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From: SourceForge.net <no...@so...> - 2004-09-19 20:21:15
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Bugs item #1018777, was opened at 2004-08-29 23:26 Message generated for change (Comment added) made by blithwyn You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=384719&aid=1018777&group_id=25576 Category: None Group: None Status: Open Resolution: None Priority: 5 Submitted By: Paul W. King (kingpaul) Assigned to: Nobody/Anonymous (nobody) Summary: SPELLLIST broken Initial Comment: Per http://groups.yahoo.com/group/PCGenListFileHelp/messa ge/6686 I tried some older versions and I found that this works in 5.5.5 but not in 5.6.0 nor 5.7.4. So is this a bug or is there another way it is supposed to be done? Ratheof Blithwyn Data Lemur --- In PCG...@ya..., "blithwyn" <blithwyn@y...> wrote: > I have a new class "New Wizard" that is supposed to > choose from the Wizards spell list plus a couple of new > ones specific to the "New Wizard". So in the class file > on a class line I put: SPELLLIST:2|Wizard|New Wizard > KNOWNSPELLS:LEVEL=0 > > What happens is that in the spell tab on the left side I > only see the spells from Wizard. And on the right side > on level 0 (all known) I see what I expect, i.e. the > Wizards + New Wizards spells. What am I doing wrong > here? How can I make my new spells to show up on > the left side as well? > > Ratheof Blithwyn > Data Lemur === Paul W. King TM SB, OGL/PL Chimp, Data Tamarin, BoD ---------------------------------------------------------------------- Comment By: Ratheof Blithwyn (blithwyn) Date: 2004-09-19 20:21 Message: Logged In: YES user_id=677457 Tried to use this in a work in progress: Mongoose Power Classes: Hedge Wizard. I have uploaded the file to pcgen_experimental since I couldn't figure out how to do it here. (hedgewizard_2004-09-19.zip) ---------------------------------------------------------------------- Comment By: Eric Beaudoin (ericbeaudoin) Date: 2004-09-10 03:06 Message: Logged In: YES user_id=324612 Can someone attach a zip with example .lst files so we can really see what you guys are talking about (or maybe this is used somewhere in the existing PCGenDM files)? TIA ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=384719&aid=1018777&group_id=25576 |