEntry source) throws PersistenceLayerException { - PCClass copy = super.getCopy(context, baseName, copyName); + PCClass copy = super.getCopy(context, baseName, copyName, source); PCClassKeyChange.changeReferences(baseName, copy); return copy; } Modified: branches/6.04.x/code/src/test/pcgen/core/prereq/PreVarTest.java =================================================================== --- branches/6.04.x/code/src/test/pcgen/core/prereq/PreVarTest.java 2014-12-08 20:21:34 UTC (rev 25739) +++ branches/6.04.x/code/src/test/pcgen/core/prereq/PreVarTest.java 2014-12-08 20:23:22 UTC (rev 25740) @@ -368,10 +368,10 @@ PCClassLoader loader = new PCClassLoader(); try { - SourceEntry se = new CampaignSourceEntry(new Campaign(), new URI( + CampaignSourceEntry se = new CampaignSourceEntry(new Campaign(), new URI( "file://test")); loader.completeObject(context, se, warrior); - PCClass notawarrior = loader.getCopy(context, "Warrior", "NotAWarrior"); + PCClass notawarrior = loader.getCopy(context, "Warrior", "NotAWarrior", se); List<SpecialAbility> sabList = notawarrior.getListFor(ListKey.SAB); assertNotNull(sabList); assertEquals(1, sabList.size()); This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <jde...@us...> - 2014-12-08 20:21:38
|
Revision: 25739 http://sourceforge.net/p/pcgen/code/25739 Author: jdempsey Date: 2014-12-08 20:21:34 +0000 (Mon, 08 Dec 2014) Log Message: ----------- Fix bug: PCC INCLUDE operation reports errors for ignored .COPY objects Issue#: CODE-2773 Modified Paths: -------------- Trunk/pcgen/code/src/java/pcgen/persistence/lst/LstObjectFileLoader.java Trunk/pcgen/code/src/java/pcgen/persistence/lst/PCClassLoader.java Trunk/pcgen/code/src/test/pcgen/core/prereq/PreVarTest.java Modified: Trunk/pcgen/code/src/java/pcgen/persistence/lst/LstObjectFileLoader.java =================================================================== --- Trunk/pcgen/code/src/java/pcgen/persistence/lst/LstObjectFileLoader.java 2014-12-08 20:06:37 UTC (rev 25738) +++ Trunk/pcgen/code/src/java/pcgen/persistence/lst/LstObjectFileLoader.java 2014-12-08 20:21:34 UTC (rev 25739) @@ -541,7 +541,7 @@ final int nameEnd = name.indexOf(COPY_SUFFIX); final String baseName = name.substring(0, nameEnd); final String copyName = name.substring(nameEnd + 6); - T copy = getCopy(context, baseName, copyName.intern()); + T copy = getCopy(context, baseName, copyName.intern(), me.source); if (copy != null) { if (sepLoc != -1) @@ -553,13 +553,35 @@ } } + /** + * Create a copy of an object with a new name. If the base object cannot be found, an error will be reported unless + * the copy has been excluded by include/exclude rules for the source. + * + * @param context The current load context in whihc the new object is to be created. + * @param baseName The name of the object to be copied. + * @param copyName The name of the new object. + * @param source The source containing the copy. + * @return The new object, or null if the base object could not be found. + * @throws PersistenceLayerException If an unexpected error occurs. + */ protected T getCopy(LoadContext context, final String baseName, - final String copyName) throws PersistenceLayerException + final String copyName, CampaignSourceEntry source) throws PersistenceLayerException { T object = getObjectKeyed(context, baseName); if (object == null) { + List<String> includeItems = source.getIncludeItems(); + if (!includeItems.isEmpty() && !includeItems.contains(copyName)) + { + return null; + } + List<String> excludeItems = source.getExcludeItems(); + if (excludeItems.contains(copyName)) + { + return null; + } + String message = LanguageBundle.getFormattedString( "Errors.LstFileLoader.CopyObjectNotFound", //$NON-NLS-1$ baseName); Modified: Trunk/pcgen/code/src/java/pcgen/persistence/lst/PCClassLoader.java =================================================================== --- Trunk/pcgen/code/src/java/pcgen/persistence/lst/PCClassLoader.java 2014-12-08 20:06:37 UTC (rev 25738) +++ Trunk/pcgen/code/src/java/pcgen/persistence/lst/PCClassLoader.java 2014-12-08 20:21:34 UTC (rev 25739) @@ -564,9 +564,9 @@ @Override public PCClass getCopy(LoadContext context, String baseName, - String copyName) throws PersistenceLayerException + String copyName, CampaignSourceEntry source) throws PersistenceLayerException { - PCClass copy = super.getCopy(context, baseName, copyName); + PCClass copy = super.getCopy(context, baseName, copyName, source); PCClassKeyChange.changeReferences(baseName, copy); return copy; } Modified: Trunk/pcgen/code/src/test/pcgen/core/prereq/PreVarTest.java =================================================================== --- Trunk/pcgen/code/src/test/pcgen/core/prereq/PreVarTest.java 2014-12-08 20:06:37 UTC (rev 25738) +++ Trunk/pcgen/code/src/test/pcgen/core/prereq/PreVarTest.java 2014-12-08 20:21:34 UTC (rev 25739) @@ -368,10 +368,10 @@ PCClassLoader loader = new PCClassLoader(); try { - SourceEntry se = new CampaignSourceEntry(new Campaign(), new URI( + CampaignSourceEntry se = new CampaignSourceEntry(new Campaign(), new URI( "file://test")); loader.completeObject(context, se, warrior); - PCClass notawarrior = loader.getCopy(context, "Warrior", "NotAWarrior"); + PCClass notawarrior = loader.getCopy(context, "Warrior", "NotAWarrior", se); List<SpecialAbility> sabList = notawarrior.getListFor(ListKey.SAB); assertNotNull(sabList); assertEquals(1, sabList.size()); This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2014-12-08 20:06:46
|
Revision: 25738 http://sourceforge.net/p/pcgen/code/25738 Author: amaitland Date: 2014-12-08 20:06:37 +0000 (Mon, 08 Dec 2014) Log Message: ----------- Some changes Modified Paths: -------------- Trunk/pcgen/outputsheets/base.xml.ftl Trunk/pcgen/system/gameModes/Pathfinder/migration.lst Modified: Trunk/pcgen/outputsheets/base.xml.ftl =================================================================== --- Trunk/pcgen/outputsheets/base.xml.ftl 2014-12-08 20:05:34 UTC (rev 25737) +++ Trunk/pcgen/outputsheets/base.xml.ftl 2014-12-08 20:06:37 UTC (rev 25738) @@ -235,6 +235,17 @@ </note> </@loop> </notes> + <campaign_history> + <@loop from=0 to=??? ; campaignloop , campaignloop_has_next> + <campaign>CAMPAIGNHISTORY.VISIBLE.${campaignloop}.CAMPAIGN</campaign> + <adventure>CAMPAIGNHISTORY.VISIBLE.${campaignloop}.ADVENTURE</adventure> + <party>CAMPAIGNHISTORY.VISIBLE.${campaignloop}.PARTY</party> + <date>CAMPAIGNHISTORY.VISIBLE.${campaignloop}.DATE</date> + <xp>CAMPAIGNHISTORY.VISIBLE.${campaignloop}.XP</xp> + <gm>CAMPAIGNHISTORY.VISIBLE.${campaignloop}.GM</gm> + <text>CAMPAIGNHISTORY.VISIBLE.${campaignloop}.TEXT</text> + </@loop> + </campaign_history> </basics> <!-- Use ASPECT.NotesSection.x and ASPECT.Notes.y --> Modified: Trunk/pcgen/system/gameModes/Pathfinder/migration.lst =================================================================== --- Trunk/pcgen/system/gameModes/Pathfinder/migration.lst 2014-12-08 20:05:34 UTC (rev 25737) +++ Trunk/pcgen/system/gameModes/Pathfinder/migration.lst 2014-12-08 20:06:37 UTC (rev 25738) @@ -6,7 +6,13 @@ # Rules for migrating characters from old data to new. # +# Examples +# SOURCE:JDTEST MAXVER:6.4.00 NEWKEY:Paizo - Pathfinder Roleplaying Game Core Rulebook MAXDEVVER:6.1.1 +# EQUIPMENT:JDTEST MAXVER:6.4.00 NEWKEY:Outfit (Explorer's) MAXVER:6.0.01 MAXVER:6.4.00 MAXDEVVER:6.1.2 +# NEWCATEGORY:Spell-like Ability + + SOURCE:Princes of Darkness - Book of the Damned, Volume 1 MAXVER:6.6.00 NEWKEY:Princes of Darkness - Book of the Damned - Volume 1 SOURCE:Qadira, Gateway to the East MAXVER:6.6.00 NEWKEY:Qadira - Gateway to the East SOURCE:Cheliax, Empire of Devils MAXVER:6.6.00 NEWKEY:Cheliax - Empire of Devils @@ -101,12 +107,7 @@ ABILITY:Special Ability|Weapon Focus Display ~ Kensai MAXVER:6.4.00 NEWKEY:Kensai ~ Weapon Focus Display ABILITY:Special Ability|None ~ Region MAXVER:6.4.00 NEWKEY:Region ~ None -# Examples -# SOURCE:JDTEST MAXVER:6.4.00 NEWKEY:Paizo - Pathfinder Roleplaying Game Core Rulebook MAXDEVVER:6.1.1 -# EQUIPMENT:JDTEST MAXVER:6.4.00 NEWKEY:Outfit (Explorer's) MAXVER:6.0.01 MAXVER:6.4.00 MAXDEVVER:6.1.2 - - ABILITY:Special Ability|Weapon and Armor Proficiency ~ Barbarian MAXVER:6.4.00 NEWKEY:Barbarian ~ Weapon and Armor Proficiency ABILITY:Special Ability|Fast Movement ~ Barbarian MAXVER:6.4.00 NEWKEY:Barbarian ~ Fast Movement ABILITY:Special Ability|Rage MAXVER:6.4.00 NEWKEY:Barbarian ~ Rage This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ama...@us...> - 2014-12-08 20:05:39
|
Revision: 25737 http://sourceforge.net/p/pcgen/code/25737 Author: amaitland Date: 2014-12-08 20:05:34 +0000 (Mon, 08 Dec 2014) Log Message: ----------- backport OS changes Modified Paths: -------------- branches/6.04.x/outputsheets/d20/fantasy/htmlxml/csheet_fantasy_std.htm.ftl branches/6.04.x/preview/d20/fantasy/Standard.htm.ftl Modified: branches/6.04.x/outputsheets/d20/fantasy/htmlxml/csheet_fantasy_std.htm.ftl =================================================================== --- branches/6.04.x/outputsheets/d20/fantasy/htmlxml/csheet_fantasy_std.htm.ftl 2014-12-08 10:03:05 UTC (rev 25736) +++ branches/6.04.x/outputsheets/d20/fantasy/htmlxml/csheet_fantasy_std.htm.ftl 2014-12-08 20:05:34 UTC (rev 25737) @@ -1691,10 +1691,11 @@ </table> </td> </tr> -</table> <!-- STOP Feat Table --> <!-- START PFS Chronicle Table --> + <tr> + <td> <#if (pcvar('count("ABILITIES","CATEGORY=PFS Chronicle","TYPE=PFSChronicle","VISIBILITY=DEFAULT[or]VISIBILITY=OUTPUT_ONLY")') > 0)> <table width="100%" cellspacing="0" cellpadding="2" summary="Feat Table"> <tr> @@ -1702,7 +1703,7 @@ </tr> <@loop from=0 to=pcvar('count("ABILITIES","CATEGORY=PFS Chronicle","TYPE=PFSChronicle","VISIBILITY=DEFAULT[or]VISIBILITY=OUTPUT_ONLY")-1') ; PFSChronicle , PFSChronicle_has_next> <#if (PFSChronicle % 2 = 0)><tr bgcolor="#DDDDDD"><#else><tr bgcolor="white"></#if> - <td valign="top" width="70%" class="font8"><b> + <td valign="top" class="font8"><b> <#assign typeOfAbility = pcstring("ABILITYALL.PFS Chronicle.VISIBLE.${PFSChronicle}.TYPE=PFSChronicle.TYPE")?lower_case /> <#if (pcstring("ABILITYALL.PFS Chronicle.VISIBLE.${PFSChronicle}.TYPE=PFSChronicle.HASASPECT.Name") = "Y")> ${pcstring('ABILITYALL.PFS Chronicle.VISIBLE.${PFSChronicle}.TYPE=PFSChronicle.ASPECT.Name')} @@ -1711,19 +1712,20 @@ ${pcstring('ABILITYALL.PFS Chronicle.VISIBLE.${PFSChronicle}.TYPE=PFSChronicle')} <@typeOfAbilitySuffix typeOfAbility=typeOfAbility /> </#if> -</b> -</td> -<td class="font8" valign="top" width="30%" align="right">[${pcstring('ABILITYALL.PFS Chronicle.VISIBLE.${PFSChronicle}.TYPE=PFSChronicle.SOURCE')}]</td> -<tr> -<#if (PFSChronicle % 2 = 0)><tr bgcolor="#DDDDDD"><#else><tr bgcolor="white"></#if> -<td class="font8" valign="top" align="indent" colspan="2">     -${pcstring('ABILITYALL.PFS Chronicle.VISIBLE.${PFSChronicle}.TYPE=PFSChronicle.DESC')}</td> +:</b> +${pcstring('ABILITYALL.PFS Chronicle.VISIBLE.${PFSChronicle}.TYPE=PFSChronicle.DESC')} +<i>— [${pcstring('ABILITYALL.PFS Chronicle.VISIBLE.${PFSChronicle}.TYPE=PFSChronicle.SOURCE')}]</i> + </td> </tr> </@loop> </table> </#if> + </td> + </tr> <!-- STOP PFS Chronicle Table --> +</table> + <!-- ================================================================ --> <!-- Start of Temporary Bonuses table --> Modified: branches/6.04.x/preview/d20/fantasy/Standard.htm.ftl =================================================================== --- branches/6.04.x/preview/d20/fantasy/Standard.htm.ftl 2014-12-08 10:03:05 UTC (rev 25736) +++ branches/6.04.x/preview/d20/fantasy/Standard.htm.ftl 2014-12-08 20:05:34 UTC (rev 25737) @@ -1689,10 +1689,11 @@ </table> </td> </tr> -</table> <!-- STOP Feat Table --> <!-- START PFS Chronicle Table --> + <tr> + <td> <#if (pcvar('count("ABILITIES","CATEGORY=PFS Chronicle","TYPE=PFSChronicle","VISIBILITY=DEFAULT[or]VISIBILITY=OUTPUT_ONLY")') > 0)> <table width="100%" cellspacing="0" cellpadding="2" summary="Feat Table"> <tr> @@ -1700,7 +1701,7 @@ </tr> <@loop from=0 to=pcvar('count("ABILITIES","CATEGORY=PFS Chronicle","TYPE=PFSChronicle","VISIBILITY=DEFAULT[or]VISIBILITY=OUTPUT_ONLY")-1') ; PFSChronicle , PFSChronicle_has_next> <#if (PFSChronicle % 2 = 0)><tr bgcolor="#DDDDDD"><#else><tr bgcolor="white"></#if> - <td valign="top" width="70%" class="font8"><b> + <td valign="top" class="font8"><b> <#assign typeOfAbility = pcstring("ABILITYALL.PFS Chronicle.VISIBLE.${PFSChronicle}.TYPE=PFSChronicle.TYPE")?lower_case /> <#if (pcstring("ABILITYALL.PFS Chronicle.VISIBLE.${PFSChronicle}.TYPE=PFSChronicle.HASASPECT.Name") = "Y")> ${pcstring('ABILITYALL.PFS Chronicle.VISIBLE.${PFSChronicle}.TYPE=PFSChronicle.ASPECT.Name')} @@ -1709,18 +1710,20 @@ ${pcstring('ABILITYALL.PFS Chronicle.VISIBLE.${PFSChronicle}.TYPE=PFSChronicle')} <@typeOfAbilitySuffix typeOfAbility=typeOfAbility /> </#if> -</b> -</td> -<td class="font8" valign="top" width="30%" align="right">[${pcstring('ABILITYALL.PFS Chronicle.VISIBLE.${PFSChronicle}.TYPE=PFSChronicle.SOURCE')}]</td> -<tr> -<#if (PFSChronicle % 2 = 0)><tr bgcolor="#DDDDDD"><#else><tr bgcolor="white"></#if> -<td class="font8" valign="top" align="indent" colspan="2">     -${pcstring('ABILITYALL.PFS Chronicle.VISIBLE.${PFSChronicle}.TYPE=PFSChronicle.DESC')}</td> +:</b> +${pcstring('ABILITYALL.PFS Chronicle.VISIBLE.${PFSChronicle}.TYPE=PFSChronicle.DESC')} +<i>— [${pcstring('ABILITYALL.PFS Chronicle.VISIBLE.${PFSChronicle}.TYPE=PFSChronicle.SOURCE')}]</i> + </td> </tr> </@loop> </table> </#if> + </td> + </tr> <!-- STOP PFS Chronicle Table --> + +</table> + <!-- ================================================================ --> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <jde...@us...> - 2014-12-08 10:03:08
|
Revision: 25736 http://sourceforge.net/p/pcgen/code/25736 Author: jdempsey Date: 2014-12-08 10:03:05 +0000 (Mon, 08 Dec 2014) Log Message: ----------- Checkstyle fixes Modified Paths: -------------- Trunk/pcgen/code/src/java/plugin/primitive/spell/ClassListToken.java Trunk/pcgen/code/src/java/plugin/primitive/spell/DomainListToken.java Modified: Trunk/pcgen/code/src/java/plugin/primitive/spell/ClassListToken.java =================================================================== --- Trunk/pcgen/code/src/java/plugin/primitive/spell/ClassListToken.java 2014-12-08 06:28:23 UTC (rev 25735) +++ Trunk/pcgen/code/src/java/plugin/primitive/spell/ClassListToken.java 2014-12-08 10:03:05 UTC (rev 25736) @@ -29,6 +29,16 @@ import pcgen.rules.context.LoadContext; import pcgen.rules.persistence.token.AbstractRestrictedSpellPrimitive; +/** + * The Class <code>ClassListToken</code> handles the restriction of a spell choice to a spell from a + * class spell list. + * + * <br/> + * Last Editor: $Author: $ + * Last Edited: $Date: $ + * + * @version $Revision: $ + */ public class ClassListToken extends AbstractRestrictedSpellPrimitive { private CDOMSingleRef<ClassSpellList> spelllist; @@ -59,10 +69,11 @@ ClassSpellList list = spelllist.resolvesTo(); DataSetID datasetID = pc.getCharID().getDatasetID(); - for (AvailableSpell availSpell : masterAvailableSpellFacet.getMatchingSpellsInList(list, datasetID, spell)) + for (AvailableSpell availSpell : masterAvailableSpellFacet + .getMatchingSpellsInList(list, datasetID, spell)) { int level = availSpell.getLevel(); - if ((level >= 0) && allow(pc, level, "", spell, list)) + if (level >= 0 && allow(pc, level, "", spell, list)) { return true; } Modified: Trunk/pcgen/code/src/java/plugin/primitive/spell/DomainListToken.java =================================================================== --- Trunk/pcgen/code/src/java/plugin/primitive/spell/DomainListToken.java 2014-12-08 06:28:23 UTC (rev 25735) +++ Trunk/pcgen/code/src/java/plugin/primitive/spell/DomainListToken.java 2014-12-08 10:03:05 UTC (rev 25736) @@ -29,6 +29,16 @@ import pcgen.rules.context.LoadContext; import pcgen.rules.persistence.token.AbstractRestrictedSpellPrimitive; +/** + * The Class <code>DomainListToken</code> handles the restriction of a spell choice to a spell from a + * domain spell list. + * + * <br/> + * Last Editor: $Author: $ + * Last Edited: $Date: $ + * + * @version $Revision: $ + */ public class DomainListToken extends AbstractRestrictedSpellPrimitive { private CDOMSingleRef<DomainSpellList> spelllist; @@ -59,10 +69,11 @@ DomainSpellList list = spelllist.resolvesTo(); DataSetID datasetID = pc.getCharID().getDatasetID(); - for (AvailableSpell availSpell : masterAvailableSpellFacet.getMatchingSpellsInList(list, datasetID, spell)) + for (AvailableSpell availSpell : masterAvailableSpellFacet + .getMatchingSpellsInList(list, datasetID, spell)) { int level = availSpell.getLevel(); - if ((level >= 0) && allow(pc, level, "", spell, list)) + if (level >= 0 && allow(pc, level, "", spell, list)) { return true; } This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |