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From: SourceForge.net <no...@so...> - 2004-09-17 03:29:32
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Bugs item #1029601, was opened at 2004-09-16 21:33 Message generated for change (Comment added) made by kingpaul You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=384719&aid=1029601&group_id=25576 Category: Spell Support Group: None Status: Open Resolution: None Priority: 9 Submitted By: samuel (notmousse) >Assigned to: samuel (notmousse) Summary: Remove XPCOST and COST values from hard code Initial Comment: Change these values to the data side so that they may be adjustable. Should be adjustable by gamemode. Suggest adding tags to miscinfo.lst This is a breach of OGL and needs to be corrected. ---------------------------------------------------------------------- >Comment By: Paul W. King (kingpaul) Date: 2004-09-16 23:29 Message: Logged In: YES user_id=277877 Samuel, What exactly are you talking about? These tags appear in the spell files for XP cost and material cost. Where are they in the source code and why, in your opinion, is this a breach of the OGL? I'm not seeing in the OGL where having XPCOST and COST are breaches. Paul W. King TM SB, OGL/PL Chimp, Data Tamarin, BoD ---------------------------------------------------------------------- Comment By: samuel (notmousse) Date: 2004-09-16 21:34 Message: Logged In: YES user_id=866875 Important note: Since this is a violation of OGL this needs to be cleared up within 30 days. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=384719&aid=1029601&group_id=25576 |