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From: SourceForge.net <no...@so...> - 2004-09-09 18:54:37
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Bugs item #905100, was opened at 2004-02-26 14:31 Message generated for change (Comment added) made by michaelbeaver You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=384719&aid=905100&group_id=25576 Category: Equipment/Weaponprof Support Group: 5.6.0 RC 3 Status: Open Resolution: None Priority: 5 Submitted By: Bob Minowicz (orsmo) Assigned to: Eric Beaudoin (ericbeaudoin) Summary: Special materials and Masterwork items Initial Comment: When customizing an item, it would seem that presently the choice to make an item of mithral (or of other special materials) causes it to become impossible to also make the item masterwork. Furthermore, making an item masterwork, causes it to become impossible to then make it of mithral. Looking at the lst files, this appears to be by design. To make maters worse, because items must be masterwork to add magical abilities to them (enhancement bonuses and such) it makes it impossible to make a mithral item with such abilities. Unfortunately, not only are the two (masterwork and mithral) not mutually exclusive, the rules explicitly state that mithral items are, by virtue of being made of mithral, also masterwork. The behavior should be changed to match the following: Making an item mithral should automatically make it masterwork. The cost of mithral is supposed to already include the cost of masterwork. Making an item masterwork should still allow it to be additionally be made of mithral should the user so chose. Adamantine and perhaps other materials suffer from the same problem and should likewise be resolved. ---------------------------------------------------------------------- >Comment By: Michael Beaver (michaelbeaver) Date: 2004-09-09 18:54 Message: Logged In: YES user_id=23904 Still a confimed bug, in the 5.7.5 Autobuild from 9/9/204 ---------------------------------------------------------------------- Comment By: bikeonline (bikeonline) Date: 2004-03-04 14:12 Message: Logged In: YES user_id=988795 Another problem is that making an item mithral does not correctly change the weight/encumberance of the item. The definition of mithral armor states that such armor is one weight category lighter than the norm for any given armor. If you create a Mithral chainmail, the weight is not changed from medium to light. ---------------------------------------------------------------------- Comment By: Martijn Verburg (karianna) Date: 2004-02-26 20:10 Message: Logged In: YES user_id=252169 Eric could you comment on this please. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=384719&aid=905100&group_id=25576 |